|
50393
|
Frictionless by @misbahgauri9 | Stardance
|
misbahgauri9
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T11:38:54Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a note taking website, so this is basically the Web version of good notes [ well we are not quite there yet] and I made it as a free and accessible. the most challenging part more than coding for me as someone who is doing it for the first time was to figure things and set up things:}", "repo": "https://github.com/misbahgauri/BeeMark", "demo": "https://misbahgauri.github.io/BeeMark/"}]...
|
[{"post_id": 75172, "ts": "202 [{"post_id": 75172, "ts": "2026-09-29T11:32:58Z", "hours": 0.4397, "text": "guys I added a readme and fixed the errors I was getting w GitHub, its shipped now so please check it out and leave honest revieww so happy RN!!!"}, {"post_id": 74460, "ts": "2026-09-27T12:51:19Z", "hours": 0.3867, "text": "it’s doneeee yayyyy try it ouut yall"}, {"post_id": 73570, "ts": "2026-09-25T12:40:07Z", "hours": 1.4192, "text": "things I did: 1. added new fonts, increased the storage & added grid. 2. change the whole css cuz i wanted to change the colour pallet and layout so it kinda fits the futuristic biophilic aesthetics and for that I added some unnatural shapes and textures. 3. worked on making the already existing features work better. [ AKA the hardest part]"}, {"post_id": 69674, "ts": "2026-09-17T15:31:28Z", "hours": 1.0711, "text": "after so many days of working its still glitching and storage sucks!!"}, {"post_id": 61445, "ts": "2026-09-04T11:26:04Z", "hours": 0.9364, "text": "dev log #3 ok i know it’s been a while that’s cuz i’ve been figuring out a few things in the code aswell as my life :) so far i have worked on the stylus writting feauture and adding more bg options. but I am yet to add a better storage system, more fonts , text editing optin and integrate AI feautures also improve th UI, Any tips?"}, {"post_id": 53747, "ts": "2026-08-24T12:40:04Z", "hours": 0.3094, "text": "devlog 2 guys I worked on my HTML, CSS and java and today I added a handwritten notes feature where users can write through stylus as well as type and also added a feature through which 3d models and images can be uploaded on the page and some more basic features."}, {"post_id": 53110, "ts": "2026-08-23T15:22:32Z", "hours": 5.3506, "text": "this my note taking app ‘bee mark’ I am working on this as my first ever coding project since I’m a newbie but the reason I chose to make an actual note taking app rather than a ‘quick notes’ web cuz I actually wanted to create a cutesy and Pinterest coded version that is actually function and has features that can help students make note taking process a bit easier and is free to use also I’ll explain more about my web in next post and if you have suggestions or features that you would personally like to see in such plsssss do let me know. here’s my HTML progress as of now. there is more but i could only upload one about 128 lines."}]...
|
Title: Frictionless by @misbahgauri9 | Stardance
Title: Frictionless by @misbahgauri9 | Stardance
Devlogs:
this my note taking app ‘bee mark’ I am working on this as my first ever coding project since I’m a newbie but the reason I chose to make an actual note taking app rather than a ‘quick notes’ web cuz I actually wanted to create a cutesy and Pinterest coded version that is actually function and has features that can help students make note taking process a bit easier and is free to use also I’ll explain more about my web in next post and if you have suggestions or features that you would personally like to see in such plsssss do let me know. here’s my HTML progress as of now. there is more but i could only upload one about 128 lines.
devlog 2 guys I worked on my HTML, CSS and java and today I added a handwritten notes feature where users can write through stylus as well as type and also added a feature through which 3d models and images can be uploaded on the page and some more basic features.
dev log #3 ok i know it’s been a while that’s cuz i’ve been figuring out a few things in the code aswell as my life :) so far i have worked on the stylus writting feauture and adding more bg options. but I am yet to add a better storage system, more fonts , text editing optin and integrate AI feautures also improve th UI, Any tips?
after so many days of working its still glitching and storage sucks!!
things I did: 1. added new fonts, increased the storage & added grid. 2. change the whole css cuz i wanted to change the colour pallet and layout so it kinda fits the futuristic biophilic aesthetics and for that I added some unnatural shapes and textures. 3. worked on making the already existing features work better. [ AKA the hardest part]
it’s doneeee yayyyy try it ouut yall
guys I added a readme and fixed the errors I was getting w GitHub, its shipped now so please check it out and leave honest revieww so happy RN!!!
Ships:
I made a note taking website, so this is basically the Web version of good notes [ well we are not quite there yet] and I made it as a free and accessible. the most challenging part more than coding for me as someone who is doing it for the first time was to figure things and set up things:}...
|
1793346547.7098017
|
1793432947.7098017
|
|
50399
|
oneglassOS by @Devadutt | Stardance
|
Devadutt
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T08:09:37Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a mac OS like looking clean OS. I actually proud of the fact that it looks good and all the apps works perfectly fine. The most difficult part was making the window looking as minimal and aesthetic as this", "repo": "https://github.com/Devadutt-11/oneglassOS", "demo": "https://devadutt-11.github.io/oneglassOS/"}]...
|
[{"post_id": 51826, "ts": "202 [{"post_id": 51826, "ts": "2026-08-21T17:55:57Z", "hours": 0.9797, "text": "I added a few apps and app doc"}, {"post_id": 51136, "ts": "2026-08-20T17:08:00Z", "hours": 0.2967, "text": "I added a new Background. Hopes it look cool…!"}, {"post_id": 50828, "ts": "2026-08-20T08:19:20Z", "hours": 0.5228, "text": "Created my Welcome window. More to go……!"}]...
|
Title: oneglassOS by @Devadutt | Stardance
Devlog Title: oneglassOS by @Devadutt | Stardance
Devlogs:
Created my Welcome window. More to go……!
I added a new Background. Hopes it look cool…!
I added a few apps and app doc
Ships:
I made a mac OS like looking clean OS. I actually proud of the fact that it looks good and all the apps works perfectly fine. The most difficult part was making the window looking as minimal and aesthetic as this...
|
1793296099.0346742
|
1793382499.0346742
|
|
50415
|
Krypton OS by @CreatorPoints | Stardance
|
CreatorPoints
|
1
|
7.91
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-24T12:32:01Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a linux distro simulating (or rather emulating, given the fact how crazy it is under the hood) project i made that runs on your web! has a partially working web engine, CRAZY loaded terminal,a notes app as why not and a virtual file system. I am proud that i achieved something THIS good for the first time ever! [Tiny note from dev: you gotta install the OS first, tip: try rummaging the BIOS]", "repo": "https://github.com/CreatorPoints/Krypton-OS", "demo": "https://krypton-os.web.app"}]...
|
[{"post_id": 55175, "ts": "202 [{"post_id": 55175, "ts": "2026-08-26T17:34:47Z", "hours": 0.9056, "text": "AWW MAN, hackatime’s server were down and i lost like 2 hours spent on this bug fix, but now, here I present you, Krypton OS, more better, more advanced [Major Bugfixes + QoL features]"}, {"post_id": 53736, "ts": "2026-08-24T12:27:20Z", "hours": 0.3397, "text": "Finished with some changes, READY TO SHIP"}, {"post_id": 53711, "ts": "2026-08-24T11:51:40Z", "hours": 0.2875, "text": "Bruh i may have gone a bit too far, but atleast the apt downloads and stuffs are no more fake like texts prints and instead are fetched from a repo LOL"}, {"post_id": 50935, "ts": "2026-08-20T12:27:14Z", "hours": 6.7767, "text": "Polishing rest of the things. What more features shall I add?"}]...
|
Title: Krypton OS by @CreatorPoints | Stardance
D Title: Krypton OS by @CreatorPoints | Stardance
Devlogs:
Polishing rest of the things. What more features shall I add?
Bruh i may have gone a bit too far, but atleast the apt downloads and stuffs are no more fake like texts prints and instead are fetched from a repo LOL
Finished with some changes, READY TO SHIP
AWW MAN, hackatime’s server were down and i lost like 2 hours spent on this bug fix, but now, here I present you, Krypton OS, more better, more advanced [Major Bugfixes + QoL features]
Ships:
I made a linux distro simulating (or rather emulating, given the fact how crazy it is under the hood) project i made that runs on your web! has a partially working web engine, CRAZY loaded terminal,a notes app as why not and a virtual file system. I am proud that i achieved something THIS good for the first time ever! [Tiny note from dev: you gotta install the OS first, tip: try rummaging the BIOS]...
|
1793321468.7550323
|
1793407868.7550323
|
|
50421
|
WEBSITE-GOD-MODE by @D3RLORD3_OM | Stardance
|
D3RLORD3_OM
|
1
|
2.39
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-20T17:51:03Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made an website with various types of data available on it from GitHub to hack club to vehicles to nrew project inspiration this site has everything you need but without any logins, credit cards or even a on site account it also has various other features like the project forge which generates new project ideas in case you want to try out something new (however no steps are provided you have to figure out that part on your own) AND even an ai analyst which can analyze GitHub repos stocks give you info about cars etc. ;]", "repo": "https://github.com/omguptaogwhitehathacker-svg/GOD-MODE-WEBSITE-", "demo": "https://god-mode-website.vercel.app/"}]...
|
[{"post_id": 53512, "ts": "202 [{"post_id": 53512, "ts": "2026-08-24T02:57:00Z", "hours": 0.5972, "text": "the ui remains the same however on the reviewer’s review i have made an actual search system to ensure that the site actually serves the purpose it was made to serve also the date updated every one minute to ensure that the server does not get overloaded and the site remains operating smoothly o have to say this is one of the most advanced project i have worked on (in terms of websites) hope you have fun using it xD ;]"}, {"post_id": 52264, "ts": "2026-08-22T11:23:26Z", "hours": 0.7919, "text": "Completely re-wrote the code because of AI usage limits also redid the ui because it looked like made by ui also because of the stocks search not working currently only a few limited stocks are available to choose from will fix this later however the backend is impossible to code by hand so it may take me a while"}, {"post_id": 51168, "ts": "2026-08-20T17:46:48Z", "hours": 0.2908, "text": "changed the UI also fixed fetching problem with vehicle and stock search earlier it was unable to fetch daat even when using very similar terma now that problem is solved added a glass morphism design with a static cloud image background kind of inspired form my web os project also sometimes it takes quite a bit when searching for stocks and other specific info so please be patient"}, {"post_id": 50460, "ts": "2026-08-19T16:55:29Z", "hours": 0.7342, "text": "created the basic Ui will add a better one, but you know as they say first make it work then you can make it beautiful also incorporated Wikipedia, car library, dev board library, stock search with graphs, AI analysis, a basic search engine, and a simple project generator (project forge) but most of it is too slow or sometimes the basic search engine doesn’t even work even when using very similar terms, I think this is gonna take a while ;]"}]...
|
Title: WEBSITE-GOD-MODE by @D3RLORD3_OM | Stardanc Title: WEBSITE-GOD-MODE by @D3RLORD3_OM | Stardance
Devlogs:
created the basic Ui will add a better one, but you know as they say first make it work then you can make it beautiful also incorporated Wikipedia, car library, dev board library, stock search with graphs, AI analysis, a basic search engine, and a simple project generator (project forge) but most of it is too slow or sometimes the basic search engine doesn’t even work even when using very similar terms, I think this is gonna take a while ;]
changed the UI also fixed fetching problem with vehicle and stock search earlier it was unable to fetch daat even when using very similar terma now that problem is solved added a glass morphism design with a static cloud image background kind of inspired form my web os project also sometimes it takes quite a bit when searching for stocks and other specific info so please be patient
Completely re-wrote the code because of AI usage limits also redid the ui because it looked like made by ui also because of the stocks search not working currently only a few limited stocks are available to choose from will fix this later however the backend is impossible to code by hand so it may take me a while
the ui remains the same however on the reviewer’s review i have made an actual search system to ensure that the site actually serves the purpose it was made to serve also the date updated every one minute to ensure that the server does not get overloaded and the site remains operating smoothly o have to say this is one of the most advanced project i have worked on (in terms of websites) hope you have fun using it xD ;]
Ships:
i made an website with various types of data available on it from GitHub to hack club to vehicles to nrew project inspiration this site has everything you need but without any logins, credit cards or even a on site account it also has various other features like the project forge which generates new project ideas in case you want to try out something new (however no steps are provided you have to figure out that part on your own) AND even an ai analyst which can analyze GitHub repos stocks give you info about cars etc. ;]...
|
1793296443.3094425
|
1793382843.3094425
|
|
50446
|
ISS Live Tracker by @KarthikB | Stardance
|
KarthikB
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-24T14:50:33Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "ISS Live Tracker 🛰️ A real time web app that tracks the International Space Station’s live position on an interactive map and predicts exactly when and whether it’ll be visible from anywhere on Earth. Click any spot on the map to get the next visible pass for that location, complete with duration and whether you will able to see it. Built from scratch with plain HTML, CSS, and JavaScript — no frameworks. Features a live updating marker with a real orbital trail, real time day/night shading calculated from the sun’s actual position, and a pass predictor powered by real ISS tracking APIs. As a beginner, this was my first fully shipped project, including real deployment debugging (HTTPS/mixed-content issues, case-sensitivity bugs between Windows and Linux, and switching APIs mid-project when one proved unreliable in production). Live demo: https://droid678.github.io/ISS-tracker/ Repo: https://github.com/droid678/ISS-tracker", "repo": "https://github.com/droid678/ISS-tracker", "demo": "https://droid678.github.io/ISS-tracker/"}]...
|
[{"post_id": 72655, "ts": "202 [{"post_id": 72655, "ts": "2026-09-23T13:00:28Z", "hours": 2.1564, "text": "Pass Predictor: Done and Shipped 🛰️ Added the second big feature to my ISS Live Tracker: click anywhere on the map, and it tells you when the ISS will next be visible from that exact spot, not just when it passes overhead, but whether it’ll actually be dark enough and sunlit enough to see with your own eyes. Started by building this with real orbital mechanics using satellite.js, fetching the ISS’s TLE (orbital data) and calculating look angles myself. Got it fully working locally. Then deployment broke almost everything: My ISS position API was using http://, but GitHub Pages serves over HTTPS. Browsers block that mix silently. Switched to an HTTPS-only API. The TLE data source (Celestrak) returned a 403 error specifically when called from my live domain, even though it worked fine locally — likely some kind of bot protection treating GitHub Pages differently. At that point, with the deadline close, I made the call to stop fighting the orbital math myself and switched to a purpose-built free API (Pollux Labs’ ISS Pass API) that does the prediction directly. Simpler, more reliable, and it even factors in visibility (daylight/shadow), which my own calculation didn’t. Also did a UI pass — added a tagline, a live status badge, grouped the info text into a proper panel, and a favicon. Live demo: https://droid678.github.io/ISS-tracker/ Repo: https://github.com/droid678/ISS-tracker.git"}, {"post_id": 48981, "ts": "2026-08-17T15:51:59Z", "hours": 2.0272, "text": "Started my ISS Live Tracker for Stardance 🛰️ Decided to build a real-time tracker for the International Space Station after realizing I wanted something that felt genuinely mine, not a pre-made project idea. Built with plain HTML/CSS/JS + Leaflet.js for the map — no frameworks, kept it simple so I could actually understand every line. What’s working so far: -Live ISS position fetched from the Open Notify API, updating every few seconds -A moving marker with a custom satellite icon -A trail line showing the ISS’s recent path -Real-time day/night shading on the map, using a library that calculates the sun’s actual position -A full dark theme dashboard redesign Funniest bug: my map completely broke and the console said map is not a function, turned out, autocomplete had renamed my L.map(…) calls to LargestContentfulPaint.map(…) without me noticing. Took a while to spot since it looked so plausible at a glance. Next up: either a pass predictor (so you can tell when the ISS is visible from your location) or expanding into a broader space weather dashboard."}]...
|
Title: ISS Live Tracker by @KarthikB | Stardance
Title: ISS Live Tracker by @KarthikB | Stardance
Devlogs:
Started my ISS Live Tracker for Stardance 🛰️ Decided to build a real-time tracker for the International Space Station after realizing I wanted something that felt genuinely mine, not a pre-made project idea. Built with plain HTML/CSS/JS + Leaflet.js for the map — no frameworks, kept it simple so I could actually understand every line. What’s working so far: -Live ISS position fetched from the Open Notify API, updating every few seconds -A moving marker with a custom satellite icon -A trail line showing the ISS’s recent path -Real-time day/night shading on the map, using a library that calculates the sun’s actual position -A full dark theme dashboard redesign Funniest bug: my map completely broke and the console said map is not a function, turned out, autocomplete had renamed my L.map(…) calls to LargestContentfulPaint.map(…) without me noticing. Took a while to spot since it looked so plausible at a glance. Next up: either a pass predictor (so you can tell when the ISS is visible from your location) or expanding into a broader space weather dashboard.
Pass Predictor: Done and Shipped 🛰️ Added the second big feature to my ISS Live Tracker: click anywhere on the map, and it tells you when the ISS will next be visible from that exact spot, not just when it passes overhead, but whether it’ll actually be dark enough and sunlit enough to see with your own eyes. Started by building this with real orbital mechanics using satellite.js, fetching the ISS’s TLE (orbital data) and calculating look angles myself. Got it fully working locally. Then deployment broke almost everything: My ISS position API was using http://, but GitHub Pages serves over HTTPS. Browsers block that mix silently. Switched to an HTTPS-only API. The TLE data source (Celestrak) returned a 403 error specifically when called from my live domain, even though it worked fine locally — likely some kind of bot protection treating GitHub Pages differently. At that point, with the deadline close, I made the call to stop fighting the orbital math myself and switched to a purpose-built free API (Pollux Labs’ ISS Pass API) that does the prediction directly. Simpler, more reliable, and it even factors in visibility (daylight/shadow), which my own calculation didn’t. Also did a UI pass — added a tagline, a live status badge, grouped the info text into a proper panel, and a favicon. Live demo: https://droid678.github.io/ISS-tracker/ Repo: https://github.com/droid678/ISS-tracker.git
Ships:
ISS Live Tracker 🛰️ A real time web app that tracks the International Space Station’s live position on an interactive map and predicts exactly when and whether it’ll be visible from anywhere on Earth. Click any spot on the map to get the next visible pass for that location, complete with duration and whether you will able to see it. Built from scratch with plain HTML, CSS, and JavaScript — no frameworks. Features a live updating marker with a real orbital trail, real time day/night shading calculated from the sun’s actual position, and a pass predictor powered by real ISS tracking APIs. As a beginner, this was my first fully shipped project, including real deployment debugging (HTTPS/mixed-content issues, case-sensitivity bugs between Windows and Linux, and switching APIs mid-project when one proved unreliable in production). Live demo: https://droid678.github.io/ISS-tracker/ Repo: https://github.com/droid678/ISS-tracker...
|
1793346563.6544812
|
1793432963.6544812
|
|
50463
|
TOTP app by @Zeti_1223 | Stardance
|
Zeti_1223
|
1
|
4.37
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T09:02:52Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Wrote a TOTP app in Vue with encryption", "repo": "https://github.com/zeti1223/TOTP-app", "demo": "https://zeti1223.github.io/TOTP-app/"}]...
|
[{"post_id": 59129, "ts": "202 [{"post_id": 59129, "ts": "2026-08-31T19:15:11Z", "hours": 0.3678, "text": "Rwrote whole design, but hackatime didn’t logged properly"}, {"post_id": 57949, "ts": "2026-08-30T09:01:23Z", "hours": 0.7728, "text": "Wrote readme"}, {"post_id": 57499, "ts": "2026-08-29T17:45:38Z", "hours": 2.8961, "text": "Done with main app design"}]...
|
Title: TOTP app by @Zeti_1223 | Stardance
Devlogs Title: TOTP app by @Zeti_1223 | Stardance
Devlogs:
Done with main app design
Wrote readme
Rwrote whole design, but hackatime didn’t logged properly
Ships:
Wrote a TOTP app in Vue with encryption...
|
1793325088.9745173
|
1793411488.9745173
|
|
50475
|
AeroBoard by @zubair | Stardance
|
zubair
|
1
|
12.4
|
158
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T16:34:17Z", "hours": 12.0, "multiplier": 12.81, "payout": 158, "blessing": "neutral", "text": "I made an OpenCV based, finger tracking digital whiteboard.", "repo": "https://github.com/skzubairahmed/aeroboard", "demo": "https://github.com/skzubairahmed/aeroboard/releases/tag/v0.1-alpha"}]...
|
[{"post_id": 55207, "ts": "202 [{"post_id": 55207, "ts": "2026-08-26T19:14:11Z", "hours": 0.4033, "text": "Converted the application to a windows application(.exe) using pyinstaller. Changelog e16d378 6ab1958 8e565aa b6590c9"}, {"post_id": 53927, "ts": "2026-08-24T17:03:47Z", "hours": 1.1917, "text": "FINISHED!! Firstly here’s what i used: tracking - mediapipe(through cvzone) gestures - own class drawing - using cv2.line MORE DEATILS IN THE README"}, {"post_id": 53320, "ts": "2026-08-23T19:54:24Z", "hours": 3.5608, "text": "BIG UPDATES!! Added a color menu for selecting between Red, Green and Blue and a button to clear the screen. I made my own AirButtons class for the buttons. Next Up: Using dqeues to draw. Changelog 96c0761 84f8bd5 Changelog f1ba61e 96c0761 84f8bd5"}, {"post_id": 52561, "ts": "2026-08-22T18:54:00Z", "hours": 2.6561, "text": "ADDED TRACKING AND FILTERING So I added the finger tracking using mediapipe(through cvzone) and also added a Kalman filter to remove micro jitters in the finger tracking. Changelog f07975c a14c5f1"}, {"post_id": 51896, "ts": "2026-08-21T19:56:07Z", "hours": 1.8303, "text": "I tested a freeze and restart feature where the webcam can be freezed if its unplugged mid-use and then the program restarts if any other video in is plugged in/available (I have not added it to the main class, just tested it on a test file, will add it to the main file tomorrow :> ) Changelog aa8d61f Changelog aa8d61f"}, {"post_id": 49189, "ts": "2026-08-17T20:35:25Z", "hours": 0.7961, "text": "Tried adding hand processing. I tried to add hand processing using mediapipe but ran into a version conflict, its late tonight so I’ll fix it tomorrow. Changelog 40768b3 f353b08"}, {"post_id": 49124, "ts": "2026-08-17T19:16:26Z", "hours": 2.3122, "text": "Made the basic functions for getting frames and showing the original video feed"}]...
|
Title: AeroBoard by @zubair | Stardance
Devlogs:
Title: AeroBoard by @zubair | Stardance
Devlogs:
Made the basic functions for getting frames and showing the original video feed
Tried adding hand processing. I tried to add hand processing using mediapipe but ran into a version conflict, its late tonight so I’ll fix it tomorrow. Changelog 40768b3 f353b08
I tested a freeze and restart feature where the webcam can be freezed if its unplugged mid-use and then the program restarts if any other video in is plugged in/available (I have not added it to the main class, just tested it on a test file, will add it to the main file tomorrow :> ) Changelog aa8d61f Changelog aa8d61f
ADDED TRACKING AND FILTERING So I added the finger tracking using mediapipe(through cvzone) and also added a Kalman filter to remove micro jitters in the finger tracking. Changelog f07975c a14c5f1
BIG UPDATES!! Added a color menu for selecting between Red, Green and Blue and a button to clear the screen. I made my own AirButtons class for the buttons. Next Up: Using dqeues to draw. Changelog 96c0761 84f8bd5 Changelog f1ba61e 96c0761 84f8bd5
FINISHED!! Firstly here’s what i used: tracking - mediapipe(through cvzone) gestures - own class drawing - using cv2.line MORE DEATILS IN THE README
Converted the application to a windows application(.exe) using pyinstaller. Changelog e16d378 6ab1958 8e565aa b6590c9
Ships:
I made an OpenCV based, finger tracking digital whiteboard....
|
1793325165.5342171
|
1793411565.5342171
|
|
50487
|
WebOs1.0 by @mr_kn5196 | Stardance
|
mr_kn5196
|
1
|
4.31
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T16:06:15Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made a very simple OS it was pretty hard cause im still a beginner but i did it after a full day of coding , finding the error and thinking of an idea . best birth day ever cause i did something i enjoy doing", "repo": "https://github.com/Nitish5196/WebOS1.0", "demo": "https://nitish5196.github.io/WebOS1.0/"}]...
|
[{"post_id": 50211, "ts": "202 [{"post_id": 50211, "ts": "2026-08-19T10:51:06Z", "hours": 0.3083, "text": "completed my OS so im goin to start the next missionnnn"}, {"post_id": 49677, "ts": "2026-08-18T15:50:41Z", "hours": 0.4594, "text": "finally done"}, {"post_id": 49641, "ts": "2026-08-18T15:07:58Z", "hours": 0.8608, "text": "feels a bit empty but i think im finished"}, {"post_id": 49527, "ts": "2026-08-18T12:19:21Z", "hours": 2.6128, "text": "finally understood how to make a dragable window and added the option to open and close it , still need to work on the looks . btw hi human i hope u have a gud day"}, {"post_id": 49098, "ts": "2026-08-17T18:38:30Z", "hours": 0.3081, "text": "Its 12:00am on my birthday , my phone is dry af im coding a basic aah webpage all alone. LIFE IS GREAT😊❤️"}]...
|
Title: WebOs1.0 by @mr_kn5196 | Stardance
Devlogs Title: WebOs1.0 by @mr_kn5196 | Stardance
Devlogs:
Its 12:00am on my birthday , my phone is dry af im coding a basic aah webpage all alone. LIFE IS GREAT😊❤️
finally understood how to make a dragable window and added the option to open and close it , still need to work on the looks . btw hi human i hope u have a gud day
feels a bit empty but i think im finished
finally done
completed my OS so im goin to start the next missionnnn
Ships:
i made a very simple OS it was pretty hard cause im still a beginner but i did it after a full day of coding , finding the error and thinking of an idea . best birth day ever cause i did something i enjoy doing...
|
1793300024.9721074
|
1793386424.9721074
|
|
50495
|
LME Luna Machine Executable by @redsimit | Stardan LME Luna Machine Executable by @redsimit | Stardance...
|
redsimit
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T16:47:45Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Made my own compiler from scratch, called Luna Machine Executable (LME). Written in C++, compiles a tiny language with Turkish keywords into real x86-64 assembly, then assembles + links it with nasm/ld into an actual Linux binary. Right now it handles one statement: cik ; compiles to a binary that exits with that code. Full pipeline: tokenizer -> parser -> generator -> asm -> nasm -> ld -> binary. Hardest part was understanding how a parser turns tokens into a tree, and how the generator walks it. Never written a compiler before, so most time went into learning that. Proudest of getting it to run end to end with zero hand-patching, “cik 42;” in, real binary that exits 42 out. To test: download luna + test.lme, sudo apt install nasm binutils, chmod +x luna, ./luna test.lme && ./out && echo $?", "repo": "https://github.com/Simit6155/LME", "demo": "https://github.com/Simit6155/LME/releases/tag/v0.1.0"}]...
|
[{"post_id": 74544, "ts": "202 [{"post_id": 74544, "ts": "2026-09-27T16:31:42Z", "hours": 2.9511, "text": "LME My own Compiler Devlog #5 Finished the first real end-to-end version of Luna today. Wrote generation.h - takes the parse tree from the parser and walks it to spit out x86-64 NASM assembly. Right now it just handles the one node type I have (NodeExit) and generates the mov/syscall pair for exiting with a given code. Rewired main.cpp so it actually uses the tokenizer -> parser -> generator pipeline properly instead of skipping straight from tokens to asm like before. Cleaner flow now: source -> tokens -> parse tree -> asm -> nasm -> ld -> binary Tested it with: cik 42; Compiled clean, ran the output binary, echo $? gave 42. First time the whole pipeline worked end to end without me hand-patching anything. Also wrote a proper README and a .gitignore so I can actually put this on GitHub without dumping build folders and .idea junk into the repo. Still only supports one statement (cik ;), no variables or math yet. Next up: probably adding a second statement type so the parser/generator actually have to branch on something."}, {"post_id": 51674, "ts": "2026-08-21T14:07:47Z", "hours": 2.0042, "text": "DEVLOG #4 Took me allot to understand how a parse tree/Syntax tree works and how to programm it. So I will be using the recursive descent technique and making nodes for each production."}, {"post_id": 50468, "ts": "2026-08-19T17:07:49Z", "hours": 1.2317, "text": "Cleaned up code, made another file for the tokenization(lexer) almost at parsing tree ( [ SOURCE CODE ] │ ▼ LEXICAL ANALYSIS (Tokenizer) ◄─── finished here [ TOKEN STREAM ] │ ▼ SYNTAX ANALYSIS (Parser) [ ABSTRACT SYNTAX TREE (AST) ] │ ▼ SEMANTIC ANALYSIS (Type Checker) [ DECORATED AST ] │ ▼ INTERMEDIATE CODE GENERATION (IR) [ IR CODE ] (e.g., Three-Address Code, Bytecode) │ ▼ CODE OPTIMIZATION [ OPTIMIZED IR ] │ ▼ TARGET CODE GENERATION [ MACHINE CODE / ASSEMBLY ] (Final Executable) “there are two types of programmers - those who have written a compiler and those who haven’t” -Terry Davis"}, {"post_id": 49577, "ts": "2026-08-18T13:44:26Z", "hours": 0.5333, "text": "LME My own Compiler Devlog #2 I got the basic compiler pipeline working for Luna.I implemented a tokenizer that converts Luna source code into tokens, including:cik → exit token integers → integer literals; → semicolon token then added code generation that converts the tokens into x86-64 NASM assembly using the Linux exit syscall.For example: cik 42; gets compiled into assembly that exits the program with status code 42.I also fixed a bounds-checking bug in the token parser and verified that the generated executable runs correctly under Linux/WSL.The basic pipeline is now:Luna source → tokenizer → tokens → x86-64 assembly → executable Next step is the Parse Tree"}, {"post_id": 49538, "ts": "2026-08-18T12:42:59Z", "hours": 0.4053, "text": "Building my own compiler (vexa compiler) devlog #1 Semicolon based, whitespace does not matter. File ending will be .tr so main.tr. Syntax language will be turkish. Now writing the tokenization stuff "}]...
|
Title: LME Luna Machine Executable by @redsimit | Title: LME Luna Machine Executable by @redsimit | Stardance
Devlogs:
Building my own compiler (vexa compiler) devlog #1 Semicolon based, whitespace does not matter. File ending will be .tr so main.tr. Syntax language will be turkish. Now writing the tokenization stuff
LME My own Compiler Devlog #2 I got the basic compiler pipeline working for Luna.I implemented a tokenizer that converts Luna source code into tokens, including:cik → exit token integers → integer literals; → semicolon token then added code generation that converts the tokens into x86-64 NASM assembly using the Linux exit syscall.For example: cik 42; gets compiled into assembly that exits the program with status code 42.I also fixed a bounds-checking bug in the token parser and verified that the generated executable runs correctly under Linux/WSL.The basic pipeline is now:Luna source → tokenizer → tokens → x86-64 assembly → executable Next step is the Parse Tree
Cleaned up code, made another file for the tokenization(lexer) almost at parsing tree ( [ SOURCE CODE ] │ ▼ LEXICAL ANALYSIS (Tokenizer) ◄─── finished here [ TOKEN STREAM ] │ ▼ SYNTAX ANALYSIS (Parser) [ ABSTRACT SYNTAX TREE (AST) ] │ ▼ SEMANTIC ANALYSIS (Type Checker) [ DECORATED AST ] │ ▼ INTERMEDIATE CODE GENERATION (IR) [ IR CODE ] (e.g., Three-Address Code, Bytecode) │ ▼ CODE OPTIMIZATION [ OPTIMIZED IR ] │ ▼ TARGET CODE GENERATION [ MACHINE CODE / ASSEMBLY ] (Final Executable) “there are two types of programmers - those who have written a compiler and those who haven’t” -Terry Davis
DEVLOG #4 Took me allot to understand how a parse tree/Syntax tree works and how to programm it. So I will be using the recursive descent technique and making nodes for each production.
LME My own Compiler Devlog #5 Finished the first real end-to-end version of Luna today. Wrote generation.h - takes the parse tree from the parser and walks it to spit out x86-64 NASM assembly. Right now it just handles the one node type I have (NodeExit) and generates the mov/syscall pair for exiting with a given code. Rewired main.cpp so it actually uses the tokenizer -> parser -> generator pipeline properly instead of skipping straight from tokens to asm like before. Cleaner flow now: source -> tokens -> parse tree -> asm -> nasm -> ld -> binary Tested it with: cik 42; Compiled clean, ran the output binary, echo $? gave 42. First time the whole pipeline worked end to end without me hand-patching anything. Also wrote a proper README and a .gitignore so I can actually put this on GitHub without dumping build folders and .idea junk into the repo. Still only supports one statement (cik ;), no variables or math yet. Next up: probably adding a second statement type so the parser/generator actually have to branch on something.
