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1793872216.238074
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1794736216.238074
|
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24162
|
My awesome macropad! by @yakshith_kommineni | Star My awesome macropad! by @yakshith_kommineni | Stardance...
|
yakshith_kommineni
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @yakshith_kommineni Title: My awesome macropad! by @yakshith_kommineni | Stardance...
|
1793872217.9986773
|
1794736217.9986773
|
|
7868
|
HE Synth by @heian | Stardance
|
heian
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0
|
0.0
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0
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[]
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[]
|
Title: HE Synth by @heian | Stardance
|
1793872218.8378124
|
1794736218.8378124
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|
25332
|
NULL
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NULL
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1793872220.9022176
|
1794736220.9022176
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29714
|
Nudge by @L0stsky | Stardance
|
L0stsky
|
0
|
0.0
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0
|
[]
|
[]
|
Title: Nudge by @L0stsky | Stardance
|
1793872221.731128
|
1794736221.731128
|
|
38975
|
Frictionless by @deb_beura | Stardance
|
deb_beura
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @deb_beura | Stardance
|
1793872222.6001444
|
1794736222.6001444
|
|
24672
|
Music Match by @Ryanmoney | Stardance
|
Ryanmoney
|
0
|
0.36
|
0
|
[]
|
[{"post_id": 14488, "ts": "202 [{"post_id": 14488, "ts": "2026-06-23T17:02:13Z", "hours": 0.3642, "text": "JUST A LIL START"}]...
|
Title: Music Match by @Ryanmoney | Stardance
Devl Title: Music Match by @Ryanmoney | Stardance
Devlogs:
JUST A LIL START...
|
1793872223.4999197
|
1794736223.4999197
|
|
39270
|
NULL
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NULL
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0
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1793872224.3467898
|
1794736224.3467898
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|
44519
|
My awesome macropad! by @Varmic | Stardance
|
Varmic
|
0
|
0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @Varmic | Stardance
|
1793872226.1105042
|
1794736226.1105042
|
|
15924
|
TimeX by @GeoVaz09 | Stardance
|
GeoVaz09
|
0
|
0.0
|
0
|
[]
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[]
|
Title: TimeX by @GeoVaz09 | Stardance
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1793872226.9783063
|
1794736226.9783063
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39121
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NULL
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1794736232.7482333
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1794736238.6098952
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1794736244.9701586
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1793872246.7283647
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1794736246.7283647
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1793872248.4818604
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1794736248.4818604
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1793872251.3608446
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1794736251.3608446
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1793872253.0587964
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1794736253.0587964
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1793872256.3075128
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1794736256.3075128
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1793872257.1921499
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1793872260.1717215
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|
1793872263.0765975
|
1794736263.0765975
|
|
4904
|
SP by @Shish | Stardance
|
Shish
|
0
|
1.88
|
0
|
[]
|
[{"post_id": 1520, "ts": "2026 [{"post_id": 1520, "ts": "2026-06-03T16:27:21Z", "hours": 1.0803, "text": "(v0.0.2 Alpha) - Footer and Navbar Changelog chore: remove old fonts and unsed files style: add ginger cat font feat: update navbar feat: add footer chore: add logo Updates Navbar is added Footer is added (Might change the design) Updated fonts (Ginger Cat) Mobile support is not added yet (I’ll make the entire website for larger screens and then i’ll move onto smaller screens) Next steps Update footer Add more details to the footer Start working on the home page Include google maps in the location section"}, {"post_id": 1427, "ts": "2026-06-03T13:38:55Z", "hours": 0.7953, "text": "(v0.0.1 Alpha) - Initial Setup Changelog docs: delete unwanted files docs: delete unwanted files feat: add fonts docs: update README feat: add layout feat: add routing docs: initial setup Updates Nothing much, just the initial setup with a broken navbar Next steps Look for designs and better fonts Compete the navbar and footer (with mobile support)"}]...
|
Title: SP by @Shish | Stardance
Devlogs:
(v0.0.1 Title: SP by @Shish | Stardance
Devlogs:
(v0.0.1 Alpha) - Initial Setup Changelog docs: delete unwanted files docs: delete unwanted files feat: add fonts docs: update README feat: add layout feat: add routing docs: initial setup Updates Nothing much, just the initial setup with a broken navbar Next steps Look for designs and better fonts Compete the navbar and footer (with mobile support)
(v0.0.2 Alpha) - Footer and Navbar Changelog chore: remove old fonts and unsed files style: add ginger cat font feat: update navbar feat: add footer chore: add logo Updates Navbar is added Footer is added (Might change the design) Updated fonts (Ginger Cat) Mobile support is not added yet (I’ll make the entire website for larger screens and then i’ll move onto smaller screens) Next steps Update footer Add more details to the footer Start working on the home page Include google maps in the location section...
