|
47552
|
Opencodex by @evaanchowdhry | Stardance
|
evaanchowdhry
|
2
|
14.0
|
146
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T01:50:28Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Ship 2: I built Opencodex. Opencodex is a free, open-source coding agent that runs inside VS Code. In this newest version, Opencodex supports using a browser to test the frontend of whatever app you design with it. It supports MCP plugins, and custom providers now too. It also lets you undo the agent’s changes and actually view them. Out of the box, it works with ONLY the FREE models from OpenCode (OpenCode doesn’t even need an API Key!), OpenRouter, Groq, Gemini, and Mistral. These providers don’t even ask for payment info, making the free setup even easier. Ever since the first ship, Opencodex’s stats went from 500 installs to 1000+ installs, showing real world growth!", "repo": "https://github.com/matonhp5108/Opencodex", "demo": "https://marketplace.visualstudio.com/items?itemName=EvaanChowdhry.opencodex-agent"}, {"ship_num": 2, "ts": "2026-08-14T04:10:23Z", "hours": 10.0, "multiplier": 14.27, "payout": 146, "blessing": "neutral", "text": "I built Opencodex. Opencodex is a free, open-source coding agent that runs inside VS Code, bringing a Codex-style agent loop to the editor you already use. It works with only the free models from OpenCode, OpenRouter, Groq, Gemini, and Mistral (or local Ollama models) and the default provider (Opencode) without writing keys to settings. The agent can inspect a repository, present a pinned plan, edit and delete files within the workspace boundary, run commands with configurable approvals, delegate to subagents, and use tools from configured MCP servers. In the past week since release, Opencodex has already reached over 500+ installs on the VS Code marketplace, and 40+ stars on GitHub, showing real growth and real world usage.", "repo": "https://github.com/matonhp5108/Opencodex", "demo": "https://marketplace.visualstudio.com/items?itemName=EvaanChowdhry.opencodex-agent"}]...
|
[{"post_id": 56982, "ts": "202 [{"post_id": 56982, "ts": "2026-08-29T01:18:35Z", "hours": 3.9667, "text": "Devlog #3 I gave the agent a browser and the ability to control it so now it can test the frontend to whatever it makes to further shorten the gap between this and paid vibecoding tools. I also added some new small features to make some dev workflows easier, and I made diff reviews way better and made undoing changes not require a github repo."}, {"post_id": 46689, "ts": "2026-08-14T04:01:23Z", "hours": 2.1469, "text": "Devlog #2 I just completely revamped the MCP settings. It went from just a JSON editor to a new UI that supports fancy auth, like the ChatGPT implementation."}, {"post_id": 46510, "ts": "2026-08-13T19:46:53Z", "hours": 8.0825, "text": "Devlog #1 I just made real vibecoding free. I created Opencodex, a VS Code agent extension that gives you a workflow almost identical to OpenAI Codex, but without requiring a paid AI subscription or actually, any account at all to start. It lets you use free models from 5 different cloud providers, as well as Ollama for local models. In just one week on the VS Code Marketplace, Opencodex has already passed 480 installs. The main difference from competitors like Cline, Continue, and Kilo Code is that while those tools are free to install, you generally still need to bring your own API key or pay for model usage. Opencodex focuses on making the entire experience accessible for free. I’m working on making MCP more intuitive by removing the current bland JSON editor to a ChatGPT style MCP manager. You can install it here: https://marketplace.visualstudio.com/items?itemName=EvaanChowdhry.opencodex-agent"}]...
|
Title: Opencodex by @evaanchowdhry | Stardance
De Title: Opencodex by @evaanchowdhry | Stardance
Devlogs:
Devlog #1 I just made real vibecoding free. I created Opencodex, a VS Code agent extension that gives you a workflow almost identical to OpenAI Codex, but without requiring a paid AI subscription or actually, any account at all to start. It lets you use free models from 5 different cloud providers, as well as Ollama for local models. In just one week on the VS Code Marketplace, Opencodex has already passed 480 installs. The main difference from competitors like Cline, Continue, and Kilo Code is that while those tools are free to install, you generally still need to bring your own API key or pay for model usage. Opencodex focuses on making the entire experience accessible for free. I’m working on making MCP more intuitive by removing the current bland JSON editor to a ChatGPT style MCP manager. You can install it here: https://marketplace.visualstudio.com/items?itemName=EvaanChowdhry.opencodex-agent
Devlog #2 I just completely revamped the MCP settings. It went from just a JSON editor to a new UI that supports fancy auth, like the ChatGPT implementation.
Devlog #3 I gave the agent a browser and the ability to control it so now it can test the frontend to whatever it makes to further shorten the gap between this and paid vibecoding tools. I also added some new small features to make some dev workflows easier, and I made diff reviews way better and made undoing changes not require a github repo.
Ships:
I built Opencodex. Opencodex is a free, open-source coding agent that runs inside VS Code, bringing a Codex-style agent loop to the editor you already use. It works with only the free models from OpenCode, OpenRouter, Groq, Gemini, and Mistral (or local Ollama models) and the default provider (Opencode) without writing keys to settings. The agent can inspect a repository, present a pinned plan, edit and delete files within the workspace boundary, run commands with configurable approvals, delegate to subagents, and use tools from configured MCP servers. In the past week since release, Opencodex has already reached over 500+ installs on the VS Code marketplace, and 40+ stars on GitHub, showing real growth and real world usage.
Ship 2: I built Opencodex. Opencodex is a free, open-source coding agent that runs inside VS Code. In this newest version, Opencodex supports using a browser to test the frontend of whatever app you design with it. It supports MCP plugins, and custom providers now too. It also lets you undo the agent’s changes and actually view them. Out of the box, it works with ONLY the FREE models from OpenCode (OpenCode doesn’t even need an API Key!), OpenRouter, Groq, Gemini, and Mistral. These providers don’t even ask for payment info, making the free setup even easier. Ever since the first ship, Opencodex’s stats went from 500 installs to 1000+ installs, showing real world growth!...
|
1792979702.4406884
|
1793066102.4406884
|
|
47652
|
SteamOS by @iamalive | Stardance
|
iamalive
|
2
|
2.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-16T16:24:18Z", "hours": 0.0, "multiplier": 4.68, "payout": 2, "blessing": "neutral", "text": "ahhhahgahghghhhh Added a couple of new things A drawing app that you can use to… well draw! Time/date shown on the top right of the page Youtube and Steam somewhat works and includes some games/videos! And some more stuff that you can check out :)", "repo": "https://github.com/CKacha/steamos", "demo": "https://ckacha.github.io/SteamOS/"}, {"ship_num": 2, "ts": "2026-08-16T05:25:23Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Following the WebOS Guidelines to make my own unique take on it! Been playing lots of steam games recently, so I themed it around steam. Have a look around!", "repo": "https://github.com/CKacha/steamos", "demo": "https://ckacha.github.io/SteamOS/"}]...
|
[{"post_id": 48270, "ts": "202 [{"post_id": 48270, "ts": "2026-08-16T16:04:00Z", "hours": 0.3864, "text": "Extra stuff! Made some extra additions to the site, added an extra drawing app, a small bar at the bottom you can use to store app, a date/time display + some other things you can check out for yourself!"}, {"post_id": 47878, "ts": "2026-08-16T04:20:29Z", "hours": 0.5103, "text": "Setting + apps done! Alright some apps like the seeting to switch the desktop color do work, but for the time being I have a coupe of small/smaple apps with openable/draggable windows work :) Going to ship now!"}, {"post_id": 47610, "ts": "2026-08-15T16:52:13Z", "hours": 0.6008, "text": "Basic draggle app page! So after some struggling, got a basic app view up - atm, theres an array thats used to show app positions! You can drag and drop to replace/move them around on the page."}, {"post_id": 47028, "ts": "2026-08-14T16:54:42Z", "hours": 0.5253, "text": "Basic loading page done Kinda short of a devlog but for now I’ve gotten a basic 8bit ish background of a loading screen with a circle that i got from w3 to serve as the logo image since I want something moving in the logo to show loading is happening Also made sure to have the offical steam font too!"}]...
|
Title: SteamOS by @iamalive | Stardance
Devlogs:
Title: SteamOS by @iamalive | Stardance
Devlogs:
Basic loading page done Kinda short of a devlog but for now I’ve gotten a basic 8bit ish background of a loading screen with a circle that i got from w3 to serve as the logo image since I want something moving in the logo to show loading is happening Also made sure to have the offical steam font too!
Basic draggle app page! So after some struggling, got a basic app view up - atm, theres an array thats used to show app positions! You can drag and drop to replace/move them around on the page.
Setting + apps done! Alright some apps like the seeting to switch the desktop color do work, but for the time being I have a coupe of small/smaple apps with openable/draggable windows work :) Going to ship now!
Extra stuff! Made some extra additions to the site, added an extra drawing app, a small bar at the bottom you can use to store app, a date/time display + some other things you can check out for yourself!
Ships:
Following the WebOS Guidelines to make my own unique take on it! Been playing lots of steam games recently, so I themed it around steam. Have a look around!
ahhhahgahghghhhh Added a couple of new things A drawing app that you can use to… well draw! Time/date shown on the top right of the page Youtube and Steam somewhat works and includes some games/videos! And some more stuff that you can check out :)...
|
1792983347.2192929
|
1793069747.2192929
|
|
47713
|
Velora by @gavrilcatalin | Stardance
|
gavrilcatalin
|
2
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-14T19:15:47Z", "hours": 1.0, "multiplier": 2.82, "payout": 0, "blessing": "neutral", "text": "I did indeed add 3 new features into the WebOS: I added the Settings app that lets you customize the appearance of your WebOS. I added the Notes app where you can write anything you want. I added a new taskbar, i love it.", "repo": "https://github.com/nyvrixista/Velora", "demo": "https://nyvrixista.github.io/Velora/"}, {"ship_num": 2, "ts": "2026-08-27T19:32:57Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I created m own Web OS, and im proud to call it Velora. Currently, it has 2 apps, the projects app, and an terminal. The terminal itself is something I thought of adding a long time ago. Everything will be available in my github repo. Go try it out!", "repo": "https://github.com/nyvrixista/Velora", "demo": "https://nyvrixista.github.io/Velora/"}]...
|
[{"post_id": 79630, "ts": "202 [{"post_id": 79630, "ts": "2026-10-14T19:12:56Z", "hours": 1.2053, "text": "Well, 2 months just gone, so here is what i made: Settings app - Lets you customize themes between dark and light and the transparency, for making Velora feel truly yours. Notes app - Lets you to write anything you want, and it saves automatically, how cool is that. A TASKBAR!!!! - I am gonna be very honest, this is my most waited feature, like its not perfect, but it’s a TASKBAR."}, {"post_id": 55770, "ts": "2026-08-27T19:28:32Z", "hours": 0.8389, "text": "I worked on a new app called Terminal"}, {"post_id": 55714, "ts": "2026-08-27T18:02:59Z", "hours": 4.3714, "text": "I started developing my own Web OS, and honestly, it looks really good."}]...
|
Title: Velora by @gavrilcatalin | Stardance
Devlo Title: Velora by @gavrilcatalin | Stardance
Devlogs:
I started developing my own Web OS, and honestly, it looks really good.
I worked on a new app called Terminal
Well, 2 months just gone, so here is what i made: Settings app - Lets you customize themes between dark and light and the transparency, for making Velora feel truly yours. Notes app - Lets you to write anything you want, and it saves automatically, how cool is that. A TASKBAR!!!! - I am gonna be very honest, this is my most waited feature, like its not perfect, but it’s a TASKBAR.
Ships:
I created m own Web OS, and im proud to call it Velora. Currently, it has 2 apps, the projects app, and an terminal. The terminal itself is something I thought of adding a long time ago. Everything will be available in my github repo. Go try it out!
I did indeed add 3 new features into the WebOS: I added the Settings app that lets you customize the appearance of your WebOS. I added the Notes app where you can write anything you want. I added a new taskbar, i love it....
|
1793062313.6727626
|
1793926313.6727626
|
|
47816
|
My Portfolio by @EVINJSUBIN | Stardance
|
EVINJSUBIN
|
2
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-17T02:18:39Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I learned so much css from so many yt tutorials how to use var and also found a new dev community it was a great journey also i found form submit", "repo": "https://github.com/EVINJSUBIN/My-Own-Portfolio", "demo": "https://evinjsubin.github.io/My-Own-Portfolio/"}, {"ship_num": 2, "ts": "2026-08-14T15:23:05Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I Made My Portfolio It was cool learned lot of seo and about og cards meta tags and how relay google learns your site and also about how 3js,nextjs and react work and how we can optmize a website for mobile althrough i am not perfect ai and yt tutorials guid me . if i made any mistakes i will try to make it perfect next time , dont forget to try light theme!, bye.", "repo": "https://github.com/EVINJSUBIN/My-Own-Portfolio", "demo": "https://evinjsubin.github.io/My-Own-Portfolio/"}]...
|
[{"post_id": 48605, "ts": "202 [{"post_id": 48605, "ts": "2026-08-17T02:16:18Z", "hours": 0.7975, "text": "re doing website"}, {"post_id": 47921, "ts": "2026-08-16T06:00:03Z", "hours": 0.2594, "text": "New ui"}, {"post_id": 47335, "ts": "2026-08-15T06:46:25Z", "hours": 1.2031, "text": "Re Written My Portfolio new git repo , this time only html css and little bit of js , try it out https://evinjsubin.github.io/My-Own-Portfolio/"}, {"post_id": 46952, "ts": "2026-08-14T15:04:51Z", "hours": 2.3883, "text": "Finally finished it! 🚀 Which theme did you like the most? I’d love to hear your thoughts and suggestions—let me know if you think it needs a complete revamp or just a few tweaks! Try it out here: https://evin-jacob-subin.vercel.app/"}]...
|
Title: My Portfolio by @EVINJSUBIN | Stardance
De Title: My Portfolio by @EVINJSUBIN | Stardance
Devlogs:
Finally finished it! 🚀 Which theme did you like the most? I’d love to hear your thoughts and suggestions—let me know if you think it needs a complete revamp or just a few tweaks! Try it out here: https://evin-jacob-subin.vercel.app/
Re Written My Portfolio new git repo , this time only html css and little bit of js , try it out https://evinjsubin.github.io/My-Own-Portfolio/
New ui
re doing website
Ships:
I Made My Portfolio It was cool learned lot of seo and about og cards meta tags and how relay google learns your site and also about how 3js,nextjs and react work and how we can optmize a website for mobile althrough i am not perfect ai and yt tutorials guid me . if i made any mistakes i will try to make it perfect next time , dont forget to try light theme!, bye.
I learned so much css from so many yt tutorials how to use var and also found a new dev community it was a great journey also i found form submit...
|
1792987008.9313664
|
1793073408.9313664
|
|
47859
|
My Simple Profile by @prthm | Stardance
|
prthm
|
2
|
5.0
|
20
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-15T12:12:53Z", "hours": 2.0, "multiplier": 12.16, "payout": 20, "blessing": "neutral", "text": "I made my first simple website by myself. Hardcoded. I searched mostly on internet and tried to avoid using ai for everything. Actually, I’m Computer Science diploma student - so it was pretty time consuming but not that heavily difficult. The most challenging part was especially centering divs. But honestly. Restructuring was pretty time consuming. I shipped this project once but got flagged as AI. It was partially right. I used AI to draft README and to do a bit of css work. But now, I’ve done almost everything by myself. If you’re feeling pretty fishy about this, trust me. I’ve done this before so many times. I’m proud of mostly the hero section (even though only 3 sections are there) I’ve found that pretty cool scrolling effect for the hero section from a reference site and even got its source code. So, I tried to incorporate that in the site. You can simply download the repo and open up index.html in your browser (It’s not that tricky). Orr.. Just simply visit https://prthm.is-a.dev/my-simple-profile/ It might feel incomplete because it is. Honestly, I only created this to just get started with hackclub. That’s all.. Cheers 🥂 and Happy hacking..", "repo": "https://github.com/pr1hm/my-simple-profile", "demo": "https://prthm.is-a.dev/my-simple-profile/"}, {"ship_num": 2, "ts": "2026-08-14T20:00:55Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "It’s a simple Profile website. Not too much flashy, but I tried to implement few components that I can find. I’m most proud of the Hero section (I think so).. And yeaaa.. the most challenging was fixing the typos that I made. Those are the definitely ones that are time consuming. That’s it not too muchh.. This is my first ever tried to build html site on my own.", "repo": "https://github.com/pr1hm/my-simple-profile", "demo": "https://prthm.is-a.dev/my-simple-profile/"}]...
|
[{"post_id": 47385, "ts": "202 [{"post_id": 47385, "ts": "2026-08-15T09:22:47Z", "hours": 0.4061, "text": "It looks good. I removed the contact links and everything is working now. You give a feedback on the site !"}, {"post_id": 47377, "ts": "2026-08-15T08:56:08Z", "hours": 0.3508, "text": "Trying to center divs from soo long. Hopefully It will become non AI slop. (I’m trying to do that). If anyone reads this. Please tell me. should I add more content / sections to it ? You can check it out here"}, {"post_id": 47328, "ts": "2026-08-15T06:33:14Z", "hours": 0.2747, "text": "Adjusted the theme.. Like I wanted (the blue theme). Added a line to make smooth transition. fixed the paragraph styling in About me section"}, {"post_id": 47319, "ts": "2026-08-15T06:15:46Z", "hours": 0.5889, "text": "Alright then.. My ship got reviewed and some sugestions were there. So, why not take that as a chance. Here’s the redo of hero section.."}, {"post_id": 47126, "ts": "2026-08-14T19:46:55Z", "hours": 0.2758, "text": "Finally finished.. I stripped down some sections. I got overwhelmed.. It’s 1:15 am rn. Pushing the last final changes before shipping. I’ll update the other sections later. I’ve kept them as commented within the code."}, {"post_id": 47117, "ts": "2026-08-14T19:27:03Z", "hours": 0.5011, "text": "The About me / Brief Section took tooo long.. But it was worth it. Came to know that soo many typos were there.. :("}, {"post_id": 47100, "ts": "2026-08-14T18:56:51Z", "hours": 0.2522, "text": "The Hero section is up and working.. And also placed my photo as background. I’m a bit shy :)"}, {"post_id": 47083, "ts": "2026-08-14T18:34:17Z", "hours": 0.3014, "text": "It worked…. Header gone upwards… Now, its time to do the makeover of hero section."}, {"post_id": 47071, "ts": "2026-08-14T18:14:52Z", "hours": 0.355, "text": "Trying soooo hard to move this header to the top. Working a on a really cool hero section, btw ;)"}, {"post_id": 47061, "ts": "2026-08-14T17:52:33Z", "hours": 0.2581, "text": "Implemented Dotted Grid Background Worked on the Header Imported Custom font (From Google Fonts)"}, {"post_id": 47053, "ts": "2026-08-14T17:34:15Z", "hours": 0.3319, "text": "Implemented Tailwind CSS Drafted HTML first (I’ll design it later) Managed to attach style.css"}, {"post_id": 47037, "ts": "2026-08-14T17:11:34Z", "hours": 0.3458, "text": "It’s just the beginning. Initialized the repo.. Crafted boilerplate… Trying to implement header first…"}]...
|
Title: My Simple Profile by @prthm | Stardance
De Title: My Simple Profile by @prthm | Stardance
Devlogs:
It’s just the beginning. Initialized the repo.. Crafted boilerplate… Trying to implement header first…
Implemented Tailwind CSS Drafted HTML first (I’ll design it later) Managed to attach style.css
Implemented Dotted Grid Background Worked on the Header Imported Custom font (From Google Fonts)
Trying soooo hard to move this header to the top. Working a on a really cool hero section, btw ;)
It worked…. Header gone upwards… Now, its time to do the makeover of hero section.
The Hero section is up and working.. And also placed my photo as background. I’m a bit shy :)
The About me / Brief Section took tooo long.. But it was worth it. Came to know that soo many typos were there.. :(
Finally finished.. I stripped down some sections. I got overwhelmed.. It’s 1:15 am rn. Pushing the last final changes before shipping. I’ll update the other sections later. I’ve kept them as commented within the code.
Alright then.. My ship got reviewed and some sugestions were there. So, why not take that as a chance. Here’s the redo of hero section..
Adjusted the theme.. Like I wanted (the blue theme). Added a line to make smooth transition. fixed the paragraph styling in About me section
Trying to center divs from soo long. Hopefully It will become non AI slop. (I’m trying to do that). If anyone reads this. Please tell me. should I add more content / sections to it ? You can check it out here
It looks good. I removed the contact links and everything is working now. You give a feedback on the site !
Ships:
It’s a simple Profile website. Not too much flashy, but I tried to implement few components that I can find. I’m most proud of the Hero section (I think so).. And yeaaa.. the most challenging was fixing the typos that I made. Those are the definitely ones that are time consuming. That’s it not too muchh.. This is my first ever tried to build html site on my own.
I made my first simple website by myself. Hardcoded. I searched mostly on internet and tried to avoid using ai for everything. Actually, I’m Computer Science diploma student - so it was pretty time consuming but not that heavily difficult. The most challenging part was especially centering divs. But honestly. Restructuring was pretty time consuming. I shipped this project once but got flagged as AI. It was partially right. I used AI to draft README and to do a bit of css work. But now, I’ve done almost everything by myself. If you’re feeling pretty fishy about this, trust me. I’ve done this before so many times. I’m proud of mostly the hero section (even though only 3 sections are there) I’ve found that pretty cool scrolling effect for the hero section from a reference site and even got its source code. So, I tried to incorporate that in the site. You can simply download the repo and open up index.html in your browser (It’s not that tricky). Orr.. Just simply visit https://prthm.is-a.dev/my-simple-profile/ It might feel incomplete because it is. Honestly, I only created this to just get started with hackclub. That’s all.. Cheers 🥂 and Happy hacking.....
|
1792990090.698981
|
1793076490.698981
|
|
47870
|
NoveOS by @nove | Stardance
|
nove
|
2
|
6.0
|
5
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-20T15:46:05Z", "hours": 2.0, "multiplier": 3.07, "payout": 5, "blessing": "neutral", "text": "Yess boys and girls, i finished the V2. updates all icons and window controls to mac inspired (copied) one. and my goal is to make it better than mac now ;). added a startup sound also. Its my at the login screen icon (My discord pfp)", "repo": "https://github.com/NOVE300IQ/NoveOS", "demo": "https://nove-os.vercel.app/"}, {"ship_num": 2, "ts": "2026-08-16T19:36:47Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Yess, my first version is done.", "repo": "https://github.com/NOVE300IQ/NoveOS", "demo": "https://nove-os.vercel.app/"}]...
|
[{"post_id": 51076, "ts": "202 [{"post_id": 51076, "ts": "2026-08-20T15:42:07Z", "hours": 1.5506, "text": "Wallpaper App and Login Screen (No need password for only you guys :D). literally i have came so far…"}, {"post_id": 48407, "ts": "2026-08-16T18:56:20Z", "hours": 0.6078, "text": "Again i made a calculator in my OS. its not a normal calculator but made by me :D"}, {"post_id": 48207, "ts": "2026-08-16T14:37:11Z", "hours": 2.0736, "text": "yooo, how is it. added notes system and also improved the ui experience a lot :)"}, {"post_id": 47702, "ts": "2026-08-15T19:48:21Z", "hours": 0.7, "text": "Added Some Serious Updates :). As you can see iam now developing app inside the OS and also constantly updating the ui :)"}, {"post_id": 47336, "ts": "2026-08-15T06:51:21Z", "hours": 1.0461, "text": "Yess, First in my bloodline to create an Operating System. I know now its looking something like trash but i will make it soon."}]...
|
Title: NoveOS by @nove | Stardance
Devlogs:
Yess, Title: NoveOS by @nove | Stardance
Devlogs:
Yess, First in my bloodline to create an Operating System. I know now its looking something like trash but i will make it soon.
Added Some Serious Updates :). As you can see iam now developing app inside the OS and also constantly updating the ui :)
yooo, how is it. added notes system and also improved the ui experience a lot :)
Again i made a calculator in my OS. its not a normal calculator but made by me :D
Wallpaper App and Login Screen (No need password for only you guys :D). literally i have came so far…
Ships:
Yess, my first version is done.
Yess boys and girls, i finished the V2. updates all icons and window controls to mac inspired (copied) one. and my goal is to make it better than mac now ;). added a startup sound also. Its my at the login screen icon (My discord pfp)...
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1792990092.788002
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1793076492.788002
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47888
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Phone Usage by @explodeywolf | Stardance
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explodeywolf
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2
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96.0
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577
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-17T02:55:14Z", "hours": 45.0, "multiplier": 8.38, "payout": 377, "blessing": "neutral", "text": "I have updated my app! I saw a lot of people wanted analytics - so I have added analytics! If you hover over the pie chart you can see the labels and exact durations. I made everything a lot more memory efficient by rewriting the service that writes the usage data to the disk in kotlin. I added a final display type! It’s a clock(see the hands? That’s how you can tell) I modeled the clock off of the clock in the google clock app. But, I made it in inkscape, then used Flutter’s custom painters to write down everything else! You can even zoom in! If you have an android phone, please try it out! Thank you!", "repo": "https://gitlab.com/peanutplays61/phone-usage", "demo": "https://gitlab.com/peanutplays61/phone-usage/-/releases"}, {"ship_num": 2, "ts": "2026-08-28T21:38:58Z", "hours": 51.0, "multiplier": 6.68, "payout": 200, "blessing": "neutral", "text": "Phone Usage is an android app that displays when you turned on and off your phone, every day. This can be really useful, not just if you want to track your phone usage, and when it happens. You can also use this information to pinpoint what time, for example, you turned off your phone and went to bed. Unfortunately this app is only available as an apk for now, but I am waiting on f-droid to post it on their store! I also made the app pretty customizable, so you can change the color and layout of the app.", "repo": "https://gitlab.com/peanutplays61/phone-usage", "demo": "https://gitlab.com/peanutplays61/phone-usage/-/releases"}]...
|
[{"post_id": 80280, "ts": "202 [{"post_id": 80280, "ts": "2026-10-17T02:51:56Z", "hours": 6.9019, "text": "I’m finally done! I can finally free myself from this app! I made the clock support a fullscreen mode, where viewing landscape is MUCH better. Look at that zoom! Also, I felt like using the red colorscheme for this picture."}, {"post_id": 78782, "ts": "2026-10-11T16:18:04Z", "hours": 9.9444, "text": "Oh boy! I’m trying to add a new display type: A clock! This was my original dream for this project, so I have to make it work! Luckily, flutter comes with a widget that handles zooming, but I had to implement the text, the drawing, the usage info display, the fake hands, and the occlusion culling by myself. I’m almost done! I just need to make it work in the selection page."}, {"post_id": 72829, "ts": "2026-09-23T20:33:45Z", "hours": 3.0381, "text": "I added some quips about your screen time! There’s also a little bit deeper analysis, but you can’t get too much information from just when you turn on and off your phone."}, {"post_id": 71341, "ts": "2026-09-20T17:41:29Z", "hours": 7.4064, "text": "I made a pie chart for usage time! Why did it take me 7 hours? Good question! Unfortunately I couldn’t find a pie chart library on flutter that offered tooltips, so unfortunately I had to make it myself. I use FlCharts for the pie charts, but I do all the stuff for touch highlighting and tooltips. Again. I’ve gotta learn to accept what I have. (the section I’m touching is the one in purple)"}, {"post_id": 69378, "ts": "2026-09-16T22:44:41Z", "hours": 3.9875, "text": "I spent a ton of time making animations for this, but unfortunately I can’t show an animation! But I also finished the dropdown for the analytics :) Now I just need the analytics!"}, {"post_id": 63917, "ts": "2026-09-07T23:17:47Z", "hours": 9.535, "text": "I’m trying to make some analytics! Unfortunately though, I want there to be editable date ranges and that needs a dialog, which means it closes the drop-down. So, I’m making my own. This is the most complex thing I’ve ever done. 5 hours later, this is what I have!"}, {"post_id": 61638, "ts": "2026-09-04T17:05:59Z", "hours": 4.13, "text": "I fixed a bug where the display type wouldn’t save properly! Technically it was an off-by-one error :( I decoded the saved state based off of the index in the array instead of the id, which is what I saved. This is what it was supposed to look like!"}, {"post_id": 56886, "ts": "2026-08-28T21:31:44Z", "hours": 10.1475, "text": "Didn’t go too far over this time! I think I’m done making this app. If anything, I’ll make it a little more performant later, but it’s ready to ship :) I used appmockup to make some pictures for it."}, {"post_id": 52639, "ts": "2026-08-22T21:31:19Z", "hours": 15.3125, "text": "Accidentally went over the 10h limit again! oops! Phone Usage now has settings! You can change the display type of data, as well as the color of the application! Material colors are also supported!!!"}, {"post_id": 47091, "ts": "2026-08-14T18:44:02Z", "hours": 25.1039, "text": "I got my first MVP(minimum viable product)! I’m also trying to get my app uploaded to fdroid, an android open source app store."}]...
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Title: Phone Usage by @explodeywolf | Stardance
D Title: Phone Usage by @explodeywolf | Stardance
Devlogs:
I got my first MVP(minimum viable product)! I’m also trying to get my app uploaded to fdroid, an android open source app store.
Accidentally went over the 10h limit again! oops! Phone Usage now has settings! You can change the display type of data, as well as the color of the application! Material colors are also supported!!!
Didn’t go too far over this time! I think I’m done making this app. If anything, I’ll make it a little more performant later, but it’s ready to ship :) I used appmockup to make some pictures for it.
I fixed a bug where the display type wouldn’t save properly! Technically it was an off-by-one error :( I decoded the saved state based off of the index in the array instead of the id, which is what I saved. This is what it was supposed to look like!
I’m trying to make some analytics! Unfortunately though, I want there to be editable date ranges and that needs a dialog, which means it closes the drop-down. So, I’m making my own. This is the most complex thing I’ve ever done. 5 hours later, this is what I have!
I spent a ton of time making animations for this, but unfortunately I can’t show an animation! But I also finished the dropdown for the analytics :) Now I just need the analytics!
I made a pie chart for usage time! Why did it take me 7 hours? Good question! Unfortunately I couldn’t find a pie chart library on flutter that offered tooltips, so unfortunately I had to make it myself. I use FlCharts for the pie charts, but I do all the stuff for touch highlighting and tooltips. Again. I’ve gotta learn to accept what I have. (the section I’m touching is the one in purple)
I added some quips about your screen time! There’s also a little bit deeper analysis, but you can’t get too much information from just when you turn on and off your phone.
Oh boy! I’m trying to add a new display type: A clock! This was my original dream for this project, so I have to make it work! Luckily, flutter comes with a widget that handles zooming, but I had to implement the text, the drawing, the usage info display, the fake hands, and the occlusion culling by myself. I’m almost done! I just need to make it work in the selection page.
I’m finally done! I can finally free myself from this app! I made the clock support a fullscreen mode, where viewing landscape is MUCH better. Look at that zoom! Also, I felt like using the red colorscheme for this picture.
Ships:
Phone Usage is an android app that displays when you turned on and off your phone, every day. This can be really useful, not just if you want to track your phone usage, and when it happens. You can also use this information to pinpoint what time, for example, you turned off your phone and went to bed. Unfortunately this app is only available as an apk for now, but I am waiting on f-droid to post it on their store! I also made the app pretty customizable, so you can change the color and layout of the app.
I have updated my app! I saw a lot of people wanted analytics - so I have added analytics! If you hover over the pie chart you can see the labels and exact durations. I made everything a lot more memory efficient by rewriting the service that writes the usage data to the disk in kotlin. I added a final display type! It’s a clock(see the hands? That’s how you can tell) I modeled the clock off of the clock in the google clock app. But, I made it in inkscape, then used Flutter’s custom painters to write down everything else! You can even zoom in! If you have an android phone, please try it out! Thank you!...
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1793094476.074534
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1793180876.074534
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47939
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Arjun's Asset Hub by @ar-bh | Stardance
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ar-bh
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2
|
43.0
|
629
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-07T18:07:54Z", "hours": 14.0, "multiplier": 6.56, "payout": 93, "blessing": "neutral", "text": "Arjun’s Asset Hub!! v2.0 — Bigger Store Updates and Quality-of-Life Improvements I’m Arjun, and I’m 14 years old! 👋 Hi everybody! I love game development and animation, so I created a free asset website for myself and other creators like me. 3D Godot 4 Advanced Physics Simulator — A first-person playground where you can grab, throw, push, and destroy physics objects. 🧱 Basic FPS Controller — A beginner-friendly controller with walking, sprinting, jumping, mouse look, and a graybox map. 3D Platformer — A Mario-inspired controller with animated movement, jumping, and an orbital camera. Marble Run Controller — A physics-based marble that rolls around different courses. 3D Bear Controller — An animated bear that can walk and run around a colorful 3D map. 🐻 2D Godot 4 Basic 2D Platformer — A beginner-friendly pixel platformer with sprinting, coyote time, animations, and a Kenney playground. 🕹️ LEGO Blender 🧱 LEGO Arjun — A private LEGO version of me wearing my purple hoodie. LEGO Crying Castle Crasher — An unofficial LEGO-style Blue Knight with rendered scenes and a downloadable Blender file. LEGO Crying Guy — A custom green LEGO character originally created for one of my games. LEGO Person — Another custom character that is still being developed. Fonts Augie Pixel — The downloadable pixel font created by Augie that is used throughout this website. What’s new in v2.0? New 2D and 3D projects Search bars 🔎 Featured stars and orange glows 🌟 Automatic GitHub ZIP downloads Copyable Git clone commands Videos and screenshot galleries 🎥 Better phone and Chromebook scaling Lots of overlap and layout fixes I also recorded demonstration videos, created screenshots, wrote documentation, tested downloads, and published separate open-source repositories. My Basic FPS Controller was accepted onto the official Godot Asset Library ! 🎉 super cool :) I’ve been working all summer for my first gaming console—an XBOX! This is my second and final Asset Hub ship for Stardance, so please try the website and leave an honest review! If everyone gives this an honest review, I’ll have more than enough for the big box! Thank you all SO MUCH for the support!! ❤️", "repo": "https://github.com/ar-bh/arjuns-asset-hub", "demo": "https://ar-bh.github.io/arjuns-asset-hub/"}, {"ship_num": 2, "ts": "2026-08-28T17:15:48Z", "hours": 29.0, "multiplier": 17.64, "payout": 536, "blessing": "neutral", "text": "Arjun’s Asset Hub!! hi everybody, I’m Arjun, I’m 14 years old, and this is my project. I have a deep passion for game-dev and animation so I decided to make this website as a tool for myself, and other people like me too! godot 4 I always make my games in Godot so for my asset store, I added a category called Godot 4 (obviously :) ) So far, this has Simple 3D FPS Controller Mario-like 3D Platformer Marble Run controller and much more to come! i don’t really want to go that in-depth for the lego one because as of right now, it only has 1 asset that is only for me :( but I will be adding more soon!! guys, I’ve been working the entire summer for my first gaming console, an XBOX , and school is starting soon so this is my last ship! if everyone gives this a good review, then I’ll be set! please give me a good review so I can get an xbox, but don’t forget feedback as well! thank you guys SO MUCH for the support!!", "repo": "https://github.com/ar-bh/arjuns-asset-hub", "demo": "https://ar-bh.github.io/arjuns-asset-hub/"}]...
|
[{"post_id": 63734, "ts": "202 [{"post_id": 63734, "ts": "2026-09-07T18:00:28Z", "hours": 0.3167, "text": "if you are a ship reviewer, please give me a good review so I can get an xbox actual devlog below though mostly just updated the readme, before it was only for the previous ship. it had no where as much information and was only suitable for when there were only 2 3d projects and 2 categories. now there are 4 categories and my guess is almost 7 projects in total (averaging about 3 hours each) I really hope this will be my last devlog as in I will have enough points for the big box. One last time, thank you everybody for the support! ive had an amazing summer with this program, learned a lot, yea bye"}, {"post_id": 63716, "ts": "2026-09-07T17:30:49Z", "hours": 5.7436, "text": "SUPER COOL NEW ASSET!! 🔥 ADVANCED PHYSICS ENGINE! watch demo here its super cool it has minions and visit website here finally implemented minions! i think this is the final project of arjun’s asset hub FOR NOW so I wanted to make it huge and revolutionary (especially the video, u should watch it its super cool) so here is the list of what i did obviously made the whole asset of advanced physics simulator tbh its not really a simulator but the name fits kinda so who cares made it featured and also moved my less relevant projects like the bear 🐻 out of the featured section made a super cool demo video, linked above fixed some ui bugs here’s what you can do with this asset! throw around minions pick up and drop stuff (throw by flinging mouse and letting go) throw blocks into walls or the ground to destroy them and make them explode smash minions heads into things or fling them off the map crush minions with the big giant block move around and stuff using my first asset’s basic locomotion customize EVERYTHING toggle on/off debug mode guess that’s about it. gonna ship soon, THANKS EVERYBODY FOR THE SUPPORT!!!!!"}, {"post_id": 62278, "ts": "2026-09-05T15:57:22Z", "hours": 2.8056, "text": "brand new asset! basic 2d platformer! and more changes below these 2 hours were actually pretty fun here are the changes obviously added the new basic 2d platformer asset (made it featured too) split godot 4 category into 2D godot 4 and 3D godot 4 this will allow things to be neater and easier to find stuff for users next time added a better way to distinguish featured projects when not in the home tab by adding a star and an orange glow. you will be able to tell if a project is featured by actually looking through the assets in the store instead of visiting the featured projects page to do make a search thing probably make experience better for phones and weird screens like chromebooks, etc. that’s all, thanks!"}, {"post_id": 61187, "ts": "2026-09-04T00:12:02Z", "hours": 0.5772, "text": "officially added the bear 🐻 asset! this devlog mostly comprised of writing the detailed README.md like I do for all my assets it takes a while because I put a lot of effort it also includes the git commit to make it actually show on the website cool thanks!"}, {"post_id": 60523, "ts": "2026-09-02T22:21:27Z", "hours": 0.3153, "text": "think I’m done, ready to move on (sorry that previous video is corrupted)"}, {"post_id": 59201, "ts": "2026-08-31T21:10:21Z", "hours": 1.7831, "text": "bear sim is proving challenging (feedback pls 🙏) so the only problem rn is that animations are a bit hard to use. I’ve never done code for animations at this level so at least I’m learning I’m starting to think that I should have published this as its own project and maybe I shouldn’t make it under a MIT license bc of how hard I’m working. but it doesnt really matter bc either way im getting an xbox 👏 (Probably hopefully theoretically practically) – ok so yeah give me feedback tell me what you think thanks!"}, {"post_id": 59029, "ts": "2026-08-31T16:44:58Z", "hours": 1.8611, "text": "working on my next asset, a bear sim! 🐻 before I start, let me just express my gratitude. I’m only 134 stardust away from my xbox!! thank you guys so much for the good reviews and great feedback! i can nearly guarantee that I can get it now because of all of you! actual devlog now the next asset is a bear simulator its very unique imo i got a great model from sketchfab that I am so excited to implement properly so I think the end result will be really great! this is definitely going to be on the featured list if it turns out nice thanks for reading and supporting!"}, {"post_id": 56954, "ts": "2026-08-28T23:58:30Z", "hours": 0.8514, "text": "for those reviewing, pls give me a good review so I can get xbox actual devlog below though added new blender lego assets! this includes lego crying castle crasher and lego crying guy (they use the same face) both of these are projects from a while ago but it didn’t take time to add them and there’s also no harm so I just decided to add them bc y not added the website’s font! this font called augie pixel comes from Jame gam which is something you guys should do btw and is hosted by @augie . they made it themselves and I’m really gratefu that it’s free to use that’s all, pls give me good review if your rating btw 🙏"}, {"post_id": 56733, "ts": "2026-08-28T16:35:54Z", "hours": 0.2736, "text": "pre-devlog ship! wish me luck!! still a devlog though so I should probably say what I spent 15m doing love this emoji thing ok so I obviously added the readme! the readme contains: the title (obviously) the logo (obviously #2) what you can find inside this website (the Godot and Blender packs) each feature how to get an asset, basically tutorials a bit more about the actual website credits (me and I talked about how the rest are in each asset’s README) that’s it, wish me luck!"}, {"post_id": 56255, "ts": "2026-08-27T22:55:02Z", "hours": 0.3103, "text": "added the marble controller to my website! I Got lots of support from my fps one so I thought that I would try to mimic its theme and style and stuff using the graybox background. I will admit though that this is not one of my favorite projects so it is definitely not getting the featured tag (you can find the projects that are featured by scrolling down on the home page) I also found that lots of my hackatime projects are not being counted correctly so I had to add them. thanks for the support!"}, {"post_id": 56229, "ts": "2026-08-27T22:05:51Z", "hours": 1.2081, "text": "marble run! new asset for my asset library! this asset uses advanced physics using RigidBody3D i think it’s jupiter, not really sure what the marble texture is not really a fan of the quality of this project so I probably will not be submitting to asset library stay tuned though!"}, {"post_id": 56184, "ts": "2026-08-27T20:24:47Z", "hours": 1.5231, "text": "a few changes NEW CATEGORY! i made the home screen a little less boring by adding a preview of my demo videos as a playlist in the back, kinda faded out. i don’t think it looks that good so I wil probably remove it later and put something else the next category is lego blender! i started this with a lego version of me that I made a while back using mecabricks, will upload new custom self-made minifigs soon stay tuned!"}, {"post_id": 55727, "ts": "2026-08-27T18:18:34Z", "hours": 6.7719, "text": "created the 2nd project for my asest hub! simple 3d platformer you can try it now! the source code is here and the demo video is here Features orbital camera wasd movement with jump and gravity amazingly integrated gdquest model and animations have fun!"}, {"post_id": 53343, "ts": "2026-08-23T20:35:53Z", "hours": 3.2794, "text": "Working website! (prototype) so obviously, there’s the home page then theres the actual store which is like the main part of the project, and then source which is a link to the websites github and then donate which ill probably delete. so far I’ve only added godot 4 as a category and in godot 4 there is my * Basic fps controller which you can see in the last devlog websites turning out pretty good os far, I was thinking of adding animation related categories like lego models (bc I used to make lego animations so it could be fun and helpful) anyway that’s all, thanks for the support!"}, {"post_id": 53098, "ts": "2026-08-23T15:07:58Z", "hours": 7.0828, "text": "created the first project for my asset hub! It’s a basic FPS controller template for Godot 4 access it here and watch the demo video here . Enjoy!"}, {"post_id": 50387, "ts": "2026-08-19T15:35:54Z", "hours": 8.6053, "text": "created my project! and got lots of progress towards my website and my first asset!! got lots of work on the basic fps controller (look at future devlogs for more details because as of now, still in works!) started the website; I’m going for an orange theme like one of my old projects magic chainsaw because I liked how it looks i also made my logo by changing the colors of Godot logo to the colors of the blender logo so it represents the overlap between both (bc both will be present in the free store) don’t forget to smash that like button, thanks!"}]...
|
Title: Arjun's Asset Hub by @ar-bh | Stardance Title: Arjun's Asset Hub by @ar-bh | Stardance
Devlogs:
created my project! and got lots of progress towards my website and my first asset!! got lots of work on the basic fps controller (look at future devlogs for more details because as of now, still in works!) started the website; I’m going for an orange theme like one of my old projects magic chainsaw because I liked how it looks i also made my logo by changing the colors of Godot logo to the colors of the blender logo so it represents the overlap between both (bc both will be present in the free store) don’t forget to smash that like button, thanks!
created the first project for my asset hub! It’s a basic FPS controller template for Godot 4 access it here and watch the demo video here . Enjoy!
Working website! (prototype) so obviously, there’s the home page then theres the actual store which is like the main part of the project, and then source which is a link to the websites github and then donate which ill probably delete. so far I’ve only added godot 4 as a category and in godot 4 there is my * Basic fps controller which you can see in the last devlog websites turning out pretty good os far, I was thinking of adding animation related categories like lego models (bc I used to make lego animations so it could be fun and helpful) anyway that’s all, thanks for the support!
created the 2nd project for my asest hub! simple 3d platformer you can try it now! the source code is here and the demo video is here Features orbital camera wasd movement with jump and gravity amazingly integrated gdquest model and animations have fun!
a few changes NEW CATEGORY! i made the home screen a little less boring by adding a preview of my demo videos as a playlist in the back, kinda faded out. i don’t think it looks that good so I wil probably remove it later and put something else the next category is lego blender! i started this with a lego version of me that I made a while back using mecabricks, will upload new custom self-made minifigs soon stay tuned!
marble run! new asset for my asset library! this asset uses advanced physics using RigidBody3D i think it’s jupiter, not really sure what the marble texture is not really a fan of the quality of this project so I probably will not be submitting to asset library stay tuned though!
added the marble controller to my website! I Got lots of support from my fps one so I thought that I would try to mimic its theme and style and stuff using the graybox background. I will admit though that this is not one of my favorite projects so it is definitely not getting the featured tag (you can find the projects that are featured by scrolling down on the home page) I also found that lots of my hackatime projects are not being counted correctly so I had to add them. thanks for the support!
pre-devlog ship! wish me luck!! still a devlog though so I should probably say what I spent 15m doing love this emoji thing ok so I obviously added the readme! the readme contains: the title (obviously) the logo (obviously #2) what you can find inside this website (the Godot and Blender packs) each feature how to get an asset, basically tutorials a bit more about the actual website credits (me and I talked about how the rest are in each asset’s README) that’s it, wish me luck!
for those reviewing, pls give me a good review so I can get xbox actual devlog below though added new blender lego assets! this includes lego crying castle crasher and lego crying guy (they use the same face) both of these are projects from a while ago but it didn’t take time to add them and there’s also no harm so I just decided to add them bc y not added the website’s font! this font called augie pixel comes from Jame gam which is something you guys should do btw and is hosted by @augie . they made it themselves and I’m really gratefu that it’s free to use that’s all, pls give me good review if your rating btw 🙏
working on my next asset, a bear sim! 🐻 before I start, let me just express my gratitude. I’m only 134 stardust away from my xbox!! thank you guys so much for the good reviews and great feedback! i can nearly guarantee that I can get it now because of all of you! actual devlog now the next asset is a bear simulator its very unique imo i got a great model from sketchfab that I am so excited to implement properly so I think the end result will be really great! this is definitely going to be on the featured list if it turns out nice thanks for reading and supporting!
bear sim is proving challenging (feedback pls 🙏) so the only problem rn is that animations are a bit hard to use. I’ve never done code for animations at this level so at least I’m learning I’m starting to think that I should have published this as its own project and maybe I shouldn’t make it under a MIT license bc of how hard I’m working. but it doesnt really matter bc either way im getting an xbox 👏 (Probably hopefully theoretically practically) – ok so yeah give me feedback tell me what you think thanks!
think I’m done, ready to move on (sorry that previous video is corrupted)
officially added the bear 🐻 asset! this devlog mostly comprised of writing the detailed README.md like I do for all my assets it takes a while because I put a lot of effort it also includes the git commit to make it actually show on the website cool thanks!
brand new asset! basic 2d platformer! and more changes below these 2 hours were actually pretty fun here are the changes obviously added the new basic 2d platformer asset (made it featured too) split godot 4 category into 2D godot 4 and 3D godot 4 this will allow things to be neater and easier to find stuff for users next time added a better way to distinguish featured projects when not in the home tab by adding a star and an orange glow. you will be able to tell if a project is featured by actually looking through the assets in the store instead of visiting the featured projects page to do make a search thing probably make experience better for phones and weird screens like chromebooks, etc. that’s all, thanks!
SUPER COOL NEW ASSET!! 🔥 ADVANCED PHYSICS ENGINE! watch demo here its super cool it has minions and visit website here finally implemented minions! i think this is the final project of arjun’s asset hub FOR NOW so I wanted to make it huge and revolutionary (especially the video, u should watch it its super cool) so here is the list of what i did obviously made the whole asset of advanced physics simulator tbh its not really a simulator but the name fits kinda so who cares made it featured and also moved my less relevant projects like the bear 🐻 out of the featured section made a super cool demo video, linked above fixed some ui bugs here’s what you can do with this asset! throw around minions pick up and drop stuff (throw by flinging mouse and letting go) throw blocks into walls or the ground to destroy them and make them explode smash minions heads into things or fling them off the map crush minions with the big giant block move around and stuff using my first asset’s basic locomotion customize EVERYTHING toggle on/off debug mode guess that’s about it. gonna ship soon, THANKS EVERYBODY FOR THE SUPPORT!!!!!
if you are a ship reviewer, please give me a good review so I can get an xbox actual devlog below though mostly just updated the readme, before it was only for the previous ship. it had no where as much information and was only suitable for when there were only 2 3d projects and 2 categories. now there are 4 categories and my guess is almost 7 projects in total (averaging about 3 hours each) I really hope this will be my last devlog as in I will have enough points for the big box. One last time, thank you everybody for the support! ive had an amazing summer with this program, learned a lot, yea bye
Ships:
Arjun’s Asset Hub!! hi everybody, I’m Arjun, I’m 14 years old, and this is my project. I have a deep passion for game-dev and animation so I decided to make this website as a tool for myself, and other people like me too! godot 4 I always make my games in Godot so for my asset store, I added a category called Godot 4 (obviously :) ) So far, this has Simple 3D FPS Controller Mario-like 3D Platformer Marble Run controller and much more to come! i don’t really want to go that in-depth for the lego one because as of right now, it only has 1 asset that is only for me :( but I will be adding more soon!! guys, I’ve been working the entire summer for my first gaming console, an XBOX , and school is starting soon so this is my last ship! if everyone gives this a good review, then I’ll be set! please give me a good review so I can get an xbox, but don’t forget feedback as well! thank you guys SO MUCH for the support!!
