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42346
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MP3 Player by @UnLuckyDev | Stardance
|
UnLuckyDev
|
0
|
2.15
|
0
|
[]
|
[{"post_id": 38324, "ts": "202 [{"post_id": 38324, "ts": "2026-07-31T17:22:52Z", "hours": 1.3167, "text": "I almost finished finding all my materials! I just have to get some stuff related to the LiPo batteries so my mp3 can be rechargeable."}, {"post_id": 38257, "ts": "2026-07-31T15:43:04Z", "hours": 0.8306, "text": "I was working on finding what materials I need for the MP3 Player so I can get strated on the KiCAD. I still don’t know yet what to name the MP3 Player."}]...
|
Title: MP3 Player by @UnLuckyDev | Stardance
Devl Title: MP3 Player by @UnLuckyDev | Stardance
Devlogs:
I was working on finding what materials I need for the MP3 Player so I can get strated on the KiCAD. I still don’t know yet what to name the MP3 Player.
I almost finished finding all my materials! I just have to get some stuff related to the LiPo batteries so my mp3 can be rechargeable....
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1792504451.4816608
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1793109251.4816608
|
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42348
|
Terminal by @Ankushisme3 | Stardance
|
Ankushisme3
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0
|
0.98
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0
|
[]
|
[{"post_id": 38506, "ts": "202 [{"post_id": 38506, "ts": "2026-07-31T22:42:53Z", "hours": 0.9833, "text": "Just finished matrix - my first PCB design btw will now work on the microcontroller"}]...
|
Title: Terminal by @Ankushisme3 | Stardance
Devlo Title: Terminal by @Ankushisme3 | Stardance
Devlogs:
Just finished matrix - my first PCB design btw will now work on the microcontroller...
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1792504452.8990462
|
1793109252.8990462
|
|
47154
|
My own site! by @Blackcat | Stardance
|
Blackcat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Blackcat | Stardance
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1792504453.7630138
|
1793109253.7630138
|
|
42349
|
my site by @sthakkar0720 | Stardance
|
sthakkar0720
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: my site by @sthakkar0720 | Stardance
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1792504454.6022112
|
1793109254.6022112
|
|
24692
|
Untitled project by @Ryder | Stardance
|
Ryder
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Ryder | Stardance
|
1792504455.4392087
|
1793109255.4392087
|
|
22519
|
WeBike by @maddy_cluescous | Stardance
|
maddy_cluescous
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WeBike by @maddy_cluescous | Stardance
|
1792504456.2883625
|
1793109256.2883625
|
|
8064
|
My awesome macropad! by @Mudscare | Stardance
|
Mudscare
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Mudscare | Stardan Title: My awesome macropad! by @Mudscare | Stardance...
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1792504457.1337469
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1793109257.1337469
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28955
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Exoplanet atmosphere classifier by @Zeenat | Stard Exoplanet atmosphere classifier by @Zeenat | Stardance...
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Zeenat
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0
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0.0
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0
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[]
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[]
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Title: Exoplanet atmosphere classifier by @Zeenat Title: Exoplanet atmosphere classifier by @Zeenat | Stardance...
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1792504457.9880424
|
1793109257.9880424
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28540
|
Hackpad by @BeeY | Stardance
|
BeeY
|
0
|
2.95
|
0
|
[]
|
[{"post_id": 26308, "ts": "202 [{"post_id": 26308, "ts": "2026-07-11T01:09:58Z", "hours": 1.1714, "text": "Finished my firmware for the macropad after procrastinating for a few days. I’m about to put everything in my github and finally ship. :)"}, {"post_id": 22489, "ts": "2026-07-04T23:49:30Z", "hours": 1.1569, "text": "I made my case for my macropad. I don’t know what to do next though, I wish the guide included instructions for qmk though, because I’m having trouble figuring it out. I’m probably just being dumb tho."}, {"post_id": 20426, "ts": "2026-07-02T00:52:01Z", "hours": 0.6167, "text": "I just finished my pcb design for my hackpad. :) Honestly I think I bit off a bit more than I can chew though, just downloading everything I needed took an hour, and that doesn’t count for hackatime too. T-T"}]...
|
Title: Hackpad by @BeeY | Stardance
Devlogs:
I ju Title: Hackpad by @BeeY | Stardance
Devlogs:
I just finished my pcb design for my hackpad. :) Honestly I think I bit off a bit more than I can chew though, just downloading everything I needed took an hour, and that doesn’t count for hackatime too. T-T
I made my case for my macropad. I don’t know what to do next though, I wish the guide included instructions for qmk though, because I’m having trouble figuring it out. I’m probably just being dumb tho.
