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5472
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Ethashi by @NellowTCS | Stardance
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NellowTCS
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0
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0.0
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0
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[]
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[]
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Title: Ethashi by @NellowTCS | Stardance
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1792943627.426153
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1793807627.426153
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5473
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Untitled project by @iamthehacker | Stardance
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iamthehacker
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0
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0.0
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0
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[]
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Title: Untitled project by @iamthehacker | Stardan Title: Untitled project by @iamthehacker | Stardance...
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1792788663.9801452
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1793393463.9801452
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5474
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My awesome macropad! by @tterbg13 | Stardance
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tterbg13
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0
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0.0
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0
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Title: My awesome macropad! by @tterbg13 | Stardan Title: My awesome macropad! by @tterbg13 | Stardance...
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1792741730.5427444
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1793346530.5427444
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5475
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Untitled project by @The_Cubidian | Stardance
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The_Cubidian
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Title: Untitled project by @The_Cubidian | Stardan Title: Untitled project by @The_Cubidian | Stardance...
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1793231676.6263812
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1793836476.6263812
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5476
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My awesome macropad! by @Honque | Stardance
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Honque
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Honque | Stardance
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1793321736.7611296
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1793926536.7611296
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5477
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Untitled project by @hillary | Stardance
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hillary
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Title: Untitled project by @hillary | Stardance
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1792705777.214877
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1793310577.214877
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5478
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ctf bot by @rena | Stardance
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rena
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0
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0.0
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Title: ctf bot by @rena | Stardance
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1793217206.3219647
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1793822006.3219647
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5479
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Sysadmin over ssh by @CoastStarlight | Stardance
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CoastStarlight
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0
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Title: Sysadmin over ssh by @CoastStarlight | Star Title: Sysadmin over ssh by @CoastStarlight | Stardance...
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1792709248.9932568
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1793314048.9932568
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5481
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My first slack bot! by @rafaeram | Stardance
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rafaeram
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0
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0.0
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0
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[]
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Title: My first slack bot! by @rafaeram | Stardanc Title: My first slack bot! by @rafaeram | Stardance...
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1793199272.9593542
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1793804072.9593542
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Untitled by @rafaeram | Stardance
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rafaeram
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @rafaeram | Stardance
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1793282147.5350845
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1793886947.5350845
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5483
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qbPad by @cubie | Stardance
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cubie
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0
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0.0
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0
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[]
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[]
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Title: qbPad by @cubie | Stardance
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1792691316.0992916
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1793296116.0992916
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5484
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CoastlineGuessr by @sss | Stardance
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sss
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0
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0.0
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0
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[]
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[]
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Title: CoastlineGuessr by @sss | Stardance
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1793235033.9864469
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1793839833.9864469
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5485
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My awesome macropad! by @Neev | Stardance
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Neev
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0
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0.0
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0
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[]
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Title: My awesome macropad! by @Neev | Stardance
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1793198935.59986
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1793803735.59986
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5486
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My first slack bot! by @RedThread14 | Stardance
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RedThread14
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @RedThread14 | Stard Title: My first slack bot! by @RedThread14 | Stardance...
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1792806655.5470479
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1793411455.5470479
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5487
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My awesome macropad! by @stella | Stardance
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stella
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0
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0.0
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0
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[]
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Title: My awesome macropad! by @stella | Stardance
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1792698743.4722846
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1793303543.4722846
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5488
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FPGA Retro Emulator by @njfdev | Stardance
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njfdev
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0
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2.34
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0
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[]
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[{"post_id": 1675, "ts": "2026 [{"post_id": 1675, "ts": "2026-06-03T20:25:32Z", "hours": 1.9186, "text": "Got some basic audio wave production!! I ended up using the miniaudio.h header library and manually figured out how to produce square, triangle, sawtooth, and noise waves. These are the key ones I need for my NES emulator!"}, {"post_id": 1021, "ts": "2026-06-02T20:17:58Z", "hours": 0.4167, "text": "Just got started with my retro console hardware emulation project! For now, I have setup a project with Verilator and have a very basic working C++ project."}]...
|
Title: FPGA Retro Emulator by @njfdev | Stardance
Title: FPGA Retro Emulator by @njfdev | Stardance
Devlogs:
Just got started with my retro console hardware emulation project! For now, I have setup a project with Verilator and have a very basic working C++ project.
Got some basic audio wave production!! I ended up using the miniaudio.h header library and manually figured out how to produce square, triangle, sawtooth, and noise waves. These are the key ones I need for my NES emulator!...
