|
71977
|
Bus Stop Inspired Notification Center by @wolfek40 Bus Stop Inspired Notification Center by @wolfek406 | Stardance...
|
wolfek406
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Bus Stop Inspired Notification Center by @w Title: Bus Stop Inspired Notification Center by @wolfek406 | Stardance...
|
1793324826.8885758
|
1793929626.8885758
|
|
45060
|
Azimbek by @wolf-snort-chubby | Stardance
|
wolf-snort-chubby
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Azimbek by @wolf-snort-chubby | Stardance
|
1793311001.5541222
|
1793915801.5541222
|
|
3621
|
Bananafish linux rice by @wojtek | Stardance
|
wojtek
|
0
|
2.68
|
0
|
[]
|
[{"post_id": 8296, "ts": "2026 [{"post_id": 8296, "ts": "2026-06-13T19:47:42Z", "hours": 1.9442, "text": "I’ve configured the terminal so it looks nice and added wallpaper. For the terminal, I use kitty, and for wallpapers I use hyprpaper. I had some problems configuring Hyprpaper via Home Manager because the NixOS Wiki page for Hyprpaper was kind of obsolete (and I didn’t read it thoroughly), so I updated it (the wiki page :3)."}, {"post_id": 546, "ts": "2026-06-02T01:04:47Z", "hours": 0.7383, "text": "I’ve set up flakes and Home Manager, installed some apps, and only ended up breaking my system twice, but thanks to NixOS superiority, I could just easily roll back. Next thing I will do will be probably ricing my terminal cuz its pretty bad rn :3"}]...
|
Title: Bananafish linux rice by @wojtek | Stardanc Title: Bananafish linux rice by @wojtek | Stardance
Devlogs:
I’ve set up flakes and Home Manager, installed some apps, and only ended up breaking my system twice, but thanks to NixOS superiority, I could just easily roll back. Next thing I will do will be probably ricing my terminal cuz its pretty bad rn :3
I’ve configured the terminal so it looks nice and added wallpaper. For the terminal, I use kitty, and for wallpapers I use hyprpaper. I had some problems configuring Hyprpaper via Home Manager because the NixOS Wiki page for Hyprpaper was kind of obsolete (and I didn’t read it thoroughly), so I updated it (the wiki page :3)....
|
1792921892.8335872
|
1793785892.8335872
|
|
17010
|
RawOS by @wojtek | Stardance
|
wojtek
|
0
|
1.7
|
0
|
[]
|
[{"post_id": 7845, "ts": "2026 [{"post_id": 7845, "ts": "2026-06-13T02:45:25Z", "hours": 0.9983, "text": "I made entering (web)OS animation with autotyped login :3."}, {"post_id": 7237, "ts": "2026-06-12T02:25:53Z", "hours": 0.7003, "text": "I’ve made a simple landing page, instead of using css like in the tutorial, I went with tailwind cuz im more comfortable with it and i really dislike css"}]...
|
Title: RawOS by @wojtek | Stardance
Devlogs:
I’ve Title: RawOS by @wojtek | Stardance
Devlogs:
I’ve made a simple landing page, instead of using css like in the tutorial, I went with tailwind cuz im more comfortable with it and i really dislike css
I made entering (web)OS animation with autotyped login :3....
|
1792929024.2697852
|
1793793024.2697852
|
|
7984
|
My awesome macropad! by @wojeb90783 | Stardance
|
wojeb90783
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @wojeb90783 | Stard Title: My awesome macropad! by @wojeb90783 | Stardance...
|
1793310468.807147
|
1793915268.807147
|
|
32820
|
WarioWare Game by @wogreysik | Stardance
|
wogreysik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @wogreysik | Stardance
|
1792799265.6114082
|
1793404065.6114082
|
|
65587
|
Laser eyes by @woeserteni | Stardance
|
woeserteni
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Laser eyes by @woeserteni | Stardance
|
1793087763.816437
|
1793692563.816437
|
|
66318
|
maxx by @wnxvra011 | Stardance
|
wnxvra011
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T18:20:58Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "yea i got with the live web very hard one to make it online ,after many errors in the code and made a high UI,I am feeling great for this work,every one can use this so they can get very fast answers", "repo": "https://github.com/spyx011/maxx", "demo": "https://maxx-l17d.onrender.com/"}]...
|
[{"post_id": 80749, "ts": "202 [{"post_id": 80749, "ts": "2026-10-18T18:16:19Z", "hours": 2.1669, "text": "guy’s the last one but not the endddddd see you in another project"}, {"post_id": 75277, "ts": "2026-09-29T16:57:25Z", "hours": 1.8589, "text": "GUY’S this is my updated version and guy’s try this AI, this version has much more bright colour’s and i have add ML/AI to this so it can cook."}, {"post_id": 74910, "ts": "2026-09-28T16:12:39Z", "hours": 1.1817, "text": "i see around ans see that ai is taking every thing we can make and every one think how an ai works so guy’s not muuch but i also want to know so i just build this “ THE MAXX”"}, {"post_id": 74532, "ts": "2026-09-27T16:02:53Z", "hours": 0.5017, "text": "MAXX — hloo there this is the start"}]...
|
Title: maxx by @wnxvra011 | Stardance
Devlogs:
MA Title: maxx by @wnxvra011 | Stardance
Devlogs:
MAXX — hloo there this is the start
i see around ans see that ai is taking every thing we can make and every one think how an ai works so guy’s not muuch but i also want to know so i just build this “ THE MAXX”
GUY’S this is my updated version and guy’s try this AI, this version has much more bright colour’s and i have add ML/AI to this so it can cook.
guy’s the last one but not the endddddd see you in another project
Ships:
yea i got with the live web very hard one to make it online ,after many errors in the code and made a high UI,I am feeling great for this work,every one can use this so they can get very fast answers...
|
1793353910.8588808
|
1793440310.8588808
|
|
67437
|
verxxor.V2 by @wnxvra011 | Stardance
|
wnxvra011
|
1
|
20.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T18:24:33Z", "hours": 20.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "yea tuff game i thought i would come easy but some how took 20+hrs and now I can feel like a gamedev, crazyyyy!!", "repo": "https://github.com/spyx011/VREXXOR", "demo": "https://wnxvra.itch.io/verxxor"}]...