Ships:
Made my own compiler from scratch, called Luna Machine Executable (LME). Written in C++, compiles a tiny language with Turkish keywords into real x86-64 assembly, then assembles + links it with nasm/ld into an actual Linux binary. Right now it handles one statement: cik ; compiles to a binary that exits with that code. Full pipeline: tokenizer -> parser -> generator -> asm -> nasm -> ld -> binary. Hardest part was understanding how a parser turns tokens into a tree, and how the generator walks it. Never written a compiler before, so most time went into learning that. Proudest of getting it to run end to end with zero hand-patching, “cik 42;” in, real binary that exits 42 out. To test: download luna + test.lme, sudo apt install nasm binutils, chmod +x luna, ./luna test.lme && ./out && echo $?...
|
1793346596.9606528
|
1793432996.9606528
|
|
50516
|
Homesick by @UltraViolet | Stardance
|
UltraViolet
|
1
|
78.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-27T20:11:26Z", "hours": 78.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did I make? I made an exploration game in space, where you spawn on an exoplanet and you need to find your way back to Earth. It is a 2D game programmed in Godot, all art was made by me (except for the planets in the Solar System and the Black hole, those are from Google), no AI was used for any art. What was challenging? The most challenging part was to actually get the game to work, mainly the code. I am a beginner, I got a lot of my code from Youtube tutorials or Godot webpages, but I did use a little help from ChatGPT, too. What am I proud of? Honestly, the whole game. When I look back a month ago and remember how many parts I was willing to cut, I am really happy with the final thing, even though it is not perfect. I am proud of the fact that I made everything mostly myself, as I have almost no prior coding experience. Hope you like my silly little space game :).", "repo": "https://github.com/UltraViolett8/Homesick", "demo": "https://ultraviolett348.itch.io/homesick"}]...
|
[{"post_id": 83353, "ts": "202 [{"post_id": 83353, "ts": "2026-10-27T19:57:09Z", "hours": 2.325, "text": "Devlog 18 IT’S OVEEEEER I finally finished the game. Bug fixing was fun (two small bugs, one just a one too many ‘=’… Two hours, y’all), and I am convinced there are some left that I don’t know about. I really want to thank everyone who gave me a like. I know this isn’t a huge game or anything, but I am really thankful for this support. Special thanks to my singular follower, you were here literally since day one. Thank you all, go finish your projects! And now we SHIP!!!"}, {"post_id": 82433, "ts": "2026-10-24T19:48:15Z", "hours": 3.0306, "text": "Devlog 17 WE ARE SOOOOO CLOSE!!! Well, it’s about time too, Stardance ends in like a WEEK? I never expected myself to work on this game for THIS LONG, but here I am. Here is what I’ve done: - rocket minigame - a minigame for specific planets where you crashed during landing and you need to rebuild the rocket - moonstone collecting - so uhh, I added these things, you need to collect 3 of them before landing on Earth, so now even if you find Earth, you need to find at least 3 moonstones first. There are 10 of them in total, so you can challenge yourself and find all of them. That’s basically all, I will just fix a few bugs tomorrow and then send the game out to a few people for testing, and also write the README and then we SHIPPPPPPP. I really hope I can get it done tomorrow. Fingers crossed!!!"}, {"post_id": 80488, "ts": "2026-10-17T20:27:41Z", "hours": 5.2194, "text": "Devlog 16 We are so back y’all. Here’s what I’ve done since the last devlog: - added some easter eggs (in the memory of the testing sprites) - added timers to planets that are too hot or toxic (it just kills you if you stay there for too long) in the form of a vignette (you will basically see the edges getting darker and darker) - added poisonous plants - on one planet there are fruits that you can eat, one is safe and does… well, nothing, and the other one is poisonous… will not tell you which one is which I confess, I DID use AI for the vignette, because I am still learning and I was not able to get it done by myself, nor did I find any good videos on youtube, which is where I often get my code from. I feel terrible about it, pls don’t kill me. That’s all y’all, I didn’t get to do much this week, school has been HELL . See ya :)"}, {"post_id": 77642, "ts": "2026-10-07T18:38:10Z", "hours": 7.1339, "text": "Devlog 15 Another milestone reached, I made the nerd side of this game. Basically, there are a few (20) planets that are interesting in some way, and so I made them kinda like achievements, so when you visit a planet you can find out more about it. Now, this would be difficult with gas planets, so all you need to do is just click on a planet and it will automatically show in the list. If you open the list and click on the planet you visited, you can find out some interesting (or not so interesting, idk) info about it. Just a little detail to the game, but I wanted the planets to have a little meaning. This was like 7-10 hours of research so I am really glad I finally finished it. NO AI WAS USED IN THE PROCESS OF THE RESEARCH I tried it once, but it was no use ALL INFO IS PRIMARILY FROM WIKIPEDIA AND NASA WEBSITES. I will go work on some details, but we are nearing the end!!!"}, {"post_id": 73685, "ts": "2026-09-25T18:00:47Z", "hours": 3.6117, "text": "Devlog 14 This will be a short one. So, what I did since last devlog: -added loading screens -added music and sound effects -finally made the astronaut I don’t know if I forgot anything, I am honestly losing track of the devlogs help. Now here comes the problem, I don’t have enough time to make the little notes about the planets, so I’ve decided to just polish the game as much as I can and ship it the way it is. I will work on some details, play-testing and add a few more easter eggs. I really imagined the game to be a lot more interesting, but turns out learning game development from scratch isn’t a walk in the park. But I am happy with the game and most importantly, WE ARE GETTING THE CERTIFICATE!!! I am not leaving this year’s Stardance without the certificate. Anyway, I will go work on some stuff and I will see y’all at the next (and probably last) devlog"}, {"post_id": 71910, "ts": "2026-09-21T19:10:27Z", "hours": 3.1789, "text": "Devlog 13 It’s time to celebrateeeeeee!!! The game is officially playable. I added the death scenes along with the victory one, and created a main menu (with one pathetic start button). I also added a restart and quit button on each death/win scene, so now you can go in loops or quit after your first death. Unless you are lucky enough to find Earth first, of course. Technically speaking, save for a few details the game is ready for shipping if I don’t have enough time to finish it with all of its original features, and I will ship it in the way it is now if I run out of time. What I will try to work on first though: - gravity warning signs - there are a few planets with so low gravity, that jumping would shoot you into open space, and I made that a way to die (this probably isn’t scientifically correct, don’t quote me on this), but right now you have no way to tell which planets are those, and I won’t be so cruel to at least not give you a hint - small info about a couple of planets - this game was always supposed to be semi-educational, with unnecessary notes to interesting planets in the game. The notes won’t be relevant to finding Earth, just a little info for those who are interested. I didn’t mention it before, because I didn’t know if I would have enough time for that, but in the end I decided that it was a pretty important part of the game and scratched some other things instead. Time is running out so wish me luck y’all. (P.S.: I finally designed the rocket! It’s definitely not better than the previous one, but it’s mine)"}, {"post_id": 70770, "ts": "2026-09-19T18:48:15Z", "hours": 7.2575, "text": "Devlog 12 Okay so we reached an important point in the game development, because now we can not only LAND ON THE PLANETS, but we can also LEAVE THE PLANETS!!! This definitely didn’t take an embarrassing amount of time (tracker speaks for itself) and we did get stuck a few times, but the aftermath is that IT WORKS! What you can do right now: -Travel around the space -Die in at least 5 ways -inspect a planet (meaning you can get a better look at it and see its name) -choose whether you want to land on the planet or not - actually land on the planet -leave the planet (unless it’s a gas giant or you die in a different way) -repeat What’s next : Next I am gonna make a menu screen, because right now you just jump straight into the map. Then I need to make Earth the endgame, because right now it’s the only thing that’s not interactable. After that I make some cool death scenes. What’s coming in the far future : I want to add an oxygen level and make some planets that will be able to refill it. I also want to add at least 3 more ways to die. I also need a starting planet that will disappear after you leave it. I wanted to add a starting animation, but I don’t think I have enough time for that. I also wanted to add some minigame(s) to make it more fun, but again, time is becoming problematic. And I REALLY wanted to add some animals on a couple of planets, but this is at the very bottom of the list and I need to concentrate on the essentials. Wish me luck! (current mental breakdown count: too many to keep track of)"}, {"post_id": 67638, "ts": "2026-09-13T19:42:09Z", "hours": 5.8514, "text": "Devlog 11 Y’ALL I’M FREE! Well, not really yet, BUT I finally finished ALL OF THE SCENES YAY!!! I have officially made over 30 unique exoplanet landscapes, one for each exoplanet (I am just now realizing there are planets in the Solar System as well… NEVERMIND THAT). They aren’t perfect, they aren’t polished, they aren’t gorgeous and mindblowingly stunning, but hey, at least they aren’t AI right? On the first picture is my version of a possible landscape on Kepler-186f , which has to be one of my favorite exoplanets, if not my favorite. Because of its position and the host star dimness, it is possible that if life existed on the planet, plants would be colored in the shades of red, black and purple and I find that INSANELY cool. NEXT UP : I am gonna make all of the planets LANDABLE, meaning that I will connect the landscapes to the planets on the map. It sounds so easy and quick, but I feel like it will take me the whole week. I really hope not. After that, the game will finally be playable, and we can move on to the details that will make it more interesting. See y’all at my next mental breakdown, bye :)"}, {"post_id": 64969, "ts": "2026-09-09T18:29:21Z", "hours": 6.4308, "text": "Devlog 10 Y’all, we are making progress! Very slow one though. I’ve been working on the scenes and, we are moving, and I have around 10 more to make. We are gonna ignore the fact that they are the worst ones. Among others, I made the Mars scene, and hear me out, okay, I just HAD TO add the cat ears to the sun now come on ( first pic ) like it was seriously asking for it. I also wanted to add some funny text next to it, but I am a left-handed person using the mouse with my right hand (don’t ask, idk) and it ended up looking terrible (for the record, my normal handwriting isn’t any better, but yea). NEXT, I am going to finish the scenes (I know I said something similar last time, but it’s a slow process and I hate it) and then connect them to their planets or whatever aand idk. Here are some pictures, pay them some respect, or don’t."}, {"post_id": 59074, "ts": "2026-08-31T17:59:42Z", "hours": 3.9275, "text": "Devlog 9 Y’all, I’m backk! I kinda slowed down on the project, I’m losing motivation slightly, because drawing all these scenes is taking AGES, and when I compare the amazing projects y’all are making to my little silly rocket game, I just wanna quit. But I am not giving up (yet). So far, I’ve made a couple of the scenes, and finished all the scenes for the Lich pulsar planets (let’s act like there’s not only 3 of them) and a few gas planets. There are still a lot of them to do, but there is some progress. I will keep y’all updated on how it’s (not) going aaand I hope you have a nice day! (pic: a heavily judgmental kiwi bird on Alpha Centauri A b)"}, {"post_id": 54705, "ts": "2026-08-25T19:34:48Z", "hours": 1.9561, "text": "Devlog 8 I started drawing the scenes for the planets and let me tell you, not a fun process… This one took over an hour and a half, and considering the fact that I have like 5 million more to make, my project will be 5% coding, 10% building and 85% Lapse… Anyway, I am trying to be as scientifically accurate as possible, but considering how little information we have about most exoplanets I will have to use my imagination quite a bit. Just like the rocket, the astronaut is just there for testing, not the final version because I am keeping the worst parts for last. ( pic: background for Poltergeist, an exoplanet orbiting the Lich pulsar )"}, {"post_id": 53904, "ts": "2026-08-24T16:42:57Z", "hours": 4.1136, "text": "Devlog 7 I finally finished the map, so now there are all of the planets, and stars, and other things waiting to kill you. I also added a bunch of asteroids that are just there… but you probably don’t want to crash into them. I still haven’t fixed the camera transition (I honestly forgot), but first I will concentrate on drawing the scenes for the planets you will be able to land on. So far so good, but it will go downhill pretty soon, I can feel it."}, {"post_id": 51805, "ts": "2026-08-21T17:23:38Z", "hours": 2.27, "text": "Devlog 6 I finished designing the exoplanets (yipee) and that’s all for now. All of the planets are inspired by whatever Google fed me, so it’s not completely made up. My head hurts, but I will be back after the weekend. Let me know what you think of the planets :) Have a nice weekend!!"}, {"post_id": 51653, "ts": "2026-08-21T13:27:20Z", "hours": 2.5964, "text": "Devlog 5 I made the Alpha Centauri system, though you can’t land on the planets yet, just get yourself killed in the stars. I’m designing all of the exoplanets, because Google images aren’t any good. I also drew the star types (they aren’t perfect, but oh well) for the same reason. I still have 9 star systems and around 20 planets to make, but I feel like the map will still be quite empty, so if you have suggestions on cool exoplanets that I could add, let me know :)"}, {"post_id": 51210, "ts": "2026-08-20T18:51:57Z", "hours": 6.1006, "text": "Devlog 4 Today I figured out how to make landing possible (which definitely didn’t take a ridiculous amount of time), and I am quite satisfied with how it works, but it’s still missing transitions between cameras, so I will work on that later. I’m not happy with the planet font, but it’ll have to do for now. I made the gas planets landable, but there are still so many of them to do, and it’s not a fun process… send help."}, {"post_id": 50277, "ts": "2026-08-19T13:04:03Z", "hours": 2.3567, "text": "Devlog 3 I added stars to the map background, because it was hard to tell if you were moving and which direction you were going. I also added orbits to the planets (they are there, I promise), because without them, it was almost impossible to find any planets. Also, I fixed the black hole, and next I want to figure out how to make the planets landable. (I’m new to Godot and I’m learning as I go, so bear with me) Wish me luck!"}, {"post_id": 49759, "ts": "2026-08-18T17:59:41Z", "hours": 1.825, "text": "Devlog 2 I finished making the backgrounds for Jupiter, Saturn, Uranus and Neptune. I also added a black hole that pulls you towards it, but I am not quite happy with how it works so I will be working on that. Also, I am adding easter eggs even before the actual game is working… Anyway, I’m a fan of birds so I am just adding random birds in random spots. Hope you like them! (pic: duck on Neptune)"}, {"post_id": 49639, "ts": "2026-08-18T15:05:18Z", "hours": 8.8375, "text": "Devlog 1 I am making a space game in Godot, where you play as an astronaut who woke up stranded on an alien planet and has to find his way back to Earth. So far I’ve made the rocket, the solar system, and the map where you travel around and look for planets. I’ve also started drawing backgrounds for planets that you will be able to land on. I plan on drawing the rocket myself and possibly even the planets if I have enough time for it, but for now it is just so I am able to test if the game works (which it doesn’t most of the time) (Also please ignore the 8 hours 💀, I had to restart after about 5 hours because I didn’t like it)"}]...
|
Title: Homesick by @UltraViolet | Stardance
Devlo Title: Homesick by @UltraViolet | Stardance
Devlogs:
Devlog 1 I am making a space game in Godot, where you play as an astronaut who woke up stranded on an alien planet and has to find his way back to Earth. So far I’ve made the rocket, the solar system, and the map where you travel around and look for planets. I’ve also started drawing backgrounds for planets that you will be able to land on. I plan on drawing the rocket myself and possibly even the planets if I have enough time for it, but for now it is just so I am able to test if the game works (which it doesn’t most of the time) (Also please ignore the 8 hours 💀, I had to restart after about 5 hours because I didn’t like it)
Devlog 2 I finished making the backgrounds for Jupiter, Saturn, Uranus and Neptune. I also added a black hole that pulls you towards it, but I am not quite happy with how it works so I will be working on that. Also, I am adding easter eggs even before the actual game is working… Anyway, I’m a fan of birds so I am just adding random birds in random spots. Hope you like them! (pic: duck on Neptune)
Devlog 3 I added stars to the map background, because it was hard to tell if you were moving and which direction you were going. I also added orbits to the planets (they are there, I promise), because without them, it was almost impossible to find any planets. Also, I fixed the black hole, and next I want to figure out how to make the planets landable. (I’m new to Godot and I’m learning as I go, so bear with me) Wish me luck!
Devlog 4 Today I figured out how to make landing possible (which definitely didn’t take a ridiculous amount of time), and I am quite satisfied with how it works, but it’s still missing transitions between cameras, so I will work on that later. I’m not happy with the planet font, but it’ll have to do for now. I made the gas planets landable, but there are still so many of them to do, and it’s not a fun process… send help.
Devlog 5 I made the Alpha Centauri system, though you can’t land on the planets yet, just get yourself killed in the stars. I’m designing all of the exoplanets, because Google images aren’t any good. I also drew the star types (they aren’t perfect, but oh well) for the same reason. I still have 9 star systems and around 20 planets to make, but I feel like the map will still be quite empty, so if you have suggestions on cool exoplanets that I could add, let me know :)
Devlog 6 I finished designing the exoplanets (yipee) and that’s all for now. All of the planets are inspired by whatever Google fed me, so it’s not completely made up. My head hurts, but I will be back after the weekend. Let me know what you think of the planets :) Have a nice weekend!!
Devlog 7 I finally finished the map, so now there are all of the planets, and stars, and other things waiting to kill you. I also added a bunch of asteroids that are just there… but you probably don’t want to crash into them. I still haven’t fixed the camera transition (I honestly forgot), but first I will concentrate on drawing the scenes for the planets you will be able to land on. So far so good, but it will go downhill pretty soon, I can feel it.
Devlog 8 I started drawing the scenes for the planets and let me tell you, not a fun process… This one took over an hour and a half, and considering the fact that I have like 5 million more to make, my project will be 5% coding, 10% building and 85% Lapse… Anyway, I am trying to be as scientifically accurate as possible, but considering how little information we have about most exoplanets I will have to use my imagination quite a bit. Just like the rocket, the astronaut is just there for testing, not the final version because I am keeping the worst parts for last. ( pic: background for Poltergeist, an exoplanet orbiting the Lich pulsar )
Devlog 9 Y’all, I’m backk! I kinda slowed down on the project, I’m losing motivation slightly, because drawing all these scenes is taking AGES, and when I compare the amazing projects y’all are making to my little silly rocket game, I just wanna quit. But I am not giving up (yet). So far, I’ve made a couple of the scenes, and finished all the scenes for the Lich pulsar planets (let’s act like there’s not only 3 of them) and a few gas planets. There are still a lot of them to do, but there is some progress. I will keep y’all updated on how it’s (not) going aaand I hope you have a nice day! (pic: a heavily judgmental kiwi bird on Alpha Centauri A b)
Devlog 10 Y’all, we are making progress! Very slow one though. I’ve been working on the scenes and, we are moving, and I have around 10 more to make. We are gonna ignore the fact that they are the worst ones. Among others, I made the Mars scene, and hear me out, okay, I just HAD TO add the cat ears to the sun now come on ( first pic ) like it was seriously asking for it. I also wanted to add some funny text next to it, but I am a left-handed person using the mouse with my right hand (don’t ask, idk) and it ended up looking terrible (for the record, my normal handwriting isn’t any better, but yea). NEXT, I am going to finish the scenes (I know I said something similar last time, but it’s a slow process and I hate it) and then connect them to their planets or whatever aand idk. Here are some pictures, pay them some respect, or don’t.
Devlog 11 Y’ALL I’M FREE! Well, not really yet, BUT I finally finished ALL OF THE SCENES YAY!!! I have officially made over 30 unique exoplanet landscapes, one for each exoplanet (I am just now realizing there are planets in the Solar System as well… NEVERMIND THAT). They aren’t perfect, they aren’t polished, they aren’t gorgeous and mindblowingly stunning, but hey, at least they aren’t AI right? On the first picture is my version of a possible landscape on Kepler-186f , which has to be one of my favorite exoplanets, if not my favorite. Because of its position and the host star dimness, it is possible that if life existed on the planet, plants would be colored in the shades of red, black and purple and I find that INSANELY cool. NEXT UP : I am gonna make all of the planets LANDABLE, meaning that I will connect the landscapes to the planets on the map. It sounds so easy and quick, but I feel like it will take me the whole week. I really hope not. After that, the game will finally be playable, and we can move on to the details that will make it more interesting. See y’all at my next mental breakdown, bye :)
Devlog 12 Okay so we reached an important point in the game development, because now we can not only LAND ON THE PLANETS, but we can also LEAVE THE PLANETS!!! This definitely didn’t take an embarrassing amount of time (tracker speaks for itself) and we did get stuck a few times, but the aftermath is that IT WORKS! What you can do right now: -Travel around the space -Die in at least 5 ways -inspect a planet (meaning you can get a better look at it and see its name) -choose whether you want to land on the planet or not - actually land on the planet -leave the planet (unless it’s a gas giant or you die in a different way) -repeat What’s next : Next I am gonna make a menu screen, because right now you just jump straight into the map. Then I need to make Earth the endgame, because right now it’s the only thing that’s not interactable. After that I make some cool death scenes. What’s coming in the far future : I want to add an oxygen level and make some planets that will be able to refill it. I also want to add at least 3 more ways to die. I also need a starting planet that will disappear after you leave it. I wanted to add a starting animation, but I don’t think I have enough time for that. I also wanted to add some minigame(s) to make it more fun, but again, time is becoming problematic. And I REALLY wanted to add some animals on a couple of planets, but this is at the very bottom of the list and I need to concentrate on the essentials. Wish me luck! (current mental breakdown count: too many to keep track of)
Devlog 13 It’s time to celebrateeeeeee!!! The game is officially playable. I added the death scenes along with the victory one, and created a main menu (with one pathetic start button). I also added a restart and quit button on each death/win scene, so now you can go in loops or quit after your first death. Unless you are lucky enough to find Earth first, of course. Technically speaking, save for a few details the game is ready for shipping if I don’t have enough time to finish it with all of its original features, and I will ship it in the way it is now if I run out of time. What I will try to work on first though: - gravity warning signs - there are a few planets with so low gravity, that jumping would shoot you into open space, and I made that a way to die (this probably isn’t scientifically correct, don’t quote me on this), but right now you have no way to tell which planets are those, and I won’t be so cruel to at least not give you a hint - small info about a couple of planets - this game was always supposed to be semi-educational, with unnecessary notes to interesting planets in the game. The notes won’t be relevant to finding Earth, just a little info for those who are interested. I didn’t mention it before, because I didn’t know if I would have enough time for that, but in the end I decided that it was a pretty important part of the game and scratched some other things instead. Time is running out so wish me luck y’all. (P.S.: I finally designed the rocket! It’s definitely not better than the previous one, but it’s mine)
Devlog 14 This will be a short one. So, what I did since last devlog: -added loading screens -added music and sound effects -finally made the astronaut I don’t know if I forgot anything, I am honestly losing track of the devlogs help. Now here comes the problem, I don’t have enough time to make the little notes about the planets, so I’ve decided to just polish the game as much as I can and ship it the way it is. I will work on some details, play-testing and add a few more easter eggs. I really imagined the game to be a lot more interesting, but turns out learning game development from scratch isn’t a walk in the park. But I am happy with the game and most importantly, WE ARE GETTING THE CERTIFICATE!!! I am not leaving this year’s Stardance without the certificate. Anyway, I will go work on some stuff and I will see y’all at the next (and probably last) devlog
Devlog 15 Another milestone reached, I made the nerd side of this game. Basically, there are a few (20) planets that are interesting in some way, and so I made them kinda like achievements, so when you visit a planet you can find out more about it. Now, this would be difficult with gas planets, so all you need to do is just click on a planet and it will automatically show in the list. If you open the list and click on the planet you visited, you can find out some interesting (or not so interesting, idk) info about it. Just a little detail to the game, but I wanted the planets to have a little meaning. This was like 7-10 hours of research so I am really glad I finally finished it. NO AI WAS USED IN THE PROCESS OF THE RESEARCH I tried it once, but it was no use ALL INFO IS PRIMARILY FROM WIKIPEDIA AND NASA WEBSITES. I will go work on some details, but we are nearing the end!!!
Devlog 16 We are so back y’all. Here’s what I’ve done since the last devlog: - added some easter eggs (in the memory of the testing sprites) - added timers to planets that are too hot or toxic (it just kills you if you stay there for too long) in the form of a vignette (you will basically see the edges getting darker and darker) - added poisonous plants - on one planet there are fruits that you can eat, one is safe and does… well, nothing, and the other one is poisonous… will not tell you which one is which I confess, I DID use AI for the vignette, because I am still learning and I was not able to get it done by myself, nor did I find any good videos on youtube, which is where I often get my code from. I feel terrible about it, pls don’t kill me. That’s all y’all, I didn’t get to do much this week, school has been HELL . See ya :)
Devlog 17 WE ARE SOOOOO CLOSE!!! Well, it’s about time too, Stardance ends in like a WEEK? I never expected myself to work on this game for THIS LONG, but here I am. Here is what I’ve done: - rocket minigame - a minigame for specific planets where you crashed during landing and you need to rebuild the rocket - moonstone collecting - so uhh, I added these things, you need to collect 3 of them before landing on Earth, so now even if you find Earth, you need to find at least 3 moonstones first. There are 10 of them in total, so you can challenge yourself and find all of them. That’s basically all, I will just fix a few bugs tomorrow and then send the game out to a few people for testing, and also write the README and then we SHIPPPPPPP. I really hope I can get it done tomorrow. Fingers crossed!!!
Devlog 18 IT’S OVEEEEER I finally finished the game. Bug fixing was fun (two small bugs, one just a one too many ‘=’… Two hours, y’all), and I am convinced there are some left that I don’t know about. I really want to thank everyone who gave me a like. I know this isn’t a huge game or anything, but I am really thankful for this support. Special thanks to my singular follower, you were here literally since day one. Thank you all, go finish your projects! And now we SHIP!!!
Ships:
What did I make? I made an exploration game in space, where you spawn on an exoplanet and you need to find your way back to Earth. It is a 2D game programmed in Godot, all art was made by me (except for the planets in the Solar System and the Black hole, those are from Google), no AI was used for any art. What was challenging? The most challenging part was to actually get the game to work, mainly the code. I am a beginner, I got a lot of my code from Youtube tutorials or Godot webpages, but I did use a little help from ChatGPT, too. What am I proud of? Honestly, the whole game. When I look back a month ago and remember how many parts I was willing to cut, I am really happy with the final thing, even though it is not perfect. I am proud of the fact that I made everything mostly myself, as I have almost no prior coding experience. Hope you like my silly little space game :)....
|
1793346776.8482742
|
1793433176.8482742
|
|
50550
|
TapPad by @yashtakhtani | Stardance
|
yashtakhtani
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-17T17:57:03Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "TapPad is complete! You should customize the Tappad keymap.py file and run it with python on system startup to customize what each button on the TapPad does. I hope you are enjoying this journey. You can only control the rgb led as of now with led.py. In future I will make it so that you can also customize the OLED display! For now it just says TapPad!", "repo": "https://github.com/Yash-Takhtani/TapPad", "demo": ""}]...
|
[{"post_id": 80443, "ts": "202 [{"post_id": 80443, "ts": "2026-10-17T17:18:29Z", "hours": 3.7294, "text": "Done with firmware as well Everything is completed! I made the firmware so that the keys and rotary are assigned to F13-20 on the keyboard. they are then mapped to whatever actions we want them to take via a python file. that python file is to be run on system startup. Right now you can only control the rgb led and the display just shows “TapPad!” for now. I will make it customizable in future. I also added extra clearances in CAD."}, {"post_id": 80352, "ts": "2026-10-17T11:16:20Z", "hours": 5.9536, "text": "BUILT! I recieved the kit yesterday and finished the build! then I flashed the firmware, everything worked except the oled display, it was glitched. I tried fixing, it worked in simplified tests but did not work with qmk. I tried to fix it but then I got frustrated!! then I mindlessly used AI and the AI slop made it even worse and I did not understand anything that it wrote. So I reverted back to an older version of my repository. now I will work on firmware again fresh start from where I left it. It has a few dark burn like marks from when i was trying to slightly adjust the holes for led and display. I placed them slightly off while building. I will add extra clearances in the cad model."}, {"post_id": 51857, "ts": "2026-08-21T18:43:00Z", "hours": 3.3311, "text": "The project is Shipped!! I added spaces and holes for the overlapping display and rotary. It is a bit congested but it works. Let’s hope for the best now."}, {"post_id": 51276, "ts": "2026-08-20T20:15:50Z", "hours": 4.0503, "text": "Today I was trying to assemble all the components, then I realised that the lid of my case is not right since the placement of all holes did not match with the PCB. I redesigned the case and assembled it again. Now the rotary switch and OLED display are too tall and overlap with the lid. Tomorrow I will fix this by extruding the lid and making more space for OLED and rotary, after that assembly should be completed (I hope so). This is what it is for now, overlapping rotary and OLED Another change in the design was use of magnets instead of screws since I don’t have enough space for a 3D printable screw. (I am pretty sure that I am allowed to do so as long as I arrange the magnets myself. Someone pls confirm if I am allowed to use magnets or will my project be rejected)"}, {"post_id": 50539, "ts": "2026-08-19T18:45:05Z", "hours": 3.3678, "text": "I have made the firmware and have given some finishing touches to the case. Making the firmware was a bit confusing, but with a little bit of help from internet and AI, I managed to make the firmware"}, {"post_id": 49881, "ts": "2026-08-18T20:39:22Z", "hours": 0.4503, "text": "TapPad will not only be a macro pad but at also a media controller through the rotary switch, as well as a status indicator through the customizable OLED display."}, {"post_id": 49813, "ts": "2026-08-18T19:13:05Z", "hours": 4.2508, "text": "Made the 3d model. Started off by learning the basics of fusion and made my way through making the 3d model"}, {"post_id": 49491, "ts": "2026-08-18T11:07:34Z", "hours": 2.1003, "text": "Finished with the pcb, had to restart multiple times while routing and had to take help of free routing to route all the connections on my PCB"}, {"post_id": 49160, "ts": "2026-08-17T19:53:55Z", "hours": 0.5167, "text": "Starting off with my “Tap Pad”. This is a programmable keypad which makes repetitive tasks easier. It will make tasks like going deep into one spceific folder, finding one specifc exe file and then running it easier with just a tap on the “Tap Pad”. Or use it with OBS with different setups for different kinds of recording and many more tasks can be simplified with it…."}]...
|
Title: TapPad by @yashtakhtani | Stardance
Devlog Title: TapPad by @yashtakhtani | Stardance
Devlogs:
Starting off with my “Tap Pad”. This is a programmable keypad which makes repetitive tasks easier. It will make tasks like going deep into one spceific folder, finding one specifc exe file and then running it easier with just a tap on the “Tap Pad”. Or use it with OBS with different setups for different kinds of recording and many more tasks can be simplified with it….
Finished with the pcb, had to restart multiple times while routing and had to take help of free routing to route all the connections on my PCB
Made the 3d model. Started off by learning the basics of fusion and made my way through making the 3d model
TapPad will not only be a macro pad but at also a media controller through the rotary switch, as well as a status indicator through the customizable OLED display.
I have made the firmware and have given some finishing touches to the case. Making the firmware was a bit confusing, but with a little bit of help from internet and AI, I managed to make the firmware
Today I was trying to assemble all the components, then I realised that the lid of my case is not right since the placement of all holes did not match with the PCB. I redesigned the case and assembled it again. Now the rotary switch and OLED display are too tall and overlap with the lid. Tomorrow I will fix this by extruding the lid and making more space for OLED and rotary, after that assembly should be completed (I hope so). This is what it is for now, overlapping rotary and OLED Another change in the design was use of magnets instead of screws since I don’t have enough space for a 3D printable screw. (I am pretty sure that I am allowed to do so as long as I arrange the magnets myself. Someone pls confirm if I am allowed to use magnets or will my project be rejected)
The project is Shipped!! I added spaces and holes for the overlapping display and rotary. It is a bit congested but it works. Let’s hope for the best now.
BUILT! I recieved the kit yesterday and finished the build! then I flashed the firmware, everything worked except the oled display, it was glitched. I tried fixing, it worked in simplified tests but did not work with qmk. I tried to fix it but then I got frustrated!! then I mindlessly used AI and the AI slop made it even worse and I did not understand anything that it wrote. So I reverted back to an older version of my repository. now I will work on firmware again fresh start from where I left it. It has a few dark burn like marks from when i was trying to slightly adjust the holes for led and display. I placed them slightly off while building. I will add extra clearances in the cad model.
Done with firmware as well Everything is completed! I made the firmware so that the keys and rotary are assigned to F13-20 on the keyboard. they are then mapped to whatever actions we want them to take via a python file. that python file is to be run on system startup. Right now you can only control the rgb led and the display just shows “TapPad!” for now. I will make it customizable in future. I also added extra clearances in CAD.
Ships:
TapPad is complete! You should customize the Tappad keymap.py file and run it with python on system startup to customize what each button on the TapPad does. I hope you are enjoying this journey. You can only control the rgb led as of now with led.py. In future I will make it so that you can also customize the OLED display! For now it just says TapPad!...
|
1793400503.6465597
|
1793486903.6465597
|
|
50557
|
Ghost Shopping's by @ghost_codes | Stardance
|
ghost_codes
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-20T19:45:29Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made an auto cashier like python code for my bigger course project it wasnt that challenging and it isnt something big i am just proud of being able to publish my work and its my first time so if there is any problem pls leave a feedback of what is it and how to fix it", "repo": "https://github.com/GhostOnTopAll/auto-cashier", "demo": "https://railway.com/project/37aa4604-d93f-4ee6-87d9-ef8be13676f5?"}]...
|
[{"post_id": 49134, "ts": "202 [{"post_id": 49134, "ts": "2026-08-17T19:25:47Z", "hours": 0.8017, "text": "this is a big project abt a virtual future mall that includes python machine learning data analysis html digital art embedded system and more"}]...
|
Title: Ghost Shopping's by @ghost_codes | Star Title: Ghost Shopping's by @ghost_codes | Stardance
Devlogs:
this is a big project abt a virtual future mall that includes python machine learning data analysis html digital art embedded system and more
Ships:
i made an auto cashier like python code for my bigger course project it wasnt that challenging and it isnt something big i am just proud of being able to publish my work and its my first time so if there is any problem pls leave a feedback of what is it and how to fix it...
|
1793310464.7695837
|
1793396864.7695837
|
|
50565
|
StudentOS by @cxrt | Stardance
|
cxrt
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T21:24:51Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I buit StudentOS, a retro inspired, vintage styled academic productivity workspace designed to help students organize their assignments and to monitor project milestones and I also added a built in pomodoro timer to help students stay focused. The most challenging part was figuiring out relative deployment paths and asset bundling using Vite and Tailwind CSS and to make sure these worked on GitHub Pages without breaking relative script links or throwing routing errors. Im most proud of making a premium looking polished revolutionary new UI look other than usual color palletes normal people and ai website generators use To test the app you can open the github pages site link (on laptop or tablet) and use all of the displayed features and try refreshing the page after adding a few items to see local storage retain in your session data Thank you for your feeback ! :)", "repo": "https://github.com/aalyaan2009/studentos", "demo": "https://aalyaan2009.github.io/studentos/"}]...
|
[{"post_id": 49817, "ts": "202 [{"post_id": 49817, "ts": "2026-08-18T19:20:39Z", "hours": 0.6136, "text": "i am cleaning up extra files and deploying my project to github"}, {"post_id": 49720, "ts": "2026-08-18T17:06:58Z", "hours": 0.5944, "text": "i am working on my js react vite app"}, {"post_id": 49576, "ts": "2026-08-18T13:43:20Z", "hours": 0.4686, "text": "i am continuing to work on the student os but using traditional css and html is too old for nowadays so im switching to tailwind css vite react js and lucid icons"}, {"post_id": 49508, "ts": "2026-08-18T11:52:21Z", "hours": 0.3067, "text": "i am working on StudentOS and it is a an all in one student productivity platform for managing academic progress including assignments exams grades notes and study plans i created the basic html file structure untill now"}]...
|
Title: StudentOS by @cxrt | Stardance
Devlogs:
i Title: StudentOS by @cxrt | Stardance
Devlogs:
i am working on StudentOS and it is a an all in one student productivity platform for managing academic progress including assignments exams grades notes and study plans i created the basic html file structure untill now
i am continuing to work on the student os but using traditional css and html is too old for nowadays so im switching to tailwind css vite react js and lucid icons
i am working on my js react vite app
i am cleaning up extra files and deploying my project to github
Ships:
I buit StudentOS, a retro inspired, vintage styled academic productivity workspace designed to help students organize their assignments and to monitor project milestones and I also added a built in pomodoro timer to help students stay focused. The most challenging part was figuiring out relative deployment paths and asset bundling using Vite and Tailwind CSS and to make sure these worked on GitHub Pages without breaking relative script links or throwing routing errors. Im most proud of making a premium looking polished revolutionary new UI look other than usual color palletes normal people and ai website generators use To test the app you can open the github pages site link (on laptop or tablet) and use all of the displayed features and try refreshing the page after adding a few items to see local storage retain in your session data Thank you for your feeback ! :)...
|
1792882089.1629488
|
1793746089.1629488
|
|
50566
|
Hogwarts OS by @Sparky10 | Stardance
|
Sparky10
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T19:39:20Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hi soldiers, I made Hogwarts OS, a browser-based desktop operating system inspired by the magical atmosphere of the Harry Potter universe.It includes desktop app icons, a boot/loading experience with Hedwig’s Song, a wizarding-style display font, themed wallpapers, and interactive built-in apps. The challenging part was making all the different pieces work together without breaking the existing OS — especially integrating boot audio, the loading screen, desktop interactions, wallpapers, and the React/Vite build. I also had to fix a JSX syntax issue that initially caused the Vercel production build to fail. I’m most proud of turning a normal web OS into something that feels like a complete magical desktop environment rather than just a themed webpage. People testing it should wait for the boot screen to finish and, if their browser blocks autoplay, interact with the page to enable the boot music. They can then try the desktop icons and built-in apps.", "repo": "https://github.com/kaviyasuriya10-bot/Web-OS", "demo": "https://web-os-xycc-teal.vercel.app/"}]...
|
[{"post_id": 71795, "ts": "202 [{"post_id": 71795, "ts": "2026-09-21T15:53:27Z", "hours": 1.9528, "text": "Hi guys, actually this is my personal project, but I planned to ship it is Stardance this version 1 of my Hogwarts OS"}]...
|
Title: Hogwarts OS by @Sparky10 | Stardance
Devlo Title: Hogwarts OS by @Sparky10 | Stardance
Devlogs:
Hi guys, actually this is my personal project, but I planned to ship it is Stardance this version 1 of my Hogwarts OS
Ships:
Hi soldiers, I made Hogwarts OS, a browser-based desktop operating system inspired by the magical atmosphere of the Harry Potter universe.It includes desktop app icons, a boot/loading experience with Hedwig’s Song, a wizarding-style display font, themed wallpapers, and interactive built-in apps. The challenging part was making all the different pieces work together without breaking the existing OS — especially integrating boot audio, the loading screen, desktop interactions, wallpapers, and the React/Vite build. I also had to fix a JSX syntax issue that initially caused the Vercel production build to fail. I’m most proud of turning a normal web OS into something that feels like a complete magical desktop environment rather than just a themed webpage. People testing it should wait for the boot screen to finish and, if their browser blocks autoplay, interact with the page to enable the boot music. They can then try the desktop icons and built-in apps....
