|
68079
|
wordle clone by @tanishka | Stardance
|
tanishka
|
0
|
0.95
|
0
|
[]
|
[{"post_id": 77138, "ts": "202 [{"post_id": 77138, "ts": "2026-10-05T19:08:42Z", "hours": 0.9544, "text": "wordle grid that looks super ugly D: it does somewhat work, it lets you type letters in a single row and enter to go to the next one :D"}]...
|
Title: wordle clone by @tanishka | Stardance
Devl Title: wordle clone by @tanishka | Stardance
Devlogs:
wordle grid that looks super ugly D: it does somewhat work, it lets you type letters in a single row and enter to go to the next one :D...
|
1793116433.034953
|
1793721233.034953
|
|
14313
|
Autobot by @tanishisherewith | Stardance
|
tanishisherewith
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Autobot by @tanishisherewith | Stardance
|
1793386517.641025
|
1793991317.641025
|
|
35102
|
Lumora Writes by @tanishdave333 | Stardance
|
tanishdave333
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Lumora Writes by @tanishdave333 | Stardance
|
1793533859.7225668
|
1794138659.7225668
|
|
64320
|
Head pats tamagotchi by @tanishchan | Stardance
|
tanishchan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Head pats tamagotchi by @tanishchan | Stard Title: Head pats tamagotchi by @tanishchan | Stardance...
|
1793670910.3944752
|
1794275710.3944752
|
|
28012
|
Frictionless by @tanishak | Stardance
|
tanishak
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @tanishak | Stardance
|
1793422253.9072998
|
1794027053.9072998
|
|
28341
|
My first slack bot! by @tanishak | Stardance
|
tanishak
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @tanishak | Stardanc Title: My first slack bot! by @tanishak | Stardance...
|
1793472556.641362
|
1794077356.641362
|
|
43546
|
Untitled project by @tanishah | Stardance
|
tanishah
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @tanishah | Stardance
|
1792943261.3354926
|
1793807261.3354926
|
|
45357
|
Music Player by @tanishah | Stardance
|
tanishah
|
0
|
5.96
|
0
|
[]
|
[{"post_id": 63363, "ts": "202 [{"post_id": 63363, "ts": "2026-09-07T04:25:59Z", "hours": 1.5097, "text": "just added in all the graphics and most of the functions but i still have to get the javascript working. other than that its going pretty well"}, {"post_id": 60611, "ts": "2026-09-03T02:09:12Z", "hours": 4.4467, "text": "I started learning HTML, CSS, and Javascript and this is my first project using it. It’s a simple music player that goes through some songs. I’m hoping to add a feature where you can upload files into the music player that way you don’t need to do it through the code. I also want to fix the shuffle button but for now it works pretty well."}]...
|
Title: Music Player by @tanishah | Stardance
Devl Title: Music Player by @tanishah | Stardance
Devlogs:
I started learning HTML, CSS, and Javascript and this is my first project using it. It’s a simple music player that goes through some songs. I’m hoping to add a feature where you can upload files into the music player that way you don’t need to do it through the code. I also want to fix the shuffle button but for now it works pretty well.
just added in all the graphics and most of the functions but i still have to get the javascript working. other than that its going pretty well...
|
1793329044.5290048
|
1793933844.5290048
|
|
56923
|
Ping Pong by @tanishah | Stardance
|
tanishah
|
1
|
5.0
|
6
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T04:32:19Z", "hours": 5.0, "multiplier": 1.13, "payout": 6, "blessing": "neutral", "text": "Hey, I just made a small ping pong game to learn some basics of pygame. I added my own little bits and quirks to it to make it something different. I hope you like it!", "repo": "https://github.com/tanishashah2726/PingPong", "demo": "https://tanishashah2726.itch.io/pingpong"}]...
|
[{"post_id": 60003, "ts": "202 [{"post_id": 60003, "ts": "2026-09-02T03:02:39Z", "hours": 2.8814, "text": "just fixed a few bugs and changed the color palette as well as added some new features to make it a little more interesting than just regular ping pong"}, {"post_id": 59239, "ts": "2026-08-31T22:24:12Z", "hours": 2.5225, "text": "I’m learning how to use pygame and I’m making a bunch of small games with python. here’s Ping Pong"}]...