|
[{"post_id": 78794, "ts": "202 [{"post_id": 78794, "ts": "2026-10-11T16:55:57Z", "hours": 2.4319, "text": "yea guy’s!! today I add my game to github and add a demo link so you guy’s try my game …"}, {"post_id": 78379, "ts": "2026-10-10T16:35:53Z", "hours": 7.6614, "text": "Finally, VREXXOR is complete! 🔥VREXXOR is a 2D platformer game inspired by classic Mario-style games, built using Godot Engine and GDScript.🛠️ What I built🎮 Main menu with Start Game, Options, and Exit buttons🗺️ Four playable levels: game, game2, game3, and game4🦠 Enemies, kill zones, and player death mechanics🏆 Winner screen with a Next Level button🔄 Level progression from one stage to the next🎨 Game visuals, animations, and sound effects💻 Uploaded the project to GitHub💡 What I learnedDuring this project, I learned more about GDScript, scene management, signals, collision layers, game logic, and connecting different scenes together. I also learned how to use Git and GitHub to publish my code.There were bugs along the way, but I kept debugging and improving the game until everything worked!🚀 What’s next?This is a big milestone in my game-development journey. I’m proud to have completed my project and excited to build even better games in the future. Project: VREXXOR Engine: GodotLanguage: GDScriptStatus: ✅ Completed Thanks for following my journey! 🎉"}, {"post_id": 77357, "ts": "2026-10-06T17:22:12Z", "hours": 1.7553, "text": "yea!! guy’s today i fixed all the errors and made some slime and I also added jump animations also for run,some more coin’s and some sound’s which make’s it crazy!!!"}, {"post_id": 77058, "ts": "2026-10-05T14:50:27Z", "hours": 5.2172, "text": "guy’s today I made a player,and the ground and add some GD.code and it looks up nice"}, {"post_id": 76464, "ts": "2026-10-03T16:34:29Z", "hours": 2.8994, "text": "hii!! guy’s today I made the starting screen for my game which looks crazy and i will change the botton’s and I also made the game a bit but for now I am good with my game"}]...
|
Title: verxxor.V2 by @wnxvra011 | Stardance
Devlo Title: verxxor.V2 by @wnxvra011 | Stardance
Devlogs:
hii!! guy’s today I made the starting screen for my game which looks crazy and i will change the botton’s and I also made the game a bit but for now I am good with my game
guy’s today I made a player,and the ground and add some GD.code and it looks up nice
yea!! guy’s today i fixed all the errors and made some slime and I also added jump animations also for run,some more coin’s and some sound’s which make’s it crazy!!!
Finally, VREXXOR is complete! 🔥VREXXOR is a 2D platformer game inspired by classic Mario-style games, built using Godot Engine and GDScript.🛠️ What I built🎮 Main menu with Start Game, Options, and Exit buttons🗺️ Four playable levels: game, game2, game3, and game4🦠 Enemies, kill zones, and player death mechanics🏆 Winner screen with a Next Level button🔄 Level progression from one stage to the next🎨 Game visuals, animations, and sound effects💻 Uploaded the project to GitHub💡 What I learnedDuring this project, I learned more about GDScript, scene management, signals, collision layers, game logic, and connecting different scenes together. I also learned how to use Git and GitHub to publish my code.There were bugs along the way, but I kept debugging and improving the game until everything worked!🚀 What’s next?This is a big milestone in my game-development journey. I’m proud to have completed my project and excited to build even better games in the future. Project: VREXXOR Engine: GodotLanguage: GDScriptStatus: ✅ Completed Thanks for following my journey! 🎉
yea guy’s!! today I add my game to github and add a demo link so you guy’s try my game …
Ships:
yea tuff game i thought i would come easy but some how took 20+hrs and now I can feel like a gamedev, crazyyyy!!...
|
1793353936.947767
|
1793440336.947767
|
|
69355
|
INTRO by @wnxvra011 | Stardance
|
wnxvra011
|
0
|
2.13
|
0
|
[]
|
[{"post_id": 80088, "ts": "202 [{"post_id": 80088, "ts": "2026-10-16T06:12:29Z", "hours": 2.1333, "text": "hey!! guy’s this is the start btw,lets work hard"}]...
|
Title: INTRO by @wnxvra011 | Stardance
Devlogs:
h Title: INTRO by @wnxvra011 | Stardance
Devlogs:
hey!! guy’s this is the start btw,lets work hard...
|
1793130926.6826358
|
1793735726.6826358
|
|
69792
|
RFL by @wnxvra011 | Stardance
|
wnxvra011
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: RFL by @wnxvra011 | Stardance
|
1792860462.153363
|
1793724462.153363
|
|
70293
|
WNXVRA by @wnxvra011 | Stardance
|
wnxvra011
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-19T16:20:12Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "First i made it online using render but after that i got that i need to use nest so far so i fixed and i am still don’t know how i made the cool chinese web it is a crazy project", "repo": "https://github.com/spyx011/WNXVRA", "demo": "https://chimerical-bunny-dda43c.netlify.app"}]...
|
[{"post_id": 81012, "ts": "202 [{"post_id": 81012, "ts": "2026-10-19T16:16:21Z", "hours": 0.7047, "text": "guy’s i made this web online so any one can see this one and I also add some sounds like background music and some stuff"}, {"post_id": 80682, "ts": "2026-10-18T14:23:18Z", "hours": 0.7175, "text": "guy’s not much i made the UI look crazy and the rest is next day"}]...
|
Title: WNXVRA by @wnxvra011 | Stardance
Devlogs:
Title: WNXVRA by @wnxvra011 | Stardance
Devlogs:
guy’s not much i made the UI look crazy and the rest is next day
guy’s i made this web online so any one can see this one and I also add some sounds like background music and some stuff
Ships:
First i made it online using render but after that i got that i need to use nest so far so i fixed and i am still don’t know how i made the cool chinese web it is a crazy project...
|
1793292587.2301095
|
1793378987.2301095
|
|
70608
|
RFL by @wnxvra011 | Stardance
|
wnxvra011
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: RFL by @wnxvra011 | Stardance
|
1793152353.4521716
|
1793757153.4521716
|
|
71768
|
THE LAST THREE by @wnxvra011 | Stardance
|
wnxvra011
|
1
|
14.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-28T15:01:07Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this is a openworld 2D game as you can collect gold and get meat and earn wood,feel like this is your world the tuff part is making the player moments and some how i made it to the end and this looks great", "repo": "https://github.com/spyx011/THE-LAST-THREE", "demo": "https://wnxvra.itch.io/the-last-three"}]...
|
[{"post_id": 83750, "ts": "202 [{"post_id": 83750, "ts": "2026-10-28T14:57:42Z", "hours": 13.6011, "text": "guy’s this is a 2D game with a great story and it has npc’s and you can do many things and feel it as your’s area"}]...
|
Title: THE LAST THREE by @wnxvra011 | Stardance
D Title: THE LAST THREE by @wnxvra011 | Stardance
Devlogs:
guy’s this is a 2D game with a great story and it has npc’s and you can do many things and feel it as your’s area
Ships:
this is a openworld 2D game as you can collect gold and get meat and earn wood,feel like this is your world the tuff part is making the player moments and some how i made it to the end and this looks great...
