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My awesome macropad! by @mlievers | Stardance
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mlievers
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0.0
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Title: My awesome macropad! by @mlievers | Stardan Title: My awesome macropad! by @mlievers | Stardance...
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1792752748.860641
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Srishti's Slack Bot! by @srishtipurohit | Star Srishti's Slack Bot! by @srishtipurohit | Stardance...
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srishtipurohit
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Title: Srishti's Slack Bot! by @srishtipurohit Title: Srishti's Slack Bot! by @srishtipurohit | Stardance...
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1792752749.7185187
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Untitled project by @Boburjon | Stardance
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Boburjon
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0.0
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0
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Title: Untitled project by @Boburjon | Stardance
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1792752750.5617754
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Untitled by @Kaushk | Stardance
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Kaushk
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Title: Untitled by @Kaushk | Stardance
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1792752751.4048283
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26911
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Voice amplifier by @TomDev | Stardance
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TomDev
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0
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[]
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Title: Voice amplifier by @TomDev | Stardance
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1792752752.2808697
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5602
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Arduino Experimentation by @ben_hersh | Stardance
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ben_hersh
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1.72
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[{"post_id": 2364, "ts": "2026 [{"post_id": 2364, "ts": "2026-06-04T20:20:13Z", "hours": 1.7156, "text": "Just finished a LCD Thermostat and Hygrometer with LED’s to determine whether its colder or hotter than my preffered temperature!"}]...
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Title: Arduino Experimentation by @ben_hersh | Sta Title: Arduino Experimentation by @ben_hersh | Stardance
Devlogs:
Just finished a LCD Thermostat and Hygrometer with LED’s to determine whether its colder or hotter than my preffered temperature!...
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1792752753.1443026
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1793357553.1443026
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14829
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Untitled project by @bryukitech | Stardance
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bryukitech
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @bryukitech | Stardance
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1792752754.0027812
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1793357554.0027812
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20441
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Frictionless by @ShaanRS | Stardance
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ShaanRS
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @ShaanRS | Stardance
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1792752754.8927786
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1793357554.8927786
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28883
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Minecraft Chaos Theory Mod by @Ibrahim-Khurram | S Minecraft Chaos Theory Mod by @Ibrahim-Khurram | Stardance...
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Ibrahim-Khurram
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0
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12.67
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0
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[]
