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22858
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My awesome macropad! by @AudreyK | Stardance
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AudreyK
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @AudreyK | Stardanc Title: My awesome macropad! by @AudreyK | Stardance...
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1793332503.6821063
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1793937303.6821063
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31405
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My personal website by @Joko26 | Stardance
|
Joko26
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1
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15.0
|
70
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-09T18:21:27Z", "hours": 15.0, "multiplier": 4.81, "payout": 70, "blessing": "neutral", "text": "Hello everyone, i made a portfolio similar to my other website ( https://orosemo.de ) it was really my first website using assets instead as pure css styling for backgrounds and borders. I hope you like it", "repo": "https://github.com/Joko-26/Joko_website", "demo": "https://joko26.me"}]...
|
[{"post_id": 44137, "ts": "202 [{"post_id": 44137, "ts": "2026-08-09T18:18:01Z", "hours": 1.8286, "text": "I finished some tidbits like a scroll to top button and added 2 secrets so get searching"}, {"post_id": 43350, "ts": "2026-08-08T15:35:56Z", "hours": 1.7592, "text": "First Deploy (live on https://joko26.me ) come check it out (WIP). I build the landing page and deployed the website with github pages. Next im going to build some easter eggs and add some finishing touches"}, {"post_id": 41453, "ts": "2026-08-05T17:45:59Z", "hours": 2.0183, "text": "Today i build a about page with my favourite games, tool, and songs (songs playable in the browser via spotify embeds) now i just need to do some styling, build the hero page and add some easter eggs."}, {"post_id": 40942, "ts": "2026-08-04T19:52:51Z", "hours": 4.9217, "text": "I have created a contact section for my website with a messaging modal connected to a discord webhook so i get all messages directly send to a discord server of my choosing (which is really cool in my opinion) next im going to build the about me section, the landing page and some easter eggs"}, {"post_id": 37566, "ts": "2026-07-30T11:54:08Z", "hours": 1.2019, "text": "I started to work on the projects section and made some borders for the images and changed some of the background boxes. Next ill improve the styling and begin to work on the about me section."}, {"post_id": 37229, "ts": "2026-07-29T19:39:45Z", "hours": 2.8486, "text": "I started building my new PERSONAL website and made some assets for it ( more coming soon)"}]...
|
Title: My personal website by @Joko26 | Stardance
Title: My personal website by @Joko26 | Stardance
Devlogs:
I started building my new PERSONAL website and made some assets for it ( more coming soon)
I started to work on the projects section and made some borders for the images and changed some of the background boxes. Next ill improve the styling and begin to work on the about me section.
I have created a contact section for my website with a messaging modal connected to a discord webhook so i get all messages directly send to a discord server of my choosing (which is really cool in my opinion) next im going to build the about me section, the landing page and some easter eggs
Today i build a about page with my favourite games, tool, and songs (songs playable in the browser via spotify embeds) now i just need to do some styling, build the hero page and add some easter eggs.
First Deploy (live on https://joko26.me ) come check it out (WIP). I build the landing page and deployed the website with github pages. Next im going to build some easter eggs and add some finishing touches
I finished some tidbits like a scroll to top button and added 2 secrets so get searching
Ships:
Hello everyone, i made a portfolio similar to my other website ( https://orosemo.de ) it was really my first website using assets instead as pure css styling for backgrounds and borders. I hope you like it...
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1793332504.5980175
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1793418904.5980175
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23638
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Aasha by @freshman | Stardance
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freshman
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0
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0.0
|
0
|
[]
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[]
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Title: Aasha by @freshman | Stardance
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1793332506.0881295
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1793937306.0881295
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16419
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Rec Room 2D by @RoshanTheGoat | Stardance
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RoshanTheGoat
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0
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0.0
|
0
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[]
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[]
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Title: Rec Room 2D by @RoshanTheGoat | Stardance
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1793332507.030824
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1793937307.030824
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25308
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QuackX slackbot by @ToeKnee | Stardance
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ToeKnee
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1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-03T21:37:54Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a slackbot that responds with a DM to profanity, you can chat with it by @QuackX message, you can start a message relay, and there are tons of slash commands including weather, news, help, jokes, catfacts, and more! You can see all the slash commands with: /quackx-help", "repo": "https://github.com/ToeKnee-top/QuackX", "demo": "https://app.slack.com/client/E09V59WQY1E/C0BNKAQSVNE"}]...
|
[{"post_id": 40401, "ts": "202 [{"post_id": 40401, "ts": "2026-08-03T21:27:41Z", "hours": 1.3506, "text": "writing to the bot now works! I implemented so now @QuackX message works! Also, profanity detection is fixed and relays also work like: quack @someone message."}, {"post_id": 38402, "ts": "2026-07-31T19:09:50Z", "hours": 2.5028, "text": "Made everything start working for once, just need to check if devlog works. But works, like: Respond with a DM to profanity Make Quack relays happen with: quack @someone message make all the slash commands work like /quackx-news and /quackx-weather P.S. type and enter /quackx-help to see yourself!!"}, {"post_id": 15207, "ts": "2026-06-24T18:32:47Z", "hours": 1.7639, "text": "Added slash commands to my slackbot, and I uniquely added a large-language model to respond to the /quackx-chat command. (it’s not public yet so hold on) I also added features like weather, news, and jokes. I also plan on making this slackbot able to search through stardance and research things for people, like how much stardust they need for something they want!"}]...
|
Title: QuackX slackbot by @ToeKnee | Stardance
De Title: QuackX slackbot by @ToeKnee | Stardance
Devlogs:
Added slash commands to my slackbot, and I uniquely added a large-language model to respond to the /quackx-chat command. (it’s not public yet so hold on) I also added features like weather, news, and jokes. I also plan on making this slackbot able to search through stardance and research things for people, like how much stardust they need for something they want!
Made everything start working for once, just need to check if devlog works. But works, like: Respond with a DM to profanity Make Quack relays happen with: quack @someone message make all the slash commands work like /quackx-news and /quackx-weather P.S. type and enter /quackx-help to see yourself!!
writing to the bot now works! I implemented so now @QuackX message works! Also, profanity detection is fixed and relays also work like: quack @someone message.
Ships:
I made a slackbot that responds with a DM to profanity, you can chat with it by @QuackX message, you can start a message relay, and there are tons of slash commands including weather, news, help, jokes, catfacts, and more! You can see all the slash commands with: /quackx-help...
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1793332507.909385
|
1793418907.909385
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9392
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WaveX by @ElliotsLittleWave | Stardance
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ElliotsLittleWave
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0
|
2.59
|
0
|
[]
|
[{"post_id": 7343, "ts": "2026 [{"post_id": 7343, "ts": "2026-06-12T07:39:20Z", "hours": 2.5881, "text": "DEVLOG #1 HEY GUYS! this website is an elliot wave pattern detector thats based on real-time price of gold, btc etc. my goal is to perform on the same level as other indicators while being a website myself!! currently i finished the basics of my backend detector but its not yet fully perfect as the internal 1min, 5min, 15 min waves are not yet accounted for which leads to big errors and pls dont mind the UI i didnt focus on it much since im at the backend phase rn GOAL: By next DEVLOG ill better the UI that AI made myself since i was too focused on backend and ill see you guys later BYEE!!"}]...
|
Title: WaveX by @ElliotsLittleWave | Stardance
De Title: WaveX by @ElliotsLittleWave | Stardance
Devlogs:
DEVLOG #1 HEY GUYS! this website is an elliot wave pattern detector thats based on real-time price of gold, btc etc. my goal is to perform on the same level as other indicators while being a website myself!! currently i finished the basics of my backend detector but its not yet fully perfect as the internal 1min, 5min, 15 min waves are not yet accounted for which leads to big errors and pls dont mind the UI i didnt focus on it much since im at the backend phase rn GOAL: By next DEVLOG ill better the UI that AI made myself since i was too focused on backend and ill see you guys later BYEE!!...
|
1793332509.100559
|
1793937309.100559
|
|
6482
|
My first slack bot! by @AKM | Stardance
|
AKM
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0
|
0.0
|
0
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[]
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[]
|
Title: My first slack bot! by @AKM | Stardance
|
1793332509.9929557
|
1793937309.9929557
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|
18795
|
Mango by @rayisalive67_2 | Stardance
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rayisalive67_2
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Mango by @rayisalive67_2 | Stardance
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1793332510.930138
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1793937310.930138
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29435
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Beyond the Nebula by @SMD | Stardance
|
SMD
|
2
|
20.0
|
63
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T10:44:19Z", "hours": 8.0, "multiplier": 7.87, "payout": 63, "blessing": "neutral", "text": "Beyond the Nebula A game full of short space-themed minigames! Survive to make it safely back to Earth. DISCLAIMER:- It is preferred to use a PC for better game performance. Thank you! How to Play You have 5 live and each round, a minigame is chosen to for you to beat. Complete the objective to survive. Fail and you lose a life. Lose all 5 and it’s game over. Minigames: #1 Platformer game - Collect all 3 stars within 10 seconds #2 Clicker game - Click all 7 stars within 7 seconds #3 Pong game - Bounce off the ball using your paddle for 30 seconds #4 Dino game - Jump over the cactus as it spawns and scrolls towards you. Survive for 20 seconds! (Use spacebar) #5 Flappy Bird - Fly between pipes. Survive for 15 seconds! Controls For Desktop/Laptop users: Left and Right -> Arrow buttons Jump -> Space bar For Mobile/Tablet users: Use the virtual joystick situated on the bottom left of the game screen NOTE: Mobile/Tablet users will not be able to play the 4th minigame i.e the DIno game. For that game only the spacebar button works in order to jump over cacti. Credits: Game built using Godot Engine All assets used in the game are open source The main character is a fan art and is not affiliated with Amongus All music and SFX from Pixabay.com https://github.com/russs123/dino-run-assets -> For DIno assets https://github.com/russs123/godot_flappy_bird_assets -> For Flappy Bird assets", "repo": "https://github.com/DakshikaaTech/Beyond-the-Nebula", "demo": "https://stellarbyte.itch.io/beyond-the-nebula"}, {"ship_num": 2, "ts": "2026-08-07T11:03:15Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a warioware game called “Beyond the Nebula”. The player has to complete 2 minigames within the time allotted and not lose 5 lives in the process. Once the games are successfully completed, the player reaches safely back to Earth. Just so you know the game is not complete yet and I am planning to add more games in due time!", "repo": "https://github.com/DakshikaaTech/Beyond-the-Nebula", "demo": "https://stellarbyte.itch.io/beyond-the-nebula"}]...
