|
73873
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903915.6056063
|
1793767915.6056063
|
|
73874
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903916.436835
|
1793767916.436835
|
|
73875
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903917.2636516
|
1793767917.2636516
|
|
73876
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903918.0714602
|
1793767918.0714602
|
|
73877
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903918.8856225
|
1793767918.8856225
|
|
73878
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903919.7012575
|
1793767919.7012575
|
|
73879
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903920.52176
|
1793767920.52176
|
|
73880
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903921.3436098
|
1793767921.3436098
|
|
73881
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903922.156387
|
1793767922.156387
|
|
73882
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903922.975308
|
1793767922.975308
|
|
73883
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903923.8033323
|
1793767923.8033323
|
|
73884
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903924.6165571
|
1793767924.6165571
|
|
73885
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903925.4511018
|
1793767925.4511018
|
|
73886
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903926.253628
|
1793767926.253628
|
|
73887
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903927.0804987
|
1793767927.0804987
|
|
73888
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903927.9419138
|
1793767927.9419138
|
|
73889
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903928.7570016
|
1793767928.7570016
|
|
73890
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903929.5559983
|
1793767929.5559983
|
|
73891
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903930.3709605
|
1793767930.3709605
|
|
73892
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903931.2000332
|
1793767931.2000332
|
|
73893
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903932.0524793
|
1793767932.0524793
|
|
73894
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903932.8976166
|
1793767932.8976166
|
|
73895
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903936.7897656
|
1793767936.7897656
|
|
73896
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903937.6107838
|
1793767937.6107838
|
|
73897
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903938.453817
|
1793767938.453817
|
|
73898
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903939.261742
|
1793767939.261742
|
|
73899
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903940.0695732
|
1793767940.0695732
|
|
49696
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903940.8891277
|
1793767940.8891277
|
|
53303
|
hypo by @abhineet881 | Stardance
|
abhineet881
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: hypo by @abhineet881 | Stardance
|
1792903941.7256358
|
1793767941.7256358
|
|
5223
|
H.E.l.I.X by @vivaan_khowal | Stardance
|
vivaan_khowal
|
0
|
0.0
|
0
|
[]
|
[{"post_id": 904, "ts": "2026- [{"post_id": 904, "ts": "2026-06-02T17:11:37Z", "hours": 0.0, "text": "Couldn’t decide between using steppers and servos, but I eventually chose steppers for the robot arm. I started with designing a base and a cover for the base stepper. The plan is to use a cycloidal gearbox for each of the 6 motors for 6DOF. I found this reference model of a cycloidal gearbox for a NEMA 17 stepper, and I’m ONLY using it as a reference. I’ll design my own completely from scratch and will use that instead."}]...
|
Title: H.E.l.I.X by @vivaan_khowal | Stardance
De Title: H.E.l.I.X by @vivaan_khowal | Stardance
Devlogs:
Couldn’t decide between using steppers and servos, but I eventually chose steppers for the robot arm. I started with designing a base and a cover for the base stepper. The plan is to use a cycloidal gearbox for each of the 6 motors for 6DOF. I found this reference model of a cycloidal gearbox for a NEMA 17 stepper, and I’m ONLY using it as a reference. I’ll design my own completely from scratch and will use that instead....
|
1792903942.531211
|
1793767942.531211
|
|
43528
|
endless runner by @arjundeveloper_7 | Stardance
|
arjundeveloper_7
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: endless runner by @arjundeveloper_7 | Stard Title: endless runner by @arjundeveloper_7 | Stardance...
|
1792903943.3599195
|
1793767943.3599195
|
|
43530
|
star led blinker by @krupa_pramod | Stardance
|
krupa_pramod
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: star led blinker by @krupa_pramod | Stardan Title: star led blinker by @krupa_pramod | Stardance...
|
1792903944.1749208
|
1793767944.1749208
|
|
4407
|
My awesome macropad! by @pakkid | Stardance
|
pakkid
|
0
|
0.0
|
0
|
[]
|
[{"post_id": 6081, "ts": "2026 [{"post_id": 6081, "ts": "2026-06-10T07:04:16Z", "hours": 0.0, "text": "I have finally routed some of my PCB and managed to make a somewhat readable Schematic. my PCB is kind of spaghetti tho…"}]...
|
Title: My awesome macropad! by @pakkid | Stardance Title: My awesome macropad! by @pakkid | Stardance
Devlogs:
I have finally routed some of my PCB and managed to make a somewhat readable Schematic. my PCB is kind of spaghetti tho…...