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[{"post_id": 41541, "ts": "202 [{"post_id": 41541, "ts": "2026-08-05T20:17:16Z", "hours": 3.1553, "text": "Random Noise Generation!! Ever since I successfully randomized the file an entity uses for its texture, I’v been working on creating random textured during runtime to truly randomize my chaos entity’s visuals. Noise Generation I’ve been using the Java BufferedImage class to generate random png’s to use for static. I iterate through each pixel and assign random r, g and b values (in the rgb color system). By default, it looks like static noise, but I’ve been trying custom operations and variables to instill patterns. Here is an example of the code: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { // generating values less than 256 int a = (int) (100); int r = (int) (initial + (y + offsetR)); int g = (int) (initial + (Math.abs(Math.round(Math.sin(x))))); int b = (int) (initial + (Math.abs(Math.round(Math.cos(x))))); offsetR += 10; //* Math.abs(offsetG*Math.sin(rand.nextInt(100))) if(initial > 256){ initial = rand.nextInt(256); } //pixel int p = (a << 24) | (r << 16) | (g << 8) | b; img.setRGB(x, y, p); } Below, I have screenshots of different image files and entities I randomly generated using this code during testing. Technical Issues(I haaatee fabric api why why why) My initial approach was to call a method with the code above in the chaos entity’s constructor, which would generate a file titled \"random\" + entityID + \".png\" (with entityID being a unique numerical ID assigned to each entity) on runtime, and the entity would use this generated file as its random texture. However, the rendering system can only detect files that were present in the project at compiletime , and these images are generated whenever an entity spawns during runtime . Whenever I would spawn a mob, it would have the “purple and black missing asset” texture until I closed and reran the code. Temporary Fix As of now, I generate 20 random noise pngs on initialization (when the program starts), and assign each spawned chaos entity one of these 20 images as its texture. This severely reduces the amount of randomness I was aiming for, and still needs the game to be run and rerun at least once so that there are always 20 random images present. Moving forward I really want to try to make the random image system more reliable and stable, and am working on making the patterns more interesting. However, I also want to move on to randomizing behavior soon. Randomizing visuals has destroyed me 😭 Here are some images of randomized files and entities I generated during testing different patternss :))"}, {"post_id": 31091, "ts": "2026-07-19T06:51:32Z", "hours": 2.2458, "text": "MOB TEXTURE RANDOMIZATION (phase 1) What’s new I have successfully been able to randomize the mob texture of my custom entity to select out of a list of random textures I made myself. While I initially had the idea to create one large “mega texture”, and randomly choose where in the large file to look for each spawned mob’s texture, this isn’t easily possible with the fabric’s (and minecraft source code’s) mob rendering system. I wanted to see if I could at least randomize the texture files and pivot from there. Technical Stuff I speant a while reading through the source code of the panda mob to understand how to do this. Pandas in the vanilla game have a small chance of spawning with a “brown panda” texture, and after I read through the code I understood a method. Minecraft Source Code Secrets First it’s important to understand how minecraft handles entities. The game has a server and client (yes, even on singleplayer) always running in a world. Rendering is all handled on the client, while mob data is handled on the server. Pandas are assigned their “isBrown” property in the Panda class in the server. In the client, there are two important files: the pandaRenderer , which handles rendering, and pandaRenderState , which handles entity information. The pandaRenderer extends mobRenderer , which has a method called “extract renderState” which takes the server-side entity class and renderState class as arguments, allowing variables from the server-side class to be synced with the renderState class(i.e. state.isBrown = entity.isBrown ), which can be used by the entityRenderer. The entityRenderer also has a method that returns a texture path, so that for each panda that has a True isBrown value, a path to the brown panda texture can be returned. The result Once I understood how the game handles texture rendering, I added a String in the constructor for my custom mob, the chaosEntity , which is randomly assigned the path of one of the texture files. This is read by the renderer class to render the mob’s texture. Why the other thing failed I initially wanted to randomly offset the location in the texture png that the game looks for each body part of the entity. For example, in a 600x600 png image, one mob’s head might be taken from the pixels at coordinates starting at (0, 10) on the png, while another’s might start at (520, 50). However, this coordinate offset is defined in the entityModel class, which is registered into the game’s rendering system when the client is initialized. This means when the game starts, the model can only be registered once and not edited. I tried a lot of ways to change the model after initialization, but every time got a crash because of how the game handles models. As far as I can tell right now, there is no way to adjust the model of an entity after it has spawned without writing my own rendering system from scratch. Future Steps While this is a working example (finally) of each spawned mob in the world having a random texture, I don’t have the energy to make enough png textures for it to be interesting. I’m experimenting with procedural image generation to try and randomly generate mob texture files for every chaosEntity , and then use those files for that mob’s texture. Wish me luck!"