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60982
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Catcher Snake by @emin | Stardance
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emin
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1
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5.0
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3
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T19:45:50Z", "hours": 5.0, "multiplier": 1.38, "payout": 3, "blessing": "neutral", "text": "I built Catcher Snake, a classic snake game featuring enhanced mechanics using HTML Canvas and vanilla JavaScript. The most challenging part was seamlessly integrating different power-up types, temporary speed reduction mechanics, and shield features into the core game loop. To test the project, you can simply open it in your browser, use the arrow keys or WASD to play, and try the difficulty levels and modes.", "repo": "https://github.com/muhammet842/CatcherSnake", "demo": "https://catcher-snake.vercel.app/"}]...
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[{"post_id": 68222, "ts": "202 [{"post_id": 68222, "ts": "2026-09-14T18:43:52Z", "hours": 1.0431, "text": "I finally finished my project after totally 4.5 hours effort. There are some new features I just added: Power-ups: Randomly spawning special items on the map that give unique. Advantages: Gold: 50 Grants bonus score. Slow: Temporarily slows down the snake’s speed for tactical movement. Shield: Protects the snake from wall collisions in classic mode or prevents instant crashes."}, {"post_id": 67431, "ts": "2026-09-13T15:16:11Z", "hours": 3.0561, "text": "I’m getting close to end of the project, that’s how it looks like right now, if do you guys have any suggestion, please let me now. You can try it from here ==> https://catcher-snake.vercel.app/"}, {"post_id": 65952, "ts": "2026-09-11T13:10:07Z", "hours": 0.4164, "text": "I decided to make one more project to confirm 30 hours working. I hope this will make it finished. This project is a simple snake game just like slither.io"}]...
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Title: Catcher Snake by @emin | Stardance
Devlogs Title: Catcher Snake by @emin | Stardance
Devlogs:
I decided to make one more project to confirm 30 hours working. I hope this will make it finished. This project is a simple snake game just like slither.io
I’m getting close to end of the project, that’s how it looks like right now, if do you guys have any suggestion, please let me now. You can try it from here ==> https://catcher-snake.vercel.app/
I finally finished my project after totally 4.5 hours effort. There are some new features I just added: Power-ups: Randomly spawning special items on the map that give unique. Advantages: Gold: 50 Grants bonus score. Slow: Temporarily slows down the snake’s speed for tactical movement. Shield: Protects the snake from wall collisions in classic mode or prevents instant crashes.
Ships:
I built Catcher Snake, a classic snake game featuring enhanced mechanics using HTML Canvas and vanilla JavaScript. The most challenging part was seamlessly integrating different power-up types, temporary speed reduction mechanics, and shield features into the core game loop. To test the project, you can simply open it in your browser, use the arrow keys or WASD to play, and try the difficulty levels and modes....
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1793055285.7953162
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1793141685.7953162
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60999
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"Boom" Protector by @Fiskerz | Stardance
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Fiskerz
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1
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45.56
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740
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-18T23:21:57Z", "hours": 41.0, "multiplier": 18.02, "payout": 740, "blessing": "neutral", "text": "What is this? This is a tower defense game made in unity. It’s got quite a twist to it- it literaly evolves around you as you progress. Some of the features: 3 unique towers that shoot at enemies passing by in order, all in their own unique style 5 different worlds , that evolve with your play, just as enemies in each one do Tower upgrades An entire balance system with a shop to buy the upgrades A slot tower placement system that allows you to place the towers on any of the spots to your liking! A whole lore to the game All hand-painted assets , nothing here was ai generated! And so so much more! you can see the entire list in the readme file What was challenging? Well, this wasn’t my first game I’ve ever made (it’s the third..), but I really struggled with some things: The placement system . I’ve never made anything even similar to this system, so I had mostly no clue on how to make it. Once I got the hang of it, everything was fine, but it took me some real time to do it without bugs. The web version . I truly don’t get why this trivial thing was such a trouble, I had this terrible issue where no cutscenes would play in the web build, which stripped the game of a lot of it’s feel and lore. I seriously considered giving up many times as I just couldn’t fix it. But hey, I ended up solving it and now it works! Of course this entire project wouldn’t be possible without my friend @FishyDrawer , as she was the one behind all of the textures, so huge shoutout! What am I proud of? Not giving up in the tough times. It was really tempting to skip some things when they felt too difficult or overwhelming, but I ended up biting through each one and making it to the finish line. How can I try this? It’s quite simple really - just press the “Try project” button and press play on itch.io. If you can I reccomend to download the game, as the web version is not confirmed to be issue-less, but it worked fine in my case! I really hope you’ll enjoy playing and thanks for reading!", "repo": "https://github.com/Catmaster543/Evolution-game", "demo": "https://cat-master543.itch.io/boom-protector"}]...
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[{"post_id": 71913, "ts": "202 [{"post_id": 71913, "ts": "2026-09-21T19:17:50Z", "hours": 4.5586, "text": "Planned out new features, added custom font and added dialog box guide! Alright, before I write this devlog I’ve got some things to say first- Huge and I mean HUGE thanks to all the people that rated this project, not just for the overall amazing results, but moreover the incredible constructive feedback I received! The feedback I received was truly amazing, as people didn’t complain about some feature not being to their liking as it often happens, but instead with each issue a solution, or some sort of idea! Genuine thanks to the people who rated this! . To pay ya’ll back somehow I took my time and read through each and every single review in detail and wrote down all of the complaints and ideas. Also.. real thank you to the staff for marking this as a super star project, it truly made my day! Now… onto this devlog, yay! Read through all of the reviews, marked them down and did some thinking and planning. I dedicated almost an entire hour to make sure I won’t miss any ideas and pondered a bit about how could I possibly implement them to keep the game feel similar. Added custom font . This is something I’ve been reccomended for quite a while and totally got it, so now a custom font is in use, made once again by my dear friend @FishyDrawer , soo shoutout! Added a click guide/indicator in dialog box . I did not really thought of this ever before, but it kinda makes sense- from the reviews it was a little confusing for first time players to realize they should click on the dialog box to progress. So now after you don’t click for a longer time a small text telling you to click appears, pretty neat I think! Fixed the balance visuals in the first two levels. This is a complaint I got quite often and it was a bug, not an intended feature. But hey, now it shall be fixed Began work on upgrades . This probably took up the majority of this logged time, as it’s not really a joke to rewrite the old system to this new one. But hopefully I’ll be able to add this next time! Seeing this project for the first time? This is a game that literaly evolves around you as you play. It is mainly a tower defense game, but it’s goite quite a twist to it, be sure to follow so you can try it today."}, {"post_id": 70329, "ts": "2026-09-18T23:21:14Z", "hours": 1.4536, "text": "Finally fixed the web version + ship preparations! Devlog #11 for “Boom” protector I am really glad for finally fixing this bug, that caused cutscenes to not work on the web version of the game. It was a real headscratcher to deal with to say the very least, but hey it works now :) I also prepared the project for shipping and next post shall be a ship, so see yall there! Seeing this project for the first time? This is a game that literaly evolves around you as you play. It is mainly a tower defense game, but it’s goite quite a twist to it, be sure to follow so you can try it today."}, {"post_id": 70265, "ts": "2026-09-18T20:45:37Z", "hours": 5.7008, "text": "Added all of the sound design and polishing! Devlog #10 for “Boom” Protector As you can see there is quite a bit of time logged on this one and it’s all because of one thing- but I’ll get to it later. Anyways here are some of the changes: Added the entire sound design . Just when I thought that I could go ahead and begin finishing and polishing the game up I realized an awful thing - I still haven’t solved the sound at all . So now there’s: Bg/passive music in-game Tree shooting sound Tree placed sound Projectile hitting sound Shop clicking sound Added the quit button . Yeah very impressive, I know. I just felt like mentioning it, that’s the whole reason it’s here. Translated some stuff , as some things were in czech. Added visual clue of insufficient balance . Before you just had to guess what the numbers in shop meant, now if you lack the balance to purchase a tower, it will flash red. Many, many, many bugfixes . This was one of the main focus as of here and here are some that I fixed: Issues with different screen sizes . Whenever you were to use anything else than the 1080p the game was designed for, the entirety of the ui would fall apart. Now that’s fixed. Removed debug enemies . As far as I’ve said this like 10 times already, this time they are actually gone. The bg audio not playing . Despite the fact I added sound in this update, it was already broken. And last: Uploaded the game to a new itch page and published normal + web version . Anyways that’s all for this time I think, I’m pretty tired.. Seeing this project for the first time? This is a game that literaly evolves around you as you play. It is mainly a tower defense game, but it’s goite quite a twist to it, be sure to follow so you can try it out one day."}, {"post_id": 69708, "ts": "2026-09-17T16:52:30Z", "hours": 4.3833, "text": "Added the end screen, improved the game tutorial and many bugfixes Devlog #9 for “Boom” protector Aight, since the last time I’ve made some pretty damn decently big changes, so let me go through them one by one: Added the end screen , a short cutscene with another dialog box and a choice (in the future maybe) to enter the endless mode Improved the tutorial - the interactive tutorial I’ve made last time is something I truly like, as it makes the game feel way less like a mess. Due to that I added a second part to this tutorial that tells you about the shop and how it works. Bugfixes Fade screen not covering the whole screen . A tiny stripe of whatever was underneath could be seen during the fading. This bug has been a real nerve for my eyes to look at, so I’ve decided to finally fix it. “Upgrading” towers over their max level . For whatever reason you could upgrade towers that were already at their maximum level, which would do exactly one thing: take it off your balance. No actual upgrade was done. So now this is finally patched. Skipping dialog before the game loads . I am quite unhappy with the system behind the splash screen, which is why it took me so long to patch this, but now you finally can’t skip the intro dialogue by accidentaly clicking during the splash screen. Enemies spawning before second tutorial is complete . Pretty self explanatory I think. Seeing this project for the first time? This is a game that literaly evolves around you as you play. It is mainly a tower defense game, but it’s goite quite a twist to it, be sure to follow so you can try it out one day."}, {"post_id": 69063, "ts": "2026-09-16T09:49:18Z", "hours": 4.0606, "text": "Added the loading screen, pot unlocking, proper tutorial and so much more! Devlog #8 for “Boom” protector I’ll cut the slack this time and get straight to what I’ve added, as it is quite a bit! Loading (= Updating) screen in between worlds. This finally shows the player what is going on and makes the game feel way smoother and more polished. Proper tutorial - up until now you got a few very simple lines of text and good luck figuring out the rest. Now I’ve made it that the game actually teaches you a little bit before letting you play Pot unlocking - this has been something I’ve been a bit lazy to add, but now it’s finally in. Meaning that now trees unlock with levels you gain. Due to this some wave and enemies rebalancing will have to be done, but.. it’s fine. (still beatable, but way harder) Miniature trees to the shop pots - all pots in the shop now have their own little tree in them to make them easily distinguishible and look nicer Fixed many bugs such as shop prices increasing incorrectly And that’s about it I think, be sure to follow if you find this project cool."}, {"post_id": 68608, "ts": "2026-09-15T12:06:04Z", "hours": 2.5308, "text": "Patched a whole lot of bugs Devlog #7 for “Boom” protector Since last time’s release a completely insane and game breaking bugs, thus I spent this time patching as much of them as I could. The main two most important bugs I patched were: New tower spots would never disappear and you could click on the spots, which would decrease your balance while not placing anything down, cause there was a tree already. So now they behave correctly - they no longer show up when they shouldn’t. Null’s speech problem - In the last version if you clicked before null finished speaking, he would start speaking in a language unknown even to us developers. Now he just speaks normally."}, {"post_id": 67986, "ts": "2026-09-14T10:05:03Z", "hours": 4.1336, "text": "Added in the guide to show new players around, the main menu and intro, as well as many bugfixes Devlog #6 for “Boom” Protector Since last time a lot has changed - I added quite some UI to the game, which includes Main menu, the intro and the gameover screen . Outside the UI I also patched out a lots and lots of various bugs . Also an ambient music track to play in the bg to shift up the mood quite a bit. To top it all off, many waves of enemies have been added, making the game prototype near complete. And to celebrate the game has been uploaded to itch.io . In order to match these new changes I’ve updated the projects information. If you find this game just a little curious be sure to follow!"}, {"post_id": 67232, "ts": "2026-09-13T09:13:01Z", "hours": 5.6844, "text": "Added tower upgrades and began working on main menu! Devlog #5 for Evolution game So this time I finally added the tree/towers upgrades, which took a hellish time to implement, but it works now, hey? Outside that I also added all of the worlds for the game, so now they’re complete. I also added a small settable cooldown between worlds, so it does not feel so instant and sudden. Many enemies have been added as well. And I also added all of the three trees and their stages . To top it all off I also added range for towers , just forgot to log these changes, so they’re now all in this one big chunk together."}, {"post_id": 66839, "ts": "2026-09-12T19:13:13Z", "hours": 2.4753, "text": "Added purchaseable trees in the shop + the tower placement system and more! Devlog #4 for Evolution game Since last time I added added working shop items , the entire tower placement system , auto price writing to the label and also a few bugfixes. Outside that not much added really, but this was a real head-scratcher to deal with, as I’ve never made anything like this."}, {"post_id": 66645, "ts": "2026-09-12T14:34:20Z", "hours": 3.7775, "text": "Added the first test shop UI, second world, the transitioner for it and so much more! Devlog #3 for Evolution game It’s been another while, thus it’s time to report. As of this time I added in first and basic test shop UI that gets shown at the right time and can be updated through scripts quite easily. Enemies now also despawn when they reach the end , as well as the projectiles to prevent lag over time. Along these I made some several smaller changes, but these are not all that important to mention here."}, {"post_id": 66449, "ts": "2026-09-12T09:02:27Z", "hours": 2.0083, "text": "Added first tower with projectiles, player hp and first real map Devlog #2 for Evolution game Since last time quite some changes have been made, such as adding the first test tower with working aim and projectiles that actually damage the enemies and will pick the “first” enemy. I also added Hp to the player and enemies now actually damage you if you let them pass . That’s about it for this devlog, maybe cya another time."}, {"post_id": 66215, "ts": "2026-09-11T21:57:11Z", "hours": 4.8561, "text": "Set up the project, added test enemies, added test map, added simple wave system and so much more! Devlog #1 for Evolution game Alrighty, this is a new project, so I had to spend quite a bit of time setting basic things, such as dependencies and required plugins up. Outside that I also made the github repo for the project, as well as set it up here on stardance . In this time I also managed to make the test enemy , test map with working spline and a pretty simple, yet working wave system** with a very intuitive unity ui to make the waves (which work) and things like spawning a certain amount of enemies nice and easy. I think that is about it for this one, be sure to stick around by following if you find this interesting and maybe cya sometime."}]...
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Title: "Boom" Protector by @Fiskerz | Star Title: "Boom" Protector by @Fiskerz | Stardance
Devlogs:
Set up the project, added test enemies, added test map, added simple wave system and so much more! Devlog #1 for Evolution game Alrighty, this is a new project, so I had to spend quite a bit of time setting basic things, such as dependencies and required plugins up. Outside that I also made the github repo for the project, as well as set it up here on stardance . In this time I also managed to make the test enemy , test map with working spline and a pretty simple, yet working wave system** with a very intuitive unity ui to make the waves (which work) and things like spawning a certain amount of enemies nice and easy. I think that is about it for this one, be sure to stick around by following if you find this interesting and maybe cya sometime.
Added first tower with projectiles, player hp and first real map Devlog #2 for Evolution game Since last time quite some changes have been made, such as adding the first test tower with working aim and projectiles that actually damage the enemies and will pick the “first” enemy. I also added Hp to the player and enemies now actually damage you if you let them pass . That’s about it for this devlog, maybe cya another time.
Added the first test shop UI, second world, the transitioner for it and so much more! Devlog #3 for Evolution game It’s been another while, thus it’s time to report. As of this time I added in first and basic test shop UI that gets shown at the right time and can be updated through scripts quite easily. Enemies now also despawn when they reach the end , as well as the projectiles to prevent lag over time. Along these I made some several smaller changes, but these are not all that important to mention here.
Added purchaseable trees in the shop + the tower placement system and more! Devlog #4 for Evolution game Since last time I added added working shop items , the entire tower placement system , auto price writing to the label and also a few bugfixes. Outside that not much added really, but this was a real head-scratcher to deal with, as I’ve never made anything like this.
Added tower upgrades and began working on main menu! Devlog #5 for Evolution game So this time I finally added the tree/towers upgrades, which took a hellish time to implement, but it works now, hey? Outside that I also added all of the worlds for the game, so now they’re complete. I also added a small settable cooldown between worlds, so it does not feel so instant and sudden. Many enemies have been added as well. And I also added all of the three trees and their stages . To top it all off I also added range for towers , just forgot to log these changes, so they’re now all in this one big chunk together.
Added in the guide to show new players around, the main menu and intro, as well as many bugfixes Devlog #6 for “Boom” Protector Since last time a lot has changed - I added quite some UI to the game, which includes Main menu, the intro and the gameover screen . Outside the UI I also patched out a lots and lots of various bugs . Also an ambient music track to play in the bg to shift up the mood quite a bit. To top it all off, many waves of enemies have been added, making the game prototype near complete. And to celebrate the game has been uploaded to itch.io . In order to match these new changes I’ve updated the projects information. If you find this game just a little curious be sure to follow!
Patched a whole lot of bugs Devlog #7 for “Boom” protector Since last time’s release a completely insane and game breaking bugs, thus I spent this time patching as much of them as I could. The main two most important bugs I patched were: New tower spots would never disappear and you could click on the spots, which would decrease your balance while not placing anything down, cause there was a tree already. So now they behave correctly - they no longer show up when they shouldn’t. Null’s speech problem - In the last version if you clicked before null finished speaking, he would start speaking in a language unknown even to us developers. Now he just speaks normally.
Added the loading screen, pot unlocking, proper tutorial and so much more! Devlog #8 for “Boom” protector I’ll cut the slack this time and get straight to what I’ve added, as it is quite a bit! Loading (= Updating) screen in between worlds. This finally shows the player what is going on and makes the game feel way smoother and more polished. Proper tutorial - up until now you got a few very simple lines of text and good luck figuring out the rest. Now I’ve made it that the game actually teaches you a little bit before letting you play Pot unlocking - this has been something I’ve been a bit lazy to add, but now it’s finally in. Meaning that now trees unlock with levels you gain. Due to this some wave and enemies rebalancing will have to be done, but.. it’s fine. (still beatable, but way harder) Miniature trees to the shop pots - all pots in the shop now have their own little tree in them to make them easily distinguishible and look nicer Fixed many bugs such as shop prices increasing incorrectly And that’s about it I think, be sure to follow if you find this project cool.
Added the end screen, improved the game tutorial and many bugfixes Devlog #9 for “Boom” protector Aight, since the last time I’ve made some pretty damn decently big changes, so let me go through them one by one: Added the end screen , a short cutscene with another dialog box and a choice (in the future maybe) to enter the endless mode Improved the tutorial - the interactive tutorial I’ve made last time is something I truly like, as it makes the game feel way less like a mess. Due to that I added a second part to this tutorial that tells you about the shop and how it works. Bugfixes Fade screen not covering the whole screen . A tiny stripe of whatever was underneath could be seen during the fading. This bug has been a real nerve for my eyes to look at, so I’ve decided to finally fix it. “Upgrading” towers over their max level . For whatever reason you could upgrade towers that were already at their maximum level, which would do exactly one thing: take it off your balance. No actual upgrade was done. So now this is finally patched. Skipping dialog before the game loads . I am quite unhappy with the system behind the splash screen, which is why it took me so long to patch this, but now you finally can’t skip the intro dialogue by accidentaly clicking during the splash screen. Enemies spawning before second tutorial is complete . Pretty self explanatory I think. Seeing this project for the first time? This is a game that literaly evolves around you as you play. It is mainly a tower defense game, but it’s goite quite a twist to it, be sure to follow so you can try it out one day.
Added all of the sound design and polishing! Devlog #10 for “Boom” Protector As you can see there is quite a bit of time logged on this one and it’s all because of one thing- but I’ll get to it later. Anyways here are some of the changes: Added the entire sound design . Just when I thought that I could go ahead and begin finishing and polishing the game up I realized an awful thing - I still haven’t solved the sound at all . So now there’s: Bg/passive music in-game Tree shooting sound Tree placed sound Projectile hitting sound Shop clicking sound Added the quit button . Yeah very impressive, I know. I just felt like mentioning it, that’s the whole reason it’s here. Translated some stuff , as some things were in czech. Added visual clue of insufficient balance . Before you just had to guess what the numbers in shop meant, now if you lack the balance to purchase a tower, it will flash red. Many, many, many bugfixes . This was one of the main focus as of here and here are some that I fixed: Issues with different screen sizes . Whenever you were to use anything else than the 1080p the game was designed for, the entirety of the ui would fall apart. Now that’s fixed. Removed debug enemies . As far as I’ve said this like 10 times already, this time they are actually gone. The bg audio not playing . Despite the fact I added sound in this update, it was already broken. And last: Uploaded the game to a new itch page and published normal + web version . Anyways that’s all for this time I think, I’m pretty tired.. Seeing this project for the first time? This is a game that literaly evolves around you as you play. It is mainly a tower defense game, but it’s goite quite a twist to it, be sure to follow so you can try it out one day.