|
Title: Ping Pong by @tanishah | Stardance
Devlogs Title: Ping Pong by @tanishah | Stardance
Devlogs:
I’m learning how to use pygame and I’m making a bunch of small games with python. here’s Ping Pong
just fixed a few bugs and changed the color palette as well as added some new features to make it a little more interesting than just regular ping pong
Ships:
Hey, I just made a small ping pong game to learn some basics of pygame. I added my own little bits and quirks to it to make it something different. I hope you like it!...
|
1793692237.7067661
|
1793778637.7067661
|
|
61155
|
PolaroidAlarm by @tanishah | Stardance
|
tanishah
|
0
|
6.42
|
0
|
[]
|
[{"post_id": 76869, "ts": "202 [{"post_id": 76869, "ts": "2026-10-04T21:35:37Z", "hours": 1.8661, "text": "I FINALLY finished the CAD. This time, I added some minor details like fillets and stuff and fixed the color palette. Now I just gotta finish up the firmware and then I’ll be ready to ship!"}, {"post_id": 67717, "ts": "2026-09-13T22:29:18Z", "hours": 1.275, "text": "just finished the top plate and added holes for the USB port and the display. I gotta add some more details and stuff to finish it off and also change the colors since these are temporary. I also finished the camera lens (its just decor) but I feel like there’s something off about it I just don’t know what. Anything else I should add to it?"}, {"post_id": 66951, "ts": "2026-09-12T22:40:58Z", "hours": 1.8967, "text": "I was looking at my old case a realized that the screen would fall out of place if I lifted it up and I just decided to scrap it. So now I’ve been designing a new case but this time in the style of a polaroid camera. I think I’ve fixed the issues of it falling out and I think it’ll work better as an alarm clock since the screen is now not on the same side as the keys on the pcb. Anyways, I finished most of the case part. The only thing I really need to do is make the top plate, add some holes for the display, USB port, and buzzer, and add some designs to it"}, {"post_id": 66243, "ts": "2026-09-11T23:13:32Z", "hours": 1.3783, "text": "so i started the BLARE mission and im working on a mix tape themed alarm clock. im basically done with the case since i dont really know what else to add and i think it turned out pretty well for my first time using onshape. i spent alot more time on this but i forgot to record it but anyways here it is. might add a bit if i feel like it but otherwise im gonna move on to the firmware"}]...
|
Title: PolaroidAlarm by @tanishah | Stardance
Dev Title: PolaroidAlarm by @tanishah | Stardance
Devlogs:
so i started the BLARE mission and im working on a mix tape themed alarm clock. im basically done with the case since i dont really know what else to add and i think it turned out pretty well for my first time using onshape. i spent alot more time on this but i forgot to record it but anyways here it is. might add a bit if i feel like it but otherwise im gonna move on to the firmware
I was looking at my old case a realized that the screen would fall out of place if I lifted it up and I just decided to scrap it. So now I’ve been designing a new case but this time in the style of a polaroid camera. I think I’ve fixed the issues of it falling out and I think it’ll work better as an alarm clock since the screen is now not on the same side as the keys on the pcb. Anyways, I finished most of the case part. The only thing I really need to do is make the top plate, add some holes for the display, USB port, and buzzer, and add some designs to it
just finished the top plate and added holes for the USB port and the display. I gotta add some more details and stuff to finish it off and also change the colors since these are temporary. I also finished the camera lens (its just decor) but I feel like there’s something off about it I just don’t know what. Anything else I should add to it?
I FINALLY finished the CAD. This time, I added some minor details like fillets and stuff and fixed the color palette. Now I just gotta finish up the firmware and then I’ll be ready to ship!...
|
1793645956.4508176
|
1794250756.4508176
|
|
62326
|
NASA-asteroids by @tanishah | Stardance
|
tanishah
|
0
|
0.65
|
0
|
[]
|
[{"post_id": 68933, "ts": "202 [{"post_id": 68933, "ts": "2026-09-16T02:09:51Z", "hours": 0.6464, "text": "I just kind of started this for fun. I don’t really know what to do with it but I wanna make something cool with this info. This is all I’ve got so far"}]...
