|
51038
|
dagit by @Lxsh-S | Stardance
|
Lxsh-S
|
2
|
14.0
|
135
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-24T15:40:40Z", "hours": 1.0, "multiplier": 8.6, "payout": 5, "blessing": "neutral", "text": "The ony changes we have made is fix some issues with the way we fetch data from github. I wouldn’t have shipped this but I currently have 34 stardust and urgently need 1 to buy some electronics for my other project :). Please be kind", "repo": "https://github.com/lxsh-S/dagit", "demo": "https://github.com/lxsh-S/dagit/releases"}, {"ship_num": 2, "ts": "2026-08-26T15:21:21Z", "hours": 13.0, "multiplier": 10.32, "payout": 130, "blessing": "neutral", "text": "DAGIT SHIP1 I have built a terminal TUI git visualizer that beautifully displays your git repository on the terminal. Challenging part Dagit has four small sections [left panel/visualizer/status panel/logs] . I first thought there would be no resizing issues because I’m using bubble-tea and built all there sections’ skeletons, as bubble-tea doesn’t automatically handle the resize event(got to know later). I manually tried to fix it in my own broken ways and found somewhat of a solution that feels and looks good A Breakdown of the project dagit refuses to launch if we don’t open it inside a git repo. We fetch all the data by running git commands. Currently in the left panel we have the following information: * Repo name * The repo's owner name * Current branch * The url of the remote In the vizualizer: * hash of the commit * Reference * the committer name * The time of the commit * We also beautify the graph and show it in this section Log section: * Hash of commit * Commit message * Committer name Status panel: * Modified, staged files are shown here The user can toggle between the visualizer and the status panel using v The user can also choose between my predefined tick rates [500ms/1s/3s/5s/10s] . By default the tick rate is set to 1sec Proud Of how quickly I have understood the git docs and used it to build this project that makes git look so much better for the newbies. Also that I have finally made a project that is not very complicated for the user to use like gos was. lmao Also handling resize events was a bit of headache and it feels so much better now. I feel proud because of that too :shy Do we need to set something before? No, but if you wanna install it using go , you need to have go installed :) Note: The releases page only has a darwin(macos) and linux version. So I recommend using wsl on windows to enjoy the beauty of dagit Installation the simplest way to install dagit is using the AUR: yay -S dagit-bin Using go : go install github.com/lxsh-S/dagit@latest You can also install it from the github releases page (Make sure you get the latest version)", "repo": "https://github.com/lxsh-S/dagit", "demo": "https://github.com/lxsh-S/dagit/releases"}]...
|
[{"post_id": 73190, "ts": "202 [{"post_id": 73190, "ts": "2026-09-24T15:39:08Z", "hours": 0.5869, "text": "Update #1 There isnt much we have fixed some issues that were being cause because of the way we fetch data from git"}, {"post_id": 55058, "ts": "2026-08-26T14:18:54Z", "hours": 2.4206, "text": "DAGIT DEVLOG 5 yoo once again! I’ve worked on the features I’ve been delaying and let’s see the progress Progress Overview I first worked on the idea i got yesterday A status panel to see staged/modified files Then I tried to work on scrollbars in the git log and the visualizer but I failed to do so I just scrapped it completely and reset the repo to the after status panel state After scrapping that, I worked on the tick rate selection Intervals of time at which we update the data displayed in the TUI DETAIL The status panel idea had come when I was surfing git hub and was just looking at lazygit (A far better project than dagit btw). I saw the same panel there and thought of adding it here because it would make more sense, although dagit is different from lazygit (dagit is only trying to visualze git not become a workflow) The scrollbars were out of my league I already knew that but still gave a try. I dont think I would be giving up on the idea. I’ll just watch some tutorials on bubbletea and scrollbars specifically before working on it again At first, I thought I would make the tick rate selector a separate panel where we would just scroll through different intervals of time, but as I consider myself lazy I just thought of adding it in such a way that instead of scrolling we change the tick rate with the press of buttons. Although the max tickrate is already small(10sec) I recommend using 1sec on small projects"}, {"post_id": 53053, "ts": "2026-08-23T13:28:02Z", "hours": 2.8308, "text": "DAGIT DEVLOG 4 Yoo! I’ve made soo many updates and the resizing /clipping issues are still eating my brain like bugs Progress overview Decreased the sizes of reference being displayed also truncated lines in the gitlog so that the vertical clipping stops I completely styled the UI using lipgloss and it looks soo much better now Added highlighting to the head of the repo that pops a little more Refactored the old way of refreshing the data Refactored the code to increase readability Explain The git logs were looking odd because when the commit messages were long , the log that should only take the space of one line was now also taking space in the second line. So we fixed it using truncateMessages() function As we are pushig to multiple tags . The reference also gets long and causes a clipping issue again. So we again simply dosent let the refs be that long[But the current implementation can cause the line to break suddenly that may not look good all the time]- // Stop 'refs' being too long if lipgloss.Width(refs) > 30 { refs = refs[:27] + \"...\" } And as dagit is a live visualizer, I removed the old way of refreshing the data[clicking [r] to refresh]. Now what we do is use tea.Tick and the time library to refresh the data every 1 second. Issues that can be caused We are currently refreshing data every second that can put a lot more load on the system when used inside a big repository, So in infuture I’m gonna work to give the user a way to choose the tick Rate What im gonna work on now Scrollbar for gitlog and also visualizer A tick rate selector File status panel that can be toggled with the visualizer A way to search for different repo’s in the user’s computer and jumping between them(something like the nvim feature of finding files) –im not really sure of this"}, {"post_id": 52869, "ts": "2026-08-23T07:39:28Z", "hours": 0.7267, "text": "DAGIT DEVLOG 3 Yay! we have got the release workflow up and running What we are doing what we do is make new binaries name dagit-linux-amd64.tar.gz and dagit-darwin-arm64.tar.gz and push them to our releases page with the tag given while pushing to the repo We also push to the AUR!! . So all the I use arch btw people can download it easily Installation AUR yay -S dagit-bin Run in a github repo ,ie paste-> dagit Github releases go to the releases page and download the binaries zip, extract it and run in a github repo"}, {"post_id": 52542, "ts": "2026-08-22T18:20:33Z", "hours": 3.5672, "text": "DAGIT DEVLOG 2 We’ve improved the TUI soo much!! What I’ve done Got gitlog working with hash, commit message and the contibuter Made a somewhat good looking git visualizer and fixed the horizontal and vertical border issue caused by big lines (reference mainly) Styled the git visualizer with charm’s lipgloss Fixed border issues in the footer and git log too Also made dagit resize when the user makes the terminal window larger but idk why it doesnt work when the terminal window is shortened I also added a resize keybind r to reload the data in the TUI so that the user does not need to stop it and run again for it to update to latest info Issues faced I haven’t faced any big issue in particular but figuring out resizing is the only thing that eats my brain Where I spent the most time I have spent the most time making the visualizer , lemme explain a little of it’s woking !! First we fetch the git log graph from git and then we spread the graph by using SpreadGraph function in graph.go to make it look a little better Then we get 15 of the graph lines into out TUI and then render it using lipgloss [Man charm’s tool are soo cool and make CLI/TUI look soo good]. Although we don’t see all the 15 lines as we dont have a scroll feature for now What we are going to do Style it Fetch number of commits done to the repo and display it Add scrollbar to git visualizer _ Also add scrollbar to git log -Not sure What I currently feel When I was planning to make dagit, I felt it’ll be different and will attract people towards it but it’s not upto my expectation. I thinking to adding some feature that will make more people use it"}, {"post_id": 51644, "ts": "2026-08-21T12:59:40Z", "hours": 3.0086, "text": "DAGIT DEVLOG 1 (BTW WHOEVER ADDED EMOJIS OPTION SHOULD BE PROMOTED ) Hii, I’m making a TUI application that beautifully visualizes your GitHub repo inside your terminal!! Note -> This devlog is a compilation of 2 days of work that I’ll explain What I have done DAY 1: I started working on dagit with first: Checking if the current directory is a git repo or not If yes, we first fetch the repo name along with owner of the repo the remote url of current repo current branch Lmao, this was all I did on day 1 DAY 2 Today the fun began I started working on the TUI section I started with a simple bubble tea list TUI to remember the simple things that I had forgot in these many days Then I used bubbletea to render the left panel containing the the data we fetched from day one but I realised that this is messed up cuz I wont be able to make different sections for the visualizer and the git log history When I searched for a fix I saw lipgloss and then integrated it with our current setup I used lip gloss to make diffferent sections for our TUI. The sections that I currently want in the TUI left panel/middle(visualizer)/ bottom(git log) along with the footer like nvim But I forgot about the resizing problem and idk anything about how I’m going to fix it like other TUI’s do so I’m donna leave it like tat for now What I’m gonna do Make it look prettier Get the git log because it’s gonna be easier than the visualizer Make my shit code look a little better"}]...
|
Title: dagit by @Lxsh-S | Stardance
Devlogs:
DAGI Title: dagit by @Lxsh-S | Stardance
Devlogs:
DAGIT DEVLOG 1 (BTW WHOEVER ADDED EMOJIS OPTION SHOULD BE PROMOTED ) Hii, I’m making a TUI application that beautifully visualizes your GitHub repo inside your terminal!! Note -> This devlog is a compilation of 2 days of work that I’ll explain What I have done DAY 1: I started working on dagit with first: Checking if the current directory is a git repo or not If yes, we first fetch the repo name along with owner of the repo the remote url of current repo current branch Lmao, this was all I did on day 1 DAY 2 Today the fun began I started working on the TUI section I started with a simple bubble tea list TUI to remember the simple things that I had forgot in these many days Then I used bubbletea to render the left panel containing the the data we fetched from day one but I realised that this is messed up cuz I wont be able to make different sections for the visualizer and the git log history When I searched for a fix I saw lipgloss and then integrated it with our current setup I used lip gloss to make diffferent sections for our TUI. The sections that I currently want in the TUI left panel/middle(visualizer)/ bottom(git log) along with the footer like nvim But I forgot about the resizing problem and idk anything about how I’m going to fix it like other TUI’s do so I’m donna leave it like tat for now What I’m gonna do Make it look prettier Get the git log because it’s gonna be easier than the visualizer Make my shit code look a little better
DAGIT DEVLOG 2 We’ve improved the TUI soo much!! What I’ve done Got gitlog working with hash, commit message and the contibuter Made a somewhat good looking git visualizer and fixed the horizontal and vertical border issue caused by big lines (reference mainly) Styled the git visualizer with charm’s lipgloss Fixed border issues in the footer and git log too Also made dagit resize when the user makes the terminal window larger but idk why it doesnt work when the terminal window is shortened I also added a resize keybind r to reload the data in the TUI so that the user does not need to stop it and run again for it to update to latest info Issues faced I haven’t faced any big issue in particular but figuring out resizing is the only thing that eats my brain Where I spent the most time I have spent the most time making the visualizer , lemme explain a little of it’s woking !! First we fetch the git log graph from git and then we spread the graph by using SpreadGraph function in graph.go to make it look a little better Then we get 15 of the graph lines into out TUI and then render it using lipgloss [Man charm’s tool are soo cool and make CLI/TUI look soo good]. Although we don’t see all the 15 lines as we dont have a scroll feature for now What we are going to do Style it Fetch number of commits done to the repo and display it Add scrollbar to git visualizer _ Also add scrollbar to git log -Not sure What I currently feel When I was planning to make dagit, I felt it’ll be different and will attract people towards it but it’s not upto my expectation. I thinking to adding some feature that will make more people use it
DAGIT DEVLOG 3 Yay! we have got the release workflow up and running What we are doing what we do is make new binaries name dagit-linux-amd64.tar.gz and dagit-darwin-arm64.tar.gz and push them to our releases page with the tag given while pushing to the repo We also push to the AUR!! . So all the I use arch btw people can download it easily Installation AUR yay -S dagit-bin Run in a github repo ,ie paste-> dagit Github releases go to the releases page and download the binaries zip, extract it and run in a github repo
DAGIT DEVLOG 4 Yoo! I’ve made soo many updates and the resizing /clipping issues are still eating my brain like bugs Progress overview Decreased the sizes of reference being displayed also truncated lines in the gitlog so that the vertical clipping stops I completely styled the UI using lipgloss and it looks soo much better now Added highlighting to the head of the repo that pops a little more Refactored the old way of refreshing the data Refactored the code to increase readability Explain The git logs were looking odd because when the commit messages were long , the log that should only take the space of one line was now also taking space in the second line. So we fixed it using truncateMessages() function As we are pushig to multiple tags . The reference also gets long and causes a clipping issue again. So we again simply dosent let the refs be that long[But the current implementation can cause the line to break suddenly that may not look good all the time]- // Stop 'refs' being too long if lipgloss.Width(refs) > 30 { refs = refs[:27] + "..." } And as dagit is a live visualizer, I removed the old way of refreshing the data[clicking [r] to refresh]. Now what we do is use tea.Tick and the time library to refresh the data every 1 second. Issues that can be caused We are currently refreshing data every second that can put a lot more load on the system when used inside a big repository, So in infuture I’m gonna work to give the user a way to choose the tick Rate What im gonna work on now Scrollbar for gitlog and also visualizer A tick rate selector File status panel that can be toggled with the visualizer A way to search for different repo’s in the user’s computer and jumping between them(something like the nvim feature of finding files) –im not really sure of this
DAGIT DEVLOG 5 yoo once again! I’ve worked on the features I’ve been delaying and let’s see the progress Progress Overview I first worked on the idea i got yesterday A status panel to see staged/modified files Then I tried to work on scrollbars in the git log and the visualizer but I failed to do so I just scrapped it completely and reset the repo to the after status panel state After scrapping that, I worked on the tick rate selection Intervals of time at which we update the data displayed in the TUI DETAIL The status panel idea had come when I was surfing git hub and was just looking at lazygit (A far better project than dagit btw). I saw the same panel there and thought of adding it here because it would make more sense, although dagit is different from lazygit (dagit is only trying to visualze git not become a workflow) The scrollbars were out of my league I already knew that but still gave a try. I dont think I would be giving up on the idea. I’ll just watch some tutorials on bubbletea and scrollbars specifically before working on it again At first, I thought I would make the tick rate selector a separate panel where we would just scroll through different intervals of time, but as I consider myself lazy I just thought of adding it in such a way that instead of scrolling we change the tick rate with the press of buttons. Although the max tickrate is already small(10sec) I recommend using 1sec on small projects
Update #1 There isnt much we have fixed some issues that were being cause because of the way we fetch data from git
Ships:
DAGIT SHIP1 I have built a terminal TUI git visualizer that beautifully displays your git repository on the terminal. Challenging part Dagit has four small sections [left panel/visualizer/status panel/logs] . I first thought there would be no resizing issues because I’m using bubble-tea and built all there sections’ skeletons, as bubble-tea doesn’t automatically handle the resize event(got to know later). I manually tried to fix it in my own broken ways and found somewhat of a solution that feels and looks good A Breakdown of the project dagit refuses to launch if we don’t open it inside a git repo. We fetch all the data by running git commands. Currently in the left panel we have the following information: * Repo name * The repo's owner name * Current branch * The url of the remote In the vizualizer: * hash of the commit * Reference * the committer name * The time of the commit * We also beautify the graph and show it in this section Log section: * Hash of commit * Commit message * Committer name Status panel: * Modified, staged files are shown here The user can toggle between the visualizer and the status panel using v The user can also choose between my predefined tick rates [500ms/1s/3s/5s/10s] . By default the tick rate is set to 1sec Proud Of how quickly I have understood the git docs and used it to build this project that makes git look so much better for the newbies. Also that I have finally made a project that is not very complicated for the user to use like gos was. lmao Also handling resize events was a bit of headache and it feels so much better now. I feel proud because of that too :shy Do we need to set something before? No, but if you wanna install it using go , you need to have go installed :) Note: The releases page only has a darwin(macos) and linux version. So I recommend using wsl on windows to enjoy the beauty of dagit Installation the simplest way to install dagit is using the AUR: yay -S dagit-bin Using go : go install github.com/lxsh-S/dagit@latest You can also install it from the github releases page (Make sure you get the latest version)
The ony changes we have made is fix some issues with the way we fetch data from github. I wouldn’t have shipped this but I currently have 34 stardust and urgently need 1 to buy some electronics for my other project :). Please be kind...
|
1793090933.879715
|
1793177333.879715
|
|
51110
|
My very own WebOS by @ameeksinghv | Stardance
|
ameeksinghv
|
2
|
6.0
|
5
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-23T04:44:37Z", "hours": 2.0, "multiplier": 2.44, "payout": 5, "blessing": "neutral", "text": "I added a settings app, music app, auditory feedback to user input, ability to change wallpaper, a taskbar, and animations to window open/close! it was pretty difficult but i researched and got through it!", "repo": "https://github.com/singhameek/ValnOS", "demo": "https://valn-os.vercel.app"}, {"ship_num": 2, "ts": "2026-08-19T17:21:01Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WebOS! The most challenging part was sticking with it tbh, it was kinda boring at times. if ur testing this, its not that good so go easy on me", "repo": "https://github.com/singhameek/ValnOS", "demo": "https://valn-os.vercel.app"}]...
|
[{"post_id": 52805, "ts": "202 [{"post_id": 52805, "ts": "2026-08-23T04:43:22Z", "hours": 0.6794, "text": "added settings app"}, {"post_id": 52778, "ts": "2026-08-23T03:47:41Z", "hours": 1.3233, "text": "Added a taskbar, fixed the header bar positioning, and A MUSIC APP!!!! I used an iframe to access monochrome music which has access to the entire tidal, amazon music, and deezer libraries so THOUSANDS of songs!!!"}, {"post_id": 50479, "ts": "2026-08-19T17:19:26Z", "hours": 0.4319, "text": "Final deployment, link via vercel"}, {"post_id": 50434, "ts": "2026-08-19T16:30:24Z", "hours": 2.7769, "text": "I made a browser app, added date function"}, {"post_id": 49978, "ts": "2026-08-19T00:14:53Z", "hours": 0.6258, "text": "Fixed wallpaper, added clock"}, {"post_id": 49965, "ts": "2026-08-18T23:27:55Z", "hours": 0.3353, "text": "So far I’ve made the homescreen. im having issues with the background, hopefully will resolve."}]...
|
Title: My very own WebOS by @ameeksinghv | Stardan Title: My very own WebOS by @ameeksinghv | Stardance
Devlogs:
So far I’ve made the homescreen. im having issues with the background, hopefully will resolve.
Fixed wallpaper, added clock
I made a browser app, added date function
Final deployment, link via vercel
Added a taskbar, fixed the header bar positioning, and A MUSIC APP!!!! I used an iframe to access monochrome music which has access to the entire tidal, amazon music, and deezer libraries so THOUSANDS of songs!!!
added settings app
Ships:
I made a WebOS! The most challenging part was sticking with it tbh, it was kinda boring at times. if ur testing this, its not that good so go easy on me
I added a settings app, music app, auditory feedback to user input, ability to change wallpaper, a taskbar, and animations to window open/close! it was pretty difficult but i researched and got through it!...
|
1793087369.2828484
|
1793173769.2828484
|
|
51149
|
Calculator in rust by @magmafish | Stardance
|
magmafish
|
2
|
25.71
|
57
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T23:45:26Z", "hours": 12.0, "multiplier": 2.02, "payout": 23, "blessing": "neutral", "text": "I have vastly updated my calculator. I have greatly streamlined my calculations since the first ship. I also have added a lot that was asked in my reviews. a full list of changes streamlined calculation code added overflow error detection and error message added visual button press feedback added ability to view in either fractions or decimals added keyboard support for desktop updated readme I plan on following recommendations from this ship to lead into what will likely be my third and final ship. (I NEED the blahaj :3)", "repo": "https://github.com/magmafish68/calculatormk3", "demo": "https://magmafish68.github.io/calculatormk3/"}, {"ship_num": 2, "ts": "2026-08-20T21:41:11Z", "hours": 11.0, "multiplier": 3.03, "payout": 34, "blessing": "neutral", "text": "I made a simple 4 function calculator using rust. This took me about 12 hours of total work time as I had zero experience coding beyond scratch as well as not using AI. It was a really cool experience to get to make. I learned and understand how to build both back and frontends for a program now as well as understand how the rust programing language works. to run the project just go to https://magmafishcalculatormk3.netlify.app/ it is pretty self explanatory as to how it works as its just a calculator. But overall it was an awesome experience and puts me one step closer to getting a blahaj plushie :3", "repo": "https://github.com/magmafish68/calculatormk3", "demo": "https://magmafish68.github.io/calculatormk3/"}]...
|
[{"post_id": 57632, "ts": "202 [{"post_id": 57632, "ts": "2026-08-29T20:44:05Z", "hours": 1.2722, "text": "i added the ability for the made by magmafish button to change the color of the calculator currently there is trans flag color scheme normal calculator color scheme dark mode color scheme ÆÆÆÆÆÆÆÆ color scheme as always if you ave any feedback please let me know and the link is https://magmafish68.github.io/calculatormk3/ :3"}, {"post_id": 57565, "ts": "2026-08-29T19:04:01Z", "hours": 0.9669, "text": "I worked on updating and simplifying some of my code as well as formated everything so that it is consistent i also finnaly went back through and started adding notes so that hopefuly others can read my code as always if you ave a sugestion let me know the link is at https://magmafish68.github.io/calculatormk3/ have an awesome day everyone :3"}, {"post_id": 57509, "ts": "2026-08-29T17:54:15Z", "hours": 0.4711, "text": "I Changed the colors and made them all cutesy if u have any sugestions plsssss tell me im so boreddddd :3 https://magmafish68.github.io/calculatormk3/"}, {"post_id": 56269, "ts": "2026-08-27T23:30:45Z", "hours": 1.0192, "text": "I updated the readme of my file that was the last major piece of feedback I had gotten from last ship. i also prepared it for the second ship. I am most likely going to post a full ship later tonight. as always if you have feedback please let me know and the link is https://magmafish68.github.io/calculatormk3/"}, {"post_id": 56228, "ts": "2026-08-27T22:04:38Z", "hours": 1.0831, "text": "i added keyboard functionality to the calculator for people on computers thank you to @thestarviper for helping me chose what to next as well as to the people who recommended that on my last ship my next task is to update the readme and potentially add more buttons for the calculator as always if you have any recommendations please let me know and the link to try it is https://magmafish68.github.io/calculatormk3/"}, {"post_id": 56185, "ts": "2026-08-27T20:24:59Z", "hours": 0.5139, "text": "i finished adding the ability to display decimals to the calculator it still stores data as a fraction but depending on your mode it will display it as either a fraction or a decimal i plan on looking into adding the ability to use your keyboard as well as reformatting and updating the readme for next update however i might end up doing something else who knows. as always if you have any recommendations, suggestions, ideas, or if you find a bug please let me know. the link to try it out is https://magmafish68.github.io/calculatormk3/ please let me know what you think :3 also side note the spinning blahaj emoji is so tuff i was going to send this and accidentaly just discovered it its so tuff i want a blahaj so badly"}, {"post_id": 55843, "ts": "2026-08-27T19:38:35Z", "hours": 3.7822, "text": "I worked on this for a while in the airport and on the plane yesterday after reading my feedback on my first ship i decided to tackle a couple of things the first of which was displaying what operation you had selected that was a relatively easy fix and i solved it quickly the second was to add visual feedback of button presses which after much effort i added by using the classes! macro and stylesheets using css that took significant time to figure out. i am currently working on another bit of feedback i received which was to add the ability for both fractions and decimals to be viewed these changes are almost complete and i should be able to release them later today after testing."}, {"post_id": 55231, "ts": "2026-08-26T21:15:12Z", "hours": 5.1614, "text": "Hello i was at the Smallsat conference in Salt Lake City I worked on the calculator extensively during my travels there updating almost all aspects of the calculator significantly shrinking the code and also preventing overflow errors. however netlify ran out of refreshes and i dint realize and a glitched version of the project was showing for the ship i am traveling back today and in the airport fixed this by switching my host to github sites here is the link: https://magmafish68.github.io/calculatormk3/"}, {"post_id": 51301, "ts": "2026-08-20T21:28:02Z", "hours": 3.5072, "text": "I have fixed bugs and errors as well as updated poorly written code as well as updated formatting for the frontend, I also added the ability to use your previous value as your first number."}, {"post_id": 50715, "ts": "2026-08-20T01:41:01Z", "hours": 5.6089, "text": "i successfully added and deployed a frontend for my calculator as well as redid most of the internals i will probably clean up some code and actually write a good devlog then but ive been working for like 6 hours today and am maxed out rn link to try: https://magmafishcalculatormk3.netlify.app/"}, {"post_id": 50331, "ts": "2026-08-19T14:31:00Z", "hours": 2.2169, "text": "I am new to coding and I decided that I want to learn rust and as a first sort of project made a simple 4 function calculator . It can do addition subtraction multiplication and division. I plan on adding a frontend in the future and fixing/simplifying some of the code. i am new and any feedback would be awesome :3"}]...
|
Title: Calculator in rust by @magmafish | Stardanc Title: Calculator in rust by @magmafish | Stardance
Devlogs:
I am new to coding and I decided that I want to learn rust and as a first sort of project made a simple 4 function calculator . It can do addition subtraction multiplication and division. I plan on adding a frontend in the future and fixing/simplifying some of the code. i am new and any feedback would be awesome :3
i successfully added and deployed a frontend for my calculator as well as redid most of the internals i will probably clean up some code and actually write a good devlog then but ive been working for like 6 hours today and am maxed out rn link to try: https://magmafishcalculatormk3.netlify.app/
I have fixed bugs and errors as well as updated poorly written code as well as updated formatting for the frontend, I also added the ability to use your previous value as your first number.
Hello i was at the Smallsat conference in Salt Lake City I worked on the calculator extensively during my travels there updating almost all aspects of the calculator significantly shrinking the code and also preventing overflow errors. however netlify ran out of refreshes and i dint realize and a glitched version of the project was showing for the ship i am traveling back today and in the airport fixed this by switching my host to github sites here is the link: https://magmafish68.github.io/calculatormk3/
I worked on this for a while in the airport and on the plane yesterday after reading my feedback on my first ship i decided to tackle a couple of things the first of which was displaying what operation you had selected that was a relatively easy fix and i solved it quickly the second was to add visual feedback of button presses which after much effort i added by using the classes! macro and stylesheets using css that took significant time to figure out. i am currently working on another bit of feedback i received which was to add the ability for both fractions and decimals to be viewed these changes are almost complete and i should be able to release them later today after testing.
i finished adding the ability to display decimals to the calculator it still stores data as a fraction but depending on your mode it will display it as either a fraction or a decimal i plan on looking into adding the ability to use your keyboard as well as reformatting and updating the readme for next update however i might end up doing something else who knows. as always if you have any recommendations, suggestions, ideas, or if you find a bug please let me know. the link to try it out is https://magmafish68.github.io/calculatormk3/ please let me know what you think :3 also side note the spinning blahaj emoji is so tuff i was going to send this and accidentaly just discovered it its so tuff i want a blahaj so badly
i added keyboard functionality to the calculator for people on computers thank you to @thestarviper for helping me chose what to next as well as to the people who recommended that on my last ship my next task is to update the readme and potentially add more buttons for the calculator as always if you have any recommendations please let me know and the link to try it is https://magmafish68.github.io/calculatormk3/
I updated the readme of my file that was the last major piece of feedback I had gotten from last ship. i also prepared it for the second ship. I am most likely going to post a full ship later tonight. as always if you have feedback please let me know and the link is https://magmafish68.github.io/calculatormk3/
I Changed the colors and made them all cutesy if u have any sugestions plsssss tell me im so boreddddd :3 https://magmafish68.github.io/calculatormk3/
I worked on updating and simplifying some of my code as well as formated everything so that it is consistent i also finnaly went back through and started adding notes so that hopefuly others can read my code as always if you ave a sugestion let me know the link is at https://magmafish68.github.io/calculatormk3/ have an awesome day everyone :3
i added the ability for the made by magmafish button to change the color of the calculator currently there is trans flag color scheme normal calculator color scheme dark mode color scheme ÆÆÆÆÆÆÆÆ color scheme as always if you ave any feedback please let me know and the link is https://magmafish68.github.io/calculatormk3/ :3
Ships:
I made a simple 4 function calculator using rust. This took me about 12 hours of total work time as I had zero experience coding beyond scratch as well as not using AI. It was a really cool experience to get to make. I learned and understand how to build both back and frontends for a program now as well as understand how the rust programing language works. to run the project just go to https://magmafishcalculatormk3.netlify.app/ it is pretty self explanatory as to how it works as its just a calculator. But overall it was an awesome experience and puts me one step closer to getting a blahaj plushie :3
I have vastly updated my calculator. I have greatly streamlined my calculations since the first ship. I also have added a lot that was asked in my reviews. a full list of changes streamlined calculation code added overflow error detection and error message added visual button press feedback added ability to view in either fractions or decimals added keyboard support for desktop updated readme I plan on following recommendations from this ship to lead into what will likely be my third and final ship. (I NEED the blahaj :3)...
|
1793087423.355221
|
1793173823.355221
|
|
51230
|
Roll to Infinity by @pasterpo | Stardance
|
pasterpo
|
2
|
3.0
|
13
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T15:53:12Z", "hours": 3.0, "multiplier": 3.6, "payout": 12, "blessing": "neutral", "text": "I built a simple luck-based game where players choose a unique username and roll for a score that can suddenly jump higher or drop lower. The hardest part was realizing that trusting the browser meant people could manually change scores, so I moved the important logic to a Cloudflare Worker and made the server handle usernames, cooldowns, random rolls, and score saving. I also fixed the old Firebase security issues, removed exposed PINs, added protected sessions, and made sure duplicate usernames are rejected. I’m proud that the leaderboard is now much harder to abuse while still keeping the project lightweight and free to run. You can test it by opening the site, entering a username, starting the game, and clicking Roll.", "repo": "https://github.com/pasterpo/Roll-To-Infinity", "demo": "https://pasterpo.github.io/Roll-To-Infinity/"}, {"ship_num": 2, "ts": "2026-08-19T16:20:27Z", "hours": 0.0, "multiplier": 3.67, "payout": 1, "blessing": "neutral", "text": "Built Roll to Infinity, a simple number-rolling game with a live leaderboard 🎲 The idea was dead simple: roll, rack up points, climb the leaderboard. But getting the leaderboard to actually update live (without it feeling laggy or janky) was the annoying part, spent way more time on that than the actual “rolling” mechanic lol. Proud that it’s fully functional end-to-end even though it’s small, you can roll, see your score jump instantly, and watch yourself move up/down the board in real time. If you want to test it: just try rolling a bunch of times back to back and see if the leaderboard keeps up without breaking or glitching, that was the main thing I was worried about.", "repo": "https://github.com/pasterpo/Roll-To-Infinity", "demo": "https://pasterpo.github.io/Roll-To-Infinity/"}]...
|
[{"post_id": 55605, "ts": "202 [{"post_id": 55605, "ts": "2026-08-27T15:44:21Z", "hours": 2.7989, "text": "Today we secured the game from the ground up: we locked down the old Firebase database, removed the exposed PIN system, moved the leaderboard to a fresh Cloudflare D1 database, and put a Cloudflare Worker in charge of registrations, usernames, cooldowns, random rolls, and score saving. Players can’t submit their own scores or edit someone else’s, duplicate usernames are rejected, sessions are protected with secure cookies, and the Worker now checks requests properly instead of trusting the browser. We also cleaned out the old Firebase code, updated the README, pushed everything to GitHub, and fixed the bug that was making rolls fail with a 503 error."}, {"post_id": 51467, "ts": "2026-08-21T06:07:09Z", "hours": 0.5667, "text": "Changed CSS."}, {"post_id": 50124, "ts": "2026-08-19T06:29:39Z", "hours": 0.2731, "text": "Added PIN protection to usernames today so people can’t overwrite each other’s scores. Updated the Firebase rules so the PIN itself can’t be changed once it’s set. Tested it and it works, someone named Yuvraaj already showed up on the leaderboard with a higher score than me lol."}]...
|
Title: Roll to Infinity by @pasterpo | Stardance
Title: Roll to Infinity by @pasterpo | Stardance
Devlogs:
Added PIN protection to usernames today so people can’t overwrite each other’s scores. Updated the Firebase rules so the PIN itself can’t be changed once it’s set. Tested it and it works, someone named Yuvraaj already showed up on the leaderboard with a higher score than me lol.
Changed CSS.
Today we secured the game from the ground up: we locked down the old Firebase database, removed the exposed PIN system, moved the leaderboard to a fresh Cloudflare D1 database, and put a Cloudflare Worker in charge of registrations, usernames, cooldowns, random rolls, and score saving. Players can’t submit their own scores or edit someone else’s, duplicate usernames are rejected, sessions are protected with secure cookies, and the Worker now checks requests properly instead of trusting the browser. We also cleaned out the old Firebase code, updated the README, pushed everything to GitHub, and fixed the bug that was making rolls fail with a 503 error.
Ships:
Built Roll to Infinity, a simple number-rolling game with a live leaderboard 🎲 The idea was dead simple: roll, rack up points, climb the leaderboard. But getting the leaderboard to actually update live (without it feeling laggy or janky) was the annoying part, spent way more time on that than the actual “rolling” mechanic lol. Proud that it’s fully functional end-to-end even though it’s small, you can roll, see your score jump instantly, and watch yourself move up/down the board in real time. If you want to test it: just try rolling a bunch of times back to back and see if the leaderboard keeps up without breaking or glitching, that was the main thing I was worried about.
I built a simple luck-based game where players choose a unique username and roll for a score that can suddenly jump higher or drop lower. The hardest part was realizing that trusting the browser meant people could manually change scores, so I moved the important logic to a Cloudflare Worker and made the server handle usernames, cooldowns, random rolls, and score saving. I also fixed the old Firebase security issues, removed exposed PINs, added protected sessions, and made sure duplicate usernames are rejected. I’m proud that the leaderboard is now much harder to abuse while still keeping the project lightweight and free to run. You can test it by opening the site, entering a username, starting the game, and clicking Roll....
|
1793091237.0087256
|
1793177637.0087256
|
|
51327
|
rinnieOS by @erin3 | Stardance
|
erin3
|
2
|
17.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T20:58:44Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WebOS for the WebOS mission, with a bookmarker app for reading notes, a calculator, settings, a calendar, and a small weather feature. It was so fun to make and I have learnt so much!", "repo": "https://github.com/rinnie3/rinnieOS", "demo": "https://rinnie3.github.io/rinnieOS/"}, {"ship_num": 2, "ts": "2026-08-21T18:26:19Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WebOS for the first time, with 3 apps and some customisable features! I had some difficulty with using CSS for the styles, but overall, I enjoyed making my OS :D.", "repo": "https://github.com/rinnie3/rinnieOS", "demo": "https://rinnie3.github.io/rinnieOS/"}]...
|
[{"post_id": 75360, "ts": "202 [{"post_id": 75360, "ts": "2026-09-29T20:50:29Z", "hours": 3.6728, "text": "I am now finished my OS! I added a calendar app, and on the taskbar, it now shows which apps are open and is a shortcut to access each one (i am not sure how useful this is but I wanted to add a new feature)."}, {"post_id": 74571, "ts": "2026-09-27T17:29:34Z", "hours": 5.0453, "text": "I fixed many problems (which I discovered eventually) on my OS and developed the apps: bookmarker app - I added a search feature, and an edit feature to edit past notes. I also developed the calculator by changing the order of the numbers - i don’t know why I hadn’t already because the numbers were descending from 9 strangely, but… and I also added a percentage and negative/positive number function. In the settings app, I made the window colour editable as an appearance option. I want to add a few more apps, now that I have gotten the hang of creating and developing them but I hope I get it finished before Stardance challenge finishes ><"}, {"post_id": 51789, "ts": "2026-08-21T17:06:32Z", "hours": 3.0625, "text": "I now have three working apps! And a weather/calendar feature. I tried to make it more customisable by adding a settings feature where you can change the background colour, font, and whether or not to have translucent windows for the welcome and calendar windows (as even I wasn’t sure about the translucent ;D). I think I have finished my first OS! I am glad I got to code in 3 different languages as well."}, {"post_id": 50852, "ts": "2026-08-20T09:16:48Z", "hours": 2.0339, "text": "I added my first app! (it doesn’t work yet though…) I also found some problems like when I dragged the window, it kept changing size but I managed to fix them. I also made the background of the window slightly transparent, although I am not completely sure that I like it. :D"}, {"post_id": 50314, "ts": "2026-08-19T14:05:27Z", "hours": 1.0508, "text": "Continuing to improve my OS: I managed to add a door handle and a window header, but I’m not quite sure what the door handle is for… I think the window header makes it look much neater however. (^v^) I also added a close button but for some reason I can’t add an open on the window as well, so I made it come out of the rinnieOS label on the top bar."}, {"post_id": 50249, "ts": "2026-08-19T12:20:46Z", "hours": 1.6039, "text": "Making my first OS: The guide was very helpful so I have been able to develop it. I am glad I was able to work out how to use the dragging feature on my window and get the time to work. I am still working on trying to add a handle and to get it to open and close - I hope I can do it! :D"}]...
|
Title: rinnieOS by @erin3 | Stardance
Devlogs:
Ma Title: rinnieOS by @erin3 | Stardance
Devlogs:
Making my first OS: The guide was very helpful so I have been able to develop it. I am glad I was able to work out how to use the dragging feature on my window and get the time to work. I am still working on trying to add a handle and to get it to open and close - I hope I can do it! :D
Continuing to improve my OS: I managed to add a door handle and a window header, but I’m not quite sure what the door handle is for… I think the window header makes it look much neater however. (^v^) I also added a close button but for some reason I can’t add an open on the window as well, so I made it come out of the rinnieOS label on the top bar.
I added my first app! (it doesn’t work yet though…) I also found some problems like when I dragged the window, it kept changing size but I managed to fix them. I also made the background of the window slightly transparent, although I am not completely sure that I like it. :D
I now have three working apps! And a weather/calendar feature. I tried to make it more customisable by adding a settings feature where you can change the background colour, font, and whether or not to have translucent windows for the welcome and calendar windows (as even I wasn’t sure about the translucent ;D). I think I have finished my first OS! I am glad I got to code in 3 different languages as well.
I fixed many problems (which I discovered eventually) on my OS and developed the apps: bookmarker app - I added a search feature, and an edit feature to edit past notes. I also developed the calculator by changing the order of the numbers - i don’t know why I hadn’t already because the numbers were descending from 9 strangely, but… and I also added a percentage and negative/positive number function. In the settings app, I made the window colour editable as an appearance option. I want to add a few more apps, now that I have gotten the hang of creating and developing them but I hope I get it finished before Stardance challenge finishes ><
I am now finished my OS! I added a calendar app, and on the taskbar, it now shows which apps are open and is a shortcut to access each one (i am not sure how useful this is but I wanted to add a new feature).
Ships:
I made a WebOS for the first time, with 3 apps and some customisable features! I had some difficulty with using CSS for the styles, but overall, I enjoyed making my OS :D.