Finally fixed the web version + ship preparations! Devlog #11 for “Boom” protector I am really glad for finally fixing this bug, that caused cutscenes to not work on the web version of the game. It was a real headscratcher to deal with to say the very least, but hey it works now :) I also prepared the project for shipping and next post shall be a ship, so see yall there! Seeing this project for the first time? This is a game that literaly evolves around you as you play. It is mainly a tower defense game, but it’s goite quite a twist to it, be sure to follow so you can try it today.
Planned out new features, added custom font and added dialog box guide! Alright, before I write this devlog I’ve got some things to say first- Huge and I mean HUGE thanks to all the people that rated this project, not just for the overall amazing results, but moreover the incredible constructive feedback I received! The feedback I received was truly amazing, as people didn’t complain about some feature not being to their liking as it often happens, but instead with each issue a solution, or some sort of idea! Genuine thanks to the people who rated this! . To pay ya’ll back somehow I took my time and read through each and every single review in detail and wrote down all of the complaints and ideas. Also.. real thank you to the staff for marking this as a super star project, it truly made my day! Now… onto this devlog, yay! Read through all of the reviews, marked them down and did some thinking and planning. I dedicated almost an entire hour to make sure I won’t miss any ideas and pondered a bit about how could I possibly implement them to keep the game feel similar. Added custom font . This is something I’ve been reccomended for quite a while and totally got it, so now a custom font is in use, made once again by my dear friend @FishyDrawer , soo shoutout! Added a click guide/indicator in dialog box . I did not really thought of this ever before, but it kinda makes sense- from the reviews it was a little confusing for first time players to realize they should click on the dialog box to progress. So now after you don’t click for a longer time a small text telling you to click appears, pretty neat I think! Fixed the balance visuals in the first two levels. This is a complaint I got quite often and it was a bug, not an intended feature. But hey, now it shall be fixed Began work on upgrades . This probably took up the majority of this logged time, as it’s not really a joke to rewrite the old system to this new one. But hopefully I’ll be able to add this next time! Seeing this project for the first time? This is a game that literaly evolves around you as you play. It is mainly a tower defense game, but it’s goite quite a twist to it, be sure to follow so you can try it today.
Ships:
What is this? This is a tower defense game made in unity. It’s got quite a twist to it- it literaly evolves around you as you progress. Some of the features: 3 unique towers that shoot at enemies passing by in order, all in their own unique style 5 different worlds , that evolve with your play, just as enemies in each one do Tower upgrades An entire balance system with a shop to buy the upgrades A slot tower placement system that allows you to place the towers on any of the spots to your liking! A whole lore to the game All hand-painted assets , nothing here was ai generated! And so so much more! you can see the entire list in the readme file What was challenging? Well, this wasn’t my first game I’ve ever made (it’s the third..), but I really struggled with some things: The placement system . I’ve never made anything even similar to this system, so I had mostly no clue on how to make it. Once I got the hang of it, everything was fine, but it took me some real time to do it without bugs. The web version . I truly don’t get why this trivial thing was such a trouble, I had this terrible issue where no cutscenes would play in the web build, which stripped the game of a lot of it’s feel and lore. I seriously considered giving up many times as I just couldn’t fix it. But hey, I ended up solving it and now it works! Of course this entire project wouldn’t be possible without my friend @FishyDrawer , as she was the one behind all of the textures, so huge shoutout! What am I proud of? Not giving up in the tough times. It was really tempting to skip some things when they felt too difficult or overwhelming, but I ended up biting through each one and making it to the finish line. How can I try this? It’s quite simple really - just press the “Try project” button and press play on itch.io. If you can I reccomend to download the game, as the web version is not confirmed to be issue-less, but it worked fine in my case! I really hope you’ll enjoy playing and thanks for reading!...
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1793055286.9054132
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1793141686.9054132
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61016
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Built it by @AjoSubarjo | Stardance
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AjoSubarjo
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1
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42.52
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T14:25:28Z", "hours": 16.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "im building a microgame or minigame like warioware and dumb ways to die. currently it only had 2 level but in the warioware mission 2 i will add more feature and level. and for the assets i use blender and the most challenging part is the timer like it kinda little bit confusing when it collapse with other timer", "repo": "https://github.com/Ajo-Subarjo/Nail-It", "demo": "https://ajo-subarjo.itch.io/build-it"}]...
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[{"post_id": 78637, "ts": "202 [{"post_id": 78637, "ts": "2026-10-11T04:31:39Z", "hours": 8.7747, "text": "creating game manager"}, {"post_id": 77091, "ts": "2026-10-05T16:53:31Z", "hours": 8.5025, "text": "making prototype of level 3 and 4"}, {"post_id": 74233, "ts": "2026-09-27T00:42:15Z", "hours": 8.575, "text": "creating another level"}, {"post_id": 69127, "ts": "2026-09-16T13:09:47Z", "hours": 0.6719, "text": "adding demo vidio each level tutorial"}, {"post_id": 68075, "ts": "2026-09-14T14:02:45Z", "hours": 7.4419, "text": "one last devlog before ship it . i use blender for create all of the assets. currently its just had 2 level but in the next mission or mission 2. maybe i will adding some short background story, music, level of course, and upgrade the ui or the menu"}, {"post_id": 67031, "ts": "2026-09-13T02:12:17Z", "hours": 3.4619, "text": "done with some level. but idk how to track time when creating assets in blender"}, {"post_id": 65957, "ts": "2026-09-11T13:28:03Z", "hours": 5.0844, "text": "starting prototyping for the game level"}]...
|
Title: Built it by @AjoSubarjo | Stardance
Devlog Title: Built it by @AjoSubarjo | Stardance
Devlogs:
starting prototyping for the game level
done with some level. but idk how to track time when creating assets in blender
one last devlog before ship it . i use blender for create all of the assets. currently its just had 2 level but in the next mission or mission 2. maybe i will adding some short background story, music, level of course, and upgrade the ui or the menu
adding demo vidio each level tutorial
creating another level
making prototype of level 3 and 4
creating game manager
Ships:
im building a microgame or minigame like warioware and dumb ways to die. currently it only had 2 level but in the warioware mission 2 i will add more feature and level. and for the assets i use blender and the most challenging part is the timer like it kinda little bit confusing when it collapse with other timer...
|
1793055289.626535
|
1793141689.626535
|
|
61035
|
Check Calculator X person by @Helos | Stardance
|
Helos
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-11T21:55:52Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this is a bill splitter that helps on everyday hangouts", "repo": "https://github.com/Helos-dev/bill-splitter", "demo": "https://bill-splitter-si1u.onrender.com"}]...
|
[{"post_id": 66211, "ts": "202 [{"post_id": 66211, "ts": "2026-09-11T21:54:50Z", "hours": 0.7469, "text": "after this project i dont know if im gonna keep doing this challange because i basically did everything i know im gonna try to learn more because im getting SO EXCITED to have a chance to get my hands on a raspberry pi for free i need it for home labbing"}]...
|
Title: Check Calculator X person by @Helos | Stard Title: Check Calculator X person by @Helos | Stardance
Devlogs:
after this project i dont know if im gonna keep doing this challange because i basically did everything i know im gonna try to learn more because im getting SO EXCITED to have a chance to get my hands on a raspberry pi for free i need it for home labbing
Ships:
this is a bill splitter that helps on everyday hangouts...
|
1793055291.9604661
|
1793141691.9604661
|
|
61060
|
Fujibot by @fuchstu | Stardance
|
fuchstu
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T06:32:25Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A simple Slack bot powered by Wispbythe, featuring AI chat and useful commands like roll, ping, and timer. Currently its hosted by Wispbythe but i will switch to Nest.", "repo": "https://github.com/Foxiified/SimpleSlackbot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 67143, "ts": "202 [{"post_id": 67143, "ts": "2026-09-13T06:29:46Z", "hours": 0.5956, "text": "Added 24/7 Support a bit unstable, i will switch to nest soon"}, {"post_id": 66595, "ts": "2026-09-12T13:20:49Z", "hours": 1.5022, "text": "Slackbot"}]...
|
Title: Fujibot by @fuchstu | Stardance
Devlogs:
S Title: Fujibot by @fuchstu | Stardance
Devlogs:
Slackbot
Added 24/7 Support a bit unstable, i will switch to nest soon
Ships:
A simple Slack bot powered by Wispbythe, featuring AI chat and useful commands like roll, ping, and timer. Currently its hosted by Wispbythe but i will switch to Nest....
|
1793055292.8740911
|
1793141692.8740911
|
|
61078
|
Galaxy OS by @BhargavKelkar | Stardance
|
BhargavKelkar
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T07:16:13Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made an custom os called Galaxy OS", "repo": "https://github.com/Bhargavkelkar/Galaxy-OS", "demo": "https://bhargavkelkar.github.io/Galaxy-OS/"}]...
|
[{"post_id": 66108, "ts": "202 [{"post_id": 66108, "ts": "2026-09-11T18:14:45Z", "hours": 0.9214, "text": "completed my own OS"}]...
|
Title: Galaxy OS by @BhargavKelkar | Stardance
De Title: Galaxy OS by @BhargavKelkar | Stardance
Devlogs:
completed my own OS
Ships:
i made an custom os called Galaxy OS...
|
1793055293.7625353
|
1793141693.7625353
|
|
61089
|
Smart Downloads Organizer by @waffles888 | Stardan Smart Downloads Organizer by @waffles888 | Stardance...
|
waffles888
|
1
|
6.0
|
11
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T23:03:03Z", "hours": 6.0, "multiplier": 1.95, "payout": 11, "blessing": "neutral", "text": "I made a python script to help users organize their downloads folder. Being able to make the tool work without bugs was the most challenging part. Overall I’m proud that I managed to complete the tool.", "repo": "https://github.com/waffles-888/Smart-Downloads-Organizer", "demo": "https://github.com/waffles-888/Smart-Downloads-Organizer/releases/tag/Main"}]...
|
[{"post_id": 66881, "ts": "202 [{"post_id": 66881, "ts": "2026-09-12T20:37:09Z", "hours": 5.7636, "text": "Devlog 1 I have spent about 5-6 hours creating a tool to fix an issue many has, the tool sorts files into type based folders and catches duplicate files by the hash. It also flags old files that haven’t been touch in a while. It was built in python and used Tkinter. I definetly learnt a thing or two with python on this project."}]...
|
Title: Smart Downloads Organizer by @waffles888 | Title: Smart Downloads Organizer by @waffles888 | Stardance
Devlogs:
Devlog 1 I have spent about 5-6 hours creating a tool to fix an issue many has, the tool sorts files into type based folders and catches duplicate files by the hash. It also flags old files that haven’t been touch in a while. It was built in python and used Tkinter. I definetly learnt a thing or two with python on this project.
Ships:
I made a python script to help users organize their downloads folder. Being able to make the tool work without bugs was the most challenging part. Overall I’m proud that I managed to complete the tool....
|
1793055294.6233525
|
1793141694.6233525
|
|
61116
|
My Personal Website by @saanvii_agarwall | Stardan My Personal Website by @saanvii_agarwall | Stardance...
|
saanvii_agarwall
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-02T17:30:52Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my personal site, I hope this site outlay can be used by others and at the same time they can be encouraged to make it their own! The hardest challenge was bringing my imagination to life with my limited set of skills. It was a constant compromise of learning and sometimes discarding ideas.", "repo": "https://github.com/saanviiagarwall/my-website", "demo": "https://saanviiagarwall.github.io/my-website/"}]...
|
[{"post_id": 76202, "ts": "202 [{"post_id": 76202, "ts": "2026-10-02T17:27:43Z", "hours": 0.2703, "text": "Little friend who leads you guys to me!"}, {"post_id": 76180, "ts": "2026-10-02T16:38:44Z", "hours": 5.9775, "text": "I’ve been sick, so I have mostly been doing a lot of work on my phone, but safe to say a lot of errors that I had to correct after coming back on the pc. This will be my last bit. Time to bid this project a farewell! Heres a sneak peak fore you guys!! Please rate it, it would mean a lot to me."}, {"post_id": 67570, "ts": "2026-09-13T18:26:42Z", "hours": 0.6228, "text": "QUICK UPDATE after a long break I decided to just go for a simple button, it matches the theme so that’s good for me! Okay next page is in progress see you guys soon :))"}, {"post_id": 67347, "ts": "2026-09-13T12:50:22Z", "hours": 1.4869, "text": "OKAY UPDATE NO 2!!! I Made the “welcome” part finally moving, figured it out (it took me so much time to get it to the perfect timing so it looks like a loop). ANYWAYS next i got the introduction part of the personal website done and dusted this was surprisingly the easiest part! Moving on to whatever you would like to call that ugly button ruining the whole vibe. This was my second attempt at designing it but it doesn’t in the slightest look like the one I have in mind! If anyone could help me out with designs I can try that would fit cyberpunk ui theme I would really appreciate it. PS: I completed cyberpunk edgerunners and WHY IS IT SO SAD SOMEONE HANG ME!!!!"}, {"post_id": 66132, "ts": "2026-09-11T19:04:45Z", "hours": 1.1664, "text": "Today I decided to do start with a personal website, I have always wanted to make one but I ended up procrastinating. This time however I’m determined to complete it. Recently I started watching cyberpunk edgerunners so I wanted to make the website inspired from it, The whole theme kind of went well with the stardance website too! This is so far my homepage I’m still thinking of what else to improve. I would love other’s insight on the aesthetics/working on the site so I can make improvements. Thank you so much for reading if you guys did! ( ̄﹃ ̄)"}]...
|
Title: My Personal Website by @saanvii_agarwall | Title: My Personal Website by @saanvii_agarwall | Stardance
Devlogs:
Today I decided to do start with a personal website, I have always wanted to make one but I ended up procrastinating. This time however I’m determined to complete it. Recently I started watching cyberpunk edgerunners so I wanted to make the website inspired from it, The whole theme kind of went well with the stardance website too! This is so far my homepage I’m still thinking of what else to improve. I would love other’s insight on the aesthetics/working on the site so I can make improvements. Thank you so much for reading if you guys did! ( ̄﹃ ̄)
OKAY UPDATE NO 2!!! I Made the “welcome” part finally moving, figured it out (it took me so much time to get it to the perfect timing so it looks like a loop). ANYWAYS next i got the introduction part of the personal website done and dusted this was surprisingly the easiest part! Moving on to whatever you would like to call that ugly button ruining the whole vibe. This was my second attempt at designing it but it doesn’t in the slightest look like the one I have in mind! If anyone could help me out with designs I can try that would fit cyberpunk ui theme I would really appreciate it. PS: I completed cyberpunk edgerunners and WHY IS IT SO SAD SOMEONE HANG ME!!!!
QUICK UPDATE after a long break I decided to just go for a simple button, it matches the theme so that’s good for me! Okay next page is in progress see you guys soon :))
I’ve been sick, so I have mostly been doing a lot of work on my phone, but safe to say a lot of errors that I had to correct after coming back on the pc. This will be my last bit. Time to bid this project a farewell! Heres a sneak peak fore you guys!! Please rate it, it would mean a lot to me.
Little friend who leads you guys to me!
Ships:
This is my personal site, I hope this site outlay can be used by others and at the same time they can be encouraged to make it their own! The hardest challenge was bringing my imagination to life with my limited set of skills. It was a constant compromise of learning and sometimes discarding ideas....
|
1793055295.5303097
|
1793141695.5303097
|
|
61120
|
3D Printed Hanging Planter by @Tekwiz17 | Stardanc 3D Printed Hanging Planter by @Tekwiz17 | Stardance...
|
Tekwiz17
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T00:11:54Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Wow! I finished it! Check it out! This is my modern hanging planter. I published sliced and f3d files to GitHub! Coming to MakerWorld soon!", "repo": "https://github.com/Tekwiz17/Modern-Hanging-Planter", "demo": ""}]...
|
[{"post_id": 66988, "ts": "202 [{"post_id": 66988, "ts": "2026-09-13T00:10:37Z", "hours": 0.5725, "text": "I finished it! All ready to go for Bambu Studio! All settings are for normal PLA so it works best and translucent. Check it out! (Coming to MakerWorld soon!)"}, {"post_id": 66263, "ts": "2026-09-12T00:08:07Z", "hours": 0.6, "text": "MADE THE BASE!! - Devlog 1"}]...
|
Title: 3D Printed Hanging Planter by @Tekwiz17 | S Title: 3D Printed Hanging Planter by @Tekwiz17 | Stardance
Devlogs:
MADE THE BASE!! - Devlog 1
I finished it! All ready to go for Bambu Studio! All settings are for normal PLA so it works best and translucent. Check it out! (Coming to MakerWorld soon!)
Ships:
Wow! I finished it! Check it out! This is my modern hanging planter. I published sliced and f3d files to GitHub! Coming to MakerWorld soon!...
|
1793055298.2660725
|
1793141698.2660725
|
|
61124
|
personal site by @abdulqadir | Stardance
|
abdulqadir
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T08:46:23Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Built a simple personal website with 3 sections (About Me, Skills, Contact). Wrote all the HTML and CSS myself, learning what each property does as I went — a warm apricot color scheme, card-style sections with soft shadows, and a hover lift effect on each card. The hardest part was getting section widths to line up evenly instead of shrinking to fit content. Proud that this is genuinely hand-typed, not AI-generated. To test: just open the live link and hover over the cards.", "repo": "https://github.com/Qadir-eng/personal-site", "demo": "https://qadir-eng.github.io/personal-site/"}]...
|
[{"post_id": 67220, "ts": "202 [{"post_id": 67220, "ts": "2026-09-13T08:31:57Z", "hours": 0.3131, "text": "Added a hover effect on each section card — when you move your mouse over a box, it lifts up slightly with a smoother, deeper shadow, then settles back down when you move away. Used CSS transition and transform: translateY() to make the movement smooth instead of instant. Also fixed my section widths so all three cards line up evenly instead of shrinking to fit their own content. as you can see the second box has lil bit shadow in background"}, {"post_id": 67199, "ts": "2026-09-13T08:07:30Z", "hours": 1.0625, "text": "Started my Personal Site project for Stardance. Built the HTML structure with 3 sections (About Me, Skills, Contact) and wrote all the CSS myself with guidance — warm apricot background, orange headings, card-style sections with soft shadows and rounded corners. Wrote every line myself this time, no AI-generated code, learning what each CSS property does as I go."}]...
|
Title: personal site by @abdulqadir | Stardance
D Title: personal site by @abdulqadir | Stardance
Devlogs:
Started my Personal Site project for Stardance. Built the HTML structure with 3 sections (About Me, Skills, Contact) and wrote all the CSS myself with guidance — warm apricot background, orange headings, card-style sections with soft shadows and rounded corners. Wrote every line myself this time, no AI-generated code, learning what each CSS property does as I go.
