|
42617
|
Electronic Poet by @Murasame | Stardance
|
Murasame
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Electronic Poet by @Murasame | Stardance
|
1792518464.8085842
|
1793123264.8085842
|
|
26254
|
Frictionless by @chris79 | Stardance
|
chris79
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @chris79 | Stardance
|
1792518465.706361
|
1793123265.706361
|
|
42620
|
GuardBand: Elderly Monitoring Wristband by @Aspect GuardBand: Elderly Monitoring Wristband by @Aspect-Asepso | Stardance...
|
Aspect-Asepso
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: GuardBand: Elderly Monitoring Wristband by Title: GuardBand: Elderly Monitoring Wristband by @Aspect-Asepso | Stardance...
|
1792518466.5817046
|
1793123266.5817046
|
|
42622
|
My own site! by @sanjushrishri | Stardance
|
sanjushrishri
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @sanjushrishri | Stardance
|
1792518467.4095943
|
1793123267.4095943
|
|
42623
|
WarioWare Game by @Scawmer | Stardance
|
Scawmer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Scawmer | Stardance
|
1792518468.29657
|
1793123268.29657
|
|
42624
|
WarioWare Game by @gujumitmihail1999 | Stardance
|
gujumitmihail1999
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @gujumitmihail1999 | Star Title: WarioWare Game by @gujumitmihail1999 | Stardance...
|
1792518469.1676652
|
1793123269.1676652
|
|
42625
|
StudyFlow by @NeuroOz | Stardance
|
NeuroOz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: StudyFlow by @NeuroOz | Stardance
|
1792518470.0340853
|
1793123270.0340853
|
|
42626
|
WEBAUTO by @FUGITIVE | Stardance
|
FUGITIVE
|
0
|
1.08
|
0
|
[]
|
[{"post_id": 39453, "ts": "202 [{"post_id": 39453, "ts": "2026-08-02T12:34:10Z", "hours": 0.6147, "text": "Hello everyone FUGITVE here i wanted to give an update on the webauto app now it is showing on android auto but it is not searching anything it thinks that the searches are .mp3 file and i dont know how to fix it.But still i am now happy it is showing up on real hardware i will keep you guys updated.This is fugitive signing out."}, {"post_id": 38726, "ts": "2026-08-01T08:46:51Z", "hours": 0.4656, "text": "hello everyone.FUGITVE HERE this is my first project it is called webauto it is an app for android auto for those people who dont know what is android auto it is… SIKE I am not telling that just google it lol.Anyways the app is coming out fine it has some errors like on real android auto hardware it is not showing up sooooo I have to fix that .I will keep you guys updated.This is fugitive signing out."}]...
|
Title: WEBAUTO by @FUGITIVE | Stardance
Devlogs:
Title: WEBAUTO by @FUGITIVE | Stardance
Devlogs:
hello everyone.FUGITVE HERE this is my first project it is called webauto it is an app for android auto for those people who dont know what is android auto it is… SIKE I am not telling that just google it lol.Anyways the app is coming out fine it has some errors like on real android auto hardware it is not showing up sooooo I have to fix that .I will keep you guys updated.This is fugitive signing out.
Hello everyone FUGITVE here i wanted to give an update on the webauto app now it is showing on android auto but it is not searching anything it thinks that the searches are .mp3 file and i dont know how to fix it.But still i am now happy it is showing up on real hardware i will keep you guys updated.This is fugitive signing out....
|
1792518470.8954751
|
1793123270.8954751
|
|
42627
|
Ytrr by @Ganesh | Stardance
|
Ganesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ytrr by @Ganesh | Stardance
|
1792518471.738075
|
1793123271.738075
|
|
42629
|
WarioWare Game by @Anti | Stardance
|
Anti
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Anti | Stardance
|
1792518472.568658
|
1793123272.568658
|
|
42632
|
Life changer by @student631 | Stardance
|
student631
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Life changer by @student631 | Stardance
|
1792518473.4234202
|
1793123273.4234202
|
|
42633
|
a free 3d model AI based auto rigging website with a free 3d model AI based auto rigging website with simple animation retargeting by @IliaDzodzuashvili | Stardance...
|
IliaDzodzuashvili
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: a free 3d model AI based auto rigging websi Title: a free 3d model AI based auto rigging website with simple animation retargeting by @IliaDzodzuashvili | Stardance...
