|
66094
|
Glyph by @jamallyemin | Stardance
|
jamallyemin
|
1
|
4.65
|
25
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-28T14:12:45Z", "hours": 3.0, "multiplier": 6.25, "payout": 25, "blessing": "neutral", "text": "hai! i built Glyph, a browser puzzle game about figuring out the hidden pattern/rule in a 3x3 grid. every row and column follows a pattern across shape, color, and count, and you have to work out what goes in the missing cell. it has 4 difficulty tiers and once you clear them it just goes forever so it’s basically endless. hardest part was getting the puzzle generator to handle multi-attribute latin squares cleanly without duplicate options or bad decoy logic. i like how fast and clean it turned out : it has endless mode with streak tracking, a seeded daily challegne with wordle-style emoji shares, fastest solve timers, and local storage state all packed into pure vanilla JS with zero backend ^_^", "repo": "https://github.com/jamallyemin/Glyph", "demo": "https://jamallyemin.github.io/Glyph/"}]...
|
[{"post_id": 78284, "ts": "202 [{"post_id": 78284, "ts": "2026-10-10T08:45:13Z", "hours": 1.6492, "text": "added sound effects for true, false, and button clicks, plus did a little code cleanup."}, {"post_id": 74860, "ts": "2026-09-28T13:50:25Z", "hours": 3.3803, "text": "hello!! in this 3.2hrs (i forgot to post devlogs earlier :/) I built a browser puzzle game about finding the hidden rule. every row and column of a 3x3 grid follows a pattern across shape, color, and count, and you have to work out what belongs in the missing cell. got the core game engine running with latin square logic across 4 difficulty tiers—starting simple with just color, then bringing in shape, count, and full grid mixups. added endless mode with 3 lives and streak tracking, a seeded daily challenge with wordle-style emoji sharing, per-round timers for fastest solves, and a hint system that reveals attributes if you’re stuck. hooked up local storage so best streaks and daily results persist, polished the layout with CSS flex/grid, and threw in confetti for new bests. zero backend, zero login"}]...
|
Title: Glyph by @jamallyemin | Stardance
Devlogs: Title: Glyph by @jamallyemin | Stardance
Devlogs:
hello!! in this 3.2hrs (i forgot to post devlogs earlier :/) I built a browser puzzle game about finding the hidden rule. every row and column of a 3x3 grid follows a pattern across shape, color, and count, and you have to work out what belongs in the missing cell. got the core game engine running with latin square logic across 4 difficulty tiers—starting simple with just color, then bringing in shape, count, and full grid mixups. added endless mode with 3 lives and streak tracking, a seeded daily challenge with wordle-style emoji sharing, per-round timers for fastest solves, and a hint system that reveals attributes if you’re stuck. hooked up local storage so best streaks and daily results persist, polished the layout with CSS flex/grid, and threw in confetti for new bests. zero backend, zero login
added sound effects for true, false, and button clicks, plus did a little code cleanup.
Ships:
hai! i built Glyph, a browser puzzle game about figuring out the hidden pattern/rule in a 3x3 grid. every row and column follows a pattern across shape, color, and count, and you have to work out what goes in the missing cell. it has 4 difficulty tiers and once you clear them it just goes forever so it’s basically endless. hardest part was getting the puzzle generator to handle multi-attribute latin squares cleanly without duplicate options or bad decoy logic. i like how fast and clean it turned out : it has endless mode with streak tracking, a seeded daily challegne with wordle-style emoji shares, fastest solve timers, and local storage state all packed into pure vanilla JS with zero backend ^_^...
|
1794056009.584317
|
1794142409.584317
|
|
35907
|
Untitled project by @nash2010 | Stardance
|
nash2010
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @nash2010 | Stardance
|
1794056010.7206817
|
1794660810.7206817
|
|
66105
|
Web OS by @VoiDDR5 | Stardance
|
VoiDDR5
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T04:49:14Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "VoidOS is a web based operating system I built with HTML, CSS, and Java Script. The desktop has a taskbar with the apps like the welcome page and the random cat generator that can be dragged around, opened, and closed like a reall app window. Their is also a live clock that updates every second on the task bar.", "repo": "https://github.com/charlesidk/Web-OS", "demo": "https://charlesidk.github.io/Web-OS/"}]...
|
[{"post_id": 75099, "ts": "202 [{"post_id": 75099, "ts": "2026-09-29T04:23:06Z", "hours": 1.5383, "text": "I added a random cat generator app"}, {"post_id": 75078, "ts": "2026-09-29T02:35:57Z", "hours": 2.4814, "text": "I added a background and a dragable window that can be opened and closed. There is also a task bar with the time and date on it."}, {"post_id": 74150, "ts": "2026-09-26T19:38:40Z", "hours": 0.5933, "text": "My Web OS I added my cat"}]...
|
Title: Web OS by @VoiDDR5 | Stardance
Devlogs:
My Title: Web OS by @VoiDDR5 | Stardance
Devlogs:
My Web OS I added my cat
I added a background and a dragable window that can be opened and closed. There is also a task bar with the time and date on it.
I added a random cat generator app
Ships:
VoidOS is a web based operating system I built with HTML, CSS, and Java Script. The desktop has a taskbar with the apps like the welcome page and the random cat generator that can be dragged around, opened, and closed like a reall app window. Their is also a live clock that updates every second on the task bar....
|
1794056011.566849
|
1794142411.566849
|
|
33553
|
my APOD site by @anushkadingare | Stardance
|
anushkadingare
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my APOD site by @anushkadingare | Stardance
|
1794056012.7072845
|
1794660812.7072845
|
|
66120
|
Bank by @syedakhter | Stardance
|
syedakhter
|
1
|
2.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T15:17:44Z", "hours": 2.0, "multiplier": 1.0, "payout": 2, "blessing": "neutral", "text": "I made a bank system that does deposits and withdrawal for you when you add the amount you want to withdraw and deposit and I used GitHub ai for the subtraction and the addition because I am new to html everything else is real.", "repo": "https://github.com/8051987-eng/My-Bank", "demo": "https://8051987-eng.github.io/My-Bank/"}]...
|
[{"post_id": 74483, "ts": "202 [{"post_id": 74483, "ts": "2026-09-27T14:14:32Z", "hours": 1.665, "text": "I built a bank system but im still not done this is html and CSS so please give me some advice"}]...
|
Title: Bank by @syedakhter | Stardance
Devlogs:
I Title: Bank by @syedakhter | Stardance
Devlogs:
I built a bank system but im still not done this is html and CSS so please give me some advice
Ships:
I made a bank system that does deposits and withdrawal for you when you add the amount you want to withdraw and deposit and I used GitHub ai for the subtraction and the addition because I am new to html everything else is real....
|
1794056013.5900795
|
1794142413.5900795
|
|
30950
|
CatOs by @cesarmoal11 | Stardance
|
cesarmoal11
|
0
|
4.78
|
0
|
[]
|
[{"post_id": 31249, "ts": "202 [{"post_id": 31249, "ts": "2026-07-19T14:39:17Z", "hours": 0.7939, "text": "I create an app for the web which is a calculator. I called it “Catculator” :3. It’s my first time doing a calculator because I’m new doing this and from my point of view it was easier than I thought to do it. I thought the Java Script part was going to be harder but I was wrong. I’m very happy with this little project inside the real web. Pd: I spent more than 27min working on this but the extension of hackatime was disconnected from Vscode :("}, {"post_id": 29419, "ts": "2026-07-16T11:13:20Z", "hours": 3.9811, "text": "I started this project reading the guide of the mission because there are some stuff I didn’t know how to do it. Right now I just created the main screen of my WebOS and the sample for the apps. All the windows are functional thanks to the guide and instructions of the mission. My idea is to create a web inspired on cat’s stuff, like photos, games or other sections. I’m gonna use this mission to learn how to drag windows for example and create new stuff for me."}]...
|
Title: CatOs by @cesarmoal11 | Stardance
Devlogs: Title: CatOs by @cesarmoal11 | Stardance
Devlogs:
I started this project reading the guide of the mission because there are some stuff I didn’t know how to do it. Right now I just created the main screen of my WebOS and the sample for the apps. All the windows are functional thanks to the guide and instructions of the mission. My idea is to create a web inspired on cat’s stuff, like photos, games or other sections. I’m gonna use this mission to learn how to drag windows for example and create new stuff for me.
I create an app for the web which is a calculator. I called it “Catculator” :3. It’s my first time doing a calculator because I’m new doing this and from my point of view it was easier than I thought to do it. I thought the Java Script part was going to be harder but I was wrong. I’m very happy with this little project inside the real web. Pd: I spent more than 27min working on this but the extension of hackatime was disconnected from Vscode :(...
|
1794056014.7140567
|
1794660814.7140567
|
|
66131
|
Web Cube by @Lorenzoczk | Stardance
|
Lorenzoczk
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T20:44:18Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I created a site—or rather, a web page, something that runs directly in the browser and has some functionality. I’m proud to have committed to this and finished it; I hope it gets approved, as this is one of my first challenges. Just a quick note: I’m from Brazil and use Google Translate to write better English. I’m not entirely sure, but I think the way it alters my text might look like AI-generated content, so I ask you to take that into consideration.", "repo": "https://github.com/lczk9999/Web-Cube", "demo": "https://lczk9999.github.io/Web-Cube/"}]...
|
[{"post_id": 74638, "ts": "202 [{"post_id": 74638, "ts": "2026-09-27T20:40:23Z", "hours": 3.4469, "text": "I’ve finally finished; I hope it gets approved."}]...
|
Title: Web Cube by @Lorenzoczk | Stardance
Devlog Title: Web Cube by @Lorenzoczk | Stardance
Devlogs:
I’ve finally finished; I hope it gets approved.
Ships:
I created a site—or rather, a web page, something that runs directly in the browser and has some functionality. I’m proud to have committed to this and finished it; I hope it gets approved, as this is one of my first challenges. Just a quick note: I’m from Brazil and use Google Translate to write better English. I’m not entirely sure, but I think the way it alters my text might look like AI-generated content, so I ask you to take that into consideration....
|
1794056015.6033406
|
1794142415.6033406
|
|
66138
|
Self-webOS by @blowupthenoobs | Stardance
|
blowupthenoobs
|
2
|
12.0
|
53
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-28T12:01:19Z", "hours": 7.0, "multiplier": 7.23, "payout": 53, "blessing": "neutral", "text": "I added some functionality to the WebOS making the terminal work, gave it a few commands, and a structure to make it easier to build more in the future. I also created the diary system, however I didn’t get to make the trash application that would’ve gone with it (you can go into your localstorage to make some of the diaries disappear by changing them.) I will probably change the icons at some point when I can find a more comprehensive list of the react icons, but I did find some to put in. Additionally, windows will now go on top of each other whenever you click on them. Doing this in the React framework gave this an interesting challenge when trying to follow any tutorials as it tended to force me into making major modifications in how things worked, but hopefully the extra friction will help make future additions much easier.", "repo": "https://github.com/blowupthenoobs/WebbingAnOS", "demo": "https://webbinganos.netlify.app/"}, {"ship_num": 2, "ts": "2026-09-29T03:21:12Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I got the basic stuff done. Namely draggable windows, opening and closing em, as well as the time on the task bar. Tried to fulfill the reqs for the webOS 1 mission as fast as I could given the fixed payout, but my decision to put it on a Vite React project made it take longer than it should’ve, so I think I can count that as my non-tutorial feature (though I didn’t even get to use the tutorial that much since I had to change so much of the code to make it work in the way I wanted it to.)", "repo": "https://github.com/blowupthenoobs/WebbingAnOS", "demo": "https://webbinganos.netlify.app/"}]...
|
[{"post_id": 83673, "ts": "202 [{"post_id": 83673, "ts": "2026-10-28T11:36:27Z", "hours": 0.3114, "text": "Added Icons and a Slicker way to use em (I made it so that I can pass components into the app icons instead of needing to make some weird logic to help it determine which icon to show.) I probably should implement similar logic to the windows as well so that it won’t be as tedious making new windows in the future."}, {"post_id": 83218, "ts": "2026-10-27T11:55:24Z", "hours": 1.4092, "text": "Got scrolling on the terminal, cut off excess, made some commands and the basic command system. Just to get the ship out quickly before SD ends, I’ll probably just get some app icons and get the second ship."}, {"post_id": 82669, "ts": "2026-10-25T15:29:16Z", "hours": 0.2567, "text": "Made some small QOL stuff with the terminal such as removing the outline when focused, and making the input box focus whenever you click into the terminal. Was surprisingly easy, and my first results upon looking em up pretty much just gave me the answer for everything, lol."}, {"post_id": 82488, "ts": "2026-10-24T23:47:12Z", "hours": 5.3292, "text": "Figured out how to make the windows order each other and added some stuff to the diary window"}, {"post_id": 75056, "ts": "2026-09-29T00:49:04Z", "hours": 1.7292, "text": "Got the basic idea done, should be able to qualify for WebOS 1 given that I made this in React which made it kinda a doozy to figure out how to translate the code to here."}, {"post_id": 74805, "ts": "2026-09-28T09:53:33Z", "hours": 3.2192, "text": "Through some trial and error, I got the window to be draggable"}, {"post_id": 74261, "ts": "2026-09-27T02:55:08Z", "hours": 0.5042, "text": "took way too long to figure out, but I figured out why tailwind wasn’t working. Now it’s time to actually start on the project."}]...
|
Title: Self-webOS by @blowupthenoobs | Stardance
Title: Self-webOS by @blowupthenoobs | Stardance
Devlogs:
took way too long to figure out, but I figured out why tailwind wasn’t working. Now it’s time to actually start on the project.
Through some trial and error, I got the window to be draggable
Got the basic idea done, should be able to qualify for WebOS 1 given that I made this in React which made it kinda a doozy to figure out how to translate the code to here.
