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51956
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Krishna's portfolio by @krishnaaa | Stardance
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krishnaaa
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0
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[]
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Title: Krishna's portfolio by @krishnaaa | Sta Title: Krishna's portfolio by @krishnaaa | Stardance...
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1792691462.1238906
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1793296262.1238906
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51959
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Digital Diary by @Aleesha | Stardance
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Title: Digital Diary by @Aleesha | Stardance
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1792691462.9868824
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51960
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horse riding by @Aleesha | Stardance
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Title: horse riding by @Aleesha | Stardance
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1792691463.8348303
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1793296263.8348303
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51961
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gameio by @DakshBawari | Stardance
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DakshBawari
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0.0
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0
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Title: gameio by @DakshBawari | Stardance
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1792691464.673607
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1793296264.673607
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51962
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My awesome macropad! by @Caymanjones | Stardance
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Caymanjones
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0
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Title: My awesome macropad! by @Caymanjones | Star Title: My awesome macropad! by @Caymanjones | Stardance...
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1792691465.533144
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51963
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Cosmic sticky notes by @piyali2ndfeb | Stardance
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piyali2ndfeb
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Title: Cosmic sticky notes by @piyali2ndfeb | Star Title: Cosmic sticky notes by @piyali2ndfeb | Stardance...
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1792691466.3408527
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51964
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Open-source agent skills for Claude Code, Codex, G Open-source agent skills for Claude Code, Codex, GitHub Copilot, and other coding agents: GPT-5.6-style rigor, delegatio by @anshmajumdar100 | Stardance...
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anshmajumdar100
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Title: Open-source agent skills for Claude Code, C Title: Open-source agent skills for Claude Code, Codex, GitHub Copilot, and other coding agents: GPT-5.6-style rigor, delegatio by @anshmajumdar100 | Stardance...
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1792691467.1872528
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51965
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Hackpad by @Erdmee | Stardance
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Erdmee
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Title: Hackpad by @Erdmee | Stardance
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1792691468.0280633
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1793296268.0280633
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51967
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yoyoyoyo by @krishnaaa | Stardance
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krishnaaa
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Title: yoyoyoyo by @krishnaaa | Stardance
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1792691468.8748922
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51968
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My awesome macropad! by @alex_rahh | Stardance
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alex_rahh
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Title: My awesome macropad! by @alex_rahh | Starda Title: My awesome macropad! by @alex_rahh | Stardance...
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1792691469.7351756
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51970
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Khan by @Khan1926 | Stardance
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Khan1926
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Title: Khan by @Khan1926 | Stardance
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1792691470.5954893
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51972
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My own site! by @shadowdriftxd | Stardance
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shadowdriftxd
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0
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0
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Title: My own site! by @shadowdriftxd | Stardance
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1792691471.4284441
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1793296271.4284441
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51973
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My awesome macropad! by @oskarkwiatkowski16 | Star My awesome macropad! by @oskarkwiatkowski16 | Stardance...
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oskarkwiatkowski16
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0
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Title: My awesome macropad! by @oskarkwiatkowski16 Title: My awesome macropad! by @oskarkwiatkowski16 | Stardance...
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1792691472.278165
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1793296272.278165
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51974
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Pringles Rocket by @hstar27 | Stardance
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hstar27
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0
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0.0
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0
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Title: Pringles Rocket by @hstar27 | Stardance
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1792691473.1488025
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1793296273.1488025
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51975
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WarioWare Game by @ruben_wielandt | Stardance
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ruben_wielandt
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0.0
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0
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Title: WarioWare Game by @ruben_wielandt | Stardan Title: WarioWare Game by @ruben_wielandt | Stardance...
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1792691473.989175
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51976
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bleh by @Ghost12 | Stardance
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Ghost12
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0
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Title: bleh by @Ghost12 | Stardance
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1792691474.8245425
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1793296274.8245425
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51977
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My own site! by @SkyPluz | Stardance
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SkyPluz
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0
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0.0
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0
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Title: My own site! by @SkyPluz | Stardance
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1792691475.6503024
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1793296275.6503024
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51978
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Projectsssđââď¸ by @Mansirat | Stardance
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Mansirat
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0
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0.0
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0
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Title: Projectsssđââď¸ by @Mansirat | Stardance
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1792691476.4966652
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1793296276.4966652
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51979
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My own site! by @phuoc | Stardance
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phuoc
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0
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0.0
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0
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[]
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Title: My own site! by @phuoc | Stardance
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1792691477.342081
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1793296277.342081
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51980
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My own site! by @krk | Stardance
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krk
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0
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0.0
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0
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Title: My own site! by @krk | Stardance
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1792691481.3493679
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1793296281.3493679
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51981
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SCP Site-19 Research Database by @ReyS | Stardance
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ReyS
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0
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Title: SCP Site-19 Research Database by @ReyS | St Title: SCP Site-19 Research Database by @ReyS | Stardance...
