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59551
|
personal site!!! by @Anastt | Stardance
|
Anastt
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T23:57:19Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my very own personal website with html/css!! I really liked the process of learning to code with html/css, its pretty easy and straightforward. took me a bit to get familiar with it but then time went by pretty fast. i deployed my website through github pages, you can go check it out!!", "repo": "https://github.com/Anastt77/personal-bulletin-site", "demo": "https://anastt77.github.io/personal-bulletin-site/"}]...
|
[{"post_id": 65079, "ts": "202 [{"post_id": 65079, "ts": "2026-09-09T23:04:58Z", "hours": 1.4075, "text": "finished the site!!!!!! ring the bells!!! seriously this was the most fun thing ever, html/css is awesome. i basically just sat down and did everything today, added all my text and the sections and some little gif thingies :)"}, {"post_id": 64800, "ts": "2026-09-09T13:44:24Z", "hours": 1.0144, "text": "did a lot of research in between the coding to get familiar with html/css. i like it its pretty simple. took a while for me to figure out how to have the box of text in the middle tho lmao… cant wait to acc fill the website up!!"}]...
|
Title: personal site!!! by @Anastt | Stardance
De Title: personal site!!! by @Anastt | Stardance
Devlogs:
did a lot of research in between the coding to get familiar with html/css. i like it its pretty simple. took a while for me to figure out how to have the box of text in the middle tho lmao… cant wait to acc fill the website up!!
finished the site!!!!!! ring the bells!!! seriously this was the most fun thing ever, html/css is awesome. i basically just sat down and did everything today, added all my text and the sections and some little gif thingies :)
Ships:
I made my very own personal website with html/css!! I really liked the process of learning to code with html/css, its pretty easy and straightforward. took me a bit to get familiar with it but then time went by pretty fast. i deployed my website through github pages, you can go check it out!!...
|
1793573437.804436
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1793659837.804436
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19719
|
Apple Phenology Classification & Detection by Apple Phenology Classification & Detection by @sky_yuo | Stardance...
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sky_yuo
|
0
|
9.28
|
0
|
[]
|
[{"post_id": 9777, "ts": "2026 [{"post_id": 9777, "ts": "2026-06-16T06:55:53Z", "hours": 9.2794, "text": "trained first version of yolo world model, created two stage inference with a classification of whole image then deleting non matching predictions. strengthened bounding boxes using nms. Specialized detectors trained on one class failed. Read literature on Cascade R-CNN and other classical bounding box strengthening literature. current MAP 50:95 0.41 on validation"}]...
|
Title: Apple Phenology Classification & Detect Title: Apple Phenology Classification & Detection by @sky_yuo | Stardance
Devlogs:
trained first version of yolo world model, created two stage inference with a classification of whole image then deleting non matching predictions. strengthened bounding boxes using nms. Specialized detectors trained on one class failed. Read literature on Cascade R-CNN and other classical bounding box strengthening literature. current MAP 50:95 0.41 on validation...
|
1793573438.9687848
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1794178238.9687848
|
|
5416
|
Untitled project by @Mr_Ghost | Stardance
|
Mr_Ghost
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Mr_Ghost | Stardance
|
1793573439.8550572
|
1794178239.8550572
|
|
19586
|
My awesome macropad! by @Eve_E | Stardance
|
Eve_E
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Eve_E | Stardance
|
1793573440.7315698
|
1794178240.7315698
|
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24961
|
Molecular Dynamics Simulator by @adole2008 | Stard Molecular Dynamics Simulator by @adole2008 | Stardance...
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adole2008
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0
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0.0
|
0
|
[]
|
[]
|
Title: Molecular Dynamics Simulator by @adole2008 Title: Molecular Dynamics Simulator by @adole2008 | Stardance...
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1793573441.6202865
|
1794178241.6202865
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19945
|
Avatar 2.0 by @Aribakhan | Stardance
|
Aribakhan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Avatar 2.0 by @Aribakhan | Stardance
|
1793573442.4932728
|
1794178242.4932728
|
|
59554
|
Slack-bot by @mons_reinus | Stardance
|
mons_reinus
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T19:39:48Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a bot named after myself. It responds to a few commands. If you ping them they get angry, they can tell jokes via an API, they have a reference to my favourite book Project Hail Mary and also a helpful help command if you happen to forget their commands", "repo": "https://github.com/eestigamer69/monsbot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
|
[{"post_id": 64409, "ts": "202 [{"post_id": 64409, "ts": "2026-09-08T19:30:51Z", "hours": 0.4108, "text": "I started the project, V1.0 is now out! Use /monsbot-help for the commands.. it should work I think"}]...
|
Title: Slack-bot by @mons_reinus | Stardance
Devl Title: Slack-bot by @mons_reinus | Stardance
Devlogs:
I started the project, V1.0 is now out! Use /monsbot-help for the commands.. it should work I think
Ships:
I made a bot named after myself. It responds to a few commands. If you ping them they get angry, they can tell jokes via an API, they have a reference to my favourite book Project Hail Mary and also a helpful help command if you happen to forget their commands...
|
1793573443.3660002
|
1793659843.3660002
|
|
23628
|
Helix by @Ved | Stardance
|
Ved
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Helix by @Ved | Stardance
|
1793573444.5092306
|
1794178244.5092306
|
|
17280
|
Frictionless by @Aster_ | Stardance
|
Aster_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Aster_ | Stardance
|
1793573445.3817198
|
1794178245.3817198
|
|
5422
|
My first slack bot! by @g4bbydonut | Stardance
|
g4bbydonut
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @g4bbydonut | Starda Title: My first slack bot! by @g4bbydonut | Stardance...
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1793573446.2699149
|
1794178246.2699149
|
|
35273
|
Untitled project by @szymberlow | Stardance
|
szymberlow
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @szymberlow | Stardance
|
1793573447.164374
|
1794178247.164374
|
|
22941
|
My very own WebOS by @myrahbrarsuneja | Stardance
|
myrahbrarsuneja
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @myrahbrarsuneja | Sta Title: My very own WebOS by @myrahbrarsuneja | Stardance...
