|
60538
|
Brokiepad by @Brokie | Stardance
|
Brokie
|
0
|
12.16
|
0
|
[]
|
[{"post_id": 71681, "ts": "202 [{"post_id": 71681, "ts": "2026-09-21T09:30:48Z", "hours": 1.1017, "text": "did some configuration with the macropad case screw holes didnt algin so made them aligin"}, {"post_id": 70456, "ts": "2026-09-19T07:14:02Z", "hours": 2.1061, "text": "created the case for my macropad in fusion"}, {"post_id": 69995, "ts": "2026-09-18T07:05:40Z", "hours": 1.7139, "text": "created the plate for my keyboard in fusion 360 as a complete beginner"}, {"post_id": 69562, "ts": "2026-09-17T10:00:34Z", "hours": 1.9156, "text": "learning to do macropad case desgin in fusion 360"}, {"post_id": 68527, "ts": "2026-09-15T08:25:27Z", "hours": 0.4975, "text": "finally fixed all errors in my macropad pcb"}, {"post_id": 68149, "ts": "2026-09-14T16:28:17Z", "hours": 1.4786, "text": "so i again was working on my pcb and i have learned some new stuff and also its better than last time but it still got issues"}, {"post_id": 67222, "ts": "2026-09-13T08:42:25Z", "hours": 1.0308, "text": "did some more work on the pcb did some adjustments still workin on it"}, {"post_id": 66432, "ts": "2026-09-12T08:14:51Z", "hours": 1.0803, "text": "made a 3*3 matrix added oled screen and led havent figured it out correctly ,working on it"}, {"post_id": 65819, "ts": "2026-09-11T06:51:25Z", "hours": 1.2378, "text": "learning to make a pcb for micropad i have never made pcb or used kicad in my life so for my first time im creating a micropad pcb it has many faults but im trying to fix them"}]...
|
Title: Brokiepad by @Brokie | Stardance
Devlogs:
Title: Brokiepad by @Brokie | Stardance
Devlogs:
learning to make a pcb for micropad i have never made pcb or used kicad in my life so for my first time im creating a micropad pcb it has many faults but im trying to fix them
made a 3*3 matrix added oled screen and led havent figured it out correctly ,working on it
did some more work on the pcb did some adjustments still workin on it
so i again was working on my pcb and i have learned some new stuff and also its better than last time but it still got issues
finally fixed all errors in my macropad pcb
learning to do macropad case desgin in fusion 360
created the plate for my keyboard in fusion 360 as a complete beginner
created the case for my macropad in fusion
did some configuration with the macropad case screw holes didnt algin so made them aligin...
|
1793036856.8104029
|
1793641656.8104029
|
|
63209
|
my APOD site by @kawish_jaykar91 | Stardance
|
kawish_jaykar91
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T10:09:26Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a NASA APOD website using NASA’s API to show the astronomy picture of the day, and I added a time machine so you can browse APODs from different dates. The hardest part was getting the date navigation and URL syncing to work properly without breaking the page. I’m pretty proud of how the UI turned out because I wanted it to feel like a proper space experience and not just some basic API project. To test it just open the site and play around with the Previous, Next, Today and date picker buttons, thats pretty much it lol.", "repo": "https://github.com/kawishjaykar91-beep/nasa-apod", "demo": "https://kawishjaykar91-beep.github.io/nasa-apod/"}]...
|
[{"post_id": 71688, "ts": "202 [{"post_id": 71688, "ts": "2026-09-21T09:51:07Z", "hours": 1.045, "text": "Today i worked on my NASA APOD project. I connected it to NASA’s API so it can show the Astronomy picture of the day, then gave the whole site a more spacey and cinematic vibe. I also added the time machine feature so you can browse APODs from different dates.Got the site deployed on GitHub Pages too, so we’re pretty much locked in The final result came out pretty clean ngl."}]...
|
Title: my APOD site by @kawish_jaykar91 | Stardanc Title: my APOD site by @kawish_jaykar91 | Stardance
Devlogs:
Today i worked on my NASA APOD project. I connected it to NASA’s API so it can show the Astronomy picture of the day, then gave the whole site a more spacey and cinematic vibe. I also added the time machine feature so you can browse APODs from different dates.Got the site deployed on GitHub Pages too, so we’re pretty much locked in The final result came out pretty clean ngl.
Ships:
I made a NASA APOD website using NASA’s API to show the astronomy picture of the day, and I added a time machine so you can browse APODs from different dates. The hardest part was getting the date navigation and URL syncing to work properly without breaking the page. I’m pretty proud of how the UI turned out because I wanted it to feel like a proper space experience and not just some basic API project. To test it just open the site and play around with the Previous, Next, Today and date picker buttons, thats pretty much it lol....
|
1793213244.9789019
|
1793299644.9789019
|
|
36007
|
virtual scale by @anchith | Stardance
|
anchith
|
1
|
19.0
|
166
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T10:25:25Z", "hours": 19.0, "multiplier": 8.61, "payout": 166, "blessing": "neutral", "text": "virtual-scale I made a simple Java tool for visualizing real world measurements on your screen. In the project, you can draw lines and view their real world measurements in various units. You can also import images, and then define a known measurement to accurately measure other parts of the image. The project has a ScaleLibrary tool in the backend, that has all the conversion and measurement tools. Creating this was an interesting but also challenging experience and I got to learn about displays, DPI, and more. I made the entire project in Java, with no external dependencies or libraries.", "repo": "https://github.com/koino2/virtual-scale", "demo": "https://github.com/koino2/virtual-scale/releases/tag/release"}]...
|
[{"post_id": 71694, "ts": "202 [{"post_id": 71694, "ts": "2026-09-21T10:15:36Z", "hours": 0.8969, "text": "shipping time! I did some final last minute changes to polish everything up, like fixing a grid bug, making a unit parser thing for measurements, and a bunch more. Then I built it into a jar and now I’m going to ship!"}, {"post_id": 71616, "ts": "2026-09-21T05:17:08Z", "hours": 7.4208, "text": "GUIs and other stuff The main thing that I did in these 7 hours was making a graphical interface for the app. I first designed the UI in the Netbeans Form Editor because it’s really easy to make it in there, then I exported all the code generated by that and then spent a lot of time wiring everything up and making the GUI stuff actually do something. It has a bunch of new features and settings like: Snapping Line colour Units Zoom Image stuff which took very long to implement because it needed a lot of backend stuff I also briefly overwrote a bunch of code and accidentally deleted the source folder but I managed to retrieve everything from the recycle bin I then made another GUI for the initialization screen - where you choose the calibration method (manual or reported) in a similar way. Did a lot of backend work as well, like changing how the image system calibrates stuff. Also I made a nice readme and I’m going to ship soon!"}, {"post_id": 69122, "ts": "2026-09-16T12:53:35Z", "hours": 2.4922, "text": "more improvements I added a file selection screen to choose which image to view. There is also a nice grid background now which took way too long woa you can put emojis now? I also made a bunch of other small QoL improvements too, and this is how it looks now! (not much of a visual difference compared to before )"}, {"post_id": 66074, "ts": "2026-09-11T17:17:54Z", "hours": 4.9775, "text": "Image measurement! I implemented another system where you can import an image, then draw a line and say how long that line is. Then the whole image stuff will be scaled proportional to that and then you can measure it and stuff! I also added a bunch of other small things like improving the scale library backend, adding camera controls, etc. It’s kind of barebones rn and this took way too long anyway, I’m going to add some menus/interfaces to tie everything together and some other QoL next ig. Here’s a picture of a maze where I selected the big horizontal line and defined it as 170mm, and there’s some measurements on it."}, {"post_id": 60158, "ts": "2026-09-02T10:50:28Z", "hours": 1.9089, "text": "Measure stuff I implemented some basic drawing tools with swing and now you can click and draw lines with real measurements displayed. Also there are some snapping features and other QoL stuff."}, {"post_id": 55594, "ts": "2026-08-27T15:28:11Z", "hours": 1.6364, "text": "virtual-scale I’m making a virtual scale! When modelling or designing stuff, it’s very easy to lose a sense of how big a measurement actually is. I constantly find myself grabbing a ruler just to visualize a distance. So I’m making a little virtual ruler that displays real-world measurements directly on your screen. It uses your screen’s dots-per-inch count (basically how many pixels are in an inch of the screen) to show accurate distances. Today, I worked on the actual scale library/backend of the app and worked on the scale calibration, unit conversion and scale systems."}]...
|
Title: virtual scale by @anchith | Stardance
Devl Title: virtual scale by @anchith | Stardance
Devlogs:
virtual-scale I’m making a virtual scale! When modelling or designing stuff, it’s very easy to lose a sense of how big a measurement actually is. I constantly find myself grabbing a ruler just to visualize a distance. So I’m making a little virtual ruler that displays real-world measurements directly on your screen. It uses your screen’s dots-per-inch count (basically how many pixels are in an inch of the screen) to show accurate distances. Today, I worked on the actual scale library/backend of the app and worked on the scale calibration, unit conversion and scale systems.
Measure stuff I implemented some basic drawing tools with swing and now you can click and draw lines with real measurements displayed. Also there are some snapping features and other QoL stuff.
Image measurement! I implemented another system where you can import an image, then draw a line and say how long that line is. Then the whole image stuff will be scaled proportional to that and then you can measure it and stuff! I also added a bunch of other small things like improving the scale library backend, adding camera controls, etc. It’s kind of barebones rn and this took way too long anyway, I’m going to add some menus/interfaces to tie everything together and some other QoL next ig. Here’s a picture of a maze where I selected the big horizontal line and defined it as 170mm, and there’s some measurements on it.
more improvements I added a file selection screen to choose which image to view. There is also a nice grid background now which took way too long woa you can put emojis now? I also made a bunch of other small QoL improvements too, and this is how it looks now! (not much of a visual difference compared to before )
GUIs and other stuff The main thing that I did in these 7 hours was making a graphical interface for the app. I first designed the UI in the Netbeans Form Editor because it’s really easy to make it in there, then I exported all the code generated by that and then spent a lot of time wiring everything up and making the GUI stuff actually do something. It has a bunch of new features and settings like: Snapping Line colour Units Zoom Image stuff which took very long to implement because it needed a lot of backend stuff I also briefly overwrote a bunch of code and accidentally deleted the source folder but I managed to retrieve everything from the recycle bin I then made another GUI for the initialization screen - where you choose the calibration method (manual or reported) in a similar way. Did a lot of backend work as well, like changing how the image system calibrates stuff. Also I made a nice readme and I’m going to ship soon!
shipping time! I did some final last minute changes to polish everything up, like fixing a grid bug, making a unit parser thing for measurements, and a bunch more. Then I built it into a jar and now I’m going to ship!
Ships:
virtual-scale I made a simple Java tool for visualizing real world measurements on your screen. In the project, you can draw lines and view their real world measurements in various units. You can also import images, and then define a known measurement to accurately measure other parts of the image. The project has a ScaleLibrary tool in the backend, that has all the conversion and measurement tools. Creating this was an interesting but also challenging experience and I got to learn about displays, DPI, and more. I made the entire project in Java, with no external dependencies or libraries....
|
1793350276.5237484
|
1793436676.5237484
|
|
61246
|
Personal site by @Coaxbow99 | Stardance
|
Coaxbow99
|
1
|
8.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-22T15:06:53Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "🌐 Project Highlights: I made a custom personal website from scratch designed around an early-2000s desktop aesthetic inspired by the Frutiger Aero design. 💔The most heartbreaking and difficult part of the project was managing all the code from scratch, wrestling with the curly brackets, and building the desktop boxes. It was a massive challenge to make all those components layout correctly while ensuring the text contrast stayed readable against the vibrant background elements.🗒️ Please note that the first view of the site is just for the desktop window aesthetics, while all of my personal sections are neatly organized as you scroll down.🔔To test my project, simply open the live link and scroll down to explore my three custom sections: the About Me introduction, the Projects area featuring this website, and the My Favourites section highlighting my hobbies like DIY paper crafts, sketching, and coding.", "repo": "https://github.com/coaxbow99/personal-site", "demo": "https://coaxbow99.github.io/personal-site/"}]...
|
[{"post_id": 71697, "ts": "202 [{"post_id": 71697, "ts": "2026-09-21T10:26:30Z", "hours": 1.72, "text": "Last Devlog… Today I finally polished up my website to make it look clean. I updated the wording in my projects and favorites sections so they aren’t just empty placeholders anymore. Since the text was hard to read against the bright grass and cloud background, I changed it to a soft white color. Then I added a nice dark text shadow behind the letters so they stand out perfectly and anyone can read them easily on mobile or computer screens"}, {"post_id": 71076, "ts": "2026-09-20T08:40:19Z", "hours": 1.0794, "text": "Devlog 5… 💫 Today I added a new section called “My Favourites” with this quirky blue emoji I found on Pinterest idk why I did that. Anyways I will add the things I like tomorrow cuz I couldn’t think on any at the moment🫠"}, {"post_id": 69558, "ts": "2026-09-17T09:52:41Z", "hours": 2.4164, "text": "Devlog 4..Today I updated my website layout. I fixed some broken code blocks and made a clean grid system. Now, my text and custom pictures sit perfectly side-by-side inside the Notepad window. It makes the site look much more organized and gives it a cool tech style."}, {"post_id": 69067, "ts": "2026-09-16T09:58:14Z", "hours": 1.3392, "text": "Devlog 3… I couldn’t wait to fix my chopped website Now atleast it looks fine.first i fixed all my broken code typos like accidental double semicolons and missing brackets that were breaking everything. then i threw away the boring white layout and added the windows xp hills wallpaper to the background. i also changed my old plain blue gaming icon to a much cooler pfp and added a cool cloud image lower down finally i made the main text float right on top of a realistic retro notepad box instead of sitting underneath it, and made all the images perfect circles. btw here’s how it looks now"}, {"post_id": 67941, "ts": "2026-09-14T08:23:18Z", "hours": 0.8819, "text": "Devlog 2…. So basically at the start I got this live server extension in VS Code so I can see my site updates right away in Chrome. Then I made some boxes using and tags so my page can have columns like a real layout. I went on Picrew and made my own avatar from scratch then downloaded it and put it in my sidebar folder. It was way too HUGE at first and the code had some typos, but after I fixed the spelling, After that I shrink it and added a radius thingy that made the square image into a perfect circle icon. Then I put my text into a box and used Flexbox so the heading sits right next to my profile picture instead of under it. Finally I fixed some broken brackets and changed the background color to light cyan bcz it looked way too basic. It still looks very basic though🥀…. Still there are way too many things to add. Anyways I like doing it"}, {"post_id": 66490, "ts": "2026-09-12T10:21:22Z", "hours": 0.3839, "text": "What I did today :) so today I started my personal website! ngl i got stuck for a second trying to get git and my github folders set up, so I used to an ai tool guide me on how to get unblocked. but after that was sorted I literally wrote all the HTML myself from the stardance guide .I started by setting up the first few lines with the tag so the browser uses the newest version and doesnt glitch out. tbh coding HTML is so much easier than making a slackbot. with my bot, literally one missing comma would crash the whole entire thing, but HTML is super chill and nothing explodes if you mess up. I will move on to the next thing soon but I can’t be consistent because i have my exams this week :("}]...
|
Title: Personal site by @Coaxbow99 | Stardance
De Title: Personal site by @Coaxbow99 | Stardance
Devlogs:
What I did today :) so today I started my personal website! ngl i got stuck for a second trying to get git and my github folders set up, so I used to an ai tool guide me on how to get unblocked. but after that was sorted I literally wrote all the HTML myself from the stardance guide .I started by setting up the first few lines with the tag so the browser uses the newest version and doesnt glitch out. tbh coding HTML is so much easier than making a slackbot. with my bot, literally one missing comma would crash the whole entire thing, but HTML is super chill and nothing explodes if you mess up. I will move on to the next thing soon but I can’t be consistent because i have my exams this week :(
Devlog 2…. So basically at the start I got this live server extension in VS Code so I can see my site updates right away in Chrome. Then I made some boxes using and tags so my page can have columns like a real layout. I went on Picrew and made my own avatar from scratch then downloaded it and put it in my sidebar folder. It was way too HUGE at first and the code had some typos, but after I fixed the spelling, After that I shrink it and added a radius thingy that made the square image into a perfect circle icon. Then I put my text into a box and used Flexbox so the heading sits right next to my profile picture instead of under it. Finally I fixed some broken brackets and changed the background color to light cyan bcz it looked way too basic. It still looks very basic though🥀…. Still there are way too many things to add. Anyways I like doing it
Devlog 3… I couldn’t wait to fix my chopped website Now atleast it looks fine.first i fixed all my broken code typos like accidental double semicolons and missing brackets that were breaking everything. then i threw away the boring white layout and added the windows xp hills wallpaper to the background. i also changed my old plain blue gaming icon to a much cooler pfp and added a cool cloud image lower down finally i made the main text float right on top of a realistic retro notepad box instead of sitting underneath it, and made all the images perfect circles. btw here’s how it looks now
Devlog 4..Today I updated my website layout. I fixed some broken code blocks and made a clean grid system. Now, my text and custom pictures sit perfectly side-by-side inside the Notepad window. It makes the site look much more organized and gives it a cool tech style.
Devlog 5… 💫 Today I added a new section called “My Favourites” with this quirky blue emoji I found on Pinterest idk why I did that. Anyways I will add the things I like tomorrow cuz I couldn’t think on any at the moment🫠
Last Devlog… Today I finally polished up my website to make it look clean. I updated the wording in my projects and favorites sections so they aren’t just empty placeholders anymore. Since the text was hard to read against the bright grass and cloud background, I changed it to a soft white color. Then I added a nice dark text shadow behind the letters so they stand out perfectly and anyone can read them easily on mobile or computer screens
Ships:
🌐 Project Highlights: I made a custom personal website from scratch designed around an early-2000s desktop aesthetic inspired by the Frutiger Aero design. 💔The most heartbreaking and difficult part of the project was managing all the code from scratch, wrestling with the curly brackets, and building the desktop boxes. It was a massive challenge to make all those components layout correctly while ensuring the text contrast stayed readable against the vibrant background elements.🗒️ Please note that the first view of the site is just for the desktop window aesthetics, while all of my personal sections are neatly organized as you scroll down.🔔To test my project, simply open the live link and scroll down to explore my three custom sections: the About Me introduction, the Projects area featuring this website, and the My Favourites section highlighting my hobbies like DIY paper crafts, sketching, and coding....
|
1793209693.3718886
|
1793296093.3718886
|
|
63388
|
Explorer's World by @nicolenmg | Stardance
|
nicolenmg
|
1
|
3.36
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T08:44:04Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a website about the solar system, it’s supposed to show you all the 8 planets and other celestial bodies. it was difficult making my transitions and linking other pages together to form one thing but AI helped with the transitions. The website is set to be an interactive colorful one, not like the ordinary ones. Work is still in progress.", "repo": "https://github.com/nicolenmg/Rocket-Site-3", "demo": "https://nicolenmg.github.io/Rocket-Site-3/"}]...
|
[{"post_id": 71698, "ts": "202 [{"post_id": 71698, "ts": "2026-09-21T10:28:56Z", "hours": 1.3589, "text": "Made some changes to the interface of my actual planet site, still a work in progress"}, {"post_id": 70914, "ts": "2026-09-20T01:00:07Z", "hours": 1.1075, "text": "I’m trying to make my actual website more interesting…….so frustrated"}, {"post_id": 70071, "ts": "2026-09-18T12:03:43Z", "hours": 0.5811, "text": "I am currently inputting information about the planets in my codes"}]...
|
Title: Explorer's World by @nicolenmg | Starda Title: Explorer's World by @nicolenmg | Stardance
Devlogs:
I am currently inputting information about the planets in my codes
I’m trying to make my actual website more interesting…….so frustrated
Made some changes to the interface of my actual planet site, still a work in progress
Ships:
I made a website about the solar system, it’s supposed to show you all the 8 planets and other celestial bodies. it was difficult making my transitions and linking other pages together to form one thing but AI helped with the transitions. The website is set to be an interactive colorful one, not like the ordinary ones. Work is still in progress....