Added a hover effect on each section card — when you move your mouse over a box, it lifts up slightly with a smoother, deeper shadow, then settles back down when you move away. Used CSS transition and transform: translateY() to make the movement smooth instead of instant. Also fixed my section widths so all three cards line up evenly instead of shrinking to fit their own content. as you can see the second box has lil bit shadow in background
Ships:
Built a simple personal website with 3 sections (About Me, Skills, Contact). Wrote all the HTML and CSS myself, learning what each property does as I went — a warm apricot color scheme, card-style sections with soft shadows, and a hover lift effect on each card. The hardest part was getting section widths to line up evenly instead of shrinking to fit content. Proud that this is genuinely hand-typed, not AI-generated. To test: just open the live link and hover over the cards....
|
1793055299.1697955
|
1793141699.1697955
|
|
61129
|
StudyStreak by @ChiChi | Stardance
|
ChiChi
|
1
|
44.0
|
99
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-11T20:05:59Z", "hours": 44.0, "multiplier": 9.92, "payout": 99, "blessing": "neutral", "text": "I made a terminal based study tracker using textual, this has been one of the longest projects I have done and I am very much happy to have done so much features. The app feels very much complete and I have put a lot of effort in studying how everything works, this project feels like it has no journal however it was previously done on macondo however i did not ship it on there due to the wait time. The most challenging part of the project was getting the cloud sync things to work on google extension and the terminal app, it has been a nightmare to do with nest. The thing I most enjoyed about doing this project is the fact that I am learning about not just python but also javascript and these type of project are not done very often due to the difficulty of it to make it presentable ( textual on top!).", "repo": "https://github.com/Chi-ChunL/StudyStreak", "demo": "https://pypi.org/project/studystreak/"}]...
|
[{"post_id": 66157, "ts": "202 [{"post_id": 66157, "ts": "2026-09-11T19:55:21Z", "hours": 44.4169, "text": "This is a terminal based textual Study tracker and here is some features it has: Study tracking - you can track the amount of time you study on each subjects Focus mode - the screen on the terminal app will turn into only having a clock meaning you can now have either a pomodoro session or just a normal study session and the extension for this works for pomodoro timer as well. After the timer end you can also op in to do a review note to say what you have done during that session. Study Timetable - this will you to put which date and what time you want to study so you always keep track about what you will be doing, this will also remind you to study when you have the web extension and all the data are synced across extension and the terminal app on nest Achievements - you can unlock achievements by studying more and more. WWW Leaderboard - you can now compete with your classmate or whatever you like and you can feel superior about yourself for having studied more than the other person Settings - it has many settings such as adding subjects and manually adding time but it won’t be counted and there is also things like sync for trouble shooting purposes, in addition to many other usability features like tour around the app. Dark and light mode is also available incase you do not like the dark gloomy style that every app has nowadays Cloud data - all the account data and are stored are your local device as well as the cloud device, and all the data are hashed, however even then its probably still quite easy for steal your data so please do not put anything private in there Web Extension - The web extension allows for many things including things such as overlay timer which is great and todo list which allows people to put in what they want to do during the study session with the review note also being available. Downloads- The download are quite simple as I have packaged it straight to pip and also the extension are available on firefox extension store along side if you are on chrome you can download the extension easily on my github"}]...
|
Title: StudyStreak by @ChiChi | Stardance
Devlogs Title: StudyStreak by @ChiChi | Stardance
Devlogs:
This is a terminal based textual Study tracker and here is some features it has: Study tracking - you can track the amount of time you study on each subjects Focus mode - the screen on the terminal app will turn into only having a clock meaning you can now have either a pomodoro session or just a normal study session and the extension for this works for pomodoro timer as well. After the timer end you can also op in to do a review note to say what you have done during that session. Study Timetable - this will you to put which date and what time you want to study so you always keep track about what you will be doing, this will also remind you to study when you have the web extension and all the data are synced across extension and the terminal app on nest Achievements - you can unlock achievements by studying more and more. WWW Leaderboard - you can now compete with your classmate or whatever you like and you can feel superior about yourself for having studied more than the other person Settings - it has many settings such as adding subjects and manually adding time but it won’t be counted and there is also things like sync for trouble shooting purposes, in addition to many other usability features like tour around the app. Dark and light mode is also available incase you do not like the dark gloomy style that every app has nowadays Cloud data - all the account data and are stored are your local device as well as the cloud device, and all the data are hashed, however even then its probably still quite easy for steal your data so please do not put anything private in there Web Extension - The web extension allows for many things including things such as overlay timer which is great and todo list which allows people to put in what they want to do during the study session with the review note also being available. Downloads- The download are quite simple as I have packaged it straight to pip and also the extension are available on firefox extension store along side if you are on chrome you can download the extension easily on my github
Ships:
I made a terminal based study tracker using textual, this has been one of the longest projects I have done and I am very much happy to have done so much features. The app feels very much complete and I have put a lot of effort in studying how everything works, this project feels like it has no journal however it was previously done on macondo however i did not ship it on there due to the wait time. The most challenging part of the project was getting the cloud sync things to work on google extension and the terminal app, it has been a nightmare to do with nest. The thing I most enjoyed about doing this project is the fact that I am learning about not just python but also javascript and these type of project are not done very often due to the difficulty of it to make it presentable ( textual on top!)....
|
1793055300.3303847
|
1793141700.3303847
|
|
61130
|
Frictionless by @DTFive | Stardance
|
DTFive
|
1
|
20.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-12T21:47:38Z", "hours": 20.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A simple place to bring sellers and buyers together. No need to build an entire e-commerce website from scratch. Just publish your products and let people discover what you have to offer. The focus is on making the experience straightforward, accessible, and easy to use.", "repo": "https://github.com/JadSaissiHassani/0vibes", "demo": "https://0vibes.com"}]...
|
[{"post_id": 79172, "ts": "202 [{"post_id": 79172, "ts": "2026-10-12T21:44:07Z", "hours": 0.5572, "text": "DEVLOG #7 I just fixed some issues to finally shipping that project"}, {"post_id": 77370, "ts": "2026-10-06T18:05:33Z", "hours": 3.6439, "text": "DEVLOG #6 i fixed some host problemes and i start using pythonanywhere to host my project cause i could up date it any time and it is a free option for me"}, {"post_id": 76419, "ts": "2026-10-03T14:07:39Z", "hours": 1.4333, "text": "DEVLOG #5 i connected my folder to the domaine i bought for it 0vibes.com and i just need a host"}, {"post_id": 73934, "ts": "2026-09-26T11:05:24Z", "hours": 9.5567, "text": "DEVLOG #4 i spent today on building a powerfull and fully securised data base / i bought an domaine (0vibes.com) and i will connect it to my folder next devlog (maybe tmrw)"}, {"post_id": 69334, "ts": "2026-09-16T20:33:16Z", "hours": 3.7403, "text": "DEVLOG #3 Spent today mostly on design instead of new features. Got the project onto GitHub properly with a .gitignore so my venv/database don’t get uploaded. Then built out a real design system — one shared CSS file with color variables, so I can reskin the whole site by changing a few lines. Took the site from mismatched default styling to a consistent burgundy/cream theme that actually matches my logo, redid the product cards with hover effects, and added the real logo image to the nav. Hit a annoying bug where my CSS file was in the wrong folder and silently 404’d — good reminder to actually check the Network tab when something looks broken instead of guessing."}, {"post_id": 66723, "ts": "2026-09-12T16:47:24Z", "hours": 0.4642, "text": "DEVLOG #2 of working on my brand website Made more progress on 0vibe today. Users can now sign up and log in with just their email (no usernames), and there’s a dashboard for logged-in users. Built out the product system too — products live in the database now, there’s an admin panel to add them, and pages to browse and view individual products. Started building the actual customizer (the part where you’ll upload your design onto a product) — right now it just shows the product on a canvas, next up is letting people drop an image onto it and move it around. Also added a proper nav bar and this devlog page so people can follow along."}, {"post_id": 66509, "ts": "2026-09-12T10:55:24Z", "hours": 0.5311, "text": "DEVLOG #1 creating a website for my brand 0vibe of cloths same as printity (a web where u could desine a t-shirt by chosing the type of woll and color and the size and also what u want to write on it) im coding with python and html cause it kida easy to understand it , i created 6 pages like leaderboard and login and singup pages without forgetting admin page. if you have any advise for my project im free to read it and thanks"}]...
|
Title: Frictionless by @DTFive | Stardance
Devlog Title: Frictionless by @DTFive | Stardance
Devlogs:
DEVLOG #1 creating a website for my brand 0vibe of cloths same as printity (a web where u could desine a t-shirt by chosing the type of woll and color and the size and also what u want to write on it) im coding with python and html cause it kida easy to understand it , i created 6 pages like leaderboard and login and singup pages without forgetting admin page. if you have any advise for my project im free to read it and thanks
DEVLOG #2 of working on my brand website Made more progress on 0vibe today. Users can now sign up and log in with just their email (no usernames), and there’s a dashboard for logged-in users. Built out the product system too — products live in the database now, there’s an admin panel to add them, and pages to browse and view individual products. Started building the actual customizer (the part where you’ll upload your design onto a product) — right now it just shows the product on a canvas, next up is letting people drop an image onto it and move it around. Also added a proper nav bar and this devlog page so people can follow along.
DEVLOG #3 Spent today mostly on design instead of new features. Got the project onto GitHub properly with a .gitignore so my venv/database don’t get uploaded. Then built out a real design system — one shared CSS file with color variables, so I can reskin the whole site by changing a few lines. Took the site from mismatched default styling to a consistent burgundy/cream theme that actually matches my logo, redid the product cards with hover effects, and added the real logo image to the nav. Hit a annoying bug where my CSS file was in the wrong folder and silently 404’d — good reminder to actually check the Network tab when something looks broken instead of guessing.
DEVLOG #4 i spent today on building a powerfull and fully securised data base / i bought an domaine (0vibes.com) and i will connect it to my folder next devlog (maybe tmrw)
DEVLOG #5 i connected my folder to the domaine i bought for it 0vibes.com and i just need a host
DEVLOG #6 i fixed some host problemes and i start using pythonanywhere to host my project cause i could up date it any time and it is a free option for me
DEVLOG #7 I just fixed some issues to finally shipping that project
Ships:
A simple place to bring sellers and buyers together. No need to build an entire e-commerce website from scratch. Just publish your products and let people discover what you have to offer. The focus is on making the experience straightforward, accessible, and easy to use....
|
1793155755.749733
|
1793242155.749733
|
|
61150
|
Pizza Tower Ware by @ar-bh | Stardance
|
ar-bh
|
1
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T14:13:07Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Pizza Tower Ware! for the Stardance “Make a WarioWare Game” mission it has left and right movement using arrow keys and A/D space or up arrow to jump click to click that’s all, the rest you can see by playing. enjoy!", "repo": "https://github.com/ar-bh/warioware-game-stardance-final", "demo": "https://arjun-bhumula.itch.io/pizza-tower-ware"}]...
|
[{"post_id": 67387, "ts": "202 [{"post_id": 67387, "ts": "2026-09-13T14:10:32Z", "hours": 0.9833, "text": "finally finished!! I changed the animations to be much better and actually match the movement now that there is an idle animation i made a few more levels, and quality of life changes boutta ship, hope i make it!"}, {"post_id": 67017, "ts": "2026-09-13T01:48:46Z", "hours": 2.4667, "text": "great working prototype! this had a lot of progress so here’s everything better camera to player controller added the 2 minigames, platformer collect and click collect pizza face collectible toppings from pizza tower collectibles a lot more that I don’t have the patience to say that’s all thanks"}, {"post_id": 66663, "ts": "2026-09-12T14:59:31Z", "hours": 1.2503, "text": "still not a solid game yet but lots of progress first I got rid of the static sprite and used some animations for peppino (in the video ignore the inaccurate hitbox i’ll probably fix it later) i also created the game timer node, the collectible node (i’m using pizza face idk why its not lore accurate but i dont care) and other stuff i hope this the process speeds up"}, {"post_id": 66560, "ts": "2026-09-12T12:16:31Z", "hours": 0.3667, "text": "created my project! started with choosing the team and importing a sprite. it isn’t much but I went with pizza tower 🍕 not much today but that’s all for this devlog bye"}]...
|
Title: Pizza Tower Ware by @ar-bh | Stardance
Dev Title: Pizza Tower Ware by @ar-bh | Stardance
Devlogs:
created my project! started with choosing the team and importing a sprite. it isn’t much but I went with pizza tower 🍕 not much today but that’s all for this devlog bye
still not a solid game yet but lots of progress first I got rid of the static sprite and used some animations for peppino (in the video ignore the inaccurate hitbox i’ll probably fix it later) i also created the game timer node, the collectible node (i’m using pizza face idk why its not lore accurate but i dont care) and other stuff i hope this the process speeds up
great working prototype! this had a lot of progress so here’s everything better camera to player controller added the 2 minigames, platformer collect and click collect pizza face collectible toppings from pizza tower collectibles a lot more that I don’t have the patience to say that’s all thanks
finally finished!! I changed the animations to be much better and actually match the movement now that there is an idle animation i made a few more levels, and quality of life changes boutta ship, hope i make it!
Ships:
I made Pizza Tower Ware! for the Stardance “Make a WarioWare Game” mission it has left and right movement using arrow keys and A/D space or up arrow to jump click to click that’s all, the rest you can see by playing. enjoy!...
|
1793055301.4177024
|
1793141701.4177024
|
|
61154
|
littleone by @fiddletwo | Stardance
|
fiddletwo
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-24T19:58:48Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This slack bot has some commands such as a command that lets you see the league standings of Europe’s top five football leagues. The most important thing I took away from this project was learning how to host via a server.", "repo": "https://github.com/fiddletwo/littleone", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 66927, "ts": "202 [{"post_id": 66927, "ts": "2026-09-12T22:01:33Z", "hours": 1.3317, "text": "Added a football league standings command. Currently only shows the points the club has. Working with the API was somewhat difficult because the stats were put into an array. Also added a help command that lists all commands."}, {"post_id": 66680, "ts": "2026-09-12T15:32:50Z", "hours": 1.4892, "text": "basic bot setup reminds me of the discord bot development i used to do, but i digress anyways i made a little dice rolling command"}]...
|
Title: littleone by @fiddletwo | Stardance
Devlog Title: littleone by @fiddletwo | Stardance
Devlogs:
basic bot setup reminds me of the discord bot development i used to do, but i digress anyways i made a little dice rolling command
Added a football league standings command. Currently only shows the points the club has. Working with the API was somewhat difficult because the stats were put into an array. Also added a help command that lists all commands.
Ships:
This slack bot has some commands such as a command that lets you see the league standings of Europe’s top five football leagues. The most important thing I took away from this project was learning how to host via a server....
|
1793055302.528002
|
1793141702.528002
|
|
61157
|
pomodoro timer by @Pery | Stardance
|
Pery
|
1
|
4.0
|
15
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-15T18:52:13Z", "hours": 4.0, "multiplier": 3.52, "payout": 15, "blessing": "neutral", "text": "done", "repo": "https://github.com/davidperyro-stack/pomodoro-timer", "demo": "https://davidperyro-stack.github.io/pomodoro-timer/"}]...
|
[{"post_id": 68772, "ts": "202 [{"post_id": 68772, "ts": "2026-09-15T18:44:12Z", "hours": 0.6597, "text": "devlog 6# made the task list save on localstorage Added shortcuts (space = start/pause ; r = reset)"}, {"post_id": 68284, "ts": "2026-09-14T20:57:18Z", "hours": 1.3036, "text": "devlog 5# I have been playing around with the design alot. until ive finally did something ive liked! but maybe the background i will make it a little colorful. Whats major update? Ive finally added a task list! you write a task, when you finish it press on it to cross it (or delete it). Also added the when you customize your minutes (break or focus) it saves locally! right now its only for that. but soon its for task list too!"}, {"post_id": 67536, "ts": "2026-09-13T17:38:47Z", "hours": 0.4169, "text": "devlog 4# Made the layout a little better! I only changed the text position and made the “set” button bigger because, why not :P. Also changed the color because i have free will AND YALL CANT STOP ME. Stay tuned for more update"}, {"post_id": 67231, "ts": "2026-09-13T09:12:55Z", "hours": 1.0, "text": "devlog 3# day 3 of working on this project. . Today (since ive woke up and made a coffiee) ive started focusing on the design of it. Im thinking to do the same as my personal website design (terminal theme but maybe other colors other than blueish). Im thinking to make something with the color pallate black,white and gray (ignore the yellow from the quote i just felt to put it like this cuz why not :P) Any new stuff added besides the design update? YES. ive added few quotes, everytime when you click start, a new quote (or a quote appears). its random quotes, few of them ive wrote myself (you will figure out what i wrote). in rest i will focus more on the design!!"}, {"post_id": 66424, "ts": "2026-09-12T07:47:27Z", "hours": 0.6358, "text": "devlog 2# Day 2 of creating a wonderful project! Yesterday (and today) ive continued on working on timers mechanic, and today ive finished the pause mechanic! And yesterday (because i did almost all of this at night) i did small changes to style.css. ive made the background black to keep my eyes safe (even tho i use dark mode on my phone in evening or mornings) ALSO i think today i will focus on design MAYBE."}, {"post_id": 66222, "ts": "2026-09-11T22:13:09Z", "hours": 0.3833, "text": "devlog 1# (Literally ive lost ideas what project to do so i chose to do this for no reason at all) WELCOME TO MY NEW PROJECT! today ive started making a pomodoro timer (aka a study timer). Why im doing this? i have no idea thanks for asking (even tho you didnt ask but whatever) ANYWAY i will start simple, focusing on the timer, then i will make a design (prob i will keep it simple or add a picture as background). my future plans for this is: -make the timer work -designing it -add stuff THAT nobody asked for it (motivation quotes prob) (my brain cant keep up for the future plans so thats all i can say for now. my RAM is falling inside my brain,good thing that devs added a 50$ grant for RAM, hope it works for my brain aswell)"}]...
|
Title: pomodoro timer by @Pery | Stardance
Devlog Title: pomodoro timer by @Pery | Stardance
Devlogs:
devlog 1# (Literally ive lost ideas what project to do so i chose to do this for no reason at all) WELCOME TO MY NEW PROJECT! today ive started making a pomodoro timer (aka a study timer). Why im doing this? i have no idea thanks for asking (even tho you didnt ask but whatever) ANYWAY i will start simple, focusing on the timer, then i will make a design (prob i will keep it simple or add a picture as background). my future plans for this is: -make the timer work -designing it -add stuff THAT nobody asked for it (motivation quotes prob) (my brain cant keep up for the future plans so thats all i can say for now. my RAM is falling inside my brain,good thing that devs added a 50$ grant for RAM, hope it works for my brain aswell)
devlog 2# Day 2 of creating a wonderful project! Yesterday (and today) ive continued on working on timers mechanic, and today ive finished the pause mechanic! And yesterday (because i did almost all of this at night) i did small changes to style.css. ive made the background black to keep my eyes safe (even tho i use dark mode on my phone in evening or mornings) ALSO i think today i will focus on design MAYBE.
devlog 3# day 3 of working on this project. . Today (since ive woke up and made a coffiee) ive started focusing on the design of it. Im thinking to do the same as my personal website design (terminal theme but maybe other colors other than blueish). Im thinking to make something with the color pallate black,white and gray (ignore the yellow from the quote i just felt to put it like this cuz why not :P) Any new stuff added besides the design update? YES. ive added few quotes, everytime when you click start, a new quote (or a quote appears). its random quotes, few of them ive wrote myself (you will figure out what i wrote). in rest i will focus more on the design!!
devlog 4# Made the layout a little better! I only changed the text position and made the “set” button bigger because, why not :P. Also changed the color because i have free will AND YALL CANT STOP ME. Stay tuned for more update
devlog 5# I have been playing around with the design alot. until ive finally did something ive liked! but maybe the background i will make it a little colorful. Whats major update? Ive finally added a task list! you write a task, when you finish it press on it to cross it (or delete it). Also added the when you customize your minutes (break or focus) it saves locally! right now its only for that. but soon its for task list too!
devlog 6# made the task list save on localstorage Added shortcuts (space = start/pause ; r = reset)
Ships:
done...
|
1793055303.4000773
|
1793141703.4000773
|
|
61171
|
Esp32 Mini Jukebox by @santiagortega | Stardance
|
santiagortega
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T01:34:09Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I build a Minecraft Jukebox with a Esp32 with the C418 Sounds (Alpha and Beta album) and oled animations! Objetive: Try to get a 3D printer to make more proyects I had already built an mp3 player a while back so i wondered why not make a minecraft jukebox? and that’s what i did it is controlled with just 3 buttons (more info in the readme) https://github.com/SantiagortegaDev/esp32-mini-jukebox#controls it has the animation while the music is playing, a menu to select a especific song and a menu to select a specific animation, whatever the animation for the next song is random 11 animations: 2 made by claude to test 9 from a library to make it beautiful Difficulties: delete the previous files with my favourites songs from the previous mp3 SD card (it hurt me a little) add the animations (it was heavy frames) Claude made the esp32 firmware and i made the idea, the circuit, search 9 animations, download the music, and test it You can build it and try it now! (if you have the components) Check the video and the Source Code", "repo": "https://github.com/SantiagortegaDev/esp32-mini-jukebox", "demo": ""}]...
|
[{"post_id": 67782, "ts": "202 [{"post_id": 67782, "ts": "2026-09-14T01:02:16Z", "hours": 2.0217, "text": "Esp32 Minecraft Jukebox Animations: now it has 11 animations while the music is playing Aux Output: i changed the output because the mini speaker doesn’t have enough quality so i add a AUX adapter and a speaker C418: it has all the Alpha + Beta album (you need to download it by yourself)"}, {"post_id": 66792, "ts": "2026-09-12T17:54:11Z", "hours": 0.3822, "text": "Esp32 Mini Jukebox I alredy made a mp3 player with the dfplayer but i think why don’t do a minecraft jukebox? So i finish connect all the circuit and setup the proyect in PlatfomIO, i think in make a minecraft animation in the oled screen, more updates soon"}]...
|
Title: Esp32 Mini Jukebox by @santiagortega | Star Title: Esp32 Mini Jukebox by @santiagortega | Stardance
Devlogs:
Esp32 Mini Jukebox I alredy made a mp3 player with the dfplayer but i think why don’t do a minecraft jukebox? So i finish connect all the circuit and setup the proyect in PlatfomIO, i think in make a minecraft animation in the oled screen, more updates soon
Esp32 Minecraft Jukebox Animations: now it has 11 animations while the music is playing Aux Output: i changed the output because the mini speaker doesn’t have enough quality so i add a AUX adapter and a speaker C418: it has all the Alpha + Beta album (you need to download it by yourself)
Ships:
I build a Minecraft Jukebox with a Esp32 with the C418 Sounds (Alpha and Beta album) and oled animations! Objetive: Try to get a 3D printer to make more proyects I had already built an mp3 player a while back so i wondered why not make a minecraft jukebox? and that’s what i did it is controlled with just 3 buttons (more info in the readme) https://github.com/SantiagortegaDev/esp32-mini-jukebox#controls it has the animation while the music is playing, a menu to select a especific song and a menu to select a specific animation, whatever the animation for the next song is random 11 animations: 2 made by claude to test 9 from a library to make it beautiful Difficulties: delete the previous files with my favourites songs from the previous mp3 SD card (it hurt me a little) add the animations (it was heavy frames) Claude made the esp32 firmware and i made the idea, the circuit, search 9 animations, download the music, and test it You can build it and try it now! (if you have the components) Check the video and the Source Code...
|
1793055306.5238574
|
1793141706.5238574
|
|
61181
|
FTC Alpha Bot by @Dracometro | Stardance
|
Dracometro
|
1
|
10.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-22T00:28:09Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Introducing our test robot … Insurance Fraud: a robot so good the only reason you stand near it is to get injured and sue for compensation This robot was made for this years FTC game. the game was released 9 days since the shipping of this robot and I designed and built a working demo to test my teams ideas. I also made the equivalent of a gun because it shoots roughly 20 ft far(we taking names with this one). The purpose of devloging this is only the humblest. I want the computer bag and so help me god if i don’t get it I will commit a spree of non illegal petty things that will make the world minorly worse. anyways pretty please look at insurance fraud how could you not give him 10/10 on everything ?", "repo": "https://github.com/dracometro/Stardance-FTC-robot-", "demo": ""}]...
|
[{"post_id": 72004, "ts": "202 [{"post_id": 72004, "ts": "2026-09-21T23:59:02Z", "hours": 1.9925, "text": "The project is done so now I can ship it!"}, {"post_id": 67823, "ts": "2026-09-14T02:28:51Z", "hours": 7.5336, "text": "FTC RI3D/Robot In 3 Days : ftc is a different game released every year this year is is shooting these balls 5ft up. this is my robot designed to be made in one day (tomorrow) and do the (hopefully) game."}]...
|
Title: FTC Alpha Bot by @Dracometro | Stardance
D Title: FTC Alpha Bot by @Dracometro | Stardance
Devlogs:
FTC RI3D/Robot In 3 Days : ftc is a different game released every year this year is is shooting these balls 5ft up. this is my robot designed to be made in one day (tomorrow) and do the (hopefully) game.
