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67406
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Alarmer by @TrishanuMondal | Stardance
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TrishanuMondal
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0
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0.0
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0
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[]
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[]
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Title: Alarmer by @TrishanuMondal | Stardance
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1793731853.0707583
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1794336653.0707583
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67407
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MARIO by @TrishanuMondal | Stardance
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TrishanuMondal
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0
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0.0
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0
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[]
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[]
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Title: MARIO by @TrishanuMondal | Stardance
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1793731855.9689121
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1794336655.9689121
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67408
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My awesome macropad! by @sahibnoorsingh2134 | Star My awesome macropad! by @sahibnoorsingh2134 | Stardance...
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sahibnoorsingh2134
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @sahibnoorsingh2134 Title: My awesome macropad! by @sahibnoorsingh2134 | Stardance...
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1793731856.8840566
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1794336656.8840566
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67409
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My awesome macropad! by @jinxx | Stardance
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jinxx
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @jinxx | Stardance
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1793731857.7985642
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1794336657.7985642
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67410
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playground by @Jatin_Kumar | Stardance
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Jatin_Kumar
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0
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0.0
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0
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[]
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[]
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Title: playground by @Jatin_Kumar | Stardance
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1793731860.4310496
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1794336660.4310496
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67412
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COFFEE GAME by @bl0oody | Stardance
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bl0oody
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0
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0.0
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0
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[]
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[]
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Title: COFFEE GAME by @bl0oody | Stardance
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1793731863.097718
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1794336663.097718
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67415
|
My own site! by @Chaitanya_yellamandala | Stardanc My own site! by @Chaitanya_yellamandala | Stardance...
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Chaitanya_yellamandala
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @Chaitanya_yellamandala | S Title: My own site! by @Chaitanya_yellamandala | Stardance...
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1793731863.9916885
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1794336663.9916885
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67417
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My first slack bot! by @Geomatrix129 | Stardance
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Geomatrix129
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Geomatrix129 | Star Title: My first slack bot! by @Geomatrix129 | Stardance...
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1793731866.8383358
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1794336666.8383358
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67421
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EN.FO by @Eucatastrophe | Stardance
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Eucatastrophe
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0
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57.57
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0
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[]
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[{"post_id": 77992, "ts": "202 [{"post_id": 77992, "ts": "2026-10-09T04:06:04Z", "hours": 0.7625, "text": "troubleshooting pcb didn’t work because of some mystery reason that I’m going to figure out later, but battery would only turn the backlight on, and the code wouldn’t turn the backlight on, even explicitly setting the pin to high. mysterious. ugh well anyway, I’m ordering another one because I also fixed a component so that it would be flush with the board"}, {"post_id": 76866, "ts": "2026-10-04T21:28:37Z", "hours": 1.0556, "text": "my pcb got here from pcbway!!! soldered some components to the board. turns out I bought the wrong size of JST connector (by a couple millimeters…) next step is fixing that, and printing the enclosure with translucent HTPLA & PETG."}, {"post_id": 76329, "ts": "2026-10-03T06:48:48Z", "hours": 2.3514, "text": "Software: fixed a bug about unit conversions, also took some pictures for the readme! Also check out this e-ink thingy, I was gonna use it for this project but it didn’t fit the use case very well. Dunno what I’ll use it for in the future. Code credits to blurPP/ssd1681_epaper_driver_micropython !! for the demo"}, {"post_id": 76076, "ts": "2026-10-02T08:25:23Z", "hours": 53.4039, "text": "Somehow we’re starting at 52 hours, probably more since I fiddled with it for a really long time while trying to learn microelectronics.. Anyway, since I joined this pretty late with this project, honestly the software part is mostly finished. I spent the last month testing the sensor drafting out figma layouts making the page navigation architecture in circuitpython making pages making a whole ass CAD model for printing an enclosure So this week I made some games! They use two buttons, since the main page navigation and UI of the environment sensor uses two buttons. It runs on a TFT LCD!!! But for ease of testing, I have a True/False flag in the code that runs it through pygame (adafruit_displayio_blinka library, I think) so I can simulate and test on the computer. Pretty neat"}]...
