|
11035
|
VarFooty by @sansarkarki | Stardance
|
sansarkarki
|
1
|
14.0
|
166
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-19T00:53:39Z", "hours": 14.0, "multiplier": 16.59, "payout": 166, "blessing": "neutral", "text": "I built VarFoot for myself. I’m an incoming freshman trying to make varsity soccer and I was training hard but had no actual system. Clips on Instagram, random YouTube drills, nothing tied together. I built the thing I needed. You go through a baseline assessment when you sign up and it scores you on a Varsity Readiness scale (0-100, where 40 is freshman level, 70 is JV, 100 means you’re ready). From there it builds a day-by-day plan based on your weakest areas and your tryout date. As you complete sessions, the remaining plan regenerates from where you actually are, so it’s not just a static calendar you make on day one and ignore. There’s also 50+ drills with coaching diagrams, a nutrition tab that pulls from real USDA food data (and uses your actual height/weight/age from onboarding to calculate targets), and an AI coach. The coach was the hardest part. It used to show a spinner and dump a response. I rebuilt it so it streams token by token through SSE, with a blinking cursor. It reads your last 6 messages and knows how long the session has been so it doesn’t repeat itself. Getting that working in Next.js took way longer than I thought. The thing I’m most proud of is the roadmap engine. It’s deterministic: takes your scores, sorts your gaps weakest-first, and builds a real plan toward your tryout date. Every time you finish a session it re-runs from your current scores. It actually moves. To try it: on the login page, hit “Explore demo athlete.” It loads my profile (Sansar Karki, incoming freshman, Varsity Readiness 70, biggest gap Speed and Stamina). TODAY shows what’s up next, PLAN shows the full roadmap, TRAIN lets you open a session and go drill by drill, FUEL is nutrition, COACH you can ask anything like “what should I work on this week.” You can also create an account and do the real onboarding if you want to put in your own info.", "repo": "https://github.com/jccollinsdev/varfoot", "demo": "https://varfoot.vercel.app/"}]...
|
[{"post_id": 5524, "ts": "2026 [{"post_id": 5524, "ts": "2026-06-09T10:29:26Z", "hours": 13.9303, "text": "VarFoot is an AI-powered football training PWA. You go through an onboarding assessment, it scores you across skill categories, builds you a personalized training roadmap, and an AI coach responds to you in real time based on your data. I started with a full PWA rebuild, onboarding wizard, 5 tabs, the whole foundation. Since then I have been stacking features on top. The big thing I just shipped is streaming AI coaching. Previously the coach would just spinner and dump a response. Now it uses SSE streaming through a Next.js route and renders the text chunk by chunk with a live blinking cursor, the same way ChatGPT types out responses. The coach also gets context from your last 6 messages and knows your session length so it stops making things up. Nutrition is now personalized. I implemented Mifflin-St Jeor with an activity multiplier so calorie and macro targets are calculated from your actual height, weight, age, and activity level collected during onboarding instead of being hardcoded. Onboarding now ends with an aha moment: a score ring reveals your overall level, your strongest skill, and what to focus on. Before it was just a done screen. I also added sessionStorage draft-saving so if you refresh mid-onboarding your progress is not lost. Drills have a stopwatch mode for sprint work and a fill timer ring that builds toward your varsity benchmark on hold drills. Gap analysis was redesigned as collapsible per-category accordions so you can drill into exactly where you are falling short. The UI is framed as a phone shell on desktop so it always looks like a real mobile app regardless of screen size. Still working on some edge cases in the roadmap logic and refining how the coach uses session context. You can check it out at varfoot.vercel.app Happy coding!"}]...
|
Title: VarFooty by @sansarkarki | Stardance
Devlo Title: VarFooty by @sansarkarki | Stardance
Devlogs:
VarFoot is an AI-powered football training PWA. You go through an onboarding assessment, it scores you across skill categories, builds you a personalized training roadmap, and an AI coach responds to you in real time based on your data. I started with a full PWA rebuild, onboarding wizard, 5 tabs, the whole foundation. Since then I have been stacking features on top. The big thing I just shipped is streaming AI coaching. Previously the coach would just spinner and dump a response. Now it uses SSE streaming through a Next.js route and renders the text chunk by chunk with a live blinking cursor, the same way ChatGPT types out responses. The coach also gets context from your last 6 messages and knows your session length so it stops making things up. Nutrition is now personalized. I implemented Mifflin-St Jeor with an activity multiplier so calorie and macro targets are calculated from your actual height, weight, age, and activity level collected during onboarding instead of being hardcoded. Onboarding now ends with an aha moment: a score ring reveals your overall level, your strongest skill, and what to focus on. Before it was just a done screen. I also added sessionStorage draft-saving so if you refresh mid-onboarding your progress is not lost. Drills have a stopwatch mode for sprint work and a fill timer ring that builds toward your varsity benchmark on hold drills. Gap analysis was redesigned as collapsible per-category accordions so you can drill into exactly where you are falling short. The UI is framed as a phone shell on desktop so it always looks like a real mobile app regardless of screen size. Still working on some edge cases in the roadmap logic and refining how the coach uses session context. You can check it out at varfoot.vercel.app Happy coding!
Ships:
I built VarFoot for myself. I’m an incoming freshman trying to make varsity soccer and I was training hard but had no actual system. Clips on Instagram, random YouTube drills, nothing tied together. I built the thing I needed. You go through a baseline assessment when you sign up and it scores you on a Varsity Readiness scale (0-100, where 40 is freshman level, 70 is JV, 100 means you’re ready). From there it builds a day-by-day plan based on your weakest areas and your tryout date. As you complete sessions, the remaining plan regenerates from where you actually are, so it’s not just a static calendar you make on day one and ignore. There’s also 50+ drills with coaching diagrams, a nutrition tab that pulls from real USDA food data (and uses your actual height/weight/age from onboarding to calculate targets), and an AI coach. The coach was the hardest part. It used to show a spinner and dump a response. I rebuilt it so it streams token by token through SSE, with a blinking cursor. It reads your last 6 messages and knows how long the session has been so it doesn’t repeat itself. Getting that working in Next.js took way longer than I thought. The thing I’m most proud of is the roadmap engine. It’s deterministic: takes your scores, sorts your gaps weakest-first, and builds a real plan toward your tryout date. Every time you finish a session it re-runs from your current scores. It actually moves. To try it: on the login page, hit “Explore demo athlete.” It loads my profile (Sansar Karki, incoming freshman, Varsity Readiness 70, biggest gap Speed and Stamina). TODAY shows what’s up next, PLAN shows the full roadmap, TRAIN lets you open a session and go drill by drill, FUEL is nutrition, COACH you can ask anything like “what should I work on this week.” You can also create an account and do the real onboarding if you want to put in your own info....
|
1793595272.8349445
|
1793681672.8349445
|
|
2047
|
Nexus 7 VideoGame by @AbhinavK | Stardance
|
AbhinavK
|
1
|
3.0
|
14
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-17T03:14:37Z", "hours": 3.0, "multiplier": 4.17, "payout": 14, "blessing": "neutral", "text": "NEXUS-7: Crystalline Wastes is a 3D sci-fi platformer built from scratch with Three.js and RAPIER physics. You play a sentient energy orb that crash-landed on an alien world — roll and jump through obstacle courses, split into multiple orbs to solve traversal puzzles, and talk to story NPCs to recover power cores and escape via the Signal Tower. Features real-time physics-driven movement, a custom dialogue/mission system, moving platforms, checkpoints, and a fully procedural alien landscape.", "repo": "https://github.com/AKAbhinav99/Nexus-7-VideoGame", "demo": "https://akabhinav99.github.io/Nexus-7-VideoGame/"}]...
|
[{"post_id": 10400, "ts": "202 [{"post_id": 10400, "ts": "2026-06-17T02:58:26Z", "hours": 3.3553, "text": "Game design"}]...
|
Title: Nexus 7 VideoGame by @AbhinavK | Stardance
Title: Nexus 7 VideoGame by @AbhinavK | Stardance
Devlogs:
Game design
Ships:
NEXUS-7: Crystalline Wastes is a 3D sci-fi platformer built from scratch with Three.js and RAPIER physics. You play a sentient energy orb that crash-landed on an alien world — roll and jump through obstacle courses, split into multiple orbs to solve traversal puzzles, and talk to story NPCs to recover power cores and escape via the Signal Tower. Features real-time physics-driven movement, a custom dialogue/mission system, moving platforms, checkpoints, and a fully procedural alien landscape....
|
1793595273.9655902
|
1793681673.9655902
|
|
40261
|
Turbofan engine by @ektoracc | Stardance
|
ektoracc
|
1
|
13.0
|
106
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-09T14:26:07Z", "hours": 13.0, "multiplier": 8.42, "payout": 106, "blessing": "neutral", "text": "I made an interactive Turbofan engine in Onshape. I found it particularly challenging since it’s my very first Onshape project, and all my previous CAD experience was done in Fusion360, for which I didn’t know how to track the time and therefore didn’t use it🥲. I can confidently say that I am very proud of my design, since I made something fairly complex with no experience with this CAD platform. In case you are interested enough to test it, make sure to use the Section View option to split the design and be able to see it from inside", "repo": "https://github.com/STektorEM/Stardance---turbofan-engine", "demo": "https://makerworld.com/en/models/3241119-small-turbofan-enigne"}]...
|
[{"post_id": 41543, "ts": "202 [{"post_id": 41543, "ts": "2026-08-05T20:28:53Z", "hours": 2.0197, "text": "Devlog #6 (Final Devlog) Scrapped the bulky part that was connected with all the high-pressure blades in the middle, but other than that, I got the hang of Onshape mates and managed to make the blades rotate around their assigned shafts. (Excuse the movement quality of the blades🙏)"}, {"post_id": 38283, "ts": "2026-07-31T16:24:00Z", "hours": 2.6372, "text": "Devlog #5 Finally finished the overall design by adding the core turbines, the fan turbine and the nozzle at the very back. I also added the casing, which simply makes the entire design much more complete and aesthetic. Due to my inexperience with Onshape, there were some components that I didn’t design, such as the burner, with which I also had problems understanding where it was, how it was supposed to be designed and how it worked. The last step would be to assemble everything together correctly, which would make it ready to ship."}, {"post_id": 38149, "ts": "2026-07-31T12:06:21Z", "hours": 2.22, "text": "Devlog #4 I completed the HPC by adding 5 sets of rotating blades and 4 sets of fixed airflow guiding blades, which, in theory, would seriously compress the air, leading to more energy being contained. I also finished the high-pressure turbine, additionally leaving a space for the combustion chamber to take place. The next and probably last thing to do would be designing the low-pressure turbine right behind the high-pressure ones, followed by the nozzle and lastly the casing"}, {"post_id": 36383, "ts": "2026-07-28T13:41:03Z", "hours": 2.4197, "text": "Devlog #3 Started designing the HPC(High-pressure compressor) by applying a set of rotating blades and a set of fixed ones with the sole purpose of guiding the air so that the other blades are way more efficient. Most of the time was spent analysing the design, as well as researching airfoils for future upgrades. Next would be to fix the dimensions since they are a tad off and add more parts to the HPC."}, {"post_id": 35883, "ts": "2026-07-27T16:32:24Z", "hours": 2.2589, "text": "Devlog #2 I completely redesigned the turbofan engine by refining the fan blades, making them smoother and more efficient. A low-pressure compressor stage was also added just behind the main fan which blades are also refined."}, {"post_id": 35374, "ts": "2026-07-26T18:40:19Z", "hours": 1.0253, "text": "Day 1 of trying to build a turbofan engine in Onshape without going absolutely mental This is my first time properly using Onshape since moving to Fusion360, so this could either turn into a genuinely good engine OR a collection of confused parts. At the moment, only the biggest fan is designed, for which I spent most of the time watching Onshape tutorials."}]...
|
Title: Turbofan engine by @ektoracc | Stardance
D Title: Turbofan engine by @ektoracc | Stardance
Devlogs:
Day 1 of trying to build a turbofan engine in Onshape without going absolutely mental This is my first time properly using Onshape since moving to Fusion360, so this could either turn into a genuinely good engine OR a collection of confused parts. At the moment, only the biggest fan is designed, for which I spent most of the time watching Onshape tutorials.
Devlog #2 I completely redesigned the turbofan engine by refining the fan blades, making them smoother and more efficient. A low-pressure compressor stage was also added just behind the main fan which blades are also refined.
Devlog #3 Started designing the HPC(High-pressure compressor) by applying a set of rotating blades and a set of fixed ones with the sole purpose of guiding the air so that the other blades are way more efficient. Most of the time was spent analysing the design, as well as researching airfoils for future upgrades. Next would be to fix the dimensions since they are a tad off and add more parts to the HPC.
Devlog #4 I completed the HPC by adding 5 sets of rotating blades and 4 sets of fixed airflow guiding blades, which, in theory, would seriously compress the air, leading to more energy being contained. I also finished the high-pressure turbine, additionally leaving a space for the combustion chamber to take place. The next and probably last thing to do would be designing the low-pressure turbine right behind the high-pressure ones, followed by the nozzle and lastly the casing
Devlog #5 Finally finished the overall design by adding the core turbines, the fan turbine and the nozzle at the very back. I also added the casing, which simply makes the entire design much more complete and aesthetic. Due to my inexperience with Onshape, there were some components that I didn’t design, such as the burner, with which I also had problems understanding where it was, how it was supposed to be designed and how it worked. The last step would be to assemble everything together correctly, which would make it ready to ship.
Devlog #6 (Final Devlog) Scrapped the bulky part that was connected with all the high-pressure blades in the middle, but other than that, I got the hang of Onshape mates and managed to make the blades rotate around their assigned shafts. (Excuse the movement quality of the blades🙏)
Ships:
I made an interactive Turbofan engine in Onshape. I found it particularly challenging since it’s my very first Onshape project, and all my previous CAD experience was done in Fusion360, for which I didn’t know how to track the time and therefore didn’t use it🥲. I can confidently say that I am very proud of my design, since I made something fairly complex with no experience with this CAD platform. In case you are interested enough to test it, make sure to use the Section View option to split the design and be able to see it from inside...
|
1793595275.1003761
|
1793681675.1003761
|
|
40973
|
Viy's Cavern by @Viy | Stardance
|
Viy
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-16T01:37:27Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My personal site! It has some info about me on there. I enjoyed making the colours and overall style of it. CSS was a bit annoying like usual, but I managed to get there in the end and it looks relatively okay on thinner screens.", "repo": "https://github.com/viywolf/viys-cavern", "demo": "https://viywolf.github.io/viys-cavern/"}]...
|
[{"post_id": 47826, "ts": "202 [{"post_id": 47826, "ts": "2026-08-16T01:28:27Z", "hours": 0.385, "text": "Fixed up the dynamicness a bit and wrote the readme :D"}, {"post_id": 47805, "ts": "2026-08-16T00:41:00Z", "hours": 1.3681, "text": "I added some CSS and art. I also made it dynamically change size based on screen size. It was a bit tricky honestly so I just gave it way too much space so it would stop overlapping with each other :>"}, {"post_id": 39393, "ts": "2026-08-02T10:33:59Z", "hours": 0.9239, "text": "I wrote the content for my site, as well as some planning as to what the site’s layout will be. I think I came up with pretty much all the stuff a personal site should have… now I just have to mess with CSS to make it look pretty… not looking forward to that…"}]...
|
Title: Viy's Cavern by @Viy | Stardance
Devlo Title: Viy's Cavern by @Viy | Stardance
Devlogs:
I wrote the content for my site, as well as some planning as to what the site’s layout will be. I think I came up with pretty much all the stuff a personal site should have… now I just have to mess with CSS to make it look pretty… not looking forward to that…
I added some CSS and art. I also made it dynamically change size based on screen size. It was a bit tricky honestly so I just gave it way too much space so it would stop overlapping with each other :>
Fixed up the dynamicness a bit and wrote the readme :D
Ships:
My personal site! It has some info about me on there. I enjoyed making the colours and overall style of it. CSS was a bit annoying like usual, but I managed to get there in the end and it looks relatively okay on thinner screens....
|
1793595276.3474176
|
1793681676.3474176
|
|
9851
|
Customizable Slack Bot by @declanwhchan | Stardanc Customizable Slack Bot by @declanwhchan | Stardance...
|
declanwhchan
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-06T21:32:45Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a customizable Slack bot and got it running 24/7 with systemd . The bot currently has several slash commands, including ping, cat facts, jokes, coin flips, dice rolls, random choices, quotes, Magic 8 Ball answers, and help. I also started adding a new /pp-pi command that lets users request digits of pi from 0 to 500. I ran into an issue where /pp-pi existed in Slack, but the app kept saying it did not respond. After debugging, I realized the server version of index.js did not actually have the new /pp-pi handler yet. The bot was still running the older code, so Slack was sending the command but Node had nothing to respond with. I learned that when a bot is running through systemd , editing code locally does not automatically update the hosted version. The server needs to pull the latest code from GitHub and restart the service. Next, I’m setting up a simple update workflow: edit locally commit and push to GitHub pull on the server restart the Slack bot service This should make it much easier to keep adding new commands without manually editing files on the server every time.", "repo": "https://github.com/declanwhchan/Slack-Bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0B9FRJF8EB"}]...
|
[{"post_id": 3812, "ts": "2026 [{"post_id": 3812, "ts": "2026-06-06T21:19:18Z", "hours": 0.8056, "text": "Today I worked on my Slack bot and got it running 24/7 with systemd . The bot currently has several slash commands, including ping, cat facts, jokes, coin flips, dice rolls, random choices, quotes, Magic 8 Ball answers, and help. I also started adding a new /pp-pi command that lets users request digits of pi from 0 to 500. I ran into an issue where /pp-pi existed in Slack, but the app kept saying it did not respond. After debugging, I realized the server version of index.js did not actually have the new /pp-pi handler yet. The bot was still running the older code, so Slack was sending the command but Node had nothing to respond with. I learned that when a bot is running through systemd , editing code locally does not automatically update the hosted version. The server needs to pull the latest code from GitHub and restart the service. Next, I’m setting up a simple update workflow: edit locally commit and push to GitHub pull on the server restart the Slack bot service This should make it much easier to keep adding new commands without manually editing files on the server every time."}]...
|
Title: Customizable Slack Bot by @declanwhchan | S Title: Customizable Slack Bot by @declanwhchan | Stardance
Devlogs:
Today I worked on my Slack bot and got it running 24/7 with systemd . The bot currently has several slash commands, including ping, cat facts, jokes, coin flips, dice rolls, random choices, quotes, Magic 8 Ball answers, and help. I also started adding a new /pp-pi command that lets users request digits of pi from 0 to 500. I ran into an issue where /pp-pi existed in Slack, but the app kept saying it did not respond. After debugging, I realized the server version of index.js did not actually have the new /pp-pi handler yet. The bot was still running the older code, so Slack was sending the command but Node had nothing to respond with. I learned that when a bot is running through systemd , editing code locally does not automatically update the hosted version. The server needs to pull the latest code from GitHub and restart the service. Next, I’m setting up a simple update workflow: edit locally commit and push to GitHub pull on the server restart the Slack bot service This should make it much easier to keep adding new commands without manually editing files on the server every time.
Ships:
I made a customizable Slack bot and got it running 24/7 with systemd . The bot currently has several slash commands, including ping, cat facts, jokes, coin flips, dice rolls, random choices, quotes, Magic 8 Ball answers, and help. I also started adding a new /pp-pi command that lets users request digits of pi from 0 to 500. I ran into an issue where /pp-pi existed in Slack, but the app kept saying it did not respond. After debugging, I realized the server version of index.js did not actually have the new /pp-pi handler yet. The bot was still running the older code, so Slack was sending the command but Node had nothing to respond with. I learned that when a bot is running through systemd , editing code locally does not automatically update the hosted version. The server needs to pull the latest code from GitHub and restart the service. Next, I’m setting up a simple update workflow: edit locally commit and push to GitHub pull on the server restart the Slack bot service This should make it much easier to keep adding new commands without manually editing files on the server every time....
|
1793595277.476433
|
1793681677.476433
|
|
35864
|
my APOD site by @kanda | Stardance
|
kanda
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-26T04:38:57Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I used the NASA API Key Generator to randomly generate a NASA image along with a description. I used HTML, CSS, and Javascript to do this. The challenging part was making sure that the API Key worked because I accidentally exposed it and didn’t copy it properly. I used AI to help me debug after I couldn’t debug myself. I tested the buttons and reloaded my website multiple times to test and make sure it worked. While testing, when I reloaded the website, an image wasn’t showing so I had to fix it.", "repo": "https://github.com/git-adit/-nasa-apod", "demo": "https://nasa-apod-zeta.vercel.app/"}]...
|
[{"post_id": 34995, "ts": "202 [{"post_id": 34995, "ts": "2026-07-26T04:22:16Z", "hours": 0.9728, "text": "I made a website where people can see images and a description of them. If you want a different image, then you can select random space image and a new space image and description will be shown."}]...
|
Title: my APOD site by @kanda | Stardance
Devlogs Title: my APOD site by @kanda | Stardance
Devlogs:
I made a website where people can see images and a description of them. If you want a different image, then you can select random space image and a new space image and description will be shown.
Ships:
I used the NASA API Key Generator to randomly generate a NASA image along with a description. I used HTML, CSS, and Javascript to do this. The challenging part was making sure that the API Key worked because I accidentally exposed it and didn’t copy it properly. I used AI to help me debug after I couldn’t debug myself. I tested the buttons and reloaded my website multiple times to test and make sure it worked. While testing, when I reloaded the website, an image wasn’t showing so I had to fix it....
|
1793595278.384367
|
1793681678.384367
|
|
40446
|
My beautiful web! by @AyushKushwaha | Stardance
|
AyushKushwaha
|
2
|
13.0
|
101
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T10:32:37Z", "hours": 11.0, "multiplier": 8.87, "payout": 101, "blessing": "neutral", "text": "I have created my new portfolio using react , I have added some component form reactbits.dev to make it outstanding . the challenging part was to add components and use it correctly but with the help of ai and http://reactbits.dev/get-started/installation it become easy . i am proud because i have created one of the best portfolio from my pov. this all about my portfolio hope you gyus will enjoy it while using . take care , thanks", "repo": "https://github.com/ayush-bug/my-website", "demo": "https://ayush-bug.github.io/my-website/"}, {"ship_num": 2, "ts": "2026-07-27T17:54:31Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I created a beginner-level personal portfolio website using HTML and CSS. The website introduces me, my interests, skills, and social links. I chose a retro-inspired design because I enjoy the look of old computer interfaces, so I wanted my portfolio to have a unique style instead of a modern template. The main goal of this project was to practice the fundamentals of web development while building something that represents me. The most challenging part was creating the layout and making all the sections look consistent. Understanding how Flexbox works and arranging elements properly took time, and I had to experiment with different CSS properties before I was satisfied with the final design. I am proud that I built the website myself using the HTML and CSS knowledge I have learned. Whenever I got stuck on a concept, I used AI only as a learning tool to understand it better, but I wrote and designed the project on my own. Completing and publishing my first portfolio has given me confidence to continue learning web development.", "repo": "https://github.com/ayush-bug/my-website", "demo": "https://ayush-bug.github.io/my-website/"}]...
|
[{"post_id": 64710, "ts": "202 [{"post_id": 64710, "ts": "2026-09-09T10:23:51Z", "hours": 0.7317, "text": "devlog-11 finally deployed it on gh-pages live preview visit and check it out . till then byy . take care :D"}, {"post_id": 64686, "ts": "2026-09-09T08:49:21Z", "hours": 0.7436, "text": "devlog - 10 created a responsive design for small screen with that my new react portfolio is ready to ship i am thinking to use my domin grant , and deploy it on my domin name ."}, {"post_id": 64347, "ts": "2026-09-08T17:26:36Z", "hours": 1.0117, "text": "devlog-9 complete the footer section with this my new react portfolio is almost completed one thing left is to make is responsive for small screen , i know it is bit complicated work , but will work on it and ship is soon. till then stay safe , keep smiling bye : )"}, {"post_id": 64136, "ts": "2026-09-08T10:29:46Z", "hours": 1.1789, "text": "devlog-8 add the contact me section and also fixed some grid issue . the portfolio is almost completed only footer part and resposive across small screen is left ."}, {"post_id": 64036, "ts": "2026-09-08T05:08:37Z", "hours": 1.83, "text": "devlog-7 completed the project section with a good ui . i always get stuck in grids , and flex it was always challanging for me but any way did , but thinking to revise the css grid and flex one more time ."}, {"post_id": 63743, "ts": "2026-09-07T18:10:06Z", "hours": 0.9836, "text": "devlog-6 added loop logo in the skill section , now moving towards project section ."}, {"post_id": 63445, "ts": "2026-09-07T09:27:04Z", "hours": 2.6931, "text": "devlog-5 add new section About me and skills , also add a new component in about me section to make it interactive ."}, {"post_id": 63053, "ts": "2026-09-06T17:06:59Z", "hours": 1.4806, "text": "dev-log 4 added some react components form reactbits.dev to make it look outstanding and futurastic design . it was quiet hard but did it . i am using react for the first time after learing so it is bit hard but any way i enjoy it ."}, {"post_id": 62810, "ts": "2026-09-06T10:25:43Z", "hours": 0.7442, "text": "devlog-3 creating new portfolio , i will use react and some library to make it more interactive , till then take care bye"}, {"post_id": 35705, "ts": "2026-07-27T09:46:36Z", "hours": 1.3036, "text": "finally completed my retro style website , i did not used any javascript , just pure html and css art ."}, {"post_id": 35649, "ts": "2026-07-27T07:05:17Z", "hours": 0.8064, "text": "currently , completed with nav bar and header section , working to make it good looking website . I was stuck in the nav bar part so I use chat gpt for help ."}]...
|
Title: My beautiful web! by @AyushKushwaha | Stard Title: My beautiful web! by @AyushKushwaha | Stardance
Devlogs:
currently , completed with nav bar and header section , working to make it good looking website . I was stuck in the nav bar part so I use chat gpt for help .
finally completed my retro style website , i did not used any javascript , just pure html and css art .
devlog-3 creating new portfolio , i will use react and some library to make it more interactive , till then take care bye
dev-log 4 added some react components form reactbits.dev to make it look outstanding and futurastic design . it was quiet hard but did it . i am using react for the first time after learing so it is bit hard but any way i enjoy it .
devlog-5 add new section About me and skills , also add a new component in about me section to make it interactive .
devlog-6 added loop logo in the skill section , now moving towards project section .
devlog-7 completed the project section with a good ui . i always get stuck in grids , and flex it was always challanging for me but any way did , but thinking to revise the css grid and flex one more time .
devlog-8 add the contact me section and also fixed some grid issue . the portfolio is almost completed only footer part and resposive across small screen is left .
devlog-9 complete the footer section with this my new react portfolio is almost completed one thing left is to make is responsive for small screen , i know it is bit complicated work , but will work on it and ship is soon. till then stay safe , keep smiling bye : )
devlog - 10 created a responsive design for small screen with that my new react portfolio is ready to ship i am thinking to use my domin grant , and deploy it on my domin name .
devlog-11 finally deployed it on gh-pages live preview visit and check it out . till then byy . take care :D
Ships:
I created a beginner-level personal portfolio website using HTML and CSS. The website introduces me, my interests, skills, and social links. I chose a retro-inspired design because I enjoy the look of old computer interfaces, so I wanted my portfolio to have a unique style instead of a modern template. The main goal of this project was to practice the fundamentals of web development while building something that represents me. The most challenging part was creating the layout and making all the sections look consistent. Understanding how Flexbox works and arranging elements properly took time, and I had to experiment with different CSS properties before I was satisfied with the final design. I am proud that I built the website myself using the HTML and CSS knowledge I have learned. Whenever I got stuck on a concept, I used AI only as a learning tool to understand it better, but I wrote and designed the project on my own. Completing and publishing my first portfolio has given me confidence to continue learning web development.
I have created my new portfolio using react , I have added some component form reactbits.dev to make it outstanding . the challenging part was to add components and use it correctly but with the help of ai and http://reactbits.dev/get-started/installation it become easy . i am proud because i have created one of the best portfolio from my pov. this all about my portfolio hope you gyus will enjoy it while using . take care , thanks...
|
1793595279.4954267
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1793681679.4954267
|
|
40015
|
My own site! by @gopuabhayan5 | Stardance
|
gopuabhayan5
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-26T16:19:39Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I created a personal portfolio website to showcase my coding journey as an aspiring chemistry scientist, featuring projects like Measurement Guru, Yondu, Slacky, and Money Plant that visitors can explore through the project cards.", "repo": "https://github.com/Gopuabhayan/my-website", "demo": "https://my-website-mu-weld-29.vercel.app/"}]...
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[{"post_id": 35279, "ts": "202 [{"post_id": 35279, "ts": "2026-07-26T16:14:09Z", "hours": 1.9328, "text": "i complete my work!"}]...
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Title: My own site! by @gopuabhayan5 | Stardance
Title: My own site! by @gopuabhayan5 | Stardance
Devlogs:
i complete my work!
Ships:
I created a personal portfolio website to showcase my coding journey as an aspiring chemistry scientist, featuring projects like Measurement Guru, Yondu, Slacky, and Money Plant that visitors can explore through the project cards....
|
1793595282.3223436
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1793681682.3223436
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8351
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Android SMS OTP extractor by @jss | Stardance
|
jss
|
1
|
6.0
|
66
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-06T20:47:38Z", "hours": 6.0, "multiplier": 10.69, "payout": 66, "blessing": "neutral", "text": "I made a local 2FA code extractor. It listens to incoming SMS messages for OTP’s, extracts them and copies them to clipboard automatically. I got this idea from being annoyed at Google’s implementation, which doesnt automatically copy them, like Apple does on iOS. Also with it auto copying 2fa codes, i dont need to grab my phone to get them always :) The documentation was the hardest part of this project, since I used AI to build the code. (which is pretty amazing now that i think about it). Procrastinating for this evening if I should ship this was also a challenge, but cant quit now (sunk cost fallacy). Thats also what i’m the most proud of myself for, actually shippin’ something. To test it, you can download one of the APKs on GitHub. I recommend the lite version for the best compatibility. Thank you!", "repo": "https://github.com/jssfi/sms-otp-extractor", "demo": "https://github.com/jssfi/sms-otp-extractor/releases/tag/1.5"}]...
|
[{"post_id": 3774, "ts": "2026 [{"post_id": 3774, "ts": "2026-06-06T20:28:58Z", "hours": 0.6581, "text": "Finishing touches for the repo, added some screnshots of the app and a rundown on setup and how quick it is ⚡⚡⚡"}, {"post_id": 3685, "ts": "2026-06-06T18:51:10Z", "hours": 3.3531, "text": "A busy day today! Big changelog with a bunch of changes to make the app better, faster, and more lightweight. Changelog: Revamped the app UI Added onboarding for permissions, plus a small demo animation SMS history now updates in real time, instead of needing an app restart Replaced the “OTP copied” notification with a toast Cleaned up the repo by removing the old test app and moving the real app to the repo root Added two app versions: Normal: same behavior as before, with model support Lite: heuristics-only, bringing the APK down to just 1.03 MB :O Added GitHub Actions for release APK builds and learnt about GitHub environments Drastically improved the kinds of messages codes can be extracted from, including some other languages than english Improved scoring accuracy"}, {"post_id": 2907, "ts": "2026-06-05T20:12:52Z", "hours": 2.2475, "text": "This evening has been spent on; Planning what to build and then deciding a SMS OTP extractor is what I want after having to take out my phone for no reason just to find the code there that I needed. Testing what could work, cause AICore apparently isn’t fully available (Prompt API) on that many devices (for example my S25 Ultra doesn’t have it) so i had to pivot to LiteRM-LM Building the test app to see if its fast enough to actually work, which it was, even with the LiteRM-LM model Building the actual SMS reading app that can actually find the OTP in some simple cases atleast. (this fast cause i use Codex for code, but manual debugging was needed :D) Now to find edge cases, UI improvements and overall consistency."}]...
|
Title: Android SMS OTP extractor by @jss | Stardan Title: Android SMS OTP extractor by @jss | Stardance
Devlogs:
This evening has been spent on; Planning what to build and then deciding a SMS OTP extractor is what I want after having to take out my phone for no reason just to find the code there that I needed. Testing what could work, cause AICore apparently isn’t fully available (Prompt API) on that many devices (for example my S25 Ultra doesn’t have it) so i had to pivot to LiteRM-LM Building the test app to see if its fast enough to actually work, which it was, even with the LiteRM-LM model Building the actual SMS reading app that can actually find the OTP in some simple cases atleast. (this fast cause i use Codex for code, but manual debugging was needed :D) Now to find edge cases, UI improvements and overall consistency.