}, {"post_id": 27307, "ts": "2026-07-12T19:28:15Z", "hours": 4.025, "text": "The mobs flash now :o –MINECRAFT MODDING YAY I’ve continued trying to add more randomization to Minecraft, starting with mob textures. In my last devlog, I got it to randomize the texture of my custom mob everytime the game started. brief recap I’ve been trying to make it so every mob that spawns has a random texture, and I’ve tried using networking to communicate between the server and client, as well as exploring the renderer classes that pandas use (since they also have different appearances) and trying to imitate that functionality. technical stuff for nerds I’ve successfully been able to set up payload communication between the server and client(rendering is on the client), but even when the client receives the message, there isn’t an easy way to re-register the entity model each time a new entity spawns. I looked at how the game handles the different randomized panda textures from source files, but the game uses different texture files to do this, whereas I use one giant texture file and randomly offset where in the file the model renderer starts pulling from. Because pulling from the texture file and declaring which texture file to use happen in different parts of the code, I can’t do my method the same way the game handles pandas (I tried 😭🙏) This is a smaller thing, but since last time I’ve also addd working animated arms to my mob. arms are cool. I like my arms. Coding would be harder without them. **the restt … As of right now, I tried randomizing between different texture files as a test to see what I can do. It randomizes the mob textures but does it every game tick instead of once when it spawns.(╥﹏╥) I am posting this devlog as a sort of “checkpoint” on all the stuff I’ve tried so far and where I am right now. This genuinely feels like square one 🥀"}, {"post_id": 22076, "ts": "2026-07-04T10:14:45Z", "hours": 1.4142, "text": "Randomized Minecraft mob textures!! For my mod I want to make my mob fully random every time one spawns. Right now I’m making the visual appearance of the mob randomized. Basically I have a 600x600px png with different colors and patterns, and when rendering the mob I make the code pick a random point on the large png to use for the texture net. Every time I close and rerun the project, the mob looks a little different! Here are some combinations below. Next I wanna make it randomize every time one spawns."}, {"post_id": 20289, "ts": "2026-07-01T20:55:53Z", "hours": 0.7464, "text": "I got a basic custom entity working for my mod. It just uses the default attributes as in the fabric docs right now, and I’m gonna start experimenting with randomizing things like behavior, animation and texture mapping. I want the mob to be truly unpredictable and random. We’ll see where this goes!"}, {"post_id": 19986, "ts": "2026-07-01T13:46:14Z", "hours": 1.0792, "text": "I’ve started working on my randomness minecraft mod. The concept is that every feature I add is completely randomized when the game starts. For example, a mob I add would have randomized behavior and attributes, or a block I add might have randomized generation behavior. My end goal is to add procedural dimension generation (basically infinite random dimensions, kind of like the infinity april fools update from a few years back), and I’m adding other features to work my way up. I’m using the fabric modding API. So far, I’ve started work for setting up and adding an entity. I want the entity to have randomized behavior, but am running into errors. I’m following along the fabric docs for adding an entity and will modify it once it works."}]...
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Title: Minecraft Chaos Theory Mod by @Ibrahim-Khur Title: Minecraft Chaos Theory Mod by @Ibrahim-Khurram | Stardance
Devlogs:
I’ve started working on my randomness minecraft mod. The concept is that every feature I add is completely randomized when the game starts. For example, a mob I add would have randomized behavior and attributes, or a block I add might have randomized generation behavior. My end goal is to add procedural dimension generation (basically infinite random dimensions, kind of like the infinity april fools update from a few years back), and I’m adding other features to work my way up. I’m using the fabric modding API. So far, I’ve started work for setting up and adding an entity. I want the entity to have randomized behavior, but am running into errors. I’m following along the fabric docs for adding an entity and will modify it once it works.
I got a basic custom entity working for my mod. It just uses the default attributes as in the fabric docs right now, and I’m gonna start experimenting with randomizing things like behavior, animation and texture mapping. I want the mob to be truly unpredictable and random. We’ll see where this goes!
Randomized Minecraft mob textures!! For my mod I want to make my mob fully random every time one spawns. Right now I’m making the visual appearance of the mob randomized. Basically I have a 600x600px png with different colors and patterns, and when rendering the mob I make the code pick a random point on the large png to use for the texture net. Every time I close and rerun the project, the mob looks a little different! Here are some combinations below. Next I wanna make it randomize every time one spawns.
