|
31430
|
FRC Overview by @sircheetodust | Stardance
|
sircheetodust
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-06T23:07:58Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is an FRC website where you can do some cool stuff! You can: Search through teams Look at pictures(if that team has any) Get a list of sponsors This project uses Vite and is able to get information through The Blue Alliance’s API v3.", "repo": "https://github.com/word9317/FRCOverviewWebsite", "demo": "https://word9317.github.io/FRCOverviewWebsite/"}]...
|
[{"post_id": 23784, "ts": "202 [{"post_id": 23784, "ts": "2026-07-06T22:37:17Z", "hours": 0.3978, "text": "i worked on the readme"}, {"post_id": 23767, "ts": "2026-07-06T21:57:51Z", "hours": 0.8742, "text": "I added a details panel i still have no idea what im doing tho"}, {"post_id": 23636, "ts": "2026-07-06T18:32:02Z", "hours": 1.0778, "text": "it does something im not gonna lie this was js a bunch of googling and stuff to get this working. i kinda had to use ai when getting some stuff to work since i have NO idea how api stuff and vite works so ig this is what i have. you can search teams 🥹"}]...
|
Title: FRC Overview by @sircheetodust | Stardance
Title: FRC Overview by @sircheetodust | Stardance
Devlogs:
it does something im not gonna lie this was js a bunch of googling and stuff to get this working. i kinda had to use ai when getting some stuff to work since i have NO idea how api stuff and vite works so ig this is what i have. you can search teams 🥹
I added a details panel i still have no idea what im doing tho
i worked on the readme
Ships:
This is an FRC website where you can do some cool stuff! You can: Search through teams Look at pictures(if that team has any) Get a list of sponsors This project uses Vite and is able to get information through The Blue Alliance’s API v3....
|
1793854300.4921582
|
1793940700.4921582
|
|
31774
|
Airport dash by @sircheetodust | Stardance
|
sircheetodust
|
0
|
5.27
|
0
|
[]
|
[{"post_id": 29619, "ts": "202 [{"post_id": 29619, "ts": "2026-07-16T17:50:20Z", "hours": 0.9031, "text": "Reorganized levels, added alarm clock to the second level. Now trying to come up with an idea for last level."}, {"post_id": 26830, "ts": "2026-07-11T21:00:56Z", "hours": 0.4117, "text": "Today I added a new screen for when you lose the game"}, {"post_id": 25559, "ts": "2026-07-09T21:41:49Z", "hours": 1.5089, "text": "Made a chrome dino like minigame THIS GENUINELY TOOK FOREVER"}, {"post_id": 24909, "ts": "2026-07-08T19:36:11Z", "hours": 0.5819, "text": "I started off with adding a losing screen and I created a gamemanager that manages loosing and stuff. I still have to link up the main menu to the first phase of the game. Next devlog I hope to have the next minigame(chrome dino type thing) finished or at least started."}, {"post_id": 24467, "ts": "2026-07-08T01:20:56Z", "hours": 1.4447, "text": "I added the first minigame, a game where you mash the spacebar to close the bags as fast as you can. I also added a little alarm clock in the corner telling what time it is. I made it a seperate scene so the clock can be put in any scene and you can change its time. I want to eventually add a “x hrs and x minutes until flight leaves” text."}, {"post_id": 24171, "ts": "2026-07-07T15:56:05Z", "hours": 0.4161, "text": "I made a scene for the menu, some art and I made my first script."}]...
|
Title: Airport dash by @sircheetodust | Stardance
Title: Airport dash by @sircheetodust | Stardance
Devlogs:
I made a scene for the menu, some art and I made my first script.
I added the first minigame, a game where you mash the spacebar to close the bags as fast as you can. I also added a little alarm clock in the corner telling what time it is. I made it a seperate scene so the clock can be put in any scene and you can change its time. I want to eventually add a “x hrs and x minutes until flight leaves” text.
I started off with adding a losing screen and I created a gamemanager that manages loosing and stuff. I still have to link up the main menu to the first phase of the game. Next devlog I hope to have the next minigame(chrome dino type thing) finished or at least started.
Made a chrome dino like minigame THIS GENUINELY TOOK FOREVER
Today I added a new screen for when you lose the game
Reorganized levels, added alarm clock to the second level. Now trying to come up with an idea for last level....
|
1793433297.5752158
|
1794038097.5752158
|
|
35188
|
2D Printer Simulation by @sircheetodust | Stardanc 2D Printer Simulation by @sircheetodust | Stardance...
|
sircheetodust
|
1
|
17.0
|
210
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-21T22:57:35Z", "hours": 17.0, "multiplier": 12.72, "payout": 210, "blessing": "neutral", "text": "I built a 2D printer simulation in Python that simulates a pen plotter type thing from start to finish. It has an SVG slicer that converts vector graphics into a custom .banana printer instruction format, and a printer capable of reading those instructions and printing them out live on your screen! The biggest challenges were designing my own printer instruction language, generating printable paths from SVGs, and implementing polygon infill so the printed result closely matches the original image. Another challenge was making the printed output persist on the virtual print bed, since Pygame generally requiring the entire scene to be redrawn every frame. When trying it out, make sure that the image you are attempting to slice is in the .svg format and prefered to be under 10 kb, otherwise expect long slicing times… Thanks for looking at my lil project =D", "repo": "https://github.com/thecheetoman/2D-printer-simulation", "demo": "https://github.com/thecheetoman/2D-printer-simulation/releases/tag/Latest"}]...
|
[{"post_id": 32509, "ts": "202 [{"post_id": 32509, "ts": "2026-07-21T18:51:57Z", "hours": 1.6278, "text": "Quick slicer update I added a lil thing for you to be able to set a custom print speed. I also added integration and a fallback system to the printer. guh"}, {"post_id": 31482, "ts": "2026-07-19T21:42:57Z", "hours": 1.7031, "text": "im so close to finishing this! Slicer stuff I refactored the slicer scripts and then made a cool tkinter GUI. You can move around your SVG(Sadly you cant print multiple at the same time). Printer stuff Using tkinter, I added a load button so you can load your .banana files way faster than using command line arguments. Whats next? Better sprites for 2d printer app Get ready to ship(pls get me out of the depths of python) more stardance logos!!! =D"}, {"post_id": 30982, "ts": "2026-07-19T00:19:53Z", "hours": 2.5211, "text": "GUI time! I tried to fix my slicer issues, but that was a waste of time. I then fixed an issue present in the older versions of the slicer where the printer would begin extruding for infills before it reached the X Y coordinate of where it should start infilling. The slicer struggles to do really complex images howver, but I am okay with that because even being able to slice was a big challenge for me to complete. Whats next? Basic GUI Move around print Allow user to load custom SVG’s Quote of the devlog guh…"}, {"post_id": 30428, "ts": "2026-07-17T23:23:30Z", "hours": 2.2728, "text": "Bottom tier 2D printer moment The slicer is absolutely NOT cooperating. I made two versions, each of which are better suited to different scenarios. SlicerV2(left logo) Good when across the x axis, there are multiple points SlicerV3(right logo) Good when there are multiple points along y axis. They both are kinda bad, but I did optimize the slicer a bit. When from 35 elements/sec to around 25 elements/sec. Slicing still kinda takes a while though send food pls, im hungry"}, {"post_id": 29233, "ts": "2026-07-16T00:38:28Z", "hours": 0.2847, "text": "it made stardance logo(trust i should get an award for this) This was a result of TONS of tuning(took like 50 min, but ig hackatime doesn’t support my slicer =p ) The printer needs some work on when to start and stop extruding. im not gonna put a whats next here, i made like 3 devlogs today 😭"}, {"post_id": 29167, "ts": "2026-07-15T21:40:32Z", "hours": 0.9981, "text": "my 2d printer finally printed its first picture =D slicer takes forever to slice it though, so I need to optimize it Whats next? Slicer stuff - Faster and better - GUI"}, {"post_id": 28989, "ts": "2026-07-15T16:53:56Z", "hours": 1.1597, "text": "The intelligence of my slicer is now not 0 I took a lot of time rewriting the slicer’s infill methods, and now the slicer can print objects that aren’t squares. I also added padding so the image you print isn’t crammed into the corner Whats next testing with more advanced svgs GUI slicer"}, {"post_id": 28652, "ts": "2026-07-15T01:09:16Z", "hours": 1.1836, "text": "My image slicer is finally working =o I finally got the slicer to start giving me sliced files(only took like an hr =D ) The first image is the image i am supposed to get, but the next image is what i got lol. I still have a lot of stuff to do to get the slicer working better. Whats next? add padding so that im not printing on the edge of the build plate fix the slicer infill issues add padding to slicer infill extrusions try actual SVG images GUI slicer: Allow user to move around pieces on the build plate Make settings like printspeed and stuff load from sliced files"}, {"post_id": 28550, "ts": "2026-07-14T21:28:09Z", "hours": 1.2775, "text": "SVG stuff =D I finally made a basic SVG shape extractor. It uses the svgelements python library to get information about svg images. The next step will be making a basic slicer, which will be able to use this information to “slice” the svg into a .banana file for the printer. Infill is gonna be annoying to implement though."}, {"post_id": 28403, "ts": "2026-07-14T17:13:26Z", "hours": 3.6167, "text": "I finally decided to put this project on stardance. Currently, you can print simple drawings(very annoying to slice them). The printer works like this: Sliced files: Takes an argument from running to run a .banana file Interpret and convert back into commands that the printer can understand Renderer and movement Python class stores x y info with a bunch of other stuff to send to renderer Interpolation between points Printing Using pygame permanent canvas that doesn’t get erased when pygame.flip() is called. Features as of now: Printing =0 Toolhead path preview(“T” key) Make printhead slightly transparent(“shift” key, allows you to see the rest of the drawing if the printhead covers any part of it) Test path(runs path but doesn’t print and goes way faster) Currently printing is pretty finished. The next goal will be making a slicer that slices scalable vector graphics(svg) into .banana files"}]...
|
Title: 2D Printer Simulation by @sircheetodust | S Title: 2D Printer Simulation by @sircheetodust | Stardance
Devlogs:
I finally decided to put this project on stardance. Currently, you can print simple drawings(very annoying to slice them). The printer works like this: Sliced files: Takes an argument from running to run a .banana file Interpret and convert back into commands that the printer can understand Renderer and movement Python class stores x y info with a bunch of other stuff to send to renderer Interpolation between points Printing Using pygame permanent canvas that doesn’t get erased when pygame.flip() is called. Features as of now: Printing =0 Toolhead path preview(“T” key) Make printhead slightly transparent(“shift” key, allows you to see the rest of the drawing if the printhead covers any part of it) Test path(runs path but doesn’t print and goes way faster) Currently printing is pretty finished. The next goal will be making a slicer that slices scalable vector graphics(svg) into .banana files
SVG stuff =D I finally made a basic SVG shape extractor. It uses the svgelements python library to get information about svg images. The next step will be making a basic slicer, which will be able to use this information to “slice” the svg into a .banana file for the printer. Infill is gonna be annoying to implement though.
