|
53709
|
oneglassOS by @Devadutt | Stardance
|
Devadutt
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T16:34:34Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a OS simulation that can work in web browser itself. It took me more time to understand the tutorial than writing the code because my English was not good, I used help of ai to understand the tutorial. The hardest part was creating my first app. Not to mention I don’t have any prior experience with java script", "repo": "https://github.com/Devadutt-11/ONEGLASS-OS", "demo": "https://devadutt-11.github.io/ONEGLASS-OS/"}]...
|
[{"post_id": 66712, "ts": "202 [{"post_id": 66712, "ts": "2026-09-12T16:29:32Z", "hours": 6.5564, "text": "I completed my project!"}, {"post_id": 54504, "ts": "2026-08-25T15:02:55Z", "hours": 1.9919, "text": "I made my window movable…!."}, {"post_id": 54330, "ts": "2026-08-25T09:06:04Z", "hours": 1.2308, "text": "I created a top bar displaying the time and date!."}]...
|
Title: oneglassOS by @Devadutt | Stardance
Devlog Title: oneglassOS by @Devadutt | Stardance
Devlogs:
I created a top bar displaying the time and date!.
I made my window movable…!.
I completed my project!
Ships:
I made a OS simulation that can work in web browser itself. It took me more time to understand the tutorial than writing the code because my English was not good, I used help of ai to understand the tutorial. The hardest part was creating my first app. Not to mention I don’t have any prior experience with java script...
|
1793350508.940556
|
1793436908.940556
|
|
61425
|
SLACK BOT (Hackaway) by @Tekwiz17 | Stardance
|
Tekwiz17
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T16:42:54Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Wow, it works! It is shipped and works in our slack! Use /hackaway-help in slack!", "repo": "https://github.com/Tekwiz17/hackaway-bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
|
[{"post_id": 66719, "ts": "202 [{"post_id": 66719, "ts": "2026-09-12T16:41:25Z", "hours": 0.7789, "text": "Wow! Finally Hackaway works! 46 mins of coding got me this!"}]...
|
Title: SLACK BOT (Hackaway) by @Tekwiz17 | Stardan Title: SLACK BOT (Hackaway) by @Tekwiz17 | Stardance
Devlogs:
Wow! Finally Hackaway works! 46 mins of coding got me this!
Ships:
Wow, it works! It is shipped and works in our slack! Use /hackaway-help in slack!...
|
1793414974.8951573
|
1793501374.8951573
|
|
61423
|
new_things by @jworden | Stardance
|
jworden
|
1
|
2.0
|
13
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T17:16:26Z", "hours": 2.0, "multiplier": 6.47, "payout": 13, "blessing": "neutral", "text": "I made a web page that gives you tooltips everyone forgets time to time. you can view saved tips from the saved page. this solves having to spend the time researching, just open this page and find what you need", "repo": "https://github.com/venjae/new_thing", "demo": "https://venjae.github.io/new_thing/index.html"}]...
|
[{"post_id": 66726, "ts": "202 [{"post_id": 66726, "ts": "2026-09-12T16:51:15Z", "hours": 0.4128, "text": "added a saved things page, same as the new_things page, just saves what you want"}, {"post_id": 66706, "ts": "2026-09-12T16:21:39Z", "hours": 0.4828, "text": "Added more tooltips and local storage. next step is a page to view your saved tips"}, {"post_id": 66690, "ts": "2026-09-12T15:46:17Z", "hours": 1.0497, "text": "Finished styling, and main html. I like going for this bold and minimal monochrome theme. Next is adding local storage, javascript, and rotating “tips”"}]...
|
Title: new_things by @jworden | Stardance
Devlogs Title: new_things by @jworden | Stardance
Devlogs:
Finished styling, and main html. I like going for this bold and minimal monochrome theme. Next is adding local storage, javascript, and rotating “tips”
Added more tooltips and local storage. next step is a page to view your saved tips
added a saved things page, same as the new_things page, just saves what you want
Ships:
I made a web page that gives you tooltips everyone forgets time to time. you can view saved tips from the saved page. this solves having to spend the time researching, just open this page and find what you need...
|
1793414969.5568562
|
1793501369.5568562
|
|
59576
|
My Portfolio!!! by @MeggerBuilder | Stardance
|
MeggerBuilder
|
0
|
0.49
|
0
|
[]
|
[{"post_id": 66729, "ts": "202 [{"post_id": 66729, "ts": "2026-09-12T16:54:54Z", "hours": 0.4903, "text": "We all start from somewhere"}]...
|
Title: My Portfolio!!! by @MeggerBuilder | Stardan Title: My Portfolio!!! by @MeggerBuilder | Stardance
Devlogs:
We all start from somewhere...
|
1792806454.1761785
|
1793411254.1761785
|
|
61353
|
My awesome macropad! by @JT_XD | Stardance
|
JT_XD
|
0
|
1.15
|
0
|
[]
|
[{"post_id": 66732, "ts": "202 [{"post_id": 66732, "ts": "2026-09-12T16:56:13Z", "hours": 1.1547, "text": "PCB and Schematic Today I started the project by encountering an error where it appears previously i had deleted the original footprint library meaning i couldn’t find any switches so i figured that out and resolved this i then built the PCB and wired that and as i was finishing up i was downloading Fusion360 so i can build the case"}]...
|
Title: My awesome macropad! by @JT_XD | Stardance
Title: My awesome macropad! by @JT_XD | Stardance
Devlogs:
PCB and Schematic Today I started the project by encountering an error where it appears previously i had deleted the original footprint library meaning i couldn’t find any switches so i figured that out and resolved this i then built the PCB and wired that and as i was finishing up i was downloading Fusion360 so i can build the case...
|
1793040559.4885614
|
1793645359.4885614
|
|
36878
|
Cycloidal Gearbox (for robot arm) by @lucas_pelleg Cycloidal Gearbox (for robot arm) by @lucas_pellegrino | Stardance...
|
lucas_pellegrino
|
0
|
7.65
|
0
|
[]
|
[{"post_id": 66737, "ts": "202 [{"post_id": 66737, "ts": "2026-09-12T17:06:02Z", "hours": 2.3214, "text": "Just need to make the cap. Worked on some tolerances and found all the bearings and am going to buy them. Already know how I can condense it next iteration and make it less bulky."}, {"post_id": 60514, "ts": "2026-09-02T22:09:04Z", "hours": 1.5733, "text": "worked on the input and output thing"}, {"post_id": 56247, "ts": "2026-08-27T22:35:24Z", "hours": 2.7558, "text": "Its getting there. I finalized most of the dimension for the cycloid and spent way to much time looking for bearing that matched them and ended up needing some washers that im probably gonna 3d print aswell. A lot of the time spent wasnt tracked because it was just amazon, youtube videos, and random websites or done on paper and idk how to track those things. Hopefully get the rest done soon because Im expecting tolerances are gonna need to be changed when I assemble it in real life."}, {"post_id": 36011, "ts": "2026-07-27T20:30:03Z", "hours": 0.9972, "text": "This is mostly prototype for one and I want to use bearing in the next one plus have the input shaft fit a stepper motor. 3d printing it right now. Took a lot of notes while researching what each variable does but idk how to post multiple ss."}]...
|
Title: Cycloidal Gearbox (for robot arm) by @lucas Title: Cycloidal Gearbox (for robot arm) by @lucas_pellegrino | Stardance
Devlogs:
This is mostly prototype for one and I want to use bearing in the next one plus have the input shaft fit a stepper motor. 3d printing it right now. Took a lot of notes while researching what each variable does but idk how to post multiple ss.
Its getting there. I finalized most of the dimension for the cycloid and spent way to much time looking for bearing that matched them and ended up needing some washers that im probably gonna 3d print aswell. A lot of the time spent wasnt tracked because it was just amazon, youtube videos, and random websites or done on paper and idk how to track those things. Hopefully get the rest done soon because Im expecting tolerances are gonna need to be changed when I assemble it in real life.
worked on the input and output thing
Just need to make the cap. Worked on some tolerances and found all the bearings and am going to buy them. Already know how I can condense it next iteration and make it less bulky....
|
1792705958.2788491
|
1793310758.2788491
|
|
17558
|
WinDurango by @Rodrigo_Todescatto2010 | Stardance
|
Rodrigo_Todescatto2010
|
2
|
84.0
|
1594
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T17:43:22Z", "hours": 71.0, "multiplier": 19.95, "payout": 1355, "blessing": "neutral", "text": "During the meanwhile, I’ve been working with mostly audio and support for other games.", "repo": "https://github.com/WinDurango/WinDurango", "demo": "https://github.com/WinDurango/WinDurango/actions"}, {"ship_num": 2, "ts": "2026-06-15T19:54:34Z", "hours": 13.0, "multiplier": 18.65, "payout": 239, "blessing": "neutral", "text": "Hey there! This is WinDurango, an Xbox One translation layer (you can call it a high level emulator too if you want…) for Windows 10/11. Currently, support for games such as Forza Horizon 2, Forza Motorsport 5, Halo 5 and others is being actively worked on, while some few others like Minecraft: Xbox One Edition (older versions), Sonic Mania and LIMBO are fully playable! Note that I’m not the only developer in this project (I work on rendering/audio mostly and WinRT a few times), as @dexrn (works mostly on the GitHub/Social Media management part) and @CT5 (works mostly on the WinRT part). (screenshot from Forza Motorsport 5 with WinDurango in ForzaVista mode, showing the car interior).", "repo": "https://github.com/WinDurango/WinDurango", "demo": "https://github.com/WinDurango/WinDurango/actions"}]...
|
[{"post_id": 66761, "ts": "202 [{"post_id": 66761, "ts": "2026-09-12T17:28:09Z", "hours": 9.845, "text": "Quick update: Progress on audio with Forza Horizon 2! It now stutters way less. (Broken textures because I’m still debugging some stuff!)"}, {"post_id": 54171, "ts": "2026-08-25T01:05:49Z", "hours": 2.115, "text": "Great news: Thanks to RSantila, audio is now in the works for Forza and other games that use the ACP! (games that use Wwise or FMOD for example) For example, here’s Forza Horizon 2 with music in the background (there’s no audio at all without ACP processing, it’s also kinda glitchy because it’s being processed and decoded)"}, {"post_id": 47218, "ts": "2026-08-15T00:04:26Z", "hours": 7.5353, "text": "Great news: Forza Horizon 2 finally gets to the title screen!"}, {"post_id": 44010, "ts": "2026-08-09T14:38:36Z", "hours": 2.8606, "text": "Another quick update: Forza Horizon 3 now boots! (Might require DXVK!)"}, {"post_id": 39006, "ts": "2026-08-01T17:28:34Z", "hours": 5.3114, "text": "Another quick update: Peggle 2 is now playable!"}, {"post_id": 37865, "ts": "2026-07-30T20:47:12Z", "hours": 3.3136, "text": "Hey! Small update: The Crew boots!"}, {"post_id": 35493, "ts": "2026-07-26T23:25:10Z", "hours": 1.4122, "text": "Hey there! Little update: Destiny now boots!"}, {"post_id": 35456, "ts": "2026-07-26T21:43:25Z", "hours": 9.0853, "text": "Hey! Has been quite a while since the last devlog but here are some changes and news: Halo 5: Guardians is very close to booting! It still just needs some fixes with memory allocation. FIFA 15 is another game close to booting! Occultic;Nine now boots! Overall, I’m still doing some work that I will hopefully be able to share better in the next few days :)"}, {"post_id": 27986, "ts": "2026-07-13T23:06:36Z", "hours": 6.9742, "text": "Hi! I’m back with some stuff: Happy Dungeons (an console exclusive game) now boots with WinDurango! I’m working very hard at the moment on Forza Horizon 2 and Forza Motorsport 5 (which are my goals…) and I hope to have new stuff to share about them soon! And… That’s it for today, there isn’t anything else to say 😭"}, {"post_id": 24994, "ts": "2026-07-08T21:48:51Z", "hours": 9.4822, "text": "Hey there! It has been a few days since the last devlog (again) but we are still cooking some stuff! Another Minecraft: Xbox One Edition version is now playable! The version is 1.22.904.0/CU34 or earlier? Not sure about the exact CU. Another playable one is 1.18.781.0! While this one can’t be shown yet (or heard… there’s nothing!), I’m heavily working on emulating (I think we could put it like that?) the Xbox One’s ACP (Audio Co-Processor), which is used for decoding XMA (Xbox Media Audio) and processing audio in general (heavily used by FMOD and Wwise). While some games don’t depend on it specifically (such as Minecraft, LIMBO, Sonic Mania etc), the majority of the games depend on it (Unity, Unreal Engine and Cryengine use it), and if you don’t emulate it, most of the games will basically either hang at some point waiting for audio to be processed (e.g. Forza, Happy Wars, Halo 5) and won’t have audio at all. This is the part I’m focusing the most currently and I’m very stomped on it, which is also why there isn’t much progress going on, but hopefully I get some progress with it to share with y’all! That’s it for today, I really hope to have new stuff to share with everyone soon! But for now, that’s pretty much it… 😭"}, {"post_id": 19667, "ts": "2026-07-01T01:29:49Z", "hours": 12.6392, "text": "Hello there! Has been a while since my last devlog (a few days… long ago, huh?), but that does not mean there’s no progress going on, because there is! Draw Bundles are currently being worked on, which means more geometry rendering for some games! It still needs some optimization (mainly on RAM usage) and placement update still needs a few tweaks, but welp, at least we are getting some progress overall! Minecraft: Story Mode now boots! And it looks very broken I know and I’m investigating what can be done for fix that, but as far as I’ve seen, this is happening because of the game updating buffers with UpdateSubresource1 and passing what seems like (not sure if that’s actually the case!) constant offsets in pSrcBox + passing passing unaligned constants when setting a constant buffer with SetConstantBuffers1 , which was actually allowed back in D3D11.X, Xbox’s D3D11 version. Note that Minecraft: Story Mode isn’t the only game that does that, there are some games such as Forza Horizon 2 that also do so! And believe me, there are way more trickeries that were allowed and could be done back in D3D11.X… That’s it for today! I don’t have anything else to say and this is all the progress I got, I’ve been quite busy with some school exams but they will end soon (in 2 days) and hopefully I can get some more progress to share here! See ya! :)"}, {"post_id": 9024, "ts": "2026-06-15T01:43:09Z", "hours": 6.4064, "text": "Hello again! Today I’ve made some progress with 3D rendering with Placement Resources and got some 3D stuff in Forza rendering! Most of the scenario and the track won’t really render at all because I haven’t implemented Draw Bundles yet, but I plan on working on it soon! That’s it for today, hope yall like it :)"}, {"post_id": 8501, "ts": "2026-06-14T04:12:23Z", "hours": 5.2733, "text": "Hello again! Today I’ve made some progress with tiled textures/placement resources (a Xbox One’s D3D11.X exclusive feature similar to placed resources in D3D12), I’m still working on it but results are already quite satisfactory… The first screenshot shows how the texture looks now and the second one shows how it looked like before, the third one is an extra screenshot from the game title screen! (it also looked like a mess before!) See ya! :)"}, {"post_id": 7772, "ts": "2026-06-13T00:01:01Z", "hours": 1.6606, "text": "Hello World! This is WinDurango, a Xbox One Translation Layer for Windows 10/11. Today I got Forza Motorsport 6 booting. It didn’t require much thankfully but I noticed our ID3D11DeviceX vtable might be wrong for it’s D3D11.X version. Right after the Turn 10/Microsoft Studios intro (bink video), the game hangs on a black screen due to unimplemented audio things (ACP commands). More updates to come in the next days from other games as well! :)"}]...
|
Title: WinDurango by @Rodrigo_Todescatto2010 | Sta Title: WinDurango by @Rodrigo_Todescatto2010 | Stardance
Devlogs:
Hello World! This is WinDurango, a Xbox One Translation Layer for Windows 10/11. Today I got Forza Motorsport 6 booting. It didn’t require much thankfully but I noticed our ID3D11DeviceX vtable might be wrong for it’s D3D11.X version. Right after the Turn 10/Microsoft Studios intro (bink video), the game hangs on a black screen due to unimplemented audio things (ACP commands). More updates to come in the next days from other games as well! :)
Hello again! Today I’ve made some progress with tiled textures/placement resources (a Xbox One’s D3D11.X exclusive feature similar to placed resources in D3D12), I’m still working on it but results are already quite satisfactory… The first screenshot shows how the texture looks now and the second one shows how it looked like before, the third one is an extra screenshot from the game title screen! (it also looked like a mess before!) See ya! :)
Hello again! Today I’ve made some progress with 3D rendering with Placement Resources and got some 3D stuff in Forza rendering! Most of the scenario and the track won’t really render at all because I haven’t implemented Draw Bundles yet, but I plan on working on it soon! That’s it for today, hope yall like it :)
Hello there! Has been a while since my last devlog (a few days… long ago, huh?), but that does not mean there’s no progress going on, because there is! Draw Bundles are currently being worked on, which means more geometry rendering for some games! It still needs some optimization (mainly on RAM usage) and placement update still needs a few tweaks, but welp, at least we are getting some progress overall! Minecraft: Story Mode now boots! And it looks very broken I know and I’m investigating what can be done for fix that, but as far as I’ve seen, this is happening because of the game updating buffers with UpdateSubresource1 and passing what seems like (not sure if that’s actually the case!) constant offsets in pSrcBox + passing passing unaligned constants when setting a constant buffer with SetConstantBuffers1 , which was actually allowed back in D3D11.X, Xbox’s D3D11 version. Note that Minecraft: Story Mode isn’t the only game that does that, there are some games such as Forza Horizon 2 that also do so! And believe me, there are way more trickeries that were allowed and could be done back in D3D11.X… That’s it for today! I don’t have anything else to say and this is all the progress I got, I’ve been quite busy with some school exams but they will end soon (in 2 days) and hopefully I can get some more progress to share here! See ya! :)
Hey there! It has been a few days since the last devlog (again) but we are still cooking some stuff! Another Minecraft: Xbox One Edition version is now playable! The version is 1.22.904.0/CU34 or earlier? Not sure about the exact CU. Another playable one is 1.18.781.0! While this one can’t be shown yet (or heard… there’s nothing!), I’m heavily working on emulating (I think we could put it like that?) the Xbox One’s ACP (Audio Co-Processor), which is used for decoding XMA (Xbox Media Audio) and processing audio in general (heavily used by FMOD and Wwise). While some games don’t depend on it specifically (such as Minecraft, LIMBO, Sonic Mania etc), the majority of the games depend on it (Unity, Unreal Engine and Cryengine use it), and if you don’t emulate it, most of the games will basically either hang at some point waiting for audio to be processed (e.g. Forza, Happy Wars, Halo 5) and won’t have audio at all. This is the part I’m focusing the most currently and I’m very stomped on it, which is also why there isn’t much progress going on, but hopefully I get some progress with it to share with y’all! That’s it for today, I really hope to have new stuff to share with everyone soon! But for now, that’s pretty much it… 😭
Hi! I’m back with some stuff: Happy Dungeons (an console exclusive game) now boots with WinDurango! I’m working very hard at the moment on Forza Horizon 2 and Forza Motorsport 5 (which are my goals…) and I hope to have new stuff to share about them soon! And… That’s it for today, there isn’t anything else to say 😭
Hey! Has been quite a while since the last devlog but here are some changes and news: Halo 5: Guardians is very close to booting! It still just needs some fixes with memory allocation. FIFA 15 is another game close to booting! Occultic;Nine now boots! Overall, I’m still doing some work that I will hopefully be able to share better in the next few days :)
Hey there! Little update: Destiny now boots!
Hey! Small update: The Crew boots!
Another quick update: Peggle 2 is now playable!
Another quick update: Forza Horizon 3 now boots! (Might require DXVK!)
Great news: Forza Horizon 2 finally gets to the title screen!
Great news: Thanks to RSantila, audio is now in the works for Forza and other games that use the ACP! (games that use Wwise or FMOD for example) For example, here’s Forza Horizon 2 with music in the background (there’s no audio at all without ACP processing, it’s also kinda glitchy because it’s being processed and decoded)
Quick update: Progress on audio with Forza Horizon 2! It now stutters way less. (Broken textures because I’m still debugging some stuff!)
