|
69151
|
Student Result Management System by @taofeek | Sta Student Result Management System by @taofeek | Stardance...
|
taofeek
|
0
|
2.5
|
0
|
[]
|
[{"post_id": 78718, "ts": "202 [{"post_id": 78718, "ts": "2026-10-11T12:09:38Z", "hours": 2.5008, "text": "Student Result Management System initial features are: It collects students information Validate their subject score between 0 - 100 and reject input below 0 and above 100 It calculates Student’s performance Assign Grade to the student based on their average score Determines if the student pass or fail"}]...
|
Title: Student Result Management System by @taofee Title: Student Result Management System by @taofeek | Stardance
Devlogs:
Student Result Management System initial features are: It collects students information Validate their subject score between 0 - 100 and reject input below 0 and above 100 It calculates Student’s performance Assign Grade to the student based on their average score Determines if the student pass or fail...
|
1793130645.3533564
|
1793735445.3533564
|
|
301
|
Almost There by @Osaidii | Stardance
|
Osaidii
|
1
|
20.0
|
133
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T13:08:24Z", "hours": 20.0, "multiplier": 13.35, "payout": 133, "blessing": "neutral", "text": "I made a horror game, making the settings menu was pretty challenging but that is the part I am most proud of too. One thing people should know is that the gameplay is far from comeplete, and the whole settings menu works. controls arent changeabe btw.", "repo": "https://github.com/Osaidii/Almost-There", "demo": "https://osaidii.itch.io/almost-there"}]...
|
[{"post_id": 78722, "ts": "202 [{"post_id": 78722, "ts": "2026-10-11T12:28:31Z", "hours": 19.6383, "text": "I worked on completing my settings menu and then adding more gameplay. I also fixed bugs with previous stuff like the special walls. I also added subtitles and tutorials."}]...
|
Title: Almost There by @Osaidii | Stardance
Devlo Title: Almost There by @Osaidii | Stardance
Devlogs:
I worked on completing my settings menu and then adding more gameplay. I also fixed bugs with previous stuff like the special walls. I also added subtitles and tutorials.
Ships:
I made a horror game, making the settings menu was pretty challenging but that is the part I am most proud of too. One thing people should know is that the gameplay is far from comeplete, and the whole settings menu works. controls arent changeabe btw....
|
1793148986.301877
|
1793235386.301877
|
|
69156
|
Cipher Lab by @ChiefyBean | Stardance
|
ChiefyBean
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-20T13:21:37Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "CipherLab, a desktop app for learning classical cryptography. It has the following features: CipherLab, a desktop app for learning classical cryptography. Lab: encrypt and decrypt with Caesar, Atbash, Vigenère, ROT13 and Reverse Learn: a lesson for each cipher with the formula and a worked example Custom ciphers: build your own by configuring Caesar, Vigenère or Substitution, or by writing your own Python encrypt and decrypt functions Favourites, open and save text files, copy and clear buttons Your custom ciphers and favourites are saved automatically AND SIDE NOTE PACKAGING THE PROJECT IS A BIG PAIN .", "repo": "https://github.com/singhbrahmroop-hash/CipherLab", "demo": "https://github.com/singhbrahmroop-hash/CipherLab/releases/tag/v0.0.1"}]...
|
[{"post_id": 78727, "ts": "202 [{"post_id": 78727, "ts": "2026-10-11T12:35:54Z", "hours": 10.1453, "text": "Cipher lab From Idea to Realese The Idea: I wanted a tool where i can use cipher to encrypt/decrypt a message in prebuild and custom cipher. Where we can also encrypt and decrypt whole text flles at once. The ui itself is dark themed for better visibillity. Everyday features. Open a .txt file as your message, save the result to a file, copy it to the clipboard, and clear the boxes. Deleting a custom cipher takes two clicks, so one stray click can’t remove one. The hardest thing : The packaging. THere were a Ton of errors i had to re write a lot of things for pyinstaller to work. Thanks for reading. CipherLab v1.0 is out. — ChiefyBean"}]...
|
Title: Cipher Lab by @ChiefyBean | Stardance
Devl Title: Cipher Lab by @ChiefyBean | Stardance
Devlogs:
Cipher lab From Idea to Realese The Idea: I wanted a tool where i can use cipher to encrypt/decrypt a message in prebuild and custom cipher. Where we can also encrypt and decrypt whole text flles at once. The ui itself is dark themed for better visibillity. Everyday features. Open a .txt file as your message, save the result to a file, copy it to the clipboard, and clear the boxes. Deleting a custom cipher takes two clicks, so one stray click can’t remove one. The hardest thing : The packaging. THere were a Ton of errors i had to re write a lot of things for pyinstaller to work. Thanks for reading. CipherLab v1.0 is out. — ChiefyBean
Ships:
CipherLab, a desktop app for learning classical cryptography. It has the following features: CipherLab, a desktop app for learning classical cryptography. Lab: encrypt and decrypt with Caesar, Atbash, Vigenère, ROT13 and Reverse Learn: a lesson for each cipher with the formula and a worked example Custom ciphers: build your own by configuring Caesar, Vigenère or Substitution, or by writing your own Python encrypt and decrypt functions Favourites, open and save text files, copy and clear buttons Your custom ciphers and favourites are saved automatically AND SIDE NOTE PACKAGING THE PROJECT IS A BIG PAIN ....
|
1793130651.9760923
|
1793217051.9760923
|
|
41418
|
Hackypad by @FraI3mega | Stardance
|
FraI3mega
|
0
|
8.65
|
0
|
[]
|
[{"post_id": 78732, "ts": "202 [{"post_id": 78732, "ts": "2026-10-11T12:49:27Z", "hours": 1.0794, "text": "Devlog 5: Soldering After waiting for the kit to arrive, I’ve finally gotten to soldering it all together. It was really quick, although i might have to change my case dimensions somewhat"}, {"post_id": 47668, "ts": "2026-08-15T18:37:12Z", "hours": 0.4186, "text": "Devlog 4: Making A Proper Readme It’s my second real — public — hardware project, so writing good readme’s still feels a little bit weird, although it isn’t that hard"}, {"post_id": 47638, "ts": "2026-08-15T17:45:57Z", "hours": 1.1839, "text": "Devlog 3: Firmware and a knob At first I wanted to use the RMK firmware, since it seems is easier to configure, but it’s lack of display support made me choose to go with QMK (for now). I also made a simple knob for the encoder, to make it look better."}, {"post_id": 47586, "ts": "2026-08-15T15:51:15Z", "hours": 3.0906, "text": "Devlog 2: New PCB, New Case At first I wanted to add leds, but decided to stick with what I had. In the process I made the pcb more compact. Also made a case, still have to make the knob"}, {"post_id": 42289, "ts": "2026-08-06T22:34:48Z", "hours": 2.8783, "text": "Devlog 1 - First time designing a PCB Had to scrap my first design after criss-crossing too many traces. Still fighting kicad to import 3d models – for the switches, and encoder. Once that’s done i will move onto the designing the case."}]...
|
Title: Hackypad by @FraI3mega | Stardance
Devlogs Title: Hackypad by @FraI3mega | Stardance
Devlogs:
Devlog 1 - First time designing a PCB Had to scrap my first design after criss-crossing too many traces. Still fighting kicad to import 3d models – for the switches, and encoder. Once that’s done i will move onto the designing the case.
Devlog 2: New PCB, New Case At first I wanted to add leds, but decided to stick with what I had. In the process I made the pcb more compact. Also made a case, still have to make the knob
Devlog 3: Firmware and a knob At first I wanted to use the RMK firmware, since it seems is easier to configure, but it’s lack of display support made me choose to go with QMK (for now). I also made a simple knob for the encoder, to make it look better.
Devlog 4: Making A Proper Readme It’s my second real — public — hardware project, so writing good readme’s still feels a little bit weird, although it isn’t that hard
Devlog 5: Soldering After waiting for the kit to arrive, I’ve finally gotten to soldering it all together. It was really quick, although i might have to change my case dimensions somewhat...
|
1792803201.005116
|
1793408001.005116
|
|
33673
|
TerrorPredictor by @BrainGen | Stardance
|
BrainGen
|
0
|
16.81
|
0
|
[]
|
[{"post_id": 78735, "ts": "202 [{"post_id": 78735, "ts": "2026-10-11T13:07:43Z", "hours": 3.0736, "text": "###Devlog 5 You might wonder why random red dots are flying to heaven. Short story: It’s one of my most annoying failures. You see, I’m building TerrorPredictor, a linear regression model that predicts terror attacks in different countries. Yes, this is AI but it’s old school. Anyway, over the last few devlogs (go check them out!) I’ve collected data to feed to the model (so that it can learn). You see, terror attacks are driven by many things including the living conditions of the population. Or so I thought. This graph shows me that’s not true, at least in my data. ———– Long Story ———— Over the last few days I’ve been learning statistics. I’ve mostly spent time on theory, which is why only 3 hours of work is shown here. I’ve learnt a lot, and made some mistakes too. First of all, I learnt about variance , standard deviation and other metrics that we use to study data. It turns out my data is not uniform , because some terrorist attacks have thousands of victims, while most kill nobody. This spelled trouble for my analysis, because the most common analysis method, linear regression , requires the data to be more or less uniformly distributed. But this is an issue which can be fixed. —— What’s the graph? —— I’ll answer that soon. After looking at metrics, I started looking at statistical distributions. I plotted my data, and found this graph. At first glance, it looks like there is some sort of relationship between HDI and number of victims of attacks. Notice the floor of values near y=0. It tells me that it’ll be very difficult to predict anything using HDI. I’m not getting rid of HDI data yet, though things don’t look good for it. (HDI is the human development index - a metric quantifying living conditions) I learnt a painful lesson though - before spending effort cleaning data (other than the bare minimum of course), first check that the data has a relationship at all. —— What Works? —— I did have some success - civilian deaths in a country seem to have a power-law relationship with number of casualties, so I do have one successful parameter. I can easily convert this to linear through log-log scaling. I’ll try to look for more parameters - probably already found one too. I won’t make the same mistake again. PS: The reason the dots are reaching for heaven is because they are outliers and don’t follow the typical pattern."}, {"post_id": 74414, "ts": "2026-09-27T10:40:40Z", "hours": 3.0978, "text": "Finished Data Cleaning Devlog 4 Previously, I’d cleaned the Global Terrorism Dataset which gave me information of past instances of terrorism in a country. I’ve merged two new datasets in, the Uppsala University Georeferenced Events Dataset, from which I calculated the civilian death toll of a conflict, and the UN’s Human Development Index, which I used to asses the living standard of the country. I hope these metrics will be sufficient to give me an accurate analysis. My learning: The right dataset matters more than how you clean it Perhaps this isn’t true for big data, but I’ve found that the right dataset can save like half the cleaning. I tried using ACLED, the One Sided events database from Uppsala, and looked at several other metrics (I originally planned to use GNI for economic situation, but I found HDI is a more accurate metric). The UN dataset was wonderfully maintained, and I didn’t have to clean it too much. The merge did take some trial and error, with column renaming and all that, but overall the work was easy. About TerrorPredictor: It’s an ML model that uses publically available data about factors relating to conflict, in order to the number of terrorist attacks for a given country in a year."}, {"post_id": 68629, "ts": "2026-09-15T12:59:51Z", "hours": 2.6744, "text": "Over the last few hrs I’ve been finishing the data cleaning of global terrorism dataset off. I’ve imputed what I need and cleaned the dataset sufficiently. The next step is to look for data of the environmental factors, namely: Economic Situation Brutality of Government forces Crime rate and other related stats After I get this information and clean the data, I should be able to build the predictor. I had been able to get in a flow state last time, so I had reasonably good quality of work. I had a few issues and a few learnings too. I really struggled with using groupby to get analysis; Essentially what I wanted was all terrorist groups arranged, by country, in descending order by kills , i.e most kills first, least kills last, by country. To create this, I had mainly tried to use groupby() in different ways, however my solution ended up using both groupby, and sort, and set index. I learnt that the most obvious solution isn’t always the right one. I also learnt the utility of lambda functions - they’re really useful for filtration and other stuff that normal functions won’t suffice for. Additionally, I learnt about a technique to make method chaining cleaner, by using () and writing methods inside that, line by line. An example is given in the picture. Overall, lot of work and significant progress. Cleaned code is available on github."}, {"post_id": 56471, "ts": "2026-08-28T07:49:56Z", "hours": 2.7328, "text": "Global Terrorism Dataset - Cleaning Over the past few hours I’ve been cleaning the global terrorism dataset. So far, I’ve removed columns that I do not require (over half the dataset), parsed dates, and cleaned the group name column (which is important to identify organizations). You can find my entire pipeline on github, but here are some places where I faced issues and this is what I learnt. AI wiped out my entire code I’m not using AI to code for this project, other than to look up functions for a specific usecase (i.e no coding agent). One place I’ve extensively used AI is Version Control in git, to help me remember commands. Long story short, I had uploaded the entire dataset to github and needed to remove it because the file size was too much. I used an AI generated git command and it wiped out my entire codebase. Thankfully I had a window open so I didn’t lose my code. My learnings: Version control is only for code, not files. NEVER trust AI with mission critical work. Always know what it’s doing, even in mundane work like version control. I almost wasted hours typing The global terrorism dataset contains many columns, like attacktype1, attacktype2, target1, target2, and so on. Most of these are of no use. I was originally gonna put all of these in a list and remove them, and given that there are over a hundred columns , I could’ve wasted like an hour typing. Thankfully, I realized that this had to be automatable, so I learnt about the any() function and wrote a nice list comprehension to generate that list of columns to remove for me. AI did help here, and I realized that was a problem. My learnings: Advanced Python, like list comprehensions, is very helpful while cleaning data. Avoid repetition at all costs An imperfect solution should be made before using AI for support. It leads to learning, and the AI can act as a tutor to help make your pipeline more efficient. the attached pic is a cleaner dataset, btw How I implemented these learnings While parsing dates, I created an imperfect solution first. The only use of AI was to find the difference between astype() and to_string() functions. The logic for date parsing was entirely my own, done by combining idate, imonth, and iyear columns. This actually allowed me to learn."}, {"post_id": 46295, "ts": "2026-08-13T12:56:25Z", "hours": 5.2358, "text": "Welcome to TerrorPredictor! It’s a data analysis and Classical ML project which will use publically available data on terrorism, such as the Global Terrorism Database (that’s the only one I started with, will add more data soon!) to predict the number of terrorist attacks in a given region or country. The only problem, of course, is that I have no skills to build this thing! That’s what I’ve been doing for the past few hours (it’s more than five hours in tutorial hell). Main Components This refers to the components of code on the backend. Firstly, I’ll need the data itself, which I plan to take from Kaggle’s Global Terrorism Database and some other sources. Some of the factors I’m thinking of considering are: Economic situation Local Culture Political Stability of the Area Conduct of government forces and their allies .. and a whole lot more. To be honest, I don’t really know how many factors will be necessary. I fully expect this project to fail miserably. But it’s worth a try. To build this thing, I’ll need to know: Pandas for data cleaning and basic insights Classic ML algorithms such as Linear regression, and maybe some tree based models Numpy, to process the numbers And of course, plotting libraries to actually understand the data. The past few hours I’ve spent on Pandas. It’s vast and boring, but that’s my fault for over relying on tutorials. I’m changing track today, and I’ll be cleaning a part of the Global Terrorism Database, to ground my learnings. Thanks for reading this devlog!"}]...
|
Title: TerrorPredictor by @BrainGen | Stardance
D Title: TerrorPredictor by @BrainGen | Stardance
Devlogs:
Welcome to TerrorPredictor! It’s a data analysis and Classical ML project which will use publically available data on terrorism, such as the Global Terrorism Database (that’s the only one I started with, will add more data soon!) to predict the number of terrorist attacks in a given region or country. The only problem, of course, is that I have no skills to build this thing! That’s what I’ve been doing for the past few hours (it’s more than five hours in tutorial hell). Main Components This refers to the components of code on the backend. Firstly, I’ll need the data itself, which I plan to take from Kaggle’s Global Terrorism Database and some other sources. Some of the factors I’m thinking of considering are: Economic situation Local Culture Political Stability of the Area Conduct of government forces and their allies .. and a whole lot more. To be honest, I don’t really know how many factors will be necessary. I fully expect this project to fail miserably. But it’s worth a try. To build this thing, I’ll need to know: Pandas for data cleaning and basic insights Classic ML algorithms such as Linear regression, and maybe some tree based models Numpy, to process the numbers And of course, plotting libraries to actually understand the data. The past few hours I’ve spent on Pandas. It’s vast and boring, but that’s my fault for over relying on tutorials. I’m changing track today, and I’ll be cleaning a part of the Global Terrorism Database, to ground my learnings. Thanks for reading this devlog!
Global Terrorism Dataset - Cleaning Over the past few hours I’ve been cleaning the global terrorism dataset. So far, I’ve removed columns that I do not require (over half the dataset), parsed dates, and cleaned the group name column (which is important to identify organizations). You can find my entire pipeline on github, but here are some places where I faced issues and this is what I learnt. AI wiped out my entire code I’m not using AI to code for this project, other than to look up functions for a specific usecase (i.e no coding agent). One place I’ve extensively used AI is Version Control in git, to help me remember commands. Long story short, I had uploaded the entire dataset to github and needed to remove it because the file size was too much. I used an AI generated git command and it wiped out my entire codebase. Thankfully I had a window open so I didn’t lose my code. My learnings: Version control is only for code, not files. NEVER trust AI with mission critical work. Always know what it’s doing, even in mundane work like version control. I almost wasted hours typing The global terrorism dataset contains many columns, like attacktype1, attacktype2, target1, target2, and so on. Most of these are of no use. I was originally gonna put all of these in a list and remove them, and given that there are over a hundred columns , I could’ve wasted like an hour typing. Thankfully, I realized that this had to be automatable, so I learnt about the any() function and wrote a nice list comprehension to generate that list of columns to remove for me. AI did help here, and I realized that was a problem. My learnings: Advanced Python, like list comprehensions, is very helpful while cleaning data. Avoid repetition at all costs An imperfect solution should be made before using AI for support. It leads to learning, and the AI can act as a tutor to help make your pipeline more efficient. the attached pic is a cleaner dataset, btw How I implemented these learnings While parsing dates, I created an imperfect solution first. The only use of AI was to find the difference between astype() and to_string() functions. The logic for date parsing was entirely my own, done by combining idate, imonth, and iyear columns. This actually allowed me to learn.
Over the last few hrs I’ve been finishing the data cleaning of global terrorism dataset off. I’ve imputed what I need and cleaned the dataset sufficiently. The next step is to look for data of the environmental factors, namely: Economic Situation Brutality of Government forces Crime rate and other related stats After I get this information and clean the data, I should be able to build the predictor. I had been able to get in a flow state last time, so I had reasonably good quality of work. I had a few issues and a few learnings too. I really struggled with using groupby to get analysis; Essentially what I wanted was all terrorist groups arranged, by country, in descending order by kills , i.e most kills first, least kills last, by country. To create this, I had mainly tried to use groupby() in different ways, however my solution ended up using both groupby, and sort, and set index. I learnt that the most obvious solution isn’t always the right one. I also learnt the utility of lambda functions - they’re really useful for filtration and other stuff that normal functions won’t suffice for. Additionally, I learnt about a technique to make method chaining cleaner, by using () and writing methods inside that, line by line. An example is given in the picture. Overall, lot of work and significant progress. Cleaned code is available on github.
Finished Data Cleaning Devlog 4 Previously, I’d cleaned the Global Terrorism Dataset which gave me information of past instances of terrorism in a country. I’ve merged two new datasets in, the Uppsala University Georeferenced Events Dataset, from which I calculated the civilian death toll of a conflict, and the UN’s Human Development Index, which I used to asses the living standard of the country. I hope these metrics will be sufficient to give me an accurate analysis. My learning: The right dataset matters more than how you clean it Perhaps this isn’t true for big data, but I’ve found that the right dataset can save like half the cleaning. I tried using ACLED, the One Sided events database from Uppsala, and looked at several other metrics (I originally planned to use GNI for economic situation, but I found HDI is a more accurate metric). The UN dataset was wonderfully maintained, and I didn’t have to clean it too much. The merge did take some trial and error, with column renaming and all that, but overall the work was easy. About TerrorPredictor: It’s an ML model that uses publically available data about factors relating to conflict, in order to the number of terrorist attacks for a given country in a year.
###Devlog 5 You might wonder why random red dots are flying to heaven. Short story: It’s one of my most annoying failures. You see, I’m building TerrorPredictor, a linear regression model that predicts terror attacks in different countries. Yes, this is AI but it’s old school. Anyway, over the last few devlogs (go check them out!) I’ve collected data to feed to the model (so that it can learn). You see, terror attacks are driven by many things including the living conditions of the population. Or so I thought. This graph shows me that’s not true, at least in my data. ———– Long Story ———— Over the last few days I’ve been learning statistics. I’ve mostly spent time on theory, which is why only 3 hours of work is shown here. I’ve learnt a lot, and made some mistakes too. First of all, I learnt about variance , standard deviation and other metrics that we use to study data. It turns out my data is not uniform , because some terrorist attacks have thousands of victims, while most kill nobody. This spelled trouble for my analysis, because the most common analysis method, linear regression , requires the data to be more or less uniformly distributed. But this is an issue which can be fixed. —— What’s the graph? —— I’ll answer that soon. After looking at metrics, I started looking at statistical distributions. I plotted my data, and found this graph. At first glance, it looks like there is some sort of relationship between HDI and number of victims of attacks. Notice the floor of values near y=0. It tells me that it’ll be very difficult to predict anything using HDI. I’m not getting rid of HDI data yet, though things don’t look good for it. (HDI is the human development index - a metric quantifying living conditions) I learnt a painful lesson though - before spending effort cleaning data (other than the bare minimum of course), first check that the data has a relationship at all. —— What Works? —— I did have some success - civilian deaths in a country seem to have a power-law relationship with number of casualties, so I do have one successful parameter. I can easily convert this to linear through log-log scaling. I’ll try to look for more parameters - probably already found one too. I won’t make the same mistake again. PS: The reason the dots are reaching for heaven is because they are outliers and don’t follow the typical pattern....
|
1792525888.276615
|
1793130688.276615
|
|
7748
|
Flow by @twinx | Stardance
|
twinx
|
6
|
106.0
|
791
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T13:20:24Z", "hours": 13.0, "multiplier": 17.94, "payout": 120, "blessing": "neutral", "text": "So after everyone’s request i added support for all platforms , i haven’t tested it on mac (cause i don’t that🙃️) but i have tested on all other platforms and hope that it works on your systems too. Also i have added some new features for u all : a new log for seeing what broke new display i.e. rich that makes it more cool looking new commands and insane customization 😎️", "repo": "https://github.com/flow-twinx/flow", "demo": "https://flow-twinx.pages.dev/download"}, {"ship_num": 2, "ts": "2026-10-01T10:07:35Z", "hours": 35.0, "multiplier": 18.78, "payout": 331, "blessing": "neutral", "text": "Changes from last ship : new database from json to db ( sqlite ) and new codebase Added TUI and also improved the web mode Added new commands and docs Added plugins system and community plugins Major and minor bug fixes", "repo": "https://github.com/flow-twinx/flow", "demo": "https://flow-twinx.pages.dev/download"}, {"ship_num": 3, "ts": "2026-08-02T15:52:05Z", "hours": 22.0, "multiplier": 7.29, "payout": 73, "blessing": "neutral", "text": "So added few not actually few but many like better ui for web formats using ffmpeg playlist feature bug fixes and much more I want to thank you all for support and hopping to add more features. Also do visit the flow page. Enjoy !", "repo": "https://github.com/flow-twinx/flow", "demo": "https://flow-twinx.pages.dev/download"}, {"ship_num": 4, "ts": "2026-07-18T08:24:18Z", "hours": 12.0, "multiplier": 16.41, "payout": 33, "blessing": "neutral", "text": "Ship #3 Added many features such as : background playback so you don’t need to open a terminal just for flow. bars for you to enjoy the vibe. lyrics so you can sing along the song it is also time-synced . and much more such as configs customization. How to install : Head to release page for a linux binary or type it in terminal but make sure you have python and vlc installed pip install flow-twinx and then flow", "repo": "https://github.com/flow-twinx/flow", "demo": "https://flow-twinx.pages.dev/download"}, {"ship_num": 5, "ts": "2026-07-05T01:38:26Z", "hours": 12.0, "multiplier": 14.1, "payout": 109, "blessing": "neutral", "text": "Flow version v0.4.0 This version includes Saavan playback , Saavan is a music player with high quality songs. Please do also keep this in mind that Songs on saavan are only playable on saavan commands and there is no radio mode for it. The difficult part about this thing is the API , actually the API is build by me hosted on NEST as a part of SINGULARITY my another project some similar features but more advanced. Do check out that also!", "repo": "https://github.com/flow-twinx/flow", "demo": "https://flow-twinx.pages.dev/download"}, {"ship_num": 6, "ts": "2026-06-17T08:20:51Z", "hours": 12.0, "multiplier": 10.78, "payout": 125, "blessing": "neutral", "text": "I build a terminal music player that uses vlc and yt_dlp , that has both offline and online support for music you can either play from folders or online. Hardest part to make it run on all os.", "repo": "https://github.com/flow-twinx/flow", "demo": "https://flow-twinx.pages.dev/download"}]...
|
[{"post_id": 78737, "ts": "202 [{"post_id": 78737, "ts": "2026-10-11T13:09:32Z", "hours": 4.8319, "text": "v0.9.1 So after hours added support for all platforms and made website and hosted it on cloudflare here also i have added a better logs system to tell if anything goes wrong , aslo this time please rate it as much as u could i have spend 100+ hours working on this still i get 200 stardust :("}, {"post_id": 78322, "ts": "2026-10-10T12:35:40Z", "hours": 8.4858, "text": "v0.8.4 Forgot to add the versions from some devlogs. New features : added a full for showcase added a minimal version so ai agents and ssh terminals can work too added a new progress bar and some bug fixes… i tried adding cookies but it works good without cookies also so would add a import option to import external songs. Also i am working on making it play on all platforms including termux of mobile phones."}, {"post_id": 75842, "ts": "2026-10-01T10:00:50Z", "hours": 1.4978, "text": "So i have to really fix this bug not too much big but it resulted in multiple vlc instance to start also changed export to export songs instead of a zip file and with custom path can be used by -p PATH or default to Downloads/music ."}, {"post_id": 74510, "ts": "2026-09-27T15:17:11Z", "hours": 0.2864, "text": "#v0.8.0 Just finished some last parts and added it to ship."}, {"post_id": 73966, "ts": "2026-09-26T12:39:28Z", "hours": 8.5808, "text": "So mostly made changes to backend and the structure of the project. Changes : migrated from json to sqlite for history and other new features soon added a plugins system with a repo for community plugins separate commands for sperate playform like flow-web for flow"}, {"post_id": 69636, "ts": "2026-09-17T13:37:22Z", "hours": 2.6986, "text": "v0.7.0 So finally made the tui using textual and it looks pretty good i wasn’t expecting much but yeah looks good also there are pretty much 10 themes i guess so enjoy that are given in textual by default. Also changed the structure of the code repo as it was a disaster so now it has /backend /tui and /cli"}, {"post_id": 65826, "ts": "2026-09-11T07:08:47Z", "hours": 3.4658, "text": "v0.6.1 Replaced the old UI with new UI , as previous one looked awful for most people i hope this is good. Also added this demo video , i tried to add a more professional one with openscreen but quality issues with the app , so will add later till then this is the demo video."}, {"post_id": 62823, "ts": "2026-09-06T10:56:04Z", "hours": 5.4986, "text": "Hey everyone hope ur doing well. Today i think mostly i did was just making it cool and easy to navigate and bug fixes for the most time. Bugs: Ctrl + Q not working in radio mode d not working in new selection mode not showing [Paused] when paused and much more that is too big to explain here and started working on gui mode using PySide6"}, {"post_id": 60253, "ts": "2026-09-02T14:48:41Z", "hours": 2.2642, "text": "v0.6.0 So , i have added a new selection using arrow keys for config search and play for better navigation also to reduce the typing thing in terminal to change the value. Also replaced the bars for a better looking and customizable bars it includes custom char + 3 modes."}, {"post_id": 56448, "ts": "2026-08-28T06:39:47Z", "hours": 2.4575, "text": "So added more commands and few mid level bug fixes : added delete command added more flags to control it by using other programs improved the name shorter to include other laung added the m and pick songs in play also thing as shown in video. improved the –status command to show images."}, {"post_id": 52872, "ts": "2026-08-23T07:46:12Z", "hours": 2.0144, "text": "v0.5.8 So added a better playlist management system that has support for local songs before it had different playlist logic for different mode , now it shares same logic with also bug fixes and in future updates gonna add island as a way u can do it without any configs also better status."}, {"post_id": 50472, "ts": "2026-08-19T17:14:05Z", "hours": 6.7164, "text": "So yeah still alive after many days cause i thought it needed more work. I made something to help u in KDE and Hyprland by using dbus to expose name and a custom --status command wit img support and all that to provide u with a support for custom modules. The island shown here is my custom build and is not included in the flow project. Also made few more thing in here to help u out and fixed bugs."}, {"post_id": 39542, "ts": "2026-08-02T15:48:47Z", "hours": 0.27, "text": "So last fix i guess for this ship , it includes changes in dependencies i previously forgot to add toml so it caused error in some OS i think not in my one , so i switched to pyproject.toml i kept that so users can use pip also not only uv."}, {"post_id": 39528, "ts": "2026-08-02T15:25:31Z", "hours": 0.4983, "text": "So fixed a bug where after closing a radio when user searched for other song and then played it continued from last play instead of new one."}, {"post_id": 38934, "ts": "2026-08-01T15:24:47Z", "hours": 3.4775, "text": "v0.5.0 So fixed major stuffs mostly like : playlist not created error fixed format in web mode as it downloaded in mp3 fixed another download bug as it downloaded in mp4 , when set to default fixed loop during playback which caused one command execution only and other were not listened And added some more thing: a export feature added better port handling added –port ( ~5 commands ) and –version commands"}, {"post_id": 35788, "ts": "2026-07-27T13:20:01Z", "hours": 1.6367, "text": "Added playlist feature and a lot more features like format - opus , mp3 , m4a and webm. Also fixed some bugs regarding downloads and added a check feature to check flow gets all things like vlc , ffmpeg .etc"}, {"post_id": 34615, "ts": "2026-07-25T14:20:28Z", "hours": 0.4917, "text": "So trying to make the web version so u know a better docs instead of terminal one with better installation support. Thought of notifying everyone so u can guess what will be the next few develops about."}, {"post_id": 34070, "ts": "2026-07-24T15:03:24Z", "hours": 2.9269, "text": "Finally added playlist it has following commands: playlist ( to list all ) playlist add playlist remove pl.. -d radio -p ( to save as playlist ) also download or -d download radio as a playlist instead of songs in downloads"}, {"post_id": 32728, "ts": "2026-07-22T02:01:00Z", "hours": 0.74, "text": "v0.4.7 So i am just kinda dumb i think. I didn’t even commited the changes and lost all the works 🥲 i do managed to re-write the code once again for some parts like DEV MODE and bug fix regarding the playback. So playlist features are on a hold"}, {"post_id": 32438, "ts": "2026-07-21T16:57:32Z", "hours": 2.5728, "text": "So fixed some major and minor bugs and flaws like user can even download the song in /boot/ also added history and auto-completion , it also now has playlist commands and features with better UI in web mode not too much but still. Also added format option so u can download in whichever format u want. And made this banner"}, {"post_id": 31875, "ts": "2026-07-20T16:54:25Z", "hours": 8.9078, "text": "0.4.5 So after ~7hr ( some are not recorded which i spent in browser ) I made the UI of the flow in web looking forward for a desktop UI also but later i think. What is New and what is changed Web UI with pixel theme Local support for UI also and liked songs Minor bug fixes"}, {"post_id": 30572, "ts": "2026-07-18T08:19:25Z", "hours": 0.3758, "text": "Nothing added just fixed more things and made a new video for upload at github pages. You can see video here it also has audio. added a linux binary at release page and links to my github account in PyPi"}, {"post_id": 30520, "ts": "2026-07-18T05:06:55Z", "hours": 0.4369, "text": "So added these bars looks weird i know because i set their width to 3 and spacing : fit that’s why but u can customize it however you want. Also fully added the lyrics , mostly you will see lyrics not found if are listening in other laung then eng because YtLyrics doesn’t have much songs lyrics i guess."}, {"post_id": 30505, "ts": "2026-07-18T04:13:45Z", "hours": 1.0981, "text": "So this is going crazy like really! What i added today? A bar that reacts to sound. fixed errors in bg mode which triggered the playing of two music at the same time. Also trying to add like 50% added the lyrics with time synced."}, {"post_id": 30120, "ts": "2026-07-17T13:09:14Z", "hours": 9.635, "text": "So i made some new changes like a background player no need to open a terminal just for a music also fixed some major errors like calling fetch when not needed in radio mode."}, {"post_id": 22528, "ts": "2026-07-05T01:33:25Z", "hours": 3.9431, "text": "Published v0.4.0 this version includes Saavan playback also and new commands i.e. : savan : play songs directly( alias: svn ) savan-s : search songs by name ( alias : svn-s )"}, {"post_id": 16137, "ts": "2026-06-26T07:14:21Z", "hours": 2.9075, "text": "Added many features here are some of them : better radio with play next config feature theme changing better colors."}, {"post_id": 15463, "ts": "2026-06-25T04:23:40Z", "hours": 2.0053, "text": "uploaded to PyPi with features such as: radio mode which auto suggest songs alias for quick commands major bug fixes"}, {"post_id": 13075, "ts": "2026-06-21T11:57:16Z", "hours": 2.5681, "text": "added alias for commands such as hl for help , pl for play these are default and can be changed later by running short <index> <value> also added more detailed help command that gives user more info , can be run by using help -i or hl -i or as per your alias. Features in new update: suggestion of songs (fetched from youtube) custom themes more option for using tools"}, {"post_id": 11113, "ts": "2026-06-18T05:43:07Z", "hours": 0.3356, "text": "Finally after hard work as i have never uploaded anything to Pypi anything before so totally a disaster that includes import error and much more. You can install this package by typing pip install flow-twinx"}, {"post_id": 10500, "ts": "2026-06-17T07:47:16Z", "hours": 0.2867, "text": "fixed the error when doing install.sh in windows as the path are not same in linux and windows"}, {"post_id": 10490, "ts": "2026-06-17T07:23:31Z", "hours": 0.4394, "text": "added readme.md and finished by adding features listed also added install.sh"}, {"post_id": 10471, "ts": "2026-06-17T06:45:47Z", "hours": 2.6703, "text": "made few things as listed: a progress bar offline download of songs shuffle and repeat songs liked songs and much more adding : offline support like liked songs , album"}, {"post_id": 10390, "ts": "2026-06-17T02:17:36Z", "hours": 1.2692, "text": "Re-started the project and this time adding both offline and online features i.e. yet to implement , i have already made the ping.py file so it can check if host has connections. also some few changes in future :- online playback mode without downloading the song. offline mode. will try to add suggestion by adding &start_radio=1 to get suggestion directly from YouTube"}, {"post_id": 5516, "ts": "2026-06-09T10:11:49Z", "hours": 1.8011, "text": "Tried too much to add cross-fade but the audio just glitches , will be trying more if not possible i will leave this feature and focus on something different.Also added the bash install for different os so it becomes flow play not py main.py play."}, {"post_id": 4843, "ts": "2026-06-08T11:24:27Z", "hours": 2.4728, "text": "Finally made functional and working , have to make it once more took more help from AI i didn’t wanted to but sometimes vlc was giving error and sometimes yt_dlp even though i was following the module guide , i don’t know what was happening. Currently adding the spinners and more things. Features added till now: like music make playlist Fuzzy search or smart search"}, {"post_id": 4229, "ts": "2026-06-07T13:53:21Z", "hours": 2.8981, "text": "| | This is my first post on this project , this project is about a feature rich and apple music inspired terminal music player | | . Today i made basic commands like play , delete , random , like .etc . The best part was to create the file handling as i have learned how to handle the .yaml files instead of json files for settings and hardest part was nothing except me trying to use vlc without AI or docs."}]...
|
Title: Flow by @twinx | Stardance
Devlogs:
| | Th Title: Flow by @twinx | Stardance
Devlogs:
| | This is my first post on this project , this project is about a feature rich and apple music inspired terminal music player | | . Today i made basic commands like play , delete , random , like .etc . The best part was to create the file handling as i have learned how to handle the .yaml files instead of json files for settings and hardest part was nothing except me trying to use vlc without AI or docs.
