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629
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Macropad by @soph | Stardance
|
soph
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Macropad by @soph | Stardance
|
1792507977.2633486
|
1793112777.2633486
|
|
630
|
Untitled project by @Sub | Stardance
|
Sub
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Sub | Stardance
|
1792496860.0863042
|
1793101660.0863042
|
|
631
|
OpenChess by @cloudyio | Stardance
|
cloudyio
|
0
|
1.16
|
0
|
[]
|
[{"post_id": 2871, "ts": "2026 [{"post_id": 2871, "ts": "2026-06-05T19:02:49Z", "hours": 1.1561, "text": "Did some planning and made a front page, want to try keep it simple"}]...
|
Title: OpenChess by @cloudyio | Stardance
Devlogs Title: OpenChess by @cloudyio | Stardance
Devlogs:
Did some planning and made a front page, want to try keep it simple...
|
1792648054.641271
|
1793252854.641271
|
|
632
|
Test by @soph | Stardance
|
soph
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Test by @soph | Stardance
|
1792691268.7667892
|
1793296068.7667892
|
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635
|
Untitled project by @dev | Stardance
|
dev
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @dev | Stardance
|
1792569104.1886094
|
1793173904.1886094
|
|
636
|
Google Drive Clone by @blowupthenoobs | Stardance
|
blowupthenoobs
|
0
|
22.88
|
0
|
[]
|
[{"post_id": 77522, "ts": "202 [{"post_id": 77522, "ts": "2026-10-07T09:55:19Z", "hours": 3.7128, "text": "Finally managed to get the trash directory working, need to make the folders work for this, but it should hopefully be a lot easier now that I know how the files work. Also need to fix the thumbnail things for the trash directory cuz I think it’s crashing the backend for some reason."}, {"post_id": 68639, "ts": "2026-09-15T13:24:33Z", "hours": 1.1269, "text": "Because of a lot of my older work, reimplementing file uploads was pretty easy, but it took me awhile to figure out that the errors saying the upload failed were because of remnants of code still trying to connect to the DB, lol."}, {"post_id": 66176, "ts": "2026-09-11T20:43:46Z", "hours": 0.6603, "text": "Got the “Parent Bar” to show nested directories and made you able to go back through them individually. Probably will need to add a … thingy at some point for longer directories, but it should be able to fit a lot of em for now tho."}, {"post_id": 65970, "ts": "2026-09-11T13:52:59Z", "hours": 1.0414, "text": "Pretty small update, but I repaired the navigation bar. Now I’ll probably want to make it show the full file path, but for now, it works as it did before with the DB."}, {"post_id": 65421, "ts": "2026-09-10T15:27:41Z", "hours": 0.3722, "text": "Finally got to fixing the random backend crashes. Admittedly most of what I did was just paste stuff into ChatGPT, but thankfully the fixes were pretty easy (as you could probably tell by the dev time. It was pretty much just using a slightly wrong variable name in some places.) Hopefully with this fix I won’t have to be having to figure out whether or not the stuff I built is actually working or ghosting me, lol."}, {"post_id": 64850, "ts": "2026-09-09T15:23:04Z", "hours": 1.2517, "text": "Turns out getting the stuff to work on subsequent directories was pretty easy. All I needed to do was change the :id at the end of the routes to /* then the params.id to just params[0] to grab the whole route. I’ve been sent on wild goose chases to figure out why some stuff wasn’t working, only to find it later just working despite me only writing debug lines. Also need to figure out why the backend sometimes just randomly crashes since it forces me to manually restart the website which is kinda annoying."}, {"post_id": 62610, "ts": "2026-09-06T02:35:27Z", "hours": 3.1486, "text": "Finally managed to get mp4 files working, though I need to adapt the thing to work for other file types as well (hopefully won’t be too hard.)"}, {"post_id": 40510, "ts": "2026-08-04T02:59:51Z", "hours": 1.5403, "text": "Still need to get some of the stuff working a tad bit better… namely getting videos to be able to play again but the images are working out quite nicely"}, {"post_id": 39812, "ts": "2026-08-03T01:36:21Z", "hours": 1.8758, "text": "Removed some of the user verification stuffs and stuff and suddenly the thumbnails appeared (and the gif on the left plays.) Having ChatGPT look at it helped me catch that one stupid lil mistake, lol (I was trying to read at the filenames instead of the filepaths). I now have to figure out why the icons are not appearing for the files inside folders, but at least I got one part of it workieing."}, {"post_id": 29453, "ts": "2026-07-16T12:19:42Z", "hours": 1.7678, "text": "Dunno how it happened, but some things broke and after not being on this for so long it was a bit annoying to remember how things work and such, but I managed to fix the small lil bugs and then make the directory stuff work for files. Next should be fixing thumbnails and such, tho also making /something/something work as well, but hopefully that’ll just be easy."}, {"post_id": 7511, "ts": "2026-06-12T15:22:25Z", "hours": 1.8108, "text": "Made the folders read based on the url above, just need to make it search more than one folder (it seems as if the pages only load if there’s only 1 /whatever after the /folder) and then make the files do the same thing. Then I can get to repairing the uploads and such (as the account system is drastically changing.)"}, {"post_id": 6377, "ts": "2026-06-10T18:53:48Z", "hours": 3.0511, "text": "This took way longer than it should have, but I got the folders working the same way that the files do. Now I got to make the secondary directories work so that files are actually useful. (And then fixing the thumbnails and such…)"}, {"post_id": 2328, "ts": "2026-06-04T19:23:06Z", "hours": 1.5211, "text": "Managed to get the files to appear without an account (pretty much step 1 to decoupling it from mongo,) so now I can hopefully fix the thumbnails again and eventually make the accounts give the route to look for files in"}]...