The mobs flash now :o –MINECRAFT MODDING YAY I’ve continued trying to add more randomization to Minecraft, starting with mob textures. In my last devlog, I got it to randomize the texture of my custom mob everytime the game started. brief recap I’ve been trying to make it so every mob that spawns has a random texture, and I’ve tried using networking to communicate between the server and client, as well as exploring the renderer classes that pandas use (since they also have different appearances) and trying to imitate that functionality. technical stuff for nerds I’ve successfully been able to set up payload communication between the server and client(rendering is on the client), but even when the client receives the message, there isn’t an easy way to re-register the entity model each time a new entity spawns. I looked at how the game handles the different randomized panda textures from source files, but the game uses different texture files to do this, whereas I use one giant texture file and randomly offset where in the file the model renderer starts pulling from. Because pulling from the texture file and declaring which texture file to use happen in different parts of the code, I can’t do my method the same way the game handles pandas (I tried 😭🙏) This is a smaller thing, but since last time I’ve also addd working animated arms to my mob. arms are cool. I like my arms. Coding would be harder without them. **the restt … As of right now, I tried randomizing between different texture files as a test to see what I can do. It randomizes the mob textures but does it every game tick instead of once when it spawns.(╥﹏╥) I am posting this devlog as a sort of “checkpoint” on all the stuff I’ve tried so far and where I am right now. This genuinely feels like square one 🥀
MOB TEXTURE RANDOMIZATION (phase 1) What’s new I have successfully been able to randomize the mob texture of my custom entity to select out of a list of random textures I made myself. While I initially had the idea to create one large “mega texture”, and randomly choose where in the large file to look for each spawned mob’s texture, this isn’t easily possible with the fabric’s (and minecraft source code’s) mob rendering system. I wanted to see if I could at least randomize the texture files and pivot from there. Technical Stuff I speant a while reading through the source code of the panda mob to understand how to do this. Pandas in the vanilla game have a small chance of spawning with a “brown panda” texture, and after I read through the code I understood a method. Minecraft Source Code Secrets First it’s important to understand how minecraft handles entities. The game has a server and client (yes, even on singleplayer) always running in a world. Rendering is all handled on the client, while mob data is handled on the server. Pandas are assigned their “isBrown” property in the Panda class in the server. In the client, there are two important files: the pandaRenderer , which handles rendering, and pandaRenderState , which handles entity information. The pandaRenderer extends mobRenderer , which has a method called “extract renderState” which takes the server-side entity class and renderState class as arguments, allowing variables from the server-side class to be synced with the renderState class(i.e. state.isBrown = entity.isBrown ), which can be used by the entityRenderer. The entityRenderer also has a method that returns a texture path, so that for each panda that has a True isBrown value, a path to the brown panda texture can be returned. The result Once I understood how the game handles texture rendering, I added a String in the constructor for my custom mob, the chaosEntity , which is randomly assigned the path of one of the texture files. This is read by the renderer class to render the mob’s texture. Why the other thing failed I initially wanted to randomly offset the location in the texture png that the game looks for each body part of the entity. For example, in a 600x600 png image, one mob’s head might be taken from the pixels at coordinates starting at (0, 10) on the png, while another’s might start at (520, 50). However, this coordinate offset is defined in the entityModel class, which is registered into the game’s rendering system when the client is initialized. This means when the game starts, the model can only be registered once and not edited. I tried a lot of ways to change the model after initialization, but every time got a crash because of how the game handles models. As far as I can tell right now, there is no way to adjust the model of an entity after it has spawned without writing my own rendering system from scratch. Future Steps While this is a working example (finally) of each spawned mob in the world having a random texture, I don’t have the energy to make enough png textures for it to be interesting. I’m experimenting with procedural image generation to try and randomly generate mob texture files for every chaosEntity , and then use those files for that mob’s texture. Wish me luck!
