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40049
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My first slack bot! by @Karakat | Stardance
|
Karakat
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Karakat | Stardance
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1792497263.8592148
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1793102063.8592148
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47038
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The world digital clock by @nicktr | Stardance
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nicktr
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0
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0.0
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0
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[]
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[]
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Title: The world digital clock by @nicktr | Starda Title: The world digital clock by @nicktr | Stardance...
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1792497264.7054074
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1793102064.7054074
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39810
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Simple Calculator by @Chaithanya | Stardance
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Chaithanya
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0
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0.0
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0
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[]
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[]
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Title: Simple Calculator by @Chaithanya | Stardanc Title: Simple Calculator by @Chaithanya | Stardance...
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1792497265.5456035
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1793102065.5456035
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47039
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Kovalent by @sarthakpuwar0 | Stardance
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sarthakpuwar0
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0
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0.0
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0
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[]
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[]
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Title: Kovalent by @sarthakpuwar0 | Stardance
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1792497266.3830967
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1793102066.3830967
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23666
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My awesome macropad! by @Kanisha_Goel | Stardance
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Kanisha_Goel
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Kanisha_Goel | Sta Title: My awesome macropad! by @Kanisha_Goel | Stardance...
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1792497267.2108092
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1793102067.2108092
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47040
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Pythe by @abhiramkakarla1 | Stardance
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abhiramkakarla1
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0
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0.0
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0
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[]
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[]
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Title: Pythe by @abhiramkakarla1 | Stardance
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1792497268.0478487
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1793102068.0478487
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26184
|
My awesome macropad! by @Pranamya | Stardance
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Pranamya
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Pranamya | Stardan Title: My awesome macropad! by @Pranamya | Stardance...
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1792497268.894401
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1793102068.894401
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47041
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Untitled project by @slowriotbbfuneralpop | Starda Untitled project by @slowriotbbfuneralpop | Stardance...
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slowriotbbfuneralpop
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @slowriotbbfuneralpop | Title: Untitled project by @slowriotbbfuneralpop | Stardance...
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1792497269.7518532
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1793102069.7518532
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5958
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My awesome macropad! by @milomilongas00 | Stardanc My awesome macropad! by @milomilongas00 | Stardance...
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milomilongas00
|
0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @milomilongas00 | S Title: My awesome macropad! by @milomilongas00 | Stardance...
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1792497270.6076467
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1793102070.6076467
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47042
|
WarioWare Game by @Hasanboy | Stardance
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Hasanboy
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0
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0.0
|
0
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[]
|
[]
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Title: WarioWare Game by @Hasanboy | Stardance
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1792497271.4713216
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1793102071.4713216
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47043
|
WarioWare Game by @R33fShark | Stardance
|
R33fShark
|
0
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0.0
|
0
|
[]
|
[]
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Title: WarioWare Game by @R33fShark | Stardance
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1792497272.3349187
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1793102072.3349187
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2807
|
My hackpad by @Kyle | Stardance
|
Kyle
|
0
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0.64
|
0
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[]
|
[{"post_id": 1304, "ts": "2026 [{"post_id": 1304, "ts": "2026-06-03T06:41:47Z", "hours": 0.3694, "text": "Routed the pcb, next I’ll work on the case. I’m pretty happy with the pcb and I worked out how to sign it :D"}, {"post_id": 1292, "ts": "2026-06-03T06:03:35Z", "hours": 0.2725, "text": "Created the schematic (this is my first hardware project!), and started on the pcb. I need to do wiring next."}]...
|
Title: My hackpad by @Kyle | Stardance
Devlogs:
C Title: My hackpad by @Kyle | Stardance
Devlogs:
Created the schematic (this is my first hardware project!), and started on the pcb. I need to do wiring next.