|
Title: EN.FO by @Eucatastrophe | Stardance
Devlog Title: EN.FO by @Eucatastrophe | Stardance
Devlogs:
Somehow we’re starting at 52 hours, probably more since I fiddled with it for a really long time while trying to learn microelectronics.. Anyway, since I joined this pretty late with this project, honestly the software part is mostly finished. I spent the last month testing the sensor drafting out figma layouts making the page navigation architecture in circuitpython making pages making a whole ass CAD model for printing an enclosure So this week I made some games! They use two buttons, since the main page navigation and UI of the environment sensor uses two buttons. It runs on a TFT LCD!!! But for ease of testing, I have a True/False flag in the code that runs it through pygame (adafruit_displayio_blinka library, I think) so I can simulate and test on the computer. Pretty neat
Software: fixed a bug about unit conversions, also took some pictures for the readme! Also check out this e-ink thingy, I was gonna use it for this project but it didn’t fit the use case very well. Dunno what I’ll use it for in the future. Code credits to blurPP/ssd1681_epaper_driver_micropython !! for the demo
my pcb got here from pcbway!!! soldered some components to the board. turns out I bought the wrong size of JST connector (by a couple millimeters…) next step is fixing that, and printing the enclosure with translucent HTPLA & PETG.
troubleshooting pcb didn’t work because of some mystery reason that I’m going to figure out later, but battery would only turn the backlight on, and the code wouldn’t turn the backlight on, even explicitly setting the pin to high. mysterious. ugh well anyway, I’m ordering another one because I also fixed a component so that it would be flush with the board...
|
1793731869.804693
|
1794336669.804693
|
|
67422
|
Mini pc by @Samarth0 | Stardance
|
Samarth0
|
0
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0.0
|
0
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[]
|
[]
|
Title: Mini pc by @Samarth0 | Stardance
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1793731870.9710636
|
1794336670.9710636
|
|
67423
|
kkk by @Imetsub | Stardance
|
Imetsub
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0
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0.0
|
0
|
[]
|
[]
|
Title: kkk by @Imetsub | Stardance
|
1793731873.699645
|
1794336673.699645
|
|
67424
|
kkk by @Imetsub | Stardance
|
Imetsub
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: kkk by @Imetsub | Stardance
|
1793731876.5591497
|
1794336676.5591497
|
|
67425
|
meshcore takeover! by @Jupiter_Planet | Stardance
|
Jupiter_Planet
|
0
|
0.0
|
0
|
[]
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[]
|
Title: meshcore takeover! by @Jupiter_Planet | Sta Title: meshcore takeover! by @Jupiter_Planet | Stardance...
|
1793731877.4608455
|
1794336677.4608455
|
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67426
|
Autonomity by @MrProyee | Stardance
|
MrProyee
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Autonomity by @MrProyee | Stardance
|
1793731882.1858847
|
1794336682.1858847
|
|
67427
|
Coldline-inspired Alarm by @nastavial | Stardance
|
nastavial
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0
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56.7
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0
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[]
|
[{"post_id": 81258, "ts": "202 [{"post_id": 81258, "ts": "2026-10-20T14:31:21Z", "hours": 0.905, "text": "Okay… The first renderer is on progress! To make things simpler, I decided to make my own Vector class. I’m sorry if I can’t grind very much this time…"}, {"post_id": 80971, "ts": "2026-10-19T13:04:42Z", "hours": 2.9981, "text": "Working on the user interface! The first ~20 minutes is me trying to pick between Figma or Photopea (I decided to use Figma), how to import font, and how to get started with Figma. So I did learn some fundamentals of Figma I changed the planned font from FreeMono to TomThumb. It’s simpler, small, scalable, and stylized."}, {"post_id": 80677, "ts": "2026-10-18T13:44:32Z", "hours": 6.2453, "text": "OKAY… That’s a LOT. Okay… First of all, the clock’s system (aside from the visuals) are now be fully operable as the final architectural pieces has been completed. Second, completely eradicated delays in #1 minigame. Third. KILOTONS of bugfixes (mostly the fatal ones) (I’ve just realized I accidentally have two different commits named “FIX #3” lol) Fourth. OHH FINALLY MY BACK CAN REST!"