Random Noise Generation!! Ever since I successfully randomized the file an entity uses for its texture, I’v been working on creating random textured during runtime to truly randomize my chaos entity’s visuals. Noise Generation I’ve been using the Java BufferedImage class to generate random png’s to use for static. I iterate through each pixel and assign random r, g and b values (in the rgb color system). By default, it looks like static noise, but I’ve been trying custom operations and variables to instill patterns. Here is an example of the code: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { // generating values less than 256 int a = (int) (100); int r = (int) (initial + (y + offsetR)); int g = (int) (initial + (Math.abs(Math.round(Math.sin(x))))); int b = (int) (initial + (Math.abs(Math.round(Math.cos(x))))); offsetR += 10; //* Math.abs(offsetG*Math.sin(rand.nextInt(100))) if(initial > 256){ initial = rand.nextInt(256); } //pixel int p = (a << 24) | (r << 16) | (g << 8) | b; img.setRGB(x, y, p); } Below, I have screenshots of different image files and entities I randomly generated using this code during testing. Technical Issues(I haaatee fabric api why why why) My initial approach was to call a method with the code above in the chaos entity’s constructor, which would generate a file titled "random" + entityID + ".png" (with entityID being a unique numerical ID assigned to each entity) on runtime, and the entity would use this generated file as its random texture. However, the rendering system can only detect files that were present in the project at compiletime , and these images are generated whenever an entity spawns during runtime . Whenever I would spawn a mob, it would have the “purple and black missing asset” texture until I closed and reran the code. Temporary Fix As of now, I generate 20 random noise pngs on initialization (when the program starts), and assign each spawned chaos entity one of these 20 images as its texture. This severely reduces the amount of randomness I was aiming for, and still needs the game to be run and rerun at least once so that there are always 20 random images present. Moving forward I really want to try to make the random image system more reliable and stable, and am working on making the patterns more interesting. However, I also want to move on to randomizing behavior soon. Randomizing visuals has destroyed me 😭 Here are some images of randomized files and entities I generated during testing different patternss :))...
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1792752755.7298641
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Aura Star ✨✨ by @kdhriti15 | Stardance
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kdhriti15
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0
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2.56
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0
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[]
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[{"post_id": 15357, "ts": "202 [{"post_id": 15357, "ts": "2026-06-24T23:30:43Z", "hours": 0.9686, "text": "Created Back Structure of Star"}, {"post_id": 14843, "ts": "2026-06-24T03:19:50Z", "hours": 0.6425, "text": "Made General Structure"}, {"post_id": 14686, "ts": "2026-06-23T21:34:00Z", "hours": 0.9517, "text": "Testing Thresholds and Finishing Main.py"}]...
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Title: Aura Star ✨✨ by @kdhriti15 | Stardance
Dev Title: Aura Star ✨✨ by @kdhriti15 | Stardance
Devlogs:
Testing Thresholds and Finishing Main.py
Made General Structure
Created Back Structure of Star...
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1792752756.8847842
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1793357556.8847842
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25313
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Wrapper generator by @hellomynameiswelcome | Stard Wrapper generator by @hellomynameiswelcome | Stardance...
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hellomynameiswelcome
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Title: Wrapper generator by @hellomynameiswelcome Title: Wrapper generator by @hellomynameiswelcome | Stardance...
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1792752757.7221391
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My own site! by @Naty | Stardance
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Naty
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0
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0
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Title: My own site! by @Naty | Stardance
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1792752758.5442476
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1793357558.5442476
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19140
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My first slack bot! by @kazi_rageeb | Stardance
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kazi_rageeb
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0
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0
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Title: My first slack bot! by @kazi_rageeb | Stard Title: My first slack bot! by @kazi_rageeb | Stardance...
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1792752759.4156387
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1793357559.4156387
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My awesome macropad! by @Mohamed | Stardance
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Mohamed
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0
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Title: My awesome macropad! by @Mohamed | Stardanc Title: My awesome macropad! by @Mohamed | Stardance...
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1792752762.8097818
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My awesome macropad! by @Sakethram | Stardance
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Sakethram
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0
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0
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Title: My awesome macropad! by @Sakethram | Starda Title: My awesome macropad! by @Sakethram | Stardance...
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1792752763.6967196
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1793357563.6967196
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22773
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Untitled project by @leo203870 | Stardance
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leo203870
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0
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0
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Title: Untitled project by @leo203870 | Stardance
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1792752764.58196
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1464
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My awesome macropad! by @nsbflash11 | Stardance
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nsbflash11
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0
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Title: My awesome macropad! by @nsbflash11 | Stard Title: My awesome macropad! by @nsbflash11 | Stardance...