My image slicer is finally working =o I finally got the slicer to start giving me sliced files(only took like an hr =D ) The first image is the image i am supposed to get, but the next image is what i got lol. I still have a lot of stuff to do to get the slicer working better. Whats next? add padding so that im not printing on the edge of the build plate fix the slicer infill issues add padding to slicer infill extrusions try actual SVG images GUI slicer: Allow user to move around pieces on the build plate Make settings like printspeed and stuff load from sliced files
The intelligence of my slicer is now not 0 I took a lot of time rewriting the slicer’s infill methods, and now the slicer can print objects that aren’t squares. I also added padding so the image you print isn’t crammed into the corner Whats next testing with more advanced svgs GUI slicer
my 2d printer finally printed its first picture =D slicer takes forever to slice it though, so I need to optimize it Whats next? Slicer stuff - Faster and better - GUI
it made stardance logo(trust i should get an award for this) This was a result of TONS of tuning(took like 50 min, but ig hackatime doesn’t support my slicer =p ) The printer needs some work on when to start and stop extruding. im not gonna put a whats next here, i made like 3 devlogs today 😭
Bottom tier 2D printer moment The slicer is absolutely NOT cooperating. I made two versions, each of which are better suited to different scenarios. SlicerV2(left logo) Good when across the x axis, there are multiple points SlicerV3(right logo) Good when there are multiple points along y axis. They both are kinda bad, but I did optimize the slicer a bit. When from 35 elements/sec to around 25 elements/sec. Slicing still kinda takes a while though send food pls, im hungry
GUI time! I tried to fix my slicer issues, but that was a waste of time. I then fixed an issue present in the older versions of the slicer where the printer would begin extruding for infills before it reached the X Y coordinate of where it should start infilling. The slicer struggles to do really complex images howver, but I am okay with that because even being able to slice was a big challenge for me to complete. Whats next? Basic GUI Move around print Allow user to load custom SVG’s Quote of the devlog guh…
im so close to finishing this! Slicer stuff I refactored the slicer scripts and then made a cool tkinter GUI. You can move around your SVG(Sadly you cant print multiple at the same time). Printer stuff Using tkinter, I added a load button so you can load your .banana files way faster than using command line arguments. Whats next? Better sprites for 2d printer app Get ready to ship(pls get me out of the depths of python) more stardance logos!!! =D
Quick slicer update I added a lil thing for you to be able to set a custom print speed. I also added integration and a fallback system to the printer. guh
Ships:
I built a 2D printer simulation in Python that simulates a pen plotter type thing from start to finish. It has an SVG slicer that converts vector graphics into a custom .banana printer instruction format, and a printer capable of reading those instructions and printing them out live on your screen! The biggest challenges were designing my own printer instruction language, generating printable paths from SVGs, and implementing polygon infill so the printed result closely matches the original image. Another challenge was making the printed output persist on the virtual print bed, since Pygame generally requiring the entire scene to be redrawn every frame. When trying it out, make sure that the image you are attempting to slice is in the .svg format and prefered to be under 10 kb, otherwise expect long slicing times… Thanks for looking at my lil project =D...
|
1793850748.9112852
|
1793937148.9112852
|
|
38499
|
FieldSim by @sircheetodust | Stardance
|
sircheetodust
|
1
|
53.13
|
959
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-08T00:10:33Z", "hours": 48.0, "multiplier": 16.79, "payout": 959, "blessing": "neutral", "text": "This is FieldSimulator(or for short FieldSim) It is a recreation of the FRC 2026 Rebuilt game in unity, heavily inspired by MoSimulator and xRC Simulator. It is fully open source and is made modular so people can make custom robots. The most difficult part about making this was probably getting the robot to intake and shoot well. This is my first time ever attempting a unity project this large so this was difficult. The robot would pop and sometimes just explode, so I abandoned a physics based hopper system and made a simple static hopper system where the ball would just be moved to a set position with collision disabled. Then when shooting, the balls collision would be reenabled and the ball would be shot from the robot. Here is the trailer for the game: https://www.youtube.com/watch?v=iRqO79tCtu4 Here is the download page for the game, if you are not familiar with the FRC rebuilt season, I would take a look at the docs. https://thecheetoman.github.io/FieldSim/", "repo": "https://github.com/thecheetoman/FieldSim", "demo": "https://thecheetoman.github.io/FieldSim/"}]...
|
[{"post_id": 60548, "ts": "202 [{"post_id": 60548, "ts": "2026-09-02T23:20:06Z", "hours": 2.4025, "text": "2658 Σ-Motion 85% completed! I had robotics yesterday, so I decided to work on this again. Everything such as the intake, ball system, turret, and drivetrain are set up. Audio remains as the final thing to be tweaked as it does sound like a very high pitched lawn mower ."}, {"post_id": 58367, "ts": "2026-08-30T19:28:29Z", "hours": 2.7294, "text": "Swerve and my own teams robot? Yep you read that right. I wrote a very bad swerve script that works. I also acquired the least broken cad of my FRC teams robot. I optimized from about 60 mil vertices to about 4.8 million(ty decimate modifier). Ill try my best to finish this robot, and add swerve to other robots(9126 and 9450)"}, {"post_id": 42980, "ts": "2026-08-08T00:00:20Z", "hours": 0.6333, "text": "Worked on trailer for shipping Heres a random part of the trailer"}, {"post_id": 42916, "ts": "2026-08-07T21:38:23Z", "hours": 1.3656, "text": "Fieldsim 1.0.0 is ready! The first version of this project is nearly ready. The download page is up to date and the modding documentation has been completed. Project will not be shipped yet as I will make a trailer. I did not compile for all OSs"}, {"post_id": 42798, "ts": "2026-08-07T18:17:05Z", "hours": 2.2897, "text": "#Website update! I made some modifications to the design on the home page to make it easier to see the text in the center. I wrote nearly half of the documentatoin for adding robots!"}, {"post_id": 42321, "ts": "2026-08-07T00:06:03Z", "hours": 1.3683, "text": "FieldSim documentation and guide website underway! I made a simple static html website inside a subfolder of the repo. Setting up github actions took about 30 minutes . Turns out github servers are slower than they used to be. I also made a simple documentation page and put in some basic info about this project. I kinda stole a lot of styling from a previous project."}, {"post_id": 42205, "ts": "2026-08-06T20:22:24Z", "hours": 0.5511, "text": "Final update to the game, onto the website! I finally finished the base for FieldSimulator. I am now going to work on a website with documentation for modding and a well made download page!"}, {"post_id": 42155, "ts": "2026-08-06T19:19:03Z", "hours": 0.5422, "text": "Minor update to Silver Hawks robot I added sound effects to it and a basic indexer sound effect system. I also fixed a major bug where sometimes fuel scored in the hub just disappears(i genuinely dont know how this even happened in the first place) The new indexer SFX system plays as long as the robot is enabled, and it gets a bit louder when you shoot. Added this to make silver hawks robot feel more alive."}, {"post_id": 42130, "ts": "2026-08-06T18:37:15Z", "hours": 3.1192, "text": "Main menu with settings credits and game launching! I finally undertook the process of making the menu. Unity makes it really easy to make UI but getting graphics settings to work took a while. When I first implemented changing graphics settings, the outcome is the complete opposite. If you choose the Horrendous preset, you get maxed out settings and vice versa. I fixed this by reordering options. I also added fullscreen as a toggle and a resolutions dropdown. I also modified the gamemanager and the menu to allow for loading a robot from the main menu. It works by saving your robot index to a playerprefs, and gamemanager loads that corresponding robot. The scripts for camera management and robot enabling and disabling are all modular, so everything works smoothly!"}, {"post_id": 41590, "ts": "2026-08-05T21:42:59Z", "hours": 2.8306, "text": "New robot! I added the SilverHawks, 9126. Adding this robot was kind of difficult. For starters, the CAD was too high fidelity, with every single screw and bolt set up. I had to remove all of them and I had to make my own bumpers for this.(which had flipped normals ). I also had to adjust the way turret and hood aiming worked. These were previously locked to only modify the z axis of the gameobjects. I had to write methods to choose a new axis. I also had to write a system for sliding hoppers. I am going to work on a menu, then make a website for this game. The website will have a simple robot tutorial."}, {"post_id": 41370, "ts": "2026-08-05T15:21:35Z", "hours": 1.0736, "text": "Illegal scoring penalties implemented I added a system in the gamemanager to detect if the player isnt in their alliance side. If they score while they aren’t, a heavy penalty is added to reds score."}, {"post_id": 41028, "ts": "2026-08-04T23:05:25Z", "hours": 2.6914, "text": "Turret robot nearly done! 9450 is almost done with its implementation into Fieldsim. I added a working automatic aligning turret and hood. This didn’t work initially, some values had to be fine tuned to ensure turret accuracy. The robot can shoot at the hub, and pass both left and right. This turned out pretty good and I hope to keep going Please put FRC team suggestions in comments(better if cad is released)"}, {"post_id": 40782, "ts": "2026-08-04T15:14:36Z", "hours": 1.8464, "text": "Another robot? yea! I decided to work on adding 9450. Their robot would be pretty easy to frankenstein on to a tank drive, which I did in blender. Currently it does absolutely nothing, so stay tuned!"}, {"post_id": 40385, "ts": "2026-08-03T21:06:15Z", "hours": 3.7106, "text": "Major Rebuilt progress! Devlog vid since it was too large: https://youtu.be/8LqqLZqSy14 I am almost done getting Rebuilt fully implemented! This took a lot longer than expected. I wrote scripts to handle scoring, hub lights, and heavily modified the gamemanager. i am so bad at driving 😭"}, {"post_id": 39689, "ts": "2026-08-02T20:32:39Z", "hours": 2.6922, "text": "“welcome to rebuilt, presented by haas” I finally finished implementing the real comp field! It is complete with fuel in the depot, and neutral zone(I haven’t decided what to do about the outpost yet). I set up the robot and all collision. All I need to do is program the actual robot game and UI, and this would be a good, somewhat functional game!"