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60428
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Drone by @suchirshah2022 | Stardance
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suchirshah2022
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0
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0.0
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0
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[]
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[]
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Title: Drone by @suchirshah2022 | Stardance
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1793641968.831481
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1794246768.831481
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18020
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My very own WebOS by @sucheth | Stardance
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sucheth
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @sucheth | Stardance
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1793436762.0137131
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1794041562.0137131
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56771
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A Chatting website by @suchaz7539 | Stardance
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suchaz7539
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1
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21.56
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T14:22:07Z", "hours": 21.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A texting app to use it: 1,Login or signup(between you and me you can use fake emails but that’s a secret😉) 2,find someone u want to talk to in the Contacts Tab 3,you can only send texts and images 4,if you want you can setup a profile picture", "repo": "https://github.com/surafel7539/Chat-app", "demo": "https://chatapp123-six.vercel.app/"}]...
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[{"post_id": 61438, "ts": "202 [{"post_id": 61438, "ts": "2026-09-04T11:00:48Z", "hours": 0.5592, "text": "To the reviewers at stardance i have shipped my project over 5 times and you are saying that i used ai above 30% because of the design, but like i said in my README.md i copied the design from another dev, so please check it out for me, Thank You"}, {"post_id": 58916, "ts": "2026-08-31T14:16:37Z", "hours": 20.8844, "text": "A Texting Website"}]...
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Title: A Chatting website by @suchaz7539 | Stardan Title: A Chatting website by @suchaz7539 | Stardance
Devlogs:
A Texting Website
To the reviewers at stardance i have shipped my project over 5 times and you are saying that i used ai above 30% because of the design, but like i said in my README.md i copied the design from another dev, so please check it out for me, Thank You
Ships:
A texting app to use it: 1,Login or signup(between you and me you can use fake emails but that’s a secret😉) 2,find someone u want to talk to in the Contacts Tab 3,you can only send texts and images 4,if you want you can setup a profile picture...
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1793792998.6106992
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1793879398.6106992
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56787
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Dama MarketPlace by @suchaz7539 | Stardance
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suchaz7539
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1
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28.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T15:39:52Z", "hours": 28.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "An ecommerce website", "repo": "https://github.com/surafel7539/Dama", "demo": "https://dama-ach4-alpha.vercel.app/"}]...
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[{"post_id": 59633, "ts": "202 [{"post_id": 59633, "ts": "2026-09-01T15:35:08Z", "hours": 0.3342, "text": "Yesterday I began the marketplace page and today i finished it"}, {"post_id": 58960, "ts": "2026-08-31T14:57:44Z", "hours": 27.3186, "text": "An Ecommerce Website called Dama"}]...
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Title: Dama MarketPlace by @suchaz7539 | Stardance Title: Dama MarketPlace by @suchaz7539 | Stardance
Devlogs:
An Ecommerce Website called Dama
Yesterday I began the marketplace page and today i finished it
Ships:
An ecommerce website...
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1793800486.72316
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1793886886.72316
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59723
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3D-Portfolio by @suchaz7539 | Stardance
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suchaz7539
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0
|
22.93
|
0
|
[]
|
[{"post_id": 68121, "ts": "202 [{"post_id": 68121, "ts": "2026-09-14T15:31:39Z", "hours": 2.3106, "text": "I Added a Skills, Contacts, and Footer Section and finally finished"}, {"post_id": 64941, "ts": "2026-09-09T17:54:10Z", "hours": 3.1897, "text": "Added a projects section with a cool animation when loaded and also i added a journey section but I couldn’t take a screen shot cause it is too big."}, {"post_id": 64391, "ts": "2026-09-08T18:37:26Z", "hours": 3.9522, "text": "i changed the previous design i think this one looks better"}, {"post_id": 64162, "ts": "2026-09-08T11:41:29Z", "hours": 13.4725, "text": "This is my first time working with 3d but it was surprisingly easy, here is my first design of the hero section but i didnt like it very much so i planning on changing it, but i still saved the design"}]...
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Title: 3D-Portfolio by @suchaz7539 | Stardance
De Title: 3D-Portfolio by @suchaz7539 | Stardance
Devlogs:
This is my first time working with 3d but it was surprisingly easy, here is my first design of the hero section but i didnt like it very much so i planning on changing it, but i still saved the design
i changed the previous design i think this one looks better
Added a projects section with a cool animation when loaded and also i added a journey section but I couldn’t take a screen shot cause it is too big.
I Added a Skills, Contacts, and Footer Section and finally finished...
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1793638291.3420398
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1794243091.3420398
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891
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Untitled Card Combat System by @subzeroditto | Sta Untitled Card Combat System by @subzeroditto | Stardance...
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subzeroditto
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0
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1.67
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0
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[]
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[{"post_id": 16686, "ts": "202 [{"post_id": 16686, "ts": "2026-06-27T03:52:10Z", "hours": 0.5081, "text": "It’s been a while. today i added two new spells. being fireball, and shine, as well as fixed slot 6 using slot 1’s spell"}, {"post_id": 716, "ts": "2026-06-02T09:33:30Z", "hours": 0.5722, "text": "made the deck system you now cast cards based on which card slot you are on added 3 cards : COMMON (1 cost): Heal - heal a small amount Pass - costs 0 card energy, if you dont have a card in this slot it plays pass (can be used for deck cycling at no cost) Darkness - applies darkness to all entites (except you) in a 2 block range now that i have the basic card system done i can make anything lowkey"}, {"post_id": 195, "ts": "2026-06-01T07:13:21Z", "hours": 0.5897, "text": "i’ve made a basic card system and mana system honestly decent progress for 35min most of the basics of card energy (mana) are down and a simple spell system to test was made there’s a video devlog here : https://youtu.be/MAINRr5JsGU"}]...
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Title: Untitled Card Combat System by @subzeroditt Title: Untitled Card Combat System by @subzeroditto | Stardance
Devlogs:
i’ve made a basic card system and mana system honestly decent progress for 35min most of the basics of card energy (mana) are down and a simple spell system to test was made there’s a video devlog here : https://youtu.be/MAINRr5JsGU
made the deck system you now cast cards based on which card slot you are on added 3 cards : COMMON (1 cost): Heal - heal a small amount Pass - costs 0 card energy, if you dont have a card in this slot it plays pass (can be used for deck cycling at no cost) Darkness - applies darkness to all entites (except you) in a 2 block range now that i have the basic card system done i can make anything lowkey
It’s been a while. today i added two new spells. being fireball, and shine, as well as fixed slot 6 using slot 1’s spell...
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1793804071.9758835
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1794408871.9758835
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41750
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D E S C E N T by @subzeroditto | Stardance
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subzeroditto
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2
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54.57
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667
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T11:58:09Z", "hours": 6.0, "multiplier": 19.45, "payout": 110, "blessing": "neutral", "text": "hello D E S C E N D A N T S (for anyone new that’s what i call ppl who play D E S C E N T), this was quite a small set of updates i put out to improve the datapack i added : an improved guidebook with back buttons balancing changes a new magic system 3 unique magic weapons i would highly recommend checking out the Magician’s Deck, it took the longest by far", "repo": "https://github.com/banana-piecake/DESCENT/tree/master", "demo": "https://modrinth.com/datapack/d-e-s-c-e-n-t"}, {"ship_num": 2, "ts": "2026-08-25T04:12:01Z", "hours": 28.0, "multiplier": 19.93, "payout": 557, "blessing": "neutral", "text": "D E S C E N T was a datapack I made that originally stemmed from a small idea 9 months ago, and I had no clue when i was developing it that it would grow to be this big. Honestly it’s become a project I dreamed about making when i was young and i’m super proud of where it’s come. Installation : If modrinth has reviewed it, download it from there, otherwise you can download it here : https://github.com/banana-piecake/DESCENT/releases/tag/pre-modrinth Datapack install : install it in your world’s datapack folder, AND also install it in your resource pack folder, enable both Mod install : download the jar, install it as a mod in any of the 4 major modloaders (fabric, forge, quilt or neoforge), it’ll work in any world you create. Only for minecraft java version 26.2", "repo": "https://github.com/banana-piecake/DESCENT/tree/master", "demo": "https://modrinth.com/datapack/d-e-s-c-e-n-t"}]...