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1793573450.7067382
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1794178250.7067382
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|
29560
|
WarioWare Game by @NC | Stardance
|
NC
|
2
|
9.0
|
6
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-14T10:02:59Z", "hours": 2.0, "multiplier": 3.42, "payout": 6, "blessing": "neutral", "text": "I made my WarioWare Game for the 2nd mission. Something I changed was all the assets. I made them all by myself in Piskel! I made 5 minigames Minigame 1 - Collect all the pieces of garlic as Wario before the timer runs out Minigame 2 - Click all the pieces of garlic before the timer runs out Minigame 3 - Dodge the Boulders until the timer runs out Minigame 4 - Parkour up the platforms as the orange lava rises Minigame 5 - Jump over the Koopa Shells before time runs out", "repo": "https://github.com/NCGameMaking/WarioWare", "demo": "https://ncgamemaking.itch.io/warioware"}, {"ship_num": 2, "ts": "2026-07-04T01:46:29Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A Warioware style minigame project. Fast-paced levels with a life system. Custom lose screen interface tracking score. I made a WarioWare themed game with 5 minigames in total. You have to beat all 5 minigames What I found was challenging was designing and creating my own minigames as well as linking my own minigames to the ones in the guide. What I am most proud of is how polished the game feels especially and how fun the games turned out to be. The controls are intuitive and easy to learn as in most of the minigames, you only use the arrow keys", "repo": "https://github.com/NCGameMaking/WarioWare", "demo": "https://ncgamemaking.itch.io/warioware"}]...
|
[{"post_id": 79499, "ts": "202 [{"post_id": 79499, "ts": "2026-10-14T09:55:38Z", "hours": 0.4294, "text": "Finished the README Just added a few pics and description no big deal"}, {"post_id": 67103, "ts": "2026-09-13T05:05:04Z", "hours": 1.0717, "text": "Update on Game Assets and Minigame 4 I have made my own asset for the game, the Wario, the boulders, the koopa shells myself now and adjusted the platform layout for the lava rising level to make it easier for the player."}, {"post_id": 21838, "ts": "2026-07-03T23:42:02Z", "hours": 1.9581, "text": "its done… Just spent time fixing on Warioware game, it took a really long, I was trying to figure out why my level for some reason, was going on level 1,2,3 straight to 5! What happened to my level 4. I literally just exported the game, uploaded it on itch.io played it, then realised HUH? for the next hour I just sat there staring at lines of code scrutinizing every individual variable line of code, (heck I even paid attention to the yellow labels!) I realised that I had been giving an extra command Global.minigames_done += 1 when my timer screen was already running that command, so the Global variable will run twice causing it to skip the 4th level. And also it happened that the lose screen buttons happened to not work, it was so annoying, RAAAAH. After another whole hour, it works! I had this function func _process ( delta ): if lives == 0 : lives = 5 get_tree () . change_scene_to_file ( \"res://lose_screen.tscn\" ) so i just added a line in front of the get_tree() function lives = 5 . It’s finally working now!!"}, {"post_id": 21188, "ts": "2026-07-03T00:16:07Z", "hours": 0.7503, "text": "Minigames 3, 4, & 5 Complete! Just made minigames 3, 4, and 5! The code the course provided was really helpful. It was incredibly modular , in fact, almost like a copy-paste job, other than the individual logic behind each minigame. Minigame 3: Boulder Dodge Type : Dodging game Mechanic : Boulders fall out of the sky. Objective : Wario has to dodge them until the timer runs out. Minigame 4: The Floor is Lava Type : Survival Parkour Mechanic : Orange lava slowly rises up to catch you. It rises faster and faster as time goes on! Objective : Wario has to parkour up the platforms and survive the full 10 seconds by climbing up. Minigame 5: Koopa Shell dodge Type : Horizontal Dodging game Mechanic : Instead of boulders falling from the sky, Koopa Shells fly across the ground. Objective : Wario has to jump over the Koopa Shells and dodge them until the timer runs out!"}, {"post_id": 21110, "ts": "2026-07-02T22:09:07Z", "hours": 1.3694, "text": "Forgot to say I added minigame 1, yeah Wario just collects the Garlics, you have to collect the garlics before the timer runs out"}, {"post_id": 20551, "ts": "2026-07-02T05:07:12Z", "hours": 2.2422, "text": "Just made minigame 2, code is fairly simple its working, now onto the third game my own choice, I am thinking of making a dodging game. Boulder fall out of the sky and Wario has to dodge them before by the time the timer runs out"}, {"post_id": 20373, "ts": "2026-07-01T23:18:31Z", "hours": 0.7239, "text": "Just made the title slide and level lives thingy. Put basic functions for the buttons, yeah, its looking good. Now making the player for platformer"}]...
|
Title: WarioWare Game by @NC | Stardance
Devlogs: Title: WarioWare Game by @NC | Stardance
Devlogs:
Just made the title slide and level lives thingy. Put basic functions for the buttons, yeah, its looking good. Now making the player for platformer
Just made minigame 2, code is fairly simple its working, now onto the third game my own choice, I am thinking of making a dodging game. Boulder fall out of the sky and Wario has to dodge them before by the time the timer runs out
Forgot to say I added minigame 1, yeah Wario just collects the Garlics, you have to collect the garlics before the timer runs out
Minigames 3, 4, & 5 Complete! Just made minigames 3, 4, and 5! The code the course provided was really helpful. It was incredibly modular , in fact, almost like a copy-paste job, other than the individual logic behind each minigame. Minigame 3: Boulder Dodge Type : Dodging game Mechanic : Boulders fall out of the sky. Objective : Wario has to dodge them until the timer runs out. Minigame 4: The Floor is Lava Type : Survival Parkour Mechanic : Orange lava slowly rises up to catch you. It rises faster and faster as time goes on! Objective : Wario has to parkour up the platforms and survive the full 10 seconds by climbing up. Minigame 5: Koopa Shell dodge Type : Horizontal Dodging game Mechanic : Instead of boulders falling from the sky, Koopa Shells fly across the ground. Objective : Wario has to jump over the Koopa Shells and dodge them until the timer runs out!
its done… Just spent time fixing on Warioware game, it took a really long, I was trying to figure out why my level for some reason, was going on level 1,2,3 straight to 5! What happened to my level 4. I literally just exported the game, uploaded it on itch.io played it, then realised HUH? for the next hour I just sat there staring at lines of code scrutinizing every individual variable line of code, (heck I even paid attention to the yellow labels!) I realised that I had been giving an extra command Global.minigames_done += 1 when my timer screen was already running that command, so the Global variable will run twice causing it to skip the 4th level. And also it happened that the lose screen buttons happened to not work, it was so annoying, RAAAAH. After another whole hour, it works! I had this function func _process ( delta ): if lives == 0 : lives = 5 get_tree () . change_scene_to_file ( "res://lose_screen.tscn" ) so i just added a line in front of the get_tree() function lives = 5 . It’s finally working now!!
Update on Game Assets and Minigame 4 I have made my own asset for the game, the Wario, the boulders, the koopa shells myself now and adjusted the platform layout for the lava rising level to make it easier for the player.