}, {"post_id": 39191, "ts": "2026-08-01T23:58:17Z", "hours": 1.0622, "text": "FMS implementation under way! I worked on modifying most of my scripts to work with the gamemanager. This allows robot enabling and disabling, which makes the game more realistic! I also made a script which actually makes the RSL(robot status light) strobe when the robot is deactivated, and stay on when the robot is activated! I am going to import normal rebuilt playing field soon so I can make the robot game work!"}, {"post_id": 39115, "ts": "2026-08-01T20:29:18Z", "hours": 1.3039, "text": "More audio and shooting improvements Quick update, I am gonna take it easy this weekend with working on this. I added sound effects for the drivetrain and when fuel hits the hub. I also added a QoL improvement. When you start shooting, the robot stops moving, making it easier to shoot and stay in place for accuracy."}, {"post_id": 38543, "ts": "2026-08-01T00:28:40Z", "hours": 2.6458, "text": "Audio, Camera follow, and new bumper! I added a dynamic audio system to the spinning shaft system. It plays audio from an audio source and adjusts its pitch based on the shaft’s rpm. In addition to this, I added events that can trigger functions in other scripts when the shaft reaches max speed and spools down. I also wrote a 3rd person camera follower, it uses tags on the player to make it easy to implement in other robots! I also remodeled the front bumper of the robot in blender. The original one looked kinda bad since the bevels were not matching with the rest of the bumpers.(screenshots included!)"}, {"post_id": 38359, "ts": "2026-07-31T18:16:16Z", "hours": 3.1653, "text": "Somewhat working kitbot! In the past 3 hrs of development, I wrote a not physics based intaking and hopper system. I also wrote a very simple shooting method. Intake The previous intake system I made(not devlogged), relied on a bunch of physics. The end result was pretty realistic, but buggy. When fuel was intaked, it would try to occupy the outtake zone of the robot, if there was already fuel there, the robot would “pop” and explode. This new system completly disables fuel physics and teleports fuel to preset positions. It isn’t as realistic, but its less buggy, and leads to less framerate drops! Shooting I added a basic shooter. It takes fuel from the 0th slot in the hopper, shoots it, and then cycles the fuel in the hopper. The shooting is pretty unrealistic compared to the real kitbot. It shoots too high and too far. With a bit of tuning though, this should be fixed. i still need to add collision to the field elements, i keep forgetting 😭"}, {"post_id": 37932, "ts": "2026-07-30T23:14:41Z", "hours": 0.6072, "text": "Quick materials update All of the materials from onshape look kinda dull(look at the field for reference). I updated the materials, might need to adjust bumper material since it is too strong."}, {"post_id": 37867, "ts": "2026-07-30T20:50:12Z", "hours": 2.7006, "text": "Drivable kitbot, Animated intake shafts, and Fuel! This devlog is gonna be a long one. I finished the tank drivetrain along with animated wheels. I also began to add spinning-ness to the intake. I also made the fuel. The drivetrain I finished writing the movement script and set up all of the wheels. I also spent some time tuning physics values to attempt to recreate a somewhat realistic tank drive. Animated spinny thingys I created an easy to implement script, which allows you to bind a key to shaft, and make it spin however fast you want it to! Fuel Added fuel some things still need collision, so dont mind me driving through the hub"}, {"post_id": 37688, "ts": "2026-07-30T16:11:25Z", "hours": 0.7639, "text": "ever seen a tank drive do wheelies? neither have i! Tank drive is working out way better, I didn’t even ask AI for help with this!"}, {"post_id": 37635, "ts": "2026-07-30T14:50:52Z", "hours": 2.1769, "text": "Quick announcement Swerve is beginning to be a problem. I am not that experience with unity so swerve ends up flying around most of the time. For this project, I think I might drop swerve entirely, and just make tank drive and throw the kitbot in. Sorry to have to announce this =("}, {"post_id": 37350, "ts": "2026-07-30T00:21:10Z", "hours": 1.3839, "text": "Dev log 2 of Fieldsim redo What did i do? I wrote a basic swerve controller, it allows you to drive the robot around and it even has field oriented driving! I also imported the test field that you might have seen at competitions for robot testing. Side notes: The old mesh for the robot was kinda(extremely) unoptimized. So i replaced it with cubes. Check the screenshot for wireframe view."}, {"post_id": 37252, "ts": "2026-07-29T20:23:28Z", "hours": 0.3333, "text": "i forgor to set up hackatime…. I forgot to set up hackatime, its been like an hr of getting this drivetrain parented properly. Now I can move on to writing a basic movement script. Then i can go through other FRC team’s swerve code and steal logic for wheel rotation. I also need to get a “gyro” working. welp, see ya next time!"}, {"post_id": 37192, "ts": "2026-07-29T18:39:35Z", "hours": 1.4667, "text": "Restarting field sim =( I feel kinda conflicted, with using mosimbuilder for this project. Im kinda stealing their work, so im going to write this from scratch now!"}, {"post_id": 35476, "ts": "2026-07-26T22:47:40Z", "hours": 1.5761, "text": "i made this lil guy, his name is greg"}, {"post_id": 34170, "ts": "2026-07-24T18:11:27Z", "hours": 1.2439, "text": "3128 added! Only took like 3 redos =D Has working intake, shooter, auto align. Not sure how climb worked, so I did not implement .t(didnt really see narwhals using it that much either)"}, {"post_id": 34104, "ts": "2026-07-24T16:11:59Z", "hours": 1.0, "text": "Dev Log #2 Today I tried doing a web build, which did not turn out great. You could not see anything, so I fixed that by adjusting MSAA settings. I am starting my first CAD robot. 3128(im doing the sd districts alliance) intake lookin a bit goofy. Still needs a lot of work before it the robot is finished. After this I plan to add 2102 Comment FRC team suggestions to see your robot added(cad would be rlly tuff)"}, {"post_id": 33642, "ts": "2026-07-23T18:33:43Z", "hours": 1.4303, "text": "Dev Log #1 Today i spent my time optimizing MoSimBuilder. Went from 9 fps -> 30 fps(my laptop kinda bad) I also added my team’s robot. Comment your team number if you want your robot added…"}]...
|
Title: FieldSim by @sircheetodust | Stardance
Dev Title: FieldSim by @sircheetodust | Stardance
Devlogs:
Dev Log #1 Today i spent my time optimizing MoSimBuilder. Went from 9 fps -> 30 fps(my laptop kinda bad) I also added my team’s robot. Comment your team number if you want your robot added…
Dev Log #2 Today I tried doing a web build, which did not turn out great. You could not see anything, so I fixed that by adjusting MSAA settings. I am starting my first CAD robot. 3128(im doing the sd districts alliance) intake lookin a bit goofy. Still needs a lot of work before it the robot is finished. After this I plan to add 2102 Comment FRC team suggestions to see your robot added(cad would be rlly tuff)
3128 added! Only took like 3 redos =D Has working intake, shooter, auto align. Not sure how climb worked, so I did not implement .t(didnt really see narwhals using it that much either)
i made this lil guy, his name is greg
Restarting field sim =( I feel kinda conflicted, with using mosimbuilder for this project. Im kinda stealing their work, so im going to write this from scratch now!
i forgor to set up hackatime…. I forgot to set up hackatime, its been like an hr of getting this drivetrain parented properly. Now I can move on to writing a basic movement script. Then i can go through other FRC team’s swerve code and steal logic for wheel rotation. I also need to get a “gyro” working. welp, see ya next time!
Dev log 2 of Fieldsim redo What did i do? I wrote a basic swerve controller, it allows you to drive the robot around and it even has field oriented driving! I also imported the test field that you might have seen at competitions for robot testing. Side notes: The old mesh for the robot was kinda(extremely) unoptimized. So i replaced it with cubes. Check the screenshot for wireframe view.
Quick announcement Swerve is beginning to be a problem. I am not that experience with unity so swerve ends up flying around most of the time. For this project, I think I might drop swerve entirely, and just make tank drive and throw the kitbot in. Sorry to have to announce this =(
ever seen a tank drive do wheelies? neither have i! Tank drive is working out way better, I didn’t even ask AI for help with this!
Drivable kitbot, Animated intake shafts, and Fuel! This devlog is gonna be a long one. I finished the tank drivetrain along with animated wheels. I also began to add spinning-ness to the intake. I also made the fuel. The drivetrain I finished writing the movement script and set up all of the wheels. I also spent some time tuning physics values to attempt to recreate a somewhat realistic tank drive. Animated spinny thingys I created an easy to implement script, which allows you to bind a key to shaft, and make it spin however fast you want it to! Fuel Added fuel some things still need collision, so dont mind me driving through the hub
Quick materials update All of the materials from onshape look kinda dull(look at the field for reference). I updated the materials, might need to adjust bumper material since it is too strong.
Somewhat working kitbot! In the past 3 hrs of development, I wrote a not physics based intaking and hopper system. I also wrote a very simple shooting method. Intake The previous intake system I made(not devlogged), relied on a bunch of physics. The end result was pretty realistic, but buggy. When fuel was intaked, it would try to occupy the outtake zone of the robot, if there was already fuel there, the robot would “pop” and explode. This new system completly disables fuel physics and teleports fuel to preset positions. It isn’t as realistic, but its less buggy, and leads to less framerate drops! Shooting I added a basic shooter. It takes fuel from the 0th slot in the hopper, shoots it, and then cycles the fuel in the hopper. The shooting is pretty unrealistic compared to the real kitbot. It shoots too high and too far. With a bit of tuning though, this should be fixed. i still need to add collision to the field elements, i keep forgetting 😭
Audio, Camera follow, and new bumper! I added a dynamic audio system to the spinning shaft system. It plays audio from an audio source and adjusts its pitch based on the shaft’s rpm. In addition to this, I added events that can trigger functions in other scripts when the shaft reaches max speed and spools down. I also wrote a 3rd person camera follower, it uses tags on the player to make it easy to implement in other robots! I also remodeled the front bumper of the robot in blender. The original one looked kinda bad since the bevels were not matching with the rest of the bumpers.(screenshots included!)
More audio and shooting improvements Quick update, I am gonna take it easy this weekend with working on this. I added sound effects for the drivetrain and when fuel hits the hub. I also added a QoL improvement. When you start shooting, the robot stops moving, making it easier to shoot and stay in place for accuracy.
