|
61733
|
sarabyte by @the21hell | Stardance
|
the21hell
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sarabyte by @the21hell | Stardance
|
1793040812.268718
|
1793645612.268718
|
|
44420
|
My awesome macropad! by @the1nonlyleila | Stardanc My awesome macropad! by @the1nonlyleila | Stardance...
|
the1nonlyleila
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @the1nonlyleila | S Title: My awesome macropad! by @the1nonlyleila | Stardance...
|
1793274514.1382248
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1793879314.1382248
|
|
42288
|
personal-site by @the1anonlypr3 | Stardance
|
the1anonlypr3
|
1
|
13.0
|
112
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-08T15:53:35Z", "hours": 13.0, "multiplier": 8.53, "payout": 112, "blessing": "neutral", "text": "i made a terminal emulator style personal website! a website made with html/css/js that talks about myself and my projects, besides having some fun commands and interactable elements features: persistent storage of themes and command history scrollable command history with up/down arrow functional filesystem able to be navigated with cd, ls, cat command parser that takes theoretically unlimited arguments five different themes autoscroll dynamic terminal path automatic scrolling to the latest command dynamic helpme.txt generated from available commands custom neofetch implementation responsive layout for mobile devices no libraries used error handling for all commands things that were challenging: learning JS reteaching myself html/css adding the filesystem, wrapping my head around commands in general. spent the most time on the command logic not breaking the entire site after one js implementation things im proud of: the site even works! wow! it’s not broken! implementation of functional commands and filesystem", "repo": "https://github.com/the1anonlypr3/personal-site", "demo": "https://the1anonlypr3.github.io/personal-site/"}]...
|
[{"post_id": 43323, "ts": "202 [{"post_id": 43323, "ts": "2026-08-08T14:55:16Z", "hours": 3.645, "text": "devlog 4: “i broke it” site is pretty much finished! added: better command parsing, commands take multiple arguments instead of one bunch of commands (ls, cat, cd all work!) SOME mobile functionality themes and command history now save between refreshes autoscroll there’s more cool stuff you just gotta use the site ;) https://the1anonlypr3.github.io/personal-site/"}, {"post_id": 42713, "ts": "2026-08-07T15:52:17Z", "hours": 2.5564, "text": "devlog #3 very happy with how the site has turned out! added: themes command arguments; logic is better learnt a bitta JS as well :) not too sure what else to add, might ship after i add autocomplete, maybe syntax highlighting and some other little commands <3"}, {"post_id": 41978, "ts": "2026-08-06T14:48:53Z", "hours": 4.9719, "text": "devlog numeros dos: JS lockin absolutely locked the frick in on js; added commands (long awaited update that took AGES and SO MUCH pain), command history and yeah that’s it lol but i learnt so much about JS so that’s amazing stuff i learnt: DOM arrays functions that JS is the worst language ever issues i faced: understanding what variables mean what, where i should be appending them generally just how it works arrays and how much of a pain they are how i fixed it: relentless trial and error. 5 hours for like 50 lines of code lol"}, {"post_id": 38923, "ts": "2026-08-01T14:56:15Z", "hours": 1.9692, "text": "devlog numero uno what’s up guys :) ignore the nearly two hours for incredibly basic styling lowkey had to reteach myself html lol main goal of this site is to emulate a linux terminal, with some unique stylised options relating to stuff i like as well. definitely happy with how it looks right now, next thing to work on is the javascript for the input field, not sure how im gonna get the whole command stuff working, might needa do more messing around with divs but we’ll see how it goes issues i faced aligning the text and icons in the top bar (probably spent 80% of my time on this) usual issues associated with divs and how fun they are to mess with forcing myself to not use ai how i fixed them found an article that literally instantly fixed it ^^^ thugged it out and used the brainpower stuff i learned: properly centering divs (was so terrible never again) styling input fields (pretty niche) stuff i will have to learn: javascript, mostly relating to tracking input fields (lowkey scared it’s gonna be hard, don’t hear good things about js) actually coding with docs like you would have to pre-ai (genuinely find it so hard to do this but im determined to use no AI)"}]...
|
Title: personal-site by @the1anonlypr3 | Stardance Title: personal-site by @the1anonlypr3 | Stardance
Devlogs:
devlog numero uno what’s up guys :) ignore the nearly two hours for incredibly basic styling lowkey had to reteach myself html lol main goal of this site is to emulate a linux terminal, with some unique stylised options relating to stuff i like as well. definitely happy with how it looks right now, next thing to work on is the javascript for the input field, not sure how im gonna get the whole command stuff working, might needa do more messing around with divs but we’ll see how it goes issues i faced aligning the text and icons in the top bar (probably spent 80% of my time on this) usual issues associated with divs and how fun they are to mess with forcing myself to not use ai how i fixed them found an article that literally instantly fixed it ^^^ thugged it out and used the brainpower stuff i learned: properly centering divs (was so terrible never again) styling input fields (pretty niche) stuff i will have to learn: javascript, mostly relating to tracking input fields (lowkey scared it’s gonna be hard, don’t hear good things about js) actually coding with docs like you would have to pre-ai (genuinely find it so hard to do this but im determined to use no AI)
devlog numeros dos: JS lockin absolutely locked the frick in on js; added commands (long awaited update that took AGES and SO MUCH pain), command history and yeah that’s it lol but i learnt so much about JS so that’s amazing stuff i learnt: DOM arrays functions that JS is the worst language ever issues i faced: understanding what variables mean what, where i should be appending them generally just how it works arrays and how much of a pain they are how i fixed it: relentless trial and error. 5 hours for like 50 lines of code lol
devlog #3 very happy with how the site has turned out! added: themes command arguments; logic is better learnt a bitta JS as well :) not too sure what else to add, might ship after i add autocomplete, maybe syntax highlighting and some other little commands <3
devlog 4: “i broke it” site is pretty much finished! added: better command parsing, commands take multiple arguments instead of one bunch of commands (ls, cat, cd all work!) SOME mobile functionality themes and command history now save between refreshes autoscroll there’s more cool stuff you just gotta use the site ;) https://the1anonlypr3.github.io/personal-site/
Ships:
i made a terminal emulator style personal website! a website made with html/css/js that talks about myself and my projects, besides having some fun commands and interactable elements features: persistent storage of themes and command history scrollable command history with up/down arrow functional filesystem able to be navigated with cd, ls, cat command parser that takes theoretically unlimited arguments five different themes autoscroll dynamic terminal path automatic scrolling to the latest command dynamic helpme.txt generated from available commands custom neofetch implementation responsive layout for mobile devices no libraries used error handling for all commands things that were challenging: learning JS reteaching myself html/css adding the filesystem, wrapping my head around commands in general. spent the most time on the command logic not breaking the entire site after one js implementation things im proud of: the site even works! wow! it’s not broken! implementation of functional commands and filesystem...
|
1793483376.451155
|
1793569776.451155
|
|
46023
|
pr3OS by @the1anonlypr3 | Stardance
|
the1anonlypr3
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: pr3OS by @the1anonlypr3 | Stardance
|
1793364836.5966256
|
1793969636.5966256
|
|
41564
|
My very own WebOS by @the-string | Stardance
|
the-string
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @the-string | Stardanc Title: My very own WebOS by @the-string | Stardance...
|
1793573471.3025334
|
1794178271.3025334
|
|
68455
|
a website that describes me by @the-honda | Starda a website that describes me by @the-honda | Stardance...
|
the-honda
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: a website that describes me by @the-honda | Title: a website that describes me by @the-honda | Stardance...
