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32144
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Smart Home by @ben_hersh | Stardance
|
ben_hersh
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0
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0.0
|
0
|
[]
|
[]
|
Title: Smart Home by @ben_hersh | Stardance
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1792781248.206256
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1793386048.206256
|
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27277
|
My awesome macropad! by @bhandaridhruvin | Stardan My awesome macropad! by @bhandaridhruvin | Stardance...
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bhandaridhruvin
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @bhandaridhruvin | Title: My awesome macropad! by @bhandaridhruvin | Stardance...
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1792781249.038206
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1793386049.038206
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33341
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RPS Game by @raghavs | Stardance
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raghavs
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0
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0.0
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0
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[]
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[]
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Title: RPS Game by @raghavs | Stardance
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1792781249.9027817
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1793386049.9027817
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23753
|
Capitol Signal by @kieranw | Stardance
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kieranw
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0
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0.0
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0
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[]
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[]
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Title: Capitol Signal by @kieranw | Stardance
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1792781250.73505
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1793386050.73505
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36151
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SailPy by @Sem_Acou | Stardance
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Sem_Acou
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0
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0.0
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0
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[]
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[]
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Title: SailPy by @Sem_Acou | Stardance
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1792781251.5734665
|
1793386051.5734665
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4729
|
My awesome macropad! by @shyam | Stardance
|
shyam
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @shyam | Stardance
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1792781252.4096692
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1793386052.4096692
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13939
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My first slack bot! by @Muhammad_Umar | Stardance
|
Muhammad_Umar
|
0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Muhammad_Umar | Sta Title: My first slack bot! by @Muhammad_Umar | Stardance...
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1792781253.249483
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1793386053.249483
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40025
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My first slack bot! by @Rythem | Stardance
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Rythem
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Rythem | Stardance
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1792781254.0743277
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1793386054.0743277
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28090
|
My very own WebOS by @sebastian_steinmaurer | Star My very own WebOS by @sebastian_steinmaurer | Stardance...
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sebastian_steinmaurer
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0
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0.0
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0
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[]
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[]
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Title: My very own WebOS by @sebastian_steinmaurer Title: My very own WebOS by @sebastian_steinmaurer | Stardance...
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1792781254.9386668
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1793386054.9386668
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22482
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Untitled by @Vaishnavi | Stardance
|
Vaishnavi
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0
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0.0
|
0
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[]
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[]
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Title: Untitled by @Vaishnavi | Stardance
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1792781255.7814913
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1793386055.7814913
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24820
|
My awesome macropad! by @moss | Stardance
|
moss
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0
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0.0
|
0
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[]
|
[]
|
Title: My awesome macropad! by @moss | Stardance
|
1792781256.6203718
|
1793386056.6203718
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14789
|
My very own WebOS by @spaceboba | Stardance
|
spaceboba
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0
|
0.0
|
0
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[]
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[]
|
Title: My very own WebOS by @spaceboba | Stardance
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1792781257.4607565
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1793386057.4607565
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37714
|
KernelAI by @Xavier | Stardance
|
|
0
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0.0
|
0
|
[]
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[]
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Title: KernelAI by @Xavier | Stardance
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1792781258.3225362
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1793386058.3225362
|
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18355
|
My awesome macropad! by @VarunV08 | Stardance
|
VarunV08
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @VarunV08 | Stardan Title: My awesome macropad! by @VarunV08 | Stardance...
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1792781259.1530745
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1793386059.1530745
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31914
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Something something GDevelop by @driulevicius | St Something something GDevelop by @driulevicius | Stardance...