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1793213293.9838848
|
1793299693.9838848
|
|
34996
|
A machanical claw by @studing_sophia | Stardance
|
studing_sophia
|
0
|
14.0
|
0
|
[]
|
[{"post_id": 71699, "ts": "202 [{"post_id": 71699, "ts": "2026-09-21T10:33:59Z", "hours": 0.8833, "text": "assemblyyyy of the cadding"}, {"post_id": 69868, "ts": "2026-09-17T23:21:55Z", "hours": 0.7686, "text": "Finished cad gona move on to printing i have already assembled the top for the fingers and the arm"}, {"post_id": 68602, "ts": "2026-09-15T11:50:02Z", "hours": 2.0006, "text": "yall lowkey forgot to log a lot of time but oh well this is funny i have now moved on and gone to nearly finish a fully mechanical project !!!! i have printed and tested the fingers already irl but this is what the cad looks like at the moment the only part that isnt done is the one attached to your hand 1!!!!"}, {"post_id": 56352, "ts": "2026-08-28T02:58:46Z", "hours": 1.1161, "text": "I started working mroe on the mechincal finger side of the subsystem !!!! more cad and this was a lot of brainstroming and also asking people also pu my new prototype of octofinger on print it keeps failing cuz how many parts there is"}, {"post_id": 56318, "ts": "2026-08-28T01:39:25Z", "hours": 2.7497, "text": "This project addresses the risk faced by workers who must physically interact with dangerous environments using their hands and limbs. It aims to design, plan, build, and test a portable mechanical hand extension that protects the user from direct exposure to hazards, without relying on electricity this is important because many high-risk environments (e.g. wet, flammable, or electrically unsafe sites) make powered devices impractical or unsafe.The device must be affordable and easily replaceable, since the intended context of use includes under-resourced settings such as schools, small research teams, and individual explorers who cannot access expensive commercial alternatives. This context directly shapes two key constraints: a total build budget of $10–20, and individual replaceable components costing under $5 each together, these allow damaged parts to be swapped cheaply rather than requiring the whole device to be replaced, extending its usable life and reducing cost barriers to entry.The design emphasises moderate precision and power, aiming to mimic the function of a human hand closely enough to complete simple manipulation tasks such as gripping or holding objects, without attempting the full dexterity of a human hand this scope is deliberately limited, because achieving full dexterity would require significantly more components, cost, and complexity than the budget and non-electric constraint allow.Weight is constrained to under 1 kg, because a heavier device would be harder for a single user to operate one-handed over an extended period, reducing accessibility for the intended non-specialist user group (students, small research teams). Similarly, the device must require no more than 10 minutes to assemble by a typical high-school-aged user, since ease of use is central to the project’s accessibility & inclusivity focus a device that requires specialist training would defeat the purpose of the project.The device must operate in hazardous conditions relevant to its context of use, including toxic gases and submersion in liquids, since these represent the realistic environments the device is intended to protect users from. It must include a minimum of three axes of mobility, providing enough range of motion to complete basic reach-and-grip tasks without the added cost and complexity of full multi-axis dexterity.Finally, materials should be reusable or low-waste where possible, and the device should be able to be fully disassembled by hand for part replacement. This reflects the project’s secondary ethical consideration of environmental sustainability by minimising material waste across the device’s working life and supporting easy remanufacture rather than full disposal when parts wear out. The project is expected to be completed within the first semester, allowing sufficient time for iterative prototyping and testing within the constraints of a school-based build"}, {"post_id": 49956, "ts": "2026-08-18T23:03:28Z", "hours": 1.8667, "text": "Today more cad decided on the design also Your responseEnd UserScientists. Explorers, students hobbyist Need/problem/opportunityPeople physically interact with dangerous or inaccessible environments [exp. Toxic substances, Extreme temperatures and or unstable structures and compressors] there direct hand contact Poses a risk of injury.Research existing project designs. Annotate your drawings/pictures with the design factors: Function (what it has to do), User needs & requirements, Materials & components used, operating environment, safety, cost, waste & energy Interesting or key features, Drawings/Pictures- this is a rotating linkage mechanism intended to translate a small amount of input energy into a larger reaching motion .Function: Reference design showing a fully articulated robotic hand with multiple finger segments, used to understand feasible complexity for a manual/mechanical (non-electric) version.User needs & requirements: Demonstrates the level of dexterity possible, but also shows that fully articulated designs like this are complex — informs a decision to simplify for a low-cost, non-electric version.Materials & components: Multi-part assembly with distinct segments per finger — useful reference for component count and joint placement.Operating environment: Original design appears intended for controlled/lab conditions; my version needs to withstand harsher conditions (moisture, chemicals).Safety: N/A — reference design only.Key feature/limitation: High dexterity, but likely too complex and costly to replicate within a $10–20, non-electric constraint — informs the decision to simplify the final design.Source: [add the link/citation where you found this] Drawings/PicturesFunction: Early concept mapping of where joints and tendons would need to be replicated mechanically to achieve hand-like movement.User needs & requirements: Highlights that the design needs multiple independent points of articulation (fingers) rather than a single rigid claw, to mimic natural grip.Function: Illustrates the core hazard this project addresses — direct skin contact with an unknown or hazardous liquid.User needs & requirements: Reinforces the need for a barrier device that lets the user interact with liquids/substances without direct skin exposure.Materials & components: N/A — hazard reference photo.Operating environment: Confirms the device must be tested for submersion resistance (already reflected in your evaluation criteria).Safety: Central justification for the whole project — this is the exact scenario the mechanical hand is designed to prevent.Key feature: Visual evidence supporting the problem statement in Section 1. Evaluation of existing products(brainstorm results)Thoughts and ideas for my project:Mechanical hand that extends off your own hand and uses ledges and transfers the force from your own hand to the mechanical hand that even under high risk jobs is ok as it is only 3d print and you dont actually hurt your own hand Glove and tension cable design Telescoping rod and claw designHydraulic"}, {"post_id": 41104, "ts": "2026-08-05T02:56:12Z", "hours": 1.1667, "text": "This is part of planning for this project did reasearch on diffrent designs ext"}, {"post_id": 32720, "ts": "2026-07-22T01:38:51Z", "hours": 2.1003, "text": "i am working on adding a octapus part into the sketches and so it will be powered by two strings and the second and thrid finger . and also put in refrences for the cad"}, {"post_id": 29921, "ts": "2026-07-17T03:02:12Z", "hours": 1.35, "text": "this is the first day working on this it is a lot of brainstroming and i decided that this is going to be pretty fully 3d printed Research and brainstorming identifying end users needs and opportunities as well as evaluating existing products.End UserScientists. Explorers, kids Need/problem/opportunityTo lower risk of coming in contact with dangers"}]...
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Title: A machanical claw by @studing_sophia | Star Title: A machanical claw by @studing_sophia | Stardance
Devlogs:
this is the first day working on this it is a lot of brainstroming and i decided that this is going to be pretty fully 3d printed Research and brainstorming identifying end users needs and opportunities as well as evaluating existing products.End UserScientists. Explorers, kids Need/problem/opportunityTo lower risk of coming in contact with dangers
i am working on adding a octapus part into the sketches and so it will be powered by two strings and the second and thrid finger . and also put in refrences for the cad
This is part of planning for this project did reasearch on diffrent designs ext
Today more cad decided on the design also Your responseEnd UserScientists. Explorers, students hobbyist Need/problem/opportunityPeople physically interact with dangerous or inaccessible environments [exp. Toxic substances, Extreme temperatures and or unstable structures and compressors] there direct hand contact Poses a risk of injury.Research existing project designs. Annotate your drawings/pictures with the design factors: Function (what it has to do), User needs & requirements, Materials & components used, operating environment, safety, cost, waste & energy Interesting or key features, Drawings/Pictures- this is a rotating linkage mechanism intended to translate a small amount of input energy into a larger reaching motion .Function: Reference design showing a fully articulated robotic hand with multiple finger segments, used to understand feasible complexity for a manual/mechanical (non-electric) version.User needs & requirements: Demonstrates the level of dexterity possible, but also shows that fully articulated designs like this are complex — informs a decision to simplify for a low-cost, non-electric version.Materials & components: Multi-part assembly with distinct segments per finger — useful reference for component count and joint placement.Operating environment: Original design appears intended for controlled/lab conditions; my version needs to withstand harsher conditions (moisture, chemicals).Safety: N/A — reference design only.Key feature/limitation: High dexterity, but likely too complex and costly to replicate within a $10–20, non-electric constraint — informs the decision to simplify the final design.Source: [add the link/citation where you found this] Drawings/PicturesFunction: Early concept mapping of where joints and tendons would need to be replicated mechanically to achieve hand-like movement.User needs & requirements: Highlights that the design needs multiple independent points of articulation (fingers) rather than a single rigid claw, to mimic natural grip.Function: Illustrates the core hazard this project addresses — direct skin contact with an unknown or hazardous liquid.User needs & requirements: Reinforces the need for a barrier device that lets the user interact with liquids/substances without direct skin exposure.Materials & components: N/A — hazard reference photo.Operating environment: Confirms the device must be tested for submersion resistance (already reflected in your evaluation criteria).Safety: Central justification for the whole project — this is the exact scenario the mechanical hand is designed to prevent.Key feature: Visual evidence supporting the problem statement in Section 1. Evaluation of existing products(brainstorm results)Thoughts and ideas for my project:Mechanical hand that extends off your own hand and uses ledges and transfers the force from your own hand to the mechanical hand that even under high risk jobs is ok as it is only 3d print and you dont actually hurt your own hand Glove and tension cable design Telescoping rod and claw designHydraulic
This project addresses the risk faced by workers who must physically interact with dangerous environments using their hands and limbs. It aims to design, plan, build, and test a portable mechanical hand extension that protects the user from direct exposure to hazards, without relying on electricity this is important because many high-risk environments (e.g. wet, flammable, or electrically unsafe sites) make powered devices impractical or unsafe.The device must be affordable and easily replaceable, since the intended context of use includes under-resourced settings such as schools, small research teams, and individual explorers who cannot access expensive commercial alternatives. This context directly shapes two key constraints: a total build budget of $10–20, and individual replaceable components costing under $5 each together, these allow damaged parts to be swapped cheaply rather than requiring the whole device to be replaced, extending its usable life and reducing cost barriers to entry.The design emphasises moderate precision and power, aiming to mimic the function of a human hand closely enough to complete simple manipulation tasks such as gripping or holding objects, without attempting the full dexterity of a human hand this scope is deliberately limited, because achieving full dexterity would require significantly more components, cost, and complexity than the budget and non-electric constraint allow.Weight is constrained to under 1 kg, because a heavier device would be harder for a single user to operate one-handed over an extended period, reducing accessibility for the intended non-specialist user group (students, small research teams). Similarly, the device must require no more than 10 minutes to assemble by a typical high-school-aged user, since ease of use is central to the project’s accessibility & inclusivity focus a device that requires specialist training would defeat the purpose of the project.The device must operate in hazardous conditions relevant to its context of use, including toxic gases and submersion in liquids, since these represent the realistic environments the device is intended to protect users from. It must include a minimum of three axes of mobility, providing enough range of motion to complete basic reach-and-grip tasks without the added cost and complexity of full multi-axis dexterity.Finally, materials should be reusable or low-waste where possible, and the device should be able to be fully disassembled by hand for part replacement. This reflects the project’s secondary ethical consideration of environmental sustainability by minimising material waste across the device’s working life and supporting easy remanufacture rather than full disposal when parts wear out. The project is expected to be completed within the first semester, allowing sufficient time for iterative prototyping and testing within the constraints of a school-based build
I started working mroe on the mechincal finger side of the subsystem !!!! more cad and this was a lot of brainstroming and also asking people also pu my new prototype of octofinger on print it keeps failing cuz how many parts there is
yall lowkey forgot to log a lot of time but oh well this is funny i have now moved on and gone to nearly finish a fully mechanical project !!!! i have printed and tested the fingers already irl but this is what the cad looks like at the moment the only part that isnt done is the one attached to your hand 1!!!!
Finished cad gona move on to printing i have already assembled the top for the fingers and the arm
assemblyyyy of the cadding...
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1793166654.41082
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1793771454.41082
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4665
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ML-FacialTracking by @Vash | Stardance
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Vash
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1
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40.22
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-22T13:36:37Z", "hours": 29.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A custom face tracker which only points towards the trained face with a clean dashboard. It uses : cv2 os time numpy logging pathlib from collections import deque from dataclasses import dataclass from typing import Optional, Tuple", "repo": "https://github.com/Vash-Codex/Servo-Facial-Tracking", "demo": "https://github.com/Vash-Codex/Servo-Facial-Tracking/releases"}]...
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[{"post_id": 71703, "ts": "202 [{"post_id": 71703, "ts": "2026-09-21T10:49:17Z", "hours": 0.5583, "text": "Fixed bugs and worked on the things requested for the shipment of the project"}, {"post_id": 55527, "ts": "2026-08-27T13:08:31Z", "hours": 1.2414, "text": "Now I’ll be working on the github repo and will probably rewrite my github"}, {"post_id": 50882, "ts": "2026-08-20T10:42:05Z", "hours": 7.7594, "text": "Made an Eye like UI, actually 4 eye like UI for the Basic Face detection"}, {"post_id": 49493, "ts": "2026-08-18T11:08:57Z", "hours": 1.6597, "text": "Made a change in the ui… learnt how to create a toggle as well :)"}, {"post_id": 13659, "ts": "2026-06-22T12:39:21Z", "hours": 0.7844, "text": "found a major bug in face_tracker_lbph and arduino file, fixed it but had to use codex for it 😭😭"}, {"post_id": 11266, "ts": "2026-06-18T12:57:09Z", "hours": 0.59, "text": "Updated GitHub Readme and a bit of website to fix alignment issues, Now only going to work Representation mainly"}, {"post_id": 8082, "ts": "2026-06-13T14:28:59Z", "hours": 3.8544, "text": "Did a major improvement in the LBPH file to mainly improve performance, also made lapse of wiring arduino with the servo and a really bad cover out of waste cardboard because i don’t have a 3d printer😅😅"}, {"post_id": 6800, "ts": "2026-06-11T12:23:36Z", "hours": 1.9111, "text": "Worked on Arduino File"}, {"post_id": 6685, "ts": "2026-06-11T06:15:19Z", "hours": 4.6867, "text": "Designing a case for hardware, also improved a bit of code all thanks to stackoverflow"}, {"post_id": 6084, "ts": "2026-06-10T07:17:47Z", "hours": 12.1625, "text": "improved github, did some file management and improved/fixed train lbph- training for custom facial tracking"}, {"post_id": 4706, "ts": "2026-06-08T04:02:18Z", "hours": 2.3933, "text": "Worked on the Webpage and Facial Tracking"}, {"post_id": 2595, "ts": "2026-06-05T06:26:53Z", "hours": 1.5739, "text": "Working on a webpage to represent the whole project"}, {"post_id": 2167, "ts": "2026-06-04T14:46:55Z", "hours": 0.9728, "text": "Adding a Graphical User Interface"}]...
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Title: ML-FacialTracking by @Vash | Stardance
Dev Title: ML-FacialTracking by @Vash | Stardance
Devlogs:
Adding a Graphical User Interface
Working on a webpage to represent the whole project
Worked on the Webpage and Facial Tracking
improved github, did some file management and improved/fixed train lbph- training for custom facial tracking
Designing a case for hardware, also improved a bit of code all thanks to stackoverflow
Worked on Arduino File
Did a major improvement in the LBPH file to mainly improve performance, also made lapse of wiring arduino with the servo and a really bad cover out of waste cardboard because i don’t have a 3d printer😅😅
Updated GitHub Readme and a bit of website to fix alignment issues, Now only going to work Representation mainly
found a major bug in face_tracker_lbph and arduino file, fixed it but had to use codex for it 😭😭
Made a change in the ui… learnt how to create a toggle as well :)
Made an Eye like UI, actually 4 eye like UI for the Basic Face detection
Now I’ll be working on the github repo and will probably rewrite my github
Fixed bugs and worked on the things requested for the shipment of the project
Ships:
A custom face tracker which only points towards the trained face with a clean dashboard. It uses : cv2 os time numpy logging pathlib from collections import deque from dataclasses import dataclass from typing import Optional, Tuple...
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1793292875.620985
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1793379275.620985
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64362
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CatPage by @CatPowerz | Stardance
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CatPowerz
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1
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1.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T11:02:22Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Cat New Tab is a non-guided Give Your Website A Pulse website, from which I learned HTML/CSS/JS very well. It was hard thinking of a good extra function, but it works! Test it out for free! It’s online!", "repo": "https://github.com/CatPowerz/CatNewTab", "demo": "https://catpowerz.github.io/CatNewTab"}]...
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[{"post_id": 71707, "ts": "202 [{"post_id": 71707, "ts": "2026-09-21T10:59:19Z", "hours": 1.4611, "text": "Cat New Tab is done, a sleek, useful, simple app that just works and lets you search DuckDuckGo whilst seeing cats in between! You can also get a useful cat fact using the free API."}]...
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Title: CatPage by @CatPowerz | Stardance
Devlogs: Title: CatPage by @CatPowerz | Stardance
Devlogs:
Cat New Tab is done, a sleek, useful, simple app that just works and lets you search DuckDuckGo whilst seeing cats in between! You can also get a useful cat fact using the free API.
Ships:
Cat New Tab is a non-guided Give Your Website A Pulse website, from which I learned HTML/CSS/JS very well. It was hard thinking of a good extra function, but it works! Test it out for free! It’s online!...
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1793213563.923147
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1793299963.923147
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63982
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MacroPad by @AryaRanjan | Stardance
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AryaRanjan
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0
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2.42
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0
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[]
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[{"post_id": 71710, "ts": "202 [{"post_id": 71710, "ts": "2026-09-21T11:03:54Z", "hours": 1.1303, "text": "Finished the body 90%"}, {"post_id": 71110, "ts": "2026-09-20T09:50:33Z", "hours": 1.2922, "text": "finished the pcb and schematic"}]...
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Title: MacroPad by @AryaRanjan | Stardance
Devlog Title: MacroPad by @AryaRanjan | Stardance
Devlogs:
finished the pcb and schematic
Finished the body 90%...
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1793058441.2351534
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1793663241.2351534
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28654
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Hyperlaunch by @byzann | Stardance
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byzann
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1
|
57.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T16:03:40Z", "hours": 57.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My own Minecraft launcher, Hyperlaunch, is in a good, usable state. It supports most versions of Minecraft, as well as having built in support for both the Fabric and NeoForge loaders. Additionally, it supports downloading mods from Modrinth. Installations are divided into ‘instances’ by default, keeping mod setups separated. If you choose to try it, I hope you enjoy it! (ultimately I have more I want to add to this project, but it’s in a very good state at the moment.)", "repo": "https://github.com/ByzantineProcess/hyperlaunch", "demo": "https://github.com/ByzantineProcess/hyperlaunch/releases/tag/v0.1-bugfix"}]...
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[{"post_id": 71712, "ts": "202 [{"post_id": 71712, "ts": "2026-09-21T11:15:25Z", "hours": 6.7503, "text": "Hyperlaunch (Minecraft launcher) - devlog 7 last one! I’ve fixed a lot of launcher bugs and prepared a minimal GUI for trying the launcher out. Windows and Linux builds are functional and tested. I can’t confirm Mac builds work without bugs, but the launcher core itself was tested on a Mac Neo around a week ago. I hope anyone reading enjoys Hyperlaunch, even if the user interface is a bit clunky at the moment."}, {"post_id": 68684, "ts": "2026-09-15T15:17:18Z", "hours": 8.7233, "text": "Hyperlaunch (Minecraft launcher) - devlog 6 i lost my sticky streak NeoForge support is done for 26.1 and later. Added an instance command for rudimentary management of game instances, you can see a demo of the interface below. Modrinth support is good enough for a search -> download flow, as also shown below. Still improving over time."}, {"post_id": 65282, "ts": "2026-09-10T09:33:27Z", "hours": 9.8283, "text": "Hyperlaunch - devlog 5 Modrinth support Modrinth support is progressing nicely, and Hyperlaunch is now (technically) capable of doing more complex searches than Modrinth App allows. This means Hyperlaunch is better at using Modrinth than Modrinth itself. NeoForge support I’ve started work on supporting the NeoForge mod loader inside Hyperlaunch. This is harder than Fabric for a few reasons, but the main issue is that it requires directly patching Minecraft’s code. The NeoForge installer handles this all, but I want to bring the patching system inside Hyperlaunch. This is progressing nicely too. I’ve had to add a dependency on 7-Zip’s LZMA SDK as part of this. Issues spent like 3 hours diagnosing why decompressing the NeoForge patches was broken only for it to be an accidental cast from an int64 to an int32. writing JSON classes so Hyperlaunch can read Modrinth API responses is taking too long"}, {"post_id": 58118, "ts": "2026-08-30T13:53:14Z", "hours": 8.3553, "text": "Hyperlaunch - devlog 4. It’s been a month since my last devlog because I’ve just been unmotivated to continue working. I do really want to finish this though, so I’ll see it through. This update is mostly about bugfixes. There are no big new features done. Modrinth support I spent a good 3-5 hours building out a proper, full featured Modrinth search client, just for the API docs to be wrong, meaning I massively over-engineered a simple system. Really annoying. Bugfixes All the optimisations and big changes I made over the past few devlogs meant I had a lot of broken code on my hands. Won’t list everything here, but: Nearly all code bound to the UI was outdated/wrong Microsoft auth broke The code that handles downloading the client would not extract some necessary files Listing versions to download broke Small new features Hyperlaunch can now generate Java launch commands, handling downloads/logins/etc. automatically. That’s.. it. No video for this devlog, have some assorted screenshots from development on this devlog’s work."}, {"post_id": 36254, "ts": "2026-07-28T07:23:26Z", "hours": 9.1853, "text": "Hyperlaunch - devlog 3 Hyperlaunch now has the fastest download time of any Minecraft launcher I have tested! This is due to a number of optimisations done, mostly informed from app profiling (you can see a screenshot below.) Network activity is also more steady, and should start less connections overall. Hyperlaunch was slower because parts of the cache system & download system were reading and writing to a lot of files at once. I used the PerfView profiler to figure out how I could improve the download time after testing Modrinth App and Pandora Launcher and scoring twice as worse against both. I’ve attached a screenshot of PerfView below, but it’s very ugly to look at. Changes: Many syscall optimisations in the download handler & caching system Download workers no longer wait for a file to be written to disk before starting another download Started on Modrinth API client Some bugfixes in client manifest parsing"}, {"post_id": 24601, "ts": "2026-07-08T09:55:06Z", "hours": 7.7542, "text": "Hyperlaunch - devlog 2 Hyperlaunch is a Minecraft launcher that tries to be as efficient as possible without compromise. Progress Caching : I finally made a proper global caching system! Its purpose is minimising the network traffic, both for launch speeds and general efficiency. It can get big at times, so I also added compression, using the Brotli algorithm for speed. The cache sits in front of every network request. The cache will try to minimise the cost of the network request where possible. Often, it will just find a cached version instead of using the network. The cache works by URL. It splits the URL into domain name and resource. Take Hyperlaunch’s Stardance project page as an example; if it were to be cached, the directory would be stardance.hackclub.com , and the resource would be projects/28654 . The resource name is hashed with XxHash128, a hashing algorithm that’s not used for storing secrets, then the file at the URL is cached at .hyperlaunch/cache/<directory>/<resource hash> . If the file came with caching instructions (either ETag or Last-Modified HTTP headers), then those are stored alongside the cached file as separate files (see the image attached.) Parallelism : The launcher now handles each task at the same time, instead of in order. This is probably the biggest speedup so far. Instances : The launcher can now handle multiple installs as instances! This means multiple setups can coexist, and users can pick between them. Think MultiMC or PrismLauncher. CLI : Reworked a lot of the CLI as part of these changes. Difficulties Maybe I’m just new to C#, but I found a lot of the HTTP stuff confusing. One example is using the Last-Modified header . If you want to use this header, you need to access the response.Content.Headers variable. For all other headers, you access response.Headers . Brotli compression also seemed unusually difficult. It only works on Stream objects, and the syntax was strange which resulted in a few unintentional logic bugs that I just didn’t know how to spot. Video and some photos of the cache in action below. The cache in action"}, {"post_id": 22826, "ts": "2026-07-05T12:59:36Z", "hours": 6.5678, "text": "Hyperlaunch devlog 1 Hyperlaunch is a Minecraft launcher that tries to be as efficient as possible without compromising in any area. I started this project earlier this year, but I want to finish it under Stardance. Progress Started on instances system for managing multiple installs. Like PrismLauncher or MultiMC. Added to, cleaned up, and fixed multiple issues in the client manifest parsing system. The client manifest is what tells the launcher how to do its job, where to download everything, and how to start the game. Mojang sometimes changes the format. In the 4-month gap since last working on this, they changed how Java arguments are handled, and added a way for launch ingredients to only be considered on specific OS version ranges (for example, only allow a certain library on Windows versions newer than 22H2). Those were both really annoying to fix, mostly because the parsing code was messy. (Used AI to split classes across files.) Added the ability to automatically download and launch Fabric modded versions. (see a demo below) (i really hope the video works, a cdn link should be below otherwise) cdn video link"}]...