|
1793120151.7859747
|
1793724951.7859747
|
|
50132
|
Deauther by @thazeem15 | Stardance
|
thazeem15
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Deauther by @thazeem15 | Stardance
|
1793324999.4922388
|
1793929799.4922388
|
|
18180
|
My very own WebOS by @thayrald | Stardance
|
thayrald
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @thayrald | Stardance
|
1793199269.3247056
|
1793804069.3247056
|
|
24105
|
completely normal maze game by @thatshushi17 | Sta completely normal maze game by @thatshushi17 | Stardance...
|
thatshushi17
|
0
|
24.94
|
0
|
[]
|
[{"post_id": 30096, "ts": "202 [{"post_id": 30096, "ts": "2026-07-17T12:23:59Z", "hours": 24.9419, "text": "1. completely normal maze game ive had this idea for an engine/game for a while now, where you explore some completely normal mazes. im not sure why i wanted to do this, since i wasnt really planning on making the world have anything interesting like portals that you dont notice silently teleport you allowing for impossible geometry or anything like that. the progress so far so, super quickly, heres what ive done so far in order: create some super quick and dirty code to just test the pygame-moderngl setup im using implemented the proper player and 3d dda setup, with some basic voxel generation horribly failed at implementing collision moved to polishing the project with stuff like a RoomBuilder to help create rooms, finalising the general data flow for the rooms, porting over my old implementation of oklab in python adding some basic portal logic theres still a lot to take care of, but this is basically all of the core functionality, so hurrah! some technical details you can skip over this to the gallery if you just want to see the end result of what ive made, but i want to show off some of the cool implementation details and design decisions (because i like showing off :P) the world’s data firstly, the world is stored as voxel data. specifically, each voxel stores 4 channels of data, each having 16 bits. since a cube has 6 faces, im storing the data for 2 faces per channel. so, each face has 8 bits of data, and theres one extra channel left over. the face data is split in such a way that minimises operations gpu side, and also allows me to store loads of different types of data (like portals, colored/textured walls, or stained glass). because of this specific setup, there are actually two sources of truth for a specific wall, depending on where youre looking from. this means a wall can be green on one side, and red on the other! its a nice little side-effect thatll be really nice when designing levels later on. the RoomBuilder this is a cool one. its a class i made to abstract the lower level details of designing a level. you can design a stage with its methods without ever needing to touch the voxel data by hand. its quite simple so far, but itll grow alongside the project. it will also guide the implementation of the level designer mode, whenever i get around to that 👀 where next? again, theres a lot of stuff i still want to implement. making it so the portals can rotate your sense of ‘up’ is a big one, but theres also stuff like harnessing the full power of the color system to completely shatter the players understanding of where they are, or getting my revenge on collision. adding entity rendering (hopefully like gmod pngs lol) is something i want aswell. ill keep working on this till i get two blahaj so you probably wont need to wait long for more progress. see you!"}]...
|
Title: completely normal maze game by @thatshushi1 Title: completely normal maze game by @thatshushi17 | Stardance
Devlogs:
1. completely normal maze game ive had this idea for an engine/game for a while now, where you explore some completely normal mazes. im not sure why i wanted to do this, since i wasnt really planning on making the world have anything interesting like portals that you dont notice silently teleport you allowing for impossible geometry or anything like that. the progress so far so, super quickly, heres what ive done so far in order: create some super quick and dirty code to just test the pygame-moderngl setup im using implemented the proper player and 3d dda setup, with some basic voxel generation horribly failed at implementing collision moved to polishing the project with stuff like a RoomBuilder to help create rooms, finalising the general data flow for the rooms, porting over my old implementation of oklab in python adding some basic portal logic theres still a lot to take care of, but this is basically all of the core functionality, so hurrah! some technical details you can skip over this to the gallery if you just want to see the end result of what ive made, but i want to show off some of the cool implementation details and design decisions (because i like showing off :P) the world’s data firstly, the world is stored as voxel data. specifically, each voxel stores 4 channels of data, each having 16 bits. since a cube has 6 faces, im storing the data for 2 faces per channel. so, each face has 8 bits of data, and theres one extra channel left over. the face data is split in such a way that minimises operations gpu side, and also allows me to store loads of different types of data (like portals, colored/textured walls, or stained glass). because of this specific setup, there are actually two sources of truth for a specific wall, depending on where youre looking from. this means a wall can be green on one side, and red on the other! its a nice little side-effect thatll be really nice when designing levels later on. the RoomBuilder this is a cool one. its a class i made to abstract the lower level details of designing a level. you can design a stage with its methods without ever needing to touch the voxel data by hand. its quite simple so far, but itll grow alongside the project. it will also guide the implementation of the level designer mode, whenever i get around to that 👀 where next? again, theres a lot of stuff i still want to implement. making it so the portals can rotate your sense of ‘up’ is a big one, but theres also stuff like harnessing the full power of the color system to completely shatter the players understanding of where they are, or getting my revenge on collision. adding entity rendering (hopefully like gmod pngs lol) is something i want aswell. ill keep working on this till i get two blahaj so you probably wont need to wait long for more progress. see you!...
|
1793379037.5653963
|
1793983837.5653963
|
|
49475
|
My very own WebOS by @thatsdarsh | Stardance
|
thatsdarsh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @thatsdarsh | Stardanc Title: My very own WebOS by @thatsdarsh | Stardance...
|
1793285652.7222748
|
1793890452.7222748
|
|
44033
|
My very own WebOS by @thatsJ03l | Stardance
|
thatsJ03l
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @thatsJ03l | Stardance
|
1793249629.7181888
|
1793854429.7181888
|
|
33285
|
My own site! by @thatrandomdev | Stardance
|
thatrandomdev
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @thatrandomdev | Stardance
|
1793508646.9328294
|
1794113446.9328294
|
|
41583
|
RC Car by @thatrandomdev | Stardance
|
thatrandomdev
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: RC Car by @thatrandomdev | Stardance
|
1793573489.374954
|
1794178289.374954
|
|
5741
|
GoopOS by @thatoneperson | Stardance
|
thatoneperson
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-28T21:20:18Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made goopOS, a browser-based mock operating system built with HTML, CSS, and JavaScript that includes draggable windows, a taskbar, and simple apps like a notepad and embedded Google browser. The main challenge was building a stable window system with proper dragging, layering, and open/close behavior without bugs or animation issues, as it took me quite a long time to figure out pseudoclasses. I’m proud of how it now feels like a real desktop environment with smooth interactions and working taskbar controls. To test it, open the site and use the top bar icons to launch apps, drag windows around, and close or reopen them from the taskbar.", "repo": "https://github.com/thatoneperson10/GoopOS", "demo": "https://thatoneperson10.github.io/GoopOS/"}]...
|
[{"post_id": 17923, "ts": "202 [{"post_id": 17923, "ts": "2026-06-28T21:17:18Z", "hours": 1.0033, "text": "Added toggle functionality for the app buttons at upper left, also added open and close animations for windows. https://lufi.ethibox.fr/r/5NZznQa3go#x705kMk/SpaGbmEYww/xv+EFTaxE9telj5/ZDf9fVFc= this is the link to see the animations"}, {"post_id": 15272, "ts": "2026-06-24T20:08:34Z", "hours": 1.2203, "text": "Added a google i-frame for all the search-related needs of this OS. Also, added layers for each of the windows so that they don’t stack weird again."}, {"post_id": 9598, "ts": "2026-06-16T00:06:49Z", "hours": 4.4142, "text": "Started goopOS like 3 days ago, realized I forgot to do a devlog"}]...
|
Title: GoopOS by @thatoneperson | Stardance
Devlo Title: GoopOS by @thatoneperson | Stardance
Devlogs:
Started goopOS like 3 days ago, realized I forgot to do a devlog
Added a google i-frame for all the search-related needs of this OS. Also, added layers for each of the windows so that they don’t stack weird again.
