|
71358
|
WarioWare Game by @ombarela | Stardance
|
ombarela
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @ombarela | Stardance
|
1793602570.9701028
|
1794207370.9701028
|
|
71359
|
BLARE by @lazarich | Stardance
|
lazarich
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @lazarich | Stardance
|
1793602573.008291
|
1794207373.008291
|
|
71360
|
The Overworld Dashboard by @hasanimran | Stardance
|
hasanimran
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The Overworld Dashboard by @hasanimran | St Title: The Overworld Dashboard by @hasanimran | Stardance...
|
1793602573.9033732
|
1794207373.9033732
|
|
71361
|
Bevy Hunter by @laupi_oida | Stardance
|
laupi_oida
|
1
|
11.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-28T18:56:42Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did you make? I made a top down shooter with the Bevy engine and Rust to test Bevy’s limits. Features: Zooming in and out aiming with the mouse pointer spawning thousands of birds without lag changing the max number of birds with the scroll wheel a simple menu to quit the game an UI to see the FPS, max number of birds and current number of birds. What was challenging? It was hard to find tutorials for bevy, because I just found old tutorials but with the Bevy migration guide it worked. And the system, to check if a bullet hits an enemy, was hard to optimize for thousands of enemies. And the borrow checker was a bit weird at first. What are you proud of? I am proud, that I tried Bevy, because I was afraid, because it has no code editor and I only used simple languages like Lua and Python before. What should people know so they can test your project? I didn’t get mac support working but you can download the Linux and the Windows version of the releases site on Github. For the Linux users: I don’t know why but I got more stable FPS with wine and the windows version.", "repo": "https://github.com/Laup0403/Bevy-Hunter/", "demo": "https://github.com/Laup0403/Bevy-Hunter/releases"}]...
|
[{"post_id": 83826, "ts": "202 [{"post_id": 83826, "ts": "2026-10-28T17:54:47Z", "hours": 4.4792, "text": "Twin! I now have a name for the shooter: Bevy Hunter (because of the engine), yk But at this point I would call it more an experiment rather than an game. The biggest change is: a spawn logic The birds are spawned on a random position in a circle around the player. To show of the performance of bevy I added a max bird counter and you can adjust the counter with the scroll wheel. Like the name says, you can adjust how much birds are rendered. And I also added some small things like I switched the zoom from the scroll wheel to e and q a rapid fire when you press right mouse button I added a simple menu where you can exit the game a simple UI, that shows you the fps, birds spawned and the max birds. With that setup I get like 500 FPS without birds and 40 - 80 FPS with 100k birds. But it is also depends on the zoom. You can see that in the video. I think there will eventually some small changes. But I’m happy with my current game"}, {"post_id": 83347, "ts": "2026-10-27T19:30:30Z", "hours": 3.4908, "text": "Yo Twin! Finally there are enemies! But here is everything I did: 1. My own sprites I thought of a good theme for the game and now the enemies are birds (because of bevy, yk) and you are the hunter. And it isn’t top down anymore and the gun follows the mouse and not the player. 2. Infinite map I deleted the old map and just changed the background color. It is just cooler I think. 3. Zoom You can zoom out. That’s important for later when there are more enemies 4. Removed Walls I removed the complete collision system rapier2d. It is just to heavy for the enemy and bullet collision and I don’t have walls anymore 5. Enemies. There logic is very simple. The code just searches the direction to the player and then it goes in that direction. 6. The best part: The enemy kill system Here’s how it works: I get all bullets and their position in one vector. I do this: if bullet_pos.distance_squared(enemy_pos) < 20. and checks if the euclidean distance between the bullet and the enemy is under 20 If it is true I delete the bullet and the enemy I saw others do it not with distance_squared() but with distance() but that squares roots of a number and thats to heavy. Without it, I can spawn more enemies. In the video you can see the enemy counter in the left bottom corner, btw. Ok that was everything, I think. Bye Twin!"