|
54188
|
Tressette by @ilproscemo | Stardance
|
ilproscemo
|
1
|
40.34
|
55
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T15:59:47Z", "hours": 37.0, "multiplier": 5.51, "payout": 55, "blessing": "neutral", "text": "This is a card game that gets played in Italy. It uses Neapolitan cards and is very strategic", "repo": "https://github.com/lavitadei79-blip/tre-sette_by_ilproscemo", "demo": "https://ilproscemo.itch.io/tressettebyilproscemo"}]...
|
[{"post_id": 56579, "ts": "202 [{"post_id": 56579, "ts": "2026-08-28T12:04:30Z", "hours": 3.3406, "text": "Added better gameplay to the game by showing what card the player and opponent play, by placing big card images on the sides of the screen. Also added sound effects to the cards when they get place or picked up"}, {"post_id": 54408, "ts": "2026-08-25T12:35:32Z", "hours": 36.6294, "text": "I’ve built my favorite card game that I play here in Italy. I’m new to coding and a bit shy when I found out about Hackclub, so I didn’t understand that I had to log myself whilst coding and went straight to the chase and completed my game. It’s an awesome game I love playing it with my friends, and I hope you are going to love it too"}]...
|
Title: Tressette by @ilproscemo | Stardance
Devlo Title: Tressette by @ilproscemo | Stardance
Devlogs:
I’ve built my favorite card game that I play here in Italy. I’m new to coding and a bit shy when I found out about Hackclub, so I didn’t understand that I had to log myself whilst coding and went straight to the chase and completed my game. It’s an awesome game I love playing it with my friends, and I hope you are going to love it too
Added better gameplay to the game by showing what card the player and opponent play, by placing big card images on the sides of the screen. Also added sound effects to the cards when they get place or picked up
Ships:
This is a card game that gets played in Italy. It uses Neapolitan cards and is very strategic...
|
1793116223.4277406
|
1793202623.4277406
|
|
54195
|
Trade Craft by @Divij | Stardance
|
Divij
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T09:57:30Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Step-by-step instructions on how to run the project are available in the README section on the project GitHub.", "repo": "https://github.com/Divij808/TradeCraft", "demo": "https://github.com/Divij808/TradeCraft/releases/tag/TradeCraft"}]...
|
[{"post_id": 54567, "ts": "202 [{"post_id": 54567, "ts": "2026-08-25T16:15:48Z", "hours": 1.63, "text": "TradeCraft is officially up and running! The Flask-powered stock market simulator now features secure OTP email authentication, real-time live pricing via yfinance, an interactive trading engine, and dynamic portfolio tracking—giving users a complete, hands-on investing experience from scratch."}]...
|
Title: Trade Craft by @Divij | Stardance
Devlogs: Title: Trade Craft by @Divij | Stardance
Devlogs:
TradeCraft is officially up and running! The Flask-powered stock market simulator now features secure OTP email authentication, real-time live pricing via yfinance, an interactive trading engine, and dynamic portfolio tracking—giving users a complete, hands-on investing experience from scratch.
Ships:
Step-by-step instructions on how to run the project are available in the README section on the project GitHub....
|
1793116230.2459483
|
1793202630.2459483
|
|
54196
|
Linguistics Evolution Simulator by @Altruistic_Eag Linguistics Evolution Simulator by @Altruistic_Eagle | Stardance...
|
Altruistic_Eagle
|
1
|
7.53
|
63
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T17:23:34Z", "hours": 7.0, "multiplier": 8.54, "payout": 63, "blessing": "neutral", "text": "I made a rudimentary linguistics evolution simulation!", "repo": "https://github.com/AltruisticEagle/Linguistics_Evolution_Simulator", "demo": "https://pypi.org/project/linguistics-evolution-simulator/"}]...
|
[{"post_id": 58091, "ts": "202 [{"post_id": 58091, "ts": "2026-08-30T13:22:02Z", "hours": 0.2681, "text": "Some more fixes to the pipx install process; should be good now."}, {"post_id": 57624, "ts": "2026-08-29T20:36:28Z", "hours": 0.2581, "text": "Had to ship it again due to PyPI not working that well."}, {"post_id": 57483, "ts": "2026-08-29T17:15:31Z", "hours": 0.5639, "text": "The readme has been completed, and so has the packaging. Shipping… let’s see how it goes! My first time doing this."}, {"post_id": 57395, "ts": "2026-08-29T15:11:15Z", "hours": 0.3161, "text": "And that’s the final version! I like it, it’s iterating, it’s producing reasonable words. I’ll keep the plague as a feature. I wanted it to be a more probable event once the population gets too large to prevent endless 10-word iterations. By the math of exponential decay, you should end up with 1/6~1/7th of the population at the end of the chain to make each cycle not too crazy."}, {"post_id": 57377, "ts": "2026-08-29T14:40:10Z", "hours": 0.7689, "text": "We’re entering the final debugging phase! I think the iteration is mostly fine now, so I’ll debug and then ship. Small quality-of-life fixes."}, {"post_id": 57332, "ts": "2026-08-29T13:27:03Z", "hours": 0.2847, "text": "Oops… I just killed 1500 people"}, {"post_id": 56974, "ts": "2026-08-29T00:52:07Z", "hours": 1.1836, "text": "Now you don’t need to break your eyes comparing back and forth to see what words were modified. I’ll make a list of them, but now you know how many changed. I’ve also added era-specific changes! When you go from antiquity to the medieval era, you’ll see the last 5 words of the sequence (I designated those “era-specific” words) change."}, {"post_id": 56346, "ts": "2026-08-28T02:47:23Z", "hours": 0.7519, "text": "And WE’VE GOT ITERATION! See? There’s words steadily changing! Tomorrow at a godly hour, I’ll make the changes section show what events “happened” and what words changed, and I’ll make the word generation/mutation system better. Right now it’s just replacing random letters almost - this is one of the rare functions I used some AI help for. Then we’ll get to implementing the harder grammar evolution and eventually maybe even sentences."}, {"post_id": 56321, "ts": "2026-08-28T01:47:18Z", "hours": 0.5342, "text": "So, I wrote a function that generates “words”! Although the way I did them with syllables, I just realized, makes the words feel somewhat Japanese…"}, {"post_id": 56300, "ts": "2026-08-28T00:59:20Z", "hours": 0.4664, "text": "Getting closer to getting the word buckets done! I now have a concrete list of things to do, so let’s try to hurry the process. I’ve been fiddling with the jsons for too long."}, {"post_id": 56283, "ts": "2026-08-28T00:00:27Z", "hours": 0.5986, "text": "And we’re getting on the path to getting iteration done! I’ve still spent the vast majority of my time in the json files instead of the code, but so long as I can finally jury-rig up a dashboard and get the iteration features done tonight, tomorrow will be somewhat of a cakewalk. Let’s resolve this bottleneck!"}, {"post_id": 55343, "ts": "2026-08-27T02:50:34Z", "hours": 0.6094, "text": "And we’ve gotten a basic situation up! Next things I’ll have to do is log the evolution, but that’s for tomorrow."}, {"post_id": 55314, "ts": "2026-08-27T01:52:21Z", "hours": 1.3136, "text": "Alright, first ever devlog! I’m on the first hour of the linguistics game I’m making. It’s definitely a bit more complicated than I would expect, because all I did this hour was write out a mountain of paper and whisper to GPT about how I’m supposed to initialise the civilisation whose language we’re evolving. Scope for this game is important, somewhat because I’m a linguistics enthusiast who knows too much from watching RobWords and Tom Scott. Anyhow, I’ve finally got a good idea and I’m going to finish it tonight - the pipeline goes geography –> resources + mobility, with some quirky cultural features to be added later. Let’s see if this works!"}]...
|
Title: Linguistics Evolution Simulator by @Altruis Title: Linguistics Evolution Simulator by @Altruistic_Eagle | Stardance
Devlogs:
Alright, first ever devlog! I’m on the first hour of the linguistics game I’m making. It’s definitely a bit more complicated than I would expect, because all I did this hour was write out a mountain of paper and whisper to GPT about how I’m supposed to initialise the civilisation whose language we’re evolving. Scope for this game is important, somewhat because I’m a linguistics enthusiast who knows too much from watching RobWords and Tom Scott. Anyhow, I’ve finally got a good idea and I’m going to finish it tonight - the pipeline goes geography –> resources + mobility, with some quirky cultural features to be added later. Let’s see if this works!
And we’ve gotten a basic situation up! Next things I’ll have to do is log the evolution, but that’s for tomorrow.
And we’re getting on the path to getting iteration done! I’ve still spent the vast majority of my time in the json files instead of the code, but so long as I can finally jury-rig up a dashboard and get the iteration features done tonight, tomorrow will be somewhat of a cakewalk. Let’s resolve this bottleneck!
Getting closer to getting the word buckets done! I now have a concrete list of things to do, so let’s try to hurry the process. I’ve been fiddling with the jsons for too long.
So, I wrote a function that generates “words”! Although the way I did them with syllables, I just realized, makes the words feel somewhat Japanese…
And WE’VE GOT ITERATION! See? There’s words steadily changing! Tomorrow at a godly hour, I’ll make the changes section show what events “happened” and what words changed, and I’ll make the word generation/mutation system better. Right now it’s just replacing random letters almost - this is one of the rare functions I used some AI help for. Then we’ll get to implementing the harder grammar evolution and eventually maybe even sentences.
Now you don’t need to break your eyes comparing back and forth to see what words were modified. I’ll make a list of them, but now you know how many changed. I’ve also added era-specific changes! When you go from antiquity to the medieval era, you’ll see the last 5 words of the sequence (I designated those “era-specific” words) change.
Oops… I just killed 1500 people
We’re entering the final debugging phase! I think the iteration is mostly fine now, so I’ll debug and then ship. Small quality-of-life fixes.
And that’s the final version! I like it, it’s iterating, it’s producing reasonable words. I’ll keep the plague as a feature. I wanted it to be a more probable event once the population gets too large to prevent endless 10-word iterations. By the math of exponential decay, you should end up with 1/6~1/7th of the population at the end of the chain to make each cycle not too crazy.
The readme has been completed, and so has the packaging. Shipping… let’s see how it goes! My first time doing this.
Had to ship it again due to PyPI not working that well.
Some more fixes to the pipx install process; should be good now.
Ships:
I made a rudimentary linguistics evolution simulation!...
|
1793141312.9175248
|
1793227712.9175248
|
|
54206
|
BASIC Interpreter by @Altruistic_Eagle | Stardance
|
Altruistic_Eagle
|
1
|
10.0
|
105
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T22:02:36Z", "hours": 10.0, "multiplier": 10.27, "payout": 105, "blessing": "neutral", "text": "I made an interpreter for BASIC that behaves similarly to a 1970s teletype computer.", "repo": "https://github.com/AltruisticEagle/Teletype_Simulator", "demo": "https://altruisticeagle.github.io/"}]...
|
[{"post_id": 58482, "ts": "202 [{"post_id": 58482, "ts": "2026-08-30T22:01:20Z", "hours": 1.695, "text": "Preparing to ship! This is the most detailed Readme I think I have ever written."}, {"post_id": 58362, "ts": "2026-08-30T19:19:11Z", "hours": 0.5492, "text": "That’s the whole script that I sent in the last devlog running. Everything seems to be factored nicely. Will now try to ship."}, {"post_id": 58334, "ts": "2026-08-30T18:28:38Z", "hours": 0.2603, "text": "Entering test phase. Longest script I ever wrote in BASIC."}, {"post_id": 58224, "ts": "2026-08-30T16:09:03Z", "hours": 0.7475, "text": "Working on refactoring the code and commenting it all in. It was a random thought I had - honestly should do this commenting + refactoring more."}, {"post_id": 58158, "ts": "2026-08-30T14:52:06Z", "hours": 0.8825, "text": "I thought I would never get it done, but it’s there. I’ve got loops working in the interpreter."}, {"post_id": 58116, "ts": "2026-08-30T13:51:19Z", "hours": 1.2544, "text": "Boolean statements and inputs now work in the interpreter!"}, {"post_id": 58056, "ts": "2026-08-30T12:25:06Z", "hours": 0.2989, "text": "The expressions that can be evaluated increased! I also realized I’m writing an interpreter for a language in an interpreted language, which is a weird thing to think about."}, {"post_id": 57790, "ts": "2026-08-30T02:45:17Z", "hours": 1.2781, "text": "So I’ve gotten some more methods in: LET, PRINT, evaluate expressions mathematically, and GOTO. Nice."}, {"post_id": 57754, "ts": "2026-08-30T01:03:16Z", "hours": 1.6914, "text": "I had to completely revamp the whole damn architecture because nothing was calling each other right, so much so I had to go and actually do research about how actual computer-interpreter relations work. All this damn work wasn’t for a new feature, it was just to de-spaghettify the insane logic. At last, it runs… at least a bit."}, {"post_id": 57620, "ts": "2026-08-29T20:33:41Z", "hours": 0.4342, "text": "Implemented a function that creates .txt files for users to write BASIC scripts in; next step will be the hard part, which is to make the interpreter."}, {"post_id": 57594, "ts": "2026-08-29T19:54:35Z", "hours": 1.1658, "text": "First working towards a proper login, then going to implement the keywords of BASIC one by one in a bit of an emulator way."}]...
|
Title: BASIC Interpreter by @Altruistic_Eagle | St Title: BASIC Interpreter by @Altruistic_Eagle | Stardance
Devlogs:
First working towards a proper login, then going to implement the keywords of BASIC one by one in a bit of an emulator way.
Implemented a function that creates .txt files for users to write BASIC scripts in; next step will be the hard part, which is to make the interpreter.
I had to completely revamp the whole damn architecture because nothing was calling each other right, so much so I had to go and actually do research about how actual computer-interpreter relations work. All this damn work wasn’t for a new feature, it was just to de-spaghettify the insane logic. At last, it runs… at least a bit.
So I’ve gotten some more methods in: LET, PRINT, evaluate expressions mathematically, and GOTO. Nice.
The expressions that can be evaluated increased! I also realized I’m writing an interpreter for a language in an interpreted language, which is a weird thing to think about.
Boolean statements and inputs now work in the interpreter!
I thought I would never get it done, but it’s there. I’ve got loops working in the interpreter.
Working on refactoring the code and commenting it all in. It was a random thought I had - honestly should do this commenting + refactoring more.
Entering test phase. Longest script I ever wrote in BASIC.
That’s the whole script that I sent in the last devlog running. Everything seems to be factored nicely. Will now try to ship.
Preparing to ship! This is the most detailed Readme I think I have ever written.
Ships:
I made an interpreter for BASIC that behaves similarly to a 1970s teletype computer....
|
1793141601.5786722
|
1793228001.5786722
|
|
54211
|
Synergy Pulse by @SMD | Stardance
|
SMD
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T09:42:40Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have made a pulse website, named “Synergy Pulse”, with the following features: Title and Logo Local Date and Time Search bar (which takes you to Google) 4 quick search icons (Github, LinkedIn, Instagram, Youtube) NASA APOD background (Using custom API key stored inside config.js folder, which’ll be gitignored) Footer showing the name of the NASA “image of the day” Live news which changes every 10-15 seconds. By clicking on its link, you can access the official news article. A weather widget (showing temperature in Celsius, Atmospheric conditions and co-ordinates) A command tasks widget to add in your to-do list What I found most difficult, was integrating the NASA background, weather forecast and the news widgets. I really worked hard on this project and I hope you like it! :)", "repo": "https://github.com/DakshikaaTech/Synergy-Pulse", "demo": "https://dakshikaatech.github.io/Synergy-Pulse/"}]...
|
[{"post_id": 57186, "ts": "202 [{"post_id": 57186, "ts": "2026-08-29T09:19:53Z", "hours": 0.5222, "text": "As promised, I’ve managed to align all my widgets properly. The weather widget asks permission to access your location. If accepted, it shows your local temperature. If denied, it defaults to NYC weather. Why NYC? Well, I love NYC, the Big Apple, The City That Never Sleeps!!! Don’t ya? Okayy ppl, so this is my last devlog before shipping! Hope you like my project! :)"}, {"post_id": 57103, "ts": "2026-08-29T06:23:19Z", "hours": 0.9539, "text": "Features I’ve added: A weather widget (showing temperature in Celsius, Atmospheric conditions and co-ordinates) A command tasks widget to add in your to-do list I know my website alignment is a bit messy, I promise I’ll work on it more before shipping! NOTE: I haven’t been able to fetch local weather data for my widget. Instead, it is set to default NYC weather. Once I figure out how to do it, I shall ship my project."}, {"post_id": 56561, "ts": "2026-08-28T11:17:27Z", "hours": 0.9133, "text": "Features I’ve added: Title and Logo Local Date and Time Search bar (which takes you to Google) 4 quick search icons (Github, LinkedIn, Instagram, Youtube) NASA APOD background (Using custom API key stored inside config.js folder, which’ll be gitignored) Footer showing the name of the NASA “image of the day” Live news which changes every 10-15 seconds. By clicking on its link, you can access the official news article. NOTE: I had some difficulties setting up Vite. Therefore, I decided to store my API key in a separate config.js file (.gitignore) and my pulse.html will directly access that API key and tell my JS logic () to open it and display the NASA Image of the Day."}, {"post_id": 56464, "ts": "2026-08-28T07:26:17Z", "hours": 0.4894, "text": "Finished coding the html part Now all that’s left is to put in NASA’s APOD background and code the JS logic to make my website actually work."}, {"post_id": 55535, "ts": "2026-08-27T13:28:02Z", "hours": 0.9503, "text": "I finished styling my pulse website by creating grids and containers where all the buttons have to go. Once I’m done with the rest of my html coding, you’ll be able to see my website. As of now, it’s just a black screen."}, {"post_id": 55063, "ts": "2026-08-26T14:25:11Z", "hours": 0.8783, "text": "For this mission, I’m building a “Pulse” website called “Synergy Pulse”. So far I haven’t made much progress with designing my webpage. I’ve had difficulties with Vite and NASA API key. So my plan is to just use NASA’s DEMO_KEY on a plain HTML+CSS+JS script. Hope that’s ok!"}]...
|
Title: Synergy Pulse by @SMD | Stardance
Devlogs: Title: Synergy Pulse by @SMD | Stardance
Devlogs:
For this mission, I’m building a “Pulse” website called “Synergy Pulse”. So far I haven’t made much progress with designing my webpage. I’ve had difficulties with Vite and NASA API key. So my plan is to just use NASA’s DEMO_KEY on a plain HTML+CSS+JS script. Hope that’s ok!
I finished styling my pulse website by creating grids and containers where all the buttons have to go. Once I’m done with the rest of my html coding, you’ll be able to see my website. As of now, it’s just a black screen.
Finished coding the html part Now all that’s left is to put in NASA’s APOD background and code the JS logic to make my website actually work.
Features I’ve added: Title and Logo Local Date and Time Search bar (which takes you to Google) 4 quick search icons (Github, LinkedIn, Instagram, Youtube) NASA APOD background (Using custom API key stored inside config.js folder, which’ll be gitignored) Footer showing the name of the NASA “image of the day” Live news which changes every 10-15 seconds. By clicking on its link, you can access the official news article. NOTE: I had some difficulties setting up Vite. Therefore, I decided to store my API key in a separate config.js file (.gitignore) and my pulse.html will directly access that API key and tell my JS logic () to open it and display the NASA Image of the Day.
Features I’ve added: A weather widget (showing temperature in Celsius, Atmospheric conditions and co-ordinates) A command tasks widget to add in your to-do list I know my website alignment is a bit messy, I promise I’ll work on it more before shipping! NOTE: I haven’t been able to fetch local weather data for my widget. Instead, it is set to default NYC weather. Once I figure out how to do it, I shall ship my project.
As promised, I’ve managed to align all my widgets properly. The weather widget asks permission to access your location. If accepted, it shows your local temperature. If denied, it defaults to NYC weather. Why NYC? Well, I love NYC, the Big Apple, The City That Never Sleeps!!! Don’t ya? Okayy ppl, so this is my last devlog before shipping! Hope you like my project! :)
Ships:
I have made a pulse website, named “Synergy Pulse”, with the following features: Title and Logo Local Date and Time Search bar (which takes you to Google) 4 quick search icons (Github, LinkedIn, Instagram, Youtube) NASA APOD background (Using custom API key stored inside config.js folder, which’ll be gitignored) Footer showing the name of the NASA “image of the day” Live news which changes every 10-15 seconds. By clicking on its link, you can access the official news article. A weather widget (showing temperature in Celsius, Atmospheric conditions and co-ordinates) A command tasks widget to add in your to-do list What I found most difficult, was integrating the NASA background, weather forecast and the news widgets. I really worked hard on this project and I hope you like it! :)...
|
1793141611.2411153
|
1793228011.2411153
|
|
54213
|
qrboy by @_ | Stardance
|
_
|
1
|
12.0
|
176
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T16:43:58Z", "hours": 12.0, "multiplier": 14.89, "payout": 176, "blessing": "neutral", "text": "i made the initial project; current optimization allows for ~800B of game data on a single QR code, and it’s mostly similar to CHIP-8.", "repo": "https://github.com/Milk-Cool/qrboy", "demo": "https://github.com/Milk-Cool/qrboy/tree/main/games"}]...
|
[{"post_id": 55654, "ts": "202 [{"post_id": 55654, "ts": "2026-08-27T16:43:03Z", "hours": 0.2986, "text": "made a readme, finished writing some docs and made a video showcasing the project!!"}, {"post_id": 55399, "ts": "2026-08-27T06:28:42Z", "hours": 5.0042, "text": "wow that’s quite a lot of time! anyway i was mostly experimenting but also writing an assembler for an assembly-like language! it’s got all the opcodes as well as labels and a couple useful macros. i’ve also made three example games – asteroids.sem, brokeout.sem and patterns.sem!"}, {"post_id": 54803, "ts": "2026-08-25T22:44:22Z", "hours": 1.0803, "text": "i used chatgpt to find obvious oversights and optimized the code quite a lot, bringing the total size w/ no payload down to 2211 bytes, leaving space for 556 bytes of code/sprites. here’s snake again!"}, {"post_id": 54769, "ts": "2026-08-25T21:26:07Z", "hours": 1.9, "text": "i saved quite a bit more space by replacing else if with just if , abusing element IDs and saving some common values to variables. here’s the first demo!!"}, {"post_id": 54591, "ts": "2026-08-25T16:45:52Z", "hours": 1.9328, "text": "i implemented the emulator!! i haven’t tested most of it just yet, but it does seem to be working – my simple screen-filling program works :3"}, {"post_id": 54493, "ts": "2026-08-25T14:45:57Z", "hours": 1.6056, "text": "started planning out the opcodes – most are taken from chip-8, but adapted slightly to 1. be a huffman tree, 2. work with 2KB of memory, 8 opcodes, etc. and 3. be a bit more logical"}]...
|
Title: qrboy by @_ | Stardance
Devlogs:
started p Title: qrboy by @_ | Stardance
Devlogs:
started planning out the opcodes – most are taken from chip-8, but adapted slightly to 1. be a huffman tree, 2. work with 2KB of memory, 8 opcodes, etc. and 3. be a bit more logical
i implemented the emulator!! i haven’t tested most of it just yet, but it does seem to be working – my simple screen-filling program works :3
i saved quite a bit more space by replacing else if with just if , abusing element IDs and saving some common values to variables. here’s the first demo!!
i used chatgpt to find obvious oversights and optimized the code quite a lot, bringing the total size w/ no payload down to 2211 bytes, leaving space for 556 bytes of code/sprites. here’s snake again!
wow that’s quite a lot of time! anyway i was mostly experimenting but also writing an assembler for an assembly-like language! it’s got all the opcodes as well as labels and a couple useful macros. i’ve also made three example games – asteroids.sem, brokeout.sem and patterns.sem!
made a readme, finished writing some docs and made a video showcasing the project!!
Ships:
i made the initial project; current optimization allows for ~800B of game data on a single QR code, and it’s mostly similar to CHIP-8....
|
1793141614.5440683
|
1793228014.5440683
|
|
54218
|
Apex Chess by @SMD | Stardance
|
SMD
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T13:09:42Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Features I’ve added: A chessboard with all movable pieces. “Reset board” button which will change the board back to its starting position. “clear board” button which will remove all the pieces from the board. Annotations to record all the moves. Board FEN acts as a standard, single-line text format to record a specific position on a chessboard. Stockfish engine evaluation 3 Tactics puzzles (Hope you get them right!) The one thing I found most difficult to do was integrating Stockfish and a Chessboard into my website. Once these hardest parts were over, the rest was more or less basic HTML+CSS+JS coding. I have made this project out of my interest in the sport of chess. I, myself, am a FIDE rated player. So, chess has played a major part in my life. I put a lot of work into this, so I hope you enjoy my chess website! :)", "repo": "https://github.com/DakshikaaTech/Apex-Chess", "demo": "https://dakshikaatech.github.io/Apex-Chess/"}]...
|
[{"post_id": 57266, "ts": "202 [{"post_id": 57266, "ts": "2026-08-29T11:31:37Z", "hours": 0.7297, "text": "I finally got my Stockfish engine working!!! YAYY!!!! I just had some difficulty integrating Stockfish from its open-source network. But now it’s all sorted out and ready for shipping! As a bonus, I’ve also added 3 tactics puzzle. Hope you can solve them! ;)"}, {"post_id": 56477, "ts": "2026-08-28T07:57:03Z", "hours": 0.3578, "text": "I tried to make Stockfish Evaluation work. But I’m having difficulties integrating it. Anyhoo, I’ll ship it as it is now. And figure out how to add it afterwards."}, {"post_id": 55510, "ts": "2026-08-27T12:24:29Z", "hours": 0.9106, "text": "I finished working on the JS logic. However, I can’t seem to make all the pieces appear on the board. However, I’m happy with my work so far and I’m glad that at least, the chess board is visible. To-do: Make all the chess pieces come to life on my chessboard Make sure all my buttons work The FEN code must be changed according to the position The Stockfish evaluation has to work"}, {"post_id": 55037, "ts": "2026-08-26T13:50:32Z", "hours": 0.7506, "text": "After days of pondering what to build for the “Frictionless” mission, I finally got struck by a brilliant idea. I decided to build a chess analysis software website to help Chess Masters train their moves and analyze their games without worrying about subscriptions, ads and any other form of distraction. Attached below is the html page for my site. I’ve finished coding the html part and now I’m going to proceed with the JS logic. Once that is done, the chessboard will be visible."}]...
|
Title: Apex Chess by @SMD | Stardance
Devlogs:
Af Title: Apex Chess by @SMD | Stardance
Devlogs:
After days of pondering what to build for the “Frictionless” mission, I finally got struck by a brilliant idea. I decided to build a chess analysis software website to help Chess Masters train their moves and analyze their games without worrying about subscriptions, ads and any other form of distraction. Attached below is the html page for my site. I’ve finished coding the html part and now I’m going to proceed with the JS logic. Once that is done, the chessboard will be visible.
I finished working on the JS logic. However, I can’t seem to make all the pieces appear on the board. However, I’m happy with my work so far and I’m glad that at least, the chess board is visible. To-do: Make all the chess pieces come to life on my chessboard Make sure all my buttons work The FEN code must be changed according to the position The Stockfish evaluation has to work
I tried to make Stockfish Evaluation work. But I’m having difficulties integrating it. Anyhoo, I’ll ship it as it is now. And figure out how to add it afterwards.
I finally got my Stockfish engine working!!! YAYY!!!! I just had some difficulty integrating Stockfish from its open-source network. But now it’s all sorted out and ready for shipping! As a bonus, I’ve also added 3 tactics puzzle. Hope you can solve them! ;)
Ships:
Features I’ve added: A chessboard with all movable pieces. “Reset board” button which will change the board back to its starting position. “clear board” button which will remove all the pieces from the board. Annotations to record all the moves. Board FEN acts as a standard, single-line text format to record a specific position on a chessboard. Stockfish engine evaluation 3 Tactics puzzles (Hope you get them right!) The one thing I found most difficult to do was integrating Stockfish and a Chessboard into my website. Once these hardest parts were over, the rest was more or less basic HTML+CSS+JS coding. I have made this project out of my interest in the sport of chess. I, myself, am a FIDE rated player. So, chess has played a major part in my life. I put a lot of work into this, so I hope you enjoy my chess website! :)...
|
1793141619.461439
|
1793228019.461439
|
|
54220
|
Cognitive Arena by @Qlz | Stardance
|
Qlz
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T15:58:19Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A web based cognitive testing suite featuring five interactive benchmarks for reaction speed, aim training, visual memory, number memory, and a wpm test where users can test, track or imrpove their cognitive skills from these tests.Along the way the challenging part was improving the cognitive tests making it accurste enough,refining the test flow with clearer instructions, countdowns, and live wpm test for what the user types over it and getting the code right based on what i intented and accuracy tracking rigs for the grid shot .I still have plenty of ideas to add on to this like a better tracking chart or other accurate tests. Right now, the project feels fast, responsive, and accurate enough to stand on its own as an experience.", "repo": "https://github.com/aqvoz/Cognitive-Arena", "demo": "https://aqvoz.github.io/Cognitive-Arena/"}]...
|
[{"post_id": 68069, "ts": "202 [{"post_id": 68069, "ts": "2026-09-14T13:50:45Z", "hours": 1.4433, "text": "I was able to improve the current five cognitive tests which is the important part of this project, each test has a detailed indroduction upon hovering over it so u can choose swiftly .I was focused on the dialing of the typing test mechanics so that keystrokes feel smooth and responsive, complete with live wpm and accuracy tracking right over an endless stream of text. I spent much time squashing bugs across the visual memory and aim tests, cleaning up performance leaks, and polishing the overall flow of each test especially the wpm test,I overhauled the event listeners and timer logic to eliminate performance leaks, fixed layout shift issues during high-speed clicks, and polished the overall visual flow between transitions Along the way, I refined the test flow with clearer instructions, countdowns, better feedback, and more consistent scoring across each challenge. Paid alot of attention to the smaller details from making the reaction test more precise to keeping the different tests feeling responsive and fair across different setups which makes Cognitive Arena feels less like a collection of mini games but more like a complete cognitive approximated testing experience . There are still plenty of things I could keep tweaking and later on i am planning to update this, but I think it’s finally at a point where it’s ready to be shared before upcoming cool updates like adding more tests or a progression chart to maoe it more challenging but right now its enough as a quick test of your cognitive skills"}, {"post_id": 66793, "ts": "2026-09-12T17:58:03Z", "hours": 0.4992, "text": "Instead of going straight into the test i needed a startup page before users launch a benchmark,so I designed a retro landing screen . Made the whole UI feel much more cleaner before jumping into the actual benchmarks for a startup indroduction and also designed the layout for cogintive tests.i made 5 simple tests so far which needs a rework so next devlog i will be improving my mini cognitive tests that i had made to publish"}, {"post_id": 66431, "ts": "2026-09-12T08:14:00Z", "hours": 2.0428, "text": "Started my new project Cognitive Arena . Set up the core HTML structure and styled the base interface with a clean, modern layout to handle the interactive elements and still adding the benchmarks"}]...
|
Title: Cognitive Arena by @Qlz | Stardance
Devlog Title: Cognitive Arena by @Qlz | Stardance
Devlogs:
Started my new project Cognitive Arena . Set up the core HTML structure and styled the base interface with a clean, modern layout to handle the interactive elements and still adding the benchmarks
Instead of going straight into the test i needed a startup page before users launch a benchmark,so I designed a retro landing screen . Made the whole UI feel much more cleaner before jumping into the actual benchmarks for a startup indroduction and also designed the layout for cogintive tests.i made 5 simple tests so far which needs a rework so next devlog i will be improving my mini cognitive tests that i had made to publish
I was able to improve the current five cognitive tests which is the important part of this project, each test has a detailed indroduction upon hovering over it so u can choose swiftly .I was focused on the dialing of the typing test mechanics so that keystrokes feel smooth and responsive, complete with live wpm and accuracy tracking right over an endless stream of text. I spent much time squashing bugs across the visual memory and aim tests, cleaning up performance leaks, and polishing the overall flow of each test especially the wpm test,I overhauled the event listeners and timer logic to eliminate performance leaks, fixed layout shift issues during high-speed clicks, and polished the overall visual flow between transitions Along the way, I refined the test flow with clearer instructions, countdowns, better feedback, and more consistent scoring across each challenge. Paid alot of attention to the smaller details from making the reaction test more precise to keeping the different tests feeling responsive and fair across different setups which makes Cognitive Arena feels less like a collection of mini games but more like a complete cognitive approximated testing experience . There are still plenty of things I could keep tweaking and later on i am planning to update this, but I think it’s finally at a point where it’s ready to be shared before upcoming cool updates like adding more tests or a progression chart to maoe it more challenging but right now its enough as a quick test of your cognitive skills
Ships:
A web based cognitive testing suite featuring five interactive benchmarks for reaction speed, aim training, visual memory, number memory, and a wpm test where users can test, track or imrpove their cognitive skills from these tests.Along the way the challenging part was improving the cognitive tests making it accurste enough,refining the test flow with clearer instructions, countdowns, and live wpm test for what the user types over it and getting the code right based on what i intented and accuracy tracking rigs for the grid shot .I still have plenty of ideas to add on to this like a better tracking chart or other accurate tests. Right now, the project feels fast, responsive, and accurate enough to stand on its own as an experience....