}, {"post_id": 80449, "ts": "2026-10-17T17:25:13Z", "hours": 0.5314, "text": "Found few genuinely dumb issues (mb): FORGOT TO ACTUALLY RANDOMIZE THE TOKEN. This is the most fatal one. Forgot to reset the menu data. So the user’s probably will stuck inside a single minigame Just learned that C++ tends to have weird quirks if you define a variable inside unscoped switch/case statement. Forgot to update set any_sw_clicked nor the rotary encoder button click. I’m so sorry if I can only develop this project for about few minutes tonight because there are a lot of going on today. Sorry :"}, {"post_id": 80167, "ts": "2026-10-16T14:50:16Z", "hours": 2.4, "text": "Ehem… A quick recap. It turns out, inputs handling are not-so-basic after all. At the first glance, everything seems easy. I thought the concept was simple: analogRead -> register into a struct -> return. But it turns out everything is… a bit messier. I ended up learning what are interrupts. Another couple of things that I finished were the lockscreen (aside the UI elements ofc) and the alarm buzzer. The lockscreen are somewhat trivial, meanwhile the buzzer made me relearn about PWM."}, {"post_id": 79825, "ts": "2026-10-15T15:24:20Z", "hours": 3.2628, "text": "Completed two more minigames (#3 and #4). That means every minigames I planned so far are coded, yeay! (more minigames may be added soon) The current available minigames are: Simon Slider match (like Fisch reel mechanism, but three of it all at once) Slider hit (sorta like) Where’s waldo."}, {"post_id": 79547, "ts": "2026-10-14T15:30:23Z", "hours": 2.0958, "text": "Second minigame is completed! (aside the renderer… so yeah, no demo can be showed yet) Aside from the minigame, there’s also a slight rework to ensure ‘consistency’ and ‘developer’s QOL’. Furthermore, the code are now microscopically more optimized!"}, {"post_id": 79315, "ts": "2026-10-13T14:24:57Z", "hours": 4.7808, "text": "The overall loop flow is completed. BUT THE MOST IMPORTANTLY, THE FIRST MINIGAME IS COMPLETED (aside the UI draw aspect) Okay… this thing took longer than I thought… I’m kinda overwhelmed, but overall still fun WAIT, YOU CAN UPLOAD MORE THAN ONE IMAGE ON A SINGLE DEVLOG? I just found out about it…"}, {"post_id": 79061, "ts": "2026-10-12T15:16:28Z", "hours": 3.9986, "text": "Okay… I’ve worked on the basic datastructure of the firmware. Yeay! So the most unique thing about this alarm I made is that you need to complete three minigames to get three ‘verification code’ that you must memorize in order to shut down the alarm. BUT… I want the alarm to be extra pesky, so some of the minigames in a session (1-2 of them) would require ‘unlock key’ from other minigame in the same session."}, {"post_id": 78701, "ts": "2026-10-11T10:59:29Z", "hours": 0.715, "text": "Because I know there will be a lot of trials and errors, I’ve recreate the schematic inside Wokwi and set up Wokwi simulator inside VS Code (I mean it’s free and why not?) I don’t use Wakatime this time because I’m not yet started coding. This is just me or the TFT display pinout is a bit… weird"}, {"post_id": 78687, "ts": "2026-10-11T09:24:49Z", "hours": 2.38, "text": "The last piece (i think) is done! The phone box lid is done, yeay OHH GOSH, I’M SO EXCITED TO DO THE CODING. WooOoOooo"}, {"post_id": 78357, "ts": "2026-10-10T15:29:02Z", "hours": 0.4944, "text": "Today, I finished the all-new phone box body. Yeay! Not exactly “smooth”, and I’m not yet added the handset holder + mold. But hey, at least some progress can be made (I’m to sleepy to continue, sorry!). WOooO, I’m so excited to finish this project."}, {"post_id": 78096, "ts": "2026-10-09T15:35:47Z", "hours": 3.4803, "text": "Ehem… I think I had some… uhm ‘development’. Remember when I first starting the project? That time, I hate CAD SO MUCH. Now…, I’ve found myself enjoying the CAD process. It is fun indeed. Here’s a list for what I’ve done and learned: REVAMPING the OLD UGLY phone box design. (I’m currently working on the internal walls. I learned to trust the process I learned that I can use formulas inside dimension tool. So I did! I learned to apply the Pythagorean theorem to my design! (I know it’s pretty basic, but hey, everyone has to start somewhere)"}, {"post_id": 77851, "ts": "2026-10-08T15:13:20Z", "hours": 5.5969, "text": "What happened today? ALOT. Here’s a summary: Cooked by my arc nemesis: “Rail not smooth error”. Trying to “fix” projection and alignment issues (they’re now worse btw) Banged my head several times. Still stuck fixing the handset bell for 4 and a half hours Lobotomized myself Had a massive thinking moment Decided that “the handset aren’t necessary” Sacrificed the telephone handset to actually make some progress. Moved-on to polish the phone box. “Sometimes, a sacrifice must be made. Especially when you’re stuck for 6 devlogs in a row” - Sun Tzu I’m not lazy, okay? I’m just having a replan for effectivity . Note: Maybe , I will try to complete the handset once everything else finished."