|
1792518474.2516406
|
1793123274.2516406
|
|
42634
|
AstroCode by @ARG_Lightning | Stardance
|
ARG_Lightning
|
0
|
4.95
|
0
|
[]
|
[{"post_id": 39715, "ts": "202 [{"post_id": 39715, "ts": "2026-08-02T21:01:40Z", "hours": 2.16, "text": "Today was primarily spent working on the physics engine of the game. The first thing I did was give the spacecraft some more variables like thrust and mass, so we can use physics calculations to give realistic gravity and movement vectors. Later, I implemented the rendering functions for both the earth and moon as well as their respective gravity methods. There were some bugs in how the gravity works as well that I have fixed. Then I realized for some reason that the gravity and movement vectors were a lot more powerful then they were supposed to be. This was due to me applying one second’s gravity and movement vectors instead of one tick’s. One tick in my game is based off the display of the computer which in my case is 1/60th of a second, so it was 60x faster than intended. Another issue encounted includes that my game was significantly laggy when I approached the moon which was the moon’s distance in meters worth of pixels away from earth. I hypothesized that the cause of the lag was the major amount of pixels being loaded, so I scaled down the entire game by a factor of 10 in the distances and scaled the weighted down by a factor of 100 to make the force of gravity the same as SI. Then, I also implemented side thrusters and angular velocity as well as torque and inertia to make turning actual physics instead of just values I determined on the spot which will make more sense for people who are playing my game later. Finally, implemented collision code that stops the game if the spacecraft collides with either the moon or Earth. Thanks for reading! If you guys have any other physics based features that you want me to implement, please comment it down below! I need this project to take more hours :)."}, {"post_id": 39316, "ts": "2026-08-02T06:48:58Z", "hours": 1.6692, "text": "I realized how much effort I previously put into one of my project’s Stellar Landing Simulator. This project requires a working spacecraft to simulate the physics engine and actual player’s piece, so I tried implementing what I did for that project from scratch, but I lowkey was making errors I fixed previously, so I just copied all the code from that project into this one. Then, I removed all the extra bloat from those project files that this one had. Those project files has stuff like terrain.js which procedurally generated the moon’s terrain. I have no need for that currently, so I removed that file as well as some extra nonsensical stuff. Additionally, I refactored the codebase to have all the code related to the spacecraft in one singular file called spacecraft.js as this project will entail many different objects and having all the code in one file will make me crazy. Lastly, I updated the spacecraft model from something that was made out of sticks to the current model in the screenshot provided below. I honestly like it pretty well so far. Tomorrow, I lowkey probably will try and implement the actual physics behind it. Thanks for reading! I am always open to suggestions!"}, {"post_id": 38716, "ts": "2026-08-01T08:19:37Z", "hours": 1.1222, "text": "Hello everyone, so today I started to set out with the creation of my new project AstroCode. I plan for it to be a web-based site where users are able to create their own code to program a simulated spacecraft to do many cool things and missions as well as a sandbox mode. Today, I was just continuing with the set up with the actual spaceflight simulator section. I plan on starting with developing actual movement and the physics engine before I delve too deep into something I can not handle. Some issues I dealt with was just making some stupid syntax and simple semantic errors, stuff I should no longer be messing up. It’s fine though. I am getting the hang of simulating this again. Tomorrow, I will likely finish up a HUD or the actual planet generation. Thanks for reading! If you have any ideas, I will be happy to read it."}]...
|
Title: AstroCode by @ARG_Lightning | Stardance
De Title: AstroCode by @ARG_Lightning | Stardance
Devlogs:
Hello everyone, so today I started to set out with the creation of my new project AstroCode. I plan for it to be a web-based site where users are able to create their own code to program a simulated spacecraft to do many cool things and missions as well as a sandbox mode. Today, I was just continuing with the set up with the actual spaceflight simulator section. I plan on starting with developing actual movement and the physics engine before I delve too deep into something I can not handle. Some issues I dealt with was just making some stupid syntax and simple semantic errors, stuff I should no longer be messing up. It’s fine though. I am getting the hang of simulating this again. Tomorrow, I will likely finish up a HUD or the actual planet generation. Thanks for reading! If you have any ideas, I will be happy to read it.