A busy day today! Big changelog with a bunch of changes to make the app better, faster, and more lightweight. Changelog: Revamped the app UI Added onboarding for permissions, plus a small demo animation SMS history now updates in real time, instead of needing an app restart Replaced the “OTP copied” notification with a toast Cleaned up the repo by removing the old test app and moving the real app to the repo root Added two app versions: Normal: same behavior as before, with model support Lite: heuristics-only, bringing the APK down to just 1.03 MB :O Added GitHub Actions for release APK builds and learnt about GitHub environments Drastically improved the kinds of messages codes can be extracted from, including some other languages than english Improved scoring accuracy
Finishing touches for the repo, added some screnshots of the app and a rundown on setup and how quick it is ⚡⚡⚡
Ships:
I made a local 2FA code extractor. It listens to incoming SMS messages for OTP’s, extracts them and copies them to clipboard automatically. I got this idea from being annoyed at Google’s implementation, which doesnt automatically copy them, like Apple does on iOS. Also with it auto copying 2fa codes, i dont need to grab my phone to get them always :) The documentation was the hardest part of this project, since I used AI to build the code. (which is pretty amazing now that i think about it). Procrastinating for this evening if I should ship this was also a challenge, but cant quit now (sunk cost fallacy). Thats also what i’m the most proud of myself for, actually shippin’ something. To test it, you can download one of the APKs on GitHub. I recommend the lite version for the best compatibility. Thank you!...
|
1793595283.450123
|
1793681683.450123
|
|
44461
|
donline!!! by @boredon | Stardance
|
boredon
|
2
|
12.0
|
14
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-12T09:17:42Z", "hours": 1.0, "multiplier": 14.45, "payout": 14, "blessing": "neutral", "text": "(reship so that it can go into rating!) I made a newspaper-themed personal website, with lots of info and lots of Tails. This is my first time ever making an actual website. I initially planned for it to be way simpler, but the idea of a newspaper as a website was irresistible and I had to pursue it. The most challenging part by far was figuring out how to format divs that would accommodate the hybrid spacing and style of traditional newspapers. I had to tinker a lot with flexboxes. On top of that, I also had to labour on making the website as responsive as possible on all screen sizes, which I achieved with clever decisions on the divs (definitely not just “width: 100%” on everything). I’m so glad with how everything turned out and I hope you guys will enjoy reading it as much as I enjoyed making it (sometimes, when it wasn’t bugging out)! Please give me feedback on stuff I should improve or add, as I will be updating this frequently even after it ships!", "repo": "https://github.com/Donald-Mutuku/the-caffeine-herald", "demo": "https://donald-mutuku.github.io/the-caffeine-herald/"}, {"ship_num": 2, "ts": "2026-08-10T22:17:32Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a newspaper-themed personal website, with lots of info and lots of Tails. This is my first time ever making an actual website. I initially planned for it to be way simpler, but the idea of a newspaper as a website was irresistible and I had to pursue it. The most challenging part by far was figuring out how to format divs that would accommodate the hybrid spacing and style of traditional newspapers. I had to tinker a lot with flexboxes. On top of that, I also had to labour on making the website as responsive as possible on all screen sizes, which I achieved with clever decisions on the divs (definitely not just “width: 100%” on everything). I’m so glad with how everything turned out and I hope you guys will enjoy reading it as much as I enjoyed making it (sometimes, when it wasn’t bugging out)! Please give me feedback on stuff I should improve or add, as I will be updating this frequently even after it ships!", "repo": "https://github.com/Donald-Mutuku/the-caffeine-herald", "demo": "https://donald-mutuku.github.io/the-caffeine-herald/"}]...
|
[{"post_id": 45657, "ts": "202 [{"post_id": 45657, "ts": "2026-08-12T09:14:08Z", "hours": 1.0033, "text": "icing on the cake: stickers!! i learnt a little bit of JavaScript today, especially focusing on mouse interactions, and i figured i’d apply it to my website. and what better way to do that than adding stickers! i was so sure they were gonna take 15 minutes tops but nope. for some reason, the stickers initially just vanished when you tried to grab them, and i spent about an hour trying to fix it, only to realize the problem was the sticker-container being set to position: relative; . that was literally it :// anyways, i think i’ll stop tinkering with this website for now, but i will add stickers, maybe copious amounts for all you sticker-loving maniacs. ok byebye! to-do: add more tails"}, {"post_id": 44847, "ts": "2026-08-10T21:35:37Z", "hours": 3.3286, "text": "day 4 of making my personal website: final commit! today was so packed oml. i might be ready to ship this already! there are so many changes i introduced today, including changing the header to a more readable “THE CAFFEINE HERALD” making a carousel for my artworks (day 2 me would be proud) adding 2 google docs embeds so that i can bless my viewers with my beautiful works of literature added a whole column of spotify embed widgets so that y’all can enjoy my atrocious music taste added a music recommendations article so that you can not only listen to, but read about my atrocious music taste added a projects section with, get this, actual projects! added images from my gallery because there was empty space lol i’ll yap a bit about my design choices: the orange accent is a call back to tails, who’s basically part of me atp the off-white background is meant to mimic old fading newspapers the terminal-like font (Iosevka Charon) is meant to contrast with the old design, so the result is a fresh combo of digital and analog media. anyways, i’m so proud of how this turned out and i can’t wait for you guys to be able to check it out. it’s all done (in only 11 hours!) and i’ll ship it later today. yayayayayay!"}, {"post_id": 43816, "ts": "2026-08-09T07:52:12Z", "hours": 2.7344, "text": "day 3 of making my personal website. i completely overhauled the design to match this newspaper aesthetic and i really love how it looks!! getting the columns right was def the most difficult part, but now that i got it down, i only need to add a couple of sections and i’ll be done! yay!"}, {"post_id": 42944, "ts": "2026-08-07T22:39:45Z", "hours": 0.9319, "text": "day third time’s a charm i spent WAYYYY too much time on Figma (pls add hackatime to figma 😭) drafting how i want my website to look, and i think I got something i like! i settled for a newspaper-layout style website when i realized there’s no better way to cram info onto a screen than by packing it in columns. i have so many idea planned for this, including interactive advertisements and maybe even a music widget, and i am so excited to see how it’ll turn out. for today tho, i only managed to make a neat little header for my newspaper, which definitely took a reasonable amount of time ( cough 55 minutes cough ). can’t wait to make the rest tomorrow!"}, {"post_id": 42794, "ts": "2026-08-07T18:08:03Z", "hours": 2.1894, "text": "day two of making my personal website! finished the about me section and moving on to the projects page… and i’m stuck again. i tried making a carousel for my images but it no-clipped out of the page. so i tried to lock them in a container, but now the carousel doesn’t move. so i got rid of the carousel and stacked the images, and now ALL of them clip out of the container. ended up giving up cuz it got too late, but i’ll fix it tomorrow promise 🙏 i’ve also finally decided that i’ll completely change the design of my website, and i got the perfect idea while reading a newspaper (subtle foreshadowing?? 👀👀👀) see y’all tomorrow :DD"}, {"post_id": 42192, "ts": "2026-08-06T20:07:52Z", "hours": 1.3586, "text": "and so it begins… day 1 of making my personal website and i am… so lost. i have not done html/css in quite a while, but i was way rustier than i expected and i spent WAY too long trying to figure out how to organize and format divs. (why does align-items:center; not always, you know, align items in the center??) i’m not too sure about where i’m going with the design, but it doesn’t look too bad honestly. by far my proudest achievement was figuring out how to make the bullet point lists all by myself . even if it’s like, what, 2 lines of code, i love how it looks and that it’s not AI. to-do: design the projects page (doesn’t exist rn) add more stuff to my home page add more tails (most important)"}]...
|
Title: donline!!! by @boredon | Stardance
Devlogs Title: donline!!! by @boredon | Stardance
Devlogs:
and so it begins… day 1 of making my personal website and i am… so lost. i have not done html/css in quite a while, but i was way rustier than i expected and i spent WAY too long trying to figure out how to organize and format divs. (why does align-items:center; not always, you know, align items in the center??) i’m not too sure about where i’m going with the design, but it doesn’t look too bad honestly. by far my proudest achievement was figuring out how to make the bullet point lists all by myself . even if it’s like, what, 2 lines of code, i love how it looks and that it’s not AI. to-do: design the projects page (doesn’t exist rn) add more stuff to my home page add more tails (most important)
day two of making my personal website! finished the about me section and moving on to the projects page… and i’m stuck again. i tried making a carousel for my images but it no-clipped out of the page. so i tried to lock them in a container, but now the carousel doesn’t move. so i got rid of the carousel and stacked the images, and now ALL of them clip out of the container. ended up giving up cuz it got too late, but i’ll fix it tomorrow promise 🙏 i’ve also finally decided that i’ll completely change the design of my website, and i got the perfect idea while reading a newspaper (subtle foreshadowing?? 👀👀👀) see y’all tomorrow :DD
day third time’s a charm i spent WAYYYY too much time on Figma (pls add hackatime to figma 😭) drafting how i want my website to look, and i think I got something i like! i settled for a newspaper-layout style website when i realized there’s no better way to cram info onto a screen than by packing it in columns. i have so many idea planned for this, including interactive advertisements and maybe even a music widget, and i am so excited to see how it’ll turn out. for today tho, i only managed to make a neat little header for my newspaper, which definitely took a reasonable amount of time ( cough 55 minutes cough ). can’t wait to make the rest tomorrow!
day 3 of making my personal website. i completely overhauled the design to match this newspaper aesthetic and i really love how it looks!! getting the columns right was def the most difficult part, but now that i got it down, i only need to add a couple of sections and i’ll be done! yay!
day 4 of making my personal website: final commit! today was so packed oml. i might be ready to ship this already! there are so many changes i introduced today, including changing the header to a more readable “THE CAFFEINE HERALD” making a carousel for my artworks (day 2 me would be proud) adding 2 google docs embeds so that i can bless my viewers with my beautiful works of literature added a whole column of spotify embed widgets so that y’all can enjoy my atrocious music taste added a music recommendations article so that you can not only listen to, but read about my atrocious music taste added a projects section with, get this, actual projects! added images from my gallery because there was empty space lol i’ll yap a bit about my design choices: the orange accent is a call back to tails, who’s basically part of me atp the off-white background is meant to mimic old fading newspapers the terminal-like font (Iosevka Charon) is meant to contrast with the old design, so the result is a fresh combo of digital and analog media. anyways, i’m so proud of how this turned out and i can’t wait for you guys to be able to check it out. it’s all done (in only 11 hours!) and i’ll ship it later today. yayayayayay!
icing on the cake: stickers!! i learnt a little bit of JavaScript today, especially focusing on mouse interactions, and i figured i’d apply it to my website. and what better way to do that than adding stickers! i was so sure they were gonna take 15 minutes tops but nope. for some reason, the stickers initially just vanished when you tried to grab them, and i spent about an hour trying to fix it, only to realize the problem was the sticker-container being set to position: relative; . that was literally it :// anyways, i think i’ll stop tinkering with this website for now, but i will add stickers, maybe copious amounts for all you sticker-loving maniacs. ok byebye! to-do: add more tails
Ships:
I made a newspaper-themed personal website, with lots of info and lots of Tails. This is my first time ever making an actual website. I initially planned for it to be way simpler, but the idea of a newspaper as a website was irresistible and I had to pursue it. The most challenging part by far was figuring out how to format divs that would accommodate the hybrid spacing and style of traditional newspapers. I had to tinker a lot with flexboxes. On top of that, I also had to labour on making the website as responsive as possible on all screen sizes, which I achieved with clever decisions on the divs (definitely not just “width: 100%” on everything). I’m so glad with how everything turned out and I hope you guys will enjoy reading it as much as I enjoyed making it (sometimes, when it wasn’t bugging out)! Please give me feedback on stuff I should improve or add, as I will be updating this frequently even after it ships!
(reship so that it can go into rating!) I made a newspaper-themed personal website, with lots of info and lots of Tails. This is my first time ever making an actual website. I initially planned for it to be way simpler, but the idea of a newspaper as a website was irresistible and I had to pursue it. The most challenging part by far was figuring out how to format divs that would accommodate the hybrid spacing and style of traditional newspapers. I had to tinker a lot with flexboxes. On top of that, I also had to labour on making the website as responsive as possible on all screen sizes, which I achieved with clever decisions on the divs (definitely not just “width: 100%” on everything). I’m so glad with how everything turned out and I hope you guys will enjoy reading it as much as I enjoyed making it (sometimes, when it wasn’t bugging out)! Please give me feedback on stuff I should improve or add, as I will be updating this frequently even after it ships!...
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1793595284.6389916
|
1793681684.6389916
|
|
44462
|
Waaaaaaaaluigi Ware by @Vini | Stardance
|
Vini
|
2
|
21.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-11T20:51:18Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What I have made I made a completely functioning waluigi ware godot game The most challenging part The most challenging part of creating this was the last one getting all the collision hit boxes to work The thing I’m most proud of The thing I’m most proud of is the text when it tells you what to do the tweening by code was difficult so yes I got a tiny bit of help form AI TO EXPLAIN how it works NOT TO ctrl c ctrl v What you need to know to test my project This might be buggy but I hope you like it when you click to try to collect the onions in the clicker game you can click the onions with the text still there The text does not pause or stop the timer when the text is there please start the game please try to rate this good and I hope you like this", "repo": "https://github.com/wildevi26250-tech/Waaaaaaaaaario-Ware", "demo": "https://wildevi26250-tech.itch.io/waluigi-ware"}, {"ship_num": 2, "ts": "2026-08-11T05:23:32Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a pretty good game if I dont say so myself its quite good for a first time godot user I like it wuite much. (Wait that doesent english right). Anyways it works pretty well and im quite happy with.", "repo": "https://github.com/wildevi26250-tech/Waaaaaaaaaario-Ware", "demo": "https://wildevi26250-tech.itch.io/waluigi-ware"}]...
|
[{"post_id": 65848, "ts": "202 [{"post_id": 65848, "ts": "2026-09-11T08:14:19Z", "hours": 0.9197, "text": "Gonna ship tomorrow Did some final bug checking and fixing Added a restart if the monster gets to far it makes you lose a life yeah it’s really buggy and kind of crappy but I don’t care"}, {"post_id": 55402, "ts": "2026-08-27T06:35:35Z", "hours": 4.5886, "text": "Tremendous amounts of pain (Please help) I spent about 2 hours wanting to make a rhythm minigame gave up on that Then spent another hour trying to figure out collisions and sword attacks Worked it all out but by Jove it was annoying as hell"}, {"post_id": 51328, "ts": "2026-08-20T22:26:33Z", "hours": 4.3744, "text": "Added half of a Rhythm game This Rhythm minigame is very silly Working on getting some new art in there Thats most of whats been happening"}, {"post_id": 46744, "ts": "2026-08-14T06:52:35Z", "hours": 2.505, "text": "Fixed some basic issues Why the fudge was the timer behind the bricks turnsout all I needed to do is add a canvas layer as a parent made the game genrally better by adding text animations and stuff"}, {"post_id": 45019, "ts": "2026-08-11T04:58:01Z", "hours": 0.5347, "text": "Got everything ready for shipping Fixed some minor bugs like the screen not streatching properly Just some optimization and cleaning really"}, {"post_id": 43606, "ts": "2026-08-08T23:31:50Z", "hours": 3.6431, "text": "Added final Minigame & Clicker game Added block blast as final minigame Added the clicker minigame Added the win and lose screens Gonna ship soon"}, {"post_id": 43086, "ts": "2026-08-08T05:15:56Z", "hours": 2.3519, "text": "Finished first mini game Added fully walking waluigi with walk cycles He collects the garlics"}, {"post_id": 42850, "ts": "2026-08-07T19:52:28Z", "hours": 2.1681, "text": "Added title screen and half of first minigame Title screen and working buttons Pretty cookie concept Please try"}]...
|
Title: Waaaaaaaaluigi Ware by @Vini | Stardance
D Title: Waaaaaaaaluigi Ware by @Vini | Stardance
Devlogs:
Added title screen and half of first minigame Title screen and working buttons Pretty cookie concept Please try
Finished first mini game Added fully walking waluigi with walk cycles He collects the garlics
Added final Minigame & Clicker game Added block blast as final minigame Added the clicker minigame Added the win and lose screens Gonna ship soon
Got everything ready for shipping Fixed some minor bugs like the screen not streatching properly Just some optimization and cleaning really
Fixed some basic issues Why the fudge was the timer behind the bricks turnsout all I needed to do is add a canvas layer as a parent made the game genrally better by adding text animations and stuff
Added half of a Rhythm game This Rhythm minigame is very silly Working on getting some new art in there Thats most of whats been happening
Tremendous amounts of pain (Please help) I spent about 2 hours wanting to make a rhythm minigame gave up on that Then spent another hour trying to figure out collisions and sword attacks Worked it all out but by Jove it was annoying as hell
Gonna ship tomorrow Did some final bug checking and fixing Added a restart if the monster gets to far it makes you lose a life yeah it’s really buggy and kind of crappy but I don’t care
Ships:
I made a pretty good game if I dont say so myself its quite good for a first time godot user I like it wuite much. (Wait that doesent english right). Anyways it works pretty well and im quite happy with.
What I have made I made a completely functioning waluigi ware godot game The most challenging part The most challenging part of creating this was the last one getting all the collision hit boxes to work The thing I’m most proud of The thing I’m most proud of is the text when it tells you what to do the tweening by code was difficult so yes I got a tiny bit of help form AI TO EXPLAIN how it works NOT TO ctrl c ctrl v What you need to know to test my project This might be buggy but I hope you like it when you click to try to collect the onions in the clicker game you can click the onions with the text still there The text does not pause or stop the timer when the text is there please start the game please try to rate this good and I hope you like this...
|
1793595286.497609
|
1793681686.497609
|
|
39213
|
My own site! by @chandansinghprgDTU | Stardance
|
chandansinghprgDTU
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-26T17:32:34Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Made a website as starting for stardance. Faced problem in adding section and style.css.", "repo": "https://github.com/chandansinghprg-rgb/My_Own_Web", "demo": "https://chandansinghprg-rgb.github.io/My_Own_Web/"}]...
|
[{"post_id": 35327, "ts": "202 [{"post_id": 35327, "ts": "2026-07-26T17:22:24Z", "hours": 0.275, "text": "Added Some sections"}, {"post_id": 34699, "ts": "2026-07-25T16:57:47Z", "hours": 0.8956, "text": "started mu Journey in Stardance with workshop last night"}]...
|
Title: My own site! by @chandansinghprgDTU | Stard Title: My own site! by @chandansinghprgDTU | Stardance
Devlogs:
started mu Journey in Stardance with workshop last night
Added Some sections
Ships:
Made a website as starting for stardance. Faced problem in adding section and style.css....
|
1793595287.6831603
|
1793681687.6831603
|
|
52345
|
CoralEye ( visualisation for research) by @Gabriel CoralEye ( visualisation for research) by @Gabriel_Exb | Stardance...
|
Gabriel_Exb
|
1
|
5.94
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-24T18:34:54Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did you make? I built CoralEye, an edge-AI visualization dashboard for reef health monitoring around Bali. It combines a Leaflet map with Turf.js spatial analysis to render offshore sensor grids, mask out land coordinates, and run client-side TensorFlow.js MobileNetV2 image classification to score coral bleaching stages in real time. What was challenging? Getting TensorFlow.js graph models to run smoothly client-side while matching the training pipeline’s pixel normalization. Fixing a class-mapping mismatch where Keras’s alphabetical folder sorting (Bleached, Dead, Healthy) inverted the severity scale. Writing spatial logic to filter out land-based artifacts using Bali coastline polygon intersections. What are you proud of? Real-time browser inference that processes reef images locally without an external backend. Building a clean research visualizer that doubles as a functional citizen-science tool. What should people know so they can test your project? Click around the Bali coastline to check offshore sensor popups and hex-grid zones. Test the community report feature by uploading an underwater photo and dropping an offshore map pin to see the model calculate health scores instantly.", "repo": "https://github.com/dzd4878/CoralEye", "demo": "https://www.researchsquare.com/article/rs-10438827/latest"}]...
|
[{"post_id": 82894, "ts": "202 [{"post_id": 82894, "ts": "2026-10-26T05:31:09Z", "hours": 0.6503, "text": "I added a home page and some new functionality"}, {"post_id": 82416, "ts": "2026-10-24T19:03:07Z", "hours": 0.2878, "text": "The link to try it is https://dzd4878.github.io/CoralEye/ I forgot to remove the place holder that is the paper that this website is based on"}, {"post_id": 82399, "ts": "2026-10-24T18:29:11Z", "hours": 1.0703, "text": "ALL IS GOING AS IT SHOULD!!! the model work flawlessly for the more than 12 time i checked and it appears perfectly."}, {"post_id": 82307, "ts": "2026-10-24T15:00:20Z", "hours": 0.6283, "text": "The MODEL is INTEGRATED but it classify dead corals as healthy and healthy as dead"}, {"post_id": 82201, "ts": "2026-10-24T08:35:42Z", "hours": 1.2825, "text": "I am strugling with my model integration and I don’t trust VS code anymore, but anws I made the community report functionality just need the model and it will be done"}, {"post_id": 82189, "ts": "2026-10-24T06:42:19Z", "hours": 0.8536, "text": "NO MOREE CORAL ON LANDDDDDDDDDDDD I have passed the last hour making data that would show coral on land imposible to visualize and I will now pass to make the software cooperative, eveen if it means having to setup a tensorflow shit in my setup of which ik nothing"}, {"post_id": 81981, "ts": "2026-10-23T10:14:08Z", "hours": 1.0772, "text": "A MAP!!!!!!!!!! Hi everyone, This little coding exercise is made to be a visualizer for a research paper The data is fake, but I intend on implementing some feature so it can become a cooperative science platform for coral bleaching monitoring at least"}]...
|
Title: CoralEye ( visualisation for research) by @ Title: CoralEye ( visualisation for research) by @Gabriel_Exb | Stardance
Devlogs:
A MAP!!!!!!!!!! Hi everyone, This little coding exercise is made to be a visualizer for a research paper The data is fake, but I intend on implementing some feature so it can become a cooperative science platform for coral bleaching monitoring at least
NO MOREE CORAL ON LANDDDDDDDDDDDD I have passed the last hour making data that would show coral on land imposible to visualize and I will now pass to make the software cooperative, eveen if it means having to setup a tensorflow shit in my setup of which ik nothing
I am strugling with my model integration and I don’t trust VS code anymore, but anws I made the community report functionality just need the model and it will be done
The MODEL is INTEGRATED but it classify dead corals as healthy and healthy as dead
ALL IS GOING AS IT SHOULD!!! the model work flawlessly for the more than 12 time i checked and it appears perfectly.
The link to try it is https://dzd4878.github.io/CoralEye/ I forgot to remove the place holder that is the paper that this website is based on
I added a home page and some new functionality
Ships:
What did you make? I built CoralEye, an edge-AI visualization dashboard for reef health monitoring around Bali. It combines a Leaflet map with Turf.js spatial analysis to render offshore sensor grids, mask out land coordinates, and run client-side TensorFlow.js MobileNetV2 image classification to score coral bleaching stages in real time. What was challenging? Getting TensorFlow.js graph models to run smoothly client-side while matching the training pipeline’s pixel normalization. Fixing a class-mapping mismatch where Keras’s alphabetical folder sorting (Bleached, Dead, Healthy) inverted the severity scale. Writing spatial logic to filter out land-based artifacts using Bali coastline polygon intersections. What are you proud of? Real-time browser inference that processes reef images locally without an external backend. Building a clean research visualizer that doubles as a functional citizen-science tool. What should people know so they can test your project? Click around the Bali coastline to check offshore sensor popups and hex-grid zones. Test the community report feature by uploading an underwater photo and dropping an offshore map pin to see the model calculate health scores instantly....
|
1793595290.2501028
|
1793681690.2501028
|
|
40321
|
My first slack bot! by @Yug_Patel | Stardance
|
Yug_Patel
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-26T21:24:04Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a custom Slack bot using Node.js and the @slack /bolt framework. It responds to 5 unique slash commands: /yug-hello, /yug-flipcoin, /yug-rolldice, /yug-joke, and /yug-magic8ball! The most challenging part was figuring out how to get the bot hosted 24/7. I ended up deploying it to Render as a Web Service, which required me to modify the code to start a dummy HTTP server so Render could bind to the port while my bot communicated securely via Socket Mode. I’m really proud that it’s fully live and running around the clock. To test it, install the app in my workspace and run any of the 5 slash commands!", "repo": "https://github.com/Yugpatel-09/Slack-Bot", "demo": "https://slack-bot-j41w.onrender.com"}]...
|
[{"post_id": 35446, "ts": "202 [{"post_id": 35446, "ts": "2026-07-26T21:17:39Z", "hours": 1.0458, "text": "I set up a Node.js project and configured the @slack /bolt framework to connect to Slack via Socket Mode. I coded 5 custom slash commands for my bot (like a coin flip and a magic 8-ball). Finally, I pushed my code to GitHub and deployed the bot as a Web Service on Render so it stays live 24/7!"}]...
|
Title: My first slack bot! by @Yug_Patel | Stardan Title: My first slack bot! by @Yug_Patel | Stardance
Devlogs:
I set up a Node.js project and configured the @slack /bolt framework to connect to Slack via Socket Mode. I coded 5 custom slash commands for my bot (like a coin flip and a magic 8-ball). Finally, I pushed my code to GitHub and deployed the bot as a Web Service on Render so it stays live 24/7!