Figured out how to make the windows order each other and added some stuff to the diary window
Made some small QOL stuff with the terminal such as removing the outline when focused, and making the input box focus whenever you click into the terminal. Was surprisingly easy, and my first results upon looking em up pretty much just gave me the answer for everything, lol.
Got scrolling on the terminal, cut off excess, made some commands and the basic command system. Just to get the ship out quickly before SD ends, I’ll probably just get some app icons and get the second ship.
Added Icons and a Slicker way to use em (I made it so that I can pass components into the app icons instead of needing to make some weird logic to help it determine which icon to show.) I probably should implement similar logic to the windows as well so that it won’t be as tedious making new windows in the future.
Ships:
I got the basic stuff done. Namely draggable windows, opening and closing em, as well as the time on the task bar. Tried to fulfill the reqs for the webOS 1 mission as fast as I could given the fixed payout, but my decision to put it on a Vite React project made it take longer than it should’ve, so I think I can count that as my non-tutorial feature (though I didn’t even get to use the tutorial that much since I had to change so much of the code to make it work in the way I wanted it to.)
I added some functionality to the WebOS making the terminal work, gave it a few commands, and a structure to make it easier to build more in the future. I also created the diary system, however I didn’t get to make the trash application that would’ve gone with it (you can go into your localstorage to make some of the diaries disappear by changing them.) I will probably change the icons at some point when I can find a more comprehensive list of the react icons, but I did find some to put in. Additionally, windows will now go on top of each other whenever you click on them. Doing this in the React framework gave this an interesting challenge when trying to follow any tutorials as it tended to force me into making major modifications in how things worked, but hopefully the extra friction will help make future additions much easier....
|
1794056016.7312622
|
1794142416.7312622
|
|
21669
|
My very own WebOS by @dandanoe | Stardance
|
dandanoe
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @dandanoe | Stardance
|
1794056017.8815863
|
1794660817.8815863
|
|
66159
|
Thrust vectoring hack ?? by @shyamks1828 | Stardan Thrust vectoring hack ?? by @shyamks1828 | Stardance...
|
shyamks1828
|
1
|
3.9
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T06:02:26Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "hi guyss. so im making a thrust vectoring setup for any diy edf planes. im hoping that the design i finally wind up on can be universal and preferrably use no extra 3 d parts other than the edf. the try project link leads to my lapse vide will update it later with a flow diagram of my works. check out the source to get details of whatever is done till now.–ALSO GUYS MY GOAL IS TO GET BAMBU LABS A1 MINI SO I CAN 3D PRINT THE REQUIRED STUFF AT HOME PLS SUPPORT ME TO YOUR BEST POSSIBLE EXTENT:) (BTWN U AND ME I GOT THE DUCTED FANS FOR 5 DOLLARS AND I HAD TO CYCLE 3KM TO PICK IT UP - U CAN CHANGE THAT:)) ALSO CHCK OUT THE VIDEO IN MY DEVLOG", "repo": "https://github.com/coderrcboy/thrustvectoring", "demo": ""}]...
|
[{"post_id": 78659, "ts": "202 [{"post_id": 78659, "ts": "2026-10-11T06:22:31Z", "hours": 0.3003, "text": "Hi guysss. after some research this is the best design that can be universally used for any edf. the diagram is very simple. i will list materials required on my github repo. i will try to make a 3d printable file also. ik yes i said no need 3d printer but those who have one can also use this low effort. i think with tha this project is a wrap. c ya later"}, {"post_id": 75446, "ts": "2026-09-30T03:50:51Z", "hours": 0.4881, "text": "hello guyss, so the thrust vectoring thing wil be added to a larger physical project im doing. So today i was doing some cfd analysis with respect to that. im using ansys student version for it. thats all for tdy nothing uch to say. tmrw i will post a follow up of the modified 2 axis movement with more rage of motion. and heres a bit of sneekpeak on the cfd:)"}, {"post_id": 75228, "ts": "2026-09-29T15:09:39Z", "hours": 0.8506, "text": "Hiya guyss. so finally saw a tutorial and got an idea as to how to get the two axis movement. but as you can see in the video, it is extremely rigid with low freedom of movement. so next devlog im gonna figure out how to get more freedom of movement. and also attatch the servos and try it out. cudnt do it tdy cos i just wanted to test out axis movement working. and also here the link to the video i saw. its as old as me :) https://youtu.be/iFtUr_BnjEk?si=CrDhz44iGBbtpkKw"}, {"post_id": 74865, "ts": "2026-09-28T14:03:25Z", "hours": 1.2603, "text": "wassupp guyss firstly sorry for the grainy screenshots. they r from my lapse videos. ok so today what i did was firstly i polished up the y axis movement and added a stand of sorts. then i tried x axis movement but didnt work so well cos i tried to use 2 servos to move entire y axis setup platform i also saw the pillars which pivot y axis are not stuck firmly so they move along with the servo. next time im gonna get ice cream sticks and make a gyro-thingy to house the motor so i can make a lighter setup and also easier induvidual axis movement. c ya later"}, {"post_id": 74258, "ts": "2026-09-27T02:43:50Z", "hours": 0.55, "text": "hi guyss. so im making a thrust vectoring setup for any diy edf planes. im hoping that the design i finally wind up on can be universal and preferrably use no extra 3 d parts other than the edf. the try project link leads to my lapse vide will update it later with a flow diagram of my works. check out the source to get details of whatever is done till now."}]...
|
Title: Thrust vectoring hack ?? by @shyamks1828 | Title: Thrust vectoring hack ?? by @shyamks1828 | Stardance
Devlogs:
hi guyss. so im making a thrust vectoring setup for any diy edf planes. im hoping that the design i finally wind up on can be universal and preferrably use no extra 3 d parts other than the edf. the try project link leads to my lapse vide will update it later with a flow diagram of my works. check out the source to get details of whatever is done till now.
wassupp guyss firstly sorry for the grainy screenshots. they r from my lapse videos. ok so today what i did was firstly i polished up the y axis movement and added a stand of sorts. then i tried x axis movement but didnt work so well cos i tried to use 2 servos to move entire y axis setup platform i also saw the pillars which pivot y axis are not stuck firmly so they move along with the servo. next time im gonna get ice cream sticks and make a gyro-thingy to house the motor so i can make a lighter setup and also easier induvidual axis movement. c ya later
Hiya guyss. so finally saw a tutorial and got an idea as to how to get the two axis movement. but as you can see in the video, it is extremely rigid with low freedom of movement. so next devlog im gonna figure out how to get more freedom of movement. and also attatch the servos and try it out. cudnt do it tdy cos i just wanted to test out axis movement working. and also here the link to the video i saw. its as old as me :) https://youtu.be/iFtUr_BnjEk?si=CrDhz44iGBbtpkKw
hello guyss, so the thrust vectoring thing wil be added to a larger physical project im doing. So today i was doing some cfd analysis with respect to that. im using ansys student version for it. thats all for tdy nothing uch to say. tmrw i will post a follow up of the modified 2 axis movement with more rage of motion. and heres a bit of sneekpeak on the cfd:)
Hi guysss. after some research this is the best design that can be universally used for any edf. the diagram is very simple. i will list materials required on my github repo. i will try to make a 3d printable file also. ik yes i said no need 3d printer but those who have one can also use this low effort. i think with tha this project is a wrap. c ya later
Ships:
hi guyss. so im making a thrust vectoring setup for any diy edf planes. im hoping that the design i finally wind up on can be universal and preferrably use no extra 3 d parts other than the edf. the try project link leads to my lapse vide will update it later with a flow diagram of my works. check out the source to get details of whatever is done till now.–ALSO GUYS MY GOAL IS TO GET BAMBU LABS A1 MINI SO I CAN 3D PRINT THE REQUIRED STUFF AT HOME PLS SUPPORT ME TO YOUR BEST POSSIBLE EXTENT:) (BTWN U AND ME I GOT THE DUCTED FANS FOR 5 DOLLARS AND I HAD TO CYCLE 3KM TO PICK IT UP - U CAN CHANGE THAT:)) ALSO CHCK OUT THE VIDEO IN MY DEVLOG...
|
1794056018.7654924
|
1794142418.7654924
|
|
66163
|
Perfect Day Website by @Imobes | Stardance
|
Imobes
|
1
|
0.34
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T04:52:53Z", "hours": 0.0, "multiplier": 1.0, "payout": 0, "blessing": "neutral", "text": "I made a website showing my perfect indoors day by creating a mug brownie recipe! It was challenging customizing my website by adding cool Google fonts because it was my first time coding.", "repo": "https://github.com/aroushkhan13/Perfect-Day", "demo": "https://aroushkhan13.github.io/Perfect-Day/"}]...
|
[{"post_id": 75798, "ts": "202 [{"post_id": 75798, "ts": "2026-10-01T05:27:46Z", "hours": 0.3433, "text": "I worked on adding more images to my site and a few more links and tried to get a good background color but that is all."}, {"post_id": 74301, "ts": "2026-09-27T04:44:11Z", "hours": 0.3444, "text": "A website depicting my perfect day! I built this at my local Sunbeam in around 6 hours. It was my first time coding! The website shows a quick mug brownie recipe as well as some tips."}]...
|
Title: Perfect Day Website by @Imobes | Stardance
Title: Perfect Day Website by @Imobes | Stardance
Devlogs:
A website depicting my perfect day! I built this at my local Sunbeam in around 6 hours. It was my first time coding! The website shows a quick mug brownie recipe as well as some tips.
I worked on adding more images to my site and a few more links and tried to get a good background color but that is all.
Ships:
I made a website showing my perfect indoors day by creating a mug brownie recipe! It was challenging customizing my website by adding cool Google fonts because it was my first time coding....
|
1794056019.9285975
|
1794142419.9285975
|
|
3191
|
My awesome macropad! by @nico22 | Stardance
|
nico22
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @nico22 | Stardance
|
1794056021.047211
|
1794660821.047211
|
|
35334
|
Frictionless by @Aneesh | Stardance
|
Aneesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Aneesh | Stardance
|
1794056021.9172552
|
1794660821.9172552
|
|
66164
|
animeos by @shauz | Stardance
|
shauz
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T05:35:49Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So, here i have finnaly completed the anime webOS which is obviously a web os but anime themed, i made ive added wallpaper, added apps such as paint, notepad, watch list and a really cool chakra animation app. ive made a taskbar with real time clock and a start menu with the ability to pin apps to taskbar(just click it in the start menu) ive used some japanese to for the icons and the taskbar since this was anime themed and it looks cool so thats about it. css was bit challenging so ive used some ai help for css part and debugging. Thanks", "repo": "https://github.com/wowaidummy/animeos", "demo": "https://animeos-rust.vercel.app/"}]...
|
[{"post_id": 74313, "ts": "202 [{"post_id": 74313, "ts": "2026-09-27T05:15:22Z", "hours": 0.4189, "text": "so i revamped the css, ive added more apps, paint, notepad, watch history, a cool chakra app (it doesnt have a big funtion but has a cool animation) ive also implemented taskbar, clock , start menue and pin to taskbar feature. since the app is anime theme i decided to use my japanese skills and made the logos in japanese i think this is cool and complete"}, {"post_id": 74283, "ts": "2026-09-27T03:49:29Z", "hours": 0.3342, "text": "so i succesfully made this completly anime themes i hope you like it"}, {"post_id": 74268, "ts": "2026-09-27T03:15:49Z", "hours": 0.2803, "text": "so i have started this anime os project today and created a basic os now were gonna add elements to it PS: (i realised in the editor i was making it didnt have hackatime linked :( so only 16 mins it says)"}]...
|
Title: animeos by @shauz | Stardance
Devlogs:
so Title: animeos by @shauz | Stardance
Devlogs:
so i have started this anime os project today and created a basic os now were gonna add elements to it PS: (i realised in the editor i was making it didnt have hackatime linked :( so only 16 mins it says)
so i succesfully made this completly anime themes i hope you like it
so i revamped the css, ive added more apps, paint, notepad, watch history, a cool chakra app (it doesnt have a big funtion but has a cool animation) ive also implemented taskbar, clock , start menue and pin to taskbar feature. since the app is anime theme i decided to use my japanese skills and made the logos in japanese i think this is cool and complete
Ships:
So, here i have finnaly completed the anime webOS which is obviously a web os but anime themed, i made ive added wallpaper, added apps such as paint, notepad, watch list and a really cool chakra animation app. ive made a taskbar with real time clock and a start menu with the ability to pin apps to taskbar(just click it in the start menu) ive used some japanese to for the icons and the taskbar since this was anime themed and it looks cool so thats about it. css was bit challenging so ive used some ai help for css part and debugging. Thanks...
|
1794056022.8017914
|
1794142422.8017914
|
|
66196
|
Hack Club Marina Chapter by @cognitayohan | Starda Hack Club Marina Chapter by @cognitayohan | Stardance...
|
cognitayohan
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-03T03:32:23Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is Hack Club Marina Chapter’s official website! This website is a full-stack webapp created through the VITE framework within React.js. It utilizes typescript and some index.html/CSS formatting. It took a few large commits to build the website. The website is fully deployed at https://marinahackclub.com . I decided to use some mix of Hack Club’s CSS styling while incorporating some of my own “Marina” touch to it. The website includes a dashboard for main users to keep track of costs for the club.", "repo": "https://github.com/robot3-track/marina-hackclub-chapter", "demo": "https://marinahackclub.com"}]...
|
[{"post_id": 76298, "ts": "202 [{"post_id": 76298, "ts": "2026-10-03T03:27:47Z", "hours": 1.9578, "text": "Hack Club Marina Chapter Website CSS Update I updated the UX of the site to make it easier to work with- I also made some manual edits to the CSS as well as some of the font configurations. The site is now ready for shipping! Also got a .com domain for it… yay"}, {"post_id": 74667, "ts": "2026-09-27T22:32:37Z", "hours": 0.5964, "text": "Hack Club Marina Chapter Website Update Today I updated the website for the club by changing some of the UI styling to be more adherent to hackclub.com/brand . I also spaced out the website with color coding for easier viewing of the application."}, {"post_id": 74322, "ts": "2026-09-27T05:28:26Z", "hours": 0.8972, "text": "The beginning of something new… Coding brought to Marina HS!! On September 24-25th, Marina HS had its club rush. And this time, for the first time in the history of Marina HS, Hackclub was introduced! We were able to get lots of signups as a club and introduce lots of people to the big Hackclub family. And yes, every good club needs a good website. So we have started creating our website to become as good as it can be, reflecting the Hackclub Site Brand Styling. One thing we noticed about Hackclub is the love of using Phantom Sans as the font, as well as the orange/red color scheme."}]...
|
Title: Hack Club Marina Chapter by @cognitayohan | Title: Hack Club Marina Chapter by @cognitayohan | Stardance
Devlogs:
The beginning of something new… Coding brought to Marina HS!! On September 24-25th, Marina HS had its club rush. And this time, for the first time in the history of Marina HS, Hackclub was introduced! We were able to get lots of signups as a club and introduce lots of people to the big Hackclub family. And yes, every good club needs a good website. So we have started creating our website to become as good as it can be, reflecting the Hackclub Site Brand Styling. One thing we noticed about Hackclub is the love of using Phantom Sans as the font, as well as the orange/red color scheme.