Finished my firmware for the macropad after procrastinating for a few days. I’m about to put everything in my github and finally ship. :)...
|
1792504458.8959167
|
1793109258.8959167
|
|
39246
|
My own site! by @achintya_kushwaha | Stardance
|
achintya_kushwaha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @achintya_kushwaha | Starda Title: My own site! by @achintya_kushwaha | Stardance...
|
1792504459.7958853
|
1793109259.7958853
|
|
37574
|
Euclid by @ipfable | Stardance
|
ipfable
|
0
|
3.18
|
0
|
[]
|
[{"post_id": 38290, "ts": "202 [{"post_id": 38290, "ts": "2026-07-31T16:30:55Z", "hours": 0.5189, "text": "Euclid - Small code refactor Refactored menu logic with function dictionary. Added clearScreen function to avoid repeating print(\"\\033c\", end=\"\") Refactored menu logic example:"}, {"post_id": 32194, "ts": "2026-07-21T06:12:02Z", "hours": 1.1133, "text": "Euclid - Squares Squares Squares Added functionality to squareCalculator function. Allows you to calculate a square’s side, diagonal, area, and perimeter. Try Euclid on Github"}, {"post_id": 31836, "ts": "2026-07-20T15:07:50Z", "hours": 0.4092, "text": "Added calculations solving for circumference, diameter, and radius. Also edited the calculateArea and menu function to have additional prompts."}, {"post_id": 31779, "ts": "2026-07-20T13:25:24Z", "hours": 1.1403, "text": "Euclid is a Python program that solves basic geometric calculations. Currently, the main menu and circle menu are built, along with the “solve for area” flow, which handles input from radius, diameter, or circumference. Placeholders are in place for the remaining circle calculations (circumference, diameter, radius) as well as for the other shapes (square, rectangle, triangle, polygon). I’ll be adding more soon, getting basic functionality down before I dive into looks. I also plan on make a GUI version with PySide6 in the future."}]...
|
Title: Euclid by @ipfable | Stardance
Devlogs:
Eu Title: Euclid by @ipfable | Stardance
Devlogs:
Euclid is a Python program that solves basic geometric calculations. Currently, the main menu and circle menu are built, along with the “solve for area” flow, which handles input from radius, diameter, or circumference. Placeholders are in place for the remaining circle calculations (circumference, diameter, radius) as well as for the other shapes (square, rectangle, triangle, polygon). I’ll be adding more soon, getting basic functionality down before I dive into looks. I also plan on make a GUI version with PySide6 in the future.
Added calculations solving for circumference, diameter, and radius. Also edited the calculateArea and menu function to have additional prompts.
Euclid - Squares Squares Squares Added functionality to squareCalculator function. Allows you to calculate a square’s side, diagonal, area, and perimeter. Try Euclid on Github
Euclid - Small code refactor Refactored menu logic with function dictionary. Added clearScreen function to avoid repeating print("\033c", end="") Refactored menu logic example:...
|
1792504460.637
|
1793109260.637
|
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26052
|
Frictionless by @ArhaanMohammed | Stardance
|
ArhaanMohammed
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @ArhaanMohammed | Stardance
|
1792504461.4948149
|
1793109261.4948149
|
|
18379
|
My very own WebOS by @SourishWani | Stardance
|
SourishWani
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @SourishWani | Stardan Title: My very own WebOS by @SourishWani | Stardance...
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1792504462.3465562
|
1793109262.3465562
|
|
18482
|
My awesome macropad! by @nabahasan | Stardance
|
nabahasan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @nabahasan | Starda Title: My awesome macropad! by @nabahasan | Stardance...