FMS implementation under way! I worked on modifying most of my scripts to work with the gamemanager. This allows robot enabling and disabling, which makes the game more realistic! I also made a script which actually makes the RSL(robot status light) strobe when the robot is deactivated, and stay on when the robot is activated! I am going to import normal rebuilt playing field soon so I can make the robot game work!
“welcome to rebuilt, presented by haas” I finally finished implementing the real comp field! It is complete with fuel in the depot, and neutral zone(I haven’t decided what to do about the outpost yet). I set up the robot and all collision. All I need to do is program the actual robot game and UI, and this would be a good, somewhat functional game!
Major Rebuilt progress! Devlog vid since it was too large: https://youtu.be/8LqqLZqSy14 I am almost done getting Rebuilt fully implemented! This took a lot longer than expected. I wrote scripts to handle scoring, hub lights, and heavily modified the gamemanager. i am so bad at driving 😭
Another robot? yea! I decided to work on adding 9450. Their robot would be pretty easy to frankenstein on to a tank drive, which I did in blender. Currently it does absolutely nothing, so stay tuned!
Turret robot nearly done! 9450 is almost done with its implementation into Fieldsim. I added a working automatic aligning turret and hood. This didn’t work initially, some values had to be fine tuned to ensure turret accuracy. The robot can shoot at the hub, and pass both left and right. This turned out pretty good and I hope to keep going Please put FRC team suggestions in comments(better if cad is released)
Illegal scoring penalties implemented I added a system in the gamemanager to detect if the player isnt in their alliance side. If they score while they aren’t, a heavy penalty is added to reds score.
New robot! I added the SilverHawks, 9126. Adding this robot was kind of difficult. For starters, the CAD was too high fidelity, with every single screw and bolt set up. I had to remove all of them and I had to make my own bumpers for this.(which had flipped normals ). I also had to adjust the way turret and hood aiming worked. These were previously locked to only modify the z axis of the gameobjects. I had to write methods to choose a new axis. I also had to write a system for sliding hoppers. I am going to work on a menu, then make a website for this game. The website will have a simple robot tutorial.
Main menu with settings credits and game launching! I finally undertook the process of making the menu. Unity makes it really easy to make UI but getting graphics settings to work took a while. When I first implemented changing graphics settings, the outcome is the complete opposite. If you choose the Horrendous preset, you get maxed out settings and vice versa. I fixed this by reordering options. I also added fullscreen as a toggle and a resolutions dropdown. I also modified the gamemanager and the menu to allow for loading a robot from the main menu. It works by saving your robot index to a playerprefs, and gamemanager loads that corresponding robot. The scripts for camera management and robot enabling and disabling are all modular, so everything works smoothly!
Minor update to Silver Hawks robot I added sound effects to it and a basic indexer sound effect system. I also fixed a major bug where sometimes fuel scored in the hub just disappears(i genuinely dont know how this even happened in the first place) The new indexer SFX system plays as long as the robot is enabled, and it gets a bit louder when you shoot. Added this to make silver hawks robot feel more alive.
Final update to the game, onto the website! I finally finished the base for FieldSimulator. I am now going to work on a website with documentation for modding and a well made download page!
FieldSim documentation and guide website underway! I made a simple static html website inside a subfolder of the repo. Setting up github actions took about 30 minutes . Turns out github servers are slower than they used to be. I also made a simple documentation page and put in some basic info about this project. I kinda stole a lot of styling from a previous project.
#Website update! I made some modifications to the design on the home page to make it easier to see the text in the center. I wrote nearly half of the documentatoin for adding robots!
Fieldsim 1.0.0 is ready! The first version of this project is nearly ready. The download page is up to date and the modding documentation has been completed. Project will not be shipped yet as I will make a trailer. I did not compile for all OSs
Worked on trailer for shipping Heres a random part of the trailer
Swerve and my own teams robot? Yep you read that right. I wrote a very bad swerve script that works. I also acquired the least broken cad of my FRC teams robot. I optimized from about 60 mil vertices to about 4.8 million(ty decimate modifier). Ill try my best to finish this robot, and add swerve to other robots(9126 and 9450)
2658 Σ-Motion 85% completed! I had robotics yesterday, so I decided to work on this again. Everything such as the intake, ball system, turret, and drivetrain are set up. Audio remains as the final thing to be tweaked as it does sound like a very high pitched lawn mower .
Ships:
This is FieldSimulator(or for short FieldSim) It is a recreation of the FRC 2026 Rebuilt game in unity, heavily inspired by MoSimulator and xRC Simulator. It is fully open source and is made modular so people can make custom robots. The most difficult part about making this was probably getting the robot to intake and shoot well. This is my first time ever attempting a unity project this large so this was difficult. The robot would pop and sometimes just explode, so I abandoned a physics based hopper system and made a simple static hopper system where the ball would just be moved to a set position with collision disabled. Then when shooting, the balls collision would be reenabled and the ball would be shot from the robot. Here is the trailer for the game: https://www.youtube.com/watch?v=iRqO79tCtu4 Here is the download page for the game, if you are not familiar with the FRC rebuilt season, I would take a look at the docs. https://thecheetoman.github.io/FieldSim/...
|
1793868894.0724442
|
1793955294.0724442
|
|
39413
|
octoPy by @sircheetodust | Stardance
|
sircheetodust
|
1
|
6.0
|
69
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-29T00:01:36Z", "hours": 6.0, "multiplier": 11.27, "payout": 69, "blessing": "neutral", "text": "This is OctoPy A chip-8 emulator fully written in python that I made while waiting for one of my other projects to finish rating(IT DOESNT EVEN HAVE ONE, ITS BEEN A WEEK, SOMEONE HALP). This project was my first emulator so I am proud to present it. It features a CPU with all of the chip-8s instructions programmed into it. It also has a pygame GUI interface, where you can choose ROMS, test the emulator, and even use your own ROMs(make sure they are for the chip8, this isnt a SCHIP or XOChip). This project had its own fair share of issues, such as the FX0A opcode just freezing the emulator entirely, or when games tried to play sound, your eardrums explode. I fixed all of these and finally finished this project. Please leave feedback!", "repo": "https://github.com/thecheetoman/octoPy", "demo": "https://github.com/thecheetoman/octoPy/releases/tag/v1.0"}]...
|
[{"post_id": 36733, "ts": "202 [{"post_id": 36733, "ts": "2026-07-28T23:57:31Z", "hours": 0.4281, "text": "Readme is useful i wrote the readme and created a gh release"}, {"post_id": 36666, "ts": "2026-07-28T21:27:44Z", "hours": 2.3717, "text": "i am going to eat a tire I might be only compiling this windows. pygbag is not cooperating at all. After this imma work on readme and get ready to ship. Here is a screenshot of the farthest I got it working."}, {"post_id": 36214, "ts": "2026-07-28T04:36:48Z", "hours": 0.9808, "text": "Emulator accuracy improvements Today I ran multiple test ROMS through my emulator. It passed most of the quirks and flags tests. It had issues with they FX0A instruction though. My previous CPU handled this in a way that the code will stop execution forever, not good. So I fixed that(took way too long) and ran the tests again. I can now say I have made my own emulator!"}, {"post_id": 35543, "ts": "2026-07-27T01:38:33Z", "hours": 0.8592, "text": "Dev log #3 Today i finished a boot UI. from here you can choose a game rom and play it. You can also hit esc and return to the menu. I also included test roms just in case someone wants to test the emulator. Emulator doesnt pass some of the tests though so i gotta work on that =("}, {"post_id": 34943, "ts": "2026-07-26T01:58:28Z", "hours": 0.6817, "text": "Got the emulator working I finally got the emulator working. Here is a quick clip of me playing pong, forgive my nonexistent skills at pong"}, {"post_id": 34380, "ts": "2026-07-25T01:29:25Z", "hours": 0.9022, "text": "Dev log #1 This is a short project that I hope to finish in a few days… Today I researched how the Chip-8 works, got some test ROMS, and wrote my CPU. Next I hope to make a GUI that i can even export to web. Im not sure what image to put here so here is js a pic of code"}]...
|
Title: octoPy by @sircheetodust | Stardance
Devlo Title: octoPy by @sircheetodust | Stardance
Devlogs:
Dev log #1 This is a short project that I hope to finish in a few days… Today I researched how the Chip-8 works, got some test ROMS, and wrote my CPU. Next I hope to make a GUI that i can even export to web. Im not sure what image to put here so here is js a pic of code
Got the emulator working I finally got the emulator working. Here is a quick clip of me playing pong, forgive my nonexistent skills at pong
Dev log #3 Today i finished a boot UI. from here you can choose a game rom and play it. You can also hit esc and return to the menu. I also included test roms just in case someone wants to test the emulator. Emulator doesnt pass some of the tests though so i gotta work on that =(
Emulator accuracy improvements Today I ran multiple test ROMS through my emulator. It passed most of the quirks and flags tests. It had issues with they FX0A instruction though. My previous CPU handled this in a way that the code will stop execution forever, not good. So I fixed that(took way too long) and ran the tests again. I can now say I have made my own emulator!
i am going to eat a tire I might be only compiling this windows. pygbag is not cooperating at all. After this imma work on readme and get ready to ship. Here is a screenshot of the farthest I got it working.