|
1793152570.4990706
|
1793238970.4990706
|
|
54225
|
YACK by @Definitly-Not-Me | Stardance
|
Definitly-Not-Me
|
1
|
57.5
|
186
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-22T18:45:35Z", "hours": 55.0, "multiplier": 3.44, "payout": 186, "blessing": "neutral", "text": "I tried to build a language model Model. My expectation were not high. I just hoped he would be multilingual (English + French + My Mother tongue) and that I would learn how LLMs works along the way. Overall the experience was pretty rewarding. Except for the Kaggle Part: This one, I hated it with passion. Due to monetary requirement both models are under-trained but they can produce coherent sentences. So I consider it a win. I’m hosting the project on my laptop so whoever review this: Don’t take your time >:( ** Just Kidding ☺️**", "repo": "https://github.com/Definitly-Not-Me/Patrick", "demo": "https://definitlynotme.site"}]...
|
[{"post_id": 75633, "ts": "202 [{"post_id": 75633, "ts": "2026-09-30T16:32:34Z", "hours": 2.0122, "text": "Dear shipwrights I don’t know if you’ll read this but I still feel like writing it since I’ve nothing else to write. In response to the feedback provided, here’s what changed: I deleted some part of my README as well as corrected grammar mistakes since it seemed to “contain” part written by AI. Honestly the grammar mistakes should’ve given me an alibi but … nevermind. I have patched garbage characters generation during inference. I truly hope that was the “ bug ” you mentioned in your review. If it was not, I’m afraid there’s not more I can do without spending ton of time/money on computing to improve my Language Model output (NOT chatbot). Which would be sad. Really sad. For the planet and for me. Detailed AI usage in the project description. I really hope the third time will pay home 🥲"}, {"post_id": 72678, "ts": "2026-09-23T13:59:13Z", "hours": 0.4858, "text": "Dear shipwrights My Cloudflared tunnel went down and I don’t know why. Thus the link in my shipping devlog is now invalid. I looked up if there was any way to get a more lasting url and all solutions I found were either paid services (domain name) or required a credit card. I have neither. I will wait for your message and try to improve networking skills for the next ship. Thanks for reading me. Sadly, @Definitly-Not-Me"}, {"post_id": 72349, "ts": "2026-09-22T18:37:55Z", "hours": 2.0403, "text": "Wait ! shipping require you to post a devlog ? Bad luck on top of bad luck. I found no cloud hosting platform that check all my requirements so for the time being, I’m a cloud provider :) For those who will review my project, I ask for your understanding. Nothing to show for this one. So here is picture of my Language Model mascot. Patrick Star"}, {"post_id": 71936, "ts": "2026-09-21T20:21:38Z", "hours": 10.3194, "text": "Last devlog before shipping: Against my best wishes, none of my models reached a usable state. Even though their best loss is quite low (2.94 and 2.81) I didn’t manage to reach the finetuning stage. To continue training I would have to start pouring money to get more compute power. And I don’t have that…. So that’ll be all. I will finish the UI and deploy locally first until I manage to find a vps before my project get a reviewer."}, {"post_id": 68777, "ts": "2026-09-15T18:51:37Z", "hours": 9.3614, "text": "Premature optimization is the root of all evils I still fell in the trap… I struggled for weeks to produce a model that can generate coherent text. Now all what is left is to ship or perhaps even fine-tune and be done. But nooooo, we need to atleast make PeRfOrmAnt . Ended adding some mods to the original GPT-2. I found that there’s even a whole community around this . I gained a lot from them. Now, the project is a Frankenstein DeepSeek . Time will tell if this was a good idea (-_-) Here’s a picture of the last training round. Things went quite well despite a bug affecting the learning rate."}, {"post_id": 65660, "ts": "2026-09-10T23:05:05Z", "hours": 1.6197, "text": "Updates and Bloopers Even though Kaggle runs on Google Collab, it turn out Collab is much more easier to use than Kaggle. To my grand deception, Collab is not as generous as Kaggle. So I will not change my workflow. I think I also need to change dataset. Also what’s up with Stardance and all those auxiliary events/challenges ?"}, {"post_id": 65020, "ts": "2026-09-09T20:25:25Z", "hours": 8.3361, "text": "Now we’re talking folks Reached a milestone. After nearly 10 hours of training on OpenwebText , the model can now formulate somewhat grammatically correct sentences. It’s not over though. Training was interrupted because apparently kaggle has a time limit for how long a notebook can run (on top on the weekly time limit). Sadly I have no interest in buying cloud compute for that, so I will just look for a richer dataset, reduce the number of epoch and crank up the learning rate."}, {"post_id": 63205, "ts": "2026-09-06T21:31:41Z", "hours": 4.2356, "text": "I’m tired boss Sorry, stardance but for my own good and sanity, I think I will have to give up or half bake this project. I really tried 😞"}, {"post_id": 59298, "ts": "2026-09-01T00:37:38Z", "hours": 3.1833, "text": "Two steps before the throne Finally deployed the training script to Kaggle. Now all there’s to be is wait and hope. A quick list of what’s new: Divided the training loop in many functions to handle dataloading, parsing, logging and more; Managed to find a copy of gutenberg books to serve as dataset; Implemented checkpoints in the training so that I will not lose all progress if I run out of compute; Dataloading is now done using np.memmap ensuring that only a portion of tokens are loaded in memory; Scaled the value of hyprparameters based on configuration of gpt-2 small (my main source is Chatgpt/GLM and a rough guess of number of epochs); Fixed a “ storage leak ” where the best model checkpoints where saved per epoch instead of overwriting previous one (totally my fault) Next: Fix my nonexistant git history while waiting for the training to finish"}, {"post_id": 58245, "ts": "2026-08-30T16:34:58Z", "hours": 7.7647, "text": "Small update on building a Language Model So after getting the architecture down and adding collecting some data, I started the training phase. That was one week ago …. Training is surprisingly (or not ?) actually more than just shoving in more data and expect it to work. Right now I’m struggling with finding sensible hyperparameters and getting the model to output something coherent. What’s new I mainly worked on the training loop and minor optimizations to hidden layers to distract myself while Pytorch was frying my APU. Of course there were also bugs in the code that had to fix on the way. For monitoring the training I decided to use plain TUI built with Rich but I’m currently adding a csv logging for better history tracking. At first I was planning to run the training on my laptop but I understood why billions dollar companies needed so many datacenters. Anyway, I deployed it on Kaggle which also was harder than it should be. Next Take a break, Improve training loop, Deploy on Kaggle Forget about it"}, {"post_id": 54745, "ts": "2026-08-25T20:38:12Z", "hours": 7.6444, "text": "Devlog 0: Build a Large/Small/Whatever LM Overview Hello Stardance! Hello world appetIntern disdainwartsnine . Those were the first words of my Language Model, am feeling so fogging proud right now. I’m trying to get into ML for the next year (not just because of the hype). For my first projects, I tried building a simple perceptron as well as understanding the algorithm behind Tic-Tac-Toe. Nothing grandiose. Why aim so high for my next project since I’m not that knowledgeable ? Because I’m short of time and there are full tutorial available, that’s all. Goal & MVP The MVP goal is to be able to generate coherent text (will probably be gibberish since I’m not a billion dollars corpo) and implement simple RAG to compensate for the lack of intelligence. I plan to upgrade it as I learn more about LLMs and Transformers. The Current State I just got the basic unoptimized architecture down. It tooks so much time to understand the Transformer architecture and all the maths that goes behind it (thanks to 3Blue1Brown it was manageable). Now I need to train & evaluate the “Advanced Autocomplete Machine” so that It can start acting more like GPT2. Picture: Liking my rice ? 😏"}]...
|
Title: YACK by @Definitly-Not-Me | Stardance
Devl Title: YACK by @Definitly-Not-Me | Stardance
Devlogs:
Devlog 0: Build a Large/Small/Whatever LM Overview Hello Stardance! Hello world appetIntern disdainwartsnine . Those were the first words of my Language Model, am feeling so fogging proud right now. I’m trying to get into ML for the next year (not just because of the hype). For my first projects, I tried building a simple perceptron as well as understanding the algorithm behind Tic-Tac-Toe. Nothing grandiose. Why aim so high for my next project since I’m not that knowledgeable ? Because I’m short of time and there are full tutorial available, that’s all. Goal & MVP The MVP goal is to be able to generate coherent text (will probably be gibberish since I’m not a billion dollars corpo) and implement simple RAG to compensate for the lack of intelligence. I plan to upgrade it as I learn more about LLMs and Transformers. The Current State I just got the basic unoptimized architecture down. It tooks so much time to understand the Transformer architecture and all the maths that goes behind it (thanks to 3Blue1Brown it was manageable). Now I need to train & evaluate the “Advanced Autocomplete Machine” so that It can start acting more like GPT2. Picture: Liking my rice ? 😏
Small update on building a Language Model So after getting the architecture down and adding collecting some data, I started the training phase. That was one week ago …. Training is surprisingly (or not ?) actually more than just shoving in more data and expect it to work. Right now I’m struggling with finding sensible hyperparameters and getting the model to output something coherent. What’s new I mainly worked on the training loop and minor optimizations to hidden layers to distract myself while Pytorch was frying my APU. Of course there were also bugs in the code that had to fix on the way. For monitoring the training I decided to use plain TUI built with Rich but I’m currently adding a csv logging for better history tracking. At first I was planning to run the training on my laptop but I understood why billions dollar companies needed so many datacenters. Anyway, I deployed it on Kaggle which also was harder than it should be. Next Take a break, Improve training loop, Deploy on Kaggle Forget about it
Two steps before the throne Finally deployed the training script to Kaggle. Now all there’s to be is wait and hope. A quick list of what’s new: Divided the training loop in many functions to handle dataloading, parsing, logging and more; Managed to find a copy of gutenberg books to serve as dataset; Implemented checkpoints in the training so that I will not lose all progress if I run out of compute; Dataloading is now done using np.memmap ensuring that only a portion of tokens are loaded in memory; Scaled the value of hyprparameters based on configuration of gpt-2 small (my main source is Chatgpt/GLM and a rough guess of number of epochs); Fixed a “ storage leak ” where the best model checkpoints where saved per epoch instead of overwriting previous one (totally my fault) Next: Fix my nonexistant git history while waiting for the training to finish
I’m tired boss Sorry, stardance but for my own good and sanity, I think I will have to give up or half bake this project. I really tried 😞
Now we’re talking folks Reached a milestone. After nearly 10 hours of training on OpenwebText , the model can now formulate somewhat grammatically correct sentences. It’s not over though. Training was interrupted because apparently kaggle has a time limit for how long a notebook can run (on top on the weekly time limit). Sadly I have no interest in buying cloud compute for that, so I will just look for a richer dataset, reduce the number of epoch and crank up the learning rate.
Updates and Bloopers Even though Kaggle runs on Google Collab, it turn out Collab is much more easier to use than Kaggle. To my grand deception, Collab is not as generous as Kaggle. So I will not change my workflow. I think I also need to change dataset. Also what’s up with Stardance and all those auxiliary events/challenges ?
Premature optimization is the root of all evils I still fell in the trap… I struggled for weeks to produce a model that can generate coherent text. Now all what is left is to ship or perhaps even fine-tune and be done. But nooooo, we need to atleast make PeRfOrmAnt . Ended adding some mods to the original GPT-2. I found that there’s even a whole community around this . I gained a lot from them. Now, the project is a Frankenstein DeepSeek . Time will tell if this was a good idea (-_-) Here’s a picture of the last training round. Things went quite well despite a bug affecting the learning rate.
Last devlog before shipping: Against my best wishes, none of my models reached a usable state. Even though their best loss is quite low (2.94 and 2.81) I didn’t manage to reach the finetuning stage. To continue training I would have to start pouring money to get more compute power. And I don’t have that…. So that’ll be all. I will finish the UI and deploy locally first until I manage to find a vps before my project get a reviewer.
Wait ! shipping require you to post a devlog ? Bad luck on top of bad luck. I found no cloud hosting platform that check all my requirements so for the time being, I’m a cloud provider :) For those who will review my project, I ask for your understanding. Nothing to show for this one. So here is picture of my Language Model mascot. Patrick Star
Dear shipwrights My Cloudflared tunnel went down and I don’t know why. Thus the link in my shipping devlog is now invalid. I looked up if there was any way to get a more lasting url and all solutions I found were either paid services (domain name) or required a credit card. I have neither. I will wait for your message and try to improve networking skills for the next ship. Thanks for reading me. Sadly, @Definitly-Not-Me
Dear shipwrights I don’t know if you’ll read this but I still feel like writing it since I’ve nothing else to write. In response to the feedback provided, here’s what changed: I deleted some part of my README as well as corrected grammar mistakes since it seemed to “contain” part written by AI. Honestly the grammar mistakes should’ve given me an alibi but … nevermind. I have patched garbage characters generation during inference. I truly hope that was the “ bug ” you mentioned in your review. If it was not, I’m afraid there’s not more I can do without spending ton of time/money on computing to improve my Language Model output (NOT chatbot). Which would be sad. Really sad. For the planet and for me. Detailed AI usage in the project description. I really hope the third time will pay home 🥲
Ships:
I tried to build a language model Model. My expectation were not high. I just hoped he would be multilingual (English + French + My Mother tongue) and that I would learn how LLMs works along the way. Overall the experience was pretty rewarding. Except for the Kaggle Part: This one, I hated it with passion. Due to monetary requirement both models are under-trained but they can produce coherent sentences. So I consider it a win. I’m hosting the project on my laptop so whoever review this: Don’t take your time >:( ** Just Kidding ☺️**...
|
1793152572.5296419
|
1793238972.5296419
|
|
54232
|
Birthday hunt by @Necry | Stardance
|
Necry
|
1
|
9.62
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-15T14:56:07Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is honestly the hardest project I have ever made but it was fun. I am so ready for the next one(which is already started).", "repo": "https://github.com/necrymere/birthday-treasure-hunt", "demo": "https://necrymere.github.io/birthday-treasure-hunt/"}]...
|
[{"post_id": 73769, "ts": "202 [{"post_id": 73769, "ts": "2026-09-25T22:10:37Z", "hours": 0.2794, "text": "I remade parts of the CSS again. Please I am begging you to accept it this time as I do not want to spend too much on the design, again the game itself is the important part(which I am really proud of) not the design. This is one of the rare times I do not care that much about design but this looks nicer, I have to admit. Please if anything else is the matter tell me exactly what you feel is off(hopefully nothing). Genuinely I have no idea what to change. Also I learned how firebase works which is pretty cool."}, {"post_id": 72316, "ts": "2026-09-22T17:26:05Z", "hours": 0.3375, "text": "I fixed a few things about the README and design but it is quite annoying that they keep rejecting me cause of the design because it was not the focal point, playing the game is and I spent most of the time implementing the game and not focusing on the design. I did delete the border and I think it looks a bit better now. It looking like this is a design choice"}, {"post_id": 67632, "ts": "2026-09-13T19:39:24Z", "hours": 0.7811, "text": "I am so glad I am FINALLY done with the README. Now I can ship this project at last. It was fun but I am happy it is done."}, {"post_id": 67564, "ts": "2026-09-13T18:18:32Z", "hours": 1.3917, "text": "I decided to make my life harder by adding a gallery at the end with the photos of the missions. So many bugs but it was worth it. I started writing the readme and I am so happy I did it."}, {"post_id": 66889, "ts": "2026-09-12T20:45:56Z", "hours": 1.4214, "text": "I am sososo happy with myself. I finally finished after countless problems to link my database with the project for live approval of the photos. I am too happy about this. Oh also I decided to make a wall at the end with all the photos gathered on the mission so I will get to that next."}, {"post_id": 64924, "ts": "2026-09-09T17:22:12Z", "hours": 1.3994, "text": "So I am done with the game(I made the buttons match) and I added a end screen after all the missions are completed. Maybe I will finish this tomorrow."}, {"post_id": 55621, "ts": "2026-08-27T16:15:50Z", "hours": 1.6353, "text": "This was a bit faster and I am done with the game itself(I think) and now only maybe something at the end and also testing. Hopefully it works."}, {"post_id": 54449, "ts": "2026-08-25T13:59:24Z", "hours": 2.1542, "text": "Gosh did I really code that long? Oh well. All this time was spent trying to make a page as a joke. This is a page about the “AI” that is behind the site(actually me verifying all the images in real time). So glad I finished it. It has a minor glitch on the version but I will leave it as is. Call it a “stylistic choice”"}]...
|
Title: Birthday hunt by @Necry | Stardance
Devlog Title: Birthday hunt by @Necry | Stardance
Devlogs:
Gosh did I really code that long? Oh well. All this time was spent trying to make a page as a joke. This is a page about the “AI” that is behind the site(actually me verifying all the images in real time). So glad I finished it. It has a minor glitch on the version but I will leave it as is. Call it a “stylistic choice”
This was a bit faster and I am done with the game itself(I think) and now only maybe something at the end and also testing. Hopefully it works.
So I am done with the game(I made the buttons match) and I added a end screen after all the missions are completed. Maybe I will finish this tomorrow.
I am sososo happy with myself. I finally finished after countless problems to link my database with the project for live approval of the photos. I am too happy about this. Oh also I decided to make a wall at the end with all the photos gathered on the mission so I will get to that next.
I decided to make my life harder by adding a gallery at the end with the photos of the missions. So many bugs but it was worth it. I started writing the readme and I am so happy I did it.
I am so glad I am FINALLY done with the README. Now I can ship this project at last. It was fun but I am happy it is done.
I fixed a few things about the README and design but it is quite annoying that they keep rejecting me cause of the design because it was not the focal point, playing the game is and I spent most of the time implementing the game and not focusing on the design. I did delete the border and I think it looks a bit better now. It looking like this is a design choice
I remade parts of the CSS again. Please I am begging you to accept it this time as I do not want to spend too much on the design, again the game itself is the important part(which I am really proud of) not the design. This is one of the rare times I do not care that much about design but this looks nicer, I have to admit. Please if anything else is the matter tell me exactly what you feel is off(hopefully nothing). Genuinely I have no idea what to change. Also I learned how firebase works which is pretty cool.
Ships:
This is honestly the hardest project I have ever made but it was fun. I am so ready for the next one(which is already started)....
|
1793152574.543672
|
1793238974.543672
|
|
54272
|
Sunny slack bot by @azhan_builds | Stardance
|
azhan_builds
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T19:06:33Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my second project here and it is a Slack bot, Sunny, built using Node.js and Slack bolt and hosted on Nest 24/7. It was a fun challenge to build it and test it and then host it. It is currently live and it currently has three basic commands: 1./sunny-coinflip - Performs a virtual coin flip and responds with either Heads or Tails. 2./sunny-8ball - Responds to your questions in 8-ball style. 3./sunny-joke - Tells a random joke using JokeAPI. This project was particularly interesting because I learnt the basics of JavaScript and I also understood what an API is and how it is used. It is also public on Github. Although it is very simple right now, I aim to make it better by adding more functionalities in the coming future. That’s it for now", "repo": "https://github.com/azhan-builds/Sunny-slack-bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
|
[{"post_id": 54685, "ts": "202 [{"post_id": 54685, "ts": "2026-08-25T19:00:06Z", "hours": 0.8964, "text": "There we go! Finished my second project here at Stardance and it’s a Slack bot, Sunny, built with Node.js and Slack bolt and it is currently hosted on Nest 24/7. It is very basic, and it currently has only three command and they are: 1./sunny-coinflip - performs a virtual coinflip 2./sunny-8ball - responds to your questions in 8 -ball style 3./sunny-joke - says a random joke(uses JokeAPI). I also wish to upgrade this in the future and I have a lots of plans for it. This is it for today. P.s: Sorry for the AI generated cover page ;("}]...
|
Title: Sunny slack bot by @azhan_builds | Stardanc Title: Sunny slack bot by @azhan_builds | Stardance
Devlogs:
There we go! Finished my second project here at Stardance and it’s a Slack bot, Sunny, built with Node.js and Slack bolt and it is currently hosted on Nest 24/7. It is very basic, and it currently has only three command and they are: 1./sunny-coinflip - performs a virtual coinflip 2./sunny-8ball - responds to your questions in 8 -ball style 3./sunny-joke - says a random joke(uses JokeAPI). I also wish to upgrade this in the future and I have a lots of plans for it. This is it for today. P.s: Sorry for the AI generated cover page ;(
Ships:
This is my second project here and it is a Slack bot, Sunny, built using Node.js and Slack bolt and hosted on Nest 24/7. It was a fun challenge to build it and test it and then host it. It is currently live and it currently has three basic commands: 1./sunny-coinflip - Performs a virtual coin flip and responds with either Heads or Tails. 2./sunny-8ball - Responds to your questions in 8-ball style. 3./sunny-joke - Tells a random joke using JokeAPI. This project was particularly interesting because I learnt the basics of JavaScript and I also understood what an API is and how it is used. It is also public on Github. Although it is very simple right now, I aim to make it better by adding more functionalities in the coming future. That’s it for now...
|
1793119987.5270088
|
1793206387.5270088
|
|
54280
|
VasuNewTab by @Paachu | Stardance
|
Paachu
|
1
|
4.67
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T16:24:59Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "New Tab Website New tab? What do you mean? Yesterday, my irl friend said he made a new tab website for the Above mission. I was like, wt,because I i am bad at English -_- So so he explained what this mission is and how to do this project, andheree is my own New tab window Features – HTML -CSS-JS – Python-Flask – Api calls Deployed on Vercel View project here: https://new.vasudevonden.in https://stardance.hackclub.com/@Mrithul_E Thanks for explainingto me what this mission was", "repo": "https://github.com/Along-the-skies/New-Tab", "demo": "https://new.vasudevonden.in"}]...
|
[{"post_id": 56414, "ts": "202 [{"post_id": 56414, "ts": "2026-08-28T05:37:33Z", "hours": 0.6708, "text": "+ Buttons are not placeholders anymore"}, {"post_id": 55623, "ts": "2026-08-27T16:17:10Z", "hours": 0.3044, "text": "New Tab - Ready for Ship 1 HTML-CSS-JS-Python Website a customized NEW TAB – Requirements of Give your website a pulse have been completed XD Visit at https://new.vasudevonden.in"}, {"post_id": 55591, "ts": "2026-08-27T15:21:19Z", "hours": 1.8681, "text": "New Tab - Day 2 Backend Built Features of backend python flask api Api keys are safe Extra features added Better CSS Switched to vercel deployment API CALLS for Wallpaper (NASA DATA ) Go to right most margin see a peeking window (weather) NEW TAB LIVE AT https://new.vasudevonden.in !!!"}, {"post_id": 55164, "ts": "2026-08-26T17:16:11Z", "hours": 0.8839, "text": "New Tab - Day 1 Foundation is built very happy cz I did it without any tutorials or refs next - Javascript and Backend PAGE LIVE AT https://new.vasudevonden.in"}, {"post_id": 55116, "ts": "2026-08-26T16:01:54Z", "hours": 1.085, "text": "New Tab - Day 1/2 Forgot to make the first devlog ! Added topbar search bar Next ?? Not planned yet"}]...
|
Title: VasuNewTab by @Paachu | Stardance
Devlogs: Title: VasuNewTab by @Paachu | Stardance
Devlogs:
New Tab - Day 1/2 Forgot to make the first devlog ! Added topbar search bar Next ?? Not planned yet
New Tab - Day 1 Foundation is built very happy cz I did it without any tutorials or refs next - Javascript and Backend PAGE LIVE AT https://new.vasudevonden.in
New Tab - Day 2 Backend Built Features of backend python flask api Api keys are safe Extra features added Better CSS Switched to vercel deployment API CALLS for Wallpaper (NASA DATA ) Go to right most margin see a peeking window (weather) NEW TAB LIVE AT https://new.vasudevonden.in !!!
New Tab - Ready for Ship 1 HTML-CSS-JS-Python Website a customized NEW TAB – Requirements of Give your website a pulse have been completed XD Visit at https://new.vasudevonden.in
+ Buttons are not placeholders anymore
Ships:
New Tab Website New tab? What do you mean? Yesterday, my irl friend said he made a new tab website for the Above mission. I was like, wt,because I i am bad at English -_- So so he explained what this mission is and how to do this project, andheree is my own New tab window Features – HTML -CSS-JS – Python-Flask – Api calls Deployed on Vercel View project here: https://new.vasudevonden.in https://stardance.hackclub.com/@Mrithul_E Thanks for explainingto me what this mission was...
|
1793119989.3005989
|
1793206389.3005989
|
|
54295
|
CACA by @alrik | Stardance
|
alrik
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T16:38:04Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Made an app for students to collabe for projects easier by finding their matches.", "repo": "https://github.com/alrikkk/caca-", "demo": "https://caca-plum.vercel.app/login"}]...
|
[{"post_id": 54579, "ts": "202 [{"post_id": 54579, "ts": "2026-08-25T16:33:10Z", "hours": 4.3094, "text": "A student colab platform , test ver 1.0 is on"}]...
|
Title: CACA by @alrik | Stardance
Devlogs:
A stud Title: CACA by @alrik | Stardance
Devlogs:
A student colab platform , test ver 1.0 is on
Ships:
Made an app for students to collabe for projects easier by finding their matches....
|
1793120005.5761914
|
1793206405.5761914
|
|
54297
|
Zolt by @perr | Stardance
|
perr
|
1
|
25.99
|
118
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-28T17:45:21Z", "hours": 9.0, "multiplier": 12.82, "payout": 118, "blessing": "neutral", "text": "a tiny zig web server that speaks luau. when user request the server run the lua code and return them. kinda like php but with lua.", "repo": "https://github.com/iluvicecream/zolt", "demo": "https://zolt-doc.perr.dev/"}]...
|
[{"post_id": 73102, "ts": "202 [{"post_id": 73102, "ts": "2026-09-24T11:53:37Z", "hours": 2.3825, "text": "Template I guess so before all zolt app are written using .lua file and write to the response using echo which led to kind of bad dx so after the last ship there were some review on some kind of tsx like language so i been working on that and here zolt template build on top of go html/template with a lua block it will become a default way of writing app using zolt while .lua will be use for shared module and library"}, {"post_id": 72608, "ts": "2026-09-23T10:30:13Z", "hours": 3.2419, "text": "Documentation! just deploy a new version of documentation site and the go rewrite is complete! from the last update i also added http_request.header[“string”] let you get the header value http_request.query[“string”] let you get the parameters from request query http_request.method get the request method allow you to support POST and others turbokit module allow you to quickly create turbo-frame after this i will be working on form support so you can really build a web app with it"}, {"post_id": 71241, "ts": "2026-09-20T14:49:47Z", "hours": 1.5731, "text": "Merge!! no more experimental-go branch the go rewrite has been merge to the master branch along with the new releases 0.4.0 with support for windows too!. the documentation is currently wip so no doc yet sadd T_T but that the next thing am working on"}, {"post_id": 70774, "ts": "2026-09-19T18:57:20Z", "hours": 1.3961, "text": "Core Function is here after the go rewrite i have now implement 3 core function back but with some changes from zig version so when the go merge it will be a breaking changes http_set_status(status: int) let you set http response code such as 404 500 403 http_content_type(type: string) let you set content type header for usecase like json api http_header_add(key: string,value: string) let you add to the headers i also implement require for loading module and bring back hol now as htmlkit so yea looking forward to merge the go branch into main in a few days but it will 100% be a breaking changes not that who cared anyways except me cuz am the only one using it and now i have to fix my code"}, {"post_id": 68687, "ts": "2026-09-15T15:23:34Z", "hours": 5.3967, "text": "Sadly, There is such thing as a wrong decision when i first set out to make zolt i figure it will be a good place to learn zig i mean it such a small project just a simple http server that execute lua. but then i started using it myself and kept needing more feature but sadly even tho this project started as a way to learn zig. i just didn’t really click with it thus when implementing feature i kept having to relies a lot on codex. So what? so i started a new branch call experimental-go that contain a go rewrite of zoltd plan to be as much backward compatible as possible but not fully as zig zoltd use luau while go zoltd use gopher lua but otherwise i will try and implement all function in zig Naming even tho the project is being rewritten in go. the name will still remain zolt cuz golt sound worse What zolt go version like right now i just implement a lua runtime based on gopher-lua and implement 2 function echo() and print()"}, {"post_id": 64828, "ts": "2026-09-09T14:43:40Z", "hours": 1.845, "text": "HOL (Html On Lua) so from the last ship someone suggest that there should be a tsx like syntax that allow you to write html easier and i agree with that writing the whole layout in echo is a pain so i make hol a pretty simple html builder that ship with zolt so you can just import it anywhere without having to download it and am looking forward to add more feature such as native support for each element instead of H(“h1”) you can just do h1(“Header”) something like that"}, {"post_id": 60425, "ts": "2026-09-02T18:48:14Z", "hours": 1.1506, "text": "Query ! i added new api to the lua vm call request.query it accept 1 parameters field: string and return a string so if your url is host/?field1=value running request.query(“field1”) will return “value”"}, {"post_id": 56766, "ts": "2026-08-28T17:34:39Z", "hours": 0.9775, "text": "Quick Start i have added new entry to documentation such as installation using the new install script and your first zolt web guide along with lua api reference. for the zolt i have move status() and header() api into response.status() and response.header() to align more with request.path() and change webroot from current working dir to config parent dir."}, {"post_id": 55590, "ts": "2026-08-27T15:20:23Z", "hours": 2.4436, "text": "Documentation!! so i been working on a documentation for zolt with guess what zolt well the doc right now is pretty barebone with just intro and install for now but it is made with zolt,html,css,js i also use hotwire turbo and stimulus, and it also use this cute font by creators of grug. ( https://handdrawn.software/grug/ ) you can access the doc page here https://zolt-doc.perr.dev"}, {"post_id": 55153, "ts": "2026-08-26T17:01:52Z", "hours": 3.0167, "text": "Devlog 2 so from the last time i added new api such as require allow you to load other luau file and use them as a module header add header to the response status set http status code for the response with require you can now create function that help you build, for example i created a render module that help me to render html easier without having to deal with writing html tags manually apart from new api there has been a lot of changes behind the scene such as concurrency and performance improvements for the next devlog i will be working on adding api support for query params , form data , json body , and cookies so that you can build more complex web app with zolt! not only that am working on a documentation site that will also serve as an example on how to build web app using zolt"}, {"post_id": 54679, "ts": "2026-08-25T18:50:55Z", "hours": 2.7939, "text": "Zolt so this is php but with lua instead. well i wanted to learn zig and lately i been working on php project, and i just really love how stuff seem so simple but i kinda hate php syntax and the server around it. so yea here zolt it a zig web server that read the lua file you are requesting via query path then use luau to run it and give you the response. right now it just a plain text response but more coming!"}]...
|
Title: Zolt by @perr | Stardance
Devlogs:
Zolt so Title: Zolt by @perr | Stardance
Devlogs:
Zolt so this is php but with lua instead. well i wanted to learn zig and lately i been working on php project, and i just really love how stuff seem so simple but i kinda hate php syntax and the server around it. so yea here zolt it a zig web server that read the lua file you are requesting via query path then use luau to run it and give you the response. right now it just a plain text response but more coming!
Devlog 2 so from the last time i added new api such as require allow you to load other luau file and use them as a module header add header to the response status set http status code for the response with require you can now create function that help you build, for example i created a render module that help me to render html easier without having to deal with writing html tags manually apart from new api there has been a lot of changes behind the scene such as concurrency and performance improvements for the next devlog i will be working on adding api support for query params , form data , json body , and cookies so that you can build more complex web app with zolt! not only that am working on a documentation site that will also serve as an example on how to build web app using zolt
Documentation!! so i been working on a documentation for zolt with guess what zolt well the doc right now is pretty barebone with just intro and install for now but it is made with zolt,html,css,js i also use hotwire turbo and stimulus, and it also use this cute font by creators of grug. ( https://handdrawn.software/grug/ ) you can access the doc page here https://zolt-doc.perr.dev
Quick Start i have added new entry to documentation such as installation using the new install script and your first zolt web guide along with lua api reference. for the zolt i have move status() and header() api into response.status() and response.header() to align more with request.path() and change webroot from current working dir to config parent dir.