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1792504463.2309625
|
1793109263.2309625
|
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40286
|
My very own WebOS by @alhussain | Stardance
|
alhussain
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @alhussain | Stardance
|
1792504464.0888956
|
1793109264.0888956
|
|
22420
|
My awesome macropad! by @bilal_lukman | Stardance
|
bilal_lukman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @bilal_lukman | Sta Title: My awesome macropad! by @bilal_lukman | Stardance...
|
1792504464.9346943
|
1793109264.9346943
|
|
29922
|
My own site! by @ssstttccchhh | Stardance
|
ssstttccchhh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @ssstttccchhh | Stardance
|
1792504465.7776506
|
1793109265.7776506
|
|
14910
|
DTPAD by @denistrovas | Stardance
|
denistrovas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: DTPAD by @denistrovas | Stardance
|
1792504466.6234796
|
1793109266.6234796
|
|
15947
|
My very own WebOS by @adammughal | Stardance
|
adammughal
|
0
|
0.0
|
0
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[]
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[]
|
Title: My very own WebOS by @adammughal | Stardanc Title: My very own WebOS by @adammughal | Stardance...
|
1792504467.4465542
|
1793109267.4465542
|
|
7806
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Crooked Rails by @AllInTw0 | Stardance
|
AllInTw0
|
0
|
119.84
|
0
|
[]
|
[{"post_id": 80798, "ts": "202 [{"post_id": 80798, "ts": "2026-10-18T20:21:48Z", "hours": 9.9678, "text": "Thirteenth devlog of the game! I added/changed various stuff so here is a list of changes: -Added a new weapon - Flamethrower! -Added a debuff system! Currently only has the fire debuff from the flamethrower addition. -Added Xray vision to enemies that are dealing damage. (This mostly so that the player can quickly locate the cause of damage to the train) -Changed how code handles structure spawning. (doesn’t change anything gameplay wise) -Other small improvements/fixes I was also experimenting with better movement around the train, but dont have anything to show for it currently. Here are two videos showcasing the Flamethrower and the Xray!"}, {"post_id": 76847, "ts": "2026-10-04T20:10:21Z", "hours": 9.9686, "text": "Twelfth devlog of the game! As I am getting closer and closer to the first ship I decided to make a lobby system so that multiple sessions can be going at once rather than the forced one session for playtesting. Before that I also made a new crane railcar model that also visually lifts the payload to be loaded on to the train for the payload minigame. Here are two videos for each major change plus a image of how the crane car looks on the job preview."}, {"post_id": 72727, "ts": "2026-09-23T16:29:21Z", "hours": 9.4689, "text": "Eleventh devlog of the game! I continued work on the payload escort minigame. List of changes: -Added basic structures to the generation. (The goal is a western mining town) -Added the ability for props to spawn on terrain. -Added enemy wave spawning specific to the payload. (enemies use the structures as spawn points) -Added a crane rail car that picks up the payload to be delivered to the station. (Probably a new model for it next devlog) -Added a new station section where you will be able to pick special additional jobs with a starting fee but if successful a returning pay. -Improved how the uppercutter enemy calculates the trajectory. -Improved movement for both player and enemies -Other tiny changes Still have some issues with the terrain where the track sinks into the ground and the surrounding terrain around structures looking odd. Dont know if ill ever fully fix it. Here is a video showcasing the current state of the payload escort and the prototype special job monitor. I didnt fully play through the escort before recording the video and I was pretty surprised how fun it actually felt and its not even finished. Hope others will think its fun to."}, {"post_id": 70635, "ts": "2026-09-19T14:22:16Z", "hours": 9.2675, "text": "Tenth devlog of the game! I decided to start making an idea I had from the beginning of the project. The idea is that you have to escort a minecart payload through a randomly generated town in return for bonus money. Its basically the main game but around a smaller train which allows for a higher number enemies all going for one target and more interesting generation. So far I made the very basics. The track gen (took the most of time) where it can also go over the main train tracks and the payload prototype that moves if a player is nearby. If an enemy attacks it, it gets stunned not being able to move for a second or so. I also improved the new enemy AI around how it handles enemy-enemy targeting so two uppercutters dont go to the same enemy. I also fixed a spline mesh bug that was in the game since the beginning of the project. Here is a video showcasing the payload plus some pictures of interesting bugs."