|
1793872266.9620104
|
1794736266.9620104
|
|
40888
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793872269.9767156
|
1794736269.9767156
|
|
40889
|
NULL
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NULL
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0
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|
1793872272.903025
|
1794736272.903025
|
|
40893
|
NULL
|
NULL
|
0
|
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|
1793872277.8606958
|
1794736277.8606958
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52952
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NULL
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|
|
1793872280.7785394
|
1794736280.7785394
|
|
42958
|
web0 by @harshithgamedeveloper | Stardance
|
harshithgamedeveloper
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: web0 by @harshithgamedeveloper | Stardance
|
1793872284.1775732
|
1794736284.1775732
|
|
52953
|
NULL
|
NULL
|
0
|
0.0
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0
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[]
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[]
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|
1793872285.0232365
|
1794736285.0232365
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52954
|
NULL
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NULL
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0
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0.0
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|
1793872285.867593
|
1794736285.867593
|
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52962
|
NULL
|
NULL
|
0
|
0.0
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[]
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|
1793872291.1499443
|
1794736291.1499443
|
|
52969
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793872292.1907032
|
1794736292.1907032
|
|
42548
|
My awesome macropad! by @uhhers | Stardance
|
uhhers
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @uhhers | Stardance
|
1793872293.0634365
|
1794736293.0634365
|
|
52971
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793872295.0691996
|
1794736295.0691996
|
|
46306
|
My awesome macropad! by @P_Heimonen | Stardance
|
P_Heimonen
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @P_Heimonen | Stard Title: My awesome macropad! by @P_Heimonen | Stardance...
|
1793872298.102147
|
1794736298.102147
|
|
52973
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793872301.581013
|
1794736301.581013
|
|
52976
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793872303.5831974
|
1794736303.5831974
|
|
52977
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793872306.504984
|
1794736306.504984
|
|
46316
|
The Pomodoro Technique by @Fluxx56 | Stardance
|
Fluxx56
|
0
|
1.22
|
0
|
[]
|
[{"post_id": 44516, "ts": "202 [{"post_id": 44516, "ts": "2026-08-10T10:14:18Z", "hours": 1.2186, "text": "Got the website up, basic HTML and some styling. created a countdown timer in JS which is a start. Trying to create a piechart kinda timer where its in like a circle. Also added an section at the top for a title you can set."}]...
|
Title: The Pomodoro Technique by @Fluxx56 | Starda Title: The Pomodoro Technique by @Fluxx56 | Stardance
Devlogs:
Got the website up, basic HTML and some styling. created a countdown timer in JS which is a start. Trying to create a piechart kinda timer where its in like a circle. Also added an section at the top for a title you can set....
|
1793872308.239078
|
1794736308.239078
|
|
52989
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793872311.1720746
|
1794736311.1720746
|
|
51193
|
Very Easy 3D Maze by @COYG_KNGPLCJMS | Stardance
|
COYG_KNGPLCJMS
|
0
|
13.25
|
0
|
[]
|
[{"post_id": 61895, "ts": "202 [{"post_id": 61895, "ts": "2026-09-05T01:58:36Z", "hours": 2.9114, "text": "Very Short Devlog 7: 3d Maze Game in plain HTML and JS: I made a slightly improved win screen and fixed some minor visual bugs with the maze."}, {"post_id": 59976, "ts": "2026-09-02T01:58:34Z", "hours": 0.72, "text": "Very Short Devlog 7: 3d Maze Game in plain HTML and JS: I worked on the styling for the end and the start screen. I also fixed an issue with the compass facing the wrong way."}, {"post_id": 59345, "ts": "2026-09-01T02:45:58Z", "hours": 1.1475, "text": "Very Short Devlog 6: 3d Maze Game in plain HTML and JS: I finished making the win screen with and made it so that touching the win zone takes you to the win screen. I also added a minimap and a mini compass to the base game to help the player."}, {"post_id": 59250, "ts": "2026-08-31T22:50:04Z", "hours": 1.4136, "text": "Very Short Devlog 5: 3d Maze Game in plain HTML and JS: I have finished adding the exit of the maze. It is a basic green wall that takes you to the win screen. I also improved the brightness so it looks more realistic."}, {"post_id": 58571, "ts": "2026-08-31T01:03:36Z", "hours": 2.1628, "text": "#Very Short Devlog 4: 3d Maze Game in plain HTML and JS I first fixed the fisheye distortion by modifying the distance. The main addition is adding the DFS maze generator which took a lot longer. I couldn’t just copy and paste my old maze generator code because it creates a super thin wall which is not possible in this game. The recursive method kept hitting a call stack limit so I had to remake the entire thing from scratch which was fun."