|
59879
|
first web by @krisz | Stardance
|
krisz
|
0
|
0.52
|
0
|
[]
|
[{"post_id": 64789, "ts": "202 [{"post_id": 64789, "ts": "2026-09-09T13:31:23Z", "hours": 0.5167, "text": "Made this little web, i still need to add some stuff but yeah, this is a little progress report"}]...
|
Title: first web by @krisz | Stardance
Devlogs:
M Title: first web by @krisz | Stardance
Devlogs:
Made this little web, i still need to add some stuff but yeah, this is a little progress report...
|
1792421568.100443
|
1793026368.100443
|
|
59880
|
my_warioware_game by @zunno_francesco | Stardance
|
zunno_francesco
|
0
|
0.83
|
0
|
[]
|
[{"post_id": 64348, "ts": "202 [{"post_id": 64348, "ts": "2026-09-08T17:28:11Z", "hours": 0.8333, "text": "first time coding a game pls give me advice were to learn something asap"}]...
|
Title: my_warioware_game by @zunno_francesco | Sta Title: my_warioware_game by @zunno_francesco | Stardance
Devlogs:
first time coding a game pls give me advice were to learn something asap...
|
1792421569.0093815
|
1793026369.0093815
|
|
59881
|
SAATHI — Offline Life Companion · Scam Shield, Mon SAATHI — Offline Life Companion · Scam Shield, Money Desk, Emergency by @Yug_Bhimani | Stardance...
|
Yug_Bhimani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: SAATHI — Offline Life Companion · Scam Shie Title: SAATHI — Offline Life Companion · Scam Shield, Money Desk, Emergency by @Yug_Bhimani | Stardance...
|
1792421569.844523
|
1793026369.844523
|
|
59883
|
Bacon Bot by @jehawk620 | Stardance
|
jehawk620
|
0
|
0.5
|
0
|
[]
|
[{"post_id": 65081, "ts": "202 [{"post_id": 65081, "ts": "2026-09-09T23:18:43Z", "hours": 0.4961, "text": "I’m still learning the ropes and spent most of the time trying to learn VS. I’m enjoying the process so far!"}]...
|
Title: Bacon Bot by @jehawk620 | Stardance
Devlog Title: Bacon Bot by @jehawk620 | Stardance
Devlogs:
I’m still learning the ropes and spent most of the time trying to learn VS. I’m enjoying the process so far!...
|
1792421570.6750753
|
1793026370.6750753
|
|
59885
|
My awesome macropad! by @ghadi | Stardance
|
ghadi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ghadi | Stardance
|
1792421571.5208032
|
1793026371.5208032
|
|
59887
|
Idk alarm by @ghadi | Stardance
|
ghadi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Idk alarm by @ghadi | Stardance
|
1792421572.394529
|
1793026372.394529
|
|
59888
|
NatDex by @alex_l | Stardance
|
alex_l
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: NatDex by @alex_l | Stardance
|
1792421573.2432954
|
1793026373.2432954
|
|
59889
|
Minimalstic-phone-stand-multiuse-mat-for-two. by @ Minimalstic-phone-stand-multiuse-mat-for-two. by @aditis | Stardance...
|
aditis
|
0
|
0.93
|
0
|
[]
|
[{"post_id": 65075, "ts": "202 [{"post_id": 65075, "ts": "2026-09-09T22:50:00Z", "hours": 0.3667, "text": "(Sorry still not my final actually) I got the idea to fill in the zig zags for better grip, and made the speakers smaller so this whole thing is fully more compact. Let me know what you think in the comments!"}, {"post_id": 64468, "ts": "2026-09-08T21:46:23Z", "hours": 0.2836, "text": "NOW I IMPLEMENTED SPEAKERS! So, my last final design was not final because I came up with another idea right when I submitted so my idea is we can have Bluetooth speakers on it too!"}, {"post_id": 64445, "ts": "2026-09-08T20:38:40Z", "hours": 0.2833, "text": "Just finished the final design on cad!"}]...
|
Title: Minimalstic-phone-stand-multiuse-mat-for-tw Title: Minimalstic-phone-stand-multiuse-mat-for-two. by @aditis | Stardance
Devlogs:
Just finished the final design on cad!
NOW I IMPLEMENTED SPEAKERS! So, my last final design was not final because I came up with another idea right when I submitted so my idea is we can have Bluetooth speakers on it too!
(Sorry still not my final actually) I got the idea to fill in the zig zags for better grip, and made the speakers smaller so this whole thing is fully more compact. Let me know what you think in the comments!...
|
1792421574.1024992
|
1793026374.1024992
|
|
59890
|
shaula by @znovo | Stardance
|
znovo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: shaula by @znovo | Stardance
|
1792421574.9784799
|
1793026374.9784799
|
|
59891
|
Icelang by @Ankush | Stardance
|
Ankush
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Icelang by @Ankush | Stardance
|
1792421575.818821
|
1793026375.818821
|
|
59893
|
A gaming wesite by @Shree1234 | Stardance
|
Shree1234
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A gaming wesite by @Shree1234 | Stardance
|
1792421576.6545534
|
1793026376.6545534
|
|
59894
|
WarioWare Game by @Arturo_Ortega | Stardance
|
Arturo_Ortega
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Arturo_Ortega | Stardanc Title: WarioWare Game by @Arturo_Ortega | Stardance...