}, {"post_id": 69814, "ts": "2026-09-17T20:36:15Z", "hours": 11.4131, "text": "Ninth devlog of the game! This devlog is mostly three things. Firstly, I finally added new enemies! Their descriptions: Healer: heals nearby enemies by tethering itself to the target. I plan on adding a passive effect that reduces the targets incoming damage. The Uppercuter: punches melee enemies forward to their target. To accommodate this I lowered the melee enemy walk speed. Secondly, I improved the inventory UI to highlight the selected item more by adding a scaling animation and a cyan tint. Finally, I added a display boards on all railcars that show the health of the railcar and the cargo. Other changes: -Fixed some multiplayer bugs Here is a video showcasing the inventory and enemies as well as a picture of the display board."}, {"post_id": 50556, "ts": "2026-08-19T19:22:54Z", "hours": 9.5303, "text": "Eighth devlog of the game! I finally finished syncing all of the games features/mechanics! Of course with the help of my friend we held the first multiplayer playtest of the game! It went about as expected - quite a few bugs… But it was still playable and I had fun. List Of Changes: -Added a starting shop -Fixed the blur that sometimes appeared on papers + improved paper visuals -Implemented Spectating -Synced Game Over -Synced Bucket Item -Synced Teleporter Item -Synced Sentry -Synced Railcar Derailing -Improved enemy health sync. (Had an issue in the playtest where the client thought the enemy was dead, but it was still alive for the host) -Synced explosive tankcar -Other tiny stuff GIF of a funny moment from the playtest. Plus the new starting shop and some bugs from the playtest."}, {"post_id": 42041, "ts": "2026-08-06T16:31:33Z", "hours": 10.925, "text": "Seventh devlog of the game! Continuing heavy work on multiplayer - now touching up the few last things left to sync between host & client. I believe next devlog or two the game will be fully converted to work in multiplayer! List of changes: -Synced health script (Used in various areas beyond player & enemy health. For example: tender’s fuel and water level) -Synced water tower -Synced train upgrades -Synced foliage spawning -Synced items - health kit & backpack expander -Implemented a basic enemy sync Here is a video showcasing the water tower and the train upgrades. Left is client, right is host. Did not notice i went over the 10h mark… how fun."}, {"post_id": 40643, "ts": "2026-08-04T10:08:05Z", "hours": 9.8547, "text": "Sixth devlog of the game! Continued work on multiplayer - this time syncing everything in the station. Showcased changes: -Synced hauling job monitors (the 3 at the entrance) -Synced railcar spawning and despawning -Synced shops -Synced sell station -Synced unlock station Possibly unnoticeable changes: -Improved player movement sync -Improved locomotive control syncing Here is a video showcasing the changes. Right is client, left is host. Next up i plan on syncing enemies."}, {"post_id": 32858, "ts": "2026-07-22T09:06:29Z", "hours": 10.0806, "text": "Fifth devlog of the game! This time i went all over the place working on stuff that doesn’t contain a lot of multiplayer. Why? Because I was waiting for my order of 16GB of RAM to arrive so my laptop doesn’t crash with two games running at once. Now its running smoothly and I can continue working on multiplayer! Here are the showcased changes: -Started work on a new starting location -Added a train ride intro -Added train sounds Not showcased changes: -Started work on syncing the station, hauling jobs and rail-car spawning/despawning for multiplayer"}, {"post_id": 20816, "ts": "2026-07-02T14:59:07Z", "hours": 10.1861, "text": "Fourth devlog of the game! Continuing to work on multiplayer. This time focusing on the world and train by syncing train movement and controls and by syncing the world seed and generated structures. Here is a video showcasing being able to control the train from a client and some screenshots showcasing the host view (top) and the client view (bottom). There are still some things that are not synced fully. Maybe you can spot some differences"}, {"post_id": 7387, "ts": "2026-06-12T09:54:39Z", "hours": 8.6583, "text": "Third devlog of the game! I am finally adding MULTIPLAYER!!! :D I added the ability to host and join sessions across the world. Currently only movement, inventory, item physics and interactions with guns is synced. Still a lot of work needs to be done to convert he whole game. Here is a video showcasing it running locally from the client’s perspective in a testing scene."