The project is done so now I can ship it!
Ships:
Introducing our test robot … Insurance Fraud: a robot so good the only reason you stand near it is to get injured and sue for compensation This robot was made for this years FTC game. the game was released 9 days since the shipping of this robot and I designed and built a working demo to test my teams ideas. I also made the equivalent of a gun because it shoots roughly 20 ft far(we taking names with this one). The purpose of devloging this is only the humblest. I want the computer bag and so help me god if i don’t get it I will commit a spree of non illegal petty things that will make the world minorly worse. anyways pretty please look at insurance fraud how could you not give him 10/10 on everything ?...
|
1793055309.245233
|
1793141709.245233
|
|
61188
|
daily journal by @willexists | Stardance
|
willexists
|
1
|
6.0
|
22
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T18:06:38Z", "hours": 6.0, "multiplier": 3.45, "payout": 22, "blessing": "neutral", "text": "the daily journal app (reviewers, the css being bare (kinda) is a stylistic choice) so studies show that journaling helps with mental health, so yay it is complete with reporting, status, likes, comments, and more :)", "repo": "https://github.com/ooowillexistsooo/journal", "demo": "https://journal.willexists.space/"}]...
|
[{"post_id": 74101, "ts": "202 [{"post_id": 74101, "ts": "2026-09-26T17:57:26Z", "hours": 0.2833, "text": "i added a readme"}, {"post_id": 74095, "ts": "2026-09-26T17:39:26Z", "hours": 0.3336, "text": "added a site status"}, {"post_id": 74080, "ts": "2026-09-26T17:08:49Z", "hours": 1.0664, "text": "admin stuff, you can now report"}, {"post_id": 73433, "ts": "2026-09-25T02:33:51Z", "hours": 0.8836, "text": "i added comments and likes .heyAreYouSingle()"}, {"post_id": 72952, "ts": "2026-09-24T03:01:34Z", "hours": 0.4581, "text": "added profile editing (turns out it was more simple than i thought it would be…. its probably gonna break isn’t it…) peach sundaes are delicious bro"}, {"post_id": 71944, "ts": "2026-09-21T20:29:16Z", "hours": 0.4736, "text": "some database stuff happened"}, {"post_id": 70122, "ts": "2026-09-18T14:44:00Z", "hours": 0.6861, "text": "you can post now"}, {"post_id": 69394, "ts": "2026-09-16T23:41:23Z", "hours": 0.8378, "text": "you can log in now!!! im using supabase auth so thats cool also dont mind the email limit being exceeded its fine"}, {"post_id": 67677, "ts": "2026-09-13T20:47:07Z", "hours": 1.4036, "text": "im making an app where you just write a daily journal and read other people’s, yeah pretty simple. added a few static pages (the home menu, sign up(gonna make the database now yayaya) code of conduct, and a place to put stuff i use)"}]...
|
Title: daily journal by @willexists | Stardance
D Title: daily journal by @willexists | Stardance
Devlogs:
im making an app where you just write a daily journal and read other people’s, yeah pretty simple. added a few static pages (the home menu, sign up(gonna make the database now yayaya) code of conduct, and a place to put stuff i use)
you can log in now!!! im using supabase auth so thats cool also dont mind the email limit being exceeded its fine
you can post now
some database stuff happened
added profile editing (turns out it was more simple than i thought it would be…. its probably gonna break isn’t it…) peach sundaes are delicious bro
i added comments and likes .heyAreYouSingle()
admin stuff, you can now report
added a site status
i added a readme
Ships:
the daily journal app (reviewers, the css being bare (kinda) is a stylistic choice) so studies show that journaling helps with mental health, so yay it is complete with reporting, status, likes, comments, and more :)...
|
1793055310.352251
|
1793141710.352251
|
|
61193
|
flappy bird type game by @Putel | Stardance
|
Putel
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T17:19:46Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a flappy bird type game but you can upgrade to different birds with different abilities by collecting coins. A problem I ran into, was that the leaderboard only displayed the accounts made in the browser that the user was playing on.", "repo": "https://github.com/APcoding06/flappyfall", "demo": "https://flappyfall.vercel.app"}]...
|
[{"post_id": 66985, "ts": "202 [{"post_id": 66985, "ts": "2026-09-13T00:01:10Z", "hours": 0.6222, "text": "I am working on building a working leaderboard"}]...
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Title: flappy bird type game by @Putel | Stardance Title: flappy bird type game by @Putel | Stardance
Devlogs:
I am working on building a working leaderboard
Ships:
I made a flappy bird type game but you can upgrade to different birds with different abilities by collecting coins. A problem I ran into, was that the leaderboard only displayed the accounts made in the browser that the user was playing on....
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1793055311.5575862
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1793141711.5575862
|
|
61203
|
live elbow angle detection by @madheysh | Stardanc live elbow angle detection by @madheysh | Stardance...
|
madheysh
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-15T15:22:29Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "so my first serious python project working with camera feeds, it detects your elbow angle live and displays it on the top left corner. This took way more time than it should have (I didn’t know what mediapipe was at first) so yea, feel free to try this lil thing out ( also streamlit was a DRAG)", "repo": "https://github.com/Madheysh/Elbow-angles", "demo": "https://elbow-angles-fg5f7dpb8qpqsebeatmb4v.streamlit.app/"}]...
|
[{"post_id": 79816, "ts": "202 [{"post_id": 79816, "ts": "2026-10-15T15:06:15Z", "hours": 0.3331, "text": "got a live demo"}, {"post_id": 79037, "ts": "2026-10-12T13:46:20Z", "hours": 0.9381, "text": "its working (forgot to post this omg)"}, {"post_id": 66578, "ts": "2026-09-12T12:41:07Z", "hours": 5.0678, "text": "A code to detect my hands, and elbows, eventually displaying my elbow angles in the video i upload i wanted to detect elbows but for sume reason it detected hands???? i fixed it but what was that about"}]...
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Title: live elbow angle detection by @madheysh | S Title: live elbow angle detection by @madheysh | Stardance
Devlogs:
A code to detect my hands, and elbows, eventually displaying my elbow angles in the video i upload i wanted to detect elbows but for sume reason it detected hands???? i fixed it but what was that about
its working (forgot to post this omg)
got a live demo
Ships:
so my first serious python project working with camera feeds, it detects your elbow angle live and displays it on the top left corner. This took way more time than it should have (I didn’t know what mediapipe was at first) so yea, feel free to try this lil thing out ( also streamlit was a DRAG)...
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1793155758.7561266
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1793242158.7561266
|
|
61207
|
Buckshot-Platformer by @vivaan_moondra | Stardance
|
vivaan_moondra
|
1
|
2.26
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T06:49:22Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a platformer version of a popular game called Buckshot roulette in python from complete scratch, although it lacks some extensive features in the actual game, it still brings me joy to share this project. Some challenges I experienced was definetly the shipping aspect of this project as it was the first time doing so, and also a deadline, after all this was a school project.", "repo": "https://github.com/Vivaan-DQ/Buckshot-platformer", "demo": "https://vivaan-dq.github.io/Buckshot-platformer/"}]...
|
[{"post_id": 67870, "ts": "202 [{"post_id": 67870, "ts": "2026-09-14T05:01:30Z", "hours": 0.2564, "text": "Project got rejected from the review :(, it was because there was AI in the READMEm and tbh i didn’t know that you couldn’t put AI in the readme after all this is my first ship, so yea…, anyways fixed it, hopefully it gets approved this time."}, {"post_id": 66398, "ts": "2026-09-12T06:45:49Z", "hours": 0.3244, "text": "FINALLY ITS COMPLETE, READY TO SHIP!"}, {"post_id": 66385, "ts": "2026-09-12T06:06:16Z", "hours": 0.8736, "text": "Currently trying to optimise the game for running via pybag online, but its turning out to be quite the hastle, hopefully i can fix it and release the project soon. :) also the audio is crackly for some reason and some sprites jst dont load. Will attempt to fix this."}, {"post_id": 66348, "ts": "2026-09-12T03:55:45Z", "hours": 0.5289, "text": "This was my Software Engineering project and I just wanted to upload it here, also it’s the first time actually publishing my work on GitHub, so that was a new learning experience, I hope anyone reading this enjoys my project :)"}]...
|
Title: Buckshot-Platformer by @vivaan_moondra | St Title: Buckshot-Platformer by @vivaan_moondra | Stardance
Devlogs:
This was my Software Engineering project and I just wanted to upload it here, also it’s the first time actually publishing my work on GitHub, so that was a new learning experience, I hope anyone reading this enjoys my project :)
Currently trying to optimise the game for running via pybag online, but its turning out to be quite the hastle, hopefully i can fix it and release the project soon. :) also the audio is crackly for some reason and some sprites jst dont load. Will attempt to fix this.
FINALLY ITS COMPLETE, READY TO SHIP!
Project got rejected from the review :(, it was because there was AI in the READMEm and tbh i didn’t know that you couldn’t put AI in the readme after all this is my first ship, so yea…, anyways fixed it, hopefully it gets approved this time.
Ships:
I made a platformer version of a popular game called Buckshot roulette in python from complete scratch, although it lacks some extensive features in the actual game, it still brings me joy to share this project. Some challenges I experienced was definetly the shipping aspect of this project as it was the first time doing so, and also a deadline, after all this was a school project....
|
1793055312.4470885
|
1793141712.4470885
|
|
61216
|
I m going to make my protfolio webpage. by @Abhi_0 I m going to make my protfolio webpage. by @Abhi_072 | Stardance...
|
Abhi_072
|
1
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-23T09:38:24Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal portfolio to showcase my web dev. journey. it is made using html and css only .", "repo": "https://github.com/Abhitiwari866/Abhi-Portfolio", "demo": "https://abhitiwari866.github.io/Abhi-Portfolio/"}]...
|
[{"post_id": 72589, "ts": "202 [{"post_id": 72589, "ts": "2026-09-23T09:32:36Z", "hours": 5.73, "text": "I have completed my personal portfolio and Hosted live in Github to making it live demo"}]...
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Title: I m going to make my protfolio webpage. by Title: I m going to make my protfolio webpage. by @Abhi_072 | Stardance
Devlogs:
I have completed my personal portfolio and Hosted live in Github to making it live demo
Ships:
I made a personal portfolio to showcase my web dev. journey. it is made using html and css only ....
|
1793055313.6323369
|
1793141713.6323369
|
|
61217
|
Shriyan's Personal site by @shriyanpawar | Sta Shriyan's Personal site by @shriyanpawar | Stardance...
|
shriyanpawar
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T11:29:59Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I basically followed the guide through every step and I was able to make my own personal website. For this project i mainly used HTML,CSS and JavaScript. Even though i don’t know much of CSS i was able to follow the guide and complete the project. I also used some AI(ChatGPT) to check for syntax errors in my code. That’s all, Thank you!", "repo": "https://github.com/shriyanpawar/Shriyan-s-Personal-Site", "demo": "https://shriyanpawar.github.io/Shriyan-s-Personal-Site/"}]...
|
[{"post_id": 66526, "ts": "202 [{"post_id": 66526, "ts": "2026-09-12T11:19:18Z", "hours": 0.4508, "text": "I added Dark Mode the page and also fixed up the website by using a little bit of JavaScript. I also wrote the readme file inside which i also added screenshots of the website for a quick preview. That’s all. I am prolly going to ship the project now. Thank you"}, {"post_id": 66420, "ts": "2026-09-12T07:31:33Z", "hours": 0.2728, "text": "So i basically added a CSS file and coded in the CSS from the screenshot it might look like i deleted a lot of stuff but I actually made it a bit down you can either scroll down or use the buttons at the top right of the page. That’s all"}, {"post_id": 66381, "ts": "2026-09-12T05:47:05Z", "hours": 0.2733, "text": "So basically by following the guide i made the basic structure of my personal website. I added a header , introduction and even an about me. Below the about me i added the names and very short descriptions of my previous projects along with a link to my GitHub profile. That’s All!"}]...
|
Title: Shriyan's Personal site by @shriyanpawa Title: Shriyan's Personal site by @shriyanpawar | Stardance
Devlogs:
So basically by following the guide i made the basic structure of my personal website. I added a header , introduction and even an about me. Below the about me i added the names and very short descriptions of my previous projects along with a link to my GitHub profile. That’s All!
So i basically added a CSS file and coded in the CSS from the screenshot it might look like i deleted a lot of stuff but I actually made it a bit down you can either scroll down or use the buttons at the top right of the page. That’s all
I added Dark Mode the page and also fixed up the website by using a little bit of JavaScript. I also wrote the readme file inside which i also added screenshots of the website for a quick preview. That’s all. I am prolly going to ship the project now. Thank you
Ships:
I basically followed the guide through every step and I was able to make my own personal website. For this project i mainly used HTML,CSS and JavaScript. Even though i don’t know much of CSS i was able to follow the guide and complete the project. I also used some AI(ChatGPT) to check for syntax errors in my code. That’s all, Thank you!...
|
1793055314.5234718
|
1793141714.5234718
|
|
61225
|
MySite (part 2) by @sparklydinosaur310 | Stardance
|
sparklydinosaur310
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T11:12:13Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made part 2 of my personal site. I added a real feature in my website and that was the pokedex. I added that because I started to play pokemon go and i thought that would be a good idea. I had some struggles coding but overcame them.", "repo": "https://github.com/sparklydinosaur310-design/MySite-part-2-", "demo": "https://sparklydinosaur310-design.github.io/MySite-part-2-/"}]...
|
[{"post_id": 66517, "ts": "202 [{"post_id": 66517, "ts": "2026-09-12T11:10:53Z", "hours": 0.5, "text": "Devlog #2 I have finally finished the code for my pokedex feature and now the pokedex works really good. Finished this project just under an hour. I had some struggles coding but I asked AI what the problem was and recoded the issues. as of right now, there is no more problems with the code and it works fine."}, {"post_id": 66399, "ts": "2026-09-12T06:47:46Z", "hours": 0.3431, "text": "Devlog #1 For part 2 of my personal site, i will be adding a pokedex feature. I have started to play pokemon go recently and seeing the submission requirements for my project, i decided to add a real feature that works, being the pokedex. You can search up any pokemons name and it will show you its national pokedex ranking, its type and its height and weight. I am still working on the code but it should be finished soon."}]...
|
Title: MySite (part 2) by @sparklydinosaur310 | St Title: MySite (part 2) by @sparklydinosaur310 | Stardance
Devlogs:
Devlog #1 For part 2 of my personal site, i will be adding a pokedex feature. I have started to play pokemon go recently and seeing the submission requirements for my project, i decided to add a real feature that works, being the pokedex. You can search up any pokemons name and it will show you its national pokedex ranking, its type and its height and weight. I am still working on the code but it should be finished soon.
Devlog #2 I have finally finished the code for my pokedex feature and now the pokedex works really good. Finished this project just under an hour. I had some struggles coding but I asked AI what the problem was and recoded the issues. as of right now, there is no more problems with the code and it works fine.
Ships:
I made part 2 of my personal site. I added a real feature in my website and that was the pokedex. I added that because I started to play pokemon go and i thought that would be a good idea. I had some struggles coding but overcame them....
|
1793055315.6072905
|
1793141715.6072905
|
|
61227
|
Orbital Echo by @adityajain1225 | Stardance
|
adityajain1225
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-14T15:45:25Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Orbital Echo — a custom browser new tab page that replaces the blank tab with a live space briefing: NASA’s Astronomy Picture of the Day as the background, real-time space weather from DONKI, and the next visible ISS pass over your location. Also has draggable shortcuts, a todo list, multi-engine search, and a ⌘K command palette. Built with vanilla HTML/CSS/JS + Vite.", "repo": "https://github.com/AdityaJainDXB/Orbital-Echo", "demo": "https://adityajaindxb.github.io/Orbital-Echo/"}]...
|
[{"post_id": 68126, "ts": "202 [{"post_id": 68126, "ts": "2026-09-14T15:43:41Z", "hours": 1.5578, "text": "devlog: Orbital Echo — a new tab page for space nerdsBuilt a custom new tab page for the Stardance nasa-page mission instead of the usual blank tab. Every new tab now shows:NASA’s Astronomy Picture of the Day as the background (changes daily)live space weather (solar flares + geomagnetic storms via NASA’s DONKI API)next visible ISS pass over your locationdraggable shortcuts, a todo list, multi-engine search, and a ⌘K command paletteVanilla HTML/CSS/JS + Vite, no framework. Fully custom CSS — deep space navy + gold “mission patch” theme with two alt palettes.Honestly the hardest part wasn’t the code, it was the typos. Hand-typed the whole thing and spent close to an hour going error → fix → error → fix through the console (getShortcut vs getShortcuts, classname vs className, a straight-up misspelled tag). Also learned that third-party APIs like DONKI randomly 503 sometimes — not a bug, just space weather data being flaky.Deployed on GitHub Pages: https://adityajaindxb.github.io/Orbital-Echo/Repo: https://github.com/AdityaJainDXB/Orbital-EchoNext up: maybe a live ISS orbit tracker, will see if I have time."}, {"post_id": 67319, "ts": "2026-09-13T11:59:18Z", "hours": 0.6086, "text": "I have completed the index.html and started working on the modules which includes the theme.js before moving onto that segment I also worked on the main.js which involved importing init functions from the modules folder which ill complete soon :)"}]...
|
Title: Orbital Echo by @adityajain1225 | Stardance Title: Orbital Echo by @adityajain1225 | Stardance
Devlogs:
I have completed the index.html and started working on the modules which includes the theme.js before moving onto that segment I also worked on the main.js which involved importing init functions from the modules folder which ill complete soon :)
devlog: Orbital Echo — a new tab page for space nerdsBuilt a custom new tab page for the Stardance nasa-page mission instead of the usual blank tab. Every new tab now shows:NASA’s Astronomy Picture of the Day as the background (changes daily)live space weather (solar flares + geomagnetic storms via NASA’s DONKI API)next visible ISS pass over your locationdraggable shortcuts, a todo list, multi-engine search, and a ⌘K command paletteVanilla HTML/CSS/JS + Vite, no framework. Fully custom CSS — deep space navy + gold “mission patch” theme with two alt palettes.Honestly the hardest part wasn’t the code, it was the typos. Hand-typed the whole thing and spent close to an hour going error → fix → error → fix through the console (getShortcut vs getShortcuts, classname vs className, a straight-up misspelled tag). Also learned that third-party APIs like DONKI randomly 503 sometimes — not a bug, just space weather data being flaky.Deployed on GitHub Pages: https://adityajaindxb.github.io/Orbital-Echo/Repo: https://github.com/AdityaJainDXB/Orbital-EchoNext up: maybe a live ISS orbit tracker, will see if I have time.
Ships:
Orbital Echo — a custom browser new tab page that replaces the blank tab with a live space briefing: NASA’s Astronomy Picture of the Day as the background, real-time space weather from DONKI, and the next visible ISS pass over your location. Also has draggable shortcuts, a todo list, multi-engine search, and a ⌘K command palette. Built with vanilla HTML/CSS/JS + Vite....
|
1793055316.5029175
|
1793141716.5029175
|
|
61240
|
My first slack bot! by @CosmicCraft | Stardance
|
CosmicCraft
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-01T07:21:16Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "What did you build? I created a custom Slack bot using Node.js and @slack /bolt framework on a Hack Club Nest Linux server that constantly works as a systemd background process and reacts to slash commands all day long. What was tricky? Working in the Linux command line was difficult at first. I had to find out how to SSH using IPv6 address, fix the npm installation failure due to the lack of a package.json file and securely create .env variables directly in the server using nano editor. What are you proud of? The thing I am proud of is the ability to run my bot constantly in the background. Creating a systemd file for the first time and seeing the status “active (running)” on the server means I have managed to deploy an application that works constantly. What should people know to test your project? In order to test the project, one has to join the workspace with the bot on Slack and use the slash command. As it works constantly on Nest, it will instantly respond without any need of my laptop being turned on.", "repo": "https://github.com/AIDigitalDreamer/SlackBOT", "demo": "https://hackclub.enterprise.slack.com/archives/C0C6KGD262V"}]...
|
[{"post_id": 75811, "ts": "202 [{"post_id": 75811, "ts": "2026-10-01T07:12:10Z", "hours": 0.3217, "text": "Dev Log: Setting up a Slack Bot that Runs 24/7 What I’ve Built: Slack bot in Node.js using @slack /bolt module, deployed and kept running on my Hack Club Nest Linux server. How I Did It: Setting Up: Set up my bot in the Slack API using Socket Mode and generated my tokens. Connecting to Server: SSH’ed into my Nest server. Initially ran into timeout issue with IPv4 IP, but was able to connect through my public IPv6 IP. The Blocker: Installed Git and Node.js on my server, then cloned my repo. My npm install command was unsuccessful since I hadn’t pushed my package.json file. Quickly fixed this by adding the package.json file through GitHub UI and running git pull on the server. Going 24/7: Manually created my .env file in the server. To keep my bot running even when I close my computer, I created my own systemd background service (slackbot.service) for the node process. Result: Success!"}]...
|
Title: My first slack bot! by @CosmicCraft | Stard Title: My first slack bot! by @CosmicCraft | Stardance
Devlogs:
Dev Log: Setting up a Slack Bot that Runs 24/7 What I’ve Built: Slack bot in Node.js using @slack /bolt module, deployed and kept running on my Hack Club Nest Linux server. How I Did It: Setting Up: Set up my bot in the Slack API using Socket Mode and generated my tokens. Connecting to Server: SSH’ed into my Nest server. Initially ran into timeout issue with IPv4 IP, but was able to connect through my public IPv6 IP. The Blocker: Installed Git and Node.js on my server, then cloned my repo. My npm install command was unsuccessful since I hadn’t pushed my package.json file. Quickly fixed this by adding the package.json file through GitHub UI and running git pull on the server. Going 24/7: Manually created my .env file in the server. To keep my bot running even when I close my computer, I created my own systemd background service (slackbot.service) for the node process. Result: Success!