Routed the pcb, next I’ll work on the case. I’m pretty happy with the pcb and I worked out how to sign it :D...
|
1792497273.1902792
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1793102073.1902792
|
|
771
|
My first slack bot! by @Kyle | Stardance
|
Kyle
|
0
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0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Kyle | Stardance
|
1792497274.0477192
|
1793102074.0477192
|
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47045
|
Magic Circle Language by @umi | Stardance
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umi
|
0
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0.0
|
0
|
[]
|
[]
|
Title: Magic Circle Language by @umi | Stardance
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1792497274.894993
|
1793102074.894993
|
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15469
|
My first slack bot! by @shahshrey | Stardance
|
shahshrey
|
0
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0.0
|
0
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[]
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[]
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Title: My first slack bot! by @shahshrey | Stardan Title: My first slack bot! by @shahshrey | Stardance...
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1792497275.7422545
|
1793102075.7422545
|
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20285
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Origin by @mnunna03 | Stardance
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mnunna03
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0
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0.0
|
0
|
[]
|
[]
|
Title: Origin by @mnunna03 | Stardance
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1792497276.5981233
|
1793102076.5981233
|
|
47047
|
My own site! by @ASEILYA | Stardance
|
ASEILYA
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @ASEILYA | Stardance
|
1792497277.4322863
|
1793102077.4322863
|
|
28752
|
My awesome macropad! by @ido_leibman4 | Stardance
|
ido_leibman4
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ido_leibman4 | Sta Title: My awesome macropad! by @ido_leibman4 | Stardance...
|
1792497278.2601354
|
1793102078.2601354
|
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5010
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Sander's Hackpad by @Sander | Stardance
|
Sander
|
0
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0.0
|
0
|
[]
|
[]
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Title: Sander's Hackpad by @Sander | Stardance
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1792497279.093643
|
1793102079.093643
|
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47048
|
Horizon by @JyotP | Stardance
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JyotP
|
0
|
0.5
|
0
|
[]
|
[{"post_id": 45757, "ts": "202 [{"post_id": 45757, "ts": "2026-08-12T13:33:56Z", "hours": 0.4972, "text": "Devlog 1 Kicked off a new tab page project today partly because it’s for a mission, partly because school is moving at a glacial pace and I needed something to actually engage my brain. What shipped today Nailed the base minimal look. Clean, no clutter, exactly what you’d want right out of the box. That’s the default skin locked in. Next up: backgrounds, glassmorphism blur effects, widgets, and whatever else feels right. Catch you in the next one, or maybe not. Depends entirely on whether the bell decides to save me from this lecture."}]...
|
Title: Horizon by @JyotP | Stardance
Devlogs:
Dev Title: Horizon by @JyotP | Stardance
Devlogs:
Devlog 1 Kicked off a new tab page project today partly because it’s for a mission, partly because school is moving at a glacial pace and I needed something to actually engage my brain. What shipped today Nailed the base minimal look. Clean, no clutter, exactly what you’d want right out of the box. That’s the default skin locked in. Next up: backgrounds, glassmorphism blur effects, widgets, and whatever else feels right. Catch you in the next one, or maybe not. Depends entirely on whether the bell decides to save me from this lecture....
|
1792497279.9500747
|
1793102079.9500747
|
|
8114
|
Chrono-Eyes by @upendra48 | Stardance
|
upendra48
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Chrono-Eyes by @upendra48 | Stardance
|
1792497280.8055933
|
1793102080.8055933
|
|
8002
|
Den by @denis_miscoi | Stardance
|
denis_miscoi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Den by @denis_miscoi | Stardance
|
1792497281.6473484
|
1793102081.6473484
|
|
23706
|
Frictionless by @AkhilV | Stardance
|
AkhilV
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @AkhilV | Stardance
|
1792497284.6044667
|
1793102084.6044667
|
|
31727
|
My awesome macropad! by @sonyabaksht | Stardance
|
sonyabaksht
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sonyabaksht | Star Title: My awesome macropad! by @sonyabaksht | Stardance...
|
1792497285.4463828
|
1793102085.4463828
|
|
32422
|
Untitled by @aravmahipal11 | Stardance
|
aravmahipal11
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @aravmahipal11 | Stardance
|
1792497286.2899337
|
1793102086.2899337
|
|
15667
|
Frictionless by @saaj_kshirsagar | Stardance
|
saaj_kshirsagar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @saaj_kshirsagar | Stardanc Title: Frictionless by @saaj_kshirsagar | Stardance...