|
[{"post_id": 84841, "ts": "202 [{"post_id": 84841, "ts": "2026-10-30T13:06:42Z", "hours": 0.9022, "text": "hello d e s c e n d a n t s, this is probably the last one finished a big exam today :p so that was nice made some new rift based items today"}, {"post_id": 83949, "ts": "2026-10-28T23:09:48Z", "hours": 0.9111, "text": "hello d e s c e n d a n t s, this is not getting shipped at any rate made a cool rift animation tho"}, {"post_id": 82933, "ts": "2026-10-26T09:13:20Z", "hours": 1.7172, "text": "hello d e s c e n d a n t s, big one today ancient greatsword got a huge buff, it wasnt feeling impactful enough so i gave it the cool vfx the scythes have also astronomer is done, showcase here https://youtu.be/vtc5K3Rs7yA?si=Imxgvno1sOggv4t7"}, {"post_id": 82559, "ts": "2026-10-25T07:50:28Z", "hours": 1.4553, "text": "hello d e s c e n d a n t s, 1 and a half hours of small changes also a new weapon, the ancient greatsword, which grants you buffs when lower hp"}, {"post_id": 80946, "ts": "2026-10-19T10:24:59Z", "hours": 0.8419, "text": "hello d e s c e n d a n t s, spear go boom yes very creative also the new animations now work with the moves, stagger, proper movement and constellations working with moves will come next"}, {"post_id": 80633, "ts": "2026-10-18T11:02:11Z", "hours": 1.4103, "text": "hello d e s c e n d a n t s, made a new weapon, sunder, which does a teleport slash, as well as made abilities for astronomer (tele slash and laser) it took longer than it shouldve ngl"}, {"post_id": 80298, "ts": "2026-10-17T05:37:49Z", "hours": 2.6522, "text": "yes d e s c e n d a n t s, i spent 2 and a half hours animating, modelling, texturing and creating a basic constellation system this is going to take a while"}, {"post_id": 79478, "ts": "2026-10-14T06:39:48Z", "hours": 0.4067, "text": "hello d e s c e n d a n t s, look at my bunny hat also stargazer got completely rebalanced but that’s not important"}, {"post_id": 79446, "ts": "2026-10-14T00:56:56Z", "hours": 0.7469, "text": "made some new textures, d e s c e n d a n t s code wise i havent really done much, im trying to get most textures etc done so i can get the trailer done btw if you wanna see what im doing more frequently, join #mc-datapacking in slack"}, {"post_id": 78668, "ts": "2026-10-11T07:27:55Z", "hours": 1.2456, "text": "another day, another sprite, D E S C E N D A N T S added some new sprite and a new item that shoots a laser"}, {"post_id": 78065, "ts": "2026-10-09T13:00:52Z", "hours": 1.2967, "text": "hello D E S C E N D A N T S, lets quickly go through everything i’ve added stargazer is mostly done, they can now atomise projectiles the new bottled echo item triggers your parry effects again half a second later, which can lead to some crazy builds frozen blade is now a dagger class weapon and added the pact which gives invincibility on half health to allow escapes and last stands here’s a representation of all the content so far"}, {"post_id": 77274, "ts": "2026-10-06T12:02:38Z", "hours": 0.4847, "text": "hello D E S C E N D A N T S, implemented some textures and added a couple new accessories 4 of these are the new marks, which grant passive stat ups and downs as well a regeneration accessory…"}, {"post_id": 77017, "ts": "2026-10-05T11:45:15Z", "hours": 2.6486, "text": "hello D E S C E N D A N T S, done a lot textures for rapiers are done, added 3 or so new accessories, finished the attack and movement code for stargazer, concepeted more, etc…"}, {"post_id": 76040, "ts": "2026-10-02T04:50:17Z", "hours": 0.395, "text": "hello D E S C E N D A N T S, finally finished some animations for the upcoming miniboss, take a look!"}, {"post_id": 75120, "ts": "2026-09-29T05:41:18Z", "hours": 1.3864, "text": "hello d e s c e n d a n t s, basic systems are difficult i finally got around to implementing parrying and accessories added 6 accessories and one parrying weapon kk going back to work now"}, {"post_id": 74266, "ts": "2026-09-27T03:13:30Z", "hours": 1.6011, "text": "backkkk from hiatus D E S C E N D A N T S done a lot of bugfixing and updating to 26.3"}, {"post_id": 59331, "ts": "2026-09-01T01:54:38Z", "hours": 0.4717, "text": "so someone asked me to make better bossbars, which is of course difficult because i make datapacks, but i found out how because im just like that ig"}, {"post_id": 57928, "ts": "2026-08-30T08:17:13Z", "hours": 0.8656, "text": "helllooooo D E S C E N D A N T S, finished off rituals and items for update, should be released on modrinth now"}, {"post_id": 57815, "ts": "2026-08-30T03:33:04Z", "hours": 2.3647, "text": "hello D E S C E N D A N T S, this weapon took so long but was so worth it First up, all bloom weapons now take durability accordingly second of all, this is the magician’s deck, the most complex weapon i’ve made so far on non flourishing use, it throws out a card that travels, spins for a short period of time, then returns to you, it travels through walls on flourishing use it shoots 4 cards that ignore i-frames but deal less damage it’s super fun and very cool"}, {"post_id": 57006, "ts": "2026-08-29T02:24:06Z", "hours": 0.4542, "text": "heya D E S C E N D A N T S, small stuff tbh magic weapons now take durability as well as bloom and longswords now require full charge to swing"}, {"post_id": 56517, "ts": "2026-08-28T09:55:04Z", "hours": 0.4983, "text": "to magic or to weapon, that is the question D E S C E N D A N T S… this is the kindling, which shoots flames, when flourishing it has a longer range, higher damage, and the flame are blue"}, {"post_id": 55499, "ts": "2026-08-27T12:00:38Z", "hours": 0.6433, "text": "well DESCENDANTS, that didnt take long this is bloom, its the representation of your mana, as you use a weapon, the flower grows, with it lowering when you dont use it, using it too long will wilt the flower, putting you on cooldown for a while when the flower is at it’s peak, you gain a flourishing boon, which changes how the weapon works for example, the wooden wand does 3 magic bursts instead of 1, greatly increasing the range, and has a damage increase bloom is about keeping track of what you’re doing and making sure to maintain a balance"}, {"post_id": 55479, "ts": "2026-08-27T11:00:00Z", "hours": 0.8431, "text": "i am back in action DESCENDANTS! i added some advanced vfx and hugely improved the guidebook so it’s actually usable now this is now out on modrinth! working on bloom right now, my take on mana"}, {"post_id": 52223, "ts": "2026-08-22T10:09:06Z", "hours": 0.3236, "text": "so uh, i lied DESCENDANTS, yeah i added a new ritual to dupe runes it was annoying me"}, {"post_id": 51604, "ts": "2026-08-21T11:35:23Z", "hours": 1.985, "text": "hello DESCENDANTS, this is the last devlog, as D E S C E N T is now ready to ship i finished all the dialogs every last one thank you all, truly, it has been wonderful to work on this, and i hope to release many updates Ship coming soon"}, {"post_id": 50913, "ts": "2026-08-20T11:44:32Z", "hours": 0.8972, "text": "hello DESCENDANTS. this is gonna be one of the last times i do this b4 shipping i finished all the boss drop rituals, they all require knowledge to perform, with that, every single ritual is complete only thing left is to write up the guidebook"}, {"post_id": 50833, "ts": "2026-08-20T08:38:41Z", "hours": 0.9872, "text": "helloooooooo DESCENDANTS, we are really close to done bosses now properly die, summon a rift to the overworld upon death, give music discs with a low chance, and give random knowledge super close to done"}, {"post_id": 50219, "ts": "2026-08-19T11:14:52Z", "hours": 0.6925, "text": "helllloooooo DESCENDANTS so uh another devlog i had a lot of free time okay i added more rituals voidtouched blade voidtouched shovel ice dagger fracture sculk bomb might go make more lowk"}, {"post_id": 