Finally made functional and working , have to make it once more took more help from AI i didn’t wanted to but sometimes vlc was giving error and sometimes yt_dlp even though i was following the module guide , i don’t know what was happening. Currently adding the spinners and more things. Features added till now: like music make playlist Fuzzy search or smart search
Tried too much to add cross-fade but the audio just glitches , will be trying more if not possible i will leave this feature and focus on something different.Also added the bash install for different os so it becomes flow play not py main.py play.
Re-started the project and this time adding both offline and online features i.e. yet to implement , i have already made the ping.py file so it can check if host has connections. also some few changes in future :- online playback mode without downloading the song. offline mode. will try to add suggestion by adding &start_radio=1 to get suggestion directly from YouTube
made few things as listed: a progress bar offline download of songs shuffle and repeat songs liked songs and much more adding : offline support like liked songs , album
added readme.md and finished by adding features listed also added install.sh
fixed the error when doing install.sh in windows as the path are not same in linux and windows
Finally after hard work as i have never uploaded anything to Pypi anything before so totally a disaster that includes import error and much more. You can install this package by typing pip install flow-twinx
added alias for commands such as hl for help , pl for play these are default and can be changed later by running short <index> <value> also added more detailed help command that gives user more info , can be run by using help -i or hl -i or as per your alias. Features in new update: suggestion of songs (fetched from youtube) custom themes more option for using tools
uploaded to PyPi with features such as: radio mode which auto suggest songs alias for quick commands major bug fixes
Added many features here are some of them : better radio with play next config feature theme changing better colors.
Published v0.4.0 this version includes Saavan playback also and new commands i.e. : savan : play songs directly( alias: svn ) savan-s : search songs by name ( alias : svn-s )
So i made some new changes like a background player no need to open a terminal just for a music also fixed some major errors like calling fetch when not needed in radio mode.
So this is going crazy like really! What i added today? A bar that reacts to sound. fixed errors in bg mode which triggered the playing of two music at the same time. Also trying to add like 50% added the lyrics with time synced.
So added these bars looks weird i know because i set their width to 3 and spacing : fit that’s why but u can customize it however you want. Also fully added the lyrics , mostly you will see lyrics not found if are listening in other laung then eng because YtLyrics doesn’t have much songs lyrics i guess.
Nothing added just fixed more things and made a new video for upload at github pages. You can see video here it also has audio. added a linux binary at release page and links to my github account in PyPi
0.4.5 So after ~7hr ( some are not recorded which i spent in browser ) I made the UI of the flow in web looking forward for a desktop UI also but later i think. What is New and what is changed Web UI with pixel theme Local support for UI also and liked songs Minor bug fixes
So fixed some major and minor bugs and flaws like user can even download the song in /boot/ also added history and auto-completion , it also now has playlist commands and features with better UI in web mode not too much but still. Also added format option so u can download in whichever format u want. And made this banner
v0.4.7 So i am just kinda dumb i think. I didn’t even commited the changes and lost all the works 🥲 i do managed to re-write the code once again for some parts like DEV MODE and bug fix regarding the playback. So playlist features are on a hold
Finally added playlist it has following commands: playlist ( to list all ) playlist add playlist remove pl.. -d radio -p ( to save as playlist ) also download or -d download radio as a playlist instead of songs in downloads
So trying to make the web version so u know a better docs instead of terminal one with better installation support. Thought of notifying everyone so u can guess what will be the next few develops about.
Added playlist feature and a lot more features like format - opus , mp3 , m4a and webm. Also fixed some bugs regarding downloads and added a check feature to check flow gets all things like vlc , ffmpeg .etc
v0.5.0 So fixed major stuffs mostly like : playlist not created error fixed format in web mode as it downloaded in mp3 fixed another download bug as it downloaded in mp4 , when set to default fixed loop during playback which caused one command execution only and other were not listened And added some more thing: a export feature added better port handling added –port ( ~5 commands ) and –version commands
So fixed a bug where after closing a radio when user searched for other song and then played it continued from last play instead of new one.
So last fix i guess for this ship , it includes changes in dependencies i previously forgot to add toml so it caused error in some OS i think not in my one , so i switched to pyproject.toml i kept that so users can use pip also not only uv.
So yeah still alive after many days cause i thought it needed more work. I made something to help u in KDE and Hyprland by using dbus to expose name and a custom --status command wit img support and all that to provide u with a support for custom modules. The island shown here is my custom build and is not included in the flow project. Also made few more thing in here to help u out and fixed bugs.
v0.5.8 So added a better playlist management system that has support for local songs before it had different playlist logic for different mode , now it shares same logic with also bug fixes and in future updates gonna add island as a way u can do it without any configs also better status.
So added more commands and few mid level bug fixes : added delete command added more flags to control it by using other programs improved the name shorter to include other laung added the m and pick songs in play also thing as shown in video. improved the –status command to show images.
v0.6.0 So , i have added a new selection using arrow keys for config search and play for better navigation also to reduce the typing thing in terminal to change the value. Also replaced the bars for a better looking and customizable bars it includes custom char + 3 modes.
Hey everyone hope ur doing well. Today i think mostly i did was just making it cool and easy to navigate and bug fixes for the most time. Bugs: Ctrl + Q not working in radio mode d not working in new selection mode not showing [Paused] when paused and much more that is too big to explain here and started working on gui mode using PySide6
v0.6.1 Replaced the old UI with new UI , as previous one looked awful for most people i hope this is good. Also added this demo video , i tried to add a more professional one with openscreen but quality issues with the app , so will add later till then this is the demo video.
v0.7.0 So finally made the tui using textual and it looks pretty good i wasn’t expecting much but yeah looks good also there are pretty much 10 themes i guess so enjoy that are given in textual by default. Also changed the structure of the code repo as it was a disaster so now it has /backend /tui and /cli
So mostly made changes to backend and the structure of the project. Changes : migrated from json to sqlite for history and other new features soon added a plugins system with a repo for community plugins separate commands for sperate playform like flow-web for flow
#v0.8.0 Just finished some last parts and added it to ship.
So i have to really fix this bug not too much big but it resulted in multiple vlc instance to start also changed export to export songs instead of a zip file and with custom path can be used by -p PATH or default to Downloads/music .
v0.8.4 Forgot to add the versions from some devlogs. New features : added a full for showcase added a minimal version so ai agents and ssh terminals can work too added a new progress bar and some bug fixes… i tried adding cookies but it works good without cookies also so would add a import option to import external songs. Also i am working on making it play on all platforms including termux of mobile phones.
v0.9.1 So after hours added support for all platforms and made website and hosted it on cloudflare here also i have added a better logs system to tell if anything goes wrong , aslo this time please rate it as much as u could i have spend 100+ hours working on this still i get 200 stardust :(
Ships:
I build a terminal music player that uses vlc and yt_dlp , that has both offline and online support for music you can either play from folders or online. Hardest part to make it run on all os.
Flow version v0.4.0 This version includes Saavan playback , Saavan is a music player with high quality songs. Please do also keep this in mind that Songs on saavan are only playable on saavan commands and there is no radio mode for it. The difficult part about this thing is the API , actually the API is build by me hosted on NEST as a part of SINGULARITY my another project some similar features but more advanced. Do check out that also!
Ship #3 Added many features such as : background playback so you don’t need to open a terminal just for flow. bars for you to enjoy the vibe. lyrics so you can sing along the song it is also time-synced . and much more such as configs customization. How to install : Head to release page for a linux binary or type it in terminal but make sure you have python and vlc installed pip install flow-twinx and then flow
So added few not actually few but many like better ui for web formats using ffmpeg playlist feature bug fixes and much more I want to thank you all for support and hopping to add more features. Also do visit the flow page. Enjoy !
Changes from last ship : new database from json to db ( sqlite ) and new codebase Added TUI and also improved the web mode Added new commands and docs Added plugins system and community plugins Major and minor bug fixes
So after everyone’s request i added support for all platforms , i haven’t tested it on mac (cause i don’t that🙃️) but i have tested on all other platforms and hope that it works on your systems too. Also i have added some new features for u all : a new log for seeing what broke new display i.e. rich that makes it more cool looking new commands and insane customization 😎️...
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1793127246.569233
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1793213646.569233
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69098
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project generator by @tile308217 | Stardance
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tile308217
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0
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15.2
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0
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[]
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[{"post_id": 78740, "ts": "202 [{"post_id": 78740, "ts": "2026-10-11T13:26:30Z", "hours": 15.2044, "text": "A desktop app that generate book for Android app"}]...
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Title: project generator by @tile308217 | Stardanc Title: project generator by @tile308217 | Stardance
Devlogs:
A desktop app that generate book for Android app...
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1792475640.063116
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1793339640.063116
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25853
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Printing Kiosk by @roberto | Stardance
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roberto
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1
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56.03
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-17T18:11:27Z", "hours": 35.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This project has been an exciting journey in transforming a manual workflow into an automated system. I created a self-service Printing Kiosk system that runs entirely on Linux. The system allows users to send documents via WhatsApp, which the kiosk automatically processes, converts into PDFs, lets the user configure the printing settings and sends directly to a printer via the CUPS native printing system. The interface is a modern, web-based dashboard built with NiceGUI, configured to run in browser Kiosk mode. The decision to rewrite the application interface from Tkinter to NiceGUI was a significant architectural shift, requiring to reimplement the layout and logic to support a web-based, Kiosk-ready experience. If someone were to set this up, they should keep mind that it is designed to be the only process running locally so it may be demanding. The setup script is straigntforward, users must manually configure config.json file and run the .sh file to setup all the application.", "repo": "https://github.com/rob80fame/printing-kiosk", "demo": "https://github.com/rob80fame/printing-kiosk/releases/tag/WIN"}]...
|
[{"post_id": 78741, "ts": "202 [{"post_id": 78741, "ts": "2026-10-11T13:34:32Z", "hours": 2.1419, "text": "bug fixes ( timers didn’t quite fit in, git update useless in installer) created exe with pyinstaller migrated to sqllite for easyer use"}, {"post_id": 74473, "ts": "2026-09-27T13:39:44Z", "hours": 1.0136, "text": "created .bat file for installation, I was unable to host it so it has to be installed on a Windows pc to work."}, {"post_id": 73250, "ts": "2026-09-24T17:50:55Z", "hours": 1.7158, "text": "ADDED auto update in python case if multiple pdf is not selected first, possibility to add multiple images inactivity timer code refactory merged policy.txt in config.json merge app.py and backend.py TODO create start.bat/sh with dual logic (with config modifier) fix merging problem"}, {"post_id": 71736, "ts": "2026-09-21T12:45:55Z", "hours": 0.7597, "text": "ADDED auto update in python case if multiple pdf is not selected first, possibility to add multiple images TODO merge app.py and backend.py inactivity timer"}, {"post_id": 70090, "ts": "2026-09-18T13:12:26Z", "hours": 0.3458, "text": "Added proportional resizing and unproportional resizing, fixed printing after resize. TODO more images in one file to resize"}, {"post_id": 69618, "ts": "2026-09-17T12:57:49Z", "hours": 3.1444, "text": "added feature: reduce/enlarge images to size todo: fix scaling issue (as in images)"}, {"post_id": 68079, "ts": "2026-09-14T14:12:19Z", "hours": 0.6703, "text": "FIXED 2x page not working"}, {"post_id": 67171, "ts": "2026-09-13T07:36:12Z", "hours": 1.9642, "text": "TODO reduce/enlarge images to size 2x page not working ADDED added policy e disclaimer added reduce/enlarge text size fixed multiple copies pricing bug"}, {"post_id": 65932, "ts": "2026-09-11T12:28:27Z", "hours": 0.6939, "text": "added privacy and policy readed from .txt file so it is easier to modify removed scroll when not needed"}, {"post_id": 65327, "ts": "2026-09-10T12:23:30Z", "hours": 2.0125, "text": "ADDED FUNCTION BUTTON SECTION NOW GOING BACK FROM PRINTING GOES TO FILE SELECTION NOW AFTER PRINTING GOES TO FILE SELECTION BACKEND OFFLINE WARNING PAGE ADDED ADMIN PAGEFIXED UI BUG"}, {"post_id": 63430, "ts": "2026-09-07T08:37:20Z", "hours": 1.2119, "text": "added print from usb key with fixed code configurable with config.json TODO: -update render_print_config with config.json changes ridimensiomanento manuale immagini touch scroll preview funzione riduci dimensioni testo"}, {"post_id": 63116, "ts": "2026-09-06T18:57:00Z", "hours": 1.6589, "text": "added features- input screen auto focus on txt input, limited only to numbers, without arrows added A1, A2 as 4xA3 and 2xA3"}, {"post_id": 62266, "ts": "2026-09-05T15:37:23Z", "hours": 2.6622, "text": "Implemented .bat and .sh file to auto install everything, added email reception as a way to send files"}, {"post_id": 31825, "ts": "2026-07-20T14:47:23Z", "hours": 1.0378, "text": "frontend demo"}, {"post_id": 30244, "ts": "2026-07-17T17:44:08Z", "hours": 0.8569, "text": "finished .sh for installation minor fixes"}, {"post_id": 30209, "ts": "2026-07-17T16:37:44Z", "hours": 8.74, "text": "Tkinter version fully working, but I needed to access it remotely so switched to niceGUI merged all the files (leaving only with backend.py and app.py) optimized for touch screen remote control modified to work on Linux as well as on Windows (using lp or SumatraPDF) added a button in configuration_ui to shut down the server remotely creating .sh file to install everything automatically"}, {"post_id": 28129, "ts": "2026-07-14T06:58:27Z", "hours": 0.8608, "text": "minor ui fixes to simplify usability"}, {"post_id": 26573, "ts": "2026-07-11T14:10:43Z", "hours": 2.3042, "text": "added multi printing (it merges the files selected onto one and prints it) added code 00000 (customizable in config.json) to exit application"}, {"post_id": 25952, "ts": "2026-07-10T14:00:56Z", "hours": 2.715, "text": "bug fix added cumulative pricing on main ui added tmp file for costs"}, {"post_id": 22281, "ts": "2026-07-04T17:45:18Z", "hours": 4.6311, "text": "completed a first fully working version implementing configurations TODOS: cumulative pricing on app.py print multiple files longclicking"}, {"post_id": 21560, "ts": "2026-07-03T16:08:42Z", "hours": 3.6578, "text": "fix of file structure, creation of starting ui and retrieval of datas"}, {"post_id": 20719, "ts": "2026-07-02T11:52:58Z", "hours": 2.1989, "text": "Printing Frontend demo finished"}, {"post_id": 20101, "ts": "2026-07-01T16:56:35Z", "hours": 4.2733, "text": "working on a python frontend using cmd Sumatra printing (even though I do not love the look of it)"}, {"post_id": 18382, "ts": "2026-06-29T14:54:35Z", "hours": 1.7942, "text": "Backend demo completed with all funtionalities. Started frontend with C# using PrintDialogX as base to create custom print interface"}, {"post_id": 17596, "ts": "2026-06-28T13:46:46Z", "hours": 2.7036, "text": "Finished setting up the environment locally with evolution_api, completed a demo for the backend part that recieves, saves and stores images (for now, planing on including documents)"}, {"post_id": 16230, "ts": "2026-06-26T11:27:17Z", "hours": 0.6822, "text": "trying to set up evolution api with docker"}]...
|
Title: Printing Kiosk by @roberto | Stardance
Dev Title: Printing Kiosk by @roberto | Stardance
Devlogs:
trying to set up evolution api with docker
Finished setting up the environment locally with evolution_api, completed a demo for the backend part that recieves, saves and stores images (for now, planing on including documents)
Backend demo completed with all funtionalities. Started frontend with C# using PrintDialogX as base to create custom print interface
working on a python frontend using cmd Sumatra printing (even though I do not love the look of it)
Printing Frontend demo finished
fix of file structure, creation of starting ui and retrieval of datas
completed a first fully working version implementing configurations TODOS: cumulative pricing on app.py print multiple files longclicking
bug fix added cumulative pricing on main ui added tmp file for costs
added multi printing (it merges the files selected onto one and prints it) added code 00000 (customizable in config.json) to exit application
minor ui fixes to simplify usability
Tkinter version fully working, but I needed to access it remotely so switched to niceGUI merged all the files (leaving only with backend.py and app.py) optimized for touch screen remote control modified to work on Linux as well as on Windows (using lp or SumatraPDF) added a button in configuration_ui to shut down the server remotely creating .sh file to install everything automatically
finished .sh for installation minor fixes
frontend demo
Implemented .bat and .sh file to auto install everything, added email reception as a way to send files
added features- input screen auto focus on txt input, limited only to numbers, without arrows added A1, A2 as 4xA3 and 2xA3
added print from usb key with fixed code configurable with config.json TODO: -update render_print_config with config.json changes ridimensiomanento manuale immagini touch scroll preview funzione riduci dimensioni testo
ADDED FUNCTION BUTTON SECTION NOW GOING BACK FROM PRINTING GOES TO FILE SELECTION NOW AFTER PRINTING GOES TO FILE SELECTION BACKEND OFFLINE WARNING PAGE ADDED ADMIN PAGEFIXED UI BUG
added privacy and policy readed from .txt file so it is easier to modify removed scroll when not needed
TODO reduce/enlarge images to size 2x page not working ADDED added policy e disclaimer added reduce/enlarge text size fixed multiple copies pricing bug
FIXED 2x page not working
added feature: reduce/enlarge images to size todo: fix scaling issue (as in images)
Added proportional resizing and unproportional resizing, fixed printing after resize. TODO more images in one file to resize
ADDED auto update in python case if multiple pdf is not selected first, possibility to add multiple images TODO merge app.py and backend.py inactivity timer
ADDED auto update in python case if multiple pdf is not selected first, possibility to add multiple images inactivity timer code refactory merged policy.txt in config.json merge app.py and backend.py TODO create start.bat/sh with dual logic (with config modifier) fix merging problem
created .bat file for installation, I was unable to host it so it has to be installed on a Windows pc to work.
bug fixes ( timers didn’t quite fit in, git update useless in installer) created exe with pyinstaller migrated to sqllite for easyer use
Ships:
This project has been an exciting journey in transforming a manual workflow into an automated system. I created a self-service Printing Kiosk system that runs entirely on Linux. The system allows users to send documents via WhatsApp, which the kiosk automatically processes, converts into PDFs, lets the user configure the printing settings and sends directly to a printer via the CUPS native printing system. The interface is a modern, web-based dashboard built with NiceGUI, configured to run in browser Kiosk mode. The decision to rewrite the application interface from Tkinter to NiceGUI was a significant architectural shift, requiring to reimplement the layout and logic to support a web-based, Kiosk-ready experience. If someone were to set this up, they should keep mind that it is designed to be the only process running locally so it may be demanding. The setup script is straigntforward, users must manually configure config.json file and run the .sh file to setup all the application....
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1793137965.6088963
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1793224365.6088963
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38815
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CountryGuessr by @anmol_bhat | Stardance
|
anmol_bhat
|
1
|
16.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T14:07:49Z", "hours": 16.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Made a game about guessing countries inspired by others such as Globle and Geoguessr.", "repo": "https://github.com/Cod3rQwerty/CountryGuessr", "demo": "https://country-guessr-sandy.vercel.app/"}]...
|
[{"post_id": 78742, "ts": "202 [{"post_id": 78742, "ts": "2026-10-11T14:01:42Z", "hours": 4.6144, "text": "Devlog 5 - I Completed the Game Loop! I added a losing screen and also added a backend for the API. For the backend, I used Python with FastAPI because I used it before for a different project. All I needed to make was a proxy API for the API I used to get country data, so it didn’t take that long."}, {"post_id": 42691, "ts": "2026-08-07T15:28:33Z", "hours": 2.5019, "text": "Devlog 4 - Correct Answers So now, I added 2 of the things I said I was gonna fix in my previous devlog, a popup for when the user guesses the correct country, and filtering out duplicate hints. Duplicate Hints Filtering out duplicate hints was pretty easy, all I needed to do was make an array to store hints that were already used, USED_HINTS , and every time the user was given a hint, add the hint type, as defined here: const HINT_TYPES = { \" HARD \" : [ \" DRIVING-SIDE \" , // HARD hints give away the least info \" LANDLOCKED \" , \" CONTINENT \" , \" AREA \" , \" G20 \" , \" CURRENCY \" ], \" MEDIUM \" : [ \" BORDERS-3 \" , \" COUNTRY-FIRST-LETTER \" , \" LANGUAGES \" , \" POPULATION \" , \" GOVERNMENT-TYPE \" , \" CAPITAL-FIRST-LETTER \" ], \" EASY \" : [ // EASY hints give away the most info \" FLAG-DESC \" , \" CAPITAL \" , \" ALL-BORDERS \" ] } Then, I added a line to the generate_hints() function to not include any hints in USED_HINTS in the possible hints, here is that updated function: function generate_hints ( country_name ) { var generated = {} Object . entries ( HINT_TYPES ). forEach (( difficulty ) => { generated [ difficulty [ 0 ]] = {} difficulty [ 1 ]. forEach (( hint_type ) => { if ( ! USED_HINTS . includes ( hint_type )) { generated [ difficulty [ 0 ]][ hint_type ] = get_hint_text ( country_name , hint_type ) } else { // Hint already used so dont add it to possible hints } }) }) return generated ; } With this, a hint already given cannot be given again, improving the user experience. The Win Dialog I also made a dialog appear when the user guessed the correct country, at first I was gonna use a <div> for this, but I found out about an element in HTML called <dialog> which made things much easier, instead of having to center the div on the screen, and then position it so it was above everything else, etc, the dialog already handled all of that for me. Plus, it came with a handy ::backdrop selector for CSS, which allowed me to give the background of it a cool blur effect with: .win-dialog ::backdrop { background-color : rgba ( 15 , 23 , 42 , 0.5 ); backdrop-filter : blur ( 8px ); } I would’ve had to create a whole separate for the background if I had tried to do this with a div, so I’m glad I didn’t. As for the design of it, I chose to stay consistent with the website’s design of mostly black with a blue accent color. I also added the country’s flag because I just thought it looked nice. What I ended up with is in the screenshots, and I like how it looks, but it took me an hour to style lol Stuff I will (probably) add next devlog 1. A losing screen dialog Obviously, because I have a winning dialog, I should also make a losing dialog for when the player has more than 6 attempts, I will probably just make it look like the win dialog, but maybe with a red accent colour. 2. A backend endpoint for my api! So I also tried to get my project on GitHub, but then I realised my scripts.js file had a fetch() request which exposed my API key! Maybe after I make a losing screen, I will try to make a Netlify function or something so that I don’t give everyone my API key. 3. A better way to restart Right now, the Play Again button in the win dialog just reloads the page, which I think is kind of a hacky way of doing it, I will probably make a restart() function which resets all the variables and stuff but it will be very time consuming, so I’ll just put it off till later."}, {"post_id": 37270, "ts": "2026-07-29T21:01:08Z", "hours": 1.0853, "text": "Devlog 3 - FLAG-DESC So today I fixed the bug from earlier where the flag description wasnt working, basically sometimes in the description it would use the official name of the country, for example instead of just Afghanistan (which is its common name) the description would say Islamic Emirate of Afghanistan (which is its official name) there are also other examples where the name used in the description was neither its official name nor the common name, but it was one of the alternate names given by the API, so I had to include those as well in my filter. In the end, I made this function: function getSanitizedDescription ( countryName ) { const countryData = JSON . parse ( localStorage . getItem ( \" countryData \" ))[ countryName ]; if ( ! countryData ) return null ; // Combine all names into a single array cuz description name format is inconsistently weird const names = [ ...( countryData . names . alternates || []), countryData . names . official , countryData . names . common , ]. filter ( Boolean ); let description = countryData . flag . description ; for ( const name of names ) { description = description . replaceAll ( name , \" this country \" ); } return description ; } This works by firstly getting an array of all the names associated with the country provided in the API, and then testing the description against every single one of them until the country name is not in the description, and it returns the sanitized description. Stuff I need to Fix 1. Not allowing duplicate countries/hints Currently, if the user types the same country twice, the app allows them to, in theory I allow this (its not game breaking its just bad strategy) but I think it would be better if I didn’t let them. Whats more game-breaking, however, is duplicate hints, which are very annoying. I will probably fix this in the next devlog 2. Giving the user a message when they guess the right country Currently, the app just assumes you didn’t guess the correct country and never tells you if you guessed it right, which is not good game design! I will probably fix Bug #1 first before tackling this, as I’ll need to make and style a whole new popup for when the user wins, and program a restart, etc. Anyways, see you next devlog!"}, {"post_id": 35868, "ts": "2026-07-27T16:12:05Z", "hours": 3.6375, "text": "Devlog 2 - Hints! So over the last 2 days I added hints to the website, I did it by firstly making an object to store the different types of hints there can be, eg. BORDERS-3 would be 3 countries that this country borders, LANGUAGES are the languages this country speaks, etc. I grouped them by HARD , MEDIUM and EASY so that you get more obvious hints as you go on (easy is most obvious, hard is least obvious) I also made a massive 150 line function: get_hint_text(country_name, hint_type) which gets the hint text for a hint type and a country using a switch for every hint type (there’s probably a better way of doing this but I cba lol) Using this, I made another function: add_hint(country_name, hint_number, hint_type) which i can use to give the user a hint in JS. Issues Encountered There was largely no major issues - apart from one hint_type: FLAG-DESC. FLAG-DESC is simply a description of the flag of the country provided by the REST Countries API, however, the descriptions provided by the API have the country name in them, eg. The flag of Canada is composed of a red vertical band on the … which makes it pretty obvious what the answer is! To fix this, I initially simply replaced the name of the country to ‘this country’, which worked fine, unless for exceptions like DRC, where if I did that the FLAG-DESC would be: The flag of the Democratic Republic of the Congo has a sky-blue field with a … as the name of that country in the API is DRC . Similar things also happen with Afghanistan and Congo, where the name given in the description is different than that of the API. Targets for next Devlog: Fix the FLAG-DESC bug Give the user a hint every guess"}, {"post_id": 34775, "ts": "2026-07-25T19:21:22Z", "hours": 3.7022, "text": "Devlog 1 - The Start I made the UI with HTML and CSS, and made the Guess button add countries to the guessed list, which I’m pretty proud of for my first real web project. Tomorrow, I’ll probably add hints and polish the code a little more because its kinda messy. Cya tomorrow!"}]...
|
Title: CountryGuessr by @anmol_bhat | Stardance
D Title: CountryGuessr by @anmol_bhat | Stardance
Devlogs:
Devlog 1 - The Start I made the UI with HTML and CSS, and made the Guess button add countries to the guessed list, which I’m pretty proud of for my first real web project. Tomorrow, I’ll probably add hints and polish the code a little more because its kinda messy. Cya tomorrow!