Finished the README Just added a few pics and description no big deal
Ships:
A Warioware style minigame project. Fast-paced levels with a life system. Custom lose screen interface tracking score. I made a WarioWare themed game with 5 minigames in total. You have to beat all 5 minigames What I found was challenging was designing and creating my own minigames as well as linking my own minigames to the ones in the guide. What I am most proud of is how polished the game feels especially and how fun the games turned out to be. The controls are intuitive and easy to learn as in most of the minigames, you only use the arrow keys
I made my WarioWare Game for the 2nd mission. Something I changed was all the assets. I made them all by myself in Piskel! I made 5 minigames Minigame 1 - Collect all the pieces of garlic as Wario before the timer runs out Minigame 2 - Click all the pieces of garlic before the timer runs out Minigame 3 - Dodge the Boulders until the timer runs out Minigame 4 - Parkour up the platforms as the orange lava rises Minigame 5 - Jump over the Koopa Shells before time runs out...
|
1793573453.1331832
|
1793659853.1331832
|
|
21901
|
My awesome macropad! by @dinithayehan | Stardance
|
dinithayehan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @dinithayehan | Sta Title: My awesome macropad! by @dinithayehan | Stardance...
|
1793573456.5687788
|
1794178256.5687788
|
|
20355
|
Untitled by @konnermoss09 | Stardance
|
konnermoss09
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @konnermoss09 | Stardance
|
1793573457.4279013
|
1794178257.4279013
|
|
29530
|
WarioWare Game by @Adome9 | Stardance
|
Adome9
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Adome9 | Stardance
|
1793573458.3142874
|
1794178258.3142874
|
|
8446
|
Ask Dexter Morgan! by @neelayshukla | Stardance
|
neelayshukla
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-05T21:49:35Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I can’t believe that Doakes was the Bay Harbor Dexter Morgan", "repo": "https://github.com/XtremeGamer123/Ask-Dexter-Morgan", "demo": "https://xtremegamer000.itch.io/ask-dexter-morgan"}]...
|
[{"post_id": 2884, "ts": "2026 [{"post_id": 2884, "ts": "2026-06-05T19:42:16Z", "hours": 0.6331, "text": "finished the game made the joke won the prize"}]...
|
Title: Ask Dexter Morgan! by @neelayshukla | Stard Title: Ask Dexter Morgan! by @neelayshukla | Stardance
Devlogs:
finished the game made the joke won the prize
Ships:
I can’t believe that Doakes was the Bay Harbor Dexter Morgan...
|
1793573459.1857433
|
1793659859.1857433
|
|
15737
|
Untitled by @ritvikg | Stardance
|
ritvikg
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @ritvikg | Stardance
|
1793573460.3486881
|
1794178260.3486881
|
|
41552
|
Voltsip by @15austinkenya | Stardance
|
15austinkenya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Voltsip by @15austinkenya | Stardance
|
1793573461.2370932
|
1794178261.2370932
|
|
34731
|
𐙚 dalias site ˖.𖥔 ݁ ⊹ ˖ 🏎 by @d_alsalim | Stardanc 𐙚 dalias site ˖.𖥔 ݁ ⊹ ˖ 🏎 by @d_alsalim | Stardance...
|
d_alsalim
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-19T23:26:47Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made a personal website to showcase my own vibe and aesthetic while at the same time trying to refresh the things i learnt about html and css at school. for me it was challenging to keep the stickers in place as i had never worked with stickers before. im really proud of how aesthetically pleasing my website looks and how it really feels like my vibe esp with the apple music embed :)", "repo": "https://github.com/daliisalm22/dalias-personal-site", "demo": "https://daliisalm22.github.io/dalias-personal-site/"}]...
|
[{"post_id": 31503, "ts": "202 [{"post_id": 31503, "ts": "2026-07-19T23:16:45Z", "hours": 5.7219, "text": "after some long nights of coding that somehow still only added up to approximately like 6h on hackatime (im crineeee) I finally reached a point where I am kinda happy with my new personal website :) i really wanted to make this website cute and aesthetic and use it at the same time to showcase my own vibe and interests… ofc I struggled w/ some things esp the stickers were hard to keep in place but now that they really stick ig I can finally begin a new project haha so im shipping this site for now and I hope u guys like it <3 lmk what u think ^^"}, {"post_id": 28013, "ts": "2026-07-14T00:13:38Z", "hours": 0.6539, "text": "just started my first stardance project yayyyy"}]...
|
Title: 𐙚 dalias site ˖.𖥔 ݁ ⊹ ˖ 🏎 by @d_alsalim | S Title: 𐙚 dalias site ˖.𖥔 ݁ ⊹ ˖ 🏎 by @d_alsalim | Stardance
Devlogs:
just started my first stardance project yayyyy
after some long nights of coding that somehow still only added up to approximately like 6h on hackatime (im crineeee) I finally reached a point where I am kinda happy with my new personal website :) i really wanted to make this website cute and aesthetic and use it at the same time to showcase my own vibe and interests… ofc I struggled w/ some things esp the stickers were hard to keep in place but now that they really stick ig I can finally begin a new project haha so im shipping this site for now and I hope u guys like it <3 lmk what u think ^^
Ships:
i made a personal website to showcase my own vibe and aesthetic while at the same time trying to refresh the things i learnt about html and css at school. for me it was challenging to keep the stickers in place as i had never worked with stickers before. im really proud of how aesthetically pleasing my website looks and how it really feels like my vibe esp with the apple music embed :)...
|
1793573462.1174273
|
1793659862.1174273
|
|
41553
|
RPI Astronomy Field Research Lab by @Hugo-briseboi RPI Astronomy Field Research Lab by @Hugo-brisebois | Stardance...
|
Hugo-brisebois
|
0
|
3.43
|
0
|
[]
|
[{"post_id": 55068, "ts": "202 [{"post_id": 55068, "ts": "2026-08-26T14:36:25Z", "hours": 1.6614, "text": "i finally got the camera to take a picture (i think) but i have not been able to get the image saved so that is the next step, but i got the code to run without an error and with that, i now have to figure out how to save an image and then make the python scripts for the lcd and the camera into classes and import them into main.py. after that i have to learn docker and make a cotainer to make the images ready for processing"}, {"post_id": 47158, "ts": "2026-08-14T20:51:23Z", "hours": 1.7722, "text": "for not that long of time, i have been trying to figure how i would get this lcd module from waveshare to work. and after way to much research that was not recorded because i was too lazy to start lapse, i gave into the ai hype, i had gemini try to help get this module to work and to my surprise, it did that and more; with it i got the lcd to work, and gemini did the heavy lifting with all the byte codes which i would have never guessed did that. for the most part i am very greatful towards gemini in the sense that it saved an entire aspect of my project and a big part of my mental state. this is the result of the demo code gemini gave my and next i am trying to get the camera to take images and then displaying them on the screen; with that, i have my next hurddle"}]...
|
Title: RPI Astronomy Field Research Lab by @Hugo-b Title: RPI Astronomy Field Research Lab by @Hugo-brisebois | Stardance
Devlogs:
for not that long of time, i have been trying to figure how i would get this lcd module from waveshare to work. and after way to much research that was not recorded because i was too lazy to start lapse, i gave into the ai hype, i had gemini try to help get this module to work and to my surprise, it did that and more; with it i got the lcd to work, and gemini did the heavy lifting with all the byte codes which i would have never guessed did that. for the most part i am very greatful towards gemini in the sense that it saved an entire aspect of my project and a big part of my mental state. this is the result of the demo code gemini gave my and next i am trying to get the camera to take images and then displaying them on the screen; with that, i have my next hurddle
i finally got the camera to take a picture (i think) but i have not been able to get the image saved so that is the next step, but i got the code to run without an error and with that, i now have to figure out how to save an image and then make the python scripts for the lcd and the camera into classes and import them into main.py. after that i have to learn docker and make a cotainer to make the images ready for processing...