I made a WebOS for the WebOS mission, with a bookmarker app for reading notes, a calculator, settings, a calendar, and a small weather feature. It was so fun to make and I have learnt so much!...
|
1792979305.201337
|
1793065705.201337
|
|
51457
|
Paste Bench by @XDabXking | Stardance
|
XDabXking
|
2
|
12.0
|
104
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-10T15:50:49Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Js getting my 3h worth of time, the projects out alr so take a took at it", "repo": "https://github.com/madhavsingla2013-dev/Paste-Bench", "demo": "https://paste-bench.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-27T08:50:00Z", "hours": 9.0, "multiplier": 11.61, "payout": 104, "blessing": "neutral", "text": "I created Paste Bench, a single HTML file containing 7 tools to address minor text processing tasks: cleaning up PDF extracts, list formatting conversion, casing transformation, word count, flashcards, group picking, and a focus timer. The most challenging task was undoubtedly the flashcard as not only did I have to create a system that would allow the user to shuffle and retest themselves, but I also wanted the cards that they got wrong to appear more frequently than those that they got right. It took some time to design the algorithm so that the cards that the user mastered would drop out of the rotation while the ones that they struggled with would persist. The floating pop-out timer was also tricky to build, since it relies on an experimental API and required synchronizing the timer state between two separate windows. However, I think that the dynamic flashcard system is the most inventive part of the tool. It transforms the simplistic card flipping from the earlier iterations into a proper spaced repetition memory trainer, giving the user an informative summary at the end. They can see how much time they spent on the cards and what mistakes they made. For testing purposes, everything is contained within a single HTML file that does not require any setup or logins. I prepared a TESTING.md file that has sample content to test each tab, should the user not want to type their own information. However, to use the floating pop-out timer, one has to use Chrome or Edge browsers, as other browsers do not support the necessary experimental API.", "repo": "https://github.com/madhavsingla2013-dev/Paste-Bench", "demo": "https://paste-bench.netlify.app/"}]...
|
[{"post_id": 57582, "ts": "202 [{"post_id": 57582, "ts": "2026-08-29T19:33:12Z", "hours": 1.9183, "text": "SO, i changed few descriptions bc i got flagged for using more the 30% of ai, the person testing didn’t even check the full website :C, I also found a glitch in the timer and fixed it. (js found abt the emojis, fire)"}, {"post_id": 56839, "ts": "2026-08-28T19:46:21Z", "hours": 0.7364, "text": "I shortened the code to 2080 lines and rewrote some parts of the code"}, {"post_id": 55221, "ts": "2026-08-26T20:05:13Z", "hours": 2.5869, "text": "Fixed the arrow glitch and improved flashcards, now you type your terms, hit start, then study. Also added a repeat system (meaning it shows cards you got wrong until you get it correct) Then gives you a summary of time taken and the questions you got wrong. Fixed few bugs with the timer, AND I’m still thinking about whether to add the ai bot bc if i add it, it will help people improve there grades for free but im lazy so ya if you want me to add it comment it il do it."}, {"post_id": 54723, "ts": "2026-08-25T20:02:41Z", "hours": 2.2814, "text": "I made some improvements to the timer and the pop up window, i removed citations as i don’t think people will use them often and replaced it with flip cards, BUT there’s a lot of glitches like the arrows so need to fix that and other stuff so ya and i was planning to add an ai bot to help in this but I’m not sure so gonna ask my friends if i should add it or not(if i do add ai, i need to google how to bc i don’t know how to)"}, {"post_id": 54002, "ts": "2026-08-24T18:57:26Z", "hours": 2.1722, "text": "Big update bc i had free time, I added more tools in each tab. Dewrap now strips HTML and URLs, Listify sorts and adds more formats, Case & Slug has 12 case styles now including alternating caps and reversed text. Also fixed a couple of bugs with the timer. (I have to type bc the ratings of my project echo{Go check it out})"}, {"post_id": 52577, "ts": "2026-08-22T19:14:38Z", "hours": 1.4961, "text": "Changed logo, added 4 new tabs - Word Count, Citations(Got this idea from my dad), Group Picker, and Study Timer(gonna try to make it so when you go to a new tab or smt is shows up as a pop up timer or smt) Gonna try to add more stuff in each tab and try fixing any bugs that come while waiting for my game echo to get get 12 more ratings (check it out, its fun trust me), i dont think people will acc read this much btw ✌️🥀"}, {"post_id": 52324, "ts": "2026-08-22T13:07:57Z", "hours": 0.3817, "text": "i added some ui and 3 tools, Dewrap fixes pasted PDF text, Listify turns a list into six formats; Case and Slug converts phrases into every naming convention instantly."}]...
|
Title: Paste Bench by @XDabXking | Stardance
Devl Title: Paste Bench by @XDabXking | Stardance
Devlogs:
i added some ui and 3 tools, Dewrap fixes pasted PDF text, Listify turns a list into six formats; Case and Slug converts phrases into every naming convention instantly.
Changed logo, added 4 new tabs - Word Count, Citations(Got this idea from my dad), Group Picker, and Study Timer(gonna try to make it so when you go to a new tab or smt is shows up as a pop up timer or smt) Gonna try to add more stuff in each tab and try fixing any bugs that come while waiting for my game echo to get get 12 more ratings (check it out, its fun trust me), i dont think people will acc read this much btw ✌️🥀
Big update bc i had free time, I added more tools in each tab. Dewrap now strips HTML and URLs, Listify sorts and adds more formats, Case & Slug has 12 case styles now including alternating caps and reversed text. Also fixed a couple of bugs with the timer. (I have to type bc the ratings of my project echo{Go check it out})
I made some improvements to the timer and the pop up window, i removed citations as i don’t think people will use them often and replaced it with flip cards, BUT there’s a lot of glitches like the arrows so need to fix that and other stuff so ya and i was planning to add an ai bot to help in this but I’m not sure so gonna ask my friends if i should add it or not(if i do add ai, i need to google how to bc i don’t know how to)
Fixed the arrow glitch and improved flashcards, now you type your terms, hit start, then study. Also added a repeat system (meaning it shows cards you got wrong until you get it correct) Then gives you a summary of time taken and the questions you got wrong. Fixed few bugs with the timer, AND I’m still thinking about whether to add the ai bot bc if i add it, it will help people improve there grades for free but im lazy so ya if you want me to add it comment it il do it.
I shortened the code to 2080 lines and rewrote some parts of the code
SO, i changed few descriptions bc i got flagged for using more the 30% of ai, the person testing didn’t even check the full website :C, I also found a glitch in the timer and fixed it. (js found abt the emojis, fire)
Ships:
I created Paste Bench, a single HTML file containing 7 tools to address minor text processing tasks: cleaning up PDF extracts, list formatting conversion, casing transformation, word count, flashcards, group picking, and a focus timer. The most challenging task was undoubtedly the flashcard as not only did I have to create a system that would allow the user to shuffle and retest themselves, but I also wanted the cards that they got wrong to appear more frequently than those that they got right. It took some time to design the algorithm so that the cards that the user mastered would drop out of the rotation while the ones that they struggled with would persist. The floating pop-out timer was also tricky to build, since it relies on an experimental API and required synchronizing the timer state between two separate windows. However, I think that the dynamic flashcard system is the most inventive part of the tool. It transforms the simplistic card flipping from the earlier iterations into a proper spaced repetition memory trainer, giving the user an informative summary at the end. They can see how much time they spent on the cards and what mistakes they made. For testing purposes, everything is contained within a single HTML file that does not require any setup or logins. I prepared a TESTING.md file that has sample content to test each tab, should the user not want to type their own information. However, to use the floating pop-out timer, one has to use Chrome or Edge browsers, as other browsers do not support the necessary experimental API.
Js getting my 3h worth of time, the projects out alr so take a took at it...
|
1792878527.7238207
|
1793742527.7238207
|
|
51485
|
UNIVERSE WEB by @aryamankumar2403 | Stardance
|
aryamankumar2403
|
2
|
47.69
|
186
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T02:42:34Z", "hours": 7.0, "multiplier": 2.41, "payout": 17, "blessing": "neutral", "text": "I removed aal bugs and make the Lamp working", "repo": "https://github.com/Universe-Classes/UNIVERSE-CLASSES", "demo": "https://universe-classes.github.io/UNIVERSE-CLASSES/"}, {"ship_num": 2, "ts": "2026-08-24T08:49:41Z", "hours": 38.0, "multiplier": 4.51, "payout": 169, "blessing": "neutral", "text": "I am building an online learning platform called ‘Universe Classes’ specifically for Class 9 and 10 students following the Bihar Board curriculum. It is a complete portal where students can access free and paid video courses, download structured study materials and notes, and take daily practice quizzes. I’ve also built a dedicated admin panel to manage all the courses, student data, and notifications seamlessly", "repo": "https://github.com/Universe-Classes/UNIVERSE-CLASSES", "demo": "https://universe-classes.github.io/UNIVERSE-CLASSES/"}]...
|
[{"post_id": 59432, "ts": "202 [{"post_id": 59432, "ts": "2026-09-01T08:51:45Z", "hours": 2.6936, "text": "Today I added a 10-minute free trial option to the Universe Classes login page.Now new students can try the platform for 10 minutes before deciding to continue. I wanted to make the first experience simple and useful, so students can check the classes and see how the website works without directly buying anything.I’m also working on improving the login page design and making the whole experience smoother and easier to use.More updates coming soon on Universe Classes."}, {"post_id": 58606, "ts": "2026-08-31T02:41:27Z", "hours": 0.5144, "text": "hey i removed aaal bugs plese rtae"}, {"post_id": 56398, "ts": "2026-08-28T04:53:51Z", "hours": 0.5094, "text": "HI FRIENDS MY SITE NEW LOOK"}, {"post_id": 55414, "ts": "2026-08-27T07:03:20Z", "hours": 3.0514, "text": "I re writed aal css 5th Time"}, {"post_id": 55038, "ts": "2026-08-26T13:53:22Z", "hours": 1.4925, "text": "hi friends i worked 40hours to make this site checcker sayed its vibe coded or maked by ai i writted aal codes again of css and thats my last try i shiiped 4 times but aal times rejected this is last time iam shipping my project"}, {"post_id": 54921, "ts": "2026-08-26T04:31:57Z", "hours": 0.8578, "text": "New Look Of My login Padge The Webiste ais Still Have Errorrs I am trying To fix It"}, {"post_id": 54223, "ts": "2026-08-25T03:47:38Z", "hours": 0.7039, "text": "New look OF my EDUCATION SITE THATS GGOD AND PRETTY"}, {"post_id": 53618, "ts": "2026-08-24T08:29:22Z", "hours": 4.4983, "text": "I AM SHIPPING UNIVERSE CLASSES THE SITE WORK PROPERLY BUT YOU HAVE TO WAIT FOR 30 TO 40 SECOND TO LOAD CONTRNTS"}, {"post_id": 53078, "ts": "2026-08-23T14:24:42Z", "hours": 8.5289, "text": "HI MY SITE IS CRASES WHEN I LOGIN WITH 15 DEVICES I AM SOLVING IUSSUE WAIT FOR SOME DAY😞"}, {"post_id": 52411, "ts": "2026-08-22T15:18:14Z", "hours": 3.5128, "text": "I am building Universe Classesa E-learning Platform For Class 9 and Right now, I"}, {"post_id": 52248, "ts": "2026-08-22T10:45:47Z", "hours": 4.3808, "text": "Currently, I am developing a comprehensive, full-stack e-learning platform called ‘Universe Classes,’ specifically designed to bridge the educational gap for Class 9 and 10 students studying under the Bihar Board curriculum.The project is split into two primary ecosystems: a student-facing portal and a powerful, centralized Admin Control Panel.On the student side, the goal is to provide an intuitive, high-performance interface where learners can create secure accounts via Email or Google Authentication. Once logged in, students gain access to a dynamic dashboard that tracks their progress. The platform seamlessly categorizes content into Free and Paid tiers, offering high-quality video lectures, downloadable structured study materials (like NCERT solutions and hand-written notes), and an interactive daily MCQ quiz engine built to test their knowledge and boost exam preparation.On the backend and administrative side, I am building a robust Admin Panel that gives educators complete control over the application. Admins can upload unlimited courses, link YouTube or Google Drive lectures, manage PDF notes, update live notifications, and highlight academic milestones through a Toppers showcase. We are currently integrating Firebase to securely manage user authentication, session states, and real-time database structures, ensuring that sensitive student data and premium course content remain fully protected.Ultimately, ‘Universe Classes’ isn’t just a website—it is a scalable, secure, and production-ready educational ecosystem built to make quality learning accessible, organized, and affordable"}, {"post_id": 52074, "ts": "2026-08-22T04:39:18Z", "hours": 1.6956, "text": "Some paid notes was just aaded"}, {"post_id": 52046, "ts": "2026-08-22T02:49:16Z", "hours": 0.3086, "text": "I am currently developing an e-learning platform called ‘Universe Classes’ for Class 9 and 10 students. I’ve already designed the frontend interface and a robust admin dashboard. Right now, I am focusing on integrating the backend services, handling secure user login authentication, and structuring the database to manage both free and premium courses and study materials"}, {"post_id": 52024, "ts": "2026-08-22T01:56:09Z", "hours": 10.7028, "text": "LOOK AT THE LOGIN PADGE"}, {"post_id": 51502, "ts": "2026-08-21T08:19:29Z", "hours": 4.4867, "text": "The site is Almost Redy Aal functions are working prperly But site is not proper smooth I am tring to make it perfect"}]...
|
Title: UNIVERSE WEB by @aryamankumar2403 | Stardan Title: UNIVERSE WEB by @aryamankumar2403 | Stardance
Devlogs:
The site is Almost Redy Aal functions are working prperly But site is not proper smooth I am tring to make it perfect
LOOK AT THE LOGIN PADGE
I am currently developing an e-learning platform called ‘Universe Classes’ for Class 9 and 10 students. I’ve already designed the frontend interface and a robust admin dashboard. Right now, I am focusing on integrating the backend services, handling secure user login authentication, and structuring the database to manage both free and premium courses and study materials
Some paid notes was just aaded
Currently, I am developing a comprehensive, full-stack e-learning platform called ‘Universe Classes,’ specifically designed to bridge the educational gap for Class 9 and 10 students studying under the Bihar Board curriculum.The project is split into two primary ecosystems: a student-facing portal and a powerful, centralized Admin Control Panel.On the student side, the goal is to provide an intuitive, high-performance interface where learners can create secure accounts via Email or Google Authentication. Once logged in, students gain access to a dynamic dashboard that tracks their progress. The platform seamlessly categorizes content into Free and Paid tiers, offering high-quality video lectures, downloadable structured study materials (like NCERT solutions and hand-written notes), and an interactive daily MCQ quiz engine built to test their knowledge and boost exam preparation.On the backend and administrative side, I am building a robust Admin Panel that gives educators complete control over the application. Admins can upload unlimited courses, link YouTube or Google Drive lectures, manage PDF notes, update live notifications, and highlight academic milestones through a Toppers showcase. We are currently integrating Firebase to securely manage user authentication, session states, and real-time database structures, ensuring that sensitive student data and premium course content remain fully protected.Ultimately, ‘Universe Classes’ isn’t just a website—it is a scalable, secure, and production-ready educational ecosystem built to make quality learning accessible, organized, and affordable
I am building Universe Classesa E-learning Platform For Class 9 and Right now, I
HI MY SITE IS CRASES WHEN I LOGIN WITH 15 DEVICES I AM SOLVING IUSSUE WAIT FOR SOME DAY😞
I AM SHIPPING UNIVERSE CLASSES THE SITE WORK PROPERLY BUT YOU HAVE TO WAIT FOR 30 TO 40 SECOND TO LOAD CONTRNTS
New look OF my EDUCATION SITE THATS GGOD AND PRETTY
New Look Of My login Padge The Webiste ais Still Have Errorrs I am trying To fix It
hi friends i worked 40hours to make this site checcker sayed its vibe coded or maked by ai i writted aal codes again of css and thats my last try i shiiped 4 times but aal times rejected this is last time iam shipping my project
I re writed aal css 5th Time
HI FRIENDS MY SITE NEW LOOK
hey i removed aaal bugs plese rtae
Today I added a 10-minute free trial option to the Universe Classes login page.Now new students can try the platform for 10 minutes before deciding to continue. I wanted to make the first experience simple and useful, so students can check the classes and see how the website works without directly buying anything.I’m also working on improving the login page design and making the whole experience smoother and easier to use.More updates coming soon on Universe Classes.
Ships:
I am building an online learning platform called ‘Universe Classes’ specifically for Class 9 and 10 students following the Bihar Board curriculum. It is a complete portal where students can access free and paid video courses, download structured study materials and notes, and take daily practice quizzes. I’ve also built a dedicated admin panel to manage all the courses, student data, and notifications seamlessly
I removed aal bugs and make the Lamp working...
|
1792878812.0062625
|
1793742812.0062625
|
|
51782
|
Astronaut Game by @lantern | Stardance
|
lantern
|
2
|
36.0
|
67
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-22T14:55:09Z", "hours": 24.0, "multiplier": 2.84, "payout": 67, "blessing": "neutral", "text": "Astronaut Game is my first full game that i actually made . I have used stardance guide throughout making this project . It has 4 minigames in it ( what else you expect from beginner) . Added some of my own assets and space pictures from nasa website ..lol. From the last ship i have made a lot of amends in this projects by cutting out my school time for this project . I firstly added animation to the collectable O2 tanks in minigame 1 , a winner and a death scene ,a score system which works on completion of each level ,a new minigame which was pretty hard to make ( also hard to play..lol..) anyway there were some complications and errors too but it turned out to be ok !!!", "repo": "https://github.com/jigneshphalsawal-cloud/astronaut-game", "demo": "https://jigneshphalsawal-cloud.itch.io/astronaut-game"}, {"ship_num": 2, "ts": "2026-08-22T08:41:58Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Astronaut Game, my very first game development project! Built using the Godot Engine, this project features 3 distinct space-themed minigames designed to challenge the player through interactive mechanics and puzzle-solving. This project was built following the Stardance Challenge Guide, which provided me roadmap for learning game development fundamentals.", "repo": "https://github.com/jigneshphalsawal-cloud/astronaut-game", "demo": "https://jigneshphalsawal-cloud.itch.io/astronaut-game"}]...
|
[{"post_id": 72225, "ts": "202 [{"post_id": 72225, "ts": "2026-09-22T14:15:09Z", "hours": 3.5689, "text": "Fixed the issues in minigame 4 , and enhanced the player experience by adding instructions and making the level more difficult , now the asteroids spawn in relative with position of the player. Also added a score system it calculates score as you complete levels . After some final verifications i will post this soon to itch.io!!"}, {"post_id": 71103, "ts": "2026-09-20T09:33:54Z", "hours": 7.6217, "text": "Working on a dodge based game , in which you have to dodge your spacecraft from asteroid falling . While working on the game the asteroid falling became a problem because while playing i realised that there was a issue with the asteroids as they were falling at one place making game less challenging . I have decided to make asteroids to actively track the player’s movement horizontally while falling, instead of just locking onto a static X position when they spawn"}, {"post_id": 69486, "ts": "2026-09-17T04:38:20Z", "hours": 6.3667, "text": "Finished Adding 2 new mini-games ✌️ first one was a simple clicker game in which we collect the O2 cylinders In second one we refill the suit by pressing the valves in a sequence next i will add a alien shooter game or smthing like that!!!"}, {"post_id": 69047, "ts": "2026-09-16T08:41:16Z", "hours": 6.0814, "text": "Working on 2 new games:- Collecting O2 Cylinder by clicking in limited time Value closer- closing the valve in sequence"}, {"post_id": 52161, "ts": "2026-08-22T08:00:09Z", "hours": 7.6769, "text": "Completed!!! Guide OP!!"}, {"post_id": 51060, "ts": "2026-08-20T15:18:51Z", "hours": 4.5164, "text": "Main Menu Done!!!!!!!!!"}]...
|
Title: Astronaut Game by @lantern | Stardance
Dev Title: Astronaut Game by @lantern | Stardance
Devlogs:
Main Menu Done!!!!!!!!!
Completed!!! Guide OP!!
Working on 2 new games:- Collecting O2 Cylinder by clicking in limited time Value closer- closing the valve in sequence
Finished Adding 2 new mini-games ✌️ first one was a simple clicker game in which we collect the O2 cylinders In second one we refill the suit by pressing the valves in a sequence next i will add a alien shooter game or smthing like that!!!
Working on a dodge based game , in which you have to dodge your spacecraft from asteroid falling . While working on the game the asteroid falling became a problem because while playing i realised that there was a issue with the asteroids as they were falling at one place making game less challenging . I have decided to make asteroids to actively track the player’s movement horizontally while falling, instead of just locking onto a static X position when they spawn
Fixed the issues in minigame 4 , and enhanced the player experience by adding instructions and making the level more difficult , now the asteroids spawn in relative with position of the player. Also added a score system it calculates score as you complete levels . After some final verifications i will post this soon to itch.io!!
Ships:
Astronaut Game, my very first game development project! Built using the Godot Engine, this project features 3 distinct space-themed minigames designed to challenge the player through interactive mechanics and puzzle-solving. This project was built following the Stardance Challenge Guide, which provided me roadmap for learning game development fundamentals.
Astronaut Game is my first full game that i actually made . I have used stardance guide throughout making this project . It has 4 minigames in it ( what else you expect from beginner) . Added some of my own assets and space pictures from nasa website ..lol. From the last ship i have made a lot of amends in this projects by cutting out my school time for this project . I firstly added animation to the collectable O2 tanks in minigame 1 , a winner and a death scene ,a score system which works on completion of each level ,a new minigame which was pretty hard to make ( also hard to play..lol..) anyway there were some complications and errors too but it turned out to be ok !!!...
|
1792958059.3161135
|
1793822059.3161135
|
|
51811
|
Personal Site by @lantern | Stardance
|
lantern
|
2
|
27.0
|
110
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T05:58:17Z", "hours": 25.0, "multiplier": 4.48, "payout": 110, "blessing": "neutral", "text": "Finally calling it done and shipping this project! I wanted to build a portfolio that felt like an actual interactive tool rather than just another static resume page, so I spent the last several hours(27hrs to be exact) diving deep into modern vanilla JS to pull it together. What I Built: Terminal Overlay: Built a retro-modern CLI modal from scratch. You can hit keyboard shortcuts anywhere on the site to bring up an interactive terminal to navigate sections, run commands (help, projects, skills, clear, theme), and inspect site metadata with full keyboard focus locking. Live GitHub API Integration: Connected the site directly to GitHub’s REST API to dynamically fetch and build my project cards on the fly. Added local storage caching so it won’t hit unauthenticated rate limits. Web Audio Canvas Visualizer: Embedded a custom synth engine and visualizer that renders sound frequencies in real-time. Had to refactor the typed arrays in requestAnimationFrame to fix JavaScript garbage collection lag and keep rendering locked at 60fps. Glassmorphism UI Refactor: Upgraded the whole visual layout with crisp dark/light themes, smooth backdrop blurs, dynamic card hover elevations, and responsive mobile breakpoints.", "repo": "https://github.com/jigneshphalsawal-cloud/Personal-Site", "demo": "https://jigneshphalsawal-cloud.github.io/Personal-Site/"}, {"ship_num": 2, "ts": "2026-08-20T11:46:59Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is my first site as a standalone project i used HTML and CSS to build this site with the help of the guide in hackclub i hope you will like it✨ Features:- 1 photos 2 link to my hackclub profile 3 A nav bar (i will keep updating it) 4 changing image size", "repo": "https://github.com/jigneshphalsawal-cloud/Personal-Site", "demo": "https://jigneshphalsawal-cloud.github.io/Personal-Site/"}]...
|
[{"post_id": 59767, "ts": "202 [{"post_id": 59767, "ts": "2026-09-01T18:15:56Z", "hours": 6.85, "text": "Progress….. Built a custom modal command palette from scratch in vanilla JSSupported commands include help, projects, skills, clear, theme, and contact with active autocomplete and history navigation (Up/Down arrow keys) Upgraded the static section panels to responsive glassmorphism containers utilizing backdrop-filter: blur(), dynamic hover glows, and crisp CSS variables for theme switching Added smooth scroll-triggered reveal animations for project cards, dynamic hover tilt states, and fixed mobile layout breaking points for the terminal modal .. the personal site is almost complete only a few UI modifications are left . I think i have used up all my thinking capability on adding stuff to it…I just hope this will turn out good!!"}, {"post_id": 59486, "ts": "2026-09-01T11:04:07Z", "hours": 8.5167, "text": "Progress So Far:- Built an async fetchProjects() module calling the GitHub REST API .It dynamically filters out forks, maps repo tags, and builds project cards automatically. 3)Handled GitHub’s unauthenticated rate limits (60 req/hr) by saving the payload to localStorage with a 1-hour expiration.(i actually hit GitHub’s 60-request hourly limit almost instantly because the fetch call was firing inside a component re-render) fixed it by wrapping the API call inside a strict initial load check and serving cached local JSON if rate-limited been working on this all night !!! just took last project review personally Next i want add to add a interactive terminal and make some changes to the theme"}, {"post_id": 58761, "ts": "2026-08-31T10:08:32Z", "hours": 1.5667, "text": "While reading my previous project reviews –>I found there is no value for normal project unless you have something extraordinary idea and i absolutely hate this because this program should motivate people to build projects and not demotivate them. –> Moving on (cause what can i even do) i decided do something “extraordinary “ and wanted to integrate something with my personal site as its a “basic mission”.( things i do for things i want )"}, {"post_id": 58712, "ts": "2026-08-31T07:56:42Z", "hours": 2.3167, "text": "Progress so far:- Built out a sticky top navbar with quick anchor links (About, Skills, Achievements, Projects, Contact) alongside a working dark mode toggle button. Designed custom card containers for the “Achievements & Recognition” section. Added hover shadow elevations, custom icon badges, and year tag Styled smooth scroll behavior across sections, cleaned up the overall CSS color palette"}, {"post_id": 57977, "ts": "2026-08-30T09:45:08Z", "hours": 3.2333, "text": "Developing the main page for the site!!!"}, {"post_id": 57872, "ts": "2026-08-30T06:04:54Z", "hours": 2.0833, "text": "Extending the site still in progress, so far i have added few new animations to the site and re-designed the footer with tabs"}, {"post_id": 50912, "ts": "2026-08-20T11:44:12Z", "hours": 0.3167, "text": "Personal Site Completed!!!!!"}, {"post_id": 50879, "ts": "2026-08-20T10:38:27Z", "hours": 1.8122, "text": "Html file completed for my site i added link to my profile ,a nav bar and photos"}]...
|
Title: Personal Site by @lantern | Stardance
Devl Title: Personal Site by @lantern | Stardance
Devlogs:
Html file completed for my site i added link to my profile ,a nav bar and photos
Personal Site Completed!!!!!
Extending the site still in progress, so far i have added few new animations to the site and re-designed the footer with tabs
Developing the main page for the site!!!
Progress so far:- Built out a sticky top navbar with quick anchor links (About, Skills, Achievements, Projects, Contact) alongside a working dark mode toggle button. Designed custom card containers for the “Achievements & Recognition” section. Added hover shadow elevations, custom icon badges, and year tag Styled smooth scroll behavior across sections, cleaned up the overall CSS color palette
While reading my previous project reviews –>I found there is no value for normal project unless you have something extraordinary idea and i absolutely hate this because this program should motivate people to build projects and not demotivate them. –> Moving on (cause what can i even do) i decided do something “extraordinary “ and wanted to integrate something with my personal site as its a “basic mission”.( things i do for things i want )
Progress So Far:- Built an async fetchProjects() module calling the GitHub REST API .It dynamically filters out forks, maps repo tags, and builds project cards automatically. 3)Handled GitHub’s unauthenticated rate limits (60 req/hr) by saving the payload to localStorage with a 1-hour expiration.(i actually hit GitHub’s 60-request hourly limit almost instantly because the fetch call was firing inside a component re-render) fixed it by wrapping the API call inside a strict initial load check and serving cached local JSON if rate-limited been working on this all night !!! just took last project review personally Next i want add to add a interactive terminal and make some changes to the theme
Progress….. Built a custom modal command palette from scratch in vanilla JSSupported commands include help, projects, skills, clear, theme, and contact with active autocomplete and history navigation (Up/Down arrow keys) Upgraded the static section panels to responsive glassmorphism containers utilizing backdrop-filter: blur(), dynamic hover glows, and crisp CSS variables for theme switching Added smooth scroll-triggered reveal animations for project cards, dynamic hover tilt states, and fixed mobile layout breaking points for the terminal modal .. the personal site is almost complete only a few UI modifications are left . I think i have used up all my thinking capability on adding stuff to it…I just hope this will turn out good!!
Ships:
This is my first site as a standalone project i used HTML and CSS to build this site with the help of the guide in hackclub i hope you will like it✨ Features:- 1 photos 2 link to my hackclub profile 3 A nav bar (i will keep updating it) 4 changing image size
Finally calling it done and shipping this project! I wanted to build a portfolio that felt like an actual interactive tool rather than just another static resume page, so I spent the last several hours(27hrs to be exact) diving deep into modern vanilla JS to pull it together. What I Built: Terminal Overlay: Built a retro-modern CLI modal from scratch. You can hit keyboard shortcuts anywhere on the site to bring up an interactive terminal to navigate sections, run commands (help, projects, skills, clear, theme), and inspect site metadata with full keyboard focus locking. Live GitHub API Integration: Connected the site directly to GitHub’s REST API to dynamically fetch and build my project cards on the fly. Added local storage caching so it won’t hit unauthenticated rate limits. Web Audio Canvas Visualizer: Embedded a custom synth engine and visualizer that renders sound frequencies in real-time. Had to refactor the typed arrays in requestAnimationFrame to fix JavaScript garbage collection lag and keep rendering locked at 60fps. Glassmorphism UI Refactor: Upgraded the whole visual layout with crisp dark/light themes, smooth backdrop blurs, dynamic card hover elevations, and responsive mobile breakpoints....
|
1792958060.4657242
|
1793822060.4657242
|
|
51866
|
WEB OS by @SpaceYatri | Stardance
|
SpaceYatri
|
2
|
15.0
|
91
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-17T13:15:47Z", "hours": 9.0, "multiplier": 9.96, "payout": 91, "blessing": "neutral", "text": "What did you make? I made SpaceYatri OS, a space-themed web operating system built with HTML, CSS, and JavaScript. It includes a desktop interface, customizable wallpapers and accent colors, a settings window, calculator, clock widget, Wi-Fi and brightness controls, fuel indicator, toast notifications, and a cinematic rocket launch boot sequence. What was challenging? The most challenging part was connecting all the different features together and making the interface feel like an actual operating system. I also worked on the boot animation, including the countdown, rocket launch, smoke, screen shake, sound effects, and transition into the desktop. Making the windows draggable and keeping the different controls working together was also challenging. What are you proud of? I am proud that I built the project myself and turned a simple webpage into something that feels like a small space-themed operating system. I especially like the rocket launch boot sequence, because it gives SpaceYatri OS its own identity instead of just looking like a normal website. What should people know so they can test your project? When the project loads, click anywhere or press a key to start the boot sequence. Wait through the countdown and rocket launch until the desktop appears. Once inside the OS, try clicking DECK to open Settings, CALC to open the calculator, the brightness and Wi-Fi icons in the top bar, and the fuel indicator. You can also change wallpapers, accent colors, sound settings, brightness, and window transparency.", "repo": "https://github.com/himaldawadi11-sys/WEB-OS-1", "demo": "https://himaldawadi11-sys.github.io/WEB-OS-1/"}, {"ship_num": 2, "ts": "2026-09-06T09:44:28Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "A web-based operating system called SpaceYatri OS. My first project for Hack Club and Stardance. I divided my project into two different parts. One: Welcome screen with a dedicated launch button to start the OS. And the actual OS. Layout issues, especially getting my background image to properly fill the screen without stretching or cropping incorrectly, and getting the drag-and-drop logic for the windows to feel smooth instead of glitchy. I’m proud that I debugged the background/CSS sizing issue myself and got a fully working drag system. Windows can be opened, closed, and dragged around the desktop without breaking. Click “Launch Yatri OS” on the welcome screen to launch the OS. Once inside, click any desktop icon to open its window , you can drag windows around by their title bar and close them with pressing the escape button or the green circle.", "repo": "https://github.com/himaldawadi11-sys/WEB-OS-1", "demo": "https://himaldawadi11-sys.github.io/WEB-OS-1/"}]...
|
[{"post_id": 69464, "ts": "202 [{"post_id": 69464, "ts": "2026-09-17T03:44:47Z", "hours": 1.4783, "text": "DEVLOG-9 After multiple failures, trials, and errors. I have finally added the animation for the ‘Welcome Screen.’ TBH, it was the most difficult task I’ve worked on. And now it is looking fine. POS: I also added sound while the animation is happening."}, {"post_id": 69150, "ts": "2026-09-16T14:15:25Z", "hours": 0.5453, "text": "DEVLOG-8 I added a cute-looking little ‘Alien Buddy’ which hover everywhere my mouse move. That’s it for devlog 8. It looks so cute. PLEASE GIVE ME SOME FEEDBACK."}, {"post_id": 68960, "ts": "2026-09-16T03:36:44Z", "hours": 0.6458, "text": "DEVLOG-7 I added another functionality app to my WebOS. Calculator app was one of the toughest things I worked on. The code behind the JS for the CALC app was so confusing for me. And after a lot of trial and error, it finally worked. I matched it with my theme! POS: I renamed my settings app to ‘DECK’ to align with my theme."}, {"post_id": 68597, "ts": "2026-09-15T11:43:53Z", "hours": 1.0331, "text": "WEB OS-2 UPDATE: I added a little analog clock at the top left of the screen. The orbiting circle was a headache for me. I did a ton of research, and I finally added this according to my theme. It looks cool. I love it. I completely reformed the top bar of the OS and made a new one that aligns with my theme. I hope you like it. REMEMBER TO DROP FEEDBACK!"}, {"post_id": 68544, "ts": "2026-09-15T09:20:54Z", "hours": 5.1842, "text": "I made a custom ‘Settings’ app for my WEB OS-2 with a Space theme. I added multiple features, like different wallpapers, accent colors, sound, window transparency, and brightness. I completely changed my theme from WEB OS-1. I hope you guys like my project. Feel free to give feedback! I would love that. POS: I WASTED NEARLY an hour finding an error which was (;)."}, {"post_id": 62945, "ts": "2026-09-06T14:27:00Z", "hours": 0.2969, "text": "I added Live-news fetch to my Start app. Instead of one hard-coded article, my Start app now pulls 10 real, current space news articles from a free API (Spaceflight News API) every time it opens. And we can now like and comment on our favourite post."}, {"post_id": 62780, "ts": "2026-09-06T09:25:45Z", "hours": 0.3378, "text": "Added a New App, “About Me”. Which let you know who I am. A simple introduction about me. And a simple feature that lets you close the window when the “Escape” key is pressed. Please give me some feedback so I can improve."}, {"post_id": 62762, "ts": "2026-09-06T08:55:03Z", "hours": 0.3778, "text": "Made the Welcome Screen of the WEB-OS with a dedicated “Launch” button to start the OS. It’s not that good, but I am constantly learning and trying to make it wonderful."}, {"post_id": 62747, "ts": "2026-09-06T08:10:30Z", "hours": 5.5308, "text": "Finished the welcome screen and desktop UI for Yatri OS. Now it’s ready to ship!"}]...
|
Title: WEB OS by @SpaceYatri | Stardance
Devlogs: Title: WEB OS by @SpaceYatri | Stardance
Devlogs:
Finished the welcome screen and desktop UI for Yatri OS. Now it’s ready to ship!
Made the Welcome Screen of the WEB-OS with a dedicated “Launch” button to start the OS. It’s not that good, but I am constantly learning and trying to make it wonderful.
Added a New App, “About Me”. Which let you know who I am. A simple introduction about me. And a simple feature that lets you close the window when the “Escape” key is pressed. Please give me some feedback so I can improve.
I added Live-news fetch to my Start app. Instead of one hard-coded article, my Start app now pulls 10 real, current space news articles from a free API (Spaceflight News API) every time it opens. And we can now like and comment on our favourite post.
I made a custom ‘Settings’ app for my WEB OS-2 with a Space theme. I added multiple features, like different wallpapers, accent colors, sound, window transparency, and brightness. I completely changed my theme from WEB OS-1. I hope you guys like my project. Feel free to give feedback! I would love that. POS: I WASTED NEARLY an hour finding an error which was (;).
WEB OS-2 UPDATE: I added a little analog clock at the top left of the screen. The orbiting circle was a headache for me. I did a ton of research, and I finally added this according to my theme. It looks cool. I love it. I completely reformed the top bar of the OS and made a new one that aligns with my theme. I hope you like it. REMEMBER TO DROP FEEDBACK!
DEVLOG-7 I added another functionality app to my WebOS. Calculator app was one of the toughest things I worked on. The code behind the JS for the CALC app was so confusing for me. And after a lot of trial and error, it finally worked. I matched it with my theme! POS: I renamed my settings app to ‘DECK’ to align with my theme.
DEVLOG-8 I added a cute-looking little ‘Alien Buddy’ which hover everywhere my mouse move. That’s it for devlog 8. It looks so cute. PLEASE GIVE ME SOME FEEDBACK.
DEVLOG-9 After multiple failures, trials, and errors. I have finally added the animation for the ‘Welcome Screen.’ TBH, it was the most difficult task I’ve worked on. And now it is looking fine. POS: I also added sound while the animation is happening.
Ships:
A web-based operating system called SpaceYatri OS. My first project for Hack Club and Stardance. I divided my project into two different parts. One: Welcome screen with a dedicated launch button to start the OS. And the actual OS. Layout issues, especially getting my background image to properly fill the screen without stretching or cropping incorrectly, and getting the drag-and-drop logic for the windows to feel smooth instead of glitchy. I’m proud that I debugged the background/CSS sizing issue myself and got a fully working drag system. Windows can be opened, closed, and dragged around the desktop without breaking. Click “Launch Yatri OS” on the welcome screen to launch the OS. Once inside, click any desktop icon to open its window , you can drag windows around by their title bar and close them with pressing the escape button or the green circle.
What did you make? I made SpaceYatri OS, a space-themed web operating system built with HTML, CSS, and JavaScript. It includes a desktop interface, customizable wallpapers and accent colors, a settings window, calculator, clock widget, Wi-Fi and brightness controls, fuel indicator, toast notifications, and a cinematic rocket launch boot sequence. What was challenging? The most challenging part was connecting all the different features together and making the interface feel like an actual operating system. I also worked on the boot animation, including the countdown, rocket launch, smoke, screen shake, sound effects, and transition into the desktop. Making the windows draggable and keeping the different controls working together was also challenging. What are you proud of? I am proud that I built the project myself and turned a simple webpage into something that feels like a small space-themed operating system. I especially like the rocket launch boot sequence, because it gives SpaceYatri OS its own identity instead of just looking like a normal website. What should people know so they can test your project? When the project loads, click anywhere or press a key to start the boot sequence. Wait through the countdown and rocket launch until the desktop appears. Once inside the OS, try clicking DECK to open Settings, CALC to open the calculator, the brightness and Wi-Fi icons in the top bar, and the fuel indicator. You can also change wallpapers, accent colors, sound settings, brightness, and window transparency....
|
1793084189.5506759
|
1793170589.5506759
|
|
51891
|
Sprachkasse by @lukas_56376 | Stardance
|
lukas_56376
|
2
|
8.0
|
24
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T20:58:17Z", "hours": 4.0, "multiplier": 2.4, "payout": 11, "blessing": "neutral", "text": "SHIP 2!!! SprachKasse is an interactive learning app that teaches German for retail work to Polish-speaking learners. Users progress through a structured lesson path from level A2 to B1, working through practical situations like greeting customers and checkout vocabulary. The app includes bilingual hints, a searchable vocabulary trainer, and an XP-based progress system with daily streaks to keep learners motivated. It’s built as a static web app and hosted on GitHub Pages.", "repo": "https://github.com/Lukas-56376/Sprachkasse", "demo": "https://lukas-56376.github.io/Sprachkasse/"}, {"ship_num": 2, "ts": "2026-08-20T19:13:34Z", "hours": 4.0, "multiplier": 6.73, "payout": 13, "blessing": "neutral", "text": "SprachKasse is an interactive learning app that teaches German for retail work to Polish-speaking learners. Users progress through a structured lesson path from level A2 to B1, working through practical situations like greeting customers and checkout vocabulary. The app includes bilingual hints, a searchable vocabulary trainer, and an XP-based progress system with daily streaks to keep learners motivated. It’s built as a static web app and hosted on GitHub Pages. Big shoutout to my Brother for helping with the java script! Love you bro ❤️", "repo": "https://github.com/Lukas-56376/Sprachkasse", "demo": "https://lukas-56376.github.io/Sprachkasse/"}]...
|
[{"post_id": 54285, "ts": "202 [{"post_id": 54285, "ts": "2026-08-25T06:56:21Z", "hours": 0.4928, "text": "The Redesign and shipment has been done, here is the new Website!"}, {"post_id": 53971, "ts": "2026-08-24T17:58:26Z", "hours": 1.4889, "text": "Currently redoing the css, with more fun elemnts"}, {"post_id": 51874, "ts": "2026-08-21T19:13:52Z", "hours": 2.0181, "text": "Working on a version, that hopefully gets accepted, almost done!"}, {"post_id": 51312, "ts": "2026-08-20T21:54:27Z", "hours": 0.4375, "text": "CSS and Mobile version updated"}, {"post_id": 51220, "ts": "2026-08-20T19:10:42Z", "hours": 1.6117, "text": "I am almost, done now only Bug searches and fixes!"}, {"post_id": 51152, "ts": "2026-08-20T17:21:50Z", "hours": 2.1239, "text": "My first 2 hours on the new Project and here is a sneak peek! PS: It is in German"}]...
|
Title: Sprachkasse by @lukas_56376 | Stardance
De Title: Sprachkasse by @lukas_56376 | Stardance
Devlogs:
My first 2 hours on the new Project and here is a sneak peek! PS: It is in German
I am almost, done now only Bug searches and fixes!