}, {"post_id": 5647, "ts": "2026-06-09T14:56:26Z", "hours": 10.2222, "text": "Second devlog of the game! Worked on quite different stuff. Showcased changes: -Added a camera shake -Modeled a swamp-like tree -Added tank car explosion + visually damaged model. -Improved scene lighting a bit. (Still need to mess around more) Not showcased: -Improved code behind shops and added support for rerolls."}, {"post_id": 2667, "ts": "2026-06-05T10:41:42Z", "hours": 0.3011, "text": "First (eighteenth) devlog of the game! Since this is a continuation of a project from Flavortown and before hand here are the things I changed since Flavortown: -Added a companion robot. Follows the player and attacks enemies -Added a teleporter. The player can carry it and use it for easier travel between important locations -Experimented with different types of foliage -The rails finally are crooked and not perfect curves! To fit the name -Added a groundwork texture around the rails Changes not showcased: -Improved player and enemy movement -Track that transitions from the station and playable space will avoid going into mountains -Improved navigation mesh generation If you wish to see the gameplay of the game: https://youtu.be/yDcuscI8zDo Flavortown project: https://flavortown.hackclub.com//projects/10071"}]...
|
Title: Crooked Rails by @AllInTw0 | Stardance
Dev Title: Crooked Rails by @AllInTw0 | Stardance
Devlogs:
First (eighteenth) devlog of the game! Since this is a continuation of a project from Flavortown and before hand here are the things I changed since Flavortown: -Added a companion robot. Follows the player and attacks enemies -Added a teleporter. The player can carry it and use it for easier travel between important locations -Experimented with different types of foliage -The rails finally are crooked and not perfect curves! To fit the name -Added a groundwork texture around the rails Changes not showcased: -Improved player and enemy movement -Track that transitions from the station and playable space will avoid going into mountains -Improved navigation mesh generation If you wish to see the gameplay of the game: https://youtu.be/yDcuscI8zDo Flavortown project: https://flavortown.hackclub.com//projects/10071
Second devlog of the game! Worked on quite different stuff. Showcased changes: -Added a camera shake -Modeled a swamp-like tree -Added tank car explosion + visually damaged model. -Improved scene lighting a bit. (Still need to mess around more) Not showcased: -Improved code behind shops and added support for rerolls.
Third devlog of the game! I am finally adding MULTIPLAYER!!! :D I added the ability to host and join sessions across the world. Currently only movement, inventory, item physics and interactions with guns is synced. Still a lot of work needs to be done to convert he whole game. Here is a video showcasing it running locally from the client’s perspective in a testing scene.
Fourth devlog of the game! Continuing to work on multiplayer. This time focusing on the world and train by syncing train movement and controls and by syncing the world seed and generated structures. Here is a video showcasing being able to control the train from a client and some screenshots showcasing the host view (top) and the client view (bottom). There are still some things that are not synced fully. Maybe you can spot some differences
Fifth devlog of the game! This time i went all over the place working on stuff that doesn’t contain a lot of multiplayer. Why? Because I was waiting for my order of 16GB of RAM to arrive so my laptop doesn’t crash with two games running at once. Now its running smoothly and I can continue working on multiplayer! Here are the showcased changes: -Started work on a new starting location -Added a train ride intro -Added train sounds Not showcased changes: -Started work on syncing the station, hauling jobs and rail-car spawning/despawning for multiplayer
Sixth devlog of the game! Continued work on multiplayer - this time syncing everything in the station. Showcased changes: -Synced hauling job monitors (the 3 at the entrance) -Synced railcar spawning and despawning -Synced shops -Synced sell station -Synced unlock station Possibly unnoticeable changes: -Improved player movement sync -Improved locomotive control syncing Here is a video showcasing the changes. Right is client, left is host. Next up i plan on syncing enemies.