50179, "ts": "2026-08-19T09:24:08Z", "hours": 0.6417, "text": "hellooooo DESCENDANTS! finishing off the project now :P: added knowledge, made bosses load chunks, more general improvements very close to finishing, just gotta finish off rituals, boss deaths and guidebook"}, {"post_id": 50026, "ts": "2026-08-19T01:42:29Z", "hours": 2.3022, "text": "hello DESCENDANTS, it’s been a while i have made a LOT of small polish and balance changes, but i’ll just go through the two major changes bloodfell items all have a new passive that buffs you on hit with a small chance, and bloodfell rituals are cheaper and easier rifts are finished, they send you to the void, where you get items to summon the bosses, the void itself is finally finished, meaning most of the content is done"}, {"post_id": 47870, "ts": "2026-08-16T03:52:46Z", "hours": 0.5964, "text": "LET’S GO GAMBLING!!! runes are a new system of item modifiers, separated into several tiers, which are rolled with a ritual, they can be applied to any item, they’re super fun and offer a lot of build variety (there are 30 of them) to obtain them you need 4 copper ingots, and 4 rune stones obtained from killing mobs. might add a way to dupe rune stones later in order to make them less grindy here you can see me rolling an epic rune on a tropical fish"}, {"post_id": 47839, "ts": "2026-08-16T01:51:36Z", "hours": 0.7267, "text": "Hello DESCENDENTS (that’s what you’re called now) Bloodfell weapons have felt disconnected for a while. they haven’t had any shared passive. i considered giving them all bleed, but the double damage is insane. The way to get bloodfell ingots is obtained through sacrifice, so they now have a new passive, Animosity! Animosity is the name of the datapack bloodfell weapons were originally planned for, before that was scrapped and moved to D E S C E N T, when you get hit, you have a chance to buff up."}, {"post_id": 47278, "ts": "2026-08-15T03:26:28Z", "hours": 0.6139, "text": "gun. the starlight is the final weapon of act one, obtained by beating the void guardians, an incredibly difficult duo boss fight, in exchange it’s incredibly powerful, summoning a powerful meteor on hit that explodes on landing."}, {"post_id": 46711, "ts": "2026-08-14T04:52:42Z", "hours": 0.2983, "text": "wow im doing stuff ig. finished rituals for soulbound and voidtouched harvester."}, {"post_id": 46647, "ts": "2026-08-14T01:47:39Z", "hours": 0.9144, "text": "three for one special today! so today i made : ice dagger : shoots a beam that slows enemies hit with an aoe explosion (no damage) voidtouched blade : random tp on rc with a short cooldown voidtouched steel (+the ritual for voidtouched steel) : the material used to create voidtouched weapons (basically enderite)"}, {"post_id": 46242, "ts": "2026-08-13T10:48:41Z", "hours": 0.6719, "text": "recreating old weapons is fun! today i remade the cursed cleaver, from this mod https://modrinth.com/mod/a.b.e.-forgery fun fact! this is the mod where void ripper originated from (or at least the entire concept of the boss, void, movement system, design etc…) anyways its pretty fun to use and i made it a lil stronger (its still kinda meh in terms of power but thats fine)"}, {"post_id": 45687, "ts": "2026-08-12T10:39:28Z", "hours": 0.6825, "text": "Guess it’s a two for one special today! sculk grenades are a new item that spread sculk when they hit blocks"}, {"post_id": 45655, "ts": "2026-08-12T09:10:23Z", "hours": 0.6406, "text": "Sculk is pretty cool was lowkey gonna make a splatoon mechanic but it’s lowkey impossible so i made wall climbing, sticking etc."}, {"post_id": 44549, "ts": "2026-08-10T11:50:47Z", "hours": 0.3733, "text": "finished the fracture lol, didnt expect to get it done"}, {"post_id": 44489, "ts": "2026-08-10T08:58:57Z", "hours": 0.4172, "text": "began working my first crossover! it’s the fracture from terramity 1.0"}, {"post_id": 43771, "ts": "2026-08-09T06:12:01Z", "hours": 0.8342, "text": "Weapon design is so fun :p today i finished the void fracture, a sword that applies 3 hits post attack, creating wild knockback and unpredictable combos"}, {"post_id": 43188, "ts": "2026-08-08T09:52:00Z", "hours": 0.2894, "text": "pretty small day updated void cull to require you to build 5 or more void stacks, which are applied by voidtouched weapons on hit, and get removed after 5 seconds, the timer resets on hit (same image as last time i have no clue how to display this in an image)"}, {"post_id": 42584, "ts": "2026-08-07T12:27:43Z", "hours": 1.0564, "text": "Keep inventory, a problem as old as time many mods and datapacks have tried to fix keep inventory, but none fit my situation so today i fixed that with the new soulbound enchantment, items dropped on death will return to you after 12 seconds, only if they are still on the floor https://youtu.be/zDh4c3vDw1o"}, {"post_id": 41876, "ts": "2026-08-06T11:07:15Z", "hours": 0.7853, "text": "making “enderite” actually cool, pt 2 (it’s called voidtouched steel) first things first, i added a new ritual to turn amethyst shards into echo shards, i want items to be assessable, and echo shards are a necessary crafting ingredient, but ancient cities often get looted early, and i keep multiplayer in mind second i added a new item, the voidtouched shovel, which has a chance to levitate your enemies on hit i then made voidtouched steel’s passive ability, void cull, which deals 999 damage when an enemy is under 25% max hp, (this will be rebalanced soon)"}, {"post_id": 41210, "ts": "2026-08-05T09:08:46Z", "hours": 0.5067, "text": "Enderite always feels like a boring concept to me everyone does the same thing, a straight upgrade, maybe a teleport ability, but i wanted to be different, to make an upgrade to netherite that gives you a reason to go back to the end without being boring introducing voidtouched steel, which will be crafted with shulker shells and purpur, making it accessible to all and renewable starting off we have the Voidtouched Harvester, an upgrade to the Bloodfell Scythe that now has one incredibly powerful dash that removees your gravity for the duration up next i need to work on the void execution mechanic"}, {"post_id": 40494, "ts": "2026-08-04T01:58:08Z", "hours": 0.5733, "text": "this is gonna take a while Patch notes : added 3 new sprites, updated creative menu to match finished D E S C E N T guidebook updated creative menu added one new function for an upcoming weapon updated the dialog menu"}, {"post_id": 39176, "ts": "2026-08-01T23:28:18Z", "hours": 0.2739, "text": "rebalanced the absurdly overpowered bloodfell cleaver it used to do 10 flat damage every 4th hit (magic, so pierces armour) which was busted, now it only does double damage i have no clue how this was logged as 16m i swear it took 3"}, {"post_id": 38640, "ts": "2026-08-01T04:25:23Z", "hours": 1.4375, "text": "Huge day today, lots of content today and yesterday’s progress: added THIRTY new enchantments as part of my custom rune system, you can have one per item, some apply effects such as burn or wither, and others are just stat buffs added the items to the creative menu via a neat trick, however it’s not fully implemented yet and finally, finished the duo void guardians boss fight, which required me to rework the entire system for every other boss good stuff, only took about 2 hours, so pretty solid lock in"}, {"post_id": 37357, "ts": "2026-07-30T00:42:06Z", "hours": 8.4064, "text": "this has been a long time in the works i began working on this during stardance, however i forgot to link hackatime so i have spent around 10-12 hours on it (just on coding, that’s ignoring modelling, animating, texturing, playtesting) if you want to see all the devlogs (to prove my progress ig) see here : https://www.youtube.com/playlist?list=PLPvXzO2e-wn0"}]...