|
1792421577.5395114
|
1793026377.5395114
|
|
59895
|
On_baseOS by @zunno_francesco | Stardance
|
zunno_francesco
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: On_baseOS by @zunno_francesco | Stardance
|
1792421578.3932803
|
1793026378.3932803
|
|
59896
|
My own site! by @v3nus_ | Stardance
|
v3nus_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @v3nus_ | Stardance
|
1792421579.237189
|
1793026379.237189
|
|
59899
|
Ticker Ticker Boom by @ | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ticker Ticker Boom by @ | Stardance
|
1792421580.0725482
|
1793026380.0725482
|
|
59900
|
Hello-Raylib by @cauadev | Stardance
|
cauadev
|
0
|
15.74
|
0
|
[]
|
[{"post_id": 68350, "ts": "202 [{"post_id": 68350, "ts": "2026-09-15T00:09:26Z", "hours": 7.0639, "text": "Hello guys! What’s new Chunk generation: Totally procedural and infinite, along with a render distance Some visual refactor: Background is now sky blue, and grid is gone for good Mandelbrot Set: Can be controlled with arrow keys to move, R for going slower and Q/E for zooming New camera controls: Now using UpdateCameraPro and some custom bindings: Shift for sprinting, Space to go up and Ctrl to go down. The rest is basically the same. Struggles Figuring out how to do the chunks: Making it enter in my stupid ahh mind the logic behind infinite procedural chunk generation Segmentation faults (when closing program): Figured out that it was because the terrain.cpp code was trying to call the Chunk destructor after the window was already closed. Solved it by emptying the std::vector responsible for the chunks before the program was closed instead of letting it to the C++ runtime. Keybinds: The reason I changed the camera controlling scheme was to free the Q , E and arrow keys. FPS, as usual (probably just accepted it rn, maybe it’s just a hardware issue) TODO idk (accepting suggestions) ((maybe more shader related props, or procedural structs, not promising anything though))"}, {"post_id": 66230, "ts": "2026-09-11T22:37:53Z", "hours": 3.7136, "text": "Hello guys! What’s new GLTF model: This bust model Basic lighting: Rlights.h + example shaders directly from Raylib repository Procedural terrain: It uses Perlin Noise to generate a procedural mesh. First custom shader: It’s a small variation of the standard lighting shaders, which uses the height of the vertex to determine the color of the pixel (gradient is green -> brown -> white). Struggles FPS: Really dropped down after adding the terrain. What really helped was decreasing the Perlin Noise texture resolution (and with so, basically decreasing the level of detail of the terrain), but I still feel like I’ll need further to do optimization (my hardware is bad btw, a literal Chromebook). The FPS average went from like ~30 (before terrain) to ~5 (after) to ~15 (after the described optimization). Loading time: Maybe not that big of a struggle, but would like to relate that, after adding the bust to the project, now it takes literal seconds to boot (it was almost instantaneous). Dunno if it’s fixable, so just keeping it, although hating it, because it slows down testing and debugging. TODO More shaders: Maybe props meant specifically for that. I’d specially love something related to Mandelbrot Set. Chunk generation: Probably starting with fixed (like 3x3 or 5x5), then making a on-fly chunk generator. Maybe water in the valleys?????? (unsure, not confirmed, not a promise, just a huge “maybe”, not a focus)"}, {"post_id": 65007, "ts": "2026-09-09T19:54:34Z", "hours": 1.4994, "text": "Hello Guys! What’s new New shapes: Cube, sphere and wire cylinder Texture: Sphere has a brick texture Mutable parameters: FOV can be changed with mouse scroll and “p” key makes view orthographic while held down Struggles The texture: Figured out that apparently Raylib doesn’t recognize JPEG images (at least not mine). Solved it by converting images to PNG. Printing FOV: Figuring out how to concatenate char * strings. Solved it by concatenating them as std::string and turning them back to char * with .c_str() . TODO (I guess) Render a .obj file Lightning Shaders! Physics…?"}, {"post_id": 64529, "ts": "2026-09-09T00:26:54Z", "hours": 1.7458, "text": "Hello guys! Progress I’ve played around with user interaction (both mouse and keyboard), locking and unlocking cursor, resizeable window, etc. and decided I could already jump straight into 3D. Also, now the triangle pulses via sine waves Struggles Correct the triangle: it used vw and vy to its positioning. In 2D, it served to center it, but in 3D, this made the triangle huge, offcenter and upside down. Make the camera spawn facing the triangle: Self explanatory (probably the biggest issue is that the triangle is one-sided, meaning that it can only seem in a single direction (the “front”)). TODO Probably mess up with other shapes, then do lightning and shaders."}, {"post_id": 64373, "ts": "2026-09-08T17:58:26Z", "hours": 1.7203, "text": "Hello guys! Development I’ve done this window (meant to be just a triangle, but the red triangle looked a lot like the flag of my state, Minas Gerais, so I kind of recreated it). The triangle changes the “rediness” when pressing “a” (goes to black) or “d” (goes to red). Struggles Starting to learn (already explained at AI use declaration, but basically didn’t find some tutorial that seemed to switch to me, so using AI, without it writing code to me, + documentation for functions and library methods) Finding an intelisense that works (still didn’t find, even after setting up GNU Global) TODO Learning more :) (I’d like to make a shader next, or 3D shape)"}]...