Ships:
What did you build? I created a custom Slack bot using Node.js and @slack /bolt framework on a Hack Club Nest Linux server that constantly works as a systemd background process and reacts to slash commands all day long. What was tricky? Working in the Linux command line was difficult at first. I had to find out how to SSH using IPv6 address, fix the npm installation failure due to the lack of a package.json file and securely create .env variables directly in the server using nano editor. What are you proud of? The thing I am proud of is the ability to run my bot constantly in the background. Creating a systemd file for the first time and seeing the status “active (running)” on the server means I have managed to deploy an application that works constantly. What should people know to test your project? In order to test the project, one has to join the workspace with the bot on Slack and use the slash command. As it works constantly on Nest, it will instantly respond without any need of my laptop being turned on....
|
1793055317.6037853
|
1793141717.6037853
|
|
61246
|
Personal site by @Coaxbow99 | Stardance
|
Coaxbow99
|
1
|
8.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-22T15:06:53Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "🌐 Project Highlights: I made a custom personal website from scratch designed around an early-2000s desktop aesthetic inspired by the Frutiger Aero design. 💔The most heartbreaking and difficult part of the project was managing all the code from scratch, wrestling with the curly brackets, and building the desktop boxes. It was a massive challenge to make all those components layout correctly while ensuring the text contrast stayed readable against the vibrant background elements.🗒️ Please note that the first view of the site is just for the desktop window aesthetics, while all of my personal sections are neatly organized as you scroll down.🔔To test my project, simply open the live link and scroll down to explore my three custom sections: the About Me introduction, the Projects area featuring this website, and the My Favourites section highlighting my hobbies like DIY paper crafts, sketching, and coding.", "repo": "https://github.com/coaxbow99/personal-site", "demo": "https://coaxbow99.github.io/personal-site/"}]...
|
[{"post_id": 71697, "ts": "202 [{"post_id": 71697, "ts": "2026-09-21T10:26:30Z", "hours": 1.72, "text": "Last Devlog… Today I finally polished up my website to make it look clean. I updated the wording in my projects and favorites sections so they aren’t just empty placeholders anymore. Since the text was hard to read against the bright grass and cloud background, I changed it to a soft white color. Then I added a nice dark text shadow behind the letters so they stand out perfectly and anyone can read them easily on mobile or computer screens"}, {"post_id": 71076, "ts": "2026-09-20T08:40:19Z", "hours": 1.0794, "text": "Devlog 5… 💫 Today I added a new section called “My Favourites” with this quirky blue emoji I found on Pinterest idk why I did that. Anyways I will add the things I like tomorrow cuz I couldn’t think on any at the moment🫠"}, {"post_id": 69558, "ts": "2026-09-17T09:52:41Z", "hours": 2.4164, "text": "Devlog 4..Today I updated my website layout. I fixed some broken code blocks and made a clean grid system. Now, my text and custom pictures sit perfectly side-by-side inside the Notepad window. It makes the site look much more organized and gives it a cool tech style."}, {"post_id": 69067, "ts": "2026-09-16T09:58:14Z", "hours": 1.3392, "text": "Devlog 3… I couldn’t wait to fix my chopped website Now atleast it looks fine.first i fixed all my broken code typos like accidental double semicolons and missing brackets that were breaking everything. then i threw away the boring white layout and added the windows xp hills wallpaper to the background. i also changed my old plain blue gaming icon to a much cooler pfp and added a cool cloud image lower down finally i made the main text float right on top of a realistic retro notepad box instead of sitting underneath it, and made all the images perfect circles. btw here’s how it looks now"}, {"post_id": 67941, "ts": "2026-09-14T08:23:18Z", "hours": 0.8819, "text": "Devlog 2…. So basically at the start I got this live server extension in VS Code so I can see my site updates right away in Chrome. Then I made some boxes using and tags so my page can have columns like a real layout. I went on Picrew and made my own avatar from scratch then downloaded it and put it in my sidebar folder. It was way too HUGE at first and the code had some typos, but after I fixed the spelling, After that I shrink it and added a radius thingy that made the square image into a perfect circle icon. Then I put my text into a box and used Flexbox so the heading sits right next to my profile picture instead of under it. Finally I fixed some broken brackets and changed the background color to light cyan bcz it looked way too basic. It still looks very basic though🥀…. Still there are way too many things to add. Anyways I like doing it"}, {"post_id": 66490, "ts": "2026-09-12T10:21:22Z", "hours": 0.3839, "text": "What I did today :) so today I started my personal website! ngl i got stuck for a second trying to get git and my github folders set up, so I used to an ai tool guide me on how to get unblocked. but after that was sorted I literally wrote all the HTML myself from the stardance guide .I started by setting up the first few lines with the tag so the browser uses the newest version and doesnt glitch out. tbh coding HTML is so much easier than making a slackbot. with my bot, literally one missing comma would crash the whole entire thing, but HTML is super chill and nothing explodes if you mess up. I will move on to the next thing soon but I can’t be consistent because i have my exams this week :("}]...
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Title: Personal site by @Coaxbow99 | Stardance
De Title: Personal site by @Coaxbow99 | Stardance
Devlogs:
What I did today :) so today I started my personal website! ngl i got stuck for a second trying to get git and my github folders set up, so I used to an ai tool guide me on how to get unblocked. but after that was sorted I literally wrote all the HTML myself from the stardance guide .I started by setting up the first few lines with the tag so the browser uses the newest version and doesnt glitch out. tbh coding HTML is so much easier than making a slackbot. with my bot, literally one missing comma would crash the whole entire thing, but HTML is super chill and nothing explodes if you mess up. I will move on to the next thing soon but I can’t be consistent because i have my exams this week :(
Devlog 2…. So basically at the start I got this live server extension in VS Code so I can see my site updates right away in Chrome. Then I made some boxes using and tags so my page can have columns like a real layout. I went on Picrew and made my own avatar from scratch then downloaded it and put it in my sidebar folder. It was way too HUGE at first and the code had some typos, but after I fixed the spelling, After that I shrink it and added a radius thingy that made the square image into a perfect circle icon. Then I put my text into a box and used Flexbox so the heading sits right next to my profile picture instead of under it. Finally I fixed some broken brackets and changed the background color to light cyan bcz it looked way too basic. It still looks very basic though🥀…. Still there are way too many things to add. Anyways I like doing it
Devlog 3… I couldn’t wait to fix my chopped website Now atleast it looks fine.first i fixed all my broken code typos like accidental double semicolons and missing brackets that were breaking everything. then i threw away the boring white layout and added the windows xp hills wallpaper to the background. i also changed my old plain blue gaming icon to a much cooler pfp and added a cool cloud image lower down finally i made the main text float right on top of a realistic retro notepad box instead of sitting underneath it, and made all the images perfect circles. btw here’s how it looks now
Devlog 4..Today I updated my website layout. I fixed some broken code blocks and made a clean grid system. Now, my text and custom pictures sit perfectly side-by-side inside the Notepad window. It makes the site look much more organized and gives it a cool tech style.
Devlog 5… 💫 Today I added a new section called “My Favourites” with this quirky blue emoji I found on Pinterest idk why I did that. Anyways I will add the things I like tomorrow cuz I couldn’t think on any at the moment🫠
Last Devlog… Today I finally polished up my website to make it look clean. I updated the wording in my projects and favorites sections so they aren’t just empty placeholders anymore. Since the text was hard to read against the bright grass and cloud background, I changed it to a soft white color. Then I added a nice dark text shadow behind the letters so they stand out perfectly and anyone can read them easily on mobile or computer screens
Ships:
🌐 Project Highlights: I made a custom personal website from scratch designed around an early-2000s desktop aesthetic inspired by the Frutiger Aero design. 💔The most heartbreaking and difficult part of the project was managing all the code from scratch, wrestling with the curly brackets, and building the desktop boxes. It was a massive challenge to make all those components layout correctly while ensuring the text contrast stayed readable against the vibrant background elements.🗒️ Please note that the first view of the site is just for the desktop window aesthetics, while all of my personal sections are neatly organized as you scroll down.🔔To test my project, simply open the live link and scroll down to explore my three custom sections: the About Me introduction, the Projects area featuring this website, and the My Favourites section highlighting my hobbies like DIY paper crafts, sketching, and coding....
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1793055318.7116046
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1793141718.7116046
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61256
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keltime v3 by @desibanana | Stardance
|
desibanana
|
1
|
25.76
|
106
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-22T03:59:52Z", "hours": 11.0, "multiplier": 9.85, "payout": 106, "blessing": "neutral", "text": "Hi, this is my personal website’s 3rd version! Visit me: keltime.nekoweb.org After going through so much trial and error with v2, I had a vague idea of what I wanted for the landing page and for the main page of this version. However, I couldn’t make up my mind for the visual aesthetic of the pages, and thus took a long time researching and studying other people’s code. The most challenging part was implementing the calendar “date” you see at the top right corner. This was a baby made from javascript using arrays and the Date() function. I had a lot of trouble getting the code to actually update in real time. I really value the “physical” part of websites, which mainly includes the hovering and clicking actions of the site. Headers, the calendar, images, etc. mostly all have hover animations. Next, I plan on implementing a satisfying “clicking” sound when things are clicked. Overall, I’m definitely the most proud of my main page’s calendar date script that shows the date, day, month, and year in real time. Thank you so much for reading!", "repo": "https://github.com/moldy-banana/keltime-v3", "demo": "https://keltime.nekoweb.org"}]...
|
[{"post_id": 82781, "ts": "202 [{"post_id": 82781, "ts": "2026-10-25T20:22:10Z", "hours": 1.9119, "text": "write a list I made a “listography” for my website using grids. Because of this, this page is basically mobile friendly!! yay!"}, {"post_id": 80551, "ts": "2026-10-18T04:27:22Z", "hours": 1.2758, "text": "site map visit me: keltime.nekoweb.org song rec: Bobby - Phoebe Bridgers I’ve always procrastinated making a site map. I have one now. WOW!! I couldn’t get the “tree” to work for all of the links for a good 10 minutes. I figured out that using the element can make every white space count, so everything could be spaced correctly."}, {"post_id": 80429, "ts": "2026-10-17T16:44:17Z", "hours": 5.1844, "text": "Linking up! + new diary post 🔗 📝 visit my website: keltime.nekoweb.org New links page for website I’ve collected along the way. It was surprisingly difficult to get everything in line for how simple this page looks. I had trouble with the “luminaries” section because the flexbox wasn’t working my way. It’s still a little jank. Otherwise, I finished a diary entry and did some other maintanaince around the site."}, {"post_id": 78206, "ts": "2026-10-09T23:37:01Z", "hours": 1.055, "text": "reviewing them albums + QOL💿 visit me at: keltime.nekoweb.org ➡️ Today we added FOUR new album reviews! WOW!!! On the menu: Lost Weekend - Phoebe Bridgers, Do That Again - Malcolm Todd, Pylon - beabadoobee, and You Seem Pretty Sad For A Girl So In Love - Olivia Rodrigo. QOL in the /music page? I was afraid the text walls were hogging and bloating up the whole page, so I set them to overflow-y: scroll; . I would love if the scrollbars would only show on hover and not interfere with the text, but I haven’t figured that out yet."}, {"post_id": 77998, "ts": "2026-10-09T04:14:02Z", "hours": 3.7631, "text": "🎇 where’d all the time go? got caught up writing a blog post about music videos read the post at: keltime.nekoweb.org/blog I recently consumed many music videos from Audrey Hobert and Malcolm Todd. They’re good. 10/10 would watch again. I mainly wrote and analysed Eve’s new music video and its lyrics. The song is called AIYOU , and if you like emotional/indie/jpop I would recommend you listen."}, {"post_id": 76307, "ts": "2026-10-03T04:32:51Z", "hours": 1.2058, "text": "🕸️ web your rings and ring your webs 💍 visit me at keltime.nekoweb.org ! autumn song recs: Chest Pain (I Love) - Malcom Todd + Cico Buff - Cocteau Twins + 休日 - The Charm Park after being super busy im back!! to add a designated page for my webrings instead of just dumping them in my links page (which I will also redo)- this is the basic structure for now while i’ll add some decorations soon 🇹🇩"}, {"post_id": 74756, "ts": "2026-09-28T04:48:27Z", "hours": 0.3667, "text": "🐛 bug fixes bugs fix bugs 🐛 visit me at: https://keltime.nekoweb.org ! Song Rec(s): Malcom In The Middle - Malcom Todd and Motion Sickness - Phoebe Bridgers Fixed minor bugs in the website- such as the guestbook link not working (accidentally wrote the link with a “www.” prefix) and the link to my site button (destroyed my button displayed on other sites that hotlinked)"}, {"post_id": 72067, "ts": "2026-09-22T03:19:46Z", "hours": 4.3222, "text": "v3 main home page completed!! what joy :’D visit me at keltime.nekoweb.org now!! 🐦 After much deliberation and headache, I was able to push through and finish up the rest of the home page… the images can be hovered over to change their color filters. ⭐ An issue with the /about page has been fixed. Before, the main container would slide out of place on smaller screens, something I didn’t notice until a few days ago. Now after changing the css from “row wrap” to “row nowrap”, the issue is resolved."}, {"post_id": 70795, "ts": "2026-09-19T19:38:58Z", "hours": 5.0167, "text": "Working on the main home page of v3… Progress has been really slow, but I have implemented a navigation bar with a dropdown menu, a working day-date display (with javascript date) and added a marquee with marquee3k on github + an image of joke bear… how cute! I’m actually so done tho idk what to do with the big gaping empty hole but at least everything looks aight…"}, {"post_id": 66410, "ts": "2026-09-12T07:14:04Z", "hours": 1.4264, "text": "incredibly indecisive happenings over a new v3 layout I started work on this landing page but it does not match my vision at all. I’ll try something different tomorrow. The empty space on the right needs to be filled somehow."}]...
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Title: keltime v3 by @desibanana | Stardance
Devl Title: keltime v3 by @desibanana | Stardance
Devlogs:
incredibly indecisive happenings over a new v3 layout I started work on this landing page but it does not match my vision at all. I’ll try something different tomorrow. The empty space on the right needs to be filled somehow.
Working on the main home page of v3… Progress has been really slow, but I have implemented a navigation bar with a dropdown menu, a working day-date display (with javascript date) and added a marquee with marquee3k on github + an image of joke bear… how cute! I’m actually so done tho idk what to do with the big gaping empty hole but at least everything looks aight…
v3 main home page completed!! what joy :’D visit me at keltime.nekoweb.org now!! 🐦 After much deliberation and headache, I was able to push through and finish up the rest of the home page… the images can be hovered over to change their color filters. ⭐ An issue with the /about page has been fixed. Before, the main container would slide out of place on smaller screens, something I didn’t notice until a few days ago. Now after changing the css from “row wrap” to “row nowrap”, the issue is resolved.
🐛 bug fixes bugs fix bugs 🐛 visit me at: https://keltime.nekoweb.org ! Song Rec(s): Malcom In The Middle - Malcom Todd and Motion Sickness - Phoebe Bridgers Fixed minor bugs in the website- such as the guestbook link not working (accidentally wrote the link with a “www.” prefix) and the link to my site button (destroyed my button displayed on other sites that hotlinked)
🕸️ web your rings and ring your webs 💍 visit me at keltime.nekoweb.org ! autumn song recs: Chest Pain (I Love) - Malcom Todd + Cico Buff - Cocteau Twins + 休日 - The Charm Park after being super busy im back!! to add a designated page for my webrings instead of just dumping them in my links page (which I will also redo)- this is the basic structure for now while i’ll add some decorations soon 🇹🇩
🎇 where’d all the time go? got caught up writing a blog post about music videos read the post at: keltime.nekoweb.org/blog I recently consumed many music videos from Audrey Hobert and Malcolm Todd. They’re good. 10/10 would watch again. I mainly wrote and analysed Eve’s new music video and its lyrics. The song is called AIYOU , and if you like emotional/indie/jpop I would recommend you listen.
reviewing them albums + QOL💿 visit me at: keltime.nekoweb.org ➡️ Today we added FOUR new album reviews! WOW!!! On the menu: Lost Weekend - Phoebe Bridgers, Do That Again - Malcolm Todd, Pylon - beabadoobee, and You Seem Pretty Sad For A Girl So In Love - Olivia Rodrigo. QOL in the /music page? I was afraid the text walls were hogging and bloating up the whole page, so I set them to overflow-y: scroll; . I would love if the scrollbars would only show on hover and not interfere with the text, but I haven’t figured that out yet.
Linking up! + new diary post 🔗 📝 visit my website: keltime.nekoweb.org New links page for website I’ve collected along the way. It was surprisingly difficult to get everything in line for how simple this page looks. I had trouble with the “luminaries” section because the flexbox wasn’t working my way. It’s still a little jank. Otherwise, I finished a diary entry and did some other maintanaince around the site.
site map visit me: keltime.nekoweb.org song rec: Bobby - Phoebe Bridgers I’ve always procrastinated making a site map. I have one now. WOW!! I couldn’t get the “tree” to work for all of the links for a good 10 minutes. I figured out that using the element can make every white space count, so everything could be spaced correctly.
write a list I made a “listography” for my website using grids. Because of this, this page is basically mobile friendly!! yay!
Ships:
Hi, this is my personal website’s 3rd version! Visit me: keltime.nekoweb.org After going through so much trial and error with v2, I had a vague idea of what I wanted for the landing page and for the main page of this version. However, I couldn’t make up my mind for the visual aesthetic of the pages, and thus took a long time researching and studying other people’s code. The most challenging part was implementing the calendar “date” you see at the top right corner. This was a baby made from javascript using arrays and the Date() function. I had a lot of trouble getting the code to actually update in real time. I really value the “physical” part of websites, which mainly includes the hovering and clicking actions of the site. Headers, the calendar, images, etc. mostly all have hover animations. Next, I plan on implementing a satisfying “clicking” sound when things are clicked. Overall, I’m definitely the most proud of my main page’s calendar date script that shows the date, day, month, and year in real time. Thank you so much for reading!...
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1793055319.8652174
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1793141719.8652174
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61257
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Skip Intro Coaching by @Zeti_1223 | Stardance
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Zeti_1223
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1
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36.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T08:01:53Z", "hours": 36.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The Pitch Skip Intro Coaching is the official landing page and consultation booking platform for André Melinda , a certified life & business coach based in Érd, Hungary. Coaching is deeply personal. Visiting a coach’s website shouldn’t feel like browsing an enterprise SaaS platform or dealing with bloated templates. We built a serene, ultra-fast, and distraction-free web experience designed to make prospective clients feel welcomed and understood the second they arrive. Highlights & Engineering Decisions: Warm, Organic Aesthetic: Designed with relaxing paper tones, warm golds, soft teals, and human typography ( Fraunces + Manrope + handwritten Homemade Apple accents). Serverless 2-Way Email Flow: Integrated with EmailJS to instantly trigger a detailed lead email to the coach and a warm, branded confirmation to the client without running a backend server. Modern Stack: Powered by Vue 3 ( <script setup> ), Tailwind CSS v4 , and Vite 8 . Lightweight Animations: Custom v-reveal scroll animation directive using Intersection Observer. Single Source of Truth: All copy, pricing tiers, FAQs, and contact links live in src/content.js for zero-friction updates. Static Page Generation: Custom Vite plugin automatically generates /adatkezeles (Privacy Policy) and 404.html SPA routing for seamless GitHub Pages hosting. Fully Automated CI/CD: Auto-building and deploying on every push via GitHub Actions. Note for reviewers & testers: Please do not submit test entries on the live contact form, as it connects directly to live mailboxes.", "repo": "https://github.com/zeti1223/skipintro-coaching", "demo": "https://skipintro.hu/"}]...
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[{"post_id": 77477, "ts": "202 [{"post_id": 77477, "ts": "2026-10-07T04:57:58Z", "hours": 11.4353, "text": "SEO"}, {"post_id": 69671, "ts": "2026-09-17T15:28:29Z", "hours": 3.7014, "text": "changed many things"}, {"post_id": 66413, "ts": "2026-09-12T07:16:18Z", "hours": 20.6369, "text": "I’m done with the website, but I forgot to devlog I worked on it 16h"}]...