Hack Club Marina Chapter Website Update Today I updated the website for the club by changing some of the UI styling to be more adherent to hackclub.com/brand . I also spaced out the website with color coding for easier viewing of the application.
Hack Club Marina Chapter Website CSS Update I updated the UX of the site to make it easier to work with- I also made some manual edits to the CSS as well as some of the font configurations. The site is now ready for shipping! Also got a .com domain for it… yay
Ships:
This is Hack Club Marina Chapter’s official website! This website is a full-stack webapp created through the VITE framework within React.js. It utilizes typescript and some index.html/CSS formatting. It took a few large commits to build the website. The website is fully deployed at https://marinahackclub.com . I decided to use some mix of Hack Club’s CSS styling while incorporating some of my own “Marina” touch to it. The website includes a dashboard for main users to keep track of costs for the club....
|
1794056023.9216132
|
1794142423.9216132
|
|
2565
|
My first slack bot! by @sarvika | Stardance
|
sarvika
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @sarvika | Stardance
|
1794056025.066421
|
1794660825.066421
|
|
66206
|
Simon says by @rounaknayak17649 | Stardance
|
rounaknayak17649
|
1
|
16.0
|
16
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T10:50:43Z", "hours": 16.0, "multiplier": 1.02, "payout": 16, "blessing": "neutral", "text": "I built a classic Simon Says memory game using HTML, CSS, and JavaScript!. Getting the game deployed correctly and making sure the file structure lined up seamlessly with Vercel and GitHub.I’m super proud of pulling everything together from scratch, styling it with custom gradients and layouts, and getting the live deployment working smoothly.Just click the “Try project” button, press any key to start, and watch the sequence closely to see how high of a score you can get", "repo": "https://github.com/crazyboy118/Simon-says", "demo": "https://simon-says-mauve.vercel.app"}]...
|
[{"post_id": 75162, "ts": "202 [{"post_id": 75162, "ts": "2026-09-29T10:45:20Z", "hours": 6.7075, "text": "debuging the codes"}, {"post_id": 74351, "ts": "2026-09-27T06:54:56Z", "hours": 9.3747, "text": "I have created logic, structure, design"}]...
|
Title: Simon says by @rounaknayak17649 | Stardance Title: Simon says by @rounaknayak17649 | Stardance
Devlogs:
I have created logic, structure, design
debuging the codes
Ships:
I built a classic Simon Says memory game using HTML, CSS, and JavaScript!. Getting the game deployed correctly and making sure the file structure lined up seamlessly with Vercel and GitHub.I’m super proud of pulling everything together from scratch, styling it with custom gradients and layouts, and getting the live deployment working smoothly.Just click the “Try project” button, press any key to start, and watch the sequence closely to see how high of a score you can get...
|
1794056025.9393501
|
1794142425.9393501
|
|
33151
|
spotadoot by @yay | Stardance
|
yay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spotadoot by @yay | Stardance
|
1794056028.9871945
|
1794660828.9871945
|
|
66255
|
personal website by @niyattt | Stardance
|
niyattt
|
1
|
6.0
|
17
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T11:14:32Z", "hours": 6.0, "multiplier": 2.84, "payout": 17, "blessing": "neutral", "text": "Finished building a simple, brief personal website built to introduce myself and my interests, and serve as my first coding project and introduction to coding Features About me section Music interests section Hobbies section Currently learning section Simple, visually appealing design Invertible colours for accessibility Built with: HTML, CSS and JavaScript", "repo": "https://github.com/AltereddStudios/personal-website", "demo": "https://altereddstudios.github.io/personal-website/"}]...
|
[{"post_id": 74423, "ts": "202 [{"post_id": 74423, "ts": "2026-09-27T11:12:07Z", "hours": 0.2939, "text": "Finished site, introduced invert colours button for accessibility"}, {"post_id": 74411, "ts": "2026-09-27T10:35:06Z", "hours": 5.6672, "text": "Personal Website - First draft Spent a solid hour trying to figure out how to use html + css, then started building this first draft of the site. Overall very close to completion, plan to introduce an interactive element such as a colour inverter for accessibility and to make the site feel more complete"}]...
|
Title: personal website by @niyattt | Stardance
D Title: personal website by @niyattt | Stardance
Devlogs:
Personal Website - First draft Spent a solid hour trying to figure out how to use html + css, then started building this first draft of the site. Overall very close to completion, plan to introduce an interactive element such as a colour inverter for accessibility and to make the site feel more complete
Finished site, introduced invert colours button for accessibility
Ships:
Finished building a simple, brief personal website built to introduce myself and my interests, and serve as my first coding project and introduction to coding Features About me section Music interests section Hobbies section Currently learning section Simple, visually appealing design Invertible colours for accessibility Built with: HTML, CSS and JavaScript...
|
1794056029.8525343
|
1794142429.8525343
|
|
29242
|
My awesome macropad! by @someonet | Stardance
|
someonet
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @someonet | Stardan Title: My awesome macropad! by @someonet | Stardance...
|
1794056031.0191598
|
1794660831.0191598
|
|
66259
|
os by @fraunzen07 | Stardance
|
fraunzen07
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-28T08:38:36Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a simple OS running completely locally on your browser. I am currently working on other function, this is just a demo. It would be really helpful if you tell me what you think about it!", "repo": "https://github.com/neverwinter6/bobOS", "demo": "https://bob-os-lac.vercel.app/"}]...
|
[{"post_id": 74792, "ts": "202 [{"post_id": 74792, "ts": "2026-09-28T08:17:13Z", "hours": 0.2667, "text": "Demo is finished!"}, {"post_id": 74469, "ts": "2026-09-27T13:29:07Z", "hours": 1.9147, "text": "Currently working on the OS layout"}]...
|
Title: os by @fraunzen07 | Stardance
Devlogs:
Cur Title: os by @fraunzen07 | Stardance
Devlogs:
Currently working on the OS layout
Demo is finished!
Ships:
This is a simple OS running completely locally on your browser. I am currently working on other function, this is just a demo. It would be really helpful if you tell me what you think about it!...
|
1794056031.917253
|
1794142431.917253
|
|
32854
|
Capture The Flag Extreme by @DannyManne | Stardanc Capture The Flag Extreme by @DannyManne | Stardance...
|
DannyManne
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Capture The Flag Extreme by @DannyManne | S Title: Capture The Flag Extreme by @DannyManne | Stardance...
|
1794056033.0585158
|
1794660833.0585158
|
|
36724
|
My own site! by @AlexisCruz | Stardance
|
AlexisCruz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @AlexisCruz | Stardance
|
1794056033.93179
|
1794660833.93179
|
|
66267
|
FUNNY QUIZ by @LeFi | Stardance
|
LeFi
|
1
|
9.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T12:07:58Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "It’s a simple quiz based Codesistency’s vido on yt. I had so much fun making it my own. I feel like i have the power to make anything and it feel incredible!!!", "repo": "https://github.com/LeFi2312/quitz", "demo": "https://lefi2312.github.io/quitz/"}]...
|
[{"post_id": 74432, "ts": "202 [{"post_id": 74432, "ts": "2026-09-27T11:26:45Z", "hours": 8.7439, "text": "it’s pretty much done.. idk if i should add smth but i like how it turned out"}]...
|
Title: FUNNY QUIZ by @LeFi | Stardance
Devlogs:
i Title: FUNNY QUIZ by @LeFi | Stardance
Devlogs:
it’s pretty much done.. idk if i should add smth but i like how it turned out
Ships:
It’s a simple quiz based Codesistency’s vido on yt. I had so much fun making it my own. I feel like i have the power to make anything and it feel incredible!!!...
|
1794056034.8457212
|
1794142434.8457212
|
|
38911
|
My own site! by @huang_bodi | Stardance
|
huang_bodi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @huang_bodi | Stardance
|
1794056035.9642546
|
1794660835.9642546
|
|
66286
|
Stardance Helper by @Moiz67 | Stardance
|
Moiz67
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-09T12:31:45Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Stardance Helper is a Slack bot built with JavaScript and Slack Bolt. It provides handy slash commands for jokes, trivia, weather, polls, reminders, and more, and runs 24/7 on Hack Club Nest.", "repo": "https://github.com/abdulmoiz5718-blip/Stardance-helper", "demo": "https://hackclub.enterprise.slack.com/archives/C0C64FSRZQQ"}]...
|
[{"post_id": 78057, "ts": "202 [{"post_id": 78057, "ts": "2026-10-09T12:18:06Z", "hours": 0.9003, "text": "Completed it and now its running as well."}]...
|
Title: Stardance Helper by @Moiz67 | Stardance
De Title: Stardance Helper by @Moiz67 | Stardance
Devlogs:
Completed it and now its running as well.
Ships:
Stardance Helper is a Slack bot built with JavaScript and Slack Bolt. It provides handy slash commands for jokes, trivia, weather, polls, reminders, and more, and runs 24/7 on Hack Club Nest....
|
1794056036.836994
|
1794142436.836994
|
|
66291
|
My Portfolio by @revankotapati | Stardance
|
revankotapati
|
1
|
1.55
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-02T16:36:58Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Created a minimalistic version of my portfolio containing some of project overview, contact information, and an about-me section. It was a simple project without much difficulty.", "repo": "https://github.com/RevanK10/Portfolio_V2", "demo": "https://revank10.github.io/Portfolio_V2/"}]...
|
[{"post_id": 76213, "ts": "202 [{"post_id": 76213, "ts": "2026-10-02T18:19:46Z", "hours": 0.5489, "text": "Changed the look of my portfolio to follow my first version that I did when I was in 10th grade for the nostalgic feel."}, {"post_id": 76176, "ts": "2026-10-02T16:15:53Z", "hours": 0.5744, "text": "I am working on my portfolio site. This is just a minimalstic version of the site. I will continue to build on it over time. The site shows 3 of my projects and my contact info, like LinkedIn."}]...
|
Title: My Portfolio by @revankotapati | Stardance
Title: My Portfolio by @revankotapati | Stardance
Devlogs:
I am working on my portfolio site. This is just a minimalstic version of the site. I will continue to build on it over time. The site shows 3 of my projects and my contact info, like LinkedIn.
Changed the look of my portfolio to follow my first version that I did when I was in 10th grade for the nostalgic feel.
Ships:
Created a minimalistic version of my portfolio containing some of project overview, contact information, and an about-me section. It was a simple project without much difficulty....
|
1794056037.989869
|
1794142437.989869
|
|
13412
|
My awesome macropad! by @anandbobba | Stardance
|
anandbobba
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @anandbobba | Stard Title: My awesome macropad! by @anandbobba | Stardance...
|
1794056039.1508422
|
1794660839.1508422
|
|
66306
|
smart home system by @Farooq121 | Stardance
|
Farooq121
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T09:31:55Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made this for handicapped people", "repo": "https://github.com/u53982253-blip/esp32home", "demo": ""}]...
|
[{"post_id": 78677, "ts": "202 [{"post_id": 78677, "ts": "2026-10-11T08:43:07Z", "hours": 0.5231, "text": "i am working on a handicapped system for lrg handi capped people that when one on then rlya first on like that rset"}]...
|
Title: smart home system by @Farooq121 | Stardance Title: smart home system by @Farooq121 | Stardance
Devlogs:
i am working on a handicapped system for lrg handi capped people that when one on then rlya first on like that rset
Ships:
i made this for handicapped people...
|
1794056040.03932
|
1794142440.03932
|
|
19763
|
Frictionless by @LeLicorne_ | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @LeLicorne_ | Stardance
|
1794056041.195142
|
1794660841.195142
|
|
66307
|
EKG using arduino by @Nakul27 | Stardance
|
Nakul27
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-28T08:08:08Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made an EKG using arduino uno and an ad8232 sensor. It wasnt that hard but the correct debugging in the arduino ide was required as it was too twitchy now its fixed. I hope a more advanced/more accurate version of this EKG can be made within this budget as I believe it can hepl people with low to no access to medical devices due to various things like wars ,famines etc. Thank you", "repo": "https://github.com/GLizzyGoose/Primitive-ekg", "demo": ""}]...
|
[{"post_id": 74489, "ts": "202 [{"post_id": 74489, "ts": "2026-09-27T14:27:38Z", "hours": 0.3064, "text": "im making a simple ekg using arduino. Today i made the base build tomorrow im making a shell or case . it works using an arduino uno,ad 8232, and a few wires and the output is shown in the arduino ide’s serial plotter will change it into a proccessing program"}]...
|
Title: EKG using arduino by @Nakul27 | Stardance
Title: EKG using arduino by @Nakul27 | Stardance
Devlogs:
im making a simple ekg using arduino. Today i made the base build tomorrow im making a shell or case . it works using an arduino uno,ad 8232, and a few wires and the output is shown in the arduino ide’s serial plotter will change it into a proccessing program
Ships:
I made an EKG using arduino uno and an ad8232 sensor. It wasnt that hard but the correct debugging in the arduino ide was required as it was too twitchy now its fixed. I hope a more advanced/more accurate version of this EKG can be made within this budget as I believe it can hepl people with low to no access to medical devices due to various things like wars ,famines etc. Thank you...
|
1794056042.0996063
|
1794142442.0996063
|
|
66309
|
My first bot by @Elio2009 | Stardance
|
Elio2009
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-03T17:42:13Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Slack bot, which you can use different commands to tell a joke, a catfact or commands if you need help", "repo": "https://github.com/ElioXY/my-bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
|
[{"post_id": 76388, "ts": "202 [{"post_id": 76388, "ts": "2026-10-03T11:38:06Z", "hours": 0.3644, "text": "Got my bot working!"}]...
|
Title: My first bot by @Elio2009 | Stardance
Devl Title: My first bot by @Elio2009 | Stardance
Devlogs:
Got my bot working!