|
[{"post_id": 61385, "ts": "202 [{"post_id": 61385, "ts": "2026-09-04T08:36:12Z", "hours": 4.1225, "text": "Devlog #7: Created a dino game Goal: Jump over cacti Just don’t get hit by a cactus! Survive for 15 seconds Features I’ve added: A jungle themed background 3d scrolling effect with Parallax background Cactus spawning and scrolling towards dino The dino remains still (all the player has to do is to jump over cactus as it scrolls near the dino) The game lasts for 15 seconds before moving onto the next. NOTE: The game seems easy to make, but it’s really hard. Might be easier to play compared to “Flappy Bird”."}, {"post_id": 56677, "ts": "2026-08-28T15:15:16Z", "hours": 1.9656, "text": "Devlog #6: Created Flappy bird game Goal: Keep the bird in the air without hitting the pipes or the ground. Keep tapping on the screen to do so. Maintain this for 15 seconds straight to survive and move on to the next minigame. Else, you lose a life. Features I’ve added: 3 flappy birds for seamless animation Blue sky, green grass, white cloud background Endless scrolling of ground Code to generate new pair of pipes with the same magnitude of distance between them. (Just their positions on the y-axis change) Flap SFX (Same as jump and bounce effects) NOTE: I might change this minigame to the last one as I find this one to be of immense difficulty."}, {"post_id": 55388, "ts": "2026-08-27T05:59:08Z", "hours": 1.9714, "text": "Devlog #5: Creating Pong game After venturing on a lot of sidequests (HTM+CSS+JS), I’m back on Godot, baby! ngl, Godot is by far the simplest thing to code on. Plus, it’s really, really fun. I’ve managed to create my 3rd minigame: Pong game Goal: Keep bouncing the ball using your paddle for 30 seconds straight. If the ball leaves the screen, you lose a life. Features I’ve added: Ball bouncing off the walls and paddle Ball bouncing SFX Easily movable paddle (controllable by mouse and touch screen) Black starry background One thing I struggles with originally was that the paddle was bouncing off the screen once the ball hit it. So to solve that problem I switched my paddle from CharacterBody2D to StatucBody2D NOTE : You may not be able to see the timer. But the game will end within 30 second, trust me! It’s just so as to introduce as element of suspense."}, {"post_id": 41311, "ts": "2026-08-05T13:41:22Z", "hours": 2.0242, "text": "Devlog #4: Added a bunch of cool things!!! Hello ppl!!! Greetings from Nebula! I know it’s been a long time since I posted a Devlog (I was a bit busy with life). But here I am, at last! What I did: Added a settings page that allows you to toggle the volume and put the game on full screen mode Added music and SFX from Pixabay Optimized the platformer game so that it can be played on a mobile phone (my bestiee was complaining she couldn’t play the game, but now she can! :)) Added a VirtualController for my platformer game. So that’s it for now! I’m gonna ship this project! Problems I encountered: “Exit” button on final screen not working once I uploaded it to itch.io Volume control slider not toggling on a mobile device But for now, Imma ship the project as it is! I worked really hard on it and I hope you guys enjoy playing the game as much as I did making it! I’m open to feedback and suggestions on what more games to add! Thanks so much for reading this and comment down below what you think! P.S.S : This is not my final ship….I’ll do some changes, add more games and then do my 2nd ship (which’ll most likely be my final)"}, {"post_id": 25170, "ts": "2026-07-09T06:56:20Z", "hours": 2.0486, "text": "Devlog #3: Added winner and loser scenes Winner’s Scene: I’ve added a “Congrats!” message. A hovering red Amongus An image of Earth rotating 360 degrees A “Play Again!” button, which takes you to a level select screen where you can then choose which level you wanna attempt again. Loser’s Scene: I’ve added a “Better luck next time!” message. A dead red Amongus A “Try Again!” button, which takes you back to level #0 A “Main Menu” button, which takes you back to the main title screen. What I plan on doing next: Create a Readme file on Github"}, {"post_id": 24234, "ts": "2026-07-07T17:38:50Z", "hours": 1.2147, "text": "Devlog #2: Added Minigame #2 I managed to solve the problem I had mentioned on my previous devlog. Turns out I had actually forgotten to connect my Star_collected() signal onto the main GD script. How silly of me! ^^ So basically, that’s the reason why my system wasn’t recognizing that all the stars were collected and instead deducting lives. Next I added Minigame#2 which is basically a Star Clicker game. GOAL:- Click all 7 stars in 7 seconds. Up next on my to-do list: Add winner and loser scenes Update my ReadMe file on Github"}, {"post_id": 22982, "ts": "2026-07-05T17:50:32Z", "hours": 6.9953, "text": "Devlog #1: Building my space-themed warioware game Sooo about a week ago, I started building my game “Beyond the Nebula” on Godot. Things I’ve added: Title Screen (With Start Game, Settings and Quit buttons) Levels Screen (Displays what level of minigame the player’s on and how many lives the player has….I’ve used Godot faces for lives:)) Themed Timer (This is a 10 second timer that can be added onto any minigame I create) Player Sprite (a red Amongus character ;D) And last but not the least…..MINIGAME #1:- Creating my first minigame has been somewhat of a challenge since I’m new to the Godot interface. But, I think I’m starting to get the hang of it :D. The goal of the game is simple: collect all the 3 stars before the timer hits 0. I enjoyed building this platformer game, but I bumped into a slight but major problem: despite my character collecting all the stars, the game doesn’t go back to the levels screen and load the next minigame. Instead, it decreases a life. So this is a problem that I’ve got to find a solution to and I hope to do it soon! Besides this, there was another issue I encountered while playtesting my game: My sprite going out of the screen’s viewport accidentally. I quickly solved this issue by altering my gd script code so that the sprite can’t leave the screen, even if the player tried to. Further Plans: Solve the aforementioned problem of losing a life despite winning the game Add Minigame #2 I shall update regarding the same on my next Devlog… This is SMD signing off! Keep coding xo"}]...
|
Title: Beyond the Nebula by @SMD | Stardance
Devl Title: Beyond the Nebula by @SMD | Stardance
Devlogs:
Devlog #1: Building my space-themed warioware game Sooo about a week ago, I started building my game “Beyond the Nebula” on Godot. Things I’ve added: Title Screen (With Start Game, Settings and Quit buttons) Levels Screen (Displays what level of minigame the player’s on and how many lives the player has….I’ve used Godot faces for lives:)) Themed Timer (This is a 10 second timer that can be added onto any minigame I create) Player Sprite (a red Amongus character ;D) And last but not the least…..MINIGAME #1:- Creating my first minigame has been somewhat of a challenge since I’m new to the Godot interface. But, I think I’m starting to get the hang of it :D. The goal of the game is simple: collect all the 3 stars before the timer hits 0. I enjoyed building this platformer game, but I bumped into a slight but major problem: despite my character collecting all the stars, the game doesn’t go back to the levels screen and load the next minigame. Instead, it decreases a life. So this is a problem that I’ve got to find a solution to and I hope to do it soon! Besides this, there was another issue I encountered while playtesting my game: My sprite going out of the screen’s viewport accidentally. I quickly solved this issue by altering my gd script code so that the sprite can’t leave the screen, even if the player tried to. Further Plans: Solve the aforementioned problem of losing a life despite winning the game Add Minigame #2 I shall update regarding the same on my next Devlog… This is SMD signing off! Keep coding xo
Devlog #2: Added Minigame #2 I managed to solve the problem I had mentioned on my previous devlog. Turns out I had actually forgotten to connect my Star_collected() signal onto the main GD script. How silly of me! ^^ So basically, that’s the reason why my system wasn’t recognizing that all the stars were collected and instead deducting lives. Next I added Minigame#2 which is basically a Star Clicker game. GOAL:- Click all 7 stars in 7 seconds. Up next on my to-do list: Add winner and loser scenes Update my ReadMe file on Github
Devlog #3: Added winner and loser scenes Winner’s Scene: I’ve added a “Congrats!” message. A hovering red Amongus An image of Earth rotating 360 degrees A “Play Again!” button, which takes you to a level select screen where you can then choose which level you wanna attempt again. Loser’s Scene: I’ve added a “Better luck next time!” message. A dead red Amongus A “Try Again!” button, which takes you back to level #0 A “Main Menu” button, which takes you back to the main title screen. What I plan on doing next: Create a Readme file on Github
Devlog #4: Added a bunch of cool things!!! Hello ppl!!! Greetings from Nebula! I know it’s been a long time since I posted a Devlog (I was a bit busy with life). But here I am, at last! What I did: Added a settings page that allows you to toggle the volume and put the game on full screen mode Added music and SFX from Pixabay Optimized the platformer game so that it can be played on a mobile phone (my bestiee was complaining she couldn’t play the game, but now she can! :)) Added a VirtualController for my platformer game. So that’s it for now! I’m gonna ship this project! Problems I encountered: “Exit” button on final screen not working once I uploaded it to itch.io Volume control slider not toggling on a mobile device But for now, Imma ship the project as it is! I worked really hard on it and I hope you guys enjoy playing the game as much as I did making it! I’m open to feedback and suggestions on what more games to add! Thanks so much for reading this and comment down below what you think! P.S.S : This is not my final ship….I’ll do some changes, add more games and then do my 2nd ship (which’ll most likely be my final)
Devlog #5: Creating Pong game After venturing on a lot of sidequests (HTM+CSS+JS), I’m back on Godot, baby! ngl, Godot is by far the simplest thing to code on. Plus, it’s really, really fun. I’ve managed to create my 3rd minigame: Pong game Goal: Keep bouncing the ball using your paddle for 30 seconds straight. If the ball leaves the screen, you lose a life. Features I’ve added: Ball bouncing off the walls and paddle Ball bouncing SFX Easily movable paddle (controllable by mouse and touch screen) Black starry background One thing I struggles with originally was that the paddle was bouncing off the screen once the ball hit it. So to solve that problem I switched my paddle from CharacterBody2D to StatucBody2D NOTE : You may not be able to see the timer. But the game will end within 30 second, trust me! It’s just so as to introduce as element of suspense.
Devlog #6: Created Flappy bird game Goal: Keep the bird in the air without hitting the pipes or the ground. Keep tapping on the screen to do so. Maintain this for 15 seconds straight to survive and move on to the next minigame. Else, you lose a life. Features I’ve added: 3 flappy birds for seamless animation Blue sky, green grass, white cloud background Endless scrolling of ground Code to generate new pair of pipes with the same magnitude of distance between them. (Just their positions on the y-axis change) Flap SFX (Same as jump and bounce effects) NOTE: I might change this minigame to the last one as I find this one to be of immense difficulty.
Devlog #7: Created a dino game Goal: Jump over cacti Just don’t get hit by a cactus! Survive for 15 seconds Features I’ve added: A jungle themed background 3d scrolling effect with Parallax background Cactus spawning and scrolling towards dino The dino remains still (all the player has to do is to jump over cactus as it scrolls near the dino) The game lasts for 15 seconds before moving onto the next. NOTE: The game seems easy to make, but it’s really hard. Might be easier to play compared to “Flappy Bird”.
Ships:
I made a warioware game called “Beyond the Nebula”. The player has to complete 2 minigames within the time allotted and not lose 5 lives in the process. Once the games are successfully completed, the player reaches safely back to Earth. Just so you know the game is not complete yet and I am planning to add more games in due time!
Beyond the Nebula A game full of short space-themed minigames! Survive to make it safely back to Earth. DISCLAIMER:- It is preferred to use a PC for better game performance. Thank you! How to Play You have 5 live and each round, a minigame is chosen to for you to beat. Complete the objective to survive. Fail and you lose a life. Lose all 5 and it’s game over. Minigames: #1 Platformer game - Collect all 3 stars within 10 seconds #2 Clicker game - Click all 7 stars within 7 seconds #3 Pong game - Bounce off the ball using your paddle for 30 seconds #4 Dino game - Jump over the cactus as it spawns and scrolls towards you. Survive for 20 seconds! (Use spacebar) #5 Flappy Bird - Fly between pipes. Survive for 15 seconds! Controls For Desktop/Laptop users: Left and Right -> Arrow buttons Jump -> Space bar For Mobile/Tablet users: Use the virtual joystick situated on the bottom left of the game screen NOTE: Mobile/Tablet users will not be able to play the 4th minigame i.e the DIno game. For that game only the spacebar button works in order to jump over cacti. Credits: Game built using Godot Engine All assets used in the game are open source The main character is a fan art and is not affiliated with Amongus All music and SFX from Pixabay.com https://github.com/russs123/dino-run-assets -> For DIno assets https://github.com/russs123/godot_flappy_bird_assets -> For Flappy Bird assets...
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1793332511.8864198
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1793418911.8864198
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19512
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Frictionless by @mjt | Stardance
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mjt
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @mjt | Stardance
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1793332513.148279
|
1793937313.148279
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6066
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My awesome macropad! by @Rudra | Stardance
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Rudra
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0
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0.0
|
0
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[]
|
[]
|
Title: My awesome macropad! by @Rudra | Stardance
|
1793332514.061036
|
1793937314.061036
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3706
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FlightTracker by @evanssidhu | Stardance
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evanssidhu
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1
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15.0
|
229
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-04T19:29:30Z", "hours": 15.0, "multiplier": 15.52, "payout": 229, "blessing": "neutral", "text": "FlightTracker I made a simple flight tracker map which has live updates and can be used to track any current flight. I made this because I always found flight trackers/radar was really cool and thought it would be a fun thing to implement with the abundance of community powered ads-b data availible. Some of the more interesting stuff I found was creating the additional map layers such as weather and fir zones using wms layers and geojson, and some of the more annoying stuff was things needing to be migrated after production due to cors errors only allowing them to work on localhost. Anyways, here are some features of the site, more info can be found on the readme page. Features Multiple Basemaps (Light, Dark, Satelite) Multiple Layers (Day/Night Line, Weather Radar, Airport Locations, ATC/FIR Zones) Location Search: Instantly go to a location using the searchbar Flight Search: Search any flight name to be redirected to where that flight currently is on the map Flight Info: Click any flight to get the flight information and lock its position to the center of the map, useful for following flights. Live Updates: Frequent refresh rates (every 3s) A demo video can be found on the readme page or at the url https://github.com/user-attachments/assets/2dd5e957-08d2-43c8-9b97-e49be07dbb22", "repo": "https://github.com/es1228/FlightTracker", "demo": "https://es1228.github.io/FlightTracker/"}]...
|
[{"post_id": 40903, "ts": "202 [{"post_id": 40903, "ts": "2026-08-04T18:41:28Z", "hours": 1.8239, "text": "Devlog 6 Finished a little bit of polishing and cleanup, the site is now live and I think version 1 is ready to be shipped. Features Added Migration to Airplanes.Live I’ve migrated again from adsb.fi to airplanes.live due to numerous cors/proxy issues that adsb.fi has. Luckily they share the same response structure so it was really simple to migrate. Tracking Mode You can now click a flight on the map to lock its position to the center of the screen, which is useful for live tracking the position of flights. Polishing Made a couple polishing changes to map icons/tooltips. Also published a live demo to github pages."}, {"post_id": 40487, "ts": "2026-08-04T01:38:16Z", "hours": 8.7281, "text": "Devlog 5 This is a combination of previous work from a while ago and new work I just did, so please excuse the lengthy devlog time. I decided to return to working on this project, and made a few changes. First, I migrated the api provider from airlabs to adsb.fi. I also used adsbdb for route info (departure and arrival). New features include location/flight search, which I will outline below. Features API Migrations Data sources have been migrated from airlabs to adsb.fi and adsbdb, and as a result, this increases the maximum calls from around 1000 calls per month to 1 call per second, however the region is limited to a 250 nm radius. I have also migrated away from using a python render script, so now the page will not take 1 minute to load and lag the entire pc. Airports Airport pins are now visible on the map and can be toggled alongside weather, night, and fir zones. Location Search You can now search directly for a location using the searchbar, which should help now that area is limited. You can also just choose to pick your current location. Flight Search You can now directly enter flight numbers/callsigns and be pointed straight to where said flight is on the map, no matter whether or not it is in the 250 nm radius."}, {"post_id": 5372, "ts": "2026-06-09T03:40:39Z", "hours": 1.4528, "text": "Devlog 4 Message Today I worked on creating the backend for the website. Honestly it took a while finding the right api as many turned out to block foreign access through Render. I did eventually land on using AirLabs as the api provider, and so far it works pretty well and I even got aircraft plotted on the map with the correct rotation angle. Progress Added backend for live flight information fetch Started plotting aircraft on map. Next Steps Refine Tooltips and Flight Information/Icons Add map refreshing in respect to api limits Tasks (Tentative) Site Setup Implement Leaflet Add more basemaps Add layers (weather, radar boundaries, etc.,) Add flights to map Add flight information (In Progress) Add airport information (departures, arrivals, etc.,)"}, {"post_id": 4498, "ts": "2026-06-07T20:36:17Z", "hours": 0.6319, "text": "Devlog 3 Progress Added ATC/FIR boundaries as toggleable option Next Steps Look into adding flights to map Tasks (Tentative) Site Setup Implement Leaflet Add more basemaps Add layers (weather, radar boundaries, etc.,) Add flights to map Add flight information Add airport information (departures, arrivals, etc.,)"}, {"post_id": 3859, "ts": "2026-06-06T22:39:05Z", "hours": 1.5906, "text": "Devlog 2 Progress Added new basemaps for satelite/hybrid, light theme, and dark theme Added Day/Night line and Weather Radar Next Steps Add ATC Boundaries Tasks (Tentative) Site Setup Implement Leaflet Add more basemaps Add layers (weather, radar boundaries, etc.,) (In Progress) Add flights to map Add flight information Add airport information (departures, arrivals, etc.,)"}, {"post_id": 3747, "ts": "2026-06-06T19:51:39Z", "hours": 0.5083, "text": "Devlog 1 Progress Setup React + Vite + Tailwind Added in Leaflet Basemap Next Steps Add more basemaps/layers Research flight-tracking APIs Tasks (Tentative) Site Setup Implement Leaflet Add more basemaps Add layers (weather, radar boundaries, etc.,) Add flights to map Add flight information Add airport information (departures, arrivals, etc.,)"}]...