|
1793346650.7194579
|
1793433050.7194579
|
|
50574
|
prête app by @253_Mathilde_IYKYK | Stardance
|
253_Mathilde_IYKYK
|
1
|
75.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-12T18:35:10Z", "hours": 75.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "You do not need to install anything to rate. You do not need to be an android user. The README is full of information and screenshots that show the app in action. So first of all: This project is and was hugeeeee for me personally.I worked on it for about 51 days and made over 700 commits. I never really coded such big projects before stardance and I never coded an actual app in my life. All the graphics were made by me and I gave my best with storytelling (I wrote a devlog about every 2 hours). I really gave my best and poured my soul in here so I am really, really asking for GOOD feedback. That means giving actual tips, reporting bugs because there are ones not because you were too lazy to read the instructions. There are instructions in the README but I’ll also write them here for you. So what is prête: Prête is a PWA which means I coded everything in HTML, CSS and JS just like a website but transformed it into an app. If you want to do something like that → check the README. If you want to not install the app but still want to rate it → check the README. It is a get-ready-app that helps you to reduce stress for the future or to leave the house in a rush without stress. It tells you what to do and has things like weather (automatic location response),notifications,last index memory (only when closing completely!!) and much more. This is the first ever version of it and as you have read it was a long way but I am open to make it even longer! Bug report is open on github and I am also open to more ideas and wishes. The problem that I had: I always felt stressed while leaving,forgot stuff and startetd with a bad mood in the day or even in an event. I was always grumpy before even arriving. I just couldn’t remember everything and I felt really demotivated. I tried everything:apps that remind you with notifications, to do lists and post it. Nothing worked. I really sat down and thought about what you ACTUALLY needed. The installation: It is pretty simple: Scan the QR-code below or go to the Releases in the repo. Download the version which is marked with the green icon “Latest”. Download it and go to your files (there is a chance that your phone asks you before that if you want to install it ,if that happens just click yes). When you are in the file manager just click on it and then install. There may be a malware scan but then you are in. Open the app and click on the allow button when the app asks you to send notifications. Everything is pretty self-explanatory and Mira will tell you what to do but you never know: Choose the mode you want to use and do as Mira tells you. Please notice that the fast mode has no configuration and just gives you a task and a time. When you are using the actual mode follow the instructions and type in your times. After that choose a bag and then your bag stuff. You can scroll down on the bag stuff site to see more options. Now you should be on the clothing site: Select your outfit (scroll to the left in each row to show more clothing options). Click on the little cloud at the top to show the weather for today and next week. Click on it again to close it. Click on the little book to open the notes feature. Click in the pink area and start typing. To close the keyboard press ENTER and hit the save button. Click on the little book to close the notes feature. Continue your configuration and again: scroll down to show more options. You now reached the changing screen. Follow the instructions (close the app etc.). When you restarted the app just follow Mira. As you can see it is super simple. A superrrrrrr good explained version is in the README and for those who hate reading: there is a vd which you can watch instead!! Please report bugs on github and not in your rating (so I can fix them as fast as I can) and maybe star the repo. Thanks sooo much for staying with me through this long way and supporting me: @amateur_tech_guy @Makkonen @nokira @madzia @OrangeJuice", "repo": "https://github.com/253-Mathilde/Get-ready-app", "demo": "https://github.com/253-Mathilde/Get-ready-app/releases"}]...
|
[{"post_id": 79110, "ts": "202 [{"post_id": 79110, "ts": "2026-10-12T18:18:16Z", "hours": 1.1128, "text": "Guys, it is time to ship (just worked a little bit more on the README) this is the last devlog for the first-ever version! Thank you all for staying through the whole process. I hope this app helps some people and is actually useful. Thanks soooooooooooooooooooooo much for these 52 days <3"}, {"post_id": 78435, "ts": "2026-10-10T19:58:49Z", "hours": 0.7103, "text": "So I will not lie—this was such a pain. But guys, the app sends notifications (with a custom icon), is signed, and is finally released on GitHub (discussion is already open for bug report), and the Google application is sent. The workflow is flowing as smoothly as hell, and the app is working in fullscreen with no mistakes in the UI. This took wayyyyyyy longer than these 40 minutes, but I am just happy that it works. I will not ship because the Google application is still in the queue. This application is important because without it you need to go to your settings and then turn off a feature, then install the app and scan it. So you know this is not a virus, but people won’t install it because I said, “Just trust me.” …..I am super proud and also upgraded the README(there will be an instructions part too, but I have to do school and want to get some sleep). Thanks for reading <3"}, {"post_id": 78287, "ts": "2026-10-10T09:32:34Z", "hours": 2.2506, "text": "I now offically can say: We got our first ever release on github (currently unsigned) and we may ship until monday. There are some small bugs I still have to fix but I am working as fast as I can and alone the fact that the github workflow works is just awesome. As you can see I upgraded the README and really gave my best. Ik I may change some pictures in the galerie and add another text but it is mainly finished. I think that we can actually pull that of!! We are now active for exactly 50 days,have 721 commits on github and over 500 deployments. I never builded an app and just feel sooo proud right now. For the apple version: There may be one in the future but I currently do not have an apple license so that won’t work. We’ll see about that then when I got my rating in and see how much people like this. Thanks for reading <3 and check it out in real life at https://github.com/253-Mathilde/Get-ready-app/blob/4bd1e18a9797cce640851d943a61a1cf5060b6c8/README.md and leave a star :)"}, {"post_id": 77913, "ts": "2026-10-08T18:53:59Z", "hours": 2.9261, "text": "Woahhhh guys, I now officially can say that the sites are done. We just need the .apk signed (should I also do an Apple version? Please tell me in the comments) and a README plus some graphics for, like, “presentation matters”. Just so you can get it: this project is now active for 48 days, and even though I love it and everything, it is really draining me. I coded the last sites and fixed the JS, so now we won’t have negative numbers. I went through all 20 HTML files for grammar, and I also went to the JS for the notification grammar. Any wishes, ideas or things you absolutely hate in the comments!! I still cannot believe that we are here, and thanks for reading <3 FOR ALL THE PEOPLE THAT ACTUALLY READ THIS AND STAYED FOR ALL THESE DAYS: I CANNOT THANK YOU ENOUGH!"}, {"post_id": 77398, "ts": "2026-10-06T19:58:16Z", "hours": 2.2125, "text": "So I worked a little bit, and now we only need 2 more screens and the README. Please ignore the drawing in the vd this is just to save my location because it stands in the weather application. As you can see, I made the dressing screen with the actual weather to dress like you needed, and I added a screen with a timer for your hair. I am currently working on the screen that tells you to brush your teeth, and then we will need the screen that helps you with your bag. And of course the finishing screen. I am working on the README while doing all of that, so yeah, school is killing me, but at least we have a break in 2 weeks. Thanks for reading and staying with this project <3"}, {"post_id": 76181, "ts": "2026-10-02T16:42:43Z", "hours": 2.4836, "text": "Sooooooo I finished the finishing site :) . This is where we are at now, and I think it is good? Kinda perfect too? A little bit unsure about that at the moment, so as always, feedback is welcome. I also started working on the fast mode (the button works, and I started working on the design). And yesssss, I know it looks pretty bad right now, but I hope you can see the vision because this also has a different colour theme because of the different stress levels (yes, the colours aren’t chosen randomly,colour theory is a REAL thing). Also, I’m pretty sure no one will read this because who is here after 42 days? But please start at GitHub and tell me if you want to get in the README, and when we are talking about the README. I also upgraded that, so now you know I made it. Here is the link: https://github.com/253-Mathilde/Get-ready-app , and thanks for reading <3"}, {"post_id": 75285, "ts": "2026-09-29T17:13:13Z", "hours": 2.0372, "text": "Okay, so I am giving my best on the finishing screen. Ik ik, the button is not correct, and there will be more things, but I wanted to know what you think of the vd before I continue working on it. Please leave a comment! Don’t forget to star ( https://github.com/253-Mathilde/Get-ready-app ) and thanks for reading <3"}, {"post_id": 74389, "ts": "2026-09-27T09:30:24Z", "hours": 2.1381, "text": "I cannot believe it. You need to wake me nowwww. The last site for the actual mode is finished (we only need the “winning screen” and, of course, the fast mode now). This literally means that we coded 13 sites. Each of these screens has its own code and stuff and the animation with the bag grabbing… In my opinion it looks great, and even the JS already works on both sites, and the heading changes on the one site (from “Grab your tote bag” to “Grab your backpack,” for example), and yeah, what can I say, I’ll try to do the finishing animation today (I have a lot of homework, so I would have started the fast mode, but yk). It is only the fast mode, one screen, and a README until we finish (sounds long, but it isn’t because this is about a week, and this project has gone for 37 days now, so yeah). It would really help if you starred on my project and appreciated my longgggggggggg working progress https://github.com/253-Mathilde/Get-ready-app . Also please leave feedback ! Thanks for reading <3."}, {"post_id": 74087, "ts": "2026-09-26T17:14:41Z", "hours": 1.2114, "text": "Okay so I upgraded my README because this now makes it possible to like read in your flow without searching 100 years fot that exact part. I also started working on the animation for the bag grabbing site but I don’t want to tell you too early because this animation is actually killing me (my WIFI stopped working about 10 times) but yeah what do we think about this upgrade in the README (there will be about 8 of these unfolding idk-how-to-call-them-things). As always please leave a star https://github.com/253-Mathilde/Get-ready-app .Thanks for reading<3"}, {"post_id": 73582, "ts": "2026-09-25T13:04:33Z", "hours": 1.4192, "text": "And boom the extra task site is finished. I am sooo overjoyed I mean look how it turned out and the JS is already working and these little checkboxes just look adorable. I also love the font just everything wowwww. We won’t talk about the JS because that was such a hustle but let’s just ignore that. We now have the dressing screen and the extra task screen. Next thing is the bag grabbing screen and then it is time for the stuff that goes in your bag. These are just 2 screens plus some pretty easy ones like finishing screen and stuff and these will be mostly html and css so now more local storageeeeeee. And yeah I almost forgot: I did add a little timer again and yeah I would love it if you could starr my project on https://253-mathilde.github.io/Get-ready-app/ and thank you for staying with me so long this project is now active for about 33 days and we are close to hitting over 500 commits and actions. Thanks for reading <3"}, {"post_id": 73275, "ts": "2026-09-24T18:39:15Z", "hours": 2.9233, "text": "Heyyy I actually have kinda a big update! (Sr for not being active had to do #sticky-ysws ) but now we offically have the changing site to the extra site,the custom charachter,thecustom heading,the custom paper and the super duper cool checkboxes. Styling them was pretty hard but I mean it was soooo worth it. I just love the little blue (idk the english word lolll) and everything. And yesss I’ll do the JS that they only show when you have as many extras and stuff and there will be custom text to your task. So it will be like a custom text writing thingy. Yk like you actually wrote a to-do list. ALso don’t tell me about the grammar I ‘ll change it okayyyyy. And now because you are a super true one and read until here you will go here: ( https://253-mathilde.github.io/Get-ready-app/ ) and star my repo!! Thank you sooo much for that. I’ll give my best and I hope you like the to-do note thingy idea! Thanks for reading <3"}, {"post_id": 71879, "ts": "2026-09-21T18:04:04Z", "hours": 2.0825, "text": "Yayyyy I finally did it and added a timer (it also changes the time proportional to the clothes you selected based on their time). And I also worked on my README wich is (as always) so much work but let’s do it! I also set up the next site which is super plain at the moment but at least the JS to that site works. I also setted up notification but they don’t work in the apk because my coverter does not support that. Any simple ideas (everything online I found was way to complicated and like I just want a simple notification). Buttt I may add a vibration when the timer is done so you notice it more. Any ideas in the comment and thanks for reading <3"}, {"post_id": 70618, "ts": "2026-09-19T13:55:22Z", "hours": 2.1961, "text": "Omggggg, I think I am obsessed! I mean, just look how cute this looks, with all the details and the working note thingy and the WORKING JS that gets everything out of local storage and in local storage, that moves the items to their places and even displays your note (or the little note from Mira if you forgot to write one). This was such a struggle, but I mean, it works. Now we only need a little timer at the top to remind you of the time (I try to do it tonight, but there’s a lot of school, yk), but when this is done, we have kind of the base for all the other sites. We are sooo behind schedule, but let’s just ignore that. Please give me feedback on what you think (it is super-duper okay if you dislike it; sometimes my taste is a little bit off). Btw, the numbers are negative because I skipped the preview questions. Thanks for reading <3"}, {"post_id": 70253, "ts": "2026-09-18T20:13:58Z", "hours": 2.2108, "text": "Well I am actually kinda dying but I mean the next site now has it’s own design ,an open closet (the clothes are coming soon they will be like the ones when you choose on a hanger yk) and I already started working on the JS for the note taking thingy ,now we need to display the note that we left ourselves (it is going to be in the green box) and we got the styling for the Next button for kinda the next sites. Btw do we think packing our back is the last thing to do (In my opinion yes but idk what do YOU normally do). I don’t think that I’ll do more today. Please help me with your opinion in the comments. Thanks for reading <3"}, {"post_id": 70138, "ts": "2026-09-18T15:23:36Z", "hours": 3.0231, "text": "Uhhh, the first actual mode site is finished (the animation is 100% made from me, tell me what you think). It is a pretty simple site that tells you to go to your wardrobe, and the site also has its own next button style. Pretty simple, but yk, I just love details. I also force myself to work as much as I can today because I don’t have school. Giving everything and thanks for reading <3"}, {"post_id": 69680, "ts": "2026-09-17T15:54:48Z", "hours": 2.4714, "text": "So I can finally work now (still sick, but at least I can type), so here we are. I made the so-called 0-screen that tells you your getting-ready-start time, and as you can see, it already works. That means my JS actually saves everything in local storage and gets it out of local storage! Super duper proud because I am normally so bad at JS. Hope you also like the design of the start button. I’ll work on the next site now (this is the hardest because once I get that site, all the others will work kind of the same)! Thanks for reading <3"}, {"post_id": 68138, "ts": "2026-09-14T16:05:02Z", "hours": 2.3517, "text": "Okay, so we are one day behind schedule, but that shouldn’t be such a big problem (had other coding stuff to do, not for any ysws). I made the extra time site where you can get extra time for eating, showering, doom scrolling, hair styling, makeup, teeth brushing, and cleaning, as well as a buffer where you can get 10 minutes to stay safe. I also made the super hard and complicated JS part that made me crash out that gets you back to the site that you were on when you close the app. Now it is time for the screens that tell you what to do! Thanks for reading <3"}, {"post_id": 66579, "ts": "2026-09-12T12:43:06Z", "hours": 1.8792, "text": "The clothes site is finished!!! I am so happy and also a little bit proud because this site has pretty cool mini features that are supposed to help you as much as you can. You now can select your outfit for the event, and while doing so, check the weather or leave your future self a note. The weather gets your location automatically and also shows for the next 6 days so you can actually plan for events that aren’t tomorrow. I also love that little cloud hidden feature, and I already started working on the last site for the normal mode: the extra time screen. Here you can choose extra time for stuff like brushing your teeth, doing your hair, or eating something. After this site we will do the screens that tell you what to do with a timer, etc. We are a little bit short on time, so I really have to lock in on the weekends because stardance is only 2 weeks (I know it is a little bit more, but I may be able to squeeze in a super small project). So the plan is to finish the screen this weekend with the extra time and to finish all the other screens until the upcoming Friday. That should make it possible to do the fast mode on the weekend (I probably will need longer for that, but yk). So yeah, that is basically the plan and thanks for reading <3"}, {"post_id": 66024, "ts": "2026-09-11T15:50:21Z", "hours": 1.8733, "text": "I really gave my best, guys, and I haven’t finished. But today I’ll just work on the README more because the styling of that was pretty tricky, and I really struggled with that moving cloud thing, but I think it is such a cute feature. I think I won’t do an edit and delete button, yk. Just resave it and then it updates. That’s enough because I am sick today, but that won’t keep us from working, and I give my best on the README now. Love the new stardance update, btw, and thanks fro reading <3"}, {"post_id": 65409, "ts": "2026-09-10T15:02:28Z", "hours": 1.4522, "text": "I made the JS for the clothing site! Now I only need to do the styling with CSS and the notes feature. The notes feature is for yourself (so you can help yourself with notes like the blue shirt from my sister, or so you can specify which piece you want to help yourself with in the next morning) I also need to improve some little details (pretty time-consuming, but I always love details, and I’ll keep adding them). I also made another APK for testing, and it looked sooo good on my phone. Thanks for reading <3"}, {"post_id": 64832, "ts": "2026-09-09T14:46:35Z", "hours": 2.8642, "text": "Finally the layout for this site is finished. It was quite a struggle and took super long for just 3 div containers, but I think it was so worth it. I know, I know the graphics for the clothes are not perfect, and we need more items, but I can change that later. Now the whole thing needs to work with the JS and such stuff. I still need to do some more sites with stuff to add, and then it’s time for the really hard part: getting everything out of local storage, building in a timer, showing your personal notes … We aren’t even there, but don’t demotivate ourselves now, and I’ll just keep working and giving my best (squeezing every bit of time I have in!) Thanks for reading <3"}, {"post_id": 63582, "ts": "2026-09-07T14:36:31Z", "hours": 3.1719, "text": "Ofc you expect something big now; I mean, 3 hours come onnnn. Nah nah, in 3 h I build a 15 px x 15 px square. Sureeee. My patience is actually killing me, but never mind. I added the weather application to my project (I mean that little gif next to the heading). When you click on it, it opens the weather for today and for the next 6 days (y’know, if you are planning your outfit, you need to know if it’s cold or warm…). That works with summary and such stuff. Never heard of it and don’t really get it, buttttt it works, and that thing made its way into my brain (but I’ll never work with it again). I’ll start working on the clothes now (yk graphics …). If you have any wishes for that, tell me, please! Right now it is the plan to add a feature where you can leave yourself a note to help you find that exact piece, a t-shirt, a sweater, a long shirt, a top, a skirt, shorts, jeans, a long skirt, a dress, high heels, sneakers, basic shoes, autumn boots and, ofc, winter boots. Thanks for reading <3"}, {"post_id": 62792, "ts": "2026-09-06T09:45:54Z", "hours": 2.0819, "text": "It was quite a struggle doing the JS and the whole styling (I added more items, and the whole layout was suuuuper bad when selecting an item). And when we are talking about selecting, it works!!! I made a selection mode and timed every item. I also added a local storage system on this and the site before. That system basically saves numbers, and at the end the app can read these numbers and tell you, when you planned your event, you wanted this jacket… Like, it doesn’t work, but that’s kind of the plan, and I also spent a lot of time on that (thanks to YT, I managed to do it, and to be patient, ~~that’s basically a lie). I also worked on the README more because I always write pretty long ones, but this will be longer (I really try to keep it short, but there is so much to explain). As already said, I added more items, but if you have more: Tell me and I’ll add it. Right now we have keys (5 min), money (5 min), a phone (1 min), a charger (3 min), writing stuff (5 min), a passport (7 min), lip balm (1 min), earphones (6 min), bubble gum (2 min), food (10 min), random bag stuff (yk stuff that is in every bag and kind of stays there) (2 min), books (8 min) and tech stuff (yk laptop or iPad) (7 min). The time for every item stands in the () and please tell me if you think that this is too much or if I should add more. Thanks for reading <3"}, {"post_id": 62288, "ts": "2026-09-05T16:15:50Z", "hours": 1.4372, "text": "So I kind of feel like flying because you can see the results so fast! I just made the next screen (not the JS, just the styling and the graphics, but I mean), and I think it looks sooo good (please tell me if I am wrong)! We now have keys, money, a phone, a charger, writing stuff, a passport, lip balm, earphones and chewing gum. Is there anything else I should add (something super duper important that needs to be in your bag)? Oh, and I also made it scrollable, and everything matches the pixel vibe! When you say that there are enough items, I’ll do the JS, and btw, I tried to make it for all kinds of events ( a passport for travel or writing stuff for college or school…). PLEASE GIVE ME FEEDBACK, and thanks for reading <3"}, {"post_id": 61757, "ts": "2026-09-04T20:18:13Z", "hours": 2.3014, "text": "I am sooooooo happy because now the selected and deselected mode AND the math work (it selects and then removes 5 minutes from your starting time, and when you deselect it, it adds 5 minutes). Btw, do we think 5 minutes for finding a bag is enough (not the stuff inside, just the empty bag, but I myself always need so long, especially in the morning), and I also changed the CSS so it looks good while selecting and while deselecting, and yeah, I may change the time if you say less or more, but then this screen is finished. Soooo happy because I always work with a lot of files, which is really confusing for me, yes, but so I only have short amounts of code and can debug really well! Thanks for reading <3."}, {"post_id": 60888, "ts": "2026-09-03T15:10:54Z", "hours": 1.2142, "text": "I made a banner for the README, and I started working on the next site. I am sooooo happy because you now can really see where we are going and what my vision is. The third site is static right now, and only the home button (and the next button if a next site would exist). I also want the elements to change colour when you click on them, but yeah, I think it looks pretty cool, and as always: I need feedback; write me on Slack or leave a comment! Thanks for reading <3"}, {"post_id": 59778, "ts": "2026-09-01T18:30:16Z", "hours": 1.4356, "text": "Okay, so I made a video for the README and promoting and stuff because presentation matters… (I genuinely can’t hear it anymore), but yeah, I also made the next site (it is completely white at the moment now, but like, it changes the site correctly, and my JS with all the sound effects works). I also researched a little on how to make push notifications, but everything seems a little complicated, but if it’s complicated, I still have to do it, but maybe it gets easier because everything is based on HTML, CSS and JS and just converted. Idk I have to do more research. If you know something: please leave a comment! Thanks for reading <3"}, {"post_id": 58364, "ts": "2026-08-30T19:22:25Z", "hours": 2.1006, "text": "Okay, so I fixed the sound (it took pretty long, but in the end it was just that the site loaded too fast). And I also changed the sources in the whole project, yk, so now everything works. That little piece of ../ is really annoying me because of all the GitHub stuff and the file structure, but I want to keep it structured so people can really understand my repo and yes, pretty productive day and we now can officially start working on the next sites where you choose your bag, your clothes, etc. Thanks for reading. <3"}, {"post_id": 58099, "ts": "2026-08-30T13:33:42Z", "hours": 2.5019, "text": "The math works!!!! It took me a lot of trying and thinking (yk, it has to be local storage because it is a new site with a new index but the same Java, so there is 0 room for mistakes), but now it tells you the time that you need to start. I also fixed the next button and started working on the sound effects. I also decided that I won’t do background music because I personally hate that in apps because if I get ready, I don’t want a loop of music; I want my playlist chosen by my mood. So it’ll be a sound when you click on the home button and a sound if you click on the next button (so you feel a little proud and have a happy moment and a motivation to do the next step). I will do the next screens now, and every time you select an item or whatever, it will subtract time for everything (brushing your teeth minus 3 minutes, putting on clothes 10 minutes …). So happy that it works, and hope you like the design with the next button. Thanks for reading <3"}, {"post_id": 57256, "ts": "2026-08-29T11:20:36Z", "hours": 1.7206, "text": "Ohh, okay, so first of all, I love the new Stardance streak update (here I come, but I am so said that I lost my over 40 days’ streak at the end of the holidays). And then, as you can see, I fixed the next button, and I started working on the JS, because now it is time for the fun part: the whole math, because yesss, that is a lot of math (yk, with the hours, the minutes, the planning, and the time calculated that you need to do this or that). I am giving my best, and unfortunately the whole thing is getting so big that my converter doesn’t take it any more, and I need a new one (any tips in the comments, please; I need one from a zip file to APK). Yeah, thanks for reading and let’s see how far I can get with the JS today <3"}, {"post_id": 55763, "ts": "2026-08-27T19:09:04Z", "hours": 3.4947, "text": "Okay, so this really took forever because of all these pages, and they are all in folders, and you need to get out of the folder, and you need to link it right, and the JS…long story short: it is annoying and testing me, but never mind. As you can see, I added a third screen (nope, the second one is not finished, but I needed it to program the next button). Tomorrow I will do some graphic stuff because right now the button is somehow gone and just a frame (I just converted it to an SVG). And yeah, basically if you have tips on how to do the whole thing with all the screens better (because you also need to pay attention to the app, yk, not everything that works in your browser works in the app). Thanks for reading <3"}, {"post_id": 54619, "ts": "2026-08-25T17:21:02Z", "hours": 1.2203, "text": "Okay, so nope, I’m not dead, just busy with school. And because I live in a country with a pretty hard school system, this really takes forever, but I know how it looks: I was lazy. Nope, I wrote a 3-site report about the plan and watched YouTube videos for my Java knowledge 24/7, and as you can see, I installed it, and I think the app icon looks great in real life. I just built the first screen with the input field for the arrival time and need some help: The font size is perfect for the number but not for the placeholder. I did write code for these two but somehow it doesn’t work input[type=“number”] { font-size: 30px; colour: #f5df3d; } input::placeholder { font-size: 60px; colour: #f5df3d; } It would be great if someone helped me. Hope you like the first app screen, and I am giving my best here to give this project all I have. I just got a superstar for my other project, Neverland OS, and I am so thankful and would like to say a big thank you to all the supporters. I hope this project also gets so much feedback, and I am giving my best (I have never built an app before). Thanks for reading <3, and I’m so happy that installing on my phone worked"}, {"post_id": 51154, "ts": "2026-08-20T17:26:24Z", "hours": 1.2733, "text": "Okay, so today I started working on the second screen and the like timer thing (on this screen you are going to tell the app what time you need to arrive), and then the app will tell you at the end (when everything is chosen (for example, what should be in my bag)) when to get up. Omg, that sounds so bad, but idk how to explain it any better. I also changed the font of the text on the home screen, and I downloaded the first-ever APK file for testing, so it doesn’t have a key at the moment. I will share a screen of how it looks on a real phone when I install that. A lot of research today, and school starts again in 3 days, so I have a lot of other stuff to do, but as always, I am giving Stardance every hour I have. Thanks for reading, and I hope you see the vision <3."}, {"post_id": 50597, "ts": "2026-08-19T20:13:49Z", "hours": 3.9386, "text": "Okay, so I really hate writing for such big amounts of time, but whatever. I changed the whole design and added a pre-loader and a home button. I also changed Mira and the text box at the bottom. Like, look at it yourself, I changed everything; my brainstorming stays the same, just the design is different because I think the other one was kinda ugly. I also made another site today for a YSWS where you get lights so Idk if it’s forbidden to share that here but that also took 6 hours (so you get why I am only making such small amounts of progress) https://253-mathilde.github.io/Ocean/ and yeah, thanks for reading <3 Ohh and always open for feedback to the new design"}, {"post_id": 49747, "ts": "2026-08-18T17:46:32Z", "hours": 2.0439, "text": "Okay, so as you can see, I started brainstorming. I draw every screen and then program every screen step by step so it doesn’t get confusing and debugging is easier with smaller amounts of code. As you can see, I also made the welcome or start screen (I started it; don’t worry, it isn’t finished) and made the screen change once you click on Mira (the starfruit), and I made it go back when you click on text on the second screen. I also figured everything out for the screen, yk, so that it will look good on a phone, and I am programming everything for the dimensions of an iPhone 12 Pro, so it shouldn’t change much on other phones. Hope you can see the vision with these pretty bad drawings and thanks for reading <3"}, {"post_id": 49443, "ts": "2026-08-18T09:04:32Z", "hours": 0.9714, "text": "First of all: I am so happy to finally use lapse because now everything counts. Okay, back to the project: ‘prête’ (meaning something like ‘ready’ but it sounds better) is an app that tells you what to do to get ready. It helps you to reduce stress, etc. I’ve never made an app before, so this is going to be so much work. I just made something like a figure and the app icon, and I also set up Hackatime in VS, so now everything works and I can just work. I already have so many ideas, so I need to sort my head and watch a million YouTube videos to start because I also have no experience with programming for a phone. Let’s do it. Thanks for reading <3"}]...
|
Title: prête app by @253_Mathilde_IYKYK | Stardanc Title: prête app by @253_Mathilde_IYKYK | Stardance
Devlogs:
First of all: I am so happy to finally use lapse because now everything counts. Okay, back to the project: ‘prête’ (meaning something like ‘ready’ but it sounds better) is an app that tells you what to do to get ready. It helps you to reduce stress, etc. I’ve never made an app before, so this is going to be so much work. I just made something like a figure and the app icon, and I also set up Hackatime in VS, so now everything works and I can just work. I already have so many ideas, so I need to sort my head and watch a million YouTube videos to start because I also have no experience with programming for a phone. Let’s do it. Thanks for reading <3
Okay, so as you can see, I started brainstorming. I draw every screen and then program every screen step by step so it doesn’t get confusing and debugging is easier with smaller amounts of code. As you can see, I also made the welcome or start screen (I started it; don’t worry, it isn’t finished) and made the screen change once you click on Mira (the starfruit), and I made it go back when you click on text on the second screen. I also figured everything out for the screen, yk, so that it will look good on a phone, and I am programming everything for the dimensions of an iPhone 12 Pro, so it shouldn’t change much on other phones. Hope you can see the vision with these pretty bad drawings and thanks for reading <3
Okay, so I really hate writing for such big amounts of time, but whatever. I changed the whole design and added a pre-loader and a home button. I also changed Mira and the text box at the bottom. Like, look at it yourself, I changed everything; my brainstorming stays the same, just the design is different because I think the other one was kinda ugly. I also made another site today for a YSWS where you get lights so Idk if it’s forbidden to share that here but that also took 6 hours (so you get why I am only making such small amounts of progress) https://253-mathilde.github.io/Ocean/ and yeah, thanks for reading <3 Ohh and always open for feedback to the new design
Okay, so today I started working on the second screen and the like timer thing (on this screen you are going to tell the app what time you need to arrive), and then the app will tell you at the end (when everything is chosen (for example, what should be in my bag)) when to get up. Omg, that sounds so bad, but idk how to explain it any better. I also changed the font of the text on the home screen, and I downloaded the first-ever APK file for testing, so it doesn’t have a key at the moment. I will share a screen of how it looks on a real phone when I install that. A lot of research today, and school starts again in 3 days, so I have a lot of other stuff to do, but as always, I am giving Stardance every hour I have. Thanks for reading, and I hope you see the vision <3.
Okay, so nope, I’m not dead, just busy with school. And because I live in a country with a pretty hard school system, this really takes forever, but I know how it looks: I was lazy. Nope, I wrote a 3-site report about the plan and watched YouTube videos for my Java knowledge 24/7, and as you can see, I installed it, and I think the app icon looks great in real life. I just built the first screen with the input field for the arrival time and need some help: The font size is perfect for the number but not for the placeholder. I did write code for these two but somehow it doesn’t work input[type=“number”] { font-size: 30px; colour: #f5df3d; } input::placeholder { font-size: 60px; colour: #f5df3d; } It would be great if someone helped me. Hope you like the first app screen, and I am giving my best here to give this project all I have. I just got a superstar for my other project, Neverland OS, and I am so thankful and would like to say a big thank you to all the supporters. I hope this project also gets so much feedback, and I am giving my best (I have never built an app before). Thanks for reading <3, and I’m so happy that installing on my phone worked
Okay, so this really took forever because of all these pages, and they are all in folders, and you need to get out of the folder, and you need to link it right, and the JS…long story short: it is annoying and testing me, but never mind. As you can see, I added a third screen (nope, the second one is not finished, but I needed it to program the next button). Tomorrow I will do some graphic stuff because right now the button is somehow gone and just a frame (I just converted it to an SVG). And yeah, basically if you have tips on how to do the whole thing with all the screens better (because you also need to pay attention to the app, yk, not everything that works in your browser works in the app). Thanks for reading <3
Ohh, okay, so first of all, I love the new Stardance streak update (here I come, but I am so said that I lost my over 40 days’ streak at the end of the holidays). And then, as you can see, I fixed the next button, and I started working on the JS, because now it is time for the fun part: the whole math, because yesss, that is a lot of math (yk, with the hours, the minutes, the planning, and the time calculated that you need to do this or that). I am giving my best, and unfortunately the whole thing is getting so big that my converter doesn’t take it any more, and I need a new one (any tips in the comments, please; I need one from a zip file to APK). Yeah, thanks for reading and let’s see how far I can get with the JS today <3
The math works!!!! It took me a lot of trying and thinking (yk, it has to be local storage because it is a new site with a new index but the same Java, so there is 0 room for mistakes), but now it tells you the time that you need to start. I also fixed the next button and started working on the sound effects. I also decided that I won’t do background music because I personally hate that in apps because if I get ready, I don’t want a loop of music; I want my playlist chosen by my mood. So it’ll be a sound when you click on the home button and a sound if you click on the next button (so you feel a little proud and have a happy moment and a motivation to do the next step). I will do the next screens now, and every time you select an item or whatever, it will subtract time for everything (brushing your teeth minus 3 minutes, putting on clothes 10 minutes …). So happy that it works, and hope you like the design with the next button. Thanks for reading <3
Okay, so I fixed the sound (it took pretty long, but in the end it was just that the site loaded too fast). And I also changed the sources in the whole project, yk, so now everything works. That little piece of ../ is really annoying me because of all the GitHub stuff and the file structure, but I want to keep it structured so people can really understand my repo and yes, pretty productive day and we now can officially start working on the next sites where you choose your bag, your clothes, etc. Thanks for reading. <3
Okay, so I made a video for the README and promoting and stuff because presentation matters… (I genuinely can’t hear it anymore), but yeah, I also made the next site (it is completely white at the moment now, but like, it changes the site correctly, and my JS with all the sound effects works). I also researched a little on how to make push notifications, but everything seems a little complicated, but if it’s complicated, I still have to do it, but maybe it gets easier because everything is based on HTML, CSS and JS and just converted. Idk I have to do more research. If you know something: please leave a comment! Thanks for reading <3
I made a banner for the README, and I started working on the next site. I am sooooo happy because you now can really see where we are going and what my vision is. The third site is static right now, and only the home button (and the next button if a next site would exist). I also want the elements to change colour when you click on them, but yeah, I think it looks pretty cool, and as always: I need feedback; write me on Slack or leave a comment! Thanks for reading <3
I am sooooooo happy because now the selected and deselected mode AND the math work (it selects and then removes 5 minutes from your starting time, and when you deselect it, it adds 5 minutes). Btw, do we think 5 minutes for finding a bag is enough (not the stuff inside, just the empty bag, but I myself always need so long, especially in the morning), and I also changed the CSS so it looks good while selecting and while deselecting, and yeah, I may change the time if you say less or more, but then this screen is finished. Soooo happy because I always work with a lot of files, which is really confusing for me, yes, but so I only have short amounts of code and can debug really well! Thanks for reading <3.