|
Title: Google Drive Clone by @blowupthenoobs | Sta Title: Google Drive Clone by @blowupthenoobs | Stardance
Devlogs:
Managed to get the files to appear without an account (pretty much step 1 to decoupling it from mongo,) so now I can hopefully fix the thumbnails again and eventually make the accounts give the route to look for files in
This took way longer than it should have, but I got the folders working the same way that the files do. Now I got to make the secondary directories work so that files are actually useful. (And then fixing the thumbnails and such…)
Made the folders read based on the url above, just need to make it search more than one folder (it seems as if the pages only load if there’s only 1 /whatever after the /folder) and then make the files do the same thing. Then I can get to repairing the uploads and such (as the account system is drastically changing.)
Dunno how it happened, but some things broke and after not being on this for so long it was a bit annoying to remember how things work and such, but I managed to fix the small lil bugs and then make the directory stuff work for files. Next should be fixing thumbnails and such, tho also making /something/something work as well, but hopefully that’ll just be easy.
Removed some of the user verification stuffs and stuff and suddenly the thumbnails appeared (and the gif on the left plays.) Having ChatGPT look at it helped me catch that one stupid lil mistake, lol (I was trying to read at the filenames instead of the filepaths). I now have to figure out why the icons are not appearing for the files inside folders, but at least I got one part of it workieing.
Still need to get some of the stuff working a tad bit better… namely getting videos to be able to play again but the images are working out quite nicely
Finally managed to get mp4 files working, though I need to adapt the thing to work for other file types as well (hopefully won’t be too hard.)
Turns out getting the stuff to work on subsequent directories was pretty easy. All I needed to do was change the :id at the end of the routes to /* then the params.id to just params[0] to grab the whole route. I’ve been sent on wild goose chases to figure out why some stuff wasn’t working, only to find it later just working despite me only writing debug lines. Also need to figure out why the backend sometimes just randomly crashes since it forces me to manually restart the website which is kinda annoying.
Finally got to fixing the random backend crashes. Admittedly most of what I did was just paste stuff into ChatGPT, but thankfully the fixes were pretty easy (as you could probably tell by the dev time. It was pretty much just using a slightly wrong variable name in some places.) Hopefully with this fix I won’t have to be having to figure out whether or not the stuff I built is actually working or ghosting me, lol.
Pretty small update, but I repaired the navigation bar. Now I’ll probably want to make it show the full file path, but for now, it works as it did before with the DB.
Got the “Parent Bar” to show nested directories and made you able to go back through them individually. Probably will need to add a … thingy at some point for longer directories, but it should be able to fit a lot of em for now tho.
Because of a lot of my older work, reimplementing file uploads was pretty easy, but it took me awhile to figure out that the errors saying the upload failed were because of remnants of code still trying to connect to the DB, lol.
Finally managed to get the trash directory working, need to make the folders work for this, but it should hopefully be a lot easier now that I know how the files work. Also need to fix the thumbnail things for the trash directory cuz I think it’s crashing the backend for some reason....
|
1792493347.9161587
|
1793098147.9161587
|
|
638
|
My first slack bot! by @Shirley | Stardance
|
Shirley
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Shirley | Stardance
|
1792583443.5240054
|
1793188243.5240054
|
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639
|
My awesome macropad! by @Erma | Stardance
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Erma
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Erma | Stardance
|
1792612460.2132463
|
1793217260.2132463
|
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640
|
the slacking-off bot by @Monstermoy | Stardance
|
Monstermoy
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0
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0.0
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0
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[]
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[]
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Title: the slacking-off bot by @Monstermoy | Stard Title: the slacking-off bot by @Monstermoy | Stardance...