Ships:
I built a custom Slack bot using Node.js and the @slack /bolt framework. It responds to 5 unique slash commands: /yug-hello, /yug-flipcoin, /yug-rolldice, /yug-joke, and /yug-magic8ball! The most challenging part was figuring out how to get the bot hosted 24/7. I ended up deploying it to Render as a Web Service, which required me to modify the code to start a dummy HTTP server so Render could bind to the port while my bot communicated securely via Socket Mode. I’m really proud that it’s fully live and running around the clock. To test it, install the app in my workspace and run any of the 5 slash commands!...
|
1793595291.4507813
|
1793681691.4507813
|
|
1879
|
sevasync by @hirdeykumar_topper | Stardance
|
hirdeykumar_topper
|
1
|
27.36
|
131
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-23T17:36:59Z", "hours": 26.0, "multiplier": 5.13, "payout": 131, "blessing": "neutral", "text": "so i made an app publically known as seva details . it for SK & BSK to let them manage their seva records easily and efficiently and help them to digitalize their methods and search across their saved records and have reminder a day right before their seva(an event you can say) come . in this i have used ai like chat gpt and last claude for a quick ui refactor and this project is live on playstore and currently it has 71 downloads. so you can just search and download it to see how it looks . and challenging part was working with ai and with zero flutter knowledge and maintaining security .", "repo": "https://github.com/HNdevelopments/Data_Sync", "demo": "https://seva-details.web.app/"}]...
|
[{"post_id": 69310, "ts": "202 [{"post_id": 69310, "ts": "2026-09-16T19:35:28Z", "hours": 1.3622, "text": "just working on new app"}, {"post_id": 33589, "ts": "2026-07-23T17:11:46Z", "hours": 4.5242, "text": "completed project info today and launched an update on play store with enhanced security and added git hub url"}, {"post_id": 27597, "ts": "2026-07-13T10:02:41Z", "hours": 2.9494, "text": "just wanna say that my project is on play store now"}, {"post_id": 9953, "ts": "2026-06-16T14:10:14Z", "hours": 8.4517, "text": "afrom last 10 days i have not posted a single devlog but i am happy to announce that i have finally made it i haev completed the project solved many bugs resolved many errors made the ui part and 3 x my app looks and feel now my app is all set for launchi have already started the closed testing before production release in play console"}, {"post_id": 3448, "ts": "2026-06-06T12:03:11Z", "hours": 3.4739, "text": "i alomost finalized my app and debug many issue and tried to make iit production ready but in the and when running flutter buil release it shows splash screen stuck error and i couldn’t fix it so tommorow i will release it for testers also added many oher fields and drop down in app to inrease productivity and convinience"}, {"post_id": 2742, "ts": "2026-06-05T14:45:16Z", "hours": 1.5378, "text": "so i almost finalized my application add a few buttons and search filters done deep testing and solved many critical bugs including many auth bugs and many other so data do not show to other users and add a coming soon poster for a feature planned and there a few more things which will be done shortly and i will send it for review tomorrow"}, {"post_id": 2240, "ts": "2026-06-04T16:59:56Z", "hours": 1.3211, "text": "finally everything about reminder system is sorted and tested and now my app is near to complete probably after 24 hours i will send it for review to google as i already hold a dev account and today i fought bugs and found some critical bugs too and created a few new buttons and save them in firestore and likely tomorrow i will finalize it and ship it (devlog 4) and can anyone tell me how to get start dust"}, {"post_id": 1961, "ts": "2026-06-04T06:38:19Z", "hours": 0.84, "text": "so auto reminder function is complete problem was reciever tag missing in flutter XML file i am attaching screenshot below and finally after a long battle me and chat gpt fought figured that out"}, {"post_id": 970, "ts": "2026-06-02T19:01:49Z", "hours": 2.0472, "text": "fougth a long battle with auto reminder scheduling in flutter and for looks like i lost but will try again issue is it drops instant notification but not scheduled one any solution ??"}, {"post_id": 360, "ts": "2026-06-01T18:03:41Z", "hours": 0.4325, "text": "Devlog — Sevasync Date:1 June 2026 Time worked:Late evening (~10 PM onward) What I worked on today Fixed - Stay Logged In -system using Firebase Auth persistence App now automatically opens Home Screen if already logged in ✅ Added Logout system inside Profile Screen Added logout confirmation dialog Fixed navigation after logout → back to Login Screen ✅ Existing systems tested Search Records working Check Records working Edit/Delete system working User-only records issue fixed (UID based filtering) Current MVP Status Core app flow is now functional: Login Profile S/BS Entry Search Records Check Records Edit/Delete Stay Logged In Logout Problems / Tech Debt Firestore structure still messy Need optimization later Reminder system pending (next major feature) Thoughts Funny milestone: Built and shipped most of the base app with almost zero Flutter knowledge and on a brand new laptop 😭🔥"}]...
|
Title: sevasync by @hirdeykumar_topper | Stardance Title: sevasync by @hirdeykumar_topper | Stardance
Devlogs:
Devlog — Sevasync Date:1 June 2026 Time worked:Late evening (~10 PM onward) What I worked on today Fixed - Stay Logged In -system using Firebase Auth persistence App now automatically opens Home Screen if already logged in ✅ Added Logout system inside Profile Screen Added logout confirmation dialog Fixed navigation after logout → back to Login Screen ✅ Existing systems tested Search Records working Check Records working Edit/Delete system working User-only records issue fixed (UID based filtering) Current MVP Status Core app flow is now functional: Login Profile S/BS Entry Search Records Check Records Edit/Delete Stay Logged In Logout Problems / Tech Debt Firestore structure still messy Need optimization later Reminder system pending (next major feature) Thoughts Funny milestone: Built and shipped most of the base app with almost zero Flutter knowledge and on a brand new laptop 😭🔥
fougth a long battle with auto reminder scheduling in flutter and for looks like i lost but will try again issue is it drops instant notification but not scheduled one any solution ??
so auto reminder function is complete problem was reciever tag missing in flutter XML file i am attaching screenshot below and finally after a long battle me and chat gpt fought figured that out
finally everything about reminder system is sorted and tested and now my app is near to complete probably after 24 hours i will send it for review to google as i already hold a dev account and today i fought bugs and found some critical bugs too and created a few new buttons and save them in firestore and likely tomorrow i will finalize it and ship it (devlog 4) and can anyone tell me how to get start dust
so i almost finalized my application add a few buttons and search filters done deep testing and solved many critical bugs including many auth bugs and many other so data do not show to other users and add a coming soon poster for a feature planned and there a few more things which will be done shortly and i will send it for review tomorrow
i alomost finalized my app and debug many issue and tried to make iit production ready but in the and when running flutter buil release it shows splash screen stuck error and i couldn’t fix it so tommorow i will release it for testers also added many oher fields and drop down in app to inrease productivity and convinience
afrom last 10 days i have not posted a single devlog but i am happy to announce that i have finally made it i haev completed the project solved many bugs resolved many errors made the ui part and 3 x my app looks and feel now my app is all set for launchi have already started the closed testing before production release in play console
just wanna say that my project is on play store now
completed project info today and launched an update on play store with enhanced security and added git hub url
just working on new app
Ships:
so i made an app publically known as seva details . it for SK & BSK to let them manage their seva records easily and efficiently and help them to digitalize their methods and search across their saved records and have reminder a day right before their seva(an event you can say) come . in this i have used ai like chat gpt and last claude for a quick ui refactor and this project is live on playstore and currently it has 71 downloads. so you can just search and download it to see how it looks . and challenging part was working with ai and with zero flutter knowledge and maintaining security ....
|
1793595292.6253805
|
1793681692.6253805
|
|
56867
|
ReminderBot by @biotest05 | Stardance
|
biotest05
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T08:44:04Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a reminder bot for slack, where you can make reminders for yourself. If you want to test out the bot, you must first authorize the reminder bot to a workspace (eg. Hack Club). The commands you can use are: /rremindme /rreminders <user (optional)> /rremovereminder If you use the /rremindme command, it will remind you in the same channel where you ran the command. If its a private joinable channel, you must invite the bot first so it can send messages on its own.", "repo": "https://git.gay/biotest05/reminder-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 59426, "ts": "202 [{"post_id": 59426, "ts": "2026-09-01T08:23:41Z", "hours": 0.2556, "text": "i made it use a database now"}, {"post_id": 59421, "ts": "2026-09-01T07:48:32Z", "hours": 0.2847, "text": "I already implemented the bot’s functionality (i would have 1 hour but i didnt initialize a git repository)"}]...
|
Title: ReminderBot by @biotest05 | Stardance
Devl Title: ReminderBot by @biotest05 | Stardance
Devlogs:
I already implemented the bot’s functionality (i would have 1 hour but i didnt initialize a git repository)
i made it use a database now
Ships:
I made a reminder bot for slack, where you can make reminders for yourself. If you want to test out the bot, you must first authorize the reminder bot to a workspace (eg. Hack Club). The commands you can use are: /rremindme /rreminders <user (optional)> /rremovereminder If you use the /rremindme command, it will remind you in the same channel where you ran the command. If its a private joinable channel, you must invite the bot first so it can send messages on its own....
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1793595294.2382503
|
1793681694.2382503
|
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31071
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WarioWare Game by @Zizik | Stardance
|
Zizik
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-07T15:52:11Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "#So I had only one problem That was with the naming of things but who does not and it was fairly easy even though implementation of faster time was not working even though everything else what should work works Readme there was not any AI used now even not for the emoticons I found them so yeah Controls Platformer AD and space bar/ arrow keys(left, right, up) Clicker Simply click with left button on your mouse!", "repo": "https://github.com/UltraZizik/WarioWareGame", "demo": "https://ultrazizik.itch.io/wariodog"}]...
|
[{"post_id": 24160, "ts": "202 [{"post_id": 24160, "ts": "2026-07-07T15:25:05Z", "hours": 0.9194, "text": "This is the last devlog I have nothing much to say I tried to implement a settings menu with speed adjusting but I dont know how to do it. It was fun Yeah it was"}, {"post_id": 24117, "ts": "2026-07-07T14:10:04Z", "hours": 1.7483, "text": "Made the winning and losing screen I will see if I will make a third game I’m trying rn but I will see Used some of the open-source assets and I think everything looks in place They were used and I remade them a little or even something like the apple is mine texture! What will be added I think you will see settings tab and scene rather than a third game but like yeah maybe in the future it will get a 3rd minigame!"}, {"post_id": 24025, "ts": "2026-07-07T09:39:29Z", "hours": 2.26, "text": "Completed the tutorial(almost) Issues I encountered So I do not know if it was an issue on my end or on the tutorials side but I had a problem with that the apples void function simply just destroyed itself and did not report to the main script but whatever I found a something how to make it work in the GDscript Docs! ##Textures Most of the textures are downloaded from the Web(just opensource things) Apple So this texture is mine and I made it in blockbench- yeah I know it is not a very profesional software but I made some minecraft assets in the past and I used it so, whatever. Other textures So the background pictures are not mine art at all but tbh I do not even know who made it. The virtual guy is from sprites on itch(a free asset and I will change him for something different in the future) ##Overall rating of the session I think it was very productive and fun"}, {"post_id": 23457, "ts": "2026-07-06T13:27:30Z", "hours": 0.5508, "text": "Started Development of WarioDog(WarioWare like game) I simply made an easy TitleScreen for the mission WarioWareGame and I liked it. It was very easy and fun. Trying to keep it pixelated a little bit The button programming is absolutely easy and i think It would be good to scale it bigger Background I got background simply from google nothing hard nothing easy but I tried to find something fitting and I think this is great! Other Assets I will try to find other assets that would fit this artstyle but im no artist so I use some open source assets!"}]...
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Title: WarioWare Game by @Zizik | Stardance
Devlo Title: WarioWare Game by @Zizik | Stardance
Devlogs:
Started Development of WarioDog(WarioWare like game) I simply made an easy TitleScreen for the mission WarioWareGame and I liked it. It was very easy and fun. Trying to keep it pixelated a little bit The button programming is absolutely easy and i think It would be good to scale it bigger Background I got background simply from google nothing hard nothing easy but I tried to find something fitting and I think this is great! Other Assets I will try to find other assets that would fit this artstyle but im no artist so I use some open source assets!
Completed the tutorial(almost) Issues I encountered So I do not know if it was an issue on my end or on the tutorials side but I had a problem with that the apples void function simply just destroyed itself and did not report to the main script but whatever I found a something how to make it work in the GDscript Docs! ##Textures Most of the textures are downloaded from the Web(just opensource things) Apple So this texture is mine and I made it in blockbench- yeah I know it is not a very profesional software but I made some minecraft assets in the past and I used it so, whatever. Other textures So the background pictures are not mine art at all but tbh I do not even know who made it. The virtual guy is from sprites on itch(a free asset and I will change him for something different in the future) ##Overall rating of the session I think it was very productive and fun
Made the winning and losing screen I will see if I will make a third game I’m trying rn but I will see Used some of the open-source assets and I think everything looks in place They were used and I remade them a little or even something like the apple is mine texture! What will be added I think you will see settings tab and scene rather than a third game but like yeah maybe in the future it will get a 3rd minigame!
This is the last devlog I have nothing much to say I tried to implement a settings menu with speed adjusting but I dont know how to do it. It was fun Yeah it was
Ships:
#So I had only one problem That was with the naming of things but who does not and it was fairly easy even though implementation of faster time was not working even though everything else what should work works Readme there was not any AI used now even not for the emoticons I found them so yeah Controls Platformer AD and space bar/ arrow keys(left, right, up) Clicker Simply click with left button on your mouse!...
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1793595295.410127
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1793681695.410127
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748
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We'll Be There. by @metrixgo | Stardance
|
metrixgo
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-04T05:13:19Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Update 0.15 Next Time… This update mainly focuses on the successful branch of ending 2. Added more animations. Added multiple sound effects, game objects, scripts to create tension. Fixed the main menu bug that didn’t work across all scenes. Added the check room manager. Didn’t finish it though.", "repo": "https://github.com/metrixgo/We-ll-Be-There.", "demo": "https://metrixgo.itch.io/well-be-there"}]...
|
[{"post_id": 1929, "ts": "2026 [{"post_id": 1929, "ts": "2026-06-04T05:12:10Z", "hours": 5.3133, "text": "Update 0.15 Next Time… This update mainly focuses on the successful branch of ending 2. Added more animations. Added multiple sound effects, game objects, scripts to create tension. Fixed the main menu bug that didn’t work across all scenes. Added the check room manager. Didn’t finish it though."}, {"post_id": 590, "ts": "2026-06-02T02:41:33Z", "hours": 0.6989, "text": "I’m making a horror game using Unity. It has some very exciting plots and interactions."}]...
|
Title: We'll Be There. by @metrixgo | Stardanc Title: We'll Be There. by @metrixgo | Stardance
Devlogs:
I’m making a horror game using Unity. It has some very exciting plots and interactions.
Update 0.15 Next Time… This update mainly focuses on the successful branch of ending 2. Added more animations. Added multiple sound effects, game objects, scripts to create tension. Fixed the main menu bug that didn’t work across all scenes. Added the check room manager. Didn’t finish it though.
Ships:
Update 0.15 Next Time… This update mainly focuses on the successful branch of ending 2. Added more animations. Added multiple sound effects, game objects, scripts to create tension. Fixed the main menu bug that didn’t work across all scenes. Added the check room manager. Didn’t finish it though....
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1793595296.5975657
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1793681696.5975657
|
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13883
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ARES-(WORK IN PROGRESS) by @Abhinandan_by_AstroTEC ARES-(WORK IN PROGRESS) by @Abhinandan_by_AstroTECH-lab | Stardance...
|
Abhinandan_by_AstroTECH-lab
|
1
|
8.12
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-19T08:38:28Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Today I completed a major milestone for ARES project. I successfully connected the project repository to GitHub and organized the project structure, including documentation for hardware, software, components, features, working principles, and future scope. One of the biggest challenges was setting up the development workflow, managing the repository, and keeping all project files organized while preparing for future hardware integration. I also worked on improving the project website and making the documentation more detailed and easier to understand. I am proud that ARES now has a solid foundation for development. The project combines robotics, sensors, IoT, and autonomous systems to support emergency response and disaster situations. Future updates will include ESP32 firmware development, GPS tracking, live monitoring features. Currently, this is a work in progress. People can explore the project website, documentation, images, and source code to understand the concept and development progress. More hardware demonstrations and functional prototypes will be added in upcoming updates.", "repo": "https://github.com/abhiraj23350-droid/ARES-Autonomous-Rescue-Emergency-Support", "demo": "https://abhinandanraj7257-creator.github.io/techrobotics-AR/"}]...
|
[{"post_id": 22102, "ts": "202 [{"post_id": 22102, "ts": "2026-07-04T11:40:34Z", "hours": 0.3814, "text": "ARES hardware prototype during sensor testing and calibration. The ESP32 is connected with an ultrasonic sensor, servo motor, and other modules while a digital multimeter is used to verify voltage levels and circuit stability before final integration."}, {"post_id": 14282, "ts": "2026-06-23T10:25:13Z", "hours": 0.7389, "text": "Making website of ARES project that ultimate website i created link(coming soon)"}, {"post_id": 10554, "ts": "2026-06-17T10:35:04Z", "hours": 0.5975, "text": "🚀 ARES Prototype Update 📸 Hardware assembly and testing in progress. The ESP32-based rescue platform is being developed to support real-time sensing, autonomous operation, and remote monitoring for emergency situations. 🔧 Current focus: Sensor integration Firmware development System testing Structural improvements 🌍 Building a smarter and safer disaster-response solution, one step at a time. ⚡🤖🔥"}, {"post_id": 9869, "ts": "2026-06-16T10:15:29Z", "hours": 1.0664, "text": "🌐 ARES Website Progress Update 🚀 Built and refined the official project landing page, focusing on design, responsiveness, and project presentation. Currently working on documentation, feature showcases, and future integration support. 💻 Tech Stack: HTML, CSS, JavaScript, GitHub Pages ⚙️ Development continues alongside hardware testing and system integration."}, {"post_id": 8629, "ts": "2026-06-14T10:47:30Z", "hours": 1.3831, "text": "MAKING SOMETHING GOOD🚀"}, {"post_id": 7885, "ts": "2026-06-13T04:53:30Z", "hours": 3.0919, "text": "📡 The system is currently undergoing testing for sensor communication, embedded processing, and real-time data handling using ESP32-based modules."}, {"post_id": 7272, "ts": "2026-06-12T03:58:00Z", "hours": 0.6264, "text": "🚀 Building an advanced ESP32-powered system focused on intelligent monitoring, embedded innovation, and real-world automation. Currently testing hardware integration, live data visualization, and core system functionality. ⚙️📡"}, {"post_id": 6700, "ts": "2026-06-11T06:59:55Z", "hours": 0.4367, "text": "Developing an ESP32-based environmental monitoring and automation system with real-time sensor data visualization.🚀🚀"}]...
|
Title: ARES-(WORK IN PROGRESS) by @Abhinandan_by_A Title: ARES-(WORK IN PROGRESS) by @Abhinandan_by_AstroTECH-lab | Stardance
Devlogs:
Developing an ESP32-based environmental monitoring and automation system with real-time sensor data visualization.🚀🚀
🚀 Building an advanced ESP32-powered system focused on intelligent monitoring, embedded innovation, and real-world automation. Currently testing hardware integration, live data visualization, and core system functionality. ⚙️📡
📡 The system is currently undergoing testing for sensor communication, embedded processing, and real-time data handling using ESP32-based modules.
MAKING SOMETHING GOOD🚀
🌐 ARES Website Progress Update 🚀 Built and refined the official project landing page, focusing on design, responsiveness, and project presentation. Currently working on documentation, feature showcases, and future integration support. 💻 Tech Stack: HTML, CSS, JavaScript, GitHub Pages ⚙️ Development continues alongside hardware testing and system integration.
🚀 ARES Prototype Update 📸 Hardware assembly and testing in progress. The ESP32-based rescue platform is being developed to support real-time sensing, autonomous operation, and remote monitoring for emergency situations. 🔧 Current focus: Sensor integration Firmware development System testing Structural improvements 🌍 Building a smarter and safer disaster-response solution, one step at a time. ⚡🤖🔥
Making website of ARES project that ultimate website i created link(coming soon)
ARES hardware prototype during sensor testing and calibration. The ESP32 is connected with an ultrasonic sensor, servo motor, and other modules while a digital multimeter is used to verify voltage levels and circuit stability before final integration.
Ships:
Today I completed a major milestone for ARES project. I successfully connected the project repository to GitHub and organized the project structure, including documentation for hardware, software, components, features, working principles, and future scope. One of the biggest challenges was setting up the development workflow, managing the repository, and keeping all project files organized while preparing for future hardware integration. I also worked on improving the project website and making the documentation more detailed and easier to understand. I am proud that ARES now has a solid foundation for development. The project combines robotics, sensors, IoT, and autonomous systems to support emergency response and disaster situations. Future updates will include ESP32 firmware development, GPS tracking, live monitoring features. Currently, this is a work in progress. People can explore the project website, documentation, images, and source code to understand the concept and development progress. More hardware demonstrations and functional prototypes will be added in upcoming updates....
|
1793595297.7875695
|
1793681697.7875695
|
|
37593
|
Worth Watch by @ahmdesmaill | Stardance
|
ahmdesmaill
|
1
|
15.0
|
110
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-29T09:29:49Z", "hours": 15.0, "multiplier": 7.39, "payout": 110, "blessing": "neutral", "text": "I created a movie website with plain CSS, HTML & JS that integrates with the Open Movie Database API. It lets you search for any movie title and remove/add items to your watchlist. I think it took a little bit too long for me to style it with the plain CSS, but it was fun. Check the website at https://ahmdesmaill.github.io/worth-watch/ :3", "repo": "https://github.com/ahmdesmaill/worth-watch", "demo": "https://ahmdesmaill.github.io/worth-watch/"}]...
|
[{"post_id": 36300, "ts": "202 [{"post_id": 36300, "ts": "2026-07-28T09:52:45Z", "hours": 1.4442, "text": "Final Devlog! Added a “show more” movies button. Now users are not limited to the first 10 search results that come from the OMDb API Refactored README to include technical details about the website & how to run it locally Next step is shipping! Lesgoo"}, {"post_id": 35100, "ts": "2026-07-26T09:55:23Z", "hours": 3.1622, "text": "Devlog #4 Almost finished my website! Yayy! Updates: Added the ability to add & remove movies from your watchlist, finally Added quality of life improvements (a loading indicator, a style update when adding movies, and a fallback poster image) Very happy with the progress I’m doing!"}, {"post_id": 33929, "ts": "2026-07-24T07:40:41Z", "hours": 4.2528, "text": "Devlog #3 Hello guys! This is the third Devlog of my worth-watch website What I did: Added the ability to actually search for movies Learnt how to correctly use the OMDb (Open Movie Database) API What’s next: I’ll add the ability to add movies to your watchlist & work on the watchlist page logic The current search only shows 10 results at first, I gotta add a “show more” button to show the rest of the movies Happy coding!"}, {"post_id": 32847, "ts": "2026-07-22T08:10:23Z", "hours": 2.8642, "text": "Devlog 2 !! I added these cute labels for when there’re no movies to show in the page Spent almost 2 hours creating their css code, then I refactored other parts of the code to reduce redundancy & duplication It’s taking me too much time to write css by hand really, I’m still learning though and I think my css skills will get better with time hopefully 🙏🏻😁"}, {"post_id": 32235, "ts": "2026-07-21T08:40:41Z", "hours": 3.1106, "text": "Devlog #1 Worth Watch is a website where you can search for your favorite movies & add them to your watchlist I finished the header & search sections HTML & CSS code The most time consuming part was playing with values to make the header & search sizes responsive to different screens (I’m using plain CSS)"}]...
|
Title: Worth Watch by @ahmdesmaill | Stardance
De Title: Worth Watch by @ahmdesmaill | Stardance
Devlogs:
Devlog #1 Worth Watch is a website where you can search for your favorite movies & add them to your watchlist I finished the header & search sections HTML & CSS code The most time consuming part was playing with values to make the header & search sizes responsive to different screens (I’m using plain CSS)
Devlog 2 !! I added these cute labels for when there’re no movies to show in the page Spent almost 2 hours creating their css code, then I refactored other parts of the code to reduce redundancy & duplication It’s taking me too much time to write css by hand really, I’m still learning though and I think my css skills will get better with time hopefully 🙏🏻😁
Devlog #3 Hello guys! This is the third Devlog of my worth-watch website What I did: Added the ability to actually search for movies Learnt how to correctly use the OMDb (Open Movie Database) API What’s next: I’ll add the ability to add movies to your watchlist & work on the watchlist page logic The current search only shows 10 results at first, I gotta add a “show more” button to show the rest of the movies Happy coding!
Devlog #4 Almost finished my website! Yayy! Updates: Added the ability to add & remove movies from your watchlist, finally Added quality of life improvements (a loading indicator, a style update when adding movies, and a fallback poster image) Very happy with the progress I’m doing!
Final Devlog! Added a “show more” movies button. Now users are not limited to the first 10 search results that come from the OMDb API Refactored README to include technical details about the website & how to run it locally Next step is shipping! Lesgoo
Ships:
I created a movie website with plain CSS, HTML & JS that integrates with the Open Movie Database API. It lets you search for any movie title and remove/add items to your watchlist. I think it took a little bit too long for me to style it with the plain CSS, but it was fun. Check the website at https://ahmdesmaill.github.io/worth-watch/ :3...
|
1793595298.9787128
|
1793681698.9787128
|
|
28422
|
My first coding project! by @dDavid | Stardance
|
dDavid
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-27T15:47:33Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my first major coding project: My Own Website! I am proud of the concept of me building my personal website. I think it will take me some time to get used to such an honor. The most challenging part was making the design of the text and where each section is. People should click the link in the README if they want to test out the project.", "repo": "https://github.com/David-Deev/d-David-1st-Website", "demo": "https://david-deev.github.io/d-David-1st-Website/"}]...
|
[{"post_id": 35487, "ts": "202 [{"post_id": 35487, "ts": "2026-07-26T23:12:46Z", "hours": 3.2958, "text": "Worked on a lot I decided to keep the goals page and I changed it. I added this project into the projects page. I added citations at bottom. I created a mouse and an avatar of myself."}, {"post_id": 29285, "ts": "2026-07-16T03:04:36Z", "hours": 2.05, "text": "Worked on my project for now. I will add to it every week. I made a cool mesh design."}, {"post_id": 26771, "ts": "2026-07-11T19:20:35Z", "hours": 0.8194, "text": "I started building my website. I made the page scrollable but now my title is at the bottom. :)"}]...
|
Title: My first coding project! by @dDavid | Stard Title: My first coding project! by @dDavid | Stardance
Devlogs:
I started building my website. I made the page scrollable but now my title is at the bottom. :)
Worked on my project for now. I will add to it every week. I made a cool mesh design.
Worked on a lot I decided to keep the goals page and I changed it. I added this project into the projects page. I added citations at bottom. I created a mouse and an avatar of myself.
Ships:
I made my first major coding project: My Own Website! I am proud of the concept of me building my personal website. I think it will take me some time to get used to such an honor. The most challenging part was making the design of the text and where each section is. People should click the link in the README if they want to test out the project....
|
1793595300.1825073
|
1793681700.1825073
|
|
56871
|
Sentinel by @kaveeshkrishna | Stardance
|
kaveeshkrishna
|
1
|
51.86
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T19:41:59Z", "hours": 18.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Sentinel , a self-hosted AI infrastructure engineer for a Linux server. Sentinel continuously monitors a server, detects incidents such as crashed containers, stopped services, high memory usage, and high load, then follows an Observe → Diagnose → Plan → Act → Verify loop. It can investigate the problem, propose an exact fix, wait for my approval, execute the fix through a restricted root agent, and then verify that the problem actually recovered. The most challenging part was making the AI useful without giving it a shell . Sentinel is split into two privilege boundaries: the main web application has no server access, while a separate root agent exposes only 27 named tools with fixed risk levels. Every action is checked again by the agent, and anything that changes the server requires approval. There is deliberately no arbitrary command execution. I’m especially proud that this is not just an AI demo. It is a real, production-running system with a live dashboard, incident history, deployments and rollbacks, container/service management, Discord/Slack approval, Ask Sentinel for natural-language read-only diagnostics, encrypted API keys, an installer, CLI, database migrations, and tests that guard against shell execution. It runs in under 120 MB RAM, uses under 2% CPU while idle, and starts in under 2 seconds. To test it: open the demo URL, explore the dashboard, incidents, and Ask Sentinel interface. The demo is designed so it can be explored without access to my actual server. For the full project, the source code and setup instructions are available in the public repository. The biggest idea behind Sentinel is simple: AI should be able to help operate real infrastructure without being handed unrestricted control of it.", "repo": "https://github.com/KaveeshKrishna/sentinel", "demo": "https://sentineldemo.kaveeshkrishna.in"}]...
|
[{"post_id": 64352, "ts": "202 [{"post_id": 64352, "ts": "2026-09-08T17:31:50Z", "hours": 8.9403, "text": "DEVLOG_11: Ok, so this is probably the last devlog before my second and potentially final ship of Sentinel. I pushed myself today to fix all the remaining bugs and to add a few more important feature. I am tired working on Sentinel now so I’m now gonna take break from this project and move to a new one :] Here is everything updated: Bug fixes: Any additional storage devices connected to the server other than the primary one was not getting detected. Ask sentinel chat was getting randomly freezed with no way of knowing what exactly is wrong (now it shows proper error msg). New features: Added options to stop and restart docker containers via sentinel itself. Recordings now also records the Disk Growth during the recording time period. Auto Remediation setting now lists all the important services running on the vps automatically to choose from."}, {"post_id": 64052, "ts": "2026-09-08T05:42:06Z", "hours": 6.6056, "text": "DEVLOG_10: The deployments page now allows you to pull any new git pushes using Sentinel itself and you can also see logs for each deployment. I have also added some new info to the networks page like individual data of all the different network interfaces your vps is connected to like LAN or WIFI. It now also shows the number of SSH connections live at the moment :]"}, {"post_id": 63682, "ts": "2026-09-07T16:45:15Z", "hours": 3.7558, "text": "DEVLOG_9: In this update I have added restart and start/stop buttons to the services which are identified and listed in the Sentinel’s Services page. So now you can use Sentinel to also stop or restart all the services running on your server like caddy, docker etc. Also now Ask Sentinel chat remembers the chat context, so you can ask follow up questions and the AI will know where we left the chat :]"}, {"post_id": 63326, "ts": "2026-09-07T02:55:15Z", "hours": 5.5344, "text": "DEVLOG_8: Ok now I have also added a setting to manually set allowed paths in which Sentinel can look into and see files in order to give you more personalized responses in Ask Sentinel chat bot, any folder path not selected here won’t be accessed by Sentinel. Also I have added support for Slack Webhook and also any other generic Webhook. Previously it only supported Discord Webhook for notifications. :]"}, {"post_id": 63019, "ts": "2026-09-06T16:13:01Z", "hours": 2.2011, "text": "DEVLOG_7: In the activity page previously it was showing all the activities infinitely. I have now added a limit of top 50 activities anything above that will automatically be deleted. Also fixed the bug in the recordings page in which downloading the data as csv file was not working properly and all of the recorded data was not getting captured in the file :]"}, {"post_id": 62786, "ts": "2026-09-06T09:37:36Z", "hours": 1.3344, "text": "DEVLOG_6: Now the auto incident detection also keeps track of the previous ways of fixing the problem. So now if the same problem arises again instead of again consuming AI tokens, it will try using the previously used method to solve it :]"}, {"post_id": 62660, "ts": "2026-09-06T04:09:36Z", "hours": 5.4933, "text": "DEVLOG_5: Fixed a few errors in the Sentinel Health page, now it properly shows the number of tokens used by all the AI APIs added. also in the settings page now you can rearrange the usage priority of different AI models you have added :]"}, {"post_id": 61728, "ts": "2026-09-04T19:29:39Z", "hours": 9.9158, "text": "DEVLOG_4: Added Ask Sentinel and Incident tracking feature. along with a lot of other micro features. The way Incident tracking works is quite smart: the backend services (very lightweight) actively searches for any kind of error affecting the VPS. It then loges an incident and sends me a msg via discord webhook. I can approve the incident and then Sentinel will collect information like what as the problem the possible areas affected and stuff like that and after the report is compiled it is sent to the AI model of your choice which then generates an AI diagnosis and a list of process to fix the problem."}, {"post_id": 59357, "ts": "2026-09-01T03:15:00Z", "hours": 3.02, "text": "DEVLOG_3: Added this specific hardware stats page where the real time data related to the CPU and Memory is displayed."}, {"post_id": 59285, "ts": "2026-09-01T00:10:52Z", "hours": 4.0578, "text": "DEVLOG_2: Initially Sentinel was just a view only dashboard to see some stats of my VPS, but now I am working on a AI chat system as well called “Ask Sentinel”"}, {"post_id": 59118, "ts": "2026-08-31T19:03:22Z", "hours": 0.7739, "text": "DEVLOG_1: I recently made a home server using my 7 year old laptop!! And now I am planning to develop an AI assisted dashboard for it which will help me manage my server remotely. Any suggestions will be appreciated :]"}]...
|
Title: Sentinel by @kaveeshkrishna | Stardance
De Title: Sentinel by @kaveeshkrishna | Stardance
Devlogs:
DEVLOG_1: I recently made a home server using my 7 year old laptop!! And now I am planning to develop an AI assisted dashboard for it which will help me manage my server remotely. Any suggestions will be appreciated :]
DEVLOG_2: Initially Sentinel was just a view only dashboard to see some stats of my VPS, but now I am working on a AI chat system as well called “Ask Sentinel”
DEVLOG_3: Added this specific hardware stats page where the real time data related to the CPU and Memory is displayed.
DEVLOG_4: Added Ask Sentinel and Incident tracking feature. along with a lot of other micro features. The way Incident tracking works is quite smart: the backend services (very lightweight) actively searches for any kind of error affecting the VPS. It then loges an incident and sends me a msg via discord webhook. I can approve the incident and then Sentinel will collect information like what as the problem the possible areas affected and stuff like that and after the report is compiled it is sent to the AI model of your choice which then generates an AI diagnosis and a list of process to fix the problem.
