|
18545
|
Pixel Chess by @UltimateForm | Stardance
|
UltimateForm
|
0
|
2.2
|
0
|
[]
|
[{"post_id": 9437, "ts": "2026 [{"post_id": 9437, "ts": "2026-06-15T19:57:00Z", "hours": 0.8386, "text": "worked on legal moves and pieces resetting after loss or win"}, {"post_id": 8975, "ts": "2026-06-14T22:51:19Z", "hours": 0.6594, "text": "started working on basic game logic & piece nodes + board interactability"}, {"post_id": 8693, "ts": "2026-06-14T13:18:44Z", "hours": 0.7036, "text": "designed base textures using LibreSprite, started working on 2d camera stuff in Godot (camera shake, noise etc.)"}]...
|
Title: Pixel Chess by @UltimateForm | Stardance
D Title: Pixel Chess by @UltimateForm | Stardance
Devlogs:
designed base textures using LibreSprite, started working on 2d camera stuff in Godot (camera shake, noise etc.)
started working on basic game logic & piece nodes + board interactability
worked on legal moves and pieces resetting after loss or win...
|
1792788557.0823643
|
1793393357.0823643
|
|
5091
|
Geometry of Poker by @DevomB | Stardance
|
DevomB
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Geometry of Poker by @DevomB | Stardance
|
1792788557.9591994
|
1793393357.9591994
|
|
6236
|
Melophilian Music Madness by @Tisha | Stardance
|
Tisha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Melophilian Music Madness by @Tisha | Stard Title: Melophilian Music Madness by @Tisha | Stardance...
|
1792788558.7897584
|
1793393358.7897584
|
|
37546
|
Spooky game by @Burnt_Cookie | Stardance
|
Burnt_Cookie
|
0
|
13.14
|
0
|
[]
|
[{"post_id": 33378, "ts": "202 [{"post_id": 33378, "ts": "2026-07-23T08:17:27Z", "hours": 2.7767, "text": "Spooky Game Changed: now rather than charging automatically the flashlight has a small crank that the player has to turn by moving the mouse, the faster the player moves the mouse the faster the crank will turn and the faster the flashlight will charge. added ambient noise to the forest added the sounds of the players footsteps and running added a click when turning on and off the flashlight (I ACCIDENTALLY POSTED THIS DEVLOG TO THE WRONG PROJECTš
)"}, {"post_id": 32279, "ts": "2026-07-21T10:51:35Z", "hours": 2.2764, "text": "Spooky Game Added: limited battery for the flashlight added a new flashlight model and moved the light to the tip if the flashlight altered post processing with a VHS style overlay To Do: add new game mechanics put more work into the entity/monster and path finding Ideas: I was thinking about using a loudness system to sneak around the entity/monster. the player would have a circular area around them that scales based on how loud they are being (loudness determined by sprinting and other mechanics i will introduce later) rather than automatically recharging the battery of the flashlight maybe its like a crank or shake flashlight and charging the flashlight makes allot of noise"}, {"post_id": 32132, "ts": "2026-07-21T02:50:28Z", "hours": 1.4944, "text": "Spooky Game Added: limited stamina WIP entity To Do: limited battery for flashlight more objectives camera effects"}, {"post_id": 32100, "ts": "2026-07-21T01:03:43Z", "hours": 6.5875, "text": "Spooky Game Added: a forest a flashlight fog effects for the darkness To Do: add an actual goal/objective add sprinting and stamina add threats the the player and a health system"}]...
|
Title: Spooky game by @Burnt_Cookie | Stardance
D Title: Spooky game by @Burnt_Cookie | Stardance
Devlogs:
Spooky Game Added: a forest a flashlight fog effects for the darkness To Do: add an actual goal/objective add sprinting and stamina add threats the the player and a health system
Spooky Game Added: limited stamina WIP entity To Do: limited battery for flashlight more objectives camera effects
Spooky Game Added: limited battery for the flashlight added a new flashlight model and moved the light to the tip if the flashlight altered post processing with a VHS style overlay To Do: add new game mechanics put more work into the entity/monster and path finding Ideas: I was thinking about using a loudness system to sneak around the entity/monster. the player would have a circular area around them that scales based on how loud they are being (loudness determined by sprinting and other mechanics i will introduce later) rather than automatically recharging the battery of the flashlight maybe its like a crank or shake flashlight and charging the flashlight makes allot of noise
Spooky Game Changed: now rather than charging automatically the flashlight has a small crank that the player has to turn by moving the mouse, the faster the player moves the mouse the faster the crank will turn and the faster the flashlight will charge. added ambient noise to the forest added the sounds of the players footsteps and running added a click when turning on and off the flashlight (I ACCIDENTALLY POSTED THIS DEVLOG TO THE WRONG PROJECTš
)...