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1792662843.6575456
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1793267643.6575456
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641
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numycode.dev by @numycode | Stardance
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numycode
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0
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10.13
|
0
|
[]
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[{"post_id": 78769, "ts": "202 [{"post_id": 78769, "ts": "2026-10-11T15:30:32Z", "hours": 6.6947, "text": "#2: Oh my, I’ve done a lot! Here’s a list of some of the things I’ve done: Changed heatmap to hackatime, since that is more accurate for how much I actually code I moved all of my buttons to the main page, less pages Added a thought to my “blog”-ish thing Added simple analytics to see who comes to my site and from where (its gdpr and private don’t worry) Added more of the sites I made to the other sites page Formatted my code with my newly-configured WebStorm formatting (it looks so nice i don’t have to deal with inconsistent formatting ) ai told me to put everything in a public folder, and i moved everything around added a ton more buttons (the simple analytics one is actually how many people go to my site!) added ./ to stuff so they work properly locally added a time thing with my time zone inspired by what @jeremy added to their site added a guestbook with atabook (PLEASE sign it :3) Changelog added time thing inspired off of jeremy’s ( 9dbc069 ) complete reorg, issues fixed, added buttons, etc ( ec9afd4 ) added more sites to other-sites and other things ( 778ddc8 ) formatting ( c09ca35 ) added about this site to readme ( 5636267 ) added beaches to other-sites.html ( 001a5b5 ) added simple analytics to base.html ( ef6ccf4 ) created thought 1 ( e2aa695 ) removed buttons.html and moved to main page, and added thoughts to nav ( fa0697f ) changed heatmap to hackatime, added guestbook ( 31f3208 ) i’m excited to add more random js things to the site! until next time numycode :3"}, {"post_id": 5298, "ts": "2026-06-09T00:52:00Z", "hours": 3.4392, "text": "#1: I made a great start on the site! I have currently made 4 pages, a home page, a page explaining my other sites I made, a buttons page, and a base page to base my other pages off of. For the first time, I was able to use s to make a foreground and background, and I’m really happy how it turned out! I inspired it off of textures.neocities.org. I hosted it on Cloudflare Pages since it is usually unblocked on filters (who doesn’t want to see my site at school?) and it’s easy and free. I wanted to host it on Nest, but I couldn’t get it to work after trying many, many times. Next, I’m going to focus on content and improving the look of the site, as I think that is what will improve this site a ton. See you next time!"}]...
|
Title: numycode.dev by @numycode | Stardance
Devl Title: numycode.dev by @numycode | Stardance
Devlogs:
#1: I made a great start on the site! I have currently made 4 pages, a home page, a page explaining my other sites I made, a buttons page, and a base page to base my other pages off of. For the first time, I was able to use s to make a foreground and background, and I’m really happy how it turned out! I inspired it off of textures.neocities.org. I hosted it on Cloudflare Pages since it is usually unblocked on filters (who doesn’t want to see my site at school?) and it’s easy and free. I wanted to host it on Nest, but I couldn’t get it to work after trying many, many times. Next, I’m going to focus on content and improving the look of the site, as I think that is what will improve this site a ton. See you next time!
#2: Oh my, I’ve done a lot! Here’s a list of some of the things I’ve done: Changed heatmap to hackatime, since that is more accurate for how much I actually code I moved all of my buttons to the main page, less pages Added a thought to my “blog”-ish thing Added simple analytics to see who comes to my site and from where (its gdpr and private don’t worry) Added more of the sites I made to the other sites page Formatted my code with my newly-configured WebStorm formatting (it looks so nice i don’t have to deal with inconsistent formatting ) ai told me to put everything in a public folder, and i moved everything around added a ton more buttons (the simple analytics one is actually how many people go to my site!) added ./ to stuff so they work properly locally added a time thing with my time zone inspired by what @jeremy added to their site added a guestbook with atabook (PLEASE sign it :3) Changelog added time thing inspired off of jeremy’s ( 9dbc069 ) complete reorg, issues fixed, added buttons, etc ( ec9afd4 ) added more sites to other-sites and other things ( 778ddc8 ) formatting ( c09ca35 ) added about this site to readme ( 5636267 ) added beaches to other-sites.html ( 001a5b5 ) added simple analytics to base.html ( ef6ccf4 ) created thought 1 ( e2aa695 ) removed buttons.html and moved to main page, and added thoughts to nav ( fa0697f ) changed heatmap to hackatime, added guestbook ( 31f3208 ) i’m excited to add more random js things to the site! until next time numycode :3...
|
1792540301.4665396
|
1793145101.4665396
|
|
642
|
My first slack bot! by @ReubenPaulClarance | Stard My first slack bot! by @ReubenPaulClarance | Stardance...