|
1793202425.6740568
|
1793288825.6740568
|
|
67680
|
Chopsticks by @wldd | Stardance
|
wldd
|
0
|
2.56
|
0
|
[]
|
[{"post_id": 77644, "ts": "202 [{"post_id": 77644, "ts": "2026-10-07T18:42:38Z", "hours": 1.0525, "text": "done some more work on the minimax algorithm. might improve it more in the future."}, {"post_id": 77291, "ts": "2026-10-06T13:36:52Z", "hours": 1.5094, "text": "been working on the minimax algorithm. seems to be working better now, but i need to optimize it a bit more"}]...
|
Title: Chopsticks by @wldd | Stardance
Devlogs:
b Title: Chopsticks by @wldd | Stardance
Devlogs:
been working on the minimax algorithm. seems to be working better now, but i need to optimize it a bit more
done some more work on the minimax algorithm. might improve it more in the future....
|
1793112793.383531
|
1793717593.383531
|
|
68286
|
Epsilon by @wldd | Stardance
|
wldd
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Epsilon by @wldd | Stardance
|
1793119906.4542332
|
1793724706.4542332
|
|
14299
|
My very own WebOS by @wkonithi | Stardance
|
wkonithi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @wkonithi | Stardance
|
1792709240.671618
|
1793314040.671618
|
|
50074
|
Crest of the Sheikah by @wkeese | Stardance
|
wkeese
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Crest of the Sheikah by @wkeese | Stardance
|
1793321526.9054804
|
1793926326.9054804
|
|
34747
|
Openshare by @wk | Stardance
|
wk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Openshare by @wk | Stardance
|
1792770556.542987
|
1793375356.542987
|
|
63410
|
My own site! by @wjyotista | Stardance
|
wjyotista
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @wjyotista | Stardance
|
1793051431.285129
|
1793656231.285129
|
|
27267
|
My awesome macropad! by @wjessica | Stardance
|
wjessica
|
0
|
2.01
|
0
|
[]
|
[{"post_id": 51862, "ts": "202 [{"post_id": 51862, "ts": "2026-08-21T18:51:57Z", "hours": 2.01, "text": "Very first coding web os project took me soo long to work out how the html works and running it on ww3 schools because i dont know how to run it"}]...
|
Title: My awesome macropad! by @wjessica | Stardan Title: My awesome macropad! by @wjessica | Stardance
Devlogs:
Very first coding web os project took me soo long to work out how the html works and running it on ww3 schools because i dont know how to run it...
|
1793332230.4990861
|
1793937030.4990861
|
|
46134
|
support by @wizzo | Stardance
|
wizzo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: support by @wizzo | Stardance
|
1792651861.6006536
|
1793256661.6006536
|
|
9687
|
Untitled project by @wizla | Stardance
|
wizla
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @wizla | Stardance
|
1792659233.321176
|
1793264033.321176
|
|
46250
|
Frictionless by @wizee | Stardance
|
wizee
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @wizee | Stardance
|
1792658937.4670122
|
1793263737.4670122
|
|
13610
|
super duper website by @wizard | Stardance
|
wizard
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: super duper website by @wizard | Stardance
|
1792727501.886521
|
1793332301.886521
|
|
14608
|
Untitled by @wizard | Stardance
|
wizard
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @wizard | Stardance
|
1793224521.9148238
|
1793829321.9148238
|
|
40553
|
My own site! by @wiz | Stardance
|
wiz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @wiz | Stardance
|
1792777780.2881021
|
1793382580.2881021
|
|
3177
|
Slack Bot--- First Project Who Dis? by @witzmanjk Slack Bot--- First Project Who Dis? by @witzmanjk | Stardance...
|
witzmanjk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Slack Bot--- First Project Who Dis? by @wit Title: Slack Bot--- First Project Who Dis? by @witzmanjk | Stardance...
|
1792651998.6354275
|
1793256798.6354275
|
|
3260
|
My awesome macropad! by @witzmanjk | Stardance
|
witzmanjk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @witzmanjk | Starda Title: My awesome macropad! by @witzmanjk | Stardance...
|
1793346820.1180017
|
1793951620.1180017
|
|
29513
|
fat cat (a joke) by @withahershey | Stardance
|
withahershey
|
0
|
7.26
|
0
|
[]
|
[{"post_id": 51697, "ts": "202 [{"post_id": 51697, "ts": "2026-08-21T14:58:04Z", "hours": 3.6867, "text": "devpost 2 i can not see it on every chrome screen. not tweaking it so the img will soon change"}, {"post_id": 40849, "ts": "2026-08-04T17:12:08Z", "hours": 3.5694, "text": "devpost1: Made it to track your number of tabs and uses the web storage too!"}]...
|
Title: fat cat (a joke) by @withahershey | Stardan Title: fat cat (a joke) by @withahershey | Stardance
Devlogs:
devpost1: Made it to track your number of tabs and uses the web storage too!
devpost 2 i can not see it on every chrome screen. not tweaking it so the img will soon change...
|
1793238588.8260436
|
1793843388.8260436
|
|
30646
|
Hand Controlled Drone by @withahershey | Stardance
|
withahershey
|
0
|
7.38
|
0
|
[]
|
[{"post_id": 23211, "ts": "202 [{"post_id": 23211, "ts": "2026-07-06T01:02:04Z", "hours": 0.2669, "text": "electrical diagram"}, {"post_id": 23165, "ts": "2026-07-05T23:35:49Z", "hours": 7.1178, "text": "Just finished the CAD for Demo and 3d printing"}]...
|
Title: Hand Controlled Drone by @withahershey | St Title: Hand Controlled Drone by @withahershey | Stardance
Devlogs:
Just finished the CAD for Demo and 3d printing
electrical diagram...
|
1792756458.970674
|
1793361258.970674
|
|
38761
|
My first slack bot! by @withahershey | Stardance
|
withahershey
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-26T04:00:37Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a simple slackbot that has funny and cool commands! check it out", "repo": "https://github.com/withahershey/meetple-slackbot", "demo": "https://hackclub.enterprise.slack.com/archives/C0BLSHDERA4"}]...
|
[{"post_id": 34982, "ts": "202 [{"post_id": 34982, "ts": "2026-07-26T03:53:55Z", "hours": 0.9069, "text": "I MADE A SLACKBOT!"}]...
|
Title: My first slack bot! by @withahershey | Star Title: My first slack bot! by @withahershey | Stardance
Devlogs:
I MADE A SLACKBOT!