|
1793573463.3216414
|
1794178263.3216414
|
|
14558
|
Blender Donut by @anabelleahteck | Stardance
|
anabelleahteck
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-28T17:09:47Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a Blender Donut and Coffee Mug following Blender Guru’s Beginner Blender Tutorial (2026) on YouTube. It was challenging because I previously only knew how to model in Fusion360 and Blender is a lot different than Fusion360, but it was fun to see the final result come together! This is the first step in my Blender journey, since I originally wanted to learn Blender so I can 3D model and print more cosplay props!", "repo": "https://github.com/AnabelleA53/blender-projects", "demo": ""}]...
|
[{"post_id": 17705, "ts": "202 [{"post_id": 17705, "ts": "2026-06-28T16:50:02Z", "hours": 2.5003, "text": "I finished the Blender Donut! Primarily done since I was only aiming to learn core 3D modeling skills since I want to model more cosplay props, which I though Blender would allow me to do because of the accessibility of its organic modeling. Today I finished by editing the mug thickness, making a plate for the donut, and adding a table for everything to sit on. I also learned more about proportional editing and sculpting in order to make certain parts of the icing more dense, and latticing to manipulate and object’s thickness after it was already made. Afterwards, I learned how to apply textures via both an image and a PBR texture pack and UV Editing. I also added another face in the coffee mug so it actually has coffee. And finally, I took some renders of the scene both with and without textures, which you can see below."}, {"post_id": 17330, "ts": "2026-06-28T02:19:28Z", "hours": 2.0169, "text": "Making a donut in blender for the first time! I’m currently learning how to use Blender and am following the Beginner Blender Tutorial (2026) from Blender Guru on YouTube. Today, I was able to learn a ton of new things from putting down a shape to modifying it to make it more realistic. I was pretty surprised how fast I got into organic modeling since I’ve only used Fusion360 before. Usually organic modeling is the bane of my existence on there, but here, it just requires a lot of patience. I feel like Blender is a bit more easy to use but it just has a ton of features that I don’t know about. I also learned about modifiers. They’re really interesting because they give your objects some sort of property before you apply it to become a real thing. It’s pretty cool. Next time I’ll continue the tutorial and hopefully finish it."}]...
|
Title: Blender Donut by @anabelleahteck | Stardanc Title: Blender Donut by @anabelleahteck | Stardance
Devlogs:
Making a donut in blender for the first time! I’m currently learning how to use Blender and am following the Beginner Blender Tutorial (2026) from Blender Guru on YouTube. Today, I was able to learn a ton of new things from putting down a shape to modifying it to make it more realistic. I was pretty surprised how fast I got into organic modeling since I’ve only used Fusion360 before. Usually organic modeling is the bane of my existence on there, but here, it just requires a lot of patience. I feel like Blender is a bit more easy to use but it just has a ton of features that I don’t know about. I also learned about modifiers. They’re really interesting because they give your objects some sort of property before you apply it to become a real thing. It’s pretty cool. Next time I’ll continue the tutorial and hopefully finish it.
I finished the Blender Donut! Primarily done since I was only aiming to learn core 3D modeling skills since I want to model more cosplay props, which I though Blender would allow me to do because of the accessibility of its organic modeling. Today I finished by editing the mug thickness, making a plate for the donut, and adding a table for everything to sit on. I also learned more about proportional editing and sculpting in order to make certain parts of the icing more dense, and latticing to manipulate and object’s thickness after it was already made. Afterwards, I learned how to apply textures via both an image and a PBR texture pack and UV Editing. I also added another face in the coffee mug so it actually has coffee. And finally, I took some renders of the scene both with and without textures, which you can see below.
Ships:
I made a Blender Donut and Coffee Mug following Blender Guru’s Beginner Blender Tutorial (2026) on YouTube. It was challenging because I previously only knew how to model in Fusion360 and Blender is a lot different than Fusion360, but it was fun to see the final result come together! This is the first step in my Blender journey, since I originally wanted to learn Blender so I can 3D model and print more cosplay props!...
|
1793573464.2257738
|
1793659864.2257738
|
|
41554
|
Untitled by @sabithakishore08 | Stardance
|
sabithakishore08
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @sabithakishore08 | Stardance
|
1793573465.3571463
|
1794178265.3571463
|
|
40153
|
APOD-site by @shivam9661446 | Stardance
|
shivam9661446
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-26T18:28:10Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I created a new-tab site using NASA APOD. It’s so good that I have already started using it and telling my friends about it. Implemented caching for dates and images No need to ping the API on every “new tab” action A simple search engine switcher and date picker Easy one click to add/ remove the shortcuts At the very start, i was facing issues with the NASA API, turns out the issue was with my DNS. The one particular thing I really like about this project is that I implemented caching, although it wasn’t any rocket science but still it was my first time doing it. In future, I’ll keep using it and change it according to my needs.", "repo": "https://github.com/shivamsinghydv/APOD-site", "demo": "https://shivamsinghydv.github.io/APOD-site/"}]...
|
[{"post_id": 35358, "ts": "202 [{"post_id": 35358, "ts": "2026-07-26T18:17:42Z", "hours": 3.7581, "text": "Created a new-tab site using NASA APOD. The image refreshes everyday. Caching is used to reduce API calls A simple datepicker lets you use APODs from past dates Search engine selector to choose between google and duckduckgo, might add other SEs later Neuromorphism UI for a clean and modern look"}]...
|
Title: APOD-site by @shivam9661446 | Stardance
De Title: APOD-site by @shivam9661446 | Stardance
Devlogs:
Created a new-tab site using NASA APOD. The image refreshes everyday. Caching is used to reduce API calls A simple datepicker lets you use APODs from past dates Search engine selector to choose between google and duckduckgo, might add other SEs later Neuromorphism UI for a clean and modern look
Ships:
I created a new-tab site using NASA APOD. It’s so good that I have already started using it and telling my friends about it. Implemented caching for dates and images No need to ping the API on every “new tab” action A simple search engine switcher and date picker Easy one click to add/ remove the shortcuts At the very start, i was facing issues with the NASA API, turns out the issue was with my DNS. The one particular thing I really like about this project is that I implemented caching, although it wasn’t any rocket science but still it was my first time doing it. In future, I’ll keep using it and change it according to my needs....
|
1793573466.219636
|
1793659866.219636
|
|
41556
|
My awesome macropad! by @aavhasgurung | Stardance
|
aavhasgurung
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @aavhasgurung | Sta Title: My awesome macropad! by @aavhasgurung | Stardance...