So I kind of feel like flying because you can see the results so fast! I just made the next screen (not the JS, just the styling and the graphics, but I mean), and I think it looks sooo good (please tell me if I am wrong)! We now have keys, money, a phone, a charger, writing stuff, a passport, lip balm, earphones and chewing gum. Is there anything else I should add (something super duper important that needs to be in your bag)? Oh, and I also made it scrollable, and everything matches the pixel vibe! When you say that there are enough items, I’ll do the JS, and btw, I tried to make it for all kinds of events ( a passport for travel or writing stuff for college or school…). PLEASE GIVE ME FEEDBACK, and thanks for reading <3
It was quite a struggle doing the JS and the whole styling (I added more items, and the whole layout was suuuuper bad when selecting an item). And when we are talking about selecting, it works!!! I made a selection mode and timed every item. I also added a local storage system on this and the site before. That system basically saves numbers, and at the end the app can read these numbers and tell you, when you planned your event, you wanted this jacket… Like, it doesn’t work, but that’s kind of the plan, and I also spent a lot of time on that (thanks to YT, I managed to do it, and to be patient, ~~that’s basically a lie). I also worked on the README more because I always write pretty long ones, but this will be longer (I really try to keep it short, but there is so much to explain). As already said, I added more items, but if you have more: Tell me and I’ll add it. Right now we have keys (5 min), money (5 min), a phone (1 min), a charger (3 min), writing stuff (5 min), a passport (7 min), lip balm (1 min), earphones (6 min), bubble gum (2 min), food (10 min), random bag stuff (yk stuff that is in every bag and kind of stays there) (2 min), books (8 min) and tech stuff (yk laptop or iPad) (7 min). The time for every item stands in the () and please tell me if you think that this is too much or if I should add more. Thanks for reading <3
Ofc you expect something big now; I mean, 3 hours come onnnn. Nah nah, in 3 h I build a 15 px x 15 px square. Sureeee. My patience is actually killing me, but never mind. I added the weather application to my project (I mean that little gif next to the heading). When you click on it, it opens the weather for today and for the next 6 days (y’know, if you are planning your outfit, you need to know if it’s cold or warm…). That works with summary and such stuff. Never heard of it and don’t really get it, buttttt it works, and that thing made its way into my brain (but I’ll never work with it again). I’ll start working on the clothes now (yk graphics …). If you have any wishes for that, tell me, please! Right now it is the plan to add a feature where you can leave yourself a note to help you find that exact piece, a t-shirt, a sweater, a long shirt, a top, a skirt, shorts, jeans, a long skirt, a dress, high heels, sneakers, basic shoes, autumn boots and, ofc, winter boots. Thanks for reading <3
Finally the layout for this site is finished. It was quite a struggle and took super long for just 3 div containers, but I think it was so worth it. I know, I know the graphics for the clothes are not perfect, and we need more items, but I can change that later. Now the whole thing needs to work with the JS and such stuff. I still need to do some more sites with stuff to add, and then it’s time for the really hard part: getting everything out of local storage, building in a timer, showing your personal notes … We aren’t even there, but don’t demotivate ourselves now, and I’ll just keep working and giving my best (squeezing every bit of time I have in!) Thanks for reading <3
I made the JS for the clothing site! Now I only need to do the styling with CSS and the notes feature. The notes feature is for yourself (so you can help yourself with notes like the blue shirt from my sister, or so you can specify which piece you want to help yourself with in the next morning) I also need to improve some little details (pretty time-consuming, but I always love details, and I’ll keep adding them). I also made another APK for testing, and it looked sooo good on my phone. Thanks for reading <3
I really gave my best, guys, and I haven’t finished. But today I’ll just work on the README more because the styling of that was pretty tricky, and I really struggled with that moving cloud thing, but I think it is such a cute feature. I think I won’t do an edit and delete button, yk. Just resave it and then it updates. That’s enough because I am sick today, but that won’t keep us from working, and I give my best on the README now. Love the new stardance update, btw, and thanks fro reading <3
The clothes site is finished!!! I am so happy and also a little bit proud because this site has pretty cool mini features that are supposed to help you as much as you can. You now can select your outfit for the event, and while doing so, check the weather or leave your future self a note. The weather gets your location automatically and also shows for the next 6 days so you can actually plan for events that aren’t tomorrow. I also love that little cloud hidden feature, and I already started working on the last site for the normal mode: the extra time screen. Here you can choose extra time for stuff like brushing your teeth, doing your hair, or eating something. After this site we will do the screens that tell you what to do with a timer, etc. We are a little bit short on time, so I really have to lock in on the weekends because stardance is only 2 weeks (I know it is a little bit more, but I may be able to squeeze in a super small project). So the plan is to finish the screen this weekend with the extra time and to finish all the other screens until the upcoming Friday. That should make it possible to do the fast mode on the weekend (I probably will need longer for that, but yk). So yeah, that is basically the plan and thanks for reading <3
Okay, so we are one day behind schedule, but that shouldn’t be such a big problem (had other coding stuff to do, not for any ysws). I made the extra time site where you can get extra time for eating, showering, doom scrolling, hair styling, makeup, teeth brushing, and cleaning, as well as a buffer where you can get 10 minutes to stay safe. I also made the super hard and complicated JS part that made me crash out that gets you back to the site that you were on when you close the app. Now it is time for the screens that tell you what to do! Thanks for reading <3
So I can finally work now (still sick, but at least I can type), so here we are. I made the so-called 0-screen that tells you your getting-ready-start time, and as you can see, it already works. That means my JS actually saves everything in local storage and gets it out of local storage! Super duper proud because I am normally so bad at JS. Hope you also like the design of the start button. I’ll work on the next site now (this is the hardest because once I get that site, all the others will work kind of the same)! Thanks for reading <3
Uhhh, the first actual mode site is finished (the animation is 100% made from me, tell me what you think). It is a pretty simple site that tells you to go to your wardrobe, and the site also has its own next button style. Pretty simple, but yk, I just love details. I also force myself to work as much as I can today because I don’t have school. Giving everything and thanks for reading <3
Well I am actually kinda dying but I mean the next site now has it’s own design ,an open closet (the clothes are coming soon they will be like the ones when you choose on a hanger yk) and I already started working on the JS for the note taking thingy ,now we need to display the note that we left ourselves (it is going to be in the green box) and we got the styling for the Next button for kinda the next sites. Btw do we think packing our back is the last thing to do (In my opinion yes but idk what do YOU normally do). I don’t think that I’ll do more today. Please help me with your opinion in the comments. Thanks for reading <3
Omggggg, I think I am obsessed! I mean, just look how cute this looks, with all the details and the working note thingy and the WORKING JS that gets everything out of local storage and in local storage, that moves the items to their places and even displays your note (or the little note from Mira if you forgot to write one). This was such a struggle, but I mean, it works. Now we only need a little timer at the top to remind you of the time (I try to do it tonight, but there’s a lot of school, yk), but when this is done, we have kind of the base for all the other sites. We are sooo behind schedule, but let’s just ignore that. Please give me feedback on what you think (it is super-duper okay if you dislike it; sometimes my taste is a little bit off). Btw, the numbers are negative because I skipped the preview questions. Thanks for reading <3
Yayyyy I finally did it and added a timer (it also changes the time proportional to the clothes you selected based on their time). And I also worked on my README wich is (as always) so much work but let’s do it! I also set up the next site which is super plain at the moment but at least the JS to that site works. I also setted up notification but they don’t work in the apk because my coverter does not support that. Any simple ideas (everything online I found was way to complicated and like I just want a simple notification). Buttt I may add a vibration when the timer is done so you notice it more. Any ideas in the comment and thanks for reading <3
Heyyy I actually have kinda a big update! (Sr for not being active had to do #sticky-ysws ) but now we offically have the changing site to the extra site,the custom charachter,thecustom heading,the custom paper and the super duper cool checkboxes. Styling them was pretty hard but I mean it was soooo worth it. I just love the little blue (idk the english word lolll) and everything. And yesss I’ll do the JS that they only show when you have as many extras and stuff and there will be custom text to your task. So it will be like a custom text writing thingy. Yk like you actually wrote a to-do list. ALso don’t tell me about the grammar I ‘ll change it okayyyyy. And now because you are a super true one and read until here you will go here: ( https://253-mathilde.github.io/Get-ready-app/ ) and star my repo!! Thank you sooo much for that. I’ll give my best and I hope you like the to-do note thingy idea! Thanks for reading <3
And boom the extra task site is finished. I am sooo overjoyed I mean look how it turned out and the JS is already working and these little checkboxes just look adorable. I also love the font just everything wowwww. We won’t talk about the JS because that was such a hustle but let’s just ignore that. We now have the dressing screen and the extra task screen. Next thing is the bag grabbing screen and then it is time for the stuff that goes in your bag. These are just 2 screens plus some pretty easy ones like finishing screen and stuff and these will be mostly html and css so now more local storageeeeeee. And yeah I almost forgot: I did add a little timer again and yeah I would love it if you could starr my project on https://253-mathilde.github.io/Get-ready-app/ and thank you for staying with me so long this project is now active for about 33 days and we are close to hitting over 500 commits and actions. Thanks for reading <3
Okay so I upgraded my README because this now makes it possible to like read in your flow without searching 100 years fot that exact part. I also started working on the animation for the bag grabbing site but I don’t want to tell you too early because this animation is actually killing me (my WIFI stopped working about 10 times) but yeah what do we think about this upgrade in the README (there will be about 8 of these unfolding idk-how-to-call-them-things). As always please leave a star https://github.com/253-Mathilde/Get-ready-app .Thanks for reading<3
I cannot believe it. You need to wake me nowwww. The last site for the actual mode is finished (we only need the “winning screen” and, of course, the fast mode now). This literally means that we coded 13 sites. Each of these screens has its own code and stuff and the animation with the bag grabbing… In my opinion it looks great, and even the JS already works on both sites, and the heading changes on the one site (from “Grab your tote bag” to “Grab your backpack,” for example), and yeah, what can I say, I’ll try to do the finishing animation today (I have a lot of homework, so I would have started the fast mode, but yk). It is only the fast mode, one screen, and a README until we finish (sounds long, but it isn’t because this is about a week, and this project has gone for 37 days now, so yeah). It would really help if you starred on my project and appreciated my longgggggggggg working progress https://github.com/253-Mathilde/Get-ready-app . Also please leave feedback ! Thanks for reading <3.
Okay, so I am giving my best on the finishing screen. Ik ik, the button is not correct, and there will be more things, but I wanted to know what you think of the vd before I continue working on it. Please leave a comment! Don’t forget to star ( https://github.com/253-Mathilde/Get-ready-app ) and thanks for reading <3
Sooooooo I finished the finishing site :) . This is where we are at now, and I think it is good? Kinda perfect too? A little bit unsure about that at the moment, so as always, feedback is welcome. I also started working on the fast mode (the button works, and I started working on the design). And yesssss, I know it looks pretty bad right now, but I hope you can see the vision because this also has a different colour theme because of the different stress levels (yes, the colours aren’t chosen randomly,colour theory is a REAL thing). Also, I’m pretty sure no one will read this because who is here after 42 days? But please start at GitHub and tell me if you want to get in the README, and when we are talking about the README. I also upgraded that, so now you know I made it. Here is the link: https://github.com/253-Mathilde/Get-ready-app , and thanks for reading <3
So I worked a little bit, and now we only need 2 more screens and the README. Please ignore the drawing in the vd this is just to save my location because it stands in the weather application. As you can see, I made the dressing screen with the actual weather to dress like you needed, and I added a screen with a timer for your hair. I am currently working on the screen that tells you to brush your teeth, and then we will need the screen that helps you with your bag. And of course the finishing screen. I am working on the README while doing all of that, so yeah, school is killing me, but at least we have a break in 2 weeks. Thanks for reading and staying with this project <3
Woahhhh guys, I now officially can say that the sites are done. We just need the .apk signed (should I also do an Apple version? Please tell me in the comments) and a README plus some graphics for, like, “presentation matters”. Just so you can get it: this project is now active for 48 days, and even though I love it and everything, it is really draining me. I coded the last sites and fixed the JS, so now we won’t have negative numbers. I went through all 20 HTML files for grammar, and I also went to the JS for the notification grammar. Any wishes, ideas or things you absolutely hate in the comments!! I still cannot believe that we are here, and thanks for reading <3 FOR ALL THE PEOPLE THAT ACTUALLY READ THIS AND STAYED FOR ALL THESE DAYS: I CANNOT THANK YOU ENOUGH!
I now offically can say: We got our first ever release on github (currently unsigned) and we may ship until monday. There are some small bugs I still have to fix but I am working as fast as I can and alone the fact that the github workflow works is just awesome. As you can see I upgraded the README and really gave my best. Ik I may change some pictures in the galerie and add another text but it is mainly finished. I think that we can actually pull that of!! We are now active for exactly 50 days,have 721 commits on github and over 500 deployments. I never builded an app and just feel sooo proud right now. For the apple version: There may be one in the future but I currently do not have an apple license so that won’t work. We’ll see about that then when I got my rating in and see how much people like this. Thanks for reading <3 and check it out in real life at https://github.com/253-Mathilde/Get-ready-app/blob/4bd1e18a9797cce640851d943a61a1cf5060b6c8/README.md and leave a star :)
So I will not lie—this was such a pain. But guys, the app sends notifications (with a custom icon), is signed, and is finally released on GitHub (discussion is already open for bug report), and the Google application is sent. The workflow is flowing as smoothly as hell, and the app is working in fullscreen with no mistakes in the UI. This took wayyyyyyy longer than these 40 minutes, but I am just happy that it works. I will not ship because the Google application is still in the queue. This application is important because without it you need to go to your settings and then turn off a feature, then install the app and scan it. So you know this is not a virus, but people won’t install it because I said, “Just trust me.” …..I am super proud and also upgraded the README(there will be an instructions part too, but I have to do school and want to get some sleep). Thanks for reading <3
Guys, it is time to ship (just worked a little bit more on the README) this is the last devlog for the first-ever version! Thank you all for staying through the whole process. I hope this app helps some people and is actually useful. Thanks soooooooooooooooooooooo much for these 52 days <3
Ships:
You do not need to install anything to rate. You do not need to be an android user. The README is full of information and screenshots that show the app in action. So first of all: This project is and was hugeeeee for me personally.I worked on it for about 51 days and made over 700 commits. I never really coded such big projects before stardance and I never coded an actual app in my life. All the graphics were made by me and I gave my best with storytelling (I wrote a devlog about every 2 hours). I really gave my best and poured my soul in here so I am really, really asking for GOOD feedback. That means giving actual tips, reporting bugs because there are ones not because you were too lazy to read the instructions. There are instructions in the README but I’ll also write them here for you. So what is prête: Prête is a PWA which means I coded everything in HTML, CSS and JS just like a website but transformed it into an app. If you want to do something like that → check the README. If you want to not install the app but still want to rate it → check the README. It is a get-ready-app that helps you to reduce stress for the future or to leave the house in a rush without stress. It tells you what to do and has things like weather (automatic location response),notifications,last index memory (only when closing completely!!) and much more. This is the first ever version of it and as you have read it was a long way but I am open to make it even longer! Bug report is open on github and I am also open to more ideas and wishes. The problem that I had: I always felt stressed while leaving,forgot stuff and startetd with a bad mood in the day or even in an event. I was always grumpy before even arriving. I just couldn’t remember everything and I felt really demotivated. I tried everything:apps that remind you with notifications, to do lists and post it. Nothing worked. I really sat down and thought about what you ACTUALLY needed. The installation: It is pretty simple: Scan the QR-code below or go to the Releases in the repo. Download the version which is marked with the green icon “Latest”. Download it and go to your files (there is a chance that your phone asks you before that if you want to install it ,if that happens just click yes). When you are in the file manager just click on it and then install. There may be a malware scan but then you are in. Open the app and click on the allow button when the app asks you to send notifications. Everything is pretty self-explanatory and Mira will tell you what to do but you never know: Choose the mode you want to use and do as Mira tells you. Please notice that the fast mode has no configuration and just gives you a task and a time. When you are using the actual mode follow the instructions and type in your times. After that choose a bag and then your bag stuff. You can scroll down on the bag stuff site to see more options. Now you should be on the clothing site: Select your outfit (scroll to the left in each row to show more clothing options). Click on the little cloud at the top to show the weather for today and next week. Click on it again to close it. Click on the little book to open the notes feature. Click in the pink area and start typing. To close the keyboard press ENTER and hit the save button. Click on the little book to close the notes feature. Continue your configuration and again: scroll down to show more options. You now reached the changing screen. Follow the instructions (close the app etc.). When you restarted the app just follow Mira. As you can see it is super simple. A superrrrrrr good explained version is in the README and for those who hate reading: there is a vd which you can watch instead!! Please report bugs on github and not in your rating (so I can fix them as fast as I can) and maybe star the repo. Thanks sooo much for staying with me through this long way and supporting me: @amateur_tech_guy @Makkonen @nokira @madzia @OrangeJuice...
|
1793400508.5798056
|
1793486908.5798056
|
|
50587
|
Sponsor system by @Fiskerz | Stardance
|
Fiskerz
|
1
|
7.0
|
65
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T07:29:34Z", "hours": 7.0, "multiplier": 9.63, "payout": 65, "blessing": "neutral", "text": "What it this? This is a Minecraft mod for neoforge 1.21.1. It revolves around the idea of untroducing a brand new way to invite new players while retaining peace. How? Every new player now needs to be sponsored by someone else on the server. If you (for example) decide to invite a new player to the server, you will now hold responsibility for any trouble the new player causes. This helps people think twice before inviting anyone on the server, as it just not might be worth the trouble. Invites This is the core of the mod. Each player gets a limited amount of invites/sponsorships (more on them below), which also makes invites pretty valuable. That is the whole idea of this system. Quite simple, ain’t it? Any players can invite another with the use of /invite * player * Sponsorships Every player can sponsor any other player on the server. This works just about the same as invites; if the player you sponsor breaks the rules, you will suffer the consequences as well. Sponsorships exist for only one reason - to help build a community on the server; people that trust each other. Un-inviting/unsponsoring If you ever get into an argument with the player you sponsor, or invited, you can stop sponsoring them using /uninvite , or /unsponsor . The moment you stop sponsoring them you are freed from the consequences of their actions. If a player loses all of their sponsors they will be in a bit of trouble; they now have 30 mins to find a new sponsor, otherwise they are un-whitelisted and lose access to the server until re-invited by someone. Admin featues The first player that joins the server does not need to be invited, as it is expected to be the admin. That first player also becomes the “root” of the invite tree. Every single player that ever joins needs to be connected to the root player in some way. They do not need to be invited by the root player directly; it can be a player that was invited by the root player, but there still needs to be some way on the tree they will remain connected to the root player. To view who invited who, who is sponsoring who, or who is sponsored by who, you, as an admin can use the /invitetree * player_X * , which will reveal all of this info. All players that will pop-up can be clicked, which will allow you to easily click through the invite tree. Non-admin players get a variant of this command too, the /mysponsors command. It works kinda similar, just only shows the player that used the command and cannot click through the invite tree. Testing/showcasing To make your life just a little bit easier, I have prepared a showcase video you can watch by clicking the try project, as testing this out would require a server and (atleast) two players. You can still very well do so, I am not against it at all, go ahead here , I made the release specifically just for these purposes. Anyways that is about all that I have to say about this project, hope you like it and maybe it can even help you out some day :)", "repo": "https://github.com/Catmaster543/Sponsor-system", "demo": "https://www.curseforge.com/minecraft/mc-mods/sponsor-system"}]...
|
[{"post_id": 65240, "ts": "202 [{"post_id": 65240, "ts": "2026-09-10T07:16:08Z", "hours": 2.8236, "text": "Made a demo video, cleaned up the github repo + preparations for shipping! Devlog #3 for Sponsor system Alright, it’s been a while and I figured that it is time to wrap up this project once and for all, so I made all of the requirements for it. Most things should be ready, soo the next post shall be a ship. Hopefully see you there! What is this project? This is a server-side minecraft mod that adds in an invite system to the game, with working invite system, as well as sponsorships, smart tools for admins, etc. If you find this project cool be sure to follow, though this is the last devlog most likely xd"}, {"post_id": 59777, "ts": "2026-09-01T18:29:02Z", "hours": 2.5583, "text": "Added the /sponsor (and opposites) + admin commands Devlog #2 for Sponsor system Alright, so the /sponsor command is now in, which means you can sponsor a player, which will make you co-responsesible for that players bad actions on the server. Each player gets 10 tickets for invites/sponsoring, meaning you shall choose wisely who you back up. Alongside this command you can also /uninvite or /unsponsor a player (both commands do the same) to stop sponsoring them . For the admin commands - there is /viewtree which allows you to see who sponsors who and whos sponsored by who . All usernames here are clickable, which makes the experience a bit better. And that’s about it I think."}, {"post_id": 51107, "ts": "2026-08-20T16:34:50Z", "hours": 1.3181, "text": "Added the initial mod skeleton! Devlog #1 of Sponsor System mod Soo since this is the first devlog I basically spent time setting up this project, setting up the github repo, etc. Outside the boring set-up stuff though I added the core skeleton of the mod, thus there’s now a command to invite a player. If you have not been invited to the server, you cannot join, since by inviting someone that player is added to the server whitelist. Now funny enough this actually kinda screwed me over during testing, since I was the first player to join, nobody has invited me yet. And since I suck with adding whitelist entries, I was prohibited from joining the server. But not to worry, I’ll be fixing this next time (hopefully)."}]...
|
Title: Sponsor system by @Fiskerz | Stardance
Dev Title: Sponsor system by @Fiskerz | Stardance
Devlogs:
Added the initial mod skeleton! Devlog #1 of Sponsor System mod Soo since this is the first devlog I basically spent time setting up this project, setting up the github repo, etc. Outside the boring set-up stuff though I added the core skeleton of the mod, thus there’s now a command to invite a player. If you have not been invited to the server, you cannot join, since by inviting someone that player is added to the server whitelist. Now funny enough this actually kinda screwed me over during testing, since I was the first player to join, nobody has invited me yet. And since I suck with adding whitelist entries, I was prohibited from joining the server. But not to worry, I’ll be fixing this next time (hopefully).
Added the /sponsor (and opposites) + admin commands Devlog #2 for Sponsor system Alright, so the /sponsor command is now in, which means you can sponsor a player, which will make you co-responsesible for that players bad actions on the server. Each player gets 10 tickets for invites/sponsoring, meaning you shall choose wisely who you back up. Alongside this command you can also /uninvite or /unsponsor a player (both commands do the same) to stop sponsoring them . For the admin commands - there is /viewtree which allows you to see who sponsors who and whos sponsored by who . All usernames here are clickable, which makes the experience a bit better. And that’s about it I think.
Made a demo video, cleaned up the github repo + preparations for shipping! Devlog #3 for Sponsor system Alright, it’s been a while and I figured that it is time to wrap up this project once and for all, so I made all of the requirements for it. Most things should be ready, soo the next post shall be a ship. Hopefully see you there! What is this project? This is a server-side minecraft mod that adds in an invite system to the game, with working invite system, as well as sponsorships, smart tools for admins, etc. If you find this project cool be sure to follow, though this is the last devlog most likely xd
Ships:
What it this? This is a Minecraft mod for neoforge 1.21.1. It revolves around the idea of untroducing a brand new way to invite new players while retaining peace. How? Every new player now needs to be sponsored by someone else on the server. If you (for example) decide to invite a new player to the server, you will now hold responsibility for any trouble the new player causes. This helps people think twice before inviting anyone on the server, as it just not might be worth the trouble. Invites This is the core of the mod. Each player gets a limited amount of invites/sponsorships (more on them below), which also makes invites pretty valuable. That is the whole idea of this system. Quite simple, ain’t it? Any players can invite another with the use of /invite * player * Sponsorships Every player can sponsor any other player on the server. This works just about the same as invites; if the player you sponsor breaks the rules, you will suffer the consequences as well. Sponsorships exist for only one reason - to help build a community on the server; people that trust each other. Un-inviting/unsponsoring If you ever get into an argument with the player you sponsor, or invited, you can stop sponsoring them using /uninvite , or /unsponsor . The moment you stop sponsoring them you are freed from the consequences of their actions. If a player loses all of their sponsors they will be in a bit of trouble; they now have 30 mins to find a new sponsor, otherwise they are un-whitelisted and lose access to the server until re-invited by someone. Admin featues The first player that joins the server does not need to be invited, as it is expected to be the admin. That first player also becomes the “root” of the invite tree. Every single player that ever joins needs to be connected to the root player in some way. They do not need to be invited by the root player directly; it can be a player that was invited by the root player, but there still needs to be some way on the tree they will remain connected to the root player. To view who invited who, who is sponsoring who, or who is sponsored by who, you, as an admin can use the /invitetree * player_X * , which will reveal all of this info. All players that will pop-up can be clicked, which will allow you to easily click through the invite tree. Non-admin players get a variant of this command too, the /mysponsors command. It works kinda similar, just only shows the player that used the command and cannot click through the invite tree. Testing/showcasing To make your life just a little bit easier, I have prepared a showcase video you can watch by clicking the try project, as testing this out would require a server and (atleast) two players. You can still very well do so, I am not against it at all, go ahead here , I made the release specifically just for these purposes. Anyways that is about all that I have to say about this project, hope you like it and maybe it can even help you out some day :)...
|
1793346653.8334172
|
1793433053.8334172
|
|
50594
|
bloobalistick test by @sofiia | Stardance
|
sofiia
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-29T12:30:21Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a game of a knight going through his way to his goal. I had some problems because it’s my first ever game but in general I liked the expirience of making it", "repo": "https://github.com/sonicbloob/Mini-games", "demo": "https://bloobblooob.itch.io/knight-fight"}]...
|
[{"post_id": 78306, "ts": "202 [{"post_id": 78306, "ts": "2026-10-10T11:40:26Z", "hours": 1.6919, "text": "I FINISHED IT! It seems like a really easy project and didn’t take that much time but I could only commit 20 minutes a day so it’s a big improvement!"}, {"post_id": 74996, "ts": "2026-09-28T20:09:44Z", "hours": 1.0631, "text": "Added a background and an enemy"}, {"post_id": 74190, "ts": "2026-09-26T21:42:03Z", "hours": 2.0875, "text": "Added coins and a killzone. At first placed them wrong so coins started moving like a platform"}]...
|
Title: bloobalistick test by @sofiia | Stardance
Title: bloobalistick test by @sofiia | Stardance
Devlogs:
Added coins and a killzone. At first placed them wrong so coins started moving like a platform
Added a background and an enemy
I FINISHED IT! It seems like a really easy project and didn’t take that much time but I could only commit 20 minutes a day so it’s a big improvement!
Ships:
I made a game of a knight going through his way to his goal. I had some problems because it’s my first ever game but in general I liked the expirience of making it...
|
1793350506.044999
|
1793436906.044999
|
|
50618
|
A Very Ibtihal Site by @IbtihalAnissa | Stardance
|
IbtihalAnissa
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T16:52:18Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I hope you like my website, I’m still learning CSS so the design is basic :( I’m working on it :3. About the AI usage, I used ChatGPT to review/help me write/edit texts I wrote for the website, and to help me learn, implement, and debug the CSS.", "repo": "https://github.com/ibtihalanissa/my-digital-portfolio-3", "demo": "https://ibtihalanissa.github.io/my-digital-portfolio-3/"}]...
|
[{"post_id": 59030, "ts": "202 [{"post_id": 59030, "ts": "2026-08-31T16:45:17Z", "hours": 0.9783, "text": "This portfolio is very me coded! I hope you like it :3 Check it out here: https://ibtihalanissa.github.io/my-digital-portfolio-3/"}]...
|
Title: A Very Ibtihal Site by @IbtihalAnissa | Sta Title: A Very Ibtihal Site by @IbtihalAnissa | Stardance
Devlogs:
This portfolio is very me coded! I hope you like it :3 Check it out here: https://ibtihalanissa.github.io/my-digital-portfolio-3/
Ships:
I hope you like my website, I’m still learning CSS so the design is basic :( I’m working on it :3. About the AI usage, I used ChatGPT to review/help me write/edit texts I wrote for the website, and to help me learn, implement, and debug the CSS....
|
1793407638.3204658
|
1793494038.3204658
|
|
50619
|
AR Drone Concept by @KrishayC | Stardance
|
KrishayC
|
1
|
9.98
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T20:13:06Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hey, I built this super cool python, pygame, and opencv simulation game to test how hands dodge oncoming obstacles in 3D space. I am most proud about implementing a X, Y, Z axis plane system that mirror the project that I am going to implement later on (An AR Drone Racing Simulator). I am really proud about how it turned out and these algorithms will be really useful in my other projects.", "repo": "https://github.com/shiveshgupta1/AI-Racing-Drone", "demo": "https://drive.google.com/file/d/1WpUZ66Vgvz_oJuywh_WhcU2FPDHLnUlt/view?usp=sharing"}]...
|
[{"post_id": 54005, "ts": "202 [{"post_id": 54005, "ts": "2026-08-24T18:59:34Z", "hours": 0.4167, "text": "Just finished some documentation with lapse for my recent sub-project"}, {"post_id": 53593, "ts": "2026-08-24T06:32:53Z", "hours": 3.6397, "text": "For my upcoming drone machine learning project, I have developed an autonomous navigation game where a drone must learn to dodge obstacles. This is really crucial for the drone to do in real life because environments can be unpredictable with trees, moving vehicles, and birds."}, {"post_id": 50691, "ts": "2026-08-20T00:33:17Z", "hours": 1.9239, "text": "I have started to create a Reinforcement Learning Agent for the drone project with features such as matplotlib with graphing with X, Y parameters. So far, the training agent is coming along really well. The script uses gymnasium env and open cv for real time visuals. I will continue to develop this until the training agent could work for my drone project"}, {"post_id": 49807, "ts": "2026-08-18T19:08:41Z", "hours": 4.4639, "text": "Hey, check it out this super cool dodging game I came up with! It is to facilitate testing how hand tracking could work for a drone project"}]...
|
Title: AR Drone Concept by @KrishayC | Stardance
Title: AR Drone Concept by @KrishayC | Stardance
Devlogs:
Hey, check it out this super cool dodging game I came up with! It is to facilitate testing how hand tracking could work for a drone project
I have started to create a Reinforcement Learning Agent for the drone project with features such as matplotlib with graphing with X, Y parameters. So far, the training agent is coming along really well. The script uses gymnasium env and open cv for real time visuals. I will continue to develop this until the training agent could work for my drone project
For my upcoming drone machine learning project, I have developed an autonomous navigation game where a drone must learn to dodge obstacles. This is really crucial for the drone to do in real life because environments can be unpredictable with trees, moving vehicles, and birds.
Just finished some documentation with lapse for my recent sub-project
Ships:
Hey, I built this super cool python, pygame, and opencv simulation game to test how hands dodge oncoming obstacles in 3D space. I am most proud about implementing a X, Y, Z axis plane system that mirror the project that I am going to implement later on (An AR Drone Racing Simulator). I am really proud about how it turned out and these algorithms will be really useful in my other projects....
|
1793311023.118753
|
1793397423.118753
|
|
50622
|
Quary by @Veert | Stardance
|
Veert
|
1
|
141.33
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-20T12:28:09Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Working on improving the bot behavior aswell as mastering the gravity effects", "repo": "https://github.com/VrSchool11/Quary", "demo": "https://vrschool11.github.io/Quary/"}]...
|
[{"post_id": 67746, "ts": "202 [{"post_id": 67746, "ts": "2026-09-13T23:58:49Z", "hours": 5.4667, "text": "Rewrote Text and captions to sound more human"}, {"post_id": 66299, "ts": "2026-09-12T01:54:14Z", "hours": 13.8675, "text": "Making the game less ai by rewriting the affected parts"}, {"post_id": 65056, "ts": "2026-09-09T21:55:44Z", "hours": 8.4336, "text": "Adding some new features and improving on gameplay and improving the performance of the game on low-end devices"}, {"post_id": 64787, "ts": "2026-09-09T13:29:53Z", "hours": 4.6419, "text": "Working one some gameplay fixed and fixing some bugs"}, {"post_id": 64540, "ts": "2026-09-09T01:07:14Z", "hours": 1.0333, "text": "Completely Rewrote my code as when i shipped it the reviewer said it was over 30% ai now fixed it and its now below 30% ai"}, {"post_id": 64193, "ts": "2026-09-08T12:50:07Z", "hours": 7.6981, "text": "Fixing General Bugs and Fixing The boss fight"}, {"post_id": 63477, "ts": "2026-09-07T11:09:45Z", "hours": 8.8664, "text": "Working On Fixing The readability of the captions and fixing the tips and the tutorial for the game along with improving the layout of the game"}, {"post_id": 62152, "ts": "2026-09-05T12:26:37Z", "hours": 9.0681, "text": "Guns are in. You take one off the first guard you kill, and firing it wakes the whole zone so you build a silencer out of a sleeve, a spring and an oily rag. The king’s an actual fight now too, he winds up before every move so you can dodge it and one of them rips a limb off you and chucks it on the floor. He used to one-shot you if you’d gone full animal, so that’s gone. Checkpoints on every zone now, plus a pile of daft bugs fixed."}, {"post_id": 61860, "ts": "2026-09-04T23:59:57Z", "hours": 4.2339, "text": "Binned the black hole game after about a day and started Quarry instead. You’re a scientist who got kidnapped for something you built, they took your limbs, and you escape by tearing limbs off whatever you can find. Animal ones jump higher and hit harder, but the guards can see you’re not human anymore, which is basically the whole game. First playable version was rubbish. Every gap was too wide to clear, so you couldn’t actually finish it. Since then I’ve added five zones, a king to fight at the end, guns you loot off dead guards, and a silencer you build out of a sleeve, a spring and an oiled rag. Also spent way too long moving the gun sprite up four pixels because at hip height it looked like something else."}, {"post_id": 61283, "ts": "2026-09-04T04:06:54Z", "hours": 2.9639, "text": "Changed the Game Completely and moved onto another game idea as the other one didn’t seem to be working out heres a sneak peek below"}, {"post_id": 59498, "ts": "2026-09-01T11:27:27Z", "hours": 6.7897, "text": "1 September Today i completely redesigned the UI and also added two new features Different Type of foods A SpeedRun mode On top of that cleaned up the repo and fixed some minor issues here and there"}, {"post_id": 57370, "ts": "2026-08-29T14:27:55Z", "hours": 12.195, "text": "aug 29 completely remade the banner today — scrapped the old one and rebuilt it from scratch so it actually holds together. after that i cleaned up the code, tidying things up and cutting out the rough bits, and did some general improvements across the game while i was in there. more features coming soon."}, {"post_id": 54428, "ts": "2026-08-25T13:07:06Z", "hours": 9.8839, "text": "Fixed the big bug where growing your hole past a certain size would whiteout the entire screen — turned out the camera and the glow effects were both scaling wrong at high mass. While I was in there I added a bunch of new stuff: kill cam replays when you die, comets and binary planets that mess with gravity, a tracker that shows when a rogue hole is hunting you, and permanent achievements on top of the regular quests. Hosts can also now tweak gravity strength, arena size, and bot count before opening a station. Caught and fixed a couple of sneaky bugs along the way too, like eat sounds losing their punch on big absorbs. It’s all live on the GitHub Pages link now."}, {"post_id": 52329, "ts": "2026-08-22T13:13:51Z", "hours": 7.4672, "text": "Turned out if you’d already played a round and went back to the menu, you’d hear every bot in the background eating dust at full volume — the sound code treated “nobody’s watching” as “max volume” instead of silent. Fixed.Also added a pile of new stuff to actually do out there: dash (E key, quick burst forward, costs mass), wormholes that teleport you across the map, random supernova blasts that shove everything outward, a gravity slingshot off planets for a free speed boost, slow mass decay if you’re running away with the lead, a shockwave when you eat something way smaller than you, and a token bounty on whoever’s currently #1."}, {"post_id": 52060, "ts": "2026-08-22T03:27:35Z", "hours": 14.3667, "text": "Spent this session on polish and cleanup. Reworked the UI and CSS myself — set up a color palette with variables so the whole game re-themes from one place, and simplified a lot of the styling. Also fixed a performance bug: the game ran fine in Safari but lagged in Chrome. Turned out canvas shadow-blur is way slower in Chromium, so I cut it off the small stuff (dust, particles) and leaned on the additive glow instead. Runs smooth now. Still fixing the plinko bonus round and cleaning things up. More soon."}, {"post_id": 51642, "ts": "2026-08-21T12:55:44Z", "hours": 4.9736, "text": "Big redesign + feature passRepainted the whole UI — it was reading way too “safe dark-mode template,” so it’s now themed around eclipse observation expeditions instead: brass, khaki, oxide colors, stencil title font, manifest-style panels. Gameplay’s untouched, just the look changed.Also shipped a bunch of stuff that had been on the list:personal best (mass + survival time) on the menusettings: quality toggle, volume slider, minimap on/offkill streak popup when you’re on a rollfree color picker for your holefirst-time tutorial popupauto-lowers quality if your fps tankspower-ups: speed, magnet, shieldtimed matches and last-hole-standing modeteams (red vs blue), no friendly firedaily challenge — same seeded world for everyone each dayFound and fixed two real bugs while testing: the shop wasn’t updating your token count after a purchase, and timed matches were miscalculating rank when multiple people hit the clock at once."}, {"post_id": 51436, "ts": "2026-08-21T04:27:59Z", "hours": 3.7672, "text": "UPDATE — CSS rebuild + progression system. Review sent it back saying my CSS looked too AI-made, so I rebuilt the styling myself and actually learned how it works — set up a color palette with variables and re-themed the whole game in one line to prove it. While I was in there I added a progression system: tokens you earn each run and keep between games, side quests for bonus tokens, a cosmetics shop (colors and orbiting shapes, no pay-to-win), and an end-of-run plinko round that multiplies your run tokens (minimum 1x, so you can never lose them), plus arrow-key/WASD movement and a pause button. Biggest headache was the plinko ball not landing in a slot — the physics were using the display size instead of the canvas’s real size — fixed once I matched them."}, {"post_id": 50987, "ts": "2026-08-20T14:02:44Z", "hours": 1.6131, "text": "UPDATE — Multiplayer is live (online, with room codes) Summary Blackhole.io is now real online multiplayer. Create a room, share the code, and someone on another device joins and you can actually eat each other. Not bots — real people. Breakdown moved the whole game simulation onto a server so it’s authoritative (server decides what’s real, clients can’t cheat) clients now only send their mouse target; the server sends back everyone’s positions create/join a room with a short code, each room is its own isolated game added interpolation so other players move smoothly instead of teleporting between updates bots still fill empty rooms so it’s never a dead lobby deployed the server to Render and the game page to GitHub Pages, wired together over WebSockets What fought me The networking logic wasn’t even the hard part — deploying it was. Getting the GitHub Pages page to actually talk to the Render server took forever. The site kept opening my README instead of the game, the WebSocket wouldn’t connect because it was still pointing at localhost, and it had to be wss:// not ws:// or the browser silently blocked it. Bunch of small things that each looked like the whole thing was broken. Once the client finally connected to the live server and I saw a second black hole move on my screen, that was the moment. Note: Server May Take some time to start up"}, {"post_id": 50934, "ts": "2026-08-20T12:25:40Z", "hours": 6.6444, "text": "Working On fixing the lag caused by the advance gravity effects"}, {"post_id": 50512, "ts": "2026-08-19T18:02:36Z", "hours": 7.405, "text": "Spent today getting Blackhole.io off the ground. You’re a black hole — you eat dust, grow, and start pulling in bigger stuff. Got the core loop working: move toward the mouse, swallow anything smaller, get bigger. Made growth area-based so it doesn’t snowball out of control in ten seconds. The part that ate my time was gravity. I didn’t want stuff to just slide toward me — I wanted it to actually orbit and spiral in. Took a lot of fiddling with the numbers before it felt right instead of floaty. About 7.5 hours in so far. Next up: making the other black holes smarter so it’s not just me alone out there aswell as a multiplayer version so you can play with your friends"}]...