}, {"post_id": 83007, "ts": "2026-10-26T15:07:38Z", "hours": 2.4617, "text": "TWIN 2nd Devlog and I understand Bevy halfway. And I have 20 Tabs opened with some examples. Here are all changes: 1. Downgrade to Bevy 0.15 At first I was on the newest version of Bevy (0.20) but there is no event system and less tutorials than on bevy 0.15 so I just use the older version. 2. Textures There are just placeholders from kenney.nl but they work fine. 3. Rotating and Shooting I wanted a movement like in SAS: Zombie Assault (an old flash game). That means you move with WASD and aim with the mouse. And you can also already shoot with left mouse button. For that I used the bevy event system. That means when I press left mouse button it sends an event and if that event sends it shoots. That sounds way to over complicated but it is important for weapon switching later. I also tried a weapon switch system. 4. Collision boxes. I made Walls with rapier2D. It was at first a bit complicated because every objects need an rigidbody and in Godot only Physics objects needed that and to control the player I must control a KinematicCharacterController instead of the transform but idk why. 5. Smooth Camera The camera is a bit slower than the player and that looks cool Ok bye Twin!"}, {"post_id": 82734, "ts": "2026-10-25T18:13:22Z", "hours": 0.3, "text": "Yo Twin! I want to build a top down shooter in bevy. Now you maybe ask: What is bevy? Bevy is a game engine build in rust without a gui. Now you think: But why bevy? Bevy has an ECS (Entity Component System), that allows you to spawn 200k enemies without lags. And I think it looks hard to code (and it is hard) My current progress is a moving rectangle. Ok bye Twin!"}]...
|
Title: Bevy Hunter by @laupi_oida | Stardance
Dev Title: Bevy Hunter by @laupi_oida | Stardance
Devlogs:
Yo Twin! I want to build a top down shooter in bevy. Now you maybe ask: What is bevy? Bevy is a game engine build in rust without a gui. Now you think: But why bevy? Bevy has an ECS (Entity Component System), that allows you to spawn 200k enemies without lags. And I think it looks hard to code (and it is hard) My current progress is a moving rectangle. Ok bye Twin!
TWIN 2nd Devlog and I understand Bevy halfway. And I have 20 Tabs opened with some examples. Here are all changes: 1. Downgrade to Bevy 0.15 At first I was on the newest version of Bevy (0.20) but there is no event system and less tutorials than on bevy 0.15 so I just use the older version. 2. Textures There are just placeholders from kenney.nl but they work fine. 3. Rotating and Shooting I wanted a movement like in SAS: Zombie Assault (an old flash game). That means you move with WASD and aim with the mouse. And you can also already shoot with left mouse button. For that I used the bevy event system. That means when I press left mouse button it sends an event and if that event sends it shoots. That sounds way to over complicated but it is important for weapon switching later. I also tried a weapon switch system. 4. Collision boxes. I made Walls with rapier2D. It was at first a bit complicated because every objects need an rigidbody and in Godot only Physics objects needed that and to control the player I must control a KinematicCharacterController instead of the transform but idk why. 5. Smooth Camera The camera is a bit slower than the player and that looks cool Ok bye Twin!
Yo Twin! Finally there are enemies! But here is everything I did: 1. My own sprites I thought of a good theme for the game and now the enemies are birds (because of bevy, yk) and you are the hunter. And it isn’t top down anymore and the gun follows the mouse and not the player. 2. Infinite map I deleted the old map and just changed the background color. It is just cooler I think. 3. Zoom You can zoom out. That’s important for later when there are more enemies 4. Removed Walls I removed the complete collision system rapier2d. It is just to heavy for the enemy and bullet collision and I don’t have walls anymore 5. Enemies. There logic is very simple. The code just searches the direction to the player and then it goes in that direction. 6. The best part: The enemy kill system Here’s how it works: I get all bullets and their position in one vector. I do this: if bullet_pos.distance_squared(enemy_pos) < 20. and checks if the euclidean distance between the bullet and the enemy is under 20 If it is true I delete the bullet and the enemy I saw others do it not with distance_squared() but with distance() but that squares roots of a number and thats to heavy. Without it, I can spawn more enemies. In the video you can see the enemy counter in the left bottom corner, btw. Ok that was everything, I think. Bye Twin!
