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19077
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Minecraft Timer and Death-tracker as a datapack by Minecraft Timer and Death-tracker as a datapack by @AraGold7 | Stardance...
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AraGold7
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0
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0.0
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0
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[]
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[]
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Title: Minecraft Timer and Death-tracker as a data Title: Minecraft Timer and Death-tracker as a datapack by @AraGold7 | Stardance...
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1792785021.9421299
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1793389821.9421299
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2640
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The Cosmic Mileage and Age engine by @tapasya | St The Cosmic Mileage and Age engine by @tapasya | Stardance...
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tapasya
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0
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0.0
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0
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[]
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[]
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Title: The Cosmic Mileage and Age engine by @tapas Title: The Cosmic Mileage and Age engine by @tapasya | Stardance...
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1792785022.8010423
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1793389822.8010423
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37432
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Frictionless by @alfa | Stardance
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alfa
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0
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0.0
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0
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[]
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[]
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Title: Frictionless by @alfa | Stardance
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1792785023.6481307
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1793389823.6481307
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1709
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My first slack bot! by @fkurt97 | Stardance
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fkurt97
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @fkurt97 | Stardance
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1792785024.5167758
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1793389824.5167758
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20248
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Ebay searcher by @Frozenminion | Stardance
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Frozenminion
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0
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0.0
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0
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[]
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[]
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Title: Ebay searcher by @Frozenminion | Stardance
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1792785025.3573422
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1793389825.3573422
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9569
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My awesome macropad! by @hamzatahir | Stardance
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hamzatahir
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @hamzatahir | Stard Title: My awesome macropad! by @hamzatahir | Stardance...
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1792785026.223517
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1793389826.223517
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4494
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My awesome macropad! by @kedvdv | Stardance
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kedvdv
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @kedvdv | Stardance
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1792785027.0737195
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1793389827.0737195
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36299
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An fitness app by @Shahbaz | Stardance
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Shahbaz
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0
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0.0
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0
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[]
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[]
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Title: An fitness app by @Shahbaz | Stardance
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1792785027.9080682
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1793389827.9080682
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34121
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Untitled by @coelho26101009 | Stardance
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coelho26101009
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @coelho26101009 | Stardance
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1792785028.7695918
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1793389828.7695918
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22301
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Untitled project by @0ak | Stardance
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0ak
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @0ak | Stardance
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1792785029.8567345
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1793389829.8567345
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13323
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My awesome macropad! by @ | Stardance
|
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @ | Stardance
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1792785030.7152042
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1793389830.7152042
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16212
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Untitled project by @its_tobirama_169 | Stardance
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its_tobirama_169
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @its_tobirama_169 | Sta Title: Untitled project by @its_tobirama_169 | Stardance...
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1792785031.5764356
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1793389831.5764356
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6004
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Untitled by @aditya_msra | Stardance
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aditya_msra
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @aditya_msra | Stardance
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1792785032.411235
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1793389832.411235
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35354
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WarioWare Game by @TheCubeGuy | Stardance
|
TheCubeGuy
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0
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0.0
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0
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[]
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[]
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Title: WarioWare Game by @TheCubeGuy | Stardance
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1792785033.2415485
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1793389833.2415485
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8559
|
Grafle by @rishiwith2306 | Stardance
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rishiwith2306
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0
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0.0
|
0
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[]
|
[]
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Title: Grafle by @rishiwith2306 | Stardance
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1792785034.2171674
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1793389834.2171674
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39947
|
My very own WebOS by @Skipversed | Stardance
|
Skipversed
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0
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0.0
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0
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[]
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[]
|
Title: My very own WebOS by @Skipversed | Stardanc Title: My very own WebOS by @Skipversed | Stardance...
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1792785035.0841641
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1793389835.0841641
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1648
|
Untitled by @Yifan | Stardance
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Yifan
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Yifan | Stardance
|
1792785035.9489536
|
1793389835.9489536
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27329
|
Fnaf Cupcake animatronic by @Bubba_Dingle | Starda Fnaf Cupcake animatronic by @Bubba_Dingle | Stardance...