|
Title: Hello-Raylib by @cauadev | Stardance
Devlo Title: Hello-Raylib by @cauadev | Stardance
Devlogs:
Hello guys! Development I’ve done this window (meant to be just a triangle, but the red triangle looked a lot like the flag of my state, Minas Gerais, so I kind of recreated it). The triangle changes the “rediness” when pressing “a” (goes to black) or “d” (goes to red). Struggles Starting to learn (already explained at AI use declaration, but basically didn’t find some tutorial that seemed to switch to me, so using AI, without it writing code to me, + documentation for functions and library methods) Finding an intelisense that works (still didn’t find, even after setting up GNU Global) TODO Learning more :) (I’d like to make a shader next, or 3D shape)
Hello guys! Progress I’ve played around with user interaction (both mouse and keyboard), locking and unlocking cursor, resizeable window, etc. and decided I could already jump straight into 3D. Also, now the triangle pulses via sine waves Struggles Correct the triangle: it used vw and vy to its positioning. In 2D, it served to center it, but in 3D, this made the triangle huge, offcenter and upside down. Make the camera spawn facing the triangle: Self explanatory (probably the biggest issue is that the triangle is one-sided, meaning that it can only seem in a single direction (the “front”)). TODO Probably mess up with other shapes, then do lightning and shaders.
Hello Guys! What’s new New shapes: Cube, sphere and wire cylinder Texture: Sphere has a brick texture Mutable parameters: FOV can be changed with mouse scroll and “p” key makes view orthographic while held down Struggles The texture: Figured out that apparently Raylib doesn’t recognize JPEG images (at least not mine). Solved it by converting images to PNG. Printing FOV: Figuring out how to concatenate char * strings. Solved it by concatenating them as std::string and turning them back to char * with .c_str() . TODO (I guess) Render a .obj file Lightning Shaders! Physics…?
Hello guys! What’s new GLTF model: This bust model Basic lighting: Rlights.h + example shaders directly from Raylib repository Procedural terrain: It uses Perlin Noise to generate a procedural mesh. First custom shader: It’s a small variation of the standard lighting shaders, which uses the height of the vertex to determine the color of the pixel (gradient is green -> brown -> white). Struggles FPS: Really dropped down after adding the terrain. What really helped was decreasing the Perlin Noise texture resolution (and with so, basically decreasing the level of detail of the terrain), but I still feel like I’ll need further to do optimization (my hardware is bad btw, a literal Chromebook). The FPS average went from like ~30 (before terrain) to ~5 (after) to ~15 (after the described optimization). Loading time: Maybe not that big of a struggle, but would like to relate that, after adding the bust to the project, now it takes literal seconds to boot (it was almost instantaneous). Dunno if it’s fixable, so just keeping it, although hating it, because it slows down testing and debugging. TODO More shaders: Maybe props meant specifically for that. I’d specially love something related to Mandelbrot Set. Chunk generation: Probably starting with fixed (like 3x3 or 5x5), then making a on-fly chunk generator. Maybe water in the valleys?????? (unsure, not confirmed, not a promise, just a huge “maybe”, not a focus)
Hello guys! What’s new Chunk generation: Totally procedural and infinite, along with a render distance Some visual refactor: Background is now sky blue, and grid is gone for good Mandelbrot Set: Can be controlled with arrow keys to move, R for going slower and Q/E for zooming New camera controls: Now using UpdateCameraPro and some custom bindings: Shift for sprinting, Space to go up and Ctrl to go down. The rest is basically the same. Struggles Figuring out how to do the chunks: Making it enter in my stupid ahh mind the logic behind infinite procedural chunk generation Segmentation faults (when closing program): Figured out that it was because the terrain.cpp code was trying to call the Chunk destructor after the window was already closed. Solved it by emptying the std::vector responsible for the chunks before the program was closed instead of letting it to the C++ runtime. Keybinds: The reason I changed the camera controlling scheme was to free the Q , E and arrow keys. FPS, as usual (probably just accepted it rn, maybe it’s just a hardware issue) TODO idk (accepting suggestions) ((maybe more shader related props, or procedural structs, not promising anything though))...
|
1792421580.926532
|
1793026380.926532
|
|
59902
|
My own site! by @nvalenzu0059 | Stardance
|
nvalenzu0059
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @nvalenzu0059 | Stardance
|
1792421582.2067592
|
1793026382.2067592
|
|
59903
|
My own site! by @compqueror | Stardance
|
compqueror
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @compqueror | Stardance
|
1792421583.0958905
|
1793026383.0958905
|
|
59905
|
My awesome macropad! by @Walenmorski | Stardance
|
Walenmorski
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Walenmorski | Star Title: My awesome macropad! by @Walenmorski | Stardance...
|
1792421587.9615824
|
1793026387.9615824
|
|
59907
|
NFC Card Remastered by @Imtiaz | Stardance
|
Imtiaz
|
0
|
2.55
|
0
|
[]
|
[{"post_id": 65619, "ts": "202 [{"post_id": 65619, "ts": "2026-09-10T21:19:35Z", "hours": 2.5461, "text": "yay, cooler business card!"}]...
|
Title: NFC Card Remastered by @Imtiaz | Stardance
Title: NFC Card Remastered by @Imtiaz | Stardance
Devlogs:
yay, cooler business card!...