|
1793573467.346384
|
1794178267.346384
|
|
27111
|
Eridian Speak by @hoshiko | Stardance
|
hoshiko
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-22T15:58:17Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I LOVE Project hail mary so i thought lets make something related to that, and what’s the one piece (ONE PIECE MENTIONED) of technology which helped them, the first one was the translatorrr, so Yeah this is a prototype (hopefully it can translate to actual eridians.. not tested on them yet) but it works by converting the words you type and the sentences into individual notes and then playing them, there are multiple voice modes coresponding to the emotions of Rocky, check it outt!..", "repo": "https://github.com/harshDhiman3344/Erid-Speak", "demo": "https://erid-speak.vercel.app/"}]...
|
[{"post_id": 33016, "ts": "202 [{"post_id": 33016, "ts": "2026-07-22T15:54:01Z", "hours": 1.2883, "text": "UI Improvements, changed the sound system to make it smoother, added multiple voice modes"}, {"post_id": 24223, "ts": "2026-07-07T17:23:18Z", "hours": 2.5817, "text": "Created a working UI for the translator Created a dictionary of tones which are supposed to be linked with each word. then it gets converted to sound"}, {"post_id": 22648, "ts": "2026-07-05T06:16:48Z", "hours": 0.8417, "text": "Devlog1, So i wanted to make a cool project, i didnt knew what. then i randomly got an idea from Project hail mary which i LOVEEDDD i watched it recently, and so im gonna make an app which coverts speech to notes, just like the eridian language from the movie"}]...
|
Title: Eridian Speak by @hoshiko | Stardance
Devl Title: Eridian Speak by @hoshiko | Stardance
Devlogs:
Devlog1, So i wanted to make a cool project, i didnt knew what. then i randomly got an idea from Project hail mary which i LOVEEDDD i watched it recently, and so im gonna make an app which coverts speech to notes, just like the eridian language from the movie
Created a working UI for the translator Created a dictionary of tones which are supposed to be linked with each word. then it gets converted to sound
UI Improvements, changed the sound system to make it smoother, added multiple voice modes
Ships:
I LOVE Project hail mary so i thought lets make something related to that, and what’s the one piece (ONE PIECE MENTIONED) of technology which helped them, the first one was the translatorrr, so Yeah this is a prototype (hopefully it can translate to actual eridians.. not tested on them yet) but it works by converting the words you type and the sentences into individual notes and then playing them, there are multiple voice modes coresponding to the emotions of Rocky, check it outt!.....
|
1793573468.2755306
|
1793659868.2755306
|
|
41558
|
My own site! by @Ecstatic_World | Stardance
|
Ecstatic_World
|
0
|
5.58
|
0
|
[]
|
[{"post_id": 47545, "ts": "202 [{"post_id": 47545, "ts": "2026-08-15T14:58:14Z", "hours": 4.1283, "text": "I’ve had lots of fun with style attributes and buttons. I’ve also added a favicon and made a small sample form just for future reference. Hopefully by the time I get to 10 hours I would have added some javascript or atleast tidied up the site"}, {"post_id": 40754, "ts": "2026-08-04T14:18:36Z", "hours": 1.4503, "text": "Making a basic personal site using youtube to learn the foundations of html and css mainly just a time pass project to help develop a skill"}]...
|
Title: My own site! by @Ecstatic_World | Stardance Title: My own site! by @Ecstatic_World | Stardance
Devlogs:
Making a basic personal site using youtube to learn the foundations of html and css mainly just a time pass project to help develop a skill
I’ve had lots of fun with style attributes and buttons. I’ve also added a favicon and made a small sample form just for future reference. Hopefully by the time I get to 10 hours I would have added some javascript or atleast tidied up the site...
|
1793573469.446565
|
1794178269.446565
|
|
41560
|
My awesome macropad! by @matthewwong12 | Stardance
|
matthewwong12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @matthewwong12 | St Title: My awesome macropad! by @matthewwong12 | Stardance...
|
1793573470.4121857
|
1794178270.4121857
|
|
41564
|
My very own WebOS by @the-string | Stardance
|
the-string
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @the-string | Stardanc Title: My very own WebOS by @the-string | Stardance...
|
1793573471.3025334
|
1794178271.3025334
|
|
41565
|
My own site! by @Rozo | Stardance
|
Rozo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Rozo | Stardance
|
1793573472.1927924
|
1794178272.1927924
|
|
33538
|
meowybot by @Jolly | Stardance
|
Jolly
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-13T04:10:10Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "not much to add lol", "repo": "https://github.com/jollyroger182/meowybot", "demo": "https://hackclub.enterprise.slack.com/archives/C0BHPL1LZ8Q"}]...
|
[{"post_id": 27508, "ts": "202 [{"post_id": 27508, "ts": "2026-07-13T04:08:25Z", "hours": 1.1856, "text": "i made a bot! it’s a very simple bot that uses hack club ai and is very meowy. check out #meowybot!"}]...
|
Title: meowybot by @Jolly | Stardance
Devlogs:
i Title: meowybot by @Jolly | Stardance
Devlogs:
i made a bot! it’s a very simple bot that uses hack club ai and is very meowy. check out #meowybot!
Ships:
not much to add lol...
|
1793573473.0681171
|
1793659873.0681171
|
|
41566
|
Untitled by @JainilPawar | Stardance
|
JainilPawar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @JainilPawar | Stardance
|
1793573474.2476773
|
1794437474.2476773
|
|
27935
|
CLI Todolist by @javim-dev | Stardance
|
javim-dev
|
2
|
25.0
|
228
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-06T16:57:20Z", "hours": 18.0, "multiplier": 9.26, "payout": 200, "blessing": "neutral", "text": "I made a simple todolist app that runs on the terminal. It has a beautiful TUI, persistent storage, due dates and much more! I’ve learnt a lot while making this project and how it came out. The devlogs are pretty long so I’ll keep this ship message short, just know that I’ve uploaded a demo video that you can find in the project’s readme :) Check the releases page for binaries: https://github.com/javiermm8/cli-todolist/releases", "repo": "https://github.com/javiermm8/cli-todolist", "demo": "https://github.com/javiermm8/cli-todolist/releases"}, {"ship_num": 2, "ts": "2026-06-29T00:19:33Z", "hours": 7.0, "multiplier": 3.31, "payout": 28, "blessing": "neutral", "text": "A simple cli todolist made using gotui. It has persistent storage on disk too :) There’s a demo video on my latest devlog and on github, binaries are on github too.", "repo": "https://github.com/javiermm8/cli-todolist", "demo": "https://github.com/javiermm8/cli-todolist/releases"}]...