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Title: Skip Intro Coaching by @Zeti_1223 | Stardan Title: Skip Intro Coaching by @Zeti_1223 | Stardance
Devlogs:
I’m done with the website, but I forgot to devlog I worked on it 16h
changed many things
SEO
Ships:
The Pitch Skip Intro Coaching is the official landing page and consultation booking platform for André Melinda , a certified life & business coach based in Érd, Hungary. Coaching is deeply personal. Visiting a coach’s website shouldn’t feel like browsing an enterprise SaaS platform or dealing with bloated templates. We built a serene, ultra-fast, and distraction-free web experience designed to make prospective clients feel welcomed and understood the second they arrive. Highlights & Engineering Decisions: Warm, Organic Aesthetic: Designed with relaxing paper tones, warm golds, soft teals, and human typography ( Fraunces + Manrope + handwritten Homemade Apple accents). Serverless 2-Way Email Flow: Integrated with EmailJS to instantly trigger a detailed lead email to the coach and a warm, branded confirmation to the client without running a backend server. Modern Stack: Powered by Vue 3 ( <script setup> ), Tailwind CSS v4 , and Vite 8 . Lightweight Animations: Custom v-reveal scroll animation directive using Intersection Observer. Single Source of Truth: All copy, pricing tiers, FAQs, and contact links live in src/content.js for zero-friction updates. Static Page Generation: Custom Vite plugin automatically generates /adatkezeles (Privacy Policy) and 404.html SPA routing for seamless GitHub Pages hosting. Fully Automated CI/CD: Auto-building and deploying on every push via GitHub Actions. Note for reviewers & testers: Please do not submit test entries on the live contact form, as it connects directly to live mailboxes....
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1793040483.2233307
|
1793126883.2233307
|
|
61259
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DevLens by @Noben_Nobi | Stardance
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Noben_Nobi
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1
|
17.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T11:02:07Z", "hours": 17.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have made a website which is like a tool for people. we can upload any project folder (it is for large folders), then it analysis it and then show all the info about the files and folders. it solves the problem which many people face, the people who want to know about any project, website, or any code folders, we have to open the files or run it to understand it, see which files are connected to which, and some people don’t know from which file to start, so this website solves that. I faced some issues in some parts of javascript and css but I did it. I took some help from ai for javascript parts to understand it, and then I typed the code.", "repo": "https://github.com/Niraj2013/DevLens", "demo": "https://devlenss.netlify.app/"}]...
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[{"post_id": 75147, "ts": "202 [{"post_id": 75147, "ts": "2026-09-29T09:12:11Z", "hours": 1.3736, "text": "Completed Javascript, I had took a new laptop a few days ago and when I started to complete the remaining code, time didn’t got tracked and I lost my hours ! I have tested it on this stardance, I had downloaded the project folder from github stardance official. here are the results of it:"}, {"post_id": 71070, "ts": "2026-09-20T08:17:28Z", "hours": 0.5883, "text": "completed the inspector and finished palette, it is for jumping to any file, nvigate, open, or close. not much."}, {"post_id": 71046, "ts": "2026-09-20T07:40:23Z", "hours": 0.9842, "text": "started with the inspector screen, this is the screen which shows info about each fie, just click on the file and you can see the info about it, yet no info as ofcourse folder or any file is not there yet."}, {"post_id": 69602, "ts": "2026-09-17T12:13:49Z", "hours": 0.7503, "text": "Two newses: 1. Completed the history section (page) css too, it was a little big but as compared to other pages, it was like medium small and less hard. 2. I have crossed 1000 lines in css, won’t be very big for coders who regularly code huge, but for me it is like very less time I hit above 1000 lines, sooo !"}, {"post_id": 69575, "ts": "2026-09-17T10:33:59Z", "hours": 0.3394, "text": "Completed warning screen (section) toooooo!! the css for this was not hard, means it was easy, nothing so much was there, just wrote css for body, title, content, hover, etc. you can’t see so much n the image yet as after js when I will upload any folder, that time it will show warnings of the folder, files, etc."}, {"post_id": 69554, "ts": "2026-09-17T09:34:26Z", "hours": 0.7103, "text": "I finished my graph section css. I took some help of AI for understanding how to make that graph box in between and the circles of it and a little more, but I wrote the code myself, I used AI only to know about it and understand it as I haven’t made any css for graph."}, {"post_id": 69538, "ts": "2026-09-17T08:02:49Z", "hours": 0.7117, "text": "I startd with the graph screen CSS!!!!!!!!! agggaaaaiiin the same, buttons are hover reacctive, colours are pastel, and nothing more, just font size color, alignment, shadows, hover, etc etc; not yet finished but at least it looks good. you would be thinking how am I able to see the graph screen before writing js (as we can see graph screen by using navigation bar)? the answer is simple, the div of overview section had “class=“view active” “ and others had view, so I made overview’s class to view, and graph’s class to “view active”. simple. so for every thing untill css finishes, I will do this, and after all the things are done in css, I will make it correct again, and then write the perfect js for it (which could get wrong, don’t know yet)."}, {"post_id": 69128, "ts": "2026-09-16T13:12:07Z", "hours": 2.0486, "text": "Finally completed the main dashboard (overview) css. everything is hover reactive, and the best look which gives my style to it is the messiness off all things, the pastel colours, the tapes, etc. it looks super cool. No data is there as after the css and js finishes, while testing or anything, when we upload the folder to it, it will analyse it and give the results. when you will click on the file, it should show everything about the file like data, type, and all.rest depends if my code succeeds to work (which it will after different attempts, could be less, could be more, don’t know, but I will try my best to finish this project completely working and help other people, coders, office people through it."}, {"post_id": 68716, "ts": "2026-09-15T16:29:59Z", "hours": 0.8792, "text": "completed completely with scanning screen and started writing css for the main screen. I have wrote the css for the buttons and the file navigation box at the lleft side, then also for the top main navigation bar, the buttons arre reactive with mouse hover and click, and has a dashed border or highlighting the main thing at top right corner: 🔒 Local — files never leave your machine. I used the ‘& hashtag128274;’ (hashtag should be replaced with hashtag sign, when I put hashtag sign here, it converted it to the same lock sign) for making the lock logo (it is in html). I removed the class=hidden for a while from the main app division and header section, later I will agaiin make them hidden and remove class=hidden from the main landing page section/division."}, {"post_id": 68621, "ts": "2026-09-15T12:35:56Z", "hours": 2.0742, "text": "I finished the scanniing screen, it is plain but looks good, I tried making it look more good, but some errors were there so I made it simple and started with the main dshboard styling."}, {"post_id": 68512, "ts": "2026-09-15T07:31:29Z", "hours": 1.0822, "text": "Completed with the landing/main page!! 🅰️ Y! All the cards which are randomly placed everywhere are hover sensitive, means when you will hover over it, it will react to it and change it’s shadow giving the effect of being pressed, same for the 2 main buttons for selecting the folder. now I have started with the scanning screen which you can also tell loading screen."}, {"post_id": 68135, "ts": "2026-09-14T15:54:31Z", "hours": 1.5644, "text": "I have now made it look even more beautiful!! A half transparency box in center for uploading or dropping files and folders (or you can say codebase) for devlens to analyze it and give you the report. then made its borders rotate which was a little tricky work but I did it. The codeblock for the rotating border is in the code image below and also you can see the image of my launch/main starting page. also it has some colour boxes randomly placed around with dashed border around it and also the pastel colour, brown colour shade, etc looks very pretty."}, {"post_id": 67935, "ts": "2026-09-14T07:55:33Z", "hours": 0.3167, "text": "Wrote more css, now the starting page or landing page llooks very good, not completed yet but still it is like around 60% is done, now the title colour, stlye of writing, the tagline, the points about devlens, and background, all looks like excellent. I used ink, ink-soft, butter, etc; colours. then for the font style I used these font families: 1st is named mono: “SFMono-Regular”, Consolas, “Liberation Mono”, Menlo, monospape; and second is named serif: Gorgia, “Iowan Old Style”, “Palatino Linotype”, serif; both are wonderful styles according to me. I had described these font families and colours in start itself inside ‘:root{}’ so it is easy to directly use it wherever we want inside the css file."}, {"post_id": 67902, "ts": "2026-09-14T06:28:00Z", "hours": 0.4156, "text": "Now it has started looking good, not completely but partially, I have wrote css for navigation button, the main title of DEVLENS, then also for the feature lines which tells what DevLens can do, yet css for the select folder button and the box in which it will be there, then for the main dashboard and other navigated buttons like history, graph, etc; is remaining."}, {"post_id": 67259, "ts": "2026-09-13T10:10:11Z", "hours": 0.9203, "text": "Started with css and added one mre button in html which I had forgot, the button is for adding or using DEVLENS for new folder or code base. in css I have added so many colours in start itself using variables, colours like: Kraft, mint, ink, blue, lavendar, butter, deep colours of many colours, etc. the made colour families in starting itself. so by defining and using 20 to 22 colours and 3 font families in start itself, it will be very helpful throughout the css coding."}, {"post_id": 67172, "ts": "2026-09-13T07:38:34Z", "hours": 0.7417, "text": "Wrote the first version of html, it has tabs or sections for overview, graph, warnings, History, export for whole analysis."}, {"post_id": 66666, "ts": "2026-09-12T15:05:22Z", "hours": 0.4883, "text": "Made the scanning screen which will come when the file is being analyzed and a the main scene which comes after it, it has all the features and the main outputs and workings like it will show everything about the codebase or the folder which we uploaded, it will show all the files, their content type, relation with other files like css file is connected to html and js is also connected to html, then css is connected to js, etc. then the importance of each file, etc. till now only Project health section and architecture section"}, {"post_id": 66619, "ts": "2026-09-12T13:53:15Z", "hours": 0.3, "text": "Added new section which contains the lines which will show the button to upload the folder of codes and explain the features of DevLens such as: Where the project starts, how files are connected, etc."}, {"post_id": 66481, "ts": "2026-09-12T10:08:15Z", "hours": 0.5972, "text": "I have started making my frictionless project, which is DevLens! it helps you to upload any folder in it and then it will tell everything about each and every file in it, like what is connected to which file, what is importance of each file, you can view the whole file, and many more features. When developers open a codebase which is new or they don’t know about it, they often don’t know: Where to start, How files are connected, Which files are important, What might be problematic, Why certain files/code exist. This project turns a confusing codebase into an interactive explanation. I have made the navigation bar, the title and some details."}]...
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Title: DevLens by @Noben_Nobi | Stardance
Devlogs Title: DevLens by @Noben_Nobi | Stardance
Devlogs:
I have started making my frictionless project, which is DevLens! it helps you to upload any folder in it and then it will tell everything about each and every file in it, like what is connected to which file, what is importance of each file, you can view the whole file, and many more features. When developers open a codebase which is new or they don’t know about it, they often don’t know: Where to start, How files are connected, Which files are important, What might be problematic, Why certain files/code exist. This project turns a confusing codebase into an interactive explanation. I have made the navigation bar, the title and some details.
Added new section which contains the lines which will show the button to upload the folder of codes and explain the features of DevLens such as: Where the project starts, how files are connected, etc.
Made the scanning screen which will come when the file is being analyzed and a the main scene which comes after it, it has all the features and the main outputs and workings like it will show everything about the codebase or the folder which we uploaded, it will show all the files, their content type, relation with other files like css file is connected to html and js is also connected to html, then css is connected to js, etc. then the importance of each file, etc. till now only Project health section and architecture section
Wrote the first version of html, it has tabs or sections for overview, graph, warnings, History, export for whole analysis.
Started with css and added one mre button in html which I had forgot, the button is for adding or using DEVLENS for new folder or code base. in css I have added so many colours in start itself using variables, colours like: Kraft, mint, ink, blue, lavendar, butter, deep colours of many colours, etc. the made colour families in starting itself. so by defining and using 20 to 22 colours and 3 font families in start itself, it will be very helpful throughout the css coding.
Now it has started looking good, not completely but partially, I have wrote css for navigation button, the main title of DEVLENS, then also for the feature lines which tells what DevLens can do, yet css for the select folder button and the box in which it will be there, then for the main dashboard and other navigated buttons like history, graph, etc; is remaining.
Wrote more css, now the starting page or landing page llooks very good, not completed yet but still it is like around 60% is done, now the title colour, stlye of writing, the tagline, the points about devlens, and background, all looks like excellent. I used ink, ink-soft, butter, etc; colours. then for the font style I used these font families: 1st is named mono: “SFMono-Regular”, Consolas, “Liberation Mono”, Menlo, monospape; and second is named serif: Gorgia, “Iowan Old Style”, “Palatino Linotype”, serif; both are wonderful styles according to me. I had described these font families and colours in start itself inside ‘:root{}’ so it is easy to directly use it wherever we want inside the css file.
I have now made it look even more beautiful!! A half transparency box in center for uploading or dropping files and folders (or you can say codebase) for devlens to analyze it and give you the report. then made its borders rotate which was a little tricky work but I did it. The codeblock for the rotating border is in the code image below and also you can see the image of my launch/main starting page. also it has some colour boxes randomly placed around with dashed border around it and also the pastel colour, brown colour shade, etc looks very pretty.
Completed with the landing/main page!! 🅰️ Y! All the cards which are randomly placed everywhere are hover sensitive, means when you will hover over it, it will react to it and change it’s shadow giving the effect of being pressed, same for the 2 main buttons for selecting the folder. now I have started with the scanning screen which you can also tell loading screen.
I finished the scanniing screen, it is plain but looks good, I tried making it look more good, but some errors were there so I made it simple and started with the main dshboard styling.
completed completely with scanning screen and started writing css for the main screen. I have wrote the css for the buttons and the file navigation box at the lleft side, then also for the top main navigation bar, the buttons arre reactive with mouse hover and click, and has a dashed border or highlighting the main thing at top right corner: 🔒 Local — files never leave your machine. I used the ‘& hashtag128274;’ (hashtag should be replaced with hashtag sign, when I put hashtag sign here, it converted it to the same lock sign) for making the lock logo (it is in html). I removed the class=hidden for a while from the main app division and header section, later I will agaiin make them hidden and remove class=hidden from the main landing page section/division.
Finally completed the main dashboard (overview) css. everything is hover reactive, and the best look which gives my style to it is the messiness off all things, the pastel colours, the tapes, etc. it looks super cool. No data is there as after the css and js finishes, while testing or anything, when we upload the folder to it, it will analyse it and give the results. when you will click on the file, it should show everything about the file like data, type, and all.rest depends if my code succeeds to work (which it will after different attempts, could be less, could be more, don’t know, but I will try my best to finish this project completely working and help other people, coders, office people through it.
I startd with the graph screen CSS!!!!!!!!! agggaaaaiiin the same, buttons are hover reacctive, colours are pastel, and nothing more, just font size color, alignment, shadows, hover, etc etc; not yet finished but at least it looks good. you would be thinking how am I able to see the graph screen before writing js (as we can see graph screen by using navigation bar)? the answer is simple, the div of overview section had “class=“view active” “ and others had view, so I made overview’s class to view, and graph’s class to “view active”. simple. so for every thing untill css finishes, I will do this, and after all the things are done in css, I will make it correct again, and then write the perfect js for it (which could get wrong, don’t know yet).
I finished my graph section css. I took some help of AI for understanding how to make that graph box in between and the circles of it and a little more, but I wrote the code myself, I used AI only to know about it and understand it as I haven’t made any css for graph.
Completed warning screen (section) toooooo!! the css for this was not hard, means it was easy, nothing so much was there, just wrote css for body, title, content, hover, etc. you can’t see so much n the image yet as after js when I will upload any folder, that time it will show warnings of the folder, files, etc.
Two newses: 1. Completed the history section (page) css too, it was a little big but as compared to other pages, it was like medium small and less hard. 2. I have crossed 1000 lines in css, won’t be very big for coders who regularly code huge, but for me it is like very less time I hit above 1000 lines, sooo !
started with the inspector screen, this is the screen which shows info about each fie, just click on the file and you can see the info about it, yet no info as ofcourse folder or any file is not there yet.
completed the inspector and finished palette, it is for jumping to any file, nvigate, open, or close. not much.
Completed Javascript, I had took a new laptop a few days ago and when I started to complete the remaining code, time didn’t got tracked and I lost my hours ! I have tested it on this stardance, I had downloaded the project folder from github stardance official. here are the results of it:
Ships:
I have made a website which is like a tool for people. we can upload any project folder (it is for large folders), then it analysis it and then show all the info about the files and folders. it solves the problem which many people face, the people who want to know about any project, website, or any code folders, we have to open the files or run it to understand it, see which files are connected to which, and some people don’t know from which file to start, so this website solves that. I faced some issues in some parts of javascript and css but I did it. I took some help from ai for javascript parts to understand it, and then I typed the code....
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1793055321.026107
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1793141721.026107
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61263
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guess the number in python by @BhargavKelkar | Sta guess the number in python by @BhargavKelkar | Stardance...
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BhargavKelkar
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1
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1.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T08:42:33Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built an game in python which is Guess the number", "repo": "https://github.com/Bhargavkelkar/Guess-the-number-in-python", "demo": "https://onecompiler.com/python/452zum7hd"}]...
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[{"post_id": 66433, "ts": "202 [{"post_id": 66433, "ts": "2026-09-12T08:18:38Z", "hours": 0.6203, "text": "I am trying to build a guess the number game in python"}]...
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Title: guess the number in python by @BhargavKelka Title: guess the number in python by @BhargavKelkar | Stardance
Devlogs:
I am trying to build a guess the number game in python
Ships:
I built an game in python which is Guess the number...
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1793055322.2712033
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1793141722.2712033
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61265
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My awesome macropad! by @Abhishek-mee | Stardance
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Abhishek-mee
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1
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0.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T13:16:13Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A macro-Hackpad it has challanges to make pcb design i am proud of to finally completing it", "repo": "https://github.com/Abhishek-mee/three-key-media-hackpad", "demo": ""}]...
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[{"post_id": 66548, "ts": "202 [{"post_id": 66548, "ts": "2026-09-12T12:01:21Z", "hours": 0.3128, "text": "MacroBoard-Hackpad"}]...
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Title: My awesome macropad! by @Abhishek-mee | Sta Title: My awesome macropad! by @Abhishek-mee | Stardance
Devlogs:
MacroBoard-Hackpad
Ships:
A macro-Hackpad it has challanges to make pcb design i am proud of to finally completing it...
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1793055323.1597435
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1793141723.1597435
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61271
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Paws Field by @ZadowCHI | Stardance
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ZadowCHI
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1
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35.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-10T16:35:34Z", "hours": 35.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Paws Field is finally done!! It’s a chill little farming sim where you play as a cat, grow crops and feed the hungry cows and chickens. You can use different tools, take care of your farm and watch your crops grow. Had a lot of fun making this and I’m happy I finally got it finished. Give it a try and let me know what you think!", "repo": "https://github.com/Zadow67/PawsField", "demo": "https://github.com/Zadow67/PawsField/releases/tag/v1.0.0"}]...
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[{"post_id": 71080, "ts": "202 [{"post_id": 71080, "ts": "2026-09-20T08:44:57Z", "hours": 9.7794, "text": "Paws Field is completed Finished up Paws Field and added the last few things like sound effects and a proper game menu. Most of the main systems are now working together, from farming and tools to animals, inventory, time and saving. It’s finally in a playable state."}, {"post_id": 69747, "ts": "2026-09-17T18:28:38Z", "hours": 4.7697, "text": "Added NPC dialogue I worked on the dialogue system so the player can now talk to NPCs through dialogue boxes and have conversations with them. I’m also setting it up so dialogue can trigger actions in the game, like giving the player seeds to start growing crops. This is the start of making the NPCs actually interact with the player instead of just being part of the map."}, {"post_id": 69321, "ts": "2026-09-16T19:54:18Z", "hours": 4.5483, "text": "Added Crops YAY, Use can use Hoe To till the ground and then soe seeds seeds using the seed bags they grow in 7 days time you can speed the time aswell"}, {"post_id": 69017, "ts": "2026-09-16T07:04:25Z", "hours": 3.2189, "text": "Added UI, inventory and day system Added the tool selection UI and an inventory system where you can pick up and store items. I also added a day and time system, with the environment changing colors as the time moves from day to night."}, {"post_id": 68583, "ts": "2026-09-15T10:57:03Z", "hours": 4.4361, "text": "Added a tool bar at the bottom for selecting different tools. I used a PanelContainer for the main bar and made custom themes for the normal, hover and selected states of each tool button. Also set up the different tool slots so I can add more tools to it later without having to remake the whole thing. Still working on getting the tools to actually do their jobs properly."}, {"post_id": 67991, "ts": "2026-09-14T10:21:24Z", "hours": 1.0339, "text": "Tiny updates but a lot of stuff Added rocks that you can mine just like the trees, and both rocks and trees now have their own mining animations. I also added a Chicken NPC that walks around to random locations with different movement speeds. Also added Y indexing so NPCs and objects layer properly when walking around, and made templates for adding more NPCs later so I don’t have to build everything from scratch each time."}, {"post_id": 67675, "ts": "2026-09-13T20:46:35Z", "hours": 3.4144, "text": "I added collision boxes and hitboxesYou can now actually use the AXE to chop down trees which feels so cool to finally have working. I also added a door that opens when you get close to it It’s honestly a LOT of work because I’m learning Godot while building the game at the same time, but slowly everything is starting to work together."}, {"post_id": 66577, "ts": "2026-09-12T12:39:57Z", "hours": 3.8919, "text": "SOO, a lot has been done the map layout has been made the player(aka cat) have all types of animations it have also added all the future Animations in advance like shovel, watering, hoe and a lot more, i think its going to take long cause today i spent 6.5h+ in total. made this House layout too next i think ill work on the house more and try to add npc, too."}]...