|
1792788559.6349673
|
1793393359.6349673
|
|
36555
|
My own site! by @pranavi_d | Stardance
|
pranavi_d
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @pranavi_d | Stardance
|
1792788560.4944775
|
1793393360.4944775
|
|
27753
|
Frictionless by @Technics | Stardance
|
Technics
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Technics | Stardance
|
1792788561.8802314
|
1793393361.8802314
|
|
36365
|
Untitled project by @sahinahamed687 | Stardance
|
sahinahamed687
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @sahinahamed687 | Stard Title: Untitled project by @sahinahamed687 | Stardance...
|
1792788563.350452
|
1793393363.350452
|
|
3255
|
My awesome macropad! by @logangreener | Stardance
|
logangreener
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @logangreener | Sta Title: My awesome macropad! by @logangreener | Stardance...
|
1792788564.2455614
|
1793393364.2455614
|
|
13765
|
My first slack bot! by @Javier_amez | Stardance
|
Javier_amez
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Javier_amez | Stard Title: My first slack bot! by @Javier_amez | Stardance...
|
1792788565.0940664
|
1793393365.0940664
|
|
10476
|
Untitled by @mohnish | Stardance
|
mohnish
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @mohnish | Stardance
|
1792788565.9688437
|
1793393365.9688437
|
|
2443
|
My awesome macropad! by @psyduck | Stardance
|
psyduck
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @psyduck | Stardanc Title: My awesome macropad! by @psyduck | Stardance...
|
1792788566.799419
|
1793393366.799419
|
|
243
|
fineLang by @sebastian | Stardance
|
sebastian
|
0
|
10.22
|
0
|
[]
|
[{"post_id": 31398, "ts": "202 [{"post_id": 31398, "ts": "2026-07-19T18:48:29Z", "hours": 3.2158, "text": "HOLDUP DID I COOK (dieLog #2) Finished : automatic āINDENTā and āDEDENTā enables codegen to space out blocks of code. : āIFā statement uses the new automatic system trough recusion : MAIN() function search for stzarting function for a basic C sytax. : Math OPERATORS such as āisā āis_notā āgrater_thanā less than⦠you get the point. Since in suffer levels 1 and 2 are used basic symbol types ā<,>ā etc, i didnt bother much checking the correctnbes of the implementation. CODE EXAMPLE (with the new stuff): - fineLang -> SUFFER: two ; FUNCTION main(): let x = 5 if x > 3: print(x) if x > 4: print(x) let y = 6 if (x add y > 10): print(āhiā) to C -> #include <stdio.h> int main() { int x = 5; if (x > 3) { printf(ā%d\\nā, x); if (x > 4) { printf(ā%d\\nā, x); int y = 6; if (x + y > 10) { printf(āhi\\nā); } } } } INTO THE ULTIMATE COMPILED STATE -> 5 5 hi To be honest. this was a very complicated test case, and i wouldnt lie if i said that If this fails i wouldnt be surprised THATS IT FOR TODAY!! thanks you for your time and have a nice day :>)"}, {"post_id": 30335, "ts": "2026-07-17T20:12:46Z", "hours": 1.1572, "text": "DieLog Heres what majestic stuff have we done Finelang now accepts CALCULATING OPERATORS and CHAINED calculated operation. lets give ourselves a representation let x = 5 add 7 multiuply 9 let y = x subtract 67 this adequetly transforms the code to the correct math operators, and let our big dawg figure out the operations. ā lets see for ourselves. fineLang -> “““ SUFFER: two ; FUNCTION main(): let x = 5.5 times 2 let y = x divide 6 print(x) print(y) return 0 “““ into correct C “““ #include <stdio.h> int main() { float x = 5.5 * 2; float y = x / 6; printf(ā%f\\nā, x); printf(ā%f\\nā, y); return 0; } “““ this was amazingly painfull to do and im glad it works :) tomorows work is automationg codegen tabs / spaces, and being able for new code blocks"}, {"post_id": 30040, "ts": "2026-07-17T09:37:01Z", "hours": 0.4875, "text": "Float as pieces i modified our regex in tokeniser to accept numbers 0-9 with a dot inbetween and number(s) after this gets by tokeniser recognised as pices