DEVLOG_5: Fixed a few errors in the Sentinel Health page, now it properly shows the number of tokens used by all the AI APIs added. also in the settings page now you can rearrange the usage priority of different AI models you have added :]
DEVLOG_6: Now the auto incident detection also keeps track of the previous ways of fixing the problem. So now if the same problem arises again instead of again consuming AI tokens, it will try using the previously used method to solve it :]
DEVLOG_7: In the activity page previously it was showing all the activities infinitely. I have now added a limit of top 50 activities anything above that will automatically be deleted. Also fixed the bug in the recordings page in which downloading the data as csv file was not working properly and all of the recorded data was not getting captured in the file :]
DEVLOG_8: Ok now I have also added a setting to manually set allowed paths in which Sentinel can look into and see files in order to give you more personalized responses in Ask Sentinel chat bot, any folder path not selected here won’t be accessed by Sentinel. Also I have added support for Slack Webhook and also any other generic Webhook. Previously it only supported Discord Webhook for notifications. :]
DEVLOG_9: In this update I have added restart and start/stop buttons to the services which are identified and listed in the Sentinel’s Services page. So now you can use Sentinel to also stop or restart all the services running on your server like caddy, docker etc. Also now Ask Sentinel chat remembers the chat context, so you can ask follow up questions and the AI will know where we left the chat :]
DEVLOG_10: The deployments page now allows you to pull any new git pushes using Sentinel itself and you can also see logs for each deployment. I have also added some new info to the networks page like individual data of all the different network interfaces your vps is connected to like LAN or WIFI. It now also shows the number of SSH connections live at the moment :]
DEVLOG_11: Ok, so this is probably the last devlog before my second and potentially final ship of Sentinel. I pushed myself today to fix all the remaining bugs and to add a few more important feature. I am tired working on Sentinel now so I’m now gonna take break from this project and move to a new one :] Here is everything updated: Bug fixes: Any additional storage devices connected to the server other than the primary one was not getting detected. Ask sentinel chat was getting randomly freezed with no way of knowing what exactly is wrong (now it shows proper error msg). New features: Added options to stop and restart docker containers via sentinel itself. Recordings now also records the Disk Growth during the recording time period. Auto Remediation setting now lists all the important services running on the vps automatically to choose from.
Ships:
I built Sentinel , a self-hosted AI infrastructure engineer for a Linux server. Sentinel continuously monitors a server, detects incidents such as crashed containers, stopped services, high memory usage, and high load, then follows an Observe → Diagnose → Plan → Act → Verify loop. It can investigate the problem, propose an exact fix, wait for my approval, execute the fix through a restricted root agent, and then verify that the problem actually recovered. The most challenging part was making the AI useful without giving it a shell . Sentinel is split into two privilege boundaries: the main web application has no server access, while a separate root agent exposes only 27 named tools with fixed risk levels. Every action is checked again by the agent, and anything that changes the server requires approval. There is deliberately no arbitrary command execution. I’m especially proud that this is not just an AI demo. It is a real, production-running system with a live dashboard, incident history, deployments and rollbacks, container/service management, Discord/Slack approval, Ask Sentinel for natural-language read-only diagnostics, encrypted API keys, an installer, CLI, database migrations, and tests that guard against shell execution. It runs in under 120 MB RAM, uses under 2% CPU while idle, and starts in under 2 seconds. To test it: open the demo URL, explore the dashboard, incidents, and Ask Sentinel interface. The demo is designed so it can be explored without access to my actual server. For the full project, the source code and setup instructions are available in the public repository. The biggest idea behind Sentinel is simple: AI should be able to help operate real infrastructure without being handed unrestricted control of it....
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1793595301.2978795
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1793681701.2978795
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44470
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The Space Calculator by @Coding-AN | Stardance
|
Coding-AN
|
1
|
19.0
|
47
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-13T21:44:39Z", "hours": 19.0, "multiplier": 2.41, "payout": 47, "blessing": "neutral", "text": "The Space Calculator is a Calculator created in C# and XAML using the Avalonia UI Framework. It has all of the features of a basic calculator, as well has having support for negative numbers, parentheses, answer storage, and calculation history. This app is the first time I’ve ever made a program with a GUI, and I’m really happy with how it turned out!", "repo": "https://github.com/Coding-AN/Space-Calculator", "demo": "https://github.com/Coding-AN/Space-Calculator/releases"}]...
|
[{"post_id": 44590, "ts": "202 [{"post_id": 44590, "ts": "2026-08-10T13:39:38Z", "hours": 3.8783, "text": "The Space Calculator is finally ready to ship! Since the last devlog, I added buttons to remove a calculation in the history, and copy an expression’s value to the display. I also replaced the (+/-) button with an advanced mode menu, and moved it inside of it, along with parentheses and a button to add the last answer to the display. After that, I mainly just worked on presentation, updating the buttons to look nicer, creating a logo for the app, and finally adding the outer space theming! Although it might not look like much, I’m really happy with how this turned out, especially since it’s my first time making an app with a GUI."}, {"post_id": 43959, "ts": "2026-08-09T12:39:51Z", "hours": 2.69, "text": "I finally implemented history saving into the calculator and added a new font for the display! This time, it was really easy to implement the history! I made some notes on what I had left for the implementation, and using those, I got it done pretty easily! The only thing that took some time was styling and formatting, but overall it wasn’t that bad."}, {"post_id": 43831, "ts": "2026-08-09T08:15:43Z", "hours": 3.0514, "text": "I finally added proper text formatting! I was originally trying to fix a bug where the text on-screen wasn’t syncing with the text in the backend, and by fixing that I got the formatting to work properly! What happend was that the textbox control that held the on-screen text wasn’t syncing properly, so I replaced it with hotkeys that trigger the buttons instead, which made all the button input logic apply to the keyboard! After doing that, I quickly implemented basic negative number support as well. My code was also getting pretty messy, so I moved the calculator engine into another file to keep things clean. Overall, I’ve gotten past a huge roadblock! Now, it’s time to finish that history menu."}, {"post_id": 43223, "ts": "2026-08-08T11:08:06Z", "hours": 6.2917, "text": "These past 2 sessions were very unfruitful. First, I was trying to implement the history menu, but I was only able the get the menu working, no data. The other thing I was trying to do was intercept the textbox’s text to have proper formatting (ex. / -> ÷) and make the proper calculator functions work when typing directly, but that didn’t work. My goal for next session will probably be to make the history menu and then work on the theming."}, {"post_id": 42074, "ts": "2026-08-06T17:06:44Z", "hours": 1.6233, "text": "I added the calculation part of the calculator, and made all of the buttons work. I also started working on multiple operand support, and added in the buttons for negative numbers and history."}, {"post_id": 41901, "ts": "2026-08-06T12:15:38Z", "hours": 1.9431, "text": "Today, I started making my calculator, and implemented the basic visuals. I was originally going to write the backend logic first, and then make the frontend, but since this is my first time making an app with C# and XAML, I got stuck on implementing Commands and using the source generators and so decided to do the frontend first."}]...
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Title: The Space Calculator by @Coding-AN | Starda Title: The Space Calculator by @Coding-AN | Stardance
Devlogs:
Today, I started making my calculator, and implemented the basic visuals. I was originally going to write the backend logic first, and then make the frontend, but since this is my first time making an app with C# and XAML, I got stuck on implementing Commands and using the source generators and so decided to do the frontend first.
I added the calculation part of the calculator, and made all of the buttons work. I also started working on multiple operand support, and added in the buttons for negative numbers and history.
These past 2 sessions were very unfruitful. First, I was trying to implement the history menu, but I was only able the get the menu working, no data. The other thing I was trying to do was intercept the textbox’s text to have proper formatting (ex. / -> ÷) and make the proper calculator functions work when typing directly, but that didn’t work. My goal for next session will probably be to make the history menu and then work on the theming.
I finally added proper text formatting! I was originally trying to fix a bug where the text on-screen wasn’t syncing with the text in the backend, and by fixing that I got the formatting to work properly! What happend was that the textbox control that held the on-screen text wasn’t syncing properly, so I replaced it with hotkeys that trigger the buttons instead, which made all the button input logic apply to the keyboard! After doing that, I quickly implemented basic negative number support as well. My code was also getting pretty messy, so I moved the calculator engine into another file to keep things clean. Overall, I’ve gotten past a huge roadblock! Now, it’s time to finish that history menu.
I finally implemented history saving into the calculator and added a new font for the display! This time, it was really easy to implement the history! I made some notes on what I had left for the implementation, and using those, I got it done pretty easily! The only thing that took some time was styling and formatting, but overall it wasn’t that bad.
The Space Calculator is finally ready to ship! Since the last devlog, I added buttons to remove a calculation in the history, and copy an expression’s value to the display. I also replaced the (+/-) button with an advanced mode menu, and moved it inside of it, along with parentheses and a button to add the last answer to the display. After that, I mainly just worked on presentation, updating the buttons to look nicer, creating a logo for the app, and finally adding the outer space theming! Although it might not look like much, I’m really happy with how this turned out, especially since it’s my first time making an app with a GUI.
Ships:
The Space Calculator is a Calculator created in C# and XAML using the Avalonia UI Framework. It has all of the features of a basic calculator, as well has having support for negative numbers, parentheses, answer storage, and calculation history. This app is the first time I’ve ever made a program with a GUI, and I’m really happy with how it turned out!...
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1793595302.4929488
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1793681702.4929488
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37524
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Brent Crude Tracker by @DimensionLess | Stardance
|
DimensionLess
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-26T15:17:00Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made this website to track current price of brent crude oil prices. Due to the recent conflict price of brent crude is fluctuating a lot and the price of crude oil determines the price of nearly everything so i thought it would be a nice project to track its live price", "repo": "https://github.com/6255127/oil-tracker", "demo": "https://6255127.github.io/oil-tracker/"}]...
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[{"post_id": 35145, "ts": "202 [{"post_id": 35145, "ts": "2026-07-26T11:54:07Z", "hours": 0.6667, "text": "Changed the corporate look to a more natural one . I completely revamped the CSS to give it a raw, sketch-like vibe. Used the ‘Caveat’ handwritten font, tilted the containers slightly, and gave everything heavy, uneven borders with harsh drop shadows so it looks like a note scribbled on a piece of paper"}, {"post_id": 34624, "ts": "2026-07-25T14:36:39Z", "hours": 0.7333, "text": "Took some time today to wrap the oil tracker in a proper UI. Added a standard CSS reset, set up a clean flexbox layout, and made it look like a normal, functional web app. The SVG graph is much better now—I added interactive tooltips so you can actually hover over the data points to see the exact price and date"}, {"post_id": 34529, "ts": "2026-07-25T10:05:53Z", "hours": 2.4411, "text": "Started hacking on a crude oil price tracker today. Didn’t want to get bogged down in CSS or heavy libraries right away, so v1 is literally just raw HTML and vanilla JS"}]...
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Title: Brent Crude Tracker by @DimensionLess | Sta Title: Brent Crude Tracker by @DimensionLess | Stardance
Devlogs:
Started hacking on a crude oil price tracker today. Didn’t want to get bogged down in CSS or heavy libraries right away, so v1 is literally just raw HTML and vanilla JS
Took some time today to wrap the oil tracker in a proper UI. Added a standard CSS reset, set up a clean flexbox layout, and made it look like a normal, functional web app. The SVG graph is much better now—I added interactive tooltips so you can actually hover over the data points to see the exact price and date
Changed the corporate look to a more natural one . I completely revamped the CSS to give it a raw, sketch-like vibe. Used the ‘Caveat’ handwritten font, tilted the containers slightly, and gave everything heavy, uneven borders with harsh drop shadows so it looks like a note scribbled on a piece of paper
Ships:
I made this website to track current price of brent crude oil prices. Due to the recent conflict price of brent crude is fluctuating a lot and the price of crude oil determines the price of nearly everything so i thought it would be a nice project to track its live price...
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1793595306.1078827
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1793681706.1078827
|
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32787
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PDF Editor by @CousinTimmy | Stardance
|
CousinTimmy
|
1
|
13.05
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57
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-23T19:01:37Z", "hours": 10.0, "multiplier": 5.73, "payout": 57, "blessing": "neutral", "text": "This project is a browser-based PDF editor. It is made as part of a larger project I am working on. The hardest part was definitely figuring out how to render text correctly. Overall, it was a fun project.", "repo": "https://github.com/KennethWang1/PDF-Editor", "demo": "https://pdf-editor-ecru-rho.vercel.app/"}]...
|
[{"post_id": 55353, "ts": "202 [{"post_id": 55353, "ts": "2026-08-27T04:16:09Z", "hours": 2.3653, "text": "UI Redesign! After a few hours designing and implementing a new UI, it’s finally done! Tbh, I am very bad at designing in general, so I had stitch create a mockup and then iterated on it until I was happy. The other big change was the undo/redo system. Really happy it worked on the first try!"}, {"post_id": 51920, "ts": "2026-08-21T20:43:30Z", "hours": 0.6847, "text": "Plans and comments! After reviewing ratings, I am finally back to finish this project! Plans for the next ship: bug fixes updated ui to be easier to use & more visually appealing remove features that are out of scope (adding images) QOL such as snapping to other shapes Comments! The point of this project is to make an free, open source pdf editor that other developers can use and modify. Not necessarily to use as a generic pdf editor! (Which is why I previously stated I could not find a pdf editor, I meant one that fits this niche use case) Images will be removed because I dont want users to have to log in in order to use this I will try to allow for users to upload pdfs but idk how well that would work tbh… p.s. All I did for this devlog is refactor some code and split large files up"}, {"post_id": 33637, "ts": "2026-07-23T18:27:09Z", "hours": 5.07, "text": "Added some more features, including: different fonts various text alignments images (not supported without login aka does not work) the ability to add more pages zooming in and out of the page ability to download the pdf"}, {"post_id": 31073, "ts": "2026-07-19T05:24:34Z", "hours": 4.8042, "text": "Text boxes on the rectangles and lines finally work (for the most part). Various new inputs have been added, allowing users to change the colors and sizes of the various shapes. Currently working on allowing certain parts of the text to be highlighted/bolded/italcized/etc."}]...
|
Title: PDF Editor by @CousinTimmy | Stardance
Dev Title: PDF Editor by @CousinTimmy | Stardance
Devlogs:
Text boxes on the rectangles and lines finally work (for the most part). Various new inputs have been added, allowing users to change the colors and sizes of the various shapes. Currently working on allowing certain parts of the text to be highlighted/bolded/italcized/etc.
Added some more features, including: different fonts various text alignments images (not supported without login aka does not work) the ability to add more pages zooming in and out of the page ability to download the pdf
Plans and comments! After reviewing ratings, I am finally back to finish this project! Plans for the next ship: bug fixes updated ui to be easier to use & more visually appealing remove features that are out of scope (adding images) QOL such as snapping to other shapes Comments! The point of this project is to make an free, open source pdf editor that other developers can use and modify. Not necessarily to use as a generic pdf editor! (Which is why I previously stated I could not find a pdf editor, I meant one that fits this niche use case) Images will be removed because I dont want users to have to log in in order to use this I will try to allow for users to upload pdfs but idk how well that would work tbh… p.s. All I did for this devlog is refactor some code and split large files up
UI Redesign! After a few hours designing and implementing a new UI, it’s finally done! Tbh, I am very bad at designing in general, so I had stitch create a mockup and then iterated on it until I was happy. The other big change was the undo/redo system. Really happy it worked on the first try!
Ships:
This project is a browser-based PDF editor. It is made as part of a larger project I am working on. The hardest part was definitely figuring out how to render text correctly. Overall, it was a fun project....
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1793595307.2581222
|
1793681707.2581222
|
|
47108
|
ip-port-scanner by @quinten6780 | Stardance
|
quinten6780
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-12T16:44:52Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "use this tool to scan for open ports, you can choose to scan your own ip or a custom ip how to use: start the tool select a scan modus select an ip", "repo": "https://github.com/quinten6780/Port-scanner", "demo": "https://huggingface.co/spaces/quinten6780/my-port-scanner/tree/main"}]...
|
[{"post_id": 45856, "ts": "202 [{"post_id": 45856, "ts": "2026-08-12T16:07:58Z", "hours": 0.3308, "text": "fixed small bug, socket wasn’t stoping"}]...
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Title: ip-port-scanner by @quinten6780 | Stardance Title: ip-port-scanner by @quinten6780 | Stardance
Devlogs:
fixed small bug, socket wasn’t stoping
Ships:
use this tool to scan for open ports, you can choose to scan your own ip or a custom ip how to use: start the tool select a scan modus select an ip...
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1793595308.4701622
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1793681708.4701622
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34519
|
My Portfolio by @HexFud | Stardance
|
HexFud
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1
|
8.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-27T09:29:18Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Made a CTF-themed portfolio site: blue and red, boot sequence, a hero terminal you can actually type commands into. Plain HTML/CSS/JS, real CTF results pulled from CTFtime, working contact form. The hardest part was building the interactive terminal — command history with arrow keys, keeping input focus without it being annoying. Also spent a while chasing a layout bug where the contact section stuck to the left edge; turned out an earlier edit had deleted the section’s opening tag. Proudest of the terminal being genuinely interactive instead of a typing animation, and of keeping the content honest — real scores, no fake CVEs. To test it: click the hero terminal and type help. A few commands aren’t listed on purpose. The contact form needs a Formspree ID set in index.html before it sends anything.", "repo": "https://github.com/HexFud/Portfolio", "demo": "https://hexfud.github.io/Portfolio/"}]...
|
[{"post_id": 35694, "ts": "202 [{"post_id": 35694, "ts": "2026-07-27T09:27:02Z", "hours": 8.0653, "text": "Devlog #00 I needed a portfolio so after hours of work i created one, most of you maybe have questions so i will give answers to them why Didn’t want the usual green-on-black hacker template. Went with a CTF theme instead — blue and red, terminal windows, a boot sequence — and used real numbers from real competitions instead of made-up stats. stack Plain HTML, CSS, JS. No framework, no build step. Split the CSS into separate files (base, layout, hero, sections, cards, contact, responsive) once the single stylesheet got too long to navigate. the terminal The hero section types out a fake exploit chain in a terminal window. First version just typed text and left a blinking cursor — felt too static for a CTF site, so I made it interactive. You can actually type commands: help, ls, whoami, cd to jump around the page, plus a few things not listed in help on purpose. There’s also a matrix-style easter egg if you know where to look."}]...
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Title: My Portfolio by @HexFud | Stardance
Devlog Title: My Portfolio by @HexFud | Stardance
Devlogs:
Devlog #00 I needed a portfolio so after hours of work i created one, most of you maybe have questions so i will give answers to them why Didn’t want the usual green-on-black hacker template. Went with a CTF theme instead — blue and red, terminal windows, a boot sequence — and used real numbers from real competitions instead of made-up stats. stack Plain HTML, CSS, JS. No framework, no build step. Split the CSS into separate files (base, layout, hero, sections, cards, contact, responsive) once the single stylesheet got too long to navigate. the terminal The hero section types out a fake exploit chain in a terminal window. First version just typed text and left a blinking cursor — felt too static for a CTF site, so I made it interactive. You can actually type commands: help, ls, whoami, cd to jump around the page, plus a few things not listed in help on purpose. There’s also a matrix-style easter egg if you know where to look.
Ships:
Made a CTF-themed portfolio site: blue and red, boot sequence, a hero terminal you can actually type commands into. Plain HTML/CSS/JS, real CTF results pulled from CTFtime, working contact form. The hardest part was building the interactive terminal — command history with arrow keys, keeping input focus without it being annoying. Also spent a while chasing a layout bug where the contact section stuck to the left edge; turned out an earlier edit had deleted the section’s opening tag. Proudest of the terminal being genuinely interactive instead of a typing animation, and of keeping the content honest — real scores, no fake CVEs. To test it: click the hero terminal and type help. A few commands aren’t listed on purpose. The contact form needs a Formspree ID set in index.html before it sends anything....
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1793595309.404511
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1793681709.404511
|
|
40152
|
My very own WebOS by @NotDave | Stardance
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NotDave
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1
|
18.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-02T16:34:25Z", "hours": 18.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my first webOS with the help of the guide offered by stardance The challenging bit was understanding what the js code was doing since i’m new to js and DOM tools were somewhat hard to", "repo": "https://github.com/P-C-M-P/Imma-learn-programming-", "demo": "https://p-c-m-p.github.io/Imma-learn-programming-/"}]...
|
[{"post_id": 37341, "ts": "202 [{"post_id": 37341, "ts": "2026-07-30T00:04:19Z", "hours": 6.8464, "text": "Did a bit of debugging and then gave up to some extent and decided to compromise for a while until webOS-2"}, {"post_id": 36663, "ts": "2026-07-28T21:20:17Z", "hours": 4.6186, "text": "i think i finished webOS 1, i might’ve missed sth though but i’ll still be working on this to add more apps, and clean up the code if i can also give me ideas for apps please"}, {"post_id": 36081, "ts": "2026-07-27T23:05:03Z", "hours": 2.3481, "text": "making more windows for the webOS (it’s not working too well, help me out if you can)"}, {"post_id": 35353, "ts": "2026-07-26T17:59:20Z", "hours": 2.8078, "text": "Working on moveable windows, it’s a work in progress so don’t mind the horrible look"}, {"post_id": 35212, "ts": "2026-07-26T14:29:12Z", "hours": 1.2061, "text": "A webOS, (well, only a page so far)"}]...
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Title: My very own WebOS by @NotDave | Stardance
Title: My very own WebOS by @NotDave | Stardance
Devlogs:
A webOS, (well, only a page so far)
Working on moveable windows, it’s a work in progress so don’t mind the horrible look
making more windows for the webOS (it’s not working too well, help me out if you can)
i think i finished webOS 1, i might’ve missed sth though but i’ll still be working on this to add more apps, and clean up the code if i can also give me ideas for apps please
Did a bit of debugging and then gave up to some extent and decided to compromise for a while until webOS-2
Ships:
I made my first webOS with the help of the guide offered by stardance The challenging bit was understanding what the js code was doing since i’m new to js and DOM tools were somewhat hard to...
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1793595310.538187
|
1793681710.538187
|
|
40340
|
My Personal Webpage by @Formuna | Stardance
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Formuna
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1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-29T22:20:19Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website with a (very small) list of my active projects alongside technologies I’ve learned in my life. It contains animated effects, an easter egg (singular for now) and a minimalistic Gruvbox Material-based UI. AI was used in the form of code completion in Zed Editor and getting help with CSS bugs.", "repo": "https://github.com/FormunaGit/formunagit.github.io", "demo": "https://formuna.qzz.io/"}]...
|
[{"post_id": 37300, "ts": "202 [{"post_id": 37300, "ts": "2026-07-29T22:17:58Z", "hours": 0.5, "text": "“Minor” change to the site, added a clock that follows your cursor, made the banner change color when hovered, and made the button much more visible."}, {"post_id": 35876, "ts": "2026-07-27T16:22:31Z", "hours": 0.275, "text": "finished the website! https://formuna.qzz.io/"}, {"post_id": 35852, "ts": "2026-07-27T15:44:39Z", "hours": 1.6042, "text": "added some extra things along with an easter egg thing, theres a minor bug where the stripes kinda lag on the right side of the screen on large screens for some reason?"}, {"post_id": 35539, "ts": "2026-07-27T01:31:37Z", "hours": 0.2525, "text": "looking much better now!"}, {"post_id": 35480, "ts": "2026-07-26T23:01:34Z", "hours": 0.8011, "text": "making fair amounts of progress, unsure what to add"}]...
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Title: My Personal Webpage by @Formuna | Stardance Title: My Personal Webpage by @Formuna | Stardance
Devlogs:
making fair amounts of progress, unsure what to add
looking much better now!
added some extra things along with an easter egg thing, theres a minor bug where the stripes kinda lag on the right side of the screen on large screens for some reason?
finished the website! https://formuna.qzz.io/
“Minor” change to the site, added a clock that follows your cursor, made the banner change color when hovered, and made the button much more visible.
Ships:
I made a personal website with a (very small) list of my active projects alongside technologies I’ve learned in my life. It contains animated effects, an easter egg (singular for now) and a minimalistic Gruvbox Material-based UI. AI was used in the form of code completion in Zed Editor and getting help with CSS bugs....
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1793595311.7865481
|
1793681711.7865481
|
|
40654
|
Amateurweb by @amateur_tech_guy | Stardance
|
amateur_tech_guy
|
2
|
15.0
|
9
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-17T20:10:15Z", "hours": 2.0, "multiplier": 5.77, "payout": 9, "blessing": "neutral", "text": "Hey guyss! this is my second ship of this website, I wanted to see what people would think of it! I’m a beginner in tech and I made this a week ago, got some feedback from 2 people but was wondering what people that are more qualified would think about it!", "repo": "https://github.com/amateurtechguy/AmateurWeb", "demo": "https://amateurtechguy.github.io/AmateurWeb"}, {"ship_num": 2, "ts": "2026-08-07T23:16:49Z", "hours": 13.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website about myself! my hobbies, my projects, and my profile! I even added a feedback page to see what people think whenever they check out my website. I’m really proud of myself for not procrastinating on this project, and learning as much as I did. This has been quite a journey and I look forward to making more projects!:D", "repo": "https://github.com/amateurtechguy/AmateurWeb", "demo": "https://amateurtechguy.github.io/AmateurWeb"}]...
|
[{"post_id": 45376, "ts": "202 [{"post_id": 45376, "ts": "2026-08-11T19:50:25Z", "hours": 0.8169, "text": "GUYSSS I fixed my personal website it should be completely mobile friendly and fixed margin wise. if you guys see any problems with it still, please let me know in the feedback so i can fix it whenever i have the chance cause in the new code the submit feedback button wasnt centered now it is:)"}, {"post_id": 44644, "ts": "2026-08-10T15:27:31Z", "hours": 0.7539, "text": "honorable devlog: i honestly finished with this project but i also made some changes and made it mobile friendly :) some margins are pretty messed up for now but ill fix the website when i can, im currently working on my very own slackbot so time for amateurweb is little thank you all for the support given on this website<3"}, {"post_id": 42927, "ts": "2026-08-07T22:06:03Z", "hours": 1.9169, "text": "final devlog #5: i finally finished the website and i know its not the best but its the best i could do as a beginner so pls dont judge:) and the picture above is aniimated, its a card that turns on hover so no i didnt let the first card be plain text, someone told me in my comment section that someday ill look back at it and modify it overtime and i beleived them so this is what im working with for now, but who knows some day maybe itll look professional, thank you guys for ur support ur kind words really pushed me to finish this<333 now all i need to do is make a github repo on it and ship it"}, {"post_id": 42178, "ts": "2026-08-06T19:55:07Z", "hours": 3.6094, "text": "devlog #4: today i made a fully functional but not so good looking feedback page! I used an API but it is honestly so hard to design forms on your own…either way i might have one devlog left before finishing this website once and forall.(also changed the font do you guys like it?)"}, {"post_id": 41493, "ts": "2026-08-05T18:52:14Z", "hours": 4.125, "text": "devlog #3:made some changes into website, lol not just some but i redesigned the whole website and i feel like im almost done, i couldnt be more proud of myself"}, {"post_id": 40875, "ts": "2026-08-04T17:55:44Z", "hours": 2.7458, "text": "devlog #2: i’ve been on a vacation for the past couple of days, so i used my notebook to study more on web development. and so far I know it does’nt look that good but I will make it better! anyways this is how it currently looks, and i am proud to say that I have officially passed the laziness stage, I used to get so lazy and give up but im still going and i hope to become a very good programmer:D thank you all for any support it makes me so happy i love yall!!<33"}, {"post_id": 36376, "ts": "2026-07-28T13:30:21Z", "hours": 0.4561, "text": "hey guys! beginner here, currently working on my very first website and it’s going to be my own portfolio!"}]...
|
Title: Amateurweb by @amateur_tech_guy | Stardance Title: Amateurweb by @amateur_tech_guy | Stardance
Devlogs:
hey guys! beginner here, currently working on my very first website and it’s going to be my own portfolio!
devlog #2: i’ve been on a vacation for the past couple of days, so i used my notebook to study more on web development. and so far I know it does’nt look that good but I will make it better! anyways this is how it currently looks, and i am proud to say that I have officially passed the laziness stage, I used to get so lazy and give up but im still going and i hope to become a very good programmer:D thank you all for any support it makes me so happy i love yall!!<33
devlog #3:made some changes into website, lol not just some but i redesigned the whole website and i feel like im almost done, i couldnt be more proud of myself
devlog #4: today i made a fully functional but not so good looking feedback page! I used an API but it is honestly so hard to design forms on your own…either way i might have one devlog left before finishing this website once and forall.(also changed the font do you guys like it?)
final devlog #5: i finally finished the website and i know its not the best but its the best i could do as a beginner so pls dont judge:) and the picture above is aniimated, its a card that turns on hover so no i didnt let the first card be plain text, someone told me in my comment section that someday ill look back at it and modify it overtime and i beleived them so this is what im working with for now, but who knows some day maybe itll look professional, thank you guys for ur support ur kind words really pushed me to finish this<333 now all i need to do is make a github repo on it and ship it
honorable devlog: i honestly finished with this project but i also made some changes and made it mobile friendly :) some margins are pretty messed up for now but ill fix the website when i can, im currently working on my very own slackbot so time for amateurweb is little thank you all for the support given on this website<3
GUYSSS I fixed my personal website it should be completely mobile friendly and fixed margin wise. if you guys see any problems with it still, please let me know in the feedback so i can fix it whenever i have the chance cause in the new code the submit feedback button wasnt centered now it is:)
Ships:
I made a personal website about myself! my hobbies, my projects, and my profile! I even added a feedback page to see what people think whenever they check out my website. I’m really proud of myself for not procrastinating on this project, and learning as much as I did. This has been quite a journey and I look forward to making more projects!:D
Hey guyss! this is my second ship of this website, I wanted to see what people would think of it! I’m a beginner in tech and I made this a week ago, got some feedback from 2 people but was wondering what people that are more qualified would think about it!...
|
1793595312.9445686
|
1793681712.9445686
|
|
27947
|
Automatic Car Charging Cable Retraction System by Automatic Car Charging Cable Retraction System by @matthewglasser | Stardance...
|
matthewglasser
|
1
|
29.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-10T03:51:50Z", "hours": 29.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a device that automatically extends and retracts my Tesla’s charging cable. A stepper motor controlled by an ESP32 pulls the end of the cable into the ceiling of my garage when I open and close the car’s charging port.", "repo": "https://github.com/jedim101/automatic_charger", "demo": ""}]...
|
[{"post_id": 24791, "ts": "202 [{"post_id": 24791, "ts": "2026-07-08T16:15:40Z", "hours": 8.3161, "text": "Finished the cable retraction system! I rewired everything, with shorter and neater wires, and made a case to house the electronics. I then mounted it on the wall of my garage, made a spool and connected it to the cable, and it all works now! View demo video here: https://matthewglasser.org/video?src=car-cable-1.mov"}, {"post_id": 22234, "ts": "2026-07-04T16:27:18Z", "hours": 5.2669, "text": "Last night, I connected the stepper motor to the ESP32 and got it running with a manual control button. I also connected the ToF sensor to detect the garage door, but I think I fried is so for now I’m going to make it just based on the Tesla API and I’ll add the garage door sensor back in later."}, {"post_id": 21245, "ts": "2026-07-03T02:39:00Z", "hours": 0.9989, "text": "Most of the hardware has arrived but I’m still waiting on the stepper motor driver & ToF sensor. Today I wired the power for the ESP32, which uses an 18V drill battery stepped down to 5V with a buck converter. The ESP32 now works completely wirelessly and shows whether the charge port is open with the built in LED. Tomorrow I’ll add the stepper motor and ToF sensor when they arrive."}, {"post_id": 20487, "ts": "2026-07-02T02:53:00Z", "hours": 2.5158, "text": "Tesla Telemetry hooked up to ESP32 This was actually surprisingly easy. Some of the hardware was delayed until tomorrow, so today I transferred the temporary python/Flask websocket to the ESP32. The hardest part was decoding the binary that Tesla streams in C instead of python. I also moved the cloudflare tunnel that connects my domain to the ESP32 off of my laptop and onto an extra computer that’s always on on my wifi so that even when I close my laptop the tunnel stays open. The data now follows this route: Car > Tesla Backend > api.matthewglasser.org > cloudflare tunnel (extra computer) > ESP32 Next Steps Tomorrow the rest of the hardware should (finally) come, and I’ll hook up the other sensors, stepper motor, battery, etc. After I wire & code that I’ll just have to mount the actual cable and pulleys to control the charging cable and the sensors."}, {"post_id": 19740, "ts": "2026-07-01T04:00:58Z", "hours": 5.0542, "text": "Finally got the Tesla Streaming working! I now get updates to my api whenever the charging port opens or closes. It was a pain to set up because Tesla requires so many different encryption keys and I’m running it from my local machine via a Cloudflare tunnel but I got it. Next Steps The rest of my hardware should arrive tomorrow so I’ll begin setting up the ESP32 and stepper motor, then adding the ToF sensor to detect the garage door opening. Later, I’ll have to connect the ESP32 to the Tesla api (or try to run the websocket on the ESP32), but that’s the last step."}, {"post_id": 18752, "ts": "2026-06-29T23:00:08Z", "hours": 6.7469, "text": "I began by working on setting up the Tesla API to check when the charging port opens and closes. This has taken a long time as Tesla needs a ton of different verification keys and I wanted to have everything hosted on my domain (matthewglasser.org) instead of using something like ngrok. I got data polling working, but it’s very expensive, and I will have to poll very often, so I’m currently working on switching to Fleet Telemetry, which will stream data constantly for cheaper. This requires even more authenication keys but I think I almost have it. My plan for tomorrow is to begin working on the hardware to detect the garage door opening and to control the stepper motor to actually move the cable, and then I will hook it up to the Tesla API after the other sensors work because that will be easiest"}]...
|
Title: Automatic Car Charging Cable Retraction Sys Title: Automatic Car Charging Cable Retraction System by @matthewglasser | Stardance
Devlogs:
I began by working on setting up the Tesla API to check when the charging port opens and closes. This has taken a long time as Tesla needs a ton of different verification keys and I wanted to have everything hosted on my domain (matthewglasser.org) instead of using something like ngrok. I got data polling working, but it’s very expensive, and I will have to poll very often, so I’m currently working on switching to Fleet Telemetry, which will stream data constantly for cheaper. This requires even more authenication keys but I think I almost have it. My plan for tomorrow is to begin working on the hardware to detect the garage door opening and to control the stepper motor to actually move the cable, and then I will hook it up to the Tesla API after the other sensors work because that will be easiest
Finally got the Tesla Streaming working! I now get updates to my api whenever the charging port opens or closes. It was a pain to set up because Tesla requires so many different encryption keys and I’m running it from my local machine via a Cloudflare tunnel but I got it. Next Steps The rest of my hardware should arrive tomorrow so I’ll begin setting up the ESP32 and stepper motor, then adding the ToF sensor to detect the garage door opening. Later, I’ll have to connect the ESP32 to the Tesla api (or try to run the websocket on the ESP32), but that’s the last step.