|
Title: D E S C E N T by @subzeroditto | Stardance
Title: D E S C E N T by @subzeroditto | Stardance
Devlogs:
this has been a long time in the works i began working on this during stardance, however i forgot to link hackatime so i have spent around 10-12 hours on it (just on coding, that’s ignoring modelling, animating, texturing, playtesting) if you want to see all the devlogs (to prove my progress ig) see here : https://www.youtube.com/playlist?list=PLPvXzO2e-wn0
Huge day today, lots of content today and yesterday’s progress: added THIRTY new enchantments as part of my custom rune system, you can have one per item, some apply effects such as burn or wither, and others are just stat buffs added the items to the creative menu via a neat trick, however it’s not fully implemented yet and finally, finished the duo void guardians boss fight, which required me to rework the entire system for every other boss good stuff, only took about 2 hours, so pretty solid lock in
rebalanced the absurdly overpowered bloodfell cleaver it used to do 10 flat damage every 4th hit (magic, so pierces armour) which was busted, now it only does double damage i have no clue how this was logged as 16m i swear it took 3
this is gonna take a while Patch notes : added 3 new sprites, updated creative menu to match finished D E S C E N T guidebook updated creative menu added one new function for an upcoming weapon updated the dialog menu
Enderite always feels like a boring concept to me everyone does the same thing, a straight upgrade, maybe a teleport ability, but i wanted to be different, to make an upgrade to netherite that gives you a reason to go back to the end without being boring introducing voidtouched steel, which will be crafted with shulker shells and purpur, making it accessible to all and renewable starting off we have the Voidtouched Harvester, an upgrade to the Bloodfell Scythe that now has one incredibly powerful dash that removees your gravity for the duration up next i need to work on the void execution mechanic
making “enderite” actually cool, pt 2 (it’s called voidtouched steel) first things first, i added a new ritual to turn amethyst shards into echo shards, i want items to be assessable, and echo shards are a necessary crafting ingredient, but ancient cities often get looted early, and i keep multiplayer in mind second i added a new item, the voidtouched shovel, which has a chance to levitate your enemies on hit i then made voidtouched steel’s passive ability, void cull, which deals 999 damage when an enemy is under 25% max hp, (this will be rebalanced soon)
Keep inventory, a problem as old as time many mods and datapacks have tried to fix keep inventory, but none fit my situation so today i fixed that with the new soulbound enchantment, items dropped on death will return to you after 12 seconds, only if they are still on the floor https://youtu.be/zDh4c3vDw1o
pretty small day updated void cull to require you to build 5 or more void stacks, which are applied by voidtouched weapons on hit, and get removed after 5 seconds, the timer resets on hit (same image as last time i have no clue how to display this in an image)
Weapon design is so fun :p today i finished the void fracture, a sword that applies 3 hits post attack, creating wild knockback and unpredictable combos
began working my first crossover! it’s the fracture from terramity 1.0
finished the fracture lol, didnt expect to get it done
Sculk is pretty cool was lowkey gonna make a splatoon mechanic but it’s lowkey impossible so i made wall climbing, sticking etc.
Guess it’s a two for one special today! sculk grenades are a new item that spread sculk when they hit blocks
recreating old weapons is fun! today i remade the cursed cleaver, from this mod https://modrinth.com/mod/a.b.e.-forgery fun fact! this is the mod where void ripper originated from (or at least the entire concept of the boss, void, movement system, design etc…) anyways its pretty fun to use and i made it a lil stronger (its still kinda meh in terms of power but thats fine)
three for one special today! so today i made : ice dagger : shoots a beam that slows enemies hit with an aoe explosion (no damage) voidtouched blade : random tp on rc with a short cooldown voidtouched steel (+the ritual for voidtouched steel) : the material used to create voidtouched weapons (basically enderite)
wow im doing stuff ig. finished rituals for soulbound and voidtouched harvester.
gun. the starlight is the final weapon of act one, obtained by beating the void guardians, an incredibly difficult duo boss fight, in exchange it’s incredibly powerful, summoning a powerful meteor on hit that explodes on landing.
Hello DESCENDENTS (that’s what you’re called now) Bloodfell weapons have felt disconnected for a while. they haven’t had any shared passive. i considered giving them all bleed, but the double damage is insane. The way to get bloodfell ingots is obtained through sacrifice, so they now have a new passive, Animosity! Animosity is the name of the datapack bloodfell weapons were originally planned for, before that was scrapped and moved to D E S C E N T, when you get hit, you have a chance to buff up.
LET’S GO GAMBLING!!! runes are a new system of item modifiers, separated into several tiers, which are rolled with a ritual, they can be applied to any item, they’re super fun and offer a lot of build variety (there are 30 of them) to obtain them you need 4 copper ingots, and 4 rune stones obtained from killing mobs. might add a way to dupe rune stones later in order to make them less grindy here you can see me rolling an epic rune on a tropical fish
hello DESCENDANTS, it’s been a while i have made a LOT of small polish and balance changes, but i’ll just go through the two major changes bloodfell items all have a new passive that buffs you on hit with a small chance, and bloodfell rituals are cheaper and easier rifts are finished, they send you to the void, where you get items to summon the bosses, the void itself is finally finished, meaning most of the content is done
hellooooo DESCENDANTS! finishing off the project now :P: added knowledge, made bosses load chunks, more general improvements very close to finishing, just gotta finish off rituals, boss deaths and guidebook
helllloooooo DESCENDANTS so uh another devlog i had a lot of free time okay i added more rituals voidtouched blade voidtouched shovel ice dagger fracture sculk bomb might go make more lowk
helloooooooo DESCENDANTS, we are really close to done bosses now properly die, summon a rift to the overworld upon death, give music discs with a low chance, and give random knowledge super close to done
hello DESCENDANTS. this is gonna be one of the last times i do this b4 shipping i finished all the boss drop rituals, they all require knowledge to perform, with that, every single ritual is complete only thing left is to write up the guidebook
hello DESCENDANTS, this is the last devlog, as D E S C E N T is now ready to ship i finished all the dialogs every last one thank you all, truly, it has been wonderful to work on this, and i hope to release many updates Ship coming soon
so uh, i lied DESCENDANTS, yeah i added a new ritual to dupe runes it was annoying me
i am back in action DESCENDANTS! i added some advanced vfx and hugely improved the guidebook so it’s actually usable now this is now out on modrinth! working on bloom right now, my take on mana
well DESCENDANTS, that didnt take long this is bloom, its the representation of your mana, as you use a weapon, the flower grows, with it lowering when you dont use it, using it too long will wilt the flower, putting you on cooldown for a while when the flower is at it’s peak, you gain a flourishing boon, which changes how the weapon works for example, the wooden wand does 3 magic bursts instead of 1, greatly increasing the range, and has a damage increase bloom is about keeping track of what you’re doing and making sure to maintain a balance
to magic or to weapon, that is the question D E S C E N D A N T S… this is the kindling, which shoots flames, when flourishing it has a longer range, higher damage, and the flame are blue
heya D E S C E N D A N T S, small stuff tbh magic weapons now take durability as well as bloom and longswords now require full charge to swing
hello D E S C E N D A N T S, this weapon took so long but was so worth it First up, all bloom weapons now take durability accordingly second of all, this is the magician’s deck, the most complex weapon i’ve made so far on non flourishing use, it throws out a card that travels, spins for a short period of time, then returns to you, it travels through walls on flourishing use it shoots 4 cards that ignore i-frames but deal less damage it’s super fun and very cool
helllooooo D E S C E N D A N T S, finished off rituals and items for update, should be released on modrinth now
so someone asked me to make better bossbars, which is of course difficult because i make datapacks, but i found out how because im just like that ig
backkkk from hiatus D E S C E N D A N T S done a lot of bugfixing and updating to 26.3
hello d e s c e n d a n t s, basic systems are difficult i finally got around to implementing parrying and accessories added 6 accessories and one parrying weapon kk going back to work now
hello D E S C E N D A N T S, finally finished some animations for the upcoming miniboss, take a look!