and codegen now correctly outputs it with F in the C printf command. The biggest problem C standartly takes 6 nuĆ”mbers after the dot so from x=5.6 you get 5.600000. That aint a big of a deal. Todo: Implement math opoerations, that can be cahined. Impement cloasable block operationh (function doesnt run until the end of a file) This also allows for automatic tabs in codegen instead of manual and allows implementation of someting like if/else"}, {"post_id": 29726, "ts": "2026-07-16T20:20:58Z", "hours": 1.5789, "text": "We got wokring avriables? so for levels 1 and 2 you dont need to define the type of variables, we right now have words - char* whole - int Incoming 3. āpiecesā for float in the codegen i designed a list lookup where if you create a vaiable with let its type, datatype name and value can be looked up for easyprint. parser had MAJOR fallback flaws witch i also patched. There was one teeny beeny mess up where i had if statement that basically said if (string) āIDENTIFIERā is equal to the equal sign. :( BUT WE KNOW FINELANG WORKS. tomorrow there comes maybe piees data type and āifā āelseā statements ?"}, {"post_id": 29550, "ts": "2026-07-16T15:44:52Z", "hours": 0.5236, "text": "THIS CONCEPT WORKS so i completed the codegen to actualy buuild the C code, and made in main.py to open a new file called output.c Next output.c is compiled with gcc trough subprocess. if compilation succeeds we also call the binary itself, and THTS IT. next steps are to recognise and properly save variables and then be able to print them"}, {"post_id": 29504, "ts": "2026-07-16T14:13:11Z", "hours": 0.7756, "text": "What happened belive it or not, i made a working parser that works with all out keyword comands function, return,print, and let. Function- sadly right now couts as a non ending function so it ondly recursivly calls parse fro rest of the file, but thats easy solvable issue., Parser now generates correct AST, witch after building Codegen can be correctly transpiled into C heres a comparison code w/ AST code: SUFFER: two ; FUNCTION main(): let x = 5 print(āhello worldā) return 0 AST: [{ātypeā: āfunctionā, ānameā: āmainā, ābodyā: [{ātypeā: āletā, ānameā: āxā, āvalueā: 5}, {ātypeā: āprintā, āvalueā: āhello worldā}, {ātypeā: āreturnā, āvalueā: 0}]}] as we can see theres a list (body) inside the whole list as a part od the main function. This is enough to generate correct C and run it ! since last time i also implemented errors.py witch is only a library of custom errors dataclas. the point of that is that with mopre complexity in our programming language the more feedback we need to guive to the coder to tell him āhey you did this wrong!ā instead of āyou fricked upā because that wouldnt be fun in the picture we can see my terminal as a proof of the working error and parser. someone told me theres no need for a wirtual enviroment, but its better to keep track of stuff even tho we wont be needing any more packages. BUT if we did then its good practice after compiling the compiler to have all the necesary packages already installed."}, {"post_id": 29438, "ts": "2026-07-16T11:55:24Z", "hours": 0.7133, "text": "so, i implemented a error checking if string is open, and updated my tokenizer to recognise a group of words in āā aqs one big string. implemented error witch is called on unclosed strings"}, {"post_id": 29159, "ts": "2026-07-15T21:21:30Z", "hours": 0.6214, "text": "I have ācompletedā our tokenizer and validator that ensures correct āSUFFERā declaration. if we tokenize the code from our first devlog we get this"}, {"post_id": 29141, "ts": "2026-07-15T20:32:56Z", "hours": 1.1439, "text": "today i started to make basic ācompiler|ā for level 1 and 2. if you want to see how finelangs going to work there is a attached snippet and you can see for yourself the whole idea in readme of the project"}]...