Ships:
I made a simple slackbot that has funny and cool commands! check it out...
|
1793274859.2429466
|
1793361259.2429466
|
|
38764
|
My very own WebOS by @withahershey | Stardance
|
withahershey
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-24T21:38:35Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a webos that is inspired by the Nothing Company design. Im sorry but your gonna notice that the devlogs are made in close times. Its because when i was building this i forgot to do devlogs untill the very end :(", "repo": "https://github.com/withahershey/webOS", "demo": "https://withahershey.github.io/webOS/"}]...
|
[{"post_id": 34295, "ts": "202 [{"post_id": 34295, "ts": "2026-07-24T21:35:36Z", "hours": 0.3211, "text": "THIS IS ALSO APART OF THE 4 HOURS! I got the README done and everything is polished"}, {"post_id": 34285, "ts": "2026-07-24T21:14:04Z", "hours": 0.3086, "text": "I WORKED all of this in the 4 hr of the last one! Also I got spotify and the bottom bar to work! IDK why that song came up too"}, {"post_id": 34273, "ts": "2026-07-24T20:46:41Z", "hours": 4.0681, "text": "I got the welcome page looking nice! I finally got it too look nice with the div working nicely"}]...
|
Title: My very own WebOS by @withahershey | Starda Title: My very own WebOS by @withahershey | Stardance
Devlogs:
I got the welcome page looking nice! I finally got it too look nice with the div working nicely
I WORKED all of this in the 4 hr of the last one! Also I got spotify and the bottom bar to work! IDK why that song came up too
THIS IS ALSO APART OF THE 4 HOURS! I got the README done and everything is polished
Ships:
I made a webos that is inspired by the Nothing Company design. Im sorry but your gonna notice that the devlogs are made in close times. Its because when i was building this i forgot to do devlogs untill the very end :(...
|
1793249274.3297648
|
1793335674.3297648
|
|
39228
|
My own site! by @withahershey | Stardance
|
withahershey
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-24T18:52:31Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website on the personal site mission i think its cool check it out. the simplicity was a design choice", "repo": "https://github.com/withahershey/personal-site-workshop", "demo": "https://withahershey.github.io/personal-site-workshop/"}]...
|
[{"post_id": 34212, "ts": "202 [{"post_id": 34212, "ts": "2026-07-24T18:47:02Z", "hours": 1.0344, "text": "I worked on the html of my personal website"}]...
|
Title: My own site! by @withahershey | Stardance
Title: My own site! by @withahershey | Stardance
Devlogs:
I worked on the html of my personal website
Ships:
I made a personal website on the personal site mission i think its cool check it out. the simplicity was a design choice...
|
1793246098.3468206
|
1793332498.3468206
|
|
40666
|
ClimbAI by @withahershey | Stardance
|
withahershey
|
0
|
0.58
|
0
|
[]
|
[{"post_id": 36489, "ts": "202 [{"post_id": 36489, "ts": "2026-07-28T17:00:36Z", "hours": 0.5833, "text": "Devlog 1: Ive been working on ClimbAI (name is in progress) which is an AI coach for you when you are climbing. So far I have the script tracking my body and the holds its been on and moved to and from. Im not entirely done but i would say 60% there. Ive been training data so far. on a side note. It says ive coded for 35 min but Ive been working on this from the start of the summer and lowkey forgot to log all of the coding ive done since i only learning abt stardance a few weeks ago. hope you tag along my journey!"}]...
|
Title: ClimbAI by @withahershey | Stardance
Devlo Title: ClimbAI by @withahershey | Stardance
Devlogs:
Devlog 1: Ive been working on ClimbAI (name is in progress) which is an AI coach for you when you are climbing. So far I have the script tracking my body and the holds its been on and moved to and from. Im not entirely done but i would say 60% there. Ive been training data so far. on a side note. It says ive coded for 35 min but Ive been working on this from the start of the summer and lowkey forgot to log all of the coding ive done since i only learning abt stardance a few weeks ago. hope you tag along my journey!...
|
1792774089.0447366
|
1793378889.0447366
|
|
42201
|
KeyShortcut by @withahershey | Stardance
|
withahershey
|
1
|
3.0
|
3
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-31T03:49:13Z", "hours": 3.0, "multiplier": 1.19, "payout": 3, "blessing": "neutral", "text": "This is a program that gives you the ability to have 10 websites and programs at your finger tips, i dont show all if them in the video bc i was recording on my phone and it was weird so feel free to try it out!", "repo": "https://github.com/withahershey/KeyShortcut", "demo": "https://github.com/withahershey/KeyShortcut/releases/tag/testing"}]...
|
[{"post_id": 38001, "ts": "202 [{"post_id": 38001, "ts": "2026-07-31T03:37:37Z", "hours": 2.5639, "text": "Finished the productivity program! you can acess 10 sites just from your keyboard"}]...
|
Title: KeyShortcut by @withahershey | Stardance
D Title: KeyShortcut by @withahershey | Stardance
Devlogs:
Finished the productivity program! you can acess 10 sites just from your keyboard
Ships:
This is a program that gives you the ability to have 10 websites and programs at your finger tips, i dont show all if them in the video bc i was recording on my phone and it was weird so feel free to try it out!...
|
1793285385.5951552
|
1793371785.5951552
|
|
42207
|
number guesser by @withahershey | Stardance
|
withahershey
|
0
|
1.03
|
0
|
[]
|
[{"post_id": 38274, "ts": "202 [{"post_id": 38274, "ts": "2026-07-31T16:10:38Z", "hours": 1.0336, "text": "Made a fun quick number game! it works with using a binary search that guesses your number by narrowing down possible numbers"}]...
|
Title: number guesser by @withahershey | Stardance Title: number guesser by @withahershey | Stardance
Devlogs:
Made a fun quick number game! it works with using a binary search that guesses your number by narrowing down possible numbers...
|
1793166783.4557562
|
1793771583.4557562
|
|
4732
|
graded by @wise | Stardance
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wise
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0
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0.0
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0
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[]
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[]
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Title: graded by @wise | Stardance
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1792792255.254275
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1793397055.254275
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5511
|
website by @wise | Stardance
|
wise
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0
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0.0
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0
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[]
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[]
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Title: website by @wise | Stardance
|
1793321360.6592717
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1793926160.6592717
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50806
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My very own WebOS by @wisdomverified2 | Stardance
|
wisdomverified2
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0
|
0.0
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0
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[]
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[]
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Title: My very own WebOS by @wisdomverified2 | Sta Title: My very own WebOS by @wisdomverified2 | Stardance...
|
1792644789.8471158
|
1793249589.8471158
|
|
64820
|
Solar system and science by @wisdomverified2 | Sta Solar system and science by @wisdomverified2 | Stardance...
|
wisdomverified2
|
0
|
0.0
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0
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[]
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[]
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Title: Solar system and science by @wisdomverified Title: Solar system and science by @wisdomverified2 | Stardance...
|
1793066092.150228
|
1793670892.150228
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64821
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Solar system and science by @wisdomverified2 | Sta Solar system and science by @wisdomverified2 | Stardance...