|
Title: Hyperlaunch by @byzann | Stardance
Devlogs Title: Hyperlaunch by @byzann | Stardance
Devlogs:
Hyperlaunch devlog 1 Hyperlaunch is a Minecraft launcher that tries to be as efficient as possible without compromising in any area. I started this project earlier this year, but I want to finish it under Stardance. Progress Started on instances system for managing multiple installs. Like PrismLauncher or MultiMC. Added to, cleaned up, and fixed multiple issues in the client manifest parsing system. The client manifest is what tells the launcher how to do its job, where to download everything, and how to start the game. Mojang sometimes changes the format. In the 4-month gap since last working on this, they changed how Java arguments are handled, and added a way for launch ingredients to only be considered on specific OS version ranges (for example, only allow a certain library on Windows versions newer than 22H2). Those were both really annoying to fix, mostly because the parsing code was messy. (Used AI to split classes across files.) Added the ability to automatically download and launch Fabric modded versions. (see a demo below) (i really hope the video works, a cdn link should be below otherwise) cdn video link
Hyperlaunch - devlog 2 Hyperlaunch is a Minecraft launcher that tries to be as efficient as possible without compromise. Progress Caching : I finally made a proper global caching system! Its purpose is minimising the network traffic, both for launch speeds and general efficiency. It can get big at times, so I also added compression, using the Brotli algorithm for speed. The cache sits in front of every network request. The cache will try to minimise the cost of the network request where possible. Often, it will just find a cached version instead of using the network. The cache works by URL. It splits the URL into domain name and resource. Take Hyperlaunch’s Stardance project page as an example; if it were to be cached, the directory would be stardance.hackclub.com , and the resource would be projects/28654 . The resource name is hashed with XxHash128, a hashing algorithm that’s not used for storing secrets, then the file at the URL is cached at .hyperlaunch/cache/<directory>/<resource hash> . If the file came with caching instructions (either ETag or Last-Modified HTTP headers), then those are stored alongside the cached file as separate files (see the image attached.) Parallelism : The launcher now handles each task at the same time, instead of in order. This is probably the biggest speedup so far. Instances : The launcher can now handle multiple installs as instances! This means multiple setups can coexist, and users can pick between them. Think MultiMC or PrismLauncher. CLI : Reworked a lot of the CLI as part of these changes. Difficulties Maybe I’m just new to C#, but I found a lot of the HTTP stuff confusing. One example is using the Last-Modified header . If you want to use this header, you need to access the response.Content.Headers variable. For all other headers, you access response.Headers . Brotli compression also seemed unusually difficult. It only works on Stream objects, and the syntax was strange which resulted in a few unintentional logic bugs that I just didn’t know how to spot. Video and some photos of the cache in action below. The cache in action
Hyperlaunch - devlog 3 Hyperlaunch now has the fastest download time of any Minecraft launcher I have tested! This is due to a number of optimisations done, mostly informed from app profiling (you can see a screenshot below.) Network activity is also more steady, and should start less connections overall. Hyperlaunch was slower because parts of the cache system & download system were reading and writing to a lot of files at once. I used the PerfView profiler to figure out how I could improve the download time after testing Modrinth App and Pandora Launcher and scoring twice as worse against both. I’ve attached a screenshot of PerfView below, but it’s very ugly to look at. Changes: Many syscall optimisations in the download handler & caching system Download workers no longer wait for a file to be written to disk before starting another download Started on Modrinth API client Some bugfixes in client manifest parsing
Hyperlaunch - devlog 4. It’s been a month since my last devlog because I’ve just been unmotivated to continue working. I do really want to finish this though, so I’ll see it through. This update is mostly about bugfixes. There are no big new features done. Modrinth support I spent a good 3-5 hours building out a proper, full featured Modrinth search client, just for the API docs to be wrong, meaning I massively over-engineered a simple system. Really annoying. Bugfixes All the optimisations and big changes I made over the past few devlogs meant I had a lot of broken code on my hands. Won’t list everything here, but: Nearly all code bound to the UI was outdated/wrong Microsoft auth broke The code that handles downloading the client would not extract some necessary files Listing versions to download broke Small new features Hyperlaunch can now generate Java launch commands, handling downloads/logins/etc. automatically. That’s.. it. No video for this devlog, have some assorted screenshots from development on this devlog’s work.
Hyperlaunch - devlog 5 Modrinth support Modrinth support is progressing nicely, and Hyperlaunch is now (technically) capable of doing more complex searches than Modrinth App allows. This means Hyperlaunch is better at using Modrinth than Modrinth itself. NeoForge support I’ve started work on supporting the NeoForge mod loader inside Hyperlaunch. This is harder than Fabric for a few reasons, but the main issue is that it requires directly patching Minecraft’s code. The NeoForge installer handles this all, but I want to bring the patching system inside Hyperlaunch. This is progressing nicely too. I’ve had to add a dependency on 7-Zip’s LZMA SDK as part of this. Issues spent like 3 hours diagnosing why decompressing the NeoForge patches was broken only for it to be an accidental cast from an int64 to an int32. writing JSON classes so Hyperlaunch can read Modrinth API responses is taking too long
Hyperlaunch (Minecraft launcher) - devlog 6 i lost my sticky streak NeoForge support is done for 26.1 and later. Added an instance command for rudimentary management of game instances, you can see a demo of the interface below. Modrinth support is good enough for a search -> download flow, as also shown below. Still improving over time.
Hyperlaunch (Minecraft launcher) - devlog 7 last one! I’ve fixed a lot of launcher bugs and prepared a minimal GUI for trying the launcher out. Windows and Linux builds are functional and tested. I can’t confirm Mac builds work without bugs, but the launcher core itself was tested on a Mac Neo around a week ago. I hope anyone reading enjoys Hyperlaunch, even if the user interface is a bit clunky at the moment.
Ships:
My own Minecraft launcher, Hyperlaunch, is in a good, usable state. It supports most versions of Minecraft, as well as having built in support for both the Fabric and NeoForge loaders. Additionally, it supports downloading mods from Modrinth. Installations are divided into ‘instances’ by default, keeping mod setups separated. If you choose to try it, I hope you enjoy it! (ultimately I have more I want to add to this project, but it’s in a very good state at the moment.)...
|
1793350462.2297058
|
1793436862.2297058
|
|
64109
|
Portfolio Website by @Alan-Betty | Stardance
|
Alan-Betty
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T11:29:12Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Fully Working Portfolio Website Stacked with my projects, achievements etc.. Using Next.js and WebGL. The main center of attraction is the black hole, that follows the user all across the page and interacts with the mouse cursor. There is an Easter Egg at the very bottom. check it out. Try it OUT.", "repo": "https://github.com/Alan-Betty/Alan-Betty", "demo": "https://alan-betty.vercel.app"}]...
|
[{"post_id": 71714, "ts": "202 [{"post_id": 71714, "ts": "2026-09-21T11:24:00Z", "hours": 0.3308, "text": "Portfolio Website using Next.js and WebGL Just Completed MY Portfolio website made using Next.js and WebGL. The main Attraction is the blackhole that lives in the background, following the user throughout the page. It interacts with every mouse movement and can swallow stars. There is an easter egg at the very end of this page. Try it out 😉 This Website contains a lot of the details about me, my achievements, and MY PROJECTS. Hope You Like it."}]...
|
Title: Portfolio Website by @Alan-Betty | Stardanc Title: Portfolio Website by @Alan-Betty | Stardance
Devlogs:
Portfolio Website using Next.js and WebGL Just Completed MY Portfolio website made using Next.js and WebGL. The main Attraction is the blackhole that lives in the background, following the user throughout the page. It interacts with every mouse movement and can swallow stars. There is an easter egg at the very end of this page. Try it out 😉 This Website contains a lot of the details about me, my achievements, and MY PROJECTS. Hope You Like it.
Ships:
I made a Fully Working Portfolio Website Stacked with my projects, achievements etc.. Using Next.js and WebGL. The main center of attraction is the black hole, that follows the user all across the page and interacts with the mouse cursor. There is an Easter Egg at the very bottom. check it out. Try it OUT....
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1793213493.010724
|
1793299893.010724
|
|
54561
|
Blackhole New Tab [BHNT] by @THEbluefirestudios | Blackhole New Tab [BHNT] by @THEbluefirestudios | Stardance...
|
THEbluefirestudios
|
1
|
13.0
|
164
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-23T10:20:12Z", "hours": 13.0, "multiplier": 10.9, "payout": 164, "blessing": "neutral", "text": "Well its been a ride, my last ship on Stradnace! Blackhole New Tab What Have I made? This is Blackhole New Tab, a simple yet very nice new tab extension for Chromium based browsers, it has features like: A very close (in my opinion) recreation of the “mica” effect from Windows 11 Nice blackhole background Ability to pin apps on the Windhawk-luminosity inspired taskbar Basic settings menu with settings for theme and time format What was challenging? Honestly the entire project, the Blackhole video was made by me and very hard to perfect, i was touching HTML after a very long time, and had no experience with javascript itself (though it is very similar to other languages i have used) and it is also the reason why I didn’t apply it to the “Give your website a Pulse” mission, because I knew i would take more than 3 hours on this. What am I proud of? Well, the background! This background video was made by me, not in adobe AfterEffects, not in Blender, not in Maya, but in GEOMETRY DASH, yes GEOMETRY DASH, the cube game. It took me 3 hours alone to perfect and it is documented on Lapse, the result? A very clean, Interstellar style Blackhole! I love it! What do people need to know before testing? Nothing! Project has no dependencies, and all info is in the README, also you can also download this extension from the Microsoft Edge Addons store.", "repo": "https://github.com/THEbluefirestudios/Blackhole-New-Tab", "demo": "https://github.com/THEbluefirestudios/Blackhole-New-Tab/releases/tag/v1.1"}]...
|
[{"post_id": 71718, "ts": "202 [{"post_id": 71718, "ts": "2026-09-21T11:28:22Z", "hours": 1.6269, "text": "OOOHH YES, I finished the update, and fixed the icons issue by adding MORE icon providers (namely Icon horse , AND Unavatar , beside from the google favicon) I also added some more QOL features: You can MOVE ICONS ON THE TASKBAR NOW (very quick implementation, so kinda animationless and basic, just drag it!) A “Show Seconds” setting. Well now i SHIP"}, {"post_id": 71125, "ts": "2026-09-20T10:19:57Z", "hours": 3.7447, "text": "Uhh ok, so I finished the javascript and thus the project. I submitted it to ms edge addons ofr review. Went on 3 day trip Came back, it got approved! Tried it myself Bugs :( (see how the extension failed to grab an icon for instagram, so its just a gray box with the letter I in it, my designed fallback, and the youtube logo is like, rlly low res?) I need to push v 1.1"}, {"post_id": 67321, "ts": "2026-09-13T12:00:28Z", "hours": 3.8992, "text": "HOLY WORK I spent 4 hours on the HTML and CSS of this thing. I made a class for the windows mica look (ik it looks viecoded but trust), I just used my desktop as inspo for this + Win 11 lockscreen. I am planning on adding a blue version of this ud idk how i havent even egun with the .js baiiiiiiiiiiiiiiiiiii"}, {"post_id": 62849, "ts": "2026-09-06T11:39:02Z", "hours": 2.2425, "text": "ABSOLUTELY WORTH IT!! So I decided to redo the entire blackhole video… and oh boy, this looks AMAZING!! I’m happy with this and it is final!! Watch the Lapse Recording to see how I did it! baiiiiiiiiiiiii"}, {"post_id": 56392, "ts": "2026-08-28T04:41:05Z", "hours": 1.0694, "text": "Well, lapse wasn’t working yesterday so it is working now, so I am writing my 1st devlog for this project today, So i needed a good looping video of a blackhole, i didnt want to go to stockfootage and I can’t use blender….. So I made it in Geometry Dash . Not gonna lie tho, it looks PEAK See the Lapse Recording here baiiiiiiiiiiiiiiiii"}]...
|
Title: Blackhole New Tab [BHNT] by @THEbluefirestu Title: Blackhole New Tab [BHNT] by @THEbluefirestudios | Stardance
Devlogs:
Well, lapse wasn’t working yesterday so it is working now, so I am writing my 1st devlog for this project today, So i needed a good looping video of a blackhole, i didnt want to go to stockfootage and I can’t use blender….. So I made it in Geometry Dash . Not gonna lie tho, it looks PEAK See the Lapse Recording here baiiiiiiiiiiiiiiiii
ABSOLUTELY WORTH IT!! So I decided to redo the entire blackhole video… and oh boy, this looks AMAZING!! I’m happy with this and it is final!! Watch the Lapse Recording to see how I did it! baiiiiiiiiiiiii
HOLY WORK I spent 4 hours on the HTML and CSS of this thing. I made a class for the windows mica look (ik it looks viecoded but trust), I just used my desktop as inspo for this + Win 11 lockscreen. I am planning on adding a blue version of this ud idk how i havent even egun with the .js baiiiiiiiiiiiiiiiiiii
Uhh ok, so I finished the javascript and thus the project. I submitted it to ms edge addons ofr review. Went on 3 day trip Came back, it got approved! Tried it myself Bugs :( (see how the extension failed to grab an icon for instagram, so its just a gray box with the letter I in it, my designed fallback, and the youtube logo is like, rlly low res?) I need to push v 1.1
OOOHH YES, I finished the update, and fixed the icons issue by adding MORE icon providers (namely Icon horse , AND Unavatar , beside from the google favicon) I also added some more QOL features: You can MOVE ICONS ON THE TASKBAR NOW (very quick implementation, so kinda animationless and basic, just drag it!) A “Show Seconds” setting. Well now i SHIP
Ships:
Well its been a ride, my last ship on Stradnace! Blackhole New Tab What Have I made? This is Blackhole New Tab, a simple yet very nice new tab extension for Chromium based browsers, it has features like: A very close (in my opinion) recreation of the “mica” effect from Windows 11 Nice blackhole background Ability to pin apps on the Windhawk-luminosity inspired taskbar Basic settings menu with settings for theme and time format What was challenging? Honestly the entire project, the Blackhole video was made by me and very hard to perfect, i was touching HTML after a very long time, and had no experience with javascript itself (though it is very similar to other languages i have used) and it is also the reason why I didn’t apply it to the “Give your website a Pulse” mission, because I knew i would take more than 3 hours on this. What am I proud of? Well, the background! This background video was made by me, not in adobe AfterEffects, not in Blender, not in Maya, but in GEOMETRY DASH, yes GEOMETRY DASH, the cube game. It took me 3 hours alone to perfect and it is documented on Lapse, the result? A very clean, Interstellar style Blackhole! I love it! What do people need to know before testing? Nothing! Project has no dependencies, and all info is in the README, also you can also download this extension from the Microsoft Edge Addons store....
|
1793353656.732874
|
1793440056.732874
|
|
58812
|
Cyber Rider by @srauniyar311 | Stardance
|
srauniyar311
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T12:01:33Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have made physics based website explaning the concept of Electron in a interactive and beautiful way. Most of the the explaination is done in readme of how this website was build and what were its flaws and how it was fixed", "repo": "https://github.com/srauniyar-bit/Electron", "demo": "https://electron-gold.vercel.app/"}]...
|
[{"post_id": 71724, "ts": "202 [{"post_id": 71724, "ts": "2026-09-21T11:53:49Z", "hours": 3.7561, "text": "Its normal jump game , a first website game making it as simple and understanding the mechanics of the website game"}]...
|
Title: Cyber Rider by @srauniyar311 | Stardance
D Title: Cyber Rider by @srauniyar311 | Stardance
Devlogs:
Its normal jump game , a first website game making it as simple and understanding the mechanics of the website game
Ships:
I have made physics based website explaning the concept of Electron in a interactive and beautiful way. Most of the the explaination is done in readme of how this website was build and what were its flaws and how it was fixed...
|
1793350624.0535307
|
1793437024.0535307
|
|
14698
|
VortexLobe by @RayanR | Stardance
|
RayanR
|
0
|
0.29
|
0
|
[]
|
[{"post_id": 7173, "ts": "2026 [{"post_id": 7173, "ts": "2026-06-11T23:47:23Z", "hours": 0.2906, "text": "Worked on Soldering snd coding my website"}]...
|
Title: VortexLobe by @RayanR | Stardance
Devlogs: Title: VortexLobe by @RayanR | Stardance
Devlogs:
Worked on Soldering snd coding my website...
|
1793234931.2122958
|
1793839731.2122958
|
|
64434
|
Math Rush by @fadyalber2009 | Stardance
|
fadyalber2009
|
1
|
10.0
|
11
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T12:42:47Z", "hours": 10.0, "multiplier": 1.11, "payout": 11, "blessing": "neutral", "text": "math challenge challenge yourself, solve faster, and become a math master!", "repo": "https://github.com/fady-albert/math", "demo": "https://fady-albert.github.io/math/"}]...
|
[{"post_id": 71732, "ts": "202 [{"post_id": 71732, "ts": "2026-09-21T12:35:55Z", "hours": 10.135, "text": "Upgrade your math skills Challenge yourself, solve faster, and become a math master!"}]...
|
Title: Math Rush by @fadyalber2009 | Stardance
De Title: Math Rush by @fadyalber2009 | Stardance
Devlogs:
Upgrade your math skills Challenge yourself, solve faster, and become a math master!
Ships:
math challenge challenge yourself, solve faster, and become a math master!...
|
1793213589.76874
|
1793299989.76874
|
|
63597
|
BLARE by @bhagatarnav | Stardance
|
bhagatarnav
|
0
|
1.2
|
0
|
[]
|
[{"post_id": 71734, "ts": "202 [{"post_id": 71734, "ts": "2026-09-21T12:39:28Z", "hours": 1.2022, "text": "Worked on the schematic, finishing the PCB Editor- had some issues with footprints so had to fix that and the .step files were bugged. Still perfecting the design but I’ll keep you guys updated!"}]...
|
Title: BLARE by @bhagatarnav | Stardance
Devlogs: Title: BLARE by @bhagatarnav | Stardance
Devlogs:
Worked on the schematic, finishing the PCB Editor- had some issues with footprints so had to fix that and the .step files were bugged. Still perfecting the design but I’ll keep you guys updated!...
|
1793051642.2220085
|
1793656442.2220085
|
|
64385
|
Space-bot by @Abis-Aman | Stardance
|
Abis-Aman
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-06T15:04:45Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "so to use the bot the reviwer need to go to bot spam chnnel and typle the commnads .i think the bots are in bot spam if it through another way pls notify me . And my other project has benn in review for a month now so if you can pls speed it up", "repo": "https://github.com/AbisAman-Dev/simple-Bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 71737, "ts": "202 [{"post_id": 71737, "ts": "2026-09-21T12:54:50Z", "hours": 0.425, "text": "Dev log 2 so done the whole java code after some learning and undrestanding of the quide"}, {"post_id": 71722, "ts": "2026-09-21T11:45:07Z", "hours": 0.8492, "text": "Dev log 1 so stated learing the guide and asking ai what the codes are as java is on bigene bigener level for me"}]...
|
Title: Space-bot by @Abis-Aman | Stardance
Devlog Title: Space-bot by @Abis-Aman | Stardance
Devlogs:
Dev log 1 so stated learing the guide and asking ai what the codes are as java is on bigene bigener level for me
Dev log 2 so done the whole java code after some learning and undrestanding of the quide
Ships:
so to use the bot the reviwer need to go to bot spam chnnel and typle the commnads .i think the bots are in bot spam if it through another way pls notify me . And my other project has benn in review for a month now so if you can pls speed it up...
|
1793213581.8772256
|
1793299981.8772256
|
|
16747
|
Fidget Toy! by @xXArtemisXx | Stardance
|
xXArtemisXx
|
0
|
1.64
|
0
|
[]
|
[{"post_id": 7174, "ts": "2026 [{"post_id": 7174, "ts": "2026-06-11T23:47:44Z", "hours": 1.3269, "text": "Devlog #2 Finished sketching and extruding my fidget toy rocket! I haven’t colored it yet or made the fidget component, but I am so happy with how it’s coming out so far!"}, {"post_id": 6956, "ts": "2026-06-11T17:47:47Z", "hours": 0.3122, "text": "Devlog #1 I’m working on a rocket fidget toy. I’m almost halfway through the initial base sketch :). credits to clker.com for base clipart"}]...
|
Title: Fidget Toy! by @xXArtemisXx | Stardance
De Title: Fidget Toy! by @xXArtemisXx | Stardance
Devlogs:
Devlog #1 I’m working on a rocket fidget toy. I’m almost halfway through the initial base sketch :). credits to clker.com for base clipart
Devlog #2 Finished sketching and extruding my fidget toy rocket! I haven’t colored it yet or made the fidget component, but I am so happy with how it’s coming out so far!...
|
1792694973.5669725
|
1793299773.5669725
|
|
63416
|
First Project: Personal Site by @zaidabajwa | Star First Project: Personal Site by @zaidabajwa | Stardance...
|
zaidabajwa
|
0
|
0.78
|
0
|
[]
|
[{"post_id": 71741, "ts": "202 [{"post_id": 71741, "ts": "2026-09-21T13:02:20Z", "hours": 0.7783, "text": "Working on making my own personal site. The guidebook was really helpful, therefore the coding part wasn’t as difficult as I thought it would be. Once again, my bar is also set really low………The coding part is all done now. Just gonna publish the site after some time, maybe even keep updating it from time to time, who knows…Well, that’s all for now. Update you later. Tata Bye Bye P.S. I’ve attached a short part of the code. Enjoy!"}]...
|
Title: First Project: Personal Site by @zaidabajwa Title: First Project: Personal Site by @zaidabajwa | Stardance
Devlogs:
Working on making my own personal site. The guidebook was really helpful, therefore the coding part wasn’t as difficult as I thought it would be. Once again, my bar is also set really low………The coding part is all done now. Just gonna publish the site after some time, maybe even keep updating it from time to time, who knows…Well, that’s all for now. Update you later. Tata Bye Bye P.S. I’ve attached a short part of the code. Enjoy!...
|
1793051436.3843424
|
1793656236.3843424
|
|
63606
|
ElmA by @michael_macmullen | Stardance
|
michael_macmullen
|
0
|
10.04
|
0
|
[]
|
[{"post_id": 71744, "ts": "202 [{"post_id": 71744, "ts": "2026-09-21T13:12:36Z", "hours": 1.6892, "text": "#Generic Errors Previously, every overwrite of data had its own class. This led to alot of tech debt and maintenance. A bit of googling led to my discovery of python generics, allowing me to override data without creating a specific class, speeding up development and lowing my tech debt."}, {"post_id": 71447, "ts": "2026-09-20T20:45:51Z", "hours": 1.6944, "text": "#The /health route This simple route will be used by the MCP clients and LLMs to actually detect if the server is running before allowing any tools to be run"}, {"post_id": 70909, "ts": "2026-09-20T00:34:47Z", "hours": 1.8339, "text": "ServerManager I realized that every portion of logic followed the Manager architecture except for the server itself, which lead to the creation of ServerManager. LogManaer Since this is a server, it needs logging, the default FastAPI logging will not do so I created the LogManager class for custom file logging and will continue using it for debugging."}, {"post_id": 70820, "ts": "2026-09-19T20:26:18Z", "hours": 1.1031, "text": "Server Connections The purpose of this project is for LLMS to talk, right? Thats why as a side component, this is the ElmA class. This simple class using FastMCP to create a stdio MCP that various AI agents can use. Support so far: Mailbox creation Authentication Inbox reading For safety, the AI agent can not view the JWT session token, that is handled purely by the python logic. Note: AIs use this MCP, but they do not directly edit or debug ANY code"}, {"post_id": 70729, "ts": "2026-09-19T17:39:38Z", "hours": 1.1989, "text": "“Excuse me, can I talk to your manager?” The SessionManager Class handles the JWT session tokens with Redis. That logic works perfectly for my needs, however… The current SQLModel logic uses FastAPI’s Dependency and each query is built for each function, despite the same one being used multiple times. The EngineManager Class This class mimics SessionManager, which includes the config loading via start alongside various helper functions to help with the DRY problem and sql commits. Easing development The send-message and read-inbox routes are now far simpler and less cluttered. Due to engine_manager. Architecture I had decided to stick with Manager architecture in which every section of logic and code will be under their appropriate class. For example SessionManager handles only and all logic related to retrieving, generating and validing session tokens. EnginerManager handles only and all logic related to updating and retrieving the SQL records"}, {"post_id": 70643, "ts": "2026-09-19T14:33:31Z", "hours": 1.0542, "text": "Mailbox inbox reading and message sending Inbox Similar to Email, your inbox is where your messages are stored. They can be read and replied to. Sending Messags Currently, the server only supports in house addresses, so “ [email protected] ” will not work and the current logic will take the whole string as the address. Each message includes: Recipient Address Subject Message Authentication Instead of each request verifying the address and password, I am using JWT as a session token that gets verified per request instead. This token is created from a verification of the address and password."}, {"post_id": 70606, "ts": "2026-09-19T13:18:43Z", "hours": 1.4694, "text": "Currently adding Database logic and mailbox creation and authentication API routes."}]...
|
Title: ElmA by @michael_macmullen | Stardance
Dev Title: ElmA by @michael_macmullen | Stardance
Devlogs:
Currently adding Database logic and mailbox creation and authentication API routes.