Ships:
Hey there! This is WinDurango, an Xbox One translation layer (you can call it a high level emulator too if you want…) for Windows 10/11. Currently, support for games such as Forza Horizon 2, Forza Motorsport 5, Halo 5 and others is being actively worked on, while some few others like Minecraft: Xbox One Edition (older versions), Sonic Mania and LIMBO are fully playable! Note that I’m not the only developer in this project (I work on rendering/audio mostly and WinRT a few times), as @dexrn (works mostly on the GitHub/Social Media management part) and @CT5 (works mostly on the WinRT part). (screenshot from Forza Motorsport 5 with WinDurango in ForzaVista mode, showing the car interior).
During the meanwhile, I’ve been working with mostly audio and support for other games....
|
1793260072.622992
|
1793346472.622992
|
|
61355
|
car game by @muzamela549 | Stardance
|
muzamela549
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T18:34:32Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this a game which i made like a few months ago but i just want to uploaded it to see how shipping process work. sorry if there is any bugggggg:))", "repo": "https://github.com/Ahmadmuz/car-game", "demo": "https://turbodo.netlify.app/desktop/test/index.html"}]...
|
[{"post_id": 66764, "ts": "202 [{"post_id": 66764, "ts": "2026-09-12T17:29:47Z", "hours": 0.4617, "text": "this is a car game which i made a few months ago. but im still improving it."}]...
|
Title: car game by @muzamela549 | Stardance
Devlo Title: car game by @muzamela549 | Stardance
Devlogs:
this is a car game which i made a few months ago. but im still improving it.
Ships:
this a game which i made like a few months ago but i just want to uploaded it to see how shipping process work. sorry if there is any bugggggg:))...
|
1793414950.4804823
|
1793501350.4804823
|
|
54458
|
My very own WebOS by @tvset5755 | Stardance
|
tvset5755
|
1
|
2.12
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T03:27:46Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my very own operating system which has a few functioning apps. I made it using html css and javascript.", "repo": "https://github.com/godgamer123456/ayush-os", "demo": "https://godgamer123456.github.io/ayush-os/"}]...
|
[{"post_id": 66766, "ts": "202 [{"post_id": 66766, "ts": "2026-09-12T17:31:34Z", "hours": 1.1239, "text": "WebOS 2.0 Added a Hardware Monitor App, Settings and Customization App, and an Interactive Music Player"}, {"post_id": 57828, "ts": "2026-08-30T04:08:04Z", "hours": 1.4592, "text": "Just finished my very own operating system. How is it?"}]...
|
Title: My very own WebOS by @tvset5755 | Stardance Title: My very own WebOS by @tvset5755 | Stardance
Devlogs:
Just finished my very own operating system. How is it?
WebOS 2.0 Added a Hardware Monitor App, Settings and Customization App, and an Interactive Music Player
Ships:
I made my very own operating system which has a few functioning apps. I made it using html css and javascript....
|
1793242225.5213873
|
1793328625.5213873
|
|
12484
|
RIFT by @Shanky | Stardance
|
Shanky
|
0
|
0.41
|
0
|
[]
|
[{"post_id": 6677, "ts": "2026 [{"post_id": 6677, "ts": "2026-06-11T05:47:14Z", "hours": 0.4117, "text": "V4: GameDEX Don’t mind the coding time. Some of us still choose the Arduino IDE over VS Code for embedded development, and honestly, it gets the job done. This is RIFT (still working on a proper acronym because every good project deserves an acronym that sounds cooler than it probably should). RIFT is an open-source smartwatch ecosystem that has evolved through multiple generations, from a simple ESP32-powered smartwatch into a platform focused on productivity, STEM tools, and now gaming. GameDEX is the fourth major iteration of the project and introduces a gaming-focused experience featuring: Chess engine support Arcade games Puzzle games Party games Expanded software capabilities Improvements to the custom operating system The goal is to explore what a smartwatch can become when it is treated as a platform rather than just a notification device. I’ll be linking the source code and GitHub repository in the next devlog."}]...
|
Title: RIFT by @Shanky | Stardance
Devlogs:
V4: G Title: RIFT by @Shanky | Stardance
Devlogs:
V4: GameDEX Don’t mind the coding time. Some of us still choose the Arduino IDE over VS Code for embedded development, and honestly, it gets the job done. This is RIFT (still working on a proper acronym because every good project deserves an acronym that sounds cooler than it probably should). RIFT is an open-source smartwatch ecosystem that has evolved through multiple generations, from a simple ESP32-powered smartwatch into a platform focused on productivity, STEM tools, and now gaming. GameDEX is the fourth major iteration of the project and introduces a gaming-focused experience featuring: Chess engine support Arcade games Puzzle games Party games Expanded software capabilities Improvements to the custom operating system The goal is to explore what a smartwatch can become when it is treated as a platform rather than just a notification device. I’ll be linking the source code and GitHub repository in the next devlog....
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1793227920.3647156
|
1793832720.3647156
|
|
61470
|
Arion by @rehankasim | Stardance
|
rehankasim
|
0
|
5.12
|
0
|
[]
|
[{"post_id": 66774, "ts": "202 [{"post_id": 66774, "ts": "2026-09-12T17:43:10Z", "hours": 5.1164, "text": "A programing language faster then C"}]...
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Title: Arion by @rehankasim | Stardance
Devlogs:
Title: Arion by @rehankasim | Stardance
Devlogs:
A programing language faster then C...
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1793040625.1134984
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1793645425.1134984
|
|
52653
|
FOG by @shan10 | Stardance
|
shan10
|
1
|
36.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T18:05:57Z", "hours": 36.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built FOG, a Steam-like game e-commerce website. I created the frontend using HTML, CSS and JavaScript with pages like Home, Store, About, Support, Login, Cart and Game Details. I connected the RAWG API through the Spring Boot backend to display game images, names, ratings, release dates and descriptions. I also added game categories like popular, top rated and upcoming games, along with a featured game slider and a section that displays four games. For the backend, I used Java with Spring Boot and created REST APIs for fetching games and game details. I connected the project to MySQL using Spring Data JPA and Hibernate to store user information. I added user registration and login. Passwords are encrypted using BCrypt before being stored. I also added session login, current user checking and logout functionality using Spring Security. I added a cart feature using JavaScript and local storage. Users can open a game, view its details and add it to the cart. I also updated the footer with social media links, account links and an email signup form with validation. I kept the RAWG API key outside the frontend and made sure sensitive information was not pushed to GitHub. This project helped me understand frontend and backend communication, REST APIs, Spring Boot, MySQL, authentication, API integration and Git. i couldnt host it bcoz my bday was near ,hope u leave it :)", "repo": "https://github.com/shanmugesh10/Fog-E-commerce-", "demo": "https://shanmugesh10.github.io/Fog-E-commerce-/"}]...
|
[{"post_id": 66785, "ts": "202 [{"post_id": 66785, "ts": "2026-09-12T17:47:43Z", "hours": 5.4167, "text": "Finally almost done with the website ,i will update more while i ship"}, {"post_id": 62470, "ts": "2026-09-05T20:31:12Z", "hours": 9.6911, "text": "FOG BACKEND UPDATE!! Set up Spring Boot for the backend. Connected Spring Boot with MySQL. Created the Game API. Connected RAWG API to get game data. Created a User system and users table. Added password encryption using BCrypt. Created a login API. Connected our actual FOG login page to the backend. Added CORS so frontend and backend could communicate."}, {"post_id": 57130, "ts": "2026-08-29T07:23:05Z", "hours": 5.1617, "text": "An update on my full-stack project, FOG! I’m really enjoying designing everything from scratch and learning something new every day. It’s been an exciting journey so far, and I’m enjoying every step of it.My next goal is to improve the frontend while working on the backend. For that, I’m going to learn and use Spring Boot to build the backend, connect APIs, and integrate SQL with the website.Excited to see where this journey takes me!"}, {"post_id": 55264, "ts": "2026-08-26T23:19:36Z", "hours": 15.4822, "text": "😊This is my first full stack project,i am really excited to build more and learn on my own. Things i did till now: Made a navbar . Designed ‘store’ page of my website. Added banners. Added interactive buttons. Added single product page. I love this project and i hope this comes out great :)"}]...
|
Title: FOG by @shan10 | Stardance
Devlogs:
😊This Title: FOG by @shan10 | Stardance
Devlogs:
😊This is my first full stack project,i am really excited to build more and learn on my own. Things i did till now: Made a navbar . Designed ‘store’ page of my website. Added banners. Added interactive buttons. Added single product page. I love this project and i hope this comes out great :)
An update on my full-stack project, FOG! I’m really enjoying designing everything from scratch and learning something new every day. It’s been an exciting journey so far, and I’m enjoying every step of it.My next goal is to improve the frontend while working on the backend. For that, I’m going to learn and use Spring Boot to build the backend, connect APIs, and integrate SQL with the website.Excited to see where this journey takes me!
FOG BACKEND UPDATE!! Set up Spring Boot for the backend. Connected Spring Boot with MySQL. Created the Game API. Connected RAWG API to get game data. Created a User system and users table. Added password encryption using BCrypt. Created a login API. Connected our actual FOG login page to the backend. Added CORS so frontend and backend could communicate.
Finally almost done with the website ,i will update more while i ship
Ships:
I built FOG, a Steam-like game e-commerce website. I created the frontend using HTML, CSS and JavaScript with pages like Home, Store, About, Support, Login, Cart and Game Details. I connected the RAWG API through the Spring Boot backend to display game images, names, ratings, release dates and descriptions. I also added game categories like popular, top rated and upcoming games, along with a featured game slider and a section that displays four games. For the backend, I used Java with Spring Boot and created REST APIs for fetching games and game details. I connected the project to MySQL using Spring Data JPA and Hibernate to store user information. I added user registration and login. Passwords are encrypted using BCrypt before being stored. I also added session login, current user checking and logout functionality using Spring Security. I added a cart feature using JavaScript and local storage. Users can open a game, view its details and add it to the cart. I also updated the footer with social media links, account links and an email signup form with validation. I kept the RAWG API key outside the frontend and made sure sensitive information was not pushed to GitHub. This project helped me understand frontend and backend communication, REST APIs, Spring Boot, MySQL, authentication, API integration and Git. i couldnt host it bcoz my bday was near ,hope u leave it :)...
|
1793350216.1022654
|
1793436616.1022654
|
|
61468
|
esp32 home gaurd by @mahith | Stardance
|
mahith
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T09:15:09Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a small home security camera using an ESP32-CAM and a mic.The hardest part was getting the live video to stop lagging and fixing browser errors when loading the stream. I’m really proud that the camera works smoothly now and connects to my website on To test it, open the website link to see the controls and check my demo video to see the camera streaming live.", "repo": "https://github.com/mahi-73/esp32-home-guard", "demo": ""}]...
|
[{"post_id": 66797, "ts": "202 [{"post_id": 66797, "ts": "2026-09-12T18:02:56Z", "hours": 7.2525, "text": "I built a home security camera using an ESP32-CAM and a mic module. I wrote the code in Arduino to connect it to my Wi-Fi and stream the camera video. Then I made a web page on Vercel so I can open the live stream and take photos from my browser. I had a lot of trouble with video lag and browser errors, but I debugged the code and got the stream working."}]...
|
Title: esp32 home gaurd by @mahith | Stardance
De Title: esp32 home gaurd by @mahith | Stardance
Devlogs:
I built a home security camera using an ESP32-CAM and a mic module. I wrote the code in Arduino to connect it to my Wi-Fi and stream the camera video. Then I made a web page on Vercel so I can open the live stream and take photos from my browser. I had a lot of trouble with video lag and browser errors, but I debugged the code and got the stream working.
Ships:
I made a small home security camera using an ESP32-CAM and a mic.The hardest part was getting the live video to stop lagging and fixing browser errors when loading the stream. I’m really proud that the camera works smoothly now and connects to my website on To test it, open the website link to see the controls and check my demo video to see the camera streaming live....
|
1793414992.1307595
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1793501392.1307595
|
|
59783
|
wakeinator3000 by @ainavv | Stardance
|
ainavv
|
0
|
8.5
|
0
|
[]
|
[{"post_id": 66807, "ts": "202 [{"post_id": 66807, "ts": "2026-09-12T18:15:52Z", "hours": 1.0172, "text": "tried to resolve issues with onshape, failed to do so. need help :("}, {"post_id": 65068, "ts": "2026-09-09T22:33:33Z", "hours": 7.4872, "text": "just finished with the cad design, hoping to improve the exterior later after getting some inspiration, and maybe considering painting it directly (just completed cad design step from start to end in 3 hours so im tired right now)"}]...
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Title: wakeinator3000 by @ainavv | Stardance
Devl Title: wakeinator3000 by @ainavv | Stardance
Devlogs:
just finished with the cad design, hoping to improve the exterior later after getting some inspiration, and maybe considering painting it directly (just completed cad design step from start to end in 3 hours so im tired right now)
tried to resolve issues with onshape, failed to do so. need help :(...
|
1793029891.026764
|
1793634691.026764
|
|
61488
|
StudyOS by @Domenix | Stardance
|
Domenix
|
0
|
0.56
|
0
|
[]
|
[{"post_id": 66810, "ts": "202 [{"post_id": 66810, "ts": "2026-09-12T18:28:04Z", "hours": 0.5592, "text": "Today i learnt the basics of HTML like and . I also organized the whole future for this project. The website now has 5 sections with headlines and on the top is the title with slogan. Before coding i searched for great extensions in VS Code and installed them. :)"}]...
|
Title: StudyOS by @Domenix | Stardance
Devlogs:
T Title: StudyOS by @Domenix | Stardance
Devlogs:
Today i learnt the basics of HTML like and . I also organized the whole future for this project. The website now has 5 sections with headlines and on the top is the title with slogan. Before coding i searched for great extensions in VS Code and installed them. :)...
|
1793040643.8978167
|
1793645443.8978167
|
|
61253
|
FillTheBag by @MrOstrichStudios | Stardance
|
MrOstrichStudios
|
0
|
1.5
|
0
|
[]
|
[{"post_id": 66818, "ts": "202 [{"post_id": 66818, "ts": "2026-09-12T18:35:16Z", "hours": 1.4969, "text": "devlog 1 (I’m writing in my phone so line break just doesn’t work) - > I have a working title screen now!"}]...
|
Title: FillTheBag by @MrOstrichStudios | Stardance Title: FillTheBag by @MrOstrichStudios | Stardance
Devlogs:
devlog 1 (I’m writing in my phone so line break just doesn’t work) - > I have a working title screen now!...
|
1793040481.4526136
|
1793645281.4526136
|
|
43969
|
Smart Relocator ESP32 by @henilX0 | Stardance
|
henilX0
|
1
|
31.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-25T17:20:11Z", "hours": 31.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Building this ESP32-powered automated robot was an awesome ride—it uses a sweeping servo and ultrasonic sensor to scan the area, detects objects, and pulls off precise turns using MPU6050 IMU feedback alongside custom 3D-printed rack-and-pinion parts. The trickiest part wasn’t just the code, but figuring out KiCad from scratch to design a compact, clean custom circuit board schematic, all while wrestling with the tight wiring and power stability for the motors and sensors.", "repo": "https://github.com/HENILX0/ESP32_SMART_ROBOT-", "demo": ""}]...
|
[{"post_id": 66823, "ts": "202 [{"post_id": 66823, "ts": "2026-09-12T18:39:26Z", "hours": 3.5917, "text": "Just wrapped up designing and routing the custom dual-layer PCB for my ESP32 Smart Robot in KiCad!Took quite a bit of time to get all the pin mapping and trace routing clean without messy crossovers. Here’s what’s packed onto the board:ESP32 DevKit footprint & MPU6050 IMU connectorPin headers for motor driver, ultrasonic sensor, and dual servosPower circuitry with DPDT switch, filter capacitors, and status LEDsChecked everything in the 3D viewer and all the component clearances look clean. Next up: exporting Gerbers and getting this board fabricated!"}, {"post_id": 59854, "ts": "2026-09-01T20:34:45Z", "hours": 2.5875, "text": "Finally back on track after taking about a week off due to some medical/health reasons! Today, I finished designing the complete rack-and-pinion servo gripper in Onshape and integrated it into the full mobile robot assembly. The CAD model is now 100% complete, including the multi-tier chassis, ultrasonic sensor mount, motor driver, and gripper mechanism. Since all the CAD designs are ready, I really need 3D printing grant support/help now to get these physical parts printed so I can start assembling the hardware!"}, {"post_id": 54045, "ts": "2026-08-24T20:06:51Z", "hours": 0.4503, "text": "Redesigned the spur gear and rack profiles in Onshape to get a better tooth fit and pitch alignment. Spent time tweaking assembly mates and testing how the mechanism converts servo rotation into smooth linear movement for the gripper arms. Still fine-tuning, but getting closer to the final assembly!"}, {"post_id": 53245, "ts": "2026-08-23T18:06:05Z", "hours": 0.3, "text": "Spent time in Onshape experimenting with different gear profiles and rack designs for the gripper! Tested tooth counts and pitch alignments to figure out how to convert the servo’s rotation into smooth linear motion. Still tweaking the design, but getting closer!"}, {"post_id": 52650, "ts": "2026-08-22T21:51:45Z", "hours": 1.8875, "text": "Modeled the gripper base plate in Onshape with integrated guide rails and gear clearance for the servo horn. Also mounted the HC-SR04 ultrasonic sensor to the top deck! Still working on finishing the moving gripper arms, but the base structure and sensor placement are locked in."}, {"post_id": 51941, "ts": "2026-08-21T21:48:17Z", "hours": 1.2344, "text": "Designed a custom H-shaped bracket in Onshape to mount the SG90 gripper servo directly onto the front chassis. Integrated precise cutout & screw mounts, aligned everything, and successfully mated the part into the main robot assembly!"}, {"post_id": 51338, "ts": "2026-08-20T23:00:26Z", "hours": 2.6814, "text": "Worked super hard today to completely redesign the robot chassis from scratch in Onshape! My main goal was to optimize material usage, keep the structure lightweight, and make physical assembly as easy as possible.The best part about this new design is all the open space ,there’s so much room from every side now. Routing wires, tuning components, or swapping parts like the ESP32 and motor driver will be totally effortless. Spent hours fine-tuning the component placement and layout, and everything fits together perfectly now!"}, {"post_id": 50564, "ts": "2026-08-19T19:29:04Z", "hours": 0.7011, "text": "Designed a custom mounting bracket for the HC-SR04 ultrasonic sensor in Onshape today! Created the front casing to hold the sensor, added filleted edges for structural rigidity, and integrated a bottom mounting arm to attach it to the servo motor."}, {"post_id": 49794, "ts": "2026-08-18T18:48:37Z", "hours": 0.7506, "text": "Fine-tuned chassis dimensions in Onshape and modeled two structural components: designed a precision grid of internal screw bosses on the base plate for component mounting, and created a custom plate with filleted edges and corner screw holes."}, {"post_id": 49141, "ts": "2026-08-17T19:32:06Z", "hours": 0.9847, "text": "Updated the chassis dimensions in Onshape for better alignment! Also designed and mounted the bracket connecting the ultrasonic sensor to the SG90 servo motor."}, {"post_id": 48459, "ts": "2026-08-16T20:14:17Z", "hours": 2.0519, "text": "Designed the top cover plate for the robot chassis in Onshape today! Added a custom honeycomb mesh pattern for weight reduction, integrated an exact cutout for the SG90 servo motor, and added corner screw bosses to mount it securely to the chassis."}, {"post_id": 47721, "ts": "2026-08-15T20:23:24Z", "hours": 1.9272, "text": "Updated the robot chassis dimensions in Onshape today! Arranged 3D models for components (motors, wheels, battery holder, and electronics) inside the frame to verify fitment and component spacing. Will keep tweaking dimensions as physical assembly progresses."}, {"post_id": 47135, "ts": "2026-08-14T20:10:20Z", "hours": 0.4178, "text": "Worked on the robot chassis CAD design in Onshape today! Added a custom pattern and configured the motor mounting dimensions so everything fits properly."}, {"post_id": 46538, "ts": "2026-08-13T20:42:42Z", "hours": 0.8614, "text": "Fixed the MPU6050 power drop issue today by properly wiring it with the capacitor setup on the PCB. After fixing the power, started designing the initial robot chassis base in Onshape to fit all components!"}, {"post_id": 45953, "ts": "2026-08-12T19:30:18Z", "hours": 2.7806, "text": "Fixed a short circuit today by replacing a damaged capacitor. Got the MPU6050 setup fully working and tested it with code. Also started drafting the 8cm target logic for the servo and ultrasonic sensor,will code the full logic tomorrow!"}, {"post_id": 45333, "ts": "2026-08-11T18:35:33Z", "hours": 0.9825, "text": "Wired and soldered the buck converter power setup. Ran into a short circuit issue whenever the ESP32 was connected and spent the entire session testing voltages and debugging (still in progress)."}, {"post_id": 44786, "ts": "2026-08-10T19:58:42Z", "hours": 2.5739, "text": "Finished soldering and hardware connections for the MPU6050 sensor today! Added this sensor so the robot can measure precise turning angles to face target objects accurately. Next step is writing the code for it!"}, {"post_id": 44094, "ts": "2026-08-09T17:03:31Z", "hours": 0.4006, "text": "Updated the robot’s code in Arduino IDE today! Fixed a few compilation errors in the logic and tweaked some code settings so everything runs smoothly now. Next step is testing it live on the chassis!"}, {"post_id": 43403, "ts": "2026-08-08T16:59:41Z", "hours": 1.8772, "text": "Wrote some new code in Arduino IDE today and wired up the ultrasonic sensor! I set the motor speed to 50% so it moves slow and doesn’t crash while testing. Right now, I’ve added a simple logic where as soon as the sensor detects an object in front, the robot moves towards it. Step by step getting it to work!"}, {"post_id": 43084, "ts": "2026-08-08T05:11:05Z", "hours": 1.6028, "text": "Finally built the first working prototype today! I mounted the ESP32, motor driver, and BO motors onto a temporary MDF board chassis to check wiring and component balance.Wrote custom code in Arduino IDE to handle motor control, flashed it to the board, and successfully verified basic movement!Next steps:Integrate the ultrasonic sensor for obstacle avoidance.Connect the servo motor for the gripper mechanism."}, {"post_id": 42288, "ts": "2026-08-06T22:32:07Z", "hours": 0.3, "text": "Devlog #1: Hardware Soldering & Power Distribution SetupTime Spent: 4 Hours Project Concept & Autonomous Logic Building an autonomous ESP32 mobile robot that identifies, grips, and clears obstacle objects to open areas.- Search & Detection: Ultrasonic sensor continuously scans forward; halts and aligns when an object enters the 8cm threshold.- Gripping & Spatial Mapping: Servo gripper secures the object. A servo-mounted ultrasonic sensor rotates 0°–180° to calculate the vector with maximum open clearance.- Relocation & Rescan: Robot navigates to the identified open space, drops the object, and rescans the environment.- Idle Search Loop: If no target is within 8cm, the robot incrementally pivots left in a continuous patrol-and-scan loop. What I Built Today (Hardware Progress) - Layout Design: Planned component placement and trace routing on Zero PCB board.- Power Regulation: Connected 18650 Li-ion battery pack to LM2596 Buck Converter for stable 5V output.- Header Sockets: Soldered 8-pin female header block for motor driver + male headers for ESP32, servos, and sensors.- Circuit Protection: Soldered main push-button switch and 1000µF decoupling capacitor across 5V rails to prevent ESP32 brownouts.- Auxiliary Power: Added separate 9V battery line to power motor drivers independently."}]...