Query ! i added new api to the lua vm call request.query it accept 1 parameters field: string and return a string so if your url is host/?field1=value running request.query(“field1”) will return “value”
HOL (Html On Lua) so from the last ship someone suggest that there should be a tsx like syntax that allow you to write html easier and i agree with that writing the whole layout in echo is a pain so i make hol a pretty simple html builder that ship with zolt so you can just import it anywhere without having to download it and am looking forward to add more feature such as native support for each element instead of H(“h1”) you can just do h1(“Header”) something like that
Sadly, There is such thing as a wrong decision when i first set out to make zolt i figure it will be a good place to learn zig i mean it such a small project just a simple http server that execute lua. but then i started using it myself and kept needing more feature but sadly even tho this project started as a way to learn zig. i just didn’t really click with it thus when implementing feature i kept having to relies a lot on codex. So what? so i started a new branch call experimental-go that contain a go rewrite of zoltd plan to be as much backward compatible as possible but not fully as zig zoltd use luau while go zoltd use gopher lua but otherwise i will try and implement all function in zig Naming even tho the project is being rewritten in go. the name will still remain zolt cuz golt sound worse What zolt go version like right now i just implement a lua runtime based on gopher-lua and implement 2 function echo() and print()
Core Function is here after the go rewrite i have now implement 3 core function back but with some changes from zig version so when the go merge it will be a breaking changes http_set_status(status: int) let you set http response code such as 404 500 403 http_content_type(type: string) let you set content type header for usecase like json api http_header_add(key: string,value: string) let you add to the headers i also implement require for loading module and bring back hol now as htmlkit so yea looking forward to merge the go branch into main in a few days but it will 100% be a breaking changes not that who cared anyways except me cuz am the only one using it and now i have to fix my code
Merge!! no more experimental-go branch the go rewrite has been merge to the master branch along with the new releases 0.4.0 with support for windows too!. the documentation is currently wip so no doc yet sadd T_T but that the next thing am working on
Documentation! just deploy a new version of documentation site and the go rewrite is complete! from the last update i also added http_request.header[“string”] let you get the header value http_request.query[“string”] let you get the parameters from request query http_request.method get the request method allow you to support POST and others turbokit module allow you to quickly create turbo-frame after this i will be working on form support so you can really build a web app with it
Template I guess so before all zolt app are written using .lua file and write to the response using echo which led to kind of bad dx so after the last ship there were some review on some kind of tsx like language so i been working on that and here zolt template build on top of go html/template with a lua block it will become a default way of writing app using zolt while .lua will be use for shared module and library
Ships:
a tiny zig web server that speaks luau. when user request the server run the lua code and return them. kinda like php but with lua....
|
1793202963.4956632
|
1793289363.4956632
|
|
54298
|
Quickfix by @shlokchavan | Stardance
|
shlokchavan
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T13:58:10Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "my project is that helps to repair your texts and it makes you fast to text without any worry it is very nice for our daily life", "repo": "https://github.com/sangeetachavan9881-ux/frictionless", "demo": "https://sangeetachavan9881-ux.github.io/frictionless/"}]...
|
[{"post_id": 57345, "ts": "202 [{"post_id": 57345, "ts": "2026-08-29T13:54:15Z", "hours": 0.4303, "text": "working on errors and they are fixed"}, {"post_id": 57313, "ts": "2026-08-29T12:59:47Z", "hours": 3.0658, "text": "i am working on my quickfix project errors"}]...
|
Title: Quickfix by @shlokchavan | Stardance
Devlo Title: Quickfix by @shlokchavan | Stardance
Devlogs:
i am working on my quickfix project errors
working on errors and they are fixed
Ships:
my project is that helps to repair your texts and it makes you fast to text without any worry it is very nice for our daily life...
|
1793202969.268748
|
1793289369.268748
|
|
54299
|
MeowMeow by @Dxkshh | Stardance
|
Dxkshh
|
1
|
3.59
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T05:54:33Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built MeowMeow My chaotic little corner of the internet that looks exactly like my bedroom after a 3AM coding session messy, loud, covered in stickers, and full of cats. It’s a portfolio that refuses to be clean or corporate, complete with floating text, a fake music player, project cards for stuff like WebTab and enough Gen-Z energy to make LinkedIn cry. The CSS was the real boss fight getting all the overlapping elements, glitch vibes, hover chaos, and that “everything is slightly broken on purpose” feel to actually work without the whole page collapsing was painful, especially keeping it somewhat usable on phone while still looking unhinged. I’m genuinely proud of how much personality it ended up having; it feels like me instead of another boring template. You can check the whole thing out live at https://Dxkshh-Codee.github.io/MeowMeow/ .", "repo": "https://github.com/Dxkshh-Codee/MeowMeow", "demo": "https://Dxkshh-Codee.github.io/MeowMeow/"}]...
|
[{"post_id": 60646, "ts": "202 [{"post_id": 60646, "ts": "2026-09-03T04:30:59Z", "hours": 0.595, "text": "DEVLOG 4 REWORKED ON THE DARK MODE IN CSS TO MAKE IT LOOK BETTER!! YOU GUYS CAN CHECK IT OUT AT https://dxkshh-codee.github.io/MeowMeow/ AND LET ME KNOW IF THERE IS SOMETHING TO CHANGE!!"}, {"post_id": 60048, "ts": "2026-09-02T04:52:33Z", "hours": 1.1392, "text": "DEVLOG 3 MY PERSONAL SITE IS READY !! ADD SOME TOUCH UPS TO IT IN CSS!!"}, {"post_id": 56491, "ts": "2026-08-28T08:59:51Z", "hours": 0.7311, "text": "DEVLOG 2 I’ve completed the HTML structure for my MeowMeow!"}, {"post_id": 55031, "ts": "2026-08-26T13:44:34Z", "hours": 0.8233, "text": "DEVLOG 1 Working on HTML for MeowMeow"}]...
|
Title: MeowMeow by @Dxkshh | Stardance
Devlogs:
D Title: MeowMeow by @Dxkshh | Stardance
Devlogs:
DEVLOG 1 Working on HTML for MeowMeow
DEVLOG 2 I’ve completed the HTML structure for my MeowMeow!
DEVLOG 3 MY PERSONAL SITE IS READY !! ADD SOME TOUCH UPS TO IT IN CSS!!
DEVLOG 4 REWORKED ON THE DARK MODE IN CSS TO MAKE IT LOOK BETTER!! YOU GUYS CAN CHECK IT OUT AT https://dxkshh-codee.github.io/MeowMeow/ AND LET ME KNOW IF THERE IS SOMETHING TO CHANGE!!
Ships:
I built MeowMeow My chaotic little corner of the internet that looks exactly like my bedroom after a 3AM coding session messy, loud, covered in stickers, and full of cats. It’s a portfolio that refuses to be clean or corporate, complete with floating text, a fake music player, project cards for stuff like WebTab and enough Gen-Z energy to make LinkedIn cry. The CSS was the real boss fight getting all the overlapping elements, glitch vibes, hover chaos, and that “everything is slightly broken on purpose” feel to actually work without the whole page collapsing was painful, especially keeping it somewhat usable on phone while still looking unhinged. I’m genuinely proud of how much personality it ended up having; it feels like me instead of another boring template. You can check the whole thing out live at https://Dxkshh-Codee.github.io/MeowMeow/ ....
|
1793202972.0023477
|
1793289372.0023477
|
|
54314
|
Aporia by @Eclipse | Stardance
|
Eclipse
|
1
|
32.62
|
528
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-16T16:28:28Z", "hours": 30.0, "multiplier": 14.58, "payout": 528, "blessing": "neutral", "text": "What did I make? I made Aporia: Hear Chaos, a double pendulum simulation that lets you see and hear chaos. Two almost identical pendulums, one tiny difference, and eventually two very different futures… Just physics being dramatic again, lol… What was challenging? Tbh, making the project itself was the biggest challenge for me, as I was a total Cpp beginner before starting it out, perhaps that’s why it took me so long to make this project? But anyways, it started as one small C++ file and somehow became a collection of about 17 files and several opportunities to question my life choices. Even in that ig, the hardest part was the Sonification, as Sound and waves are lwk my weakest parts of physics ;-; And also the fact that I’m not used to making huge projects like these (yes, for me it’s huge 🗿), as the project grew bigger and bigger, I encountered another problem, that is I’d sometimes randomly forget what function did what and why and stuff like that… which led to me finally learning the hard way why Comments are necessary in programming 🫠 I’m just proud that I was able to finish this project at all,, which looked like a mountain by the time I started,, but step by step, I was able to tame it.. :) If you encounter an error like “damaged file” or smth while running Aporia, do read the Readme on it’s github repo where I’ve written down the steps to solve it.. And that’s it I believe? It was fun 🍀 Thank you for reading all the way till here..!! and Have an amazing dayy!!", "repo": "https://github.com/Alchemic-Eclipse/aporia", "demo": "https://github.com/Alchemic-Eclipse/aporia/releases/tag/v1.0"}]...
|
[{"post_id": 81831, "ts": "202 [{"post_id": 81831, "ts": "2026-10-22T17:39:03Z", "hours": 2.6228, "text": "The Ultimate Return After a month, that is one hell of a title. But guess what, I’m back again!! After a long enough break, I think I’m ready to get in the quiet grind mode 🗿 . The biggest complaints with Aporia till now was the fact that it’s only for Mac and not windows…. but that shall change soon, ie. I’m working on a Windows build of Aporia, which is somewhat ready, in a way. So within the next few days, it’ll be available for both operating systems (if ur not sure why I added the cat emoji, trust me, even I’m not sure 😭) . But keeping that aside, I have made some progress today, that is, The simulation is wayy more realistic now. This is because in the shipped version of Aporia, the size of pendulum I used was 80 meters, instead of 80 centimeters,,, which is a little huge, incase you live under a rock 🗿 So after some tries n fixes here and there, I finally got it down to 0.8 meters (aka 80 cm), making the simulation even more realistic than before. I’ve adjusted the time step to be approximately the same as the real life time step of our world (1 sec per sec). Previously it used to be a little faster… making the simulation appear faster than it actually is… even tho time step was still editable, but why not just make the default one sane? . And now, even in Aporia, every 60 sec, a minute passes,,,, but together we can change that!!!! (ifukuk 🥀) . Anyways with that, let’s end today’s devlog, I have many other extra features planned as I make Aporia better everydayy lol!! . And as always Have a beautiful morning..!! 🍀 P.S. Reduce ur device volume before playing the video attached,, thank me later 💔"}, {"post_id": 69207, "ts": "2026-09-16T16:26:47Z", "hours": 1.6406, "text": "Final of the final devlog yep, turns out the build file had quite a few errors and things I should’ve fixed earlier but somehow never crossed my mind,, . along with the fact that I don’t have Apple verification or whatever it’s called 😭 . Anyways, fixed all the issues I could see, and as far as Ik, none of them are left anymore (hopefully)… And now I can finally ship Aporia after some additional testing on other devices . Thank you once againn…!! . (Also as I don’t have any specific attachments, I’ll just add the home-page of aporia as the attachment this time…)"}, {"post_id": 68755, "ts": "2026-09-15T17:55:47Z", "hours": 3.6928, "text": "Final Devlog Functions I added today: Mute / Unmute Navigation Controls menu And finally completed the Readme, that took the most time out of all… . And now I can ship the project 🙃 I’ll keep it short as I’m in a bit of rush right now… but yeah… . It has been an incredible journey..!! Thank you for being a part of it..!! 🦋"}, {"post_id": 68516, "ts": "2026-09-15T07:43:21Z", "hours": 4.8181, "text": "UI Improvements The UI speaks for itself 🗿 (ifykyk, chess)"}, {"post_id": 67522, "ts": "2026-09-13T17:16:45Z", "hours": 1.5411, "text": "Sonification yes….! now you can hear your life chaos through the positions and the angular speeds of the double pendulums… . Specifically, the angular position determines the pitch and the angular speed determines the volume of the sound. . With that, all the core features of Aporia are completely in working condition. That is, now the only things left are: Making the design/typography better. Making the sonification pleasant 🗿 Because, even though you can hear the pendulums diverge through the difference in pitch, the sound it creates is a bit…… uhh…… mathematical? 😭 . Let me clarify, the sounds it generate are derived from a Sine wave… but two simultaneous sine waves can become unpleasant surprisingly quickly, because apparently even mathematics needs a volume limit 🗿🤷🏻♂️ . So it sounds just like two aliens attempting to negotiate a treaty through a malfunctioning fax machine 💔… Which can lead to a headache pretty quickly if not cautious… so that is another thing I need to work on… . And that’s it for today? There’s no attachment as the Mac screen recorder doesn’t support system audio… so it’d be redundant to attach it without audio anyways…. (let me just attach a meme lol) . Anyways.. thank you for reading this through…!! and as always, Good morning 🍀❤️🩹"}, {"post_id": 66438, "ts": "2026-09-12T08:34:57Z", "hours": 4.1358, "text": "Interactive Screen As the title suggests I added: A home page An experiment page Made the exp. page interactive Even though Ik the UI looks awful, but that wasn’t my priority atm, it was to make it interactive, to make sure the changes we do in the values reflect in the simulation…. . Given the fact you know how much of a design freak I am, only I know how much I controlled myself from spending the entire night trying to fix the design… because apparently, projects like these have an instinctive desire to consume their creators…🗿 . But anyways, the next step would be to add proper sonification to Aporia, and then fix the design… . I took me an awful lot to do all that yesterday,,, Have you ever faced the thing, where you project becomes so huge, that you, yourself start getting confused about what things did what and why and stuff like that? 😭 Because now it has started happening to me, so from now on, I’ve decided to add comments to my code, for the sake of my future self 🤷🏻♂️. . And yeah, that’s it for today, I believe? Guten Morgen anyways..!! 🥱👋🏻"}, {"post_id": 65849, "ts": "2026-09-11T08:20:38Z", "hours": 1.9225, "text": "Atomic Difference Ladies and gentlemen, Both the pendulums started out only an “atom” apart. I don’t think I need to provide any more context 🐱 . They should always follow the same path, right? RIGHT? 😶🌫️ Let’s see…. . . . Saw the video? yep, they started only an “atom” apart, yet couldn’t even last a minute together….💔🥀 lol . Shows us how extremely small differences compound overtime in chaotic systems (like weather prediction systems, double pendulums, etc) . But anyways, the changes I made are too visible to list down, so I’ll let it be for now…. 🗿 . Good Evening 🦋🤷🏻♂️"}, {"post_id": 63766, "ts": "2026-09-07T18:43:54Z", "hours": 2.5447, "text": "Small updates Hello there,, quite tired today, so I don’t think I’ll be able to write much in today’s devlog… let me just start by writing down the things I added in Aporia today: Max Energy Error (helpful in comparing different integrators for a fixed amount of time) Pause/ Play / Reset using keys Increment the simulation by 1 step when paused by pressing N I believe I shall complete this project this week if things go according to the plan, even though, I can also do the same in next 3 days, but I genuinely don’t love the idea of me working day in and day out like a caffeinated squirrel whose rent is due the next day… So I’m trying to be a ‘bit’ reasonable here 😭 . And, that’s it for the day, I believe..? Happy Tuesday ig 🤷🏻♂️ & Good Morning 🥀 . P.S. btw sorry if I sound a bit tired, many reasons, but a bad day doesn’t imply a bad life, so I’ll just keep moving 🙃 If you genuinely take time out to read my entire devlogs, then you’re the best lol (for me, at least) ❤️🩹 Thank you ❤️🩹"}, {"post_id": 61662, "ts": "2026-09-04T18:13:00Z", "hours": 1.9792, "text": "Adding RK4 to the simulation And guess what? The Energy error dropped from roughly 10^(-1)% to 10^(-6)% orders of magnitude 💀 (Literally FIVE orders of magnitude lower 🫎) . When I first tried running the program after writing the code for RK4, the best I expected was like 10^(-2) ngl 🥀 . Tho the problem is, I’m running both the versions for an arbitrary amount of time, and then trying to compare the error, which lwk reminds me of atomic bomb vs coughing baby 😭💔 . So my next goal shall be to script a comparer or some sort, which may output things like : maximum energy error final energy error average energy error number of steps simulated time etc Should be fun lol,, . . Also also, I tried one more thing, that is, I changed dt to 1 sec 💀 and guess what was the error % of RK4? 60% 💀 (literally 10^(-6) to 60% 💔) which is basically the numerical equivalent of telling the laws of physics, “I have a better idea” 🗿✌🏻 . But nevertheless, learned a lotttt today..!! Holy productivity~~~ 🦋🥹 . But anyways, that’s it for today, Good Morning~!! P.S. I think this project is lwk going in the right direction, the experimentation, the research, the learnings, new future features, all these things mean way more to me than making a random copy-paste project saying “I made a double pendulum go brrr” 😭 lol"}, {"post_id": 61016, "ts": "2026-09-03T18:31:08Z", "hours": 2.3808, "text": "Rendering the Euler Hypothesis of Aporia yeah, fancy title innit? 🥀 (sorry 😭💔) . but as the title suggests, I finally was able to render a basic simulation of Aporia with a single, double pendulum, that renders using the Euler Integration method (for now). . This is the first major step of the simulator… which shall become clear as we move towards the future with the speed of 1 sec per second (🗿) . Alr, keeping that aside, if you pay some attention to the stuff printing out in the console (in the video), that,,, is the energy difference oscillating (and the Energy Error), which ideally should be 0 (as energy is conserved in a closed system). . Which shows us that Euler integrator doesn’t just inject extra energy into the system, but also lets some of it bleed out (which shall become important later on as we compare different integrators). . And, that’s it for the day ig? . Thank you for reading it through..!! Have a nice dayyy…!! 🌙"}, {"post_id": 60466, "ts": "2026-09-02T20:04:18Z", "hours": 2.7894, "text": "Completed CLI / Math Engine Ladies and gentlemen, guess who finally completed the complete transfer of code structures and added Energy engine in Aporia? 😭 . ngl, the experience was lwk tedious, rewriting old, long equations in new format just so they could cooperate with me as I make Aporia bigger instead of playing like a 2nd grader trying to solve a 12th grade question, and acting like everything is fine…🤷🏻♂️ . I also divided the program in multiple files for the same reason, I really don’t love the idea of one source file having 800+ lines of code and some prayers where I’m trying to fix a bug on line 265, which turns out to be blank 🗿 . With that, tomorrow I shall be starting the work on GUI and Rendering… so that it finally looks like a simulation… ❤️🩹 . btw, Good Morning~~ 🥱"}, {"post_id": 58864, "ts": "2026-08-31T13:19:12Z", "hours": 2.6917, "text": "Restarting Aporia After abandoning the project due to some technical glitches on Stardance’s website, guess who’s back once the glitch got fixed? 🗿✌🏻 . This devlog shall mark the beginning of a new start. . I had already completed the Physics Engine long ago, ie. From today I’ll be focusing on finally completing the project along with GUI and Rendering… . P.S. Ik this one sounds a bit rushed, it’s because I’m running low on time and have many deadlines this month, so can’t spend too much time writing devlogs or else I’m cooked 🥹🐈 (tho I’ll try my best to properly write the ones that come after this fs)"}]...
|
Title: Aporia by @Eclipse | Stardance
Devlogs:
Re Title: Aporia by @Eclipse | Stardance
Devlogs:
Restarting Aporia After abandoning the project due to some technical glitches on Stardance’s website, guess who’s back once the glitch got fixed? 🗿✌🏻 . This devlog shall mark the beginning of a new start. . I had already completed the Physics Engine long ago, ie. From today I’ll be focusing on finally completing the project along with GUI and Rendering… . P.S. Ik this one sounds a bit rushed, it’s because I’m running low on time and have many deadlines this month, so can’t spend too much time writing devlogs or else I’m cooked 🥹🐈 (tho I’ll try my best to properly write the ones that come after this fs)
Completed CLI / Math Engine Ladies and gentlemen, guess who finally completed the complete transfer of code structures and added Energy engine in Aporia? 😭 . ngl, the experience was lwk tedious, rewriting old, long equations in new format just so they could cooperate with me as I make Aporia bigger instead of playing like a 2nd grader trying to solve a 12th grade question, and acting like everything is fine…🤷🏻♂️ . I also divided the program in multiple files for the same reason, I really don’t love the idea of one source file having 800+ lines of code and some prayers where I’m trying to fix a bug on line 265, which turns out to be blank 🗿 . With that, tomorrow I shall be starting the work on GUI and Rendering… so that it finally looks like a simulation… ❤️🩹 . btw, Good Morning~~ 🥱
Rendering the Euler Hypothesis of Aporia yeah, fancy title innit? 🥀 (sorry 😭💔) . but as the title suggests, I finally was able to render a basic simulation of Aporia with a single, double pendulum, that renders using the Euler Integration method (for now). . This is the first major step of the simulator… which shall become clear as we move towards the future with the speed of 1 sec per second (🗿) . Alr, keeping that aside, if you pay some attention to the stuff printing out in the console (in the video), that,,, is the energy difference oscillating (and the Energy Error), which ideally should be 0 (as energy is conserved in a closed system). . Which shows us that Euler integrator doesn’t just inject extra energy into the system, but also lets some of it bleed out (which shall become important later on as we compare different integrators). . And, that’s it for the day ig? . Thank you for reading it through..!! Have a nice dayyy…!! 🌙
Adding RK4 to the simulation And guess what? The Energy error dropped from roughly 10^(-1)% to 10^(-6)% orders of magnitude 💀 (Literally FIVE orders of magnitude lower 🫎) . When I first tried running the program after writing the code for RK4, the best I expected was like 10^(-2) ngl 🥀 . Tho the problem is, I’m running both the versions for an arbitrary amount of time, and then trying to compare the error, which lwk reminds me of atomic bomb vs coughing baby 😭💔 . So my next goal shall be to script a comparer or some sort, which may output things like : maximum energy error final energy error average energy error number of steps simulated time etc Should be fun lol,, . . Also also, I tried one more thing, that is, I changed dt to 1 sec 💀 and guess what was the error % of RK4? 60% 💀 (literally 10^(-6) to 60% 💔) which is basically the numerical equivalent of telling the laws of physics, “I have a better idea” 🗿✌🏻 . But nevertheless, learned a lotttt today..!! Holy productivity~~~ 🦋🥹 . But anyways, that’s it for today, Good Morning~!! P.S. I think this project is lwk going in the right direction, the experimentation, the research, the learnings, new future features, all these things mean way more to me than making a random copy-paste project saying “I made a double pendulum go brrr” 😭 lol
Small updates Hello there,, quite tired today, so I don’t think I’ll be able to write much in today’s devlog… let me just start by writing down the things I added in Aporia today: Max Energy Error (helpful in comparing different integrators for a fixed amount of time) Pause/ Play / Reset using keys Increment the simulation by 1 step when paused by pressing N I believe I shall complete this project this week if things go according to the plan, even though, I can also do the same in next 3 days, but I genuinely don’t love the idea of me working day in and day out like a caffeinated squirrel whose rent is due the next day… So I’m trying to be a ‘bit’ reasonable here 😭 . And, that’s it for the day, I believe..? Happy Tuesday ig 🤷🏻♂️ & Good Morning 🥀 . P.S. btw sorry if I sound a bit tired, many reasons, but a bad day doesn’t imply a bad life, so I’ll just keep moving 🙃 If you genuinely take time out to read my entire devlogs, then you’re the best lol (for me, at least) ❤️🩹 Thank you ❤️🩹
Atomic Difference Ladies and gentlemen, Both the pendulums started out only an “atom” apart. I don’t think I need to provide any more context 🐱 . They should always follow the same path, right? RIGHT? 😶🌫️ Let’s see…. . . . Saw the video? yep, they started only an “atom” apart, yet couldn’t even last a minute together….💔🥀 lol . Shows us how extremely small differences compound overtime in chaotic systems (like weather prediction systems, double pendulums, etc) . But anyways, the changes I made are too visible to list down, so I’ll let it be for now…. 🗿 . Good Evening 🦋🤷🏻♂️
Interactive Screen As the title suggests I added: A home page An experiment page Made the exp. page interactive Even though Ik the UI looks awful, but that wasn’t my priority atm, it was to make it interactive, to make sure the changes we do in the values reflect in the simulation…. . Given the fact you know how much of a design freak I am, only I know how much I controlled myself from spending the entire night trying to fix the design… because apparently, projects like these have an instinctive desire to consume their creators…🗿 . But anyways, the next step would be to add proper sonification to Aporia, and then fix the design… . I took me an awful lot to do all that yesterday,,, Have you ever faced the thing, where you project becomes so huge, that you, yourself start getting confused about what things did what and why and stuff like that? 😭 Because now it has started happening to me, so from now on, I’ve decided to add comments to my code, for the sake of my future self 🤷🏻♂️. . And yeah, that’s it for today, I believe? Guten Morgen anyways..!! 🥱👋🏻
Sonification yes….! now you can hear your life chaos through the positions and the angular speeds of the double pendulums… . Specifically, the angular position determines the pitch and the angular speed determines the volume of the sound. . With that, all the core features of Aporia are completely in working condition. That is, now the only things left are: Making the design/typography better. Making the sonification pleasant 🗿 Because, even though you can hear the pendulums diverge through the difference in pitch, the sound it creates is a bit…… uhh…… mathematical? 😭 . Let me clarify, the sounds it generate are derived from a Sine wave… but two simultaneous sine waves can become unpleasant surprisingly quickly, because apparently even mathematics needs a volume limit 🗿🤷🏻♂️ . So it sounds just like two aliens attempting to negotiate a treaty through a malfunctioning fax machine 💔… Which can lead to a headache pretty quickly if not cautious… so that is another thing I need to work on… . And that’s it for today? There’s no attachment as the Mac screen recorder doesn’t support system audio… so it’d be redundant to attach it without audio anyways…. (let me just attach a meme lol) . Anyways.. thank you for reading this through…!! and as always, Good morning 🍀❤️🩹
UI Improvements The UI speaks for itself 🗿 (ifykyk, chess)
Final Devlog Functions I added today: Mute / Unmute Navigation Controls menu And finally completed the Readme, that took the most time out of all… . And now I can ship the project 🙃 I’ll keep it short as I’m in a bit of rush right now… but yeah… . It has been an incredible journey..!! Thank you for being a part of it..!! 🦋
Final of the final devlog yep, turns out the build file had quite a few errors and things I should’ve fixed earlier but somehow never crossed my mind,, . along with the fact that I don’t have Apple verification or whatever it’s called 😭 . Anyways, fixed all the issues I could see, and as far as Ik, none of them are left anymore (hopefully)… And now I can finally ship Aporia after some additional testing on other devices . Thank you once againn…!! . (Also as I don’t have any specific attachments, I’ll just add the home-page of aporia as the attachment this time…)
The Ultimate Return After a month, that is one hell of a title. But guess what, I’m back again!! After a long enough break, I think I’m ready to get in the quiet grind mode 🗿 . The biggest complaints with Aporia till now was the fact that it’s only for Mac and not windows…. but that shall change soon, ie. I’m working on a Windows build of Aporia, which is somewhat ready, in a way. So within the next few days, it’ll be available for both operating systems (if ur not sure why I added the cat emoji, trust me, even I’m not sure 😭) . But keeping that aside, I have made some progress today, that is, The simulation is wayy more realistic now. This is because in the shipped version of Aporia, the size of pendulum I used was 80 meters, instead of 80 centimeters,,, which is a little huge, incase you live under a rock 🗿 So after some tries n fixes here and there, I finally got it down to 0.8 meters (aka 80 cm), making the simulation even more realistic than before. I’ve adjusted the time step to be approximately the same as the real life time step of our world (1 sec per sec). Previously it used to be a little faster… making the simulation appear faster than it actually is… even tho time step was still editable, but why not just make the default one sane? . And now, even in Aporia, every 60 sec, a minute passes,,,, but together we can change that!!!! (ifukuk 🥀) . Anyways with that, let’s end today’s devlog, I have many other extra features planned as I make Aporia better everydayy lol!! . And as always Have a beautiful morning..!! 🍀 P.S. Reduce ur device volume before playing the video attached,, thank me later 💔
Ships:
What did I make? I made Aporia: Hear Chaos, a double pendulum simulation that lets you see and hear chaos. Two almost identical pendulums, one tiny difference, and eventually two very different futures… Just physics being dramatic again, lol… What was challenging? Tbh, making the project itself was the biggest challenge for me, as I was a total Cpp beginner before starting it out, perhaps that’s why it took me so long to make this project? But anyways, it started as one small C++ file and somehow became a collection of about 17 files and several opportunities to question my life choices. Even in that ig, the hardest part was the Sonification, as Sound and waves are lwk my weakest parts of physics ;-; And also the fact that I’m not used to making huge projects like these (yes, for me it’s huge 🗿), as the project grew bigger and bigger, I encountered another problem, that is I’d sometimes randomly forget what function did what and why and stuff like that… which led to me finally learning the hard way why Comments are necessary in programming 🫠 I’m just proud that I was able to finish this project at all,, which looked like a mountain by the time I started,, but step by step, I was able to tame it.. :) If you encounter an error like “damaged file” or smth while running Aporia, do read the Readme on it’s github repo where I’ve written down the steps to solve it.. And that’s it I believe? It was fun 🍀 Thank you for reading all the way till here..!! and Have an amazing dayy!!...
|
1793152600.6149387
|
1793239000.6149387
|
|
54317
|
DeanBot by @TonyStark965 | Stardance
|
TonyStark965
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T11:00:33Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A Slack Bot inspired by Dean Winchester (from Supernatural). With his witty humour, music choice and similar random facts. For this, it was actually pretty hard to simulate his personality through a bot, since he has an interesting yet really grim life. Oh, and before you go asking DeanBot for anything, you’ll get Spoilers if you still haven’t watched the show… yet (the show started 21 years ago and ended like 5-6 years ago).", "repo": "https://github.com/TonyStark965-404/DeanBot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 54678, "ts": "202 [{"post_id": 54678, "ts": "2026-08-25T18:46:28Z", "hours": 0.3356, "text": "DeanBot DevLog 004 •Added a command to get a case for hunting •Added more facts •Did a total of 5 commands Now I just have to wait for my Nest Application to get verified in order to ship"}, {"post_id": 54651, "ts": "2026-08-25T18:00:31Z", "hours": 0.3208, "text": "DeanBot DevLog 003 •Finished adding random facts about the show •Started adding cases for a different command"}, {"post_id": 54635, "ts": "2026-08-25T17:40:32Z", "hours": 0.3033, "text": "DeanBot DevLog 002 •Added Bunch of Songs from the show •Added a bunch of Supernatural Facts, still adding"}, {"post_id": 54617, "ts": "2026-08-25T17:19:45Z", "hours": 0.5719, "text": "DeanBot DevLog 001 •Did the basic coding according to the Guide •Added a bunch of songs to /dean’s-music command"}]...
|
Title: DeanBot by @TonyStark965 | Stardance
Devlo Title: DeanBot by @TonyStark965 | Stardance
Devlogs:
DeanBot DevLog 001 •Did the basic coding according to the Guide •Added a bunch of songs to /dean’s-music command
DeanBot DevLog 002 •Added Bunch of Songs from the show •Added a bunch of Supernatural Facts, still adding
DeanBot DevLog 003 •Finished adding random facts about the show •Started adding cases for a different command
DeanBot DevLog 004 •Added a command to get a case for hunting •Added more facts •Did a total of 5 commands Now I just have to wait for my Nest Application to get verified in order to ship
Ships:
A Slack Bot inspired by Dean Winchester (from Supernatural). With his witty humour, music choice and similar random facts. For this, it was actually pretty hard to simulate his personality through a bot, since he has an interesting yet really grim life. Oh, and before you go asking DeanBot for anything, you’ll get Spoilers if you still haven’t watched the show… yet (the show started 21 years ago and ended like 5-6 years ago)....
|
1793123540.3329778
|
1793209940.3329778
|
|
54323
|
FILL THE CANVAS! by @LeaHCim | Stardance
|
LeaHCim
|
1
|
11.19
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T21:31:09Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a canvas painting game. I dont know if thats a thing, but thats what I made. You have different tools to paint your canvas asap! Also there is some WarioWare game elements in there. This is only a demo, but I plan to expand in the 2nd Challenge. I am proud of myself for only accidentally deleting everything once. Thanks git!", "repo": "https://github.com/MichaelEliasHirt/WarioPainter", "demo": "https://sir-lordmike.itch.io/fillthecanvas"}]...
|
[{"post_id": 66190, "ts": "202 [{"post_id": 66190, "ts": "2026-09-11T21:07:31Z", "hours": 1.185, "text": "Somehow I added another game in just over an hour. Props to myself! Anyway its now ready to ship. I had to two “games” before but I didn’t really describe it so its fine. Now there is a third for prosperity :D"}, {"post_id": 59872, "ts": "2026-09-01T21:11:40Z", "hours": 3.7164, "text": "The game is almost done by now. No lets be honest I will only publish a demo in the WarioWareGame 1 Challenge. There is just not enough time. I am already so much over the hours…"}, {"post_id": 55245, "ts": "2026-08-26T22:07:32Z", "hours": 2.0103, "text": "No I did not just do the stamp. Actually made everything from the last devlog again. Thank you my crappy git skills I managed to delete every ounce of code. Well now its prettier and tbh better. So.."}, {"post_id": 54789, "ts": "2026-08-25T22:06:05Z", "hours": 4.3786, "text": "So the game will be about painting. Nothing pretty, but FAST. The different minigames will be different ways of filling the screen. So firstly I made this one: The spray."}]...
|
Title: FILL THE CANVAS! by @LeaHCim | Stardance
D Title: FILL THE CANVAS! by @LeaHCim | Stardance
Devlogs:
So the game will be about painting. Nothing pretty, but FAST. The different minigames will be different ways of filling the screen. So firstly I made this one: The spray.
No I did not just do the stamp. Actually made everything from the last devlog again. Thank you my crappy git skills I managed to delete every ounce of code. Well now its prettier and tbh better. So..