Mailbox inbox reading and message sending Inbox Similar to Email, your inbox is where your messages are stored. They can be read and replied to. Sending Messags Currently, the server only supports in house addresses, so “ [email protected] ” will not work and the current logic will take the whole string as the address. Each message includes: Recipient Address Subject Message Authentication Instead of each request verifying the address and password, I am using JWT as a session token that gets verified per request instead. This token is created from a verification of the address and password.
“Excuse me, can I talk to your manager?” The SessionManager Class handles the JWT session tokens with Redis. That logic works perfectly for my needs, however… The current SQLModel logic uses FastAPI’s Dependency and each query is built for each function, despite the same one being used multiple times. The EngineManager Class This class mimics SessionManager, which includes the config loading via start alongside various helper functions to help with the DRY problem and sql commits. Easing development The send-message and read-inbox routes are now far simpler and less cluttered. Due to engine_manager. Architecture I had decided to stick with Manager architecture in which every section of logic and code will be under their appropriate class. For example SessionManager handles only and all logic related to retrieving, generating and validing session tokens. EnginerManager handles only and all logic related to updating and retrieving the SQL records
Server Connections The purpose of this project is for LLMS to talk, right? Thats why as a side component, this is the ElmA class. This simple class using FastMCP to create a stdio MCP that various AI agents can use. Support so far: Mailbox creation Authentication Inbox reading For safety, the AI agent can not view the JWT session token, that is handled purely by the python logic. Note: AIs use this MCP, but they do not directly edit or debug ANY code
ServerManager I realized that every portion of logic followed the Manager architecture except for the server itself, which lead to the creation of ServerManager. LogManaer Since this is a server, it needs logging, the default FastAPI logging will not do so I created the LogManager class for custom file logging and will continue using it for debugging.
#The /health route This simple route will be used by the MCP clients and LLMs to actually detect if the server is running before allowing any tools to be run
#Generic Errors Previously, every overwrite of data had its own class. This led to alot of tech debt and maintenance. A bit of googling led to my discovery of python generics, allowing me to override data without creating a specific class, speeding up development and lowing my tech debt....
|
1793051661.830182
|
1793656461.830182
|
|
64427
|
Tick-Tac-Toe by @Divij | Stardance
|
Divij
|
0
|
0.94
|
0
|
[]
|
[{"post_id": 71746, "ts": "202 [{"post_id": 71746, "ts": "2026-09-21T13:21:14Z", "hours": 0.9386, "text": "Tic-Tac-Toe Overview For my StarDance project, I decided to work on a Tic-Tac-Toe game that I originally built as part of CS50’s Introduction to Artificial Intelligence with Python. Instead of leaving it as the original CS50 project, I wanted to develop it further and make it feel more like a proper game. I took inspiration from the Google Doodle Tic-Tac-Toe game and attempted to recreate some of its ideas and style. I also used PySimpleGUI to create the graphical interface. The Game The player plays against an AI opponent: Player = X AI = O The game has three difficulty levels: Easy Medium Impossible Each level changes how the AI chooses its moves. The Impossible difficulty uses the Minimax algorithm, which I originally learned about through CS50 AI. Minimax Minimax allows the AI to look at possible future moves and choose the move that gives it the best outcome."}]...
|
Title: Tick-Tac-Toe by @Divij | Stardance
Devlogs Title: Tick-Tac-Toe by @Divij | Stardance
Devlogs:
Tic-Tac-Toe Overview For my StarDance project, I decided to work on a Tic-Tac-Toe game that I originally built as part of CS50’s Introduction to Artificial Intelligence with Python. Instead of leaving it as the original CS50 project, I wanted to develop it further and make it feel more like a proper game. I took inspiration from the Google Doodle Tic-Tac-Toe game and attempted to recreate some of its ideas and style. I also used PySimpleGUI to create the graphical interface. The Game The player plays against an AI opponent: Player = X AI = O The game has three difficulty levels: Easy Medium Impossible Each level changes how the AI chooses its moves. The Impossible difficulty uses the Minimax algorithm, which I originally learned about through CS50 AI. Minimax Minimax allows the AI to look at possible future moves and choose the move that gives it the best outcome....
|
1793062470.603301
|
1793667270.603301
|
|
57820
|
What's Fresh? by @nokira | Stardance
|
nokira
|
1
|
10.0
|
129
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T13:29:07Z", "hours": 10.0, "multiplier": 12.43, "payout": 129, "blessing": "neutral", "text": "Having to decide what to eat it’s always hard, that’s why What’s Fresh? exixsts! Plan your weekly meals ahead of time and stop wasting moments of your life. Just select all the meals for the week or day! Want to select what you are going to eat today? Just select your meals in the home page. Want to plan the whole week? Just select the weekly planner on the menu and choose meals for each day! You can search for various meals and use the filters to include only what you’re feeling like eating so don’t feel stressed about knowing what you want to eat :) All of the selected meals are saved locally and each day the daily planner will sync with the meals planned for the week. Overall, I would say that the project was kind of complicated to make. It wasn’t about the code, but more about finding time to make it. I planned on making this right before school started thinking I could make something polished and include all of the features I thought of, but instead, I got submerged with school work so unfortunately, I won’t be able to polish everything.", "repo": "https://github.com/n0kira/MealPlanner", "demo": "https://n0kira.github.io/MealPlanner/"}]...
|
[{"post_id": 71749, "ts": "202 [{"post_id": 71749, "ts": "2026-09-21T13:24:28Z", "hours": 0.9989, "text": "Devlog #7 Done? Hey everyone!! Yesterday I managed to finish the last details of the website. Unfortunately I realized that implementing all the features I planned at the beginning would take much more time compared to what I have with all the School work I have to do. So more polishing on the research for meals and the grocery list aren’t in the app. It’s sad but I really don’t have much time this week and the next one so I can’t make it before the end of the month… But anyways, I am still happy of what I made, so today I am shipping :) Thanks everyone for the support!!"}, {"post_id": 69238, "ts": "2026-09-16T17:15:23Z", "hours": 2.7472, "text": "Devlog #6 Saving Heyyy!! After a Week I finally managed to work for some more time on this project. In the previous days I didn’t post any devlogs but I did work on it for really short amount of times, and with today I managed to implement the saving and synchronized the daily planner with the weekly one. So now if you fill out the week, each day you will see the selected dishes on the “Today” page. I hope in the upcoming days I’ll get some more time like today so I can work more on this!! Thank you guys for reading :) Have a great day"}, {"post_id": 64772, "ts": "2026-09-09T12:57:04Z", "hours": 0.5828, "text": "Devlog #5 Slow progression Hey guys! Unfortunately, I’ve been really busy with school since it started, so I can’t work as much as before. Today all I could do is being able to select the meals, and I also fixed the filters not showing up. Right now, I am mostly focusing on the JavaScript rather than the CSS, but I will work on it too once I finish with the important parts. Byeee thanks for reading!"}, {"post_id": 63583, "ts": "2026-09-07T14:38:07Z", "hours": 0.9917, "text": "Devlog #4 Nothing works Hi guys! Sooo today I tried adding the filters for the search, but it doesn’t really work. I don’t know why, but all the filters do not show. I will look into this tomorrow since today I don’t have any time for it… Hopefully I will get it working quickly so I can start working some more on the styling. That’s everything for today, thanks for reading!! Byee"}, {"post_id": 62870, "ts": "2026-09-06T12:19:34Z", "hours": 0.8247, "text": "Devlog #3 API is working Hey guys! Today I worked a bit more with the API and I think I now fully understand how it works. Now when clicking Lunch and Dinner, the results will have many different dishes ranging from Seafood to Chicken meals. Ignore the style for now because that’s just to test everything. Also, I am planning to add a filter where you can select categories manually so you can filter meals based on your preferences and if you can’t find anything appealing in the starting page, you can always use the search bar, which now isn’t really working but I’ll do it sooner or later :) Thank you, guys, as always for reading Have a great day!!"}, {"post_id": 62136, "ts": "2026-09-05T12:04:38Z", "hours": 1.5342, "text": "Devlog #2 Work in progress Hello everyone! Today I explored TheMealDB which I will use to fetch all meals. Right now, I started experimenting with it, so what you see will be gone in the next devlogs. So right now, I just have it working on the Breakfast button, because it’s the easiest one since TheMealDB has a category breakfast and I can simply request it like that. For Lunch and Dinner there are no dedicated categories, and I will implement a menu where you can choose different kind of meals, like Pasta, Chicken, Seafood and so on, and will fetch the meals based on the choices. That’s everything for today. In the upcoming days I will be slower in posting devlogs and writing code because school is starting… so I won’t have as much free time as I did until now. Bye!! Thanks for reading"}, {"post_id": 60876, "ts": "2026-09-03T14:59:48Z", "hours": 2.6878, "text": "Devlog #1 What’s Fresh? Hii guys! So today I randomly woke up thinking about something to complete the Frictionless mission, and so I thought about doing a Meal Planner application. You basically can: Plan what you’re going to eat today, you can do this in the morning, this way you won’t have to worry about it in the morning Plan your whole week! You can select meals for each day of the week. So if you select noodles for lunch on Monday, if you check the app on Monday morning, you will already see on the “Today’s Meals” page what you had planned before. I think that could be useful for some people, or at least me, because I never plan my meals and end up last minute having to decide Also, one feature I think I’ll add, is to take all the ingredients needed for the meals you chose and generate a grocery list, so you won’t have to manually check each single one and waste time doing it yourself. I attached a picture of what I did now, I’m not too sure about the colors, I love the green and cream (if that’s cream) color but let me know about it! I am willing to change the palette. Bye guys! Have a great day :)"}]...
|
Title: What's Fresh? by @nokira | Stardance
D Title: What's Fresh? by @nokira | Stardance
Devlogs:
Devlog #1 What’s Fresh? Hii guys! So today I randomly woke up thinking about something to complete the Frictionless mission, and so I thought about doing a Meal Planner application. You basically can: Plan what you’re going to eat today, you can do this in the morning, this way you won’t have to worry about it in the morning Plan your whole week! You can select meals for each day of the week. So if you select noodles for lunch on Monday, if you check the app on Monday morning, you will already see on the “Today’s Meals” page what you had planned before. I think that could be useful for some people, or at least me, because I never plan my meals and end up last minute having to decide Also, one feature I think I’ll add, is to take all the ingredients needed for the meals you chose and generate a grocery list, so you won’t have to manually check each single one and waste time doing it yourself. I attached a picture of what I did now, I’m not too sure about the colors, I love the green and cream (if that’s cream) color but let me know about it! I am willing to change the palette. Bye guys! Have a great day :)
Devlog #2 Work in progress Hello everyone! Today I explored TheMealDB which I will use to fetch all meals. Right now, I started experimenting with it, so what you see will be gone in the next devlogs. So right now, I just have it working on the Breakfast button, because it’s the easiest one since TheMealDB has a category breakfast and I can simply request it like that. For Lunch and Dinner there are no dedicated categories, and I will implement a menu where you can choose different kind of meals, like Pasta, Chicken, Seafood and so on, and will fetch the meals based on the choices. That’s everything for today. In the upcoming days I will be slower in posting devlogs and writing code because school is starting… so I won’t have as much free time as I did until now. Bye!! Thanks for reading
Devlog #3 API is working Hey guys! Today I worked a bit more with the API and I think I now fully understand how it works. Now when clicking Lunch and Dinner, the results will have many different dishes ranging from Seafood to Chicken meals. Ignore the style for now because that’s just to test everything. Also, I am planning to add a filter where you can select categories manually so you can filter meals based on your preferences and if you can’t find anything appealing in the starting page, you can always use the search bar, which now isn’t really working but I’ll do it sooner or later :) Thank you, guys, as always for reading Have a great day!!
Devlog #4 Nothing works Hi guys! Sooo today I tried adding the filters for the search, but it doesn’t really work. I don’t know why, but all the filters do not show. I will look into this tomorrow since today I don’t have any time for it… Hopefully I will get it working quickly so I can start working some more on the styling. That’s everything for today, thanks for reading!! Byee
Devlog #5 Slow progression Hey guys! Unfortunately, I’ve been really busy with school since it started, so I can’t work as much as before. Today all I could do is being able to select the meals, and I also fixed the filters not showing up. Right now, I am mostly focusing on the JavaScript rather than the CSS, but I will work on it too once I finish with the important parts. Byeee thanks for reading!
Devlog #6 Saving Heyyy!! After a Week I finally managed to work for some more time on this project. In the previous days I didn’t post any devlogs but I did work on it for really short amount of times, and with today I managed to implement the saving and synchronized the daily planner with the weekly one. So now if you fill out the week, each day you will see the selected dishes on the “Today” page. I hope in the upcoming days I’ll get some more time like today so I can work more on this!! Thank you guys for reading :) Have a great day
Devlog #7 Done? Hey everyone!! Yesterday I managed to finish the last details of the website. Unfortunately I realized that implementing all the features I planned at the beginning would take much more time compared to what I have with all the School work I have to do. So more polishing on the research for meals and the grocery list aren’t in the app. It’s sad but I really don’t have much time this week and the next one so I can’t make it before the end of the month… But anyways, I am still happy of what I made, so today I am shipping :) Thanks everyone for the support!!
Ships:
Having to decide what to eat it’s always hard, that’s why What’s Fresh? exixsts! Plan your weekly meals ahead of time and stop wasting moments of your life. Just select all the meals for the week or day! Want to select what you are going to eat today? Just select your meals in the home page. Want to plan the whole week? Just select the weekly planner on the menu and choose meals for each day! You can search for various meals and use the filters to include only what you’re feeling like eating so don’t feel stressed about knowing what you want to eat :) All of the selected meals are saved locally and each day the daily planner will sync with the meals planned for the week. Overall, I would say that the project was kind of complicated to make. It wasn’t about the code, but more about finding time to make it. I planned on making this right before school started thinking I could make something polished and include all of the features I thought of, but instead, I got submerged with school work so unfortunately, I won’t be able to polish everything....
|
1793350262.746019
|
1793436662.746019
|
|
21630
|
MineKeys by @CelestialJIggy | Stardance
|
CelestialJIggy
|
0
|
5.36
|
0
|
[]
|
[{"post_id": 71754, "ts": "202 [{"post_id": 71754, "ts": "2026-09-21T13:37:02Z", "hours": 5.3636, "text": "Learning the basics, and it’s quite confusing. Have started working on my version of the PCB, but I am still working out what everything is doing."}]...
|
Title: MineKeys by @CelestialJIggy | Stardance
De Title: MineKeys by @CelestialJIggy | Stardance
Devlogs:
Learning the basics, and it’s quite confusing. Have started working on my version of the PCB, but I am still working out what everything is doing....
|
1792756635.587898
|
1793361435.587898
|
|
286
|
My Website by @stefdp | Stardance
|
stefdp
|
2
|
7.75
|
28
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-29T10:49:14Z", "hours": 3.0, "multiplier": 5.13, "payout": 16, "blessing": "neutral", "text": "I updated the webring code so that now: The webring is on the bottom right (moved neko credits from bottom right to bottom center), a bit more above the bottom so that on small screens like phones it doesn’t overlap with the credits It’s now vertical Added a new webring ( https://horser.ing , only for friends) and so i added a select to choose the ring and also a ?webring query that auto selects given ring (currently as values there’s hackclub for hc ring and horsering for the horsering) it’s wasn’t really challenging, only thing that took me a bit was find out which class added a horizontal padding to the select cuz none of my tailwind classes added it, then i found out it was DaisyUI’s btn class", "repo": "https://git.stefdp.com/Stef/personal-site", "demo": "https://stefdp.com"}, {"ship_num": 2, "ts": "2026-06-06T12:53:05Z", "hours": 1.0, "multiplier": 8.07, "payout": 12, "blessing": "neutral", "text": "I added a switch for plain text & code in the about me section and switched from nix webring to hackclub webring nothnig was really challenging, only issue i had was that the webring iframe for some reason looked good on my laptop but when i pushed to prod it got some weird white bg, couldn’t figure out how to fix it so i just ended up making my own buttons (and also added a random page button which official webring doesn’t have! :D)", "repo": "https://git.stefdp.com/Stef/personal-site", "demo": "https://stefdp.com"}]...
|
[{"post_id": 71777, "ts": "202 [{"post_id": 71777, "ts": "2026-09-21T15:03:47Z", "hours": 2.6286, "text": "Updated the main embed to add social links and page specific text/images too and also fix buttons’ urls"}, {"post_id": 70204, "ts": "2026-09-18T18:12:30Z", "hours": 1.1197, "text": "Added the new discord embed with components v2"}, {"post_id": 36934, "ts": "2026-07-29T10:42:29Z", "hours": 0.4753, "text": "Made the horizontal padding of the select smaller I legit couldn’t find what that padding was caused by cuz i didn’t have any p* classes and after like 20 mins i found out that it was the DaisyUI’s btn class that added padding-inline 🥀 so i fixed it with px-2 (which in tailwind stands for 0.5rem or 8px"}, {"post_id": 36485, "ts": "2026-07-28T16:54:50Z", "hours": 2.4244, "text": "Added the Horsering in the rings (friend only ring) Moved the neko credits in the middle Moved the webring on the right and made it vertical"}, {"post_id": 3493, "ts": "2026-06-06T13:36:40Z", "hours": 0.2644, "text": "Updated the README.md (I had forgot to update it before shipping 😭)"}, {"post_id": 3467, "ts": "2026-06-06T12:47:26Z", "hours": 1.4947, "text": "Added a “Switch to Code/Plain Text” in the about me so people who don’t know Typescript can just read it as plain text Moved from Nix Webring to Hack Club Webring since i don’t use NixOS anymore"}]...
|
Title: My Website by @stefdp | Stardance
Devlogs: Title: My Website by @stefdp | Stardance
Devlogs:
Added a “Switch to Code/Plain Text” in the about me so people who don’t know Typescript can just read it as plain text Moved from Nix Webring to Hack Club Webring since i don’t use NixOS anymore
Updated the README.md (I had forgot to update it before shipping 😭)
Added the Horsering in the rings (friend only ring) Moved the neko credits in the middle Moved the webring on the right and made it vertical
Made the horizontal padding of the select smaller I legit couldn’t find what that padding was caused by cuz i didn’t have any p* classes and after like 20 mins i found out that it was the DaisyUI’s btn class that added padding-inline 🥀 so i fixed it with px-2 (which in tailwind stands for 0.5rem or 8px
Added the new discord embed with components v2
Updated the main embed to add social links and page specific text/images too and also fix buttons’ urls
Ships:
I added a switch for plain text & code in the about me section and switched from nix webring to hackclub webring nothnig was really challenging, only issue i had was that the webring iframe for some reason looked good on my laptop but when i pushed to prod it got some weird white bg, couldn’t figure out how to fix it so i just ended up making my own buttons (and also added a random page button which official webring doesn’t have! :D)
I updated the webring code so that now: The webring is on the bottom right (moved neko credits from bottom right to bottom center), a bit more above the bottom so that on small screens like phones it doesn’t overlap with the credits It’s now vertical Added a new webring ( https://horser.ing , only for friends) and so i added a select to choose the ring and also a ?webring query that auto selects given ring (currently as values there’s hackclub for hc ring and horsering for the horsering) it’s wasn’t really challenging, only thing that took me a bit was find out which class added a horizontal padding to the select cuz none of my tailwind classes added it, then i found out it was DaisyUI’s btn class...
|
1793314458.860446
|
1793400858.860446
|
|
63499
|
dope hackpad :3 by @gabrielb | Stardance
|
gabrielb
|
0
|
2.7
|
0
|
[]
|
[{"post_id": 71785, "ts": "202 [{"post_id": 71785, "ts": "2026-09-21T15:31:33Z", "hours": 1.2297, "text": "after researching how to do a switch matrix in kicad, you could say i’m a professional. I did my own schematic, and… absolutely failed when making the pcb. i simply don’t know how to wire yet :c genuinely so embarrassed of the pcb i wont even put a screenshot here"}, {"post_id": 71253, "ts": "2026-09-20T15:08:00Z", "hours": 1.1164, "text": "after uploading all my files to github (it’s an absolute mess) and switching operating systems to use fusion360, i was really proud of myself. that was until i found out i got my dimensions wrong and the DXF diagram didn’t fit. i think i’ll create the schematic and pcb of my own macropad in kicad instead of the guide’s and i’ll figure out modelling the keyboard housing later"}, {"post_id": 71093, "ts": "2026-09-20T09:04:45Z", "hours": 0.35, "text": "working on the guide 👀 I accidentally finished both the schematic and pcb of the guide and made my own schematic without knowing i had to record it :( so now i am just redoing it 😴"}]...