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1792752765.4088826
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1793357565.4088826
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My awesome macropad! by @JSA27 | Stardance
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JSA27
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @JSA27 | Stardance
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1792752766.269921
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2533
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Quill by @omri | Stardance
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omri
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0
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0.0
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0
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[]
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[]
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Title: Quill by @omri | Stardance
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1792752767.1217966
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21942
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HaneraOS by @hanera | Stardance
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0
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0
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[]
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Title: HaneraOS by @hanera | Stardance
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1792752768.3198948
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1793357568.3198948
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5242
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My awesome macropad! by @Jinsu | Stardance
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Jinsu
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0
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0.0
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0
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[]
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Title: My awesome macropad! by @Jinsu | Stardance
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1792752769.2010818
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1793357569.2010818
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5892
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My first slack bot! by @mlin | Stardance
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mlin
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0
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0.0
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0
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[]
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Title: My first slack bot! by @mlin | Stardance
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1792752770.0400524
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1793357570.0400524
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16428
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Untitled by @Tiiya | Stardance
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Tiiya
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @Tiiya | Stardance
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1792752770.9299126
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39927
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Homeostasis by @Kii | Stardance
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Kii
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0
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0.0
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0
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[]
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[]
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Title: Homeostasis by @Kii | Stardance
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1792752771.798541
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1793357571.798541
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2715
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Macropad first project fr by @Jaden | Stardance
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Jaden
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[]
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Title: Macropad first project fr by @Jaden | Stard Title: Macropad first project fr by @Jaden | Stardance...
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1792752772.6349554
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1793357572.6349554
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17214
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Bastion Go by @moeezmoeez917 | Stardance
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moeezmoeez917
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0
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0
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[]
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Title: Bastion Go by @moeezmoeez917 | Stardance
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1792752773.5038679
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1793357573.5038679
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13100
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Mechanical light switch cover by @Mrpickles07 | St Mechanical light switch cover by @Mrpickles07 | Stardance...
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Mrpickles07
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Title: Mechanical light switch cover by @Mrpickles Title: Mechanical light switch cover by @Mrpickles07 | Stardance...
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1792752774.3790703
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25224
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WarioWare Game by @Arnav_Shukla | Stardance
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Arnav_Shukla
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0
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9.3
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0
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[]
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[{"post_id": 20983, "ts": "202 [{"post_id": 20983, "ts": "2026-07-02T18:38:44Z", "hours": 3.8067, "text": "So I made minigame 3 and also debugged it however i have to make the background still. In this minigame a hand tries to grab your player and you have to escape it. to show where it will fall a orange expanding circle appears. I will add some screen shake and walk cycle animations tomorrow and then finally make the winner and death scenes. And of course the background for minigame 3."}, {"post_id": 20181, "ts": "2026-07-01T18:48:37Z", "hours": 1.3478, "text": "I fixed the bugs with minigame 1 and also added the timer on screen during the minigame. I also completed the second minigame except that there is some bug and it doesn’t load. I’ll try fixing it again tomorrow. unfortunately i forgot to take screenshots before closing Godot and i don’t want to open it again."}, {"post_id": 19987, "ts": "2026-07-01T13:47:53Z", "hours": 1.9836, "text": "So this is devlog 2 and I am almost finished with the first minigame. I came to know that art is only given 1.5 hours max so i have halted on that for now and completing the game first. I am having a few problems with the code since my structure is a little different than the tutorial but I’ll fix it soon."}, {"post_id": 18189, "ts": "2026-06-29T07:45:02Z", "hours": 2.1656, "text": "I am making the WarioWare game mission but I will be turning it into a horror game so I am also making my own sprites for it. For now I am using stand ins so that I can learn the code simultaneously"}]...