|
1792497287.1276152
|
1793102087.1276152
|
|
13777
|
Stars2Earth by @kgy-eon | Stardance
|
kgy-eon
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Stars2Earth by @kgy-eon | Stardance
|
1792497287.9491465
|
1793102087.9491465
|
|
6312
|
joney baloney's big game by @joney_baloney | S joney baloney's big game by @joney_baloney | Stardance...
|
joney_baloney
|
0
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0.0
|
0
|
[]
|
[]
|
Title: joney baloney's big game by @joney_balo Title: joney baloney's big game by @joney_baloney | Stardance...
|
1792497288.7886295
|
1793102088.7886295
|
|
21358
|
My very own WebOS by @SnipsRex | Stardance
|
SnipsRex
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @SnipsRex | Stardance
|
1792497289.6964805
|
1793102089.6964805
|
|
27821
|
catching game by @emily_xm_hoang | Stardance
|
emily_xm_hoang
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: catching game by @emily_xm_hoang | Stardanc Title: catching game by @emily_xm_hoang | Stardance...
|
1792497290.526734
|
1793102090.526734
|
|
32111
|
cyberdeck by @lunrvrse | Stardance
|
lunrvrse
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: cyberdeck by @lunrvrse | Stardance
|
1792497291.3711317
|
1793102091.3711317
|
|
4976
|
Figure Skating Biomechanics Simulator by @vyonnie Figure Skating Biomechanics Simulator by @vyonnie | Stardance...
|
vyonnie
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Figure Skating Biomechanics Simulator by @v Title: Figure Skating Biomechanics Simulator by @vyonnie | Stardance...
|
1792497292.2114925
|
1793102092.2114925
|
|
4922
|
Untitled project by @yvonne | Stardance
|
yvonne
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @yvonne | Stardance
|
1792497293.0429091
|
1793102093.0429091
|
|
30144
|
Frictionless by @jmantheman30 | Stardance
|
jmantheman30
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @jmantheman30 | Stardance
|
1792497293.8779387
|
1793102093.8779387
|
|
27213
|
BumperGoals by @sathvik234 | Stardance
|
sathvik234
|
0
|
17.94
|
0
|
[]
|
[{"post_id": 26246, "ts": "202 [{"post_id": 26246, "ts": "2026-07-10T22:16:21Z", "hours": 3.2019, "text": "I started with a robot that has two back wheels and a ball caster, so I knew the robot needed tank‑style control. That meant one joystick should only move the robot forward and backward, and the other joystick should only turn it left and right. I kept trying to wire the joysticks and write the code, but every time I moved joystick one left or right, numbers still showed up even though I only wanted up and down. Then joystick two kept giving numbers when I moved it up or down, even though I only wanted left and right. I tried ignoring the extra axes by forcing them to zero, but I accidentally used JOY2_VERTICAL even though I never defined it, which caused the compile error. I removed that line and simplified everything so the robot only listens to A0 for forward and A3 for turning. After fixing the mistakes, the code finally compiled and matched exactly what I wanted: joystick one only controls forward and backward, joystick two only controls turning, and all unwanted directions are ignored."}, {"post_id": 26059, "ts": "2026-07-10T17:23:27Z", "hours": 10.2056, "text": "We originally planned to design our own PCB from scratch, thinking it would give us full control over the hardware and let us customize every part of the system. Once we actually started mapping out the traces, components, power regulation, and connector layout, we realized how much time and precision the board would require. Between sourcing the right parts, verifying footprints, checking tolerances, and making sure the board wouldn’t introduce noise or voltage issues, the project quickly became way more complicated than it looked at first. After digging deeper, we found an existing board online that already matched the exact functionality we needed. It had the right inputs, the correct voltage handling, and a layout that fit perfectly with the rest of our system. Instead of spending weeks designing, revising, and manufacturing a custom board, it made way more sense to just purchase the one that already exists and is proven to work. Buying the board lets us skip the hardest part of the hardware process and focus our time where it actually matters.So now, instead of fighting with PCB design and manufacturing, we’re putting our effort into microcontroller coding. With the hardware handled, we can focus on writing the firmware, setting up communication, tuning the logic, and making sure the system behaves exactly how we want. It’s a much more efficient path, and it lets us move forward faster without getting stuck on the hardware side."}, {"post_id": 18030, "ts": "2026-06-29T00:18:03Z", "hours": 2.0342, "text": "Working on making a PCB for my Mechanical Project."}, {"post_id": 17894, "ts": "2026-06-28T20:40:58Z", "hours": 0.7669, "text": "Understanding how to use PCB"}, {"post_id": 17233, "ts": "2026-06-27T23:02:28Z", "hours": 1.7336, "text": "I was learning on how to make a PCB"}]...