|
1792421588.8162763
|
1793026388.8162763
|
|
59909
|
CosmicBlare by @Hanthar | Stardance
|
Hanthar
|
0
|
0.68
|
0
|
[]
|
[{"post_id": 64461, "ts": "202 [{"post_id": 64461, "ts": "2026-09-08T21:24:43Z", "hours": 0.6833, "text": "Devlog #1 (Day 1) So some part of me thought that because I’ve never done any hardware projects before, maybe I should do two at once, so here I am. This one definitely took me longer and is, for sure, more confusing, but progress is being made. I still don’t know how I plan on keeping up with both and finishing them, but here’s the schematic I completed. (If you’re wondering why it looks almost identical to the example, that’s cause I copied it down exactly. Still gotta figure out what each of the parts does before I start making things a little more custom.)"}]...
|
Title: CosmicBlare by @Hanthar | Stardance
Devlog Title: CosmicBlare by @Hanthar | Stardance
Devlogs:
Devlog #1 (Day 1) So some part of me thought that because I’ve never done any hardware projects before, maybe I should do two at once, so here I am. This one definitely took me longer and is, for sure, more confusing, but progress is being made. I still don’t know how I plan on keeping up with both and finishing them, but here’s the schematic I completed. (If you’re wondering why it looks almost identical to the example, that’s cause I copied it down exactly. Still gotta figure out what each of the parts does before I start making things a little more custom.)...
|
1792421589.6974642
|
1793026389.6974642
|
|
59910
|
make a games and apps and weps by @masterjordan | make a games and apps and weps by @masterjordan | Stardance...
|
masterjordan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: make a games and apps and weps by @masterjo Title: make a games and apps and weps by @masterjordan | Stardance...
|
1792421590.5698462
|
1793026390.5698462
|
|
59916
|
INTARE AI by @ishnaweigner | Stardance
|
ishnaweigner
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: INTARE AI by @ishnaweigner | Stardance
|
1792421591.7520819
|
1793026391.7520819
|
|
59917
|
WarioWare Game by @charbel_e_farhat | Stardance
|
charbel_e_farhat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @charbel_e_farhat | Stard Title: WarioWare Game by @charbel_e_farhat | Stardance...
|
1792421592.588889
|
1793026392.588889
|
|
59918
|
Clocky by @Habib | Stardance
|
Habib
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Clocky by @Habib | Stardance
|
1792421593.4390595
|
1793026393.4390595
|
|
59919
|
My own site! by @arii_ | Stardance
|
arii_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @arii_ | Stardance
|
1792421594.287337
|
1793026394.287337
|
|
59920
|
SpacePad by @Hanthar | Stardance
|
Hanthar
|
0
|
0.6
|
0
|
[]
|
[{"post_id": 64460, "ts": "202 [{"post_id": 64460, "ts": "2026-09-08T21:18:06Z", "hours": 0.6, "text": "Devlog #1 (Day 1) First time doing a hardware project, and I literally have no clue what I’m doing. Finished the entire PCB today, but it was all just following the directions in the guide. I’m thinking I’ll maybe do everything as I’m told first and leave the personalization for later (the end). If there is a later."}]...
|
Title: SpacePad by @Hanthar | Stardance
Devlogs:
Title: SpacePad by @Hanthar | Stardance
Devlogs:
Devlog #1 (Day 1) First time doing a hardware project, and I literally have no clue what I’m doing. Finished the entire PCB today, but it was all just following the directions in the guide. I’m thinking I’ll maybe do everything as I’m told first and leave the personalization for later (the end). If there is a later....
|
1792421595.137679
|
1793026395.137679
|
|
59921
|
A bridge between human and Ai by @nabeeha_atif | S A bridge between human and Ai by @nabeeha_atif | Stardance...
|
nabeeha_atif
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A bridge between human and Ai by @nabeeha_a Title: A bridge between human and Ai by @nabeeha_atif | Stardance...
|
1792421596.0128381
|
1793026396.0128381
|
|
59922
|
WarioWare Game by @noci | Stardance
|
noci
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @noci | Stardance
|
1792421596.8581822
|
1793026396.8581822
|
|
59923
|
My Creative Space by @Onel | Stardance
|
Onel
|
0
|
0.3
|
0
|
[]
|
[{"post_id": 64765, "ts": "202 [{"post_id": 64765, "ts": "2026-09-09T12:43:02Z", "hours": 0.2972, "text": "Today I started my first website. I learned the basic HTML structure and added an About Me and Projects section. I also started using CSS to style the page."}]...
|
Title: My Creative Space by @Onel | Stardance
Dev Title: My Creative Space by @Onel | Stardance
Devlogs:
Today I started my first website. I learned the basic HTML structure and added an About Me and Projects section. I also started using CSS to style the page....
|
1792421597.6920693
|
1793026397.6920693
|
|
59925
|
My very own WebOS by @shronge | Stardance
|
shronge
|
0
|
0.89
|
0
|
[]
|
[{"post_id": 79602, "ts": "202 [{"post_id": 79602, "ts": "2026-10-14T17:46:23Z", "hours": 0.4608, "text": "Working on my onboarding screen!"}, {"post_id": 67281, "ts": "2026-09-13T10:54:57Z", "hours": 0.4303, "text": "The very basics (github is confusing)"}]...