|
Title: Quary by @Veert | Stardance
Devlogs:
Spent Title: Quary by @Veert | Stardance
Devlogs:
Spent today getting Blackhole.io off the ground. You’re a black hole — you eat dust, grow, and start pulling in bigger stuff. Got the core loop working: move toward the mouse, swallow anything smaller, get bigger. Made growth area-based so it doesn’t snowball out of control in ten seconds. The part that ate my time was gravity. I didn’t want stuff to just slide toward me — I wanted it to actually orbit and spiral in. Took a lot of fiddling with the numbers before it felt right instead of floaty. About 7.5 hours in so far. Next up: making the other black holes smarter so it’s not just me alone out there aswell as a multiplayer version so you can play with your friends
Working On fixing the lag caused by the advance gravity effects
UPDATE — Multiplayer is live (online, with room codes) Summary Blackhole.io is now real online multiplayer. Create a room, share the code, and someone on another device joins and you can actually eat each other. Not bots — real people. Breakdown moved the whole game simulation onto a server so it’s authoritative (server decides what’s real, clients can’t cheat) clients now only send their mouse target; the server sends back everyone’s positions create/join a room with a short code, each room is its own isolated game added interpolation so other players move smoothly instead of teleporting between updates bots still fill empty rooms so it’s never a dead lobby deployed the server to Render and the game page to GitHub Pages, wired together over WebSockets What fought me The networking logic wasn’t even the hard part — deploying it was. Getting the GitHub Pages page to actually talk to the Render server took forever. The site kept opening my README instead of the game, the WebSocket wouldn’t connect because it was still pointing at localhost, and it had to be wss:// not ws:// or the browser silently blocked it. Bunch of small things that each looked like the whole thing was broken. Once the client finally connected to the live server and I saw a second black hole move on my screen, that was the moment. Note: Server May Take some time to start up
UPDATE — CSS rebuild + progression system. Review sent it back saying my CSS looked too AI-made, so I rebuilt the styling myself and actually learned how it works — set up a color palette with variables and re-themed the whole game in one line to prove it. While I was in there I added a progression system: tokens you earn each run and keep between games, side quests for bonus tokens, a cosmetics shop (colors and orbiting shapes, no pay-to-win), and an end-of-run plinko round that multiplies your run tokens (minimum 1x, so you can never lose them), plus arrow-key/WASD movement and a pause button. Biggest headache was the plinko ball not landing in a slot — the physics were using the display size instead of the canvas’s real size — fixed once I matched them.
Big redesign + feature passRepainted the whole UI — it was reading way too “safe dark-mode template,” so it’s now themed around eclipse observation expeditions instead: brass, khaki, oxide colors, stencil title font, manifest-style panels. Gameplay’s untouched, just the look changed.Also shipped a bunch of stuff that had been on the list:personal best (mass + survival time) on the menusettings: quality toggle, volume slider, minimap on/offkill streak popup when you’re on a rollfree color picker for your holefirst-time tutorial popupauto-lowers quality if your fps tankspower-ups: speed, magnet, shieldtimed matches and last-hole-standing modeteams (red vs blue), no friendly firedaily challenge — same seeded world for everyone each dayFound and fixed two real bugs while testing: the shop wasn’t updating your token count after a purchase, and timed matches were miscalculating rank when multiple people hit the clock at once.
Spent this session on polish and cleanup. Reworked the UI and CSS myself — set up a color palette with variables so the whole game re-themes from one place, and simplified a lot of the styling. Also fixed a performance bug: the game ran fine in Safari but lagged in Chrome. Turned out canvas shadow-blur is way slower in Chromium, so I cut it off the small stuff (dust, particles) and leaned on the additive glow instead. Runs smooth now. Still fixing the plinko bonus round and cleaning things up. More soon.
Turned out if you’d already played a round and went back to the menu, you’d hear every bot in the background eating dust at full volume — the sound code treated “nobody’s watching” as “max volume” instead of silent. Fixed.Also added a pile of new stuff to actually do out there: dash (E key, quick burst forward, costs mass), wormholes that teleport you across the map, random supernova blasts that shove everything outward, a gravity slingshot off planets for a free speed boost, slow mass decay if you’re running away with the lead, a shockwave when you eat something way smaller than you, and a token bounty on whoever’s currently #1.
Fixed the big bug where growing your hole past a certain size would whiteout the entire screen — turned out the camera and the glow effects were both scaling wrong at high mass. While I was in there I added a bunch of new stuff: kill cam replays when you die, comets and binary planets that mess with gravity, a tracker that shows when a rogue hole is hunting you, and permanent achievements on top of the regular quests. Hosts can also now tweak gravity strength, arena size, and bot count before opening a station. Caught and fixed a couple of sneaky bugs along the way too, like eat sounds losing their punch on big absorbs. It’s all live on the GitHub Pages link now.
aug 29 completely remade the banner today — scrapped the old one and rebuilt it from scratch so it actually holds together. after that i cleaned up the code, tidying things up and cutting out the rough bits, and did some general improvements across the game while i was in there. more features coming soon.
1 September Today i completely redesigned the UI and also added two new features Different Type of foods A SpeedRun mode On top of that cleaned up the repo and fixed some minor issues here and there
Changed the Game Completely and moved onto another game idea as the other one didn’t seem to be working out heres a sneak peek below
Binned the black hole game after about a day and started Quarry instead. You’re a scientist who got kidnapped for something you built, they took your limbs, and you escape by tearing limbs off whatever you can find. Animal ones jump higher and hit harder, but the guards can see you’re not human anymore, which is basically the whole game. First playable version was rubbish. Every gap was too wide to clear, so you couldn’t actually finish it. Since then I’ve added five zones, a king to fight at the end, guns you loot off dead guards, and a silencer you build out of a sleeve, a spring and an oiled rag. Also spent way too long moving the gun sprite up four pixels because at hip height it looked like something else.
Guns are in. You take one off the first guard you kill, and firing it wakes the whole zone so you build a silencer out of a sleeve, a spring and an oily rag. The king’s an actual fight now too, he winds up before every move so you can dodge it and one of them rips a limb off you and chucks it on the floor. He used to one-shot you if you’d gone full animal, so that’s gone. Checkpoints on every zone now, plus a pile of daft bugs fixed.
Working On Fixing The readability of the captions and fixing the tips and the tutorial for the game along with improving the layout of the game
Fixing General Bugs and Fixing The boss fight
Completely Rewrote my code as when i shipped it the reviewer said it was over 30% ai now fixed it and its now below 30% ai
Working one some gameplay fixed and fixing some bugs
Adding some new features and improving on gameplay and improving the performance of the game on low-end devices
Making the game less ai by rewriting the affected parts
Rewrote Text and captions to sound more human
Ships:
Working on improving the bot behavior aswell as mastering the gravity effects...
|
1793311024.3335614
|
1793397424.3335614
|
|
50623
|
SpeakMeter by @Ditto | Stardance
|
Ditto
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T02:32:55Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "When practicing English speaking, I couldn’t tell how many words I was saying or if there were many duplicates. That is why I developed SpeakMeter. SpeakMeter uses a web-based speech-to-text API to convert the user’s voice into text and tells them how many words they are saying and which words are duplicates. To keep it as simple as possible—allowing users to come, use, leave, and return at any time—I did not include login or database connection features.", "repo": "https://github.com/d08835149-prog/speakmeter", "demo": "https://speakmeter.vercel.app/"}]...
|
[{"post_id": 49322, "ts": "202 [{"post_id": 49322, "ts": "2026-08-18T02:23:59Z", "hours": 1.0717, "text": "I’m building SpeakMeter, a simple tool use while studying English. I can practice speaking and quickly check my speaking time, WPM, vocabulary, repeated words, and filler words."}]...
|
Title: SpeakMeter by @Ditto | Stardance
Devlogs:
Title: SpeakMeter by @Ditto | Stardance
Devlogs:
I’m building SpeakMeter, a simple tool use while studying English. I can practice speaking and quickly check my speaking time, WPM, vocabulary, repeated words, and filler words.
Ships:
When practicing English speaking, I couldn’t tell how many words I was saying or if there were many duplicates. That is why I developed SpeakMeter. SpeakMeter uses a web-based speech-to-text API to convert the user’s voice into text and tells them how many words they are saying and which words are duplicates. To keep it as simple as possible—allowing users to come, use, leave, and return at any time—I did not include login or database connection features....
|
1793311028.2290015
|
1793397428.2290015
|
|
50633
|
Ninjago WEBOS by @ritvikgrandhi | Stardance
|
ritvikgrandhi
|
1
|
10.02
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T21:15:49Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hello Reviewers! This is my custom WebOS themed around Ninjago, which I hope to eventually use for a bigger cyberdeck project. There are currently 4 applications and 3 windows, as one of the applications is Spotify opening in a new tab. The other three include the welcome window, ninjanotes window, and the calculator window. Both the notes app and the calculator app rely heavily on JavaScript, and the notes app even uses localStorage to store notes on your device. The main problem was my inexperience using JavaScript, but with the help of the guide and AI, I was able to learn and make these applications. In fact, it taught me some cool styling details, like how to make buttons hover! I hope you will like my WebOS, and I hope to grow it in the future!", "repo": "https://github.com/ritvikgrandhi-hue/NINJAGO-WEBOS", "demo": "https://ritvikgrandhi-hue.github.io/NINJAGO-WEBOS/"}]...
|
[{"post_id": 56314, "ts": "202 [{"post_id": 56314, "ts": "2026-08-28T01:31:12Z", "hours": 0.3997, "text": "I was editing the css to see what parts I used AI for and what was my work, I ended up breaking something that I hopefully fixed, so it took a bit of time. Page looks the same though."}, {"post_id": 56289, "ts": "2026-08-28T00:18:03Z", "hours": 0.6167, "text": "Changed the apps to custom ones I made on canva without using AI."}, {"post_id": 56193, "ts": "2026-08-27T20:45:02Z", "hours": 1.3347, "text": "Another App Done! After finishing Ninjanotes, I went on to make two apps (one of which is Spotify, but it just opens in a new browser for now). The thing that I spent most of this time on was the Calculator App. Since I still have almost no idea how to use JavaScript, I got AI help again, but I didn’t just copy its code. It taught me what to do myself and helped me debug problems, one of which was the new full-screen feature that’s included in all windows. I also made it generate icons, but I will eventually replace them with my own art, because they look horrendous. Anyway, that’s it for now, and I’m going to get the GitHub Page ready for my first ship because, as of now, I have done the requirements. However, I will still keep working on this, so stay tuned!"}, {"post_id": 54190, "ts": "2026-08-25T02:04:05Z", "hours": 2.1328, "text": "Ninjanotes is done! First major change: the styling, which looks AWESOME. Next, I added a delete, edit, and add note button, making it a full fledged note taking app. Also, the icons for each note look like scrolls! I’m onto the next app now, so what should I make? I need your help."}, {"post_id": 53926, "ts": "2026-08-24T17:03:26Z", "hours": 1.1272, "text": "Added some functionality to the NinjaNotes app. It took some time because I didn’t really understand the JavaScript in the guide, but I got it to work with AI guidance. I also forgot to mention that I added a close button for the topbar to prevent it from getting in the way at times."}, {"post_id": 51961, "ts": "2026-08-21T22:59:13Z", "hours": 1.2475, "text": "Added NinjaNotes as an app (although no design or functionality has been done yet)"}, {"post_id": 50710, "ts": "2026-08-20T01:22:42Z", "hours": 1.5408, "text": "Through following the guide, I made the window draggable, with an open and close button, and a header for the window. Some minor details include centering the stuff on the welcome screen and putting all of the styles in a css file."}, {"post_id": 50057, "ts": "2026-08-19T02:53:54Z", "hours": 1.3886, "text": "Made the Landing window, the background, and the top bar. Again, like my last project, it’s based on Ninjago(I can’t really think of anything else), but it’s fine because I plan to make peripherals for my desk all based on different Ninjago characters. So far, I’ve done a Kai-themed Hackpad, and now I’m making a webOS for the eventual bigger project of a Lloyd-themed Cyberdeck!(ik cool right?) Anyway, because I still have to get a bit used to HTML, this might take a bit of time, but working on my personal site helped me improve my html/css skills, so it’ll be alright. Anyway, stay tuned!"}]...
|
Title: Ninjago WEBOS by @ritvikgrandhi | Stardance Title: Ninjago WEBOS by @ritvikgrandhi | Stardance
Devlogs:
Made the Landing window, the background, and the top bar. Again, like my last project, it’s based on Ninjago(I can’t really think of anything else), but it’s fine because I plan to make peripherals for my desk all based on different Ninjago characters. So far, I’ve done a Kai-themed Hackpad, and now I’m making a webOS for the eventual bigger project of a Lloyd-themed Cyberdeck!(ik cool right?) Anyway, because I still have to get a bit used to HTML, this might take a bit of time, but working on my personal site helped me improve my html/css skills, so it’ll be alright. Anyway, stay tuned!
Through following the guide, I made the window draggable, with an open and close button, and a header for the window. Some minor details include centering the stuff on the welcome screen and putting all of the styles in a css file.
Added NinjaNotes as an app (although no design or functionality has been done yet)
Added some functionality to the NinjaNotes app. It took some time because I didn’t really understand the JavaScript in the guide, but I got it to work with AI guidance. I also forgot to mention that I added a close button for the topbar to prevent it from getting in the way at times.
Ninjanotes is done! First major change: the styling, which looks AWESOME. Next, I added a delete, edit, and add note button, making it a full fledged note taking app. Also, the icons for each note look like scrolls! I’m onto the next app now, so what should I make? I need your help.
Another App Done! After finishing Ninjanotes, I went on to make two apps (one of which is Spotify, but it just opens in a new browser for now). The thing that I spent most of this time on was the Calculator App. Since I still have almost no idea how to use JavaScript, I got AI help again, but I didn’t just copy its code. It taught me what to do myself and helped me debug problems, one of which was the new full-screen feature that’s included in all windows. I also made it generate icons, but I will eventually replace them with my own art, because they look horrendous. Anyway, that’s it for now, and I’m going to get the GitHub Page ready for my first ship because, as of now, I have done the requirements. However, I will still keep working on this, so stay tuned!
Changed the apps to custom ones I made on canva without using AI.
I was editing the css to see what parts I used AI for and what was my work, I ended up breaking something that I hopefully fixed, so it took a bit of time. Page looks the same though.
Ships:
Hello Reviewers! This is my custom WebOS themed around Ninjago, which I hope to eventually use for a bigger cyberdeck project. There are currently 4 applications and 3 windows, as one of the applications is Spotify opening in a new tab. The other three include the welcome window, ninjanotes window, and the calculator window. Both the notes app and the calculator app rely heavily on JavaScript, and the notes app even uses localStorage to store notes on your device. The main problem was my inexperience using JavaScript, but with the help of the guide and AI, I was able to learn and make these applications. In fact, it taught me some cool styling details, like how to make buttons hover! I hope you will like my WebOS, and I hope to grow it in the future!...
|
1793407703.372143
|
1793494103.372143
|
|
50637
|
Hatchway by @lnsekhon | Stardance
|
lnsekhon
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T00:05:48Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Hatchway, an AI-powered copilot for early-stage founders. It gives founders a single dashboard to discover pitch deck examples, VC conferences, pitch opportunities, and local investor meetups tailored specifically to their startup idea and location. Hooking up the backend Gemini API pipeline to evaluate product context cleanly was definitely the hardest part. I had to structure the backend payload so Gemini reliably parses the app name, description, and city to return relevant event matches, while also managing asynchronous loading states on the frontend to keep the UI locked and stable during requests. I am really proud of how clean the UI turned out. The dark theme with teal gradients looks sharp, and the component layout keeps everything organized. The flow from entering product info to rendering dynamic AI matches feels super smooth. To test it, click the “Try It” button in the navbar. Enter your app name, a short description of what you are building, and your closest major city (like New York City, Toronto, or San Francisco). Click “Generate Matches” and wait a few seconds for the Gemini pipeline to fetch your tailored list of VC events and meetups.", "repo": "https://github.com/brisqdev/Hatchway", "demo": "https://hatchway.vercel.app/"}]...
|
[{"post_id": 49275, "ts": "202 [{"post_id": 49275, "ts": "2026-08-17T23:54:44Z", "hours": 7.1181, "text": "worked on the frontend UI, component structure, and backend Gemini integration for Hatchway. I started by setting up the dark-mode landing page with teal gradients, breaking the layout into modular components for the navbar, hero section, and project overview. On the “Try It” page, I built the main product form with input fields for the App Name, Short Description, and Closest Large City, alongside a dedicated Results container underneath. To handle the dynamic logic, I connected the form state to a backend route that sends the product payload over to the Google Gemini API. When you hit “Generate Matches,” the button triggers an asynchronous loading state, passes the project data to Gemini, and renders a tailored list of VC conferences and pitch opportunities right inside the results view."}]...
|
Title: Hatchway by @lnsekhon | Stardance
Devlogs: Title: Hatchway by @lnsekhon | Stardance
Devlogs:
worked on the frontend UI, component structure, and backend Gemini integration for Hatchway. I started by setting up the dark-mode landing page with teal gradients, breaking the layout into modular components for the navbar, hero section, and project overview. On the “Try It” page, I built the main product form with input fields for the App Name, Short Description, and Closest Large City, alongside a dedicated Results container underneath. To handle the dynamic logic, I connected the form state to a backend route that sends the product payload over to the Google Gemini API. When you hit “Generate Matches,” the button triggers an asynchronous loading state, passes the project data to Gemini, and renders a tailored list of VC conferences and pitch opportunities right inside the results view.
Ships:
I built Hatchway, an AI-powered copilot for early-stage founders. It gives founders a single dashboard to discover pitch deck examples, VC conferences, pitch opportunities, and local investor meetups tailored specifically to their startup idea and location. Hooking up the backend Gemini API pipeline to evaluate product context cleanly was definitely the hardest part. I had to structure the backend payload so Gemini reliably parses the app name, description, and city to return relevant event matches, while also managing asynchronous loading states on the frontend to keep the UI locked and stable during requests. I am really proud of how clean the UI turned out. The dark theme with teal gradients looks sharp, and the component layout keeps everything organized. The flow from entering product info to rendering dynamic AI matches feels super smooth. To test it, click the “Try It” button in the navbar. Enter your app name, a short description of what you are building, and your closest major city (like New York City, Toronto, or San Francisco). Click “Generate Matches” and wait a few seconds for the Gemini pipeline to fetch your tailored list of VC events and meetups....
|
1792878652.9637866
|
1793742652.9637866
|
|
50655
|
New Tab 3.1 by @EVINJSUBIN | Stardance
|
EVINJSUBIN
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T14:59:50Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made NewTab 3.0, a custom new tab page with a 3D shadow clock, todo list, dev.to news, and settings! fixing 3D clock shadow alignment was tricky. im proud i built it with pure HTML/CSS/JS! try the demo and click customize to test themes!", "repo": "https://github.com/EVINJSUBIN/NewTab-3.0", "demo": "https://evinjsubin.github.io/NewTab-3.0/"}]...
|
[{"post_id": 49631, "ts": "202 [{"post_id": 49631, "ts": "2026-08-18T14:56:16Z", "hours": 0.2875, "text": "Progress today"}, {"post_id": 49611, "ts": "2026-08-18T14:31:27Z", "hours": 2.8169, "text": "V1"}]...
|
Title: New Tab 3.1 by @EVINJSUBIN | Stardance
Dev Title: New Tab 3.1 by @EVINJSUBIN | Stardance
Devlogs:
V1
Progress today
Ships:
I made NewTab 3.0, a custom new tab page with a 3D shadow clock, todo list, dev.to news, and settings! fixing 3D clock shadow alignment was tricky. im proud i built it with pure HTML/CSS/JS! try the demo and click customize to test themes!...
|
1793318078.1565711
|
1793404478.1565711
|
|
50670
|
Helix by @sidd | Stardance
|
sidd
|
1
|
53.0
|
4
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T14:44:24Z", "hours": 53.0, "multiplier": 5.0, "payout": 4, "blessing": "neutral", "text": "I made an automatic transfer winder!", "repo": "https://github.com/Firestorm108/Helix/", "demo": ""}]...
|
[{"post_id": 49326, "ts": "202 [{"post_id": 49326, "ts": "2026-08-18T02:36:00Z", "hours": 0.0775, "text": "journaled in repo- submitting for review thru form!"}, {"post_id": 56071, "ts": "2026-06-29T00:00:00Z", "hours": 5.0, "text": "I printed and build and coded the electronics box, but had to replace my board with one of my old CNC boards since mine was tweaking out when it controlled the steppers and made everything vibrate like crazy and I wanted it to be reliable for open sauce."}, {"post_id": 56070, "ts": "2026-06-28T00:00:00Z", "hours": 3.0, "text": "I added the steppers, leadscrews, and more printed parts. It’s starting to come together and look rlly cool. Time Spent: 3 Hours"}, {"post_id": 56069, "ts": "2026-06-27T00:00:00Z", "hours": 4.0, "text": "I 3D printed some parts and assembled the frame out of extrusions. I unfortunately had to rebuild it since I forgot to put the V-wheel plate on. Time Spent: 4 Hours"}, {"post_id": 56068, "ts": "2026-06-25T00:00:00Z", "hours": 4.0, "text": "Today I got the board and soldered it together! It looks super cool ngl. I did some testing and coding and it seems to be working! Time Spent: 4 Hours"}, {"post_id": 56067, "ts": "2026-06-07T00:00:00Z", "hours": 2.0, "text": "I made and mounted all the electronics in an emclosure that mounts to the frame. I would say that was the most annoying part because it was mundane and tedious but its okay because it’s done now. In the morning I’ll work on polishing up the repo and making a bom and stuff but im going to sleep Time Spent: 2 Hours"}, {"post_id": 56066, "ts": "2026-06-05T00:00:00Z", "hours": 4.0, "text": "Today I added in the spooling system, which rotates back and forth on a leadscrew. This movement is constrained with a V wheel plate. So the spool rests on top, with hot swappable spool holders. It then goes through a thumbscrew compression based tensioner which feeds into the coil spinner. Time Spent: 4 Hours"}, {"post_id": 56065, "ts": "2026-05-25T00:00:00Z", "hours": 5.0, "text": "I’m glad to finally be getting to the CAD. I firstly desgined the outer frame, inspired from James Albin. After thinking for a while and literally just staring at the screen until I came up with something that worked, I rearranged the frame a bit to accomdate better. Then, made the mechanism for spinning the coil that is being wound with a stepper motor. I made an adapter that mimics a flyback core so that the bobbin may spin well. Additionally, the mounts I made for the bearing is cool since I added a little Helix. I kinda focused a lot on covering up unnecessary stuff so that it doesn’t look like a prototype. Time Spent: 5 Hours"}, {"post_id": 56063, "ts": "2026-05-25T00:00:00Z", "hours": 1.0, "text": "So after making the PCB, I realized that the microcontroller has no power source when the machine is powered by the 24V power supply. It is only powered when it is being programmed. The good news is that it only needs to be programmed once, so the USB-C port can be used for powering it after. However, there is no inbuilt voltage regulator from 24V to 5V, and there is no space to add it in right now. So, my plan is to make a seperate PCB that handles the power. So 24V flows in via the power supply. This is outputted on the other side into the PCB, however, there is a linear voltage regulator that bumps it down to 5V as well. This 5V goes to a power only USB C receptacle, which can plug into the board. Here’s a rough sketch: First I made the schematic, nothing too complex. Then I just made the PCB and did the footprints I made sure to do all THT since it would be a huge waste of money to get this assembled. It should be like $2 for the PCB and then a couple cents for the components."}, {"post_id": 56062, "ts": "2026-05-24T00:00:00Z", "hours": 8.0, "text": "I routed all the signal and power traces, following a rather unconventional layer stackup but I’m okay with it. 3 ground layers and one 24V layer, but it is what it is. It was very challenging to route but I’m very happy with the outcome. I’m like 90% certain this board is going to work, since I routed it so meticulously. I’m actually super proud since it looks kinda beautiful. Here’s the 3D image:"}, {"post_id": 56061, "ts": "2026-05-22T00:00:00Z", "hours": 4.0, "text": "First, I assigned footprints to everything based on LCSC. I really hope everything is correct since if even one part fails then the whole board is down. There’s not much more to this, it’s just a really mundane and repetitive task. After that I had more fun doing the layout of the board. That took me a while due to the crazy amount of passives, but I think it’s a good looking layout and I’m happy with it. I also routed the differential pairs of the USB-C since I wanted that to the perfect before I started routing anything else. Time Spent: 4 Hours"}, {"post_id": 56060, "ts": "2026-05-20T00:00:00Z", "hours": 5.0, "text": "I decided to base the whole machine off the RP2040 chip, since I don’t need any wireless communication and the control should be fairly simple. I started out by making the schematic for the core of the motherboard. So the flash, USB C, MCU, crystal, and caps. After that I added in the two stepper drivers (both TMC2209s) and the interfacing which is just the LCD and the rotary encoder. I’m not sure what else I would need because it seems a lot of the sensing I need can be done in software using the stepper motors. Motorized tensioning could be cool but it is also something I can do without electronics and I don’t want to overcomplicate an already tedious task. I’ll probably sleep on it and work on this tomorrow, since it’s getting late. Time Spent: 5 Hours"}, {"post_id": 56059, "ts": "2026-05-19T00:00:00Z", "hours": 4.0, "text": "I made the y axis and frame of the machine. The steppers, 750mm leadscrews, pillow bearings, and couplers were all placed. As well as the extrusions and corner brackets. This is for adjustment of pipe size and the movement of the coil throughout the length of the coil. However, I am not currently happy with the design and I also think this will be problematic to bring to open sauce. I think that it would be much better to change this to only making stuff like toroids, gate drive transformers, and especially flyback transformers. Winding entire tesla coil secondaries might not be ideal. Time Spent: 4 Hours"}, {"post_id": 56072, "ts": "2025-06-30T00:00:00Z", "hours": 4.0, "text": "I finished the build! It works and winds coils. I also added a foam based tensioner which wasn’t there originally. Time Spent: 4 Hours"}]...
|
Title: Helix by @sidd | Stardance
Devlogs:
I fini Title: Helix by @sidd | Stardance
Devlogs:
I finished the build! It works and winds coils. I also added a foam based tensioner which wasn’t there originally. Time Spent: 4 Hours
I made the y axis and frame of the machine. The steppers, 750mm leadscrews, pillow bearings, and couplers were all placed. As well as the extrusions and corner brackets. This is for adjustment of pipe size and the movement of the coil throughout the length of the coil. However, I am not currently happy with the design and I also think this will be problematic to bring to open sauce. I think that it would be much better to change this to only making stuff like toroids, gate drive transformers, and especially flyback transformers. Winding entire tesla coil secondaries might not be ideal. Time Spent: 4 Hours
I decided to base the whole machine off the RP2040 chip, since I don’t need any wireless communication and the control should be fairly simple. I started out by making the schematic for the core of the motherboard. So the flash, USB C, MCU, crystal, and caps. After that I added in the two stepper drivers (both TMC2209s) and the interfacing which is just the LCD and the rotary encoder. I’m not sure what else I would need because it seems a lot of the sensing I need can be done in software using the stepper motors. Motorized tensioning could be cool but it is also something I can do without electronics and I don’t want to overcomplicate an already tedious task. I’ll probably sleep on it and work on this tomorrow, since it’s getting late. Time Spent: 5 Hours
First, I assigned footprints to everything based on LCSC. I really hope everything is correct since if even one part fails then the whole board is down. There’s not much more to this, it’s just a really mundane and repetitive task. After that I had more fun doing the layout of the board. That took me a while due to the crazy amount of passives, but I think it’s a good looking layout and I’m happy with it. I also routed the differential pairs of the USB-C since I wanted that to the perfect before I started routing anything else. Time Spent: 4 Hours
I routed all the signal and power traces, following a rather unconventional layer stackup but I’m okay with it. 3 ground layers and one 24V layer, but it is what it is. It was very challenging to route but I’m very happy with the outcome. I’m like 90% certain this board is going to work, since I routed it so meticulously. I’m actually super proud since it looks kinda beautiful. Here’s the 3D image:
So after making the PCB, I realized that the microcontroller has no power source when the machine is powered by the 24V power supply. It is only powered when it is being programmed. The good news is that it only needs to be programmed once, so the USB-C port can be used for powering it after. However, there is no inbuilt voltage regulator from 24V to 5V, and there is no space to add it in right now. So, my plan is to make a seperate PCB that handles the power. So 24V flows in via the power supply. This is outputted on the other side into the PCB, however, there is a linear voltage regulator that bumps it down to 5V as well. This 5V goes to a power only USB C receptacle, which can plug into the board. Here’s a rough sketch: First I made the schematic, nothing too complex. Then I just made the PCB and did the footprints I made sure to do all THT since it would be a huge waste of money to get this assembled. It should be like $2 for the PCB and then a couple cents for the components.
I’m glad to finally be getting to the CAD. I firstly desgined the outer frame, inspired from James Albin. After thinking for a while and literally just staring at the screen until I came up with something that worked, I rearranged the frame a bit to accomdate better. Then, made the mechanism for spinning the coil that is being wound with a stepper motor. I made an adapter that mimics a flyback core so that the bobbin may spin well. Additionally, the mounts I made for the bearing is cool since I added a little Helix. I kinda focused a lot on covering up unnecessary stuff so that it doesn’t look like a prototype. Time Spent: 5 Hours
Today I added in the spooling system, which rotates back and forth on a leadscrew. This movement is constrained with a V wheel plate. So the spool rests on top, with hot swappable spool holders. It then goes through a thumbscrew compression based tensioner which feeds into the coil spinner. Time Spent: 4 Hours
I made and mounted all the electronics in an emclosure that mounts to the frame. I would say that was the most annoying part because it was mundane and tedious but its okay because it’s done now. In the morning I’ll work on polishing up the repo and making a bom and stuff but im going to sleep Time Spent: 2 Hours
Today I got the board and soldered it together! It looks super cool ngl. I did some testing and coding and it seems to be working! Time Spent: 4 Hours
I 3D printed some parts and assembled the frame out of extrusions. I unfortunately had to rebuild it since I forgot to put the V-wheel plate on. Time Spent: 4 Hours
I added the steppers, leadscrews, and more printed parts. It’s starting to come together and look rlly cool. Time Spent: 3 Hours
I printed and build and coded the electronics box, but had to replace my board with one of my old CNC boards since mine was tweaking out when it controlled the steppers and made everything vibrate like crazy and I wanted it to be reliable for open sauce.
journaled in repo- submitting for review thru form!
Ships:
I made an automatic transfer winder!...
|
1793264145.301408
|
1793350545.301408
|
|
50679
|
Study Buddy by @kira_iovenko | Stardance
|
kira_iovenko
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T19:08:04Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Study Buddy, a Slack bot that helps students stay focused and makes studying easier. It’s got a timer, weather and umbrella check, cat facts, jokes, and few simple commands. The hardest part was getting everything to work together and making the weather feature give useful answers instead of just showing the weather data. I’m most proud that I turned my simple idea into something that people can actually use for studying. To test it, open the Slack channel and try commands like /study-buddy-focus 25, /study-buddy-umbrella Cincinnati, /study-buddy-catfact, or /study-buddy-help.", "repo": "https://github.com/kira-iovenko/study-buddy-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 50760, "ts": "202 [{"post_id": 50760, "ts": "2026-08-20T03:45:38Z", "hours": 2.2047, "text": "I started building Study Buddy, a simple Slack bot for students. I used the guide to set up the bot and added all the commands listed in there (e.g. ping, help, catfact, and joke). I then added a focus timer that lets students choose how long they want to study. Also I added a weather feature, but I decided to make it more useful by checking whether students may need an umbrella when leaving home and school instead of showing a general forecast."}]...
|
Title: Study Buddy by @kira_iovenko | Stardance
D Title: Study Buddy by @kira_iovenko | Stardance
Devlogs:
I started building Study Buddy, a simple Slack bot for students. I used the guide to set up the bot and added all the commands listed in there (e.g. ping, help, catfact, and joke). I then added a focus timer that lets students choose how long they want to study. Also I added a weather feature, but I decided to make it more useful by checking whether students may need an umbrella when leaving home and school instead of showing a general forecast.