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Title: FlightTracker by @evanssidhu | Stardance
D Title: FlightTracker by @evanssidhu | Stardance
Devlogs:
Devlog 1 Progress Setup React + Vite + Tailwind Added in Leaflet Basemap Next Steps Add more basemaps/layers Research flight-tracking APIs Tasks (Tentative) Site Setup Implement Leaflet Add more basemaps Add layers (weather, radar boundaries, etc.,) Add flights to map Add flight information Add airport information (departures, arrivals, etc.,)
Devlog 2 Progress Added new basemaps for satelite/hybrid, light theme, and dark theme Added Day/Night line and Weather Radar Next Steps Add ATC Boundaries Tasks (Tentative) Site Setup Implement Leaflet Add more basemaps Add layers (weather, radar boundaries, etc.,) (In Progress) Add flights to map Add flight information Add airport information (departures, arrivals, etc.,)
Devlog 3 Progress Added ATC/FIR boundaries as toggleable option Next Steps Look into adding flights to map Tasks (Tentative) Site Setup Implement Leaflet Add more basemaps Add layers (weather, radar boundaries, etc.,) Add flights to map Add flight information Add airport information (departures, arrivals, etc.,)
Devlog 4 Message Today I worked on creating the backend for the website. Honestly it took a while finding the right api as many turned out to block foreign access through Render. I did eventually land on using AirLabs as the api provider, and so far it works pretty well and I even got aircraft plotted on the map with the correct rotation angle. Progress Added backend for live flight information fetch Started plotting aircraft on map. Next Steps Refine Tooltips and Flight Information/Icons Add map refreshing in respect to api limits Tasks (Tentative) Site Setup Implement Leaflet Add more basemaps Add layers (weather, radar boundaries, etc.,) Add flights to map Add flight information (In Progress) Add airport information (departures, arrivals, etc.,)
Devlog 5 This is a combination of previous work from a while ago and new work I just did, so please excuse the lengthy devlog time. I decided to return to working on this project, and made a few changes. First, I migrated the api provider from airlabs to adsb.fi. I also used adsbdb for route info (departure and arrival). New features include location/flight search, which I will outline below. Features API Migrations Data sources have been migrated from airlabs to adsb.fi and adsbdb, and as a result, this increases the maximum calls from around 1000 calls per month to 1 call per second, however the region is limited to a 250 nm radius. I have also migrated away from using a python render script, so now the page will not take 1 minute to load and lag the entire pc. Airports Airport pins are now visible on the map and can be toggled alongside weather, night, and fir zones. Location Search You can now search directly for a location using the searchbar, which should help now that area is limited. You can also just choose to pick your current location. Flight Search You can now directly enter flight numbers/callsigns and be pointed straight to where said flight is on the map, no matter whether or not it is in the 250 nm radius.
Devlog 6 Finished a little bit of polishing and cleanup, the site is now live and I think version 1 is ready to be shipped. Features Added Migration to Airplanes.Live I’ve migrated again from adsb.fi to airplanes.live due to numerous cors/proxy issues that adsb.fi has. Luckily they share the same response structure so it was really simple to migrate. Tracking Mode You can now click a flight on the map to lock its position to the center of the screen, which is useful for live tracking the position of flights. Polishing Made a couple polishing changes to map icons/tooltips. Also published a live demo to github pages.
Ships:
FlightTracker I made a simple flight tracker map which has live updates and can be used to track any current flight. I made this because I always found flight trackers/radar was really cool and thought it would be a fun thing to implement with the abundance of community powered ads-b data availible. Some of the more interesting stuff I found was creating the additional map layers such as weather and fir zones using wms layers and geojson, and some of the more annoying stuff was things needing to be migrated after production due to cors errors only allowing them to work on localhost. Anyways, here are some features of the site, more info can be found on the readme page. Features Multiple Basemaps (Light, Dark, Satelite) Multiple Layers (Day/Night Line, Weather Radar, Airport Locations, ATC/FIR Zones) Location Search: Instantly go to a location using the searchbar Flight Search: Search any flight name to be redirected to where that flight currently is on the map Flight Info: Click any flight to get the flight information and lock its position to the center of the map, useful for following flights. Live Updates: Frequent refresh rates (every 3s) A demo video can be found on the readme page or at the url https://github.com/user-attachments/assets/2dd5e957-08d2-43c8-9b97-e49be07dbb22...
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1793332514.9902115
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1793418914.9902115
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34689
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Untitled by @brahmtejsawhney | Stardance
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brahmtejsawhney
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @brahmtejsawhney | Stardance
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1793332516.1717381
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1793937316.1717381
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36418
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Frictionless by @Dennischiong | Stardance
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Dennischiong
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @Dennischiong | Stardance
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1793332517.0674725
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1793937317.0674725
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40147
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A cutie deskbot by @Aarib | Stardance
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Aarib
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0
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0.0
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0
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[]
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[]
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Title: A cutie deskbot by @Aarib | Stardance
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1793332518.001042
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1793937318.001042
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21327
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IgnitionBench by @kesh | Stardance
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kesh
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1
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8.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T18:36:51Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a rocket motor development program called IgnitionBench. This software helps you design build and test your very own solid rocket motor! This software also comes with its own AI assistant, Delta. Delta is there to answer all your questions on rocket motors and propellant. key features include the propellant engine where you can formulate your own propellant, Autocast where delta propose grain geometry and a tutorial to learn how to use the software. this software is hours of work so I am glad to present to you, IgnitionBench.", "repo": "https://github.com/kshuklaz/IgnitionBench", "demo": "https://igbench.shukla.fr"}]...
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[{"post_id": 58189, "ts": "202 [{"post_id": 58189, "ts": "2026-08-30T15:26:09Z", "hours": 1.1397, "text": "hello everyone! this will be the last devlog before shipment. some new features include a tutorial for the motor design and the propellant engine. I have also added a file which clearly states what the software can do and what it cannot. I don’t want peoples rockets exploding and then blaming it on the software. this about wraps it up as I am about to ship this so wish me luck. if you want to use the software here is the link to the GitHub. just clone the repo and install. kudos to claude code, it helped a ton. I also made a replica of the game rocket league which is here . anyway hope everyone has a good day, goodbye."}, {"post_id": 32716, "ts": "2026-07-22T01:26:36Z", "hours": 4.2567, "text": "IgnitionBench — Devlog 001 Alright everyone — this is devlog 001 of IgnitionBench, an AI-assisted rocket motor design tool that lets anyone, at any skill level, design their first rocket motor.What’s new this cycle:Delta, the AI assistant. Delta walks you step by step through designing your first motor as safely as possible. It needs an Anthropic API key to run — everything else in IgnitionBench works fully offline.The Propellant Engine. A whole section for developing your own propellant. It opens like the projects home — a gallery of saved propellant cards you click into — with four steps: Plan (ingredients), Prepare, Cast, and Characterization. Delta will not walk you through actually mixing propellant — you should always have an expert present and never trust an app for that. Instead there’s a safety checklist and a notepad to mark off your steps.Characterization. Log your own test-firings and it fits the an and n burn-rate values for your batch, then loads them into Plan.AutoCast (Cast step). Tell Delta how you want the rocket to fly and it proposes the best grain geometry to cast — you approve before it’s applied. (Grain shape only; Delta never formulates the propellant.)Ambient pressure + presets. Set where the motor fires — sea level, mile-high, high altitude, or space/vacuum — and watch the same motor’s thrust and Isp change.Resources button on the home screen as a citation source, and a new light mode theme.Maybe coming next: sound effects, and a plugin system so people can build their own plugins for IgnitionBench. AGAIN Delta can not give you instructions on how to prepare your propellant as per safety instructions, IgnitionBench is an app and you should have a professional present when making rocket propellant and should have the required licenses for making it"}, {"post_id": 26881, "ts": "2026-07-11T22:27:07Z", "hours": 2.1311, "text": "IGNITIONBENCH DEVLOG 000 IgnitionBench is an AI-assisted rocket motor design tool I’m building for hobbyist rocketeers. Right now, if you’re a NAR/TRA hobbyist without an engineering degree, your options are professional tools built for engineers (OpenRocket, BurnSim, RASAero II) or a pile of spreadsheets and manual math. IgnitionBench closes that gap by pairing real rocket science with plain-language guidance and an AI mentor that sits alongside the calculators instead of just spitting out numbers. three main pillars. Propellant– a guided APCP database (KNSB, KNDX, HTPB) with an interactive Kn ratio calculator and plain-language, Nozzle engine — a full de Laval nozzle calculator: throat/exit area, expansion ratio, thrust coefficient (Cf), characteristic velocity (c*), specific impulse (Isp), with a live visual diagram explanations of every parameter, 3D design + simulation — grain geometry modeling (BATES, star, finocyl), animated burn regression, a 1D flight simulator, and export to .ENG/STL for OpenRocket or 3D printing. Ignitionbench is aimed for the hobbyist rocketry group. Github Link"}]...
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Title: IgnitionBench by @kesh | Stardance
Devlogs Title: IgnitionBench by @kesh | Stardance
Devlogs:
IGNITIONBENCH DEVLOG 000 IgnitionBench is an AI-assisted rocket motor design tool I’m building for hobbyist rocketeers. Right now, if you’re a NAR/TRA hobbyist without an engineering degree, your options are professional tools built for engineers (OpenRocket, BurnSim, RASAero II) or a pile of spreadsheets and manual math. IgnitionBench closes that gap by pairing real rocket science with plain-language guidance and an AI mentor that sits alongside the calculators instead of just spitting out numbers. three main pillars. Propellant– a guided APCP database (KNSB, KNDX, HTPB) with an interactive Kn ratio calculator and plain-language, Nozzle engine — a full de Laval nozzle calculator: throat/exit area, expansion ratio, thrust coefficient (Cf), characteristic velocity (c*), specific impulse (Isp), with a live visual diagram explanations of every parameter, 3D design + simulation — grain geometry modeling (BATES, star, finocyl), animated burn regression, a 1D flight simulator, and export to .ENG/STL for OpenRocket or 3D printing. Ignitionbench is aimed for the hobbyist rocketry group. Github Link
IgnitionBench — Devlog 001 Alright everyone — this is devlog 001 of IgnitionBench, an AI-assisted rocket motor design tool that lets anyone, at any skill level, design their first rocket motor.What’s new this cycle:Delta, the AI assistant. Delta walks you step by step through designing your first motor as safely as possible. It needs an Anthropic API key to run — everything else in IgnitionBench works fully offline.The Propellant Engine. A whole section for developing your own propellant. It opens like the projects home — a gallery of saved propellant cards you click into — with four steps: Plan (ingredients), Prepare, Cast, and Characterization. Delta will not walk you through actually mixing propellant — you should always have an expert present and never trust an app for that. Instead there’s a safety checklist and a notepad to mark off your steps.Characterization. Log your own test-firings and it fits the an and n burn-rate values for your batch, then loads them into Plan.AutoCast (Cast step). Tell Delta how you want the rocket to fly and it proposes the best grain geometry to cast — you approve before it’s applied. (Grain shape only; Delta never formulates the propellant.)Ambient pressure + presets. Set where the motor fires — sea level, mile-high, high altitude, or space/vacuum — and watch the same motor’s thrust and Isp change.Resources button on the home screen as a citation source, and a new light mode theme.Maybe coming next: sound effects, and a plugin system so people can build their own plugins for IgnitionBench. AGAIN Delta can not give you instructions on how to prepare your propellant as per safety instructions, IgnitionBench is an app and you should have a professional present when making rocket propellant and should have the required licenses for making it
hello everyone! this will be the last devlog before shipment. some new features include a tutorial for the motor design and the propellant engine. I have also added a file which clearly states what the software can do and what it cannot. I don’t want peoples rockets exploding and then blaming it on the software. this about wraps it up as I am about to ship this so wish me luck. if you want to use the software here is the link to the GitHub. just clone the repo and install. kudos to claude code, it helped a ton. I also made a replica of the game rocket league which is here . anyway hope everyone has a good day, goodbye.