Ships:
I made a Slack bot, which you can use different commands to tell a joke, a catfact or commands if you need help...
|
1794056043.253224
|
1794142443.253224
|
|
9111
|
RC Plane by @HavishVarma | Stardance
|
HavishVarma
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: RC Plane by @HavishVarma | Stardance
|
1794056044.3866277
|
1794660844.3866277
|
|
66310
|
Math_Bot_ by @rudranshjain | Stardance
|
rudranshjain
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-28T14:19:52Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made SmartestBot, a Slack MULTIPLICATION bot that has three commands: a ping command for checking THE latency, a help command that shows the available commands, and a calculator command for multiplying two numbers. The most challenging part was learning how to use VS Code, the terminal, Slack’s bot setup, and deploying the bot to Hack Club Nest so it stays online 24/7. I also had to figure out how Socket Mode and the environment variables work. I used ai (thanks) to set it up and use terminal(im vibe codr) To test it, open the demo Slack channel and try /smartestbot-help , /smartestbot-ping , or `/smartestbot-calc", "repo": "https://github.com/rudranshjain0123/R2", "demo": "https://app.slack.com/client/E09V59WQY1E/D0C5U4K9H24"}]...
|
[{"post_id": 74869, "ts": "202 [{"post_id": 74869, "ts": "2026-09-28T14:08:16Z", "hours": 1.9875, "text": "Multiplication Bot"}]...
|
Title: Math_Bot_ by @rudranshjain | Stardance
Dev Title: Math_Bot_ by @rudranshjain | Stardance
Devlogs:
Multiplication Bot
Ships:
I made SmartestBot, a Slack MULTIPLICATION bot that has three commands: a ping command for checking THE latency, a help command that shows the available commands, and a calculator command for multiplying two numbers. The most challenging part was learning how to use VS Code, the terminal, Slack’s bot setup, and deploying the bot to Hack Club Nest so it stays online 24/7. I also had to figure out how Socket Mode and the environment variables work. I used ai (thanks) to set it up and use terminal(im vibe codr) To test it, open the demo Slack channel and try /smartestbot-help , /smartestbot-ping , or `/smartestbot-calc...
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1794056045.245878
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1794142445.245878
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1611
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My first slack bot! by @Dj | Stardance
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Dj
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0
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0.0
|
0
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[]
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[]
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Title: My first slack bot! by @Dj | Stardance
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1794056046.353704
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1794660846.353704
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66335
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3D AIM TRAINER by @brijeshkumar724282 | Stardance
|
brijeshkumar724282
|
4
|
50.0
|
478
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-30T17:46:42Z", "hours": 3.0, "multiplier": 15.33, "payout": 51, "blessing": "neutral", "text": "I built a web based 3D aim trainer with using HTML, CSS, JS, and Three.js. I did not use any game engine. It has 6 modes: GRIDSHOT, SIXSHOT, REACTION, STRAFE, TRACKING and PRECISION. Building a 3D game without any game engine was the most hardest part because raycasting, camera, target movements, shadows, and keeping the game smooth took a lot of testing and work . Setting up the login, the leaderboard, etc were also hard and tricky for me because I had no prior knowledge about SQL and Supabase, etc. Thing I am really proud of is that it feels like a game. I added 6 modes(they are enough for now), and they work really well. I am sure people would love to play it. It will help people improve their aim. To test or play it, open the live link on a desktop or laptop with a mouse, pick a mode, and click Deploy. You need to log in before playing, or continue as a guest. No email or phone number is required, so signing up is easy. But if you lose your login details, your account cannot be recovered. To change sensitivity, go to Settings, or press Esc while playing.", "repo": "https://github.com/brijeshkumar724282-beep/web-Aim-Trainer", "demo": "https://web-aim-trainer.vercel.app/"}, {"ship_num": 2, "ts": "2026-10-29T07:51:14Z", "hours": 15.0, "multiplier": 10.82, "payout": 165, "blessing": "neutral", "text": "I have made a web based 3D aim trainer withHTML, CSS, JS, AND THREE.js, I didnt used a game engine. It has 6 modes, GRIDSHOT, SIXSHOT, REACTION, STRAFE, TRACKING and PRECISION. Building a 3D game without any game engine was the hardest part because raycasting, camera, recoil, target movements, shadows, and keeping the game smooth took a lot of testing and work. Setting up the login, the leaderboard, etc werealso hard and tricky for me because I had no prior knowledge about sql and supabase, etc. The thing, I am really proud of is that It feels like a game, not just some demo or something, I have added 6 modes, but they are truly amazing and working soo well. I am very sure people would love to play my game. It will help people to improve their aim. To test/play it, you just need to open the live link on a desktop or a laptop with a mouse, pick a mode and click on deploy to play. You need to login before playing the game, or you can also continue as a guest. there is no email or phone number required so its easy to signup and play. But If you loose them, your account cant be recovered. If you want to change sensitivity, go to settings and there will be an option to change sensitivity, or press “Esc” button while playing in a game.", "repo": "https://github.com/brijeshkumar724282-beep/web-Aim-Trainer", "demo": "https://web-aim-trainer.vercel.app/"}, {"ship_num": 3, "ts": "2026-10-19T08:00:07Z", "hours": 15.0, "multiplier": 15.47, "payout": 229, "blessing": "neutral", "text": "I have made a Web based AIM TRAINER written in html, CSS, JS and THREE.js. IT HAS 4 GAMEMODES FOR NOW: GRIDSHOT, SIXSHOT, PRECISION, AND TRACKING. The most challenging part was every mode has to be written the same code again and again when adding a new gamemode. So I had to move it all into one shared core code, Now adding new modes is easier. I am really proud of developing the shared core code. when I made it, It actually made my work easier. It’s now scalable and i can add add many gamemodes easier than before. Before it i had to write the same code again and again probably 400+ lines now cutdown to less than 100 (tracking.js is an exception) To test my game, A person needs a mouse to aim and shoot.", "repo": "https://github.com/brijeshkumar724282-beep/web-Aim-Trainer", "demo": "https://web-aim-trainer.vercel.app/"}, {"ship_num": 4, "ts": "2026-10-09T04:29:04Z", "hours": 17.0, "multiplier": 1.97, "payout": 33, "blessing": "neutral", "text": "I made a 3D web based Aim trainer in html, css, JS and three.js. Few of the most challenging parts were funny, adjusting the texture packs evenly among all the walls, adjusting the lightning to make it look right and The aiming mechanism, I was getting tilting issues in the starting, its fixed now. I am proud of the menu animation and making 2 modes work well. They just need to know how to click and move their mouse! its so simple.", "repo": "https://github.com/brijeshkumar724282-beep/web-Aim-Trainer", "demo": "https://web-aim-trainer.vercel.app/"}]...
|
[{"post_id": 84965, "ts": "202 [{"post_id": 84965, "ts": "2026-10-30T16:57:14Z", "hours": 3.3586, "text": "MENU PAGE AND SOME UI REWORK So the previous menu layout was ugly looking and I had to work on the UI, So the changes I did are : –I removed the Gun model and recoil mechanisms, muzzle flash, etc because from some player, it was causing lags and it didnt quite fitted with the project. –I worked on the menu page, Now when the user selects a mode, there would an image preview in the right side. –In login page, few users couldn’t find the “PLAY AS GUEST” button, So I highlighted it too. –Changed the The Black Ops font I used in header to barlow condensed, Now its better. –Some minor UI changes done. Basically I focused more on The menu page’s UI."}, {"post_id": 84188, "ts": "2026-10-29T07:25:47Z", "hours": 1.4011, "text": "POLISHED MORE THINGS BEFORE SHIP Added GRIDHELPER to the back wall and the floor to make the Room better otherwise it looked very empty. Checked everything (even the code and tried to find bugs) before ship. Deleted few unwanted files and folders. Everything is working well and fine. Its fully ready to SHIP!!!"}, {"post_id": 84123, "ts": "2026-10-29T04:38:16Z", "hours": 8.3119, "text": "3D AIM TRAINER’S PROGRESS In Last devlog, I was still setting up the supabse and starting the login page. This Time I finished it. Now you need to login to play(can also continue as a guest account). The Login uses UID and password instead of email or phone number, etc. So there is no recovery option if you loose them. i also finished the global leaderboard. It also gives you a rank and a top 5 preview. then i built a full leaderboard page with many tabs for each gamemodes. It will show top 25. GUEST SCORES STAY LOCAL, YOU NEED TO LOGIN BEFORE SAVING TO LEADERBOARD I also added STRAFE as a new gamemode 6th mode , I also added a low poly gun model. Also integrated recoil, firing effect and a heavy gun sound for better feedback. I had to change the gun sound because it was too melodius and didnt sounded like a gun. for tracking gamemodes, there is a continuos small tick sound while you stay on target. I also rebuilt the results page to give it a better look and vibe, the last design was straight forward bad."}, {"post_id": 82613, "ts": "2026-10-25T12:51:42Z", "hours": 5.515, "text": "MY 3D AIM TRAINER’S LATERST PROGRESS This time i have added a new gamemode “REACTION MODE”, 1 target spawns with a 1.2 seconds window, faster hits give more points, slower ones give lesser points, and the target respawns somewhere else. I was mainly working on supabase backend to add global leaderboard support. Then I also started working on login webpage and login.js, I also tuned the room lightning a little to give it a better look."}, {"post_id": 80909, "ts": "2026-10-19T07:00:48Z", "hours": 5.1058, "text": "REBUILT AND MADE THE GAME SCALABLE AND ADDED NEW MORE 2 GAME MODES , So basically each gamemode used to have everything built inside it. So if i ever wanted to add a new game mode, I will have to write the same code again and again, So I put the core parts they all shared into one place, So its easier to add new game modes now. ROOM, AIMING SYSTEM, TIMER, etc are built once and used by all of them, SO this made speeds up adding new game modes. I have added 2 new Modes : 1. TRACKING MODE, 2. PRECISION MODE. I have also changed the UI of The menu a little bit. The ROOM is Rebuilt too because the old one was way too flat looking for my game. Now I have also added Best score feature for each mode, i have used Local storage for storing your best score. Also added an sfx whenever you switch modes in the menu which gives life to the menu selection."}, {"post_id": 80380, "ts": "2026-10-17T13:48:48Z", "hours": 4.53, "text": "Finished the menu and most of the review feedback , Since the last post, I have been working mainly on the Menu and a few things : 1. The menu is now in a good shape too. 2.Added a settings popup where you could change sensitivity from. 3.removed the browser alert for results and made a dedicated page for results. 4.Added background music, So actually I used AI to generate the bgm. 5.Made a favicon and added an MIT License."}, {"post_id": 79717, "ts": "2026-10-15T06:21:39Z", "hours": 5.1894, "text": "REBUILDING AND FIXING EVERYTHING. After reading the reviews, I came to a conclusion that My game was hanging on most people’s device, it was more because of uncapped fps as of i think. here are a few things that I did: 1. I removed all the texture packs (made the game heavy and also caused lag for some people). 2. Using whitish color design (Flat colours) and added Grid helper. 3. Made the targets Blue colored and glossy looking. 4. I have already rebuilding the menu, the old one killed the whole gaming vibe (old one was kinda luxury lmao)."}, {"post_id": 77991, "ts": "2026-10-09T04:05:41Z", "hours": 5.2161, "text": "The enviroment and textures are in good shape now, It look right in the game!! The main work that I did since the last time file structuring and organizing files in folders, and removing the code that was crashing my game, and also solved few bugs, like screen freezing. menu.html is now index.html, added features to select and play different game modes using from menu. Only Gridshot and Sixshot are live for v1. I will ship this project v1. I am looking forward to add more game modes and make a seperate page for results."}, {"post_id": 75810, "ts": "2026-10-01T07:09:56Z", "hours": 3.6597, "text": "I have been working on the room and textures. I cant give proper finishing to the textures, they dont look good, so I skipped it for now. I am working on the Menu/Game mode selector. I have implemented smooth scroll to select animation using gsap, and its pretty smooth."}, {"post_id": 75513, "ts": "2026-09-30T10:22:58Z", "hours": 3.9586, "text": "spent most of my time working on the enviroment, the room i mean and optimizing the game a little. So i added 1 boxes each sides to add depth, etc. I had to adjust the sun light and the roof that wasted most of my time. The shadows were pixelated too much so I tried blurring them a little to smooth them out, also added score and accuracy system. I might work on the UI too."}, {"post_id": 74783, "ts": "2026-09-28T07:35:12Z", "hours": 3.9172, "text": "##Devlog 1, BUILDING A WEB BASED AIM TRAINER WRITTEN IN HTML, CSS AND JS I am building a broswer/web based Aim trainer for competitive games, like aimlabs but entirely written in HTML, CSS, JS and THREE.js.My primary goal was to match the aiming feel of competitive games like Valorant. Because three.js uses vertical field of vieww by default, i had to implement a dynamic conversion formula that would lock the horizontal FOV to 103. I also mapped shooter mouse sensitivity scaled directly into radian angle increaments per mouse count, to make the flick distances fell well and authentic. for handling movements, I integrated the pointer lock API for raw mouse input that will feel just like any competitive game. I fixed a bug that made the camera tilt sideways and also stopped the screen from flipping upside down when looking up and all. also added a \"+\" crosshair in the middle. Also built a training room with walls, roofs and floor, and also a little depth. added realisitc sunlight shadow casting. For testing, I built a 4x3 grid system that keeps three targets active. clicking mouse triggers center screen raycast to detect hits, free up occupied slots, etc. And also added fps counter and removed the fps cap restrictions. The target and aiming system is working fine and its fully responsive."}]...