CSS and Mobile version updated
Working on a version, that hopefully gets accepted, almost done!
Currently redoing the css, with more fun elemnts
The Redesign and shipment has been done, here is the new Website!
Ships:
SprachKasse is an interactive learning app that teaches German for retail work to Polish-speaking learners. Users progress through a structured lesson path from level A2 to B1, working through practical situations like greeting customers and checkout vocabulary. The app includes bilingual hints, a searchable vocabulary trainer, and an XP-based progress system with daily streaks to keep learners motivated. It’s built as a static web app and hosted on GitHub Pages. Big shoutout to my Brother for helping with the java script! Love you bro ❤️
SHIP 2!!! SprachKasse is an interactive learning app that teaches German for retail work to Polish-speaking learners. Users progress through a structured lesson path from level A2 to B1, working through practical situations like greeting customers and checkout vocabulary. The app includes bilingual hints, a searchable vocabulary trainer, and an XP-based progress system with daily streaks to keep learners motivated. It’s built as a static web app and hosted on GitHub Pages....
|
1792878646.9081225
|
1793742646.9081225
|
|
52025
|
MyOs by @Polar | Stardance
|
Polar
|
2
|
11.0
|
3
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T16:45:25Z", "hours": 2.0, "multiplier": 1.98, "payout": 3, "blessing": "neutral", "text": "This is the second version of PolarOs! I upgraded the system by adding 2 new applications, a bottom taskbar that displays all suspended apps, and interactive “be creative” button. Now the dragging system is now smoother, and the whole desktop experience feels much more complete and stable.", "repo": "https://github.com/Polar-404-exe/MyOs", "demo": "https://polar-404-exe.github.io/MyOs/"}, {"ship_num": 2, "ts": "2026-09-02T21:27:02Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built a simulation of a WebOS called PolarOS! It features a clean Aero-style layout with a working top bar and a custom desktom wallpaper. I has a real-time clock and 3 draggable apps. Everything is fully responsive and interactive!!", "repo": "https://github.com/Polar-404-exe/MyOs", "demo": "https://polar-404-exe.github.io/MyOs/"}]...
|
[{"post_id": 64317, "ts": "202 [{"post_id": 64317, "ts": "2026-09-08T16:36:41Z", "hours": 1.5169, "text": "I finished “for now” PolarOS. There are 3 draggable apps, in the right bar there are 2 apps, in the bottom bar it visualises the suspended apps and you can interact to the be creative button"}, {"post_id": 60492, "ts": "2026-09-02T21:16:57Z", "hours": 5.0075, "text": "I’ve finished the frist preview, now there are 3 apps and cool draggable windows!"}, {"post_id": 54022, "ts": "2026-08-24T19:24:10Z", "hours": 2.2722, "text": "now you can drag, close, open the welcomewindow!"}, {"post_id": 53371, "ts": "2026-08-23T21:53:53Z", "hours": 1.4033, "text": "I’m working on a WebOS!"}]...
|
Title: MyOs by @Polar | Stardance
Devlogs:
I’m wo Title: MyOs by @Polar | Stardance
Devlogs:
I’m working on a WebOS!
now you can drag, close, open the welcomewindow!
I’ve finished the frist preview, now there are 3 apps and cool draggable windows!
I finished “for now” PolarOS. There are 3 draggable apps, in the right bar there are 2 apps, in the bottom bar it visualises the suspended apps and you can interact to the be creative button
Ships:
I built a simulation of a WebOS called PolarOS! It features a clean Aero-style layout with a working top bar and a custom desktom wallpaper. I has a real-time clock and 3 draggable apps. Everything is fully responsive and interactive!!
This is the second version of PolarOs! I upgraded the system by adding 2 new applications, a bottom taskbar that displays all suspended apps, and interactive “be creative” button. Now the dragging system is now smoother, and the whole desktop experience feels much more complete and stable....
|
1793091160.1170833
|
1793177560.1170833
|
|
52073
|
After Playlist by @Jolly_VFX | Stardance
|
Jolly_VFX
|
2
|
14.0
|
229
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-20T23:41:39Z", "hours": 7.0, "multiplier": 12.4, "payout": 107, "blessing": "neutral", "text": "After Playlist v5.0.0 BOOM! I’ve finally finished with my second ship for this project. Honestly I’ve had a blast making this and I hope everyone likes it! What did I make? I made a Adobe After Effects ScriptUI Panel that lets you control what music is playing through PowerShell and Windows Script Host. This all happens asynchronously so no need to worry about AE lagging, losing focus, or simply just crashing. It’s all handled outside. The project is designed to save those extra few seconds and to make sure that you never have to leave the editing “flow-state.” I also made another video! :D Major QoL improvements: Multiple guides: Majorly helps users install, troubleshoot, or even just figure out if they can run the script. Settings panel: Give more control and freedom over the script Error codes! I really should’ve added these earlier. They help the user troubleshoot more easily and figure out what’s wrong! Challenges I didn’t have too much difficulty this time tbh. I had to research quite I bit to figure out how to even make a settings panel which I tried to make before but failed HORRIBLY. I updated the UI which wasn’t too challenging at all. I suppose the biggest challenge was how tiring it was to make all those functions for the settings menu. Thanks for the feedback I got some AMAZING feedback from the previous ship and I made sure to address each of them. They mainly said to fix/update the UI and I did so. I do agree the previous UI wasn’t exactly… appealing. AI disclaimer I didn’t use as much AI as last ship. It was mainly just for ideas and I asked once why my settings menu wasn’t opening and I got some feedback from Manus which steered me in the right direction. I only copy and pasted a few times for the unicode symbols because I decided that symbols would look better and cleaner than text. Thanks to everyone at Hackclub for making Stardance. It really gave me a purpose (and i also needed motivation to learn coding lol).", "repo": "https://github.com/pi-vfx-aep/After-Playlist", "demo": "https://github.com/pi-vfx-aep/After-Playlist/releases/tag/v5.0"}, {"ship_num": 2, "ts": "2026-08-28T00:40:39Z", "hours": 7.0, "multiplier": 14.99, "payout": 122, "blessing": "neutral", "text": "After Playlist V4.0.0 for Windows 11 Time spent: ~7 hours (5h developing and 2h asset creation and video editing). Editors like myself often find themselves in a state known as the flow state. The flow state is a time where an editor is completely locked in and fully focused on editing. A major contributor to achieving this state is music. Music is what relaxes you and gets you focused at the same time. The Problem: The big issue is that flipping between Spotify or other media platforms can easily break the creative flow. I personally hate going back and forth between Adobe After Effects (AE) and Spotify just to pause a song or look at what the song is called. Standard AE scripts that aim to fix this problem usually end up making AE freeze. The Solution: After Playlist is a media controller that stays docked inside AE. It uses an Asynchronous architecture to communicate with Windows silently to make sure AE doesn’t keep freezing. The 4 Major QoL Improvements: A non-blocking asynchronous engine: It uses a small little hidden VBScript/Powershell bridge to keep AE responsive (errors can occur!) A live now-playing section: Every 6 seconds the artist name and song name is fetched through background polling. It uses a marquee scrolling effect for long names. Spotify launcher and media controls: The main part is the media controls (Play/pause, next, previous, volume up/down, and mute. It also has a button to launch Spotify incase you haven’t already :D Diagnostics test: The button near the button runs a test to make sure the script will work (Can be inaccurate). Challenges: As I’ve mentioned in a previous devlog and the Github README, I had a hard time figuring out how to even make this work. Some deep researching led me to PowerShell and VBScript. Another challenge was not much a challenge and rather an annoying bug that would register multiple clicks at once causing either AE to crash or the script to not work. AI Disclaimer: Manus and Claude were used quite a bit for pointing out errors that I missed and they also helped come up with ideas to add to the script. The name was based off a ChatGPT suggestion lol. Technical details: Language used: Adobe ExtendScript (Based on ECMAScript) Code editor used: VS Code Software used for testing: Adobe After Effects 2025. Hope people use this! Have an absolutely spectacular day!", "repo": "https://github.com/pi-vfx-aep/After-Playlist", "demo": "https://github.com/pi-vfx-aep/After-Playlist/releases/tag/v5.0"}]...
|
[{"post_id": 71501, "ts": "202 [{"post_id": 71501, "ts": "2026-09-20T22:54:34Z", "hours": 1.8772, "text": "I’m Finally Done (Hopefully) I decided to make a little “Minimum System Requirements” sheet because well, why not? It felt like a good addition because I don’t want people installing the script and then not being able to use it. The other important thing I did was make another video. Is it necessary? No. Is it absolutely awesome and cool? ONE HUNDRED PERCENT! My passion for video editing is so strong I just couldn’t bring myself to not make another video. This one is a little different however. I didn’t showcase the tool at all, its more so just an ad to get people interested. The style of it is also different. I went with a low fps, grainy, style of video. References: https://www.youtube.com/watch?v=EUoHKh86mX0 https://www.youtube.com/watch?v=cxA-qJsJL30 Video Details: FPS: 18 Resolution: 1920 x 1080 px How cool it is: 10/10"}, {"post_id": 69406, "ts": "2026-09-17T00:04:29Z", "hours": 4.0544, "text": "Possible my second last devlog I did quite a lot in these 4 hours. Before I tell you, I’d like to thank everyone at stardance for this amazing opportunity to pursue this project and also get a cool prize :D What I added I added a settings menu! I actually tried to add one a while back but it unfortunately it did not work. I did not give up. I decided to add it back in the 5.0 version (releasing soon, probably when I ship). I also added a couple more things: Fixed status text Fixed minor bugs Added error codes Added tooltips to error codes New manuals I also created two manuals so far. A user manual and a troubleshooting manual. The troubleshooting manual defines all the error codes and gives fixes, general fixes, how to report a problem, and known limitations of the script. The user manual gives explicit info on the script and its functions and it has a simplified version of how to install it (more in depth instructions on readme). Error codes While seemingly irrelevant, error codes are SUPER important. It lets the user reference the trouble shooting guide much easier and they also have much less to remember. AI disclaimer As always I have to provide an AI disclaimer. Now most of this didn’t really use much AI since it was pretty basic stuff especially the error codes. All I really asked AI about was what I should add to the settings since I’m not exactly creative. As for how to make the settings panel, I just researched a little online, dug through some forums, and that’s pretty much it. THANKS TO EVERYONE AT STARDANCE LOVE YALL"}, {"post_id": 63188, "ts": "2026-09-06T21:08:19Z", "hours": 1.2042, "text": "I’m back. I got some amazing feedback on this project and I’m honored to get a blessing. It has boosted my motivation to continue this silly project of mine. I’ve been quite inactive lately because I was sick but fret not because I’m back to working on After Playlist. This time, I worked a lot more on the UI because most of my feedback was that the UI looked boring and generic. Fair enough. I changed up some colors and positions of the buttons and then I set this as a new release on my github. I plan on spending atleast 6 more hours on this because only then will I be able to get the thing I want (the keebcard). I am not really sure what to add so if you are reading this please give me suggestions! AI disclaimer Not much AI used this time as all I did was change up the UI. I did however use Claude to tell me what I should do to improve the AI but otherwise none of the code was written by AI. Have a great day!"}, {"post_id": 56286, "ts": "2026-08-28T00:08:39Z", "hours": 1.0578, "text": "The final devlog: The journey was fun. I’d never thought I’d make something that I’d use almost every day. After Playlist has evolved ALOT in a short time. When I first made it, I had low hopes. Almost as if it’d be a fail. And though it did indeed fail, I pushed through and made it work. So for my last update, I added two buttons: C - Enables compact mode by hiding everything except the media controls and diagnostics section. S - Launches Spotify for the people like me who feel too lazy to even open Spotify normally. I wont go too much in detail but I used the Spotify protocol which works with every version of Spotify and the compact mode was very simple, all it did was hide certain aspects. I also learned something new. I never actually knew how helpTips worked and I researched them a bit and added two helpTips. One to each button because you can’t really tell what each button does. I’m going to ship this project shortly after everything is in order. AI usage: HUGE thanks to manus once again my goat helped my find out why the diagnostics text was getting cut off and also how to use helpTips properly. Have a good day!"}, {"post_id": 55312, "ts": "2026-08-27T01:47:21Z", "hours": 0.8581, "text": "I did it, I finally added the now playing feature! So as you may know, I revealed in my second devlog of this project that the now playing feature had to be removed because I just could not get it to work. Today I woke up and thought: “Let’s give it another shot” ##My biggest challenge: I had thought of a way to make it work but AE would still keep freezing every now and then because the process was happening through AE. How I made it and fixed the freezing problem: I made a sort of “scout” that would launch a small, hidden powershell process in the background every 6 seconds. This scout then asks windows: “Bro what song is playing right now? I gotta know.” So then windows responds with the answer written in a temporary file. AE then reads this file and displays it on the “Now Playing” section near the top. If the answer comes empty then AE keeps the same song. This way AE doesn’t freeze because the process happens outside AE. One other problem was that the text would get cutoff due to panel resizing issues. To fix this I simply added a marquee scrolling effect to keep it nice and smooth. I won’t go into detail about that but know that I had to search up how to do it since I’ve never done it. AI usage disclaimer: Claude Sonnet was used to point out syntax errors and Manus was used to help guide me to using the “background scout” method. Both AI helped out a whole lot. Hope someone uses this and if you are reading it, have a great day!"}, {"post_id": 52779, "ts": "2026-08-23T03:48:38Z", "hours": 2.5169, "text": "I made another video So if you’ve seen my previous script: “Wiggle Me Timbers,” you’d know I made a short, sick looking demo video so people know how it works. Well, I did it again. My main talent lies in motion graphics and video editing so not making a video would feel like a crime. This video is a bit different from the other one. Instead of making a simple video, I added a fun twist using my knowledge of 3D typography. Anyways the video IS done but I haven’t rendered it yet because I don’t intend to upload it right now. Hope you guys like it!"}, {"post_id": 52012, "ts": "2026-08-22T01:37:11Z", "hours": 1.3683, "text": "FINALLY! So I had a minor (actually kinda major) problem with the original version. It had MAJOR delay! It was honestly very irritating. To fix this I reduced the unecessary delays by reducing the key-down/key-up timing from 40 miliseconds to 15 miliseconds, and the response-file polling interval was reduced from 100 miliseconds to 25. This made it faster yes, but After Effects was still waiting synchronously :( I made the script create a temporary PowerShell script and a hidden VBScript launcher. The VBScript uses WScript.Shell.Run with style 0 and the False wait parameter. I did a little more but I don’t want to bore you :D Anyways if anyone read to the end, I hope you guys have a great day and that someone can actually find this useful."}, {"post_id": 51368, "ts": "2026-08-21T00:22:21Z", "hours": 0.2553, "text": "Now I realized that the idea was i bit far fetched and that making it work first try would be… impossible. It took a while of debugging which i forgot to record so there goes some hours BUT i did record ~15 mins of me testing and updating the README so theres that. I changed the UI, removed and entire feature and make a lot of tweaks to FINALLY make it work. Great thing is manus and claude helped me identify tons of the errors. Have a good day :D"}, {"post_id": 51345, "ts": "2026-08-20T23:20:53Z", "hours": 0.7486, "text": "After Playlist (V1.0) I basically made everything in this one session but technically it’s not fully done. The next few devlogs will include QoL improvements, UI changes, etc. It’s a lightweight media controller for After Effects. If you use AE for hours like me and you need music to stay focused, this is honestly perfect for you. Note: This only works on Windows and the desktop app of Spotify, other desktop apps may work How it works (in more simple terms) Now most of this I needed quite a bit of help for like how to integrate Windows SMTC (System Media Transport Control) Now ExtendScript, the programming language for After Effects ScriptUI Panels doesn’t really support asynchronous Windows API’s :( The good this is you can still build a simple PowerShell Bridge, (It’s not actually that simple for a new coder like me 😭 ) So for the people who can actually understand this… It generates a temporary .ps1 script tapping into GlobalSystemMediaTransportControlsSessionManager wow, thats a real mouthful. Anyways then it uses a custom Await helper via .NET reflection to query the active media session for the song name, artist and the playback status :D Then it reads the cached input from Folder.temp back into the UI Panel (stay with me we’re almost done) Lastly the playback is mapped directly through Poweshell SendKeys commands. AI usage Claude Sonnet was used to debug the code and provide some suggestions on what to add (im not super creative 😭 ) Anyways have fun guys I hope someone will actually use this!"}]...
|
Title: After Playlist by @Jolly_VFX | Stardance
D Title: After Playlist by @Jolly_VFX | Stardance
Devlogs:
After Playlist (V1.0) I basically made everything in this one session but technically it’s not fully done. The next few devlogs will include QoL improvements, UI changes, etc. It’s a lightweight media controller for After Effects. If you use AE for hours like me and you need music to stay focused, this is honestly perfect for you. Note: This only works on Windows and the desktop app of Spotify, other desktop apps may work How it works (in more simple terms) Now most of this I needed quite a bit of help for like how to integrate Windows SMTC (System Media Transport Control) Now ExtendScript, the programming language for After Effects ScriptUI Panels doesn’t really support asynchronous Windows API’s :( The good this is you can still build a simple PowerShell Bridge, (It’s not actually that simple for a new coder like me 😭 ) So for the people who can actually understand this… It generates a temporary .ps1 script tapping into GlobalSystemMediaTransportControlsSessionManager wow, thats a real mouthful. Anyways then it uses a custom Await helper via .NET reflection to query the active media session for the song name, artist and the playback status :D Then it reads the cached input from Folder.temp back into the UI Panel (stay with me we’re almost done) Lastly the playback is mapped directly through Poweshell SendKeys commands. AI usage Claude Sonnet was used to debug the code and provide some suggestions on what to add (im not super creative 😭 ) Anyways have fun guys I hope someone will actually use this!
Now I realized that the idea was i bit far fetched and that making it work first try would be… impossible. It took a while of debugging which i forgot to record so there goes some hours BUT i did record ~15 mins of me testing and updating the README so theres that. I changed the UI, removed and entire feature and make a lot of tweaks to FINALLY make it work. Great thing is manus and claude helped me identify tons of the errors. Have a good day :D
FINALLY! So I had a minor (actually kinda major) problem with the original version. It had MAJOR delay! It was honestly very irritating. To fix this I reduced the unecessary delays by reducing the key-down/key-up timing from 40 miliseconds to 15 miliseconds, and the response-file polling interval was reduced from 100 miliseconds to 25. This made it faster yes, but After Effects was still waiting synchronously :( I made the script create a temporary PowerShell script and a hidden VBScript launcher. The VBScript uses WScript.Shell.Run with style 0 and the False wait parameter. I did a little more but I don’t want to bore you :D Anyways if anyone read to the end, I hope you guys have a great day and that someone can actually find this useful.
I made another video So if you’ve seen my previous script: “Wiggle Me Timbers,” you’d know I made a short, sick looking demo video so people know how it works. Well, I did it again. My main talent lies in motion graphics and video editing so not making a video would feel like a crime. This video is a bit different from the other one. Instead of making a simple video, I added a fun twist using my knowledge of 3D typography. Anyways the video IS done but I haven’t rendered it yet because I don’t intend to upload it right now. Hope you guys like it!
I did it, I finally added the now playing feature! So as you may know, I revealed in my second devlog of this project that the now playing feature had to be removed because I just could not get it to work. Today I woke up and thought: “Let’s give it another shot” ##My biggest challenge: I had thought of a way to make it work but AE would still keep freezing every now and then because the process was happening through AE. How I made it and fixed the freezing problem: I made a sort of “scout” that would launch a small, hidden powershell process in the background every 6 seconds. This scout then asks windows: “Bro what song is playing right now? I gotta know.” So then windows responds with the answer written in a temporary file. AE then reads this file and displays it on the “Now Playing” section near the top. If the answer comes empty then AE keeps the same song. This way AE doesn’t freeze because the process happens outside AE. One other problem was that the text would get cutoff due to panel resizing issues. To fix this I simply added a marquee scrolling effect to keep it nice and smooth. I won’t go into detail about that but know that I had to search up how to do it since I’ve never done it. AI usage disclaimer: Claude Sonnet was used to point out syntax errors and Manus was used to help guide me to using the “background scout” method. Both AI helped out a whole lot. Hope someone uses this and if you are reading it, have a great day!
The final devlog: The journey was fun. I’d never thought I’d make something that I’d use almost every day. After Playlist has evolved ALOT in a short time. When I first made it, I had low hopes. Almost as if it’d be a fail. And though it did indeed fail, I pushed through and made it work. So for my last update, I added two buttons: C - Enables compact mode by hiding everything except the media controls and diagnostics section. S - Launches Spotify for the people like me who feel too lazy to even open Spotify normally. I wont go too much in detail but I used the Spotify protocol which works with every version of Spotify and the compact mode was very simple, all it did was hide certain aspects. I also learned something new. I never actually knew how helpTips worked and I researched them a bit and added two helpTips. One to each button because you can’t really tell what each button does. I’m going to ship this project shortly after everything is in order. AI usage: HUGE thanks to manus once again my goat helped my find out why the diagnostics text was getting cut off and also how to use helpTips properly. Have a good day!
I’m back. I got some amazing feedback on this project and I’m honored to get a blessing. It has boosted my motivation to continue this silly project of mine. I’ve been quite inactive lately because I was sick but fret not because I’m back to working on After Playlist. This time, I worked a lot more on the UI because most of my feedback was that the UI looked boring and generic. Fair enough. I changed up some colors and positions of the buttons and then I set this as a new release on my github. I plan on spending atleast 6 more hours on this because only then will I be able to get the thing I want (the keebcard). I am not really sure what to add so if you are reading this please give me suggestions! AI disclaimer Not much AI used this time as all I did was change up the UI. I did however use Claude to tell me what I should do to improve the AI but otherwise none of the code was written by AI. Have a great day!
Possible my second last devlog I did quite a lot in these 4 hours. Before I tell you, I’d like to thank everyone at stardance for this amazing opportunity to pursue this project and also get a cool prize :D What I added I added a settings menu! I actually tried to add one a while back but it unfortunately it did not work. I did not give up. I decided to add it back in the 5.0 version (releasing soon, probably when I ship). I also added a couple more things: Fixed status text Fixed minor bugs Added error codes Added tooltips to error codes New manuals I also created two manuals so far. A user manual and a troubleshooting manual. The troubleshooting manual defines all the error codes and gives fixes, general fixes, how to report a problem, and known limitations of the script. The user manual gives explicit info on the script and its functions and it has a simplified version of how to install it (more in depth instructions on readme). Error codes While seemingly irrelevant, error codes are SUPER important. It lets the user reference the trouble shooting guide much easier and they also have much less to remember. AI disclaimer As always I have to provide an AI disclaimer. Now most of this didn’t really use much AI since it was pretty basic stuff especially the error codes. All I really asked AI about was what I should add to the settings since I’m not exactly creative. As for how to make the settings panel, I just researched a little online, dug through some forums, and that’s pretty much it. THANKS TO EVERYONE AT STARDANCE LOVE YALL
I’m Finally Done (Hopefully) I decided to make a little “Minimum System Requirements” sheet because well, why not? It felt like a good addition because I don’t want people installing the script and then not being able to use it. The other important thing I did was make another video. Is it necessary? No. Is it absolutely awesome and cool? ONE HUNDRED PERCENT! My passion for video editing is so strong I just couldn’t bring myself to not make another video. This one is a little different however. I didn’t showcase the tool at all, its more so just an ad to get people interested. The style of it is also different. I went with a low fps, grainy, style of video. References: https://www.youtube.com/watch?v=EUoHKh86mX0 https://www.youtube.com/watch?v=cxA-qJsJL30 Video Details: FPS: 18 Resolution: 1920 x 1080 px How cool it is: 10/10
Ships:
After Playlist V4.0.0 for Windows 11 Time spent: ~7 hours (5h developing and 2h asset creation and video editing). Editors like myself often find themselves in a state known as the flow state. The flow state is a time where an editor is completely locked in and fully focused on editing. A major contributor to achieving this state is music. Music is what relaxes you and gets you focused at the same time. The Problem: The big issue is that flipping between Spotify or other media platforms can easily break the creative flow. I personally hate going back and forth between Adobe After Effects (AE) and Spotify just to pause a song or look at what the song is called. Standard AE scripts that aim to fix this problem usually end up making AE freeze. The Solution: After Playlist is a media controller that stays docked inside AE. It uses an Asynchronous architecture to communicate with Windows silently to make sure AE doesn’t keep freezing. The 4 Major QoL Improvements: A non-blocking asynchronous engine: It uses a small little hidden VBScript/Powershell bridge to keep AE responsive (errors can occur!) A live now-playing section: Every 6 seconds the artist name and song name is fetched through background polling. It uses a marquee scrolling effect for long names. Spotify launcher and media controls: The main part is the media controls (Play/pause, next, previous, volume up/down, and mute. It also has a button to launch Spotify incase you haven’t already :D Diagnostics test: The button near the button runs a test to make sure the script will work (Can be inaccurate). Challenges: As I’ve mentioned in a previous devlog and the Github README, I had a hard time figuring out how to even make this work. Some deep researching led me to PowerShell and VBScript. Another challenge was not much a challenge and rather an annoying bug that would register multiple clicks at once causing either AE to crash or the script to not work. AI Disclaimer: Manus and Claude were used quite a bit for pointing out errors that I missed and they also helped come up with ideas to add to the script. The name was based off a ChatGPT suggestion lol. Technical details: Language used: Adobe ExtendScript (Based on ECMAScript) Code editor used: VS Code Software used for testing: Adobe After Effects 2025. Hope people use this! Have an absolutely spectacular day!
After Playlist v5.0.0 BOOM! I’ve finally finished with my second ship for this project. Honestly I’ve had a blast making this and I hope everyone likes it! What did I make? I made a Adobe After Effects ScriptUI Panel that lets you control what music is playing through PowerShell and Windows Script Host. This all happens asynchronously so no need to worry about AE lagging, losing focus, or simply just crashing. It’s all handled outside. The project is designed to save those extra few seconds and to make sure that you never have to leave the editing “flow-state.” I also made another video! :D Major QoL improvements: Multiple guides: Majorly helps users install, troubleshoot, or even just figure out if they can run the script. Settings panel: Give more control and freedom over the script Error codes! I really should’ve added these earlier. They help the user troubleshoot more easily and figure out what’s wrong! Challenges I didn’t have too much difficulty this time tbh. I had to research quite I bit to figure out how to even make a settings panel which I tried to make before but failed HORRIBLY. I updated the UI which wasn’t too challenging at all. I suppose the biggest challenge was how tiring it was to make all those functions for the settings menu. Thanks for the feedback I got some AMAZING feedback from the previous ship and I made sure to address each of them. They mainly said to fix/update the UI and I did so. I do agree the previous UI wasn’t exactly… appealing. AI disclaimer I didn’t use as much AI as last ship. It was mainly just for ideas and I asked once why my settings menu wasn’t opening and I got some feedback from Manus which steered me in the right direction. I only copy and pasted a few times for the unicode symbols because I decided that symbols would look better and cleaner than text. Thanks to everyone at Hackclub for making Stardance. It really gave me a purpose (and i also needed motivation to learn coding lol)....
|
1792994006.615885
|
1793080406.615885
|
|
52077
|
My Personal Website by @mrliamcarlson | Stardance
|
mrliamcarlson
|
2
|
9.06
|
14
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-16T00:38:01Z", "hours": 5.0, "multiplier": 2.88, "payout": 14, "blessing": "neutral", "text": "I improved my personal website by adding a dashboard page complete with my discord presence activity (chatgibbidy helped), the weather of my city, my school year countdown and finally some things that i like. I also worked on some other parts of the website like clocks on the dashboard and main page.", "repo": "https://github.com/willybilly31/My-personal-Website", "demo": "https://willybilly31.github.io/My-personal-Website/"}, {"ship_num": 2, "ts": "2026-08-22T13:48:06Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal website using HTML, CSS, and some JavaScript. It includes an introduction, a projects section, contact information, a custom cursor, and custom styling. I built the site to practice web development and create a place where I can show some of the projects I have worked on.", "repo": "https://github.com/willybilly31/My-personal-Website", "demo": "https://willybilly31.github.io/My-personal-Website/"}]...
|
[{"post_id": 81925, "ts": "202 [{"post_id": 81925, "ts": "2026-10-23T02:25:34Z", "hours": 2.0647, "text": "I added a widget to the dashboard and i made some other changes to styling and look of the website."}, {"post_id": 68904, "ts": "2026-09-16T00:35:58Z", "hours": 0.8464, "text": "I added a simple widget with my favourite things to complete the page."}, {"post_id": 67791, "ts": "2026-09-14T01:18:01Z", "hours": 0.92, "text": "I added a school year stat widget. Simple countdown with a progress bar and also made countdowns to the next break off school. GOD WHYS IT SO LONG"}, {"post_id": 67337, "ts": "2026-09-13T12:34:25Z", "hours": 2.1186, "text": "Finished working on the dashboard. Includes weather from Open Météo. And discord presence from lanyard. This is still a WIP as you can see from the coming soon tiles. GPT my savior for the discord implementation 🙏"}, {"post_id": 66853, "ts": "2026-09-12T19:38:43Z", "hours": 1.0767, "text": "I added a simple clock that hovers above the main body. It only displays Ottawa time. While making this i realized that Ottawa is spelt pretty weirdly.. Also i started working on a seperate page with a dashboard with like weather and stuff."}, {"post_id": 52338, "ts": "2026-08-22T13:28:42Z", "hours": 0.5936, "text": "I finally completed the projects page i had mentionned in my first devlog. I started by making the main page container and adding the “Projects” title and back button. Then I made a grid for the project cards so they could sit in two rows. Each project has a title, description and an image to go along with it. I used css styling to add the rounded look to everything."}, {"post_id": 51688, "ts": "2026-08-21T14:37:21Z", "hours": 0.7431, "text": "I added a custom cursor to the website using CSS and JavaScript. The normal mouse cursor is hidden and replaced with a small circle that follows the mouse. The cursor gets bigger when hovering over links. When hovering over text, it changes into a small vertical line like a normal text selector. I used JavaScript to track the mouse position and CSS classes to change how the cursor looks depending on what the mouse is over."}, {"post_id": 51374, "ts": "2026-08-21T01:07:29Z", "hours": 0.8256, "text": "I made this website using HTML and CSS.I started with a simple dark background and added a picture of Ottawa (Parliament Hill) in the background. I made the picture grayscale and faded it so it doesnt interfere with the page. I made a profile box using CSS with rounded corners and a border. I used flexbox to put my picture beside my information. This is still pretty simple, but i want to keep it that way, i like it. I also Started working on a page displaying projects with a similar styling."}]...
|
Title: My Personal Website by @mrliamcarlson | Sta Title: My Personal Website by @mrliamcarlson | Stardance
Devlogs:
I made this website using HTML and CSS.I started with a simple dark background and added a picture of Ottawa (Parliament Hill) in the background. I made the picture grayscale and faded it so it doesnt interfere with the page. I made a profile box using CSS with rounded corners and a border. I used flexbox to put my picture beside my information. This is still pretty simple, but i want to keep it that way, i like it. I also Started working on a page displaying projects with a similar styling.
I added a custom cursor to the website using CSS and JavaScript. The normal mouse cursor is hidden and replaced with a small circle that follows the mouse. The cursor gets bigger when hovering over links. When hovering over text, it changes into a small vertical line like a normal text selector. I used JavaScript to track the mouse position and CSS classes to change how the cursor looks depending on what the mouse is over.
I finally completed the projects page i had mentionned in my first devlog. I started by making the main page container and adding the “Projects” title and back button. Then I made a grid for the project cards so they could sit in two rows. Each project has a title, description and an image to go along with it. I used css styling to add the rounded look to everything.
I added a simple clock that hovers above the main body. It only displays Ottawa time. While making this i realized that Ottawa is spelt pretty weirdly.. Also i started working on a seperate page with a dashboard with like weather and stuff.
Finished working on the dashboard. Includes weather from Open Météo. And discord presence from lanyard. This is still a WIP as you can see from the coming soon tiles. GPT my savior for the discord implementation 🙏
I added a school year stat widget. Simple countdown with a progress bar and also made countdowns to the next break off school. GOD WHYS IT SO LONG
I added a simple widget with my favourite things to complete the page.
I added a widget to the dashboard and i made some other changes to styling and look of the website.
Ships:
I made a personal website using HTML, CSS, and some JavaScript. It includes an introduction, a projects section, contact information, a custom cursor, and custom styling. I built the site to practice web development and create a place where I can show some of the projects I have worked on.
I improved my personal website by adding a dashboard page complete with my discord presence activity (chatgibbidy helped), the weather of my city, my school year countdown and finally some things that i like. I also worked on some other parts of the website like clocks on the dashboard and main page....
|
1792997790.092546
|
1793084190.092546
|
|
52092
|
VSLAM by @Dauntedbird | Stardance
|
Dauntedbird
|
2
|
7.0
|
75
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T19:46:22Z", "hours": 5.0, "multiplier": 8.97, "payout": 41, "blessing": "neutral", "text": "i added rl simulation training yes", "repo": "https://github.com/bird-spec/slam-playground", "demo": "https://bird-spec.github.io/slam-playground/"}, {"ship_num": 2, "ts": "2026-08-21T20:40:09Z", "hours": 2.0, "multiplier": 13.85, "payout": 34, "blessing": "neutral", "text": "Basically this is a VSLAM project where an ai robot tries to map everything in a new room using its sensors the most challenging was the render but i finally found the root cause and fixed it i hope everyone likes it!!", "repo": "https://github.com/bird-spec/slam-playground", "demo": "https://bird-spec.github.io/slam-playground/"}]...
|
[{"post_id": 54111, "ts": "202 [{"post_id": 54111, "ts": "2026-08-24T22:21:20Z", "hours": 0.435, "text": "Racing AI’s"}, {"post_id": 52643, "ts": "2026-08-22T21:39:30Z", "hours": 2.0692, "text": "custom neural network coming soon and guess what we are bringing in 3 DIMESIONSAL MAPPING and also 4 dimensional too anyways heres todays time custom evolutionary pathways it learns now"}, {"post_id": 52428, "ts": "2026-08-22T15:33:22Z", "hours": 0.6661, "text": "hey guys if you can please rate my project if you do come across it much appreciated anyways i added a way to finetune your own ai for hardware control like my drone here which uses the ai i trained from my vslam anyways working on a NEURAL NETWORK rn and my ai is still taking time after 1.5 MILLION steps of training"}, {"post_id": 52001, "ts": "2026-08-22T00:49:14Z", "hours": 1.4158, "text": "so today i had some major issue but finally fixed all of em the first one was my first metric actually lied to me the coverage went up with a broken sensor and so the bot was erasing walls and rescanning them and calling them progress and the only way i could catch it was by measuring wall precision against ground truth and i had 3 black screens all because i put a b instead of a B welp beginner mistakes ig"}, {"post_id": 51675, "ts": "2026-08-21T14:09:00Z", "hours": 0.3206, "text": "This like VSLAM(visual simultaneous localization and mapping) basically a place where you can train your bots to map and stuff this is my drone in the picture which is ai controleld so im gonna use this VSLAM to train my rl ai"}, {"post_id": 51351, "ts": "2026-08-20T23:34:38Z", "hours": 2.1039, "text": "this is a SLAM project in a browser"}]...
|
Title: VSLAM by @Dauntedbird | Stardance
Devlogs: Title: VSLAM by @Dauntedbird | Stardance
Devlogs:
this is a SLAM project in a browser
This like VSLAM(visual simultaneous localization and mapping) basically a place where you can train your bots to map and stuff this is my drone in the picture which is ai controleld so im gonna use this VSLAM to train my rl ai
so today i had some major issue but finally fixed all of em the first one was my first metric actually lied to me the coverage went up with a broken sensor and so the bot was erasing walls and rescanning them and calling them progress and the only way i could catch it was by measuring wall precision against ground truth and i had 3 black screens all because i put a b instead of a B welp beginner mistakes ig
hey guys if you can please rate my project if you do come across it much appreciated anyways i added a way to finetune your own ai for hardware control like my drone here which uses the ai i trained from my vslam anyways working on a NEURAL NETWORK rn and my ai is still taking time after 1.5 MILLION steps of training
custom neural network coming soon and guess what we are bringing in 3 DIMESIONSAL MAPPING and also 4 dimensional too anyways heres todays time custom evolutionary pathways it learns now
Racing AI’s
Ships:
Basically this is a VSLAM project where an ai robot tries to map everything in a new room using its sensors the most challenging was the render but i finally found the root cause and fixed it i hope everyone likes it!!
i added rl simulation training yes...
|
1792878716.8570096
|
1793742716.8570096
|
|
52246
|
Astronav by @lantern | Stardance
|
lantern
|
2
|
9.0
|
12
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T15:14:23Z", "hours": 7.0, "multiplier": 1.55, "payout": 12, "blessing": "neutral", "text": "ASTRONAV is a nasa api based dashboard to get updated about the latest happenings, this is second update in the site which includes adding individual sections for Asteroids & News , added some basic animation to increase the quality of experience with the user, that’s it for now but i hope to add more to this project!!", "repo": "https://github.com/jigneshphalsawal-cloud/astronav", "demo": "https://jigneshphalsawal-cloud.github.io/astronav/"}, {"ship_num": 2, "ts": "2026-08-21T12:19:24Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Astronav -Nasa api based site that collects data and shows it in a stylized format. I followed the guide for this project as this is only my second project , i learned a lot of stuff about web development while making this", "repo": "https://github.com/jigneshphalsawal-cloud/astronav", "demo": "https://jigneshphalsawal-cloud.github.io/astronav/"}]...
|
[{"post_id": 57391, "ts": "202 [{"post_id": 57391, "ts": "2026-08-29T15:06:30Z", "hours": 1.3, "text": "Fixed some errors with the news section!!!"}, {"post_id": 57311, "ts": "2026-08-29T12:58:41Z", "hours": 3.7831, "text": "After a lot of Work i finally designed and Coded for the individual sections(Asteroids&News), changed the UI to orignal cause it looks more good!!!"}, {"post_id": 57176, "ts": "2026-08-29T08:59:52Z", "hours": 2.385, "text": "Re-designing the site and adding some new sections to it!!"}, {"post_id": 51612, "ts": "2026-08-21T11:59:31Z", "hours": 0.7172, "text": "Finally style.css completed!!!!! this took a lot of time i think its ready to ship"}, {"post_id": 51594, "ts": "2026-08-21T11:16:42Z", "hours": 1.5428, "text": "following the guide ,turning out pretty great"}]...
|
Title: Astronav by @lantern | Stardance
Devlogs:
Title: Astronav by @lantern | Stardance
Devlogs:
following the guide ,turning out pretty great
Finally style.css completed!!!!! this took a lot of time i think its ready to ship
Re-designing the site and adding some new sections to it!!
After a lot of Work i finally designed and Coded for the individual sections(Asteroids&News), changed the UI to orignal cause it looks more good!!!
Fixed some errors with the news section!!!