|
Title: Smart Relocator ESP32 by @henilX0 | Stardan Title: Smart Relocator ESP32 by @henilX0 | Stardance
Devlogs:
Devlog #1: Hardware Soldering & Power Distribution SetupTime Spent: 4 Hours Project Concept & Autonomous Logic Building an autonomous ESP32 mobile robot that identifies, grips, and clears obstacle objects to open areas.- Search & Detection: Ultrasonic sensor continuously scans forward; halts and aligns when an object enters the 8cm threshold.- Gripping & Spatial Mapping: Servo gripper secures the object. A servo-mounted ultrasonic sensor rotates 0°–180° to calculate the vector with maximum open clearance.- Relocation & Rescan: Robot navigates to the identified open space, drops the object, and rescans the environment.- Idle Search Loop: If no target is within 8cm, the robot incrementally pivots left in a continuous patrol-and-scan loop. What I Built Today (Hardware Progress) - Layout Design: Planned component placement and trace routing on Zero PCB board.- Power Regulation: Connected 18650 Li-ion battery pack to LM2596 Buck Converter for stable 5V output.- Header Sockets: Soldered 8-pin female header block for motor driver + male headers for ESP32, servos, and sensors.- Circuit Protection: Soldered main push-button switch and 1000µF decoupling capacitor across 5V rails to prevent ESP32 brownouts.- Auxiliary Power: Added separate 9V battery line to power motor drivers independently.
Finally built the first working prototype today! I mounted the ESP32, motor driver, and BO motors onto a temporary MDF board chassis to check wiring and component balance.Wrote custom code in Arduino IDE to handle motor control, flashed it to the board, and successfully verified basic movement!Next steps:Integrate the ultrasonic sensor for obstacle avoidance.Connect the servo motor for the gripper mechanism.
Wrote some new code in Arduino IDE today and wired up the ultrasonic sensor! I set the motor speed to 50% so it moves slow and doesn’t crash while testing. Right now, I’ve added a simple logic where as soon as the sensor detects an object in front, the robot moves towards it. Step by step getting it to work!
Updated the robot’s code in Arduino IDE today! Fixed a few compilation errors in the logic and tweaked some code settings so everything runs smoothly now. Next step is testing it live on the chassis!
Finished soldering and hardware connections for the MPU6050 sensor today! Added this sensor so the robot can measure precise turning angles to face target objects accurately. Next step is writing the code for it!
Wired and soldered the buck converter power setup. Ran into a short circuit issue whenever the ESP32 was connected and spent the entire session testing voltages and debugging (still in progress).
Fixed a short circuit today by replacing a damaged capacitor. Got the MPU6050 setup fully working and tested it with code. Also started drafting the 8cm target logic for the servo and ultrasonic sensor,will code the full logic tomorrow!
Fixed the MPU6050 power drop issue today by properly wiring it with the capacitor setup on the PCB. After fixing the power, started designing the initial robot chassis base in Onshape to fit all components!
Worked on the robot chassis CAD design in Onshape today! Added a custom pattern and configured the motor mounting dimensions so everything fits properly.
Updated the robot chassis dimensions in Onshape today! Arranged 3D models for components (motors, wheels, battery holder, and electronics) inside the frame to verify fitment and component spacing. Will keep tweaking dimensions as physical assembly progresses.
Designed the top cover plate for the robot chassis in Onshape today! Added a custom honeycomb mesh pattern for weight reduction, integrated an exact cutout for the SG90 servo motor, and added corner screw bosses to mount it securely to the chassis.
Updated the chassis dimensions in Onshape for better alignment! Also designed and mounted the bracket connecting the ultrasonic sensor to the SG90 servo motor.
Fine-tuned chassis dimensions in Onshape and modeled two structural components: designed a precision grid of internal screw bosses on the base plate for component mounting, and created a custom plate with filleted edges and corner screw holes.
Designed a custom mounting bracket for the HC-SR04 ultrasonic sensor in Onshape today! Created the front casing to hold the sensor, added filleted edges for structural rigidity, and integrated a bottom mounting arm to attach it to the servo motor.
Worked super hard today to completely redesign the robot chassis from scratch in Onshape! My main goal was to optimize material usage, keep the structure lightweight, and make physical assembly as easy as possible.The best part about this new design is all the open space ,there’s so much room from every side now. Routing wires, tuning components, or swapping parts like the ESP32 and motor driver will be totally effortless. Spent hours fine-tuning the component placement and layout, and everything fits together perfectly now!
Designed a custom H-shaped bracket in Onshape to mount the SG90 gripper servo directly onto the front chassis. Integrated precise cutout & screw mounts, aligned everything, and successfully mated the part into the main robot assembly!
Modeled the gripper base plate in Onshape with integrated guide rails and gear clearance for the servo horn. Also mounted the HC-SR04 ultrasonic sensor to the top deck! Still working on finishing the moving gripper arms, but the base structure and sensor placement are locked in.
Spent time in Onshape experimenting with different gear profiles and rack designs for the gripper! Tested tooth counts and pitch alignments to figure out how to convert the servo’s rotation into smooth linear motion. Still tweaking the design, but getting closer!
Redesigned the spur gear and rack profiles in Onshape to get a better tooth fit and pitch alignment. Spent time tweaking assembly mates and testing how the mechanism converts servo rotation into smooth linear movement for the gripper arms. Still fine-tuning, but getting closer to the final assembly!
Finally back on track after taking about a week off due to some medical/health reasons! Today, I finished designing the complete rack-and-pinion servo gripper in Onshape and integrated it into the full mobile robot assembly. The CAD model is now 100% complete, including the multi-tier chassis, ultrasonic sensor mount, motor driver, and gripper mechanism. Since all the CAD designs are ready, I really need 3D printing grant support/help now to get these physical parts printed so I can start assembling the hardware!
Just wrapped up designing and routing the custom dual-layer PCB for my ESP32 Smart Robot in KiCad!Took quite a bit of time to get all the pin mapping and trace routing clean without messy crossovers. Here’s what’s packed onto the board:ESP32 DevKit footprint & MPU6050 IMU connectorPin headers for motor driver, ultrasonic sensor, and dual servosPower circuitry with DPDT switch, filter capacitors, and status LEDsChecked everything in the 3D viewer and all the component clearances look clean. Next up: exporting Gerbers and getting this board fabricated!
Ships:
Building this ESP32-powered automated robot was an awesome ride—it uses a sweeping servo and ultrasonic sensor to scan the area, detects objects, and pulls off precise turns using MPU6050 IMU feedback alongside custom 3D-printed rack-and-pinion parts. The trickiest part wasn’t just the code, but figuring out KiCad from scratch to design a compact, clean custom circuit board schematic, all while wrestling with the tight wiring and power stability for the motors and sensors....
|
1793339766.9913738
|
1793426166.9913738
|
|
60955
|
webbie by @codeeleven | Stardance
|
codeeleven
|
1
|
6.23
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T09:07:10Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a desktop with Spotlight (Picsum Photos) wallpapers with WinBox.js as desktop compositor with a modular application system with preparations to WASM and c2w in next version. I designed this app with glassmorphism design in mind. Currently, it contains VanillaCalendarPro calendar app, StackBlitz IDE, Picsum Info page and an IFrame browser.", "repo": "https://github.com/codeeleven0/webbie", "demo": "https://codeeleven0.github.io/webbie"}]...
|
[{"post_id": 66832, "ts": "202 [{"post_id": 66832, "ts": "2026-09-12T19:03:49Z", "hours": 1.2303, "text": "published the latest version with extra fixes, check the ship!"}, {"post_id": 66443, "ts": "2026-09-12T08:50:51Z", "hours": 1.1694, "text": "Probably my last devlog before I ship. Added an IFrame browser, added wallpaper refresh system and handled edge cases (like overflow) in CSS."}, {"post_id": 66184, "ts": "2026-09-11T20:58:35Z", "hours": 2.4, "text": "Refined the UI, fixed minimize for the last time, added Calendar and StackBlitz app and prepared for Emscripten c2w runtime for WebOS 2!"}, {"post_id": 65962, "ts": "2026-09-11T13:33:54Z", "hours": 0.5964, "text": "did minimize and taskbar"}, {"post_id": 65919, "ts": "2026-09-11T11:46:22Z", "hours": 0.3886, "text": "fixed styles, added windows and their styles!"}, {"post_id": 65911, "ts": "2026-09-11T11:22:54Z", "hours": 0.9025, "text": "Created the automated wallpapers like Windows Spotlight, created styles for the desktop UI elements (still working on that taskbar!) and imported the WinBox windowing system."}]...
|
Title: webbie by @codeeleven | Stardance
Devlogs: Title: webbie by @codeeleven | Stardance
Devlogs:
Created the automated wallpapers like Windows Spotlight, created styles for the desktop UI elements (still working on that taskbar!) and imported the WinBox windowing system.
fixed styles, added windows and their styles!
did minimize and taskbar
Refined the UI, fixed minimize for the last time, added Calendar and StackBlitz app and prepared for Emscripten c2w runtime for WebOS 2!
Probably my last devlog before I ship. Added an IFrame browser, added wallpaper refresh system and handled edge cases (like overflow) in CSS.
published the latest version with extra fixes, check the ship!
Ships:
I made a desktop with Spotlight (Picsum Photos) wallpapers with WinBox.js as desktop compositor with a modular application system with preparations to WASM and c2w in next version. I designed this app with glassmorphism design in mind. Currently, it contains VanillaCalendarPro calendar app, StackBlitz IDE, Picsum Info page and an IFrame browser....
|
1793411785.7390628
|
1793498185.7390628
|
|
61004
|
pixel-run by @Momina | Stardance
|
Momina
|
0
|
0.65
|
0
|
[]
|
[{"post_id": 66835, "ts": "202 [{"post_id": 66835, "ts": "2026-09-12T19:09:29Z", "hours": 0.6542, "text": "Added animations and a parallax backgroud lessgoooo"}]...
|
Title: pixel-run by @Momina | Stardance
Devlogs:
Title: pixel-run by @Momina | Stardance
Devlogs:
Added animations and a parallax backgroud lessgoooo...
|
1793037153.5525587
|
1793641953.5525587
|
|
61500
|
Pro Number Guessing by @Jack | Stardance
|
Jack
|
0
|
7.87
|
0
|
[]
|
[{"post_id": 66838, "ts": "202 [{"post_id": 66838, "ts": "2026-09-12T19:12:14Z", "hours": 7.8658, "text": "Pro Number Guessing is the natural evolution of that simple guessing game you see in programming books. Now, not only are you trying to guess the number in a certain number of guesses, but also everyone else is guessing at the same time! The game is already up at pronumberguessing.netlify.app ! This game started as an idea I had a few years ago, but then I didn’t know how to do any server-side coding and it really just didn’t work. Now, I’ve learned WebSockets and learned how to implement server authority so that the game trusts the client for basically nothing but the guessing itself. I’m also learning SQLite, which is interesting cause I’ve never used a database before. The game is quite simple; guess the random number determined by the server from 0 - 99 before anyone else does. A leaderboard is coming soon, but the server is tracking wins already."}]...
|
Title: Pro Number Guessing by @Jack | Stardance
D Title: Pro Number Guessing by @Jack | Stardance
Devlogs:
Pro Number Guessing is the natural evolution of that simple guessing game you see in programming books. Now, not only are you trying to guess the number in a certain number of guesses, but also everyone else is guessing at the same time! The game is already up at pronumberguessing.netlify.app ! This game started as an idea I had a few years ago, but then I didn’t know how to do any server-side coding and it really just didn’t work. Now, I’ve learned WebSockets and learned how to implement server authority so that the game trusts the client for basically nothing but the guessing itself. I’m also learning SQLite, which is interesting cause I’ve never used a database before. The game is quite simple; guess the random number determined by the server from 0 - 99 before anyone else does. A leaderboard is coming soon, but the server is tracking wins already....
|
1793040650.0987587
|
1793645450.0987587
|
|
35706
|
Hackintosh by @codecraft07 | Stardance
|
codecraft07
|
0
|
2.73
|
0
|
[]
|
[{"post_id": 66840, "ts": "202 [{"post_id": 66840, "ts": "2026-09-12T19:13:55Z", "hours": 0.5836, "text": "Okay so a legit crashout it actually worked on the first try the only issue it the trackpad and audio not working The only time I thought this won’t work on the first try it does. Now I have nothing to rant about. I will add a video showing stuff also High time I make a repo for this since it’s a goldmine for me my first project that worked on the first try Ignore the Russian that was a simple fix in the kext file next will be fixing the touchpad"}, {"post_id": 29157, "ts": "2026-07-15T21:19:26Z", "hours": 1.3272, "text": "Added Kext Files and updated the config.plist to include the patches for amd. Let’s see how this goes , With how simple all these steps were , I don’t think its going to boot in the first try. I feel like I am missing a lot of things that are not generated for my EFI. Also just something I forgot to inform, and this might look kind of cheating , but I have created hackintosh using open simplify for compiling a program , and while it worked, I never really understood.As such I am going blank in here , just the knowledge of my hardware from mess with Arch is pushing me through. Anyway that’s it for this hour. ├───BOOT └───OC ├───ACPI ├───Drivers ├───Kexts │ ├───AMDRyzenCPUPowerManagement.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ ├───AppleALC.kext │ │ └───Contents │ │ └───MacOS │ ├───BrightnessKeys.kext │ │ └───Contents │ │ └───MacOS │ ├───HoRNDIS.kext │ │ └───Contents │ │ ├───MacOS │ │ └───Resources │ │ └───en.lproj │ ├───Lilu.kext │ │ └───Contents │ │ └───MacOS │ ├───NootedRed.kext │ │ └───Contents │ │ └───MacOS │ ├───NVMeFix.kext │ │ └───Contents │ │ └───MacOS │ ├───RealtekRTL8111.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ ├───RestrictEvents.kext │ │ └───Contents │ │ └───MacOS │ ├───SMCAMDProcessor.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ ├───SMCBatteryManager.kext │ │ └───Contents │ │ ├───MacOS │ │ └───Resources │ ├───SMCRadeonSensors.kext │ │ └───Contents │ │ └───MacOS │ ├───USBToolBox.kext │ │ └───Contents │ │ └───MacOS │ ├───UTBMap.kext │ │ └───Contents │ ├───VirtualSMC.kext │ │ └───Contents │ │ └───MacOS │ ├───VoodooI2C.kext │ │ └───Contents │ │ ├───MacOS │ │ └───PlugIns │ │ ├───VoodooGPIO.kext │ │ │ └───Contents │ │ │ ├───MacOS │ │ │ └───_CodeSignature │ │ ├───VoodooI2CServices.kext │ │ │ └───Contents │ │ │ ├───MacOS │ │ │ └───_CodeSignature │ │ └───VoodooInput.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ ├───VoodooI2CHID.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ └───VoodooPS2Controller.kext │ └───Contents │ ├───MacOS │ └───PlugIns │ ├───VoodooInput.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ ├───VoodooPS2Keyboard.kext │ │ └───Contents │ │ └───MacOS │ ├───VoodooPS2Mouse.kext │ │ └───Contents │ │ └───MacOS │ └───VoodooPS2Trackpad.kext │ └───Contents │ └───MacOS ├───Resources │ ├───Audio │ ├───Font │ ├───Image │ └───Label └───Tools"}, {"post_id": 29041, "ts": "2026-07-15T18:10:07Z", "hours": 0.8142, "text": "Howdy People I Will be creating a Hackintosh, yep you read that right , a bare metal hackintosh on my Amd laptop. So what did I do in these 44 minutes: Gathering files: So I got the opencore bootloader and setuped the default release option of it. Next was prepping my hardware information, luckly SSDTtime helps you prepare it within 10 minutes The next step is gathering files called Kext (Kernel Extension) these are required by macOs to do work , they are Like Drivers I believe. Tools That I Found kext.me chefkiss.dev great for AMD Open Core Install Guide is godsend There is another but if you were to use this tool , the outcome might not be respected by the community of hackintosh but it does give you an easy way for it. opencore simplify"}]...