Readme is useful i wrote the readme and created a gh release
Ships:
This is OctoPy A chip-8 emulator fully written in python that I made while waiting for one of my other projects to finish rating(IT DOESNT EVEN HAVE ONE, ITS BEEN A WEEK, SOMEONE HALP). This project was my first emulator so I am proud to present it. It features a CPU with all of the chip-8s instructions programmed into it. It also has a pygame GUI interface, where you can choose ROMS, test the emulator, and even use your own ROMs(make sure they are for the chip8, this isnt a SCHIP or XOChip). This project had its own fair share of issues, such as the FX0A opcode just freezing the emulator entirely, or when games tried to play sound, your eardrums explode. I fixed all of these and finally finished this project. Please leave feedback!...
|
1793915559.9379113
|
1794001959.9379113
|
|
41304
|
Tennis ball turret by @sircheetodust | Stardance
|
sircheetodust
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tennis ball turret by @sircheetodust | Star Title: Tennis ball turret by @sircheetodust | Stardance...
|
1793559330.0510743
|
1794164130.0510743
|
|
56029
|
hop off bro by @sircheetodust | Stardance
|
sircheetodust
|
0
|
7.09
|
0
|
[]
|
[{"post_id": 67504, "ts": "202 [{"post_id": 67504, "ts": "2026-09-13T17:00:15Z", "hours": 1.0344, "text": "Firmware update! I set up platform io since arduino ide is very stinky. I wrote a controller for the screen and made those helper functions accessible to the main script."}, {"post_id": 63956, "ts": "2026-09-08T01:31:03Z", "hours": 2.05, "text": "CAD and PCB update! CAD(image 1) I finished basic cad of the case. Looks pretty good for like 2 hrs of inexperienced CADing ngl. PCB(image 2) Turns out i used the wrong footprint for the LED’s so i changed them to another wrong footprint and then changed it to the correct one. Also I changed silkscreen art to better reflect “hop off your computer bro” im so fancy with raytraced pic of pcb"}, {"post_id": 63353, "ts": "2026-09-07T04:19:15Z", "hours": 1.4189, "text": "CAD update: I started . I imported everything into fusion and started cadding the bottom part of the case. The difficult part was making the cuttout for the screen. I drew a sketch of the outline of the screen, exported it as a dxf and used that dxf to make the rest of the case."}, {"post_id": 62507, "ts": "2026-09-05T22:14:31Z", "hours": 1.5333, "text": "PCB done! This is very late news since I actually finished this 5 days ago, I just haven’t posted a devlog for it yet. I routed all traces on the PCB and made some silkscreen art. This was really easy because of my hackpad(im still waiting on 3d print for it). I plan to start CAD -ing everything today!"}, {"post_id": 57743, "ts": "2026-08-30T00:38:18Z", "hours": 1.0486, "text": "Designed PCB schematic, and set up github repo holy locked in kicad session I decided ill use up those LEDs from my hackpad kit since I didnt use them. They will illuminate the switches when the alarm goes off(if all goes to plan). Getting the boxes legit took me 10 minutes cuz I forgot everthing after making the gooberpad. This is gonna be all worth it(i hope)"}]...
|
Title: hop off bro by @sircheetodust | Stardance
Title: hop off bro by @sircheetodust | Stardance
Devlogs:
Designed PCB schematic, and set up github repo holy locked in kicad session I decided ill use up those LEDs from my hackpad kit since I didnt use them. They will illuminate the switches when the alarm goes off(if all goes to plan). Getting the boxes legit took me 10 minutes cuz I forgot everthing after making the gooberpad. This is gonna be all worth it(i hope)
PCB done! This is very late news since I actually finished this 5 days ago, I just haven’t posted a devlog for it yet. I routed all traces on the PCB and made some silkscreen art. This was really easy because of my hackpad(im still waiting on 3d print for it). I plan to start CAD -ing everything today!
CAD update: I started . I imported everything into fusion and started cadding the bottom part of the case. The difficult part was making the cuttout for the screen. I drew a sketch of the outline of the screen, exported it as a dxf and used that dxf to make the rest of the case.
CAD and PCB update! CAD(image 1) I finished basic cad of the case. Looks pretty good for like 2 hrs of inexperienced CADing ngl. PCB(image 2) Turns out i used the wrong footprint for the LED’s so i changed them to another wrong footprint and then changed it to the correct one. Also I changed silkscreen art to better reflect “hop off your computer bro” im so fancy with raytraced pic of pcb
Firmware update! I set up platform io since arduino ide is very stinky. I wrote a controller for the screen and made those helper functions accessible to the main script....
|
1793361242.323721
|
1793966042.323721
|
|
67795
|
Omni Directional Drivebase by @sircheetodust | Sta Omni Directional Drivebase by @sircheetodust | Stardance...
|
sircheetodust
|
0
|
2.36
|
0
|
[]
|
[{"post_id": 76852, "ts": "202 [{"post_id": 76852, "ts": "2026-10-04T20:18:08Z", "hours": 1.1431, "text": "Devlog 2! Welcome back, today I made the body of the robot and made some modifications to the adapters. I shortened the shaft adapters by 8 mm to stop the wheel from protruding out as much as it did. As for the base, I didnt do much extra just yet. Soon i am going to make 2 mounts for the L298N motor drivers which control the motor, a mount for the arduino, and comms SBC and buck converter."}, {"post_id": 76606, "ts": "2026-10-04T04:52:39Z", "hours": 1.2178, "text": "Devlog 01! I am planning to make an X drivetrain with omni wheels and 12 V 600 rpm motors. I started out by throwing stuff into onshape and hoping it works. So far I have this testing wheel assembly, which I will mount in an X shape like this diagram I definetly did not steal from the vex website. Electronics wise, I will have an arduino uno r4 + motor controller hat, and a rock 4 c+ for live coms via controller and telemetry to my laptop like FRC robots. Firmware wise, I have already have a coms system which relays laptop signals to the arduino and can allow for a over the air UI system. Arduino is also simple enough so I will spend the most time cadding this(no idea what im doing). wait onshape has dark mode?"}]...
|
Title: Omni Directional Drivebase by @sircheetodus Title: Omni Directional Drivebase by @sircheetodust | Stardance
Devlogs:
Devlog 01! I am planning to make an X drivetrain with omni wheels and 12 V 600 rpm motors. I started out by throwing stuff into onshape and hoping it works. So far I have this testing wheel assembly, which I will mount in an X shape like this diagram I definetly did not steal from the vex website. Electronics wise, I will have an arduino uno r4 + motor controller hat, and a rock 4 c+ for live coms via controller and telemetry to my laptop like FRC robots. Firmware wise, I have already have a coms system which relays laptop signals to the arduino and can allow for a over the air UI system. Arduino is also simple enough so I will spend the most time cadding this(no idea what im doing). wait onshape has dark mode?
Devlog 2! Welcome back, today I made the body of the robot and made some modifications to the adapters. I shortened the shaft adapters by 8 mm to stop the wheel from protruding out as much as it did. As for the base, I didnt do much extra just yet. Soon i am going to make 2 mounts for the L298N motor drivers which control the motor, a mount for the arduino, and comms SBC and buck converter....
|
1793735382.4912622
|
1794340182.4912622
|
|
72254
|
hackintosh thinkpad by @sirbouncer | Stardance
|
sirbouncer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hackintosh thinkpad by @sirbouncer | Starda Title: hackintosh thinkpad by @sirbouncer | Stardance...
|
1793432846.9981506
|
1794037646.9981506
|
|
59482
|
ExoQuest by @siratalmustaqim568 | Stardance
|
siratalmustaqim568
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ExoQuest by @siratalmustaqim568 | Stardance
|
1793559568.8690047
|
1794164368.8690047
|
|
14777
|
Untitled project by @sira | Stardance
|
sira
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @sira | Stardance
|
1793440593.6281369
|
1794045393.6281369
|
|
24297
|
AdmitPredictAI by @sira | Stardance
|
sira
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-23T17:31:07Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made an AI powered college admissions website, check it out! Feedback is expected too!", "repo": "https://github.com/aryasira/AdmitPredictAI", "demo": "https://admit-predict-ai.vercel.app"}]...
|
[{"post_id": 14004, "ts": "202 [{"post_id": 14004, "ts": "2026-06-22T23:51:36Z", "hours": 0.3358, "text": "Backend logic"}]...
|
Title: AdmitPredictAI by @sira | Stardance
Devlog Title: AdmitPredictAI by @sira | Stardance
Devlogs:
Backend logic
Ships:
I made an AI powered college admissions website, check it out! Feedback is expected too!...
|
1793940783.7807827
|
1794027183.7807827
|
|
16458
|
Frictionless by @sirLewis | Stardance
|
sirLewis
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @sirLewis | Stardance
|
1793469256.6198285
|
1794074056.6198285
|
|
152
|
Untitled project by @sinismylastname | Stardance
|
sinismylastname
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @sinismylastname | Star Title: Untitled project by @sinismylastname | Stardance...
|
1793623754.0954971
|
1794487754.0954971
|
|
767
|
Furloined by @sinismylastname | Stardance
|
sinismylastname
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Furloined by @sinismylastname | Stardance
|
1793624174.7338479
|
1794488174.7338479
|
|
19006
|
Untitled by @sinismylastname | Stardance
|
sinismylastname
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @sinismylastname | Stardance
|
1793181331.5442793
|
1794045331.5442793
|
|
19007
|
Storyrooms by @sinismylastname | Stardance
|
sinismylastname
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Storyrooms by @sinismylastname | Stardance
|
1793670805.6286902
|
1794534805.6286902
|
|
37520
|
Personal Portfolio Website by @sinismylastname | S Personal Portfolio Website by @sinismylastname | Stardance...
|
sinismylastname
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Personal Portfolio Website by @sinismylastn Title: Personal Portfolio Website by @sinismylastname | Stardance...
|
1793609754.2470808
|
1794473754.2470808
|
|
15540
|
My very own WebOS by @sinhatani11 | Stardance
|
sinhatani11
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @sinhatani11 | Stardan Title: My very own WebOS by @sinhatani11 | Stardance...
|
1793530329.4792056
|
1794135129.4792056
|
|
12875
|
My first slack bot! by @sinhatamish | Stardance
|
sinhatamish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @sinhatamish | Stard Title: My first slack bot! by @sinhatamish | Stardance...
|
1793450927.4320896
|
1794055727.4320896
|
|
15419
|
Rekindled Dawns by @sinharaghav53 | Stardance
|
sinharaghav53
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Rekindled Dawns by @sinharaghav53 | Stardan Title: Rekindled Dawns by @sinharaghav53 | Stardance...
|
1793418952.1999547
|
1794023752.1999547
|
|
23823
|
Meriona by @sinhaaanya87 | Stardance
|
sinhaaanya87
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Meriona by @sinhaaanya87 | Stardance
|
1793991070.4918017
|
1794595870.4918017
|
|
49351
|
A replica of JARVIS by @sinha_advait11 | Stardance
|
sinha_advait11
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A replica of JARVIS by @sinha_advait11 | St Title: A replica of JARVIS by @sinha_advait11 | Stardance...
|
1793278568.5443742
|
1793883368.5443742
|
|
25206
|
LLM Verdict by @singularitycodes | Stardance
|
singularitycodes
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: LLM Verdict by @singularitycodes | Stardanc Title: LLM Verdict by @singularitycodes | Stardance...
|
1793303243.527847
|
1793908043.527847
|
|
48405
|
My awesome macropad! by @singrohagaurav3 | Stardan My awesome macropad! by @singrohagaurav3 | Stardance...
|
singrohagaurav3
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @singrohagaurav3 | Title: My awesome macropad! by @singrohagaurav3 | Stardance...