Ships:
Astronav -Nasa api based site that collects data and shows it in a stylized format. I followed the guide for this project as this is only my second project , i learned a lot of stuff about web development while making this
ASTRONAV is a nasa api based dashboard to get updated about the latest happenings, this is second update in the site which includes adding individual sections for Asteroids & News , added some basic animation to increase the quality of experience with the user, that’s it for now but i hope to add more to this project!!...
|
1792958007.8866458
|
1793822007.8866458
|
|
52271
|
NetWatch by @Maxye4655 | Stardance
|
Maxye4655
|
2
|
3.0
|
39
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T03:46:02Z", "hours": 1.0, "multiplier": 6.62, "payout": 8, "blessing": "neutral", "text": "Ship #2, Since the last ship, I rewrote my readme, and repackaged the python file.", "repo": "https://github.com/Maxye4655/netwatch", "demo": "https://github.com/Maxye4655/netwatch/releases/tag/v1.0.1"}, {"ship_num": 2, "ts": "2026-08-22T01:41:04Z", "hours": 2.0, "multiplier": 14.82, "payout": 31, "blessing": "neutral", "text": "I have created NetWatch, a terminal-based Python utility that uses ARP scanning to discover active devices on a local network, identify their hostnames and hardware vendors, and export the results in either csv or json format.", "repo": "https://github.com/Maxye4655/netwatch", "demo": "https://github.com/Maxye4655/netwatch/releases/tag/v1.0.1"}]...
|
[{"post_id": 53565, "ts": "202 [{"post_id": 53565, "ts": "2026-08-24T05:02:23Z", "hours": 1.1597, "text": "Finalised the project"}, {"post_id": 52010, "ts": "2026-08-22T01:25:43Z", "hours": 0.7419, "text": "Devlog #2 - Made the TUI full screen, added data export in either Json or csv format and made it “Hacker green”"}, {"post_id": 51991, "ts": "2026-08-22T00:30:05Z", "hours": 1.3167, "text": "Devlog #1 - I’ve started building NetWatch, a Python network monitoring tool. So far I’ve implemented: Automatic local IP and subnet detection ARP-based device discovery using Scapy MAC address detection Hostname lookup MAC vendor identification My first successful scan discovered 11 devices on my network."}]...
|
Title: NetWatch by @Maxye4655 | Stardance
Devlogs Title: NetWatch by @Maxye4655 | Stardance
Devlogs:
Devlog #1 - I’ve started building NetWatch, a Python network monitoring tool. So far I’ve implemented: Automatic local IP and subnet detection ARP-based device discovery using Scapy MAC address detection Hostname lookup MAC vendor identification My first successful scan discovered 11 devices on my network.
Devlog #2 - Made the TUI full screen, added data export in either Json or csv format and made it “Hacker green”
Finalised the project
Ships:
I have created NetWatch, a terminal-based Python utility that uses ARP scanning to discover active devices on a local network, identify their hostnames and hardware vendors, and export the results in either csv or json format.
Ship #2, Since the last ship, I rewrote my readme, and repackaged the python file....
|
1793066040.568021
|
1793152440.568021
|
|
52500
|
roShaN OS by @projectroshan917 | Stardance
|
projectroshan917
|
2
|
5.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-24T12:37:13Z", "hours": 1.0, "multiplier": 2.06, "payout": 2, "blessing": "neutral", "text": "My website be more reliable to use because i add a working webpage with multiple draggable windows and with multiple games and apps to use them at once as well.", "repo": "https://github.com/Roshan-coder123/roShaN-OS", "demo": "https://roshan-coder123.github.io/roShaN-OS/"}, {"ship_num": 2, "ts": "2026-08-22T09:03:10Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is roShaN OS which is based on my name roShaN OS where you can use multiple apps and games as well websites. Features: Websites: You can access my My portfolio website My Boba website NASA gallery Google Apps: You can access app like: Calculator Also can play games like tick tac toe and snake game You can get some info about me in about Roshan section. You can save your sticky notes here. And You can listen 11 different musics here without internet. You can Customise roShaN OS according to to your need and choice by selecting colour theamnad changing background here.", "repo": "https://github.com/Roshan-coder123/roShaN-OS", "demo": "https://roshan-coder123.github.io/roShaN-OS/"}]...
|
[{"post_id": 53744, "ts": "202 [{"post_id": 53744, "ts": "2026-08-24T12:34:36Z", "hours": 0.3325, "text": "I have a working webpage with multiple draggable windows. Also i change my css code to make my OS more smoother and reliable to use."}, {"post_id": 52404, "ts": "2026-08-22T15:05:44Z", "hours": 0.4636, "text": "Made better to my OS by adding dragging options for apps and make better in mobile device."}, {"post_id": 52167, "ts": "2026-08-22T08:06:59Z", "hours": 1.315, "text": "Changing background pic options and added 11 music on music app which can run without internet as well. Background options on roShaN OS are: 1 defult, 2 grid, 3 stars, 4 circuit."}, {"post_id": 52042, "ts": "2026-08-22T02:45:05Z", "hours": 3.0617, "text": "My first own OS “roShaN OS”"}]...
|
Title: roShaN OS by @projectroshan917 | Stardance
Title: roShaN OS by @projectroshan917 | Stardance
Devlogs:
My first own OS “roShaN OS”
Changing background pic options and added 11 music on music app which can run without internet as well. Background options on roShaN OS are: 1 defult, 2 grid, 3 stars, 4 circuit.
Made better to my OS by adding dragging options for apps and make better in mobile device.
I have a working webpage with multiple draggable windows. Also i change my css code to make my OS more smoother and reliable to use.
Ships:
This is roShaN OS which is based on my name roShaN OS where you can use multiple apps and games as well websites. Features: Websites: You can access my My portfolio website My Boba website NASA gallery Google Apps: You can access app like: Calculator Also can play games like tick tac toe and snake game You can get some info about me in about Roshan section. You can save your sticky notes here. And You can listen 11 different musics here without internet. You can Customise roShaN OS according to to your need and choice by selecting colour theamnad changing background here.
My website be more reliable to use because i add a working webpage with multiple draggable windows and with multiple games and apps to use them at once as well....
|
1792875275.2741797
|
1793739275.2741797
|
|
52563
|
PersonaOS by @myxs | Stardance
|
myxs
|
2
|
15.0
|
37
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-06T10:39:06Z", "hours": 3.0, "multiplier": 11.44, "payout": 37, "blessing": "neutral", "text": "PersonaOS just got some new updates! Features: There is now a splash screen when the webOS first boots up (aka when u open the website). Clicking on it initializes everything! The music app is now a music player! You can select and play from a selected list of music from the original persona game! All credits for all the music goes to the original artists and they’re really peak so make sure to go check them out! Name of artists and songs are mentioned in the music app itself. There is a new app! The dates app acts as a calendar plus a todo/tasks list. You can easily add and remove tasks from the app and all your tasks are saved in localstorage so you dont need to worry about losing them! There is now background music on the website Making this webOS has been really fun and a great learning experience for me personally. Along with teaching me web development it also taught me how to quickly navigate through documentation and tutorials and that will apply to more and more of the future projects i do. I didnt have any major issues this time as i was easily able to locate wtv i needed in the documentation. With greater experience comes greater reading-ability (trust fr fr).", "repo": "https://github.com/Aaryan-J/PersonaOS", "demo": "https://aaryan-j.github.io/PersonaOS/"}, {"ship_num": 2, "ts": "2026-08-31T11:05:59Z", "hours": 12.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "PersonaOS is a web-based OS inspired by Persona 3 Reload. It has tons of cool animations for all buttons and menus! Issues I had: Alot of mistakes were made and alot of time was spent behind the scenes just figuring out how to do something specific that I wanted to do. One of the hardest things in the making of the website was the triangle selection box that appears when you hover over the menu buttons. I couldn’t find the polygon property anywhere and when I did I had to spend alot of time seeing how exactly it works and how I can make the triangle fit the design I was going for. Next up, right before the ship i noticed that the font I chose wasn’t being displyed on the actual deployed website but was vibsible on my dev server. Though an easy fix (i switched to another font) it was still an issue I would’ve shipped if i hadn’t checked when I did. Overall I would say it was a pretty fun experience building this and I am very satisfied with the end result I got :). I hope to work on this more and make it an actual “OS” with multiple functionality and apps!", "repo": "https://github.com/Aaryan-J/PersonaOS", "demo": "https://aaryan-j.github.io/PersonaOS/"}]...
|
[{"post_id": 62813, "ts": "202 [{"post_id": 62813, "ts": "2026-09-06T10:29:49Z", "hours": 2.4283, "text": "ALRIGHTT IT HAS BEEN A WHILE! I have made a TON of progress tho :) Firstly new features! The website now has a dates tab which is basically a calendar that displays today’s date (MM/DD format) along with the day and it also works as a todo list/task manager! (as can be seen in the screenshot) You can add and remove tasks very easily and they’re saved in localstorage so even after you refresh the website (as long as u dont clear the data manually) your tasks will be safe and sound! Next up the music app has a huge change! its now a music player instead of just being a list. I have added persona 3 reload music (all credits to the original artists). the player lets u play any track from the track list in the side bar, pause, skip and go back to the last track! its like really cool and im proud of it fr fr. lastly there is now background music in the website that plays constantly (and u gotta listen to it cuz its peak). it only stops when u play another song in the music player lol. some issues i had were figuring out how the math would work for the seeker in the music player but when i figured it out it seemed so easy anw that was all! Thanks for reading the devlog!"}, {"post_id": 60175, "ts": "2026-09-02T12:05:01Z", "hours": 0.8456, "text": "Alright we’re finally onto web OS 2! Firstly i just wanna say that i wont be adding too many features to the website cuz ill suffer from scope creep. i have 2-3 small features planned out so look out for them! I’ve been busy these days due to exam prep so progress is slow but i have still added some new but simple things! Namely, a splash screen when u open the website (as seen in the screenshot below) and some hover and click sound effects on buttons. Thats all for today. Thanks for reading the devlog!"}, {"post_id": 58773, "ts": "2026-08-31T10:49:43Z", "hours": 1.9903, "text": "Final devlog for WebOS 1 misson! Okay so since last time a lot has changed. and by alot i mean ALOT. there are new animations for everything. I spent so so much time just figuring out what will work and what wouldnt and how to make the animations like i want them to be but i finally got it all figured out! The menu buttons have cool P3R style animations and so do the tab buttons inside the screens. I also fixed the window color themes and made them dark. Even the lists inside the windows have animations! (i think i overdid the animations a bit but who cares it looks so cool!). Animations aside you might be thinking why there isnt much content in the website (in terms of actual text) and the reason is “I feel lazy” This is the final devlog before the ship! As always thanks for reading the devlog!"}, {"post_id": 57295, "ts": "2026-08-29T12:21:51Z", "hours": 3.0339, "text": "alright chat new devlog time. i know you can only see 3 hour logged but trust me i spent like 6-7 hours (no pun intended) on this. most of the time went into learning web dev to a level where i could add animations and stuff to the website. as u can see from the pic i put, its all coming together quite well. development: i added tons of animations to almost everything. the menu buttons are animated, the buttons in the window sidebar are animated, the list is animated (when u hover over the items). i also added the background from the p3r pause menu. refactored alot of code so its kinda clean and manageable. had lots of fun learning all the new stuff that i did while making this but it also took a lot of time and energy Issues i encountered: i have completely left following the official guide they gave w the mission as of now. im doing everything on my own and learning through websites like w3schools etc to get the more advanced topics like animations which the guide for webos1 doesnt cover. secondly why is choosing colors so difficult . as u can see the windows are still not matching the actual background but that will be fixed soon. i wanted to devlog rn cuz i made alot of changes. next steps: next steps would be to make the application buttons more stylized according to the actual game menu (idk how but ill figure it out somehow). and also fixing the color scheme. i have some more ideas i wanna implement but only time will tell if i do actually get to it. along with all that i really need to add actual content in the website and stop fixating on the design itself. hopefully next time i will be shipping the website as most of the requirements for the webOS 1 mission are complete anw. lastly thanks for reading the devlog!"}, {"post_id": 54986, "ts": "2026-08-26T12:41:56Z", "hours": 2.8558, "text": "alr so some progress have been made. firstly, i have added multiple windows (finally). they can be dragged, closed, opened, they rise to the top when clicked, the content inside is scrollable and as u can see in the music window, there is now a sidebar. everything is still pretty barebones (it might be apparent from the image i attached) and im trying to finish up the basic structure and make the functions and classes more useful and dynamic so i can use them more easily and make my code cleaner. a huge(not really) refactor took place and now most of the code is cleaned up, has comments, and functions are more modular. after the basics of the webOS are done, ill move on to the eyecandy and pretty everything up. i plan on adding animations and persona style menu to the website (idk if itll be possible but we’ll be optimistic for now). the main issue im having right now is that the guide is not clear on some parts and i guess it has some bugs only a few of the images are even visible throughout the guide. ive spent more time reading the guide, articles, and posts to understand everything better than actual coding as im still relatively new to web dev. this is all for now, lets hope in the next devlog ill have something more attractive to see than just text on a blue background :P."}, {"post_id": 53702, "ts": "2026-08-24T11:39:02Z", "hours": 3.8581, "text": "Hey everyone! I’m currently working on my very own WebOS based on the game series Persona. PersonaOS is going to be themed around Persona 3 but will contain links to my favorite music, art, and media. Currently I’m working on building the basic website but progress is good and I’ll be finishing it soon. I’ve been experimenting with alot of colors and styles to go with for this website and that’s the thing taking the most time but making it personal and unique is the whole point of this so imma keep iterating until I get an acceptable result."}]...
|
Title: PersonaOS by @myxs | Stardance
Devlogs:
He Title: PersonaOS by @myxs | Stardance
Devlogs:
Hey everyone! I’m currently working on my very own WebOS based on the game series Persona. PersonaOS is going to be themed around Persona 3 but will contain links to my favorite music, art, and media. Currently I’m working on building the basic website but progress is good and I’ll be finishing it soon. I’ve been experimenting with alot of colors and styles to go with for this website and that’s the thing taking the most time but making it personal and unique is the whole point of this so imma keep iterating until I get an acceptable result.
alr so some progress have been made. firstly, i have added multiple windows (finally). they can be dragged, closed, opened, they rise to the top when clicked, the content inside is scrollable and as u can see in the music window, there is now a sidebar. everything is still pretty barebones (it might be apparent from the image i attached) and im trying to finish up the basic structure and make the functions and classes more useful and dynamic so i can use them more easily and make my code cleaner. a huge(not really) refactor took place and now most of the code is cleaned up, has comments, and functions are more modular. after the basics of the webOS are done, ill move on to the eyecandy and pretty everything up. i plan on adding animations and persona style menu to the website (idk if itll be possible but we’ll be optimistic for now). the main issue im having right now is that the guide is not clear on some parts and i guess it has some bugs only a few of the images are even visible throughout the guide. ive spent more time reading the guide, articles, and posts to understand everything better than actual coding as im still relatively new to web dev. this is all for now, lets hope in the next devlog ill have something more attractive to see than just text on a blue background :P.
alright chat new devlog time. i know you can only see 3 hour logged but trust me i spent like 6-7 hours (no pun intended) on this. most of the time went into learning web dev to a level where i could add animations and stuff to the website. as u can see from the pic i put, its all coming together quite well. development: i added tons of animations to almost everything. the menu buttons are animated, the buttons in the window sidebar are animated, the list is animated (when u hover over the items). i also added the background from the p3r pause menu. refactored alot of code so its kinda clean and manageable. had lots of fun learning all the new stuff that i did while making this but it also took a lot of time and energy Issues i encountered: i have completely left following the official guide they gave w the mission as of now. im doing everything on my own and learning through websites like w3schools etc to get the more advanced topics like animations which the guide for webos1 doesnt cover. secondly why is choosing colors so difficult . as u can see the windows are still not matching the actual background but that will be fixed soon. i wanted to devlog rn cuz i made alot of changes. next steps: next steps would be to make the application buttons more stylized according to the actual game menu (idk how but ill figure it out somehow). and also fixing the color scheme. i have some more ideas i wanna implement but only time will tell if i do actually get to it. along with all that i really need to add actual content in the website and stop fixating on the design itself. hopefully next time i will be shipping the website as most of the requirements for the webOS 1 mission are complete anw. lastly thanks for reading the devlog!
Final devlog for WebOS 1 misson! Okay so since last time a lot has changed. and by alot i mean ALOT. there are new animations for everything. I spent so so much time just figuring out what will work and what wouldnt and how to make the animations like i want them to be but i finally got it all figured out! The menu buttons have cool P3R style animations and so do the tab buttons inside the screens. I also fixed the window color themes and made them dark. Even the lists inside the windows have animations! (i think i overdid the animations a bit but who cares it looks so cool!). Animations aside you might be thinking why there isnt much content in the website (in terms of actual text) and the reason is “I feel lazy” This is the final devlog before the ship! As always thanks for reading the devlog!
Alright we’re finally onto web OS 2! Firstly i just wanna say that i wont be adding too many features to the website cuz ill suffer from scope creep. i have 2-3 small features planned out so look out for them! I’ve been busy these days due to exam prep so progress is slow but i have still added some new but simple things! Namely, a splash screen when u open the website (as seen in the screenshot below) and some hover and click sound effects on buttons. Thats all for today. Thanks for reading the devlog!
ALRIGHTT IT HAS BEEN A WHILE! I have made a TON of progress tho :) Firstly new features! The website now has a dates tab which is basically a calendar that displays today’s date (MM/DD format) along with the day and it also works as a todo list/task manager! (as can be seen in the screenshot) You can add and remove tasks very easily and they’re saved in localstorage so even after you refresh the website (as long as u dont clear the data manually) your tasks will be safe and sound! Next up the music app has a huge change! its now a music player instead of just being a list. I have added persona 3 reload music (all credits to the original artists). the player lets u play any track from the track list in the side bar, pause, skip and go back to the last track! its like really cool and im proud of it fr fr. lastly there is now background music in the website that plays constantly (and u gotta listen to it cuz its peak). it only stops when u play another song in the music player lol. some issues i had were figuring out how the math would work for the seeker in the music player but when i figured it out it seemed so easy anw that was all! Thanks for reading the devlog!
Ships:
PersonaOS is a web-based OS inspired by Persona 3 Reload. It has tons of cool animations for all buttons and menus! Issues I had: Alot of mistakes were made and alot of time was spent behind the scenes just figuring out how to do something specific that I wanted to do. One of the hardest things in the making of the website was the triangle selection box that appears when you hover over the menu buttons. I couldn’t find the polygon property anywhere and when I did I had to spend alot of time seeing how exactly it works and how I can make the triangle fit the design I was going for. Next up, right before the ship i noticed that the font I chose wasn’t being displyed on the actual deployed website but was vibsible on my dev server. Though an easy fix (i switched to another font) it was still an issue I would’ve shipped if i hadn’t checked when I did. Overall I would say it was a pretty fun experience building this and I am very satisfied with the end result I got :). I hope to work on this more and make it an actual “OS” with multiple functionality and apps!
PersonaOS just got some new updates! Features: There is now a splash screen when the webOS first boots up (aka when u open the website). Clicking on it initializes everything! The music app is now a music player! You can select and play from a selected list of music from the original persona game! All credits for all the music goes to the original artists and they’re really peak so make sure to go check them out! Name of artists and songs are mentioned in the music app itself. There is a new app! The dates app acts as a calendar plus a todo/tasks list. You can easily add and remove tasks from the app and all your tasks are saved in localstorage so you dont need to worry about losing them! There is now background music on the website Making this webOS has been really fun and a great learning experience for me personally. Along with teaching me web development it also taught me how to quickly navigate through documentation and tutorials and that will apply to more and more of the future projects i do. I didnt have any major issues this time as i was easily able to locate wtv i needed in the documentation. With greater experience comes greater reading-ability (trust fr fr)....
|
1793065981.1675406
|
1793152381.1675406
|
|
52676
|
Daemonagotchi by @Maxye4655 | Stardance
|
Maxye4655
|
2
|
4.0
|
16
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-02T22:15:01Z", "hours": 1.0, "multiplier": 5.45, "payout": 3, "blessing": "neutral", "text": "This is my final ship for this project.", "repo": "https://github.com/Maxye4655/Daemonagotchi", "demo": "https://github.com/Maxye4655/Daemonagotchi/releases/tag/v1.0"}, {"ship_num": 2, "ts": "2026-08-24T10:14:35Z", "hours": 3.0, "multiplier": 3.61, "payout": 13, "blessing": "neutral", "text": "A terminal-based virtual pet inspired by Tamagotchis whose brain is an LLM. Your pet lives in a persistent simulated world: it thinks, wanders, eats, sleeps, and remembers what happens to it. This will not be my final version, there is a lot I want to add, such as figuring out a way to make the ASCII generation more consistent.", "repo": "https://github.com/Maxye4655/Daemonagotchi", "demo": "https://github.com/Maxye4655/Daemonagotchi/releases/tag/v1.0"}]...
|
[{"post_id": 56287, "ts": "202 [{"post_id": 56287, "ts": "2026-08-28T00:10:31Z", "hours": 0.5228, "text": "Remade the TUI"}, {"post_id": 53661, "ts": "2026-08-24T10:10:34Z", "hours": 0.7711, "text": "I have made the “Final” touches before shipping this project for the first time. I sorta improved the TUI and the ASCII generation, it doesn’t have any errors anymore, but it sometimes generates some funky looking characters (I attached a screenshot of it.)."}, {"post_id": 53600, "ts": "2026-08-24T07:05:42Z", "hours": 0.7328, "text": "Added a TUI and made the first version of the ASCII generation, looks pretty mid right now, so next steps will be to: 1. make TUI better 2. Make ASCII generation better 3. add a ASCII “map” that shows created locations"}, {"post_id": 53588, "ts": "2026-08-24T06:13:29Z", "hours": 0.5319, "text": "Put it into a basic tui, next step will be to add Ascii generation based on the pet’s mood, species etc"}, {"post_id": 53524, "ts": "2026-08-24T03:16:51Z", "hours": 0.2969, "text": "I have switched from using a local Ai model to using a free cloud hosted model through groq. The next steps will be to create a proper TUI and ASCII art for the pet. I want to see if I can get AI to dynamically generate the ASCII based on the Pet’s description, species and current actions"}, {"post_id": 53504, "ts": "2026-08-24T02:30:34Z", "hours": 0.3644, "text": "Added the AI to the tomogatchi game, you can now create parts of the world, and your pet will now act on it’s own when you use the command “step” Next I will add, TUI and memory, as well as pet customisation and eventually ASCII art for the pets, (May be AI generated as well, based on an appearance prompt from the user.)"}, {"post_id": 53485, "ts": "2026-08-24T01:40:31Z", "hours": 0.7744, "text": "Added the super basic functions of a tamagotchi (Feeding, sleeping, hunger, energy etc.) My next steps will be to add AI, yes AI to this."}]...
|
Title: Daemonagotchi by @Maxye4655 | Stardance
De Title: Daemonagotchi by @Maxye4655 | Stardance
Devlogs:
Added the super basic functions of a tamagotchi (Feeding, sleeping, hunger, energy etc.) My next steps will be to add AI, yes AI to this.
Added the AI to the tomogatchi game, you can now create parts of the world, and your pet will now act on it’s own when you use the command “step” Next I will add, TUI and memory, as well as pet customisation and eventually ASCII art for the pets, (May be AI generated as well, based on an appearance prompt from the user.)
I have switched from using a local Ai model to using a free cloud hosted model through groq. The next steps will be to create a proper TUI and ASCII art for the pet. I want to see if I can get AI to dynamically generate the ASCII based on the Pet’s description, species and current actions
Put it into a basic tui, next step will be to add Ascii generation based on the pet’s mood, species etc
Added a TUI and made the first version of the ASCII generation, looks pretty mid right now, so next steps will be to: 1. make TUI better 2. Make ASCII generation better 3. add a ASCII “map” that shows created locations
I have made the “Final” touches before shipping this project for the first time. I sorta improved the TUI and the ASCII generation, it doesn’t have any errors anymore, but it sometimes generates some funky looking characters (I attached a screenshot of it.).
Remade the TUI
Ships:
A terminal-based virtual pet inspired by Tamagotchis whose brain is an LLM. Your pet lives in a persistent simulated world: it thinks, wanders, eats, sleeps, and remembers what happens to it. This will not be my final version, there is a lot I want to add, such as figuring out a way to make the ASCII generation more consistent.
This is my final ship for this project....
|
1792979513.943615
|
1793065913.943615
|
|
53003
|
Kuchu Puchu bot by @yashtakhtani | Stardance
|
yashtakhtani
|
2
|
3.0
|
5
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T04:14:03Z", "hours": 1.0, "multiplier": 8.95, "payout": 5, "blessing": "neutral", "text": "Added cute Pigeon images!", "repo": "https://github.com/Yash-Takhtani/Kuchu-Puchu-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}, {"ship_num": 2, "ts": "2026-08-29T00:39:56Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made Kuchu Puchu bot. I named it Kuchu Puchu because it means cute. It shows you random cute pics of cats, dogs and ducks. I referred to the guide for this project, used API’s from ( https://free-apis.github.io/#/browse ) and then hosted it on Nest which allows it to run 24/7 on slack.", "repo": "https://github.com/Yash-Takhtani/Kuchu-Puchu-bot", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 57832, "ts": "202 [{"post_id": 57832, "ts": "2026-08-30T04:12:27Z", "hours": 0.5639, "text": "Just added cutie pigeon images API"}, {"post_id": 56955, "ts": "2026-08-29T00:17:29Z", "hours": 1.7219, "text": "I made this cute (Kuchu Puchu) bot which gives you cute images of cats, dogs and ducks. It is hosted on Nest so it runs 24/7!!"}]...
|
Title: Kuchu Puchu bot by @yashtakhtani | Stardanc Title: Kuchu Puchu bot by @yashtakhtani | Stardance
Devlogs:
I made this cute (Kuchu Puchu) bot which gives you cute images of cats, dogs and ducks. It is hosted on Nest so it runs 24/7!!
Just added cutie pigeon images API
Ships:
I made Kuchu Puchu bot. I named it Kuchu Puchu because it means cute. It shows you random cute pics of cats, dogs and ducks. I referred to the guide for this project, used API’s from ( https://free-apis.github.io/#/browse ) and then hosted it on Nest which allows it to run 24/7 on slack.
Added cute Pigeon images!...
|
1793098143.9387844
|
1793184543.9387844
|
|
53086
|
Whispers at the Racetrack by @Dana | Stardance
|
Dana
|
2
|
12.4
|
32
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T03:16:14Z", "hours": 5.0, "multiplier": 2.95, "payout": 16, "blessing": "neutral", "text": "I’m adding more text and deciding to implement a translation option; this is my second-to-last release, as I still need a bit more story and multiple-choice options to complete the narrative", "repo": "https://github.com/danovich2009-design/Folktale", "demo": "https://whispersoftheracetrack.netlify.app"}, {"ship_num": 2, "ts": "2026-08-23T01:24:23Z", "hours": 2.0, "multiplier": 9.17, "payout": 16, "blessing": "neutral", "text": "I decided to create this game because I like horse competitions and wanted to make a small game and start experimenting with game design that involves different decision-making processes.", "repo": "https://github.com/danovich2009-design/Folktale", "demo": "https://whispersoftheracetrack.netlify.app"}]...
|
[{"post_id": 66085, "ts": "202 [{"post_id": 66085, "ts": "2026-09-11T17:39:52Z", "hours": 5.0883, "text": "After nearly two weeks of coding, I’ve added some new updates: I implemented an in-game shop that helps improve the horse’s mood and offers food and various other items for purchase. The game awards points to spend as you progress through the different chapters. I’ve replaced the old link with a new one."}, {"post_id": 57041, "ts": "2026-08-29T03:35:00Z", "hours": 0.3097, "text": "I started creating a mood bar for the horse to track which actions are positive and provide guidance; it’s still a work in progress, but it’s functional for now. I decided to place it in the CSS so it would be easier to locate and edit."}, {"post_id": 57027, "ts": "2026-08-29T03:12:25Z", "hours": 1.4961, "text": "Today I continued translating the texts into Spanish—most of the work is already done—and fixing some errors in the code. I still need to add a bit more story content, but I decided to create a CSS file to keep the page’s visual layout organized."}, {"post_id": 53507, "ts": "2026-08-24T02:36:50Z", "hours": 4.0036, "text": "Today, I began implementing a new idea: offering two language options for the game to make it more accessible to speakers of those languages so they can enjoy the experience. I also started setting up the characters—defining their traits and writing brief descriptions—and once that is finished, I will move on to the story’s locations, including descriptions and the chapters in which they appear."}, {"post_id": 52717, "ts": "2026-08-23T01:09:24Z", "hours": 1.7603, "text": "I started by taking a game idea I had in mind and turning it into code in VS Code. Then I drew on my previous work to create a website so the game could be played. I ran into some errors because the site was very disorganized, so I asked Claude for help—to give me ideas on how to change and improve it."}]...
|
Title: Whispers at the Racetrack by @Dana | Starda Title: Whispers at the Racetrack by @Dana | Stardance
Devlogs:
I started by taking a game idea I had in mind and turning it into code in VS Code. Then I drew on my previous work to create a website so the game could be played. I ran into some errors because the site was very disorganized, so I asked Claude for help—to give me ideas on how to change and improve it.
Today, I began implementing a new idea: offering two language options for the game to make it more accessible to speakers of those languages so they can enjoy the experience. I also started setting up the characters—defining their traits and writing brief descriptions—and once that is finished, I will move on to the story’s locations, including descriptions and the chapters in which they appear.
Today I continued translating the texts into Spanish—most of the work is already done—and fixing some errors in the code. I still need to add a bit more story content, but I decided to create a CSS file to keep the page’s visual layout organized.
I started creating a mood bar for the horse to track which actions are positive and provide guidance; it’s still a work in progress, but it’s functional for now. I decided to place it in the CSS so it would be easier to locate and edit.
After nearly two weeks of coding, I’ve added some new updates: I implemented an in-game shop that helps improve the horse’s mood and offers food and various other items for purchase. The game awards points to spend as you progress through the different chapters. I’ve replaced the old link with a new one.
Ships:
I decided to create this game because I like horse competitions and wanted to make a small game and start experimenting with game design that involves different decision-making processes.
I’m adding more text and deciding to implement a translation option; this is my second-to-last release, as I still need a bit more story and multiple-choice options to complete the narrative...
|
1792990490.2419105
|
1793076890.2419105
|
|
53106
|
jaronos by @willexists | Stardance
|
willexists
|
2
|
6.0
|
15
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T18:55:28Z", "hours": 2.0, "multiplier": 7.9, "payout": 15, "blessing": "neutral", "text": "This is the second edition of jaronos!!! We added 2 new apps and some qol features for windows. You can now check the weather, and draw with the apps: jspaint and weather. There also is now window resizing and bring to front (which didn’t exist before lol) love ya bye :) -will", "repo": "https://github.com/ooowillexistsooo/jaronos", "demo": "https://os.willexists.space/"}, {"ship_num": 2, "ts": "2026-08-27T00:24:23Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this is a tiny little webOS that i made, it has 4 apps: the welcome one a browser (woa!) its my jarona (my test app) and settings, how cool! planning to continue this for webOS 2 also my internet speed for a goodie", "repo": "https://github.com/ooowillexistsooo/jaronos", "demo": "https://os.willexists.space/"}]...
|
[{"post_id": 58565, "ts": "202 [{"post_id": 58565, "ts": "2026-08-31T00:44:29Z", "hours": 1.5817, "text": "i added the art app and weather so cool (sarcastically)! also now you can resize windows. i’ve been listening to 9-5 and i think i deserve a promotion now (in stardance) can i get a 1.5x multiplier o.o im also not very artistically inclined dont mind the smiley face lol"}, {"post_id": 55299, "ts": "2026-08-27T01:22:39Z", "hours": 0.2986, "text": "i fixed things the people asked me to fix bru one of the things was just i forgor a <script src=\"browser.js\">"}, {"post_id": 55279, "ts": "2026-08-27T00:22:25Z", "hours": 0.2783, "text": "i added the readme"}, {"post_id": 55274, "ts": "2026-08-27T00:04:36Z", "hours": 1.8136, "text": "finished up the thing, gonna read me now"}, {"post_id": 53509, "ts": "2026-08-24T02:42:02Z", "hours": 2.0136, "text": "this is basically a webos but like deltarune themed so cool i know."}]...
|
Title: jaronos by @willexists | Stardance
Devlogs Title: jaronos by @willexists | Stardance
Devlogs:
this is basically a webos but like deltarune themed so cool i know.
finished up the thing, gonna read me now
i added the readme
i fixed things the people asked me to fix bru one of the things was just i forgor a <script src="browser.js">
i added the art app and weather so cool (sarcastically)! also now you can resize windows. i’ve been listening to 9-5 and i think i deserve a promotion now (in stardance) can i get a 1.5x multiplier o.o im also not very artistically inclined dont mind the smiley face lol
Ships:
this is a tiny little webOS that i made, it has 4 apps: the welcome one a browser (woa!) its my jarona (my test app) and settings, how cool! planning to continue this for webOS 2 also my internet speed for a goodie
This is the second edition of jaronos!!! We added 2 new apps and some qol features for windows. You can now check the weather, and draw with the apps: jspaint and weather. There also is now window resizing and bring to front (which didn’t exist before lol) love ya bye :) -will...
|
1792979548.4651558
|
1793065948.4651558
|
|
53214
|
Docked Website by @remymoreau12 | Stardance
|
remymoreau12
|
2
|
1.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T08:44:53Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Yoo finished it and added more content", "repo": "https://github.com/squeakycleanfreshie-cloud/Docked", "demo": "https://docked.lol"}, {"ship_num": 2, "ts": "2026-08-23T09:09:13Z", "hours": 1.0, "multiplier": 3.01, "payout": 2, "blessing": "neutral", "text": "Yay! I shipped my fully finished website! Its live on a custom domain too!", "repo": "https://github.com/squeakycleanfreshie-cloud/Docked", "demo": "https://docked.lol"}]...
|
[{"post_id": 56230, "ts": "202 [{"post_id": 56230, "ts": "2026-08-27T22:06:17Z", "hours": 0.4822, "text": "Made it even more content, add like longer webpage, its now like a real website."}, {"post_id": 52893, "ts": "2026-08-23T08:44:32Z", "hours": 0.5228, "text": "guys I made the basic website, and like added some graphic design I made but i forgot to record it on lapse even tho it took like an hour! So then i just put that onto some website and added a button and then, YAY! its done!"}]...
|
Title: Docked Website by @remymoreau12 | Stardance Title: Docked Website by @remymoreau12 | Stardance
Devlogs:
guys I made the basic website, and like added some graphic design I made but i forgot to record it on lapse even tho it took like an hour! So then i just put that onto some website and added a button and then, YAY! its done!
Made it even more content, add like longer webpage, its now like a real website.
Ships:
Yay! I shipped my fully finished website! Its live on a custom domain too!
Yoo finished it and added more content...
|
1792994017.2776706
|
1793080417.2776706
|
|
53241
|
VisionLab by @aarav_shrivastava | Stardance
|
aarav_shrivastava
|
2
|
22.0
|
78
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-16T14:22:36Z", "hours": 8.0, "multiplier": 12.5, "payout": 50, "blessing": "neutral", "text": "VisionLab v1.3.0 I’m really happy to announce that now VisionLab can detect objects. Object detection is powered by Yolo library. New Updates:- Object Detection New Theme", "repo": "https://github.com/aaravshrivastava4129/VisonLab", "demo": "https://github.com/aaravshrivastava4129/VisonLab/"}, {"ship_num": 2, "ts": "2026-08-30T16:16:32Z", "hours": 14.0, "multiplier": 2.02, "payout": 28, "blessing": "neutral", "text": "Using PySide6 and OpenCV, I developed VisionLab, a desktop software that offers real-time computer vision capabilities, featuring Normal, Grayscale, and Edge detection functionality. Combining live OpenCV camera feed into PySide6 interface, along with frame processing capabilities, QSS styling, and building stand-alone application, was quite a challenge for me. I am glad to have finished version 1.2.2 of VisionLab with a downloadable software that has a custom GUI, non-branded favicon, README file, and standalone release. To test the software, first download VisionLab zip file from GitHub Releases, unzip it, then get to VisionLab -> dist -> main and double click main.exe. No Python or compiler is required. A working webcam is needed.", "repo": "https://github.com/aaravshrivastava4129/VisonLab", "demo": "https://github.com/aaravshrivastava4129/VisonLab/"}]...
|
[{"post_id": 69146, "ts": "202 [{"post_id": 69146, "ts": "2026-09-16T14:00:32Z", "hours": 3.2789, "text": "VisionLab Exciting news! VisionLab now features object detection alongside a freshly redesigned theme. 🥳 I’d love to get your feedback on the new look - what changes or improvements would you suggest? New update will be shipped soon!!"}, {"post_id": 68103, "ts": "2026-09-14T14:55:10Z", "hours": 2.6497, "text": "VisionLab Hey Guyssss!!! New update is here!! I have changed its theme and fonts. Currently it is not pushed to github but soon I will push after polishing . Then I will work on object detection. I have dropped gesture detection for now and working on object detection after that I will work on gesture detection."}, {"post_id": 60690, "ts": "2026-09-03T07:25:53Z", "hours": 0.4144, "text": "Clearing Up What VisionLab Is A few reviews made me realize I didn’t explain VisionLab’s purpose clearly enough. Some people saw VisionLab as a PC version of Snapchat because it currently has camera filters. That’s not what I’m building. VisionLab is the starting point of a larger computer-vision project. The current version is intentionally simple: real time camera input, image processing, and a GUI. The goal is to build foundation before moving towards things like hand detection, gesture recognition. Some people also pointed out areas I can improve, including performance, code structure, and executable size. Those are valid areas I need to improve as the project grows. So no, VisionLab isn’t meant to be a “fancy camera app.” v1.2.2 is just the beginning. I’m really happy to announce that VisionLab finally has its own logo! Next → Hand Detection & Gesture Recognition 🖐️"}, {"post_id": 59125, "ts": "2026-08-31T19:09:08Z", "hours": 1.6267, "text": "VisionLab - Edited README Today I updated README file. Next I will start working on hand detection."}, {"post_id": 58203, "ts": "2026-08-30T15:44:54Z", "hours": 4.0642, "text": "VisionLab v1.2.2 — Shipped! Today I completed the VisionLab GUI and made several improvements to prepare the project for public use. 🎨 Completed the GUI design 🖼️ Added a custom VisionLab favicon 📦 Created a standalone executable build 💾 Added the executable ZIP to the GitHub Releases section 🖥️ Anyone can now download and try VisionLab without installing Python or a compiler 📖 Completed the project README 🚀 VisionLab v1.2.2 is now shipped! Next up: Hand Detection & Gesture Recognition 🖐️"}, {"post_id": 56472, "ts": "2026-08-28T07:54:55Z", "hours": 6.305, "text": "VisionLab - GUI Progress & Video Frame Styling Today I made further progress on VisionLab. The Normal, Grayscale, and Edge Detection modes are now working, and the GUI is approximately halfway completed. One of the main things I worked on today was adding a border around the video frame. This took around 2 hours because I initially didn’t know about QFrame, so I tried several more complicated approaches before finding a simpler solution. I also added the bottom bar and created the System Info box, which currently displays information about the system and camera status. Tomorrow, I plan to continue improving the bottom bar and work further on the GUI. Current progress: 🟢 Normal mode 🟢 Grayscale mode 🟢 Edge Detection mode 🟢 Video frame border 🟢 System Info panel 🟡 GUI approximately 50% complete 🟡 Bottom bar — ongoing 🔴 Gesture detection"}, {"post_id": 54354, "ts": "2026-08-25T09:42:17Z", "hours": 3.4017, "text": "VisionLab: Working on the GUI I’m currently working on the GUI for VisionLab. I’ve already implemented grayscale and edge-detection filters. After finishing the GUI, I’ll add hand-gesture recognition to control the filters."}]...
|
Title: VisionLab by @aarav_shrivastava | Stardance Title: VisionLab by @aarav_shrivastava | Stardance
Devlogs:
VisionLab: Working on the GUI I’m currently working on the GUI for VisionLab. I’ve already implemented grayscale and edge-detection filters. After finishing the GUI, I’ll add hand-gesture recognition to control the filters.