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Bubba_Dingle
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0
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0.0
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0
|
[]
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[]
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Title: Fnaf Cupcake animatronic by @Bubba_Dingle | Title: Fnaf Cupcake animatronic by @Bubba_Dingle | Stardance...
|
1792785036.7794218
|
1793389836.7794218
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16061
|
My very own WebOS by @jacksonbrown091311 | Stardan My very own WebOS by @jacksonbrown091311 | Stardance...
|
jacksonbrown091311
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0
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0.0
|
0
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[]
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[]
|
Title: My very own WebOS by @jacksonbrown091311 | Title: My very own WebOS by @jacksonbrown091311 | Stardance...
|
1792785037.6352286
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1793389837.6352286
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13399
|
Echoes Of The Fort by @mayankbhatt | Stardance
|
mayankbhatt
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0
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0.0
|
0
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[]
|
[]
|
Title: Echoes Of The Fort by @mayankbhatt | Starda Title: Echoes Of The Fort by @mayankbhatt | Stardance...
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1792785038.5070465
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1793389838.5070465
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36272
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Untitled by @adityaeshan84 | Stardance
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adityaeshan84
|
0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled by @adityaeshan84 | Stardance
|
1792785039.3473094
|
1793649039.3473094
|
|
26058
|
Personal Site by @Chris-B | Stardance
|
Chris-B
|
0
|
3.27
|
0
|
[]
|
[{"post_id": 16192, "ts": "202 [{"post_id": 16192, "ts": "2026-06-26T09:44:01Z", "hours": 1.6678, "text": "Restarted! I was getting really frustrated w/ svelte + I had a different idea for this - kinda like a wee terminal emulator. Unfortunately I’ve just realised that the approach I’ve taken has sooo many issues. I was going to do a canvas based approach and went through and set up an animation loop + key / event handling, but there will be no a11y which is not good enough for me, and its probably going to be quite meh overall. Scrapping this: going back to svelte :( - P.s the screenshots not very good but my keybinding system was working! (will probs recycle into the svelte version)"}, {"post_id": 16097, "ts": "2026-06-26T05:25:30Z", "hours": 1.6033, "text": "Did some work on project presentation! I’m pulling the readme from github so my first order of business was markdown rendering. This was pretty easy (because someone else had already done it for me lol). Then I had to fix a bunch of paths in the markdown source: relative links don’t work so I used a bunch of regex (never again) to swap them out for references to the actual github source."}]...
|
Title: Personal Site by @Chris-B | Stardance
Devl Title: Personal Site by @Chris-B | Stardance
Devlogs:
Did some work on project presentation! I’m pulling the readme from github so my first order of business was markdown rendering. This was pretty easy (because someone else had already done it for me lol). Then I had to fix a bunch of paths in the markdown source: relative links don’t work so I used a bunch of regex (never again) to swap them out for references to the actual github source.
Restarted! I was getting really frustrated w/ svelte + I had a different idea for this - kinda like a wee terminal emulator. Unfortunately I’ve just realised that the approach I’ve taken has sooo many issues. I was going to do a canvas based approach and went through and set up an animation loop + key / event handling, but there will be no a11y which is not good enough for me, and its probably going to be quite meh overall. Scrapping this: going back to svelte :( - P.s the screenshots not very good but my keybinding system was working! (will probs recycle into the svelte version)...
|
1792785040.1703842
|
1793389840.1703842
|
|
36715
|
My very own WebOS by @Natalia | Stardance
|
Natalia
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Natalia | Stardance
|
1792785041.0303683
|
1793389841.0303683
|
|
835
|
My awesome macropad! by @technodot | Stardance
|
technodot
|
0
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0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @technodot | Starda Title: My awesome macropad! by @technodot | Stardance...