Twin! I now have a name for the shooter: Bevy Hunter (because of the engine), yk But at this point I would call it more an experiment rather than an game. The biggest change is: a spawn logic The birds are spawned on a random position in a circle around the player. To show of the performance of bevy I added a max bird counter and you can adjust the counter with the scroll wheel. Like the name says, you can adjust how much birds are rendered. And I also added some small things like I switched the zoom from the scroll wheel to e and q a rapid fire when you press right mouse button I added a simple menu where you can exit the game a simple UI, that shows you the fps, birds spawned and the max birds. With that setup I get like 500 FPS without birds and 40 - 80 FPS with 100k birds. But it is also depends on the zoom. You can see that in the video. I think there will eventually some small changes. But I’m happy with my current game
Ships:
What did you make? I made a top down shooter with the Bevy engine and Rust to test Bevy’s limits. Features: Zooming in and out aiming with the mouse pointer spawning thousands of birds without lag changing the max number of birds with the scroll wheel a simple menu to quit the game an UI to see the FPS, max number of birds and current number of birds. What was challenging? It was hard to find tutorials for bevy, because I just found old tutorials but with the Bevy migration guide it worked. And the system, to check if a bullet hits an enemy, was hard to optimize for thousands of enemies. And the borrow checker was a bit weird at first. What are you proud of? I am proud, that I tried Bevy, because I was afraid, because it has no code editor and I only used simple languages like Lua and Python before. What should people know so they can test your project? I didn’t get mac support working but you can download the Linux and the Windows version of the releases site on Github. For the Linux users: I don’t know why but I got more stable FPS with wine and the windows version....
|
1793699365.471056
|
1793785765.471056
|
|
71362
|
My awesome macropad! by @white_risk | Stardance
|
white_risk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @white_risk | Stard Title: My awesome macropad! by @white_risk | Stardance...
|
1793602637.92364
|
1794207437.92364
|
|
71363
|
My awesome macropad! by @bryaswanthsai | Stardance
|
bryaswanthsai
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @bryaswanthsai | St Title: My awesome macropad! by @bryaswanthsai | Stardance...
|
1793602638.8435767
|
1794207438.8435767
|
|
71364
|
Untitled project by @MYSTRY | Stardance
|
MYSTRY
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @MYSTRY | Stardance
|
1793602639.9250412
|
1794207439.9250412
|
|
71365
|
SHALAND by @Shaww | Stardance
|
Shaww
|
1
|
1.36
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-26T08:08:11Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My personal website (kinda like a portfolio but less than that). A bit more work is required but it’s presentable. The hardest part was to figure out the colors and stuff, I’m not good in frontend work so I used AI for it but the rest is all by me.", "repo": "https://github.com/srisine/Shaland", "demo": "https://srisine.github.io/Shaland"}]...
|
[{"post_id": 82922, "ts": "202 [{"post_id": 82922, "ts": "2026-10-26T08:28:43Z", "hours": 0.3597, "text": "Completed Projects section!!!"}, {"post_id": 82919, "ts": "2026-10-26T07:59:31Z", "hours": 1.1344, "text": "Designed the main aesthetics and created Home and About Me page"}]...
|
Title: SHALAND by @Shaww | Stardance
Devlogs:
Des Title: SHALAND by @Shaww | Stardance
Devlogs:
Designed the main aesthetics and created Home and About Me page
Completed Projects section!!!