Arjun’s Asset Hub!! v2.0 — Bigger Store Updates and Quality-of-Life Improvements I’m Arjun, and I’m 14 years old! 👋 Hi everybody! I love game development and animation, so I created a free asset website for myself and other creators like me. 3D Godot 4 Advanced Physics Simulator — A first-person playground where you can grab, throw, push, and destroy physics objects. 🧱 Basic FPS Controller — A beginner-friendly controller with walking, sprinting, jumping, mouse look, and a graybox map. 3D Platformer — A Mario-inspired controller with animated movement, jumping, and an orbital camera. Marble Run Controller — A physics-based marble that rolls around different courses. 3D Bear Controller — An animated bear that can walk and run around a colorful 3D map. 🐻 2D Godot 4 Basic 2D Platformer — A beginner-friendly pixel platformer with sprinting, coyote time, animations, and a Kenney playground. 🕹️ LEGO Blender 🧱 LEGO Arjun — A private LEGO version of me wearing my purple hoodie. LEGO Crying Castle Crasher — An unofficial LEGO-style Blue Knight with rendered scenes and a downloadable Blender file. LEGO Crying Guy — A custom green LEGO character originally created for one of my games. LEGO Person — Another custom character that is still being developed. Fonts Augie Pixel — The downloadable pixel font created by Augie that is used throughout this website. What’s new in v2.0? New 2D and 3D projects Search bars 🔎 Featured stars and orange glows 🌟 Automatic GitHub ZIP downloads Copyable Git clone commands Videos and screenshot galleries 🎥 Better phone and Chromebook scaling Lots of overlap and layout fixes I also recorded demonstration videos, created screenshots, wrote documentation, tested downloads, and published separate open-source repositories. My Basic FPS Controller was accepted onto the official Godot Asset Library ! 🎉 super cool :) I’ve been working all summer for my first gaming console—an XBOX! This is my second and final Asset Hub ship for Stardance, so please try the website and leave an honest review! If everyone gives this an honest review, I’ll have more than enough for the big box! Thank you all SO MUCH for the support!! ❤️...
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1793094812.2786808
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1793181212.2786808
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48047
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WildOS by @Raphel | Stardance
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Raphel
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2
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37.0
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452
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-16T12:17:29Z", "hours": 31.0, "multiplier": 14.67, "payout": 452, "blessing": "neutral", "text": "WILDOS at last i completed WildOS for the WebOS 2 JAM . WildOS is a web-based but nature-themed OS and my second WebOS. My first WebOS helped me understand how a WebOS works, so this time i wanted to make something bigger and more functional. What I Built I made 9 apps : Wild Notes - write notes Wild Music Player - play music Wild Files - explore and download files Wild Settings - change the appearance Wild Weather - shows the weather of the Amazon Rainforest Wild Store - download and install apps Wild Gallery - view pictures Wild Sounds - play some crazy sounds Wildo - the personal assistant of WildOS The Music Player and Wild Store took me the most time. While making them, i learned more about JavaScript , app structures and how different parts of the OS connect together. Features Custom backgrounds Appearance settings Background sounds Boot animation Boot percentage Boot music Filters Custom cursor 3 new songs Draggable windows Fullscreen support App downloading and installation I also completely changed Wildo . Now he can give guides about WildOS and generate 2 images using JavaScript . Problems I Faced One big problem i faced was having 1000+ lines of HTML in one file . As the project became bigger, it became harder to find things and fix bugs. I spent time aligning and organising the code. I also faced some lag and dragging bugs while building it. This helped me learn how important it is to keep the code organised when a project gets bigger. How It Works mainly WildOS works like a small OS inside the browser. You can open apps from the dock, move the windows around, change the appearance, play music and download apps from the Store. You can play it directly in the browser. Use fullscreen and headphones for a better experience. Easter Eggs There are some Easter Eggs hidden inside WildOS. Double-click the tree icon on the top Double-click the WildOS text on the top There are also some more things hidden around the WildOS. I really enjoyed building WildOS and learned a lot about JavaScript, app structures, dragging windows, music players and fixing bugs . That’s it for WebOS 2 . check it out, ya tried!", "repo": "https://github.com/RaphelReji/WildOS", "demo": "https://raphelreji.github.io/WildOS/"}, {"ship_num": 2, "ts": "2026-09-09T03:07:49Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "WildOS It was so cool to complete the WebOS 1 JAM. I made WildOS, a web-based but nature-themed OS. Thanks to MeowOS for inspiring me to build one too. Also thanks to the WebOS Guide that helped me understand what to build, and thanks to the team that built that guide. So what I built is a nature-themed OS called WildOS. It is fully nature-themed and has some awesome features. This one is web playable, so anyone can test it directly in the browser. I added 5 apps to it. The first one is WildNotes, where you can write your notes. The second one is a music player that lets you play some cool music. The third one is Files, which is just a simple file window. The fourth one is Settings, where you can change the theme. And the fifth one is WILDO, WildOS’s personal assistant, but it is always unreachable. I also added a booting window, text animations, a live clock, customizable themes, and draggable windows. This is my second WebOS. The first one gave me an idea of how a WebOS could work, and while building WildOS I learned more about JavaScript, especially dragging windows and making the booting screen. I also took a little inspiration from macOS for the dock and some of the icons, but I tried to make the rest of the design my own and keep everything around the nature theme. It was really interesting to build and I learned a lot from it. That’s it for WebOS 1. let’s see what I can build for WebOS 2.", "repo": "https://github.com/RaphelReji/WildOS", "demo": "https://raphelreji.github.io/WildOS/"}]...
|
[{"post_id": 68944, "ts": "202 [{"post_id": 68944, "ts": "2026-09-16T02:53:40Z", "hours": 1.4153, "text": "completed the readme for the project and made it properly written with the project details and everything needed. it took some time to arrange everything in the readme so it looks clean and understandable. i also aligned the 1000 line html code properly because it was not properly aligned before and it was hard to read and work with. now the readme is completed and the html code is properly aligned."}, {"post_id": 68735, "ts": "2026-09-15T17:19:06Z", "hours": 7.9703, "text": "WILDOS FINAL-DEVLOG at last i completed the wildos. i completed the store and the rest of the apps . the store took a long time to make but at last i completed it and made it functional. i also changed some app styles from webos1, made my own backgrounds for the boot and main window, added filters and a cursor image. also added boot percentage, boot music, some easter eggs and 3 new songs. i completely changed wildo and now he can give guides and generate 2 images. i also aligned the 1000 line html code and added the wifi logo. at last everything is done. ready to ship..!"}, {"post_id": 67756, "ts": "2026-09-14T00:10:29Z", "hours": 3.3075, "text": "WEBOS 2 today was another interesting day of working on my webos 2. i added two more apps to the webos — Gallery and Sounds . i also somehow managed to fix the lag bug that was happening when using the webos. it was a really annoying bug because sometimes the ui would get stuck or become slow, but after working on it i finally got it working much better. after that i completed the design of the Store app . the store is going to be one of the bigger parts of the webos because it can be used to show and add different apps. the design part is now completed and i also started working on the JS for it. i also added a click sound when interacting with things in the webos. its a small feature but it makes the experience feel much better and gives the webos a little more life. added Gallery app added Sounds app fixed the lag bug completed the Store design started the Store JS added click sounds today also taught me a lot about JavaScript, app structures, bugs and how different parts of the webos connect together . the wildos is slowly becoming bigger and more complete with every update. there is still a lot left to build I am trying to make it fast ,bye!"}, {"post_id": 67245, "ts": "2026-09-13T09:32:47Z", "hours": 5.0822, "text": "Devlog WildOS Today I worked on APP STORE mostly and sometime on settings as well. I added store app struture and details for apps in store . I also have some lag bugs with web but i am trying to resolve that Next, I am going to: resolve the lag bug finish the store app with js build sounds and galllery app yay bugs bugs let me complete this one"}, {"post_id": 66588, "ts": "2026-09-12T13:13:04Z", "hours": 3.57, "text": "wildOS Worked on settings today. I added appearance , customisable backgrounds and background music . I also worked on fixing javascript bugs and learned more about music ,dragging etc . Next, I am going to: completeing settings app store some music Getting closer to completing my WebOS2"}, {"post_id": 66357, "ts": "2026-09-12T04:37:35Z", "hours": 2.8344, "text": "I ADDED MUSIC PLAYER ,THE FILES- ALL BUTTONS IS WORKING ADDED A STORE BUT NOT COMPLTED ALSO FIXED SOME BUGS OF DRAGGING WINDOW"}, {"post_id": 65689, "ts": "2026-09-11T00:38:15Z", "hours": 2.0319, "text": "worked on music player added the javascript now adding the store app and inside that some apps to download also added new fonts , changed all macos style icons in green icons more comming"}, {"post_id": 65408, "ts": "2026-09-10T15:02:23Z", "hours": 4.5831, "text": "I started working on WebOS 2.Today, I added some new things:Added a new structure for the Music Player Added a Weather app Added file downloading in the File app Added full-size windows for all apps Next, I’m going to finish the Music Player and start working on a Store app."}, {"post_id": 64587, "ts": "2026-09-09T02:59:52Z", "hours": 5.2072, "text": "At last i completed it.It was so cool to complete the WebOS 1 JAM. I made WildOS, a web-based but nature-themed OS.Thanks to MeowOS for inspiring me to build one too, and also thanks to the WebOS Guide that helped me understand what to build. Also thanks to the team that built that guide.So what i built is a nature-themed OS called WildOS.It is fully nature-themed and has some awesome features. This one is web-playable, so anyone can test it directly in the browser.I added 5 apps to it. The first one is WildNotes, where you can write your notes. The second one is a music player that lets you play some cool music. The third one is Files, which is just a simple file window. The fourth one is Settings, where you can change the theme. And the fifth one is WILDO, WildOS’s personal assistant, but it is always unreachable.I also added a clock based on the WebOS Guide.I took a little inspiration from macOS, mainly for the dock and the icons, but most of the design is based around my own nature theme.Overall, it was really fun to build WildOS and learn how a WebOS works while making it.Now I’m ready for WebOS 2."}, {"post_id": 58221, "ts": "2026-08-30T16:04:35Z", "hours": 0.7883, "text": "WILDOS Hi i am using my free time to complete the webos i am mainly using html,css,and some javascript.So i making the first webOS so a very simple.btw i created the booting screen and a dragable window now i want to style it and thanks to the guide by stardance and meowos , i take it a inspiration to bulid this . see ya"}, {"post_id": 54947, "ts": "2026-08-26T11:25:46Z", "hours": 0.4189, "text": "WildOS — 2DayDevlog Day 1 The Beginning Today I started working on WildOS, The main goal is to create an OS with a unique identity SO I began by planning the overall design, user interface, and the features I want WildOS to have.I worked on the basic structure of the project and thought about how the desktop, applications, settings, and navigation should work together. I also started experimenting with the visual style and layout.There is still a lot to build, but getting the foundation started feels like a big step. Day 1 progress :Started the WildOS project Planned the basic OS structureDesigned the initial UI conceptStarted working on the desktop experienceListed features for future versions Day 2 — Building the WildOS focused more on turning the initial idea into something that actually feels like an operating system.I worked on the interface and started connecting different parts of the system together. I also thought about how users will interact with WildOS, including the desktop, applications, menus, and settings.The project is still in an early stage, but the direction is becoming much clearer. There are plenty of things left to improve. so at last i created the desktop booting and the first window ,still a lot more"}]...
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Title: WildOS by @Raphel | Stardance
Devlogs:
Wil Title: WildOS by @Raphel | Stardance
Devlogs:
WildOS — 2DayDevlog Day 1 The Beginning Today I started working on WildOS, The main goal is to create an OS with a unique identity SO I began by planning the overall design, user interface, and the features I want WildOS to have.I worked on the basic structure of the project and thought about how the desktop, applications, settings, and navigation should work together. I also started experimenting with the visual style and layout.There is still a lot to build, but getting the foundation started feels like a big step. Day 1 progress :Started the WildOS project Planned the basic OS structureDesigned the initial UI conceptStarted working on the desktop experienceListed features for future versions Day 2 — Building the WildOS focused more on turning the initial idea into something that actually feels like an operating system.I worked on the interface and started connecting different parts of the system together. I also thought about how users will interact with WildOS, including the desktop, applications, menus, and settings.The project is still in an early stage, but the direction is becoming much clearer. There are plenty of things left to improve. so at last i created the desktop booting and the first window ,still a lot more
WILDOS Hi i am using my free time to complete the webos i am mainly using html,css,and some javascript.So i making the first webOS so a very simple.btw i created the booting screen and a dragable window now i want to style it and thanks to the guide by stardance and meowos , i take it a inspiration to bulid this . see ya
At last i completed it.It was so cool to complete the WebOS 1 JAM. I made WildOS, a web-based but nature-themed OS.Thanks to MeowOS for inspiring me to build one too, and also thanks to the WebOS Guide that helped me understand what to build. Also thanks to the team that built that guide.So what i built is a nature-themed OS called WildOS.It is fully nature-themed and has some awesome features. This one is web-playable, so anyone can test it directly in the browser.I added 5 apps to it. The first one is WildNotes, where you can write your notes. The second one is a music player that lets you play some cool music. The third one is Files, which is just a simple file window. The fourth one is Settings, where you can change the theme. And the fifth one is WILDO, WildOS’s personal assistant, but it is always unreachable.I also added a clock based on the WebOS Guide.I took a little inspiration from macOS, mainly for the dock and the icons, but most of the design is based around my own nature theme.Overall, it was really fun to build WildOS and learn how a WebOS works while making it.Now I’m ready for WebOS 2.
I started working on WebOS 2.Today, I added some new things:Added a new structure for the Music Player Added a Weather app Added file downloading in the File app Added full-size windows for all apps Next, I’m going to finish the Music Player and start working on a Store app.
worked on music player added the javascript now adding the store app and inside that some apps to download also added new fonts , changed all macos style icons in green icons more comming
I ADDED MUSIC PLAYER ,THE FILES- ALL BUTTONS IS WORKING ADDED A STORE BUT NOT COMPLTED ALSO FIXED SOME BUGS OF DRAGGING WINDOW
wildOS Worked on settings today. I added appearance , customisable backgrounds and background music . I also worked on fixing javascript bugs and learned more about music ,dragging etc . Next, I am going to: completeing settings app store some music Getting closer to completing my WebOS2
Devlog WildOS Today I worked on APP STORE mostly and sometime on settings as well. I added store app struture and details for apps in store . I also have some lag bugs with web but i am trying to resolve that Next, I am going to: resolve the lag bug finish the store app with js build sounds and galllery app yay bugs bugs let me complete this one
WEBOS 2 today was another interesting day of working on my webos 2. i added two more apps to the webos — Gallery and Sounds . i also somehow managed to fix the lag bug that was happening when using the webos. it was a really annoying bug because sometimes the ui would get stuck or become slow, but after working on it i finally got it working much better. after that i completed the design of the Store app . the store is going to be one of the bigger parts of the webos because it can be used to show and add different apps. the design part is now completed and i also started working on the JS for it. i also added a click sound when interacting with things in the webos. its a small feature but it makes the experience feel much better and gives the webos a little more life. added Gallery app added Sounds app fixed the lag bug completed the Store design started the Store JS added click sounds today also taught me a lot about JavaScript, app structures, bugs and how different parts of the webos connect together . the wildos is slowly becoming bigger and more complete with every update. there is still a lot left to build I am trying to make it fast ,bye!
WILDOS FINAL-DEVLOG at last i completed the wildos. i completed the store and the rest of the apps . the store took a long time to make but at last i completed it and made it functional. i also changed some app styles from webos1, made my own backgrounds for the boot and main window, added filters and a cursor image. also added boot percentage, boot music, some easter eggs and 3 new songs. i completely changed wildo and now he can give guides and generate 2 images. i also aligned the 1000 line html code and added the wifi logo. at last everything is done. ready to ship..!
completed the readme for the project and made it properly written with the project details and everything needed. it took some time to arrange everything in the readme so it looks clean and understandable. i also aligned the 1000 line html code properly because it was not properly aligned before and it was hard to read and work with. now the readme is completed and the html code is properly aligned.
Ships:
WildOS It was so cool to complete the WebOS 1 JAM. I made WildOS, a web-based but nature-themed OS. Thanks to MeowOS for inspiring me to build one too. Also thanks to the WebOS Guide that helped me understand what to build, and thanks to the team that built that guide. So what I built is a nature-themed OS called WildOS. It is fully nature-themed and has some awesome features. This one is web playable, so anyone can test it directly in the browser. I added 5 apps to it. The first one is WildNotes, where you can write your notes. The second one is a music player that lets you play some cool music. The third one is Files, which is just a simple file window. The fourth one is Settings, where you can change the theme. And the fifth one is WILDO, WildOS’s personal assistant, but it is always unreachable. I also added a booting window, text animations, a live clock, customizable themes, and draggable windows. This is my second WebOS. The first one gave me an idea of how a WebOS could work, and while building WildOS I learned more about JavaScript, especially dragging windows and making the booting screen. I also took a little inspiration from macOS for the dock and some of the icons, but I tried to make the rest of the design my own and keep everything around the nature theme. It was really interesting to build and I learned a lot from it. That’s it for WebOS 1. let’s see what I can build for WebOS 2.
WILDOS at last i completed WildOS for the WebOS 2 JAM . WildOS is a web-based but nature-themed OS and my second WebOS. My first WebOS helped me understand how a WebOS works, so this time i wanted to make something bigger and more functional. What I Built I made 9 apps : Wild Notes - write notes Wild Music Player - play music Wild Files - explore and download files Wild Settings - change the appearance Wild Weather - shows the weather of the Amazon Rainforest Wild Store - download and install apps Wild Gallery - view pictures Wild Sounds - play some crazy sounds Wildo - the personal assistant of WildOS The Music Player and Wild Store took me the most time. While making them, i learned more about JavaScript , app structures and how different parts of the OS connect together. Features Custom backgrounds Appearance settings Background sounds Boot animation Boot percentage Boot music Filters Custom cursor 3 new songs Draggable windows Fullscreen support App downloading and installation I also completely changed Wildo . Now he can give guides about WildOS and generate 2 images using JavaScript . Problems I Faced One big problem i faced was having 1000+ lines of HTML in one file . As the project became bigger, it became harder to find things and fix bugs. I spent time aligning and organising the code. I also faced some lag and dragging bugs while building it. This helped me learn how important it is to keep the code organised when a project gets bigger. How It Works mainly WildOS works like a small OS inside the browser. You can open apps from the dock, move the windows around, change the appearance, play music and download apps from the Store. You can play it directly in the browser. Use fullscreen and headphones for a better experience. Easter Eggs There are some Easter Eggs hidden inside WildOS. Double-click the tree icon on the top Double-click the WildOS text on the top There are also some more things hidden around the WildOS. I really enjoyed building WildOS and learned a lot about JavaScript, app structures, dragging windows, music players and fixing bugs . That’s it for WebOS 2 . check it out, ya tried!...
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1793004577.4665127
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1793090977.4665127
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48183
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NovaTab by @Noben_Nobi | Stardance
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Noben_Nobi
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2
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14.0
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37
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T12:22:58Z", "hours": 4.0, "multiplier": 10.31, "payout": 37, "blessing": "neutral", "text": "This is my second ship for NovaTab so I can enter the hourly rating pool. I changed the design to look like a hand-drawn cardboard scrapbook with slight page tilts. I also added new features: you can now click the background to stamp stars on the screen, and you can use the dropdown menus on the notes to change their colors to Chocolate, Mint, or Strawberry. Setting up the NASA API key on Netlify was tough, but I got it working.", "repo": "https://github.com/Niraj2013/NovaTab", "demo": "https://nnovatab.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-22T11:41:29Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made NovaTab, a highly customizable browser New Tab dashboard built for the “Give Your Website a Pulse” mission. It features toggleable, editable, and draggable widgets that allow users to design their own workspace layout. It integrates with the NASA APOD API to fetch a beautiful dynamic astronomy picture as a background backdrop every single day.As a beginner who started learning web development recently, the absolute most challenging part was handling absolute drag-and-drop layers in vanilla JavaScript and setting up a stable localStorage system so that widget positions and custom text titles actually stay saved across browser refreshes. I am incredibly proud of getting the in-line double-click text editing feature to work seamlessly, and I am glad I pushed through the bugs to build a functional dashboard foundation! I used some AI for help in coding hard parts in Javascript and CSS but rest everything was done by me.", "repo": "https://github.com/Niraj2013/NovaTab", "demo": "https://nnovatab.netlify.app/"}]...
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[{"post_id": 54400, "ts": "202 [{"post_id": 54400, "ts": "2026-08-25T12:18:58Z", "hours": 0.6986, "text": "Added more 2 small features, Now it creates a crunchy sound on button click of Add widgets and reset button, and a motivational quote which changes every time randomly, this quote is visible at right top corner. Preview link: https://nnovatab.netlify.app/"}, {"post_id": 53726, "ts": "2026-08-24T12:10:46Z", "hours": 0.5703, "text": "Changed README and fixed an error in Javascript"}, {"post_id": 53123, "ts": "2026-08-23T15:31:58Z", "hours": 1.1058, "text": "made bold borders and shadows in it (UI) and completed both new features: wherever you will click, a Star will come there, and we can change the colour theme of notes widget."}, {"post_id": 52565, "ts": "2026-08-22T19:01:09Z", "hours": 0.8111, "text": "Added one more function"}, {"post_id": 52362, "ts": "2026-08-22T14:01:08Z", "hours": 0.3692, "text": "I have removed all the features added using AI and restored my self written version"}, {"post_id": 52221, "ts": "2026-08-22T10:01:59Z", "hours": 1.4125, "text": "Added more features and made everything customizable and editable, just double-click on the widget and then edit it! Used Ai for help in coding. (some)"}, {"post_id": 51726, "ts": "2026-08-21T15:40:23Z", "hours": 0.9206, "text": "Added many more features like made it look more like our personal real pin board with some inperfections, tape etc. also made sticky note peel off system and a page for it where it is saved and etc. Took a little AI help in some coding."}, {"post_id": 50917, "ts": "2026-08-20T11:58:16Z", "hours": 0.7464, "text": "Started adding more features and fixed NASA APOD Widget"}, {"post_id": 50296, "ts": "2026-08-19T13:34:36Z", "hours": 1.4292, "text": "Made the NovaTab look more beautiful"}, {"post_id": 50227, "ts": "2026-08-19T11:31:48Z", "hours": 0.7214, "text": "Added more css, now the website widgets are draggable and overlapable"}, {"post_id": 49742, "ts": "2026-08-18T17:43:00Z", "hours": 0.7417, "text": "fixed some Javascript and started with CSS (yet no visible designs but soon it will be very good UI)"}, {"post_id": 49501, "ts": "2026-08-18T11:25:52Z", "hours": 1.0314, "text": "Added NASA APOD API and widget"}, {"post_id": 48895, "ts": "2026-08-17T13:41:19Z", "hours": 0.2908, "text": "Wrote more Javascript and made Widgets draggable and dropable, overlapable, etc."}, {"post_id": 48836, "ts": "2026-08-17T11:55:31Z", "hours": 0.4961, "text": "Added some widget Javascript and more"}, {"post_id": 48198, "ts": "2026-08-16T14:23:26Z", "hours": 0.4333, "text": "Added API’s for location and weather and wrote some more Javascript"}, {"post_id": 48029, "ts": "2026-08-16T10:00:45Z", "hours": 0.5639, "text": "Wrote more Javascript for my NovaTab"}, {"post_id": 47974, "ts": "2026-08-16T07:50:03Z", "hours": 1.2272, "text": "I am making a project name NovaTab which is a customizable workspace. I have completed with the first 4 steps: Introduction, Project Setup, Github connection and html. Css is remaining, Now I am writing the Javascript."}]...
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Title: NovaTab by @Noben_Nobi | Stardance
Devlogs Title: NovaTab by @Noben_Nobi | Stardance
Devlogs:
I am making a project name NovaTab which is a customizable workspace. I have completed with the first 4 steps: Introduction, Project Setup, Github connection and html. Css is remaining, Now I am writing the Javascript.
Wrote more Javascript for my NovaTab
Added API’s for location and weather and wrote some more Javascript
Added some widget Javascript and more
Wrote more Javascript and made Widgets draggable and dropable, overlapable, etc.
Added NASA APOD API and widget
fixed some Javascript and started with CSS (yet no visible designs but soon it will be very good UI)
Added more css, now the website widgets are draggable and overlapable
Made the NovaTab look more beautiful
Started adding more features and fixed NASA APOD Widget
Added many more features like made it look more like our personal real pin board with some inperfections, tape etc. also made sticky note peel off system and a page for it where it is saved and etc. Took a little AI help in some coding.
Added more features and made everything customizable and editable, just double-click on the widget and then edit it! Used Ai for help in coding. (some)
I have removed all the features added using AI and restored my self written version
Added one more function
made bold borders and shadows in it (UI) and completed both new features: wherever you will click, a Star will come there, and we can change the colour theme of notes widget.
Changed README and fixed an error in Javascript
Added more 2 small features, Now it creates a crunchy sound on button click of Add widgets and reset button, and a motivational quote which changes every time randomly, this quote is visible at right top corner. Preview link: https://nnovatab.netlify.app/
Ships:
I made NovaTab, a highly customizable browser New Tab dashboard built for the “Give Your Website a Pulse” mission. It features toggleable, editable, and draggable widgets that allow users to design their own workspace layout. It integrates with the NASA APOD API to fetch a beautiful dynamic astronomy picture as a background backdrop every single day.As a beginner who started learning web development recently, the absolute most challenging part was handling absolute drag-and-drop layers in vanilla JavaScript and setting up a stable localStorage system so that widget positions and custom text titles actually stay saved across browser refreshes. I am incredibly proud of getting the in-line double-click text editing feature to work seamlessly, and I am glad I pushed through the bugs to build a functional dashboard foundation! I used some AI for help in coding hard parts in Javascript and CSS but rest everything was done by me.
This is my second ship for NovaTab so I can enter the hourly rating pool. I changed the design to look like a hand-drawn cardboard scrapbook with slight page tilts. I also added new features: you can now click the background to stamp stars on the screen, and you can use the dropdown menus on the notes to change their colors to Chocolate, Mint, or Strawberry. Setting up the NASA API key on Netlify was tough, but I got it working....
|
1792997578.3769197
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1793083978.3769197
|
|
48199
|
UPS for Raspberry Pi by @Jovi | Stardance
|
Jovi
|
2
|
5.0
|
23
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-24T17:16:12Z", "hours": 1.0, "multiplier": 5.0, "payout": 3, "blessing": "neutral", "text": "I made a simple but working UPS for a raspberry pi(any raspberry pi) that works on a 1200mAh li-po battery, and can last an hour with strong load on the pi! You can also view the voltage of the battery, as shown below, so you would know when to stop before the pi shuts down edit: I edited the video this time, and added some comments", "repo": "https://github.com/TeenEngineer/RasPi_UPS", "demo": ""}, {"ship_num": 2, "ts": "2026-08-17T16:58:25Z", "hours": 4.0, "multiplier": 5.0, "payout": 20, "blessing": "neutral", "text": "I made a simple but working UPS for a raspberry pi(any raspberry pi) that works on a 1200mAh li-po battery, and can last an hour with strong load on the pi! You can also view the voltage of the battery, as shown below, so you would know when to stop before the pi shuts down", "repo": "https://github.com/TeenEngineer/RasPi_UPS", "demo": ""}]...
|
[{"post_id": 73239, "ts": "202 [{"post_id": 73239, "ts": "2026-09-24T17:13:22Z", "hours": 0.5344, "text": "Edited the initial video(i hope i get more payout this time)"}, {"post_id": 48414, "ts": "2026-08-16T19:07:04Z", "hours": 0.4003, "text": "Made the case"}, {"post_id": 47695, "ts": "2026-08-15T19:31:34Z", "hours": 3.5389, "text": "Made the UPS(TOOK TOO LONG, AND ACCIDENTALLY TRIED TO OVER-ENGINEER IT)… The final result is below. You can watch this timelapse to see what i was doing before switching to the current design: https://lapse.hackclub.com/timelapse/Mhi8F60c0BRf"}]...
|
Title: UPS for Raspberry Pi by @Jovi | Stardance
Title: UPS for Raspberry Pi by @Jovi | Stardance
Devlogs:
Made the UPS(TOOK TOO LONG, AND ACCIDENTALLY TRIED TO OVER-ENGINEER IT)… The final result is below. You can watch this timelapse to see what i was doing before switching to the current design: https://lapse.hackclub.com/timelapse/Mhi8F60c0BRf
Made the case
Edited the initial video(i hope i get more payout this time)
Ships:
I made a simple but working UPS for a raspberry pi(any raspberry pi) that works on a 1200mAh li-po battery, and can last an hour with strong load on the pi! You can also view the voltage of the battery, as shown below, so you would know when to stop before the pi shuts down
I made a simple but working UPS for a raspberry pi(any raspberry pi) that works on a 1200mAh li-po battery, and can last an hour with strong load on the pi! You can also view the voltage of the battery, as shown below, so you would know when to stop before the pi shuts down edit: I edited the video this time, and added some comments...
|
1792997595.2963405
|
1793083995.2963405
|
|
48488
|
My very own WebOS by @behl_aditya22 | Stardance
|
behl_aditya22
|
2
|
9.0
|
26
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-24T08:23:20Z", "hours": 9.0, "multiplier": 2.99, "payout": 26, "blessing": "neutral", "text": "I made a meowl based os with aero Frutiger vibes, and the most challenging part was understanding the code i had to learn more and more but im proud of the memory game i made. I hope you enjoy my project it was fun making it from ideas to reality.", "repo": "https://github.com/behladitya22-debug/OS", "demo": "https://behladitya22-debug.github.io/OS/"}, {"ship_num": 2, "ts": "2026-08-17T09:15:57Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So i made a micheal jackson based os its not the best i apolgize for that its my first time so it is a basic operating system with a spinning vinyl and a small note on the legend himself. i did use ai for that matter I am new to all this. also i belive this is my mistake but i forgot to install hacktime and i only meet the bare requirement but i asure you it took me a lot of time", "repo": "https://github.com/behladitya22-debug/OS", "demo": "https://behladitya22-debug.github.io/OS/"}]...
|
[{"post_id": 53615, "ts": "202 [{"post_id": 53615, "ts": "2026-08-24T08:20:23Z", "hours": 2.1003, "text": "Meowl OS: its very aero frutiger!!!"}, {"post_id": 51496, "ts": "2026-08-21T07:48:24Z", "hours": 5.0383, "text": "a little creative browser i am working on"}, {"post_id": 49540, "ts": "2026-08-18T12:49:47Z", "hours": 0.3094, "text": "A improved colour design on the milo_os/"}, {"post_id": 49421, "ts": "2026-08-18T07:57:45Z", "hours": 1.2178, "text": "Im working on a OS for my pet cat"}, {"post_id": 48150, "ts": "2026-08-16T13:28:44Z", "hours": 0.3422, "text": "cool_os"}]...
|
Title: My very own WebOS by @behl_aditya22 | Stard Title: My very own WebOS by @behl_aditya22 | Stardance
Devlogs:
cool_os
Im working on a OS for my pet cat
A improved colour design on the milo_os/
a little creative browser i am working on
Meowl OS: its very aero frutiger!!!
Ships:
So i made a micheal jackson based os its not the best i apolgize for that its my first time so it is a basic operating system with a spinning vinyl and a small note on the legend himself. i did use ai for that matter I am new to all this. also i belive this is my mistake but i forgot to install hacktime and i only meet the bare requirement but i asure you it took me a lot of time
I made a meowl based os with aero Frutiger vibes, and the most challenging part was understanding the code i had to learn more and more but im proud of the memory game i made. I hope you enjoy my project it was fun making it from ideas to reality....
|
1793083804.1390483
|
1793170204.1390483
|
|
48522
|
Copymac OS 1 by @jamessonani | Stardance
|
jamessonani
|
2
|
7.0
|
6
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T18:29:28Z", "hours": 1.0, "multiplier": 5.83, "payout": 6, "blessing": "neutral", "text": "This project seemed easy but accidently i forgot to record script.js and style.css production and alo the fixes that i had done in html. btw this is CopyMAC OS 2", "repo": "https://github.com/jamessonani1020-web/webos-architecture", "demo": "https://roaring-profiterole-814e34.netlify.app"}, {"ship_num": 2, "ts": "2026-08-17T18:16:16Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have made a web os named CopyMac OS 1 and the challenging part was that i was not knowing hot to code so because of that i took 6-7 hours to make a 2 hr project.", "repo": "https://github.com/jamessonani1020-web/webos-architecture", "demo": "https://roaring-profiterole-814e34.netlify.app"}]...
|
[{"post_id": 49779, "ts": "202 [{"post_id": 49779, "ts": "2026-08-18T18:22:50Z", "hours": 0.9511, "text": "This is CopyMAC OS2 Newer form of my web OS, but today i forgot to record time-laps of script.js and style.css so lets see what happens btw my project is completed and originally it took almost 4 hr time of my life."}, {"post_id": 49060, "ts": "2026-08-17T17:29:13Z", "hours": 6.3608, "text": "i was working on my first project and its name is copymac OS 1."}]...
|
Title: Copymac OS 1 by @jamessonani | Stardance
D Title: Copymac OS 1 by @jamessonani | Stardance
Devlogs:
i was working on my first project and its name is copymac OS 1.
This is CopyMAC OS2 Newer form of my web OS, but today i forgot to record time-laps of script.js and style.css so lets see what happens btw my project is completed and originally it took almost 4 hr time of my life.
Ships:
I have made a web os named CopyMac OS 1 and the challenging part was that i was not knowing hot to code so because of that i took 6-7 hours to make a 2 hr project.
This project seemed easy but accidently i forgot to record script.js and style.css production and alo the fixes that i had done in html. btw this is CopyMAC OS 2...
|
1793084155.8324072
|
1793170555.8324072
|
|
48703
|
Bird Fight 3 by @Eel | Stardance
|
Eel
|
2
|
93.0
|
169
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T01:54:51Z", "hours": 43.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Bird Fight 3 is a fast-paced 2D fighting game where birds battle across a growing roster of arenas using unique attacks, specials, and ultimates. During this Stardance development phase, I took the game through a major overhaul focused on turning it into a much more complete and polished experience. I rebuilt Classic Mode into character-specific campaigns, expanded the roster and stages, added Adventure, improved progression and saves, and introduced features like alternate stage variants, unlockable content, route endings, and multiplayer. I also completely redesigned the game’s UI around a Smash-inspired presentation, covering the main hub, rulesets, fighter and stage selection, Vault, Classic, Adventure, Training, multiplayer, profiles, settings, and pause/results screens. The UI now supports responsive scaling and device-specific prompts for keyboard, controllers, and Wiimotes. A major part of development was also making the game more reliable. I built extensive automated testing and regression coverage, ran thousands of automated matches to test gameplay and balance, and continuously fixed issues across fighters, stages, progression, UI, and multiplayer. Bird Fight 3 has grown significantly throughout this project, and I’m really happy with where it has ended up.", "repo": "https://github.com/Caleb-Guyer/BirdFight3/releases", "demo": "https://github.com/Caleb-Guyer/BirdFight3"}, {"ship_num": 2, "ts": "2026-08-17T03:51:27Z", "hours": 50.0, "multiplier": 9.33, "payout": 169, "blessing": "neutral", "text": "Bird Fight 3 is a fast-paced 2D fighting game where birds battle across a variety of arenas using unique attacks, specials, and ultimates. Play as a growing roster of birds, fight through Story and Classic modes, discover alternate stages and variants, unlock content, and compete through increasingly challenging battles.", "repo": "https://github.com/Caleb-Guyer/BirdFight3/releases", "demo": "https://github.com/Caleb-Guyer/BirdFight3"}]...
|
[{"post_id": 55309, "ts": "202 [{"post_id": 55309, "ts": "2026-08-27T01:46:30Z", "hours": 14.6342, "text": "I’ve spent around 14 more hours working on Bird Fight 3 since my last devlog, and I’ve mainly been focusing on polishing the overall UI and making everything feel more consistent. I finished the full Smash-inspired UI direction across the game, including the rulesets, hub, fighter and stage selection, pause/results screens, profiles, Vault, Classic, Adventure, multiplayer, and Training. I also redesigned the Adventure campaign hub and continued polishing the Adventure flow so it fits in with the rest of the game. I also added responsive scaling and device-specific prompts for keyboard, controller, and Wiimote controls, along with UI regression tests to make sure these changes don’t break existing screens. There have also been a bunch of smaller fixes and polish, including reward reveals, confirmation dialogs, settings, navigation, and some progression-related fixes. I’ve been trying to take the feedback from the ratings seriously, especially the comments about making the game easier to understand and improving the UI. Thanks again to everyone who played and left feedback, as its been super helpful!"}, {"post_id": 54804, "ts": "2026-08-25T22:49:36Z", "hours": 12.1889, "text": "I’ve been focusing on the Adventure UI and bringing it closer to the same polished, Smash-inspired feel as the rest of the game. The main Adventure flow is now coming together, with the UI built around navigating between areas, selecting destinations, and keeping the player oriented as they progress through the mode. I also worked on making the transitions between the different Adventure screens feel consistent with the rest of the game rather than having Adventure use a completely separate visual style. A big part of this was making sure the UI works cleanly with the different input methods supported by the game. The prompts and navigation behavior stay consistent whether you’re using keyboard, controller, or Wiimote. There’s still more I want to do with Adventure itself, but the UI foundation is now in place and it feels much closer to the experience I’m aiming for."}, {"post_id": 54106, "ts": "2026-08-24T22:12:34Z", "hours": 6.5342, "text": "The full Smash-inspired UI goal is now complete. I finished up the major UI systems across the project, including simplified rulesets, the main hub, fighter and stage selection, pause/results screens, profiles, the Vault, Classic, Story, multiplayer, and Training. I also added responsive scaling so the UI adapts properly to different screen sizes and devices. Keyboard, controller, and Wiimote prompts now change based on the input device being used, which makes the controls much clearer. Finally, I added UI regression coverage to help catch visual and functional issues as the project continues to grow. This was a big milestone because the UI now feels much more cohesive across the entire game instead of each mode feeling like its own separate system."}, {"post_id": 52756, "ts": "2026-08-23T03:03:08Z", "hours": 9.7939, "text": "I just shipped Bird Fight 3 v1.4.0, and this is probably the biggest update I’ve done to the game so far. Classic Mode is finally complete, with all 22 playable birds now having their own full eight-encounter route, unique encounters, final bosses, and animated Crown endings. I also finished the ending gallery, route badges, FEATHERDEV support, route previews, music, and a bunch of progression fixes. It feels really good to finally have the entire roster playable from start to finish instead of having unfinished routes sitting around. I also went through basically the entire stage roster and gave it a massive cleanup. All 21 main arenas and 26 variants were audited for collision, spawns, navigation, objectives, hazards, and visual clarity, with a bunch of them being rebuilt or heavily polished. Stage Select was completely redone with rendered previews, and I replaced the old thumbnails across the game. On top of all that, I ran 9,856 headless Classic matches and now have 1,034 automated tests passing with zero failures, errors, or skips. This update was a LOT of work, but v1.4.0 finally feels like Bird Fight 3 is becoming the complete game I’ve been trying to build."}, {"post_id": 48644, "ts": "2026-08-17T03:50:02Z", "hours": 8.1447, "text": "I rebuilt Classic Mode into a full character-route campaign in v1.3.0, adding twelve unique routes with eight encounters each, route-specific bosses, challenges, arenas, mechanics, music, and cinematic endings. I also gave the full roster a major presentation and combat pass, improved knockback, CPU behavior, menus, progression, saves, and reliability, and added the complete Razorbill Final Cut route. The update is backed by 890 automated tests, a 448-match Razorbill balance audit, and additional replay, save, LAN, audio, and visual regression testing."}, {"post_id": 47852, "ts": "2026-08-16T02:34:48Z", "hours": 41.7208, "text": "v1.2.2 is out! This update was a big polish pass focused on stages, fighters, and the overall presentation of Bird Fight 3. Map Select now separates Main stages and Variants, with separate Random options and a Random All option, while the boss-stage variants have been rebuilt with more distinct layouts instead of feeling like copies of their original arenas. City and Parliament Towers also received major visual and layout reworks. I polished the visuals, proportions, animations, and skins for Pigeon, Eagle, Falcon, Phoenix, Hummingbird, and Turkey, along with fixing several animation and geometry issues. Online character selection was also brought closer to the main roster presentation, and Echo fighters now show the icon of their base bird. Finally, I created a completely new 1080p official trailer using real gameplay, story scenes, bosses, stages, skins, and the full roster. The release passed 550 automated tests with zero failures, with additional regression coverage for stages, fighters, animations, multiplayer presentation, and the trailer."}]...
|
Title: Bird Fight 3 by @Eel | Stardance
Devlogs:
Title: Bird Fight 3 by @Eel | Stardance
Devlogs:
v1.2.2 is out! This update was a big polish pass focused on stages, fighters, and the overall presentation of Bird Fight 3. Map Select now separates Main stages and Variants, with separate Random options and a Random All option, while the boss-stage variants have been rebuilt with more distinct layouts instead of feeling like copies of their original arenas. City and Parliament Towers also received major visual and layout reworks. I polished the visuals, proportions, animations, and skins for Pigeon, Eagle, Falcon, Phoenix, Hummingbird, and Turkey, along with fixing several animation and geometry issues. Online character selection was also brought closer to the main roster presentation, and Echo fighters now show the icon of their base bird. Finally, I created a completely new 1080p official trailer using real gameplay, story scenes, bosses, stages, skins, and the full roster. The release passed 550 automated tests with zero failures, with additional regression coverage for stages, fighters, animations, multiplayer presentation, and the trailer.
I rebuilt Classic Mode into a full character-route campaign in v1.3.0, adding twelve unique routes with eight encounters each, route-specific bosses, challenges, arenas, mechanics, music, and cinematic endings. I also gave the full roster a major presentation and combat pass, improved knockback, CPU behavior, menus, progression, saves, and reliability, and added the complete Razorbill Final Cut route. The update is backed by 890 automated tests, a 448-match Razorbill balance audit, and additional replay, save, LAN, audio, and visual regression testing.
I just shipped Bird Fight 3 v1.4.0, and this is probably the biggest update I’ve done to the game so far. Classic Mode is finally complete, with all 22 playable birds now having their own full eight-encounter route, unique encounters, final bosses, and animated Crown endings. I also finished the ending gallery, route badges, FEATHERDEV support, route previews, music, and a bunch of progression fixes. It feels really good to finally have the entire roster playable from start to finish instead of having unfinished routes sitting around. I also went through basically the entire stage roster and gave it a massive cleanup. All 21 main arenas and 26 variants were audited for collision, spawns, navigation, objectives, hazards, and visual clarity, with a bunch of them being rebuilt or heavily polished. Stage Select was completely redone with rendered previews, and I replaced the old thumbnails across the game. On top of all that, I ran 9,856 headless Classic matches and now have 1,034 automated tests passing with zero failures, errors, or skips. This update was a LOT of work, but v1.4.0 finally feels like Bird Fight 3 is becoming the complete game I’ve been trying to build.
The full Smash-inspired UI goal is now complete. I finished up the major UI systems across the project, including simplified rulesets, the main hub, fighter and stage selection, pause/results screens, profiles, the Vault, Classic, Story, multiplayer, and Training. I also added responsive scaling so the UI adapts properly to different screen sizes and devices. Keyboard, controller, and Wiimote prompts now change based on the input device being used, which makes the controls much clearer. Finally, I added UI regression coverage to help catch visual and functional issues as the project continues to grow. This was a big milestone because the UI now feels much more cohesive across the entire game instead of each mode feeling like its own separate system.
I’ve been focusing on the Adventure UI and bringing it closer to the same polished, Smash-inspired feel as the rest of the game. The main Adventure flow is now coming together, with the UI built around navigating between areas, selecting destinations, and keeping the player oriented as they progress through the mode. I also worked on making the transitions between the different Adventure screens feel consistent with the rest of the game rather than having Adventure use a completely separate visual style. A big part of this was making sure the UI works cleanly with the different input methods supported by the game. The prompts and navigation behavior stay consistent whether you’re using keyboard, controller, or Wiimote. There’s still more I want to do with Adventure itself, but the UI foundation is now in place and it feels much closer to the experience I’m aiming for.
I’ve spent around 14 more hours working on Bird Fight 3 since my last devlog, and I’ve mainly been focusing on polishing the overall UI and making everything feel more consistent. I finished the full Smash-inspired UI direction across the game, including the rulesets, hub, fighter and stage selection, pause/results screens, profiles, Vault, Classic, Adventure, multiplayer, and Training. I also redesigned the Adventure campaign hub and continued polishing the Adventure flow so it fits in with the rest of the game. I also added responsive scaling and device-specific prompts for keyboard, controller, and Wiimote controls, along with UI regression tests to make sure these changes don’t break existing screens. There have also been a bunch of smaller fixes and polish, including reward reveals, confirmation dialogs, settings, navigation, and some progression-related fixes. I’ve been trying to take the feedback from the ratings seriously, especially the comments about making the game easier to understand and improving the UI. Thanks again to everyone who played and left feedback, as its been super helpful!
Ships:
Bird Fight 3 is a fast-paced 2D fighting game where birds battle across a variety of arenas using unique attacks, specials, and ultimates. Play as a growing roster of birds, fight through Story and Classic modes, discover alternate stages and variants, unlock content, and compete through increasingly challenging battles.
Bird Fight 3 is a fast-paced 2D fighting game where birds battle across a growing roster of arenas using unique attacks, specials, and ultimates. During this Stardance development phase, I took the game through a major overhaul focused on turning it into a much more complete and polished experience. I rebuilt Classic Mode into character-specific campaigns, expanded the roster and stages, added Adventure, improved progression and saves, and introduced features like alternate stage variants, unlockable content, route endings, and multiplayer. I also completely redesigned the game’s UI around a Smash-inspired presentation, covering the main hub, rulesets, fighter and stage selection, Vault, Classic, Adventure, Training, multiplayer, profiles, settings, and pause/results screens. The UI now supports responsive scaling and device-specific prompts for keyboard, controllers, and Wiimotes. A major part of development was also making the game more reliable. I built extensive automated testing and regression coverage, ran thousands of automated matches to test gameplay and balance, and continuously fixed issues across fighters, stages, progression, UI, and multiplayer. Bird Fight 3 has grown significantly throughout this project, and I’m really happy with where it has ended up....
|
1792882058.564735
|
1793746058.564735
|
|
48749
|
A GAME NEVER ENDS by @aryamankumar2403 | Stardance
|
aryamankumar2403
|
2
|
5.0
|
6
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T10:02:32Z", "hours": 3.0, "multiplier": 1.09, "payout": 4, "blessing": "neutral", "text": "i fixed aal bugs guys", "repo": "https://github.com/AryaBuilds/GAME-NEVER-ENDS", "demo": "https://aryabuilds.github.io/GAME-NEVER-ENDS/"}, {"ship_num": 2, "ts": "2026-08-17T02:42:39Z", "hours": 2.0, "multiplier": 1.09, "payout": 2, "blessing": "neutral", "text": "“I am building an endless, fast-paced arcade-style game where the action never stops. The game features infinite levels with dynamically rising difficulty, a minimalist user interface, and is specifically designed for quick, high-score focused gameplay sessions.”", "repo": "https://github.com/AryaBuilds/GAME-NEVER-ENDS", "demo": "https://aryabuilds.github.io/GAME-NEVER-ENDS/"}]...
|
[{"post_id": 51445, "ts": "202 [{"post_id": 51445, "ts": "2026-08-21T04:53:37Z", "hours": 0.3797, "text": "new look"}, {"post_id": 50956, "ts": "2026-08-20T12:58:26Z", "hours": 2.5578, "text": "a game never ends"}, {"post_id": 48633, "ts": "2026-08-17T03:19:32Z", "hours": 0.3678, "text": "A UNIQE GAME THAT NEVER ENDS"}, {"post_id": 48618, "ts": "2026-08-17T02:41:37Z", "hours": 1.0767, "text": "“I am building an endless, fast-paced arcade-style game where the action never stops. The game features infinite levels with dynamically rising difficulty, a minimalist user interface, and is specifically designed for quick, high-score focused gameplay sessions.”"}, {"post_id": 48107, "ts": "2026-08-16T12:11:58Z", "hours": 0.7961, "text": "hi every one"}]...
|
Title: A GAME NEVER ENDS by @aryamankumar2403 | St Title: A GAME NEVER ENDS by @aryamankumar2403 | Stardance
Devlogs:
hi every one
“I am building an endless, fast-paced arcade-style game where the action never stops. The game features infinite levels with dynamically rising difficulty, a minimalist user interface, and is specifically designed for quick, high-score focused gameplay sessions.”
A UNIQE GAME THAT NEVER ENDS
a game never ends
new look
Ships:
“I am building an endless, fast-paced arcade-style game where the action never stops. The game features infinite levels with dynamically rising difficulty, a minimalist user interface, and is specifically designed for quick, high-score focused gameplay sessions.”
i fixed aal bugs guys...
|
1792878809.5082386
|
1793742809.5082386
|
|
48837
|
FunTab by @Finity | Stardance
|
Finity
|
2
|
6.0
|
30
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-07T04:30:15Z", "hours": 3.0, "multiplier": 11.53, "payout": 30, "blessing": "neutral", "text": "FunTab is finally done, a new tab page themed around dad jokes. I initially had the idea of a page that would tell jokes randomly, and what began as my first JS project just kind of grew and grew! Now it has a clock with time based greetings, music, a focus timer, quick notes, and a customizable color scheme and cursor. It’s been fun figuring things out, and I hope yall like it.", "repo": "https://github.com/Finity16/fun-tab", "demo": "https://finity16.github.io/fun-tab/"}, {"ship_num": 2, "ts": "2026-08-17T03:49:20Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a fun little new tab page was a “tab-ulous” twist, it tells you a dad joke every load! I themed the website around humor, I guess, with a circus background and “Entry of the Gladiators” playing in the background. It has a working clock and date, some handy shortcuts, and customizable colors!", "repo": "https://github.com/Finity16/fun-tab", "demo": "https://finity16.github.io/fun-tab/"}]...
|
[{"post_id": 63362, "ts": "202 [{"post_id": 63362, "ts": "2026-09-07T04:24:38Z", "hours": 1.0014, "text": "Added a time-based greeting that questions your sleep schedule, and polished everything up overall. Searching anything with special symbols broke the google URL. Ended up wrapping the query in encodeURIComponent so special characters get escaped properly."}, {"post_id": 60630, "ts": "2026-09-03T03:13:24Z", "hours": 1.0494, "text": "Added a focus timer and a customizable cursor. Focus timer can be paused and time can be added in increments of 5, and cursor can be replaced with any image on your device."}, {"post_id": 56313, "ts": "2026-08-28T01:30:40Z", "hours": 0.5128, "text": "Added a quick notes section and buttons that enlarge on hover. You can also now click the joke box to get a new joke without having to refresh like before."}, {"post_id": 48636, "ts": "2026-08-17T03:32:51Z", "hours": 1.0728, "text": "Polished everything up and made it all look nice. Struggled a bit with getting the icons on the shortcuts to work. The three main colors used can also be customized at the bottom. Wrapping up and preparing to ship!!"}, {"post_id": 48589, "ts": "2026-08-17T01:28:08Z", "hours": 0.6672, "text": "Added a date, four shortcuts, and circus music that can be toggled on and off. There is also a list of 30 dad jokes, one will be randomly chosen every time the website is opened. Ready to polish things up and make everything look nice with CSS."}, {"post_id": 48458, "ts": "2026-08-16T20:12:26Z", "hours": 0.8397, "text": "Added a clock feature and a search bar that can be triggered by both the button and enter key."}]...
|
Title: FunTab by @Finity | Stardance
Devlogs:
Add Title: FunTab by @Finity | Stardance
Devlogs:
Added a clock feature and a search bar that can be triggered by both the button and enter key.