Added toggle functionality for the app buttons at upper left, also added open and close animations for windows. https://lufi.ethibox.fr/r/5NZznQa3go#x705kMk/SpaGbmEYww/xv+EFTaxE9telj5/ZDf9fVFc= this is the link to see the animations
Ships:
I made goopOS, a browser-based mock operating system built with HTML, CSS, and JavaScript that includes draggable windows, a taskbar, and simple apps like a notepad and embedded Google browser. The main challenge was building a stable window system with proper dragging, layering, and open/close behavior without bugs or animation issues, as it took me quite a long time to figure out pseudoclasses. I’m proud of how it now feels like a real desktop environment with smooth interactions and working taskbar controls. To test it, open the site and use the top bar icons to launch apps, drag windows around, and close or reopen them from the taskbar....
|
1793598913.234984
|
1793685313.234984
|
|
28367
|
Prune by @thatoneperson | Stardance
|
thatoneperson
|
0
|
1.9
|
0
|
[]
|
[{"post_id": 19562, "ts": "202 [{"post_id": 19562, "ts": "2026-06-30T21:47:19Z", "hours": 0.2972, "text": "Prune Devlog #2: Building a Crash-Proof Clipboard Engine While Prune v1.1.0 worked great in isolated tests, everyday computer use quickly exposed a massive flaw: copying a file or taking a screenshot caused the background thread to crash due to unhandled non-text exceptions. To fix this, Prune v1.2.0 introduces defensive error handling that bypasses binary data like images and files, ensuring stability. Alongside this crash-proofing, I completely optimized the engine by moving the polling interval to a battery-friendly 0.3 seconds, from the faster 0.2 seconds, rewriting the URL pattern to prevent CPU spikes, and ensuring the script only triggers a clipboard write if tracking data was actually removed. Finally, I expanded filter definitions to aggressively strip out modern, invasive referral tracking from platforms like Amazon, Twitter/X, and TikTok. I also added a setup script on Github instead of the portable version that I had in v1.0, so that it is easier to use. That time didn’t track on Wakatime though, so I’ll say it took around 30 more minutes."}, {"post_id": 18783, "ts": "2026-06-29T23:59:43Z", "hours": 1.6033, "text": "Prune began as a small utility to make sharing links easier by automatically removing tracking parameters from URLs copied to the clipboard. After building the URL cleaning logic, I added background clipboard monitoring, packaged the project into a standalone Windows executable with PyInstaller, and integrated a system tray icon so it could run quietly in the background. Version 1.0 delivers the core functionality, with plans to add more customization and features in future changes."}]...
|
Title: Prune by @thatoneperson | Stardance
Devlog Title: Prune by @thatoneperson | Stardance
Devlogs:
Prune began as a small utility to make sharing links easier by automatically removing tracking parameters from URLs copied to the clipboard. After building the URL cleaning logic, I added background clipboard monitoring, packaged the project into a standalone Windows executable with PyInstaller, and integrated a system tray icon so it could run quietly in the background. Version 1.0 delivers the core functionality, with plans to add more customization and features in future changes.
Prune Devlog #2: Building a Crash-Proof Clipboard Engine While Prune v1.1.0 worked great in isolated tests, everyday computer use quickly exposed a massive flaw: copying a file or taking a screenshot caused the background thread to crash due to unhandled non-text exceptions. To fix this, Prune v1.2.0 introduces defensive error handling that bypasses binary data like images and files, ensuring stability. Alongside this crash-proofing, I completely optimized the engine by moving the polling interval to a battery-friendly 0.3 seconds, from the faster 0.2 seconds, rewriting the URL pattern to prevent CPU spikes, and ensuring the script only triggers a clipboard write if tracking data was actually removed. Finally, I expanded filter definitions to aggressively strip out modern, invasive referral tracking from platforms like Amazon, Twitter/X, and TikTok. I also added a setup script on Github instead of the portable version that I had in v1.0, so that it is easier to use. That time didn’t track on Wakatime though, so I’ll say it took around 30 more minutes....
|
1793364729.7168756
|
1793969529.7168756
|
|
48895
|
My awesome macropad! by @thatonecheat | Stardance
|
thatonecheat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @thatonecheat | Sta Title: My awesome macropad! by @thatonecheat | Stardance...
|
1793249693.6020703
|
1793854493.6020703
|
|
57097
|
Frictionless by @thatoneburntroot | Stardance
|
thatoneburntroot
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @thatoneburntroot | Stardan Title: Frictionless by @thatoneburntroot | Stardance...
|
1793415147.0663702
|
1794019947.0663702
|
|
57109
|
CorporateTranslator by @thatoneburntroot | Stardan CorporateTranslator by @thatoneburntroot | Stardance...
|
thatoneburntroot
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T20:25:26Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a slack bot that translates corporate phrases into literal meanings, im happy it turned out a bit funny, im hoping to link it to real ai api calls in the future so the user isnt limited to an amount of phrases to translate Enjoy", "repo": "https://github.com/thatoneburntroot/test", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354?_gl=1*1gtjmh5*_gcl_au*NjQyNDI3MzkxLjE3ODgyNjc3MDYuLS4tLjE3ODgyNjc3MzkuMzY0NDE4Njg2LjE3ODgyNjc3MzkuMTc4ODI2Nzc5OQ.."}]...
|
[{"post_id": 60471, "ts": "202 [{"post_id": 60471, "ts": "2026-09-02T20:16:07Z", "hours": 0.3064, "text": "Finally after a bunch of debugging i got the bot up and running, im very excited to further improve it in the future!"}, {"post_id": 60370, "ts": "2026-09-02T17:45:32Z", "hours": 0.8, "text": "Finished the Help command, it basically shows a list of available phrases to translate"}, {"post_id": 59754, "ts": "2026-09-01T18:01:12Z", "hours": 0.3953, "text": "Just finished the very first basic command. I plan on adding many more"}]...
|
Title: CorporateTranslator by @thatoneburntroot | Title: CorporateTranslator by @thatoneburntroot | Stardance
Devlogs:
Just finished the very first basic command. I plan on adding many more
Finished the Help command, it basically shows a list of available phrases to translate
Finally after a bunch of debugging i got the bot up and running, im very excited to further improve it in the future!
Ships:
I made a slack bot that translates corporate phrases into literal meanings, im happy it turned out a bit funny, im hoping to link it to real ai api calls in the future so the user isnt limited to an amount of phrases to translate Enjoy...
|
1793472657.1925042
|
1793559057.1925042
|
|
57177
|
Retro WebOS by @thatoneburntroot | Stardance
|
thatoneburntroot
|
1
|
14.84
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T12:30:57Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The year is 1998. You’ve just turned on your computer, the CRT monitor flickers to life, and RetroOS loads. I built RetroOS as a little experiment to recreate what using a computer around 1998 might have felt like. What started as a simple HTML project slowly turned into a full retro desktop with draggable windows, a Start menu, taskbar, Notepad, file explorer, IDE, fake internet browser, and even a power button. The hardest part was getting everything to work together, especially making the windows behave properly without constantly overlapping or breaking. What I’m most proud of is that it feels less like a webpage and more like an actual little computer. You’ll find: A mini internet explorer A built in working IDE A file explorer A working notepad A readme.txt file to help you navigate the OS Desktop icons for the applications A volume control bar A power button The time(if you need it i guess) Enjoy!", "repo": "https://github.com/thatoneburntroot/RetroOS", "demo": "https://retro-os-sepia.vercel.app/"}]...