VisionLab - GUI Progress & Video Frame Styling Today I made further progress on VisionLab. The Normal, Grayscale, and Edge Detection modes are now working, and the GUI is approximately halfway completed. One of the main things I worked on today was adding a border around the video frame. This took around 2 hours because I initially didn’t know about QFrame, so I tried several more complicated approaches before finding a simpler solution. I also added the bottom bar and created the System Info box, which currently displays information about the system and camera status. Tomorrow, I plan to continue improving the bottom bar and work further on the GUI. Current progress: 🟢 Normal mode 🟢 Grayscale mode 🟢 Edge Detection mode 🟢 Video frame border 🟢 System Info panel 🟡 GUI approximately 50% complete 🟡 Bottom bar — ongoing 🔴 Gesture detection
VisionLab v1.2.2 — Shipped! Today I completed the VisionLab GUI and made several improvements to prepare the project for public use. 🎨 Completed the GUI design 🖼️ Added a custom VisionLab favicon 📦 Created a standalone executable build 💾 Added the executable ZIP to the GitHub Releases section 🖥️ Anyone can now download and try VisionLab without installing Python or a compiler 📖 Completed the project README 🚀 VisionLab v1.2.2 is now shipped! Next up: Hand Detection & Gesture Recognition 🖐️
VisionLab - Edited README Today I updated README file. Next I will start working on hand detection.
Clearing Up What VisionLab Is A few reviews made me realize I didn’t explain VisionLab’s purpose clearly enough. Some people saw VisionLab as a PC version of Snapchat because it currently has camera filters. That’s not what I’m building. VisionLab is the starting point of a larger computer-vision project. The current version is intentionally simple: real time camera input, image processing, and a GUI. The goal is to build foundation before moving towards things like hand detection, gesture recognition. Some people also pointed out areas I can improve, including performance, code structure, and executable size. Those are valid areas I need to improve as the project grows. So no, VisionLab isn’t meant to be a “fancy camera app.” v1.2.2 is just the beginning. I’m really happy to announce that VisionLab finally has its own logo! Next → Hand Detection & Gesture Recognition 🖐️
VisionLab Hey Guyssss!!! New update is here!! I have changed its theme and fonts. Currently it is not pushed to github but soon I will push after polishing . Then I will work on object detection. I have dropped gesture detection for now and working on object detection after that I will work on gesture detection.
VisionLab Exciting news! VisionLab now features object detection alongside a freshly redesigned theme. 🥳 I’d love to get your feedback on the new look - what changes or improvements would you suggest? New update will be shipped soon!!
Ships:
Using PySide6 and OpenCV, I developed VisionLab, a desktop software that offers real-time computer vision capabilities, featuring Normal, Grayscale, and Edge detection functionality. Combining live OpenCV camera feed into PySide6 interface, along with frame processing capabilities, QSS styling, and building stand-alone application, was quite a challenge for me. I am glad to have finished version 1.2.2 of VisionLab with a downloadable software that has a custom GUI, non-branded favicon, README file, and standalone release. To test the software, first download VisionLab zip file from GitHub Releases, unzip it, then get to VisionLab -> dist -> main and double click main.exe. No Python or compiler is required. A working webcam is needed.
VisionLab v1.3.0 I’m really happy to announce that now VisionLab can detect objects. Object detection is powered by Yolo library. New Updates:- Object Detection New Theme...
|
1792979740.5622349
|
1793066140.5622349
|
|
53456
|
WALKMAN OS by @DhruvinD | Stardance
|
DhruvinD
|
2
|
3.0
|
8
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T20:12:48Z", "hours": 1.0, "multiplier": 7.9, "payout": 8, "blessing": "neutral", "text": "I JUST ADDED SOME NEW AND INTERESTING FEATURES TO MY PREVIOUS WEB OS 1 AND CREATED THE VERSION 2 OF WALKMAN WEB OS. THE NEW AND UPDATED OS FEATURES A PLACE TO ORGANISE ALL YOUR MUSIC STREAMING PLATFORMS, IT ALSO ENABLES USERS TO CHNAGE THEIR OS BACKGROUND, THERE IS ADDITION OF A PIXEL PAINTER IN WHICH YOU CAN DRAW COOL SHAPES AND STUFF AND AT LAST I HAVE ALSO ADDED A BUTTON WHEN CLICKED ON THE OS NAME ON TOP OPENS A TAB WITH DETAILS ABOUT THE OPERATING SYSTEM. I HOPE YOU ALL LOVE IT! COMING FROM A PERSON WHO LOVES MUSIC!", "repo": "https://github.com/Dhruvin-Dharmendra/WALKMAN-OS-V2", "demo": "https://dhruvin-dharmendra.github.io/WALKMAN-OS-V2/"}, {"ship_num": 2, "ts": "2026-08-25T19:55:17Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built Walkman OS, a 90s retro-inspired virtual desktop built with vanilla HTML, CSS, and JavaScript. Inspired by classic Sony Walkman hardware, it features a retro audio player with animated tape reels, local MP3 file uploading, track scrubbing, volume controls, a live HTML5 retro webcam app, a mixtape notepad, an LED taskbar calendar, and a multi-window management system with draggable windows. I love blending engineering and design. Modern web apps can feel generic, so I wanted to recreate the fun, tactile feel of 90s Sony Walkmans in the browser using JavaScript. This is also inspired from my love towards music and sound.", "repo": "https://github.com/Dhruvin-Dharmendra/WALKMAN-OS-V2", "demo": "https://dhruvin-dharmendra.github.io/WALKMAN-OS-V2/"}]...
|
[{"post_id": 55792, "ts": "202 [{"post_id": 55792, "ts": "2026-08-27T19:37:57Z", "hours": 0.4606, "text": "ADDED SOME NEW FEATURES- 1) A BACKGROUND CHANGER (2) SYSTEM INFO (3) PIXEL PAINT (4) A PLACE TO ACCESS ALL YOUR MUSIC APPS."}, {"post_id": 55723, "ts": "2026-08-27T18:15:51Z", "hours": 0.5814, "text": "THE OS LOOKS LIKE THIS CURRENTLY, IT HAS A MUSIC PLAYER, CAMERA, NOTES AND A CALENDAR. THINKING OF ADDING A BACKGROUND CHANGER, SOME MUSIC BARS AND LINKS TO ALL THE MUSIC STREAMING APPS FOR ALL THE MUSIC LOVERS OUT THERE!"}, {"post_id": 54708, "ts": "2026-08-25T19:38:57Z", "hours": 0.3686, "text": "ADDED A RETRO SNAPSHOT PHOTO CLICKER AND A NOTEPAD APP"}, {"post_id": 54682, "ts": "2026-08-25T18:56:54Z", "hours": 0.8381, "text": "ADDED A WALKMAN IN THE OS, SO YOU CAN PLAY YOUR LOCALLY SAVED MP3 OR MUSIC FILES DIRECTLY IN THE OS. LOOK FORWARD TO ADD A LIST OR A LIBRARY OF MUSIC FILES!"}, {"post_id": 54643, "ts": "2026-08-25T17:50:48Z", "hours": 1.0522, "text": "I AM CURRENTLY WORKING ON A OS THAT IS KINDA GOT A RETRO WALKMAN MUSIC FEEL! FOR ALL THE MUSIC LOVERS OUT THERE!"}]...
|
Title: WALKMAN OS by @DhruvinD | Stardance
Devlog Title: WALKMAN OS by @DhruvinD | Stardance
Devlogs:
I AM CURRENTLY WORKING ON A OS THAT IS KINDA GOT A RETRO WALKMAN MUSIC FEEL! FOR ALL THE MUSIC LOVERS OUT THERE!
ADDED A WALKMAN IN THE OS, SO YOU CAN PLAY YOUR LOCALLY SAVED MP3 OR MUSIC FILES DIRECTLY IN THE OS. LOOK FORWARD TO ADD A LIST OR A LIBRARY OF MUSIC FILES!
ADDED A RETRO SNAPSHOT PHOTO CLICKER AND A NOTEPAD APP
THE OS LOOKS LIKE THIS CURRENTLY, IT HAS A MUSIC PLAYER, CAMERA, NOTES AND A CALENDAR. THINKING OF ADDING A BACKGROUND CHANGER, SOME MUSIC BARS AND LINKS TO ALL THE MUSIC STREAMING APPS FOR ALL THE MUSIC LOVERS OUT THERE!
ADDED SOME NEW FEATURES- 1) A BACKGROUND CHANGER (2) SYSTEM INFO (3) PIXEL PAINT (4) A PLACE TO ACCESS ALL YOUR MUSIC APPS.
Ships:
I built Walkman OS, a 90s retro-inspired virtual desktop built with vanilla HTML, CSS, and JavaScript. Inspired by classic Sony Walkman hardware, it features a retro audio player with animated tape reels, local MP3 file uploading, track scrubbing, volume controls, a live HTML5 retro webcam app, a mixtape notepad, an LED taskbar calendar, and a multi-window management system with draggable windows. I love blending engineering and design. Modern web apps can feel generic, so I wanted to recreate the fun, tactile feel of 90s Sony Walkmans in the browser using JavaScript. This is also inspired from my love towards music and sound.
I JUST ADDED SOME NEW AND INTERESTING FEATURES TO MY PREVIOUS WEB OS 1 AND CREATED THE VERSION 2 OF WALKMAN WEB OS. THE NEW AND UPDATED OS FEATURES A PLACE TO ORGANISE ALL YOUR MUSIC STREAMING PLATFORMS, IT ALSO ENABLES USERS TO CHNAGE THEIR OS BACKGROUND, THERE IS ADDITION OF A PIXEL PAINTER IN WHICH YOU CAN DRAW COOL SHAPES AND STUFF AND AT LAST I HAVE ALSO ADDED A BUTTON WHEN CLICKED ON THE OS NAME ON TOP OPENS A TAB WITH DETAILS ABOUT THE OPERATING SYSTEM. I HOPE YOU ALL LOVE IT! COMING FROM A PERSON WHO LOVES MUSIC!...
|
1793062485.1702309
|
1793148885.1702309
|
|
53475
|
TheGeekachu.dev by @TheGeekachu | Stardance
|
TheGeekachu
|
2
|
5.26
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-12T21:23:11Z", "hours": 2.0, "multiplier": 1.05, "payout": 2, "blessing": "neutral", "text": "Same as what I just devlogged, I finished the site, it looks polished now instead of the messing around I had to do earlier for the mission, now detached. Will add Blog and more soon!", "repo": "https://github.com/TheGeekachu/thegeekachu.github.io", "demo": "https://thegeekachu.github.io"}, {"ship_num": 2, "ts": "2026-08-24T00:36:58Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Complete. Thank you for being here!", "repo": "https://github.com/TheGeekachu/thegeekachu.github.io", "demo": "https://thegeekachu.github.io"}]...
|
[{"post_id": 69369, "ts": "202 [{"post_id": 69369, "ts": "2026-09-16T22:15:11Z", "hours": 0.4233, "text": "Added my new site, Bookabase to the Projects tab!"}, {"post_id": 67765, "ts": "2026-09-14T00:31:34Z", "hours": 0.8414, "text": "Return to HTML! Flet is great for mobile apps, but the web apps kept crashing, so I sucked it up and took the index.html file generated by Flet and changed it so it works on it’s own."}, {"post_id": 66907, "ts": "2026-09-12T21:21:34Z", "hours": 1.2069, "text": "I finally, finally finished it! Now deployed to GitHub Pages, made in Flet, and looks a lot cooler than whatever the heck I had going on earlier, ’cause I had weird issues with the Personal Site mission. After detaching from the mission, I had freedom to use a Python framework. Voila!"}, {"post_id": 66261, "ts": "2026-09-12T00:06:48Z", "hours": 0.8325, "text": "So, I switched the entire website to Flet, my favorite Python framework, so yay! My previous ship was really underwhelming, but now I’m going to make it something to be proud of."}, {"post_id": 53449, "ts": "2026-08-24T00:36:33Z", "hours": 0.3264, "text": "Ok. Bare minimum achieved. After logging this and shipping, I can abandon HTML and CSS and use Flet, so lemme do that."}, {"post_id": 53444, "ts": "2026-08-24T00:10:54Z", "hours": 1.1972, "text": "I have finished the base site. It is a blog. I haven’t added CSS styles yet, so it’s kinda bland."}]...
|
Title: TheGeekachu.dev by @TheGeekachu | Stardance Title: TheGeekachu.dev by @TheGeekachu | Stardance
Devlogs:
I have finished the base site. It is a blog. I haven’t added CSS styles yet, so it’s kinda bland.
Ok. Bare minimum achieved. After logging this and shipping, I can abandon HTML and CSS and use Flet, so lemme do that.
So, I switched the entire website to Flet, my favorite Python framework, so yay! My previous ship was really underwhelming, but now I’m going to make it something to be proud of.
I finally, finally finished it! Now deployed to GitHub Pages, made in Flet, and looks a lot cooler than whatever the heck I had going on earlier, ’cause I had weird issues with the Personal Site mission. After detaching from the mission, I had freedom to use a Python framework. Voila!
Return to HTML! Flet is great for mobile apps, but the web apps kept crashing, so I sucked it up and took the index.html file generated by Flet and changed it so it works on it’s own.
Added my new site, Bookabase to the Projects tab!
Ships:
Complete. Thank you for being here!
Same as what I just devlogged, I finished the site, it looks polished now instead of the messing around I had to do earlier for the mission, now detached. Will add Blog and more soon!...
|
1793062489.5494454
|
1793148889.5494454
|
|
53667
|
DublinOS by @silvonik | Stardance
|
silvonik
|
2
|
7.0
|
7
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-30T08:51:14Z", "hours": 2.0, "multiplier": 3.62, "payout": 7, "blessing": "neutral", "text": "I made a Operating System that runs on the web with a theme of Irish to it. The new 3 features I added were A browser app to search up stuff on LiffeyNet(Google), A Shortcuts app to quickly go to the best sites ever, and a Music app that plays the best Banger EVER.", "repo": "https://github.com/Silvonik/DublinOS", "demo": "https://silvonik.github.io/DublinOS/"}, {"ship_num": 2, "ts": "2026-08-28T10:14:17Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made DublinOS, a Webpage Operating System that has a theme of Irish to it. DublinOS has 2 Apps Notes and Gallery and 3 draggable windows 2 for the apps and 1 more for the welcome window, DublinOS also has a clock in the top right corner for anyone who needs the time .I enjoyed working on the project it was interesting to make a webpage that isn’t just text and images like my past personal portfolio project, I loved JS it was fun but often confusing at some times.", "repo": "https://github.com/Silvonik/DublinOS", "demo": "https://silvonik.github.io/DublinOS/"}]...
|
[{"post_id": 57940, "ts": "202 [{"post_id": 57940, "ts": "2026-08-30T08:47:12Z", "hours": 0.7081, "text": "#Devlog 5: This Devlog I added a new app “Music”! the music app plays some bangers (Only one banger :) ) and I improved some features."}, {"post_id": 57237, "ts": "2026-08-29T10:43:24Z", "hours": 1.3089, "text": "#Devlog 4: I shipped my project and i’m now working on the WebOS 2 mission, the mission says I need to have 3 new features so in this session I made 2 new apps one which is a browser with the liffey river themed to it and a shortcuts app to bring me to all my favourite and most used websites!"}, {"post_id": 56527, "ts": "2026-08-28T10:09:14Z", "hours": 1.5064, "text": "#Devlog 3: So I finished DublinOS, this devlog I added Apps and fixed draggable windows, the apps I added were Notes and Gallery."}, {"post_id": 55442, "ts": "2026-08-27T08:49:05Z", "hours": 1.6, "text": "#Devlog 2: I changed everything to Dublin theme and now the WebOS is called DublinOS, so after deleting most things and adding the Dublin theme I made the welcome window where you can drag it where ever and if you press the red button it closes the window."}, {"post_id": 54736, "ts": "2026-08-25T20:18:42Z", "hours": 0.7306, "text": "#Devlog 1: I added a monitor and apps on it i will add a search bar next."}, {"post_id": 53676, "ts": "2026-08-24T10:51:36Z", "hours": 0.9036, "text": "#Devlog 0: I made the base of the WebOS I was thinking of going for a retro design but im still not sure, I made the top bar with the title and time and i added an app which was youtube which brings you to youtube."}]...
|
Title: DublinOS by @silvonik | Stardance
Devlogs: Title: DublinOS by @silvonik | Stardance
Devlogs:
#Devlog 0: I made the base of the WebOS I was thinking of going for a retro design but im still not sure, I made the top bar with the title and time and i added an app which was youtube which brings you to youtube.
#Devlog 1: I added a monitor and apps on it i will add a search bar next.
#Devlog 2: I changed everything to Dublin theme and now the WebOS is called DublinOS, so after deleting most things and adding the Dublin theme I made the welcome window where you can drag it where ever and if you press the red button it closes the window.
#Devlog 3: So I finished DublinOS, this devlog I added Apps and fixed draggable windows, the apps I added were Notes and Gallery.
#Devlog 4: I shipped my project and i’m now working on the WebOS 2 mission, the mission says I need to have 3 new features so in this session I made 2 new apps one which is a browser with the liffey river themed to it and a shortcuts app to bring me to all my favourite and most used websites!
#Devlog 5: This Devlog I added a new app “Music”! the music app plays some bangers (Only one banger :) ) and I improved some features.
Ships:
I made DublinOS, a Webpage Operating System that has a theme of Irish to it. DublinOS has 2 Apps Notes and Gallery and 3 draggable windows 2 for the apps and 1 more for the welcome window, DublinOS also has a clock in the top right corner for anyone who needs the time .I enjoyed working on the project it was interesting to make a webpage that isn’t just text and images like my past personal portfolio project, I loved JS it was fun but often confusing at some times.
I made a Operating System that runs on the web with a theme of Irish to it. The new 3 features I added were A browser app to search up stuff on LiffeyNet(Google), A Shortcuts app to quickly go to the best sites ever, and a Music app that plays the best Banger EVER....
|
1792990215.950523
|
1793076615.950523
|
|
53715
|
Interactive Solar System Animation is a web projec Interactive Solar System Animation is a web project built using HTML, CSS, and JavaScript. It displays Sun and 8 planets by @princekumar | Stardance...
|
princekumar
|
2
|
4.0
|
13
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T15:31:51Z", "hours": 1.0, "multiplier": 9.05, "payout": 3, "blessing": "neutral", "text": "About the Project I made an Interactive Solar System Animation using HTML, CSS, and JavaScript. The project shows the Sun and all 8 planets moving around the Sun with animated orbits. I wanted to make a simple project that is both interesting to look at and useful for learning about the Solar System. The project is interactive, so users can control the animation and click on planets to learn more about them. I also added a star background, orbit speed control, and planet information cards to make the project more interesting. ✨ Features ☀️ Sun and all 8 planets 🪐 Animated planetary orbits ⭐ Starry space background ▶️ Start/Pause animation button ⚡ Orbit speed control 🖱️ Clickable planets 📚 Planet information cards 📱 Responsive design 🛠️ Technologies Used HTML: I used HTML to create the structure of the Solar System, buttons, controls, planets, and information sections. CSS: I used CSS to design the space background, Sun, planets, orbit rings, buttons, and animations. CSS animations are used to make the planets move around the Sun. JavaScript: I used JavaScript to add the interactive features. It controls the Start/Pause button, speed control, planet clicks, and planet information cards. 🎮 How to Use Open index.html in a web browser. Click Start Animation to start the planets moving. Click Pause Animation to stop the movement. Use the Orbit Speed control to change the animation speed. Click on a planet to see information about it. Try different planets and controls to explore the project. 🌍 Planets Included The project includes Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, and Neptune, along with the Sun. Each planet has an information card with basic details such as its position, type, orbit, and some interesting facts. 🧩 What Was Challenging The challenging part was making all the planets move around the Sun while keeping the orbit animations working properly. I also had to work on the JavaScript for the Start/Pause button, speed control, and planet information cards. I tested the project several times and fixed small problems with the buttons, planet clicking, and animations. 🏆 What I Am Proud Of I am proud that I made the project interactive instead of just making a static picture of the Solar System. I especially like the animated planets, star background, speed control, and information cards. This project also helped me understand how HTML, CSS, and JavaScript work together to create an interactive website. 🧪 Testing I tested the project by starting and pausing the animation, changing the orbit speed, clicking different planets, and checking the information cards. I also tested the project on my browser to make sure the main features were working correctly. 📚 What I Learned While making this project, I learned more about HTML structure, CSS animations, positioning, JavaScript events, DOM manipulation, buttons, and interactive webpages. I also learned that testing the project again and again is important because small problems can appear while different features are being connected. 📁 Project Files Interactive-Solar-System/ ├── index.html ├── style.css └── script.js index.html — Website structure style.css — Design and animations script.js — Interactive features 🚀 Future Improvements In the future, I would like to add a Moon orbiting Earth, better planet textures, zoom controls, more detailed planet information, and improved mobile controls. 🌟 Final Summary My Interactive Solar System Animation is a simple educational web project that combines animation and interaction. It displays the Sun and 8 planets, allows users to control the animation speed, pause or start the animation, and click planets to learn about them.", "repo": "https://github.com/princekumar189344-netizen/Solar-System", "demo": "https://princekumar189344-netizen.github.io/Solar-System/"}, {"ship_num": 2, "ts": "2026-08-24T12:26:44Z", "hours": 3.0, "multiplier": 2.99, "payout": 10, "blessing": "neutral", "text": "I made an interactive solar system animation using HTML, CSS, and JavaScript. It shows the Sun and 8 planets moving around the Sun. I added a pause/start button, speed control, star background, and planet information.The hardest part was making all the planets move around the Sun correctly. I also had some problems with clicking the planets and showing the correct information, so I had to fix the CSS and JavaScript.I am proud that I made the animation interactive instead of just making a static solar system. I especially like the speed control and planet information feature because they make the project more fun to use.Open the project in a web browser. Press the Pause/Start button to control the planets. Use the speed slider to change their orbit speed. Click on a planet to see its information.", "repo": "https://github.com/princekumar189344-netizen/Solar-System", "demo": "https://princekumar189344-netizen.github.io/Solar-System/"}]...
|
[{"post_id": 54520, "ts": "202 [{"post_id": 54520, "ts": "2026-08-25T15:29:37Z", "hours": 0.625, "text": "In this update, I changed the planet information in my Solar System Animation. I replaced the short information with more detailed paragraphs for all 8 planets. I added information about each planet’s position, type, orbit, and some interesting facts. I also tested the planet information cards to make sure the correct information appears when I click each planet. The main challenge was making sure the information was connected to the correct planet and that the cards displayed properly. I am proud that the project is now more educational. Users can not only watch the planets moving but also learn something about each planet. Open the project in a browser and click on different planets. The information card should update with the information for the selected planet."}, {"post_id": 53731, "ts": "2026-08-24T12:20:37Z", "hours": 3.2686, "text": "I worked on my interactive solar system animation. I added the Sun and 8 planets with CSS orbit animations. I also worked on the pause button, speed control, star background, and planet information cards. I tested the animation and fixed some clicking problems with the planets."}]...
|
Title: Interactive Solar System Animation is a web Title: Interactive Solar System Animation is a web project built using HTML, CSS, and JavaScript. It displays Sun and 8 planets by @princekumar | Stardance
Devlogs:
I worked on my interactive solar system animation. I added the Sun and 8 planets with CSS orbit animations. I also worked on the pause button, speed control, star background, and planet information cards. I tested the animation and fixed some clicking problems with the planets.
In this update, I changed the planet information in my Solar System Animation. I replaced the short information with more detailed paragraphs for all 8 planets. I added information about each planet’s position, type, orbit, and some interesting facts. I also tested the planet information cards to make sure the correct information appears when I click each planet. The main challenge was making sure the information was connected to the correct planet and that the cards displayed properly. I am proud that the project is now more educational. Users can not only watch the planets moving but also learn something about each planet. Open the project in a browser and click on different planets. The information card should update with the information for the selected planet.
Ships:
I made an interactive solar system animation using HTML, CSS, and JavaScript. It shows the Sun and 8 planets moving around the Sun. I added a pause/start button, speed control, star background, and planet information.The hardest part was making all the planets move around the Sun correctly. I also had some problems with clicking the planets and showing the correct information, so I had to fix the CSS and JavaScript.I am proud that I made the animation interactive instead of just making a static solar system. I especially like the speed control and planet information feature because they make the project more fun to use.Open the project in a web browser. Press the Pause/Start button to control the planets. Use the speed slider to change their orbit speed. Click on a planet to see its information.
About the Project I made an Interactive Solar System Animation using HTML, CSS, and JavaScript. The project shows the Sun and all 8 planets moving around the Sun with animated orbits. I wanted to make a simple project that is both interesting to look at and useful for learning about the Solar System. The project is interactive, so users can control the animation and click on planets to learn more about them. I also added a star background, orbit speed control, and planet information cards to make the project more interesting. ✨ Features ☀️ Sun and all 8 planets 🪐 Animated planetary orbits ⭐ Starry space background ▶️ Start/Pause animation button ⚡ Orbit speed control 🖱️ Clickable planets 📚 Planet information cards 📱 Responsive design 🛠️ Technologies Used HTML: I used HTML to create the structure of the Solar System, buttons, controls, planets, and information sections. CSS: I used CSS to design the space background, Sun, planets, orbit rings, buttons, and animations. CSS animations are used to make the planets move around the Sun. JavaScript: I used JavaScript to add the interactive features. It controls the Start/Pause button, speed control, planet clicks, and planet information cards. 🎮 How to Use Open index.html in a web browser. Click Start Animation to start the planets moving. Click Pause Animation to stop the movement. Use the Orbit Speed control to change the animation speed. Click on a planet to see information about it. Try different planets and controls to explore the project. 🌍 Planets Included The project includes Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, and Neptune, along with the Sun. Each planet has an information card with basic details such as its position, type, orbit, and some interesting facts. 🧩 What Was Challenging The challenging part was making all the planets move around the Sun while keeping the orbit animations working properly. I also had to work on the JavaScript for the Start/Pause button, speed control, and planet information cards. I tested the project several times and fixed small problems with the buttons, planet clicking, and animations. 🏆 What I Am Proud Of I am proud that I made the project interactive instead of just making a static picture of the Solar System. I especially like the animated planets, star background, speed control, and information cards. This project also helped me understand how HTML, CSS, and JavaScript work together to create an interactive website. 🧪 Testing I tested the project by starting and pausing the animation, changing the orbit speed, clicking different planets, and checking the information cards. I also tested the project on my browser to make sure the main features were working correctly. 📚 What I Learned While making this project, I learned more about HTML structure, CSS animations, positioning, JavaScript events, DOM manipulation, buttons, and interactive webpages. I also learned that testing the project again and again is important because small problems can appear while different features are being connected. 📁 Project Files Interactive-Solar-System/ ├── index.html ├── style.css └── script.js index.html — Website structure style.css — Design and animations script.js — Interactive features 🚀 Future Improvements In the future, I would like to add a Moon orbiting Earth, better planet textures, zoom controls, more detailed planet information, and improved mobile controls. 🌟 Final Summary My Interactive Solar System Animation is a simple educational web project that combines animation and interaction. It displays the Sun and 8 planets, allows users to control the animation speed, pause or start the animation, and click planets to learn about them....
|
1792875260.4349902
|
1793739260.4349902
|
|
53766
|
TypeTone by @proffessors2807 | Stardance
|
proffessors2807
|
2
|
16.0
|
209
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T10:58:19Z", "hours": 3.0, "multiplier": 11.62, "payout": 19, "blessing": "neutral", "text": "So I am reshipping this project with new features first this website makes boring typing engaging by producing melody when you are typing and there is also a wave which visualises your music, now I added setting and Sound modes which have diffrent styles of music like ambient, chirp and lofi. At Last I added a recording menu to record your masterpiece. This also contains a editor with markdowwn support which can be toggled by clicking the eye icon to preview", "repo": "https://github.com/Prof2807/TypeTone", "demo": "https://typetone-beta.vercel.app/"}, {"ship_num": 2, "ts": "2026-08-27T11:26:26Z", "hours": 13.0, "multiplier": 14.92, "payout": 190, "blessing": "neutral", "text": "Firstly I srsly was curiousl abt sound manupulation and bored of typing so I thought of this project no special reason ;> ok so here I first had to look various sites to get design idea of my website then I thought it would be to simple if it only produces only sound when typing so I also added markdown logic, speaker logic and stats at bottom of site. In this project I used ai for learning a new lib and sound manupulation and waveform genration", "repo": "https://github.com/Prof2807/TypeTone", "demo": "https://typetone-beta.vercel.app/"}]...
|
[{"post_id": 58748, "ts": "202 [{"post_id": 58748, "ts": "2026-08-31T09:47:39Z", "hours": 0.8692, "text": "Ok guys again from the reviews I noticed that someone thought if he could record his typing then it’d be great so guess what I added the recording feature to the website now you can write and record the melody for anythime later you want to hear :>"}, {"post_id": 58706, "ts": "2026-08-31T07:44:00Z", "hours": 2.3597, "text": "Well I shipped the project with nothin in mind but when the payout came and I saw the reviews the positivity motivated me in upgradinging the project now cutting the crap today I added 3 diffrent modes ambient, chirp and lofi. where in each mode the sound produced by each key is diffrent its melodecious in ambient and idk the words but yes its still soothing till chirp to me. I also added a setting button for managing blur of the editor and vertical position of wave from reading the review."}, {"post_id": 55487, "ts": "2026-08-27T11:22:20Z", "hours": 5.2592, "text": "ok So I am writing this again cuz my internet crashed when I hit post but anyways today I learned about sound manupulation and waveform formation of a sound for which I was heavily depended on ai because come on how could have I know about a lib tone js which produces sound and I had to use it in my project and I have finally also completed the markdown logic hm but I only did text wrapping rest is done by marked lib so now you can toggle by clicking the eye icon can try on https://typetone-beta.vercel.app/"}, {"post_id": 55323, "ts": "2026-08-27T02:11:48Z", "hours": 1.8036, "text": "So in this part I was heavily depended on AI because first I know nothin about music and second I needed to learn a whole library called Tone.js which is the lib behind the sound production on my website also I used ai for getting the stats on which keys are used with which keys which most often then group them according to it and personally assigned them notes if similar frequency so typing produce melodiaceous sound if that is a actual word ,not random notes of algorithmic frequencies. Guys rate this"}, {"post_id": 55052, "ts": "2026-08-26T14:11:10Z", "hours": 5.2322, "text": "Fuhhh I didn’t know that designing a ui as simple as this and reserching all about ui and manually testing every possible combination for padding and margins and text size I finally completed the final design of the project, Hopefully cuz this took a holy 5 hrsss…. so Now I can start working on my functionality. Guys pls rate the design , In my opinion it’s pretty decent help in improving the design ;>"}, {"post_id": 54302, "ts": "2026-08-25T07:46:08Z", "hours": 0.4425, "text": "So I was working on a project which will add music to normal typing like i can do watever like write an essay ,email or whatever everyone write on this website will be turned into melody which will hopefully please your ear. Today I just added all the visual components without any styling and arrangement just on the screen, First i will style them then add functionality. Lets see each other at next devlog"}]...
|
Title: TypeTone by @proffessors2807 | Stardance
D Title: TypeTone by @proffessors2807 | Stardance
Devlogs:
So I was working on a project which will add music to normal typing like i can do watever like write an essay ,email or whatever everyone write on this website will be turned into melody which will hopefully please your ear. Today I just added all the visual components without any styling and arrangement just on the screen, First i will style them then add functionality. Lets see each other at next devlog
Fuhhh I didn’t know that designing a ui as simple as this and reserching all about ui and manually testing every possible combination for padding and margins and text size I finally completed the final design of the project, Hopefully cuz this took a holy 5 hrsss…. so Now I can start working on my functionality. Guys pls rate the design , In my opinion it’s pretty decent help in improving the design ;>
So in this part I was heavily depended on AI because first I know nothin about music and second I needed to learn a whole library called Tone.js which is the lib behind the sound production on my website also I used ai for getting the stats on which keys are used with which keys which most often then group them according to it and personally assigned them notes if similar frequency so typing produce melodiaceous sound if that is a actual word ,not random notes of algorithmic frequencies. Guys rate this
ok So I am writing this again cuz my internet crashed when I hit post but anyways today I learned about sound manupulation and waveform formation of a sound for which I was heavily depended on ai because come on how could have I know about a lib tone js which produces sound and I had to use it in my project and I have finally also completed the markdown logic hm but I only did text wrapping rest is done by marked lib so now you can toggle by clicking the eye icon can try on https://typetone-beta.vercel.app/
Well I shipped the project with nothin in mind but when the payout came and I saw the reviews the positivity motivated me in upgradinging the project now cutting the crap today I added 3 diffrent modes ambient, chirp and lofi. where in each mode the sound produced by each key is diffrent its melodecious in ambient and idk the words but yes its still soothing till chirp to me. I also added a setting button for managing blur of the editor and vertical position of wave from reading the review.
Ok guys again from the reviews I noticed that someone thought if he could record his typing then it’d be great so guess what I added the recording feature to the website now you can write and record the melody for anythime later you want to hear :>
Ships:
Firstly I srsly was curiousl abt sound manupulation and bored of typing so I thought of this project no special reason ;> ok so here I first had to look various sites to get design idea of my website then I thought it would be to simple if it only produces only sound when typing so I also added markdown logic, speaker logic and stats at bottom of site. In this project I used ai for learning a new lib and sound manupulation and waveform genration
So I am reshipping this project with new features first this website makes boring typing engaging by producing melody when you are typing and there is also a wave which visualises your music, now I added setting and Sound modes which have diffrent styles of music like ambient, chirp and lofi. At Last I added a recording menu to record your masterpiece. This also contains a editor with markdowwn support which can be toggled by clicking the eye icon to preview...
|
1792990516.5461538
|
1793076916.5461538
|
|
53775
|
The ultimate personalOS by @piyushoutthere | Stard The ultimate personalOS by @piyushoutthere | Stardance...
|
piyushoutthere
|
2
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T11:35:43Z", "hours": 0.0, "multiplier": 1.13, "payout": 0, "blessing": "neutral", "text": "I added a stopwatch and snake game and music player. its a very simple project. Through this looking forward to build more and better!", "repo": "https://github.com/piyushoutthere-spec/webos", "demo": "https://piyushoutthere-spec.github.io/webos/"}, {"ship_num": 2, "ts": "2026-08-29T15:15:52Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a personal os. Its very simple. it has only three options in it. but the wallpaper changes everytime we open which makes it different and unique.", "repo": "https://github.com/piyushoutthere-spec/webos", "demo": "https://piyushoutthere-spec.github.io/webos/"}]...
|
[{"post_id": 57873, "ts": "202 [{"post_id": 57873, "ts": "2026-08-30T06:05:36Z", "hours": 0.2506, "text": "Hello alll i Expanded the desktop experience with interactive applications: a canvas-based Snake game, Tic-Tac-Toe, a Stopwatch/Countdown timer, a Weather widget, and an Audio Synth Player. Resolved folder syncing and successfully deployed the finished WebOS onto GitHub Pages."}, {"post_id": 57394, "ts": "2026-08-29T15:09:33Z", "hours": 0.4047, "text": "Hey! Its a very very simple personal OS which i created i know there is nothing much but its a simple project with hard work. The best thing is the dynamic wallpaper which change everytime."}]...
|
Title: The ultimate personalOS by @piyushoutthere Title: The ultimate personalOS by @piyushoutthere | Stardance
Devlogs:
Hey! Its a very very simple personal OS which i created i know there is nothing much but its a simple project with hard work. The best thing is the dynamic wallpaper which change everytime.
Hello alll i Expanded the desktop experience with interactive applications: a canvas-based Snake game, Tic-Tac-Toe, a Stopwatch/Countdown timer, a Weather widget, and an Audio Synth Player. Resolved folder syncing and successfully deployed the finished WebOS onto GitHub Pages.
Ships:
I made a personal os. Its very simple. it has only three options in it. but the wallpaper changes everytime we open which makes it different and unique.
I added a stopwatch and snake game and music player. its a very simple project. Through this looking forward to build more and better!...
|
1792990522.6087964
|
1793076922.6087964
|
|
53831
|
contrast by @a-fun-gi | Stardance
|
a-fun-gi
|
2
|
27.0
|
291
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-24T19:24:40Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is the second ship of the project, and the final ship to Stardance. I added most of the things people mentioned in review and a couple other things that will make development smoother in the future. I am planning on developing the full version of the game for another competition after stardance ends. Hopefully you guys had fun seeing this project evolve (ik i did :)) and follow my github or itch if you want to see how it goes!! Thank you!!", "repo": "https://github.com/a-fun-gi/contrast", "demo": "https://a-fun-gi.itch.io/contrast-demo"}, {"ship_num": 2, "ts": "2026-10-04T01:06:39Z", "hours": 24.0, "multiplier": 12.26, "payout": 291, "blessing": "neutral", "text": "Contrast Contrast is a monochrome metroidvania involving light, shadows, and getting lost in the dark built in Godot. The Idea I was once doodling in my journal and I made a cute little character that I liked. I was like, “hey I should put that into a video game!”. So I started to draw different iterations of it digitally, but one block I kept running into was that I wasn’t sure how to add color to it, because I always doodle in black and white. After thinking about that for quite a bit, I decided, “you know what? I don’t even need color, I’ll just make a completely monochrome game!” (not a real quote, but basically my train of thought). I eventually landed on a version that I drew in GIMP and animated using Skeleton2D in Godot. So at this point I had a character and… nothing else, but that was enough to build off of. The Development I knew I would be making the game in Godot from the start, because my computer would die if I tried running Unreal Engine, and I don’t know how to use Unity. After making the character I basically made the rest of the game as I went, adding bits of terrain, playing with shaders, and all of that fun stuff. What I learned Making this game felt very spiritual for me. I even started to have dreams set in the world of the game. And I learned SO MUCH. I feel like I was having to google something every other minute, but that’s okay because of the sheer amount of information I took in. Overall This was such an amazing journey and process, especially documenting my progress in Stardance. Whoever is reading this, thank you for rating my project!!!", "repo": "https://github.com/a-fun-gi/contrast", "demo": "https://a-fun-gi.itch.io/contrast-demo"}]...
|
[{"post_id": 80779, "ts": "202 [{"post_id": 80779, "ts": "2026-10-18T19:18:43Z", "hours": 2.5447, "text": "Devlog # 5: Hi, I’m back Hello everyone, back with another devlog!! I loved reading everyone’s feedback so thank you to whoever rated my project! In this iteration I was mainly fixing all of the bugs that the raters mentioned with a couple additions of my own. Bug Fixes: I removed the debug function that brings your health down when you press space. I realise that that’s probably super confusing for people so sorry for that. On that note I also updated the controls to be much more intuitive, most common configurations should work. The pause menu also works in the last level now. Improvements: I removed the LoopManager nodes and transferred all of their functionality to the GameManager, which is less confusing for me and hopefully others too. I also added a focus, which means you don’t have to use a mouse to click the buttons. Additions: There were a few requests for a tutorial, so I expanded the first level a little bit and added hints of what to do. There was also a suggestion to add an option menu, so I did. So far there is only volume and another thing there, but I will add more in the future. While I was making that, I decided to tackle saving, just to save the settings, but now that I have that framework lain it will be easier development later on. Other News I made a web playable version! Hopefully it works well. Also, to whoever did this review: It is a classical platformer story elements would make it more interesting but as you said it is a first demo, the addition of the light/inverted bar thingi makes it a bit more original but there is still a lot to add like lore. I would like to see future additions in story area especially ?horror?. … GIVE ME LOOOREE! :)… I hear your pleas for lore (loud and clear), but it appears that I have… writer’s block???!??! Basically I can’t think of anything, but my purpose of saying this is to let whoever’s reading this know that my DMs are very open and I NEED ideas!!!"}, {"post_id": 76572, "ts": "2026-10-04T00:37:49Z", "hours": 8.7278, "text": "Devlog # 4: Possibly the final devlog!! Wow, I apologized for the length of the last devlog, and here I am with a 7 hour one!! The time just keeps on ticking… A lot has changed since the last devlog so bear with me. Improvements: I’ve added a source button to the title screen that redirects to the Github . There is now a pause menu when you press escape that can quit to the main menu. I successfully made the “unstable zone”, so there is a bar at the top of the hud that moves back and forth depending on whether the player is inverted or not. The idea is that you have to balance between light and dark. If the bar gets to one end, you get damaged every one second. Additions: I added a death animation so death actually happens now instead of an error that says you can’t have negative health . I also added a portal to go between levels and a whole second level with gpu particle rain!! I also improved the GameManager’s level switching so it’s much more adaptive now. There is also now an end, as this is just a demo. Bug fixes: Most bugs I had to fix were from the new additions and didn’t exist in the previous version of the game. So idk In other news… I have the game published on itch.io !!!!! Pleasepleaseplease check it out and leave a nice comment if you are capable!! 🙏 expect a ship soon and i love all of you guys sosososo much thank you everyone for an amazing event ❤️ ❤️ ❤️"}, {"post_id": 70915, "ts": "2026-09-20T01:06:40Z", "hours": 5.0072, "text": "Devlog # 3: Visual fx galore Hello everyone! I apologize for doing such a long devlog, but those hours really slip by Without further ado: let’s jump into it Improvements: I’ve added a few more moving elements to the terrain, but I’ve been mostly focusing on gameplay instead of actual length at this point. I also made the title screen look better and the “quit” button actually quit. I made the life counter actually work , for now it only goes down when you fall off the edge of something. You reset to the last safe place you were standing. Additions: I was having fun playing with shaders and added a glitch effect to the character when you enter/exit an inverted zone I also added a ripple shader that has no purpose at the moment but it will don’t worry No bug fixes this time What’s Next: Next I am planning on using that ripple shader to make sort of a “unstable zone” where you have to balance between light and dark. Stardance is ending soon though so we’ll see how much is done when I ship peace"}, {"post_id": 63194, "ts": "2026-09-06T21:16:06Z", "hours": 4.1097, "text": "Devlog # 2: Terrain, shaders, and a really annoying bug Improvements: I made the terrain much more flexible by using seperate objects that I could just place wherever, instead of the tilemap, but that was really just for showing that the character worked. Also I made a moving element. Additions: I added a title screen, a life counter (not implemented yet, but it’s there ), and a shader that inverts colors. The shader will probably be involved in a gameplay thingy later, but for now, it’s just to look nice. Making the shader was really hard, actually even though it was really simple… Bug Fixes: Sooo I was going to post this devlog yesterday, but then I realised that my whole scene loading everything was horrible and some really weird things happened. SO I spent another hour and a half fixing it . HOWEVER I did also learn some valuable lessons, and made a GameManager, so I don’t think it was a complete waste What’s Next Next up will be making the title screen look more interesting, and I have some ideas for game mechanics and new characters that I will explore. Stay tuned! (or not )"}, {"post_id": 56889, "ts": "2026-08-28T21:37:23Z", "hours": 5.8878, "text": "Devlog # 1: Back With a New Project What’s up folks! I am back with another project, having shipped the vent alien. This is a monochrome metroidvania involving light, shadows, and getting lost in the dark . (Clearly still need to figure out some lore) However, I finished drawing, rigging, and animating the main character in this devlog. I also made some mediocre background graphics to show the character moving. What’s Next Mainly worldbuilding, which will take a while. I am also planning on making a neat banner for the project! stay tuned!!"}]...
|
Title: contrast by @a-fun-gi | Stardance
Devlogs: Title: contrast by @a-fun-gi | Stardance
Devlogs:
Devlog # 1: Back With a New Project What’s up folks! I am back with another project, having shipped the vent alien. This is a monochrome metroidvania involving light, shadows, and getting lost in the dark . (Clearly still need to figure out some lore) However, I finished drawing, rigging, and animating the main character in this devlog. I also made some mediocre background graphics to show the character moving. What’s Next Mainly worldbuilding, which will take a while. I am also planning on making a neat banner for the project! stay tuned!!