|
Title: 3D AIM TRAINER by @brijeshkumar724282 | Sta Title: 3D AIM TRAINER by @brijeshkumar724282 | Stardance
Devlogs:
##Devlog 1, BUILDING A WEB BASED AIM TRAINER WRITTEN IN HTML, CSS AND JS I am building a broswer/web based Aim trainer for competitive games, like aimlabs but entirely written in HTML, CSS, JS and THREE.js.My primary goal was to match the aiming feel of competitive games like Valorant. Because three.js uses vertical field of vieww by default, i had to implement a dynamic conversion formula that would lock the horizontal FOV to 103. I also mapped shooter mouse sensitivity scaled directly into radian angle increaments per mouse count, to make the flick distances fell well and authentic. for handling movements, I integrated the pointer lock API for raw mouse input that will feel just like any competitive game. I fixed a bug that made the camera tilt sideways and also stopped the screen from flipping upside down when looking up and all. also added a "+" crosshair in the middle. Also built a training room with walls, roofs and floor, and also a little depth. added realisitc sunlight shadow casting. For testing, I built a 4x3 grid system that keeps three targets active. clicking mouse triggers center screen raycast to detect hits, free up occupied slots, etc. And also added fps counter and removed the fps cap restrictions. The target and aiming system is working fine and its fully responsive.
spent most of my time working on the enviroment, the room i mean and optimizing the game a little. So i added 1 boxes each sides to add depth, etc. I had to adjust the sun light and the roof that wasted most of my time. The shadows were pixelated too much so I tried blurring them a little to smooth them out, also added score and accuracy system. I might work on the UI too.
I have been working on the room and textures. I cant give proper finishing to the textures, they dont look good, so I skipped it for now. I am working on the Menu/Game mode selector. I have implemented smooth scroll to select animation using gsap, and its pretty smooth.
The enviroment and textures are in good shape now, It look right in the game!! The main work that I did since the last time file structuring and organizing files in folders, and removing the code that was crashing my game, and also solved few bugs, like screen freezing. menu.html is now index.html, added features to select and play different game modes using from menu. Only Gridshot and Sixshot are live for v1. I will ship this project v1. I am looking forward to add more game modes and make a seperate page for results.
REBUILDING AND FIXING EVERYTHING. After reading the reviews, I came to a conclusion that My game was hanging on most people’s device, it was more because of uncapped fps as of i think. here are a few things that I did: 1. I removed all the texture packs (made the game heavy and also caused lag for some people). 2. Using whitish color design (Flat colours) and added Grid helper. 3. Made the targets Blue colored and glossy looking. 4. I have already rebuilding the menu, the old one killed the whole gaming vibe (old one was kinda luxury lmao).
Finished the menu and most of the review feedback , Since the last post, I have been working mainly on the Menu and a few things : 1. The menu is now in a good shape too. 2.Added a settings popup where you could change sensitivity from. 3.removed the browser alert for results and made a dedicated page for results. 4.Added background music, So actually I used AI to generate the bgm. 5.Made a favicon and added an MIT License.
REBUILT AND MADE THE GAME SCALABLE AND ADDED NEW MORE 2 GAME MODES , So basically each gamemode used to have everything built inside it. So if i ever wanted to add a new game mode, I will have to write the same code again and again, So I put the core parts they all shared into one place, So its easier to add new game modes now. ROOM, AIMING SYSTEM, TIMER, etc are built once and used by all of them, SO this made speeds up adding new game modes. I have added 2 new Modes : 1. TRACKING MODE, 2. PRECISION MODE. I have also changed the UI of The menu a little bit. The ROOM is Rebuilt too because the old one was way too flat looking for my game. Now I have also added Best score feature for each mode, i have used Local storage for storing your best score. Also added an sfx whenever you switch modes in the menu which gives life to the menu selection.
MY 3D AIM TRAINER’S LATERST PROGRESS This time i have added a new gamemode “REACTION MODE”, 1 target spawns with a 1.2 seconds window, faster hits give more points, slower ones give lesser points, and the target respawns somewhere else. I was mainly working on supabase backend to add global leaderboard support. Then I also started working on login webpage and login.js, I also tuned the room lightning a little to give it a better look.
3D AIM TRAINER’S PROGRESS In Last devlog, I was still setting up the supabse and starting the login page. This Time I finished it. Now you need to login to play(can also continue as a guest account). The Login uses UID and password instead of email or phone number, etc. So there is no recovery option if you loose them. i also finished the global leaderboard. It also gives you a rank and a top 5 preview. then i built a full leaderboard page with many tabs for each gamemodes. It will show top 25. GUEST SCORES STAY LOCAL, YOU NEED TO LOGIN BEFORE SAVING TO LEADERBOARD I also added STRAFE as a new gamemode 6th mode , I also added a low poly gun model. Also integrated recoil, firing effect and a heavy gun sound for better feedback. I had to change the gun sound because it was too melodius and didnt sounded like a gun. for tracking gamemodes, there is a continuos small tick sound while you stay on target. I also rebuilt the results page to give it a better look and vibe, the last design was straight forward bad.
POLISHED MORE THINGS BEFORE SHIP Added GRIDHELPER to the back wall and the floor to make the Room better otherwise it looked very empty. Checked everything (even the code and tried to find bugs) before ship. Deleted few unwanted files and folders. Everything is working well and fine. Its fully ready to SHIP!!!
MENU PAGE AND SOME UI REWORK So the previous menu layout was ugly looking and I had to work on the UI, So the changes I did are : –I removed the Gun model and recoil mechanisms, muzzle flash, etc because from some player, it was causing lags and it didnt quite fitted with the project. –I worked on the menu page, Now when the user selects a mode, there would an image preview in the right side. –In login page, few users couldn’t find the “PLAY AS GUEST” button, So I highlighted it too. –Changed the The Black Ops font I used in header to barlow condensed, Now its better. –Some minor UI changes done. Basically I focused more on The menu page’s UI.
Ships:
I made a 3D web based Aim trainer in html, css, JS and three.js. Few of the most challenging parts were funny, adjusting the texture packs evenly among all the walls, adjusting the lightning to make it look right and The aiming mechanism, I was getting tilting issues in the starting, its fixed now. I am proud of the menu animation and making 2 modes work well. They just need to know how to click and move their mouse! its so simple.
I have made a Web based AIM TRAINER written in html, CSS, JS and THREE.js. IT HAS 4 GAMEMODES FOR NOW: GRIDSHOT, SIXSHOT, PRECISION, AND TRACKING. The most challenging part was every mode has to be written the same code again and again when adding a new gamemode. So I had to move it all into one shared core code, Now adding new modes is easier. I am really proud of developing the shared core code. when I made it, It actually made my work easier. It’s now scalable and i can add add many gamemodes easier than before. Before it i had to write the same code again and again probably 400+ lines now cutdown to less than 100 (tracking.js is an exception) To test my game, A person needs a mouse to aim and shoot.
I have made a web based 3D aim trainer withHTML, CSS, JS, AND THREE.js, I didnt used a game engine. It has 6 modes, GRIDSHOT, SIXSHOT, REACTION, STRAFE, TRACKING and PRECISION. Building a 3D game without any game engine was the hardest part because raycasting, camera, recoil, target movements, shadows, and keeping the game smooth took a lot of testing and work. Setting up the login, the leaderboard, etc werealso hard and tricky for me because I had no prior knowledge about sql and supabase, etc. The thing, I am really proud of is that It feels like a game, not just some demo or something, I have added 6 modes, but they are truly amazing and working soo well. I am very sure people would love to play my game. It will help people to improve their aim. To test/play it, you just need to open the live link on a desktop or a laptop with a mouse, pick a mode and click on deploy to play. You need to login before playing the game, or you can also continue as a guest. there is no email or phone number required so its easy to signup and play. But If you loose them, your account cant be recovered. If you want to change sensitivity, go to settings and there will be an option to change sensitivity, or press “Esc” button while playing in a game.
I built a web based 3D aim trainer with using HTML, CSS, JS, and Three.js. I did not use any game engine. It has 6 modes: GRIDSHOT, SIXSHOT, REACTION, STRAFE, TRACKING and PRECISION. Building a 3D game without any game engine was the most hardest part because raycasting, camera, target movements, shadows, and keeping the game smooth took a lot of testing and work . Setting up the login, the leaderboard, etc were also hard and tricky for me because I had no prior knowledge about SQL and Supabase, etc. Thing I am really proud of is that it feels like a game. I added 6 modes(they are enough for now), and they work really well. I am sure people would love to play it. It will help people improve their aim. To test or play it, open the live link on a desktop or laptop with a mouse, pick a mode, and click Deploy. You need to log in before playing, or continue as a guest. No email or phone number is required, so signing up is easy. But if you lose your login details, your account cannot be recovered. To change sensitivity, go to Settings, or press Esc while playing....
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1794056047.2290478
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1794142447.2290478
|
|
66340
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Lost Signal by @Red0x | Stardance
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Red0x
|
1
|
13.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-04T11:10:02Z", "hours": 13.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did you make? I made LOST SIGNAL, a small browser puzzle game where you have to follow clues and figure out what each signal is trying to tell you. I made the pages with HTML and CSS and used JavaScript for the puzzle interactions and hints. What was challenging? The hardest part was honestly getting everything to work together. I kept breaking the CSS, changing the design, fixing buttons, and debugging JavaScript when something didn’t work. Making the different pages connect properly was also more annoying than I expected . What are you proud of? I’m mostly proud that I actually finished it and made it myself. It started as a pretty simple idea, but I kept adding to it until it became an actual playable puzzle. I’m also happy with how the signals connect instead of each page just being a random puzzle. What should people know so they can test your project? Start from the beginning and don’t skip the clues. Signal 01 gives you the information you need for Signal 02, so paying attention matters. Some parts aren’t immediately obvious, and you’re supposed to investigate and figure things out instead of just clicking everything. Also, if something seems strange or hidden… it probably is.", "repo": "https://github.com/Red0x-106/Lost-signal", "demo": "https://red0x-106.github.io/Lost-signal.github.io/"}]...