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Title: WarioWare Game by @Arnav_Shukla | Stardance Title: WarioWare Game by @Arnav_Shukla | Stardance
Devlogs:
I am making the WarioWare game mission but I will be turning it into a horror game so I am also making my own sprites for it. For now I am using stand ins so that I can learn the code simultaneously
So this is devlog 2 and I am almost finished with the first minigame. I came to know that art is only given 1.5 hours max so i have halted on that for now and completing the game first. I am having a few problems with the code since my structure is a little different than the tutorial but I’ll fix it soon.
I fixed the bugs with minigame 1 and also added the timer on screen during the minigame. I also completed the second minigame except that there is some bug and it doesn’t load. I’ll try fixing it again tomorrow. unfortunately i forgot to take screenshots before closing Godot and i don’t want to open it again.
So I made minigame 3 and also debugged it however i have to make the background still. In this minigame a hand tries to grab your player and you have to escape it. to show where it will fall a orange expanding circle appears. I will add some screen shake and walk cycle animations tomorrow and then finally make the winner and death scenes. And of course the background for minigame 3....
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1792752775.2334013
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1793357575.2334013
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3790
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Untitled project by @DarshanGirishKumar | Stardanc Untitled project by @DarshanGirishKumar | Stardance...
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DarshanGirishKumar
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @DarshanGirishKumar | S Title: Untitled project by @DarshanGirishKumar | Stardance...
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1792752776.156515
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1793357576.156515
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18225
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Untitled by @arjunprabhu | Stardance
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arjunprabhu
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @arjunprabhu | Stardance
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1792752777.4632547
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1793357577.4632547
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34534
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My own site! by @vinya | Stardance
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vinya
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @vinya | Stardance
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1792752778.3336422
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1793357578.3336422
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26965
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My awesome macropad! by @jabez8332 | Stardance
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jabez8332
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @jabez8332 | Starda Title: My awesome macropad! by @jabez8332 | Stardance...
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1792752779.1914167
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1793357579.1914167
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30967
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Untitled by @Gianna | Stardance
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Gianna
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @Gianna | Stardance
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1792752780.0630832
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1793357580.0630832
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15578
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My awesome macropad! by @DD_403 | Stardance
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DD_403
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @DD_403 | Stardance
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1792752780.9502678
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1793357580.9502678
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40613
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CookPilot by @victor_andiazabal | Stardance
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victor_andiazabal
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0
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0.0
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0
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[]
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[]
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Title: CookPilot by @victor_andiazabal | Stardance
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1792752781.867698
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1793357581.867698
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32691
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Frictionless by @Anis2009 | Stardance
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Anis2009
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @Anis2009 | Stardance
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1792752782.7145584
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1793357582.7145584
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19175
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ClimateBox by @Ved | Stardance
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Ved
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0
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0.0
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0
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[]
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[]
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Title: ClimateBox by @Ved | Stardance
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1792752783.5983415
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1793357583.5983415
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7621
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2D Writer by @ved-patel226 | Stardance
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ved-patel226
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0
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0.0
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0
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[]
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[]
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Title: 2D Writer by @ved-patel226 | Stardance
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1792752784.4369273
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1793357584.4369273
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8370
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Untitled by @Aatif_Fairoz | Stardance
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Aatif_Fairoz
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @Aatif_Fairoz | Stardance
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1792752785.2742581
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1793357585.2742581
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28871
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My first slack bot! by @LefterisManolis | Stardanc My first slack bot! by @LefterisManolis | Stardance...
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LefterisManolis
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @LefterisManolis | S Title: My first slack bot! by @LefterisManolis | Stardance...
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1792752786.1138227
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1793357586.1138227
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2107
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Flap-Flap by @Danish | Stardance
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Danish
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0
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0.0
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0
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[]
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[]
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Title: Flap-Flap by @Danish | Stardance
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1792752786.9895818
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1793357586.9895818
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34884
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My own site! by @milla_churbanova | Stardance
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milla_churbanova
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @milla_churbanova | Stardan Title: My own site! by @milla_churbanova | Stardance...