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1792731293.5785718
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1793336093.5785718
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5489
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tuff macropad by @sayer | Stardance
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sayer
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0
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0.0
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0
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[]
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[]
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Title: tuff macropad by @sayer | Stardance
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1793299834.585164
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1793904634.585164
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5490
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Untitled project by @rajesh | Stardance
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rajesh
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @rajesh | Stardance
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1792741838.387046
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1793346638.387046
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5491
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My first slack bot! by @Aster_ | Stardance
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Aster_
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Aster_ | Stardance
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1792641100.924991
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1793245900.924991
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5492
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Untitled project by @zoey_zhang | Stardance
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zoey_zhang
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @zoey_zhang | Stardance
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1792662705.9527245
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1793267505.9527245
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5493
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My first slack bot! by @haugenquinn | Stardance
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haugenquinn
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @haugenquinn | Stard Title: My first slack bot! by @haugenquinn | Stardance...
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1792788827.38461
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1793393627.38461
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5494
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My awesome macropad! by @shadxen-fx | Stardance
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shadxen-fx
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @shadxen-fx | Stard Title: My awesome macropad! by @shadxen-fx | Stardance...
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1792734889.9354434
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1793339689.9354434
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5495
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My first slack bot! by @Camc | Stardance
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Camc
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Camc | Stardance
|
1793285345.1174066
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1793890145.1174066
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5496
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Windows Manager/Browser Control Pad by @max-lobste Windows Manager/Browser Control Pad by @max-lobster | Stardance...
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max-lobster
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0
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0.0
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0
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[]
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Title: Windows Manager/Browser Control Pad by @max Title: Windows Manager/Browser Control Pad by @max-lobster | Stardance...
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1793134168.2841735
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1793738968.2841735
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5497
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NixOS by @janekmusin | Stardance
|
janekmusin
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0
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24.36
|
0
|
[]
|
[{"post_id": 30117, "ts": "202 [{"post_id": 30117, "ts": "2026-07-17T13:03:39Z", "hours": 0.9781, "text": "I finally bit the bullet and set up nixos on my desktop (hostname Victim). With that, there’s (almost) nothing stopping me from working on some more serious projects. Aside from that, I don’t really remember what I have been doing since last devlog, because I went on small Distrohoping arc and worked on some other projects, in other YSWSes. Discovery of the devlog: Fedora Rawhide. I never liked fedora, because of how slow it updates, but rawhide fixes that. Still, in my opinion it is last gen distribution, with manual updates and imperative system management, so I can’t recommend it. Happy Hacking!"}, {"post_id": 24731, "ts": "2026-07-08T14:36:22Z", "hours": 4.2647, "text": "I meant to write this devlog much sooner. I created proper modules for desktop environment. I did that in last monday, it took around 2 hours. After that I realized that there’re several issues that needs fixing. I had to take an almost week long break because of reasons and after it, I worked on some other project. Now, when I could I fixed those, bugs, but that quickly snowballed to adding new features, troubleshooting newly introduced bugs and even contributing an upstream fix to one of the programs I use (which still haven’t been merged :(). I’m trying to treat those devlogs more like blogs. Let me know if you like that. Discovery of the devlog: Startpage. Startpage is a search engine with focus on openness, just like DDG, which I used before. I find the results in it much better than DDG, mainly because it uses Google as upstream search provider instead of Bing. Happy Hacking!"