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66360
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My own site! by @shuvameta | Stardance
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shuvameta
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0
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0.0
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0
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[]
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[]
|
Title: My own site! by @shuvameta | Stardance
|
1793717438.139246
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1794322238.139246
|
|
46647
|
Untitled project by @shuva | Stardance
|
shuva
|
0
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0.0
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0
|
[]
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[]
|
Title: Untitled project by @shuva | Stardance
|
1793778807.7688415
|
1794383607.7688415
|
|
35986
|
Piano DNA by @shushan | Stardance
|
shushan
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0
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0.0
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0
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[]
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[]
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Title: Piano DNA by @shushan | Stardance
|
1793540971.2480068
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1794145771.2480068
|
|
57671
|
LEDBLE controller by @shurayh | Stardance
|
shurayh
|
2
|
17.0
|
97
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-29T12:34:44Z", "hours": 2.0, "multiplier": 1.99, "payout": 3, "blessing": "neutral", "text": "What’s new: Added a demo mode for people that don’t have a BLE controller laying around. LEDBLE CONTROLLER is a web app that allows you to control various functions of your led light strips. It uses the Bluetooth webAPI to connect to your device and let’s you adjust brightness, set specific rgb values and create presets.", "repo": "https://github.com/Shu-rayh/Led-strip-controller", "demo": "https://starlit-lolly-326867.netlify.app"}, {"ship_num": 2, "ts": "2026-09-16T16:40:44Z", "hours": 15.0, "multiplier": 6.41, "payout": 94, "blessing": "neutral", "text": "LEDBLE CONTROLLER is a web app that allows you to control various functions of your led light strips. It uses the Bluetooth webAPI to connect to your device and let’s you adjust brightness, set specific rgb values and create presets.", "repo": "https://github.com/Shu-rayh/Led-strip-controller", "demo": "https://starlit-lolly-326867.netlify.app"}]...
|
[{"post_id": 70358, "ts": "202 [{"post_id": 70358, "ts": "2026-09-19T01:15:48Z", "hours": 1.6114, "text": "Dev log #10: worked on the things that were requested from me after I shipped. So it got rejected because there was no way for the shipwrights to test it even though i added a video demo I made, so I had to come up with an emulator and add it TwT. I also worked towards rewriting my ai code but that is a bit tricky because its only css I used ai in and how do I re-write it? I also added a feature where it scales the green and blue input values down so it matches the actual red strength on my strips because the red operates 50% dimmer than the other colors so if I select white in the web app what gets displayed irl is like a light blue color. Oh yes and I added the changes to my readme and explained how the emulator works. Lets hope I don’t get rejected again TwT"}, {"post_id": 69213, "ts": "2026-09-16T16:31:41Z", "hours": 1.1344, "text": "Dev log #9: Good news I debugged the code turns out the number inpits were not styling at all because i put a semicolon at the end of this line of code by mistake TwT. input[type=\"range\"]::-webkit-slider-thumb:hover{transform:scale(1.15);}; . I also optimized it for mobile display. I also worked on the Readme and recorded my demo video, I think im finally ready to ship :)"}, {"post_id": 68703, "ts": "2026-09-15T16:01:20Z", "hours": 2.2225, "text": "Dev log #8: Hi guys, Today was a productive day I finished most of the css , just the number input boxes aren’t styling at all for some reason and I need to optimise it for mobile. I also added a footer to let people know what browsers support web bluetooth so this web app can work. Bellow are some images of the webapp on mobile and on desktop."}, {"post_id": 67554, "ts": "2026-09-13T18:09:58Z", "hours": 1.1906, "text": "Dev log #7: I Sketched out the web apps ui design and started coding it, I also decided on a color pallet: #222831 #31363F #76ABAE #EEEEEE"}, {"post_id": 66970, "ts": "2026-09-12T23:27:07Z", "hours": 2.1267, "text": "Dev log #6: Today i started working on the final bits, I reworked the html so its easier to style. So not looking forward to battling with css tomorrow TwT"}, {"post_id": 66262, "ts": "2026-09-12T00:08:03Z", "hours": 1.79, "text": "Dev log #5: Finally got the preset feature working you can now save presets, edit them and delete and everything works when connected to the actually light strips 🥳 (again i apologize for the many pictures i still don’t know how to delete things TwT)"}, {"post_id": 66057, "ts": "2026-09-11T17:00:23Z", "hours": 2.21, "text": "Dev log #4: Im adding a new feature where you can create, edit and delete presets so all you need to do to set it to your favorite color is click on that preset. Unfortunately i haven’t gotten it working as yet will give it another go later today. (also i apologize for the repeated pictures it duplicated for some reason and i cant delete it)"}, {"post_id": 64997, "ts": "2026-09-09T19:28:08Z", "hours": 2.0125, "text": "Dev log #3: Color preview swatch works Hi guys I spent quite some time debugging and trying to figure out why my css for the swatch wasn’t working only to realize that I forgot to put a # in front of a div id number TwT. Everything is working with the BLE ."}, {"post_id": 63282, "ts": "2026-09-07T01:01:51Z", "hours": 0.7719, "text": "Dev log #2: Today I spent a good half an hour trying to figure out why it wasn’t working and why it doesn’t connect only to realise I copied and pasted a few repeated lines (so i don’t need to type it all over again TwT) and forgot to change certain values. Everythings working now though ^^"}, {"post_id": 63249, "ts": "2026-09-06T23:30:11Z", "hours": 1.2656, "text": "Dev log #1: A little bit of background to this project: Hello world! So I have these led light strips that came with a Bluetooth controller, unfortunately the app it came with is unresponsive and doesn’t always work, so I decided to build one myself. So far the website can connect to the light strips, I’m working on it being able to turn the strips on and off, set the rgb values and adjust brightness."}]...
|
Title: LEDBLE controller by @shurayh | Stardance
Title: LEDBLE controller by @shurayh | Stardance
Devlogs:
Dev log #1: A little bit of background to this project: Hello world! So I have these led light strips that came with a Bluetooth controller, unfortunately the app it came with is unresponsive and doesn’t always work, so I decided to build one myself. So far the website can connect to the light strips, I’m working on it being able to turn the strips on and off, set the rgb values and adjust brightness.
Dev log #2: Today I spent a good half an hour trying to figure out why it wasn’t working and why it doesn’t connect only to realise I copied and pasted a few repeated lines (so i don’t need to type it all over again TwT) and forgot to change certain values. Everythings working now though ^^
Dev log #3: Color preview swatch works Hi guys I spent quite some time debugging and trying to figure out why my css for the swatch wasn’t working only to realize that I forgot to put a # in front of a div id number TwT. Everything is working with the BLE .
Dev log #4: Im adding a new feature where you can create, edit and delete presets so all you need to do to set it to your favorite color is click on that preset. Unfortunately i haven’t gotten it working as yet will give it another go later today. (also i apologize for the repeated pictures it duplicated for some reason and i cant delete it)
Dev log #5: Finally got the preset feature working you can now save presets, edit them and delete and everything works when connected to the actually light strips 🥳 (again i apologize for the many pictures i still don’t know how to delete things TwT)
Dev log #6: Today i started working on the final bits, I reworked the html so its easier to style. So not looking forward to battling with css tomorrow TwT
Dev log #7: I Sketched out the web apps ui design and started coding it, I also decided on a color pallet: #222831 #31363F #76ABAE #EEEEEE
Dev log #8: Hi guys, Today was a productive day I finished most of the css , just the number input boxes aren’t styling at all for some reason and I need to optimise it for mobile. I also added a footer to let people know what browsers support web bluetooth so this web app can work. Bellow are some images of the webapp on mobile and on desktop.
Dev log #9: Good news I debugged the code turns out the number inpits were not styling at all because i put a semicolon at the end of this line of code by mistake TwT. input[type="range"]::-webkit-slider-thumb:hover{transform:scale(1.15);}; . I also optimized it for mobile display. I also worked on the Readme and recorded my demo video, I think im finally ready to ship :)
Dev log #10: worked on the things that were requested from me after I shipped. So it got rejected because there was no way for the shipwrights to test it even though i added a video demo I made, so I had to come up with an emulator and add it TwT. I also worked towards rewriting my ai code but that is a bit tricky because its only css I used ai in and how do I re-write it? I also added a feature where it scales the green and blue input values down so it matches the actual red strength on my strips because the red operates 50% dimmer than the other colors so if I select white in the web app what gets displayed irl is like a light blue color. Oh yes and I added the changes to my readme and explained how the emulator works. Lets hope I don’t get rejected again TwT
Ships:
LEDBLE CONTROLLER is a web app that allows you to control various functions of your led light strips. It uses the Bluetooth webAPI to connect to your device and let’s you adjust brightness, set specific rgb values and create presets.
What’s new: Added a demo mode for people that don’t have a BLE controller laying around. LEDBLE CONTROLLER is a web app that allows you to control various functions of your led light strips. It uses the Bluetooth webAPI to connect to your device and let’s you adjust brightness, set specific rgb values and create presets....
|
1794023555.747569
|
1794109955.747569
|
|
62534
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The eternal scroll by @shurayh | Stardance
|
shurayh
|
1
|
15.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T19:52:11Z", "hours": 15.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The eternal scroll is a python text based adventure game with D&D mechanics. D&D and coding are 2 things that I am passionate about so I thought why not combine them. This app is windows only!!! quick start download the application from the try project link and then read the Readme.md file under see source code link. basic controls: go - move through an exit (e.g. ‘go north’)look - redisplay the current room take item - pick up an item in the room, if any inventory - show your bag and gold equip - equip a weapon or armour from your bag (e.g. ‘equip short sword’) use - use a potion from your bag (e.g. ‘use healing potion’) status - show your character sheet help - show this list again quit - exit the game message to reviewers: I would highly appreciate it if you go through the readme and then install the game and play with it before giving me a rating", "repo": "https://github.com/Shu-rayh/The-eternal-scroll", "demo": "https://github.com/Shu-rayh/The-eternal-scroll/releases/tag/pre"}]...
|
[{"post_id": 85835, "ts": "202 [{"post_id": 85835, "ts": "2026-10-31T19:43:06Z", "hours": 2.6981, "text": "Final dev log: Polished everything up and added a guard monster to fight, I also updated my readme and am ready to ship ^^"}, {"post_id": 75552, "ts": "2026-09-30T12:35:55Z", "hours": 3.2494, "text": "Dev log #7: I made all my flask routes to connect to the game engine and guess what , Its actually all working ^^. I’m so happy this was my first time using flask ever. Unfortunately it took well over # hours because I had to sit and manually post everything with postman when testing </3. Up next I need to add error handling"}, {"post_id": 73972, "ts": "2026-09-26T13:04:52Z", "hours": 1.0286, "text": "Dev Log #6: Hi guys. I’m making progress in my journey to learn flask , I have the basics down (routes, POST, GET, Error handling, etc) and I think I’m going to start implementing flask in my game engine or at least try to. So whatever examples I’ve been doing to learn flask I coded it into this flask test file bellow."}, {"post_id": 72910, "ts": "2026-09-24T00:47:07Z", "hours": 1.0947, "text": "Dev Log #5: hi guys. Unfortunately I haven’t been able to work on it a lot however I did start learning flask and playing around with it, my idea is to take my current game engine wrap it in flask and some how connect it to HTML CSS and JS for the dashboard basically I want people to experience the text based adventure game by using a nice put together website rather than a terminal, even if they just run it locally they can still use the website as the interface to play the text based adventure game. Wish me luck guys."}, {"post_id": 71980, "ts": "2026-09-21T21:55:20Z", "hours": 1.8492, "text": "Dev Log #4: I debugged the code and everything works ^^. I also worked on the readme. Up next I need to sort the dash board out and then I write the story and finish the project its going to take so so so long TwT."}, {"post_id": 71438, "ts": "2026-09-20T20:25:16Z", "hours": 4.0061, "text": "Dev Log #3: I worked on the main game engine today and finished the file structure sadly I cant get it to work I have no idea why it just isn’t working but ill debug tomorrow and hopefully get it fixed and this time I really want to try figuring out where I went wrong instead of asking Ai but I will have to use it if I don’t get it sorted myself. Wish me luck guys :)"}, {"post_id": 69873, "ts": "2026-09-17T23:42:53Z", "hours": 0.9694, "text": "Dev log #2: Hey guys. I’m really happy, I found a similar project here which I’m using as sort of a guide, at least now I wont be so clueless as how to make the dnd mechanics, however I’m changing a lot and doing things my style. So far I have the inventory file where all the items will be stored, I also made like a template system so all you need to do to add new items is copy a block of code and fill in its details. Btw I spent over an hour but its lagging TwT."}, {"post_id": 69705, "ts": "2026-09-17T16:45:19Z", "hours": 0.2919, "text": "Dev log #1: Hello world!! This project is my attempt at creating a Text based adventure game but using DnD mechanics and dice rolls. Im trying to combine 2 things I love , programming and DnD So far I started working on the dice.py file. I think this project is going to be challenging because I have to figure out how to adapt the game mechanics to python. Wish me luck :)"}]...