}, {"post_id": 77580, "ts": "2026-10-07T15:05:13Z", "hours": 4.0506, "text": "Made the top, side, and a bunch of garbage sketches. This time, I’m exploring surface modeling. Huft… How newbie am I? I don’t even know if I can make it on time. Seems there’s no progress on the CAD phase ;( How can making a telephone handset be this hard?"}, {"post_id": 77318, "ts": "2026-10-06T15:09:51Z", "hours": 0.6919, "text": "Based on some Slack feedbacks, I migrated to Autodesk Fusion. The progress is minimal today. This is due to tomorrow’s science exam. Maybe I’ll start a dead-grind tomorrow to make up for the wasted time. My target is to finish the project’s design by the eight of October. Ohhhhh, time is running out so quickly, isn’t it?"}, {"post_id": 77040, "ts": "2026-10-05T13:41:37Z", "hours": 3.275, "text": "Yo… why is my phone tweaking? DAY 3 STUCK IN CAD PHASE BTW. GRRRRR. Maybe I should migrate to fusion instead? Sure… Lot of the community advice me to do so."}, {"post_id": 76637, "ts": "2026-10-04T07:25:53Z", "hours": 1.5069, "text": "Made the phone box and outline of the… ummm… phone? phone handle? I learned the best way to shape the phone box is to design the lid first, and then the walls. Last time, I did the reverse, so that’s why I’m stuck. The amount of effort required to create a simple shape made me respect hobbyist and engineers more. I literally spent most of the time trying to figure out how to make symmetrical phone, lol. I tried to make the phone 3D, but again… It’s harder than I thought. I ended up to restart the 3D-fication process of the phone."}, {"post_id": 76608, "ts": "2026-10-04T04:54:40Z", "hours": 3.2828, "text": "uhm. long story short, I revamped everything twice. why? it turns out, the display is much longer than I anticipated. so the pcb layout must be tweaked. the cad model is… suboptimal if i say. but i think i’m getting hang of it. now i know how to use sketch, dimension, and extrude properly. still, i have a long way to go."}, {"post_id": 76338, "ts": "2026-10-03T07:45:46Z", "hours": 4.0131, "text": "Coldline-inspired alarm I’m sooooo clueless. This is my first ever attempt to design a schematic, PCB, and CAD (CAD-ing, I guess?). Schematic? All good, a piece of cake. PCB? A lot of retries, but still manageable. CAD? OH NO NO NO. A PHASE OF ABSOLUTE DOOM AND DESPAIR"}]...
|
Title: Coldline-inspired Alarm by @nastavial | Sta Title: Coldline-inspired Alarm by @nastavial | Stardance
Devlogs:
Coldline-inspired alarm I’m sooooo clueless. This is my first ever attempt to design a schematic, PCB, and CAD (CAD-ing, I guess?). Schematic? All good, a piece of cake. PCB? A lot of retries, but still manageable. CAD? OH NO NO NO. A PHASE OF ABSOLUTE DOOM AND DESPAIR
uhm. long story short, I revamped everything twice. why? it turns out, the display is much longer than I anticipated. so the pcb layout must be tweaked. the cad model is… suboptimal if i say. but i think i’m getting hang of it. now i know how to use sketch, dimension, and extrude properly. still, i have a long way to go.
Made the phone box and outline of the… ummm… phone? phone handle? I learned the best way to shape the phone box is to design the lid first, and then the walls. Last time, I did the reverse, so that’s why I’m stuck. The amount of effort required to create a simple shape made me respect hobbyist and engineers more. I literally spent most of the time trying to figure out how to make symmetrical phone, lol. I tried to make the phone 3D, but again… It’s harder than I thought. I ended up to restart the 3D-fication process of the phone.
Yo… why is my phone tweaking? DAY 3 STUCK IN CAD PHASE BTW. GRRRRR. Maybe I should migrate to fusion instead? Sure… Lot of the community advice me to do so.
Based on some Slack feedbacks, I migrated to Autodesk Fusion. The progress is minimal today. This is due to tomorrow’s science exam. Maybe I’ll start a dead-grind tomorrow to make up for the wasted time. My target is to finish the project’s design by the eight of October. Ohhhhh, time is running out so quickly, isn’t it?