|
driulevicius
|
0
|
2.62
|
0
|
[]
|
[{"post_id": 24583, "ts": "202 [{"post_id": 24583, "ts": "2026-07-08T08:50:09Z", "hours": 1.1669, "text": "Progress is going quite well actually, got the physics working as intended, the gravity reversal works, we have moving platforms now and working (albeit basic) level generation. Next update will be actual threats, more levels, better sprites and I’ll begin working on the sound effects and menu."}, {"post_id": 24093, "ts": "2026-07-07T13:16:17Z", "hours": 0.25, "text": "From the ground up! Game will be a physics-based game where you reverse gravity to save yourself from threats while a ball falls down a shaft! All will be done in GDevelop and I aim for all the assets to be made in Piskel by myself"}, {"post_id": 24054, "ts": "2026-07-07T11:16:24Z", "hours": 0.8333, "text": "Long story short, began making the game and just now realized how difficult this might be to impliment and how boring this will be to play. So, as a result, I’ll be starting from the beginning, probably gonna make something with reversing gravity/shifting or whatnot, seems a much more engaging concept than this. Also, GDevelop’s pathfinding system is really, really finnicky"}, {"post_id": 24032, "ts": "2026-07-07T09:57:16Z", "hours": 0.3669, "text": "So, did a rough planning stage for my one button gamejam challenge, still some questions unanswered but i’ll figure it out along the way, next post will be a short gdevelop 5 devlog on setting up the environment and a couple basic variables, im considering doing either a clicker game or making like a chase game with a randomly generated map or something, i don’t exactly know how to describe it but it will be more clear on the next devlog"}]...
|
Title: Something something GDevelop by @driulevici Title: Something something GDevelop by @driulevicius | Stardance
Devlogs:
So, did a rough planning stage for my one button gamejam challenge, still some questions unanswered but i’ll figure it out along the way, next post will be a short gdevelop 5 devlog on setting up the environment and a couple basic variables, im considering doing either a clicker game or making like a chase game with a randomly generated map or something, i don’t exactly know how to describe it but it will be more clear on the next devlog
Long story short, began making the game and just now realized how difficult this might be to impliment and how boring this will be to play. So, as a result, I’ll be starting from the beginning, probably gonna make something with reversing gravity/shifting or whatnot, seems a much more engaging concept than this. Also, GDevelop’s pathfinding system is really, really finnicky
From the ground up! Game will be a physics-based game where you reverse gravity to save yourself from threats while a ball falls down a shaft! All will be done in GDevelop and I aim for all the assets to be made in Piskel by myself
Progress is going quite well actually, got the physics working as intended, the gravity reversal works, we have moving platforms now and working (albeit basic) level generation. Next update will be actual threats, more levels, better sprites and I’ll begin working on the sound effects and menu....
|
1792781260.0245342
|
1793386060.0245342
|
|
35893
|
Hyperion Rocket System by @LowFatBaconWrap | Stard Hyperion Rocket System by @LowFatBaconWrap | Stardance...
|
LowFatBaconWrap
|
0
|
17.7
|
0
|
[]
|
[{"post_id": 62686, "ts": "202 [{"post_id": 62686, "ts": "2026-09-06T05:29:03Z", "hours": 8.8742, "text": "Finally finished the bulk of the programming for the trajectory calculator after like 1300 lines of code and 1 - 2 months. Now I can actually focus on the hardware and general design for the launchpad."}, {"post_id": 33431, "ts": "2026-07-23T11:30:34Z", "hours": 8.8219, "text": "Rocket Launch Simulator Window"}]...
|
Title: Hyperion Rocket System by @LowFatBaconWrap Title: Hyperion Rocket System by @LowFatBaconWrap | Stardance
Devlogs:
Rocket Launch Simulator Window
Finally finished the bulk of the programming for the trajectory calculator after like 1300 lines of code and 1 - 2 months. Now I can actually focus on the hardware and general design for the launchpad....
|
1792781260.8789062
|
1793386060.8789062
|
|
16614
|
Frictionless by @paranormalcaramel | Stardance
|
paranormalcaramel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @paranormalcaramel | Starda Title: Frictionless by @paranormalcaramel | Stardance...
|
1792781261.7324197
|
1793386061.7324197
|
|
21422
|
My very own WebOS by @kaustavgirishrao | Stardance
|
kaustavgirishrao
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @kaustavgirishrao | St Title: My very own WebOS by @kaustavgirishrao | Stardance...
|
1792781262.6050026
|
1793386062.6050026
|
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5109
|
Deleated by @Gui | Stardance
|
Gui
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Deleated by @Gui | Stardance
|
1792781263.4580796
|
1793386063.4580796
|
|
8640
|
Untitled project by @disastrousfate | Stardance
|
disastrousfate
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @disastrousfate | Stard Title: Untitled project by @disastrousfate | Stardance...