I realized how much effort I previously put into one of my project’s Stellar Landing Simulator. This project requires a working spacecraft to simulate the physics engine and actual player’s piece, so I tried implementing what I did for that project from scratch, but I lowkey was making errors I fixed previously, so I just copied all the code from that project into this one. Then, I removed all the extra bloat from those project files that this one had. Those project files has stuff like terrain.js which procedurally generated the moon’s terrain. I have no need for that currently, so I removed that file as well as some extra nonsensical stuff. Additionally, I refactored the codebase to have all the code related to the spacecraft in one singular file called spacecraft.js as this project will entail many different objects and having all the code in one file will make me crazy. Lastly, I updated the spacecraft model from something that was made out of sticks to the current model in the screenshot provided below. I honestly like it pretty well so far. Tomorrow, I lowkey probably will try and implement the actual physics behind it. Thanks for reading! I am always open to suggestions!
Today was primarily spent working on the physics engine of the game. The first thing I did was give the spacecraft some more variables like thrust and mass, so we can use physics calculations to give realistic gravity and movement vectors. Later, I implemented the rendering functions for both the earth and moon as well as their respective gravity methods. There were some bugs in how the gravity works as well that I have fixed. Then I realized for some reason that the gravity and movement vectors were a lot more powerful then they were supposed to be. This was due to me applying one second’s gravity and movement vectors instead of one tick’s. One tick in my game is based off the display of the computer which in my case is 1/60th of a second, so it was 60x faster than intended. Another issue encounted includes that my game was significantly laggy when I approached the moon which was the moon’s distance in meters worth of pixels away from earth. I hypothesized that the cause of the lag was the major amount of pixels being loaded, so I scaled down the entire game by a factor of 10 in the distances and scaled the weighted down by a factor of 100 to make the force of gravity the same as SI. Then, I also implemented side thrusters and angular velocity as well as torque and inertia to make turning actual physics instead of just values I determined on the spot which will make more sense for people who are playing my game later. Finally, implemented collision code that stops the game if the spacecraft collides with either the moon or Earth. Thanks for reading! If you guys have any other physics based features that you want me to implement, please comment it down below! I need this project to take more hours :)....
|
1792518475.0781028
|
1793123275.0781028
|
|
42635
|
My very own WebOS by @supersonicarjun123 | Stardan My very own WebOS by @supersonicarjun123 | Stardance...
|
supersonicarjun123
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @supersonicarjun123 | Title: My very own WebOS by @supersonicarjun123 | Stardance...
|
1792518475.9440389
|
1793123275.9440389
|
|
42636
|
Protector by @Delroy | Stardance
|
Delroy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Protector by @Delroy | Stardance
|
1792518476.7968144
|
1793123276.7968144
|
|
42637
|
CamChem by @AgentZarif | Stardance
|
AgentZarif
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CamChem by @AgentZarif | Stardance
|
1792518477.6433904
|
1793123277.6433904
|
|
42640
|
My awesome macropad! by @Iroda_s | Stardance
|
Iroda_s
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Iroda_s | Stardanc Title: My awesome macropad! by @Iroda_s | Stardance...
|
1792518478.4903815
|
1793123278.4903815
|
|
42642
|
My very own WebOS by @stardance1 | Stardance
|
stardance1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @stardance1 | Stardanc Title: My very own WebOS by @stardance1 | Stardance...
|
1792518479.3483248
|
1793123279.3483248
|
|
42643
|
1st project: Personal Site by @Iroda_s | Stardance
|
Iroda_s
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 1st project: Personal Site by @Iroda_s | St Title: 1st project: Personal Site by @Iroda_s | Stardance...
|
1792518480.2048218
|
1793123280.2048218
|
|
42644
|
My awesome macropad! by @gairik2023 | Stardance
|
gairik2023
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @gairik2023 | Stard Title: My awesome macropad! by @gairik2023 | Stardance...
|
1792518481.0631142
|
1793123281.0631142
|
|
42646
|
Mouse-stick by @f1zz | Stardance
|
f1zz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mouse-stick by @f1zz | Stardance
|
1792518481.9138715
|
1793123281.9138715
|
|
42648
|
PAL by @lukas_gye2 | Stardance
|
lukas_gye2
|
0
|
5.36
|
0
|
[]
|
[{"post_id": 61808, "ts": "202 [{"post_id": 61808, "ts": "2026-09-04T21:53:17Z", "hours": 1.1506, "text": "shoulder mount modeled and ready to print, all i need now is a PCB a box for the PCB"}, {"post_id": 61651, "ts": "2026-09-04T17:51:32Z", "hours": 1.0175, "text": "finished the neck assembly and Readme up to date, all i need now is a shoulder mount and PCB"}, {"post_id": 39140, "ts": "2026-08-01T21:05:36Z", "hours": 3.1964, "text": "soldered the screen and built the neck and head. just need a case for the ESP32 and batteries and base plat i can strap to my shoulder"}]...