|
Title: The eternal scroll by @shurayh | Stardance
Title: The eternal scroll by @shurayh | Stardance
Devlogs:
Dev log #1: Hello world!! This project is my attempt at creating a Text based adventure game but using DnD mechanics and dice rolls. Im trying to combine 2 things I love , programming and DnD So far I started working on the dice.py file. I think this project is going to be challenging because I have to figure out how to adapt the game mechanics to python. Wish me luck :)
Dev log #2: Hey guys. I’m really happy, I found a similar project here which I’m using as sort of a guide, at least now I wont be so clueless as how to make the dnd mechanics, however I’m changing a lot and doing things my style. So far I have the inventory file where all the items will be stored, I also made like a template system so all you need to do to add new items is copy a block of code and fill in its details. Btw I spent over an hour but its lagging TwT.
Dev Log #3: I worked on the main game engine today and finished the file structure sadly I cant get it to work I have no idea why it just isn’t working but ill debug tomorrow and hopefully get it fixed and this time I really want to try figuring out where I went wrong instead of asking Ai but I will have to use it if I don’t get it sorted myself. Wish me luck guys :)
Dev Log #4: I debugged the code and everything works ^^. I also worked on the readme. Up next I need to sort the dash board out and then I write the story and finish the project its going to take so so so long TwT.
Dev Log #5: hi guys. Unfortunately I haven’t been able to work on it a lot however I did start learning flask and playing around with it, my idea is to take my current game engine wrap it in flask and some how connect it to HTML CSS and JS for the dashboard basically I want people to experience the text based adventure game by using a nice put together website rather than a terminal, even if they just run it locally they can still use the website as the interface to play the text based adventure game. Wish me luck guys.
Dev Log #6: Hi guys. I’m making progress in my journey to learn flask , I have the basics down (routes, POST, GET, Error handling, etc) and I think I’m going to start implementing flask in my game engine or at least try to. So whatever examples I’ve been doing to learn flask I coded it into this flask test file bellow.
Dev log #7: I made all my flask routes to connect to the game engine and guess what , Its actually all working ^^. I’m so happy this was my first time using flask ever. Unfortunately it took well over # hours because I had to sit and manually post everything with postman when testing </3. Up next I need to add error handling
Final dev log: Polished everything up and added a guard monster to fight, I also updated my readme and am ready to ship ^^
Ships:
The eternal scroll is a python text based adventure game with D&D mechanics. D&D and coding are 2 things that I am passionate about so I thought why not combine them. This app is windows only!!! quick start download the application from the try project link and then read the Readme.md file under see source code link. basic controls: go - move through an exit (e.g. ‘go north’)look - redisplay the current room take item - pick up an item in the room, if any inventory - show your bag and gold equip - equip a weapon or armour from your bag (e.g. ‘equip short sword’) use - use a potion from your bag (e.g. ‘use healing potion’) status - show your character sheet help - show this list again quit - exit the game message to reviewers: I would highly appreciate it if you go through the readme and then install the game and play with it before giving me a rating...
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1793991293.5446868
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1794077693.5446868
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66116
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My very own WebOS by @shurahbeel | Stardance
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shurahbeel
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @shurahbeel | Stardanc Title: My very own WebOS by @shurahbeel | Stardance...
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1793713653.9201567
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1794318453.9201567
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18148
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My awesome macropad! by @shundah_yu | Stardance
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shundah_yu
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @shundah_yu | Stard Title: My awesome macropad! by @shundah_yu | Stardance...
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1793537729.1011732
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1794142529.1011732
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37171
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My own site! by @shumaet_bukhari | Stardance
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shumaet_bukhari
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @shumaet_bukhari | Stardanc Title: My own site! by @shumaet_bukhari | Stardance...
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1793998435.6990821
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1794603235.6990821
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63998
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My own site! by @shukurkhanov | Stardance
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shukurkhanov
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0
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0.0
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0
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[]
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[]
|
Title: My own site! by @shukurkhanov | Stardance
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1793667362.4990165
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1794272162.4990165
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35159
|
Untitled project by @shuili | Stardance
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shuili
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0
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0.0
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0
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[]
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[]
|
Title: Untitled project by @shuili | Stardance
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1793393471.393405
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1793998271.393405
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30206
|
My awesome macropad! by @shuhinjihashuhinjiha | St My awesome macropad! by @shuhinjihashuhinjiha | Stardance...
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shuhinjihashuhinjiha
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @shuhinjihashuhinji Title: My awesome macropad! by @shuhinjihashuhinjiha | Stardance...
|
1793926328.684817
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1794531128.684817
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6835
|
My first slack bot! by @shuchi_rathnakara_2012 | S My first slack bot! by @shuchi_rathnakara_2012 | Stardance...
|
shuchi_rathnakara_2012
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @shuchi_rathnakara_2 Title: My first slack bot! by @shuchi_rathnakara_2012 | Stardance...
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1793998090.5775447
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1794602890.5775447
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17216
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Cadence Music PLayer by @shubworks | Stardance
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shubworks
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0
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0.0
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0
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[]
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[]
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Title: Cadence Music PLayer by @shubworks | Starda Title: Cadence Music PLayer by @shubworks | Stardance...
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1793915470.3745549
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1794779470.3745549
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19147
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Nebula OS by @shubworks | Stardance
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shubworks
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1
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47.39
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-06T13:52:06Z", "hours": 19.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Nebula OS started as a simple space-themed web desktop with space-themed apps, including a calculator inspired by planets spinning in orbit. But somewhere along the way, I realized it didn’t actually feel like an operating system. So I redesigned the entire UI with a neo-brutalist style, rebuilt the window system, reworked the apps, added persistent widgets, cleaned up the codebase, and even hid a few surprises like a wormhole that can swallow the desktop. The hardest part was rebuilding everything without breaking something else. Every time I fixed one thing, another bug decided it wanted attention too. I spent a lot of time tracking down weird issues, refactoring code, and making sure all the apps worked together instead of fighting each other. The wormhole effect was probably the most frustrating feature to get working the way I wanted. The thing I’m most proud of is that Nebula OS finally feels like one complete experience instead of a bunch of separate mini projects. If you’re trying it out, don’t just open one app and leave. Open multiple windows, drag them around, try the Terminal (help is a good start), load your own music, draw something in Paint, play Snake, and maybe explore the dock carefully… there might be something hidden waiting there. 👀 This is easily the biggest project I’ve built so far, and I’m really happy with how it turned out.", "repo": "https://github.com/NikhilKshub/Nebula-OS", "demo": "https://nikhilkshub.github.io/Nebula-OS/"}]...
|
[{"post_id": 64621, "ts": "202 [{"post_id": 64621, "ts": "2026-09-09T04:58:13Z", "hours": 1.5403, "text": "In the hydration tracker widget the previous error was showing a line of code inside the hydration tracker widget so I thought it was a html code error so I tried writing it properly and now instead of the tracker getting an error my dock system went to the tracker to ask him how he is (╥ ᴗ ╥) , guess what the problem was i actually didnt close the ‘<‘div id=“widgets”> using </div’>’ (about the apostrophe on div that you are thinking is also a problem , its not becuase in devlog it wont allow me to write the function properly thats why i wrote it in apostrophe ) Because HTML is hierarchical, the browser interprets that as: #widgets ├── todo widget ├── notes widget ├── hydration widget └── #dock ← OOPS, dock is now inside widgets Another problem is that the hydration widget is still not working the buttons are not working and it was because function saveHydrationState(State){ lsSet(‘nebula_hydration’,JSON.stringify(state));}The savehydrationstate has S as capital instead of small and because of that it wasnt working and and about the feature you can even drink more than 8 cups and another feature is that the widget resets for every day"}, {"post_id": 63625, "ts": "2026-09-07T15:31:37Z", "hours": 0.3686, "text": "lmao , tried adding another widget which was hydration tracker widget and tried implementing it and i got a crazy error haha my hydration tracker is showing code instead of tracker and also all the widgets size changed bymistake"}, {"post_id": 63602, "ts": "2026-09-07T15:06:04Z", "hours": 1.5978, "text": "added a Todo task widget , main problem came in when writing code inside the DOMContentLoaded listener it was not taking code because of errors like not proper closing of the code and also while writing code in CSS like messing up with the alignment(format) and other and one time the todo task didnt even take any input ,it was because of a syntax error but it was solved"}, {"post_id": 62028, "ts": "2026-09-05T07:40:17Z", "hours": 2.1067, "text": "I changed the original boot screen into a proper login screen because I wanted Nebula OS to feel more like an actual desktop environment when someone first opens it. The new screen has the date, a sign-in button, a quote, and a small build label before entering the desktop. I changed the topbar from a solid background to a translucent glass-style design. This makes it blend more naturally with the wallpaper instead of looking like a separate bar placed on top of the desktop. I also changed the dock to match the translucent style of the topbar. The desktop previously used a plain color as its background, so I added a default wallpaper image instead. This gives new users something more visually interesting when they first open Nebula OS, while still letting them replace the wallpaper with their own image."}, {"post_id": 61713, "ts": "2026-09-04T19:08:33Z", "hours": 1.075, "text": "fixed few errors like the animation of the wormhole was working the first time but if user tries to use it again it was not working as expected so fixed it and also fixed few typo errors"}, {"post_id": 60374, "ts": "2026-09-02T17:47:30Z", "hours": 4.2303, "text": "There were so many errors like the animation was getting stuck , the reboot feature not working inside the terminal it just stays stuck , booting animation was getting stuck because of some mismatch between the codes in the files , the layout of the custom timer in pomodoro app was not right i corrected it and then there was problem in the paint app it was not allowing any other color to be used then there was problem with the confirm window buttons for singularity effect it was not working/clickable. somehow i managed to solve them and make them work and finally my project is done after so many typo fixes , debugs and code lines missing."