|
1792781264.337354
|
1793386064.337354
|
|
6535
|
My awesome macropad! by @nina | Stardance
|
nina
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @nina | Stardance
|
1792781265.2076168
|
1793386065.2076168
|
|
6946
|
My awesome macropad! by @gourkrishna | Stardance
|
gourkrishna
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @gourkrishna | Star Title: My awesome macropad! by @gourkrishna | Stardance...
|
1792781266.0518262
|
1793386066.0518262
|
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34598
|
Deepfake detector by @unaysah | Stardance
|
unaysah
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Deepfake detector by @unaysah | Stardance
|
1792781266.8973982
|
1793386066.8973982
|
|
16078
|
jeje 67 by @ANNAHAKI | Stardance
|
ANNAHAKI
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: jeje 67 by @ANNAHAKI | Stardance
|
1792781267.7544515
|
1793386067.7544515
|
|
8366
|
Python Sandbox Automater by @Maglev | Stardance
|
Maglev
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Python Sandbox Automater by @Maglev | Stard Title: Python Sandbox Automater by @Maglev | Stardance...
|
1792781268.617877
|
1793386068.617877
|
|
10409
|
Slayer Quest Code by @Synxed | Stardance
|
Synxed
|
0
|
0.31
|
0
|
[]
|
[{"post_id": 4086, "ts": "2026 [{"post_id": 4086, "ts": "2026-06-07T08:45:11Z", "hours": 0.3075, "text": "Creating “Qmath” functions and actions. So far, only the addition option of Qmath has been created, and the other two (Subtraction and Multiplication) will be added soon. Still need to add code for the menu for players to enter their guesses."}]...
|
Title: Slayer Quest Code by @Synxed | Stardance
D Title: Slayer Quest Code by @Synxed | Stardance
Devlogs:
Creating “Qmath” functions and actions. So far, only the addition option of Qmath has been created, and the other two (Subtraction and Multiplication) will be added soon. Still need to add code for the menu for players to enter their guesses....
|
1792781269.4483478
|
1793386069.4483478
|
|
21021
|
Geodesic Dome Office/Greenhouse Hybrid by @fgthebe Geodesic Dome Office/Greenhouse Hybrid by @fgthebear | Stardance...
|
fgthebear
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0
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0.0
|
0
|
[]
|
[]
|
Title: Geodesic Dome Office/Greenhouse Hybrid by @ Title: Geodesic Dome Office/Greenhouse Hybrid by @fgthebear | Stardance...
|
1792781270.302632
|
1793386070.302632
|
|
29671
|
New one ? by @vanshdhimang9 | Stardance
|
vanshdhimang9
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: New one ? by @vanshdhimang9 | Stardance
|
1792781271.1346714
|
1793386071.1346714
|
|
29927
|
cyber game by @freyacosta080 | Stardance
|
freyacosta080
|
0
|
2.67
|
0
|
[]
|
[{"post_id": 22010, "ts": "202 [{"post_id": 22010, "ts": "2026-07-04T07:43:48Z", "hours": 1.1333, "text": "✨ What I worked on today: i thought of adding a splash screen so i did and added game name i removed name from main scene. IAM A BEGINNER SO PLEASE NEED YOUR ADVICE. Added Splash Screen to the game Connected Splash Screen with Main Menu scene Organized scene flow for better game structure Current Progress: Splash Screen is now working as the starting point of the game Main Menu scene is ready for further UI development Next Tasks: Add Play Button in Main Menu Create Player Name Input screen (Hacker Alias) Add Story Intro / Game narrative screen for cybersecurity theme Start Round 1 level design Notes / Issues: Scene setup is now structured, next focus is UI interactivity and game flow Need to connect buttons to scene transitions"}, {"post_id": 21600, "ts": "2026-07-03T17:13:26Z", "hours": 1.0, "text": "Day 2 - Main Menu Progress Today I focused on creating the game’s main menu and giving it a cyberpunk atmosphere. I TRIED MY BEST IF YOU HAVE ANY KIND OF ADVICE PLEASE I’M JUST A BEGINNER. HELP ME ✨ What I worked on today: Added the cyberpunk city background. Designed the game’s title: BLACK NOVA. Created the Start Game button. Experimented with neon text, glow effects, and UI colors. Spent time improving the overall look to make it feel more polished and futuristic. I’m still tweaking the UI because I want the first screen players see to leave a strong impression. Small details like fonts, lighting, and button styling make a huge difference. Tomorrow’s goal: Finish the complete main menu. Add Settings and Exit buttons. Add hover animations and menu sound effects. Make the menu feel more alive. Every day I’m learning something new in Unity, and it’s exciting to see the project slowly come together. 🚀"}, {"post_id": 20933, "ts": "2026-07-02T17:43:30Z", "hours": 0.54, "text": "Black Nova - Day 1 Today I set up the development environment for Black Nova. I installed Unity, connected Visual Studio Code, configured GitHub for version control, and integrated Hackatime to track my development progress. Completed Unity project created VS Code linked with Unity GitHub repository created Hackatime configured Initial project structure ready Next Steps Create player movement Design the first playable scene Start implementing core gameplay mechanics"}]...