hello D E S C E N D A N T S, done a lot textures for rapiers are done, added 3 or so new accessories, finished the attack and movement code for stargazer, concepeted more, etc…
hello D E S C E N D A N T S, implemented some textures and added a couple new accessories 4 of these are the new marks, which grant passive stat ups and downs as well a regeneration accessory…
hello D E S C E N D A N T S, lets quickly go through everything i’ve added stargazer is mostly done, they can now atomise projectiles the new bottled echo item triggers your parry effects again half a second later, which can lead to some crazy builds frozen blade is now a dagger class weapon and added the pact which gives invincibility on half health to allow escapes and last stands here’s a representation of all the content so far
another day, another sprite, D E S C E N D A N T S added some new sprite and a new item that shoots a laser
made some new textures, d e s c e n d a n t s code wise i havent really done much, im trying to get most textures etc done so i can get the trailer done btw if you wanna see what im doing more frequently, join #mc-datapacking in slack
hello d e s c e n d a n t s, look at my bunny hat also stargazer got completely rebalanced but that’s not important
yes d e s c e n d a n t s, i spent 2 and a half hours animating, modelling, texturing and creating a basic constellation system this is going to take a while
hello d e s c e n d a n t s, made a new weapon, sunder, which does a teleport slash, as well as made abilities for astronomer (tele slash and laser) it took longer than it shouldve ngl
hello d e s c e n d a n t s, spear go boom yes very creative also the new animations now work with the moves, stagger, proper movement and constellations working with moves will come next
hello d e s c e n d a n t s, 1 and a half hours of small changes also a new weapon, the ancient greatsword, which grants you buffs when lower hp
hello d e s c e n d a n t s, big one today ancient greatsword got a huge buff, it wasnt feeling impactful enough so i gave it the cool vfx the scythes have also astronomer is done, showcase here https://youtu.be/vtc5K3Rs7yA?si=Imxgvno1sOggv4t7
hello d e s c e n d a n t s, this is not getting shipped at any rate made a cool rift animation tho
hello d e s c e n d a n t s, this is probably the last one finished a big exam today :p so that was nice made some new rift based items today
Ships:
D E S C E N T was a datapack I made that originally stemmed from a small idea 9 months ago, and I had no clue when i was developing it that it would grow to be this big. Honestly it’s become a project I dreamed about making when i was young and i’m super proud of where it’s come. Installation : If modrinth has reviewed it, download it from there, otherwise you can download it here : https://github.com/banana-piecake/DESCENT/releases/tag/pre-modrinth Datapack install : install it in your world’s datapack folder, AND also install it in your resource pack folder, enable both Mod install : download the jar, install it as a mod in any of the 4 major modloaders (fabric, forge, quilt or neoforge), it’ll work in any world you create. Only for minecraft java version 26.2
hello D E S C E N D A N T S (for anyone new that’s what i call ppl who play D E S C E N T), this was quite a small set of updates i put out to improve the datapack i added : an improved guidebook with back buttons balancing changes a new magic system 3 unique magic weapons i would highly recommend checking out the Magician’s Deck, it took the longest by far...
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Landing page by @subyounas | Stardance
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Title: Landing page by @subyounas | Stardance
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My awesome macropad! by @subterraneanhomesickalien My awesome macropad! by @subterraneanhomesickalien | Stardance...
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Title: My awesome macropad! by @subterraneanhomesi Title: My awesome macropad! by @subterraneanhomesickalien | Stardance...
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Super Graphic Ultra Modern Alarm Clock by @subterr Super Graphic Ultra Modern Alarm Clock by @subterraneanhomesickalien | Stardance...
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Title: Super Graphic Ultra Modern Alarm Clock by @ Title: Super Graphic Ultra Modern Alarm Clock by @subterraneanhomesickalien | Stardance...
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Super Graphic Ultra Modern Website by @subterranea Super Graphic Ultra Modern Website by @subterraneanhomesickalien | Stardance...
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Title: Super Graphic Ultra Modern Website by @subt Title: Super Graphic Ultra Modern Website by @subterraneanhomesickalien | Stardance...
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music olayer by @subrijan_999 | Stardance
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Title: music olayer by @subrijan_999 | Stardance
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Streaming Auth by @subrat | Stardance
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Title: Streaming Auth by @subrat | Stardance
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Untitled project by @subhranshu | Stardance
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Title: Untitled project by @subhranshu | Stardance
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My first slack bot! by @subhoexe67 | Stardance
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Title: My first slack bot! by @subhoexe67 | Starda Title: My first slack bot! by @subhoexe67 | Stardance...
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ESP-32 CAR by @subhoexe67 | Stardance
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Title: ESP-32 CAR by @subhoexe67 | Stardance
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Smart Dustbin by @subhoexe67 | Stardance
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Title: Smart Dustbin by @subhoexe67 | Stardance
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LunarX Rev 1.0 by @subhoexe11 | Stardance
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subhoexe11
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-23T05:19:48Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "LunarX Rev 1.0 — Wi-Fi Controlled Smart Rover LunarX Rev 1.0 is a six-wheel robotic rover powered by an ESP8266 NodeMCU. It combines Wi-Fi-based movement, obstacle detection, environmental monitoring, and soil moisture sensing in one robotics project. Features Wi-Fi-based movement: forward, backward, left, right, and stop. Ultrasonic obstacle detection to prevent forward movement when an obstacle is too close. DHT11 sensor for temperature and humidity monitoring. Soil moisture monitoring using an analog sensor. Servo-operated soil probe that lowers for measurements and retracts when not in use. Browser-based dashboard for viewing sensor readings and rover information. Challenges and What I Learned Building LunarX involved troubleshooting motor control, balancing movement across six wheels, configuring ESP8266 pins, integrating multiple sensors, and developing a web-based interface. I learned more about embedded programming, electronics, sensor integration, Wi-Fi communication, and debugging hardware-software interactions. What I’m Proud Of I’m proud to bring multiple robotics features together in one working platform. LunarX represents my progress in building practical robotics systems and combining hardware with software. How to Test Visit the public LunarX Rev 1.0 demo website to explore the interface and available controls. If the demo is running in simulation mode, sensor values and movement are simulated and do not control the physical rover.", "repo": "https://github.com/SubhajitMandal011/LunarX-Rev-1.0", "demo": ""}]...
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[{"post_id": 81949, "ts": "202 [{"post_id": 81949, "ts": "2026-10-23T04:46:26Z", "hours": 0.4, "text": "LunarX Rev 1.0 is an ESP8266-based 6WD smart rover featuring Wi-Fi remote control, obstacle detection and avoidance, temperature and humidity monitoring, and soil moisture sensing with a servo-operated probe. Built as a robotics project, LunarX combines embedded systems, electronics, and IoT to explore intelligent rover control and real-world sensor integration."}]...
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Title: LunarX Rev 1.0 by @subhoexe11 | Stardance
Title: LunarX Rev 1.0 by @subhoexe11 | Stardance
Devlogs:
LunarX Rev 1.0 is an ESP8266-based 6WD smart rover featuring Wi-Fi remote control, obstacle detection and avoidance, temperature and humidity monitoring, and soil moisture sensing with a servo-operated probe. Built as a robotics project, LunarX combines embedded systems, electronics, and IoT to explore intelligent rover control and real-world sensor integration.