Ships:
My personal website (kinda like a portfolio but less than that). A bit more work is required but it’s presentable. The hardest part was to figure out the colors and stuff, I’m not good in frontend work so I used AI for it but the rest is all by me....
|
1793699368.4823616
|
1793785768.4823616
|
|
71366
|
Caculator by @Aayansh | Stardance
|
Aayansh
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-26T09:01:37Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I MADE A BASIC CALCULATOR AS MY FIRST C++ PROJECT . The challenging thing was that there were 34 errors in this project and i had to struggle a bit to fix them . However i am proud of myself after making it . You can simply download the .exe file from my repo and enjoy doing the calculations .", "repo": "https://github.com/Aayansh07-07-12/Calculator", "demo": "https://github.com/Aayansh07-07-12/Calculator/blob/main/calc.exe"}]...
|
[{"post_id": 82748, "ts": "202 [{"post_id": 82748, "ts": "2026-10-25T18:47:53Z", "hours": 4.8467, "text": "I WORKED ON A BASIC CALCULATOR WHICH CAN DO BASIC MATH CALCULATIONS"}]...
|
Title: Caculator by @Aayansh | Stardance
Devlogs: Title: Caculator by @Aayansh | Stardance
Devlogs:
I WORKED ON A BASIC CALCULATOR WHICH CAN DO BASIC MATH CALCULATIONS
Ships:
I MADE A BASIC CALCULATOR AS MY FIRST C++ PROJECT . The challenging thing was that there were 34 errors in this project and i had to struggle a bit to fix them . However i am proud of myself after making it . You can simply download the .exe file from my repo and enjoy doing the calculations ....
|
1793699370.5329463
|
1793785770.5329463
|
|
71367
|
Restaurant Panic by @Webghost | Stardance
|
Webghost
|
1
|
22.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T03:42:38Z", "hours": 22.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made restaurant-themed game inspired by WarioWare! Most of my time was spent making art for the game, which I am proud of. There are three minigames.", "repo": "https://github.com/Web-ghost39/WarioWareGame", "demo": "https://webghost.itch.io/restaurant-panic"}]...
|
[{"post_id": 85309, "ts": "202 [{"post_id": 85309, "ts": "2026-10-31T03:39:13Z", "hours": 2.3258, "text": "Added the art for the third minigame, fixed a few bugs."}, {"post_id": 85214, "ts": "2026-10-30T23:42:57Z", "hours": 1.1869, "text": "I finished the script for the third and final minigame! It’s supposed to be a game where you press the arrow key for each corresponding item. All that’s left is to draw some art for the scene"}, {"post_id": 85038, "ts": "2026-10-30T20:26:13Z", "hours": 1.6719, "text": "Finished minigame 2, and added a win and lose screen"}, {"post_id": 84672, "ts": "2026-10-30T02:10:47Z", "hours": 4.4533, "text": "Drew the art for the win and lose scenes!"}, {"post_id": 84493, "ts": "2026-10-29T19:12:38Z", "hours": 3.4875, "text": "Working on the platformer minigame, but it’s still a bit buggy"}, {"post_id": 83928, "ts": "2026-10-28T22:16:52Z", "hours": 2.9283, "text": "Drew the background for the first minigame"}, {"post_id": 83398, "ts": "2026-10-27T22:17:43Z", "hours": 2.7997, "text": "Drew the background for the timer screen, drew an icon for the lives, and made the timer between the levels"}, {"post_id": 83110, "ts": "2026-10-26T22:25:31Z", "hours": 2.7789, "text": "I drew the background, and then made the menu for my game"}]...
|
Title: Restaurant Panic by @Webghost | Stardance
Title: Restaurant Panic by @Webghost | Stardance
Devlogs:
I drew the background, and then made the menu for my game
Drew the background for the timer screen, drew an icon for the lives, and made the timer between the levels
Drew the background for the first minigame
Working on the platformer minigame, but it’s still a bit buggy
Drew the art for the win and lose scenes!
Finished minigame 2, and added a win and lose screen
I finished the script for the third and final minigame! It’s supposed to be a game where you press the arrow key for each corresponding item. All that’s left is to draw some art for the scene
Added the art for the third minigame, fixed a few bugs.