|
Title: NASA-asteroids by @tanishah | Stardance
De Title: NASA-asteroids by @tanishah | Stardance
Devlogs:
I just kind of started this for fun. I don’t really know what to do with it but I wanna make something cool with this info. This is all I’ve got so far...
|
1793653004.4332774
|
1794257804.4332774
|
|
64247
|
CoolAndColorblind by @tanishah | Stardance
|
tanishah
|
0
|
14.32
|
0
|
[]
|
[{"post_id": 77711, "ts": "202 [{"post_id": 77711, "ts": "2026-10-08T01:17:17Z", "hours": 5.465, "text": "Dev Log #3: Obstacles and Pause Menu I added some more obstacles like moving platforms and jump pads. I made it so some of the moving platforms can be “fake” so that when you go to jump on it, you will fall straight through :). I also added jump pads. They are normal (for now) and all they really do is boost up the player. Finally, I added a pause menu where it pauses the game and allows you to back to the level menu."}, {"post_id": 76315, "ts": "2026-10-03T05:15:29Z", "hours": 4.0606, "text": "Dev Log #2: Levels and Spike Visibility After finishing all the basic game mechanics, I began to work on the level changes. I made it so that if the player goes. through the door, they will teleport to the next level. I also made it save the in game progress. I still need to figure out how to make it save like an actual game (doesn’t restart your progress every time you open up the game). I also changed the spike visibility so that when you press “E” or Space, some spikes will show up while the others will disappear. This is supposed to be the concept for the glasses. I’m gonna add more obstacles to the visibility like platforms and jump booster thingys. I also added a timer so you can only toggle it after 10 seconds so you don’t just spam the button to see everything."}, {"post_id": 74354, "ts": "2026-09-27T07:00:43Z", "hours": 4.7922, "text": "Dev Log #1: Basic Mechanics I started learning how to use godot and wanted to make a platformer game where you can’t see some of the obstacles. I really want to make it multiplayer but I think I’m going to make a single player version first Potential Features: Platformer with at least 3 levels Invisible spikes and platforms “Glasses” that help you see certain obstacles (please ignore how all the art looks. I got it all off someone else’s work for free because I don’t wanna start with the art. I will fix the art some other time)"}]...
|
Title: CoolAndColorblind by @tanishah | Stardance
Title: CoolAndColorblind by @tanishah | Stardance
Devlogs:
Dev Log #1: Basic Mechanics I started learning how to use godot and wanted to make a platformer game where you can’t see some of the obstacles. I really want to make it multiplayer but I think I’m going to make a single player version first Potential Features: Platformer with at least 3 levels Invisible spikes and platforms “Glasses” that help you see certain obstacles (please ignore how all the art looks. I got it all off someone else’s work for free because I don’t wanna start with the art. I will fix the art some other time)
Dev Log #2: Levels and Spike Visibility After finishing all the basic game mechanics, I began to work on the level changes. I made it so that if the player goes. through the door, they will teleport to the next level. I also made it save the in game progress. I still need to figure out how to make it save like an actual game (doesn’t restart your progress every time you open up the game). I also changed the spike visibility so that when you press “E” or Space, some spikes will show up while the others will disappear. This is supposed to be the concept for the glasses. I’m gonna add more obstacles to the visibility like platforms and jump booster thingys. I also added a timer so you can only toggle it after 10 seconds so you don’t just spam the button to see everything.
Dev Log #3: Obstacles and Pause Menu I added some more obstacles like moving platforms and jump pads. I made it so some of the moving platforms can be “fake” so that when you go to jump on it, you will fall straight through :). I also added jump pads. They are normal (for now) and all they really do is boost up the player. Finally, I added a pause menu where it pauses the game and allows you to back to the level menu....
|
1793670737.7718227
|
1794275537.7718227
|
|
36324
|
WarioWare Game by @tanisha_kalimuthu | Stardance
|
tanisha_kalimuthu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @tanisha_kalimuthu | Star Title: WarioWare Game by @tanisha_kalimuthu | Stardance...
|
1793274953.268254
|
1793879753.268254
|
|
56190
|
My very own WebOS by @tanish_yadav2508 | Stardance
|
tanish_yadav2508
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @tanish_yadav2508 | St Title: My very own WebOS by @tanish_yadav2508 | Stardance...