|
Title: Hackintosh by @codecraft07 | Stardance
Dev Title: Hackintosh by @codecraft07 | Stardance
Devlogs:
Howdy People I Will be creating a Hackintosh, yep you read that right , a bare metal hackintosh on my Amd laptop. So what did I do in these 44 minutes: Gathering files: So I got the opencore bootloader and setuped the default release option of it. Next was prepping my hardware information, luckly SSDTtime helps you prepare it within 10 minutes The next step is gathering files called Kext (Kernel Extension) these are required by macOs to do work , they are Like Drivers I believe. Tools That I Found kext.me chefkiss.dev great for AMD Open Core Install Guide is godsend There is another but if you were to use this tool , the outcome might not be respected by the community of hackintosh but it does give you an easy way for it. opencore simplify
Added Kext Files and updated the config.plist to include the patches for amd. Let’s see how this goes , With how simple all these steps were , I don’t think its going to boot in the first try. I feel like I am missing a lot of things that are not generated for my EFI. Also just something I forgot to inform, and this might look kind of cheating , but I have created hackintosh using open simplify for compiling a program , and while it worked, I never really understood.As such I am going blank in here , just the knowledge of my hardware from mess with Arch is pushing me through. Anyway that’s it for this hour. ├───BOOT └───OC ├───ACPI ├───Drivers ├───Kexts │ ├───AMDRyzenCPUPowerManagement.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ ├───AppleALC.kext │ │ └───Contents │ │ └───MacOS │ ├───BrightnessKeys.kext │ │ └───Contents │ │ └───MacOS │ ├───HoRNDIS.kext │ │ └───Contents │ │ ├───MacOS │ │ └───Resources │ │ └───en.lproj │ ├───Lilu.kext │ │ └───Contents │ │ └───MacOS │ ├───NootedRed.kext │ │ └───Contents │ │ └───MacOS │ ├───NVMeFix.kext │ │ └───Contents │ │ └───MacOS │ ├───RealtekRTL8111.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ ├───RestrictEvents.kext │ │ └───Contents │ │ └───MacOS │ ├───SMCAMDProcessor.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ ├───SMCBatteryManager.kext │ │ └───Contents │ │ ├───MacOS │ │ └───Resources │ ├───SMCRadeonSensors.kext │ │ └───Contents │ │ └───MacOS │ ├───USBToolBox.kext │ │ └───Contents │ │ └───MacOS │ ├───UTBMap.kext │ │ └───Contents │ ├───VirtualSMC.kext │ │ └───Contents │ │ └───MacOS │ ├───VoodooI2C.kext │ │ └───Contents │ │ ├───MacOS │ │ └───PlugIns │ │ ├───VoodooGPIO.kext │ │ │ └───Contents │ │ │ ├───MacOS │ │ │ └───_CodeSignature │ │ ├───VoodooI2CServices.kext │ │ │ └───Contents │ │ │ ├───MacOS │ │ │ └───_CodeSignature │ │ └───VoodooInput.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ ├───VoodooI2CHID.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ └───VoodooPS2Controller.kext │ └───Contents │ ├───MacOS │ └───PlugIns │ ├───VoodooInput.kext │ │ └───Contents │ │ ├───MacOS │ │ └───_CodeSignature │ ├───VoodooPS2Keyboard.kext │ │ └───Contents │ │ └───MacOS │ ├───VoodooPS2Mouse.kext │ │ └───Contents │ │ └───MacOS │ └───VoodooPS2Trackpad.kext │ └───Contents │ └───MacOS ├───Resources │ ├───Audio │ ├───Font │ ├───Image │ └───Label └───Tools
Okay so a legit crashout it actually worked on the first try the only issue it the trackpad and audio not working The only time I thought this won’t work on the first try it does. Now I have nothing to rant about. I will add a video showing stuff also High time I make a repo for this since it’s a goldmine for me my first project that worked on the first try Ignore the Russian that was a simple fix in the kext file next will be fixing the touchpad...
|
1793335698.6674962
|
1793940498.6674962
|
|
61507
|
COOL HACKING INTERFACE by @NerdyItachi | Stardance
|
NerdyItachi
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T19:22:38Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a cool looking website not a website but it is histed through nellify it is basically a terminal rain thing i was playing around with py game and though why not make my pc look like its from those hacker movies", "repo": "https://github.com/Ayaan-dev21/Cool-Hacking-Interface", "demo": "https://hackersrain.netlify.app/"}]...
|
[{"post_id": 66841, "ts": "202 [{"post_id": 66841, "ts": "2026-09-12T19:16:17Z", "hours": 1.7922, "text": "JUST FINISHED THE PROJECT IM SO HAPPY :D"}]...
|
Title: COOL HACKING INTERFACE by @NerdyItachi | St Title: COOL HACKING INTERFACE by @NerdyItachi | Stardance
Devlogs:
JUST FINISHED THE PROJECT IM SO HAPPY :D
Ships:
I made a cool looking website not a website but it is histed through nellify it is basically a terminal rain thing i was playing around with py game and though why not make my pc look like its from those hacker movies...
|
1793415006.2636893
|
1793501406.2636893
|
|
61255
|
Paperie by @angelo_ | Stardance
|
angelo_
|
0
|
2.14
|
0
|
[]
|
[{"post_id": 66861, "ts": "202 [{"post_id": 66861, "ts": "2026-09-12T19:55:00Z", "hours": 2.1353, "text": "Added Gemini 3.6 model integration to my AI Summarizer software (Paperie)"}]...
|
Title: Paperie by @angelo_ | Stardance
Devlogs:
A Title: Paperie by @angelo_ | Stardance
Devlogs:
Added Gemini 3.6 model integration to my AI Summarizer software (Paperie)...
|
1793040482.3447182
|
1793645282.3447182
|
|
59517
|
doki-clicker! by @nic | Stardance
|
nic
|
0
|
2.02
|
0
|
[]
|
[{"post_id": 66864, "ts": "202 [{"post_id": 66864, "ts": "2026-09-12T19:59:40Z", "hours": 2.0167, "text": "doki-clicker devlog #1 made a simple DDLC-themed clicker game with some JS tutorials! also learned how to make my first animation ever in VS code planned features: shop upgrades; for more dokis per second, decorations for Sayori, or change the character (Yuri, Natsuki, Monika) make Sayori cycle through different sprites the more dokis are collected background music toggle! wallpaper settings (?)"}]...
|
Title: doki-clicker! by @nic | Stardance
Devlogs: Title: doki-clicker! by @nic | Stardance
Devlogs:
doki-clicker devlog #1 made a simple DDLC-themed clicker game with some JS tutorials! also learned how to make my first animation ever in VS code planned features: shop upgrades; for more dokis per second, decorations for Sayori, or change the character (Yuri, Natsuki, Monika) make Sayori cycle through different sprites the more dokis are collected background music toggle! wallpaper settings (?)...
|
1792803096.051413
|
1793407896.051413
|
|
60820
|
Learning Solidworks by @Jacob5040 | Stardance
|
Jacob5040
|
0
|
1.43
|
0
|
[]
|
[{"post_id": 66869, "ts": "202 [{"post_id": 66869, "ts": "2026-09-12T20:12:38Z", "hours": 1.4333, "text": "Day 1 of Learning Solidworks"}]...
|
Title: Learning Solidworks by @Jacob5040 | Stardan Title: Learning Solidworks by @Jacob5040 | Stardance
Devlogs:
Day 1 of Learning Solidworks...
|
1793037047.0901115
|
1793641847.0901115
|
|
14525
|
background remover by @rndm | Stardance
|
rndm
|
0
|
2.0
|
0
|
[]
|
[{"post_id": 6688, "ts": "2026 [{"post_id": 6688, "ts": "2026-06-11T06:23:59Z", "hours": 2.0, "text": "finished rough backend for u2-net ai no ui :("}]...
|
Title: background remover by @rndm | Stardance
De Title: background remover by @rndm | Stardance
Devlogs:
finished rough backend for u2-net ai no ui :(...
|
1792939852.4107325
|
1793803852.4107325
|
|
61089
|
Smart Downloads Organizer by @waffles888 | Stardan Smart Downloads Organizer by @waffles888 | Stardance...
|
waffles888
|
1
|
6.0
|
11
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T23:03:03Z", "hours": 6.0, "multiplier": 1.95, "payout": 11, "blessing": "neutral", "text": "I made a python script to help users organize their downloads folder. Being able to make the tool work without bugs was the most challenging part. Overall I’m proud that I managed to complete the tool.", "repo": "https://github.com/waffles-888/Smart-Downloads-Organizer", "demo": "https://github.com/waffles-888/Smart-Downloads-Organizer/releases/tag/Main"}]...
|
[{"post_id": 66881, "ts": "202 [{"post_id": 66881, "ts": "2026-09-12T20:37:09Z", "hours": 5.7636, "text": "Devlog 1 I have spent about 5-6 hours creating a tool to fix an issue many has, the tool sorts files into type based folders and catches duplicate files by the hash. It also flags old files that haven’t been touch in a while. It was built in python and used Tkinter. I definetly learnt a thing or two with python on this project."}]...
|
Title: Smart Downloads Organizer by @waffles888 | Title: Smart Downloads Organizer by @waffles888 | Stardance
Devlogs:
Devlog 1 I have spent about 5-6 hours creating a tool to fix an issue many has, the tool sorts files into type based folders and catches duplicate files by the hash. It also flags old files that haven’t been touch in a while. It was built in python and used Tkinter. I definetly learnt a thing or two with python on this project.
Ships:
I made a python script to help users organize their downloads folder. Being able to make the tool work without bugs was the most challenging part. Overall I’m proud that I managed to complete the tool....
|
1793411806.464085
|
1793498206.464085
|
|
57298
|
Hackpad design by @marloweb | Stardance
|
marloweb
|
0
|
3.17
|
0
|
[]
|
[{"post_id": 66882, "ts": "202 [{"post_id": 66882, "ts": "2026-09-12T20:37:47Z", "hours": 2.0831, "text": "Sat down and worked the whole day to get this finished. Had to pivot from fusion to tinker cad due because I had already spent forever learning Kicad the day before. Then I spend a while making basic QMK firmware for the keyboard. Finally I got all the different files organised and uploaded to my github repo ( https://github.com/marloweb-dev/Hackpad/tree/main ). Hopefully now I should be ready to ship!"}, {"post_id": 66521, "ts": "2026-09-12T11:14:00Z", "hours": 1.0833, "text": "Finished the pcb design. forgot to film though so heres some random footage of me measuring it for the case design: https://lapse.hackclub.com/timelapse/9mx8nyErzr-O"}]...
|
Title: Hackpad design by @marloweb | Stardance
De Title: Hackpad design by @marloweb | Stardance
Devlogs:
Finished the pcb design. forgot to film though so heres some random footage of me measuring it for the case design: https://lapse.hackclub.com/timelapse/9mx8nyErzr-O
Sat down and worked the whole day to get this finished. Had to pivot from fusion to tinker cad due because I had already spent forever learning Kicad the day before. Then I spend a while making basic QMK firmware for the keyboard. Finally I got all the different files organised and uploaded to my github repo ( https://github.com/marloweb-dev/Hackpad/tree/main ). Hopefully now I should be ready to ship!...
|
1793426164.0766826
|
1794030964.0766826
|
|
59107
|
Start Assistant by @kis904 | Stardance
|
kis904
|
1
|
31.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-23T07:07:24Z", "hours": 31.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "It is a program built in python, can record and perform user’s actions. It was hard to make the app look good and not like an old from the 90s. I’m proud of it as it’s now a working useful app.", "repo": "https://github.com/kis904/Start-Assistant", "demo": "https://github.com/kis904/Start-Assistant/releases/tag/StartAssistantv1"}]...
|
[{"post_id": 66883, "ts": "202 [{"post_id": 66883, "ts": "2026-09-12T20:38:02Z", "hours": 31.4297, "text": "hey everyone, I will copy the more important previous posts from Macondo. If you’re interested all posts are amonf the pictures as screenshots. You can also find plenty of logs on the project’s github page. 29th of July 2026 hey everyone, today I was experimenting a lot with speech recognition with python’s SpeechRecognition library and available Vosk offline engines. I found an example code on a guy’s vlog and modified it to my engine, but all I discovered is just that my laptop is too weak to run it so I guess that’s it. Unfortunately it took another 60 minutes to read github readme-s, the library’s documentation, vlogs, vosk’s official page just get to know that. Screenshots among the attachments. 3rd of July 2026 hey, I have a window a few buttons and a pop up window. My first and only feature yet is that it can change the size of the window based on user input and changes it’s config file that it handles itself. It was a hell a lot of work to make that config text file work… It always had some problem e.g. when it was writing the new settings it wanted string not list, or the \\n that signed a new line stayed there so it didn’t recognize the settings in the conf file or couldn’t apply it. To sum it up, it was a lot of time, but now I will work on its main feature."}]...
|
Title: Start Assistant by @kis904 | Stardance
Dev Title: Start Assistant by @kis904 | Stardance
Devlogs:
hey everyone, I will copy the more important previous posts from Macondo. If you’re interested all posts are amonf the pictures as screenshots. You can also find plenty of logs on the project’s github page. 29th of July 2026 hey everyone, today I was experimenting a lot with speech recognition with python’s SpeechRecognition library and available Vosk offline engines. I found an example code on a guy’s vlog and modified it to my engine, but all I discovered is just that my laptop is too weak to run it so I guess that’s it. Unfortunately it took another 60 minutes to read github readme-s, the library’s documentation, vlogs, vosk’s official page just get to know that. Screenshots among the attachments. 3rd of July 2026 hey, I have a window a few buttons and a pop up window. My first and only feature yet is that it can change the size of the window based on user input and changes it’s config file that it handles itself. It was a hell a lot of work to make that config text file work… It always had some problem e.g. when it was writing the new settings it wanted string not list, or the \n that signed a new line stayed there so it didn’t recognize the settings in the conf file or couldn’t apply it. To sum it up, it was a lot of time, but now I will work on its main feature.
Ships:
It is a program built in python, can record and perform user’s actions. It was hard to make the app look good and not like an old from the 90s. I’m proud of it as it’s now a working useful app....
|
1793350676.9087977
|
1793437076.9087977
|
|
61519
|
First Slack Bot by @Kapilesh | Stardance
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Kapilesh
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1
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0.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-18T02:11:02Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have made a Slack Bot, which tells whats its commands are, cat jokes, a random joke, and just says pong when u say ping. My biggest difficulty for this project was that Nest, the cloud service for this was down, so i asked in slack on what to do and they told me to do it in replit instead.", "repo": "https://github.com/kapileshrajaravius/infobot", "demo": "https://hackclub.enterprise.slack.com/archives/C0C32NXA73K"}]...
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[{"post_id": 66885, "ts": "202 [{"post_id": 66885, "ts": "2026-09-12T20:41:14Z", "hours": 0.3075, "text": "Bot works while hosting it locally!"}]...
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Title: First Slack Bot by @Kapilesh | Stardance
D Title: First Slack Bot by @Kapilesh | Stardance
Devlogs:
Bot works while hosting it locally!
Ships:
I have made a Slack Bot, which tells whats its commands are, cat jokes, a random joke, and just says pong when u say ping. My biggest difficulty for this project was that Nest, the cloud service for this was down, so i asked in slack on what to do and they told me to do it in replit instead....
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1793415008.65276
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1793501408.65276
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29990
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Water Alarm by @nishadmulay | Stardance
|
nishadmulay
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1
|
16.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T20:41:13Z", "hours": 16.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Water Alarm is a project designed to detect the presence of water and trigger an alarm as soon as moisture is found. It can be used in places like bathrooms, basements, kitchens, near sinks, or around appliances where leaks may happen. This was such a fun project, and I truly enjoyed building it. I learned how to solder, use KiCad to create a PCBs, and make engineered drawings better. I learned how to create a GitHub repo and really strengthen my project. Soldering the MOSFET was incredibly challenging, as the solder couldn’t flow through all three pads, which were 1mm apart. If solder did flow, the alarm would false trigger every time the battery was connected. This was one of the most challenging parts, as I couldn’t identify this problem since I wasn’t aware of it. But overall, I enjoyed participating in Stardance as it gave me the purpose and motivation to work on my project.", "repo": "https://github.com/nishadhmulay/Water-Alarm-", "demo": ""}]...
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[{"post_id": 66890, "ts": "202 [{"post_id": 66890, "ts": "2026-09-12T20:48:55Z", "hours": 7.0336, "text": "Last of the Last devlog for the water alarm project!! I know I said that the previous devlog would be the last one, but I had to work on the GitHub repo. The GitHub repo is officially finished, and everything is fully ready to ship. PLEASE check it out and star it, I’d really appreciate it. I had a lot of fun building this project. I’ve put everything I did for this project into my GitHub repo. It features Engineered drawings, pictures, PCB editor and schematics, CAD model, etc. GitHub Repo: https://github.com/nishadhmulay/Water-Alarm- I also added some pics the component being soldered."}, {"post_id": 64603, "ts": "2026-09-09T03:44:00Z", "hours": 8.5333, "text": "Last devlog for the project!! Kinda sad that this project is coming to an end, but I learned a lot about PCBs, electrical components, circuits and soldering. What took the most time was realizing that all three pads/pins of the mosfet can’t be soldered together or it will trigger the alarm whenever the battery gets plugged in. Either way, this was one one the most fulfilling projects ever and it was very fun doing this. I am finished with the project itself, but I still have to work on the GitHub repo and adding some final touches on that. Its also very satisfying to test this project on water and it triggering the alarm. I included some pics below that will go into my GitHub."}, {"post_id": 30547, "ts": "2026-07-18T06:34:03Z", "hours": 8.6169, "text": "Finished engineered drawings for the water alarm, which will soon go into my first repo! This is only my second time making engineered drawings. I made these on Autodesk Fusion and I learned a lot. I made an exploded drawing for the first time, and messing around with the animations in fusion was pretty fun. So far, I have received all of my parts except for the PCB itself. I guess DigiKey takes too long to ship those, but soldering will begin once they arrive. The next steps would also be to finish up the GitHub repo for this project and submitting a demo, before finally shipping it off."}, {"post_id": 25141, "ts": "2026-07-09T05:08:59Z", "hours": 3.65, "text": "The water alarm is finished on KiCAD! Some few changes and tweaks such as adding a name and picture to the PCB board. Everything was checked multiple times before uploading all the parts to DigiKey for printing. The next steps would be to place the order, create a GitHub repo, solder all the components, test the water alarm, and ship it off."}, {"post_id": 22567, "ts": "2026-07-05T02:42:42Z", "hours": 2.6167, "text": "I have been working on my first PCB using KiCad. It features a small water alarm that can be used in any place where water could flood, such as a sink. As of now, it uses a buzzer (BZ1), Transistor, specifically a Mosfet (Q1), two resistors (R1, R2), Capacitor (C1), main power input (J1), Sensor block (J2), and an LED (D2). Challenges: Using KiCad for the first time and learning what each tool does felt overwhelming at first. Some concepts and solutions for the water alarm weren’t covered in the tutorial which led to research and experimentation. For example, while running the design rules checker (DRC) on KiCad, I recieved 2 errors as I didn’t properly wire everything, so strictly following the tutorial wouldn’t always work. It also didn’t cover what footprints I needed to assign to the LED and how, let alone what LED I needed to select. Although a lot of time was spent on that, I gained the understanding of through hole technology (THT) and surface mount device (SMD) in LED’s as well as how to assign footprints in KiCad. btw I chose THT as they are durable and easy to solder. So far, I have spent 14 hours on this project, including research and learning the basics of electrical engineering. I learned many concepts that could be tied together in this simple water alarm. Whether it was learning the function of each part, such as a resistor, or learning something as simple as a volt or an AC/DC current, it truly helped me get a basic understanding of electronics. knowing the symbols for each electronic component allowed me to know what they are and how they work."}]...
|
Title: Water Alarm by @nishadmulay | Stardance
De Title: Water Alarm by @nishadmulay | Stardance
Devlogs:
I have been working on my first PCB using KiCad. It features a small water alarm that can be used in any place where water could flood, such as a sink. As of now, it uses a buzzer (BZ1), Transistor, specifically a Mosfet (Q1), two resistors (R1, R2), Capacitor (C1), main power input (J1), Sensor block (J2), and an LED (D2). Challenges: Using KiCad for the first time and learning what each tool does felt overwhelming at first. Some concepts and solutions for the water alarm weren’t covered in the tutorial which led to research and experimentation. For example, while running the design rules checker (DRC) on KiCad, I recieved 2 errors as I didn’t properly wire everything, so strictly following the tutorial wouldn’t always work. It also didn’t cover what footprints I needed to assign to the LED and how, let alone what LED I needed to select. Although a lot of time was spent on that, I gained the understanding of through hole technology (THT) and surface mount device (SMD) in LED’s as well as how to assign footprints in KiCad. btw I chose THT as they are durable and easy to solder. So far, I have spent 14 hours on this project, including research and learning the basics of electrical engineering. I learned many concepts that could be tied together in this simple water alarm. Whether it was learning the function of each part, such as a resistor, or learning something as simple as a volt or an AC/DC current, it truly helped me get a basic understanding of electronics. knowing the symbols for each electronic component allowed me to know what they are and how they work.
The water alarm is finished on KiCAD! Some few changes and tweaks such as adding a name and picture to the PCB board. Everything was checked multiple times before uploading all the parts to DigiKey for printing. The next steps would be to place the order, create a GitHub repo, solder all the components, test the water alarm, and ship it off.
Finished engineered drawings for the water alarm, which will soon go into my first repo! This is only my second time making engineered drawings. I made these on Autodesk Fusion and I learned a lot. I made an exploded drawing for the first time, and messing around with the animations in fusion was pretty fun. So far, I have received all of my parts except for the PCB itself. I guess DigiKey takes too long to ship those, but soldering will begin once they arrive. The next steps would also be to finish up the GitHub repo for this project and submitting a demo, before finally shipping it off.
Last devlog for the project!! Kinda sad that this project is coming to an end, but I learned a lot about PCBs, electrical components, circuits and soldering. What took the most time was realizing that all three pads/pins of the mosfet can’t be soldered together or it will trigger the alarm whenever the battery gets plugged in. Either way, this was one one the most fulfilling projects ever and it was very fun doing this. I am finished with the project itself, but I still have to work on the GitHub repo and adding some final touches on that. Its also very satisfying to test this project on water and it triggering the alarm. I included some pics below that will go into my GitHub.
