|
18338
|
DoodleTune by @Kanish | Stardance
|
Kanish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: DoodleTune by @Kanish | Stardance
|
1793447591.0856345
|
1794052391.0856345
|
|
26887
|
Simulated ai brain by @Luan | Stardance
|
Luan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Simulated ai brain by @Luan | Stardance
|
1793447592.0038838
|
1794052392.0038838
|
|
6954
|
Untitled by @Zachary | Stardance
|
Zachary
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Zachary | Stardance
|
1793447592.9154048
|
1794052392.9154048
|
|
7076
|
Thingamajig by @DRhoggle | Stardance
|
DRhoggle
|
0
|
8.1
|
0
|
[]
|
[{"post_id": 23526, "ts": "202 [{"post_id": 23526, "ts": "2026-07-06T15:28:30Z", "hours": 1.5122, "text": "finished the macropad and redid the code"}, {"post_id": 18655, "ts": "2026-06-29T20:53:01Z", "hours": 1.0528, "text": "Coding is not by any means the easiest task, so many errors, made a spelling mistake then fixed said mistake just for another error to pop up"}, {"post_id": 13962, "ts": "2026-06-22T22:25:06Z", "hours": 3.9361, "text": "Something went horribly wrong with scaling to say the least. However I fixed and recorded another video (I also changed colours to black instead of red n white)."}, {"post_id": 4997, "ts": "2026-06-08T17:20:13Z", "hours": 1.5992, "text": "so far I have completed the pcb and I am now working on the casing in kicad"}]...
|
Title: Thingamajig by @DRhoggle | Stardance
Devlo Title: Thingamajig by @DRhoggle | Stardance
Devlogs:
so far I have completed the pcb and I am now working on the casing in kicad
Something went horribly wrong with scaling to say the least. However I fixed and recorded another video (I also changed colours to black instead of red n white).
Coding is not by any means the easiest task, so many errors, made a spelling mistake then fixed said mistake just for another error to pop up
finished the macropad and redid the code...
|
1793447593.7957232
|
1794052393.7957232
|
|
13787
|
My first slack bot! by @ScriptySarah | Stardance
|
ScriptySarah
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @ScriptySarah | Star Title: My first slack bot! by @ScriptySarah | Stardance...
|
1793447594.7825372
|
1794052394.7825372
|
|
1546
|
Space themed game by @will_exe | Stardance
|
will_exe
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Space themed game by @will_exe | Stardance
|
1793447595.711411
|
1794052395.711411
|
|
9550
|
CDrive by @batuhantrkgl | Stardance
|
batuhantrkgl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CDrive by @batuhantrkgl | Stardance
|
1793447596.6050396
|
1794052396.6050396
|
|
33854
|
My very own WebOS by @GamingAshy | Stardance
|
GamingAshy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @GamingAshy | Stardanc Title: My very own WebOS by @GamingAshy | Stardance...
|
1793447597.5097177
|
1794052397.5097177
|
|
19720
|
HTML ISS Tracker by @TomboLuke | Stardance
|
TomboLuke
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: HTML ISS Tracker by @TomboLuke | Stardance
|
1793447598.4119139
|
1794052398.4119139
|
|
15317
|
My very own WebOS by @aniketdixit125 | Stardance
|
aniketdixit125
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @aniketdixit125 | Star Title: My very own WebOS by @aniketdixit125 | Stardance...
|
1793447599.3136394
|
1794052399.3136394
|
|
38683
|
My own site! by @gab2wq | Stardance
|
gab2wq
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @gab2wq | Stardance
|
1793447600.2511375
|
1794052400.2511375
|
|
12518
|
My first slack bot! by @aya | Stardance
|
aya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @aya | Stardance
|
1793447601.1412938
|
1794052401.1412938
|
|
29424
|
Untitled by @maxbucke | Stardance
|
maxbucke
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @maxbucke | Stardance
|
1793447602.0536568
|
1794052402.0536568
|
|
24786
|
Clipboard Manager by @menswass | Stardance
|
menswass
|
0
|
0.66
|
0
|
[]
|
[{"post_id": 15489, "ts": "202 [{"post_id": 15489, "ts": "2026-06-25T05:46:12Z", "hours": 0.3867, "text": "Just jotting down more ideas for today and started working on the gui it doesn’t look too good right now but hopefully it will get better in the coming day :D"}, {"post_id": 14574, "ts": "2026-06-23T18:58:26Z", "hours": 0.2711, "text": "Figuring out how to start my project and just jotting down ideas"}]...