|
[{"post_id": 63578, "ts": "202 [{"post_id": 63578, "ts": "2026-09-07T14:29:00Z", "hours": 1.8222, "text": "The 3rd and final new feature added to my retro webos is a mini retro snake game with “New game” and “Full screen” buttons along with simple instructions on how to play. Its not too impressive to be honest and the styling could be better but i thought it would be good to add a game to the os so it becomes fun to use. let me know what improvements could be made."}, {"post_id": 62077, "ts": "2026-09-05T09:57:25Z", "hours": 3.1747, "text": "I added the Second new feature to Retro WebOS, all notepad and ide files now have a save to documents option which actually stores them in the browsers local storage as well as the file manager where they can be accessed at any time!"}, {"post_id": 60748, "ts": "2026-09-03T09:57:22Z", "hours": 7.8444, "text": "Back working on new features for Retro WebOS, Sadly i spent so long coding new startup and switch off animations but you can still see the desktop for a few milliseconds while its switching on and off. I plan on trying to fix this but i might just give up and call it a day"}, {"post_id": 60181, "ts": "2026-09-02T12:14:46Z", "hours": 0.4147, "text": "Finished all the applications and added a taskbar I forgot to include the notepad and file manager in the last devlog I think im finished for now, will definitely develop this project further in the WebOS 2 mission"}, {"post_id": 59739, "ts": "2026-09-01T17:47:13Z", "hours": 0.8331, "text": "Added a README.txt file along with a notepad application , a volume bar and a power button with the time next to it. I’ll gonna add a bunch of other applications and finish up soon"}, {"post_id": 59655, "ts": "2026-09-01T15:57:43Z", "hours": 0.4294, "text": "The initial layout for Retro WebOS is set for now, im gonna try adding cooler animations along with the actual OS"}]...
|
Title: Retro WebOS by @thatoneburntroot | Stardanc Title: Retro WebOS by @thatoneburntroot | Stardance
Devlogs:
The initial layout for Retro WebOS is set for now, im gonna try adding cooler animations along with the actual OS
Added a README.txt file along with a notepad application , a volume bar and a power button with the time next to it. I’ll gonna add a bunch of other applications and finish up soon
Finished all the applications and added a taskbar I forgot to include the notepad and file manager in the last devlog I think im finished for now, will definitely develop this project further in the WebOS 2 mission
Back working on new features for Retro WebOS, Sadly i spent so long coding new startup and switch off animations but you can still see the desktop for a few milliseconds while its switching on and off. I plan on trying to fix this but i might just give up and call it a day
I added the Second new feature to Retro WebOS, all notepad and ide files now have a save to documents option which actually stores them in the browsers local storage as well as the file manager where they can be accessed at any time!
The 3rd and final new feature added to my retro webos is a mini retro snake game with “New game” and “Full screen” buttons along with simple instructions on how to play. Its not too impressive to be honest and the styling could be better but i thought it would be good to add a game to the os so it becomes fun to use. let me know what improvements could be made.
Ships:
The year is 1998. You’ve just turned on your computer, the CRT monitor flickers to life, and RetroOS loads. I built RetroOS as a little experiment to recreate what using a computer around 1998 might have felt like. What started as a simple HTML project slowly turned into a full retro desktop with draggable windows, a Start menu, taskbar, Notepad, file explorer, IDE, fake internet browser, and even a power button. The hardest part was getting everything to work together, especially making the windows behave properly without constantly overlapping or breaking. What I’m most proud of is that it feels less like a webpage and more like an actual little computer. You’ll find: A mini internet explorer A built in working IDE A file explorer A working notepad A readme.txt file to help you navigate the OS Desktop icons for the applications A volume control bar A power button The time(if you need it i guess) Enjoy!...
|
1793479691.117359
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1793566091.117359
|
|
26041
|
Refueler (Success Coaching App) by @thathugoboss | Refueler (Success Coaching App) by @thathugoboss | Stardance...
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thathugoboss
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0
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0.0
|
0
|
[]
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[]
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Title: Refueler (Success Coaching App) by @thathug Title: Refueler (Success Coaching App) by @thathugoboss | Stardance...
|
1793271342.339343
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1793876142.339343
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59869
|
My very own WebOS by @thatcoder9 | Stardance
|
thatcoder9
|
0
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0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @thatcoder9 | Stardanc Title: My very own WebOS by @thatcoder9 | Stardance...
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1793029946.1091604
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1793634746.1091604
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4532
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onebytwo by @thatalienguy | Stardance
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thatalienguy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: onebytwo by @thatalienguy | Stardance
|
1793411372.230634
|
1794016172.230634
|
|
5023
|
Cube++ by @thatalienguy | Stardance
|
thatalienguy
|
0
|
0.48
|
0
|
[]
|
[{"post_id": 4833, "ts": "2026 [{"post_id": 4833, "ts": "2026-06-08T11:00:27Z", "hours": 0.4847, "text": "Making a Rubik’s Cube with OpenGL because how hard could it be? 🫠"}]...
|
Title: Cube++ by @thatalienguy | Stardance
Devlog Title: Cube++ by @thatalienguy | Stardance
Devlogs:
Making a Rubik’s Cube with OpenGL because how hard could it be? 🫠...
|
1793281970.5697901
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1793886770.5697901
|
|
24695
|
Swarm Sector by @thataayan | Stardance
|
thataayan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Swarm Sector by @thataayan | Stardance
|
1793382607.1354816
|
1793987407.1354816
|
|
26311
|
Star Invader by @thataayan | Stardance
|
thataayan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Star Invader by @thataayan | Stardance
|
1793512066.0404649
|
1794116866.0404649
|
|
37686
|
a habit tracker by @that_techguy | Stardance
|
that_techguy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: a habit tracker by @that_techguy | Stardanc Title: a habit tracker by @that_techguy | Stardance...
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1793479764.752814
|
1794084564.752814
|
|
24751
|
CosmoGram by @tharungowda | Stardance
|
tharungowda
|
1
|
10.0
|
130
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-30T18:32:00Z", "hours": 10.0, "multiplier": 12.66, "payout": 130, "blessing": "neutral", "text": "What did i make : - I built CosmoGram, a dark-themed mobile application using Flutter and Dart that connects directly to NASA’s databases. The app features a “Daily Discovery Feed” or simply “Discover” page which pulls real-time planetary imagery, descriptions, and cosmic telemetry via live API. It also includes a “Birthday” where users can input any date(Basically their bithday) coordinate to query the exact celestial snapshot NASA’s sensors captured on their birth date. What challenges did i face? Since this was my first project handling APIs and asynchronous calls in Flutter, navigating Future methods and managing state was a big learning curve. The most tiresome challenge was the local image downloader; high-resolution assets initially failed with a system exception because NASA’s raw image URLs contain complex API query strings that corrupted native Android file extensions (creating broken 0B files). I solved this by writing a custom naming filter to strip out the parameters and strictly enforce a clean .jpg tag. I also recently had to migrate my workspace to Linux and re-optimize my production compilation into split architecture targets (v7a and v8a) to bypass GitHub’s 25MB file upload limits. What was i proud of ? I was proud of learning app development and using the knowledge i gained through watching YouTube Tutorial and the things i learned along the way using AI (like Google Notebook LLM ) to Teach me Future and state management in flutter. It was a wonderfull experience . what other people should know to use my project? Highly Technological Background is not needed they should just follow these steps:- Download either ‘app-arm64-v8a-release.apk’ or ‘app-armeabi-v7a-release.apk’ (if the former is not installed) from the repository files. Install it on your Android phone (allow “Unknown Sources” if prompted). Open CosmoGram app to see the live NASA Daily Discovery feed, or switch to the Birthday tab and enter a date like 2004-10-24 to pull a historical cosmic snapshot! Note: If you want to pull down the raw code and build it locally, remember to open ‘Screen.dart’ and replace the placeholder string with your own official NASA API key.", "repo": "https://github.com/tharungowdaanime/CosmoGram", "demo": "https://github.com/tharungowdaanime/CosmoGram/releases/download/v1.0.0/app-armeabi-v7a-release.apk"}]...