|
ReubenPaulClarance
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @ReubenPaulClarance Title: My first slack bot! by @ReubenPaulClarance | Stardance...
|
1792666403.3350737
|
1793271203.3350737
|
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643
|
6-DOF Robotic Arm by @jamesh | Stardance
|
jamesh
|
0
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0.0
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0
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[]
|
[]
|
Title: 6-DOF Robotic Arm by @jamesh | Stardance
|
1792536582.2366037
|
1793141382.2366037
|
|
644
|
My awesome macropad! by @Ibti | Stardance
|
Ibti
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Ibti | Stardance
|
1792637359.0497863
|
1793242159.0497863
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645
|
Heimdall by @Aram | Stardance
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Aram
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0
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0.0
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0
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[]
|
[]
|
Title: Heimdall by @Aram | Stardance
|
1792691591.753019
|
1793296391.753019
|
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646
|
My first slack bot! by @Da_BFBM_show | Stardance
|
Da_BFBM_show
|
0
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0.0
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0
|
[]
|
[]
|
Title: My first slack bot! by @Da_BFBM_show | Star Title: My first slack bot! by @Da_BFBM_show | Stardance...
|
1792604840.2877789
|
1793209640.2877789
|
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649
|
LovelaceBot by @YourNerdiness | Stardance
|
YourNerdiness
|
0
|
14.42
|
0
|
[]
|
[{"post_id": 4164, "ts": "2026 [{"post_id": 4164, "ts": "2026-06-07T11:38:56Z", "hours": 6.1225, "text": "Implemented Castling and Various Other Things, am Working on Multithreading Now"}, {"post_id": 792, "ts": "2026-06-02T13:46:13Z", "hours": 4.6028, "text": "I added a botched together display for the board and have got it to the point where it can play a game, still need to implement castling and en passant"}, {"post_id": 246, "ts": "2026-06-01T12:39:44Z", "hours": 2.045, "text": "Finished code, but it’s horribly memory inefficent. It ran out of memory when I gave it 16GB at only depth 4"}, {"post_id": 211, "ts": "2026-06-01T08:39:58Z", "hours": 1.2706, "text": "Completed Board class, I am going to start working on the min-max itself"}, {"post_id": 170, "ts": "2026-06-01T04:00:41Z", "hours": 0.3744, "text": "Working on how to encode board, I messed around with a couple of approaches but am going to go with an OOP approach. It’s slower but it’s easier to work with"}]...
|
Title: LovelaceBot by @YourNerdiness | Stardance
Title: LovelaceBot by @YourNerdiness | Stardance
Devlogs:
Working on how to encode board, I messed around with a couple of approaches but am going to go with an OOP approach. It’s slower but it’s easier to work with
Completed Board class, I am going to start working on the min-max itself
Finished code, but it’s horribly memory inefficent. It ran out of memory when I gave it 16GB at only depth 4
I added a botched together display for the board and have got it to the point where it can play a game, still need to implement castling and en passant
Implemented Castling and Various Other Things, am Working on Multithreading Now...
|
1792597996.3265429
|
1793202796.3265429
|
|
650
|
My awesome macropad! by @kr4phy | Stardance
|
kr4phy
|
0
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0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @kr4phy | Stardance
|
1792702410.6095903
|
1793307210.6095903
|
|
651
|
My awesome macropad! by @Hugo | Stardance
|
Hugo
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Hugo | Stardance
|
1792496911.7440174
|
1793101711.7440174
|
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652
|
Untitled by @Hugo | Stardance
|
Hugo
|
0
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0.0
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0
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[]
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[]
|
Title: Untitled by @Hugo | Stardance
|
1792770566.9159439
|
1793375366.9159439
|
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653
|
My first slack bot! by @IamVithun | Stardance
|
IamVithun
|
0
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0.0
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0
|
[]
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[]
|
Title: My first slack bot! by @IamVithun | Stardan Title: My first slack bot! by @IamVithun | Stardance...
|
1792648220.490016
|
1793253020.490016
|
|
654
|
My awesome macropad! by @theskibmarshy | Stardance
|
theskibmarshy
|
0
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0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @theskibmarshy | St Title: My awesome macropad! by @theskibmarshy | Stardance...
|
1792529496.0835721
|
1793134296.0835721
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655
|
My first slack bot! by @parth | Stardance
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parth
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0
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9.82
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0
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[]
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[{"post_id": 1642, "ts": "2026 [{"post_id": 1642, "ts": "2026-06-03T19:27:13Z", "hours": 9.8189, "text": "hi"}]...
|
Title: My first slack bot! by @parth | Stardance
Title: My first slack bot! by @parth | Stardance
Devlogs:
hi...