Ships:
I made a rocket motor development program called IgnitionBench. This software helps you design build and test your very own solid rocket motor! This software also comes with its own AI assistant, Delta. Delta is there to answer all your questions on rocket motors and propellant. key features include the propellant engine where you can formulate your own propellant, Autocast where delta propose grain geometry and a tutorial to learn how to use the software. this software is hours of work so I am glad to present to you, IgnitionBench....
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1793332518.9131808
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1793418918.9131808
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37557
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Honeybot by @Aglomation | Stardance
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Aglomation
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0
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0.37
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0
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[]
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[{"post_id": 31706, "ts": "202 [{"post_id": 31706, "ts": "2026-07-20T10:01:12Z", "hours": 0.3717, "text": "The actual honeypot part is now done. Now i have to add a way to change the channel it’s checking"}]...
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Title: Honeybot by @Aglomation | Stardance
Devlog Title: Honeybot by @Aglomation | Stardance
Devlogs:
The actual honeypot part is now done. Now i have to add a way to change the channel it’s checking...
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1793332520.1252217
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1793937320.1252217
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29055
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A battle bot by @WilliDih123 | Stardance
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WilliDih123
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0
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3.95
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0
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[]
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[{"post_id": 27937, "ts": "202 [{"post_id": 27937, "ts": "2026-07-13T21:31:30Z", "hours": 0.7003, "text": "I added all of the components to the battlebot to ensure that everything fits, I then sliced it so find out a rough weight."}, {"post_id": 23103, "ts": "2026-07-05T20:56:09Z", "hours": 0.9833, "text": "Here I added a lid with screws, a spinner blade and a lid for the N10 motor housing, I am almost finished with my battle bot, now all i need to do is add some front plates."}, {"post_id": 22797, "ts": "2026-07-05T11:41:30Z", "hours": 1.0836, "text": "I added a main body, I made a 1806 sized drone motor and a housing for it. Next I’m going to make a spinning weapon for the drone motor."}, {"post_id": 22454, "ts": "2026-07-04T22:28:40Z", "hours": 0.5833, "text": "Making a motor housing with an accurate N10 motor that I designed."}, {"post_id": 19589, "ts": "2026-06-30T22:44:47Z", "hours": 0.6014, "text": "Here I added 2 N10 motors to my malenki nano"}]...
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Title: A battle bot by @WilliDih123 | Stardance
D Title: A battle bot by @WilliDih123 | Stardance
Devlogs:
Here I added 2 N10 motors to my malenki nano
Making a motor housing with an accurate N10 motor that I designed.
I added a main body, I made a 1806 sized drone motor and a housing for it. Next I’m going to make a spinning weapon for the drone motor.
Here I added a lid with screws, a spinner blade and a lid for the N10 motor housing, I am almost finished with my battle bot, now all i need to do is add some front plates.
I added all of the components to the battlebot to ensure that everything fits, I then sliced it so find out a rough weight....
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1793332521.0070553
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1793937321.0070553
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30968
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My awesome macropad! by @Blitzsi | Stardance
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Blitzsi
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Blitzsi | Stardanc Title: My awesome macropad! by @Blitzsi | Stardance...
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1793332521.9564157
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1793937321.9564157
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40504
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Rozhanitsy by @tadeas_ditte | Stardance
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tadeas_ditte
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1
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11.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-03T02:37:27Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a website where you can generate API keys to talk to a parsed version of nvd db that is matched with vendors [eg. wordpress], and products [eg. pluginxyz], so you can ask is wordpress:pluginxyz v6.9 vulnerable? if yes, it spits CVE, severity and the whole bunch. Official cli implementation will be in another repo under my account for the client [scanee?] side", "repo": "https://github.com/TadeasDitte/Rozhanitsy", "demo": "https://rozhanitsy.tadesrv.eu"}]...
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[{"post_id": 39827, "ts": "202 [{"post_id": 39827, "ts": "2026-08-03T02:34:09Z", "hours": 0.6861, "text": "Rozhanitsy Devlog 3 And this version comes to an end So, i just added some features to get extra space to write this devlog, amongst these are: Gravatar check cuz why not Authentik sso because it is something i would have wanted Anyway, time to explain the naming just in case anyone is wondering, Rozhanitsy are the slavic equivallent of Morai, a.k.a the faiths and Svetovit is the god of war so like, rozhanitsy see it happen, svetovit detects and then helps us end it. Kinda a fun little meaning. Anyway, the thing is now in production ready state and i am working on svetovit, hopefully it will be slightly less vibecoded in the v1 phase but meh, i will redo it anyways when i will have more time. The plan is to support detection for wp, drupal and joomla + plugins. Also, i never mentioned it on here i think but the entire meaning of this project was to detect tenants on shared servers that don’t maintain their stuff and get us crypto miners lolsies Anyway, thanks for reading, imma ship now"}, {"post_id": 39795, "ts": "2026-08-03T00:27:27Z", "hours": 6.7772, "text": "Rozhanitsy Devlog 2 Vuln intel service — feed it installed software, get back which CVEs actually apply to it. 27 commits, empty lockfile to a dockerized app with a working sync pipeline and admin panel.Started with the schema: CpeMap, Product, Vendor, Vulnerability, VulnerabilityRange, ScanHost, Source, SyncState. That’s basically the whole app in one commit — vendors/products are a catalog I curate, CVEs link to them through ranges, hosts get matched against those ranges via CPE strings. Seeded sources instead of hardcoding “nvd” everywhere, since I figured I’d want other feeds eventually.Added scan_logs and unmatched_lookups, folded the 2FA columns migration into the users table migration instead of leaving it bolted on separately. Wrote VersionComparator, gave NVD explicit precedence over whatever else might get added later.Pulled in Sanctum, cleaned out migration cruft, updated models to match.Core loop went in next: SyncNvdVulnerabilities command, VulnCheckController, rate limiting, POST /api/vulns/check. CPE lookup → range join → version comparison → vulnerable list, with unmatched stuff parked in its own table so I can go add it to the catalog later instead of it just vanishing. Wrote a pile of tests right after — factories for everything, sync tests, vuln check tests, CPE resolver tests, rate limit tests.Small cleanup pass: slugs in the seeder, more test coverage. Then went back and tore hardcoded NVD assumptions out of the sync command and controller — added a migration so sources can carry their own driver config instead of assuming NVD forever. Wanted that fixed before the app grew around the assumption.Docker next — Dockerfile, compose, entrypoint, opcache config, a CreateScanHost command for provisioning from the CLI. Then the whole frontend in one go: dashboard, a tokens page so scan hosts can self-serve Sanctum tokens, admin dashboard, admin user management, GrantAdmin command, rewrote Welcome (cut it by more than half, mostly bloat). Wired up HandleInertiaRequests so props actually reach the frontend.Wrote the wiki same day as the features it documents — API reference, CLI reference, deployment, schema, operations. Doing it same-day beats doing it a month later once I’ve forgotten why something works the way it does.Found and fixed a memory leak in the sync command — only showed up once I ran it against the real NVD feed instead of test fixtures. Built out actual vendor/product matching: RelinkVulnerabilityRanges command, an admin products page for curating the catalog through the UI, vendor/product seeders with a real starter set.Then a commit I titled, honestly, “deshittified plugin detection.” Pulled the matching logic out of the sync command into its own VulnerabilityRangeBuilder, added an OR-group clause to vulnerability_ranges so one CVE can express “affects 1.2–1.5 OR 2.0–2.3” without hacks, added RebuildVulnerabilityRanges to regenerate ranges without re-hitting NVD. Every project has one of these commits where you fix the thing you hated three days ago.Simplified SECURITY.md, moved the wiki over to GitHub’s wiki and trimmed the in-repo copies to a README with links, merged, added CI and dependabot. Then put the full wiki files back in the repo right after — GitHub wikis are a separate repo under the hood and they drift, didn’t want to rely on it alone.Last commit: made the vuln-check API return a confidence level when it can’t pin down a version instead of silently guessing. Better to say “not sure, but here’s our best guess” than fake precision.Net result: NVD ingest → CPE resolution → version ranges → match API, admin UI to curate the catalog, dockerized, test coverage across the sync command, comparator, API, rate limits, and admin auth."}, {"post_id": 36381, "ts": "2026-07-28T13:38:35Z", "hours": 3.4539, "text": "Rozhanisty devlog #1: laying the foundation Started Rozhanisty today — a tool that pulls vulnerability data from the NIST NVD API and lets a CLI scanner check local software for known CVEs against installed versions. Spent most of today on the database schema instead of anything flashy, but this is the part that has to be right before anything else works: vendors / products — normalized so a vendor (e.g. wordpress ) can have multiple products ( core , plugin , theme , etc.), since NVD data is a mess of vendor/product pairs that need de-duping. cpe_maps — maps NVD’s CPE vendor/product strings to my normalized vendor/product, with exact vs fuzzy match types since NVD naming is inconsistent and I’ll need fuzzy matching for products that don’t map 1:1. vulnerabilities — the actual CVE records: CVSS score/vector/version, description, published/modified dates, and the raw CPE config as JSON so I don’t lose data while I figure out matching logic. vulnerability_ranges — the important one. Each CVE can affect multiple version ranges per component, so this breaks it out with version_start / version_end (inclusive flags included, because NVD ranges are sometimes open-ended) and a match_confidence enum so the scanner can flag “we’re not 100% sure this applies to you.” Stack is Laravel on the backend (queues will probably handle the NVD pulls later) with Vue for whatever dashboard/UI ends up existing for making API keys. Next up: writing the ingestion job that actually pulls from the NVD API and populates these tables."}]...
|
Title: Rozhanitsy by @tadeas_ditte | Stardance
De Title: Rozhanitsy by @tadeas_ditte | Stardance
Devlogs:
Rozhanisty devlog #1: laying the foundation Started Rozhanisty today — a tool that pulls vulnerability data from the NIST NVD API and lets a CLI scanner check local software for known CVEs against installed versions. Spent most of today on the database schema instead of anything flashy, but this is the part that has to be right before anything else works: vendors / products — normalized so a vendor (e.g. wordpress ) can have multiple products ( core , plugin , theme , etc.), since NVD data is a mess of vendor/product pairs that need de-duping. cpe_maps — maps NVD’s CPE vendor/product strings to my normalized vendor/product, with exact vs fuzzy match types since NVD naming is inconsistent and I’ll need fuzzy matching for products that don’t map 1:1. vulnerabilities — the actual CVE records: CVSS score/vector/version, description, published/modified dates, and the raw CPE config as JSON so I don’t lose data while I figure out matching logic. vulnerability_ranges — the important one. Each CVE can affect multiple version ranges per component, so this breaks it out with version_start / version_end (inclusive flags included, because NVD ranges are sometimes open-ended) and a match_confidence enum so the scanner can flag “we’re not 100% sure this applies to you.” Stack is Laravel on the backend (queues will probably handle the NVD pulls later) with Vue for whatever dashboard/UI ends up existing for making API keys. Next up: writing the ingestion job that actually pulls from the NVD API and populates these tables.
Rozhanitsy Devlog 2 Vuln intel service — feed it installed software, get back which CVEs actually apply to it. 27 commits, empty lockfile to a dockerized app with a working sync pipeline and admin panel.Started with the schema: CpeMap, Product, Vendor, Vulnerability, VulnerabilityRange, ScanHost, Source, SyncState. That’s basically the whole app in one commit — vendors/products are a catalog I curate, CVEs link to them through ranges, hosts get matched against those ranges via CPE strings. Seeded sources instead of hardcoding “nvd” everywhere, since I figured I’d want other feeds eventually.Added scan_logs and unmatched_lookups, folded the 2FA columns migration into the users table migration instead of leaving it bolted on separately. Wrote VersionComparator, gave NVD explicit precedence over whatever else might get added later.Pulled in Sanctum, cleaned out migration cruft, updated models to match.Core loop went in next: SyncNvdVulnerabilities command, VulnCheckController, rate limiting, POST /api/vulns/check. CPE lookup → range join → version comparison → vulnerable list, with unmatched stuff parked in its own table so I can go add it to the catalog later instead of it just vanishing. Wrote a pile of tests right after — factories for everything, sync tests, vuln check tests, CPE resolver tests, rate limit tests.Small cleanup pass: slugs in the seeder, more test coverage. Then went back and tore hardcoded NVD assumptions out of the sync command and controller — added a migration so sources can carry their own driver config instead of assuming NVD forever. Wanted that fixed before the app grew around the assumption.Docker next — Dockerfile, compose, entrypoint, opcache config, a CreateScanHost command for provisioning from the CLI. Then the whole frontend in one go: dashboard, a tokens page so scan hosts can self-serve Sanctum tokens, admin dashboard, admin user management, GrantAdmin command, rewrote Welcome (cut it by more than half, mostly bloat). Wired up HandleInertiaRequests so props actually reach the frontend.Wrote the wiki same day as the features it documents — API reference, CLI reference, deployment, schema, operations. Doing it same-day beats doing it a month later once I’ve forgotten why something works the way it does.Found and fixed a memory leak in the sync command — only showed up once I ran it against the real NVD feed instead of test fixtures. Built out actual vendor/product matching: RelinkVulnerabilityRanges command, an admin products page for curating the catalog through the UI, vendor/product seeders with a real starter set.Then a commit I titled, honestly, “deshittified plugin detection.” Pulled the matching logic out of the sync command into its own VulnerabilityRangeBuilder, added an OR-group clause to vulnerability_ranges so one CVE can express “affects 1.2–1.5 OR 2.0–2.3” without hacks, added RebuildVulnerabilityRanges to regenerate ranges without re-hitting NVD. Every project has one of these commits where you fix the thing you hated three days ago.Simplified SECURITY.md, moved the wiki over to GitHub’s wiki and trimmed the in-repo copies to a README with links, merged, added CI and dependabot. Then put the full wiki files back in the repo right after — GitHub wikis are a separate repo under the hood and they drift, didn’t want to rely on it alone.Last commit: made the vuln-check API return a confidence level when it can’t pin down a version instead of silently guessing. Better to say “not sure, but here’s our best guess” than fake precision.Net result: NVD ingest → CPE resolution → version ranges → match API, admin UI to curate the catalog, dockerized, test coverage across the sync command, comparator, API, rate limits, and admin auth.