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1792691482.207418
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1793296282.207418
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51984
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My awesome macropad! by @midnight_strom7 | Stardan My awesome macropad! by @midnight_strom7 | Stardance...
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midnight_strom7
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0
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Title: My awesome macropad! by @midnight_strom7 | Title: My awesome macropad! by @midnight_strom7 | Stardance...
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1792691483.0574334
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1793296283.0574334
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51985
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Orbit â a living new-tab dashboard by @taruntejruk Orbit â a living new-tab dashboard by @taruntejruka | Stardance...
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taruntejruka
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0
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0
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Title: Orbit â a living new-tab dashboard by @taru Title: Orbit â a living new-tab dashboard by @taruntejruka | Stardance...
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1792691483.901558
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1793296283.901558
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51986
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My own site! by @arham-jain | Stardance
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arham-jain
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0
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0.0
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0
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[]
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Title: My own site! by @arham-jain | Stardance
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1792691484.7462153
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1793296284.7462153
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51987
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Hayai - Mini Rythm Keeb by @xstempell | Stardance
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xstempell
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0
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23.78
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0
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[]
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[{"post_id": 71441, "ts": "202 [{"post_id": 71441, "ts": "2026-09-20T20:27:48Z", "hours": 4.6844, "text": "moving the zif connector and OnShape issues weâre not sqishing the cable anymore Soooo i realised, that when assembling the whole thing, the fpc connector would only have like 1,5mm of space under the panel and that is WAAAY to little for it to not break so i had to lay it flat on the pcb and move the zif connector behind the mcu pins. time for some bad news When i tried to import the new board design into onshape for assembly, it spewed out an error that the step file coud not be translated. I thought to myself - fine just try again. Same thing happened so i started troubleshooting: -gaps in edge-cuts? No -corrupted models? Nope -weird design? Nu uh, tried to import a plain rectangle and nothing changed. -Kicad issues? Wrong, dropped a 3d model from a website, still couldnât translate The worst thing about it was that it wasnât just the .step format that could not be translated by onshape. I tried stl, 3mf, gbl - the result was still the same. I ran out of ideas so i decided to switch to a different cad program (onshape failed to export the existing models too, so my work there is unaccesable now. Thanks ig) and face my worst fear - Autodesk Fusion. I hate this software for the dephts of my pure soul. this program is REALLY overengineered for me and my skills and all the tools, mechanics and functions are too complicated for me to handle and end up working against me and themselves. I had to redo all of the plates inside a program which I despise. I was so frustrated i forgot to log some hours. After a long work session I managed to finish them. You can see the results of my hard work below. Oh and we hit the 20 hour mark with this one!"}, {"post_id": 68878, "ts": "2026-09-15T22:51:46Z", "hours": 4.3347, "text": "PCBA IS TOO EXPENSIVE I looked over the pcb assembly costs and boy were they high. So high in fact, that it exceeds the max funding for the tier hayai falls into. to reduce assembly costs, i decided to use a microcontroller module instead of the chip. I used a rp2350 zero from waveshare and rerouted the whole board (and also expanded the borders a bit). Im a bit frustrated about the whole thing bescause the project was like 99% ready to submit and now i gotta do so many things all over again but it is what it is."}, {"post_id": 65642, "ts": "2026-09-10T22:16:19Z", "hours": 0.9992, "text": "Added mounting holes i decided on a system where 4 holes will be occupied by screws attached from both sides to a female to female spacer, and the other 4 by dowel pins to prevent the plates from wobbling sideways. iâll adjust the hole sizes later when im ordering exact pins and screws"}, {"post_id": 64466, "ts": "2026-09-08T21:37:56Z", "hours": 1.2303, "text": "Case plates finished! And with that, the whole project, i think. I took inspiration for the casing method from the sayo device with the pcb âsandwitchedâ between these plates. mine will be made from acrylic and im still thinking about priting some designs on top of the top plate and maybe making the bottom plate transparent but weâll think about that later. Only thing left is some double checks, finishing up the repository and i think weâre ready to submit! (btw i never told you but Hayai means swift in japanese :>)"}, {"post_id": 57711, "ts": "2026-08-29T23:21:47Z", "hours": 3.5, "text": "PC crashed, lost my work :C so unfortunaly my pc crashed and i lost almost all work on the pcb, wchich was weird bescause i could have sworn iâve been saving my progress regurarly. But we donât cry over spilled milk do we? I started over and made the pcb again it was easier as i just needed to redo it from memory. still have some silkscreen art to do tho."}, {"post_id": 56785, "ts": "2026-08-28T18:05:42Z", "hours": 2.5, "text": "I fancy an upgrade, so lets start over After some thought, i decided to upgrade the regular mechanical switches to hall effect magnetic ones. That of course requires them to be hooked up to analog pins. But I already wired everything and stuff and the adc pins are on the opposite side of the board so it would really be a mess dragging them all the way so i decided to start over and redo the pcb. I also made a custom footprint for the switches i wanna use (the gateron magnetic jade Air HEâs)."}, {"post_id": 52974, "ts": "2026-08-23T10:57:52Z", "hours": 6.5361, "text": "Schematic and initial pcb design After some trial, error and deviously long time looking for the right ips panel (asking guys on reddit came in handy as always) I completed the schematic and the initial pcb design. As for the parts i suppose they will remain unchanged but im sure the arrangement of them on the board will as i move on to designing the case for it, especially the ips panel bescause i just put it somewhere in the middle without a care in the world :P. I had to make my own footprint and symbol for the 8pin 0,5mm pich ZIF connector (i did not find any online :cc ) but at least now i know how to make these right? Arranging everything on the board is fairly easy given the space i have. Seriously - running a straight trace across the whole board has never been more refreshing after doing a pi pico devboard project!"}]...