Seventh devlog of the game! Continuing heavy work on multiplayer - now touching up the few last things left to sync between host & client. I believe next devlog or two the game will be fully converted to work in multiplayer! List of changes: -Synced health script (Used in various areas beyond player & enemy health. For example: tender’s fuel and water level) -Synced water tower -Synced train upgrades -Synced foliage spawning -Synced items - health kit & backpack expander -Implemented a basic enemy sync Here is a video showcasing the water tower and the train upgrades. Left is client, right is host. Did not notice i went over the 10h mark… how fun.
Eighth devlog of the game! I finally finished syncing all of the games features/mechanics! Of course with the help of my friend we held the first multiplayer playtest of the game! It went about as expected - quite a few bugs… But it was still playable and I had fun. List Of Changes: -Added a starting shop -Fixed the blur that sometimes appeared on papers + improved paper visuals -Implemented Spectating -Synced Game Over -Synced Bucket Item -Synced Teleporter Item -Synced Sentry -Synced Railcar Derailing -Improved enemy health sync. (Had an issue in the playtest where the client thought the enemy was dead, but it was still alive for the host) -Synced explosive tankcar -Other tiny stuff GIF of a funny moment from the playtest. Plus the new starting shop and some bugs from the playtest.
Ninth devlog of the game! This devlog is mostly three things. Firstly, I finally added new enemies! Their descriptions: Healer: heals nearby enemies by tethering itself to the target. I plan on adding a passive effect that reduces the targets incoming damage. The Uppercuter: punches melee enemies forward to their target. To accommodate this I lowered the melee enemy walk speed. Secondly, I improved the inventory UI to highlight the selected item more by adding a scaling animation and a cyan tint. Finally, I added a display boards on all railcars that show the health of the railcar and the cargo. Other changes: -Fixed some multiplayer bugs Here is a video showcasing the inventory and enemies as well as a picture of the display board.
Tenth devlog of the game! I decided to start making an idea I had from the beginning of the project. The idea is that you have to escort a minecart payload through a randomly generated town in return for bonus money. Its basically the main game but around a smaller train which allows for a higher number enemies all going for one target and more interesting generation. So far I made the very basics. The track gen (took the most of time) where it can also go over the main train tracks and the payload prototype that moves if a player is nearby. If an enemy attacks it, it gets stunned not being able to move for a second or so. I also improved the new enemy AI around how it handles enemy-enemy targeting so two uppercutters dont go to the same enemy. I also fixed a spline mesh bug that was in the game since the beginning of the project. Here is a video showcasing the payload plus some pictures of interesting bugs.
Eleventh devlog of the game! I continued work on the payload escort minigame. List of changes: -Added basic structures to the generation. (The goal is a western mining town) -Added the ability for props to spawn on terrain. -Added enemy wave spawning specific to the payload. (enemies use the structures as spawn points) -Added a crane rail car that picks up the payload to be delivered to the station. (Probably a new model for it next devlog) -Added a new station section where you will be able to pick special additional jobs with a starting fee but if successful a returning pay. -Improved how the uppercutter enemy calculates the trajectory. -Improved movement for both player and enemies -Other tiny changes Still have some issues with the terrain where the track sinks into the ground and the surrounding terrain around structures looking odd. Dont know if ill ever fully fix it. Here is a video showcasing the current state of the payload escort and the prototype special job monitor. I didnt fully play through the escort before recording the video and I was pretty surprised how fun it actually felt and its not even finished. Hope others will think its fun to.
Twelfth devlog of the game! As I am getting closer and closer to the first ship I decided to make a lobby system so that multiple sessions can be going at once rather than the forced one session for playtesting. Before that I also made a new crane railcar model that also visually lifts the payload to be loaded on to the train for the payload minigame. Here are two videos for each major change plus a image of how the crane car looks on the job preview.