}, {"post_id": 57488, "ts": "2026-08-29T17:26:05Z", "hours": 10.7014, "text": "things i fixed Boot screen was not showing boot status like those ‘Establishing reality anchors…’, ‘Calibrating wormhole trajectory…’, ‘Loading Explorer profile…’, ‘Reality Integrity: 100%’, Because i forgot to write boot status css code though i managed to write it and now its working Windows functions buttons are not working like close , maximize , minimize buttons it was because i wrote a code of line as “.window-activer{z-index:600; box-shadow:8px 8px 0 var(–black);}”Instead of “.window.active{z-index:600; box-shadow:8px 8px 0 var(–black);}”Still the button maximize one is still not working and there are more errors like Paint app not showing any page to draw , focus timer not having any windows function buttons and the game app is working abnormal like if i click on the maximize button the screen of the game keeps getting smaller and smaller Now about the fixing of the window button i couldnt solve the problem because i was trying to solve it but it was again and again getting wrong so i asked chatgpt for help and it pointed out the problem and i got the solution and then i understand it and it also suggested me something like my code allows a app to get into maximum size also hiding the dock of the desktop so it told me to solve that also so the desktop will look better. I somehow fixed it using chatgpt help the problem and its solution was creating more problems so somehow i was able to solve it now i also noticed that the app labels are not proper and again it was because i didnt write those css codes for it. And you can also see that the the paint app icon is coming half and paint app is not showing the visible drawing white page and though i fixed the icon problem with help of chatgpt but about the drawing page not showing up guess what was the error !! , it was just a spelling mistake i wrote defualt instead of default in html code and because of that it was not taking the height of the page and i was here messing with the css and Js codes thinking i missed lines or something and i mostly rewrote the whole css code trying to get everything done in minimal amount of code and somehow i made it possible and also took help from ai for solving various problems"}, {"post_id": 25864, "ts": "2026-07-10T10:51:10Z", "hours": 1.0806, "text": "Did few fixes the wormhole feature was completely reloading the browser making all thr progress go away so i asked ai for help and it suggested me to use a fake reboot system for wormhole and it will also keep the progress of the webos saved so now the wormhole uses fake reboot system to perform its task or like what its meant to do , another fix i also did was that the after removing the background i set the background as black so i changed it into something beige color type which kinda looks good compared to black background , users can also changed the background/wallpaper and put their desired ones and also removed dead codes and things from the code"}, {"post_id": 25432, "ts": "2026-07-09T18:16:50Z", "hours": 0.6064, "text": "Fixed the CSS issue from earlier. Splitting the main CSS file into smaller chunks and linking those to the HTML was causing errors, likely from a code mistake somewhere in the process. Instead of chasing that down, I merged everything back into one CSS file, which connected cleanly and got the webOS working again. Also changed a few colors — like the boot screen and a couple other elements — into violet."}, {"post_id": 25382, "ts": "2026-07-09T17:17:24Z", "hours": 4.0139, "text": "Added a Pomodoro Timer that uses a default 25-minute focus timer with breaks, and also added a custom timer option for focus and break sessions. Removed the previous desktop background, which had rings, ripples, animations, and other effects, and replaced it with a simple wallpaper. Also added a wallpaper-replace feature so users can set their own wallpaper on the OS. Removed the two widgets — Nebula Broadcast and Reality Monitor. They were good at first but didn’t give that “proper feeling” of actually using them, and got boring over time, so I replaced both with a simple Quick Notes widget. Tried reworking the CSS files to reduce the number of lines and make things more minimal. My idea was to split all the sections of the webOS from one big CSS file into smaller files, but along the way I missed some code or had syntax errors. After fixing those, I got the CSS split into small chunks, but connecting them properly to the HTML became a problem — in the end, when I ran the webOS, no UI or CSS was applying at all, which left the whole thing broken."}, {"post_id": 24668, "ts": "2026-07-08T12:27:25Z", "hours": 1.0722, "text": "The Stardance reviewers shared feedback on the project and highlighted a few areas that could be improved. So i think i am going to try to rework on my project and fix those areas they highlighted and maybe try to improve my project also"}, {"post_id": 23425, "ts": "2026-07-06T11:36:06Z", "hours": 11.0856, "text": "This was probably the biggest update I’ve made to the project so far.I ended up rebuilding almost the entire operating system. The older version worked, but after using it for a while it felt more like a collection of space-themed apps than a real desktop. The glassmorphism style looked nice, but it didn’t have much personality or consistency.So I decided to redesign everything from scratch around a neo-brutalist style and renamed the project Nebula.The biggest goal wasn’t just changing colors or making a prettier UI. I wanted the whole OS to feel like it belonged to one universe.I also built an Explorer system that rewards curiosity while using Nebula. Hidden discoveries, explorer ranks, and little easter eggs are now spread throughout the OS. Instead of throwing achievements at the user, the desktop quietly encourages exploration, which makes finding them much more satisfying.The desktop itself changed a lot too. I replaced the empty static background with subtle ambient effects and layered elements that make the workspace feel more alive without distracting from the apps. Small interactions like notifications, broadcasts, and system telemetry now react to what you’re actually doing instead of showing random placeholder information.A huge amount of time also went into polishing everything behind the scenes. I fixed duplicated event listeners, notification spam, calculator edge cases, wormhole state issues, persistence bugs, and cleaned up dead code that had built up while experimenting with different ideas.One feature I was excited about was the wormhole sequence. It started as a fun visual effect, but I kept expanding it until it became part of Nebula’s identity and tied into the system’s discoveries and world building.Looking back at the first version of MyOS compared to Nebula now, it almost feels like two completely different projects. The old one was mainly focused on the space aesthetic, while this version is focused on creating a complete operating system with its own personality, interactions, and world.At this point I’m mostly polishing the experience instead of adding new features. Nebula finally feels like a complete product rather than just another web desktop. Also i added few new apps like Paint , Snake Game , Notes. and redesigned the old apps like the Terminal , Music player , Calculator. I also added a Wormhole feature that pulls the entire desktop into a black hole before restarting the system. It started as a fun visual effect but ended up becoming one of Nebula’s signature interactions."}, {"post_id": 11876, "ts": "2026-06-19T10:48:11Z", "hours": 2.7317, "text": "Started with an ambitious orbital ring calculator idea where numbers spin around a glowing sun in the center. Looked cool in theory, but in practice it was a mess — the spinning made me dizzy, numbers were scattered everywhere instead of in order, and clicking buttons felt like a game of whack-a-mole. Tried fixing it a few times but it just wasn’t working. So I scrapped the whole ring concept and went back to a normal calculator layout, but kept the space vibe with glowing planet buttons and a holographic display. Way more usable. The equals and clear buttons weren’t responding at first because the code wasn’t picking them up properly. Once that was sorted, everything clicked into place. Now it actually works like a real calculator — shows the full equation, smooth animations, and doesn’t spin around like a broken merry-go-round."}, {"post_id": 11415, "ts": "2026-06-18T17:56:15Z", "hours": 1.8242, "text": "finally solved all the errors and replaced the generic falling starfield with a premium interactive solar system centerpiece. The canvas now renders a living solar system with 8 planets in their approximate real colors — Mercury through Neptune — each with subtle float animations and glow effects. Hovering any planet reveals its name. The starfield was redesigned to work around the solar system rather than compete with it. Took help from AI in imagining and designing the visual layout, planet styling, and interaction patterns. The solar system now serves as the desktop’s identity piece instead of random background noise."}, {"post_id": 11211, "ts": "2026-06-18T11:00:17Z", "hours": 0.6206, "text": "messed up , i was thinking of adding cursor animations and a background but i did something in code that messed the situation 😭"}, {"post_id": 11184, "ts": "2026-06-18T09:12:59Z", "hours": 2.99, "text": "I got to know about Hack Club through a friend, and when I found out you can build projects and actually get cool rewards for it, I thought why not give it a shot! So here’s my first project on Stardance. I picked the WebOS mission - basically building my own little web-based operating system from scratch. The idea is to make something that looks and feels like a real desktop OS but runs in the browser, with my own twist on the design. I started by building the desktop itself with a custom dark blue-purple theme, a top bar, and a live clock powered by JavaScript. Later I expanded it into a multi-window system where apps can be opened, closed, and moved around the screen just like a real operating system. So far, MyOS includes draggable windows, desktop icons, a functional dock, an About app, a Terminal app, and a Clock app that displays a large live clock and date. I also implemented window focus management so active windows move to the front, making the desktop feel much more realistic. One of the biggest additions was a custom right-click context menu. Users can right-click anywhere on the desktop to quickly open apps or refresh the desktop, similar to traditional operating systems. I also updated the top bar to display both the current date and time in real time. A surprising amount of development time went into debugging small JavaScript mistakes. Things like misspelled variable names, incorrect event listeners, and reserved keywords caused features to silently fail, forcing me to carefully trace through the code and learn how browser debugging works. Those issues ended up teaching me as much as the actual feature development."}]...
|
Title: Nebula OS by @shubworks | Stardance
Devlog Title: Nebula OS by @shubworks | Stardance
Devlogs:
I got to know about Hack Club through a friend, and when I found out you can build projects and actually get cool rewards for it, I thought why not give it a shot! So here’s my first project on Stardance. I picked the WebOS mission - basically building my own little web-based operating system from scratch. The idea is to make something that looks and feels like a real desktop OS but runs in the browser, with my own twist on the design. I started by building the desktop itself with a custom dark blue-purple theme, a top bar, and a live clock powered by JavaScript. Later I expanded it into a multi-window system where apps can be opened, closed, and moved around the screen just like a real operating system. So far, MyOS includes draggable windows, desktop icons, a functional dock, an About app, a Terminal app, and a Clock app that displays a large live clock and date. I also implemented window focus management so active windows move to the front, making the desktop feel much more realistic. One of the biggest additions was a custom right-click context menu. Users can right-click anywhere on the desktop to quickly open apps or refresh the desktop, similar to traditional operating systems. I also updated the top bar to display both the current date and time in real time. A surprising amount of development time went into debugging small JavaScript mistakes. Things like misspelled variable names, incorrect event listeners, and reserved keywords caused features to silently fail, forcing me to carefully trace through the code and learn how browser debugging works. Those issues ended up teaching me as much as the actual feature development.
messed up , i was thinking of adding cursor animations and a background but i did something in code that messed the situation 😭
finally solved all the errors and replaced the generic falling starfield with a premium interactive solar system centerpiece. The canvas now renders a living solar system with 8 planets in their approximate real colors — Mercury through Neptune — each with subtle float animations and glow effects. Hovering any planet reveals its name. The starfield was redesigned to work around the solar system rather than compete with it. Took help from AI in imagining and designing the visual layout, planet styling, and interaction patterns. The solar system now serves as the desktop’s identity piece instead of random background noise.
Started with an ambitious orbital ring calculator idea where numbers spin around a glowing sun in the center. Looked cool in theory, but in practice it was a mess — the spinning made me dizzy, numbers were scattered everywhere instead of in order, and clicking buttons felt like a game of whack-a-mole. Tried fixing it a few times but it just wasn’t working. So I scrapped the whole ring concept and went back to a normal calculator layout, but kept the space vibe with glowing planet buttons and a holographic display. Way more usable. The equals and clear buttons weren’t responding at first because the code wasn’t picking them up properly. Once that was sorted, everything clicked into place. Now it actually works like a real calculator — shows the full equation, smooth animations, and doesn’t spin around like a broken merry-go-round.