|
1793969627.019566
|
1794574427.019566
|
|
619
|
Midi Clarinet by @singhvihaan208 | Stardance
|
singhvihaan208
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Midi Clarinet by @singhvihaan208 | Stardanc Title: Midi Clarinet by @singhvihaan208 | Stardance...
|
1793522973.0077736
|
1794127773.0077736
|
|
41225
|
Untitled by @singhvihaan208 | Stardance
|
singhvihaan208
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @singhvihaan208 | Stardance
|
1793551977.2741988
|
1794156777.2741988
|
|
15407
|
My first slack bot! by @singhtrisha0712 | Stardanc My first slack bot! by @singhtrisha0712 | Stardance...
|
singhtrisha0712
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @singhtrisha0712 | S Title: My first slack bot! by @singhtrisha0712 | Stardance...
|
1793339878.396399
|
1793944678.396399
|
|
49797
|
Frictionless by @singhsodi | Stardance
|
singhsodi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @singhsodi | Stardance
|
1793303587.4739902
|
1793908387.4739902
|
|
43910
|
BIT-BOT by @singhshiv3108 | Stardance
|
singhshiv3108
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-17T15:12:35Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Slack bot named Bit-Bot, it shows ysws catalog and details. Challenging part was playing with api. I am proud of That it works as intended", "repo": "https://github.com/ShivSingh3108/Slack-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0B8B8SR86A"}]...
|
[{"post_id": 66058, "ts": "202 [{"post_id": 66058, "ts": "2026-09-11T17:00:26Z", "hours": 1.5628, "text": "In this Devlog , I made my bot give details about specific ysws events(Status, Description and Deadline). Also Added 2 not so important commands( one gives info about bot and other feeds bit bot)."}, {"post_id": 63056, "ts": "2026-09-06T17:12:10Z", "hours": 1.0086, "text": "I am working on Slack bot (bit bot). In this Devlog I did initial setup for bot and add commands like ascend which pings and ysws which shows ysws catalog. Getting Api and Show what i want to was the hardest part . In next Devlog I’ll add sortng feature and more. Thank you(Attached picture is output my bot."}]...
|
Title: BIT-BOT by @singhshiv3108 | Stardance
Devl Title: BIT-BOT by @singhshiv3108 | Stardance
Devlogs:
I am working on Slack bot (bit bot). In this Devlog I did initial setup for bot and add commands like ascend which pings and ysws which shows ysws catalog. Getting Api and Show what i want to was the hardest part . In next Devlog I’ll add sortng feature and more. Thank you(Attached picture is output my bot.
In this Devlog , I made my bot give details about specific ysws events(Status, Description and Deadline). Also Added 2 not so important commands( one gives info about bot and other feeds bit bot).
Ships:
I made Slack bot named Bit-Bot, it shows ysws catalog and details. Challenging part was playing with api. I am proud of That it works as intended...
|
1793796979.7749445
|
1793883379.7749445
|
|
63498
|
PORTFOLIO by @singhshiv3108 | Stardance
|
singhshiv3108
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T12:05:46Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I MADE THIS SITE FOR SHOWCASING MY PROJECTS AND TO WORK AS MY PORTFOLIO, NOTHING MUCH WAS CHALLENGING I OCASSIONALLY MAKE SITE EXCEPT FIGURING OUT WHAT TO DO AND ALSO PUSHING README REMOTELY . LANGUAGES USED HTML AMD CSS. MY SITE HAS SEVERAL SECTION , IMG, DIV, LINK ,FOOTER , NAV BAR , FAVICON. IT ALSO HAS A SLEEPING CAT AND A FUN EASTER EGG.", "repo": "https://github.com/ShivSingh3108/PORTFOLIOO", "demo": "https://shivsingh3108.github.io/PORTFOLIOO/"}]...
|
[{"post_id": 71166, "ts": "202 [{"post_id": 71166, "ts": "2026-09-20T11:55:42Z", "hours": 0.7258, "text": "Added a Favicon , Google font, Readme and did some debugging(I had problem pushing readme later realized utf16 was causing the problem , i usually put readme manually in github but this time i though of adding it through commands along with other files.)"}, {"post_id": 71109, "ts": "2026-09-20T09:47:08Z", "hours": 0.9753, "text": "Devlog 3: Completed page 2(Project) and added a fun easter egg . Each project has its demo and repo added to the site."}, {"post_id": 70758, "ts": "2026-09-19T18:24:34Z", "hours": 1.4147, "text": "Devlog 2: added a new updated interface ,navigation bar, footer and a sleeping cat. Made a separate page for projects ( under construction) and some presentation improvement."}, {"post_id": 70186, "ts": "2026-09-18T17:17:21Z", "hours": 1.8242, "text": "Devlog 1: I am working on personal website. It tells about me , my projects and etc. Uses html and css. In nxt Devlog i might add few more pages."}]...
|
Title: PORTFOLIO by @singhshiv3108 | Stardance
De Title: PORTFOLIO by @singhshiv3108 | Stardance
Devlogs:
Devlog 1: I am working on personal website. It tells about me , my projects and etc. Uses html and css. In nxt Devlog i might add few more pages.
Devlog 2: added a new updated interface ,navigation bar, footer and a sleeping cat. Made a separate page for projects ( under construction) and some presentation improvement.
Devlog 3: Completed page 2(Project) and added a fun easter egg . Each project has its demo and repo added to the site.
Added a Favicon , Google font, Readme and did some debugging(I had problem pushing readme later realized utf16 was causing the problem , i usually put readme manually in github but this time i though of adding it through commands along with other files.)
Ships:
I MADE THIS SITE FOR SHOWCASING MY PROJECTS AND TO WORK AS MY PORTFOLIO, NOTHING MUCH WAS CHALLENGING I OCASSIONALLY MAKE SITE EXCEPT FIGURING OUT WHAT TO DO AND ALSO PUSHING README REMOTELY . LANGUAGES USED HTML AMD CSS. MY SITE HAS SEVERAL SECTION , IMG, DIV, LINK ,FOOTER , NAV BAR , FAVICON. IT ALSO HAS A SLEEPING CAT AND A FUN EASTER EGG....
|
1793832718.2735367
|
1793919118.2735367
|
|
64563
|
GLITCH OS by @singhshiv3108 | Stardance
|
singhshiv3108
|
2
|
30.0
|
34
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-14T18:46:19Z", "hours": 12.0, "multiplier": 2.82, "payout": 34, "blessing": "neutral", "text": "I updated my webos now it has weather, search bar, two new windows one of them having i frame to show case video , new terminal commands and few smaller features and fixes. Most challenging and frustrating part was actually small or big fixes becuz it used to felt boring and repetitive and thanks to me i added animation at starting , so for everytime i have to check whether my fixes worked i had to go through that torturing animation but….. the thing i am proud about is animation itself . I hope you like MY GLITCH OS!!!!!!. –Thank you", "repo": "https://github.com/ShivSingh3108/WebOS", "demo": "https://shivsingh3108.github.io/WebOS/"}, {"ship_num": 2, "ts": "2026-10-06T22:56:51Z", "hours": 18.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Web OS , Challenging part was handling several similar codes like one miss and half of the windows disappears but later i got used to it. I am Actually proud of Whole project , i got to learn alot out of this.", "repo": "https://github.com/ShivSingh3108/WebOS", "demo": "https://shivsingh3108.github.io/WebOS/"}]...
|
[{"post_id": 79614, "ts": "202 [{"post_id": 79614, "ts": "2026-10-14T18:32:49Z", "hours": 5.9747, "text": "DEVLOG 14: The Biggest and the last devlog . i’ll divide this log in 3 parts. 1) Add : i added gallery tab , more videos in glitchtv and next and previous button to control them,few more commands such as contact,weather ,gallery, glitchtv. and added a basic manual in iris window. 2)Style: i improved scrollbar style and added scroll bar to windows that needed it .3) Debug: this is where most time is gone, earlier calendar used to show a junk of grid and to fix it user has to toggle with buttons but in this log i removed that junk or whatever you call that, then i saw that when i type beyond viewport of window in notes my window header disappears so i fixed that , terminal scroll bar was also going beyond the windowheader so i made another div it contain it and conntact command also had to much issue ig becuz of tag atlast i fixed searchbar it was the easy i just added name=“q” in form instead of input tag (there might me more fixes but these were major ones)."}, {"post_id": 79020, "ts": "2026-10-12T11:54:30Z", "hours": 1.4344, "text": "DEVLOG 13 Ig: in this devlog i added search bar. search bar wa easy to put but unfortunatly my header css was so weak no matter what i do it wont align as i wanted but somehow i did it . Coming back to search bar it still needs some fix when i search it doesnt show result instead just stays at google homepage."}, {"post_id": 78749, "ts": "2026-10-11T14:21:24Z", "hours": 1.8347, "text": "DEVLOG 12: In this devlog , I fixed video error actually it wasnt error ig. i searched on youtube and i found out i should use go live extension and it worked . i also added weather and it works for all user!!!! you just have to give it permission , earlier it was only showing my weather but then I surfed on yt for how to make it work for every user and i found . (ngl yt helped alot in this devlog)."}, {"post_id": 78672, "ts": "2026-10-11T08:00:05Z", "hours": 1.5678, "text": "DEVLOG 11: In this log i added booting animation , ngl it was hard more like lengthy , i earlier implemented animation in projects but this time it was big . Glitch TV is not debugged yet cuz i was bored with adding new window , it was repetitive so i thought lets add something ."}, {"post_id": 78133, "ts": "2026-10-09T17:55:34Z", "hours": 1.0669, "text": "DEVLOG 10: First Devlog for web OS 2 . In this log i added fully functional new window/app i.e. Glitch tv which uses I frame to show yt video although currently video aren’t working I tried for while but I will fix it by next devlog ."}, {"post_id": 77422, "ts": "2026-10-06T22:22:29Z", "hours": 4.1797, "text": "DEEVLOG 9: The last and the biggest devlog!!!!! in this devlog i added custom drag ,pointer cursor, new terminal commands, new app icons , fullscreen and minimize button ,improved css and few debugging."}, {"post_id": 76757, "ts": "2026-10-04T14:43:14Z", "hours": 2.135, "text": "Devlog 8: In this devlog i added terminal window , improved style and added a custom cursor."}, {"post_id": 76141, "ts": "2026-10-02T14:10:56Z", "hours": 1.9756, "text": "DEVLOG 7: Fixed several issues with notes window (dragging issue , notes’s div obstructing welcome windows icon, and majorly i couldnt type anything in notes tab) and Improved Calendars style."}, {"post_id": 75674, "ts": "2026-09-30T18:22:44Z", "hours": 2.3286, "text": "DEVLOG (I don’t remember no. ;) : In this devlog i added a new app calendar and also made its window draggable , closable and obviously openable. I struggled app opening later i found it was some variable name issue. I used Fullcalendar Javascript library to added dynamic calendar interface, currently its css is bit off but i’ll polish it later."}, {"post_id": 74462, "ts": "2026-09-27T12:54:09Z", "hours": 0.94, "text": "Devlog 5 : I added closing and opening of my window ."}, {"post_id": 73684, "ts": "2026-09-25T17:59:42Z", "hours": 2.78, "text": "DEVLOG 4: window is now movable, time had some problem but now it shows accurate timing , css of window was messed up so it took some time to fix also added handle to the window ."}, {"post_id": 72768, "ts": "2026-09-23T18:23:15Z", "hours": 0.6478, "text": "Devlog3: Not much in this devlog just added time and fixed viewport problem ."}, {"post_id": 72343, "ts": "2026-09-22T18:23:12Z", "hours": 1.9675, "text": "Devlog 2:Added Window , blur, and improved style. Currently it is going slightly outside of viewport ,although i fixed it but it still seems off so i might check it once."}, {"post_id": 71892, "ts": "2026-09-21T18:22:00Z", "hours": 0.9389, "text": "Devlog 1: I am making a webos named glitch . In this devlog i did basic setup such as background setup , text, and etc"}]...