Added a date, four shortcuts, and circus music that can be toggled on and off. There is also a list of 30 dad jokes, one will be randomly chosen every time the website is opened. Ready to polish things up and make everything look nice with CSS.
Polished everything up and made it all look nice. Struggled a bit with getting the icons on the shortcuts to work. The three main colors used can also be customized at the bottom. Wrapping up and preparing to ship!!
Added a quick notes section and buttons that enlarge on hover. You can also now click the joke box to get a new joke without having to refresh like before.
Added a focus timer and a customizable cursor. Focus timer can be paused and time can be added in increments of 5, and cursor can be replaced with any image on your device.
Added a time-based greeting that questions your sleep schedule, and polished everything up overall. Searching anything with special symbols broke the google URL. Ended up wrapping the query in encodeURIComponent so special characters get escaped properly.
Ships:
I made a fun little new tab page was a “tab-ulous” twist, it tells you a dad joke every load! I themed the website around humor, I guess, with a circus background and “Entry of the Gladiators” playing in the background. It has a working clock and date, some handy shortcuts, and customizable colors!
FunTab is finally done, a new tab page themed around dad jokes. I initially had the idea of a page that would tell jokes randomly, and what began as my first JS project just kind of grew and grew! Now it has a clock with time based greetings, music, a focus timer, quick notes, and a customizable color scheme and cursor. It’s been fun figuring things out, and I hope yall like it....
|
1792979491.93829
|
1793065891.93829
|
|
48894
|
GUESS THE WORD by @vyshu | Stardance
|
vyshu
|
2
|
15.0
|
69
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-18T23:52:10Z", "hours": 4.0, "multiplier": 9.86, "payout": 38, "blessing": "neutral", "text": "Hey guyzz, this ship is about a game(guess-the-word) which I built using SpringBoot. I loved the entire process. It was fun and challenging too. I gotcha understood and learned that how a spring boot project is coded by figuring out the logic first and then trying to apply that in the right files, also I came across thymeleaf which helped me easily handle the changes/updates the between backend and UI. It was fully challenging experience to me. As this is my first time building a project in spring boot and also this is my first time building a game. 😭I must appologize for the ui😭. I know i did soo bad in this. The last ship was Ai’s frontend code, but that’s not acceptable here. So I coded and changed everything as per the changes requested. Hopefully technical parts of this project came out soo well thats what matters to me mostly. Anyway deployment was done in NEST🚀…. Im really proud of the overall result. As a beginner to all of these tech stuff, I never gave up to the bugs that came in half-way. Instead, I tried to fix them up and also pushed myself harder to complete this project and now here we go: https://vyshu.hackclub.app/ - - - - - - - - - - - - - THATS A WRAP🚢🚢🚢 - - - - - - - |", "repo": "https://github.com/vyshalip26/guess-the-word-game", "demo": "https://vyshu.hackclub.app/"}, {"ship_num": 2, "ts": "2026-08-22T16:13:31Z", "hours": 11.0, "multiplier": 2.87, "payout": 31, "blessing": "neutral", "text": "I made the “GUESS THE WORD” game where users type a character and try to figure out the hidden word within 5 attempts. Inspired from Hangman game. I made this game in categories so that the user can make out the hidden word by figuring out thinking those category-related words easily. If the user is unable to crack the word within 5-attempts, the hidden word reveals in the failure dialog box. Challenges: The biggest challenge that i faced was to develop this game using springboot,maven and thymeleaf. I thought i can do a spring boot project with a basic knowledge of maping pages, but spring-boot has a way more and more stuff to understand. I watched many tutorials and got some basic understanding about the beans,dependencies, and working behind scenes. And i was confident enough that i can make out the project, and I finally completed the project and deployed it live using render: https://guess-the-word-game-m0ai.onrender.com/ Proud Moments: I am a first timer to spring boot and infact i never built a single game either. And starting this project with a basic knowledge till deployed live moment is one of my proudest achievement. I think i have done enough homework this time. I am very much satisfied with the results. Testers: I think testing this game does’nt require any great specifications related to technoogy, as it is just a simple normal game. But I am always open to suggestions,feedbacks, and ideas that make this project much more better. –THANK U!❤️", "repo": "https://github.com/vyshalip26/guess-the-word-game", "demo": "https://vyshu.hackclub.app/"}]...
|
[{"post_id": 67152, "ts": "202 [{"post_id": 67152, "ts": "2026-09-13T06:59:27Z", "hours": 2.8725, "text": "I completely transformed the AI-generated code and created everything on my own. It may not look soo professional, but I’m satisfied with the result, as I coded everything on my own! -> I want to clarify one thing here: Many think it was very basic design, it can be done in minutes, but I took in hours. I was busy with exams for the past 10 days, so i couldn’t update the project as requested quickly. After the exams, i struggled a lot to get back into coding track as my mind take some time to adapt coding again, and I coded using trial and error methods… while designing my pages it took much longer than expected : almost 3 hrs were tracked. I wasn’t trying to cheat or misuse the time tracking. Anyway the updates themselves weren’t too big; I mainly updated the frontend HTML and CSS files, and also previously I deployed through render, but now, I made using NEST. ––that’s a wrap––"}, {"post_id": 57659, "ts": "2026-08-29T21:30:13Z", "hours": 1.0122, "text": "I went through my styling of my home page, and edited and rewrote few lines myself ."}, {"post_id": 52110, "ts": "2026-08-22T06:03:45Z", "hours": 4.5594, "text": "Hello everyone! Here are the latest updates I’ve made to my project: Connected the frontend and backend and integrated them to work together smoothly. Implemented Game Win and Game Over dialog boxes — if the player is unable to guess the word within 5 attempts, the game ends; otherwise, a successful guess triggers the win dialog. Made several UI/UX enhancements to improve the overall experience. Deployed the project live using Render. [got to know that there is no direct deployment for springboot maven projects](we must use a docker file it seems) I also want to mention that I referred to a tutorial whenever I got stuck during development. It was beginner-friendly and helped me understand some of the concepts better. If you’re interested, you can check it out here: https://youtu.be/yohGxGYg3t4?si=FDehiXCr_b00movd . However, I made quite a few changes and implemented additional logic after following the tutorial. I somehow got to learn more about Spring Boot this year. 🛣️:) CONCLUDING DEVLOG WITH MY SPECIAL THANKS TO HACKCLUB TEAM❤️😊…. —THANK YOU!!!—"}, {"post_id": 50749, "ts": "2026-08-20T03:12:49Z", "hours": 1.5047, "text": "My home page is ready… Now I’ll try to add words in every category and set each re-directing url accordingly…"}, {"post_id": 50242, "ts": "2026-08-19T12:01:26Z", "hours": 1.06, "text": "I am finally getting the expected results🥳🥳… building this guessing the word game has made me pushed my thinking to next level. The game’s improvements I’ve done soo far: when a player is entering a character then clicks the try button will automatically reveal the character’s position if its present in the hidden word or else nothing. It is a very big deal to me because this is the first time i ever thought of the building logic behind the game as a developer😇, But not like a player:) Many more devlogs are yet to come…..🛣 Happy Coding!!!"}, {"post_id": 49471, "ts": "2026-08-18T10:17:56Z", "hours": 3.7697, "text": "Started my 2nd project “GUESS THE WORD”. I am creating my first game ever… and that to with the spring boot. I am so excited for this journey. Anyway the project updates goesss like this: 1.) I have made sure the blanks are appearing according to the length of the hidden word. 2.) Everytime i refresh the page, the backend is updating with a new word. —–That’s it!!!—–"}]...
|
Title: GUESS THE WORD by @vyshu | Stardance
Devlo Title: GUESS THE WORD by @vyshu | Stardance
Devlogs:
Started my 2nd project “GUESS THE WORD”. I am creating my first game ever… and that to with the spring boot. I am so excited for this journey. Anyway the project updates goesss like this: 1.) I have made sure the blanks are appearing according to the length of the hidden word. 2.) Everytime i refresh the page, the backend is updating with a new word. —–That’s it!!!—–
I am finally getting the expected results🥳🥳… building this guessing the word game has made me pushed my thinking to next level. The game’s improvements I’ve done soo far: when a player is entering a character then clicks the try button will automatically reveal the character’s position if its present in the hidden word or else nothing. It is a very big deal to me because this is the first time i ever thought of the building logic behind the game as a developer😇, But not like a player:) Many more devlogs are yet to come…..🛣 Happy Coding!!!
My home page is ready… Now I’ll try to add words in every category and set each re-directing url accordingly…
Hello everyone! Here are the latest updates I’ve made to my project: Connected the frontend and backend and integrated them to work together smoothly. Implemented Game Win and Game Over dialog boxes — if the player is unable to guess the word within 5 attempts, the game ends; otherwise, a successful guess triggers the win dialog. Made several UI/UX enhancements to improve the overall experience. Deployed the project live using Render. [got to know that there is no direct deployment for springboot maven projects](we must use a docker file it seems) I also want to mention that I referred to a tutorial whenever I got stuck during development. It was beginner-friendly and helped me understand some of the concepts better. If you’re interested, you can check it out here: https://youtu.be/yohGxGYg3t4?si=FDehiXCr_b00movd . However, I made quite a few changes and implemented additional logic after following the tutorial. I somehow got to learn more about Spring Boot this year. 🛣️:) CONCLUDING DEVLOG WITH MY SPECIAL THANKS TO HACKCLUB TEAM❤️😊…. —THANK YOU!!!—
I went through my styling of my home page, and edited and rewrote few lines myself .
I completely transformed the AI-generated code and created everything on my own. It may not look soo professional, but I’m satisfied with the result, as I coded everything on my own! -> I want to clarify one thing here: Many think it was very basic design, it can be done in minutes, but I took in hours. I was busy with exams for the past 10 days, so i couldn’t update the project as requested quickly. After the exams, i struggled a lot to get back into coding track as my mind take some time to adapt coding again, and I coded using trial and error methods… while designing my pages it took much longer than expected : almost 3 hrs were tracked. I wasn’t trying to cheat or misuse the time tracking. Anyway the updates themselves weren’t too big; I mainly updated the frontend HTML and CSS files, and also previously I deployed through render, but now, I made using NEST. ––that’s a wrap––
Ships:
I made the “GUESS THE WORD” game where users type a character and try to figure out the hidden word within 5 attempts. Inspired from Hangman game. I made this game in categories so that the user can make out the hidden word by figuring out thinking those category-related words easily. If the user is unable to crack the word within 5-attempts, the hidden word reveals in the failure dialog box. Challenges: The biggest challenge that i faced was to develop this game using springboot,maven and thymeleaf. I thought i can do a spring boot project with a basic knowledge of maping pages, but spring-boot has a way more and more stuff to understand. I watched many tutorials and got some basic understanding about the beans,dependencies, and working behind scenes. And i was confident enough that i can make out the project, and I finally completed the project and deployed it live using render: https://guess-the-word-game-m0ai.onrender.com/ Proud Moments: I am a first timer to spring boot and infact i never built a single game either. And starting this project with a basic knowledge till deployed live moment is one of my proudest achievement. I think i have done enough homework this time. I am very much satisfied with the results. Testers: I think testing this game does’nt require any great specifications related to technoogy, as it is just a simple normal game. But I am always open to suggestions,feedbacks, and ideas that make this project much more better. –THANK U!❤️
Hey guyzz, this ship is about a game(guess-the-word) which I built using SpringBoot. I loved the entire process. It was fun and challenging too. I gotcha understood and learned that how a spring boot project is coded by figuring out the logic first and then trying to apply that in the right files, also I came across thymeleaf which helped me easily handle the changes/updates the between backend and UI. It was fully challenging experience to me. As this is my first time building a project in spring boot and also this is my first time building a game. 😭I must appologize for the ui😭. I know i did soo bad in this. The last ship was Ai’s frontend code, but that’s not acceptable here. So I coded and changed everything as per the changes requested. Hopefully technical parts of this project came out soo well thats what matters to me mostly. Anyway deployment was done in NEST🚀…. Im really proud of the overall result. As a beginner to all of these tech stuff, I never gave up to the bugs that came in half-way. Instead, I tried to fix them up and also pushed myself harder to complete this project and now here we go: https://vyshu.hackclub.app/ - - - - - - - - - - - - - THATS A WRAP🚢🚢🚢 - - - - - - - |...
|
1792983344.0608385
|
1793069744.0608385
|
|
48948
|
study app by @mabu | Stardance
|
mabu
|
2
|
8.0
|
72
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T18:26:50Z", "hours": 5.0, "multiplier": 10.41, "payout": 55, "blessing": "neutral", "text": "Hey everyone Based on the feedback from our previous ship I decided to add some of the features you guys suggested First, a quick update I am not doing the virtual pet for now. When I asked a few people about it, they pointed out that a moving virtual pet would be too distracting The new features: We added 2 new modes dark mode and grey mode as the colours are to distracting so now when u open the web it will be in dark mode but u can change it later We also made it that when u reload the page and ur old study data will still be there and wont go but after 24/hrs it will go We also added 2 new study music (rain and lofi chords) I HOPE U GUYS LIKE THIS AND PLS LET ME KNOW WHAT ELSE U WANT ME TO ADD (DM ME ON mabu100 if u want me to add something else) BYE GUYS !! GL", "repo": "https://github.com/mabu100/ez-study-2.0", "demo": "https://mabu100.github.io/ez-study-2.0/"}, {"ship_num": 2, "ts": "2026-08-16T17:08:06Z", "hours": 3.0, "multiplier": 5.78, "payout": 17, "blessing": "neutral", "text": "I made a tree focus app with focus music(white,pink and brow noise) and u can grow a tree while u study. so u get a reward in the end for studying. Its a very ez and simple project but this will help everyone stay locked in. I made this website for ppl like me who can study focused for 25 or 50 mins. When using the website u can even add the tasks u need to complete. I hope u guys like this project and gl everyone .", "repo": "https://github.com/mabu100/ez-study-2.0", "demo": "https://mabu100.github.io/ez-study-2.0/"}]...
|
[{"post_id": 52528, "ts": "202 [{"post_id": 52528, "ts": "2026-08-22T18:06:40Z", "hours": 4.5567, "text": "Hey everyone! First, a quick update I am not doing the virtual pet for now. When I asked a few people about it, they pointed out that a moving virtual pet would be too distracting The new features: We added 2 new modes dark mode and grey mode as the colours are to distracting so now when u open the web it will be in dark mode We also made it that when u reload the page ur old study data will still be there and wont go We also added 2 new study music (rain and lofi chords)"}, {"post_id": 49649, "ts": "2026-08-18T15:19:57Z", "hours": 0.7697, "text": "I am trying to add a virtual pet to the study app will add the and ship again after the first ship comes back"}, {"post_id": 48300, "ts": "2026-08-16T16:39:05Z", "hours": 0.3572, "text": "We got a small reward after studying!!! U can grow an apple tree rose bush a or a sakura tree."}, {"post_id": 48231, "ts": "2026-08-16T15:12:24Z", "hours": 0.7753, "text": "WE GOT FOCUS MUSIC!!!!!!!!!"}, {"post_id": 48155, "ts": "2026-08-16T13:37:42Z", "hours": 1.4333, "text": "I thought the design was a bit plain, so I added color options and a deep focus mode to spice it up"}, {"post_id": 47951, "ts": "2026-08-16T06:52:58Z", "hours": 0.4181, "text": "I love using study app while i am locked in so i built a study app for me that i can use while studying"}]...
|
Title: study app by @mabu | Stardance
Devlogs:
I Title: study app by @mabu | Stardance
Devlogs:
I love using study app while i am locked in so i built a study app for me that i can use while studying
I thought the design was a bit plain, so I added color options and a deep focus mode to spice it up
WE GOT FOCUS MUSIC!!!!!!!!!
We got a small reward after studying!!! U can grow an apple tree rose bush a or a sakura tree.
I am trying to add a virtual pet to the study app will add the and ship again after the first ship comes back
Hey everyone! First, a quick update I am not doing the virtual pet for now. When I asked a few people about it, they pointed out that a moving virtual pet would be too distracting The new features: We added 2 new modes dark mode and grey mode as the colours are to distracting so now when u open the web it will be in dark mode We also made it that when u reload the page ur old study data will still be there and wont go We also added 2 new study music (rain and lofi chords)
Ships:
I made a tree focus app with focus music(white,pink and brow noise) and u can grow a tree while u study. so u get a reward in the end for studying. Its a very ez and simple project but this will help everyone stay locked in. I made this website for ppl like me who can study focused for 25 or 50 mins. When using the website u can even add the tasks u need to complete. I hope u guys like this project and gl everyone .
Hey everyone Based on the feedback from our previous ship I decided to add some of the features you guys suggested First, a quick update I am not doing the virtual pet for now. When I asked a few people about it, they pointed out that a moving virtual pet would be too distracting The new features: We added 2 new modes dark mode and grey mode as the colours are to distracting so now when u open the web it will be in dark mode but u can change it later We also made it that when u reload the page and ur old study data will still be there and wont go but after 24/hrs it will go We also added 2 new study music (rain and lofi chords) I HOPE U GUYS LIKE THIS AND PLS LET ME KNOW WHAT ELSE U WANT ME TO ADD (DM ME ON mabu100 if u want me to add something else) BYE GUYS !! GL...
|
1792878526.080238
|
1793742526.080238
|
|
49194
|
Echo by @XDabXking | Stardance
|
XDabXking
|
2
|
13.62
|
118
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T05:53:19Z", "hours": 3.0, "multiplier": 14.99, "payout": 47, "blessing": "neutral", "text": "I trying to get my 3h of coding worth so ya I already shipped the code and ya go check it out", "repo": "https://github.com/madhavsingla2013-dev/Echo", "demo": "https://echo-gameplatform.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-19T13:16:26Z", "hours": 7.0, "multiplier": 10.72, "payout": 71, "blessing": "neutral", "text": "FINISHED THE CODING, finally fixed the movable platform bug, customization, 30 levels + tutorial… and ya", "repo": "https://github.com/madhavsingla2013-dev/Echo", "demo": "https://echo-gameplatform.netlify.app/"}]...
|
[{"post_id": 65289, "ts": "202 [{"post_id": 65289, "ts": "2026-09-10T10:08:29Z", "hours": 0.4, "text": "QUICK QUESTION, Does anyone have any ideas for new level bc im gonna back the boss level 50 and i only made like 35 so need 15 more. https://forms.gle/PKT7rTeT9SxwZBNk8"}, {"post_id": 65281, "ts": "2026-09-10T09:33:20Z", "hours": 2.2119, "text": "Im working on a basic boss level, gonna try to make it a bit harder and make the boss like the Undertale flower boss and red ball 2 boss combined"}, {"post_id": 64971, "ts": "2026-09-09T18:33:55Z", "hours": 0.36, "text": "I addded few more items and a boss level im working on"}, {"post_id": 64751, "ts": "2026-09-09T12:01:15Z", "hours": 0.6447, "text": "im working on a shop and coin algorithm, so say tuned"}, {"post_id": 58679, "ts": "2026-08-31T05:51:37Z", "hours": 3.1256, "text": "I have 3h for a project i have not touched in a week"}, {"post_id": 50282, "ts": "2026-08-19T13:15:05Z", "hours": 2.5583, "text": "I finally fixed the bug, Added 15 levels and a end screen"}, {"post_id": 49812, "ts": "2026-08-18T19:12:36Z", "hours": 0.6017, "text": "I CANT DO THIS, Can sm1 please help me fix the platform bug in my game.. The core issue comes down to a deterministic drift between frame based playback and time based math, but idk how to fix it"}, {"post_id": 49475, "ts": "2026-08-18T10:33:15Z", "hours": 1.8642, "text": "15 levels + tutorial but need to fix a bug with the platforms, also gonna add more customization"}, {"post_id": 49410, "ts": "2026-08-18T07:08:18Z", "hours": 1.3475, "text": "I am working on fixing bugs with the platform smother movement and more levels"}, {"post_id": 48840, "ts": "2026-08-17T11:59:50Z", "hours": 0.2506, "text": "im working on a game called echo"}]...
|
Title: Echo by @XDabXking | Stardance
Devlogs:
im Title: Echo by @XDabXking | Stardance
Devlogs:
im working on a game called echo
I am working on fixing bugs with the platform smother movement and more levels
15 levels + tutorial but need to fix a bug with the platforms, also gonna add more customization
I CANT DO THIS, Can sm1 please help me fix the platform bug in my game.. The core issue comes down to a deterministic drift between frame based playback and time based math, but idk how to fix it
I finally fixed the bug, Added 15 levels and a end screen
I have 3h for a project i have not touched in a week
im working on a shop and coin algorithm, so say tuned
I addded few more items and a boss level im working on
Im working on a basic boss level, gonna try to make it a bit harder and make the boss like the Undertale flower boss and red ball 2 boss combined
QUICK QUESTION, Does anyone have any ideas for new level bc im gonna back the boss level 50 and i only made like 35 so need 15 more. https://forms.gle/PKT7rTeT9SxwZBNk8
Ships:
FINISHED THE CODING, finally fixed the movable platform bug, customization, 30 levels + tutorial… and ya
I trying to get my 3h of coding worth so ya I already shipped the code and ya go check it out...
|
1792878589.0444999
|
1793742589.0444999
|
|
49236
|
Vistara by @Paachu | Stardance
|
Paachu
|
2
|
9.0
|
70
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-15T17:08:16Z", "hours": 2.0, "multiplier": 7.59, "payout": 11, "blessing": "neutral", "text": "Vistara - Local search engine QoL improvements and made sure it will work same story of ship #1 I made a Search engine for search through our files. VISTARA(means Wide in malayalam language) Why ? I made this because file explorer is not good to find a file in case if we saved it as Untitled(34).pdf thats y I made Vistara. I couldnt make it EXE, due to dependency size. It was challenging to index all our files and make sure sensitive content is safe. and i did it 😁✌️ HTML CSS + Pyside6 Gui, and some freaking stuff inside this project . read the README for more details", "repo": "https://github.com/Along-the-skies/VISTARA", "demo": "https://github.com/Along-the-skies/VISTARA/releases/tag/Ship"}, {"ship_num": 2, "ts": "2026-08-21T17:40:31Z", "hours": 7.0, "multiplier": 9.02, "payout": 59, "blessing": "neutral", "text": "I made a Search engine for search through our files. VISTARA (means Wide in malayalam language) Why ? I made this because file explorer is not good to find a file in case if we saved it as Untitled(34).pdf thats y I made Vistara. I couldnt make it EXE, due to dependency size. It was challenging to index all our files and make sure sensitive content is safe. and i did it 😁✌️ HTML CSS + Pyside6 Gui, and some freaking stuff inside this project . read the README for more details", "repo": "https://github.com/Along-the-skies/VISTARA", "demo": "https://github.com/Along-the-skies/VISTARA/releases/tag/Ship"}]...
|
[{"post_id": 54605, "ts": "202 [{"post_id": 54605, "ts": "2026-08-25T17:05:41Z", "hours": 0.6781, "text": "Vistara Local file search engine Major update No more waiting for hugginface model to use Vistara its now bundled with Vistara 🥳"}, {"post_id": 53564, "ts": "2026-08-24T05:00:56Z", "hours": 0.8283, "text": "Vistara Local file Search engine QoL improvements I had made Open file directly from search -You can open the file directly from vistara. no need to Go to the Freaking path Changed file Detection -If a file is changed, It is treated as Changed . Not New file. Sensitive files detection -To avoid exposing contents like Passwords,Api keys,Tokens and even Address of ur loved ones"}, {"post_id": 51806, "ts": "2026-08-21T17:24:42Z", "hours": 1.85, "text": "VISTARA - Day 5 ready for ship added UI !!!!"}, {"post_id": 49432, "ts": "2026-08-18T08:31:36Z", "hours": 0.6442, "text": "VISTARA — Day 4 Devlog Date: August 18, 2026 Focus: Semantic Search + Hybrid Search Today I expanded VISTARA from keyword-based search into semantic search, allowing it to understand the meaning behind queries. Completed Sentence Transformers integration all-MiniLM-L6-v2 embedding model 384-dimensional embeddings Embedding generation and storage Cosine similarity search Semantic result ranking Compact semantic snippets Hybrid keyword + semantic search Sensitive-file filtering in semantic search Combined FTS5 and semantic results Result VISTARA can now search using both exact keywords and semantic meaning , making the search much more useful for natural-language queries. The search engine backend is now essentially complete. Next Move towards the remaining polish and then Implement User Interface. Day 4: Completed ✅"}, {"post_id": 49411, "ts": "2026-08-18T07:19:37Z", "hours": 0.3567, "text": "Semantic Search coming soon"}, {"post_id": 48828, "ts": "2026-08-17T11:44:51Z", "hours": 1.4661, "text": "Vistara — Day 3 Devlog Date: August 17, 2026 Focus: Keyword Search + Chunking Today I expanded Local Google from basic keyword search into chunk-based search. Completed SQLite FTS5 keyword search BM25 relevance ranking Sensitive-file filtering Search result formatting 500-word text chunking chunks database table chunks_fts FTS5 index Backfilled chunks for existing documents Chunk-based keyword search Search-result snippets from matching chunks Best matching chunk per document to reduce duplicates Result Local Google can now search through document chunks instead of treating every document as one giant piece of text. The original Day 4 chunking work was moved into Day 3 because most of it was completed today. Next Finish the remaining ranking polish, then move toward semantic search with embeddings. Day 3: Completed ✅"}, {"post_id": 48068, "ts": "2026-08-16T11:01:25Z", "hours": 0.9667, "text": "VISTARA — Day 2: File Ingestion 🔎 VISTARA is getting smarter today. It started as a file scanner that could tell me where my files are . Now it’s learning how to actually read what’s inside them. 🗿 VISTARA can currently process: .txt .md .pdf .docx It can scan across the PC while skipping unnecessary system and development folders, keeping the focus on useful documents. It also uses SHA-256 hashing to detect whether a document is: 🆕 New 🔄 Changed 😴 Unchanged The first full scan found 7,462 supported files . 💀 Now VISTARA is going through them one by one, extracting their contents and storing the information in SQLite. Basically: \"Where tf did I save that file?\" becomes: \"VISTARA, find it.\" 🗿 And yes… VISTARA is currently eating thousands of files, so my laptop is getting its own workout. 💀🔥 Next up: SQLite FTS5 keyword search. VISTARA — a local file search engine built to make finding things on your PC less annoying."}, {"post_id": 48017, "ts": "2026-08-16T09:28:14Z", "hours": 0.4397, "text": "First Look Scanning on progress"}, {"post_id": 48005, "ts": "2026-08-16T08:55:44Z", "hours": 0.8178, "text": "Project Skeleton Day 1"}]...
|
Title: Vistara by @Paachu | Stardance
Devlogs:
Pr Title: Vistara by @Paachu | Stardance
Devlogs:
Project Skeleton Day 1
First Look Scanning on progress
VISTARA — Day 2: File Ingestion 🔎 VISTARA is getting smarter today. It started as a file scanner that could tell me where my files are . Now it’s learning how to actually read what’s inside them. 🗿 VISTARA can currently process: .txt .md .pdf .docx It can scan across the PC while skipping unnecessary system and development folders, keeping the focus on useful documents. It also uses SHA-256 hashing to detect whether a document is: 🆕 New 🔄 Changed 😴 Unchanged The first full scan found 7,462 supported files . 💀 Now VISTARA is going through them one by one, extracting their contents and storing the information in SQLite. Basically: "Where tf did I save that file?" becomes: "VISTARA, find it." 🗿 And yes… VISTARA is currently eating thousands of files, so my laptop is getting its own workout. 💀🔥 Next up: SQLite FTS5 keyword search. VISTARA — a local file search engine built to make finding things on your PC less annoying.
Vistara — Day 3 Devlog Date: August 17, 2026 Focus: Keyword Search + Chunking Today I expanded Local Google from basic keyword search into chunk-based search. Completed SQLite FTS5 keyword search BM25 relevance ranking Sensitive-file filtering Search result formatting 500-word text chunking chunks database table chunks_fts FTS5 index Backfilled chunks for existing documents Chunk-based keyword search Search-result snippets from matching chunks Best matching chunk per document to reduce duplicates Result Local Google can now search through document chunks instead of treating every document as one giant piece of text. The original Day 4 chunking work was moved into Day 3 because most of it was completed today. Next Finish the remaining ranking polish, then move toward semantic search with embeddings. Day 3: Completed ✅
Semantic Search coming soon
VISTARA — Day 4 Devlog Date: August 18, 2026 Focus: Semantic Search + Hybrid Search Today I expanded VISTARA from keyword-based search into semantic search, allowing it to understand the meaning behind queries. Completed Sentence Transformers integration all-MiniLM-L6-v2 embedding model 384-dimensional embeddings Embedding generation and storage Cosine similarity search Semantic result ranking Compact semantic snippets Hybrid keyword + semantic search Sensitive-file filtering in semantic search Combined FTS5 and semantic results Result VISTARA can now search using both exact keywords and semantic meaning , making the search much more useful for natural-language queries. The search engine backend is now essentially complete. Next Move towards the remaining polish and then Implement User Interface. Day 4: Completed ✅
VISTARA - Day 5 ready for ship added UI !!!!
Vistara Local file Search engine QoL improvements I had made Open file directly from search -You can open the file directly from vistara. no need to Go to the Freaking path Changed file Detection -If a file is changed, It is treated as Changed . Not New file. Sensitive files detection -To avoid exposing contents like Passwords,Api keys,Tokens and even Address of ur loved ones
Vistara Local file search engine Major update No more waiting for hugginface model to use Vistara its now bundled with Vistara 🥳
Ships:
I made a Search engine for search through our files. VISTARA (means Wide in malayalam language) Why ? I made this because file explorer is not good to find a file in case if we saved it as Untitled(34).pdf thats y I made Vistara. I couldnt make it EXE, due to dependency size. It was challenging to index all our files and make sure sensitive content is safe. and i did it 😁✌️ HTML CSS + Pyside6 Gui, and some freaking stuff inside this project . read the README for more details
Vistara - Local search engine QoL improvements and made sure it will work same story of ship #1 I made a Search engine for search through our files. VISTARA(means Wide in malayalam language) Why ? I made this because file explorer is not good to find a file in case if we saved it as Untitled(34).pdf thats y I made Vistara. I couldnt make it EXE, due to dependency size. It was challenging to index all our files and make sure sensitive content is safe. and i did it 😁✌️ HTML CSS + Pyside6 Gui, and some freaking stuff inside this project . read the README for more details...
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1792990373.8237686
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1793076773.8237686
|
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49358
|
Death Note OS by @mabu | Stardance
|
mabu
|
2
|
7.74
|
15
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-19T08:47:28Z", "hours": 5.0, "multiplier": 3.11, "payout": 15, "blessing": "neutral", "text": "My love for Death note is infinity so I decided to make something for the show I added 4 apps and some new cool features hope u guys like it", "repo": "https://github.com/mabu100/KIRAOS", "demo": "https://mabu100.github.io/KIRAOS/"}, {"ship_num": 2, "ts": "2026-08-16T19:11:42Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I love deathnote so i made an OS based on the notebook in the deathnote anime and i tried adding my fav shinigami Ryuk and i tired kira laughing when someone is eliminated", "repo": "https://github.com/mabu100/KIRAOS", "demo": "https://mabu100.github.io/KIRAOS/"}]...
|
[{"post_id": 51056, "ts": "202 [{"post_id": 51056, "ts": "2026-08-20T15:16:23Z", "hours": 0.7422, "text": "I am working on some new features like feeding ryuk apples and i have more ideas planned will update the project and i will ship again once its back after the second ship"}, {"post_id": 50165, "ts": "2026-08-19T08:37:19Z", "hours": 1.9625, "text": "I have added Audio, ICPO / L Radar and JSON Data Export / Import"}, {"post_id": 49834, "ts": "2026-08-18T19:39:15Z", "hours": 1.5536, "text": "I added a new investigation space, also called as L’s radar"}, {"post_id": 49037, "ts": "2026-08-17T17:01:08Z", "hours": 1.3808, "text": "I decided to change the look"}, {"post_id": 48417, "ts": "2026-08-16T19:08:39Z", "hours": 0.5667, "text": "This is my final version of my Deathnote OS hope you guys like it"}, {"post_id": 48331, "ts": "2026-08-16T17:18:48Z", "hours": 0.9297, "text": "I made kyuk pop up after 60sec when u enter a name in the death note just like in the anime and u can even switch between L and kira"}, {"post_id": 48108, "ts": "2026-08-16T12:12:11Z", "hours": 0.9325, "text": "I’m a huge fan of Death Note, so I decided to build my own web based OS inspired by the show!"}]...
|
Title: Death Note OS by @mabu | Stardance
Devlogs Title: Death Note OS by @mabu | Stardance
Devlogs:
I’m a huge fan of Death Note, so I decided to build my own web based OS inspired by the show!
I made kyuk pop up after 60sec when u enter a name in the death note just like in the anime and u can even switch between L and kira
This is my final version of my Deathnote OS hope you guys like it
I decided to change the look
I added a new investigation space, also called as L’s radar
I have added Audio, ICPO / L Radar and JSON Data Export / Import
I am working on some new features like feeding ryuk apples and i have more ideas planned will update the project and i will ship again once its back after the second ship
Ships:
I love deathnote so i made an OS based on the notebook in the deathnote anime and i tried adding my fav shinigami Ryuk and i tired kira laughing when someone is eliminated
My love for Death note is infinity so I decided to make something for the show I added 4 apps and some new cool features hope u guys like it...
|
1792878660.4787467
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1793742660.4787467
|
|
49376
|
My own site! by @lmao_DK | Stardance
|
lmao_DK
|
2
|
3.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-19T13:41:07Z", "hours": 0.0, "multiplier": 2.13, "payout": 1, "blessing": "neutral", "text": "just finished with all the updates", "repo": "https://github.com/Code-Breaker16/personal-site", "demo": "https://personal-site-eta-ebon.vercel.app/"}, {"ship_num": 2, "ts": "2026-08-17T18:22:42Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I just completed my first project here not my first html project but one of the complex yet easy ones ive worked on. The java script part a bit tricky but im glad i pushed myself to acheive it and finally i love how the whole site comes out many of u might thinks its ai generated but trust me it is not ive worked 3hrs on this basic project to make it look how it looks rn. Thank you and hope u guys will show some love to it .", "repo": "https://github.com/Code-Breaker16/personal-site", "demo": "https://personal-site-eta-ebon.vercel.app/"}]...
|
[{"post_id": 50278, "ts": "202 [{"post_id": 50278, "ts": "2026-08-19T13:04:28Z", "hours": 0.3797, "text": "just finished with all the updates"}, {"post_id": 49083, "ts": "2026-08-17T18:14:50Z", "hours": 1.7508, "text": "finally done with the project"}, {"post_id": 48365, "ts": "2026-08-16T17:57:15Z", "hours": 0.6386, "text": "Just done with the main html part starting off with css and jss"}, {"post_id": 48038, "ts": "2026-08-16T10:17:32Z", "hours": 0.4811, "text": "Just started working on my site not my first website, but the most special one. Done with the first section, the About Me part. Now I’ll be taking a break and studying for my exam tomorrow"}]...
|
Title: My own site! by @lmao_DK | Stardance
Devlo Title: My own site! by @lmao_DK | Stardance
Devlogs:
Just started working on my site not my first website, but the most special one. Done with the first section, the About Me part. Now I’ll be taking a break and studying for my exam tomorrow
Just done with the main html part starting off with css and jss
finally done with the project
just finished with all the updates
Ships:
I just completed my first project here not my first html project but one of the complex yet easy ones ive worked on. The java script part a bit tricky but im glad i pushed myself to acheive it and finally i love how the whole site comes out many of u might thinks its ai generated but trust me it is not ive worked 3hrs on this basic project to make it look how it looks rn. Thank you and hope u guys will show some love to it .
just finished with all the updates...
|
1792994013.8600023
|
1793080413.8600023
|
|
49399
|
Jagrat by @Dat-One-Dev | Stardance
|
Dat-One-Dev
|
2
|
4.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T04:33:05Z", "hours": 0.0, "multiplier": 4.47, "payout": 2, "blessing": "neutral", "text": "Jagrat is a new tab experience inspired by Indian Philosophy and designed to make the browser start page feel intentionally waking, it has music weather search widgets with ability to switch between different search engines..", "repo": "https://github.com/Dat-one-dev/Jagrat", "demo": "https://jagrat.vercel.app/"}, {"ship_num": 2, "ts": "2026-08-23T09:57:50Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Jagrat is a new tab experience inspired by Indian Philosophy and designed to make the browser start page feel intentionally waking, it has music weather search widgets with ability to switch between different search engines..", "repo": "https://github.com/Dat-one-dev/Jagrat", "demo": "https://jagrat.vercel.app/"}]...
|
[{"post_id": 53790, "ts": "202 [{"post_id": 53790, "ts": "2026-08-24T14:23:15Z", "hours": 0.4036, "text": "Jagrat Devlog 2 Nothing…it just got rejected during shipping so I had to fix the weather API issues…I also added IP ADDRESS fallback if the plan a fails…."}, {"post_id": 49473, "ts": "2026-08-18T10:19:36Z", "hours": 4.0528, "text": "Jagrat Devlog 1 I finished my first Stardance project - Jagrat I will not technically say finish because I still have some more features I want to add but I would say it is around 90% done. I built it using HTML CSS and JavaScript with a focus on making the browser start page feel calm useful and connected to Indian culture. I went for the maximalist spiritualist approach with this one I know this might look very complicated at first but trust me it is not. The only thing that makes it look so complex is the wallpaper I am using which was generated with ChatGPT [No other internet wallpaper suited, like as u can see in repo I tested many wallpaper but only thing one looked good, Maybe I will add a custom wallpaper feature]. Other than that around 80%-85% of the project was made by me [I just dk how to make musics]. I also learned a lot while building this especially with JavaScript browser API geolocation API openmeteo fetching data from APIs and making the whole interface work together. I will also add an AI disclosure in the README and here since I did use AI for some parts of the project [mostly assets like bg bgm] This project took me around 4 hours to build and it was also my first time properly working with Stardance Now that Jagrat is mostly done I am moving on to my second project Swapna"}]...
|
Title: Jagrat by @Dat-One-Dev | Stardance
Devlogs Title: Jagrat by @Dat-One-Dev | Stardance
Devlogs:
Jagrat Devlog 1 I finished my first Stardance project - Jagrat I will not technically say finish because I still have some more features I want to add but I would say it is around 90% done. I built it using HTML CSS and JavaScript with a focus on making the browser start page feel calm useful and connected to Indian culture. I went for the maximalist spiritualist approach with this one I know this might look very complicated at first but trust me it is not. The only thing that makes it look so complex is the wallpaper I am using which was generated with ChatGPT [No other internet wallpaper suited, like as u can see in repo I tested many wallpaper but only thing one looked good, Maybe I will add a custom wallpaper feature]. Other than that around 80%-85% of the project was made by me [I just dk how to make musics]. I also learned a lot while building this especially with JavaScript browser API geolocation API openmeteo fetching data from APIs and making the whole interface work together. I will also add an AI disclosure in the README and here since I did use AI for some parts of the project [mostly assets like bg bgm] This project took me around 4 hours to build and it was also my first time properly working with Stardance Now that Jagrat is mostly done I am moving on to my second project Swapna
Jagrat Devlog 2 Nothing…it just got rejected during shipping so I had to fix the weather API issues…I also added IP ADDRESS fallback if the plan a fails….
Ships:
Jagrat is a new tab experience inspired by Indian Philosophy and designed to make the browser start page feel intentionally waking, it has music weather search widgets with ability to switch between different search engines..
Jagrat is a new tab experience inspired by Indian Philosophy and designed to make the browser start page feel intentionally waking, it has music weather search widgets with ability to switch between different search engines.....
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1792994022.4442906
|
1793080422.4442906
|
|
49501
|
ZI OS by @prakit | Stardance
|
|
2
|
7.0
|
37
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-20T15:35:32Z", "hours": 4.0, "multiplier": 9.3, "payout": 37, "blessing": "neutral", "text": "Added 3 new apps - clock , file manager and a text editor :)", "repo": "https://github.com/zenformality/web-os", "demo": "https://zenformality.github.io/web-os/"}, {"ship_num": 2, "ts": "2026-08-17T13:50:38Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a web os out of scratch , it was a real struggle like almost 5000 lines of code in the entire codebase, yet am happy that i works :)", "repo": "https://github.com/zenformality/web-os", "demo": "https://zenformality.github.io/web-os/"}]...
|
[{"post_id": 51067, "ts": "202 [{"post_id": 51067, "ts": "2026-08-20T15:33:06Z", "hours": 0.6136, "text": "Fixed bugs -> previously the file manager and the editor were not synced with each other updatess it syncs renames , deletes etc so that it remains up to date with each other bug ( acc to me) currently , only refreshing or reopening the app synchronises the files , not instantly . but works completely fine without it"}, {"post_id": 51014, "ts": "2026-08-20T14:36:54Z", "hours": 1.5608, "text": "Added 3 new apps - Clock Editor File manager when you open a file in file manager it automatically open in the editor but the delete function for both are bugged so will fix it soon"}, {"post_id": 50226, "ts": "2026-08-19T11:29:04Z", "hours": 1.8519, "text": "Fixed alot of bugs , everything’s functional (almost) . Blocky ui !!"}, {"post_id": 48898, "ts": "2026-08-17T13:45:27Z", "hours": 0.9667, "text": "New ui that is alt better than before new changes upcoming!!"}, {"post_id": 48833, "ts": "2026-08-17T11:50:35Z", "hours": 0.5631, "text": "UI!!! , will update it soon!!"}, {"post_id": 48240, "ts": "2026-08-16T15:21:43Z", "hours": 0.9333, "text": "Css built for MY OS!!!"}, {"post_id": 48156, "ts": "2026-08-16T13:37:45Z", "hours": 0.7669, "text": "My very own OS !!"}]...
|
Title: ZI OS by @prakit | Stardance
Devlogs:
My v Title: ZI OS by @prakit | Stardance
Devlogs:
My very own OS !!
Css built for MY OS!!!
UI!!! , will update it soon!!
New ui that is alt better than before new changes upcoming!!
Fixed alot of bugs , everything’s functional (almost) . Blocky ui !!
Added 3 new apps - Clock Editor File manager when you open a file in file manager it automatically open in the editor but the delete function for both are bugged so will fix it soon
Fixed bugs -> previously the file manager and the editor were not synced with each other updatess it syncs renames , deletes etc so that it remains up to date with each other bug ( acc to me) currently , only refreshing or reopening the app synchronises the files , not instantly . but works completely fine without it
Ships:
I made a web os out of scratch , it was a real struggle like almost 5000 lines of code in the entire codebase, yet am happy that i works :)
Added 3 new apps - clock , file manager and a text editor :)...
|
1792878838.0221817
|
1793742838.0221817
|
|
49502
|
smart-reliability-predictor by @Matrix | Stardance
|
Matrix
|
2
|
70.0
|
1044
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-08T11:39:10Z", "hours": 9.0, "multiplier": 17.9, "payout": 159, "blessing": "neutral", "text": "I have made an smart reliability predictor analysis which dedects anomaly in the systems and flags it . I have made it using prob and stats concepts like z-score , poission formula , bayes etc . i wrapped this section in v1_v2 . And than i created another section V3 where i added an official NASA SMAP and MSL dataset . this was an tough job because i spended lots of days studying data , plotting it on graphs , trying to find patterns in the anomlies . Than i tried multuple models like linear regression and random forest but they just didnt perform well( i also added this models section where user can choose and see results) . Than i moved towards implementing an lstm (RNN) which also performed much bettrt than other models . Than i created an calibration system to choose threshold and persistance itself on training on the validation set and than test it on test set . And created a dashbaord for it and changed it a lots of time and finalize the theme of the dashbaord .", "repo": "https://github.com/Matrix-09x/Smart-Reliability-Predictor", "demo": "https://smart-reliability-predictor.vercel.app/"}, {"ship_num": 2, "ts": "2026-09-28T16:48:40Z", "hours": 61.0, "multiplier": 14.5, "payout": 885, "blessing": "neutral", "text": "I have made an smart reliability predictor analysis which dedects anomaly in the systems and flags it . I have made it using prob and stats concepts like z-score , poission formula , bayes etc . i wrapped this section in v1_v2 . And than i created another section V3 where i added an official NASA SMAP and MSL dataset . this was an tough job because i spended lots of days studying data , plotting it on graphs , trying to find patterns in the anomlies . Than i tried multuple models like linear regression and random forest but they just didnt perform well( i also added this models section where user can choose and see results) . Than i moved towards implementing an lstm (RNN) which also performed much bettrt than other models . Than i created an calibration system to choose threshold and persistance itself on training on the validation set and than test it on test set . And than created an dashboard for it", "repo": "https://github.com/Matrix-09x/Smart-Reliability-Predictor", "demo": "https://smart-reliability-predictor.vercel.app/"}]...
|
[{"post_id": 77806, "ts": "202 [{"post_id": 77806, "ts": "2026-10-08T11:35:57Z", "hours": 0.3933, "text": "Like i still have 9 hours left to ship as i logged 9 hours more for satisfying the changes required , so i was going to ship again but like i dont want to ship the project again with no change so instead i changed the theme from plain to this theme , like i played with color wheel for a bit and decide to implement this theme . As i read the ratings a lot of you said my project was exceptional the only thing needed work was the theme as it was plain so i changed it ."}, {"post_id": 76387, "ts": "2026-10-03T11:35:02Z", "hours": 3.7606, "text": "Rewrited and completely changed the frontend by hand ."}, {"post_id": 75891, "ts": "2026-10-01T14:51:56Z", "hours": 1.1089, "text": "Added more cool feature to the dashbaord . Just saw an reel and got an idea , so i implemented it right away ."}, {"post_id": 75587, "ts": "2026-09-30T14:20:19Z", "hours": 1.9786, "text": "i wroted the index.html the frontend part myself this time . I learned html , css and js according the requirement .Like i think html is basically nested boxes it was not that complicated and the documentation was also simple i understood it . Css was also good but js takes time . I think it was pretty similar to the streamlit experience liek the logic was same but this time i was writing it in different langugae i just needed the documenatiton for that . Than i deployed it again . I wanted to make the dashbaord looks like exactly like previous one so i treid to keep the theme same as i liked it ."}, {"post_id": 75268, "ts": "2026-09-29T16:27:32Z", "hours": 1.6183, "text": "I just got to know that we cant use streamlit for dashboard . So i switched to vercel . I wrote the code and everything was fine but in deployment process everytime some problem comes i am working and solving it from past 8 hours continuoulsly . hope it get accepted now . Also one thing to clarify if you open the url intially it will show api offlinne its not an problem or error in code . if you click the run analysis button api will be online and will show you the output so its not the problem . Bye"}, {"post_id": 74928, "ts": "2026-09-28T16:39:18Z", "hours": 0.9422, "text": "I have successfully deployed the app on streamlit . Although i faced many problems but i have finally done it . I also added an killer readme check it out . Thats it bye ."}, {"post_id": 74870, "ts": "2026-09-28T14:08:26Z", "hours": 2.5158, "text": "Final Devlog – this is going to be my last devlog . I have finally compelted the project . I have pretrained the model and save it in models file and used added ‘pretrain’ mode and ‘inference’ mode for my funtions for different model . So basically i used the pretrain model for pretraining the models and save it in the models file and used inference mode in the app.py my dashboard where it take the outputs from the models folder directly so it doesnt need to train again . Only readme is left for my project than i will ship it . Bye"}, {"post_id": 74403, "ts": "2026-09-27T10:13:16Z", "hours": 4.7556, "text": "I have improved and completed the final dashboard for the project . I have added more things like line chart , analysis summary , limitations also improved many other things and polished it . Done same to v1/v2 section improved it more and added more things . I also worked on the thing and added css code for it , as plain white was not up to the mark so i choosed this color .Now deploying it is left . But there is one problem like as it will on free cloud service by streamlit , i think it cant run heavy models like lstm , so i think i am gonna pre train the models save the outputs and than deploy it ."}, {"post_id": 73551, "ts": "2026-09-25T11:42:30Z", "hours": 8.8828, "text": "My research with Nasa dataset has officialy ended today , i tried the things that i can possibly do till now and now the time is almost up and i need the remaining time to focus on different things . so my V3.2 of project the calibration layer has also ended , but i found out that the fixes threshold plus persistance is working better than the calibration layer as it produces more precision and recall compare to others , so i think i am gonna keep it . As the dataset is the official and real dataset from NASA so it was expected . By i learned a lot throught this journey , started with Probability and statistics concepts and ended up making an system with real NASA dataset and implementing lstm (RNN) , and other ml models ."}, {"post_id": 70660, "ts": "2026-09-19T15:22:10Z", "hours": 8.7031, "text": "so i mainly focused on two things from past week . I was adding the calibration layer , in which my system is gonna select the best combination of persistance(continuous anomalies) and threshold my itself . For that first i am generating its threshold combination on the validation dataset , where i myself has injected fake anomalies in it . Than i am gonna test those threshold on the testing dataset(currently in progress) . I also completed adding the linear regression and random forest model to the dahboard so the user can choose it and run the model to see the results for that i created 2 more funtions for linear regressiona and random forest and connected it ."}, {"post_id": 66529, "ts": "2026-09-12T11:29:36Z", "hours": 6.9347, "text": "I was studying the outputs produced by my system across various channels , and was plotting multiple graphs , comparing multiple parameters to understand it .And i found out what i need to do next to increase my model efficiency , i know i cant make it perfect because i am currently working on a real dataset by NASA , also i dont have enough time because of my exams . so my next plan is to add an intelligence layer . Like before i was hardcoding the the thresholds like 2std or 3std and the min_consecutive value logic . so i decided to let my system decide it what is best for it . like i am gonna first train my lstm model on validation set and than like compute threshold with the validation error and also the min_consecutive logic and find the best pair and than test it with the testing dataset . and in past hours i also tried to add the option for user to select the model himself to see the output and result , implemented the random forest one , linear regression is left i think i will do it after the lstm improvement .so stay tuned"}, {"post_id": 63000, "ts": "2026-09-06T15:53:39Z", "hours": 4.4397, "text": "Update – Like i made an basic dashboard for my system .Like i separated it in 2 parts , first my previous stimulator based on my maths concept where i myselft created the random anomlies by inputing the no of request and prob of failures and than used z_Score or poission distirbution accorfing to which conditon it satisdy to conclude the results . Thats was V1 of my project , than added bayes concept like where my system pretend it doesnt know the cause , and it finf the p(cause|evidence) which is finding the prob of cause given evidence , that was v2 . now for v3 i created an different system where i added the nasa dataset and than run the models . So i put both of those to show my actual progress , and like user can play with both ones . now i think i will polish it more and than focus on improving the accuracy of lstm ."}, {"post_id": 61585, "ts": "2026-09-04T15:48:56Z", "hours": 1.8197, "text": "I implemented lstm , but its not that accurate , it works great and precision results are awesome , some channel precision were even 100 , but recall is mostly average i need to improve it like its 26 - 45 % . But heres the problem , my school exams are coming and i need to start prepare for that urgently and cherry on top i have this weekend where i can try to give more hours but next week schedule is gonna be tough but i will still try to code and debug and plan everything and solve the problem . so i have decided first to make a dashboard using streamlit in python . That will include V1+V2 and V3 section where user can choose input like channels from NASA dataset and see the results and found anomalies in the system .So i am working on that and postponding my schedule to improve lstm later , because if i try to improve lstm now i dont know how much time it can take and like time will left for making dashbaord so i need to do this first because we get voting on usability section also and i dont it to be cli ."}, {"post_id": 60760, "ts": "2026-09-03T10:53:43Z", "hours": 5.1192, "text": "Update – i completed my analysis with linear regression and random forest model . I calculated the perdect tuning by changing window size to 10 and found out the best threshold for anomalies , my formula for threshold was x * std + mean , and chosing 0.5 as x gave us the best result and it makes as i realize because prediction errors during anomaly range arent that much bigger compare to errors in normal range . so thats why lowering down the x helped us . Also i created confusion matrix and get result for random forest and linear regression model, catching around 42 percent anomaly though only 12-13 % catched were actually correct . Tested the setup on multiple channels , some channels work perfectly and give some good results but some not and with no cleat pattern i end my case with lienar regression model and random forest here and moved towards implementing LSTM . Currently implemeting it and testing it and trying to improve the results . LSTM update will come in next devlog ."}, {"post_id": 57988, "ts": "2026-08-30T10:08:00Z", "hours": 4.3997, "text": "Update , like i finshed anlayzing the sensors . I plotted multiple sensors on graph and like for point i can observe pattern in the graph for changes like high spike in anomaly zone , but for contextual there was no similarity or pattern . even for point the spikes are not similar for every sensors . Some magintude and std is more compare to other . So i conclude that we cant make an rule based system for this dataset . I have to move towards implementing ml . So i used linear regression model first to train on first 10 input and than predict the 11th ouput , as i am doing time series analysis because my dataset is continuous data , so i have kept my window size 10 . so i am currently analyzing how many errors lie in our anoamly zone . If linear regression model didnt perfectly work i will try differnet model like random forest and if they also didnt work i have to move towards lstm ."}, {"post_id": 55099, "ts": "2026-08-26T15:38:14Z", "hours": 4.1028, "text": "I added real Nasa dataset to my system . Its NASA Anomaly Detection Dataset SMAP MSL . Its vast dataset have different sensors sendsing the telemary and giving the values i have been studying the data from the past 4 hours like across different channels to observe pattern . i currently found that channels of point like p-1 , e-11 have different pattern compared to contextual . like i calculated the changes in their consecutive values , and check the values under anomaly range provided inside the dataset . point sensors have very large amount of change inside their anomaly range and contextual have long runs of zero inside their anomaly range . I am still studying the data to conclude more information and patterns ."}, {"post_id": 52909, "ts": "2026-08-23T09:02:31Z", "hours": 2.0408, "text": "After building Bayes, I added a 3x3 confusion matrix to check its accuracy , it tracks how many predictions were correct versus which causes got mixed up with each other. Then I ran the simulation 10,000 times and saved the accuracy from each run into a list, and the average accuracy came out to about 98% . Next step is adding the NASA dataset to make it an real stimulation system ."}, {"post_id": 51877, "ts": "2026-08-21T19:19:37Z", "hours": 2.525, "text": "So after hours of work i successfully added Bayes logic , it was not an easy task because to find p(cause|evidence) i needed to find p(evidence|cause) and p(cause) and p(evidence) for each possible cause . And i was so confused because i used lots of loops to implement this , and after hours i finally did it . And now for every given evidence i have the most probable cause . The bayes is gonna be more useful in future when i will add real dataset from Nasa and ml concepts also ."}, {"post_id": 51140, "ts": "2026-08-20T17:11:34Z", "hours": 3.8539, "text": "Been learning probability and statistics for my ai engineer roadmap for the past month but it was all theory, no projects, so when i found stardance I figured this was a good chance to actually build something with it instead of just reading. The project stimulates a system getting a bunch of requests with some chance of failing, then uses stats to check if the number of failures is normal or if somethings actually wrong, using binomial and poisson to figure out how many failures we’d expect and comparing that to what we actually got. First version used a z-score for this but while testing with small numbers I noticed the results got weird, turned out z-scores don’t work well when the expected failure count is small because the math assumes a symmetric bell curve and at small numbers the real distribution is skewed, so I ended up building an exact fix using the actual poissonon formula instead of the approximation for those cases. After that I started working on figuring out not just that something’s wrong but why, so now every failure gets assigned a hidden cause like database overload, network issues or server overload along with evidence that actually matches it, like high db load for database issues and high latency for network stuff, but with enough overlap that it’s not too obvious or easy. Next up is bayes theorem, where the program only sees the evidence and has to figure out the probability of each cause itself, which is when it goes from just flagging that something’s off to actually explaining why."}]...