|
Title: PAL by @lukas_gye2 | Stardance
Devlogs:
so Title: PAL by @lukas_gye2 | Stardance
Devlogs:
soldered the screen and built the neck and head. just need a case for the ESP32 and batteries and base plat i can strap to my shoulder
finished the neck assembly and Readme up to date, all i need now is a shoulder mount and PCB
shoulder mount modeled and ready to print, all i need now is a PCB a box for the PCB...
|
1792518482.7536368
|
1793123282.7536368
|
|
37845
|
My own site! by @Takamichy | Stardance
|
Takamichy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Takamichy | Stardance
|
1792518483.635174
|
1793123283.635174
|
|
21073
|
My awesome macropad! by @roumil | Stardance
|
roumil
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @roumil | Stardance
|
1792518484.4976642
|
1793123284.4976642
|
|
21955
|
HyphaPro Web Presence by @1shwin | Stardance
|
1shwin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: HyphaPro Web Presence by @1shwin | Stardanc Title: HyphaPro Web Presence by @1shwin | Stardance...
|
1792518485.3440912
|
1793123285.3440912
|
|
29507
|
ESP-32 based glider by @pineappleonpzza1 | Stardan ESP-32 based glider by @pineappleonpzza1 | Stardance...
|
pineappleonpzza1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ESP-32 based glider by @pineappleonpzza1 | Title: ESP-32 based glider by @pineappleonpzza1 | Stardance...
|
1792518486.1918502
|
1793123286.1918502
|
|
12180
|
an cloud ai assistant by @Rythem | Stardance
|
Rythem
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: an cloud ai assistant by @Rythem | Stardanc Title: an cloud ai assistant by @Rythem | Stardance...
|
1792518487.0386703
|
1793123287.0386703
|
|
33123
|
My own site! by @Laqvs | Stardance
|
Laqvs
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Laqvs | Stardance
|
1792518487.8966231
|
1793123287.8966231
|
|
27641
|
Untitled by @Rayan | Stardance
|
Rayan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Rayan | Stardance
|
1792518488.7743375
|
1793123288.7743375
|
|
26339
|
My Amazing Macropad by @066 | Stardance
|
066
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Amazing Macropad by @066 | Stardance
|
1792518489.5920002
|
1793123289.5920002
|
|
24839
|
Untitled by @WilliamTreu | Stardance
|
WilliamTreu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @WilliamTreu | Stardance
|
1792518490.4966588
|
1793123290.4966588
|
|
29871
|
My own site! by @ahmedghanamia | Stardance
|
ahmedghanamia
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @ahmedghanamia | Stardance
|
1792518491.3501365
|
1793123291.3501365
|
|
35624
|
Untitled project by @inayafaisal | Stardance
|
inayafaisal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @inayafaisal | Stardanc Title: Untitled project by @inayafaisal | Stardance...