|
Title: cyber game by @freyacosta080 | Stardance
D Title: cyber game by @freyacosta080 | Stardance
Devlogs:
Black Nova - Day 1 Today I set up the development environment for Black Nova. I installed Unity, connected Visual Studio Code, configured GitHub for version control, and integrated Hackatime to track my development progress. Completed Unity project created VS Code linked with Unity GitHub repository created Hackatime configured Initial project structure ready Next Steps Create player movement Design the first playable scene Start implementing core gameplay mechanics
Day 2 - Main Menu Progress Today I focused on creating the game’s main menu and giving it a cyberpunk atmosphere. I TRIED MY BEST IF YOU HAVE ANY KIND OF ADVICE PLEASE I’M JUST A BEGINNER. HELP ME ✨ What I worked on today: Added the cyberpunk city background. Designed the game’s title: BLACK NOVA. Created the Start Game button. Experimented with neon text, glow effects, and UI colors. Spent time improving the overall look to make it feel more polished and futuristic. I’m still tweaking the UI because I want the first screen players see to leave a strong impression. Small details like fonts, lighting, and button styling make a huge difference. Tomorrow’s goal: Finish the complete main menu. Add Settings and Exit buttons. Add hover animations and menu sound effects. Make the menu feel more alive. Every day I’m learning something new in Unity, and it’s exciting to see the project slowly come together. 🚀
✨ What I worked on today: i thought of adding a splash screen so i did and added game name i removed name from main scene. IAM A BEGINNER SO PLEASE NEED YOUR ADVICE. Added Splash Screen to the game Connected Splash Screen with Main Menu scene Organized scene flow for better game structure Current Progress: Splash Screen is now working as the starting point of the game Main Menu scene is ready for further UI development Next Tasks: Add Play Button in Main Menu Create Player Name Input screen (Hacker Alias) Add Story Intro / Game narrative screen for cybersecurity theme Start Round 1 level design Notes / Issues: Scene setup is now structured, next focus is UI interactivity and game flow Need to connect buttons to scene transitions...
|
1792781271.9834237
|
1793386071.9834237
|
|
21337
|
“Make your Robot better!” Magical Wand by @M00nAng “Make your Robot better!” Magical Wand by @M00nAng3l | Stardance...
|
M00nAng3l
|
0
|
2.3
|
0
|
[]
|
[{"post_id": 33556, "ts": "202 [{"post_id": 33556, "ts": "2026-07-23T16:18:11Z", "hours": 0.75, "text": "onshape is lagging and is being quite difficult atm"}, {"post_id": 33491, "ts": "2026-07-23T14:11:07Z", "hours": 0.3167, "text": "Revised Design sketch after test print was completed. The things i changed were that im making the wand into keychain so it prints faster and its easier to wand out at events. I also revised the placing of the top parts shapes from the FIRST Robotics logo."}, {"post_id": 32498, "ts": "2026-07-21T18:34:46Z", "hours": 0.8669, "text": "Finished the CAD design for the wand. It’s ready to go to the printer now. I may make another version down the line but as a coming back to using CAD it was good to start with."}, {"post_id": 32452, "ts": "2026-07-21T17:30:31Z", "hours": 0.3667, "text": "Design sketch finished! The wand is Ready for Prototyping in onshape!"}]...
|
Title: “Make your Robot better!” Magical Wand by @ Title: “Make your Robot better!” Magical Wand by @M00nAng3l | Stardance
Devlogs:
Design sketch finished! The wand is Ready for Prototyping in onshape!