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Title: smart-reliability-predictor by @Matrix | St Title: smart-reliability-predictor by @Matrix | Stardance
Devlogs:
Been learning probability and statistics for my ai engineer roadmap for the past month but it was all theory, no projects, so when i found stardance I figured this was a good chance to actually build something with it instead of just reading. The project stimulates a system getting a bunch of requests with some chance of failing, then uses stats to check if the number of failures is normal or if somethings actually wrong, using binomial and poisson to figure out how many failures we’d expect and comparing that to what we actually got. First version used a z-score for this but while testing with small numbers I noticed the results got weird, turned out z-scores don’t work well when the expected failure count is small because the math assumes a symmetric bell curve and at small numbers the real distribution is skewed, so I ended up building an exact fix using the actual poissonon formula instead of the approximation for those cases. After that I started working on figuring out not just that something’s wrong but why, so now every failure gets assigned a hidden cause like database overload, network issues or server overload along with evidence that actually matches it, like high db load for database issues and high latency for network stuff, but with enough overlap that it’s not too obvious or easy. Next up is bayes theorem, where the program only sees the evidence and has to figure out the probability of each cause itself, which is when it goes from just flagging that something’s off to actually explaining why.
So after hours of work i successfully added Bayes logic , it was not an easy task because to find p(cause|evidence) i needed to find p(evidence|cause) and p(cause) and p(evidence) for each possible cause . And i was so confused because i used lots of loops to implement this , and after hours i finally did it . And now for every given evidence i have the most probable cause . The bayes is gonna be more useful in future when i will add real dataset from Nasa and ml concepts also .
After building Bayes, I added a 3x3 confusion matrix to check its accuracy , it tracks how many predictions were correct versus which causes got mixed up with each other. Then I ran the simulation 10,000 times and saved the accuracy from each run into a list, and the average accuracy came out to about 98% . Next step is adding the NASA dataset to make it an real stimulation system .
I added real Nasa dataset to my system . Its NASA Anomaly Detection Dataset SMAP MSL . Its vast dataset have different sensors sendsing the telemary and giving the values i have been studying the data from the past 4 hours like across different channels to observe pattern . i currently found that channels of point like p-1 , e-11 have different pattern compared to contextual . like i calculated the changes in their consecutive values , and check the values under anomaly range provided inside the dataset . point sensors have very large amount of change inside their anomaly range and contextual have long runs of zero inside their anomaly range . I am still studying the data to conclude more information and patterns .
Update , like i finshed anlayzing the sensors . I plotted multiple sensors on graph and like for point i can observe pattern in the graph for changes like high spike in anomaly zone , but for contextual there was no similarity or pattern . even for point the spikes are not similar for every sensors . Some magintude and std is more compare to other . So i conclude that we cant make an rule based system for this dataset . I have to move towards implementing ml . So i used linear regression model first to train on first 10 input and than predict the 11th ouput , as i am doing time series analysis because my dataset is continuous data , so i have kept my window size 10 . so i am currently analyzing how many errors lie in our anoamly zone . If linear regression model didnt perfectly work i will try differnet model like random forest and if they also didnt work i have to move towards lstm .
Update – i completed my analysis with linear regression and random forest model . I calculated the perdect tuning by changing window size to 10 and found out the best threshold for anomalies , my formula for threshold was x * std + mean , and chosing 0.5 as x gave us the best result and it makes as i realize because prediction errors during anomaly range arent that much bigger compare to errors in normal range . so thats why lowering down the x helped us . Also i created confusion matrix and get result for random forest and linear regression model, catching around 42 percent anomaly though only 12-13 % catched were actually correct . Tested the setup on multiple channels , some channels work perfectly and give some good results but some not and with no cleat pattern i end my case with lienar regression model and random forest here and moved towards implementing LSTM . Currently implemeting it and testing it and trying to improve the results . LSTM update will come in next devlog .
I implemented lstm , but its not that accurate , it works great and precision results are awesome , some channel precision were even 100 , but recall is mostly average i need to improve it like its 26 - 45 % . But heres the problem , my school exams are coming and i need to start prepare for that urgently and cherry on top i have this weekend where i can try to give more hours but next week schedule is gonna be tough but i will still try to code and debug and plan everything and solve the problem . so i have decided first to make a dashboard using streamlit in python . That will include V1+V2 and V3 section where user can choose input like channels from NASA dataset and see the results and found anomalies in the system .So i am working on that and postponding my schedule to improve lstm later , because if i try to improve lstm now i dont know how much time it can take and like time will left for making dashbaord so i need to do this first because we get voting on usability section also and i dont it to be cli .
Update – Like i made an basic dashboard for my system .Like i separated it in 2 parts , first my previous stimulator based on my maths concept where i myselft created the random anomlies by inputing the no of request and prob of failures and than used z_Score or poission distirbution accorfing to which conditon it satisdy to conclude the results . Thats was V1 of my project , than added bayes concept like where my system pretend it doesnt know the cause , and it finf the p(cause|evidence) which is finding the prob of cause given evidence , that was v2 . now for v3 i created an different system where i added the nasa dataset and than run the models . So i put both of those to show my actual progress , and like user can play with both ones . now i think i will polish it more and than focus on improving the accuracy of lstm .
I was studying the outputs produced by my system across various channels , and was plotting multiple graphs , comparing multiple parameters to understand it .And i found out what i need to do next to increase my model efficiency , i know i cant make it perfect because i am currently working on a real dataset by NASA , also i dont have enough time because of my exams . so my next plan is to add an intelligence layer . Like before i was hardcoding the the thresholds like 2std or 3std and the min_consecutive value logic . so i decided to let my system decide it what is best for it . like i am gonna first train my lstm model on validation set and than like compute threshold with the validation error and also the min_consecutive logic and find the best pair and than test it with the testing dataset . and in past hours i also tried to add the option for user to select the model himself to see the output and result , implemented the random forest one , linear regression is left i think i will do it after the lstm improvement .so stay tuned
so i mainly focused on two things from past week . I was adding the calibration layer , in which my system is gonna select the best combination of persistance(continuous anomalies) and threshold my itself . For that first i am generating its threshold combination on the validation dataset , where i myself has injected fake anomalies in it . Than i am gonna test those threshold on the testing dataset(currently in progress) . I also completed adding the linear regression and random forest model to the dahboard so the user can choose it and run the model to see the results for that i created 2 more funtions for linear regressiona and random forest and connected it .
My research with Nasa dataset has officialy ended today , i tried the things that i can possibly do till now and now the time is almost up and i need the remaining time to focus on different things . so my V3.2 of project the calibration layer has also ended , but i found out that the fixes threshold plus persistance is working better than the calibration layer as it produces more precision and recall compare to others , so i think i am gonna keep it . As the dataset is the official and real dataset from NASA so it was expected . By i learned a lot throught this journey , started with Probability and statistics concepts and ended up making an system with real NASA dataset and implementing lstm (RNN) , and other ml models .
I have improved and completed the final dashboard for the project . I have added more things like line chart , analysis summary , limitations also improved many other things and polished it . Done same to v1/v2 section improved it more and added more things . I also worked on the thing and added css code for it , as plain white was not up to the mark so i choosed this color .Now deploying it is left . But there is one problem like as it will on free cloud service by streamlit , i think it cant run heavy models like lstm , so i think i am gonna pre train the models save the outputs and than deploy it .
Final Devlog – this is going to be my last devlog . I have finally compelted the project . I have pretrained the model and save it in models file and used added ‘pretrain’ mode and ‘inference’ mode for my funtions for different model . So basically i used the pretrain model for pretraining the models and save it in the models file and used inference mode in the app.py my dashboard where it take the outputs from the models folder directly so it doesnt need to train again . Only readme is left for my project than i will ship it . Bye
I have successfully deployed the app on streamlit . Although i faced many problems but i have finally done it . I also added an killer readme check it out . Thats it bye .
I just got to know that we cant use streamlit for dashboard . So i switched to vercel . I wrote the code and everything was fine but in deployment process everytime some problem comes i am working and solving it from past 8 hours continuoulsly . hope it get accepted now . Also one thing to clarify if you open the url intially it will show api offlinne its not an problem or error in code . if you click the run analysis button api will be online and will show you the output so its not the problem . Bye
i wroted the index.html the frontend part myself this time . I learned html , css and js according the requirement .Like i think html is basically nested boxes it was not that complicated and the documentation was also simple i understood it . Css was also good but js takes time . I think it was pretty similar to the streamlit experience liek the logic was same but this time i was writing it in different langugae i just needed the documenatiton for that . Than i deployed it again . I wanted to make the dashbaord looks like exactly like previous one so i treid to keep the theme same as i liked it .
Added more cool feature to the dashbaord . Just saw an reel and got an idea , so i implemented it right away .
Rewrited and completely changed the frontend by hand .
Like i still have 9 hours left to ship as i logged 9 hours more for satisfying the changes required , so i was going to ship again but like i dont want to ship the project again with no change so instead i changed the theme from plain to this theme , like i played with color wheel for a bit and decide to implement this theme . As i read the ratings a lot of you said my project was exceptional the only thing needed work was the theme as it was plain so i changed it .
Ships:
I have made an smart reliability predictor analysis which dedects anomaly in the systems and flags it . I have made it using prob and stats concepts like z-score , poission formula , bayes etc . i wrapped this section in v1_v2 . And than i created another section V3 where i added an official NASA SMAP and MSL dataset . this was an tough job because i spended lots of days studying data , plotting it on graphs , trying to find patterns in the anomlies . Than i tried multuple models like linear regression and random forest but they just didnt perform well( i also added this models section where user can choose and see results) . Than i moved towards implementing an lstm (RNN) which also performed much bettrt than other models . Than i created an calibration system to choose threshold and persistance itself on training on the validation set and than test it on test set . And than created an dashboard for it
I have made an smart reliability predictor analysis which dedects anomaly in the systems and flags it . I have made it using prob and stats concepts like z-score , poission formula , bayes etc . i wrapped this section in v1_v2 . And than i created another section V3 where i added an official NASA SMAP and MSL dataset . this was an tough job because i spended lots of days studying data , plotting it on graphs , trying to find patterns in the anomlies . Than i tried multuple models like linear regression and random forest but they just didnt perform well( i also added this models section where user can choose and see results) . Than i moved towards implementing an lstm (RNN) which also performed much bettrt than other models . Than i created an calibration system to choose threshold and persistance itself on training on the validation set and than test it on test set . And created a dashbaord for it and changed it a lots of time and finalize the theme of the dashbaord ....
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webos server kinda by @D3RLORD3_OM | Stardance
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D3RLORD3_OM
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2
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2.0
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5
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-23T13:08:23Z", "hours": 1.0, "multiplier": 6.78, "payout": 5, "blessing": "neutral", "text": "for the webos2 mission i re-used the same ui that was previously used and i add the following new feature- 1.SOUND CLOUD TRACK/PLAYLIST ADDITION ABILITY this feature allows you to add and link of playlist/track from soundcloud and play it without even logging in and ofc no ads however it does not have next/previous controls sadly :[ but you can skip songs simply by controlling the time in the track and slide it to its end (does nnot work for previous :[ ) 2. A SIMPLE CODING APP this app allows anyone to code in html/css/java/pyton however it does not support debugging for any languages and it does not work properly with any language except “html” but it works with basic features i tried to make my os productive with this app specially for programmers 3. wpm tester this is a basic wpm tester added for funaside from all these new features it also includes all the old features which all are still functional the hard part was trying to include the soundcloud music but after 15mins i realized that its basically open source and got it to work!!!", "repo": "https://github.com/omguptaogwhitehathacker-svg/om-s-webos", "demo": "https://omguptaogwhitehathacker-svg.github.io/om-s-webos/"}, {"ship_num": 2, "ts": "2026-08-17T10:29:07Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I MADE AN WEBOS WITH THE HELP OF THE WEBOS1 JAM…… I HAVE ADDED VARIOUS FEATURES TO INCREASE ITS USABILITY, AS COMPARED TO THE ONE SHOWN IN THE COURSE SUCH AS TEXT EDITOR BASIC FILE SYSTEM MP3 UPLOADING MUSIC SYSTEM(WITH WORKING REACT BACKEND) CONTACT PAGE FOR SUPPORT A BREIF PROJECTS SECTION THIS PROJECT HAS BEEN ENTIRELT CODED INTO 2 FILES A DOCKERFILE AND AN INDEX.HTML(WITH SCRIPT RUNNING INSIDE OF IT) I ADDED GLASMORPHISM DESIGN TAKING INSPIRATION FROM MACOS THANK YOU HACKCLUB, STARDANCE ;]", "repo": "https://github.com/omguptaogwhitehathacker-svg/om-s-webos", "demo": "https://omguptaogwhitehathacker-svg.github.io/om-s-webos/"}]...
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[{"post_id": 53040, "ts": "202 [{"post_id": 53040, "ts": "2026-08-23T13:03:30Z", "hours": 0.7533, "text": "for the webos2 mission i re-used the same ui that was previously used and i add the following new feature- 1.SOUND CLOUD TRACK/PLAYLIST ADDITION ABILITY this feature allows you to add and link of playlist/track from soundcloud and play it without even logging in and ofc no ads however it does not have next/previous controls sadly :[ but you can skip songs simply by controlling the time in the track and slide it to its end (does nnot work for previous :[ ) 2. A SIMPLE CODING APP this app allows anyone to code in html/css/java/pyton however it does not support debugging for any languages and it does not work properly with any language except “html” but it works with basic features i tried to make my os productive with this app specially for programmers 3. wpm tester this is a basic wpm tester added for funaside from all these new features it also includes all the old features which all are still functional"}, {"post_id": 48793, "ts": "2026-08-17T10:22:10Z", "hours": 0.3117, "text": "FIXED SOME ISSUES WITH THE MP3 MUSIC SYSTEM (IT WAS SHOWING RANDOM SYMBOLS INSTEAD OF THE PREVIOUS NAD NEXT BUTTONS) AND I ALSO ADDED AN BASIC CONTACT SECTION FOR SUPPORT"}, {"post_id": 48769, "ts": "2026-08-17T09:21:59Z", "hours": 0.2883, "text": "I managed to fix/add the music mp3 upload system…"}, {"post_id": 48311, "ts": "2026-08-16T16:55:35Z", "hours": 0.5561, "text": "yo made the Ui mostly I followed Thomas’s advice mine is completely different next im gonna add draggable windows and make the music system work"}]...
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Title: webos server kinda by @D3RLORD3_OM | Starda Title: webos server kinda by @D3RLORD3_OM | Stardance
Devlogs:
yo made the Ui mostly I followed Thomas’s advice mine is completely different next im gonna add draggable windows and make the music system work
I managed to fix/add the music mp3 upload system…
FIXED SOME ISSUES WITH THE MP3 MUSIC SYSTEM (IT WAS SHOWING RANDOM SYMBOLS INSTEAD OF THE PREVIOUS NAD NEXT BUTTONS) AND I ALSO ADDED AN BASIC CONTACT SECTION FOR SUPPORT
for the webos2 mission i re-used the same ui that was previously used and i add the following new feature- 1.SOUND CLOUD TRACK/PLAYLIST ADDITION ABILITY this feature allows you to add and link of playlist/track from soundcloud and play it without even logging in and ofc no ads however it does not have next/previous controls sadly :[ but you can skip songs simply by controlling the time in the track and slide it to its end (does nnot work for previous :[ ) 2. A SIMPLE CODING APP this app allows anyone to code in html/css/java/pyton however it does not support debugging for any languages and it does not work properly with any language except “html” but it works with basic features i tried to make my os productive with this app specially for programmers 3. wpm tester this is a basic wpm tester added for funaside from all these new features it also includes all the old features which all are still functional
Ships:
I MADE AN WEBOS WITH THE HELP OF THE WEBOS1 JAM…… I HAVE ADDED VARIOUS FEATURES TO INCREASE ITS USABILITY, AS COMPARED TO THE ONE SHOWN IN THE COURSE SUCH AS TEXT EDITOR BASIC FILE SYSTEM MP3 UPLOADING MUSIC SYSTEM(WITH WORKING REACT BACKEND) CONTACT PAGE FOR SUPPORT A BREIF PROJECTS SECTION THIS PROJECT HAS BEEN ENTIRELT CODED INTO 2 FILES A DOCKERFILE AND AN INDEX.HTML(WITH SCRIPT RUNNING INSIDE OF IT) I ADDED GLASMORPHISM DESIGN TAKING INSPIRATION FROM MACOS THANK YOU HACKCLUB, STARDANCE ;]
for the webos2 mission i re-used the same ui that was previously used and i add the following new feature- 1.SOUND CLOUD TRACK/PLAYLIST ADDITION ABILITY this feature allows you to add and link of playlist/track from soundcloud and play it without even logging in and ofc no ads however it does not have next/previous controls sadly :[ but you can skip songs simply by controlling the time in the track and slide it to its end (does nnot work for previous :[ ) 2. A SIMPLE CODING APP this app allows anyone to code in html/css/java/pyton however it does not support debugging for any languages and it does not work properly with any language except “html” but it works with basic features i tried to make my os productive with this app specially for programmers 3. wpm tester this is a basic wpm tester added for funaside from all these new features it also includes all the old features which all are still functional the hard part was trying to include the soundcloud music but after 15mins i realized that its basically open source and got it to work!!!...
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1793080076.0099888
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1793166476.0099888
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|
49947
|
President JohnOS by @SupremeSamurai | Stardance
|
SupremeSamurai
|
2
|
12.0
|
34
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T18:30:05Z", "hours": 6.0, "multiplier": 5.5, "payout": 34, "blessing": "neutral", "text": "I updated the JohnOS. Added Sign In screen Wallpaper Freedom magazine Freedom Browser. in this update I have tried to add Freedom Dialer but there was an issue related to it! so I scrapped it and will be available in the next update", "repo": "https://github.com/Arhan-fx/President-John-OS", "demo": "https://president-john-os.vercel.app"}, {"ship_num": 2, "ts": "2026-08-23T05:13:59Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "So I made JohnOS under mission of stardance webOS 1. So basically this OS is themed on John Politician who is trending meme right now. I have added three apps in this OS, Notes, Calculator, FreedomSound The main challenge was CSS in this case and deployment of this project which silly me who added url (johnpolitics.webp) insteal of url(“./johnpolitics.webp”), and talking about CSS few refrences from other fellow hackclubber helped me to make mine possible. And this project gave me a self realisation why I am bad at css and what I need to improve.", "repo": "https://github.com/Arhan-fx/President-John-OS", "demo": "https://president-john-os.vercel.app"}]...
|
[{"post_id": 55703, "ts": "202 [{"post_id": 55703, "ts": "2026-08-27T17:45:16Z", "hours": 6.1419, "text": "Just dropped an update of JohnOS. Added Sign-in screen with sound effects Wallpapers Freedom Browser Freedom Magazine and one more thing it was in my plan to add a call dialer in this build only but there was some issues with UI design, so, I have decided to add it next update and scrapped it for this build."}, {"post_id": 52795, "ts": "2026-08-23T04:26:26Z", "hours": 1.1392, "text": "Made three apps work! Freedomculator : to calc oil needs Freedomotes : to remember oil needs FreedomSound : To feel patriotic. Add time on top right of the OS. Will ship these projects once I think it is good to go."}, {"post_id": 52719, "ts": "2026-08-23T01:17:14Z", "hours": 0.9114, "text": "Made the welcome note work! And now I just started with the calculator app, which is not yet functional, and I am on it! I am also going to add a notes app too. Please give any suggestion on what app should I add next."}, {"post_id": 52144, "ts": "2026-08-22T07:26:48Z", "hours": 3.8894, "text": "I am done with top bar of the JohnOS Now I am proceeding to make a welcome note. this is the screenshot of my work."}]...
|
Title: President JohnOS by @SupremeSamurai | Stard Title: President JohnOS by @SupremeSamurai | Stardance
Devlogs:
I am done with top bar of the JohnOS Now I am proceeding to make a welcome note. this is the screenshot of my work.
Made the welcome note work! And now I just started with the calculator app, which is not yet functional, and I am on it! I am also going to add a notes app too. Please give any suggestion on what app should I add next.
Made three apps work! Freedomculator : to calc oil needs Freedomotes : to remember oil needs FreedomSound : To feel patriotic. Add time on top right of the OS. Will ship these projects once I think it is good to go.
Just dropped an update of JohnOS. Added Sign-in screen with sound effects Wallpapers Freedom Browser Freedom Magazine and one more thing it was in my plan to add a call dialer in this build only but there was some issues with UI design, so, I have decided to add it next update and scrapped it for this build.
Ships:
So I made JohnOS under mission of stardance webOS 1. So basically this OS is themed on John Politician who is trending meme right now. I have added three apps in this OS, Notes, Calculator, FreedomSound The main challenge was CSS in this case and deployment of this project which silly me who added url (johnpolitics.webp) insteal of url(“./johnpolitics.webp”), and talking about CSS few refrences from other fellow hackclubber helped me to make mine possible. And this project gave me a self realisation why I am bad at css and what I need to improve.
I updated the JohnOS. Added Sign In screen Wallpaper Freedom magazine Freedom Browser. in this update I have tried to add Freedom Dialer but there was an issue related to it! so I scrapped it and will be available in the next update...
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1792875268.7117505
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1793739268.7117505
|
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50170
|
revOS by @CassianWray | Stardance
|
CassianWray
|
2
|
11.0
|
72
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T13:07:57Z", "hours": 6.0, "multiplier": 11.69, "payout": 72, "blessing": "neutral", "text": "This is a Web OS based on the French Revolution named revOS short for revolution OS. Originally the project was kinda basic with nothing much but I have added many new features and changes to some original features. I have listed the new features below. For this round I added: A working text editor. A working browser A music player A windows switch (window vm I guess?) A better theme change than WebOS 1 Better Icons A terminal", "repo": "https://github.com/Beelzebubo/revOS-V1", "demo": "https://revolutionos.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-17T17:08:08Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my first project as part of Stardance, an webOS themed on the French Revolution. The most challenging part of the project was of course writing the HTML and CSS. HTML was my bane though 900 lines of code bruh I almost lost my mind but all is well that ends well I guess. The thing I am most proud of is the load animation and being able to open multiple apps at once and taskbar function. It also contains a built in to do list as well if that is worth mentioning along with a fully functioning clock and dark-light theme toggle. The one thing I think I can improve are the icons but that is for later. I had fun building the project though.", "repo": "https://github.com/Beelzebubo/revOS-V1", "demo": "https://revolutionos.netlify.app/"}]...
|
[{"post_id": 52311, "ts": "202 [{"post_id": 52311, "ts": "2026-08-22T13:00:52Z", "hours": 2.5294, "text": "I have finally after almost 11 hours completed revOS. Things added for WebOS 2: A working music player. A working terminal A working text editor Better file creation A browser A desktop switch (in windows win+ ctrl + arrow key hotkey style but with a button) Cleaner light-dark theme change"}, {"post_id": 51780, "ts": "2026-08-21T16:54:07Z", "hours": 3.2439, "text": "Hello everyone. So I just started work on WebOS 2 after finally completed the hackpad design somehow that shitty design of mine got approved. Well anyhow I will probably need to pay custom tax when receiving the kit :( Anyway I completed adding the terminal now finally. Also added the text editor. Tomorrow I will start with music player after I spend the rest of the day today learning how to add that."}, {"post_id": 49371, "ts": "2026-08-18T05:00:33Z", "hours": 0.4111, "text": "Hello again. I finally completed the WebOS 1 mission. I am now gonna be doing the WebOS 2 mission. My plan for this mission is to add a music player, a functioning terminal and a proper file creation system. Will showcase it one by one as I complete it but for now here is a picture showing my current state."}, {"post_id": 49008, "ts": "2026-08-17T16:32:04Z", "hours": 3.32, "text": "Finally completed the project after 5 hours of coding. Anyway here is the video of the demo of revOS (revolution OS). If you want to try it yourself https://revolutionos.netlify.app/ this is the link. I am editing some stuff so it may change tomorrow I guess."}, {"post_id": 48796, "ts": "2026-08-17T10:29:07Z", "hours": 1.2808, "text": "I remembered I didn’t post how the landing page looks till now. OH well here it is now. Not that good looking yet need to work on it but I am lowkey scared to touch HTML and CSS again so probably will not update it right now maybe later."}, {"post_id": 48744, "ts": "2026-08-17T08:44:53Z", "hours": 0.3144, "text": "I kinda deleted the previous project and had to create a new folder and re log the time again since apparently I cannot log the time that was already logged onto another project even after I deleted it. Well anyway. I finally completed some more things. Previously I had written the code for the landing page (Frontend is really hard respect to all full stack guys out there) and now finally I have started with JavaScript (I hate it). Anyway I have completed about 170 lines of app.js and I am starting realize why I hated Javascript before. Still progress is coming along well. Also the French part is difficult especially with the é ē and stuff."}]...
|
Title: revOS by @CassianWray | Stardance
Devlogs: Title: revOS by @CassianWray | Stardance
Devlogs:
I kinda deleted the previous project and had to create a new folder and re log the time again since apparently I cannot log the time that was already logged onto another project even after I deleted it. Well anyway. I finally completed some more things. Previously I had written the code for the landing page (Frontend is really hard respect to all full stack guys out there) and now finally I have started with JavaScript (I hate it). Anyway I have completed about 170 lines of app.js and I am starting realize why I hated Javascript before. Still progress is coming along well. Also the French part is difficult especially with the é ē and stuff.
I remembered I didn’t post how the landing page looks till now. OH well here it is now. Not that good looking yet need to work on it but I am lowkey scared to touch HTML and CSS again so probably will not update it right now maybe later.
Finally completed the project after 5 hours of coding. Anyway here is the video of the demo of revOS (revolution OS). If you want to try it yourself https://revolutionos.netlify.app/ this is the link. I am editing some stuff so it may change tomorrow I guess.
Hello again. I finally completed the WebOS 1 mission. I am now gonna be doing the WebOS 2 mission. My plan for this mission is to add a music player, a functioning terminal and a proper file creation system. Will showcase it one by one as I complete it but for now here is a picture showing my current state.
Hello everyone. So I just started work on WebOS 2 after finally completed the hackpad design somehow that shitty design of mine got approved. Well anyhow I will probably need to pay custom tax when receiving the kit :( Anyway I completed adding the terminal now finally. Also added the text editor. Tomorrow I will start with music player after I spend the rest of the day today learning how to add that.
I have finally after almost 11 hours completed revOS. Things added for WebOS 2: A working music player. A working terminal A working text editor Better file creation A browser A desktop switch (in windows win+ ctrl + arrow key hotkey style but with a button) Cleaner light-dark theme change
Ships:
This is my first project as part of Stardance, an webOS themed on the French Revolution. The most challenging part of the project was of course writing the HTML and CSS. HTML was my bane though 900 lines of code bruh I almost lost my mind but all is well that ends well I guess. The thing I am most proud of is the load animation and being able to open multiple apps at once and taskbar function. It also contains a built in to do list as well if that is worth mentioning along with a fully functioning clock and dark-light theme toggle. The one thing I think I can improve are the icons but that is for later. I had fun building the project though.
This is a Web OS based on the French Revolution named revOS short for revolution OS. Originally the project was kinda basic with nothing much but I have added many new features and changes to some original features. I have listed the new features below. For this round I added: A working text editor. A working browser A music player A windows switch (window vm I guess?) A better theme change than WebOS 1 Better Icons A terminal...
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1792878512.3489518
|
1793742512.3489518
|
|
50245
|
my personal site by @mabu | Stardance
|
mabu
|
2
|
6.0
|
6
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-19T19:12:22Z", "hours": 4.0, "multiplier": 1.6, "payout": 6, "blessing": "neutral", "text": "This is my personal website i tried to make it look better than the first version and i have planned to do more to this later hope u guys like it", "repo": "https://github.com/mabu100/site-1-", "demo": "https://mabu100.github.io/site-1-/"}, {"ship_num": 2, "ts": "2026-08-17T16:32:59Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a simple and ez website i made abt me i hope u guys like it and i want to add more in the future", "repo": "https://github.com/mabu100/site-1-", "demo": "https://mabu100.github.io/site-1-/"}]...
|
[{"post_id": 50550, "ts": "202 [{"post_id": 50550, "ts": "2026-08-19T19:11:12Z", "hours": 3.6133, "text": "Tried to make my personal site look better i have also added glow effect and contact will try to make it better in a few days"}, {"post_id": 48866, "ts": "2026-08-17T12:56:34Z", "hours": 1.5406, "text": "I just made a new version of my web page"}]...
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Title: my personal site by @mabu | Stardance
Devl Title: my personal site by @mabu | Stardance
Devlogs:
I just made a new version of my web page
Tried to make my personal site look better i have also added glow effect and contact will try to make it better in a few days
Ships:
This is a simple and ez website i made abt me i hope u guys like it and i want to add more in the future
This is my personal website i tried to make it look better than the first version and i have planned to do more to this later hope u guys like it...
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1792878529.371056
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1793742529.371056
|
|
50246
|
QueueClear by @Aaravkatiyar | Stardance
|
Aaravkatiyar
|
2
|
4.0
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T17:00:57Z", "hours": 3.0, "multiplier": 1.19, "payout": 4, "blessing": "neutral", "text": "Now its the way you wanted to be i mean atleast i tried", "repo": "https://github.com/aaravkatiyar55-gif/queueclear", "demo": "https://aaravkatiyar55-gif.github.io/queueclear/"}, {"ship_num": 2, "ts": "2026-08-17T21:31:30Z", "hours": 1.0, "multiplier": 6.86, "payout": 4, "blessing": "neutral", "text": "QueueClear is a local-first task tool that helps students choose one small task to start. It includes energy- and time-aware suggestions, snooze/wake, a 10-minute focus timer, and private JSON backup/restore. I tested the main task flow, persistence, responsive layout, keyboard controls, and recovery behaviour. The tracker is currently showing 1 hour but orignally i have been doing this for more than 6 hours i don’t its glitch or bug but it is what it is", "repo": "https://github.com/aaravkatiyar55-gif/queueclear", "demo": "https://aaravkatiyar55-gif.github.io/queueclear/"}]...
|
[{"post_id": 52241, "ts": "202 [{"post_id": 52241, "ts": "2026-08-22T10:30:43Z", "hours": 0.5156, "text": "QueueClear now has a more deliberate study-desk flow instead of treating every task as the same kind of thing.This update adds three ways to reduce the “what do I do next?” problem:- Today’s plan keeps a small set of realistic tasks separate from the rest of the queue.- Waiting lets me park a blocked task with a reason and a revisit date.- Resume after a break keeps a short handoff so a paused focus session does not become a fresh decision.I also reworked the interface around a graph-notebook layout: a ruled-paper surface, notebook section tabs, compact controls, and paper/calm themes. The goal was to make the screen feel like a study tool rather than a generic dashboard.Under the UI, QueueClear’s local task storage, plan/suggestion logic, and timer/date helpers are now in focused modules. I added repeatable Node tests for the workflows. One bug found during this pass: the plan builder could ignore time already used by tasks in Today’s plan; it now subtracts existing planned estimates before adding anything else.Verification completed:- 29/29 Node tests passed- syntax checks passed for the app modules- fresh deployed demo loaded with zero console errors- desktop and 360px mobile layouts were checked with no horizontal overflowLive demo: https://aaravkatiyar55-gif.github.io/queueclear/Source:https://github.com/aaravkatiyar55-gif/queueclearQueueClear is still browser-local: it has no account or device sync."}, {"post_id": 51019, "ts": "2026-08-20T14:39:17Z", "hours": 1.3006, "text": "QueueClear time-sync noteHackatime is currently filtered to project queueclear and shows 3h 25m total. The Stardance project page still displays 2 Total hours. I am attaching screenshots of both pages so the project-time link can be checked.The current public demo and source are here: https://aaravkatiyar55-gif.github.io/queueclear/https://github.com/aaravkatiyar55-gif/queueclearThis note documents the visible time mismatch only. It does not claim that previous review feedback has already been resolved."}, {"post_id": 50819, "ts": "2026-08-20T07:48:26Z", "hours": 1.4578, "text": "Hey pls check out this i have done some more changes according to some of your requests pls give your feedbacks"}, {"post_id": 48862, "ts": "2026-08-17T12:52:09Z", "hours": 0.6372, "text": "I simplified QueueClear into a local-first task tool for students who get stuck choosing what to start. It now captures a task, checks the student’s current energy level, and shows one explainable next action. I added optional estimated-time and first-step fields, snooze-until-tomorrow with wake, task completion/deletion, browser persistence, paper/calm themes, and a small 10-minute focus timer. The timer can start, pause, resume, and reset; it intentionally resets after refresh. While testing, I removed the more complicated sorting and priority rules because they made the choice less clear. The remaining rule matches energy first, then uses the shorter estimate and queue order. I tested validation, persistence after refresh, suggestions, snooze/wake, completion, timer controls, keyboard focus, mobile layout, and a fresh deployed page with no console errors. Source: https://github.com/aaravkatiyar55-gif/queueclear Live demo: https://aaravkatiyar55-gif.github.io/queueclear/ The mission still needs more genuinely tracked QueueClear time before I can ship."}]...
|
Title: QueueClear by @Aaravkatiyar | Stardance
De Title: QueueClear by @Aaravkatiyar | Stardance
Devlogs:
I simplified QueueClear into a local-first task tool for students who get stuck choosing what to start. It now captures a task, checks the student’s current energy level, and shows one explainable next action. I added optional estimated-time and first-step fields, snooze-until-tomorrow with wake, task completion/deletion, browser persistence, paper/calm themes, and a small 10-minute focus timer. The timer can start, pause, resume, and reset; it intentionally resets after refresh. While testing, I removed the more complicated sorting and priority rules because they made the choice less clear. The remaining rule matches energy first, then uses the shorter estimate and queue order. I tested validation, persistence after refresh, suggestions, snooze/wake, completion, timer controls, keyboard focus, mobile layout, and a fresh deployed page with no console errors. Source: https://github.com/aaravkatiyar55-gif/queueclear Live demo: https://aaravkatiyar55-gif.github.io/queueclear/ The mission still needs more genuinely tracked QueueClear time before I can ship.
Hey pls check out this i have done some more changes according to some of your requests pls give your feedbacks
QueueClear time-sync noteHackatime is currently filtered to project queueclear and shows 3h 25m total. The Stardance project page still displays 2 Total hours. I am attaching screenshots of both pages so the project-time link can be checked.The current public demo and source are here: https://aaravkatiyar55-gif.github.io/queueclear/https://github.com/aaravkatiyar55-gif/queueclearThis note documents the visible time mismatch only. It does not claim that previous review feedback has already been resolved.
QueueClear now has a more deliberate study-desk flow instead of treating every task as the same kind of thing.This update adds three ways to reduce the “what do I do next?” problem:- Today’s plan keeps a small set of realistic tasks separate from the rest of the queue.- Waiting lets me park a blocked task with a reason and a revisit date.- Resume after a break keeps a short handoff so a paused focus session does not become a fresh decision.I also reworked the interface around a graph-notebook layout: a ruled-paper surface, notebook section tabs, compact controls, and paper/calm themes. The goal was to make the screen feel like a study tool rather than a generic dashboard.Under the UI, QueueClear’s local task storage, plan/suggestion logic, and timer/date helpers are now in focused modules. I added repeatable Node tests for the workflows. One bug found during this pass: the plan builder could ignore time already used by tasks in Today’s plan; it now subtracts existing planned estimates before adding anything else.Verification completed:- 29/29 Node tests passed- syntax checks passed for the app modules- fresh deployed demo loaded with zero console errors- desktop and 360px mobile layouts were checked with no horizontal overflowLive demo: https://aaravkatiyar55-gif.github.io/queueclear/Source:https://github.com/aaravkatiyar55-gif/queueclearQueueClear is still browser-local: it has no account or device sync.
Ships:
QueueClear is a local-first task tool that helps students choose one small task to start. It includes energy- and time-aware suggestions, snooze/wake, a 10-minute focus timer, and private JSON backup/restore. I tested the main task flow, persistence, responsive layout, keyboard controls, and recovery behaviour. The tracker is currently showing 1 hour but orignally i have been doing this for more than 6 hours i don’t its glitch or bug but it is what it is
Now its the way you wanted to be i mean atleast i tried...
|
1792983204.2270973
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1793069604.2270973
|
|
50286
|
YOURS by @deepermemer | Stardance
|
deepermemer
|
2
|
34.0
|
141
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T18:26:21Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "It’s a custom new tab made by me. It’s based on the feeling of something being your own that’s what it’s name suggest… “YOURS” And it’s theme is dark and blue so it won’t hurt your eyes and it should looks good as I am a guy who is into designing and shi so i tried to make it look good It’s features contain a lot of things but all are the one you need so you don’t hv roam here and there it’s your everything… It has clock, it has weather(allow location acces to get it), it has search bar it works with Google… Typing url leads you directly to url… Typing other than url searches it on google, it has to-do to keep your tasks together… U can delete a to-do… You can make a to-do… You can edit a to-do… you can check a to-do, it has music player with good songs… Previous next and play pause shi everything, it has recent tabs … It tracks latest 10 sites you visited and there’s a delete button too to delete them. I had only used ai to understand concept and to check if there’s a error or not Credits, it motive and other stuff are written in README you check from there from review of old ship i got to know people wanted multi search engine so i added it click on google icon in search bar it will let u change search engine rn it has brave duckduckgo and google", "repo": "https://github.com/deepermemer-bit/Yours", "demo": "https://yours-virid.vercel.app"}, {"ship_num": 2, "ts": "2026-09-04T14:05:22Z", "hours": 32.0, "multiplier": 4.4, "payout": 141, "blessing": "neutral", "text": "It’s a custom new tab made by me. It’s based on the feeling of something being your own that’s what it’s name suggest… “YOURS” And it’s theme is dark and blue so it won’t hurt your eyes and it should looks good as I am a guy who is into designing and shi so i tried to make it look good It’s features contain a lot of things but all are the one you need so you don’t hv roam here and there it’s your everything… It has clock , it has weather (allow location acces to get it), it has search bar it works with Google… Typing url leads you directly to url… Typing other than url searches it on google, it has to-do to keep your tasks together… U can delete a to-do… You can make a to-do… You can edit a to-do… you can check a to-do, it has music player with good songs… Previous next and play pause shi everything, it has recent tabs … It tracks latest 10 sites you visited and there’s a delete button too to delete them. I had only used ai to understand concept and to check if there’s a error or not Credits, it motive and other stuff are written in README you check from there", "repo": "https://github.com/deepermemer-bit/Yours", "demo": "https://yours-virid.vercel.app"}]...
|
[{"post_id": 65505, "ts": "202 [{"post_id": 65505, "ts": "2026-09-10T18:16:52Z", "hours": 1.8931, "text": "DEVLOG-10 got a laptop suiiii yeah so ts is 1st devlog from laptop and rehsiping this proj with multi search engine option, so added it, yeah"}, {"post_id": 61447, "ts": "2026-09-04T11:32:05Z", "hours": 2.8594, "text": "DEVLOG-9 done adding random stuff and readme too took a long time… Enhancements were easy but readme… Nah there was a lot of things to write… But now it’s done suiiiii…."}, {"post_id": 61034, "ts": "2026-09-03T18:58:16Z", "hours": 4.6231, "text": "DEVLOG-8 finally everything done now jus some random enhancements left suiii…. After that I will write a good readme then ship then sleep"}, {"post_id": 58143, "ts": "2026-08-30T14:30:40Z", "hours": 2.175, "text": "DEVLOG-7 as I said I will be consistent… Had done making To-do now it full and final (may do some changes at last of proj as a cherry on top) It has 4 placeholder todos u add more and also del them and also check them (it was tough man) now I will head to music player then readme then final upgrading then ship then pray to god for good ratings then sleep… Ahem ahem okay enough yapping let me go for music player… Pokemon"}, {"post_id": 57905, "ts": "2026-08-30T07:28:59Z", "hours": 8.0994, "text": "DEVLOG-6 okay hadn’t posted from a while but work is still going on mah man… Yup I had done a lot of things such as upgrading css (I am in love with css) had done js of clock, weather, recent tabs search bar etc. working on todo then will work on music player that’s it suiiiiiiii (I will be more consistent i wear)"}, {"post_id": 53716, "ts": "2026-08-24T11:59:22Z", "hours": 1.2725, "text": "#DEVLOG-5 this Devlog is coming too early I mean I haven’t done a lot of work but its to announce that i finally ended doing css stuf 😭 now stepping towards js suiiii… See you after some js."}, {"post_id": 52976, "ts": "2026-08-23T10:58:18Z", "hours": 4.7611, "text": "#DEVLOG-4 whole css done too only js remaining now will do some minor changes in css later ig but this is the end visual till then I am fed up so going now bye… Soon project will be ready"}, {"post_id": 52216, "ts": "2026-08-22T09:50:11Z", "hours": 3.2431, "text": "#DEVLOG-3 most css done such as search bar, side bar, recent tabs, and other stuff still ig 40% css remaining to do and thats why in image it looks bad and as I am a new person in coding like yeah I am literally coding stuff for like 3rd or 4th time in my whole life so its pretty confusing but fun at the same time + I am more into visual things thats why I am making mostly visual stuff on my own like that bg image and stuff and the js aaaaa thats the main prob for me its too confusing man that’s it now go do something else till i complete my stuff"}, {"post_id": 51490, "ts": "2026-08-21T07:20:11Z", "hours": 2.4472, "text": "#DEVLOG-2 This time i had done making whole html file… 182 additions doen, had also done some css shi and added some image files in project too i have a refrence image made by me… So i am jus trying to achieve that quality…"}, {"post_id": 51135, "ts": "2026-08-20T17:06:12Z", "hours": 2.5503, "text": "YOURS - DEVLOG 1, had finally started doing stuff this is the 1st project mainly focused on the mission give your website a pulse or something i forgot the Mission name tbh… Well what’s the progress? Had done Setuping basic stuff such as readme, vercel, git, GitHub, hackatime and all it took some time (or may be i was the lazy one, wo cares…) + started work on the project too had made html css and js files. I already had started to commit stuff and yeah I had committed a lot… + started work on html too (basic layout is ready). So that’s it it’s my 1st project, will try to complete it as early as i can…"}]...
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Title: YOURS by @deepermemer | Stardance
Devlogs: Title: YOURS by @deepermemer | Stardance
Devlogs:
YOURS - DEVLOG 1, had finally started doing stuff this is the 1st project mainly focused on the mission give your website a pulse or something i forgot the Mission name tbh… Well what’s the progress? Had done Setuping basic stuff such as readme, vercel, git, GitHub, hackatime and all it took some time (or may be i was the lazy one, wo cares…) + started work on the project too had made html css and js files. I already had started to commit stuff and yeah I had committed a lot… + started work on html too (basic layout is ready). So that’s it it’s my 1st project, will try to complete it as early as i can…
#DEVLOG-2 This time i had done making whole html file… 182 additions doen, had also done some css shi and added some image files in project too i have a refrence image made by me… So i am jus trying to achieve that quality…
#DEVLOG-3 most css done such as search bar, side bar, recent tabs, and other stuff still ig 40% css remaining to do and thats why in image it looks bad and as I am a new person in coding like yeah I am literally coding stuff for like 3rd or 4th time in my whole life so its pretty confusing but fun at the same time + I am more into visual things thats why I am making mostly visual stuff on my own like that bg image and stuff and the js aaaaa thats the main prob for me its too confusing man that’s it now go do something else till i complete my stuff
#DEVLOG-4 whole css done too only js remaining now will do some minor changes in css later ig but this is the end visual till then I am fed up so going now bye… Soon project will be ready
#DEVLOG-5 this Devlog is coming too early I mean I haven’t done a lot of work but its to announce that i finally ended doing css stuf 😭 now stepping towards js suiiii… See you after some js.