Thirteenth devlog of the game! I added/changed various stuff so here is a list of changes: -Added a new weapon - Flamethrower! -Added a debuff system! Currently only has the fire debuff from the flamethrower addition. -Added Xray vision to enemies that are dealing damage. (This mostly so that the player can quickly locate the cause of damage to the train) -Changed how code handles structure spawning. (doesn’t change anything gameplay wise) -Other small improvements/fixes I was also experimenting with better movement around the train, but dont have anything to show for it currently. Here are two videos showcasing the Flamethrower and the Xray!...
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1792504468.309998
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1793109268.309998
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21437
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Untitled project by @sriyan_bethi1 | Stardance
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sriyan_bethi1
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Title: Untitled project by @sriyan_bethi1 | Starda Title: Untitled project by @sriyan_bethi1 | Stardance...
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1792504469.4477983
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Portfolio side by @sandrp | Stardance
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sandrp
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0
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1.76
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0
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[]
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[{"post_id": 24027, "ts": "202 [{"post_id": 24027, "ts": "2026-07-07T09:43:06Z", "hours": 1.7567, "text": "Added a cool animation when hovering over the background name"}]...
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Title: Portfolio side by @sandrp | Stardance
Devl Title: Portfolio side by @sandrp | Stardance
Devlogs:
Added a cool animation when hovering over the background name...
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1792504470.27543
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12067
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My awesome macropad! by @MariaF | Stardance
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MariaF
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0
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3.29
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[{"post_id": 5644, "ts": "2026 [{"post_id": 5644, "ts": "2026-06-09T14:52:18Z", "hours": 0.9531, "text": "Devlog #2 continued working on the case design in Fusion 360. Fixed several issues with the PCB design, including correcting connections and reviewing the layout"}, {"post_id": 5385, "ts": "2026-06-09T04:03:49Z", "hours": 2.3414, "text": "Devlog #1 I’m trying to make my own macropad with 6 switches and 1 rotary encoder switch. This is my first time doing anything with pcbs but I was able to finish the pcb design and also work on the cad for the case. The case is almost done but i still have to create a lid for it👍"}]...
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Title: My awesome macropad! by @MariaF | Stardance Title: My awesome macropad! by @MariaF | Stardance
Devlogs:
Devlog #1 I’m trying to make my own macropad with 6 switches and 1 rotary encoder switch. This is my first time doing anything with pcbs but I was able to finish the pcb design and also work on the cad for the case. The case is almost done but i still have to create a lid for it👍
Devlog #2 continued working on the case design in Fusion 360. Fixed several issues with the PCB design, including correcting connections and reviewing the layout...
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1792504471.1389713
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My own site! by @rishabhsarate93 | Stardance
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rishabhsarate93
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Title: My own site! by @rishabhsarate93 | Stardanc Title: My own site! by @rishabhsarate93 | Stardance...
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1792504471.9872737
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FetchIt by @QKing | Stardance
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QKing
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Title: FetchIt by @QKing | Stardance
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1792504472.8466518
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6826
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My first slack bot! by @Chlowie | Stardance
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Chlowie
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0
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Title: My first slack bot! by @Chlowie | Stardance
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1792504473.7010932
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1793109273.7010932
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32254
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My first slack bot! by @Tijil | Stardance
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Tijil
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0
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Title: My first slack bot! by @Tijil | Stardance
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1792504474.5300186
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23192
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My very own WebOS by @rishitnambiar24 | Stardance
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rishitnambiar24
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Title: My very own WebOS by @rishitnambiar24 | Sta Title: My very own WebOS by @rishitnambiar24 | Stardance...
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1792504475.3694906
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My awesome macropad! by @Radosgra | Stardance
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Radosgra
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0
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Title: My awesome macropad! by @Radosgra | Stardan Title: My awesome macropad! by @Radosgra | Stardance...
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1792504476.222761
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Macropad Test by @mdpham | Stardance
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mdpham
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0
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Title: Macropad Test by @mdpham | Stardance
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1792504477.1387975
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18953
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Orphesus by @CHIef | Stardance
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CHIef
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0
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Title: Orphesus by @CHIef | Stardance
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1792504478.0009046
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Untitled project by @rahullakhnotra | Stardance
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rahullakhnotra
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Title: Untitled project by @rahullakhnotra | Stard Title: Untitled project by @rahullakhnotra | Stardance...