|
Title: Hayai - Mini Rythm Keeb by @xstempell | Sta Title: Hayai - Mini Rythm Keeb by @xstempell | Stardance
Devlogs:
Schematic and initial pcb design After some trial, error and deviously long time looking for the right ips panel (asking guys on reddit came in handy as always) I completed the schematic and the initial pcb design. As for the parts i suppose they will remain unchanged but im sure the arrangement of them on the board will as i move on to designing the case for it, especially the ips panel bescause i just put it somewhere in the middle without a care in the world :P. I had to make my own footprint and symbol for the 8pin 0,5mm pich ZIF connector (i did not find any online :cc ) but at least now i know how to make these right? Arranging everything on the board is fairly easy given the space i have. Seriously - running a straight trace across the whole board has never been more refreshing after doing a pi pico devboard project!
I fancy an upgrade, so lets start over After some thought, i decided to upgrade the regular mechanical switches to hall effect magnetic ones. That of course requires them to be hooked up to analog pins. But I already wired everything and stuff and the adc pins are on the opposite side of the board so it would really be a mess dragging them all the way so i decided to start over and redo the pcb. I also made a custom footprint for the switches i wanna use (the gateron magnetic jade Air HEâs).
PC crashed, lost my work :C so unfortunaly my pc crashed and i lost almost all work on the pcb, wchich was weird bescause i could have sworn iâve been saving my progress regurarly. But we donât cry over spilled milk do we? I started over and made the pcb again it was easier as i just needed to redo it from memory. still have some silkscreen art to do tho.
Case plates finished! And with that, the whole project, i think. I took inspiration for the casing method from the sayo device with the pcb âsandwitchedâ between these plates. mine will be made from acrylic and im still thinking about priting some designs on top of the top plate and maybe making the bottom plate transparent but weâll think about that later. Only thing left is some double checks, finishing up the repository and i think weâre ready to submit! (btw i never told you but Hayai means swift in japanese :>)
Added mounting holes i decided on a system where 4 holes will be occupied by screws attached from both sides to a female to female spacer, and the other 4 by dowel pins to prevent the plates from wobbling sideways. iâll adjust the hole sizes later when im ordering exact pins and screws
PCBA IS TOO EXPENSIVE I looked over the pcb assembly costs and boy were they high. So high in fact, that it exceeds the max funding for the tier hayai falls into. to reduce assembly costs, i decided to use a microcontroller module instead of the chip. I used a rp2350 zero from waveshare and rerouted the whole board (and also expanded the borders a bit). Im a bit frustrated about the whole thing bescause the project was like 99% ready to submit and now i gotta do so many things all over again but it is what it is.
moving the zif connector and OnShape issues weâre not sqishing the cable anymore Soooo i realised, that when assembling the whole thing, the fpc connector would only have like 1,5mm of space under the panel and that is WAAAY to little for it to not break so i had to lay it flat on the pcb and move the zif connector behind the mcu pins. time for some bad news When i tried to import the new board design into onshape for assembly, it spewed out an error that the step file coud not be translated. I thought to myself - fine just try again. Same thing happened so i started troubleshooting: -gaps in edge-cuts? No -corrupted models? Nope -weird design? Nu uh, tried to import a plain rectangle and nothing changed. -Kicad issues? Wrong, dropped a 3d model from a website, still couldnât translate The worst thing about it was that it wasnât just the .step format that could not be translated by onshape. I tried stl, 3mf, gbl - the result was still the same. I ran out of ideas so i decided to switch to a different cad program (onshape failed to export the existing models too, so my work there is unaccesable now. Thanks ig) and face my worst fear - Autodesk Fusion. I hate this software for the dephts of my pure soul. this program is REALLY overengineered for me and my skills and all the tools, mechanics and functions are too complicated for me to handle and end up working against me and themselves. I had to redo all of the plates inside a program which I despise. I was so frustrated i forgot to log some hours. After a long work session I managed to finish them. You can see the results of my hard work below. Oh and we hit the 20 hour mark with this one!...