|
[{"post_id": 23578, "ts": "202 [{"post_id": 23578, "ts": "2026-07-06T16:47:02Z", "hours": 3.0692, "text": "Ready to ship I’ve spent these 3h mostly on implementing the reminders feature, sadly I couldn’t find a good enough solution and had to drop the feature. I’ve tested multiple go libraries but just couldn’t find one that reliably sent notifications across all platforms. Also, all of them sent desktop notifications instead of something more terminal-related which is what I had in mind. And then, after fighting with creating a background process for hours I decided that it simply wasn’t worth the effort, so I decided to not implement reminders and delete all reminder-related features already implemented in the UI. The due date feature remains intact. It’s sad but I think it’s the best decision to keep the app consistent and manageable. Chasing processes in activity monitor to stop notification loops was fun though! But not all the time in these 3 hours was wasted. I was able to add a button to reset the due date of a TODO and did a general cleanup of the code to prepare it for release."}, {"post_id": 22466, "ts": "2026-07-04T22:46:37Z", "hours": 3.0142, "text": "More progress I can almost see the next ship, I’ve made a lot of progress. Main improvements: Upgraded the design and functionality of the view that allows the user to change due date and reminder. All due date functionality now work. Some bug fixes + minor improvements: TODOs now keep the correct metadata after any other todo is deleted. Previously, description, due date and reminder used to be swapped between TODOs. Made description input box wrap text instead of letting it go out of the box. Updated help messages. Things left to do: Reminders Add a button to reset the due date and reminder. After spending quite the time working with the time package I now think that our understanding of time is broken. Years should have a set amount of days, months a set amount of days and weeks. It would make my live much easier."}, {"post_id": 21783, "ts": "2026-07-03T21:49:57Z", "hours": 5.8275, "text": "Last devlog of the day I implemented a lot of stuff in this 5 hours. Here you have a list: Help messages on most of the views. A brand new TODO view that allows the user to see more information about a given TODO and change more stuff like it’s due date(not implemented yet), reminders(not implemented yet) and description. A brand new view for changing a given TODO’s due date and reminder toggle. Added a dot at the end of the welcome message. Added a more celebratory way of completing a TODO rather than just deleting it. Added warning when terminal size is too small. bug fixed and small upgrades like remembering the selected item when going back to a list. I already wrote way too much on the last two devlogs and it’s already late so I’ve kept this one brief :)"}, {"post_id": 21445, "ts": "2026-07-03T12:22:41Z", "hours": 0.9067, "text": "Persistent storage works again After almost an hour of coding I was able get persistent storage working again and fix a couple of bugs. In the last devlog I explained that because of the project’s rewrite I disabled persistent storage. The project now asked for the user’s name and supported multiple todolists so the previous logic didn’t work. I thankfully was able to reuse a lot of code from the last version(mostly the file handling stuff). Now the project stores data on disk this way: One .cli-TODO-config.json file which contains the user’s name. One .cli-TODO-data.json file which contains the slice of todolists in json. Both files get stored in the same directory in which the program runs. Bugs fixed: When the user left a todolist view by clicking the title of that todo would still be displayed on the border. Not anymore. Other minor bugs that mostly appeared during the development of persistent storage. Like closing a file too early(then, if I tried to write to it again it would crash the program and leave the terminal in a broken state)."}, {"post_id": 21423, "ts": "2026-07-03T11:15:37Z", "hours": 5.255, "text": "I used to be the number one hater of the stardance review process(you get pretty tired of it after having to review the same slack bot 15 times but with different names) but after reading the feedback other people have left on my shipped projects I’ve changed my mind. Initially I decided to ship this thing quickly so I could get the sticker, but after seeing that a lot of people liked this project(and the Happiness meter too, check it out on my page) I’ve decided to keep improving it with the suggestions reviewers left. I’ll start with fixing the number one complaint, the devlogs. I still stand by my belief of “ship first, talk later” but I recognize that people enjoy reading this devlogs and they also force me to think twice about what I implemented and the decisions I made. Enough talk, what did I do in this 5h of coding time? Well, I basically rewrote the whole thing. Now there’s a new starting flow. Much more personalized, it even asks for your name! I tried to keep the todo selection logic mostly intact because it was a pain to write. Sadly I wanted to implement overflow handling and ended up having to rethink and rewrite a lot of code. Other features I implemented: The app now scales dynamically, filling the whole terminal, like a real TUI. Instead of the fixed values on the previous version. This was a pain to change by itself and took a lot of time to get the correct relative values but I’m quite happy of how it came out. Multiple todolists! A lot of reviewers asked for this and I’m happy to deliver. Things I want to add that reviewers asked for: Due time for the TODOs Maybe a reminder system? I’ll have to look into it, people have asked for this but I’m unsure about leaving a gorutine or a cron job running in the background of a reviewers computer. A more celebratory way of completing a TODO than just deleting it. I won’t change the AI declaration because it still applies to the first ship(even though the second is basically a rewrite) but in this one I tried to use even less and go back to good ol stack overflow. One reviewer asked me to make a mobile app for this, I tried to port it to ios using gomobile but it was a mess and simply not worth the effort so I sent the original go code to an agent and asked it to port it to swift. For a vibedcoded prototype it works pretty well so I’ll explore that option too. I still have to work on the persistent storage, it’s going to have to be more complex. Lastly I would like to thank again to all the reviewers that took the time to write thoughtful reviews, it means a lot to me. Some people even went out of the way to test the builds for windows and linux that I couldn’t test, thanks a lot :)"}, {"post_id": 18028, "ts": "2026-06-29T00:15:29Z", "hours": 7.0603, "text": "I’m tired but it’s finished Seven hours logged this weekend. I made a simple cli todolist made using gotui. It has persistent storage on disk :) Here you have a demo video, binaries are in github too."}]...
|
Title: CLI Todolist by @javim-dev | Stardance
Dev Title: CLI Todolist by @javim-dev | Stardance
Devlogs:
I’m tired but it’s finished Seven hours logged this weekend. I made a simple cli todolist made using gotui. It has persistent storage on disk :) Here you have a demo video, binaries are in github too.
I used to be the number one hater of the stardance review process(you get pretty tired of it after having to review the same slack bot 15 times but with different names) but after reading the feedback other people have left on my shipped projects I’ve changed my mind. Initially I decided to ship this thing quickly so I could get the sticker, but after seeing that a lot of people liked this project(and the Happiness meter too, check it out on my page) I’ve decided to keep improving it with the suggestions reviewers left. I’ll start with fixing the number one complaint, the devlogs. I still stand by my belief of “ship first, talk later” but I recognize that people enjoy reading this devlogs and they also force me to think twice about what I implemented and the decisions I made. Enough talk, what did I do in this 5h of coding time? Well, I basically rewrote the whole thing. Now there’s a new starting flow. Much more personalized, it even asks for your name! I tried to keep the todo selection logic mostly intact because it was a pain to write. Sadly I wanted to implement overflow handling and ended up having to rethink and rewrite a lot of code. Other features I implemented: The app now scales dynamically, filling the whole terminal, like a real TUI. Instead of the fixed values on the previous version. This was a pain to change by itself and took a lot of time to get the correct relative values but I’m quite happy of how it came out. Multiple todolists! A lot of reviewers asked for this and I’m happy to deliver. Things I want to add that reviewers asked for: Due time for the TODOs Maybe a reminder system? I’ll have to look into it, people have asked for this but I’m unsure about leaving a gorutine or a cron job running in the background of a reviewers computer. A more celebratory way of completing a TODO than just deleting it. I won’t change the AI declaration because it still applies to the first ship(even though the second is basically a rewrite) but in this one I tried to use even less and go back to good ol stack overflow. One reviewer asked me to make a mobile app for this, I tried to port it to ios using gomobile but it was a mess and simply not worth the effort so I sent the original go code to an agent and asked it to port it to swift. For a vibedcoded prototype it works pretty well so I’ll explore that option too. I still have to work on the persistent storage, it’s going to have to be more complex. Lastly I would like to thank again to all the reviewers that took the time to write thoughtful reviews, it means a lot to me. Some people even went out of the way to test the builds for windows and linux that I couldn’t test, thanks a lot :)
Persistent storage works again After almost an hour of coding I was able get persistent storage working again and fix a couple of bugs. In the last devlog I explained that because of the project’s rewrite I disabled persistent storage. The project now asked for the user’s name and supported multiple todolists so the previous logic didn’t work. I thankfully was able to reuse a lot of code from the last version(mostly the file handling stuff). Now the project stores data on disk this way: One .cli-TODO-config.json file which contains the user’s name. One .cli-TODO-data.json file which contains the slice of todolists in json. Both files get stored in the same directory in which the program runs. Bugs fixed: When the user left a todolist view by clicking the title of that todo would still be displayed on the border. Not anymore. Other minor bugs that mostly appeared during the development of persistent storage. Like closing a file too early(then, if I tried to write to it again it would crash the program and leave the terminal in a broken state).