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1792785041.8639202
|
1793389841.8639202
|
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38915
|
Stream energy harvester by @Amaterasu | Stardance
|
Amaterasu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Stream energy harvester by @Amaterasu | Sta Title: Stream energy harvester by @Amaterasu | Stardance...
|
1792785042.718854
|
1793389842.718854
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34874
|
My own site! by @aftab | Stardance
|
aftab
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @aftab | Stardance
|
1792785043.5704367
|
1793389843.5704367
|
|
35871
|
Idk what to call it yet by @Cacique | Stardance
|
Cacique
|
0
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0.0
|
0
|
[]
|
[]
|
Title: Idk what to call it yet by @Cacique | Stard Title: Idk what to call it yet by @Cacique | Stardance...
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1792785044.4271297
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1793389844.4271297
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16984
|
Project 1 by @olivia020402 | Stardance
|
olivia020402
|
0
|
2.52
|
0
|
[]
|
[{"post_id": 8979, "ts": "2026 [{"post_id": 8979, "ts": "2026-06-14T23:19:34Z", "hours": 2.5217, "text": "Created my webpage and started on implementing a favorites feature. On the webpage you are able to input a date and look at NASA’s Astronomy Picture of the Day that corresponds to the date. You are also able to view the explanation of the picture below the image."}]...
|
Title: Project 1 by @olivia020402 | Stardance
Dev Title: Project 1 by @olivia020402 | Stardance
Devlogs:
Created my webpage and started on implementing a favorites feature. On the webpage you are able to input a date and look at NASA’s Astronomy Picture of the Day that corresponds to the date. You are also able to view the explanation of the picture below the image....
|
1792785045.2991257
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1793389845.2991257
|
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27187
|
Tutoring Website for my School's Coding Club b Tutoring Website for my School's Coding Club by @Phil-Anjin | Stardance...
|
Phil-Anjin
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0
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0.0
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0
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[]
|
[]
|
Title: Tutoring Website for my School's Coding Title: Tutoring Website for my School's Coding Club by @Phil-Anjin | Stardance...
|
1792785048.2088878
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1793389848.2088878
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34432
|
my Space Explorer Website by @ocamara5283 | Starda my Space Explorer Website by @ocamara5283 | Stardance...
|
ocamara5283
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0
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0.0
|
0
|
[]
|
[]
|
Title: my Space Explorer Website by @ocamara5283 | Title: my Space Explorer Website by @ocamara5283 | Stardance...
|
1792785049.0377524
|
1793389849.0377524
|
|
793
|
Untitled project by @evinsitty | Stardance
|
evinsitty
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @evinsitty | Stardance
|
1792785049.8849819
|
1793389849.8849819
|
|
31730
|
My own site! by @ganishkak10 | Stardance
|
ganishkak10
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @ganishkak10 | Stardance
|
1792785050.7174938
|
1793389850.7174938
|
|
3326
|
Card Game by @Taxalottle | Stardance
|
Taxalottle
|
0
|
11.27
|
0
|
[]
|
[{"post_id": 1722, "ts": "2026 [{"post_id": 1722, "ts": "2026-06-03T21:49:43Z", "hours": 1.7433, "text": "I made it so that the bugbears triggered abilities work! It now deals damage to all of the enemies whenever we successfully land a strike! This also was the base of a system that will make future expansion a lot easier."}, {"post_id": 1525, "ts": "2026-06-03T16:32:23Z", "hours": 2.7647, "text": "I made it so we can roll dice to deal damage to our enemy! It operates just like it would in Dungeons & Dragons, but with the card game vibe. This uses 3D models in an otherwise 2D scene and I think it turned out well. It’s also a core part of the game, so I’m glad it’s all working now."}, {"post_id": 1403, "ts": "2026-06-03T12:50:25Z", "hours": 2.4233, "text": "I made it so there are 3D dice in my otherwise 2D game! There is lots of dice rolling in this game because it is heavily inspired by Dungeons & Dragons, so this is very important. It is used for damage and many other things. I also think it turned out quite nice!"}, {"post_id": 931, "ts": "2026-06-02T17:59:44Z", "hours": 1.2583, "text": "I made it so we can play cards! The cards have no effect, but they get the basics down. Creatures and permanents go into the field while instants go into the discard. It is hard to show with a picture but you can draw cards and then play them just like a real game! There is no cost or effect of the cards yet though."}, {"post_id": 856, "ts": "2026-06-02T15:44:09Z", "hours": 1.1658, "text": "I made some more cards and flushed out the playing field some more. The game is looking more playable. I need to make it functional though."}, {"post_id": 780, "ts": "2026-06-02T13:21:33Z", "hours": 1.1739, "text": "I started working on the display for my game! There are some cool cards and display stuff right now."}, {"post_id": 535, "ts": "2026-06-02T00:31:04Z", "hours": 0.7442, "text": "I started work on my card game! I downloaded some sample sprites and started putting together my own cards. This seems like it is going to be a very fun project."}]...