Last of the Last devlog for the water alarm project!! I know I said that the previous devlog would be the last one, but I had to work on the GitHub repo. The GitHub repo is officially finished, and everything is fully ready to ship. PLEASE check it out and star it, I’d really appreciate it. I had a lot of fun building this project. I’ve put everything I did for this project into my GitHub repo. It features Engineered drawings, pictures, PCB editor and schematics, CAD model, etc. GitHub Repo: https://github.com/nishadhmulay/Water-Alarm- I also added some pics the component being soldered.
Ships:
Water Alarm is a project designed to detect the presence of water and trigger an alarm as soon as moisture is found. It can be used in places like bathrooms, basements, kitchens, near sinks, or around appliances where leaks may happen. This was such a fun project, and I truly enjoyed building it. I learned how to solder, use KiCad to create a PCBs, and make engineered drawings better. I learned how to create a GitHub repo and really strengthen my project. Soldering the MOSFET was incredibly challenging, as the solder couldn’t flow through all three pads, which were 1mm apart. If solder did flow, the alarm would false trigger every time the battery was connected. This was one of the most challenging parts, as I couldn’t identify this problem since I wasn’t aware of it. But overall, I enjoyed participating in Stardance as it gave me the purpose and motivation to work on my project....
|
1793350476.2718496
|
1793436876.2718496
|
|
60979
|
STL In-out by @nicklogan1412 | Stardance
|
nicklogan1412
|
0
|
0.56
|
0
|
[]
|
[{"post_id": 66895, "ts": "202 [{"post_id": 66895, "ts": "2026-09-12T20:55:56Z", "hours": 0.5622, "text": "What I acomplished: Created my github page and github pages -made the files for the project, basic CSS and html, no JS yet -Created a logo"}]...
|
Title: STL In-out by @nicklogan1412 | Stardance
D Title: STL In-out by @nicklogan1412 | Stardance
Devlogs:
What I acomplished: Created my github page and github pages -made the files for the project, basic CSS and html, no JS yet -Created a logo...
|
1793037140.2783275
|
1793641940.2783275
|
|
59699
|
ascii-emotion-controler by @Phonemi | Stardance
|
Phonemi
|
0
|
10.55
|
0
|
[]
|
[{"post_id": 66896, "ts": "202 [{"post_id": 66896, "ts": "2026-09-12T20:58:03Z", "hours": 0.45, "text": "last devblog so id didnt want to design this one as usal this is the last devblog on my hackpad was realy fun and i waned to do more but i need to finish other projects so yea here is what i did → a readme → i changed the footprint for the screen again → i needed to some thinks on the lid so yea this is all i did hope you like it"}, {"post_id": 66763, "ts": "2026-09-12T17:29:26Z", "hours": 0.9322, "text": "ascii-emotion-controler7[+_+] what is this project its just a stream deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog before the this devblog you controled the character with visual buttons but now i did a bit of backend developing so you can controll the website without even being on the website and that the buttons controll the character and the wheel the settigns i also coded it so that the character gets displayed on the hackpad and the settings to so yea i worked like for 30 min more but i put one file in a restricted folder and then it didnt track time hope you like it[-_-]"}, {"post_id": 66543, "ts": "2026-09-12T11:59:47Z", "hours": 3.2769, "text": "ascii-emotion-controler5[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i made my ascii character he talks when i talk he can change expressions automaticly or manual and he can turn is head so yeah dont know what to write else its just like a vtuber or png tuber character hope you like it[+_+]"}, {"post_id": 65545, "ts": "2026-09-10T19:08:01Z", "hours": 0.5836, "text": "ascii-emotion-controler5[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i designed a lid for it so idk what i got to doo for the 3d model but its looking good so yea and i am geting faster with onshape so thats great without the buttons and wheels it loks weired but i think if the buttons are there it wont look like chease i cant change it to or i would have ot change the size of my pcb and then i coul do evrything again from the begining hope you like it[-_-]"}, {"post_id": 65392, "ts": "2026-09-10T14:37:19Z", "hours": 2.4153, "text": "ascii-emotion-controler4[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog so i started with 3d modeling first i waned to try to let it automaticly generate because i alredy got my pcb and it would be practical since if i changed thinks it could adapt but i was to stupid for that so i wasted like 1h and then i lerned onshape since i only 3d modeled in blender before and i think now i got the drill but i was very slow hope you like it[+_+]"}, {"post_id": 64479, "ts": "2026-09-08T22:09:38Z", "hours": 0.9, "text": "asci-emotion-controler3[+_+] what is this project: its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i finished my pcb board first i added the correct footprint for my oled display so i just used ssd1306 then i placed all the thinks so that they have a correct distance then i made the border of my PCB Bord then i created all the connections and did the gnd add zone thing and fixed all the drc errors still have 18 warnings but they are unimportant have the feeling that i finish this whole hack pad in under a day hope you like it[-_-]"}, {"post_id": 64441, "ts": "2026-09-08T20:27:07Z", "hours": 0.9167, "text": "ascii-emotion-controler2[+_+] what is this project: its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog: i cleaned everything up and added a Conn_01x04 so this is just the oled display still need to look for the corect footprint and i added a rotary_encoder_switch and only as an info this is not suppose to be a special hack pad its only purpose is to help myself so maby its a bit basic and i struggle a lot because the red errors so this is why i needed so much time hope you like it[-_-]"}, {"post_id": 64371, "ts": "2026-09-08T17:57:30Z", "hours": 1.0717, "text": "ascii-emotion-controler[+_+] what is this whole project: its just a stream deck for my little ascii character so i can switch expressions in my app and maby also do emotes what did i do inn this devblog: just followed the toutorial so i now have a pcb boad and the schemetics was so 3 buttons and yea not much just like in the toutorial but i will add more stuff to it in the next devblog and sry if i need more time i am more of a software dude hope you like it[-_-]"}]...
|
Title: ascii-emotion-controler by @Phonemi | Stard Title: ascii-emotion-controler by @Phonemi | Stardance
Devlogs:
ascii-emotion-controler[+_+] what is this whole project: its just a stream deck for my little ascii character so i can switch expressions in my app and maby also do emotes what did i do inn this devblog: just followed the toutorial so i now have a pcb boad and the schemetics was so 3 buttons and yea not much just like in the toutorial but i will add more stuff to it in the next devblog and sry if i need more time i am more of a software dude hope you like it[-_-]
ascii-emotion-controler2[+_+] what is this project: its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog: i cleaned everything up and added a Conn_01x04 so this is just the oled display still need to look for the corect footprint and i added a rotary_encoder_switch and only as an info this is not suppose to be a special hack pad its only purpose is to help myself so maby its a bit basic and i struggle a lot because the red errors so this is why i needed so much time hope you like it[-_-]
asci-emotion-controler3[+_+] what is this project: its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i finished my pcb board first i added the correct footprint for my oled display so i just used ssd1306 then i placed all the thinks so that they have a correct distance then i made the border of my PCB Bord then i created all the connections and did the gnd add zone thing and fixed all the drc errors still have 18 warnings but they are unimportant have the feeling that i finish this whole hack pad in under a day hope you like it[-_-]
ascii-emotion-controler4[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog so i started with 3d modeling first i waned to try to let it automaticly generate because i alredy got my pcb and it would be practical since if i changed thinks it could adapt but i was to stupid for that so i wasted like 1h and then i lerned onshape since i only 3d modeled in blender before and i think now i got the drill but i was very slow hope you like it[+_+]
ascii-emotion-controler5[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i designed a lid for it so idk what i got to doo for the 3d model but its looking good so yea and i am geting faster with onshape so thats great without the buttons and wheels it loks weired but i think if the buttons are there it wont look like chease i cant change it to or i would have ot change the size of my pcb and then i coul do evrything again from the begining hope you like it[-_-]
ascii-emotion-controler5[+_+] what is this project its just a streak deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog i made my ascii character he talks when i talk he can change expressions automaticly or manual and he can turn is head so yeah dont know what to write else its just like a vtuber or png tuber character hope you like it[+_+]
ascii-emotion-controler7[+_+] what is this project its just a stream deck for my litle ascii character so i can switch expressions in my app and maby also do emotes what did i do in this devblog before the this devblog you controled the character with visual buttons but now i did a bit of backend developing so you can controll the website without even being on the website and that the buttons controll the character and the wheel the settigns i also coded it so that the character gets displayed on the hackpad and the settings to so yea i worked like for 30 min more but i put one file in a restricted folder and then it didnt track time hope you like it[-_-]
last devblog so id didnt want to design this one as usal this is the last devblog on my hackpad was realy fun and i waned to do more but i need to finish other projects so yea here is what i did → a readme → i changed the footprint for the screen again → i needed to some thinks on the lid so yea this is all i did hope you like it...
|
1793029648.965398
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1793634448.965398
|
|
61540
|
Waving "Robot" by @fish-in-a-puddle | Star Waving "Robot" by @fish-in-a-puddle | Stardance...
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fish-in-a-puddle
|
0
|
0.96
|
0
|
[]
|
[{"post_id": 66909, "ts": "202 [{"post_id": 66909, "ts": "2026-09-12T21:24:52Z", "hours": 0.9644, "text": "Today I made a very simple little project - a robot that waves at people. It only took about thirty minutes to assemble and write the code! It’s a demo for the club fair next month, but I’m working on writing a guide for beginners so they can make one themselves and a lesson for the club, so I still have some work to do. It’s not much of a project but I figured I might as well log some hours on here while I work on it :)"}]...
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Title: Waving "Robot" by @fish-in-a-puddle Title: Waving "Robot" by @fish-in-a-puddle | Stardance
Devlogs:
Today I made a very simple little project - a robot that waves at people. It only took about thirty minutes to assemble and write the code! It’s a demo for the club fair next month, but I’m working on writing a guide for beginners so they can make one themselves and a lesson for the club, so I still have some work to do. It’s not much of a project but I figured I might as well log some hours on here while I work on it :)...
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1793040680.483441
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1793645480.483441
|
|
15920
|
Trinity by @epicporportio | Stardance
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epicporportio
|
0
|
1.54
|
0
|
[]
|
[{"post_id": 6691, "ts": "2026 [{"post_id": 6691, "ts": "2026-06-11T06:43:38Z", "hours": 1.5403, "text": "Created base game, included movement, enemies, platforms, ranged projectiles and melee attacks (yes i used icon.svg for everything)"}]...
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Title: Trinity by @epicporportio | Stardance
Devl Title: Trinity by @epicporportio | Stardance
Devlogs:
Created base game, included movement, enemies, platforms, ranged projectiles and melee attacks (yes i used icon.svg for everything)...
|
1793332260.1648753
|
1793937060.1648753
|
|
26626
|
Grapefruit by @tsunami014 | Stardance
|
tsunami014
|
2
|
135.0
|
2180
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T22:08:50Z", "hours": 25.0, "multiplier": 16.69, "payout": 421, "blessing": "neutral", "text": "FIXED THE UI with dynamic colours and themes! Fixed some layouts Improved how tasks are made (including a not overwhelming amount of qualities and changed the ambiguous “reasoning” into a much less so “goals” As well as many minor also cool things! (See the devlogs after ship 1 for the full account)", "repo": "https://github.com/Tsunami014/Grapefruit/tree/v2.0", "demo": "https://github.com/Tsunami014/Grapefruit/releases/tag/v2.0"}, {"ship_num": 2, "ts": "2026-08-20T11:10:17Z", "hours": 110.0, "multiplier": 15.99, "payout": 1759, "blessing": "neutral", "text": "I finally decided I had done enough and it was really good! This app contains the conversation, a scene with Grapefruit in it, a basic settings page with not much in it, a tasks manager with categories (including a today category) and tasks with importance, reasoning, qualities, items! Also has a great bottom bar for easier text editing and has everything layed out in a mobile-friendly manner! Installation instructions are in the README", "repo": "https://github.com/Tsunami014/Grapefruit/tree/v2.0", "demo": "https://github.com/Tsunami014/Grapefruit/releases/tag/v2.0"}]...
|
[{"post_id": 66920, "ts": "202 [{"post_id": 66920, "ts": "2026-09-12T21:50:02Z", "hours": 2.17, "text": "I improved how tasks are made, making the task overlay centred instead of to the side, changed “reasoning” into “goals” which is easier to understand and still useful, reduced the number of qualities and added some new ones similar to the old reasoning (e.g. ‘obligation’ & ‘reward’), came up with MUCH better sample tasks and fixed a small issue with the bottom bar!"}, {"post_id": 65770, "ts": "2026-09-11T04:14:17Z", "hours": 6.3225, "text": "I did a bunch of work on the settings and added a “theme”! (Different variations of the base colour - which is now changeable in the settings!) I also used HSLuv instead of just HSL (which I tried before and thought it didn’t do much but now I realise it did help make everything nicer). I also added an effect so when you press on buttons it decreases the border radius a bit! And lastly I thought I’d fix some issues super quick due to the increased layout diversity from the settings but ended up spending much longer on them than expected, those being the jumpyness of the settings dropdowns (so I removed the animations and fixed it up a bit more and also fixed the flowlayout because it turns out everything is broken), fixed scrollbars inside other scrollbars, and probably more I forgot."}, {"post_id": 65060, "ts": "2026-09-09T22:07:39Z", "hours": 4.7747, "text": "Tweaked the colours lots and I’m now quite happy with how it’s at! Added auto generating colours for everything I didn’t before (the calendar, settings, importance and some buttons in overlays) Saved the dark/light theme to a settings file And fixed a bug with the confirm and move overlays being a strange fixed width!"}, {"post_id": 64549, "ts": "2026-09-09T01:39:01Z", "hours": 7.5414, "text": "Added dynamic colours! Don’t worry that it looks kinda bad right now, I had to learn UI design from scratch for this, and I will improve it soon. Made all the colours (well, most of them for now) generate based on a base colour and added a light and dark theme! I also made the Android navigation icons and the svgs change between light and dark properly. I spent quite some time trying to implement HSLuv or HCT in the hopes it would improve the colours but ended up scrapping that due to many reasons, including too much extra stuff, wasn’t making much (or any) difference, and my HCT implementation was just so broken and I wasn’t bothered to try and fix it. Also some parts are now extra broken, I’ll fix them soon too don’t worry! I had to devlog this in case I went over 10h by accident, hopefully will be resolved before the next one"}, {"post_id": 62540, "ts": "2026-09-05T23:38:38Z", "hours": 4.4194, "text": "Improved some UI layouts, clarified a sentence or two in the conversation, reordered the tasks page, made selecting the title in the task overlay hide the buttons (to make it easier to see), fixed some visual bugs (maybe?), improved some icons, changed ‘today’ to ‘starred’ (and made it not clear at the end of the day; I wanted to plan for the future) and last but not least I made the grey background for some of the overlays reach past the navigation AT LAST! So now the title bar doesn’t look off when the overlays are open!"}, {"post_id": 50885, "ts": "2026-08-20T10:54:28Z", "hours": 3.4444, "text": "Added an app icon and FINALLY got around to actually drawing the Grapefruit character! Also improved some parts of the conversation a bit more, improved the default tasks, improved the date importance calculations a smidge and fixed many tiny issues. It should now be DONE!"}, {"post_id": 47411, "ts": "2026-08-15T10:28:21Z", "hours": 0.8222, "text": "I thought I was done but turns out I forgot to add scrolling to the tasks list, so it would cause large issues if there were many tasks (or if the screen height was very low, as it does get on mobile when the keyboard is up)"}, {"post_id": 47355, "ts": "2026-08-15T07:43:42Z", "hours": 1.3553, "text": "Improved the “X weeks away” text (which was just wrong before) and added a today toggle and category button!"}, {"post_id": 46825, "ts": "2026-08-14T10:57:19Z", "hours": 6.6328, "text": "Did various small improvements, including: Many many bugfixes, rearranging the task and settings display to have buttons on the bottom (from user feedback), a help screen, a ‘move task to another category’ button and dialogue (which I cannot believe I forgot about until now) and added another purpose in the conversation for the user designated reason (so it actually gets shown sometimes)!"}, {"post_id": 42346, "ts": "2026-08-07T00:53:14Z", "hours": 5.9806, "text": "Added all sorts of cool things, including info in the settings page, bullet points to the text edits, changed the preset times and tasks, extra conversation features (failsafes and external functions), and improved the conversation some more (because it was fun)!"}, {"post_id": 41181, "ts": "2026-08-05T07:11:58Z", "hours": 8.2414, "text": "Finished the conversation! (It may change/get improved more later, but for now I’m happy with it!) I made many changes to some terrible phrasing choices I made previously (e.g. “But why won’t you do xyz? It’s super fun!” -> “You don’t have to do it if you don’t want to”), rewriting huge chunks of it and adding other huge chunks. (I hope you appreciate the dialogue, I’ve apparently spent 20 hours by now JUST on that, not even the code behind it) Also changed times to use +...m as well as +...h and included a preset range of times which are more on the short side to incentavise shorter tasks."}, {"post_id": 39244, "ts": "2026-08-02T02:43:56Z", "hours": 1.5244, "text": "Added buttons to insert new lines above/below, saving information to an external file automatically and trimming whitespace off of some things (a small convenience when on mobile)"}, {"post_id": 38611, "ts": "2026-08-01T02:54:26Z", "hours": 7.6272, "text": "Finalised the connection between the task engine and the conversation including adding variety, conversation suggestions knowing about the qualities and reasons, a significantly improved conversation (that’s almost done!!), a lot of conversation backend (including a custom parser for recursive synonym choices) and heaps more!"}, {"post_id": 36925, "ts": "2026-07-29T10:13:07Z", "hours": 6.4594, "text": "Spent pretty much the entire time working on the conversation choices and options (yes it’s that difficult). Also made some improvements to the backend (extra features making it easier/possible to do some things, fixed bugs). Still not done the conversation, will be another long stretch until I finish it but it’s nearly there!"}, {"post_id": 35517, "ts": "2026-07-27T00:18:06Z", "hours": 4.7739, "text": "Worked on the conversation, improving the quality of texts and options, and added some new options and features! Also added some cool mathy functions for determining task urgency/load!"}, {"post_id": 33452, "ts": "2026-07-23T12:45:03Z", "hours": 3.1211, "text": "Added the beginnings to the task importance system and implemented a cool task bottom text including progress, and also included that task progress in the task overlay popup at the bottom!"}, {"post_id": 33268, "ts": "2026-07-23T01:41:19Z", "hours": 1.11, "text": "Implemented a bunch of small improvements and fixes to the calendar popup and date highlight!"}, {"post_id": 32915, "ts": "2026-07-22T11:46:31Z", "hours": 4.1114, "text": "Spent the whole time working on a date selector! Also added text about the due date, e.g. “was due yesterday”, “due next Monday (in 5 days)”, etc."}, {"post_id": 32801, "ts": "2026-07-22T05:52:27Z", "hours": 1.6331, "text": "Implemented many extremely minor things brought up from user feedback, including: adding titles to the category and task list, using e.g. +2.5h instead of #E for counting time, improved the importance selection layout, ordering tasks, improving done task formatting (with tick and strikethrough) and other even more minor things!"}, {"post_id": 32262, "ts": "2026-07-21T10:09:04Z", "hours": 4.2289, "text": "Added a qualities screen to add qualities to tasks by clicking on the buttons and a lot of backend work to make everything run smoother and easier to code!"}, {"post_id": 31592, "ts": "2026-07-20T03:27:25Z", "hours": 3.4722, "text": "Added an importance slider, an info text and some minor things to the task overlay"}, {"post_id": 31054, "ts": "2026-07-19T04:15:30Z", "hours": 3.5669, "text": "Fixed a lot of bugs in the tasks area; including resizing issues, inability to scroll, and wrapping problems."}, {"post_id": 30597, "ts": "2026-07-18T09:33:18Z", "hours": 6.4275, "text": "Added task groups and an add, rename, and delete task group button that do things! Deleting, naming collisions and other problems are also handled with dialogues! Also added a slightly better colour scheme"}, {"post_id": 30005, "ts": "2026-07-17T07:38:26Z", "hours": 3.5383, "text": "Added a basic scene!!"}, {"post_id": 23344, "ts": "2026-07-06T07:27:06Z", "hours": 5.0297, "text": "Dramatically improved the backend for the conversation, adding many new features!"}, {"post_id": 23221, "ts": "2026-07-06T01:25:52Z", "hours": 5.4508, "text": "Added a parser for conversation backend data and an options list and text box to display it in!"}, {"post_id": 20674, "ts": "2026-07-02T10:21:27Z", "hours": 4.2228, "text": "Added a bottom bar to the task input including some utility functions like move up and down, a sample highlight that can get modified with the + and - timer buttons and a scrollbar!"}, {"post_id": 20454, "ts": "2026-07-02T01:36:55Z", "hours": 7.5497, "text": "Added an item input field with a bottom bar with utilities in it!"}, {"post_id": 19643, "ts": "2026-07-01T00:49:45Z", "hours": 4.1286, "text": "Added more to the UI layout, including a settings (with accordian sections) and new tasks (currently empty) page!"}, {"post_id": 19012, "ts": "2026-06-30T05:31:27Z", "hours": 5.6044, "text": "Added the very basic interface! The reason it took so long was because I had zero idea how to compile anything and took way too long figuring that out. But it can compile for desktop or mobile now! (although desktop is only for testing)"}]...
|
Title: Grapefruit by @tsunami014 | Stardance
Devl Title: Grapefruit by @tsunami014 | Stardance
Devlogs:
Added the very basic interface! The reason it took so long was because I had zero idea how to compile anything and took way too long figuring that out. But it can compile for desktop or mobile now! (although desktop is only for testing)
Added more to the UI layout, including a settings (with accordian sections) and new tasks (currently empty) page!