Devlog 2 - Hints! So over the last 2 days I added hints to the website, I did it by firstly making an object to store the different types of hints there can be, eg. BORDERS-3 would be 3 countries that this country borders, LANGUAGES are the languages this country speaks, etc. I grouped them by HARD , MEDIUM and EASY so that you get more obvious hints as you go on (easy is most obvious, hard is least obvious) I also made a massive 150 line function: get_hint_text(country_name, hint_type) which gets the hint text for a hint type and a country using a switch for every hint type (there’s probably a better way of doing this but I cba lol) Using this, I made another function: add_hint(country_name, hint_number, hint_type) which i can use to give the user a hint in JS. Issues Encountered There was largely no major issues - apart from one hint_type: FLAG-DESC. FLAG-DESC is simply a description of the flag of the country provided by the REST Countries API, however, the descriptions provided by the API have the country name in them, eg. The flag of Canada is composed of a red vertical band on the … which makes it pretty obvious what the answer is! To fix this, I initially simply replaced the name of the country to ‘this country’, which worked fine, unless for exceptions like DRC, where if I did that the FLAG-DESC would be: The flag of the Democratic Republic of the Congo has a sky-blue field with a … as the name of that country in the API is DRC . Similar things also happen with Afghanistan and Congo, where the name given in the description is different than that of the API. Targets for next Devlog: Fix the FLAG-DESC bug Give the user a hint every guess
Devlog 3 - FLAG-DESC So today I fixed the bug from earlier where the flag description wasnt working, basically sometimes in the description it would use the official name of the country, for example instead of just Afghanistan (which is its common name) the description would say Islamic Emirate of Afghanistan (which is its official name) there are also other examples where the name used in the description was neither its official name nor the common name, but it was one of the alternate names given by the API, so I had to include those as well in my filter. In the end, I made this function: function getSanitizedDescription ( countryName ) { const countryData = JSON . parse ( localStorage . getItem ( " countryData " ))[ countryName ]; if ( ! countryData ) return null ; // Combine all names into a single array cuz description name format is inconsistently weird const names = [ ...( countryData . names . alternates || []), countryData . names . official , countryData . names . common , ]. filter ( Boolean ); let description = countryData . flag . description ; for ( const name of names ) { description = description . replaceAll ( name , " this country " ); } return description ; } This works by firstly getting an array of all the names associated with the country provided in the API, and then testing the description against every single one of them until the country name is not in the description, and it returns the sanitized description. Stuff I need to Fix 1. Not allowing duplicate countries/hints Currently, if the user types the same country twice, the app allows them to, in theory I allow this (its not game breaking its just bad strategy) but I think it would be better if I didn’t let them. Whats more game-breaking, however, is duplicate hints, which are very annoying. I will probably fix this in the next devlog 2. Giving the user a message when they guess the right country Currently, the app just assumes you didn’t guess the correct country and never tells you if you guessed it right, which is not good game design! I will probably fix Bug #1 first before tackling this, as I’ll need to make and style a whole new popup for when the user wins, and program a restart, etc. Anyways, see you next devlog!
Devlog 4 - Correct Answers So now, I added 2 of the things I said I was gonna fix in my previous devlog, a popup for when the user guesses the correct country, and filtering out duplicate hints. Duplicate Hints Filtering out duplicate hints was pretty easy, all I needed to do was make an array to store hints that were already used, USED_HINTS , and every time the user was given a hint, add the hint type, as defined here: const HINT_TYPES = { " HARD " : [ " DRIVING-SIDE " , // HARD hints give away the least info " LANDLOCKED " , " CONTINENT " , " AREA " , " G20 " , " CURRENCY " ], " MEDIUM " : [ " BORDERS-3 " , " COUNTRY-FIRST-LETTER " , " LANGUAGES " , " POPULATION " , " GOVERNMENT-TYPE " , " CAPITAL-FIRST-LETTER " ], " EASY " : [ // EASY hints give away the most info " FLAG-DESC " , " CAPITAL " , " ALL-BORDERS " ] } Then, I added a line to the generate_hints() function to not include any hints in USED_HINTS in the possible hints, here is that updated function: function generate_hints ( country_name ) { var generated = {} Object . entries ( HINT_TYPES ). forEach (( difficulty ) => { generated [ difficulty [ 0 ]] = {} difficulty [ 1 ]. forEach (( hint_type ) => { if ( ! USED_HINTS . includes ( hint_type )) { generated [ difficulty [ 0 ]][ hint_type ] = get_hint_text ( country_name , hint_type ) } else { // Hint already used so dont add it to possible hints } }) }) return generated ; } With this, a hint already given cannot be given again, improving the user experience. The Win Dialog I also made a dialog appear when the user guessed the correct country, at first I was gonna use a <div> for this, but I found out about an element in HTML called <dialog> which made things much easier, instead of having to center the div on the screen, and then position it so it was above everything else, etc, the dialog already handled all of that for me. Plus, it came with a handy ::backdrop selector for CSS, which allowed me to give the background of it a cool blur effect with: .win-dialog ::backdrop { background-color : rgba ( 15 , 23 , 42 , 0.5 ); backdrop-filter : blur ( 8px ); } I would’ve had to create a whole separate for the background if I had tried to do this with a div, so I’m glad I didn’t. As for the design of it, I chose to stay consistent with the website’s design of mostly black with a blue accent color. I also added the country’s flag because I just thought it looked nice. What I ended up with is in the screenshots, and I like how it looks, but it took me an hour to style lol Stuff I will (probably) add next devlog 1. A losing screen dialog Obviously, because I have a winning dialog, I should also make a losing dialog for when the player has more than 6 attempts, I will probably just make it look like the win dialog, but maybe with a red accent colour. 2. A backend endpoint for my api! So I also tried to get my project on GitHub, but then I realised my scripts.js file had a fetch() request which exposed my API key! Maybe after I make a losing screen, I will try to make a Netlify function or something so that I don’t give everyone my API key. 3. A better way to restart Right now, the Play Again button in the win dialog just reloads the page, which I think is kind of a hacky way of doing it, I will probably make a restart() function which resets all the variables and stuff but it will be very time consuming, so I’ll just put it off till later.
Devlog 5 - I Completed the Game Loop! I added a losing screen and also added a backend for the API. For the backend, I used Python with FastAPI because I used it before for a different project. All I needed to make was a proxy API for the API I used to get country data, so it didn’t take that long.
Ships:
Made a game about guessing countries inspired by others such as Globle and Geoguessr....
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1793148850.1296885
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1793235250.1296885
|
|
48244
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Mini Jarvis by @tejabhai4621 | Stardance
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tejabhai4621
|
0
|
16.81
|
0
|
[]
|
[{"post_id": 78743, "ts": "202 [{"post_id": 78743, "ts": "2026-10-11T14:05:31Z", "hours": 7.8461, "text": "Hey guys I am sorry for stalling y’all for this long but the layer 3 is out and expect layer 4 on Tuesday."}, {"post_id": 75872, "ts": "2026-10-01T13:15:06Z", "hours": 2.8056, "text": "Jarvis Demo is live guys at : https://jarvis-demo.streamlit.app"}, {"post_id": 73080, "ts": "2026-09-24T10:37:26Z", "hours": 3.3147, "text": "ch I am working on to fix so please if you find any bugs in code reply to this post and report the bug. Anyways here’s the link to the repo: https://github.com/TejasPatil0211/Jarvis"}, {"post_id": 71701, "ts": "2026-09-21T10:36:24Z", "hours": 2.8392, "text": "I have finished my work on the first version of ‘Mini-Jarvis’ and it is out for beta testing. So, find out bugs if any and report them here. ;) Here’s the link to the project: https://github.com/TejasPatil0211/Jarvis"}]...
|
Title: Mini Jarvis by @tejabhai4621 | Stardance
D Title: Mini Jarvis by @tejabhai4621 | Stardance
Devlogs:
I have finished my work on the first version of ‘Mini-Jarvis’ and it is out for beta testing. So, find out bugs if any and report them here. ;) Here’s the link to the project: https://github.com/TejasPatil0211/Jarvis
ch I am working on to fix so please if you find any bugs in code reply to this post and report the bug. Anyways here’s the link to the repo: https://github.com/TejasPatil0211/Jarvis
Jarvis Demo is live guys at : https://jarvis-demo.streamlit.app
Hey guys I am sorry for stalling y’all for this long but the layer 3 is out and expect layer 4 on Tuesday....
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1792544072.094913
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1793148872.094913
|
|
68904
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ARGUS by @Shivansh_Mishra | Stardance
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Shivansh_Mishra
|
0
|
0.25
|
0
|
[]
|
[{"post_id": 78748, "ts": "202 [{"post_id": 78748, "ts": "2026-10-11T14:18:09Z", "hours": 0.2519, "text": "DevLog #1: ARGUS - Autonomous Real-time Guardian for Unusual Situation is a concept of a system that monitors CCTV and other media real-time ,analysis situations, detects for unusual(harmful/theft) , senses danger ,activities and automatically alerts the respective authority. The main objective of ARGUS is to prevent theft,robberies,fights,crimes,etc. For now I have done all the very basic setup needed to begin the project such as writing the readme.md file and setting up virtual environment. I’m gonna use python as the programming language as it is the most suitable one for our needs. NEXT UPDATE SOON!"}]...
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Title: ARGUS by @Shivansh_Mishra | Stardance
Devl Title: ARGUS by @Shivansh_Mishra | Stardance
Devlogs:
DevLog #1: ARGUS - Autonomous Real-time Guardian for Unusual Situation is a concept of a system that monitors CCTV and other media real-time ,analysis situations, detects for unusual(harmful/theft) , senses danger ,activities and automatically alerts the respective authority. The main objective of ARGUS is to prevent theft,robberies,fights,crimes,etc. For now I have done all the very basic setup needed to begin the project such as writing the readme.md file and setting up virtual environment. I’m gonna use python as the programming language as it is the most suitable one for our needs. NEXT UPDATE SOON!...
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1793127144.9134047
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1793731944.9134047
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66233
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My awesome macropad! by @christianchiu18 | Stardan My awesome macropad! by @christianchiu18 | Stardance...
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christianchiu18
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0
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0.7
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0
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[]
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[{"post_id": 78750, "ts": "202 [{"post_id": 78750, "ts": "2026-10-11T14:22:31Z", "hours": 0.7039, "text": "This is the first devlog I do. I have had some problems and the hackatime hasn’t checked my time well, but I think that my hackpad is don. I’m new using fusion 360 so my case is quite simple. I was amazed looking at other people’s proyects. I do not know how they do it. I have spent quite a time because my laptop crashed sometimes because of fusion360. I have used ai for this proyect I have to admit because I wanted to implement some thhings that weren’t in the tutorial and I wanted to make sure that what I was making was checked before I sent it. I have liked the experience much"}]...
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Title: My awesome macropad! by @christianchiu18 | Title: My awesome macropad! by @christianchiu18 | Stardance
Devlogs:
This is the first devlog I do. I have had some problems and the hackatime hasn’t checked my time well, but I think that my hackpad is don. I’m new using fusion 360 so my case is quite simple. I was amazed looking at other people’s proyects. I do not know how they do it. I have spent quite a time because my laptop crashed sometimes because of fusion360. I have used ai for this proyect I have to admit because I wanted to implement some thhings that weren’t in the tutorial and I wanted to make sure that what I was making was checked before I sent it. I have liked the experience much...
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1793094898.2893472
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1793699698.2893472
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67699
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WarioWare Game by @lollmao98 | Stardance
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lollmao98
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0
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3.62
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0
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[]
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[{"post_id": 78751, "ts": "202 [{"post_id": 78751, "ts": "2026-10-11T14:22:58Z", "hours": 3.6153, "text": "step 13 so far"}]...
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Title: WarioWare Game by @lollmao98 | Stardance
D Title: WarioWare Game by @lollmao98 | Stardance
Devlogs:
step 13 so far...
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1793112821.391038
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1793717621.391038
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68635
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OctoServe! by @Triso01 | Stardance
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Triso01
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0
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8.67
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0
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[]
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[{"post_id": 78757, "ts": "202 [{"post_id": 78757, "ts": "2026-10-11T14:45:08Z", "hours": 2.5506, "text": "Worked on OctoServe!"}, {"post_id": 78422, "ts": "2026-10-10T19:22:30Z", "hours": 4.5178, "text": "Working on my SBC"}, {"post_id": 78004, "ts": "2026-10-09T04:37:29Z", "hours": 0.45, "text": "Did few things before school"}, {"post_id": 77916, "ts": "2026-10-08T19:04:53Z", "hours": 1.1503, "text": "Doing the first parts of OctoServe! (Custom made SoC for Octoprint)"}]...
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Title: OctoServe! by @Triso01 | Stardance
Devlogs Title: OctoServe! by @Triso01 | Stardance
Devlogs:
Doing the first parts of OctoServe! (Custom made SoC for Octoprint)
Did few things before school
Working on my SBC
Worked on OctoServe!...
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1793123497.6956832
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1793728297.6956832
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69051
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Star Swimming by @mrosecooper | Stardance
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mrosecooper
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0
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3.26
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0
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[]
|
[{"post_id": 78760, "ts": "202 [{"post_id": 78760, "ts": "2026-10-11T14:55:05Z", "hours": 2.2008, "text": "minigame 1 is going horribly i fear. half the code its asking me to copy paste into it or whatever isnt doing what its supposed to and obviously is me doing stuff wrong here but i cant for the life of me figure out what exactly is wrong with it and every time i change it it gets worse sadly, ill fix it though i persevere or wtv, ive decided ill go through all the tutorial and then go back and fix stuff (prolly not the best way to go about it but wtv)"}, {"post_id": 78702, "ts": "2026-10-11T11:07:37Z", "hours": 1.0544, "text": "i created title screen and made the buttons actually do something ! i expect that making this entire thing will take me a long long time considering how new i am to all this .. dear god (i also still gotta verify my identity to make everything public but im at my fathers home so i cannot, oh well, ill do it when im home)"}]...
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Title: Star Swimming by @mrosecooper | Stardance
Title: Star Swimming by @mrosecooper | Stardance
Devlogs:
i created title screen and made the buttons actually do something ! i expect that making this entire thing will take me a long long time considering how new i am to all this .. dear god (i also still gotta verify my identity to make everything public but im at my fathers home so i cannot, oh well, ill do it when im home)
minigame 1 is going horribly i fear. half the code its asking me to copy paste into it or whatever isnt doing what its supposed to and obviously is me doing stuff wrong here but i cant for the life of me figure out what exactly is wrong with it and every time i change it it gets worse sadly, ill fix it though i persevere or wtv, ive decided ill go through all the tutorial and then go back and fix stuff (prolly not the best way to go about it but wtv)...
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1793130478.4428267
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1793735278.4428267
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60103
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Artemis 2 Rocket by @javin_wittig | Stardance
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javin_wittig
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1
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15.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T15:28:15Z", "hours": 15.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I modeled the launch of the Artemis II rocket in Blender. One of the biggest challenges was creating the fire and smoke simulations, which I’m really proud of! The project also includes an interactive 3D website where I showcase my Blender scene.", "repo": "https://github.com/javinwittig/artemis-2-launch-3d", "demo": "https://javinwittig.github.io/artemis-2-launch-3d/"}]...
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[{"post_id": 78764, "ts": "202 [{"post_id": 78764, "ts": "2026-10-11T15:17:38Z", "hours": 4.5083, "text": "I am finally finished with my project. I also created an interactive website for my szene: https://javinwittig.github.io/artemis-2-launch-3d/"}, {"post_id": 72388, "ts": "2026-09-22T20:07:56Z", "hours": 2.0036, "text": "Modeling the surroundings of my scene"}, {"post_id": 71219, "ts": "2026-09-20T14:02:10Z", "hours": 2.6636, "text": "still improving the flames and smoke in my Blender project"}, {"post_id": 70539, "ts": "2026-09-19T10:25:28Z", "hours": 3.02, "text": "Simulating the flames and smoke of a rocket launch"}, {"post_id": 64692, "ts": "2026-09-09T09:12:32Z", "hours": 2.4747, "text": "Modeling NASA’s Artemis 2 rocket and launchpad scene in Blender"}]...
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Title: Artemis 2 Rocket by @javin_wittig | Stardan Title: Artemis 2 Rocket by @javin_wittig | Stardance
Devlogs:
Modeling NASA’s Artemis 2 rocket and launchpad scene in Blender
Simulating the flames and smoke of a rocket launch
still improving the flames and smoke in my Blender project
Modeling the surroundings of my scene
I am finally finished with my project. I also created an interactive website for my szene: https://javinwittig.github.io/artemis-2-launch-3d/
Ships:
I modeled the launch of the Artemis II rocket in Blender. One of the biggest challenges was creating the fire and smoke simulations, which I’m really proud of! The project also includes an interactive 3D website where I showcase my Blender scene....
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1793055133.5913074
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1793141533.5913074
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641
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numycode.dev by @numycode | Stardance
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numycode
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0
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10.13
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0
|
[]
|
[{"post_id": 78769, "ts": "202 [{"post_id": 78769, "ts": "2026-10-11T15:30:32Z", "hours": 6.6947, "text": "#2: Oh my, I’ve done a lot! Here’s a list of some of the things I’ve done: Changed heatmap to hackatime, since that is more accurate for how much I actually code I moved all of my buttons to the main page, less pages Added a thought to my “blog”-ish thing Added simple analytics to see who comes to my site and from where (its gdpr and private don’t worry) Added more of the sites I made to the other sites page Formatted my code with my newly-configured WebStorm formatting (it looks so nice i don’t have to deal with inconsistent formatting ) ai told me to put everything in a public folder, and i moved everything around added a ton more buttons (the simple analytics one is actually how many people go to my site!) added ./ to stuff so they work properly locally added a time thing with my time zone inspired by what @jeremy added to their site added a guestbook with atabook (PLEASE sign it :3) Changelog added time thing inspired off of jeremy’s ( 9dbc069 ) complete reorg, issues fixed, added buttons, etc ( ec9afd4 ) added more sites to other-sites and other things ( 778ddc8 ) formatting ( c09ca35 ) added about this site to readme ( 5636267 ) added beaches to other-sites.html ( 001a5b5 ) added simple analytics to base.html ( ef6ccf4 ) created thought 1 ( e2aa695 ) removed buttons.html and moved to main page, and added thoughts to nav ( fa0697f ) changed heatmap to hackatime, added guestbook ( 31f3208 ) i’m excited to add more random js things to the site! until next time numycode :3"}, {"post_id": 5298, "ts": "2026-06-09T00:52:00Z", "hours": 3.4392, "text": "#1: I made a great start on the site! I have currently made 4 pages, a home page, a page explaining my other sites I made, a buttons page, and a base page to base my other pages off of. For the first time, I was able to use s to make a foreground and background, and I’m really happy how it turned out! I inspired it off of textures.neocities.org. I hosted it on Cloudflare Pages since it is usually unblocked on filters (who doesn’t want to see my site at school?) and it’s easy and free. I wanted to host it on Nest, but I couldn’t get it to work after trying many, many times. Next, I’m going to focus on content and improving the look of the site, as I think that is what will improve this site a ton. See you next time!"}]...
|
Title: numycode.dev by @numycode | Stardance
Devl Title: numycode.dev by @numycode | Stardance
Devlogs:
#1: I made a great start on the site! I have currently made 4 pages, a home page, a page explaining my other sites I made, a buttons page, and a base page to base my other pages off of. For the first time, I was able to use s to make a foreground and background, and I’m really happy how it turned out! I inspired it off of textures.neocities.org. I hosted it on Cloudflare Pages since it is usually unblocked on filters (who doesn’t want to see my site at school?) and it’s easy and free. I wanted to host it on Nest, but I couldn’t get it to work after trying many, many times. Next, I’m going to focus on content and improving the look of the site, as I think that is what will improve this site a ton. See you next time!
#2: Oh my, I’ve done a lot! Here’s a list of some of the things I’ve done: Changed heatmap to hackatime, since that is more accurate for how much I actually code I moved all of my buttons to the main page, less pages Added a thought to my “blog”-ish thing Added simple analytics to see who comes to my site and from where (its gdpr and private don’t worry) Added more of the sites I made to the other sites page Formatted my code with my newly-configured WebStorm formatting (it looks so nice i don’t have to deal with inconsistent formatting ) ai told me to put everything in a public folder, and i moved everything around added a ton more buttons (the simple analytics one is actually how many people go to my site!) added ./ to stuff so they work properly locally added a time thing with my time zone inspired by what @jeremy added to their site added a guestbook with atabook (PLEASE sign it :3) Changelog added time thing inspired off of jeremy’s ( 9dbc069 ) complete reorg, issues fixed, added buttons, etc ( ec9afd4 ) added more sites to other-sites and other things ( 778ddc8 ) formatting ( c09ca35 ) added about this site to readme ( 5636267 ) added beaches to other-sites.html ( 001a5b5 ) added simple analytics to base.html ( ef6ccf4 ) created thought 1 ( e2aa695 ) removed buttons.html and moved to main page, and added thoughts to nav ( fa0697f ) changed heatmap to hackatime, added guestbook ( 31f3208 ) i’m excited to add more random js things to the site! until next time numycode :3...
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1792540301.4665396
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1793145101.4665396
|
|
61385
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WebOS 1 and 2 by @Parrot | Stardance
|
Parrot
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4
|
8.6
|
14
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-24T11:41:42Z", "hours": 1.0, "multiplier": 1.52, "payout": 2, "blessing": "neutral", "text": "Ok guys this time i fully cleaned up my code and added new features to PixelOS ive add a Web, TErminal, and a test bar above I hope this time i get more than 8 Stardust:D also PLs vote Good for me pls pls ive spent 8 hours of my life for 12 stardust in totel and ive only spend like 3 hours on other project and got 60 stardust plessssssssss trust this is not begging for those of you who still have ideas for me can comment down below", "repo": "https://github.com/ryan113cpu/PixelOS-WebOS-2", "demo": "https://ryan113cpu.github.io/PixelOS-WebOS-2/"}, {"ship_num": 2, "ts": "2026-09-23T01:10:10Z", "hours": 2.0, "multiplier": 5.23, "payout": 8, "blessing": "neutral", "text": "Whats up My guys so this hopefully earns me more stardust than last time(i got 4) and this time i genuinly think i did way better than before overall i really hope you guys like this project I spent alot oftime which i dont have cause of homework, cya", "repo": "https://github.com/ryan113cpu/PixelOS-WebOS-2", "demo": "https://ryan113cpu.github.io/PixelOS-WebOS-2/"}, {"ship_num": 3, "ts": "2026-09-18T13:15:54Z", "hours": 4.0, "multiplier": 1.04, "payout": 4, "blessing": "neutral", "text": "OK so this might be it", "repo": "https://github.com/ryan113cpu/PixelOS-WebOS-2", "demo": "https://ryan113cpu.github.io/PixelOS-WebOS-2/"}, {"ship_num": 4, "ts": "2026-09-12T17:17:07Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made PixelOS and its my first work yet And in really Proud of it. And i hope to do better in the futer", "repo": "https://github.com/ryan113cpu/PixelOS-WebOS-2", "demo": "https://ryan113cpu.github.io/PixelOS-WebOS-2/"}]...
|
[{"post_id": 78771, "ts": "202 [{"post_id": 78771, "ts": "2026-10-11T15:35:28Z", "hours": 0.4064, "text": "YOOOOO Sup guys so i tried to make it mac-y again but my old backgoudn wasnt working properly so i made this new feature so that when you move your cursor this firework thing follows you"}, {"post_id": 74591, "ts": "2026-09-27T18:14:05Z", "hours": 0.2833, "text": "Working on making my project feel mac-y like before just for this guy :D"}, {"post_id": 74577, "ts": "2026-09-27T17:37:04Z", "hours": 0.5356, "text": "just to clarify cause a few fo you guys keep on telling me to seperate my code im not doing it because then its harders for you guys to imediatly try the project when i ship it"}, {"post_id": 73930, "ts": "2026-09-26T10:52:52Z", "hours": 0.3739, "text": "yoo whatsup guys, today i worked on new UI!!! moving forward tomaking this project unquie with costum features and something only ive done"}, {"post_id": 72967, "ts": "2026-09-24T04:02:23Z", "hours": 1.45, "text": "What is good every body, yesterday i did my second ship and honeslyty it di way better than my first its still bad but better tho:D Today after the long grind i inally get to show what ive been doing on the long grind YOU guys told me to add a web so i hopped on and imediedly started working on that after my dad gave me the idea of a terminal so i worked on hat then i Added some QOL features and Lowki i forgot to update my Readme last ship LOl maybe that why i only got like 8 stardust heh"}, {"post_id": 72467, "ts": "2026-09-23T01:03:43Z", "hours": 0.9903, "text": "devlog#6 Alright guys Since no one gave me Ideas😢 i asked my friend at school so i lowki made a galaxy theme type more will be coming"}, {"post_id": 71384, "ts": "2026-09-20T18:38:42Z", "hours": 0.5883, "text": "Since you guys didnt like my old project im asking for ideas to make it make and unique"}, {"post_id": 69970, "ts": "2026-09-18T04:33:33Z", "hours": 0.2692, "text": "Lets hope this is my final devlog i faced many hardships during my project for webOS 2 i hope this is the end but if not cya next time"}, {"post_id": 69839, "ts": "2026-09-17T21:42:21Z", "hours": 0.7203, "text": "Ok so i realized my thingy maginy was really buggy cause of the emoji so i had to remove them 😭😭😭😭😭😭"}, {"post_id": 68276, "ts": "2026-09-14T20:36:30Z", "hours": 0.3106, "text": "Make the Sound On/Off Toggle actully turn Audio Off and On (just implemented audio so before did put any code to the sound toggle)"}, {"post_id": 67824, "ts": "2026-09-14T02:34:28Z", "hours": 0.3303, "text": "Made the audio work!!!!!!!!"}, {"post_id": 67629, "ts": "2026-09-13T19:37:23Z", "hours": 1.9992, "text": "Added new Settings feature, Added new Music feature, Added new Files feature"}, {"post_id": 66721, "ts": "2026-09-12T16:44:32Z", "hours": 0.3178, "text": "I worked on my Theme Lab and fixed the wallpaper selector so the different wallpaper options actually change the desktop background. I also tested the feature and updated my GitHub project with the fix."}]...
|
Title: WebOS 1 and 2 by @Parrot | Stardance
Devlo Title: WebOS 1 and 2 by @Parrot | Stardance
Devlogs:
I worked on my Theme Lab and fixed the wallpaper selector so the different wallpaper options actually change the desktop background. I also tested the feature and updated my GitHub project with the fix.
Added new Settings feature, Added new Music feature, Added new Files feature
Made the audio work!!!!!!!!
Make the Sound On/Off Toggle actully turn Audio Off and On (just implemented audio so before did put any code to the sound toggle)
Ok so i realized my thingy maginy was really buggy cause of the emoji so i had to remove them 😭😭😭😭😭😭
Lets hope this is my final devlog i faced many hardships during my project for webOS 2 i hope this is the end but if not cya next time
Since you guys didnt like my old project im asking for ideas to make it make and unique
devlog#6 Alright guys Since no one gave me Ideas😢 i asked my friend at school so i lowki made a galaxy theme type more will be coming
What is good every body, yesterday i did my second ship and honeslyty it di way better than my first its still bad but better tho:D Today after the long grind i inally get to show what ive been doing on the long grind YOU guys told me to add a web so i hopped on and imediedly started working on that after my dad gave me the idea of a terminal so i worked on hat then i Added some QOL features and Lowki i forgot to update my Readme last ship LOl maybe that why i only got like 8 stardust heh
yoo whatsup guys, today i worked on new UI!!! moving forward tomaking this project unquie with costum features and something only ive done
just to clarify cause a few fo you guys keep on telling me to seperate my code im not doing it because then its harders for you guys to imediatly try the project when i ship it
Working on making my project feel mac-y like before just for this guy :D
YOOOOO Sup guys so i tried to make it mac-y again but my old backgoudn wasnt working properly so i made this new feature so that when you move your cursor this firework thing follows you
Ships:
I made PixelOS and its my first work yet And in really Proud of it. And i hope to do better in the futer
OK so this might be it
Whats up My guys so this hopefully earns me more stardust than last time(i got 4) and this time i genuinly think i did way better than before overall i really hope you guys like this project I spent alot oftime which i dont have cause of homework, cya
Ok guys this time i fully cleaned up my code and added new features to PixelOS ive add a Web, TErminal, and a test bar above I hope this time i get more than 8 Stardust:D also PLs vote Good for me pls pls ive spent 8 hours of my life for 12 stardust in totel and ive only spend like 3 hours on other project and got 60 stardust plessssssssss trust this is not begging for those of you who still have ideas for me can comment down below...
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1793008367.2009816
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1793872367.2009816
|
|
25884
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BEACON by @omarmushtaq2029 | Stardance
|
omarmushtaq2029
|
0
|
3.73
|
0
|
[]
|
[{"post_id": 78783, "ts": "202 [{"post_id": 78783, "ts": "2026-10-11T16:20:44Z", "hours": 0.335, "text": "Power Saving. Finised up my power saving settings ad well as making a new github for my code."}, {"post_id": 77434, "ts": "2026-10-06T23:53:43Z", "hours": 1.4114, "text": "Bad Day. So i worked on the esp32 but overnight the zph02 sensor stopped working so i spent all day trying to fix it. And just when i was so close the pulled a resistor out while the esp32 was still on and fried it 😭. But the rest of the code can just use simulated hardware but fixing the esp will be a nightmare."}, {"post_id": 77178, "ts": "2026-10-05T22:54:23Z", "hours": 1.6947, "text": "Redoing the Codebase. I will admit that my first iteration was very clunky and 200 lines +. But after some optimizations and trimming the fat I was able to get it down to 98 lines. It still needs a power saving mode and some other stuff but that will come later. Also i finely found out why my voltage divider wasn’t working, It turns out that the ZPH02 uses the voltage as a way to read data. So if it was hard stuck to 3.3v it would just give 0s. So i just used a 10k ohm resistor to get it down to a safe level and it worked!"}, {"post_id": 76865, "ts": "2026-10-04T21:27:18Z", "hours": 0.285, "text": "PCB Diagrams. Here are my current PCB diagrams and schematics. I have got the schematic down but i think i can work a bit work a bit on the PCB. The way i have it set up right now is that it can take power from 2 different sources. A solar panel and a USB-C plug. Then we do some power step down to ensure that the SHT-3X has a proper 3.3V . I am also using a base esp-32 chip so i have to make sure to add all the extra thingamabobers to ensure it works properly. If anybody has any suggestions i would love to here them"}]...
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Title: BEACON by @omarmushtaq2029 | Stardance
Dev Title: BEACON by @omarmushtaq2029 | Stardance
Devlogs:
PCB Diagrams. Here are my current PCB diagrams and schematics. I have got the schematic down but i think i can work a bit work a bit on the PCB. The way i have it set up right now is that it can take power from 2 different sources. A solar panel and a USB-C plug. Then we do some power step down to ensure that the SHT-3X has a proper 3.3V . I am also using a base esp-32 chip so i have to make sure to add all the extra thingamabobers to ensure it works properly. If anybody has any suggestions i would love to here them
Redoing the Codebase. I will admit that my first iteration was very clunky and 200 lines +. But after some optimizations and trimming the fat I was able to get it down to 98 lines. It still needs a power saving mode and some other stuff but that will come later. Also i finely found out why my voltage divider wasn’t working, It turns out that the ZPH02 uses the voltage as a way to read data. So if it was hard stuck to 3.3v it would just give 0s. So i just used a 10k ohm resistor to get it down to a safe level and it worked!
Bad Day. So i worked on the esp32 but overnight the zph02 sensor stopped working so i spent all day trying to fix it. And just when i was so close the pulled a resistor out while the esp32 was still on and fried it 😭. But the rest of the code can just use simulated hardware but fixing the esp will be a nightmare.
Power Saving. Finised up my power saving settings ad well as making a new github for my code....