|
[{"post_id": 76679, "ts": "202 [{"post_id": 76679, "ts": "2026-10-04T10:18:54Z", "hours": 0.4875, "text": "LOST SIGNAL – LAST - Devlog this part was actually annoying I finally got all the signals connected and working properly.I had problems with pretty much every signal. Some buttons weren’t taking me to the right page, some links were broken, and a few pages just wouldn’t load properly on GitHub Pages.At one point I decided to just delete all the files from the repo and start over instead of trying to fix everything one by one.I added the project folder again and then separated and uploaded the files one by one. That made everything way easier to manage because I could actually see which files were there and which ones weren’t.I also had some problems with uppercase and lowercase letters in the file names. I didn’t realize how much that could mess up the links. A file could be there, but if the link used a different capitalization, GitHub Pages wouldn’t find it.So I went through the links and made sure they matched the actual file names exactly.After fixing all of that, I finally got the whole thing connected:Signal 01 -> Signal 02 -> Signal 03 -> Signal 04 And now… Signal 04 is finished too. Honestly, getting all the puzzles to work was only half the problem. Making all the different pages connect properly was a whole challenge by itself.But it’s finally working. No more broken links.No more random missing pages.No more GitHub Pages confusion. The whole signal chain is connected now. LOST SIGNAL IS BACK ONLINE. SIGNAL 01 -> SIGNAL 02 -> SIGNAL 03 -> SIGNAL 04 PROJECT COMPLETE. 😁😁"}, {"post_id": 76636, "ts": "2026-10-04T07:20:19Z", "hours": 0.755, "text": "Final Devlog — LOST SIGNAL And yeah… I think LOST SIGNAL is finally done.This project started as a simple idea for a puzzle website, but it ended up taking way longer than I expected. I built the pages myself with HTML and CSS, and then added JavaScript when I wanted the puzzles to actually react to what the player was doing.The first signal was probably the part I spent the most time messing around with. I had the code 18 - 5 - 4 - 24 , and the idea was that the numbers weren’t really numbers. After getting the first puzzle working, I added the wrong-attempt system, hints, and eventually the continue button that takes the player to the next part.Then came Signal 02.I wanted it to feel different from the first puzzle instead of just being another text box. The player has to use the numbers from Signal 01, find the right boxes, and then figure out what the message means. I also connected the later clues to my own website, which made the whole thing feel more like an actual trail instead of separate random puzzles.Honestly, I broke things a lot while making this.There were times when the CSS looked completely wrong, buttons didn’t look like buttons, pages didn’t match each other, and some of the JavaScript didn’t behave the way I wanted. I also kept changing small design things because I wanted the site to feel like something I actually made instead of a random template.The biggest thing I learned was that making a project isn’t just writing code until it works. A lot of the time was spent figuring out why something didn’t work, changing it, testing it again, and sometimes realizing that my first idea wasn’t even that good.I also got much more comfortable with HTML, CSS and JavaScript during this project. Before starting, I didn’t really understand how much the different parts of a website could work together. Now I can actually build a page, style it, add interactions and connect multiple pages into one project.LOST SIGNAL isn’t some huge game, but I’m genuinely happy with it because I made it myself and I learned a lot while building it. So…SIGNAL LOST. PROJECT COMPLETE. Thanks to everyone who helped me when I got stuck."}, {"post_id": 76429, "ts": "2026-10-03T14:28:49Z", "hours": 0.4156, "text": "LOST SIGNAL — CSS ImprovementsToday I mainly worked on improving the CSS of LOST SIGNAL.I changed the overall look of the signals and made the backgrounds feel more connected to the mystery/puzzle theme. Signal 01 and Signal 02 now have their own slightly different styles instead of looking exactly the same.I also cleaned up some of the spacing, borders, buttons and puzzle boxes so everything fits better on the page. I kept the grid effect in Signal 03 and the game area because it actually fits the design, but removed some of the extra lines that were making the page look too crowded.I also made sure the design still feels like LOST SIGNAL instead of making it look like a random website template.Next, I want to move forward with Signal 04 and keep improving the project as I go."}, {"post_id": 76394, "ts": "2026-10-03T12:11:42Z", "hours": 1.8469, "text": "LOST SIGNAL — Signal 03 Signal 03 is finally starting to feel like an actual game instead of just a bunch of questions.I’ve finished the first part of the Signal 03 puzzle chain. It starts with a riddle, then moves through a few different steps before leading the player to a real-world location.After that, I started working on the first actual mini-game.The player has to cross a signal area while avoiding moving obstacles. I made the player start at the bottom and the exit at the top, with multiple lanes and obstacles moving in different directions. There’s also a timer, so you can’t just stand there forever.I also ran into a pretty annoying JavaScript problem where the WASD controls were blocking letters inside the answer boxes . I fixed that by making the controls activate only when the mini-game is running.The whole Signal 03 mini-game is staying inside the same , file instead of making a bunch of separate pages.There’s still a lot more planned for Signal 03, including another puzzle, a hidden clue, and a memory game.Signal 03 is definitely getting bigger than the first two signals."}, {"post_id": 76341, "ts": "2026-10-03T07:54:02Z", "hours": 1.0572, "text": "LOST SIGNAL - Signal 03 Location Section Done Signal 03 is moving forward.I finished the location section and connected it to the main puzzle chain. The coordinates now lead to a city, and then another clue reveals the next location.I had a small stupid bug while testing because I accidentally put some Signal 03 code into the wrong file but I fixed it and everything is working now.No answers or spoilers here. Next: Mini-game"}, {"post_id": 76177, "ts": "2026-10-02T16:17:23Z", "hours": 0.5086, "text": "LOST SIGNAL - Signal 03 JavaScript Done Signal 03 is finally working now.I finished the JavaScript for the main puzzle chain. The riddle works, the equations unlock one after another, and the final coordinates appear after solving them.This part took a bit of testing because I wanted each puzzle to unlock only after the previous one was solved.The main Signal 03 puzzle is now working, so next I’m moving on to the location section and the mini-game.No answers or spoilers here.Next: Location section -> mini-game"}, {"post_id": 76160, "ts": "2026-10-02T15:26:59Z", "hours": 1.2517, "text": "LOST SIGNAL - Signal 03 HTML AND CSS DONE Signal 03 is finally looking like an actual part of LOST SIGNAL now.I just finished the whole HTML and CSS for Signal 03 together. This one is much bigger than the previous signals, so getting the layout and design done took a while.Now I’m moving on to the JavaScript and actually making the puzzles work.No answers or spoilers here Next: JavaScript"}, {"post_id": 76129, "ts": "2026-10-02T13:11:05Z", "hours": 1.6919, "text": "LOST SIGNAL - Signal 03 HTML DONE finally finished the whole HTML for Signal 03 at once, which is the third puzzle stage of LOST SIGNAL.This one is going to be a much bigger part of the project compared to the previous signals. I’ve finished the basic HTML structure, and now I’m moving on to the actual logic and puzzles.Next I’m going to work on the JavaScript for the puzzle stages, then the coordinate part, and after that I’ll start building the location-based section. I also want to add a small playable mini-game and another puzzle after it, so Signal 03 doesn’t just feel like a bunch of questions.I’m also planning to connect everything together so the player has to actually notice things and figure out what to do next instead of just entering random answers.I’m not sharing the answers or the actual puzzle solutions here because that would completely ruin the point of the project Signal 03 is still being built, but the main HTML structure is finally done.Next: JavaScript -> puzzles -> location section -> mini-game -> more clues."}, {"post_id": 76074, "ts": "2026-10-02T08:14:04Z", "hours": 1.5128, "text": "Completed the signal02 It took me long time to get through the grid box in html then i went to CSS to style the box then , I hopped to js to get the message box and to make the grid really work also after clearing the grid stage i added my site for one of the puzzle stage including my instagram ID:D"}, {"post_id": 75632, "ts": "2026-09-30T16:30:40Z", "hours": 1.2111, "text": "Today I finished Signal 02.I first made the Signal 02 page and added the message for the player. There is nothing to decode in this one, so the player has to look somewhere else.I also added the continue button and made it go to learn.html.Then I went back to Signal 01 because I wanted the player to only be able to reach Signal 02 after actually solving Signal 01. So I added another continue button there which stays hidden at first.After the player enters the code and gets ACCESS GRANTED, the continue button appears. Clicking it takes them to Signal 02.I also made a separate CSS section for Signal 02 so I could change its design without messing up Signal 01.Had a few stupid mistakes while doing the JS , like putting the script stuff in the wrong place, a typo in getElementById and forgetting to add the result element. Fixed those and now the flow works.Signal 01 -> solve ->ACCESS GRANTED -> CONTINUE -> Signal 02Next I can continue building the next part."}, {"post_id": 75286, "ts": "2026-09-29T17:14:01Z", "hours": 0.9178, "text": "LOST SIGNAL — Signal 01 CompleteI finally finished the first puzzle of my game, LOST SIGNAL.The first puzzle is pretty simple, but I wanted it to feel like an actual signal instead of just a normal question.The player gets this:**13 - 1 - 19 - 11 **The clue says that the numbers aren’t really numbers. The player has to figure out that they represent letters using A = 1, B = 2, C = 3…That gives:13 = M1 = A19 = S11 = KSo the final answer is mask. (BUT OBVIOUSLY I CHANGED THE WORD)I also added different hints depending on how many times the player gets the answer wrong. And after 12 wrong attempts, I added a little message because why not Signal 01 is now finished.Now I’m moving on to Signal 02, where I want to make things much more interesting and have the player move through multiple pages to find clues."}, {"post_id": 74839, "ts": "2026-09-28T12:38:07Z", "hours": 0.6336, "text": "LOST SIGNAL DEVLOG #2 I worked more on the first version of LOST SIGNAL.I started building the actual website using HTML and CSS. The basic game layout is now there, including the signal section, clue, answer box and decode button.I also worked on the visual style. I didn’t want it to look dry or a boring website, so I went with a darker blue and gray look with some small interface details.It’s starting to feel more like an actual game now instead of just a normal webpage.Next, I want to work on the first puzzle and make the interactions actually work."}, {"post_id": 74819, "ts": "2026-09-28T11:38:29Z", "hours": 0.4136, "text": "LOST SIGNAL DEVLOG #1 I started working on a new project called LOST SIGNAL.It’s going to be an interactive puzzle game where you have to find clues, solve puzzles and figure out what is actually going on. I’m making it with HTML, CSS and JavaScript.Right now I have the basic files set up and I’m planning out the first puzzle, right now i am just creating the first puzzle!I don’t want it to be hard or boring, so anyone should play and solve them by paying attention and thinking."}]...
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Title: Lost Signal by @Red0x | Stardance
Devlogs: Title: Lost Signal by @Red0x | Stardance
Devlogs:
LOST SIGNAL DEVLOG #1 I started working on a new project called LOST SIGNAL.It’s going to be an interactive puzzle game where you have to find clues, solve puzzles and figure out what is actually going on. I’m making it with HTML, CSS and JavaScript.Right now I have the basic files set up and I’m planning out the first puzzle, right now i am just creating the first puzzle!I don’t want it to be hard or boring, so anyone should play and solve them by paying attention and thinking.
LOST SIGNAL DEVLOG #2 I worked more on the first version of LOST SIGNAL.I started building the actual website using HTML and CSS. The basic game layout is now there, including the signal section, clue, answer box and decode button.I also worked on the visual style. I didn’t want it to look dry or a boring website, so I went with a darker blue and gray look with some small interface details.It’s starting to feel more like an actual game now instead of just a normal webpage.Next, I want to work on the first puzzle and make the interactions actually work.
LOST SIGNAL — Signal 01 CompleteI finally finished the first puzzle of my game, LOST SIGNAL.The first puzzle is pretty simple, but I wanted it to feel like an actual signal instead of just a normal question.The player gets this:**13 - 1 - 19 - 11 **The clue says that the numbers aren’t really numbers. The player has to figure out that they represent letters using A = 1, B = 2, C = 3…That gives:13 = M1 = A19 = S11 = KSo the final answer is mask. (BUT OBVIOUSLY I CHANGED THE WORD)I also added different hints depending on how many times the player gets the answer wrong. And after 12 wrong attempts, I added a little message because why not Signal 01 is now finished.Now I’m moving on to Signal 02, where I want to make things much more interesting and have the player move through multiple pages to find clues.
Today I finished Signal 02.I first made the Signal 02 page and added the message for the player. There is nothing to decode in this one, so the player has to look somewhere else.I also added the continue button and made it go to learn.html.Then I went back to Signal 01 because I wanted the player to only be able to reach Signal 02 after actually solving Signal 01. So I added another continue button there which stays hidden at first.After the player enters the code and gets ACCESS GRANTED, the continue button appears. Clicking it takes them to Signal 02.I also made a separate CSS section for Signal 02 so I could change its design without messing up Signal 01.Had a few stupid mistakes while doing the JS , like putting the script stuff in the wrong place, a typo in getElementById and forgetting to add the result element. Fixed those and now the flow works.Signal 01 -> solve ->ACCESS GRANTED -> CONTINUE -> Signal 02Next I can continue building the next part.
Completed the signal02 It took me long time to get through the grid box in html then i went to CSS to style the box then , I hopped to js to get the message box and to make the grid really work also after clearing the grid stage i added my site for one of the puzzle stage including my instagram ID:D
LOST SIGNAL - Signal 03 HTML DONE finally finished the whole HTML for Signal 03 at once, which is the third puzzle stage of LOST SIGNAL.This one is going to be a much bigger part of the project compared to the previous signals. I’ve finished the basic HTML structure, and now I’m moving on to the actual logic and puzzles.Next I’m going to work on the JavaScript for the puzzle stages, then the coordinate part, and after that I’ll start building the location-based section. I also want to add a small playable mini-game and another puzzle after it, so Signal 03 doesn’t just feel like a bunch of questions.I’m also planning to connect everything together so the player has to actually notice things and figure out what to do next instead of just entering random answers.I’m not sharing the answers or the actual puzzle solutions here because that would completely ruin the point of the project Signal 03 is still being built, but the main HTML structure is finally done.Next: JavaScript -> puzzles -> location section -> mini-game -> more clues.
LOST SIGNAL - Signal 03 HTML AND CSS DONE Signal 03 is finally looking like an actual part of LOST SIGNAL now.I just finished the whole HTML and CSS for Signal 03 together. This one is much bigger than the previous signals, so getting the layout and design done took a while.Now I’m moving on to the JavaScript and actually making the puzzles work.No answers or spoilers here Next: JavaScript
LOST SIGNAL - Signal 03 JavaScript Done Signal 03 is finally working now.I finished the JavaScript for the main puzzle chain. The riddle works, the equations unlock one after another, and the final coordinates appear after solving them.This part took a bit of testing because I wanted each puzzle to unlock only after the previous one was solved.The main Signal 03 puzzle is now working, so next I’m moving on to the location section and the mini-game.No answers or spoilers here.Next: Location section -> mini-game
LOST SIGNAL - Signal 03 Location Section Done Signal 03 is moving forward.I finished the location section and connected it to the main puzzle chain. The coordinates now lead to a city, and then another clue reveals the next location.I had a small stupid bug while testing because I accidentally put some Signal 03 code into the wrong file but I fixed it and everything is working now.No answers or spoilers here. Next: Mini-game
LOST SIGNAL — Signal 03 Signal 03 is finally starting to feel like an actual game instead of just a bunch of questions.I’ve finished the first part of the Signal 03 puzzle chain. It starts with a riddle, then moves through a few different steps before leading the player to a real-world location.After that, I started working on the first actual mini-game.The player has to cross a signal area while avoiding moving obstacles. I made the player start at the bottom and the exit at the top, with multiple lanes and obstacles moving in different directions. There’s also a timer, so you can’t just stand there forever.I also ran into a pretty annoying JavaScript problem where the WASD controls were blocking letters inside the answer boxes . I fixed that by making the controls activate only when the mini-game is running.The whole Signal 03 mini-game is staying inside the same , file instead of making a bunch of separate pages.There’s still a lot more planned for Signal 03, including another puzzle, a hidden clue, and a memory game.Signal 03 is definitely getting bigger than the first two signals.
LOST SIGNAL — CSS ImprovementsToday I mainly worked on improving the CSS of LOST SIGNAL.I changed the overall look of the signals and made the backgrounds feel more connected to the mystery/puzzle theme. Signal 01 and Signal 02 now have their own slightly different styles instead of looking exactly the same.I also cleaned up some of the spacing, borders, buttons and puzzle boxes so everything fits better on the page. I kept the grid effect in Signal 03 and the game area because it actually fits the design, but removed some of the extra lines that were making the page look too crowded.I also made sure the design still feels like LOST SIGNAL instead of making it look like a random website template.Next, I want to move forward with Signal 04 and keep improving the project as I go.