|
1793368444.76371
|
1793973244.76371
|
|
15926
|
My awesome macropad! by @tanish_polnati | Stardanc My awesome macropad! by @tanish_polnati | Stardance...
|
tanish_polnati
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @tanish_polnati | S Title: My awesome macropad! by @tanish_polnati | Stardance...
|
1793433439.963892
|
1794038239.963892
|
|
26461
|
ML for Meteorites by @tanish_parida | Stardance
|
tanish_parida
|
0
|
26.82
|
0
|
[]
|
[{"post_id": 56420, "ts": "202 [{"post_id": 56420, "ts": "2026-08-28T05:53:34Z", "hours": 26.1061, "text": "worked a lot on improving the models and making sure that there wasn’t any leakage, also started making a poster for a presentation"}, {"post_id": 17696, "ts": "2026-06-28T16:40:16Z", "hours": 0.7156, "text": "editing some of the code and running the models"}]...
|
Title: ML for Meteorites by @tanish_parida | Stard Title: ML for Meteorites by @tanish_parida | Stardance
Devlogs:
editing some of the code and running the models
worked a lot on improving the models and making sure that there wasn’t any leakage, also started making a poster for a presentation...
|
1793418830.366027
|
1794023630.366027
|
|
28037
|
Untitled by @tanish_parida | Stardance
|
tanish_parida
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @tanish_parida | Stardance
|
1793184665.7401197
|
1793789465.7401197
|
|
28059
|
Untitled by @tanish_parida | Stardance
|
tanish_parida
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @tanish_parida | Stardance
|
1793454653.5801554
|
1794059453.5801554
|
|
56310
|
differential drive car by @tanish_parida | Stardan differential drive car by @tanish_parida | Stardance...
|
tanish_parida
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: differential drive car by @tanish_parida | Title: differential drive car by @tanish_parida | Stardance...
|
1793378859.1049166
|
1793983659.1049166
|
|
2530
|
Duty Schedule by @tanish_acharya | Stardance
|
tanish_acharya
|
0
|
3.11
|
0
|
[]
|
[{"post_id": 28201, "ts": "202 [{"post_id": 28201, "ts": "2026-07-14T10:40:06Z", "hours": 2.0656, "text": "tl;dr design change and javascript incorporation ––– This session I did multiple things. I changed the design of the cards where the children are shown. Then I changed the hardcoded stuff to dynamic ones with javascript. now the html is changed depending on the javascript (or soon, user input). the search bar works now! it filters the group cards, so that only the cards with the name of the search child is shown. writing the javascript code was a lot of trial and error, as i’ve only written in python until now."}, {"post_id": 4335, "ts": "2026-06-07T16:49:19Z", "hours": 1.0486, "text": "tl;dr structured the children’s page of the site with html. i learnt how an html file is structured, what divs are, and how to use them. i did not realise that i’m not supposed to style with the html div style function, but later with css (which i’m yet to learn), after it was too late:(("}]...
|
Title: Duty Schedule by @tanish_acharya | Stardanc Title: Duty Schedule by @tanish_acharya | Stardance
Devlogs:
tl;dr structured the children’s page of the site with html. i learnt how an html file is structured, what divs are, and how to use them. i did not realise that i’m not supposed to style with the html div style function, but later with css (which i’m yet to learn), after it was too late:((
tl;dr design change and javascript incorporation ––– This session I did multiple things. I changed the design of the cards where the children are shown. Then I changed the hardcoded stuff to dynamic ones with javascript. now the html is changed depending on the javascript (or soon, user input). the search bar works now! it filters the group cards, so that only the cards with the name of the search child is shown. writing the javascript code was a lot of trial and error, as i’ve only written in python until now....
|
1793562543.313508
|
1794167343.313508
|
|
67242
|
My awesome macropad! by @tanish420 | Stardance
|
tanish420
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @tanish420 | Starda Title: My awesome macropad! by @tanish420 | Stardance...