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1792515237.0655496
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1793120037.0655496
|
|
4967
|
slackzilla 🦖🦖 by @rylvion | Stardance
|
rylvion
|
0
|
151.14
|
0
|
[]
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[{"post_id": 78787, "ts": "202 [{"post_id": 78787, "ts": "2026-10-11T16:34:14Z", "hours": 31.9517, "text": "devlog 11 - ADMIN EHANCEMENTS: errors views, log archiving & restoration, logs deletion controls, RAG IMPROVEMENTS AND MORE… date: 11/10/2026 time logged: 31hr 57m version: v0.9.6-beta this release focused on making Slackzilla easier to debug, manage and understand internally. a LOT of work went into the admin panel, route extraction and testing. 1. admin panel got some SERIOUS upgrades added 3 new admin pages for server events, errors and logs. also split admin.css into separate stylesheets because one giant stylesheet isn’t exactly a maintenance strategy. error monitoring added an error viewer with timestamps, stack traces and source files improved error messages to make them more user-friendly log management added a log archive viewer with backup timestamps, line counts and file sizes added backup restoration and switching added controls to delete specific lines, ranges or the last X lines added log rotation and telemetry reset controls added the /log-archives admin endpoint 7 new admin controls: delete-logs , delete-lines , delete-last , delete-line , rotate-logs , restore-log and reset-telemetry that’s a LOT more control over server logs than before. 2. endpoints & session security added 4 new endpoints : 3 admin endpoints: /errors , /errors/stream , /log-archives 1 public endpoint: /api/session /api/session now provides current session information, with csrfToken moved from /api/admin/summary to the new endpoint. also fixed the CSRF token not appearing in the document head. small bug, annoying consequences. removed the children=[] pattern from routes.js and its associated dependencies. 3. RAG / code parser improvements route extraction got a substantial upgrade. detects routes using exact path checks, prefix checks and array-based matching improved HTTP method inference for conditional routes, including GET and POST merges duplicate route entries and inferred methods expanded discovery beyond server/api/ , including /webhook and /admin/login improved /api/routes to return supported methods, match types, source files and line numbers the goal: give the RAG system more accurate route information instead of confidently retrieving incomplete or duplicated data. ᕦ(ò_óˇ)ᕤ 4. AI activity & markdown the AI activity view now displays elapsed time alongside tool summaries and responses, making it easier to follow what the system actually did. replaced the custom Markdown parser with marked AND dompurify for established parsing and HTML sanitisation. switched the configured model from openrouter/free to openai/gpt-6-luna , aiming for better performance and reliability. also deduplicated getReleaseInfo to avoid maintaining redundant version information. 5. testing added 3 npm scripts : test:code-parser for code parser tests test:rag for RAG tests test:all for the broader test suite and validation checks added automated code parser tests covering route extraction, HTTP method inference and deduplication. 6. docs updated README.md and project documentation to reflect the latest endpoints, admin controls, route extraction changes and RAG improvements. documentation staying in sync with the codebase. revolutionary concept, apparently. release summary v0.9.6-beta added: 4 endpoints 7 admin controls 3 admin pages 3 npm testing scripts improved error visibility, log management, session information and route extraction updated Markdown rendering, AI activity information and documentation the main focus was improving maintainability, debugging and the reliability of Slackzilla’s internal tooling. ( ͡° ͜ʖ ͡°) next devlog hint: a terminal is coming. think less clicking through admin pages, more interacting with Slackzilla directly through a terminal interface. details in the NEXT devlog. \(^o^)/"}, {"post_id": 71489, "ts": "2026-09-20T22:15:26Z", "hours": 27.4447, "text": "Devlog 10 - QOL DASHBOARD IMPROVEMENTS, RAG ENHANCEMENTS WITH TOOLS & CACING AND LOTS OF STUFF time logged: 27 hrs 30 mins date: 20/09/2026 version: v0.9.5-beta This devlog is COVERING A LOT of stuff that i did, but im not gonna drag this over like i did from all other devlogs so heres are the features: covering from v0.9.1-beta to v0.9.5-beta, see release-history.json for the full changelog Features added Added RAG TOOLS including getStatus - returns the status of the RAG getCommands - with enhanced filtering (filter by name, usage hint, id, category and fuzzy filter (makes it easier for RAG to find commands)) getReleaseInfo - returns the release info of the CURRENT version and (optionally) any other version (pass it by parameter) runCommand - runs a command by id getLogs - returns recent logs for the RAG to inspect (max 100, default 20) getMetrics - returns the metrics of the RAG (memory usage, cpu usage, etc) getRoutes - returns the routes of the APIs added 3 new scripts ( npm run ) which are rag - runs the RAG with or without the --ai flag to see context/answer cli rag:use-tool - runs a tool by name (with optional parameters) release - appends current release notes from package.json to release-history.json . Added new endpoints /api/telemetry - returns the telemetry history separately from the main status endpoint /api/command/:id - gets or executes a command by id /api/telemetry/stream - streams telemetry updates using SSE /api/admin/server-events - returns server events for the admin dashboard /api/ask - now uses SSE to stream the RAG’s activity ( yers now we can see the RAG in aciton ), context, tool usage, token usage and final response dashboard imporvements added a seperate admin server events page (wevent searching, filtering, prioritisation and stylying) added a command runner on the command page fixed recent activity not showing up on the dashboard Added visible AI activity to the AI page the RAG now emits activity events while processing a question AI page is cached on localStorage so you can go back and forth between pages without losing the AI page state Improved the RAG’s repository awareness added AST-based parsing using acorn and acorn-walk added persistent .rag/index.json added symbol search and dependency analysis added function, export, function call, environment variable and route extraction added richer code context and source metadata added automatic index rebuilding improved path-based dependency detection fixed the RAG detecting references created using path.join(rootDir, ...) add token budgeting and usage tracking. Changed how telemetry is handled telemetry history is no longer included in /api/status or any other endpoints CHANGED all admin endpoints so that none of them has the telemetryHistory anymore Added release history tracking added release-history.json /sz-release can now retrieve release information for different versions npm run release automatically appends the current release notes Tl;DR: RAG got a major upgrade with AST-powered repository indexing (acorn/acorn-walk), persistent indexing via .rag/index.json , symbol search, dependency analysis, function/export/call/env-var/route extraction, richer source metadata, automatic index rebuilding, 7 new RAG tools, 3 new CLI tools, SSE-powered streaming for /api/ask and telemetry, telemetry endpoints, admin server events, live AI activity tracing, token/context/tool usage visibility, AI session caching, release history tracking, telemetry separation from /api/status, admin API cleanup, and a large collection of bug fixes, repository-awareness improvements and major QOL improvements. . hopefully i will be devloging every version till i ship"}, {"post_id": 61072, "ts": "2026-09-03T19:44:37Z", "hours": 29.0225, "text": "Devlog 9: React Dashboard time logged: 29hr 1m date: 03/09/2026 The React dashboard is finally here! I completely migrated the old EJS dashboard with a new React app. THIS will be IS the biggest devlog yet, as it covers a lot of changes and new features. main features added is migration, codebase assistance, graphs, telemetary and a new api. Heres a summary of what i changed renamed src/ to bot/ - this is because its related to the bot and not the server and its not where all the main files are migrated the EJS dashboard into a React app overhauled the UI deleted the pages system and the workflow to build it added a new RAG modal that answers questions about the repo and shows related visual assets (also includes a new rag.js file that handles retrieval and generation of answers) The react dashboard has the following features: 10 pages (Home, Admin, Api, Commands, Docs, Home, Logs, AI, Sitemap, Status) 12 components 8 utilities js exports in the utils/ folder 404 page (with routing) & Error Boundary modal page public AI assistant page with repository-aware retrieval and related visual assets command API with stable IDs, command help, and captured command responses (so API can be called from the dashboard) public status, logs, metrics, command, and AI API endpoints admin feedback controls for filtering, viewing, replying, marking read/unread, and deleting (they dont work on windows only linux) CPU, memory, disk, and network telemetry with responsive graphs and hover data tooltips (so satisfying) Current React Architecture The active client source lives in server/client/src/ . Vite builds it into server/client/dist/ , which is served by server/server.js . React Router renders the page routes declared in server/client/src/components/utils/routes.js . The server still owns the HTTP status code: known browser routes receive the React shell with 200 , while unknown browser routes receive the same shell with 404 so the client can render the NotFound page without hiding the correct HTTP semantics. The old EJS dashboard and static page-generation flow are no longer the active dashboard path. The bot remains in bot/ , separate from the dashboard server, and the server uses explicit Node http handlers under server/api/ . RAG and Command APIs The new /ai page sends questions to POST /api/ask . server/lib/rag.js retrieves relevant repository text while excluding priv/ , .env files, dependencies, logs, and build output. It can identify related image assets such as the calculator flowchart without parsing binary image contents. If configured, the retrieved context is sent to the AI provider; otherwise the endpoint returns a local configuration message and source metadata. Commands are exposed through GET /api/commands , GET /api/commands/:id , and POST /api/commands/:id . The API adapter reuses the same command modules as Slack and captures their responses. The Commands page provides the interactive runner, while the AI page remains focused on repository questions. Explicit natural-language requests can still ask the RAG service to execute a recognised slash command and return its result. Limitations The migration exposed several boundaries that are now documented in docs/ : authentication and CSRF, the webhook protocol, API registration, setup, and RAG behaviour. Runtime persistence is still file-backed through server/database/store.js ; an external database remains a future adapter project rather than a required dependency. Linux systemd controls and deployment scripts are intended for the hosted environment. On Windows local development, the dashboard, APIs, telemetry, and React pages work, but system service actions and Bash deployment are not expected to succeed. The dashboard must be rebuilt and restarted after production client or server changes."}, {"post_id": 48936, "ts": "2026-08-17T14:33:48Z", "hours": 17.7958, "text": "Devlog 8 - server hosted dashboard finally happened time logged: 17hr 47min 45s date: 16/08/2026 The server hosted dashboard is finally here! It is hosted with the webhook, connected to the bot, and shows logs, status, and other information. architecture The Slackzilla server-hosted dashboard is the web control centre sitting alongside the webhook (runs on the same port). The server runs the dashboard, API routes, authentication/session handling, CSRF protection, logging, monitoring and administrative controls. The dashboard has been moving from the earlier static local/pages prototype (see devlog 7) towards an EJS-based server-rendered architecture, with shared layouts/partials and a global dashboard styling system. The server also handles the GitHub deployment webhook on port 9000 , while Nginx sits in front of the application. The dashboard is intended to expose things such as bot status, logs, statistics, monitoring, API documentation and admin controls rather than sshing into the server and running commands manually I’ve been separating the dashboard’s presentation layer, API layer and server logic. During development, I encountered and fixed several contract problems where route modules expected helpers such as context.sendError() and context.sendOk() that the runtime context did not provide. I also changed the authentication-aware API/SSE routes so unauthenticated requests return proper JSON/HTTP responses rather than accidentally redirecting an EventSource connection into an HTML login page. The dashboard has admin-only functionality, CSRF protection and server-side authentication, whilst the bot itself uses Slack’s Events/Slash Command mechanisms for incoming Slack activity. Slack’s Events API delivers subscribed events to the HTTP endpoint, while slash commands are sent to the configured app endpoint via HTTP POST. /api/admin routes are protected by an authenticated admin session and CSRF protection. Admin authentication uses a session cookie, which is only created after logging in through rylvion.hackclub.app/admin/login . The admin password is never stored in plaintext. It is stored as a PBKDF2-HMAC-SHA512 hash in the server environment, using a random salt and a high iteration count. The dashboard does not allow the password to be created or changed, so the server environment must be updated manually before restarting the service. CSRF tokens are generated server-side and sent to the authenticated client via a cookie. For POST requests, the client must return the token in the X-CSRF-Token header, preventing unauthorised or forged requests from triggering admin actions. /api/ (excluding /api/admin ) has no authentication Port 9000 is used for the webhook and the dashboard whilst the bot itself runs on socket mode. The api that currently has these endpoints base url: https://rylvion.hackclub.app/api/ GET /api/status - returns the bot status and other information GET /api/logs - returns the bot logs from slackzilla.log as JSON, including the file size in bytes POST /api/admin/control - allow the admin to control the accepts several actions such as start , stop , restart , redeploy , refresh , refresh-logs , refresh-status (self explanatory actions) with dangerous actions (such as redeploy , restart and stop ) contains a confirmation prompt to prevent accidental execution of the action. GET /api/admin/feedback - returns database feedback as JSON GET /api/admin/feedback/:id - returns the feedback with the given ID as JSON POST /api/admin/feedback/:id - allows the admin to control and accepts 3 actions such as delete , read , unread , respond . GET /api/admin/events - is a SSE (Server Sent Event) endpoint that allows the admin to receive real time events from the server such as logs, status, feedbacks and other information about the bot."}, {"post_id": 38519, "ts": "2026-07-31T22:58:19Z", "hours": 9.9792, "text": "Devlog 7 - Adding a Web Dashboard (locally) time logged: 9hr 58m date: 31/07/2026 ███████╗██╗ █████╗ ██████╗██╗ ██╗███████╗██╗██╗ ██╗ █████╗ ██╔════╝██║ ██╔══██╗██╔════╝██║ ██╔╝╚══███╔╝██║██║ ██║ ██╔══██╗ ███████╗██║ ███████║██║ █████╔╝ ███╔╝ ██║██║ ██║ ███████║ ╚════██║██║ ██╔══██║██║ ██╔═██╗ ███╔╝ ██║██║ ██║ ██╔══██║ ███████║███████╗██║ ██║╚██████╗██║ ██╗███████╗██║███████╗███████╗██║ ██║ ╚══════╝╚══════╝╚═╝ ╚═╝ ╚═════╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚══════╝╚═╝ ╚═╝ added a local prototype view of the web dashboard for slackzilla, its hosted on Github Pages and is a static site that is not connected to the bot yet, it shows the design and layout of the dashboard and how it will look when its connected to the bot. the dashboard is designed to be responsive and works on both desktop and mobile devices. it has a clean and modern design that is easy to navigate. for Github Pages hosting, i used gh-pages branch which meant creating a seperate workflow ( pages.yml ) to build and deploy the dashboard to the dist/ folder. before that i needed a way to make it minified and optimised for production, so i used terser , clean-css and html-minifier-terser to minify the js, css and html files respectively, i do realise that this meant adding extra dependencies to the project (even though its not linked to the bot yet). The deployment website will be hosted on the bot’s server ( rylvion.hackclub.app ) and on the same port as the webhook server i also added new logging functionality that return smth like this the one below, this helps me track the usage of the commands and see how many times they have been used, when they were last used and by whom. this will be useful for the dashboard to show command usage statistics and manage command permissions. { \" commands \" : { \" sz-hash \" : { \" count \" : 3 , \" lastUsedAt \" : \" 2026-07-23T13:27:28.116Z \" , \" lastUser \" : \" rylvion \" , \" lastUserId \" : \" U0A84FA2NP2 \" } } } TL;DR: added a local prototype view of the web dashboard for slackzilla, its hosted on Github Pages and is a static site that is not connected to the bot yet, it shows the design and layout of the dashboard and how it will look when its connected to the bot and logging functionality that return command usage statistics and manage command permissions. introduced a new logging system that logs to both console and a file. added command usage tracking to record how often each command is used. enhanced server.js to serve dashboard, logs, and status pages. improved webhook handling and added signature verification. added a new metrics utility and feedback.js for tracking command usage statistics. next devlog will be about connecting the dashboard to the bot & server and making it functional, its gonna be a long one so stay tuned for that"}, {"post_id": 35837, "ts": "2026-07-27T15:06:51Z", "hours": 6.6219, "text": "Devlog 6 - command buffet time logged: 6hr 37m 19s date: 22/07/2026 okay since most of the major architectural refactors are done, i can finally focus on adding more commands to Slackzilla. this devlog is about the new commands that i added to the bot, which are mostly utility commands that can be used for various purposes. base64 encoding hashing - supports multiple algorithms, default: sha256 decoder - decodes every algorithm that hashing supports random ids (uuid) secure tokens random numbers unix date conversion text case conversion (camel, pascal, snake, kebab) character counter rock paper scissors magic 8ball (the only entertainment command added in this devlog) the trickier parts were the input parsers. hash has to decide whether the first word is an algorithm or part of the text, case needs to split words without mangling the content too much, and unix has to switch between timestamps and readable dates without getting confused by weird inputs. i also added guardrails for invalid ranges and missing text so the bot gives a useful reply instead of just silently failing. the fun commands were the easiest win. 8ball just picks from a response list, and rps does a quick match against the player choice and the bot choice to decide whether it was a win, lose, or tie. it is very low stakes code, which is honestly refreshing after the manifest workflow stuff from last time. all utilities commands all have a help command associated to it the current utilities commands include: /sz-base64 - encodes a string to base64 /sz-hash - generates a hash of a string, default: sha256 /sz-decode - decodes a base64 encoded string /sz-uuid - generates a random uuid /sz-token - generates a random secure token /sz-random - generates a random number in a given range /sz-unix - converts a unix timestamp to a human-readable date and vice versa /sz-case - converts a string to camelCase, PascalCase, snake_case, or kebab-case /sz-count - counts the number of characters in a string /sz-rps - plays rock paper scissors with the bot /sz-calc - evaluates mathematical expression so all of it has a 2nd argument for help, so for example /sz-hash help will show the usage and examples of the command. i also added on package.json , 2 new scripts \"validate-commands\" : \"ajv validate -s schemas/command.schema.json -d src/data/commands.json\" , \"cmd-stats\" : \"node scripts/stats.js\" one to validate the commands.json file against the command.schema.json file, and another to provide statistics about the number of commands in the commands.json file. this will help me keep track of how many commands are in the bot and also make sure that the commands.json file is valid before a pull request is merged. currently, the bot has 22 commands in total, and 11 of them are utility commands (10 of them got added into this devlog (excluding the /sz-8ball that also was added in this devlog, but is an entertainment command)). the other 11 commands are the ones that were already in the bot before this devlog. i need some feedback on what other commands i should add to the bot, so if you have any ideas, please let me know. (im running out of ideas * sighs * ) im also planning on adding a web dashboard to the bot, which will allow users to see the bot’s status, logs, and other information in a more user-friendly way. this will be a big change, so stay tuned for that in the next devlog TL;DR: added a bunch of new slash commands for Slackzilla, kept the implementations small and native where possible, and tightened up the input handling so the new tools fail a little more gracefully."}, {"post_id": 33001, "ts": "2026-07-22T15:09:05Z", "hours": 7.1047, "text": "Devlog 5 - manifest workflow time logged: 7hrs 6min 16 sec date: 21/07/2026 ok so i kinda lied in the last devlog. this ended up being another major architectural change to slackzilla. the slack manifest system was always the most brittle part of the pipeline and manually maintaining manifest.json was a guaranteed way to let things drift. today i finally automated the entire manifest workflow. the new setup makes commands.json and meta.js the single source of truth. i wrote a manifest generator that loads all metadata like descriptions colours oauth scopes bot info and merges it with the command definitions to build a complete slack manifest object. once assembled it writes manifest.json and syncs it during deployment. validation is baked directly into the generator. i wired AJV into both stages. every command is validated against command.schema.json and the final manifest is validated again against slack’s official schema. if anything fails the generator stops immediately with a clear error instead of producing a broken file. this caught several issues especially after i moved all schemas into a dedicated schemas/ directory to clean up the project structure. the github actions workflow also got a major overhaul. every push now generates the manifest validates commands and manifest rotates the slack configuration token updates github secrets syncs the manifest through the slack api and deploys the bot. changing a slash command in commands.json now updates both the bot and the slack app config automatically. no more manual edits to manifest.json or the slack app settings. the entire pipeline is now self maintaining and fully automated. token rotation was the biggest pain. slack configuration tokens only last twelve hours so storing them in github secrets was not enough. i created a fine grained github PAT with permission to modify repo secrets and wrote rotateManifestToken.js to handle the full refresh cycle. it rotates the manifest token receives a new refresh token and updates both secrets so the next deployment does not break. i spent way too long debugging an invalid_refresh_token error. note that slack’s copy button does not copy the existing refresh token it generates a new pair. every time i clicked it the previously saved token became invalid instantly. once i realised that i started updating github secrets immediately after copying the new pair so everything stayed in sync. after that the rotated token still was not being passed correctly between github actions steps. i switched to GITHUB_OUTPUT so the rotation step could hand the new token to the manifest sync step. then slack started returning not_authed which led to another rabbit hole. the manifest update endpoint requires the token in the correct auth header not the request body. once i fixed the request format the entire pipeline finally ran clean end to end. See figure 2 for github actions workflow TL;DR slackzilla now auto generates its slack manifest validates everything with AJV rotates configuration tokens syncs the manifest during deployment and updates the bot server with minimal manual work. after a lot of debugging around token rotation schema mismatches and github actions quirks the deployment pipeline is basically self maintaining except refreshing the github PAT every ninety days."}, {"post_id": 30675, "ts": "2026-07-18T13:24:53Z", "hours": 2.345, "text": "Devlog 4: calc and roll commands time logged: 2 hr 20 minutes date: 17/07/2026 today i spent some time reading the Java Shunting Yard Algorithm implementation on GeeksforGeeks . The example focuses entirely on converting an infix expression into postfix form. It scans the expression character by character, places operands directly into the output string, and uses a stack to manage operators based on precedence and associativity. Once the scan is complete, any remaining operators are appended to produce a postfix expression like 5238-52^^/+. The Java version supports operators including + , - , * , / , and ^ , and it handles parentheses, but it stops after producing the postfix representation. It does not evaluate the numerical result. after reading that, i wanted something more complete for Slackzilla. I used the same core idea of converting infix to postfix, but I extended it in several ways. My implementation tokenises the input instead of reading one character at a time, which allows it to support multi digit numbers and decimals. I added unary minus detection so expressions like -3 or 5*-2 behave correctly. One challenge was distinguishing unary minus from subtraction. The parser has to determine whether it starts with a number or subtracts two values depending on the previous token. I kept exponentiation with the correct right associativity. Once the postfix array is built, I added a second stage that evaluates the postfix expression using a number stack. This lets the function return the final computed value rather than just the postfix notation. The result is a more flexible and practical version of the algorithm that fits naturally into Slackzilla and can evaluate real expressions interactively. after finishing the calculator command, I also added another command to Slackzilla called /sz-roll . This command allows users to simulate dice rolls directly inside Slack. It supports normal dice notation like d6 , custom dice sizes like d20 , multiple dice such as 2d6 , and modifiers like 2d20+5 . I added parsing logic to split the dice expression into the amount of dice, number of sides, and any modifier before rolling each dice individually and calculating the final total. I also added a /sz-roll help and /sz-calc help command which explains how to use the command and shows examples of supported formats. also i spent A LOT of time making the flowchart to describe this more than the implementation itself. I think it will be useful for future reference and for anyone else who wants to understand how the algorithm works. i also added json schema validation for commands.json as talked in devlog 2 the commands.json is the source of truth, so i addded a validator.yml to validate the json schema of commands.json and make sure it is valid before a pull request is merged. This will help prevent errors and ensure that the commands are correctly defined. TL;DR: added a calculator using the Shunting Yard algorithm with postfix evaluation, plus a flexible dice rolling command. Also added help commands, a flowchart and automated JSON schema validation. also ill add way more devlogs from now on since most of my last devlogs were major architecture refactor, unless there is a major change, i will just add a small devlog to add a new command/small feature, fix a bug, improve an existing feature and add more documentation."}, {"post_id": 27894, "ts": "2026-07-13T20:15:52Z", "hours": 6.0267, "text": "Devlog 3 - github actions webhook request (13/07/2026) time logged: 6hr 01min i added a webhook dispatcher that automatically triggers a deployment whenever i commit to the main branch. Instead of manually pulling changes on the server and restarting the service myself, the GitHub Action now sends a signed webhook to my deployment server, which verifies it and runs the deploy script for me. i also added 2 more commands /sz-meme - this makes a meme /sz-echo [str] - this echoes the string you can see the flowchart below and see the full devlog 3 here (hyperlinked) TL;DR whenever i commit the server automatically receives it and slackzilla updates to the latest version"}, {"post_id": 21774, "ts": "2026-07-03T21:35:52Z", "hours": 11.0325, "text": "Devlog 2 - server setup & modular command system & more [03/07/2026] time logged: 10hr 59 min so since the last devlog, i’ve have worked on LOADS of things including behind the scene (this doesnt get tracked on hacaktime :( ), i dont even know if this will hit the char limit, but anyways, here are the logs EDIT: IT DID HIT THE CHAR LIMIT, turns out the original devlog was ~9.6k characters 💀 while the limit is only 4k, so this is the shortened version. the full one is still in priv/devlogs/devlog2.md if anyone wants the extended edition.z Commits logs e47c48ac0970b49015e920607a59657259122f2f - made the cur proj into more modular featuring dynamic command loading system w commands.json as the source of truth on this, i figured out that packing every single thing into one file is a bad idea, so i made a modular command system that loads commands dynamically from a commands.json file, this way, i can add new commands without having to touch the main bot.js file, and also, it makes it easier to manage commands since they are all in one place 03b07ffc6f44d0231f9073f637caee1f9437705a) - added more detailed server logging with time & user at the start of most console logs onto terminal [coloured output] this was way more of a pain than i thought it was gonna be. after countless rounds of testing i finally got it working how i wanted. the ansi colours kept either leaking into the rest of the terminal or resetting back to the default colour when i needed them to go back to the current log level. i was genuinely losing my mind because every “fix” just broke something else. after hours of messing around i ended up making a wrapper so instead of resetting after things like the username or command, it switches back to whatever the current log level colour is (info, success or error), then only resets once right at the end of the log. it took way longer than it should’ve and nearly made me give up, but it finally does exactly what i wanted and nothing leaks anymore.added src/utils/logger.js and switched almost every console.log over to it. it adds timestamps, users, commands and coloured log levels.and changed all the console logs in src/bot.js and src/cmds/ to use the new logger api b81c739cc06edba2895695e51dbbf88d8868f19f - overhauled readme well as the name implies its pretty self explanatory lol but i massively expanded the README with better documentation and setup instructions. Server setup find more info in the setup guide on Step 7 out of 8 in https://stardance.hackclub.com/missions/slack-bot/guide#step-7 i had to apply for a Nest server and get SSH access.yeah so basically my starting gear is a potato server (2GB RAM, 16GB storage) but that’s more than enough for this bot. i also got to mess around with linux for a bit ( yes i am a windows user ). honestly… i kinda liked it and i’m like 80% convinced i’ll switch one day (but too much of a hassle to switch rn, but maybe in the future). after installing everything, setting up the environment variables and creating a systemd service, i finally got the bot running 24/7.TL;DR: i got the bot running 24/7 in the server and it works perfectly fine, and i can now add new commands without having to touch the main bot.js file, and also, and added detailed server logging with time & user aight y’all i spent an ENTIRE HOUR writing this devlog and THEN i had to rewrite a shortened down version, y’all better rate me 9/9 for story telling, rylvion signing out 🫡 pls see my full devlog version"}, {"post_id": 1731, "ts": "2026-06-03T22:11:42Z", "hours": 1.815, "text": "slackzilla after countless testing of figuring out why my bot isnt working, i found out the reason… well sort of… it seems so that the bot doesnt read my messages nad only respond to app commands idk how to make it respond to my messages if it not a cmd but anyways here are the logs 7be9077de2a487f7be8a779123420295dc9bff7e - add MIT license 9ceb9c2fe638f91ab6b0a14326437c9a5f32f499 - add initial bot setup (just for testing!] 66eb775434c871f063fd57daf0bdfc7bd66501f1 - add launch.json, .env.example (like formats), README.md, add stuff to bot.js btw this isnt hosted (will host soon) or anything and to use it you have to use the cmd prefix (sc-) e.g., /sz-ping"}]...
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Title: slackzilla 🦖🦖 by @rylvion | Stardance
Devl Title: slackzilla 🦖🦖 by @rylvion | Stardance
Devlogs:
slackzilla after countless testing of figuring out why my bot isnt working, i found out the reason… well sort of… it seems so that the bot doesnt read my messages nad only respond to app commands idk how to make it respond to my messages if it not a cmd but anyways here are the logs 7be9077de2a487f7be8a779123420295dc9bff7e - add MIT license 9ceb9c2fe638f91ab6b0a14326437c9a5f32f499 - add initial bot setup (just for testing!] 66eb775434c871f063fd57daf0bdfc7bd66501f1 - add launch.json, .env.example (like formats), README.md, add stuff to bot.js btw this isnt hosted (will host soon) or anything and to use it you have to use the cmd prefix (sc-) e.g., /sz-ping
Devlog 2 - server setup & modular command system & more [03/07/2026] time logged: 10hr 59 min so since the last devlog, i’ve have worked on LOADS of things including behind the scene (this doesnt get tracked on hacaktime :( ), i dont even know if this will hit the char limit, but anyways, here are the logs EDIT: IT DID HIT THE CHAR LIMIT, turns out the original devlog was ~9.6k characters 💀 while the limit is only 4k, so this is the shortened version. the full one is still in priv/devlogs/devlog2.md if anyone wants the extended edition.z Commits logs e47c48ac0970b49015e920607a59657259122f2f - made the cur proj into more modular featuring dynamic command loading system w commands.json as the source of truth on this, i figured out that packing every single thing into one file is a bad idea, so i made a modular command system that loads commands dynamically from a commands.json file, this way, i can add new commands without having to touch the main bot.js file, and also, it makes it easier to manage commands since they are all in one place 03b07ffc6f44d0231f9073f637caee1f9437705a) - added more detailed server logging with time & user at the start of most console logs onto terminal [coloured output] this was way more of a pain than i thought it was gonna be. after countless rounds of testing i finally got it working how i wanted. the ansi colours kept either leaking into the rest of the terminal or resetting back to the default colour when i needed them to go back to the current log level. i was genuinely losing my mind because every “fix” just broke something else. after hours of messing around i ended up making a wrapper so instead of resetting after things like the username or command, it switches back to whatever the current log level colour is (info, success or error), then only resets once right at the end of the log. it took way longer than it should’ve and nearly made me give up, but it finally does exactly what i wanted and nothing leaks anymore.added src/utils/logger.js and switched almost every console.log over to it. it adds timestamps, users, commands and coloured log levels.and changed all the console logs in src/bot.js and src/cmds/ to use the new logger api b81c739cc06edba2895695e51dbbf88d8868f19f - overhauled readme well as the name implies its pretty self explanatory lol but i massively expanded the README with better documentation and setup instructions. Server setup find more info in the setup guide on Step 7 out of 8 in https://stardance.hackclub.com/missions/slack-bot/guide#step-7 i had to apply for a Nest server and get SSH access.yeah so basically my starting gear is a potato server (2GB RAM, 16GB storage) but that’s more than enough for this bot. i also got to mess around with linux for a bit ( yes i am a windows user ). honestly… i kinda liked it and i’m like 80% convinced i’ll switch one day (but too much of a hassle to switch rn, but maybe in the future). after installing everything, setting up the environment variables and creating a systemd service, i finally got the bot running 24/7.TL;DR: i got the bot running 24/7 in the server and it works perfectly fine, and i can now add new commands without having to touch the main bot.js file, and also, and added detailed server logging with time & user aight y’all i spent an ENTIRE HOUR writing this devlog and THEN i had to rewrite a shortened down version, y’all better rate me 9/9 for story telling, rylvion signing out 🫡 pls see my full devlog version
Devlog 3 - github actions webhook request (13/07/2026) time logged: 6hr 01min i added a webhook dispatcher that automatically triggers a deployment whenever i commit to the main branch. Instead of manually pulling changes on the server and restarting the service myself, the GitHub Action now sends a signed webhook to my deployment server, which verifies it and runs the deploy script for me. i also added 2 more commands /sz-meme - this makes a meme /sz-echo [str] - this echoes the string you can see the flowchart below and see the full devlog 3 here (hyperlinked) TL;DR whenever i commit the server automatically receives it and slackzilla updates to the latest version
Devlog 4: calc and roll commands time logged: 2 hr 20 minutes date: 17/07/2026 today i spent some time reading the Java Shunting Yard Algorithm implementation on GeeksforGeeks . The example focuses entirely on converting an infix expression into postfix form. It scans the expression character by character, places operands directly into the output string, and uses a stack to manage operators based on precedence and associativity. Once the scan is complete, any remaining operators are appended to produce a postfix expression like 5238-52^^/+. The Java version supports operators including + , - , * , / , and ^ , and it handles parentheses, but it stops after producing the postfix representation. It does not evaluate the numerical result. after reading that, i wanted something more complete for Slackzilla. I used the same core idea of converting infix to postfix, but I extended it in several ways. My implementation tokenises the input instead of reading one character at a time, which allows it to support multi digit numbers and decimals. I added unary minus detection so expressions like -3 or 5*-2 behave correctly. One challenge was distinguishing unary minus from subtraction. The parser has to determine whether it starts with a number or subtracts two values depending on the previous token. I kept exponentiation with the correct right associativity. Once the postfix array is built, I added a second stage that evaluates the postfix expression using a number stack. This lets the function return the final computed value rather than just the postfix notation. The result is a more flexible and practical version of the algorithm that fits naturally into Slackzilla and can evaluate real expressions interactively. after finishing the calculator command, I also added another command to Slackzilla called /sz-roll . This command allows users to simulate dice rolls directly inside Slack. It supports normal dice notation like d6 , custom dice sizes like d20 , multiple dice such as 2d6 , and modifiers like 2d20+5 . I added parsing logic to split the dice expression into the amount of dice, number of sides, and any modifier before rolling each dice individually and calculating the final total. I also added a /sz-roll help and /sz-calc help command which explains how to use the command and shows examples of supported formats. also i spent A LOT of time making the flowchart to describe this more than the implementation itself. I think it will be useful for future reference and for anyone else who wants to understand how the algorithm works. i also added json schema validation for commands.json as talked in devlog 2 the commands.json is the source of truth, so i addded a validator.yml to validate the json schema of commands.json and make sure it is valid before a pull request is merged. This will help prevent errors and ensure that the commands are correctly defined. TL;DR: added a calculator using the Shunting Yard algorithm with postfix evaluation, plus a flexible dice rolling command. Also added help commands, a flowchart and automated JSON schema validation. also ill add way more devlogs from now on since most of my last devlogs were major architecture refactor, unless there is a major change, i will just add a small devlog to add a new command/small feature, fix a bug, improve an existing feature and add more documentation.