|
Title: BumperGoals by @sathvik234 | Stardance
Dev Title: BumperGoals by @sathvik234 | Stardance
Devlogs:
I was learning on how to make a PCB
Understanding how to use PCB
Working on making a PCB for my Mechanical Project.
We originally planned to design our own PCB from scratch, thinking it would give us full control over the hardware and let us customize every part of the system. Once we actually started mapping out the traces, components, power regulation, and connector layout, we realized how much time and precision the board would require. Between sourcing the right parts, verifying footprints, checking tolerances, and making sure the board wouldn’t introduce noise or voltage issues, the project quickly became way more complicated than it looked at first. After digging deeper, we found an existing board online that already matched the exact functionality we needed. It had the right inputs, the correct voltage handling, and a layout that fit perfectly with the rest of our system. Instead of spending weeks designing, revising, and manufacturing a custom board, it made way more sense to just purchase the one that already exists and is proven to work. Buying the board lets us skip the hardest part of the hardware process and focus our time where it actually matters.So now, instead of fighting with PCB design and manufacturing, we’re putting our effort into microcontroller coding. With the hardware handled, we can focus on writing the firmware, setting up communication, tuning the logic, and making sure the system behaves exactly how we want. It’s a much more efficient path, and it lets us move forward faster without getting stuck on the hardware side.
I started with a robot that has two back wheels and a ball caster, so I knew the robot needed tank‑style control. That meant one joystick should only move the robot forward and backward, and the other joystick should only turn it left and right. I kept trying to wire the joysticks and write the code, but every time I moved joystick one left or right, numbers still showed up even though I only wanted up and down. Then joystick two kept giving numbers when I moved it up or down, even though I only wanted left and right. I tried ignoring the extra axes by forcing them to zero, but I accidentally used JOY2_VERTICAL even though I never defined it, which caused the compile error. I removed that line and simplified everything so the robot only listens to A0 for forward and A3 for turning. After fixing the mistakes, the code finally compiled and matched exactly what I wanted: joystick one only controls forward and backward, joystick two only controls turning, and all unwanted directions are ignored....
|
1792497294.7239861
|
1793102094.7239861
|
|
10705
|
Hex Dex by @Libertas | Stardance
|
Libertas
|
0
|
0.87
|
0
|
[]
|
[{"post_id": 5445, "ts": "2026 [{"post_id": 5445, "ts": "2026-06-09T07:00:01Z", "hours": 0.8681, "text": "hi! I’ve decided to continue on a project I started earlier this year (hoping to ship it soon!). for now the main gameplay is working (multiplayer card game), but I’m working on some UI improvements"}]...
|
Title: Hex Dex by @Libertas | Stardance
Devlogs:
Title: Hex Dex by @Libertas | Stardance
Devlogs:
hi! I’ve decided to continue on a project I started earlier this year (hoping to ship it soon!). for now the main gameplay is working (multiplayer card game), but I’m working on some UI improvements...
|
1792497295.7586474
|
1793102095.7586474
|
|
39592
|
make website by @VidushaNisal | Stardance
|
VidushaNisal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: make website by @VidushaNisal | Stardance
|
1792497296.5931978
|
1793102096.5931978
|
|
33921
|
My own site! by @Patience | Stardance
|
Patience
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Patience | Stardance
|
1792497297.4421935
|
1793102097.4421935
|
|
11012
|
My awesome macropad! by @vivanotica | Stardance
|
vivanotica
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @vivanotica | Stard Title: My awesome macropad! by @vivanotica | Stardance...