Ships:
LunarX Rev 1.0 — Wi-Fi Controlled Smart Rover LunarX Rev 1.0 is a six-wheel robotic rover powered by an ESP8266 NodeMCU. It combines Wi-Fi-based movement, obstacle detection, environmental monitoring, and soil moisture sensing in one robotics project. Features Wi-Fi-based movement: forward, backward, left, right, and stop. Ultrasonic obstacle detection to prevent forward movement when an obstacle is too close. DHT11 sensor for temperature and humidity monitoring. Soil moisture monitoring using an analog sensor. Servo-operated soil probe that lowers for measurements and retracts when not in use. Browser-based dashboard for viewing sensor readings and rover information. Challenges and What I Learned Building LunarX involved troubleshooting motor control, balancing movement across six wheels, configuring ESP8266 pins, integrating multiple sensors, and developing a web-based interface. I learned more about embedded programming, electronics, sensor integration, Wi-Fi communication, and debugging hardware-software interactions. What I’m Proud Of I’m proud to bring multiple robotics features together in one working platform. LunarX represents my progress in building practical robotics systems and combining hardware with software. How to Test Visit the public LunarX Rev 1.0 demo website to explore the interface and available controls. If the demo is running in simulation mode, sensor values and movement are simulated and do not control the physical rover....
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Arachnex-Bionic Spider by @subhoexe11 | Stardance
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subhoexe11
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T09:04:53Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Arachnex – A Bionic Spider, a four-legged robot inspired by spider movements. It uses servo motors and programmed movements to demonstrate the basics of robotics and automation. One of the challenging parts was coordinating the leg movements to make the robot walk properly. I’m proud of bringing this project to life and learning more about robotics, electronics, and programming along the way. People can explore the project video and source code to understand how it works. I’m excited to keep improving Arachnex and experiment with better movement and new features.", "repo": "https://github.com/SubhajitMandal011/Arachnex--A-Bionic-Spider", "demo": ""}]...
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[{"post_id": 82569, "ts": "202 [{"post_id": 82569, "ts": "2026-10-25T08:25:20Z", "hours": 0.3208, "text": "So I’m working on my project to build a quadruped bionic spider. It has NodeMCU 1.0 (ESP-12E module) board as its microcontroller. It has 8 total working metal gear servos, 2 in each leg. It has a 6-way movement control and can perform various actions."}]...
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Title: Arachnex-Bionic Spider by @subhoexe11 | Sta Title: Arachnex-Bionic Spider by @subhoexe11 | Stardance
Devlogs:
So I’m working on my project to build a quadruped bionic spider. It has NodeMCU 1.0 (ESP-12E module) board as its microcontroller. It has 8 total working metal gear servos, 2 in each leg. It has a 6-way movement control and can perform various actions.
Ships:
I built Arachnex – A Bionic Spider, a four-legged robot inspired by spider movements. It uses servo motors and programmed movements to demonstrate the basics of robotics and automation. One of the challenging parts was coordinating the leg movements to make the robot walk properly. I’m proud of bringing this project to life and learning more about robotics, electronics, and programming along the way. People can explore the project video and source code to understand how it works. I’m excited to keep improving Arachnex and experiment with better movement and new features....
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1793897651.9492333
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Robotic Arm by @subhoexe11 | Stardance
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subhoexe11
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1
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-30T12:29:20Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a robotic arm using the ACEBOTT QD007 robotic arm kit and an ESP32 microcontroller. My goal was to make the arm controllable through a mobile interface using Blynk IoT. One of the most challenging parts was getting the ESP32 connected to Blynk and making the servo motors respond correctly to the controls. I also had to work through wiring, power supply, and programming issues. I’m proud that I managed to get the robotic arm working and build a control interface with five sliders for its different movements. I learned a lot about ESP32 programming, servo motors, Wi-Fi communication, and IoT. People can explore the project, understand how the arm works, and try the virtual robotic arm simulator through my project demo. The physical arm is controlled using the Blynk IoT app.", "repo": "https://github.com/SubhajitMandal011/Robotic-Arm", "demo": ""}]...
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[{"post_id": 83848, "ts": "202 [{"post_id": 83848, "ts": "2026-10-28T18:51:37Z", "hours": 0.3653, "text": "This is my 5-DOF robotic arm, and now after uploading my code I’m checking whether it is able to communicate with my mobile hotspot or not."}]...
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Title: Robotic Arm by @subhoexe11 | Stardance
Dev Title: Robotic Arm by @subhoexe11 | Stardance
Devlogs:
This is my 5-DOF robotic arm, and now after uploading my code I’m checking whether it is able to communicate with my mobile hotspot or not.
Ships:
I built a robotic arm using the ACEBOTT QD007 robotic arm kit and an ESP32 microcontroller. My goal was to make the arm controllable through a mobile interface using Blynk IoT. One of the most challenging parts was getting the ESP32 connected to Blynk and making the servo motors respond correctly to the controls. I also had to work through wiring, power supply, and programming issues. I’m proud that I managed to get the robotic arm working and build a control interface with five sliders for its different movements. I learned a lot about ESP32 programming, servo motors, Wi-Fi communication, and IoT. People can explore the project, understand how the arm works, and try the virtual robotic arm simulator through my project demo. The physical arm is controlled using the Blynk IoT app....
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1793944350.7361383
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My awesome macropad! by @subhjeet | Stardance
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subhjeet
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Title: My awesome macropad! by @subhjeet | Stardan Title: My awesome macropad! by @subhjeet | Stardance...
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My very own WebOS by @subhh | Stardance
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Title: My very own WebOS by @subhh | Stardance
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Chat bot by @subhashpavuskar | Stardance
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Title: Chat bot by @subhashpavuskar | Stardance
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My awesome macropad! by @subhas | Stardance
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Title: My awesome macropad! by @subhas | Stardance
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Solarwake by @subhas | Stardance
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[{"post_id": 5466, "ts": "2026 [{"post_id": 5466, "ts": "2026-06-09T08:14:25Z", "hours": 2.8053, "text": "Solarwake Devlog: 03 Today was a big day for Solarwake, I had to redo the entire css file to fix the duplication of rule sets. Today I got the base “game” part of the application- but believe I need to change a ton of things. From UI to the way the game feels- it’s clear that Solarwake is no where near done. The biggest upgrade is actually building the “game part” but it’s not good enough for release nor demo. What changed Built the first real gameplay Each mission with different gameplay Built the main game UI Next steps Making it feel more smooth Changing the UI Add scoring, risk, and outcomes."}, {"post_id": 4183, "ts": "2026-06-07T12:26:11Z", "hours": 4.2494, "text": "Solarwake Devlog: 02 Today I focused on redeveloping and restructuring the entire Solarwake web app. I decided that the original approach felt too boring and non user-friendly. This update was about finding the right feel for Solarwake, which is calm, smooth, and interactive. I switched the mission previews to use real 3d using three.js & improved the overall feel through animations, blurs, dropshadow, floating effects, and material. The biggest upgrade was the mission selection screen, which can be visible after clicking “Play Mission”, the app now transitions into the mission control view where the user can select what mission type they want to launch. What changed Reworked the main menu layout Added a cinematic animated space background Added floating mascot Integrated the Solarwake logo Added About and Tutorial buttons Built the Play Mission transition Added mission cards and mission descriptions Added Three.js 3D previews(interactive) Improved the colors, lighting and smoothness Next steps Add real gameplay Connect space weather data into the system Add scoring, risk, and outcomes."}, {"post_id": 3993, "ts": "2026-06-07T04:13:08Z", "hours": 2.3908, "text": "Solarwake Devlog 🌌🛰️☁️ (been doing them on GitHub so this is my first devlog) What is Solarwake? ⤷ A space weather mission control simulator where you can choose a mission, and adjust weather conditions or actions to complete the mission succesfully. Spaceweather is something that is fairly mysterious and creating a mission control to simulate the enviorment in space could help people understand space better. What I built. ⤷ Today I built the first working prototype of the Solarwake dashboard. It has a mission selector, placeholder mission risk values, live Kp data from NOAA, and more. I also implemented a small astronaut dog mascot. My realization. ⤷ After attempting to build a space weater mission control simulator- I realized that it feels too “normal” and not something a user would like. I came to the realization of making it feel more like a room full of screens, live systems, decisions that can affect the mission in real time, and a actual 3d viewer of what’s going on. The change. ⤷ So I am changing the direction of this entire web app. The next devlog + version will have a first screen where users choose what mission to run, and pick what they want to be(a astronaut, ISS mission capsule, etc). After clicking play, they will be able to control what happens to their selection through a full mossion control simulator. The main screen shows a actual astronaut or spacecraft in space and the control panel lets users change data like power mode, shielding, communications etc. 🎯 THE GOAL: Make the app feel more interactive & visual. Currently it feels boring and doesn’t “hit”, users should be able to learn how space weather actually affects a mission in real time through their mission controlling strenghts. 🔮 The future. ⤷ Now I am going to build Solarwake with 2 phases: A mission select screen where users can pick what they want to control A mission control screen where their decisions make a impact visually. This should make Solarwake feel much more like a game simulator instead of a dashboard."}]...