DEVLOG-6 okay hadn’t posted from a while but work is still going on mah man… Yup I had done a lot of things such as upgrading css (I am in love with css) had done js of clock, weather, recent tabs search bar etc. working on todo then will work on music player that’s it suiiiiiiii (I will be more consistent i wear)
DEVLOG-7 as I said I will be consistent… Had done making To-do now it full and final (may do some changes at last of proj as a cherry on top) It has 4 placeholder todos u add more and also del them and also check them (it was tough man) now I will head to music player then readme then final upgrading then ship then pray to god for good ratings then sleep… Ahem ahem okay enough yapping let me go for music player… Pokemon
DEVLOG-8 finally everything done now jus some random enhancements left suiii…. After that I will write a good readme then ship then sleep
DEVLOG-9 done adding random stuff and readme too took a long time… Enhancements were easy but readme… Nah there was a lot of things to write… But now it’s done suiiiii….
DEVLOG-10 got a laptop suiiii yeah so ts is 1st devlog from laptop and rehsiping this proj with multi search engine option, so added it, yeah
Ships:
It’s a custom new tab made by me. It’s based on the feeling of something being your own that’s what it’s name suggest… “YOURS” And it’s theme is dark and blue so it won’t hurt your eyes and it should looks good as I am a guy who is into designing and shi so i tried to make it look good It’s features contain a lot of things but all are the one you need so you don’t hv roam here and there it’s your everything… It has clock , it has weather (allow location acces to get it), it has search bar it works with Google… Typing url leads you directly to url… Typing other than url searches it on google, it has to-do to keep your tasks together… U can delete a to-do… You can make a to-do… You can edit a to-do… you can check a to-do, it has music player with good songs… Previous next and play pause shi everything, it has recent tabs … It tracks latest 10 sites you visited and there’s a delete button too to delete them. I had only used ai to understand concept and to check if there’s a error or not Credits, it motive and other stuff are written in README you check from there
It’s a custom new tab made by me. It’s based on the feeling of something being your own that’s what it’s name suggest… “YOURS” And it’s theme is dark and blue so it won’t hurt your eyes and it should looks good as I am a guy who is into designing and shi so i tried to make it look good It’s features contain a lot of things but all are the one you need so you don’t hv roam here and there it’s your everything… It has clock, it has weather(allow location acces to get it), it has search bar it works with Google… Typing url leads you directly to url… Typing other than url searches it on google, it has to-do to keep your tasks together… U can delete a to-do… You can make a to-do… You can edit a to-do… you can check a to-do, it has music player with good songs… Previous next and play pause shi everything, it has recent tabs … It tracks latest 10 sites you visited and there’s a delete button too to delete them. I had only used ai to understand concept and to check if there’s a error or not Credits, it motive and other stuff are written in README you check from there from review of old ship i got to know people wanted multi search engine so i added it click on google icon in search bar it will let u change search engine rn it has brave duckduckgo and google...
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1793065747.2781298
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1793152147.2781298
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50298
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lazyOS by @tiyas | Stardance
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tiyas
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2
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18.0
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18
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T09:08:41Z", "hours": 4.0, "multiplier": 4.46, "payout": 18, "blessing": "neutral", "text": "i have added some features and apps, i gave the page a icon added a top section for Quotes added a calculator added a browser which can do Google searches added a music player These were some main features, Besides these, i added some images in the gallery and 3 focus songs…", "repo": "https://github.com/Tiyasbanerjee/LazyOs", "demo": "https://tiyasbanerjee.github.io/LazyOs/"}, {"ship_num": 2, "ts": "2026-08-22T12:43:59Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made a webOS, i named it LazyOs, because my mom calls me lazy… i have used my own clicked photos , which looks really cool. you can see my childhood pic, and also some other pics. there is a gallery app you can open to explore the photos, i tried to do animate as much as i could… and that littery fried my brain to understand… i also added a note app, you can write something if you want… i think i will add more features and apps in it soon… it really feels so good to see my os working…", "repo": "https://github.com/Tiyasbanerjee/LazyOs", "demo": "https://tiyasbanerjee.github.io/LazyOs/"}]...
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[{"post_id": 57950, "ts": "202 [{"post_id": 57950, "ts": "2026-08-30T09:01:55Z", "hours": 0.6811, "text": "i have added a calculator…"}, {"post_id": 57925, "ts": "2026-08-30T08:14:31Z", "hours": 0.5925, "text": "i have added a browser which can make google searches…."}, {"post_id": 57894, "ts": "2026-08-30T07:01:31Z", "hours": 0.4369, "text": "i have added a motivational quote section which will show you a motivational quotes every time you reload it…"}, {"post_id": 57133, "ts": "2026-08-29T07:32:04Z", "hours": 1.8708, "text": "i have added a music player today…"}, {"post_id": 56461, "ts": "2026-08-28T07:18:13Z", "hours": 0.5008, "text": "i have added a new application , a clock."}, {"post_id": 52295, "ts": "2026-08-22T12:35:00Z", "hours": 2.2133, "text": "pushed one github, and its working properly. the photo app is also build , and i am ready to submit it now."}, {"post_id": 51787, "ts": "2026-08-21T17:05:36Z", "hours": 1.7756, "text": "fixed some bugs, and made this note app window, now i am working on making this usable , and beautiful…"}, {"post_id": 51419, "ts": "2026-08-21T03:34:00Z", "hours": 0.7631, "text": "updated the wallpapers and images to fit my vibe…"}, {"post_id": 51192, "ts": "2026-08-20T18:13:20Z", "hours": 0.4108, "text": "made some more app start buttons and windows for them. i am planing to include a calculator, a note book, a wallpaper manager, a music player…"}, {"post_id": 51055, "ts": "2026-08-20T15:16:06Z", "hours": 0.7808, "text": "added feature to open closed window, and a fancy button. and fixed some minor bugs today."}, {"post_id": 50818, "ts": "2026-08-20T07:48:11Z", "hours": 0.8594, "text": "now in our lazy os, you can close windows !"}, {"post_id": 50533, "ts": "2026-08-19T18:39:57Z", "hours": 1.1256, "text": "i have made the window dragable, but now i noticed a new type of bug. for making the window absolute its is flowing out of the screen… if you have any tips, tell me…"}, {"post_id": 50171, "ts": "2026-08-19T08:54:24Z", "hours": 0.9708, "text": "i have finished the 2ed part of this project, making the home screen. now the next step is to make the window resizable and draggable…"}, {"post_id": 50139, "ts": "2026-08-19T07:35:34Z", "hours": 2.7311, "text": "It took me a good amount of time to make this animation. and hope it looks good. Please tell me what do you think?"}, {"post_id": 49381, "ts": "2026-08-18T05:19:10Z", "hours": 1.9619, "text": "working on making personal os, and it is the welcome page… i tried to make it look cool , and also tried to personalize. some features are not done, like the redirect buttons , and a animation when clicking my ghibili photo.. though i am think if i can create that animation… i want when hovering over the picture, it rotates and the photo changes into another photo which will be my OS icon… if you can give me some suggestions i will be thankful."}]...
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Title: lazyOS by @tiyas | Stardance
Devlogs:
work Title: lazyOS by @tiyas | Stardance
Devlogs:
working on making personal os, and it is the welcome page… i tried to make it look cool , and also tried to personalize. some features are not done, like the redirect buttons , and a animation when clicking my ghibili photo.. though i am think if i can create that animation… i want when hovering over the picture, it rotates and the photo changes into another photo which will be my OS icon… if you can give me some suggestions i will be thankful.
It took me a good amount of time to make this animation. and hope it looks good. Please tell me what do you think?
i have finished the 2ed part of this project, making the home screen. now the next step is to make the window resizable and draggable…
i have made the window dragable, but now i noticed a new type of bug. for making the window absolute its is flowing out of the screen… if you have any tips, tell me…
now in our lazy os, you can close windows !
added feature to open closed window, and a fancy button. and fixed some minor bugs today.
made some more app start buttons and windows for them. i am planing to include a calculator, a note book, a wallpaper manager, a music player…
updated the wallpapers and images to fit my vibe…
fixed some bugs, and made this note app window, now i am working on making this usable , and beautiful…
pushed one github, and its working properly. the photo app is also build , and i am ready to submit it now.
i have added a new application , a clock.
i have added a music player today…
i have added a motivational quote section which will show you a motivational quotes every time you reload it…
i have added a browser which can make google searches….
i have added a calculator…
Ships:
i made a webOS, i named it LazyOs, because my mom calls me lazy… i have used my own clicked photos , which looks really cool. you can see my childhood pic, and also some other pics. there is a gallery app you can open to explore the photos, i tried to do animate as much as i could… and that littery fried my brain to understand… i also added a note app, you can write something if you want… i think i will add more features and apps in it soon… it really feels so good to see my os working…
i have added some features and apps, i gave the page a icon added a top section for Quotes added a calculator added a browser which can do Google searches added a music player These were some main features, Besides these, i added some images in the gallery and 3 focus songs…...
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1792986450.8302164
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1793072850.8302164
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50316
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OpenSeal: Sign Documents Online by @prthm | Starda OpenSeal: Sign Documents Online by @prthm | Stardance...
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prthm
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2
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14.0
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111
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-22T06:31:17Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Implemented a Read PDF button to read the PDF before signing it. Wrote a shell script to clean the files and database. To make it compatible for the Nest’s server.", "repo": "https://github.com/pr1hm/openseal", "demo": "https://openseal.prthm.xyz/"}, {"ship_num": 2, "ts": "2026-08-22T20:56:50Z", "hours": 12.0, "multiplier": 9.13, "payout": 111, "blessing": "neutral", "text": "I made… An online document signing platform with a really simple process. If anyone knew about DocuSign. It’s a bit more hassle to deal while you just need a PDF to be signed. So, I developed OpenSeal : a really simple online document signing platform where you can get work done in an easy flow. The most difficult part was.. to find bugs. and mostly, the reason was typos like rounded-zl instead of rounded-xl in tailwind CSS. To be honest. A bit more challenging part you can consider to make the Signature box to place on the right and intended place on the document. Because PDF rendering and Sign box coordinates weren’t matching at all at first. I’m proud of.. a really really simple flow of uploading a document to signing it. It just feels like the most usefull thing. Because how can you take the sign of your parent’s if you’re in another city / state or country maybe? How can you ask your client to sign the deal in a foreign country? I’m really glad that I was able to work on such solution. A bit note before you test it : It’s just a simple working application in FastAPI (python) I just deployed it from the nest . You won’t be able to see any signup page because this is not a startup, it’s an MVP model that I’ve deployed it because you can check it’s really simple flow. You can download it on your own. Github’s right here. And deploy it one own servers with your own tweaks. AI used? Yeah. Now-a-days this is the most concerning thing if creativity is genuine or not. I only took the help of AI in Error detection like typos, mis-arranged logic codes, and to draft the commit messages. As the VSCode’s git / version control allows to draft commit messages using AI. I took help in this project to also test how good they are. Andd they are very well.. How can you use it? Just go to openseal.prthm.xyz or download it from Github the download instructions are in the README.md How to test it? You openup the webapp. You create a New Request . You upload your PDF that needs to be signed (in this case, only a dummy pdf) (because there aren’t auth rn) You place the signature box where you want the signer to sign. You click Generate Signature Link . It’ll be copied to your clipboard. Fire up another tab, and paste the link. Click Click to Sign . Sign the canvas and hit apply. Voilaa.. It’s signed. A little note: Only upload your non-important / dummy pdf while testing. Only the signer’s view ( /sign ) is mobile optimized. So, try to use desktop. this is the working MVP of the product.", "repo": "https://github.com/pr1hm/openseal", "demo": "https://openseal.prthm.xyz/"}]...
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[{"post_id": 79053, "ts": "202 [{"post_id": 79053, "ts": "2026-10-12T14:40:38Z", "hours": 0.3719, "text": "created OpenSeal cleanup Protocol bash file to clean the db and pdfs to not slow down the server and made everything back to zero. Check it out -> here.."}, {"post_id": 79029, "ts": "2026-10-12T12:39:38Z", "hours": 1.2192, "text": "Implemented this Read PDF button in the signing page. So, that the signer can read the complete document first."}, {"post_id": 52611, "ts": "2026-08-22T20:27:15Z", "hours": 0.3128, "text": "As it completed. I went to slack channels to get feedback and the one and only feedback I got is that I cannot ship with onrender.com . So, I found out hackclub’s nest . Since I bought domain from namecheap. I configured the nameservers to manage it from cloudflare. and then deployed the web app from nest. Here’s it’s URL : openseal.prthm.xyz"}, {"post_id": 52340, "ts": "2026-08-22T13:31:50Z", "hours": 0.4953, "text": "I’ve Updated the README.md file. Along with the working demo (screen recording). Check it out."}, {"post_id": 51643, "ts": "2026-08-21T12:56:53Z", "hours": 0.345, "text": "Deployed the Project to onrender.com ’s free server. Fixed some production copy link bugs in production . Now you can check it out on openseal.onrender.com And one more note. If you check the commits. I’ve written the code. But the commit message are only drafted using AI. trust me"}, {"post_id": 51129, "ts": "2026-08-20T17:02:15Z", "hours": 1.6103, "text": "Finally completed the /sign UI UX. There were that many typos that it took me half an hour to just find and solve them. I was trying to implement that Blue-Yellow-Green minimal theme but ended up maximizing it. I’ll try to keep it minimal. But yoo.. It atleast works for now."}, {"post_id": 51029, "ts": "2026-08-20T14:54:08Z", "hours": 0.4003, "text": "Made the button’s with that minimal - Blue, Yellow and Green Theme. And make the Sign box follow that theme"}, {"post_id": 51006, "ts": "2026-08-20T14:25:27Z", "hours": 0.405, "text": "Tweeked the dashboard UI. To look more playful and alive. Black & White was feeling soo boring. And this color theme looks fine. I should have implemented on other pages as well.."}, {"post_id": 50942, "ts": "2026-08-20T12:33:50Z", "hours": 0.9344, "text": "Improved the UI of the /new-request page. Tried to keep consistency with the black and white theme only for now. Uploaded the upload icon as gif."}, {"post_id": 50903, "ts": "2026-08-20T11:29:32Z", "hours": 1.2414, "text": "Implemented the proper dashboard to keep track of the documents. If you check this. you can access this dashboard at http://localhost:8000/ . To keep it straight forward. this dashboard is at / ."}, {"post_id": 50857, "ts": "2026-08-20T09:30:33Z", "hours": 0.8992, "text": "Added PDF / file upload functionality instead of hardcoded dummy.pdf. Introduced API endpoints of uploading files. Updated the database schema. Now, onto updating the /sign ."}, {"post_id": 50817, "ts": "2026-08-20T07:45:34Z", "hours": 0.365, "text": "Fixxed. document signing functionality. But I think that the document signing canvas isn’t working right."}, {"post_id": 50809, "ts": "2026-08-20T07:06:55Z", "hours": 0.53, "text": "Wrote the code for signer.js . But still says document not found. Time to debug.."}, {"post_id": 49785, "ts": "2026-08-18T18:32:07Z", "hours": 0.5639, "text": "Crafted the code for signer dashboard / portal. Developed the skeleton of f\"/sign/{doc_id}\" Only signer.js implementation remaining to make /sign really work properly (as intended)"}, {"post_id": 49754, "ts": "2026-08-18T17:53:57Z", "hours": 0.6161, "text": "Stripped down the prototype. Because prototype was containing stamping and signing the document on a single page. So, crafted the /admin . where you can setup the signature stamp and send the link to the signer."}, {"post_id": 49697, "ts": "2026-08-18T16:19:43Z", "hours": 0.3622, "text": "It’s working now.. After refractoring codebase as well."}, {"post_id": 49575, "ts": "2026-08-18T13:41:08Z", "hours": 0.7167, "text": "Implemented page selection function. Now, I’m refactoring the codebase. Share your thoughts."}, {"post_id": 49030, "ts": "2026-08-17T16:53:52Z", "hours": 0.3108, "text": "Well. It worked. It’s now working. You can see it live. I’m trying to make it accurate. Cause.. You can see it in the result_document. It’s not accurate."}, {"post_id": 48996, "ts": "2026-08-17T16:19:03Z", "hours": 0.7444, "text": "It actually worked! But I don’t see any result I’ve tried to implement a feature signing the document and saving it. Still debugging it 😢 Hope it soon get’s working."}, {"post_id": 48949, "ts": "2026-08-17T14:54:32Z", "hours": 0.5036, "text": "NextJS for the prototype is like cutting a cake with a sword. I got rid of it. Just Vanilla HTML, CSS and JS is enough to know if its working or not. It’s not working now as well."}, {"post_id": 48881, "ts": "2026-08-17T13:30:25Z", "hours": 0.7625, "text": "Just done completing the initialization of the repo. ‘Git is really painful if gone bad.’ btw. Here’s the progress… PDF detecting is broken. But it’s the update."}]...
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Title: OpenSeal: Sign Documents Online by @prthm | Title: OpenSeal: Sign Documents Online by @prthm | Stardance
Devlogs:
Just done completing the initialization of the repo. ‘Git is really painful if gone bad.’ btw. Here’s the progress… PDF detecting is broken. But it’s the update.
NextJS for the prototype is like cutting a cake with a sword. I got rid of it. Just Vanilla HTML, CSS and JS is enough to know if its working or not. It’s not working now as well.
It actually worked! But I don’t see any result I’ve tried to implement a feature signing the document and saving it. Still debugging it 😢 Hope it soon get’s working.
Well. It worked. It’s now working. You can see it live. I’m trying to make it accurate. Cause.. You can see it in the result_document. It’s not accurate.
Implemented page selection function. Now, I’m refactoring the codebase. Share your thoughts.
It’s working now.. After refractoring codebase as well.
Stripped down the prototype. Because prototype was containing stamping and signing the document on a single page. So, crafted the /admin . where you can setup the signature stamp and send the link to the signer.
Crafted the code for signer dashboard / portal. Developed the skeleton of f"/sign/{doc_id}" Only signer.js implementation remaining to make /sign really work properly (as intended)
Wrote the code for signer.js . But still says document not found. Time to debug..
Fixxed. document signing functionality. But I think that the document signing canvas isn’t working right.
Added PDF / file upload functionality instead of hardcoded dummy.pdf. Introduced API endpoints of uploading files. Updated the database schema. Now, onto updating the /sign .
Implemented the proper dashboard to keep track of the documents. If you check this. you can access this dashboard at http://localhost:8000/ . To keep it straight forward. this dashboard is at / .
Improved the UI of the /new-request page. Tried to keep consistency with the black and white theme only for now. Uploaded the upload icon as gif.
Tweeked the dashboard UI. To look more playful and alive. Black & White was feeling soo boring. And this color theme looks fine. I should have implemented on other pages as well..
Made the button’s with that minimal - Blue, Yellow and Green Theme. And make the Sign box follow that theme
Finally completed the /sign UI UX. There were that many typos that it took me half an hour to just find and solve them. I was trying to implement that Blue-Yellow-Green minimal theme but ended up maximizing it. I’ll try to keep it minimal. But yoo.. It atleast works for now.
Deployed the Project to onrender.com ’s free server. Fixed some production copy link bugs in production . Now you can check it out on openseal.onrender.com And one more note. If you check the commits. I’ve written the code. But the commit message are only drafted using AI. trust me
I’ve Updated the README.md file. Along with the working demo (screen recording). Check it out.
As it completed. I went to slack channels to get feedback and the one and only feedback I got is that I cannot ship with onrender.com . So, I found out hackclub’s nest . Since I bought domain from namecheap. I configured the nameservers to manage it from cloudflare. and then deployed the web app from nest. Here’s it’s URL : openseal.prthm.xyz
Implemented this Read PDF button in the signing page. So, that the signer can read the complete document first.
created OpenSeal cleanup Protocol bash file to clean the db and pdfs to not slow down the server and made everything back to zero. Check it out -> here..
Ships:
I made… An online document signing platform with a really simple process. If anyone knew about DocuSign. It’s a bit more hassle to deal while you just need a PDF to be signed. So, I developed OpenSeal : a really simple online document signing platform where you can get work done in an easy flow. The most difficult part was.. to find bugs. and mostly, the reason was typos like rounded-zl instead of rounded-xl in tailwind CSS. To be honest. A bit more challenging part you can consider to make the Signature box to place on the right and intended place on the document. Because PDF rendering and Sign box coordinates weren’t matching at all at first. I’m proud of.. a really really simple flow of uploading a document to signing it. It just feels like the most usefull thing. Because how can you take the sign of your parent’s if you’re in another city / state or country maybe? How can you ask your client to sign the deal in a foreign country? I’m really glad that I was able to work on such solution. A bit note before you test it : It’s just a simple working application in FastAPI (python) I just deployed it from the nest . You won’t be able to see any signup page because this is not a startup, it’s an MVP model that I’ve deployed it because you can check it’s really simple flow. You can download it on your own. Github’s right here. And deploy it one own servers with your own tweaks. AI used? Yeah. Now-a-days this is the most concerning thing if creativity is genuine or not. I only took the help of AI in Error detection like typos, mis-arranged logic codes, and to draft the commit messages. As the VSCode’s git / version control allows to draft commit messages using AI. I took help in this project to also test how good they are. Andd they are very well.. How can you use it? Just go to openseal.prthm.xyz or download it from Github the download instructions are in the README.md How to test it? You openup the webapp. You create a New Request . You upload your PDF that needs to be signed (in this case, only a dummy pdf) (because there aren’t auth rn) You place the signature box where you want the signer to sign. You click Generate Signature Link . It’ll be copied to your clipboard. Fire up another tab, and paste the link. Click Click to Sign . Sign the canvas and hit apply. Voilaa.. It’s signed. A little note: Only upload your non-important / dummy pdf while testing. Only the signer’s view ( /sign ) is mobile optimized. So, try to use desktop. this is the working MVP of the product.
Implemented a Read PDF button to read the PDF before signing it. Wrote a shell script to clean the files and database. To make it compatible for the Nest’s server....
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1792986676.4940274
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1793073076.4940274
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50320
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One Piece by @shriyanpawar | Stardance
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shriyanpawar
|
2
|
4.0
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T15:38:49Z", "hours": 1.0, "multiplier": 5.64, "payout": 8, "blessing": "neutral", "text": "I modified the original ShriyanOS with three new features as it was told according to the guild lines. I added three apps which are: 1)Calculator app- I coded in a basic calculator which can do basic, quick calculations. 2)Weather app- This weather app shows the forecast of the next 5 days and one major feature is that it can display the weather of almost anyplace via the search feature 3)Calendar app- I made a basic calendar app which can be used in many ways, it also has a button which helps in bring the user back to the exact day with the click of a button. Those are the three new features of ShriyanOS. That’s all! Thank you.", "repo": "https://github.com/shriyanpawar/ShriyanWebOS-1", "demo": "https://shriyanpawar.github.io/ShriyanWebOS-1/"}, {"ship_num": 2, "ts": "2026-08-18T16:13:52Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Following the guide and a little use of AI i was able to build my own operating system named ShriyanOS ,using HTML,CSS and JavaScript. I initially made a welcome screen the expanded to making a app after which I made an advanced app with different divisions and much more. In this OS the apps actually function like a window and not just a pop up. I have even added live time and date tracker. Thats all about my Project. Thank you", "repo": "https://github.com/shriyanpawar/ShriyanWebOS-1", "demo": "https://shriyanpawar.github.io/ShriyanWebOS-1/"}]...
|
[{"post_id": 52413, "ts": "202 [{"post_id": 52413, "ts": "2026-08-22T15:22:25Z", "hours": 0.255, "text": "I finally changed the background of the operating system and i added the final feature which was the Calendar app. The cool feature about this app is that even if you go far back in time using the arrow keys, you can still come back to the exact day by the click of the today button. This was the final feature on my operating system, now i am prolly going to ship the project. That’s all Thank you."}, {"post_id": 52107, "ts": "2026-08-22T05:49:15Z", "hours": 0.4056, "text": "I added one more app to my operating system, which is the weather app .Not only can it show the weather of one city nut it can show the weather in almost any city. This is possible due to the search bar. It even show the forecast for the next 5 days. I also made the icon for the calendar app, now i just have to code it in and also i changed back the close icon back to the right."}, {"post_id": 51724, "ts": "2026-08-21T15:37:57Z", "hours": 0.7197, "text": "As part of Web OS-2’s missions guild lines i finally added a calculator app to my operating system which can do most basic calculation that almost any calculator can do . I also made a huge decision of shifting the close icon from right to left. That’s all!"}, {"post_id": 49678, "ts": "2026-08-18T15:51:30Z", "hours": 0.4983, "text": "Finally made my first advanced app with different divisions for each of my hobbies and projects and much more these button are actually clickable. Each section displays different parts with their own little description. Probably going to ship my project now cus it is already complete. Thank you!"}, {"post_id": 49608, "ts": "2026-08-18T14:28:40Z", "hours": 0.4611, "text": "Yesterday i made the icons and most of the operating system and today i made one of the apps named “Library of Ohara” actually function like a window which can also be dragged, like the main window."}, {"post_id": 49005, "ts": "2026-08-17T16:31:06Z", "hours": 2.5239, "text": "I am working on my very own custom operating system, so i had a lot of problems with the image sizing and the draggable windows and the open and close buttons. But with the help of some prior experience i was able to fix many of these issues."}]...
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Title: One Piece by @shriyanpawar | Stardance
Dev Title: One Piece by @shriyanpawar | Stardance
Devlogs:
I am working on my very own custom operating system, so i had a lot of problems with the image sizing and the draggable windows and the open and close buttons. But with the help of some prior experience i was able to fix many of these issues.
Yesterday i made the icons and most of the operating system and today i made one of the apps named “Library of Ohara” actually function like a window which can also be dragged, like the main window.
Finally made my first advanced app with different divisions for each of my hobbies and projects and much more these button are actually clickable. Each section displays different parts with their own little description. Probably going to ship my project now cus it is already complete. Thank you!
As part of Web OS-2’s missions guild lines i finally added a calculator app to my operating system which can do most basic calculation that almost any calculator can do . I also made a huge decision of shifting the close icon from right to left. That’s all!
I added one more app to my operating system, which is the weather app .Not only can it show the weather of one city nut it can show the weather in almost any city. This is possible due to the search bar. It even show the forecast for the next 5 days. I also made the icon for the calendar app, now i just have to code it in and also i changed back the close icon back to the right.
I finally changed the background of the operating system and i added the final feature which was the Calendar app. The cool feature about this app is that even if you go far back in time using the arrow keys, you can still come back to the exact day by the click of the today button. This was the final feature on my operating system, now i am prolly going to ship the project. That’s all Thank you.
Ships:
Following the guide and a little use of AI i was able to build my own operating system named ShriyanOS ,using HTML,CSS and JavaScript. I initially made a welcome screen the expanded to making a app after which I made an advanced app with different divisions and much more. In this OS the apps actually function like a window and not just a pop up. I have even added live time and date tracker. Thats all about my Project. Thank you
I modified the original ShriyanOS with three new features as it was told according to the guild lines. I added three apps which are: 1)Calculator app- I coded in a basic calculator which can do basic, quick calculations. 2)Weather app- This weather app shows the forecast of the next 5 days and one major feature is that it can display the weather of almost anyplace via the search feature 3)Calendar app- I made a basic calendar app which can be used in many ways, it also has a button which helps in bring the user back to the exact day with the click of a button. Those are the three new features of ShriyanOS. That’s all! Thank you....
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1792986677.719652
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1793073077.719652
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50334
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GamblOS by @mrliamcarlson | Stardance
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mrliamcarlson
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2
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5.69
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12
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T16:27:40Z", "hours": 1.0, "multiplier": 7.84, "payout": 12, "blessing": "neutral", "text": "GamblOS is my WebOS. In this second ship I added more games, a file explorer, and a music player to make it feel more complete and fun to use. The new features work inside the GamblOS desktop and help make it feel more like a real operating system.", "repo": "https://github.com/willybilly31/GamblOS", "demo": "https://willybilly31.github.io/GamblOS/"}, {"ship_num": 2, "ts": "2026-08-19T16:52:04Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a simple and bare bones WebOS called GamblOS. Features include a notepad and a Slot machine game. My biggest challenge during development was the slot machine game.", "repo": "https://github.com/willybilly31/GamblOS", "demo": "https://willybilly31.github.io/GamblOS/"}]...
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[{"post_id": 61886, "ts": "202 [{"post_id": 61886, "ts": "2026-09-05T01:39:40Z", "hours": 1.6886, "text": "I had to make some changes to some of the apps inside my web os because i had overly used ai for the js coding on animations and other things. By doing this ive reduced my use of ai in my project by quite a bit."}, {"post_id": 58234, "ts": "2026-08-30T16:18:52Z", "hours": 0.7319, "text": "I completed the rest of the games that i started working on in my last devlog aswell as a file explorer. I also made it so that the “Readme” open on boot."}, {"post_id": 58167, "ts": "2026-08-30T15:03:00Z", "hours": 0.7536, "text": "I started by adding a credit system because in my previous versions there was no currency. I also added the icons of each new app. I started expanding the JS code for the games and file explorer aswell as the simple music player with a choice of three songs."}, {"post_id": 49546, "ts": "2026-08-18T12:54:48Z", "hours": 0.2511, "text": "Devlog 3: I added a very simple Welcome screen that links directly to the next page ( the actual web os). Inside the os i made all the windows draggable. I also made the windows better respect the theme with dark and green accents."}, {"post_id": 49238, "ts": "2026-08-17T22:13:39Z", "hours": 0.2856, "text": "Devlog 2: I added a slot machine as my advanced app. I added sounds to it, for example : when you spin there will be a noise replicating the ticking of each slot, also there are win sounds for each respective win class : Small Win (2 matches), No win (Nothing), Jackpot (Triple Match). Following this i thought the os would look better with green text instead of plain white because of my already green background. I also centered the taskbar icons because of personal preference (Thats how i have it on my pc)"}, {"post_id": 49206, "ts": "2026-08-17T21:17:03Z", "hours": 2.0703, "text": "Started foundations for my simple WebOS. I made a green background with a glitch effect in canva for ease of use. I added essential OS items like a clock and taskbar to really make it feel like an os. I also added a simple notepad to track goals or just to write random things."}]...
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Title: GamblOS by @mrliamcarlson | Stardance
Devl Title: GamblOS by @mrliamcarlson | Stardance
Devlogs:
Started foundations for my simple WebOS. I made a green background with a glitch effect in canva for ease of use. I added essential OS items like a clock and taskbar to really make it feel like an os. I also added a simple notepad to track goals or just to write random things.
Devlog 2: I added a slot machine as my advanced app. I added sounds to it, for example : when you spin there will be a noise replicating the ticking of each slot, also there are win sounds for each respective win class : Small Win (2 matches), No win (Nothing), Jackpot (Triple Match). Following this i thought the os would look better with green text instead of plain white because of my already green background. I also centered the taskbar icons because of personal preference (Thats how i have it on my pc)
Devlog 3: I added a very simple Welcome screen that links directly to the next page ( the actual web os). Inside the os i made all the windows draggable. I also made the windows better respect the theme with dark and green accents.
I started by adding a credit system because in my previous versions there was no currency. I also added the icons of each new app. I started expanding the JS code for the games and file explorer aswell as the simple music player with a choice of three songs.
I completed the rest of the games that i started working on in my last devlog aswell as a file explorer. I also made it so that the “Readme” open on boot.
I had to make some changes to some of the apps inside my web os because i had overly used ai for the js coding on animations and other things. By doing this ive reduced my use of ai in my project by quite a bit.
Ships:
I made a simple and bare bones WebOS called GamblOS. Features include a notepad and a Slot machine game. My biggest challenge during development was the slot machine game.
GamblOS is my WebOS. In this second ship I added more games, a file explorer, and a music player to make it feel more complete and fun to use. The new features work inside the GamblOS desktop and help make it feel more like a real operating system....
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1792986678.8685787
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1793073078.8685787
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50342
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Creative Artist Portfolio by @sudip_das | Stardanc Creative Artist Portfolio by @sudip_das | Stardance...
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sudip_das
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2
|
46.0
|
70
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T17:51:28Z", "hours": 38.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Hi! This is the final ship for this project. I made this portfolio to showcase my work and creativity. This portfolio really depicts me. Compared to my first ship, In this ship , I added many things such as 2 - 3 new sections. I also focused on interactivity and creativity. The main problem I faced was in maintaining layout , structure and scrolling of the website. I hope you all like this project…", "repo": "https://github.com/sudipdas2011/portfolio", "demo": "https://sudipdas2011.github.io/portfolio/"}, {"ship_num": 2, "ts": "2026-08-22T16:06:33Z", "hours": 8.0, "multiplier": 9.18, "payout": 70, "blessing": "neutral", "text": "Hi! I made my creative portfolio from scratch, but I didn’t want it to feel like a normal portfolio website. The main idea was to make the website itself feel like part of my work. It’s built around a sharp/brutalist visual style with a lot of small interactions. The cursor changes shape when hovering over things, there’s a kinetic arrow that reacts to mouse movement, and the main hero has cards constantly orbiting around the center. I also made the second section react to scrolling, so the text doesn’t just appear normally - it comes in when you actually reach the right point. A lot of it is basically me experimenting with how far I can push small UI interactions without making the site completely unusable. The hardest part was definitely the interaction stuff. The custom cursor sounds simple until you actually try to make it work properly. It needs to know what I’m hovering over, resize itself to that element, switch between elements quickly, and even detect cards moving underneath the cursor when the mouse isn’t moving. The rotating cards were another annoying one. The whole stage rotates, but the cards need to stay upright, so I had to counter-rotate them based on the current angle. I also had quite a few annoying deployment/config problems while building it. I used AI mainly when I got stuck on bugs or couldn’t figure out why something wasn’t behaving the way I expected. And honestly, getting everything to work together without making the whole thing feel laggy was probably the biggest part. I’m probably most proud of the fact that I didn’t just make a portfolio and put my work on it. I wanted the actual website to show how I like designing and building things. The cursor, rotating stage and arrow aren’t really necessary for a portfolio, but they’re the kind of details I wanted to experiment with. I’m also happy with the code structure now because I moved a lot of the Hero logic out of ‘App.jsx’ into separate ‘components/pages’, which made the project much easier to work on. It’s also actually live now, which makes the whole project feel a lot more real :) The best way to test it is on a desktop/laptop with a mouse, because a lot of the interactions are based around mouse movement. Start in the Hero section and move the cursor around different headings, links and cards. Try leaving the mouse still while the cards rotate underneath it too. Then move the mouse down towards the bottom of the screen and you’ll see the normal cursor change into the guide arrow. Move it slowly and then quickly to see how its behaviour changes. After that, scroll down into the next section and watch how the text animation gets triggered. Basically, don’t just look at the page — move your mouse around and mess with it a bit. That’s where most of the project is.", "repo": "https://github.com/sudipdas2011/portfolio", "demo": "https://sudipdas2011.github.io/portfolio/"}]...
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[{"post_id": 62346, "ts": "202 [{"post_id": 62346, "ts": "2026-09-05T17:45:38Z", "hours": 5.5617, "text": "Hi this is the 8th and FINAL devlog for this project. I hope u guys love my work. Lastly , I updated the readme section & also refined the Carousel scrolling problem."}, {"post_id": 61564, "ts": "2026-09-04T15:22:15Z", "hours": 11.5547, "text": "Hi guyz this is my 7th devlog From past 11-12 hours I am just trying to optimize the website Also clearing bugs and errors"}, {"post_id": 58176, "ts": "2026-08-30T15:12:15Z", "hours": 10.1681, "text": "HI Guys! This is my 6th devlog. So, quick recap: I made this creative portfolio web app using React + Vite + js. We started with just a custom minimalist cursor and revolving 3d cards. Then we added scroll animations & then a 3d dither carousel. But this devlog is very different from the previous ones… I added two things to the website that changed how the portfolio feels. The contact section – where things got weird (in a good way…) The contact section was just a plain “click here” button. I wanted something that would catch people’s attention. So I built a fluid particle simulation. With gravity control, fluid pressure , proximity based particles scaling effect, also made it in a way that mouse could add waves and move particles. Next is the footer. In footer I first i added some text for title and then some bottom copyright tags. It felt empty with a huge space in between. So, I decided to add a ASCII effect of mouse trails with a smiley. Now the portfolio has 6 sections: Hero - Minimalist cursor, orbiting cards, guide arrow Who Am I - Text that rises in as you scroll What I Do - Three skill categories Carousel [ work showcase ] - Dark-theme project gallery Contact - Interactive fluid particle physics Footer - ASCII mouse trails. It’s deployed at https://sudipdas2011.github.io/portfolio BYE ツ"}, {"post_id": 56762, "ts": "2026-08-28T17:28:36Z", "hours": 10.415, "text": "Hi Guys!This is my 5th devlog. I have added many more things to my portfolio web design. First, I completed the 2nd section of the portfolio, which is the “Who Am I?” section. I also added a 3D model into it to make it look more dynamic. Additionally, I added a 3rd section: the “What I Do” section. This part is separated into 3 sub-sections to organize my work."}, {"post_id": 52422, "ts": "2026-08-22T15:27:35Z", "hours": 0.4672, "text": "DEVLOG: 4 ADDED README : https://github.com/sudipdas2011/portfolio/blob/main/README.md"}, {"post_id": 52377, "ts": "2026-08-22T14:22:38Z", "hours": 3.2097, "text": "Hi guyz! this is my third devlog about my creative artist portfolio. i have deployed it on Github and you can check it out live at https://sudipdas2011.github.io/portfolio/ i added a lot of cool features compared to the last time. first, i split the codebase into clean page modules so it is super easy to manage. the first section is the hero section, and i made it completely auto-responsive so it scales beautifully to match any screen width. then, i added a whole second section called “Who am I ?” with a black background. i set up an observer so the text stays hidden and only triggers its rising animation when you scroll past the halfway mark of the section. Finally, i built a custom arrow guide. when your mouse moves into the bottom sector of the screen, my regular 15px square cursor shrinks away to nothing and this sleek arrow takes over. it uses physics velocity math to drag smoothly right behind your mouse movements and dynamically pivots to point at the exact bottom center target on the canvas to guide you through the page. the best part is i added an allowed sections listing feature, so the arrow guide automatically unmounts and vanishes the exact second you scroll out of the hero area down to the second page section. maybe you will hit a like! byee!!!"}, {"post_id": 51187, "ts": "2026-08-20T18:05:25Z", "hours": 3.6575, "text": "hi! this is my second devlog. i got a lot done with the layout and it feels way better now. here is everything i fixed and added: first i fixed my custom cursor. it is just a tiny box that follows the mouse normally, but when i hover over text or elements it automatically expands to match the exact size of the object. i also got it working with the spinning cards with images. if the mouse stays still, it automatically detects cards rotating underneath it. if i slide between cards, it changes target instantly instead of shrinking back down. next i made the loading screen minimal. it is just a thin line in the middle of the screen that steps forward and then disappears automatically so you do not have to press enter anymore. i also added a debug argument so i can freeze it whenever i want to check the layout. bye…"}, {"post_id": 49482, "ts": "2026-08-18T11:01:39Z", "hours": 0.3347, "text": "hi guys! This is the first-ever devlog for Stardust, an animated web app for my portfolio where I will be sharing all the stuff I do. I have just started making it, so it isn’t deployed anywhere yet. So far, I have added a minimalist loading screen and a custom cursor component that shapeshifts based on the object beneath it (as seen in the screenshots). I will be deploying it somewhere soon…"}]...
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Title: Creative Artist Portfolio by @sudip_das | S Title: Creative Artist Portfolio by @sudip_das | Stardance
Devlogs:
hi guys! This is the first-ever devlog for Stardust, an animated web app for my portfolio where I will be sharing all the stuff I do. I have just started making it, so it isn’t deployed anywhere yet. So far, I have added a minimalist loading screen and a custom cursor component that shapeshifts based on the object beneath it (as seen in the screenshots). I will be deploying it somewhere soon…
hi! this is my second devlog. i got a lot done with the layout and it feels way better now. here is everything i fixed and added: first i fixed my custom cursor. it is just a tiny box that follows the mouse normally, but when i hover over text or elements it automatically expands to match the exact size of the object. i also got it working with the spinning cards with images. if the mouse stays still, it automatically detects cards rotating underneath it. if i slide between cards, it changes target instantly instead of shrinking back down. next i made the loading screen minimal. it is just a thin line in the middle of the screen that steps forward and then disappears automatically so you do not have to press enter anymore. i also added a debug argument so i can freeze it whenever i want to check the layout. bye…
Hi guyz! this is my third devlog about my creative artist portfolio. i have deployed it on Github and you can check it out live at https://sudipdas2011.github.io/portfolio/ i added a lot of cool features compared to the last time. first, i split the codebase into clean page modules so it is super easy to manage. the first section is the hero section, and i made it completely auto-responsive so it scales beautifully to match any screen width. then, i added a whole second section called “Who am I ?” with a black background. i set up an observer so the text stays hidden and only triggers its rising animation when you scroll past the halfway mark of the section. Finally, i built a custom arrow guide. when your mouse moves into the bottom sector of the screen, my regular 15px square cursor shrinks away to nothing and this sleek arrow takes over. it uses physics velocity math to drag smoothly right behind your mouse movements and dynamically pivots to point at the exact bottom center target on the canvas to guide you through the page. the best part is i added an allowed sections listing feature, so the arrow guide automatically unmounts and vanishes the exact second you scroll out of the hero area down to the second page section. maybe you will hit a like! byee!!!
DEVLOG: 4 ADDED README : https://github.com/sudipdas2011/portfolio/blob/main/README.md
Hi Guys!This is my 5th devlog. I have added many more things to my portfolio web design. First, I completed the 2nd section of the portfolio, which is the “Who Am I?” section. I also added a 3D model into it to make it look more dynamic. Additionally, I added a 3rd section: the “What I Do” section. This part is separated into 3 sub-sections to organize my work.
HI Guys! This is my 6th devlog. So, quick recap: I made this creative portfolio web app using React + Vite + js. We started with just a custom minimalist cursor and revolving 3d cards. Then we added scroll animations & then a 3d dither carousel. But this devlog is very different from the previous ones… I added two things to the website that changed how the portfolio feels. The contact section – where things got weird (in a good way…) The contact section was just a plain “click here” button. I wanted something that would catch people’s attention. So I built a fluid particle simulation. With gravity control, fluid pressure , proximity based particles scaling effect, also made it in a way that mouse could add waves and move particles. Next is the footer. In footer I first i added some text for title and then some bottom copyright tags. It felt empty with a huge space in between. So, I decided to add a ASCII effect of mouse trails with a smiley. Now the portfolio has 6 sections: Hero - Minimalist cursor, orbiting cards, guide arrow Who Am I - Text that rises in as you scroll What I Do - Three skill categories Carousel [ work showcase ] - Dark-theme project gallery Contact - Interactive fluid particle physics Footer - ASCII mouse trails. It’s deployed at https://sudipdas2011.github.io/portfolio BYE ツ
Hi guyz this is my 7th devlog From past 11-12 hours I am just trying to optimize the website Also clearing bugs and errors
Hi this is the 8th and FINAL devlog for this project. I hope u guys love my work. Lastly , I updated the readme section & also refined the Carousel scrolling problem.
Ships:
Hi! I made my creative portfolio from scratch, but I didn’t want it to feel like a normal portfolio website. The main idea was to make the website itself feel like part of my work. It’s built around a sharp/brutalist visual style with a lot of small interactions. The cursor changes shape when hovering over things, there’s a kinetic arrow that reacts to mouse movement, and the main hero has cards constantly orbiting around the center. I also made the second section react to scrolling, so the text doesn’t just appear normally - it comes in when you actually reach the right point. A lot of it is basically me experimenting with how far I can push small UI interactions without making the site completely unusable. The hardest part was definitely the interaction stuff. The custom cursor sounds simple until you actually try to make it work properly. It needs to know what I’m hovering over, resize itself to that element, switch between elements quickly, and even detect cards moving underneath the cursor when the mouse isn’t moving. The rotating cards were another annoying one. The whole stage rotates, but the cards need to stay upright, so I had to counter-rotate them based on the current angle. I also had quite a few annoying deployment/config problems while building it. I used AI mainly when I got stuck on bugs or couldn’t figure out why something wasn’t behaving the way I expected. And honestly, getting everything to work together without making the whole thing feel laggy was probably the biggest part. I’m probably most proud of the fact that I didn’t just make a portfolio and put my work on it. I wanted the actual website to show how I like designing and building things. The cursor, rotating stage and arrow aren’t really necessary for a portfolio, but they’re the kind of details I wanted to experiment with. I’m also happy with the code structure now because I moved a lot of the Hero logic out of ‘App.jsx’ into separate ‘components/pages’, which made the project much easier to work on. It’s also actually live now, which makes the whole project feel a lot more real :) The best way to test it is on a desktop/laptop with a mouse, because a lot of the interactions are based around mouse movement. Start in the Hero section and move the cursor around different headings, links and cards. Try leaving the mouse still while the cards rotate underneath it too. Then move the mouse down towards the bottom of the screen and you’ll see the normal cursor change into the guide arrow. Move it slowly and then quickly to see how its behaviour changes. After that, scroll down into the next section and watch how the text animation gets triggered. Basically, don’t just look at the page — move your mouse around and mess with it a bit. That’s where most of the project is.
Hi! This is the final ship for this project. I made this portfolio to showcase my work and creativity. This portfolio really depicts me. Compared to my first ship, In this ship , I added many things such as 2 - 3 new sections. I also focused on interactivity and creativity. The main problem I faced was in maintaining layout , structure and scrolling of the website. I hope you all like this project…...
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1792986682.0984921
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1793073082.0984921
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50460
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PrintPrice by @JasonC9 | Stardance
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JasonC9
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2
|
7.0
|
81
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T10:47:40Z", "hours": 4.0, "multiplier": 11.61, "payout": 42, "blessing": "neutral", "text": "Finished the Redesign Added dark mode option Currency changer Save calculation Copy result Save History", "repo": "https://github.com/anadskman/PrintPrice", "demo": "https://printpricecalc.netlify.app"}, {"ship_num": 2, "ts": "2026-08-17T16:36:24Z", "hours": 3.0, "multiplier": 13.07, "payout": 39, "blessing": "neutral", "text": "PrintPrice is finished I finished PrintPrice, a calculator for finding the real cost of a 3D print. It calculates filament, electricity, printer wear, labour and failed print costs before adding a profit markup. It also supports multiple prints, saves settings on the device and shows a full cost breakdown. The main problem I had was the results staying at €0.00 because I had forgotten the profit markup input. After adding it, everything worked properly. I am happy with the finished project because it is simple, quick to use and solves an actual problem I could have when pricing prints.", "repo": "https://github.com/anadskman/PrintPrice", "demo": "https://printpricecalc.netlify.app"}]...
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[{"post_id": 54088, "ts": "202 [{"post_id": 54088, "ts": "2026-08-24T21:28:17Z", "hours": 1.3517, "text": "I started the css and decided to keep it pretty simple instead of trying to make another “ai” looking site because thats basically what everyone complained about. I went with a more tool/workshop type design with mostly square borders, a basic colour palette and some small grid details inspired by a printer bed. The calculator is split into the inputs on the left and the live price on the right. I made the result sticky on desktop so you can always see the price while changing stuff. I also made sure large prices wrap and scale down instead of going outside the box because someone found that problem while reviewing it. I finished styling: Light and dark mode All the calculator inputs Cost breakdown bars Calculation explanation Saved calculation history Buttons and error states Tablet and phone layouts The footer and about section I was going to use GSAP, anime.js, motion and some of them React animation sites but then realised they all basically do the same thing and React Spring would need me to rebuild everything in React. I just used Motion for a couple small animations when the page loads, when the result changes and when a button is clicked. I didnt want to go crazy with it because its meant to be a calculator not some massive animated website. I also added reduced motion support so the animations turn off if someone has that setting enabled. Next test every input and currency check saving and loading calculations test it properly on my phone fix anything broken update the readme and ship it again"}, {"post_id": 51956, "ts": "2026-08-21T22:37:32Z", "hours": 1.03, "text": "I finished up the html with a history section and a short about section. Then i started the javascript, this time instead of embeding the default values into the html i just put them into the js, i figure this would make it easier and cleaner. Once i had all the variables set, i built the storage system. Im just using local storage because i think a database is a bit over kill unless i add accounts… Then i setup the currency selection functions, theme functions and all the helpers. I set the default currency as euros as thats what i would be using when i use this, i also set dark mode as the default because that last thing you want at 3 am is a flashbang. Then I setup all the calculations and the default values. Next test everything write css imma try to use things like skipper ui or those other sites with them animations"}, {"post_id": 51933, "ts": "2026-08-21T21:18:15Z", "hours": 1.2297, "text": "Ok so everyone says this is ai, idk why tbh but i decided i just fully redesign/build. I was gonna do more logs after shipping anyway to add some suggested features but i didnt want to redesign 🥀. Anyway ive got the first half of the html complete, the features i added: Currency selector (i just google top 10 currencies and add those) Dark mode save calculation and copy results buttons I changed the “calculator” from being a div into an actual form element, this is suppose to be better for lighthouse score as ive heard. Next Imma finish the full html then write js test that all works write css until i get too tired or complete"}, {"post_id": 49002, "ts": "2026-08-17T16:30:04Z", "hours": 2.9525, "text": "PrintPrice Journal17/8/2026 - Built the full calculator Total Time 2h 55m I made PrintPrice, which is a calculator for finding the real cost of a 3D print. I wanted to make it because only checking the filament price leaves out electricity, printer wear, failed prints and the time spent preparing everything. I also wanted it to give a suggested selling price instead of only showing the production cost. I started by making the HTML structure. I split the calculator into three parts: information about the print, printer and material costs, and the final results. For the print information, I added filament weight, print hours, minutes and quantity. I then added spool price, spool weight, printer wattage, electricity price, printer price and expected lifetime. I also included labour time, hourly rate, failed print allowance and profit markup. After finishing the HTML, I started the CSS. I used a light cream background, orange accent colour and a dark blue results panel. I made a small logo and a layered shape using only CSS because I wanted it to look related to 3D printing without needing any images. The calculator had a lot of inputs, so the first layout looked crowded. Some labels, inputs and units were sitting too close together. I fixed this by putting every input inside a bordered box and placing the units on the right side. I also grouped the inputs into material, printer and power, and time and risk. I made the main calculator use a grid, with the inputs on the left and the results on the right. The results section shows the suggested price, production cost, estimated profit and a breakdown of every cost. I also added coloured bars to show how much each part adds to the total. I added media queries so the results move underneath the inputs on smaller screens. The input grids also change to one or two columns so they do not become too narrow. After the design was mostly finished, I started the JavaScript. I made it calculate filament, electricity, machine wear, labour and failed print costs. These are added together before the profit markup is applied. I added event listeners to every input so the results update immediately without needing a calculate button. I also formatted the results as euro prices. The biggest problem I had was that every result stayed at €0.00. At first I thought one of the formulas was wrong, but the real problem was that the JavaScript expected a profit markup input and I had accidentally left it out of the HTML. Because it could not find that input, the JavaScript stopped before running the calculations. I added the missing input and the calculator started working properly. I then added local storage so the save button remembers the current settings. I also added a reset button that clears the saved settings and returns everything to the defaults. Finally, I tested different weights, print times, quantities and profit markups. I checked that the totals updated, the cost bars changed, saved settings stayed after refreshing and the reset button worked. The default settings give a suggested price of €7.88, with a production cost of €6.06 and an estimated profit of €1.82.I am happy with how it turned out, especially since I made the whole project in one go. It is simple, but it solves an actual problem and does not need an account, database or any setup."}]...