}, {"post_id": 58146, "ts": "2026-08-30T14:31:32Z", "hours": 0.9097, "text": "Very Short Devlog 3: 3d Maze Game in plain HTML and JS I decided to make the game look more realistic by addding gradients to both the walls and the background. There is a slight fisheye distortion that I will fix later."}, {"post_id": 57757, "ts": "2026-08-30T01:11:04Z", "hours": 2.1375, "text": "Very Short Devlog 2: 3d Maze Game in plain HTML and JS I first improved the rotation and movement so it feels less sticky. After an hour of debugging, the 3d raycasting and rendering is working. I plan to copy the code from my previous maze generator to make the maze."}, {"post_id": 55326, "ts": "2026-08-27T02:12:59Z", "hours": 1.8522, "text": "Very Short Devlog 1: 3D Maze Game in plain HTML and JS. I Have decided to make a playable 2d version that will be converted to 3d later. I was able to make a simple character that can be moved and rotated along with the ability to collide with walls."}]...
|
Title: Very Easy 3D Maze by @COYG_KNGPLCJMS | Star Title: Very Easy 3D Maze by @COYG_KNGPLCJMS | Stardance
Devlogs:
Very Short Devlog 1: 3D Maze Game in plain HTML and JS. I Have decided to make a playable 2d version that will be converted to 3d later. I was able to make a simple character that can be moved and rotated along with the ability to collide with walls.
Very Short Devlog 2: 3d Maze Game in plain HTML and JS I first improved the rotation and movement so it feels less sticky. After an hour of debugging, the 3d raycasting and rendering is working. I plan to copy the code from my previous maze generator to make the maze.
Very Short Devlog 3: 3d Maze Game in plain HTML and JS I decided to make the game look more realistic by addding gradients to both the walls and the background. There is a slight fisheye distortion that I will fix later.
#Very Short Devlog 4: 3d Maze Game in plain HTML and JS I first fixed the fisheye distortion by modifying the distance. The main addition is adding the DFS maze generator which took a lot longer. I couldn’t just copy and paste my old maze generator code because it creates a super thin wall which is not possible in this game. The recursive method kept hitting a call stack limit so I had to remake the entire thing from scratch which was fun.
Very Short Devlog 5: 3d Maze Game in plain HTML and JS: I have finished adding the exit of the maze. It is a basic green wall that takes you to the win screen. I also improved the brightness so it looks more realistic.
Very Short Devlog 6: 3d Maze Game in plain HTML and JS: I finished making the win screen with and made it so that touching the win zone takes you to the win screen. I also added a minimap and a mini compass to the base game to help the player.
Very Short Devlog 7: 3d Maze Game in plain HTML and JS: I worked on the styling for the end and the start screen. I also fixed an issue with the compass facing the wrong way.
Very Short Devlog 7: 3d Maze Game in plain HTML and JS: I made a slightly improved win screen and fixed some minor visual bugs with the maze....
|
1793872312.9213817
|
1794736312.9213817
|
|
24444
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793872313.7646234
|
1794736313.7646234
|
|
17836
|
My first slack bot! by @Silok | Stardance
|
Silok
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Silok | Stardance
|
1793872315.7874837
|
1794736315.7874837
|
|
7008
|
NULL
|
NULL
|
0
|
0.0
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|
[]
|
[]
|
|
1793872318.678299
|
1794736318.678299
|
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12778
|
NULL
|
NULL
|
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|
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|
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|
[]
|
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|
|
1793872320.4469573
|
1794736320.4469573
|
|
11846
|
NULL
|
NULL
|
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|
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|
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|
[]
|
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|
|
1793872322.5413153
|
1794736322.5413153
|
|
10717
|
NULL
|
NULL
|
0
|
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|
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|
[]
|
[]
|
|
1793872323.4052863
|
1794736323.4052863
|
|
11679
|
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|
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|
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|
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|
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|
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|
|
1793872325.152677
|
1794736325.152677
|
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30655
|
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|
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|
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|
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|
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[]
|
[]
|
|
1793872327.206922
|
1794736327.206922
|