Devlog # 2: Terrain, shaders, and a really annoying bug Improvements: I made the terrain much more flexible by using seperate objects that I could just place wherever, instead of the tilemap, but that was really just for showing that the character worked. Also I made a moving element. Additions: I added a title screen, a life counter (not implemented yet, but it’s there ), and a shader that inverts colors. The shader will probably be involved in a gameplay thingy later, but for now, it’s just to look nice. Making the shader was really hard, actually even though it was really simple… Bug Fixes: Sooo I was going to post this devlog yesterday, but then I realised that my whole scene loading everything was horrible and some really weird things happened. SO I spent another hour and a half fixing it . HOWEVER I did also learn some valuable lessons, and made a GameManager, so I don’t think it was a complete waste What’s Next Next up will be making the title screen look more interesting, and I have some ideas for game mechanics and new characters that I will explore. Stay tuned! (or not )
Devlog # 3: Visual fx galore Hello everyone! I apologize for doing such a long devlog, but those hours really slip by Without further ado: let’s jump into it Improvements: I’ve added a few more moving elements to the terrain, but I’ve been mostly focusing on gameplay instead of actual length at this point. I also made the title screen look better and the “quit” button actually quit. I made the life counter actually work , for now it only goes down when you fall off the edge of something. You reset to the last safe place you were standing. Additions: I was having fun playing with shaders and added a glitch effect to the character when you enter/exit an inverted zone I also added a ripple shader that has no purpose at the moment but it will don’t worry No bug fixes this time What’s Next: Next I am planning on using that ripple shader to make sort of a “unstable zone” where you have to balance between light and dark. Stardance is ending soon though so we’ll see how much is done when I ship peace
Devlog # 4: Possibly the final devlog!! Wow, I apologized for the length of the last devlog, and here I am with a 7 hour one!! The time just keeps on ticking… A lot has changed since the last devlog so bear with me. Improvements: I’ve added a source button to the title screen that redirects to the Github . There is now a pause menu when you press escape that can quit to the main menu. I successfully made the “unstable zone”, so there is a bar at the top of the hud that moves back and forth depending on whether the player is inverted or not. The idea is that you have to balance between light and dark. If the bar gets to one end, you get damaged every one second. Additions: I added a death animation so death actually happens now instead of an error that says you can’t have negative health . I also added a portal to go between levels and a whole second level with gpu particle rain!! I also improved the GameManager’s level switching so it’s much more adaptive now. There is also now an end, as this is just a demo. Bug fixes: Most bugs I had to fix were from the new additions and didn’t exist in the previous version of the game. So idk In other news… I have the game published on itch.io !!!!! Pleasepleaseplease check it out and leave a nice comment if you are capable!! 🙏 expect a ship soon and i love all of you guys sosososo much thank you everyone for an amazing event ❤️ ❤️ ❤️
Devlog # 5: Hi, I’m back Hello everyone, back with another devlog!! I loved reading everyone’s feedback so thank you to whoever rated my project! In this iteration I was mainly fixing all of the bugs that the raters mentioned with a couple additions of my own. Bug Fixes: I removed the debug function that brings your health down when you press space. I realise that that’s probably super confusing for people so sorry for that. On that note I also updated the controls to be much more intuitive, most common configurations should work. The pause menu also works in the last level now. Improvements: I removed the LoopManager nodes and transferred all of their functionality to the GameManager, which is less confusing for me and hopefully others too. I also added a focus, which means you don’t have to use a mouse to click the buttons. Additions: There were a few requests for a tutorial, so I expanded the first level a little bit and added hints of what to do. There was also a suggestion to add an option menu, so I did. So far there is only volume and another thing there, but I will add more in the future. While I was making that, I decided to tackle saving, just to save the settings, but now that I have that framework lain it will be easier development later on. Other News I made a web playable version! Hopefully it works well. Also, to whoever did this review: It is a classical platformer story elements would make it more interesting but as you said it is a first demo, the addition of the light/inverted bar thingi makes it a bit more original but there is still a lot to add like lore. I would like to see future additions in story area especially ?horror?. … GIVE ME LOOOREE! :)… I hear your pleas for lore (loud and clear), but it appears that I have… writer’s block???!??! Basically I can’t think of anything, but my purpose of saying this is to let whoever’s reading this know that my DMs are very open and I NEED ideas!!!
Ships:
Contrast Contrast is a monochrome metroidvania involving light, shadows, and getting lost in the dark built in Godot. The Idea I was once doodling in my journal and I made a cute little character that I liked. I was like, “hey I should put that into a video game!”. So I started to draw different iterations of it digitally, but one block I kept running into was that I wasn’t sure how to add color to it, because I always doodle in black and white. After thinking about that for quite a bit, I decided, “you know what? I don’t even need color, I’ll just make a completely monochrome game!” (not a real quote, but basically my train of thought). I eventually landed on a version that I drew in GIMP and animated using Skeleton2D in Godot. So at this point I had a character and… nothing else, but that was enough to build off of. The Development I knew I would be making the game in Godot from the start, because my computer would die if I tried running Unreal Engine, and I don’t know how to use Unity. After making the character I basically made the rest of the game as I went, adding bits of terrain, playing with shaders, and all of that fun stuff. What I learned Making this game felt very spiritual for me. I even started to have dreams set in the world of the game. And I learned SO MUCH. I feel like I was having to google something every other minute, but that’s okay because of the sheer amount of information I took in. Overall This was such an amazing journey and process, especially documenting my progress in Stardance. Whoever is reading this, thank you for rating my project!!!
This is the second ship of the project, and the final ship to Stardance. I added most of the things people mentioned in review and a couple other things that will make development smoother in the future. I am planning on developing the full version of the game for another competition after stardance ends. Hopefully you guys had fun seeing this project evolve (ik i did :)) and follow my github or itch if you want to see how it goes!! Thank you!!...
|
1793008112.6112535
|
1793094512.6112535
|
|
53871
|
my website by @sophel | Stardance
|
sophel
|
2
|
5.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T23:37:16Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i edited my website to make the following changes: i added pictures and removed the custom cursor. i changed the format of the about me page and linked my past projects to the project page", "repo": "https://github.com/sopheldalulu/portfolio", "demo": "https://sopheldalulu.github.io/portfolio/"}, {"ship_num": 2, "ts": "2026-08-25T17:57:33Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "ps the view project buttons aren’t linked to anything yet ><", "repo": "https://github.com/sopheldalulu/portfolio", "demo": "https://sopheldalulu.github.io/portfolio/"}]...
|
[{"post_id": 62535, "ts": "202 [{"post_id": 62535, "ts": "2026-09-05T23:24:34Z", "hours": 0.9925, "text": "i added pictures and removed the custom cursor. i changed the format of the about me page and linked my past projects to the project page"}, {"post_id": 54623, "ts": "2026-08-25T17:26:03Z", "hours": 3.7706, "text": "my own universal portfolio website!"}]...
|
Title: my website by @sophel | Stardance
Devlogs: Title: my website by @sophel | Stardance
Devlogs:
my own universal portfolio website!
i added pictures and removed the custom cursor. i changed the format of the about me page and linked my past projects to the project page
Ships:
ps the view project buttons aren’t linked to anything yet ><
i edited my website to make the following changes: i added pictures and removed the custom cursor. i changed the format of the about me page and linked my past projects to the project page...
|
1792979353.2561498
|
1793065753.2561498
|
|
53873
|
MafiaParty by @casmin7 | Stardance
|
casmin7
|
2
|
15.29
|
92
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-21T20:34:43Z", "hours": 2.0, "multiplier": 13.54, "payout": 22, "blessing": "neutral", "text": "Hi there! MafiaParty: Last ship of the project? After polishing up the app a bit, I am content with it I have seen a comment about translations which seems feasible and actually a cool feature, will look into it! I was also thinking custom roles with priorities and badges and stuff But we’ll see! Thank you all for the support on the last ship! MafiaParty: Short Summery PWA with local caching, save-state and fun stuff like http3/quic A tool meant to aid in big games of Mafia made during summer camp as to solve that exact issue Battle tested up to 27 players lol What’s new this ship: Swipe to reveal IS MUCH BETTER Fixed some blue highlights on android(maybe IOS too but I can’t test) Added an option to reset the game when a win condition is triggered Sometimes when removing a card by clicking the x it would trigger the card animation and shrink it causing you to miss the x. Now fixed Added icons now to all the action buttons", "repo": "https://github.com/casmin7/MafiaParty", "demo": "https://mafia.casmin.eu"}, {"ship_num": 2, "ts": "2026-09-14T15:54:19Z", "hours": 13.0, "multiplier": 5.33, "payout": 70, "blessing": "neutral", "text": "Mafia Party: A helping hand for mafia games What it is: A small site/app (PWA) that facilitates when playing big games of the party game Mafia (Werewolf). Say you have 8 players, 2 killers, 1 medic, 1 detective, remembering what each did at night is quite easy for a storyteller who is experienced. But say that others join too since it seems fun. Great! Now you have 16 players… what now? That’s why I made this! It has been battled tested up to 28 players and the way it was coded theoretically allows for any combo of players and roles. Do you want 30 players, 10 doctors and one killer? Sure Do you want 120 players, 15 of each role, 10 kills per round and multiple eliminations at day? Sure Do whatever you want, do whatever your players need! What it isn’t: It isn’t a full game. It’s merely a tool to be used by a moderator instead of a piece of paper or remembering each action at night. You still need people to play with, a space to play and a deck of cards to give out roles Gameplay Management Dynamic Role Support: Works with any player count or role combo without pre-configuration. Built-in Role Library: Out-of-the-box support for Detective, Doctor/Medic, Cupid, Escort, Mutilator, and traditional Mafia/Villagers. State Tracking: Tracks live player counts, day/night cycles, contextual actions, and win conditions automatically. User Experience & Privacy Peeking Prevention: Draggable role cards reveal secret info only while active, preventing nearby players from seeing the moderator’s screen. Dynamic Players: Cards can be reordered when in the setup phase to prepare for a new game if players move around the room Adaptive Navigation: Contextual nav bar updates available actions based on the current phase of the game. Technical Performance Offline PWA Support: Service worker caching allows full offline usability in low-reception game areas. Persistent Game State: Automatically saves all game data locally so no progress is lost on page refreshes. Try it now at: mafia.casmin.eu", "repo": "https://github.com/casmin7/MafiaParty", "demo": "https://mafia.casmin.eu"}]...
|
[{"post_id": 72233, "ts": "202 [{"post_id": 72233, "ts": "2026-09-22T14:26:17Z", "hours": 0.2925, "text": "MafiaParty: fixParty? Fixed an issue with card dragging on android Now it actually works sorry xd It’s not pretty but works"}, {"post_id": 71824, "ts": "2026-09-21T16:46:49Z", "hours": 0.4075, "text": "Hey there I made another polishing update MafiaParty: Now polish (🇵🇱) Added icons to all the buttons that we’re missing Swipe-to-reveal no longer snaps open, making it harder to accidentally reveal a role to someone Added a new setting to reset the game upon win, you will still get a confirmation prompt"}, {"post_id": 71463, "ts": "2026-09-20T21:27:16Z", "hours": 1.2228, "text": "Hello there! First devlog after shipping whoa! Thank you all for checking it out Here’s what I improved: The X button will no longer trigger card animations making you miss it Reworked role reveal, now you drag the card to reveal so it no longer makes you accidentally trigger the vote confirmation and is generally nicer to use Removed tap highlight color so buttons look nicer on mobile(on my phone at least) A small update (took a while) but a nice qol update See you all soon!"}, {"post_id": 68105, "ts": "2026-09-14T14:57:34Z", "hours": 1.5928, "text": "MafiaParty: Now COMPLETE! What it is: A small site/app(PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. Ohh boy this one was a big one, one final push before I call it good. I am happy in the state it is right now, finished up the last of the suggestions I had gotten while playing games using it (eg. player count) and I can say I am happy with it and I will soon also publish it ### What’s new: How the switches look Checkboxed save state upon reload Back button now works way better and will not mess up more that it fixes Card events (voting players, selecting targets) was cleaned up Cards can now be focused and interacted using tab Added optional settings Added night & day counter Added player count with total and alive players"}, {"post_id": 62081, "ts": "2026-09-05T10:17:40Z", "hours": 1.0728, "text": "MafiaParty: Now PWA! What it is: A small site/app(PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. New with this update Added a manifest so now the app can be installed Service worker for offline support Favicons!!! (spent way to long on this) Renamed the site to be more inline with the github (MafiaHelper -> MafiaParty) Made nicer overlays scrollbars and added fixed gutters"}, {"post_id": 59100, "ts": "2026-08-31T18:38:49Z", "hours": 0.4144, "text": "Added some aria labels, fixed some issues and now site gets 100% on lighthouse! This does not mean it’s perfect but for me it’s a cool thing to brag about :)"}, {"post_id": 58780, "ts": "2026-08-31T11:03:47Z", "hours": 1.9997, "text": "MafiaHelper, updated look and better usability What it is: A small site/app(soon I hope, PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. Battle tested, it was able to handle two games of 27 players! With multiple killers, doctors, detectives and other roles, we were able to handle two VERRRY long games of mafia without issues caused by the app. It wasn’t perfect, but it did showcase what the app is capable off and just how easy it is for the storyteller when using this tool. Since the last devlog I made it look much nicer on desktop and mobile by adding fixed bottom controls and better consistent cards. Players can now be deleted making usability much nicer since they also get saved, so starting a game with mostly the same players is easier."}, {"post_id": 55556, "ts": "2026-08-27T14:17:23Z", "hours": 3.315, "text": "Added saving and loading and redid all of the night roles checks to be easier to manage and change plus delete all button and individual delete"}, {"post_id": 53997, "ts": "2026-08-24T18:43:02Z", "hours": 4.7222, "text": "hihi, I made this during summer camp (and I still am there lol) to be used to help me moderate large games of mafia Mafia is an irl game similar to Among Us with roles and actions at night, and voting during the day This is not a full mafia app and is meant to only help the moderator not remember what happened every night since with many players IT GETS VERY HARD My experience hosting a game of mafia for 22 people without this was horrendous Try it out now at: https://mafia.casmin.eu More soon!"}]...
|
Title: MafiaParty by @casmin7 | Stardance
Devlogs Title: MafiaParty by @casmin7 | Stardance
Devlogs:
hihi, I made this during summer camp (and I still am there lol) to be used to help me moderate large games of mafia Mafia is an irl game similar to Among Us with roles and actions at night, and voting during the day This is not a full mafia app and is meant to only help the moderator not remember what happened every night since with many players IT GETS VERY HARD My experience hosting a game of mafia for 22 people without this was horrendous Try it out now at: https://mafia.casmin.eu More soon!
Added saving and loading and redid all of the night roles checks to be easier to manage and change plus delete all button and individual delete
MafiaHelper, updated look and better usability What it is: A small site/app(soon I hope, PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. Battle tested, it was able to handle two games of 27 players! With multiple killers, doctors, detectives and other roles, we were able to handle two VERRRY long games of mafia without issues caused by the app. It wasn’t perfect, but it did showcase what the app is capable off and just how easy it is for the storyteller when using this tool. Since the last devlog I made it look much nicer on desktop and mobile by adding fixed bottom controls and better consistent cards. Players can now be deleted making usability much nicer since they also get saved, so starting a game with mostly the same players is easier.
Added some aria labels, fixed some issues and now site gets 100% on lighthouse! This does not mean it’s perfect but for me it’s a cool thing to brag about :)
MafiaParty: Now PWA! What it is: A small site/app(PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. New with this update Added a manifest so now the app can be installed Service worker for offline support Favicons!!! (spent way to long on this) Renamed the site to be more inline with the github (MafiaHelper -> MafiaParty) Made nicer overlays scrollbars and added fixed gutters
MafiaParty: Now COMPLETE! What it is: A small site/app(PWA) that facilitates when playing big games of the party game Mafia (Werewolf) What it isn’t: Not a game, a tool. It does not replace the need of a storyteller or cards. Ohh boy this one was a big one, one final push before I call it good. I am happy in the state it is right now, finished up the last of the suggestions I had gotten while playing games using it (eg. player count) and I can say I am happy with it and I will soon also publish it ### What’s new: How the switches look Checkboxed save state upon reload Back button now works way better and will not mess up more that it fixes Card events (voting players, selecting targets) was cleaned up Cards can now be focused and interacted using tab Added optional settings Added night & day counter Added player count with total and alive players
Hello there! First devlog after shipping whoa! Thank you all for checking it out Here’s what I improved: The X button will no longer trigger card animations making you miss it Reworked role reveal, now you drag the card to reveal so it no longer makes you accidentally trigger the vote confirmation and is generally nicer to use Removed tap highlight color so buttons look nicer on mobile(on my phone at least) A small update (took a while) but a nice qol update See you all soon!
Hey there I made another polishing update MafiaParty: Now polish (🇵🇱) Added icons to all the buttons that we’re missing Swipe-to-reveal no longer snaps open, making it harder to accidentally reveal a role to someone Added a new setting to reset the game upon win, you will still get a confirmation prompt
MafiaParty: fixParty? Fixed an issue with card dragging on android Now it actually works sorry xd It’s not pretty but works
Ships:
Mafia Party: A helping hand for mafia games What it is: A small site/app (PWA) that facilitates when playing big games of the party game Mafia (Werewolf). Say you have 8 players, 2 killers, 1 medic, 1 detective, remembering what each did at night is quite easy for a storyteller who is experienced. But say that others join too since it seems fun. Great! Now you have 16 players… what now? That’s why I made this! It has been battled tested up to 28 players and the way it was coded theoretically allows for any combo of players and roles. Do you want 30 players, 10 doctors and one killer? Sure Do you want 120 players, 15 of each role, 10 kills per round and multiple eliminations at day? Sure Do whatever you want, do whatever your players need! What it isn’t: It isn’t a full game. It’s merely a tool to be used by a moderator instead of a piece of paper or remembering each action at night. You still need people to play with, a space to play and a deck of cards to give out roles Gameplay Management Dynamic Role Support: Works with any player count or role combo without pre-configuration. Built-in Role Library: Out-of-the-box support for Detective, Doctor/Medic, Cupid, Escort, Mutilator, and traditional Mafia/Villagers. State Tracking: Tracks live player counts, day/night cycles, contextual actions, and win conditions automatically. User Experience & Privacy Peeking Prevention: Draggable role cards reveal secret info only while active, preventing nearby players from seeing the moderator’s screen. Dynamic Players: Cards can be reordered when in the setup phase to prepare for a new game if players move around the room Adaptive Navigation: Contextual nav bar updates available actions based on the current phase of the game. Technical Performance Offline PWA Support: Service worker caching allows full offline usability in low-reception game areas. Persistent Game State: Automatically saves all game data locally so no progress is lost on page refreshes. Try it now at: mafia.casmin.eu
Hi there! MafiaParty: Last ship of the project? After polishing up the app a bit, I am content with it I have seen a comment about translations which seems feasible and actually a cool feature, will look into it! I was also thinking custom roles with priorities and badges and stuff But we’ll see! Thank you all for the support on the last ship! MafiaParty: Short Summery PWA with local caching, save-state and fun stuff like http3/quic A tool meant to aid in big games of Mafia made during summer camp as to solve that exact issue Battle tested up to 27 players lol What’s new this ship: Swipe to reveal IS MUCH BETTER Fixed some blue highlights on android(maybe IOS too but I can’t test) Added an option to reset the game when a win condition is triggered Sometimes when removing a card by clicking the x it would trigger the card animation and shrink it causing you to miss the x. Now fixed Added icons now to all the action buttons...
|
1793008119.3794603
|
1793094519.3794603
|
|
53875
|
Phan OS by @phantom-ascii | Stardance
|
phantom-ascii
|
2
|
6.0
|
3
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-25T14:45:51Z", "hours": 1.0, "multiplier": 3.63, "payout": 3, "blessing": "neutral", "text": "The project is pretty similar to webos1 just a few teaks and additions. Firstly i fixed a bug where you couldn’t deselect apps by clicking a different one. i then added 3 new apps (as i already had 7 apps making these weren’t hard as i already had an app template and then just made the js for that specific app.). I added the following: a notes app, a calculator app and a minimalist clock app. I have learnt alot during this project especially of css styling and ALOT of js. Thx to @Tanu for helpping out. byee :)", "repo": "https://github.com/phantom-ascii/Phan-OS", "demo": "https://phantom-ascii.github.io/Phan-OS/"}, {"ship_num": 2, "ts": "2026-08-25T02:08:14Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have created my very own web os that i can use in place of my personal website. I created it with the guide and alot of geekforgeek tutorials. I used vscode to script it and github pages to deploy it. The full source code is on github also. It contains 7 apps which you will need to test the website to find out what we do and contains a nice top bar (and alot of self glaze). hope you enjoy it", "repo": "https://github.com/phantom-ascii/Phan-OS", "demo": "https://phantom-ascii.github.io/Phan-OS/"}]...
|
[{"post_id": 54489, "ts": "202 [{"post_id": 54489, "ts": "2026-08-25T14:42:33Z", "hours": 0.9203, "text": "This was pretty quick. since i already have alot of apps making the 3 new ones want hard at all. i js copy and paste the template i have for apps and then customize the app itself. i added 3 new apps. a calculator, a notes app and a minimalist clock. I also fixed a app selection bug"}, {"post_id": 54189, "ts": "2026-08-25T02:03:59Z", "hours": 3.8631, "text": "I finished the full thing with 7 apps. Go check it out"}, {"post_id": 54074, "ts": "2026-08-24T20:55:59Z", "hours": 0.7703, "text": "I improved the spacing aligned a few things and added a horizontal spacer."}, {"post_id": 54044, "ts": "2026-08-24T20:06:48Z", "hours": 0.6922, "text": "Just started this new project.. A web os dedicated all about me. Im goign to try to use ZERO AI whatso ever in this project and see if i would do well as a programmer pre ai. ANyways heres what ive made so far"}]...
|
Title: Phan OS by @phantom-ascii | Stardance
Devl Title: Phan OS by @phantom-ascii | Stardance
Devlogs:
Just started this new project.. A web os dedicated all about me. Im goign to try to use ZERO AI whatso ever in this project and see if i would do well as a programmer pre ai. ANyways heres what ive made so far
I improved the spacing aligned a few things and added a horizontal spacer.
I finished the full thing with 7 apps. Go check it out
This was pretty quick. since i already have alot of apps making the 3 new ones want hard at all. i js copy and paste the template i have for apps and then customize the app itself. i added 3 new apps. a calculator, a notes app and a minimalist clock. I also fixed a app selection bug
Ships:
I have created my very own web os that i can use in place of my personal website. I created it with the guide and alot of geekforgeek tutorials. I used vscode to script it and github pages to deploy it. The full source code is on github also. It contains 7 apps which you will need to test the website to find out what we do and contains a nice top bar (and alot of self glaze). hope you enjoy it
The project is pretty similar to webos1 just a few teaks and additions. Firstly i fixed a bug where you couldn’t deselect apps by clicking a different one. i then added 3 new apps (as i already had 7 apps making these weren’t hard as i already had an app template and then just made the js for that specific app.). I added the following: a notes app, a calculator app and a minimalist clock app. I have learnt alot during this project especially of css styling and ALOT of js. Thx to @Tanu for helpping out. byee :)...
|
1792979354.3814397
|
1793065754.3814397
|
|
53911
|
Warioalorious by @GabeO | Stardance
|
GabeO
|
2
|
14.0
|
17
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T08:48:58Z", "hours": 7.0, "multiplier": 2.33, "payout": 17, "blessing": "neutral", "text": "I made WarioWaregame2, debugging and looking for pictures online were both pretty difficult. I am very proud of the final product. Try not to have a skill issue.😉", "repo": "https://github.com/HFDSJLLDSF/WarioWareGame", "demo": "https://gabe34324.itch.io/warioalorious2"}, {"ship_num": 2, "ts": "2026-08-30T20:06:04Z", "hours": 7.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a WarioWare game! Debugging the project was the most challenging part. I am very proud of my perserverance and the final outcome. Web Browser neccesary.", "repo": "https://github.com/HFDSJLLDSF/WarioWareGame", "demo": "https://gabe34324.itch.io/warioalorious2"}]...
|
[{"post_id": 64398, "ts": "202 [{"post_id": 64398, "ts": "2026-09-08T18:55:07Z", "hours": 0.8456, "text": "Today I finished the last minigame🎉 in my WarioWare game. I spent some time debugging again because of an issue regarding my scenes in between levels. It was a very amateur mistake but the good part is that I was able to fix it pretty quickly. I will be ready to ship my WarioWare2 game soon but I still need to make sure that there aren’t any bugs and that the player lives make sense. I also need to update my README.md on Github because I added two more minigames to the original game. I’m very excited to finish my project soon. Until next time gang!😁 Oh and I also added fixed some issues with the spikes in my 4th minigame!"}, {"post_id": 63101, "ts": "2026-09-06T18:29:56Z", "hours": 2.8486, "text": "Today I fixed the bullet issue this morning, after tweaking the z index of the boss and other things that were affecting the bullets. I also finished the 3rd minigame and about 80 percent of my 4th minigame, i’m very to ship my project soon but I sadly won’t be able to spend a lot time coding anymore because of school:(. I made some platforms and spikes for my minigame, Wario is supposed to die on contact and lose a life, I still have to figure out how to do that but it shouldn’t be too difficult. I had a game tester (a relative) try out my game and he gave me some nice feedback on it. I still think that my 4th minigame is a bit too difficult so I might give the player some more time to complete it. I also had to move Wario because it was too difficult to complete while I was debugging ."}, {"post_id": 61028, "ts": "2026-09-03T18:43:55Z", "hours": 3.5861, "text": "Today I made the background, platforms, bullets and boss for my third minigame. I have been working on a cool boss but I spent a lot of time trying to figure out how to make it move properly. I also wrote the scripts for everything and they turned out pretty nice. My game has some weird bugs for some reason but thats an issue for tomorrow. The Boss’s bullets also seem to spawn behind it😭 and i’m kind of confused as to why that’s happening. I also fixed some issues with the size of the bullet and Wario falling off of the map because I forgot to make a floor🤦♂️. I didnt have any problems with my health label surprisingly and i’m pretty glad. I’ve noticed that being a game dev means that you have to spend hours debugging stuff but that’s alright because the final product is always worth it. Anywho see ya peeps."}, {"post_id": 57558, "ts": "2026-08-29T18:52:27Z", "hours": 6.7481, "text": "I finished my game today🎉"}]...
|
Title: Warioalorious by @GabeO | Stardance
Devlog Title: Warioalorious by @GabeO | Stardance
Devlogs:
I finished my game today🎉
Today I made the background, platforms, bullets and boss for my third minigame. I have been working on a cool boss but I spent a lot of time trying to figure out how to make it move properly. I also wrote the scripts for everything and they turned out pretty nice. My game has some weird bugs for some reason but thats an issue for tomorrow. The Boss’s bullets also seem to spawn behind it😭 and i’m kind of confused as to why that’s happening. I also fixed some issues with the size of the bullet and Wario falling off of the map because I forgot to make a floor🤦♂️. I didnt have any problems with my health label surprisingly and i’m pretty glad. I’ve noticed that being a game dev means that you have to spend hours debugging stuff but that’s alright because the final product is always worth it. Anywho see ya peeps.
Today I fixed the bullet issue this morning, after tweaking the z index of the boss and other things that were affecting the bullets. I also finished the 3rd minigame and about 80 percent of my 4th minigame, i’m very to ship my project soon but I sadly won’t be able to spend a lot time coding anymore because of school:(. I made some platforms and spikes for my minigame, Wario is supposed to die on contact and lose a life, I still have to figure out how to do that but it shouldn’t be too difficult. I had a game tester (a relative) try out my game and he gave me some nice feedback on it. I still think that my 4th minigame is a bit too difficult so I might give the player some more time to complete it. I also had to move Wario because it was too difficult to complete while I was debugging .
Today I finished the last minigame🎉 in my WarioWare game. I spent some time debugging again because of an issue regarding my scenes in between levels. It was a very amateur mistake but the good part is that I was able to fix it pretty quickly. I will be ready to ship my WarioWare2 game soon but I still need to make sure that there aren’t any bugs and that the player lives make sense. I also need to update my README.md on Github because I added two more minigames to the original game. I’m very excited to finish my project soon. Until next time gang!😁 Oh and I also added fixed some issues with the spikes in my 4th minigame!
Ships:
I made a WarioWare game! Debugging the project was the most challenging part. I am very proud of my perserverance and the final outcome. Web Browser neccesary.
I made WarioWaregame2, debugging and looking for pictures online were both pretty difficult. I am very proud of the final product. Try not to have a skill issue.😉...
|
1792994038.7716186
|
1793080438.7716186
|
|
53926
|
Manim derivative plotter by @TyrannoJ | Stardance
|
TyrannoJ
|
2
|
53.04
|
744
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-14T15:32:17Z", "hours": 27.0, "multiplier": 15.47, "payout": 420, "blessing": "neutral", "text": "I updated my python project: Last ship I had made a python library for plotting polynomial functions with manim. Th most common suggestion I got by reviewers is: put in on a website for better accesability, so I did :). The website runs on next.js and vercel and is connected to a python backend on a local laptop. The core logic is still my python project from before. It was quite hard to set up the site because I first wanted to host the backend on render but it didn’t like manim so i migrated it to local. Originally I also wanted to include more of my manim projects but I moved them into another project and repo now. What was very fun was the styling with tailwincss and I quite like how it turned out, also the video saving part is quite fun as it saves one new file for each request So in summary my site has the following features: A video and a picture tool where you can let the backend give you a picture/video of a function, its derivatives and the extremes and turning points… and a little joke generator :) I hope the site works and my PC can always crash but it has run for 4 days now and I’m confident. That’s about it, thank you for reading and have a good one", "repo": "https://github.com/TyrannoJ/manim", "demo": "https://manim-ochre.vercel.app/"}, {"ship_num": 2, "ts": "2026-08-30T17:43:18Z", "hours": 24.0, "multiplier": 13.4, "payout": 324, "blessing": "neutral", "text": "Manim Derivative plotter: I started this project a week ago because I#m fascinated with 3b1b’s Animations and thougth being able to do them myself would be pretty cool, so I madde this because it was the first thing that came to mind as I had done derivatives a lot in school last year, so I just made something that can do a part of the tedious boring work for me, at least till we learn something new. Challenges At first it was a challenge to learn how exactly Manim works, but once you get the basics it is really easy to expand your knowledge because it is very logical. Then I had problems with manim sideview because it didn’t render so I had to manually render my videos through most of this project (but it was just two more clicks, so that’s okay). I also had to learn a little patience because rendering takes a long time, but I made a simple version with whih i could also test things much faster than with the long rendering animations. In the end I’m pretty proud of the logic behind the animations, especially the scaling of the axes correspnfing to the function and that I really made something I think is simple enough so I and will use it for school so it’s not just a project nobody needs but actually something useful. That’s it I think, if you want to see some of the programm outputs or test the project yourself then look in the Readme, it says there what you gotta do, i tested it and I think it should work. Thats all from me, this has been really fun, I hope you like my project and maybe someone will actually use it for school or something. Thanks for reading, have fun with the plotter :)", "repo": "https://github.com/TyrannoJ/manim", "demo": "https://manim-ochre.vercel.app/"}]...
|
[{"post_id": 80605, "ts": "202 [{"post_id": 80605, "ts": "2026-10-18T09:10:09Z", "hours": 2.0386, "text": "Devlog 13 First thanks for all the amazing reviews on my last ship, I’m very happy how it turned out. Since last time I put in a few things. What I did put in a copy button on the image (mostly with AI) so user can easily put the content somwhere else check for false inputs on the frontend, because before the backend always rendered 1x when a false input was given make the help more understandable added an alt image for testing when I can’t connect to the backend What I’ll do next I have like a 15 point to do list so I wont be running out of things to do Thank you for reading and have a nice day"}, {"post_id": 79542, "ts": "2026-10-14T15:01:58Z", "hours": 2.6258, "text": "Devlog 12 I mainly made some small help adjustments to get ready to ship What I did Added a help tab with infos and a link to the readme Made the server work on multiple workers (this is just one simple command LOL) Made all the python functions async, so it can connect to multiple users Ok, so I think I’ll get ready to ship now, there is still a ton of stuff I’ll be doing in the next version but it works for now and I want this shipped before stardance runs out. Thank you for reading, have a good one"}, {"post_id": 78880, "ts": "2026-10-11T21:08:30Z", "hours": 7.6142, "text": "Devlog 11 So, I coded a lot today, very fun stuff What I did I styled my website with tailwindcss with the help of the official documentation You can now also see the rendered videos on the site I have a joke tab on the website with jokes from here , thanks to this project where I found this awesome API I added little stuff like a very cool favicon Challenges Tailwindcss is al little messy but soooo useful Needed a little help from copilot for finding some errors as I am not that good with javascript What I’ll do next make the input more robust to user error fix a few small rendering issues make a more permanent cloudflared tunnel ship hopefully tomorrow That’s it, coding is cool, if you like, try my website here , have a nice one, thanks for reading"}, {"post_id": 78188, "ts": "2026-10-09T22:18:53Z", "hours": 6.4897, "text": "Devlog 10 Ok, so I didn’t write for some time but I have done some pretty cool stuff actually. What I did first I worked a little more on another explanatory video for school, before moving it to another project because it didn’t fit here very well Mainly I worked on getting the website working (with a lot of help from my friend perplexity) -first I made the video upload from python to next.js work on my PC then I deployed the frontend on vercel -Tried to deploy backend on render but it didn’t like manim very much so I instead put it on my Linux Laptop and it’s working now for pictures at least What I’ll do next Make the website more stable and let it upload videos too and make it look better (whoooo CSS) That’s about all, you’re welcome to try my project at manim-ochre.vercel.app"}, {"post_id": 75238, "ts": "2026-09-29T15:37:06Z", "hours": 6.1378, "text": "Devlog 9 So I didn’t write for long time because I have been busy with other projects but I have done mainly two new things while waiting for the project to get reviewed Add a new video I basically want to turn this repository into a collection of all the things I do with manim and I had to make a video about electric potential for school so I put it in there and it is quite cool and useful Start website development It appears that a python library is harder to do than I thought, so my plan is now to make a website and let my computer handle all the python. For now it is local and you can only send text to the backend but if it works it will be sooo cool. I’m using Next.js and FastAPI which I already know from a former project. That’s as they say it for now, thanks for reading, have a nice one"}, {"post_id": 69216, "ts": "2026-09-16T16:35:27Z", "hours": 2.6294, "text": "Devlog 8 I think I am finally finished now, I tried to make a standalone executable but the packaging tool didn’t like me and I didn’t like it. So I made a Pypi release!!! It was my first so I had to read through the documentation and also get a little explaining from copilot but it is actually surprisingly simple. I just had to create a folder structure a README (had it already) a pyproject-toml (configuration) a LICENSE then just build and ship finished!!! So you can very easily try my project out now just run pip install manim-derivative-plotter and use render_animation() and render_picture() but I explain all of it in the Readme Sooo, I’ll ship again now, hope it works Thanks for reading, have a nice one"}, {"post_id": 59840, "ts": "2026-09-01T20:18:53Z", "hours": 1.1686, "text": "Devlog 7 After resolving the last problem I tried to ship again however there was a bug, because I had used LaTex to show the functions in my code and you have to install a seperate programm for that. So thanks to the shipping team for pointing this out, I now changed it to Typst, which for my purposes works basically like Tex but I can put in my pyproject.toml dependencies. So that’s it, hope it works for everyone now, thank you for reading and have a good one"}, {"post_id": 59447, "ts": "2026-09-01T09:30:00Z", "hours": 0.5153, "text": "Devlog 6 In my first ship try I didn’t explain how to test the project yourself on the demo site, so I now fixed that and added the explanations from the readme to the site, thanks to the shipping team for pointing this out to me and I hope it is good now. thanks for reading, have a good one"}, {"post_id": 58280, "ts": "2026-08-30T17:27:55Z", "hours": 4.1336, "text": "Devlog 6 Okay so I wanted to ship after last time but then i decided to fix a few more errors and make my project more easily testable, so here’s what i did: Changes made the input better so you can inpu for example constants without writing x0 behind them fixed a problem with x=0, where sympy.solveset would give me infinite zeros, I made so that it gives none because it was the solution that made the most sense in keeping everything as simple as possible made thg curve indicator graph also work for lines with no curvature and lines with no turning points I made the whole thing downloadable and testable over pipx made the website design a little better -made a better Readme and commented my code That is pretty much it, thanks for reading, if anybody wants to try the project, the Readme says how it’s done, thank you for reading"}, {"post_id": 55139, "ts": "2026-08-26T16:36:38Z", "hours": 2.5172, "text": "Devlog 5 final Devlog I think, after patching the last little bugs and writing a better Readme, I had a little fight with github pages because it sometimes wouldn’t show my videos, luckily I got it to work. So my Demo is now a page with the rendered videos on it and that should hopefully work for everyone. The pictures are what the demo should look like. This has been fun and I’m amazed how fast you can create cool stuff with manim, thanks to Grant Sanderson from 3blue1brown. Right, I’ll get myself some rest and think about the next manim project I will do, thanks for reading and have a nice one."}, {"post_id": 54806, "ts": "2026-08-25T22:55:48Z", "hours": 4.4847, "text": "Devlog 4 Hello again, today I did a lot of bugfixing and little tweaks to make the animation better Bugfixes fixed a bug where some functions where only partially shown on screen solved some Transform Problems by sorting the zero points Other Stuff Made functions shown on screen more appealing by removing useless +es for example added boxes behind the text so you can read it if the functions go through there made user Input more resistant against false Inputs And I finally got Manim Sideview working correctly, before that I always had to render everything and then show it with sideview, Yay!!! Gotta sleep now, it’s 1am, thanks for reading and Good night"}, {"post_id": 54425, "ts": "2026-08-25T13:05:28Z", "hours": 2.2722, "text": "Devlog 3 Sooo after the main functionalities were finished I did everyones favourite job: Bugfixing yay!!! Here is what I did today and what I still have to do Bugfixes fixed a bug where curves werent shown because they were above/below the max y values of the coordinates fixed some division by zero stuff made custom boundaries for every function because some werent rendering because they had to render too many values outside of the screen “fixed” a weird type bug in sympy.solveset by just putting a try except there made some turning points with the same values on both sides better Animations Added the second derivative to the turning points Animation Fit zeros better To Do Make the Input of derivatives simple more flexible, user error proof Fix Problems with float Inputs Make Good Readme I will go eat lunch now, thanks for reading, have a nice day!!!"}, {"post_id": 54115, "ts": "2026-08-24T22:33:01Z", "hours": 1.5247, "text": "Devlog 2 After way tooo much work today I finished all the animations after fighting with data types for a while and I added the simple mode where it just gives you the finished picture without animations. Thank you for reading, have a nice night, I gotta sleep now"}, {"post_id": 54070, "ts": "2026-08-24T20:51:04Z", "hours": 9.3264, "text": "Devlog 1 I wanted to start creating Animations with manim for a while and this was a logical place to start because we just recently learned derivatives in school Here’s what i have so far -You can input normal polynomial expressions in the source code -They are plotted along with their first and second derivative -The program sows the zero points of all those functions -It then shows the Maxima/Minima and the Turning Points I also added some fn little tweaks like the coordinate system fitting itself to whatever function you input. What I want to do next: -Make the Animations better -Maybe add other types of functions That’s about it, thanks for reading, have a nice day"}]...
|
Title: Manim derivative plotter by @TyrannoJ | Sta Title: Manim derivative plotter by @TyrannoJ | Stardance
Devlogs:
Devlog 1 I wanted to start creating Animations with manim for a while and this was a logical place to start because we just recently learned derivatives in school Here’s what i have so far -You can input normal polynomial expressions in the source code -They are plotted along with their first and second derivative -The program sows the zero points of all those functions -It then shows the Maxima/Minima and the Turning Points I also added some fn little tweaks like the coordinate system fitting itself to whatever function you input. What I want to do next: -Make the Animations better -Maybe add other types of functions That’s about it, thanks for reading, have a nice day
Devlog 2 After way tooo much work today I finished all the animations after fighting with data types for a while and I added the simple mode where it just gives you the finished picture without animations. Thank you for reading, have a nice night, I gotta sleep now
Devlog 3 Sooo after the main functionalities were finished I did everyones favourite job: Bugfixing yay!!! Here is what I did today and what I still have to do Bugfixes fixed a bug where curves werent shown because they were above/below the max y values of the coordinates fixed some division by zero stuff made custom boundaries for every function because some werent rendering because they had to render too many values outside of the screen “fixed” a weird type bug in sympy.solveset by just putting a try except there made some turning points with the same values on both sides better Animations Added the second derivative to the turning points Animation Fit zeros better To Do Make the Input of derivatives simple more flexible, user error proof Fix Problems with float Inputs Make Good Readme I will go eat lunch now, thanks for reading, have a nice day!!!