|
wisdomverified2
|
0
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0.0
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0
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[]
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[]
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Title: Solar system and science by @wisdomverified Title: Solar system and science by @wisdomverified2 | Stardance...
|
1793066094.972424
|
1793670894.972424
|
|
41369
|
Duos by @winwon23 | Stardance
|
winwon23
|
0
|
69.04
|
0
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[]
|
[{"post_id": 80630, "ts": "202 [{"post_id": 80630, "ts": "2026-10-18T10:46:02Z", "hours": 9.1008, "text": "Devlog #13 - New maps! Progress TLDR: I made 3 new maps that replace the old test map, being indoor, forest and beach, which are all super cool, and I’ve started working on the tutorial. 2 of the 3 new maps (forrest and beach) were made via the terrain feature so I have some nice landscape for both, but I decided to keep them relatively simple The indoor map looks kinda scary like backrooms vibes which idk about, I’m not that great with lighting and stuff, and it also has a super cursed ground texture if you look outside of the indoor area… The tutorial is going along pretty well without much trouble and so far you can learn to bump and to set which is nice What’s next? As mentioned previously, I’m going to work on the scoring and graphics, and obv I want to get the tutorial done ASAP I’ll also add free practice mode bc I get that the game will probably be kinda hard for beginners I don’t have enough time in Stardance left to make cool multiplayer or even local multiplayer or difficulties, so those will come in a future event, hopefully Terra if I can stay consistent."}, {"post_id": 78015, "ts": "2026-10-09T06:46:59Z", "hours": 6.3503, "text": "Devlog #12 - New screens! Progress TLDR: I made a new splash, menu, and settings screen on the same canvas using a separate script to switch between the pages, with a transition! I’m genuinely super excited bc Duos is starting to turn into like an actual game. I used Canva to handmake all my assets and stuff which was a bit of a trek bc it doesn’t get counted toward hours but it was worth it bc the design is original I used separate scripts for buttons to enlarge on hover, dot ribbons to scroll across, and to change the text on the different modes This took quite a while since I’ve never really done much in UI other than like a basic button/canvas, so I’m pretty proud of what I’ve done. Also, I hit 60 hrs on Duos What’s next? I’m gonna work on the three maps, indoor, beach, and forrest, which should be pretty easy I’m then going to implement some graphics, so like a UI scoreboard and setboard(idk is that a thing lol) I’m also going to make the 3rd person view way better, it’s really impractical rn, I’m thinking like just volleyball style (new vb game that came out recently) Side note I’m coming close to shipping, I was previously trying to work up to 44 hrs but I realised I should probably get maybe 60-70 hrs to be safe, bc I really want to get the Bambu Lab A1 Mini…"}, {"post_id": 77239, "ts": "2026-10-06T07:44:01Z", "hours": 8.3558, "text": "Devlog #11 - Point distribution and new loading screen (?) Progress TLDR: I finished a ground detection system that sees when the ball hits the ground and gives appropriate pts. I’m also working on a new pre-menu/splash screen! The ground detection system uses a collider check that looks for when the ball hits the ground and sees where the ball was last and the last player to touch the ball, giving points accordingly There were issues with ground hits giving double points because the ball would bounce, so I had to add a cooldown that prevented this The ground hitting detection made me realise the bots kept letting the ball hit the ground first , so I had to fix that up by getting bots to hit earlier which I did by reducing hit cooldown (idk why it worked) I’m also working on a new splash screen! (check below) What’s next? Hopefully I can get the splash screen done fairly quickly now that I think I’ve finalised a design I want to make a menu screen and a tutorial I’m going to add some kind of animations for the characters I’ll also eventually add some sort of score-keeping graphics and animations"}, {"post_id": 75164, "ts": "2026-09-29T10:52:48Z", "hours": 8.5981, "text": "Devlog #10 - Gameplay systems Progress TLDR: Fine tuned bot spikes to be more consistent with a diff system, made a starting serving procedure I’m not kidding when I say I must’ve spent like 4 hours just trying to make the bots way more consistent in spiking so I switched from a fixed delay to waiting until the ball is at a certain point in order to spike Bots and players now tp to default positions at the start of gameplay and bots have a serving procedure TPs and positioning took some 3-4 hours because character controllers tend to conflict with teleporting using transform.position, which is smth I didn’t know till chat(ai) told me What’s next Going to keep working on the gameplay system so that you can play a full set at least I’m gonna hopefully then work on the menu to make it look nice I’m also going to make a tutorial since I think the game would be relatively difficult for beginners"}, {"post_id": 73533, "ts": "2026-09-25T10:35:47Z", "hours": 9.1533, "text": "Devlog #9 - Teammate Progress TLDR: Made the teammate who can make plays and spent LOTS of time fine-tuning gameplay and spikes I essentially used a similar set of code for the teammate compared to the opponent bots, except with a few changes such as decision making It took maybe 2 hrs to fine tune and fix bugs related to the spike to a point where it is somewhat consistent I also improved the touch system so each bot knows who the last player to touch the ball was which took the bulk of the time What’s next I’m planning on improving the difficulty by making the bots spike steeper angles depending on the distance from the net I’m then going to try and make the game management for point counting and stuff I’m also planning on improving the menu so that it feels more immersive Below: I must’ve written like over 1000 lines of code for the whole project"}, {"post_id": 71689, "ts": "2026-09-21T09:52:11Z", "hours": 8.9931, "text": "Devlog #8 - Bots Progress TLDR: Built a position predictor/tracker for the ball and made bots able to go to the ball/hit It took about 2-3 hrs to make the ball tracker, which uses physics/math (SUVAT equations) to solve for the general predicted position of the ball after a hit I then spent about 5-6 hrs trying to figure out how to implement the bots, as even trying to get them to move reliably to the ball position was difficult The bots can return your first ball you hit at them What’s next I’m now gonna try and make these bots able to decipher between who last touched the ball and then do sets and hits and stuff to complete playsJ I also need to figure out the teammate, which should be easier"}, {"post_id": 67056, "ts": "2026-09-13T03:09:38Z", "hours": 2.5928, "text": "Devlog #7 - Third Person Progress TLDR: Made a toggleable third person orbiting view This took a really long time because I’ve never actually made a proper third person view in Unity before It took quite a lot of code (140 lines), mainly because trying to make the camera orbit properly and not just tilt is way more complicated than it looks What’s next I’m finally get a move on and make the game manager and the teammates/opponents cpus After that, I’m hoping to do some refining work on the menus and stuff and make Duos more polished as a game, not just like a one trick pony project"}, {"post_id": 65918, "ts": "2026-09-11T11:42:45Z", "hours": 8.7131, "text": "Devlog #6 - Menu (kinda) Progress TLDR: Made a menu w/ environment and play button I haven’t worked on the game for a while bc of exams in the past few weeks, but I should hopefully still be able to complete the game before the challenge finishes. I designed a few elements in Canva and tried to pair them with an environment, which took forever bc the grass wouldn’t sway properly and kept shifting around. I linked the play button to reach the main volleyball game part, but I will probably make a submenu What’s next I’m going to start working on a 3rd person view for the character since it is pretty hard to play in first person I’m going to make a tracker for the ball so there can be more visual cues as to where its going I should hopefully be able to start making the opponents/teammate which I’ve been procrastinating on Please offer any feedback, it’s been really useful!"