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1792752787.8499262
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1793357587.8499262
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3446
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Plant monitoring application by @nona_rora2008 | S Plant monitoring application by @nona_rora2008 | Stardance...
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nona_rora2008
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0
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0.0
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0
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[]
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[]
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Title: Plant monitoring application by @nona_rora2 Title: Plant monitoring application by @nona_rora2008 | Stardance...
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1792752788.746234
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1793357588.746234
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35870
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WarioWare Game by @chini | Stardance
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chini
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0
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0.0
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0
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[]
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[]
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Title: WarioWare Game by @chini | Stardance
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1792752789.5993128
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1793357589.5993128
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8723
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OpenClaw Plugin for prompt fine-tuning by @fionn | OpenClaw Plugin for prompt fine-tuning by @fionn | Stardance...
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fionn
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0
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0.0
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0
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[]
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[]
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Title: OpenClaw Plugin for prompt fine-tuning by @ Title: OpenClaw Plugin for prompt fine-tuning by @fionn | Stardance...
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1792752790.4737582
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1793357590.4737582
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34551
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My own site! by @RusabBhattarai | Stardance
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RusabBhattarai
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @RusabBhattarai | Stardance
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1792752791.314506
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1793357591.314506
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13988
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StudyGo wordloader by @Djayden | Stardance
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Djayden
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0
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0.0
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0
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[]
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[]
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Title: StudyGo wordloader by @Djayden | Stardance
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1792752792.1685236
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1793357592.1685236
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21543
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scenes by @deadinside | Stardance
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deadinside
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0
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1.89
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0
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[]
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[{"post_id": 12085, "ts": "202 [{"post_id": 12085, "ts": "2026-06-19T18:37:12Z", "hours": 1.8931, "text": "started working on scenes! I want to make a fully functional webapp and a mobile app for this as well, and I decided to go with ruby on rails and react native even though I haven’t built any major projects with them! so excited"}]...
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Title: scenes by @deadinside | Stardance
Devlogs: Title: scenes by @deadinside | Stardance
Devlogs:
started working on scenes! I want to make a fully functional webapp and a mobile app for this as well, and I decided to go with ruby on rails and react native even though I haven’t built any major projects with them! so excited...
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1792752793.039642
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1793357593.039642
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36045
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Cricket Guiding Website by @tanjid | Stardance
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tanjid
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0
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0.0
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0
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[]
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[]
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Title: Cricket Guiding Website by @tanjid | Starda Title: Cricket Guiding Website by @tanjid | Stardance...
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1792752795.9191883
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1793357595.9191883
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16684
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UU_OS by @DD_403 | Stardance
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DD_403
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0
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1.83
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0
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[]
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[{"post_id": 7612, "ts": "2026 [{"post_id": 7612, "ts": "2026-06-12T18:40:51Z", "hours": 1.8267, "text": "This is the first devlog of my Minecraft-themed Web OS! I have finished the first part - the welcome screen, including multicolored text and background, multiple different headings, and a rounded image. The hardest part was styling the image. First, it started “crunching.” Multiple times, I tried using style=object-fit: cover, but it failed. However, when I read the Google instructions more carefully, I realized that I had to include it in the same place as the width and height, and it worked! I used the same method to fix the border-radius issue, and the image came out exactly as I wanted!"}]...
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Title: UU_OS by @DD_403 | Stardance
Devlogs:
This Title: UU_OS by @DD_403 | Stardance
Devlogs:
This is the first devlog of my Minecraft-themed Web OS! I have finished the first part - the welcome screen, including multicolored text and background, multiple different headings, and a rounded image. The hardest part was styling the image. First, it started “crunching.” Multiple times, I tried using style=object-fit: cover, but it failed. However, when I read the Google instructions more carefully, I realized that I had to include it in the same place as the width and height, and it worked! I used the same method to fix the border-radius issue, and the image came out exactly as I wanted!...
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1792752796.7811635
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1793357596.7811635
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