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Title: PrintPrice by @JasonC9 | Stardance
Devlogs Title: PrintPrice by @JasonC9 | Stardance
Devlogs:
PrintPrice Journal17/8/2026 - Built the full calculator Total Time 2h 55m I made PrintPrice, which is a calculator for finding the real cost of a 3D print. I wanted to make it because only checking the filament price leaves out electricity, printer wear, failed prints and the time spent preparing everything. I also wanted it to give a suggested selling price instead of only showing the production cost. I started by making the HTML structure. I split the calculator into three parts: information about the print, printer and material costs, and the final results. For the print information, I added filament weight, print hours, minutes and quantity. I then added spool price, spool weight, printer wattage, electricity price, printer price and expected lifetime. I also included labour time, hourly rate, failed print allowance and profit markup. After finishing the HTML, I started the CSS. I used a light cream background, orange accent colour and a dark blue results panel. I made a small logo and a layered shape using only CSS because I wanted it to look related to 3D printing without needing any images. The calculator had a lot of inputs, so the first layout looked crowded. Some labels, inputs and units were sitting too close together. I fixed this by putting every input inside a bordered box and placing the units on the right side. I also grouped the inputs into material, printer and power, and time and risk. I made the main calculator use a grid, with the inputs on the left and the results on the right. The results section shows the suggested price, production cost, estimated profit and a breakdown of every cost. I also added coloured bars to show how much each part adds to the total. I added media queries so the results move underneath the inputs on smaller screens. The input grids also change to one or two columns so they do not become too narrow. After the design was mostly finished, I started the JavaScript. I made it calculate filament, electricity, machine wear, labour and failed print costs. These are added together before the profit markup is applied. I added event listeners to every input so the results update immediately without needing a calculate button. I also formatted the results as euro prices. The biggest problem I had was that every result stayed at €0.00. At first I thought one of the formulas was wrong, but the real problem was that the JavaScript expected a profit markup input and I had accidentally left it out of the HTML. Because it could not find that input, the JavaScript stopped before running the calculations. I added the missing input and the calculator started working properly. I then added local storage so the save button remembers the current settings. I also added a reset button that clears the saved settings and returns everything to the defaults. Finally, I tested different weights, print times, quantities and profit markups. I checked that the totals updated, the cost bars changed, saved settings stayed after refreshing and the reset button worked. The default settings give a suggested price of €7.88, with a production cost of €6.06 and an estimated profit of €1.82.I am happy with how it turned out, especially since I made the whole project in one go. It is simple, but it solves an actual problem and does not need an account, database or any setup.
Ok so everyone says this is ai, idk why tbh but i decided i just fully redesign/build. I was gonna do more logs after shipping anyway to add some suggested features but i didnt want to redesign 🥀. Anyway ive got the first half of the html complete, the features i added: Currency selector (i just google top 10 currencies and add those) Dark mode save calculation and copy results buttons I changed the “calculator” from being a div into an actual form element, this is suppose to be better for lighthouse score as ive heard. Next Imma finish the full html then write js test that all works write css until i get too tired or complete
I finished up the html with a history section and a short about section. Then i started the javascript, this time instead of embeding the default values into the html i just put them into the js, i figure this would make it easier and cleaner. Once i had all the variables set, i built the storage system. Im just using local storage because i think a database is a bit over kill unless i add accounts… Then i setup the currency selection functions, theme functions and all the helpers. I set the default currency as euros as thats what i would be using when i use this, i also set dark mode as the default because that last thing you want at 3 am is a flashbang. Then I setup all the calculations and the default values. Next test everything write css imma try to use things like skipper ui or those other sites with them animations
I started the css and decided to keep it pretty simple instead of trying to make another “ai” looking site because thats basically what everyone complained about. I went with a more tool/workshop type design with mostly square borders, a basic colour palette and some small grid details inspired by a printer bed. The calculator is split into the inputs on the left and the live price on the right. I made the result sticky on desktop so you can always see the price while changing stuff. I also made sure large prices wrap and scale down instead of going outside the box because someone found that problem while reviewing it. I finished styling: Light and dark mode All the calculator inputs Cost breakdown bars Calculation explanation Saved calculation history Buttons and error states Tablet and phone layouts The footer and about section I was going to use GSAP, anime.js, motion and some of them React animation sites but then realised they all basically do the same thing and React Spring would need me to rebuild everything in React. I just used Motion for a couple small animations when the page loads, when the result changes and when a button is clicked. I didnt want to go crazy with it because its meant to be a calculator not some massive animated website. I also added reduced motion support so the animations turn off if someone has that setting enabled. Next test every input and currency check saving and loading calculations test it properly on my phone fix anything broken update the readme and ship it again
Ships:
PrintPrice is finished I finished PrintPrice, a calculator for finding the real cost of a 3D print. It calculates filament, electricity, printer wear, labour and failed print costs before adding a profit markup. It also supports multiple prints, saves settings on the device and shows a full cost breakdown. The main problem I had was the results staying at €0.00 because I had forgotten the profit markup input. After adding it, everything worked properly. I am happy with the finished project because it is simple, quick to use and solves an actual problem I could have when pricing prints.
Finished the Redesign Added dark mode option Currency changer Save calculation Copy result Save History...
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1792990243.255984
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1793076643.255984
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50464
|
WebOS EVAN by @anura | Stardance
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anura
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2
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10.0
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36
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-20T05:09:17Z", "hours": 5.0, "multiplier": 6.95, "payout": 36, "blessing": "neutral", "text": "Upgraded my nerv terminal for WebOS 2 added lilith wallpaper, sound effect, pilot log notes that save, classified file system with lore, min/max window control, custom right click menu, aeva launch sequence from terminal, and a magi override vote when you clear the angel alert… the typoss almost killed mee tying to fix itt(ToT)…", "repo": "https://github.com/anuragtamang095-coder/Webos", "demo": "https://anuragtamang095-coder.github.io/Webos/"}, {"ship_num": 2, "ts": "2026-08-18T03:51:01Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made my very firsttt OS (TOT).. very proud of my self… did use ai when i waas stuck in debugging.. this was very gud experience and i look forward on the WebOS 2.", "repo": "https://github.com/anuragtamang095-coder/Webos", "demo": "https://anuragtamang095-coder.github.io/Webos/"}]...
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[{"post_id": 50782, "ts": "202 [{"post_id": 50782, "ts": "2026-08-20T05:05:01Z", "hours": 0.6608, "text": "Finallyyy done withhh ittt(T-T)..this project GOT ME CRYINGG"}, {"post_id": 50768, "ts": "2026-08-20T04:15:35Z", "hours": 0.5917, "text": "Just came back from Tuition and checked my WebOS and found that The terminal commands and there work was so bland so i am trying to add some spice.. lets see how it turns out.."}, {"post_id": 50711, "ts": "2026-08-20T01:23:29Z", "hours": 0.5081, "text": "last night just was not able to finish the minimize and maximize button had to wake up early in a day off.. maybe it works.. i check.."}, {"post_id": 50464, "ts": "2026-08-19T16:58:51Z", "hours": 0.4222, "text": "I think enough for today almost done with the minimize and maximize window buttonnnn.."}, {"post_id": 50435, "ts": "2026-08-19T16:30:57Z", "hours": 1.4847, "text": "Me hitting an error..meanwhile my JS: loda Notes.. LMAOO *Skull-emojii"}, {"post_id": 50327, "ts": "2026-08-19T14:26:57Z", "hours": 0.8247, "text": "Added the boot, click, angel alert sound effectt… right click added(T-T) Finally getting the hang of itt.. feeling like finishing this project in one sittinggg.."}, {"post_id": 50290, "ts": "2026-08-19T13:20:47Z", "hours": 0.7125, "text": "Long day at school and exhaustion is fixed when i see progress of my code(^ w ^).. done with the wallpaper now looks pretty good.. thinking of adding 5 new features on this WebOS as for its mission lets see how much i can.. Que sera sera…"}, {"post_id": 49333, "ts": "2026-08-18T03:00:34Z", "hours": 0.5225, "text": "So, the spaces matter..(-_-)my lazzy aahh didn’t add spaces so now i got another 1/2 hr of debugging maybe.."}, {"post_id": 49314, "ts": "2026-08-18T01:58:32Z", "hours": 0.5042, "text": "Finallyyy Donew with the os.. gonna ship the project after final checking..(TOT)"}, {"post_id": 49302, "ts": "2026-08-18T01:19:37Z", "hours": 0.3039, "text": "just woke up and Started the JS, he time consume is half hour more than i planned (-_-)… IS there anything that can help me code faster???"}, {"post_id": 49019, "ts": "2026-08-17T16:43:38Z", "hours": 3.8872, "text": "Dyaammm!! it’s difficult yet addictive..done with the HTML and CSS now JS needs to be done!! EVANGELION OS on the wayy!!"}]...
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Title: WebOS EVAN by @anura | Stardance
Devlogs:
Title: WebOS EVAN by @anura | Stardance
Devlogs:
Dyaammm!! it’s difficult yet addictive..done with the HTML and CSS now JS needs to be done!! EVANGELION OS on the wayy!!
just woke up and Started the JS, he time consume is half hour more than i planned (-_-)… IS there anything that can help me code faster???
Finallyyy Donew with the os.. gonna ship the project after final checking..(TOT)
So, the spaces matter..(-_-)my lazzy aahh didn’t add spaces so now i got another 1/2 hr of debugging maybe..
Long day at school and exhaustion is fixed when i see progress of my code(^ w ^).. done with the wallpaper now looks pretty good.. thinking of adding 5 new features on this WebOS as for its mission lets see how much i can.. Que sera sera…
Added the boot, click, angel alert sound effectt… right click added(T-T) Finally getting the hang of itt.. feeling like finishing this project in one sittinggg..
Me hitting an error..meanwhile my JS: loda Notes.. LMAOO *Skull-emojii
I think enough for today almost done with the minimize and maximize window buttonnnn..
last night just was not able to finish the minimize and maximize button had to wake up early in a day off.. maybe it works.. i check..
Just came back from Tuition and checked my WebOS and found that The terminal commands and there work was so bland so i am trying to add some spice.. lets see how it turns out..
Finallyyy done withhh ittt(T-T)..this project GOT ME CRYINGG
Ships:
I made my very firsttt OS (TOT).. very proud of my self… did use ai when i waas stuck in debugging.. this was very gud experience and i look forward on the WebOS 2.
Upgraded my nerv terminal for WebOS 2 added lilith wallpaper, sound effect, pilot log notes that save, classified file system with lore, min/max window control, custom right click menu, aeva launch sequence from terminal, and a magi override vote when you clear the angel alert… the typoss almost killed mee tying to fix itt(ToT)…...
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1792203983.6695385
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1793067983.6695385
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50489
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Fluetro OS by @TonyStark965 | Stardance
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TonyStark965
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2
|
95.0
|
669
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T19:26:09Z", "hours": 36.0, "multiplier": 18.53, "payout": 669, "blessing": "neutral", "text": "I have now made Fluetro OS into a much more complete OS experience. It now has a working Browser, AI Brief, and some games, along with the previous Paint, Memo and Calculator apps. It now also includes a Boot screen and a Restart function, along with automatic and more consistent Accent Color theming throughout the UI. Also, the UI is now much more consistent with its icons and design. The biggest challenge for me was trying to “not” make silly mistakes, I’d forget a comma or a semi-colon somewhere or misspell something and it’d break the whole system. I especially had trouble with the animations and different app states. I am especially proud of how much the OS has evolved through the span of only a month, I tried my best to make it feel usable and interactive. To test it, just click try project and use it. The AI Brief feature will ask you for your location permission and if denied will resort to IP-based location, but the built-in weather system of the OS will require you to add your own location from the Quick Settings.", "repo": "https://github.com/TonyStark965-404/Fluetro-OS", "demo": "https://fluetro-os.vercel.app"}, {"ship_num": 2, "ts": "2026-08-18T18:02:07Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A WebOS inspired heavily from the Metro aesthetic from Windows 8/8.1 and Fluent Design aesthetic from Windows 11. Has multiple working apps, working login screen and desktop elements. Will get an update in the future for WebOS 2, with a working Start Screen inspired menu.", "repo": "https://github.com/TonyStark965-404/Fluetro-OS", "demo": "https://fluetro-os.vercel.app"}]...
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[{"post_id": 82753, "ts": "202 [{"post_id": 82753, "ts": "2026-10-25T18:58:08Z", "hours": 3.4086, "text": "Fluetro OS DevLog 063 Redesigns, yayyy New stuff/changelog Files app now has Breadcrumbs design in the address bar instead of the normal “ \" style, you can’t click on them to change locations though, it just looks cleaner, and when you click it, it turns back to the “ \" style where you can edit stuff Quick settings redesign including all icons More additions to quick settings Find now supports keyboard input to select and launch items Did the HTML and CSS for some other little features that’ll be added All selection is now themed using Accent Color Added a text at the bottom of the Boot Screen prompting you to go Fullscreen mode “Escape” button on the keyboard can now be used to exit any input type box, like the Address Bar in the Files App, or the Custom Accent color and Weather location fields in the Settings app. Added an Easter egg (not gonna show that though) Fixes As I said under “New stuff”, Find now supports keyboard input and at first, it was glitching out randomly highlighting stuff, but now it’s fixed Fixed the issue with the Game Bar background so now the Games Library area has a whole background covering up the rest of the app. Fixed an issue where the Memo and the Find Recent searches list wasn’t actually being cleared on Shutdown/Restart, it was actually not being loaded the next boot. Fixed an issue which caused the “non-existent location error” to not pop up when you entered a non-existent address in the Files app’s address bar Fixed and issue where the window contents would overflow invisibly at the bottom and cause issues with the padding and margins Current issues/bugs I only did the HTML and CSS for the upcoming features, so they don’t actually work at this point, since I didn’t do the JS part."}, {"post_id": 82079, "ts": "2026-10-23T19:37:19Z", "hours": 3.6169, "text": "Fluetro OS DevLog 062 I said I’d work slowly and post one DevLog a day, I guess one of them was a lie New stuff/changelog Removed the toggle to show them from settings and scrapped the idea Added the OS logo to the About section in Settings Added a macOS Finder-like search bar, called “Find” Added a toggle for “Find” in the quick settings Made “Find” actually work Made “Find” actually update the suggestions with the app you last opened via it at the top Made the toggle functionality stay even after a restart/shutdown using localStorage Added an option in settings to clear recent searched apps during a restart/shutdown Changed the icons in the Quick Settings panel to use images of Windows 11’s Fluent Emojis, before they used Emojis which looked good on my end, but probably won’t on Linux or macOS. And yes, the search bar has animations, but its position is fixed cuz it looks good over there Fixes Fixed an issue, where checking the option to clear memo on shutdown/restart would clear it instantly Fixed multiple issues noticed regarding “Find” during its development Changed Daily Brief to load Dynamically when the app opens, to preserve Privacy further unless someone decides to open it manually rather than it just running in the background all INVISIBLE style. Current bugs/issues “Find” can’t browse through the File system, this is intended cuz “Find” is supposed to be a launcher for your apps There’s another issue, but it is going to be an easter egg"}, {"post_id": 81842, "ts": "2026-10-22T18:10:01Z", "hours": 2.5019, "text": "Fluetro OS DevLog 061 File system complete, but still much more is left New stuff/changelog Added some sample video files (these are a surprise, I already ruined it for the images, but won’t for the videos) Added a working video player, but unfortunately, it doesn’t have a queue, so you open a video file and it plays that file Added a Pomodoro timer, based on cutepomodorotimer.com All music, images, and videos are now cloud-based, and thus will not be uploaded to the Project’s GitHub page The text at the top left now responds to the currently open and focused app Added icons for User folders Added an indicator when refreshing in the Files app Fixes Fixed an issue where the Dock would remain stretched if you closed an app while it was maximized Fixed an issue where you couldn’t name 2 different files of different types the same, so if a Folder is named “F1” you couldn’t name a file in the same directory as “F1” Fixed another issue in which naming a file the same as an app’s executable file would give it the same icon Sort option is now disabled in the Gallery and Home page of the Files app Photo viewer no longer uses random arrangement of photos, instead uses an ascending alphabetical order Current issues/bugs None encountered at this point in time"}, {"post_id": 81637, "ts": "2026-10-21T20:43:24Z", "hours": 3.0775, "text": "Fluetro OS DevLog 060 More stuff, but nothing major New stuff/changelog So, the Photo Viewer app now supports moving between images inside the same folder, and it’s like that cuz it’s inspired by Windows Photo Viewer, and yes, it also supports your keyboard’s arrow keys There’s now a Text Editor embedded inside the Files app to edit your Text Files that you create There’re now some sample images in the Images folder, and thus in the gallery Gallery elements can now be selected and have their own context menus, which is literally the same as all the preloaded folders and files Fixes The Navigation pane in the Settings app now reacts to you scrolling in the app, so it highlights the corresponding panel button Current issues/bugs The sort button in the gallery does nothing, so it’s deprecated for that area, and gallery will be arranged by order of importance"}, {"post_id": 80967, "ts": "2026-10-19T12:42:55Z", "hours": 4.0289, "text": "Fluetro OS DevLog 059 Settings app almost complete, only 2 settings left New stuff/changelog Navigation for the Settings app works now Custom accent no longer allows pure black/pure white and only allows 6-digit Hex codes All settings are now persistent throughout restarts and shutdowns Stretch dock to max width when an app is maximized works, even with multiple apps open Clear memo on Shutdown/Restart works too Added working Stardance and Github Page links to About section Show highlight for open apps option works too, so you can turn it off to get only a sleek border around the running app icon in the dock, instead of the full background The reset option works now too, and it also asks for confirmation Added tick marks to options that are turned on Added calculation logic to get the nice gradient in the lock screen according to the Custom accent too Fixes Fixed an issue where the running app highlight would appear even when the option was unchecked Fixed an issue with setting persistence which was caused due to some options being on by default Fixed an issue where the dock would get an awkward position when being stretched due to a maximized app Fixed an issue where multiple windows with some being maximized would glitch out the dock and make it toggle between its stretched and unstretched state Fixed an issue where the Window wouldn’t take up all of the screen when maximized if stretch dock option was checked Fixed an issue where the error windows would appear in the dock between Gaming Hub and Music player instead of appearing at the end of the dock Fixed the Songs in Music Player queue so they appear alphabetically Fixed an issue where you could put transparency values into hex for the accent to get a transparent color Fixed another issue with the clock Flyout which caused the Calendar to appear slightly off Fixed the issue from my previous DevLog which talked about the Lock Screen Gradient not being coded properly Current issues/bugs I haven’t implemented the Desktop icons yet, so the option in Settings remains unusable I also haven’t done the Privacy Policy or the Window for it, so that option remains unused too"}, {"post_id": 80221, "ts": "2026-10-16T19:47:20Z", "hours": 3.18, "text": "Fluetro OS DevLog 058 More settings that actually work New stuff/changelog All the settings in the Personalization area work, including custom Accent colors and custom wallpapers All the settings in the Time and Date area work (24-hr format added from feedback) Only the double-click title bar to maximize option works in the Interface section Multiple changes in HTML to accommodate the custom wallpapers and CSS designs for different areas Fixes Fixed an issue where the settings window would lag when trying to do anything with it, like resize/maximize/minimize/close etc. Fixed an issue with the margins and padding in the Clock Flyout caused by the weird CSS code that I did for the it during the initial stages since I didn’t know that much about CSS yet Current issues/bugs If you select a custom wallpaper, then switch back to a preloaded wallpaper, and then try to go back to your custom one, you’ll be prompted to choose a new one, but you can just close the window if you don’t want to choose a new one Some of the settings in the Interface and Time & Date sections aren’t retained after a Fluetro restart The gradient in the left side lock screen isn’t coded properly so a section of it uses the default colors, resulting in weird gradients according to the custom accent used, this doesn’t happen in the case of Automatic Accents though Note: The Automatic Accent system is reserved only for the preloaded wallpapers and is disabled for custom ones"}, {"post_id": 79390, "ts": "2026-10-13T19:39:21Z", "hours": 1.5175, "text": "Fluetro OS DevLog 057 Finally finished adding all the settings options New stuff added/changelog Added settings for Interface, Privacy & Security and the About sections Did the CSS for all the above-mentioned areas Made the Location bar work using JS and made it sync with the one in Quick Settings (shown in video) Fixes Fixed the weird gaps and padding in some areas of the settings app Current issues/bugs Most of the settings are not yet functional Note The Personalization area might get Radio buttons (or menus) while the other sections will get checkboxes"}, {"post_id": 78834, "ts": "2026-10-11T18:39:29Z", "hours": 1.9053, "text": "Fluetro OS DevLog 056 More Settings New Stuff added/changelog Added some more settings Did the JS for the Wallpapers so they actually work now Fixes Found an issue that causes lag and no animations when trying to open the wallpaper change menu from quick settings or the settings app, it’s now fixed, I did it by rendering the options beforehand. I tried to fix this issue thinking it was settings app-only but had to give up on it since none of my attempts to fix it worked, then I found out the same was happening in the quick settings wallpaper picker, this was probably because it goes through the code and tries to render the image using JS, and it can’t do it before the app opening animation finishes. Current issues/bugs There is no CSS for the new settings areas that have been added There’s no JS for the new settings areas that have been added Note I am thinking of making a pack that can make Windows 11 feel like Fluetro, so please let me know if anyone would like that."}, {"post_id": 78291, "ts": "2026-10-10T09:45:59Z", "hours": 2.3794, "text": "Fluetro OS DevLog 055 CSS stuff New stuff added/changelog Did the CSS for the Settings app Revamped some designs for the Gaming Hub and Settings when maximized so they don’t look weird Did a roadmap for all the settings to add Fixes Fixed some of the jumpy and jittery elements in the UI Current issues/bugs I still haven’t done anything about the JavaScript part of the Settings app so for now, everything is only visual Fun Fact The UI for this project was inspired by a leaked screenshot of a concept Windows version that surfaced online, I tried to remake that in my Windows 11 system and had a screenshot, finally found it and it’s attached below. The dock is inspired by a DeviantArt Post I saw a few years ago (I think it was called Fluent Big Sur). The top Bar UI of the OS is inspired by the new “Dock” feature added to Microsoft PowerToys and how I arranged it when I first enabled it (image attached)"}, {"post_id": 77915, "ts": "2026-10-08T19:01:41Z", "hours": 2.3003, "text": "Fluetro OS DevLog 054 Mostly improvements New stuff added Maximizing/restoring down now has animations and they don’t interfere with the resizing scenario like earlier, this took so long to implement because my first ever project that involved JavaScript was just this year, so I am still learning. Revamped the Gaming Hub Added a Settings app, and hooked it to the Quick Settings panel so it can also be opened from there Fixes For some reason the animations weren’t working for all the windows, so I checked and tried lots of different stuff, and then found out that there was no height and width parameters for most of the windows, so I added some and that fixed the animations Current bugs/issues I just started working on the Settings app, so it’s really unfinished (shown in the video)"}, {"post_id": 77783, "ts": "2026-10-08T08:24:58Z", "hours": 2.73, "text": "Fluetro OS DevLog 053 Music to my ears New stuff added Added a Music Player with working Play/Pause, seekBar, Previous/Next and Queue Added music in Audio Folder in the Files App Redid almost all the Files App icons with higher quality versions Changed the Details Pane text to a more appropriate one Added a Supabase fetch system for the Music Clicking “Previous” while being on the 1st music in the Queue results in restarting that song Clicking “Next” while being on the last music in the Queue results in restarting that song Fixes Fixed some issues with the un-resizable windows, which could be resized earlier, they just didn’t show the custom cursors Fixed jumpy windows Fixed Music Player issues that I encountered along the way, like the Play/Pause buttons not rendering properly or the SeekBar jumping Current issues/bugs The Music takes some time to load, but it mostly depends on your internet connection The Queue is still custom arranged, and not alphabetically sorted"}, {"post_id": 76238, "ts": "2026-10-02T20:12:22Z", "hours": 1.7733, "text": "Fluetro OS DevLog 052 Well, this is embarrassing New Stuff added Browser has its own custom accent color now (like how browsers on Windows have) The Photo Viewer icon stuck in the dock is now gone and appears only when Photo Viewer is called Fixes Fixed the issue with the dock padding when Photo Viewer wasn’t called Stuff that happened Tried to add a dynamic accent color sync system for the browser, it worked to some extent, but it won’t instantly sync if you changed the wallpaper to change the accent color, but would sync that accent color after a restart, so I had to remove it. Will try to implement it later though. I have been working on a Music Player app (as I said that there will be one in a future update), wasted a lot of time debugging it trying to find out why the music wasn’t playing, turns out, the Integrated Browser in VS Code doesn’t allow intregated <audio> elements. Tried in my default browser (and brave), works as intended. (Please ignore the bright blue background, it’s just a placeholder)"}, {"post_id": 75373, "ts": "2026-09-29T21:32:07Z", "hours": 1.0592, "text": "Fluetro OS DevLog 051 Lost my 25-day Streak New Stuff added Photo viewer that can open photos from the gallery and adjusts according to image size Fixes Fixed the Delete system, so now it deletes only what you want to delete, and it’s now persistent so it stays that way even after a page refresh/restart Current bugs/issues The issue with the sub-folders not opening after the parent folder is renamed still exists"}, {"post_id": 75005, "ts": "2026-09-28T20:36:29Z", "hours": 1.6364, "text": "Fluetro OS DevLog 050 Half-century DevLog? Really? New Stuff added The rename function works now Delete button kinda works Yeah that’s about it Fixes The rename function was really hard to implement, so there were lots of glitches and issues and stuff, I did manage to fix most of them, the rename box was originally meant to show over the existing file name, I did do some research to see if I could get it to work this way, but since I couldn’t get it working, I had to improvise and do the separate rename section. Tried to make the rename system be inside one single eventListener but couldn’t get it to work that way, had to create a separate function to call along with Pressing the rename and delete buttons no longer remove the selected state from the item. Current bugs/issues Clicking delete doesn’t dismiss the context menu (easy fix but it’s here because it’s just my current progress) Clicking delete for one item deletes all the items in the folder Delete is temporary and resets on refresh (for now at least) Nested Folders don’t work if you rename the parent folder (for example, in the video I rename a folder, then the folder inside it doesn’t open. This is fixed on a restart/webpage refresh)"}, {"post_id": 73741, "ts": "2026-09-25T20:19:36Z", "hours": 1.6108, "text": "Fluetro OS DevLog 049 Very little progress, since most of the time just went into debugging and fixing stuff, tried using Copilot in VS Code but it’s New stuff The context menu is finally aligned The context menu got icons now Made the delete button have a red icon and red text The open button in the context menu finally works Had to redo the file handling system so the open button system can be implemented easier Fixes Broke everything, yeah, literally the whole OS, while trying to redo the file handler because I was removing some lines (individual EventListeners) and putting them under one roof, but I forgot some brackets, since I couldn’t fix it easily, I tried to use Copilot (the one inside VS Code) to find out what’s causing the error, dude literally said that there’s an error in these lines, no elaboration or fix so I had to get the code from my backup and redo everything very carefully, so now it’s ok I have never positioned an element inside another element that can be resized, so this was new and challenging for me to align the context menu nicely with respect to the files window and its variable size system, it took some time, but I did it. Current issues/bugs Rename and Delete buttons are still to be implemented"}, {"post_id": 72767, "ts": "2026-09-23T18:21:02Z", "hours": 2.7964, "text": "Fluetro OS DevLog 048 Late DevLog, couple of improvements, mostly fixes Was supposed to upload a DevLog yesterday but had some issues with the internet (had to ditch the router), probably some coding time isn’t event logged New Features added/changelog Revamped the File Management system so now the sub directory system actually works, like you create a “New Folder” in one directory, and one in another, and now they both don’t overlap/refer to the same directory Added icons inside the Sort Menu Added a context menu for files/folders (the positioning is broken since the css isn’t done correctly, because I’ll probably be using some inspiration from Fluent New Tab for the dynamic positioning) The context menu for files/folders behaves differently according to if the Folder/File mentioned is a System one or User Created You can now un-select items by clicking somewhere else inside the app, this even updates the details pane accordingly Added custom “Date modified” parameters, so they correspond to when the file/folder was created Internal Storage now shows Size as 23.4 GB / 512 GB Removed Trash Changed the animation for the details bar (“Name | Size ….” bar) at the top to just minimize in height and not width too. Fixes As I said in changelog, the folder directories don’t overlap now I made lots of errors while trying to get this new directory system to work, like the folder numbering not working correctly, like there’s a folder: “Internal Storage\\New Folder (2)”, and then you try to go to downloads and create a folder, and then it’s named “New Folder (3)” There was also an issue where the address bar pointed to somewhere else rather than the original path for that directory (so I had to combine multiple arrays for directory system to one, which is part of the Revamped file system) Fixed a background size inconsistency in the gallery section Fixed the status bar in gallery saying “undefined items” Fixed the context menus being transparent instead of blurry (for Files and Browser), so now they’re opaque like Chrome or Edge or Safari Removed all pointer events from the details bar at the top, so it no longer shows the hand pointing cursor when hovering Current issues/bugs The file/folder context menu is positioned oddly and doesn’t have any icons The details pane icons are blurred since it uses the 32x32 icons I used in the file/folder icons"}, {"post_id": 71945, "ts": "2026-09-21T20:29:43Z", "hours": 2.5697, "text": "Fluetro OS DevLog 047 One step closer to finishing the Files app New Features added New File and New Folder options that actually work (with icons BTW) New File can only be used to create text files, and the get the Type as Text File, and a .txt extension User Created files/folders now stay even after a restart/page refresh (like in your browser, not the files or browser app of Fluetro) Removed the size detail for folders since most OSes don’t even show it Sorting actually works, but it’s only Ascending or Descending, only based off of the Item name Clicking the dock icon now instantly focus the corresponding window, except for errors Added an actually working address bar, inspired by the older Windows (like XP), which can also take user input to go to said location Putting in an invalid location in the address bar gives an error box, like the System or unsupported file type errors Fixes Fixed issues that I faced while implementing the Dynamic Naming Process for the User Created files, like adding the extension for the Text Files Fixed an issue with the sorting logic, where, since I copied most of the logic from the ascending system to the descending system, I left the button click listener for the ascending system, in the descending system, so for some time, clicking ascending just sorted the items in descending Current issues/bugs The Sort and New Menus don’t close if I click anywhere else in the files app You can’t unselect an item The Gallery Status bar shows “undefined items” Note Added the Gallery Screenshot promised in my last DevLog"}, {"post_id": 71137, "ts": "2026-09-20T10:43:54Z", "hours": 1.8961, "text": "Fluetro OS DevLog 046 Frequency of DevLogs has plummeted, but Files app is almost complete## New Features Added Preview Pane changed to Details Pane Details Pane actually works No Details Pane in Gallery .exe files open the corresponding app Added a scrollbar for the apps folder since it has way too many items Made the Files Status bar independent of the files body, so it doesn’t go away when scrolling Made the Details area on top (Name, Size etc.) independent of the files body, so they don’t go away when scrolling Added a select system which triggers the details pane Details pane won’t show up after coming back from gallery if you disabled it previously, otherwise it will Fixes Made a mess while trying to move the Status and Details areas, noticed it was because I had a part of js coded into the details area for future purposes(sorting), so I removed it and now it’s just cosmetic and does nothing else, and the status bar was appended to the main files body, which I changed to another div that contains the file operations area (New, Sort etc.), the details area and the files body Broke the details pane while trying to use querySelector to check if Gallery is active and the button is disabled or not, fixed it by switching to contains Fixed the padding and margin for the Details Pane to match the height of the Files main area Current issues/bugs I was thinking of adding Windows-style breadcrumb address bar, but that’s very problematic, and might not even suit it well, so I’ll be adding a retro-style “ \" system for the address bar There’s still no new and sort system Note I forgot to add the screenshot of gallery, and now it’s only allowing me to replace the existing files and not add more"}, {"post_id": 70266, "ts": "2026-09-18T20:45:45Z", "hours": 1.3344, "text": "Fluetro OS DevLog 045 Adding the preloaded files and folders was easy (which I did before), but now progress has been slowed, again New Features added Menus for Sorting and New File/Folder creation Different states for the New and Sort By buttons Removed Search Bar (too complicated to implement) Removed View option (still complicated to implement, might add it again later on) Removed Up one level button (most complicated) Added an error window that shows up when you try to open up a file that’s not supported by any existing app Fixes I wasted a lot of time trying to fix the issue in the css that was causing the weird position for the menus, turns out the css wasn’t the issue at all and it was actually the HTMl since I put the menus outside the upper button panel handler I also wasted a lot of time trying the hit-and-run approach for the perfect height and width for the unsupported file type error box Fixed the corner radius for the System Menu (even though barely noticeable) Current issues/bugs You can still go inside .exe files, since they’re still treated as folders (actually the type doesn’t matter for them, since the code is really simple for the folders and items) Something weird is going on with the padding for the sort and new menu buttons, and they don’t have blur either"}, {"post_id": 69786, "ts": "2026-09-17T19:49:54Z", "hours": 2.5436, "text": "Fluetro OS DevLog 044 Lot of progress New Features added An actual File System with lots of Files, including Apps and User Files Custom .igr File extension and “Integration” type for Games files Working Navigation buttons, except the “Up one level button” Double-click system for files/folders Different file/item types and different icons for each one Disabled states for navigation buttons when not available/applicable Fully redesigned “Access Denied” error box Access Denied error integration when trying to access System Files Separate dock icon with running status for the error box Connected Navigation panel to individual folders/locations Animations on the error icon on the dock when it appears and disappears Animations on dock for expanding and shrinking to make room for the error icon Fixes Minor fixes regarding the UI like hover effect for the OK button in System info box and corner radius adjustment in certain areas Fixed the weird padding at the right side of the dock due to appearance and disappearance of the error icon Current bugs/issues As I said earlier, the Up one level button doesn’t work Address bar still need a lot of work Search is still just a placeholder Preview pane is still in the works I didn’t add the sounds, and I’ll probably add them last, because being forced to hear those sounds every time I restart Fluetro for debugging will become irritating fast There’s no scroll bar in the Files App Note The animation looks jittery, but it’s due to some issue with Snipping Tool, it’s really smooth in reality"}, {"post_id": 68751, "ts": "2026-09-15T17:53:25Z", "hours": 1.6878, "text": "Fluetro OS DevLog 043 Slow and steady progress New Features added Toggleable Navigation and Preview Panes Slight Redesigns for Browser, Paint and Gaming Hub Games Minor redesigns for all tooltips Animations while enabling or disabling the Navigation and Preview panes Made iframe based windows easier to resize and move Fixes Fixed an issue where the hover of an object inside the files body would get cut off Fixed an issue where the Close button tooltip would get cut off Current issues/bugs Resizing the AI/Daily Brief app is slow and kind of jittery The items inside the files body currently do nothing There’s no active state in the Navigation pane for the folder you’re currently in"}, {"post_id": 68209, "ts": "2026-09-14T18:16:14Z", "hours": 1.7369, "text": "Fluetro OS DevLog 042 Well, at least this is better than the last time New features added Placeholder for Preview Pane Working Navigation Panel Working Gallery, currently only shows the preloaded wallpapers and I plan to add more images, maybe some taken by me A different screen for visiting empty folders Changing address bar icons according to the folder you visit Changing address bar text according to the folder you visit Added Trash (Recycle Bin), only as a Navigation Panel location for now Fixes I checked the feedback and found out Minesweeper was not working for the current version of Fluetro, so I checked and found out that vercel is case sensitive and so it didn’t work, I fixed it now Yes, I’ll be adding almost all the features from feedback like making the dock auto-hide on maximize for more usable screen real estate Fixed multiple errors that I made while trying to make this update to the Files app, mostly by missing an “=” sign or a “.” at places. These errors basically broke everything, making everything non-interactable. Current issues/bugs: IDK how I got the Details and stuff at the top to get working, but now I can’t get the content to adjust according to it, so it breaks whenever the window is maximized (screenshot attached)"}, {"post_id": 67268, "ts": "2026-09-13T10:38:04Z", "hours": 1.9453, "text": "Fluetro OS DevLog 041 Very little progress New features added Added an operations section (new, sort by and view) Added what’s supposed to be a details panel Added a status bar Added placeholder content Added the top bar for the content, with separators Current issues/bugs This is really complicated and all this time I am using up, is just for debugging, which is crazy The details pane is still blank Nothing does anything, since I have only managed to do the css and html so far"}, {"post_id": 66856, "ts": "2026-09-12T19:50:02Z", "hours": 2.5003, "text": "Fluetro OS DevLog 040 Exact reason why I delayed the development for the Files App New Features added Scrapped the plan for making the Files app iframe based Added the Files app code directly into Fluetro code for better OS integration Added Navigation pane containing all important OS locations Added a main section for the app, where the content will be shown Also fixed dark mode for the app Removed the Work in Progress window for the Files App Fixes Fixed the backgrounds for the different app elements Current issues/bugs I have been working on this for almost 2.5 hours and managed to come only this far, nothing else is done, no JavaScript, or system, only the visual app is present, and opens on clicking the files icon on the dock Should I change the icons in the Navigation panel to colorful ones?"}, {"post_id": 66078, "ts": "2026-09-11T17:22:25Z", "hours": 0.2631, "text": "Fluetro OS DevLog 039 First DevLog after 2nd ship New Features added Started working on the Files app, so now it only has a really basic design, mostly taken from the WebOS Browser project (image attached), it currently does nothing, and is just a blank slate What’s in the works? Made some sounds for the UI like Startup, login, and shutdown Got a new roadmap and a whole list of features to add next"}, {"post_id": 65544, "ts": "2026-09-10T19:07:37Z", "hours": 0.2592, "text": "Fluetro OS DevLog 038 Did some last-minute changes New Features added Now you can actually see what wallpaper you have selected The Calculator now follows the accent colors for more buttons Note for reviewers Some browsers may currently display phishing or scam warnings when accessing my GitHub Pages websites. These appear to be false positives. My projects are designed with a privacy-focused approach and do not intentionally collect sensitive user information. I have already reported the issue and am currently waiting for the warnings to be reviewed and resolved."}, {"post_id": 65493, "ts": "2026-09-10T17:48:19Z", "hours": 0.7078, "text": "Fluetro OS DevLog 037 Final DevLog before 2nd Ship New Features added New favicon Automatic Accent colors for the 4 preloaded wallpapers The accent colors not only affect the active toggles, but also affect the TopBar/System Menu Logo, the seconds hand of the clock, the today indicator of the calendar, the separators in the dock and the Welcome/Lock Screen too New spinning design for the Signing out/shutting down/restarting screens Fixed the default window sizing for the browser Removed the “…” from the above-mentioned screens There’s also an accent2 for the gradient design, and it will be customizable in later versions Removed a really light color that was present at 50% Fixes The lock screen gradient is now smoother, and the text is easier to read due the color removal. Fixed the tooltip artifact issue from my Last DevLog Current issues/bugs Opening Files no longer shows Work in Progress but shows “This Location is System Protected”, this was due to me making an error screen for situations where the user tries to access stuff in the OS that they’re not supposed to. But since it’s already there, it stays. It will be fixed in a later release. What’s next? Ship #2"}, {"post_id": 65463, "ts": "2026-09-10T16:38:29Z", "hours": 1.4742, "text": "Fluetro OS DevLog 036 Redesigns, features, and animations New Features added Minimized and open running states for the dock icon, inspired by Windows 11 Redesigned the logo again, and made it perfect this time Redesigned running design for dock icons along with a custom hover design for that state. Redesigned Boot Screen inspired by macOS and Windows 7 Redesigned System information window Animations for the different app states in the dock A restart function that shuts down and reloads the page Redesigned Dark Mode Redesigned accent color Fixes Fixed an issue where Signing out won’t close any open apps Fixed an issue where the running states would be jumping around when switching (made this issue while trying to add the different states) Current issues/bugs There is an issue with tooltips where a line with the tooltip color appears and stays until another tooltip appears What’s next? I’ll probably be implementing an automatic accent color system for the present 4 wallpapers before the second ship. What the 3rd ship will include will be included in the README."}, {"post_id": 64964, "ts": "2026-09-09T18:20:34Z", "hours": 1.5181, "text": "Fluetro OS DevLog 035 Redesign and more stuff New Features added Boot Screen Redesigned logo and Lock screen inspired by the default wallpaper Transitions and Animations for Boot Screen No pointer in Boot Screen Fixes Fixed an issue where Escape and Function Keys won’t work, this was due to a misplaced exclamation mark 😐 Fixed the lock screen animations which I broke while trying to add the Boot Screen Current issues/bugs There’s something wrong with the Sign Out option, since it’s keeping the apps open when signed out What’s Next? I’ll probably be adding a restart option, and then do a 2nd ship, there’ll also be a 3rd ship with the Files App, which is possibly the hardest thing to do (at least for me) in this project."}, {"post_id": 64427, "ts": "2026-09-08T19:56:33Z", "hours": 0.4503, "text": "Fluetro OS DevLog 034 Some changes New Features added Added icons to the System Menu Full logo redesign Finished on a new color scheme Animation when hovering on or pressing the Continue button on Welcome screen Fixes Fixed the animation system for the Continue button on the Welcome Screen Finalized the new color scheme Current bugs/issues I still don’t know if this color scheme is better than the original one(1st image)"}, {"post_id": 64403, "ts": "2026-09-08T19:09:41Z", "hours": 0.9294, "text": "Fluetro OS DevLog 033 Some redesigns New Features added Better logo design Fixes Fixed an issue where the running state of the app won’t show but instead make the tooltips of that app have its color. Current issues/bugs This is an issue, I am thinking of giving the OS a better and more premium color identity, should I stick with the old color design or the new one, or if someone could provide any new suggestions, that would be nice too."}, {"post_id": 63479, "ts": "2026-09-07T11:13:23Z", "hours": 0.6122, "text": "Fluetro OS DevLog 032 Huge addition New Features added Browser is no longer a Work in Progress Fixes Spent a lot of time trying to figure out how to send the theme from the OS to the Browser, since earlier that part of the code was handled inside the Gaming Hub code. So yeah, that’s just about what I did for the latest logged time"}, {"post_id": 63078, "ts": "2026-09-06T17:50:18Z", "hours": 1.0811, "text": "Fluetro OS DevLog 031 More icons and some small additions New Features added Added arrows for the buttons for changing Calendar Month in the Time & Date flyout Added tooltips for all the buttons in the TopBar that can open flyouts Themed the tooltips Made the topbar tooltips not open if a flyout is open Added tooltips to dock icons Fixes Fixed the gap and alignment of the buttons used to change months in the calendar Fixed the weird pill-shaped today indicator in the calendar flyout Fixed positioning issues with the tooltips Fixed the issue of the System Menu not having any background blur Current issues/bugs Have added too much animations/fancy stuff/polish instead of adding actual features Next target The Fluetro Browser"}, {"post_id": 62987, "ts": "2026-09-06T15:37:52Z", "hours": 0.4775, "text": "Fluetro OS DevLog 030 More icons New features added Replaced the icon for the Continue button at the login screen Replaced the icon for the exit game button in Gaming Hub Added animations to the exit game button Overhauled the calculator with icons Fixes Fixed the dark mode color for the percentage operator, it became invisible during dark mode Made the exit game button in Gaming Hub show up only when a game is running Fixed the AC button being too bold Current issues/bugs Need to add more icons for the Weather flyout"}, {"post_id": 62956, "ts": "2026-09-06T14:51:43Z", "hours": 0.4186, "text": "Fluetro OS DevLog 029 More icons and more fixes New features added Redid the Weather flyout with the new icons Fixes Wasted a lot of time trying to rotate the icon for the refresh button, then I realized that something called “rotate” exists for html, but then the icon was off-center so I had to go through a bunch of margin length and stuff just to get it to be centered Fixed the issue of the Calculator taking input when not focused Current issues/bugs There are many more buttons left where I need to add icons, and many more that need changing Will add the browser as soon as my work on WebOS Browser is completed, meanwhile I am working on a file structure for the Files app."}, {"post_id": 62937, "ts": "2026-09-06T14:13:14Z", "hours": 0.7372, "text": "Fluetro OS DevLog 028 I’m back to Fluetro OS after working on Fluent New Tab for some time, I’ll also be working on my WebOS Browser project alongside this. New Features added Didn’t do anything much, just learned about Lucide Replaced all window control icons Replaced the Quick Settings icon Added Keyboard input to the calculator Fixes Fixed the “%” button in the calculator having the wrong color Current issues/bugs The keyboard takes input unless you are typing anywhere else"}, {"post_id": 58204, "ts": "2026-08-30T15:45:07Z", "hours": 0.6964, "text": "Fluetro OS DevLog 027 •OK, so I’m back to Fluetro OS after working on some other projects like Fluent 2048 and Fluent Minesweeper (which I did because working on games inside the code of Fluetro was problematic due to having so much code for the OS itself) •As I said I did make those games for this and will be adding those here, so I did. •So now there’s a total of 5 simple and easily recognizable games in Gaming Hub. •I am thinking of doing a 2nd ship of this today, but should I? I did add 3 features and plan on adding more later. •The Fluent 2048 and Minesweeper games are a different version of what I’ve uploaded as separate projects, so they might look “a bit” different."}, {"post_id": 55114, "ts": "2026-08-26T16:01:31Z", "hours": 0.6219, "text": "Fluetro OS DevLog 026 •Added the custom version of Fluent Minesweeper •Added an animation while changing from Dark Mode to Light Mode and vice-versa •Working on a new logo for the OS •Working on more custom games and features"}, {"post_id": 54494, "ts": "2026-08-25T14:47:09Z", "hours": 0.9369, "text": "Fluetro OS DevLog 025 •Added a Last Played section to Gaming Hub showing the game last played by the user •Added the “My Games” heading •Edited the Work in Progress Windows to behave differently (for a future purpose)"}, {"post_id": 54418, "ts": "2026-08-25T12:52:02Z", "hours": 0.6103, "text": "Fluetro OS DevLog 024 •Added Chrome Dino as a game •Added Surf (from MS Edge) as a game •Fixed an issue where the bottom of the window would not be visible (especially Minecraft Classic) •Fixed multiple UI issues and bugs in Gaming Hub •Added icons for all the games and Gaming Hub"}, {"post_id": 54374, "ts": "2026-08-25T10:47:47Z", "hours": 1.3764, "text": "Fluetro OS DevLog 023 •Scrapped the previous games because those websites refused to work with iframe •Added Minesweeper instead of GTA: Vice City •Added Minecraft Classic •Added Separators in the Dock (forgot to mention in previous DevLog) •Added an issue where the top has a lot of extra padding •Thinking of taking another break to create my own Minesweeper and other games/apps to add here"}, {"post_id": 54334, "ts": "2026-08-25T09:11:48Z", "hours": 0.7736, "text": "Fluetro OS DevLog 022 •Added Dock and Title Bar icons for Daily Brief •Made Memo resizable and have maximize/restore down functions •Added a Gaming Hub for games to be added"}, {"post_id": 54290, "ts": "2026-08-25T07:25:05Z", "hours": 0.4281, "text": "Fluetro OS DevLog 021 First DevLog for WebOS 2 project •Added an AI Brief app using iframe (app created by one of my friends) •This app uses an approximate in-browser location from your IP, so the Weather in my topBar is different than what’s shown here."}, {"post_id": 54077, "ts": "2026-08-24T21:04:58Z", "hours": 1.9297, "text": "Fluetro OS DevLog 020 This might be my last DevLog to this project before uploading this to GitHub and Shipping •Added a new Logo, with a stylized F •Added actual icons to the Dock and Title Bar •Replaced the settings icon placeholder emoji with an actual icon •Turned Memo into an actual Memo, so it’s not resizable and doesn’t have Maximize/Restore Down buttons •Added some more text to the System Info box"}, {"post_id": 53954, "ts": "2026-08-24T17:42:33Z", "hours": 1.6442, "text": "Fluetro OS DevLog 019 •Added Nicer animations to Flyouts •Added a separate menu for Sign out and Shut down at OS logo on TopBar •Moved System Info to OS Name text on TopBar •Tried to add Window Maximize/Restore Down animations but messed it up •Added a transition while changing wallpapers •Fixed the issue where a window would jump to the left while resizing/dragging"}, {"post_id": 53862, "ts": "2026-08-24T15:48:40Z", "hours": 0.8386, "text": "Fluetro OS DevLog 018 •Added a Weather Section in Settings •Added the option to change the weather by adding your own location yourself (so no location tracking involved) •Found out that JSPaint (the paint app integration) has multiple themes including Modern ones"}, {"post_id": 53338, "ts": "2026-08-23T20:30:52Z", "hours": 2.0442, "text": "Fluetro OS DevLog 017 •Added working weather using Open Meteo API (currently fixed to Los Angeles only) •Added working weather to Top Bar •Added a Signing Out screen •Added animations to the Signing out and Shutting down screens •Added animations while Logging in"}, {"post_id": 53253, "ts": "2026-08-23T18:10:22Z", "hours": 1.3803, "text": "Fluetro OS DevLog 016 •Added Calculator •Added Paint (JS Paint Integration via iframe) •Made sure the calculator cannot be resized or maximized, so it’s a fixed size."}, {"post_id": 52973, "ts": "2026-08-23T10:55:55Z", "hours": 1.4153, "text": "Fluetro OS DevLog 015 •Added “Work in Progress” placeholders for apps that will be added in a future update (WebOS 2). •Added a working Memo that stores text in localStorage, thus making the text Persistent. •Added running indicators for apps that are open/minimized. •Fixed the title bar padding."}, {"post_id": 52919, "ts": "2026-08-23T09:20:40Z", "hours": 1.4139, "text": "Fluetro OS DevLog 014 •I’m back to working on Fluetro OS again •Added active states to buttons •Made the Weather button work •Added working Weather Flyout •Added animations to the Weather Flyout •Added bunch of placeholder text for the weather"}, {"post_id": 51108, "ts": "2026-08-20T16:35:55Z", "hours": 1.6989, "text": "Fluetro OS Devlog 013 •Added Animations and Transitions to Logon Screen. •Added Animations and Transitions to all the Flyouts. •Added Hover Effects to OS Name button on TopBar. •Tried to add a Logon Screen to Desktop Transition but failed."}, {"post_id": 50908, "ts": "2026-08-20T11:41:57Z", "hours": 0.5647, "text": "Fluetro OS Devlog 012 •Fixed the Clock Flyout •Gave the Clock Flyout a redesign. •Added working Weather to TopBar. •Fixed the problem of UI elements/text being selected while clicking and dragging."}, {"post_id": 50881, "ts": "2026-08-20T10:40:20Z", "hours": 0.57, "text": "Fluetro OS Devlog 011 •Managed to kind of fix the Clock Flyout. •Added Dark Mode to the Clock Flyout. •Added Hover effects to the clock in the topBar."}, {"post_id": 50858, "ts": "2026-08-20T09:30:34Z", "hours": 1.1558, "text": "Fluetro OS Devlog 010 •Added a Expandable Clock Section to the TopBar clock (currently kind of broken). •Added Hover to TopBar weather section."}, {"post_id": 50823, "ts": "2026-08-20T08:04:49Z", "hours": 0.6014, "text": "Fluetro OS Devlog 009 •Added Resizable Windows. •Added Draggable Windows. •Added Animations to the Dock."}, {"post_id": 50813, "ts": "2026-08-20T07:16:04Z", "hours": 1.2939, "text": "Fluetro OS Devlog 008 •Broke the Window Controls but managed to fix them. •Fixed Padding for the Dock. •Made sure maximized windows don’t overlap the Top Bar or Dock."}, {"post_id": 50794, "ts": "2026-08-20T05:50:00Z", "hours": 0.9014, "text": "Fluetro OS Devlog 007 •Added Focused and Unfocused states to the Windows. •Fixed the Corner Radius for many UI elements. •Fixed Title bar height. •Made the Windows draggable using the Title Bar."}, {"post_id": 50619, "ts": "2026-08-19T20:58:07Z", "hours": 1.4964, "text": "Fluetro OS Devlog 006 •Added a Working Window •Fixed the TopBar Clock •Added a working Shutdown Sequence •Added System Info (basic and needs more work)"}, {"post_id": 50554, "ts": "2026-08-19T19:17:37Z", "hours": 1.3172, "text": "Fluetro OS Devlog 005 •Added working Dark Mode and Wallpaper Picker. •Added working Sign Out and Shut down options. •Introduced more bugs and issues to fix."}, {"post_id": 50506, "ts": "2026-08-19T17:55:21Z", "hours": 1.7083, "text": "Fluetro OS Devlog 004 •Started from Scratch •Working on giving this a MacOS+Windows+OneUI esque feel •Finished the Welcome Screen •Partial Success regarding the Top Bar, Dock and Apps"}, {"post_id": 49717, "ts": "2026-08-18T17:05:34Z", "hours": 0.5936, "text": "Fluetro OS devlog 003 •Added actual Photo Wallpapers (from Unsplash). •Fixed the issues with some of the app icons. •Updated the System Info."}, {"post_id": 49694, "ts": "2026-08-18T16:16:29Z", "hours": 1.2136, "text": "Fleutro OS Devlog 002. •Added a Shutdown sequence. •Managed to fix the small UI issues and bugs. •Added a Sign out and Shutdown option inside the OS Menu. •Added working System info and Power off button to the Lock Screen. •Added some more apps in the Store •Added indicators for Minimized apps"}, {"post_id": 49102, "ts": "2026-08-17T18:41:47Z", "hours": 0.9647, "text": "Managed to make a lot of Progress, right now the Logon screen and the desktop work with all the apps being functional. Am working on getting a working version of the Start Screen-like Interface."}]...
|
Title: Fluetro OS by @TonyStark965 | Stardance
De Title: Fluetro OS by @TonyStark965 | Stardance
Devlogs:
Managed to make a lot of Progress, right now the Logon screen and the desktop work with all the apps being functional. Am working on getting a working version of the Start Screen-like Interface.