|
1792518492.248783
|
1793123292.248783
|
|
13977
|
Sachith by @it22579768_5113 | Stardance
|
it22579768_5113
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Sachith by @it22579768_5113 | Stardance
|
1792518493.1189983
|
1793123293.1189983
|
|
3417
|
Untitled project by @Anvid | Stardance
|
Anvid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Anvid | Stardance
|
1792518493.976805
|
1793123293.976805
|
|
25086
|
Untitled by @GregorySem | Stardance
|
GregorySem
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @GregorySem | Stardance
|
1792518494.819155
|
1793123294.819155
|
|
32659
|
Untitled project by @WenoApta | Stardance
|
WenoApta
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @WenoApta | Stardance
|
1792518495.6895885
|
1793123295.6895885
|
|
35404
|
My own site! by @shreyaaa | Stardance
|
shreyaaa
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @shreyaaa | Stardance
|
1792518500.3987775
|
1793123300.3987775
|
|
31188
|
HackroPad Ver. 1.0 by @UnLuckyDev | Stardance
|
UnLuckyDev
|
0
|
26.77
|
0
|
[]
|
[{"post_id": 37164, "ts": "202 [{"post_id": 37164, "ts": "2026-07-29T17:39:12Z", "hours": 1.3, "text": "I just have to submit my project and I’m good to go! However, I am getting some issues saying error 404 and my github repo isn’t public, though it is. Edit: Update! I fixed this isuse thx to @Brandt"}, {"post_id": 37064, "ts": "2026-07-29T15:16:13Z", "hours": 0.3764, "text": "Did a little bit of work on trying to get that .uf2 file, hopefully once the cloning is done it will work!"}, {"post_id": 34098, "ts": "2026-07-24T16:01:19Z", "hours": 1.5667, "text": "This is my third attempt at getting the firmware.uf2 build to work for my custom QMK macro pad. I’ve already fixed a few firmware issues along the way, including the OLED driver setting, some outdated config lines, and a README file that QMK wasn’t recognizing properly. Even after that, the build still isn’t fully cooperating, so I’m now on round four of debugging the firmware setup and QMK structure before I can finally get a working firmware.uf2 file."}, {"post_id": 33575, "ts": "2026-07-23T16:48:10Z", "hours": 2.7636, "text": "Devlog: Compiling a 3x3 Layout into QMK CoreProject: Hackropad Ver. 1.0Hardware: Custom 3x3 Layout (9 keys) + SSD1306 0.91” OLEDBrain: RP2040 Controller (.uf2 binary output)Method: Manual folder override using AI pairing tools. The host repository expected 17 keys, crashing our 9-key footprint. I dropped standard layout macros and wrote raw C-brackets inside keymap.c to bypass the validation parser. Standard qmk compile hung on a blank prompt. We switched to raw make hackpad:default to expose real-time background debugging logs. The global repository code kept forcing a 5x4 matrix over our 3x3 array. We injected #undef overrides into config.h to wipe the system memory: #undef MATRIX_ROWS #undef MATRIX_COLS #undef MATRIX_ROW_PINS #undef MATRIX_COL_PINS Pointer Signedness Check: The cat animation arrays threw a type-safety error. We swapped data types from unsigned char to plain const char PROGMEM to clear the validation gate. Build State: Fixed, cleaned environment, and ready for final firmware compilation."}, {"post_id": 33054, "ts": "2026-07-22T17:02:59Z", "hours": 3.4217, "text": "I was almost done shipping it but this time, I had some qmk config and file compiling issues. I am going to ask the #stardance-help channl in slack for assitance. I was using gemini to help me figuire out the issue, but it was of no help. Hopefully, I can finish by the end of the week!"}, {"post_id": 30204, "ts": "2026-07-17T16:22:19Z", "hours": 3.0106, "text": "I was working on fixing the screws placement, and making a github repo, harder than I thought it was. I just have to finish adding the CAD files to the github repo and then I submit! I’m really excited!"}, {"post_id": 29824, "ts": "2026-07-16T23:26:12Z", "hours": 0.9933, "text": "I think I finished the draft for the Hackropad CAD. I’m going to check everything one more time when I get the chance. I’m really excited to ship my project soon!"}, {"post_id": 29570, "ts": "2026-07-16T16:30:18Z", "hours": 1.7111, "text": "I finally almost finished the CAD for the HackroPad! I am really excited to go finish it off! I honestly think I would have finished this project faster if I used a software that wasn’t useless, AKA Fusion360. Also I just have to add the holes for the screws and I am good to go!"}, {"post_id": 28992, "ts": "2026-07-15T17:02:51Z", "hours": 1.6503, "text": "I tried to fix the CAD, but I am having issues with the plate. I might try an approach that doesn’t require a plate."}, {"post_id": 28925, "ts": "2026-07-15T15:13:28Z", "hours": 0.4836, "text": "Tried fixing the CAD, but I might switch to a different software because this is really confusing."}, {"post_id": 28909, "ts": "2026-07-15T14:43:42Z", "hours": 1.2667, "text": "I was trying to make the CAD for the hackropad, however I realized my edge.cuts on the pcb design was too complicated to CAD for. I decided to make it one big square so it would be easy. Now I am trying to extrude the base and create a cavity for the pcb to go in. I am struggling to create the cavity though."