|
[{"post_id": 19315, "ts": "202 [{"post_id": 19315, "ts": "2026-06-30T16:19:38Z", "hours": 5.9725, "text": "The App Is Almost Ready Short App Description The app I was working on, CosmoGram, is ready (almost). It particularly has two pages: one where you get a daily image and the image’s information like its description, radiation level, etc., and the other page is Birthday, where you enter your birthday and get the image that was taken by NASA on that day. Usage of AI Stitch: I used Stitch to get the UI elements of the two pages. It is awesome and simple to use. I described my app, its usage, and how it works, and it gave me the UI pretty fast, which was also awesome. Gemini: In Stitch, if you go to Export, select the pages you want to export, and export in code, it gives you XML code. I pasted this into Gemini and asked what UI elements I could use to achieve this, and I also told it to give me boilerplate code to build upon. Gemini Image Generation: I also used the Gemini image generation model to generate a custom logo for my app. Troublesome Things & Breakthroughs Since this was my first project involving APIs using Flutter, I did get errors using Future and all that. I mainly asked Gemini for help regarding it. Downloading the image was probably the most tiresome part. I watched some YouTube videos and implemented it, but the downloaded images were all 0B and could not be opened. I asked Gemini to help troubleshoot it. The Download Abort Fix: Initially, downloading high-resolution assets threw a critical system exception. The issue was that NASA’s image URLs contain complex API query strings, which corrupted the native file extension. I wrote a file-naming filter to strip out the parameters and strictly enforce a clean .jpg formatting tag. Now, the Android gallery opens the images flawlessly. What I Just Finished After taking a quick rest, I figured out exactly how to set up the app image and the title name natively! I updated the underlying AndroidManifest.xml files to clear out the default development metadata templates. The app now cleanly displays with its proper launcher name ( CosmoGram ) right on my mobile’s home screen, and it successfully loads up with my customized, textless neon-rocket icon asset in the app drawer. Everything is fully live and running on the phone now! Extra If you see most Flutter projects, they will probably include many files for different pages. This helps if you are in a company where everyone can work on the app and contribute. But since I was making this as a personal project and I don’t think anyone else will contribute to this, I decided to put all the screens and pages in the codebase inside a single Screen.dart . There is also main.dart , which actually runs the app since the void main(){} function is inside that folder."}, {"post_id": 17053, "ts": "2026-06-27T18:02:01Z", "hours": 4.3372, "text": "#DEVLOG1: Hello so i am kinda new here, i really wanted to get into app development. I do have a background in programming(not too much strong just medicore) i know python very well and title bit of C , Since dart is similar to both Python and C like its syntax is similar to C and concepts like OOP is also in Python it was easy to get on. But on flutter part i am still not that much great and i still kinda get confused in topics like Implementation , Stateless,Statefull . So i did build a Currency Converter App as a practice and also so that i could get fimiliar with widgets , i didn’t build it on my own i watched a tutorial and followed along , i think i will build few apps like these and when i get a hang of it i wll go to my main project which is a kinda of simple, It uses NASA’s API to get beautiful images of Universe and you can even set it as wallpaper and you could even enter your birthday and find out the photo the Voyger took on that day. So yeah thats it and if you guys are fimiliar with flutter it could be great if could tell me what all resources you used."}]...
|
Title: CosmoGram by @tharungowda | Stardance
Devl Title: CosmoGram by @tharungowda | Stardance
Devlogs:
#DEVLOG1: Hello so i am kinda new here, i really wanted to get into app development. I do have a background in programming(not too much strong just medicore) i know python very well and title bit of C , Since dart is similar to both Python and C like its syntax is similar to C and concepts like OOP is also in Python it was easy to get on. But on flutter part i am still not that much great and i still kinda get confused in topics like Implementation , Stateless,Statefull . So i did build a Currency Converter App as a practice and also so that i could get fimiliar with widgets , i didn’t build it on my own i watched a tutorial and followed along , i think i will build few apps like these and when i get a hang of it i wll go to my main project which is a kinda of simple, It uses NASA’s API to get beautiful images of Universe and you can even set it as wallpaper and you could even enter your birthday and find out the photo the Voyger took on that day. So yeah thats it and if you guys are fimiliar with flutter it could be great if could tell me what all resources you used.
The App Is Almost Ready Short App Description The app I was working on, CosmoGram, is ready (almost). It particularly has two pages: one where you get a daily image and the image’s information like its description, radiation level, etc., and the other page is Birthday, where you enter your birthday and get the image that was taken by NASA on that day. Usage of AI Stitch: I used Stitch to get the UI elements of the two pages. It is awesome and simple to use. I described my app, its usage, and how it works, and it gave me the UI pretty fast, which was also awesome. Gemini: In Stitch, if you go to Export, select the pages you want to export, and export in code, it gives you XML code. I pasted this into Gemini and asked what UI elements I could use to achieve this, and I also told it to give me boilerplate code to build upon. Gemini Image Generation: I also used the Gemini image generation model to generate a custom logo for my app. Troublesome Things & Breakthroughs Since this was my first project involving APIs using Flutter, I did get errors using Future and all that. I mainly asked Gemini for help regarding it. Downloading the image was probably the most tiresome part. I watched some YouTube videos and implemented it, but the downloaded images were all 0B and could not be opened. I asked Gemini to help troubleshoot it. The Download Abort Fix: Initially, downloading high-resolution assets threw a critical system exception. The issue was that NASA’s image URLs contain complex API query strings, which corrupted the native file extension. I wrote a file-naming filter to strip out the parameters and strictly enforce a clean .jpg formatting tag. Now, the Android gallery opens the images flawlessly. What I Just Finished After taking a quick rest, I figured out exactly how to set up the app image and the title name natively! I updated the underlying AndroidManifest.xml files to clear out the default development metadata templates. The app now cleanly displays with its proper launcher name ( CosmoGram ) right on my mobile’s home screen, and it successfully loads up with my customized, textless neon-rocket icon asset in the app drawer. Everything is fully live and running on the phone now! Extra If you see most Flutter projects, they will probably include many files for different pages. This helps if you are in a company where everyone can work on the app and contribute. But since I was making this as a personal project and I don’t think anyone else will contribute to this, I decided to put all the screens and pages in the codebase inside a single Screen.dart . There is also main.dart , which actually runs the app since the void main(){} function is inside that folder.
Ships:
What did i make : - I built CosmoGram, a dark-themed mobile application using Flutter and Dart that connects directly to NASA’s databases. The app features a “Daily Discovery Feed” or simply “Discover” page which pulls real-time planetary imagery, descriptions, and cosmic telemetry via live API. It also includes a “Birthday” where users can input any date(Basically their bithday) coordinate to query the exact celestial snapshot NASA’s sensors captured on their birth date. What challenges did i face? Since this was my first project handling APIs and asynchronous calls in Flutter, navigating Future methods and managing state was a big learning curve. The most tiresome challenge was the local image downloader; high-resolution assets initially failed with a system exception because NASA’s raw image URLs contain complex API query strings that corrupted native Android file extensions (creating broken 0B files). I solved this by writing a custom naming filter to strip out the parameters and strictly enforce a clean .jpg tag. I also recently had to migrate my workspace to Linux and re-optimize my production compilation into split architecture targets (v7a and v8a) to bypass GitHub’s 25MB file upload limits. What was i proud of ? I was proud of learning app development and using the knowledge i gained through watching YouTube Tutorial and the things i learned along the way using AI (like Google Notebook LLM ) to Teach me Future and state management in flutter. It was a wonderfull experience . what other people should know to use my project? Highly Technological Background is not needed they should just follow these steps:- Download either ‘app-arm64-v8a-release.apk’ or ‘app-armeabi-v7a-release.apk’ (if the former is not installed) from the repository files. Install it on your Android phone (allow “Unknown Sources” if prompted). Open CosmoGram app to see the live NASA Daily Discovery feed, or switch to the Birthday tab and enter a date like 2004-10-24 to pull a historical cosmic snapshot! Note: If you want to pull down the raw code and build it locally, remember to open ‘Screen.dart’ and replace the placeholder string with your own official NASA API key....
|
1793479948.0080063
|
1793566348.0080063
|
|
4670
|
My awesome macropad! by @tharun-11 | Stardance
|
tharun-11
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @tharun-11 | Starda Title: My awesome macropad! by @tharun-11 | Stardance...