}, {"post_id": 40661, "ts": "2026-08-04T10:49:46Z", "hours": 1.0389, "text": "Devlog #5 - Set Progress TLDR: Added set, rerouted dive button, unified hitting system The main thing I added was a set, which is now F (for front set). If you don’t play vb, the set basically hits it high for someone else to spike (hit) the ball Changed the dive button from F to Q Moved all the hitting stuff to a unified system, so basically clicking a certain button registers a type of hit via a string that determines if you set, spike or bump. This should make it easier in the long term Any feedback’s great! Suggested gamemodes, features, arts, nitpicks are all welcome!"}, {"post_id": 40070, "ts": "2026-08-03T13:18:13Z", "hours": 1.3219, "text": "Devlog #4 - Crosshair cooldown timer Progress Made a crosshair that basically goes clear(ish) once you hit, and then goes back to opaque once the cooldown timers over (1 s) Also made the sky a little bluer All suggestions are welcome btw, I’m happy to hear what sports, features, etc you want to see in the game! Attached a vid of gameplay below and another Goober portrait"}, {"post_id": 39396, "ts": "2026-08-02T10:38:47Z", "hours": 2.6408, "text": "Devlog #3 - Dive Progress This genuinely took way too much math and testing values, but I finally got a somewhat decent looking dive implemented. When you press F, your character hits a dive and saves the ball. It uses this rectangle hitbox area, and balls that go in that area are hittable. Also shout out to @aayanalikhan09 for the idea to move the light source, now the shadows are much more unnoticeable :) Please feel free to make some suggestions, whether that be small features like lighting or big things like gamemodes/sports you’d like to see! I’ve linked a video of the dive in action below and today’s Goober photo:"}, {"post_id": 38858, "ts": "2026-08-01T12:50:17Z", "hours": 1.2911, "text": "Devlog #2 - Hit cooldown Progress Before this cooldown timer, you could basically double hit the balls and send them to space. Now, you have to wait one second between hits. Feel free to make suggestions, should I make drills, volleyball-soccer cross minigames in the future, etc Enjoy a portrait of Goober below (swipe right):"}, {"post_id": 38064, "ts": "2026-07-31T08:10:55Z", "hours": 0.8853, "text": "Devlog #1 - Foundations of Duos What’s Duos? Duos is a Unity-based 3D sports game that’s going to involve sports such as volleyball, soccer, etc. Feel free to make any suggestions on how you think I could make the game more fun :) The game will be free on Steam when I get the volleyball and soccer parts done. Progress So far, I’ve gotten down the WASD movement and jumping along with the bumping and spiking (hitting) for the volleyball. I’m starting with volleyball, then I’ll move onto soccer. The reason I haven’t made any devlogs before is because I only discovered Stardance from a teacher recently. Stay safe and have fun with your projects :) AI disclosure To be straight up, I have used a bit of Gemini/ChatGPT in some of the bugfixing for my code. Sometime’s I’ll come across some error message or smth that I have no idea what it means, so I’ll just get ai to tell me. Otherwise, the code’s all written originally by me, and I am using some free assets off the unity store for Goober and his sports equipment! I’ve also attached some portraits of the main character, Goober, and some test gameplay."}]...
|
Title: Duos by @winwon23 | Stardance
Devlogs:
Dev Title: Duos by @winwon23 | Stardance
Devlogs:
Devlog #1 - Foundations of Duos What’s Duos? Duos is a Unity-based 3D sports game that’s going to involve sports such as volleyball, soccer, etc. Feel free to make any suggestions on how you think I could make the game more fun :) The game will be free on Steam when I get the volleyball and soccer parts done. Progress So far, I’ve gotten down the WASD movement and jumping along with the bumping and spiking (hitting) for the volleyball. I’m starting with volleyball, then I’ll move onto soccer. The reason I haven’t made any devlogs before is because I only discovered Stardance from a teacher recently. Stay safe and have fun with your projects :) AI disclosure To be straight up, I have used a bit of Gemini/ChatGPT in some of the bugfixing for my code. Sometime’s I’ll come across some error message or smth that I have no idea what it means, so I’ll just get ai to tell me. Otherwise, the code’s all written originally by me, and I am using some free assets off the unity store for Goober and his sports equipment! I’ve also attached some portraits of the main character, Goober, and some test gameplay.
Devlog #2 - Hit cooldown Progress Before this cooldown timer, you could basically double hit the balls and send them to space. Now, you have to wait one second between hits. Feel free to make suggestions, should I make drills, volleyball-soccer cross minigames in the future, etc Enjoy a portrait of Goober below (swipe right):
Devlog #3 - Dive Progress This genuinely took way too much math and testing values, but I finally got a somewhat decent looking dive implemented. When you press F, your character hits a dive and saves the ball. It uses this rectangle hitbox area, and balls that go in that area are hittable. Also shout out to @aayanalikhan09 for the idea to move the light source, now the shadows are much more unnoticeable :) Please feel free to make some suggestions, whether that be small features like lighting or big things like gamemodes/sports you’d like to see! I’ve linked a video of the dive in action below and today’s Goober photo:
Devlog #4 - Crosshair cooldown timer Progress Made a crosshair that basically goes clear(ish) once you hit, and then goes back to opaque once the cooldown timers over (1 s) Also made the sky a little bluer All suggestions are welcome btw, I’m happy to hear what sports, features, etc you want to see in the game! Attached a vid of gameplay below and another Goober portrait
Devlog #5 - Set Progress TLDR: Added set, rerouted dive button, unified hitting system The main thing I added was a set, which is now F (for front set). If you don’t play vb, the set basically hits it high for someone else to spike (hit) the ball Changed the dive button from F to Q Moved all the hitting stuff to a unified system, so basically clicking a certain button registers a type of hit via a string that determines if you set, spike or bump. This should make it easier in the long term Any feedback’s great! Suggested gamemodes, features, arts, nitpicks are all welcome!
Devlog #6 - Menu (kinda) Progress TLDR: Made a menu w/ environment and play button I haven’t worked on the game for a while bc of exams in the past few weeks, but I should hopefully still be able to complete the game before the challenge finishes. I designed a few elements in Canva and tried to pair them with an environment, which took forever bc the grass wouldn’t sway properly and kept shifting around. I linked the play button to reach the main volleyball game part, but I will probably make a submenu What’s next I’m going to start working on a 3rd person view for the character since it is pretty hard to play in first person I’m going to make a tracker for the ball so there can be more visual cues as to where its going I should hopefully be able to start making the opponents/teammate which I’ve been procrastinating on Please offer any feedback, it’s been really useful!