|
Title: My very own WebOS by @shronge | Stardance
Title: My very own WebOS by @shronge | Stardance
Devlogs:
The very basics (github is confusing)
Working on my onboarding screen!...
|
1792421598.5451283
|
1793026398.5451283
|
|
59927
|
My awesome macropad! by @mihret56923 | Stardance
|
mihret56923
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @mihret56923 | Star Title: My awesome macropad! by @mihret56923 | Stardance...
|
1792421599.62132
|
1793026399.62132
|
|
59928
|
Cyberdeck by @nadabidi | Stardance
|
nadabidi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cyberdeck by @nadabidi | Stardance
|
1792421600.4773884
|
1793026400.4773884
|
|
59929
|
WarioWare Game by @rohanhotwani | Stardance
|
rohanhotwani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @rohanhotwani | Stardance
|
1792421601.3256092
|
1793026401.3256092
|
|
59930
|
The Stratus Magpad by @ace_x | Stardance
|
ace_x
|
0
|
1.8
|
0
|
[]
|
[{"post_id": 64545, "ts": "202 [{"post_id": 64545, "ts": "2026-09-09T01:24:27Z", "hours": 1.8036, "text": "The making of the schematic: I started with the chip and just added stuff from memory till i had to check the datasheets and I got footprints in and tried using autoplacer but it doesnt like me, will add all footprints later"}]...
|
Title: The Stratus Magpad by @ace_x | Stardance
D Title: The Stratus Magpad by @ace_x | Stardance
Devlogs:
The making of the schematic: I started with the chip and just added stuff from memory till i had to check the datasheets and I got footprints in and tried using autoplacer but it doesnt like me, will add all footprints later...
|
1792421602.1827064
|
1793026402.1827064
|
|
59931
|
My awesome macropad! by @NICK24 | Stardance
|
NICK24
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @NICK24 | Stardance
|
1792421603.0598383
|
1793026403.0598383
|
|
59932
|
My awesome macropad! by @codexmsh09 | Stardance
|
codexmsh09
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @codexmsh09 | Stard Title: My awesome macropad! by @codexmsh09 | Stardance...
|
1792421603.9161038
|
1793026403.9161038
|
|
59934
|
AstroOS by @codexmsh09 | Stardance
|
codexmsh09
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AstroOS by @codexmsh09 | Stardance
|
1792421604.985455
|
1793026404.985455
|
|
59935
|
My awesome macropad! by @Hack007 | Stardance
|
Hack007
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Hack007 | Stardanc Title: My awesome macropad! by @Hack007 | Stardance...
|
1792421605.8269362
|
1793026405.8269362
|
|
59936
|
My first slack bot! by @petrowwx_ | Stardance
|
petrowwx_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @petrowwx_ | Stardan Title: My first slack bot! by @petrowwx_ | Stardance...
|
1792421606.6878521
|
1793026406.6878521
|
|
59937
|
Rougelike Platformer by @Ares_god_of_softWARe | St Rougelike Platformer by @Ares_god_of_softWARe | Stardance...
|
Ares_god_of_softWARe
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Rougelike Platformer by @Ares_god_of_softWA Title: Rougelike Platformer by @Ares_god_of_softWARe | Stardance...
|
1792421607.5306656
|
1793026407.5306656
|
|
59938
|
My awesome macropad! by @raghenza | Stardance
|
raghenza
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @raghenza | Stardan Title: My awesome macropad! by @raghenza | Stardance...
|
1792421608.3618145
|
1793026408.3618145
|
|
59939
|
First Project by @golo | Stardance
|
golo
|
0
|
1.37
|
0
|
[]
|
[{"post_id": 66255, "ts": "202 [{"post_id": 66255, "ts": "2026-09-11T23:47:29Z", "hours": 1.3736, "text": "Just working on the hackpad, almost done with my model but having some trouble actually figuring out how Fusion 360 actually works D:"}]...
|
Title: First Project by @golo | Stardance
Devlogs Title: First Project by @golo | Stardance
Devlogs:
Just working on the hackpad, almost done with my model but having some trouble actually figuring out how Fusion 360 actually works D:...
|
1792421609.218934
|
1793026409.218934
|
|
59940
|
WarioWare Game by @rayyanbashir | Stardance
|
rayyanbashir
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @rayyanbashir | Stardance
|
1792421610.0948422
|
1793026410.0948422
|
|
59942
|
NEMO — A Tiny AI Creature by @narutomithun28 | Sta NEMO — A Tiny AI Creature by @narutomithun28 | Stardance...
|
narutomithun28
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: NEMO — A Tiny AI Creature by @narutomithun2 Title: NEMO — A Tiny AI Creature by @narutomithun28 | Stardance...