This was probably the biggest update I’ve made to the project so far.I ended up rebuilding almost the entire operating system. The older version worked, but after using it for a while it felt more like a collection of space-themed apps than a real desktop. The glassmorphism style looked nice, but it didn’t have much personality or consistency.So I decided to redesign everything from scratch around a neo-brutalist style and renamed the project Nebula.The biggest goal wasn’t just changing colors or making a prettier UI. I wanted the whole OS to feel like it belonged to one universe.I also built an Explorer system that rewards curiosity while using Nebula. Hidden discoveries, explorer ranks, and little easter eggs are now spread throughout the OS. Instead of throwing achievements at the user, the desktop quietly encourages exploration, which makes finding them much more satisfying.The desktop itself changed a lot too. I replaced the empty static background with subtle ambient effects and layered elements that make the workspace feel more alive without distracting from the apps. Small interactions like notifications, broadcasts, and system telemetry now react to what you’re actually doing instead of showing random placeholder information.A huge amount of time also went into polishing everything behind the scenes. I fixed duplicated event listeners, notification spam, calculator edge cases, wormhole state issues, persistence bugs, and cleaned up dead code that had built up while experimenting with different ideas.One feature I was excited about was the wormhole sequence. It started as a fun visual effect, but I kept expanding it until it became part of Nebula’s identity and tied into the system’s discoveries and world building.Looking back at the first version of MyOS compared to Nebula now, it almost feels like two completely different projects. The old one was mainly focused on the space aesthetic, while this version is focused on creating a complete operating system with its own personality, interactions, and world.At this point I’m mostly polishing the experience instead of adding new features. Nebula finally feels like a complete product rather than just another web desktop. Also i added few new apps like Paint , Snake Game , Notes. and redesigned the old apps like the Terminal , Music player , Calculator. I also added a Wormhole feature that pulls the entire desktop into a black hole before restarting the system. It started as a fun visual effect but ended up becoming one of Nebula’s signature interactions.
The Stardance reviewers shared feedback on the project and highlighted a few areas that could be improved. So i think i am going to try to rework on my project and fix those areas they highlighted and maybe try to improve my project also
Added a Pomodoro Timer that uses a default 25-minute focus timer with breaks, and also added a custom timer option for focus and break sessions. Removed the previous desktop background, which had rings, ripples, animations, and other effects, and replaced it with a simple wallpaper. Also added a wallpaper-replace feature so users can set their own wallpaper on the OS. Removed the two widgets — Nebula Broadcast and Reality Monitor. They were good at first but didn’t give that “proper feeling” of actually using them, and got boring over time, so I replaced both with a simple Quick Notes widget. Tried reworking the CSS files to reduce the number of lines and make things more minimal. My idea was to split all the sections of the webOS from one big CSS file into smaller files, but along the way I missed some code or had syntax errors. After fixing those, I got the CSS split into small chunks, but connecting them properly to the HTML became a problem — in the end, when I ran the webOS, no UI or CSS was applying at all, which left the whole thing broken.
Fixed the CSS issue from earlier. Splitting the main CSS file into smaller chunks and linking those to the HTML was causing errors, likely from a code mistake somewhere in the process. Instead of chasing that down, I merged everything back into one CSS file, which connected cleanly and got the webOS working again. Also changed a few colors — like the boot screen and a couple other elements — into violet.
Did few fixes the wormhole feature was completely reloading the browser making all thr progress go away so i asked ai for help and it suggested me to use a fake reboot system for wormhole and it will also keep the progress of the webos saved so now the wormhole uses fake reboot system to perform its task or like what its meant to do , another fix i also did was that the after removing the background i set the background as black so i changed it into something beige color type which kinda looks good compared to black background , users can also changed the background/wallpaper and put their desired ones and also removed dead codes and things from the code
things i fixed Boot screen was not showing boot status like those ‘Establishing reality anchors…’, ‘Calibrating wormhole trajectory…’, ‘Loading Explorer profile…’, ‘Reality Integrity: 100%’, Because i forgot to write boot status css code though i managed to write it and now its working Windows functions buttons are not working like close , maximize , minimize buttons it was because i wrote a code of line as “.window-activer{z-index:600; box-shadow:8px 8px 0 var(–black);}”Instead of “.window.active{z-index:600; box-shadow:8px 8px 0 var(–black);}”Still the button maximize one is still not working and there are more errors like Paint app not showing any page to draw , focus timer not having any windows function buttons and the game app is working abnormal like if i click on the maximize button the screen of the game keeps getting smaller and smaller Now about the fixing of the window button i couldnt solve the problem because i was trying to solve it but it was again and again getting wrong so i asked chatgpt for help and it pointed out the problem and i got the solution and then i understand it and it also suggested me something like my code allows a app to get into maximum size also hiding the dock of the desktop so it told me to solve that also so the desktop will look better. I somehow fixed it using chatgpt help the problem and its solution was creating more problems so somehow i was able to solve it now i also noticed that the app labels are not proper and again it was because i didnt write those css codes for it. And you can also see that the the paint app icon is coming half and paint app is not showing the visible drawing white page and though i fixed the icon problem with help of chatgpt but about the drawing page not showing up guess what was the error !! , it was just a spelling mistake i wrote defualt instead of default in html code and because of that it was not taking the height of the page and i was here messing with the css and Js codes thinking i missed lines or something and i mostly rewrote the whole css code trying to get everything done in minimal amount of code and somehow i made it possible and also took help from ai for solving various problems
There were so many errors like the animation was getting stuck , the reboot feature not working inside the terminal it just stays stuck , booting animation was getting stuck because of some mismatch between the codes in the files , the layout of the custom timer in pomodoro app was not right i corrected it and then there was problem in the paint app it was not allowing any other color to be used then there was problem with the confirm window buttons for singularity effect it was not working/clickable. somehow i managed to solve them and make them work and finally my project is done after so many typo fixes , debugs and code lines missing.
fixed few errors like the animation of the wormhole was working the first time but if user tries to use it again it was not working as expected so fixed it and also fixed few typo errors
I changed the original boot screen into a proper login screen because I wanted Nebula OS to feel more like an actual desktop environment when someone first opens it. The new screen has the date, a sign-in button, a quote, and a small build label before entering the desktop. I changed the topbar from a solid background to a translucent glass-style design. This makes it blend more naturally with the wallpaper instead of looking like a separate bar placed on top of the desktop. I also changed the dock to match the translucent style of the topbar. The desktop previously used a plain color as its background, so I added a default wallpaper image instead. This gives new users something more visually interesting when they first open Nebula OS, while still letting them replace the wallpaper with their own image.
added a Todo task widget , main problem came in when writing code inside the DOMContentLoaded listener it was not taking code because of errors like not proper closing of the code and also while writing code in CSS like messing up with the alignment(format) and other and one time the todo task didnt even take any input ,it was because of a syntax error but it was solved
lmao , tried adding another widget which was hydration tracker widget and tried implementing it and i got a crazy error haha my hydration tracker is showing code instead of tracker and also all the widgets size changed bymistake
In the hydration tracker widget the previous error was showing a line of code inside the hydration tracker widget so I thought it was a html code error so I tried writing it properly and now instead of the tracker getting an error my dock system went to the tracker to ask him how he is (╥ ᴗ ╥) , guess what the problem was i actually didnt close the ‘<‘div id=“widgets”> using </div’>’ (about the apostrophe on div that you are thinking is also a problem , its not becuase in devlog it wont allow me to write the function properly thats why i wrote it in apostrophe ) Because HTML is hierarchical, the browser interprets that as: #widgets ├── todo widget ├── notes widget ├── hydration widget └── #dock ← OOPS, dock is now inside widgets Another problem is that the hydration widget is still not working the buttons are not working and it was because function saveHydrationState(State){ lsSet(‘nebula_hydration’,JSON.stringify(state));}The savehydrationstate has S as capital instead of small and because of that it wasnt working and and about the feature you can even drink more than 8 cups and another feature is that the widget resets for every day
Ships:
Nebula OS started as a simple space-themed web desktop with space-themed apps, including a calculator inspired by planets spinning in orbit. But somewhere along the way, I realized it didn’t actually feel like an operating system. So I redesigned the entire UI with a neo-brutalist style, rebuilt the window system, reworked the apps, added persistent widgets, cleaned up the codebase, and even hid a few surprises like a wormhole that can swallow the desktop. The hardest part was rebuilding everything without breaking something else. Every time I fixed one thing, another bug decided it wanted attention too. I spent a lot of time tracking down weird issues, refactoring code, and making sure all the apps worked together instead of fighting each other. The wormhole effect was probably the most frustrating feature to get working the way I wanted. The thing I’m most proud of is that Nebula OS finally feels like one complete experience instead of a bunch of separate mini projects. If you’re trying it out, don’t just open one app and leave. Open multiple windows, drag them around, try the Terminal (help is a good start), load your own music, draw something in Paint, play Snake, and maybe explore the dock carefully… there might be something hidden waiting there. 👀 This is easily the biggest project I’ve built so far, and I’m really happy with how it turned out....
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1793774997.6528623
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1794638997.6528623
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58901
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My very own WebOS by @shubhum | Stardance
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shubhum
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Title: My very own WebOS by @shubhum | Stardance
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Aqua Response Network by @shubhranshu | Stardance
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shubhranshu
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Title: Aqua Response Network by @shubhranshu | Sta Title: Aqua Response Network by @shubhranshu | Stardance...
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1793508792.636974
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1794113592.636974
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Hyperion : AI Exoplanet Researcher by @shubhranshu Hyperion : AI Exoplanet Researcher by @shubhranshu | Stardance...
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shubhranshu
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Title: Hyperion : AI Exoplanet Researcher by @shub Title: Hyperion : AI Exoplanet Researcher by @shubhranshu | Stardance...
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1793767776.3208044
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1794372576.3208044
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15236
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Untitled project by @shubhmehrotra2027 | Stardance
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shubhmehrotra2027
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Title: Untitled project by @shubhmehrotra2027 | St Title: Untitled project by @shubhmehrotra2027 | Stardance...
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1793926335.7128549
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1794531135.7128549
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Shinju by @shubhmehrotra2027 | Stardance
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shubhmehrotra2027
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Title: Shinju by @shubhmehrotra2027 | Stardance
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1793404240.0708528
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1794009040.0708528
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49423
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My awesome macropad! by @shubhh | Stardance
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shubhh
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Title: My awesome macropad! by @shubhh | Stardance
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1794628077.6486776
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23478
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SPACE OS by @shubhdalmia8 | Stardance
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shubhdalmia8
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-26T12:47:23Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built SPACE OS, an interactive browser-based desktop operating system using HTML, CSS, and JavaScript. It features a Mission Explorer, Solar System Explorer, Space Facts generator, persistent Notes app, wallpaper customization, draggable windows, a dock, and desktop shortcuts, all designed to make learning about space more engaging. The biggest challenge was handling all the interactions between different parts of the project. Implementing draggable windows, managing which window stays on top, saving notes with Local Storage, building the wallpaper system, and making every application work together without breaking existing features involved a lot of debugging and iteration. I’m most proud of how much I learned while building this project. I started with a simple idea and gradually added more functionality, from custom window management to persistent storage and desktop interactions. Seeing all the individual pieces come together into one polished project was really satisfying. Click Start System to enter SPACE OS. Open apps from the dock, drag windows around the desktop, right-click to access desktop options, change wallpapers through Settings, explore the Mission and Solar System apps, and try the Notes app. Notes save automatically, and you can also press Ctrl + S to save them manually.", "repo": "https://github.com/ShubhDalmia9/Shubh-Hacktime", "demo": "https://shubhdalmia9.github.io/SPACE-OS/"}, {"ship_num": 2, "ts": "2026-06-24T08:41:35Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What I Made: I created SPACE OS, a browser-based operating system inspired by space exploration. Users can interact with different applications on the desktop, including a Space Missions database and a Space Facts generator. What Was Challenging : The most challenging part was implementing the window system. I had to figure out how to make windows open, close, and be draggable around the screen. Managing multiple applications and making the desktop behave like a real operating system also took a lot of trial and error. I spent a significant amount of time debugging JavaScript and improving the overall user experience. What I’m Proud Of: I’m most proud of turning a basic personalOS project into something with a clear theme and purpose. Instead of creating random applications, I built an operating system centered around space exploration. I also enjoyed improving the visual design, creating a custom desktop environment, and making the applications interactive rather than static pages. How to Test SPACE OS Open the Welcome window to learn about the project. Click the Space Missions icon to explore major milestones in space exploration. Click the Space Facts icon and use the button to generate random facts about space. Drag application windows around the desktop. Close and reopen applications using the desktop icons and window controls.", "repo": "https://github.com/ShubhDalmia9/Shubh-Hacktime", "demo": "https://shubhdalmia9.github.io/SPACE-OS/"}]...