|
1793108960.4143357
|
1793713760.4143357
|
|
67244
|
website by @tanish420 | Stardance
|
tanish420
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: website by @tanish420 | Stardance
|
1793108963.5373251
|
1793713763.5373251
|
|
57259
|
ASINAT OS by @tanisayadav111 | Stardance
|
tanisayadav111
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ASINAT OS by @tanisayadav111 | Stardance
|
1793426022.1198087
|
1794030822.1198087
|
|
60429
|
Rog by @tanim_md | Stardance
|
tanim_md
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Rog by @tanim_md | Stardance
|
1793641969.750188
|
1794246769.750188
|
|
67701
|
My awesome macropad! by @tanilegehan | Stardance
|
tanilegehan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @tanilegehan | Star Title: My awesome macropad! by @tanilegehan | Stardance...
|
1793112824.078805
|
1793717624.078805
|
|
45042
|
Extraterresttrial objects--a cat by @tangxiao | St Extraterresttrial objects--a cat by @tangxiao | Stardance...
|
tangxiao
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Extraterresttrial objects--a cat by @tangxi Title: Extraterresttrial objects--a cat by @tangxiao | Stardance...
|
1793310628.693179
|
1793915428.693179
|
|
23123
|
My very own WebOS by @tango20 | Stardance
|
tango20
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @tango20 | Stardance
|
1793307279.0964286
|
1793912079.0964286
|
|
19589
|
My very own WebOS by @tangerine | Stardance
|
tangerine
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @tangerine | Stardance
|
1793418719.809676
|
1794023519.809676
|
|
51599
|
Mechanical Integrator by @tanberkenes | Stardance
|
tanberkenes
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mechanical Integrator by @tanberkenes | Sta Title: Mechanical Integrator by @tanberkenes | Stardance...
|
1793397155.425937
|
1794001955.425937
|
|
50795
|
A Game where Car runs by @tanaynikam33 | Stardance
|
tanaynikam33
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A Game where Car runs by @tanaynikam33 | St Title: A Game where Car runs by @tanaynikam33 | Stardance...
|
1793361205.6520965
|
1793966005.6520965
|
|
53530
|
Robotic Arm by @tanayg | Stardance
|
tanayg
|
0
|
30.15
|
0
|
[]
|
[{"post_id": 65188, "ts": "202 [{"post_id": 65188, "ts": "2026-09-10T04:39:39Z", "hours": 6.2025, "text": "Polishing I worked on adding motor screws so I could mount all the motors to the 3d printed parts. For most of the motors this was pretty simple, but for some, mainly segment 4, I had to split the segment into two pieces so the screws would be accessible. This took a bunch of time, but worked out. Segment 5 was also time consuming because it didn’t have enough clearance for mounting the screws on the front, so I spent a while trying to think of solutions before discovering that there were mounting holes on the back of the motor as well. I used those for segment 5, but I have a feeling that the order of assembly is going to be very important for this to work. I also had to update the CAD of the motor to be more accurate instead of a box because I needed the geometry to be accurate in my tight spaces. Then I updated the end effectors to allow clearance for a washer which I needed for the driven gear. At this point I was feeling good about the CAD and felt it was finished, so I probably won’t work on it anymore until I actually build and test it. I also made a wiring diagram and finished up my BOM but forgot to record it. Anyway, now I am ready to publish everything into a Github Repository and submit for funding."}, {"post_id": 61856, "ts": "2026-09-04T23:49:41Z", "hours": 3.1661, "text": "Fixing Technical Issues I checked the CAD for completeness and making sure it was possible to assemble. I realized that there were no holes for accessing set screws for joint 3, so I added those. I also added a notch under the servo 3d printed shaft for a screw which goes under it. Additionally, I added a huge countersink in the bottom of the lid so that the screws I bought would actually fit. Then, I figured out where all the wires on the arm need to go and added slots to some segments so that I can zip tie the wire bundle to the arm. I still need to: Finalize the BOM Create a Github repo Make a full wiring schematic"}, {"post_id": 58614, "ts": "2026-08-31T02:55:01Z", "hours": 