Tesla Telemetry hooked up to ESP32 This was actually surprisingly easy. Some of the hardware was delayed until tomorrow, so today I transferred the temporary python/Flask websocket to the ESP32. The hardest part was decoding the binary that Tesla streams in C instead of python. I also moved the cloudflare tunnel that connects my domain to the ESP32 off of my laptop and onto an extra computer that’s always on on my wifi so that even when I close my laptop the tunnel stays open. The data now follows this route: Car > Tesla Backend > api.matthewglasser.org > cloudflare tunnel (extra computer) > ESP32 Next Steps Tomorrow the rest of the hardware should (finally) come, and I’ll hook up the other sensors, stepper motor, battery, etc. After I wire & code that I’ll just have to mount the actual cable and pulleys to control the charging cable and the sensors.
Most of the hardware has arrived but I’m still waiting on the stepper motor driver & ToF sensor. Today I wired the power for the ESP32, which uses an 18V drill battery stepped down to 5V with a buck converter. The ESP32 now works completely wirelessly and shows whether the charge port is open with the built in LED. Tomorrow I’ll add the stepper motor and ToF sensor when they arrive.
Last night, I connected the stepper motor to the ESP32 and got it running with a manual control button. I also connected the ToF sensor to detect the garage door, but I think I fried is so for now I’m going to make it just based on the Tesla API and I’ll add the garage door sensor back in later.
Finished the cable retraction system! I rewired everything, with shorter and neater wires, and made a case to house the electronics. I then mounted it on the wall of my garage, made a spool and connected it to the cable, and it all works now! View demo video here: https://matthewglasser.org/video?src=car-cable-1.mov
Ships:
I made a device that automatically extends and retracts my Tesla’s charging cable. A stepper motor controlled by an ESP32 pulls the end of the cable into the ceiling of my garage when I open and close the car’s charging port....
|
1793595314.1462688
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1793681714.1462688
|
|
56351
|
AEGIS by @divyaraaj_parmar_05 | Stardance
|
divyaraaj_parmar_05
|
0
|
0.0
|
0
|
[]
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[]
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Title: AEGIS by @divyaraaj_parmar_05 | Stardance
|
1793595315.3092587
|
1794459315.3092587
|
|
56882
|
My own site! by @ZadowCHI | Stardance
|
ZadowCHI
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-03T09:37:59Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So, this is kinda my first project that I am shipping. I spent 3 weeks learning HTML, CSS, and JS, and this is what I have come up with. It is a single-page website about my previous work and what I like. There is a doll there in CSS that I made using Figma and some free online designs, and yeah thats all i guess.", "repo": "https://github.com/Zadow67/My-Introduction/", "demo": "https://zadow67.github.io/My-Introduction/"}]...
|
[{"post_id": 60736, "ts": "202 [{"post_id": 60736, "ts": "2026-09-03T09:33:11Z", "hours": 3.8669, "text": "I Did it took me in total 3 days …. (Because my exams are going on and today was of Chemistry which i got cooked in) So i added a total of 3-4 Section; First is the landing page and like i have added a lot of transitions, hover effects and click Effects. that looks cool Landing Page You see this when you first open the website. I have added a lot of hover effects and other things to make it look cool. The Three Sections The webpage is divided into 3 sections currently. ✦ Hero This is where you see the “About Me” button and the doll. ✦ CURRENTLY BUILDING This is where I show the project I am currently working on. ✦ MY PROJECTS This is where I show the projects I have built. FOOTER Just my Github and my yk call to action… ✦ You Can Use the Live Demo Here https://zadow67.github.io/My-Introduction/ And yeah… that’s basically it. This is my first project that I am actually shipping, and hopefully the next one will be even better."}, {"post_id": 59496, "ts": "2026-09-01T11:21:00Z", "hours": 1.0711, "text": "Making My Intro website!!! I forgot almost all the html and css tags…. But this is what i have done in the past 1 hours … its bad but i will complete it. Yeah thats all…"}]...
|
Title: My own site! by @ZadowCHI | Stardance
Devl Title: My own site! by @ZadowCHI | Stardance
Devlogs:
Making My Intro website!!! I forgot almost all the html and css tags…. But this is what i have done in the past 1 hours … its bad but i will complete it. Yeah thats all…
I Did it took me in total 3 days …. (Because my exams are going on and today was of Chemistry which i got cooked in) So i added a total of 3-4 Section; First is the landing page and like i have added a lot of transitions, hover effects and click Effects. that looks cool Landing Page You see this when you first open the website. I have added a lot of hover effects and other things to make it look cool. The Three Sections The webpage is divided into 3 sections currently. ✦ Hero This is where you see the “About Me” button and the doll. ✦ CURRENTLY BUILDING This is where I show the project I am currently working on. ✦ MY PROJECTS This is where I show the projects I have built. FOOTER Just my Github and my yk call to action… ✦ You Can Use the Live Demo Here https://zadow67.github.io/My-Introduction/ And yeah… that’s basically it. This is my first project that I am actually shipping, and hopefully the next one will be even better.
Ships:
So, this is kinda my first project that I am shipping. I spent 3 weeks learning HTML, CSS, and JS, and this is what I have come up with. It is a single-page website about my previous work and what I like. There is a doll there in CSS that I made using Figma and some free online designs, and yeah thats all i guess....
|
1793595316.1577735
|
1793681716.1577735
|
|
30685
|
game by @Atina | Stardance
|
Atina
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-27T22:23:50Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my first project; I made a speed typing game where at top it gives you a random sentence and you have only 30 sec to type it out. Wanna try it? here is the link: https://132950-atina.github.io/Type-Master/ And also, it has high score WPM. The challenging part was the codes that I wrote, it was so hard for me because I had no experiences about codes, and I made too many projects without even noticing that I had to connect my code to GitHub. When I look at those code that I wrote I’m prodding of myself. The thing that people should know, to test my game is, its typing test, I bet you cannot cheat 😉", "repo": "https://github.com/132950-atina/Type-Master", "demo": "https://132950-atina.github.io/Type-Master/"}]...
|
[{"post_id": 36052, "ts": "202 [{"post_id": 36052, "ts": "2026-07-27T21:50:53Z", "hours": 1.9283, "text": "I finally got done my first projectttttttt!!! click the link and enjoyyyy ! the project is about speed typing https://132950-atina.github.io/Type-Master/ . . . After a lot of testing and debugging, I’m excited to share that Type Master is complete! During this session I: 1>Added a hacker style boot sequence 2>Improved the typing accuracy system 3>Added a progress bar and high score saving 4>Added background music plus win/lose sounds 5>Fixed several bugs and polished the UI 6> For band cheating, I blocked copying and pasting The project is now live and ready to play."}, {"post_id": 34025, "ts": "2026-07-24T13:23:50Z", "hours": 1.2828, "text": "Hi everyone! 👋 This is my typing game project. The goal is to help players improve their typing speed while having fun. So far, I’ve built: Typing system, clean retrom style interface, Accuracy and WPM tracking next I’ll add sounds, levels, and more game modes. Any feedback is appreciated!"}, {"post_id": 30774, "ts": "2026-07-18T17:17:33Z", "hours": 6.5242, "text": "Working on my first coding project!"}]...
|
Title: game by @Atina | Stardance
Devlogs:
Workin Title: game by @Atina | Stardance
Devlogs:
Working on my first coding project!
Hi everyone! 👋 This is my typing game project. The goal is to help players improve their typing speed while having fun. So far, I’ve built: Typing system, clean retrom style interface, Accuracy and WPM tracking next I’ll add sounds, levels, and more game modes. Any feedback is appreciated!
I finally got done my first projectttttttt!!! click the link and enjoyyyy ! the project is about speed typing https://132950-atina.github.io/Type-Master/ . . . After a lot of testing and debugging, I’m excited to share that Type Master is complete! During this session I: 1>Added a hacker style boot sequence 2>Improved the typing accuracy system 3>Added a progress bar and high score saving 4>Added background music plus win/lose sounds 5>Fixed several bugs and polished the UI 6> For band cheating, I blocked copying and pasting The project is now live and ready to play.
Ships:
I made my first project; I made a speed typing game where at top it gives you a random sentence and you have only 30 sec to type it out. Wanna try it? here is the link: https://132950-atina.github.io/Type-Master/ And also, it has high score WPM. The challenging part was the codes that I wrote, it was so hard for me because I had no experiences about codes, and I made too many projects without even noticing that I had to connect my code to GitHub. When I look at those code that I wrote I’m prodding of myself. The thing that people should know, to test my game is, its typing test, I bet you cannot cheat 😉...
|
1793595317.4175978
|
1793681717.4175978
|
|
34987
|
Ma-Site by @MuhammadAayanMirza | Stardance
|
MuhammadAayanMirza
|
2
|
32.45
|
323
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-16T03:45:02Z", "hours": 18.0, "multiplier": 13.12, "payout": 289, "blessing": "neutral", "text": "This is my First time coding! So like most people I made a Personal Site. The site is made using HTML, CSS and JavaScript, all of which I learned in the making of this website. There is a fun loading screen when you open the site, the arrow in the home section is clickable, and all the project cards and game cards are interactive and lead you to their respective links upon clicking. The “Email me” button in the contact section leads you straight to my email. Hope you like the Site!!", "repo": "https://github.com/MuhammadAayanMirza/Ma-Site", "demo": "https://muhammadaayanmirza.github.io/Ma-Site/"}, {"ship_num": 2, "ts": "2026-07-23T11:12:08Z", "hours": 12.0, "multiplier": 2.78, "payout": 34, "blessing": "neutral", "text": "This Is My First Time Coding, So Like Most People I Made A Personal Site. I Learned A lot From This Journey, Huge Credit Goes To @Irtaza For Teaching Me Most Of The Code And What it Does. This Website Includes 3 Main Sections, Home, About Me, And Projects. The Contact Button On The Nav Bar Will Directly Lead You To My Email. Each Project Is Clickable And Leads To Their Respective Model. The Social Media Images Are Also Intractable. The Text And Image In The Home Section Increase Size When You Hover Over Them.", "repo": "https://github.com/MuhammadAayanMirza/Ma-Site", "demo": "https://muhammadaayanmirza.github.io/Ma-Site/"}]...
|
[{"post_id": 72705, "ts": "202 [{"post_id": 72705, "ts": "2026-09-23T15:24:35Z", "hours": 2.4514, "text": "Back to making this site even better!! In this session I dived deep into JavaScript to create this animated moving background for the site which I saw on @Irtaza ’s site and I liked it alot. So I spent all this time trying to figure out how that works because I have no idea how JavaScript works. I also added my new game “The Lat Dig” to the game section aswell with a clickable link."}, {"post_id": 47864, "ts": "2026-08-16T03:33:55Z", "hours": 0.5792, "text": "Added some finishing touches to the site, made the site completely compatible on mobile and created a brand new Readme with pictures of all the sections of Ma-Site. Now I think I’m ready to ship this project and hopefully people of the Stardance community will like it!"}, {"post_id": 47596, "ts": "2026-08-15T16:15:49Z", "hours": 2.9853, "text": "Created the Contact section of the site with an interactive button that if you click will lead you straight to my email and the button glows really cool upon hovering on it. Most of the time in this session was spent on making all the elements on the desktop site also look the same or similar on the mobile site. This took a ton ton of time and I’m still fiddling around with it. Other than that I think the version 2 of Ma-Site is complete and I will soon ship this project and hopefully get a better multiplier than 2.78x ."}, {"post_id": 47401, "ts": "2026-08-15T09:50:29Z", "hours": 1.8664, "text": "Redesigned the Home section a bit and added a brand new Games section with the one game I have made called “Hyper Slide”. Also now when you hover over the project cards and game card a drop shadow appears behind them making it feel like they are lifted above the page a bit which is cool. Now the site actually feels like a proper usable fun site. Now I need to add a proper contact section and maybe add something else that makes the website feel a bit more complete!"}, {"post_id": 47306, "ts": "2026-08-15T05:30:28Z", "hours": 1.7797, "text": "Redesigned the Projects section and added an animated arrow in the home section which is clickable and leads to the about me section in a smooth manner."}, {"post_id": 47059, "ts": "2026-08-14T17:48:42Z", "hours": 3.1622, "text": "Used JavaScript for the first time to animate the loading of the about section. Changed up the whole colour palette again because the last one was feeling a bit too dull and also polished up the about section of the site. I’m still experimenting with the projects section’s colours and layout and I still need to animate that. It tales me alot of time to do this because this is my first ever coding project and learning new things takes a bit of time."}, {"post_id": 46813, "ts": "2026-08-14T10:13:39Z", "hours": 1.7314, "text": "Changed the colours of the project cards, changed font colours, removed a piece of text which wasn’t needed. Redid the whole About me section visually and adjusted all the sizes of elements across thew website. I’m still working on the sections to make em better and a new section is coming soon 👀"}, {"post_id": 46456, "ts": "2026-08-13T17:53:56Z", "hours": 1.0542, "text": "Added a loading screen with the text “Welcome” in some different languages and ending of with “I’m Aayan” because I’m Aayan. Also got rid of the curly arrows and small text as I think the landing page looks cleaner without it. The animation part was very difficult for me because it was very new to me, I started of by using JavaScript but for some reason that didn’t work I had to go back to the trusty old CSS."}, {"post_id": 46411, "ts": "2026-08-13T16:30:52Z", "hours": 2.2386, "text": "Still working on the landing page. I experimented alot with different Profile images, fonts for texts, navigation bar settings and the colour ways of the site. I want to get it right this time and make a strong base for the site!!"}, {"post_id": 45864, "ts": "2026-08-12T16:24:43Z", "hours": 1.5567, "text": "Adjusted all the components of the landing page, shifted the nav bar to the right which somehow removed the background of nav bar from the left side so also fixed that, tweaked what happens when you hover over the nav bar sections and added cool curly arrows to tell my interests in the first page. hope people like the colour scheme and layout now!"}, {"post_id": 45760, "ts": "2026-08-12T13:45:18Z", "hours": 1.4381, "text": "As I didn’t get any good ratings on my last ship, I’m redesigning my whole website. Starting of with colour palettes and the landing page. Let’s see where this goes."}, {"post_id": 33423, "ts": "2026-07-23T10:48:22Z", "hours": 0.7358, "text": "There Were A Ton Of Issues That Popped Up On The Mobile Site. The Big One Was That There Was Overflow-x on the right hand side of the website on mobile. It Took Ages To Only Fix That Issue. When That Issue Was Fixed, Then The Nav Bar Started To Act Weird As It Was Not Following Along The Page Anymore. But Overall I’m Quite Happy With The Site. I Think It Is A Good First Coding Project For Me."}, {"post_id": 33392, "ts": "2026-07-23T09:26:23Z", "hours": 1.5422, "text": "Made The Website Mobile Friendly By Using CSS And The @media screen feature. Also Made All The Social Links In One Container For Better Alignment And Made Their Size Smaller So That They Don’t Feel Odd On The Page."}, {"post_id": 33093, "ts": "2026-07-22T18:08:29Z", "hours": 2.1575, "text": "I Refined The About Me Section. I Added PNGs Of The Social Platforms I Post Content On, I Made The PNGs Interactable So That When You Click Them They Lead You To The Respective Platform With My Profile Opened. I Also Refined The Navigation Bar After A Bit Of Tinkering With The Colour Wheel And Borders. Added Some Borders Around the Home Page And Underlines Under The Section’s Titles."}, {"post_id": 32936, "ts": "2026-07-22T12:40:36Z", "hours": 1.9381, "text": "Finished The Projects Section. Learned A Whole Lot. Tinkered A lot With The Code. Made A Container With Multiple Divs, Added Images, Text And A Link To The Divs, So That When You Hover Over The Projects The Size Increases Slightly And If You Click Anywhere On The Image, text Or Background of The Project, It Will Direct You To The Project Link. Changed The Colour Scheme Of It A lot To See What Looked Best. I’m Quite Happy With This!"}, {"post_id": 32791, "ts": "2026-07-22T05:36:26Z", "hours": 1.2383, "text": "Completed The About Me Section Of The Site. Wrote A Thoughtful Paragraph About Myself And Added An Animated Text So That When You Are Reading The About Me Paragraph The Text Beneath “Loads in”. I Made A Link And Learned How To Make It Separate From The Other Links. I Also Added A Home Tab At The Top, I Felt It Was Needed."}, {"post_id": 32365, "ts": "2026-07-21T14:23:46Z", "hours": 1.9994, "text": "Thanks to my friend @Irtaza . I now know how to make all these cool things like changing the colour of your link, how to make them intractable, how to add a gradient background on to a container and make it animated so that the gradient moves and looks super duper amazing. Speaking of a container, I know how to make it finally and contain the text and image as one, so that it can be used in the css file. Margins were very infuriating but in the end it all worked out!"}, {"post_id": 31689, "ts": "2026-07-20T09:31:10Z", "hours": 0.56, "text": "I Learned How To Create Links, How To Add A Navigation Bar At The Top And How To Add Your Gmail As A Link. I’m Now Further Working On The About Me Section Trying To Refine It And Make It Look A Bit Professional!"}, {"post_id": 31161, "ts": "2026-07-19T10:27:07Z", "hours": 0.5992, "text": "Played Heavily Around With Fonts, Font sizes, Margins, etc. Made The Image a more suitable size and overall just having fun with it!"}, {"post_id": 29603, "ts": "2026-07-16T17:22:20Z", "hours": 1.2956, "text": "Learned CSS from my Friend @Irtaza and I am enjoying coding now. seeing the result of what you code is really cool!! Also the Color command wasn’t working for me because I kept typing “colour” instead of color, I lived in The UK, that’s what it is meant to be ."}, {"post_id": 28455, "ts": "2026-07-14T18:23:40Z", "hours": 0.2506, "text": "First time coding anything, I’m finding the syntax difficult. Im kinda dumb…"}]...
|
Title: Ma-Site by @MuhammadAayanMirza | Stardance
Title: Ma-Site by @MuhammadAayanMirza | Stardance
Devlogs:
First time coding anything, I’m finding the syntax difficult. Im kinda dumb…
Learned CSS from my Friend @Irtaza and I am enjoying coding now. seeing the result of what you code is really cool!! Also the Color command wasn’t working for me because I kept typing “colour” instead of color, I lived in The UK, that’s what it is meant to be .
Played Heavily Around With Fonts, Font sizes, Margins, etc. Made The Image a more suitable size and overall just having fun with it!
I Learned How To Create Links, How To Add A Navigation Bar At The Top And How To Add Your Gmail As A Link. I’m Now Further Working On The About Me Section Trying To Refine It And Make It Look A Bit Professional!
Thanks to my friend @Irtaza . I now know how to make all these cool things like changing the colour of your link, how to make them intractable, how to add a gradient background on to a container and make it animated so that the gradient moves and looks super duper amazing. Speaking of a container, I know how to make it finally and contain the text and image as one, so that it can be used in the css file. Margins were very infuriating but in the end it all worked out!
Completed The About Me Section Of The Site. Wrote A Thoughtful Paragraph About Myself And Added An Animated Text So That When You Are Reading The About Me Paragraph The Text Beneath “Loads in”. I Made A Link And Learned How To Make It Separate From The Other Links. I Also Added A Home Tab At The Top, I Felt It Was Needed.
Finished The Projects Section. Learned A Whole Lot. Tinkered A lot With The Code. Made A Container With Multiple Divs, Added Images, Text And A Link To The Divs, So That When You Hover Over The Projects The Size Increases Slightly And If You Click Anywhere On The Image, text Or Background of The Project, It Will Direct You To The Project Link. Changed The Colour Scheme Of It A lot To See What Looked Best. I’m Quite Happy With This!
I Refined The About Me Section. I Added PNGs Of The Social Platforms I Post Content On, I Made The PNGs Interactable So That When You Click Them They Lead You To The Respective Platform With My Profile Opened. I Also Refined The Navigation Bar After A Bit Of Tinkering With The Colour Wheel And Borders. Added Some Borders Around the Home Page And Underlines Under The Section’s Titles.
Made The Website Mobile Friendly By Using CSS And The @media screen feature. Also Made All The Social Links In One Container For Better Alignment And Made Their Size Smaller So That They Don’t Feel Odd On The Page.
There Were A Ton Of Issues That Popped Up On The Mobile Site. The Big One Was That There Was Overflow-x on the right hand side of the website on mobile. It Took Ages To Only Fix That Issue. When That Issue Was Fixed, Then The Nav Bar Started To Act Weird As It Was Not Following Along The Page Anymore. But Overall I’m Quite Happy With The Site. I Think It Is A Good First Coding Project For Me.
As I didn’t get any good ratings on my last ship, I’m redesigning my whole website. Starting of with colour palettes and the landing page. Let’s see where this goes.
Adjusted all the components of the landing page, shifted the nav bar to the right which somehow removed the background of nav bar from the left side so also fixed that, tweaked what happens when you hover over the nav bar sections and added cool curly arrows to tell my interests in the first page. hope people like the colour scheme and layout now!
Still working on the landing page. I experimented alot with different Profile images, fonts for texts, navigation bar settings and the colour ways of the site. I want to get it right this time and make a strong base for the site!!
Added a loading screen with the text “Welcome” in some different languages and ending of with “I’m Aayan” because I’m Aayan. Also got rid of the curly arrows and small text as I think the landing page looks cleaner without it. The animation part was very difficult for me because it was very new to me, I started of by using JavaScript but for some reason that didn’t work I had to go back to the trusty old CSS.
Changed the colours of the project cards, changed font colours, removed a piece of text which wasn’t needed. Redid the whole About me section visually and adjusted all the sizes of elements across thew website. I’m still working on the sections to make em better and a new section is coming soon 👀
Used JavaScript for the first time to animate the loading of the about section. Changed up the whole colour palette again because the last one was feeling a bit too dull and also polished up the about section of the site. I’m still experimenting with the projects section’s colours and layout and I still need to animate that. It tales me alot of time to do this because this is my first ever coding project and learning new things takes a bit of time.
Redesigned the Projects section and added an animated arrow in the home section which is clickable and leads to the about me section in a smooth manner.
Redesigned the Home section a bit and added a brand new Games section with the one game I have made called “Hyper Slide”. Also now when you hover over the project cards and game card a drop shadow appears behind them making it feel like they are lifted above the page a bit which is cool. Now the site actually feels like a proper usable fun site. Now I need to add a proper contact section and maybe add something else that makes the website feel a bit more complete!
Created the Contact section of the site with an interactive button that if you click will lead you straight to my email and the button glows really cool upon hovering on it. Most of the time in this session was spent on making all the elements on the desktop site also look the same or similar on the mobile site. This took a ton ton of time and I’m still fiddling around with it. Other than that I think the version 2 of Ma-Site is complete and I will soon ship this project and hopefully get a better multiplier than 2.78x .
Added some finishing touches to the site, made the site completely compatible on mobile and created a brand new Readme with pictures of all the sections of Ma-Site. Now I think I’m ready to ship this project and hopefully people of the Stardance community will like it!
Back to making this site even better!! In this session I dived deep into JavaScript to create this animated moving background for the site which I saw on @Irtaza ’s site and I liked it alot. So I spent all this time trying to figure out how that works because I have no idea how JavaScript works. I also added my new game “The Lat Dig” to the game section aswell with a clickable link.
Ships:
This Is My First Time Coding, So Like Most People I Made A Personal Site. I Learned A lot From This Journey, Huge Credit Goes To @Irtaza For Teaching Me Most Of The Code And What it Does. This Website Includes 3 Main Sections, Home, About Me, And Projects. The Contact Button On The Nav Bar Will Directly Lead You To My Email. Each Project Is Clickable And Leads To Their Respective Model. The Social Media Images Are Also Intractable. The Text And Image In The Home Section Increase Size When You Hover Over Them.
This is my First time coding! So like most people I made a Personal Site. The site is made using HTML, CSS and JavaScript, all of which I learned in the making of this website. There is a fun loading screen when you open the site, the arrow in the home section is clickable, and all the project cards and game cards are interactive and lead you to their respective links upon clicking. The “Email me” button in the contact section leads you straight to my email. Hope you like the Site!!...
|
1793595318.5840738
|
1793681718.5840738
|
|
7613
|
Image enhancer by @cristobal | Stardance
|
cristobal
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-13T00:34:42Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made something I always thought about making that was a type of code that would copy pixels of an image and multiply them to essentially have a “higher resolution image”. This was my first project of coding something original that I made so it was pretty hard to know what to do next and how to implement things, so I did use AI to give me steps and tell me how to fix some problems, still I didn’t use it to write any part of my code. Even though this version of my project is complete, I do plan to make new versions to make it better since in some parts it is pretty confusing. Stil if you show interest in my journey I would appriciate tips of what I cat improve on. (Picture on the left is the original photo of my cat’s eye. Right picture is the same picture after the enhancer)", "repo": "https://github.com/cristobalnov3-blip/Image-enhancer", "demo": ""}]...
|
[{"post_id": 4663, "ts": "2026 [{"post_id": 4663, "ts": "2026-06-08T02:06:21Z", "hours": 1.5122, "text": "I’m working on a type of ‘image enhancer’ but I’m still figuiring it out"}]...
|
Title: Image enhancer by @cristobal | Stardance
D Title: Image enhancer by @cristobal | Stardance
Devlogs:
I’m working on a type of ‘image enhancer’ but I’m still figuiring it out
Ships:
I made something I always thought about making that was a type of code that would copy pixels of an image and multiply them to essentially have a “higher resolution image”. This was my first project of coding something original that I made so it was pretty hard to know what to do next and how to implement things, so I did use AI to give me steps and tell me how to fix some problems, still I didn’t use it to write any part of my code. Even though this version of my project is complete, I do plan to make new versions to make it better since in some parts it is pretty confusing. Stil if you show interest in my journey I would appriciate tips of what I cat improve on. (Picture on the left is the original photo of my cat’s eye. Right picture is the same picture after the enhancer)...
|
1793595319.8305602
|
1793681719.8305602
|
|
45719
|
Ping Pong Game by @Jhenil | Stardance
|
Jhenil
|
1
|
7.0
|
33
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-10T21:59:41Z", "hours": 7.0, "multiplier": 4.9, "payout": 33, "blessing": "neutral", "text": "I have made a Ping Pong game. I have made this using Python and Pygame. This game is like a classic ping pong game. You can choose whether you want to play with a friend (It is not multiplayer but you can use the same keyboard to play with your friend) or you can choose a difficulty to play against a bot. Every level when you hover has a fun little decoration like for easy it is green particles around the button, for medium it is lightning strike buzzing and for the hard one it is red horns pulsing. I have added a retro style main screen. When you hover over a button then it glows. It has more things that are listed on my GitHub. Thank you for testing my game out!", "repo": "https://github.com/JP-code33/Ping-Pong-Game", "demo": "https://github.com/JP-code33/Ping-Pong-Game/releases/tag/v1.0.0"}]...
|
[{"post_id": 44787, "ts": "202 [{"post_id": 44787, "ts": "2026-08-10T19:59:13Z", "hours": 2.1592, "text": "Devlog - 5 I have completed the game. I have added a lot of new things on the ui side and to make the game better and fun. Firstly I have added a animation depicting the game mode you chose. For easy it is small green colored balls, for medium it is lightning bolts having animating like they are buzzing and for hard I have horns coming out with an pulse animation. Then I added a small glow to the ball & a ball trail which resets after a point is scored. I have also added a glowing paddle and a hit effect when the ball collides with the paddle. Then I added a pause menu which pops up when you press escape key. You can choose resume, main menu or quit. And I will be shipping the project soon! You can see the changes in the video attached below."}, {"post_id": 44254, "ts": "2026-08-09T21:42:57Z", "hours": 0.9617, "text": "Devlog - 4 In this hour I have worked a bit on improving the UI. Whenever I opened the game to test it out the boring black background made it boring as well. So I have added pop colors and made it pop as soon as you open with retro style background. Additionally when you hover over a button then it glows to a bright cyan color which makes it interesting and lets the user know what they are about to choose so that they don’t choose the wrong game mode. I might add like power ups for the game next, not sure though what to add. You can see all these updates in the video attached below."}, {"post_id": 44026, "ts": "2026-08-09T15:08:52Z", "hours": 0.8647, "text": "Devlog - 3 In this hour I have added a How to play menu and a back button to back to go back to the main menu. In this menu I have added all the information about controls and the game. Then I worked mostly on making the computer modes better. Like before I did make it like easy, medium and hard but it wasn’t that noticeable but now I tried a couple of things and now I think the game modes are much better than what they were before. Next I am thinking to make the UI better and all. Also I added a more of random and sharp bounce and coded so that with each hit the ball speed increases. Any suggestions are welcome!"}, {"post_id": 43665, "ts": "2026-08-09T01:56:20Z", "hours": 1.1611, "text": "Devlog - 2 Ok, so in this hour I have added a computer player like I did in the formula 1 style game. Then I created a main starting screen where you can select whether you want to “Play with friend” or “Play against computer” . If you select with a friend then you will 2 paddles which can be controlled by W & S for the left paddle and Up arrow key & Down arrow key for the right paddle. If you select to play against a computer then you have to select the difficulty of the computer. Three difficulties: Easy, Medium & Hard . I will be trying to add new features, more controls to the main menu and more next time."}, {"post_id": 43623, "ts": "2026-08-09T00:19:48Z", "hours": 1.5019, "text": "Devlog - 1 I have used this hour and half to make the basic version of the ping pong game. What it essentially does is that you have 2 paddles, 2 players, 2 scores and a ball. Currently the game is 2 player. In future time I will be adding computer version so that it can be played by a single player. Whoever gets to 10 points first then that side wins and the game will reset and will have a text showing who won. I will be adding more better UI to the game but for now I made the basic version of the game. You can see the game in action in the video."}]...
|
Title: Ping Pong Game by @Jhenil | Stardance
Devl Title: Ping Pong Game by @Jhenil | Stardance
Devlogs:
Devlog - 1 I have used this hour and half to make the basic version of the ping pong game. What it essentially does is that you have 2 paddles, 2 players, 2 scores and a ball. Currently the game is 2 player. In future time I will be adding computer version so that it can be played by a single player. Whoever gets to 10 points first then that side wins and the game will reset and will have a text showing who won. I will be adding more better UI to the game but for now I made the basic version of the game. You can see the game in action in the video.