Made the top, side, and a bunch of garbage sketches. This time, I’m exploring surface modeling. Huft… How newbie am I? I don’t even know if I can make it on time. Seems there’s no progress on the CAD phase ;( How can making a telephone handset be this hard?
What happened today? ALOT. Here’s a summary: Cooked by my arc nemesis: “Rail not smooth error”. Trying to “fix” projection and alignment issues (they’re now worse btw) Banged my head several times. Still stuck fixing the handset bell for 4 and a half hours Lobotomized myself Had a massive thinking moment Decided that “the handset aren’t necessary” Sacrificed the telephone handset to actually make some progress. Moved-on to polish the phone box. “Sometimes, a sacrifice must be made. Especially when you’re stuck for 6 devlogs in a row” - Sun Tzu I’m not lazy, okay? I’m just having a replan for effectivity . Note: Maybe , I will try to complete the handset once everything else finished.
Ehem… I think I had some… uhm ‘development’. Remember when I first starting the project? That time, I hate CAD SO MUCH. Now…, I’ve found myself enjoying the CAD process. It is fun indeed. Here’s a list for what I’ve done and learned: REVAMPING the OLD UGLY phone box design. (I’m currently working on the internal walls. I learned to trust the process I learned that I can use formulas inside dimension tool. So I did! I learned to apply the Pythagorean theorem to my design! (I know it’s pretty basic, but hey, everyone has to start somewhere)
Today, I finished the all-new phone box body. Yeay! Not exactly “smooth”, and I’m not yet added the handset holder + mold. But hey, at least some progress can be made (I’m to sleepy to continue, sorry!). WOooO, I’m so excited to finish this project.
The last piece (i think) is done! The phone box lid is done, yeay OHH GOSH, I’M SO EXCITED TO DO THE CODING. WooOoOooo
Because I know there will be a lot of trials and errors, I’ve recreate the schematic inside Wokwi and set up Wokwi simulator inside VS Code (I mean it’s free and why not?) I don’t use Wakatime this time because I’m not yet started coding. This is just me or the TFT display pinout is a bit… weird
Okay… I’ve worked on the basic datastructure of the firmware. Yeay! So the most unique thing about this alarm I made is that you need to complete three minigames to get three ‘verification code’ that you must memorize in order to shut down the alarm. BUT… I want the alarm to be extra pesky, so some of the minigames in a session (1-2 of them) would require ‘unlock key’ from other minigame in the same session.
The overall loop flow is completed. BUT THE MOST IMPORTANTLY, THE FIRST MINIGAME IS COMPLETED (aside the UI draw aspect) Okay… this thing took longer than I thought… I’m kinda overwhelmed, but overall still fun WAIT, YOU CAN UPLOAD MORE THAN ONE IMAGE ON A SINGLE DEVLOG? I just found out about it…
Second minigame is completed! (aside the renderer… so yeah, no demo can be showed yet) Aside from the minigame, there’s also a slight rework to ensure ‘consistency’ and ‘developer’s QOL’. Furthermore, the code are now microscopically more optimized!
Completed two more minigames (#3 and #4). That means every minigames I planned so far are coded, yeay! (more minigames may be added soon) The current available minigames are: Simon Slider match (like Fisch reel mechanism, but three of it all at once) Slider hit (sorta like) Where’s waldo.
Ehem… A quick recap. It turns out, inputs handling are not-so-basic after all. At the first glance, everything seems easy. I thought the concept was simple: analogRead -> register into a struct -> return. But it turns out everything is… a bit messier. I ended up learning what are interrupts. Another couple of things that I finished were the lockscreen (aside the UI elements ofc) and the alarm buzzer. The lockscreen are somewhat trivial, meanwhile the buzzer made me relearn about PWM.
Found few genuinely dumb issues (mb): FORGOT TO ACTUALLY RANDOMIZE THE TOKEN. This is the most fatal one. Forgot to reset the menu data. So the user’s probably will stuck inside a single minigame Just learned that C++ tends to have weird quirks if you define a variable inside unscoped switch/case statement. Forgot to update set any_sw_clicked nor the rotary encoder button click. I’m so sorry if I can only develop this project for about few minutes tonight because there are a lot of going on today. Sorry :
OKAY… That’s a LOT. Okay… First of all, the clock’s system (aside from the visuals) are now be fully operable as the final architectural pieces has been completed. Second, completely eradicated delays in #1 minigame. Third. KILOTONS of bugfixes (mostly the fatal ones) (I’ve just realized I accidentally have two different commits named “FIX #3” lol) Fourth. OHH FINALLY MY BACK CAN REST!