Added an item input field with a bottom bar with utilities in it!
Added a bottom bar to the task input including some utility functions like move up and down, a sample highlight that can get modified with the + and - timer buttons and a scrollbar!
Added a parser for conversation backend data and an options list and text box to display it in!
Dramatically improved the backend for the conversation, adding many new features!
Added a basic scene!!
Added task groups and an add, rename, and delete task group button that do things! Deleting, naming collisions and other problems are also handled with dialogues! Also added a slightly better colour scheme
Fixed a lot of bugs in the tasks area; including resizing issues, inability to scroll, and wrapping problems.
Added an importance slider, an info text and some minor things to the task overlay
Added a qualities screen to add qualities to tasks by clicking on the buttons and a lot of backend work to make everything run smoother and easier to code!
Implemented many extremely minor things brought up from user feedback, including: adding titles to the category and task list, using e.g. +2.5h instead of #E for counting time, improved the importance selection layout, ordering tasks, improving done task formatting (with tick and strikethrough) and other even more minor things!
Spent the whole time working on a date selector! Also added text about the due date, e.g. “was due yesterday”, “due next Monday (in 5 days)”, etc.
Implemented a bunch of small improvements and fixes to the calendar popup and date highlight!
Added the beginnings to the task importance system and implemented a cool task bottom text including progress, and also included that task progress in the task overlay popup at the bottom!
Worked on the conversation, improving the quality of texts and options, and added some new options and features! Also added some cool mathy functions for determining task urgency/load!
Spent pretty much the entire time working on the conversation choices and options (yes it’s that difficult). Also made some improvements to the backend (extra features making it easier/possible to do some things, fixed bugs). Still not done the conversation, will be another long stretch until I finish it but it’s nearly there!
Finalised the connection between the task engine and the conversation including adding variety, conversation suggestions knowing about the qualities and reasons, a significantly improved conversation (that’s almost done!!), a lot of conversation backend (including a custom parser for recursive synonym choices) and heaps more!
Added buttons to insert new lines above/below, saving information to an external file automatically and trimming whitespace off of some things (a small convenience when on mobile)
Finished the conversation! (It may change/get improved more later, but for now I’m happy with it!) I made many changes to some terrible phrasing choices I made previously (e.g. “But why won’t you do xyz? It’s super fun!” -> “You don’t have to do it if you don’t want to”), rewriting huge chunks of it and adding other huge chunks. (I hope you appreciate the dialogue, I’ve apparently spent 20 hours by now JUST on that, not even the code behind it) Also changed times to use +...m as well as +...h and included a preset range of times which are more on the short side to incentavise shorter tasks.
Added all sorts of cool things, including info in the settings page, bullet points to the text edits, changed the preset times and tasks, extra conversation features (failsafes and external functions), and improved the conversation some more (because it was fun)!
Did various small improvements, including: Many many bugfixes, rearranging the task and settings display to have buttons on the bottom (from user feedback), a help screen, a ‘move task to another category’ button and dialogue (which I cannot believe I forgot about until now) and added another purpose in the conversation for the user designated reason (so it actually gets shown sometimes)!
Improved the “X weeks away” text (which was just wrong before) and added a today toggle and category button!
I thought I was done but turns out I forgot to add scrolling to the tasks list, so it would cause large issues if there were many tasks (or if the screen height was very low, as it does get on mobile when the keyboard is up)
Added an app icon and FINALLY got around to actually drawing the Grapefruit character! Also improved some parts of the conversation a bit more, improved the default tasks, improved the date importance calculations a smidge and fixed many tiny issues. It should now be DONE!
Improved some UI layouts, clarified a sentence or two in the conversation, reordered the tasks page, made selecting the title in the task overlay hide the buttons (to make it easier to see), fixed some visual bugs (maybe?), improved some icons, changed ‘today’ to ‘starred’ (and made it not clear at the end of the day; I wanted to plan for the future) and last but not least I made the grey background for some of the overlays reach past the navigation AT LAST! So now the title bar doesn’t look off when the overlays are open!
Added dynamic colours! Don’t worry that it looks kinda bad right now, I had to learn UI design from scratch for this, and I will improve it soon. Made all the colours (well, most of them for now) generate based on a base colour and added a light and dark theme! I also made the Android navigation icons and the svgs change between light and dark properly. I spent quite some time trying to implement HSLuv or HCT in the hopes it would improve the colours but ended up scrapping that due to many reasons, including too much extra stuff, wasn’t making much (or any) difference, and my HCT implementation was just so broken and I wasn’t bothered to try and fix it. Also some parts are now extra broken, I’ll fix them soon too don’t worry! I had to devlog this in case I went over 10h by accident, hopefully will be resolved before the next one
Tweaked the colours lots and I’m now quite happy with how it’s at! Added auto generating colours for everything I didn’t before (the calendar, settings, importance and some buttons in overlays) Saved the dark/light theme to a settings file And fixed a bug with the confirm and move overlays being a strange fixed width!
I did a bunch of work on the settings and added a “theme”! (Different variations of the base colour - which is now changeable in the settings!) I also used HSLuv instead of just HSL (which I tried before and thought it didn’t do much but now I realise it did help make everything nicer). I also added an effect so when you press on buttons it decreases the border radius a bit! And lastly I thought I’d fix some issues super quick due to the increased layout diversity from the settings but ended up spending much longer on them than expected, those being the jumpyness of the settings dropdowns (so I removed the animations and fixed it up a bit more and also fixed the flowlayout because it turns out everything is broken), fixed scrollbars inside other scrollbars, and probably more I forgot.
I improved how tasks are made, making the task overlay centred instead of to the side, changed “reasoning” into “goals” which is easier to understand and still useful, reduced the number of qualities and added some new ones similar to the old reasoning (e.g. ‘obligation’ & ‘reward’), came up with MUCH better sample tasks and fixed a small issue with the bottom bar!
Ships:
I finally decided I had done enough and it was really good! This app contains the conversation, a scene with Grapefruit in it, a basic settings page with not much in it, a tasks manager with categories (including a today category) and tasks with importance, reasoning, qualities, items! Also has a great bottom bar for easier text editing and has everything layed out in a mobile-friendly manner! Installation instructions are in the README
FIXED THE UI with dynamic colours and themes! Fixed some layouts Improved how tasks are made (including a not overwhelming amount of qualities and changed the ambiguous “reasoning” into a much less so “goals” As well as many minor also cool things! (See the devlogs after ship 1 for the full account)...
|
1793325147.0570273
|
1793411547.0570273
|
|
61154
|
littleone by @fiddletwo | Stardance
|
fiddletwo
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-24T19:58:48Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This slack bot has some commands such as a command that lets you see the league standings of Europe’s top five football leagues. The most important thing I took away from this project was learning how to host via a server.", "repo": "https://github.com/fiddletwo/littleone", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 66927, "ts": "202 [{"post_id": 66927, "ts": "2026-09-12T22:01:33Z", "hours": 1.3317, "text": "Added a football league standings command. Currently only shows the points the club has. Working with the API was somewhat difficult because the stats were put into an array. Also added a help command that lists all commands."}, {"post_id": 66680, "ts": "2026-09-12T15:32:50Z", "hours": 1.4892, "text": "basic bot setup reminds me of the discord bot development i used to do, but i digress anyways i made a little dice rolling command"}]...
|
Title: littleone by @fiddletwo | Stardance
Devlog Title: littleone by @fiddletwo | Stardance
Devlogs:
basic bot setup reminds me of the discord bot development i used to do, but i digress anyways i made a little dice rolling command
Added a football league standings command. Currently only shows the points the club has. Working with the API was somewhat difficult because the stats were put into an array. Also added a help command that lists all commands.
Ships:
This slack bot has some commands such as a command that lets you see the league standings of Europe’s top five football leagues. The most important thing I took away from this project was learning how to host via a server....
|
1793414855.628165
|
1793501255.628165
|
|
60007
|
My own site! by @Emmanuelfadipe69 | Stardance
|
Emmanuelfadipe69
|
1
|
19.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T05:45:42Z", "hours": 19.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a personal website using HTML, CSS, and JavaScript. While building the website one of the challenges was getting the entire website layout to work properly across different screen sizes without looking either stretched or reduced. Another problem was putting backgrounds especially ones that functions as a slide show in the home page. Am proud of completing the website to see that all challenges i faced while building the website has been resolved and that the website is looking exactly like the want it to look. I would tell people to open my website and explore the navigation as well as the interactive features, and also take their time to check out my devlog on my website. Thank you for taking your time to check out my project.", "repo": "https://github.com/emmanuelfadipe69-tech/stardance-personal-website", "demo": "https://emmanuelfadipe69-tech.github.io/stardance-personal-website/"}]...
|
[{"post_id": 66946, "ts": "202 [{"post_id": 66946, "ts": "2026-09-12T22:26:21Z", "hours": 8.0117, "text": "Day 3 & 4 - While building my website i learnt more css properties that would help in structuring the website to be able to fit to size in both phones and desktops. I thought that what if someone was to open my website on a mobile phone, will the background look stretched cause it was initially programmed to fit desktop sizes, so i researched on how to solve that and was able to solve the problem. Also i moved forward to javascript so as to customize my website so it could have a form of slide-show in the home page and make the website come alive. I also added certain emojis and logo so as to add more visuals to the website, and i also added a readme to explain more about my website"}, {"post_id": 65861, "ts": "2026-09-11T09:14:08Z", "hours": 5.6239, "text": "Day 2- Following yesterday’s progress while building my website, i was able to perfect the html structure and and then i went over to finish my css style, but after previewing the website i figured that the background i put for the website didn’t suit a proper website at all as all the section in the whole website had the same background making it look more like a poster than a website. Then i went back again to restructure the css style so the website has more than a single background, and that the background should vary bringing out a colorful and professional portfolio website. Thank you"}, {"post_id": 65306, "ts": "2026-09-10T11:19:30Z", "hours": 5.4156, "text": "Day 1- Yesterday i started building my very own personal website, though i had conflict within myself what the website should contain i ended up deciding. I started by setting up the project in VS code and began working on the website starting with structure and it kinda went smooth cause i already decided on what i wanted to see in the website. After working on my html structure i decided to move onto the css styling and somehow that also went fine until i previewed the website using the live server and opened it in chrome to preview it and somehow i didn’t like the layout i created the centered words didn’t look like what i actually thought i would love and had to go back to my styling one again to correct them, through out yesterday i was stuck determining and perfecting the format to which the text were going to be in and i was finally able to put some in the centre and others in the left side. This problem also allowed me to discover more css properties that i could use when creating websites. Thank you"}]...
|
Title: My own site! by @Emmanuelfadipe69 | Stardan Title: My own site! by @Emmanuelfadipe69 | Stardance
Devlogs:
Day 1- Yesterday i started building my very own personal website, though i had conflict within myself what the website should contain i ended up deciding. I started by setting up the project in VS code and began working on the website starting with structure and it kinda went smooth cause i already decided on what i wanted to see in the website. After working on my html structure i decided to move onto the css styling and somehow that also went fine until i previewed the website using the live server and opened it in chrome to preview it and somehow i didn’t like the layout i created the centered words didn’t look like what i actually thought i would love and had to go back to my styling one again to correct them, through out yesterday i was stuck determining and perfecting the format to which the text were going to be in and i was finally able to put some in the centre and others in the left side. This problem also allowed me to discover more css properties that i could use when creating websites. Thank you
Day 2- Following yesterday’s progress while building my website, i was able to perfect the html structure and and then i went over to finish my css style, but after previewing the website i figured that the background i put for the website didn’t suit a proper website at all as all the section in the whole website had the same background making it look more like a poster than a website. Then i went back again to restructure the css style so the website has more than a single background, and that the background should vary bringing out a colorful and professional portfolio website. Thank you
Day 3 & 4 - While building my website i learnt more css properties that would help in structuring the website to be able to fit to size in both phones and desktops. I thought that what if someone was to open my website on a mobile phone, will the background look stretched cause it was initially programmed to fit desktop sizes, so i researched on how to solve that and was able to solve the problem. Also i moved forward to javascript so as to customize my website so it could have a form of slide-show in the home page and make the website come alive. I also added certain emojis and logo so as to add more visuals to the website, and i also added a readme to explain more about my website
Ships:
I built a personal website using HTML, CSS, and JavaScript. While building the website one of the challenges was getting the entire website layout to work properly across different screen sizes without looking either stretched or reduced. Another problem was putting backgrounds especially ones that functions as a slide show in the home page. Am proud of completing the website to see that all challenges i faced while building the website has been resolved and that the website is looking exactly like the want it to look. I would tell people to open my website and explore the navigation as well as the interactive features, and also take their time to check out my devlog on my website. Thank you for taking your time to check out my project....
|
1793411422.3905005
|
1793497822.3905005
|
|
55170
|
Sophia by @Adriel | Stardance
|
Adriel
|
0
|
9.93
|
0
|
[]
|
[{"post_id": 66954, "ts": "202 [{"post_id": 66954, "ts": "2026-09-12T22:53:34Z", "hours": 9.9319, "text": "ok So I forgot I was supposed to be doing logs and journals and stuff and I’ve spent a solid 9 hours on this.I started the repo, moved straight into the backend, set up the User model, then some basic auth routes, and hooked up the MongoDB connection. From there, I went over to the frontend to quickly come up with v1 of the website, tweaked the layout, droped in backgrounds and hero images, and did some quick mobile checks. Once the v1 web layout looked good, I jumped back to backend to to continue on user sign-ups and logins with JWT token-based authentication. After that i continued wokring on core book routes to handle posting, fetching, and deleting books, and integrated Cloudinary so all the image uploads stream directly to the cloud while keeping MongoDB lightweight with just the image URLs. Finally, I went over to the mobile app side, laying down the color theme, custom fonts, etc so everything is prepped for the mobile build. Trust me bro aloooooooooooooot has happend, i cant even recall some, check my git logs cause i know that was what i using to keep track of the slighest changes"}]...
|
Title: Sophia by @Adriel | Stardance
Devlogs:
ok Title: Sophia by @Adriel | Stardance
Devlogs:
ok So I forgot I was supposed to be doing logs and journals and stuff and I’ve spent a solid 9 hours on this.I started the repo, moved straight into the backend, set up the User model, then some basic auth routes, and hooked up the MongoDB connection. From there, I went over to the frontend to quickly come up with v1 of the website, tweaked the layout, droped in backgrounds and hero images, and did some quick mobile checks. Once the v1 web layout looked good, I jumped back to backend to to continue on user sign-ups and logins with JWT token-based authentication. After that i continued wokring on core book routes to handle posting, fetching, and deleting books, and integrated Cloudinary so all the image uploads stream directly to the cloud while keeping MongoDB lightweight with just the image URLs. Finally, I went over to the mobile app side, laying down the color theme, custom fonts, etc so everything is prepped for the mobile build. Trust me bro aloooooooooooooot has happend, i cant even recall some, check my git logs cause i know that was what i using to keep track of the slighest changes...
|
1793148477.0400858
|
1793753277.0400858
|
|
59625
|
the lahcen website by @lahcen | Stardance
|
lahcen
|
1
|
1.3
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T20:53:07Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made a bare bones site with everything that i know", "repo": "https://github.com/lahcenkhmaissi/site-ig", "demo": "https://lahcenkhmaissi.github.io/site-ig/"}]...
|
[{"post_id": 66959, "ts": "202 [{"post_id": 66959, "ts": "2026-09-12T23:00:03Z", "hours": 0.2972, "text": "i fixed the problemssssssssssss!!!!!!!!!!!!!!!!!!!!!!!!!!"}, {"post_id": 64450, "ts": "2026-09-08T20:51:58Z", "hours": 1.1208, "text": "i just finished my first ever website it’s not much but im happy with how it turned out :)"}]...
|
Title: the lahcen website by @lahcen | Stardance
Title: the lahcen website by @lahcen | Stardance
Devlogs:
i just finished my first ever website it’s not much but im happy with how it turned out :)
i fixed the problemssssssssssss!!!!!!!!!!!!!!!!!!!!!!!!!!
Ships:
i made a bare bones site with everything that i know...
|
1793332090.116758
|
1793418490.116758
|
|
60025
|
new tab by @immaturegoat | Stardance
|
immaturegoat
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T23:14:39Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a new tab page that I have created. It has all the features that I think are necessary for a new tab page, and then some features for me to make my life more convenient. Firstly, it has the date and time placed very obviously in the center. This is a way for me to easily figure out what date it is, because sometimes I forgot. The search bar is placed right under it. Underneath the search bar, there are 4 links for what I use a lot. The 4 shortcuts go to Reddit, Discord, GitHub, and YouTube, though later in the future I might add the option to change or add more. In the bottom, there are 3 widgets. One is a list of upcoming Codeforces Competitions (I do a lot of competetive programming), a calendar (so I can plan things better), and a to-do list (to keep me organized).", "repo": "https://github.com/immaturegoat/new-tab", "demo": "https://immaturegoat.github.io/new-tab/"}]...
|
[{"post_id": 66962, "ts": "202 [{"post_id": 66962, "ts": "2026-09-12T23:03:55Z", "hours": 0.7336, "text": "Devlog 2 I spent around 30 minutes working on gathering contest info from codeforces and making a todo list. the shortcuts were pretty easy to implement, because they’re just links after all. the calendar was a bit hard to implement but I think it turned out looking pretty good. The todo list was also pretty easy, because it’s just a matter of storing stuff in local storage. As for the codeforces contests, I just grabbed contest information and took the date information and reformatted it into a date and time."}, {"post_id": 64567, "ts": "2026-09-09T02:29:00Z", "hours": 0.4897, "text": "Devlog 1 I just need the stardust bro Anyway, I started making the basic time and date work. I think it looks pretty good! I’m going to add some other stuff later."}]...
|
Title: new tab by @immaturegoat | Stardance
Devlo Title: new tab by @immaturegoat | Stardance
Devlogs:
Devlog 1 I just need the stardust bro Anyway, I started making the basic time and date work. I think it looks pretty good! I’m going to add some other stuff later.
Devlog 2 I spent around 30 minutes working on gathering contest info from codeforces and making a todo list. the shortcuts were pretty easy to implement, because they’re just links after all. the calendar was a bit hard to implement but I think it turned out looking pretty good. The todo list was also pretty easy, because it’s just a matter of storing stuff in local storage. As for the codeforces contests, I just grabbed contest information and took the date information and reformatted it into a date and time.