Ships:
I made restaurant-themed game inspired by WarioWare! Most of my time was spent making art for the game, which I am proud of. There are three minigames....
|
1793699558.8684964
|
1793785958.8684964
|
|
71368
|
My awesome macropad! by @mit | Stardance
|
mit
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @mit | Stardance
|
1793602829.3806622
|
1794207629.3806622
|
|
71369
|
My awesome macropad! by @dobr | Stardance
|
dobr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @dobr | Stardance
|
1793602830.4720414
|
1794207630.4720414
|
|
71370
|
Snake game by @wujunfan | Stardance
|
wujunfan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Snake game by @wujunfan | Stardance
|
1793602831.4280193
|
1794466831.4280193
|
|
71371
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792957644.295539
|
1793821644.295539
|
|
71372
|
The (probably) Useless Machine by @dervarex | Star The (probably) Useless Machine by @dervarex | Stardance...
|
dervarex
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The (probably) Useless Machine by @dervarex Title: The (probably) Useless Machine by @dervarex | Stardance...
|
1793602833.9344878
|
1794207633.9344878
|
|
71373
|
My awesome macropad! by @zer0ay | Stardance
|
zer0ay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @zer0ay | Stardance
|
1793602836.0755975
|
1794207636.0755975
|
|
71374
|
Personal-Site by @Lars-Ve | Stardance
|
Lars-Ve
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Personal-Site by @Lars-Ve | Stardance
|
1793602836.9633477
|
1794466836.9633477
|
|
71375
|
Personal-Site by @Lars-Ve | Stardance
|
Lars-Ve
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T22:25:22Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a simple personal website. I’m not used to typing HTML by hand, so it was a great learning experience!", "repo": "https://github.com/Lars-Ve/personal-site", "demo": "https://lars-ve.github.io/personal-site/"}]...
|
[{"post_id": 82817, "ts": "202 [{"post_id": 82817, "ts": "2026-10-25T22:20:41Z", "hours": 0.6067, "text": "I made a simple personal site. I’m not used to typing HTML by hand, so it was a great learning experience. Check it out: https://lars-ve.github.io/personal-site/"}]...
|
Title: Personal-Site by @Lars-Ve | Stardance
Devl Title: Personal-Site by @Lars-Ve | Stardance
Devlogs:
I made a simple personal site. I’m not used to typing HTML by hand, so it was a great learning experience. Check it out: https://lars-ve.github.io/personal-site/
Ships:
I made a simple personal website. I’m not used to typing HTML by hand, so it was a great learning experience!...
|
1793699560.143443
|
1793785960.143443
|
|
71377
|
Rain os by @siddharthamehandru | Stardance
|
siddharthamehandru
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Rain os by @siddharthamehandru | Stardance
|
1793602842.3538957
|
1794207642.3538957
|
|
71378
|
My awesome macropad! by @skux | Stardance
|
skux
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @skux | Stardance
|
1793602843.2621598
|
1794207643.2621598
|
|
71379
|
hanini blogs by @haninipanini | Stardance
|
haninipanini
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hanini blogs by @haninipanini | Stardance
|
1793605963.8113558
|
1794210763.8113558
|
|
71380
|
nixos config by @bowl | Stardance
|
bowl
|
0
|
8.06
|
0
|
[]
|
[{"post_id": 82777, "ts": "202 [{"post_id": 82777, "ts": "2026-10-25T20:08:45Z", "hours": 8.0581, "text": "got everything in a functional state. installed all the programs i usually need and got my necessarry scripts up and running"}]...
|
Title: nixos config by @bowl | Stardance
Devlogs: Title: nixos config by @bowl | Stardance
Devlogs:
got everything in a functional state. installed all the programs i usually need and got my necessarry scripts up and running...
|
1793605964.7157474
|
1794210764.7157474
|
|
71381
|
2D Game by @nour0hony | Stardance
|
nour0hony
|
0
|
4.77
|
0
|
[]
|
[{"post_id": 82785, "ts": "202 [{"post_id": 82785, "ts": "2026-10-25T20:28:32Z", "hours": 4.7669, "text": "Trying something new! I’ve been working on this little dog animation project lately. It’s still a work in progress, but I’m having fun figuring things out as I go. 🤫 https://game-js-ebon.vercel.app/"}]...