The game is almost done by now. No lets be honest I will only publish a demo in the WarioWareGame 1 Challenge. There is just not enough time. I am already so much over the hours…
Somehow I added another game in just over an hour. Props to myself! Anyway its now ready to ship. I had to two “games” before but I didn’t really describe it so its fine. Now there is a third for prosperity :D
Ships:
I made a canvas painting game. I dont know if thats a thing, but thats what I made. You have different tools to paint your canvas asap! Also there is some WarioWare game elements in there. This is only a demo, but I plan to expand in the 2nd Challenge. I am proud of myself for only accidentally deleting everything once. Thanks git!...
|
1793062525.3771963
|
1793148925.3771963
|
|
54328
|
StarScroll by @vaiskiainen | Stardance
|
vaiskiainen
|
1
|
33.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T16:20:27Z", "hours": 33.0, "multiplier": 19.91, "payout": 0, "blessing": "neutral", "text": "⭐ StarScroll StarScroll is an app that lets you doomscroll Stardance projects and devlogs in a vertical feed. The data comes from Stardance stats API I spent so much time on this and am really proud of how this turned out. Features: Infinite scrolling Comments Profile pages Project pages Search Descriptions And a bunch of other stuff… P.S. An Android app is coming in a future ship 😉", "repo": "https://github.com/Vaiskiainen/starscroll", "demo": "https://starscroll.vaiskiainen.fi/"}]...
|
[{"post_id": 63082, "ts": "202 [{"post_id": 63082, "ts": "2026-09-06T17:51:18Z", "hours": 10.5175, "text": "StarScroll devlog #5 Hi again! I’m basically done making a web app that lets you doomscroll stardance! Recently I have been working on QOL, UI updates and bug fixes. The app should be ready to be shipped in a few days. Stuff I recently did: Descriptions UI updates Other random updates Many technical changes and optimizations"}, {"post_id": 61023, "ts": "2026-09-03T18:38:32Z", "hours": 7.1869, "text": "StarScroll devlog #4 Hello, hello! It’s now day 7 (I think) of building a web app that lets you doomscroll Stardance! Recently I have been working mostly on little QOL updates but also some bigger ones. All the app really needs rn is just some polish. I’m hoping it will be good to go in a couple of days Here’s a list of features I have added; A sidebar Project pages (look a little goofy rn) Search (also pretty bad currently) Better Stardance branding (some images and other stuff) Settings"}, {"post_id": 59605, "ts": "2026-09-01T14:54:54Z", "hours": 6.605, "text": "StarScroll devlog #3 Hi agaaiinn! Big updates this time. It’s day 5 of working on a web app that lets you doomscroll Stardance! I have recently been spending a lot of my free time working on this and I’m really proud of what it has become. Anyways here’s the fetures I recently added: More Stardance branding Bigger media display Media carousels Comments Support for videos Down / up arrows Latest, popular, random select. Switching between devlogs and projects. And other little tweaks"}, {"post_id": 57909, "ts": "2026-08-30T07:32:53Z", "hours": 3.3136, "text": "StarScroll devlog #2 Hellooo again. It’s day 3 of working on a web application that lets you doomscroll Stardance! I want to start this devlog by thanking MIXID_MBB for making the Stardance stats API since that is what I will be using for this project. Here’s a list of features currently implemented: The base app (with infinite scrolling) Like and comment display Description, creator, etc."}, {"post_id": 56756, "ts": "2026-08-28T17:16:48Z", "hours": 4.99, "text": "StarScroll Devlog #1 Helllooo everyone! It’s time for a new project. I have recently been working on this web app that lets you doomscroll Stardance projects and devlogs in a vertical feed. I am making it with React and TypeScript and even planning on creating an Android app eventually. I really don’t really have anything to show yet except this ( Dare I say ) pretty cool looking banner."}]...
|
Title: StarScroll by @vaiskiainen | Stardance
Dev Title: StarScroll by @vaiskiainen | Stardance
Devlogs:
StarScroll Devlog #1 Helllooo everyone! It’s time for a new project. I have recently been working on this web app that lets you doomscroll Stardance projects and devlogs in a vertical feed. I am making it with React and TypeScript and even planning on creating an Android app eventually. I really don’t really have anything to show yet except this ( Dare I say ) pretty cool looking banner.
StarScroll devlog #2 Hellooo again. It’s day 3 of working on a web application that lets you doomscroll Stardance! I want to start this devlog by thanking MIXID_MBB for making the Stardance stats API since that is what I will be using for this project. Here’s a list of features currently implemented: The base app (with infinite scrolling) Like and comment display Description, creator, etc.
StarScroll devlog #3 Hi agaaiinn! Big updates this time. It’s day 5 of working on a web app that lets you doomscroll Stardance! I have recently been spending a lot of my free time working on this and I’m really proud of what it has become. Anyways here’s the fetures I recently added: More Stardance branding Bigger media display Media carousels Comments Support for videos Down / up arrows Latest, popular, random select. Switching between devlogs and projects. And other little tweaks
StarScroll devlog #4 Hello, hello! It’s now day 7 (I think) of building a web app that lets you doomscroll Stardance! Recently I have been working mostly on little QOL updates but also some bigger ones. All the app really needs rn is just some polish. I’m hoping it will be good to go in a couple of days Here’s a list of features I have added; A sidebar Project pages (look a little goofy rn) Search (also pretty bad currently) Better Stardance branding (some images and other stuff) Settings
StarScroll devlog #5 Hi again! I’m basically done making a web app that lets you doomscroll stardance! Recently I have been working on QOL, UI updates and bug fixes. The app should be ready to be shipped in a few days. Stuff I recently did: Descriptions UI updates Other random updates Many technical changes and optimizations
Ships:
⭐ StarScroll StarScroll is an app that lets you doomscroll Stardance projects and devlogs in a vertical feed. The data comes from Stardance stats API I spent so much time on this and am really proud of how this turned out. Features: Infinite scrolling Comments Profile pages Project pages Search Descriptions And a bunch of other stuff… P.S. An Android app is coming in a future ship 😉...
|
1792878586.5866814
|
1793742586.5866814
|
|
54332
|
ziglm by @simonproyt | Stardance
|
simonproyt
|
1
|
52.95
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T17:57:15Z", "hours": 51.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So after achieving the performance goals that i wanted i think i decided that im ready to ship this project but i feel kinda scared because i wrote a lot less devlogs then my previous projects but like this project was a lot more boring debugging heavy so idk if i could have wrote about more stuff but im hoping that ppl are going to like this one as much as my previous project and it was a great learning experience and i learned a lot about the zig programing language and performance optimization and about the inner workings of llms and about writing low level performance critical cuda code Thank you for checking out my project and best of luck finishing your project and getting what you want", "repo": "https://github.com/simonproyt/ziglm", "demo": "https://cdn.hackclub.com/01a0bfeb-6c82-7528-93f3-aae99d703da5/ziglm_demo.mp4"}]...
|
[{"post_id": 75555, "ts": "202 [{"post_id": 75555, "ts": "2026-09-30T12:45:05Z", "hours": 1.9483, "text": "Note to the reviewers/shipwright/fraud squad so i accidentally added my home folder to the hackatime project and and when i contacted the fraud squad they told me to write a note so can you please deduct around 10 hours please also i attached a demo video of the benchmark script running for the ppl that dont want to download models and set my project up"}, {"post_id": 71338, "ts": "2026-09-20T17:33:25Z", "hours": 9.8469, "text": "removed multimodal and fixed the performance issue so im writing this devlog the second time because stardance logged me out when i tried to post it and it didnt save it sadly so i have to write it again i guess but as the title said i removed the multimodal code basically because it was a pain to maintain and it broke with every update so i just wanted to focus on just closely matching llama.cpp on text speed as a solo developer project and i think i kinda achieved that because in the generation speed its only a few tokens of difference so i think the project is basically finished now and i maybe add a few small changes to it or ship it now but i dont know yet but i hope that someone will like my project even if it was a bit more boring then my other projects"}, {"post_id": 69690, "ts": "2026-09-17T16:20:51Z", "hours": 10.3528, "text": "Fixed some bugs and improved the performance in my free time so i had some time on the weekend and the days i didnt go to school to fix added a benchmark shell script to compare the performance against ollama and llama.cpp for testing and for generating performance graphs now the vision tensors are run on the gpu too so the model wont get bottle necked by my laptops pci express bus speeds and uses the gpus memory instead so this or maybe another one will be probably the last devlog for this project because it has been super hard to develop this and kinda a pain to maintain and try to get it to the performance levels of modern interference libraries and i dont have much free time anymore because of school maybe i will continue development but idk"}, {"post_id": 64849, "ts": "2026-09-09T15:22:55Z", "hours": 11.8742, "text": "Working cuda and ci pipeline but sadly i cant work on this project anymore because school started So working on this project required quite a beefy and heavy computer and i dont want to carry one so sadly i dont have time to continue on this project in this time so after adding a working cuda gpu backend and a ci pipeline so ppl dont have to compile it from the source code and have nvcc to even try i think this is the end of this project for the current time being and i hope that someone will find this So this is what i added: added a cuda backend with a fatbin kernel so it will work on multiple compute levels a github actions ci pipeline to generate verified releases for the ppl who dont want to compile everything for themselves"}, {"post_id": 57155, "ts": "2026-08-29T08:16:47Z", "hours": 7.4842, "text": "Devlog 2: Finally working multimodal audio and video support So after a lot of trial and error i finally added multimodal audio and video support because they were the only two things missing from a complete cpu engine because i wanted a fully working cpu reference before doing anything with cuda and stuff but i want to get cuda working asap because the smaller models that i have been testing that would run on my cpu with a good speed they kinda have bad multimodal performance Thank you for reading my devlog"}, {"post_id": 54967, "ts": "2026-08-26T12:21:34Z", "hours": 11.2867, "text": "First devlog for this new project So i decided to start this new project while waiting for my other project getting reviewed Why did i do this: I was kinda bored waiting for my other project to be reviewed by ppl and i wanted to try out zig so i thought this is a great toy project idea to play with in zig What models are tested (others might work but i havent tested them): smollm2-360m gemma 4 and its variants with curently only image multimodal working but sound and video might be added in the future Thank you for reading my devlog"}]...
|
Title: ziglm by @simonproyt | Stardance
Devlogs:
Title: ziglm by @simonproyt | Stardance
Devlogs:
First devlog for this new project So i decided to start this new project while waiting for my other project getting reviewed Why did i do this: I was kinda bored waiting for my other project to be reviewed by ppl and i wanted to try out zig so i thought this is a great toy project idea to play with in zig What models are tested (others might work but i havent tested them): smollm2-360m gemma 4 and its variants with curently only image multimodal working but sound and video might be added in the future Thank you for reading my devlog
Devlog 2: Finally working multimodal audio and video support So after a lot of trial and error i finally added multimodal audio and video support because they were the only two things missing from a complete cpu engine because i wanted a fully working cpu reference before doing anything with cuda and stuff but i want to get cuda working asap because the smaller models that i have been testing that would run on my cpu with a good speed they kinda have bad multimodal performance Thank you for reading my devlog
Working cuda and ci pipeline but sadly i cant work on this project anymore because school started So working on this project required quite a beefy and heavy computer and i dont want to carry one so sadly i dont have time to continue on this project in this time so after adding a working cuda gpu backend and a ci pipeline so ppl dont have to compile it from the source code and have nvcc to even try i think this is the end of this project for the current time being and i hope that someone will find this So this is what i added: added a cuda backend with a fatbin kernel so it will work on multiple compute levels a github actions ci pipeline to generate verified releases for the ppl who dont want to compile everything for themselves
Fixed some bugs and improved the performance in my free time so i had some time on the weekend and the days i didnt go to school to fix added a benchmark shell script to compare the performance against ollama and llama.cpp for testing and for generating performance graphs now the vision tensors are run on the gpu too so the model wont get bottle necked by my laptops pci express bus speeds and uses the gpus memory instead so this or maybe another one will be probably the last devlog for this project because it has been super hard to develop this and kinda a pain to maintain and try to get it to the performance levels of modern interference libraries and i dont have much free time anymore because of school maybe i will continue development but idk
removed multimodal and fixed the performance issue so im writing this devlog the second time because stardance logged me out when i tried to post it and it didnt save it sadly so i have to write it again i guess but as the title said i removed the multimodal code basically because it was a pain to maintain and it broke with every update so i just wanted to focus on just closely matching llama.cpp on text speed as a solo developer project and i think i kinda achieved that because in the generation speed its only a few tokens of difference so i think the project is basically finished now and i maybe add a few small changes to it or ship it now but i dont know yet but i hope that someone will like my project even if it was a bit more boring then my other projects
Note to the reviewers/shipwright/fraud squad so i accidentally added my home folder to the hackatime project and and when i contacted the fraud squad they told me to write a note so can you please deduct around 10 hours please also i attached a demo video of the benchmark script running for the ppl that dont want to download models and set my project up
Ships:
So after achieving the performance goals that i wanted i think i decided that im ready to ship this project but i feel kinda scared because i wrote a lot less devlogs then my previous projects but like this project was a lot more boring debugging heavy so idk if i could have wrote about more stuff but im hoping that ppl are going to like this one as much as my previous project and it was a great learning experience and i learned a lot about the zig programing language and performance optimization and about the inner workings of llms and about writing low level performance critical cuda code Thank you for checking out my project and best of luck finishing your project and getting what you want...
|
1793152602.6712854
|
1793239002.6712854
|
|
54344
|
My duckysite by @mazobot | Stardance
|
mazobot
|
1
|
8.88
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T17:57:57Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I make my personal site in theme of duck after I asked ai for image of spider and I got duck.The most challenging thing was the frame and how I am going to stylize but it turned out okay.I used Ai for main frame and picture and for some java script.", "repo": "https://github.com/mazobot/Ducky-site-", "demo": "https://mazobot.github.io/Ducky-site-/"}]...
|
[{"post_id": 74137, "ts": "202 [{"post_id": 74137, "ts": "2026-09-26T19:00:55Z", "hours": 1.6022, "text": "I am tired boss"}, {"post_id": 68792, "ts": "2026-09-15T19:19:59Z", "hours": 0.2931, "text": "Is anyone actually going to check my project or should I give up?"}, {"post_id": 68750, "ts": "2026-09-15T17:47:46Z", "hours": 0.6517, "text": "I gave my site diffrent font to feel more alive and make few adjustments"}, {"post_id": 68258, "ts": "2026-09-14T19:50:40Z", "hours": 1.7319, "text": "I changed a lot in css because it was flagged as most ai and now looks kinda wors :("}, {"post_id": 67525, "ts": "2026-09-13T17:19:50Z", "hours": 1.6033, "text": "I added a light mode and removed frame"}, {"post_id": 64366, "ts": "2026-09-08T17:51:16Z", "hours": 1.2031, "text": "My last devlog, I think I spent a bit too much time on it but I hope It is good enough"}, {"post_id": 62426, "ts": "2026-09-05T19:29:12Z", "hours": 0.7569, "text": "How much could I add before it is to much ?"}, {"post_id": 61779, "ts": "2026-09-04T21:04:44Z", "hours": 0.9689, "text": "About me section"}, {"post_id": 61033, "ts": "2026-09-03T18:55:11Z", "hours": 0.4672, "text": "My very personal ducksite and it will be very ducky :3"}]...
|
Title: My duckysite by @mazobot | Stardance
Devlo Title: My duckysite by @mazobot | Stardance
Devlogs:
My very personal ducksite and it will be very ducky :3
About me section
How much could I add before it is to much ?
My last devlog, I think I spent a bit too much time on it but I hope It is good enough
I added a light mode and removed frame
I changed a lot in css because it was flagged as most ai and now looks kinda wors :(
I gave my site diffrent font to feel more alive and make few adjustments
Is anyone actually going to check my project or should I give up?
I am tired boss
Ships:
I make my personal site in theme of duck after I asked ai for image of spider and I got duck.The most challenging thing was the frame and how I am going to stylize but it turned out okay.I used Ai for main frame and picture and for some java script....
|
1793119753.1210127
|
1793206153.1210127
|
|
54345
|
Os sus by @mazobot | Stardance
|
mazobot
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T20:47:20Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made very susy os nad it baka. My unique os has many unuseful features and it took too many hours.", "repo": "https://github.com/mazobot/mazobot", "demo": "https://mazobot.github.io/mazobot/"}]...
|
[{"post_id": 59178, "ts": "202 [{"post_id": 59178, "ts": "2026-08-31T20:28:10Z", "hours": 0.6794, "text": "Who are you? How did you get here?"}, {"post_id": 57609, "ts": "2026-08-29T20:21:42Z", "hours": 4.5083, "text": "I added a very susy baka easter egg (kinda looks like virsus but it isn’t I promise )"}, {"post_id": 54779, "ts": "2026-08-25T21:50:12Z", "hours": 1.2019, "text": "working on a welcome screen and I have no idea what am I doing pls help"}]...
|
Title: Os sus by @mazobot | Stardance
Devlogs:
wo Title: Os sus by @mazobot | Stardance
Devlogs:
working on a welcome screen and I have no idea what am I doing pls help
I added a very susy baka easter egg (kinda looks like virsus but it isn’t I promise )
Who are you? How did you get here?
Ships:
I made very susy os nad it baka. My unique os has many unuseful features and it took too many hours....
|
1793062536.5083392
|
1793148936.5083392
|
|
54347
|
susOS by @bako | Stardance
|
bako
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-13T15:42:58Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WebOS which is in my opinion pretty funny. This sussy OS has everything you need (mainly the current hour- time is money eh?).", "repo": "https://github.com/Bakoxddd/SusOS", "demo": "https://bakoxddd.github.io/SusOS/"}]...
|
[{"post_id": 79331, "ts": "202 [{"post_id": 79331, "ts": "2026-10-13T15:27:05Z", "hours": 0.9803, "text": "Just finished!"}, {"post_id": 61764, "ts": "2026-09-04T20:29:08Z", "hours": 5.0439, "text": "Finally finished with the susOS!"}, {"post_id": 55751, "ts": "2026-08-27T18:48:29Z", "hours": 0.4486, "text": "Glowup of the year!"}, {"post_id": 54776, "ts": "2026-08-25T21:45:25Z", "hours": 0.4331, "text": "My Sussy OS is coming together"}]...
|
Title: susOS by @bako | Stardance
Devlogs:
My Sus Title: susOS by @bako | Stardance
Devlogs:
My Sussy OS is coming together
Glowup of the year!
Finally finished with the susOS!
Just finished!
Ships:
I made a WebOS which is in my opinion pretty funny. This sussy OS has everything you need (mainly the current hour- time is money eh?)....
|
1793199357.412509
|
1793285757.412509
|
|
54348
|
App made with flutter with python backend by @agam App made with flutter with python backend by @agamjot_sarao9797 | Stardance...
|
agamjot_sarao9797
|
1
|
48.32
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T03:48:16Z", "hours": 48.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made an app with flutter and python API, This app gets a URL from the user and then scrapes the info from the website then the user gets the id to the block of info from a tab called Data Hub and then the user would enter the ID in the tabs where the app makes the excel sheet or presentation on that info. The mos challenging part of this project was the part where the app made a presentation because i did not know how to make a presentation with python or Python-pptx. The part I did use AI on as the .bat launcher because i do not know how to code bash", "repo": "https://github.com/CODER-MAN12/AI-webscraper-app", "demo": "https://github.com/CODER-MAN12/AI-webscraper-app/releases/tag/App"}]...
|
[{"post_id": 72940, "ts": "202 [{"post_id": 72940, "ts": "2026-09-24T02:34:16Z", "hours": 0.3172, "text": "Devlog#15: I have decided that I will keep working on the project to make it look better since I might keep working on it so i can put it on google play or PC app store because of this i have also started a 3 hour graphic design tutorial since my app looks hideous."}, {"post_id": 67052, "ts": "2026-09-13T03:01:00Z", "hours": 0.9414, "text": "I am done just about the ship my project"}, {"post_id": 65681, "ts": "2026-09-11T00:07:31Z", "hours": 1.7689, "text": "Devlog#13: I HAVE COMPLETED THE APP THE EXCEL SHEET MAKER ITS FUNCTIONAL SO IS THE PRESENTATION MAKER I JUST NEED TO MAKE A LAUNCHER !!!!"}, {"post_id": 65095, "ts": "2026-09-10T00:03:20Z", "hours": 8.2875, "text": "Devlog#12: I have been working on the last two files that make a excel file and a power point and I am done 70 percent on it but it is challenging"}, {"post_id": 62445, "ts": "2026-09-05T19:56:11Z", "hours": 5.8167, "text": "Devlog#11: I have finished the history feature for the app where it can access the previous scraped info by id and then it will enter the id in the power-point or spreadsheet maker so the AI knows what info to make it for."}, {"post_id": 60701, "ts": "2026-09-03T07:53:03Z", "hours": 2.6294, "text": "Devlog#10: The menu is fully functional and it can scrape info and save it in a python API server which then stores it into a JSON file"}, {"post_id": 60542, "ts": "2026-09-02T23:01:07Z", "hours": 6.6461, "text": "Devlog#9: I have made the python back-end scraper function which is ready to give info to the flutter UI but i have started to learn how to use HTTP in flutter"}, {"post_id": 59270, "ts": "2026-08-31T23:35:55Z", "hours": 2.0578, "text": "Devlog#8: I have learned how to web scrape with python and have started to work on the web scraping function"}, {"post_id": 58664, "ts": "2026-08-31T05:03:07Z", "hours": 2.2214, "text": "Devlog#7: I have added more error handling which checks if it can reach the HTTP link and i have added more pages to the app. The output terminal is also functioning but only outputs the HTTP body"}, {"post_id": 57946, "ts": "2026-08-30T08:58:29Z", "hours": 5.8464, "text": "Devlog#6: I have added a HTTP checker to the menu and have worked on the rest of the pages a bit. I have also switched from a android emulator to my phone since windows uses so much ram."}, {"post_id": 56939, "ts": "2026-08-28T23:27:18Z", "hours": 1.0114, "text": "Devlog#5: I have finished the UI of the menu and I have started the other pages for my app"}, {"post_id": 56482, "ts": "2026-08-28T08:12:24Z", "hours": 3.4047, "text": "Devlog#4: I have to add more to the menu"}, {"post_id": 56253, "ts": "2026-08-27T22:43:13Z", "hours": 3.0972, "text": "Devlog#3: I am finished learning the basics of Flutter and now i have started to work on a menu"}, {"post_id": 55271, "ts": "2026-08-26T23:32:31Z", "hours": 4.0222, "text": "Devlog#2: For my app i have started to learn Flutter"}, {"post_id": 54774, "ts": "2026-08-25T21:37:39Z", "hours": 0.3936, "text": "I am working on a Desktop app which where you can give the app a URL and it will scrape the website for info you specified and can make it into a PowerPoint, JSON, or a excel file. This is the first part of the back end python coding which uses FastApi and Pydantic to get requests from user"}]...
|
Title: App made with flutter with python backend b Title: App made with flutter with python backend by @agamjot_sarao9797 | Stardance
Devlogs:
I am working on a Desktop app which where you can give the app a URL and it will scrape the website for info you specified and can make it into a PowerPoint, JSON, or a excel file. This is the first part of the back end python coding which uses FastApi and Pydantic to get requests from user
Devlog#2: For my app i have started to learn Flutter
Devlog#3: I am finished learning the basics of Flutter and now i have started to work on a menu
Devlog#4: I have to add more to the menu
Devlog#5: I have finished the UI of the menu and I have started the other pages for my app
Devlog#6: I have added a HTTP checker to the menu and have worked on the rest of the pages a bit. I have also switched from a android emulator to my phone since windows uses so much ram.
Devlog#7: I have added more error handling which checks if it can reach the HTTP link and i have added more pages to the app. The output terminal is also functioning but only outputs the HTTP body
Devlog#8: I have learned how to web scrape with python and have started to work on the web scraping function
Devlog#9: I have made the python back-end scraper function which is ready to give info to the flutter UI but i have started to learn how to use HTTP in flutter
Devlog#10: The menu is fully functional and it can scrape info and save it in a python API server which then stores it into a JSON file
Devlog#11: I have finished the history feature for the app where it can access the previous scraped info by id and then it will enter the id in the power-point or spreadsheet maker so the AI knows what info to make it for.
Devlog#12: I have been working on the last two files that make a excel file and a power point and I am done 70 percent on it but it is challenging
Devlog#13: I HAVE COMPLETED THE APP THE EXCEL SHEET MAKER ITS FUNCTIONAL SO IS THE PRESENTATION MAKER I JUST NEED TO MAKE A LAUNCHER !!!!
I am done just about the ship my project
Devlog#15: I have decided that I will keep working on the project to make it look better since I might keep working on it so i can put it on google play or PC app store because of this i have also started a 3 hour graphic design tutorial since my app looks hideous.
Ships:
I made an app with flutter and python API, This app gets a URL from the user and then scrapes the info from the website then the user gets the id to the block of info from a tab called Data Hub and then the user would enter the ID in the tabs where the app makes the excel sheet or presentation on that info. The mos challenging part of this project was the part where the app made a presentation because i did not know how to make a presentation with python or Python-pptx. The part I did use AI on as the .bat launcher because i do not know how to code bash...
|
1793152605.559583
|
1793239005.559583
|
|
54355
|
Mahoraga: An AI System that constantly adapts by @ Mahoraga: An AI System that constantly adapts by @jujharseehra | Stardance...
|
jujharseehra
|
1
|
13.27
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T00:51:19Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Shipped Mahoraga! Loved working on this project, and while there are definitely areas for improvement, I do feel satisfied with my result. This will most likely be my last ship for this year’s Stardance challenge. See you next year!", "repo": "https://github.com/JujharSeehra/mahoraga", "demo": "https://github.com/JujharSeehra/mahoraga/releases/tag/v1.0.0"}]...
|
[{"post_id": 78195, "ts": "202 [{"post_id": 78195, "ts": "2026-10-09T22:51:06Z", "hours": 0.5036, "text": "Finished adding changes to Mahoraga! Also, I have added HCAI support, allowing for minors to use Mahoraga effectively, though the amount of tools they can use is also limited. If you have a mac, feel free to try this amazing tool out!"}, {"post_id": 74213, "ts": "2026-09-26T22:40:10Z", "hours": 0.7619, "text": "Added lots of changes to Mahoraga, including changing packaging format, and working on adding HCAI support."}, {"post_id": 65110, "ts": "2026-09-10T00:50:04Z", "hours": 0.9972, "text": "Finished Mahoraga! Added all the UI changes I wanted, and I also created the README / Release for the project. Right now it’s only available for mac, but feel free to edit the code to work for your own computer! Time to ship this project!"}, {"post_id": 64552, "ts": "2026-09-09T01:45:26Z", "hours": 0.4228, "text": "Been working on Mahoraga: all that remains is just some UI improvements, and then I will be able to ship this project!"}, {"post_id": 63351, "ts": "2026-09-07T04:01:50Z", "hours": 1.0094, "text": "Been working on Mahoraga. Unfortunately, there are alot of issues that I was unable to identify earlier, so the ship will have to be delayed slightly :(. Working on finishing my last features, then doing one big bugfix."}, {"post_id": 61140, "ts": "2026-09-03T22:02:28Z", "hours": 0.8314, "text": "Been working on improving my code, and adding a few more features into the Hardware components. Soon, I will begin working on improving the UI."}, {"post_id": 59676, "ts": "2026-09-01T16:28:42Z", "hours": 1.1267, "text": "Been working on Mahoraga. Added Serial Communication, which allows for Mahoraga to moniter devices connected to my computer, and their most recent output, and also added connecting and disconnecting to devices like the Raspberry Pi and Arduino through USB. Next step is to finish with hardware, and incorperate everything into the UI."}, {"post_id": 58212, "ts": "2026-08-30T15:56:24Z", "hours": 1.5397, "text": "Added improved features for opening coding projects and files using Mahoraga. However, my next obstacle is getting these projects to open in a code editor, like VS code."}, {"post_id": 57030, "ts": "2026-08-29T03:17:13Z", "hours": 1.6825, "text": "Added the ability to open websites, read information on said websites, and open folders and applications on my computer using Mahoraga. This is a very major success, but I am working on something major for the next part of my project: Mahoraga’s adaptation. Also facing my biggest problem yet: How to continue testing with a horrible API key. 😭"}, {"post_id": 56365, "ts": "2026-08-28T03:35:08Z", "hours": 1.0353, "text": "Been working on Mahoraga’s tool system, which will be the primary way that I will be using Mahoraga. So far, it can locate and identify parts of projects, like folders and files, which I have given it permission to view, but it cannot edit anything. Additionally, I made it available to run with just the simple command “mahoraga”."}, {"post_id": 56219, "ts": "2026-08-27T21:49:04Z", "hours": 1.7653, "text": "Finished Chat Interface and system artitechture of Mahoraga. I also was able to build Mahoraga’s wheel, which spins at different speeds depending on what task it is doing. Let me know if you have any more ideas for what I can add to Mahoraga. Up next are tools for easier access to certain things on my computer, and I am aiming to eventually add connection to my Raspberry Pi. The API key I got for free from Google AI studio also makes testing a lot harder, so I will be looking for alternatives."}, {"post_id": 55335, "ts": "2026-08-27T02:25:44Z", "hours": 0.535, "text": "Started working on the UI for mahoraga. No features rn, but working on the chat interface, which will be the primary way of accessing Mahoraga"}, {"post_id": 54849, "ts": "2026-08-26T00:58:55Z", "hours": 1.1969, "text": "Started building Mahoraga! Mahoraga is an AI system that lives on my computer as a personal assistant, similar to jarvis, but, when facing a new problem, it adapts to the solution, and stores it in it’s memory, in order to constantly improve."}]...
|
Title: Mahoraga: An AI System that constantly adap Title: Mahoraga: An AI System that constantly adapts by @jujharseehra | Stardance
Devlogs:
Started building Mahoraga! Mahoraga is an AI system that lives on my computer as a personal assistant, similar to jarvis, but, when facing a new problem, it adapts to the solution, and stores it in it’s memory, in order to constantly improve.
Started working on the UI for mahoraga. No features rn, but working on the chat interface, which will be the primary way of accessing Mahoraga
Finished Chat Interface and system artitechture of Mahoraga. I also was able to build Mahoraga’s wheel, which spins at different speeds depending on what task it is doing. Let me know if you have any more ideas for what I can add to Mahoraga. Up next are tools for easier access to certain things on my computer, and I am aiming to eventually add connection to my Raspberry Pi. The API key I got for free from Google AI studio also makes testing a lot harder, so I will be looking for alternatives.
Been working on Mahoraga’s tool system, which will be the primary way that I will be using Mahoraga. So far, it can locate and identify parts of projects, like folders and files, which I have given it permission to view, but it cannot edit anything. Additionally, I made it available to run with just the simple command “mahoraga”.
Added the ability to open websites, read information on said websites, and open folders and applications on my computer using Mahoraga. This is a very major success, but I am working on something major for the next part of my project: Mahoraga’s adaptation. Also facing my biggest problem yet: How to continue testing with a horrible API key. 😭
Added improved features for opening coding projects and files using Mahoraga. However, my next obstacle is getting these projects to open in a code editor, like VS code.
Been working on Mahoraga. Added Serial Communication, which allows for Mahoraga to moniter devices connected to my computer, and their most recent output, and also added connecting and disconnecting to devices like the Raspberry Pi and Arduino through USB. Next step is to finish with hardware, and incorperate everything into the UI.
Been working on improving my code, and adding a few more features into the Hardware components. Soon, I will begin working on improving the UI.
Been working on Mahoraga. Unfortunately, there are alot of issues that I was unable to identify earlier, so the ship will have to be delayed slightly :(. Working on finishing my last features, then doing one big bugfix.
Been working on Mahoraga: all that remains is just some UI improvements, and then I will be able to ship this project!
Finished Mahoraga! Added all the UI changes I wanted, and I also created the README / Release for the project. Right now it’s only available for mac, but feel free to edit the code to work for your own computer! Time to ship this project!
Added lots of changes to Mahoraga, including changing packaging format, and working on adding HCAI support.
Finished adding changes to Mahoraga! Also, I have added HCAI support, allowing for minors to use Mahoraga effectively, though the amount of tools they can use is also limited. If you have a mac, feel free to try this amazing tool out!
Ships:
Shipped Mahoraga! Loved working on this project, and while there are definitely areas for improvement, I do feel satisfied with my result. This will most likely be my last ship for this year’s Stardance challenge. See you next year!...
|
1793120013.4531748
|
1793206413.4531748
|
|
54358
|
Basic calculater by @vrishi | Stardance
|
vrishi
|
1
|
2.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-28T03:36:40Z", "hours": 2.0, "multiplier": 1.05, "payout": 2, "blessing": "neutral", "text": "I made a basic calculator app in order to get started and to understand this entire process.", "repo": "https://github.com/Vrishicode/basic-calculater-code", "demo": "https://basic-calculater-code.vercel.app/"}]...
|
[{"post_id": 56362, "ts": "202 [{"post_id": 56362, "ts": "2026-08-28T03:31:59Z", "hours": 0.655, "text": "I was just converted my java code to a html and java script with ai to put on a webpage"}, {"post_id": 55745, "ts": "2026-08-27T18:36:00Z", "hours": 0.3358, "text": "Hi i just finished making it able to do 4 operations on two doubles if you have any suggestions on what i can add to this program before i submit it."}, {"post_id": 55077, "ts": "2026-08-26T14:50:01Z", "hours": 0.7394, "text": "Hi i am working on just a basic calculator I am currently just making it add two numbers together so then later i can do the same with the other three operators when the addition code works."}]...
|
Title: Basic calculater by @vrishi | Stardance
De Title: Basic calculater by @vrishi | Stardance
Devlogs:
Hi i am working on just a basic calculator I am currently just making it add two numbers together so then later i can do the same with the other three operators when the addition code works.
Hi i just finished making it able to do 4 operations on two doubles if you have any suggestions on what i can add to this program before i submit it.