|
1792777915.6835077
|
1793382715.6835077
|
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656
|
My first slack bot! by @George | Stardance
|
George
|
0
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0.0
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0
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[]
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[]
|
Title: My first slack bot! by @George | Stardance
|
1792734864.139022
|
1793339664.139022
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657
|
My awesome macropad! by @QubXio | Stardance
|
QubXio
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0
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0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @QubXio | Stardance
|
1792723754.7007992
|
1793328554.7007992
|
|
658
|
Untitled Algorithm by @Da_BFBM_show | Stardance
|
Da_BFBM_show
|
0
|
0.95
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0
|
[]
|
[{"post_id": 5250, "ts": "2026 [{"post_id": 5250, "ts": "2026-06-08T23:15:58Z", "hours": 0.3919, "text": "Everything’s breaking before me. I need to take a break ;_;"}, {"post_id": 264, "ts": "2026-06-01T13:53:42Z", "hours": 0.5597, "text": "Finished a bit of the onboarding process. Sure, there’s actually no functionality, but that’s for later."}]...
|
Title: Untitled Algorithm by @Da_BFBM_show | Stard Title: Untitled Algorithm by @Da_BFBM_show | Stardance
Devlogs:
Finished a bit of the onboarding process. Sure, there’s actually no functionality, but that’s for later.
Everything’s breaking before me. I need to take a break ;_;...
|
1792536617.5398645
|
1793141417.5398645
|
|
659
|
FolderHarbor SDK by @Nova | Stardance
|
Nova
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0
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0.0
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0
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[]
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[]
|
Title: FolderHarbor SDK by @Nova | Stardance
|
1792910950.4613829
|
1793774950.4613829
|
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660
|
Calc college by @QubXio | Stardance
|
QubXio
|
0
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0.0
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0
|
[]
|
[]
|
Title: Calc college by @QubXio | Stardance
|
1792619669.3940918
|
1793224469.3940918
|
|
661
|
Unbounded: Demo by @TheDiamondAce | Stardance
|
TheDiamondAce
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0
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0.0
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0
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[]
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[]
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Title: Unbounded: Demo by @TheDiamondAce | Stardan Title: Unbounded: Demo by @TheDiamondAce | Stardance...
|
1792803242.9660194
|
1793408042.9660194
|
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663
|
Untitled project by @haashini | Stardance
|
haashini
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0
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0.0
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0
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[]
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[]
|
Title: Untitled project by @haashini | Stardance
|
1792590877.4376757
|
1793195677.4376757
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664
|
My first slack bot! by @TheSeagullDev | Stardance
|
TheSeagullDev
|
0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @TheSeagullDev | Sta Title: My first slack bot! by @TheSeagullDev | Stardance...
|
1792572776.3744988
|
1793177576.3744988
|
|
665
|
My awesome macropad! by @rowan | Stardance
|
rowan
|
0
|
0.0
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0
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[]
|
[]
|
Title: My awesome macropad! by @rowan | Stardance
|
1792749078.04439
|
1793353878.04439
|
|
666
|
Untitled by @Rohan | Stardance
|
Rohan
|
0
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0.0
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0
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[]
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My first slack bot! by @olive_test1 | Stardance
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Title: My first slack bot! by @olive_test1 | Stard Title: My first slack bot! by @olive_test1 | Stardance...