Devlog 5 - manifest workflow time logged: 7hrs 6min 16 sec date: 21/07/2026 ok so i kinda lied in the last devlog. this ended up being another major architectural change to slackzilla. the slack manifest system was always the most brittle part of the pipeline and manually maintaining manifest.json was a guaranteed way to let things drift. today i finally automated the entire manifest workflow. the new setup makes commands.json and meta.js the single source of truth. i wrote a manifest generator that loads all metadata like descriptions colours oauth scopes bot info and merges it with the command definitions to build a complete slack manifest object. once assembled it writes manifest.json and syncs it during deployment. validation is baked directly into the generator. i wired AJV into both stages. every command is validated against command.schema.json and the final manifest is validated again against slack’s official schema. if anything fails the generator stops immediately with a clear error instead of producing a broken file. this caught several issues especially after i moved all schemas into a dedicated schemas/ directory to clean up the project structure. the github actions workflow also got a major overhaul. every push now generates the manifest validates commands and manifest rotates the slack configuration token updates github secrets syncs the manifest through the slack api and deploys the bot. changing a slash command in commands.json now updates both the bot and the slack app config automatically. no more manual edits to manifest.json or the slack app settings. the entire pipeline is now self maintaining and fully automated. token rotation was the biggest pain. slack configuration tokens only last twelve hours so storing them in github secrets was not enough. i created a fine grained github PAT with permission to modify repo secrets and wrote rotateManifestToken.js to handle the full refresh cycle. it rotates the manifest token receives a new refresh token and updates both secrets so the next deployment does not break. i spent way too long debugging an invalid_refresh_token error. note that slack’s copy button does not copy the existing refresh token it generates a new pair. every time i clicked it the previously saved token became invalid instantly. once i realised that i started updating github secrets immediately after copying the new pair so everything stayed in sync. after that the rotated token still was not being passed correctly between github actions steps. i switched to GITHUB_OUTPUT so the rotation step could hand the new token to the manifest sync step. then slack started returning not_authed which led to another rabbit hole. the manifest update endpoint requires the token in the correct auth header not the request body. once i fixed the request format the entire pipeline finally ran clean end to end. See figure 2 for github actions workflow TL;DR slackzilla now auto generates its slack manifest validates everything with AJV rotates configuration tokens syncs the manifest during deployment and updates the bot server with minimal manual work. after a lot of debugging around token rotation schema mismatches and github actions quirks the deployment pipeline is basically self maintaining except refreshing the github PAT every ninety days.
Devlog 6 - command buffet time logged: 6hr 37m 19s date: 22/07/2026 okay since most of the major architectural refactors are done, i can finally focus on adding more commands to Slackzilla. this devlog is about the new commands that i added to the bot, which are mostly utility commands that can be used for various purposes. base64 encoding hashing - supports multiple algorithms, default: sha256 decoder - decodes every algorithm that hashing supports random ids (uuid) secure tokens random numbers unix date conversion text case conversion (camel, pascal, snake, kebab) character counter rock paper scissors magic 8ball (the only entertainment command added in this devlog) the trickier parts were the input parsers. hash has to decide whether the first word is an algorithm or part of the text, case needs to split words without mangling the content too much, and unix has to switch between timestamps and readable dates without getting confused by weird inputs. i also added guardrails for invalid ranges and missing text so the bot gives a useful reply instead of just silently failing. the fun commands were the easiest win. 8ball just picks from a response list, and rps does a quick match against the player choice and the bot choice to decide whether it was a win, lose, or tie. it is very low stakes code, which is honestly refreshing after the manifest workflow stuff from last time. all utilities commands all have a help command associated to it the current utilities commands include: /sz-base64 - encodes a string to base64 /sz-hash - generates a hash of a string, default: sha256 /sz-decode - decodes a base64 encoded string /sz-uuid - generates a random uuid /sz-token - generates a random secure token /sz-random - generates a random number in a given range /sz-unix - converts a unix timestamp to a human-readable date and vice versa /sz-case - converts a string to camelCase, PascalCase, snake_case, or kebab-case /sz-count - counts the number of characters in a string /sz-rps - plays rock paper scissors with the bot /sz-calc - evaluates mathematical expression so all of it has a 2nd argument for help, so for example /sz-hash help will show the usage and examples of the command. i also added on package.json , 2 new scripts "validate-commands" : "ajv validate -s schemas/command.schema.json -d src/data/commands.json" , "cmd-stats" : "node scripts/stats.js" one to validate the commands.json file against the command.schema.json file, and another to provide statistics about the number of commands in the commands.json file. this will help me keep track of how many commands are in the bot and also make sure that the commands.json file is valid before a pull request is merged. currently, the bot has 22 commands in total, and 11 of them are utility commands (10 of them got added into this devlog (excluding the /sz-8ball that also was added in this devlog, but is an entertainment command)). the other 11 commands are the ones that were already in the bot before this devlog. i need some feedback on what other commands i should add to the bot, so if you have any ideas, please let me know. (im running out of ideas * sighs * ) im also planning on adding a web dashboard to the bot, which will allow users to see the bot’s status, logs, and other information in a more user-friendly way. this will be a big change, so stay tuned for that in the next devlog TL;DR: added a bunch of new slash commands for Slackzilla, kept the implementations small and native where possible, and tightened up the input handling so the new tools fail a little more gracefully.
Devlog 7 - Adding a Web Dashboard (locally) time logged: 9hr 58m date: 31/07/2026 ███████╗██╗ █████╗ ██████╗██╗ ██╗███████╗██╗██╗ ██╗ █████╗ ██╔════╝██║ ██╔══██╗██╔════╝██║ ██╔╝╚══███╔╝██║██║ ██║ ██╔══██╗ ███████╗██║ ███████║██║ █████╔╝ ███╔╝ ██║██║ ██║ ███████║ ╚════██║██║ ██╔══██║██║ ██╔═██╗ ███╔╝ ██║██║ ██║ ██╔══██║ ███████║███████╗██║ ██║╚██████╗██║ ██╗███████╗██║███████╗███████╗██║ ██║ ╚══════╝╚══════╝╚═╝ ╚═╝ ╚═════╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚══════╝╚═╝ ╚═╝ added a local prototype view of the web dashboard for slackzilla, its hosted on Github Pages and is a static site that is not connected to the bot yet, it shows the design and layout of the dashboard and how it will look when its connected to the bot. the dashboard is designed to be responsive and works on both desktop and mobile devices. it has a clean and modern design that is easy to navigate. for Github Pages hosting, i used gh-pages branch which meant creating a seperate workflow ( pages.yml ) to build and deploy the dashboard to the dist/ folder. before that i needed a way to make it minified and optimised for production, so i used terser , clean-css and html-minifier-terser to minify the js, css and html files respectively, i do realise that this meant adding extra dependencies to the project (even though its not linked to the bot yet). The deployment website will be hosted on the bot’s server ( rylvion.hackclub.app ) and on the same port as the webhook server i also added new logging functionality that return smth like this the one below, this helps me track the usage of the commands and see how many times they have been used, when they were last used and by whom. this will be useful for the dashboard to show command usage statistics and manage command permissions. { " commands " : { " sz-hash " : { " count " : 3 , " lastUsedAt " : " 2026-07-23T13:27:28.116Z " , " lastUser " : " rylvion " , " lastUserId " : " U0A84FA2NP2 " } } } TL;DR: added a local prototype view of the web dashboard for slackzilla, its hosted on Github Pages and is a static site that is not connected to the bot yet, it shows the design and layout of the dashboard and how it will look when its connected to the bot and logging functionality that return command usage statistics and manage command permissions. introduced a new logging system that logs to both console and a file. added command usage tracking to record how often each command is used. enhanced server.js to serve dashboard, logs, and status pages. improved webhook handling and added signature verification. added a new metrics utility and feedback.js for tracking command usage statistics. next devlog will be about connecting the dashboard to the bot & server and making it functional, its gonna be a long one so stay tuned for that
Devlog 8 - server hosted dashboard finally happened time logged: 17hr 47min 45s date: 16/08/2026 The server hosted dashboard is finally here! It is hosted with the webhook, connected to the bot, and shows logs, status, and other information. architecture The Slackzilla server-hosted dashboard is the web control centre sitting alongside the webhook (runs on the same port). The server runs the dashboard, API routes, authentication/session handling, CSRF protection, logging, monitoring and administrative controls. The dashboard has been moving from the earlier static local/pages prototype (see devlog 7) towards an EJS-based server-rendered architecture, with shared layouts/partials and a global dashboard styling system. The server also handles the GitHub deployment webhook on port 9000 , while Nginx sits in front of the application. The dashboard is intended to expose things such as bot status, logs, statistics, monitoring, API documentation and admin controls rather than sshing into the server and running commands manually I’ve been separating the dashboard’s presentation layer, API layer and server logic. During development, I encountered and fixed several contract problems where route modules expected helpers such as context.sendError() and context.sendOk() that the runtime context did not provide. I also changed the authentication-aware API/SSE routes so unauthenticated requests return proper JSON/HTTP responses rather than accidentally redirecting an EventSource connection into an HTML login page. The dashboard has admin-only functionality, CSRF protection and server-side authentication, whilst the bot itself uses Slack’s Events/Slash Command mechanisms for incoming Slack activity. Slack’s Events API delivers subscribed events to the HTTP endpoint, while slash commands are sent to the configured app endpoint via HTTP POST. /api/admin routes are protected by an authenticated admin session and CSRF protection. Admin authentication uses a session cookie, which is only created after logging in through rylvion.hackclub.app/admin/login . The admin password is never stored in plaintext. It is stored as a PBKDF2-HMAC-SHA512 hash in the server environment, using a random salt and a high iteration count. The dashboard does not allow the password to be created or changed, so the server environment must be updated manually before restarting the service. CSRF tokens are generated server-side and sent to the authenticated client via a cookie. For POST requests, the client must return the token in the X-CSRF-Token header, preventing unauthorised or forged requests from triggering admin actions. /api/ (excluding /api/admin ) has no authentication Port 9000 is used for the webhook and the dashboard whilst the bot itself runs on socket mode. The api that currently has these endpoints base url: https://rylvion.hackclub.app/api/ GET /api/status - returns the bot status and other information GET /api/logs - returns the bot logs from slackzilla.log as JSON, including the file size in bytes POST /api/admin/control - allow the admin to control the accepts several actions such as start , stop , restart , redeploy , refresh , refresh-logs , refresh-status (self explanatory actions) with dangerous actions (such as redeploy , restart and stop ) contains a confirmation prompt to prevent accidental execution of the action. GET /api/admin/feedback - returns database feedback as JSON GET /api/admin/feedback/:id - returns the feedback with the given ID as JSON POST /api/admin/feedback/:id - allows the admin to control and accepts 3 actions such as delete , read , unread , respond . GET /api/admin/events - is a SSE (Server Sent Event) endpoint that allows the admin to receive real time events from the server such as logs, status, feedbacks and other information about the bot.
Devlog 9: React Dashboard time logged: 29hr 1m date: 03/09/2026 The React dashboard is finally here! I completely migrated the old EJS dashboard with a new React app. THIS will be IS the biggest devlog yet, as it covers a lot of changes and new features. main features added is migration, codebase assistance, graphs, telemetary and a new api. Heres a summary of what i changed renamed src/ to bot/ - this is because its related to the bot and not the server and its not where all the main files are migrated the EJS dashboard into a React app overhauled the UI deleted the pages system and the workflow to build it added a new RAG modal that answers questions about the repo and shows related visual assets (also includes a new rag.js file that handles retrieval and generation of answers) The react dashboard has the following features: 10 pages (Home, Admin, Api, Commands, Docs, Home, Logs, AI, Sitemap, Status) 12 components 8 utilities js exports in the utils/ folder 404 page (with routing) & Error Boundary modal page public AI assistant page with repository-aware retrieval and related visual assets command API with stable IDs, command help, and captured command responses (so API can be called from the dashboard) public status, logs, metrics, command, and AI API endpoints admin feedback controls for filtering, viewing, replying, marking read/unread, and deleting (they dont work on windows only linux) CPU, memory, disk, and network telemetry with responsive graphs and hover data tooltips (so satisfying) Current React Architecture The active client source lives in server/client/src/ . Vite builds it into server/client/dist/ , which is served by server/server.js . React Router renders the page routes declared in server/client/src/components/utils/routes.js . The server still owns the HTTP status code: known browser routes receive the React shell with 200 , while unknown browser routes receive the same shell with 404 so the client can render the NotFound page without hiding the correct HTTP semantics. The old EJS dashboard and static page-generation flow are no longer the active dashboard path. The bot remains in bot/ , separate from the dashboard server, and the server uses explicit Node http handlers under server/api/ . RAG and Command APIs The new /ai page sends questions to POST /api/ask . server/lib/rag.js retrieves relevant repository text while excluding priv/ , .env files, dependencies, logs, and build output. It can identify related image assets such as the calculator flowchart without parsing binary image contents. If configured, the retrieved context is sent to the AI provider; otherwise the endpoint returns a local configuration message and source metadata. Commands are exposed through GET /api/commands , GET /api/commands/:id , and POST /api/commands/:id . The API adapter reuses the same command modules as Slack and captures their responses. The Commands page provides the interactive runner, while the AI page remains focused on repository questions. Explicit natural-language requests can still ask the RAG service to execute a recognised slash command and return its result. Limitations The migration exposed several boundaries that are now documented in docs/ : authentication and CSRF, the webhook protocol, API registration, setup, and RAG behaviour. Runtime persistence is still file-backed through server/database/store.js ; an external database remains a future adapter project rather than a required dependency. Linux systemd controls and deployment scripts are intended for the hosted environment. On Windows local development, the dashboard, APIs, telemetry, and React pages work, but system service actions and Bash deployment are not expected to succeed. The dashboard must be rebuilt and restarted after production client or server changes.
Devlog 10 - QOL DASHBOARD IMPROVEMENTS, RAG ENHANCEMENTS WITH TOOLS & CACING AND LOTS OF STUFF time logged: 27 hrs 30 mins date: 20/09/2026 version: v0.9.5-beta This devlog is COVERING A LOT of stuff that i did, but im not gonna drag this over like i did from all other devlogs so heres are the features: covering from v0.9.1-beta to v0.9.5-beta, see release-history.json for the full changelog Features added Added RAG TOOLS including getStatus - returns the status of the RAG getCommands - with enhanced filtering (filter by name, usage hint, id, category and fuzzy filter (makes it easier for RAG to find commands)) getReleaseInfo - returns the release info of the CURRENT version and (optionally) any other version (pass it by parameter) runCommand - runs a command by id getLogs - returns recent logs for the RAG to inspect (max 100, default 20) getMetrics - returns the metrics of the RAG (memory usage, cpu usage, etc) getRoutes - returns the routes of the APIs added 3 new scripts ( npm run ) which are rag - runs the RAG with or without the --ai flag to see context/answer cli rag:use-tool - runs a tool by name (with optional parameters) release - appends current release notes from package.json to release-history.json . Added new endpoints /api/telemetry - returns the telemetry history separately from the main status endpoint /api/command/:id - gets or executes a command by id /api/telemetry/stream - streams telemetry updates using SSE /api/admin/server-events - returns server events for the admin dashboard /api/ask - now uses SSE to stream the RAG’s activity ( yers now we can see the RAG in aciton ), context, tool usage, token usage and final response dashboard imporvements added a seperate admin server events page (wevent searching, filtering, prioritisation and stylying) added a command runner on the command page fixed recent activity not showing up on the dashboard Added visible AI activity to the AI page the RAG now emits activity events while processing a question AI page is cached on localStorage so you can go back and forth between pages without losing the AI page state Improved the RAG’s repository awareness added AST-based parsing using acorn and acorn-walk added persistent .rag/index.json added symbol search and dependency analysis added function, export, function call, environment variable and route extraction added richer code context and source metadata added automatic index rebuilding improved path-based dependency detection fixed the RAG detecting references created using path.join(rootDir, ...) add token budgeting and usage tracking. Changed how telemetry is handled telemetry history is no longer included in /api/status or any other endpoints CHANGED all admin endpoints so that none of them has the telemetryHistory anymore Added release history tracking added release-history.json /sz-release can now retrieve release information for different versions npm run release automatically appends the current release notes Tl;DR: RAG got a major upgrade with AST-powered repository indexing (acorn/acorn-walk), persistent indexing via .rag/index.json , symbol search, dependency analysis, function/export/call/env-var/route extraction, richer source metadata, automatic index rebuilding, 7 new RAG tools, 3 new CLI tools, SSE-powered streaming for /api/ask and telemetry, telemetry endpoints, admin server events, live AI activity tracing, token/context/tool usage visibility, AI session caching, release history tracking, telemetry separation from /api/status, admin API cleanup, and a large collection of bug fixes, repository-awareness improvements and major QOL improvements. . hopefully i will be devloging every version till i ship
devlog 11 - ADMIN EHANCEMENTS: errors views, log archiving & restoration, logs deletion controls, RAG IMPROVEMENTS AND MORE… date: 11/10/2026 time logged: 31hr 57m version: v0.9.6-beta this release focused on making Slackzilla easier to debug, manage and understand internally. a LOT of work went into the admin panel, route extraction and testing. 1. admin panel got some SERIOUS upgrades added 3 new admin pages for server events, errors and logs. also split admin.css into separate stylesheets because one giant stylesheet isn’t exactly a maintenance strategy. error monitoring added an error viewer with timestamps, stack traces and source files improved error messages to make them more user-friendly log management added a log archive viewer with backup timestamps, line counts and file sizes added backup restoration and switching added controls to delete specific lines, ranges or the last X lines added log rotation and telemetry reset controls added the /log-archives admin endpoint 7 new admin controls: delete-logs , delete-lines , delete-last , delete-line , rotate-logs , restore-log and reset-telemetry that’s a LOT more control over server logs than before. 2. endpoints & session security added 4 new endpoints : 3 admin endpoints: /errors , /errors/stream , /log-archives 1 public endpoint: /api/session /api/session now provides current session information, with csrfToken moved from /api/admin/summary to the new endpoint. also fixed the CSRF token not appearing in the document head. small bug, annoying consequences. removed the children=[] pattern from routes.js and its associated dependencies. 3. RAG / code parser improvements route extraction got a substantial upgrade. detects routes using exact path checks, prefix checks and array-based matching improved HTTP method inference for conditional routes, including GET and POST merges duplicate route entries and inferred methods expanded discovery beyond server/api/ , including /webhook and /admin/login improved /api/routes to return supported methods, match types, source files and line numbers the goal: give the RAG system more accurate route information instead of confidently retrieving incomplete or duplicated data. ᕦ(ò_óˇ)ᕤ 4. AI activity & markdown the AI activity view now displays elapsed time alongside tool summaries and responses, making it easier to follow what the system actually did. replaced the custom Markdown parser with marked AND dompurify for established parsing and HTML sanitisation. switched the configured model from openrouter/free to openai/gpt-6-luna , aiming for better performance and reliability. also deduplicated getReleaseInfo to avoid maintaining redundant version information. 5. testing added 3 npm scripts : test:code-parser for code parser tests test:rag for RAG tests test:all for the broader test suite and validation checks added automated code parser tests covering route extraction, HTTP method inference and deduplication. 6. docs updated README.md and project documentation to reflect the latest endpoints, admin controls, route extraction changes and RAG improvements. documentation staying in sync with the codebase. revolutionary concept, apparently. release summary v0.9.6-beta added: 4 endpoints 7 admin controls 3 admin pages 3 npm testing scripts improved error visibility, log management, session information and route extraction updated Markdown rendering, AI activity information and documentation the main focus was improving maintainability, debugging and the reliability of Slackzilla’s internal tooling. ( ͡° ͜ʖ ͡°) next devlog hint: a terminal is coming. think less clicking through admin pages, more interacting with Slackzilla directly through a terminal interface. details in the NEXT devlog. \(^o^)/...
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-11T18:07:52Z", "hours": 31.0, "multiplier": 15.38, "payout": 471, "blessing": "neutral", "text": "Lots of changes were made Everything that was static before, is now rendered dynamically from a database! Added a dashboard where I can add projects, upload assets, upload images and edit all of the about information. For the gallery I added a tagging system that can be updated from the dashboard. The site also implements exif data storage, so I anyone can view the camera, lens and settings used to make the photo. There is also a description section for notes. The gallery is render in a style similar to unsplash, the site is divided into columns, which are dinamically added and destroyed, based on the viewport width. Each image displayed keeps it’s original aspect ratio.", "repo": "https://github.com/FonixPython/main-site", "demo": "https://skyfonix.cigoria.eu/"}, {"ship_num": 2, "ts": "2026-08-03T15:32:38Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my own personal website!", "repo": "https://github.com/FonixPython/main-site", "demo": "https://skyfonix.cigoria.eu/"}]...
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[{"post_id": 78791, "ts": "202 [{"post_id": 78791, "ts": "2026-10-11T16:40:32Z", "hours": 8.1092, "text": "Dashboard redesign! I got fed up with the old design as it was quite uncomfortable to use tbh, everything was layed out vertically, so it felt pretty cramped, so I changed it to a sidebar design! I also replaced most of the inline editing stuff, so creating and editing projects now happen in modals. Uploading and tagging photographs also moved to a modal with real time suggestions too!"}, {"post_id": 45297, "ts": "2026-08-11T17:40:23Z", "hours": 1.0622, "text": "Even though I said I’ll just deploy, I added mass uploads, deployed, and then started filling the site with content! The next major ship is right around the corner!"}, {"post_id": 45164, "ts": "2026-08-11T14:07:42Z", "hours": 2.7383, "text": "Image viewer, yay! I just need to get this whole thing to prod now."}, {"post_id": 44795, "ts": "2026-08-10T20:10:28Z", "hours": 3.7419, "text": "New devlog Things I added: Added the gallery page to the website’s public part with an image display section similar to the one on unsplash.(Mine’s a bit worse, but it’s mine) I also implemented tag based filtering! Also added a friendlier navigation panel for mobile users! Next up: A way to view the image in big in full resolution, I already designed it in figma , so now I just need to implement it! Code base and assets cleanup. Deployment and ship! :)"}, {"post_id": 44055, "ts": "2026-08-09T15:59:50Z", "hours": 2.2181, "text": "Added not too good looking, but functional controls for the dashboard for the gallery feature. I think I’ll redesign the whole page someday, but that won’t be today."}, {"post_id": 43905, "ts": "2026-08-09T10:56:27Z", "hours": 2.3664, "text": "Added the backend side of things for the gallery!"}, {"post_id": 41819, "ts": "2026-08-06T08:32:35Z", "hours": 2.0781, "text": "Added uploads to the site, so I don’t have to rely on external services for assets"}, {"post_id": 41333, "ts": "2026-08-05T14:14:17Z", "hours": 6.415, "text": "Backend updates: Authentication works now Adding projects to the backend and displaying them also works perfectly Added ability to edit the website title, about text, socials, and email"}, {"post_id": 40960, "ts": "2026-08-04T20:27:13Z", "hours": 10.2986, "text": "Making this devlog cause I have to I feel useless :( I wasted so much time on this project today it’s not even funny. 8 hours or so currently, and not even half done with a single very simple feature, I’m usually much much more efficient, I almost gave up on the whole thing a good couple of times, anyways here is a screenshot from the dashboard in it’s current state. I promise the next devlog will actually be a worthy one!"}, {"post_id": 39948, "ts": "2026-08-03T08:54:57Z", "hours": 1.3614, "text": "Finished with the about section, also added a footer!"}, {"post_id": 39685, "ts": "2026-08-02T20:26:20Z", "hours": 3.2778, "text": "Decided on writing my personal, mostly static website in React, because I’ve never used it so I wanted to get a little practice with it! I’m currently making an about section and then I’ll submit it since it qualifies for the personal site, mission, once I submit it I’ll begin working on actual features like an image gallery for my photography and a blogging system, also plan to migrate the project from being static to having their own place in a database which I can edit from a dashboard and stuff. What I’m done with so far: Topbar with navigation Hero section with an animated welcome message Projects section with some projects already placed into it"}]...
|
Title: Website by @skyFonix | Stardance
Devlogs:
Title: Website by @skyFonix | Stardance
Devlogs:
Decided on writing my personal, mostly static website in React, because I’ve never used it so I wanted to get a little practice with it! I’m currently making an about section and then I’ll submit it since it qualifies for the personal site, mission, once I submit it I’ll begin working on actual features like an image gallery for my photography and a blogging system, also plan to migrate the project from being static to having their own place in a database which I can edit from a dashboard and stuff. What I’m done with so far: Topbar with navigation Hero section with an animated welcome message Projects section with some projects already placed into it
Finished with the about section, also added a footer!
Making this devlog cause I have to I feel useless :( I wasted so much time on this project today it’s not even funny. 8 hours or so currently, and not even half done with a single very simple feature, I’m usually much much more efficient, I almost gave up on the whole thing a good couple of times, anyways here is a screenshot from the dashboard in it’s current state. I promise the next devlog will actually be a worthy one!
Backend updates: Authentication works now Adding projects to the backend and displaying them also works perfectly Added ability to edit the website title, about text, socials, and email
Added uploads to the site, so I don’t have to rely on external services for assets
Added the backend side of things for the gallery!
Added not too good looking, but functional controls for the dashboard for the gallery feature. I think I’ll redesign the whole page someday, but that won’t be today.
New devlog Things I added: Added the gallery page to the website’s public part with an image display section similar to the one on unsplash.(Mine’s a bit worse, but it’s mine) I also implemented tag based filtering! Also added a friendlier navigation panel for mobile users! Next up: A way to view the image in big in full resolution, I already designed it in figma , so now I just need to implement it! Code base and assets cleanup. Deployment and ship! :)
Image viewer, yay! I just need to get this whole thing to prod now.
Even though I said I’ll just deploy, I added mass uploads, deployed, and then started filling the site with content! The next major ship is right around the corner!
Dashboard redesign! I got fed up with the old design as it was quite uncomfortable to use tbh, everything was layed out vertically, so it felt pretty cramped, so I changed it to a sidebar design! I also replaced most of the inline editing stuff, so creating and editing projects now happen in modals. Uploading and tagging photographs also moved to a modal with real time suggestions too!
Ships:
I made my own personal website!
Lots of changes were made Everything that was static before, is now rendered dynamically from a database! Added a dashboard where I can add projects, upload assets, upload images and edit all of the about information. For the gallery I added a tagging system that can be updated from the dashboard. The site also implements exif data storage, so I anyone can view the camera, lens and settings used to make the photo. There is also a description section for notes. The gallery is render in a style similar to unsplash, the site is divided into columns, which are dinamically added and destroyed, based on the viewport width. Each image displayed keeps it’s original aspect ratio....
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1793087868.4916244
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1793174268.4916244
|
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67437
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verxxor.V2 by @wnxvra011 | Stardance
|
wnxvra011
|
1
|
20.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-18T18:24:33Z", "hours": 20.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "yea tuff game i thought i would come easy but some how took 20+hrs and now I can feel like a gamedev, crazyyyy!!", "repo": "https://github.com/spyx011/VREXXOR", "demo": "https://wnxvra.itch.io/verxxor"}]...
|
[{"post_id": 78794, "ts": "202 [{"post_id": 78794, "ts": "2026-10-11T16:55:57Z", "hours": 2.4319, "text": "yea guy’s!! today I add my game to github and add a demo link so you guy’s try my game …"}, {"post_id": 78379, "ts": "2026-10-10T16:35:53Z", "hours": 7.6614, "text": "Finally, VREXXOR is complete! 🔥VREXXOR is a 2D platformer game inspired by classic Mario-style games, built using Godot Engine and GDScript.🛠️ What I built🎮 Main menu with Start Game, Options, and Exit buttons🗺️ Four playable levels: game, game2, game3, and game4🦠 Enemies, kill zones, and player death mechanics🏆 Winner screen with a Next Level button🔄 Level progression from one stage to the next🎨 Game visuals, animations, and sound effects💻 Uploaded the project to GitHub💡 What I learnedDuring this project, I learned more about GDScript, scene management, signals, collision layers, game logic, and connecting different scenes together. I also learned how to use Git and GitHub to publish my code.There were bugs along the way, but I kept debugging and improving the game until everything worked!🚀 What’s next?This is a big milestone in my game-development journey. I’m proud to have completed my project and excited to build even better games in the future. Project: VREXXOR Engine: GodotLanguage: GDScriptStatus: ✅ Completed Thanks for following my journey! 🎉"}, {"post_id": 77357, "ts": "2026-10-06T17:22:12Z", "hours": 1.7553, "text": "yea!! guy’s today i fixed all the errors and made some slime and I also added jump animations also for run,some more coin’s and some sound’s which make’s it crazy!!!"}, {"post_id": 77058, "ts": "2026-10-05T14:50:27Z", "hours": 5.2172, "text": "guy’s today I made a player,and the ground and add some GD.code and it looks up nice"}, {"post_id": 76464, "ts": "2026-10-03T16:34:29Z", "hours": 2.8994, "text": "hii!! guy’s today I made the starting screen for my game which looks crazy and i will change the botton’s and I also made the game a bit but for now I am good with my game"}]...
|
Title: verxxor.V2 by @wnxvra011 | Stardance
Devlo Title: verxxor.V2 by @wnxvra011 | Stardance
Devlogs:
hii!! guy’s today I made the starting screen for my game which looks crazy and i will change the botton’s and I also made the game a bit but for now I am good with my game
guy’s today I made a player,and the ground and add some GD.code and it looks up nice
yea!! guy’s today i fixed all the errors and made some slime and I also added jump animations also for run,some more coin’s and some sound’s which make’s it crazy!!!
Finally, VREXXOR is complete! 🔥VREXXOR is a 2D platformer game inspired by classic Mario-style games, built using Godot Engine and GDScript.🛠️ What I built🎮 Main menu with Start Game, Options, and Exit buttons🗺️ Four playable levels: game, game2, game3, and game4🦠 Enemies, kill zones, and player death mechanics🏆 Winner screen with a Next Level button🔄 Level progression from one stage to the next🎨 Game visuals, animations, and sound effects💻 Uploaded the project to GitHub💡 What I learnedDuring this project, I learned more about GDScript, scene management, signals, collision layers, game logic, and connecting different scenes together. I also learned how to use Git and GitHub to publish my code.There were bugs along the way, but I kept debugging and improving the game until everything worked!🚀 What’s next?This is a big milestone in my game-development journey. I’m proud to have completed my project and excited to build even better games in the future. Project: VREXXOR Engine: GodotLanguage: GDScriptStatus: ✅ Completed Thanks for following my journey! 🎉
yea guy’s!! today I add my game to github and add a demo link so you guy’s try my game …
Ships:
yea tuff game i thought i would come easy but some how took 20+hrs and now I can feel like a gamedev, crazyyyy!!...