|
Title: fineLang by @sebastian | Stardance
Devlogs Title: fineLang by @sebastian | Stardance
Devlogs:
today i started to make basic ācompiler|ā for level 1 and 2. if you want to see how finelangs going to work there is a attached snippet and you can see for yourself the whole idea in readme of the project
I have ācompletedā our tokenizer and validator that ensures correct āSUFFERā declaration. if we tokenize the code from our first devlog we get this
so, i implemented a error checking if string is open, and updated my tokenizer to recognise a group of words in āā aqs one big string. implemented error witch is called on unclosed strings
What happened belive it or not, i made a working parser that works with all out keyword comands function, return,print, and let. Function- sadly right now couts as a non ending function so it ondly recursivly calls parse fro rest of the file, but thats easy solvable issue., Parser now generates correct AST, witch after building Codegen can be correctly transpiled into C heres a comparison code w/ AST code: SUFFER: two ; FUNCTION main(): let x = 5 print(āhello worldā) return 0 AST: [{ātypeā: āfunctionā, ānameā: āmainā, ābodyā: [{ātypeā: āletā, ānameā: āxā, āvalueā: 5}, {ātypeā: āprintā, āvalueā: āhello worldā}, {ātypeā: āreturnā, āvalueā: 0}]}] as we can see theres a list (body) inside the whole list as a part od the main function. This is enough to generate correct C and run it ! since last time i also implemented errors.py witch is only a library of custom errors dataclas. the point of that is that with mopre complexity in our programming language the more feedback we need to guive to the coder to tell him āhey you did this wrong!ā instead of āyou fricked upā because that wouldnt be fun in the picture we can see my terminal as a proof of the working error and parser. someone told me theres no need for a wirtual enviroment, but its better to keep track of stuff even tho we wont be needing any more packages. BUT if we did then its good practice after compiling the compiler to have all the necesary packages already installed.
THIS CONCEPT WORKS so i completed the codegen to actualy buuild the C code, and made in main.py to open a new file called output.c Next output.c is compiled with gcc trough subprocess. if compilation succeeds we also call the binary itself, and THTS IT. next steps are to recognise and properly save variables and then be able to print them
We got wokring avriables? so for levels 1 and 2 you dont need to define the type of variables, we right now have words - char* whole - int Incoming 3. āpiecesā for float in the codegen i designed a list lookup where if you create a vaiable with let its type, datatype name and value can be looked up for easyprint. parser had MAJOR fallback flaws witch i also patched. There was one teeny beeny mess up where i had if statement that basically said if (string) āIDENTIFIERā is equal to the equal sign. :( BUT WE KNOW FINELANG WORKS. tomorrow there comes maybe piees data type and āifā āelseā statements ?