Finished the CAD design for the wand. It’s ready to go to the printer now. I may make another version down the line but as a coming back to using CAD it was good to start with.
Revised Design sketch after test print was completed. The things i changed were that im making the wand into keychain so it prints faster and its easier to wand out at events. I also revised the placing of the top parts shapes from the FIRST Robotics logo.
onshape is lagging and is being quite difficult atm...
|
1792781272.8282323
|
1793386072.8282323
|
|
6973
|
My first slack bot! by @Santii | Stardance
|
Santii
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Santii | Stardance
|
1792781273.7222376
|
1793386073.7222376
|
|
38389
|
Untitled by @sayitha | Stardance
|
sayitha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @sayitha | Stardance
|
1792781274.5842383
|
1793386074.5842383
|
|
16471
|
A Game by @scone | Stardance
|
scone
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A Game by @scone | Stardance
|
1792781275.400851
|
1793386075.400851
|
|
25520
|
hardware by @fanglinx23984 | Stardance
|
fanglinx23984
|
0
|
4.43
|
0
|
[]
|
[{"post_id": 21831, "ts": "202 [{"post_id": 21831, "ts": "2026-07-03T23:24:47Z", "hours": 4.4333, "text": "I put compepnontnets like buttons and the central Arduino board onto the schematic and wired as necessary to make sure LED lights up and the 4 buttons (left, ok, right, reset) are responsive. I also went through 2 possible PCB variations below for the copper wiring, and finished after the ~4.5 hours of work"}]...
|
Title: hardware by @fanglinx23984 | Stardance
Dev Title: hardware by @fanglinx23984 | Stardance
Devlogs:
I put compepnontnets like buttons and the central Arduino board onto the schematic and wired as necessary to make sure LED lights up and the 4 buttons (left, ok, right, reset) are responsive. I also went through 2 possible PCB variations below for the copper wiring, and finished after the ~4.5 hours of work...
|
1792781276.259665
|
1793386076.259665
|
|
25881
|
A relay 8 bit adder by @chandos4473 | Stardance
|
chandos4473
|
0
|
0.33
|
0
|
[]
|
[{"post_id": 15847, "ts": "202 [{"post_id": 15847, "ts": "2026-06-25T19:26:42Z", "hours": 0.3333, "text": "Creating the main Schematic"}]...
|
Title: A relay 8 bit adder by @chandos4473 | Stard Title: A relay 8 bit adder by @chandos4473 | Stardance
Devlogs:
Creating the main Schematic...
|
1792781278.9968572
|
1793386078.9968572
|
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2257
|
voice by @pamm | Stardance
|
pamm
|
0
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0.0
|
0
|
[]
|
[]
|
Title: voice by @pamm | Stardance
|
1792781279.8528914
|
1793386079.8528914
|
|
8923
|
My awesome macropad! by @bain | Stardance
|
bain
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @bain | Stardance
|
1792781280.6840613
|
1793386080.6840613
|
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13658
|
My awesome macropad! by @Beye123 | Stardance
|
Beye123
|
0
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0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Beye123 | Stardanc Title: My awesome macropad! by @Beye123 | Stardance...
|
1792781281.5355287
|
1793386081.5355287
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29286
|
Frictionless by @RandCac | Stardance
|
RandCac
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @RandCac | Stardance
|
1792781282.3951054
|
1793386082.3951054
|
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32299
|
AI turret by @ninianate185 | Stardance
|
ninianate185
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AI turret by @ninianate185 | Stardance
|
1792781283.2643316
|
1793386083.2643316
|
|
12247
|
My awesome macropad! by @joeyzhu6688 | Stardance
|
joeyzhu6688
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @joeyzhu6688 | Star Title: My awesome macropad! by @joeyzhu6688 | Stardance...
|
1792781284.0992775
|
1793386084.0992775
|
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14945
|
Visiting the stars by @kamarthapusri | Stardance
|
kamarthapusri
|
0
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0.0
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0
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[]
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[]
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Title: Visiting the stars by @kamarthapusri | Star Title: Visiting the stars by @kamarthapusri | Stardance...