|
1792497298.2943058
|
1793102098.2943058
|
|
921
|
Huai - A way of making AI more efficient by @jam06 Huai - A way of making AI more efficient by @jam06452 | Stardance...
|
jam06452
|
0
|
5.22
|
0
|
[]
|
[{"post_id": 4099, "ts": "2026 [{"post_id": 4099, "ts": "2026-06-07T09:15:03Z", "hours": 0.6194, "text": "Claude made the CSS look nicer, Added FFMPEG for videos."}, {"post_id": 393, "ts": "2026-06-01T19:27:08Z", "hours": 1.0975, "text": "FINALLY, finished making a deployment workflow on GH Actions with a dockerfile & caching. I had so much issues with UV, snex, and python running properly with elixir. FFMPEG and avconv isnt found but that is not important since its pulled pydub for the markitdown lib. May need to fix for videos"}, {"post_id": 286, "ts": "2026-06-01T15:00:25Z", "hours": 1.1592, "text": "Added markdown & Image support. You can now input an image and markdown is returned depending on the image. This helps to further save AI Token usage."}, {"post_id": 258, "ts": "2026-06-01T13:19:34Z", "hours": 0.4103, "text": "Added a Copy button to this, this uses 5 lines of JS. I am doing as much without JS as I can via hooks with Phoenix Liveview. The real styling is yet to come"}, {"post_id": 221, "ts": "2026-06-01T10:06:24Z", "hours": 1.9289, "text": "I added a basic UI with minimal CSS, the backend is working well. I had issues making it convert it sequentially so I am having to async it with Task.start() and sending the result back the original PID. I added an upload loading bar to show how far along it will be to upload.Then a loading wheel to show that it is processing it. after it returns pure markdown. I am going to style it and make it easily copy and pastable afterwards"}]...
|
Title: Huai - A way of making AI more efficient by Title: Huai - A way of making AI more efficient by @jam06452 | Stardance
Devlogs:
I added a basic UI with minimal CSS, the backend is working well. I had issues making it convert it sequentially so I am having to async it with Task.start() and sending the result back the original PID. I added an upload loading bar to show how far along it will be to upload.Then a loading wheel to show that it is processing it. after it returns pure markdown. I am going to style it and make it easily copy and pastable afterwards
Added a Copy button to this, this uses 5 lines of JS. I am doing as much without JS as I can via hooks with Phoenix Liveview. The real styling is yet to come
Added markdown & Image support. You can now input an image and markdown is returned depending on the image. This helps to further save AI Token usage.
FINALLY, finished making a deployment workflow on GH Actions with a dockerfile & caching. I had so much issues with UV, snex, and python running properly with elixir. FFMPEG and avconv isnt found but that is not important since its pulled pydub for the markitdown lib. May need to fix for videos
Claude made the CSS look nicer, Added FFMPEG for videos....
|
1792497299.1409783
|
1793102099.1409783
|
|
13980
|
My very own WebOS by @samarthsharma | Stardance
|
samarthsharma
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @samarthsharma | Stard Title: My very own WebOS by @samarthsharma | Stardance...
|
1792497300.0153654
|
1793102100.0153654
|
|
13942
|
My very own WebOS by @haiderijaz7878 | Stardance
|
haiderijaz7878
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @haiderijaz7878 | Star Title: My very own WebOS by @haiderijaz7878 | Stardance...