|
1792421610.9454682
|
1793026410.9454682
|
|
59943
|
My own site! by @Efosa | Stardance
|
Efosa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Efosa | Stardance
|
1792421611.7793741
|
1793026411.7793741
|
|
59944
|
Aster by @srithimahi | Stardance
|
srithimahi
|
0
|
42.91
|
0
|
[]
|
[{"post_id": 76540, "ts": "202 [{"post_id": 76540, "ts": "2026-10-03T21:27:22Z", "hours": 9.3839, "text": "Devlog-6 in the last devlog I ended by saying “Next I want a shortcuts command to show all the shortcuts cause I am STARTING TO FORGET EVERYTHING” …yeahhhh, i made that and an entire command system Aster has COMMANDSSSSS Before this, every action was linked to a keyboard shortcut. That was a mildly questionable. SO i made shortcuts for tabs, panes, zooming, focusing the panes, search, copy, paste, opening the system monitor, blah blah and I was reaching the point where I MADE THE TERMINAL AND EVEN I COULDN’T REMEMBER HOW TO USE IT. So instead of having all those actions just scattered around the keyboard handling code part, so I made a command system So things like NewTab, CloseTab, SplitVertical, SplitHorizontal, and much more are now commands The keyboard shortcuts just execute those commands now instead of each shortcut having its own completely separate logic. whichhhhh also meant I could use those exact same commands from other places… SHORTCUT MENU I did the thing yep! i made the menu There is a shortcuts overlay now that shows the shortcuts for tabs, panes, navigation and other terminal commands. So I no longer need to remember ANYTHING to summon the features. very useful considering this project now has TOOOO MANY CONTROLS COMMAND PALETTE There is also a searchable command palette now. So when you open it and start typing it, it would filter out the available aster commands. Then you can select any one command you like and execute it just by clicking enter ASTER HAS : COMMANDS ok my absolute favourite feature. If you just type : in a fresh terminal input, Aster would intercept and open its OWN COMMAND LINE AHGHHHH. I can now do things like :themes , :monitor, :shortcuts and these are SPECIFICALLY aster command, not for powershell BTW IT ALSO HAS AUTOCOMPLETE when you click tab after you typed some of your commands out. A BUNCH MORE THEMES I have been planning this for too long and NOW THEY EXIST Now Aster has themes like: stardance, nebula, sunshine, mono and you can change them in the shortcuts command line. NEXTTTT Aster is much much closer to where I wanted it to be. I only want some more patches here and there for this iteration of this project FOR THE FINAL STRETCH: Polish the Monitor Make the process killing a bit more safer Polish the theme and command UI Hunt down bugs and make everything feel finished AND THENNNNN ASTER IS DONE (for now)"}, {"post_id": 74299, "ts": "2026-09-27T04:33:19Z", "hours": 9.6747, "text": "Devlog-5 soooooo last devlog, I said I wanted to add some uniquely dedicated panes, something specific like something that could monitor RAM and memory while I was working. … I may have gotten a little too further in that… like a 10 hours too further SO ALL PANES WONT JUST BE TERMINALS Originally every pane in Aster was fundamentally a terminal. That did work just fine, but I wanted something more cause i like torturing myself… and I refactored the pane’s architecture. Instead of a pane directly holding a terminal, panes can now be different types using a rust enum called PaneKind So, a pane is just like a container and anything in it can be different and it took a longggg longggg time to change all the code for this, but i can add SOOO many more stuff cause of this (i will tease them in the coming up section) System Monitor and then i just accidentally made my first specific pane Ctrl+Shift+M now splits the current pane and opens up a super live System Monitor and it displays CPU usage, Memory usage, Disk usage, Network activity, System uptime, Running processes. Both the CPU and memory have cute little bars. (they use sysinfo to update btw) Process List & Process Inspector and Terminator You can select a process and pressing I or Enter to open up a specific process inspector and it shows the process specific stuff like specific things like name, pid, cpu usage and memory usage. and esc or q can get u out of the specific process. You can kill processes now! just by pressing k in the specific process inspector and saying yes to a confirmation. Though the kill still uses the stored pid, finds the corresponding process through sysinfo and it would request the OS terminate it. (I may have killed Aster… with Aster…) Originally I was just going to show the top five processes anddddd that lasted exactly one run, because I couldnt kill a process as it kept shifting as the cpu usage kept changing. So, i made it so u can see all the processes NEXT While making Aster I realised that WINDOWS TERMINAL ALREADY HAVE A LOT OF THE THINGS I WANTED. SO i am changing directions: instead of making aster just another customizable terminal, i want it to be more of a terminal-centered around developer workspace. SO THIS IS THE FIRST STEP. Next, i want a shortcuts command to show all the shortcuts cause i myself am starting to forget everything. AI Agent monitor so you can see what your agents are doing meanwhile u work. AND yes i need to make the themes… and fix the bugs…"}, {"post_id": 72954, "ts": "2026-09-24T03:18:54Z", "hours": 8.6644, "text": "Devlog-4! So last time, we were done with vertical panes, being able to have multiple tabs and plenty of shortcut keys to move through the tabs, cursor and panes much quicker. PANE STUFF I first added borders to each individual pane because it became visually messy without them and the ability to be able to resize the panes because some panes are more important than the other, obvi. I did the resizing using a regular hand dragging motion and using some simple math using the old width and height and the current hand grabbing motion’s position to calculate the new position of the panes. Switching between panes have become much easier with its own shortcuts: ctrl + shift + (any arrow keys) to move between them. Apparently this was called spatial navigation when I was researching abt it. TEXT