|
Title: Card Game by @Taxalottle | Stardance
Devlo Title: Card Game by @Taxalottle | Stardance
Devlogs:
I started work on my card game! I downloaded some sample sprites and started putting together my own cards. This seems like it is going to be a very fun project.
I started working on the display for my game! There are some cool cards and display stuff right now.
I made some more cards and flushed out the playing field some more. The game is looking more playable. I need to make it functional though.
I made it so we can play cards! The cards have no effect, but they get the basics down. Creatures and permanents go into the field while instants go into the discard. It is hard to show with a picture but you can draw cards and then play them just like a real game! There is no cost or effect of the cards yet though.
I made it so there are 3D dice in my otherwise 2D game! There is lots of dice rolling in this game because it is heavily inspired by Dungeons & Dragons, so this is very important. It is used for damage and many other things. I also think it turned out quite nice!
I made it so we can roll dice to deal damage to our enemy! It operates just like it would in Dungeons & Dragons, but with the card game vibe. This uses 3D models in an otherwise 2D scene and I think it turned out well. It’s also a core part of the game, so I’m glad it’s all working now.
I made it so that the bugbears triggered abilities work! It now deals damage to all of the enemies whenever we successfully land a strike! This also was the base of a system that will make future expansion a lot easier....
|
1792785051.5552614
|
1793389851.5552614
|
|
29222
|
My first slack bot! by @Bobpotob | Stardance
|
Bobpotob
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Bobpotob | Stardanc Title: My first slack bot! by @Bobpotob | Stardance...
|
1792785052.7444847
|
1793389852.7444847
|
|
26
|
StarCLI by @Lachlan | Stardance
|
Lachlan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: StarCLI by @Lachlan | Stardance
|
1792785053.5911057
|
1793389853.5911057
|
|
19898
|
pkmini by @maddy | Stardance
|
maddy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: pkmini by @maddy | Stardance
|
1792785054.43664
|
1793389854.43664
|
|
33743
|
Untitled project by @janicedtea | Stardance
|
janicedtea
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @janicedtea | Stardance
|
1792785055.2811642
|
1793389855.2811642
|
|
20128
|
My awesome macropad! by @Rayaan-Ali | Stardance
|
Rayaan-Ali
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Rayaan-Ali | Stard Title: My awesome macropad! by @Rayaan-Ali | Stardance...
|
1792785056.1434994
|
1793389856.1434994
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17491
|
My very own WebOS by @vihanmudireddy | Stardance
|
vihanmudireddy
|
0
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0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @vihanmudireddy | Star Title: My very own WebOS by @vihanmudireddy | Stardance...
|
1792785056.9991329
|
1793389856.9991329
|
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19607
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Sudoku Solver by @weibolin322 | Stardance
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weibolin322
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Sudoku Solver by @weibolin322 | Stardance
|
1792785057.8526225
|
1793389857.8526225
|
|
27397
|
GoodTime by @felipemonroyespitia02 | Stardance
|
felipemonroyespitia02
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0
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0.0
|
0
|
[]
|
[]
|
Title: GoodTime by @felipemonroyespitia02 | Starda Title: GoodTime by @felipemonroyespitia02 | Stardance...