Ships:
I made Study Buddy, a Slack bot that helps students stay focused and makes studying easier. It’s got a timer, weather and umbrella check, cat facts, jokes, and few simple commands. The hardest part was getting everything to work together and making the weather feature give useful answers instead of just showing the weather data. I’m most proud that I turned my simple idea into something that people can actually use for studying. To test it, open the Slack channel and try commands like /study-buddy-focus 25, /study-buddy-umbrella Cincinnati, /study-buddy-catfact, or /study-buddy-help....
|
1793220530.336437
|
1793306930.336437
|
|
50680
|
Kaveesh's mind.com by @Mrwizardman | Stardance
|
Mrwizardman
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-24T04:10:17Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hello everyone, in this project I’ve made my very first webpage coding project. It’s very simple but it fully works. For this project since it’s my first time coding, figuring out the layout of everything, and adding the css into the html code was very confusing. For this project what I’m most proud off is the fact that i was able to add gifs and photos to give the webpage a nice vibe.", "repo": "https://github.com/mrwizardmann/Kaveesh-s-mind-website", "demo": "https://mrwizardmann.github.io/Kaveesh-s-mind-website/"}]...
|
[{"post_id": 49373, "ts": "202 [{"post_id": 49373, "ts": "2026-08-18T05:02:21Z", "hours": 1.1044, "text": "This is my first time coding and creating a website, and I have added some funny things and a link to my instagram art account."}]...
|
Title: Kaveesh's mind.com by @Mrwizardman | St Title: Kaveesh's mind.com by @Mrwizardman | Stardance
Devlogs:
This is my first time coding and creating a website, and I have added some funny things and a link to my instagram art account.
Ships:
Hello everyone, in this project I’ve made my very first webpage coding project. It’s very simple but it fully works. For this project since it’s my first time coding, figuring out the layout of everything, and adding the css into the html code was very confusing. For this project what I’m most proud off is the fact that i was able to add gifs and photos to give the webpage a nice vibe....
|
1793318081.1865165
|
1793404481.1865165
|
|
50681
|
Lumen by @Philipe_P | Stardance
|
Philipe_P
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T02:32:11Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Lumen is an assistive communication application designed to make communication more accessible for people who have difficulty speaking. The goal is to reduce the friction between a person knowing what they want to communicate and actually being able to communicate it. Lumen provides multiple ways to create and speak messages, including a communication board, keyboard input, and gesture-based controls. This gives users different ways to interact with the application depending on their individual needs. The project has been actively developed for multiple hours, including significant work on the desktop application, user interface, gesture recognition, speech output, communication-board functionality, local phrase storage, and the overall user experience. I also built the project as a usable Windows application rather than leaving it as a prototype that only runs in a development environment. Lumen includes several major quality-of-life improvements: Multiple input methods: Users can communicate through buttons, keyboard input, or gesture controls rather than being restricted to one interaction method. Gesture-based communication: Users can select communication buttons using gesture input and activate the selected button with a simple gesture, providing an alternative interaction method for users who may have difficulty using a traditional interface. Faster and more convenient communication: Lumen includes frequently needed phrases and communication-board options, along with saved phrases and text-to-speech output, reducing the number of steps required to produce spoken communication. The project focuses on making an existing everyday task—communicating—less complicated and more accessible. I have put substantial development effort into turning the idea into a functional application that can actually be used and tested.", "repo": "https://github.com/Philipe-Pajishvili/Lumen-2.0", "demo": "https://philipe-pajishvili.github.io/Lumen-Website/"}]...
|
[{"post_id": 73810, "ts": "202 [{"post_id": 73810, "ts": "2026-09-26T02:05:07Z", "hours": 3.7278, "text": "Lumen 2.0 is ready for Launch! I made a fully functional website & help page for the software and a Windows download for the software with a browser version with the same capabilities. Please consult the help page on the website (it is very detailed) if you have any questions about Lumen, or you can comment below this post! Use Lumen : https://philipe-pajishvili.github.io/Lumen-Website/"}, {"post_id": 50035, "ts": "2026-08-19T02:01:35Z", "hours": 0.3747, "text": "Welcome to Lumen (V 1.9 Beta): The Free Assistive Communication Software! Access Lumen: https://philipe-pajishvili.github.io/Lumen/ Current Development Stage: Refinement/Testing Stage The hours on the Hackatime monitor are not accurate for how long I spent on this (about a week). Please give it a try and let me know how it goes! A Quick Introduction to Lumen Uses AI-powered gesture/pose recognition to help users communicate. Uses a webcam to detect specific movements and translate them into words. Includes an advanced keyboard for spelling custom messages. Can speak selected words and messages aloud. Includes customizable settings such as word detection speed. Designed to make communication more accessible, independent, and engaging. Built with JavaScript, TensorFlow, ml5.js, p5.js, and Teachable Machine. How to Use Lumen Launch Lumen Open Lumen and allow access to your camera. Position yourself so your upper body is visible to the camera. 2.Use the Pose Model Lumen comes with a pose-recognition model trained to recognize your left arm. You can upload your own pose model from Teachable Machine by pasting the model link below the black box. Move your left arm into the trained position (shown in the image) to select or communicate a word (in blue) or activate a menu. Note: You MUST wait for the black box to say “Input Detected” before putting your arm down. 3. Choose Your Communication Mode Use Basic Mode (Default) for quick, preset words. Switch to Advanced Mode by activating the menu in Basic Mode to access the keyboard and build custom messages. 4.Speak Your Message In Advanced Mode, use “Say” to have Lumen read your selected word or custom message aloud. Adjust Word Speed in Settings to change how quickly Lumen detects selections. Give it a try and let me know what you think! :)"}]...
|
Title: Lumen by @Philipe_P | Stardance
Devlogs:
W Title: Lumen by @Philipe_P | Stardance
Devlogs:
Welcome to Lumen (V 1.9 Beta): The Free Assistive Communication Software! Access Lumen: https://philipe-pajishvili.github.io/Lumen/ Current Development Stage: Refinement/Testing Stage The hours on the Hackatime monitor are not accurate for how long I spent on this (about a week). Please give it a try and let me know how it goes! A Quick Introduction to Lumen Uses AI-powered gesture/pose recognition to help users communicate. Uses a webcam to detect specific movements and translate them into words. Includes an advanced keyboard for spelling custom messages. Can speak selected words and messages aloud. Includes customizable settings such as word detection speed. Designed to make communication more accessible, independent, and engaging. Built with JavaScript, TensorFlow, ml5.js, p5.js, and Teachable Machine. How to Use Lumen Launch Lumen Open Lumen and allow access to your camera. Position yourself so your upper body is visible to the camera. 2.Use the Pose Model Lumen comes with a pose-recognition model trained to recognize your left arm. You can upload your own pose model from Teachable Machine by pasting the model link below the black box. Move your left arm into the trained position (shown in the image) to select or communicate a word (in blue) or activate a menu. Note: You MUST wait for the black box to say “Input Detected” before putting your arm down. 3. Choose Your Communication Mode Use Basic Mode (Default) for quick, preset words. Switch to Advanced Mode by activating the menu in Basic Mode to access the keyboard and build custom messages. 4.Speak Your Message In Advanced Mode, use “Say” to have Lumen read your selected word or custom message aloud. Adjust Word Speed in Settings to change how quickly Lumen detects selections. Give it a try and let me know what you think! :)
Lumen 2.0 is ready for Launch! I made a fully functional website & help page for the software and a Windows download for the software with a browser version with the same capabilities. Please consult the help page on the website (it is very detailed) if you have any questions about Lumen, or you can comment below this post! Use Lumen : https://philipe-pajishvili.github.io/Lumen-Website/
Ships:
Lumen is an assistive communication application designed to make communication more accessible for people who have difficulty speaking. The goal is to reduce the friction between a person knowing what they want to communicate and actually being able to communicate it. Lumen provides multiple ways to create and speak messages, including a communication board, keyboard input, and gesture-based controls. This gives users different ways to interact with the application depending on their individual needs. The project has been actively developed for multiple hours, including significant work on the desktop application, user interface, gesture recognition, speech output, communication-board functionality, local phrase storage, and the overall user experience. I also built the project as a usable Windows application rather than leaving it as a prototype that only runs in a development environment. Lumen includes several major quality-of-life improvements: Multiple input methods: Users can communicate through buttons, keyboard input, or gesture controls rather than being restricted to one interaction method. Gesture-based communication: Users can select communication buttons using gesture input and activate the selected button with a simple gesture, providing an alternative interaction method for users who may have difficulty using a traditional interface. Faster and more convenient communication: Lumen includes frequently needed phrases and communication-board options, along with saved phrases and text-to-speech output, reducing the number of steps required to produce spoken communication. The project focuses on making an existing everyday task—communicating—less complicated and more accessible. I have put substantial development effort into turning the idea into a functional application that can actually be used and tested....
|
1793346667.3685493
|
1793433067.3685493
|
|
50682
|
OWLT OS by @saminsiddiqui | Stardance
|
saminsiddiqui
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-20T13:29:35Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "OWLT is basically a WebOS shaped like a Deep Space Network ground station. You acquire the carrier and then three consoles come up over a starfield, and you command a probe in orbit at Jupiter. OWLT is the abbreviation for one-way light time. We type a verb into UPLINK and it is stamped with a send time, an arrival time and a resolution time in mission seconds. The rail counts the delay down, a marker crawls across the in-flight strip, and on the orbit plot you can watch the pip physically cross the gap between the two planets. Nothing on screen reports a value the spacecraft has not confirmed i.e. COMMANDED and ACKNOWLEDGED are separate readouts and they are allowed to disagree for an hour and a half. Time is compressed so that we are not actually waiting 43 minutes but compression changes how mission time maps to wall time. There is no instant mode and there never will be. The sky is generated from a seed phrase and the carrier tone is synthesised at runtime. There are four consoles so far with a settings console, an operator log, a DSKY calculator, progressive image downlink and a mission planner to come.", "repo": "https://github.com/saminsiddiqui08-beep/owlt", "demo": "https://saminsiddiqui08-beep.github.io/owlt/"}]...
|
[{"post_id": 50966, "ts": "202 [{"post_id": 50966, "ts": "2026-08-20T13:14:15Z", "hours": 0.8506, "text": "This is the final devlog for the WebOS 1 mission. The station has a voice now i.e. pressing a key at the boot gate runs a real acquisition sequence. Also, Keying the transmitter gives you a blip and forty-three minutes later the acknowledgement comes back as a two-tone chirp, so you can hear the round trip close even with every console shut. I also rebuilt the oscilloscope after realising it looked wrong for a stupid reason. The phosphor was fading about five times faster than the beam could draw so only a fifth of the trace ever existed at once. Slowing the decay to match the sweep rate fixed it instantly and it now behaves like an actual CRT with the trace dimming behind the beam instead of disappearing."}, {"post_id": 50651, "ts": "2026-08-19T22:19:34Z", "hours": 1.5347, "text": "This is the second update on OWLT. The clock is running now and the light time mechanic actually works. Type a “VERB” into UPLINK and the command takes 43 mission minutes to reach Jupiter. None of that 43 minutes is invented. Both bodies are propagated on circular orbits and the separation comes out at 777 million kilometres and dividing by the speed of light gives 43:12. It drifts down by a second every eleven thousand mission seconds because Earth is closing on Jupiter at 27 km/s."}, {"post_id": 50382, "ts": "2026-08-19T15:33:04Z", "hours": 2.0164, "text": "I basically got the shell working today. There are three draggable consoles on a seeded starfield under a fixed instrument rail and a boot gate that holds until you acquire the carrier. The part that took the longest and was the most difficult was working out the fact that a console shoved off the right edge has to be resized when the window itself resizes."}]...
|
Title: OWLT OS by @saminsiddiqui | Stardance
Devl Title: OWLT OS by @saminsiddiqui | Stardance
Devlogs:
I basically got the shell working today. There are three draggable consoles on a seeded starfield under a fixed instrument rail and a boot gate that holds until you acquire the carrier. The part that took the longest and was the most difficult was working out the fact that a console shoved off the right edge has to be resized when the window itself resizes.
This is the second update on OWLT. The clock is running now and the light time mechanic actually works. Type a “VERB” into UPLINK and the command takes 43 mission minutes to reach Jupiter. None of that 43 minutes is invented. Both bodies are propagated on circular orbits and the separation comes out at 777 million kilometres and dividing by the speed of light gives 43:12. It drifts down by a second every eleven thousand mission seconds because Earth is closing on Jupiter at 27 km/s.
This is the final devlog for the WebOS 1 mission. The station has a voice now i.e. pressing a key at the boot gate runs a real acquisition sequence. Also, Keying the transmitter gives you a blip and forty-three minutes later the acknowledgement comes back as a two-tone chirp, so you can hear the round trip close even with every console shut. I also rebuilt the oscilloscope after realising it looked wrong for a stupid reason. The phosphor was fading about five times faster than the beam could draw so only a fifth of the trace ever existed at once. Slowing the decay to match the sweep rate fixed it instantly and it now behaves like an actual CRT with the trace dimming behind the beam instead of disappearing.
Ships:
OWLT is basically a WebOS shaped like a Deep Space Network ground station. You acquire the carrier and then three consoles come up over a starfield, and you command a probe in orbit at Jupiter. OWLT is the abbreviation for one-way light time. We type a verb into UPLINK and it is stamped with a send time, an arrival time and a resolution time in mission seconds. The rail counts the delay down, a marker crawls across the in-flight strip, and on the orbit plot you can watch the pip physically cross the gap between the two planets. Nothing on screen reports a value the spacecraft has not confirmed i.e. COMMANDED and ACKNOWLEDGED are separate readouts and they are allowed to disagree for an hour and a half. Time is compressed so that we are not actually waiting 43 minutes but compression changes how mission time maps to wall time. There is no instant mode and there never will be. The sky is generated from a seed phrase and the carrier tone is synthesised at runtime. There are four consoles so far with a settings console, an operator log, a DSKY calculator, progressive image downlink and a mission planner to come....
|
1793318085.0955808
|
1793404485.0955808
|
|
50685
|
Personal Website by @inshal | Stardance
|
inshal
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T08:25:07Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a mini portfolio website you can say a demo portfolio website. I made it to test my skills, the thing i’d say gave me trouble was contact form making it send the comments to me was something that gave me trouble but i was able to figure it out DO test the contact form and let me know your thoughts I hope you guys will like it", "repo": "https://github.com/Inshal-index/personal-site", "demo": "https://inshal-index.github.io/personal-site/"}]...
|
[{"post_id": 49426, "ts": "202 [{"post_id": 49426, "ts": "2026-08-18T08:11:54Z", "hours": 0.405, "text": "Added contect form and its functional"}, {"post_id": 49413, "ts": "2026-08-18T07:29:26Z", "hours": 0.4489, "text": "Added feedback button and added pages on the header"}, {"post_id": 49374, "ts": "2026-08-18T05:06:07Z", "hours": 0.5544, "text": "Added About me button"}, {"post_id": 49364, "ts": "2026-08-18T04:20:44Z", "hours": 0.41, "text": "Sketched out the design"}]...
|
Title: Personal Website by @inshal | Stardance
De Title: Personal Website by @inshal | Stardance
Devlogs:
Sketched out the design
Added About me button
Added feedback button and added pages on the header
Added contect form and its functional
Ships:
This is a mini portfolio website you can say a demo portfolio website. I made it to test my skills, the thing i’d say gave me trouble was contact form making it send the comments to me was something that gave me trouble but i was able to figure it out DO test the contact form and let me know your thoughts I hope you guys will like it...
|
1793318127.0060914
|
1793404527.0060914
|
|
50692
|
Plasma Speakers by @sidd | Stardance
|
sidd
|
1
|
0.0
|
135
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T14:47:36Z", "hours": 0.0, "multiplier": 5.0, "payout": 135, "blessing": "neutral", "text": "Stereo speakers that use real plasma to create sound", "repo": "https://github.com/Firestorm108/Stereo-Plasma-Speaker", "demo": ""}]...
|
[{"post_id": 56086, "ts": "202 [{"post_id": 56086, "ts": "2026-07-06T00:00:00Z", "hours": 5.0, "text": "Finished the build!"}, {"post_id": 56085, "ts": "2026-07-05T00:00:00Z", "hours": 3.0, "text": "Added in ports, did some more wiring, and made a second amp for the 555 signal. Time Spent: 3 Hours"}, {"post_id": 56084, "ts": "2026-07-04T00:00:00Z", "hours": 2.0, "text": "Added in adjustment pots, did some more wiring to the 555s, etc."}, {"post_id": 56083, "ts": "2026-07-03T00:00:00Z", "hours": 2.0, "text": "Got to work building Rev. 2, since this has to work for outpost. My wiring is a little cleaner this time and also I have the 555 timer wired differently so it should work. Time Spent: 2 Hours"}, {"post_id": 56082, "ts": "2026-07-02T00:00:00Z", "hours": 6.0, "text": "I did like the whole thing and finished it. But basically the 555 timers aren’t oscillating right, and the signal from RCA jacks is going straight to FETs. And it kinda worked. like, I heard music play through magnetic restriction of the transformer core lol, but not plasma. Time Spent: 6 Hours"}, {"post_id": 56081, "ts": "2026-07-01T00:00:00Z", "hours": 2.0, "text": "Started off with logic PSU and basic signals from the RCA jacks w/ the transistor amps."}, {"post_id": 56080, "ts": "2026-06-22T00:00:00Z", "hours": 7.0, "text": "First, I decided what the project’s scope was going to look like. High-powered transformers are usually driven through Zero-Voltage Switching or ZVS. However, when you want to adjust frequency and duty cycle, or if you just want to make a cheaper driver, you can use a 555 oscillator as the core. However, this is more inefficient and creates more heat. However, it’s what I went with because it is easier to modulate frequency of the arc based on audio signals. First, I made the ‘power supply’ for the logic components. Some people limit the primary voltage to the max the interrupter can handle, which is 16V. However, I wanted to drive my transformers at 24V. This meant I had to make my own mini regulator for 12V so that the logic components wouldn’t get fried. After that, I made a 555 timer based oscillator that took in input from an RCA jack. I then put it all together and assigned footprints. I imported the footprints in, organized it, and routed it. This was kinda a pain due to high currents through thick traces while also routing delicate signals. After that I made the BOM, and found the other non PCB parts. I think it’ll be cool and I’m like pretty sure it’s going to work. I’ll then polish the repo and submit. Time Spent: 7 Hours"}]...
|
Title: Plasma Speakers by @sidd | Stardance
Devlo Title: Plasma Speakers by @sidd | Stardance
Devlogs:
First, I decided what the project’s scope was going to look like. High-powered transformers are usually driven through Zero-Voltage Switching or ZVS. However, when you want to adjust frequency and duty cycle, or if you just want to make a cheaper driver, you can use a 555 oscillator as the core. However, this is more inefficient and creates more heat. However, it’s what I went with because it is easier to modulate frequency of the arc based on audio signals. First, I made the ‘power supply’ for the logic components. Some people limit the primary voltage to the max the interrupter can handle, which is 16V. However, I wanted to drive my transformers at 24V. This meant I had to make my own mini regulator for 12V so that the logic components wouldn’t get fried. After that, I made a 555 timer based oscillator that took in input from an RCA jack. I then put it all together and assigned footprints. I imported the footprints in, organized it, and routed it. This was kinda a pain due to high currents through thick traces while also routing delicate signals. After that I made the BOM, and found the other non PCB parts. I think it’ll be cool and I’m like pretty sure it’s going to work. I’ll then polish the repo and submit. Time Spent: 7 Hours
Started off with logic PSU and basic signals from the RCA jacks w/ the transistor amps.
I did like the whole thing and finished it. But basically the 555 timers aren’t oscillating right, and the signal from RCA jacks is going straight to FETs. And it kinda worked. like, I heard music play through magnetic restriction of the transformer core lol, but not plasma. Time Spent: 6 Hours
Got to work building Rev. 2, since this has to work for outpost. My wiring is a little cleaner this time and also I have the 555 timer wired differently so it should work. Time Spent: 2 Hours
Added in adjustment pots, did some more wiring to the 555s, etc.
Added in ports, did some more wiring, and made a second amp for the 555 signal. Time Spent: 3 Hours
Finished the build!
Ships:
Stereo speakers that use real plasma to create sound...
|
1793264196.9926336
|
1793350596.9926336
|
|
50695
|
SSTC by @sidd | Stardance
|
sidd
|
1
|
0.0
|
225
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T14:46:13Z", "hours": 0.0, "multiplier": 5.0, "payout": 225, "blessing": "neutral", "text": "A solid state Tesla coil (brought to Open Sauce!)", "repo": "https://github.com/Firestorm108/Self-Tuning-SSTC", "demo": ""}]...
|
[{"post_id": 55963, "ts": "202 [{"post_id": 55963, "ts": "2026-07-11T00:00:00Z", "hours": 18.0, "text": "I kinda pulled an all nighter because I needed this done for outpost, and I made the entire driver, wound the coils, and just finished lol. Time Spent: 18 Hours"}, {"post_id": 55932, "ts": "2026-07-11T00:00:00Z", "hours": 18.0, "text": "I kinda pulled an all nighter because I needed this done for outpost, and I made the entire driver, wound the coils, and just finished lol. Time Spent: 18 Hours"}, {"post_id": 55962, "ts": "2026-07-07T00:00:00Z", "hours": 3.0, "text": "I made the 340VDC bus power supply and the 12V logic power supply."}, {"post_id": 55931, "ts": "2026-07-07T00:00:00Z", "hours": 3.0, "text": "I made the 340VDC bus power supply and the 12V logic power supply."}, {"post_id": 55961, "ts": "2026-06-21T00:00:00Z", "hours": 4.0, "text": "I started out designing the topload, secondary, and primary in Fusion. I then made the enclosure and mounted electronics, etc. Did some polished and the CAD is finished! Yes, I am advertising my engineering account on a tesla coil :) Then I made the BOM which sucked. Since I can’t use aliexpress, I had to use amazon, digikey, and ebay which are all a pain to use compared to my dear aliexpress. I’m gonna organize the repo now then submit Time Spent: 4 Hours"}, {"post_id": 55930, "ts": "2026-06-21T00:00:00Z", "hours": 4.0, "text": "I started out designing the topload, secondary, and primary in Fusion. I then made the enclosure and mounted electronics, etc. Did some polished and the CAD is finished! Yes, I am advertising my engineering account on a tesla coil :) Then I made the BOM which sucked. Since I can’t use aliexpress, I had to use amazon, digikey, and ebay which are all a pain to use compared to my dear aliexpress. I’m gonna organize the repo now then submit Time Spent: 4 Hours"}, {"post_id": 55905, "ts": "2026-06-20T00:00:00Z", "hours": 7.0, "text": "I did footprints and layout and a bit of routing. So I wasn’t happy with my layout, mostly because I organized by components and not by circuits. So I grouped each circuit up first, and placed them together like blocks. And it came out way better and I think the routing will be nicer too. I then did the routing and it turned out looking really good! I’m happy with this, so I’m now going to move on to the coil itself. Which hopefully won’t be too much of a pain but it is going to be a pain but it’s okay because it’s for Open Sauce. I calculated the coil values with JavaTC. Which is a hard AF tool to learn considering there are zero resources on this on the internet. I figured it out though and came up with a decent coil. Time Spent: 7 Hours"}, {"post_id": 55904, "ts": "2026-06-11T00:00:00Z", "hours": 4.0, "text": "I made the schematic today. It’s inspired by LoneOceans, Steve Ward, and some other circuits. Making circuits like these and not just spamming chips like on a devboard is much much harder because you have to use actual logic. Instead of just having function blocks and adding some decoupling caps to them, each component has a very specific purpose. Like the two clamping diodes on the antenna so that it doesn’t go further than 5V. I started with the main power supply that provides 340VDC, 12VDC, and 5VDC. Which is the logic components and the main power. After that, I did the common useful 555 interrupter. The original design used an ATMEGA, but using a microcontroller in Tesla coils doesn’t really seem like it provides much of an advantage. It’s sensitive, requires programming, and has no real advantage over a 555 other than music I guess> Finally, I did the main driving circuit. It uses the interrupter to turn it on and off, feedback from the antenna, to drive the half bridge primary, I then swapped out some stuff for terminals so that it’s all easily replaceable and the heavy components aren’t on the board itself. Here’s what it looks like (now finished) Time Spent: 4 Hours"}]...
|
Title: SSTC by @sidd | Stardance
Devlogs:
I made Title: SSTC by @sidd | Stardance
Devlogs:
I made the schematic today. It’s inspired by LoneOceans, Steve Ward, and some other circuits. Making circuits like these and not just spamming chips like on a devboard is much much harder because you have to use actual logic. Instead of just having function blocks and adding some decoupling caps to them, each component has a very specific purpose. Like the two clamping diodes on the antenna so that it doesn’t go further than 5V. I started with the main power supply that provides 340VDC, 12VDC, and 5VDC. Which is the logic components and the main power. After that, I did the common useful 555 interrupter. The original design used an ATMEGA, but using a microcontroller in Tesla coils doesn’t really seem like it provides much of an advantage. It’s sensitive, requires programming, and has no real advantage over a 555 other than music I guess> Finally, I did the main driving circuit. It uses the interrupter to turn it on and off, feedback from the antenna, to drive the half bridge primary, I then swapped out some stuff for terminals so that it’s all easily replaceable and the heavy components aren’t on the board itself. Here’s what it looks like (now finished) Time Spent: 4 Hours
I did footprints and layout and a bit of routing. So I wasn’t happy with my layout, mostly because I organized by components and not by circuits. So I grouped each circuit up first, and placed them together like blocks. And it came out way better and I think the routing will be nicer too. I then did the routing and it turned out looking really good! I’m happy with this, so I’m now going to move on to the coil itself. Which hopefully won’t be too much of a pain but it is going to be a pain but it’s okay because it’s for Open Sauce. I calculated the coil values with JavaTC. Which is a hard AF tool to learn considering there are zero resources on this on the internet. I figured it out though and came up with a decent coil. Time Spent: 7 Hours
I started out designing the topload, secondary, and primary in Fusion. I then made the enclosure and mounted electronics, etc. Did some polished and the CAD is finished! Yes, I am advertising my engineering account on a tesla coil :) Then I made the BOM which sucked. Since I can’t use aliexpress, I had to use amazon, digikey, and ebay which are all a pain to use compared to my dear aliexpress. I’m gonna organize the repo now then submit Time Spent: 4 Hours
I started out designing the topload, secondary, and primary in Fusion. I then made the enclosure and mounted electronics, etc. Did some polished and the CAD is finished! Yes, I am advertising my engineering account on a tesla coil :) Then I made the BOM which sucked. Since I can’t use aliexpress, I had to use amazon, digikey, and ebay which are all a pain to use compared to my dear aliexpress. I’m gonna organize the repo now then submit Time Spent: 4 Hours
I made the 340VDC bus power supply and the 12V logic power supply.
I made the 340VDC bus power supply and the 12V logic power supply.
I kinda pulled an all nighter because I needed this done for outpost, and I made the entire driver, wound the coils, and just finished lol. Time Spent: 18 Hours
I kinda pulled an all nighter because I needed this done for outpost, and I made the entire driver, wound the coils, and just finished lol. Time Spent: 18 Hours
Ships:
A solid state Tesla coil (brought to Open Sauce!)...
|
1793264203.136272
|
1793350603.136272
|
|
50712
|
ARYACAST by @aryamankumar2403 | Stardance
|
aryamankumar2403
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-23T06:28:20Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "AryaCast, a weather dashboard. You search any city and it shows the current Whwther Of Your CITY Compass Needle To rotate Correctly Is Challanging part Just open the live link and search any city name. It also asks for your location on load you Can AllowW Or Skip", "repo": "https://github.com/AryaBuilds/ARYACAST", "demo": "https://aryabuilds.github.io/ARYACAST/"}]...
|
[{"post_id": 52820, "ts": "202 [{"post_id": 52820, "ts": "2026-08-23T05:18:43Z", "hours": 0.2564, "text": "New Look onpired By dorimon Working Perfectly ✌️✌️"}, {"post_id": 52806, "ts": "2026-08-23T04:44:21Z", "hours": 0.4664, "text": "I AMJ BUILDING ARYA CAST I USED OPEN Meteo API THE SITE IS WORKING PERFECTLY I SHIP IT SOON"}, {"post_id": 52789, "ts": "2026-08-23T04:10:15Z", "hours": 0.3142, "text": "I AM MAKING A live weather dashboard the Css is almost completed"}]...
|
Title: ARYACAST by @aryamankumar2403 | Stardance
Title: ARYACAST by @aryamankumar2403 | Stardance
Devlogs:
I AM MAKING A live weather dashboard the Css is almost completed
I AMJ BUILDING ARYA CAST I USED OPEN Meteo API THE SITE IS WORKING PERFECTLY I SHIP IT SOON
New Look onpired By dorimon Working Perfectly ✌️✌️
Ships:
AryaCast, a weather dashboard. You search any city and it shows the current Whwther Of Your CITY Compass Needle To rotate Correctly Is Challanging part Just open the live link and search any city name. It also asks for your location on load you Can AllowW Or Skip...
|
1792878832.7240264
|
1793742832.7240264
|
|
50720
|
AxionOS by @Akkorpy | Stardance
|
Akkorpy
|
1
|
16.86
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T10:26:57Z", "hours": 16.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "And finally! After 16 hours of work and study I finished AxionOS. I twas challenging to understand what should I make and generate ideas. Claude was used more than it should be, but it really helped me to finish this projects as there was a lot of layout issues and debugging (wish you understood my situation). I won’t staart WebOS 2 right now cuz I need to make ZeroTab and gain my sertificate finally. Wish you’ll enjoy it", "repo": "https://github.com/Akkorpy/AxionOS", "demo": "https://akkorpy.github.io/AxionOS/"}]...
|
[{"post_id": 83909, "ts": "202 [{"post_id": 83909, "ts": "2026-10-28T21:14:36Z", "hours": 0.8639, "text": "After some reviews I changed some parts. Now Welcome window isn’t as boring as it was. I hope it’s ready for final ship"}, {"post_id": 82583, "ts": "2026-10-25T09:44:35Z", "hours": 2.0547, "text": "Finished About Me app - Used Claude for layout issues and debugging"}, {"post_id": 80865, "ts": "2026-10-19T02:54:50Z", "hours": 2.0039, "text": "Made a contact app. Now you can write an email and it will be addressed straight to me. It works through Formspree. I made it with Claude (I know, I use AI more than I should, but there is a lot of things I want to create but I don’t know how). I’ll add also About Me app, Music playerm Weather app and browser (maybe). For now, my OS is almost complete"}, {"post_id": 78934, "ts": "2026-10-12T02:47:02Z", "hours": 2.1689, "text": "Finally! Renamed simply Notes by Cosmic Journal, made navigation for it and added some text. Moving content to JS was the only challenge. Used Claude for troubleshooting and Gemini a little for designs and adapting the code from the instruction for my project (however, its visual needs some update), especially in the last part (navigation and JS content)."}, {"post_id": 77000, "ts": "2026-10-05T10:04:33Z", "hours": 1.2914, "text": "Finally! I fixed the main problem with dragging and closing the windows. I haven’t completed my notes app, so it looks really raw and… empty. However, now it will be easier for me. And honestly, I only used Claude for troubleshooting, debugging and making the code easier to read, especially for this issue, but nothing more than that!"}, {"post_id": 72488, "ts": "2026-09-23T02:14:32Z", "hours": 2.3156, "text": "Today, I was working on my first app for the OS. I guess I didn’t fully understand the instructions for Jam Part-4, as my code for window dragging and closing stopped working for both the Notes app window and the Welcome screen (it was working for the Welcome screen until I added the app code). I’m not sure what I should do to fix it yet, even after asking Gemini, but I’ll try to debug and fix it today. If you have any solutions, please leave them in the comments!"}, {"post_id": 69235, "ts": "2026-09-16T17:03:11Z", "hours": 1.1761, "text": "Made its visual slightly more interesting - added a gif wallpaper insted of png. Also added a handle for Welcome screen"}, {"post_id": 62388, "ts": "2026-09-05T18:42:26Z", "hours": 2.3306, "text": "Finally finished making window openable, closable and, of course, draggable. I spent most of the time fixing some text bugs and how the Welcome window appeared when opened. Next step is to create my first app"}, {"post_id": 62123, "ts": "2026-09-05T11:44:54Z", "hours": 2.0556, "text": "Just finished making top bar and desktop, time track and also defining my welcome window. It’s hard to read the code, so next time I will move styles to CSS file and scripts to JS file. Also, I will make windows movable, openable and closeable"}, {"post_id": 49805, "ts": "2026-08-18T19:05:00Z", "hours": 1.0633, "text": "Just finished making my Welcome Screen. It seems awkward at the moment, but I will be upgrading it every day till shipping. Tomorrow I will update its visual appearance"}]...
|
Title: AxionOS by @Akkorpy | Stardance
Devlogs:
J Title: AxionOS by @Akkorpy | Stardance
Devlogs:
Just finished making my Welcome Screen. It seems awkward at the moment, but I will be upgrading it every day till shipping. Tomorrow I will update its visual appearance
Just finished making top bar and desktop, time track and also defining my welcome window. It’s hard to read the code, so next time I will move styles to CSS file and scripts to JS file. Also, I will make windows movable, openable and closeable
Finally finished making window openable, closable and, of course, draggable. I spent most of the time fixing some text bugs and how the Welcome window appeared when opened. Next step is to create my first app
Made its visual slightly more interesting - added a gif wallpaper insted of png. Also added a handle for Welcome screen
Today, I was working on my first app for the OS. I guess I didn’t fully understand the instructions for Jam Part-4, as my code for window dragging and closing stopped working for both the Notes app window and the Welcome screen (it was working for the Welcome screen until I added the app code). I’m not sure what I should do to fix it yet, even after asking Gemini, but I’ll try to debug and fix it today. If you have any solutions, please leave them in the comments!
Finally! I fixed the main problem with dragging and closing the windows. I haven’t completed my notes app, so it looks really raw and… empty. However, now it will be easier for me. And honestly, I only used Claude for troubleshooting, debugging and making the code easier to read, especially for this issue, but nothing more than that!
Finally! Renamed simply Notes by Cosmic Journal, made navigation for it and added some text. Moving content to JS was the only challenge. Used Claude for troubleshooting and Gemini a little for designs and adapting the code from the instruction for my project (however, its visual needs some update), especially in the last part (navigation and JS content).