Float as pieces i modified our regex in tokeniser to accept numbers 0-9 with a dot inbetween and number(s) after this gets by tokeniser recognised as pices and codegen now correctly outputs it with F in the C printf command. The biggest problem C standartly takes 6 nuƔmbers after the dot so from x=5.6 you get 5.600000. That aint a big of a deal. Todo: Implement math opoerations, that can be cahined. Impement cloasable block operationh (function doesnt run until the end of a file) This also allows for automatic tabs in codegen instead of manual and allows implementation of someting like if/else
DieLog Heres what majestic stuff have we done Finelang now accepts CALCULATING OPERATORS and CHAINED calculated operation. lets give ourselves a representation let x = 5 add 7 multiuply 9 let y = x subtract 67 this adequetly transforms the code to the correct math operators, and let our big dawg figure out the operations. ā lets see for ourselves. fineLang -> “““ SUFFER: two ; FUNCTION main(): let x = 5.5 times 2 let y = x divide 6 print(x) print(y) return 0 “““ into correct C “““ #include <stdio.h> int main() { float x = 5.5 * 2; float y = x / 6; printf(ā%f\nā, x); printf(ā%f\nā, y); return 0; } “““ this was amazingly painfull to do and im glad it works :) tomorows work is automationg codegen tabs / spaces, and being able for new code blocks
HOLDUP DID I COOK (dieLog #2) Finished : automatic āINDENTā and āDEDENTā enables codegen to space out blocks of code. : āIFā statement uses the new automatic system trough recusion : MAIN() function search for stzarting function for a basic C sytax. : Math OPERATORS such as āisā āis_notā āgrater_thanā less than⦠you get the point. Since in suffer levels 1 and 2 are used basic symbol types ā<,>ā etc, i didnt bother much checking the correctnbes of the implementation. CODE EXAMPLE (with the new stuff): - fineLang -> SUFFER: two ; FUNCTION main(): let x = 5 if x > 3: print(x) if x > 4: print(x) let y = 6 if (x add y > 10): print(āhiā) to C -> #include <stdio.h> int main() { int x = 5; if (x > 3) { printf(ā%d\nā, x); if (x > 4) { printf(ā%d\nā, x); int y = 6; if (x + y > 10) { printf(āhi\nā); } } } } INTO THE ULTIMATE COMPILED STATE -> 5 5 hi To be honest. this was a very complicated test case, and i wouldnt lie if i said that If this fails i wouldnt be surprised THATS IT FOR TODAY!! thanks you for your time and have a nice day :>)...
|
1792788567.6631362
|
1793393367.6631362
|
|
12375
|
DIY Calculator by @Glex | Stardance
|
Glex
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: DIY Calculator by @Glex | Stardance
|
1792788568.7873025
|
1793393368.7873025
|
|
30257
|
My very own WebOS by @Charu | Stardance
|
Charu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Charu | Stardance
|
1792788569.6119733
|
1793393369.6119733
|
|
32440
|
My own site! by @Majid | Stardance
|
Majid
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Majid | Stardance
|
1792788570.449016
|
1793393370.449016
|
|
39647
|
Frictionless by @947ghale | Stardance
|
947ghale
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @947ghale | Stardance
|
1792788571.3175342
|
1793393371.3175342
|
|
38734
|
Untitled project by @varunkumar613a | Stardance
|
varunkumar613a
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @varunkumar613a | Stard Title: Untitled project by @varunkumar613a | Stardance...
|
1792788572.173361
|
1793393372.173361
|
|
22867
|
Untitled by @konnermoss09 | Stardance
|
konnermoss09
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @konnermoss09 | Stardance
|
1792788573.0053837
|
1793393373.0053837
|
|
40020
|
Frictionless by @shivpreetkaur | Stardance
|
shivpreetkaur
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @shivpreetkaur | Stardance
|
1792788573.856265
|
1793393373.856265
|
|
40563
|
ISaAC by @HardDisk011 | Stardance
|
HardDisk011
|
0
|
16.11
|
0
|
[]
|
[{"post_id": 37012, "ts": "202 [{"post_id": 37012, "ts": "2026-07-29T14:06:04Z", "hours": 6.1964, "text": "ISaAC: The Upgrades Told you Iād keep you posted. The upgrades are in!! The database is finally here. I went with a dead-simple sqlite3 setup. No fancy vector stores. He just saves our chats and loads the last few messages when he boots up. I can close the terminal, and tomorrow he still remembers my name. Still just three Python files. No frameworks, no bloat. He is finally a real assistant!!"}, {"post_id": 35798, "ts": "2026-07-27T13:48:01Z", "hours": 9.9111, "text": "#ISaAC Lately, I started working on a personal voice assistant. I always wanted to build one, and I knew this was the time to start. Right now is pretty basic, and just works. Iām planning on adding a database (right now it has only conversation memory, without any long term memory) and adding some useful features. His predecessor, āARCHIVEā never worked. :( Iāll update you as soon as Iāll code some upgrades!!"}]...
|
Title: ISaAC by @HardDisk011 | Stardance
Devlogs: Title: ISaAC by @HardDisk011 | Stardance
Devlogs:
#ISaAC Lately, I started working on a personal voice assistant. I always wanted to build one, and I knew this was the time to start. Right now is pretty basic, and just works. Iām planning on adding a database (right now it has only conversation memory, without any long term memory) and adding some useful features. His predecessor, āARCHIVEā never worked. :( Iāll update you as soon as Iāll code some upgrades!!