|
Title: Clipboard Manager by @menswass | Stardance
Title: Clipboard Manager by @menswass | Stardance
Devlogs:
Figuring out how to start my project and just jotting down ideas
Just jotting down more ideas for today and started working on the gui it doesn’t look too good right now but hopefully it will get better in the coming day :D...
|
1793447602.932311
|
1794052402.932311
|
|
39245
|
My own site! by @almystroking200 | Stardance
|
almystroking200
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @almystroking200 | Stardanc Title: My own site! by @almystroking200 | Stardance...
|
1793447603.8317273
|
1794052403.8317273
|
|
35508
|
Track bot by @Jaideep_ | Stardance
|
Jaideep_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Track bot by @Jaideep_ | Stardance
|
1793447604.7449033
|
1794052404.7449033
|
|
23763
|
My awesome macropad! by @bah | Stardance
|
bah
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @bah | Stardance
|
1793447606.4261637
|
1794052406.4261637
|
|
34333
|
My own site! by @mussa-bin-usman | Stardance
|
mussa-bin-usman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @mussa-bin-usman | Stardanc Title: My own site! by @mussa-bin-usman | Stardance...
|
1793447609.0615518
|
1794052409.0615518
|
|
6194
|
My own chamsys controller by @Sophie | Stardance
|
Sophie
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own chamsys controller by @Sophie | Star Title: My own chamsys controller by @Sophie | Stardance...
|
1793447609.964205
|
1794052409.964205
|
|
27981
|
My awesome macropad! by @lee81 | Stardance
|
lee81
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @lee81 | Stardance
|
1793447610.864642
|
1794052410.864642
|
|
4410
|
My first slack bot! by @Rishabh | Stardance
|
Rishabh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Rishabh | Stardance
|
1793447611.8019493
|
1794052411.8019493
|
|
15589
|
My first slack bot! by @aleejma379 | Stardance
|
aleejma379
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @aleejma379 | Starda Title: My first slack bot! by @aleejma379 | Stardance...
|
1793447612.6968699
|
1794052412.6968699
|
|
10470
|
My awesome macropad! by @prasad | Stardance
|
prasad
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @prasad | Stardance
|
1793447613.6469393
|
1794052413.6469393
|
|
122
|
Untitled by @maya | Stardance
|
maya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @maya | Stardance
|
1793447614.5709932
|
1794052414.5709932
|
|
29842
|
My first slack bot! by @Bro2007 | Stardance
|
Bro2007
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Bro2007 | Stardance
|
1793447615.4631236
|
1794052415.4631236
|
|
37400
|
My very own WebOS by @still_clarity | Stardance
|
still_clarity
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @still_clarity | Stard Title: My very own WebOS by @still_clarity | Stardance...
|
1793447616.4009979
|
1794052416.4009979
|
|
31345
|
Art Game by @Lol123rl | Stardance
|
Lol123rl
|
0
|
3.68
|
0
|
[]
|
[{"post_id": 46667, "ts": "202 [{"post_id": 46667, "ts": "2026-08-14T03:09:33Z", "hours": 1.3606, "text": "I is not working that well"}, {"post_id": 23939, "ts": "2026-07-07T04:35:46Z", "hours": 2.3219, "text": "Draw2Game Devlog – Today Today was all about making Draw2Game feel less like a prototype and more like a real game. I also realized that trying to add huge systems at once usually made the game worse. From now on, I want to build on what already works and improve it one feature at a time. One of the biggest decisions I made was to remove the online/community direction. While it would be awesome someday, it added too much complexity and distracted from making the game itself fun. Draw2Game is now focused on being a local game maker where players can create, save, edit, and replay their own games. I also simplified the main menu. Instead of lots of confusing pages, the game now centers around four simple options: New Game, Games, Settings, and Log Out. The Games page now holds both completed games and projects that are still being worked on. Gameplay also received some improvements. I expanded the number of handcrafted maps and decided that the future goal is around 100 quality levels instead of relying on random generation. This should make every game feel more polished while still giving players lots of variety. Health was added back into the game, making mistakes less frustrating and gameplay feel more like a traditional platformer. I also improved the player animation system. Instead of requiring players to draw multiple animations, they now only draw the normal player sprite. If they want smoother movement, they can press Add Walk Frame, which copies the previous frame so only a few pixels need to be changed. Players can create up to five walk frames, but the feature is completely optional. The art editor became much more powerful today. I added a Line Tool for drawing straight lines and a Select/Move Tool that lets players select pixels and move them around together, making the editor feel much closer to a real pixel art program. Another change was replacing Theme with Area. Instead of typing anything they want, players now choose from common settings like Forest, Mountains, Castle, Space, Robot Factory, Jungle, Volcano, Desert, Cave, Haunted, Candy, and more. Each area now generates its own matching background, helping every game feel unique without requiring extra work from the player. Overall, today helped solidify the vision for Draw2Game. My goal is to make something simple enough that a five-year-old can understand, but polished enough that older kids and adults still enjoy creating games with it. The next steps are expanding the map library, improving backgrounds, making levels adapt better to the player’s art, and continuing to polish the editor so creating games is just as fun as playing them."}]...