|
Title: Solarwake by @subhas | Stardance
Devlogs:
Title: Solarwake by @subhas | Stardance
Devlogs:
Solarwake Devlog 🌌🛰️☁️ (been doing them on GitHub so this is my first devlog) What is Solarwake? ⤷ A space weather mission control simulator where you can choose a mission, and adjust weather conditions or actions to complete the mission succesfully. Spaceweather is something that is fairly mysterious and creating a mission control to simulate the enviorment in space could help people understand space better. What I built. ⤷ Today I built the first working prototype of the Solarwake dashboard. It has a mission selector, placeholder mission risk values, live Kp data from NOAA, and more. I also implemented a small astronaut dog mascot. My realization. ⤷ After attempting to build a space weater mission control simulator- I realized that it feels too “normal” and not something a user would like. I came to the realization of making it feel more like a room full of screens, live systems, decisions that can affect the mission in real time, and a actual 3d viewer of what’s going on. The change. ⤷ So I am changing the direction of this entire web app. The next devlog + version will have a first screen where users choose what mission to run, and pick what they want to be(a astronaut, ISS mission capsule, etc). After clicking play, they will be able to control what happens to their selection through a full mossion control simulator. The main screen shows a actual astronaut or spacecraft in space and the control panel lets users change data like power mode, shielding, communications etc. 🎯 THE GOAL: Make the app feel more interactive & visual. Currently it feels boring and doesn’t “hit”, users should be able to learn how space weather actually affects a mission in real time through their mission controlling strenghts. 🔮 The future. ⤷ Now I am going to build Solarwake with 2 phases: A mission select screen where users can pick what they want to control A mission control screen where their decisions make a impact visually. This should make Solarwake feel much more like a game simulator instead of a dashboard.
Solarwake Devlog: 02 Today I focused on redeveloping and restructuring the entire Solarwake web app. I decided that the original approach felt too boring and non user-friendly. This update was about finding the right feel for Solarwake, which is calm, smooth, and interactive. I switched the mission previews to use real 3d using three.js & improved the overall feel through animations, blurs, dropshadow, floating effects, and material. The biggest upgrade was the mission selection screen, which can be visible after clicking “Play Mission”, the app now transitions into the mission control view where the user can select what mission type they want to launch. What changed Reworked the main menu layout Added a cinematic animated space background Added floating mascot Integrated the Solarwake logo Added About and Tutorial buttons Built the Play Mission transition Added mission cards and mission descriptions Added Three.js 3D previews(interactive) Improved the colors, lighting and smoothness Next steps Add real gameplay Connect space weather data into the system Add scoring, risk, and outcomes.
Solarwake Devlog: 03 Today was a big day for Solarwake, I had to redo the entire css file to fix the duplication of rule sets. Today I got the base “game” part of the application- but believe I need to change a ton of things. From UI to the way the game feels- it’s clear that Solarwake is no where near done. The biggest upgrade is actually building the “game part” but it’s not good enough for release nor demo. What changed Built the first real gameplay Each mission with different gameplay Built the main game UI Next steps Making it feel more smooth Changing the UI Add scoring, risk, and outcomes....
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1793465305.0220006
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1794070105.0220006
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38375
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TuneBrick by @subharya | Stardance
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subharya
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[]
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[]
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Title: TuneBrick by @subharya | Stardance
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1793944677.484501
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26363
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My Website by @subhanlaw67 | Stardance
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Title: My Website by @subhanlaw67 | Stardance
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1794117267.9037497
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70506
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my APOD site by @subhankar14 | Stardance
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subhankar14
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[]
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Title: my APOD site by @subhankar14 | Stardance
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1794235681.338564
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35423
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My first slack bot! by @subhank007 | Stardance
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subhank007
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0.0
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Title: My first slack bot! by @subhank007 | Starda Title: My first slack bot! by @subhank007 | Stardance...
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1793476490.9128542
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1794081290.9128542
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My awesome macropad! by @subhadradevinaik | Starda My awesome macropad! by @subhadradevinaik | Stardance...
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Title: My awesome macropad! by @subhadradevinaik | Title: My awesome macropad! by @subhadradevinaik | Stardance...
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1793443812.1092803
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1794048612.1092803
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My awesome macropad! by @subekshyagautam393 | Star My awesome macropad! by @subekshyagautam393 | Stardance...
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subekshyagautam393
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0.0
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Title: My awesome macropad! by @subekshyagautam393 Title: My awesome macropad! by @subekshyagautam393 | Stardance...
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1793738847.202455
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1794343647.202455
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72660
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My first slack bot! by @subedi | Stardance
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subedi
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[]
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Title: My first slack bot! by @subedi | Stardance
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My awesome macropad! by @subash | Stardance
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subash
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[]
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Title: My awesome macropad! by @subash | Stardance
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1793479832.3021631
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1794084632.3021631
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66699
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My very own WebOS by @subarna_kdl | Stardance
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subarna_kdl
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @subarna_kdl | Stardan Title: My very own WebOS by @subarna_kdl | Stardance...
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1793721336.8192341
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1794326136.8192341
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72247
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Subarna Kdl by @subarna_kdl | Stardance
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subarna_kdl
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0
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0.0
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0
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[]
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[]
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Title: Subarna Kdl by @subarna_kdl | Stardance
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1793432840.0937526
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1794037640.0937526
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25886
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Hedgehog by @sub1inear | Stardance
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sub1inear
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0
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0.0
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0
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[]
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[]
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Title: Hedgehog by @sub1inear | Stardance
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1793267440.008001
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1793872240.008001
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2330
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My awesome macropad! by @suacabsof | Stardance
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suacabsof
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0
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0.31
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[]
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[{"post_id": 1526, "ts": "2026 [{"post_id": 1526, "ts": "2026-06-03T16:36:06Z", "hours": 0.3072, "text": "im just starting and dont know what to do"}]...
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Title: My awesome macropad! by @suacabsof | Starda Title: My awesome macropad! by @suacabsof | Stardance
Devlogs:
im just starting and dont know what to do...