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OBSTICLE AVOIDING CAR by @aarav_ | Stardance
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Title: OBSTICLE AVOIDING CAR by @aarav_ | Stardanc Title: OBSTICLE AVOIDING CAR by @aarav_ | Stardance...
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My own site! by @Sandye | Stardance
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Title: My own site! by @Sandye | Stardance
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1792504484.1097615
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My own site! by @Imatopfragger | Stardance
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Imatopfragger
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Title: My own site! by @Imatopfragger | Stardance
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1792504484.959064
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ElfMart by @Feyruz | Stardance
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Feyruz
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0
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Title: ElfMart by @Feyruz | Stardance
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1792504485.8252866
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My awesome macropad! by @NoahDaniels12 | Stardance
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NoahDaniels12
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Title: My awesome macropad! by @NoahDaniels12 | St Title: My awesome macropad! by @NoahDaniels12 | Stardance...
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1792504486.6772096
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Untitled by @adityatayal | Stardance
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Title: Untitled by @adityatayal | Stardance
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1792504487.527433
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My awesome macropad! by @UnWubed | Stardance
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Title: My awesome macropad! by @UnWubed | Stardanc Title: My awesome macropad! by @UnWubed | Stardance...
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Frictionless by @hrizz | Stardance
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hrizz
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Title: Frictionless by @hrizz | Stardance
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1792504489.203182
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My awesome macropad! by @jeremyhuynh80808 | Starda My awesome macropad! by @jeremyhuynh80808 | Stardance...
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jeremyhuynh80808
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0
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0.26
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[{"post_id": 5878, "ts": "2026 [{"post_id": 5878, "ts": "2026-06-09T20:44:32Z", "hours": 0.2614, "text": "Working on making my design in html and css :)"}]...
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Title: My awesome macropad! by @jeremyhuynh80808 | Title: My awesome macropad! by @jeremyhuynh80808 | Stardance
Devlogs:
Working on making my design in html and css :)...
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Frictionless by @prash | Stardance
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prash
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Title: Frictionless by @prash | Stardance
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1792504490.9115412
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1793109290.9115412
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My first slack bot! by @ultimatezxninja | Stardanc My first slack bot! by @ultimatezxninja | Stardance...
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ultimatezxninja
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0
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Title: My first slack bot! by @ultimatezxninja | S Title: My first slack bot! by @ultimatezxninja | Stardance...
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1792504491.7841225
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1793109291.7841225
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24899
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LiftLog AI (fitness tracker) by @everaldbrown2007 LiftLog AI (fitness tracker) by @everaldbrown2007 | Stardance...
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everaldbrown2007
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Title: LiftLog AI (fitness tracker) by @everaldbro Title: LiftLog AI (fitness tracker) by @everaldbrown2007 | Stardance...
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1792504492.6295073
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My awesome macropad! by @gautampradeep | Stardance
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gautampradeep
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0
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Title: My awesome macropad! by @gautampradeep | St Title: My awesome macropad! by @gautampradeep | Stardance...
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1792504493.461263
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Untitled by @Aryaneli | Stardance
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Aryaneli
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0
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0
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Title: Untitled by @Aryaneli | Stardance
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1792504494.308308
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1793109294.308308
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34249
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My very own WebOS by @psyduck | Stardance
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psyduck
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0
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0.0
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0
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Title: My very own WebOS by @psyduck | Stardance
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1792504495.15421
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1793109295.15421
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32770
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My own site! by @amirahshabnam103 | Stardance
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amirahshabnam103
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0
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0.0
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Title: My own site! by @amirahshabnam103 | Stardan Title: My own site! by @amirahshabnam103 | Stardance...
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1792504496.018858
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1793109296.018858
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WarioWare Game by @Oilerfan_67 | Stardance
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Oilerfan_67
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0
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Title: WarioWare Game by @Oilerfan_67 | Stardance
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1792504496.8610218
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1793109296.8610218
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33319
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Untitled project by @Haerang | Stardance
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Haerang
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0
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Title: Untitled project by @Haerang | Stardance
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1792504497.7230272
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1793109297.7230272
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