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1793155823.0719216
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1793242223.0719216
|
|
51969
|
coffeeTracker by @skyFonix | Stardance
|
skyFonix
|
1
|
38.0
|
388
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T18:48:25Z", "hours": 38.0, "multiplier": 8.44, "payout": 388, "blessing": "neutral", "text": "coffeeTracker The reason The reason I made this project was because my dad asked me whether I could develop a solution for tracking coffee usage at his workplace, because it was a real mess without a central system. Features User account registration without any permission First user to register automatically becomes the admin Everyone else has to be approved by the admin if the account wasn’t created from the admin dashboard The whole system works based on pools, every coffee machine at an office is considered a pool, each of them have a separate transaction list. Every user has a different balance for all of them! Clear UI with big buttons for the four main functions Drink (“Ivás”): The user can either choose a predefined strength of coffee or can enter a custom amount in gramms, people can only drink from a pool if the user has enough money to pay for the coffee and the pool has enough coffee to drink from Add coffee (“Kávé hozzáadása”): The user can register coffee that they bought with their own money!. They need to enter the amount and cost of it! Add money (“Pénz hozzáadása”): The user can register a money only transaction, the system treats it differently to a coffee add transaction, since it doesn’t physically add coffee to the pool Use Money (“Pénz felhasználása”): Since the system treats money only and coffee transactions this serves the function of using up the funds from money only transactions in the pool! Any transaction can be edited: Users can only edit their transactions for a limited time, while admins can edit all transactions at any point in time right from the dashboard! Profile pictures: Any user can set a profile picture, it has no usefulness, but it’s fun. Admins can administer profile pics to any user these pictures can also be removed! Upcoming features: Statistics: These aren’t implemented yet, because I’m not sure what will be needed in everyday usage, so I decided it’s better to let the environment decide. Difficulties: One of the biggest challenges of this project was the logic behind handling and updating transactions and pool balances I also found working with modals a bit inconvenient and ugly at times, but got used to them by the end Demo: https://democoffee.cigoria.eu ADMIN User: demoadmin Password: password USER User: demouser Password: password1", "repo": "https://github.com/FonixPython/coffeeTracker", "demo": "https://democoffee.cigoria.eu"}]...
|
[{"post_id": 78795, "ts": "202 [{"post_id": 78795, "ts": "2026-10-11T16:58:47Z", "hours": 6.9053, "text": "Final devlog before first ship! I translated the whole thing to Hungarian because the environment that it will be used in required it! I implemented a money usage transaction I also implemented editing of transactions for both users and admins, admins can edit transaction anytime, users can only edit transactions the hour after it was made! QR support was also implemented, these can be printed out and when scanned they bring the user right to the correct pool for quick transactions"}, {"post_id": 71142, "ts": "2026-09-20T10:52:55Z", "hours": 9.0417, "text": "It seems like I’m still keeping my track record of not making enough devlogs. Things that have changed since last time: I added support for profile pictures A top bar was added for access to the admin panel, user editor and the logout button! I started making the home page functional, adding coffee, adding money and drinking coffee are now functional! Challenging things: As per usual my procrastination did not help the progress of the project I spent the last half an hour figuring out why the checks for drinking coffee weren’t working, it turned out to be quite a dumb mistake Things left to do: Use money from pool function Edit transaction for users and admins Generate QR code for pool with a printable .pdf Statistics: Coffee drinking leader board Coffee buying leader board Monthly drinking summaries Drinking frequency stats throughout the day Display amount of money actually spent on coffee and amount of money that’s just money"}, {"post_id": 67364, "ts": "2026-09-13T13:25:23Z", "hours": 2.86, "text": "Accounts can finally be properly edited from the admin panel, next up is the profile picture support!"}, {"post_id": 66777, "ts": "2026-09-12T17:43:33Z", "hours": 9.7572, "text": "Damn it, I’m devloging almost 10 hours of work again! I everything I did was on the admin page side of things, forgot to devlog tho… Admin can create, edit and delete pools Admin can create, edit and delete coffee variations (how strong a coffee can be) Admin can register, accept, edit and delete users Currently the most challenging part of this project is battling my ADHD brain and trying not to procrastinate on it. :("}, {"post_id": 53987, "ts": "2026-08-24T18:23:40Z", "hours": 6.5903, "text": "Big devlog - backend work mostly finished Things added Authentication systems with tokens stored inside of a cookie CRUD for pools for admins CRUD for transactions for admins and users CRUD for variations for admins Frontend Tasks Connect the login page to backend Connect user dashboard to backend Add modals to user dashboard Add notifications to user dashboard Connect admin dashboard to backend Create statistics diagrams Backend Tasks Profile picture support, db table already there, but uploads and such aren’t yet implemented, I’m unsure of when to handle them"}, {"post_id": 51257, "ts": "2026-08-20T19:53:10Z", "hours": 1.8378, "text": "Finished with the basic design of the user dashboard! Also optimized it for mobile devices, since that’s going to be the primary target device!"}, {"post_id": 51182, "ts": "2026-08-20T18:00:46Z", "hours": 0.8058, "text": "Login panel design finished"}, {"post_id": 51092, "ts": "2026-08-20T16:17:02Z", "hours": 0.4714, "text": "Finished with schema design!"}]...
|
Title: coffeeTracker by @skyFonix | Stardance
Dev Title: coffeeTracker by @skyFonix | Stardance
Devlogs:
Finished with schema design!
Login panel design finished
Finished with the basic design of the user dashboard! Also optimized it for mobile devices, since that’s going to be the primary target device!
Big devlog - backend work mostly finished Things added Authentication systems with tokens stored inside of a cookie CRUD for pools for admins CRUD for transactions for admins and users CRUD for variations for admins Frontend Tasks Connect the login page to backend Connect user dashboard to backend Add modals to user dashboard Add notifications to user dashboard Connect admin dashboard to backend Create statistics diagrams Backend Tasks Profile picture support, db table already there, but uploads and such aren’t yet implemented, I’m unsure of when to handle them
Damn it, I’m devloging almost 10 hours of work again! I everything I did was on the admin page side of things, forgot to devlog tho… Admin can create, edit and delete pools Admin can create, edit and delete coffee variations (how strong a coffee can be) Admin can register, accept, edit and delete users Currently the most challenging part of this project is battling my ADHD brain and trying not to procrastinate on it. :(
Accounts can finally be properly edited from the admin panel, next up is the profile picture support!
It seems like I’m still keeping my track record of not making enough devlogs. Things that have changed since last time: I added support for profile pictures A top bar was added for access to the admin panel, user editor and the logout button! I started making the home page functional, adding coffee, adding money and drinking coffee are now functional! Challenging things: As per usual my procrastination did not help the progress of the project I spent the last half an hour figuring out why the checks for drinking coffee weren’t working, it turned out to be quite a dumb mistake Things left to do: Use money from pool function Edit transaction for users and admins Generate QR code for pool with a printable .pdf Statistics: Coffee drinking leader board Coffee buying leader board Monthly drinking summaries Drinking frequency stats throughout the day Display amount of money actually spent on coffee and amount of money that’s just money
Final devlog before first ship! I translated the whole thing to Hungarian because the environment that it will be used in required it! I implemented a money usage transaction I also implemented editing of transactions for both users and admins, admins can edit transaction anytime, users can only edit transactions the hour after it was made! QR support was also implemented, these can be printed out and when scanned they bring the user right to the correct pool for quick transactions
Ships:
coffeeTracker The reason The reason I made this project was because my dad asked me whether I could develop a solution for tracking coffee usage at his workplace, because it was a real mess without a central system. Features User account registration without any permission First user to register automatically becomes the admin Everyone else has to be approved by the admin if the account wasn’t created from the admin dashboard The whole system works based on pools, every coffee machine at an office is considered a pool, each of them have a separate transaction list. Every user has a different balance for all of them! Clear UI with big buttons for the four main functions Drink (“Ivás”): The user can either choose a predefined strength of coffee or can enter a custom amount in gramms, people can only drink from a pool if the user has enough money to pay for the coffee and the pool has enough coffee to drink from Add coffee (“Kávé hozzáadása”): The user can register coffee that they bought with their own money!. They need to enter the amount and cost of it! Add money (“Pénz hozzáadása”): The user can register a money only transaction, the system treats it differently to a coffee add transaction, since it doesn’t physically add coffee to the pool Use Money (“Pénz felhasználása”): Since the system treats money only and coffee transactions this serves the function of using up the funds from money only transactions in the pool! Any transaction can be edited: Users can only edit their transactions for a limited time, while admins can edit all transactions at any point in time right from the dashboard! Profile pictures: Any user can set a profile picture, it has no usefulness, but it’s fun. Admins can administer profile pics to any user these pictures can also be removed! Upcoming features: Statistics: These aren’t implemented yet, because I’m not sure what will be needed in everyday usage, so I decided it’s better to let the environment decide. Difficulties: One of the biggest challenges of this project was the logic behind handling and updating transactions and pool balances I also found working with modals a bit inconvenient and ugly at times, but got used to them by the end Demo: https://democoffee.cigoria.eu ADMIN User: demoadmin Password: password USER User: demouser Password: password1...
|
1793152211.712869
|
1793238611.712869
|
|
68064
|
COMPUTER SCIENCE IP by @cosmic79conqueror | Starda COMPUTER SCIENCE IP by @cosmic79conqueror | Stardance...
|
cosmic79conqueror
|
1
|
11.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T17:10:45Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my Computer Science IP Project !! the problem statement: CREATE A MENU DRIVEN PYTHON PROGRAM AND USE A BACKEND LIKE SQL TO STORE THE INFORMATION. not all the features have been implemented and are kept for future versions Here, I will be using the terminal itself to run the code and not go for any UI creation as it makes the project a lot simpler and makes me confident that i can answer any viva questions that come my way. The main idea: I am a JEE advanced aspirant. I have an error logger powered by ai agent already there. So i will use this chance to make a tool so that i can rate how proficient i am at each subject….. I will be mainely using foreign keys and primary keys to ensure smoothness.. i initially thought of creating N tables for N subjects but i was adviced against it so here i will have 4 tables to prevent clash if ever 2 people create the same subject. Requirements and how to run: You must have a mysql server installed Clone this repository by running the following command: git clone https://github.com/Abhrajit-Gogoi/cs_ip run the install.py file. This initialises the database and tables. It will ask for database name change it to you preference. If your sql username and password are different, change it in line 7 of install.py python install.py demo VIDEO: This was made for my shcool computer science ip project so I had to create a full report on it too along with this :( too much extra work uffff!!!", "repo": "https://github.com/Abhrajit-Gogoi/cs_ip", "demo": "https://github.com/Abhrajit-Gogoi/cs_ip/blob/main/demo.gif"}]...
|
[{"post_id": 78796, "ts": "202 [{"post_id": 78796, "ts": "2026-10-11T17:05:16Z", "hours": 0.2567, "text": "done and ready to shipppp i am finally done with this!!! phew and it is ready to ship although few features are left"}, {"post_id": 78676, "ts": "2026-10-11T08:42:57Z", "hours": 1.0408, "text": "there was a mapping bug again made the changes to the chp table so as to include which all users can access which subjects"}, {"post_id": 78527, "ts": "2026-10-11T03:25:19Z", "hours": 0.8283, "text": "created a file where you can run to initialise You can run this file to like initialise all the required stuff like database and tbales……"}, {"post_id": 78029, "ts": "2026-10-09T07:36:33Z", "hours": 1.2583, "text": "added 3 funcitons now moving on to make the main execution loop but i keep running into some logical error. the loop just shuts down automatically"}, {"post_id": 77750, "ts": "2026-10-08T04:58:05Z", "hours": 3.0428, "text": "I ran into a mapping problem the original structure i decided to use had complicated mapping and i ended up entangled in it. so i went back dropped all the tables and rewrote the structure scratch up so now it is a linear mapping rather than many to one mapping"}, {"post_id": 77264, "ts": "2026-10-06T10:55:14Z", "hours": 1.7625, "text": "done!!! finally finished manually making the whole flowchart and getting it to fit on a pdf. the hard part was how branched it gets even for projects like these which are dirst simple…. I dont want to have to make a flowchart for my college projects in the futture 😭"}, {"post_id": 77226, "ts": "2026-10-06T05:30:28Z", "hours": 0.9294, "text": "created flowchart part 1 Created the actual digital version of the flowchart i sketched out in app.diagrams.net well half of it till now rest of the work is going to have to wait for timorrow……. Phew school stuff is hard work 🥹🥹"}, {"post_id": 77221, "ts": "2026-10-06T04:30:05Z", "hours": 0.4725, "text": "created the flow chart of the project on notebook I forgot to turn on the lapse until i was almost done with it most of the part was missed and this thing is so ragebaiting. “YOU HAVE TO MAKE A FLOW CHART EXPLAINING EACH AND EVERY THING INCLUDING ALL THE FUNCTIONS” 🙄🙄"}, {"post_id": 77004, "ts": "2026-10-05T10:39:19Z", "hours": 1.8117, "text": "😭 I should’ve paid mor attention in CS class I got a broken sql server which took GODDAM 2 WHOLE CS HOURS!!!! HOW IS IT SO HARD TO SET THIS UP NOT TO MENTION I HAVE TO CREATE AN ENTIRE PROJECT ON IT"}]...
|
Title: COMPUTER SCIENCE IP by @cosmic79conqueror | Title: COMPUTER SCIENCE IP by @cosmic79conqueror | Stardance
Devlogs:
😭 I should’ve paid mor attention in CS class I got a broken sql server which took GODDAM 2 WHOLE CS HOURS!!!! HOW IS IT SO HARD TO SET THIS UP NOT TO MENTION I HAVE TO CREATE AN ENTIRE PROJECT ON IT
created the flow chart of the project on notebook I forgot to turn on the lapse until i was almost done with it most of the part was missed and this thing is so ragebaiting. “YOU HAVE TO MAKE A FLOW CHART EXPLAINING EACH AND EVERY THING INCLUDING ALL THE FUNCTIONS” 🙄🙄
created flowchart part 1 Created the actual digital version of the flowchart i sketched out in app.diagrams.net well half of it till now rest of the work is going to have to wait for timorrow……. Phew school stuff is hard work 🥹🥹
done!!! finally finished manually making the whole flowchart and getting it to fit on a pdf. the hard part was how branched it gets even for projects like these which are dirst simple…. I dont want to have to make a flowchart for my college projects in the futture 😭
I ran into a mapping problem the original structure i decided to use had complicated mapping and i ended up entangled in it. so i went back dropped all the tables and rewrote the structure scratch up so now it is a linear mapping rather than many to one mapping
added 3 funcitons now moving on to make the main execution loop but i keep running into some logical error. the loop just shuts down automatically
created a file where you can run to initialise You can run this file to like initialise all the required stuff like database and tbales……
there was a mapping bug again made the changes to the chp table so as to include which all users can access which subjects
done and ready to shipppp i am finally done with this!!! phew and it is ready to ship although few features are left
Ships:
This is my Computer Science IP Project !! the problem statement: CREATE A MENU DRIVEN PYTHON PROGRAM AND USE A BACKEND LIKE SQL TO STORE THE INFORMATION. not all the features have been implemented and are kept for future versions Here, I will be using the terminal itself to run the code and not go for any UI creation as it makes the project a lot simpler and makes me confident that i can answer any viva questions that come my way. The main idea: I am a JEE advanced aspirant. I have an error logger powered by ai agent already there. So i will use this chance to make a tool so that i can rate how proficient i am at each subject….. I will be mainely using foreign keys and primary keys to ensure smoothness.. i initially thought of creating N tables for N subjects but i was adviced against it so here i will have 4 tables to prevent clash if ever 2 people create the same subject. Requirements and how to run: You must have a mysql server installed Clone this repository by running the following command: git clone https://github.com/Abhrajit-Gogoi/cs_ip run the install.py file. This initialises the database and tables. It will ask for database name change it to you preference. If your sql username and password are different, change it in line 7 of install.py python install.py demo VIDEO: This was made for my shcool computer science ip project so I had to create a full report on it too along with this :( too much extra work uffff!!!...
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1793062301.1060262
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1793148701.1060262
|
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68966
|
Maru Keyboard by @deadbeef404 | Stardance
|
deadbeef404
|
0
|
4.67
|
0
|
[]
|
[{"post_id": 78797, "ts": "202 [{"post_id": 78797, "ts": "2026-10-11T17:06:09Z", "hours": 2.3167, "text": "I worked on PCB. I completed the placement of the switches and connected the columns and two rows. I did mess up on the placement and now i am having some trouble with the connections they are a mess but oh well its too late to go back so i am just going to proceed."}, {"post_id": 78365, "ts": "2026-10-10T15:53:27Z", "hours": 2.3544, "text": "Ok so I did make a log but idk y its not showing anyways, I am making a keyboard and I have so far completed the schematics and I am half way done thru the pcb."}]...
|
Title: Maru Keyboard by @deadbeef404 | Stardance
Title: Maru Keyboard by @deadbeef404 | Stardance
Devlogs:
Ok so I did make a log but idk y its not showing anyways, I am making a keyboard and I have so far completed the schematics and I am half way done thru the pcb.
I worked on PCB. I completed the placement of the switches and connected the columns and two rows. I did mess up on the placement and now i am having some trouble with the connections they are a mess but oh well its too late to go back so i am just going to proceed....
|
1793127269.2062125
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1793732069.2062125
|
|
65902
|
Ani-Pad by @Athannn | Stardance
|
Athannn
|
0
|
7.65
|
0
|
[]
|
[{"post_id": 78798, "ts": "202 [{"post_id": 78798, "ts": "2026-10-11T17:06:27Z", "hours": 0.4228, "text": "Devlogg #6 Wlcm back to Ani-Pad. I will be keeping this devlog rly short as I am very Tired today, so i only worked for abt 20 mins. What I did was arrange the diodes according to the design though I changed the position of the upper 2 diodes. You can see the current pcb layout below. Now I gotta learn how to route a pcb"}, {"post_id": 77748, "ts": "2026-10-08T04:52:17Z", "hours": 0.9086, "text": "Devlogg #5 Wlcm back to Anipad. So yesterdayy I did the final design and thinking what it should be. Soo today what I have done is I finally tried to replicate the design onto the PCB builder. So I have arranged all the components, as you can see in the image attached below, in the proper order and the layout that I have finalized on the paper while designing the Anipad. Mostly, I just need to make some accurate symmetric distances now. It’s mostly all done, just some distance adjustment, so I can just properly select the part of the cutting about the size that I am planning for. About thats all I need to do rnn (also placing the diodes ), after that, I will just start the routing, and my PCB will be done soon. After that, I will be doing the case building, then comes the firmware. That’s pretty much it. TYSMMM for Reading GNGG"}, {"post_id": 77707, "ts": "2026-10-08T00:27:24Z", "hours": 1.0506, "text": "Devlogg #4 Wlcm back to Anirpad. So like I mentioned in the last devlog, this devlog, I am mostly focused on finalizing what is my orientation layout and design of the actual PCB and the actual Hackpad will be. Sooo I mostly designed this orientation. There’s the rotatory encoder in the corner, then there’s a four by four, switch groups you can say ig & Overall, this design, I was like, “Ywahh, this is how my Hackpad is going to look,” after rejecting quite a few designs that I drew up. Then after finalizing this idea, then I just tried to draw it in a much more proper way. Yeah, I haven’t used a scale though, so the drawing may look pretty bad. But yeah, bro, it’s pretty good considering that I haven’t used any scale. It was just my hand and pencil and paper. I have also attached the very image of that sketch below so you can have a look. That’s pretty much it, as to what I did in this devloggg. TYSMMMM !!"}, {"post_id": 77496, "ts": "2026-10-07T07:39:32Z", "hours": 2.0033, "text": "Devlogg #3 Wlcm back to Anipad. So I’ve done quite some work on the PCB. First of all, I linked all the footprints. It took me quite a while to find because I wasn’t that familiar with the KiCad software. So then I looked up some repos of past works that have been already submitted into Stardance for the Hackpad mission. And after looking into their KiCad files, I finally got what are the exact names for the footprints. So I linked the footprints to the schematic symbols and then started placing it on the main PCB builder. Right now, I have aligned them into a basic grid. I think so. I’m not that good at using it yet. So I just have tried my best to align it, but it’s not proper yet. But this is the basic grid and I have put all the diodes just beside them (the switches). I’m right now thinking about the proper design I could make for the pcb shape & component placement. I did this to get more familiar with how to exactly place them. And Rnn if I want to, I can just wire it up, but I will probably just add some more design variation and change the placement of the switches rather than keeping it just a simple grid. And that’s what I mainly plan over here. So this was the devloggg. Ywahh, I know it’s pretty short You can see the cool images below, TYSMMM GNG !!"}, {"post_id": 76360, "ts": "2026-10-03T09:29:56Z", "hours": 0.8517, "text": "Devlogg #2 Welcome back to AniPad. So what I basically did was I finally thought of what my keypad is consisting of as for the parts that I have finalized, I will be using about 12 switches. Yup, all the switches that are included in the kit and one of those rotatory switch or whatever that encoder stuff is. Ywahh, that rotatory component. I think so you understand what I meant, that thing. And I’m still not sure about the OLED, so I haven’t linked it into my schematic yet. So I am also attaching my schematics picture below. If there’s any fault or any problem or anything I need to improve, please let me know because I’m fairly new to this. So I don’t really know if I’m doing things right. I have also put up a post in Slack, so let’s see if there are any changes that I need to do on my existing schematic, and I will decide whether or not to include the OLED in the next dev log or next sprint, you can say. TYSMM for reading my devlog"}, {"post_id": 76017, "ts": "2026-10-02T02:26:36Z", "hours": 2.4156, "text": "Devlogg #1 Welcome to the first devlog of AniPad. So AniPad, is a hack pad mission project that is basically aiming to make a hack pad, which has an anime based based design (like on the case or probably i will use some stickers). As for what I did was I didn’t really know anything about PCBs or models or anything at all. So what I did first was, I downloaded the apps mentioned in the guide, and then I watched some YouTube video and tried to build along the YouTube video, trying to first get to know how KiCad really works. And so I have built a 3x3 switch matrix schematic. After that, what I did next was I tried to design. I’ve made that 3x3 matrix so I could at least know how to use the KiCad software and get some hands-on experience as to how it really works. So now what I thought is let’s now come up with my own layout as for how I am going to have my actual hack pad to be. So I was just brainstorming a design. So after that, what I did was I made the design on a paper sheet, and then I replicated it on my tablet. Because if it’s on tablet, then it’s more easier to see the symmetricalness because when I tried it on paper, it was pretty hard for me to draw them in the same size because I didn’t really have a scale on my hand right now. So ywah, I just shifted to my tablet after I had the rough idea of how it should look on a paper sheet. I have also attached the tablet drawing, which I did in the lapse. And after the lapse, I also wrote what are the main instructions. So it’s basically the mostly like a design sheet for my project. I have also wrote all the things that I have to keep in mind, what are the things like get parts, etc. btw I’m not really sure about this design yet. btw in the next dev log, I will most probably be finalizing a design, and after that, I will be starting working on the actual schematics and etc, based on how I am going to make the project. That’s basically it in this devlog. TYSMMM for Reading :)"}]...
|
Title: Ani-Pad by @Athannn | Stardance
Devlogs:
D Title: Ani-Pad by @Athannn | Stardance
Devlogs:
Devlogg #1 Welcome to the first devlog of AniPad. So AniPad, is a hack pad mission project that is basically aiming to make a hack pad, which has an anime based based design (like on the case or probably i will use some stickers). As for what I did was I didn’t really know anything about PCBs or models or anything at all. So what I did first was, I downloaded the apps mentioned in the guide, and then I watched some YouTube video and tried to build along the YouTube video, trying to first get to know how KiCad really works. And so I have built a 3x3 switch matrix schematic. After that, what I did next was I tried to design. I’ve made that 3x3 matrix so I could at least know how to use the KiCad software and get some hands-on experience as to how it really works. So now what I thought is let’s now come up with my own layout as for how I am going to have my actual hack pad to be. So I was just brainstorming a design. So after that, what I did was I made the design on a paper sheet, and then I replicated it on my tablet. Because if it’s on tablet, then it’s more easier to see the symmetricalness because when I tried it on paper, it was pretty hard for me to draw them in the same size because I didn’t really have a scale on my hand right now. So ywah, I just shifted to my tablet after I had the rough idea of how it should look on a paper sheet. I have also attached the tablet drawing, which I did in the lapse. And after the lapse, I also wrote what are the main instructions. So it’s basically the mostly like a design sheet for my project. I have also wrote all the things that I have to keep in mind, what are the things like get parts, etc. btw I’m not really sure about this design yet. btw in the next dev log, I will most probably be finalizing a design, and after that, I will be starting working on the actual schematics and etc, based on how I am going to make the project. That’s basically it in this devlog. TYSMMM for Reading :)
Devlogg #2 Welcome back to AniPad. So what I basically did was I finally thought of what my keypad is consisting of as for the parts that I have finalized, I will be using about 12 switches. Yup, all the switches that are included in the kit and one of those rotatory switch or whatever that encoder stuff is. Ywahh, that rotatory component. I think so you understand what I meant, that thing. And I’m still not sure about the OLED, so I haven’t linked it into my schematic yet. So I am also attaching my schematics picture below. If there’s any fault or any problem or anything I need to improve, please let me know because I’m fairly new to this. So I don’t really know if I’m doing things right. I have also put up a post in Slack, so let’s see if there are any changes that I need to do on my existing schematic, and I will decide whether or not to include the OLED in the next dev log or next sprint, you can say. TYSMM for reading my devlog
Devlogg #3 Wlcm back to Anipad. So I’ve done quite some work on the PCB. First of all, I linked all the footprints. It took me quite a while to find because I wasn’t that familiar with the KiCad software. So then I looked up some repos of past works that have been already submitted into Stardance for the Hackpad mission. And after looking into their KiCad files, I finally got what are the exact names for the footprints. So I linked the footprints to the schematic symbols and then started placing it on the main PCB builder. Right now, I have aligned them into a basic grid. I think so. I’m not that good at using it yet. So I just have tried my best to align it, but it’s not proper yet. But this is the basic grid and I have put all the diodes just beside them (the switches). I’m right now thinking about the proper design I could make for the pcb shape & component placement. I did this to get more familiar with how to exactly place them. And Rnn if I want to, I can just wire it up, but I will probably just add some more design variation and change the placement of the switches rather than keeping it just a simple grid. And that’s what I mainly plan over here. So this was the devloggg. Ywahh, I know it’s pretty short You can see the cool images below, TYSMMM GNG !!
Devlogg #4 Wlcm back to Anirpad. So like I mentioned in the last devlog, this devlog, I am mostly focused on finalizing what is my orientation layout and design of the actual PCB and the actual Hackpad will be. Sooo I mostly designed this orientation. There’s the rotatory encoder in the corner, then there’s a four by four, switch groups you can say ig & Overall, this design, I was like, “Ywahh, this is how my Hackpad is going to look,” after rejecting quite a few designs that I drew up. Then after finalizing this idea, then I just tried to draw it in a much more proper way. Yeah, I haven’t used a scale though, so the drawing may look pretty bad. But yeah, bro, it’s pretty good considering that I haven’t used any scale. It was just my hand and pencil and paper. I have also attached the very image of that sketch below so you can have a look. That’s pretty much it, as to what I did in this devloggg. TYSMMMM !!
Devlogg #5 Wlcm back to Anipad. So yesterdayy I did the final design and thinking what it should be. Soo today what I have done is I finally tried to replicate the design onto the PCB builder. So I have arranged all the components, as you can see in the image attached below, in the proper order and the layout that I have finalized on the paper while designing the Anipad. Mostly, I just need to make some accurate symmetric distances now. It’s mostly all done, just some distance adjustment, so I can just properly select the part of the cutting about the size that I am planning for. About thats all I need to do rnn (also placing the diodes ), after that, I will just start the routing, and my PCB will be done soon. After that, I will be doing the case building, then comes the firmware. That’s pretty much it. TYSMMM for Reading GNGG
Devlogg #6 Wlcm back to Ani-Pad. I will be keeping this devlog rly short as I am very Tired today, so i only worked for abt 20 mins. What I did was arrange the diodes according to the design though I changed the position of the upper 2 diodes. You can see the current pcb layout below. Now I gotta learn how to route a pcb...
|
1793091269.3906758
|
1793696069.3906758
|
|
876
|
Shattered Realm by @Creamy | Stardance
|
Creamy
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-02T13:43:52Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a simple platformer for my first ever game! not much to see but not bad for my first platformer.", "repo": "https://github.com/fakechrissy0-afk/Shattered-Realm-unfinished", "demo": "https://creamyfish.itch.io/shattered-realms"}]...
|
[{"post_id": 788, "ts": "2026- [{"post_id": 788, "ts": "2026-06-02T13:41:59Z", "hours": 0.7472, "text": "Not finshing this, not good at platformer for now"}, {"post_id": 284, "ts": "2026-06-01T14:56:18Z", "hours": 0.9342, "text": "Working on a platformer!"}]...
|
Title: Shattered Realm by @Creamy | Stardance
Dev Title: Shattered Realm by @Creamy | Stardance
Devlogs:
Working on a platformer!
Not finshing this, not good at platformer for now
Ships:
I made a simple platformer for my first ever game! not much to see but not bad for my first platformer....
|
1793084057.2261834
|
1793170457.2261834
|
|
68250
|
Abdul's Site by @SpaceRanger | Stardance
|
SpaceRanger
|
1
|
3.0
|
12
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T17:25:47Z", "hours": 3.0, "multiplier": 3.43, "payout": 12, "blessing": "neutral", "text": "Made my personal website. Been meaning to for a while. It’s Nothing special, But it’s all I need.", "repo": "https://github.com/abdulgafarabdurrasheed/Abdul-s-Website", "demo": "https://devabdulsite.netlify.app/"}]...
|
[{"post_id": 78801, "ts": "202 [{"post_id": 78801, "ts": "2026-10-11T17:14:47Z", "hours": 0.2814, "text": "Final tweaks. Ready to ship now."}, {"post_id": 78786, "ts": "2026-10-11T16:28:33Z", "hours": 0.6397, "text": "Changelog tweaks and updates ( 668bf78 ) section info and general styling ( 4d03cc2 ) fixed naming issue ( 703ca92 ) fix deploying failed cause of fsevents ( fe68974 ) Added detailing to the Site. My escapades are now details on there. Ready to ship, but I Just need to do one more thing."}, {"post_id": 77410, "ts": "2026-10-06T21:16:05Z", "hours": 0.5447, "text": "Added Nav Icons thant remain when Nav is collapsed(AI did most of this). Now I can actually begin filling in info. Changelog added nav icons ( 9afecd8 )"}, {"post_id": 77389, "ts": "2026-10-06T19:27:43Z", "hours": 0.455, "text": "Changelog added video background ( 5b61f31 ) Site now uses Video Background from different anime. Spent atleast 2 hours sourcing for, and editing videos. TCH"}, {"post_id": 77296, "ts": "2026-10-06T13:53:57Z", "hours": 1.5481, "text": "Changelog collapsible navbar ( 5a5e017 ) I have been able to acheive a collapsible Navbar. Crazy how much I have forgotten basic things lol. Always happens."}]...
|
Title: Abdul's Site by @SpaceRanger | Stardanc Title: Abdul's Site by @SpaceRanger | Stardance
Devlogs:
Changelog collapsible navbar ( 5a5e017 ) I have been able to acheive a collapsible Navbar. Crazy how much I have forgotten basic things lol. Always happens.
Changelog added video background ( 5b61f31 ) Site now uses Video Background from different anime. Spent atleast 2 hours sourcing for, and editing videos. TCH
Added Nav Icons thant remain when Nav is collapsed(AI did most of this). Now I can actually begin filling in info. Changelog added nav icons ( 9afecd8 )
Changelog tweaks and updates ( 668bf78 ) section info and general styling ( 4d03cc2 ) fixed naming issue ( 703ca92 ) fix deploying failed cause of fsevents ( fe68974 ) Added detailing to the Site. My escapades are now details on there. Ready to ship, but I Just need to do one more thing.
Final tweaks. Ready to ship now.