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[{"post_id": 16248, "ts": "202 [{"post_id": 16248, "ts": "2026-06-26T12:04:44Z", "hours": 4.0, "text": "Devlog 5 – UI Overhaul & System Polish I made Space OS feel like a real desktop operating system instead of just a collection of windows. Rather than adding more apps, I focused on improving the user experience and polishing the entire interface. What’s New Redesigned the dock with a modern glassmorphism look, smoother hover animations, and active app indicators. Standardized the design of every application by giving all windows a consistent header, borders, colors, buttons, and typography. Added a fully functional Settings application with wallpaper customization and system information. Implemented a custom right-click context menu for quick desktop actions such as opening Settings, creating a new note, and changing the wallpaper. Improved the desktop boot sequence with a startup screen and smoother transitions. Added support for multiple wallpapers that can be changed directly from inside the operating system. Upgraded the Notes app with automatic saving using local storage, so notes remain even after refreshing or reopening the OS. Added Ctrl + S support inside the Notes app along with a “Notes Saved” notification for a more desktop-like experience. Improved window management with proper dragging, window focus, and layering so active windows always stay on top. Polish & Improvements Unified the color palette across every application. Refined the overall desktop layout and spacing. Improved button styling, inputs, and window appearance. Fixed numerous UI inconsistencies throughout the operating system. Continued optimizing the codebase while preparing the remaining apps for final polish."}, {"post_id": 16121, "ts": "2026-06-26T06:37:04Z", "hours": 2.0, "text": "Devlog #5 Today I focused on adding more features to make SPACE OS feel more like a real desktop environment. I added a new Notes application where users can create and save their own notes while using the OS. It was a fun feature to build and makes the project much more useful.I also fixed the Space Missions application and cleaned up a few issues to make it work more smoothly. Another thing I changed was the desktop itself—I removed page scrolling so the screen behaves more like a real operating system.One of the biggest additions was a dock at the bottom of the screen. All of the applications can now be launched directly from the dock, making the desktop much easier to navigate.I also added a right-click context menu. Users can now right-click anywhere on the desktop to refresh the page, open the settings, or change the wallpaper, making the desktop feel much more interactive.Finally, I started working on a startup sequence. There is now a startup button that users can click to boot into SPACE OS, giving the project a more realistic operating system experience right from the beginning."}, {"post_id": 14940, "ts": "2026-06-24T08:38:32Z", "hours": 0.0, "text": "Devlog #4I spent this final stretch polishing SPACE OS and making sure everything felt complete. Most of the major features were already working, so my focus was on improving the experience and fixing small issues that I noticed while testing.I refined the desktop layout, cleaned up the application windows, and made sure everything opened, moved, and closed properly. I also expanded the content inside the applications. The Space Missions Database now includes several important missions from different countries and organizations, and the Space Facts application provides random facts that make the OS more interactive and fun to explore.A lot of the work during this stage was testing. I kept opening applications, dragging windows around, and checking that everything behaved as expected. There were a few bugs and layout issues along the way, but after some adjustments I was able to get everything working smoothly.With the Welcome Window, Space Missions Database, and Space Facts applications all finished, SPACE OS now feels like a complete project. It’s been really cool seeing it grow from a simple webpage into a small browser-based operating system centered around space exploration."}, {"post_id": 14932, "ts": "2026-06-24T07:55:28Z", "hours": 2.0, "text": "Devlog #3 - I decided to completely change the OS and make it fully space-themed. Instead of being focused on a variety of interests, the project now revolves around space exploration and astronomy. I updated the design, content, and overall feel of the dashboard to match this new theme.I also added new applications to make the project more interactive. One application lets users explore important moments in space history, while another generates interesting space facts. A lot of my time was spent improving the user experience. Windows can now be moved around the screen, and users can close applications when they are finished with them. These changes make the project feel much more like a real desktop environment.At this point, I’m mostly finishing things up, fixing small issues, and making sure everything works smoothly. The space theme is now the default theme of the project, and I’m really happy with how the whole dashboard has come together."}, {"post_id": 14418, "ts": "2026-06-23T15:22:48Z", "hours": 1.0, "text": "Devlog #2 - I spent a lot of time working today. At first, I was having trouble getting some parts of the project to work the way I wanted, and I ended up changing quite a few things. I updated the UI, cleaned up the layout, and made the whole dashboard feel more polished.One of the biggest changes was moving my code into separate HTML, CSS, and JavaScript files. It took some time to reorganize everything, but it made the project much cleaner and easier to work with. I also continued improving the live clock and made several small adjustments to the design.There were definitely moments where things broke and I had to go back and fix them, but after a lot of testing and tweaking, I finally got everything working properly. The project now looks much better than it did before, and I’m happy with how it’s coming together."}, {"post_id": 14213, "ts": "2026-06-23T06:39:53Z", "hours": 1.0, "text": "Devlog #1 – Building My Personal Operating System What I worked on today:Started building my personal OS by following an OS development tutorial.Added a live time and date display.Added Michael Scott quotes to make the OS more fun and personal.Added a section about my interests and hobbies.Added images related to each interest.Added links below each interest that open webpages with more information, biographies, or Wikipedia articles.Added a black hole GIF as the background.Worked on organizing the layout and improving the design."}]...
|
Title: SPACE OS by @shubhdalmia8 | Stardance
Devl Title: SPACE OS by @shubhdalmia8 | Stardance
Devlogs:
Devlog #1 – Building My Personal Operating System What I worked on today:Started building my personal OS by following an OS development tutorial.Added a live time and date display.Added Michael Scott quotes to make the OS more fun and personal.Added a section about my interests and hobbies.Added images related to each interest.Added links below each interest that open webpages with more information, biographies, or Wikipedia articles.Added a black hole GIF as the background.Worked on organizing the layout and improving the design.
Devlog #2 - I spent a lot of time working today. At first, I was having trouble getting some parts of the project to work the way I wanted, and I ended up changing quite a few things. I updated the UI, cleaned up the layout, and made the whole dashboard feel more polished.One of the biggest changes was moving my code into separate HTML, CSS, and JavaScript files. It took some time to reorganize everything, but it made the project much cleaner and easier to work with. I also continued improving the live clock and made several small adjustments to the design.There were definitely moments where things broke and I had to go back and fix them, but after a lot of testing and tweaking, I finally got everything working properly. The project now looks much better than it did before, and I’m happy with how it’s coming together.
Devlog #3 - I decided to completely change the OS and make it fully space-themed. Instead of being focused on a variety of interests, the project now revolves around space exploration and astronomy. I updated the design, content, and overall feel of the dashboard to match this new theme.I also added new applications to make the project more interactive. One application lets users explore important moments in space history, while another generates interesting space facts. A lot of my time was spent improving the user experience. Windows can now be moved around the screen, and users can close applications when they are finished with them. These changes make the project feel much more like a real desktop environment.At this point, I’m mostly finishing things up, fixing small issues, and making sure everything works smoothly. The space theme is now the default theme of the project, and I’m really happy with how the whole dashboard has come together.
Devlog #4I spent this final stretch polishing SPACE OS and making sure everything felt complete. Most of the major features were already working, so my focus was on improving the experience and fixing small issues that I noticed while testing.I refined the desktop layout, cleaned up the application windows, and made sure everything opened, moved, and closed properly. I also expanded the content inside the applications. The Space Missions Database now includes several important missions from different countries and organizations, and the Space Facts application provides random facts that make the OS more interactive and fun to explore.A lot of the work during this stage was testing. I kept opening applications, dragging windows around, and checking that everything behaved as expected. There were a few bugs and layout issues along the way, but after some adjustments I was able to get everything working smoothly.With the Welcome Window, Space Missions Database, and Space Facts applications all finished, SPACE OS now feels like a complete project. It’s been really cool seeing it grow from a simple webpage into a small browser-based operating system centered around space exploration.
Devlog #5 Today I focused on adding more features to make SPACE OS feel more like a real desktop environment. I added a new Notes application where users can create and save their own notes while using the OS. It was a fun feature to build and makes the project much more useful.I also fixed the Space Missions application and cleaned up a few issues to make it work more smoothly. Another thing I changed was the desktop itself—I removed page scrolling so the screen behaves more like a real operating system.One of the biggest additions was a dock at the bottom of the screen. All of the applications can now be launched directly from the dock, making the desktop much easier to navigate.I also added a right-click context menu. Users can now right-click anywhere on the desktop to refresh the page, open the settings, or change the wallpaper, making the desktop feel much more interactive.Finally, I started working on a startup sequence. There is now a startup button that users can click to boot into SPACE OS, giving the project a more realistic operating system experience right from the beginning.
Devlog 5 – UI Overhaul & System Polish I made Space OS feel like a real desktop operating system instead of just a collection of windows. Rather than adding more apps, I focused on improving the user experience and polishing the entire interface. What’s New Redesigned the dock with a modern glassmorphism look, smoother hover animations, and active app indicators. Standardized the design of every application by giving all windows a consistent header, borders, colors, buttons, and typography. Added a fully functional Settings application with wallpaper customization and system information. Implemented a custom right-click context menu for quick desktop actions such as opening Settings, creating a new note, and changing the wallpaper. Improved the desktop boot sequence with a startup screen and smoother transitions. Added support for multiple wallpapers that can be changed directly from inside the operating system. Upgraded the Notes app with automatic saving using local storage, so notes remain even after refreshing or reopening the OS. Added Ctrl + S support inside the Notes app along with a “Notes Saved” notification for a more desktop-like experience. Improved window management with proper dragging, window focus, and layering so active windows always stay on top. Polish & Improvements Unified the color palette across every application. Refined the overall desktop layout and spacing. Improved button styling, inputs, and window appearance. Fixed numerous UI inconsistencies throughout the operating system. Continued optimizing the codebase while preparing the remaining apps for final polish.
Ships:
What I Made: I created SPACE OS, a browser-based operating system inspired by space exploration. Users can interact with different applications on the desktop, including a Space Missions database and a Space Facts generator. What Was Challenging : The most challenging part was implementing the window system. I had to figure out how to make windows open, close, and be draggable around the screen. Managing multiple applications and making the desktop behave like a real operating system also took a lot of trial and error. I spent a significant amount of time debugging JavaScript and improving the overall user experience. What I’m Proud Of: I’m most proud of turning a basic personalOS project into something with a clear theme and purpose. Instead of creating random applications, I built an operating system centered around space exploration. I also enjoyed improving the visual design, creating a custom desktop environment, and making the applications interactive rather than static pages. How to Test SPACE OS Open the Welcome window to learn about the project. Click the Space Missions icon to explore major milestones in space exploration. Click the Space Facts icon and use the button to generate random facts about space. Drag application windows around the desktop. Close and reopen applications using the desktop icons and window controls.