|
Title: 2D Game by @nour0hony | Stardance
Devlogs: Title: 2D Game by @nour0hony | Stardance
Devlogs:
Trying something new! I’ve been working on this little dog animation project lately. It’s still a work in progress, but I’m having fun figuring things out as I go. 🤫 https://game-js-ebon.vercel.app/...
|
1793605965.6424513
|
1794210765.6424513
|
|
71382
|
myWebOS by @kratak | Stardance
|
kratak
|
1
|
4.97
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-29T00:41:16Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have quickly made this simple WebOS. features: notes app cookie clicker game, that I have taken from one of my previous projects for a school assignment changeable themes customizable wallpaper It wasn’t the hardest project, though I wanted to make this asap because the Stardance challenge is already ending and I forgot about it again till now.", "repo": "https://github.com/Kratak78/myWebOS", "demo": "https://kratak78.github.io/myWebOS/"}]...
|
[{"post_id": 84606, "ts": "202 [{"post_id": 84606, "ts": "2026-10-29T22:15:53Z", "hours": 2.9706, "text": "I have added a music app, took me 3 hours but it works pretty well, you have to upload your own audio files though. I had to use AI a bit for debugging mostly and instead of documentation because I didn’t remember how to play audio files, if I even knew it at some point, not really sure to be honest."}, {"post_id": 83960, "ts": "2026-10-28T23:42:47Z", "hours": 0.7408, "text": "I made few small tweaks and added the option to upload wallpapers."}, {"post_id": 83943, "ts": "2026-10-28T22:49:38Z", "hours": 0.5803, "text": "I added this really simple cookie clicker game that I mostly copied from one of my old projects for a school assignment about a year ago. I also added few QoL things. Gonna try to add 1 or 2 more things and polish it a bit."}, {"post_id": 83926, "ts": "2026-10-28T22:10:11Z", "hours": 0.6983, "text": "made first quick version with just the stuff from the guide nothing much yet tho."}]...
|
Title: myWebOS by @kratak | Stardance
Devlogs:
ma Title: myWebOS by @kratak | Stardance
Devlogs:
made first quick version with just the stuff from the guide nothing much yet tho.
I added this really simple cookie clicker game that I mostly copied from one of my old projects for a school assignment about a year ago. I also added few QoL things. Gonna try to add 1 or 2 more things and polish it a bit.
I made few small tweaks and added the option to upload wallpapers.
I have added a music app, took me 3 hours but it works pretty well, you have to upload your own audio files though. I had to use AI a bit for debugging mostly and instead of documentation because I didn’t remember how to play audio files, if I even knew it at some point, not really sure to be honest.
Ships:
I have quickly made this simple WebOS. features: notes app cookie clicker game, that I have taken from one of my previous projects for a school assignment changeable themes customizable wallpaper It wasn’t the hardest project, though I wanted to make this asap because the Stardance challenge is already ending and I forgot about it again till now....
|
1793703129.0297542
|
1793789529.0297542
|
|
71383
|
My first slack bot! by @yeetle | Stardance
|
yeetle
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @yeetle | Stardance
|
1793606207.1907628
|
1794211007.1907628
|
|
71384
|
Mabel's Cooking Corner by @ananya3000 | Starda Mabel's Cooking Corner by @ananya3000 | Stardance...
|
ananya3000
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mabel's Cooking Corner by @ananya3000 | Title: Mabel's Cooking Corner by @ananya3000 | Stardance...