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1792781284.9552896
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1793386084.9552896
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38425
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Witchery by @gigiz | Stardance
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gigiz
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0
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0.0
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0
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[]
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[]
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Title: Witchery by @gigiz | Stardance
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1792781285.8014483
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1793386085.8014483
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35802
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My own site! by @Darla | Stardance
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Darla
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0
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0.0
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0
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[]
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[]
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Title: My own site! by @Darla | Stardance
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1792781286.6440506
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1793386086.6440506
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26601
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My first slack bot! by @yunish | Stardance
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yunish
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @yunish | Stardance
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1792781287.5186408
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1793386087.5186408
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13456
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Untitled by @violette_lalanne75 | Stardance
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violette_lalanne75
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @violette_lalanne75 | Stardance
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1792781288.3759558
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1793386088.3759558
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1792
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The Agastya ADVANCED Wheelchair by @Krishiv | Star The Agastya ADVANCED Wheelchair by @Krishiv | Stardance...
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Krishiv
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0
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0.0
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0
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Title: The Agastya ADVANCED Wheelchair by @Krishiv Title: The Agastya ADVANCED Wheelchair by @Krishiv | Stardance...
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1792781289.216717
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1793386089.216717
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11487
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Supaa Notes by @AidanBancroft | Stardance
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AidanBancroft
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0
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0.0
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0
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[]
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[]
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Title: Supaa Notes by @AidanBancroft | Stardance
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1792781290.0508034
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1793386090.0508034
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30448
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2D platformer(i dont have any name for it yet) by 2D platformer(i dont have any name for it yet) by @Zizik | Stardance...
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Zizik
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0
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Title: 2D platformer(i dont have any name for it y Title: 2D platformer(i dont have any name for it yet) by @Zizik | Stardance...
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1792781290.9061923
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1793386090.9061923
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6278
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Card it! by @Potyi | Stardance
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Potyi
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0
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72.17
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0
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[]
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[{"post_id": 81268, "ts": "202 [{"post_id": 81268, "ts": "2026-10-20T15:25:56Z", "hours": 2.9333, "text": "a lot of bug fix, added difficulties easy - 5 discards medium - 3 discards hard - 1 discard started working on music"}, {"post_id": 70654, "ts": "2026-09-19T15:02:50Z", "hours": 3.8, "text": "added more sounds, click sound, settings menu added, bug fixes"}, {"post_id": 65949, "ts": "2026-09-11T12:52:58Z", "hours": 8.2, "text": "added sounds to almost everything, a lot of big mug fixes, card animation added"}, {"post_id": 62363, "ts": "2026-09-05T18:08:43Z", "hours": 4.5667, "text": "added a console where you can control a lot of stuff with commands, more commands will come later made some bug fixes and completly reworked how the card playing mechanic worked so its now more stable and you can select cards instead of instant playing them