Devlog #7 - Third Person Progress TLDR: Made a toggleable third person orbiting view This took a really long time because I’ve never actually made a proper third person view in Unity before It took quite a lot of code (140 lines), mainly because trying to make the camera orbit properly and not just tilt is way more complicated than it looks What’s next I’m finally get a move on and make the game manager and the teammates/opponents cpus After that, I’m hoping to do some refining work on the menus and stuff and make Duos more polished as a game, not just like a one trick pony project
Devlog #8 - Bots Progress TLDR: Built a position predictor/tracker for the ball and made bots able to go to the ball/hit It took about 2-3 hrs to make the ball tracker, which uses physics/math (SUVAT equations) to solve for the general predicted position of the ball after a hit I then spent about 5-6 hrs trying to figure out how to implement the bots, as even trying to get them to move reliably to the ball position was difficult The bots can return your first ball you hit at them What’s next I’m now gonna try and make these bots able to decipher between who last touched the ball and then do sets and hits and stuff to complete playsJ I also need to figure out the teammate, which should be easier
Devlog #9 - Teammate Progress TLDR: Made the teammate who can make plays and spent LOTS of time fine-tuning gameplay and spikes I essentially used a similar set of code for the teammate compared to the opponent bots, except with a few changes such as decision making It took maybe 2 hrs to fine tune and fix bugs related to the spike to a point where it is somewhat consistent I also improved the touch system so each bot knows who the last player to touch the ball was which took the bulk of the time What’s next I’m planning on improving the difficulty by making the bots spike steeper angles depending on the distance from the net I’m then going to try and make the game management for point counting and stuff I’m also planning on improving the menu so that it feels more immersive Below: I must’ve written like over 1000 lines of code for the whole project
Devlog #10 - Gameplay systems Progress TLDR: Fine tuned bot spikes to be more consistent with a diff system, made a starting serving procedure I’m not kidding when I say I must’ve spent like 4 hours just trying to make the bots way more consistent in spiking so I switched from a fixed delay to waiting until the ball is at a certain point in order to spike Bots and players now tp to default positions at the start of gameplay and bots have a serving procedure TPs and positioning took some 3-4 hours because character controllers tend to conflict with teleporting using transform.position, which is smth I didn’t know till chat(ai) told me What’s next Going to keep working on the gameplay system so that you can play a full set at least I’m gonna hopefully then work on the menu to make it look nice I’m also going to make a tutorial since I think the game would be relatively difficult for beginners
Devlog #11 - Point distribution and new loading screen (?) Progress TLDR: I finished a ground detection system that sees when the ball hits the ground and gives appropriate pts. I’m also working on a new pre-menu/splash screen! The ground detection system uses a collider check that looks for when the ball hits the ground and sees where the ball was last and the last player to touch the ball, giving points accordingly There were issues with ground hits giving double points because the ball would bounce, so I had to add a cooldown that prevented this The ground hitting detection made me realise the bots kept letting the ball hit the ground first , so I had to fix that up by getting bots to hit earlier which I did by reducing hit cooldown (idk why it worked) I’m also working on a new splash screen! (check below) What’s next? Hopefully I can get the splash screen done fairly quickly now that I think I’ve finalised a design I want to make a menu screen and a tutorial I’m going to add some kind of animations for the characters I’ll also eventually add some sort of score-keeping graphics and animations
Devlog #12 - New screens! Progress TLDR: I made a new splash, menu, and settings screen on the same canvas using a separate script to switch between the pages, with a transition! I’m genuinely super excited bc Duos is starting to turn into like an actual game. I used Canva to handmake all my assets and stuff which was a bit of a trek bc it doesn’t get counted toward hours but it was worth it bc the design is original I used separate scripts for buttons to enlarge on hover, dot ribbons to scroll across, and to change the text on the different modes This took quite a while since I’ve never really done much in UI other than like a basic button/canvas, so I’m pretty proud of what I’ve done. Also, I hit 60 hrs on Duos What’s next? I’m gonna work on the three maps, indoor, beach, and forrest, which should be pretty easy I’m then going to implement some graphics, so like a UI scoreboard and setboard(idk is that a thing lol) I’m also going to make the 3rd person view way better, it’s really impractical rn, I’m thinking like just volleyball style (new vb game that came out recently) Side note I’m coming close to shipping, I was previously trying to work up to 44 hrs but I realised I should probably get maybe 60-70 hrs to be safe, bc I really want to get the Bambu Lab A1 Mini…
Devlog #13 - New maps! Progress TLDR: I made 3 new maps that replace the old test map, being indoor, forest and beach, which are all super cool, and I’ve started working on the tutorial. 2 of the 3 new maps (forrest and beach) were made via the terrain feature so I have some nice landscape for both, but I decided to keep them relatively simple The indoor map looks kinda scary like backrooms vibes which idk about, I’m not that great with lighting and stuff, and it also has a super cursed ground texture if you look outside of the indoor area… The tutorial is going along pretty well without much trouble and so far you can learn to bump and to set which is nice What’s next? As mentioned previously, I’m going to work on the scoring and graphics, and obv I want to get the tutorial done ASAP I’ll also add free practice mode bc I get that the game will probably be kinda hard for beginners I don’t have enough time in Stardance left to make cool multiplayer or even local multiplayer or difficulties, so those will come in a future event, hopefully Terra if I can stay consistent....
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1792802922.227178
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1793407722.227178
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5366
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Platformer by @winterwolf | Stardance
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winterwolf
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0
|
12.02
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0
|
[]
|
[{"post_id": 10362, "ts": "202 [{"post_id": 10362, "ts": "2026-06-17T01:24:10Z", "hours": 12.0172, "text": "First devlog. This project is my first platformer attempt. I am just working on basic functionality right now. I have now added basic physics and js classes for adding elements. The reason it took a really long time is because I had never used HTML canvas or js classes before, and so I spent a while testing it out and debugging it. It also took a while for the physics to finally work out."}]...
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Title: Platformer by @winterwolf | Stardance
Devl Title: Platformer by @winterwolf | Stardance
Devlogs:
First devlog. This project is my first platformer attempt. I am just working on basic functionality right now. I have now added basic physics and js classes for adding elements. The reason it took a really long time is because I had never used HTML canvas or js classes before, and so I spent a while testing it out and debugging it. It also took a while for the physics to finally work out....
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1792810197.591961
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1793414997.591961
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59986
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3d Renderer from scratch by @winterwolf | Stardanc 3d Renderer from scratch by @winterwolf | Stardance...