|
1792691485.5950644
|
1793296285.5950644
|
|
51988
|
My first slack bot! by @abdulqadir2 | Stardance
|
abdulqadir2
|
0
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0.0
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0
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[]
|
[]
|
Title: My first slack bot! by @abdulqadir2 | Stard Title: My first slack bot! by @abdulqadir2 | Stardance...
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1792691487.0405571
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1793296287.0405571
|
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51989
|
MinutaCam by @Mhtoki | Stardance
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Mhtoki
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0
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0.32
|
0
|
[]
|
[{"post_id": 51221, "ts": "202 [{"post_id": 51221, "ts": "2026-08-20T19:12:32Z", "hours": 0.3167, "text": "I worked on planning parts placement and layouts. The bottom of the PCB will house the buttons, and the top will be for Xiao and its camera. I will use wires for screen connection so I can get greater mobility and flexibility of the screen placement which will be at the back of the PCB. I can also solder it directly on the back but i am not too sure as of yet."}]...
|
Title: MinutaCam by @Mhtoki | Stardance
Devlogs:
Title: MinutaCam by @Mhtoki | Stardance
Devlogs:
I worked on planning parts placement and layouts. The bottom of the PCB will house the buttons, and the top will be for Xiao and its camera. I will use wires for screen connection so I can get greater mobility and flexibility of the screen placement which will be at the back of the PCB. I can also solder it directly on the back but i am not too sure as of yet....
|
1792691487.8814845
|
1793296287.8814845
|
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51991
|
TuDu by @smiling | Stardance
|
smiling
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0
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0.0
|
0
|
[]
|
[]
|
Title: TuDu by @smiling | Stardance
|
1792691488.7357316
|
1793296288.7357316
|
|
51992
|
Corvus (WarioWare Game) by @Asiia | Stardance
|
Asiia
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0
|
4.79
|
0
|
[]
|
[{"post_id": 52938, "ts": "202 [{"post_id": 52938, "ts": "2026-08-23T09:50:22Z", "hours": 0.8006, "text": "DEVLOG_3 TODAY WAS HEEELLLL! MINIGAME2 AND THEMEDTIMER ALMOST CONSUMED MY PROJECT WHOLE ââââââ.. SOOOOOOâŚapparently I donât understand Git to the extent I thought I do and messed up soo bad that every one of my scenes turned into minigame_2 physically, spiritually, and in every pother way possible this led to a series of errors and Godot not opening my project at all after some research I discovered that branches on Git arenât who I thought they were yup THE BETRAYAAL I had to undo my changes and merge them all into my main branch to fix everything and yup now everything is back to normalâŚ.the blood buttons refuse to workâŚbut shhh no one needs to know about thatâŚ. â-â ââââââ.. Comment any suggestions for art and my next minigame. Thanks, thatâs all for today. cu <3"}, {"post_id": 51816, "ts": "2026-08-21T17:39:45Z", "hours": 2.415, "text": "DEVLOG_2 Today I made a looot of progress but ran into some issues as well. ââââââ.. I started by designing a screen for my first minigame and an original character Mr Corvus, isnât he soo cute? as usual I used Krita to paint all art assets. The script is where all the errors flooded me i spent most of the 2 hours running the game checking what are the errors looking linking and repeat the issue was that the guide script had the scenes in a scene folder while I didnât and unfortunately discovered that way too late. Thankfully at the end I ran the game again and it went smoothly MainScreen ==> LevelScreen ==> minigame_1 ==> Levelscreen. And yk what that means? It means SUCCES. ââââââ.. Comment any suggestions for art and my next minigame. Thanks, thatâs all for today. cu <3"}, {"post_id": 51353, "ts": "2026-08-20T23:36:52Z", "hours": 1.5736, "text": "Devlog -1 this is day one of making a WarioWare style game I am following the guide provided but plan on making different mini games, As I have some prior knowledge on Git I didnât face many problems tho I forgot to link git to Godot and unfortunately had to redo also faced some minor problems with wakatime. I took some time drawing the Interface (main menu screen) and the transition screen donât judge too hard I had to draw them with my laptop touch pad since i donât had a drawing tablet. I also added buttons a Timer and Level counter with lives displayed as blood droplets also drawn by me. For the name of the game I decided on Corvus hinting on some gothic vibes also drew the title for the main screen. for painting I used the app Krita. /// Please criticize any mistakes and suggest improvements. /// Thatâs all for today thx"}]...