Rozhanitsy Devlog 3 And this version comes to an end So, i just added some features to get extra space to write this devlog, amongst these are: Gravatar check cuz why not Authentik sso because it is something i would have wanted Anyway, time to explain the naming just in case anyone is wondering, Rozhanitsy are the slavic equivallent of Morai, a.k.a the faiths and Svetovit is the god of war so like, rozhanitsy see it happen, svetovit detects and then helps us end it. Kinda a fun little meaning. Anyway, the thing is now in production ready state and i am working on svetovit, hopefully it will be slightly less vibecoded in the v1 phase but meh, i will redo it anyways when i will have more time. The plan is to support detection for wp, drupal and joomla + plugins. Also, i never mentioned it on here i think but the entire meaning of this project was to detect tenants on shared servers that don’t maintain their stuff and get us crypto miners lolsies Anyway, thanks for reading, imma ship now
Ships:
I made a website where you can generate API keys to talk to a parsed version of nvd db that is matched with vendors [eg. wordpress], and products [eg. pluginxyz], so you can ask is wordpress:pluginxyz v6.9 vulnerable? if yes, it spits CVE, severity and the whole bunch. Official cli implementation will be in another repo under my account for the client [scanee?] side...
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1793332522.8642626
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1793418922.8642626
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9409
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V01d Helper Bot by @V01d_404 | Stardance
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V01d_404
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0
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0.0
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0
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[]
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[]
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Title: V01d Helper Bot by @V01d_404 | Stardance
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1793332524.053227
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1793937324.053227
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31061
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My own site! by @Abdulhodiy | Stardance
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Abdulhodiy
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @Abdulhodiy | Stardance
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1793332524.9713845
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1793937324.9713845
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39723
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Okane by @Piez | Stardance
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Piez
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0
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2.12
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0
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[]
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[{"post_id": 39531, "ts": "202 [{"post_id": 39531, "ts": "2026-08-02T15:34:47Z", "hours": 0.8058, "text": "#devvloggg 2 hi everyone! so this will be a relatively short devlog, and is LITERALLY a short amount of time spent coding but uh, please bear with me! so in this devlog, i mostly just did cleanups like removing unused folders and files (like .claude/, AGENTS.md, etc. since for some reason they are included in create-expo-app) the big change i did is that i started making the activity card and turning already existing parts in the home screen into their own separate components! everything is hardcoded as i said previously butttt now that the basic-est of the basic layout is done, i can actually start on focusing on the functionality! the universe said no nightmare so uh my phone actually fell in water RIGHT before i wanted to start continuing development (i dont use an android emulator), so.. i guess… development is paused for 1 or 2 days… aha… the screenshot below is what i screenshotted right before it fell in water.. whoops"}, {"post_id": 38717, "ts": "2026-08-01T08:22:11Z", "hours": 1.3133, "text": "devlogg 01 hi everyone!! i took a somewhat long break because of school but im back now!! (hopefully) 🙏 this time around, i will be introducing my new project, Okane ! It’s a money managing app built with Expo, and I’m very excited to make this one because this will be the first time I’m doing Mobile Development, and it’ll also be the first app i have built that i actually plan to use every day! so for this first devlog, i spent (too much) time setting up Expo, integrating NativeWind, learning the structure of an Expo app, and just getting the basic layout done. for now, everything is hardcoded while i wrap my head around React Native and figure out how i want the UI should look like, and im currently using my local currency at the moment but i plan to change that in the near future! and thats about it!!! see you next devlog!!"}]...
|
Title: Okane by @Piez | Stardance
Devlogs:
devlog Title: Okane by @Piez | Stardance
Devlogs:
devlogg 01 hi everyone!! i took a somewhat long break because of school but im back now!! (hopefully) 🙏 this time around, i will be introducing my new project, Okane ! It’s a money managing app built with Expo, and I’m very excited to make this one because this will be the first time I’m doing Mobile Development, and it’ll also be the first app i have built that i actually plan to use every day! so for this first devlog, i spent (too much) time setting up Expo, integrating NativeWind, learning the structure of an Expo app, and just getting the basic layout done. for now, everything is hardcoded while i wrap my head around React Native and figure out how i want the UI should look like, and im currently using my local currency at the moment but i plan to change that in the near future! and thats about it!!! see you next devlog!!
#devvloggg 2 hi everyone! so this will be a relatively short devlog, and is LITERALLY a short amount of time spent coding but uh, please bear with me! so in this devlog, i mostly just did cleanups like removing unused folders and files (like .claude/, AGENTS.md, etc. since for some reason they are included in create-expo-app) the big change i did is that i started making the activity card and turning already existing parts in the home screen into their own separate components! everything is hardcoded as i said previously butttt now that the basic-est of the basic layout is done, i can actually start on focusing on the functionality! the universe said no nightmare so uh my phone actually fell in water RIGHT before i wanted to start continuing development (i dont use an android emulator), so.. i guess… development is paused for 1 or 2 days… aha… the screenshot below is what i screenshotted right before it fell in water.. whoops...
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1793332525.8969438
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1793937325.8969438
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12573
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Neumorphism OS by @TanMingJing | Stardance
|
TanMingJing
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1
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2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-07T13:03:59Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Working on Neumorphism OS rn. It’s basically a frontend-only web OS with draggable/resizable windows, a dock, launcher, settings, files, notes, terminal and some other apps. I finally got it deployed on Vercel and I’m working on making the apps interact with each other now.", "repo": "https://github.com/devtmj1123/neumorphism-os", "demo": "https://neumorphism-os.vercel.app/"}]...
|
[{"post_id": 42601, "ts": "202 [{"post_id": 42601, "ts": "2026-08-07T12:48:28Z", "hours": 1.9906, "text": "I’m building Neumorphism OS, a frontend-only Web OS that recreates the experience of using a desktop operating system entirely inside the browser.It has its own window manager, multitasking system, app launcher, dock, control center, notifications, persistent settings, and a collection of interconnected apps including Files, Notes, Calculator, Terminal, Browser, Photos, Calendar, and Settings.I’m also designing a custom modern neumorphic visual system around it. My goal is to make it feel like a coherent operating environment rather than just a website that looks like a desktop, while exploring how far a browser-only interface can be pushed without a backend."}]...
|
Title: Neumorphism OS by @TanMingJing | Stardance
Title: Neumorphism OS by @TanMingJing | Stardance
Devlogs:
I’m building Neumorphism OS, a frontend-only Web OS that recreates the experience of using a desktop operating system entirely inside the browser.It has its own window manager, multitasking system, app launcher, dock, control center, notifications, persistent settings, and a collection of interconnected apps including Files, Notes, Calculator, Terminal, Browser, Photos, Calendar, and Settings.I’m also designing a custom modern neumorphic visual system around it. My goal is to make it feel like a coherent operating environment rather than just a website that looks like a desktop, while exploring how far a browser-only interface can be pushed without a backend.
Ships:
Working on Neumorphism OS rn. It’s basically a frontend-only web OS with draggable/resizable windows, a dock, launcher, settings, files, notes, terminal and some other apps. I finally got it deployed on Vercel and I’m working on making the apps interact with each other now....
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1793332529.8256705
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1793418929.8256705
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4895
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My first slack bot! by @Atha | Stardance
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Atha
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0
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0.0
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0
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[]
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[]
|
Title: My first slack bot! by @Atha | Stardance
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1793332531.0067613
|
1793937331.0067613
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|
5201
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My awesome macropad! by @black-shadow | Stardance
|
black-shadow
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0
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0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @black-shadow | Sta Title: My awesome macropad! by @black-shadow | Stardance...
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1793332531.9269552
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1793937331.9269552
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9821
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savora by @tanushree | Stardance
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tanushree
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1
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2.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-01T16:02:49Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Savora, an AI-powered pantry management web app that helps users organize ingredients, reduce food waste, and discover recipes based on what they already have. The app includes pantry tracking, recipe generation pages, ingredient management, and recipe saving features with a clean, responsive interface. The most challenging part was connecting all the pages together, managing the data flow, and preparing the project for deployment on GitHub Pages. I also learned about project structure, GitHub, hosting, and why API keys should never be exposed in frontend code. I’m proud that this is one of my largest web projects so far. I designed and built the interface myself and learned a lot while debugging and improving the user experience. To test the project: open the homepage, navigate between the Pantry, Ingredients, and Recipes pages, add ingredients, and explore the interface. The AI recipe generation is currently a placeholder because the API key has been removed before publishing for security reasons.", "repo": "https://github.com/tanushree-99/savora", "demo": "https://tanushree-99.github.io/savora/savora/"}]...
|
[{"post_id": 38031, "ts": "202 [{"post_id": 38031, "ts": "2026-07-31T05:50:58Z", "hours": 2.2194, "text": "Today I worked on improving the Savora AI Pantry app. I redesigned the UI, added recipe saving functionality, improved the pantry and recipe pages, fixed several layout issues, and connected the different pages together. I also worked on integrating AI recipe generation and spent time debugging API issues and refining the overall user experience. The app is becoming more polished and easier to use."}]...
|
Title: savora by @tanushree | Stardance
Devlogs:
Title: savora by @tanushree | Stardance
Devlogs:
Today I worked on improving the Savora AI Pantry app. I redesigned the UI, added recipe saving functionality, improved the pantry and recipe pages, fixed several layout issues, and connected the different pages together. I also worked on integrating AI recipe generation and spent time debugging API issues and refining the overall user experience. The app is becoming more polished and easier to use.
Ships:
I built Savora, an AI-powered pantry management web app that helps users organize ingredients, reduce food waste, and discover recipes based on what they already have. The app includes pantry tracking, recipe generation pages, ingredient management, and recipe saving features with a clean, responsive interface. The most challenging part was connecting all the pages together, managing the data flow, and preparing the project for deployment on GitHub Pages. I also learned about project structure, GitHub, hosting, and why API keys should never be exposed in frontend code. I’m proud that this is one of my largest web projects so far. I designed and built the interface myself and learned a lot while debugging and improving the user experience. To test the project: open the homepage, navigate between the Pantry, Ingredients, and Recipes pages, add ingredients, and explore the interface. The AI recipe generation is currently a placeholder because the API key has been removed before publishing for security reasons....
|
1793332534.2728279
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1793418934.2728279
|
|
27220
|
DoorOS by @Zebbe | Stardance
|
Zebbe
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0
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0.0
|
0
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[]
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[]
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Title: DoorOS by @Zebbe | Stardance
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1793332537.8065147
|
1793937337.8065147
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|
5995
|
Untitled project by @Rohan_S | Stardance
|
Rohan_S
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0
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0.0
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0
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[]
|
[]
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Title: Untitled project by @Rohan_S | Stardance
|
1793332538.7292004
|
1793937338.7292004
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|
42806
|
Auto Music Metadata by @u9328009 | Stardance
|
u9328009
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1
|
19.78
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-05T18:10:31Z", "hours": 18.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made add metadata for music file It can change metadata or add album cover from deezer It has player and more I use AI to make many part but I don’t use to build AI all UI file is completely made by me you can use web demo on below link https://musicautometadata-nsb8temjdrd4mqh3v32m3a.streamlit.app/ I recommend download file and use all tools", "repo": "https://github.com/u9328009/Music_Auto_Metadata", "demo": "https://music-auto-metadata-ouid.vercel.app/?_vercel_share=zjyfNAlRKDOp70rXAcRFoHPpgsPgA2Ln/"}]...
|
[{"post_id": 42566, "ts": "202 [{"post_id": 42566, "ts": "2026-08-07T11:51:21Z", "hours": 1.7781, "text": "fix the problems change web demo to vercel change readme and add video guide!"}, {"post_id": 41464, "ts": "2026-08-05T18:03:21Z", "hours": 0.5114, "text": "Made web demo! https://musicautometadata-nsb8temjdrd4mqh3v32m3a.streamlit.app/ try on here! It only work add metadata"}, {"post_id": 41432, "ts": "2026-08-05T17:12:58Z", "hours": 9.1544, "text": "Made 1st build now can install from github very long time to made If you use share your what point is my program make uncomfortable to use Some day I will separate the player"}, {"post_id": 40315, "ts": "2026-08-03T19:05:11Z", "hours": 1.0636, "text": "Made all ui and and add more tool built in player and see metadata"}, {"post_id": 39616, "ts": "2026-08-02T18:32:07Z", "hours": 6.6169, "text": "Auto find album cover"}, {"post_id": 39020, "ts": "2026-08-01T17:55:48Z", "hours": 1.105, "text": "New Project Add Auto Metadata for Music I has many cd and tape but file only is hard to find so I make program for auto add metadata next day job list make first working version publish version alpha use my file and feedback my self"}]...
|
Title: Auto Music Metadata by @u9328009 | Stardanc Title: Auto Music Metadata by @u9328009 | Stardance
Devlogs:
New Project Add Auto Metadata for Music I has many cd and tape but file only is hard to find so I make program for auto add metadata next day job list make first working version publish version alpha use my file and feedback my self
Auto find album cover
Made all ui and and add more tool built in player and see metadata
Made 1st build now can install from github very long time to made If you use share your what point is my program make uncomfortable to use Some day I will separate the player
Made web demo! https://musicautometadata-nsb8temjdrd4mqh3v32m3a.streamlit.app/ try on here! It only work add metadata
fix the problems change web demo to vercel change readme and add video guide!