SELECTION!!! I did add text selection and copy and paste, because I got sick and tired of having to test some long and painful commands by hand, instead of just copy-pasting it from the internet. Paste => Ctrl + Shift + V and to copy just select the text by hovering over the text, and click and drag the text and Copy => Ctrl + C Added a much more accurate scrollback to retrieve your terminal commands from even before you opened aster. SEARCH UR STUFF you can now also search whatever previous commands you typed into using Ctrl + Shift + F. Yes, I did make it run ASTER aster Aster 100 times to test search😭 so it will do the regular selection point from the start to end of the search terms and show the amount of times it has appeared in the terminal it is just a super simple for loop searching for the particular search terms and the thing is rust is fast as hell, even if there are 10000 instances, rust is super fast just like c++… i have a feeling i fell out of love with java and found someone new Moving on by the next devlog, I want to add some uniquely dedicated panes, maybe a pane that would monitor the RAM and memory usage on the side while you are working on your main pane or even a AI agent pane that would update on the progress of your AI agents. I also want to add a lot more themes, and just make the core template aesthetically pleasing while retaining its bare personality. (and fix the bugs… i have too much of them."}, {"post_id": 70885, "ts": "2026-09-19T23:16:46Z", "hours": 9.8094, "text": "I will write the specificities a bit later, but! i added scroll up and down, keyboard shortcuts like arrow_up, arrow_down. arrow_right and arrow_left to edit text and ofc backspace and stuff like that. Then I worked on having multiple terminal windows and added shortcuts like ctrl+shift+t for a new tab, ctrl+tab to alternate between tabs, and ctrl+shift+tab to delete tabs. And also the multiplexer option where you can have two or more windows open at the same time!"}, {"post_id": 67738, "ts": "2026-09-13T23:27:08Z", "hours": 3.7961, "text": "im going to come back to put in the description in full detail"}, {"post_id": 64426, "ts": "2026-09-08T19:55:04Z", "hours": 1.5822, "text": "i need to write more and edit this cause i have bad internet So I started ASTER, a FULLY-customizable terminal emulator and multiplexer in Rust. This is also my first Rust project (I have had a little dusting up in Rust so dont worry too much). But I did have to get familiar with borrowing a bit more, and enums. I started with the terminal itself then the GUI. I created the Cell structure to show all individual characters and their formatting, then built a terminal width using a flat Vec. Each (x,y) coordinate represents an index using that y * width + x formula."}]...
|
Title: Aster by @srithimahi | Stardance
Devlogs:
Title: Aster by @srithimahi | Stardance
Devlogs:
i need to write more and edit this cause i have bad internet So I started ASTER, a FULLY-customizable terminal emulator and multiplexer in Rust. This is also my first Rust project (I have had a little dusting up in Rust so dont worry too much). But I did have to get familiar with borrowing a bit more, and enums. I started with the terminal itself then the GUI. I created the Cell structure to show all individual characters and their formatting, then built a terminal width using a flat Vec. Each (x,y) coordinate represents an index using that y * width + x formula.
im going to come back to put in the description in full detail
I will write the specificities a bit later, but! i added scroll up and down, keyboard shortcuts like arrow_up, arrow_down. arrow_right and arrow_left to edit text and ofc backspace and stuff like that. Then I worked on having multiple terminal windows and added shortcuts like ctrl+shift+t for a new tab, ctrl+tab to alternate between tabs, and ctrl+shift+tab to delete tabs. And also the multiplexer option where you can have two or more windows open at the same time!
Devlog-4! So last time, we were done with vertical panes, being able to have multiple tabs and plenty of shortcut keys to move through the tabs, cursor and panes much quicker. PANE STUFF I first added borders to each individual pane because it became visually messy without them and the ability to be able to resize the panes because some panes are more important than the other, obvi. I did the resizing using a regular hand dragging motion and using some simple math using the old width and height and the current hand grabbing motion’s position to calculate the new position of the panes. Switching between panes have become much easier with its own shortcuts: ctrl + shift + (any arrow keys) to move between them. Apparently this was called spatial navigation when I was researching abt it. TEXT SELECTION!!! I did add text selection and copy and paste, because I got sick and tired of having to test some long and painful commands by hand, instead of just copy-pasting it from the internet. Paste => Ctrl + Shift + V and to copy just select the text by hovering over the text, and click and drag the text and Copy => Ctrl + C Added a much more accurate scrollback to retrieve your terminal commands from even before you opened aster. SEARCH UR STUFF you can now also search whatever previous commands you typed into using Ctrl + Shift + F. Yes, I did make it run ASTER aster Aster 100 times to test search😭 so it will do the regular selection point from the start to end of the search terms and show the amount of times it has appeared in the terminal it is just a super simple for loop searching for the particular search terms and the thing is rust is fast as hell, even if there are 10000 instances, rust is super fast just like c++… i have a feeling i fell out of love with java and found someone new Moving on by the next devlog, I want to add some uniquely dedicated panes, maybe a pane that would monitor the RAM and memory usage on the side while you are working on your main pane or even a AI agent pane that would update on the progress of your AI agents. I also want to add a lot more themes, and just make the core template aesthetically pleasing while retaining its bare personality. (and fix the bugs… i have too much of them.