|
Title: Corvus (WarioWare Game) by @Asiia | Stardan Title: Corvus (WarioWare Game) by @Asiia | Stardance
Devlogs:
Devlog -1 this is day one of making a WarioWare style game I am following the guide provided but plan on making different mini games, As I have some prior knowledge on Git I didnât face many problems tho I forgot to link git to Godot and unfortunately had to redo also faced some minor problems with wakatime. I took some time drawing the Interface (main menu screen) and the transition screen donât judge too hard I had to draw them with my laptop touch pad since i donât had a drawing tablet. I also added buttons a Timer and Level counter with lives displayed as blood droplets also drawn by me. For the name of the game I decided on Corvus hinting on some gothic vibes also drew the title for the main screen. for painting I used the app Krita. /// Please criticize any mistakes and suggest improvements. /// Thatâs all for today thx
DEVLOG_2 Today I made a looot of progress but ran into some issues as well. ââââââ.. I started by designing a screen for my first minigame and an original character Mr Corvus, isnât he soo cute? as usual I used Krita to paint all art assets. The script is where all the errors flooded me i spent most of the 2 hours running the game checking what are the errors looking linking and repeat the issue was that the guide script had the scenes in a scene folder while I didnât and unfortunately discovered that way too late. Thankfully at the end I ran the game again and it went smoothly MainScreen ==> LevelScreen ==> minigame_1 ==> Levelscreen. And yk what that means? It means SUCCES. ââââââ.. Comment any suggestions for art and my next minigame. Thanks, thatâs all for today. cu <3
DEVLOG_3 TODAY WAS HEEELLLL! MINIGAME2 AND THEMEDTIMER ALMOST CONSUMED MY PROJECT WHOLE ââââââ.. SOOOOOOâŚapparently I donât understand Git to the extent I thought I do and messed up soo bad that every one of my scenes turned into minigame_2 physically, spiritually, and in every pother way possible this led to a series of errors and Godot not opening my project at all after some research I discovered that branches on Git arenât who I thought they were yup THE BETRAYAAL I had to undo my changes and merge them all into my main branch to fix everything and yup now everything is back to normalâŚ.the blood buttons refuse to workâŚbut shhh no one needs to know about thatâŚ. â-â ââââââ.. Comment any suggestions for art and my next minigame. Thanks, thatâs all for today. cu <3...
|
1792691489.598929
|
1793296289.598929
|
|
51994
|
davinci_pad by @krk | Stardance
|
krk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: davinci_pad by @krk | Stardance
|
1792691490.457035
|
1793296290.457035
|
|
51995
|
game_keeper by @krk | Stardance
|
krk
|
0
|
5.73
|
0
|
[]
|
[{"post_id": 64909, "ts": "202 [{"post_id": 64909, "ts": "2026-09-09T16:58:52Z", "hours": 0.6211, "text": "COMPLETE 40 % WORK"}, {"post_id": 63023, "ts": "2026-09-06T16:16:52Z", "hours": 0.87, "text": "me completed pcb finally"}, {"post_id": 62315, "ts": "2026-09-05T16:54:02Z", "hours": 3.4047, "text": "me working⌠on matrix"}, {"post_id": 61924, "ts": "2026-09-05T02:58:08Z", "hours": 0.8339, "text": "just figuring what is a matrix"}]...
|
Title: game_keeper by @krk | Stardance
Devlogs:
j Title: game_keeper by @krk | Stardance
Devlogs:
just figuring what is a matrix
me working⌠on matrix
me completed pcb finally
COMPLETE 40 % WORK...
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1792691491.3017998
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1793296291.3017998
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|
51996
|
Habit Tracker by @Mayankkkksss | Stardance
|
Mayankkkksss
|
0
|
2.87
|
0
|
[]
|
[{"post_id": 52481, "ts": "202 [{"post_id": 52481, "ts": "2026-08-22T16:54:45Z", "hours": 2.8672, "text": "This project has been completed"}]...
|
Title: Habit Tracker by @Mayankkkksss | Stardance
Title: Habit Tracker by @Mayankkkksss | Stardance
Devlogs:
This project has been completed...
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1792691492.1648934
|
1793296292.1648934
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51997
|
Frictionless by @imnotfloydthebarber | Stardance
|
imnotfloydthebarber
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @imnotfloydthebarber | Star Title: Frictionless by @imnotfloydthebarber | Stardance...