Devlog 4 Hello again, today I did a lot of bugfixing and little tweaks to make the animation better Bugfixes fixed a bug where some functions where only partially shown on screen solved some Transform Problems by sorting the zero points Other Stuff Made functions shown on screen more appealing by removing useless +es for example added boxes behind the text so you can read it if the functions go through there made user Input more resistant against false Inputs And I finally got Manim Sideview working correctly, before that I always had to render everything and then show it with sideview, Yay!!! Gotta sleep now, it’s 1am, thanks for reading and Good night
Devlog 5 final Devlog I think, after patching the last little bugs and writing a better Readme, I had a little fight with github pages because it sometimes wouldn’t show my videos, luckily I got it to work. So my Demo is now a page with the rendered videos on it and that should hopefully work for everyone. The pictures are what the demo should look like. This has been fun and I’m amazed how fast you can create cool stuff with manim, thanks to Grant Sanderson from 3blue1brown. Right, I’ll get myself some rest and think about the next manim project I will do, thanks for reading and have a nice one.
Devlog 6 Okay so I wanted to ship after last time but then i decided to fix a few more errors and make my project more easily testable, so here’s what i did: Changes made the input better so you can inpu for example constants without writing x0 behind them fixed a problem with x=0, where sympy.solveset would give me infinite zeros, I made so that it gives none because it was the solution that made the most sense in keeping everything as simple as possible made thg curve indicator graph also work for lines with no curvature and lines with no turning points I made the whole thing downloadable and testable over pipx made the website design a little better -made a better Readme and commented my code That is pretty much it, thanks for reading, if anybody wants to try the project, the Readme says how it’s done, thank you for reading
Devlog 6 In my first ship try I didn’t explain how to test the project yourself on the demo site, so I now fixed that and added the explanations from the readme to the site, thanks to the shipping team for pointing this out to me and I hope it is good now. thanks for reading, have a good one
Devlog 7 After resolving the last problem I tried to ship again however there was a bug, because I had used LaTex to show the functions in my code and you have to install a seperate programm for that. So thanks to the shipping team for pointing this out, I now changed it to Typst, which for my purposes works basically like Tex but I can put in my pyproject.toml dependencies. So that’s it, hope it works for everyone now, thank you for reading and have a good one
Devlog 8 I think I am finally finished now, I tried to make a standalone executable but the packaging tool didn’t like me and I didn’t like it. So I made a Pypi release!!! It was my first so I had to read through the documentation and also get a little explaining from copilot but it is actually surprisingly simple. I just had to create a folder structure a README (had it already) a pyproject-toml (configuration) a LICENSE then just build and ship finished!!! So you can very easily try my project out now just run pip install manim-derivative-plotter and use render_animation() and render_picture() but I explain all of it in the Readme Sooo, I’ll ship again now, hope it works Thanks for reading, have a nice one
Devlog 9 So I didn’t write for long time because I have been busy with other projects but I have done mainly two new things while waiting for the project to get reviewed Add a new video I basically want to turn this repository into a collection of all the things I do with manim and I had to make a video about electric potential for school so I put it in there and it is quite cool and useful Start website development It appears that a python library is harder to do than I thought, so my plan is now to make a website and let my computer handle all the python. For now it is local and you can only send text to the backend but if it works it will be sooo cool. I’m using Next.js and FastAPI which I already know from a former project. That’s as they say it for now, thanks for reading, have a nice one
Devlog 10 Ok, so I didn’t write for some time but I have done some pretty cool stuff actually. What I did first I worked a little more on another explanatory video for school, before moving it to another project because it didn’t fit here very well Mainly I worked on getting the website working (with a lot of help from my friend perplexity) -first I made the video upload from python to next.js work on my PC then I deployed the frontend on vercel -Tried to deploy backend on render but it didn’t like manim very much so I instead put it on my Linux Laptop and it’s working now for pictures at least What I’ll do next Make the website more stable and let it upload videos too and make it look better (whoooo CSS) That’s about all, you’re welcome to try my project at manim-ochre.vercel.app
Devlog 11 So, I coded a lot today, very fun stuff What I did I styled my website with tailwindcss with the help of the official documentation You can now also see the rendered videos on the site I have a joke tab on the website with jokes from here , thanks to this project where I found this awesome API I added little stuff like a very cool favicon Challenges Tailwindcss is al little messy but soooo useful Needed a little help from copilot for finding some errors as I am not that good with javascript What I’ll do next make the input more robust to user error fix a few small rendering issues make a more permanent cloudflared tunnel ship hopefully tomorrow That’s it, coding is cool, if you like, try my website here , have a nice one, thanks for reading
Devlog 12 I mainly made some small help adjustments to get ready to ship What I did Added a help tab with infos and a link to the readme Made the server work on multiple workers (this is just one simple command LOL) Made all the python functions async, so it can connect to multiple users Ok, so I think I’ll get ready to ship now, there is still a ton of stuff I’ll be doing in the next version but it works for now and I want this shipped before stardance runs out. Thank you for reading, have a good one
Devlog 13 First thanks for all the amazing reviews on my last ship, I’m very happy how it turned out. Since last time I put in a few things. What I did put in a copy button on the image (mostly with AI) so user can easily put the content somwhere else check for false inputs on the frontend, because before the backend always rendered 1x when a false input was given make the help more understandable added an alt image for testing when I can’t connect to the backend What I’ll do next I have like a 15 point to do list so I wont be running out of things to do Thank you for reading and have a nice day
Ships:
Manim Derivative plotter: I started this project a week ago because I#m fascinated with 3b1b’s Animations and thougth being able to do them myself would be pretty cool, so I madde this because it was the first thing that came to mind as I had done derivatives a lot in school last year, so I just made something that can do a part of the tedious boring work for me, at least till we learn something new. Challenges At first it was a challenge to learn how exactly Manim works, but once you get the basics it is really easy to expand your knowledge because it is very logical. Then I had problems with manim sideview because it didn’t render so I had to manually render my videos through most of this project (but it was just two more clicks, so that’s okay). I also had to learn a little patience because rendering takes a long time, but I made a simple version with whih i could also test things much faster than with the long rendering animations. In the end I’m pretty proud of the logic behind the animations, especially the scaling of the axes correspnfing to the function and that I really made something I think is simple enough so I and will use it for school so it’s not just a project nobody needs but actually something useful. That’s it I think, if you want to see some of the programm outputs or test the project yourself then look in the Readme, it says there what you gotta do, i tested it and I think it should work. Thats all from me, this has been really fun, I hope you like my project and maybe someone will actually use it for school or something. Thanks for reading, have fun with the plotter :)
I updated my python project: Last ship I had made a python library for plotting polynomial functions with manim. Th most common suggestion I got by reviewers is: put in on a website for better accesability, so I did :). The website runs on next.js and vercel and is connected to a python backend on a local laptop. The core logic is still my python project from before. It was quite hard to set up the site because I first wanted to host the backend on render but it didn’t like manim so i migrated it to local. Originally I also wanted to include more of my manim projects but I moved them into another project and repo now. What was very fun was the styling with tailwincss and I quite like how it turned out, also the video saving part is quite fun as it saves one new file for each request So in summary my site has the following features: A video and a picture tool where you can let the backend give you a picture/video of a function, its derivatives and the extremes and turning points… and a little joke generator :) I hope the site works and my PC can always crash but it has run for 4 days now and I’m confident. That’s about it, thank you for reading and have a good one...
|
1792994043.3709407
|
1793080443.3709407
|
|
53983
|
Beginners Guide to Drone Warfare by @bradlloyd | S Beginners Guide to Drone Warfare by @bradlloyd | Stardance...
|
bradlloyd
|
2
|
10.0
|
62
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-01T00:01:58Z", "hours": 2.0, "multiplier": 6.67, "payout": 16, "blessing": "neutral", "text": "Begginers Guide to Drone Warfare 1.1.2 now avalible! Updates since 1.1 Pros&Cons of drone warfare What are some of the beneifits and drawbacks or roadblocks to drone warfare. Types of drones. Learn about fpv to agricultural to different type of drones previously mentioned. Style:added headers in the individual sections to be able to read more naturally and easier in the types of drones and pros and cons sections. Dynamic background. As you scroll up or down the split text background color changes to make it more visually pleasing as well as interesting to look at. Thank you for your time!", "repo": "https://github.com/Bdlloyd83/aBeginnersGuidetoDroneWarefare", "demo": "https://bdlloyd83.github.io/aBeginnersGuidetoDroneWarfare/"}, {"ship_num": 2, "ts": "2026-08-26T04:18:18Z", "hours": 8.0, "multiplier": 5.51, "payout": 46, "blessing": "neutral", "text": "A Beginners Guide to Drone Warfare is for everyone. ABGTDW explains how drones have evolved specifically for war since 1849 to today. Through knowing the past of Drones I hope we can be prepared for the ever expanding role they will have in our future. Because drones are so important it is vital that you understand them. ABGTDW explains drones like your a 12 year old and allows almost anyone to understand the science behind drones. You will learn how everything from the electric motors to computer chips to sensors on the drones work. Finally the reason I made ABGTDW was for up to date information on how drones are actually being used and new advancements which you can find on the home page. Relevant articles will help you understand how todays drones are being used and videos can provide an entertaining educational experience.", "repo": "https://github.com/Bdlloyd83/aBeginnersGuidetoDroneWarefare", "demo": "https://bdlloyd83.github.io/aBeginnersGuidetoDroneWarfare/"}]...
|
[{"post_id": 59261, "ts": "202 [{"post_id": 59261, "ts": "2026-08-31T23:07:46Z", "hours": 0.8667, "text": "———————––ABGTDW 1.1.2———————––This time i added a simple types of drones page covering: agricultural––recreational––medium altitude long distance––helicopter————also added dynamic background so when you scroll the background of the split-text changes from white to grey or blue to black as seen in the top right and left side of the first photo. -Once again this was done in response to a request for feedback on my first ship."}, {"post_id": 59232, "ts": "2026-08-31T22:05:33Z", "hours": 1.5167, "text": "———————––ABGTDW 1.1.1———————––I added a pros and cons section following the same div format ive been using up to this point. This is in response to feedback from my first ship. Pros: —cheap——Saves Humans(on your side)——Small/Agile——Cons:—Intro——Morals——Infrastructure— Thats it for now im looking forward to adding a types of drones page as well as improving the css styling both also requests from reviews. Thank you for your time I hope you will enjoy."}, {"post_id": 54908, "ts": "2026-08-26T04:02:35Z", "hours": 1.4167, "text": "BGTDW 1.0 FINISHED! Homepage? Updated. We got news articles and interesting videos related to drones that I felt could be big or a part of the future of drone warfare. The news articles are just to stay up to date with the latest info so you dont have to scour the internet but just can come to my website to hopefully find all you need to know. Question-I want to do some sort of community function for my next version would that be interesting to you guys? Thanks for your time."}, {"post_id": 54870, "ts": "2026-08-26T02:16:11Z", "hours": 1.75, "text": "How a drone works page (and how to stop it.) This one was fun I got to geek out and put about all the science and technology that goes into how a drone works. Covered how a brushless motor works and converts energy into flight. Dove into the brains of the drone how they control the motors. Also covered how the drone can use sensors and cameras. Most importantly how to combat a drone and win. All of the structure on this page is very simular to the timeline utilizing divs and different classes to separate photos and information as well as formating for text headers. Have not yet started the home page but i think it will be latest news and updates for “War” drones"}, {"post_id": 54809, "ts": "2026-08-25T23:05:37Z", "hours": 2.2144, "text": "Made backdrop from combo of shot from ukraine and two other drones. (Nice little photoshop break to create some sick work.) Added dark mode and light mode. When you mode the text switch between black and white. The backdrop behind the text exerpts on the timeline switch from grey to black. The buttons and headers always got a grey background. Created home page for next update maybe on about drones or latest news I will think about it."}, {"post_id": 54744, "ts": "2026-08-25T20:34:22Z", "hours": 1.25, "text": "Begginers Guid to Drone Warefare finally has some style! I started with splitting up each group of photo and text into one then split that into a respective photo and text spot. This allowed the text and photo to split the screen half and half. I rearranged the html so every other photo would come before the text so that the photos would alternate sides. I initally had 100 vh for the photos but needed to update it so it wasnt just a long strip of the photo but to 100% for height. Other than that fairly smooth sailing. Added a grey background to the text portion for an improved asthetic."}, {"post_id": 54202, "ts": "2026-08-25T02:48:02Z", "hours": 1.7333, "text": "A beginners guide to drone warefare-covers everything there is to know about drone warefare but at the moment has just a timeline and is a has no life because I havent got around to styling or any of that fun stuff but it is coming soon just trust me. SOOO much information I feel like im hardly scratching the surface but I love it. Also i need to format the photos better but am sticking a pin in it for tonight."}]...
|
Title: Beginners Guide to Drone Warfare by @bradll Title: Beginners Guide to Drone Warfare by @bradlloyd | Stardance
Devlogs:
A beginners guide to drone warefare-covers everything there is to know about drone warefare but at the moment has just a timeline and is a has no life because I havent got around to styling or any of that fun stuff but it is coming soon just trust me. SOOO much information I feel like im hardly scratching the surface but I love it. Also i need to format the photos better but am sticking a pin in it for tonight.
Begginers Guid to Drone Warefare finally has some style! I started with splitting up each group of photo and text into one then split that into a respective photo and text spot. This allowed the text and photo to split the screen half and half. I rearranged the html so every other photo would come before the text so that the photos would alternate sides. I initally had 100 vh for the photos but needed to update it so it wasnt just a long strip of the photo but to 100% for height. Other than that fairly smooth sailing. Added a grey background to the text portion for an improved asthetic.
Made backdrop from combo of shot from ukraine and two other drones. (Nice little photoshop break to create some sick work.) Added dark mode and light mode. When you mode the text switch between black and white. The backdrop behind the text exerpts on the timeline switch from grey to black. The buttons and headers always got a grey background. Created home page for next update maybe on about drones or latest news I will think about it.
How a drone works page (and how to stop it.) This one was fun I got to geek out and put about all the science and technology that goes into how a drone works. Covered how a brushless motor works and converts energy into flight. Dove into the brains of the drone how they control the motors. Also covered how the drone can use sensors and cameras. Most importantly how to combat a drone and win. All of the structure on this page is very simular to the timeline utilizing divs and different classes to separate photos and information as well as formating for text headers. Have not yet started the home page but i think it will be latest news and updates for “War” drones
BGTDW 1.0 FINISHED! Homepage? Updated. We got news articles and interesting videos related to drones that I felt could be big or a part of the future of drone warfare. The news articles are just to stay up to date with the latest info so you dont have to scour the internet but just can come to my website to hopefully find all you need to know. Question-I want to do some sort of community function for my next version would that be interesting to you guys? Thanks for your time.
———————––ABGTDW 1.1.1———————––I added a pros and cons section following the same div format ive been using up to this point. This is in response to feedback from my first ship. Pros: —cheap——Saves Humans(on your side)——Small/Agile——Cons:—Intro——Morals——Infrastructure— Thats it for now im looking forward to adding a types of drones page as well as improving the css styling both also requests from reviews. Thank you for your time I hope you will enjoy.
———————––ABGTDW 1.1.2———————––This time i added a simple types of drones page covering: agricultural––recreational––medium altitude long distance––helicopter————also added dynamic background so when you scroll the background of the split-text changes from white to grey or blue to black as seen in the top right and left side of the first photo. -Once again this was done in response to a request for feedback on my first ship.
Ships:
A Beginners Guide to Drone Warfare is for everyone. ABGTDW explains how drones have evolved specifically for war since 1849 to today. Through knowing the past of Drones I hope we can be prepared for the ever expanding role they will have in our future. Because drones are so important it is vital that you understand them. ABGTDW explains drones like your a 12 year old and allows almost anyone to understand the science behind drones. You will learn how everything from the electric motors to computer chips to sensors on the drones work. Finally the reason I made ABGTDW was for up to date information on how drones are actually being used and new advancements which you can find on the home page. Relevant articles will help you understand how todays drones are being used and videos can provide an entertaining educational experience.
Begginers Guide to Drone Warfare 1.1.2 now avalible! Updates since 1.1 Pros&Cons of drone warfare What are some of the beneifits and drawbacks or roadblocks to drone warfare. Types of drones. Learn about fpv to agricultural to different type of drones previously mentioned. Style:added headers in the individual sections to be able to read more naturally and easier in the types of drones and pros and cons sections. Dynamic background. As you scroll up or down the split text background color changes to make it more visually pleasing as well as interesting to look at. Thank you for your time!...
|
1792979746.632006
|
1793066146.632006
|
|
54106
|
thread-keeper by @kevin_fredric | Stardance
|
kevin_fredric
|
2
|
1.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-27T02:02:01Z", "hours": 0.0, "multiplier": 3.61, "payout": 1, "blessing": "neutral", "text": "threadkeeper ship #2 a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. Updated Threadkeeper with three new commands: /tk-next, /tk-unanswered, and /tk-search. /tk-next finds the highest-priority unresolved thread based on age and human replies. /tk-unanswered shows unresolved threads with no human replies while ignoring bot responses like Heidi. /tk-search lets users search unresolved threads by keyword.", "repo": "https://github.com/kevinsstinc/Thread-Keeper", "demo": "https://app.slack.com/client/E09V59WQY1E/C0AP0NMSP3P?skip_today=1"}, {"ship_num": 2, "ts": "2026-08-26T00:39:33Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "threadkeeper a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. this makes sure that no person is left unsure for days threadkeeper uses Heidi The Astronaut’s emoji answering system to understand what threads haven’t been answered maybe this could be used by the admins of stardance?!", "repo": "https://github.com/kevinsstinc/Thread-Keeper", "demo": "https://app.slack.com/client/E09V59WQY1E/C0AP0NMSP3P?skip_today=1"}]...
|
[{"post_id": 55317, "ts": "202 [{"post_id": 55317, "ts": "2026-08-27T02:00:28Z", "hours": 0.2864, "text": "Added a bunch of new commands /tk-next : which allows you to check the next thread which requires the most priority /tk-unanswered : which shows the threads with NO human replies /tk-search [keyword] : allows you to search through keywords in threads"}, {"post_id": 54464, "ts": "2026-08-25T14:08:18Z", "hours": 0.7511, "text": "threadkeeper so for all the people who’s threads have been buried due to the super high influx of people asking questions this gives awareness to those threads that still need tending to. so everyone’s threads gets a chance to be seen!"}]...
|
Title: thread-keeper by @kevin_fredric | Stardance Title: thread-keeper by @kevin_fredric | Stardance
Devlogs:
threadkeeper so for all the people who’s threads have been buried due to the super high influx of people asking questions this gives awareness to those threads that still need tending to. so everyone’s threads gets a chance to be seen!
Added a bunch of new commands /tk-next : which allows you to check the next thread which requires the most priority /tk-unanswered : which shows the threads with NO human replies /tk-search [keyword] : allows you to search through keywords in threads
Ships:
threadkeeper a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. this makes sure that no person is left unsure for days threadkeeper uses Heidi The Astronaut’s emoji answering system to understand what threads haven’t been answered maybe this could be used by the admins of stardance?!
threadkeeper ship #2 a slack bot that makes sure that EVERYONE’s threads have been answered even if its an old thread. Updated Threadkeeper with three new commands: /tk-next, /tk-unanswered, and /tk-search. /tk-next finds the highest-priority unresolved thread based on age and human replies. /tk-unanswered shows unresolved threads with no human replies while ignoring bot responses like Heidi. /tk-search lets users search unresolved threads by keyword....
|
1792986507.2673788
|
1793072907.2673788
|
|
54269
|
JAINIL by @jainilgringlani | Stardance
|
jainilgringlani
|
2
|
6.0
|
5
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T05:45:13Z", "hours": 4.0, "multiplier": 1.19, "payout": 5, "blessing": "neutral", "text": "i made my personal site", "repo": "https://github.com/jainilgringlani499-cloud/JAINIL-GRINGLANI", "demo": "https://jainilgringlani499-cloud.github.io/"}, {"ship_num": 2, "ts": "2026-08-28T09:22:49Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I HAVE MADE MY PERSONAL SITE . THE MOST CHALLENGING THING WAS TO SOLVE ERROR OF CSS . ALTOUHG I DONE IT . I AM VERY PROUD OF MY TROUBLESHOOTING SKILLS", "repo": "https://github.com/jainilgringlani499-cloud/JAINIL-GRINGLANI", "demo": "https://jainilgringlani499-cloud.github.io/"}]...
|
[{"post_id": 61379, "ts": "202 [{"post_id": 61379, "ts": "2026-09-04T08:17:00Z", "hours": 3.9686, "text": "I am working on my personal portfolio .Like again building it from scratch because it was rejected."}, {"post_id": 56493, "ts": "2026-08-28T09:02:45Z", "hours": 0.8158, "text": "like i was facing a problem in doing my work because i wanted a rest"}, {"post_id": 55152, "ts": "2026-08-26T17:00:59Z", "hours": 1.4342, "text": "I am working on my personal portfolio."}]...
|
Title: JAINIL by @jainilgringlani | Stardance
Dev Title: JAINIL by @jainilgringlani | Stardance
Devlogs:
I am working on my personal portfolio.
like i was facing a problem in doing my work because i wanted a rest
I am working on my personal portfolio .Like again building it from scratch because it was rejected.
Ships:
I HAVE MADE MY PERSONAL SITE . THE MOST CHALLENGING THING WAS TO SOLVE ERROR OF CSS . ALTOUHG I DONE IT . I AM VERY PROUD OF MY TROUBLESHOOTING SKILLS
i made my personal site...
|
1793054904.2740188
|
1793141304.2740188
|
|
54307
|
Slack bot anims by @Freaked | Stardance
|
Freaked
|
2
|
2.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-29T12:38:36Z", "hours": 1.0, "multiplier": 1.29, "payout": 1, "blessing": "neutral", "text": "i made 24x7 slack bot which was hard because it was my first time making but i am glad its now working", "repo": "https://github.com/15freakers-coder/bot-slack-anims", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}, {"ship_num": 2, "ts": "2026-08-26T09:21:28Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made slack bot that can tell time roll dice and flip coin and tell latency and other function it was a awesome project i learned many things like presenting and how many things work it was a great experience and i faced a lot of error and bugs i used ai to solve it but at last everything is working fine i am really proud that i did it", "repo": "https://github.com/15freakers-coder/bot-slack-anims", "demo": "https://hackclub.enterprise.slack.com/archives/C0P5NE354"}]...
|
[{"post_id": 55211, "ts": "202 [{"post_id": 55211, "ts": "2026-08-26T19:22:06Z", "hours": 0.7331, "text": "finally fixed the bugs and is in review feeling good ! had a nice experience in this project learned a lot…"}, {"post_id": 54747, "ts": "2026-08-25T20:46:17Z", "hours": 1.0258, "text": "i was working on this slack bot to tell me time, flip coin, roll the dice and echo"}]...
|
Title: Slack bot anims by @Freaked | Stardance
De Title: Slack bot anims by @Freaked | Stardance
Devlogs:
i was working on this slack bot to tell me time, flip coin, roll the dice and echo
finally fixed the bugs and is in review feeling good ! had a nice experience in this project learned a lot…
Ships:
i made slack bot that can tell time roll dice and flip coin and tell latency and other function it was a awesome project i learned many things like presenting and how many things work it was a great experience and i faced a lot of error and bugs i used ai to solve it but at last everything is working fine i am really proud that i did it
i made 24x7 slack bot which was hard because it was my first time making but i am glad its now working...
|
1792878608.0200107
|
1793742608.0200107
|
|
54412
|
Anims by @Freaked | Stardance
|
Freaked
|
2
|
3.0
|
2
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-28T16:03:11Z", "hours": 2.0, "multiplier": 1.75, "payout": 2, "blessing": "neutral", "text": "i made it for fun and i think cats are really cute and my project went smootly found bugs but i solved it", "repo": "https://github.com/15freaker/cat-personal-website-", "demo": "https://15freaker.github.io/cat-personal-website-/"}, {"ship_num": 2, "ts": "2026-08-26T22:00:53Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made a cat meme web page where we can read cate fact types of cat and also can talk to cat", "repo": "https://github.com/15freaker/cat-personal-website-", "demo": "https://15freaker.github.io/cat-personal-website-/"}]...
|
[{"post_id": 55242, "ts": "202 [{"post_id": 55242, "ts": "2026-08-26T22:02:09Z", "hours": 1.8653, "text": "i made a cat meme website with few cool things like talk to cat and cat facts and also about different types of cat"}, {"post_id": 54812, "ts": "2026-08-25T23:10:40Z", "hours": 1.0169, "text": "i am working on a cool website of cats"}]...
|
Title: Anims by @Freaked | Stardance
Devlogs:
i a Title: Anims by @Freaked | Stardance
Devlogs:
i am working on a cool website of cats
i made a cat meme website with few cool things like talk to cat and cat facts and also about different types of cat
Ships:
i made a cat meme web page where we can read cate fact types of cat and also can talk to cat
i made it for fun and i think cats are really cute and my project went smootly found bugs but i solved it...
|
1792878655.4395845
|
1793742655.4395845
|
|
54456
|
Handwritten Digit Prediction (MNIST) Webpage by @A Handwritten Digit Prediction (MNIST) Webpage by @Ash-ioL | Stardance...
|
Ash-ioL
|
2
|
22.0
|
349
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-23T01:04:18Z", "hours": 5.0, "multiplier": 9.71, "payout": 50, "blessing": "neutral", "text": "Important information below! I present to you my Handwritten Digit Predictor! It uses a CNN made with TensorFlow. I’m proud that it’s a polished project I can put on my portfolio :D The biggest challenge was the preprocessing part of the image to make it know what part of the image is a number and what is the background. It can still be a little stubborn though so go easy on it by keeping the number clear and isolated when testing it out. You can either draw it on a piece of paper and upload the picture of the number or you can simply just use the paint app or something like excalidraw.com and upload the screenshot (or drag and drop it). For that reason I didn’t include a canvas feature in the website so I don’t have to reinvent the wheel. It’s important that the background and number have a clear contrast and make sure you have the inversion toggle set properly. (I wouldn’t mess with the threshold scale unless you know what your doing).", "repo": "https://github.com/bhsmlc/mnist-web-demo", "demo": "https://bhsmachinelearning.com/mnist-web-demo"}, {"ship_num": 2, "ts": "2026-09-02T04:52:35Z", "hours": 17.0, "multiplier": 14.7, "payout": 299, "blessing": "neutral", "text": "SHIPWRIGHTS : Please read the instructions below 🙏❤️. And please take the time to try this out fully; I promise you’ll like it :D I made a web app with a frontend and backend that demonstrates an AI model that predicts numbers. The most challenging part was preprocessing the image, there were so many conditions like shadows, blur, center, size, and properties of the input image that needed to be nullified as much as possible. I am proud of everything honestly… not much to say. But I am especially proud of how usable it is. I had a couple friends test it out and they said it was really friendly with all the guides and facts inside the webpage, and it worked like a charm. Shipwrights please read below : Instructions to try: Grab a quick white sheet of paper and with a black marker or pen, write a random digit from 0 to 9. Make sure the digit is relatively thick. Now here’s the tricky part. It’s a bit easier on phone. If your trying it out on a PC, you might have to take a picture on your phone and transfer the image to your PC and upload it in the website. But on phone, you can take a picture directly on the website. When taking a picture, make sure you have distanced the number from the camera so there aren’t any shadows, try to zoom in and keep it centered, focused, and clear. Once you’ve uploaded the image or have taken the picture in the website, It will load for a bit. You might run into an issue here and it’s not in my control. The backend service I’m using, Render, falls asleep every 15 minutes and will take up to 1 minute to wake. So if you’re confused and its loading for over a minute, refresh the page and retake/reupload the image. Sorry for this inconvienience. After it’s done loading, it will show you the prediction and the confidence and as well as a couple of facts on how the project works. Thank you for reading till the end!", "repo": "https://github.com/bhsmlc/mnist-web-demo", "demo": "https://bhsmachinelearning.com/mnist-web-demo"}]...
|
[{"post_id": 61905, "ts": "202 [{"post_id": 61905, "ts": "2026-09-05T02:28:37Z", "hours": 3.1558, "text": "SETTINGS PANEL! When using this project there can be a lot of issues such as bad lighting, no accessible black on white resources, etc. And I was actually inspired to add this when I was walking around school and I saw that most of the numbers in places were white numbers on a dark background. So I thought why not make this program be able to read those? This took me surprising not as long as I thought it would take. I spend a quick 20-30 minutes making a rough draft, then I did the typescript, and in the end I styled it and tested it out and 3 hours is great honestly by my standards. Signing off, Ash-ioL"}, {"post_id": 61070, "ts": "2026-09-03T19:41:27Z", "hours": 2.0389, "text": "Switched to a better deployment My ship had changes requested to it to not deploy the project on services like render that go to sleep and take a minute to wake up. I switched to vercel’s serverless function which doesn’t have that issue. I had to swap out my requirements for packages to more lightweight versions of them in order to make it compatible for this deployment. It took a couple of tinkering. Signing off, Ashwath Arasuraj Sankar"}, {"post_id": 59987, "ts": "2026-09-02T02:18:28Z", "hours": 4.5847, "text": "lots of tuning & mobile support I spend the majority of my time in the preprocessing code trying to get it to work. I tried things like finding contours, adaptive threshold, and other things but I ended up just using thresh otsu and multiplying that threshold value by something near 2 and it ended up working out. After that I was setting up cors allowed origins with the production domain, and I went through all my css and made sure its responsive and supports mobile devices. My biggest challenge was honestly finding time to do this. I’m taking a heavy classload this year and with other commitments I could only squeeze out like an hour of my afternoon on this every day and I worked on it mostly in class and during lunch. But however it bugged me so much (and still does) of how fragile this model is to shadows and such, although I made it less impactful. Signing off, Ash-ioL"}, {"post_id": 58572, "ts": "2026-08-31T01:04:56Z", "hours": 2.5936, "text": "Loading Screen Complete and Results Screen Layout Complete I created a simple loading screen to transition into the final result after the image is uploaded. For the loading screen I just put the image they uploaded and underneath it the name of the image they uploaded. For the animated ray, I used a parent container to remove overflow and a pseudo-element to have the moving ray. The biggest challenge was messing around with the perfect amounts of blur, opacity, ray width, and direction to make it look put together. I also started working on the results UI. It displays the preprocessed image, prediction, confidence score, and some information about the pipeline behind this project. Since I am done with the UI, now I just need to use the fetch api in Javascript to get the response and feed it into the results. And some other polishing. In the backend, I still need to fix the preprocessing bug but I figured it would be easier to debug if I finish the frontend first since I can use it as a tool to take a picture and see what it gives."}, {"post_id": 57899, "ts": "2026-08-30T07:15:12Z", "hours": 1.2014, "text": "Added a Footer and Some Logos So I added a footer in the bottom with social links and in the top I added a logo, along with a big transparent one in the background. I also made the file input button a html file input tag so it utilizes the file inputting and camera use. I’ve really just been adding stuff and not worrying too much about organization. I’m hoping I’ll be done with the project before that impacts me. Signing off, Ash-ioL"}, {"post_id": 57674, "ts": "2026-08-29T22:00:39Z", "hours": 2.1475, "text": "Webpage diagrams and icons added I generated the svgs for the icons and the diagrams with AI. I manually did the colors and layout. Next I am going to make it responsive and compatible with phones. After that, I need to fix an issue with the preprocessing of the image in the backend. Testing it out was kind of a hassle with taking a picture, uploading it to drive, using my laptop to send it to the model. But since I tested it out, I was able to know that something was wrong."}, {"post_id": 54872, "ts": "2026-08-26T02:21:51Z", "hours": 6.4233, "text": "Backend Complete I completed the API part of the project. It allows users send a post request with the image and gives the prediction as the response. I also have it deployed publicly. I spent a huge amount of time in the preprocessing step for the image since there were a lot of steps involved and lots of places for things to go wrong. Started testing with a frontend to make sure it works but I haven’t added any elements to it yet. Signing off, Ash-ioL"}]...
|
Title: Handwritten Digit Prediction (MNIST) Webpag Title: Handwritten Digit Prediction (MNIST) Webpage by @Ash-ioL | Stardance
Devlogs:
Backend Complete I completed the API part of the project. It allows users send a post request with the image and gives the prediction as the response. I also have it deployed publicly. I spent a huge amount of time in the preprocessing step for the image since there were a lot of steps involved and lots of places for things to go wrong. Started testing with a frontend to make sure it works but I haven’t added any elements to it yet. Signing off, Ash-ioL
Webpage diagrams and icons added I generated the svgs for the icons and the diagrams with AI. I manually did the colors and layout. Next I am going to make it responsive and compatible with phones. After that, I need to fix an issue with the preprocessing of the image in the backend. Testing it out was kind of a hassle with taking a picture, uploading it to drive, using my laptop to send it to the model. But since I tested it out, I was able to know that something was wrong.
Added a Footer and Some Logos So I added a footer in the bottom with social links and in the top I added a logo, along with a big transparent one in the background. I also made the file input button a html file input tag so it utilizes the file inputting and camera use. I’ve really just been adding stuff and not worrying too much about organization. I’m hoping I’ll be done with the project before that impacts me. Signing off, Ash-ioL
Loading Screen Complete and Results Screen Layout Complete I created a simple loading screen to transition into the final result after the image is uploaded. For the loading screen I just put the image they uploaded and underneath it the name of the image they uploaded. For the animated ray, I used a parent container to remove overflow and a pseudo-element to have the moving ray. The biggest challenge was messing around with the perfect amounts of blur, opacity, ray width, and direction to make it look put together. I also started working on the results UI. It displays the preprocessed image, prediction, confidence score, and some information about the pipeline behind this project. Since I am done with the UI, now I just need to use the fetch api in Javascript to get the response and feed it into the results. And some other polishing. In the backend, I still need to fix the preprocessing bug but I figured it would be easier to debug if I finish the frontend first since I can use it as a tool to take a picture and see what it gives.
lots of tuning & mobile support I spend the majority of my time in the preprocessing code trying to get it to work. I tried things like finding contours, adaptive threshold, and other things but I ended up just using thresh otsu and multiplying that threshold value by something near 2 and it ended up working out. After that I was setting up cors allowed origins with the production domain, and I went through all my css and made sure its responsive and supports mobile devices. My biggest challenge was honestly finding time to do this. I’m taking a heavy classload this year and with other commitments I could only squeeze out like an hour of my afternoon on this every day and I worked on it mostly in class and during lunch. But however it bugged me so much (and still does) of how fragile this model is to shadows and such, although I made it less impactful. Signing off, Ash-ioL
Switched to a better deployment My ship had changes requested to it to not deploy the project on services like render that go to sleep and take a minute to wake up. I switched to vercel’s serverless function which doesn’t have that issue. I had to swap out my requirements for packages to more lightweight versions of them in order to make it compatible for this deployment. It took a couple of tinkering. Signing off, Ashwath Arasuraj Sankar
SETTINGS PANEL! When using this project there can be a lot of issues such as bad lighting, no accessible black on white resources, etc. And I was actually inspired to add this when I was walking around school and I saw that most of the numbers in places were white numbers on a dark background. So I thought why not make this program be able to read those? This took me surprising not as long as I thought it would take. I spend a quick 20-30 minutes making a rough draft, then I did the typescript, and in the end I styled it and tested it out and 3 hours is great honestly by my standards. Signing off, Ash-ioL
Ships:
SHIPWRIGHTS : Please read the instructions below 🙏❤️. And please take the time to try this out fully; I promise you’ll like it :D I made a web app with a frontend and backend that demonstrates an AI model that predicts numbers. The most challenging part was preprocessing the image, there were so many conditions like shadows, blur, center, size, and properties of the input image that needed to be nullified as much as possible. I am proud of everything honestly… not much to say. But I am especially proud of how usable it is. I had a couple friends test it out and they said it was really friendly with all the guides and facts inside the webpage, and it worked like a charm. Shipwrights please read below : Instructions to try: Grab a quick white sheet of paper and with a black marker or pen, write a random digit from 0 to 9. Make sure the digit is relatively thick. Now here’s the tricky part. It’s a bit easier on phone. If your trying it out on a PC, you might have to take a picture on your phone and transfer the image to your PC and upload it in the website. But on phone, you can take a picture directly on the website. When taking a picture, make sure you have distanced the number from the camera so there aren’t any shadows, try to zoom in and keep it centered, focused, and clear. Once you’ve uploaded the image or have taken the picture in the website, It will load for a bit. You might run into an issue here and it’s not in my control. The backend service I’m using, Render, falls asleep every 15 minutes and will take up to 1 minute to wake. So if you’re confused and its loading for over a minute, refresh the page and retake/reupload the image. Sorry for this inconvienience. After it’s done loading, it will show you the prediction and the confidence and as well as a couple of facts on how the project works. Thank you for reading till the end!