6.2783, "text": "Stabilizing Joints I realized that the motors powering joints 3 and 4 were very badly supported and also cantilevered, which would result in the motor’s internal bearing taking all the load and possibly breaking. I had to redo it, and the first change I made was adding a plum coupler to take the load off of the servo’s internal bearing. I then added 2 more bearings to actually support the load, but once I was done with the first version (see the second picture) I realized it was too big, which would increase the reach but significantly decrease the lifting capacity. So, I redesigned it to be offset from its pivot, which would allow the motor to be mounted on the other end of the pivot (see third picture) and also shorten the arm. I also had the same cantilever problem on joint 4 so I changed it to support the shaft from both sides (see fourth picture). I then assembled everything in CAD and it ended up weighing around 930 grams, which isn’t terrible. Anyway, next time I need to: Make sure everything can be physically assembled Make a wiring diagram Update the BOM with all the components for wiring and links Thanks for reading!"}, {"post_id": 56367, "ts": "2026-08-28T03:35:52Z", "hours": 6.2686, "text": "Today I worked on the base. When making the belt ratio, I accidentally flipped the pulley belts to make it a speed 2:1 instead of a torque 1:2, so I had to redo it which took a while. Once I was done with the base, I attached it to the rest of the arm and it looks good. However, I did realize that a cantilevered motor holding up the weight of the arm (the wrist rotate) is bound to break, so I have to find out how to add a bearing so it is at least supported better. Also it is currently using a plastic printed adapter so gotta fix that as well, I should find a metal adapter of some kind. Things left to do: Replace all the weak plastic adapters with a stronger material, probably metal Find a way to support the wrist rotate joint better with a bearing Make the claw a bit smaller so it is more compact Find out how and where to attach the camera Add some speakers for the audio triangulation feature I want to add (basically, it detects the difference in between the time audio signals are received and triangulates where the source of the sound is. Idrk if this is a thing but it would be cool if the robot could look at me when I start talking.)"}, {"post_id": 55235, "ts": "2026-08-26T21:28:08Z", "hours": 5.8258, "text": "Yesterday I worked on making the whole arm assembly by connecting the parts I had already made to the fasteners I am planning to buy. I had to fix a few compatibility issues but got the arm to look complete. After that, I compiled a full parts list so that I knew what I needed to order for the arm. Once that was done, I realized that the base was way too small and would tip over. It also did not have ay method of power, and because I want the arm to be easily portable, I want to put all the electronics and power in the base. So, I CADed the layout and made a simple electrical diagram in Canva, and using that I was able to figure out where everything should go. The first iteration of the base was WAY too big (400 x 200 mm) so I made it more compact by rotating the power supply and moving everything closer together. Also experimented with most compact arm orientation (see screenshot). I still need to: Figure out what camera I should use and where/how to mount it Make the lid Add cooling vents for the power supply/computer fans Figure out how I am going to gear/put a timing belt the base for more accuracy while still not losing much torque (like deciding ratio)"}, {"post_id": 53455, "ts": "2026-08-24T00:54:16Z", "hours": 2.4114, "text": "Today I worked on the end effector attachments for the arm. This included the simple drill end effector as well as the claw end effector. I already had prototype CADs of these, and I previously had redesigned the arm to make it lighter and improve the range of motion with better motor placement. So today, I adapted the end effectors to work with the new arm design. Things that still need to be worked on: Make the claw lighter and shorter Update the CAD with all the fasteners and other hardware Make the parts list for the arm"}]...