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Title: Paws Field by @ZadowCHI | Stardance
Devlog Title: Paws Field by @ZadowCHI | Stardance
Devlogs:
SOO, a lot has been done the map layout has been made the player(aka cat) have all types of animations it have also added all the future Animations in advance like shovel, watering, hoe and a lot more, i think its going to take long cause today i spent 6.5h+ in total. made this House layout too next i think ill work on the house more and try to add npc, too.
I added collision boxes and hitboxesYou can now actually use the AXE to chop down trees which feels so cool to finally have working. I also added a door that opens when you get close to it It’s honestly a LOT of work because I’m learning Godot while building the game at the same time, but slowly everything is starting to work together.
Tiny updates but a lot of stuff Added rocks that you can mine just like the trees, and both rocks and trees now have their own mining animations. I also added a Chicken NPC that walks around to random locations with different movement speeds. Also added Y indexing so NPCs and objects layer properly when walking around, and made templates for adding more NPCs later so I don’t have to build everything from scratch each time.
Added a tool bar at the bottom for selecting different tools. I used a PanelContainer for the main bar and made custom themes for the normal, hover and selected states of each tool button. Also set up the different tool slots so I can add more tools to it later without having to remake the whole thing. Still working on getting the tools to actually do their jobs properly.
Added UI, inventory and day system Added the tool selection UI and an inventory system where you can pick up and store items. I also added a day and time system, with the environment changing colors as the time moves from day to night.
Added Crops YAY, Use can use Hoe To till the ground and then soe seeds seeds using the seed bags they grow in 7 days time you can speed the time aswell
Added NPC dialogue I worked on the dialogue system so the player can now talk to NPCs through dialogue boxes and have conversations with them. I’m also setting it up so dialogue can trigger actions in the game, like giving the player seeds to start growing crops. This is the start of making the NPCs actually interact with the player instead of just being part of the map.
Paws Field is completed Finished up Paws Field and added the last few things like sound effects and a proper game menu. Most of the main systems are now working together, from farming and tools to animals, inventory, time and saving. It’s finally in a playable state.
Ships:
Paws Field is finally done!! It’s a chill little farming sim where you play as a cat, grow crops and feed the hungry cows and chickens. You can use different tools, take care of your farm and watch your crops grow. Had a lot of fun making this and I’m happy I finally got it finished. Give it a try and let me know what you think!...
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1793055324.036084
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1793141724.036084
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61277
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CopterCode by @BodaSatvikChandra | Stardance
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BodaSatvikChandra
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1
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7.82
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T14:56:54Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built CopterCode, an AI-assisted parametric drone design and computational screening platform. You give it a mission (like “heavy payload lift” or “racing”), and it generates deterministically bounded, 3D-printable OpenSCAD drone frames while running structural and thrust-to-weight physics checks. The biggest challenge was moving away from a loose generative script and turning it into a real engineering tool. I had to completely refactor the codebase to eradicate “magic numbers,” implement strict Pydantic schemas, and build a “fail-closed” state machine so the pipeline permanently halts if a design is unsafe. Getting the Streamlit cloud deployment perfectly synced with my modular GitHub structure and dependencies was a great final hurdle. I’m most proud of the strict engineering governance I added, especially the Hardcode Audit and the explicit safety boundaries. To test it out, open the live app, try clicking the “Racing Drone” or “1kg Payload Lift” presets (or type your own prompt), and click Run Pipeline to watch the physics engine generate the exact geometry and specs!", "repo": "https://github.com/chandrasatvik423-ui/CopterCode", "demo": "https://youtu.be/yRjAsONN0Dg"}]...
|
[{"post_id": 71249, "ts": "202 [{"post_id": 71249, "ts": "2026-09-20T15:00:07Z", "hours": 3.8161, "text": "“Spent these hours doing a massive architectural refactor of CopterCode to eradicate all hardcoded ‘magic numbers’ and implement strict Pydantic schemas. I also properly structured the GitHub repository into modular directories (config/, schemas/, docs/) and debugged a Plotly deployment issue on Streamlit Cloud by setting up a strict requirements.txt. The live app is now fully operational and shipped!”"}, {"post_id": 67664, "ts": "2026-09-13T20:24:21Z", "hours": 2.4447, "text": "Just locked in a massive refactor on my Astro-Forge drone generator, finally tearing out all the hardcoded “ghost variables” to wire up a mathematically honest, end-to-end physics solver. Now, when you prompt it with something like “high speed racing drone,” the system automatically provisions actual hardware from a JSON database (like Emax motors and F7 stacks), iteratively calculates the exact volumetric frame mass instead of guessing, and runs a structural solver that sweeps arm dimensions until it guarantees a 1.5+ safety factor against real motor thrust. From there, it headlessly auto-generates the OpenSCAD geometry and spits out a full Markdown Assembly Manual complete with an itemized BoM, material cost, and print time. The whole pipeline is now wrapped in a clean CLI and fully protected by automated pytest invariants, making it incredibly satisfying to watch the system catch AI hallucinations and cleanly route to the correct aerodynamic topology!"}, {"post_id": 67154, "ts": "2026-09-13T07:04:48Z", "hours": 0.56, "text": "The Astro-Forge v5.0 pipeline is complete! I upgraded the Python command center to feature an interactive CLI. The system now interviews the user about their mission profile and target environment, dynamically piping those inputs into the local Phi-3 LLM.I successfully tested it by requesting a “Supersonic Drone” for Earth’s atmosphere. The script generated the physics-audited OpenSCAD geometry (with a new minimum-size failsafe for the center chassis), automatically drafted a Markdown assembly manual with fabrication stats, and rendered a brand-new 3D aerodynamic snap-on canopy to protect the flight controller"}, {"post_id": 66620, "ts": "2026-09-12T13:53:56Z", "hours": 0.6169, "text": "I upgraded the AI-to-Hardware pipeline by injecting a custom Python physics module and a CLI dashboard (using the Rich library). To test the fail-safes, I intentionally prompted the local Phi-3 model to design a massive 387mm drone for a Martian environment, requesting paper-thin 2mm arms.The AI extracted the JSON, but my physics engine intercepted the data before generation. It calculated the aerodynamic drag forces, flagged the 2mm arms as a structural failure, and automatically overrode the dimension to a safe 6.0mm minimum. The script then printed the telemetry to my custom dashboard and automatically launched the corrected 3D blueprint in OpenSCAD."}, {"post_id": 66546, "ts": "2026-09-12T12:01:00Z", "hours": 0.4114, "text": "The AI-to-Hardware pipeline is officially live! I built a Python command center that connects to a local Phi-3 LLM. Instead of manually coding dimensions, I can now use natural language prompts to design a frame. I asked the AI for a compact 120mm chassis inspired by Ejen Ali, accommodating a custom 25x25mm PCB. The AI successfully parsed the prompt, extracted the structural specs into JSON, and instantly triggered my backend generator to create the 3D"}]...
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Title: CopterCode by @BodaSatvikChandra | Stardanc Title: CopterCode by @BodaSatvikChandra | Stardance
Devlogs:
The AI-to-Hardware pipeline is officially live! I built a Python command center that connects to a local Phi-3 LLM. Instead of manually coding dimensions, I can now use natural language prompts to design a frame. I asked the AI for a compact 120mm chassis inspired by Ejen Ali, accommodating a custom 25x25mm PCB. The AI successfully parsed the prompt, extracted the structural specs into JSON, and instantly triggered my backend generator to create the 3D
I upgraded the AI-to-Hardware pipeline by injecting a custom Python physics module and a CLI dashboard (using the Rich library). To test the fail-safes, I intentionally prompted the local Phi-3 model to design a massive 387mm drone for a Martian environment, requesting paper-thin 2mm arms.The AI extracted the JSON, but my physics engine intercepted the data before generation. It calculated the aerodynamic drag forces, flagged the 2mm arms as a structural failure, and automatically overrode the dimension to a safe 6.0mm minimum. The script then printed the telemetry to my custom dashboard and automatically launched the corrected 3D blueprint in OpenSCAD.
The Astro-Forge v5.0 pipeline is complete! I upgraded the Python command center to feature an interactive CLI. The system now interviews the user about their mission profile and target environment, dynamically piping those inputs into the local Phi-3 LLM.I successfully tested it by requesting a “Supersonic Drone” for Earth’s atmosphere. The script generated the physics-audited OpenSCAD geometry (with a new minimum-size failsafe for the center chassis), automatically drafted a Markdown assembly manual with fabrication stats, and rendered a brand-new 3D aerodynamic snap-on canopy to protect the flight controller
Just locked in a massive refactor on my Astro-Forge drone generator, finally tearing out all the hardcoded “ghost variables” to wire up a mathematically honest, end-to-end physics solver. Now, when you prompt it with something like “high speed racing drone,” the system automatically provisions actual hardware from a JSON database (like Emax motors and F7 stacks), iteratively calculates the exact volumetric frame mass instead of guessing, and runs a structural solver that sweeps arm dimensions until it guarantees a 1.5+ safety factor against real motor thrust. From there, it headlessly auto-generates the OpenSCAD geometry and spits out a full Markdown Assembly Manual complete with an itemized BoM, material cost, and print time. The whole pipeline is now wrapped in a clean CLI and fully protected by automated pytest invariants, making it incredibly satisfying to watch the system catch AI hallucinations and cleanly route to the correct aerodynamic topology!
“Spent these hours doing a massive architectural refactor of CopterCode to eradicate all hardcoded ‘magic numbers’ and implement strict Pydantic schemas. I also properly structured the GitHub repository into modular directories (config/, schemas/, docs/) and debugged a Plotly deployment issue on Streamlit Cloud by setting up a strict requirements.txt. The live app is now fully operational and shipped!”
Ships:
I built CopterCode, an AI-assisted parametric drone design and computational screening platform. You give it a mission (like “heavy payload lift” or “racing”), and it generates deterministically bounded, 3D-printable OpenSCAD drone frames while running structural and thrust-to-weight physics checks. The biggest challenge was moving away from a loose generative script and turning it into a real engineering tool. I had to completely refactor the codebase to eradicate “magic numbers,” implement strict Pydantic schemas, and build a “fail-closed” state machine so the pipeline permanently halts if a design is unsafe. Getting the Streamlit cloud deployment perfectly synced with my modular GitHub structure and dependencies was a great final hurdle. I’m most proud of the strict engineering governance I added, especially the Hardcode Audit and the explicit safety boundaries. To test it out, open the live app, try clicking the “Racing Drone” or “1kg Payload Lift” presets (or type your own prompt), and click Run Pipeline to watch the physics engine generate the exact geometry and specs!...
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1793055325.3028996
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1793141725.3028996
|
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61279
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HelosOs by @Helos | Stardance
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Helos
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1
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0.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T22:27:11Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i did everything but couldnt do the devlogs because my hackatime isnt counting time anymore like on my IDE it works but it doenst give me the time here so i couldnt do that part", "repo": "https://github.com/Helos-dev/WebOs", "demo": "https://helos-os.netlify.app/"}]...
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[{"post_id": 66531, "ts": "202 [{"post_id": 66531, "ts": "2026-09-12T11:30:31Z", "hours": 0.3286, "text": "finished boot page"}]...
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Title: HelosOs by @Helos | Stardance
Devlogs:
fin Title: HelosOs by @Helos | Stardance
Devlogs:
finished boot page
Ships:
i did everything but couldnt do the devlogs because my hackatime isnt counting time anymore like on my IDE it works but it doenst give me the time here so i couldnt do that part...
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1793055326.419966
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1793141726.419966
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61282
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tabsandtabs by @codeeleven | Stardance
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codeeleven
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1
|
2.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T11:37:29Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "tabsandtabs makes your tabs… better? what does tabsandtabs have dynamic backgrounds pulled from picsum and loaded with a cool focus animation uses particle animations in dateview image caching before load so it doesn’t look clunky particle animations in searchbar a small launchpad/command system to open webpages quicker, try !help ! thanks to vanilla disintegrate google fonts stardance hack club picsum photos duckduckgo ai usage: only one or two expressions, rest is coded by me did i pass the vibe check? if so, leave a star 😉", "repo": "https://github.com/codeeleven0/tabsandtabs", "demo": "https://codeeleven0.github.io/tabsandtabs"}]...
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[{"post_id": 66533, "ts": "202 [{"post_id": 66533, "ts": "2026-09-12T11:35:32Z", "hours": 0.72, "text": "yes, again, probably last devlog before i ship added cool particle effects to more places and ditched the old font. added credits section to bottom right. aaand we’ve got a custom macro system for accessing URLs faster, its called Launchpad!"}, {"post_id": 66503, "ts": "2026-09-12T10:37:50Z", "hours": 0.3653, "text": "inspired from a new tab page i have seen years ago (was it zorin?) and added a hidden input field"}, {"post_id": 66485, "ts": "2026-09-12T10:14:03Z", "hours": 0.7214, "text": "whoa! a wild tab appeared! i added a funny font and a dynamic background system with focus animations in css. also used particle effects on clock."}]...
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Title: tabsandtabs by @codeeleven | Stardance
Dev Title: tabsandtabs by @codeeleven | Stardance
Devlogs:
whoa! a wild tab appeared! i added a funny font and a dynamic background system with focus animations in css. also used particle effects on clock.
inspired from a new tab page i have seen years ago (was it zorin?) and added a hidden input field
yes, again, probably last devlog before i ship added cool particle effects to more places and ditched the old font. added credits section to bottom right. aaand we’ve got a custom macro system for accessing URLs faster, its called Launchpad!
Ships:
tabsandtabs makes your tabs… better? what does tabsandtabs have dynamic backgrounds pulled from picsum and loaded with a cool focus animation uses particle animations in dateview image caching before load so it doesn’t look clunky particle animations in searchbar a small launchpad/command system to open webpages quicker, try !help ! thanks to vanilla disintegrate google fonts stardance hack club picsum photos duckduckgo ai usage: only one or two expressions, rest is coded by me did i pass the vibe check? if so, leave a star 😉...
|
1793055327.3041186
|
1793141727.3041186
|
|
61285
|
the adventure to nowhere PART - 1 by @senthilnatha the adventure to nowhere PART - 1 by @senthilnathan_arun | Stardance...
|
senthilnathan_arun
|
1
|
6.0
|
9
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-22T14:26:47Z", "hours": 6.0, "multiplier": 1.51, "payout": 9, "blessing": "neutral", "text": "hi i created ths text based rpg game . my goal is the cmf buds so rate this as you think it is . there are a lot of reliability issues with github streamlit . so i also have a backup link : https://the-adventure-to-nowhere-part-1-c8cyynjokisz4bzutjomy8.streamlit.app/", "repo": "https://github.com/senthilnathanarun15/the-adventure-to-nowhere-part-1", "demo": "https://senthilnathanarun15.github.io/the-adventure-to-nowhere-part-1/"}]...
|
[{"post_id": 66457, "ts": "202 [{"post_id": 66457, "ts": "2026-09-12T09:29:38Z", "hours": 5.7253, "text": "i am doing the story first"}]...
|
Title: the adventure to nowhere PART - 1 by @senth Title: the adventure to nowhere PART - 1 by @senthilnathan_arun | Stardance
Devlogs:
i am doing the story first
Ships:
hi i created ths text based rpg game . my goal is the cmf buds so rate this as you think it is . there are a lot of reliability issues with github streamlit . so i also have a backup link : https://the-adventure-to-nowhere-part-1-c8cyynjokisz4bzutjomy8.streamlit.app/...
|
1793055328.464761
|
1793141728.464761
|
|
61321
|
Spacy by @ubaid | Stardance
|
ubaid
|
1
|
15.0
|
15
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T13:22:30Z", "hours": 15.0, "multiplier": 1.51, "payout": 15, "blessing": "neutral", "text": "I make my first game and make it in python using pygame, im really proud of it and its cool. Because its a space game with dodging the astroids and cool background. The challenge is i never make anything like that and even first coding project so far but it was fun. Locking forward to get the good point so affor an good laptop..", "repo": "https://github.com/ubaid-uan/Spacy", "demo": "https://ubaid-uan.itch.io/spacy"}]...
|
[{"post_id": 74450, "ts": "202 [{"post_id": 74450, "ts": "2026-09-27T12:10:11Z", "hours": 15.045, "text": "I built an interactive 2D space arcade game using Python and the PyGame graphic rendering library. The application features customized physics loops, multi-asteroid collision boundaries, and randomized planet asset spawning."}]...
|
Title: Spacy by @ubaid | Stardance
Devlogs:
I bui Title: Spacy by @ubaid | Stardance
Devlogs:
I built an interactive 2D space arcade game using Python and the PyGame graphic rendering library. The application features customized physics loops, multi-asteroid collision boundaries, and randomized planet asset spawning.
Ships:
I make my first game and make it in python using pygame, im really proud of it and its cool. Because its a space game with dodging the astroids and cool background. The challenge is i never make anything like that and even first coding project so far but it was fun. Locking forward to get the good point so affor an good laptop.....
|
1793055331.747548
|
1793141731.747548
|
|
61324
|
Travel Website by @____ | Stardance
|
____
|
1
|
18.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T12:16:10Z", "hours": 18.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a travel website! I tried to be creative with it with my basic website making skills. I made this website so I could use it as a vision board of where I want to go in different continents of the world. Hope you like it!", "repo": "https://github.com/Explore2333/travel-", "demo": "https://explore2333.github.io/travel-/"}]...
|
[{"post_id": 66558, "ts": "202 [{"post_id": 66558, "ts": "2026-09-12T12:14:18Z", "hours": 18.4528, "text": "A travel website!"}]...
|
Title: Travel Website by @____ | Stardance
Devlog Title: Travel Website by @____ | Stardance
Devlogs:
A travel website!
Ships:
I made a travel website! I tried to be creative with it with my basic website making skills. I made this website so I could use it as a vision board of where I want to go in different continents of the world. Hope you like it!...
|
1793055332.6712258
|
1793141732.6712258
|
|
61355
|
car game by @muzamela549 | Stardance
|
muzamela549
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T18:34:32Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this a game which i made like a few months ago but i just want to uploaded it to see how shipping process work. sorry if there is any bugggggg:))", "repo": "https://github.com/Ahmadmuz/car-game", "demo": "https://turbodo.netlify.app/desktop/test/index.html"}]...
|
[{"post_id": 66764, "ts": "202 [{"post_id": 66764, "ts": "2026-09-12T17:29:47Z", "hours": 0.4617, "text": "this is a car game which i made a few months ago. but im still improving it."}]...
|
Title: car game by @muzamela549 | Stardance
Devlo Title: car game by @muzamela549 | Stardance
Devlogs:
this is a car game which i made a few months ago. but im still improving it.