Important information below! I present to you my Handwritten Digit Predictor! It uses a CNN made with TensorFlow. I’m proud that it’s a polished project I can put on my portfolio :D The biggest challenge was the preprocessing part of the image to make it know what part of the image is a number and what is the background. It can still be a little stubborn though so go easy on it by keeping the number clear and isolated when testing it out. You can either draw it on a piece of paper and upload the picture of the number or you can simply just use the paint app or something like excalidraw.com and upload the screenshot (or drag and drop it). For that reason I didn’t include a canvas feature in the website so I don’t have to reinvent the wheel. It’s important that the background and number have a clear contrast and make sure you have the inversion toggle set properly. (I wouldn’t mess with the threshold scale unless you know what your doing)....
|
1793083676.589121
|
1793170076.589121
|
|
54504
|
PaperOS by @Noben_Nobi | Stardance
|
Noben_Nobi
|
2
|
6.0
|
10
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-28T10:22:48Z", "hours": 2.0, "multiplier": 4.44, "payout": 10, "blessing": "neutral", "text": "This is my submission for WebOS 2. I have expanded my original PaperOS and added more 4 features: Calculator, To-Do List, Calendar and Setting. I faced difficulty in making calculator work but I codded it for each number or button and completed it. I am proud to be making my own OS and completing 4 features in it completely working and draggable. I used some AI to for Debugging and some help.", "repo": "https://github.com/Niraj2013/PaperOS/", "demo": "https://paperos.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-27T17:46:49Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I have made my first OS name PaperOS as it is inspired by my style of cardboard, paper, chocolaty, pastel colour and inperfection UI. I faced some issues in feature like draggability of widgets and some UI issues. Yah I used a little AI help to debug them but it also helped me learn some things and I enjoyed making this project. I am proud to make my first OS which I thought was very difficult at first but as Istarted I felt ease making it!", "repo": "https://github.com/Niraj2013/PaperOS/", "demo": "https://paperos.netlify.app/"}]...
|
[{"post_id": 56516, "ts": "202 [{"post_id": 56516, "ts": "2026-08-28T09:50:49Z", "hours": 1.0969, "text": "Adde 4 new features: Settings, Calendar, Calculator and To-Do list. Now finally there are 8 apps/widgets/icons"}, {"post_id": 56458, "ts": "2026-08-28T07:13:22Z", "hours": 1.0961, "text": "Added a calculator function completely working and more icons/widgets till now but not yet completed."}, {"post_id": 55677, "ts": "2026-08-27T17:16:29Z", "hours": 0.9764, "text": "completed with javascript, fixed some errors in it and css and now this is how it looks like"}, {"post_id": 55559, "ts": "2026-08-27T14:22:55Z", "hours": 0.8425, "text": "fixed some errors in css and started with javascript, now it has started looking like my expectations"}, {"post_id": 55533, "ts": "2026-08-27T13:26:18Z", "hours": 1.0322, "text": "wrote more css and completed part 1and 2 of css according to the guide"}, {"post_id": 55057, "ts": "2026-08-26T14:16:39Z", "hours": 0.6253, "text": "wrote some css and installed npm and made it on vite so till now a white screen but soon it wil be looking good when I will complete css and write Javascript"}, {"post_id": 54971, "ts": "2026-08-26T12:27:20Z", "hours": 0.9667, "text": "Wrote HTML file, till now nothing visible but soon it will be an excellent OS."}]...
|
Title: PaperOS by @Noben_Nobi | Stardance
Devlogs Title: PaperOS by @Noben_Nobi | Stardance
Devlogs:
Wrote HTML file, till now nothing visible but soon it will be an excellent OS.
wrote some css and installed npm and made it on vite so till now a white screen but soon it wil be looking good when I will complete css and write Javascript
wrote more css and completed part 1and 2 of css according to the guide
fixed some errors in css and started with javascript, now it has started looking like my expectations
completed with javascript, fixed some errors in it and css and now this is how it looks like
Added a calculator function completely working and more icons/widgets till now but not yet completed.
Adde 4 new features: Settings, Calendar, Calculator and To-Do list. Now finally there are 8 apps/widgets/icons
Ships:
I have made my first OS name PaperOS as it is inspired by my style of cardboard, paper, chocolaty, pastel colour and inperfection UI. I faced some issues in feature like draggability of widgets and some UI issues. Yah I used a little AI help to debug them but it also helped me learn some things and I enjoyed making this project. I am proud to make my first OS which I thought was very difficult at first but as Istarted I felt ease making it!
This is my submission for WebOS 2. I have expanded my original PaperOS and added more 4 features: Calculator, To-Do List, Calendar and Setting. I faced difficulty in making calculator work but I codded it for each number or button and completed it. I am proud to be making my own OS and completing 4 features in it completely working and draggable. I used some AI to for Debugging and some help....
|
1792997411.648059
|
1793083811.648059
|
|
54518
|
SudoSchool - interactive linux learning site by @M SudoSchool - interactive linux learning site by @Maxye4655 | Stardance...
|
Maxye4655
|
2
|
24.0
|
434
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-29T04:24:00Z", "hours": 4.0, "multiplier": 15.55, "payout": 57, "blessing": "neutral", "text": "I have built an interactive way to learn the basics of the linux terminal, all without requiring you to install a VM, Distro or terminal emulator, it all happens from your browser. Now with smoother scrolling animations, fully working commands and all features complete.", "repo": "https://github.com/Maxye4655/LinuxLearnSite", "demo": "https://maxye4655.github.io/LinuxLearnSite/pages/Homepage.html"}, {"ship_num": 2, "ts": "2026-09-20T07:55:23Z", "hours": 20.0, "multiplier": 18.76, "payout": 377, "blessing": "neutral", "text": "I have built an interactive way to learn the basics of the linux terminal, all without requiring you to install a VM, Distro or terminal emulator, it all happens from your browser.", "repo": "https://github.com/Maxye4655/LinuxLearnSite", "demo": "https://maxye4655.github.io/LinuxLearnSite/pages/Homepage.html"}]...
|
[{"post_id": 75098, "ts": "202 [{"post_id": 75098, "ts": "2026-09-29T04:22:39Z", "hours": 1.1333, "text": "Made the scrolling noticeably smoother, tidied up the code for the next ship and pushed to a new demo."}, {"post_id": 72119, "ts": "2026-09-22T06:28:31Z", "hours": 1.7047, "text": "This is the final devlog before I ship, here is what I added/changed: Changed the background from an 8.9MB PNG to a 128KB WebP Removed the jQuery + jQuery Terminal CDN block and terminal.js from pages/LessonLanding.html Added and to pages/LessonLanding.html and all 6 lesson pages Added to all 11 pages Changed the title on index.html and pages/Homepage.html from “Interactive Educational Website” to “SudoSchool - Interactive Linux Command Line Lessons”"}, {"post_id": 72090, "ts": "2026-09-22T04:32:53Z", "hours": 0.8319, "text": "re-wrote the README so it uses no AI, also realized that the background image was 5k, so i downscaled it to ~1.2k"}, {"post_id": 70818, "ts": "2026-09-19T20:18:19Z", "hours": 2.7611, "text": "Wrote the documentation, fixed any file path errors in my code leading to depecrated or non-existent files and launched it as a demo on Github, you can try it at: “ https://maxye4655.github.io/LinuxLearnSite/pages/Homepage.html ”"}, {"post_id": 70375, "ts": "2026-09-19T02:12:27Z", "hours": 1.8922, "text": "Finished the content for lesson 6, and updated the quiz and lesson teacking feature."}, {"post_id": 69534, "ts": "2026-09-17T07:42:58Z", "hours": 2.7575, "text": "Wrote the content for lesson 5, finished the LessonLanding page and updated the terminal javascript for hopefully the last time."}, {"post_id": 68798, "ts": "2026-09-15T19:28:54Z", "hours": 2.8989, "text": "I started and finished working on Lesson 5, added emulated ping command, Ip command, curl command and scp command."}, {"post_id": 67977, "ts": "2026-09-14T09:38:38Z", "hours": 1.4, "text": "Found a massive bug in my terminal code, the virtual file-system’s directory layout wouldn’t register when using ls, grep or any other file related commands, I had to completely rewrite the file-system and it now works."}, {"post_id": 67928, "ts": "2026-09-14T07:34:09Z", "hours": 0.6419, "text": "Finished Lesson 4, made the file for lesson 5. Just 2 more to go until I ship. Cleaned up some files."}, {"post_id": 67890, "ts": "2026-09-14T05:57:49Z", "hours": 1.1186, "text": "Finished Lesson 3, added more commands to the terminal Sim, and created the file for lesson 4. I still have to update LessonLanding.HTML to add Lessons 3 and 4. I’m planning to do my first ship after I finish lesson 6. I also want to optimise the SVG filter."}, {"post_id": 60513, "ts": "2026-09-02T22:06:38Z", "hours": 0.5522, "text": "Added Quiz Categories, and styled the quiz function. Next I will finish adding all the topics."}, {"post_id": 60109, "ts": "2026-09-02T08:20:05Z", "hours": 1.8481, "text": "Added a Quiz Yourself function. Fixed my Hackatime Config. Next I’ll work on styling the quiz as currently only the text and button are styled."}, {"post_id": 59428, "ts": "2026-09-01T08:31:56Z", "hours": 0.6739, "text": "Created Lesson 2 and expanded the virtual terminal logic."}, {"post_id": 58715, "ts": "2026-08-31T08:03:18Z", "hours": 0.3894, "text": "Finished the first lesson, next, I will either begin work on the next few lessons or a “Quiz yourself” function"}, {"post_id": 58682, "ts": "2026-08-31T06:02:15Z", "hours": 0.7981, "text": "Devlog - 5 I added more content to lesson 1, as well as added a progress bar and “Next section “ button."}, {"post_id": 57114, "ts": "2026-08-29T06:46:22Z", "hours": 0.6592, "text": "Devlog 4 - Began working on Lesson 1 and added the basic functionality of a terminal emulator."}, {"post_id": 57081, "ts": "2026-08-29T05:18:25Z", "hours": 0.6894, "text": "Devlog 3 - Began Working on the lessons page, I’ve decided to start with 6 lessons but might expand it later."}, {"post_id": 57058, "ts": "2026-08-29T04:25:05Z", "hours": 0.4089, "text": "Devlog 2 - I made the SVG HTML filter use a smaller file string, Improving performance while keeping the visuals the same."}, {"post_id": 56490, "ts": "2026-08-28T08:57:55Z", "hours": 0.5953, "text": "Began work on the continuation of a project I started before this competition began, in the time recorded in this Devlog I added the termianl emulator (Not fully complete) into my website. The premise of the website is to allow windows/mac users to get familiar with basic Linux commands through interactive lessons before they hopefully make the full time switch to Linux."}]...
|
Title: SudoSchool - interactive linux learning sit Title: SudoSchool - interactive linux learning site by @Maxye4655 | Stardance
Devlogs:
Began work on the continuation of a project I started before this competition began, in the time recorded in this Devlog I added the termianl emulator (Not fully complete) into my website. The premise of the website is to allow windows/mac users to get familiar with basic Linux commands through interactive lessons before they hopefully make the full time switch to Linux.
Devlog 2 - I made the SVG HTML filter use a smaller file string, Improving performance while keeping the visuals the same.
Devlog 3 - Began Working on the lessons page, I’ve decided to start with 6 lessons but might expand it later.
Devlog 4 - Began working on Lesson 1 and added the basic functionality of a terminal emulator.
Devlog - 5 I added more content to lesson 1, as well as added a progress bar and “Next section “ button.
Finished the first lesson, next, I will either begin work on the next few lessons or a “Quiz yourself” function
Created Lesson 2 and expanded the virtual terminal logic.
Added a Quiz Yourself function. Fixed my Hackatime Config. Next I’ll work on styling the quiz as currently only the text and button are styled.
Added Quiz Categories, and styled the quiz function. Next I will finish adding all the topics.
Finished Lesson 3, added more commands to the terminal Sim, and created the file for lesson 4. I still have to update LessonLanding.HTML to add Lessons 3 and 4. I’m planning to do my first ship after I finish lesson 6. I also want to optimise the SVG filter.
Finished Lesson 4, made the file for lesson 5. Just 2 more to go until I ship. Cleaned up some files.
Found a massive bug in my terminal code, the virtual file-system’s directory layout wouldn’t register when using ls, grep or any other file related commands, I had to completely rewrite the file-system and it now works.
I started and finished working on Lesson 5, added emulated ping command, Ip command, curl command and scp command.
Wrote the content for lesson 5, finished the LessonLanding page and updated the terminal javascript for hopefully the last time.
Finished the content for lesson 6, and updated the quiz and lesson teacking feature.
Wrote the documentation, fixed any file path errors in my code leading to depecrated or non-existent files and launched it as a demo on Github, you can try it at: “ https://maxye4655.github.io/LinuxLearnSite/pages/Homepage.html ”
re-wrote the README so it uses no AI, also realized that the background image was 5k, so i downscaled it to ~1.2k
This is the final devlog before I ship, here is what I added/changed: Changed the background from an 8.9MB PNG to a 128KB WebP Removed the jQuery + jQuery Terminal CDN block and terminal.js from pages/LessonLanding.html Added and to pages/LessonLanding.html and all 6 lesson pages Added to all 11 pages Changed the title on index.html and pages/Homepage.html from “Interactive Educational Website” to “SudoSchool - Interactive Linux Command Line Lessons”
Made the scrolling noticeably smoother, tidied up the code for the next ship and pushed to a new demo.
Ships:
I have built an interactive way to learn the basics of the linux terminal, all without requiring you to install a VM, Distro or terminal emulator, it all happens from your browser.
I have built an interactive way to learn the basics of the linux terminal, all without requiring you to install a VM, Distro or terminal emulator, it all happens from your browser. Now with smoother scrolling animations, fully working commands and all features complete....
|
1793008196.3367624
|
1793094596.3367624
|
|
54519
|
AetherOS by @ArmanMalik | Stardance
|
ArmanMalik
|
2
|
2.0
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T03:47:49Z", "hours": 1.0, "multiplier": 1.27, "payout": 1, "blessing": "neutral", "text": "i made an os my first one ever the javascripting part was a bit challenging.", "repo": "https://github.com/Armaan246-svg/web-os-1", "demo": "https://aetheros1.netlify.app/"}, {"ship_num": 2, "ts": "2026-08-26T17:24:21Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a webos called the AetherOS and i used the three dragging windows and it was my first webos project in my life so it was a bit challenging hoping to improve it in the near future.", "repo": "https://github.com/Armaan246-svg/web-os-1", "demo": "https://aetheros1.netlify.app/"}]...
|
[{"post_id": 55602, "ts": "202 [{"post_id": 55602, "ts": "2026-08-27T15:39:57Z", "hours": 0.8306, "text": "I finally changed and fixed all the errors."}, {"post_id": 55158, "ts": "2026-08-26T17:07:42Z", "hours": 0.2561, "text": "JUST FINISHED WRITING JS FOR IT AND IT IS DONE."}, {"post_id": 55140, "ts": "2026-08-26T16:44:21Z", "hours": 0.465, "text": "Finished writing css for it and it is looking good so far."}, {"post_id": 55124, "ts": "2026-08-26T16:15:11Z", "hours": 0.6072, "text": "Just finished writing html for AetherOs and i kept it simple and clean."}]...
|
Title: AetherOS by @ArmanMalik | Stardance
Devlog Title: AetherOS by @ArmanMalik | Stardance
Devlogs:
Just finished writing html for AetherOs and i kept it simple and clean.
Finished writing css for it and it is looking good so far.
JUST FINISHED WRITING JS FOR IT AND IT IS DONE.
I finally changed and fixed all the errors.
Ships:
I made a webos called the AetherOS and i used the three dragging windows and it was my first webos project in my life so it was a bit challenging hoping to improve it in the near future.
i made an os my first one ever the javascripting part was a bit challenging....
|
1792997412.8039749
|
1793083812.8039749
|
|
54651
|
Warren’s Sci-Fi & Pop Culture Archive by @PXLS Warren’s Sci-Fi & Pop Culture Archive by @PXLS | Stardance...
|
PXLS
|
2
|
33.0
|
341
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-14T14:16:54Z", "hours": 3.0, "multiplier": 5.17, "payout": 15, "blessing": "neutral", "text": "I made some updates to Warren’s Sci-Fi and Pop-Culture Archive, such as changing the background and adding a new font. My goal was to enhance the Frutiger Aero aesthetic, which fits much better with the new design. Overall, the project combines music, movies, sci-fi, and plenty of Easter eggs. Hope you guys enjoy it!", "repo": "https://github.com/PXLS-png/stardance-archive", "demo": "https://pxls-png.github.io/stardance-archive/"}, {"ship_num": 2, "ts": "2026-10-09T13:10:53Z", "hours": 30.0, "multiplier": 10.91, "payout": 326, "blessing": "neutral", "text": "“For every action, there’s a reaction.” That’s a line from Life is Strange, and honestly it’s the best way to describe how this project started: one obsession led to another, and somehow I ended up building a whole website about it. Over the last few months, I’ve been working on a project that truly fascinates me: Warren’s Sci-Fi & Pop Culture Archive. My main source of inspiration was my love for the video game Life is Strange, which contains a character, Warren, who is totally obsessed with sci-fi and science. That made me wonder: how could I create a website that combines movies with in-game references, a cool aesthetic, and easter eggs? In the end, this aspiration turned into the archive I’m proud to present. This is my first project for Hack Club, and even though I ran into a few bugs, especially with the timezone logic, I’m glad I made it this far. Feel free to test my project on desktop or mobile, just open the webpage!", "repo": "https://github.com/PXLS-png/stardance-archive", "demo": "https://pxls-png.github.io/stardance-archive/"}]...
|
[{"post_id": 78427, "ts": "202 [{"post_id": 78427, "ts": "2026-10-10T19:38:24Z", "hours": 2.9583, "text": "Hey, today I rewrote README with project background and credits, rewrote description and declaration, deleted and rewrote code sections, added a background image with license attribution (Public Domain Mark 1.0) and a new font that fits the Frutiger Aero aesthetic better. I also added a Curator’s Note in the code documenting the manual curation process for the 400+ movie list, cleaned up text, code and added a full legal disclaimer, and updated the screenshot link in README"}, {"post_id": 78064, "ts": "2026-10-09T12:51:02Z", "hours": 7.6728, "text": "Over the last few days, I’ve been working on the final version of the archive. I looked for duplicates in the movie list, did some debugging, made my repo public, tested the live URL, deleted some movies, cleaned up the code, made the top 5 cards keyboard-accessible, and tested the website on different browsers and devices. I also finished the README, checked for typos, checked the movie selection logic, activated GitHub Pages, refined some features, added easter eggs, added comments, and made sure the favicon works. I think I’m ready to ship!"}, {"post_id": 71914, "ts": "2026-09-21T19:19:09Z", "hours": 8.5761, "text": "Hey guys! This is gonna be a lot, because I had to lock in and the Stardance Challenge is slowly coming to an end. Here’s what I’ve been working on: -I created a “Warren’s Top 5 Picks” section consisting of glossy movie cards that open the IMDb page of the movie it’s about when clicked -I did some research on in game quotes from various characters with movie and/or pop culture references and added quotes to the movies that matched them. -In the end, I chose the following 5 movies: Planet of the Apes, LOTR, Blade Runner, Back to the Future, Twilight -I made sure that every card has a real IMDb link that opens in a brand new tab -I created “The Dual Clock” which is basically a glassy clock widget in the bottom-right corner with two timelines -Warren’s time (Oregon) and the user’s time (wherever you are) -I thought of this as a small nod to the time-travel theme of the game -I made sure that it updates every second -I created “The Eclipse Easter Egg” -Now this is one of my favorite features, consisting of an animated eclipse that only appears on October 8th (the day it happens in game in the end of Episode 2) -The Moon slides across the sun in an 8-second loop -If you click it you’ll be directed to a window with a Warren quote (quite literally what he says when he sees the eclipse before the episode ends) and a YouTube link to the song that was playing during that scene -After some debugging this works seamlessly now! -I cleaned up my repo and deleted my old messy prototype file -I added a disclaimer in the top-left (fan-project, all rights to Dontnod/Square Enix) -I added more movies (for the huge list the “Movie of the Day” is randomly chosen from) -Pushed to git ofc -Fixed some CSS typos If you read all of this, thanks for sticking around :) That’s it for now!"}, {"post_id": 63155, "ts": "2026-09-06T20:05:29Z", "hours": 2.7878, "text": "Hey guys! Here’s what I’ve been working on: -Built an Easter Egg that reveals secret messages (see down below) -Tested and polished the Easter egg -Debugged and fixed typos -Fixed heading readability (white font on a white background wasn’t my brightest idea, quite literally) -Added glass reflections -Added Aero window controls -Added a top glass glow -Adjusted shadows -Cleaned up my code That’s it for now :)"}, {"post_id": 61792, "ts": "2026-09-04T21:27:41Z", "hours": 1.3478, "text": "Unfortunately, I was kinda busy over the last few days, but here’s a quick update: I’ve been adding more movies to the Movie of The Day section! Here’s a sneak peek at the latest additions:"}, {"post_id": 59806, "ts": "2026-09-01T19:10:28Z", "hours": 3.5353, "text": "Hey guys! Quick update about the project! Since my last devlog, I’ve been working on the following: -Enhancing the Frutiger Aero style -Finishing the Movie of the Day movie list -Adding release years to the movies -Making the Movie of the Day change every 24h based on Pacific Time (since the game it’s inspired by takes place in OR) -Adding a well-hidden Easter egg -Making floating bubbles interactive + a pop effect anytime the bubbles are clicked! That’s all for today :)"}, {"post_id": 56857, "ts": "2026-08-28T20:18:24Z", "hours": 2.0628, "text": "Okay… my second devlog, and I somewhat changed the plan. Lol. While working on the website, I realized it became way more complicated than I initially expected, and seemed to drift away from my original design and the project I genuinely wanted to create. Since the vibe felt off, but I wanted the core idea to stay, I aimed for something more whimsical, nostalgic, playful, and fun. You might’ve guessed it, yes, I’m moving toward a Frutiger Aero-inspired look, and this definitely increased my overall fun and excitement about the project! Today, I mainly redesigned the front page (pic attached below)! Stay tuned for the next update :)"}, {"post_id": 56192, "ts": "2026-08-27T20:44:36Z", "hours": 3.9069, "text": "Welcome to my first devlog! I’ve been working on Warrens Sci-Fi & Pop Culture Archive, a project inspired by the Life is Strange character Warren Graham! I’ve recently added an interactive flash drive interface, an animated spiral loading screen with interesting (and random) science facts, and my first classic movie to the collection: Planet of the Apes. I’ve also added metadata and fan-made review notes written from his POV, along with a pixel-art grid system. Ironically, for someone named PXLS, the pixel-art grid isn’t looking quite right yet. I’m planning to fix that issue soon!"}]...
|
Title: Warren’s Sci-Fi & Pop Culture Archive b Title: Warren’s Sci-Fi & Pop Culture Archive by @PXLS | Stardance
Devlogs:
Welcome to my first devlog! I’ve been working on Warrens Sci-Fi & Pop Culture Archive, a project inspired by the Life is Strange character Warren Graham! I’ve recently added an interactive flash drive interface, an animated spiral loading screen with interesting (and random) science facts, and my first classic movie to the collection: Planet of the Apes. I’ve also added metadata and fan-made review notes written from his POV, along with a pixel-art grid system. Ironically, for someone named PXLS, the pixel-art grid isn’t looking quite right yet. I’m planning to fix that issue soon!
Okay… my second devlog, and I somewhat changed the plan. Lol. While working on the website, I realized it became way more complicated than I initially expected, and seemed to drift away from my original design and the project I genuinely wanted to create. Since the vibe felt off, but I wanted the core idea to stay, I aimed for something more whimsical, nostalgic, playful, and fun. You might’ve guessed it, yes, I’m moving toward a Frutiger Aero-inspired look, and this definitely increased my overall fun and excitement about the project! Today, I mainly redesigned the front page (pic attached below)! Stay tuned for the next update :)
Hey guys! Quick update about the project! Since my last devlog, I’ve been working on the following: -Enhancing the Frutiger Aero style -Finishing the Movie of the Day movie list -Adding release years to the movies -Making the Movie of the Day change every 24h based on Pacific Time (since the game it’s inspired by takes place in OR) -Adding a well-hidden Easter egg -Making floating bubbles interactive + a pop effect anytime the bubbles are clicked! That’s all for today :)
Unfortunately, I was kinda busy over the last few days, but here’s a quick update: I’ve been adding more movies to the Movie of The Day section! Here’s a sneak peek at the latest additions:
Hey guys! Here’s what I’ve been working on: -Built an Easter Egg that reveals secret messages (see down below) -Tested and polished the Easter egg -Debugged and fixed typos -Fixed heading readability (white font on a white background wasn’t my brightest idea, quite literally) -Added glass reflections -Added Aero window controls -Added a top glass glow -Adjusted shadows -Cleaned up my code That’s it for now :)
Hey guys! This is gonna be a lot, because I had to lock in and the Stardance Challenge is slowly coming to an end. Here’s what I’ve been working on: -I created a “Warren’s Top 5 Picks” section consisting of glossy movie cards that open the IMDb page of the movie it’s about when clicked -I did some research on in game quotes from various characters with movie and/or pop culture references and added quotes to the movies that matched them. -In the end, I chose the following 5 movies: Planet of the Apes, LOTR, Blade Runner, Back to the Future, Twilight -I made sure that every card has a real IMDb link that opens in a brand new tab -I created “The Dual Clock” which is basically a glassy clock widget in the bottom-right corner with two timelines -Warren’s time (Oregon) and the user’s time (wherever you are) -I thought of this as a small nod to the time-travel theme of the game -I made sure that it updates every second -I created “The Eclipse Easter Egg” -Now this is one of my favorite features, consisting of an animated eclipse that only appears on October 8th (the day it happens in game in the end of Episode 2) -The Moon slides across the sun in an 8-second loop -If you click it you’ll be directed to a window with a Warren quote (quite literally what he says when he sees the eclipse before the episode ends) and a YouTube link to the song that was playing during that scene -After some debugging this works seamlessly now! -I cleaned up my repo and deleted my old messy prototype file -I added a disclaimer in the top-left (fan-project, all rights to Dontnod/Square Enix) -I added more movies (for the huge list the “Movie of the Day” is randomly chosen from) -Pushed to git ofc -Fixed some CSS typos If you read all of this, thanks for sticking around :) That’s it for now!
Over the last few days, I’ve been working on the final version of the archive. I looked for duplicates in the movie list, did some debugging, made my repo public, tested the live URL, deleted some movies, cleaned up the code, made the top 5 cards keyboard-accessible, and tested the website on different browsers and devices. I also finished the README, checked for typos, checked the movie selection logic, activated GitHub Pages, refined some features, added easter eggs, added comments, and made sure the favicon works. I think I’m ready to ship!
Hey, today I rewrote README with project background and credits, rewrote description and declaration, deleted and rewrote code sections, added a background image with license attribution (Public Domain Mark 1.0) and a new font that fits the Frutiger Aero aesthetic better. I also added a Curator’s Note in the code documenting the manual curation process for the 400+ movie list, cleaned up text, code and added a full legal disclaimer, and updated the screenshot link in README
Ships:
“For every action, there’s a reaction.” That’s a line from Life is Strange, and honestly it’s the best way to describe how this project started: one obsession led to another, and somehow I ended up building a whole website about it. Over the last few months, I’ve been working on a project that truly fascinates me: Warren’s Sci-Fi & Pop Culture Archive. My main source of inspiration was my love for the video game Life is Strange, which contains a character, Warren, who is totally obsessed with sci-fi and science. That made me wonder: how could I create a website that combines movies with in-game references, a cool aesthetic, and easter eggs? In the end, this aspiration turned into the archive I’m proud to present. This is my first project for Hack Club, and even though I ran into a few bugs, especially with the timezone logic, I’m glad I made it this far. Feel free to test my project on desktop or mobile, just open the webpage!
I made some updates to Warren’s Sci-Fi and Pop-Culture Archive, such as changing the background and adding a new font. My goal was to enhance the Frutiger Aero aesthetic, which fits much better with the new design. Overall, the project combines music, movies, sci-fi, and plenty of Easter eggs. Hope you guys enjoy it!...
|
1793008208.9623168
|
1793094608.9623168
|
|
54655
|
RetroTabs by @bradlloyd | Stardance
|
bradlloyd
|
2
|
7.0
|
32
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-05T03:09:01Z", "hours": 4.0, "multiplier": 7.79, "payout": 32, "blessing": "neutral", "text": "RETRO TABS 2.0 Updates: integrated web browser doom functions now much much better css up down buttons 2026 mode (glass styling) dark mode didnt put dark mode on 97 becuase i dont think it existed back then hard to say i was negative years old. I think this is a super practical cool tab page.", "repo": "https://github.com/Bdlloyd83/RetroTabs", "demo": "https://bdlloyd83.github.io/RetroTabs/"}, {"ship_num": 2, "ts": "2026-08-27T01:04:14Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Retro tabs is was based of windows 95 and provides the user with transportation to the 90’s while keeping the ability to use 2026 tech. This project was inspired by my love for the decade and the many many opportunites the 90s provided with tech. It was also a time of great curiosity and hope. People were still belving in a greater future because of the great advancements in the past 10 20 30 years. I wanted to capture this feeling this lifestyle of optimisim and hope of a brighter future. The idea that everything will work out even if people are feeling down on themselves or in a low spot. We may have to boil an ocean to capture that feeling but at least retro tabs is able to provide the fire to the stovetop that just needs time. I firmly beleive these things and that retro tabs has the ability to catch the spirit of a brighter better future. I used ai to teach me code Im not much of a copy paster guy that just feels like cheating but some of it is from gemini teaching me the ways of the coder yes sorry that im a begginer coding student trying to learn an art that once took decades to master. So of course im going to use a free tutor to teach me an art so I can become more profficent. Think of the ai as more of an ear pod i can listen to it I can not but either way im the one whos gets the say at the end of the day if the codes in there or not. Sorry for blabbering on about a fairly simple project I seem to be having some sort enjoyment while writing this.", "repo": "https://github.com/Bdlloyd83/RetroTabs", "demo": "https://bdlloyd83.github.io/RetroTabs/"}]...
|
[{"post_id": 61920, "ts": "202 [{"post_id": 61920, "ts": "2026-09-05T02:50:54Z", "hours": 0.9025, "text": "RetroTabs 3rd and final devlog before second ship! I love this projcet it has been super fun trying to replicate that microsoft 97 look while also allowing the 2026 clean version to exist. This was mostly css but obvioulsy we got the glass mode and dark mode in there too which required some html and js. VERY simular to my DexterOS project for the code on the styles and js and html which allowed me to go way faster this time around."}, {"post_id": 61828, "ts": "2026-09-04T22:42:34Z", "hours": 0.6678, "text": "Retro tabs devlog 2––Updated formatting with up and down to improve customization. Very simple up down feature then index in java script to allow for easy controls. Not much else next i got to center and add more css."}, {"post_id": 61804, "ts": "2026-09-04T21:50:42Z", "hours": 2.4992, "text": "and a whole lot of js later i present Doom! retro tabs now features a very simple first person shooter to take you back to 97 as promised! features health percentage ammo and demons to kill. Major css and styling reforms coming soon that are much needed. Not like to get rid of the 97 feel but to perfect it."}, {"post_id": 55161, "ts": "2026-08-26T17:10:56Z", "hours": 0.8792, "text": "RetroTabs 1.0 is finished! I will subit the ship but i finished the calendar notes feature updated formating put in aboutme and project photos and much more."}, {"post_id": 55115, "ts": "2026-08-26T16:01:33Z", "hours": 1.6661, "text": "Windows 95 inspired tab tool for everyone. This will provide a teleportation device into the 1990s while allowing you to use technology from 2026! Im hyped for this project and interested to see what others think too."}]...
|
Title: RetroTabs by @bradlloyd | Stardance
Devlog Title: RetroTabs by @bradlloyd | Stardance
Devlogs:
Windows 95 inspired tab tool for everyone. This will provide a teleportation device into the 1990s while allowing you to use technology from 2026! Im hyped for this project and interested to see what others think too.
RetroTabs 1.0 is finished! I will subit the ship but i finished the calendar notes feature updated formating put in aboutme and project photos and much more.
and a whole lot of js later i present Doom! retro tabs now features a very simple first person shooter to take you back to 97 as promised! features health percentage ammo and demons to kill. Major css and styling reforms coming soon that are much needed. Not like to get rid of the 97 feel but to perfect it.
Retro tabs devlog 2––Updated formatting with up and down to improve customization. Very simple up down feature then index in java script to allow for easy controls. Not much else next i got to center and add more css.
RetroTabs 3rd and final devlog before second ship! I love this projcet it has been super fun trying to replicate that microsoft 97 look while also allowing the 2026 clean version to exist. This was mostly css but obvioulsy we got the glass mode and dark mode in there too which required some html and js. VERY simular to my DexterOS project for the code on the styles and js and html which allowed me to go way faster this time around.
Ships:
Retro tabs is was based of windows 95 and provides the user with transportation to the 90’s while keeping the ability to use 2026 tech. This project was inspired by my love for the decade and the many many opportunites the 90s provided with tech. It was also a time of great curiosity and hope. People were still belving in a greater future because of the great advancements in the past 10 20 30 years. I wanted to capture this feeling this lifestyle of optimisim and hope of a brighter future. The idea that everything will work out even if people are feeling down on themselves or in a low spot. We may have to boil an ocean to capture that feeling but at least retro tabs is able to provide the fire to the stovetop that just needs time. I firmly beleive these things and that retro tabs has the ability to catch the spirit of a brighter better future. I used ai to teach me code Im not much of a copy paster guy that just feels like cheating but some of it is from gemini teaching me the ways of the coder yes sorry that im a begginer coding student trying to learn an art that once took decades to master. So of course im going to use a free tutor to teach me an art so I can become more profficent. Think of the ai as more of an ear pod i can listen to it I can not but either way im the one whos gets the say at the end of the day if the codes in there or not. Sorry for blabbering on about a fairly simple project I seem to be having some sort enjoyment while writing this.
RETRO TABS 2.0 Updates: integrated web browser doom functions now much much better css up down buttons 2026 mode (glass styling) dark mode didnt put dark mode on 97 becuase i dont think it existed back then hard to say i was negative years old. I think this is a super practical cool tab page....
|
1793051552.573253
|
1793137952.573253
|
|
54690
|
Nickster OS by @NJstechnigames | Stardance
|
NJstechnigames
|
2
|
6.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-23T18:05:02Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "so long since I last updated this. now there is a few new command in the terminal and a new app (yayyyy) so now we have the settings app. here you, for now, can change the taskbar colour between blue and white (so boring later on i will add more ;)) next you can change your backround between 3 images (the 3rd one is the best in my opinion)", "repo": "https://github.com/njstechnigames/Nickster-webOS", "demo": "https://njstechnigames.github.io/Nickster-webOS/"}, {"ship_num": 2, "ts": "2026-09-02T18:52:57Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "DONE!! you can now try out my first simple OS on github pages.", "repo": "https://github.com/njstechnigames/Nickster-webOS", "demo": "https://njstechnigames.github.io/Nickster-webOS/"}]...
|
[{"post_id": 80496, "ts": "202 [{"post_id": 80496, "ts": "2026-10-17T21:14:00Z", "hours": 0.3811, "text": "NEW UPDATE! There is now a working version of Bing/Chrome and a start menu in the OS"}, {"post_id": 60356, "ts": "2026-09-02T17:22:17Z", "hours": 1.5547, "text": "I can now declare the webOS1 project finish. it includes a welcome screen, terminal, notes app, and (non working) app archives (my version of the app store)."}, {"post_id": 59689, "ts": "2026-09-01T16:41:25Z", "hours": 2.0119, "text": "just added my new app to it!"}, {"post_id": 58418, "ts": "2026-08-30T20:35:31Z", "hours": 2.3958, "text": "im working on my own operating system while running into bugs and glitches"}]...
|
Title: Nickster OS by @NJstechnigames | Stardance
Title: Nickster OS by @NJstechnigames | Stardance
Devlogs:
im working on my own operating system while running into bugs and glitches
just added my new app to it!
I can now declare the webOS1 project finish. it includes a welcome screen, terminal, notes app, and (non working) app archives (my version of the app store).
NEW UPDATE! There is now a working version of Bing/Chrome and a start menu in the OS
Ships:
DONE!! you can now try out my first simple OS on github pages.
so long since I last updated this. now there is a few new command in the terminal and a new app (yayyyy) so now we have the settings app. here you, for now, can change the taskbar colour between blue and white (so boring later on i will add more ;)) next you can change your backround between 3 images (the 3rd one is the best in my opinion)...
|
1793091261.9567297
|
1793177661.9567297
|
|
54692
|
Wandenraih by @meroquixel | Stardance
|
meroquixel
|
2
|
8.0
|
9
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-19T07:02:59Z", "hours": 3.0, "multiplier": 3.43, "payout": 9, "blessing": "neutral", "text": "I spent my next 3hours to fix problems and adding date constructor, also rewrite style of the background and my button. Now, it can also show you a time, even though if you are in space.", "repo": "https://github.com/umaar1104/Wandenraih", "demo": "https://umaar1104.github.io/Wandenraih/"}, {"ship_num": 2, "ts": "2026-09-01T11:00:13Z", "hours": 5.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built site by fetching a data from NASA. This site reveals a daily information(text, heading, image, video and more) from NASA. From this project, I have entered to JS.", "repo": "https://github.com/umaar1104/Wandenraih", "demo": "https://umaar1104.github.io/Wandenraih/"}]...
|
[{"post_id": 70449, "ts": "202 [{"post_id": 70449, "ts": "2026-09-19T06:54:53Z", "hours": 0.9108, "text": "So, I readd date into my project with youtobe video."}, {"post_id": 66451, "ts": "2026-09-12T09:05:47Z", "hours": 0.6803, "text": "Now, I truly finished it with redesigning it. In the future I will add clock and calendar like in past on my own."}, {"post_id": 62902, "ts": "2026-09-06T13:09:28Z", "hours": 1.0583, "text": "I have rewrite JS part of project to minimize contribution of AI."}, {"post_id": 59483, "ts": "2026-09-01T10:55:40Z", "hours": 0.8517, "text": "Everything is done. It is time to ship."}, {"post_id": 59419, "ts": "2026-09-01T07:30:57Z", "hours": 1.8597, "text": "I have changed decoration and background image. Now, working on refresh button."}, {"post_id": 57448, "ts": "2026-08-29T16:25:19Z", "hours": 1.0469, "text": "I have already completed task in guide. Now, I will add some new things on it."}, {"post_id": 56534, "ts": "2026-08-28T10:20:09Z", "hours": 1.1822, "text": "I have connected site with NASA API and finish coding on JS and HTML."}]...
|
Title: Wandenraih by @meroquixel | Stardance
Devl Title: Wandenraih by @meroquixel | Stardance
Devlogs:
I have connected site with NASA API and finish coding on JS and HTML.
I have already completed task in guide. Now, I will add some new things on it.
I have changed decoration and background image. Now, working on refresh button.
Everything is done. It is time to ship.
I have rewrite JS part of project to minimize contribution of AI.
Now, I truly finished it with redesigning it. In the future I will add clock and calendar like in past on my own.
So, I readd date into my project with youtobe video.
Ships:
I built site by fetching a data from NASA. This site reveals a daily information(text, heading, image, video and more) from NASA. From this project, I have entered to JS.
I spent my next 3hours to fix problems and adding date constructor, also rewrite style of the background and my button. Now, it can also show you a time, even though if you are in space....
|
1793091263.9803386
|
1793177663.9803386
|