|
Title: Robotic Arm by @tanayg | Stardance
Devlogs Title: Robotic Arm by @tanayg | Stardance
Devlogs:
Today I worked on the end effector attachments for the arm. This included the simple drill end effector as well as the claw end effector. I already had prototype CADs of these, and I previously had redesigned the arm to make it lighter and improve the range of motion with better motor placement. So today, I adapted the end effectors to work with the new arm design. Things that still need to be worked on: Make the claw lighter and shorter Update the CAD with all the fasteners and other hardware Make the parts list for the arm
Yesterday I worked on making the whole arm assembly by connecting the parts I had already made to the fasteners I am planning to buy. I had to fix a few compatibility issues but got the arm to look complete. After that, I compiled a full parts list so that I knew what I needed to order for the arm. Once that was done, I realized that the base was way too small and would tip over. It also did not have ay method of power, and because I want the arm to be easily portable, I want to put all the electronics and power in the base. So, I CADed the layout and made a simple electrical diagram in Canva, and using that I was able to figure out where everything should go. The first iteration of the base was WAY too big (400 x 200 mm) so I made it more compact by rotating the power supply and moving everything closer together. Also experimented with most compact arm orientation (see screenshot). I still need to: Figure out what camera I should use and where/how to mount it Make the lid Add cooling vents for the power supply/computer fans Figure out how I am going to gear/put a timing belt the base for more accuracy while still not losing much torque (like deciding ratio)
Today I worked on the base. When making the belt ratio, I accidentally flipped the pulley belts to make it a speed 2:1 instead of a torque 1:2, so I had to redo it which took a while. Once I was done with the base, I attached it to the rest of the arm and it looks good. However, I did realize that a cantilevered motor holding up the weight of the arm (the wrist rotate) is bound to break, so I have to find out how to add a bearing so it is at least supported better. Also it is currently using a plastic printed adapter so gotta fix that as well, I should find a metal adapter of some kind. Things left to do: Replace all the weak plastic adapters with a stronger material, probably metal Find a way to support the wrist rotate joint better with a bearing Make the claw a bit smaller so it is more compact Find out how and where to attach the camera Add some speakers for the audio triangulation feature I want to add (basically, it detects the difference in between the time audio signals are received and triangulates where the source of the sound is. Idrk if this is a thing but it would be cool if the robot could look at me when I start talking.)
Stabilizing Joints I realized that the motors powering joints 3 and 4 were very badly supported and also cantilevered, which would result in the motor’s internal bearing taking all the load and possibly breaking. I had to redo it, and the first change I made was adding a plum coupler to take the load off of the servo’s internal bearing. I then added 2 more bearings to actually support the load, but once I was done with the first version (see the second picture) I realized it was too big, which would increase the reach but significantly decrease the lifting capacity. So, I redesigned it to be offset from its pivot, which would allow the motor to be mounted on the other end of the pivot (see third picture) and also shorten the arm. I also had the same cantilever problem on joint 4 so I changed it to support the shaft from both sides (see fourth picture). I then assembled everything in CAD and it ended up weighing around 930 grams, which isn’t terrible. Anyway, next time I need to: Make sure everything can be physically assembled Make a wiring diagram Update the BOM with all the components for wiring and links Thanks for reading!
Fixing Technical Issues I checked the CAD for completeness and making sure it was possible to assemble. I realized that there were no holes for accessing set screws for joint 3, so I added those. I also added a notch under the servo 3d printed shaft for a screw which goes under it. Additionally, I added a huge countersink in the bottom of the lid so that the screws I bought would actually fit. Then, I figured out where all the wires on the arm need to go and added slots to some segments so that I can zip tie the wire bundle to the arm. I still need to: Finalize the BOM Create a Github repo Make a full wiring schematic
Polishing I worked on adding motor screws so I could mount all the motors to the 3d printed parts. For most of the motors this was pretty simple, but for some, mainly segment 4, I had to split the segment into two pieces so the screws would be accessible. This took a bunch of time, but worked out. Segment 5 was also time consuming because it didn’t have enough clearance for mounting the screws on the front, so I spent a while trying to think of solutions before discovering that there were mounting holes on the back of the motor as well. I used those for segment 5, but I have a feeling that the order of assembly is going to be very important for this to work. I also had to update the CAD of the motor to be more accurate instead of a box because I needed the geometry to be accurate in my tight spaces. Then I updated the end effectors to allow clearance for a washer which I needed for the driven gear. At this point I was feeling good about the CAD and felt it was finished, so I probably won’t work on it anymore until I actually build and test it. I also made a wiring diagram and finished up my BOM but forgot to record it. Anyway, now I am ready to publish everything into a Github Repository and submit for funding....
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1793490922.9282012
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1794095722.9282012
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41731
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Untitled project by @tanaya_ak | Stardance
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tanaya_ak
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Title: Untitled project by @tanaya_ak | Stardance
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Untitled project by @tanay_shah | Stardance
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Title: Untitled project by @tanay_shah | Stardance
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FortWare Game by @tanay_savarna | Stardance
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[{"post_id": 81283, "ts": "202 [{"post_id": 81283, "ts": "2026-10-20T16:43:40Z", "hours": 0.5281, "text": "Devlog 2: Newer title-screen for the game! After looking through for more inspiration and looking at other’s projects I felt like the title looked too basic and didn’t symbolize the funny aspect of the game (that is still in progress) so I wanted to make a completely new version with my favourite character fishtick. Also I have started creating the level scenes so be ready for the best game in existence!!!"}, {"post_id": 80948, "ts": "2026-10-19T10:43:59Z", "hours": 1.0325, "text": "Devlog 1: Title-screen for the game. I started by doing what the guide actually told me to but I soon realised it looked kinda boring and I needed to add a cool video-game aspect that made it unique like the other cool ones i checked for inspiration. So then I landed on the idea of Fortnite and this is the first draft of the title screen, hope you guys like it!"}]...