Ships:
This is a new tab page that I have created. It has all the features that I think are necessary for a new tab page, and then some features for me to make my life more convenient. Firstly, it has the date and time placed very obviously in the center. This is a way for me to easily figure out what date it is, because sometimes I forgot. The search bar is placed right under it. Underneath the search bar, there are 4 links for what I use a lot. The 4 shortcuts go to Reddit, Discord, GitHub, and YouTube, though later in the future I might add the option to change or add more. In the bottom, there are 3 widgets. One is a list of upcoming Codeforces Competitions (I do a lot of competetive programming), a calendar (so I can plan things better), and a to-do list (to keep me organized)....
|
1793411434.3190775
|
1793497834.3190775
|
|
968
|
Yerba Linux by @ArslaanPathan | Stardance
|
ArslaanPathan
|
0
|
32.13
|
0
|
[]
|
[{"post_id": 66974, "ts": "202 [{"post_id": 66974, "ts": "2026-09-12T23:36:05Z", "hours": 2.4903, "text": "NETWORKING WORKS. LET’S GO YEAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! I GOT IT TO FETCH A DNF REPO Oh and I also just happened to discover that DNF WONT WORK AS MY PM EITHER SO NOW IM SCRAMBLING TO FIND A WORKING ROOTLESS PACKAGE MANAGER BEFORE STARDANCE ENDS ON SEPTEMBER 30TH IVE ALREADY BURNT LIKE A WEEK ON THIS RAAAAAAAAAAAAAAAAAA"}, {"post_id": 63291, "ts": "2026-09-07T01:18:06Z", "hours": 3.5978, "text": "I spent AGES trying to get pkgsrc to work as the package manager. It does NOT build in Yocto. I TAKE BACK EVERYTHING GOOD I SAID ABOUT PKGSRC THE BUILD SYSTEM IS SO SHIT AND IT DOESNT WORK AND IT USES NON STANDARD BUILD AND AAAAHHHHHHHHHHHHHHHHHHHHHH REST IN PISS PKGSRC YOU WILL NOT BE MISSED I ended up using DNF/RPM (yes, the package manager from Fedora!) You will see in the screenshot below that DNF is failing to update repos, that’s because I kind of forgot to get networking working before trying the package manager (also using Fedora repo just for testing, will not be in final one)"}, {"post_id": 59879, "ts": "2026-09-01T21:18:01Z", "hours": 2.7003, "text": "Goodbye GNU, hello BSD! I spent some time modifying my Linux distro BitBake/Yocto recipes to migrate from GNU coreutils (and BusyBox) to FreeBSD coreutils, specifically chimerautils, the ported FreeBSD core utilities used in Chimera Linux. I did this to add some extra security (*BSD is normally more security-focused and scrutinized, afaik) and to align a bit more with UNIX philosophy ^_^"}, {"post_id": 57223, "ts": "2026-08-29T10:09:19Z", "hours": 0.4067, "text": "I spent a LOT of time debugging the build system. Last time I worked on this was 2 months ago, and that was before I switched to Void Linux (musl) from Gentoo. Logged time for this devlog is so low because it’s 99% debugging black magic logs and 1% of actually modifying the configs. Lessons learned: don’t trust the GNU mirrors. don’t trust BitBake to do its job, and don’t set a custom DL_DIR for BitBake because it will not use it properly and cause issues. also do not do Yocto development on musl libc. It turns out that Yocto compilation also just dies on musl so I’m now running the build in Docker (recurring theme with my projects, isn’t it?) I think I’ve almost got the build to start working again, just need to fix some locales in the Docker container and we should be good to go!"}, {"post_id": 56916, "ts": "2026-08-28T22:45:52Z", "hours": 0.7997, "text": "Switching the focus of this project Hey everyone! I know I’ve been gone for a while, I’ve been distracted by many other projects and ideas and also trying to work on the package manager for this distro. (got distracted with that too) I’m not sure what this logged time on this devlog is for, it might be for some few changes I didn’t devlog last time I worked on this project. I think I’m going to switch the focus of this distro from here, to not just be minimalist and a knockoff of Void, but to be a Void-like minimalist distro with secureblue/GrapheneOS-level security. It’s probably going to be hard to pull off but I think it will be worth it. Thanks all!"}, {"post_id": 12730, "ts": "2026-06-20T20:07:43Z", "hours": 0.5997, "text": "I DID IT IT WORKS I CAN LOGIN AS YERBA NOW WITH THE PASSWORD yerba !!!! it was PAM. it’s always PAM. I just needed to install PAM."}, {"post_id": 12294, "ts": "2026-06-20T02:01:10Z", "hours": 0.9867, "text": "I got it to run QEMU with a graphical window, AND I also made a logo!!! I followed the guide from https://anchor.hackclub.com to make this logo, thanks Anchor! I am still trying to figure out why login for yerba doesnt work"}, {"post_id": 11850, "ts": "2026-06-19T08:51:15Z", "hours": 4.0556, "text": "I’ve got privilege escalation to work along with networking (dhcpcd) and am working on getting audio to work! I’m trying to make a non-root user with a password, for some reason Yocto is yelling at me a lot (its been hours, helpppp) (p.s. I do not have a relevant screenshot at the moment, and it has been a long day, so here is a filler red gradient that I have for some reason)"}, {"post_id": 9804, "ts": "2026-06-16T07:29:06Z", "hours": 4.7003, "text": "Sorry I haven’t been devlogging for a while! I got way too focused on getting back to where I was before on the new Yocto build system! I have got Yocto to create a working rootfs and load the runit init system!"}, {"post_id": 6720, "ts": "2026-06-11T08:00:22Z", "hours": 0.4353, "text": "Yep, another clean slate it is. This time, it’s Yocto, and it’s here to stay (insha allah)."}, {"post_id": 6696, "ts": "2026-06-11T06:54:34Z", "hours": 1.7858, "text": "I HATE YOu NIX. AAAAAAAAAAAAAAaAAAAAAAAAAAAAAAAAAAAAAAA STOP LINKING AGAINST /NIX/STORE PATHS iknow nix is meant to be a package manager but WHAT OTHER OPTIONS DO I HAVEEEEE MAKEFILE IS SCUFFED, BUILDROOT IS MORE EMBEDDED, ETC atp im just gonna switch off of nix (yes, clean slate for the distro V2…. yay.. /s) (i mean i guess i wont be fighting with nix)"}, {"post_id": 6114, "ts": "2026-06-10T08:57:58Z", "hours": 0.2614, "text": "IT WORKS IT WORKS IT WORKS THE INIT SYSTEM DOES THE THING AND SHOWS GETTY RUNIT WORKS IT WORKS!!!!!!!!!!!! Edit: The solution was to launch /usr/bin/runit directly instead of using /usr/bin/runit-init. This is not necessarily correct, but /usr/bin/runit-init is currently broken due to Nixpkgs assuming this is a Nix-based distro when it is not. Insha allah later during the development cycle, I will replace the Nixpkgs flake with my own flake that accounts for this. For now, too bad, the distro boots"}, {"post_id": 6108, "ts": "2026-06-10T08:40:27Z", "hours": 1.5533, "text": "I’ve got musl to load into the initramfs, and am working on adding runit as the init system I am very confused as to why runit fails to switch_root, the error is very cryptic EAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"}, {"post_id": 5436, "ts": "2026-06-09T06:30:38Z", "hours": 0.7472, "text": "I GOT THE THING TO WORK!! THE GRAPHICAL TTY!! are you serious rn, it was a single kernel config opt. i spent very very long debugging this. a lot longer than i anticipated. BUT STILL IT WORKED YAYAYAYAYAYAYAYAYAYAY"}, {"post_id": 4766, "ts": "2026-06-08T07:26:58Z", "hours": 1.5283, "text": "IT BOOTS!!! IT FREAKING BOOTS!!!!! THE BUSYBOX BUILD WORKS!! THE ROOTFS BUILDS!! IT LOADS THE SQUASHFS WITH OVERLAYFS!!!! YAYAYAYAYAYAYAYAY"}, {"post_id": 3995, "ts": "2026-06-07T04:15:08Z", "hours": 0.9253, "text": "Made a lot of refactors, and added placeholder targets Also got the kernel build to work!!"}, {"post_id": 3931, "ts": "2026-06-07T01:48:43Z", "hours": 1.7028, "text": "Made a clean slate and switched my distro’s build system to Nix for reproducibility and to get away from my Makefile that used scuffed hacks This doesn’t mean my distro will use Nix or be like NixOS, but it will help improve development speed and quality Finally got it to nix build an initramfs without errors!"}, {"post_id": 714, "ts": "2026-06-02T09:30:38Z", "hours": 1.2764, "text": "Finally got it to create a live ISO and boot with Limine!!!!"}, {"post_id": 681, "ts": "2026-06-02T07:32:05Z", "hours": 0.8617, "text": "Did a bit of debugging and testing, and got the initramfs to boot. TODO: Make it create a squashfs root"}, {"post_id": 232, "ts": "2026-06-01T11:00:28Z", "hours": 0.7181, "text": "Got a basic build system working for my in-progress distro, Yerba Linux Builds the Linux kernel, BusyBox, and creates a minimal BusyBox initramfs that drops you to a shell TODO: Make it create an ISO with GRUB/any bootloader"}]...
|
Title: Yerba Linux by @ArslaanPathan | Stardance
Title: Yerba Linux by @ArslaanPathan | Stardance
Devlogs:
Got a basic build system working for my in-progress distro, Yerba Linux Builds the Linux kernel, BusyBox, and creates a minimal BusyBox initramfs that drops you to a shell TODO: Make it create an ISO with GRUB/any bootloader
Did a bit of debugging and testing, and got the initramfs to boot. TODO: Make it create a squashfs root
Finally got it to create a live ISO and boot with Limine!!!!
Made a clean slate and switched my distro’s build system to Nix for reproducibility and to get away from my Makefile that used scuffed hacks This doesn’t mean my distro will use Nix or be like NixOS, but it will help improve development speed and quality Finally got it to nix build an initramfs without errors!
Made a lot of refactors, and added placeholder targets Also got the kernel build to work!!
IT BOOTS!!! IT FREAKING BOOTS!!!!! THE BUSYBOX BUILD WORKS!! THE ROOTFS BUILDS!! IT LOADS THE SQUASHFS WITH OVERLAYFS!!!! YAYAYAYAYAYAYAYAY
I GOT THE THING TO WORK!! THE GRAPHICAL TTY!! are you serious rn, it was a single kernel config opt. i spent very very long debugging this. a lot longer than i anticipated. BUT STILL IT WORKED YAYAYAYAYAYAYAYAYAYAY
I’ve got musl to load into the initramfs, and am working on adding runit as the init system I am very confused as to why runit fails to switch_root, the error is very cryptic EAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
IT WORKS IT WORKS IT WORKS THE INIT SYSTEM DOES THE THING AND SHOWS GETTY RUNIT WORKS IT WORKS!!!!!!!!!!!! Edit: The solution was to launch /usr/bin/runit directly instead of using /usr/bin/runit-init. This is not necessarily correct, but /usr/bin/runit-init is currently broken due to Nixpkgs assuming this is a Nix-based distro when it is not. Insha allah later during the development cycle, I will replace the Nixpkgs flake with my own flake that accounts for this. For now, too bad, the distro boots
I HATE YOu NIX. AAAAAAAAAAAAAAaAAAAAAAAAAAAAAAAAAAAAAAA STOP LINKING AGAINST /NIX/STORE PATHS iknow nix is meant to be a package manager but WHAT OTHER OPTIONS DO I HAVEEEEE MAKEFILE IS SCUFFED, BUILDROOT IS MORE EMBEDDED, ETC atp im just gonna switch off of nix (yes, clean slate for the distro V2…. yay.. /s) (i mean i guess i wont be fighting with nix)
Yep, another clean slate it is. This time, it’s Yocto, and it’s here to stay (insha allah).
Sorry I haven’t been devlogging for a while! I got way too focused on getting back to where I was before on the new Yocto build system! I have got Yocto to create a working rootfs and load the runit init system!
I’ve got privilege escalation to work along with networking (dhcpcd) and am working on getting audio to work! I’m trying to make a non-root user with a password, for some reason Yocto is yelling at me a lot (its been hours, helpppp) (p.s. I do not have a relevant screenshot at the moment, and it has been a long day, so here is a filler red gradient that I have for some reason)
I got it to run QEMU with a graphical window, AND I also made a logo!!! I followed the guide from https://anchor.hackclub.com to make this logo, thanks Anchor! I am still trying to figure out why login for yerba doesnt work
I DID IT IT WORKS I CAN LOGIN AS YERBA NOW WITH THE PASSWORD yerba !!!! it was PAM. it’s always PAM. I just needed to install PAM.
Switching the focus of this project Hey everyone! I know I’ve been gone for a while, I’ve been distracted by many other projects and ideas and also trying to work on the package manager for this distro. (got distracted with that too) I’m not sure what this logged time on this devlog is for, it might be for some few changes I didn’t devlog last time I worked on this project. I think I’m going to switch the focus of this distro from here, to not just be minimalist and a knockoff of Void, but to be a Void-like minimalist distro with secureblue/GrapheneOS-level security. It’s probably going to be hard to pull off but I think it will be worth it. Thanks all!
I spent a LOT of time debugging the build system. Last time I worked on this was 2 months ago, and that was before I switched to Void Linux (musl) from Gentoo. Logged time for this devlog is so low because it’s 99% debugging black magic logs and 1% of actually modifying the configs. Lessons learned: don’t trust the GNU mirrors. don’t trust BitBake to do its job, and don’t set a custom DL_DIR for BitBake because it will not use it properly and cause issues. also do not do Yocto development on musl libc. It turns out that Yocto compilation also just dies on musl so I’m now running the build in Docker (recurring theme with my projects, isn’t it?) I think I’ve almost got the build to start working again, just need to fix some locales in the Docker container and we should be good to go!
Goodbye GNU, hello BSD! I spent some time modifying my Linux distro BitBake/Yocto recipes to migrate from GNU coreutils (and BusyBox) to FreeBSD coreutils, specifically chimerautils, the ported FreeBSD core utilities used in Chimera Linux. I did this to add some extra security (*BSD is normally more security-focused and scrutinized, afaik) and to align a bit more with UNIX philosophy ^_^
I spent AGES trying to get pkgsrc to work as the package manager. It does NOT build in Yocto. I TAKE BACK EVERYTHING GOOD I SAID ABOUT PKGSRC THE BUILD SYSTEM IS SO SHIT AND IT DOESNT WORK AND IT USES NON STANDARD BUILD AND AAAAHHHHHHHHHHHHHHHHHHHHHH REST IN PISS PKGSRC YOU WILL NOT BE MISSED I ended up using DNF/RPM (yes, the package manager from Fedora!) You will see in the screenshot below that DNF is failing to update repos, that’s because I kind of forgot to get networking working before trying the package manager (also using Fedora repo just for testing, will not be in final one)
NETWORKING WORKS. LET’S GO YEAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! I GOT IT TO FETCH A DNF REPO Oh and I also just happened to discover that DNF WONT WORK AS MY PM EITHER SO NOW IM SCRAMBLING TO FIND A WORKING ROOTLESS PACKAGE MANAGER BEFORE STARDANCE ENDS ON SEPTEMBER 30TH IVE ALREADY BURNT LIKE A WEEK ON THIS RAAAAAAAAAAAAAAAAAA...
|
1793397166.3613355
|
1794001966.3613355
|
|
61193
|
flappy bird type game by @Putel | Stardance
|
Putel
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T17:19:46Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a flappy bird type game but you can upgrade to different birds with different abilities by collecting coins. A problem I ran into, was that the leaderboard only displayed the accounts made in the browser that the user was playing on.", "repo": "https://github.com/APcoding06/flappyfall", "demo": "https://flappyfall.vercel.app"}]...
|
[{"post_id": 66985, "ts": "202 [{"post_id": 66985, "ts": "2026-09-13T00:01:10Z", "hours": 0.6222, "text": "I am working on building a working leaderboard"}]...
|
Title: flappy bird type game by @Putel | Stardance Title: flappy bird type game by @Putel | Stardance
Devlogs:
I am working on building a working leaderboard
Ships:
I made a flappy bird type game but you can upgrade to different birds with different abilities by collecting coins. A problem I ran into, was that the leaderboard only displayed the accounts made in the browser that the user was playing on....
|
1793414889.9473667
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1793501289.9473667
|
|
61120
|
3D Printed Hanging Planter by @Tekwiz17 | Stardanc 3D Printed Hanging Planter by @Tekwiz17 | Stardance...
|
Tekwiz17
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T00:11:54Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Wow! I finished it! Check it out! This is my modern hanging planter. I published sliced and f3d files to GitHub! Coming to MakerWorld soon!", "repo": "https://github.com/Tekwiz17/Modern-Hanging-Planter", "demo": ""}]...
|
[{"post_id": 66988, "ts": "202 [{"post_id": 66988, "ts": "2026-09-13T00:10:37Z", "hours": 0.5725, "text": "I finished it! All ready to go for Bambu Studio! All settings are for normal PLA so it works best and translucent. Check it out! (Coming to MakerWorld soon!)"}, {"post_id": 66263, "ts": "2026-09-12T00:08:07Z", "hours": 0.6, "text": "MADE THE BASE!! - Devlog 1"}]...
|
Title: 3D Printed Hanging Planter by @Tekwiz17 | S Title: 3D Printed Hanging Planter by @Tekwiz17 | Stardance
Devlogs:
MADE THE BASE!! - Devlog 1
I finished it! All ready to go for Bambu Studio! All settings are for normal PLA so it works best and translucent. Check it out! (Coming to MakerWorld soon!)
Ships:
Wow! I finished it! Check it out! This is my modern hanging planter. I published sliced and f3d files to GitHub! Coming to MakerWorld soon!...
|
1793411808.819667
|
1793498208.819667
|
|
9715
|
2D Roguelite card-thrower by @TheRealDSAL | Starda 2D Roguelite card-thrower by @TheRealDSAL | Stardance...
|
TheRealDSAL
|
0
|
0.88
|
0
|
[]
|
[{"post_id": 6699, "ts": "2026 [{"post_id": 6699, "ts": "2026-06-11T06:57:50Z", "hours": 0.8792, "text": "I made a cool thing. I started a 2D top down roguelite dungeon crawler style game, where you collect and throw cards with different effects. In this devlog, I updated the card selection system. In the past, it was randomized up to the point where you could see the next 3 cards you were going to get, but that felt too random and unfair, so I changed it to be more like selecting spells in a wizard game, where you will have 4 total card slots and a certain amount of each card. As you can see, the art is still a…work in progress. Can’t wait to work on this more in the future though."}]...
|
Title: 2D Roguelite card-thrower by @TheRealDSAL | Title: 2D Roguelite card-thrower by @TheRealDSAL | Stardance
Devlogs:
I made a cool thing. I started a 2D top down roguelite dungeon crawler style game, where you collect and throw cards with different effects. In this devlog, I updated the card selection system. In the past, it was randomized up to the point where you could see the next 3 cards you were going to get, but that felt too random and unfair, so I changed it to be more like selecting spells in a wizard game, where you will have 4 total card slots and a certain amount of each card. As you can see, the art is still a…work in progress. Can’t wait to work on this more in the future though....
|
1793224171.8891943
|
1793828971.8891943
|
|
59780
|
my first godot project by @Anway | Stardance
|
Anway
|
1
|
13.35
|
13
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T15:27:11Z", "hours": 12.0, "multiplier": 1.27, "payout": 13, "blessing": "neutral", "text": "i made my first 2d project i know i may be not as good as advanced develob but iam really proud to make something like this as i changed in the theme of game with my imagination any one can play it and also used right up left down button to move shift to run and space to jump double space to double jump", "repo": "https://github.com/Ahmedanwar45555555/Platformer-Adventure", "demo": "https://ahmedanwar45555555.itch.io/platformer-adventure"}]...
|
[{"post_id": 66992, "ts": "202 [{"post_id": 66992, "ts": "2026-09-13T00:22:47Z", "hours": 1.3469, "text": "I edited the map of the game and added some features to make it more advanced and different from other tutorials. This is a surprise. Please give me you opoinion"}, {"post_id": 64243, "ts": "2026-09-08T14:34:36Z", "hours": 12.1158, "text": "i made a hidden win point for my game to be excited"}]...
|
Title: my first godot project by @Anway | Stardanc Title: my first godot project by @Anway | Stardance
Devlogs:
i made a hidden win point for my game to be excited
I edited the map of the game and added some features to make it more advanced and different from other tutorials. This is a surprise. Please give me you opoinion
Ships:
i made my first 2d project i know i may be not as good as advanced develob but iam really proud to make something like this as i changed in the theme of game with my imagination any one can play it and also used right up left down button to move shift to run and space to jump double space to double jump...
|
1793411323.039025
|
1793497723.039025
|
|
379
|
Nasapedia by @Prentz | Stardance
|
Prentz
|
0
|
0.71
|
0
|
[]
|
[{"post_id": 67, "ts": "2026-0 [{"post_id": 67, "ts": "2026-05-31T16:33:04Z", "hours": 0.7067, "text": "Hi There, Dancers!!!! Welcome to the Stardance Event anyways to kick off things slowly you guys can make suggestions on what i should add to the website.If you guys suggest,I will make sure to add suggestions to your project too. dw i will add something on my own I have plans for it.I will keep revamping the website to make it look not an ai slop. maybe this i will add my own designs.anyways just comment in the box for suggestions guys.I really need some ideas to add features to a website. https://nasapedia.prentz.me/ try it out!!!!! Meet you soon Dancers…….! what do you think about this banner? in the project ?? tell me about it"}]...
|
Title: Nasapedia by @Prentz | Stardance
Devlogs:
Title: Nasapedia by @Prentz | Stardance
Devlogs:
Hi There, Dancers!!!! Welcome to the Stardance Event anyways to kick off things slowly you guys can make suggestions on what i should add to the website.If you guys suggest,I will make sure to add suggestions to your project too. dw i will add something on my own I have plans for it.I will keep revamping the website to make it look not an ai slop. maybe this i will add my own designs.anyways just comment in the box for suggestions guys.I really need some ideas to add features to a website. https://nasapedia.prentz.me/ try it out!!!!! Meet you soon Dancers…….! what do you think about this banner? in the project ?? tell me about it...
|
1792799452.9935288
|
1793404252.9935288
|
|
4348
|
JYOT by @Parth-Thukral | Stardance
|
Parth-Thukral
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-02T08:17:19Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a spiritual app Jyot. Main challenges that I faced were storing users data and then I learnt about Supabase and struggled a lot to migrate to it. One thing I am still struggling is that my hackatime shows this project for about 9 hours(approx) but in stardance only 1 hour is tracked(not even 1 hour completely).", "repo": "https://github.com/Developer-Parth/Jyot", "demo": "https://myjyot.xyz"}]...
|
[{"post_id": 670, "ts": "2026- [{"post_id": 670, "ts": "2026-06-02T06:48:57Z", "hours": 2.0622, "text": "I got inspired by a web series and its korean dark rituals, so I made an app and connected it with Hindu Spirtuality and it was fun."}]...