Ships:
I made add metadata for music file It can change metadata or add album cover from deezer It has player and more I use AI to make many part but I don’t use to build AI all UI file is completely made by me you can use web demo on below link https://musicautometadata-nsb8temjdrd4mqh3v32m3a.streamlit.app/ I recommend download file and use all tools...
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1793332539.6652856
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1793418939.6652856
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4545
|
My awesome macropad! by @Kanyinsola | Stardance
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Kanyinsola
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Kanyinsola | Stard Title: My awesome macropad! by @Kanyinsola | Stardance...
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1793332540.8435614
|
1793937340.8435614
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1625
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My awesome macropad! by @TGStardancer | Stardance
|
TGStardancer
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @TGStardancer | Sta Title: My awesome macropad! by @TGStardancer | Stardance...
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1793332541.7596252
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1793937341.7596252
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56751
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Personal Site by @Kabirutreja | Stardance
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Kabirutreja
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1
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3.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-07T08:51:29Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What we made A personal portfolio site.. single page, dark theme with purple/pink accents, sections for Home, About, Hobbies, Work, and Contact. Navigation links scroll you to each section instead of loading new pages. There’s also a typing animation in the hero (I’m a… Entrepreneur / Game Developer / Powerlifter / Creator etc…), cards lift up a little when you hover over them. What was challenging Honestly, the biggest thing wasn’t the “fancy” stuff the typing effect and scroll animations came from a library and a few lines of JS. The annoying part was getting local images to actually load. me.jpg, rps.png, glow.png, case sensitivity. What I’m proud of It doesn’t look like a template. But an actual finished project. What people should test Click See my work on the home page and check it jumps you straight to the Work section Try it on your phone, it’s supposed to reflow into a single column, nav shrinks down, Click into the itch.io links on the game cards and make sure they open properly in a new tab Hover over the hobby and project cards on desktop, check they lift up smoothly Thank you……", "repo": "https://github.com/kabirutreja/Personal_Site", "demo": "https://kabirutreja.github.io/Personal_Site/"}]...
|
[{"post_id": 60176, "ts": "202 [{"post_id": 60176, "ts": "2026-09-02T12:08:14Z", "hours": 3.305, "text": "Made the personal website with some cool animation and some scrollable pages and it was a nice experience just had an issue with the time as its almost half of what time I worked.."}]...
|
Title: Personal Site by @Kabirutreja | Stardance
Title: Personal Site by @Kabirutreja | Stardance
Devlogs:
Made the personal website with some cool animation and some scrollable pages and it was a nice experience just had an issue with the time as its almost half of what time I worked..
Ships:
What we made A personal portfolio site.. single page, dark theme with purple/pink accents, sections for Home, About, Hobbies, Work, and Contact. Navigation links scroll you to each section instead of loading new pages. There’s also a typing animation in the hero (I’m a… Entrepreneur / Game Developer / Powerlifter / Creator etc…), cards lift up a little when you hover over them. What was challenging Honestly, the biggest thing wasn’t the “fancy” stuff the typing effect and scroll animations came from a library and a few lines of JS. The annoying part was getting local images to actually load. me.jpg, rps.png, glow.png, case sensitivity. What I’m proud of It doesn’t look like a template. But an actual finished project. What people should test Click See my work on the home page and check it jumps you straight to the Work section Try it on your phone, it’s supposed to reflow into a single column, nav shrinks down, Click into the itch.io links on the game cards and make sure they open properly in a new tab Hover over the hobby and project cards on desktop, check they lift up smoothly Thank you……...
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1793332542.7239797
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1793418942.7239797
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20598
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My very own WebOS by @Atharv_Goel | Stardance
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Atharv_Goel
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @Atharv_Goel | Stardan Title: My very own WebOS by @Atharv_Goel | Stardance...
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1793332543.9001737
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1793937343.9001737
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15611
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My awesome macropad! by @Parshant | Stardance
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Parshant
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Parshant | Stardan Title: My awesome macropad! by @Parshant | Stardance...
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1793332544.800227
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1793937344.800227
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36497
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My own site! by @ramisha | Stardance
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ramisha
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @ramisha | Stardance
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1793332545.7486138
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1793937345.7486138
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36426
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NBA Player Tracker by @cai_yiqiao_0421 | Stardance
|
cai_yiqiao_0421
|
0
|
18.23
|
0
|
[]
|
[{"post_id": 30113, "ts": "202 [{"post_id": 30113, "ts": "2026-07-17T13:00:24Z", "hours": 18.2258, "text": "Im working on a ML algo and AI bot that places trades for you on Prediction Markets"}]...
|
Title: NBA Player Tracker by @cai_yiqiao_0421 | St Title: NBA Player Tracker by @cai_yiqiao_0421 | Stardance
Devlogs:
Im working on a ML algo and AI bot that places trades for you on Prediction Markets...
|
1793332546.662477
|
1793937346.662477
|
|
42813
|
RichardWatersonOS by @wal | Stardance
|
wal
|
2
|
13.0
|
89
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T08:05:32Z", "hours": 8.0, "multiplier": 11.66, "payout": 89, "blessing": "neutral", "text": "Hi everyone! This is my project RichardWatersonOS! This is an OS clearly, and it is based on the Amazing world of Gumball show. There are plenty of features, like webcam, calculator, mail and family photo folders. To build it I used JS, HTML and CSS. The most challenging part for me was a calculator, since i dont know ANY programming languages, even such a simple task was pretty hard for me. I am really proud of how it turned out, but i couldnt make that old a little bent screen effect, but other than that its cool. Especially i love the mail and calculator. For anyone testing my project, firstly PLEASE look at the original video linked on a welcome screen, to understand the concept better. Be aware that there are sounds, but pls dont turn them off. Also, dont divide by 0. Thank you!", "repo": "https://github.com/walterm4lon-coder/RichardWatersonOS", "demo": "https://walterm4lon-coder.github.io/RichardWatersonOS/"}, {"ship_num": 2, "ts": "2026-08-02T18:56:55Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my own OS called “DarkFantasyOS’. I know its not much, but i really like how it looks. It was all built using the guide, with its own feature being an app called “WizardNews”, where you can read whats going on in Wizard Town. Also i have an app called “Spells”, which has different spells collected by a wizard throughout his life, and you can change, add or delete text howtever you want there. The hardest part for me was making “Spells” app recall and save the info, i really struggled with that, because im new to programming lol. When you test this project, please listen to the song and check out my personal website, i really like the song, and the website is just cool imo. I hope you like it!", "repo": "https://github.com/walterm4lon-coder/RichardWatersonOS", "demo": "https://walterm4lon-coder.github.io/RichardWatersonOS/"}]...
|
[{"post_id": 51784, "ts": "202 [{"post_id": 51784, "ts": "2026-08-21T17:00:19Z", "hours": 1.4508, "text": "MAYBE MY LAST DEVLOG! Any suggestions pls? If you have any suggestions on what to add to this project, feel free to comment, i will be really happy to read your ideas:) ##So, the progress: 1. Anais and Richard+Nicole folders I made 2 more folders that are dedicated to Anais and Richard and Nicole, completing the folders fully 2. Added “Saxophone Chihuahua” to some icons I really wanted to do this one, since in the show it was really funny, and i just didnt want to do the Rick Roll for things that dont have a purpose yet. Right now its in 3 places, so its not that much of it. 3. Page regulations With the help of AI, i managed to remove that anoying scroll thing on the right of the creen in chrome, as well as now windows can not leave the limits of the page. Im sorry i dont know js that well:( 4. DO NOT DIVIDE BY 0. Thats an easter egg i did for the real ones who know. Thanks to @Rodrigo_Todescatto2010 for motivating me to do this:) So yeah, this is it i guess. So if you have any suggestions left, please tell me, and if not, then i will ship this project tomorrow. I am not shure if you can try this project other way, but here is a link to github just in case: https://walterm4lon-coder.github.io/darkerfantasyOS/ make shure to make the zoom 100% in viewport by pressing Ctrl+ -/+ and enter full screen with f11"}, {"post_id": 51286, "ts": "2026-08-20T20:41:01Z", "hours": 2.5006, "text": "I WILL NOT ADD FEMALE CHARACTERS!!! why, you may ask… because, in calcUlator game there is no male characters too! Anyways, i finally had some time to make some progress for this wonderful project, so here are things I added: 1.Calculator, for actually playing it! With the assistance of AI i could create it, but the font is kinda lame for now, i will change it later, though overall pretty proud of the result! I may add some easter egg to it later tho, but dont tell anyone;) 2. “The toilet is overflowing again.” message! Now, when you open your email tab, which for now is Earth icon, you will get a new notification, featuring multiple Richard’s wifes - Nicoles - dancing as faries, and then wonderfull message popping up. And just to annoy the user, music will not stop playing until u turn it off. 3. Albums of Darwin and Gumball These are just good ol’ photos saved on richards pc of his favourite children. I should add Anais later lol. Struggles The problem with me - i have no idea how to code. Apart from basic css, html, and maybe smth in java that i copied from a template, i have no idea how to code, im more of a hardware person. So this project is a struggle for me, even though its really basic. i still really enjoy it, since i love gumball, but still."}, {"post_id": 42913, "ts": "2026-08-07T21:23:47Z", "hours": 0.9144, "text": "Yo! RichardWatersonOS is updated! I added 2 main things: I added a web cam, which is basically a video, i filmed the webcam from the original series, and added it as a window. I added a cursor, just like in the original, but i still have to animate it to look better and more accurate. I also added 2 more folders on the right to match the original scene. I wont have time to write the code this week, so i guess another update will be somewhere in 20-ish something day of august. Thank you very much for the support on the previous devlog, that really motivated me to actually do this as good as i can!"}, {"post_id": 41211, "ts": "2026-08-05T09:15:39Z", "hours": 2.745, "text": "For my WebOS 2 project, i decided to completely change the idea behind the OS itself. So, please meet the RichardWatersonOS! It is inspired by a popular scene from the cartoon show “The Amazing World of Gumball”, where Richard is reviewing the game called “Calculator” on his PC. You can look at this moment on Youtube using this link: https://www.youtube.com/watch?v=LqYkRphJFvo I really like this show overall, so i decided to recreate this funny scene, using as basis the project that i have already created, so i wouldnt have to recreate it again. For now, i changed the style of windows, time, and added some icons to represend Richards desktop from the video!"}, {"post_id": 39444, "ts": "2026-08-02T12:09:21Z", "hours": 0.4706, "text": "The Second app is finished, ready to ship! The second app is called “WizardNews”, and there are some cool stories about life in Wizard Town!"}, {"post_id": 39415, "ts": "2026-08-02T11:23:14Z", "hours": 3.8147, "text": "Created my first app! It was very challenging on the part of JS, but ig i managed to understand it! Really happy tho The app is basically all the spells that the good ol wizard collected over his journeys."}, {"post_id": 39019, "ts": "2026-08-01T17:55:20Z", "hours": 0.5531, "text": "Moved through the tutorial and made my Welcome screen! Its very basic, but it will do the work for now:)"}]...
|
Title: RichardWatersonOS by @wal | Stardance
Devl Title: RichardWatersonOS by @wal | Stardance
Devlogs:
Moved through the tutorial and made my Welcome screen! Its very basic, but it will do the work for now:)
Created my first app! It was very challenging on the part of JS, but ig i managed to understand it! Really happy tho The app is basically all the spells that the good ol wizard collected over his journeys.
The Second app is finished, ready to ship! The second app is called “WizardNews”, and there are some cool stories about life in Wizard Town!
For my WebOS 2 project, i decided to completely change the idea behind the OS itself. So, please meet the RichardWatersonOS! It is inspired by a popular scene from the cartoon show “The Amazing World of Gumball”, where Richard is reviewing the game called “Calculator” on his PC. You can look at this moment on Youtube using this link: https://www.youtube.com/watch?v=LqYkRphJFvo I really like this show overall, so i decided to recreate this funny scene, using as basis the project that i have already created, so i wouldnt have to recreate it again. For now, i changed the style of windows, time, and added some icons to represend Richards desktop from the video!
Yo! RichardWatersonOS is updated! I added 2 main things: I added a web cam, which is basically a video, i filmed the webcam from the original series, and added it as a window. I added a cursor, just like in the original, but i still have to animate it to look better and more accurate. I also added 2 more folders on the right to match the original scene. I wont have time to write the code this week, so i guess another update will be somewhere in 20-ish something day of august. Thank you very much for the support on the previous devlog, that really motivated me to actually do this as good as i can!