|
1792785058.6749778
|
1793389858.6749778
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32946
|
WarioWare Game by @angelm | Stardance
|
angelm
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @angelm | Stardance
|
1792785059.4877663
|
1793389859.4877663
|
|
33537
|
QR Code Generator by @Farukia | Stardance
|
Farukia
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: QR Code Generator by @Farukia | Stardance
|
1792785060.3198078
|
1793389860.3198078
|
|
35946
|
Addictive Mobile Game by @NC | Stardance
|
NC
|
0
|
17.69
|
0
|
[]
|
[{"post_id": 34490, "ts": "202 [{"post_id": 34490, "ts": "2026-07-25T07:56:59Z", "hours": 11.0783, "text": "Devlog 3: Polished up Reload system and added new sceneries Another update with the game, things are really starting to come together with the game feel and world design Here’s what I made so far: Polished UI and Reload animations: Reorganised weapon inventory. Made it into a clean, compact panel so it doesn’t block gameplay view Animated a reload bar underneath the weapons that fill up according to the reload time set in the dictionary. (See previous devlog on how) using a simple tween function Weapon swapping. Updated the knife so the character whips out the knife and slashes the zombies before swapping back to their equipped gun. Similar to Call of Duty. World Design Landmarks Expanded the map with new sceneries, chunks, buildings to make the map/game more exciting. I aim to do something like where I make a make several chunks, 16 by 16 using tilemaps and Sprite2Ds to make different zones. I am yet to figure out how to stitch the chunks together. Enemy and Wave system I just made fairly basic enemy AI that follows the player and added an Avoidance area so the zombies don’t pile up or follow the player in a line. Made a wave system that increases in difficulty as you survive longer and longer. This is the difficulty logic enemies_left_to_spawn = 5 + (current_wave + 2) spawn_cooldown = max(0.4, 1.5-(current_wave * 0.1)) We have a base amount of 5 plus the extra enemies + 2 and the extended time it take to spawn zombies making each wave slightly longer than the previous one. Possible Issues #Imperfect spawning of zombies One thing I am noticing, is that some of the zombies are spawning inside of the bushes and are just stuck there, the player can’t shoot the zombie because of collision layers and the game is ‘hardstuck’ I am yet to work on how to fix it Bullets not firing? Something also that I’ve have noticed consistently is that the bullets sometimes not fire that well, it appears that they might be hitting the player and not spawning? I have been scratching my head on this bug for a while, any suggestions will be GREAT! What’s next? Making Player health system Loot System Making many more chunks and stitching them together Upgrades??? Have a look at the screenshots and comment down below what you think the following structures look like! (This feedback will be very helpful! I’ll tell the answers in the next devlog!)"}, {"post_id": 30983, "ts": "2026-07-19T00:20:04Z", "hours": 5.5514, "text": "DEVLOG 2: Added New weapons and reload system Just made a new shotgun and a machine gun and a melee weapon to go with the original pistol. However, this was not the smoothest journey… Fixing the 360-Degree Aim Bug The biggest headache was a bug where the shooting worked perfectly in the bottom-left quadrant of the screen but went completely wild in the other three. It turned out to be an issue with local versus global coordinates when mixing the player node’s position and the muzzle position. I fixed it by bypassing the muzzle’s relative math entirely and calculating the trajectory straight from the player’s core global position. Now aiming and shooting are perfectly consistent all 360 degrees around the player. Reloading States and Auto-Reload I wired up the static reload sprites so they actually show up visually. The issue before was that the sprite swap was happening after the timer finished, so it never showed up. Now it swaps to the reload frame instantly when you press R, and then swaps back to the normal shooting frame when the timer finishes. I also made it so that the second your mag drops to zero, it calls the reload function automatically without making you click an extra time. here is how I made the different gun types enum GunType { PISTOL, SHOTGUN, MACHINE_GUN, KNIFE} var gun_stats = { GunType.PISTOL: {\"current_ammo\": 7, \"ammo_max\": 7, \"reload_time\": 1.0, \"spread\": 0, \"projectiles\": 1, \"is_automatic\": false, \"is_melee\": false}, GunType.SHOTGUN: {\"current_ammo\": 2, \"ammo_max\": 2, \"reload_time\": 2.0, \"spread\": 0.22, \"projectiles\": 