Last devlog of the day I implemented a lot of stuff in this 5 hours. Here you have a list: Help messages on most of the views. A brand new TODO view that allows the user to see more information about a given TODO and change more stuff like it’s due date(not implemented yet), reminders(not implemented yet) and description. A brand new view for changing a given TODO’s due date and reminder toggle. Added a dot at the end of the welcome message. Added a more celebratory way of completing a TODO rather than just deleting it. Added warning when terminal size is too small. bug fixed and small upgrades like remembering the selected item when going back to a list. I already wrote way too much on the last two devlogs and it’s already late so I’ve kept this one brief :)
More progress I can almost see the next ship, I’ve made a lot of progress. Main improvements: Upgraded the design and functionality of the view that allows the user to change due date and reminder. All due date functionality now work. Some bug fixes + minor improvements: TODOs now keep the correct metadata after any other todo is deleted. Previously, description, due date and reminder used to be swapped between TODOs. Made description input box wrap text instead of letting it go out of the box. Updated help messages. Things left to do: Reminders Add a button to reset the due date and reminder. After spending quite the time working with the time package I now think that our understanding of time is broken. Years should have a set amount of days, months a set amount of days and weeks. It would make my live much easier.
Ready to ship I’ve spent these 3h mostly on implementing the reminders feature, sadly I couldn’t find a good enough solution and had to drop the feature. I’ve tested multiple go libraries but just couldn’t find one that reliably sent notifications across all platforms. Also, all of them sent desktop notifications instead of something more terminal-related which is what I had in mind. And then, after fighting with creating a background process for hours I decided that it simply wasn’t worth the effort, so I decided to not implement reminders and delete all reminder-related features already implemented in the UI. The due date feature remains intact. It’s sad but I think it’s the best decision to keep the app consistent and manageable. Chasing processes in activity monitor to stop notification loops was fun though! But not all the time in these 3 hours was wasted. I was able to add a button to reset the due date of a TODO and did a general cleanup of the code to prepare it for release.
Ships:
A simple cli todolist made using gotui. It has persistent storage on disk too :) There’s a demo video on my latest devlog and on github, binaries are on github too.
I made a simple todolist app that runs on the terminal. It has a beautiful TUI, persistent storage, due dates and much more! I’ve learnt a lot while making this project and how it came out. The devlogs are pretty long so I’ll keep this ship message short, just know that I’ve uploaded a demo video that you can find in the project’s readme :) Check the releases page for binaries: https://github.com/javiermm8/cli-todolist/releases...
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1793573475.1196704
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1793659875.1196704
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41567
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Untitled by @JainilPawar | Stardance
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JainilPawar
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @JainilPawar | Stardance
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1793573476.3422666
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1794437476.3422666
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41568
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Earth Clock by @JainilPawar | Stardance
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JainilPawar
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0
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5.25
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0
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[]
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[{"post_id": 82897, "ts": "202 [{"post_id": 82897, "ts": "2026-10-26T05:36:37Z", "hours": 5.2481, "text": "Completed the project"}]...
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Title: Earth Clock by @JainilPawar | Stardance
De Title: Earth Clock by @JainilPawar | Stardance
Devlogs:
Completed the project...
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1793573477.211862
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1794178277.211862
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41572
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birtukan by @gongju | Stardance
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gongju
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0
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0.0
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0
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[]
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[]
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Title: birtukan by @gongju | Stardance
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1793573478.352897
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1794178278.352897
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41573
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Green Orbit by @Astroandrehn | Stardance
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Astroandrehn
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0
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0.0
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0
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[]
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[]
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Title: Green Orbit by @Astroandrehn | Stardance
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1793573479.2434845
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1794178279.2434845
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41575
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NASA Apollo Lunar Lander by @MananG | Stardance
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MananG
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0
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0.0
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0
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[]
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[]
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Title: NASA Apollo Lunar Lander by @MananG | Stard Title: NASA Apollo Lunar Lander by @MananG | Stardance...
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1793573480.1189904
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1794178280.1189904
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41576
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Electronics of agrobot by @Elnur | Stardance
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Elnur
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0
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1.06
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0
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[]
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[{"post_id": 37182, "ts": "202 [{"post_id": 37182, "ts": "2026-07-29T18:09:28Z", "hours": 1.0625, "text": "Tried relay system for spraying mechanism didn’t work well."}]...
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Title: Electronics of agrobot by @Elnur | Stardanc Title: Electronics of agrobot by @Elnur | Stardance
Devlogs:
Tried relay system for spraying mechanism didn’t work well....
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1793573481.0224543
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1794178281.0224543
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41578
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Mind Mirror by @teddeh_tf9 | Stardance
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teddeh_tf9
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0
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0.0
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0
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[]
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[]
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Title: Mind Mirror by @teddeh_tf9 | Stardance
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1793573481.9131267
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1794178281.9131267
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28651
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Login form by @KlJtN | Stardance
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KlJtN
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1
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16.0
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10
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-06T14:55:17Z", "hours": 16.0, "multiplier": 1.01, "payout": 10, "blessing": "neutral", "text": "I created a simple login form with HTML, CSS and JavaScript. The most challenging part was validating the input fields correctly. I am proud that the form works and shows error messages when the email or password is not valid. To test the project, try submitting the form with empty fields, an invalid email, or a password shorter than 8 characters.", "repo": "https://github.com/KlJtN08/LoginForm", "demo": "https://loginform012345.netlify.app"}]...
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[{"post_id": 23496, "ts": "202 [{"post_id": 23496, "ts": "2026-07-06T14:52:15Z", "hours": 16.2425, "text": "fixing bug"}]...