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1792691492.9920845
|
1793296292.9920845
|
|
51999
|
My awesome macropad! by @lcolonero | Stardance
|
lcolonero
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @lcolonero | Starda Title: My awesome macropad! by @lcolonero | Stardance...
|
1792691493.8387747
|
1793296293.8387747
|
|
19896
|
spoti Oled by @hoshiko | Stardance
|
hoshiko
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: spoti Oled by @hoshiko | Stardance
|
1792691494.7006269
|
1793296294.7006269
|
|
27162
|
Frictionless by @p3ar28 | Stardance
|
p3ar28
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @p3ar28 | Stardance
|
1792691495.52602
|
1793296295.52602
|
|
27805
|
kraky2 by @thesh | Stardance
|
thesh
|
0
|
1.0
|
0
|
[]
|
[{"post_id": 17805, "ts": "202 [{"post_id": 17805, "ts": "2026-06-28T18:55:18Z", "hours": 0.9967, "text": "i refined the code so it can have all of the features"}]...
|
Title: kraky2 by @thesh | Stardance
Devlogs:
i re Title: kraky2 by @thesh | Stardance
Devlogs:
i refined the code so it can have all of the features...
|
1792691496.355282
|
1793296296.355282
|
|
1389
|
Pixel Art Maker by @alexdougherty | Stardance
|
alexdougherty
|
0
|
3.48
|
0
|
[]
|
[{"post_id": 950, "ts": "2026- [{"post_id": 950, "ts": "2026-06-02T18:31:16Z", "hours": 1.3447, "text": "Python Pixel Art Maker Devlog #2: Added functionality to some buttons Added an adjustable grid (able to have dimensions changed) Added Asyncio Tried Pygbag to add Web Functionality (strugglingâŚ) Any suggestions? Thanks!"}, {"post_id": 364, "ts": "2026-06-01T18:15:45Z", "hours": 2.1344, "text": "Iâve finally created a base UI to surround my custom Pixel Art creation program!"}]...
|
Title: Pixel Art Maker by @alexdougherty | Stardan Title: Pixel Art Maker by @alexdougherty | Stardance
Devlogs:
Iâve finally created a base UI to surround my custom Pixel Art creation program!
Python Pixel Art Maker Devlog #2: Added functionality to some buttons Added an adjustable grid (able to have dimensions changed) Added Asyncio Tried Pygbag to add Web Functionality (strugglingâŚ) Any suggestions? Thanks!...
|
1792691497.214663
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1793296297.214663
|
|
10111
|
My first slack bot! by @mostafasamy | Stardance
|
mostafasamy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @mostafasamy | Stard Title: My first slack bot! by @mostafasamy | Stardance...
|
1792691498.0702915
|
1793296298.0702915
|
|
21948
|
Polyatomic Ion Builder by @stomach_sink | Stardanc Polyatomic Ion Builder by @stomach_sink | Stardance...
|
stomach_sink
|
0
|
1.17
|
0
|
[]
|
[{"post_id": 11600, "ts": "202 [{"post_id": 11600, "ts": "2026-06-18T21:48:33Z", "hours": 1.1672, "text": "Colors so pretty ngl. i added colors and the ions are GROUPED so its easier to add on and devlope more ions easier w/o havign to give each a seperate id, but they currently donât do anything that will be a tommrow job. note to self: add hover animations and stuff so it feels interactive"}]...
|
Title: Polyatomic Ion Builder by @stomach_sink | S Title: Polyatomic Ion Builder by @stomach_sink | Stardance
Devlogs:
Colors so pretty ngl. i added colors and the ions are GROUPED so its easier to add on and devlope more ions easier w/o havign to give each a seperate id, but they currently donât do anything that will be a tommrow job. note to self: add hover animations and stuff so it feels interactive...
|
1792691498.9132154
|
1793296298.9132154
|
|
33096
|
WarioWare Game by @csillag | Stardance
|
csillag
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @csillag | Stardance
|
1792691499.8073864
|
1793296299.8073864
|
|
9708
|
My first slack bot! by @alvesccas | Stardance
|
alvesccas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @alvesccas | Stardan Title: My first slack bot! by @alvesccas | Stardance...
|
1792691501.1373835
|
1793296301.1373835
|
|
15041
|
My awesome macropad! by @insikagal | Stardance
|
insikagal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @insikagal | Starda Title: My awesome macropad! by @insikagal | Stardance...
|
1792691502.1199148
|
1793296302.1199148
|
|
1269
|
Cold Mentallity Automation by @sambhavthecoolkid | Cold Mentallity Automation by @sambhavthecoolkid | Stardance...