|
1792903945.002781
|
1793767945.002781
|
|
53338
|
Life Spand by @Camiel | Stardance
|
Camiel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Life Spand by @Camiel | Stardance
|
1792903945.8341625
|
1793767945.8341625
|
|
10339
|
The Knight by @coolRitvik | Stardance
|
coolRitvik
|
0
|
5.47
|
0
|
[]
|
[{"post_id": 9319, "ts": "2026 [{"post_id": 9319, "ts": "2026-06-15T17:12:59Z", "hours": 5.4736, "text": "(Almost) Finished Movement, Camera Following & Currently Working on a Combat System + NPC Behavior Movement is almost completely done, I only need to add a jump motion (which hasn’t been necessary yet so I decided to focus on other things) The Camera following system also took a while and a bit of debugging since I’ve never really tried to make a full 3d 1st person game in unity before, but now it works. Also I am trying to adjust the sensitivity levels for the camera rotation so that it feels right so it would be appreciated if you could let me know whether the sensitivity in this video feels right (although as it gets closer to shipping I’ll probably have it be adjustable). As you can also see in the video I made a terrain and it was my first time doing it, so right now its mostly plain (and there are no structures yet). My attempts at UI so far really only involve the game pause screen that you can see because I want to wait till I spend some time on the aesthetics of the game and the branding to fully develop the UI. I am now working on the combat system; if you saw in the video the mace the character was holding moved back and forth a bit, which was my attempt at a combat system (spoiler alert: it did not work). I am still trying to make it work in a system where the player drags and holds a mouse click and then their weapon follows the mouse, to make a more interactive combat system and experience. I am trying to add NPC behavior too into the game, which is why you can see another soldier on the map, but I am just getting started so it doesn’t do anything yet. Specifically, I’m going to start with hostile NPC behavior. You can also see a very low quality screenshot of a 3d character I was attempting to make using blender (the assets you see in the video are from the Unity store that I found and will hopefully only be placeholders till I make some of my own). However, as trying to make some space on my computer’s storage, this file was accidentally lost forever so all I have to show for it is the screenshot from lapse :( Now that I’ve done it once though, hopefully the next time will be much easier (and faster)."}]...
|
Title: The Knight by @coolRitvik | Stardance
Devl Title: The Knight by @coolRitvik | Stardance
Devlogs:
(Almost) Finished Movement, Camera Following & Currently Working on a Combat System + NPC Behavior Movement is almost completely done, I only need to add a jump motion (which hasn’t been necessary yet so I decided to focus on other things) The Camera following system also took a while and a bit of debugging since I’ve never really tried to make a full 3d 1st person game in unity before, but now it works. Also I am trying to adjust the sensitivity levels for the camera rotation so that it feels right so it would be appreciated if you could let me know whether the sensitivity in this video feels right (although as it gets closer to shipping I’ll probably have it be adjustable). As you can also see in the video I made a terrain and it was my first time doing it, so right now its mostly plain (and there are no structures yet). My attempts at UI so far really only involve the game pause screen that you can see because I want to wait till I spend some time on the aesthetics of the game and the branding to fully develop the UI. I am now working on the combat system; if you saw in the video the mace the character was holding moved back and forth a bit, which was my attempt at a combat system (spoiler alert: it did not work). I am still trying to make it work in a system where the player drags and holds a mouse click and then their weapon follows the mouse, to make a more interactive combat system and experience. I am trying to add NPC behavior too into the game, which is why you can see another soldier on the map, but I am just getting started so it doesn’t do anything yet. Specifically, I’m going to start with hostile NPC behavior. You can also see a very low quality screenshot of a 3d character I was attempting to make using blender (the assets you see in the video are from the Unity store that I found and will hopefully only be placeholders till I make some of my own). However, as trying to make some space on my computer’s storage, this file was accidentally lost forever so all I have to show for it is the screenshot from lapse :( Now that I’ve done it once though, hopefully the next time will be much easier (and faster)....
|
1792903946.6418157
|
1793767946.6418157
|
|
48385
|
ICE by @aarish_Khatib | Stardance
|
aarish_Khatib
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ICE by @aarish_Khatib | Stardance
|
1792903947.4578366
|
1793767947.4578366
|
|
31315
|
An Ai system by @miracyedier | Stardance
|
miracyedier
|
0
|
0.0
|
0
|
[]
|
[{"post_id": 31413, "ts": "202 [{"post_id": 31413, "ts": "2026-07-19T19:17:36Z", "hours": 0.0, "text": "Just started lol"}]...
|
Title: An Ai system by @miracyedier | Stardance
D Title: An Ai system by @miracyedier | Stardance
Devlogs:
Just started lol...
|
1792903948.2598305
|
1793767948.2598305
|
|
40602
|
My own site! by @LiMe | Stardance
|
LiMe
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @LiMe | Stardance
|
1792903949.0819318
|
1793767949.0819318
|
|
39254
|
My own site! by @mani | Stardance
|
mani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @mani | Stardance
|
1792903949.9133399
|
1793767949.9133399
|
|
14331
|
Spofity by @GunRattler28 | Stardance
|
GunRattler28
|
0
|
1.19
|
0
|
[]
|
[{"post_id": 6386, "ts": "2026 [{"post_id": 6386, "ts": "2026-06-10T18:59:22Z", "hours": 1.1878, "text": "Adding playlists"}]...
|
Title: Spofity by @GunRattler28 | Stardance
Devlo Title: Spofity by @GunRattler28 | Stardance
Devlogs:
Adding playlists...
|
1792903950.7230766
|
1793767950.7230766
|
|
41240
|
Untitled by @De | Stardance
|
De
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @De | Stardance
|
1792903951.5298793
|
1793767951.5298793
|
|
6661
|
Ganymede by @Anirudh_K | Stardance
|
Anirudh_K
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ganymede by @Anirudh_K | Stardance
|
1792903952.3363302
|
1793767952.3363302
|
|
49714
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903953.135042
|
1793767953.135042
|
|
49723
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903953.9616778
|
1793767953.9616778
|
|
73900
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903954.7924602
|
1793767954.7924602
|
|
73901
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903955.6067896
|
1793767955.6067896
|
|
73902
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903956.4231925
|
1793767956.4231925
|
|
73903
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903957.220567
|
1793767957.220567
|
|
73904
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1792903958.03198
|
1793767958.03198
|
|
28250
|
My awesome macropad! by @aarsh | Stardance
|
aarsh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @aarsh | Stardance
|
1792903958.851954
|
1793767958.851954
|