5, \"is_automatic\": false, \"is_melee\": false}, GunType.KNIFE: {\"current_ammo\": 1, \"ammo_max\": 1, \"reload_time\": 0.4, \"spread\": 0, \"projectiles\": 0, \"is_automatic\": false, \"is_melee\": true}, GunType.MACHINE_GUN: {\"current_ammo\": 30, \"ammo_max\": 30, \"reload_time\": 2.2, \"spread\": 0.08, \"projectiles\": 1, \"is_automatic\": true, \"is_melee\": false} } Mobile-Friendly Drag and Release Controls I completely changed how aiming and firing work to make the game ready for a mobile layout. Instead of just clicking to shoot, you now hold down the mouse button (or your finger on a screen) to bring up the trajectory line and aim. For semi-auto weapons like the pistol and shotgun, you rotate around as much as you want to frame the shot, and the gun fires the exact moment you release the button. For the machine gun, it continuously fires while you hold it down but limits the rate of fire with a quick cooldown loop so it doesn’t empty all 30 rounds in one frame. The player also keeps turning smoothly even when they aren’t actively clicking. What’s Next? Making the zombies The ‘waves’ mechanic Player and Zombie damage system Loot System Polish up the reload UI Add collision rules for house I also made a test level to get an idea of how the level will be layered out. Check out the video! (if it loads…)"}, {"post_id": 30036, "ts": "2026-07-17T09:20:26Z", "hours": 1.0556, "text": "Just working on the basic player movement as well as shooting mechanic. Looks basic (I know) BUT. If there’s anything you should know, it’s that you should always, make sure that the mechanics actually work rather than making the game look pretty. This is going to be a top-down mobile game and hopefully with joysticks. But for now I am using WASD and mouse. I am trying to go for a Brawl Stars kind of UI, but that will be seen in the future. Next I will be working on a reloading and magazine system! See you then!"}]...
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Title: Addictive Mobile Game by @NC | Stardance
D Title: Addictive Mobile Game by @NC | Stardance
Devlogs:
Just working on the basic player movement as well as shooting mechanic. Looks basic (I know) BUT. If there’s anything you should know, it’s that you should always, make sure that the mechanics actually work rather than making the game look pretty. This is going to be a top-down mobile game and hopefully with joysticks. But for now I am using WASD and mouse. I am trying to go for a Brawl Stars kind of UI, but that will be seen in the future. Next I will be working on a reloading and magazine system! See you then!
DEVLOG 2: Added New weapons and reload system Just made a new shotgun and a machine gun and a melee weapon to go with the original pistol. However, this was not the smoothest journey… Fixing the 360-Degree Aim Bug The biggest headache was a bug where the shooting worked perfectly in the bottom-left quadrant of the screen but went completely wild in the other three. It turned out to be an issue with local versus global coordinates when mixing the player node’s position and the muzzle position. I fixed it by bypassing the muzzle’s relative math entirely and calculating the trajectory straight from the player’s core global position. Now aiming and shooting are perfectly consistent all 360 degrees around the player. Reloading States and Auto-Reload I wired up the static reload sprites so they actually show up visually. The issue before was that the sprite swap was happening after the timer finished, so it never showed up. Now it swaps to the reload frame instantly when you press R, and then swaps back to the normal shooting frame when the timer finishes. I also made it so that the second your mag drops to zero, it calls the reload function automatically without making you click an extra time. here is how I made the different gun types enum GunType { PISTOL, SHOTGUN, MACHINE_GUN, KNIFE} var gun_stats = { GunType.PISTOL: {"current_ammo": 7, "ammo_max": 7, "reload_time": 1.0, "spread": 0, "projectiles": 1, "is_automatic": false, "is_melee": false}, GunType.SHOTGUN: {"current_ammo": 2, "ammo_max": 2, "reload_time": 2.0, "spread": 0.22, "projectiles": 5, "is_automatic": false, "is_melee": false}, GunType.KNIFE: {"current_ammo": 1, "ammo_max": 1, "reload_time": 0.4, "spread": 0, "projectiles": 0, "is_automatic": false, "is_melee": true}, GunType.MACHINE_GUN: {"current_ammo": 30, "ammo_max": 30, "reload_time": 2.2, "spread": 0.08, "projectiles": 1, "is_automatic": true, "is_melee": false} } Mobile-Friendly Drag and Release Controls I completely changed how aiming and firing work to make the game ready for a mobile layout. Instead of just clicking to shoot, you now hold down the mouse button (or your