ISaAC: The Upgrades Told you Iād keep you posted. The upgrades are in!! The database is finally here. I went with a dead-simple sqlite3 setup. No fancy vector stores. He just saves our chats and loads the last few messages when he boots up. I can close the terminal, and tomorrow he still remembers my name. Still just three Python files. No frameworks, no bloat. He is finally a real assistant!!...
|
1792788574.7009633
|
1793393374.7009633
|
|
16823
|
My very own WebOS by @Anyacado | Stardance
|
Anyacado
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @Anyacado | Stardance
|
1792788575.5455775
|
1793393375.5455775
|
|
14351
|
YTS by @omarelasfar_31510 | Stardance
|
omarelasfar_31510
|
0
|
31.63
|
0
|
[]
|
[{"post_id": 79017, "ts": "202 [{"post_id": 79017, "ts": "2026-10-12T11:31:46Z", "hours": 22.7389, "text": "Iām working on the mechanism by which I can insert, connect, and retrieve data from several tables in the fewest number of queries."}, {"post_id": 10250, "ts": "2026-06-16T21:46:30Z", "hours": 8.8892, "text": "Iām making a YouTube scraper that can access videos in any channel and gather data about these videos for further analyzing"}]...
|
Title: YTS by @omarelasfar_31510 | Stardance
Devl Title: YTS by @omarelasfar_31510 | Stardance
Devlogs:
Iām making a YouTube scraper that can access videos in any channel and gather data about these videos for further analyzing
Iām working on the mechanism by which I can insert, connect, and retrieve data from several tables in the fewest number of queries....
|
1792788576.4165156
|
1793393376.4165156
|
|
16476
|
Hassy by @Shades | Stardance
|
Shades
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Hassy by @Shades | Stardance
|
1792788577.2606654
|
1793393377.2606654
|
|
16339
|
Frictionless by @FelixSerrano | Stardance
|
FelixSerrano
|
0
|
1.29
|
0
|
[]
|
[{"post_id": 19865, "ts": "202 [{"post_id": 19865, "ts": "2026-07-01T08:50:33Z", "hours": 1.2911, "text": "I am trying to make a more accurate map and better controls"}]...
|
Title: Frictionless by @FelixSerrano | Stardance
Title: Frictionless by @FelixSerrano | Stardance
Devlogs:
I am trying to make a more accurate map and better controls...
|
1792788578.0979815
|
1793393378.0979815
|
|
25103
|
WarioWare Game by @Knight16 | Stardance
|
Knight16
|
0
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0.0
|
0
|
[]
|
[]
|
Title: WarioWare Game by @Knight16 | Stardance
|
1792788578.953758
|
1793393378.953758
|
|
31298
|
My awesome macropad! by @Oyshaxon | Stardance
|
Oyshaxon
|
0
|
0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @Oyshaxon | Stardan Title: My awesome macropad! by @Oyshaxon | Stardance...
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1792788579.7844813
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1793393379.7844813
|
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25184
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Untitled by @Ev0k3d | Stardance
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Ev0k3d
|
0
|
0.0
|
0
|
[]
|
[]
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Title: Untitled by @Ev0k3d | Stardance
|
1792788580.6295907
|
1793393380.6295907
|
|
35656
|
My own site! by @bhavnoor6116 | Stardance
|
bhavnoor6116
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @bhavnoor6116 | Stardance
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1792788581.4555812
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1793393381.4555812
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39504
|
My first slack bot! by @elisezammit | Stardance
|
elisezammit
|
0
|
0.0
|
0
|
[]
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[]
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Title: My first slack bot! by @elisezammit | Stard Title: My first slack bot! by @elisezammit | Stardance...
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1792788582.3001566
|
1793393382.3001566
|
|
954
|
My awesome macropad! by @aaditrai | Stardance
|
aaditrai
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @aaditrai | Stardan Title: My awesome macropad! by @aaditrai | Stardance...