I built SPACE OS, an interactive browser-based desktop operating system using HTML, CSS, and JavaScript. It features a Mission Explorer, Solar System Explorer, Space Facts generator, persistent Notes app, wallpaper customization, draggable windows, a dock, and desktop shortcuts, all designed to make learning about space more engaging. The biggest challenge was handling all the interactions between different parts of the project. Implementing draggable windows, managing which window stays on top, saving notes with Local Storage, building the wallpaper system, and making every application work together without breaking existing features involved a lot of debugging and iteration. I’m most proud of how much I learned while building this project. I started with a simple idea and gradually added more functionality, from custom window management to persistent storage and desktop interactions. Seeing all the individual pieces come together into one polished project was really satisfying. Click Start System to enter SPACE OS. Open apps from the dock, drag windows around the desktop, right-click to access desktop options, change wallpapers through Settings, explore the Mission and Solar System apps, and try the Notes app. Notes save automatically, and you can also press Ctrl + S to save them manually....
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1793771490.7953289
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1794635490.7953289
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SpaceHackpad by @shubhdalmia8 | Stardance
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shubhdalmia8
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[]
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Title: SpaceHackpad by @shubhdalmia8 | Stardance
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1794754406.7748604
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25674
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SD Sedan by @shubhdalmia8 | Stardance
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shubhdalmia8
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0
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2.0
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[{"post_id": 18297, "ts": "202 [{"post_id": 18297, "ts": "2026-06-29T12:16:59Z", "hours": 0.0, "text": "Devlog 5 – Finalizing the Sedan Model Today I completed my low-poly sedan model in Blender. After several iterations of refining the mesh and improving the proportions, I finished the remaining details and finalized the overall design. The project has progressed from a simple blueprint with a few vertices into a complete 3D vehicle.I also finalized the materials and color scheme. After experimenting with different options, I chose a clean, modern look that complements the shape of the car while maintaining the low-poly style. I made final adjustments to the body panels, windows, lights, wheels, and other exterior elements to ensure the model looked consistent from every angle.This project helped me gain a much better understanding of Blender’s modeling workflow, including topology, edge flow, symmetry using the Mirror Modifier, and the importance of planning a model before adding details.ProgressCompleted the low-poly sedan model.Finalized the topology and overall proportions.Applied the final materials and color scheme.Refined the exterior details, including the windows, lights, wheels, and trim.Prepared the model for rendering and presentation.ReflectionBuilding this sedan from scratch taught me the value of working step by step. Starting with a blueprint, carefully placing vertices, creating the base mesh, refining the topology, and finally applying materials made the modeling process much more manageable. I also became more confident using Blender’s modeling tools and learned techniques that I can apply to more complex vehicle models in the future."}, {"post_id": 17333, "ts": "2026-06-28T02:22:43Z", "hours": 1.0, "text": "Devlog 4 – Topology Complete & Color ExplorationToday I completed the base topology of the sedan model. After refining the mesh over the previous sessions, the geometry is now in a good state, with the main body fully modeled and ready for the next stages of development. Completing the topology gives me a solid foundation for adding materials and finer details.With the modeling stage largely complete, I started experimenting with colors and materials to give the car more personality. I’m currently leaning toward a bright yellow theme, as it highlights the body lines well and gives the model a clean, sporty appearance. While the final color scheme isn’t decided yet, yellow is my current favorite.ProgressCompleted the base topology of the sedan.Finished refining the mesh and overall body shape.Began applying materials and testing color options.Started exploring a yellow color theme for the final model.Next StepsFinalize the exterior color and material settings.Add details such as glass, lights, wheels, and trim.Improve the overall realism with better shading and rendering."}, {"post_id": 16669, "ts": "2026-06-27T03:04:23Z", "hours": 1.0, "text": "Devlog 3 – Completing the Base MeshToday I continued building the sedan model by adding more faces across the body. This helped connect the remaining sections of the mesh and made the model much more complete. With most of the faces now in place, the sedan has a solid structure and closely resembles the final shape I am aiming for.I also spent time refining the vertex mesh, adjusting the placement of vertices to improve the overall flow of the geometry. This will make it easier to add details and smooth the model in later stages without running into topology issues.At this point, the base vertex mesh is almost complete, leaving only a few areas that need to be finished before I can move on to adding finer details and refining the body panels.ProgressAdded faces across most of the car body.Continued refining the vertex mesh and edge flow.Nearly completed the base mesh of the sedan.Improved the overall shape and proportions of the model.Next StepsFinish the remaining sections of the base mesh.Clean up the topology where needed.Begin adding more detailed features to the exterior."}, {"post_id": 15687, "ts": "2026-06-25T14:39:23Z", "hours": 0.0, "text": "Devlog 2 – Giving the Sedan Its ShapeI made significant progress on the sedan model by turning the initial vertex layout into a proper 3D mesh. I filled in the faces between the vertices, allowing the model to start taking the recognizable shape of a car instead of just a collection of points.I then refined the positions of the vertices to better match the reference blueprint, improving the overall proportions and silhouette of the sedan. The body now has a much clearer form, making it easier to identify the different sections of the vehicle.To improve my workflow, I also added a Mirror Modifier. This lets me model only one side of the car while Blender automatically mirrors every change to the other side. It keeps the model perfectly symmetrical and speeds up the modeling process.ProgressFilled in the faces to create the base mesh.Shaped the body to match the blueprint more accurately.Added a Mirror Modifier for efficient, symmetrical modeling.Refined the overall silhouette of the sedan.Next StepsContinue smoothing and refining the body panels.Improve the edge flow around windows, wheel arches, and other features.Start adding finer details to the exterior."}, {"post_id": 15562, "ts": "2026-06-25T09:34:17Z", "hours": 0.0, "text": "Devlog 1 – Starting the Sedan Model. I started modeling a sedan in Blender. To ensure the proportions were accurate, I used a sedan blueprint that I found online as a reference. Using a blueprint made it easier to plan the placement of the model’s features before beginning the actual shaping process. My focus for this session was laying out the vertices for the major parts of the car, including the body lines, windows, headlights, grille, wheel arches, and other key features. At this stage, I wasn’t trying to make the mesh look like a car, instead, I was creating a clean and organized foundation for the model. This preparation will make the next stages much smoother by providing better topology and making it easier to maintain symmetry while shaping the body."}]...
|
Title: SD Sedan by @shubhdalmia8 | Stardance
Devl Title: SD Sedan by @shubhdalmia8 | Stardance
Devlogs:
Devlog 1 – Starting the Sedan Model. I started modeling a sedan in Blender. To ensure the proportions were accurate, I used a sedan blueprint that I found online as a reference. Using a blueprint made it easier to plan the placement of the model’s features before beginning the actual shaping process. My focus for this session was laying out the vertices for the major parts of the car, including the body lines, windows, headlights, grille, wheel arches, and other key features. At this stage, I wasn’t trying to make the mesh look like a car, instead, I was creating a clean and organized foundation for the model. This preparation will make the next stages much smoother by providing better topology and making it easier to maintain symmetry while shaping the body.
Devlog 2 – Giving the Sedan Its ShapeI made significant progress on the sedan model by turning the initial vertex layout into a proper 3D mesh. I filled in the faces between the vertices, allowing the model to start taking the recognizable shape of a car instead of just a collection of points.I then refined the positions of the vertices to better match the reference blueprint, improving the overall proportions and silhouette of the sedan. The body now has a much clearer form, making it easier to identify the different sections of the vehicle.To improve my workflow, I also added a Mirror Modifier. This lets me model only one side of the car while Blender automatically mirrors every change to the other side. It keeps the model perfectly symmetrical and speeds up the modeling process.ProgressFilled in the faces to create the base mesh.Shaped the body to match the blueprint more accurately.Added a Mirror Modifier for efficient, symmetrical modeling.Refined the overall silhouette of the sedan.Next StepsContinue smoothing and refining the body panels.Improve the edge flow around windows, wheel arches, and other features.Start adding finer details to the exterior.
Devlog 3 – Completing the Base MeshToday I continued building the sedan model by adding more faces across the body. This helped connect the remaining sections of the mesh and made the model much more complete. With most of the faces now in place, the sedan has a solid structure and closely resembles the final shape I am aiming for.I also spent time refining the vertex mesh, adjusting the placement of vertices to improve the overall flow of the geometry. This will make it easier to add details and smooth the model in later stages without running into topology issues.At this point, the base vertex mesh is almost complete, leaving only a few areas that need to be finished before I can move on to adding finer details and refining the body panels.ProgressAdded faces across most of the car body.Continued refining the vertex mesh and edge flow.Nearly completed the base mesh of the sedan.Improved the overall shape and proportions of the model.Next StepsFinish the remaining sections of the base mesh.Clean up the topology where needed.Begin adding more detailed features to the exterior.
Devlog 4 – Topology Complete & Color ExplorationToday I completed the base topology of the sedan model. After refining the mesh over the previous sessions, the geometry is now in a good state, with the main body fully modeled and ready for the next stages of development. Completing the topology gives me a solid foundation for adding materials and finer details.With the modeling stage largely complete, I started experimenting with colors and materials to give the car more personality. I’m currently leaning toward a bright yellow theme, as it highlights the body lines well and gives the model a clean, sporty appearance. While the final color scheme isn’t decided yet, yellow is my current favorite.ProgressCompleted the base topology of the sedan.Finished refining the mesh and overall body shape.Began applying materials and testing color options.Started exploring a yellow color theme for the final model.Next StepsFinalize the exterior color and material settings.Add details such as glass, lights, wheels, and trim.Improve the overall realism with better shading and rendering.
Devlog 5 – Finalizing the Sedan Model Today I completed my low-poly sedan model in Blender. After several iterations of refining the mesh and improving the proportions, I finished the remaining details and finalized the overall design. The project has progressed from a simple blueprint with a few vertices into a complete 3D vehicle.I also finalized the materials and color scheme. After experimenting with different options, I chose a clean, modern look that complements the shape of the car while maintaining the low-poly style. I made final adjustments to the body panels, windows, lights, wheels, and other exterior elements to ensure the model looked consistent from every angle.This project helped me gain a much better understanding of Blender’s modeling workflow, including topology, edge flow, symmetry using the Mirror Modifier, and the importance of planning a model before adding details.ProgressCompleted the low-poly sedan model.Finalized the topology and overall proportions.Applied the final materials and color scheme.Refined the exterior details, including the windows, lights, wheels, and trim.Prepared the model for rendering and presentation.ReflectionBuilding this sedan from scratch taught me the value of working step by step. Starting with a blueprint, carefully placing vertices, creating the base mesh, refining the topology, and finally applying materials made the modeling process much more manageable. I also became more confident using Blender’s modeling tools and learned techniques that I can apply to more complex vehicle models in the future....
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1794747099.864457
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House assistant and surveillance robot by @shubham House assistant and surveillance robot by @shubhamvats122 | Stardance...
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Title: House assistant and surveillance robot by @ Title: House assistant and surveillance robot by @shubhamvats122 | Stardance...
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1793379224.3667982
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Home surveillance cum assistant robot by @shubhamv Home surveillance cum assistant robot by @shubhamvats122 | Stardance...
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Title: Home surveillance cum assistant robot by @s Title: Home surveillance cum assistant robot by @shubhamvats122 | Stardance...
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My own site! by @shubhamgarg | Stardance
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Title: My own site! by @shubhamgarg | Stardance
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My first slack bot! by @shubham24 | Stardance
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shubham24
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Title: My first slack bot! by @shubham24 | Stardan Title: My first slack bot! by @shubham24 | Stardance...