Final Devlog — LOST SIGNAL And yeah… I think LOST SIGNAL is finally done.This project started as a simple idea for a puzzle website, but it ended up taking way longer than I expected. I built the pages myself with HTML and CSS, and then added JavaScript when I wanted the puzzles to actually react to what the player was doing.The first signal was probably the part I spent the most time messing around with. I had the code 18 - 5 - 4 - 24 , and the idea was that the numbers weren’t really numbers. After getting the first puzzle working, I added the wrong-attempt system, hints, and eventually the continue button that takes the player to the next part.Then came Signal 02.I wanted it to feel different from the first puzzle instead of just being another text box. The player has to use the numbers from Signal 01, find the right boxes, and then figure out what the message means. I also connected the later clues to my own website, which made the whole thing feel more like an actual trail instead of separate random puzzles.Honestly, I broke things a lot while making this.There were times when the CSS looked completely wrong, buttons didn’t look like buttons, pages didn’t match each other, and some of the JavaScript didn’t behave the way I wanted. I also kept changing small design things because I wanted the site to feel like something I actually made instead of a random template.The biggest thing I learned was that making a project isn’t just writing code until it works. A lot of the time was spent figuring out why something didn’t work, changing it, testing it again, and sometimes realizing that my first idea wasn’t even that good.I also got much more comfortable with HTML, CSS and JavaScript during this project. Before starting, I didn’t really understand how much the different parts of a website could work together. Now I can actually build a page, style it, add interactions and connect multiple pages into one project.LOST SIGNAL isn’t some huge game, but I’m genuinely happy with it because I made it myself and I learned a lot while building it. So…SIGNAL LOST. PROJECT COMPLETE. Thanks to everyone who helped me when I got stuck.
LOST SIGNAL – LAST - Devlog this part was actually annoying I finally got all the signals connected and working properly.I had problems with pretty much every signal. Some buttons weren’t taking me to the right page, some links were broken, and a few pages just wouldn’t load properly on GitHub Pages.At one point I decided to just delete all the files from the repo and start over instead of trying to fix everything one by one.I added the project folder again and then separated and uploaded the files one by one. That made everything way easier to manage because I could actually see which files were there and which ones weren’t.I also had some problems with uppercase and lowercase letters in the file names. I didn’t realize how much that could mess up the links. A file could be there, but if the link used a different capitalization, GitHub Pages wouldn’t find it.So I went through the links and made sure they matched the actual file names exactly.After fixing all of that, I finally got the whole thing connected:Signal 01 -> Signal 02 -> Signal 03 -> Signal 04 And now… Signal 04 is finished too. Honestly, getting all the puzzles to work was only half the problem. Making all the different pages connect properly was a whole challenge by itself.But it’s finally working. No more broken links.No more random missing pages.No more GitHub Pages confusion. The whole signal chain is connected now. LOST SIGNAL IS BACK ONLINE. SIGNAL 01 -> SIGNAL 02 -> SIGNAL 03 -> SIGNAL 04 PROJECT COMPLETE. 😁😁
Ships:
What did you make? I made LOST SIGNAL, a small browser puzzle game where you have to follow clues and figure out what each signal is trying to tell you. I made the pages with HTML and CSS and used JavaScript for the puzzle interactions and hints. What was challenging? The hardest part was honestly getting everything to work together. I kept breaking the CSS, changing the design, fixing buttons, and debugging JavaScript when something didn’t work. Making the different pages connect properly was also more annoying than I expected . What are you proud of? I’m mostly proud that I actually finished it and made it myself. It started as a pretty simple idea, but I kept adding to it until it became an actual playable puzzle. I’m also happy with how the signals connect instead of each page just being a random puzzle. What should people know so they can test your project? Start from the beginning and don’t skip the clues. Signal 01 gives you the information you need for Signal 02, so paying attention matters. Some parts aren’t immediately obvious, and you’re supposed to investigate and figure things out instead of just clicking everything. Also, if something seems strange or hidden… it probably is....
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1794056048.4389803
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1794142448.4389803
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38261
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Veylora-Slack by @infiloo | Stardance
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infiloo
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0
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0.0
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0
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[]
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[]
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Title: Veylora-Slack by @infiloo | Stardance
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1794056049.644304
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1794660849.644304
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66350
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My own New Tab! by @PahalDesai | Stardance
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PahalDesai
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1
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2.0
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2
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-28T13:53:29Z", "hours": 2.0, "multiplier": 1.95, "payout": 2, "blessing": "neutral", "text": "This is a custom new tab page that looks like a newspaper. through this i learnt some really cool tricks of using css flexbox and grid to create a newspaper layout. i also learnt how to use pseudo-elements and pseudo-classes to create a more vintage look. it shows only 2 hours but it took me about 3-4 hours to learn about the CSS layout tools like flexbox and grid", "repo": "https://github.com/pahal-desai/Newspaper-New-Tab-Page", "demo": "https://pahal-desai.github.io/Newspaper-New-Tab-Page"}]...
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[{"post_id": 74859, "ts": "202 [{"post_id": 74859, "ts": "2026-09-28T13:45:19Z", "hours": 1.155, "text": "Sorry for no devlogs in between. i locked in for about a few hours watching youtube tutorials for formating the news articles and actually added some articles. Also, i added the search bar and wrote simple js to make it work. and of course i added some speed dial links below the search bar. And let me admit it, the article was AI generated. the code was written by me though."}, {"post_id": 74597, "ts": "2026-09-27T18:37:56Z", "hours": 0.9081, "text": "today i started working on a new tab page project which has a retro 70s newspaper style. I will try to add as much of detail as i can. today, i wrote basic html, css positioning, custom fonts for the title, and the current date script."}]...
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Title: My own New Tab! by @PahalDesai | Stardance
Title: My own New Tab! by @PahalDesai | Stardance
Devlogs:
today i started working on a new tab page project which has a retro 70s newspaper style. I will try to add as much of detail as i can. today, i wrote basic html, css positioning, custom fonts for the title, and the current date script.
Sorry for no devlogs in between. i locked in for about a few hours watching youtube tutorials for formating the news articles and actually added some articles. Also, i added the search bar and wrote simple js to make it work. and of course i added some speed dial links below the search bar. And let me admit it, the article was AI generated. the code was written by me though.
Ships:
This is a custom new tab page that looks like a newspaper. through this i learnt some really cool tricks of using css flexbox and grid to create a newspaper layout. i also learnt how to use pseudo-elements and pseudo-classes to create a more vintage look. it shows only 2 hours but it took me about 3-4 hours to learn about the CSS layout tools like flexbox and grid...
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1794056050.5355966
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1794142450.5355966
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66364
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Mad Circuit by @k0nvulsion | Stardance
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k0nvulsion
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1
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1.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-28T16:17:45Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i am working on a prototype of a game called mad circuit, the problems i encountered are EVERYTHING!!! I DECIDED TO TRY TO MAKE IT IN RAW JS AND I REGRET MY DECISION!!!! please check what i used ai on to know what i had a problem with (basically most of the js… (and if you cannot check ill include the ai declaration thingy on the bottom of this description)), before you test it please know this is a early prototype and BE BRUTAL WITH THE RATING I NEED TO KNOW WHAT TO IMPROVE! assisted myself with ai on the following files game.js kart.js seed.js physics.js renderer.js visualFallbacks.js", "repo": "", "demo": ""}]...
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[{"post_id": 74904, "ts": "202 [{"post_id": 74904, "ts": "2026-09-28T15:53:12Z", "hours": 0.7936, "text": "heres a veeeeery veeerry early prototype of the game im working on, next up im gonna try to implenet some graphics to it and make the car faster of course, and after that add randomized tracks"}, {"post_id": 74626, "ts": "2026-09-27T19:58:02Z", "hours": 0.2789, "text": "Today i wrote the base of the web based game im working on, along that i made some file structures, after i come back from my school and gym im gonna absolutely work myself off on this as i have everything planned and written down"}]...
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Title: Mad Circuit by @k0nvulsion | Stardance
Dev Title: Mad Circuit by @k0nvulsion | Stardance
Devlogs:
Today i wrote the base of the web based game im working on, along that i made some file structures, after i come back from my school and gym im gonna absolutely work myself off on this as i have everything planned and written down
heres a veeeeery veeerry early prototype of the game im working on, next up im gonna try to implenet some graphics to it and make the car faster of course, and after that add randomized tracks
Ships:
i am working on a prototype of a game called mad circuit, the problems i encountered are EVERYTHING!!! I DECIDED TO TRY TO MAKE IT IN RAW JS AND I REGRET MY DECISION!!!! please check what i used ai on to know what i had a problem with (basically most of the js… (and if you cannot check ill include the ai declaration thingy on the bottom of this description)), before you test it please know this is a early prototype and BE BRUTAL WITH THE RATING I NEED TO KNOW WHAT TO IMPROVE! assisted myself with ai on the following files game.js kart.js seed.js physics.js renderer.js visualFallbacks.js...
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1794056051.680586
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1794142451.680586
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66382
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Why Do Leaves Fall (Game Jam) by @Guragam | Starda Why Do Leaves Fall (Game Jam) by @Guragam | Stardance...
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Guragam
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1
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5.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T20:53:14Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "It is a game Made for a GAme Jam hosted in the Jam Game in Slack and it was a really fun 3 days and really stressful.. The game Shows the Journey of a leaf and how a tree nourishes it and how the leaf hold on to the tree even in the harshest condition but at the end it has to let go, it cant hold onto it forever. it symbolizes how in life also sometimes we have to let our precious things go. The wind and rain mechanic and other were difficult to implement also The Constant Bug fixes and stuff was really tough but i am glad i pulled thorugh All you need to know is where are arrow keys", "repo": "https://github.com/guragam-singh/Why-Do-Leaves-Fall-Game-Jam-", "demo": "https://arhaanarora.itch.io/why-do-leaves-fall"}]...
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[{"post_id": 74642, "ts": "202 [{"post_id": 74642, "ts": "2026-09-27T20:43:44Z", "hours": 5.4886, "text": "Working On Adding Rain and Wind assets"}]...
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Title: Why Do Leaves Fall (Game Jam) by @Guragam | Title: Why Do Leaves Fall (Game Jam) by @Guragam | Stardance
Devlogs:
Working On Adding Rain and Wind assets
Ships:
It is a game Made for a GAme Jam hosted in the Jam Game in Slack and it was a really fun 3 days and really stressful.. The game Shows the Journey of a leaf and how a tree nourishes it and how the leaf hold on to the tree even in the harshest condition but at the end it has to let go, it cant hold onto it forever. it symbolizes how in life also sometimes we have to let our precious things go. The wind and rain mechanic and other were difficult to implement also The Constant Bug fixes and stuff was really tough but i am glad i pulled thorugh All you need to know is where are arrow keys...
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1794056052.7933624
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1794142452.7933624
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66413
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Unity tutorial minigames by @Triter12hi | Stardanc Unity tutorial minigames by @Triter12hi | Stardance...
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Triter12hi
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1
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0.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-30T01:19:52Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This isn’t a project, its a milestone in learning, rate on how well you think i learned unity esenstials", "repo": "https://github.com/Triter12hi/Tutorial-minigames", "demo": "https://play.unity.com/api/v1/games/game/accd4cd2-94cf-4460-b071-a98fe3c4a954/build/latest/frame"}]...
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[{"post_id": 74710, "ts": "202 [{"post_id": 74710, "ts": "2026-09-28T01:24:39Z", "hours": 0.4711, "text": "Ok this is just for stardust cause well.. just look at my description will ship soon"}]...
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Title: Unity tutorial minigames by @Triter12hi | S Title: Unity tutorial minigames by @Triter12hi | Stardance
Devlogs:
Ok this is just for stardust cause well.. just look at my description will ship soon
Ships:
This isn’t a project, its a milestone in learning, rate on how well you think i learned unity esenstials...