|
Title: Art Game by @Lol123rl | Stardance
Devlogs: Title: Art Game by @Lol123rl | Stardance
Devlogs:
Draw2Game Devlog – Today Today was all about making Draw2Game feel less like a prototype and more like a real game. I also realized that trying to add huge systems at once usually made the game worse. From now on, I want to build on what already works and improve it one feature at a time. One of the biggest decisions I made was to remove the online/community direction. While it would be awesome someday, it added too much complexity and distracted from making the game itself fun. Draw2Game is now focused on being a local game maker where players can create, save, edit, and replay their own games. I also simplified the main menu. Instead of lots of confusing pages, the game now centers around four simple options: New Game, Games, Settings, and Log Out. The Games page now holds both completed games and projects that are still being worked on. Gameplay also received some improvements. I expanded the number of handcrafted maps and decided that the future goal is around 100 quality levels instead of relying on random generation. This should make every game feel more polished while still giving players lots of variety. Health was added back into the game, making mistakes less frustrating and gameplay feel more like a traditional platformer. I also improved the player animation system. Instead of requiring players to draw multiple animations, they now only draw the normal player sprite. If they want smoother movement, they can press Add Walk Frame, which copies the previous frame so only a few pixels need to be changed. Players can create up to five walk frames, but the feature is completely optional. The art editor became much more powerful today. I added a Line Tool for drawing straight lines and a Select/Move Tool that lets players select pixels and move them around together, making the editor feel much closer to a real pixel art program. Another change was replacing Theme with Area. Instead of typing anything they want, players now choose from common settings like Forest, Mountains, Castle, Space, Robot Factory, Jungle, Volcano, Desert, Cave, Haunted, Candy, and more. Each area now generates its own matching background, helping every game feel unique without requiring extra work from the player. Overall, today helped solidify the vision for Draw2Game. My goal is to make something simple enough that a five-year-old can understand, but polished enough that older kids and adults still enjoy creating games with it. The next steps are expanding the map library, improving backgrounds, making levels adapt better to the player’s art, and continuing to polish the editor so creating games is just as fun as playing them.
I is not working that well...
|
1793447619.2738454
|
1794052419.2738454
|
|
15038
|
Self Balancing Robot by @aayush0042 | Stardance
|
aayush0042
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Self Balancing Robot by @aayush0042 | Stard Title: Self Balancing Robot by @aayush0042 | Stardance...
|
1793447620.1818557
|
1794052420.1818557
|
|
15197
|
AetherBrowser by @ClonexxShree | Stardance
|
ClonexxShree
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AetherBrowser by @ClonexxShree | Stardance
|
1793447621.0842426
|
1794052421.0842426
|
|
15869
|
My very own WebOS by @Aurian | Stardance
|
Aurian
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Aurian | Stardance
|
1793447621.9862707
|
1794052421.9862707
|
|
32960
|
Radical💕 by @Radica-lNerd | Stardance
|
Radica-lNerd
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Radical💕 by @Radica-lNerd | Stardance
|
1793447622.894889
|
1794052422.894889
|
|
24405
|
My very own WebOS by @m1ka39 | Stardance
|
m1ka39
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @m1ka39 | Stardance
|
1793447623.7962248
|
1794052423.7962248
|
|
15080
|
My very own WebOS by @jacek_mitsch | Stardance
|
jacek_mitsch
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @jacek_mitsch | Starda Title: My very own WebOS by @jacek_mitsch | Stardance...