Ships:
Made my personal website. Been meaning to for a while. It’s Nothing special, But it’s all I need....
|
1793062319.5950997
|
1793148719.5950997
|
|
68708
|
pet bird by @Quasar | Stardance
|
Quasar
|
0
|
1.55
|
0
|
[]
|
[{"post_id": 78802, "ts": "202 [{"post_id": 78802, "ts": "2026-10-11T17:17:50Z", "hours": 1.5506, "text": "working on movement"}]...
|
Title: pet bird by @Quasar | Stardance
Devlogs:
w Title: pet bird by @Quasar | Stardance
Devlogs:
working on movement...
|
1793123614.4302604
|
1793728414.4302604
|
|
68273
|
GalaxyOS by @Siyam | Stardance
|
Siyam
|
2
|
8.0
|
8
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T17:51:57Z", "hours": 2.0, "multiplier": 6.24, "payout": 8, "blessing": "neutral", "text": "#WebOS 2 I have updated the WebOS into WebOS 2, Here is what i changed, 1, Added a Calculator which is really works 2, Updated the window style and its header 3, added a google search option 4, instead just one wallpaper, i used a api key to fetch new wallpaper every time. 5, updated the color and design of quick notes. 6, made every css, js, html files separated from each other. it helps to solve erros more fast and easily 7, updated the Guide into a welcome page", "repo": "https://github.com/Tanzil-Alam/WebOS", "demo": "https://tanzil-alam.github.io/WebOS/"}, {"ship_num": 2, "ts": "2026-10-09T15:13:56Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have built a WebOS that runs in Website. It has 3 built in apps, They are the Guide, Flappy Bird, Notepad. Its a simple project. Anyone can play this by clicking in the logo. The Javascript part was most challenging for me, it was very hard to write.", "repo": "https://github.com/Tanzil-Alam/WebOS", "demo": "https://tanzil-alam.github.io/WebOS/"}]...
|
[{"post_id": 78810, "ts": "202 [{"post_id": 78810, "ts": "2026-10-11T17:50:26Z", "hours": 1.2628, "text": "#WebOS 2 I have updated the WebOS into WebOS 2, Here is what i changed, 1, Added a Calculator which is really works 2, Updated the window style and its header 3, added a google search option 4, instead just one wallpaper, i used a api key to fetch new wallpaper every time. 5, updated the color and design of quick notes. 6, made every css, js, html files separated from each other. it helps to solve erros more fast and easily 7, updated the Guide into a welcome page"}, {"post_id": 78730, "ts": "2026-10-11T12:42:56Z", "hours": 1.1194, "text": "Added a API Key for my background image, now it fetches new images everytime. Also added 2 new apps that is a calculator and a painter. I will make the apps working and usable now, and also i have made style and script files to make my index html short and clean. Iam also trying to redesign my windows look."}, {"post_id": 78087, "ts": "2026-10-09T15:06:43Z", "hours": 1.4075, "text": "I Have removed extra features, and kept only 3. It has a flappy bird Game and Notepad And a Guide. The Windows are drag-able. I made that the windows just play other html’s as a app."}, {"post_id": 78031, "ts": "2026-10-09T08:21:56Z", "hours": 0.5939, "text": "Trying to make the windows work, but its very hard."}, {"post_id": 77883, "ts": "2026-10-08T17:24:19Z", "hours": 1.2117, "text": "Added the icons, made the links active and added hover effect on them."}, {"post_id": 77847, "ts": "2026-10-08T14:51:40Z", "hours": 1.4881, "text": "The old image was AI generated, it was not acceptable. So, i just changed the background image. I have made some div boxes, and fixed their Size, Colour, Location. I selected the colour a little transparent by up-downing the colour of style. I used simple java to get time and date, fixed the date and time at top div. Also added a settings and fixed its location, currently the settings don’t work, but i will update it soon. I used a image as settings icon, and made a same div case for it."}, {"post_id": 77757, "ts": "2026-10-08T05:33:01Z", "hours": 1.2244, "text": "Added a background image. and added shortcuts on top."}]...
|
Title: GalaxyOS by @Siyam | Stardance
Devlogs:
Ad Title: GalaxyOS by @Siyam | Stardance
Devlogs:
Added a background image. and added shortcuts on top.
The old image was AI generated, it was not acceptable. So, i just changed the background image. I have made some div boxes, and fixed their Size, Colour, Location. I selected the colour a little transparent by up-downing the colour of style. I used simple java to get time and date, fixed the date and time at top div. Also added a settings and fixed its location, currently the settings don’t work, but i will update it soon. I used a image as settings icon, and made a same div case for it.
Added the icons, made the links active and added hover effect on them.
Trying to make the windows work, but its very hard.
I Have removed extra features, and kept only 3. It has a flappy bird Game and Notepad And a Guide. The Windows are drag-able. I made that the windows just play other html’s as a app.
Added a API Key for my background image, now it fetches new images everytime. Also added 2 new apps that is a calculator and a painter. I will make the apps working and usable now, and also i have made style and script files to make my index html short and clean. Iam also trying to redesign my windows look.
#WebOS 2 I have updated the WebOS into WebOS 2, Here is what i changed, 1, Added a Calculator which is really works 2, Updated the window style and its header 3, added a google search option 4, instead just one wallpaper, i used a api key to fetch new wallpaper every time. 5, updated the color and design of quick notes. 6, made every css, js, html files separated from each other. it helps to solve erros more fast and easily 7, updated the Guide into a welcome page
Ships:
I have built a WebOS that runs in Website. It has 3 built in apps, They are the Guide, Flappy Bird, Notepad. Its a simple project. Anyone can play this by clicking in the logo. The Javascript part was most challenging for me, it was very hard to write.
#WebOS 2 I have updated the WebOS into WebOS 2, Here is what i changed, 1, Added a Calculator which is really works 2, Updated the window style and its header 3, added a google search option 4, instead just one wallpaper, i used a api key to fetch new wallpaper every time. 5, updated the color and design of quick notes. 6, made every css, js, html files separated from each other. it helps to solve erros more fast and easily 7, updated the Guide into a welcome page...
|
1793065785.346407
|
1793152185.346407
|
|
6525
|
Career.com by @Hannah | Stardance
|
Hannah
|
0
|
4.74
|
0
|
[]
|
[{"post_id": 78816, "ts": "202 [{"post_id": 78816, "ts": "2026-10-11T17:56:16Z", "hours": 2.3972, "text": "Worked on the sql connectivity todayy^^"}, {"post_id": 11258, "ts": "2026-06-18T12:41:09Z", "hours": 1.1633, "text": "Working on some evaluation questions today :)"}, {"post_id": 10590, "ts": "2026-06-17T12:29:48Z", "hours": 1.1794, "text": "started the project today^^"}]...
|
Title: Career.com by @Hannah | Stardance
Devlogs: Title: Career.com by @Hannah | Stardance
Devlogs:
started the project today^^
Working on some evaluation questions today :)
Worked on the sql connectivity todayy^^...
|
1792792098.9568172
|
1793396898.9568172
|
|
51595
|
Lunar Lander Video Game by @Akhil_Rajesh | Stardan Lunar Lander Video Game by @Akhil_Rajesh | Stardance...
|
Akhil_Rajesh
|
0
|
31.69
|
0
|
[]
|
[{"post_id": 78820, "ts": "202 [{"post_id": 78820, "ts": "2026-10-11T18:03:30Z", "hours": 0.2533, "text": "Devlog #6 Working on adding the rovers and flag on the surface in photopea and also using tack.pics to map out coordinates!"}, {"post_id": 78131, "ts": "2026-10-09T17:38:48Z", "hours": 3.2286, "text": "Devlog #5 Added the animations for the rcs and main engines, with correct (hopefully!) logic. [Picture shown with all rcs firing)"}, {"post_id": 75276, "ts": "2026-09-29T16:53:33Z", "hours": 10.1392, "text": "Devlog #4 I decided to seperate the landing part (previously called stage 2) from the rest of the game as of now. This is because of completely diffrent styles of drawing, and a JS mis-match. I’ll probably link those later though."}, {"post_id": 66472, "ts": "2026-09-12T09:49:26Z", "hours": 4.4775, "text": "Devlog #3 Stage 1 basically completed (though I want to revisit it to make the physics better). Added a intro-page showing all controls etc and status indicator in the HUD and other small adjustments."}, {"post_id": 63490, "ts": "2026-09-07T11:33:53Z", "hours": 5.7336, "text": "Devlog #2 Stage 1 (Translunar Flight) almost completed. Basic HUD showing Time elapsed, Velocity, etc has been added."}, {"post_id": 59756, "ts": "2026-09-01T18:01:30Z", "hours": 7.8536, "text": "Devlog #1 I almost finished on stage 1 of this project, that is, an autogenerated starry background, a Moon and a blue orb (which would eventually be the earth!), gravity for the moon, a red triangle representing the spacecraft as of now, velocity, controls, ability to enter/exit orbit, orbit detection, and most importantly, CRASH DETECTION!!!!. Here are some screenshots."}]...
|
Title: Lunar Lander Video Game by @Akhil_Rajesh | Title: Lunar Lander Video Game by @Akhil_Rajesh | Stardance
Devlogs:
Devlog #1 I almost finished on stage 1 of this project, that is, an autogenerated starry background, a Moon and a blue orb (which would eventually be the earth!), gravity for the moon, a red triangle representing the spacecraft as of now, velocity, controls, ability to enter/exit orbit, orbit detection, and most importantly, CRASH DETECTION!!!!. Here are some screenshots.
Devlog #2 Stage 1 (Translunar Flight) almost completed. Basic HUD showing Time elapsed, Velocity, etc has been added.
Devlog #3 Stage 1 basically completed (though I want to revisit it to make the physics better). Added a intro-page showing all controls etc and status indicator in the HUD and other small adjustments.
Devlog #4 I decided to seperate the landing part (previously called stage 2) from the rest of the game as of now. This is because of completely diffrent styles of drawing, and a JS mis-match. I’ll probably link those later though.
Devlog #5 Added the animations for the rcs and main engines, with correct (hopefully!) logic. [Picture shown with all rcs firing)
Devlog #6 Working on adding the rovers and flag on the surface in photopea and also using tack.pics to map out coordinates!...
|
1792677051.3998606
|
1793281851.3998606
|
|
67934
|
Pip The Mouse: Desktop Edition by @j4y_boi | Stard Pip The Mouse: Desktop Edition by @j4y_boi | Stardance...
|
j4y_boi
|
1
|
14.0
|
157
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T18:23:54Z", "hours": 14.0, "multiplier": 10.93, "payout": 157, "blessing": "neutral", "text": "I made Pip the Mouse as a Desktop pet! Pip the Mouse was originally one of my first game projects ever, and to celebrate it’s one year anniversary (and to participate in this challange) I turned him into a pet that wanders around on your desktop! You can feed him, play with him and throw him around! You can download him from the itch.io page: https://j4y-boi.itch.io/pip-the-mouse-desktop-edition (Link to message in #playground-ships: https://hackclub.slack.com/archives/C0C51NCK1DG/p1791742520319769 )", "repo": "https://github.com/j4y-boi/pip-the-mouse-desktop-pet/", "demo": "https://j4y-boi.itch.io/pip-the-mouse-desktop-edition"}]...
|
[{"post_id": 78822, "ts": "202 [{"post_id": 78822, "ts": "2026-10-11T18:08:37Z", "hours": 1.5486, "text": "What did I do? I made an itch.io page: https://j4y-boi.itch.io/pip-the-mouse-desktop-edition I made a trailer! (I had to compress the video to upload it here, it may have better quality on Youtube): https://www.youtube.com/watch?v=o3zFl_8S51Q What remains? Nothing, I’m shipping soon!"}, {"post_id": 78478, "ts": "2026-10-10T22:11:04Z", "hours": 3.6553, "text": "What did I do? Fixed a lot of physics related bugs (and probably also created a ton, but I don’t have the willpower to search for them) Pip turns a bit during dragging (such dramatic change) What remains? The itch.io page"}, {"post_id": 77947, "ts": "2026-10-08T22:21:28Z", "hours": 1.9022, "text": "What did I do? Improve Stats/Settings menu further Fixed misc. bugs related to food physics Added smoke to the items that dissapear from the clear button What remains? Fixing Pip’s physics bugs"}, {"post_id": 77700, "ts": "2026-10-07T23:44:59Z", "hours": 1.5503, "text": "What did I do? Added saving Updated Stats menu a bit Added clear button (not visible in screenshot) What remains? Fixing collision detection when somethings on top of Pip Particles General QOL and UX improvements"}, {"post_id": 77424, "ts": "2026-10-06T22:41:42Z", "hours": 0.9092, "text": "What did I do? Fixed Pip being an immovable object Added play and feed features Added extra animations What remains? Save files Clear screen button (to remove excess food and ball)"}, {"post_id": 77164, "ts": "2026-10-05T20:58:30Z", "hours": 1.7386, "text": "What did I do? GUI can now be enabled without game being active window Clickthrough What remains? Pip actually eating the food and interacting with the ball Save files extra idle animations fixing pip being immovable object"}, {"post_id": 76873, "ts": "2026-10-04T21:51:47Z", "hours": 0.275, "text": "What did I do? fixed some misc bugs related to dragging food around What remains? Check last devlog"}, {"post_id": 76858, "ts": "2026-10-04T20:49:58Z", "hours": 2.7461, "text": "What did I do? First gameplay elements implemented art added GUI largely functional What remains? Pip actually eating the food Play feature Save files Clickthrough (The game is currently running as a fullscreen application)"}]...
|
Title: Pip The Mouse: Desktop Edition by @j4y_boi Title: Pip The Mouse: Desktop Edition by @j4y_boi | Stardance
Devlogs:
What did I do? First gameplay elements implemented art added GUI largely functional What remains? Pip actually eating the food Play feature Save files Clickthrough (The game is currently running as a fullscreen application)
What did I do? fixed some misc bugs related to dragging food around What remains? Check last devlog
What did I do? GUI can now be enabled without game being active window Clickthrough What remains? Pip actually eating the food and interacting with the ball Save files extra idle animations fixing pip being immovable object
What did I do? Fixed Pip being an immovable object Added play and feed features Added extra animations What remains? Save files Clear screen button (to remove excess food and ball)
What did I do? Added saving Updated Stats menu a bit Added clear button (not visible in screenshot) What remains? Fixing collision detection when somethings on top of Pip Particles General QOL and UX improvements
What did I do? Improve Stats/Settings menu further Fixed misc. bugs related to food physics Added smoke to the items that dissapear from the clear button What remains? Fixing Pip’s physics bugs
What did I do? Fixed a lot of physics related bugs (and probably also created a ton, but I don’t have the willpower to search for them) Pip turns a bit during dragging (such dramatic change) What remains? The itch.io page
What did I do? I made an itch.io page: https://j4y-boi.itch.io/pip-the-mouse-desktop-edition I made a trailer! (I had to compress the video to upload it here, it may have better quality on Youtube): https://www.youtube.com/watch?v=o3zFl_8S51Q What remains? Nothing, I’m shipping soon!
Ships:
I made Pip the Mouse as a Desktop pet! Pip the Mouse was originally one of my first game projects ever, and to celebrate it’s one year anniversary (and to participate in this challange) I turned him into a pet that wanders around on your desktop! You can feed him, play with him and throw him around! You can download him from the itch.io page: https://j4y-boi.itch.io/pip-the-mouse-desktop-edition (Link to message in #playground-ships: https://hackclub.slack.com/archives/C0C51NCK1DG/p1791742520319769 )...
|
1793062291.0277936
|
1793148691.0277936
|
|
13391
|
Little Blueberry Adventure by @mohammedmasadeh | S Little Blueberry Adventure by @mohammedmasadeh | Stardance...
|
mohammedmasadeh
|
0
|
0.36
|
0
|
[]
|
[{"post_id": 78823, "ts": "202 [{"post_id": 78823, "ts": "2026-10-11T18:09:21Z", "hours": 0.3569, "text": "I worked on this for so much longer but I forgot to connect it because I used a new coding software so I only have 16 mins logged compared to the actual 2 but its fine."}]...
|
Title: Little Blueberry Adventure by @mohammedmasa Title: Little Blueberry Adventure by @mohammedmasadeh | Stardance
Devlogs:
I worked on this for so much longer but I forgot to connect it because I used a new coding software so I only have 16 mins logged compared to the actual 2 but its fine....
|
1792569161.1779144
|
1793173961.1779144
|
|
68846
|
AtherisConvert by @AaronAtheris | Stardance
|
AaronAtheris
|
1
|
7.04
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T12:29:45Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "It is unit converter but with a twist and a game in it, it has 2 modes, one is of course we all know, the normal mode, while the other mode is called the “FRENZY MODE” which would give the user false results for 40% of the time, and if the user wants to? they can play the game to see if they can catch if the unit conversion is accurate or not and it has its own ways to nudge the inaccurate units to make them believable such as switching its base, and even nudging it off by a few percentages too!!", "repo": "https://github.com/aaronstone-23/AetherConverts", "demo": "https://aether-converts.vercel.app/"}]...
|
[{"post_id": 78827, "ts": "202 [{"post_id": 78827, "ts": "2026-10-11T18:19:57Z", "hours": 1.3508, "text": "Now, because I feared that MY PRECIOUS project will be rejected because the designed looked “AI GENERATED” and I didn’t want that, so that’s why I went out of my way and then just scraped all the CSS and then build the whole CSS by myself with using different references, figma, and also a bit of AI for some bug fixing as vercel wasn’t displaying text, turns out I had made a typo where I forgot to apply the unit of font-size but whatever it is! I MADE IT and it looks veryy prettyAND FOR FINALLYY IT DOENST LOOKS VIBE CODED ATLEAST T-T"}, {"post_id": 78778, "ts": "2026-10-11T16:12:03Z", "hours": 0.6928, "text": "People we got rejected for shipping the project because it “LOOKED” AI, so WE ARE REDOING IT!!! AND LITERALLY IM WRITING THE CSS BY HAND NOW🤧🤧🤧🤧😭😭😭😭😭😭 (and also using figma and then stealing that design into code either by referencing or just asking AI to just give me a snippet)"}, {"post_id": 78721, "ts": "2026-10-11T12:26:38Z", "hours": 3.8156, "text": "The converter came to life!!! and like yeah it looks awesome, sorry i forgot to devlog here T-T"}, {"post_id": 78336, "ts": "2026-10-10T14:03:55Z", "hours": 1.4139, "text": "Sooo I’m working on a Unit converter but uh… well Ik its simple, thats why it would have a chance of gaslighting you!! (white screen of death achieved T-T)"}]...
|
Title: AtherisConvert by @AaronAtheris | Stardance Title: AtherisConvert by @AaronAtheris | Stardance
Devlogs:
Sooo I’m working on a Unit converter but uh… well Ik its simple, thats why it would have a chance of gaslighting you!! (white screen of death achieved T-T)
The converter came to life!!! and like yeah it looks awesome, sorry i forgot to devlog here T-T
People we got rejected for shipping the project because it “LOOKED” AI, so WE ARE REDOING IT!!! AND LITERALLY IM WRITING THE CSS BY HAND NOW🤧🤧🤧🤧😭😭😭😭😭😭 (and also using figma and then stealing that design into code either by referencing or just asking AI to just give me a snippet)
Now, because I feared that MY PRECIOUS project will be rejected because the designed looked “AI GENERATED” and I didn’t want that, so that’s why I went out of my way and then just scraped all the CSS and then build the whole CSS by myself with using different references, figma, and also a bit of AI for some bug fixing as vercel wasn’t displaying text, turns out I had made a typo where I forgot to apply the unit of font-size but whatever it is! I MADE IT and it looks veryy prettyAND FOR FINALLYY IT DOENST LOOKS VIBE CODED ATLEAST T-T
Ships:
It is unit converter but with a twist and a game in it, it has 2 modes, one is of course we all know, the normal mode, while the other mode is called the “FRENZY MODE” which would give the user false results for 40% of the time, and if the user wants to? they can play the game to see if they can catch if the unit conversion is accurate or not and it has its own ways to nudge the inaccurate units to make them believable such as switching its base, and even nudging it off by a few percentages too!!...
|
1793062355.561875
|
1793148755.561875
|
|
53286
|
VPipeline by @devanksinghchaudhary | Stardance
|
devanksinghchaudhary
|
0
|
14.01
|
0
|
[]
|
[{"post_id": 78828, "ts": "202 [{"post_id": 78828, "ts": "2026-10-11T18:20:00Z", "hours": 0.3667, "text": "Finally reached ugly rendering mark Now VPipeline reached the mp4 mark, yes ugly but there is hell lot of room for improvement. Past the breakthrough. Currently pipeline is not ready to render automatically. But its not a issue. Current rendering part is messy and manual, I mean just have to run one command to preview like below. Not link, but pictures and videos https://github.com/devanksinghchaudhary/VPipeline"}, {"post_id": 78318, "ts": "2026-10-10T12:17:51Z", "hours": 2.19, "text": "18 Days of my life These were hardest 18 days of my life, didn’t code for straight 18 days. Had self-doubt, doubt on my career, projects, etc are they going to succeed or not? It was hard but teaching days. But now I am back on my projects. Feel free to check, give suggestion, improve. https://github.com/devanksinghchaudhary/vpipeline"}, {"post_id": 72309, "ts": "2026-09-22T17:11:27Z", "hours": 0.9608, "text": "Adding some components to remotion’s renderer. As remotion is react based, then all react framework does work in it, so shadcn ui will work and all the components of that framework can be used in creating videos. Primarly charts, type set etc. Hope this does well, I am excited to make this work."}, {"post_id": 67854, "ts": "2026-09-14T04:09:39Z", "hours": 1.1536, "text": "VPipeline I have been working on this project for while now. It’s turing out well till now, but I’m not sure if it will work or not. I am like you, working to change my condition, I don’t know why I’m wiriting all this. This is my ultimate shot to prove myself and shot to get out of the condition I’m in. As this is video creation pipeline I am planning to start my own channels on yt to upload, this could go wrong or right but I have this only, one shot. My take is just this, Don’t stop or giveup from this journey."}, {"post_id": 66697, "ts": "2026-09-12T16:01:39Z", "hours": 1.7836, "text": "Going good!"}, {"post_id": 65763, "ts": "2026-09-11T03:37:30Z", "hours": 1.4578, "text": "Hard https://devanksinghchaudhary.github.io/vpipeline"}, {"post_id": 62201, "ts": "2026-09-05T13:50:40Z", "hours": 3.1881, "text": "Have some plans regarding rendering part. How? Why? What? etc. Now I have some direction regarding this part, how I might execute it, more detailed on https://devanksinghchaudhary.github.io/now/"}, {"post_id": 57289, "ts": "2026-08-29T12:14:22Z", "hours": 1.1794, "text": "Working on the Rendering part of the pipeline now. The hardest part is to make it dynamic not just one type of visuals everytime but actually autonomous and dynamic. read about it: https://devanksinghchaudhary.github.io/vpipeline"}, {"post_id": 54437, "ts": "2026-08-25T13:31:30Z", "hours": 1.7339, "text": "Autonomous Video Creation/Editing Pipeline. It’s basically from “TOPIC” to “.mp4” without HIL(Human-in-Loop)"}]...
|
Title: VPipeline by @devanksinghchaudhary | Starda Title: VPipeline by @devanksinghchaudhary | Stardance
Devlogs:
Autonomous Video Creation/Editing Pipeline. It’s basically from “TOPIC” to “.mp4” without HIL(Human-in-Loop)
Working on the Rendering part of the pipeline now. The hardest part is to make it dynamic not just one type of visuals everytime but actually autonomous and dynamic. read about it: https://devanksinghchaudhary.github.io/vpipeline
Have some plans regarding rendering part. How? Why? What? etc. Now I have some direction regarding this part, how I might execute it, more detailed on https://devanksinghchaudhary.github.io/now/
Hard https://devanksinghchaudhary.github.io/vpipeline
Going good!
VPipeline I have been working on this project for while now. It’s turing out well till now, but I’m not sure if it will work or not. I am like you, working to change my condition, I don’t know why I’m wiriting all this. This is my ultimate shot to prove myself and shot to get out of the condition I’m in. As this is video creation pipeline I am planning to start my own channels on yt to upload, this could go wrong or right but I have this only, one shot. My take is just this, Don’t stop or giveup from this journey.
Adding some components to remotion’s renderer. As remotion is react based, then all react framework does work in it, so shadcn ui will work and all the components of that framework can be used in creating videos. Primarly charts, type set etc. Hope this does well, I am excited to make this work.
18 Days of my life These were hardest 18 days of my life, didn’t code for straight 18 days. Had self-doubt, doubt on my career, projects, etc are they going to succeed or not? It was hard but teaching days. But now I am back on my projects. Feel free to check, give suggestion, improve. https://github.com/devanksinghchaudhary/vpipeline
Finally reached ugly rendering mark Now VPipeline reached the mp4 mark, yes ugly but there is hell lot of room for improvement. Past the breakthrough. Currently pipeline is not ready to render automatically. But its not a issue. Current rendering part is messy and manual, I mean just have to run one command to preview like below. Not link, but pictures and videos https://github.com/devanksinghchaudhary/VPipeline...
|
1792741986.590265
|
1793346786.590265
|
|
68997
|
My awesome macropad! by @fudgeis | Stardance
|
fudgeis
|
0
|
2.19
|
0
|
[]
|
[{"post_id": 78835, "ts": "202 [{"post_id": 78835, "ts": "2026-10-11T18:41:35Z", "hours": 2.1892, "text": "Im working on a 12 key Solderless Macropad . I will add copper tracing"}]...
|
Title: My awesome macropad! by @fudgeis | Stardanc Title: My awesome macropad! by @fudgeis | Stardance
Devlogs:
Im working on a 12 key Solderless Macropad . I will add copper tracing...
|
1793127333.6148021
|
1793732133.6148021
|
|
69218
|
BLARE by @rugved_gogawale | Stardance
|
rugved_gogawale
|
0
|
0.45
|
0
|
[]
|
[{"post_id": 78836, "ts": "202 [{"post_id": 78836, "ts": "2026-10-11T18:46:24Z", "hours": 0.4492, "text": "learning basics of python"}]...
|
Title: BLARE by @rugved_gogawale | Stardance
Devl Title: BLARE by @rugved_gogawale | Stardance
Devlogs:
learning basics of python...
|
1793130754.587592
|
1793994754.587592
|
|
25173
|
Steno by @Gabs | Stardance
|
Gabs
|
1
|
82.49
|
1033
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-13T16:31:17Z", "hours": 62.0, "multiplier": 19.13, "payout": 1033, "blessing": "neutral", "text": "I decided to ship now even if it’s not the stable release because it’s the first time Steno is actually used by some sites, even a few that aren’t mine!! These are: https://gxbs.dev https://steno.gxbs.dev https://aplos.gxbs.dev https://bromb.in https://apx.vanillaos.org (all of these websites have their source code public) The project is ready to be used!!", "repo": "https://github.com/stenopress/steno", "demo": "https://steno.gxbs.dev"}]...
|
[{"post_id": 78840, "ts": "202 [{"post_id": 78840, "ts": "2026-10-11T18:55:08Z", "hours": 3.4686, "text": "Time for Steno 0.14 – Smarter Rebuilds This is a relatively small release, especially compared to 0.13, as the only major changes being: Builds track page dependencies, and steno dev rebuilds only affected pages. Errors include clearer context and recovery guidance. Added incremental-build tests and benchmarks, and removed redundant tests. The whole point of it is to have somewhat “smarter” rebuilds, as mentioned in the title; refreshing dependences only when necessary. Other then that, I have also refreshed Steno’s update to ensure we show all the plugins available. Anyway, that’s all for this version’s devlog, one step closer to RC!!! See ya!"}, {"post_id": 71851, "ts": "2026-09-21T17:30:19Z", "hours": 17.0211, "text": "I’ve decided to release the first version of Steno in over a month. Meet Steno 0.3! This version focuses on the stability of the foundations of Steno. More importantly, the biggest change is the change of modularity inside Steno. I decided to separate the core and tau into two different packages, so we lay the foundation for a future new project that is similar to Steno. At the same time, I have made many different changes across the base, which can include making themes more composable and adding stronger release checks around the packages people actually install. All these changes and many, many more small fixes ensure the stability and maturation of this project. PS: forgot i had to devlog 7 hours ago 😢"}, {"post_id": 46406, "ts": "2026-08-13T16:14:28Z", "hours": 15.1536, "text": "v0.11.0 & 0.12.0 are here!! Since we got 2 releases in this devlog; im not going to include a list like i usually do, I’ll just talk about the highlights. So first of all both of these releases are focused on stabilization; no shiny new features, but on small improvements that improve the quality, and of course bug fixes. We had tau 0.9 where we brought comments, {#let} bindings, {:else} branches for {#each} , component children, whitespace control, and async function/filter calls, we had hashed CSS/JS, dev server improvements FINALLY ** froze and documented the public api fully**, added plugins/themes scaffolding, abd so so so much more of such stuff all across the codebase. Oh and I also made more plugins eheheh and made a post oh hackernews, scary stuff Anyway i should’ve made this devlog about 5 logged hours ago, but it is what it is"}, {"post_id": 40172, "ts": "2026-08-03T16:03:45Z", "hours": 12.3356, "text": "0.10.0 is here! Steno 0.10 improves the development workflow, hardens build reliability, and prepares the public API for the upcoming release candidate Highlights Atomic, deterministic builds with safer recovery Permalinks and secure output-path resolution New production preview command Accessible CLI output, clearer diagnostics, and NO_COLOR Theme selection during project initialization Generated-project and official plugin compatibility tests Transparent benchmarks with enforced performance budgets Refreshed Marketing Minimal design Site is out!! https://steno.gxbs.dev Its still in it’s early stage but, its somewhat out!"}, {"post_id": 33533, "ts": "2026-07-23T15:55:18Z", "hours": 8.2764, "text": "0.9.0 is here!!!!!!!!! Full theme configuration schemas with validation and defaults Per-page configuration overrides through frontmatter Environment-aware development and production configuration Extended head management for scripts, metadata, and Open Graph tags New Marketing Minimal theme Redesigned Docs Minimal with a consistent theme design language Expanded Tau security, unit tests, and real-site integration coverage Bump marked from 18.0.6 to 18.0.7"}, {"post_id": 30585, "ts": "2026-07-18T09:05:01Z", "hours": 10.4642, "text": "v0.7.0 is here! Image Optimisation Plugin (resize, webp, lazy-load) Sitemap + RSS/Atom Generation Plugin Data files (_data/ dir for JSON, YAML, TOML) Draft pages ( draft: true ) Global Vars in config Update default port number to 5735 Add system to change port in case it’s used Redesign the minimalist themes (attached screenshot) Rewrote docs And also this devlog contains bit of the unreleased v0.8.0: .env file support redirects implement support for {@include} directives in templates add schema validation for collection items in templates introduce ‘doctor’ command for project health checks Anyway! That’s all from this times 10 hour review checkmark, see you next time!"}, {"post_id": 27084, "ts": "2026-07-12T10:11:25Z", "hours": 6.9939, "text": "Beta is here!! v0.6.0 bring these new changes: implement incremental builds with caching for unchanged pages implement plugin security configuration to control plugin loading add support for official plugins in onboarding process enhance build performance with concurrent file reading and caching add benchmark scripts and performance budget checks create minimal theme package with basic layout and configuration implement zero-config project resolution and navigation building one step closer to stable :)"}, {"post_id": 18302, "ts": "2026-06-29T12:34:13Z", "hours": 1.8994, "text": "Just released v0.2.0! These are the changes: Lifecycle hooks AST + HTML transform pipeline Plugin system via config.yml (JSR packages) Theme-level plugins Theme config schema with soft defaults Initialize package! Try with deno -Ar jsr@steno/init"}, {"post_id": 16295, "ts": "2026-06-26T14:41:22Z", "hours": 6.8269, "text": "Steno v0.1.0 - Alpha! Worked on many parts of the project, including but not limited to: introducing themes and scribe! new CLI adding test units adding docs a init command All now live on JSR! https://jsr.io/@steno/steno"}]...
|
Title: Steno by @Gabs | Stardance
Devlogs:
Steno Title: Steno by @Gabs | Stardance
Devlogs:
Steno v0.1.0 - Alpha! Worked on many parts of the project, including but not limited to: introducing themes and scribe! new CLI adding test units adding docs a init command All now live on JSR! https://jsr.io/@steno/steno
Just released v0.2.0! These are the changes: Lifecycle hooks AST + HTML transform pipeline Plugin system via config.yml (JSR packages) Theme-level plugins Theme config schema with soft defaults Initialize package! Try with deno -Ar jsr@steno/init
Beta is here!! v0.6.0 bring these new changes: implement incremental builds with caching for unchanged pages implement plugin security configuration to control plugin loading add support for official plugins in onboarding process enhance build performance with concurrent file reading and caching add benchmark scripts and performance budget checks create minimal theme package with basic layout and configuration implement zero-config project resolution and navigation building one step closer to stable :)
v0.7.0 is here! Image Optimisation Plugin (resize, webp, lazy-load) Sitemap + RSS/Atom Generation Plugin Data files (_data/ dir for JSON, YAML, TOML) Draft pages ( draft: true ) Global Vars in config Update default port number to 5735 Add system to change port in case it’s used Redesign the minimalist themes (attached screenshot) Rewrote docs And also this devlog contains bit of the unreleased v0.8.0: .env file support redirects implement support for {@include} directives in templates add schema validation for collection items in templates introduce ‘doctor’ command for project health checks Anyway! That’s all from this times 10 hour review checkmark, see you next time!