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1793497630.531472
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1794102430.531472
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Swiftpanel V2. by @shubham0975310 | Stardance
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shubham0975310
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[{"post_id": 25721, "ts": "202 [{"post_id": 25721, "ts": "2026-07-10T04:46:28Z", "hours": 3.1542, "text": "Created the backup and allocations pages"}, {"post_id": 24736, "ts": "2026-07-08T14:47:14Z", "hours": 1.0467, "text": "Added support for deep inside folders and formatted some table properties."}, {"post_id": 24615, "ts": "2026-07-08T10:16:53Z", "hours": 2.6694, "text": "Added files pages"}, {"post_id": 24207, "ts": "2026-07-07T16:55:10Z", "hours": 0.8592, "text": "Created the startup page."}, {"post_id": 24173, "ts": "2026-07-07T16:00:10Z", "hours": 1.0525, "text": "Created the setttings page."}, {"post_id": 23451, "ts": "2026-07-06T13:19:39Z", "hours": 1.2761, "text": "Created server based Navbar and added default pages for all the required routes."}, {"post_id": 23374, "ts": "2026-07-06T09:31:50Z", "hours": 2.0953, "text": "Fixed console out whitespace being wraped, added formatting for Memory, Storage and Uptime"}, {"post_id": 23316, "ts": "2026-07-06T06:01:17Z", "hours": 17.815, "text": "Created the Login Pages, the Dashboard page showing all the statuses and the console page consisting of server logs and server status pages."}]...
|
Title: Swiftpanel V2. by @shubham0975310 | Stardan Title: Swiftpanel V2. by @shubham0975310 | Stardance
Devlogs:
Created the Login Pages, the Dashboard page showing all the statuses and the console page consisting of server logs and server status pages.
Fixed console out whitespace being wraped, added formatting for Memory, Storage and Uptime
Created server based Navbar and added default pages for all the required routes.
Created the setttings page.
Created the startup page.
Added files pages
Added support for deep inside folders and formatted some table properties.
Created the backup and allocations pages...
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1794603289.8214633
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41585
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Untitled by @shubham0975310 | Stardance
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shubham0975310
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Title: Untitled by @shubham0975310 | Stardance
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1793573490.2796578
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1794178290.2796578
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|
36284
|
SDR-1 [Game Console] by @shubh_mishra | Stardance
|
shubh_mishra
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SDR-1 [Game Console] by @shubh_mishra | Sta Title: SDR-1 [Game Console] by @shubh_mishra | Stardance...
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1793965823.7850585
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1794570623.7850585
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36887
|
SDR OS [ALPHA] by @shubh_mishra | Stardance
|
shubh_mishra
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SDR OS [ALPHA] by @shubh_mishra | Stardance
|
1793951690.3472722
|
1794556490.3472722
|
|
36888
|
Untitled by @shubh_mishra | Stardance
|
shubh_mishra
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @shubh_mishra | Stardance
|
1793937327.3102705
|
1794542127.3102705
|
|
3814
|
My awesome macropad! by @shubeexy | Stardance
|
shubeexy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @shubeexy | Stardan Title: My awesome macropad! by @shubeexy | Stardance...
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1793487105.5438626
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1794091905.5438626
|
|
3827
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Untitled by @shubeexy | Stardance
|
shubeexy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @shubeexy | Stardance
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1793447577.8282418
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1794052377.8282418
|
|
22999
|
music player website by @shuaiyf | Stardance
|
shuaiyf
|
1
|
10.0
|
41
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-24T14:32:35Z", "hours": 10.0, "multiplier": 4.1, "payout": 41, "blessing": "neutral", "text": "Web Music Player A simple web music player made using HTML and CSS, able to play five pre-downloaded songs! Includes a home page where users can use a song to play by title or artist. Simple animations (spinning vinyl disc and scrolling text!) are featured in the music player page. Challenges, etc. First project in HTML! I had no experience prior to making this and so it was a little daunting and a little confusing, but it worked out pretty well in the end :) Followed a (tutorial)[https://youtu.be/JtrFzoL1joI?si=4XzKUBnZ152NrrPh] for the basics of a music player, then added the rest myself (including the home page). Consulted a LOT of https://www.html.am/ and https://www.w3schools.com/html/ . Overall, I’m really happy with how the project turned out!", "repo": "https://github.com/selinayunfei/music-player-public", "demo": "https://music-player-shuai.vercel.app/"}]...
|
[{"post_id": 14844, "ts": "202 [{"post_id": 14844, "ts": "2026-06-24T03:20:19Z", "hours": 1.1867, "text": "⋆˚꩜。 Devlog 3 : Officially done with my first HTML project! Added comments and re-organised some of my code, added a README file, now waiting for site to deploy before shipping :)"}, {"post_id": 14814, "ts": "2026-06-24T01:48:44Z", "hours": 6.975, "text": "⋆˚꩜。 Devlog 2 : Pretty much finished the project! Added a home page featuring five songs and redesigned the user interface for the actual music player; added animations such as the spinning disc and the moving text. Had a lot of fun working on this project! It was a great introduction to HTML for me. Next steps: cleaning up the code, organizing and adding comments, etc.!"}, {"post_id": 12927, "ts": "2026-06-21T05:07:12Z", "hours": 1.8217, "text": "⋆˚꩜。 Devlog 1: Started to work on a web music player! This is my first time working with HTML and CSS seriously, excited to learn more and see how far I can take this project. Started with a basic tutorial that included the play button and the seek bar; next steps would definitely be to personalise it a lot more and add more features!"}]...
|
Title: music player website by @shuaiyf | Stardanc Title: music player website by @shuaiyf | Stardance
Devlogs:
⋆˚꩜。 Devlog 1: Started to work on a web music player! This is my first time working with HTML and CSS seriously, excited to learn more and see how far I can take this project. Started with a basic tutorial that included the play button and the seek bar; next steps would definitely be to personalise it a lot more and add more features!
⋆˚꩜。 Devlog 2 : Pretty much finished the project! Added a home page featuring five songs and redesigned the user interface for the actual music player; added animations such as the spinning disc and the moving text. Had a lot of fun working on this project! It was a great introduction to HTML for me. Next steps: cleaning up the code, organizing and adding comments, etc.!
⋆˚꩜。 Devlog 3 : Officially done with my first HTML project! Added comments and re-organised some of my code, added a README file, now waiting for site to deploy before shipping :)
Ships:
Web Music Player A simple web music player made using HTML and CSS, able to play five pre-downloaded songs! Includes a home page where users can use a song to play by title or artist. Simple animations (spinning vinyl disc and scrolling text!) are featured in the music player page. Challenges, etc. First project in HTML! I had no experience prior to making this and so it was a little daunting and a little confusing, but it worked out pretty well in the end :) Followed a (tutorial)[https://youtu.be/JtrFzoL1joI?si=4XzKUBnZ152NrrPh] for the basics of a music player, then added the rest myself (including the home page). Consulted a LOT of https://www.html.am/ and https://www.w3schools.com/html/ . Overall, I’m really happy with how the project turned out!...
|
1793958528.6132874
|
1794044928.6132874
|
|
25414
|
personal website by @shuaiyf | Stardance
|
shuaiyf
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: personal website by @shuaiyf | Stardance
|
1793958768.241388
|
1794563568.241388
|
|
25415
|
TBD by @shuaiyf | Stardance
|
shuaiyf
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TBD by @shuaiyf | Stardance
|
1793530293.0170631
|
1794135093.0170631
|
|
27955
|
go(al!) study by @shuaiyf | Stardance
|
shuaiyf
|
1
|
17.0
|
101
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-18T20:37:05Z", "hours": 17.0, "multiplier": 5.0, "payout": 101, "blessing": "neutral", "text": "Do you want to keep up with a soccer / football match, but can’t because you don’t have TSN or cable TV? Can’t because you have work, or you have to study? Want to larp being a football fan? These were exact dilemmas that I faced this summer during the FIFA World Cup. That is why I built “go(al!) study”, a real ball that I gutted, then mounted an OLED display and my RaspberryPi into. It is a small, very customized scoreboard for both FIFA and any other soccer / football match I want to larp - er, I mean keep up with. This is my first hardware project that I built by myself. I’ve worked very little with RaspberryPi’s and no experience with OLED displays at all, but I found it was a very rewarding experience to learn (shout-out to my dad! he’s a hardware engineer and this project would not be possible without the technology that he donated to me!) Happy with how it turned out in the end :)", "repo": "https://github.com/selinayunfei/software-goalstudy", "demo": ""}]...
|
[{"post_id": 30871, "ts": "202 [{"post_id": 30871, "ts": "2026-07-18T20:27:59Z", "hours": 1.8078, "text": "⋆˚꩜。 Devlog Six : Hooray!! Last devlog (for now…) Finished up some finishing edits to the code, including comments, etc. and finished up my README file! This is definitely one of the higher effort Readme’s I’ve made, and includes a haste guide on how to set it up yourself (Python library installations, RaspberryPi terminal commands). I also recorded a demo - don’t know if I did it right, bear with me! Overall, really happy with how everything turned out. This is one of my first hardware projects - and the first I’ve tried on my own - and I’m really glad I’ve been pushing myself to try to learn new skills, even if it’s just a basic hardware project. Excited to see what I can build next."}, {"post_id": 29895, "ts": "2026-07-17T01:55:46Z", "hours": 0.5003, "text": "⋆˚꩜。 Devlog Six : Wanted to decorate it a little so I sketched some patterns :) Really wanted to shout out to Capo Verde - drew England because their flag was easy and Canada bc that’s my country !! rah!!"}, {"post_id": 29876, "ts": "2026-07-17T01:18:13Z", "hours": 1.4028, "text": "⋆˚꩜。 Devlog Five : A couple of things for today! Bugs are fixed! The program worked perfectly during the Spain-France game! :) For the final piece of software, I set a piece of code in my Pi which runs the program automatically when it boots. While I was originally going to CAD and 3D print a ball, I realised that I did not have enough resources to complete the job and I also didn’t want to drag the project out longer by learning how to do CAD and finding a 3D printing place in my city. Thus, I did the obvious: I gutted a real rubber soccer ball and put my Pi into it! I secured the display using paper clips and filled the ball back with stuffing. The whole process took a lot shorter than I though; however, I had a mishap with Lapse (used it on my iPad for the first tiome) and completely did not realise that it was not recording for a good chunk of it….. Overall, the ball feels… very homey and very “DIY”, but for my first hardware project I kind of like it! I didn’t expect myself to have an 100% polished project and am happy with what I have for now. Certainly there are improvements I’m going to make for the F1 and figure skater versions of this project! SPAIN LOCK IN FOR FINALS SPAIN PLEASE"}, {"post_id": 28040, "ts": "2026-07-14T01:56:15Z", "hours": 1.1414, "text": "⋆˚꩜。 Devlog Four : Ran into some bugs while live testing Argentina vs. Switzerland match. Realised that the program was getting stuck in the gaps between half-time and second half as well as second half and extra time. Did some debugging! Tried to live test with this Atlanta vs. Colegiales match but was unable to reproduce the error since the game ended at FT. We’ll see how well my program does during the France-Spain game tomorrow! :,)"}, {"post_id": 26959, "ts": "2026-07-12T01:45:44Z", "hours": 3.9281, "text": "⋆˚꩜。 Devlog Three : Started the hardware aspect of this project! Connected to my RaspberryPi via SSH and realised that it was a lot easier to just translate all of the code into Python to run it on my Pi. Learned how to draw on the OLED display, and it ended up being a lot smoother and straightforward of a process than I expected! Was able to transfer the features I had written for my website really easily onto the display. I was able to test the scoreboard in real time! Next steps: Minor adjustments to display. CAD and 3D print a football to enclose all components! :) PS: NORWAY </3 AFKAJ live testing this was one of the most stressful things i ever did and it was NOT because of the code. extra time was an experience. norway + haaland my goat you will always be famous."}, {"post_id": 21045, "ts": "2026-07-02T20:22:50Z", "hours": 2.4742, "text": "⋆˚꩜。 Devlog Two : Now has a functioning timer and score count for live data from the API! The program differentiates between half-time, penalty shootouts, and the actual game. Decided to focus on football exclusively for now, abandoning my idea of also including F1 and Figure Skating for later versions of this project. Also considering that this will later be a hardware project and not a website, I plan on moving this exclusively to a JS project, with scores printed in the terminal!"}, {"post_id": 18063, "ts": "2026-06-29T01:35:46Z", "hours": 5.5678, "text": "⋆˚꩜。 Devlog One : This is the software version of a hardware project I’ve been wanting to make! Basic UI done and added API for live FIFA data! Unfortunately forgot to take a screenshot during the FIFA game, will attach when they play tomorrow :) Designed the rough UI for the F1 race today, did not attach to API yet."}]...
|
Title: go(al!) study by @shuaiyf | Stardance
Devl Title: go(al!) study by @shuaiyf | Stardance
Devlogs:
⋆˚꩜。 Devlog One : This is the software version of a hardware project I’ve been wanting to make! Basic UI done and added API for live FIFA data! Unfortunately forgot to take a screenshot during the FIFA game, will attach when they play tomorrow :) Designed the rough UI for the F1 race today, did not attach to API yet.