|
1793606208.1021085
|
1794211008.1021085
|
|
71385
|
My own site! by @minhaz_devices | Stardance
|
minhaz_devices
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @minhaz_devices | Stardance
|
1793606208.9914439
|
1794211008.9914439
|
|
71386
|
Frictionless by @Nagawave | Stardance
|
Nagawave
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Nagawave | Stardance
|
1793606209.8707695
|
1794211009.8707695
|
|
71387
|
1 by @Nagawave | Stardance
|
Nagawave
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 1 by @Nagawave | Stardance
|
1793606210.7739797
|
1794211010.7739797
|
|
71388
|
Desk Sentry by @rithamreddy17 | Stardance
|
rithamreddy17
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Desk Sentry by @rithamreddy17 | Stardance
|
1793606211.6550725
|
1794211011.6550725
|
|
71389
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792968425.291246
|
1793832425.291246
|
|
71390
|
Untitled project by @mirthisal | Stardance
|
mirthisal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @mirthisal | Stardance
|
1793609411.989153
|
1794214211.989153
|
|
71391
|
Gachabot by @Glitchtest | Stardance
|
Glitchtest
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-30T23:55:06Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Gachabot, a slack bot that allows you to get information about your accounts from various Gacha games! This bot supports: Genshin Impact Honkai Star Rail Zenless Zone Zero Available Commands: Misc: /gachabot-help - Show available commands /gachabot-ping - Displays available bot commands Gacha: /gachabot-gi [uid] - Displays Genshin Impact character builds! /gachabot-hsr [uid] - Displays Honkai Star Rail character builds! /gachabot-zzz [uid] - Displays Zenless Zone Zero agent builds! Here are some UIDs if you want to test it out: GI: 638316696 HSR: 619170179 ZZZ: 1001110335 Shipwrighters: This is currently hosted on my own server via Docker Compose, I have not gotten access to Nest yet, when I do I will move my hosting shortly", "repo": "https://github.com/Glitchtest51/gachabot", "demo": "https://hackclub.enterprise.slack.com/archives/C0CC0N90GLS"}]...
|
[{"post_id": 82818, "ts": "202 [{"post_id": 82818, "ts": "2026-10-25T22:21:15Z", "hours": 2.5914, "text": "finished making the bot! could be improved by adding a build image but thats alot of work"}]...
|
Title: Gachabot by @Glitchtest | Stardance
Devlog Title: Gachabot by @Glitchtest | Stardance
Devlogs:
finished making the bot! could be improved by adding a build image but thats alot of work
Ships:
I made Gachabot, a slack bot that allows you to get information about your accounts from various Gacha games! This bot supports: Genshin Impact Honkai Star Rail Zenless Zone Zero Available Commands: Misc: /gachabot-help - Show available commands /gachabot-ping - Displays available bot commands Gacha: /gachabot-gi [uid] - Displays Genshin Impact character builds! /gachabot-hsr [uid] - Displays Honkai Star Rail character builds! /gachabot-zzz [uid] - Displays Zenless Zone Zero agent builds! Here are some UIDs if you want to test it out: GI: 638316696 HSR: 619170179 ZZZ: 1001110335 Shipwrighters: This is currently hosted on my own server via Docker Compose, I have not gotten access to Nest yet, when I do I will move my hosting shortly...
|
1793703425.6478693
|
1793789825.6478693
|
|
71392
|
e by @Charlie_Coder | Stardance
|
Charlie_Coder
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: e by @Charlie_Coder | Stardance
|
1793609417.3360562
|
1794473417.3360562
|
|
71393
|
AarivOS by @aarivpatel | Stardance
|
aarivpatel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AarivOS by @aarivpatel | Stardance
|
1793609418.212076
|
1794473418.212076
|
|
71394
|
WarioWare Game by @herz | Stardance
|
herz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @herz | Stardance
|
1793609419.0768998
|
1794214219.0768998
|
|
71395
|
Slack Bot by @minhaz_devices | Stardance
|
minhaz_devices
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Slack Bot by @minhaz_devices | Stardance
|
1793609600.9986868
|
1794214400.9986868
|
|
71396
|
zenith by @yeetle | Stardance
|
yeetle
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: zenith by @yeetle | Stardance
|
1793609601.8804953
|
1794214401.8804953
|
|
71397
|
My very own WebOS by @livid | Stardance
|
livid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @livid | Stardance
|
1793609603.2239761
|
1794214403.2239761
|
|
71398
|
AarivPad by @aarivpatel | Stardance
|
aarivpatel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AarivPad by @aarivpatel | Stardance
|
1793609604.7023046
|
1794473604.7023046
|
|
71399
|
Skybound by @FC-107446 | Stardance
|
FC-107446
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-11-01T01:50:55Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my first JavaScript project and, it has not turned out too bad. I watched lots of tutorials, but the hardest part was actually placing the platforms, I just had to guess and check as to where they were. Thank you for reading!", "repo": "https://github.com/FC-107446/skybound-platformer", "demo": "https://fc-107446.github.io/skybound-platformer/"}]...