Made a contact app. Now you can write an email and it will be addressed straight to me. It works through Formspree. I made it with Claude (I know, I use AI more than I should, but there is a lot of things I want to create but I don’t know how). I’ll add also About Me app, Music playerm Weather app and browser (maybe). For now, my OS is almost complete
Finished About Me app - Used Claude for layout issues and debugging
After some reviews I changed some parts. Now Welcome window isn’t as boring as it was. I hope it’s ready for final ship
Ships:
And finally! After 16 hours of work and study I finished AxionOS. I twas challenging to understand what should I make and generate ideas. Claude was used more than it should be, but it really helped me to finish this projects as there was a lot of layout issues and debugging (wish you understood my situation). I won’t staart WebOS 2 right now cuz I need to make ZeroTab and gain my sertificate finally. Wish you’ll enjoy it...
|
1793357828.74545
|
1793444228.74545
|
|
50721
|
KeyraSite by @Keyra | Stardance
|
Keyra
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T10:45:37Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my own personal portfolio where I can keep my projects, achievements, and contact links all in one place! The biggest challenge was turning the design I had in my head into an actual website, and I changed a LOT of little things before I was happy with it. My favorite part is definitely the galaxy background because I’ve always wanted a website with a galaxy theme!! the site is simple but has three buttons which take you to each section + links to my github and linkedin.", "repo": "https://github.com/Keyrajmnz/KeyraSite", "demo": "https://keyrajmnz.github.io/KeyraSite/"}]...
|
[{"post_id": 52239, "ts": "202 [{"post_id": 52239, "ts": "2026-08-22T10:29:49Z", "hours": 2.4792, "text": "Built a personal site! I gave it a dark galaxy + computer vibe and filled it with projects, achievements, and details that actually feel like me. I changed sooo many tiny things along the way, but seeing it all come together was 100% worth it ★"}]...
|
Title: KeyraSite by @Keyra | Stardance
Devlogs:
B Title: KeyraSite by @Keyra | Stardance
Devlogs:
Built a personal site! I gave it a dark galaxy + computer vibe and filled it with projects, achievements, and details that actually feel like me. I changed sooo many tiny things along the way, but seeing it all come together was 100% worth it ★
Ships:
I made my own personal portfolio where I can keep my projects, achievements, and contact links all in one place! The biggest challenge was turning the design I had in my head into an actual website, and I changed a LOT of little things before I was happy with it. My favorite part is definitely the galaxy background because I’ve always wanted a website with a galaxy theme!! the site is simple but has three buttons which take you to each section + links to my github and linkedin....
|
1793324917.4538708
|
1793411317.4538708
|
|
50726
|
AparnaCanteen by @swarup | Stardance
|
swarup
|
1
|
20.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T09:24:08Z", "hours": 20.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Today, I spent some time working on Aparna Canteen, a project I’m building to make food ordering in our college canteen easier. I worked on improving the UI and planning features like online ordering, cart management, and admin order handling. One thing I’m focusing on is making the website smooth and easy to use, especially on mobile devices. The challenging part is bringing all these features together, but I’m learning a lot while building it. I’m happy with the progress so far and excited to see how the project turns out. Still building, still learning! #HackClub #Stardance #AparnaCanteen", "repo": "https://github.com/JAY4IGNITE/AparnaDeviCanteen", "demo": "https://aparnadevicanteen.onrender.com"}]...
|
[{"post_id": 71097, "ts": "202 [{"post_id": 71097, "ts": "2026-09-20T09:12:09Z", "hours": 19.7336, "text": "Today I worked on Aparna Canteen. Aparna Canteen is an online food ordering platform that makes the college canteen experience easier for students and staff.I focused on improving the mobile- UI menu browsing, cart and order management and admin features. I am also working on making the website on slower networks and exploring real-time order updates. Aparna Canteen will have loading and real-time updates, for all users.There is still a lot to build and improve. I am enjoying the process of turning Aparna Canteen into a useful real world project. #HackClub #Stardance #AparnaCanteen #WebDevelopment #FullStackDevelopment"}]...
|
Title: AparnaCanteen by @swarup | Stardance
Devlo Title: AparnaCanteen by @swarup | Stardance
Devlogs:
Today I worked on Aparna Canteen. Aparna Canteen is an online food ordering platform that makes the college canteen experience easier for students and staff.I focused on improving the mobile- UI menu browsing, cart and order management and admin features. I am also working on making the website on slower networks and exploring real-time order updates. Aparna Canteen will have loading and real-time updates, for all users.There is still a lot to build and improve. I am enjoying the process of turning Aparna Canteen into a useful real world project. #HackClub #Stardance #AparnaCanteen #WebDevelopment #FullStackDevelopment
Ships:
Today, I spent some time working on Aparna Canteen, a project I’m building to make food ordering in our college canteen easier. I worked on improving the UI and planning features like online ordering, cart management, and admin order handling. One thing I’m focusing on is making the website smooth and easy to use, especially on mobile devices. The challenging part is bringing all these features together, but I’m learning a lot while building it. I’m happy with the progress so far and excited to see how the project turns out. Still building, still learning! #HackClub #Stardance #AparnaCanteen...
|
1793346675.1890736
|
1793433075.1890736
|
|
50739
|
My very own WebOS by @hikmat | Stardance
|
hikmat
|
1
|
8.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-23T16:03:38Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "During these 6 days I spent on the project I had so much fun learning and building my own WebOS difficulties were that I did not know how to code luckily I took the workshop guides to build this project which Im very proud of!", "repo": "https://github.com/hikmatgara/stardance.os", "demo": "https://stardance-os.vercel.app"}]...
|
[{"post_id": 53140, "ts": "202 [{"post_id": 53140, "ts": "2026-08-23T16:01:24Z", "hours": 0.2739, "text": "Im finalising this project I had so much fun learning and building at the same time I added my last 2 apps to the WebOS might comeback to this project in the future and re-ship."}, {"post_id": 51818, "ts": "2026-08-21T17:41:15Z", "hours": 0.8731, "text": "Added my first app “Diary” I actually started feeling Like Terry Davis after building this Webo, I will hopefully finish and ship the project tomorrow if nothing breaks down)"}, {"post_id": 50927, "ts": "2026-08-20T12:08:29Z", "hours": 1.1497, "text": "Updated the wallpaper to be visible on the demo URL, then restyled the close and open buttons and to finalize it by uploading everything to my GitHub Repo."}, {"post_id": 50547, "ts": "2026-08-19T19:00:54Z", "hours": 2.2658, "text": "I refined the code added a separate JS file and linked it to html file then I also changed the wallpaper of my WebOS, added buttons to open and close the welcome window and fixed the clock so now its live."}, {"post_id": 50190, "ts": "2026-08-19T10:05:17Z", "hours": 1.0831, "text": "restyled my WebOS, changed the wallpaper, added a top bar and added a live clock but for some reason it doesn’t update :( Will fix it soon!"}, {"post_id": 49729, "ts": "2026-08-18T17:16:01Z", "hours": 1.0633, "text": "I added a wallpaper and tinkered with borders, paddings and margins."}, {"post_id": 49516, "ts": "2026-08-18T12:04:34Z", "hours": 1.1044, "text": "I started learning how to code in html big thanks to hack club for this life changing opportunity and so far I started coding the webOS and its going smooth"}]...
|
Title: My very own WebOS by @hikmat | Stardance
D Title: My very own WebOS by @hikmat | Stardance
Devlogs:
I started learning how to code in html big thanks to hack club for this life changing opportunity and so far I started coding the webOS and its going smooth
I added a wallpaper and tinkered with borders, paddings and margins.
restyled my WebOS, changed the wallpaper, added a top bar and added a live clock but for some reason it doesn’t update :( Will fix it soon!
I refined the code added a separate JS file and linked it to html file then I also changed the wallpaper of my WebOS, added buttons to open and close the welcome window and fixed the clock so now its live.
Updated the wallpaper to be visible on the demo URL, then restyled the close and open buttons and to finalize it by uploading everything to my GitHub Repo.
Added my first app “Diary” I actually started feeling Like Terry Davis after building this Webo, I will hopefully finish and ship the project tomorrow if nothing breaks down)
Im finalising this project I had so much fun learning and building at the same time I added my last 2 apps to the WebOS might comeback to this project in the future and re-ship.
Ships:
During these 6 days I spent on the project I had so much fun learning and building my own WebOS difficulties were that I did not know how to code luckily I took the workshop guides to build this project which Im very proud of!...
|
1793324930.0969868
|
1793411330.0969868
|
|
50743
|
ChemiBot by @rasmus_stenlund | Stardance
|
rasmus_stenlund
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T21:45:24Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "ChemiBot ChemiBot is a simple slack bot used for getting info about elements, compounds and some fun facts about a daily element. It has 5 different commands, three of them being connected to a periodic table api. This was my first ever time making a slack bot and I feel like i have really learned from it and could probably make it without following the guide (at least for the most part). Connecting my bot to the api was the hardest part, but when I figured out how to make one command I could easily make the rest.", "repo": "https://github.com/RasmusStenlund/ChemiBot", "demo": "https://hackclub.enterprise.slack.com/archives/C0BR1NKF9GE"}]...
|
[{"post_id": 49857, "ts": "202 [{"post_id": 49857, "ts": "2026-08-18T20:09:03Z", "hours": 1.2361, "text": "Devlog 2 I added all my custom commands and used the periodic table of elements API to get all of the data. It was pretty hard making all of these but the guide definitely helped me. I also made some typos and one thing that I struggled to understand was why some lines were indented, but it turned out that I had, in my responses, left some whitespace which turned into indentation in the app response. To do The final things to do are hosting it on HackClub Nest and writing my readme."}, {"post_id": 49448, "ts": "2026-08-18T09:18:21Z", "hours": 0.4811, "text": "Devlog 1 I have now connected my bot to slack and added two simple commands: Ping and Help. Next steps The next things I will add are commands that allow the user to get data from the periodic table by using atomic number, get the element of the day and the molar mass of a compound."}]...
|
Title: ChemiBot by @rasmus_stenlund | Stardance
D Title: ChemiBot by @rasmus_stenlund | Stardance
Devlogs:
Devlog 1 I have now connected my bot to slack and added two simple commands: Ping and Help. Next steps The next things I will add are commands that allow the user to get data from the periodic table by using atomic number, get the element of the day and the molar mass of a compound.
Devlog 2 I added all my custom commands and used the periodic table of elements API to get all of the data. It was pretty hard making all of these but the guide definitely helped me. I also made some typos and one thing that I struggled to understand was why some lines were indented, but it turned out that I had, in my responses, left some whitespace which turned into indentation in the app response. To do The final things to do are hosting it on HackClub Nest and writing my readme.
Ships:
ChemiBot ChemiBot is a simple slack bot used for getting info about elements, compounds and some fun facts about a daily element. It has 5 different commands, three of them being connected to a periodic table api. This was my first ever time making a slack bot and I feel like i have really learned from it and could probably make it without following the guide (at least for the most part). Connecting my bot to the api was the hardest part, but when I figured out how to make one command I could easily make the rest....
|
1793324935.267016
|
1793411335.267016
|
|
50759
|
PULSE_WEB_NASA by @AnkitZu02281 | Stardance
|
AnkitZu02281
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-21T11:13:59Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Cosmic Lens is a responsive web application that fetches and displays NASA’s Astronomy Picture of the Day along with its scientific explanation. It allows users to view today’s featured media or select any past date to explore high-resolution space images. The main problem faced was during making it a webpage but with time it was solved.", "repo": "https://github.com/ankitdey2682010-a11y/Pulse_web", "demo": "https://ankitdey2682010-a11y.github.io/Pulse_web/"}]...
|
[{"post_id": 51590, "ts": "202 [{"post_id": 51590, "ts": "2026-08-21T11:12:30Z", "hours": 0.6286, "text": "Finishing it off with last few touches . Here’s it"}, {"post_id": 51551, "ts": "2026-08-21T10:05:04Z", "hours": 0.9261, "text": "Making all the files ready along with most of tthe code filled with help of guide."}, {"post_id": 49451, "ts": "2026-08-18T09:29:52Z", "hours": 0.7336, "text": "Working with the html an css file. Heading to set all other files with help of guide and setting the api"}]...
|
Title: PULSE_WEB_NASA by @AnkitZu02281 | Stardance Title: PULSE_WEB_NASA by @AnkitZu02281 | Stardance
Devlogs:
Working with the html an css file. Heading to set all other files with help of guide and setting the api
Making all the files ready along with most of tthe code filled with help of guide.
Finishing it off with last few touches . Here’s it
Ships:
Cosmic Lens is a responsive web application that fetches and displays NASA’s Astronomy Picture of the Day along with its scientific explanation. It allows users to view today’s featured media or select any past date to explore high-resolution space images. The main problem faced was during making it a webpage but with time it was solved....
|
1793328694.4498024
|
1793415094.4498024
|
|
50766
|
HabibiOS-Dubai Edition by @Astrixzen | Stardance
|
Astrixzen
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T15:15:37Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Habibi Come to dubai with this new desktop os called HabibiOS the Dubai version. It took me a litle over 2 days to complete my project and yes I know that it only says 3 hours but that was only recorded after I initilized the git.", "repo": "https://github.com/Astrixzen/HabibiOS-Dubai-Edition", "demo": "https://astrixzen.github.io/HabibiOS-Dubai-Edition/"}]...
|
[{"post_id": 49618, "ts": "202 [{"post_id": 49618, "ts": "2026-08-18T14:37:06Z", "hours": 0.3447, "text": "I made the windows draggable and fixed my case opening and minesweeper game, I present to you the finished HabibiOS-Dubai edition"}, {"post_id": 49553, "ts": "2026-08-18T13:02:53Z", "hours": 0.5014, "text": "I made the pics better and made the windows draggable"}, {"post_id": 49496, "ts": "2026-08-18T11:20:16Z", "hours": 1.9925, "text": "I made the base os, the apps currently dont do anything but i will make it happen. The icons were drawn by urs truly"}]...
|
Title: HabibiOS-Dubai Edition by @Astrixzen | Star Title: HabibiOS-Dubai Edition by @Astrixzen | Stardance
Devlogs:
I made the base os, the apps currently dont do anything but i will make it happen. The icons were drawn by urs truly
I made the pics better and made the windows draggable
I made the windows draggable and fixed my case opening and minesweeper game, I present to you the finished HabibiOS-Dubai edition
Ships:
Habibi Come to dubai with this new desktop os called HabibiOS the Dubai version. It took me a litle over 2 days to complete my project and yes I know that it only says 3 hours but that was only recorded after I initilized the git....
|
1793328695.6251218
|
1793415095.6251218
|
|
50767
|
My very own WebOS by @Dexpate | Stardance
|
Dexpate
|
1
|
2.65
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T12:08:57Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The Origin Story of V.A.Y.U. Every great software begins with a spark of frustration or a wild “what if?” thought. For V.A.Y.U. the question was simple: Why must a portfolio or project showcase look like every other dull static scrolling website on the internet? As a developer who loves low-level systems programming, clean web design and building things from scratch Dennis wanted something that felt alive. Not only a page of text. A living environment—a digital space that shows how a real programmer thinks. So V.A.Y.U. (Personal Web Operating System) was born. Phase 1: Laying the Foundations The journey began with HTML5, CSS3 and Vanilla JavaScript. Than using heavy frontend frameworks the core architecture of V.A.Y.U. Was built from scratch. The Desktop Environment: The first challenge was building a working desktop. A translucent blurred top bar (filter) was designed with a live clock to give it a real modern OS feel. The Window Manager (z-index & Dragging): Creating windows was simple. Making them act like a real OS was hard. Dennis built a custom dragging system that followed mouse coordinates (clientX/clientY) and handled CSS transforms. With a z-index layering (biggestIndex) clicking any window or icon lifts it to the front so windows never hide behind the top bar. Phase 2: Building the Native App Ecosystem A desktop is nothing without apps to run on it. Over iterations Dennis expanded V.A.Y.U. From a simple welcome screen into a feature-rich operating system: V.A.Y.U. Logs (Notes App): A dynamic notes manager that fills itself from JavaScript objects with a clean interactive sidebar. Tech Stack Showcase: A window that lists developer architectures, system tools and project goals. Terminal CLI (>_): A command-line interface that handles real system commands such as help, bio, skills, projects and clear. Sketchpad App: A tribute to his love of drawing with an HTML5 canvas where visitors can sketch directly inside the OS. VibePlayer (Music & Video Apps): media players with custom audio and video streams, progress bars and volume sliders. StickyPad: A scratchpad that uses browser memory (localStorage) to auto‑save temporary code ideas. Code Playground & StardustMiner: A multi‑language snippet sandbox (JavaScript, Python, C++). An interactive hacking minigame where users mine “stardust” points. Settings Control Center: A hub that cycles wallpapers, shows system specs and toggles between classic looks and a futuristic Neon Mode. Phase 3: The Philosophy Behind V.A.Y.U. V.A.Y.U. Is not a set of code snippets inside window divs; it reflects Dennis’s journey, as a student and builder. Balancing school, board exam prep and late‑night coding V.A.Y.U. Shows disciplined execution. Each feature was added deliberately pushing what plain web technologies can do without weight. Today, V.A.Y.U. Stands fully realized: a glassmorphism‑styled interactive operating system that runs right inside the browser. It shows that with logic, creativity and steady pace a blank screen can become an entire digital universe.", "repo": "https://github.com/dennispathe123/vayu-webos", "demo": "https://dennispathe123.github.io/vayu-webos/"}]...
|
[{"post_id": 66401, "ts": "202 [{"post_id": 66401, "ts": "2026-09-12T06:48:21Z", "hours": 1.6533, "text": "Spent today fixing a bunch of annoying bugs that made the OS feel broken whenever I tried using it. The dock was totally messed up—the icons were invisible because of some dumb CSS hover and pointer-events bug, so I had no idea what I was clicking on. Fixed it so the emojis and app names actually stay visible at the bottom, and added little glowing blue dots under them so I know what’s open. Made minimize and maximize work properly. Before this, closing and opening windows would glitch out and reset their spots, which was super annoying. Fixed the window dragging. If I dragged a window too high, the header would get stuck under the top bar forever. Added a quick check in the code so it physically can’t go above 38px now. Added real sound to VibePlayer. I didn’t want to mess with broken MP3 links or CORS errors, so I used the browser’s built-in AudioContext to make raw synth beeps using oscillators. You can slide the pitch slider and it actually changes live. Had to fight Git for a bit because my local repo was out of sync with GitHub, but rebased it, pushed everything, and updated the README. Feels way smoother to click around now!"}, {"post_id": 54391, "ts": "2026-08-25T12:04:09Z", "hours": 0.2603, "text": "During this project I built V.A.Y.U. From the ground up. V.A.Y.U. Is an operating system that runs right in your web browser. I used HTML5, CSS3 and Vanilla JavaScript to make V.A.Y.U. Feel like a desktop. It has windows you can move icons you can click and apps that work like a real computer. Desktop. Top Bar: I made a desktop grid that keeps all the icons lined up neatly. There is a top bar at the top of the screen that uses a blur effect. This top bar has a clock, a way to change the wallpaper and a button to switch to Neon Theme Mode. Window Management System: I worked hard on the window management. I added layers so windows sit on top of each other correctly. I also added custom drag mechanics and smooth animations moving apps around the screen feels natural. Complete Native App Suite: V.A.Y.U. Logs (Notes App): This is a notes app. It uses JavaScript to pull in notes and shows them in a sidebar. Projects Showcase: This window lets you see my tech stack and what I want to build Terminal CLI: This is a command-line tool. You can type commands like help, bio, skills, projects and clear to make it work. Sketchpad App: I built a drawing tool using an HTML5 canvas so you can sketch things out. VibePlayer (Music & Video Stream Apps): These are media players. You can play music or videos using custom controls, volume sliders and progress bars. StickyPad: This is a scratchpad. It saves your code notes to your browser memory so you do not lose them. Stardustminer: The Playground is a sandbox where you can see code snippets. StardustMiner is a hacking game that you can play. Settings Control Center: This is the control panel. You can use the Settings Control Center to change how the system looks, cycle, through wallpapers or check system diagnostics."}, {"post_id": 53854, "ts": "2026-08-24T15:37:44Z", "hours": 0.3389, "text": "During this batch I built V.A.Y.U.—a browser‑based personal operating system that I coded from scratch with HTML5, CSS3 and Vanilla JavaScript.V.A.Y.U. Goes beyond a portfolio. V.A.Y.U. Creates a real desktop feel with custom windows, movable UI parts, a clock in the top bar and apps that look and act like real ones:Desktop & Top Bar: A clean dark‑mode desktop, a translucent blurred top bar that uses backdrop‑filter, a clock that stays up‑to‑date and a wallpaper changer.Window Management System: I added z‑index layers and custom event listeners so windows glide smoothly come to the front when clicked and open or close without a glitch.Custom App Suite:V.A.Y.U. Logs (Notes App): A notes manager that builds itself from JavaScript objects with a sidebar.Tech Stack Showcase: A window that shows my tech stack and the structure of my projects.Terminal CLI: A working command line that accepts commands such as help, bio, skills, projects and clear.Sketchpad App: An HTML5 drawing canvas that lets me sketch and prototype, on the fly.Settings Control Center: A main panel where I can change the look set wallpaper cycles and check OS diagnostics."}, {"post_id": 49498, "ts": "2026-08-18T11:24:00Z", "hours": 0.3231, "text": "completed the my app in the vayuos"}]...
|
Title: My very own WebOS by @Dexpate | Stardance
Title: My very own WebOS by @Dexpate | Stardance
Devlogs:
completed the my app in the vayuos
During this batch I built V.A.Y.U.—a browser‑based personal operating system that I coded from scratch with HTML5, CSS3 and Vanilla JavaScript.V.A.Y.U. Goes beyond a portfolio. V.A.Y.U. Creates a real desktop feel with custom windows, movable UI parts, a clock in the top bar and apps that look and act like real ones:Desktop & Top Bar: A clean dark‑mode desktop, a translucent blurred top bar that uses backdrop‑filter, a clock that stays up‑to‑date and a wallpaper changer.Window Management System: I added z‑index layers and custom event listeners so windows glide smoothly come to the front when clicked and open or close without a glitch.Custom App Suite:V.A.Y.U. Logs (Notes App): A notes manager that builds itself from JavaScript objects with a sidebar.Tech Stack Showcase: A window that shows my tech stack and the structure of my projects.Terminal CLI: A working command line that accepts commands such as help, bio, skills, projects and clear.Sketchpad App: An HTML5 drawing canvas that lets me sketch and prototype, on the fly.Settings Control Center: A main panel where I can change the look set wallpaper cycles and check OS diagnostics.
During this project I built V.A.Y.U. From the ground up. V.A.Y.U. Is an operating system that runs right in your web browser. I used HTML5, CSS3 and Vanilla JavaScript to make V.A.Y.U. Feel like a desktop. It has windows you can move icons you can click and apps that work like a real computer. Desktop. Top Bar: I made a desktop grid that keeps all the icons lined up neatly. There is a top bar at the top of the screen that uses a blur effect. This top bar has a clock, a way to change the wallpaper and a button to switch to Neon Theme Mode. Window Management System: I worked hard on the window management. I added layers so windows sit on top of each other correctly. I also added custom drag mechanics and smooth animations moving apps around the screen feels natural. Complete Native App Suite: V.A.Y.U. Logs (Notes App): This is a notes app. It uses JavaScript to pull in notes and shows them in a sidebar. Projects Showcase: This window lets you see my tech stack and what I want to build Terminal CLI: This is a command-line tool. You can type commands like help, bio, skills, projects and clear to make it work. Sketchpad App: I built a drawing tool using an HTML5 canvas so you can sketch things out. VibePlayer (Music & Video Stream Apps): These are media players. You can play music or videos using custom controls, volume sliders and progress bars. StickyPad: This is a scratchpad. It saves your code notes to your browser memory so you do not lose them. Stardustminer: The Playground is a sandbox where you can see code snippets. StardustMiner is a hacking game that you can play. Settings Control Center: This is the control panel. You can use the Settings Control Center to change how the system looks, cycle, through wallpapers or check system diagnostics.
Spent today fixing a bunch of annoying bugs that made the OS feel broken whenever I tried using it. The dock was totally messed up—the icons were invisible because of some dumb CSS hover and pointer-events bug, so I had no idea what I was clicking on. Fixed it so the emojis and app names actually stay visible at the bottom, and added little glowing blue dots under them so I know what’s open. Made minimize and maximize work properly. Before this, closing and opening windows would glitch out and reset their spots, which was super annoying. Fixed the window dragging. If I dragged a window too high, the header would get stuck under the top bar forever. Added a quick check in the code so it physically can’t go above 38px now. Added real sound to VibePlayer. I didn’t want to mess with broken MP3 links or CORS errors, so I used the browser’s built-in AudioContext to make raw synth beeps using oscillators. You can slide the pitch slider and it actually changes live. Had to fight Git for a bit because my local repo was out of sync with GitHub, but rebased it, pushed everything, and updated the README. Feels way smoother to click around now!
Ships:
The Origin Story of V.A.Y.U. Every great software begins with a spark of frustration or a wild “what if?” thought. For V.A.Y.U. the question was simple: Why must a portfolio or project showcase look like every other dull static scrolling website on the internet? As a developer who loves low-level systems programming, clean web design and building things from scratch Dennis wanted something that felt alive. Not only a page of text. A living environment—a digital space that shows how a real programmer thinks. So V.A.Y.U. (Personal Web Operating System) was born. Phase 1: Laying the Foundations The journey began with HTML5, CSS3 and Vanilla JavaScript. Than using heavy frontend frameworks the core architecture of V.A.Y.U. Was built from scratch. The Desktop Environment: The first challenge was building a working desktop. A translucent blurred top bar (filter) was designed with a live clock to give it a real modern OS feel. The Window Manager (z-index & Dragging): Creating windows was simple. Making them act like a real OS was hard. Dennis built a custom dragging system that followed mouse coordinates (clientX/clientY) and handled CSS transforms. With a z-index layering (biggestIndex) clicking any window or icon lifts it to the front so windows never hide behind the top bar. Phase 2: Building the Native App Ecosystem A desktop is nothing without apps to run on it. Over iterations Dennis expanded V.A.Y.U. From a simple welcome screen into a feature-rich operating system: V.A.Y.U. Logs (Notes App): A dynamic notes manager that fills itself from JavaScript objects with a clean interactive sidebar. Tech Stack Showcase: A window that lists developer architectures, system tools and project goals. Terminal CLI (>_): A command-line interface that handles real system commands such as help, bio, skills, projects and clear. Sketchpad App: A tribute to his love of drawing with an HTML5 canvas where visitors can sketch directly inside the OS. VibePlayer (Music & Video Apps): media players with custom audio and video streams, progress bars and volume sliders. StickyPad: A scratchpad that uses browser memory (localStorage) to auto‑save temporary code ideas. Code Playground & StardustMiner: A multi‑language snippet sandbox (JavaScript, Python, C++). An interactive hacking minigame where users mine “stardust” points. Settings Control Center: A hub that cycles wallpapers, shows system specs and toggles between classic looks and a futuristic Neon Mode. Phase 3: The Philosophy Behind V.A.Y.U. V.A.Y.U. Is not a set of code snippets inside window divs; it reflects Dennis’s journey, as a student and builder. Balancing school, board exam prep and late‑night coding V.A.Y.U. Shows disciplined execution. Each feature was added deliberately pushing what plain web technologies can do without weight. Today, V.A.Y.U. Stands fully realized: a glassmorphism‑styled interactive operating system that runs right inside the browser. It shows that with logic, creativity and steady pace a blank screen can become an entire digital universe....
|
1793227836.1802914
|
1793314236.1802914
|
|
50774
|
My first slack bot! by @Zair | Stardance
|
Zair
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-23T12:12:56Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Built a Slack bot with 5 slash commands: /zair-ping (latency check), /zair-help (list commands), /zair-catfact and /zair-joke (fetch from public APIs), and /zair-8ball (magic 8-ball). Deployed it on Hack Club Nest as a systemd service with auto-restart, so it stays online 24/7 even when my laptop is closed. The trickiest part was getting the systemd service and Slack Socket Mode auth working together, and registering new slash commands in the Slack app config after adding them to the code. To test: run any of the commands in the workspace where the bot is installed, e.g. /zair-8ball will this ship?", "repo": "https://github.com/Shinigami-tech/zair-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0BT74QAY6T"}]...
|
[{"post_id": 53010, "ts": "202 [{"post_id": 53010, "ts": "2026-08-23T12:11:35Z", "hours": 0.4556, "text": "Deployed the bot 24/7 on Hack Club Nest using systemd, so it stays online even with my laptop closed. Added a logging middleware to track command usage and a new /zair-8ball command on top of ping/help/catfact/joke. Wrote a README documenting setup and deployment."}]...
|
Title: My first slack bot! by @Zair | Stardance
D Title: My first slack bot! by @Zair | Stardance
Devlogs:
Deployed the bot 24/7 on Hack Club Nest using systemd, so it stays online even with my laptop closed. Added a logging middleware to track command usage and a new /zair-8ball command on top of ping/help/catfact/joke. Wrote a README documenting setup and deployment.
Ships:
Built a Slack bot with 5 slash commands: /zair-ping (latency check), /zair-help (list commands), /zair-catfact and /zair-joke (fetch from public APIs), and /zair-8ball (magic 8-ball). Deployed it on Hack Club Nest as a systemd service with auto-restart, so it stays online 24/7 even when my laptop is closed. The trickiest part was getting the systemd service and Slack Socket Mode auth working together, and registering new slash commands in the Slack app config after adding them to the code. To test: run any of the commands in the workspace where the bot is installed, e.g. /zair-8ball will this ship?...
|
1793328698.1027951
|
1793415098.1027951
|
|
50777
|
rustymusty(rm) tab by @prakit | Stardance
|
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-19T13:14:32Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "rusty musty is like a home page for a browser ( supports two search engines - google and duckduckgo [ i like duckduckgo ] ) . simple ui so that its easy to navigate , users can authenticate themeselves to the tab page but its completely optional", "repo": "https://github.com/zenformality/rustymusty", "demo": "https://rustymusty-vy1r.vercel.app/"}]...
|
[{"post_id": 50271, "ts": "202 [{"post_id": 50271, "ts": "2026-08-19T13:01:24Z", "hours": 0.565, "text": "Added discord authentication to rusty musty and now its complete!!!! YAYAYY"}, {"post_id": 49688, "ts": "2026-08-18T16:06:51Z", "hours": 0.4214, "text": "fixed alot of bugs , switched to a select element to make it easier to switch between google and duckduckgo"}, {"post_id": 49617, "ts": "2026-08-18T14:35:35Z", "hours": 1.5394, "text": "It works! real mess ngl"}]...
|
Title: rustymusty(rm) tab by @prakit | Stardance
Title: rustymusty(rm) tab by @prakit | Stardance
Devlogs:
It works! real mess ngl
fixed alot of bugs , switched to a select element to make it easier to switch between google and duckduckgo
Added discord authentication to rusty musty and now its complete!!!! YAYAYY
Ships:
rusty musty is like a home page for a browser ( supports two search engines - google and duckduckgo [ i like duckduckgo ] ) . simple ui so that its easy to navigate , users can authenticate themeselves to the tab page but its completely optional...
|
1792878836.366966
|
1793742836.366966
|
|
50810
|
Nasa pagee by @anura | Stardance
|
anura
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T16:05:45Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "It’s a personal “new tab page” replacement themed around space(0w0). Making this website was a bit challenging. It always feels good after you are done making something… had issue with Apis but now i got it.. thatss all", "repo": "https://github.com/anuragtamang095-coder/Nasa-pagee", "demo": "https://anuragtamang095-coder.github.io/Nasa-pagee/"}]...
|
[{"post_id": 49664, "ts": "202 [{"post_id": 49664, "ts": "2026-08-18T15:28:45Z", "hours": 0.8142, "text": "Almost doneee…now only debugging is needed!"}, {"post_id": 49505, "ts": "2026-08-18T11:40:29Z", "hours": 0.3764, "text": "WAuu i am impressed by my mistake… the crooked bug is actually good design.. like ittt!!"}, {"post_id": 49494, "ts": "2026-08-18T11:10:37Z", "hours": 0.5544, "text": "IS it me or is it crooked??"}]...
|
Title: Nasa pagee by @anura | Stardance
Devlogs:
Title: Nasa pagee by @anura | Stardance
Devlogs:
IS it me or is it crooked??
WAuu i am impressed by my mistake… the crooked bug is actually good design.. like ittt!!
Almost doneee…now only debugging is needed!
Ships:
It’s a personal “new tab page” replacement themed around space(0w0). Making this website was a bit challenging. It always feels good after you are done making something… had issue with Apis but now i got it.. thatss all...
|
1793123776.5636938
|
1793987776.5636938
|
|
50818
|
Rapid Relay: Signal Shift by @Aaravkatiyar | Stard Rapid Relay: Signal Shift by @Aaravkatiyar | Stardance...
|
Aaravkatiyar
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T14:48:54Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Rapid Relay: Signal Shift is a Godot reaction-game prototype with two short input challenges: Pulse Press uses keyboard timing, and Orb Catch uses mouse clicks. The project has a round HUD with a readable SIGNAL BARS count, plus separate win and death scenes with replay and return-to-menu routes. The difficult part was making each round’s input rule clear and keeping the transitions understandable. To test it, open the demo, play both minigames, try a successful run and a failed run, and use Escape to return to the menu. This is still a practice prototype, so honest feedback is welcome.", "repo": "https://github.com/aaravkatiyar55-gif/rapid-relay-signal-shift", "demo": "https://aaravkatiyar55-gif.github.io/rapid-relay-signal-shift/"}]...
|
[{"post_id": 49573, "ts": "202 [{"post_id": 49573, "ts": "2026-08-18T13:40:39Z", "hours": 1.5264, "text": "This a type of catching signal game and my fiest game that i have build so its not that good so i will just give up on you you can try it by yourself and pls give the honest feedback"}]...
|
Title: Rapid Relay: Signal Shift by @Aaravkatiyar Title: Rapid Relay: Signal Shift by @Aaravkatiyar | Stardance
Devlogs:
This a type of catching signal game and my fiest game that i have build so its not that good so i will just give up on you you can try it by yourself and pls give the honest feedback
Ships:
Rapid Relay: Signal Shift is a Godot reaction-game prototype with two short input challenges: Pulse Press uses keyboard timing, and Orb Catch uses mouse clicks. The project has a round HUD with a readable SIGNAL BARS count, plus separate win and death scenes with replay and return-to-menu routes. The difficult part was making each round’s input rule clear and keeping the transitions understandable. To test it, open the demo, play both minigames, try a successful run and a failed run, and use Escape to return to the menu. This is still a practice prototype, so honest feedback is welcome....
|
1793332255.872772
|
1793418655.872772
|
|
50821
|
Emberfall by @janswca | Stardance
|
janswca
|
1
|
349.88
|
959
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T02:43:25Z", "hours": 101.0, "multiplier": 11.57, "payout": 959, "blessing": "neutral", "text": "emberfall is a game in a cave like dungeon where you have to find your way out and fight many enimies on the way", "repo": "https://github.com/janirusepa-design/emberfall", "demo": "https://janirusepa-design.github.io/emberfall/"}]...