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winterwolf
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0
|
8.19
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0
|
[]
|
[{"post_id": 67004, "ts": "202 [{"post_id": 67004, "ts": "2026-09-13T01:14:40Z", "hours": 2.5114, "text": "Devlog #3 it now renders by drawing the outline and filling, so it is waaaaay faster and can manage at least 200 rectangles. I also made it so that the point grid renders with accurate sizes. At first this wasn’t working, but it actually looked pretty cool, so you can see it in one of the videos. Additionally, the elements render in the correct order now, so that they appear in teh right layers. now I am finally gonna try to do rotation"}, {"post_id": 65640, "ts": "2026-09-10T22:11:31Z", "hours": 3.4647, "text": "Devlog #2. i should probably clarify that i don’t know how to use matrices, so all of this is done without them. I realized that this will probably limit the functionality of this project because my computer will probably crash from drawing every single pixel to fill in the shapes. it can now render rectangular prisms, and they look solid except from close up. i added key presses to move the camera around. Now, i am going to try to use html canvas commands to make the correct quadrilateral for each side, which should speed up the proccessing, i think. Then, i will have to tackle camera rotation. we’ll see how that goes💀"}, {"post_id": 64497, "ts": "2026-09-08T22:46:06Z", "hours": 2.2183, "text": "I am trying to create a 3d renderer from scratch without looking at how it is done elsewhere. At this point, i have gotten far enough to be able to plot points and a function for making a rectangular prism. It looks like it is rendering correctly right now, but we’ll see. (the screen recording is really glitchy)"}]...
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Title: 3d Renderer from scratch by @winterwolf | S Title: 3d Renderer from scratch by @winterwolf | Stardance
Devlogs:
I am trying to create a 3d renderer from scratch without looking at how it is done elsewhere. At this point, i have gotten far enough to be able to plot points and a function for making a rectangular prism. It looks like it is rendering correctly right now, but we’ll see. (the screen recording is really glitchy)
Devlog #2. i should probably clarify that i don’t know how to use matrices, so all of this is done without them. I realized that this will probably limit the functionality of this project because my computer will probably crash from drawing every single pixel to fill in the shapes. it can now render rectangular prisms, and they look solid except from close up. i added key presses to move the camera around. Now, i am going to try to use html canvas commands to make the correct quadrilateral for each side, which should speed up the proccessing, i think. Then, i will have to tackle camera rotation. we’ll see how that goes💀
Devlog #3 it now renders by drawing the outline and filling, so it is waaaaay faster and can manage at least 200 rectangles. I also made it so that the point grid renders with accurate sizes. At first this wasn’t working, but it actually looked pretty cool, so you can see it in one of the videos. Additionally, the elements render in the correct order now, so that they appear in teh right layers. now I am finally gonna try to do rotation...
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1793030035.2206867
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1793634835.2206867
|
|
12804
|
Physical Control Center by @wintermute | Stardance
|
wintermute
|
0
|
8.0
|
0
|
[]
|
[{"post_id": 31380, "ts": "202 [{"post_id": 31380, "ts": "2026-07-19T18:21:53Z", "hours": 2.9833, "text": "PCC Overhaul! While PCC could technically begin the shipping process now, I’d like to give it an overhaul of all the little things that bother me about it. PCB • Change size of PCB so there is an equal margin on either side of the keypad. • In general, shrink PCB size by removing unnecessary dead space. • Reroute traces if possible. • Design new silkscreen art (project name, github repo, art, etc.) • Add mounting screw holes. CASE • Change case dimensions to fit new PCB design. • Change case to mount by screwing from bottom-up, not top-down. • Add a fitted USB-C cutout, similar to those on actual consumer electronics. • Add mounting pillars for PCB."}, {"post_id": 30848, "ts": "2026-07-18T19:54:16Z", "hours": 2.6114, "text": "Moved components into more of a square shape, started work on case. Next items: finish case, write README, start writing firmware"}, {"post_id": 5817, "ts": "2026-06-09T19:06:46Z", "hours": 1.1142, "text": "Designing PCB and traces"}, {"post_id": 5686, "ts": "2026-06-09T15:48:21Z", "hours": 1.2894, "text": "Finished schematic, started PCB design."}]...
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Title: Physical Control Center by @wintermute | St Title: Physical Control Center by @wintermute | Stardance
Devlogs:
Finished schematic, started PCB design.
Designing PCB and traces
Moved components into more of a square shape, started work on case. Next items: finish case, write README, start writing firmware
PCC Overhaul! While PCC could technically begin the shipping process now, I’d like to give it an overhaul of all the little things that bother me about it. PCB • Change size of PCB so there is an equal margin on either side of the keypad. • In general, shrink PCB size by removing unnecessary dead space. • Reroute traces if possible. • Design new silkscreen art (project name, github repo, art, etc.) • Add mounting screw holes. CASE • Change case dimensions to fit new PCB design. • Change case to mount by screwing from bottom-up, not top-down. • Add a fitted USB-C cutout, similar to those on actual consumer electronics. • Add mounting pillars for PCB....
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1792720090.9157453
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1793324890.9157453
|
|
13491
|
Web OS All About Me by @wintermute | Stardance
|
wintermute
|
0
|
5.99
|
0
|
[]
|
[{"post_id": 7742, "ts": "2026 [{"post_id": 7742, "ts": "2026-06-12T22:36:45Z", "hours": 4.5061, "text": "Made welcome sign-in app, and library of my most played Steam games. Next: Make a projects library Wallpaper switcher My accounts app"}, {"post_id": 5275, "ts": "2026-06-09T00:03:39Z", "hours": 1.4883, "text": "Made basic taskbar"}]...
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Title: Web OS All About Me by @wintermute | Starda Title: Web OS All About Me by @wintermute | Stardance
Devlogs:
Made basic taskbar
Made welcome sign-in app, and library of my most played Steam games. Next: Make a projects library Wallpaper switcher My accounts app...
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1792716642.0252314
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1793321442.0252314
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|
18651
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Portfolio Website by @wintermute | Stardance
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wintermute
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0
|
0.0
|
0
|
[]
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[]
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Title: Portfolio Website by @wintermute | Stardanc Title: Portfolio Website by @wintermute | Stardance...
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1792713181.493463
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1793317981.493463
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|
38878
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WarioWare Game by @wintermute | Stardance
|
wintermute
|
0
|
0.0
|
0
|
[]
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[]
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Title: WarioWare Game by @wintermute | Stardance
|
1792709670.632932
|
1793314470.632932
|
|
38550
|
My own site! by @winter0603 | Stardance
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winter0603
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0
|
0.0
|
0
|
[]
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[]
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Title: My own site! by @winter0603 | Stardance
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1793181209.5964303
|
1793786009.5964303
|