Devlog - 2 Ok, so in this hour I have added a computer player like I did in the formula 1 style game. Then I created a main starting screen where you can select whether you want to “Play with friend” or “Play against computer” . If you select with a friend then you will 2 paddles which can be controlled by W & S for the left paddle and Up arrow key & Down arrow key for the right paddle. If you select to play against a computer then you have to select the difficulty of the computer. Three difficulties: Easy, Medium & Hard . I will be trying to add new features, more controls to the main menu and more next time.
Devlog - 3 In this hour I have added a How to play menu and a back button to back to go back to the main menu. In this menu I have added all the information about controls and the game. Then I worked mostly on making the computer modes better. Like before I did make it like easy, medium and hard but it wasn’t that noticeable but now I tried a couple of things and now I think the game modes are much better than what they were before. Next I am thinking to make the UI better and all. Also I added a more of random and sharp bounce and coded so that with each hit the ball speed increases. Any suggestions are welcome!
Devlog - 4 In this hour I have worked a bit on improving the UI. Whenever I opened the game to test it out the boring black background made it boring as well. So I have added pop colors and made it pop as soon as you open with retro style background. Additionally when you hover over a button then it glows to a bright cyan color which makes it interesting and lets the user know what they are about to choose so that they don’t choose the wrong game mode. I might add like power ups for the game next, not sure though what to add. You can see all these updates in the video attached below.
Devlog - 5 I have completed the game. I have added a lot of new things on the ui side and to make the game better and fun. Firstly I have added a animation depicting the game mode you chose. For easy it is small green colored balls, for medium it is lightning bolts having animating like they are buzzing and for hard I have horns coming out with an pulse animation. Then I added a small glow to the ball & a ball trail which resets after a point is scored. I have also added a glowing paddle and a hit effect when the ball collides with the paddle. Then I added a pause menu which pops up when you press escape key. You can choose resume, main menu or quit. And I will be shipping the project soon! You can see the changes in the video attached below.
Ships:
I have made a Ping Pong game. I have made this using Python and Pygame. This game is like a classic ping pong game. You can choose whether you want to play with a friend (It is not multiplayer but you can use the same keyboard to play with your friend) or you can choose a difficulty to play against a bot. Every level when you hover has a fun little decoration like for easy it is green particles around the button, for medium it is lightning strike buzzing and for the hard one it is red horns pulsing. I have added a retro style main screen. When you hover over a button then it glows. It has more things that are listed on my GitHub. Thank you for testing my game out!...
|
1793595320.9663808
|
1793681720.9663808
|
|
40557
|
Mathlify by @Ayon | Stardance
|
Ayon
|
1
|
6.0
|
47
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-02T10:54:46Z", "hours": 6.0, "multiplier": 16.49, "payout": 47, "blessing": "neutral", "text": "Why did I make it? Math equations can feel pretty abstract when just reading them on paper. I built this to hear how functions actually sound like listening to music on Spotify. It lets you feel equation curves, oscillations and growth through real-time audio pitch. How does it work? Equation to audo Equation string gets parsed with mathjs and evaluated across x domain. The calculated y value is mapped to frequency: freq = basePitch + y * 120 Hz. Web Audio API oscillator generates the tone using sine, square, sawtooth or triangle wave. Design & Logic Interactive graph plots the curve with an animated green tracer ball moving along it. Real-time pitch, speed multiplier, and volume controls. Custom variable sliders (m, b, etc) update equation evaluation and pitch dynamically. Track controls with loop modes, history list, and saved favorites in local storage. Pros Super fast real-time sonification right in browser. Clean dark mode UI inspired by Spotify player interface. Works offline without any server side processing. Cons Extreme exponential values can cause sharp high pitch frequencies. Updates Custom variable sliders with dynamic range Track loop modes (single track / playlist repeat) Local storage history & favorite track saving", "repo": "https://github.com/amiayon8/mathlify", "demo": "https://mathlify-iota.vercel.app/"}]...
|
[{"post_id": 39403, "ts": "202 [{"post_id": 39403, "ts": "2026-08-02T10:52:54Z", "hours": 5.6347, "text": "I couldn’t post devlogs during the journey due to some personal issues. But, the final output is here! Deployed on vercel. You can enter your equations and convert it into sound and listen what your equation says."}]...
|
Title: Mathlify by @Ayon | Stardance
Devlogs:
I c Title: Mathlify by @Ayon | Stardance
Devlogs:
I couldn’t post devlogs during the journey due to some personal issues. But, the final output is here! Deployed on vercel. You can enter your equations and convert it into sound and listen what your equation says.
Ships:
Why did I make it? Math equations can feel pretty abstract when just reading them on paper. I built this to hear how functions actually sound like listening to music on Spotify. It lets you feel equation curves, oscillations and growth through real-time audio pitch. How does it work? Equation to audo Equation string gets parsed with mathjs and evaluated across x domain. The calculated y value is mapped to frequency: freq = basePitch + y * 120 Hz. Web Audio API oscillator generates the tone using sine, square, sawtooth or triangle wave. Design & Logic Interactive graph plots the curve with an animated green tracer ball moving along it. Real-time pitch, speed multiplier, and volume controls. Custom variable sliders (m, b, etc) update equation evaluation and pitch dynamically. Track controls with loop modes, history list, and saved favorites in local storage. Pros Super fast real-time sonification right in browser. Clean dark mode UI inspired by Spotify player interface. Works offline without any server side processing. Cons Extreme exponential values can cause sharp high pitch frequencies. Updates Custom variable sliders with dynamic range Track loop modes (single track / playlist repeat) Local storage history & favorite track saving...
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1793595322.1369689
|
1793681722.1369689
|
|
46120
|
Iris Flower Predictor by @omarelhalaby76 | Stardan Iris Flower Predictor by @omarelhalaby76 | Stardance...
|
omarelhalaby76
|
1
|
2.56
|
9
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-21T15:19:11Z", "hours": 2.0, "multiplier": 5.59, "payout": 9, "blessing": "neutral", "text": "i made an iris flower predictor both GUI and CLI versions, it was easy to do the AI model, but the GUI was kind of challenging since it was my first time making a website using python, it take in measurements in cm and predicts the species and gives you probablilities too!", "repo": "https://github.com/omarelhalaby76-coder/iris-species-predictor-CLI", "demo": "https://pypi.org/project/iris-species-cli/"}]...
|
[{"post_id": 52057, "ts": "202 [{"post_id": 52057, "ts": "2026-08-22T03:11:26Z", "hours": 0.5594, "text": "UPDATE: GUI has some errors so i temporarily removed it and now only the CLI version is available through PIP"}, {"post_id": 51708, "ts": "2026-08-21T15:17:20Z", "hours": 1.5258, "text": "i just finished the CLI version and the GUI version of a flower species predictor, for a simple start!"}]...
|
Title: Iris Flower Predictor by @omarelhalaby76 | Title: Iris Flower Predictor by @omarelhalaby76 | Stardance
Devlogs:
i just finished the CLI version and the GUI version of a flower species predictor, for a simple start!
UPDATE: GUI has some errors so i temporarily removed it and now only the CLI version is available through PIP
Ships:
i made an iris flower predictor both GUI and CLI versions, it was easy to do the AI model, but the GUI was kind of challenging since it was my first time making a website using python, it take in measurements in cm and predicts the species and gives you probablilities too!...
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1793595323.2637637
|
1793681723.2637637
|
|
41607
|
The Pixel Corner by @adwitha | Stardance
|
adwitha
|
1
|
12.0
|
107
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-02T05:22:30Z", "hours": 12.0, "multiplier": 8.64, "payout": 107, "blessing": "neutral", "text": "The Pixel Corner is an interactive blog website that discusses the design and development of entertainment in a way that makes it fun. I built this website because I found that reading huge walls of text with an image or two sprinkled in here and there wasn’t keeping me engaged or helping me grasp what I was reading. To fix that issue, The Pixel Corner introduces articles that feel alive. There are many interactive elements to solidify understanding of the reading, and the article’s look and feel change as the reader moves through different sections. I feel that this helps the reader understand the material much better and also enjoy their experience reading through it. Through this project, I’ve learned a lot about JavaScript DOM manipulation to make many of the interactive elements work, and also dynamic element creation using JavaScript to make new HTML. I also got much better at styling elements with CSS, as there was a ton of custom styling that went into making this webpage look the way it is. This isn’t a complete project as I plan to make more articles over time, but what is currently present is fully functional. Please provide any feedback on what you didn’t like or what improvements you would like to see. I hope you enjoy the article!", "repo": "https://github.com/AadityanAnbumani/The-Pixel-Corner", "demo": "https://aadityananbumani.github.io/The-Pixel-Corner/"}]...
|
[{"post_id": 39269, "ts": "202 [{"post_id": 39269, "ts": "2026-08-02T04:15:21Z", "hours": 9.21, "text": "For this devlog, I was only planning to have the article done, but I ended up finishing both the homepage and the article as I was enjoying designing them! Personally, I’ve always found it hard to really understand and retain the information I read from a wall of text, so I wanted to take the opportunity to bring to life how I wish all blogs and articles would look and feel. I’ve always loved interactive websites that let you interact with the items the article discusses, as they’ve always helped me understand the concept better. I’m also very passionate about JoJo’s Bizarre Adventure (It is my favorite anime lol), so I took this opportunity to use it to explain how I think a great power system is built. I’ve included all kinda of interactive activities throughout the article, like a cool animation of how Hamon works. I made this section interactive by making a Hamon observer that checks if the reader has scrolled to the div of “hamon-section” and creates the sun-like overlay shown in the second image below. Once the button saying begin breathing is pressed, the CSS for the glow effect around the GIF is set to opacity 1 from 0, there is a flash of white, and the GIF is switched to the Hamon-activated one after a few seconds’ delay. I also made a stand card section where the user can use a stand arrow on themselves and choose a stand from the provided options, a section where the reader gets asked about when a “useless” seeming power could be useful, and a section where the user gets to build their own power and give it a limitation which the website will then provide a comment on. All of these were achieved through using JavaScript DOM manipulation by hiding and making elements appear, as well as applying CSS to them. Furthermore, for the section where the user gets to choose a stand, I used dynamic element creation in JavaScript to make new HTML elements in the JavaScript itself. I learned many new things through this project. I learned how to make effects that appear as the user gradually scrolls through the page, and pretty much everything about mouse hover effects lol. I also feel like I have gotten a good understanding of how to have a cohesive design language that sticks throughout the home page and article to provide a professional user experience. This project also allowed me to get practice with JavaScript DOM manipulation, as I have used it extensively in the stands sections and also at the end. The theme of this website is like a starry night sky, but if it were from a retro video game. The reason I thought of this is that I wanted to have a theme of retro sprites and pixel art in all the articles I write, as I think it supports the “Pixel Corner” name of the website. The colorway of the website was actually inspired by JoJo lol, as I felt like the colorway looked great after designing the article, and I decided to make that the core colors and theme of the site itself. I also took full advantage of hover effects everywhere to give the website a more lively feeling than just a static page. I am very glad that I took on this project, as I have learned valuable skills and really enjoyed designing this blog website. I enjoyed it so much that I plan to continue making more blogs and officially launch this website soon! I think it could be really cool to launch this website and add to it with more fun and interactive articles that make people want to engage with reading a blog article rather than shy away from a wall of text!"}, {"post_id": 37180, "ts": "2026-07-29T18:07:56Z", "hours": 3.2064, "text": "I’m creating a blog page focused on visual effects and interactivity to make reading more approachable and fun. So far, I have set up a simple main page and written the first article in simple HTML. This blog is about how to make a great power system, using JoJo’s Bizarre Adventure’s power system to discuss what makes one. I plan to heavily stylize the page for each section, add a little minigame near the end, and add many interactable buttons and objects throughout the blog. The goal of this blog website is to talk about the creation of entertainment and how to make it the best it can be. I plan to add more and more posts over time and deploy the website. By the next devlog, my goal is to complete the styling and interactivity of the blog I’ve written and also"}]...
|
Title: The Pixel Corner by @adwitha | Stardance
D Title: The Pixel Corner by @adwitha | Stardance
Devlogs:
I’m creating a blog page focused on visual effects and interactivity to make reading more approachable and fun. So far, I have set up a simple main page and written the first article in simple HTML. This blog is about how to make a great power system, using JoJo’s Bizarre Adventure’s power system to discuss what makes one. I plan to heavily stylize the page for each section, add a little minigame near the end, and add many interactable buttons and objects throughout the blog. The goal of this blog website is to talk about the creation of entertainment and how to make it the best it can be. I plan to add more and more posts over time and deploy the website. By the next devlog, my goal is to complete the styling and interactivity of the blog I’ve written and also
For this devlog, I was only planning to have the article done, but I ended up finishing both the homepage and the article as I was enjoying designing them! Personally, I’ve always found it hard to really understand and retain the information I read from a wall of text, so I wanted to take the opportunity to bring to life how I wish all blogs and articles would look and feel. I’ve always loved interactive websites that let you interact with the items the article discusses, as they’ve always helped me understand the concept better. I’m also very passionate about JoJo’s Bizarre Adventure (It is my favorite anime lol), so I took this opportunity to use it to explain how I think a great power system is built. I’ve included all kinda of interactive activities throughout the article, like a cool animation of how Hamon works. I made this section interactive by making a Hamon observer that checks if the reader has scrolled to the div of “hamon-section” and creates the sun-like overlay shown in the second image below. Once the button saying begin breathing is pressed, the CSS for the glow effect around the GIF is set to opacity 1 from 0, there is a flash of white, and the GIF is switched to the Hamon-activated one after a few seconds’ delay. I also made a stand card section where the user can use a stand arrow on themselves and choose a stand from the provided options, a section where the reader gets asked about when a “useless” seeming power could be useful, and a section where the user gets to build their own power and give it a limitation which the website will then provide a comment on. All of these were achieved through using JavaScript DOM manipulation by hiding and making elements appear, as well as applying CSS to them. Furthermore, for the section where the user gets to choose a stand, I used dynamic element creation in JavaScript to make new HTML elements in the JavaScript itself. I learned many new things through this project. I learned how to make effects that appear as the user gradually scrolls through the page, and pretty much everything about mouse hover effects lol. I also feel like I have gotten a good understanding of how to have a cohesive design language that sticks throughout the home page and article to provide a professional user experience. This project also allowed me to get practice with JavaScript DOM manipulation, as I have used it extensively in the stands sections and also at the end. The theme of this website is like a starry night sky, but if it were from a retro video game. The reason I thought of this is that I wanted to have a theme of retro sprites and pixel art in all the articles I write, as I think it supports the “Pixel Corner” name of the website. The colorway of the website was actually inspired by JoJo lol, as I felt like the colorway looked great after designing the article, and I decided to make that the core colors and theme of the site itself. I also took full advantage of hover effects everywhere to give the website a more lively feeling than just a static page. I am very glad that I took on this project, as I have learned valuable skills and really enjoyed designing this blog website. I enjoyed it so much that I plan to continue making more blogs and officially launch this website soon! I think it could be really cool to launch this website and add to it with more fun and interactive articles that make people want to engage with reading a blog article rather than shy away from a wall of text!
Ships:
The Pixel Corner is an interactive blog website that discusses the design and development of entertainment in a way that makes it fun. I built this website because I found that reading huge walls of text with an image or two sprinkled in here and there wasn’t keeping me engaged or helping me grasp what I was reading. To fix that issue, The Pixel Corner introduces articles that feel alive. There are many interactive elements to solidify understanding of the reading, and the article’s look and feel change as the reader moves through different sections. I feel that this helps the reader understand the material much better and also enjoy their experience reading through it. Through this project, I’ve learned a lot about JavaScript DOM manipulation to make many of the interactive elements work, and also dynamic element creation using JavaScript to make new HTML. I also got much better at styling elements with CSS, as there was a ton of custom styling that went into making this webpage look the way it is. This isn’t a complete project as I plan to make more articles over time, but what is currently present is fully functional. Please provide any feedback on what you didn’t like or what improvements you would like to see. I hope you enjoy the article!...
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1793595324.397782
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1793681724.397782
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41609
|
Study Assistant by @yassinbs | Stardance
|
yassinbs
|
2
|
13.0
|
36
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-05T22:30:01Z", "hours": 5.0, "multiplier": 1.7, "payout": 9, "blessing": "neutral", "text": "Study assistant is a free solution for students that don’t have much money to buy online solutions. Simple stuff for now, like a study timer, homework calendar, and grades. Study timer is to remain focused for as long as the timer is running. Grades is to see your grades and averages. Homework calendar shows scheduled homework. The grades page is still a work in progress, and is NOT finished.", "repo": "https://github.com/guccmanegu-eng/study-assistant", "demo": "https://study-assistant-bijc.vercel.app/"}, {"ship_num": 2, "ts": "2026-07-30T08:07:33Z", "hours": 8.0, "multiplier": 3.4, "payout": 27, "blessing": "neutral", "text": "I built a free solution for students that will help them with their school, and is fun to use. The biggest problems i ran into was making a horizontal hover scroll on the main page, putting the racoon in the good spot on the grades page (even when the window is stretched), and adding caution lines in the grades page.", "repo": "https://github.com/guccmanegu-eng/study-assistant", "demo": "https://study-assistant-bijc.vercel.app/"}]...
|
[{"post_id": 41611, "ts": "202 [{"post_id": 41611, "ts": "2026-08-05T22:28:49Z", "hours": 1.0528, "text": "Made the levels work! I added functionallity to the levels and xp on the webapp. Right now the only way to get XP is by completing homework. When you click the checkbox next to homework, it will mark it as completed and grant you 50xp, will be adding quests and more in the future."}, {"post_id": 39982, "ts": "2026-08-03T10:18:47Z", "hours": 2.3353, "text": "#Added full functionality to the webapp! Today i was working hard on adding accounts. I added a registration page, and a login page. Both pages work by sending the information a user inputs in a to a database i created for free on neon. I also added login and sign in button to the home page, and added a welcome back message with the actual user’s name!"}, {"post_id": 38976, "ts": "2026-08-01T16:25:28Z", "hours": 1.7456, "text": "Added add and delete homework functionallity + added it to local storage so it gets saved!"}, {"post_id": 37480, "ts": "2026-07-30T08:03:28Z", "hours": 7.8347, "text": "Devlog #1: The last few days I have been working on a study assistant. The main focus for this project is to make something that is actually useful for students, and also fun to use. The first prototype had a boring dark grey look. I personally really like the horizons.hackclub.com page, so I made that the main design of my site. The design was really time consuming for my project, but I made it work. After this I added the simple timer page, and added a Homework page. These were pretty easy to make, since they are just simple coding without any external API’ s or other tools. The grades page is till now my biggest issue, I want to add API’s from different school systems, but the problem is those API’s aren’t available. You need to request them, and since I am not a big name at all, there is no reason for them to give it to me. So I changed the grades page to say it’s still a work in progress. Even that was quite difficult for me. I had to put an image of a racoon in the bottom right of a window to get the design i liked. But the racoon kept going up or down when stretching the page. After a while i fixed that issue, and started working on an inventory section, where students can earn coins, or cosmetics for their future study buddy. I haven’t built anything around the study buddy yet, so stay tuned for that!"}]...
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Title: Study Assistant by @yassinbs | Stardance
D Title: Study Assistant by @yassinbs | Stardance
Devlogs:
Devlog #1: The last few days I have been working on a study assistant. The main focus for this project is to make something that is actually useful for students, and also fun to use. The first prototype had a boring dark grey look. I personally really like the horizons.hackclub.com page, so I made that the main design of my site. The design was really time consuming for my project, but I made it work. After this I added the simple timer page, and added a Homework page. These were pretty easy to make, since they are just simple coding without any external API’ s or other tools. The grades page is till now my biggest issue, I want to add API’s from different school systems, but the problem is those API’s aren’t available. You need to request them, and since I am not a big name at all, there is no reason for them to give it to me. So I changed the grades page to say it’s still a work in progress. Even that was quite difficult for me. I had to put an image of a racoon in the bottom right of a window to get the design i liked. But the racoon kept going up or down when stretching the page. After a while i fixed that issue, and started working on an inventory section, where students can earn coins, or cosmetics for their future study buddy. I haven’t built anything around the study buddy yet, so stay tuned for that!
Added add and delete homework functionallity + added it to local storage so it gets saved!
#Added full functionality to the webapp! Today i was working hard on adding accounts. I added a registration page, and a login page. Both pages work by sending the information a user inputs in a to a database i created for free on neon. I also added login and sign in button to the home page, and added a welcome back message with the actual user’s name!
Made the levels work! I added functionallity to the levels and xp on the webapp. Right now the only way to get XP is by completing homework. When you click the checkbox next to homework, it will mark it as completed and grant you 50xp, will be adding quests and more in the future.
Ships:
I built a free solution for students that will help them with their school, and is fun to use. The biggest problems i ran into was making a horizontal hover scroll on the main page, putting the racoon in the good spot on the grades page (even when the window is stretched), and adding caution lines in the grades page.
Study assistant is a free solution for students that don’t have much money to buy online solutions. Simple stuff for now, like a study timer, homework calendar, and grades. Study timer is to remain focused for as long as the timer is running. Grades is to see your grades and averages. Homework calendar shows scheduled homework. The grades page is still a work in progress, and is NOT finished....
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1793595325.6306849
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1793681725.6306849
|
|
41612
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Aether Desk by @Dotdvn | Stardance
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Dotdvn
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1
|
2.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-30T16:52:46Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Aether Desk is a futuristic browser homepage designed to turn every new tab into a calm, space-inspired workspace. I built this with HTML, CSS, and JavaScript, it combines a minimal desktop style interface with real time features such as NASA’s Astronomy Picture of the Day, live astronomy news, quick-launch shortcuts. The project focuses on creating a visually immersive yet practical browsing experience that feels more like a personal desktop than a traditional homepage.", "repo": "https://github.com/dotdvn/Aether-Desk", "demo": "https://aether-desk-iota.vercel.app/"}]...
|
[{"post_id": 37699, "ts": "202 [{"post_id": 37699, "ts": "2026-07-30T16:26:48Z", "hours": 0.5258, "text": "DevLogggggggggggg#4 I added Astronomy News widget that pulls fresh headlines from a Spaceflightnews API"}, {"post_id": 37629, "ts": "2026-07-30T14:29:35Z", "hours": 0.5089, "text": "DevLogggggggggggg#3 I added NASA’S APOD as a dynamic wallpaper source, added quick launch icons for everyday apps and also made some improvements in the date/time font ."}, {"post_id": 37596, "ts": "2026-07-30T13:09:03Z", "hours": 0.3328, "text": "DevLogggggggggggg#2 I added a live date and tym widget to this project, and it instantly made the whole interface look more alive."}, {"post_id": 37202, "ts": "2026-07-29T18:57:52Z", "hours": 0.4422, "text": "DevLogggggggggggg#1 I started working on Aether Desk. Today’s goal was to build the core visual style rather than functionality. I focused on creating the ambient background, UI elements, typo and overall aesthetics."}]...
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Title: Aether Desk by @Dotdvn | Stardance
Devlogs Title: Aether Desk by @Dotdvn | Stardance
Devlogs:
DevLogggggggggggg#1 I started working on Aether Desk. Today’s goal was to build the core visual style rather than functionality. I focused on creating the ambient background, UI elements, typo and overall aesthetics.
DevLogggggggggggg#2 I added a live date and tym widget to this project, and it instantly made the whole interface look more alive.
DevLogggggggggggg#3 I added NASA’S APOD as a dynamic wallpaper source, added quick launch icons for everyday apps and also made some improvements in the date/time font .
DevLogggggggggggg#4 I added Astronomy News widget that pulls fresh headlines from a Spaceflightnews API
Ships:
Aether Desk is a futuristic browser homepage designed to turn every new tab into a calm, space-inspired workspace. I built this with HTML, CSS, and JavaScript, it combines a minimal desktop style interface with real time features such as NASA’s Astronomy Picture of the Day, live astronomy news, quick-launch shortcuts. The project focuses on creating a visually immersive yet practical browsing experience that feels more like a personal desktop than a traditional homepage....