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Title: Mad Scientist by @Angle_Mad | Stardance
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Untitled project by @shrivi | Stardance
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Title: Untitled project by @shrivi | Stardance
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Title: Untitled by @TheSeagullDev | Stardance
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Caldera by @1 | Stardance
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[{"post_id": 56138, "ts": "202 [{"post_id": 56138, "ts": "2026-05-08T00:00:00Z", "hours": 2.0, "text": "I spent this session polishing the design. This includes assembling everything in cad, thinking about a real life assembly process, and making a couple renders of the project. Here you can see how the entire design comes together. The filament path is like this: Heatbreak -> Supervolcano adapter -> Nozzle. Overall really simple. You can also see how close together everything else is in this view, which includes the heater, thermistor, and filament path. You can also see how efficient the heatbreak mounting is. yay!"}, {"post_id": 46151, "ts": "2026-05-08T00:00:00Z", "hours": 2.0, "text": "I spent this session polishing the design. This includes assembling everything in cad, thinking about a real life assembly process, and making a couple renders of the project. Here you can see how the entire design comes together. The filament path is like this: Heatbreak -> Supervolcano adapter -> Nozzle. Overall really simple. You can also see how close together everything else is in this view, which includes the heater, thermistor, and filament path. You can also see how efficient the heatbreak mounting is. yay!"}, {"post_id": 56137, "ts": "2026-05-07T00:00:00Z", "hours": 4.0, "text": "I started this project thinking that I would make the hotend air cooled. I realized pretty quickly that that wouldnt work very well for a number of reasons. If the filament path was centered in the heatsink, then there wouldnt be much of an issue with turning a decent heatsink. But since the filament path is not centered, turning it would be literally impossible. You can see here how difficult it would be to turn that. I ended up switching to a new idea. Conduction! why have heatsink fins when you can have a big block of metal for a toolhead. ok very cool! You can see the big block here ^^ The way the heatsink is mounted is pretty interesting IMO. I am using two SLM Titanium arms to connect the heatsink to the block. Since titanium has fairly low heat conductivity, its pretty perfect for this. The geometry also helps a lot with stopping excess heat from going into the block. You can see how everything connects together with m2 screws here. I designed in some interesting geometry on the connector itself to try to minimise contact area between the block and the connector. it kinda looks like a castle. Im using a standard v6 heatbreak in this hotend. It has a smooth side and a threaded side, which lets me use my fancy mounting style accurately. yay! Total time spent: 4 hours"}, {"post_id": 46150, "ts": "2026-05-07T00:00:00Z", "hours": 4.0, "text": "I started this project thinking that I would make the hotend air cooled. I realized pretty quickly that that wouldnt work very well for a number of reasons. If the filament path was centered in the heatsink, then there wouldnt be much of an issue with turning a decent heatsink. But since the filament path is not centered, turning it would be literally impossible. You can see here how difficult it would be to turn that. I ended up switching to a new idea. Conduction! why have heatsink fins when you can have a big block of metal for a toolhead. ok very cool! You can see the big block here ^^ The way the heatsink is mounted is pretty interesting IMO. I am using two SLM Titanium arms to connect the heatsink to the block. Since titanium has fairly low heat conductivity, its pretty perfect for this. The geometry also helps a lot with stopping excess heat from going into the block. You can see how everything connects together with m2 screws here. I designed in some interesting geometry on the connector itself to try to minimise contact area between the block and the connector. it kinda looks like a castle. Im using a standard v6 heatbreak in this hotend. It has a smooth side and a threaded side, which lets me use my fancy mounting style accurately. yay! Total time spent: 4 hours"}, {"post_id": 46148, "ts": "2026-05-06T00:00:00Z", "hours": 3.0, "text": "Hotend design!! this is my second shot at making a decent hotend. My goals for this are to have a large melt zone, nice heater, filament path, and thermistor packaging, while keeping it small and lightweight. I was inspired by hotends like v9 ( https://www.v9hotend.com/ ), tricorn ( http://tricornhotend.com/ ) and Turtle’s double barrel hotend he made for #rework ( https://github.com/ProgrammerTurtle/DoubleBarrel ). These all have CNC’d heater blocks and heatsinks. My idea for this hotend is to use a supervolcano heater cartridge (likely a high wattage one from Lukes Lab), in combonation with a very light weight and compact block to have as little temperature gradient between the heater and the thermistor as possible. You can see that idea here in Turtle’s hotend. The heaters are extremely close to the filament path and nozzle, which means that they dont waste energy heating the rest of the block. The walls are also very thin, which means that less heat is lost into the block. Another advantage of this is that the thermistor is able to read a very accurate temperature at the nozzle. The further the thermistor is from the heater the larger the difference will be. Total time spent: 3 hours"}, {"post_id": 56136, "ts": "2026-05-06T00:00:00Z", "hours": 6.0, "text": "There are multiple things I needed to balance in the block design for this hotend. Performance: this is pretty self explanitory. I want big meltzone so lots of plastic can be pushed out. Manufacturability (is that a word?): Even though I am not the one who is milling this part, I dont want the JLCCNC