Working on the user interface! The first ~20 minutes is me trying to pick between Figma or Photopea (I decided to use Figma), how to import font, and how to get started with Figma. So I did learn some fundamentals of Figma I changed the planned font from FreeMono to TomThumb. It’s simpler, small, scalable, and stylized.
Okay… The first renderer is on progress! To make things simpler, I decided to make my own Vector class. I’m sorry if I can’t grind very much this time…...
|
1793731884.5899758
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1794336684.5899758
|
|
67428
|
cool site by @MrProyee | Stardance
|
MrProyee
|
0
|
0.0
|
0
|
[]
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[]
|
Title: cool site by @MrProyee | Stardance
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1793731887.3768349
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1794336687.3768349
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67429
|
steam deck 2.0 i guess by @sushimi | Stardance
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sushimi
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0
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0.0
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0
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[]
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[]
|
Title: steam deck 2.0 i guess by @sushimi | Starda Title: steam deck 2.0 i guess by @sushimi | Stardance...
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1793731888.8291578
|
1794336688.8291578
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67430
|
My awesome macropad! by @kmosobotwane | Stardance
|
kmosobotwane
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @kmosobotwane | Sta Title: My awesome macropad! by @kmosobotwane | Stardance...
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1793731889.7365916
|
1794336689.7365916
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67431
|
My first slack bot! by @Flash | Stardance
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Flash
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0
|
0.0
|
0
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[]
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[]
|
Title: My first slack bot! by @Flash | Stardance
|
1793731892.0574033
|
1794336692.0574033
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67438
|
My own site! by @waleedyousef832 | Stardance
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waleedyousef832
|
0
|
0.0
|
0
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[]
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[]
|
Title: My own site! by @waleedyousef832 | Stardanc Title: My own site! by @waleedyousef832 | Stardance...
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1793731894.1568916
|
1794336694.1568916
|
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67439
|
My awesome macropad! by @owenchewy | Stardance
|
owenchewy
|
0
|
0.0
|
0
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[]
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[]
|
Title: My awesome macropad! by @owenchewy | Starda Title: My awesome macropad! by @owenchewy | Stardance...
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1793731895.0622108
|
1794336695.0622108
|
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67441
|
My awesome macropad! by @Mythgoing | Stardance
|
Mythgoing
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Mythgoing | Starda Title: My awesome macropad! by @Mythgoing | Stardance...
|
1793731896.2976248
|
1794336696.2976248
|
|
67443
|
Train by @rehankasim | Stardance
|
rehankasim
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Train by @rehankasim | Stardance
|
1793731899.250711
|
1794336699.250711
|
|
67444
|
Fullstack proxy site by @thegarrett | Stardance
|
thegarrett
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Fullstack proxy site by @thegarrett | Stard Title: Fullstack proxy site by @thegarrett | Stardance...
|
1793731901.5065398
|
1794336701.5065398
|
|
67445
|
My awesome macropad! by @ATO_Ghoul | Stardance
|
ATO_Ghoul
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ATO_Ghoul | Starda Title: My awesome macropad! by @ATO_Ghoul | Stardance...
|
1793731902.4178154
|
1794336702.4178154
|
|
67446
|
My awesome macropad! by @chimuelo_bp | Stardance
|
chimuelo_bp
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @chimuelo_bp | Star Title: My awesome macropad! by @chimuelo_bp | Stardance...