|
[{"post_id": 86089, "ts": "202 [{"post_id": 86089, "ts": "2026-11-01T01:44:08Z", "hours": 0.9547, "text": "Tidying things up"}, {"post_id": 85861, "ts": "2026-10-31T20:25:41Z", "hours": 0.6492, "text": "Made it so you can only stand on the platform of the fruit you last ate."}, {"post_id": 85013, "ts": "2026-10-30T19:21:50Z", "hours": 1.255, "text": "I made a penguin, more platforms, and stars."}, {"post_id": 82825, "ts": "2026-10-25T23:04:07Z", "hours": 0.5956, "text": "Made the basics. Trying to get camera scrolling to work."}]...
|
Title: Skybound by @FC-107446 | Stardance
Devlogs Title: Skybound by @FC-107446 | Stardance
Devlogs:
Made the basics. Trying to get camera scrolling to work.
I made a penguin, more platforms, and stars.
Made it so you can only stand on the platform of the fruit you last ate.
Tidying things up
Ships:
I made my first JavaScript project and, it has not turned out too bad. I watched lots of tutorials, but the hardest part was actually placing the platforms, I just had to guess and check as to where they were. Thank you for reading!...
|
1793706635.0037818
|
1793793035.0037818
|
|
71400
|
BlareClock by @aarivpatel | Stardance
|
aarivpatel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BlareClock by @aarivpatel | Stardance
|
1793609606.8434849
|
1794473606.8434849
|
|
71401
|
Aariv's Personal Site by @aarivpatel | Stardan Aariv's Personal Site by @aarivpatel | Stardance...
|
aarivpatel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Aariv's Personal Site by @aarivpatel | Title: Aariv's Personal Site by @aarivpatel | Stardance...
|
1793609607.71613
|
1794473607.71613
|
|
71402
|
Field Notes by @aarivpatel | Stardance
|
aarivpatel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Field Notes by @aarivpatel | Stardance
|
1793609608.5919135
|
1794473608.5919135
|
|
71403
|
My first slack bot! by @offxoli | Stardance
|
offxoli
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @offxoli | Stardance
|
1793609609.4594378
|
1794214409.4594378
|
|
71404
|
Rishik Project 1 by @livid | Stardance
|
livid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Rishik Project 1 by @livid | Stardance
|
1793609610.369143
|
1794214410.369143
|
|
71405
|
My awesome macropad! by @zeept1234 | Stardance
|
zeept1234
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @zeept1234 | Starda Title: My awesome macropad! by @zeept1234 | Stardance...
|
1793609611.282091
|
1794473611.282091
|
|
71406
|
custom macropad by @genklmor | Stardance
|
genklmor
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: custom macropad by @genklmor | Stardance
|
1793609612.1654284
|
1794473612.1654284
|
|
71407
|
Project by @zeept1234 | Stardance
|
zeept1234
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Project by @zeept1234 | Stardance
|
1793609613.04721
|
1794473613.04721
|
|
71408
|
working pad by @genklmor | Stardance
|
genklmor
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: working pad by @genklmor | Stardance
|
1793609613.9302814
|
1794214413.9302814
|