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1793595326.803374
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1793681726.803374
|
|
449
|
MYLO by @Mihai | Stardance
|
Mihai
|
2
|
73.0
|
1224
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-29T19:35:19Z", "hours": 11.0, "multiplier": 17.77, "payout": 230, "blessing": "neutral", "text": "MYLO is a portable integrated neural network development IDE. Currently, building neural networks for your projects is a hassle, you have to write code, change apps for different tools and they are resource hungry. MYLO is here to change that! Since the last ship, many QOL improvements have been made. The most challenging part was coming back to this project, to old code, and actually fixing it. The app runs smoother, has more features and is more accessable. The editor is the biggest part of improvement, it’s so much better to use. A lot of work has been done in order to have better errors and notifications to help guide you to fix what is actually wrong with your model/setup. The app is much closer to a production build, but it still a way off. I hope that in the future it will be. Changelog: -Settings Page -Light Mode -Styling changes -Landing page content -Better error handling -Better Notifications -Consistent spacing and coloring -General bug fixes For those testing the app, please follow the guide for installing the client, as it won’t work without it! It’s really simple. Also it is a desktop minded app, as it’s an IDE. If you really can’t test it on a phone, a tablet or on a phone in landscape and desktop mode is recommended.", "repo": "https://github.com/M-Y-L-O/docs/", "demo": "https://mylo.website/"}, {"ship_num": 2, "ts": "2026-08-04T19:58:57Z", "hours": 62.0, "multiplier": 16.0, "payout": 994, "blessing": "neutral", "text": "MYLO is a portable integrated neural network development IDE. Currently, building neural networks for your projects is a hassle, you have to write code, change apps for different tools and they are resource hungry. MYLO is here to change that! MYLO is split between 3 components, all with a different purpose: The Web interface It handles the entire user experience, it’s made to be lightweight, as no actual ML processing is happening on it, thus making it easy to host and usable on many low end devices. Its made using Next.js, and its the gateway to using the powerful tools MYLO provides, tools like: Visual neural network editor, just like any other visual editor, inspired by unreal engine blueprints, you right click to add new nodes and connect them in order to build your own neural network. Model Optimization, it uses a custom Neural-Genetic algorithm that applies mutations to the model, retrains it and then, the better performing models get their attributes passed on to the next generation and so on… Model diagnosis, can either be run using a dummy input or have your model retrained on the dataset itself for better info Dataset analasys tools, to see data distribution and outliers, together with per column information and encoding suggestions Neural network visualization, with in depth info about each node Ai assistant with a BYOK system, that can use tool calling to actually modify the model itself Customizable interface, with window system similar to visual studio code Model catalog where people can upload and share their models/projects Agent connection system, that allows you to use agents running in your local network/machine Now while these are the enabled and visible tools, also implemented are cloud tools that are currently disabled because it’s costly to host them: An agent orchestrator that using docker spins up agent instances on demand and routes them to your app Cloud storage system for projects and models Behind the scenes there is a lot more going on, there is a full documentation document linked in the repo readMe, which I encourage you to read, even tho its in romanian, you can easily translate it. The only thing is it that it doesn’t include more info about the BYOK system and security updates that where made after the documentation was written. The processing Agent It handles all of the ML processing Because of the way it’s implemented, it allows it to run on dedicated machines while the interface just connects to it It features the implementation of the descriptor system, a way to represent models while allowing them to be easily editable, while also having transferable weights and parameters. It sits at the base of the entire editor and optimization system. all of the features mentioned in the interface are run on the agent itself and not on the interface. For a more in depth analasys consult the documentation Orchestrator It handles the creation and destruction of the cloud instances, using a custom docker image and container handling, nothing fancy The biggest challenge… was the descriptor system, as an app made only by me and my friend, it was very hard to implement a robust system, and for the moment it’s quite unfeasable to extend the system further, as currently for each high level node its necessary to create connection templates manually, so thats why the node selection is currently smaller. Also it has to be easily compiled and almost ready for runtime while still being maleable enough for editing. Thankfully all of these hard systems I was able to build with help of a friend who is much more informed when it comes to AI. For any issues please write on my email ( [email protected] ) or on slack (altough im not so active)", "repo": "https://github.com/M-Y-L-O/docs/", "demo": "https://mylo.website/"}]...
|
[{"post_id": 84501, "ts": "202 [{"post_id": 84501, "ts": "2026-10-29T19:27:15Z", "hours": 3.8458, "text": "Prepared the app for shipping. Added lightmode, this required parametric colors to be used in the entire app. The landing page has new sections with demo videos and screenshots of the app, to better understands what it does. Added a button on the client page that redirects to the docs in order to understand how to add clients. Bug fixes, and removed edge cases. Prepared the app for deployment. I already wrote this devlog like 50 times, but changing tabs for some reason deletes everything in stardance, so I got tired and wrote this short version. Cheers!"}, {"post_id": 83873, "ts": "2026-10-28T19:47:18Z", "hours": 2.7119, "text": "I ve been working on more consistent spacing and styling across the app. Better padding, and alignment on elements in order to improve the looks and readability. There are now borders between tab groups for better differentiating each window. Toasters are now colorful, and have a close button. Errors have been made more detailed and don’t disappear automatically (in form of toaster) In the table viewer, the pagination controls have also been made sticky. Bugs in the editor have been fixed (started in the last devlog, forgot to mention) I still have the diagnostics page to polish, docs page and home page to be more than just a hero section. Overall improvements have been made for a production ready build."}, {"post_id": 83758, "ts": "2026-10-28T15:23:11Z", "hours": 4.2411, "text": "Added a settings menu. I am also reworking the styling a bit for better spacing and visibility. There is a white theme but it’s currently just partially working since many colors are hardcoded. From the settings you can also set up your ai assistant settings like default model and api key. You can also reset your workspace layout, and set custom defaults for some things like the optimization page or when creating new agents."}, {"post_id": 40847, "ts": "2026-08-04T17:08:31Z", "hours": 3.2742, "text": "The app is now in a state ready for shipment, small UI tweaks and the possibility to easily enable and disable cloud features has been added. I borrowed an powerful AI agent from a friend to run a security audit on my website and also used it to fix them, as to assure the app is secure."}, {"post_id": 39967, "ts": "2026-08-03T09:36:09Z", "hours": 2.4158, "text": "In order to prepare my app for the ship, I decided to add some documentation and instructions about how to use the app, so there is now a docs page. Also necessary for the ship and publication, I made a Bring Your Own Key system for the AI Assistant, this way I don’t have to maintain and risk any of my own API keys. The keys are encrypted and stored in a Database, and once in said database, they only ever reach the Next.js server, no browser. The last few things I have to do for the ship are the following: -Make it easy to enable/disable cloud features (For the initial ship there will be no cloud features as I can’t pay for any uptime) -Consistent styling for the entire UI, fix any UI quirks I find, and/or redesign sections of the app. -Compile and make a release version of the desktop agent."}, {"post_id": 38340, "ts": "2026-07-31T17:52:37Z", "hours": 4.9881, "text": "I’ve made some polishing and steps towards the ship, that I want to make it happen this week. There have been a lot of bugs fixes and the addition of a new tool: The model diagnostic and retrain tool, which as it says, it helps you get metrics about a model on a specific dataset or, using a dummy input, get characteristics about the model itself. Besides that I got started on a landing page and added some flare to the login page."}, {"post_id": 34688, "ts": "2026-07-25T16:43:00Z", "hours": 2.0772, "text": "AI agent guyz!!! It uses gemini and I gave it some tools to edit and understand the model. I also added a markdown visualiser to have nice and pretty outputs from the model. It wasnt hard to implement and it’s a great addition to the app I feel."}, {"post_id": 34579, "ts": "2026-07-25T13:01:01Z", "hours": 3.2614, "text": "I’ve added cloud project saving and a project catalog! You can publish your projects/models for other to see, train and use in their own projects. It uses a simple s3 bucket for storage and handling the models, nothing too complex. The catalog has some filters and search function."}, {"post_id": 33014, "ts": "2026-07-22T15:52:39Z", "hours": 2.6136, "text": "I have added what I call an orchestrator system, you can now create a new client instance in the cloud, that can then be used for processing and editing your models, this comes as an automatic substitution to hosting your own local client. From the home page you can now click on the add new configuration button and choose the cloud option and a automatic connection will be established. The system uses docker to spin up and manage the instances, there is a service for cleanup and deleting orphan containers. The orchestrator itself doesn’t act like a proxy, all of the request go directly between the next.js server of the interface and instance."}, {"post_id": 31864, "ts": "2026-07-20T16:25:17Z", "hours": 3.5153, "text": "Okk, so there are now more tools to help you analyse your datasets, that includes charts, data quality, correlation and target analysys. Another change is to the optimization, more specifically to the optimization results. You can now clearly see what changes where made to the model, and what mutations the network suffered over time."}, {"post_id": 29086, "ts": "2026-07-15T18:59:26Z", "hours": 5.1808, "text": "What is there more to say, than the fact that there is now a working visual editor for creating your own neural networks!!!! It’s literally unreal engine blueprints but for NN’s, there is a library of nodes, from which you can choose to add, and then you connect those using handles. There is still some stuff to iron out, but this is looking good!"}, {"post_id": 26744, "ts": "2026-07-11T18:27:15Z", "hours": 4.4428, "text": "Ok you guys, we have working neural network optimization! For the moment there is only the option to optimize using a neuroevulution algorithm, but more will come in the future. You can select the input features, target one, change some settings, lay back and get back an optimized version of your neural network. This happens using pytorch models, i’m kind of moving away from .onnx, as they represent an “imovable” final version of a model to say so, and using the descriptor model me and my friend made will allow us to make visually editing models easier. Now, optimizing spits out both a .pt2 and a .onnx file, as the onnx file is directly usable. These changes required some modifications to the .mylo project file structure, but it’s not hard to add new stuff to it. Next, I will have to polish the UI, add some more animations and also handle the posibility to upload both a .pt2 for working and a .onnx for visualisation only in the same project. Besides that I also want to make like a “git” where people will be able to publish their models and stuff for you to use. I have plenty planned, i really like how this project is coming along."}, {"post_id": 24148, "ts": "2026-07-07T15:04:08Z", "hours": 2.2681, "text": "I got a friend that is more talented in working with AI to help me with this project, together, we developed a optimization tool. It’s currently not implemented in the UI, but it follows. Optimization is a huge step in the development of this app, as it incorporates, building new models, training and testing them all in one flow, so by getting this working we opened the doors to training and infering tools for the models you build using MYLO. Also, for this, my friend made a way to describe models in a json format, with the weights held in a seperate files, then, on runtime when needed, using the json, a new pytorch model will be built and the weights loaded, having it ready for any operations needed. I had also been working a lot on design in figma and from my friends computer, so sadly I am only able to count up 2 hours of work for something close to 10. Anyways, hopefully, next devlog ill have a working optimization window to show."}, {"post_id": 15694, "ts": "2026-06-25T14:50:36Z", "hours": 3.1078, "text": "Ok, we got dataset analysis tools! These first tools include a simple table viewer and a check for one-hot encoding, as in certain types of data it can cause excessive memory usage. Next I want to add graphs for data distribution, missing values, etc."}, {"post_id": 14464, "ts": "2026-06-23T16:26:14Z", "hours": 3.0642, "text": "I’ve worked on polishing what I got until now. I remade the home page to be more clean and to help you understand better what’s going on and what you have to do, basically some UX work. In the attached screenshot is the final version of the home page for now, implemented and fully reactive to the possible states."}, {"post_id": 13625, "ts": "2026-06-22T10:51:16Z", "hours": 3.5586, "text": "I got working project files. While there are still some edge cases to iron out, you can save and load projects into the interface. There is also a system, in case the connection between the client and the interface fails, the data won’t be lost, as there is a copy of the entire project stored on the client, so when the connection is reinstated all of the data can be retrieved. This project appears on a dedicated card when in the interface. Here is a small demo of the app:"}, {"post_id": 13072, "ts": "2026-06-21T11:46:57Z", "hours": 4.6014, "text": "I have spent this time integrating authentication into the app and making a small home page from which to manage client connections and projects. There has also been a structural change. Until now when loading a file into the client, on request, the client would open a file picker window using tkinter, but this caused a lot of bugs, as tkinter has to run on the main thread, and in general, blocking the entire server until you picked a file was not good, so instead I made it work more traditionally, by having a file picker open on the web interface and uploading a file there before sending it to the client, and its really much better, the client server isn’t stuck waiting for you to pick a file and also it allows for the client to be on another machine, like a powerful server and you just sending the relevant model files to it. It was still a slow crawl, I had to chew trough a lot of bugs with the authentication, as I implemented a middleware protection system, that blocks any requests that come from an unauthorized user, both for the client and webInterface, making the app fiarly secure, atleast by my standards. Now that I have client connections done with a nice UI to add new clients and stuff, I will occupy myself with loading, exporting and managing project files."}, {"post_id": 11793, "ts": "2026-06-19T05:59:06Z", "hours": 3.5428, "text": "Ok, so I started integrating the authentication into the app, this meant that now I had to make a way to tie projects and sessions to the user. To do this, I created my own project file, which is basically a disguised .zip file. When you save the project, it bundles all the necessary files into the zip, making it easy to send projects but also “tying” a project to a user is now very simple. Besides that, i began working on the Client system, basically, in the app, you will be able to have multiple clients/workers. Some may be in the local network, right on your device or there will be the option to rent out a server and use that for creating and training your neural networks. Now that there can be multiple clients, that means that can be many more errors, so I also decided to add a notification system. It was made using sonner."}, {"post_id": 9373, "ts": "2026-06-15T18:28:29Z", "hours": 4.8778, "text": "This devlog I bring you: - Authentication , made with Auth.js, it has the options to log in using github and google. For now its just the code itself for logging in, retrieving user data and checking if the user is logged in, but it doesnt serve any function. - Properties panel , now you have the option to open the properties panel. When clicking on a node it shows info about that node, like the inputs, outputs and any attributes it has. - Data processing , for now only in the API, the panel is coming too! It takes a csv file and checks it’s compatibility with One-Shot encoding, and other basic information about the data, like missing values, encoding size, etc."}, {"post_id": 7588, "ts": "2026-06-12T18:08:09Z", "hours": 4.0706, "text": "Sooo, I have been pretty efficient. We got the basic UI layout done, with the windows and tabs and everything, which have been customized. We also have a logo (sadly I couldn’t log the time working on it) and most importantly we have the first tool! The visualization tool! (now I realized I’ve misspelled visualize in the app) Which also means I got the communication between the web interface and api working. For now the visualization only works with ONNX files, but I hope to get this expanded to other formats like pytorch files. The tool works this way. You “point” to the file on your computer, the client on your laptop processes it and generates a list of edges and nodes, where each node carries specific information about itself. Then in the UI I post-process them a bit, as the names are pretty ugly like “/lstm/LSTM|/” and I just trim it. Then based on the category of node, I color it a specific color. The constant nodes are removed for clarity (although I will add a way to re-enable them). Then using ELKjs I order the nodes and then display them using react-flow. I really like how it all turned out. Some other notable things are about the meubar, it’s very easy to add buttons, and for those buttons to have nested ones, its just basically a JSON, where each button has a label, an onClick function and children. All of this setup will help me in the future. This is all for now."}, {"post_id": 6388, "ts": "2026-06-10T19:02:42Z", "hours": 1.2836, "text": "I’ve started with the scaffolding of this project. I want the UI to be IDE like, so I created a window management system using Dockview. I also made a Client class. The idea is for there to be two ways to process your neural networks, either locally or in the cloud, thus I made this client class that should make it very easy to switch between the two on the Frontend side. In the client itself, where all the processing happens, I made a very basic fastapi server and some endpoints for testing, as well as laid the brickwork to “load” local files into the client, without having them uploaded to the Website UI and then sent over to the MYLO client on the PC, basically creating a duplicate just to read from it. It works by instead of opening a file dialog in the browser, opening one from the python client installed on the computer, thus allowing me to access information such as the absolute file path, which would otherwise not be possible trough the webinterface."}]...
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Title: MYLO by @Mihai | Stardance
Devlogs:
I’ve s Title: MYLO by @Mihai | Stardance
Devlogs:
I’ve started with the scaffolding of this project. I want the UI to be IDE like, so I created a window management system using Dockview. I also made a Client class. The idea is for there to be two ways to process your neural networks, either locally or in the cloud, thus I made this client class that should make it very easy to switch between the two on the Frontend side. In the client itself, where all the processing happens, I made a very basic fastapi server and some endpoints for testing, as well as laid the brickwork to “load” local files into the client, without having them uploaded to the Website UI and then sent over to the MYLO client on the PC, basically creating a duplicate just to read from it. It works by instead of opening a file dialog in the browser, opening one from the python client installed on the computer, thus allowing me to access information such as the absolute file path, which would otherwise not be possible trough the webinterface.
Sooo, I have been pretty efficient. We got the basic UI layout done, with the windows and tabs and everything, which have been customized. We also have a logo (sadly I couldn’t log the time working on it) and most importantly we have the first tool! The visualization tool! (now I realized I’ve misspelled visualize in the app) Which also means I got the communication between the web interface and api working. For now the visualization only works with ONNX files, but I hope to get this expanded to other formats like pytorch files. The tool works this way. You “point” to the file on your computer, the client on your laptop processes it and generates a list of edges and nodes, where each node carries specific information about itself. Then in the UI I post-process them a bit, as the names are pretty ugly like “/lstm/LSTM|/” and I just trim it. Then based on the category of node, I color it a specific color. The constant nodes are removed for clarity (although I will add a way to re-enable them). Then using ELKjs I order the nodes and then display them using react-flow. I really like how it all turned out. Some other notable things are about the meubar, it’s very easy to add buttons, and for those buttons to have nested ones, its just basically a JSON, where each button has a label, an onClick function and children. All of this setup will help me in the future. This is all for now.
This devlog I bring you: - Authentication , made with Auth.js, it has the options to log in using github and google. For now its just the code itself for logging in, retrieving user data and checking if the user is logged in, but it doesnt serve any function. - Properties panel , now you have the option to open the properties panel. When clicking on a node it shows info about that node, like the inputs, outputs and any attributes it has. - Data processing , for now only in the API, the panel is coming too! It takes a csv file and checks it’s compatibility with One-Shot encoding, and other basic information about the data, like missing values, encoding size, etc.
Ok, so I started integrating the authentication into the app, this meant that now I had to make a way to tie projects and sessions to the user. To do this, I created my own project file, which is basically a disguised .zip file. When you save the project, it bundles all the necessary files into the zip, making it easy to send projects but also “tying” a project to a user is now very simple. Besides that, i began working on the Client system, basically, in the app, you will be able to have multiple clients/workers. Some may be in the local network, right on your device or there will be the option to rent out a server and use that for creating and training your neural networks. Now that there can be multiple clients, that means that can be many more errors, so I also decided to add a notification system. It was made using sonner.
I have spent this time integrating authentication into the app and making a small home page from which to manage client connections and projects. There has also been a structural change. Until now when loading a file into the client, on request, the client would open a file picker window using tkinter, but this caused a lot of bugs, as tkinter has to run on the main thread, and in general, blocking the entire server until you picked a file was not good, so instead I made it work more traditionally, by having a file picker open on the web interface and uploading a file there before sending it to the client, and its really much better, the client server isn’t stuck waiting for you to pick a file and also it allows for the client to be on another machine, like a powerful server and you just sending the relevant model files to it. It was still a slow crawl, I had to chew trough a lot of bugs with the authentication, as I implemented a middleware protection system, that blocks any requests that come from an unauthorized user, both for the client and webInterface, making the app fiarly secure, atleast by my standards. Now that I have client connections done with a nice UI to add new clients and stuff, I will occupy myself with loading, exporting and managing project files.
I got working project files. While there are still some edge cases to iron out, you can save and load projects into the interface. There is also a system, in case the connection between the client and the interface fails, the data won’t be lost, as there is a copy of the entire project stored on the client, so when the connection is reinstated all of the data can be retrieved. This project appears on a dedicated card when in the interface. Here is a small demo of the app:
I’ve worked on polishing what I got until now. I remade the home page to be more clean and to help you understand better what’s going on and what you have to do, basically some UX work. In the attached screenshot is the final version of the home page for now, implemented and fully reactive to the possible states.
Ok, we got dataset analysis tools! These first tools include a simple table viewer and a check for one-hot encoding, as in certain types of data it can cause excessive memory usage. Next I want to add graphs for data distribution, missing values, etc.
I got a friend that is more talented in working with AI to help me with this project, together, we developed a optimization tool. It’s currently not implemented in the UI, but it follows. Optimization is a huge step in the development of this app, as it incorporates, building new models, training and testing them all in one flow, so by getting this working we opened the doors to training and infering tools for the models you build using MYLO. Also, for this, my friend made a way to describe models in a json format, with the weights held in a seperate files, then, on runtime when needed, using the json, a new pytorch model will be built and the weights loaded, having it ready for any operations needed. I had also been working a lot on design in figma and from my friends computer, so sadly I am only able to count up 2 hours of work for something close to 10. Anyways, hopefully, next devlog ill have a working optimization window to show.
Ok you guys, we have working neural network optimization! For the moment there is only the option to optimize using a neuroevulution algorithm, but more will come in the future. You can select the input features, target one, change some settings, lay back and get back an optimized version of your neural network. This happens using pytorch models, i’m kind of moving away from .onnx, as they represent an “imovable” final version of a model to say so, and using the descriptor model me and my friend made will allow us to make visually editing models easier. Now, optimizing spits out both a .pt2 and a .onnx file, as the onnx file is directly usable. These changes required some modifications to the .mylo project file structure, but it’s not hard to add new stuff to it. Next, I will have to polish the UI, add some more animations and also handle the posibility to upload both a .pt2 for working and a .onnx for visualisation only in the same project. Besides that I also want to make like a “git” where people will be able to publish their models and stuff for you to use. I have plenty planned, i really like how this project is coming along.
What is there more to say, than the fact that there is now a working visual editor for creating your own neural networks!!!! It’s literally unreal engine blueprints but for NN’s, there is a library of nodes, from which you can choose to add, and then you connect those using handles. There is still some stuff to iron out, but this is looking good!
Okk, so there are now more tools to help you analyse your datasets, that includes charts, data quality, correlation and target analysys. Another change is to the optimization, more specifically to the optimization results. You can now clearly see what changes where made to the model, and what mutations the network suffered over time.
I have added what I call an orchestrator system, you can now create a new client instance in the cloud, that can then be used for processing and editing your models, this comes as an automatic substitution to hosting your own local client. From the home page you can now click on the add new configuration button and choose the cloud option and a automatic connection will be established. The system uses docker to spin up and manage the instances, there is a service for cleanup and deleting orphan containers. The orchestrator itself doesn’t act like a proxy, all of the request go directly between the next.js server of the interface and instance.
I’ve added cloud project saving and a project catalog! You can publish your projects/models for other to see, train and use in their own projects. It uses a simple s3 bucket for storage and handling the models, nothing too complex. The catalog has some filters and search function.
AI agent guyz!!! It uses gemini and I gave it some tools to edit and understand the model. I also added a markdown visualiser to have nice and pretty outputs from the model. It wasnt hard to implement and it’s a great addition to the app I feel.
I’ve made some polishing and steps towards the ship, that I want to make it happen this week. There have been a lot of bugs fixes and the addition of a new tool: The model diagnostic and retrain tool, which as it says, it helps you get metrics about a model on a specific dataset or, using a dummy input, get characteristics about the model itself. Besides that I got started on a landing page and added some flare to the login page.
In order to prepare my app for the ship, I decided to add some documentation and instructions about how to use the app, so there is now a docs page. Also necessary for the ship and publication, I made a Bring Your Own Key system for the AI Assistant, this way I don’t have to maintain and risk any of my own API keys. The keys are encrypted and stored in a Database, and once in said database, they only ever reach the Next.js server, no browser. The last few things I have to do for the ship are the following: -Make it easy to enable/disable cloud features (For the initial ship there will be no cloud features as I can’t pay for any uptime) -Consistent styling for the entire UI, fix any UI quirks I find, and/or redesign sections of the app. -Compile and make a release version of the desktop agent.
The app is now in a state ready for shipment, small UI tweaks and the possibility to easily enable and disable cloud features has been added. I borrowed an powerful AI agent from a friend to run a security audit on my website and also used it to fix them, as to assure the app is secure.
Added a settings menu. I am also reworking the styling a bit for better spacing and visibility. There is a white theme but it’s currently just partially working since many colors are hardcoded. From the settings you can also set up your ai assistant settings like default model and api key. You can also reset your workspace layout, and set custom defaults for some things like the optimization page or when creating new agents.
I ve been working on more consistent spacing and styling across the app. Better padding, and alignment on elements in order to improve the looks and readability. There are now borders between tab groups for better differentiating each window. Toasters are now colorful, and have a close button. Errors have been made more detailed and don’t disappear automatically (in form of toaster) In the table viewer, the pagination controls have also been made sticky. Bugs in the editor have been fixed (started in the last devlog, forgot to mention) I still have the diagnostics page to polish, docs page and home page to be more than just a hero section. Overall improvements have been made for a production ready build.
Prepared the app for shipping. Added lightmode, this required parametric colors to be used in the entire app. The landing page has new sections with demo videos and screenshots of the app, to better understands what it does. Added a button on the client page that redirects to the docs in order to understand how to add clients. Bug fixes, and removed edge cases. Prepared the app for deployment. I already wrote this devlog like 50 times, but changing tabs for some reason deletes everything in stardance, so I got tired and wrote this short version. Cheers!
Ships:
MYLO is a portable integrated neural network development IDE. Currently, building neural networks for your projects is a hassle, you have to write code, change apps for different tools and they are resource hungry. MYLO is here to change that! MYLO is split between 3 components, all with a different purpose: The Web interface It handles the entire user experience, it’s made to be lightweight, as no actual ML processing is happening on it, thus making it easy to host and usable on many low end devices. Its made using Next.js, and its the gateway to using the powerful tools MYLO provides, tools like: Visual neural network editor, just like any other visual editor, inspired by unreal engine blueprints, you right click to add new nodes and connect them in order to build your own neural network. Model Optimization, it uses a custom Neural-Genetic algorithm that applies mutations to the model, retrains it and then, the better performing models get their attributes passed on to the next generation and so on… Model diagnosis, can either be run using a dummy input or have your model retrained on the dataset itself for better info Dataset analasys tools, to see data distribution and outliers, together with per column information and encoding suggestions Neural network visualization, with in depth info about each node Ai assistant with a BYOK system, that can use tool calling to actually modify the model itself Customizable interface, with window system similar to visual studio code Model catalog where people can upload and share their models/projects Agent connection system, that allows you to use agents running in your local network/machine Now while these are the enabled and visible tools, also implemented are cloud tools that are currently disabled because it’s costly to host them: An agent orchestrator that using docker spins up agent instances on demand and routes them to your app Cloud storage system for projects and models Behind the scenes there is a lot more going on, there is a full documentation document linked in the repo readMe, which I encourage you to read, even tho its in romanian, you can easily translate it. The only thing is it that it doesn’t include more info about the BYOK system and security updates that where made after the documentation was written. The processing Agent It handles all of the ML processing Because of the way it’s implemented, it allows it to run on dedicated machines while the interface just connects to it It features the implementation of the descriptor system, a way to represent models while allowing them to be easily editable, while also having transferable weights and parameters. It sits at the base of the entire editor and optimization system. all of the features mentioned in the interface are run on the agent itself and not on the interface. For a more in depth analasys consult the documentation Orchestrator It handles the creation and destruction of the cloud instances, using a custom docker image and container handling, nothing fancy The biggest challenge… was the descriptor system, as an app made only by me and my friend, it was very hard to implement a robust system, and for the moment it’s quite unfeasable to extend the system further, as currently for each high level node its necessary to create connection templates manually, so thats why the node selection is currently smaller. Also it has to be easily compiled and almost ready for runtime while still being maleable enough for editing. Thankfully all of these hard systems I was able to build with help of a friend who is much more informed when it comes to AI. For any issues please write on my email ( [email protected] ) or on slack (altough im not so active)
MYLO is a portable integrated neural network development IDE. Currently, building neural networks for your projects is a hassle, you have to write code, change apps for different tools and they are resource hungry. MYLO is here to change that! Since the last ship, many QOL improvements have been made. The most challenging part was coming back to this project, to old code, and actually fixing it. The app runs smoother, has more features and is more accessable. The editor is the biggest part of improvement, it’s so much better to use. A lot of work has been done in order to have better errors and notifications to help guide you to fix what is actually wrong with your model/setup. The app is much closer to a production build, but it still a way off. I hope that in the future it will be. Changelog: -Settings Page -Light Mode -Styling changes -Landing page content -Better error handling -Better Notifications -Consistent spacing and coloring -General bug fixes For those testing the app, please follow the guide for installing the client, as it won’t work without it! It’s really simple. Also it is a desktop minded app, as it’s an IDE. If you really can’t test it on a phone, a tablet or on a phone in landscape and desktop mode is recommended....
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NOVA Club by @Mflash77 | Stardance
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Mflash77
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2
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3.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-11-01T03:19:30Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did you make? So I made a website for my club NOVA. It’s got a dark space background with glowing blue cards, and it shows off the stuff I’ve been working on, like the NOVA Rover (a Traxxas Bronco with LiDAR and a Raspberry Pi that drives itself around obstacles), my CyberPatriot bash scripts that helped 80+ teams get started, and our Stellar Xplorers rocket team. I also added a part about how I use Claude and WordPress to make website drafts for local businesses, plus a little dev log at the bottom. It’s just HTML and CSS on GitHub Pages to host it for free What was challenging? Mainly the CSS, since when I started with a basically empty page and had no idea how layouts worked. Then I hit dumb bugs that took forever to find. My transparent rgba colors weren’t working right, and two of my images were broken because I named them .jpg but wrote .jpeg in the code. I stared at that for way too long. Also getting the cards to have text on the left and a picture on the right without looking weird was tricky. What are you proud of? That it actually went from nothing to a real live site with stuff I actually built on it, not fake placeholder stuff. I’m most proud of the CyberPatriot section because that toolkit really helped other teams, and we got 20th in the nation. Also I fixed all the bugs myself, which felt pretty good. How can people test it? at https://mflash777.github.io/Website/", "repo": "https://github.com/Mflash777/Website", "demo": "https://mflash777.github.io/Website/"}, {"ship_num": 2, "ts": "2026-07-31T14:50:26Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a portfolio for my club that I started, NOVA (Navigational Operations Vehicle Autonomy), to showcase my projects that I have spent time on and enjoyed working on. The website talks about 3 of my main projects: the NOVA Rover (autonomous Traxxas Bronco with LiDAR and a Raspberry Pi 4), my CyberPatriot bash hardening scripts, and the designs for our satellites in Stellar Xplorers. The website has an About Me section, contact info, and a blog section where I will post devlogs to update about my projects and progress with images! The hardest part for me to build was understanding how to link the images and styling with CSS, because the HTML code was mostly easy due to the simple format and repetitive nature you have to follow, but with the CSS I had to use trial and error many times to figure out how to actually make my website look presentable. I also had to figure out how to flip my project cards on the website from vertical to horizontal so it would be more readable to someone accessing my website.My goal with the website is to add way more images and videos about my projects, make it so I can link all my accounts, and also share it with my club members so they can also add their achievements on different pages. One of the things I was most proud of is the way I turned the basic broken page I started yesterday into an actual website, which is hosted and not local anymore, as well as the achievement of the bash script. which has helped over 80 teams and gotten my CyberPatriot team 20th in the nation out of 400 teams! To access the website, all you have to do is just click on the GitHub link @: https://mflash777.github.io/Website/", "repo": "https://github.com/Mflash777/Website", "demo": "https://mflash777.github.io/Website/"}]...
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[{"post_id": 40505, "ts": "202 [{"post_id": 40505, "ts": "2026-08-04T02:31:55Z", "hours": 0.8425, "text": "So I’m basically going to reship my portfolio website after I was informed that my Cybersecurity and AI buttons weren’t working on the main tab page. So I changed the layout and added the AI page with more info about my projects like NOVA and using Claude and AI to help local businesses. I also improved the layout for the favorite / showcase project section to make it easier to read. I added a couple more images to give the website more of a personal touch to show my projects. I then added links to the Stellar Xplorers website (soon to my other portfolio website) and then added to my daily log on my website."}, {"post_id": 38197, "ts": "2026-07-31T14:16:14Z", "hours": 1.7378, "text": "From the original website I had yesterday, which was just the title and one line about me, I’ve added a lot of amazing stuff and learned many new things, like adding images, links, rows of text, hyperlinking parts of the page, and creating a space-themed background that turned out great! I added an about me section that talks about my experience, a section about my projects for NOVA, CyberPatriot, and StellarXplorers, and my favorite GitHub project on bash commands. I especially loved writing about the bash commands because they’ve helped over 80 teams across the nation and got us to 20th place out of over 400 teams by saving time on hardening systems in windows and Linux. Below that, I added a project updates section to post devlogs and updates on my work, plus a contact area where you can email me and see my GitHub page. I also discovered you can post pages on GitHub, which I’d never tried before but will definitely use in the future, and I loved working on the mission. Contact me if you guys have any questions! :)"}, {"post_id": 37979, "ts": "2026-07-31T02:04:41Z", "hours": 0.6658, "text": "So, I just started working on my basic HTML site, I was able to code the basic layout and text at first which is in the 4th image. Then after going over the basics of CSS I was able to add some detail and some colors to it to make it pop out a bit. After that I played around with eh fonts and the sizes to find an optimal for the home page which is the screen shot that says, “Welcome to NOVA(Navigational Operations Vehicle Autonomy)!” I also have included the CSS code I used so far with the HTML code Aswell. My next update will be adding photos and links, as well as pages which I started working on my HTML and is seen in the screenshot. Let me know if you guys have any questions about my club or project? :)"}]...
|
Title: NOVA Club by @Mflash77 | Stardance
Devlogs Title: NOVA Club by @Mflash77 | Stardance
Devlogs:
So, I just started working on my basic HTML site, I was able to code the basic layout and text at first which is in the 4th image. Then after going over the basics of CSS I was able to add some detail and some colors to it to make it pop out a bit. After that I played around with eh fonts and the sizes to find an optimal for the home page which is the screen shot that says, “Welcome to NOVA(Navigational Operations Vehicle Autonomy)!” I also have included the CSS code I used so far with the HTML code Aswell. My next update will be adding photos and links, as well as pages which I started working on my HTML and is seen in the screenshot. Let me know if you guys have any questions about my club or project? :)
From the original website I had yesterday, which was just the title and one line about me, I’ve added a lot of amazing stuff and learned many new things, like adding images, links, rows of text, hyperlinking parts of the page, and creating a space-themed background that turned out great! I added an about me section that talks about my experience, a section about my projects for NOVA, CyberPatriot, and StellarXplorers, and my favorite GitHub project on bash commands. I especially loved writing about the bash commands because they’ve helped over 80 teams across the nation and got us to 20th place out of over 400 teams by saving time on hardening systems in windows and Linux. Below that, I added a project updates section to post devlogs and updates on my work, plus a contact area where you can email me and see my GitHub page. I also discovered you can post pages on GitHub, which I’d never tried before but will definitely use in the future, and I loved working on the mission. Contact me if you guys have any questions! :)
So I’m basically going to reship my portfolio website after I was informed that my Cybersecurity and AI buttons weren’t working on the main tab page. So I changed the layout and added the AI page with more info about my projects like NOVA and using Claude and AI to help local businesses. I also improved the layout for the favorite / showcase project section to make it easier to read. I added a couple more images to give the website more of a personal touch to show my projects. I then added links to the Stellar Xplorers website (soon to my other portfolio website) and then added to my daily log on my website.