|
1793731903.3268416
|
1794336703.3268416
|
|
67451
|
My awesome macropad! by @mozam | Stardance
|
mozam
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @mozam | Stardance
|
1793731904.2321281
|
1794336704.2321281
|
|
67453
|
Auto Alarm by @jaiveer_yadav | Stardance
|
jaiveer_yadav
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Auto Alarm by @jaiveer_yadav | Stardance
|
1793731905.1306965
|
1794336705.1306965
|
|
67454
|
mahdi by @mahdimuayad2013 | Stardance
|
mahdimuayad2013
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: mahdi by @mahdimuayad2013 | Stardance
|
1793731906.016296
|
1794336706.016296
|
|
67456
|
BLARE by @Aman769 | Stardance
|
Aman769
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BLARE by @Aman769 | Stardance
|
1793731906.8920834
|
1794336706.8920834
|
|
67457
|
zoro by @myreester | Stardance
|
myreester
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: zoro by @myreester | Stardance
|
1793731907.7712107
|
1794336707.7712107
|
|
67459
|
Untitled project by @blehhhh | Stardance
|
blehhhh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @blehhhh | Stardance
|
1793731908.6462252
|
1794336708.6462252
|
|
67461
|
Frictionless by @doomguyisme0 | Stardance
|
doomguyisme0
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @doomguyisme0 | Stardance
|
1793731909.5673275
|
1794336709.5673275
|
|
67462
|
foodloop by @shreyankgubba | Stardance
|
shreyankgubba
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: foodloop by @shreyankgubba | Stardance
|
1793731910.4666324
|
1794336710.4666324
|
|
67463
|
My Cool Blog by @tcshaksham | Stardance
|
tcshaksham
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Cool Blog by @tcshaksham | Stardance
|
1793731911.3500025
|
1794336711.3500025
|
|
67464
|
My own site! by @Shreyansh_ | Stardance
|
Shreyansh_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Shreyansh_ | Stardance
|
1793731912.24925
|
1794336712.24925
|
|
67465
|
My very own WebOS by @nathanaeltifuh74 | Stardance
|
nathanaeltifuh74
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @nathanaeltifuh74 | St Title: My very own WebOS by @nathanaeltifuh74 | Stardance...
|
1793731913.138556
|
1794336713.138556
|
|
67466
|
Do the Playground by @AdaChan | Stardance
|
AdaChan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Do the Playground by @AdaChan | Stardance
|
1793731914.0802073
|
1794336714.0802073
|
|
67467
|
Pyraxis Browser by @Alan-Betty | Stardance
|
Alan-Betty
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pyraxis Browser by @Alan-Betty | Stardance
|
1793731914.9848893
|
1794336714.9848893
|
|
67468
|
My awesome macropad! by @arushdxb | Stardance
|
arushdxb
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @arushdxb | Stardan Title: My awesome macropad! by @arushdxb | Stardance...
|
1793731915.868368
|
1794336715.868368
|
|
67469
|
My very own WebOS by @EdvinBoozo | Stardance
|
EdvinBoozo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @EdvinBoozo | Stardanc Title: My very own WebOS by @EdvinBoozo | Stardance...
|
1793731919.0217211
|
1794336719.0217211
|
|
67470
|
TC OS by @tcshaksham | Stardance
|
tcshaksham
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TC OS by @tcshaksham | Stardance
|
1793731919.9228048
|
1794336719.9228048
|
|
67471
|
wega challenge by @unioncyclist77 | Stardance
|
unioncyclist77
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: wega challenge by @unioncyclist77 | Stardan Title: wega challenge by @unioncyclist77 | Stardance...
|
1793731920.8414025
|
1794336720.8414025
|
|
67472
|
tashu by @vrajsanghavi | Stardance
|
vrajsanghavi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: tashu by @vrajsanghavi | Stardance
|
1793731921.7185535
|
1794336721.7185535
|
|
67473
|
UAV for farmers by @Gato | Stardance
|
Gato
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: UAV for farmers by @Gato | Stardance
|
1793731922.5953002
|
1794336722.5953002
|
|
67476
|
My own site! by @_Arwen | Stardance
|
_Arwen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @_Arwen | Stardance
|
1793731923.4891949
|
1794595923.4891949
|
|
67477
|
Cozy Personal Diary by @aditik | Stardance
|
aditik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cozy Personal Diary by @aditik | Stardance
|
1793731924.3796868
|
1794336724.3796868
|
|
67478
|
Untitled project by @herobrine72 | Stardance
|
herobrine72
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @herobrine72 | Stardanc Title: Untitled project by @herobrine72 | Stardance...
|
1793731925.2928607
|
1794336725.2928607
|
|
67479
|
My first slack bot! by @childjjj | Stardance
|
childjjj
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @childjjj | Stardanc Title: My first slack bot! by @childjjj | Stardance...
|
1793731926.1716468
|
1794336726.1716468
|
|
67481
|
my webos:) by @lunrvrse | Stardance
|
lunrvrse
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my webos:) by @lunrvrse | Stardance
|
1793731927.0719554
|
1794336727.0719554
|