0.9.0 is here!!!!!!!!! Full theme configuration schemas with validation and defaults Per-page configuration overrides through frontmatter Environment-aware development and production configuration Extended head management for scripts, metadata, and Open Graph tags New Marketing Minimal theme Redesigned Docs Minimal with a consistent theme design language Expanded Tau security, unit tests, and real-site integration coverage Bump marked from 18.0.6 to 18.0.7
0.10.0 is here! Steno 0.10 improves the development workflow, hardens build reliability, and prepares the public API for the upcoming release candidate Highlights Atomic, deterministic builds with safer recovery Permalinks and secure output-path resolution New production preview command Accessible CLI output, clearer diagnostics, and NO_COLOR Theme selection during project initialization Generated-project and official plugin compatibility tests Transparent benchmarks with enforced performance budgets Refreshed Marketing Minimal design Site is out!! https://steno.gxbs.dev Its still in it’s early stage but, its somewhat out!
v0.11.0 & 0.12.0 are here!! Since we got 2 releases in this devlog; im not going to include a list like i usually do, I’ll just talk about the highlights. So first of all both of these releases are focused on stabilization; no shiny new features, but on small improvements that improve the quality, and of course bug fixes. We had tau 0.9 where we brought comments, {#let} bindings, {:else} branches for {#each} , component children, whitespace control, and async function/filter calls, we had hashed CSS/JS, dev server improvements FINALLY ** froze and documented the public api fully**, added plugins/themes scaffolding, abd so so so much more of such stuff all across the codebase. Oh and I also made more plugins eheheh and made a post oh hackernews, scary stuff Anyway i should’ve made this devlog about 5 logged hours ago, but it is what it is
I’ve decided to release the first version of Steno in over a month. Meet Steno 0.3! This version focuses on the stability of the foundations of Steno. More importantly, the biggest change is the change of modularity inside Steno. I decided to separate the core and tau into two different packages, so we lay the foundation for a future new project that is similar to Steno. At the same time, I have made many different changes across the base, which can include making themes more composable and adding stronger release checks around the packages people actually install. All these changes and many, many more small fixes ensure the stability and maturation of this project. PS: forgot i had to devlog 7 hours ago 😢
Time for Steno 0.14 – Smarter Rebuilds This is a relatively small release, especially compared to 0.13, as the only major changes being: Builds track page dependencies, and steno dev rebuilds only affected pages. Errors include clearer context and recovery guidance. Added incremental-build tests and benchmarks, and removed redundant tests. The whole point of it is to have somewhat “smarter” rebuilds, as mentioned in the title; refreshing dependences only when necessary. Other then that, I have also refreshed Steno’s update to ensure we show all the plugins available. Anyway, that’s all for this version’s devlog, one step closer to RC!!! See ya!
Ships:
I decided to ship now even if it’s not the stable release because it’s the first time Steno is actually used by some sites, even a few that aren’t mine!! These are: https://gxbs.dev https://steno.gxbs.dev https://aplos.gxbs.dev https://bromb.in https://apx.vanillaos.org (all of these websites have their source code public) The project is ready to be used!!...
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1793087899.3431299
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1793174299.3431299
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42654
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multipad by @lukas_gye2 | Stardance
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lukas_gye2
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T19:04:19Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A 3x4 Numpad witha second layer used for other controles", "repo": "https://github.com/luklab63/hack-pad", "demo": ""}]...
|
[{"post_id": 78842, "ts": "202 [{"post_id": 78842, "ts": "2026-10-11T19:03:07Z", "hours": 0.6164, "text": "Finished the Hackpad"}, {"post_id": 41556, "ts": "2026-08-05T20:55:10Z", "hours": 2.7006, "text": "finished working on the FIrmware today"}, {"post_id": 40418, "ts": "2026-08-03T22:10:53Z", "hours": 2.6167, "text": "finished 3D modeling"}, {"post_id": 38945, "ts": "2026-08-01T15:38:36Z", "hours": 1.7894, "text": "Finished working on the PCB"}, {"post_id": 38874, "ts": "2026-08-01T13:10:36Z", "hours": 2.5833, "text": "working on PCB. having some issues with the footprints for the LEDs"}]...
|
Title: multipad by @lukas_gye2 | Stardance
Devlog Title: multipad by @lukas_gye2 | Stardance
Devlogs:
working on PCB. having some issues with the footprints for the LEDs
Finished working on the PCB
finished 3D modeling
finished working on the FIrmware today
Finished the Hackpad
Ships:
A 3x4 Numpad witha second layer used for other controles...
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1793145296.4206362
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1793231696.4206362
|
|
67994
|
AstroSpark WebOS by @MasterCoder | Stardance
|
MasterCoder
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T19:17:47Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I created a WebOS that sparks the galaxy!!! My main toughest challenges were coding the ISS tracker, adding the cursor hover detection dock magnification, and creating a settings app. Plus, if you click the top AstroSparkOS text in the top bar, it will open a hidden app called Who Am I that gives details of me.", "repo": "https://github.com/MasterCoder360/AstroSpark", "demo": "https://mastercoder360.github.io/AstroSpark/"}]...
|
[{"post_id": 78846, "ts": "202 [{"post_id": 78846, "ts": "2026-10-11T19:12:50Z", "hours": 2.7931, "text": "Hi again! Welcome back to my final devlog! I finally wrote my README and I added a calendar, files cabinet, and settings app. I updated the startup boot and added an AI generated logo. New settings features include, changing the background, changing the window tint, increasing or decreasing window opacity with a slider, changing the icon size in dock, and reset to the defaults button. As I said this is my final devlog, so I will mention all my other features too. I also changed the code so that when you click AstroSparkOS in the top-right of the bar it will open a hidden app called Who Am I. There are drag-able windows, glassy effects, live backgrounds, and more features coming in Web OS 2!!! I aslo added a video instead of a picture to demonstrate features below!"}, {"post_id": 77893, "ts": "2026-10-08T17:55:13Z", "hours": 0.9692, "text": "Welcome back! After about an hour more of coding. I changed the app emojis to colored icons. The ISS tracker took a lot of time and google searches for building a real ISS tracker from an API. After I added it, I had a huge blob of bugs and needed AI to debug it. I updated the web browser app, added a notes app, calculator app, and a terminal app. I also coded a launcher."}, {"post_id": 77168, "ts": "2026-10-05T21:31:18Z", "hours": 2.375, "text": "I am working on AstroSpark Web OS. An OS that sparks the galaxy! I only added a top menu bar, bottom app dock. And 4 apps, Welcome App, Flexbox Froggy, NASA Spaceship Tracker, and a iframe-based web browser. It includes a live Black Hole background too. I will keep actively developing this app."}]...
|
Title: AstroSpark WebOS by @MasterCoder | Stardanc Title: AstroSpark WebOS by @MasterCoder | Stardance
Devlogs:
I am working on AstroSpark Web OS. An OS that sparks the galaxy! I only added a top menu bar, bottom app dock. And 4 apps, Welcome App, Flexbox Froggy, NASA Spaceship Tracker, and a iframe-based web browser. It includes a live Black Hole background too. I will keep actively developing this app.
Welcome back! After about an hour more of coding. I changed the app emojis to colored icons. The ISS tracker took a lot of time and google searches for building a real ISS tracker from an API. After I added it, I had a huge blob of bugs and needed AI to debug it. I updated the web browser app, added a notes app, calculator app, and a terminal app. I also coded a launcher.
Hi again! Welcome back to my final devlog! I finally wrote my README and I added a calendar, files cabinet, and settings app. I updated the startup boot and added an AI generated logo. New settings features include, changing the background, changing the window tint, increasing or decreasing window opacity with a slider, changing the icon size in dock, and reset to the defaults button. As I said this is my final devlog, so I will mention all my other features too. I also changed the code so that when you click AstroSparkOS in the top-right of the bar it will open a hidden app called Who Am I. There are drag-able windows, glassy effects, live backgrounds, and more features coming in Web OS 2!!! I aslo added a video instead of a picture to demonstrate features below!
Ships:
I created a WebOS that sparks the galaxy!!! My main toughest challenges were coding the ISS tracker, adding the cursor hover detection dock magnification, and creating a settings app. Plus, if you click the top AstroSparkOS text in the top bar, it will open a hidden app called Who Am I that gives details of me....
|
1793062295.0811646
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1793148695.0811646
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69022
|
Cc by @kevgar1810 | Stardance
|
kevgar1810
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0
|
0.73
|
0
|
[]
|
[{"post_id": 78847, "ts": "202 [{"post_id": 78847, "ts": "2026-10-11T19:16:32Z", "hours": 0.7336, "text": "I got the start up menu done"}]...
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Title: Cc by @kevgar1810 | Stardance
Devlogs:
I g Title: Cc by @kevgar1810 | Stardance
Devlogs:
I got the start up menu done...
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1792475564.133996
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1793339564.133996
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68977
|
Upvotes by @404_ | Stardance
|
404_
|
1
|
4.0
|
39
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T19:31:13Z", "hours": 4.0, "multiplier": 10.93, "payout": 39, "blessing": "neutral", "text": "I made Upvotes, a reddit-like social media platform that has no hate! The backend was probably the most difficult part. I really like the way that I designed the frontend! You need to create an account to use it, but your email remains anonymous!", "repo": "https://github.com/DecisionProblem/Upvotes/", "demo": "https://upvotes-nine.vercel.app/"}]...
|
[{"post_id": 78849, "ts": "202 [{"post_id": 78849, "ts": "2026-10-11T19:18:06Z", "hours": 1.0803, "text": "I finally finished the platform, almost ready to ship! You can try it now."}, {"post_id": 78762, "ts": "2026-10-11T15:04:34Z", "hours": 1.7322, "text": "Just finished the HTML, JS, and backend"}, {"post_id": 78349, "ts": "2026-10-10T15:03:31Z", "hours": 0.7508, "text": "Wrote all of the CSS for the page"}]...
|
Title: Upvotes by @404_ | Stardance
Devlogs:
Wrot Title: Upvotes by @404_ | Stardance
Devlogs:
Wrote all of the CSS for the page
Just finished the HTML, JS, and backend
I finally finished the platform, almost ready to ship! You can try it now.
Ships:
I made Upvotes, a reddit-like social media platform that has no hate! The backend was probably the most difficult part. I really like the way that I designed the frontend! You need to create an account to use it, but your email remains anonymous!...
|
1793062376.158842
|
1793148776.158842
|
|
68348
|
GravOS by @obedot | Stardance
|
obedot
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T19:44:41Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "GravOS is now complete! I made a simple web-based operating system with a basic desktop UI. GravOS is about a robot named Grav, who is a character from my game SuperOrbital. Grav is an assistant that helps the main character on their journey. One of the things I found challenging was making the scrolling work correctly inside the apps. When the text wouldn’t fit inside the window, it would just overflow past the boundaries of the window instead of creating a scrollbar and clipping the content. Eventually I figured it out by changing the css display property from block to flex. I am very proud of the parallaxing background, because I think it looks really cool unique. The images themselves were copied over from my other project, but getting the scrolling to work correctly took a bit of time. You can test the project by clicking the Try Project link. You can click on the buttons on the bottom bar such as “Welcome”, “Check Out SuperOrbital” and “Todo List” to open up the apps, and click the X icon in the top right corner of the window to close it. You can drag windows around by clicking and dragging on the top part of the window.", "repo": "https://github.com/ObedH/GravOS", "demo": "https://obedh.github.io/GravOS/"}]...
|
[{"post_id": 78850, "ts": "202 [{"post_id": 78850, "ts": "2026-10-11T19:20:52Z", "hours": 0.6978, "text": "Added a space-themed parallaxing background and a todo list app Making the background was a little bit tricky. I originally made the shader for a different project, SuperOrbital. I used Godot’s movie maker to render the three different parallax layers to images, then I used css to make the images repeat and slide at different speeds. The todo list was really quite easy to make, it’s just a list of checkboxes and text input fields."}, {"post_id": 78826, "ts": "2026-10-11T18:16:53Z", "hours": 0.3225, "text": "Added a new window which tells you about SuperOrbital It took me a while to get the scrolling working on the windows, but I have now successfully added a second functional application which can show you one of my other projects. SuperOrbital is a game I made in Godot for stardance, and it’s basically the theme of this WebOS."}, {"post_id": 77950, "ts": "2026-10-08T22:50:26Z", "hours": 0.9628, "text": "Added an app that lets you check out SuperOrbital (another game I made) The scrollbar is acting weird, and the text overflows, but I couldn’t figure out how to fix it."}, {"post_id": 77683, "ts": "2026-10-07T21:07:04Z", "hours": 2.0906, "text": "I set up the basic desktop interface (mostly just following the WebOS tutorial at this stage) I just got started on GravOS, a web OS about a fictional robot assistant named Grav. Grav is a character in SuperOrbital, which is another one of my stardance projects. Here, I made a simple background and a window that can open and close. I used the WebOS tutorial to learn how to use HTML and CSS, and I found it very helpful."}]...
|
Title: GravOS by @obedot | Stardance
Devlogs:
I s Title: GravOS by @obedot | Stardance
Devlogs:
I set up the basic desktop interface (mostly just following the WebOS tutorial at this stage) I just got started on GravOS, a web OS about a fictional robot assistant named Grav. Grav is a character in SuperOrbital, which is another one of my stardance projects. Here, I made a simple background and a window that can open and close. I used the WebOS tutorial to learn how to use HTML and CSS, and I found it very helpful.
Added an app that lets you check out SuperOrbital (another game I made) The scrollbar is acting weird, and the text overflows, but I couldn’t figure out how to fix it.
Added a new window which tells you about SuperOrbital It took me a while to get the scrolling working on the windows, but I have now successfully added a second functional application which can show you one of my other projects. SuperOrbital is a game I made in Godot for stardance, and it’s basically the theme of this WebOS.
Added a space-themed parallaxing background and a todo list app Making the background was a little bit tricky. I originally made the shader for a different project, SuperOrbital. I used Godot’s movie maker to render the three different parallax layers to images, then I used css to make the images repeat and slide at different speeds. The todo list was really quite easy to make, it’s just a list of checkboxes and text input fields.
Ships:
GravOS is now complete! I made a simple web-based operating system with a basic desktop UI. GravOS is about a robot named Grav, who is a character from my game SuperOrbital. Grav is an assistant that helps the main character on their journey. One of the things I found challenging was making the scrolling work correctly inside the apps. When the text wouldn’t fit inside the window, it would just overflow past the boundaries of the window instead of creating a scrollbar and clipping the content. Eventually I figured it out by changing the css display property from block to flex. I am very proud of the parallaxing background, because I think it looks really cool unique. The images themselves were copied over from my other project, but getting the scrolling to work correctly took a bit of time. You can test the project by clicking the Try Project link. You can click on the buttons on the bottom bar such as “Welcome”, “Check Out SuperOrbital” and “Todo List” to open up the apps, and click the X icon in the top right corner of the window to close it. You can drag windows around by clicking and dragging on the top part of the window....
|
1793065798.8197482
|
1793152198.8197482
|
|
56742
|
Minimalistic Alarm Clock by @iloveadrenaline | Sta Minimalistic Alarm Clock by @iloveadrenaline | Stardance...
|
iloveadrenaline
|
0
|
8.9
|
0
|
[]
|
[{"post_id": 78851, "ts": "202 [{"post_id": 78851, "ts": "2026-10-11T19:26:02Z", "hours": 1.4978, "text": "Devlog 6 : Almost finished the case Rotated it at 25 degree so it is comfortable to use Did the support wedge"}, {"post_id": 78804, "ts": "2026-10-11T17:26:10Z", "hours": 0.8244, "text": "Devlog 5 : Made the case standoffs and working on the top cover"}, {"post_id": 77131, "ts": "2026-10-05T18:51:59Z", "hours": 3.0969, "text": "Devlog 4 : -Just did the case and I’m about 30% finished lol -It is hard for me , as a complete beginner lol -This time was in a day"}, {"post_id": 67622, "ts": "2026-09-13T19:28:26Z", "hours": 1.8483, "text": "Hi Devlog 3 : -Remade the PCB because I wanted to add an ec11 encoder -Put the Github link and Hackpad text boxes on PCB -Put the 3d Models of the components except the screen Finally I got my PC and I can get back to work . I got a PC with R5 5600 and RX 590"}, {"post_id": 59104, "ts": "2026-08-31T18:43:42Z", "hours": 1.0389, "text": "DevLog 2 : -Finished the clock’s PCB I think -Now comes the CAD I will take a short break because I will sell my PC"}, {"post_id": 58892, "ts": "2026-08-31T13:46:24Z", "hours": 0.5894, "text": "DevLog 1 : -Imported the necessary packages -Made the clock’s Schematic"}]...
|
Title: Minimalistic Alarm Clock by @iloveadrenalin Title: Minimalistic Alarm Clock by @iloveadrenaline | Stardance
Devlogs:
DevLog 1 : -Imported the necessary packages -Made the clock’s Schematic
DevLog 2 : -Finished the clock’s PCB I think -Now comes the CAD I will take a short break because I will sell my PC
Hi Devlog 3 : -Remade the PCB because I wanted to add an ec11 encoder -Put the Github link and Hackpad text boxes on PCB -Put the 3d Models of the components except the screen Finally I got my PC and I can get back to work . I got a PC with R5 5600 and RX 590
Devlog 4 : -Just did the case and I’m about 30% finished lol -It is hard for me , as a complete beginner lol -This time was in a day
Devlog 5 : Made the case standoffs and working on the top cover
Devlog 6 : Almost finished the case Rotated it at 25 degree so it is comfortable to use Did the support wedge...
|
1792677050.4441419
|
1793281850.4441419
|
|
26958
|
Kvisser by @Santtu09 | Stardance
|
Santtu09
|
0
|
29.56
|
0
|
[]
|
[{"post_id": 78858, "ts": "202 [{"post_id": 78858, "ts": "2026-10-11T19:49:53Z", "hours": 6.5619, "text": "Devlog 5: Quiz pages! First changes to the waiting screen: Filter sockets for inactive ones and thus show correct player count Remove double player count socket emit Corrected wording for if there’s only 1 player present Then the new stuff: Added the quiz page Made the top nav bar logo redirect to home because it was annoying for it to not Made the front page carousel’s slide’s images redirect to the page of their quiz Fixed the home button not redirecting to home when route was more than one slash deep I spent a ridiculous amount of time trying to get the spacing to take scroll bar into account but still couldn’t figure it out… But in good news: I learned how to use media queries! Idk why I put this off and did janky js style switching for so long… Next up: Auth! I think it’s gonna hurt even more if I try to do it retroactively so I’m just doing it now. Let’s hope I don’t introduce 12 security holes I’m unaware of /hj"}, {"post_id": 76705, "ts": "2026-10-04T11:44:00Z", "hours": 5.7906, "text": "Devlog 4: Player waiting page Added afformentioned player waiting page Desided to still use websockets which apparently are an absolute pain with React. I’ll try to get a prototype shipped in 2-3 weeks if I can but this is such a large project I may not finish it in time. I wont be pulling updated backend code to nest server frequently so functionality may be broken for newer features. Next up: Making the quiz specific pages."}, {"post_id": 43847, "ts": "2026-08-09T08:40:50Z", "hours": 7.8969, "text": "Devlog 3: Join page and some backend stuff Added join page Implemented basic game room exists check Starting to implement SQLite db structure Bug fixes I spent way too long trying to figure out why my req.body.x is undefined only to figure out that body parser is not bundled with express by default… I also did some brain storming and figured out a better way to eventually implement game logic that doesn’t require web sockets."}, {"post_id": 41309, "ts": "2026-08-05T13:36:54Z", "hours": 2.535, "text": "Devlog 2: Bottom bar and some small changes Made a bottom nav bar Added carousel titles and a variable api route as props Made carousel transition time slightly vary based on item width to give wider items some more heft Added a small wiggle when at the end of carousel to make it more intuitive Setup cloudflare pages (Tho it wont do much as I don’t yet have API up) A couple bug fixes"}, {"post_id": 39356, "ts": "2026-08-02T08:48:20Z", "hours": 6.7797, "text": "Devlog 1: The carousel of pain Implemented a (janky) carousel component Why is react this way? The good news is I managed to make a carousel but the bad news is it took me 8-9 hours in total. I would not recommend this task to react newbies like myself but It was still a valuable learning experience. Now to actually making some real pages and getting some real work done… hopefully… p.s. If someone knows a good or least jank way to make a carousel touch screen draggable please do tell me!"}]...
|
Title: Kvisser by @Santtu09 | Stardance
Devlogs:
Title: Kvisser by @Santtu09 | Stardance
Devlogs:
Devlog 1: The carousel of pain Implemented a (janky) carousel component Why is react this way? The good news is I managed to make a carousel but the bad news is it took me 8-9 hours in total. I would not recommend this task to react newbies like myself but It was still a valuable learning experience. Now to actually making some real pages and getting some real work done… hopefully… p.s. If someone knows a good or least jank way to make a carousel touch screen draggable please do tell me!
Devlog 2: Bottom bar and some small changes Made a bottom nav bar Added carousel titles and a variable api route as props Made carousel transition time slightly vary based on item width to give wider items some more heft Added a small wiggle when at the end of carousel to make it more intuitive Setup cloudflare pages (Tho it wont do much as I don’t yet have API up) A couple bug fixes
Devlog 3: Join page and some backend stuff Added join page Implemented basic game room exists check Starting to implement SQLite db structure Bug fixes I spent way too long trying to figure out why my req.body.x is undefined only to figure out that body parser is not bundled with express by default… I also did some brain storming and figured out a better way to eventually implement game logic that doesn’t require web sockets.
Devlog 4: Player waiting page Added afformentioned player waiting page Desided to still use websockets which apparently are an absolute pain with React. I’ll try to get a prototype shipped in 2-3 weeks if I can but this is such a large project I may not finish it in time. I wont be pulling updated backend code to nest server frequently so functionality may be broken for newer features. Next up: Making the quiz specific pages.
Devlog 5: Quiz pages! First changes to the waiting screen: Filter sockets for inactive ones and thus show correct player count Remove double player count socket emit Corrected wording for if there’s only 1 player present Then the new stuff: Added the quiz page Made the top nav bar logo redirect to home because it was annoying for it to not Made the front page carousel’s slide’s images redirect to the page of their quiz Fixed the home button not redirecting to home when route was more than one slash deep I spent a ridiculous amount of time trying to get the spacing to take scroll bar into account but still couldn’t figure it out… But in good news: I learned how to use media queries! Idk why I put this off and did janky js style switching for so long… Next up: Auth! I think it’s gonna hurt even more if I try to do it retroactively so I’m just doing it now. Let’s hope I don’t introduce 12 security holes I’m unaware of /hj...
|
1792641273.29269
|
1793246073.29269
|
|
7474
|
AXIS by @Sem_Acou | Stardance
|
Sem_Acou
|
0
|
21.26
|
0
|
[]
|
[{"post_id": 78859, "ts": "202 [{"post_id": 78859, "ts": "2026-10-11T19:51:12Z", "hours": 3.2489, "text": "My parts arrived! Hi again! It’s been a long long time since my last devlog. The reason… MY PARTSSS! They finally arrived, in the mean time I printed the entire frame and prepared everything. The great news is! I already soldered everything, it went so smoothly. Only things left are testing if my pcb works aandd integrating it into the frame! See you (hopefully in not that long of a time)"}, {"post_id": 35803, "ts": "2026-07-27T13:56:11Z", "hours": 5.0336, "text": "I finally finished the CAD! Today I finally finished the 3D CAD model of my balancing robot called AXIS! I had some setbacks and difficulties along the way, but that’s normal! Eventually I found a solution for all of them! That’s exactly what engineering is about! Let’s get printing Oh god… this will take days😥"}, {"post_id": 31427, "ts": "2026-07-19T19:46:29Z", "hours": 6.2958, "text": "It’s been a while! In the mean time I have been working on the frame for the robot! I mainly did some prototyping for the motor mounts. Which went… let’s say “could have gone better”😅 I had to print multiple protorypes because the motors have a fairly irregular shape, and I’m not good enough to do it first try…😅 Also, because of some mistakes when saving, there sometimes missed parts on the print that I did actually change. Which caused some errors in my brain. Next up is the PCB and battery housing (the head of the robot)"}, {"post_id": 16966, "ts": "2026-06-27T15:23:54Z", "hours": 4.5006, "text": "I spent way too long on this issue 🥲 You know, a project isnt a project when theres not one moment where you think that is SO over! That was today! I began testing some parts of the hardware before ordering the PCB and without putting it inside the frame. At first everything went smoothly (supicously smoothly), but then… My motors began doing some weird ahh stuff where they reacted way too late after I tilted the sensor. I thought, it must be some timing issue, or my code is just so poorly written that its running too slow. I tried some methods to make it faster (less lcd updates, etc.) Still nothing… Then I made a little debugging program to find out the frequency at which the code runs, and the delta time variable. Turns out that this wasnt the problem at all!! My frequency and delta time were perfect! … Thats when I made the discovery that I didnt think about the PID values. I just set them to some number and didn’t give it a second thought because I wont tune it anyways without the frame… But of course the motors wont respond as I hoped they would if the values weren’t even close to what they need to be😑 But we’re back babyyyyyy!!!! Next is the frame design and CAD!"}, {"post_id": 12725, "ts": "2026-06-20T19:59:42Z", "hours": 1.7178, "text": "Today I integrated the new IMU i’m using into the code. (also had some beef with the library) I edited my code to accomodate for the other IMU I’m using (since i broke the previous one, whoooppss) After that I quickly tested the measured and filtered data, along with the pid output data. Next up I’m gonna test my motors and encoders!"}, {"post_id": 10153, "ts": "2026-06-16T19:26:02Z", "hours": 0.4675, "text": "Have been working on this project for a while (before stardust). I’m making a balancing robot using an IMU and some DC-motors with encoders. I’m trying to make it controlable with an xbox controller and it uses a PID algorithm to balance itself. Right now I have: code for measuring, computing, controlling the motors and receiving inputs from the xbox controller(untested) a pcb design which i can mount breakout boards on What’s still up: testing the code a lot! getting the actual pcb 3d modelling the frame"}]...
|
Title: AXIS by @Sem_Acou | Stardance
Devlogs:
Hav Title: AXIS by @Sem_Acou | Stardance
Devlogs:
Have been working on this project for a while (before stardust). I’m making a balancing robot using an IMU and some DC-motors with encoders. I’m trying to make it controlable with an xbox controller and it uses a PID algorithm to balance itself. Right now I have: code for measuring, computing, controlling the motors and receiving inputs from the xbox controller(untested) a pcb design which i can mount breakout boards on What’s still up: testing the code a lot! getting the actual pcb 3d modelling the frame
Today I integrated the new IMU i’m using into the code. (also had some beef with the library) I edited my code to accomodate for the other IMU I’m using (since i broke the previous one, whoooppss) After that I quickly tested the measured and filtered data, along with the pid output data. Next up I’m gonna test my motors and encoders!
I spent way too long on this issue 🥲 You know, a project isnt a project when theres not one moment where you think that is SO over! That was today! I began testing some parts of the hardware before ordering the PCB and without putting it inside the frame. At first everything went smoothly (supicously smoothly), but then… My motors began doing some weird ahh stuff where they reacted way too late after I tilted the sensor. I thought, it must be some timing issue, or my code is just so poorly written that its running too slow. I tried some methods to make it faster (less lcd updates, etc.) Still nothing… Then I made a little debugging program to find out the frequency at which the code runs, and the delta time variable. Turns out that this wasnt the problem at all!! My frequency and delta time were perfect! … Thats when I made the discovery that I didnt think about the PID values. I just set them to some number and didn’t give it a second thought because I wont tune it anyways without the frame… But of course the motors wont respond as I hoped they would if the values weren’t even close to what they need to be😑 But we’re back babyyyyyy!!!! Next is the frame design and CAD!
It’s been a while! In the mean time I have been working on the frame for the robot! I mainly did some prototyping for the motor mounts. Which went… let’s say “could have gone better”😅 I had to print multiple protorypes because the motors have a fairly irregular shape, and I’m not good enough to do it first try…😅 Also, because of some mistakes when saving, there sometimes missed parts on the print that I did actually change. Which caused some errors in my brain. Next up is the PCB and battery housing (the head of the robot)
I finally finished the CAD! Today I finally finished the 3D CAD model of my balancing robot called AXIS! I had some setbacks and difficulties along the way, but that’s normal! Eventually I found a solution for all of them! That’s exactly what engineering is about! Let’s get printing Oh god… this will take days😥
My parts arrived! Hi again! It’s been a long long time since my last devlog. The reason… MY PARTSSS! They finally arrived, in the mean time I printed the entire frame and prepared everything. The great news is! I already soldered everything, it went so smoothly. Only things left are testing if my pcb works aandd integrating it into the frame! See you (hopefully in not that long of a time)...
|
1792569037.202527
|
1793173837.202527
|
|
68735
|
Kaku Blog by @yoru_ayan | Stardance
|
yoru_ayan
|
0
|
7.39
|
0
|
[]
|
[{"post_id": 78860, "ts": "202 [{"post_id": 78860, "ts": "2026-10-11T19:52:39Z", "hours": 0.6272, "text": "I mess up with the 3 repo and ended up pushing my updated code into master branch with node modules and now i am not able to enven create the pull reques t so i can meage the main and amster so in the end i am now just hosting the Blog wesbite and then server."}, {"post_id": 78018, "ts": "2026-10-09T07:02:17Z", "hours": 6.7647, "text": "Finally after teh grindig of 8Hr Build the basic strcutre of the blog wesbite, The user Auth, Post creation, Feed is build and now i will work on the UI soon"}]...
|
Title: Kaku Blog by @yoru_ayan | Stardance
Devlog Title: Kaku Blog by @yoru_ayan | Stardance
Devlogs:
Finally after teh grindig of 8Hr Build the basic strcutre of the blog wesbite, The user Auth, Post creation, Feed is build and now i will work on the UI soon
I mess up with the 3 repo and ended up pushing my updated code into master branch with node modules and now i am not able to enven create the pull reques t so i can meage the main and amster so in the end i am now just hosting the Blog wesbite and then server....
|
1793123646.3448968
|
1793728446.3448968
|
|
61922
|
ball rage game. by @declansk | Stardance
|
declansk
|
0
|
4.91
|
0
|
[]
|
[{"post_id": 78862, "ts": "202 [{"post_id": 78862, "ts": "2026-10-11T19:55:02Z", "hours": 2.3128, "text": "I have changed a lot I have the physics worked out a lot better and now have controls very similar to get to work. I now plan to work on levels and more gimmicks"}, {"post_id": 67832, "ts": "2026-09-14T02:51:13Z", "hours": 0.4, "text": "I need to get the physics right and make some game play then it will begin to come together."}, {"post_id": 67767, "ts": "2026-09-14T00:38:41Z", "hours": 2.1983, "text": "I made a Unity ball game where it rolls lmao."}]...
|
Title: ball rage game. by @declansk | Stardance
D Title: ball rage game. by @declansk | Stardance
Devlogs:
I made a Unity ball game where it rolls lmao.
I need to get the physics right and make some game play then it will begin to come together.
I have changed a lot I have the physics worked out a lot better and now have controls very similar to get to work. I now plan to work on levels and more gimmicks...
|
1793044064.4285917
|
1793648864.4285917
|
|
67910
|
PEET by @OrderDanie | Stardance
|
OrderDanie
|
0
|
0.3
|
0
|
[]
|
[{"post_id": 78864, "ts": "202 [{"post_id": 78864, "ts": "2026-10-11T20:05:27Z", "hours": 0.3, "text": "i tried EVERYTHING TO UNBLUR IT, its still bluryy :("}]...
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Title: PEET by @OrderDanie | Stardance
Devlogs:
i Title: PEET by @OrderDanie | Stardance
Devlogs:
i tried EVERYTHING TO UNBLUR IT, its still bluryy :(...
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1793116196.5288937
|
1793720996.5288937
|