out, wil add animation to that later"}, {"post_id": 60842, "ts": "2026-09-03T13:53:49Z", "hours": 4.4667, "text": "Added animation to the non attack cards after they played, some bug fixes"}, {"post_id": 57603, "ts": "2026-08-29T20:10:40Z", "hours": 5.2, "text": "added different types of card effects, card menu, great animation to the card menu"}, {"post_id": 52624, "ts": "2026-08-22T20:54:40Z", "hours": 5.1667, "text": "added new attack animation, fixed bugs like you can play out a card after u just played out one, and enemy now attacks and the game cycles"}, {"post_id": 47527, "ts": "2026-08-15T14:25:42Z", "hours": 5.6, "text": "i added animations to the attacks"}, {"post_id": 33664, "ts": "2026-07-23T19:20:57Z", "hours": 8.4667, "text": "-A lot of bug fixes -enemylevel based enemy damage, the bigger the level of the enemy is, the more damage it deals -levelup -shop where you can buy card level ups -gold earning -game cycle -timer -you can defeat the enemy if the timer runs out and you have more hp or killing, if you have less hp when the timer runs out you lose, or if it kills you, if you have same hp when the timer runs out then plus 30sec -started making animations for the attacks sorry i only uploaded a picture of the shop but i wasnt able to post a video (if you have any idea that would make the game more fun please tell me it)"}, {"post_id": 25257, "ts": "2026-07-09T12:34:18Z", "hours": 3.6333, "text": "i added animations to all the characters, and the animations play during the game on interact (yet only the attack animation works but later i add all)"}, {"post_id": 16997, "ts": "2026-06-27T16:05:46Z", "hours": 3.0, "text": "some bug fixes and added that if you start to fight with an enemy the chosen enemy will spawn"}, {"post_id": 14324, "ts": "2026-06-23T12:40:15Z", "hours": 3.0333, "text": "i added a new ui for when you start a run as you can see you can only play with the enemies that you unlocked"}, {"post_id": 7673, "ts": "2026-06-12T20:24:06Z", "hours": 3.9, "text": "Using bug fixed, after you use a card you get a new one i know it took long but i just didnt knew how to do it and spent hours finding out what even is the problem"}, {"post_id": 4144, "ts": "2026-06-07T10:56:13Z", "hours": 3.4, "text": "a debugged the the menu and added that you can start the game, and the deck shuffles and gives you the first two cards from it, and you can “use” those cards"}, {"post_id": 3404, "ts": "2026-06-06T09:56:42Z", "hours": 2.6333, "text": "i added that you can move anything on the screen and interact with them, and started making the ui i know it took me a long time but i learned how to do it while making it so yea"}, {"post_id": 2733, "ts": "2026-06-05T14:20:16Z", "hours": 0.9, "text": "i added new use cards"}, {"post_id": 2314, "ts": "2026-06-04T18:55:16Z", "hours": 1.5333, "text": "i added use card designs and made a simple drag and drop system but thats temporary so i dont post it yet"}, {"post_id": 2123, "ts": "2026-06-04T13:33:41Z", "hours": 1.4, "text": "i added new character cards, that will be shown during fight"}, {"post_id": 1580, "ts": "2026-06-03T18:00:38Z", "hours": 0.3333, "text": "i made a template card that later i can easily modify to other versions"}]...
|
Title: Card it! by @Potyi | Stardance
Devlogs:
i Title: Card it! by @Potyi | Stardance
Devlogs:
i made a template card that later i can easily modify to other versions
i added new character cards, that will be shown during fight
i added use card designs and made a simple drag and drop system but thats temporary so i dont post it yet
i added new use cards
i added that you can move anything on the screen and interact with them, and started making the ui i know it took me a long time but i learned how to do it while making it so yea
a debugged the the menu and added that you can start the game, and the deck shuffles and gives you the first two cards from it, and you can “use” those cards
Using bug fixed, after you use a card you get a new one i know it took long but i just didnt knew how to do it and spent hours finding out what even is the problem
i added a new ui for when you start a run as you can see you can only play with the enemies that you unlocked
some bug fixes and added that if you start to fight with an enemy the chosen enemy will spawn
i added animations to all the characters, and the animations play during the game on interact (yet only the attack animation works but later i add all)
-A lot of bug fixes -enemylevel based enemy damage, the bigger the level of the enemy is, the more damage it deals -levelup -shop where you can buy card level ups -gold earning -game cycle -timer -you can defeat the enemy if the timer runs out and you have more hp or killing, if you have less hp when the timer runs out you lose, or if it kills you, if you have same hp when the timer runs out then plus 30sec -started making animations for the attacks sorry i only uploaded a picture of the shop but i wasnt able to post a video (if you have any idea that would make the game more fun please tell me it)
i added animations to the attacks
added new attack animation, fixed bugs like you can play out a card after u just played out one, and enemy now attacks and the game cycles
added different types of card effects, card menu, great animation to the card menu
Added animation to the non attack cards after they played, some bug fixes
added a console where you can control a lot of stuff with commands, more commands will come later made some bug fixes and completly reworked how the card playing mechanic worked so its now more stable and you can select cards instead of instant playing them out, wil add animation to that later
added sounds to almost everything, a lot of big mug fixes, card animation added
added more sounds, click sound, settings menu added, bug fixes
a lot of bug fix, added difficulties easy - 5 discards medium - 3 discards hard - 1 discard started working on music...
|
1792781291.7578242
|
1793386091.7578242
|