}, {"post_id": 18367, "ts": "2026-06-29T14:27:09Z", "hours": 4.5689, "text": "Nushell is working! Obviously it’s not all I’ve been doing this 4 hours. You know the story: You write down a few things you want to improve, but while implementing one thing you notice three more that need a fix and later after 4 hours you don’t even remember what you have been working on. Maybe it’s just me, this project is also something very special for me, as it’s declaration of my working machine, for at least next few years, if not lifetime. If you’re reading this devlog on stardance frontpage, let me know if you like this format of dividing a devlog on a few hardly related parts, some of which are completely detached from the actual project. Saying it out-loud makes it look not like good idea. In my search for objectively™ best shell I tried all the mainstream ones, but in my opinion nothing (Ehem, elvish, ehem) comes close to nushell. It has almost all the features of fish and other modern shells, while adding unique and better way of interacting with data. I feel like I’m slowly finishing this project, there’s not much to do. Obviously this is one of those things that are always in development, because it is well, my personal system. Each time I want to add a package, I need to interact with my configuration and it’s a good thing. Happy Hacking!"}, {"post_id": 15181, "ts": "2026-06-24T17:46:39Z", "hours": 4.8486, "text": "I FINALLY GOT RID OF SPECIAL ARGS! Okay here’s why that change is important (I need to wait for CI to pass, so I have around 30 minutes of “free time”): Special args are variables that can be passed to modules. You have to explicitly “send” and explicitly “receive” them, which makes them kinda bad. They’re also non modular, meaning they can break without sender. I finally bit the bullet and moved to module based system. The advantages of them are as follows: No explicit receiving required Easier to create complicated expressions with Can be limited to a few values only Values can be something other than strings Officially supported by flake-parts, the framework I’m using More portable Generally they’re a superior options and I’m happy I implemented them. There’re still many things I want to work on: Plasma and Niri desktops with modules for DE configuration Nushell with modules for shell configuration Improving docs More hosts Other projects :) I forgot something for sure, but I’m honestly surprised that I could recall only so few things. Anyway, happy hacking!"}, {"post_id": 13624, "ts": "2026-06-22T10:42:43Z", "hours": 4.8506, "text": "Not always you have something big to talk about in a devlog This is yet again devlog full of minor, non interesting changes. I have been mainly troubleshooting my server (which btw is still not finished. which is wild), but I did many other things along that. Now I’m trying to move back to Plasma and implement proper module system. I expect that to be quite time consuming task, but… nothing. It’s just going to be time consuming. Another idea is changing the shell to nushell, so that’s second on the agenda. From the things unrelated to project itself, I changed my IDE from vscode to zed. I have lots of other projects in mind, so I will work on this in meantime. I don’t even have anything to show, so I will just add a screenshot of my editor. Dotfiles aren’t sexy."}, {"post_id": 8603, "ts": "2026-06-14T09:32:54Z", "hours": 4.8478, "text": "A massive, misc fixes PR shipped! It fixed a lot of small pain points and improved some existing features. The whole list of changed things is available on the screenshot. There’s so much to do now that I don’t know if I want to pause for a moment and work on other project."}]...
|
Title: NixOS by @janekmusin | Stardance
Devlogs:
Title: NixOS by @janekmusin | Stardance
Devlogs:
A massive, misc fixes PR shipped! It fixed a lot of small pain points and improved some existing features. The whole list of changed things is available on the screenshot. There’s so much to do now that I don’t know if I want to pause for a moment and work on other project.
Not always you have something big to talk about in a devlog This is yet again devlog full of minor, non interesting changes. I have been mainly troubleshooting my server (which btw is still not finished. which is wild), but I did many other things along that. Now I’m trying to move back to Plasma and implement proper module system. I expect that to be quite time consuming task, but… nothing. It’s just going to be time consuming. Another idea is changing the shell to nushell, so that’s second on the agenda. From the things unrelated to project itself, I changed my IDE from vscode to zed. I have lots of other projects in mind, so I will work on this in meantime. I don’t even have anything to show, so I will just add a screenshot of my editor. Dotfiles aren’t sexy.
I FINALLY GOT RID OF SPECIAL ARGS! Okay here’s why that change is important (I need to wait for CI to pass, so I have around 30 minutes of “free time”): Special args are variables that can be passed to modules. You have to explicitly “send” and explicitly “receive” them, which makes them kinda bad. They’re also non modular, meaning they can break without sender. I finally bit the bullet and moved to module based system. The advantages of them are as follows: No explicit receiving required Easier to create complicated expressions with Can be limited to a few values only Values can be something other than strings Officially supported by flake-parts, the framework I’m using More portable Generally they’re a superior options and I’m happy I implemented them. There’re still many things I want to work on: Plasma and Niri desktops with modules for DE configuration Nushell with modules for shell configuration Improving docs More hosts Other projects :) I forgot something for sure, but I’m honestly surprised that I could recall only so few things. Anyway, happy hacking!
Nushell is working! Obviously it’s not all I’ve been doing this 4 hours. You know the story: You write down a few things you want to improve, but while implementing one thing you notice three more that need a fix and later after 4 hours you don’t even remember what you have been working on. Maybe it’s just me, this project is also something very special for me, as it’s declaration of my working machine, for at least next few years, if not lifetime. If you’re reading this devlog on stardance frontpage, let me know if you like this format of dividing a devlog on a few hardly related parts, some of which are completely detached from the actual project. Saying it out-loud makes it look not like good idea. In my search for objectively™ best shell I tried all the mainstream ones, but in my opinion nothing (Ehem, elvish, ehem) comes close to nushell. It has almost all the features of fish and other modern shells, while adding unique and better way of interacting with data. I feel like I’m slowly finishing this project, there’s not much to do. Obviously this is one of those things that are always in development, because it is well, my personal system. Each time I want to add a package, I need to interact with my configuration and it’s a good thing. Happy Hacking!