|
Title: dope hackpad :3 by @gabrielb | Stardance
D Title: dope hackpad :3 by @gabrielb | Stardance
Devlogs:
working on the guide 👀 I accidentally finished both the schematic and pcb of the guide and made my own schematic without knowing i had to record it :( so now i am just redoing it 😴
after uploading all my files to github (it’s an absolute mess) and switching operating systems to use fusion360, i was really proud of myself. that was until i found out i got my dimensions wrong and the DXF diagram didn’t fit. i think i’ll create the schematic and pcb of my own macropad in kicad instead of the guide’s and i’ll figure out modelling the keyboard housing later
after researching how to do a switch matrix in kicad, you could say i’m a professional. I did my own schematic, and… absolutely failed when making the pcb. i simply don’t know how to wire yet :c genuinely so embarrassed of the pcb i wont even put a screenshot here...
|
1793051502.551717
|
1793656302.551717
|
|
41201
|
IsaacOS by @slecesama | Stardance
|
slecesama
|
2
|
64.0
|
1003
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T15:42:20Z", "hours": 58.0, "multiplier": 17.35, "payout": 1003, "blessing": "neutral", "text": "i made the webOS actually functional, with apps that have some utility or functionality (such as the compendium app, my beloved wiki app) and not just the same old stuff such as calculators and notes. tbh i maybe made so many apps that there are 3 columns and covers a part of the desktop, so for that reason i made folders! for the new apps that i made, some of them were actually out of my reach of skills of programming so i had to learn some stuff or use AI for the most complicated stuff, but other than that i would say this project has actually made me re-gain the will of coding that i lost. there are a lot of features that tbh i were to list them all it would take a lot but the thing i focused the most on this project were: making the compendium app an actual useful app that i use regularly when playing the game, and the customization of the os using the themes app. i rlly liked building those two and were the most fun and also challenging part of the whole project. so please try changing stuff in the themes app and make it cool ;) and also use the blue map on the topbar to change the layour of the desktop and tell me which one u like more! i hope u’ll have fun using it and for isaac players, tell me what u would like to change and try the compendium app", "repo": "https://github.com/pickledroided/webbandola", "demo": "https://pickledroided.github.io/webbandola/"}, {"ship_num": 2, "ts": "2026-08-03T13:50:28Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Welcome to IsaacOS! this is a very cool OS based on the binding of isaac (i am playing it so much rn) which has minimal but essential apps right now but will have many and many more in the future. i made it using only html, css and js and honestly i think it looks great! i rlly like the colors i used, even tho when i will probably re-ship it when it has more apps i will change them so it looks new/updated, but other than that i am very satisfied! it has only a note app, website that is very limited, simple calculator and a find me on socials app, but i have many more that i am currently developing but i thought that i’d like to ship it now so i can see the progress im making. hope u like it! >:3 play the saac, u won’t regret it (T⌓T)", "repo": "https://github.com/pickledroided/webbandola", "demo": "https://pickledroided.github.io/webbandola/"}]...
|
[{"post_id": 71787, "ts": "202 [{"post_id": 71787, "ts": "2026-09-21T15:31:58Z", "hours": 0.7106, "text": "**DEVLOG #12 made some fixes and changed readme + demo png. ready to ship"}, {"post_id": 70657, "ts": "2026-09-19T15:17:02Z", "hours": 5.6183, "text": "**DEVLOG #11 i think its ready to ship! i kinda lost my will to update it etc lately so i kinda rushed it at the end, but im still happy with how it turned out!"}, {"post_id": 67441, "ts": "2026-09-13T15:31:41Z", "hours": 9.5967, "text": "**DEVLOG #10 helloo since i have a dopamine addiction i made a doomscroll app where u can doomscroll (rn there are only like 10 videos, but ill add more) between these videos that i chose about isaac, made a demo app thats just an iframe of the binding of isaac flash version demo gotten from crazy games and a terminal with various commands. also made some new options in the settings app and added it to the topbar, made the hour and date clickable so that they open lil widgets of a clock and a calendar"}, {"post_id": 61224, "ts": "2026-09-04T01:44:43Z", "hours": 9.9403, "text": "**DEVLOG #09 HELLOO i made a select layout on the topbar (blue map) where u can change the dekstop layout and just have a dock with all the apps instead of the normal desktop app icons. also made a tetris (the code is really messed up and doesnt work properly rn, will try to debug) and also made a spotlight to search apps with ctrl + space. also made a lot of tweaks etc but i made them days ago and dont remember them anymore :| this devlog is gonna be shorter because im getting tired of ts so i will try to rush the last things i wanna do and just ship it. it already has a lot of things it doesnt need more tbh"}, {"post_id": 55496, "ts": "2026-08-27T11:49:37Z", "hours": 10.0392, "text": "**DEVLOG #08 i made widgets! they are draggable, customizable with the themes app and all of em work perfectly! the isaac exclusives are the mom’s voicelines and item of the day widget (where u can reroll once per day using D6). i’ve spent most of the time optimizing and fixing bugs, but the thing that stole most of my time was the themes (i got bored of the black and red colors with that background) so i started making some presets with both backgrounds and icon colors. most of them aren’t still finished but yeah i’ll be getting into it shortly. also made some tweaks in the settings, gallery and compendium app aaand i think that’s all. rn im trying to make a domino/infinity effect using the browser where i can open the webOS multiple times inside the webOS but it starts showing white screen after 2 times so idk how to fix."}, {"post_id": 49571, "ts": "2026-08-18T13:35:52Z", "hours": 9.3731, "text": "**DEVLOG #07 helloooo! i made a lot of progress since last time, i made an intro (for some reason i cant upload the video here in the devlog :( but i will ship soon and u’ll be able to see it there) of isaac descending into the floor, idk what to add there but i will try to make it prettier! then i made the settings app and a music player that plays my favorite isaac OSTs (i have no idea if they are copyrighted, i hope not) i also made a paint app (peep the tools, all the icons are isaac items as always) and that’s about it i think, made the topbar prettier and idk i feel tired rn so goodbye"}, {"post_id": 46313, "ts": "2026-08-13T13:38:47Z", "hours": 9.0636, "text": "**DEVLOG #06 ok so it’s been a long journey updating this compendium app, there are a lot of things i wanted to add and it’s still not complete rn, but it’s 99% finished! i added various sections inside the app where u can see all of the unlocks and they are based on what characters u are playing or bosses u are about to kill. other than that i also added a gallery app where i just put a lot of images of isaac and friends, and a themes app where u can change the main colors of the whole OS."}, {"post_id": 43201, "ts": "2026-08-08T10:26:08Z", "hours": 3.4817, "text": "**DEVLOG #05 hello! i put a lot of my time in here for making the app that i think will be the most useful one here (or at least for us isaac players), which is the Compendium app! What is Compendium ? Compendium is this app i made that shows every item, trinket, challenge and character of The Binding of Isaac. it works like a little wiki (not so little since there are more than 720 items and trinkets) and shows every item sorting them by the ID ingame, shows their quality and if they have to be unlocked ingame, it shows you how to unlock them. You can also sort it based on what DLCs u have, default is having all of them (steam sale saved a lot of players). same thing even for trinkets but they don’t have quality in game so the only sorting is DLCs and then the last section of the app is the Unlocks where u can choose and see either how to unlock characters, how to unlock challenges and what reward they give u or all the items that have to be unlocked. What i will add in the future (today or tomorrow probably) the app is 90% done and i wanna add a boss section with tips on how to fight them and a reccomended unlock icon on all of the unlocks that are fundamental for progressing in the game. How did i develop it ok so i thought scraping the web for data was easier, turns out it wasnt and i crashed out multiple times. there are SO MANY items, trinkets and things to get data from and getting all of them was not easy, i tried getting them myself but i gave up halfway through, had to use ai for all the scraping. the worst thing is that it was causing problems and forgetting things and i was always adding them later on, like first i got all the items and that’s it, then i remembered to sort the things, then that not all of them are unlocked, then how to unlock etc etc and thankfully i wasn’t the one that had to scrape all of that data."}, {"post_id": 40078, "ts": "2026-08-03T13:41:49Z", "hours": 1.5744, "text": "**DEVLOG #04 ok so i kinda got lost in my thoughts today so i didn’t do too much but i made it so u can move around icons on the os and added animations when u close/minimize windows, also u can now resize the windows as u like by pulling the window in the corner . i think it’s ready now to ship and i will re-ship with the next mission when i will add more things such as background settings, themes, paint app, actual games etc"}, {"post_id": 39632, "ts": "2026-08-02T19:11:06Z", "hours": 1.3294, "text": "**DEVLOG #03 i made a calculator app using old code from another project and made it match with the whole theme, made the notes app use localStorage so it saves the notes between sessions (there’s a default one tho) and made a lil dock for the open windows rn, also made a lil animations for when there are no windows open but i can’t record rn so u can’t see it, but i will add some micro animations later on to the dock. making this screenshot and being unable to get the browser window in the screen made me realize that i should make it so the windows size can be changed by pulling it on the corner"}, {"post_id": 38831, "ts": "2026-08-01T12:09:00Z", "hours": 2.0381, "text": "**DEVLOG #02 hi humans i changed a lot of the colors and added a background directly from isaac (unused Sheol floor). i added the notes app (which rn only shows a pre-written note, still cant add a new one) a find me app where u can find all of my socials and the browser. the browser was the hard part where i gave up half-way thru because i cant figure out how to search things online that dont block the browser using iframes, so it only shows wikipedia and the website on github pages cuz i wanted to create an infinity effect where u could open the webOS in the browser and do it a lot of times but i cant figure out the resolution etc so u can do it only once rn. also all of the icons are isaac items"}, {"post_id": 38305, "ts": "2026-07-31T16:57:45Z", "hours": 0.8522, "text": "**DEVLOG #01 helo i am making the binding of isaac os. rn it is just very basic since i am following the guide (rn nothing works, i made the windows draggable and closable but they don’t work) and i have 0 ideas on what apps to add, but i will try to make it work and add some cool features"}]...
|
Title: IsaacOS by @slecesama | Stardance
Devlogs: Title: IsaacOS by @slecesama | Stardance
Devlogs:
**DEVLOG #01 helo i am making the binding of isaac os. rn it is just very basic since i am following the guide (rn nothing works, i made the windows draggable and closable but they don’t work) and i have 0 ideas on what apps to add, but i will try to make it work and add some cool features
**DEVLOG #02 hi humans i changed a lot of the colors and added a background directly from isaac (unused Sheol floor). i added the notes app (which rn only shows a pre-written note, still cant add a new one) a find me app where u can find all of my socials and the browser. the browser was the hard part where i gave up half-way thru because i cant figure out how to search things online that dont block the browser using iframes, so it only shows wikipedia and the website on github pages cuz i wanted to create an infinity effect where u could open the webOS in the browser and do it a lot of times but i cant figure out the resolution etc so u can do it only once rn. also all of the icons are isaac items
**DEVLOG #03 i made a calculator app using old code from another project and made it match with the whole theme, made the notes app use localStorage so it saves the notes between sessions (there’s a default one tho) and made a lil dock for the open windows rn, also made a lil animations for when there are no windows open but i can’t record rn so u can’t see it, but i will add some micro animations later on to the dock. making this screenshot and being unable to get the browser window in the screen made me realize that i should make it so the windows size can be changed by pulling it on the corner
**DEVLOG #04 ok so i kinda got lost in my thoughts today so i didn’t do too much but i made it so u can move around icons on the os and added animations when u close/minimize windows, also u can now resize the windows as u like by pulling the window in the corner . i think it’s ready now to ship and i will re-ship with the next mission when i will add more things such as background settings, themes, paint app, actual games etc
**DEVLOG #05 hello! i put a lot of my time in here for making the app that i think will be the most useful one here (or at least for us isaac players), which is the Compendium app! What is Compendium ? Compendium is this app i made that shows every item, trinket, challenge and character of The Binding of Isaac. it works like a little wiki (not so little since there are more than 720 items and trinkets) and shows every item sorting them by the ID ingame, shows their quality and if they have to be unlocked ingame, it shows you how to unlock them. You can also sort it based on what DLCs u have, default is having all of them (steam sale saved a lot of players). same thing even for trinkets but they don’t have quality in game so the only sorting is DLCs and then the last section of the app is the Unlocks where u can choose and see either how to unlock characters, how to unlock challenges and what reward they give u or all the items that have to be unlocked. What i will add in the future (today or tomorrow probably) the app is 90% done and i wanna add a boss section with tips on how to fight them and a reccomended unlock icon on all of the unlocks that are fundamental for progressing in the game. How did i develop it ok so i thought scraping the web for data was easier, turns out it wasnt and i crashed out multiple times. there are SO MANY items, trinkets and things to get data from and getting all of them was not easy, i tried getting them myself but i gave up halfway through, had to use ai for all the scraping. the worst thing is that it was causing problems and forgetting things and i was always adding them later on, like first i got all the items and that’s it, then i remembered to sort the things, then that not all of them are unlocked, then how to unlock etc etc and thankfully i wasn’t the one that had to scrape all of that data.
**DEVLOG #06 ok so it’s been a long journey updating this compendium app, there are a lot of things i wanted to add and it’s still not complete rn, but it’s 99% finished! i added various sections inside the app where u can see all of the unlocks and they are based on what characters u are playing or bosses u are about to kill. other than that i also added a gallery app where i just put a lot of images of isaac and friends, and a themes app where u can change the main colors of the whole OS.
**DEVLOG #07 helloooo! i made a lot of progress since last time, i made an intro (for some reason i cant upload the video here in the devlog :( but i will ship soon and u’ll be able to see it there) of isaac descending into the floor, idk what to add there but i will try to make it prettier! then i made the settings app and a music player that plays my favorite isaac OSTs (i have no idea if they are copyrighted, i hope not) i also made a paint app (peep the tools, all the icons are isaac items as always) and that’s about it i think, made the topbar prettier and idk i feel tired rn so goodbye
**DEVLOG #08 i made widgets! they are draggable, customizable with the themes app and all of em work perfectly! the isaac exclusives are the mom’s voicelines and item of the day widget (where u can reroll once per day using D6). i’ve spent most of the time optimizing and fixing bugs, but the thing that stole most of my time was the themes (i got bored of the black and red colors with that background) so i started making some presets with both backgrounds and icon colors. most of them aren’t still finished but yeah i’ll be getting into it shortly. also made some tweaks in the settings, gallery and compendium app aaand i think that’s all. rn im trying to make a domino/infinity effect using the browser where i can open the webOS multiple times inside the webOS but it starts showing white screen after 2 times so idk how to fix.
**DEVLOG #09 HELLOO i made a select layout on the topbar (blue map) where u can change the dekstop layout and just have a dock with all the apps instead of the normal desktop app icons. also made a tetris (the code is really messed up and doesnt work properly rn, will try to debug) and also made a spotlight to search apps with ctrl + space. also made a lot of tweaks etc but i made them days ago and dont remember them anymore :| this devlog is gonna be shorter because im getting tired of ts so i will try to rush the last things i wanna do and just ship it. it already has a lot of things it doesnt need more tbh
**DEVLOG #10 helloo since i have a dopamine addiction i made a doomscroll app where u can doomscroll (rn there are only like 10 videos, but ill add more) between these videos that i chose about isaac, made a demo app thats just an iframe of the binding of isaac flash version demo gotten from crazy games and a terminal with various commands. also made some new options in the settings app and added it to the topbar, made the hour and date clickable so that they open lil widgets of a clock and a calendar
**DEVLOG #11 i think its ready to ship! i kinda lost my will to update it etc lately so i kinda rushed it at the end, but im still happy with how it turned out!
**DEVLOG #12 made some fixes and changed readme + demo png. ready to ship
Ships:
Welcome to IsaacOS! this is a very cool OS based on the binding of isaac (i am playing it so much rn) which has minimal but essential apps right now but will have many and many more in the future. i made it using only html, css and js and honestly i think it looks great! i rlly like the colors i used, even tho when i will probably re-ship it when it has more apps i will change them so it looks new/updated, but other than that i am very satisfied! it has only a note app, website that is very limited, simple calculator and a find me on socials app, but i have many more that i am currently developing but i thought that i’d like to ship it now so i can see the progress im making. hope u like it! >:3 play the saac, u won’t regret it (T⌓T)
i made the webOS actually functional, with apps that have some utility or functionality (such as the compendium app, my beloved wiki app) and not just the same old stuff such as calculators and notes. tbh i maybe made so many apps that there are 3 columns and covers a part of the desktop, so for that reason i made folders! for the new apps that i made, some of them were actually out of my reach of skills of programming so i had to learn some stuff or use AI for the most complicated stuff, but other than that i would say this project has actually made me re-gain the will of coding that i lost. there are a lot of features that tbh i were to list them all it would take a lot but the thing i focused the most on this project were: making the compendium app an actual useful app that i use regularly when playing the game, and the customization of the os using the themes app. i rlly liked building those two and were the most fun and also challenging part of the whole project. so please try changing stuff in the themes app and make it cool ;) and also use the blue map on the topbar to change the layour of the desktop and tell me which one u like more! i hope u’ll have fun using it and for isaac players, tell me what u would like to change and try the compendium app...
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1793307112.013411
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1793393512.013411
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50566
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Hogwarts OS by @Sparky10 | Stardance
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Sparky10
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1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T19:39:20Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hi soldiers, I made Hogwarts OS, a browser-based desktop operating system inspired by the magical atmosphere of the Harry Potter universe.It includes desktop app icons, a boot/loading experience with Hedwig’s Song, a wizarding-style display font, themed wallpapers, and interactive built-in apps. The challenging part was making all the different pieces work together without breaking the existing OS — especially integrating boot audio, the loading screen, desktop interactions, wallpapers, and the React/Vite build. I also had to fix a JSX syntax issue that initially caused the Vercel production build to fail. I’m most proud of turning a normal web OS into something that feels like a complete magical desktop environment rather than just a themed webpage. People testing it should wait for the boot screen to finish and, if their browser blocks autoplay, interact with the page to enable the boot music. They can then try the desktop icons and built-in apps.", "repo": "https://github.com/kaviyasuriya10-bot/Web-OS", "demo": "https://web-os-xycc-teal.vercel.app/"}]...
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[{"post_id": 71795, "ts": "202 [{"post_id": 71795, "ts": "2026-09-21T15:53:27Z", "hours": 1.9528, "text": "Hi guys, actually this is my personal project, but I planned to ship it is Stardance this version 1 of my Hogwarts OS"}]...
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Title: Hogwarts OS by @Sparky10 | Stardance
Devlo Title: Hogwarts OS by @Sparky10 | Stardance
Devlogs:
Hi guys, actually this is my personal project, but I planned to ship it is Stardance this version 1 of my Hogwarts OS
Ships:
Hi soldiers, I made Hogwarts OS, a browser-based desktop operating system inspired by the magical atmosphere of the Harry Potter universe.It includes desktop app icons, a boot/loading experience with Hedwig’s Song, a wizarding-style display font, themed wallpapers, and interactive built-in apps. The challenging part was making all the different pieces work together without breaking the existing OS — especially integrating boot audio, the loading screen, desktop interactions, wallpapers, and the React/Vite build. I also had to fix a JSX syntax issue that initially caused the Vercel production build to fail. I’m most proud of turning a normal web OS into something that feels like a complete magical desktop environment rather than just a themed webpage. People testing it should wait for the boot screen to finish and, if their browser blocks autoplay, interact with the page to enable the boot music. They can then try the desktop icons and built-in apps....
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1793346650.7194579
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1793433050.7194579
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64198
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nuclear clock! by @Kakkarotto | Stardance
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Kakkarotto
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0
|
1.59
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0
|
[]
|
[{"post_id": 71796, "ts": "202 [{"post_id": 71796, "ts": "2026-09-21T15:55:58Z", "hours": 1.5858, "text": "working on the pcb of clock"}]...
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Title: nuclear clock! by @Kakkarotto | Stardance
Title: nuclear clock! by @Kakkarotto | Stardance
Devlogs:
working on the pcb of clock...
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1793058761.582536
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1793663561.582536
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569
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Lore by @gameminder | Stardance
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gameminder
|
0
|
2.48
|
0
|
[]
|
[{"post_id": 718, "ts": "2026- [{"post_id": 718, "ts": "2026-06-02T09:36:40Z", "hours": 2.4764, "text": "currently building a memory layer for ai agents that is context aware using knowledge graphs with entity relations. any more ides on this?"}]...
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Title: Lore by @gameminder | Stardance
Devlogs:
c Title: Lore by @gameminder | Stardance
Devlogs:
currently building a memory layer for ai agents that is context aware using knowledge graphs with entity relations. any more ides on this?...
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1793270909.9118383
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1793875709.9118383
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36532
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Baguette Ware Game by @Mk1A | Stardance
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Mk1A
|
1
|
11.27
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T15:01:00Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Well, I learned a lot from this game and have made multiple new discoveries and coding debugs I din’t knew I needed! I took help from the official discord server for the Godot_Community and other guide pages too. I have additionally used AI for learning path referencing in Godot which I used to re-reference 6 nodes(probably more). Hope I can keep working on this project more :)", "repo": "https://github.com/Mk1A-Falcon/Baguette-ware", "demo": "https://mk1a.itch.io/baguette-ware"}]...