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1794056053.9096258
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1794142453.9096258
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66432
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RamWatcher by @AbhiRamS | Stardance
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AbhiRamS
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1
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0.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-28T04:32:55Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I had to spend a lot of time researching this. I made a program that watches your ram limit and deletes the programs that are taking up the most ram. If it’s not sure, it’ll ask you about it. Look at ram_watcher_log.txt to see your history.", "repo": "https://github.com/abhiramsuravajjala/RamWatcher", "demo": "https://abhiramsuravajjala.github.io/RamWatcher/"}]...
|
[{"post_id": 74754, "ts": "202 [{"post_id": 74754, "ts": "2026-09-28T04:29:46Z", "hours": 0.2914, "text": "Fixed annoying popups"}]...
|
Title: RamWatcher by @AbhiRamS | Stardance
Devlog Title: RamWatcher by @AbhiRamS | Stardance
Devlogs:
Fixed annoying popups
Ships:
I had to spend a lot of time researching this. I made a program that watches your ram limit and deletes the programs that are taking up the most ram. If it’s not sure, it’ll ask you about it. Look at ram_watcher_log.txt to see your history....
|
1794056055.0605028
|
1794142455.0605028
|
|
66457
|
Docs - A Premium Draggable Notes & Todo Web Ap Docs - A Premium Draggable Notes & Todo Web App by @pandityashkaushik4963 | Stardance...
|
pandityashkaushik4963
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T09:43:35Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have built Docs, a premium dark-themed draggable notes and todo web app using React and Vite. The most challenging part was resolving the Netlify single-page application refresh routing bug and building an advanced layout that is completely responsive from desktop to mobile screens. I am incredibly proud of implementing a seamless, fluid draggable interface that works flawlessly across all devices. Users can test it live immediately via the deployment link to manage their workflow with custom note organization and dynamic todo states.", "repo": "https://github.com/pandityashkaushik4963-cmyk/Docs", "demo": "https://docs-draggable-app.netlify.app/"}]...
|
[{"post_id": 75145, "ts": "202 [{"post_id": 75145, "ts": "2026-09-29T09:10:20Z", "hours": 4.6694, "text": "📝 Project Update: Docs is Officially Live & Fully Responsive! I have successfully built, optimized, and completed the core functionality of “Docs”, a premium draggable notes and todo web app. ✨ Key Features Built: => “Dynamic Note Creation:” Users can seamlessly create custom notes on the fly. => “Premium Draggable Interface:” Cards can be dragged around freely for custom workflow organization. => “Smart Task Management:” Seamlessly track tasks using distinct Pending and Completed state filters. => “100% Responsive UI:” Optimized using advanced styling layouts so that the entire interface adapts beautifully from desktop down to mobile viewports without any breakages! 📱 🛠️ Development & Optimization: “Time Invested”: Spent 4 hours and 40 minutes refining the interactive user experience. “Performance”: Handled dynamic item sorting and ensured a lightning-fast experience using Vite and React . “Deployment”: The application is hosted on Netlify and officially ready for use! 🚀"}]...
|
Title: Docs - A Premium Draggable Notes & Todo Title: Docs - A Premium Draggable Notes & Todo Web App by @pandityashkaushik4963 | Stardance
Devlogs:
📝 Project Update: Docs is Officially Live & Fully Responsive! I have successfully built, optimized, and completed the core functionality of “Docs”, a premium draggable notes and todo web app. ✨ Key Features Built: => “Dynamic Note Creation:” Users can seamlessly create custom notes on the fly. => “Premium Draggable Interface:” Cards can be dragged around freely for custom workflow organization. => “Smart Task Management:” Seamlessly track tasks using distinct Pending and Completed state filters. => “100% Responsive UI:” Optimized using advanced styling layouts so that the entire interface adapts beautifully from desktop down to mobile viewports without any breakages! 📱 🛠️ Development & Optimization: “Time Invested”: Spent 4 hours and 40 minutes refining the interactive user experience. “Performance”: Handled dynamic item sorting and ensured a lightning-fast experience using Vite and React . “Deployment”: The application is hosted on Netlify and officially ready for use! 🚀
Ships:
I have built Docs, a premium dark-themed draggable notes and todo web app using React and Vite. The most challenging part was resolving the Netlify single-page application refresh routing bug and building an advanced layout that is completely responsive from desktop to mobile screens. I am incredibly proud of implementing a seamless, fluid draggable interface that works flawlessly across all devices. Users can test it live immediately via the deployment link to manage their workflow with custom note organization and dynamic todo states....
|
1794056056.1825085
|
1794142456.1825085
|
|
66471
|
archpheus by @Erox | Stardance
|
Erox
|
1
|
1.38
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T14:34:30Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Archpheus is a slack bot , based on node.js , it is a arch user version of orpheus thts roasts errs , segfaults and says I use arch btw", "repo": "https://github.com/Erox-02/archpheus", "demo": "https://app.slack.com/client/E09V59WQY1E/C0C4WJWP3HU"}]...
|
[{"post_id": 75479, "ts": "202 [{"post_id": 75479, "ts": "2026-09-30T06:31:05Z", "hours": 0.3789, "text": "Bruh they literally returned it because it wasnt a ing frm working bot but the pfp of the bot , ok i respect your decision hereby i change the banner"}, {"post_id": 75207, "ts": "2026-09-29T14:19:52Z", "hours": 0.2667, "text": "done hosted on nest and it works fine on slack too . o n the way it wasnt working , i tried all sorts of methods , systemd , the one it etc , pm2 but it didnt work and at last i saw in ssh idh the .env . next is to ship it and write a good enough readme ."}, {"post_id": 74971, "ts": "2026-09-28T18:50:46Z", "hours": 0.3467, "text": "asked for ssh in nest , tried the bot a lot of times , it works fine now waitin for review of nest ."}, {"post_id": 74828, "ts": "2026-09-28T12:03:06Z", "hours": 0.3592, "text": "successfully got its first run good , now gonna add some more things"}, {"post_id": 74817, "ts": "2026-09-28T11:36:11Z", "hours": 0.3903, "text": "followed the guide and made the bot work atleast , next gonna make it troll people"}]...
|
Title: archpheus by @Erox | Stardance
Devlogs:
fo Title: archpheus by @Erox | Stardance
Devlogs:
followed the guide and made the bot work atleast , next gonna make it troll people
successfully got its first run good , now gonna add some more things
asked for ssh in nest , tried the bot a lot of times , it works fine now waitin for review of nest .
done hosted on nest and it works fine on slack too . o n the way it wasnt working , i tried all sorts of methods , systemd , the one it etc , pm2 but it didnt work and at last i saw in ssh idh the .env . next is to ship it and write a good enough readme .
Bruh they literally returned it because it wasnt a ing frm working bot but the pfp of the bot , ok i respect your decision hereby i change the banner
Ships:
Archpheus is a slack bot , based on node.js , it is a arch user version of orpheus thts roasts errs , segfaults and says I use arch btw...
|
1794056057.3492289
|
1794142457.3492289
|
|
15401
|
My very own WebOS by @ddann5199 | Stardance
|
ddann5199
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @ddann5199 | Stardance
|
1794056058.5216408
|
1794660858.5216408
|
|
66488
|
Slacking Ultima by @GitDpro | Stardance
|
GitDpro
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-05T14:36:58Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a slack bot for the first time ever! Heres what I learend: How slack’s bot structure is and how to write commands , push to Github, connect to a 24/7 server (Nest by Hackclub) More than that I learned how to use python for more than just AI development and that it can be used to power bots. I am happy that I finally have my own machine that runs 24/7 and gives me a bunch of utility on Slack!", "repo": "https://github.com/GitDpro/Slacking-Ultima", "demo": "https://hackclub.enterprise.slack.com/archives/C0C8FH82MA7"}]...
|
[{"post_id": 77052, "ts": "202 [{"post_id": 77052, "ts": "2026-10-05T14:30:50Z", "hours": 0.3894, "text": "Devlog 4: Added one useful thing which is TimeZone command! People usually need to go to google and search for each place but with my bot all u need is to type a command! This is my final commit for now!"}, {"post_id": 76628, "ts": "2026-10-04T06:37:19Z", "hours": 1.1336, "text": "Devlog 3: Finally added a basic calculator and a joke command.. The calculator was created to support quick inline calculations; it can only perform basic arithmetic operations. The dad joke is received from icanhazdadjoke’s website api and then I just printed it out. The app is now hosted online forever using PM2."}, {"post_id": 76214, "ts": "2026-10-02T18:19:59Z", "hours": 1.1231, "text": "Devlog 2: What is a bot without RPS ( Rock paper scissors) I learned the spelling of scissors at last, lol Anyways after in depth research on the functions and methods of slack-bolt I found how to get the user inputs Then slowly but surely I put together a bot which can play rock paper scissors Up Next ( Last thing i will add) is utility commands, maybe I’ll keep adding more…"}, {"post_id": 75582, "ts": "2026-09-30T14:11:24Z", "hours": 0.3858, "text": "Today I have started building my first slack bot!"}]...
|
Title: Slacking Ultima by @GitDpro | Stardance
De Title: Slacking Ultima by @GitDpro | Stardance
Devlogs:
Today I have started building my first slack bot!
Devlog 2: What is a bot without RPS ( Rock paper scissors) I learned the spelling of scissors at last, lol Anyways after in depth research on the functions and methods of slack-bolt I found how to get the user inputs Then slowly but surely I put together a bot which can play rock paper scissors Up Next ( Last thing i will add) is utility commands, maybe I’ll keep adding more…
Devlog 3: Finally added a basic calculator and a joke command.. The calculator was created to support quick inline calculations; it can only perform basic arithmetic operations. The dad joke is received from icanhazdadjoke’s website api and then I just printed it out. The app is now hosted online forever using PM2.
Devlog 4: Added one useful thing which is TimeZone command! People usually need to go to google and search for each place but with my bot all u need is to type a command! This is my final commit for now!
Ships:
I made a slack bot for the first time ever! Heres what I learend: How slack’s bot structure is and how to write commands , push to Github, connect to a 24/7 server (Nest by Hackclub) More than that I learned how to use python for more than just AI development and that it can be used to power bots. I am happy that I finally have my own machine that runs 24/7 and gives me a bunch of utility on Slack!...
|
1794056061.2076654
|
1794142461.2076654
|
|
16954
|
EmuCSX by @vailithree | Stardance
|
vailithree
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: EmuCSX by @vailithree | Stardance
|
1794056062.3493662
|
1794660862.3493662
|
|
66504
|
slayerOS by @tanzeemrockz | Stardance
|
tanzeemrockz
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-08T13:13:40Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Well, after HOURS of learning and building, here it is: slayerOS is now officially live! So slayerOS is a web-based OS like environment and it has a “slay” menu, a taskbar, a notes app that saves to localStorage, a calculator app that works , and an F1 hub app that shows you live formula 1 race results! that’s almost it but i learnt a LOT on my way!", "repo": "https://github.com/tanzeemrockz/slayerOS/", "demo": "https://slayeros.cyberslayercorpz.dev/"}]...
|
[{"post_id": 77818, "ts": "202 [{"post_id": 77818, "ts": "2026-10-08T12:14:16Z", "hours": 0.6572, "text": "well, i’m workin on a bit of the f1 hub app and it’s a pain ngl but stay tuned!"}, {"post_id": 76065, "ts": "2026-10-02T07:29:10Z", "hours": 0.8264, "text": "okay guys i just added a new app (calculator) and MAN I HATE JAVASCRIPT it’s soo bad and it’s just messing with my mind atp. but, now that’s all i’ve done for the last hour (you might call it 49 mins but nah) okay that’s all for the devlog looking forward to maybe add an f1 tracker in the next one. cya!"}, {"post_id": 75657, "ts": "2026-09-30T17:28:56Z", "hours": 0.3283, "text": "so, the last devlog was a bit funky, as i wrote the devlog and then went off to go code (but i forgot to click on post) so this post says 19 mins when it was definitely MORE than 45 mins. anyways, i just added functionality to the minimize button, added the apps to the taskbar, and now the start menu has smth (if not nothing it looks bad but i mean who cares) so looking forward to makin it better!"}, {"post_id": 75639, "ts": "2026-09-30T16:58:08Z", "hours": 0.9378, "text": "next up, i just wired up the notes app to localStorage (it failed to work due to a missing comma at first i basically gave up at that point lol) then now the maximize button is also working! looking forward to fixing the minimize button, make a start-menu perhaps (slay-menu lol) so stay tuned!"}, {"post_id": 75608, "ts": "2026-09-30T15:31:13Z", "hours": 0.3217, "text": "so i just made the close button and the desktop shortcut for the only app (notepad) work so now looking forward to make this better!"}, {"post_id": 75487, "ts": "2026-09-30T07:29:22Z", "hours": 0.9481, "text": "Well, just fixed a few things and made the window moving! well, that was quite hard and i accidentally made just the header move first then i had to debug a LOT and fixed it but, works like a charm!"}, {"post_id": 74850, "ts": "2026-09-28T13:16:02Z", "hours": 0.53, "text": "Just added a notes windows (looks draggable but it’s not lol) and fixed the time with some JavaScript, and looking forward!"}, {"post_id": 74841, "ts": "2026-09-28T12:40:49Z", "hours": 1.475, "text": "So, just got the shell ready, ultra-basic, has no functionality whatsoever, and I used a stock image as the bg-image lol!"}]...
|
Title: slayerOS by @tanzeemrockz | Stardance
Devl Title: slayerOS by @tanzeemrockz | Stardance
Devlogs:
So, just got the shell ready, ultra-basic, has no functionality whatsoever, and I used a stock image as the bg-image lol!
Just added a notes windows (looks draggable but it’s not lol) and fixed the time with some JavaScript, and looking forward!
Well, just fixed a few things and made the window moving! well, that was quite hard and i accidentally made just the header move first then i had to debug a LOT and fixed it but, works like a charm!
so i just made the close button and the desktop shortcut for the only app (notepad) work so now looking forward to make this better!
next up, i just wired up the notes app to localStorage (it failed to work due to a missing comma at first i basically gave up at that point lol) then now the maximize button is also working! looking forward to fixing the minimize button, make a start-menu perhaps (slay-menu lol) so stay tuned!
so, the last devlog was a bit funky, as i wrote the devlog and then went off to go code (but i forgot to click on post) so this post says 19 mins when it was definitely MORE than 45 mins. anyways, i just added functionality to the minimize button, added the apps to the taskbar, and now the start menu has smth (if not nothing it looks bad but i mean who cares) so looking forward to makin it better!
okay guys i just added a new app (calculator) and MAN I HATE JAVASCRIPT it’s soo bad and it’s just messing with my mind atp. but, now that’s all i’ve done for the last hour (you might call it 49 mins but nah) okay that’s all for the devlog looking forward to maybe add an f1 tracker in the next one. cya!
well, i’m workin on a bit of the f1 hub app and it’s a pain ngl but stay tuned!
Ships:
Well, after HOURS of learning and building, here it is: slayerOS is now officially live! So slayerOS is a web-based OS like environment and it has a “slay” menu, a taskbar, a notes app that saves to localStorage, a calculator app that works , and an F1 hub app that shows you live formula 1 race results! that’s almost it but i learnt a LOT on my way!...
|
1794056063.2192752
|
1794142463.2192752
|
|
26552
|
Art Unblocker by @monal0681 | Stardance
|
monal0681
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Art Unblocker by @monal0681 | Stardance
|
1794056064.3935003
|
1794660864.3935003
|