I meant to write this devlog much sooner. I created proper modules for desktop environment. I did that in last monday, it took around 2 hours. After that I realized that there’re several issues that needs fixing. I had to take an almost week long break because of reasons and after it, I worked on some other project. Now, when I could I fixed those, bugs, but that quickly snowballed to adding new features, troubleshooting newly introduced bugs and even contributing an upstream fix to one of the programs I use (which still haven’t been merged :(). I’m trying to treat those devlogs more like blogs. Let me know if you like that. Discovery of the devlog: Startpage. Startpage is a search engine with focus on openness, just like DDG, which I used before. I find the results in it much better than DDG, mainly because it uses Google as upstream search provider instead of Bing. Happy Hacking!
I finally bit the bullet and set up nixos on my desktop (hostname Victim). With that, there’s (almost) nothing stopping me from working on some more serious projects. Aside from that, I don’t really remember what I have been doing since last devlog, because I went on small Distrohoping arc and worked on some other projects, in other YSWSes. Discovery of the devlog: Fedora Rawhide. I never liked fedora, because of how slow it updates, but rawhide fixes that. Still, in my opinion it is last gen distribution, with manual updates and imperative system management, so I can’t recommend it. Happy Hacking!...
|
1793296383.8027759
|
1793901183.8027759
|
|
5498
|
Macropad v1.0 by @omerq | Stardance
|
omerq
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0
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0.0
|
0
|
[]
|
[]
|
Title: Macropad v1.0 by @omerq | Stardance
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1793299977.425536
|
1793904777.425536
|
|
5499
|
My first slack bot! by @JaydenP | Stardance
|
JaydenP
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @JaydenP | Stardance
|
1793288984.3297276
|
1793893784.3297276
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|
5500
|
My awesome macropad! by @sherri16212345 | Stardanc My awesome macropad! by @sherri16212345 | Stardance...
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sherri16212345
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @sherri16212345 | S Title: My awesome macropad! by @sherri16212345 | Stardance...
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1792702343.755899
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1793307143.755899
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5501
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My awesome macropad! by @paperdragon | Stardance
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paperdragon
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0
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0.39
|
0
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[]
|
[{"post_id": 1320, "ts": "2026 [{"post_id": 1320, "ts": "2026-06-03T07:36:43Z", "hours": 0.3897, "text": "was working on setting up hackatime for different softwares like kicad and blender. I am trying to make a macropad jsut for controlling music, since i think thattlll be rlly cute."}]...
|
Title: My awesome macropad! by @paperdragon | Star Title: My awesome macropad! by @paperdragon | Stardance
Devlogs:
was working on setting up hackatime for different softwares like kicad and blender. I am trying to make a macropad jsut for controlling music, since i think thattlll be rlly cute....
|
1793181284.809216
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1793786084.809216
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5503
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My awesome macropad! by @wellington_filipe | Stard My awesome macropad! by @wellington_filipe | Stardance...
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wellington_filipe
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0
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0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @wellington_filipe Title: My awesome macropad! by @wellington_filipe | Stardance...
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1793188223.3020606
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1793793023.3020606
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5504
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Untitled by @Niamh | Stardance
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Niamh
|
0
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0.0
|
0
|
[]
|
[]
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Title: Untitled by @Niamh | Stardance
|
1792720075.385709
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1793324875.385709
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5505
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My awesome macropad! by @babyyodarules75 | Stardan My awesome macropad! by @babyyodarules75 | Stardance...
|
babyyodarules75
|
0
|
0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @babyyodarules75 | Title: My awesome macropad! by @babyyodarules75 | Stardance...