I WILL NOT ADD FEMALE CHARACTERS!!! why, you may ask… because, in calcUlator game there is no male characters too! Anyways, i finally had some time to make some progress for this wonderful project, so here are things I added: 1.Calculator, for actually playing it! With the assistance of AI i could create it, but the font is kinda lame for now, i will change it later, though overall pretty proud of the result! I may add some easter egg to it later tho, but dont tell anyone;) 2. “The toilet is overflowing again.” message! Now, when you open your email tab, which for now is Earth icon, you will get a new notification, featuring multiple Richard’s wifes - Nicoles - dancing as faries, and then wonderfull message popping up. And just to annoy the user, music will not stop playing until u turn it off. 3. Albums of Darwin and Gumball These are just good ol’ photos saved on richards pc of his favourite children. I should add Anais later lol. Struggles The problem with me - i have no idea how to code. Apart from basic css, html, and maybe smth in java that i copied from a template, i have no idea how to code, im more of a hardware person. So this project is a struggle for me, even though its really basic. i still really enjoy it, since i love gumball, but still.
MAYBE MY LAST DEVLOG! Any suggestions pls? If you have any suggestions on what to add to this project, feel free to comment, i will be really happy to read your ideas:) ##So, the progress: 1. Anais and Richard+Nicole folders I made 2 more folders that are dedicated to Anais and Richard and Nicole, completing the folders fully 2. Added “Saxophone Chihuahua” to some icons I really wanted to do this one, since in the show it was really funny, and i just didnt want to do the Rick Roll for things that dont have a purpose yet. Right now its in 3 places, so its not that much of it. 3. Page regulations With the help of AI, i managed to remove that anoying scroll thing on the right of the creen in chrome, as well as now windows can not leave the limits of the page. Im sorry i dont know js that well:( 4. DO NOT DIVIDE BY 0. Thats an easter egg i did for the real ones who know. Thanks to @Rodrigo_Todescatto2010 for motivating me to do this:) So yeah, this is it i guess. So if you have any suggestions left, please tell me, and if not, then i will ship this project tomorrow. I am not shure if you can try this project other way, but here is a link to github just in case: https://walterm4lon-coder.github.io/darkerfantasyOS/ make shure to make the zoom 100% in viewport by pressing Ctrl+ -/+ and enter full screen with f11
Ships:
I made my own OS called “DarkFantasyOS’. I know its not much, but i really like how it looks. It was all built using the guide, with its own feature being an app called “WizardNews”, where you can read whats going on in Wizard Town. Also i have an app called “Spells”, which has different spells collected by a wizard throughout his life, and you can change, add or delete text howtever you want there. The hardest part for me was making “Spells” app recall and save the info, i really struggled with that, because im new to programming lol. When you test this project, please listen to the song and check out my personal website, i really like the song, and the website is just cool imo. I hope you like it!
Hi everyone! This is my project RichardWatersonOS! This is an OS clearly, and it is based on the Amazing world of Gumball show. There are plenty of features, like webcam, calculator, mail and family photo folders. To build it I used JS, HTML and CSS. The most challenging part for me was a calculator, since i dont know ANY programming languages, even such a simple task was pretty hard for me. I am really proud of how it turned out, but i couldnt make that old a little bent screen effect, but other than that its cool. Especially i love the mail and calculator. For anyone testing my project, firstly PLEASE look at the original video linked on a welcome screen, to understand the concept better. Be aware that there are sounds, but pls dont turn them off. Also, dont divide by 0. Thank you!...
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1793332547.5880246
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1793418947.5880246
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25784
|
macrobad! (cuz its evil) by @jesko | Stardance
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jesko
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0
|
4.47
|
0
|
[]
|
[{"post_id": 84571, "ts": "202 [{"post_id": 84571, "ts": "2026-10-29T21:19:03Z", "hours": 4.4722, "text": "macrobad schematic and PCB im working on macropad mission called “macrobad”, cuz its evil >:} its design reminds the original hackpad itself, but its kinda “spooky” and orange. it has 5 keys, rotary knob, oled screen and awesome looks. schematics and the PCB is done. now i need to decide if im gonna pull an allnighter for CAD or not. thinking…. here are the screenshots:"}]...
|
Title: macrobad! (cuz its evil) by @jesko | Starda Title: macrobad! (cuz its evil) by @jesko | Stardance
Devlogs:
macrobad schematic and PCB im working on macropad mission called “macrobad”, cuz its evil >:} its design reminds the original hackpad itself, but its kinda “spooky” and orange. it has 5 keys, rotary knob, oled screen and awesome looks. schematics and the PCB is done. now i need to decide if im gonna pull an allnighter for CAD or not. thinking…. here are the screenshots:...
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1793332548.8597631
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1793937348.8597631
|
|
5894
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My awesome macropad! by @PB | Stardance
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PB
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0
|
0.0
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0
|
[]
|
[]
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Title: My awesome macropad! by @PB | Stardance
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1793332549.805173
|
1793937349.805173
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|
32345
|
My own site! by @JTBaseballKing188 | Stardance
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JTBaseballKing188
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0
|
0.0
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0
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[]
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[]
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Title: My own site! by @JTBaseballKing188 | Starda Title: My own site! by @JTBaseballKing188 | Stardance...
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1793332550.7175362
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1793937350.7175362
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28695
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My own site! by @konstantinos | Stardance
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konstantinos
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @konstantinos | Stardance
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1793332551.6115012
|
1793937351.6115012
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56755
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JerOS by @jermybiju | Stardance
|
jermybiju
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2
|
16.0
|
79
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-16T17:38:17Z", "hours": 6.0, "multiplier": 12.49, "payout": 79, "blessing": "neutral", "text": "For WebOS 2 I added a bunch of new apps to JerOS a proper paint app with brush, eraser, shapes, fill and spray tools plus undo and redo, a music player with builtin songs and option to add your own from device, live video wallpaper, a browser with quick site links, weather that finds your actual location and shows your city, and a clock with timer, stopwatch and world time. Also did window snapping, macos style window buttons and 8 direction resize. Paint app was the hardest thing honestly, it kept drawing in a tiny corner instead of the whole canvas and undo and redo kept breaking. Weather also just hung on loading forever until I switched APIs.", "repo": "https://github.com/jermybiju/JerOS", "demo": "https://jermybiju.github.io/JerOS/"}, {"ship_num": 2, "ts": "2026-09-04T19:47:53Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Built JerOS, a web-based OS that actually works. started simple just terminal and notes now it’s got a file manager, calculator with history sidebar, system tray with network/battery info, light/dark mode, and custom wallpaper upload. Calculator history was a headache kept showing duplicate headings and you couldn’t scroll it properly. Took a while to fix. Terminal prompt was another pain green in dark mode, invisible in light mode got that sorted. system tray was fun to build though, battery and network actually use real browser APIs which feels cool. Proud of how polished it feels now. just open the link, no password, nothing to install. try it out!", "repo": "https://github.com/jermybiju/JerOS", "demo": "https://jermybiju.github.io/JerOS/"}]...
|
[{"post_id": 69243, "ts": "202 [{"post_id": 69243, "ts": "2026-09-16T17:28:05Z", "hours": 6.3514, "text": "Many new WebOS 2 apps have been added. With its brush, eraser, line, rectangle, circle, fill, spray, undo/redo, and the ability to scale the canvas in accordance with the window, the paint program was the largest and took me the longest. A browser with quick site connections, a clock with a timer, stopwatch, and world time, a music player with built-in tracks and device upload, and weather that determines your exact position and displays your city have all been included. These days, you can set any video as your backdrop, and it loads automatically. This is known as live wallpaper The annoying parts were mostly the paint canvas (it kept drawing in a tiny corner), the music (kept playing after closing the window), and the live wallpaper (video loaded but didn’t show up because of some CSS display issue). Weather also kept hanging on the geolocation prompt so I switched to a different API and added a fallback. Also did window snapping, macOS style window buttons, 8 direction resize, and cleaned up some old stuff like the lightning logo. Still have some issues with drawings vanishing on resize and volume being fake, but overall way better than version 1."}, {"post_id": 61714, "ts": "2026-09-04T19:08:34Z", "hours": 1.7114, "text": "Worked on JerOS today. Calculator history moved to sidebar, now shows full expression. Fixed duplicate heading bug. File manager now shows actual files when clicking folders. Terminal prompt switches between green and dark gray based on theme. Desktop icons bigger with better text visibility. System tray functional network, battery, volume all working. Taskbar right click menu opens task manager and settings properly. Added wallpaper upload, keyboard shortcuts, font size options. Light mode fully fixed. Feels more polished now."}, {"post_id": 61105, "ts": "2026-09-03T20:34:53Z", "hours": 2.7969, "text": "finally added calculator and file manager today. calculator works properly now ,basic operations and grid layout fixed. file manager shows folders and files, clicking them triggers notifications. also fixed some other stuff ,taskbar apps scroll when there are too many, added resize handle on windows so you can drag them bigger or smaller, dark mode works properly now windows, taskbar, menus, and text all switch. terminal prompt is at the top now, drawing canvas pointer is fixed, right-click on desktop gives wallpaper options and refresh. getting closer to being done."}, {"post_id": 60312, "ts": "2026-09-02T16:26:18Z", "hours": 2.3969, "text": "windows are working now . draggable, minimizable, maximizable, closable. taskbar shows running apps. terminal has commands (help, clear, date, time, neofetch, echo). notes save to localStorage. drawing pad works with colors and clear. settings has dark mode toggle. made the ui look better too glass effect, new wallpapers, smoother animations. this is just the beginning. more features coming."}, {"post_id": 60088, "ts": "2026-09-02T07:25:09Z", "hours": 3.0725, "text": "just started building my web os. so far i’ve got the desktop, taskbar, start menu, clock, and 3 wallpapers that save to localStorage. icons are from font awesome, and i added Alt+M shortcut and double-click to open the menu. still a long way to go. planning to add windows, terminal, notes, drawing pad, settings, and a file manager next. this is just the beginning. more features coming."}]...
|
Title: JerOS by @jermybiju | Stardance
Devlogs:
j Title: JerOS by @jermybiju | Stardance
Devlogs:
just started building my web os. so far i’ve got the desktop, taskbar, start menu, clock, and 3 wallpapers that save to localStorage. icons are from font awesome, and i added Alt+M shortcut and double-click to open the menu. still a long way to go. planning to add windows, terminal, notes, drawing pad, settings, and a file manager next. this is just the beginning. more features coming.
windows are working now . draggable, minimizable, maximizable, closable. taskbar shows running apps. terminal has commands (help, clear, date, time, neofetch, echo). notes save to localStorage. drawing pad works with colors and clear. settings has dark mode toggle. made the ui look better too glass effect, new wallpapers, smoother animations. this is just the beginning. more features coming.
finally added calculator and file manager today. calculator works properly now ,basic operations and grid layout fixed. file manager shows folders and files, clicking them triggers notifications. also fixed some other stuff ,taskbar apps scroll when there are too many, added resize handle on windows so you can drag them bigger or smaller, dark mode works properly now windows, taskbar, menus, and text all switch. terminal prompt is at the top now, drawing canvas pointer is fixed, right-click on desktop gives wallpaper options and refresh. getting closer to being done.
Worked on JerOS today. Calculator history moved to sidebar, now shows full expression. Fixed duplicate heading bug. File manager now shows actual files when clicking folders. Terminal prompt switches between green and dark gray based on theme. Desktop icons bigger with better text visibility. System tray functional network, battery, volume all working. Taskbar right click menu opens task manager and settings properly. Added wallpaper upload, keyboard shortcuts, font size options. Light mode fully fixed. Feels more polished now.
Many new WebOS 2 apps have been added. With its brush, eraser, line, rectangle, circle, fill, spray, undo/redo, and the ability to scale the canvas in accordance with the window, the paint program was the largest and took me the longest. A browser with quick site connections, a clock with a timer, stopwatch, and world time, a music player with built-in tracks and device upload, and weather that determines your exact position and displays your city have all been included. These days, you can set any video as your backdrop, and it loads automatically. This is known as live wallpaper The annoying parts were mostly the paint canvas (it kept drawing in a tiny corner), the music (kept playing after closing the window), and the live wallpaper (video loaded but didn’t show up because of some CSS display issue). Weather also kept hanging on the geolocation prompt so I switched to a different API and added a fallback. Also did window snapping, macOS style window buttons, 8 direction resize, and cleaned up some old stuff like the lightning logo. Still have some issues with drawings vanishing on resize and volume being fake, but overall way better than version 1.
Ships:
Built JerOS, a web-based OS that actually works. started simple just terminal and notes now it’s got a file manager, calculator with history sidebar, system tray with network/battery info, light/dark mode, and custom wallpaper upload. Calculator history was a headache kept showing duplicate headings and you couldn’t scroll it properly. Took a while to fix. Terminal prompt was another pain green in dark mode, invisible in light mode got that sorted. system tray was fun to build though, battery and network actually use real browser APIs which feels cool. Proud of how polished it feels now. just open the link, no password, nothing to install. try it out!