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1793476443.2828548
|
1794081243.2828548
|
|
62969
|
My first slack bot! by @tharshinithar123 | Stardan My first slack bot! by @tharshinithar123 | Stardance...
|
tharshinithar123
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @tharshinithar123 | Title: My first slack bot! by @tharshinithar123 | Stardance...
|
1793047925.1881182
|
1793652725.1881182
|
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31645
|
Untitled project by @tharakesh | Stardance
|
tharakesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @tharakesh | Stardance
|
1793509000.950058
|
1794113800.950058
|
|
3759
|
My awesome macropad! by @thapasahashrad | Stardanc My awesome macropad! by @thapasahashrad | Stardance...
|
thapasahashrad
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @thapasahashrad | S Title: My awesome macropad! by @thapasahashrad | Stardance...
|
1793177368.0546288
|
1793782168.0546288
|
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5925
|
Untitled by @thapasahashrad | Stardance
|
thapasahashrad
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @thapasahashrad | Stardance
|
1793213463.932605
|
1793818263.932605
|
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49228
|
LUNAR LANDING DISTANCE ASSISTER by @thapar_smayan LUNAR LANDING DISTANCE ASSISTER by @thapar_smayan | Stardance...
|
thapar_smayan
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-17T10:36:34Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Lunar Landing Distance Assister, it uses Arduino and an ultrasonic sensor to measure distance of an object and accordingly notify the user using light and sound indicators. The wiring part was challenging. I am proud that all components work properly. To test it one can move objects closer or farther away from it and check whether the LCD displays the distance and status (SAFE, CAUTION, DANGER and TOUCHDOWN). I hope you enjoy making this project :)", "repo": "https://github.com/thaparsmayan2011-ctrl/lunar-landing-distance-assister", "demo": ""}]...
|
[{"post_id": 48317, "ts": "202 [{"post_id": 48317, "ts": "2026-08-16T17:00:25Z", "hours": 1.8744, "text": "I added the LCD display, buzzer and a second led the the Lunar Landing Assister. The LCD shows the current distance and status. I have added different led patterns and buzzer beeps and tones to the different statuses. I faced a few problems with the breadboard but I fixed them after testing components separately."}, {"post_id": 48034, "ts": "2026-08-16T10:07:50Z", "hours": 0.5186, "text": "I am creating a Lunar Landing Assister Prototype, I have used Arduino UNO for the hardware. I am a beginner in Arduino so I have used simple connections :)"}]...
|
Title: LUNAR LANDING DISTANCE ASSISTER by @thapar_ Title: LUNAR LANDING DISTANCE ASSISTER by @thapar_smayan | Stardance
Devlogs:
I am creating a Lunar Landing Assister Prototype, I have used Arduino UNO for the hardware. I am a beginner in Arduino so I have used simple connections :)
I added the LCD display, buzzer and a second led the the Lunar Landing Assister. The LCD shows the current distance and status. I have added different led patterns and buzzer beeps and tones to the different statuses. I faced a few problems with the breadboard but I fixed them after testing components separately.
Ships:
I made a Lunar Landing Distance Assister, it uses Arduino and an ultrasonic sensor to measure distance of an object and accordingly notify the user using light and sound indicators. The wiring part was challenging. I am proud that all components work properly. To test it one can move objects closer or farther away from it and check whether the LCD displays the distance and status (SAFE, CAUTION, DANGER and TOUCHDOWN). I hope you enjoy making this project :)...
|
1793533838.9200912
|
1793620238.9200912
|
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50432
|
Spidey Reflexes Trainer by @thapar_smayan | Starda Spidey Reflexes Trainer by @thapar_smayan | Stardance...
|
thapar_smayan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Spidey Reflexes Trainer by @thapar_smayan | Title: Spidey Reflexes Trainer by @thapar_smayan | Stardance...
|
1793336194.8818703
|
1793940994.8818703
|
|
52685
|
Slack Bot#1 by @thapar_smayan | Stardance
|
thapar_smayan
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-23T14:57:59Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What I made I built Kaazmo (its my gamertag(; ) , a Slack bot that I made with Node.js and Slack Bolt. It has three commands: /kaazmo-ping to check if the bot is online, /kaazmo-help to show the available commands, and /kaazmo-joke to return a random joke. I also deployed it on a Nest server using systemd, so the bot keeps running after I disconnect from the server. What was challenging: The hardest part was getting the Slack tokens and Socket Mode connection working correctly, then setting everything up so the bot could run all the time on the server. I also had to figure out how to update the code through GitHub and deploy the changes to Nest. What I’m proud of I’m proud that I got the whole thing working and I can disconnect from Nest and the bot still responds in Slack. How to test it Open the Slack channel where the bot is installed and try: /kaazmo-ping — checks if the bot is working /kaazmo-help — shows the available commands /kaazmo-joke — gives you a random joke", "repo": "https://github.com/thaparsmayan2011-ctrl/stardance-slack-bot.git", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
|
[{"post_id": 52235, "ts": "202 [{"post_id": 52235, "ts": "2026-08-22T10:26:52Z", "hours": 0.8108, "text": "I just set up my Slack bot using Node.js and Slack Bolt. I have added three commands, ping, help and joke. I have tested them in Slack, and published the working code to GitHub. I have also set up the token files. Now I’m going to deploy it on Nest so it can stay online 24/7(:"}]...
|
Title: Slack Bot#1 by @thapar_smayan | Stardance
Title: Slack Bot#1 by @thapar_smayan | Stardance
Devlogs:
I just set up my Slack bot using Node.js and Slack Bolt. I have added three commands, ping, help and joke. I have tested them in Slack, and published the working code to GitHub. I have also set up the token files. Now I’m going to deploy it on Nest so it can stay online 24/7(:
Ships:
What I made I built Kaazmo (its my gamertag(; ) , a Slack bot that I made with Node.js and Slack Bolt. It has three commands: /kaazmo-ping to check if the bot is online, /kaazmo-help to show the available commands, and /kaazmo-joke to return a random joke. I also deployed it on a Nest server using systemd, so the bot keeps running after I disconnect from the server. What was challenging: The hardest part was getting the Slack tokens and Socket Mode connection working correctly, then setting everything up so the bot could run all the time on the server. I also had to figure out how to update the code through GitHub and deploy the changes to Nest. What I’m proud of I’m proud that I got the whole thing working and I can disconnect from Nest and the bot still responds in Slack. How to test it Open the Slack channel where the bot is installed and try: /kaazmo-ping — checks if the bot is working /kaazmo-help — shows the available commands /kaazmo-joke — gives you a random joke...