}, {"post_id": 25398, "ts": "2026-07-09T17:36:28Z", "hours": 0.3389, "text": "I was trying to fix the small triangle I made at the right hand side. I am close to fixing it, but I think I need to restart. However, now that I have a bit more experience with the software I think it’s actually pretty good, so I will continue using Fusion 360."}, {"post_id": 25323, "ts": "2026-07-09T15:23:14Z", "hours": 1.6561, "text": "I started the CAD after I finished the final PCB design. I’m using Fusion 360 for my CAD software, and personally I think it sucks, I had to go through a lot to just add a triangle (my project has a good amount of those). I might change my CAD Software to something else."}, {"post_id": 24831, "ts": "2026-07-08T17:23:37Z", "hours": 1.2861, "text": "I completely finished the PCB layout and schematics. Once I finish the CAD, and some code, I will ship my project and submit my project to get the materials."}, {"post_id": 24773, "ts": "2026-07-08T15:54:04Z", "hours": 1.4853, "text": "I was trying to do the pcb instead of the schematic because the schematic is finished. I need to fix the pcb but it should be no problem."}, {"post_id": 24722, "ts": "2026-07-08T14:21:45Z", "hours": 1.7022, "text": "I am working on fixing the PCB layout. I realized I made a few wiring errors. Now I think it needs a few more fixes like SW4."}, {"post_id": 24124, "ts": "2026-07-07T14:23:03Z", "hours": 1.7533, "text": "I am working the schematics for the pcb. I am a newbie so I was very confused at first but I slowly got the hang of it. Let me know how I can change this to make it better in the comments."}]...
|
Title: HackroPad Ver. 1.0 by @UnLuckyDev | Stardan Title: HackroPad Ver. 1.0 by @UnLuckyDev | Stardance
Devlogs:
I am working the schematics for the pcb. I am a newbie so I was very confused at first but I slowly got the hang of it. Let me know how I can change this to make it better in the comments.
I am working on fixing the PCB layout. I realized I made a few wiring errors. Now I think it needs a few more fixes like SW4.
I was trying to do the pcb instead of the schematic because the schematic is finished. I need to fix the pcb but it should be no problem.
I completely finished the PCB layout and schematics. Once I finish the CAD, and some code, I will ship my project and submit my project to get the materials.
I started the CAD after I finished the final PCB design. I’m using Fusion 360 for my CAD software, and personally I think it sucks, I had to go through a lot to just add a triangle (my project has a good amount of those). I might change my CAD Software to something else.
I was trying to fix the small triangle I made at the right hand side. I am close to fixing it, but I think I need to restart. However, now that I have a bit more experience with the software I think it’s actually pretty good, so I will continue using Fusion 360.
I was trying to make the CAD for the hackropad, however I realized my edge.cuts on the pcb design was too complicated to CAD for. I decided to make it one big square so it would be easy. Now I am trying to extrude the base and create a cavity for the pcb to go in. I am struggling to create the cavity though.
Tried fixing the CAD, but I might switch to a different software because this is really confusing.
I tried to fix the CAD, but I am having issues with the plate. I might try an approach that doesn’t require a plate.
I finally almost finished the CAD for the HackroPad! I am really excited to go finish it off! I honestly think I would have finished this project faster if I used a software that wasn’t useless, AKA Fusion360. Also I just have to add the holes for the screws and I am good to go!
I think I finished the draft for the Hackropad CAD. I’m going to check everything one more time when I get the chance. I’m really excited to ship my project soon!
I was working on fixing the screws placement, and making a github repo, harder than I thought it was. I just have to finish adding the CAD files to the github repo and then I submit! I’m really excited!
I was almost done shipping it but this time, I had some qmk config and file compiling issues. I am going to ask the #stardance-help channl in slack for assitance. I was using gemini to help me figuire out the issue, but it was of no help. Hopefully, I can finish by the end of the week!
Devlog: Compiling a 3x3 Layout into QMK CoreProject: Hackropad Ver. 1.0Hardware: Custom 3x3 Layout (9 keys) + SSD1306 0.91” OLEDBrain: RP2040 Controller (.uf2 binary output)Method: Manual folder override using AI pairing tools. The host repository expected 17 keys, crashing our 9-key footprint. I dropped standard layout macros and wrote raw C-brackets inside keymap.c to bypass the validation parser. Standard qmk compile hung on a blank prompt. We switched to raw make hackpad:default to expose real-time background debugging logs. The global repository code kept forcing a 5x4 matrix over our 3x3 array. We injected #undef overrides into config.h to wipe the system memory: #undef MATRIX_ROWS #undef MATRIX_COLS #undef MATRIX_ROW_PINS #undef MATRIX_COL_PINS Pointer Signedness Check: The cat animation arrays threw a type-safety error. We swapped data types from unsigned char to plain const char PROGMEM to clear the validation gate. Build State: Fixed, cleaned environment, and ready for final firmware compilation.