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1793523174.2707286
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1794127974.2707286
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72088
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hi by @suacabsof | Stardance
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suacabsof
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0.0
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[]
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Title: hi by @suacabsof | Stardance
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1793980038.4579499
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3086
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Untitled project by @sua | Stardance
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sua
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0.0
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Title: Untitled project by @sua | Stardance
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1794067035.2799983
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48506
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Fila by @su | Stardance
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su
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[]
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[]
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Title: Fila by @su | Stardance
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1793234874.8747132
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1793839674.8747132
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34997
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Untitled project by @styro | Stardance
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styro
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0.0
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0
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[]
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[]
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Title: Untitled project by @styro | Stardance
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1793919158.917347
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1794783158.917347
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35028
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My own site! by @styro | Stardance
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styro
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @styro | Stardance
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1793940875.5664022
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1794804875.5664022
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35029
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My own site! by @styro | Stardance
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styro
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0
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0.0
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[]
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[]
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Title: My own site! by @styro | Stardance
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1793814717.298631
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1794678717.298631
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41617
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My own site! by @styro | Stardance
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styro
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0
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1.18
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0
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[]
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[{"post_id": 82454, "ts": "202 [{"post_id": 82454, "ts": "2026-10-24T21:11:19Z", "hours": 1.1817, "text": "i started learnig how to make a website for the first time a few hours ago. I know it not much but i just wanted to post it and get helpful feed back since i have know clue about what i am doing :)"}]...
|
Title: My own site! by @styro | Stardance
Devlogs Title: My own site! by @styro | Stardance
Devlogs:
i started learnig how to make a website for the first time a few hours ago. I know it not much but i just wanted to post it and get helpful feed back since i have know clue about what i am doing :)...
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1793638264.6152303
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1794243064.6152303
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70865
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Genomic gem by @stylish00killer | Stardance
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stylish00killer
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0
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0.0
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0
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[]
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[]
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Title: Genomic gem by @stylish00killer | Stardance
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1793321769.0122926
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1793926569.0122926
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30343
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gym assistant by @stylianos_stylianou | Stardance
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stylianos_stylianou
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0
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0.0
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0
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[]
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[]
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Title: gym assistant by @stylianos_stylianou | Sta Title: gym assistant by @stylianos_stylianou | Stardance...
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1793332149.9463537
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1793936949.9463537
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3038
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cutesy website by @stxrrymuffin | Stardance
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stxrrymuffin
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0
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0.0
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0
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[]
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[]
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Title: cutesy website by @stxrrymuffin | Stardance
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1793415370.3815653
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1794020170.3815653
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55272
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ZooCountability by @stxrchett | Stardance
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stxrchett
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0
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3.74
|
0
|
[]
|
[{"post_id": 77478, "ts": "202 [{"post_id": 77478, "ts": "2026-10-07T05:01:45Z", "hours": 3.7383, "text": "Created the base of the extension. This took way longer than expected as I have never worked with html or javascript before. I messed around with the ability to change text on the buttons, the background colour, and the ability to add animals hooray. Commits seem to be working for now"}]...
|
Title: ZooCountability by @stxrchett | Stardance
Title: ZooCountability by @stxrchett | Stardance
Devlogs:
Created the base of the extension. This took way longer than expected as I have never worked with html or javascript before. I messed around with the ability to change text on the buttons, the background colour, and the ability to add animals hooray. Commits seem to be working for now...
|
1793800676.3358598
|
1794405476.3358598
|
|
68390
|
MessOS by @stxrchett | Stardance
|
stxrchett
|
1
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12.62
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-09T23:38:18Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made an web-based OS inspired by the elements of old and new operating systems of Mac and Windows. It has a bright aquamarine and brown theme which reminds me of mint chocolate and inspired by the bright combinations of the new internet. There are two ‘apps’ and not many things to do. There are many more features I want to add but that will come later.", "repo": "https://github.com/rockysmart1/MessOS", "demo": "https://rockysmart1.github.io/MessOS/"}]...
|
[{"post_id": 78963, "ts": "202 [{"post_id": 78963, "ts": "2026-10-12T06:27:41Z", "hours": 0.4578, "text": "Apps now drag overlayed under windows and .75 opacity when pressed."}, {"post_id": 78957, "ts": "2026-10-12T05:53:02Z", "hours": 2.1667, "text": "Added few functions for better use experience. App overlay is now triggered by clicking into the window (The Spotify iframe does not allow this so I might make a custom music player) or by opening new app. Added Spotify. Added resizable windows."}, {"post_id": 78199, "ts": "2026-10-09T23:17:58Z", "hours": 3.0883, "text": "Added notes app, ability to drag apps around, notes icon, fixed a few bugs. Is this the start of something greater?"}, {"post_id": 77723, "ts": "2026-10-08T03:02:02Z", "hours": 3.3258, "text": "Changed my project name to MessOS. I added better UI and the ability to open one app being the welcome screen. Deciding on a chocolate chip mint colour theme. Cleaned up my code super neat. Hopefully by the next log it will have more than one app :P"}, {"post_id": 77689, "ts": "2026-10-07T22:10:33Z", "hours": 3.4333, "text": "Adding my first devlog! I was able to follow the tutorial and create the base of my website. The window movement took a bit of adjustment to work properly where I switched it from being based on ids to classes. By the next log I hope to make the UI more pleasant."}]...
|
Title: MessOS by @stxrchett | Stardance
Devlogs:
Title: MessOS by @stxrchett | Stardance
Devlogs:
Adding my first devlog! I was able to follow the tutorial and create the base of my website. The window movement took a bit of adjustment to work properly where I switched it from being based on ids to classes. By the next log I hope to make the UI more pleasant.
Changed my project name to MessOS. I added better UI and the ability to open one app being the welcome screen. Deciding on a chocolate chip mint colour theme. Cleaned up my code super neat. Hopefully by the next log it will have more than one app :P
Added notes app, ability to drag apps around, notes icon, fixed a few bugs. Is this the start of something greater?
Added few functions for better use experience. App overlay is now triggered by clicking into the window (The Spotify iframe does not allow this so I might make a custom music player) or by opening new app. Added Spotify. Added resizable windows.
Apps now drag overlayed under windows and .75 opacity when pressed.
Ships:
I made an web-based OS inspired by the elements of old and new operating systems of Mac and Windows. It has a bright aquamarine and brown theme which reminds me of mint chocolate and inspired by the bright combinations of the new internet. There are two ‘apps’ and not many things to do. There are many more features I want to add but that will come later....
|
1793846988.712381
|
1793933388.712381
|
|
70412
|
Memoria by @stxrchett | Stardance
|
stxrchett
|
0
|
10.09
|
0
|
[]
|
[{"post_id": 83133, "ts": "202 [{"post_id": 83133, "ts": "2026-10-27T00:35:05Z", "hours": 2.3956, "text": "Turned the deck_id column into a foreign key. Simplified code so when changing to a new deck or adding a new card, it clears and reloads the card list instead of looping through all the cards and if loop conditions."}, {"post_id": 82525, "ts": "2026-10-25T03:51:02Z", "hours": 1.6508, "text": "Ability to add cards linked to decks. Show cards in each seperate deck."}, {"post_id": 82500, "ts": "2026-10-25T01:08:07Z", "hours": 0.8633, "text": "Format into two columns, text overflow clipping and ellipsis. CSS styling."}, {"post_id": 82469, "ts": "2026-10-24T22:05:18Z", "hours": 1.2833, "text": "Formatting. Added a delete button. Input box works with enter. Consistent padding. Decks formatted in boxes and wrapped."}, {"post_id": 82146, "ts": "2026-10-24T03:32:46Z", "hours": 3.8928, "text": "First devlog! I am making a flashcard app. Added feature to name and add decks, view deck count, and view deck ID. I was able to connect it to an sqlite database after some struggle. Really cool to see it connected to be able to edit data in the db file and displayed on the screen."}]...
|
Title: Memoria by @stxrchett | Stardance
Devlogs: Title: Memoria by @stxrchett | Stardance
Devlogs:
First devlog! I am making a flashcard app. Added feature to name and add decks, view deck count, and view deck ID. I was able to connect it to an sqlite database after some struggle. Really cool to see it connected to be able to edit data in the db file and displayed on the screen.
Formatting. Added a delete button. Input box works with enter. Consistent padding. Decks formatted in boxes and wrapped.
Format into two columns, text overflow clipping and ellipsis. CSS styling.
Ability to add cards linked to decks. Show cards in each seperate deck.
Turned the deck_id column into a foreign key. Simplified code so when changing to a new deck or adding a new card, it clears and reloads the card list instead of looping through all the cards and if loop conditions....
|
1793620617.4830832
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1794225417.4830832
|