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[{"post_id": 71803, "ts": "202 [{"post_id": 71803, "ts": "2026-09-21T16:04:00Z", "hours": 0.2717, "text": "Well made a really stupid mistake Made a more detailed readme! and added a link to stardance Attached images + details + movements of each minigame."}, {"post_id": 71774, "ts": "2026-09-21T14:54:06Z", "hours": 0.3161, "text": "Devlog -1 Well made the readme.md and also added extra assets + export packages etc. ship ship ship sahur"}, {"post_id": 71756, "ts": "2026-09-21T13:38:26Z", "hours": 1.9978, "text": "Devlog 10 🥹 Finally, it is complete, took 2 hours but I think it was worth it, I wanted to make a lot of more additions to the game but I think I will hold on for the 2nd Mission since I don’t have much time left! Made end_scene Made win_scene Remade Global script as the game was unplayable on the second playthrough since the total number of lifes/games left did not change. Debugged level_Scene(redirecting scene for each level) Debugged other visual nodes Finally gonna ship this now :)"}, {"post_id": 71621, "ts": "2026-09-21T05:48:23Z", "hours": 0.9997, "text": "Devlog 9 or smth I forgor Made the minigame_2 and also fixed a bit of node and refrencing (yes once again) Also modified the timer_scene nodes and the global script for better visual representation- Made a new background (just used ms paint with the fill bucket Made the script for minigame_2 Made the clickable buttons just the original baguette themes Now I have to just finish the lose and end scenes and I should be able to ship it now :)"}, {"post_id": 71259, "ts": "2026-09-20T15:15:50Z", "hours": 1.1353, "text": "DEBUG Devlog-8 Well finally fixed the pickup problem, just gotta start work on level-2 + winning + ending scenes now! All debugs carried out- the function wasn’t even being called cause the level_scene script did not even refrence it :( AnimationPlayer2d was attached to the whole node rather than the texturerect(imagepart) made the pickups a scene in itself rather than a child node I am so happy that a discord server for the godot community exists with so many people ready to help 🥹"}, {"post_id": 69269, "ts": "2026-09-16T18:19:51Z", "hours": 1.0042, "text": "Devlog 7 bugs bugs bugs Well, bug fixing time Ahh yes the most fun time of any project I guess naming random stuff, random stuff is not the most viable process after all Fixed Referencing for 7 Nodes! Recreated timer_node because the parent node was wrong I know another problem with pickups which I have to fix! #basically each pickup node has animationplayer2d attached to it which resets the location of each pickup to the same exact “key” position so all 3~4 pickups appear at the same location Well A devlog a month keeps the streak away (I def did not sleep before continuining the sticker streak )"}, {"post_id": 65241, "ts": "2026-09-10T07:23:58Z", "hours": 1.0106, "text": "Devlog-6 Fixed script and node for the “themed_timer” or ingame_timer (acc to project) as it was attached to a “RichLabelText” rather than a “Node2d” Added scripts to MINIGAME_1 and a few other scenes, trust Insted of complaining bout the guides, gonna push a pr myself Stole MY end_game assets from @alexxx ’s personal channel Very close to finishing this game now"}, {"post_id": 64424, "ts": "2026-09-08T19:53:17Z", "hours": 0.3575, "text": "Devlog-5 got the pickup animation working and attached a script not much work done cause It was not working for some reason so I had to remake the animation thrice"}, {"post_id": 63753, "ts": "2026-09-07T18:25:20Z", "hours": 1.0575, "text": "DEVLOG-4 (IDK I FORGOR) Well turns out the SD guide is lowk confusing So the guide mentions to put “Jump_velocity=500.0”, sadly, jump_velocity is a negative value I also copy-pasted the code which the guide had, which got flagged as AI so there’s that Well I got the minigame_1 done, I have to start the clicker_minigame. Additionally, I plan to add a runner/platformer + a fully fledged player character with defined movement sprites I haven’t designed the pickups but they should take like 10 minutes at most! Well, I hope I can finish this tomorrow. Byee"}, {"post_id": 61690, "ts": "2026-09-04T18:42:43Z", "hours": 1.2592, "text": "Hiya Devlog no. 3! Well made a lot of updates in this one, made the ingame timer nodes, created a player and started work on the first minigame I will be using complete movement player sprites which I made using MSPaint Well, let’s get started on making the Game now"}, {"post_id": 58763, "ts": "2026-08-31T10:20:40Z", "hours": 0.8356, "text": "DEVLOG 2 Created global script part, additionally added level_scene and created custom bg for it ( main-menu but orange ) Also made the life’s as Baguettes Check the repo lol, every single item is a random name Now I will be beginning work on the minigames themselves and have thought of the first game to be a runner-platformer rather than the guide suggested basic platformer"}, {"post_id": 58348, "ts": "2026-08-30T18:52:11Z", "hours": 0.7733, "text": "Hey Well I guess this is my 2nd actual project on stardance huh So, i introduce to you, BAGUETTE-WARE | a marioware game inspired by my slack-id. Well let’s talk about the project. Turns out I was using GODOT 4.3 which is pretty old now and following the guide was a really big problem for me. Visual glitches on the editor’s side took me 15~20 minutes to debug (still isn’t fixed yet btw) but at the end I got it working and finally finished the MAIN MENU Well here’s a picture of the initial edit of the main menu (I also took like a hour to make that bg )"}]...
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Title: Baguette Ware Game by @Mk1A | Stardance
De Title: Baguette Ware Game by @Mk1A | Stardance
Devlogs:
Hey Well I guess this is my 2nd actual project on stardance huh So, i introduce to you, BAGUETTE-WARE | a marioware game inspired by my slack-id. Well let’s talk about the project. Turns out I was using GODOT 4.3 which is pretty old now and following the guide was a really big problem for me. Visual glitches on the editor’s side took me 15~20 minutes to debug (still isn’t fixed yet btw) but at the end I got it working and finally finished the MAIN MENU Well here’s a picture of the initial edit of the main menu (I also took like a hour to make that bg )
DEVLOG 2 Created global script part, additionally added level_scene and created custom bg for it ( main-menu but orange ) Also made the life’s as Baguettes Check the repo lol, every single item is a random name Now I will be beginning work on the minigames themselves and have thought of the first game to be a runner-platformer rather than the guide suggested basic platformer
Hiya Devlog no. 3! Well made a lot of updates in this one, made the ingame timer nodes, created a player and started work on the first minigame I will be using complete movement player sprites which I made using MSPaint Well, let’s get started on making the Game now
DEVLOG-4 (IDK I FORGOR) Well turns out the SD guide is lowk confusing So the guide mentions to put “Jump_velocity=500.0”, sadly, jump_velocity is a negative value I also copy-pasted the code which the guide had, which got flagged as AI so there’s that Well I got the minigame_1 done, I have to start the clicker_minigame. Additionally, I plan to add a runner/platformer + a fully fledged player character with defined movement sprites I haven’t designed the pickups but they should take like 10 minutes at most! Well, I hope I can finish this tomorrow. Byee
Devlog-5 got the pickup animation working and attached a script not much work done cause It was not working for some reason so I had to remake the animation thrice
Devlog-6 Fixed script and node for the “themed_timer” or ingame_timer (acc to project) as it was attached to a “RichLabelText” rather than a “Node2d” Added scripts to MINIGAME_1 and a few other scenes, trust Insted of complaining bout the guides, gonna push a pr myself Stole MY end_game assets from @alexxx ’s personal channel Very close to finishing this game now
Devlog 7 bugs bugs bugs Well, bug fixing time Ahh yes the most fun time of any project I guess naming random stuff, random stuff is not the most viable process after all Fixed Referencing for 7 Nodes! Recreated timer_node because the parent node was wrong I know another problem with pickups which I have to fix! #basically each pickup node has animationplayer2d attached to it which resets the location of each pickup to the same exact “key” position so all 3~4 pickups appear at the same location Well A devlog a month keeps the streak away (I def did not sleep before continuining the sticker streak )
DEBUG Devlog-8 Well finally fixed the pickup problem, just gotta start work on level-2 + winning + ending scenes now! All debugs carried out- the function wasn’t even being called cause the level_scene script did not even refrence it :( AnimationPlayer2d was attached to the whole node rather than the texturerect(imagepart) made the pickups a scene in itself rather than a child node I am so happy that a discord server for the godot community exists with so many people ready to help 🥹
Devlog 9 or smth I forgor Made the minigame_2 and also fixed a bit of node and refrencing (yes once again) Also modified the timer_scene nodes and the global script for better visual representation- Made a new background (just used ms paint with the fill bucket Made the script for minigame_2 Made the clickable buttons just the original baguette themes Now I have to just finish the lose and end scenes and I should be able to ship it now :)
Devlog 10 🥹 Finally, it is complete, took 2 hours but I think it was worth it, I wanted to make a lot of more additions to the game but I think I will hold on for the 2nd Mission since I don’t have much time left! Made end_scene Made win_scene Remade Global script as the game was unplayable on the second playthrough since the total number of lifes/games left did not change. Debugged level_Scene(redirecting scene for each level) Debugged other visual nodes Finally gonna ship this now :)
Devlog -1 Well made the readme.md and also added extra assets + export packages etc. ship ship ship sahur
Well made a really stupid mistake Made a more detailed readme! and added a link to stardance Attached images + details + movements of each minigame.
Ships:
Well, I learned a lot from this game and have made multiple new discoveries and coding debugs I din’t knew I needed! I took help from the official discord server for the Godot_Community and other guide pages too. I have additionally used AI for learning path referencing in Godot which I used to re-reference 6 nodes(probably more). Hope I can keep working on this project more :)...
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1793339598.2899458
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1793425998.2899458
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64475
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NASA Project by @sourendatta | Stardance
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sourendatta
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1
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1.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T16:17:39Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a web application that fetches and displays NASA’s Astronomy Picture of the Day (APOD) using Vite, JavaScript, and HTML/CSS. I created an interactive space explorer that pulls NASA’s daily astronomy photos and descriptions, complete with a date picker calendar so users can browse historical APOD media.", "repo": "https://github.com/sdatta25/Nasa-Project-Stardance", "demo": "https://sdatta25.github.io/Nasa-Project-Stardance/"}]...
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[{"post_id": 71806, "ts": "202 [{"post_id": 71806, "ts": "2026-09-21T16:06:35Z", "hours": 0.7831, "text": "I am working on fetching NASA daily astronomy pictures using a NASA api key and you can click on the date and see what was uploaded in the past."}]...
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Title: NASA Project by @sourendatta | Stardance
D Title: NASA Project by @sourendatta | Stardance
Devlogs:
I am working on fetching NASA daily astronomy pictures using a NASA api key and you can click on the date and see what was uploaded in the past.
Ships:
I built a web application that fetches and displays NASA’s Astronomy Picture of the Day (APOD) using Vite, JavaScript, and HTML/CSS. I created an interactive space explorer that pulls NASA’s daily astronomy photos and descriptions, complete with a date picker calendar so users can browse historical APOD media....
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1793213594.016883
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1793299994.016883
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62453
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FPGA-based Inference of a MNIST Neural Network by FPGA-based Inference of a MNIST Neural Network by @JKGiova | Stardance...
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JKGiova
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0
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2.09
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0
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[]
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[{"post_id": 71810, "ts": "202 [{"post_id": 71810, "ts": "2026-09-21T16:14:53Z", "hours": 0.4336, "text": "Fully trained the FP32 MLP network on Colab, also uploaded code and notebook on the repo!"}, {"post_id": 71429, "ts": "2026-09-20T20:05:53Z", "hours": 0.7308, "text": "Created the MAC architecture, verified it and improved the Github (added README.md and .gitignore). Tell me in comments if you have any suggestions!"}, {"post_id": 71204, "ts": "2026-09-20T13:16:12Z", "hours": 0.5358, "text": "Validated the first dev of top.v, it works well, I validated it with iverilog, now I have to implement all the real architecture of the model."}, {"post_id": 71152, "ts": "2026-09-20T11:09:18Z", "hours": 0.39, "text": "I’m just starting the project, I created the codebase and a first dev of the main file, obliviously after got created the main structure and the GitHub repo"}]...
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Title: FPGA-based Inference of a MNIST Neural Netw Title: FPGA-based Inference of a MNIST Neural Network by @JKGiova | Stardance
Devlogs:
I’m just starting the project, I created the codebase and a first dev of the main file, obliviously after got created the main structure and the GitHub repo
Validated the first dev of top.v, it works well, I validated it with iverilog, now I have to implement all the real architecture of the model.
Created the MAC architecture, verified it and improved the Github (added README.md and .gitignore). Tell me in comments if you have any suggestions!
Fully trained the FP32 MLP network on Colab, also uploaded code and notebook on the repo!...
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1793044428.568628
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1793649228.568628
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64005
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sleeper rc car by @Bhavyadeep | Stardance
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Bhavyadeep
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0
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4.09
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0
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[]
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[{"post_id": 71812, "ts": "202 [{"post_id": 71812, "ts": "2026-09-21T16:20:17Z", "hours": 1.4778, "text": "Just completed the random rc car build!! the project’s name was sleeper rc car cuz this thing has a upgraded motor and a 3s lipo powering it also it has a hobby grade servo too!!"}, {"post_id": 71769, "ts": "2026-09-21T14:26:06Z", "hours": 2.6167, "text": "hello everyone so this is a random weekend project that i did and this is basically a cheap rc car which i split in half and then made the whole thing hobby grade in one go one day. this was originally a hangout project with my friend but then we were not able to do much so i decided to do it as a fun weekend project in this Log i completed the whole of the hardware and in the next one i will be doing the cosmetics and refining it a bit"}]...
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Title: sleeper rc car by @Bhavyadeep | Stardance
Title: sleeper rc car by @Bhavyadeep | Stardance
Devlogs:
hello everyone so this is a random weekend project that i did and this is basically a cheap rc car which i split in half and then made the whole thing hobby grade in one go one day. this was originally a hangout project with my friend but then we were not able to do much so i decided to do it as a fun weekend project in this Log i completed the whole of the hardware and in the next one i will be doing the cosmetics and refining it a bit
Just completed the random rc car build!! the project’s name was sleeper rc car cuz this thing has a upgraded motor and a 3s lipo powering it also it has a hobby grade servo too!!...
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1793058483.1489155
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1793663283.1489155
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63671
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TON-618 OS by @AryaRanjan | Stardance
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AryaRanjan
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1
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2.85
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3
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-19T19:46:31Z", "hours": 2.0, "multiplier": 1.37, "payout": 3, "blessing": "neutral", "text": "I have made the webOS2, and note that my WebOS1 was banned so it wont be available to see, but i hope you all like feature if it, i added browser, AI agent (easter, try it), Tasks, System Monitor, and Clipboard like 4-5 real features", "repo": "https://github.com/aryaranjan22/Dusk_OS_V2", "demo": "https://aryaranjan22.github.io/Dusk_OS_V2/"}]...
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[{"post_id": 71815, "ts": "202 [{"post_id": 71815, "ts": "2026-09-21T16:25:45Z", "hours": 0.3111, "text": "Finished everything and bugs were killed with insecticide, at last it goes for rating with all set up perfectly, vote me good ;D"}, {"post_id": 70852, "ts": "2026-09-19T21:24:27Z", "hours": 0.5369, "text": "Finished Polishing all the Style and UI with Animation and pput up the good LONG…… CSS rather than AI compressed CSS"}, {"post_id": 70786, "ts": "2026-09-19T19:19:01Z", "hours": 1.1761, "text": "Added new feature with tweak to previous banned version and a better compressed or more like reduced CSS so i could debug better first i made it with AI up to 320 line from 3.1K but it wasn’t good so i removed that and made my own compressed form up to like 540-560, this was a lot frustrating but VS Editor’s Aura saved from its quick suggestions and show me problem with little debugs"}, {"post_id": 70499, "ts": "2026-09-19T09:01:16Z", "hours": 0.8492, "text": "Added 4-5 features such as browser, AI agent(Easter), with Gallery, Clipboard to do tasks, used my old webOS1’S code for this whole revised thing and remade it better. I went very hard thinking what to add and all new features, will update README soon"}]...
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Title: TON-618 OS by @AryaRanjan | Stardance
Devl Title: TON-618 OS by @AryaRanjan | Stardance
Devlogs:
Added 4-5 features such as browser, AI agent(Easter), with Gallery, Clipboard to do tasks, used my old webOS1’S code for this whole revised thing and remade it better. I went very hard thinking what to add and all new features, will update README soon
Added new feature with tweak to previous banned version and a better compressed or more like reduced CSS so i could debug better first i made it with AI up to 320 line from 3.1K but it wasn’t good so i removed that and made my own compressed form up to like 540-560, this was a lot frustrating but VS Editor’s Aura saved from its quick suggestions and show me problem with little debugs
Finished Polishing all the Style and UI with Animation and pput up the good LONG…… CSS rather than AI compressed CSS
Finished everything and bugs were killed with insecticide, at last it goes for rating with all set up perfectly, vote me good ;D
Ships:
I have made the webOS2, and note that my WebOS1 was banned so it wont be available to see, but i hope you all like feature if it, i added browser, AI agent (easter, try it), Tasks, System Monitor, and Clipboard like 4-5 real features...
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1793213351.608764
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1793299751.608764
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37968
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call of warrior by @rapidSpeed | Stardance
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rapidSpeed
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0
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3.77
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0
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[]
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[{"post_id": 71822, "ts": "202 [{"post_id": 71822, "ts": "2026-09-21T16:44:17Z", "hours": 0.6833, "text": "I finally started work on the art for the characters! I have completed the player and player idle animation. Hopefully it looks fine, it was so hard to compress the entire steve skin into 16 pixels . Anyways, I will start work on the walking animations soon."}, {"post_id": 33015, "ts": "2026-07-22T15:53:43Z", "hours": 0.8711, "text": "finally completed it with sounds and text with scores."}, {"post_id": 32384, "ts": "2026-07-21T15:10:30Z", "hours": 2.2156, "text": "For now, im following a tutorial on godot platformers with generic assets, but i will change the assets and game style once i learn gdscript completely and godot too. For now, it runs awesome. Oops, looks like a flying slime , well well well imma fix that tmr."}]...
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Title: call of warrior by @rapidSpeed | Stardance
Title: call of warrior by @rapidSpeed | Stardance
Devlogs:
For now, im following a tutorial on godot platformers with generic assets, but i will change the assets and game style once i learn gdscript completely and godot too. For now, it runs awesome. Oops, looks like a flying slime , well well well imma fix that tmr.
finally completed it with sounds and text with scores.
I finally started work on the art for the characters! I have completed the player and player idle animation. Hopefully it looks fine, it was so hard to compress the entire steve skin into 16 pixels . Anyways, I will start work on the walking animations soon....
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1792788799.8833656
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1793393599.8833656
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45273
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Pirate game by @Martisos | Stardance
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Martisos
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1
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32.3
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437
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T16:06:09Z", "hours": 32.0, "multiplier": 13.56, "payout": 437, "blessing": "neutral", "text": "I made a survival, Vampire Survivors-like game! You control a ship that automatically shoots. I had so much fun creating this project—it’s only the second game I’ve ever created on a ‘professional’ level. For the art style, I wanted to try something interesting… imagine a kid drawing this game in their school notebook. I used just two main colors, and I hope the concept comes across clearly. I’m super proud of how it turned down, and I hope everyone has as much fun playing it as I did making it!", "repo": "https://github.com/Martisos/Pirate-rogue-like", "demo": "https://martisos.itch.io/piratink"}]...
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[{"post_id": 71823, "ts": "202 [{"post_id": 71823, "ts": "2026-09-21T16:46:27Z", "hours": 0.3, "text": "Quick README UPDATE I rewrote the readme, so it’s more fitting to the resources -> “Writing a README that doesn’t suck”… Also added some screenshots to readme."}, {"post_id": 71797, "ts": "2026-09-21T15:58:23Z", "hours": 3.7986, "text": "I’M DONE The game is out! I named it PiratINK like I said in previous devlog. I added some stuff, here it is: Exp Loot So now there are 3 random sprites for exp. No more yellow rectangle! It’s random, also random scale and rotation so every loot looks unique. Cleaned project files and code There were a lot of trash files. I stored there every animation frame, even though i had spritesheet ready. Also code comments and prints. Cross Update No more green dot. Now I use special icon with shader! I think it looks good enough. README There is not much there, but small description, instructions and links are inside. IM SO EXCITED 30 hours is so much for me, I thought I will be working on this for 10? maybe 15 hours… That took a lot more time, but still I think i made really good job in quite small amount of time. Yesterday I was so excited i didn’t record 2 sprites I draw… Ooops. I made resprite for rare card and cross icon… I had so much fun… and sometimes hard time, but overall it was fantastic. Check out the game <3"}, {"post_id": 70823, "ts": "2026-09-19T20:33:26Z", "hours": 7.2333, "text": "(Probably) FINAL DEVLOG A lot happened, like always. There was a lot of work but I’m almost ready with the project. Here I come with 7 hours of coding and drawing assets. Major things that changed: THE NAME I think about… PiratINK….. Yup y’know. Pirating and INK. Something like that. Main Menu As you can see in the video there are small animations in it. The waves show in music beat (but for some reason OBS wasn’t recording the intro of music?), then Ship arrives. It floats on the water, synched with waves moving. I think it looks awesome :D Sounds There is music now in my game! I used sonatina - infinity-crystal (its on itch). I love how it sounds. This RPG music is doing well in my project and you can feel the battle on the sea. Large Enemy Last enemy i had to draw. I think it looks good enought. At first I wasn’t so sure about it, but now i think it’s okay. Cannonballs Now there are 6 unique sprites. Also size is random and rotation of each ball, so every feel unique. And more… A LOT of bug fixes, game feel etc etc. I hope you will like the game! I’m so close to release and I’m really really excited! Have a great day!"}, {"post_id": 67346, "ts": "2026-09-13T12:49:54Z", "hours": 5.8914, "text": "Another Updates! As always, i made a lot of changes, so I will summarise most of the major ones! Upgrade Cards got major update! Upgrade Cards Scene I’m now using a different scene for selecting upgrades. You can see 5 different card borders (dont look at the rare one, it was a placeholder and it looks terrible, so I will change it in the near future) Debuffs It now works perfectly fine! Last time enemies could run away from you instead of slowing down. Other really weird things kept happening… But now everything is under control 25 Unique Upgrade Cards I have 8 categories of upgrades, but you can get them in different rarities, so you can get a lot of power ups and debuffs to use on enemies! Main Menu Main menu has two sliding buttons, it will look cool when i’ll draw a big ship so the menu isn’t that empty. Options You can disable: camera shake, water; And you can enable player stats (i don’t think it will have any special styling, just plain text for nerds idk :D) Medium Enemy Added As always -> 3 frames for an enemy sprite. I wonder if the player should be able to upgrade their ship to this one… Maybe in some super-giga-epicly-legendary-1% upgrade. Cannonball Update Cannonball Range It’s not that big, but not only the ball disappears when it exit your screen, but also after +-3seconds. I had to make a small animation for it, because if you have a really big camera zoom you could see it just popping up in the middle of nothing. Particles It’s small a thing but i think it feels better now with it implemented That’s not all I made a lot in those 6h, but school started and sometimes i had to just write code for 5 minutes to get the streak… So I kinda don’t really remember the mini stuff i did lol. But it’s there! See ya on the sea or something <3"}, {"post_id": 61051, "ts": "2026-09-03T19:21:40Z", "hours": 4.2042, "text": "Pirate Game Updates! I (again) made a lot of stuff. The school started so… Nothing will change (i hope) and I will still be able to work on my small game :DDD. Major things are: Enemy Debuffs You can now draw upgrades cards that change enemy stats! I’m using global scripts to do that, I think the idea is cool and you will be able to combo it quite easily with player’s upgrades Mini Enemy I made two things for this enemy: Middle Cannon 3 frame sprite Middle cannon works differently from Left/Right cannon -> enemy DOES NOT rotate before shooting at you. I think now it looks more realistic? idk Sprite is kinda cool. I like the oars animation… It’s silly but i like it Upgrades Menu In Level Up Menu you can now see your upgrades! The style is only temporary (i know it looks awful but i will change it! Promise!). I had troubles making this one because menu in godot is just pain… Much more small details! I did a lot, even small changed matter to me so i’m happy i improved some other, smaller things"}, {"post_id": 57707, "ts": "2026-08-29T23:09:36Z", "hours": 2.0503, "text": "General Update I’ve added a lot of things! Most of them are really small changes that had to be done to upgrade the experience. Mainly: Upgrade Cards Rarities Now you have chance to get a card based on its rarity! # 0 - common; 1 - rare, 2 - epic, 3 - legendary const RARITY_WEIGHTS = { 0 : 40.0 , 1 : 30.0 , 2 : 20.0 , 3 : 10.0 } So it randomly chooses what cards are left and shuffles them! Player UI I mean it’s only two bars but they work perfectly fine. They have small animations and are connected to the player. Player now collects exp with magnet area Player has an area where you can collect the exp and it will go straight to you! It’s a small circle and if you catch exp in it, the exp will go into your ship I have ‘TODO’ list There are over 20 things i have to do… I know this devlog looks crappy, like i didn’t do that much but trust there are A LOT of small changes. I hope you like it!"}, {"post_id": 54117, "ts": "2026-08-24T22:48:57Z", "hours": 2.1286, "text": "Pirate Game - Testing & Updating I have much work to do… So i started with probably the major update in this devlog: Enemy pathfinding. It was simple at the beginning: Enemy just moved directly at you, and as you can imagine it wasn’t perfect. So I added Pathfinder (NavigatonAgent2D). Now enemies make space for each others… It still looks goofy and if there’s too many they just bump each other and still kill others… I have to manually change some properties and it will work more efficient (TRUST ME (maybe)) Some icons and cannonball I drew icons for almost all upgrades and, as you could see in the video, for the cannonball. Someone suggested that player’s and enemies bullets should be different -> yup, i agree i will probably add some shading/light on yours (like in isaac or something). Cannonball sprite looks a bit static so i wanna draw like 5 of those and change it mid-air. (IM NOT AN ARTIST SO PLEASE DON’T EXPECT ANYTHING CRAZY). Testing I did a lot of tests and minor changes, so i know what i should work on!"}, {"post_id": 52678, "ts": "2026-08-22T23:00:02Z", "hours": 2.4783, "text": "Pirate Game - Textures and Upgrade Cards I added 10+ upgrade cards (mostly for testing). You can see the stats in top-left corner. I really like the ship texture. Even if it’s simple, I think the 3 frame animation looks really good. I also added a shader for the water (also i made the water texture) but something isn’t quite right… I’ll be changing it later! I had to change water’s brightness… Even though i wanted the game to be only 2 colors, I think that’s impossible because you can’t see shi…p. It messes up with the player and i think darker version isn’t that bad (i think)."}, {"post_id": 51906, "ts": "2026-08-21T20:16:41Z", "hours": 1.3744, "text": "Pirate Rogue Like Game (late 2 day) I added upgrade cards system, so you can choose 3 (i made only 2, so there are no 3 on screen…) and then the stats will apply to the player! Next, I will make a lot of those cards and probably start drawing, because those color rects and godot icons don’t fit at all. That’s all for today, have a marvelous day (or night)"}, {"post_id": 51844, "ts": "2026-08-21T18:24:59Z", "hours": 3.0642, "text": "Pirate Rogue Like Game (day1+2) So i made basic systems: movement (click to move), enemies spawning and shooting. There are no textures yet but i want to try with some ink/paper design so it will look like a child is playing in his notebook or something."}]...
|
Title: Pirate game by @Martisos | Stardance
Devlo Title: Pirate game by @Martisos | Stardance
Devlogs:
Pirate Rogue Like Game (day1+2) So i made basic systems: movement (click to move), enemies spawning and shooting. There are no textures yet but i want to try with some ink/paper design so it will look like a child is playing in his notebook or something.