finger on a screen) to bring up the trajectory line and aim. For semi-auto weapons like the pistol and shotgun, you rotate around as much as you want to frame the shot, and the gun fires the exact moment you release the button. For the machine gun, it continuously fires while you hold it down but limits the rate of fire with a quick cooldown loop so it doesn’t empty all 30 rounds in one frame. The player also keeps turning smoothly even when they aren’t actively clicking. What’s Next? Making the zombies The ‘waves’ mechanic Player and Zombie damage system Loot System Polish up the reload UI Add collision rules for house I also made a test level to get an idea of how the level will be layered out. Check out the video! (if it loads…)
Devlog 3: Polished up Reload system and added new sceneries Another update with the game, things are really starting to come together with the game feel and world design Here’s what I made so far: Polished UI and Reload animations: Reorganised weapon inventory. Made it into a clean, compact panel so it doesn’t block gameplay view Animated a reload bar underneath the weapons that fill up according to the reload time set in the dictionary. (See previous devlog on how) using a simple tween function Weapon swapping. Updated the knife so the character whips out the knife and slashes the zombies before swapping back to their equipped gun. Similar to Call of Duty. World Design Landmarks Expanded the map with new sceneries, chunks, buildings to make the map/game more exciting. I aim to do something like where I make a make several chunks, 16 by 16 using tilemaps and Sprite2Ds to make different zones. I am yet to figure out how to stitch the chunks together. Enemy and Wave system I just made fairly basic enemy AI that follows the player and added an Avoidance area so the zombies don’t pile up or follow the player in a line. Made a wave system that increases in difficulty as you survive longer and longer. This is the difficulty logic enemies_left_to_spawn = 5 + (current_wave + 2) spawn_cooldown = max(0.4, 1.5-(current_wave * 0.1)) We have a base amount of 5 plus the extra enemies + 2 and the extended time it take to spawn zombies making each wave slightly longer than the previous one. Possible Issues #Imperfect spawning of zombies One thing I am noticing, is that some of the zombies are spawning inside of the bushes and are just stuck there, the player can’t shoot the zombie because of collision layers and the game is ‘hardstuck’ I am yet to work on how to fix it Bullets not firing? Something also that I’ve have noticed consistently is that the bullets sometimes not fire that well, it appears that they might be hitting the player and not spawning? I have been scratching my head on this bug for a while, any suggestions will be GREAT! What’s next? Making Player health system Loot System Making many more chunks and stitching them together Upgrades??? Have a look at the screenshots and comment down below what you think the following structures look like! (This feedback will be very helpful! I’ll tell the answers in the next devlog!)...
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1792785061.1582005
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12103
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Model v8 engine by @Toaster496 | Stardance
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Toaster496
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Title: Model v8 engine by @Toaster496 | Stardance
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Starcraft AI Bot by @brianpark_dev | Stardance
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Title: Starcraft AI Bot by @brianpark_dev | Starda Title: Starcraft AI Bot by @brianpark_dev | Stardance...
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1792785063.103386
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Title: My awesome macropad! by @Melanie | Stardanc Title: My awesome macropad! by @Melanie | Stardance...
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1793389863.9596045
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Title: geemu by @TurboNuke | Stardance
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My own site! by @avingtontennison | Stardance
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Title: My own site! by @avingtontennison | Stardan Title: My own site! by @avingtontennison | Stardance...
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My own site! by @Dhilin | Stardance
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Dhilin
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Title: My own site! by @Dhilin | Stardance
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