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Title: Login form by @KlJtN | Stardance
Devlogs:
Title: Login form by @KlJtN | Stardance
Devlogs:
fixing bug
Ships:
I created a simple login form with HTML, CSS and JavaScript. The most challenging part was validating the input fields correctly. I am proud that the form works and shows error messages when the email or password is not valid. To test the project, try submitting the form with empty fields, an invalid email, or a password shorter than 8 characters....
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1793573482.7962937
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1793659882.7962937
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41580
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My awesome macropad! by @RUSHIL- | Stardance
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RUSHIL-
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @RUSHIL- | Stardanc Title: My awesome macropad! by @RUSHIL- | Stardance...
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1793573483.9511337
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1794178283.9511337
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41581
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My very own WebOS by @Bhargav_11 | Stardance
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Bhargav_11
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @Bhargav_11 | Stardanc Title: My very own WebOS by @Bhargav_11 | Stardance...
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1793573484.8465595
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1794178284.8465595
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41582
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Frictionless by @RUSHIL- | Stardance
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RUSHIL-
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @RUSHIL- | Stardance
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1793573488.4888039
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1794178288.4888039
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41583
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RC Car by @thatrandomdev | Stardance
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thatrandomdev
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0
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0.0
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0
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[]
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[]
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Title: RC Car by @thatrandomdev | Stardance
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1793573489.374954
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1794178289.374954
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41585
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Untitled by @shubham0975310 | Stardance
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shubham0975310
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @shubham0975310 | Stardance
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1793573490.2796578
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1794178290.2796578
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41586
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WarioWare Game by @JustJoshin | Stardance
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JustJoshin
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0
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0.0
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0
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[]
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[]
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Title: WarioWare Game by @JustJoshin | Stardance
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1793573491.1902926
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1794178291.1902926
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41588
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trink by @epain | Stardance
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epain
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0
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8.92
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0
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[]
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[{"post_id": 42981, "ts": "202 [{"post_id": 42981, "ts": "2026-08-08T00:07:44Z", "hours": 5.5306, "text": "finished onshape assembly of the trinket tray! seems to be fine, just onto creating a repo, uploading files"}, {"post_id": 37284, "ts": "2026-07-29T21:45:07Z", "hours": 3.3892, "text": "i’m working on a small spinning trinket tray! i’m basically a complete noob to cad (using onshape for this ..), so this is my very basic project for designing something in 3d! so far i’ve finished the spinning base, just gotta make the actual trays next :))"}]...
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Title: trink by @epain | Stardance
Devlogs:
i’m w Title: trink by @epain | Stardance
Devlogs:
i’m working on a small spinning trinket tray! i’m basically a complete noob to cad (using onshape for this ..), so this is my very basic project for designing something in 3d! so far i’ve finished the spinning base, just gotta make the actual trays next :))
finished onshape assembly of the trinket tray! seems to be fine, just onto creating a repo, uploading files...
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1793573493.0554307
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1794178293.0554307
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41589
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jarvis project by @Pierre-Alexiss | Stardance
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Pierre-Alexiss
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0
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0.0
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0
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[]
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[]
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Title: jarvis project by @Pierre-Alexiss | Stardan Title: jarvis project by @Pierre-Alexiss | Stardance...
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1793573493.9446561
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1794178293.9446561
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9822
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Among Us Bot by @nish24 | Stardance
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nish24
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1
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4.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-07T06:28:15Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made an Among Use Style Multiplayer Slack Bot game. Where the host can start game with /fn-imposter than players who wanna play clicks join game button to join the game. Only host can start the game if there are less than 4 player the remaining space will be filled by bots. As host starts the game you get your role and tasks in DM than you have to submit the report. Than discussion based on all players submissions that who can be imposter than voting. If you are imposter you have to try to convince other player you are crewmate and accuse other crewmate and vote him out. If you are crewmate you have to find the imposter. The major difficulty I got is in reducing the spamminess and learning the slack api. It’s a facinating journey.", "repo": "https://github.com/KingNish24/gameBot", "demo": "https://hackclub.enterprise.slack.com/archives/C0B9KNUSD7S"}]...
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[{"post_id": 3614, "ts": "2026 [{"post_id": 3614, "ts": "2026-06-06T16:46:42Z", "hours": 0.8008, "text": "Devlog 2 of my Among US game Thanks to Nayte and keerthi for Feedback. Yeah, So, people have complained that its too much spammy. So, i added threads and editing previous messages to make it less spammy and do not fill any channel with just bot spam. Feedback and suggestions welcome. Changelog reduced spam ( 0775387 ) Added rule and less spammy ( cf5735e ) added threading ( 560a532 ) added joined people mention ( 6a21fd4 )"}, {"post_id": 3526, "ts": "2026-06-06T14:39:13Z", "hours": 3.2653, "text": "Hey, Everyone So, I am working on an Among Us style game played entirely inside Slack. Players join a lobby in a channel, get assigned roles (crewmate/impostor), receive mission scenarios via DM, submit observations, discuss and vote to eject the impostor. Bot players (AI) fill empty slots when fewer than 4 humans join. You can try it in slack using command /fn-imposter Please try and Give review. So, currently I have created a basic bot. In next version I want to make game more interesting by adding more roles, more better tasks, way to identify the imposter and more variant of games."}]...
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Title: Among Us Bot by @nish24 | Stardance
Devlog Title: Among Us Bot by @nish24 | Stardance
Devlogs:
Hey, Everyone So, I am working on an Among Us style game played entirely inside Slack. Players join a lobby in a channel, get assigned roles (crewmate/impostor), receive mission scenarios via DM, submit observations, discuss and vote to eject the impostor. Bot players (AI) fill empty slots when fewer than 4 humans join. You can try it in slack using command /fn-imposter Please try and Give review. So, currently I have created a basic bot. In next version I want to make game more interesting by adding more roles, more better tasks, way to identify the imposter and more variant of games.
Devlog 2 of my Among US game Thanks to Nayte and keerthi for Feedback. Yeah, So, people have complained that its too much spammy. So, i added threads and editing previous messages to make it less spammy and do not fill any channel with just bot spam. Feedback and suggestions welcome. Changelog reduced spam ( 0775387 ) Added rule and less spammy ( cf5735e ) added threading ( 560a532 ) added joined people mention ( 6a21fd4 )
Ships:
I made an Among Use Style Multiplayer Slack Bot game. Where the host can start game with /fn-imposter than players who wanna play clicks join game button to join the game. Only host can start the game if there are less than 4 player the remaining space will be filled by bots. As host starts the game you get your role and tasks in DM than you have to submit the report. Than discussion based on all players submissions that who can be imposter than voting. If you are imposter you have to try to convince other player you are crewmate and accuse other crewmate and vote him out. If you are crewmate you have to find the imposter. The major difficulty I got is in reducing the spamminess and learning the slack api. It’s a facinating journey....
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1793573494.8184032
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1793659894.8184032
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