Pirate Rogue Like Game (late 2 day) I added upgrade cards system, so you can choose 3 (i made only 2, so there are no 3 on screen…) and then the stats will apply to the player! Next, I will make a lot of those cards and probably start drawing, because those color rects and godot icons don’t fit at all. That’s all for today, have a marvelous day (or night)
Pirate Game - Textures and Upgrade Cards I added 10+ upgrade cards (mostly for testing). You can see the stats in top-left corner. I really like the ship texture. Even if it’s simple, I think the 3 frame animation looks really good. I also added a shader for the water (also i made the water texture) but something isn’t quite right… I’ll be changing it later! I had to change water’s brightness… Even though i wanted the game to be only 2 colors, I think that’s impossible because you can’t see shi…p. It messes up with the player and i think darker version isn’t that bad (i think).
Pirate Game - Testing & Updating I have much work to do… So i started with probably the major update in this devlog: Enemy pathfinding. It was simple at the beginning: Enemy just moved directly at you, and as you can imagine it wasn’t perfect. So I added Pathfinder (NavigatonAgent2D). Now enemies make space for each others… It still looks goofy and if there’s too many they just bump each other and still kill others… I have to manually change some properties and it will work more efficient (TRUST ME (maybe)) Some icons and cannonball I drew icons for almost all upgrades and, as you could see in the video, for the cannonball. Someone suggested that player’s and enemies bullets should be different -> yup, i agree i will probably add some shading/light on yours (like in isaac or something). Cannonball sprite looks a bit static so i wanna draw like 5 of those and change it mid-air. (IM NOT AN ARTIST SO PLEASE DON’T EXPECT ANYTHING CRAZY). Testing I did a lot of tests and minor changes, so i know what i should work on!
General Update I’ve added a lot of things! Most of them are really small changes that had to be done to upgrade the experience. Mainly: Upgrade Cards Rarities Now you have chance to get a card based on its rarity! # 0 - common; 1 - rare, 2 - epic, 3 - legendary const RARITY_WEIGHTS = { 0 : 40.0 , 1 : 30.0 , 2 : 20.0 , 3 : 10.0 } So it randomly chooses what cards are left and shuffles them! Player UI I mean it’s only two bars but they work perfectly fine. They have small animations and are connected to the player. Player now collects exp with magnet area Player has an area where you can collect the exp and it will go straight to you! It’s a small circle and if you catch exp in it, the exp will go into your ship I have ‘TODO’ list There are over 20 things i have to do… I know this devlog looks crappy, like i didn’t do that much but trust there are A LOT of small changes. I hope you like it!
Pirate Game Updates! I (again) made a lot of stuff. The school started so… Nothing will change (i hope) and I will still be able to work on my small game :DDD. Major things are: Enemy Debuffs You can now draw upgrades cards that change enemy stats! I’m using global scripts to do that, I think the idea is cool and you will be able to combo it quite easily with player’s upgrades Mini Enemy I made two things for this enemy: Middle Cannon 3 frame sprite Middle cannon works differently from Left/Right cannon -> enemy DOES NOT rotate before shooting at you. I think now it looks more realistic? idk Sprite is kinda cool. I like the oars animation… It’s silly but i like it Upgrades Menu In Level Up Menu you can now see your upgrades! The style is only temporary (i know it looks awful but i will change it! Promise!). I had troubles making this one because menu in godot is just pain… Much more small details! I did a lot, even small changed matter to me so i’m happy i improved some other, smaller things
Another Updates! As always, i made a lot of changes, so I will summarise most of the major ones! Upgrade Cards got major update! Upgrade Cards Scene I’m now using a different scene for selecting upgrades. You can see 5 different card borders (dont look at the rare one, it was a placeholder and it looks terrible, so I will change it in the near future) Debuffs It now works perfectly fine! Last time enemies could run away from you instead of slowing down. Other really weird things kept happening… But now everything is under control 25 Unique Upgrade Cards I have 8 categories of upgrades, but you can get them in different rarities, so you can get a lot of power ups and debuffs to use on enemies! Main Menu Main menu has two sliding buttons, it will look cool when i’ll draw a big ship so the menu isn’t that empty. Options You can disable: camera shake, water; And you can enable player stats (i don’t think it will have any special styling, just plain text for nerds idk :D) Medium Enemy Added As always -> 3 frames for an enemy sprite. I wonder if the player should be able to upgrade their ship to this one… Maybe in some super-giga-epicly-legendary-1% upgrade. Cannonball Update Cannonball Range It’s not that big, but not only the ball disappears when it exit your screen, but also after +-3seconds. I had to make a small animation for it, because if you have a really big camera zoom you could see it just popping up in the middle of nothing. Particles It’s small a thing but i think it feels better now with it implemented That’s not all I made a lot in those 6h, but school started and sometimes i had to just write code for 5 minutes to get the streak… So I kinda don’t really remember the mini stuff i did lol. But it’s there! See ya on the sea or something <3
(Probably) FINAL DEVLOG A lot happened, like always. There was a lot of work but I’m almost ready with the project. Here I come with 7 hours of coding and drawing assets. Major things that changed: THE NAME I think about… PiratINK….. Yup y’know. Pirating and INK. Something like that. Main Menu As you can see in the video there are small animations in it. The waves show in music beat (but for some reason OBS wasn’t recording the intro of music?), then Ship arrives. It floats on the water, synched with waves moving. I think it looks awesome :D Sounds There is music now in my game! I used sonatina - infinity-crystal (its on itch). I love how it sounds. This RPG music is doing well in my project and you can feel the battle on the sea. Large Enemy Last enemy i had to draw. I think it looks good enought. At first I wasn’t so sure about it, but now i think it’s okay. Cannonballs Now there are 6 unique sprites. Also size is random and rotation of each ball, so every feel unique. And more… A LOT of bug fixes, game feel etc etc. I hope you will like the game! I’m so close to release and I’m really really excited! Have a great day!
I’M DONE The game is out! I named it PiratINK like I said in previous devlog. I added some stuff, here it is: Exp Loot So now there are 3 random sprites for exp. No more yellow rectangle! It’s random, also random scale and rotation so every loot looks unique. Cleaned project files and code There were a lot of trash files. I stored there every animation frame, even though i had spritesheet ready. Also code comments and prints. Cross Update No more green dot. Now I use special icon with shader! I think it looks good enough. README There is not much there, but small description, instructions and links are inside. IM SO EXCITED 30 hours is so much for me, I thought I will be working on this for 10? maybe 15 hours… That took a lot more time, but still I think i made really good job in quite small amount of time. Yesterday I was so excited i didn’t record 2 sprites I draw… Ooops. I made resprite for rare card and cross icon… I had so much fun… and sometimes hard time, but overall it was fantastic. Check out the game <3
Quick README UPDATE I rewrote the readme, so it’s more fitting to the resources -> “Writing a README that doesn’t suck”… Also added some screenshots to readme.
Ships:
I made a survival, Vampire Survivors-like game! You control a ship that automatically shoots. I had so much fun creating this project—it’s only the second game I’ve ever created on a ‘professional’ level. For the art style, I wanted to try something interesting… imagine a kid drawing this game in their school notebook. I used just two main colors, and I hope the concept comes across clearly. I’m super proud of how it turned down, and I hope everyone has as much fun playing it as I did making it!...
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1793346481.0104148
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1793432881.0104148
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62743
|
blare by @nichitabazan1 | Stardance
|
nichitabazan1
|
0
|
1.77
|
0
|
[]
|
[{"post_id": 71827, "ts": "202 [{"post_id": 71827, "ts": "2026-09-21T16:48:57Z", "hours": 1.7689, "text": "Blare!!"}]...
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Title: blare by @nichitabazan1 | Stardance
Devlog Title: blare by @nichitabazan1 | Stardance
Devlogs:
Blare!!...
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1793047760.8629677
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1793652560.8629677
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63417
|
NightAngel WebPer by @nightangle | Stardance
|
nightangle
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T16:54:58Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have maked my first personal website and aslo i have deployed it and also i have fascec challenges like i was not able to think for any creative idea for website so i use AI To Give me idea and my website is not that perfect for now but it’s good for now", "repo": "https://github.com/ayushpalg46/NightAngel-WebPer", "demo": "https://nightangel-webper.onrender.com"}]...
|
[{"post_id": 71829, "ts": "202 [{"post_id": 71829, "ts": "2026-09-21T16:50:04Z", "hours": 2.5897, "text": "Working and Completed my First Project On STARDANCE MY PerWEB"}]...
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Title: NightAngel WebPer by @nightangle | Stardanc Title: NightAngel WebPer by @nightangle | Stardance
Devlogs:
Working and Completed my First Project On STARDANCE MY PerWEB
Ships:
I have maked my first personal website and aslo i have deployed it and also i have fascec challenges like i was not able to think for any creative idea for website so i use AI To Give me idea and my website is not that perfect for now but it’s good for now...
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1793213295.8855724
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1793299695.8855724
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39298
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Homemade Rubik's Cube Timer by @Nasko | Starda Homemade Rubik's Cube Timer by @Nasko | Stardance...
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Nasko
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0
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39.97
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0
|
[]
|
[{"post_id": 71831, "ts": "202 [{"post_id": 71831, "ts": "2026-09-21T16:52:08Z", "hours": 4.945, "text": "Voltage Error I crunched another ~5 Hours trying to fix the original system and set up the new top system. I was searching for the source of the error that had dropped the voltage on the breadboard rails, and after inspecting every cable and rail, I found out that the problem was caused by the ESP32 sending packets too frequently, thus creating a disturbance in the voltage. I got around that problem by increasing the voltage until the system turned on, which, in my case, meant that because I increased the contrast a lot, the event was turning a row of empty squares into two rows. This was different from the fast flashing problem, and it was really hard to detect. Top Circuit I also assembled the other circuit after I fixed the first one, and I had some troubleshooting with the ESP-NOW connection and the screen receiving the low voltage. I broke a few solder joints along the way, and I had to combine the male-to-male and female-to-female cables to get the necessary male-to-female cable, which helped me identify some of the faulty cables that had been hiding."}, {"post_id": 71107, "ts": "2026-09-20T09:39:45Z", "hours": 5.7058, "text": "For the past ~5.45 hours, I tried assembling parts once again, but I failed multiple times due to either one of my solders being broken, or ESP32 having power issues. After a long time of fixing, I gave up on using the power source while debugging, and I got the circuit to work on direct USB connection, so I narrowed it down to a problem caused by the battery, and my measurements with the multimeter confirmed that some of the voltage I gave was missing, thus causing ESP32 to rapidly open and close, and for blank white slots to appear on the LCD. I also wrote the code for the top part, and I got the MAC addresses of the ESP32s, so they can communicate now. Another thing to mention is that even in the slots of the power rail of the breadboard, the missing voltage is seen, so I am going to take another approach, and test elements one after another, but not individually since they all work individually."}, {"post_id": 35117, "ts": "2026-07-26T10:51:34Z", "hours": 0.6231, "text": "I made some more progress on writing the code for the top ESP32. I mentioned in the Stasis that I will be using the ESP-NOW communication system to display the time as the main case calculates it. I now made a dummy MAC address and changed the message structure to send the data via direct text rather than unorganised bytes and an on/off signal."}, {"post_id": 34202, "ts": "2026-07-24T18:36:08Z", "hours": 28.6933, "text": "I came here after Stasis closed while doing my project, so feel free to look at my project details and devlogs there."}]...
|
Title: Homemade Rubik's Cube Timer by @Nasko | Title: Homemade Rubik's Cube Timer by @Nasko | Stardance
Devlogs:
I came here after Stasis closed while doing my project, so feel free to look at my project details and devlogs there.
I made some more progress on writing the code for the top ESP32. I mentioned in the Stasis that I will be using the ESP-NOW communication system to display the time as the main case calculates it. I now made a dummy MAC address and changed the message structure to send the data via direct text rather than unorganised bytes and an on/off signal.
For the past ~5.45 hours, I tried assembling parts once again, but I failed multiple times due to either one of my solders being broken, or ESP32 having power issues. After a long time of fixing, I gave up on using the power source while debugging, and I got the circuit to work on direct USB connection, so I narrowed it down to a problem caused by the battery, and my measurements with the multimeter confirmed that some of the voltage I gave was missing, thus causing ESP32 to rapidly open and close, and for blank white slots to appear on the LCD. I also wrote the code for the top part, and I got the MAC addresses of the ESP32s, so they can communicate now. Another thing to mention is that even in the slots of the power rail of the breadboard, the missing voltage is seen, so I am going to take another approach, and test elements one after another, but not individually since they all work individually.
Voltage Error I crunched another ~5 Hours trying to fix the original system and set up the new top system. I was searching for the source of the error that had dropped the voltage on the breadboard rails, and after inspecting every cable and rail, I found out that the problem was caused by the ESP32 sending packets too frequently, thus creating a disturbance in the voltage. I got around that problem by increasing the voltage until the system turned on, which, in my case, meant that because I increased the contrast a lot, the event was turning a row of empty squares into two rows. This was different from the fast flashing problem, and it was really hard to detect. Top Circuit I also assembled the other circuit after I fixed the first one, and I had some troubleshooting with the ESP-NOW connection and the screen receiving the low voltage. I broke a few solder joints along the way, and I had to combine the male-to-male and female-to-female cables to get the necessary male-to-female cable, which helped me identify some of the faulty cables that had been hiding....
|
1792767287.1278126
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1793372087.1278126
|
|
64510
|
nasa-astro-image by @ArHIM | Stardance
|
ArHIM
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T17:20:00Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I basically just followed the guide. It was simple, but what I made turned out very nice, and I loved it. I’ll work on it over time, but for now this is it. Basically, it uses the NASA API to get NASA-related images from a certain day. Cool UI, very basic though. I’ll work on it, as I said!", "repo": "https://github.com/ArhamBafna/nasa-astro-image", "demo": "https://arhambafna.github.io/nasa-astro-image/"}]...
|
[{"post_id": 71833, "ts": "202 [{"post_id": 71833, "ts": "2026-09-21T16:54:52Z", "hours": 0.3008, "text": "okay, finally ready to ship. made readme + worked on it cleaned it made it nice etc. big deal polished small changes or things that bugged me made sure it met all project reqs. and now, I submit"}, {"post_id": 71817, "ts": "2026-09-21T16:35:41Z", "hours": 0.2594, "text": "It actually workssss lets goooo!!! (But the thing is turns out hackatime wasn’t counting time for the most of the time I worked. BROOOOO. Anyways, I figured and fixed it but most of the work was done by then… ) After a good amount of working, exploring, and js having fun, it works. The site uses the api to get today’s picture + title + explanation. I also added a date picker to look at past ones (but the user interactions for that is not the best :( WILL WORK ON IT THO!). made the max date to today so people cant pick future dates. The hardest part was different data formats. NASA posts a yt video instead of an image. It broke so I needed to fix it. I added a check to check for that. Then it matches and works w the appropriate type of image/vid/yt. Then I spent some time on the styling. Following the guide, I made it dark purple theme, added fonts, made these zig zag kinda neon pink borders on the sides. On desktop/website it looks great. Phone… i have no idea. It all works. Finally! Its ready to ship after I add a quick readme. But I’ll surely make some changes after that."}, {"post_id": 71794, "ts": "2026-09-21T15:53:07Z", "hours": 0.3192, "text": "Im heavily following the guide, so this might seem like boring. But im leaning and making progres… Quick one: cleaned out default template files and icons that came with Vite. I also set up GitHub Actions. it auto-deploys to GitHub Pages whenever I push to main which is pretty cool tbh. Now we actually start writing code. cant wait! or can i?"}, {"post_id": 71786, "ts": "2026-09-21T15:31:56Z", "hours": 0.3519, "text": "This is the start of my project for the ‘Give Your Website a Pulse’ mission. The mission itself seems very interesting to me tbh. I set it up using vite and vanilla JavaScript. Also, created Git repo and made first commit. It works locally!! Yayyy I also got the NASA api and now Im looking forward to building this lets gooo"}]...
|
Title: nasa-astro-image by @ArHIM | Stardance
Dev Title: nasa-astro-image by @ArHIM | Stardance
Devlogs:
This is the start of my project for the ‘Give Your Website a Pulse’ mission. The mission itself seems very interesting to me tbh. I set it up using vite and vanilla JavaScript. Also, created Git repo and made first commit. It works locally!! Yayyy I also got the NASA api and now Im looking forward to building this lets gooo
Im heavily following the guide, so this might seem like boring. But im leaning and making progres… Quick one: cleaned out default template files and icons that came with Vite. I also set up GitHub Actions. it auto-deploys to GitHub Pages whenever I push to main which is pretty cool tbh. Now we actually start writing code. cant wait! or can i?
It actually workssss lets goooo!!! (But the thing is turns out hackatime wasn’t counting time for the most of the time I worked. BROOOOO. Anyways, I figured and fixed it but most of the work was done by then… ) After a good amount of working, exploring, and js having fun, it works. The site uses the api to get today’s picture + title + explanation. I also added a date picker to look at past ones (but the user interactions for that is not the best :( WILL WORK ON IT THO!). made the max date to today so people cant pick future dates. The hardest part was different data formats. NASA posts a yt video instead of an image. It broke so I needed to fix it. I added a check to check for that. Then it matches and works w the appropriate type of image/vid/yt. Then I spent some time on the styling. Following the guide, I made it dark purple theme, added fonts, made these zig zag kinda neon pink borders on the sides. On desktop/website it looks great. Phone… i have no idea. It all works. Finally! Its ready to ship after I add a quick readme. But I’ll surely make some changes after that.
okay, finally ready to ship. made readme + worked on it cleaned it made it nice etc. big deal polished small changes or things that bugged me made sure it met all project reqs. and now, I submit
Ships:
I basically just followed the guide. It was simple, but what I made turned out very nice, and I loved it. I’ll work on it over time, but for now this is it. Basically, it uses the NASA API to get NASA-related images from a certain day. Cool UI, very basic though. I’ll work on it, as I said!...
|
1793213598.388417
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1793299998.388417
|
|
15740
|
Formula 1 Race Vision Insight Website by @adviksan Formula 1 Race Vision Insight Website by @adviksanghi6431005 | Stardance...
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adviksanghi6431005
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0
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1.29
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0
|
[]
|
[{"post_id": 7184, "ts": "2026 [{"post_id": 7184, "ts": "2026-06-12T00:03:11Z", "hours": 0.4728, "text": "Shifted to a different setup for the website, giving more flexibility for future features, moving things to different pages and tabs. Also fixed a bug with the chart where numbers overlapped, and the dynamic scaling on the chart was not accurate, nor was it clean."}, {"post_id": 6938, "ts": "2026-06-11T17:08:26Z", "hours": 0.8222, "text": "Built out the framework for the website, figuring out how to display data for lap times in a graph with dynamic bounds using fl chart. Also figured out how to obtain and use information from the open f1 api to get real data and statistics."}]...
|
Title: Formula 1 Race Vision Insight Website by @a Title: Formula 1 Race Vision Insight Website by @adviksanghi6431005 | Stardance
Devlogs:
Built out the framework for the website, figuring out how to display data for lap times in a graph with dynamic bounds using fl chart. Also figured out how to obtain and use information from the open f1 api to get real data and statistics.
Shifted to a different setup for the website, giving more flexibility for future features, moving things to different pages and tabs. Also fixed a bug with the chart where numbers overlapped, and the dynamic scaling on the chart was not accurate, nor was it clean....