|
Title: GLITCH OS by @singhshiv3108 | Stardance
De Title: GLITCH OS by @singhshiv3108 | Stardance
Devlogs:
Devlog 1: I am making a webos named glitch . In this devlog i did basic setup such as background setup , text, and etc
Devlog 2:Added Window , blur, and improved style. Currently it is going slightly outside of viewport ,although i fixed it but it still seems off so i might check it once.
Devlog3: Not much in this devlog just added time and fixed viewport problem .
DEVLOG 4: window is now movable, time had some problem but now it shows accurate timing , css of window was messed up so it took some time to fix also added handle to the window .
Devlog 5 : I added closing and opening of my window .
DEVLOG (I don’t remember no. ;) : In this devlog i added a new app calendar and also made its window draggable , closable and obviously openable. I struggled app opening later i found it was some variable name issue. I used Fullcalendar Javascript library to added dynamic calendar interface, currently its css is bit off but i’ll polish it later.
DEVLOG 7: Fixed several issues with notes window (dragging issue , notes’s div obstructing welcome windows icon, and majorly i couldnt type anything in notes tab) and Improved Calendars style.
Devlog 8: In this devlog i added terminal window , improved style and added a custom cursor.
DEEVLOG 9: The last and the biggest devlog!!!!! in this devlog i added custom drag ,pointer cursor, new terminal commands, new app icons , fullscreen and minimize button ,improved css and few debugging.
DEVLOG 10: First Devlog for web OS 2 . In this log i added fully functional new window/app i.e. Glitch tv which uses I frame to show yt video although currently video aren’t working I tried for while but I will fix it by next devlog .
DEVLOG 11: In this log i added booting animation , ngl it was hard more like lengthy , i earlier implemented animation in projects but this time it was big . Glitch TV is not debugged yet cuz i was bored with adding new window , it was repetitive so i thought lets add something .
DEVLOG 12: In this devlog , I fixed video error actually it wasnt error ig. i searched on youtube and i found out i should use go live extension and it worked . i also added weather and it works for all user!!!! you just have to give it permission , earlier it was only showing my weather but then I surfed on yt for how to make it work for every user and i found . (ngl yt helped alot in this devlog).
DEVLOG 13 Ig: in this devlog i added search bar. search bar wa easy to put but unfortunatly my header css was so weak no matter what i do it wont align as i wanted but somehow i did it . Coming back to search bar it still needs some fix when i search it doesnt show result instead just stays at google homepage.
DEVLOG 14: The Biggest and the last devlog . i’ll divide this log in 3 parts. 1) Add : i added gallery tab , more videos in glitchtv and next and previous button to control them,few more commands such as contact,weather ,gallery, glitchtv. and added a basic manual in iris window. 2)Style: i improved scrollbar style and added scroll bar to windows that needed it .3) Debug: this is where most time is gone, earlier calendar used to show a junk of grid and to fix it user has to toggle with buttons but in this log i removed that junk or whatever you call that, then i saw that when i type beyond viewport of window in notes my window header disappears so i fixed that , terminal scroll bar was also going beyond the windowheader so i made another div it contain it and conntact command also had to much issue ig becuz of tag atlast i fixed searchbar it was the easy i just added name=“q” in form instead of input tag (there might me more fixes but these were major ones).
Ships:
I made a Web OS , Challenging part was handling several similar codes like one miss and half of the windows disappears but later i got used to it. I am Actually proud of Whole project , i got to learn alot out of this.
I updated my webos now it has weather, search bar, two new windows one of them having i frame to show case video , new terminal commands and few smaller features and fixes. Most challenging and frustrating part was actually small or big fixes becuz it used to felt boring and repetitive and thanks to me i added animation at starting , so for everytime i have to check whether my fixes worked i had to go through that torturing animation but….. the thing i am proud about is animation itself . I hope you like MY GLITCH OS!!!!!!. –Thank you...
|
1793836105.1095722
|
1793922505.1095722
|
|
68662
|
keykey by @singhshiv3108 | Stardance
|
singhshiv3108
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: keykey by @singhshiv3108 | Stardance
|
1793465668.2848504
|
1794329668.2848504
|
|
69846
|
Pet by @singhshiv3108 | Stardance
|
singhshiv3108
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pet by @singhshiv3108 | Stardance
|
1793738879.232586
|
1794602879.232586
|
|
69847
|
Cyber-PETS by @singhshiv3108 | Stardance
|
singhshiv3108
|
1
|
9.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-28T19:16:40Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made 2 Desktop pet , you get one at random. Ig guess everthing was not so Challenging thanks to such a detailed guide . I am proud of making 2 pets and getting one at random feature(ig its unique). To get random pet run .exe , there’s a chance(50:50) to get other pet . Readme has everything you’ll need to know. Thank you .", "repo": "https://github.com/ShivSingh3108/DESKTOP-PET", "demo": "https://shivsingh3108.itch.io/cyber-pets"}]...
|
[{"post_id": 83813, "ts": "202 [{"post_id": 83813, "ts": "2026-10-28T17:31:04Z", "hours": 1.95, "text": "DEVLOG 6: Final I tried to add Random Cybersecurity info although it is not so random , it actives at idle, i also added lore for my 2nd pet and a right click menu and also a sleep animation ."}, {"post_id": 83056, "ts": "2026-10-26T18:22:16Z", "hours": 1.1731, "text": "DEVLOG 5 ig: In this log i fixed my pet’s particle , and also as per my idea added another , it has basic functionally (going to add few more for it by next devlog) and one of the core mechanism of my project was getting one random is now live and works .Although i am no planning to store that one random pet so, so now its like when ever you open my project it gives random.Which ig is goood ,since i want you guys experience both the pets.(By the next log project will be finished)."}, {"post_id": 82423, "ts": "2026-10-24T19:19:52Z", "hours": 3.2644, "text": "Devlog 4: In this log i added idle animation, and timed text when you click and also double click which opens a site. I faced issue in timed text , sometimes text was croped sometimes next line wont pop and i also added particle but it isnt working as intented . now i am thinking to add another pet such that user will get one random (its not fix tho i am planning currently)"}, {"post_id": 81270, "ts": "2026-10-20T15:33:07Z", "hours": 1.57, "text": "DEVLOG3: In this devlog i added dragging, idling, flipping at the border , text and shaders."}, {"post_id": 80957, "ts": "2026-10-19T11:53:15Z", "hours": 1.0147, "text": "DEVLOG 2: Added my own sprite and movement, it took me time to finalize sprite ( i made several) and also my movement code wasnt working later i realised i didnt even attached the script 😭."}, {"post_id": 80165, "ts": "2026-10-16T14:19:00Z", "hours": 0.4753, "text": "DEVLOG 1: In this log , I did basic setup and added sprite (temporary sprite I am looking forward to make my own currently I have no idea what theme I should select) and also I added animation and collision body."}]...
|
Title: Cyber-PETS by @singhshiv3108 | Stardance
D Title: Cyber-PETS by @singhshiv3108 | Stardance
Devlogs:
DEVLOG 1: In this log , I did basic setup and added sprite (temporary sprite I am looking forward to make my own currently I have no idea what theme I should select) and also I added animation and collision body.
DEVLOG 2: Added my own sprite and movement, it took me time to finalize sprite ( i made several) and also my movement code wasnt working later i realised i didnt even attached the script 😭.
DEVLOG3: In this devlog i added dragging, idling, flipping at the border , text and shaders.
Devlog 4: In this log i added idle animation, and timed text when you click and also double click which opens a site. I faced issue in timed text , sometimes text was croped sometimes next line wont pop and i also added particle but it isnt working as intented . now i am thinking to add another pet such that user will get one random (its not fix tho i am planning currently)
DEVLOG 5 ig: In this log i fixed my pet’s particle , and also as per my idea added another , it has basic functionally (going to add few more for it by next devlog) and one of the core mechanism of my project was getting one random is now live and works .Although i am no planning to store that one random pet so, so now its like when ever you open my project it gives random.Which ig is goood ,since i want you guys experience both the pets.(By the next log project will be finished).
DEVLOG 6: Final I tried to add Random Cybersecurity info although it is not so random , it actives at idle, i also added lore for my 2nd pet and a right click menu and also a sleep animation .