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1792788583.1426423
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1793393383.1426423
|
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35539
|
My own site! by @jakkamadhu046 | Stardance
|
jakkamadhu046
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @jakkamadhu046 | Stardance
|
1792788585.6940694
|
1793393385.6940694
|
|
23370
|
My very own WebOS by @ayaanmittal24 | Stardance
|
ayaanmittal24
|
0
|
0.0
|
0
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[]
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[]
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Title: My very own WebOS by @ayaanmittal24 | Stard Title: My very own WebOS by @ayaanmittal24 | Stardance...
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1792788586.544765
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1793393386.544765
|
|
15648
|
Untitled project by @sohansunkari | Stardance
|
sohansunkari
|
0
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0.0
|
0
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[]
|
[]
|
Title: Untitled project by @sohansunkari | Stardan Title: Untitled project by @sohansunkari | Stardance...
|
1792788587.385864
|
1793393387.385864
|
|
4847
|
Personal Website by @AHHH | Stardance
|
AHHH
|
0
|
1.04
|
0
|
[]
|
[{"post_id": 852, "ts": "2026- [{"post_id": 852, "ts": "2026-06-02T15:33:59Z", "hours": 1.0408, "text": "Added more experience and projects. Also Changed the domain."}]...
|
Title: Personal Website by @AHHH | Stardance
Devl Title: Personal Website by @AHHH | Stardance
Devlogs:
Added more experience and projects. Also Changed the domain....
|
1792788588.2151058
|
1793393388.2151058
|
|
24766
|
magic cloak platformer by @Luke8888 | Stardance
|
Luke8888
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: magic cloak platformer by @Luke8888 | Stard Title: magic cloak platformer by @Luke8888 | Stardance...
|
1792788589.0720398
|
1793393389.0720398
|
|
37962
|
Stardust by @shauryat123 | Stardance
|
shauryat123
|
0
|
4.22
|
0
|
[]
|
[{"post_id": 63047, "ts": "202 [{"post_id": 63047, "ts": "2026-09-06T16:51:50Z", "hours": 2.2544, "text": "Stardust Devlog #2 Added new assets and minigames Minigames: QTE, memory games, and short analyses"}, {"post_id": 46206, "ts": "2026-08-13T08:38:54Z", "hours": 1.9681, "text": "Devlog #1 Started working on Stardust a while back, realised hackatime wasnāt installed, redid the whole thing in a new file :( Story: Youāre in the very distant future, searching for a new planet to inhabit as you go to famous exoplanets, play minigames to determine the habitability and interact with your crew. Currently, there are basic minigames such as quizzes, memory games and turn based combat. There are 6 planets you can go to in one run, all of which are real exoplanets in our galaxy. The assets shown are placeholders, and so are the names."}]...
|
Title: Stardust by @shauryat123 | Stardance
Devlo Title: Stardust by @shauryat123 | Stardance
Devlogs:
Devlog #1 Started working on Stardust a while back, realised hackatime wasnāt installed, redid the whole thing in a new file :( Story: Youāre in the very distant future, searching for a new planet to inhabit as you go to famous exoplanets, play minigames to determine the habitability and interact with your crew. Currently, there are basic minigames such as quizzes, memory games and turn based combat. There are 6 planets you can go to in one run, all of which are real exoplanets in our galaxy. The assets shown are placeholders, and so are the names.
Stardust Devlog #2 Added new assets and minigames Minigames: QTE, memory games, and short analyses...
|
1792788589.936792
|
1793393389.936792
|
|
36505
|
Untitled by @ahmadm6455 | Stardance
|
ahmadm6455
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @ahmadm6455 | Stardance
|
1792788590.7881844
|
1793393390.7881844
|
|
18559
|
A Wall-E by @Gawdsome | Stardance
|
Gawdsome
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A Wall-E by @Gawdsome | Stardance
|
1792788591.6209733
|
1793393391.6209733
|
|
5934
|
Untitled project by @sharonprincejohn | Stardance
|
sharonprincejohn
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @sharonprincejohn | Sta Title: Untitled project by @sharonprincejohn | Stardance...