Ships:
I made a portfolio for my club that I started, NOVA (Navigational Operations Vehicle Autonomy), to showcase my projects that I have spent time on and enjoyed working on. The website talks about 3 of my main projects: the NOVA Rover (autonomous Traxxas Bronco with LiDAR and a Raspberry Pi 4), my CyberPatriot bash hardening scripts, and the designs for our satellites in Stellar Xplorers. The website has an About Me section, contact info, and a blog section where I will post devlogs to update about my projects and progress with images! The hardest part for me to build was understanding how to link the images and styling with CSS, because the HTML code was mostly easy due to the simple format and repetitive nature you have to follow, but with the CSS I had to use trial and error many times to figure out how to actually make my website look presentable. I also had to figure out how to flip my project cards on the website from vertical to horizontal so it would be more readable to someone accessing my website.My goal with the website is to add way more images and videos about my projects, make it so I can link all my accounts, and also share it with my club members so they can also add their achievements on different pages. One of the things I was most proud of is the way I turned the basic broken page I started yesterday into an actual website, which is hosted and not local anymore, as well as the achievement of the bash script. which has helped over 80 teams and gotten my CyberPatriot team 20th in the nation out of 400 teams! To access the website, all you have to do is just click on the GitHub link @: https://mflash777.github.io/Website/
What did you make? So I made a website for my club NOVA. It’s got a dark space background with glowing blue cards, and it shows off the stuff I’ve been working on, like the NOVA Rover (a Traxxas Bronco with LiDAR and a Raspberry Pi that drives itself around obstacles), my CyberPatriot bash scripts that helped 80+ teams get started, and our Stellar Xplorers rocket team. I also added a part about how I use Claude and WordPress to make website drafts for local businesses, plus a little dev log at the bottom. It’s just HTML and CSS on GitHub Pages to host it for free What was challenging? Mainly the CSS, since when I started with a basically empty page and had no idea how layouts worked. Then I hit dumb bugs that took forever to find. My transparent rgba colors weren’t working right, and two of my images were broken because I named them .jpg but wrote .jpeg in the code. I stared at that for way too long. Also getting the cards to have text on the left and a picture on the right without looking weird was tricky. What are you proud of? That it actually went from nothing to a real live site with stuff I actually built on it, not fake placeholder stuff. I’m most proud of the CyberPatriot section because that toolkit really helped other teams, and we got 20th in the nation. Also I fixed all the bugs myself, which felt pretty good. How can people test it? at https://mflash777.github.io/Website/...
|
1793595329.2732918
|
1793681729.2732918
|
|
41640
|
CTF Replay Lab by @V01d_404 | Stardance
|
V01d_404
|
1
|
9.52
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-30T08:00:44Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built and deployed the first complete version of CTF Replay Lab, a local-first browser workspace that helps CTF players understand how an investigation is solved instead of simply copying a finished writeup. The problem I wanted to solve is that beginners often have to switch between several unfamiliar tools, manually track evidence, and guess whether a discovered flag-shaped string is real or just a decoy. CTF Replay Lab brings that workflow into one guided interface while keeping the uploaded artifact inside the browser. I implemented magic-byte file detection, SHA-256 hashing, Shannon entropy analysis, printable-text statistics, metadata parsing, ASCII and UTF-16LE string extraction, an offset-aware hex viewer, file carving, and appended or embedded ZIP detection. It supports analysis of formats including PNG, JPEG, PDF, ZIP, ELF, PE, WAV, PCAP, and text artifacts. I also built a multi-stage decoder workbench for Base64, hex, ROT13, Caesar cipher, URL decoding, reversed text, and repeating-key XOR. Users can pass one decoder’s output directly into the next operation, preserve findings in an evidence ledger, write investigation notes, replay their actions, follow progressive hints, and export Markdown reports or JSON evidence. The three biggest quality-of-life improvements are: No setup or artifact uploading: analysis runs locally in the browser, files are not sent to a backend, and uploaded executables are never run. A guided investigation workflow: the timeline, progressive hints, evidence ledger, and built-in demo make the reasoning process easier to follow. Reliable flag verification: discovered flag-shaped strings remain unverified until a trusted challenge manifest confirms their SHA-256 hash. The hardest part was preventing every flag-looking string from being treated as the correct answer. I solved this with provenance tracking, manifest-backed verification, and optional artifact hashes so a flag cannot be verified against the wrong challenge file. I also added archive safety controls, including upload and extraction limits, compression-ratio checks, safe filenames, and rejection of unsupported compression methods. I am most proud that the project does not only show analysis results—it preserves the steps that produced them, helping newer players learn a repeatable investigation process. Please test the built-in demo or upload authorized CTF artifacts, especially files with misleading extensions, appended archives, encoded payloads, or multiple flag-shaped decoys. I would especially appreciate feedback about false detections, confusing hints, broken extraction or decoder workflows, browser performance, and mobile responsiveness. Next, I plan to test more malformed files and complete challenge flows, fix remaining bugs, improve the mobile experience, and record a short demonstration video. Github: https://github.com/FluxKnight/CTF-Replay-Lab", "repo": "https://github.com/FluxKnight/CTF-Replay-Lab-02", "demo": "https://fluxknight.github.io/CTF-Replay-Lab-02/"}]...
|
[{"post_id": 37801, "ts": "202 [{"post_id": 37801, "ts": "2026-07-30T18:56:05Z", "hours": 0.5161, "text": "I’m building CTF Replay Lab, an interactive browser-based workspace that turns CTF artifacts into guided investigations instead of just giving players a terminal and expecting them to figure everything out alone. The idea is simple: beginners often get stuck because they don’t know what to look at next or why a certain command matters. So this project helps users analyze files, inspect metadata, extract hidden clues, and move through replayable checkpoints while learning the reasoning behind each step. It supports common CTF workflows like hashing, entropy checks, string extraction, hex inspection, Base64/ROT/Caesar/XOR-style decoding, and evidence tracking — all in one place. I’m also making it privacy-friendly by keeping the analysis local in the browser whenever possible. My goal is to make CTFs feel less intimidating, more educational, and much more accessible for newcomers. Github : https://github.com/FluxKnight/CTF-Replay-Lab-02 Live URL : https://fluxknight.github.io/CTF-Replay-Lab-02/"}, {"post_id": 37472, "ts": "2026-07-30T07:41:17Z", "hours": 9.1364, "text": "I built and deployed the first complete version of CTF Replay Lab, a local-first browser workspace that helps CTF players understand how an investigation is solved instead of simply copying a finished writeup. The problem I wanted to solve is that beginners often have to switch between several unfamiliar tools, manually track evidence, and guess whether a discovered flag-shaped string is real or just a decoy. CTF Replay Lab brings that workflow into one guided interface while keeping the uploaded artifact inside the browser. I implemented magic-byte file detection, SHA-256 hashing, Shannon entropy analysis, printable-text statistics, metadata parsing, ASCII and UTF-16LE string extraction, an offset-aware hex viewer, file carving, and appended or embedded ZIP detection. It supports analysis of formats including PNG, JPEG, PDF, ZIP, ELF, PE, WAV, PCAP, and text artifacts. I also built a multi-stage decoder workbench for Base64, hex, ROT13, Caesar cipher, URL decoding, reversed text, and repeating-key XOR. Users can pass one decoder’s output directly into the next operation, preserve findings in an evidence ledger, write investigation notes, replay their actions, follow progressive hints, and export Markdown reports or JSON evidence. The three biggest quality-of-life improvements are: No setup or artifact uploading: analysis runs locally in the browser, files are not sent to a backend, and uploaded executables are never run. A guided investigation workflow: the timeline, progressive hints, evidence ledger, and built-in demo make the reasoning process easier to follow. Reliable flag verification: discovered flag-shaped strings remain unverified until a trusted challenge manifest confirms their SHA-256 hash. The hardest part was preventing every flag-looking string from being treated as the correct answer. I solved this with provenance tracking, manifest-backed verification, and optional artifact hashes so a flag cannot be verified against the wrong challenge file. I also added archive safety controls, including upload and extraction limits, compression-ratio checks, safe filenames, and rejection of unsupported compression methods. I am most proud that the project does not only show analysis results—it preserves the steps that produced them, helping newer players learn a repeatable investigation process. Please test the built-in demo or upload authorized CTF artifacts, especially files with misleading extensions, appended archives, encoded payloads, or multiple flag-shaped decoys. I would especially appreciate feedback about false detections, confusing hints, broken extraction or decoder workflows, browser performance, and mobile responsiveness. Next, I plan to test more malformed files and complete challenge flows, fix remaining bugs, improve the mobile experience, and record a short demonstration video. Github: https://github.com/FluxKnight/CTF-Replay-Lab Live demo: https://fluxknight.github.io/CTF-Replay-Lab/"}]...
|
Title: CTF Replay Lab by @V01d_404 | Stardance
De Title: CTF Replay Lab by @V01d_404 | Stardance
Devlogs:
I built and deployed the first complete version of CTF Replay Lab, a local-first browser workspace that helps CTF players understand how an investigation is solved instead of simply copying a finished writeup. The problem I wanted to solve is that beginners often have to switch between several unfamiliar tools, manually track evidence, and guess whether a discovered flag-shaped string is real or just a decoy. CTF Replay Lab brings that workflow into one guided interface while keeping the uploaded artifact inside the browser. I implemented magic-byte file detection, SHA-256 hashing, Shannon entropy analysis, printable-text statistics, metadata parsing, ASCII and UTF-16LE string extraction, an offset-aware hex viewer, file carving, and appended or embedded ZIP detection. It supports analysis of formats including PNG, JPEG, PDF, ZIP, ELF, PE, WAV, PCAP, and text artifacts. I also built a multi-stage decoder workbench for Base64, hex, ROT13, Caesar cipher, URL decoding, reversed text, and repeating-key XOR. Users can pass one decoder’s output directly into the next operation, preserve findings in an evidence ledger, write investigation notes, replay their actions, follow progressive hints, and export Markdown reports or JSON evidence. The three biggest quality-of-life improvements are: No setup or artifact uploading: analysis runs locally in the browser, files are not sent to a backend, and uploaded executables are never run. A guided investigation workflow: the timeline, progressive hints, evidence ledger, and built-in demo make the reasoning process easier to follow. Reliable flag verification: discovered flag-shaped strings remain unverified until a trusted challenge manifest confirms their SHA-256 hash. The hardest part was preventing every flag-looking string from being treated as the correct answer. I solved this with provenance tracking, manifest-backed verification, and optional artifact hashes so a flag cannot be verified against the wrong challenge file. I also added archive safety controls, including upload and extraction limits, compression-ratio checks, safe filenames, and rejection of unsupported compression methods. I am most proud that the project does not only show analysis results—it preserves the steps that produced them, helping newer players learn a repeatable investigation process. Please test the built-in demo or upload authorized CTF artifacts, especially files with misleading extensions, appended archives, encoded payloads, or multiple flag-shaped decoys. I would especially appreciate feedback about false detections, confusing hints, broken extraction or decoder workflows, browser performance, and mobile responsiveness. Next, I plan to test more malformed files and complete challenge flows, fix remaining bugs, improve the mobile experience, and record a short demonstration video. Github: https://github.com/FluxKnight/CTF-Replay-Lab Live demo: https://fluxknight.github.io/CTF-Replay-Lab/
I’m building CTF Replay Lab, an interactive browser-based workspace that turns CTF artifacts into guided investigations instead of just giving players a terminal and expecting them to figure everything out alone. The idea is simple: beginners often get stuck because they don’t know what to look at next or why a certain command matters. So this project helps users analyze files, inspect metadata, extract hidden clues, and move through replayable checkpoints while learning the reasoning behind each step. It supports common CTF workflows like hashing, entropy checks, string extraction, hex inspection, Base64/ROT/Caesar/XOR-style decoding, and evidence tracking — all in one place. I’m also making it privacy-friendly by keeping the analysis local in the browser whenever possible. My goal is to make CTFs feel less intimidating, more educational, and much more accessible for newcomers. Github : https://github.com/FluxKnight/CTF-Replay-Lab-02 Live URL : https://fluxknight.github.io/CTF-Replay-Lab-02/
Ships:
I built and deployed the first complete version of CTF Replay Lab, a local-first browser workspace that helps CTF players understand how an investigation is solved instead of simply copying a finished writeup. The problem I wanted to solve is that beginners often have to switch between several unfamiliar tools, manually track evidence, and guess whether a discovered flag-shaped string is real or just a decoy. CTF Replay Lab brings that workflow into one guided interface while keeping the uploaded artifact inside the browser. I implemented magic-byte file detection, SHA-256 hashing, Shannon entropy analysis, printable-text statistics, metadata parsing, ASCII and UTF-16LE string extraction, an offset-aware hex viewer, file carving, and appended or embedded ZIP detection. It supports analysis of formats including PNG, JPEG, PDF, ZIP, ELF, PE, WAV, PCAP, and text artifacts. I also built a multi-stage decoder workbench for Base64, hex, ROT13, Caesar cipher, URL decoding, reversed text, and repeating-key XOR. Users can pass one decoder’s output directly into the next operation, preserve findings in an evidence ledger, write investigation notes, replay their actions, follow progressive hints, and export Markdown reports or JSON evidence. The three biggest quality-of-life improvements are: No setup or artifact uploading: analysis runs locally in the browser, files are not sent to a backend, and uploaded executables are never run. A guided investigation workflow: the timeline, progressive hints, evidence ledger, and built-in demo make the reasoning process easier to follow. Reliable flag verification: discovered flag-shaped strings remain unverified until a trusted challenge manifest confirms their SHA-256 hash. The hardest part was preventing every flag-looking string from being treated as the correct answer. I solved this with provenance tracking, manifest-backed verification, and optional artifact hashes so a flag cannot be verified against the wrong challenge file. I also added archive safety controls, including upload and extraction limits, compression-ratio checks, safe filenames, and rejection of unsupported compression methods. I am most proud that the project does not only show analysis results—it preserves the steps that produced them, helping newer players learn a repeatable investigation process. Please test the built-in demo or upload authorized CTF artifacts, especially files with misleading extensions, appended archives, encoded payloads, or multiple flag-shaped decoys. I would especially appreciate feedback about false detections, confusing hints, broken extraction or decoder workflows, browser performance, and mobile responsiveness. Next, I plan to test more malformed files and complete challenge flows, fix remaining bugs, improve the mobile experience, and record a short demonstration video. Github: https://github.com/FluxKnight/CTF-Replay-Lab...
|
1793595330.503229
|
1793681730.503229
|
|
42907
|
LifeTab by @CadenO | Stardance
|
CadenO
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-06T22:19:06Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a new tab webpage with Conway’s game of life running in the background. It can search google, follow web addresses, and look satisfying! I had the most trouble with using CSS to lay things out, as I haven’t done a lot of frontend in a while, but I am content with how it looks.", "repo": "https://github.com/Cesium72/LifeTab", "demo": "https://cesium72.github.io/LifeTab/"}]...
|
[{"post_id": 41455, "ts": "202 [{"post_id": 41455, "ts": "2026-08-05T17:47:33Z", "hours": 1.9761, "text": "I’ve been making LifeTab, a new tab page with John Conway’s game of life running in the background. So far, the image basically shows it all, as I haven’t done frontend in a while."}]...
|
Title: LifeTab by @CadenO | Stardance
Devlogs:
I’ Title: LifeTab by @CadenO | Stardance
Devlogs:
I’ve been making LifeTab, a new tab page with John Conway’s game of life running in the background. So far, the image basically shows it all, as I haven’t done frontend in a while.
Ships:
I made a new tab webpage with Conway’s game of life running in the background. It can search google, follow web addresses, and look satisfying! I had the most trouble with using CSS to lay things out, as I haven’t done a lot of frontend in a while, but I am content with how it looks....
|
1793595331.658166
|
1793681731.658166
|
|
42909
|
Patio Light Hooks by @cadencrouch88 | Stardance
|
cadencrouch88
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-04T06:55:48Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made patio light hooks that don’t require any drilling to attach. The design came after a problem I had with adhesive strip clips not holding well due to the tension in the string lights. With this clip, it should be able to bear the tension and hold up the string lights. The most difficult thing about this project was setting up GitHub for the first time and learning how to reference images and screenshots. This is my first ship, so I know that there will be problems that will need fixing. However, I’m glad that I was able to post a simple project that introduced me to the process of building on stardance and hopefully will lead to more complex projects. In the off-chance that someone wants to use this project, it should just be known that the dimensions will probably have to change for each component that you have (patio plank width and wire diameter). I found that a tolerance of 5 thou was about right for me and led to a near press fit for both the wire and the patio plank.", "repo": "https://github.com/CCrouch88/Patio-Light-Hooks", "demo": ""}]...
|
[{"post_id": 40571, "ts": "202 [{"post_id": 40571, "ts": "2026-08-04T06:47:38Z", "hours": 0.3067, "text": "First V1 test successful, the print failed about 75% through because of a spool error, but it didn’t affect the usability. Possible iterations for V2 might include tighter tolerance or shortening the clip width."}, {"post_id": 39259, "ts": "2026-08-02T03:37:19Z", "hours": 0.4744, "text": "Patio Light Hooks - In this devlog, being my first, I wanted to test out the lapse recording feature as well as make an initial design sketch and 3D CAD model. The sketch features some of the necessary dimensions I needed to consider when making the hook, and the CAD model reflects the design decisions. I accidentally recorded the wrong tab for the CAD model and couldn’t find a way to edit the footage or rerecord. So I’ll attach the progress I made so far and fix the error during the rest of the process."}]...
|
Title: Patio Light Hooks by @cadencrouch88 | Stard Title: Patio Light Hooks by @cadencrouch88 | Stardance
Devlogs:
Patio Light Hooks - In this devlog, being my first, I wanted to test out the lapse recording feature as well as make an initial design sketch and 3D CAD model. The sketch features some of the necessary dimensions I needed to consider when making the hook, and the CAD model reflects the design decisions. I accidentally recorded the wrong tab for the CAD model and couldn’t find a way to edit the footage or rerecord. So I’ll attach the progress I made so far and fix the error during the rest of the process.
First V1 test successful, the print failed about 75% through because of a spool error, but it didn’t affect the usability. Possible iterations for V2 might include tighter tolerance or shortening the clip width.
Ships:
I made patio light hooks that don’t require any drilling to attach. The design came after a problem I had with adhesive strip clips not holding well due to the tension in the string lights. With this clip, it should be able to bear the tension and hold up the string lights. The most difficult thing about this project was setting up GitHub for the first time and learning how to reference images and screenshots. This is my first ship, so I know that there will be problems that will need fixing. However, I’m glad that I was able to post a simple project that introduced me to the process of building on stardance and hopefully will lead to more complex projects. In the off-chance that someone wants to use this project, it should just be known that the dimensions will probably have to change for each component that you have (patio plank width and wire diameter). I found that a tolerance of 5 thou was about right for me and led to a near press fit for both the wire and the patio plank....
|
1793595332.7730625
|
1793681732.7730625
|
|
42931
|
inspireFlow by @Cret | Stardance
|
Cret
|
1
|
20.0
|
74
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-07T03:40:35Z", "hours": 20.0, "multiplier": 5.89, "payout": 74, "blessing": "neutral", "text": "Thank you to visit here. I am the frontend developer You can create a new account or use our demo account demo account: pawntest2026 password: test123456789abc", "repo": "https://github.com/AdvxPlora2026/inspire-flow-frontend", "demo": "https://testflight.apple.com/join/ezvT3SN9"}]...
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[{"post_id": 42419, "ts": "202 [{"post_id": 42419, "ts": "2026-08-07T03:34:32Z", "hours": 0.4786, "text": "I want to add English support first. And then I give up"}, {"post_id": 40600, "ts": "2026-08-04T07:55:13Z", "hours": 19.1381, "text": "InspireFlow An AI-powered creative workflow assistant for creators. InspireFlow (升变) is a project built by a team of high school students during AdventureX 2026. It explores how AI can help creators manage the journey from an initial idea to a finished piece of content, while keeping their creative assets organized and under their control. What are we building? Creating content often involves scattered ideas, unfinished drafts, collaboration messages, brand requirements, and production plans across different tools. InspireFlow aims to provide a unified workflow where creators can: Capture and organize creative ideas Transform rough thoughts into structured content plans Assist with outlines, scripts, and production workflows using AI Keep track of creative assets and collaboration history Create verifiable records for important creative materials The goal is to make the creative process more organized, transparent, and easier to manage. Why InspireFlow? Many creators spend significant time developing ideas, writing drafts, and communicating with collaborators. However, these valuable creative assets are often stored across disconnected platforms, making it difficult to track ownership, changes, and the evolution of an idea. InspireFlow explores a different approach: creators should have better visibility and control over the creative process behind their work. How it works InspireFlow combines several technologies: AI assistance — helping creators structure ideas and improve workflows On-device processing — designed to keep sensitive creative information local whenever possible iOS application — providing a native experience for creators Hardware interaction — integrating with devices such as smart rings for easier idea capture Blockchain-based records — exploring ways to create verifiable records for creative assets Current Status InspireFlow is currently a prototype/demo developed during AdventureX 2026. The project was built within a short hackathon timeframe, including: A complete iOS demo application AI-assisted creative workflows Hardware integration experiments A prototype for creative asset verification There is still a lot to improve, and we are continuing to explore how AI can better support creators. Vision From the first spark of an idea to the final delivery, creators should have a clearer and more connected workflow. InspireFlow is an experiment toward building tools that help creators focus on creativity while maintaining better control over their creative process."}]...
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Title: inspireFlow by @Cret | Stardance
Devlogs:
Title: inspireFlow by @Cret | Stardance
Devlogs:
InspireFlow An AI-powered creative workflow assistant for creators. InspireFlow (升变) is a project built by a team of high school students during AdventureX 2026. It explores how AI can help creators manage the journey from an initial idea to a finished piece of content, while keeping their creative assets organized and under their control. What are we building? Creating content often involves scattered ideas, unfinished drafts, collaboration messages, brand requirements, and production plans across different tools. InspireFlow aims to provide a unified workflow where creators can: Capture and organize creative ideas Transform rough thoughts into structured content plans Assist with outlines, scripts, and production workflows using AI Keep track of creative assets and collaboration history Create verifiable records for important creative materials The goal is to make the creative process more organized, transparent, and easier to manage. Why InspireFlow? Many creators spend significant time developing ideas, writing drafts, and communicating with collaborators. However, these valuable creative assets are often stored across disconnected platforms, making it difficult to track ownership, changes, and the evolution of an idea. InspireFlow explores a different approach: creators should have better visibility and control over the creative process behind their work. How it works InspireFlow combines several technologies: AI assistance — helping creators structure ideas and improve workflows On-device processing — designed to keep sensitive creative information local whenever possible iOS application — providing a native experience for creators Hardware interaction — integrating with devices such as smart rings for easier idea capture Blockchain-based records — exploring ways to create verifiable records for creative assets Current Status InspireFlow is currently a prototype/demo developed during AdventureX 2026. The project was built within a short hackathon timeframe, including: A complete iOS demo application AI-assisted creative workflows Hardware integration experiments A prototype for creative asset verification There is still a lot to improve, and we are continuing to explore how AI can better support creators. Vision From the first spark of an idea to the final delivery, creators should have a clearer and more connected workflow. InspireFlow is an experiment toward building tools that help creators focus on creativity while maintaining better control over their creative process.
I want to add English support first. And then I give up
Ships:
Thank you to visit here. I am the frontend developer You can create a new account or use our demo account demo account: pawntest2026 password: test123456789abc...
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1793595333.9930775
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1793681733.9930775
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47146
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10-Second Madness by @SCAMMARAS | Stardance
|
SCAMMARAS
|
2
|
9.0
|
49
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T00:01:46Z", "hours": 4.0, "multiplier": 12.8, "payout": 49, "blessing": "neutral", "text": "Hello again this is my second ship for this project as i had said and before this whole mission is amazing and i really liked following the guide and making the game even when i have made so more advanced godot projects before. Anyway that’s enough about me let’s talk about the game. So what changed, i added 3 new minigames and sfx with bg music. I made some small cutscenes they came out rough but still i like it qs i think it’s more of an assets problem that animation and i tried making my own assets , i did but you can see the difference between the ones i found and the ones i made", "repo": "https://github.com/Nikolaossamaras/10-Second-Madness", "demo": "https://scammaras.itch.io/10-second-madness"}, {"ship_num": 2, "ts": "2026-08-14T12:30:27Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "It’s time for the Ship!!! I started this mission 2 days ago and found it pretty intresting and beginner friendly as the guide explains every step tbf though i would like if the code parts of the guide had more explanation in them so the one reading it can understand how his code works , also personally as i already know a little of godot i made some changes to the code as i found some lines of it unnecessary for my version of the game . This is my first mission here on stardance and it was amazing i hope that part 2 is the same if not more amazing that this was.", "repo": "https://github.com/Nikolaossamaras/10-Second-Madness", "demo": "https://scammaras.itch.io/10-second-madness"}]...
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[{"post_id": 54743, "ts": "202 [{"post_id": 54743, "ts": "2026-08-25T20:29:45Z", "hours": 1.5342, "text": "Devlog 4| Today i added 1 minigame , sfx and music which i found on internet. In this minigame you need to avoid falling anvils"}, {"post_id": 54194, "ts": "2026-08-25T02:09:32Z", "hours": 2.2867, "text": "Devlog 3 | Today i added 2 diffrent minigame. 1 a flappy bird minigame and 2 a connect the wires minigame."}, {"post_id": 46612, "ts": "2026-08-13T23:35:29Z", "hours": 3.0311, "text": "Devlog 2 | This is my final devlog for the Warioware part 1 mission for my 10-Second Madness game , today or tommorow i will sumbit for review the game and start working on the Marioware part 2 mission. Today i finished the game added the victory screen and 3 minigames ."}, {"post_id": 45955, "ts": "2026-08-12T19:32:00Z", "hours": 1.5439, "text": "Devlog 1 | Even though i am not a beginner in Godot i wanted to do this WarioWare mission here on stardance , so i started today. What i have made until now: 1.Made the title screen 2.Made the level scene 3.Made the art 4.Started on the first minigame That’s all for today . See you next time"}]...
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Title: 10-Second Madness by @SCAMMARAS | Stardance Title: 10-Second Madness by @SCAMMARAS | Stardance
Devlogs:
Devlog 1 | Even though i am not a beginner in Godot i wanted to do this WarioWare mission here on stardance , so i started today. What i have made until now: 1.Made the title screen 2.Made the level scene 3.Made the art 4.Started on the first minigame That’s all for today . See you next time
Devlog 2 | This is my final devlog for the Warioware part 1 mission for my 10-Second Madness game , today or tommorow i will sumbit for review the game and start working on the Marioware part 2 mission. Today i finished the game added the victory screen and 3 minigames .
Devlog 3 | Today i added 2 diffrent minigame. 1 a flappy bird minigame and 2 a connect the wires minigame.
Devlog 4| Today i added 1 minigame , sfx and music which i found on internet. In this minigame you need to avoid falling anvils
Ships:
It’s time for the Ship!!! I started this mission 2 days ago and found it pretty intresting and beginner friendly as the guide explains every step tbf though i would like if the code parts of the guide had more explanation in them so the one reading it can understand how his code works , also personally as i already know a little of godot i made some changes to the code as i found some lines of it unnecessary for my version of the game . This is my first mission here on stardance and it was amazing i hope that part 2 is the same if not more amazing that this was.
Hello again this is my second ship for this project as i had said and before this whole mission is amazing and i really liked following the guide and making the game even when i have made so more advanced godot projects before. Anyway that’s enough about me let’s talk about the game. So what changed, i added 3 new minigames and sfx with bg music. I made some small cutscenes they came out rough but still i like it qs i think it’s more of an assets problem that animation and i tried making my own assets , i did but you can see the difference between the ones i found and the ones i made...
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1793595335.1459534
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1793681735.1459534
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54757
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Latch by @NerdyItachi | Stardance
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NerdyItachi
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1
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3.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T21:31:56Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Latch which is a custom engineered utility tool to help developers finish any roadblocks or friction from their workspace.I’m really proud of the UI and my codes functionality although it was a bit hard to make it from scratch but i did it.To test my project just clone the repository from my project details and run it locally.", "repo": "https://github.com/Ayaan-dev21/LATCH", "demo": "https://github.com/Ayaan-dev21/LATCH/tree/main#latch-workflow-streamliner"}]...
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[{"post_id": 56196, "ts": "202 [{"post_id": 56196, "ts": "2026-08-27T20:50:39Z", "hours": 0.8136, "text": "Just some final touches remaining xD this is how it looks and will look"}, {"post_id": 55767, "ts": "2026-08-27T19:15:03Z", "hours": 0.5317, "text": "I’m working on yk to make the code look a little better :D"}, {"post_id": 55735, "ts": "2026-08-27T18:28:43Z", "hours": 1.4525, "text": "I’m making Latch it’s basically a personal command centre instead of wasting time doing repetitive tasks like opening a port restarting it just to find an error Latch replaces that with just a click not only that instead of typing multiple commands for Git like git add etc it replaces that for just a click of a Button."}]...
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Title: Latch by @NerdyItachi | Stardance
Devlogs: Title: Latch by @NerdyItachi | Stardance
Devlogs:
I’m making Latch it’s basically a personal command centre instead of wasting time doing repetitive tasks like opening a port restarting it just to find an error Latch replaces that with just a click not only that instead of typing multiple commands for Git like git add etc it replaces that for just a click of a Button.
I’m working on yk to make the code look a little better :D
Just some final touches remaining xD this is how it looks and will look
Ships:
I made Latch which is a custom engineered utility tool to help developers finish any roadblocks or friction from their workspace.I’m really proud of the UI and my codes functionality although it was a bit hard to make it from scratch but i did it.To test my project just clone the repository from my project details and run it locally....
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1793595336.3175108
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1793681736.3175108
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