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1793490829.4566977
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1793577229.4566977
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|
53811
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Glitch Runner by @thapar_smayan | Stardance
|
thapar_smayan
|
1
|
26.0
|
60
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T13:47:21Z", "hours": 26.0, "multiplier": 2.32, "payout": 60, "blessing": "neutral", "text": "I made an endless 2D runner game. You navigate through obstacles, speed surges and gravity flips as the difficulty increases. I have added 3 characters. Making the sprites on piskel, understanding godot and itch was challenging. I am proud of myself for escaping my comfort zone and making a full game. If you’re trying it out please read the ReadMe and have fun!", "repo": "https://github.com/thaparsmayan2011-ctrl/Glitch-Runner-2D", "demo": "https://kaazmo.itch.io/glitchrunner2d"}]...
|
[{"post_id": 71213, "ts": "202 [{"post_id": 71213, "ts": "2026-09-20T13:43:26Z", "hours": 3.4481, "text": "I have finished making the game, I’ve added the git repo and readme. Music and character selection menus are done. I’m gonna ship now."}, {"post_id": 70085, "ts": "2026-09-18T13:02:12Z", "hours": 6.0464, "text": "I have added 2 more characters, and I’ve added the bg music(mr blue sky). All thats left now is to polish the menus."}, {"post_id": 65807, "ts": "2026-09-11T05:59:22Z", "hours": 2.4708, "text": "I have started making the sprites on piskel. I have made the player sprite and another glitched player. Check it out:)"}, {"post_id": 61678, "ts": "2026-09-04T18:26:20Z", "hours": 6.2344, "text": "I am currently working on the final gimmicks of glitch runner. I have added a speed surge and gravity flip gimmick. I’ve also added a sound mute toggle option. Right now I am facing issues in the UI and the timing of the gimmicks. I am aiming to finish this project by next week. First I’ll refine the current features and then I’ll add the sprites and all. Please suggest some fun gimmicks for my game, I’m open to criticism(:"}, {"post_id": 58784, "ts": "2026-08-31T11:09:38Z", "hours": 4.5114, "text": "I have refined the game mechanics and graphics. Rn I’m having a bit of trouble with the graphics part of godot, but i’ll figure it out. I have started to code the glitch mechanics and I’ll be refining it for some more time, I’m aiming to make atleast 3 more skills and then i’ll make the final sprites."}, {"post_id": 54670, "ts": "2026-08-25T18:23:10Z", "hours": 3.1483, "text": "I’m starting a new Stardance project: Glitch Runner. It’s a 2D endless runner game made in Godot. In this game you run through a glitchy digital world and survive for as long as you can while the game gets harder and the rules shift with every change. So far, I’ve set up the core gameplay: player movement, gravity, jumping, scrolling ground, moving obstacles, obstacle spawning, and a score that increases over time."}]...
|
Title: Glitch Runner by @thapar_smayan | Stardance Title: Glitch Runner by @thapar_smayan | Stardance
Devlogs:
I’m starting a new Stardance project: Glitch Runner. It’s a 2D endless runner game made in Godot. In this game you run through a glitchy digital world and survive for as long as you can while the game gets harder and the rules shift with every change. So far, I’ve set up the core gameplay: player movement, gravity, jumping, scrolling ground, moving obstacles, obstacle spawning, and a score that increases over time.
I have refined the game mechanics and graphics. Rn I’m having a bit of trouble with the graphics part of godot, but i’ll figure it out. I have started to code the glitch mechanics and I’ll be refining it for some more time, I’m aiming to make atleast 3 more skills and then i’ll make the final sprites.
I am currently working on the final gimmicks of glitch runner. I have added a speed surge and gravity flip gimmick. I’ve also added a sound mute toggle option. Right now I am facing issues in the UI and the timing of the gimmicks. I am aiming to finish this project by next week. First I’ll refine the current features and then I’ll add the sprites and all. Please suggest some fun gimmicks for my game, I’m open to criticism(:
I have started making the sprites on piskel. I have made the player sprite and another glitched player. Check it out:)
I have added 2 more characters, and I’ve added the bg music(mr blue sky). All thats left now is to polish the menus.
I have finished making the game, I’ve added the git repo and readme. Music and character selection menus are done. I’m gonna ship now.
Ships:
I made an endless 2D runner game. You navigate through obstacles, speed surges and gravity flips as the difficulty increases. I have added 3 characters. Making the sprites on piskel, understanding godot and itch was challenging. I am proud of myself for escaping my comfort zone and making a full game. If you’re trying it out please read the ReadMe and have fun!...
|
1793581006.6016917
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1793667406.6016917
|
|
58477
|
PawXygen Rush by @thapar_smayan | Stardance
|
thapar_smayan
|
3
|
19.0
|
249
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-31T20:20:36Z", "hours": 2.0, "multiplier": 17.05, "payout": 36, "blessing": "neutral", "text": "This is the 3rd ship of this project. Its a space themed puzzle game where you help space animals escape a decaying spaceship. I made the changes that i got feedback for in my last ship. I added more levels and added a timer mechanic I also cleaned it up a bit. I am proud of myself for sticking to this project for this long. The timer and level layout was a bit challenging but I got it done. The last ship got a 15x multiplier I’m aiming for a bit higher this time. If you’re gonna rate this i recommend you read the readme first to understand the game. Enjoy!", "repo": "https://github.com/thaparsmayan2011-ctrl/PawXygen-Rush", "demo": "https://pawxygenrush.vercel.app/"}, {"ship_num": 2, "ts": "2026-09-13T17:57:19Z", "hours": 7.0, "multiplier": 15.67, "payout": 113, "blessing": "neutral", "text": "I made all of the changes that were requested in my previous ship! PawXygen Rush is a 2D turn based maze game in which you play as various characters and try to escape a decaying space station. I am proud of myself for stepping out of my comfort zone and learning new things. Creating new characters was difficult. If you’re gonn try the game remember to have fun! Its what I made it for.", "repo": "https://github.com/thaparsmayan2011-ctrl/PawXygen-Rush", "demo": "https://pawxygenrush.vercel.app/"}, {"ship_num": 3, "ts": "2026-09-09T13:46:02Z", "hours": 10.0, "multiplier": 10.11, "payout": 100, "blessing": "neutral", "text": "I have made a 2D space themed maze/ survival game in which you play as Laika the space dog from 1957. The HTML canvas part was difficult as it was my first experience with making html graphics. I am proud of pushing myself and stepping out of my comfort zone. Have fun!", "repo": "https://github.com/thaparsmayan2011-ctrl/PawXygen-Rush", "demo": "https://pawxygenrush.vercel.app/"}]...
|
[{"post_id": 85831, "ts": "202 [{"post_id": 85831, "ts": "2026-10-31T19:38:03Z", "hours": 2.1161, "text": "I got a lot of feedback on my last ship so I have worked on all of that. I added 5 more levels and a timer mechanic. The ui was tricky on this one. I hope you guys like it."}, {"post_id": 67541, "ts": "2026-09-13T17:51:45Z", "hours": 3.1944, "text": "I have finally made all the requested changes to PawXygen Rush. I have deployed it to vercel. I’m gonna ship now!"}, {"post_id": 66747, "ts": "2026-09-12T17:15:35Z", "hours": 4.0172, "text": "After the feedback I received on PawXygen Rush, I have resumed my work on this game. I have started by adding a menu, level selector, character selection and I have made the canvas scale with your window size."}, {"post_id": 64794, "ts": "2026-09-09T13:36:44Z", "hours": 2.0289, "text": "I have finally finished the project!!! After cleaning up the repo all that will be left is to SHIP!!!!"}, {"post_id": 64666, "ts": "2026-09-09T07:41:43Z", "hours": 2.9558, "text": "I have finished the graphics and coded the entire game, this took me like 2 hours but it was fun. All that is left to do is add a legend, level chooser and a soundtrack."}, {"post_id": 63693, "ts": "2026-09-07T17:04:00Z", "hours": 1.8672, "text": "I have finished cleaning up the game logic and added some of the graphics. Next I’ll add the rest of the graphics and a few more levels. Currently the player isn’t visible coz I haven’t added its graphics yet. Trust the Process!"}, {"post_id": 62908, "ts": "2026-09-06T13:20:20Z", "hours": 2.5056, "text": "I have added the core game logic along with the sound effects. I am facing some issues with particles but i’ll figure it out. I am left with clean up, particle debugging and graphics for now."}, {"post_id": 62035, "ts": "2026-09-05T08:00:55Z", "hours": 0.5442, "text": "I am creating a space themed game in which you play as Laika the dog and navigate through a decaying space station. I have coded the core game logic for now. Next I will work on the designs of the sprites."}]...
|
Title: PawXygen Rush by @thapar_smayan | Stardance Title: PawXygen Rush by @thapar_smayan | Stardance
Devlogs:
I am creating a space themed game in which you play as Laika the dog and navigate through a decaying space station. I have coded the core game logic for now. Next I will work on the designs of the sprites.