|
1793447624.7221975
|
1794052424.7221975
|
|
15497
|
My very own WebOS by @sophiacgt | Stardance
|
sophiacgt
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @sophiacgt | Stardance
|
1793447625.6342168
|
1794052425.6342168
|
|
57619
|
My own site! by @hirwabenon | Stardance
|
hirwabenon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @hirwabenon | Stardance
|
1793447626.5623355
|
1794052426.5623355
|
|
23526
|
My very own WebOS by @Anushkathegreat | Stardance
|
Anushkathegreat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Anushkathegreat | Sta Title: My very own WebOS by @Anushkathegreat | Stardance...
|
1793447627.4766939
|
1794052427.4766939
|
|
28912
|
Untitled by @HanzalaIjaz14 | Stardance
|
HanzalaIjaz14
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @HanzalaIjaz14 | Stardance
|
1793447628.3876019
|
1794052428.3876019
|
|
16292
|
My very own WebOS by @I7mood707 | Stardance
|
I7mood707
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @I7mood707 | Stardance
|
1793447629.2544477
|
1794052429.2544477
|
|
26797
|
keyboard by @dacian | Stardance
|
dacian
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: keyboard by @dacian | Stardance
|
1793447630.1677287
|
1794052430.1677287
|
|
31949
|
Xjhila - OpenWorld game by @abdel_jalall | Stardan Xjhila - OpenWorld game by @abdel_jalall | Stardance...
|
abdel_jalall
|
0
|
3.74
|
0
|
[]
|
[{"post_id": 25211, "ts": "202 [{"post_id": 25211, "ts": "2026-07-09T10:12:55Z", "hours": 3.7439, "text": "Just finished debuging the Heightmap algorithm. It creates a heightmap with ocean and continents. Now I have to continue working on all others settings lik the temperature, the biomes etc… It is kind of ugly because of the Voronoï diagram."}]...
|
Title: Xjhila - OpenWorld game by @abdel_jalall | Title: Xjhila - OpenWorld game by @abdel_jalall | Stardance
Devlogs:
Just finished debuging the Heightmap algorithm. It creates a heightmap with ocean and continents. Now I have to continue working on all others settings lik the temperature, the biomes etc… It is kind of ugly because of the Voronoï diagram....
|
1793447631.053803
|
1794052431.053803
|
|
37448
|
Cozy retro golf! by @popdoop | Stardance
|
popdoop
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cozy retro golf! by @popdoop | Stardance
|
1793447631.944936
|
1794052431.944936
|
|
57620
|
import by @guitarfan934258 | Stardance
|
guitarfan934258
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: import by @guitarfan934258 | Stardance
|
1793447632.8307745
|
1794052432.8307745
|
|
685
|
Game? by @Lan2two | Stardance
|
Lan2two
|
0
|
18.49
|
0
|
[]
|
[{"post_id": 3243, "ts": "2026 [{"post_id": 3243, "ts": "2026-06-06T02:28:10Z", "hours": 6.1206, "text": "Added a god awful tileset for the background made by yours truly Revamped attack to send an attack packet for all the data instead of a billion params (damage, knockback, special effects in the future?) Speaking of which, we have knockback now! clap clap The game also has a melee weapon (the coin) that follows the player’s cursor via the WEAPON CONTROLLER which does that and other things coming soon tm Revamped the damage component to toggle between continuous damage using physics process and one time damage each time it enters the area2d The bullet can pierce enemies with an exportable count And that’s all folks or some"}, {"post_id": 1701, "ts": "2026-06-03T21:18:43Z", "hours": 3.3131, "text": "Added a damage component so the enemy and the bullet uses it Player can roll for immunity frames (disables hitbox on roll) Added a GUN that automatically tracks the nearest enemy"}, {"post_id": 964, "ts": "2026-06-02T18:53:39Z", "hours": 1.9008, "text": "Was working on the ai/pathfinding of the enemy this morning. added wandering and chasing the player."}, {"post_id": 619, "ts": "2026-06-02T03:48:43Z", "hours": 3.3728, "text": "Changed the node structure so that the states’ code can be split into more components. Added a little bit of utilities to find the player node Added a velocity component to do movement stuff Working on the enemy ai - not going well (it’s so over what am I even doing T-T)"}, {"post_id": 345, "ts": "2026-06-01T17:26:09Z", "hours": 2.1861, "text": "Stuff I did this morning: Imported the knight sprite from Brackeys’ Platformer Bundle (placeholder pretty much) animations for idle, attack, and for moving movement and transitions between states hitbox and health components a scene for bullets that checks for the hitbox component flash from taking damage"}, {"post_id": 176, "ts": "2026-06-01T05:29:16Z", "hours": 1.6, "text": "Made a state machine in godot c# (why are signals this way in c#)"}]...