|
1792497300.8693216
|
1793102100.8693216
|
|
5506
|
Void of Space by @Olorin | Stardance
|
Olorin
|
0
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6.61
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0
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[]
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[{"post_id": 7274, "ts": "2026 [{"post_id": 7274, "ts": "2026-06-12T04:02:37Z", "hours": 0.8267, "text": "Devlog 4 I added simple enemy AI, and a randomly generated dungeon layout. The AI was simple, I just made it follow the player and shoot at them if they are in range. Later I want to make them sight based. If they see the player in their line of sight, then they’ll shoot. I’d probably use raycasting for that. The dungeon layout, I followed a tutorial from youtube by 16BitDev to understand how it works. Essentially the rooms are generated as rectangles in a certain location, checking if they overlap. Then halls are generated inbetween using a start/stop location. Theres a few issues with this that I’ll revise tomorrow (or whenever I work on it). Rooms can spawn right next to each other, with one or two walls between, but have no connecting path. I’ll likely set the boundaries so rooms have to be further apart, or if they spawn together, the wall is removed. I’ll try to work on this if I can, but I’ve been occupied with a programming internship and other hobbies, so cya!"}, {"post_id": 5272, "ts": "2026-06-08T23:55:20Z", "hours": 1.0844, "text": "Devlog #3 Today I added a tilemap, and gave the enemy a weapon upon spawn. The tilemap was pretty easy to learn how to do collisions with, making maps easy to make. I’m learning about procedural room generation and how other developers have done it for Godot, so I may make my own for randomly assorted ships. Additionally, since I already worked on the guns to be modular, I was easily able to have it adapt for the enemy. Tomorrow, I hope to have the room generation down :3"}, {"post_id": 3944, "ts": "2026-06-07T02:21:07Z", "hours": 2.7308, "text": "Devlog #2 I added basic guns to the game. I made it modular, so I’m able to easily add in new types that have differing damage, attack speed, sprites, ect. Branching from that, I made projectiles, which can be used for enemy attacks in the future. They too, are modular with sprite, speed, damage, ect. I also made the weapon inventory and hotbar work correctly earlier today! All it does, is store what guns the player has, and displays them on screen at the bottom. The equipped gun is just changed using a input from the corresponding number key of the hotbar slot. I had issues with lag, eventually finding out it was just a print statement about ammo capacity, causing me to change it to a UI element. I hope tomorrow, to get an actual enemy done or procedural generation."}, {"post_id": 2538, "ts": "2026-06-05T02:26:28Z", "hours": 1.9717, "text": "Devlog #1! I’m making a dungeon crawler roguelike set in exploring abandoned spaceships! This will be my second project in the Godot engine. I worked on some of the basic aspects of the gameplay, such as movement, item icons, and weapon handling to get some of the easy stuff out of the way. Hopefully by tomorrow, I’ll be able to make projectiles and expand on the inventory system."}]...
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Title: Void of Space by @Olorin | Stardance
Devlo Title: Void of Space by @Olorin | Stardance
Devlogs:
Devlog #1! I’m making a dungeon crawler roguelike set in exploring abandoned spaceships! This will be my second project in the Godot engine. I worked on some of the basic aspects of the gameplay, such as movement, item icons, and weapon handling to get some of the easy stuff out of the way. Hopefully by tomorrow, I’ll be able to make projectiles and expand on the inventory system.
Devlog #2 I added basic guns to the game. I made it modular, so I’m able to easily add in new types that have differing damage, attack speed, sprites, ect. Branching from that, I made projectiles, which can be used for enemy attacks in the future. They too, are modular with sprite, speed, damage, ect. I also made the weapon inventory and hotbar work correctly earlier today! All it does, is store what guns the player has, and displays them on screen at the bottom. The equipped gun is just changed using a input from the corresponding number key of the hotbar slot. I had issues with lag, eventually finding out it was just a print statement about ammo capacity, causing me to change it to a UI element. I hope tomorrow, to get an actual enemy done or procedural generation.
Devlog #3 Today I added a tilemap, and gave the enemy a weapon upon spawn. The tilemap was pretty easy to learn how to do collisions with, making maps easy to make. I’m learning about procedural room generation and how other developers have done it for Godot, so I may make my own for randomly assorted ships. Additionally, since I already worked on the guns to be modular, I was easily able to have it adapt for the enemy. Tomorrow, I hope to have the room generation down :3
Devlog 4 I added simple enemy AI, and a randomly generated dungeon layout. The AI was simple, I just made it follow the player and shoot at them if they are in range. Later I want to make them sight based. If they see the player in their line of sight, then they’ll shoot. I’d probably use raycasting for that. The dungeon layout, I followed a tutorial from youtube by 16BitDev to understand how it works. Essentially the rooms are generated as rectangles in a certain location, checking if they overlap. Then halls are generated inbetween using a start/stop location. Theres a few issues with this that I’ll revise tomorrow (or whenever I work on it). Rooms can spawn right next to each other, with one or two walls between, but have no connecting path. I’ll likely set the boundaries so rooms have to be further apart, or if they spawn together, the wall is removed. I’ll try to work on this if I can, but I’ve been occupied with a programming internship and other hobbies, so cya!...