I was just converted my java code to a html and java script with ai to put on a webpage
Ships:
I made a basic calculator app in order to get started and to understand this entire process....
|
1793065987.19919
|
1793152387.19919
|
|
54372
|
Focus Companion by @atharvmahajan | Stardance
|
atharvmahajan
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T18:39:13Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Focus Companion 🌸, a modern dark-themed web dashboard designed to eliminate distractions and help students lock into deep work. My biggest challenge was the initial design—my first attempt was way too messy with cluttered buttons, and setting up the JavaScript countdown logic for the dual display took a lot of trial and error. To make things harder, the Hackatime server crashed mid-project, so all my tracked coding hours disappeared. Instead of getting hung up on lost stats, I pushed forward to finish the app. What makes Focus Companion unique is its visual-first approach: I intentionally skipped loud sound effects to protect your flow state, making it completely silent and ideal for quiet spaces like libraries. I am really proud of upgrading a messy prototype into a smooth workspace featuring flexible timer modes (like a 50-minute Deep Focus session) and live task tracking. To try it out, open the live link, choose your session mode on the left sidebar, type in your goal, and hit Start!", "repo": "https://github.com/atharvmahajan-ux/Focus-companion2.0", "demo": "https://atharvmahajan-ux.github.io/Focus-companion2.0/"}]...
|
[{"post_id": 55080, "ts": "202 [{"post_id": 55080, "ts": "2026-08-26T14:56:27Z", "hours": 0.2772, "text": "My first attempt at making Focus Companion 🌸 didn’t turn out great. The old design was way too messy and crowded with too many buttons everywhere. So, I decided to redo the whole UI from scratch. The new design looks so much better! It has a clean dark blue theme, big easy-to-read numbers for the timer, and a neat sidebar on the side. Here are the best parts about the new version: Better Timer Options: Added a 50-minute Deep Focus mode alongside short and long breaks. Live Task Tracker: You can type in what you’re working on and see it right under the timer. No Clutter: Simple layout that helps you stay focused instead of getting distracted. Here you can try https://atharvmahajan-ux.github.io/Focus-companion2.0/"}, {"post_id": 55046, "ts": "2026-08-26T14:04:41Z", "hours": 0.2689, "text": "I tried adding more option in my ui but it ended up being too overcrowded so now I decided to make a complete new ui which is cute sweet and user friendly…."}, {"post_id": 55005, "ts": "2026-08-26T13:07:48Z", "hours": 0.28, "text": "After the Hackatime site crashed, I had to start my work again in a new folder, which was really frustrating and difficult. A lot of the progress I had already made had to be redone, and I had to push through several problems to get everything working again.Even though it was challenging, I kept working on the project and made many improvements along the way. I changed the background, added more options, added audio, and made several other updates to improve the overall look and functionality of the project.Starting again was definitely difficult, but it also gave me the opportunity to improve parts of the project that I might not have changed otherwise. I learned that even when things go wrong, it is important to keep pushing through the problems and continue improving the project. Please Try it!!!! https://atharvmahajan-ux.github.io/Focus-Companion2/"}]...
|
Title: Focus Companion by @atharvmahajan | Stardan Title: Focus Companion by @atharvmahajan | Stardance
Devlogs:
After the Hackatime site crashed, I had to start my work again in a new folder, which was really frustrating and difficult. A lot of the progress I had already made had to be redone, and I had to push through several problems to get everything working again.Even though it was challenging, I kept working on the project and made many improvements along the way. I changed the background, added more options, added audio, and made several other updates to improve the overall look and functionality of the project.Starting again was definitely difficult, but it also gave me the opportunity to improve parts of the project that I might not have changed otherwise. I learned that even when things go wrong, it is important to keep pushing through the problems and continue improving the project. Please Try it!!!! https://atharvmahajan-ux.github.io/Focus-Companion2/
I tried adding more option in my ui but it ended up being too overcrowded so now I decided to make a complete new ui which is cute sweet and user friendly….
My first attempt at making Focus Companion 🌸 didn’t turn out great. The old design was way too messy and crowded with too many buttons everywhere. So, I decided to redo the whole UI from scratch. The new design looks so much better! It has a clean dark blue theme, big easy-to-read numbers for the timer, and a neat sidebar on the side. Here are the best parts about the new version: Better Timer Options: Added a 50-minute Deep Focus mode alongside short and long breaks. Live Task Tracker: You can type in what you’re working on and see it right under the timer. No Clutter: Simple layout that helps you stay focused instead of getting distracted. Here you can try https://atharvmahajan-ux.github.io/Focus-companion2.0/
Ships:
I built Focus Companion 🌸, a modern dark-themed web dashboard designed to eliminate distractions and help students lock into deep work. My biggest challenge was the initial design—my first attempt was way too messy with cluttered buttons, and setting up the JavaScript countdown logic for the dual display took a lot of trial and error. To make things harder, the Hackatime server crashed mid-project, so all my tracked coding hours disappeared. Instead of getting hung up on lost stats, I pushed forward to finish the app. What makes Focus Companion unique is its visual-first approach: I intentionally skipped loud sound effects to protect your flow state, making it completely silent and ideal for quiet spaces like libraries. I am really proud of upgrading a messy prototype into a smooth workspace featuring flexible timer modes (like a 50-minute Deep Focus session) and live task tracking. To try it out, open the live link, choose your session mode on the left sidebar, type in your goal, and hit Start!...
|
1793126920.7477238
|
1793213320.7477238
|
|
54380
|
Space Simulator by @Coverst_dev | Stardance
|
Coverst_dev
|
1
|
19.69
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T19:11:08Z", "hours": 13.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made an interactive pulsar simulation with 3D magnetic field lines, rotating polar beams, adjustable rotation speed/tilt, camera controls and a few live values. The most annoying part was probably getting the field lines, depth and render order to stop looking weird together, but I got it into a state I’m actually happy with. The physics side is handled through my C++ backend and the rendering is done in Python/Pygame. For testing: arrow keys rotate the camera, scroll zooms, A/D changes rotation speed, W/S changes the magnetic tilt and Space pauses it. I also packaged it into a Windows .exe so you can just download it and try it This is the github release, the website is just for documentation and research purposes, a fancy README https://github.com/Coverst-ux/space-sim/releases/tag/v1.0.0", "repo": "https://github.com/Coverst-ux/space-sim", "demo": "https://coverst-ux.github.io/space-sim-site/"}]...
|
[{"post_id": 76236, "ts": "202 [{"post_id": 76236, "ts": "2026-10-02T19:53:22Z", "hours": 1.0089, "text": "README rework I did a MAJOR readme overhaul by restructuring it into like one continuous story while also making it sound less like a research paper (although the research paper vibe was my goal at the start) Before, my readme was messy with no structure and just mixed into each other My cleanup was mainly just reordering it and changing a few paragraphs to sound less research-y and more fun/story vibe Most of the info was already previously there from the first version of the readme so this session was just about presentation"}, {"post_id": 70686, "ts": "2026-09-19T16:21:18Z", "hours": 2.6603, "text": "Energy loss Normally, a pulsar loses energy when the magnetic field rotates. My simulation previously didn’t account for that. So that brought me to the idea of making the pulsar more realistic by implementing an energy loss system that causes the pulsar to slow down over time New physics that was implemented Magnetic field radiation power: Calculated how much rotational energy the pulsar loses Spin down: Using that energy loss to calculate how quickly the velocity decreases Sneak peek into the actual physics behind this : P = -I × Ω × Ω̇ Where: P is the power radiated by the pulsar, measured in watts. I is the pulsar’s moment of inertia, which describes how difficult it is to change its rotation. Ω is its angular velocity, measured in radians per second. Ω̇ is the rate of change of angular velocity, measured in radians per second squared. The negative sign is for the loss of rotational energy. Since the pulsar is slowing down, its spin down rate is negative, while the pulsar’s radiated power is positive Lastly, connecting everything I updated my pybind11 bindings to integrate the new C++ code into my pygame visualization. I also made sure that rotation speed doesn’t cause the magnetic axis to jump and that everything works as intended https://github.com/Coverst-ux/Space-sim-Cpp-Port"}, {"post_id": 68154, "ts": "2026-09-14T16:36:48Z", "hours": 3.0175, "text": "I spent most of my time today polishing up my README for the stardance so I can actually reship the project I really just broke down the details of the stardance/pulsar work with a little more explanation so the reader knows what’s going on such as rotation period, light cylinder, magnetic dipole field, etc… Finally, I updated the demo website on my github to have the github icon actually point to the source code instead of just pointing to my general github profile Probably not my most productive/impressive session but definitely was needed Any feedback or suggestions is greatly appreciated!"}, {"post_id": 59804, "ts": "2026-09-01T19:06:45Z", "hours": 0.9639, "text": "I just finished the final touches on the pulsar visualization. I changed the beams to be more cone-like for visualization purposes, added control panel functionality and packaged it all into a .exe for you guys to try I’ll try to create alternative for the goated non-Windows users https://github.com/Coverst-ux/space-sim/releases/tag/v1.0.0 <- .exe file https://github.com/Coverst-ux/space-sim <- github repo/readme"}, {"post_id": 59062, "ts": "2026-08-31T17:33:54Z", "hours": 2.1881, "text": "I thought the hardest part would be the pulsar physics, turns out it was the rendering that was a genuine pain I reworked the field lines into 3D instead of the ugly previous 2D, added rotation, added a beam that you see in pulsars, and basic camera controls. I’m quite happy with how its all coming together."}, {"post_id": 57528, "ts": "2026-08-29T18:16:30Z", "hours": 1.4236, "text": "Devlog 3 The pulsar is finally starting to look 3D Today I connected it to the camera system from the rest of the simulator, so I can rotate and zoom around it properly now. I also added a 3D background starfield, which surprisingly helped a lot because you can actually between the front and the back of the simulation The magnetic field lines were also moved from 2D plane into a 3D plane around the neutron star. I added some glow to them and worked on a feature where the lines that go behind it just disappear instead of awkwardly just being in the background There were a couple annoying bugs with lines randomly disappearing and even entering the star itself, but those are fixed now It still has a LONG way to go visually, but I think it’s starting to resemble the kind of pulsar simulation I had in mind"}, {"post_id": 57147, "ts": "2026-08-29T07:51:10Z", "hours": 2.9142, "text": "Devlog 2 I finally got the rendering to an (Okay?) place. Most of my work was on the physics side of the pulsar. Which isn’t exactly the “most exciting” per se. So I decided to get the visualization and get it looking like an actual simulation instead of a bunch of nerdy physics. The big blue ball in the middle is the neutron star ofc. And those lines are the magnetic field lines that surround the star. Tracing them was quite the pain. I had to trace the magnetic field from all the different points around the star. Then, figure out how to like follow it in both directions and have a copy of each field line on each side as you can see. It is DEFINITELY not staying like this. I wanna get it up to par with the rest of my work which is in the README (go check it out 😊). Although, not having models/assets is a big obstacle so I’m forced to draw everything with Pygame. Currently, the physics is simplified so I can get a minimum viable product of the simulation. So now I’m stuck between two choices: A) Get the simulator to look significantly better or B) Unsimplify the physics and make it technically impressive I’ll go start figuring out that one next"}, {"post_id": 56261, "ts": "2026-08-27T23:15:52Z", "hours": 5.8097, "text": "Researched and wrote notes for the simplified pulsar physics. Implemented the 3D magnetic field calculation. Tested the logic, scaling, and guards for invalid behavior. Compiled the pulsar module and confirmed that all tests passed. My next course of action would probably be connecting the C++ physics engine to python for visualization."}]...
|
Title: Space Simulator by @Coverst_dev | Stardance Title: Space Simulator by @Coverst_dev | Stardance
Devlogs:
Researched and wrote notes for the simplified pulsar physics. Implemented the 3D magnetic field calculation. Tested the logic, scaling, and guards for invalid behavior. Compiled the pulsar module and confirmed that all tests passed. My next course of action would probably be connecting the C++ physics engine to python for visualization.
Devlog 2 I finally got the rendering to an (Okay?) place. Most of my work was on the physics side of the pulsar. Which isn’t exactly the “most exciting” per se. So I decided to get the visualization and get it looking like an actual simulation instead of a bunch of nerdy physics. The big blue ball in the middle is the neutron star ofc. And those lines are the magnetic field lines that surround the star. Tracing them was quite the pain. I had to trace the magnetic field from all the different points around the star. Then, figure out how to like follow it in both directions and have a copy of each field line on each side as you can see. It is DEFINITELY not staying like this. I wanna get it up to par with the rest of my work which is in the README (go check it out 😊). Although, not having models/assets is a big obstacle so I’m forced to draw everything with Pygame. Currently, the physics is simplified so I can get a minimum viable product of the simulation. So now I’m stuck between two choices: A) Get the simulator to look significantly better or B) Unsimplify the physics and make it technically impressive I’ll go start figuring out that one next
Devlog 3 The pulsar is finally starting to look 3D Today I connected it to the camera system from the rest of the simulator, so I can rotate and zoom around it properly now. I also added a 3D background starfield, which surprisingly helped a lot because you can actually between the front and the back of the simulation The magnetic field lines were also moved from 2D plane into a 3D plane around the neutron star. I added some glow to them and worked on a feature where the lines that go behind it just disappear instead of awkwardly just being in the background There were a couple annoying bugs with lines randomly disappearing and even entering the star itself, but those are fixed now It still has a LONG way to go visually, but I think it’s starting to resemble the kind of pulsar simulation I had in mind
I thought the hardest part would be the pulsar physics, turns out it was the rendering that was a genuine pain I reworked the field lines into 3D instead of the ugly previous 2D, added rotation, added a beam that you see in pulsars, and basic camera controls. I’m quite happy with how its all coming together.
I just finished the final touches on the pulsar visualization. I changed the beams to be more cone-like for visualization purposes, added control panel functionality and packaged it all into a .exe for you guys to try I’ll try to create alternative for the goated non-Windows users https://github.com/Coverst-ux/space-sim/releases/tag/v1.0.0 <- .exe file https://github.com/Coverst-ux/space-sim <- github repo/readme
I spent most of my time today polishing up my README for the stardance so I can actually reship the project I really just broke down the details of the stardance/pulsar work with a little more explanation so the reader knows what’s going on such as rotation period, light cylinder, magnetic dipole field, etc… Finally, I updated the demo website on my github to have the github icon actually point to the source code instead of just pointing to my general github profile Probably not my most productive/impressive session but definitely was needed Any feedback or suggestions is greatly appreciated!
Energy loss Normally, a pulsar loses energy when the magnetic field rotates. My simulation previously didn’t account for that. So that brought me to the idea of making the pulsar more realistic by implementing an energy loss system that causes the pulsar to slow down over time New physics that was implemented Magnetic field radiation power: Calculated how much rotational energy the pulsar loses Spin down: Using that energy loss to calculate how quickly the velocity decreases Sneak peek into the actual physics behind this : P = -I × Ω × Ω̇ Where: P is the power radiated by the pulsar, measured in watts. I is the pulsar’s moment of inertia, which describes how difficult it is to change its rotation. Ω is its angular velocity, measured in radians per second. Ω̇ is the rate of change of angular velocity, measured in radians per second squared. The negative sign is for the loss of rotational energy. Since the pulsar is slowing down, its spin down rate is negative, while the pulsar’s radiated power is positive Lastly, connecting everything I updated my pybind11 bindings to integrate the new C++ code into my pygame visualization. I also made sure that rotation speed doesn’t cause the magnetic axis to jump and that everything works as intended https://github.com/Coverst-ux/Space-sim-Cpp-Port
README rework I did a MAJOR readme overhaul by restructuring it into like one continuous story while also making it sound less like a research paper (although the research paper vibe was my goal at the start) Before, my readme was messy with no structure and just mixed into each other My cleanup was mainly just reordering it and changing a few paragraphs to sound less research-y and more fun/story vibe Most of the info was already previously there from the first version of the readme so this session was just about presentation
Ships:
I made an interactive pulsar simulation with 3D magnetic field lines, rotating polar beams, adjustable rotation speed/tilt, camera controls and a few live values. The most annoying part was probably getting the field lines, depth and render order to stop looking weird together, but I got it into a state I’m actually happy with. The physics side is handled through my C++ backend and the rendering is done in Python/Pygame. For testing: arrow keys rotate the camera, scroll zooms, A/D changes rotation speed, W/S changes the magnetic tilt and Space pauses it. I also packaged it into a Windows .exe so you can just download it and try it This is the github release, the website is just for documentation and research purposes, a fancy README https://github.com/Coverst-ux/space-sim/releases/tag/v1.0.0...
|
1793066003.5867782
|
1793152403.5867782
|
|
54390
|
Line Sledder by @LoginlikeLogan | Stardance
|
LoginlikeLogan
|
1
|
21.6
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T13:43:09Z", "hours": 19.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So I made a fun Line Sledder Game that is pretty much a recreation of line rider. This game is pretty fun to play and I hope you guys enjoy it!", "repo": "https://github.com/Logdegret/LineSledder", "demo": "https://logdegret.github.io/LineSledder/"}]...
|
[{"post_id": 59283, "ts": "202 [{"post_id": 59283, "ts": "2026-09-01T00:03:18Z", "hours": 2.5975, "text": "Guys I had to rewrite some code since there were some formatting issues. Also i have rewrote the read me"}, {"post_id": 58854, "ts": "2026-08-31T13:07:49Z", "hours": 1.3683, "text": "Here is the final product!! Ive added mutli sledder and more modes!"}, {"post_id": 58506, "ts": "2026-08-30T22:46:59Z", "hours": 1.8267, "text": "Here is our new savior!!! We have a more detailed character and better physics!!"}, {"post_id": 58422, "ts": "2026-08-30T20:38:38Z", "hours": 2.2817, "text": "I added a pre scene and music to the game. I will make the game look more cartoony!!"}, {"post_id": 58201, "ts": "2026-08-30T15:42:41Z", "hours": 2.305, "text": "I made a loading screen for the game and moved time controls to the bottom"}, {"post_id": 57470, "ts": "2026-08-29T16:59:26Z", "hours": 0.5258, "text": "Ive added physics to the character!"}, {"post_id": 56997, "ts": "2026-08-29T02:04:59Z", "hours": 0.7667, "text": "This will probably be the last part before i get into the graphical side of things! I added record function to it. Stay Tuned!!"}, {"post_id": 56905, "ts": "2026-08-28T22:24:38Z", "hours": 3.0747, "text": "I have been working super duper hard lately trying to get as many hours in as possible. Here is the result so far: Ive added more functions to time and save/load tracks. Hopefully i can get to the graphical side of things soon!"}, {"post_id": 56671, "ts": "2026-08-28T15:05:27Z", "hours": 6.5317, "text": "So I worked really hard last night to get a prototype running of line sledder. Its literally just line rider but you can add music to beat sync it. What do you guys think?"}]...
|
Title: Line Sledder by @LoginlikeLogan | Stardance Title: Line Sledder by @LoginlikeLogan | Stardance
Devlogs:
So I worked really hard last night to get a prototype running of line sledder. Its literally just line rider but you can add music to beat sync it. What do you guys think?
I have been working super duper hard lately trying to get as many hours in as possible. Here is the result so far: Ive added more functions to time and save/load tracks. Hopefully i can get to the graphical side of things soon!
This will probably be the last part before i get into the graphical side of things! I added record function to it. Stay Tuned!!
Ive added physics to the character!
I made a loading screen for the game and moved time controls to the bottom
I added a pre scene and music to the game. I will make the game look more cartoony!!
Here is our new savior!!! We have a more detailed character and better physics!!
Here is the final product!! Ive added mutli sledder and more modes!
Guys I had to rewrite some code since there were some formatting issues. Also i have rewrote the read me
Ships:
So I made a fun Line Sledder Game that is pretty much a recreation of line rider. This game is pretty fun to play and I hope you guys enjoy it!...
|
1792875204.3605049
|
1793739204.3605049
|
|
54394
|
Dynamic New Tab Page by @Harpaavan108 | Stardance
|
Harpaavan108
|
1
|
20.48
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T04:07:00Z", "hours": 6.0, "multiplier": 5.14, "payout": 0, "blessing": "neutral", "text": "Dynamic New Tab Page In this project, I am making a dynamic new tab page, which will change based on the time of the day. Currently, I have made a new tab page with a title text and 4 shortcuts that I frequently use. I have also added an animated gradient background. Depending on the time of day, the background and text color will change color. View the project here: https://harpaavan-s.github.io/new-tab/ Tech Stack Built with: HTML, CSS, JS HTML was used to build the basic structure of the page, such as writing the title text and shortcuts. CSS was used to style the page, such as positioning the text and shortcuts, as well as animating the gradient background to loop. I also created the classes for the different times of the day. JS was used to detect the time of day and add the appropriate class to the body of the document. Features In the morning from 6 - 10 AM, the gradient will be a sunset color and the text will be light red. In the afternoon from 11 AM - 4 PM, the gradient will be a sky blue color and the text will be dark blue. In the evening from 5 - 9 PM, the gradient will be a dark purple color and the text will be light purple. During the night from 10 PM - 5 AM, the gradient will be navy and the text will be light gray. I will be adding more features to this later in the future, however this what I have for the initial ship. Acknowledgements There is no AI usage in this project. Enjoy!!!", "repo": "https://github.com/Harpaavan-S/new-tab", "demo": "https://harpaavan-s.github.io/new-tab/"}]...
|
[{"post_id": 82875, "ts": "202 [{"post_id": 82875, "ts": "2026-10-26T03:52:37Z", "hours": 5.4833, "text": "Devlog #7 This session I mainly worked on modeling the house, which also took a bunch of time, but it looks super cool in the end. Not much new. I am officially done the house, so I hope I can move onto the rest of the castle. Hopefully I can finish this before StarDance ends!!! Current Progress I really made my house thing look a lot more realistic, I first started with some small towers around it, then I worked on the top and the front, and I moved onto the courtyard thing. There were a lot of small details to add, but I think I have gotten the hang of all the tools in Blender. Its slow but its moving forward. Next Steps Next I will work on another bigger courtyard thing on the other side of the castle. This will also have a bunch of detail, but I hope to finish it quick, like in 2 hours MAX. I really need to start working faster, so yeah. Below you can see a picture of the finished house beside the tower."}, {"post_id": 82524, "ts": "2026-10-25T03:41:50Z", "hours": 4.6514, "text": "Devlog #6 This session was mainly just working on the big tower part of the 3D castle. It took me a lot of time to do the tiny details, but the tower is finally done, and I will start to work on the next things. It is a very time consuming process trying to follow along with the tutorial, and I hope I can finish this before stardance ends, because I want to integrate it into my website as well. Current Progress I finally got the tower done. Because the model is isometric, like everything has to be aligned with the grooves, and I learned how to like duplicate something in a circle to just quickly rotate it, so that was convenient. I had A LOT of trouble with global and local orientations and how to scale and move things along their global, local, and normal axises. But I think I’ve got the hang of it. Its a slow and tedious process, but I think I will get it done. Next Steps The next steps are to work on the decoration for the the surrounding towers and the like houses things, and just make those look as pretty as the tower. I will first completely finish with the model before moving onto shading and coloring it. Below is an image of the tower in Blender"}, {"post_id": 80811, "ts": "2026-10-18T21:02:35Z", "hours": 3.1964, "text": "Devlog #5 It has been a while since I posted my last devlog, but I have come back with a fresh vision of what I want to make. So I wanted to incorporate Three.js into my project, but I do not now a lot of Three.js. However, I discovered that I could make the models in Blender and import them from there into Three.js, which is a lot easier. So I have started with modeling in Blender, and I also figured out how to use Lapse. Current Progress I wanted to go with a fantasy theme for my new tab page, but I also wanted it to be isometric, because I really like how isometric models look, so I found a timelapse video of someone making one, and I am trying to follow that, but it IS HARD, like I am watching the video and half speed just to go along with the video. But I really like the model, so I will push through and try to make. It is based off of the Hogwarts castle, so I am trying to make that. Next Steps The next couple of devlogs will just be me making the castle model. I will first start with the outline, and then move onto shading. I am super excited about how this will turn out, but I hope I can finish it before the deadline. Below is an image of the starting outline"}, {"post_id": 69974, "ts": "2026-09-18T04:51:38Z", "hours": 1.1506, "text": "Devlog #4 So I tried to ship my project, but I kept getting rejected on the basis that it is AI generated, when I have used 0 AI. I have no idea where they are finding AI use, but I decided to disconnect it from the mission because I was not going to waste my time just for 60 stardust. So a lot of time was just spent tinkering around with code seeing if they would accept it, but no luck, so I’m just going to continue on, add some new features, and hope that that gets accepted. Current Progress There was not much progress during this block, it was mainly just adjusting code or typing small lines. I got feedback saying that the CSS looked AI generated, so I should change that. But as I started to, I just felt so sad to see the progress I made go away, so I decided to just keep working on this and continue from there. I added one more link as a shortcut and that is for gmail. Next Steps Now its time to really take this project to the max. One thing that I really want to tinker around with is Three.js, and adding interactive 3D models into my webpage. It doesn’t even have to be interactive, it just has to have a 3D effect. I am thinking a space scene. So that is the next goal. I am still thinking of some ideas. But I am done with the mission, and I didn’t use any AI, so I am just going to continue with this."}, {"post_id": 67076, "ts": "2026-09-13T03:53:18Z", "hours": 2.7406, "text": "Devlog #3 I am ready to ship my first version of this project. I have added an animated gradient background to the webpage. I have also added the dynamic features. So the gradient color and the text color will change color based on the time of day. I had to use just a bit of JS for this, but it was easy to figure out as JS has the ability to pull the time by itself. Current Progress I first worked on making the looping gradient. I wanted it to be at -31 degrees, but the looping was not working. I tried a lot of things, like increasing the size of the background, the keyframes of the animation, the width of the keyframes, and reversing the gradient colors. But nothing worked, so I decided to keep it just going horizontally as I had done that before and was able to quickly make. I then moved to JS, in which I made a const for the hour. I discovered that JS can automatically pull the time of day from your device, so that was super convenient. I am actually learning JS in school, so I was able to add classes to the body depending on the time of day using if and else if statements. So it wasn’t too hard, and I got a really nice result out of it. Next Steps I am planning to ship next just so I can complete this mission. I already took way too many hours (only for 60 stardust). But I will for sure keep adding to this project. I want to connect it to my school schedule so that I can track my classes. I also want to include some productivity widgets, so I can remember things and get some stuff done in my life. But I will ship for now and continue working on it later. Below you can see pictures of all the gradient backgrounds. Challenge: try to guess what time of day they are each for."}, {"post_id": 66746, "ts": "2026-09-12T17:15:12Z", "hours": 1.8125, "text": "Devlog #2 During this block, I spent some time styling the website in CSS. I wanted it to start looking a bit more like a new tab page before I started in JS. I positioned my text in the middle, and made my shortcuts look nicer. Basically, it was a major styling block. Current Progress For now, I decided to keep only a title and some shortcuts just to keep the design simple. I want to then move onto JS to implement a dynamic feature into my website which will change with the time. So the goal is a minimalist style for now. The styling overall was not too hard. I had already arranged by classes nicely in HTML, so I had to move them around. I finally learned the secrets of the display: flex; rule, and how to use it to center things properly in CSS. So I got that working and then styled my icons. I applied some neat hover effects to them. At first I was planning to have a label text to label the shortcuts, but I already knew what they all were, so I decided to keep the text out, and if I wanted to I could add it again later. Next Steps The next thing that I want to do is make the background a moving gradient, but not too fast or bright, because that will be distracting. The main thing I want to add is a dynamic aspect. So I want to make it so that the background color will change with the time of day. Pretty basic, but that’s all I want to do before the inital ship. Below you can see a image of the page after styling."}, {"post_id": 65998, "ts": "2026-09-11T14:45:16Z", "hours": 1.1072, "text": "Devlog #1 I am officially starting my next project! In this project, I am planning to make a dynamic page that will show up when I open a new tab, replacing the regular GOOGLE one. For the first iteration, I am planning on making a simple page that has a large greeting text on it, but it’s background color will change depending on the time of day. I will probably change some stuff after that, but that’s the plan right now for my first ship so I can complete the mission. Current Progress So I started with the bare minimum. Because the site for now will not have much content on it, the HTML was pretty simple. I added a h1 tag with my title in it, and I decided that I will add buttons as shortcuts for some links that I use everyday. So I just added some icons that are linked to the sites. I also started with some super basic CSS, like just reseting margins, and starting to change the background color. It looks kinda bad right now, but I will make it look better. Next Steps My next steps are just to style it so it actually looks like a new tab page. I am not planning to add a search bar in there, because I don’t use the middle search bar, I only use the one on top, so I don’t want to take up unneccessary space. I want to finish styling in CSS before moving onto JS to set the dynamic changes. Below is a image of the very rough draft with the icons, labels, and title. (It looks bad right now, but it will look better in the next devlog.)"}]...
|
Title: Dynamic New Tab Page by @Harpaavan108 | Sta Title: Dynamic New Tab Page by @Harpaavan108 | Stardance
Devlogs:
Devlog #1 I am officially starting my next project! In this project, I am planning to make a dynamic page that will show up when I open a new tab, replacing the regular GOOGLE one. For the first iteration, I am planning on making a simple page that has a large greeting text on it, but it’s background color will change depending on the time of day. I will probably change some stuff after that, but that’s the plan right now for my first ship so I can complete the mission. Current Progress So I started with the bare minimum. Because the site for now will not have much content on it, the HTML was pretty simple. I added a h1 tag with my title in it, and I decided that I will add buttons as shortcuts for some links that I use everyday. So I just added some icons that are linked to the sites. I also started with some super basic CSS, like just reseting margins, and starting to change the background color. It looks kinda bad right now, but I will make it look better. Next Steps My next steps are just to style it so it actually looks like a new tab page. I am not planning to add a search bar in there, because I don’t use the middle search bar, I only use the one on top, so I don’t want to take up unneccessary space. I want to finish styling in CSS before moving onto JS to set the dynamic changes. Below is a image of the very rough draft with the icons, labels, and title. (It looks bad right now, but it will look better in the next devlog.)
Devlog #2 During this block, I spent some time styling the website in CSS. I wanted it to start looking a bit more like a new tab page before I started in JS. I positioned my text in the middle, and made my shortcuts look nicer. Basically, it was a major styling block. Current Progress For now, I decided to keep only a title and some shortcuts just to keep the design simple. I want to then move onto JS to implement a dynamic feature into my website which will change with the time. So the goal is a minimalist style for now. The styling overall was not too hard. I had already arranged by classes nicely in HTML, so I had to move them around. I finally learned the secrets of the display: flex; rule, and how to use it to center things properly in CSS. So I got that working and then styled my icons. I applied some neat hover effects to them. At first I was planning to have a label text to label the shortcuts, but I already knew what they all were, so I decided to keep the text out, and if I wanted to I could add it again later. Next Steps The next thing that I want to do is make the background a moving gradient, but not too fast or bright, because that will be distracting. The main thing I want to add is a dynamic aspect. So I want to make it so that the background color will change with the time of day. Pretty basic, but that’s all I want to do before the inital ship. Below you can see a image of the page after styling.
Devlog #3 I am ready to ship my first version of this project. I have added an animated gradient background to the webpage. I have also added the dynamic features. So the gradient color and the text color will change color based on the time of day. I had to use just a bit of JS for this, but it was easy to figure out as JS has the ability to pull the time by itself. Current Progress I first worked on making the looping gradient. I wanted it to be at -31 degrees, but the looping was not working. I tried a lot of things, like increasing the size of the background, the keyframes of the animation, the width of the keyframes, and reversing the gradient colors. But nothing worked, so I decided to keep it just going horizontally as I had done that before and was able to quickly make. I then moved to JS, in which I made a const for the hour. I discovered that JS can automatically pull the time of day from your device, so that was super convenient. I am actually learning JS in school, so I was able to add classes to the body depending on the time of day using if and else if statements. So it wasn’t too hard, and I got a really nice result out of it. Next Steps I am planning to ship next just so I can complete this mission. I already took way too many hours (only for 60 stardust). But I will for sure keep adding to this project. I want to connect it to my school schedule so that I can track my classes. I also want to include some productivity widgets, so I can remember things and get some stuff done in my life. But I will ship for now and continue working on it later. Below you can see pictures of all the gradient backgrounds. Challenge: try to guess what time of day they are each for.
Devlog #4 So I tried to ship my project, but I kept getting rejected on the basis that it is AI generated, when I have used 0 AI. I have no idea where they are finding AI use, but I decided to disconnect it from the mission because I was not going to waste my time just for 60 stardust. So a lot of time was just spent tinkering around with code seeing if they would accept it, but no luck, so I’m just going to continue on, add some new features, and hope that that gets accepted. Current Progress There was not much progress during this block, it was mainly just adjusting code or typing small lines. I got feedback saying that the CSS looked AI generated, so I should change that. But as I started to, I just felt so sad to see the progress I made go away, so I decided to just keep working on this and continue from there. I added one more link as a shortcut and that is for gmail. Next Steps Now its time to really take this project to the max. One thing that I really want to tinker around with is Three.js, and adding interactive 3D models into my webpage. It doesn’t even have to be interactive, it just has to have a 3D effect. I am thinking a space scene. So that is the next goal. I am still thinking of some ideas. But I am done with the mission, and I didn’t use any AI, so I am just going to continue with this.
Devlog #5 It has been a while since I posted my last devlog, but I have come back with a fresh vision of what I want to make. So I wanted to incorporate Three.js into my project, but I do not now a lot of Three.js. However, I discovered that I could make the models in Blender and import them from there into Three.js, which is a lot easier. So I have started with modeling in Blender, and I also figured out how to use Lapse. Current Progress I wanted to go with a fantasy theme for my new tab page, but I also wanted it to be isometric, because I really like how isometric models look, so I found a timelapse video of someone making one, and I am trying to follow that, but it IS HARD, like I am watching the video and half speed just to go along with the video. But I really like the model, so I will push through and try to make. It is based off of the Hogwarts castle, so I am trying to make that. Next Steps The next couple of devlogs will just be me making the castle model. I will first start with the outline, and then move onto shading. I am super excited about how this will turn out, but I hope I can finish it before the deadline. Below is an image of the starting outline
Devlog #6 This session was mainly just working on the big tower part of the 3D castle. It took me a lot of time to do the tiny details, but the tower is finally done, and I will start to work on the next things. It is a very time consuming process trying to follow along with the tutorial, and I hope I can finish this before stardance ends, because I want to integrate it into my website as well. Current Progress I finally got the tower done. Because the model is isometric, like everything has to be aligned with the grooves, and I learned how to like duplicate something in a circle to just quickly rotate it, so that was convenient. I had A LOT of trouble with global and local orientations and how to scale and move things along their global, local, and normal axises. But I think I’ve got the hang of it. Its a slow and tedious process, but I think I will get it done. Next Steps The next steps are to work on the decoration for the the surrounding towers and the like houses things, and just make those look as pretty as the tower. I will first completely finish with the model before moving onto shading and coloring it. Below is an image of the tower in Blender
Devlog #7 This session I mainly worked on modeling the house, which also took a bunch of time, but it looks super cool in the end. Not much new. I am officially done the house, so I hope I can move onto the rest of the castle. Hopefully I can finish this before StarDance ends!!! Current Progress I really made my house thing look a lot more realistic, I first started with some small towers around it, then I worked on the top and the front, and I moved onto the courtyard thing. There were a lot of small details to add, but I think I have gotten the hang of all the tools in Blender. Its slow but its moving forward. Next Steps Next I will work on another bigger courtyard thing on the other side of the castle. This will also have a bunch of detail, but I hope to finish it quick, like in 2 hours MAX. I really need to start working faster, so yeah. Below you can see a picture of the finished house beside the tower.