This is my third attempt at getting the firmware.uf2 build to work for my custom QMK macro pad. I’ve already fixed a few firmware issues along the way, including the OLED driver setting, some outdated config lines, and a README file that QMK wasn’t recognizing properly. Even after that, the build still isn’t fully cooperating, so I’m now on round four of debugging the firmware setup and QMK structure before I can finally get a working firmware.uf2 file.
Did a little bit of work on trying to get that .uf2 file, hopefully once the cloning is done it will work!
I just have to submit my project and I’m good to go! However, I am getting some issues saying error 404 and my github repo isn’t public, though it is. Edit: Update! I fixed this isuse thx to @Brandt...
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1792518501.2923448
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1793123301.2923448
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17769
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N/A by @azure5640 | Stardance
|
azure5640
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: N/A by @azure5640 | Stardance
|
1792518502.5998538
|
1793123302.5998538
|
|
32465
|
My own site! by @momoife_ogunjobi | Stardance
|
momoife_ogunjobi
|
0
|
1.35
|
0
|
[]
|
[{"post_id": 63950, "ts": "202 [{"post_id": 63950, "ts": "2026-09-08T01:18:45Z", "hours": 1.3542, "text": "I’m making my personal website, inspired by the latest Spider-Man movie. I haven’t paid a lot of attention to the grammar throughout the website. One of the things I decided to do was add a little Spider-Man hanging from the edge, as well as a background image designed to look like spider webs. However, when I look at it, it kind of looks like something you’d use to hypnotize someone….."}]...
|
Title: My own site! by @momoife_ogunjobi | Stardan Title: My own site! by @momoife_ogunjobi | Stardance
Devlogs:
I’m making my personal website, inspired by the latest Spider-Man movie. I haven’t paid a lot of attention to the grammar throughout the website. One of the things I decided to do was add a little Spider-Man hanging from the edge, as well as a background image designed to look like spider webs. However, when I look at it, it kind of looks like something you’d use to hypnotize someone….....
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1792518503.589508
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1793123303.589508
|
|
33311
|
WarioWare Game by @mani471961 | Stardance
|
mani471961
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @mani471961 | Stardance
|
1792518504.4762788
|
1793123304.4762788
|
|
15855
|
NeighborReach by @jeetrathi715 | Stardance
|
jeetrathi715
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: NeighborReach by @jeetrathi715 | Stardance
|
1792518505.3262706
|
1793123305.3262706
|
|
8466
|
My awesome macropad! by @X1aoma | Stardance
|
X1aoma
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @X1aoma | Stardance
|
1792518506.1914253
|
1793123306.1914253
|
|
332
|
Trido by @Ardelyo | Stardance
|
Ardelyo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Trido by @Ardelyo | Stardance
|
1792518507.050365
|
1793123307.050365
|
|
3694
|
Untitled project by @kimbap88 | Stardance
|
kimbap88
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @kimbap88 | Stardance
|
1792518507.9052575
|
1793123307.9052575
|
|
31251
|
My awesome macropad! by @Purnota | Stardance
|
Purnota
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Purnota | Stardanc Title: My awesome macropad! by @Purnota | Stardance...
|
1792518508.7843914
|
1793123308.7843914
|
|
32230
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Untitled by @theoriginalvoiddweller | Stardance
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theoriginalvoiddweller
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @theoriginalvoiddweller | Stard Title: Untitled by @theoriginalvoiddweller | Stardance...
|
1792518509.6499414
|
1793123309.6499414
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|
22990
|
My very own WebOS by @gowtham615333 | Stardance
|
gowtham615333
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @gowtham615333 | Stard Title: My very own WebOS by @gowtham615333 | Stardance...
|
1792518510.509303
|
1793123310.509303
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|
14395
|
4 axis robot arm by @brax10lleicht | Stardance
|
brax10lleicht
|
0
|
0.0
|
0
|
[]
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[]
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Title: 4 axis robot arm by @brax10lleicht | Starda Title: 4 axis robot arm by @brax10lleicht | Stardance...
|
1792518511.379811
|
1793123311.379811
|