|
Title: Game? by @Lan2two | Stardance
Devlogs:
Mad Title: Game? by @Lan2two | Stardance
Devlogs:
Made a state machine in godot c# (why are signals this way in c#)
Stuff I did this morning: Imported the knight sprite from Brackeys’ Platformer Bundle (placeholder pretty much) animations for idle, attack, and for moving movement and transitions between states hitbox and health components a scene for bullets that checks for the hitbox component flash from taking damage
Changed the node structure so that the states’ code can be split into more components. Added a little bit of utilities to find the player node Added a velocity component to do movement stuff Working on the enemy ai - not going well (it’s so over what am I even doing T-T)
Was working on the ai/pathfinding of the enemy this morning. added wandering and chasing the player.
Added a damage component so the enemy and the bullet uses it Player can roll for immunity frames (disables hitbox on roll) Added a GUN that automatically tracks the nearest enemy
Added a god awful tileset for the background made by yours truly Revamped attack to send an attack packet for all the data instead of a billion params (damage, knockback, special effects in the future?) Speaking of which, we have knockback now! clap clap The game also has a melee weapon (the coin) that follows the player’s cursor via the WEAPON CONTROLLER which does that and other things coming soon tm Revamped the damage component to toggle between continuous damage using physics process and one time damage each time it enters the area2d The bullet can pierce enemies with an exportable count And that’s all folks or some...
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1793447633.7735934
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1794052433.7735934
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33441
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Portfolio Site by @LadiesMan225 | Stardance
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LadiesMan225
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0
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2.13
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0
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[]
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[{"post_id": 33235, "ts": "202 [{"post_id": 33235, "ts": "2026-07-22T23:27:46Z", "hours": 1.1528, "text": "I have added a system which creates new cards whenever i add new data to my projects.ts!"}, {"post_id": 29180, "ts": "2026-07-15T22:07:47Z", "hours": 0.6294, "text": "My home page is slowly coming together, but im definetely going to work on my styling after i layout groundwork cuz it looks so bland rn :("}, {"post_id": 29063, "ts": "2026-07-15T18:29:58Z", "hours": 0.3489, "text": "I am currently starting off my website with react as i find it much more convenient than using the usual html!"}]...
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Title: Portfolio Site by @LadiesMan225 | Stardance Title: Portfolio Site by @LadiesMan225 | Stardance
Devlogs:
I am currently starting off my website with react as i find it much more convenient than using the usual html!
My home page is slowly coming together, but im definetely going to work on my styling after i layout groundwork cuz it looks so bland rn :(
I have added a system which creates new cards whenever i add new data to my projects.ts!...
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1793447634.9247024
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1794052434.9247024
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57622
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Keyboard by @jassim | Stardance
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jassim
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0
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0.0
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0
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[]
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[]
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Title: Keyboard by @jassim | Stardance
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1793447636.164583
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1794052436.164583
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57623
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My own site! by @Clanker | Stardance
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Clanker
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @Clanker | Stardance
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1793447637.3779502
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1794052437.3779502
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57624
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clock by @jassim | Stardance
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jassim
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0
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0.0
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0
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[]
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[]
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Title: clock by @jassim | Stardance
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1793447638.282502
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1794052438.282502
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26331
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My very own WebOS by @prerit | Stardance
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prerit
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @prerit | Stardance
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1793447639.1983788
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1794052439.1983788
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9837
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boomboomboom by @Sonlele | Stardance
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Sonlele
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0
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0.0
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0
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[]
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[]
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Title: boomboomboom by @Sonlele | Stardance
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1793447640.102505
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1794052440.102505
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10454
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OpenCV camera playground by @angelina | Stardance
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angelina
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0
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0.0
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0
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[]
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[]
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Title: OpenCV camera playground by @angelina | Sta Title: OpenCV camera playground by @angelina | Stardance...
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1793447640.9777853
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1794052440.9777853
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