Ships:
I made 2 Desktop pet , you get one at random. Ig guess everthing was not so Challenging thanks to such a detailed guide . I am proud of making 2 pets and getting one at random feature(ig its unique). To get random pet run .exe , there’s a chance(50:50) to get other pet . Readme has everything you’ll need to know. Thank you ....
|
1793814847.2412357
|
1793901247.2412357
|
|
71796
|
Firewall V/S Trojan by @singhshiv3108 | Stardance
|
singhshiv3108
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T14:07:34Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Firewall Vs Trojan : Mario like 2d platformer with 2 minigames ( Platforming and boss fight). Challenging part was making my enemy pierce mc instead of bounce back considering it a wall , i eventually fixed it using collision layer and mask. I am proud of new things that implemented in short span of time and proud of of overall game. all you need is in readme as well as in itch.io description", "repo": "https://github.com/ShivSingh3108/GAMEFVST", "demo": "https://shivsingh3108.itch.io/firewallvstrojan"}]...
|
[{"post_id": 85462, "ts": "202 [{"post_id": 85462, "ts": "2026-10-31T11:22:20Z", "hours": 1.0592, "text": "DEVLOG 4: LAST DEVLOG!!!!! and LAST PROJECT SUBMISSION. In this log I added Start scene ,Dead scene/restart and Win scene using control,sprite2d,labels,and buttons. Are scene were created by me btw."}, {"post_id": 85254, "ts": "2026-10-31T00:56:33Z", "hours": 5.0758, "text": "DEVLOG 3:In this log finished my whole second and finished pending of 1st scene. in 1st scene i added interactive element, in 2nd scene i add an enemy who charges at us and stuns at wall and we have to calm him. i also added lore. next devlog will cover restart/dead screen, startscreen and win/end screen."}, {"post_id": 84943, "ts": "2026-10-30T16:08:54Z", "hours": 2.3014, "text": "DEVLOG 2: I almost completed 1 scene and started with next(in progress).In 1st scene i put some assets and changed bachground and made two more similar enemy."}, {"post_id": 84397, "ts": "2026-10-29T16:22:19Z", "hours": 1.6583, "text": "DEVLOG 1( i am writting this third time 😭): I am going to grind this project quickly. in this log i added basic setup of nodes like sprite2d for background, staticbody, collision for floor and obstruction,characterbody , animatedsprite for mc and enemy(mario like going back and fro and kills on contact). mc has walk and jump with walking animation added. and thankfully i have my assets so i dont have to waste time (ya mc is from desktop pet)."}]...
|
Title: Firewall V/S Trojan by @singhshiv3108 | Sta Title: Firewall V/S Trojan by @singhshiv3108 | Stardance
Devlogs:
DEVLOG 1( i am writting this third time 😭): I am going to grind this project quickly. in this log i added basic setup of nodes like sprite2d for background, staticbody, collision for floor and obstruction,characterbody , animatedsprite for mc and enemy(mario like going back and fro and kills on contact). mc has walk and jump with walking animation added. and thankfully i have my assets so i dont have to waste time (ya mc is from desktop pet).
DEVLOG 2: I almost completed 1 scene and started with next(in progress).In 1st scene i put some assets and changed bachground and made two more similar enemy.
DEVLOG 3:In this log finished my whole second and finished pending of 1st scene. in 1st scene i added interactive element, in 2nd scene i add an enemy who charges at us and stuns at wall and we have to calm him. i also added lore. next devlog will cover restart/dead screen, startscreen and win/end screen.
DEVLOG 4: LAST DEVLOG!!!!! and LAST PROJECT SUBMISSION. In this log I added Start scene ,Dead scene/restart and Win scene using control,sprite2d,labels,and buttons. Are scene were created by me btw.
Ships:
I made Firewall Vs Trojan : Mario like 2d platformer with 2 minigames ( Platforming and boss fight). Challenging part was making my enemy pierce mc instead of bounce back considering it a wall , i eventually fixed it using collision layer and mask. I am proud of new things that implemented in short span of time and proud of of overall game. all you need is in readme as well as in itch.io description...
|
1793951603.7309394
|
1794038003.7309394
|
|
44830
|
GitHub City by @singhranjeet8810 | Stardance
|
singhranjeet8810
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: GitHub City by @singhranjeet8810 | Stardanc Title: GitHub City by @singhranjeet8810 | Stardance...
|
1793296584.5211873
|
1793901384.5211873
|
|
47547
|
Drone Delivery by @singhpurab11sinner | Stardance
|
singhpurab11sinner
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Drone Delivery by @singhpurab11sinner | Sta Title: Drone Delivery by @singhpurab11sinner | Stardance...
|
1793886704.0404544
|
1794491504.0404544
|
|
49110
|
My awesome macropad! by @singhj63069 | Stardance
|
singhj63069
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @singhj63069 | Star Title: My awesome macropad! by @singhj63069 | Stardance...
|
1794002123.867754
|
1794606923.867754
|
|
8557
|
My first slack bot! by @singhdivyanshu2809 | Stard My first slack bot! by @singhdivyanshu2809 | Stardance...
|
singhdivyanshu2809
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @singhdivyanshu2809 Title: My first slack bot! by @singhdivyanshu2809 | Stardance...
|
1793638244.6635637
|
1794243044.6635637
|
|
33438
|
Pokedex by @singhavinoor691 | Stardance
|
singhavinoor691
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pokedex by @singhavinoor691 | Stardance
|
1793321279.1727705
|
1793926079.1727705
|
|
47780
|
Mini gaming H shifter by @singhavinoor691 | Starda Mini gaming H shifter by @singhavinoor691 | Stardance...
|
singhavinoor691
|
0
|
2.73
|
0
|
[]
|
[{"post_id": 48865, "ts": "202 [{"post_id": 48865, "ts": "2026-08-17T12:54:37Z", "hours": 2.7261, "text": "I’m working on a mini budget H gaming shifter"}]...
|
Title: Mini gaming H shifter by @singhavinoor691 | Title: Mini gaming H shifter by @singhavinoor691 | Stardance
Devlogs:
I’m working on a mini budget H gaming shifter...
|
1793912072.7982683
|
1794516872.7982683
|
|
49961
|
Anime hackpad by @singhavinoor691 | Stardance
|
singhavinoor691
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Anime hackpad by @singhavinoor691 | Stardan Title: Anime hackpad by @singhavinoor691 | Stardance...
|
1793314588.094545
|
1793919388.094545
|
|
17489
|
My very own WebOS by @singhal_piyush2010 | Stardan My very own WebOS by @singhal_piyush2010 | Stardance...
|
singhal_piyush2010
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @singhal_piyush2010 | Title: My very own WebOS by @singhal_piyush2010 | Stardance...
|
1793401022.663753
|
1794005822.663753
|
|
16409
|
Space tide by @singhabhyuday180 | Stardance
|
singhabhyuday180
|
1
|
4.0
|
12
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-10T09:51:43Z", "hours": 4.0, "multiplier": 3.0, "payout": 12, "blessing": "neutral", "text": "So I’ve made Space-tide the official language for Stardance. Space-tide is a language with less grammar and easy word formation. Even a 5 year old can comprehend the rules of Space-tide and speak this beautiful language. Oh, it was a tough job (okay, maybe not that tough) and the toughest part being the dictionary which led to an unusual amount of time spent on JSON. Yeah, that’s it I guess.", "repo": "https://github.com/AbhyudayS-07/Space-tide", "demo": "https://gregarious-pothos-4d89e8.netlify.app/"}]...
|
[{"post_id": 25830, "ts": "202 [{"post_id": 25830, "ts": "2026-07-10T09:42:19Z", "hours": 0.9778, "text": "Hey Everyone, finally Space-tide is over. Yep I did cheat a little like I did not complete the AI translator but its alright and that’s for another day. SO all that I’ve included in Space-tide is: The dictionary The rules Made the webpage Hosted it on netlify Added the rules and dictionary on the website P.S.: The website ain’t that good for I’m a newbie here so forgive me for that. Check it out at - https://gregarious-pothos-4d89e8.netlify.app/"}, {"post_id": 11870, "ts": "2026-06-19T10:22:55Z", "hours": 1.9981, "text": "Phase 1: Done The translator is almost done. Everything I’ve made till now : i. Word dictionary (about 90 words) ii. Rules for word formation iii. A basic word-by-word translator that translates English to Space-tide Things that are to be added: i. A translator for translating phrases ii. Using AI to translate iii. Building a translator to convert space-tide to English iv. A space-tide word builder Hopefuly it would be complete by this sunday."}, {"post_id": 7383, "ts": "2026-06-12T09:47:31Z", "hours": 0.945, "text": "SO right now I’m building a completely new language- Space Tide with very specific purpose - Elegance and simplicity. Lets see how it looks like."}]...
|
Title: Space tide by @singhabhyuday180 | Stardance Title: Space tide by @singhabhyuday180 | Stardance
Devlogs:
SO right now I’m building a completely new language- Space Tide with very specific purpose - Elegance and simplicity. Lets see how it looks like.
Phase 1: Done The translator is almost done. Everything I’ve made till now : i. Word dictionary (about 90 words) ii. Rules for word formation iii. A basic word-by-word translator that translates English to Space-tide Things that are to be added: i. A translator for translating phrases ii. Using AI to translate iii. Building a translator to convert space-tide to English iv. A space-tide word builder Hopefuly it would be complete by this sunday.
Hey Everyone, finally Space-tide is over. Yep I did cheat a little like I did not complete the AI translator but its alright and that’s for another day. SO all that I’ve included in Space-tide is: The dictionary The rules Made the webpage Hosted it on netlify Added the rules and dictionary on the website P.S.: The website ain’t that good for I’m a newbie here so forgive me for that. Check it out at - https://gregarious-pothos-4d89e8.netlify.app/
Ships:
So I’ve made Space-tide the official language for Stardance. Space-tide is a language with less grammar and easy word formation. Even a 5 year old can comprehend the rules of Space-tide and speak this beautiful language. Oh, it was a tough job (okay, maybe not that tough) and the toughest part being the dictionary which led to an unusual amount of time spent on JSON. Yeah, that’s it I guess....
|
1794009351.7792072
|
1794095751.7792072
|
|
14765
|
My first slack bot! by @singhaagrah | Stardance
|
singhaagrah
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @singhaagrah | Stard Title: My first slack bot! by @singhaagrah | Stardance...
|
1793361318.6115327
|
1793966118.6115327
|
|
23924
|
My very own WebOS by @singendpfeil2 | Stardance
|
singendpfeil2
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @singendpfeil2 | Stard Title: My very own WebOS by @singendpfeil2 | Stardance...
|
1794012755.1668522
|
1794617555.1668522
|
|
8763
|
MIDI controller by @sinewaves | Stardance
|
sinewaves
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: MIDI controller by @sinewaves | Stardance
|
1793310961.9277034
|
1793915761.9277034
|
|
6049
|
Cryptograpy system by @sineth | Stardance
|
sineth
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cryptograpy system by @sineth | Stardance
|
1793976620.2607975
|
1794581420.2607975
|
|
63106
|
WarioWare Game by @sinejarajakaruna | Stardance
|
sinejarajakaruna
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @sinejarajakaruna | Stard Title: WarioWare Game by @sinejarajakaruna | Stardance...
|
1793659902.1704276
|
1794264702.1704276
|