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Title: JYOT by @Parth-Thukral | Stardance
Devlogs Title: JYOT by @Parth-Thukral | Stardance
Devlogs:
I got inspired by a web series and its korean dark rituals, so I made an app and connected it with Hindu Spirtuality and it was fun.
Ships:
I made a spiritual app Jyot. Main challenges that I faced were storing users data and then I learnt about Supabase and struggled a lot to migrate to it. One thing I am still struggling is that my hackatime shows this project for about 9 hours(approx) but in stardance only 1 hour is tracked(not even 1 hour completely)....
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1793285258.791039
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1793371658.791039
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24762
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FlightScope FlightCore by @zombieking1555 | Starda FlightScope FlightCore by @zombieking1555 | Stardance...
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zombieking1555
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0
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33.41
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0
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[]
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[{"post_id": 67001, "ts": "202 [{"post_id": 67001, "ts": "2026-09-13T01:05:58Z", "hours": 5.9664, "text": "Devlog 7 - FlightCore CAD + Testing Hi again! Since the last devlog, I’ve been working a lot on getting CAD finalized so that printing and assembly can start. With the Flight Computer Tentatively Complete in CAD and more external testing done, FlightScope as a whole is progressing great! FlightCore is shown in the image below. Thanks for making it this far! If you’d like to follow along, check out the projects on GitHub or give me a follow! FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope"}, {"post_id": 50321, "ts": "2026-08-19T14:19:26Z", "hours": 4.0847, "text": "Devlog 6 - IT WORKS! Flight computer v1 built I put together real hardware, deployed my code, and waved it around in the air for a little while, and we recorded real data that proves this thing will work. Take a look at the pictures! New Since Last Time The first order of supplies came in, including a lot of flight computer hardware. After a little research and planning, I got the hardware all soldered up. Wrestling with the software program was a blast, and I’m proud to say that Flightscope Flightcore has recorded its first “flight”. What’s next I’m going to be researching for part 2 of the flight computer, aka the ejection charge handler. Hopefully in my next devlog, I don’t have to report any explosions… Conclusion Thanks for making it this far! If you’d like to follow along, check out the projects on GitHub or give me a follow! FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope Take a look at the “flight” below (Aka me swinging the flight computer around in the air, then setting it down)!"}, {"post_id": 43648, "ts": "2026-08-09T01:10:46Z", "hours": 6.3414, "text": "Devlog 5 - Giving My Avionics Bay The Love it Deserves & FUNDING It’s been a while, but I’m back at it! I put in a lot more work on the avionics bay, and it’s starting to look like something that would actually work. Always a good sign. AND THERE’S MORE - I notice a new devlog feature, Read more to find out… FlightScope If you’re new here, this is the hardware side of my big summer project, FlightScope. You can find my work on the software side of FlightScope here: https://stardance.hackclub.com/projects/13462 What’s Next There is more time to spend on this CAD before the rocket is complete! In parallel, FlightCore Is Officially Funded! Expect some IRL devlogs soon :) Conclusion Thanks for making it this far! If you’d like to follow along, check out the projects on GitHub or give me a follow! FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope"}, {"post_id": 24940, "ts": "2026-07-08T20:30:46Z", "hours": 4.5242, "text": "Devlog 4: If I built my rocket using my CAD, it would nosedive straight into the ground… Overview Hey everybody! Rocket CAD is closing in on completion! I’m still missing some pretty important aerodynamic pieces, but I’ve been able to get some good work done that I’m here to tell you all about! FlightScope If you’re new here, this is the hardware side of my big summer project, FlightScope. You can find my work on the software side of FlightScope here: https://stardance.hackclub.com/projects/13462 What’s New This week I made major progress on the rocket CAD. The biggest improvement was on the FlightCore Avionics bay. The layout is much more finalized, as I’ve designed in for more stability and even added the power switch! Now I can actually turn this thing on, which is a nice step in the right direction Beyond that, I’ve started fitting subassemblies together, getting a sense for packaging on the rocket. See some pictures of it at the bottom of the devlog :) What’s Next The biggest remaining task is designing the fins. Before I commit to a final shape, I’ll be running some simulations to find what allows for the best stability. Conclusion Thanks for making it this far! If you’d like to follow along, check out the projects on GitHub or give me a follow! FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope"}, {"post_id": 20022, "ts": "2026-07-01T14:57:43Z", "hours": 1.9956, "text": "Devlog 3 - Avionics Bay V2 Overview Hey everybody! This cycle, I’ve shifted my focus from software to hardware. After getting FlightCore’s subsystem code into a good place, it was time to redesign the avionics bay around the actual components that will be flying. FlightScope If you’re new here, this is the hardware side of my big summer project, FlightScope. You can find my work on the software side of FlightScope here: https://stardance.hackclub.com/projects/13462 What’s New This week I designed the second revision of the FlightCore avionics bay in Onshape. See it in the video at the bottom of the devlog! The redesign includes: A much cleaner component layout. Mounting locations for every PCB. Better spacing for wiring and connectors. A compact sled that fits inside the avionics coupler while keeping everything accessible. What’s Next Now that the avionics bay design is mostly complete, the next step is to finish up the rest of the rocket CAD. Hopefully, I’ll also be ordering FlightCore avionics very soon so test-fit everything and begin validating the software on the actual hardware. Conclusion Thanks for making it this far! If you like what you see, check out the projects on GitHub or give me a follow! FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope"}, {"post_id": 18780, "ts": "2026-06-29T23:58:21Z", "hours": 5.9756, "text": "Devlog 2 - Software Progress Overview Hey everybody, I’ve been on vacation and haven’t been fully locked on Stardance, but I’ve still been able to get some work in that I would love to share with you all. Flightscope If you’re new here, this is the hardware side of my big summer project, Flightscope. Find my other work in this project . What’s New In this chunk of work. I have (for now) completed the subsystem code for FlightCore (my flight computer, powered by an RPi Pico 2). Here is a map of how the program works: ┌────────┐ │ LiPo Battery │ └────┬───┘ │ ▼ ┌───── ───────┐ │ Raspberry Pi Pico 2│ └──────┬── ───┘ │ ┌─────┼──────┐ ▼ ▼ ▼ ┌───┐ ┌────┐ ┌─── ──┐ │ IMU │ │ BMP │ │ microSD│ │Accel│ │Altim. │ │ Logger │ └─┬─┘ └─┬──┘ └──┬── ┘ └── ──┼ ──────┘ ▼ Sample Sensors (200 Hz) │ ▼ Pre-launch Ring Buffer │ ▼ Launch Detection Logic │ ▼ Flight State Machine │ Boost → Coast → Descent │ ▼ Write Flight CSV │ ▼ FlightScope Dashboard │ ▼ Graphs • 3D Replay • Analysis Conclusion Flightcore is making some great progress on the software side, and here’s a picture of the fun I’m having in Onshape designing the avionics sled! Look out for that in the next devlog. Thanks for getting this far! I would love to see what cool things you guys are working on too. Leave a comment, and I would love to check out your projects! Edit: I apologize for the attachment spam, I can’t find the option to delete them."}, {"post_id": 15438, "ts": "2026-06-25T02:48:31Z", "hours": 4.5269, "text": "Devlog 1 - Welcome To FlightCore Overview What’s up, guys! If you have been following my other project, FlightScope, the name of this project will ring a bell. This is the hardware extension for FlightScope, so I can get real data and actually test the app. What am I actually building? FlightCore has 2 main parts: The Flight Computer, which is what is going to collect the flight data and will be housed inside number 2…. A Rocket! I’ll be building a (most likely) low-power rocket that will bring FlightCore up into the sky. With all that out of the way, I’ll tell you what I’ve got done in this first chunk of time. What’s New Began modeling the electronics sled and other rocket parts with Onshape Initialized FlightCores codebase with sensor initialization. P.S. - The GitHub is public! I’ll be storing everything about this project right here . Challenges This project is full of challenges! To name a few: This is my first hardware project, and putting all the electronics I plan to use together is going to be a big one in itself. I haven’t ever used CAD software before (I apologize if my CAD is horrendous. I’m trying, I promise), so modeling everything in Onshape is fun! I’m programming the flight computer with new libraries that are brand new to me, not to mention using C++, which is also something I haven’t used yet. I’m basically jumping off a helicopter into an ocean without knowing how to swim, but the great part about it is I sure will learn a lot and fast! Next Steps Program up the other sensors in the flight computer Figure out how I’m actually going to log the data that these sensors are giving me Continue modeling the rocket and electronics sled in CAD And that’s a wrap for devlog 1! As I’ve said, this project really does have me learning along the way. Any advice would be much appreciated! With that said, I’ll see you all in the next one. See progress on the electronics sled:"}]...
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Title: FlightScope FlightCore by @zombieking1555 | Title: FlightScope FlightCore by @zombieking1555 | Stardance
Devlogs:
Devlog 1 - Welcome To FlightCore Overview What’s up, guys! If you have been following my other project, FlightScope, the name of this project will ring a bell. This is the hardware extension for FlightScope, so I can get real data and actually test the app. What am I actually building? FlightCore has 2 main parts: The Flight Computer, which is what is going to collect the flight data and will be housed inside number 2…. A Rocket! I’ll be building a (most likely) low-power rocket that will bring FlightCore up into the sky. With all that out of the way, I’ll tell you what I’ve got done in this first chunk of time. What’s New Began modeling the electronics sled and other rocket parts with Onshape Initialized FlightCores codebase with sensor initialization. P.S. - The GitHub is public! I’ll be storing everything about this project right here . Challenges This project is full of challenges! To name a few: This is my first hardware project, and putting all the electronics I plan to use together is going to be a big one in itself. I haven’t ever used CAD software before (I apologize if my CAD is horrendous. I’m trying, I promise), so modeling everything in Onshape is fun! I’m programming the flight computer with new libraries that are brand new to me, not to mention using C++, which is also something I haven’t used yet. I’m basically jumping off a helicopter into an ocean without knowing how to swim, but the great part about it is I sure will learn a lot and fast! Next Steps Program up the other sensors in the flight computer Figure out how I’m actually going to log the data that these sensors are giving me Continue modeling the rocket and electronics sled in CAD And that’s a wrap for devlog 1! As I’ve said, this project really does have me learning along the way. Any advice would be much appreciated! With that said, I’ll see you all in the next one. See progress on the electronics sled:
Devlog 2 - Software Progress Overview Hey everybody, I’ve been on vacation and haven’t been fully locked on Stardance, but I’ve still been able to get some work in that I would love to share with you all. Flightscope If you’re new here, this is the hardware side of my big summer project, Flightscope. Find my other work in this project . What’s New In this chunk of work. I have (for now) completed the subsystem code for FlightCore (my flight computer, powered by an RPi Pico 2). Here is a map of how the program works: ┌────────┐ │ LiPo Battery │ └────┬───┘ │ ▼ ┌───── ───────┐ │ Raspberry Pi Pico 2│ └──────┬── ───┘ │ ┌─────┼──────┐ ▼ ▼ ▼ ┌───┐ ┌────┐ ┌─── ──┐ │ IMU │ │ BMP │ │ microSD│ │Accel│ │Altim. │ │ Logger │ └─┬─┘ └─┬──┘ └──┬── ┘ └── ──┼ ──────┘ ▼ Sample Sensors (200 Hz) │ ▼ Pre-launch Ring Buffer │ ▼ Launch Detection Logic │ ▼ Flight State Machine │ Boost → Coast → Descent │ ▼ Write Flight CSV │ ▼ FlightScope Dashboard │ ▼ Graphs • 3D Replay • Analysis Conclusion Flightcore is making some great progress on the software side, and here’s a picture of the fun I’m having in Onshape designing the avionics sled! Look out for that in the next devlog. Thanks for getting this far! I would love to see what cool things you guys are working on too. Leave a comment, and I would love to check out your projects! Edit: I apologize for the attachment spam, I can’t find the option to delete them.
Devlog 3 - Avionics Bay V2 Overview Hey everybody! This cycle, I’ve shifted my focus from software to hardware. After getting FlightCore’s subsystem code into a good place, it was time to redesign the avionics bay around the actual components that will be flying. FlightScope If you’re new here, this is the hardware side of my big summer project, FlightScope. You can find my work on the software side of FlightScope here: https://stardance.hackclub.com/projects/13462 What’s New This week I designed the second revision of the FlightCore avionics bay in Onshape. See it in the video at the bottom of the devlog! The redesign includes: A much cleaner component layout. Mounting locations for every PCB. Better spacing for wiring and connectors. A compact sled that fits inside the avionics coupler while keeping everything accessible. What’s Next Now that the avionics bay design is mostly complete, the next step is to finish up the rest of the rocket CAD. Hopefully, I’ll also be ordering FlightCore avionics very soon so test-fit everything and begin validating the software on the actual hardware. Conclusion Thanks for making it this far! If you like what you see, check out the projects on GitHub or give me a follow! FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope
Devlog 4: If I built my rocket using my CAD, it would nosedive straight into the ground… Overview Hey everybody! Rocket CAD is closing in on completion! I’m still missing some pretty important aerodynamic pieces, but I’ve been able to get some good work done that I’m here to tell you all about! FlightScope If you’re new here, this is the hardware side of my big summer project, FlightScope. You can find my work on the software side of FlightScope here: https://stardance.hackclub.com/projects/13462 What’s New This week I made major progress on the rocket CAD. The biggest improvement was on the FlightCore Avionics bay. The layout is much more finalized, as I’ve designed in for more stability and even added the power switch! Now I can actually turn this thing on, which is a nice step in the right direction Beyond that, I’ve started fitting subassemblies together, getting a sense for packaging on the rocket. See some pictures of it at the bottom of the devlog :) What’s Next The biggest remaining task is designing the fins. Before I commit to a final shape, I’ll be running some simulations to find what allows for the best stability. Conclusion Thanks for making it this far! If you’d like to follow along, check out the projects on GitHub or give me a follow! FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope
Devlog 5 - Giving My Avionics Bay The Love it Deserves & FUNDING It’s been a while, but I’m back at it! I put in a lot more work on the avionics bay, and it’s starting to look like something that would actually work. Always a good sign. AND THERE’S MORE - I notice a new devlog feature, Read more to find out… FlightScope If you’re new here, this is the hardware side of my big summer project, FlightScope. You can find my work on the software side of FlightScope here: https://stardance.hackclub.com/projects/13462 What’s Next There is more time to spend on this CAD before the rocket is complete! In parallel, FlightCore Is Officially Funded! Expect some IRL devlogs soon :) Conclusion Thanks for making it this far! If you’d like to follow along, check out the projects on GitHub or give me a follow! FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope
Devlog 6 - IT WORKS! Flight computer v1 built I put together real hardware, deployed my code, and waved it around in the air for a little while, and we recorded real data that proves this thing will work. Take a look at the pictures! New Since Last Time The first order of supplies came in, including a lot of flight computer hardware. After a little research and planning, I got the hardware all soldered up. Wrestling with the software program was a blast, and I’m proud to say that Flightscope Flightcore has recorded its first “flight”. What’s next I’m going to be researching for part 2 of the flight computer, aka the ejection charge handler. Hopefully in my next devlog, I don’t have to report any explosions… Conclusion Thanks for making it this far! If you’d like to follow along, check out the projects on GitHub or give me a follow! FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope Take a look at the “flight” below (Aka me swinging the flight computer around in the air, then setting it down)!
Devlog 7 - FlightCore CAD + Testing Hi again! Since the last devlog, I’ve been working a lot on getting CAD finalized so that printing and assembly can start. With the Flight Computer Tentatively Complete in CAD and more external testing done, FlightScope as a whole is progressing great! FlightCore is shown in the image below. Thanks for making it this far! If you’d like to follow along, check out the projects on GitHub or give me a follow! FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope...
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1793400766.8580108
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1794005566.8580108
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59986
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3d Renderer from scratch by @winterwolf | Stardanc 3d Renderer from scratch by @winterwolf | Stardance...
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winterwolf
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0
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8.19
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0
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[]
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[{"post_id": 67004, "ts": "202 [{"post_id": 67004, "ts": "2026-09-13T01:14:40Z", "hours": 2.5114, "text": "Devlog #3 it now renders by drawing the outline and filling, so it is waaaaay faster and can manage at least 200 rectangles. I also made it so that the point grid renders with accurate sizes. At first this wasn’t working, but it actually looked pretty cool, so you can see it in one of the videos. Additionally, the elements render in the correct order now, so that they appear in teh right layers. now I am finally gonna try to do rotation"}, {"post_id": 65640, "ts": "2026-09-10T22:11:31Z", "hours": 3.4647, "text": "Devlog #2. i should probably clarify that i don’t know how to use matrices, so all of this is done without them. I realized that this will probably limit the functionality of this project because my computer will probably crash from drawing every single pixel to fill in the shapes. it can now render rectangular prisms, and they look solid except from close up. i added key presses to move the camera around. Now, i am going to try to use html canvas commands to make the correct quadrilateral for each side, which should speed up the proccessing, i think. Then, i will have to tackle camera rotation. we’ll see how that goes💀"}, {"post_id": 64497, "ts": "2026-09-08T22:46:06Z", "hours": 2.2183, "text": "I am trying to create a 3d renderer from scratch without looking at how it is done elsewhere. At this point, i have gotten far enough to be able to plot points and a function for making a rectangular prism. It looks like it is rendering correctly right now, but we’ll see. (the screen recording is really glitchy)"}]...
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Title: 3d Renderer from scratch by @winterwolf | S Title: 3d Renderer from scratch by @winterwolf | Stardance
Devlogs:
I am trying to create a 3d renderer from scratch without looking at how it is done elsewhere. At this point, i have gotten far enough to be able to plot points and a function for making a rectangular prism. It looks like it is rendering correctly right now, but we’ll see. (the screen recording is really glitchy)
Devlog #2. i should probably clarify that i don’t know how to use matrices, so all of this is done without them. I realized that this will probably limit the functionality of this project because my computer will probably crash from drawing every single pixel to fill in the shapes. it can now render rectangular prisms, and they look solid except from close up. i added key presses to move the camera around. Now, i am going to try to use html canvas commands to make the correct quadrilateral for each side, which should speed up the proccessing, i think. Then, i will have to tackle camera rotation. we’ll see how that goes💀
Devlog #3 it now renders by drawing the outline and filling, so it is waaaaay faster and can manage at least 200 rectangles. I also made it so that the point grid renders with accurate sizes. At first this wasn’t working, but it actually looked pretty cool, so you can see it in one of the videos. Additionally, the elements render in the correct order now, so that they appear in teh right layers. now I am finally gonna try to do rotation...
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1793030035.2206867
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1793634835.2206867
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