Ships:
this a game which i made like a few months ago but i just want to uploaded it to see how shipping process work. sorry if there is any bugggggg:))...
|
1793055334.7739577
|
1793141734.7739577
|
|
61360
|
Capplauncher by @Thepigcat | Stardance
|
Thepigcat
|
1
|
10.0
|
19
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T13:41:53Z", "hours": 10.0, "multiplier": 1.96, "payout": 19, "blessing": "neutral", "text": "I made a app menu for linux like wofi that is very simple and terminal-based. It gets rid of many of the issues I had with my previous app menu wofi, like the entries not being sorted alphabetically, search not working at times and so on. The most challenging part was definitely getting the terminal to work and rerouting all the keyboard and mouse events.", "repo": "https://github.com/Thepigcat76/capplauncher", "demo": "https://github.com/Thepigcat76/capplauncher/releases/tag/Initial-Release"}]...
|
[{"post_id": 66607, "ts": "202 [{"post_id": 66607, "ts": "2026-09-12T13:36:12Z", "hours": 9.6944, "text": "App is ready to be used - Implemented scrolling, Arrow navigation and launching I finished the app today and I now use it instead of wofi. I added arrow key navigation, scrolling, searching and app launching. Under the hood the program uses my own .ini parser to parse .desktop files, when launching it substitutes the provided exec command with arguments like .desktop file location, translated name, icon…"}]...
|
Title: Capplauncher by @Thepigcat | Stardance
Dev Title: Capplauncher by @Thepigcat | Stardance
Devlogs:
App is ready to be used - Implemented scrolling, Arrow navigation and launching I finished the app today and I now use it instead of wofi. I added arrow key navigation, scrolling, searching and app launching. Under the hood the program uses my own .ini parser to parse .desktop files, when launching it substitutes the provided exec command with arguments like .desktop file location, translated name, icon…
Ships:
I made a app menu for linux like wofi that is very simple and terminal-based. It gets rid of many of the issues I had with my previous app menu wofi, like the entries not being sorted alphabetically, search not working at times and so on. The most challenging part was definitely getting the terminal to work and rerouting all the keyboard and mouse events....
|
1793055335.669628
|
1793141735.669628
|
|
61362
|
LumenOS by @lihu | Stardance
|
lihu
|
1
|
2.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-15T12:49:24Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i do a webOS the main chanllenge is art ,but i overcome it ,you can just click the link to openit", "repo": "https://github.com/lihu453/my-website", "demo": "https://lihu453.github.io/my-website/"}]...
|
[{"post_id": 67024, "ts": "202 [{"post_id": 67024, "ts": "2026-09-13T02:04:50Z", "hours": 0.2669, "text": "Added open and new file features, fixed known issues, added mouse cursor styles, see log.txt for details"}, {"post_id": 67005, "ts": "2026-09-13T01:25:47Z", "hours": 0.4808, "text": "i put some new founctions that they not in the guide,,now you can change the background,add a game"}, {"post_id": 66610, "ts": "2026-09-12T13:44:23Z", "hours": 0.9364, "text": "i make a first step on this"}]...
|
Title: LumenOS by @lihu | Stardance
Devlogs:
i ma Title: LumenOS by @lihu | Stardance
Devlogs:
i make a first step on this
i put some new founctions that they not in the guide,,now you can change the background,add a game
Added open and new file features, fixed known issues, added mouse cursor styles, see log.txt for details
Ships:
i do a webOS the main chanllenge is art ,but i overcome it ,you can just click the link to openit...
|
1793055336.5389214
|
1793141736.5389214
|
|
61369
|
Article Annotater by @bobafrog282 | Stardance
|
bobafrog282
|
1
|
11.91
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T14:11:32Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I, with three other people, created a chrome extension that has the ability to help students around the world! This extension, the Article Annotator, allows you to take notes, have an AI summary, define specific words, and save highlighted/annotated sentences, so that the next time you open up the article, you can see what exactly you wanted to remember! This project allows everything to happen in one tab, rather than switching between many different tabs. There are more updates that I want to create, like a sync to Google Docs for all notes to be transferred! Enjoy, students!", "repo": "https://github.com/normalcivilian0343/ChromeExtensionProject", "demo": "https://github.com/normalcivilian0343/ChromeExtensionProject/releases/tag/v1.0.0"}]...
|
[{"post_id": 80535, "ts": "202 [{"post_id": 80535, "ts": "2026-10-18T02:57:12Z", "hours": 3.1806, "text": "What did I do? Recently, my chrome extension has just stopped working, ever since I finally finished it in the summer, and I don’t know why! It’s super weird and I’m trying to troubleshoot WITHOUT changing too much because I would to preserve the integrity of the project"}, {"post_id": 78920, "ts": "2026-10-12T01:43:57Z", "hours": 0.3083, "text": "What did I do? With AI, I was able to adjust my define feature to make sure that it was functional. However it still isn’t completely functional, I need some minor adjustments, but I have no idea how to get started without any suggestions from AI. What’s next? I’ll ask AI which files to fix and I guess I’ll learn how to code from that!"}, {"post_id": 78521, "ts": "2026-10-11T02:36:49Z", "hours": 0.3072, "text": "What did I do? Still not find the error :("}, {"post_id": 77946, "ts": "2026-10-08T22:07:41Z", "hours": 0.2572, "text": "What did I do? I’m trying to figure out what file works, and which one doesn’t to try to get all the features working"}, {"post_id": 77465, "ts": "2026-10-07T03:18:21Z", "hours": 0.2822, "text": "What did I do? I had two popup.js files, and I tried deleting each one to see what each of them does, and I think they are both crucial, but I figured out the one with the most importance, so now I can analyze what is missing from there and what I should be changing to make this fully functional once again!"}, {"post_id": 77208, "ts": "2026-10-06T03:04:47Z", "hours": 0.2731, "text": "What did I do? I fixed my file, restored it to its original version, and deleted the mess with the branch from last time. What next? Try to troubleshoot my project, either with the help of AI, or simply dissecting code I’ve never seen."}, {"post_id": 76932, "ts": "2026-10-05T03:35:27Z", "hours": 0.3572, "text": "What did I do? I realized I had two popup.js files, and after reviewing my project, one had been human written, troubleshooted with AI, and one had been completely human written. I deleted the AI one and chose the human one, but my features still weren’t working, so it had to be something else, but now I have a version control issue - kinda. What do I need to do next? Figure out all the branches, and how I can fix all these weird issues. Merge issues are very bad"}, {"post_id": 76596, "ts": "2026-10-04T03:31:59Z", "hours": 0.2575, "text": "What did I do? I’m trying to figure out how to make my project work!"}, {"post_id": 76294, "ts": "2026-10-03T03:21:13Z", "hours": 0.2578, "text": "What did I do? Ponder why my AI summary in my extension keeps not working for others! Also, plead that my sticky streak can get restored because of that glitch."}, {"post_id": 76016, "ts": "2026-10-02T02:25:16Z", "hours": 0.2633, "text": "What did I do? Try to restore my sticky streak and ship a projedct that has been rejected for multiple reasons."}, {"post_id": 75763, "ts": "2026-10-01T01:11:22Z", "hours": 0.3983, "text": "What did I do? I tried to fix the errors with the AI summary, because my project keeps getting rejected for different reasons!! Also unrelated, but my hackatime is glitching and I’ve lost my streak!!!"}, {"post_id": 75080, "ts": "2026-09-29T02:51:59Z", "hours": 0.2528, "text": "What did I do? I didn’t really do much!"}, {"post_id": 74734, "ts": "2026-09-28T02:55:06Z", "hours": 0.2625, "text": "What I did? Tried doing the sixth step of the guide again, but it failed, and I don’t have time today to fix it again."}, {"post_id": 72499, "ts": "2026-09-23T02:35:14Z", "hours": 0.2514, "text": "What did I do? I updated the READ.me because the way the extension works is a little different, and then it is assumed to not work, because of it, so I wanted to add some clarification. Also, as seen in the picture, I updated the manifest to create a cool new feature! What’s next? Create a feature where the information you write can easily be transferred into a Google Doc, again, for more connivence."}, {"post_id": 66617, "ts": "2026-09-12T13:51:25Z", "hours": 5.1714, "text": "It is finally functional! After five hours of coding, along with collaborating with an amazing team, this project works! What’s coming next? I want to add a feature where all the annotations can sync with a Google Doc, to make student’s lives a bit easier!"}]...
|
Title: Article Annotater by @bobafrog282 | Stardan Title: Article Annotater by @bobafrog282 | Stardance
Devlogs:
It is finally functional! After five hours of coding, along with collaborating with an amazing team, this project works! What’s coming next? I want to add a feature where all the annotations can sync with a Google Doc, to make student’s lives a bit easier!
What did I do? I updated the READ.me because the way the extension works is a little different, and then it is assumed to not work, because of it, so I wanted to add some clarification. Also, as seen in the picture, I updated the manifest to create a cool new feature! What’s next? Create a feature where the information you write can easily be transferred into a Google Doc, again, for more connivence.
What I did? Tried doing the sixth step of the guide again, but it failed, and I don’t have time today to fix it again.
What did I do? I didn’t really do much!
What did I do? I tried to fix the errors with the AI summary, because my project keeps getting rejected for different reasons!! Also unrelated, but my hackatime is glitching and I’ve lost my streak!!!
What did I do? Try to restore my sticky streak and ship a projedct that has been rejected for multiple reasons.
What did I do? Ponder why my AI summary in my extension keeps not working for others! Also, plead that my sticky streak can get restored because of that glitch.
What did I do? I’m trying to figure out how to make my project work!
What did I do? I realized I had two popup.js files, and after reviewing my project, one had been human written, troubleshooted with AI, and one had been completely human written. I deleted the AI one and chose the human one, but my features still weren’t working, so it had to be something else, but now I have a version control issue - kinda. What do I need to do next? Figure out all the branches, and how I can fix all these weird issues. Merge issues are very bad
What did I do? I fixed my file, restored it to its original version, and deleted the mess with the branch from last time. What next? Try to troubleshoot my project, either with the help of AI, or simply dissecting code I’ve never seen.
What did I do? I had two popup.js files, and I tried deleting each one to see what each of them does, and I think they are both crucial, but I figured out the one with the most importance, so now I can analyze what is missing from there and what I should be changing to make this fully functional once again!
What did I do? I’m trying to figure out what file works, and which one doesn’t to try to get all the features working
What did I do? Still not find the error :(
What did I do? With AI, I was able to adjust my define feature to make sure that it was functional. However it still isn’t completely functional, I need some minor adjustments, but I have no idea how to get started without any suggestions from AI. What’s next? I’ll ask AI which files to fix and I guess I’ll learn how to code from that!
What did I do? Recently, my chrome extension has just stopped working, ever since I finally finished it in the summer, and I don’t know why! It’s super weird and I’m trying to troubleshoot WITHOUT changing too much because I would to preserve the integrity of the project
Ships:
I, with three other people, created a chrome extension that has the ability to help students around the world! This extension, the Article Annotator, allows you to take notes, have an AI summary, define specific words, and save highlighted/annotated sentences, so that the next time you open up the article, you can see what exactly you wanted to remember! This project allows everything to happen in one tab, rather than switching between many different tabs. There are more updates that I want to create, like a sync to Google Docs for all notes to be transferred! Enjoy, students!...
|
1793055337.4368691
|
1793141737.4368691
|
|
61377
|
Blare by @DimensionLess | Stardance
|
DimensionLess
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-17T09:57:43Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a small desk clock. It has a tiny wide screen, four buttons and a buzzer, all run by an ESP32-C3. I drew the PCB in KiCad, modelled the case in Onshape and just finished writing the firmware in Arduino (I used ai for the firmware). The case is 3D printed and screws together with heatset inserts. The screen slides into a slot at the front.", "repo": "https://github.com/6255127/DIY-Clock", "demo": ""}]...
|
[{"post_id": 73846, "ts": "202 [{"post_id": 73846, "ts": "2026-09-26T05:06:35Z", "hours": 4.79, "text": "I finished making the pcb and the case for BLARE now the only thing left is the firmware"}]...
|
Title: Blare by @DimensionLess | Stardance
Devlog Title: Blare by @DimensionLess | Stardance
Devlogs:
I finished making the pcb and the case for BLARE now the only thing left is the firmware
Ships:
I made a small desk clock. It has a tiny wide screen, four buttons and a buzzer, all run by an ESP32-C3. I drew the PCB in KiCad, modelled the case in Onshape and just finished writing the firmware in Arduino (I used ai for the firmware). The case is 3D printed and screws together with heatset inserts. The screen slides into a slot at the front....
|
1793155766.73863
|
1793242166.73863
|
|
61384
|
SchoolOs by @fuchstu | Stardance
|
fuchstu
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T15:13:41Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made SchoolOS, a small web-based desktop that runs in the browser. It has draggable windows, a dock and different apps like Notes, File Manager, Terminal, Paint and Settings. I also added things like wallpaper saving, file storage and localStorage, and I’ve been working on making the apps transparent and fixing bugs in the drawing app.I made SchoolOS, a small web-based desktop that runs in the browser. It has draggable windows, a dock and different apps like Notes, File Manager, Terminal, Paint and Settings. I also added things like wallpaper saving, file storage and localStorage, and I’ve been working on making the apps transparent and fixing bugs in the drawing app.", "repo": "https://github.com/Foxiified/WebOS", "demo": "https://foxiified.github.io/WebOS/"}]...
|
[{"post_id": 67425, "ts": "202 [{"post_id": 67425, "ts": "2026-09-13T15:11:42Z", "hours": 0.305, "text": "I’ve been working on making all the apps transparent and fixing some bugs in the drawing app."}, {"post_id": 67394, "ts": "2026-09-13T14:18:31Z", "hours": 0.2981, "text": "I’ve been working on adding a more transparent look to the SchoolOS environment."}, {"post_id": 67378, "ts": "2026-09-13T13:55:45Z", "hours": 3.3725, "text": "Started working on SchoolOS. I made the basic desktop first, then added the Welcome screen, frame and windows. After that I added some apps like Notes, File Manager, Terminal and Paint. I also got the windows draggable and made notes, files and wallpapers save with localStorage."}]...
|
Title: SchoolOs by @fuchstu | Stardance
Devlogs:
Title: SchoolOs by @fuchstu | Stardance
Devlogs:
Started working on SchoolOS. I made the basic desktop first, then added the Welcome screen, frame and windows. After that I added some apps like Notes, File Manager, Terminal and Paint. I also got the windows draggable and made notes, files and wallpapers save with localStorage.
I’ve been working on adding a more transparent look to the SchoolOS environment.
I’ve been working on making all the apps transparent and fixing some bugs in the drawing app.
Ships:
I made SchoolOS, a small web-based desktop that runs in the browser. It has draggable windows, a dock and different apps like Notes, File Manager, Terminal, Paint and Settings. I also added things like wallpaper saving, file storage and localStorage, and I’ve been working on making the apps transparent and fixing bugs in the drawing app.I made SchoolOS, a small web-based desktop that runs in the browser. It has draggable windows, a dock and different apps like Notes, File Manager, Terminal, Paint and Settings. I also added things like wallpaper saving, file storage and localStorage, and I’ve been working on making the apps transparent and fixing bugs in the drawing app....
|
1793055338.6517296
|
1793141738.6517296
|
|
61397
|
Jazil-personal-manager by @Jazil | Stardance
|
Jazil
|
1
|
2.43
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-25T17:28:35Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "My only faced problem is this is my first time but this give knowledge of server using", "repo": "https://github.com/JazilJafar/my-slack-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0C46LFAFK9"}]...
|
[{"post_id": 74286, "ts": "202 [{"post_id": 74286, "ts": "2026-09-27T03:53:52Z", "hours": 0.4322, "text": "i think five commands is over but bug is not stoping but stopped"}, {"post_id": 71661, "ts": "2026-09-21T08:13:53Z", "hours": 0.48, "text": "I added 5 commands in my slack bot and i am shipping pls comment new command to add"}, {"post_id": 70008, "ts": "2026-09-18T08:27:55Z", "hours": 0.3011, "text": "i added three commands to my bot"}, {"post_id": 68946, "ts": "2026-09-16T02:56:17Z", "hours": 0.8411, "text": "My bot started working"}]...
|
Title: Jazil-personal-manager by @Jazil | Stardanc Title: Jazil-personal-manager by @Jazil | Stardance
Devlogs:
My bot started working
i added three commands to my bot
I added 5 commands in my slack bot and i am shipping pls comment new command to add
i think five commands is over but bug is not stoping but stopped
Ships:
My only faced problem is this is my first time but this give knowledge of server using...
|
1793055342.6200542
|
1793141742.6200542
|
|
61423
|
new_things by @jworden | Stardance
|
jworden
|
1
|
2.0
|
13
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T17:16:26Z", "hours": 2.0, "multiplier": 6.47, "payout": 13, "blessing": "neutral", "text": "I made a web page that gives you tooltips everyone forgets time to time. you can view saved tips from the saved page. this solves having to spend the time researching, just open this page and find what you need", "repo": "https://github.com/venjae/new_thing", "demo": "https://venjae.github.io/new_thing/index.html"}]...
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[{"post_id": 66726, "ts": "202 [{"post_id": 66726, "ts": "2026-09-12T16:51:15Z", "hours": 0.4128, "text": "added a saved things page, same as the new_things page, just saves what you want"}, {"post_id": 66706, "ts": "2026-09-12T16:21:39Z", "hours": 0.4828, "text": "Added more tooltips and local storage. next step is a page to view your saved tips"}, {"post_id": 66690, "ts": "2026-09-12T15:46:17Z", "hours": 1.0497, "text": "Finished styling, and main html. I like going for this bold and minimal monochrome theme. Next is adding local storage, javascript, and rotating “tips”"}]...
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Title: new_things by @jworden | Stardance
Devlogs Title: new_things by @jworden | Stardance
Devlogs:
Finished styling, and main html. I like going for this bold and minimal monochrome theme. Next is adding local storage, javascript, and rotating “tips”
Added more tooltips and local storage. next step is a page to view your saved tips
added a saved things page, same as the new_things page, just saves what you want
Ships:
I made a web page that gives you tooltips everyone forgets time to time. you can view saved tips from the saved page. this solves having to spend the time researching, just open this page and find what you need...
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1793055343.828705
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1793141743.828705
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61424
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project 2 by @nishi | Stardance
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nishi
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1
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3.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T08:11:15Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "well! i have made my first web os. it isn’t easy in starting as a beginner. while coding you have to explore many other things too. it isn’t just 2.5 hours i code! but more, the time i spent learning to link hackatime, to search my type of image and many more. many issues came while coding, initially it was frustating but with time it became a thing to learn with excitement . my web os isn’t perfect:) but it’s okay for me that i have finally started making such things.", "repo": "https://github.com/nishikaa17/web-os-01/", "demo": "https://nishikaa17.github.io/web-os-01/"}]...
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[{"post_id": 67196, "ts": "202 [{"post_id": 67196, "ts": "2026-09-13T07:57:47Z", "hours": 2.5403, "text": "my first web os with my aesthetics! yay"}]...
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Title: project 2 by @nishi | Stardance
Devlogs:
m Title: project 2 by @nishi | Stardance
Devlogs:
my first web os with my aesthetics! yay
Ships:
well! i have made my first web os. it isn’t easy in starting as a beginner. while coding you have to explore many other things too. it isn’t just 2.5 hours i code! but more, the time i spent learning to link hackatime, to search my type of image and many more. many issues came while coding, initially it was frustating but with time it became a thing to learn with excitement . my web os isn’t perfect:) but it’s okay for me that i have finally started making such things....
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1793055344.9440541
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1793141744.9440541
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61425
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SLACK BOT (Hackaway) by @Tekwiz17 | Stardance
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Tekwiz17
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1
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1.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T16:42:54Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Wow, it works! It is shipped and works in our slack! Use /hackaway-help in slack!", "repo": "https://github.com/Tekwiz17/hackaway-bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
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[{"post_id": 66719, "ts": "202 [{"post_id": 66719, "ts": "2026-09-12T16:41:25Z", "hours": 0.7789, "text": "Wow! Finally Hackaway works! 46 mins of coding got me this!"}]...
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Title: SLACK BOT (Hackaway) by @Tekwiz17 | Stardan Title: SLACK BOT (Hackaway) by @Tekwiz17 | Stardance
Devlogs:
Wow! Finally Hackaway works! 46 mins of coding got me this!
Ships:
Wow, it works! It is shipped and works in our slack! Use /hackaway-help in slack!...
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1793055345.8330836
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1793141745.8330836
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61432
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starships (⌒▽⌒)☆ by @rinimee | Stardance
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rinimee
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1
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3.0
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3
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-16T17:57:28Z", "hours": 3.0, "multiplier": 1.94, "payout": 3, "blessing": "neutral", "text": "I made a Godot platformer game called Starships! The goal of the game is to help the alien get all three gems in order to win! It is a very simple game, yet the UI is a very arcade game styled game! Something that was challenging was figuring out how to add more elements to the game after making the platformer. Something that I am really proud of however, is adding a music toggle! It was very easy to implement yet I still am very fond of it! All the information needed to run the project or how to run it is located in my GitHub repository and READme. Thank you so much, and have fun!", "repo": "https://github.com/rinimee/rinistarships", "demo": "https://rinimee.itch.io/starships"}]...
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[{"post_id": 67732, "ts": "202 [{"post_id": 67732, "ts": "2026-09-13T23:09:56Z", "hours": 1.3836, "text": "**Turnin’ out well! ** So I refurbished a lot of things! I added a title and win screen to it and added some collectibles. Below are some of the elements I mentioned! I was considering adding a small counter for the collectibles but I felt like that was going to be a whole lot of work. Ill be pushing it to Github and then upload it to Itch. Here are some sprites! PS: I really, REALLY like the birb."}, {"post_id": 67523, "ts": "2026-09-13T17:19:22Z", "hours": 1.1631, "text": "starships more like star-chips Starchips sound like a fun snack…anyway I’m following this Godot tutorial for Haven Jumpstart and wanted to share the process here! As of now, I made the Player sprite (which I might change later) and also made some platformers for the sprite to move on. It took a while to click on all of the tiles with physics layers, like 5 minutes at most…very rigorous. There wasn’t a ctrl + a option so… insert sigh . Anyway, here’s how it looks like right now!"}]...
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Title: starships (⌒▽⌒)☆ by @rinimee | Stardance
D Title: starships (⌒▽⌒)☆ by @rinimee | Stardance
Devlogs:
starships more like star-chips Starchips sound like a fun snack…anyway I’m following this Godot tutorial for Haven Jumpstart and wanted to share the process here! As of now, I made the Player sprite (which I might change later) and also made some platformers for the sprite to move on. It took a while to click on all of the tiles with physics layers, like 5 minutes at most…very rigorous. There wasn’t a ctrl + a option so… insert sigh . Anyway, here’s how it looks like right now!
**Turnin’ out well! ** So I refurbished a lot of things! I added a title and win screen to it and added some collectibles. Below are some of the elements I mentioned! I was considering adding a small counter for the collectibles but I felt like that was going to be a whole lot of work. Ill be pushing it to Github and then upload it to Itch. Here are some sprites! PS: I really, REALLY like the birb.
Ships:
I made a Godot platformer game called Starships! The goal of the game is to help the alien get all three gems in order to win! It is a very simple game, yet the UI is a very arcade game styled game! Something that was challenging was figuring out how to add more elements to the game after making the platformer. Something that I am really proud of however, is adding a music toggle! It was very easy to implement yet I still am very fond of it! All the information needed to run the project or how to run it is located in my GitHub repository and READme. Thank you so much, and have fun!...
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1793055346.7082572
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1793141746.7082572
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