Ships:
Dynamic New Tab Page In this project, I am making a dynamic new tab page, which will change based on the time of the day. Currently, I have made a new tab page with a title text and 4 shortcuts that I frequently use. I have also added an animated gradient background. Depending on the time of day, the background and text color will change color. View the project here: https://harpaavan-s.github.io/new-tab/ Tech Stack Built with: HTML, CSS, JS HTML was used to build the basic structure of the page, such as writing the title text and shortcuts. CSS was used to style the page, such as positioning the text and shortcuts, as well as animating the gradient background to loop. I also created the classes for the different times of the day. JS was used to detect the time of day and add the appropriate class to the body of the document. Features In the morning from 6 - 10 AM, the gradient will be a sunset color and the text will be light red. In the afternoon from 11 AM - 4 PM, the gradient will be a sky blue color and the text will be dark blue. In the evening from 5 - 9 PM, the gradient will be a dark purple color and the text will be light purple. During the night from 10 PM - 5 AM, the gradient will be navy and the text will be light gray. I will be adding more features to this later in the future, however this what I have for the initial ship. Acknowledgements There is no AI usage in this project. Enjoy!!!...
|
1793152617.4763622
|
1793239017.4763622
|
|
54399
|
Comic Sans Fan Page by @tobias_pacal | Stardance
|
tobias_pacal
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T12:30:21Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Warning view at your own risk", "repo": "https://github.com/tobiawspac/Comic_Sans_Fan_page/tree/master", "demo": "https://70da87cf.comic-sans-fan-page.pages.dev/"}]...
|
[{"post_id": 54974, "ts": "202 [{"post_id": 54974, "ts": "2026-08-26T12:28:39Z", "hours": 0.5764, "text": "Warning!!"}]...
|
Title: Comic Sans Fan Page by @tobias_pacal | Star Title: Comic Sans Fan Page by @tobias_pacal | Stardance
Devlogs:
Warning!!
Ships:
Warning view at your own risk...
|
1792882072.8593063
|
1793746072.8593063
|
|
54404
|
SatTrack by @evanssidhu | Stardance
|
evanssidhu
|
1
|
16.0
|
262
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T04:06:08Z", "hours": 16.0, "multiplier": 16.01, "payout": 262, "blessing": "neutral", "text": "SatTrack A minimalistic 3D Satellite viewer. I made a 3D Satellite Tracker! It took a fair bit of time but was overall a fun project that taught me a lot about just how many satellites there really are and just how fast they orbit earth, which honestly really suprised me. The reason why I made this is because after I made my flight tracker map I wondered why not make one for satellites as well, but on a globe. After all they are just as if not even more cool and fascinating. Anyways, here are the project features. This can all be found in the projects README as well. Features 3D Globe View - Feel free to traverse freely around the globe to find any satellite in orbit. 3D Satellite Models - View a 3D Model of the ISS or currently tracked satellite. Day/Night Line - Easily see which satellites are visible in daylight or shrouded in night. 16000+ Satellites - View from a list of over 16000 satellites, including the ISS, Starlink, Weather, Research and more satellites. Updates are roughly every 3s. Satellite Search - Looking for a satellite in particular? Simply search for it using the searchbar. Accurate TLE Data - TLE data is updated every 24 hours, ensuring the satellite paths will always be accurate and up to date. HUD-Style View - View information for any satellite by simply clicking on it. Information includes position, altitude, orbital period, and more. Tracking-Style View - Lock a satellite to your screen or simply explore its past and future path to follow its journey. Anyways, thank you for reading and I really hope you enjoy this project just as much as I do.", "repo": "https://github.com/es1228/SatTrack", "demo": "https://es1228.github.io/SatTrack/"}]...
|
[{"post_id": 61272, "ts": "202 [{"post_id": 61272, "ts": "2026-09-04T03:52:13Z", "hours": 0.5089, "text": "Devlog 8 - Deployment + GitHub Actions The first version of SatTrack has now been deployed to github pages! I had to setup github actions for the first time to automate fetching TLE data and committing to the repo and publishing the site after. Thankfully this was quite simple and did not take all too long despite a couple failed deployments initially. Anyways I am now going to ship the first version of the project and outline more information there. Thank you for reading and I hope you enjoy using my project."}, {"post_id": 61165, "ts": "2026-09-03T23:05:43Z", "hours": 3.0567, "text": "Devlog 7 - Tracking HUD + Other Tracking Improvements Added a few polishing changes related to tracking, and now all the features are complete. A couple things were added here, a HUD style display that shows some simple information relating to the satellite (location, altitude, period, classification, etc.,). I also modified tracking slightly so you can remove the bound and keep the overlay while still freely exploring. I am going to ship this project very soon, i’ll try to get it done today but if I cant i’ll ship it tomorrow. All that is left is to change the TLE data from static to live (in respect of the api limits) and then just pushing to github pages. Anyways, thank you again for reading and I hope you’ll enjoy my project."}, {"post_id": 60638, "ts": "2026-09-03T03:44:28Z", "hours": 2.9825, "text": "Devlog 6 - Satellite Search + QOL Changes Another day another feature added! This time I added a search function to automatically go to any satellite that is looked up. I also added a couple quality of life changes, mostly regarding satellite paths and tracking. The satellite paths now only show if the satellite is actively being tracked, and now expand to a range 1h in the past (solid line) to 1h in the future (dashed line). I also decided to make the paths blue to contrast with the green of the satellites. Lastly I also added the option to zoom in-out while tracking and unlock button to unfocus the screen from the satellite. From here on out most of the updates will be small as I intend to get this shipped rather soon since most of the features are already pretty much complete. Anyways thank you for reading and stay tuned for the next update/ship shortly."}, {"post_id": 59989, "ts": "2026-09-02T02:26:36Z", "hours": 2.3686, "text": "Devlog 5 - 3D ISS Model + Satellite Tracking A custom 3D model for the ISS has been added, alongside a basic satellite tracking implementation. I decided that the site should have more life rather than just thousands of green dots, so I made the ISS easily identifyable by giving it a custom model. I want to expand this to more satellites, but I don’t think my pc will like thousands of 3d objects, so maybe only a few satellites will have it and others like the 11000+ starlink ones will not. Also on that note I tried using a highly detailed ISS model and that turned out to be a really bad idea. Who could’ve guessed the integrated gpu on my laptop really does not like thousands of polygons being rendered at once. Oh yeah I also added a basic satellite tracking mode where you can click a satellite and automatically follow its journey. Next I will probably add an overlay to give you information on that satellite. Anyways, thank you for reading and I’ll post more updates shortly."}, {"post_id": 59200, "ts": "2026-08-31T21:10:02Z", "hours": 2.5978, "text": "Devlog 4 Another pretty big feature added in this devlog, you can now see every satellite in orbit! I had a bit of trouble with this feature, and originally I tried to add the 3d dots and paths like the other satellites but this causes major performance issues with over 16000 satellites in orbit. I also tried offloading calculations to a web worker, but that also had some performance issues as well. In the end I decided to resort to using the particles api that react-globe.gl has and it works exceptionally well, and even allows for a relatively quick refresh rate while still keeping the site relatively smooth."}, {"post_id": 58554, "ts": "2026-08-31T00:19:02Z", "hours": 1.7147, "text": "Devlog 3 Another update today! This time I added paths to each satellite so we can visualize the future positions of where a satellite will be, which can be accurate for a while based on how high up the satellite is. I also added the CALSPHERE 1 and CALSPHERE 2 alongside the ISS in the demo to visualize multiple satellites."}, {"post_id": 58379, "ts": "2026-08-30T19:50:57Z", "hours": 1.5669, "text": "Devlog 2 I’m back to working on this project again, sorry for the delay in development. In this devlog I have added live tracking of the ISS to the globe by fetching the TLE data (which in simple terms is a multi line file that gives mathematical data relating to a satellites position, rotation, motion, and other relevant properties). Thankfully I did not have to deal with most of that vector math and delegated it to the satellite.js library which gave the essential positions like latitude, longitude, and height. Another great thing about TLE data is that it is fairly accurate for a while and can easily show live position updates by passing in the current time every second. Anyways, I’ll end the rambling here with a picture of the the ISS on the globe (Side note: I did not realize just how fast the ISS is, it apparently travels 28000 km/h and it is very noticable over a few minutes)."}, {"post_id": 54930, "ts": "2026-08-26T05:03:36Z", "hours": 1.5686, "text": "Devlog 1 Hello everybody! I have decided to start work on a new project called SatTrack , which, as the name implies, is a satellite tracker. I have actually seen a couple satellite trackers created here, but they have all seem to have either been abandoned or deleted, which is a shame because those concepts had a really cool concept in my opinion. Anyways, I added the 3d globe using react-globe.gl, and also used the example documentation to create a day/night ternimator. Unfortunately react-globe.gl does not support 3d terrain so I am considering switching to react-map-gl and maplibre."}]...
|
Title: SatTrack by @evanssidhu | Stardance
Devlog Title: SatTrack by @evanssidhu | Stardance
Devlogs:
Devlog 1 Hello everybody! I have decided to start work on a new project called SatTrack , which, as the name implies, is a satellite tracker. I have actually seen a couple satellite trackers created here, but they have all seem to have either been abandoned or deleted, which is a shame because those concepts had a really cool concept in my opinion. Anyways, I added the 3d globe using react-globe.gl, and also used the example documentation to create a day/night ternimator. Unfortunately react-globe.gl does not support 3d terrain so I am considering switching to react-map-gl and maplibre.
Devlog 2 I’m back to working on this project again, sorry for the delay in development. In this devlog I have added live tracking of the ISS to the globe by fetching the TLE data (which in simple terms is a multi line file that gives mathematical data relating to a satellites position, rotation, motion, and other relevant properties). Thankfully I did not have to deal with most of that vector math and delegated it to the satellite.js library which gave the essential positions like latitude, longitude, and height. Another great thing about TLE data is that it is fairly accurate for a while and can easily show live position updates by passing in the current time every second. Anyways, I’ll end the rambling here with a picture of the the ISS on the globe (Side note: I did not realize just how fast the ISS is, it apparently travels 28000 km/h and it is very noticable over a few minutes).
Devlog 3 Another update today! This time I added paths to each satellite so we can visualize the future positions of where a satellite will be, which can be accurate for a while based on how high up the satellite is. I also added the CALSPHERE 1 and CALSPHERE 2 alongside the ISS in the demo to visualize multiple satellites.
Devlog 4 Another pretty big feature added in this devlog, you can now see every satellite in orbit! I had a bit of trouble with this feature, and originally I tried to add the 3d dots and paths like the other satellites but this causes major performance issues with over 16000 satellites in orbit. I also tried offloading calculations to a web worker, but that also had some performance issues as well. In the end I decided to resort to using the particles api that react-globe.gl has and it works exceptionally well, and even allows for a relatively quick refresh rate while still keeping the site relatively smooth.
Devlog 5 - 3D ISS Model + Satellite Tracking A custom 3D model for the ISS has been added, alongside a basic satellite tracking implementation. I decided that the site should have more life rather than just thousands of green dots, so I made the ISS easily identifyable by giving it a custom model. I want to expand this to more satellites, but I don’t think my pc will like thousands of 3d objects, so maybe only a few satellites will have it and others like the 11000+ starlink ones will not. Also on that note I tried using a highly detailed ISS model and that turned out to be a really bad idea. Who could’ve guessed the integrated gpu on my laptop really does not like thousands of polygons being rendered at once. Oh yeah I also added a basic satellite tracking mode where you can click a satellite and automatically follow its journey. Next I will probably add an overlay to give you information on that satellite. Anyways, thank you for reading and I’ll post more updates shortly.
Devlog 6 - Satellite Search + QOL Changes Another day another feature added! This time I added a search function to automatically go to any satellite that is looked up. I also added a couple quality of life changes, mostly regarding satellite paths and tracking. The satellite paths now only show if the satellite is actively being tracked, and now expand to a range 1h in the past (solid line) to 1h in the future (dashed line). I also decided to make the paths blue to contrast with the green of the satellites. Lastly I also added the option to zoom in-out while tracking and unlock button to unfocus the screen from the satellite. From here on out most of the updates will be small as I intend to get this shipped rather soon since most of the features are already pretty much complete. Anyways thank you for reading and stay tuned for the next update/ship shortly.
Devlog 7 - Tracking HUD + Other Tracking Improvements Added a few polishing changes related to tracking, and now all the features are complete. A couple things were added here, a HUD style display that shows some simple information relating to the satellite (location, altitude, period, classification, etc.,). I also modified tracking slightly so you can remove the bound and keep the overlay while still freely exploring. I am going to ship this project very soon, i’ll try to get it done today but if I cant i’ll ship it tomorrow. All that is left is to change the TLE data from static to live (in respect of the api limits) and then just pushing to github pages. Anyways, thank you again for reading and I hope you’ll enjoy my project.
Devlog 8 - Deployment + GitHub Actions The first version of SatTrack has now been deployed to github pages! I had to setup github actions for the first time to automate fetching TLE data and committing to the repo and publishing the site after. Thankfully this was quite simple and did not take all too long despite a couple failed deployments initially. Anyways I am now going to ship the first version of the project and outline more information there. Thank you for reading and I hope you enjoy using my project.
Ships:
SatTrack A minimalistic 3D Satellite viewer. I made a 3D Satellite Tracker! It took a fair bit of time but was overall a fun project that taught me a lot about just how many satellites there really are and just how fast they orbit earth, which honestly really suprised me. The reason why I made this is because after I made my flight tracker map I wondered why not make one for satellites as well, but on a globe. After all they are just as if not even more cool and fascinating. Anyways, here are the project features. This can all be found in the projects README as well. Features 3D Globe View - Feel free to traverse freely around the globe to find any satellite in orbit. 3D Satellite Models - View a 3D Model of the ISS or currently tracked satellite. Day/Night Line - Easily see which satellites are visible in daylight or shrouded in night. 16000+ Satellites - View from a list of over 16000 satellites, including the ISS, Starlink, Weather, Research and more satellites. Updates are roughly every 3s. Satellite Search - Looking for a satellite in particular? Simply search for it using the searchbar. Accurate TLE Data - TLE data is updated every 24 hours, ensuring the satellite paths will always be accurate and up to date. HUD-Style View - View information for any satellite by simply clicking on it. Information includes position, altitude, orbital period, and more. Tracking-Style View - Lock a satellite to your screen or simply explore its past and future path to follow its journey. Anyways, thank you for reading and I really hope you enjoy this project just as much as I do....
|
1793080071.3375733
|
1793166471.3375733
|
|
54437
|
George's Attire Website by @GeorgeSun | Starda George's Attire Website by @GeorgeSun | Stardance...
|
GeorgeSun
|
1
|
6.69
|
43
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T22:58:36Z", "hours": 6.0, "multiplier": 6.52, "payout": 43, "blessing": "neutral", "text": "I made a website for George’s Attire, my own small business that makes custom apparel for individuals, teams, businesses, and organizations in Canada. The most challenging part of making this website was adding integrations for Stripe and Supabase to make payments and track orders. I am most proud of the flow of the website and how easy it is to order as previously my business ran on a google form. I am very happy about this website and it also has it’s own custom domain. You can come look at the website by clicking try project below!", "repo": "https://github.com/Geofoods/George-s-Attire", "demo": "https://www.georgesattire.works/"}]...
|
[{"post_id": 65713, "ts": "202 [{"post_id": 65713, "ts": "2026-09-11T01:46:20Z", "hours": 0.6858, "text": "I rewrote the CSS to make the UI feel more similiar to the logo matching the black and white theme"}, {"post_id": 64486, "ts": "2026-09-08T22:18:02Z", "hours": 0.2961, "text": "I added a small polishing page animation that fades in the elements when you go to a page"}, {"post_id": 61897, "ts": "2026-09-05T02:02:46Z", "hours": 2.0819, "text": "I made the overall UI look better and fixed the stripe UI so that you can make payments"}, {"post_id": 58974, "ts": "2026-08-31T15:29:36Z", "hours": 3.2075, "text": "I made the design of the website matching the black and white theme and added some images all across the page. I also added functionality to choose positioning and scaling of your designs. I got a custom domain to put my page on as well"}]...
|
Title: George's Attire Website by @GeorgeSun | Title: George's Attire Website by @GeorgeSun | Stardance
Devlogs:
I made the design of the website matching the black and white theme and added some images all across the page. I also added functionality to choose positioning and scaling of your designs. I got a custom domain to put my page on as well
I made the overall UI look better and fixed the stripe UI so that you can make payments
I added a small polishing page animation that fades in the elements when you go to a page
I rewrote the CSS to make the UI feel more similiar to the logo matching the black and white theme
Ships:
I made a website for George’s Attire, my own small business that makes custom apparel for individuals, teams, businesses, and organizations in Canada. The most challenging part of making this website was adding integrations for Stripe and Supabase to make payments and track orders. I am most proud of the flow of the website and how easy it is to order as previously my business ran on a google form. I am very happy about this website and it also has it’s own custom domain. You can come look at the website by clicking try project below!...
|
1793123637.8890874
|
1793210037.8890874
|
|
54455
|
horizon memory by @Rishav | Stardance
|
Rishav
|
1
|
4.0
|
15
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-03T01:41:58Z", "hours": 4.0, "multiplier": 3.6, "payout": 15, "blessing": "neutral", "text": "What did you create? Horizon Memory is a physics-based simulation of quantum decoherence in the vicinity of a Reissner-Nordström black hole based on my previously published research. You can view a qubit being pulled into the black hole, with the live coherence decay expressed in a complex plane spiral graph where you can click the “Measure” button to stop the qubit in its journey at some cost. What was difficult? The most challenging bug I encountered was the race condition, where tapping the “Measure” button multiple times before the previous effect finished would lead to multiple timeouts trying to use the same variable simultaneously. Therefore, I managed to track down that bug early on by using the console and noting the trends. What accomplishment are you most proud of? The surface gravity is not represented using the slider but rather is output based on a real Reissner-Nordström horizon formula; plus, it takes into account the phenomenon known from the physics where we see κ heading toward zero when charge moving toward mass. This finding was drawn from my research, rather than an approximate assumption.", "repo": "https://github.com/rishavjha8515-hub/Horizon-memory", "demo": "https://horizon-memory.vercel.app/"}]...
|
[{"post_id": 60591, "ts": "202 [{"post_id": 60591, "ts": "2026-09-03T01:35:17Z", "hours": 0.5678, "text": "Added mass and charge to the stimulation working"}, {"post_id": 59308, "ts": "2026-09-01T01:01:40Z", "hours": 1.5083, "text": "What happened since last time added a reset buttong and graphical representation the learning still continues"}, {"post_id": 57859, "ts": "2026-08-30T05:30:29Z", "hours": 2.0878, "text": "started working on this project,trying to create a visual representation of qubit decoherence on my own"}]...
|
Title: horizon memory by @Rishav | Stardance
Devl Title: horizon memory by @Rishav | Stardance
Devlogs:
started working on this project,trying to create a visual representation of qubit decoherence on my own
What happened since last time added a reset buttong and graphical representation the learning still continues
Added mass and charge to the stimulation working
Ships:
What did you create? Horizon Memory is a physics-based simulation of quantum decoherence in the vicinity of a Reissner-Nordström black hole based on my previously published research. You can view a qubit being pulled into the black hole, with the live coherence decay expressed in a complex plane spiral graph where you can click the “Measure” button to stop the qubit in its journey at some cost. What was difficult? The most challenging bug I encountered was the race condition, where tapping the “Measure” button multiple times before the previous effect finished would lead to multiple timeouts trying to use the same variable simultaneously. Therefore, I managed to track down that bug early on by using the console and noting the trends. What accomplishment are you most proud of? The surface gravity is not represented using the slider but rather is output based on a real Reissner-Nordström horizon formula; plus, it takes into account the phenomenon known from the physics where we see κ heading toward zero when charge moving toward mass. This finding was drawn from my research, rather than an approximate assumption....
|
1793083668.9801714
|
1793170068.9801714
|
|
54458
|
My very own WebOS by @tvset5755 | Stardance
|
tvset5755
|
1
|
2.12
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T03:27:46Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my very own operating system which has a few functioning apps. I made it using html css and javascript.", "repo": "https://github.com/godgamer123456/ayush-os", "demo": "https://godgamer123456.github.io/ayush-os/"}]...
|
[{"post_id": 66766, "ts": "202 [{"post_id": 66766, "ts": "2026-09-12T17:31:34Z", "hours": 1.1239, "text": "WebOS 2.0 Added a Hardware Monitor App, Settings and Customization App, and an Interactive Music Player"}, {"post_id": 57828, "ts": "2026-08-30T04:08:04Z", "hours": 1.4592, "text": "Just finished my very own operating system. How is it?"}]...
|
Title: My very own WebOS by @tvset5755 | Stardance Title: My very own WebOS by @tvset5755 | Stardance
Devlogs:
Just finished my very own operating system. How is it?
WebOS 2.0 Added a Hardware Monitor App, Settings and Customization App, and an Interactive Music Player
Ships:
I made my very own operating system which has a few functioning apps. I made it using html css and javascript....
|
1793083685.7229733
|
1793170085.7229733
|
|
54472
|
2D Matrix display by @Adam_Primus | Stardance
|
Adam_Primus
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-17T17:51:15Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a 2-Dimensional LED Matrix Display using White LEDs Microcontroller and other components. I face difficulty perfectly assembling the project and getting it to work perfectly. This project tested my skill, knowledge, and dedication and help me improve a lot in my journey. Especially my soldering skills . It was a really great experience and will be a major part of my journey. That’s ALl.", "repo": "https://github.com/Adam-Primus/2D-Matrix-display", "demo": ""}]...
|
[{"post_id": 80445, "ts": "202 [{"post_id": 80445, "ts": "2026-10-17T17:20:48Z", "hours": 0.3333, "text": "Final Touches Giving some final updates and verification to all the sections of the project."}, {"post_id": 80397, "ts": "2026-10-17T14:51:37Z", "hours": 1.1517, "text": "In this devlog, I finished writing my code and after verifying it I uploaded the code in my microcontroller [ESP32] after that I plug in my display to see if it works. At first, the 2nd col LEDs and the 4th col LEDs does not seem to work. Perhaps, it was my bad soldering skills. So, I started looking for leaks or I should say bad circuits. After some fixing, It seem to be better but still the 2nd col LEDs and a 4th col 4th row LED did not work. So using my multimeter continuity I eliminated some more troubleshooting and it finally worked like fantastic. I updated my Readme and Github and I think it is ready for submitting. That’s All."}, {"post_id": 80245, "ts": "2026-10-16T21:10:55Z", "hours": 4.6478, "text": "In this devlog, Finally, the hardware is done. I took a lot of patience and troubleshooting to get this right. I must confess, the soldering is not the best but it is under progress. I begin writing code for microcontroller in the Arduino IDE which I forgot to take the screenshot of. Done Assembling Soldering Circuit verification for troubleshooting Under Progress Writing Code Updating GitHub Testing Finalising That’s All."}, {"post_id": 79892, "ts": "2026-10-15T18:03:16Z", "hours": 1.9411, "text": "In this devlog, So, It has been long since I last worked on this project. So, working on this gives me a long feeling. I suppose, this project has taught me a lot. Any way, I continued the assembling work and almost at the end. Made some minor file updates and also added a BOM.file . Done BOM.csv CAD.file Assembling [Almost] Up-Next Code.ino [ArduinoIDE] Testing That’s all."}, {"post_id": 74588, "ts": "2026-09-27T18:09:33Z", "hours": 0.8778, "text": "In this devlog, I was planning to finish my soldering but it went wrong. Here’s what happened, I bought enough soldering wire for my project[The last picture below] and was ready to finish all the soldering work of my project. As I was working through, the worst thing happened, my Soldering Iron BROKE [the Tip]. I guess this project is gonna take long time.[There is a picture of Broken Tip too.]. That’s all."}, {"post_id": 73268, "ts": "2026-09-24T18:21:11Z", "hours": 1.6667, "text": "In this devlog, I continued my work by soldering the rest of the led’s pins[i.e. anode, cathode]. I did the best I can still I made some mistakes. Perhaps, I am still a beginner. Now, Soldering [About to finish, Last phase] Circuit [Checked] Microcontroller [Yet to program] That’s All."}, {"post_id": 71863, "ts": "2026-09-21T17:49:30Z", "hours": 1.2789, "text": "In this devlog, I started to solder all the components which I assembled in last devlog. First, I soldered all the anode pins of individual leds Secondly, I started to solder all the cathode pins of all the individual leds Then, I started to connect[solder] the anodes pins to make columns, that when my soldering wire ran out. Perhaps, I must have a good stock of it. That’s All"}, {"post_id": 70772, "ts": "2026-09-19T18:52:43Z", "hours": 1.4336, "text": "In the devlog, I add the other components which were not added in the previous devlog. I was confused between two resistors about their resistance so I just calculated it. I had a little trouble getting the components in the right place but I figured it out. So, this is how it looks till now. I think will work on the programming the microcontroller or maybe soldering the components in the next devlog."}, {"post_id": 69262, "ts": "2026-09-16T18:10:02Z", "hours": 1.0667, "text": "In the devlog, I got all the components required and started the assembling process. Unfortunately I had to check all the leds before using them and turned out some of them were fused. I still have to solder everything and also code the esp32."}, {"post_id": 68696, "ts": "2026-09-15T15:44:01Z", "hours": 1.0733, "text": "Final updates and changes to schematics of my project 2d matrix display. I tried making it more neater and organized than before. I removed all the excess text and other interferences. I think it is done. But I do think I have to make some changes after I make it physically [Maybe]."}, {"post_id": 54900, "ts": "2026-08-26T03:46:18Z", "hours": 1.6042, "text": "This Project is a continue work imported from macondo and will continue in stardance"}]...
|
Title: 2D Matrix display by @Adam_Primus | Stardan Title: 2D Matrix display by @Adam_Primus | Stardance
Devlogs:
This Project is a continue work imported from macondo and will continue in stardance
Final updates and changes to schematics of my project 2d matrix display. I tried making it more neater and organized than before. I removed all the excess text and other interferences. I think it is done. But I do think I have to make some changes after I make it physically [Maybe].
In the devlog, I got all the components required and started the assembling process. Unfortunately I had to check all the leds before using them and turned out some of them were fused. I still have to solder everything and also code the esp32.
In the devlog, I add the other components which were not added in the previous devlog. I was confused between two resistors about their resistance so I just calculated it. I had a little trouble getting the components in the right place but I figured it out. So, this is how it looks till now. I think will work on the programming the microcontroller or maybe soldering the components in the next devlog.
In this devlog, I started to solder all the components which I assembled in last devlog. First, I soldered all the anode pins of individual leds Secondly, I started to solder all the cathode pins of all the individual leds Then, I started to connect[solder] the anodes pins to make columns, that when my soldering wire ran out. Perhaps, I must have a good stock of it. That’s All
In this devlog, I continued my work by soldering the rest of the led’s pins[i.e. anode, cathode]. I did the best I can still I made some mistakes. Perhaps, I am still a beginner. Now, Soldering [About to finish, Last phase] Circuit [Checked] Microcontroller [Yet to program] That’s All.
In this devlog, I was planning to finish my soldering but it went wrong. Here’s what happened, I bought enough soldering wire for my project[The last picture below] and was ready to finish all the soldering work of my project. As I was working through, the worst thing happened, my Soldering Iron BROKE [the Tip]. I guess this project is gonna take long time.[There is a picture of Broken Tip too.]. That’s all.
In this devlog, So, It has been long since I last worked on this project. So, working on this gives me a long feeling. I suppose, this project has taught me a lot. Any way, I continued the assembling work and almost at the end. Made some minor file updates and also added a BOM.file . Done BOM.csv CAD.file Assembling [Almost] Up-Next Code.ino [ArduinoIDE] Testing That’s all.
In this devlog, Finally, the hardware is done. I took a lot of patience and troubleshooting to get this right. I must confess, the soldering is not the best but it is under progress. I begin writing code for microcontroller in the Arduino IDE which I forgot to take the screenshot of. Done Assembling Soldering Circuit verification for troubleshooting Under Progress Writing Code Updating GitHub Testing Finalising That’s All.
In this devlog, I finished writing my code and after verifying it I uploaded the code in my microcontroller [ESP32] after that I plug in my display to see if it works. At first, the 2nd col LEDs and the 4th col LEDs does not seem to work. Perhaps, it was my bad soldering skills. So, I started looking for leaks or I should say bad circuits. After some fixing, It seem to be better but still the 2nd col LEDs and a 4th col 4th row LED did not work. So using my multimeter continuity I eliminated some more troubleshooting and it finally worked like fantastic. I updated my Readme and Github and I think it is ready for submitting. That’s All.
Final Touches Giving some final updates and verification to all the sections of the project.
Ships:
I made a 2-Dimensional LED Matrix Display using White LEDs Microcontroller and other components. I face difficulty perfectly assembling the project and getting it to work perfectly. This project tested my skill, knowledge, and dedication and help me improve a lot in my journey. Especially my soldering skills . It was a really great experience and will be a major part of my journey. That’s ALl....
|
1793199387.9594507
|
1793285787.9594507
|
|
54479
|
All About Me! by @DhruvinD | Stardance
|
DhruvinD
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T17:58:46Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a clean, multi-page personal site showcasing who I am, my academic background, my hobbies, and the people who inspire me. The site includes four pages connected by a simple navigation bar- homepage, interests, idols and about me. fixing layout shifts between tabs—specifically when the navigation menu temporarily turned into a vertical block on the About page due to list tag styling conflicts. How to test the project? Clone or download the repository to your local machine. Ensure the main directory contains all necessary files: index.html, about.html, interests.html, idols.html, style.css, and the four image files (profile.jpg, jobs.jpg, verstappen.jpg, batman.jpg). Open index.html directly in any web browser (Chrome, Edge, Firefox, or Safari). Click through the top navigation links (Home, About Me, Interests, My Idols) to test tab switching, page alignment, and image sizing.", "repo": "https://github.com/Dhruvin-Dharmendra/PERSONAL-SITE", "demo": "https://dhruvin-dharmendra.github.io/PERSONAL-SITE/"}]...
|
[{"post_id": 55689, "ts": "202 [{"post_id": 55689, "ts": "2026-08-27T17:33:24Z", "hours": 0.9058, "text": "JUST CREATED ALL THE WEBPAGES AND THE HOMEPAGE OF MY PERSONAL SITE, NOW GOTTA PUT IT ON REDDIT, CREATE A README AND MAKE IT PUBLIC!"}]...
|
Title: All About Me! by @DhruvinD | Stardance
Dev Title: All About Me! by @DhruvinD | Stardance
Devlogs:
JUST CREATED ALL THE WEBPAGES AND THE HOMEPAGE OF MY PERSONAL SITE, NOW GOTTA PUT IT ON REDDIT, CREATE A README AND MAKE IT PUBLIC!
Ships:
I built a clean, multi-page personal site showcasing who I am, my academic background, my hobbies, and the people who inspire me. The site includes four pages connected by a simple navigation bar- homepage, interests, idols and about me. fixing layout shifts between tabs—specifically when the navigation menu temporarily turned into a vertical block on the About page due to list tag styling conflicts. How to test the project? Clone or download the repository to your local machine. Ensure the main directory contains all necessary files: index.html, about.html, interests.html, idols.html, style.css, and the four image files (profile.jpg, jobs.jpg, verstappen.jpg, batman.jpg). Open index.html directly in any web browser (Chrome, Edge, Firefox, or Safari). Click through the top navigation links (Home, About Me, Interests, My Idols) to test tab switching, page alignment, and image sizing....
|
1793130543.3269606
|
1793216943.3269606
|
|
54523
|
KINGPEN by @jainil15 | Stardance
|
jainil15
|
1
|
7.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T07:10:07Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "All the features of this bot are listed below its my first bot and first time coding in vs code so pretty hard and took a lot of time but i guess if figuered it out /kingpen-ping Checks bots latency /kingpen-catfact Gives a random catfact /kingpen-joke Get a random joke /kingpen-roll Roll a dice /kingpen-8ball Ask the magic 8 ball question /kingpen-quote Get a random inspirational quote /kingpen-advice Get random advice", "repo": "https://github.com/Jainil57/KINGPEN", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
|
[{"post_id": 64613, "ts": "202 [{"post_id": 64613, "ts": "2026-09-09T04:17:36Z", "hours": 7.1617, "text": "KINGPEN IS ONLINE- kingpen can now do multipile commands including jokes, 8ball, roll, ping, etc."}]...
|
Title: KINGPEN by @jainil15 | Stardance
Devlogs:
Title: KINGPEN by @jainil15 | Stardance
Devlogs:
KINGPEN IS ONLINE- kingpen can now do multipile commands including jokes, 8ball, roll, ping, etc.