Fleutro OS Devlog 002. •Added a Shutdown sequence. •Managed to fix the small UI issues and bugs. •Added a Sign out and Shutdown option inside the OS Menu. •Added working System info and Power off button to the Lock Screen. •Added some more apps in the Store •Added indicators for Minimized apps
Fluetro OS devlog 003 •Added actual Photo Wallpapers (from Unsplash). •Fixed the issues with some of the app icons. •Updated the System Info.
Fluetro OS Devlog 004 •Started from Scratch •Working on giving this a MacOS+Windows+OneUI esque feel •Finished the Welcome Screen •Partial Success regarding the Top Bar, Dock and Apps
Fluetro OS Devlog 005 •Added working Dark Mode and Wallpaper Picker. •Added working Sign Out and Shut down options. •Introduced more bugs and issues to fix.
Fluetro OS Devlog 006 •Added a Working Window •Fixed the TopBar Clock •Added a working Shutdown Sequence •Added System Info (basic and needs more work)
Fluetro OS Devlog 007 •Added Focused and Unfocused states to the Windows. •Fixed the Corner Radius for many UI elements. •Fixed Title bar height. •Made the Windows draggable using the Title Bar.
Fluetro OS Devlog 008 •Broke the Window Controls but managed to fix them. •Fixed Padding for the Dock. •Made sure maximized windows don’t overlap the Top Bar or Dock.
Fluetro OS Devlog 009 •Added Resizable Windows. •Added Draggable Windows. •Added Animations to the Dock.
Fluetro OS Devlog 010 •Added a Expandable Clock Section to the TopBar clock (currently kind of broken). •Added Hover to TopBar weather section.
Fluetro OS Devlog 011 •Managed to kind of fix the Clock Flyout. •Added Dark Mode to the Clock Flyout. •Added Hover effects to the clock in the topBar.
Fluetro OS Devlog 012 •Fixed the Clock Flyout •Gave the Clock Flyout a redesign. •Added working Weather to TopBar. •Fixed the problem of UI elements/text being selected while clicking and dragging.
Fluetro OS Devlog 013 •Added Animations and Transitions to Logon Screen. •Added Animations and Transitions to all the Flyouts. •Added Hover Effects to OS Name button on TopBar. •Tried to add a Logon Screen to Desktop Transition but failed.
Fluetro OS DevLog 014 •I’m back to working on Fluetro OS again •Added active states to buttons •Made the Weather button work •Added working Weather Flyout •Added animations to the Weather Flyout •Added bunch of placeholder text for the weather
Fluetro OS DevLog 015 •Added “Work in Progress” placeholders for apps that will be added in a future update (WebOS 2). •Added a working Memo that stores text in localStorage, thus making the text Persistent. •Added running indicators for apps that are open/minimized. •Fixed the title bar padding.
Fluetro OS DevLog 016 •Added Calculator •Added Paint (JS Paint Integration via iframe) •Made sure the calculator cannot be resized or maximized, so it’s a fixed size.
Fluetro OS DevLog 017 •Added working weather using Open Meteo API (currently fixed to Los Angeles only) •Added working weather to Top Bar •Added a Signing Out screen •Added animations to the Signing out and Shutting down screens •Added animations while Logging in
Fluetro OS DevLog 018 •Added a Weather Section in Settings •Added the option to change the weather by adding your own location yourself (so no location tracking involved) •Found out that JSPaint (the paint app integration) has multiple themes including Modern ones
Fluetro OS DevLog 019 •Added Nicer animations to Flyouts •Added a separate menu for Sign out and Shut down at OS logo on TopBar •Moved System Info to OS Name text on TopBar •Tried to add Window Maximize/Restore Down animations but messed it up •Added a transition while changing wallpapers •Fixed the issue where a window would jump to the left while resizing/dragging
Fluetro OS DevLog 020 This might be my last DevLog to this project before uploading this to GitHub and Shipping •Added a new Logo, with a stylized F •Added actual icons to the Dock and Title Bar •Replaced the settings icon placeholder emoji with an actual icon •Turned Memo into an actual Memo, so it’s not resizable and doesn’t have Maximize/Restore Down buttons •Added some more text to the System Info box
Fluetro OS DevLog 021 First DevLog for WebOS 2 project •Added an AI Brief app using iframe (app created by one of my friends) •This app uses an approximate in-browser location from your IP, so the Weather in my topBar is different than what’s shown here.
Fluetro OS DevLog 022 •Added Dock and Title Bar icons for Daily Brief •Made Memo resizable and have maximize/restore down functions •Added a Gaming Hub for games to be added
Fluetro OS DevLog 023 •Scrapped the previous games because those websites refused to work with iframe •Added Minesweeper instead of GTA: Vice City •Added Minecraft Classic •Added Separators in the Dock (forgot to mention in previous DevLog) •Added an issue where the top has a lot of extra padding •Thinking of taking another break to create my own Minesweeper and other games/apps to add here
Fluetro OS DevLog 024 •Added Chrome Dino as a game •Added Surf (from MS Edge) as a game •Fixed an issue where the bottom of the window would not be visible (especially Minecraft Classic) •Fixed multiple UI issues and bugs in Gaming Hub •Added icons for all the games and Gaming Hub
Fluetro OS DevLog 025 •Added a Last Played section to Gaming Hub showing the game last played by the user •Added the “My Games” heading •Edited the Work in Progress Windows to behave differently (for a future purpose)
Fluetro OS DevLog 026 •Added the custom version of Fluent Minesweeper •Added an animation while changing from Dark Mode to Light Mode and vice-versa •Working on a new logo for the OS •Working on more custom games and features
Fluetro OS DevLog 027 •OK, so I’m back to Fluetro OS after working on some other projects like Fluent 2048 and Fluent Minesweeper (which I did because working on games inside the code of Fluetro was problematic due to having so much code for the OS itself) •As I said I did make those games for this and will be adding those here, so I did. •So now there’s a total of 5 simple and easily recognizable games in Gaming Hub. •I am thinking of doing a 2nd ship of this today, but should I? I did add 3 features and plan on adding more later. •The Fluent 2048 and Minesweeper games are a different version of what I’ve uploaded as separate projects, so they might look “a bit” different.
Fluetro OS DevLog 028 I’m back to Fluetro OS after working on Fluent New Tab for some time, I’ll also be working on my WebOS Browser project alongside this. New Features added Didn’t do anything much, just learned about Lucide Replaced all window control icons Replaced the Quick Settings icon Added Keyboard input to the calculator Fixes Fixed the “%” button in the calculator having the wrong color Current issues/bugs The keyboard takes input unless you are typing anywhere else
Fluetro OS DevLog 029 More icons and more fixes New features added Redid the Weather flyout with the new icons Fixes Wasted a lot of time trying to rotate the icon for the refresh button, then I realized that something called “rotate” exists for html, but then the icon was off-center so I had to go through a bunch of margin length and stuff just to get it to be centered Fixed the issue of the Calculator taking input when not focused Current issues/bugs There are many more buttons left where I need to add icons, and many more that need changing Will add the browser as soon as my work on WebOS Browser is completed, meanwhile I am working on a file structure for the Files app.
Fluetro OS DevLog 030 More icons New features added Replaced the icon for the Continue button at the login screen Replaced the icon for the exit game button in Gaming Hub Added animations to the exit game button Overhauled the calculator with icons Fixes Fixed the dark mode color for the percentage operator, it became invisible during dark mode Made the exit game button in Gaming Hub show up only when a game is running Fixed the AC button being too bold Current issues/bugs Need to add more icons for the Weather flyout
Fluetro OS DevLog 031 More icons and some small additions New Features added Added arrows for the buttons for changing Calendar Month in the Time & Date flyout Added tooltips for all the buttons in the TopBar that can open flyouts Themed the tooltips Made the topbar tooltips not open if a flyout is open Added tooltips to dock icons Fixes Fixed the gap and alignment of the buttons used to change months in the calendar Fixed the weird pill-shaped today indicator in the calendar flyout Fixed positioning issues with the tooltips Fixed the issue of the System Menu not having any background blur Current issues/bugs Have added too much animations/fancy stuff/polish instead of adding actual features Next target The Fluetro Browser
Fluetro OS DevLog 032 Huge addition New Features added Browser is no longer a Work in Progress Fixes Spent a lot of time trying to figure out how to send the theme from the OS to the Browser, since earlier that part of the code was handled inside the Gaming Hub code. So yeah, that’s just about what I did for the latest logged time
Fluetro OS DevLog 033 Some redesigns New Features added Better logo design Fixes Fixed an issue where the running state of the app won’t show but instead make the tooltips of that app have its color. Current issues/bugs This is an issue, I am thinking of giving the OS a better and more premium color identity, should I stick with the old color design or the new one, or if someone could provide any new suggestions, that would be nice too.
Fluetro OS DevLog 034 Some changes New Features added Added icons to the System Menu Full logo redesign Finished on a new color scheme Animation when hovering on or pressing the Continue button on Welcome screen Fixes Fixed the animation system for the Continue button on the Welcome Screen Finalized the new color scheme Current bugs/issues I still don’t know if this color scheme is better than the original one(1st image)
Fluetro OS DevLog 035 Redesign and more stuff New Features added Boot Screen Redesigned logo and Lock screen inspired by the default wallpaper Transitions and Animations for Boot Screen No pointer in Boot Screen Fixes Fixed an issue where Escape and Function Keys won’t work, this was due to a misplaced exclamation mark 😐 Fixed the lock screen animations which I broke while trying to add the Boot Screen Current issues/bugs There’s something wrong with the Sign Out option, since it’s keeping the apps open when signed out What’s Next? I’ll probably be adding a restart option, and then do a 2nd ship, there’ll also be a 3rd ship with the Files App, which is possibly the hardest thing to do (at least for me) in this project.
Fluetro OS DevLog 036 Redesigns, features, and animations New Features added Minimized and open running states for the dock icon, inspired by Windows 11 Redesigned the logo again, and made it perfect this time Redesigned running design for dock icons along with a custom hover design for that state. Redesigned Boot Screen inspired by macOS and Windows 7 Redesigned System information window Animations for the different app states in the dock A restart function that shuts down and reloads the page Redesigned Dark Mode Redesigned accent color Fixes Fixed an issue where Signing out won’t close any open apps Fixed an issue where the running states would be jumping around when switching (made this issue while trying to add the different states) Current issues/bugs There is an issue with tooltips where a line with the tooltip color appears and stays until another tooltip appears What’s next? I’ll probably be implementing an automatic accent color system for the present 4 wallpapers before the second ship. What the 3rd ship will include will be included in the README.
Fluetro OS DevLog 037 Final DevLog before 2nd Ship New Features added New favicon Automatic Accent colors for the 4 preloaded wallpapers The accent colors not only affect the active toggles, but also affect the TopBar/System Menu Logo, the seconds hand of the clock, the today indicator of the calendar, the separators in the dock and the Welcome/Lock Screen too New spinning design for the Signing out/shutting down/restarting screens Fixed the default window sizing for the browser Removed the “…” from the above-mentioned screens There’s also an accent2 for the gradient design, and it will be customizable in later versions Removed a really light color that was present at 50% Fixes The lock screen gradient is now smoother, and the text is easier to read due the color removal. Fixed the tooltip artifact issue from my Last DevLog Current issues/bugs Opening Files no longer shows Work in Progress but shows “This Location is System Protected”, this was due to me making an error screen for situations where the user tries to access stuff in the OS that they’re not supposed to. But since it’s already there, it stays. It will be fixed in a later release. What’s next? Ship #2
Fluetro OS DevLog 038 Did some last-minute changes New Features added Now you can actually see what wallpaper you have selected The Calculator now follows the accent colors for more buttons Note for reviewers Some browsers may currently display phishing or scam warnings when accessing my GitHub Pages websites. These appear to be false positives. My projects are designed with a privacy-focused approach and do not intentionally collect sensitive user information. I have already reported the issue and am currently waiting for the warnings to be reviewed and resolved.
Fluetro OS DevLog 039 First DevLog after 2nd ship New Features added Started working on the Files app, so now it only has a really basic design, mostly taken from the WebOS Browser project (image attached), it currently does nothing, and is just a blank slate What’s in the works? Made some sounds for the UI like Startup, login, and shutdown Got a new roadmap and a whole list of features to add next
Fluetro OS DevLog 040 Exact reason why I delayed the development for the Files App New Features added Scrapped the plan for making the Files app iframe based Added the Files app code directly into Fluetro code for better OS integration Added Navigation pane containing all important OS locations Added a main section for the app, where the content will be shown Also fixed dark mode for the app Removed the Work in Progress window for the Files App Fixes Fixed the backgrounds for the different app elements Current issues/bugs I have been working on this for almost 2.5 hours and managed to come only this far, nothing else is done, no JavaScript, or system, only the visual app is present, and opens on clicking the files icon on the dock Should I change the icons in the Navigation panel to colorful ones?
Fluetro OS DevLog 041 Very little progress New features added Added an operations section (new, sort by and view) Added what’s supposed to be a details panel Added a status bar Added placeholder content Added the top bar for the content, with separators Current issues/bugs This is really complicated and all this time I am using up, is just for debugging, which is crazy The details pane is still blank Nothing does anything, since I have only managed to do the css and html so far
Fluetro OS DevLog 042 Well, at least this is better than the last time New features added Placeholder for Preview Pane Working Navigation Panel Working Gallery, currently only shows the preloaded wallpapers and I plan to add more images, maybe some taken by me A different screen for visiting empty folders Changing address bar icons according to the folder you visit Changing address bar text according to the folder you visit Added Trash (Recycle Bin), only as a Navigation Panel location for now Fixes I checked the feedback and found out Minesweeper was not working for the current version of Fluetro, so I checked and found out that vercel is case sensitive and so it didn’t work, I fixed it now Yes, I’ll be adding almost all the features from feedback like making the dock auto-hide on maximize for more usable screen real estate Fixed multiple errors that I made while trying to make this update to the Files app, mostly by missing an “=” sign or a “.” at places. These errors basically broke everything, making everything non-interactable. Current issues/bugs: IDK how I got the Details and stuff at the top to get working, but now I can’t get the content to adjust according to it, so it breaks whenever the window is maximized (screenshot attached)
Fluetro OS DevLog 043 Slow and steady progress New Features added Toggleable Navigation and Preview Panes Slight Redesigns for Browser, Paint and Gaming Hub Games Minor redesigns for all tooltips Animations while enabling or disabling the Navigation and Preview panes Made iframe based windows easier to resize and move Fixes Fixed an issue where the hover of an object inside the files body would get cut off Fixed an issue where the Close button tooltip would get cut off Current issues/bugs Resizing the AI/Daily Brief app is slow and kind of jittery The items inside the files body currently do nothing There’s no active state in the Navigation pane for the folder you’re currently in
Fluetro OS DevLog 044 Lot of progress New Features added An actual File System with lots of Files, including Apps and User Files Custom .igr File extension and “Integration” type for Games files Working Navigation buttons, except the “Up one level button” Double-click system for files/folders Different file/item types and different icons for each one Disabled states for navigation buttons when not available/applicable Fully redesigned “Access Denied” error box Access Denied error integration when trying to access System Files Separate dock icon with running status for the error box Connected Navigation panel to individual folders/locations Animations on the error icon on the dock when it appears and disappears Animations on dock for expanding and shrinking to make room for the error icon Fixes Minor fixes regarding the UI like hover effect for the OK button in System info box and corner radius adjustment in certain areas Fixed the weird padding at the right side of the dock due to appearance and disappearance of the error icon Current bugs/issues As I said earlier, the Up one level button doesn’t work Address bar still need a lot of work Search is still just a placeholder Preview pane is still in the works I didn’t add the sounds, and I’ll probably add them last, because being forced to hear those sounds every time I restart Fluetro for debugging will become irritating fast There’s no scroll bar in the Files App Note The animation looks jittery, but it’s due to some issue with Snipping Tool, it’s really smooth in reality
Fluetro OS DevLog 045 Adding the preloaded files and folders was easy (which I did before), but now progress has been slowed, again New Features added Menus for Sorting and New File/Folder creation Different states for the New and Sort By buttons Removed Search Bar (too complicated to implement) Removed View option (still complicated to implement, might add it again later on) Removed Up one level button (most complicated) Added an error window that shows up when you try to open up a file that’s not supported by any existing app Fixes I wasted a lot of time trying to fix the issue in the css that was causing the weird position for the menus, turns out the css wasn’t the issue at all and it was actually the HTMl since I put the menus outside the upper button panel handler I also wasted a lot of time trying the hit-and-run approach for the perfect height and width for the unsupported file type error box Fixed the corner radius for the System Menu (even though barely noticeable) Current issues/bugs You can still go inside .exe files, since they’re still treated as folders (actually the type doesn’t matter for them, since the code is really simple for the folders and items) Something weird is going on with the padding for the sort and new menu buttons, and they don’t have blur either
Fluetro OS DevLog 046 Frequency of DevLogs has plummeted, but Files app is almost complete## New Features Added Preview Pane changed to Details Pane Details Pane actually works No Details Pane in Gallery .exe files open the corresponding app Added a scrollbar for the apps folder since it has way too many items Made the Files Status bar independent of the files body, so it doesn’t go away when scrolling Made the Details area on top (Name, Size etc.) independent of the files body, so they don’t go away when scrolling Added a select system which triggers the details pane Details pane won’t show up after coming back from gallery if you disabled it previously, otherwise it will Fixes Made a mess while trying to move the Status and Details areas, noticed it was because I had a part of js coded into the details area for future purposes(sorting), so I removed it and now it’s just cosmetic and does nothing else, and the status bar was appended to the main files body, which I changed to another div that contains the file operations area (New, Sort etc.), the details area and the files body Broke the details pane while trying to use querySelector to check if Gallery is active and the button is disabled or not, fixed it by switching to contains Fixed the padding and margin for the Details Pane to match the height of the Files main area Current issues/bugs I was thinking of adding Windows-style breadcrumb address bar, but that’s very problematic, and might not even suit it well, so I’ll be adding a retro-style “ " system for the address bar There’s still no new and sort system Note I forgot to add the screenshot of gallery, and now it’s only allowing me to replace the existing files and not add more
Fluetro OS DevLog 047 One step closer to finishing the Files app New Features added New File and New Folder options that actually work (with icons BTW) New File can only be used to create text files, and the get the Type as Text File, and a .txt extension User Created files/folders now stay even after a restart/page refresh (like in your browser, not the files or browser app of Fluetro) Removed the size detail for folders since most OSes don’t even show it Sorting actually works, but it’s only Ascending or Descending, only based off of the Item name Clicking the dock icon now instantly focus the corresponding window, except for errors Added an actually working address bar, inspired by the older Windows (like XP), which can also take user input to go to said location Putting in an invalid location in the address bar gives an error box, like the System or unsupported file type errors Fixes Fixed issues that I faced while implementing the Dynamic Naming Process for the User Created files, like adding the extension for the Text Files Fixed an issue with the sorting logic, where, since I copied most of the logic from the ascending system to the descending system, I left the button click listener for the ascending system, in the descending system, so for some time, clicking ascending just sorted the items in descending Current issues/bugs The Sort and New Menus don’t close if I click anywhere else in the files app You can’t unselect an item The Gallery Status bar shows “undefined items” Note Added the Gallery Screenshot promised in my last DevLog
Fluetro OS DevLog 048 Late DevLog, couple of improvements, mostly fixes Was supposed to upload a DevLog yesterday but had some issues with the internet (had to ditch the router), probably some coding time isn’t event logged New Features added/changelog Revamped the File Management system so now the sub directory system actually works, like you create a “New Folder” in one directory, and one in another, and now they both don’t overlap/refer to the same directory Added icons inside the Sort Menu Added a context menu for files/folders (the positioning is broken since the css isn’t done correctly, because I’ll probably be using some inspiration from Fluent New Tab for the dynamic positioning) The context menu for files/folders behaves differently according to if the Folder/File mentioned is a System one or User Created You can now un-select items by clicking somewhere else inside the app, this even updates the details pane accordingly Added custom “Date modified” parameters, so they correspond to when the file/folder was created Internal Storage now shows Size as 23.4 GB / 512 GB Removed Trash Changed the animation for the details bar (“Name | Size ….” bar) at the top to just minimize in height and not width too. Fixes As I said in changelog, the folder directories don’t overlap now I made lots of errors while trying to get this new directory system to work, like the folder numbering not working correctly, like there’s a folder: “Internal Storage\New Folder (2)”, and then you try to go to downloads and create a folder, and then it’s named “New Folder (3)” There was also an issue where the address bar pointed to somewhere else rather than the original path for that directory (so I had to combine multiple arrays for directory system to one, which is part of the Revamped file system) Fixed a background size inconsistency in the gallery section Fixed the status bar in gallery saying “undefined items” Fixed the context menus being transparent instead of blurry (for Files and Browser), so now they’re opaque like Chrome or Edge or Safari Removed all pointer events from the details bar at the top, so it no longer shows the hand pointing cursor when hovering Current issues/bugs The file/folder context menu is positioned oddly and doesn’t have any icons The details pane icons are blurred since it uses the 32x32 icons I used in the file/folder icons
Fluetro OS DevLog 049 Very little progress, since most of the time just went into debugging and fixing stuff, tried using Copilot in VS Code but it’s New stuff The context menu is finally aligned The context menu got icons now Made the delete button have a red icon and red text The open button in the context menu finally works Had to redo the file handling system so the open button system can be implemented easier Fixes Broke everything, yeah, literally the whole OS, while trying to redo the file handler because I was removing some lines (individual EventListeners) and putting them under one roof, but I forgot some brackets, since I couldn’t fix it easily, I tried to use Copilot (the one inside VS Code) to find out what’s causing the error, dude literally said that there’s an error in these lines, no elaboration or fix so I had to get the code from my backup and redo everything very carefully, so now it’s ok I have never positioned an element inside another element that can be resized, so this was new and challenging for me to align the context menu nicely with respect to the files window and its variable size system, it took some time, but I did it. Current issues/bugs Rename and Delete buttons are still to be implemented
Fluetro OS DevLog 050 Half-century DevLog? Really? New Stuff added The rename function works now Delete button kinda works Yeah that’s about it Fixes The rename function was really hard to implement, so there were lots of glitches and issues and stuff, I did manage to fix most of them, the rename box was originally meant to show over the existing file name, I did do some research to see if I could get it to work this way, but since I couldn’t get it working, I had to improvise and do the separate rename section. Tried to make the rename system be inside one single eventListener but couldn’t get it to work that way, had to create a separate function to call along with Pressing the rename and delete buttons no longer remove the selected state from the item. Current bugs/issues Clicking delete doesn’t dismiss the context menu (easy fix but it’s here because it’s just my current progress) Clicking delete for one item deletes all the items in the folder Delete is temporary and resets on refresh (for now at least) Nested Folders don’t work if you rename the parent folder (for example, in the video I rename a folder, then the folder inside it doesn’t open. This is fixed on a restart/webpage refresh)
Fluetro OS DevLog 051 Lost my 25-day Streak New Stuff added Photo viewer that can open photos from the gallery and adjusts according to image size Fixes Fixed the Delete system, so now it deletes only what you want to delete, and it’s now persistent so it stays that way even after a page refresh/restart Current bugs/issues The issue with the sub-folders not opening after the parent folder is renamed still exists
Fluetro OS DevLog 052 Well, this is embarrassing New Stuff added Browser has its own custom accent color now (like how browsers on Windows have) The Photo Viewer icon stuck in the dock is now gone and appears only when Photo Viewer is called Fixes Fixed the issue with the dock padding when Photo Viewer wasn’t called Stuff that happened Tried to add a dynamic accent color sync system for the browser, it worked to some extent, but it won’t instantly sync if you changed the wallpaper to change the accent color, but would sync that accent color after a restart, so I had to remove it. Will try to implement it later though. I have been working on a Music Player app (as I said that there will be one in a future update), wasted a lot of time debugging it trying to find out why the music wasn’t playing, turns out, the Integrated Browser in VS Code doesn’t allow intregated <audio> elements. Tried in my default browser (and brave), works as intended. (Please ignore the bright blue background, it’s just a placeholder)
Fluetro OS DevLog 053 Music to my ears New stuff added Added a Music Player with working Play/Pause, seekBar, Previous/Next and Queue Added music in Audio Folder in the Files App Redid almost all the Files App icons with higher quality versions Changed the Details Pane text to a more appropriate one Added a Supabase fetch system for the Music Clicking “Previous” while being on the 1st music in the Queue results in restarting that song Clicking “Next” while being on the last music in the Queue results in restarting that song Fixes Fixed some issues with the un-resizable windows, which could be resized earlier, they just didn’t show the custom cursors Fixed jumpy windows Fixed Music Player issues that I encountered along the way, like the Play/Pause buttons not rendering properly or the SeekBar jumping Current issues/bugs The Music takes some time to load, but it mostly depends on your internet connection The Queue is still custom arranged, and not alphabetically sorted
Fluetro OS DevLog 054 Mostly improvements New stuff added Maximizing/restoring down now has animations and they don’t interfere with the resizing scenario like earlier, this took so long to implement because my first ever project that involved JavaScript was just this year, so I am still learning. Revamped the Gaming Hub Added a Settings app, and hooked it to the Quick Settings panel so it can also be opened from there Fixes For some reason the animations weren’t working for all the windows, so I checked and tried lots of different stuff, and then found out that there was no height and width parameters for most of the windows, so I added some and that fixed the animations Current bugs/issues I just started working on the Settings app, so it’s really unfinished (shown in the video)
Fluetro OS DevLog 055 CSS stuff New stuff added/changelog Did the CSS for the Settings app Revamped some designs for the Gaming Hub and Settings when maximized so they don’t look weird Did a roadmap for all the settings to add Fixes Fixed some of the jumpy and jittery elements in the UI Current issues/bugs I still haven’t done anything about the JavaScript part of the Settings app so for now, everything is only visual Fun Fact The UI for this project was inspired by a leaked screenshot of a concept Windows version that surfaced online, I tried to remake that in my Windows 11 system and had a screenshot, finally found it and it’s attached below. The dock is inspired by a DeviantArt Post I saw a few years ago (I think it was called Fluent Big Sur). The top Bar UI of the OS is inspired by the new “Dock” feature added to Microsoft PowerToys and how I arranged it when I first enabled it (image attached)
Fluetro OS DevLog 056 More Settings New Stuff added/changelog Added some more settings Did the JS for the Wallpapers so they actually work now Fixes Found an issue that causes lag and no animations when trying to open the wallpaper change menu from quick settings or the settings app, it’s now fixed, I did it by rendering the options beforehand. I tried to fix this issue thinking it was settings app-only but had to give up on it since none of my attempts to fix it worked, then I found out the same was happening in the quick settings wallpaper picker, this was probably because it goes through the code and tries to render the image using JS, and it can’t do it before the app opening animation finishes. Current issues/bugs There is no CSS for the new settings areas that have been added There’s no JS for the new settings areas that have been added Note I am thinking of making a pack that can make Windows 11 feel like Fluetro, so please let me know if anyone would like that.
Fluetro OS DevLog 057 Finally finished adding all the settings options New stuff added/changelog Added settings for Interface, Privacy & Security and the About sections Did the CSS for all the above-mentioned areas Made the Location bar work using JS and made it sync with the one in Quick Settings (shown in video) Fixes Fixed the weird gaps and padding in some areas of the settings app Current issues/bugs Most of the settings are not yet functional Note The Personalization area might get Radio buttons (or menus) while the other sections will get checkboxes
Fluetro OS DevLog 058 More settings that actually work New stuff/changelog All the settings in the Personalization area work, including custom Accent colors and custom wallpapers All the settings in the Time and Date area work (24-hr format added from feedback) Only the double-click title bar to maximize option works in the Interface section Multiple changes in HTML to accommodate the custom wallpapers and CSS designs for different areas Fixes Fixed an issue where the settings window would lag when trying to do anything with it, like resize/maximize/minimize/close etc. Fixed an issue with the margins and padding in the Clock Flyout caused by the weird CSS code that I did for the it during the initial stages since I didn’t know that much about CSS yet Current issues/bugs If you select a custom wallpaper, then switch back to a preloaded wallpaper, and then try to go back to your custom one, you’ll be prompted to choose a new one, but you can just close the window if you don’t want to choose a new one Some of the settings in the Interface and Time & Date sections aren’t retained after a Fluetro restart The gradient in the left side lock screen isn’t coded properly so a section of it uses the default colors, resulting in weird gradients according to the custom accent used, this doesn’t happen in the case of Automatic Accents though Note: The Automatic Accent system is reserved only for the preloaded wallpapers and is disabled for custom ones
Fluetro OS DevLog 059 Settings app almost complete, only 2 settings left New stuff/changelog Navigation for the Settings app works now Custom accent no longer allows pure black/pure white and only allows 6-digit Hex codes All settings are now persistent throughout restarts and shutdowns Stretch dock to max width when an app is maximized works, even with multiple apps open Clear memo on Shutdown/Restart works too Added working Stardance and Github Page links to About section Show highlight for open apps option works too, so you can turn it off to get only a sleek border around the running app icon in the dock, instead of the full background The reset option works now too, and it also asks for confirmation Added tick marks to options that are turned on Added calculation logic to get the nice gradient in the lock screen according to the Custom accent too Fixes Fixed an issue where the running app highlight would appear even when the option was unchecked Fixed an issue with setting persistence which was caused due to some options being on by default Fixed an issue where the dock would get an awkward position when being stretched due to a maximized app Fixed an issue where multiple windows with some being maximized would glitch out the dock and make it toggle between its stretched and unstretched state Fixed an issue where the Window wouldn’t take up all of the screen when maximized if stretch dock option was checked Fixed an issue where the error windows would appear in the dock between Gaming Hub and Music player instead of appearing at the end of the dock Fixed the Songs in Music Player queue so they appear alphabetically Fixed an issue where you could put transparency values into hex for the accent to get a transparent color Fixed another issue with the clock Flyout which caused the Calendar to appear slightly off Fixed the issue from my previous DevLog which talked about the Lock Screen Gradient not being coded properly Current issues/bugs I haven’t implemented the Desktop icons yet, so the option in Settings remains unusable I also haven’t done the Privacy Policy or the Window for it, so that option remains unused too
Fluetro OS DevLog 060 More stuff, but nothing major New stuff/changelog So, the Photo Viewer app now supports moving between images inside the same folder, and it’s like that cuz it’s inspired by Windows Photo Viewer, and yes, it also supports your keyboard’s arrow keys There’s now a Text Editor embedded inside the Files app to edit your Text Files that you create There’re now some sample images in the Images folder, and thus in the gallery Gallery elements can now be selected and have their own context menus, which is literally the same as all the preloaded folders and files Fixes The Navigation pane in the Settings app now reacts to you scrolling in the app, so it highlights the corresponding panel button Current issues/bugs The sort button in the gallery does nothing, so it’s deprecated for that area, and gallery will be arranged by order of importance
Fluetro OS DevLog 061 File system complete, but still much more is left New stuff/changelog Added some sample video files (these are a surprise, I already ruined it for the images, but won’t for the videos) Added a working video player, but unfortunately, it doesn’t have a queue, so you open a video file and it plays that file Added a Pomodoro timer, based on cutepomodorotimer.com All music, images, and videos are now cloud-based, and thus will not be uploaded to the Project’s GitHub page The text at the top left now responds to the currently open and focused app Added icons for User folders Added an indicator when refreshing in the Files app Fixes Fixed an issue where the Dock would remain stretched if you closed an app while it was maximized Fixed an issue where you couldn’t name 2 different files of different types the same, so if a Folder is named “F1” you couldn’t name a file in the same directory as “F1” Fixed another issue in which naming a file the same as an app’s executable file would give it the same icon Sort option is now disabled in the Gallery and Home page of the Files app Photo viewer no longer uses random arrangement of photos, instead uses an ascending alphabetical order Current issues/bugs None encountered at this point in time
Fluetro OS DevLog 062 I said I’d work slowly and post one DevLog a day, I guess one of them was a lie New stuff/changelog Removed the toggle to show them from settings and scrapped the idea Added the OS logo to the About section in Settings Added a macOS Finder-like search bar, called “Find” Added a toggle for “Find” in the quick settings Made “Find” actually work Made “Find” actually update the suggestions with the app you last opened via it at the top Made the toggle functionality stay even after a restart/shutdown using localStorage Added an option in settings to clear recent searched apps during a restart/shutdown Changed the icons in the Quick Settings panel to use images of Windows 11’s Fluent Emojis, before they used Emojis which looked good on my end, but probably won’t on Linux or macOS. And yes, the search bar has animations, but its position is fixed cuz it looks good over there Fixes Fixed an issue, where checking the option to clear memo on shutdown/restart would clear it instantly Fixed multiple issues noticed regarding “Find” during its development Changed Daily Brief to load Dynamically when the app opens, to preserve Privacy further unless someone decides to open it manually rather than it just running in the background all INVISIBLE style. Current bugs/issues “Find” can’t browse through the File system, this is intended cuz “Find” is supposed to be a launcher for your apps There’s another issue, but it is going to be an easter egg
Fluetro OS DevLog 063 Redesigns, yayyy New stuff/changelog Files app now has Breadcrumbs design in the address bar instead of the normal “ " style, you can’t click on them to change locations though, it just looks cleaner, and when you click it, it turns back to the “ " style where you can edit stuff Quick settings redesign including all icons More additions to quick settings Find now supports keyboard input to select and launch items Did the HTML and CSS for some other little features that’ll be added All selection is now themed using Accent Color Added a text at the bottom of the Boot Screen prompting you to go Fullscreen mode “Escape” button on the keyboard can now be used to exit any input type box, like the Address Bar in the Files App, or the Custom Accent color and Weather location fields in the Settings app. Added an Easter egg (not gonna show that though) Fixes As I said under “New stuff”, Find now supports keyboard input and at first, it was glitching out randomly highlighting stuff, but now it’s fixed Fixed the issue with the Game Bar background so now the Games Library area has a whole background covering up the rest of the app. Fixed an issue where the Memo and the Find Recent searches list wasn’t actually being cleared on Shutdown/Restart, it was actually not being loaded the next boot. Fixed an issue which caused the “non-existent location error” to not pop up when you entered a non-existent address in the Files app’s address bar Fixed and issue where the window contents would overflow invisibly at the bottom and cause issues with the padding and margins Current issues/bugs I only did the HTML and CSS for the upcoming features, so they don’t actually work at this point, since I didn’t do the JS part.
Ships:
A WebOS inspired heavily from the Metro aesthetic from Windows 8/8.1 and Fluent Design aesthetic from Windows 11. Has multiple working apps, working login screen and desktop elements. Will get an update in the future for WebOS 2, with a working Start Screen inspired menu.
I have now made Fluetro OS into a much more complete OS experience. It now has a working Browser, AI Brief, and some games, along with the previous Paint, Memo and Calculator apps. It now also includes a Boot screen and a Restart function, along with automatic and more consistent Accent Color theming throughout the UI. Also, the UI is now much more consistent with its icons and design. The biggest challenge for me was trying to “not” make silly mistakes, I’d forget a comma or a semi-colon somewhere or misspell something and it’d break the whole system. I especially had trouble with the animations and different app states. I am especially proud of how much the OS has evolved through the span of only a month, I tried my best to make it feel usable and interactive. To test it, just click try project and use it. The AI Brief feature will ask you for your location permission and if denied will resort to IP-based location, but the built-in weather system of the OS will require you to add your own location from the Quick Settings....
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OtterOS by @p1zZa | Stardance
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-24T18:07:22Z", "hours": 15.0, "multiplier": 6.16, "payout": 92, "blessing": "neutral", "text": "Since the last ship of this project i have added 5 new features which include a clicker game, JS paint, a to-do app, a typing animation for the title of the webpage, a little otter which follows your mouse around. I’m really proud of how the whole project turned out since i’m a complete beginner. The most challenging part was coming up with features that i can add with my current skill set 〒▽〒. I worked really hard on this so i hope you enjoy!!!!!", "repo": "https://github.com/piZzA-175/OtterOS", "demo": "https://pizza-175.github.io/OtterOS/"}, {"ship_num": 2, "ts": "2026-09-29T15:07:58Z", "hours": 22.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Presenting to you — OTTEROS. It is a WebOS based on otters and it contains an app called Otterwiki and a calculator app. I would say the hardest thing for me was figuring out how the Javascript works becuz i’m a complete beginner /_ . I’m really proud of the Otterwiki app cuz it honestly took a lot of time and effort to gather all that information. (i actually felt like giving up cuz it was taking so long to complete) i’m happy i powered through anyway (/≧▽≦)/", "repo": "https://github.com/piZzA-175/OtterOS", "demo": "https://pizza-175.github.io/OtterOS/"}]...
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[{"post_id": 82383, "ts": "202 [{"post_id": 82383, "ts": "2026-10-24T17:49:57Z", "hours": 1.0125, "text": "I finished working on the To-do app so now even if you close the OS and reopen; ur tasks will still be there!! I also updated the README."}, {"post_id": 82218, "ts": "2026-10-24T09:52:31Z", "hours": 4.3272, "text": "I made a new app- its a To-Do app ( ̄▽ ̄) * I’m almost done, i just need to make sure the todos get saved even when you close the website and open it again and also i need to work on the delete button."}, {"post_id": 81061, "ts": "2026-10-19T18:18:15Z", "hours": 3.7069, "text": "Sorry for the late update- I finished the Clicker game and added JS Paint asw (●ˇ∀ˇ●). Andd yeaaa thats about it. I’m still searching for more things to add to this OS but i genuinely can’t think of anything(┬┬﹏┬┬)"}, {"post_id": 80219, "ts": "2026-10-16T19:43:35Z", "hours": 2.7222, "text": "I added my first upgrade to the clicker game. I still need to work on the javascript for this upgrade but i shall do so tmrw. i also added a otter that follows the cursor and also leaves a trail >.< honestly i do not know how it took me almost 3 hours to design the first upgrade TwT but atleast now the rest of the upgrades will take lesser time."}, {"post_id": 79735, "ts": "2026-10-15T08:09:11Z", "hours": 3.16, "text": "I added a typing animation to the title of the webpage and also started working on A clicker game. hehe (¬‿¬)"}, {"post_id": 75206, "ts": "2026-09-29T14:16:29Z", "hours": 3.3836, "text": "I made a calculator!!!!!!!!!!!!!!!!! i think i can make it look better but im too busy rn so it’ll have to do T-T. i hope yall like it!! ALSO HAPPY SEA OTTER AWARENESS WEEK!!!"}, {"post_id": 72401, "ts": "2026-09-22T20:54:19Z", "hours": 4.7261, "text": "I’ve finished the first app in the OS (/≧▽≦)/. This app is called Otterwiki and it contains information about each of the 14 otter species. Making this took a very long time lol-cuz i had to gather a lot of information. I hope yall like it!!!"}, {"post_id": 70728, "ts": "2026-09-19T17:39:19Z", "hours": 10.2133, "text": "Almost done with my first app!! its called Otterwiki and i will update you on what it is when its done. till now i wrote 4 different sections and rn im gonna work on the javascript to hide the sections and only open it when u toggle it in the side bar. Will update yall soon!!(oh yea i also added an otter in the corner since this is an otteros but there was no otter in sight ( ̄▽ ̄)* )"}, {"post_id": 59768, "ts": "2026-09-01T18:17:20Z", "hours": 2.9067, "text": "I finished the 2nd and 3rd parts. I made the welcome window thingy a little bigger and also added a top bar along with making the window movable. When you click on the brown circle it closes and when u click on the “live laugh love otters”, it opens the welcome window. i might change it later so u can open it by clicking an ‘app’. But yea this is what i have so far. ^^"}, {"post_id": 50316, "ts": "2026-08-19T14:09:06Z", "hours": 0.7908, "text": "I finished the 1st and half of the second part of the guide. Instead of styling everything in the html file i put all the style elements in a css file cuz its hard to read when theyre in the same file. About the background- i dont really know if i should keep it or not but i’ll change it in the future if i want. Also i had no idea what to keep for the intro so i kept it simple, might also change that in the future. Now i’m gonna need to add the Javascript. I do not know javascript so i might learn it first and then add the javascript instead of just copying the guide. :P"}]...
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Title: OtterOS by @p1zZa | Stardance
Devlogs:
I f Title: OtterOS by @p1zZa | Stardance
Devlogs:
I finished the 1st and half of the second part of the guide. Instead of styling everything in the html file i put all the style elements in a css file cuz its hard to read when theyre in the same file. About the background- i dont really know if i should keep it or not but i’ll change it in the future if i want. Also i had no idea what to keep for the intro so i kept it simple, might also change that in the future. Now i’m gonna need to add the Javascript. I do not know javascript so i might learn it first and then add the javascript instead of just copying the guide. :P
I finished the 2nd and 3rd parts. I made the welcome window thingy a little bigger and also added a top bar along with making the window movable. When you click on the brown circle it closes and when u click on the “live laugh love otters”, it opens the welcome window. i might change it later so u can open it by clicking an ‘app’. But yea this is what i have so far. ^^
Almost done with my first app!! its called Otterwiki and i will update you on what it is when its done. till now i wrote 4 different sections and rn im gonna work on the javascript to hide the sections and only open it when u toggle it in the side bar. Will update yall soon!!(oh yea i also added an otter in the corner since this is an otteros but there was no otter in sight ( ̄▽ ̄)* )
I’ve finished the first app in the OS (/≧▽≦)/. This app is called Otterwiki and it contains information about each of the 14 otter species. Making this took a very long time lol-cuz i had to gather a lot of information. I hope yall like it!!!
I made a calculator!!!!!!!!!!!!!!!!! i think i can make it look better but im too busy rn so it’ll have to do T-T. i hope yall like it!! ALSO HAPPY SEA OTTER AWARENESS WEEK!!!
I added a typing animation to the title of the webpage and also started working on A clicker game. hehe (¬‿¬)
I added my first upgrade to the clicker game. I still need to work on the javascript for this upgrade but i shall do so tmrw. i also added a otter that follows the cursor and also leaves a trail >.< honestly i do not know how it took me almost 3 hours to design the first upgrade TwT but atleast now the rest of the upgrades will take lesser time.
Sorry for the late update- I finished the Clicker game and added JS Paint asw (●ˇ∀ˇ●). Andd yeaaa thats about it. I’m still searching for more things to add to this OS but i genuinely can’t think of anything(┬┬﹏┬┬)
I made a new app- its a To-Do app ( ̄▽ ̄) * I’m almost done, i just need to make sure the todos get saved even when you close the website and open it again and also i need to work on the delete button.
I finished working on the To-do app so now even if you close the OS and reopen; ur tasks will still be there!! I also updated the README.
Ships:
Presenting to you — OTTEROS. It is a WebOS based on otters and it contains an app called Otterwiki and a calculator app. I would say the hardest thing for me was figuring out how the Javascript works becuz i’m a complete beginner /_ . I’m really proud of the Otterwiki app cuz it honestly took a lot of time and effort to gather all that information. (i actually felt like giving up cuz it was taking so long to complete) i’m happy i powered through anyway (/≧▽≦)/
Since the last ship of this project i have added 5 new features which include a clicker game, JS paint, a to-do app, a typing animation for the title of the webpage, a little otter which follows your mouse around. I’m really proud of how the whole project turned out since i’m a complete beginner. The most challenging part was coming up with features that i can add with my current skill set 〒▽〒. I worked really hard on this so i hope you enjoy!!!!!...
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1793004776.758729
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1793091176.758729
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50575
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NMB by @Ditto | Stardance
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Ditto
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2
|
5.0
|
22
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T02:52:50Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Based on 3 feedback, I have added glowing warnings, new effects, and anti-spam click limits.", "repo": "https://github.com/d08835149-prog/NMB", "demo": "https://nmb-alpha.vercel.app/"}, {"ship_num": 2, "ts": "2026-08-23T20:39:09Z", "hours": 4.0, "multiplier": 5.58, "payout": 22, "blessing": "neutral", "text": "I made NMB(a.k.a. No Meaning Button), a global button with no real purpose. Every click increases a shared counter and triggers random visual effects. I originally used Firebase, but switched to Supabase during development. The most challenging part was rebuilding the global counter and real-time synchronization. I’m pround that the final project stayed simple but fun. To test it, just press the button. There is no goal or reward. That’s the point. Live Link: https://nmb-alpha.vercel.app/", "repo": "https://github.com/d08835149-prog/NMB", "demo": "https://nmb-alpha.vercel.app/"}]...
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[{"post_id": 61249, "ts": "202 [{"post_id": 61249, "ts": "2026-09-04T02:51:06Z", "hours": 0.7281, "text": "Based on 3 pieces of feedback, I have added glowing warning, new effects, and anti-spam click limits."}, {"post_id": 53334, "ts": "2026-08-23T20:25:20Z", "hours": 1.2342, "text": "Just finished NMB — a button that does absolutely nothing, except cause random visual chaos."}, {"post_id": 52507, "ts": "2026-08-22T17:26:18Z", "hours": 2.7892, "text": "I made a normal(?) button that looks like no functions….But why did it takes so long?……hmm… someone guess?"}]...
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Title: NMB by @Ditto | Stardance
Devlogs:
I made Title: NMB by @Ditto | Stardance
Devlogs:
I made a normal(?) button that looks like no functions….But why did it takes so long?……hmm… someone guess?
Just finished NMB — a button that does absolutely nothing, except cause random visual chaos.
Based on 3 pieces of feedback, I have added glowing warning, new effects, and anti-spam click limits.
Ships:
I made NMB(a.k.a. No Meaning Button), a global button with no real purpose. Every click increases a shared counter and triggers random visual effects. I originally used Firebase, but switched to Supabase during development. The most challenging part was rebuilding the global counter and real-time synchronization. I’m pround that the final project stayed simple but fun. To test it, just press the button. There is no goal or reward. That’s the point. Live Link: https://nmb-alpha.vercel.app/
Based on 3 feedback, I have added glowing warnings, new effects, and anti-spam click limits....