For WebOS 2 I added a bunch of new apps to JerOS a proper paint app with brush, eraser, shapes, fill and spray tools plus undo and redo, a music player with builtin songs and option to add your own from device, live video wallpaper, a browser with quick site links, weather that finds your actual location and shows your city, and a clock with timer, stopwatch and world time. Also did window snapping, macos style window buttons and 8 direction resize. Paint app was the hardest thing honestly, it kept drawing in a tiny corner instead of the whole canvas and undo and redo kept breaking. Weather also just hung on loading forever until I switched APIs....
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1793332552.5507047
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1793418952.5507047
|
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21080
|
My awesome macropad! by @Neofusion | Stardance
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Neofusion
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Neofusion | Starda Title: My awesome macropad! by @Neofusion | Stardance...
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1793332553.7975693
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1793937353.7975693
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22517
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Orbital Decay by @Nathan08 | Stardance
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Nathan08
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0
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0.0
|
0
|
[]
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[]
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Title: Orbital Decay by @Nathan08 | Stardance
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1793332554.7112088
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1793937354.7112088
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24485
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My awesome macropad! by @pabloshi | Stardance
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pabloshi
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @pabloshi | Stardan Title: My awesome macropad! by @pabloshi | Stardance...
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1793332555.612442
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1793937355.612442
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56758
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TO-DO list app by @poudelsamriddha46 | Stardance
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poudelsamriddha46
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1
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12.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T13:54:00Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a simple to do list app i made . I faced some problems with the js while working on it . It’s Feature is that here is category of the work we can list our task in their suitable category", "repo": "https://github.com/Samriddha-Poudel/To-Do-App", "demo": "https://samriddha-poudel.github.io/To-Do-App/"}]...
|
[{"post_id": 58899, "ts": "202 [{"post_id": 58899, "ts": "2026-08-31T13:50:17Z", "hours": 12.2167, "text": "This project i have worked a little bit ago for the another ysws but there i faced some problems and i am submitting my project here"}]...
|
Title: TO-DO list app by @poudelsamriddha46 | Star Title: TO-DO list app by @poudelsamriddha46 | Stardance
Devlogs:
This project i have worked a little bit ago for the another ysws but there i faced some problems and i am submitting my project here
Ships:
This is a simple to do list app i made . I faced some problems with the js while working on it . It’s Feature is that here is category of the work we can list our task in their suitable category...
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1793332556.5690684
|
1793418956.5690684
|
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29653
|
Frictionless by @SawyerT | Stardance
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SawyerT
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @SawyerT | Stardance
|
1793332557.7055807
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1793937357.7055807
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1706
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Endian Online by @Kolin63 | Stardance
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Kolin63
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0
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0.0
|
0
|
[]
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[]
|
Title: Endian Online by @Kolin63 | Stardance
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1793332558.5895069
|
1793937358.5895069
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42834
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Manual OS by @troksaroberts | Stardance
|
troksaroberts
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2
|
34.0
|
308
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-11T21:46:33Z", "hours": 25.0, "multiplier": 12.58, "payout": 308, "blessing": "neutral", "text": "The idea is that to use apps and use basic OS functionality you have to install packages through console! To enable this “OS MODE” you need to choose “EVERYTHING MANUAL” in the lock screen! I am really proud of how comfy and functional OS became, how you can scale and scale it even more, and more. It was the right choice to think about project future in the beggining, and maybe overthink project architecture. To test project press “Try project” or press link . What will you see: Booting screen Lock screen, to continue press “Space” Input to enter your username (enter at least three characters) Choose what mode you want (everything preinstalled or everything manual) - for fast test you can choose everything preinstalled, but if you want to really suffer from idea in the begginning then chooose everything manual!", "repo": "https://github.com/RobertsRob/Manual_OS", "demo": "https://robertsrob.github.io/Manual_OS/"}, {"ship_num": 2, "ts": "2026-08-05T13:42:54Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a fully working WEB OS with draggable windows and multiple applications (trash bin - for decor, web browser - that accepts only urls and of course notepad). The thing that I am most proud of is funcional taskbar. To test my project just click “try project” and open apps by double clicking on desktop applications. BTW desktop icons are also draggable.", "repo": "https://github.com/RobertsRob/Manual_OS", "demo": "https://robertsrob.github.io/Manual_OS/"}]...
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[{"post_id": 66201, "ts": "202 [{"post_id": 66201, "ts": "2026-09-11T21:29:15Z", "hours": 6.6028, "text": "Video game in my OS I added a functionality to the trash app. Now to clear “cache” in my OS, you have to play a game where you need to catapult trash to target. Controlls: Input ranges - vertical and horizontal trajectory Enter or SHOOT button - launch R - restart game after loss Also you can sometimes delete needed information for OS functionality and will be activated self destruction mode Game is written with a bit of math and html canvas)"}, {"post_id": 63836, "ts": "2026-09-07T20:12:56Z", "hours": 2.0031, "text": "Polished + Image Viewer Now you can open Images and ZOOM IN I also added a lot of content - text file and funny jokes even small puzzle ) You can also use basic search in File Explorer as well as going to specefic folder by typing it in path input."}, {"post_id": 63701, "ts": "2026-09-07T17:08:13Z", "hours": 3.4933, "text": "Update of the File Explorer In this addition i added more manuality to basic functions and huge amount of small fixes that enabled me to add new things. Some small updates: Added seconds to time Skip option for booting screent by pressing ESC Everything preinstalled is now a default so testers will be able to use system more easily Also as it is shown in the image now there is new look to File Exlorer and it can now open txt files in notepad, though some of functions like searching are not working yet. Images one of which is stored in Documents folder is opening as text in notepad showing link. Next update I will polish File Explorer and add Image Viewer"}, {"post_id": 53199, "ts": "2026-08-23T17:15:45Z", "hours": 3.0419, "text": "First steps of MANUALITY Toady I added two main thing and first is the taskbar update - was added decorative icon and time in right side (hh:mm:ss and dd:mm:yyyy) Also I added install command that shows animation of installation as well as changes in dictionary that package was installed. For now it doesnt work - system feels as everything preinstalled but next thing to do is to add restrictions to system usage without proper installations."}, {"post_id": 44858, "ts": "2026-08-10T21:54:02Z", "hours": 2.7164, "text": "More commands and boot screen I reworked app opening logic so now you can open an app with one terminal command, like notepad or web . Also now before lock screen booting screen can be seen. It shows ~350 lines of some made up text to imitate linux boot screen. It takes about 5.5 seconds to boot up."}, {"post_id": 43365, "ts": "2026-08-08T15:55:08Z", "hours": 3.2469, "text": "Lock screen and neofetch like command Today I added lock screen where you choose your username and whether you want to use this system in manual mode. Also I added command neofetch to show ManualOS logo in console. You can try current version using this link: https://robertsrob.github.io/Manual_OS/"}, {"post_id": 42950, "ts": "2026-08-07T22:46:48Z", "hours": 3.3981, "text": "Terminal Now that is the projects main part - terminal installs - manual part . User will have to install packages to do something - open apps, close apps, minimize apps - super MANUAL, so disk is not flooded with unnecessary packages. Today I added terminal and help command, with plans to expand amount of commands. Interesting part of implementation was color setup - I made terminal structure rework from initial idea. With this console structure I can easily write new colors to show in terminal. There is also easter egg)). Whats next: Command expansion and make them actually work Lock screen Manuality other fun stuff P.S. Manu testers may be fooled, but you can actually open multiple windows of the same app, as much as you want, just like in Linux or any other OS."}, {"post_id": 41018, "ts": "2026-08-04T22:25:15Z", "hours": 1.4872, "text": "Functional taskbar and notepad Now taskbar is not a decoration it is a functinable piece of software. You can choose app to open, choose whats app is on top of other and minimizing works. If you minimize app now pressing in the taskbar you can bring it back! Now thats pretty cool HUH? 😅 Also I added Notepad where you can write something, no functionaluty for now only textarea but looks goood. Also used backdrop-filter: blur(25px) to blur backgrounds, looks good to me."}, {"post_id": 40151, "ts": "2026-08-03T15:35:14Z", "hours": 1.6078, "text": "Window controll buttons Today I added options for users to maximize, minimize and close windows, also i added so windows now have adjustable priority and you can controll which windows are on top of others by clicking on them. Here is a video of functionality showcase:"}, {"post_id": 39705, "ts": "2026-08-02T20:46:36Z", "hours": 1.9425, "text": "Added windows and added browser application I added so when you double click on icon the window with app opens. Also browser was added. It is not google, funny thing google simply doesnt work in iframe. Also these windows are draggable from left side . You can write a url and press Enter , then site will be loaded. In exaples can be seen Wikipedia and my other project - Authentication template ) If you want to try current version you can visit this link: https://robertsrob.github.io/Manual_OS/"}, {"post_id": 39491, "ts": "2026-08-02T13:57:17Z", "hours": 3.7544, "text": "I started my Manual OS The idea is to make Web OS where nothing is installed and you have to install everything manually. There will be two options to use complete instalation or do manualy . Right now i am building main part then to split it and make users to install by parts everything (instalation is only in UI)"}]...
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Title: Manual OS by @troksaroberts | Stardance
De Title: Manual OS by @troksaroberts | Stardance
Devlogs:
I started my Manual OS The idea is to make Web OS where nothing is installed and you have to install everything manually. There will be two options to use complete instalation or do manualy . Right now i am building main part then to split it and make users to install by parts everything (instalation is only in UI)
Added windows and added browser application I added so when you double click on icon the window with app opens. Also browser was added. It is not google, funny thing google simply doesnt work in iframe. Also these windows are draggable from left side . You can write a url and press Enter , then site will be loaded. In exaples can be seen Wikipedia and my other project - Authentication template ) If you want to try current version you can visit this link: https://robertsrob.github.io/Manual_OS/
Window controll buttons Today I added options for users to maximize, minimize and close windows, also i added so windows now have adjustable priority and you can controll which windows are on top of others by clicking on them. Here is a video of functionality showcase:
Functional taskbar and notepad Now taskbar is not a decoration it is a functinable piece of software. You can choose app to open, choose whats app is on top of other and minimizing works. If you minimize app now pressing in the taskbar you can bring it back! Now thats pretty cool HUH? 😅 Also I added Notepad where you can write something, no functionaluty for now only textarea but looks goood. Also used backdrop-filter: blur(25px) to blur backgrounds, looks good to me.
Terminal Now that is the projects main part - terminal installs - manual part . User will have to install packages to do something - open apps, close apps, minimize apps - super MANUAL, so disk is not flooded with unnecessary packages. Today I added terminal and help command, with plans to expand amount of commands. Interesting part of implementation was color setup - I made terminal structure rework from initial idea. With this console structure I can easily write new colors to show in terminal. There is also easter egg)). Whats next: Command expansion and make them actually work Lock screen Manuality other fun stuff P.S. Manu testers may be fooled, but you can actually open multiple windows of the same app, as much as you want, just like in Linux or any other OS.
Lock screen and neofetch like command Today I added lock screen where you choose your username and whether you want to use this system in manual mode. Also I added command neofetch to show ManualOS logo in console. You can try current version using this link: https://robertsrob.github.io/Manual_OS/
More commands and boot screen I reworked app opening logic so now you can open an app with one terminal command, like notepad or web . Also now before lock screen booting screen can be seen. It shows ~350 lines of some made up text to imitate linux boot screen. It takes about 5.5 seconds to boot up.
First steps of MANUALITY Toady I added two main thing and first is the taskbar update - was added decorative icon and time in right side (hh:mm:ss and dd:mm:yyyy) Also I added install command that shows animation of installation as well as changes in dictionary that package was installed. For now it doesnt work - system feels as everything preinstalled but next thing to do is to add restrictions to system usage without proper installations.
Update of the File Explorer In this addition i added more manuality to basic functions and huge amount of small fixes that enabled me to add new things. Some small updates: Added seconds to time Skip option for booting screent by pressing ESC Everything preinstalled is now a default so testers will be able to use system more easily Also as it is shown in the image now there is new look to File Exlorer and it can now open txt files in notepad, though some of functions like searching are not working yet. Images one of which is stored in Documents folder is opening as text in notepad showing link. Next update I will polish File Explorer and add Image Viewer
Polished + Image Viewer Now you can open Images and ZOOM IN I also added a lot of content - text file and funny jokes even small puzzle ) You can also use basic search in File Explorer as well as going to specefic folder by typing it in path input.
Video game in my OS I added a functionality to the trash app. Now to clear “cache” in my OS, you have to play a game where you need to catapult trash to target. Controlls: Input ranges - vertical and horizontal trajectory Enter or SHOOT button - launch R - restart game after loss Also you can sometimes delete needed information for OS functionality and will be activated self destruction mode Game is written with a bit of math and html canvas)
Ships:
I made a fully working WEB OS with draggable windows and multiple applications (trash bin - for decor, web browser - that accepts only urls and of course notepad). The thing that I am most proud of is funcional taskbar. To test my project just click “try project” and open apps by double clicking on desktop applications. BTW desktop icons are also draggable.
The idea is that to use apps and use basic OS functionality you have to install packages through console! To enable this “OS MODE” you need to choose “EVERYTHING MANUAL” in the lock screen! I am really proud of how comfy and functional OS became, how you can scale and scale it even more, and more. It was the right choice to think about project future in the beggining, and maybe overthink project architecture. To test project press “Try project” or press link . What will you see: Booting screen Lock screen, to continue press “Space” Input to enter your username (enter at least three characters) Choose what mode you want (everything preinstalled or everything manual) - for fast test you can choose everything preinstalled, but if you want to really suffer from idea in the begginning then chooose everything manual!...
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