Ships:
All the features of this bot are listed below its my first bot and first time coding in vs code so pretty hard and took a lot of time but i guess if figuered it out /kingpen-ping Checks bots latency /kingpen-catfact Gives a random catfact /kingpen-joke Get a random joke /kingpen-roll Roll a dice /kingpen-8ball Ask the magic 8 ball question /kingpen-quote Get a random inspirational quote /kingpen-advice Get random advice...
|
1793127056.0162766
|
1793213456.0162766
|
|
54543
|
SlackBot by @ArmanMalik | Stardance
|
ArmanMalik
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T04:39:04Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made the slack bot according to the requirements and the part of getting slash api and stuff was challenging more than anything.", "repo": "https://github.com/Armaan246-svg/studybot", "demo": "https://hackclub.enterprise.slack.com/archives/C0BTHJCTX0E"}]...
|
[{"post_id": 57060, "ts": "202 [{"post_id": 57060, "ts": "2026-08-29T04:29:35Z", "hours": 0.3442, "text": "i just finished writing CSS and JS for my bot and it looks good."}, {"post_id": 57052, "ts": "2026-08-29T04:07:34Z", "hours": 0.3486, "text": "I just finished writing the HTML for my bot page and it is looking pretty good in my perspective."}, {"post_id": 56715, "ts": "2026-08-28T16:09:12Z", "hours": 0.7111, "text": "This took me well over 2 hours. Getting the API and stuff like that and i just finished coding for it. I am so fast yummmmmmmmmm."}]...
|
Title: SlackBot by @ArmanMalik | Stardance
Devlog Title: SlackBot by @ArmanMalik | Stardance
Devlogs:
This took me well over 2 hours. Getting the API and stuff like that and i just finished coding for it. I am so fast yummmmmmmmmm.
I just finished writing the HTML for my bot page and it is looking pretty good in my perspective.
i just finished writing CSS and JS for my bot and it looks good.
Ships:
i made the slack bot according to the requirements and the part of getting slash api and stuff was challenging more than anything....
|
1793084201.7927203
|
1793170601.7927203
|
|
54557
|
bananaOS by @pascalls | Stardance
|
pascalls
|
1
|
10.92
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T06:49:20Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Finally shipping it! This is my final version of bananaOS for WebOS1. It has currently has two apps and a welcome screen. I am really happy with how this turned out, I think it looks pretty good! I did find some parts challenging, especially the JavaScript (im getting there). I plan on adding more apps and making it better in WebOS2.", "repo": "https://github.com/Pascalls95/bananaOS", "demo": "https://pascalls95.github.io/bananaOS/"}]...
|
[{"post_id": 64737, "ts": "202 [{"post_id": 64737, "ts": "2026-09-09T11:31:38Z", "hours": 1.025, "text": "Havent really done much in the past few days, I began the basic app and window structure for a music player, but i havent found a suitable tutorial yet. for now, i will first make a calculator app. i have already created the main layout and will begin coding the actual calculator tomorrow."}, {"post_id": 62889, "ts": "2026-09-06T12:44:57Z", "hours": 0.5872, "text": "I have began working on a new app… a browser! i havent done much, just worked on the main structure and began the css. im gonna use javascript to make it actually work, at this stage it will probably just redirect users to what they search in gooogle, but i might change that later."}, {"post_id": 61463, "ts": "2026-09-04T12:09:32Z", "hours": 1.6025, "text": "I finished the calendar app! It shows the current date (highlighted with a red circle). you can also see other months by clicking the arrows. im really happy with how it turned out, i might change a bit of the styling, maybe the colours? (not too sure). i plan to add another app, idk what yet but yea, thats for tomorrow!"}, {"post_id": 60694, "ts": "2026-09-03T07:37:11Z", "hours": 0.7011, "text": "I didnt add too much today, just the foundations for a calendar app. i added a new window/icon with dragging and closing functions. to make the calendar, i will follow a tutorial (because i have no idea how!)"}, {"post_id": 59945, "ts": "2026-09-02T00:29:23Z", "hours": 1.0439, "text": "I added a new app! There is now a settings app for bananaOS. It currently doesnt have much, only the ability to change between the two wallpapers (like i mentioned previously). I plan to keep adding more settings features as I continue to build my webOs."}, {"post_id": 59326, "ts": "2026-09-01T01:36:44Z", "hours": 0.7614, "text": "I finished the notepad app (yay!). It follows the same sort of design as the welcome, i might change it later, but most likely once I move onto WebOS2. The editable text works, it does save but not when you reload the page, so I might fix that up later. My next step is to add one more app (probably a settings app) and then submit!"}, {"post_id": 58545, "ts": "2026-08-30T23:56:47Z", "hours": 0.8336, "text": "Today i made the icon clickable. (so it opens the notes window). i didnt really like how in the guide you have to double click to open apps. I feel like i prefer just having a single click. I commented out the other code just in case i change my mind later. im gonna work on making the notepad functional."}, {"post_id": 57830, "ts": "2026-08-30T04:11:58Z", "hours": 1.0564, "text": "Today i began adding a new app (notepad). I created the icon and styled/formatted it, so when hovered over it glows yellow (for banana). Talking about bananas i changed the wallpaper to be a banana. I plan to later add a settings to toggle between the two wallpapers and css styles. but thats for later! Ill now finish the notepad app and work on some others."}, {"post_id": 57139, "ts": "2026-08-29T07:36:46Z", "hours": 1.3222, "text": "I didnt change much, added a close button and styled it. I have no idea why it took me so long but i was able to fix all problems. i now want to add more ‘apps’ maybe a notepad or calculator."}, {"post_id": 57098, "ts": "2026-08-29T06:04:03Z", "hours": 1.36, "text": "Did quite a bit today. I fixed the top bar so its perfectly aligned at the top. I added the javascript for dragging windows and assigned classes and ids for elements. I did the styling for the windows. If you havent guessed by the name, im trying to go for a macos sort of look. Im really happy with how its looking. im going to next add close buttons and start adding more apps."}, {"post_id": 56480, "ts": "2026-08-28T08:06:15Z", "hours": 0.7325, "text": "Just started coding, doesnt look too pretty yet but will keep working to make it better! Currently working throught a github commit problem."}]...
|
Title: bananaOS by @pascalls | Stardance
Devlogs: Title: bananaOS by @pascalls | Stardance
Devlogs:
Just started coding, doesnt look too pretty yet but will keep working to make it better! Currently working throught a github commit problem.
Did quite a bit today. I fixed the top bar so its perfectly aligned at the top. I added the javascript for dragging windows and assigned classes and ids for elements. I did the styling for the windows. If you havent guessed by the name, im trying to go for a macos sort of look. Im really happy with how its looking. im going to next add close buttons and start adding more apps.
I didnt change much, added a close button and styled it. I have no idea why it took me so long but i was able to fix all problems. i now want to add more ‘apps’ maybe a notepad or calculator.
Today i began adding a new app (notepad). I created the icon and styled/formatted it, so when hovered over it glows yellow (for banana). Talking about bananas i changed the wallpaper to be a banana. I plan to later add a settings to toggle between the two wallpapers and css styles. but thats for later! Ill now finish the notepad app and work on some others.
Today i made the icon clickable. (so it opens the notes window). i didnt really like how in the guide you have to double click to open apps. I feel like i prefer just having a single click. I commented out the other code just in case i change my mind later. im gonna work on making the notepad functional.
I finished the notepad app (yay!). It follows the same sort of design as the welcome, i might change it later, but most likely once I move onto WebOS2. The editable text works, it does save but not when you reload the page, so I might fix that up later. My next step is to add one more app (probably a settings app) and then submit!
I added a new app! There is now a settings app for bananaOS. It currently doesnt have much, only the ability to change between the two wallpapers (like i mentioned previously). I plan to keep adding more settings features as I continue to build my webOs.
I didnt add too much today, just the foundations for a calendar app. i added a new window/icon with dragging and closing functions. to make the calendar, i will follow a tutorial (because i have no idea how!)
I finished the calendar app! It shows the current date (highlighted with a red circle). you can also see other months by clicking the arrows. im really happy with how it turned out, i might change a bit of the styling, maybe the colours? (not too sure). i plan to add another app, idk what yet but yea, thats for tomorrow!
I have began working on a new app… a browser! i havent done much, just worked on the main structure and began the css. im gonna use javascript to make it actually work, at this stage it will probably just redirect users to what they search in gooogle, but i might change that later.
Havent really done much in the past few days, I began the basic app and window structure for a music player, but i havent found a suitable tutorial yet. for now, i will first make a calculator app. i have already created the main layout and will begin coding the actual calculator tomorrow.
Ships:
Finally shipping it! This is my final version of bananaOS for WebOS1. It has currently has two apps and a welcome screen. I am really happy with how this turned out, I think it looks pretty good! I did find some parts challenging, especially the JavaScript (im getting there). I plan on adding more apps and making it better in WebOS2....
|
1793087559.506171
|
1793173959.506171
|
|
54561
|
Blackhole New Tab [BHNT] by @THEbluefirestudios | Blackhole New Tab [BHNT] by @THEbluefirestudios | Stardance...
|
THEbluefirestudios
|
1
|
13.0
|
164
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-23T10:20:12Z", "hours": 13.0, "multiplier": 10.9, "payout": 164, "blessing": "neutral", "text": "Well its been a ride, my last ship on Stradnace! Blackhole New Tab What Have I made? This is Blackhole New Tab, a simple yet very nice new tab extension for Chromium based browsers, it has features like: A very close (in my opinion) recreation of the “mica” effect from Windows 11 Nice blackhole background Ability to pin apps on the Windhawk-luminosity inspired taskbar Basic settings menu with settings for theme and time format What was challenging? Honestly the entire project, the Blackhole video was made by me and very hard to perfect, i was touching HTML after a very long time, and had no experience with javascript itself (though it is very similar to other languages i have used) and it is also the reason why I didn’t apply it to the “Give your website a Pulse” mission, because I knew i would take more than 3 hours on this. What am I proud of? Well, the background! This background video was made by me, not in adobe AfterEffects, not in Blender, not in Maya, but in GEOMETRY DASH, yes GEOMETRY DASH, the cube game. It took me 3 hours alone to perfect and it is documented on Lapse, the result? A very clean, Interstellar style Blackhole! I love it! What do people need to know before testing? Nothing! Project has no dependencies, and all info is in the README, also you can also download this extension from the Microsoft Edge Addons store.", "repo": "https://github.com/THEbluefirestudios/Blackhole-New-Tab", "demo": "https://github.com/THEbluefirestudios/Blackhole-New-Tab/releases/tag/v1.1"}]...
|
[{"post_id": 71718, "ts": "202 [{"post_id": 71718, "ts": "2026-09-21T11:28:22Z", "hours": 1.6269, "text": "OOOHH YES, I finished the update, and fixed the icons issue by adding MORE icon providers (namely Icon horse , AND Unavatar , beside from the google favicon) I also added some more QOL features: You can MOVE ICONS ON THE TASKBAR NOW (very quick implementation, so kinda animationless and basic, just drag it!) A “Show Seconds” setting. Well now i SHIP"}, {"post_id": 71125, "ts": "2026-09-20T10:19:57Z", "hours": 3.7447, "text": "Uhh ok, so I finished the javascript and thus the project. I submitted it to ms edge addons ofr review. Went on 3 day trip Came back, it got approved! Tried it myself Bugs :( (see how the extension failed to grab an icon for instagram, so its just a gray box with the letter I in it, my designed fallback, and the youtube logo is like, rlly low res?) I need to push v 1.1"}, {"post_id": 67321, "ts": "2026-09-13T12:00:28Z", "hours": 3.8992, "text": "HOLY WORK I spent 4 hours on the HTML and CSS of this thing. I made a class for the windows mica look (ik it looks viecoded but trust), I just used my desktop as inspo for this + Win 11 lockscreen. I am planning on adding a blue version of this ud idk how i havent even egun with the .js baiiiiiiiiiiiiiiiiiii"}, {"post_id": 62849, "ts": "2026-09-06T11:39:02Z", "hours": 2.2425, "text": "ABSOLUTELY WORTH IT!! So I decided to redo the entire blackhole video… and oh boy, this looks AMAZING!! I’m happy with this and it is final!! Watch the Lapse Recording to see how I did it! baiiiiiiiiiiiii"}, {"post_id": 56392, "ts": "2026-08-28T04:41:05Z", "hours": 1.0694, "text": "Well, lapse wasn’t working yesterday so it is working now, so I am writing my 1st devlog for this project today, So i needed a good looping video of a blackhole, i didnt want to go to stockfootage and I can’t use blender….. So I made it in Geometry Dash . Not gonna lie tho, it looks PEAK See the Lapse Recording here baiiiiiiiiiiiiiiiii"}]...
|
Title: Blackhole New Tab [BHNT] by @THEbluefirestu Title: Blackhole New Tab [BHNT] by @THEbluefirestudios | Stardance
Devlogs:
Well, lapse wasn’t working yesterday so it is working now, so I am writing my 1st devlog for this project today, So i needed a good looping video of a blackhole, i didnt want to go to stockfootage and I can’t use blender….. So I made it in Geometry Dash . Not gonna lie tho, it looks PEAK See the Lapse Recording here baiiiiiiiiiiiiiiiii
ABSOLUTELY WORTH IT!! So I decided to redo the entire blackhole video… and oh boy, this looks AMAZING!! I’m happy with this and it is final!! Watch the Lapse Recording to see how I did it! baiiiiiiiiiiiii
HOLY WORK I spent 4 hours on the HTML and CSS of this thing. I made a class for the windows mica look (ik it looks viecoded but trust), I just used my desktop as inspo for this + Win 11 lockscreen. I am planning on adding a blue version of this ud idk how i havent even egun with the .js baiiiiiiiiiiiiiiiiiii
Uhh ok, so I finished the javascript and thus the project. I submitted it to ms edge addons ofr review. Went on 3 day trip Came back, it got approved! Tried it myself Bugs :( (see how the extension failed to grab an icon for instagram, so its just a gray box with the letter I in it, my designed fallback, and the youtube logo is like, rlly low res?) I need to push v 1.1
OOOHH YES, I finished the update, and fixed the icons issue by adding MORE icon providers (namely Icon horse , AND Unavatar , beside from the google favicon) I also added some more QOL features: You can MOVE ICONS ON THE TASKBAR NOW (very quick implementation, so kinda animationless and basic, just drag it!) A “Show Seconds” setting. Well now i SHIP
Ships:
Well its been a ride, my last ship on Stradnace! Blackhole New Tab What Have I made? This is Blackhole New Tab, a simple yet very nice new tab extension for Chromium based browsers, it has features like: A very close (in my opinion) recreation of the “mica” effect from Windows 11 Nice blackhole background Ability to pin apps on the Windhawk-luminosity inspired taskbar Basic settings menu with settings for theme and time format What was challenging? Honestly the entire project, the Blackhole video was made by me and very hard to perfect, i was touching HTML after a very long time, and had no experience with javascript itself (though it is very similar to other languages i have used) and it is also the reason why I didn’t apply it to the “Give your website a Pulse” mission, because I knew i would take more than 3 hours on this. What am I proud of? Well, the background! This background video was made by me, not in adobe AfterEffects, not in Blender, not in Maya, but in GEOMETRY DASH, yes GEOMETRY DASH, the cube game. It took me 3 hours alone to perfect and it is documented on Lapse, the result? A very clean, Interstellar style Blackhole! I love it! What do people need to know before testing? Nothing! Project has no dependencies, and all info is in the README, also you can also download this extension from the Microsoft Edge Addons store....
|
1793155660.127491
|
1793242060.127491
|
|
54562
|
SiteScope AI by @Euge | Stardance
|
Euge
|
1
|
23.8
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T14:27:37Z", "hours": 18.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hello, I made a project called SiteScope AI! It is an auditor for websites that gets raw JSON data from Google PageSpeed/Lighthouse and adds an AI (Gemini) layer, which basically describes every mistake on your website in understandable language and tells you how to fix it. This project was almost built by myself. I did the FastAPI backend, and the frontend is mostly my own ideas (80%), the other 20% was done with AI because I didn’t know what fonts and colors to use. I also did the deployment frontend is on Netlify, backend is on Nest (Stardance/Hack Club). What was difficult? Honestly, during building the backend I encountered a lot of bugs. One I’m proud I found: the AI explanation step was blocking, with no timeout, so a slow Gemini response could freeze the entire server for every user at once, not just one request. I found this by deliberately load-testing with 5 browser tabs at once, then fixed it by running it in a thread with a 20-second timeout. Later, the Nest container itself went down, and because of my limited knowledge of Linux I used AI (Claude Sonnet 5) to help me understand what was going on. Instead of just guessing it was my code, I tested the backend directly on the server (localhost) versus through the public domain, and proved the problem was on Nest’s side, not mine and later their own admin confirmed it was a platform-wide issue affecting all containers, not just mine. I also found a few bugs during testing for example, when the URL contained just underscores or random text like “not_a_url_at_all”, the frontend counted it as a valid URL and sent it to the backend anyway, wasting API calls before failing. I had to rewrite the URL validation logic in script.js to properly check it looks like a real domain first. Why I am still proud of my project? The main reason is that it still works even when the AI API is broken or times out, you still must to get a full audit with the technical description. The second reason is, I wrote earlier, the design was almost done by myself. What you should know before testing. I recommend for testing you use a light website with mostly basic HTML and CSS structure e.g. example.com. If you don’t know any test URL, here you are: example.com info.cern.ch httpbin.org sitescope-ai.netlify.app motherfuckingwebsite.com bettermotherfuckingwebsite.com text.npr.org ! If it says “failed to fetch”, try another one of these URLs or wait a few minutes, Nest might be repairing the backend containers. ! Don’t use e-shop or big brand websites like McDonald’s, Nike, Adidas, etc., because of the large amount of images the audit can take too long and time out…", "repo": "https://github.com/ich-bin-eugenius/sitescope-ai", "demo": "https://sitescope-ai.netlify.app/"}]...
|
[{"post_id": 75231, "ts": "202 [{"post_id": 75231, "ts": "2026-09-29T15:19:24Z", "hours": 5.8028, "text": "Alright guys, here we go… I don’t know if I can call this DEVLOG 11, because I didn’t add any new features, I just rewrote almost the entire frontend because it was kind of AI-generated. Sorry about that, but I still hope you like it…"}, {"post_id": 67341, "ts": "2026-09-13T12:42:29Z", "hours": 0.5553, "text": "The project is ready for shipping, I fixed a few bugs just before it. I hope you like it! :)"}, {"post_id": 66863, "ts": "2026-09-12T19:57:21Z", "hours": 1.6919, "text": "DEVLOG #10 - AI timeouts, Nest drama & almost shipping Today I fixed a pretty annoying issue with the AI part of SiteScope AI. Basically, if Gemini took too long to respond, it could make the whole backend freeze 💀. I added a 20s timeout and now the audit just falls back to the normal Lighthouse description if AI takes too long. Then Nest decided to have a little meltdown 😭. My container went down and SSH kept disconnecting. At first I thought I broke something, but apparently it was a problem on Nest’s side affecting multiple containers. I also found that heavier websites can take too long to audit, so for now there’s roughly a 30s limit. Finally, I finished the README and did some small UI fixes. So yeah… SiteScope AI is basically ready for a ship."}, {"post_id": 64475, "ts": "2026-09-08T22:03:05Z", "hours": 0.6392, "text": "DEVLOG #9 - Backend finally working Today I spent a bit less time on SiteScope AI than usual, but I finally solved one of the biggest problems so far - getting the backend properly hosted and connected. Claude Sonnet 5 helped me understand the Nest setup, especially the systemd service and how to make the backend accessible from outside the server. I also discovered that I had simply forgotten to set the target port 8000 in the Nest dashboard…🙌😭, thanks guys for reading bye :>"}, {"post_id": 63775, "ts": "2026-09-07T18:48:37Z", "hours": 4.1114, "text": "DEVLOG #8 - Frontend improvements & new ideas From September 2nd to 7th, I spent around 4 hours working on SiteScope AI. I mainly improved the frontend to make it feel less AI-generated and more like my own design. I also came up with new ideas for pages like About and Thanks, different themes, and a better project navigation system. I also started working on hosting the backend and tried Nest, a free hosting service from Hack Club. It didn’t work out yet, but I’ll keep working on it. Overall, a lot of frontend improvements, new ideas and some backend experiments this time."}, {"post_id": 59793, "ts": "2026-09-01T18:43:54Z", "hours": 2.2014, "text": "Devlog #7 - Phase 1 complete & Gemini prompt testing Today I finished Phase 1 by testing valid, invalid and slow URLs and fixing client-side URL validation to prevent unnecessary PageSpeed API requests. I also started Phase 2: designed and tested the Gemini prompt for generating explanation, why_it_matters and how_to_fix for each audit issue. The first AI outputs are working well, so I’m moving on to integrating this into the actual audit pipeline."}, {"post_id": 59196, "ts": "2026-08-31T21:03:12Z", "hours": 2.0469, "text": "Hello guys! Welcome to my 6th devlog! 🔥🙃 Today I finally made a big improvement to the frontend. I got the initial idea from the internet and combined it with my own design skills and AI to create something that fits SiteScope AI. I also finally figured out why I kept getting the “PageSpeed API daily limit reached” error, even though my 25,000-token quota was still available. Turns out I was running the backend from the wrong directory. 😭 I also started working on making the frontend more polished and attractive. That’s all for today! The frontend actually took much longer than the 2 hours shown here, since I didn’t log some of yesterday’s and the day before’s work. Btw, I’d really appreciate it if you checked out the video attached to this devlog! ❤️"}, {"post_id": 58439, "ts": "2026-08-30T21:10:27Z", "hours": 0.8844, "text": "DEVLOG #5 - Backend Fixes & Frontend Today I worked mainly on the backend, fixed several issues with the Google PageSpeed API, solved the API quota problem and added CORS so the frontend can communicate with the backend properly. I also started working on a better-looking frontend that should make SiteScope AI more attractive and easier to use… thanks for reading this devlog and watching that video."}, {"post_id": 57608, "ts": "2026-08-29T20:21:41Z", "hours": 0.6139, "text": "DEVLOG #4 - Connecting the Frontend 🚀 Today I spent about 30 minutes finishing the basic frontend structure and connecting it to the backend. What I did today: ● Connected script.js to the audit form ● Added a request from the frontend to /api/audit ● Added loading and error states ● Connected the frontend to the backend ● Deployed the frontend to Netlify The basic flow is now there: URL → Frontend → Backend → PageSpeed API → Results There is still a problem with the deployed version — currently I get: Error: Failed to fetch I haven’t fully solved the deployment/API setup yet, so the audit doesn’t work properly from the public website for now. If you are a bit interested in my project here is the url: sitescope-ai.netlify.app, thanks for visiting💗🔥, Eugene"}, {"post_id": 56893, "ts": "2026-08-28T21:51:44Z", "hours": 1.8739, "text": "DEVLOG #3 — Parsing, Error Handling & First Frontend Today I cleaned up the PageSpeed response and added basic error handling. The backend now: ● Extracts scores for Performance, SEO, Accessibility and Best Practices ● Lists detected issues with their title, description and severity ● Handles invalid URLs, timeouts and API errors ● Returns a simpler JSON response ● Works with the /api/audit endpoint Example response: { \"url\" : \"https://example.com\" , \"scores\" : { \"performance\" : 100 , \"accessibility\" : 96 , \"best-practices\" : 96 , \"seo\" : 80 }, \"opportunities\" : [] } I also started working on the frontend. The URL form and some basic CSS are now in place, including the Space Grotesk font. Next step: connect the form to the backend and display the audit results in the browser."}, {"post_id": 56209, "ts": "2026-08-27T21:13:18Z", "hours": 2.0622, "text": "DEVLOG #2 - First Working Audit Today I continued working on SiteScope AI and got the first real website audit working. The main goal was to connect the backend to Google PageSpeed Insights and turn its response into something easier to use. What I worked on today: Created the basic FastAPI backend Added the GET / endpoint Created the POST /api/audit endpoint Connected the backend to the PageSpeed Insights API Tested the PageSpeed API manually and explored its JSON response Created a parser to simplify the PageSpeed response Extracted Performance, SEO, Accessibility and Best Practices scores Added the main opportunities/issues to the response Created mock data and tested the parser Tested the complete /api/audit endpoint with curl Refactored the PageSpeed parser into a separate module Fixed a bug with query parameter serialization The endpoint can now receive a website URL and return its Lighthouse scores together with the main issues found on the website. For example, when testing it with example.com, the API returned the scores and detected issues such as a missing meta description, non-descriptive link text, a missing main landmark and a missing charset declaration. This is still only the backend foundation, but the main idea is finally starting to work. Next, I want to continue building the analysis pipeline and eventually use AI to turn the raw audit data into useful explanations and recommendations. Day 2."}, {"post_id": 55435, "ts": "2026-08-27T08:17:03Z", "hours": 1.1633, "text": "DEVLOG #1 - Starting SiteScope AI 🚀 Today I discovered Stardance by Hack Club, and it finally gave me the motivation to start a project I’ve wanted to build for a while: SiteScope AI. The idea is to build an AI-powered website auditor that can analyze websites and provide useful insights and recommendations. Before starting, I used AI to help me understand the basic architecture, technologies and components I would need. Then I got to work. What I did today: Created the GitHub repository Added a README.md and MIT License Cloned the repository locally Connected the project to Hack Club Stardance Registered it as a Software -> Websites project Created the initial project structure Added .gitignore and .env Created a Python virtual environment Split the project into backend and frontend Added the required API keys: PAGESPEED_API_KEY GEMINI_API_KEY Tested the API keys to make sure they work Fixed the Python interpreter and virtual environment configuration It’s still just the beginning, but the foundation is now ready. Next step: start building the actual website analysis pipeline. 🔥 This is only Day 1."}]...
|
Title: SiteScope AI by @Euge | Stardance
Devlogs: Title: SiteScope AI by @Euge | Stardance
Devlogs:
DEVLOG #1 - Starting SiteScope AI 🚀 Today I discovered Stardance by Hack Club, and it finally gave me the motivation to start a project I’ve wanted to build for a while: SiteScope AI. The idea is to build an AI-powered website auditor that can analyze websites and provide useful insights and recommendations. Before starting, I used AI to help me understand the basic architecture, technologies and components I would need. Then I got to work. What I did today: Created the GitHub repository Added a README.md and MIT License Cloned the repository locally Connected the project to Hack Club Stardance Registered it as a Software -> Websites project Created the initial project structure Added .gitignore and .env Created a Python virtual environment Split the project into backend and frontend Added the required API keys: PAGESPEED_API_KEY GEMINI_API_KEY Tested the API keys to make sure they work Fixed the Python interpreter and virtual environment configuration It’s still just the beginning, but the foundation is now ready. Next step: start building the actual website analysis pipeline. 🔥 This is only Day 1.
DEVLOG #2 - First Working Audit Today I continued working on SiteScope AI and got the first real website audit working. The main goal was to connect the backend to Google PageSpeed Insights and turn its response into something easier to use. What I worked on today: Created the basic FastAPI backend Added the GET / endpoint Created the POST /api/audit endpoint Connected the backend to the PageSpeed Insights API Tested the PageSpeed API manually and explored its JSON response Created a parser to simplify the PageSpeed response Extracted Performance, SEO, Accessibility and Best Practices scores Added the main opportunities/issues to the response Created mock data and tested the parser Tested the complete /api/audit endpoint with curl Refactored the PageSpeed parser into a separate module Fixed a bug with query parameter serialization The endpoint can now receive a website URL and return its Lighthouse scores together with the main issues found on the website. For example, when testing it with example.com, the API returned the scores and detected issues such as a missing meta description, non-descriptive link text, a missing main landmark and a missing charset declaration. This is still only the backend foundation, but the main idea is finally starting to work. Next, I want to continue building the analysis pipeline and eventually use AI to turn the raw audit data into useful explanations and recommendations. Day 2.
DEVLOG #3 — Parsing, Error Handling & First Frontend Today I cleaned up the PageSpeed response and added basic error handling. The backend now: ● Extracts scores for Performance, SEO, Accessibility and Best Practices ● Lists detected issues with their title, description and severity ● Handles invalid URLs, timeouts and API errors ● Returns a simpler JSON response ● Works with the /api/audit endpoint Example response: { "url" : "https://example.com" , "scores" : { "performance" : 100 , "accessibility" : 96 , "best-practices" : 96 , "seo" : 80 }, "opportunities" : [] } I also started working on the frontend. The URL form and some basic CSS are now in place, including the Space Grotesk font. Next step: connect the form to the backend and display the audit results in the browser.
DEVLOG #4 - Connecting the Frontend 🚀 Today I spent about 30 minutes finishing the basic frontend structure and connecting it to the backend. What I did today: ● Connected script.js to the audit form ● Added a request from the frontend to /api/audit ● Added loading and error states ● Connected the frontend to the backend ● Deployed the frontend to Netlify The basic flow is now there: URL → Frontend → Backend → PageSpeed API → Results There is still a problem with the deployed version — currently I get: Error: Failed to fetch I haven’t fully solved the deployment/API setup yet, so the audit doesn’t work properly from the public website for now. If you are a bit interested in my project here is the url: sitescope-ai.netlify.app, thanks for visiting💗🔥, Eugene
DEVLOG #5 - Backend Fixes & Frontend Today I worked mainly on the backend, fixed several issues with the Google PageSpeed API, solved the API quota problem and added CORS so the frontend can communicate with the backend properly. I also started working on a better-looking frontend that should make SiteScope AI more attractive and easier to use… thanks for reading this devlog and watching that video.
Hello guys! Welcome to my 6th devlog! 🔥🙃 Today I finally made a big improvement to the frontend. I got the initial idea from the internet and combined it with my own design skills and AI to create something that fits SiteScope AI. I also finally figured out why I kept getting the “PageSpeed API daily limit reached” error, even though my 25,000-token quota was still available. Turns out I was running the backend from the wrong directory. 😭 I also started working on making the frontend more polished and attractive. That’s all for today! The frontend actually took much longer than the 2 hours shown here, since I didn’t log some of yesterday’s and the day before’s work. Btw, I’d really appreciate it if you checked out the video attached to this devlog! ❤️
Devlog #7 - Phase 1 complete & Gemini prompt testing Today I finished Phase 1 by testing valid, invalid and slow URLs and fixing client-side URL validation to prevent unnecessary PageSpeed API requests. I also started Phase 2: designed and tested the Gemini prompt for generating explanation, why_it_matters and how_to_fix for each audit issue. The first AI outputs are working well, so I’m moving on to integrating this into the actual audit pipeline.
DEVLOG #8 - Frontend improvements & new ideas From September 2nd to 7th, I spent around 4 hours working on SiteScope AI. I mainly improved the frontend to make it feel less AI-generated and more like my own design. I also came up with new ideas for pages like About and Thanks, different themes, and a better project navigation system. I also started working on hosting the backend and tried Nest, a free hosting service from Hack Club. It didn’t work out yet, but I’ll keep working on it. Overall, a lot of frontend improvements, new ideas and some backend experiments this time.
DEVLOG #9 - Backend finally working Today I spent a bit less time on SiteScope AI than usual, but I finally solved one of the biggest problems so far - getting the backend properly hosted and connected. Claude Sonnet 5 helped me understand the Nest setup, especially the systemd service and how to make the backend accessible from outside the server. I also discovered that I had simply forgotten to set the target port 8000 in the Nest dashboard…🙌😭, thanks guys for reading bye :>
DEVLOG #10 - AI timeouts, Nest drama & almost shipping Today I fixed a pretty annoying issue with the AI part of SiteScope AI. Basically, if Gemini took too long to respond, it could make the whole backend freeze 💀. I added a 20s timeout and now the audit just falls back to the normal Lighthouse description if AI takes too long. Then Nest decided to have a little meltdown 😭. My container went down and SSH kept disconnecting. At first I thought I broke something, but apparently it was a problem on Nest’s side affecting multiple containers. I also found that heavier websites can take too long to audit, so for now there’s roughly a 30s limit. Finally, I finished the README and did some small UI fixes. So yeah… SiteScope AI is basically ready for a ship.