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1792497301.7253606
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1793102101.7253606
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15453
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My awesome macropad! by @aarya_rangani | Stardance
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aarya_rangani
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @aarya_rangani | St Title: My awesome macropad! by @aarya_rangani | Stardance...
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1792497302.5900276
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1793102102.5900276
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36163
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My own site! by @cj_465 | Stardance
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cj_465
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @cj_465 | Stardance
|
1792497303.4535859
|
1793102103.4535859
|
|
36992
|
WarioWare Game by @MohnishBatraju | Stardance
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MohnishBatraju
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0
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0.0
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0
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[]
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[]
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Title: WarioWare Game by @MohnishBatraju | Stardan Title: WarioWare Game by @MohnishBatraju | Stardance...
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1792497304.29427
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1793102104.29427
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29346
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Untitled project by @RoeeHaba | Stardance
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RoeeHaba
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @RoeeHaba | Stardance
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1792497305.1288464
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1793102105.1288464
|
|
5879
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Michigan Roadready Alternative by @yefoi | Stardan Michigan Roadready Alternative by @yefoi | Stardance...
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yefoi
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0
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1.85
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0
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[]
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[{"post_id": 7530, "ts": "2026 [{"post_id": 7530, "ts": "2026-06-12T16:02:08Z", "hours": 0.4917, "text": "created the all drives page, start looking into how to actually use react native so I can start making it for real"}, {"post_id": 6981, "ts": "2026-06-11T18:36:27Z", "hours": 1.3539, "text": "I worked on creating some screens for logging in, migrating, and the home page for the app in figma."}]...
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Title: Michigan Roadready Alternative by @yefoi | Title: Michigan Roadready Alternative by @yefoi | Stardance
Devlogs:
I worked on creating some screens for logging in, migrating, and the home page for the app in figma.
created the all drives page, start looking into how to actually use react native so I can start making it for real...
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1792497305.9575486
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1793102105.9575486
|
|
1008
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ClubHub by @Mottl | Stardance
|
Mottl
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0
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22.72
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0
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[]
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[{"post_id": 45223, "ts": "202 [{"post_id": 45223, "ts": "2026-08-11T15:42:37Z", "hours": 2.8606, "text": "#Plan to LOCK IN! This contest ends in a month and a half, and I have a plan to get it done in 10 days! The picture below is all I have left to do in ClubHub, and all there is is this! If I do one thing every day, then I can get this thing done before the deadline! Time to get to work!"}, {"post_id": 39132, "ts": "2026-08-01T20:58:21Z", "hours": 7.4072, "text": "Signup Page!!!!! You (probably like two people) may have been wondering what I have been doing the past two weeks, and I am proud to announce that I have authentication working!!! It may have taken 7 hours and 30 minutes, but the API can sign people in safely and securely! Now, it’s time to… well, how do I say this… make the actual website. I know, it’s so hard. All I’ve been doing is bugfixing the backend, it’ll be so nice to program in React again."}, {"post_id": 32063, "ts": "2026-07-20T23:21:35Z", "hours": 4.0053, "text": "Devlog #4 Okay, so I missed last week… HOWEVER, I have made an API! Which is great. It’s going pretty good so far, but it’s not finished yet, and when I finish it, I will finally be able to finish the app! (let’s go)"}, {"post_id": 24900, "ts": "2026-07-08T19:08:41Z", "hours": 3.5833, "text": "(Weekly) Devlog #3 Yes, I have decided that these devlogs will be weekly, because I have things to do and I don’t want to write them all the time! This week I got a ton of stuff done, the most major was adding pages to the site! I gotta get to work on those right away after I work on this devlog. I also did some general code cleanup and polish, and as you can see I added a top bar with tabs that let you switch between pages, as well as an account page and a settings page. I also started working on a Python REST API for the project, so it won’t just be frontend much longer."