worker machining this to have a hard time. Also other people might want to machine it themselves. Cost: Keep the machining simple so cost is low Weight: I had to keep all the parts as light as possible. This is going to be moving at high speeds, so the less weight the better the rigidity will be. Low rigidity leads to crap print quality. The design is fairly simple. I started with a couple circles to give holes for the heater bore, meltzone, and thermisor to sit. I origonally planned to use an M3 pt1000 thermistor, but was told that a cartridge thermistor would have better thermal control. I basically just extruded that upwards enough to fit the threaded part of a heatbreak, a supervolcano nozzle adapter (more on that in a sec), and a nozzle. I also added a section at the top for heatbreak stuff. I added features to allow the pt1000 and heater to fit in, and cleaned up the cad a bit. Here you can see something close to the final heater block design. I added holes for grubscrews to clamp the heater as well as mounting holes for the heatsink mounts. About the supervolcano adapter. JLC does not like drilling 2mm holes 51mm long. So instead ill be using an m6 tap all the way through the part to create a 2mm hole. nice! and its cheap too. This also gives me a really nice mating surface for the nozzle so overall really helpful. Total time spent: 6 hours"}, {"post_id": 56135, "ts": "2026-05-06T00:00:00Z", "hours": 3.0, "text": "Hotend design!! this is my second shot at making a decent hotend. My goals for this are to have a large melt zone, nice heater, filament path, and thermistor packaging, while keeping it small and lightweight. I was inspired by hotends like v9 ( https://www.v9hotend.com/ ), tricorn ( http://tricornhotend.com/ ) and Turtle’s double barrel hotend he made for #rework ( https://github.com/ProgrammerTurtle/DoubleBarrel ). These all have CNC’d heater blocks and heatsinks. My idea for this hotend is to use a supervolcano heater cartridge (likely a high wattage one from Lukes Lab), in combonation with a very light weight and compact block to have as little temperature gradient between the heater and the thermistor as possible. You can see that idea here in Turtle’s hotend. The heaters are extremely close to the filament path and nozzle, which means that they dont waste energy heating the rest of the block. The walls are also very thin, which means that less heat is lost into the block. Another advantage of this is that the thermistor is able to read a very accurate temperature at the nozzle. The further the thermistor is from the heater the larger the difference will be. Total time spent: 3 hours"}, {"post_id": 46149, "ts": "2026-05-06T00:00:00Z", "hours": 6.0, "text": "There are multiple things I needed to balance in the block design for this hotend. Performance: this is pretty self explanitory. I want big meltzone so lots of plastic can be pushed out. Manufacturability (is that a word?): Even though I am not the one who is milling this part, I dont want the JLCCNC worker machining this to have a hard time. Also other people might want to machine it themselves. Cost: Keep the machining simple so cost is low Weight: I had to keep all the parts as light as possible. This is going to be moving at high speeds, so the less weight the better the rigidity will be. Low rigidity leads to crap print quality. The design is fairly simple. I started with a couple circles to give holes for the heater bore, meltzone, and thermisor to sit. I origonally planned to use an M3 pt1000 thermistor, but was told that a cartridge thermistor would have better thermal control. I basically just extruded that upwards enough to fit the threaded part of a heatbreak, a supervolcano nozzle adapter (more on that in a sec), and a nozzle. I also added a section at the top for heatbreak stuff. I added features to allow the pt1000 and heater to fit in, and cleaned up the cad a bit. Here you can see something close to the final heater block design. I added holes for grubscrews to clamp the heater as well as mounting holes for the heatsink mounts. About the supervolcano adapter. JLC does not like drilling 2mm holes 51mm long. So instead ill be using an m6 tap all the way through the part to create a 2mm hole. nice! and its cheap too. This also gives me a really nice mating surface for the nozzle so overall really helpful. Total time spent: 6 hours"}]...
|
Title: Caldera by @1 | Stardance
Devlogs:
There a Title: Caldera by @1 | Stardance
Devlogs:
There are multiple things I needed to balance in the block design for this hotend. Performance: this is pretty self explanitory. I want big meltzone so lots of plastic can be pushed out. Manufacturability (is that a word?): Even though I am not the one who is milling this part, I dont want the JLCCNC worker machining this to have a hard time. Also other people might want to machine it themselves. Cost: Keep the machining simple so cost is low Weight: I had to keep all the parts as light as possible. This is going to be moving at high speeds, so the less weight the better the rigidity will be. Low rigidity leads to crap print quality. The design is fairly simple. I started with a couple circles to give holes for the heater bore, meltzone, and thermisor to sit. I origonally planned to use an M3 pt1000 thermistor, but was told that a cartridge thermistor would have better thermal control. I basically just extruded that upwards enough to fit the threaded part of a heatbreak, a supervolcano nozzle adapter (more on that in a sec), and a nozzle. I also added a section at the top for heatbreak stuff. I added features to allow the pt1000 and heater to fit in, and cleaned up the cad a bit. Here you can see something close to the final heater block design. I added holes for grubscrews to clamp the heater as well as mounting holes for the heatsink mounts. About the supervolcano adapter. JLC does not like drilling 2mm holes 51mm long. So instead ill be using an m6 tap all the way through the part to create a 2mm hole. nice! and its cheap too. This also gives me a really nice mating surface for the nozzle so overall really helpful. Total time spent: 6 hours