The project is ready for shipping, I fixed a few bugs just before it. I hope you like it! :)
Alright guys, here we go… I don’t know if I can call this DEVLOG 11, because I didn’t add any new features, I just rewrote almost the entire frontend because it was kind of AI-generated. Sorry about that, but I still hope you like it…
Ships:
Hello, I made a project called SiteScope AI! It is an auditor for websites that gets raw JSON data from Google PageSpeed/Lighthouse and adds an AI (Gemini) layer, which basically describes every mistake on your website in understandable language and tells you how to fix it. This project was almost built by myself. I did the FastAPI backend, and the frontend is mostly my own ideas (80%), the other 20% was done with AI because I didn’t know what fonts and colors to use. I also did the deployment frontend is on Netlify, backend is on Nest (Stardance/Hack Club). What was difficult? Honestly, during building the backend I encountered a lot of bugs. One I’m proud I found: the AI explanation step was blocking, with no timeout, so a slow Gemini response could freeze the entire server for every user at once, not just one request. I found this by deliberately load-testing with 5 browser tabs at once, then fixed it by running it in a thread with a 20-second timeout. Later, the Nest container itself went down, and because of my limited knowledge of Linux I used AI (Claude Sonnet 5) to help me understand what was going on. Instead of just guessing it was my code, I tested the backend directly on the server (localhost) versus through the public domain, and proved the problem was on Nest’s side, not mine and later their own admin confirmed it was a platform-wide issue affecting all containers, not just mine. I also found a few bugs during testing for example, when the URL contained just underscores or random text like “not_a_url_at_all”, the frontend counted it as a valid URL and sent it to the backend anyway, wasting API calls before failing. I had to rewrite the URL validation logic in script.js to properly check it looks like a real domain first. Why I am still proud of my project? The main reason is that it still works even when the AI API is broken or times out, you still must to get a full audit with the technical description. The second reason is, I wrote earlier, the design was almost done by myself. What you should know before testing. I recommend for testing you use a light website with mostly basic HTML and CSS structure e.g. example.com. If you don’t know any test URL, here you are: example.com info.cern.ch httpbin.org sitescope-ai.netlify.app motherfuckingwebsite.com bettermotherfuckingwebsite.com text.npr.org ! If it says “failed to fetch”, try another one of these URLs or wait a few minutes, Nest might be repairing the backend containers. ! Don’t use e-shop or big brand websites like McDonald’s, Nike, Adidas, etc., because of the large amount of images the audit can take too long and time out…...
|
1793155662.1768084
|
1793242062.1768084
|
|
54594
|
Personal Productive Tab by @TheChessSagittarius | Personal Productive Tab by @TheChessSagittarius | Stardance...
|
TheChessSagittarius
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-28T15:36:32Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "NOTE: I created this on a 14 inch display laptop, while I tried to use flexbox, I noticed that the display is weird on my monitor and I haven’t figured out how to fix this yet. Project: I created a Personal Productivity Dashboard with a minimal organized display designed to serve as a template when opening a New Tab. Key features include a personal quote (picked a personal one instead of motivational one) at the top of the page reminding myself to be present as well as a two column display to maximize space usage on the tab. The left column includes an embedded google search bar which links the search into a new tab when entered, a dynamic clock which syncs to your clock’s local time to update every second, a date display, and quick links for common developer tools. The right column is the planning/productivity section where you can set your main focus for the day at the top. Right below this you can ask daily tasks/goals in your todo section which can be marked as complete through the checkbox or removed from the list with the X. Challenges? The main challenge I ran into was fitting the display efficiently in a way that could fit on a single screen without having to scroll up or down. I initially opted for a single centered column displaying everything vertically. However, I quickly realized that this method extended past the screen very quickly and also wasted a lot of space on the sides. Another issue was that the moment I began adding more tasks, the dashboard would extended further and further downwards. This is why I took a dual column display approach to maximize the horizontal space available, saving the vertical overflow. I also included a max-height setting for the todo list with an auto overflow restriction so that adding multiple tasks would create a mini scrolling page within the todo section instead of extending the dashboard page downwards. Success? I was able to implement all my features into this display screen. I am notably proud of the todo section which includes the completion checkbox feature to strikethrough the goal when marked as complete. Additionally I created the option to delete goals if needed. This, alongside the clock and date display, was the main use of my script.js file. The clock feature were created by extracting the local time on the computer, formatting everything to 2 digits (ex: 06 instead of 6), displaying it as the time and updating it every second. The todo list first initialised by retriving existing tasks from localStorage or defaults to an empty array, adds new tasks when the enter key is pressed with eventListener, changes the state of the task depending on if it is completed or deleted and removes accordingly, and finally the task list updates in localStorage where it can be retrieved when needed.", "repo": "https://github.com/TheChessSagittarius/Productive-Tab", "demo": "https://thechesssagittarius.github.io/Productive-Tab/"}]...
|
[{"post_id": 56650, "ts": "202 [{"post_id": 56650, "ts": "2026-08-28T14:23:45Z", "hours": 2.9558, "text": "Finalized all the features and display formatting that I wanted for my productivity tab. General Changes: - Increased spacing by increasing CSS gap value - Larger font by increasing CSS font rem - Added personal quote on the top Features: - Changed from a single column to dual column display to save space and use up the tab space more efficiently. Single column format would cause some elements to be cut off. Done through CSS display: grid; and by setting grid-template-columns - Workable Smart todo-list which has a checkbox and a delete feature to either mark task as complete or remove from dashboard. Implemented through JavaScript to store, append, and delete task within the todo list through localStorage."}, {"post_id": 55627, "ts": "2026-08-27T16:19:27Z", "hours": 2.1306, "text": "Created the general template of the new tab page. The background image is a placeholder. Probably going to change it with something similar to nasa picture of the day but I probably want to put landscapes instead. Basic Search Bar, Shortcuts, To do list, clock, and date are created but probably need to style it more and resize"}]...
|
Title: Personal Productive Tab by @TheChessSagitta Title: Personal Productive Tab by @TheChessSagittarius | Stardance
Devlogs:
Created the general template of the new tab page. The background image is a placeholder. Probably going to change it with something similar to nasa picture of the day but I probably want to put landscapes instead. Basic Search Bar, Shortcuts, To do list, clock, and date are created but probably need to style it more and resize
Finalized all the features and display formatting that I wanted for my productivity tab. General Changes: - Increased spacing by increasing CSS gap value - Larger font by increasing CSS font rem - Added personal quote on the top Features: - Changed from a single column to dual column display to save space and use up the tab space more efficiently. Single column format would cause some elements to be cut off. Done through CSS display: grid; and by setting grid-template-columns - Workable Smart todo-list which has a checkbox and a delete feature to either mark task as complete or remove from dashboard. Implemented through JavaScript to store, append, and delete task within the todo list through localStorage.
Ships:
NOTE: I created this on a 14 inch display laptop, while I tried to use flexbox, I noticed that the display is weird on my monitor and I haven’t figured out how to fix this yet. Project: I created a Personal Productivity Dashboard with a minimal organized display designed to serve as a template when opening a New Tab. Key features include a personal quote (picked a personal one instead of motivational one) at the top of the page reminding myself to be present as well as a two column display to maximize space usage on the tab. The left column includes an embedded google search bar which links the search into a new tab when entered, a dynamic clock which syncs to your clock’s local time to update every second, a date display, and quick links for common developer tools. The right column is the planning/productivity section where you can set your main focus for the day at the top. Right below this you can ask daily tasks/goals in your todo section which can be marked as complete through the checkbox or removed from the list with the X. Challenges? The main challenge I ran into was fitting the display efficiently in a way that could fit on a single screen without having to scroll up or down. I initially opted for a single centered column displaying everything vertically. However, I quickly realized that this method extended past the screen very quickly and also wasted a lot of space on the sides. Another issue was that the moment I began adding more tasks, the dashboard would extended further and further downwards. This is why I took a dual column display approach to maximize the horizontal space available, saving the vertical overflow. I also included a max-height setting for the todo list with an auto overflow restriction so that adding multiple tasks would create a mini scrolling page within the todo section instead of extending the dashboard page downwards. Success? I was able to implement all my features into this display screen. I am notably proud of the todo section which includes the completion checkbox feature to strikethrough the goal when marked as complete. Additionally I created the option to delete goals if needed. This, alongside the clock and date display, was the main use of my script.js file. The clock feature were created by extracting the local time on the computer, formatting everything to 2 digits (ex: 06 instead of 6), displaying it as the time and updating it every second. The todo list first initialised by retriving existing tasks from localStorage or defaults to an empty array, adds new tasks when the enter key is pressed with eventListener, changes the state of the task depending on if it is completed or deleted and removes accordingly, and finally the task list updates in localStorage where it can be retrieved when needed....
|
1793087656.1292784
|
1793174056.1292784
|
|
54596
|
PianoOS by @niejestemprawdziwyy | Stardance
|
niejestemprawdziwyy
|
1
|
31.11
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-03T08:54:23Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "WebOS BUT you can play piano. PianoOS also allows you to run a metronome as an app and make some hehe notes The most challenging thing was definitely the animation in the beggining, like hell nah, i must have spent like 6h just on a 5 second cutscene. Still tho, I’m happy with how it looks, and even happier how it can look in the future.", "repo": "https://github.com/Korsor2137/PianoOS", "demo": "https://raw.githack.com/Korsor2137/PianoOS/main/index.html"}]...
|
[{"post_id": 75696, "ts": "202 [{"post_id": 75696, "ts": "2026-09-30T19:34:29Z", "hours": 7.9089, "text": "Heck yeah! Finished all the rewriting, added a few new things blah blah blah Nobody cares! The important thing is that i’ve rewritten all css and most js, fixed many if not all bugs, so it’s foolproof. Yet another alt settings to play (in config). Metronome also sound more realistic. The whole thing should, and i mean should work better and faster. It looks better, sustain pedal fully works etc. etc. ANYWAY TEST IT HERE: https://raw.githack.com/Korsor2137/PianoOS/main/index.html"}, {"post_id": 69175, "ts": "2026-09-16T15:12:47Z", "hours": 0.5994, "text": "Made new controls for piano, so it’s possible to play more sounds with keyboard itself left-new, right-old However i’m still leaving them in the comments if for some reason someone wanted to use them I suppose i should make these devlogs a bit more often, the previous one was like 8h gap lol (q: 45 means that q is A4, i: 57 is A5, the rest most people can figure out themselves)"}, {"post_id": 68766, "ts": "2026-09-15T18:32:55Z", "hours": 8.6006, "text": "Made a new, better banner and rewriting a lot of things I was told that there was too much ai used, so i marked clearly at what part ai was used and rewritten the other parts. Added settings saving and reading it, made the samples load faster and added a loading percentage, deleted a particle animation so it doesn’t lag that much on mobiles, made the piano look cleaner (deleted some nametags), added sustain on spacebar, added config section in the code, readded old and added new unneccesary comments, fixed a bug with music either glitching out or playing after refreshing and fixed a few esthetic choices, probably unnoticable, but color changes and also…. plaing still dre is way easier now, as B3 can now be played with q, sooooo you just go ‘adh’ a few times, then another few of ‘qdh’ and some ‘qsg’. use spacebar for sustain and mouse for bass notes and voila! also i made it possible to name the workspace in the web itself still, i have to rewrite most of css, as some parts are unneccesary or ai and some are well, lacking. also, fixed the piano sample loading, just too lazy to make a new screenshot also, i overuse the word ‘also’"}, {"post_id": 60719, "ts": "2026-09-03T08:45:08Z", "hours": 5.8211, "text": "Finally, I finished my WebOS, or did I? I want to continue working on it as WebOS 2. I’m quite proud of how it looks now. But anyway, here’s the Readme: PianoOSA WebOS, which has notepad and metronome apps and fully playable 88 key piano. Try it here : https://raw.githack.com/Korsor2137/PianoOS/main/index.html Note: it may take a few seconds to prepare all the piano sounds How to run: Yeah, just click the link. Or download it and then run index.html Features: -Full 88 key virtual piano, which you can play using mouse, with your pc keyboard (-a- to -’- keys, press capslock to change octaves to lower) or by connecting your own MIDI piano; -Keys glow when you play the piano; -A simple notepad and a metronome which when you minimalize will remember their location adn when they’re closed, their position resets; -A button to hide the piano interface; -Volume settings which you can change to your liking. Author’s notes: And why did I decide to make this? Well, I saw how on the WebOS missions there was a lot of awesome stuff, the same main concept and yet they were all so different. So, since I like piano, decided to implement it :D I plan on making it more customizable in the future, such as changing the background color, or maybe the whole stylistic, making the top right buttons actually work instead of just being a decoration, adding maybe a few piano sounds, and of course more apps so it actually feels like an actual OS. Also, notice a little reference at the title screen? Full copyright of the sound samples I used: MIT LicenseCopyright (c) 2020 Liam LeePermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE."}, {"post_id": 59229, "ts": "2026-08-31T22:01:49Z", "hours": 3.7533, "text": "I made the background and keyboard for my WebOS. Not gonna lie, used AI here with canvas, also found nice tutorial so i might do these particles that fly above when playing piano. i’m quite proud of making these glowing keys, well those are actually shadows but doesn’t matter. Also: made these names for keys, i intend for them to be toggable tho; made a button to hide/show piano, i think it looks good when its fully hidden and only the lights remain; and it’s now possible to control the piano with a pc keyboard, using “ a “ to “ ’ “ keys, black keys are the keys above like “ w “ and “ e “, and to change the octave with capslock; it’s also possible to control them with mouse For my plans, i next intend to make some actual apps, of course including notebook, but also metronome and midi recording. From other things i want to implement shortcuts, so when you press A0 and C4, for example, virtual keyboard hides or shows. Last thing is to make a mouse setting so when a note is pressed, until you stop pressing it you can move it to any position, while still playing that note (Toggable, so that it’s also possible to scale the whole piano really fast). I don’t intend to implement everything now, maybe after i make the first few apps and working piano i’ll ship it as WebOS 1, and then continue as WebOS 2 Oh, and should i name the keys that are possible to play with pc keyboard or maybe should i simply add a short guide of how it works and also maybe it would make sense to add actual sounds lol Anyways, feedback and critique is welcome, encouraged even, so i know what would actually be a good feature"}, {"post_id": 56764, "ts": "2026-08-28T17:34:02Z", "hours": 4.6208, "text": "Since this is my first post i’ll explain what my project even is about. My goal is to create a WebOS that you can control with a midi piano, where i want to then implement some usefull functions for pianists, we’ll see how far can i go with my amateur skills. I’ve coded bigger part of html already. Currently though im having some problems with how it looks and the whole animation. I seriously need to optimize it because daamnn its laggy now. Also, what a coincidence with the colors of those seven sou- i mean balls of light."}]...
|
Title: PianoOS by @niejestemprawdziwyy | Stardance Title: PianoOS by @niejestemprawdziwyy | Stardance
Devlogs:
Since this is my first post i’ll explain what my project even is about. My goal is to create a WebOS that you can control with a midi piano, where i want to then implement some usefull functions for pianists, we’ll see how far can i go with my amateur skills. I’ve coded bigger part of html already. Currently though im having some problems with how it looks and the whole animation. I seriously need to optimize it because daamnn its laggy now. Also, what a coincidence with the colors of those seven sou- i mean balls of light.
I made the background and keyboard for my WebOS. Not gonna lie, used AI here with canvas, also found nice tutorial so i might do these particles that fly above when playing piano. i’m quite proud of making these glowing keys, well those are actually shadows but doesn’t matter. Also: made these names for keys, i intend for them to be toggable tho; made a button to hide/show piano, i think it looks good when its fully hidden and only the lights remain; and it’s now possible to control the piano with a pc keyboard, using “ a “ to “ ’ “ keys, black keys are the keys above like “ w “ and “ e “, and to change the octave with capslock; it’s also possible to control them with mouse For my plans, i next intend to make some actual apps, of course including notebook, but also metronome and midi recording. From other things i want to implement shortcuts, so when you press A0 and C4, for example, virtual keyboard hides or shows. Last thing is to make a mouse setting so when a note is pressed, until you stop pressing it you can move it to any position, while still playing that note (Toggable, so that it’s also possible to scale the whole piano really fast). I don’t intend to implement everything now, maybe after i make the first few apps and working piano i’ll ship it as WebOS 1, and then continue as WebOS 2 Oh, and should i name the keys that are possible to play with pc keyboard or maybe should i simply add a short guide of how it works and also maybe it would make sense to add actual sounds lol Anyways, feedback and critique is welcome, encouraged even, so i know what would actually be a good feature
Finally, I finished my WebOS, or did I? I want to continue working on it as WebOS 2. I’m quite proud of how it looks now. But anyway, here’s the Readme: PianoOSA WebOS, which has notepad and metronome apps and fully playable 88 key piano. Try it here : https://raw.githack.com/Korsor2137/PianoOS/main/index.html Note: it may take a few seconds to prepare all the piano sounds How to run: Yeah, just click the link. Or download it and then run index.html Features: -Full 88 key virtual piano, which you can play using mouse, with your pc keyboard (-a- to -’- keys, press capslock to change octaves to lower) or by connecting your own MIDI piano; -Keys glow when you play the piano; -A simple notepad and a metronome which when you minimalize will remember their location adn when they’re closed, their position resets; -A button to hide the piano interface; -Volume settings which you can change to your liking. Author’s notes: And why did I decide to make this? Well, I saw how on the WebOS missions there was a lot of awesome stuff, the same main concept and yet they were all so different. So, since I like piano, decided to implement it :D I plan on making it more customizable in the future, such as changing the background color, or maybe the whole stylistic, making the top right buttons actually work instead of just being a decoration, adding maybe a few piano sounds, and of course more apps so it actually feels like an actual OS. Also, notice a little reference at the title screen? Full copyright of the sound samples I used: MIT LicenseCopyright (c) 2020 Liam LeePermission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Made a new, better banner and rewriting a lot of things I was told that there was too much ai used, so i marked clearly at what part ai was used and rewritten the other parts. Added settings saving and reading it, made the samples load faster and added a loading percentage, deleted a particle animation so it doesn’t lag that much on mobiles, made the piano look cleaner (deleted some nametags), added sustain on spacebar, added config section in the code, readded old and added new unneccesary comments, fixed a bug with music either glitching out or playing after refreshing and fixed a few esthetic choices, probably unnoticable, but color changes and also…. plaing still dre is way easier now, as B3 can now be played with q, sooooo you just go ‘adh’ a few times, then another few of ‘qdh’ and some ‘qsg’. use spacebar for sustain and mouse for bass notes and voila! also i made it possible to name the workspace in the web itself still, i have to rewrite most of css, as some parts are unneccesary or ai and some are well, lacking. also, fixed the piano sample loading, just too lazy to make a new screenshot also, i overuse the word ‘also’
Made new controls for piano, so it’s possible to play more sounds with keyboard itself left-new, right-old However i’m still leaving them in the comments if for some reason someone wanted to use them I suppose i should make these devlogs a bit more often, the previous one was like 8h gap lol (q: 45 means that q is A4, i: 57 is A5, the rest most people can figure out themselves)
Heck yeah! Finished all the rewriting, added a few new things blah blah blah Nobody cares! The important thing is that i’ve rewritten all css and most js, fixed many if not all bugs, so it’s foolproof. Yet another alt settings to play (in config). Metronome also sound more realistic. The whole thing should, and i mean should work better and faster. It looks better, sustain pedal fully works etc. etc. ANYWAY TEST IT HERE: https://raw.githack.com/Korsor2137/PianoOS/main/index.html
Ships:
WebOS BUT you can play piano. PianoOS also allows you to run a metronome as an app and make some hehe notes The most challenging thing was definitely the animation in the beggining, like hell nah, i must have spent like 6h just on a 5 second cutscene. Still tho, I’m happy with how it looks, and even happier how it can look in the future....
|
1793087665.648731
|
1793174065.648731
|
|
54599
|
cosmic-view by @folk0297 | Stardance
|
folk0297
|
1
|
6.43
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T12:34:03Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Cosmic View, a website that uses NASA’s Astronomy Picture of the Day API to bring a different view of the universe to the screen. You can explore APODs by date, move between previous and next days, check out a random APOD, and view the image, title, description, and other details. it was alot of fun making it and i really enjoyed this experience but it does’nt mean it was easy. i didn’t knew much of javascript so i learned it from beginning i from tutorials, tips from friends and ai too,the most challenging part was connecting the NASA API and making sure the data was displayed correctly on the website. I ran into a few JavaScript and HTML issues, especially small ID mismatches that caused parts of the page to break. I’m most proud that I built the project myself and got all the features working together. I also like how the final design turned out because it feels like a proper space-themed website rather than just a basic API project. to test my projects: live: https://folks0297.github.io/Cosmic-View/ github: https://github.com/folks0297/Cosmic-View", "repo": "https://github.com/folks0297/Cosmic-View", "demo": "https://folks0297.github.io/Cosmic-View/"}]...
|
[{"post_id": 60248, "ts": "202 [{"post_id": 60248, "ts": "2026-09-02T14:37:47Z", "hours": 0.4331, "text": "for some reason stardance told that i have made more that 30% of css with AI after spending ALLAT of time on it!! so i made it bit minimalistic and after that i idk why my demo link stopped working and kept opening my readme files ,i was genuinely fed up so made a new repository and now its working fine i guess if you guys want to check out here is the link https://github.com/folks0297/Cosmic-View"}, {"post_id": 59524, "ts": "2026-09-01T12:07:46Z", "hours": 6.2836, "text": "Built a NASA picture viewer from scratch. Shows the daily space picture with title and description.i have added a random button to just get a random picture from NASA and it description from past.if you like you check any previous APODs from previous button. it was pretty great experience for me as learned so much , i knew css and html pretty good but i barely used javascript before this so it took me a while to get hands on it . i used some youtube tutorials and some ai too(just for debugging) to get help in javascript because when i finished my project i was having some issues in showing of pictures and it turned out to be just a typo error ,but anyways im still proud of this project because it looks so cool!! i spend a lot of time on styling it on css :) i hope you guys like it"}]...
|
Title: cosmic-view by @folk0297 | Stardance
Devlo Title: cosmic-view by @folk0297 | Stardance
Devlogs:
Built a NASA picture viewer from scratch. Shows the daily space picture with title and description.i have added a random button to just get a random picture from NASA and it description from past.if you like you check any previous APODs from previous button. it was pretty great experience for me as learned so much , i knew css and html pretty good but i barely used javascript before this so it took me a while to get hands on it . i used some youtube tutorials and some ai too(just for debugging) to get help in javascript because when i finished my project i was having some issues in showing of pictures and it turned out to be just a typo error ,but anyways im still proud of this project because it looks so cool!! i spend a lot of time on styling it on css :) i hope you guys like it
for some reason stardance told that i have made more that 30% of css with AI after spending ALLAT of time on it!! so i made it bit minimalistic and after that i idk why my demo link stopped working and kept opening my readme files ,i was genuinely fed up so made a new repository and now its working fine i guess if you guys want to check out here is the link https://github.com/folks0297/Cosmic-View
Ships:
I made Cosmic View, a website that uses NASA’s Astronomy Picture of the Day API to bring a different view of the universe to the screen. You can explore APODs by date, move between previous and next days, check out a random APOD, and view the image, title, description, and other details. it was alot of fun making it and i really enjoyed this experience but it does’nt mean it was easy. i didn’t knew much of javascript so i learned it from beginning i from tutorials, tips from friends and ai too,the most challenging part was connecting the NASA API and making sure the data was displayed correctly on the website. I ran into a few JavaScript and HTML issues, especially small ID mismatches that caused parts of the page to break. I’m most proud that I built the project myself and got all the features working together. I also like how the final design turned out because it feels like a proper space-themed website rather than just a basic API project. to test my projects: live: https://folks0297.github.io/Cosmic-View/ github: https://github.com/folks0297/Cosmic-View...
|
1793087670.4486134
|
1793174070.4486134
|
|
54603
|
blip by @Thorn | Stardance
|
Thorn
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T17:01:16Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a general-purpose slack bot that has some goofy commands. It went smooth honestly the only part was understanding the slack api and its js package. Overall it was a fun project.", "repo": "https://github.com/Thorn-probably/blip-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0BTWM9AV9R"}]...
|
[{"post_id": 59031, "ts": "202 [{"post_id": 59031, "ts": "2026-08-31T16:49:05Z", "hours": 0.7328, "text": "I added some more random commands: help command a timer a rate command (my favourite) it also listens to @blip now which is GREAT imo"}, {"post_id": 58219, "ts": "2026-08-30T16:01:46Z", "hours": 1.315, "text": "Added a summary command which can sum up conversations and threads"}, {"post_id": 56565, "ts": "2026-08-28T11:29:09Z", "hours": 1.0708, "text": "I made the general outline for the bot, added a ping command and a weather command"}]...
|
Title: blip by @Thorn | Stardance
Devlogs:
I made Title: blip by @Thorn | Stardance
Devlogs:
I made the general outline for the bot, added a ping command and a weather command
Added a summary command which can sum up conversations and threads
I added some more random commands: help command a timer a rate command (my favourite) it also listens to @blip now which is GREAT imo
Ships:
I made a general-purpose slack bot that has some goofy commands. It went smooth honestly the only part was understanding the slack api and its js package. Overall it was a fun project....
|
1793090882.9638903
|
1793177282.9638903
|
|
54606
|
Fluent Minesweeper by @TonyStark965 | Stardance
|
TonyStark965
|
1
|
2.0
|
6
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T13:55:49Z", "hours": 2.0, "multiplier": 2.4, "payout": 6, "blessing": "neutral", "text": "The timeless classic game of Minesweeper recreated using HTML, CSS and JavaScript, with modernized UI design in line with Fluetro OS. I made this as a simple but easily recognizable game that I could implement in Fluetro OS.", "repo": "https://github.com/TonyStark965-404/Fluent-Minesweeper/", "demo": "https://tonystark965-404.github.io/Fluent-Minesweeper/"}]...
|
[{"post_id": 55035, "ts": "202 [{"post_id": 55035, "ts": "2026-08-26T13:49:58Z", "hours": 0.3081, "text": "Fluent Minesweeper DevLog 004 •Hopefully fixed all of the bugs and glitches •Completed the custom version of the same app for Fluetro OS, and added Fluetro OS’s theme integration •Fixed an issue where the cells could overflow when resizing the window •Added a restriction so you cannot cheat by using DevTools"}, {"post_id": 55021, "ts": "2026-08-26T13:26:22Z", "hours": 0.425, "text": "Fluent Minesweeper DevLog 003 •Fixed an issue where the game would start collapsed, i.e., not show the grid •Added animations while resizing due to change in difficulty •Made a custom version only for Fluetro OS"}, {"post_id": 54997, "ts": "2026-08-26T12:58:58Z", "hours": 0.3958, "text": "Fluent Minesweeper DevLog 002 •Fixed all issues stated in DevLog 001 •This will stay as a standalone game that can run in the web •Fluetro OS will have a custom version of this, so as to make it more in line with the other apps •Lot of leftover code from experimentation"}, {"post_id": 54976, "ts": "2026-08-26T12:29:17Z", "hours": 1.2217, "text": "Fluent Minesweeper DevLog 001 •Did the basic stuff, made the Game work •For the css, imported a lot of stuff from my other projects to have a similar design (also makes my work easier) •Has a lot of bugs and glitches currently like the spots overflow the box •Dark/Light Mode sometimes can glitch out •Difficulty Menu is misaligned."}]...
|
Title: Fluent Minesweeper by @TonyStark965 | Stard Title: Fluent Minesweeper by @TonyStark965 | Stardance
Devlogs:
Fluent Minesweeper DevLog 001 •Did the basic stuff, made the Game work •For the css, imported a lot of stuff from my other projects to have a similar design (also makes my work easier) •Has a lot of bugs and glitches currently like the spots overflow the box •Dark/Light Mode sometimes can glitch out •Difficulty Menu is misaligned.
Fluent Minesweeper DevLog 002 •Fixed all issues stated in DevLog 001 •This will stay as a standalone game that can run in the web •Fluetro OS will have a custom version of this, so as to make it more in line with the other apps •Lot of leftover code from experimentation
Fluent Minesweeper DevLog 003 •Fixed an issue where the game would start collapsed, i.e., not show the grid •Added animations while resizing due to change in difficulty •Made a custom version only for Fluetro OS
Fluent Minesweeper DevLog 004 •Hopefully fixed all of the bugs and glitches •Completed the custom version of the same app for Fluetro OS, and added Fluetro OS’s theme integration •Fixed an issue where the cells could overflow when resizing the window •Added a restriction so you cannot cheat by using DevTools
Ships:
The timeless classic game of Minesweeper recreated using HTML, CSS and JavaScript, with modernized UI design in line with Fluetro OS. I made this as a simple but easily recognizable game that I could implement in Fluetro OS....
|
1793141295.1590528
|
1793227695.1590528
|
|
54607
|
Scalack by @SCAMMARAS | Stardance
|
SCAMMARAS
|
1
|
2.71
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T19:50:37Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "SHIPPPPPPP! This is the ship for my slack bot Scaslack , i have enable the messages to him so the testing can be done smoother. Let’s talk about how the bot works. It’s simple the bot has 5 commands /scaslack-ping /scaslack-help /scaslack-catfact /scaslack-joke /scaslack-weather [city] /scaslack-waifu [character]", "repo": "https://github.com/Nikolaossamaras/Scaslack", "demo": "https://hackclub.enterprise.slack.com/archives/D0BT81AEWTU"}]...
|
[{"post_id": 82769, "ts": "202 [{"post_id": 82769, "ts": "2026-10-25T19:45:26Z", "hours": 0.7086, "text": "Devlog 3| i rewrited my codebase from scratch , it was a month ago but i forgot to reship my project so in this devlog i just writed the code by myself"}, {"post_id": 55867, "ts": "2026-08-27T19:39:48Z", "hours": 0.3389, "text": "Devlog 2| Forgot to make a lapse anyway, today i got approved on nest so i uploaded my slack bot the problem was that for some reason the commands that the mission’s guide provided did not work for me so i ask chatgpt and it told me that i can just use this commands instead 1. Connect to the server ssh USER@SERVER 2. Check Node.js node –version 3. Check npm npm –version 4. Go to the bot folder cd ~/PROJECT_FOLDER 5. Install dependencies npm install 6. Start the bot with PM2 pm2 start npm –name “BOT_NAME” – start 7. Check PM2 pm2 status 8. Save the PM2 process list pm2 save 9. Configure PM2 to start automatically after a reboot pm2 startup 10. Run the command PM2 gives you <PM2_STARTUP_COMMAND> 11. Save again pm2 save I also made some changes to the code as i had forgotten to include every single of my commands to the help commands output"}, {"post_id": 55082, "ts": "2026-08-26T15:03:24Z", "hours": 1.2117, "text": "Devlog 1| Today i started and finished with version 1 of my bot, i made the ReadMe and the only thing left is for me to host the bot , now i am waiting to get approved in Nest in order to host it there. I have added 2 commands that are not in the guide like one that displays the weather in your city and one that sends you a picture of an anime waifu"}]...
|
Title: Scalack by @SCAMMARAS | Stardance
Devlogs: Title: Scalack by @SCAMMARAS | Stardance
Devlogs:
Devlog 1| Today i started and finished with version 1 of my bot, i made the ReadMe and the only thing left is for me to host the bot , now i am waiting to get approved in Nest in order to host it there. I have added 2 commands that are not in the guide like one that displays the weather in your city and one that sends you a picture of an anime waifu
Devlog 2| Forgot to make a lapse anyway, today i got approved on nest so i uploaded my slack bot the problem was that for some reason the commands that the mission’s guide provided did not work for me so i ask chatgpt and it told me that i can just use this commands instead 1. Connect to the server ssh USER@SERVER 2. Check Node.js node –version 3. Check npm npm –version 4. Go to the bot folder cd ~/PROJECT_FOLDER 5. Install dependencies npm install 6. Start the bot with PM2 pm2 start npm –name “BOT_NAME” – start 7. Check PM2 pm2 status 8. Save the PM2 process list pm2 save 9. Configure PM2 to start automatically after a reboot pm2 startup 10. Run the command PM2 gives you <PM2_STARTUP_COMMAND> 11. Save again pm2 save I also made some changes to the code as i had forgotten to include every single of my commands to the help commands output
Devlog 3| i rewrited my codebase from scratch , it was a month ago but i forgot to reship my project so in this devlog i just writed the code by myself
Ships:
SHIPPPPPPP! This is the ship for my slack bot Scaslack , i have enable the messages to him so the testing can be done smoother. Let’s talk about how the bot works. It’s simple the bot has 5 commands /scaslack-ping /scaslack-help /scaslack-catfact /scaslack-joke /scaslack-weather [city] /scaslack-waifu [character]...
|
1793141299.8481498
|
1793227699.8481498
|
|
54612
|
Portfolio by @ardevhere | Stardance
|
ardevhere
|
1
|
12.79
|
12
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T16:32:38Z", "hours": 10.0, "multiplier": 1.18, "payout": 12, "blessing": "neutral", "text": "I built an Apple-inspired full-stack developer portfolio and client acquisition platform from scratch using pure HTML5, CSS3, and Vanilla JavaScript. The most challenging part was engineering custom UI components—like the scroll progress indicator, glassmorphic blurred navigation bar, dynamic scroll-reveal animations using native IntersectionObserver API, and interactive contact modal—without relying on external libraries or frameworks like React or Tailwind. I am most proud of how clean, responsive, and fast the site feels. It includes dedicated sections for services, tech stack, structured pricing tiers, client testimonials, an interactive FAQ accordion, and a built-in contact modal that auto-generates structured email drafts directly in the client’s default mail app. To test the project: Scroll down the landing page to check out the scroll animations and sticky navigation header. Click any “Get started” or “Talk to me” buttons under the Pricing section to trigger the interactive contact modal. Test out the FAQ section by clicking the accordions to expand answers. Fill out the contact form inside the modal and submit it to see how it dynamically parses your input into a ready-to-send email draft!", "repo": "https://github.com/reetadevi7979-max/portfolioproject", "demo": "https://portfolioproject-xi-one.vercel.app/"}]...
|
[{"post_id": 68708, "ts": "202 [{"post_id": 68708, "ts": "2026-09-15T16:16:20Z", "hours": 2.7925, "text": "I just rebuild my site"}, {"post_id": 59007, "ts": "2026-08-31T16:14:51Z", "hours": 3.6867, "text": "I just completed the whole project with very high energy."}, {"post_id": 57469, "ts": "2026-08-29T16:55:05Z", "hours": 3.2811, "text": "Today i completed 90% percent of my work on project."}, {"post_id": 55352, "ts": "2026-08-27T04:14:18Z", "hours": 3.1225, "text": "coding session 1"}]...
|
Title: Portfolio by @ardevhere | Stardance
Devlog Title: Portfolio by @ardevhere | Stardance
Devlogs:
coding session 1
Today i completed 90% percent of my work on project.
I just completed the whole project with very high energy.
I just rebuild my site
Ships:
I built an Apple-inspired full-stack developer portfolio and client acquisition platform from scratch using pure HTML5, CSS3, and Vanilla JavaScript. The most challenging part was engineering custom UI components—like the scroll progress indicator, glassmorphic blurred navigation bar, dynamic scroll-reveal animations using native IntersectionObserver API, and interactive contact modal—without relying on external libraries or frameworks like React or Tailwind. I am most proud of how clean, responsive, and fast the site feels. It includes dedicated sections for services, tech stack, structured pricing tiers, client testimonials, an interactive FAQ accordion, and a built-in contact modal that auto-generates structured email drafts directly in the client’s default mail app. To test the project: Scroll down the landing page to check out the scroll animations and sticky navigation header. Click any “Get started” or “Talk to me” buttons under the Pricing section to trigger the interactive contact modal. Test out the FAQ section by clicking the accordions to expand answers. Fill out the contact form inside the modal and submit it to see how it dynamically parses your input into a ready-to-send email draft!...
|
1793090886.984254
|
1793177286.984254
|