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1792705879.303853
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1793310679.303853
|
|
26866
|
My awesome macropad! by @mateiang169 | Stardance
|
mateiang169
|
0
|
21.43
|
0
|
[]
|
[{"post_id": 71848, "ts": "202 [{"post_id": 71848, "ts": "2026-09-21T17:23:39Z", "hours": 0.8261, "text": "I finished everything files in order, repository on github and a README. So now i will submit!!!!"}, {"post_id": 68265, "ts": "2026-09-14T20:08:33Z", "hours": 9.5314, "text": "So today i just finished the hackpad’s case. FINALLY!!!!! It took me a lot of time… (and btw for those who say i can’t use acrilic or pollycarbonate for the transparent part, i used a transparent type of 3D print plastic PETG and PLA)."}, {"post_id": 52436, "ts": "2026-08-22T15:38:43Z", "hours": 1.6833, "text": "So today i decided to remove the LEDs and fix all my 160 mistakes."}, {"post_id": 48095, "ts": "2026-08-16T11:54:27Z", "hours": 0.3, "text": "I am still working on my 160 errors. https://lapse.hackclub.com/timelapse/GXkx79bEw9xm"}, {"post_id": 45699, "ts": "2026-08-12T11:07:11Z", "hours": 9.0897, "text": "So i just started my hackpad. But i am a noob so i try my best. So i Started designing my macropad PCB in KiCad. After placing components and routing traces, I ran a DRC check and found over 160 errors. Instead of starting completely over, I’ll be fixing these mistakes step-by-step in the upcoming videos—properly spacing components and re-routing clean traces."}]...
|
Title: My awesome macropad! by @mateiang169 | Star Title: My awesome macropad! by @mateiang169 | Stardance
Devlogs:
So i just started my hackpad. But i am a noob so i try my best. So i Started designing my macropad PCB in KiCad. After placing components and routing traces, I ran a DRC check and found over 160 errors. Instead of starting completely over, I’ll be fixing these mistakes step-by-step in the upcoming videos—properly spacing components and re-routing clean traces.
I am still working on my 160 errors. https://lapse.hackclub.com/timelapse/GXkx79bEw9xm
So today i decided to remove the LEDs and fix all my 160 mistakes.
So today i just finished the hackpad’s case. FINALLY!!!!! It took me a lot of time… (and btw for those who say i can’t use acrilic or pollycarbonate for the transparent part, i used a transparent type of 3D print plastic PETG and PLA).
I finished everything files in order, repository on github and a README. So now i will submit!!!!...
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1793321291.005971
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1793926091.005971
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55548
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Aplós by @Gabs | Stardance
|
Gabs
|
1
|
10.0
|
96
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T17:40:35Z", "hours": 10.0, "multiplier": 9.78, "payout": 96, "blessing": "neutral", "text": "I have decided to ship right now the brand new version of Aplós 4.0.0! It’s a complete rewrite from the old VitePress base to the new Steno base. While doing this migration, I’ve also decided to do a few visual changes, for example, creating a dynamic island, many more animations, and more modern and professional color systems. The package is now ready to install on JSR: https://jsr.io/@gabs/aplos !!", "repo": "https://github.com/aplosdev/aplos", "demo": "https://aplos.gxbs.dev"}]...
|
[{"post_id": 71854, "ts": "202 [{"post_id": 71854, "ts": "2026-09-21T17:36:17Z", "hours": 0.5839, "text": "Fixed a few small issues around the codebase to make sure it’s ready for release. Also bumped it to the newer version of Steno from 0.12 to 0.13; along side other dependency packages."}, {"post_id": 66507, "ts": "2026-09-12T10:46:47Z", "hours": 9.2353, "text": "Redesigned and ported to Steno! As mentioned, initially, Aplos was a theme for VitePress. For a while, I wanted to port it to my personal SSG, Steno. While doing so, I’ve made significant changes to the design, making it much more “modern” and featuring a dynamic navigation island, as seen. I’ve also worked on several animations for the island, so I hope it looks nice!!"}]...
|
Title: Aplós by @Gabs | Stardance
Devlogs:
Redesi Title: Aplós by @Gabs | Stardance
Devlogs:
Redesigned and ported to Steno! As mentioned, initially, Aplos was a theme for VitePress. For a while, I wanted to port it to my personal SSG, Steno. While doing so, I’ve made significant changes to the design, making it much more “modern” and featuring a dynamic navigation island, as seen. I’ve also worked on several animations for the island, so I hope it looks nice!!
Fixed a few small issues around the codebase to make sure it’s ready for release. Also bumped it to the newer version of Steno from 0.12 to 0.13; along side other dependency packages.
Ships:
I have decided to ship right now the brand new version of Aplós 4.0.0! It’s a complete rewrite from the old VitePress base to the new Steno base. While doing this migration, I’ve also decided to do a few visual changes, for example, creating a dynamic island, many more animations, and more modern and professional color systems. The package is now ready to install on JSR: https://jsr.io/@gabs/aplos !!...
|
1793336111.0965595
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1793422511.0965595
|
|
63774
|
Griddle Slack Bot by @waffles888 | Stardance
|
waffles888
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T17:54:41Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Making my bot was challenging as it uses javascript, which isn’t something that I am familiar with, I will say the guide helped a lot as well as researching how to do different things online. Overall im proud of the entire project and that I completed it as it seems like a more daunting task than it fully is.", "repo": "https://github.com/waffles-888/Griddle-slack-bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0C3933C8JH"}]...
|
[{"post_id": 71858, "ts": "202 [{"post_id": 71858, "ts": "2026-09-21T17:41:51Z", "hours": 1.2847, "text": "Devlog 2 - griddle bot I finished the bot, I added some extra commands than just the ping command such as the ability to see when star dance ends (its a rough guess but it should be around right) and some other commands that people can use. The final thing to do is host it so its available 24/7 and ship."}, {"post_id": 71459, "ts": "2026-09-20T21:20:59Z", "hours": 0.8592, "text": "Devlog 1 - The Base I started this project not knowing where to start however the guide really helped, I got the bot to respond to commands inside of slack and overall its doing basic things like responding to ping commands and such."}]...
|
Title: Griddle Slack Bot by @waffles888 | Stardanc Title: Griddle Slack Bot by @waffles888 | Stardance
Devlogs:
Devlog 1 - The Base I started this project not knowing where to start however the guide really helped, I got the bot to respond to commands inside of slack and overall its doing basic things like responding to ping commands and such.
Devlog 2 - griddle bot I finished the bot, I added some extra commands than just the ping command such as the ability to see when star dance ends (its a rough guess but it should be around right) and some other commands that people can use. The final thing to do is host it so its available 24/7 and ship.
Ships:
Making my bot was challenging as it uses javascript, which isn’t something that I am familiar with, I will say the guide helped a lot as well as researching how to do different things online. Overall im proud of the entire project and that I completed it as it seems like a more daunting task than it fully is....
|
1793213390.2716477
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1793299790.2716477
|
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64113
|
My awesome macropad! by @Jofix | Stardance
|
Jofix
|
0
|
5.0
|
0
|
[]
|
[{"post_id": 71862, "ts": "202 [{"post_id": 71862, "ts": "2026-09-21T17:47:42Z", "hours": 5.0031, "text": "working on macropad rn!"}]...
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Title: My awesome macropad! by @Jofix | Stardance
Title: My awesome macropad! by @Jofix | Stardance
Devlogs:
working on macropad rn!...
|
1793058652.0909848
|
1793663452.0909848
|
|
63529
|
Flip Panel Display for PC by @kingforg | Stardance
|
kingforg
|
0
|
2.12
|
0
|
[]
|
[{"post_id": 71866, "ts": "202 [{"post_id": 71866, "ts": "2026-09-21T17:51:49Z", "hours": 1.0714, "text": "Completed 3d model. Now need to print it!"}, {"post_id": 70256, "ts": "2026-09-18T20:17:19Z", "hours": 1.0453, "text": "Started the chassis! I’m using these parts from bambu makers suply currently: Power Distribution Board IA005, Self-Locking Button Switch IA006, Potentiometer Board, and N20 Dual Shaft Worm Gear Motor LA009"}]...
|
Title: Flip Panel Display for PC by @kingforg | St Title: Flip Panel Display for PC by @kingforg | Stardance
Devlogs:
Started the chassis! I’m using these parts from bambu makers suply currently: Power Distribution Board IA005, Self-Locking Button Switch IA006, Potentiometer Board, and N20 Dual Shaft Worm Gear Motor LA009
Completed 3d model. Now need to print it!...
|
1793051542.6170464
|
1793656342.6170464
|
|
713
|
Led Matrix Pin by @Matthew | Stardance
|
Matthew
|
0
|
2.93
|
0
|
[]
|
[{"post_id": 71868, "ts": "202 [{"post_id": 71868, "ts": "2026-09-21T17:53:23Z", "hours": 2.9319, "text": "I got a basic Schematic and am working on the PCB Layout"}]...
|
Title: Led Matrix Pin by @Matthew | Stardance
Dev Title: Led Matrix Pin by @Matthew | Stardance
Devlogs:
I got a basic Schematic and am working on the PCB Layout...
|
1792709334.0997937
|
1793314134.0997937
|
|
62123
|
DotVault by @WANNABENERD | Stardance
|
WANNABENERD
|
0
|
5.53
|
0
|
[]
|
[{"post_id": 71870, "ts": "202 [{"post_id": 71870, "ts": "2026-09-21T17:54:55Z", "hours": 2.6972, "text": "tried to deploy on the render but the frontend end scripts shows error and somehow it cannot fulfills the purpose of saving your code snippets or whatever, i am sucking at this plus the frontend looks so boring as well, imma try to fix this otherwise its gg! and a lot more to learn :/"}, {"post_id": 69106, "ts": "2026-09-16T11:47:23Z", "hours": 1.0086, "text": "right now it only checks the title, spent way more time today on fixing errors. This will take time for sure though its not a kind of project that should take more than a week or two :("}, {"post_id": 68614, "ts": "2026-09-15T12:26:24Z", "hours": 1.1931, "text": "finished the storage part but i never worked on the search systems before, if anyone has any expierience with the search systems, would be interested to know how you approached ranking results when searching for anything in Vault."}, {"post_id": 68090, "ts": "2026-09-14T14:27:24Z", "hours": 0.6297, "text": "Finally started building DotVault :) my personal Vault for my code snippets and random commands and some other developer stuff."}]...
|
Title: DotVault by @WANNABENERD | Stardance
Devlo Title: DotVault by @WANNABENERD | Stardance
Devlogs:
Finally started building DotVault :) my personal Vault for my code snippets and random commands and some other developer stuff.
finished the storage part but i never worked on the search systems before, if anyone has any expierience with the search systems, would be interested to know how you approached ranking results when searching for anything in Vault.
right now it only checks the title, spent way more time today on fixing errors. This will take time for sure though its not a kind of project that should take more than a week or two :(
tried to deploy on the render but the frontend end scripts shows error and somehow it cannot fulfills the purpose of saving your code snippets or whatever, i am sucking at this plus the frontend looks so boring as well, imma try to fix this otherwise its gg! and a lot more to learn :/...
|
1793044211.164976
|
1793649011.164976
|
|
43907
|
Flappy Bird Console by @artitule | Stardance
|
artitule
|
1
|
40.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-22T19:05:53Z", "hours": 40.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built FlappyINO a small form factor portable Flappy Bird Console. It is easy to take with you and enjoy on the go. It is based around the ATmega328P IC (the same IC that is used in the Arduino UNO and NANO) so the project is very easy to build from readily available parts. Also since the same IC is used in popular Arduino boards the project can be built on a breadboard and tested beforehand with ease. This project was started before Stardance but before only the game part was there. Since Stardance the project became a lot more polished and i was able to add a lot of the features that were missing before. I rewrote the code to use the more user friendly VSCode + PlatformIO combo instead of the ArduinoIDE, before the code was organized in what ArduinoIDE calls “Tabs”. Now the code is organized in actual files and this is an actual software project. Apart from that in the v2 release i added: A game progression system with difficulty unlocks and more game modes, a Settings menu for graphical features, landing and takeoff animations, better UI and so much more. Please see the README to see the full list of changes and see the demo video for the gameplay. As this is a hardware project and you can’t run something like Unity on a IC that has 2Kb of SRAM and 32Kb of flash you need to implement all of the “basic” things that you can do with a couple lines of code in game engine like collision detection, game loop, player inputs, accurate timings and stable FPS needs implementation by hand. This was by far the hardest part (together with game optimization and asset storage) that i had to overcome to finish this project. I’m most proud of being able to combine all of these aspects into one and get something that is stable/reliable and responsive but also compact so that you can carry the whole console on your keychain. Don’t even get me started on the responsive part. Since the game needs to get faster and faster (otherwise it would get really boring) you will be quickly met with restrictions to how much data you can process and send to the display while keeping the game responsive and not slowing it down. Here even at 30 FPS you need to basically redraw 128x64=8.192 pixels every 33 ish milliseconds. On a modern computer that is not that hard but on a 8MHz microcontroller that is no easy feat. In the end i had to cut down and optimize almost all of the “redraws” to minimize the amount that needs to be actually “redrawn”. To test the project select the hardware you want to run the project on (the PCB or an Arduino Board) go to the GitHub repository and follow the steps for the connections and code uploading. You can also watch the demo video beforehand to get more information about the project. I really enjoyed being a part of the Stardance community and improving my project. I hope in the future i will be able to to more really interesting hardware and software projects. If you want to see this and my future projects grow please consider leaving feedback. I am designing these projects on my own so other peoples feedback is really important to me! Thank You! :)", "repo": "https://github.com/ARTITULE/FlappyINO", "demo": ""}]...
|
[{"post_id": 71874, "ts": "202 [{"post_id": 71874, "ts": "2026-09-21T18:01:22Z", "hours": 7.5458, "text": "Devlog Time!! Hopefully this is going to be my final devlog for this project. I finished the demo video and the thumbnail updated the README and did much more. You can watch the demo video from the link in my project or the link below. https://www.youtube.com/watch?v=2ZuoSsNO6Mo See you in the next devlog"}, {"post_id": 64322, "ts": "2026-09-08T16:43:15Z", "hours": 6.4667, "text": "Devlog Time!! After a lot of soldering i finished the assembly of the v2 FlappyINO console. You can see the v1(on the left) vs the v2(on the right) comparison in the picture. Now the only thing that’s left is to update the README and to film the video! See you then"}, {"post_id": 62394, "ts": "2026-09-05T18:47:28Z", "hours": 2.8417, "text": "Devlog Time!! Finally got the Pcb’s and redesigned the case. The only real thing that is left is to assemble the console and SHIP! I also added the production files to github and modified the README. Now i am going to, keep soldering!"}, {"post_id": 59637, "ts": "2026-09-01T15:38:43Z", "hours": 7.6844, "text": "Devlog Time!! Finally added the animations for landing and taking off . You can see them attached. Among minor bug fixes i implemented: Landing and Takeoff animation. Setting in settings menu to enable and disable the animations(in case they get boring) Added a way to see if the level is locked, unlocked or cleared(completed) Since there is no game engines written for AVR microcontrollers the animation took a long time to implement because i need to draw each frame of it by hand to the buffer and then to the screen. But i definitely learned a lot about how to interact with each element on its own. Now i am slowly preparing to ship the project but until then i will keep coding!"}, {"post_id": 48390, "ts": "2026-08-16T18:29:51Z", "hours": 3.5811, "text": "Devlog Time!! Finally worked on the level ending.(before the game had no ending and no way to complete the levels ) Now the levels have a cool ending screen and an option to play the ENDLESS MODE . Also a new feature is that you now need to beat previous levels before advancing to the next. I think this way an endless game has more “story” i guess. The next thing i will be working on is a cool landing animation. In the meantime Keep Coding!"}, {"post_id": 44709, "ts": "2026-08-10T17:26:21Z", "hours": 2.8642, "text": "Devlog Time!! After adding more graphics to the game i saw some frame drops so i added the ability to toggle some of the more performance heavy ones. That is how the Settings menu was born. Not a lot of changes for this devlog but in the meantime, Keep coding"}, {"post_id": 44011, "ts": "2026-08-09T14:38:52Z", "hours": 5.8189, "text": "Devlog Time!! Mainly worked on the GUI this time now the level select screen has a cute planet picture :3. Also added a moon surface looking background to the level. Spent like 30 minutes trying to align everything but now i am really good at math(specifically dividing by 2). Keep coding 🙃"}, {"post_id": 42492, "ts": "2026-08-07T08:12:39Z", "hours": 3.3422, "text": "Finally rewrote the code to work with PlatformIO . Code compilation is a lot faster now. Struggled on splitting the ArduinoIDE “Tabs” into actual files but this is a lot better than the old mess."}]...
|
Title: Flappy Bird Console by @artitule | Stardanc Title: Flappy Bird Console by @artitule | Stardance
Devlogs:
Finally rewrote the code to work with PlatformIO . Code compilation is a lot faster now. Struggled on splitting the ArduinoIDE “Tabs” into actual files but this is a lot better than the old mess.
Devlog Time!! Mainly worked on the GUI this time now the level select screen has a cute planet picture :3. Also added a moon surface looking background to the level. Spent like 30 minutes trying to align everything but now i am really good at math(specifically dividing by 2). Keep coding 🙃
Devlog Time!! After adding more graphics to the game i saw some frame drops so i added the ability to toggle some of the more performance heavy ones. That is how the Settings menu was born. Not a lot of changes for this devlog but in the meantime, Keep coding
Devlog Time!! Finally worked on the level ending.(before the game had no ending and no way to complete the levels ) Now the levels have a cool ending screen and an option to play the ENDLESS MODE . Also a new feature is that you now need to beat previous levels before advancing to the next. I think this way an endless game has more “story” i guess. The next thing i will be working on is a cool landing animation. In the meantime Keep Coding!
Devlog Time!! Finally added the animations for landing and taking off . You can see them attached. Among minor bug fixes i implemented: Landing and Takeoff animation. Setting in settings menu to enable and disable the animations(in case they get boring) Added a way to see if the level is locked, unlocked or cleared(completed) Since there is no game engines written for AVR microcontrollers the animation took a long time to implement because i need to draw each frame of it by hand to the buffer and then to the screen. But i definitely learned a lot about how to interact with each element on its own. Now i am slowly preparing to ship the project but until then i will keep coding!
Devlog Time!! Finally got the Pcb’s and redesigned the case. The only real thing that is left is to assemble the console and SHIP! I also added the production files to github and modified the README. Now i am going to, keep soldering!
Devlog Time!! After a lot of soldering i finished the assembly of the v2 FlappyINO console. You can see the v1(on the left) vs the v2(on the right) comparison in the picture. Now the only thing that’s left is to update the README and to film the video! See you then
Devlog Time!! Hopefully this is going to be my final devlog for this project. I finished the demo video and the thumbnail updated the README and did much more. You can watch the demo video from the link in my project or the link below. https://www.youtube.com/watch?v=2ZuoSsNO6Mo See you in the next devlog
Ships:
I built FlappyINO a small form factor portable Flappy Bird Console. It is easy to take with you and enjoy on the go. It is based around the ATmega328P IC (the same IC that is used in the Arduino UNO and NANO) so the project is very easy to build from readily available parts. Also since the same IC is used in popular Arduino boards the project can be built on a breadboard and tested beforehand with ease. This project was started before Stardance but before only the game part was there. Since Stardance the project became a lot more polished and i was able to add a lot of the features that were missing before. I rewrote the code to use the more user friendly VSCode + PlatformIO combo instead of the ArduinoIDE, before the code was organized in what ArduinoIDE calls “Tabs”. Now the code is organized in actual files and this is an actual software project. Apart from that in the v2 release i added: A game progression system with difficulty unlocks and more game modes, a Settings menu for graphical features, landing and takeoff animations, better UI and so much more. Please see the README to see the full list of changes and see the demo video for the gameplay. As this is a hardware project and you can’t run something like Unity on a IC that has 2Kb of SRAM and 32Kb of flash you need to implement all of the “basic” things that you can do with a couple lines of code in game engine like collision detection, game loop, player inputs, accurate timings and stable FPS needs implementation by hand. This was by far the hardest part (together with game optimization and asset storage) that i had to overcome to finish this project. I’m most proud of being able to combine all of these aspects into one and get something that is stable/reliable and responsive but also compact so that you can carry the whole console on your keychain. Don’t even get me started on the responsive part. Since the game needs to get faster and faster (otherwise it would get really boring) you will be quickly met with restrictions to how much data you can process and send to the display while keeping the game responsive and not slowing it down. Here even at 30 FPS you need to basically redraw 128x64=8.192 pixels every 33 ish milliseconds. On a modern computer that is not that hard but on a 8MHz microcontroller that is no easy feat. In the end i had to cut down and optimize almost all of the “redraws” to minimize the amount that needs to be actually “redrawn”. To test the project select the hardware you want to run the project on (the PCB or an Arduino Board) go to the GitHub repository and follow the steps for the connections and code uploading. You can also watch the demo video beforehand to get more information about the project. I really enjoyed being a part of the Stardance community and improving my project. I hope in the future i will be able to to more really interesting hardware and software projects. If you want to see this and my future projects grow please consider leaving feedback. I am designing these projects on my own so other peoples feedback is really important to me! Thank You! :)...
|
1793339730.6229248
|
1793426130.6229248
|
|
64375
|
Ian's personal website! by @ianl | Stardance
|
ianl
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T18:24:22Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I took some time to make a personal website that is 90’s-themed. It includes things like my favorite things, contact information, about me, and a photo gallery with photos from many different places I have been.", "repo": "https://github.com/ilaws/ians-personal-website", "demo": "https://ianlawson.ourdevbox.site"}]...
|
[{"post_id": 71878, "ts": "202 [{"post_id": 71878, "ts": "2026-09-21T18:02:43Z", "hours": 0.8739, "text": "Just finished the gallery, and I am now ready to ship! I am really glad that I got to work on this project."}, {"post_id": 71680, "ts": "2026-09-21T09:28:31Z", "hours": 0.4192, "text": "Just added a likes page. I put my inspirations here. I think it’s nice, and also difficult, to list out the people who have put me where I am today."}, {"post_id": 71674, "ts": "2026-09-21T08:58:27Z", "hours": 0.94, "text": "I have really enjoyed working on this. I am just now adding content, but I find it really enjoyable to work on something of my own. I am trying to make it 90s themed."}]...
|
Title: Ian's personal website! by @ianl | Star Title: Ian's personal website! by @ianl | Stardance
Devlogs:
I have really enjoyed working on this. I am just now adding content, but I find it really enjoyable to work on something of my own. I am trying to make it 90s themed.
Just added a likes page. I put my inspirations here. I think it’s nice, and also difficult, to list out the people who have put me where I am today.
Just finished the gallery, and I am now ready to ship! I am really glad that I got to work on this project.
Ships:
I took some time to make a personal website that is 90’s-themed. It includes things like my favorite things, contact information, about me, and a photo gallery with photos from many different places I have been....
|
1793213574.0935001
|
1793299974.0935001
|