I have added the core game logic along with the sound effects. I am facing some issues with particles but i’ll figure it out. I am left with clean up, particle debugging and graphics for now.
I have finished cleaning up the game logic and added some of the graphics. Next I’ll add the rest of the graphics and a few more levels. Currently the player isn’t visible coz I haven’t added its graphics yet. Trust the Process!
I have finished the graphics and coded the entire game, this took me like 2 hours but it was fun. All that is left to do is add a legend, level chooser and a soundtrack.
I have finally finished the project!!! After cleaning up the repo all that will be left is to SHIP!!!!
After the feedback I received on PawXygen Rush, I have resumed my work on this game. I have started by adding a menu, level selector, character selection and I have made the canvas scale with your window size.
I have finally made all the requested changes to PawXygen Rush. I have deployed it to vercel. I’m gonna ship now!
I got a lot of feedback on my last ship so I have worked on all of that. I added 5 more levels and a timer mechanic. The ui was tricky on this one. I hope you guys like it.
Ships:
I have made a 2D space themed maze/ survival game in which you play as Laika the space dog from 1957. The HTML canvas part was difficult as it was my first experience with making html graphics. I am proud of pushing myself and stepping out of my comfort zone. Have fun!
I made all of the changes that were requested in my previous ship! PawXygen Rush is a 2D turn based maze game in which you play as various characters and try to escape a decaying space station. I am proud of myself for stepping out of my comfort zone and learning new things. Creating new characters was difficult. If you’re gonn try the game remember to have fun! Its what I made it for.
This is the 3rd ship of this project. Its a space themed puzzle game where you help space animals escape a decaying spaceship. I made the changes that i got feedback for in my last ship. I added more levels and added a timer mechanic I also cleaned it up a bit. I am proud of myself for sticking to this project for this long. The timer and level layout was a bit challenging but I got it done. The last ship got a 15x multiplier I’m aiming for a bit higher this time. If you’re gonna rate this i recommend you read the readme first to understand the game. Enjoy!...
|
1793602104.1700668
|
1793688504.1700668
|
|
62129
|
Echoes by @thapar_smayan | Stardance
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thapar_smayan
|
0
|
6.0
|
0
|
[]
|
[{"post_id": 69231, "ts": "202 [{"post_id": 69231, "ts": "2026-09-16T16:52:22Z", "hours": 6.0003, "text": "I have started a new project. Its a game called Echoes. You navigate through different levels and use the help of the previous runs of your character. I have added some core game logic for now."}]...
|
Title: Echoes by @thapar_smayan | Stardance
Devlo Title: Echoes by @thapar_smayan | Stardance
Devlogs:
I have started a new project. Its a game called Echoes. You navigate through different levels and use the help of the previous runs of your character. I have added some core game logic for now....
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1793044217.2757943
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1793649017.2757943
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70824
|
My custom WebOS by @thapar_smayan | Stardance
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thapar_smayan
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My custom WebOS by @thapar_smayan | Stardan Title: My custom WebOS by @thapar_smayan | Stardance...
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1793296237.0893505
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1793901037.0893505
|
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9473
|
My first slack bot! by @thapa_oru | Stardance
|
thapa_oru
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @thapa_oru | Stardan Title: My first slack bot! by @thapa_oru | Stardance...
|
1793159480.4895313
|
1793764280.4895313
|
|
50694
|
Hermes skin packs by @thanvishmachireddy | Stardan Hermes skin packs by @thanvishmachireddy | Stardance...
|
thanvishmachireddy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Hermes skin packs by @thanvishmachireddy | Title: Hermes skin packs by @thanvishmachireddy | Stardance...
|
1793357507.648091
|
1793962307.648091
|
|
30159
|
My awesome macropad! by @thanvika | Stardance
|
thanvika
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @thanvika | Stardan Title: My awesome macropad! by @thanvika | Stardance...
|
1793177413.4149365
|
1793782213.4149365
|
|
61810
|
Untitled project by @thanvi | Stardance
|
thanvi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @thanvi | Stardance
|
1793040867.7259312
|
1793645667.7259312
|
|
57573
|
My own site! by @thanveermohamed26 | Stardance
|
thanveermohamed26
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @thanveermohamed26 | Starda Title: My own site! by @thanveermohamed26 | Stardance...
|
1793444106.7150788
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1794048906.7150788
|
|
5662
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Obby Game by @thanuflora | Stardance
|
thanuflora
|
1
|
1.7
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-20T14:39:40Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a beginner friendly obby game on roblox studios. This was a very challenging project even though I doesn’t seem so hard to make. I am a beginner to coding and knew nothing about what I was doing and github was really hard to understand and I had little motivation to do this but found making these games easy and fast to do. I hope people who test these out have a fun time playing this game and give me feedback on how to improve myself.", "repo": "https://github.com/Thanuflora/Obby-Game", "demo": "https://github.com/Thanuflora/Obby-Game/releases/download/v1.1.0/obby_Game.rbxl"}]...
|
[{"post_id": 13122, "ts": "202 [{"post_id": 13122, "ts": "2026-06-21T13:42:50Z", "hours": 0.7011, "text": "I am currently adding more since the game seemed too short, and I am also adding code so if you step on the wrong path you will fall down if you choose the right one you will survive."}, {"post_id": 12549, "ts": "2026-06-20T14:33:26Z", "hours": 0.37, "text": "My obby game- I finished writing code for my checkpoints so if you die you will spawn at the latest checkpoint that you stepped on."}, {"post_id": 11999, "ts": "2026-06-19T16:03:40Z", "hours": 0.2667, "text": "I am working on how to make a simple obby game on roblox studios, and make it customized."}]...
|
Title: Obby Game by @thanuflora | Stardance
Devlo Title: Obby Game by @thanuflora | Stardance
Devlogs:
I am working on how to make a simple obby game on roblox studios, and make it customized.
My obby game- I finished writing code for my checkpoints so if you die you will spawn at the latest checkpoint that you stepped on.
I am currently adding more since the game seemed too short, and I am also adding code so if you step on the wrong path you will fall down if you choose the right one you will survive.
Ships:
I made a beginner friendly obby game on roblox studios. This was a very challenging project even though I doesn’t seem so hard to make. I am a beginner to coding and knew nothing about what I was doing and github was really hard to understand and I had little motivation to do this but found making these games easy and fast to do. I hope people who test these out have a fun time playing this game and give me feedback on how to improve myself....
|
1793483466.3167512
|
1793569866.3167512
|
|
5808
|
My first slack bot! by @thanuflora | Stardance
|
thanuflora
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @thanuflora | Starda Title: My first slack bot! by @thanuflora | Stardance...
|
1793455050.6505375
|
1794059850.6505375
|
|
29069
|
My awesome macropad! by @thanuflora | Stardance
|
thanuflora
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @thanuflora | Stard Title: My awesome macropad! by @thanuflora | Stardance...
|
1793321349.450051
|
1793926149.450051
|
|
32444
|
Untitled by @thanuflora | Stardance
|
thanuflora
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @thanuflora | Stardance
|
1793177619.496904
|
1793782419.496904
|
|
32011
|
My awesome macropad! by @thanu1 | Stardance
|
thanu1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @thanu1 | Stardance
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1793566489.623966
|
1794171289.623966
|
|
10175
|
My awesome macropad! by @thanlan | Stardance
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thanlan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @thanlan | Stardanc Title: My awesome macropad! by @thanlan | Stardance...
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1793422081.806262
|
1794026881.806262
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