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1792677302.3808658
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1793282102.3808658
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5506
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Void of Space by @Olorin | Stardance
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Olorin
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0
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6.61
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0
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[]
|
[{"post_id": 7274, "ts": "2026 [{"post_id": 7274, "ts": "2026-06-12T04:02:37Z", "hours": 0.8267, "text": "Devlog 4 I added simple enemy AI, and a randomly generated dungeon layout. The AI was simple, I just made it follow the player and shoot at them if they are in range. Later I want to make them sight based. If they see the player in their line of sight, then they’ll shoot. I’d probably use raycasting for that. The dungeon layout, I followed a tutorial from youtube by 16BitDev to understand how it works. Essentially the rooms are generated as rectangles in a certain location, checking if they overlap. Then halls are generated inbetween using a start/stop location. Theres a few issues with this that I’ll revise tomorrow (or whenever I work on it). Rooms can spawn right next to each other, with one or two walls between, but have no connecting path. I’ll likely set the boundaries so rooms have to be further apart, or if they spawn together, the wall is removed. I’ll try to work on this if I can, but I’ve been occupied with a programming internship and other hobbies, so cya!"}, {"post_id": 5272, "ts": "2026-06-08T23:55:20Z", "hours": 1.0844, "text": "Devlog #3 Today I added a tilemap, and gave the enemy a weapon upon spawn. The tilemap was pretty easy to learn how to do collisions with, making maps easy to make. I’m learning about procedural room generation and how other developers have done it for Godot, so I may make my own for randomly assorted ships. Additionally, since I already worked on the guns to be modular, I was easily able to have it adapt for the enemy. Tomorrow, I hope to have the room generation down :3"}, {"post_id": 3944, "ts": "2026-06-07T02:21:07Z", "hours": 2.7308, "text": "Devlog #2 I added basic guns to the game. I made it modular, so I’m able to easily add in new types that have differing damage, attack speed, sprites, ect. Branching from that, I made projectiles, which can be used for enemy attacks in the future. They too, are modular with sprite, speed, damage, ect. I also made the weapon inventory and hotbar work correctly earlier today! All it does, is store what guns the player has, and displays them on screen at the bottom. The equipped gun is just changed using a input from the corresponding number key of the hotbar slot. I had issues with lag, eventually finding out it was just a print statement about ammo capacity, causing me to change it to a UI element. I hope tomorrow, to get an actual enemy done or procedural generation."}, {"post_id": 2538, "ts": "2026-06-05T02:26:28Z", "hours": 1.9717, "text": "Devlog #1! I’m making a dungeon crawler roguelike set in exploring abandoned spaceships! This will be my second project in the Godot engine. I worked on some of the basic aspects of the gameplay, such as movement, item icons, and weapon handling to get some of the easy stuff out of the way. Hopefully by tomorrow, I’ll be able to make projectiles and expand on the inventory system."}]...
|
Title: Void of Space by @Olorin | Stardance
Devlo Title: Void of Space by @Olorin | Stardance
Devlogs:
Devlog #1! I’m making a dungeon crawler roguelike set in exploring abandoned spaceships! This will be my second project in the Godot engine. I worked on some of the basic aspects of the gameplay, such as movement, item icons, and weapon handling to get some of the easy stuff out of the way. Hopefully by tomorrow, I’ll be able to make projectiles and expand on the inventory system.
Devlog #2 I added basic guns to the game. I made it modular, so I’m able to easily add in new types that have differing damage, attack speed, sprites, ect. Branching from that, I made projectiles, which can be used for enemy attacks in the future. They too, are modular with sprite, speed, damage, ect. I also made the weapon inventory and hotbar work correctly earlier today! All it does, is store what guns the player has, and displays them on screen at the bottom. The equipped gun is just changed using a input from the corresponding number key of the hotbar slot. I had issues with lag, eventually finding out it was just a print statement about ammo capacity, causing me to change it to a UI element. I hope tomorrow, to get an actual enemy done or procedural generation.
Devlog #3 Today I added a tilemap, and gave the enemy a weapon upon spawn. The tilemap was pretty easy to learn how to do collisions with, making maps easy to make. I’m learning about procedural room generation and how other developers have done it for Godot, so I may make my own for randomly assorted ships. Additionally, since I already worked on the guns to be modular, I was easily able to have it adapt for the enemy. Tomorrow, I hope to have the room generation down :3
Devlog 4 I added simple enemy AI, and a randomly generated dungeon layout. The AI was simple, I just made it follow the player and shoot at them if they are in range. Later I want to make them sight based. If they see the player in their line of sight, then they’ll shoot. I’d probably use raycasting for that. The dungeon layout, I followed a tutorial from youtube by 16BitDev to understand how it works. Essentially the rooms are generated as rectangles in a certain location, checking if they overlap. Then halls are generated inbetween using a start/stop location. Theres a few issues with this that I’ll revise tomorrow (or whenever I work on it). Rooms can spawn right next to each other, with one or two walls between, but have no connecting path. I’ll likely set the boundaries so rooms have to be further apart, or if they spawn together, the wall is removed. I’ll try to work on this if I can, but I’ve been occupied with a programming internship and other hobbies, so cya!...
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a by @Davide | Stardance
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