}, {"post_id": 20995, "ts": "2026-07-02T18:53:00Z", "hours": 3.1369, "text": "Devlog #3 This past week I have been working on the actual bulletin board part of the bulletin page. I found a nice react library (not Motion) that lets me do what I want, but the documentation was realy bad, and it took me a couple (unlogged) hours trying to figure out how to use it. But now I have a proper bulletin, I just have to figure out how to feed data to it and polish it up a lot."}, {"post_id": 13772, "ts": "2026-06-22T15:59:28Z", "hours": 1.2197, "text": "Devlog #2 I have created a new React app for ClubHub after making a simple React test, and after a very long hour of programming, I have created the layout for the main bulletin of the app! The top row is the part with all of the tabs for different parts of the site, the side row is where all of the filters for different clubs are going to go, and the middle area is where the bulletin board is going to go. That one’s gonna be hard, but I found a thing called Motion that might let me do it. I’ll see you in the next devlog (later today)!"}, {"post_id": 6464, "ts": "2026-06-10T21:29:24Z", "hours": 0.5061, "text": "I’ve begun working on the prototype UI for my school club management project, ClubHub. It’s made in Google Slides. Tomorrow I will probably start learning React (y’know, to actually make the project)"}]...
|
Title: ClubHub by @Mottl | Stardance
Devlogs:
I’v Title: ClubHub by @Mottl | Stardance
Devlogs:
I’ve begun working on the prototype UI for my school club management project, ClubHub. It’s made in Google Slides. Tomorrow I will probably start learning React (y’know, to actually make the project)
Devlog #2 I have created a new React app for ClubHub after making a simple React test, and after a very long hour of programming, I have created the layout for the main bulletin of the app! The top row is the part with all of the tabs for different parts of the site, the side row is where all of the filters for different clubs are going to go, and the middle area is where the bulletin board is going to go. That one’s gonna be hard, but I found a thing called Motion that might let me do it. I’ll see you in the next devlog (later today)!
Devlog #3 This past week I have been working on the actual bulletin board part of the bulletin page. I found a nice react library (not Motion) that lets me do what I want, but the documentation was realy bad, and it took me a couple (unlogged) hours trying to figure out how to use it. But now I have a proper bulletin, I just have to figure out how to feed data to it and polish it up a lot.
(Weekly) Devlog #3 Yes, I have decided that these devlogs will be weekly, because I have things to do and I don’t want to write them all the time! This week I got a ton of stuff done, the most major was adding pages to the site! I gotta get to work on those right away after I work on this devlog. I also did some general code cleanup and polish, and as you can see I added a top bar with tabs that let you switch between pages, as well as an account page and a settings page. I also started working on a Python REST API for the project, so it won’t just be frontend much longer.
Devlog #4 Okay, so I missed last week… HOWEVER, I have made an API! Which is great. It’s going pretty good so far, but it’s not finished yet, and when I finish it, I will finally be able to finish the app! (let’s go)
Signup Page!!!!! You (probably like two people) may have been wondering what I have been doing the past two weeks, and I am proud to announce that I have authentication working!!! It may have taken 7 hours and 30 minutes, but the API can sign people in safely and securely! Now, it’s time to… well, how do I say this… make the actual website. I know, it’s so hard. All I’ve been doing is bugfixing the backend, it’ll be so nice to program in React again.
#Plan to LOCK IN! This contest ends in a month and a half, and I have a plan to get it done in 10 days! The picture below is all I have left to do in ClubHub, and all there is is this! If I do one thing every day, then I can get this thing done before the deadline! Time to get to work!...
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1792497306.8210258
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1793102106.8210258
|
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39139
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Cosmic plan by @Lumora | Stardance
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Lumora
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0
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0.0
|
0
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[]
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[]
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Title: Cosmic plan by @Lumora | Stardance
|
1792497307.7039285
|
1793102107.7039285
|