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Title: FortWare Game by @tanay_savarna | Stardance Title: FortWare Game by @tanay_savarna | Stardance
Devlogs:
Devlog 1: Title-screen for the game. I started by doing what the guide actually told me to but I soon realised it looked kinda boring and I needed to add a cool video-game aspect that made it unique like the other cool ones i checked for inspiration. So then I landed on the idea of Fortnite and this is the first draft of the title screen, hope you guys like it!
Devlog 2: Newer title-screen for the game! After looking through for more inspiration and looking at other’s projects I felt like the title looked too basic and didn’t symbolize the funny aspect of the game (that is still in progress) so I wanted to make a completely new version with my favourite character fishtick. Also I have started creating the level scenes so be ready for the best game in existence!!!...
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1793126987.4703832
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1793731787.4703832
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One-piece themed keyboard by @tanay_savarna | Star One-piece themed keyboard by @tanay_savarna | Stardance...
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tanay_savarna
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Title: One-piece themed keyboard by @tanay_savarna Title: One-piece themed keyboard by @tanay_savarna | Stardance...
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3D-Shoot by @tanay_savarna | Stardance
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tanay_savarna
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Title: 3D-Shoot by @tanay_savarna | Stardance
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65392
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My very own WebOS by @tanay_kochale | Stardance
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Title: My very own WebOS by @tanay_kochale | Stard Title: My very own WebOS by @tanay_kochale | Stardance...
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1793699703.2855787
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OmniOS by @tanav13 | Stardance
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tanav13
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Title: OmniOS by @tanav13 | Stardance
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My awesome macropad! by @tanatswa | Stardance
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tanatswa
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Title: My awesome macropad! by @tanatswa | Stardan Title: My awesome macropad! by @tanatswa | Stardance...
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My awesome macropad! by @tanakornsss | Stardance
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Title: My awesome macropad! by @tanakornsss | Star Title: My awesome macropad! by @tanakornsss | Stardance...
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My awesome macropad! by @tan999_ | Stardance
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tan999_
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Title: My awesome macropad! by @tan999_ | Stardanc Title: My awesome macropad! by @tan999_ | Stardance...
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My own site! by @tan1995 | Stardance
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tan1995
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Title: My own site! by @tan1995 | Stardance
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Flag Website by @tan1995 | Stardance
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tan1995
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Title: Flag Website by @tan1995 | Stardance
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My Portfolio by @tan1995 | Stardance
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Title: My Portfolio by @tan1995 | Stardance
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Horror Game by @tamzididrish | Stardance
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Title: Horror Game by @tamzididrish | Stardance
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Clinic Appointment Scheduler by @tamzididrish | St Clinic Appointment Scheduler by @tamzididrish | Stardance...
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Title: Clinic Appointment Scheduler by @tamzididri Title: Clinic Appointment Scheduler by @tamzididrish | Stardance...
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WarioWare Game by @tamorhassan | Stardance
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tamorhassan
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Title: WarioWare Game by @tamorhassan | Stardance
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ShadowPing by @tammo_2701 | Stardance
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Title: ShadowPing by @tammo_2701 | Stardance
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WarioWare Game by @tamizharasutamizharasu3 | Stard WarioWare Game by @tamizharasutamizharasu3 | Stardance...
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Title: WarioWare Game by @tamizharasutamizharasu3 Title: WarioWare Game by @tamizharasutamizharasu3 | Stardance...
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1793235260.3240585
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1793840060.3240585
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Untitled project by @tamirataklilu575 | Stardance
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Title: Untitled project by @tamirataklilu575 | Sta Title: Untitled project by @tamirataklilu575 | Stardance...
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1793814672.0844104
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