|
sambhavthecoolkid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Cold Mentallity Automation by @sambhavtheco Title: Cold Mentallity Automation by @sambhavthecoolkid | Stardance...
|
1792691502.956646
|
1793296302.956646
|
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1733
|
My awesome macropad! by @aayushim | Stardance
|
aayushim
|
0
|
2.05
|
0
|
[]
|
[{"post_id": 20872, "ts": "202 [{"post_id": 20872, "ts": "2026-07-02T16:21:23Z", "hours": 1.2303, "text": "Devlog #2 What i worked on: The last time i did not quite finish the case for the pcb so here i went ahead and completed it. This task was pretty easy since I already know how to cad it just took longer because I was having a problem with the dxf file that needed to be uploaded but it worked out in the end. Whats next: Part of this mission is to make it have a component that is not from the guide so I am yet to do that. I will probably add another button and some other things. The cad for it will be easy the only part that might take me a second is learning how to do the pcb. It was easy making it from the guide but now to add extra parts with no instructions might be a little confusing becuase I havenât done a pcb before but im sure I will figure it out. Im really excited to be able to build it in person. Those are my favorite projects but its hard to do it without a 3d printer and materials."}, {"post_id": 12847, "ts": "2026-06-21T01:11:34Z", "hours": 0.8217, "text": "Devlog #1 Just started working on this project. I completed the pcb design and it wasnât as hard as i thought it would be. The only difficult part was downloading kicad and learning where the buttons are but not to bad. I also started doing the cad in fusion. I have used fusion before but not too much but again not too bad."}]...
|
Title: My awesome macropad! by @aayushim | Stardan Title: My awesome macropad! by @aayushim | Stardance
Devlogs:
Devlog #1 Just started working on this project. I completed the pcb design and it wasnât as hard as i thought it would be. The only difficult part was downloading kicad and learning where the buttons are but not to bad. I also started doing the cad in fusion. I have used fusion before but not too much but again not too bad.
Devlog #2 What i worked on: The last time i did not quite finish the case for the pcb so here i went ahead and completed it. This task was pretty easy since I already know how to cad it just took longer because I was having a problem with the dxf file that needed to be uploaded but it worked out in the end. Whats next: Part of this mission is to make it have a component that is not from the guide so I am yet to do that. I will probably add another button and some other things. The cad for it will be easy the only part that might take me a second is learning how to do the pcb. It was easy making it from the guide but now to add extra parts with no instructions might be a little confusing becuase I havenât done a pcb before but im sure I will figure it out. Im really excited to be able to build it in person. Those are my favorite projects but its hard to do it without a 3d printer and materials....
|
1792691503.78673
|
1793296303.78673
|
|
31457
|
My awesome macropad! by @Sharonfreya | Stardance
|
Sharonfreya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Sharonfreya | Star Title: My awesome macropad! by @Sharonfreya | Stardance...
|
1792691504.6471975
|
1793296304.6471975
|
|
33593
|
My first slack bot! by @moranjason022 | Stardance
|
moranjason022
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @moranjason022 | Sta Title: My first slack bot! by @moranjason022 | Stardance...
|
1792691505.47829
|
1793296305.47829
|
|
21201
|
CapEigen by @Preebg | Stardance
|
Preebg
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CapEigen by @Preebg | Stardance
|
1792691506.3244085
|
1793296306.3244085
|
|
30789
|
Follow the Course by @Yare | Stardance
|
Yare
|
0
|
4.51
|
0
|
[]
|
[{"post_id": 70880, "ts": "202 [{"post_id": 70880, "ts": "2026-09-19T22:40:37Z", "hours": 0.5256, "text": "I tried to find out how to make my avatar which is just going to be a circle, and spent most of my time finding out that I only needed like 6 lines of code in JavaScript to make it. I also started to make a canvas for the actual games and going to put some const properties for the avatar and things like gravity so jumping is possible."}, {"post_id": 63990, "ts": "2026-09-08T02:44:29Z", "hours": 0.8228, "text": "So today, I wanted to make my first avatar(something simple like a blob or just a circle), but I think it was a little advanced for me :( Instead I decided to start making the Courses buttons to direct the user to the actual levels. I decided that for this project, I would just make three levels and call it a day, so I set up a folder for each Course or level and set up html, CSS, and JavaScript for each one. I think I could make a circle avatar if I REALLY tried, but I think that it is the functions in order to get it to interact with the key button is what is going to be a but of a challenge for me. I am sorry I am spending so much time for things that is probably considered simple to somebody else. Still a newb, but proud to say I am still learning!"}, {"post_id": 63357, "ts": "2026-09-07T04:23:03Z", "hours": 0.6628, "text": "Today, I just decided to use a GIF to become the more immersive background that I was looking for. I found this one that seems to go well with the rhythm of the audio. I also tried to put a text-shadow on the title and made it a little bit bigger. Now to work on the games itself . . ."