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1792993759.6216745
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1793080159.6216745
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50589
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IC For That by @josephredman | Stardance
|
josephredman
|
2
|
5.0
|
22
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T14:11:24Z", "hours": 0.0, "multiplier": 8.96, "payout": 3, "blessing": "neutral", "text": "The site is now more user-friendly - If you have any ideas please do tell me, I will implement them! The MCUinator is so good! To use it, type MCU", "repo": "https://gitlab.com/JosephRedman/ic-for-that", "demo": "https://ic-for-that.uk"}, {"ship_num": 2, "ts": "2026-08-18T01:13:40Z", "hours": 5.0, "multiplier": 3.8, "payout": 19, "blessing": "neutral", "text": "Ayyy It works! The CSS is the best that I have ever made!", "repo": "https://gitlab.com/JosephRedman/ic-for-that", "demo": "https://ic-for-that.uk"}]...
|
[{"post_id": 62218, "ts": "202 [{"post_id": 62218, "ts": "2026-09-05T14:08:46Z", "hours": 0.3822, "text": "IC For That VERSION 1.5.0! I have added some major QoL Features: Shareable search links - your search now lives in the URL, so you can copy the link and send it straight to someone instead of re-typing the query! Save ICs for later - star any part on a result card to keep it; saved parts show up in a new “Saved ICs” section (saved locally in your browser) Clear button on the search box for a quick reset Try Again button if a search fails, instead of just an error Quick tags under the search box for common queries like “USB to SPI” In Stock Only filter + sorting by price or stock on multi-part results Copy Part Number / Copy BOM Details buttons on every result Loading states and the signal-trace animation got a bit more polish Overall a pretty big update (The time measured was smaller than i actually spent - I did lots of work on notepad)"}, {"post_id": 49226, "ts": "2026-08-17T21:44:39Z", "hours": 5.0989, "text": "IC For That now works!"}]...
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Title: IC For That by @josephredman | Stardance
D Title: IC For That by @josephredman | Stardance
Devlogs:
IC For That now works!
IC For That VERSION 1.5.0! I have added some major QoL Features: Shareable search links - your search now lives in the URL, so you can copy the link and send it straight to someone instead of re-typing the query! Save ICs for later - star any part on a result card to keep it; saved parts show up in a new “Saved ICs” section (saved locally in your browser) Clear button on the search box for a quick reset Try Again button if a search fails, instead of just an error Quick tags under the search box for common queries like “USB to SPI” In Stock Only filter + sorting by price or stock on multi-part results Copy Part Number / Copy BOM Details buttons on every result Loading states and the signal-trace animation got a bit more polish Overall a pretty big update (The time measured was smaller than i actually spent - I did lots of work on notepad)
Ships:
Ayyy It works! The CSS is the best that I have ever made!
The site is now more user-friendly - If you have any ideas please do tell me, I will implement them! The MCUinator is so good! To use it, type MCU...
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1792993761.3967283
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1793080161.3967283
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50617
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solxmn.me by @solxmn | Stardance
|
solxmn
|
2
|
4.0
|
27
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T12:19:18Z", "hours": 2.0, "multiplier": 14.86, "payout": 27, "blessing": "neutral", "text": "Easter egg done! I made another little thing for my site: a small top-down scene with a character, a tree, some particles, and a short interaction. I’m not going to spoil what actually happens in the scene. If you want to see that part, you’ll have to find it yourself. What it is It’s a single-page top-down scene made with vanilla JS and CSS. You can walk around, interact with things, and eventually get sent somewhere else. There’s also some collision, particles, animations, and a few other small details that make it feel a little less like a static webpage. Some problems I ran into One of the first problems was correctly setting the tree’s size. I had multiple things affecting its scale at once, which resulted in it being way bigger than it was supposed to be. Once I figured out what was actually controlling its size, it was a pretty easy fix. The collision was another one. The hitboxes didn’t always line up with what was actually on screen, so I ended up making a small hitbox editor to make placing them much easier. It can also save and export the hitbox data, which made testing things a lot less painful. I also had to figure out how to keep the world consistent when resizing the browser. This ended up being one of the more annoying parts, since quite a few things depended on the screen size. Getting the background, movement, and collision to all agree took a few attempts. There were also the usual animation problems. The character could keep walking against a wall, or quickly tapping a key could make the animation look weird, just your average game engine errors. Nothing particularly complicated, but definitely the kind of stuff you don’t notice until you actually start playing it. Then there was the tree layering. I wanted the character to be able to walk behind the tree while still appearing in front of the leaves, which took a surprisingly long time to get looking right. I ended up doing some slightly weird CSS/image layering instead of making completely separate sprites for everything. And, of course, there were a bunch of tiny mistakes along the way. Typos, duplicated code, things being in the wrong layer, and a few cases where something looked completely broken for no obvious reason. Basically, normal web development. What was easier than expected Once the basic systems were working, adding smaller things became pretty easy. The particle effects were simple to tweak, rectangular hitboxes were straightforward to add, and the dialogue UI was mostly just a matter of adjusting some CSS until it looked right. What was harder than expected The biggest surprise was how many things depended on the screen size. Something that sounds as simple as making the world stay the same size ended up affecting a lot more than I expected. There was also a lot more manual work involved than I originally thought, especially when preparing some of the visual assets and getting the different layers of the tree to work together. A few things I left as they are The world is based on the screen size when it’s first loaded, so it isn’t necessarily identical on every device and may break on some (sorry!). For something this small, I don’t really mind. It’s meant to be a little hidden scene on my website, not a full game. There’s also still a debug option for the hitboxes in the code. It’s useful when I’m working on the scene, so I kept it around. And yes, this is an easter egg. You’ll have to find it yourself.", "repo": "https://github.com/Fraczdev/Fraczdev.github.io", "demo": "https://solxmn.me"}, {"ship_num": 2, "ts": "2026-08-17T23:10:25Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "The Story Behind solxmn.me solxmn.me started long before the domain itself existed. The very first version of my website was created on an .is-a.dev subdomain on October 8, 2025. At the time, I was still figuring out how I wanted the site to look and how I wanted to approach web development. Initially, I used AI to help create a few different templates, then experimented with modifying the ones I liked most. Eventually, though, I stopped relying on templates and started actually learning HTML, CSS, and JavaScript myself. I also took inspiration from websites and services like Linktree and other personal websites I came across, while gradually developing my own style. A few months later, I applied for the GitHub Student Developer Pack. On July 15, 2026, I used it to claim my .me domain through Namecheap for one year. That was the point where the project started feeling much more like a real personal website rather than an experiment. For the redesign, I took a different approach. Before writing the code, I designed the entire website in Photoshop. I wanted to have a clear idea of the layout and the final concept before I started implementing it. Having the whole design in front of me made it much easier to turn the idea into an actual website. Once I had the motivation to work on it, I went all in. I spent around four to five hours a day working on the redesign, tweaking details, fixing things that bothered me, and gradually turning the original concept into something I was genuinely proud of. After the main redesign was finished, I started adding more personal touches and Easter eggs. Those small details became one of my favorite parts of the project because they made the site feel less like a generic portfolio and more like something that actually belonged to me. Despite using AI during the early stages of the project, I barely used it in the versions that were actually deployed. I only used it once or twice, mainly for debugging and for writing GitHub push descriptions. Most of the final website was built by me, through everything I learned while working on it, obviously taking much inspiration from Toby Fox and Temmie Chang’s works. This (and probably the final) version is made up of 2 main pages: A more “professional” index page, which has most of my socials, and some brief introductions, my skills, hobbies and whatnot; The redesign, the actual CORE ;) of the website, but I’m not going to tell you how to get to it or what’s in it :P, it’s up to you to figure out what else is there. Looking back, the project has been a really fun experience. It started as a simple personal website, but along the way it became a way for me to learn web development, experiment with design, and build something that I could genuinely call my own. I don’t think this will be the last project like this, either. Building this site made me want to create more things from scratch, and I’m definitely looking forward to seeing what I end up making next.", "repo": "https://github.com/Fraczdev/Fraczdev.github.io", "demo": "https://solxmn.me"}]...
|
[{"post_id": 50001, "ts": "202 [{"post_id": 50001, "ts": "2026-08-19T01:03:19Z", "hours": 1.7842, "text": "I am FINALLY done with this easter egg!! I added some finishing touches, but also fixed a lotta stuff. I mostly had some problems with trying to split the player’s hitbox in half (for z-index purposes) and I also had to split the tree gif 😭 . I’m unsure if I should tune the map hitboxes better, but I think I’ll keep it like this. Was VERY fun though, I definitely gained more experience with this. will ship soon :)"}, {"post_id": 49244, "ts": "2026-08-17T22:39:30Z", "hours": 2.2603, "text": "Worked on THE main easter egg (huge deltarune fan) Regained motivation to work on this. I had to rewrite a small part of the engine for this 😭 absolutely worth it tho. I’m like 80% done, I just have to add the map hitboxes and I’m golden!"}]...
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Title: solxmn.me by @solxmn | Stardance
Devlogs:
Title: solxmn.me by @solxmn | Stardance
Devlogs:
Worked on THE main easter egg (huge deltarune fan) Regained motivation to work on this. I had to rewrite a small part of the engine for this 😭 absolutely worth it tho. I’m like 80% done, I just have to add the map hitboxes and I’m golden!
I am FINALLY done with this easter egg!! I added some finishing touches, but also fixed a lotta stuff. I mostly had some problems with trying to split the player’s hitbox in half (for z-index purposes) and I also had to split the tree gif 😭 . I’m unsure if I should tune the map hitboxes better, but I think I’ll keep it like this. Was VERY fun though, I definitely gained more experience with this. will ship soon :)
Ships:
The Story Behind solxmn.me solxmn.me started long before the domain itself existed. The very first version of my website was created on an .is-a.dev subdomain on October 8, 2025. At the time, I was still figuring out how I wanted the site to look and how I wanted to approach web development. Initially, I used AI to help create a few different templates, then experimented with modifying the ones I liked most. Eventually, though, I stopped relying on templates and started actually learning HTML, CSS, and JavaScript myself. I also took inspiration from websites and services like Linktree and other personal websites I came across, while gradually developing my own style. A few months later, I applied for the GitHub Student Developer Pack. On July 15, 2026, I used it to claim my .me domain through Namecheap for one year. That was the point where the project started feeling much more like a real personal website rather than an experiment. For the redesign, I took a different approach. Before writing the code, I designed the entire website in Photoshop. I wanted to have a clear idea of the layout and the final concept before I started implementing it. Having the whole design in front of me made it much easier to turn the idea into an actual website. Once I had the motivation to work on it, I went all in. I spent around four to five hours a day working on the redesign, tweaking details, fixing things that bothered me, and gradually turning the original concept into something I was genuinely proud of. After the main redesign was finished, I started adding more personal touches and Easter eggs. Those small details became one of my favorite parts of the project because they made the site feel less like a generic portfolio and more like something that actually belonged to me. Despite using AI during the early stages of the project, I barely used it in the versions that were actually deployed. I only used it once or twice, mainly for debugging and for writing GitHub push descriptions. Most of the final website was built by me, through everything I learned while working on it, obviously taking much inspiration from Toby Fox and Temmie Chang’s works. This (and probably the final) version is made up of 2 main pages: A more “professional” index page, which has most of my socials, and some brief introductions, my skills, hobbies and whatnot; The redesign, the actual CORE ;) of the website, but I’m not going to tell you how to get to it or what’s in it :P, it’s up to you to figure out what else is there. Looking back, the project has been a really fun experience. It started as a simple personal website, but along the way it became a way for me to learn web development, experiment with design, and build something that I could genuinely call my own. I don’t think this will be the last project like this, either. Building this site made me want to create more things from scratch, and I’m definitely looking forward to seeing what I end up making next.
Easter egg done! I made another little thing for my site: a small top-down scene with a character, a tree, some particles, and a short interaction. I’m not going to spoil what actually happens in the scene. If you want to see that part, you’ll have to find it yourself. What it is It’s a single-page top-down scene made with vanilla JS and CSS. You can walk around, interact with things, and eventually get sent somewhere else. There’s also some collision, particles, animations, and a few other small details that make it feel a little less like a static webpage. Some problems I ran into One of the first problems was correctly setting the tree’s size. I had multiple things affecting its scale at once, which resulted in it being way bigger than it was supposed to be. Once I figured out what was actually controlling its size, it was a pretty easy fix. The collision was another one. The hitboxes didn’t always line up with what was actually on screen, so I ended up making a small hitbox editor to make placing them much easier. It can also save and export the hitbox data, which made testing things a lot less painful. I also had to figure out how to keep the world consistent when resizing the browser. This ended up being one of the more annoying parts, since quite a few things depended on the screen size. Getting the background, movement, and collision to all agree took a few attempts. There were also the usual animation problems. The character could keep walking against a wall, or quickly tapping a key could make the animation look weird, just your average game engine errors. Nothing particularly complicated, but definitely the kind of stuff you don’t notice until you actually start playing it. Then there was the tree layering. I wanted the character to be able to walk behind the tree while still appearing in front of the leaves, which took a surprisingly long time to get looking right. I ended up doing some slightly weird CSS/image layering instead of making completely separate sprites for everything. And, of course, there were a bunch of tiny mistakes along the way. Typos, duplicated code, things being in the wrong layer, and a few cases where something looked completely broken for no obvious reason. Basically, normal web development. What was easier than expected Once the basic systems were working, adding smaller things became pretty easy. The particle effects were simple to tweak, rectangular hitboxes were straightforward to add, and the dialogue UI was mostly just a matter of adjusting some CSS until it looked right. What was harder than expected The biggest surprise was how many things depended on the screen size. Something that sounds as simple as making the world stay the same size ended up affecting a lot more than I expected. There was also a lot more manual work involved than I originally thought, especially when preparing some of the visual assets and getting the different layers of the tree to work together. A few things I left as they are The world is based on the screen size when it’s first loaded, so it isn’t necessarily identical on every device and may break on some (sorry!). For something this small, I don’t really mind. It’s meant to be a little hidden scene on my website, not a full game. There’s also still a debug option for the hitboxes in the code. It’s useful when I’m working on the scene, so I kept it around. And yes, this is an easter egg. You’ll have to find it yourself....
|
1792993944.1813464
|
1793080344.1813464
|
|
50638
|
TrollOS by @Finity | Stardance
|
Finity
|
2
|
6.0
|
21
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-22T20:06:56Z", "hours": 2.0, "multiplier": 9.1, "payout": 21, "blessing": "neutral", "text": "TrollOS has been upgraded, it’s now better than ever! I’ve added three new tools: Music, Paint, and Game. Music will loop “Monkey Spinning Monkeys,” and the volume bar will creep down by itself. Strokes in Paint will randomly change colors and become wobbly, and the game is Flappy Bird but with weird floaty controls and random point loss. I’ve also added two new popup behaviors that can spawn rarely, and unique textures for them. If popups are getting in your way while you’re testing, you can always disable them in the bottom right. Enjoy!!", "repo": "https://github.com/Finity16/troll-os", "demo": "https://finity16.github.io/troll-os/"}, {"ship_num": 2, "ts": "2026-08-20T02:00:32Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have created the TrollOS- the most optimized and efficient OS that does no amounts of trolling whatsoever. There are four fully-integrated productive productivity tools, designed to handle your day-to-day tasks: An AI-powered adaptive typing assistant in Notepad, which intelligently reviews your keystrokes in real time and makes executive corrections on your behalf, so you never have to check your work again. Dynamic result optimization in Calculator, which goes beyond basic arithmetic to surface more culturally relevant numerical outputs, keeping your math fresh and exciting. And did I mention that there are zero unnecessary popups or distractions, like, ever? It’s been really fun making this, and it’s kinda crazy to think that only a week ago I didn’t know any HTML. I’m definitely going to add more features when I get the chance. I hope yall enjoy it!", "repo": "https://github.com/Finity16/troll-os", "demo": "https://finity16.github.io/troll-os/"}]...
|
[{"post_id": 52594, "ts": "202 [{"post_id": 52594, "ts": "2026-08-22T19:54:42Z", "hours": 1.0289, "text": "Last major feature has been added- a rage inducing version of flappy bird with floaty and unreliable controls. You also randomly lose points sometimes. If you manage to get to ten points, the troll gods might give you a blessing 👀 Added unique textures for the rare popups that dodge your cursor, along with two new popups with unique behaviors. If you find popups too annoying, you can always disable them at the bottom. ;)"}, {"post_id": 52118, "ts": "2026-08-22T06:31:09Z", "hours": 1.2356, "text": "I have returned, with two new features to show off! First of all, a music player, looping none other than “Monkey Spinning Monkeys.” As always, there is a twist, and the volume bar will slowly creep down when you aren’t touching it. The paint tool changes colors randomly, and will sometimes make you draw a wobbly line. This took a bit of tinkering to get working, the wobble didn’t really look like what I had in mind at first, but I’m quite happy with it now!"}, {"post_id": 50716, "ts": "2026-08-20T01:45:26Z", "hours": 0.5669, "text": "I’m happy to say that TrollOS has been touched up, brand new desktop icons, clean calculator UI, and a nice effect where the window grows larger when clicked on. Should be good to ship!"}, {"post_id": 50078, "ts": "2026-08-19T04:08:34Z", "hours": 0.9397, "text": "More trolls have been added to make TrollOS feel more alive and annoying. You will now be constantly pestered with popups, and additionally, the buttons for the windows will try to dodge your cursor when you go to click on it. I can’t think of a way for the dodging to work on touchscreen, so you win, touchscreen users. If you idle for too long, a unique pop up will also come up- won’t spoil too much of that. Overall, I think this will do for now. I’ll start working on making everything look better and polishing things up, and that should be it!"}, {"post_id": 49961, "ts": "2026-08-18T23:08:21Z", "hours": 0.8397, "text": "Made the notepad and the browser- the notepad has a chance to replace one of your characters with another character while you type, and the browser is surprisingly troll-free (for now). I also made it possible to close each window and separately open them with the buttons on the left."}, {"post_id": 49357, "ts": "2026-08-18T04:15:25Z", "hours": 0.6081, "text": "Got a clock and calculator working, pretty easy as I’ve done all this before. But now for the troll part- the clock can random freeze up and will require clicking to unfreeze (will add a visual cue in the future) and the Trollculator™ has a 50% of displaying a random meme number instead of the answer."}, {"post_id": 49336, "ts": "2026-08-18T03:12:24Z", "hours": 0.7939, "text": "Got the basics sorted out and implemented a nice window that can be dragged around. I’ll be able to start developing the features for each one now, planning on having four in total."}]...
|
Title: TrollOS by @Finity | Stardance
Devlogs:
Go Title: TrollOS by @Finity | Stardance
Devlogs:
Got the basics sorted out and implemented a nice window that can be dragged around. I’ll be able to start developing the features for each one now, planning on having four in total.
Got a clock and calculator working, pretty easy as I’ve done all this before. But now for the troll part- the clock can random freeze up and will require clicking to unfreeze (will add a visual cue in the future) and the Trollculator™ has a 50% of displaying a random meme number instead of the answer.
Made the notepad and the browser- the notepad has a chance to replace one of your characters with another character while you type, and the browser is surprisingly troll-free (for now). I also made it possible to close each window and separately open them with the buttons on the left.
More trolls have been added to make TrollOS feel more alive and annoying. You will now be constantly pestered with popups, and additionally, the buttons for the windows will try to dodge your cursor when you go to click on it. I can’t think of a way for the dodging to work on touchscreen, so you win, touchscreen users. If you idle for too long, a unique pop up will also come up- won’t spoil too much of that. Overall, I think this will do for now. I’ll start working on making everything look better and polishing things up, and that should be it!
I’m happy to say that TrollOS has been touched up, brand new desktop icons, clean calculator UI, and a nice effect where the window grows larger when clicked on. Should be good to ship!
I have returned, with two new features to show off! First of all, a music player, looping none other than “Monkey Spinning Monkeys.” As always, there is a twist, and the volume bar will slowly creep down when you aren’t touching it. The paint tool changes colors randomly, and will sometimes make you draw a wobbly line. This took a bit of tinkering to get working, the wobble didn’t really look like what I had in mind at first, but I’m quite happy with it now!
Last major feature has been added- a rage inducing version of flappy bird with floaty and unreliable controls. You also randomly lose points sometimes. If you manage to get to ten points, the troll gods might give you a blessing 👀 Added unique textures for the rare popups that dodge your cursor, along with two new popups with unique behaviors. If you find popups too annoying, you can always disable them at the bottom. ;)
Ships:
I have created the TrollOS- the most optimized and efficient OS that does no amounts of trolling whatsoever. There are four fully-integrated productive productivity tools, designed to handle your day-to-day tasks: An AI-powered adaptive typing assistant in Notepad, which intelligently reviews your keystrokes in real time and makes executive corrections on your behalf, so you never have to check your work again. Dynamic result optimization in Calculator, which goes beyond basic arithmetic to surface more culturally relevant numerical outputs, keeping your math fresh and exciting. And did I mention that there are zero unnecessary popups or distractions, like, ever? It’s been really fun making this, and it’s kinda crazy to think that only a week ago I didn’t know any HTML. I’m definitely going to add more features when I get the chance. I hope yall enjoy it!
TrollOS has been upgraded, it’s now better than ever! I’ve added three new tools: Music, Paint, and Game. Music will loop “Monkey Spinning Monkeys,” and the volume bar will creep down by itself. Strokes in Paint will randomly change colors and become wobbly, and the game is Flappy Bird but with weird floaty controls and random point loss. I’ve also added two new popup behaviors that can spawn rarely, and unique textures for them. If popups are getting in your way while you’re testing, you can always disable them in the bottom right. Enjoy!!...
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1792993948.5804513
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1793080348.5804513
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50639
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The International Consortium of Browser-Based Digi The International Consortium of Browser-Based Digital Distractions and Productivity Reduction by @willexists | Stardance...
|
willexists
|
2
|
17.0
|
101
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-11T03:26:17Z", "hours": 8.0, "multiplier": 5.31, "payout": 42, "blessing": "neutral", "text": "heyyyyyyyyyyyyyyy shipwrights and raters :D im will and i made this little petite much yayas app (why did i say that i sound like i’m three..) as this is my second ship, i had to have added some new things, right? well lucky you! i did! ..i hope.. me and me added: FOUR new games (solitaire, minesweeper, sudoku, and tetris!) a leaderboard that actively updates??? woa??? (using firbase bcs im lowk dumb and dont know anything else <3) a subtitle that changes muehehe .. thats it i guess took 8 hours though so i feel accomplished :D love you please rate me well", "repo": "https://github.com/ooowillexistsooo/New-folder", "demo": "https://willexists.space"}, {"ship_num": 2, "ts": "2026-08-21T23:12:16Z", "hours": 9.0, "multiplier": 6.77, "payout": 59, "blessing": "neutral", "text": "Hi! I made this tiny little games site because i was bored, but then I ended up putting in almost 10 hours on it lol! Funny how life works. It has 4 regular games (maybe more soon o.O?): Reaction time test, wordle, stack, snake, and two pass-the-phone games: tic-tac-toe and also wrong answers only. Please try it out before you rate this is you’re rating it, it doesn’t look the absolute best, but it is fun (i promise) Oh there are also 160 words in wordle so ooo lah lah.", "repo": "https://github.com/ooowillexistsooo/New-folder", "demo": "https://willexists.space"}]...
|
[{"post_id": 65753, "ts": "202 [{"post_id": 65753, "ts": "2026-09-11T03:16:12Z", "hours": 0.2664, "text": "i added the subtitles beigntng random which i find pretty coolio also updated the readme probably gonna ship soon"}, {"post_id": 65715, "ts": "2026-09-11T01:47:14Z", "hours": 0.5494, "text": "finished adding tetris <3 in my free time im making smoothies i did creamsicle today"}, {"post_id": 65622, "ts": "2026-09-10T21:21:23Z", "hours": 0.7703, "text": "jus some debugging p.s. random mixamo stuff"}, {"post_id": 64579, "ts": "2026-09-09T02:45:32Z", "hours": 0.6675, "text": "give me ideas for games please i beg i had the most delicious ice cream today it was vanilla trader joes ice cream is amazing"}, {"post_id": 63939, "ts": "2026-09-08T00:50:17Z", "hours": 1.0147, "text": "did some things i dunno also i might redo the home screen to be more styles also my mom was throwing out some monitors so i have more monitors now (more meaning two as well as my laptop screen"}, {"post_id": 63807, "ts": "2026-09-07T19:30:11Z", "hours": 1.3469, "text": "you can play solitaire now <3 also put it in the leaderbored lol (secons based im too lazy to learn point-based solitaire)"}, {"post_id": 63355, "ts": "2026-09-07T04:21:28Z", "hours": 0.4339, "text": "fixed the thing showing my api keys publicly 😭"}, {"post_id": 63346, "ts": "2026-09-07T03:37:11Z", "hours": 1.6669, "text": "we be mining with this one minecraft isnt even relatied i just typed in :mine and it came up lol oh we also added a leaderboard complete with authentication and verification but thats minor 😉"}, {"post_id": 62403, "ts": "2026-09-05T19:00:12Z", "hours": 0.3019, "text": "Read more"}, {"post_id": 62387, "ts": "2026-09-05T18:41:29Z", "hours": 0.9322, "text": "did you know that sudoku helps improve your brain power? i didnt… i could use it pink deltarune is definitley"}, {"post_id": 51963, "ts": "2026-08-21T23:07:23Z", "hours": 1.0692, "text": "i finally added a name!!! also cleaned up, added a readme.md, and added more words to wordle. thanks for following this guys im getting ready to ship!!! please rate this with care i didnt realize i could add slack emojis woah thats cool"}, {"post_id": 51388, "ts": "2026-08-21T01:55:33Z", "hours": 1.7708, "text": "added some multiplayer (pretty much pass-the-phone) games like tic tac toe and wrong answers only also fixed some other things im tired"}, {"post_id": 51313, "ts": "2026-08-20T21:54:53Z", "hours": 0.3336, "text": "hey just wanted to say holy win in wordle"}, {"post_id": 50754, "ts": "2026-08-20T03:25:12Z", "hours": 1.8781, "text": "uhm i added the stack game and a thing to tell people how to add words to the wordle bank also why does my recordings keep cutting out??? theres more its just not cooperating p.s. i gave up its images now"}, {"post_id": 50657, "ts": "2026-08-19T22:33:54Z", "hours": 1.9767, "text": "i meant to post this yesterday, but we added wordle and by we i mean i. there are 50 possible words btw, (also there is cheating if you edit the code but hey you didn’t hear that from me!) also i do suck at wordle dont judge me >:("}, {"post_id": 49329, "ts": "2026-08-18T02:44:59Z", "hours": 1.7353, "text": "i added two games and created this project the games are snake and reaction time test so far the name is a placeholder i swear"}]...
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Title: The International Consortium of Browser-Bas Title: The International Consortium of Browser-Based Digital Distractions and Productivity Reduction by @willexists | Stardance
Devlogs:
i added two games and created this project the games are snake and reaction time test so far the name is a placeholder i swear
i meant to post this yesterday, but we added wordle and by we i mean i. there are 50 possible words btw, (also there is cheating if you edit the code but hey you didn’t hear that from me!) also i do suck at wordle dont judge me >:(
uhm i added the stack game and a thing to tell people how to add words to the wordle bank also why does my recordings keep cutting out??? theres more its just not cooperating p.s. i gave up its images now
hey just wanted to say holy win in wordle
added some multiplayer (pretty much pass-the-phone) games like tic tac toe and wrong answers only also fixed some other things im tired
i finally added a name!!! also cleaned up, added a readme.md, and added more words to wordle. thanks for following this guys im getting ready to ship!!! please rate this with care i didnt realize i could add slack emojis woah thats cool
did you know that sudoku helps improve your brain power? i didnt… i could use it pink deltarune is definitley
Read more
we be mining with this one minecraft isnt even relatied i just typed in :mine and it came up lol oh we also added a leaderboard complete with authentication and verification but thats minor 😉
fixed the thing showing my api keys publicly 😭
you can play solitaire now <3 also put it in the leaderbored lol (secons based im too lazy to learn point-based solitaire)
did some things i dunno also i might redo the home screen to be more styles also my mom was throwing out some monitors so i have more monitors now (more meaning two as well as my laptop screen
give me ideas for games please i beg i had the most delicious ice cream today it was vanilla trader joes ice cream is amazing
jus some debugging p.s. random mixamo stuff
finished adding tetris <3 in my free time im making smoothies i did creamsicle today
i added the subtitles beigntng random which i find pretty coolio also updated the readme probably gonna ship soon
Ships:
Hi! I made this tiny little games site because i was bored, but then I ended up putting in almost 10 hours on it lol! Funny how life works. It has 4 regular games (maybe more soon o.O?): Reaction time test, wordle, stack, snake, and two pass-the-phone games: tic-tac-toe and also wrong answers only. Please try it out before you rate this is you’re rating it, it doesn’t look the absolute best, but it is fun (i promise) Oh there are also 160 words in wordle so ooo lah lah.
heyyyyyyyyyyyyyyy shipwrights and raters :D im will and i made this little petite much yayas app (why did i say that i sound like i’m three..) as this is my second ship, i had to have added some new things, right? well lucky you! i did! ..i hope.. me and me added: FOUR new games (solitaire, minesweeper, sudoku, and tetris!) a leaderboard that actively updates??? woa??? (using firbase bcs im lowk dumb and dont know anything else <3) a subtitle that changes muehehe .. thats it i guess took 8 hours though so i feel accomplished :D love you please rate me well...
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1792993949.7906356
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1793080349.7906356
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50654
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Focus-core by @ashrafmahin10 | Stardance
|
ashrafmahin10
|
2
|
19.0
|
84
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T20:45:57Z", "hours": 17.0, "multiplier": 3.49, "payout": 71, "blessing": "neutral", "text": "I made a timer app where you can set timer, goal, reward, and break time. The challenging part was to rewrite the code after it was flagged with heavy Ai usage. I am proud of getting my own website to set timer. It is recomended to use it in phone or sidebar of computer.", "repo": "https://github.com/Ashraf-999/Focus-core", "demo": "https://ashraf-999.github.io/Focus-core/"}, {"ship_num": 2, "ts": "2026-08-27T02:22:15Z", "hours": 2.0, "multiplier": 5.32, "payout": 13, "blessing": "neutral", "text": "I made a Timer website where you can also set goal, reward, audio, and break. The most challenging part was when the github copilot did some unwanted changes and needed to debug them. I am proud to have my own productivity timer app. People who are trying out my project should use it when they need to do deep work like studying, coding etc.", "repo": "https://github.com/Ashraf-999/Focus-core", "demo": "https://ashraf-999.github.io/Focus-core/"}]...
|
[{"post_id": 68923, "ts": "202 [{"post_id": 68923, "ts": "2026-09-16T01:41:25Z", "hours": 2.2208, "text": "Devlog 6: Rewrote the Css by myself (again) because it looked so vibecoded."}, {"post_id": 66740, "ts": "2026-09-12T17:08:13Z", "hours": 1.135, "text": "Devlog 5: Added some changes to css because it looked so vibe codded."}, {"post_id": 65737, "ts": "2026-09-11T02:35:08Z", "hours": 8.7775, "text": "Devlog 4: I made the previous version with AI. Because it got rejected, I wrote my own code and it is version I made.I only kept the CSS and wrote the html and javascript by myself."}, {"post_id": 57446, "ts": "2026-08-29T16:24:47Z", "hours": 4.7242, "text": "Devlog 3: Just added some button sound and extra time option."}, {"post_id": 55328, "ts": "2026-08-27T02:17:17Z", "hours": 1.8397, "text": "Devlog #2 Finally finished the whole project. Added Audio, notification etc."}, {"post_id": 50542, "ts": "2026-08-19T18:50:23Z", "hours": 0.5422, "text": "Devlog #1 I made a productivity website where you can set timer, add goal, and add rewards. I also made it mobile friendly so you can set the timer from your mobile. I notice that it is satisfying to see a progression bar increasing, so I added it as a feature. I am planning to add notification, desktop app, streak, time tracking, audio option etc feature in the future. Suggest me some feature you like to see and also tell me if you are looking forward to use this website or not. I used chatgpt to write prompt and brainstorm ideas, and Copilot to build the actual thing, but the idea and description was mine."}]...
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Title: Focus-core by @ashrafmahin10 | Stardance
D Title: Focus-core by @ashrafmahin10 | Stardance
Devlogs:
Devlog #1 I made a productivity website where you can set timer, add goal, and add rewards. I also made it mobile friendly so you can set the timer from your mobile. I notice that it is satisfying to see a progression bar increasing, so I added it as a feature. I am planning to add notification, desktop app, streak, time tracking, audio option etc feature in the future. Suggest me some feature you like to see and also tell me if you are looking forward to use this website or not. I used chatgpt to write prompt and brainstorm ideas, and Copilot to build the actual thing, but the idea and description was mine.
Devlog #2 Finally finished the whole project. Added Audio, notification etc.
Devlog 3: Just added some button sound and extra time option.
Devlog 4: I made the previous version with AI. Because it got rejected, I wrote my own code and it is version I made.I only kept the CSS and wrote the html and javascript by myself.
Devlog 5: Added some changes to css because it looked so vibe codded.
Devlog 6: Rewrote the Css by myself (again) because it looked so vibecoded.
Ships:
I made a Timer website where you can also set goal, reward, audio, and break. The most challenging part was when the github copilot did some unwanted changes and needed to debug them. I am proud to have my own productivity timer app. People who are trying out my project should use it when they need to do deep work like studying, coding etc.
I made a timer app where you can set timer, goal, reward, and break time. The challenging part was to rewrite the code after it was flagged with heavy Ai usage. I am proud of getting my own website to set timer. It is recomended to use it in phone or sidebar of computer....
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1793062449.2888968
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1793148849.2888968
|
|
50713
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Arya os by @aryamankumar2403 | Stardance
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aryamankumar2403
|
2
|
5.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T08:54:26Z", "hours": 1.0, "multiplier": 1.55, "payout": 1, "blessing": "neutral", "text": "Hey Thai Is my own ow", "repo": "https://github.com/AryaBuilds/Arya-os", "demo": "https://aryabuilds.github.io/Arya-os/"}, {"ship_num": 2, "ts": "2026-08-20T10:08:30Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "my own os thats og guys", "repo": "https://github.com/AryaBuilds/Arya-os", "demo": "https://aryabuilds.github.io/Arya-os/"}]...
|
[{"post_id": 50937, "ts": "202 [{"post_id": 50937, "ts": "2026-08-20T12:31:14Z", "hours": 0.265, "text": "NEW LOOK"}, {"post_id": 50872, "ts": "2026-08-20T10:17:04Z", "hours": 0.3117, "text": "look at this guys"}, {"post_id": 50835, "ts": "2026-08-20T08:43:11Z", "hours": 0.3228, "text": "LOOK AT MY OS"}, {"post_id": 50390, "ts": "2026-08-19T15:38:12Z", "hours": 3.2439, "text": "HEY THE DEDGINE IS REDY"}]...
|
Title: Arya os by @aryamankumar2403 | Stardance
D Title: Arya os by @aryamankumar2403 | Stardance
Devlogs:
HEY THE DEDGINE IS REDY
LOOK AT MY OS
look at this guys
NEW LOOK
Ships:
my own os thats og guys
Hey Thai Is my own ow...
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1792878833.8643043
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1793742833.8643043
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50869
|
my APOD site by @rishith12 | Stardance
|
rishith12
|
2
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-12T07:48:05Z", "hours": 0.0, "multiplier": 1.7, "payout": 0, "blessing": "neutral", "text": "It is a nasaapod site where we have anotekaer a todo list a podomoro time a search abr a editable shrocut grid and a nasaapod.", "repo": "https://github.com/Rishith88/Nasaapod", "demo": "https://hackclubnasapod.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-19T15:22:59Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made the NASA APOD. This is my first project in Stardance, and it is pretty creative. It looks futuristic with an interactive space theme, which represents the very essence of NASA. I made this with over 6 hrs of coding and 2 hours of designing the JavaScript logic. This uses HTML for its basic overall structure, CSS for its creative styles, and JavaScript for its logic. It uses the creative stars effect with a daily update below and a background with NASA pictures displayed all the time. This looks cool and perfectly describes the organisation and also makes it interactive. I am proud of the exquisite features that it provides, like the shortcut menu or the interactive search bar of the Pomodoro timer that I have added. We can add and remove sites at our convenience. It is easy for developers to test it; just open it and navigate through it like any other browser, but now with an essence of creativity and a futuristic mentality.", "repo": "https://github.com/Rishith88/Nasaapod", "demo": "https://hackclubnasapod.netlify.app/"}]...
|
[{"post_id": 78978, "ts": "202 [{"post_id": 78978, "ts": "2026-10-12T07:45:48Z", "hours": 0.2875, "text": "Made a few edits"}, {"post_id": 50307, "ts": "2026-08-19T13:58:14Z", "hours": 5.9592, "text": "This is a creative nasa apod with a futuristic design and a techy mindset. I spent approximately 6hrs coding this i hope you like it !!!!!!"}]...
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Title: my APOD site by @rishith12 | Stardance
Dev Title: my APOD site by @rishith12 | Stardance
Devlogs:
This is a creative nasa apod with a futuristic design and a techy mindset. I spent approximately 6hrs coding this i hope you like it !!!!!!
Made a few edits
Ships:
I made the NASA APOD. This is my first project in Stardance, and it is pretty creative. It looks futuristic with an interactive space theme, which represents the very essence of NASA. I made this with over 6 hrs of coding and 2 hours of designing the JavaScript logic. This uses HTML for its basic overall structure, CSS for its creative styles, and JavaScript for its logic. It uses the creative stars effect with a daily update below and a background with NASA pictures displayed all the time. This looks cool and perfectly describes the organisation and also makes it interactive. I am proud of the exquisite features that it provides, like the shortcut menu or the interactive search bar of the Pomodoro timer that I have added. We can add and remove sites at our convenience. It is easy for developers to test it; just open it and navigate through it like any other browser, but now with an essence of creativity and a futuristic mentality.
It is a nasaapod site where we have anotekaer a todo list a podomoro time a search abr a editable shrocut grid and a nasaapod....
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1793062494.6700714
|
1793148894.6700714
|
|
50906
|
IronMan_OS by @Tanjiro | Stardance
|
Tanjiro
|
2
|
20.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-20T03:23:51Z", "hours": 8.0, "multiplier": 9.68, "payout": 0, "blessing": "neutral", "text": "#Ship 2 (For WEB_OS #2) ##This is Iron OS , for all my fellow marvel and iron lovers! This is for you, if you: like techie stuff Want to be Iron Man/Tony Stark, but don’t have any money Want to know how Tony build his Iron Man Suits Are just a human being, are you? ## Features Welcome Screen (Just wanted to brag about it ) Iron Pad(Tony’s alternative for Notepad ) ###New Additions (For Web Os #2) Jarvis_Terminal (Tony has a history with arch, so he needs this ) Iron Bar/Top Bar system info of Tony’s Iron PC Iron Player (Everybody loves music ) Changed the entire color scheme so it matches overall ##How did I made this? Most of the help I got was from the jam that stardance provided with mission :jame: ##What did I learn from this? ✨A bit of Html (a pinch of salt)✨ How to style using pseudo elements! A lot of JS!!!!!!!!!!!!!!!!!!!!!!!!!!!! Also how to design in Canva NOTE: Every Icon of Every app in the OS is made in Canva by me. No part of readme is made using AI", "repo": "https://github.com/YOBO-DANCE/IRONMAN-THEMED_WEBOS", "demo": "https://ironman-themed-webos.vercel.app/"}, {"ship_num": 2, "ts": "2026-09-23T17:24:35Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "IRON OS A OS with the power of Stark tech and the suit of IRON What is this? This is OS where only you matter. You can understand this OS only if ever watched Iron Man in action. What did I learn from this Project? a bit more html. some css But in JS… learned how to address a element using getelementbyID() how to make something appear or disappear. how to store inputs from the user inside the website itself. how to make calculation so you know that 2 + 2 = 5!!!(I don’t know why I am homeschooling nowadays) how to make a advance scientific calculator", "repo": "https://github.com/YOBO-DANCE/IRONMAN-THEMED_WEBOS", "demo": "https://ironman-themed-webos.vercel.app/"}]...
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[{"post_id": 80861, "ts": "202 [{"post_id": 80861, "ts": "2026-10-19T02:23:59Z", "hours": 2.0508, "text": "Devlog 14: So I added some changes, also I wrote more code by myself, so this project could be shipped. And that’s it! Note for shipwrights: I didn’t use any ai in the readme at all."}, {"post_id": 80271, "ts": "2026-10-17T02:06:44Z", "hours": 0.5153, "text": "Devlog 13: Okay so all the changes are completed, and now I have only one color scheme. Note for shipwrights: my code may look like written by AI, but I wrote it by myself. It maybe because I name all my class really generically LOL"}, {"post_id": 79778, "ts": "2026-10-15T11:10:15Z", "hours": 0.9897, "text": "Devlog 12: The Project is ready to be shipped!!! Changes done: Readme is now updated! Final clearing of the code base so only what is needed is in it. Convert all the images to .webp format so my website stays efficient. Changed the Iron Bar the a more Iron Man style Added a cool favicon which I designed in Canva. NOTE FOR SHIP WRIGHTS: Most of my assets are designed by me in Canva or I used other people’s art and also I gave them credit. Okay now lemme just ship it!"}, {"post_id": 79680, "ts": "2026-10-15T01:31:03Z", "hours": 2.6144, "text": "Devlog 11: Okay so the WebOs went under major revamp. Changes Done: Added a Music PLAYER!!!!!!!! Top Bar has a new feature i.e. you can see your IRON-PC system metrics!!!!!!!!!!!! Thats all! Also I think the project is ready to be shipped now, just the readme is left."}, {"post_id": 79616, "ts": "2026-10-14T18:45:08Z", "hours": 1.0039, "text": "Devlog 10 - Okay so after so many reviews from ShipWrights, I fixed those bugs, also the code might look AI written(thats because I don’t usually add comments)(I know, I know it is a bad habits, but…) but it is really not AI written and took genuine effort to complete. Also Guys what do y’all think about this terminal and its Icon, I need some feedback. BTW, I think this was the most difficult part of the WebOS hehe 2 more apps/features to go! Also srry the app icon looks like someone puked on it hehe"}, {"post_id": 73494, "ts": "2026-09-25T07:29:51Z", "hours": 0.7514, "text": "Devlog 9 - Update the README for better understanding and clarity, also my README was actually incomplete 😅😅"}, {"post_id": 72748, "ts": "2026-09-23T17:17:08Z", "hours": 0.6692, "text": "Devlog 8 - Project ready to be shipped! Readme is now completed!"}, {"post_id": 72333, "ts": "2026-09-22T17:58:32Z", "hours": 2.7247, "text": "Devlog 7 - Added a Calculator App, Changed the theme to match that Iron Man Vibe"}, {"post_id": 68721, "ts": "2026-09-15T16:47:48Z", "hours": 0.3, "text": "Devlog 6 - Today I added a little color change to the OS!"}, {"post_id": 63543, "ts": "2026-09-07T13:47:59Z", "hours": 0.5492, "text": "Devlog 5 - Gotta keep up the streak!"}, {"post_id": 62885, "ts": "2026-09-06T12:37:35Z", "hours": 3.5, "text": "Devlog 4 - So Today I found out about the missions and going according to them, so it feels a little stupid ,but now I am more clear about the concepts of a WebOS"}, {"post_id": 54511, "ts": "2026-08-25T15:19:32Z", "hours": 2.3689, "text": "Devlog 3 - I am so tired today, that I can’t even write a proper devlog. Today I worked on the Task-Station and tried to add a inner shadow"}, {"post_id": 49722, "ts": "2026-08-18T17:07:50Z", "hours": 0.9347, "text": "Devlog 2 - Added a nice grid pattern for a futuristic look and added a little text on top stark OS"}, {"post_id": 49607, "ts": "2026-08-18T14:27:55Z", "hours": 0.6456, "text": "Devlog 1: So I added a nice deep metallic background color with a radial gradient"}]...
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Title: IronMan_OS by @Tanjiro | Stardance
Devlogs Title: IronMan_OS by @Tanjiro | Stardance
Devlogs:
Devlog 1: So I added a nice deep metallic background color with a radial gradient
Devlog 2 - Added a nice grid pattern for a futuristic look and added a little text on top stark OS
Devlog 3 - I am so tired today, that I can’t even write a proper devlog. Today I worked on the Task-Station and tried to add a inner shadow
Devlog 4 - So Today I found out about the missions and going according to them, so it feels a little stupid ,but now I am more clear about the concepts of a WebOS
Devlog 5 - Gotta keep up the streak!
Devlog 6 - Today I added a little color change to the OS!
Devlog 7 - Added a Calculator App, Changed the theme to match that Iron Man Vibe
Devlog 8 - Project ready to be shipped! Readme is now completed!
Devlog 9 - Update the README for better understanding and clarity, also my README was actually incomplete 😅😅
Devlog 10 - Okay so after so many reviews from ShipWrights, I fixed those bugs, also the code might look AI written(thats because I don’t usually add comments)(I know, I know it is a bad habits, but…) but it is really not AI written and took genuine effort to complete. Also Guys what do y’all think about this terminal and its Icon, I need some feedback. BTW, I think this was the most difficult part of the WebOS hehe 2 more apps/features to go! Also srry the app icon looks like someone puked on it hehe
Devlog 11: Okay so the WebOs went under major revamp. Changes Done: Added a Music PLAYER!!!!!!!! Top Bar has a new feature i.e. you can see your IRON-PC system metrics!!!!!!!!!!!! Thats all! Also I think the project is ready to be shipped now, just the readme is left.
Devlog 12: The Project is ready to be shipped!!! Changes done: Readme is now updated! Final clearing of the code base so only what is needed is in it. Convert all the images to .webp format so my website stays efficient. Changed the Iron Bar the a more Iron Man style Added a cool favicon which I designed in Canva. NOTE FOR SHIP WRIGHTS: Most of my assets are designed by me in Canva or I used other people’s art and also I gave them credit. Okay now lemme just ship it!
Devlog 13: Okay so all the changes are completed, and now I have only one color scheme. Note for shipwrights: my code may look like written by AI, but I wrote it by myself. It maybe because I name all my class really generically LOL
Devlog 14: So I added some changes, also I wrote more code by myself, so this project could be shipped. And that’s it! Note for shipwrights: I didn’t use any ai in the readme at all.
Ships:
IRON OS A OS with the power of Stark tech and the suit of IRON What is this? This is OS where only you matter. You can understand this OS only if ever watched Iron Man in action. What did I learn from this Project? a bit more html. some css But in JS… learned how to address a element using getelementbyID() how to make something appear or disappear. how to store inputs from the user inside the website itself. how to make calculation so you know that 2 + 2 = 5!!!(I don’t know why I am homeschooling nowadays) how to make a advance scientific calculator
#Ship 2 (For WEB_OS #2) ##This is Iron OS , for all my fellow marvel and iron lovers! This is for you, if you: like techie stuff Want to be Iron Man/Tony Stark, but don’t have any money Want to know how Tony build his Iron Man Suits Are just a human being, are you? ## Features Welcome Screen (Just wanted to brag about it ) Iron Pad(Tony’s alternative for Notepad ) ###New Additions (For Web Os #2) Jarvis_Terminal (Tony has a history with arch, so he needs this ) Iron Bar/Top Bar system info of Tony’s Iron PC Iron Player (Everybody loves music ) Changed the entire color scheme so it matches overall ##How did I made this? Most of the help I got was from the jam that stardance provided with mission :jame: ##What did I learn from this? ✨A bit of Html (a pinch of salt)✨ How to style using pseudo elements! A lot of JS!!!!!!!!!!!!!!!!!!!!!!!!!!!! Also how to design in Canva NOTE: Every Icon of Every app in the OS is made in Canva by me. No part of readme is made using AI...
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1793004815.667658
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1793091215.667658
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50911
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Wordle by @Aamina | Stardance
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Aamina
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2
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6.0
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10
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-26T13:43:11Z", "hours": 0.0, "multiplier": 1.77, "payout": 1, "blessing": "neutral", "text": "I made a wordle-like game in HTML,CSS and JS. I shipped this before but according to the reviews it had A LOT of prblems fixed them and now it hopefully works for yall and and please please remember to backspace the letters if they are not in word list Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it", "repo": "https://github.com/Aaminanad/Wordle", "demo": "https://aaminanad.github.io/Wordle/"}, {"ship_num": 2, "ts": "2026-08-19T13:40:55Z", "hours": 6.0, "multiplier": 1.42, "payout": 9, "blessing": "neutral", "text": "I made a wordle-like game in HTML,CSS and JS. Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it tysmm<3", "repo": "https://github.com/Aaminanad/Wordle", "demo": "https://aaminanad.github.io/Wordle/"}]...
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[{"post_id": 51166, "ts": "202 [{"post_id": 51166, "ts": "2026-08-20T17:45:18Z", "hours": 0.4261, "text": "Expanded the word list by getting the words from official WORDLE game Created a ‘words.txt’ to store the wordss added a detailed README"}, {"post_id": 50275, "ts": "2026-08-19T13:03:18Z", "hours": 2.6036, "text": "Working on wordle…it is working!(finally) fixed the errors and now its working yayay!"}, {"post_id": 49619, "ts": "2026-08-18T14:39:30Z", "hours": 3.6172, "text": "wordle-like game made this today..still working on it ..i have the basic structure down just some bugs to correct"}]...
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Title: Wordle by @Aamina | Stardance
Devlogs:
wor Title: Wordle by @Aamina | Stardance
Devlogs:
wordle-like game made this today..still working on it ..i have the basic structure down just some bugs to correct
Working on wordle…it is working!(finally) fixed the errors and now its working yayay!
Expanded the word list by getting the words from official WORDLE game Created a ‘words.txt’ to store the wordss added a detailed README
Ships:
I made a wordle-like game in HTML,CSS and JS. Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it tysmm<3
I made a wordle-like game in HTML,CSS and JS. I shipped this before but according to the reviews it had A LOT of prblems fixed them and now it hopefully works for yall and and please please remember to backspace the letters if they are not in word list Getting the tiles to show and work was really very tedious however i am very happy with the outcome! please play my game and rate it...
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1793062420.8170767
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1793148820.8170767
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