Devlog-5 soooooo last devlog, I said I wanted to add some uniquely dedicated panes, something specific like something that could monitor RAM and memory while I was working. … I may have gotten a little too further in that… like a 10 hours too further SO ALL PANES WONT JUST BE TERMINALS Originally every pane in Aster was fundamentally a terminal. That did work just fine, but I wanted something more cause i like torturing myself… and I refactored the pane’s architecture. Instead of a pane directly holding a terminal, panes can now be different types using a rust enum called PaneKind So, a pane is just like a container and anything in it can be different and it took a longggg longggg time to change all the code for this, but i can add SOOO many more stuff cause of this (i will tease them in the coming up section) System Monitor and then i just accidentally made my first specific pane Ctrl+Shift+M now splits the current pane and opens up a super live System Monitor and it displays CPU usage, Memory usage, Disk usage, Network activity, System uptime, Running processes. Both the CPU and memory have cute little bars. (they use sysinfo to update btw) Process List & Process Inspector and Terminator You can select a process and pressing I or Enter to open up a specific process inspector and it shows the process specific stuff like specific things like name, pid, cpu usage and memory usage. and esc or q can get u out of the specific process. You can kill processes now! just by pressing k in the specific process inspector and saying yes to a confirmation. Though the kill still uses the stored pid, finds the corresponding process through sysinfo and it would request the OS terminate it. (I may have killed Aster… with Aster…) Originally I was just going to show the top five processes anddddd that lasted exactly one run, because I couldnt kill a process as it kept shifting as the cpu usage kept changing. So, i made it so u can see all the processes NEXT While making Aster I realised that WINDOWS TERMINAL ALREADY HAVE A LOT OF THE THINGS I WANTED. SO i am changing directions: instead of making aster just another customizable terminal, i want it to be more of a terminal-centered around developer workspace. SO THIS IS THE FIRST STEP. Next, i want a shortcuts command to show all the shortcuts cause i myself am starting to forget everything. AI Agent monitor so you can see what your agents are doing meanwhile u work. AND yes i need to make the themes… and fix the bugs…
Devlog-6 in the last devlog I ended by saying “Next I want a shortcuts command to show all the shortcuts cause I am STARTING TO FORGET EVERYTHING” …yeahhhh, i made that and an entire command system Aster has COMMANDSSSSS Before this, every action was linked to a keyboard shortcut. That was a mildly questionable. SO i made shortcuts for tabs, panes, zooming, focusing the panes, search, copy, paste, opening the system monitor, blah blah and I was reaching the point where I MADE THE TERMINAL AND EVEN I COULDN’T REMEMBER HOW TO USE IT. So instead of having all those actions just scattered around the keyboard handling code part, so I made a command system So things like NewTab, CloseTab, SplitVertical, SplitHorizontal, and much more are now commands The keyboard shortcuts just execute those commands now instead of each shortcut having its own completely separate logic. whichhhhh also meant I could use those exact same commands from other places… SHORTCUT MENU I did the thing yep! i made the menu There is a shortcuts overlay now that shows the shortcuts for tabs, panes, navigation and other terminal commands. So I no longer need to remember ANYTHING to summon the features. very useful considering this project now has TOOOO MANY CONTROLS COMMAND PALETTE There is also a searchable command palette now. So when you open it and start typing it, it would filter out the available aster commands. Then you can select any one command you like and execute it just by clicking enter ASTER HAS : COMMANDS ok my absolute favourite feature. If you just type : in a fresh terminal input, Aster would intercept and open its OWN COMMAND LINE AHGHHHH. I can now do things like :themes , :monitor, :shortcuts and these are SPECIFICALLY aster command, not for powershell BTW IT ALSO HAS AUTOCOMPLETE when you click tab after you typed some of your commands out. A BUNCH MORE THEMES I have been planning this for too long and NOW THEY EXIST Now Aster has themes like: stardance, nebula, sunshine, mono and you can change them in the shortcuts command line. NEXTTTT Aster is much much closer to where I wanted it to be. I only want some more patches here and there for this iteration of this project FOR THE FINAL STRETCH: Polish the Monitor Make the process killing a bit more safer Polish the theme and command UI Hunt down bugs and make everything feel finished AND THENNNNN ASTER IS DONE (for now)...
|
1792421612.7446446
|
1793026412.7446446
|
|
59945
|
alarm clock by @_jacy | Stardance
|
_jacy
|
0
|
1.23
|
0
|
[]
|
[{"post_id": 65076, "ts": "202 [{"post_id": 65076, "ts": "2026-09-09T22:52:14Z", "hours": 0.55, "text": "I have finished working on the case. There will be a top layer for the switches, then the bottom layer will be for mounting the pcb and hiding the electronics/cables in the back."}, {"post_id": 65041, "ts": "2026-09-09T21:12:46Z", "hours": 0.6833, "text": "I completely finished designing the PCB for the alarm clock, now onto the firmware."}]...
|
Title: alarm clock by @_jacy | Stardance
Devlogs: Title: alarm clock by @_jacy | Stardance
Devlogs:
I completely finished designing the PCB for the alarm clock, now onto the firmware.
I have finished working on the case. There will be a top layer for the switches, then the bottom layer will be for mounting the pcb and hiding the electronics/cables in the back....
|
1792421613.880466
|
1793026413.880466
|
|
59946
|
monsOS by @mons_reinus | Stardance
|
mons_reinus
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: monsOS by @mons_reinus | Stardance
|
1792421614.768051
|
1793026414.768051
|
|
59947
|
my APOD site by @wertu | Stardance
|
wertu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my APOD site by @wertu | Stardance
|
1792421615.628129
|
1793026415.628129
|