}, {"post_id": 62671, "ts": "2026-09-06T04:46:11Z", "hours": 0.9156, "text": "I decided to add a starry animation for the background of the page. I didnât exactly know how to do it, but as I was watching a video I was able to create a canvas and define the randomization of the positions of the stars( Kind of going for a space-trek kind of feel in a way). In doing so, everything that I have done for the beginning page got moved down, so I am hoping that once I get the animation done that I can merge what I have done before with the more immersive background. It doesnât look good right now, so please stand by!"}, {"post_id": 60632, "ts": "2026-09-03T03:20:29Z", "hours": 0.5953, "text": "It has been a while! I decided to go with a more retro feel to it and even learned how to add an audio file and set it to autoplay, loop, and unmuted. I also officially figured out what was wrong with the demo url, fixed it and now currently trying to commit changes onto GitHub. Next time, I may learn how to add graphics so the Home Screen isnât so basic."}, {"post_id": 23141, "ts": "2026-07-05T22:20:35Z", "hours": 0.5133, "text": "So I have made a Rule Page and a Play Game Page, and made sure to have added an Escape button to return to the Main Page. ( I am not really to concerned about the styling right now, I am just trying to focus on what I am trying to do)"}, {"post_id": 23118, "ts": "2026-07-05T21:39:23Z", "hours": 0.4731, "text": "Right now I am working on the HomeScreen of the game. I know I know, the background color is not very good, but it is just a placeholder since I donât like it so blank as I work. I also made 2 buttons (The Rules and the Play Game buttons ) which also seem pretty generic to me, but I am hoping I can improve it further on as I find a theme for this game. I am currently planning on just using CSS, JavaScript, and HTML for this."}]...
|
Title: Follow the Course by @Yare | Stardance
Dev Title: Follow the Course by @Yare | Stardance
Devlogs:
Right now I am working on the HomeScreen of the game. I know I know, the background color is not very good, but it is just a placeholder since I donât like it so blank as I work. I also made 2 buttons (The Rules and the Play Game buttons ) which also seem pretty generic to me, but I am hoping I can improve it further on as I find a theme for this game. I am currently planning on just using CSS, JavaScript, and HTML for this.
So I have made a Rule Page and a Play Game Page, and made sure to have added an Escape button to return to the Main Page. ( I am not really to concerned about the styling right now, I am just trying to focus on what I am trying to do)
It has been a while! I decided to go with a more retro feel to it and even learned how to add an audio file and set it to autoplay, loop, and unmuted. I also officially figured out what was wrong with the demo url, fixed it and now currently trying to commit changes onto GitHub. Next time, I may learn how to add graphics so the Home Screen isnât so basic.
I decided to add a starry animation for the background of the page. I didnât exactly know how to do it, but as I was watching a video I was able to create a canvas and define the randomization of the positions of the stars( Kind of going for a space-trek kind of feel in a way). In doing so, everything that I have done for the beginning page got moved down, so I am hoping that once I get the animation done that I can merge what I have done before with the more immersive background. It doesnât look good right now, so please stand by!
Today, I just decided to use a GIF to become the more immersive background that I was looking for. I found this one that seems to go well with the rhythm of the audio. I also tried to put a text-shadow on the title and made it a little bit bigger. Now to work on the games itself . . .
So today, I wanted to make my first avatar(something simple like a blob or just a circle), but I think it was a little advanced for me :( Instead I decided to start making the Courses buttons to direct the user to the actual levels. I decided that for this project, I would just make three levels and call it a day, so I set up a folder for each Course or level and set up html, CSS, and JavaScript for each one. I think I could make a circle avatar if I REALLY tried, but I think that it is the functions in order to get it to interact with the key button is what is going to be a but of a challenge for me. I am sorry I am spending so much time for things that is probably considered simple to somebody else. Still a newb, but proud to say I am still learning!
I tried to find out how to make my avatar which is just going to be a circle, and spent most of my time finding out that I only needed like 6 lines of code in JavaScript to make it. I also started to make a canvas for the actual games and going to put some const properties for the avatar and things like gravity so jumping is possible....
|
1792691507.165607
|
1793296307.165607
|
|
19274
|
sniff-the-bag.ai by @nobrainerparikshit | Stardanc sniff-the-bag.ai by @nobrainerparikshit | Stardance...
|
nobrainerparikshit
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sniff-the-bag.ai by @nobrainerparikshit | S Title: sniff-the-bag.ai by @nobrainerparikshit | Stardance...
|
1792691508.279243
|
1793296308.279243
|