|
1792788592.473116
|
1793393392.473116
|
|
30953
|
TimeMelt - Digital Detox Clock by @Hamster3600 | S TimeMelt - Digital Detox Clock by @Hamster3600 | Stardance...
|
Hamster3600
|
0
|
0.4
|
0
|
[]
|
[{"post_id": 22778, "ts": "202 [{"post_id": 22778, "ts": "2026-07-05T11:15:21Z", "hours": 0.3994, "text": "I spent some time already on this project half a year ago and i came back so i can make it better than ever, right now i am rewriting it from: js to typescript css to tailwind css framework Right now my project has basic functionality like: adding websites for monitoring deleting websites pie chart for day,week,month and year basic table with times of websites which you spent the most time After i rewrite it i will start adding new features like setting, canāt wait to start upgrading my project."}]...
|
Title: TimeMelt - Digital Detox Clock by @Hamster3 Title: TimeMelt - Digital Detox Clock by @Hamster3600 | Stardance
Devlogs:
I spent some time already on this project half a year ago and i came back so i can make it better than ever, right now i am rewriting it from: js to typescript css to tailwind css framework Right now my project has basic functionality like: adding websites for monitoring deleting websites pie chart for day,week,month and year basic table with times of websites which you spent the most time After i rewrite it i will start adding new features like setting, canāt wait to start upgrading my project....
|
1792788593.3091779
|
1793393393.3091779
|
|
2920
|
My awesome macropad! by @jibbuuhh | Stardance
|
jibbuuhh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @jibbuuhh | Stardan Title: My awesome macropad! by @jibbuuhh | Stardance...
|
1792788594.173999
|
1793393394.173999
|
|
35577
|
My own site! by @asya_boynuince | Stardance
|
asya_boynuince
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @asya_boynuince | Stardance
|
1792788595.0064547
|
1793393395.0064547
|
|
24278
|
Untitled by @Stepan | Stardance
|
Stepan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Stepan | Stardance
|
1792788595.8845603
|
1793393395.8845603
|
|
3300
|
My first slack bot! by @Hashi | Stardance
|
Hashi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Hashi | Stardance
|
1792788596.7210636
|
1793393396.7210636
|
|
32849
|
My own site! by @Avaneesh-B | Stardance
|
Avaneesh-B
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @Avaneesh-B | Stardance
|
1792788598.5454443
|
1793393398.5454443
|
|
24071
|
Untitled by @ryanc6145 | Stardance
|
ryanc6145
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @ryanc6145 | Stardance
|
1792788600.3051581
|
1793393400.3051581
|
|
22996
|
My very own WebOS by @mhnr | Stardance
|
mhnr
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @mhnr | Stardance
|
1792788601.148452
|
1793393401.148452
|
|
22875
|
Tiletris by @BayerischKind | Stardance
|
BayerischKind
|
0
|
5.95
|
0
|
[]
|
[{"post_id": 13293, "ts": "202 [{"post_id": 13293, "ts": "2026-06-21T19:21:09Z", "hours": 2.1778, "text": "Drew my own tile able asset for a city scape. Created an algorithm that creates building from a tile set (currently hermitcraft style). Midnight project so open to suggestions on what to add. Current vision of a cityscape with tetris on one building"}, {"post_id": 12409, "ts": "2026-06-20T07:59:01Z", "hours": 3.7675, "text": "The terminal is working, however trying to render is a complete other issue"}]...
|
Title: Tiletris by @BayerischKind | Stardance
Dev Title: Tiletris by @BayerischKind | Stardance
Devlogs:
The terminal is working, however trying to render is a complete other issue
Drew my own tile able asset for a city scape. Created an algorithm that creates building from a tile set (currently hermitcraft style). Midnight project so open to suggestions on what to add. Current vision of a cityscape with tetris on one building...
|
1792788601.9936223
|
1793393401.9936223
|
|
30952
|
Untitled by @kiransnambiar007 | Stardance
|
kiransnambiar007
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @kiransnambiar007 | Stardance
|
1792788602.8414752
|
1793393402.8414752
|
|
37041
|
Frictionless by @Moumita | Stardance
|
Moumita
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @Moumita | Stardance
|
1792788603.6628327
|
1793393403.6628327
|