|
[{"post_id": 65378, "ts": "202 [{"post_id": 65378, "ts": "2026-09-10T14:11:52Z", "hours": 12.3067, "text": "last playtests before shipping it soon, found some more inconsistencies and patched them, and the game is now mostly looking how i want it"}, {"post_id": 64792, "ts": "2026-09-09T13:35:57Z", "hours": 11.1, "text": "Noticed the sides of the screen were just permanently black, which is because the screen is twice as wide as it is tall, and the torch was a circle. Made the light an ellipse so it matches the screen shape. You now see about 14 tiles on either side of you instead of 7, and the top and bottom stay dark. Flaring fills the screen almost exactly, with the corners still falling off. Also made the torch something you can build up. There are four different upgrades now that extend it, so if you keep picking them, you finish the run seeing way more than you started with."}, {"post_id": 64516, "ts": "2026-09-08T23:48:34Z", "hours": 10.7667, "text": "worken on some new ablities and more, comming soon"}, {"post_id": 64182, "ts": "2026-09-08T12:28:17Z", "hours": 11.6667, "text": "Added elites enemy types this time, roughly one a room, with a ring around them so you can spot one coming and a guaranteed drop when it goes down."}, {"post_id": 63936, "ts": "2026-09-08T00:39:33Z", "hours": 10.3667, "text": "Most of the loot is still just numbers going up. 25 of the 29 affixes are a flat percentage, and only four of them do anything, so I want to turn a chunk of those into things with a verb in them, like your torch flaring on a kill or the first hit in a room always critting.After that, giving you a choice of two doors on the boss floors instead of the same 1 to 11 every single run."}, {"post_id": 63568, "ts": "2026-09-07T14:15:41Z", "hours": 8.5514, "text": "worked on some more minor improments so i can really get the best build out for the next ship"}, {"post_id": 63385, "ts": "2026-09-07T05:42:13Z", "hours": 10.4333, "text": "fixed the screen randomly going flat and bright, with no characters on it. Ashglass pickups were being made with a colour that doesn’t exist, which crashed the renderer mid-frame and killed all the lighting, and it looked random because ashglass only drops about one kill in twenty. Also, every floor generates differently instead of ten copies of the same dungeon in different colours, so the Cistern is flooded channels now and the Vault is six huge rooms. You can finally use abilities while flaring, since Shift turns the number row into a 1 to 5, which did nothing the whole time your torch was up. Toned the flare down; it used to light more than the whole screen. Plus the usual: stopped the hitching when you walk into new rooms, chest loot labels stack instead of piling on one spot, the Pyre was secretly two different affixes with the same name, and the help screen no longer lies about how many abilities you get."}, {"post_id": 62958, "ts": "2026-09-06T14:54:55Z", "hours": 13.2667, "text": "Still working right now, come back next devlog, havent finishet yet"}, {"post_id": 62555, "ts": "2026-09-06T00:25:54Z", "hours": 10.1333, "text": "It’s back. After the last batch of improvements, I played through again this morning, and the same glitch that happened a couple of days ago is back. Now, whenever I use my special abilities, the game goes grey, I can’t see my character or any enemies, and even though my attachments register, I can’t really play the game. But nevertheless i have fixed it again. Hopefully this time it stays fixed"}, {"post_id": 62226, "ts": "2026-09-05T14:16:47Z", "hours": 12.9, "text": "Did though playtests of the game and marked down some existing issues, and looked at ways to improve, optimised the code, and started ideating what new mechanics and features to add before shipping it again. In terms of shipping, I’ll probably end up shipping by the end of this week."}, {"post_id": 61849, "ts": "2026-09-04T23:42:12Z", "hours": 13.0667, "text": "worked on more minor things, especially the colours, they all look pretty much the same but I decided to make them more varied as you go throughout your run"}, {"post_id": 61412, "ts": "2026-09-04T09:52:39Z", "hours": 10.9333, "text": "Worked on improving the enemy encounter system. I found lots of glitches in it after making it for the first time. Sometimes, when you fough an enemny it woundnt update here and just many other problems but ive worked a lot the past 2 days working on fixing it and i think now it works, in my playtest, i havent found any more issues wth it. they update onto the list, maye in the future i could work on makeing this layout better i do think it it kind of lacking right now"}, {"post_id": 61160, "ts": "2026-09-03T22:56:03Z", "hours": 18.1333, "text": "worked on more minor things on the game"}, {"post_id": 60574, "ts": "2026-09-03T00:38:25Z", "hours": 10.3333, "text": "Just fixed a major glitch that caused this in the game, where you were stuck in this place and you just coudnt get out of it unless you resrated the game. likely due to the plethora of code changes I made. But this was"}, {"post_id": 60241, "ts": "2026-09-02T14:17:50Z", "hours": 5.1, "text": "Did it finally? Now the game saves to your browser cache. Now, as long as you keep playing in the same browser, you will not lose your progress, supposed to work though github as well but i havent tested that yet"}, {"post_id": 59980, "ts": "2026-09-02T02:04:30Z", "hours": 8.6333, "text": "SPOILERS ABOUT THE END OF THE GAME But i started thinking about what happens after you finsished all 11 floors and then i decided that you would be somone who got stranded on a lsland and fell into a cave and at the end you get the whole backstrory on what happend before the caves basicly you would go to a beacon that you set up and call for help, in not sure about the details just coded and make the draft of the story"}, {"post_id": 59448, "ts": "2026-09-01T09:37:30Z", "hours": 10.4333, "text": "Final floor looks like a whole ritual"}, {"post_id": 59264, "ts": "2026-08-31T23:11:16Z", "hours": 13.1333, "text": "Just finished the new upgrade system"}, {"post_id": 58755, "ts": "2026-08-31T10:00:51Z", "hours": 10.1, "text": "Worked on a list of enemies that you encounter, and as you progress, you will discover more and more. Also, worked on, and revamped the final floor to feel like a complete boss battle, which is more expansive and, for the first time, not as cramped have space to move around. Still to come a new and imporved upgrade system a first draft you can see in the ss here where you can stack up to 5 special abilities which you wil gain by section as you progress"}, {"post_id": 58503, "ts": "2026-08-30T22:45:09Z", "hours": 11.2667, "text": "Ok, the first batch of finished improvements is taking slightly longer than expected. I ran into quite a few issues while coding them, still troubleshooting"}, {"post_id": 58025, "ts": "2026-08-30T11:28:29Z", "hours": 4.4, "text": "Ok, im bout to begin incorporating the first batch of improvements, starting with the chaning the story"}, {"post_id": 57856, "ts": "2026-08-30T05:28:01Z", "hours": 12.5333, "text": "Fixed a bunch of stuff from the feedback, first make the tutorial larger and easier to read and understand, fixed sloppy and laggy mouse movement, increased the scaling, fixed the joystick and also reducsed screenshake when low on embers and getting damgaed added esc menu and a repo licenece also from your feedback im going to try being more detailed with my devlogs when i can. ill be ready to ship again soon, i going to try to find more way to imporve on top of this"}, {"post_id": 57381, "ts": "2026-08-29T14:47:16Z", "hours": 2.4256, "text": "Thanks for all the feedback im still working on incorporating all those changes and more in my game starting with a new and imporved better tutorial so o new players can understand all the controls of the game, how and when to use them"}, {"post_id": 57135, "ts": "2026-08-29T07:33:01Z", "hours": 6.9, "text": "Wored on some minor Improvents to the game"}, {"post_id": 53781, "ts": "2026-08-24T14:04:38Z", "hours": 7.6667, "text": "worked on some cool ememy designs"}, {"post_id": 53418, "ts": "2026-08-23T23:13:31Z", "hours": 10.2, "text": "Added on the totutorial and worked on imrpoving the game"}, {"post_id": 53038, "ts": "2026-08-23T13:01:04Z", "hours": 7.7281, "text": "Worked on adding a tutorial for new players"}, {"post_id": 52734, "ts": "2026-08-23T01:55:19Z", "hours": 19.2667, "text": "this game is almost finished, worked on a cool start screen"}, {"post_id": 52120, "ts": "2026-08-22T06:33:29Z", "hours": 16.6492, "text": "done a lot for the gameplay and mechanics of the game"}, {"post_id": 51665, "ts": "2026-08-21T13:52:37Z", "hours": 9.7667, "text": "Ok im very close to shipping this project, I’ve perfected the start screen, and now I just need to work on improving the gameplay, and then stabilizing and debugging the code"}, {"post_id": 51398, "ts": "2026-08-21T02:17:28Z", "hours": 9.1833, "text": "Made some good progress so far, but i think the code still needs work, and i keep runnning into errors about the game"}, {"post_id": 50862, "ts": "2026-08-20T09:45:14Z", "hours": 7.8786, "text": "I’ve gone pretty far but I’ve realized instead of making one big file for the game, I should just make a collection of files then an index.html file that runs off those ones, then much easier to run and to code"}, {"post_id": 50686, "ts": "2026-08-20T00:18:32Z", "hours": 12.4239, "text": "Just started working on my project put in about 12 hours at once"}, {"post_id": 50049, "ts": "2026-08-19T02:38:54Z", "hours": 0.6119, "text": "Just started working on a game its about being stuck in a cave and using a torch to find your way out and as you try to leave you have to face eminimies that try to attack you still in ideation"}]...
|
Title: Emberfall by @janswca | Stardance
Devlogs: Title: Emberfall by @janswca | Stardance
Devlogs:
Just started working on a game its about being stuck in a cave and using a torch to find your way out and as you try to leave you have to face eminimies that try to attack you still in ideation
Just started working on my project put in about 12 hours at once
I’ve gone pretty far but I’ve realized instead of making one big file for the game, I should just make a collection of files then an index.html file that runs off those ones, then much easier to run and to code
Made some good progress so far, but i think the code still needs work, and i keep runnning into errors about the game
Ok im very close to shipping this project, I’ve perfected the start screen, and now I just need to work on improving the gameplay, and then stabilizing and debugging the code
done a lot for the gameplay and mechanics of the game
this game is almost finished, worked on a cool start screen
Worked on adding a tutorial for new players
Added on the totutorial and worked on imrpoving the game
worked on some cool ememy designs
Wored on some minor Improvents to the game
Thanks for all the feedback im still working on incorporating all those changes and more in my game starting with a new and imporved better tutorial so o new players can understand all the controls of the game, how and when to use them
Fixed a bunch of stuff from the feedback, first make the tutorial larger and easier to read and understand, fixed sloppy and laggy mouse movement, increased the scaling, fixed the joystick and also reducsed screenshake when low on embers and getting damgaed added esc menu and a repo licenece also from your feedback im going to try being more detailed with my devlogs when i can. ill be ready to ship again soon, i going to try to find more way to imporve on top of this
Ok, im bout to begin incorporating the first batch of improvements, starting with the chaning the story
Ok, the first batch of finished improvements is taking slightly longer than expected. I ran into quite a few issues while coding them, still troubleshooting
Worked on a list of enemies that you encounter, and as you progress, you will discover more and more. Also, worked on, and revamped the final floor to feel like a complete boss battle, which is more expansive and, for the first time, not as cramped have space to move around. Still to come a new and imporved upgrade system a first draft you can see in the ss here where you can stack up to 5 special abilities which you wil gain by section as you progress
Just finished the new upgrade system
Final floor looks like a whole ritual
SPOILERS ABOUT THE END OF THE GAME But i started thinking about what happens after you finsished all 11 floors and then i decided that you would be somone who got stranded on a lsland and fell into a cave and at the end you get the whole backstrory on what happend before the caves basicly you would go to a beacon that you set up and call for help, in not sure about the details just coded and make the draft of the story
Did it finally? Now the game saves to your browser cache. Now, as long as you keep playing in the same browser, you will not lose your progress, supposed to work though github as well but i havent tested that yet
Just fixed a major glitch that caused this in the game, where you were stuck in this place and you just coudnt get out of it unless you resrated the game. likely due to the plethora of code changes I made. But this was
worked on more minor things on the game
Worked on improving the enemy encounter system. I found lots of glitches in it after making it for the first time. Sometimes, when you fough an enemny it woundnt update here and just many other problems but ive worked a lot the past 2 days working on fixing it and i think now it works, in my playtest, i havent found any more issues wth it. they update onto the list, maye in the future i could work on makeing this layout better i do think it it kind of lacking right now
worked on more minor things, especially the colours, they all look pretty much the same but I decided to make them more varied as you go throughout your run
Did though playtests of the game and marked down some existing issues, and looked at ways to improve, optimised the code, and started ideating what new mechanics and features to add before shipping it again. In terms of shipping, I’ll probably end up shipping by the end of this week.
It’s back. After the last batch of improvements, I played through again this morning, and the same glitch that happened a couple of days ago is back. Now, whenever I use my special abilities, the game goes grey, I can’t see my character or any enemies, and even though my attachments register, I can’t really play the game. But nevertheless i have fixed it again. Hopefully this time it stays fixed
Still working right now, come back next devlog, havent finishet yet
fixed the screen randomly going flat and bright, with no characters on it. Ashglass pickups were being made with a colour that doesn’t exist, which crashed the renderer mid-frame and killed all the lighting, and it looked random because ashglass only drops about one kill in twenty. Also, every floor generates differently instead of ten copies of the same dungeon in different colours, so the Cistern is flooded channels now and the Vault is six huge rooms. You can finally use abilities while flaring, since Shift turns the number row into a 1 to 5, which did nothing the whole time your torch was up. Toned the flare down; it used to light more than the whole screen. Plus the usual: stopped the hitching when you walk into new rooms, chest loot labels stack instead of piling on one spot, the Pyre was secretly two different affixes with the same name, and the help screen no longer lies about how many abilities you get.
worked on some more minor improments so i can really get the best build out for the next ship
Most of the loot is still just numbers going up. 25 of the 29 affixes are a flat percentage, and only four of them do anything, so I want to turn a chunk of those into things with a verb in them, like your torch flaring on a kill or the first hit in a room always critting.After that, giving you a choice of two doors on the boss floors instead of the same 1 to 11 every single run.
Added elites enemy types this time, roughly one a room, with a ring around them so you can spot one coming and a guaranteed drop when it goes down.
worken on some new ablities and more, comming soon
Noticed the sides of the screen were just permanently black, which is because the screen is twice as wide as it is tall, and the torch was a circle. Made the light an ellipse so it matches the screen shape. You now see about 14 tiles on either side of you instead of 7, and the top and bottom stay dark. Flaring fills the screen almost exactly, with the corners still falling off. Also made the torch something you can build up. There are four different upgrades now that extend it, so if you keep picking them, you finish the run seeing way more than you started with.
last playtests before shipping it soon, found some more inconsistencies and patched them, and the game is now mostly looking how i want it
Ships:
emberfall is a game in a cave like dungeon where you have to find your way out and fight many enimies on the way...
|
1792875220.036621
|
1793739220.036621
|
|
50826
|
Quira by @darshmodii | Stardance
|
darshmodii
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-20T14:57:42Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I am working on Quira. Quira is a next-gen Python RAG framework.. I implemented many features that cut costs of RAG retrieval and generation by a 25-30%…. It also gives the results very fast with much lower latency….. I am still trying to improve it as much as I can based on feedbacks and personal testing… Quira has features like speculative retrieval, context tetris, quira edge composed in a pipeline compatible with existing framewroks like langchain.. Quira has multiple DB integration options that makes it reliable for most of the existing projects.", "repo": "https://github.com/DevDarsh26/Quira", "demo": "https://quira.darshmodii.in/"}]...
|
[{"post_id": 51028, "ts": "202 [{"post_id": 51028, "ts": "2026-08-20T14:50:49Z", "hours": 0.2869, "text": "I am working on Quira. Quira is a next-gen Python RAG framework.. I implemented many features that cut costs of RAG retrieval and generation by a 25-30%…. It also gives the results very fast with much lower latency….. I am still trying to improve it as much as I can based on feedbacks and personal testing…"}]...
|
Title: Quira by @darshmodii | Stardance
Devlogs:
Title: Quira by @darshmodii | Stardance
Devlogs:
I am working on Quira. Quira is a next-gen Python RAG framework.. I implemented many features that cut costs of RAG retrieval and generation by a 25-30%…. It also gives the results very fast with much lower latency….. I am still trying to improve it as much as I can based on feedbacks and personal testing…
Ships:
I am working on Quira. Quira is a next-gen Python RAG framework.. I implemented many features that cut costs of RAG retrieval and generation by a 25-30%…. It also gives the results very fast with much lower latency….. I am still trying to improve it as much as I can based on feedbacks and personal testing… Quira has features like speculative retrieval, context tetris, quira edge composed in a pipeline compatible with existing framewroks like langchain.. Quira has multiple DB integration options that makes it reliable for most of the existing projects....
|
1793332257.9556334
|
1793418657.9556334
|
|
50827
|
Watch-O by @natnaelkedir | Stardance
|
natnaelkedir
|
1
|
9.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T12:30:01Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built and deployed a fully functional movie searching website using the TMDB API. I used HTML, CSS, Tailwind CSS, React, React Router and Javascript to build the whole project. Fetching data, and delivering the data was a bit challenging because I’m new to React. I learned a lot from it, including react hooks(useRef, useEffect, useNavigate …) and also how to style not only with CSS but also with Tailwind CSS.", "repo": "https://github.com/natiked/Watch-O", "demo": "https://watch-o-sandy.vercel.app/"}]...
|
[{"post_id": 49524, "ts": "202 [{"post_id": 49524, "ts": "2026-08-18T12:13:33Z", "hours": 9.1056, "text": "Just shipped my first project: Watch-O! Built over 4 days using React, React Router, Tailwind CSS, and the TMDB API for trending and search functionality. It’s fully live and deployed, check it out and lmk what you think! Live Link"}]...
|
Title: Watch-O by @natnaelkedir | Stardance
Devlo Title: Watch-O by @natnaelkedir | Stardance
Devlogs:
Just shipped my first project: Watch-O! Built over 4 days using React, React Router, Tailwind CSS, and the TMDB API for trending and search functionality. It’s fully live and deployed, check it out and lmk what you think! Live Link
Ships:
I built and deployed a fully functional movie searching website using the TMDB API. I used HTML, CSS, Tailwind CSS, React, React Router and Javascript to build the whole project. Fetching data, and delivering the data was a bit challenging because I’m new to React. I learned a lot from it, including react hooks(useRef, useEffect, useNavigate …) and also how to style not only with CSS but also with Tailwind CSS....
|
1793332261.9931574
|
1793418661.9931574
|
|
50834
|
site lets start by @The_Blue_Reverberation | Stard site lets start by @The_Blue_Reverberation | Stardance...
|
The_Blue_Reverberation
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T14:12:36Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made site :D site not the greatest atm :o site bag D:", "repo": "https://github.com/alsono/site", "demo": "https://alsono.github.io/site/"}]...
|
[{"post_id": 49578, "ts": "202 [{"post_id": 49578, "ts": "2026-08-18T13:47:11Z", "hours": 0.4611, "text": "well that wasn’t very hard!"}]...
|
Title: site lets start by @The_Blue_Reverberation Title: site lets start by @The_Blue_Reverberation | Stardance
Devlogs:
well that wasn’t very hard!
Ships:
i made site :D site not the greatest atm :o site bag D:...
|
1793332265.9375393
|
1793418665.9375393
|
|
50835
|
Pouchy coins by @Fiskerz | Stardance
|
Fiskerz
|
1
|
27.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T15:22:11Z", "hours": 27.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What is this? This is a minecraft mod that adds coins and pouches used to conveniently store the coins. Features 5 Unique coins You can find the copper, iron, gold, diamond and netherite tier coins inside this mod. Each coin stack will show you the value of that stack of coins. The base coin is the iron one, with it having a value of 1.0C. Grab 64 Iron coins and they’re worth one gold coin. Grab 64 gold coins and they’re worth one diamond coin. Get the pattern? They all have textures I’ve made myself and am once pretty proud of for once. 19 Unique pouches Pouches follow the coin tiers a little, with them having basic, copper, iron, gold, diamond & netherite tiers. But that’s only 6 six tiers, where’s the rest? Well each pouches on each tier also have sizes. For example the basic tier pouches have the small, normal, big and large sizes. And as you’d expect the sizes change the amount of slots each pouch can carry. Pouches can only carry coins inside them, you can access their storage by right clicking the pouch whilst in your hand. Crafting recipes to upgrade your pouches Every single pouch (except the first one) has a recipe , so that you can upgrade the pouch. Note that you can get currently only get pouches and coins creative, as this mod is focused for servers and modpack creators and they're the one responsible for awarding you coins/pouches via quests or other ways. Testing I’ve published the mod to CurseForge and Modrinth, so you can test out this mod by just downloading it from CurseForge using the “Try project” button below and installing it into CurseForge 1.21.1. What was challenging/difficult This entire project has been one of the hardest I’ve ever gone through, as minecraft modding is a pretty painful process. And the fact that everything is written in Java (a language mostly unknown to me) made it all even worse with my bare C# knowledge. As far Java and C# are somewhat similar I really missed C# whilst making this mod. One other super difficult thing was figuring out how to even make what I wanted, as the documentation is written in very proffesional terms and only a single playlist of tutorials exists. I am truly happy that I got this project to an end after everything.", "repo": "https://github.com/Catmaster543/Bundly-coins", "demo": "https://www.curseforge.com/minecraft/mc-mods/pouchy-coins/"}]...
|
[{"post_id": 82661, "ts": "202 [{"post_id": 82661, "ts": "2026-10-25T15:22:00Z", "hours": 2.3719, "text": "Added pouches tooltips and ship preparations! Devlog #10 for Bundly coins I’m super happy to be able to say this, but the project is finally ready to shippp! Yay! Anyways here’s what I added: Value tooltip to pouches . All pouches now display the total value of coins stored inside them Wrote the README . I took some of my time to write the README file for the project and was able to utilize it on CurseForge as well. Published the project to CurseForge & Modrinth . Pretty self explanatory. Downloads will be probably only possible on CurseForge during this ship, as I am (and most likely will be) waiting on Modrinth’s approval of the mod. (Sadly) Removed the Ruby pouch . It would require other mod dependencies and would be so expensive that no one would ever be even able to make it. So this is the end for the ruby pouch, atleast for now. And that’s very well near all. I also wrote the ship post with this time and other than that I hope anyone reviewing me project will have fun doing so. Seeing this project for the first time? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod includes things like simple and easy to navigate UI, smart balance counting on pouches, 5 unique coins and 19 unique pouches. So be sure to stick around if you’d be interested in seeing how it goes!"}, {"post_id": 82026, "ts": "2026-10-23T14:38:20Z", "hours": 5.0078, "text": "Added the inventory slots for all tiers of pouches! Devlog #9 for Bundly coins Yay, after a long time I’ve finally managed to complete this chunk of this project. Long-story short though..: Added all Copper, Iron, Gold, Diamond and Netherite tier GUIs for their pouches . It was a whole ton of trial and error due to how minecraft deals with storage containers GUI, but I’m glad that this is finally done. With this outta the way only one more thing is really left till I ship this, which is displaying the value of all coins stored inside the pouch. Last of course if I ignore things like posting the mod to curseforge/modrinth and writing the readme. Anyways see y around for next and hopefully last time! Seeing this project for the first time? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes! (the second screenshot is a silly mistake I’ve made, pasted in for fun :)"}, {"post_id": 77391, "ts": "2026-10-06T19:33:22Z", "hours": 2.8439, "text": "Added the second inventory GUI + added GUI bg switcher Devlog #8 for Bundly coins Alright, so for this time I’ve decided to continue my work from last time and begin making the pouches actual inventories. For this time being specifically I took the most time making a semi-simple system that would allow me to switch pouch GUI bg textures, without each pouch needing to be its separate class. This was a success and it works with the second pouch inventory . The second pouch features an entire.. 5 slots . I know, suuuper big! Anyways outside that I’ve not done much else interesting, soo cya next time! Seeing this project for the first time? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes! (the second screenshot is a silly mistake I’ve made, pasted in for fun :)"}, {"post_id": 60460, "ts": "2026-09-02T19:58:28Z", "hours": 3.7897, "text": "Added the first inventory GUI for the small basic bundle Devlog #7 for Bundly coins Soo since the bundles should have some sort of functionality to them, I finally started the most complicated part of this project I fear - making the functions of the pouch. So the first thing to do was the inventory. This seemed to be a reasonably simple task on its own, but oh man, was I wrong- It took me so long to even make the first working version of the GUI, improving it was another thing to deal with- I also added rounding up of the coin value, because thanks to @Synxed s idea to make silver coins the “main” , or better said base of the currency. This was a good idea, so I implemented it and now the values of many high-tier coins is far more normal. And because of this a copper coin is worth like 0.0125 C, which is not pretty to look at. Anyways the inventory atleast works just about as you would expect it to, which is amazing in my opinion, but I am a bit worried about the next things I’ll be adding. Either way- hopefully see you in the next one! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!"}, {"post_id": 58787, "ts": "2026-08-31T11:15:00Z", "hours": 2.8553, "text": "Added the value tooltip to all of the coins! Devlog #6 for Bundly coins All of the coins now display the value of their stack , so if you have 1 Copper coin in inventory it will show 0.1 C, which is its value. If you had a stack of 10 Copper coins then it will display 1 C, as that is their worth. This simple thing took me way, wayy longer than it was meant to, as my specific required case of need was very poorly documented online t-t Not to mention the fact I barely understand java as of right now, so this was a herculean task for me. I am happy with the working result that occured by a miracle, but also I am a little horrified of what I’ll have to figure out with the more complicated things.. Anyways that’s it for this devlog. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!"}, {"post_id": 58196, "ts": "2026-08-30T15:32:59Z", "hours": 2.2317, "text": "Designed the entire crafting tree! Devlog #5 for Bundly coins I took some time learning how to even make a crafting recipe in the first place, but after that I was able to pick up on the pattern and make the rest of the crafting recipes. These crafting recipes are all used for upgrading pouches and I made sure to make the crafting tree a bit of a grind. Now ofc it also took me quite some time to even come up with the crafting recipes, but atleast that’s out of the way now. Anyways that’s it for now. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting, auto-convert and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!"}, {"post_id": 58050, "ts": "2026-08-30T12:16:13Z", "hours": 0.6406, "text": "Added the creative mode tab! Devlog #4 for Bundly coins This time around I decided to add in the creative mode tab for this mod, as having to /give myself the items whenever I wanted to showcase them just straight up sucked. I am quite happy how fast I was able to get past this one, as there’s just an ungodly amount of stuff I have yet to add.. I know that this devlog is after a super short amount of time, but I expect the next one to be way larger and getting this outta way seems better than cramming it all together on the next one. But hey- atleast it looks good right now! And that’s about it, hopefully see you next time! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting, auto-convert and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!"}, {"post_id": 58019, "ts": "2026-08-30T11:10:27Z", "hours": 2.095, "text": "Added all of the pouches! Devlog #3 for Bundly coins If you have seen the last devlog where I made all of the textures for the pouches, you might have seen this one coming. If not be sure to check it out! This was quite an annoying task to be honest, it wasn’t even all that difficult as just repetitive. But hey, they’re added now and hopefully I will not have to do something like this again. (definitely not foreshadowing) So to introduce you- Pouches and their tiers As I said last time, they have the purpose of storing your coins so you won’t clog up your inventory with coins. As of now the coin pouches have the following Tiers and variants: Basic - Small, basic, big and huge variants Copper - Small and big variants Iron - Small and big variants Gold - Small, medium and big variants Diamond - Small, medium, big and large variants Netherite - Small, medium, big and large variants Ruby - Only the normal variant, is theoretically a netherite variant too I also changed the projects banner to make it match the current content. And that’s about it for this one, hopefully see you in the next one! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like auto-convert and so much more! So be sure to stick around if you’d be interested in seeing how it goes!"}, {"post_id": 57417, "ts": "2026-08-29T15:42:38Z", "hours": 3.2658, "text": "Made all of the 20 different pouch textures! Devlog #2 for Bundly coins So- pouches will be one of the main features of this mod and will also be the way this mod differentiates from other currency mods out there. Although I should probably first tell you what even is a pouch? Pouches An item that might seem similar to a bundle at first, but trust me, it is not. In a pouch you will be provided with extra inventory space, kinda like a bundle, but compared to the bundle you are only allowed to put coins into the pouch. As of now I’ve drawn 20 levels of pouches and every level the pouch becomes either; larger, or be able to auto-convert coins of higher tier . Kinda useful, don’t you think? Anyways I also did a bit of research about what I’m headed into and damn, I’m in for a snack I gotta say. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches to effeciently store the coins. The mod will include things like auto-convert, many different pouch levels and so much more! So be sure to stick around if you’d be interested."}, {"post_id": 51274, "ts": "2026-08-20T20:14:41Z", "hours": 2.0903, "text": "Added 5 different coins with their textures! Devlog #1 for Bundly coins First of all: What is this project? This a new mc mod that I’m working on, the mods main purpose is to add a simple currency to mc that will be lightweight, expandable, vanilla friendly and most importantly practical. The main plot twist is- that I prohibited myself from using any sort of ai for the entirety of this project, so I can actually learn modding for once. Now- what did I add? As of this devlog I did a handful off things: Setup the projects pages here and on github Setup the neoforge project Added 5 new items; the 5 coin types Made textures for the 5 coins I think this is a very good amount of progress for this short amount of time, but I also know that I have a lot left to do. Especially when I have to actually learn to make things myself. And that’s if for this devlog, see, or maybe not, you around!"}]...
|
Title: Pouchy coins by @Fiskerz | Stardance
Devlo Title: Pouchy coins by @Fiskerz | Stardance
Devlogs:
Added 5 different coins with their textures! Devlog #1 for Bundly coins First of all: What is this project? This a new mc mod that I’m working on, the mods main purpose is to add a simple currency to mc that will be lightweight, expandable, vanilla friendly and most importantly practical. The main plot twist is- that I prohibited myself from using any sort of ai for the entirety of this project, so I can actually learn modding for once. Now- what did I add? As of this devlog I did a handful off things: Setup the projects pages here and on github Setup the neoforge project Added 5 new items; the 5 coin types Made textures for the 5 coins I think this is a very good amount of progress for this short amount of time, but I also know that I have a lot left to do. Especially when I have to actually learn to make things myself. And that’s if for this devlog, see, or maybe not, you around!
Made all of the 20 different pouch textures! Devlog #2 for Bundly coins So- pouches will be one of the main features of this mod and will also be the way this mod differentiates from other currency mods out there. Although I should probably first tell you what even is a pouch? Pouches An item that might seem similar to a bundle at first, but trust me, it is not. In a pouch you will be provided with extra inventory space, kinda like a bundle, but compared to the bundle you are only allowed to put coins into the pouch. As of now I’ve drawn 20 levels of pouches and every level the pouch becomes either; larger, or be able to auto-convert coins of higher tier . Kinda useful, don’t you think? Anyways I also did a bit of research about what I’m headed into and damn, I’m in for a snack I gotta say. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches to effeciently store the coins. The mod will include things like auto-convert, many different pouch levels and so much more! So be sure to stick around if you’d be interested.
Added all of the pouches! Devlog #3 for Bundly coins If you have seen the last devlog where I made all of the textures for the pouches, you might have seen this one coming. If not be sure to check it out! This was quite an annoying task to be honest, it wasn’t even all that difficult as just repetitive. But hey, they’re added now and hopefully I will not have to do something like this again. (definitely not foreshadowing) So to introduce you- Pouches and their tiers As I said last time, they have the purpose of storing your coins so you won’t clog up your inventory with coins. As of now the coin pouches have the following Tiers and variants: Basic - Small, basic, big and huge variants Copper - Small and big variants Iron - Small and big variants Gold - Small, medium and big variants Diamond - Small, medium, big and large variants Netherite - Small, medium, big and large variants Ruby - Only the normal variant, is theoretically a netherite variant too I also changed the projects banner to make it match the current content. And that’s about it for this one, hopefully see you in the next one! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like auto-convert and so much more! So be sure to stick around if you’d be interested in seeing how it goes!
Added the creative mode tab! Devlog #4 for Bundly coins This time around I decided to add in the creative mode tab for this mod, as having to /give myself the items whenever I wanted to showcase them just straight up sucked. I am quite happy how fast I was able to get past this one, as there’s just an ungodly amount of stuff I have yet to add.. I know that this devlog is after a super short amount of time, but I expect the next one to be way larger and getting this outta way seems better than cramming it all together on the next one. But hey- atleast it looks good right now! And that’s about it, hopefully see you next time! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting, auto-convert and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!
Designed the entire crafting tree! Devlog #5 for Bundly coins I took some time learning how to even make a crafting recipe in the first place, but after that I was able to pick up on the pattern and make the rest of the crafting recipes. These crafting recipes are all used for upgrading pouches and I made sure to make the crafting tree a bit of a grind. Now ofc it also took me quite some time to even come up with the crafting recipes, but atleast that’s out of the way now. Anyways that’s it for now. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting, auto-convert and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!
Added the value tooltip to all of the coins! Devlog #6 for Bundly coins All of the coins now display the value of their stack , so if you have 1 Copper coin in inventory it will show 0.1 C, which is its value. If you had a stack of 10 Copper coins then it will display 1 C, as that is their worth. This simple thing took me way, wayy longer than it was meant to, as my specific required case of need was very poorly documented online t-t Not to mention the fact I barely understand java as of right now, so this was a herculean task for me. I am happy with the working result that occured by a miracle, but also I am a little horrified of what I’ll have to figure out with the more complicated things.. Anyways that’s it for this devlog. What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!
Added the first inventory GUI for the small basic bundle Devlog #7 for Bundly coins Soo since the bundles should have some sort of functionality to them, I finally started the most complicated part of this project I fear - making the functions of the pouch. So the first thing to do was the inventory. This seemed to be a reasonably simple task on its own, but oh man, was I wrong- It took me so long to even make the first working version of the GUI, improving it was another thing to deal with- I also added rounding up of the coin value, because thanks to @Synxed s idea to make silver coins the “main” , or better said base of the currency. This was a good idea, so I implemented it and now the values of many high-tier coins is far more normal. And because of this a copper coin is worth like 0.0125 C, which is not pretty to look at. Anyways the inventory atleast works just about as you would expect it to, which is amazing in my opinion, but I am a bit worried about the next things I’ll be adding. Either way- hopefully see you in the next one! What is this project? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes!
Added the second inventory GUI + added GUI bg switcher Devlog #8 for Bundly coins Alright, so for this time I’ve decided to continue my work from last time and begin making the pouches actual inventories. For this time being specifically I took the most time making a semi-simple system that would allow me to switch pouch GUI bg textures, without each pouch needing to be its separate class. This was a success and it works with the second pouch inventory . The second pouch features an entire.. 5 slots . I know, suuuper big! Anyways outside that I’ve not done much else interesting, soo cya next time! Seeing this project for the first time? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes! (the second screenshot is a silly mistake I’ve made, pasted in for fun :)
Added the inventory slots for all tiers of pouches! Devlog #9 for Bundly coins Yay, after a long time I’ve finally managed to complete this chunk of this project. Long-story short though..: Added all Copper, Iron, Gold, Diamond and Netherite tier GUIs for their pouches . It was a whole ton of trial and error due to how minecraft deals with storage containers GUI, but I’m glad that this is finally done. With this outta the way only one more thing is really left till I ship this, which is displaying the value of all coins stored inside the pouch. Last of course if I ignore things like posting the mod to curseforge/modrinth and writing the readme. Anyways see y around for next and hopefully last time! Seeing this project for the first time? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod will include things like simple and easy to navigate UI, smart balance counting on pouches, auto-convert, auto-grabbing to pouches and so so much more! So be sure to stick around if you’d be interested in seeing how it goes! (the second screenshot is a silly mistake I’ve made, pasted in for fun :)
Added pouches tooltips and ship preparations! Devlog #10 for Bundly coins I’m super happy to be able to say this, but the project is finally ready to shippp! Yay! Anyways here’s what I added: Value tooltip to pouches . All pouches now display the total value of coins stored inside them Wrote the README . I took some of my time to write the README file for the project and was able to utilize it on CurseForge as well. Published the project to CurseForge & Modrinth . Pretty self explanatory. Downloads will be probably only possible on CurseForge during this ship, as I am (and most likely will be) waiting on Modrinth’s approval of the mod. (Sadly) Removed the Ruby pouch . It would require other mod dependencies and would be so expensive that no one would ever be even able to make it. So this is the end for the ruby pouch, atleast for now. And that’s very well near all. I also wrote the ship post with this time and other than that I hope anyone reviewing me project will have fun doing so. Seeing this project for the first time? This is a minecraft mod , that adds currency system , which are coins and pouches used to effeciently store the coins. The mod includes things like simple and easy to navigate UI, smart balance counting on pouches, 5 unique coins and 19 unique pouches. So be sure to stick around if you’d be interested in seeing how it goes!
Ships:
What is this? This is a minecraft mod that adds coins and pouches used to conveniently store the coins. Features 5 Unique coins You can find the copper, iron, gold, diamond and netherite tier coins inside this mod. Each coin stack will show you the value of that stack of coins. The base coin is the iron one, with it having a value of 1.0C. Grab 64 Iron coins and they’re worth one gold coin. Grab 64 gold coins and they’re worth one diamond coin. Get the pattern? They all have textures I’ve made myself and am once pretty proud of for once. 19 Unique pouches Pouches follow the coin tiers a little, with them having basic, copper, iron, gold, diamond & netherite tiers. But that’s only 6 six tiers, where’s the rest? Well each pouches on each tier also have sizes. For example the basic tier pouches have the small, normal, big and large sizes. And as you’d expect the sizes change the amount of slots each pouch can carry. Pouches can only carry coins inside them, you can access their storage by right clicking the pouch whilst in your hand. Crafting recipes to upgrade your pouches Every single pouch (except the first one) has a recipe , so that you can upgrade the pouch. Note that you can get currently only get pouches and coins creative, as this mod is focused for servers and modpack creators and they're the one responsible for awarding you coins/pouches via quests or other ways. Testing I’ve published the mod to CurseForge and Modrinth, so you can test out this mod by just downloading it from CurseForge using the “Try project” button below and installing it into CurseForge 1.21.1. What was challenging/difficult This entire project has been one of the hardest I’ve ever gone through, as minecraft modding is a pretty painful process. And the fact that everything is written in Java (a language mostly unknown to me) made it all even worse with my bare C# knowledge. As far Java and C# are somewhat similar I really missed C# whilst making this mod. One other super difficult thing was figuring out how to even make what I wanted, as the documentation is written in very proffesional terms and only a single playlist of tutorials exists. I am truly happy that I got this project to an end after everything....
|
1793364550.0563757
|
1793450950.0563757
|