⋆˚꩜。 Devlog Two : Now has a functioning timer and score count for live data from the API! The program differentiates between half-time, penalty shootouts, and the actual game. Decided to focus on football exclusively for now, abandoning my idea of also including F1 and Figure Skating for later versions of this project. Also considering that this will later be a hardware project and not a website, I plan on moving this exclusively to a JS project, with scores printed in the terminal!
⋆˚꩜。 Devlog Three : Started the hardware aspect of this project! Connected to my RaspberryPi via SSH and realised that it was a lot easier to just translate all of the code into Python to run it on my Pi. Learned how to draw on the OLED display, and it ended up being a lot smoother and straightforward of a process than I expected! Was able to transfer the features I had written for my website really easily onto the display. I was able to test the scoreboard in real time! Next steps: Minor adjustments to display. CAD and 3D print a football to enclose all components! :) PS: NORWAY </3 AFKAJ live testing this was one of the most stressful things i ever did and it was NOT because of the code. extra time was an experience. norway + haaland my goat you will always be famous.
⋆˚꩜。 Devlog Four : Ran into some bugs while live testing Argentina vs. Switzerland match. Realised that the program was getting stuck in the gaps between half-time and second half as well as second half and extra time. Did some debugging! Tried to live test with this Atlanta vs. Colegiales match but was unable to reproduce the error since the game ended at FT. We’ll see how well my program does during the France-Spain game tomorrow! :,)
⋆˚꩜。 Devlog Five : A couple of things for today! Bugs are fixed! The program worked perfectly during the Spain-France game! :) For the final piece of software, I set a piece of code in my Pi which runs the program automatically when it boots. While I was originally going to CAD and 3D print a ball, I realised that I did not have enough resources to complete the job and I also didn’t want to drag the project out longer by learning how to do CAD and finding a 3D printing place in my city. Thus, I did the obvious: I gutted a real rubber soccer ball and put my Pi into it! I secured the display using paper clips and filled the ball back with stuffing. The whole process took a lot shorter than I though; however, I had a mishap with Lapse (used it on my iPad for the first tiome) and completely did not realise that it was not recording for a good chunk of it….. Overall, the ball feels… very homey and very “DIY”, but for my first hardware project I kind of like it! I didn’t expect myself to have an 100% polished project and am happy with what I have for now. Certainly there are improvements I’m going to make for the F1 and figure skater versions of this project! SPAIN LOCK IN FOR FINALS SPAIN PLEASE
⋆˚꩜。 Devlog Six : Wanted to decorate it a little so I sketched some patterns :) Really wanted to shout out to Capo Verde - drew England because their flag was easy and Canada bc that’s my country !! rah!!
⋆˚꩜。 Devlog Six : Hooray!! Last devlog (for now…) Finished up some finishing edits to the code, including comments, etc. and finished up my README file! This is definitely one of the higher effort Readme’s I’ve made, and includes a haste guide on how to set it up yourself (Python library installations, RaspberryPi terminal commands). I also recorded a demo - don’t know if I did it right, bear with me! Overall, really happy with how everything turned out. This is one of my first hardware projects - and the first I’ve tried on my own - and I’m really glad I’ve been pushing myself to try to learn new skills, even if it’s just a basic hardware project. Excited to see what I can build next.
Ships:
Do you want to keep up with a soccer / football match, but can’t because you don’t have TSN or cable TV? Can’t because you have work, or you have to study? Want to larp being a football fan? These were exact dilemmas that I faced this summer during the FIFA World Cup. That is why I built “go(al!) study”, a real ball that I gutted, then mounted an OLED display and my RaspberryPi into. It is a small, very customized scoreboard for both FIFA and any other soccer / football match I want to larp - er, I mean keep up with. This is my first hardware project that I built by myself. I’ve worked very little with RaspberryPi’s and no experience with OLED displays at all, but I found it was a very rewarding experience to learn (shout-out to my dad! he’s a hardware engineer and this project would not be possible without the technology that he donated to me!) Happy with how it turned out in the end :)...
|
1794005434.7284722
|
1794091834.7284722
|
|
3643
|
My first slack bot! by @shuaibmk | Stardance
|
shuaibmk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @shuaibmk | Stardanc Title: My first slack bot! by @shuaibmk | Stardance...
|
1793562898.4991643
|
1794167698.4991643
|
|
14891
|
My awesome macropad! by @shuaibmk | Stardance
|
shuaibmk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @shuaibmk | Stardan Title: My awesome macropad! by @shuaibmk | Stardance...
|
1793375348.4633117
|
1793980148.4633117
|
|
14881
|
friendos by @shs | Stardance
|
shs
|
1
|
9.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T11:29:52Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I tried not to copy the guide and I used new methods to solve my problems when i couldent understand the guide and it needed a lot of googling and when I got stuck I had to use claude. I added craftmine which is a platformer which was made by @TerribleGames123 I would have used my own thing but scratch decided to lock me out of my account. I have added a picture of the homepage. My pages can go on top of another and go away and open off the good stuff 😁", "repo": "https://github.com/SHSplas/FriendOS", "demo": "https://shsplas.github.io"}]...
|
[{"post_id": 73924, "ts": "202 [{"post_id": 73924, "ts": "2026-09-26T10:37:16Z", "hours": 2.2356, "text": "i just finished making my second app craftMine its a platformer and ive also made notes more functional and finally finished my first project"}, {"post_id": 73699, "ts": "2026-09-25T18:48:16Z", "hours": 2.6133, "text": "i made my first app"}, {"post_id": 73516, "ts": "2026-09-25T09:14:01Z", "hours": 4.4669, "text": "i added the option to close windows and open them this is my homepage background"}]...
|
Title: friendos by @shs | Stardance
Devlogs:
i ad Title: friendos by @shs | Stardance
Devlogs:
i added the option to close windows and open them this is my homepage background
i made my first app
i just finished making my second app craftMine its a platformer and ive also made notes more functional and finally finished my first project
Ships:
I tried not to copy the guide and I used new methods to solve my problems when i couldent understand the guide and it needed a lot of googling and when I got stuck I had to use claude. I added craftmine which is a platformer which was made by @TerribleGames123 I would have used my own thing but scratch decided to lock me out of my account. I have added a picture of the homepage. My pages can go on top of another and go away and open off the good stuff 😁...
|
1794016193.9067721
|
1794102593.9067721
|
|
14887
|
Helecarrier by @shs | Stardance
|
shs
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Helecarrier by @shs | Stardance
|
1793901034.2720053
|
1794505834.2720053
|
|
66246
|
2D platformer by @shs | Stardance
|
shs
|
0
|
5.6
|
0
|
[]
|
[{"post_id": 75607, "ts": "202 [{"post_id": 75607, "ts": "2026-09-30T15:28:27Z", "hours": 1.1567, "text": "fixed the flying bug added jumping and adjusted the procedrial generation to be better fixed up the anti fly and walking scripts"}, {"post_id": 75558, "ts": "2026-09-30T12:56:55Z", "hours": 0.3911, "text": "worked on the turning off fly feature doesent work tho"}, {"post_id": 74939, "ts": "2026-09-28T17:16:19Z", "hours": 1.0978, "text": "i worked on the inf generation of levels and it finally works now!!! yaya"}, {"post_id": 74452, "ts": "2026-09-27T12:23:34Z", "hours": 1.3892, "text": "made the all of level 1 and some trools and tried to make a prosedrial generating program"}, {"post_id": 74398, "ts": "2026-09-27T10:03:07Z", "hours": 1.5686, "text": "i made basic platforms and made the guy move also im thinking of making it so that your a magical pill and u need to go in side your owners mouth so they can eat you but your too late and they die anyway just brainstorming drop you ideas"}]...
|
Title: 2D platformer by @shs | Stardance
Devlogs: Title: 2D platformer by @shs | Stardance
Devlogs:
i made basic platforms and made the guy move also im thinking of making it so that your a magical pill and u need to go in side your owners mouth so they can eat you but your too late and they die anyway just brainstorming drop you ideas
made the all of level 1 and some trools and tried to make a prosedrial generating program
i worked on the inf generation of levels and it finally works now!!! yaya
worked on the turning off fly feature doesent work tho
fixed the flying bug added jumping and adjusted the procedrial generation to be better fixed up the anti fly and walking scripts...
|
1793714021.6397767
|
1794318821.6397767
|
|
1479
|
My awesome macropad! by @shrwnnepal | Stardance
|
shrwnnepal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @shrwnnepal | Stard Title: My awesome macropad! by @shrwnnepal | Stardance...
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1793300167.2063637
|
1793904967.2063637
|
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54240
|
Gesturefly by @shrutik | Stardance
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shrutik
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Gesturefly by @shrutik | Stardance
|
1793527023.2650304
|
1794131823.2650304
|
|
67343
|
My awesome macropad! by @shruti_ | Stardance
|
shruti_
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @shruti_ | Stardanc Title: My awesome macropad! by @shruti_ | Stardance...
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1793731780.479969
|
1794336580.479969
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43162
|
MicroBit 3D Case by @shruthikaomkumar | Stardance
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shruthikaomkumar
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0
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0.0
|
0
|
[]
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[]
|
Title: MicroBit 3D Case by @shruthikaomkumar | Sta Title: MicroBit 3D Case by @shruthikaomkumar | Stardance...
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1793940947.7491603
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1794545747.7491603
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31756
|
Frictionless by @shruthichava | Stardance
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shruthichava
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @shruthichava | Stardance
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1793425708.01311
|
1794030508.01311
|
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60295
|
My awesome macropad! by @shrusti | Stardance
|
shrusti
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @shrusti | Stardanc Title: My awesome macropad! by @shrusti | Stardance...
|
1793641837.4855175
|
1794246637.4855175
|
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72857
|
My own site! by @shrunay07 | Stardance
|
shrunay07
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @shrunay07 | Stardance
|
1793728049.3687773
|
1794332849.3687773
|