Hotend design!! this is my second shot at making a decent hotend. My goals for this are to have a large melt zone, nice heater, filament path, and thermistor packaging, while keeping it small and lightweight. I was inspired by hotends like v9 ( https://www.v9hotend.com/ ), tricorn ( http://tricornhotend.com/ ) and Turtle’s double barrel hotend he made for #rework ( https://github.com/ProgrammerTurtle/DoubleBarrel ). These all have CNC’d heater blocks and heatsinks. My idea for this hotend is to use a supervolcano heater cartridge (likely a high wattage one from Lukes Lab), in combonation with a very light weight and compact block to have as little temperature gradient between the heater and the thermistor as possible. You can see that idea here in Turtle’s hotend. The heaters are extremely close to the filament path and nozzle, which means that they dont waste energy heating the rest of the block. The walls are also very thin, which means that less heat is lost into the block. Another advantage of this is that the thermistor is able to read a very accurate temperature at the nozzle. The further the thermistor is from the heater the larger the difference will be. Total time spent: 3 hours
There are multiple things I needed to balance in the block design for this hotend. Performance: this is pretty self explanitory. I want big meltzone so lots of plastic can be pushed out. Manufacturability (is that a word?): Even though I am not the one who is milling this part, I dont want the JLCCNC worker machining this to have a hard time. Also other people might want to machine it themselves. Cost: Keep the machining simple so cost is low Weight: I had to keep all the parts as light as possible. This is going to be moving at high speeds, so the less weight the better the rigidity will be. Low rigidity leads to crap print quality. The design is fairly simple. I started with a couple circles to give holes for the heater bore, meltzone, and thermisor to sit. I origonally planned to use an M3 pt1000 thermistor, but was told that a cartridge thermistor would have better thermal control. I basically just extruded that upwards enough to fit the threaded part of a heatbreak, a supervolcano nozzle adapter (more on that in a sec), and a nozzle. I also added a section at the top for heatbreak stuff. I added features to allow the pt1000 and heater to fit in, and cleaned up the cad a bit. Here you can see something close to the final heater block design. I added holes for grubscrews to clamp the heater as well as mounting holes for the heatsink mounts. About the supervolcano adapter. JLC does not like drilling 2mm holes 51mm long. So instead ill be using an m6 tap all the way through the part to create a 2mm hole. nice! and its cheap too. This also gives me a really nice mating surface for the nozzle so overall really helpful. Total time spent: 6 hours
Hotend design!! this is my second shot at making a decent hotend. My goals for this are to have a large melt zone, nice heater, filament path, and thermistor packaging, while keeping it small and lightweight. I was inspired by hotends like v9 ( https://www.v9hotend.com/ ), tricorn ( http://tricornhotend.com/ ) and Turtle’s double barrel hotend he made for #rework ( https://github.com/ProgrammerTurtle/DoubleBarrel ). These all have CNC’d heater blocks and heatsinks. My idea for this hotend is to use a supervolcano heater cartridge (likely a high wattage one from Lukes Lab), in combonation with a very light weight and compact block to have as little temperature gradient between the heater and the thermistor as possible. You can see that idea here in Turtle’s hotend. The heaters are extremely close to the filament path and nozzle, which means that they dont waste energy heating the rest of the block. The walls are also very thin, which means that less heat is lost into the block. Another advantage of this is that the thermistor is able to read a very accurate temperature at the nozzle. The further the thermistor is from the heater the larger the difference will be. Total time spent: 3 hours
I started this project thinking that I would make the hotend air cooled. I realized pretty quickly that that wouldnt work very well for a number of reasons. If the filament path was centered in the heatsink, then there wouldnt be much of an issue with turning a decent heatsink. But since the filament path is not centered, turning it would be literally impossible. You can see here how difficult it would be to turn that. I ended up switching to a new idea. Conduction! why have heatsink fins when you can have a big block of metal for a toolhead. ok very cool! You can see the big block here ^^ The way the heatsink is mounted is pretty interesting IMO. I am using two SLM Titanium arms to connect the heatsink to the block. Since titanium has fairly low heat conductivity, its pretty perfect for this. The geometry also helps a lot with stopping excess heat from going into the block. You can see how everything connects together with m2 screws here. I designed in some interesting geometry on the connector itself to try to minimise contact area between the block and the connector. it kinda looks like a castle. Im using a standard v6 heatbreak in this hotend. It has a smooth side and a threaded side, which lets me use my fancy mounting style accurately. yay! Total time spent: 4 hours
I started this project thinking that I would make the hotend air cooled. I realized pretty quickly that that wouldnt work very well for a number of reasons. If the filament path was centered in the heatsink, then there wouldnt be much of an issue with turning a decent heatsink. But since the filament path is not centered, turning it would be literally impossible. You can see here how difficult it would be to turn that. I ended up switching to a new idea. Conduction! why have heatsink fins when you can have a big block of metal for a toolhead. ok very cool! You can see the big block here ^^ The way the heatsink is mounted is pretty interesting IMO. I am using two SLM Titanium arms to connect the heatsink to the block. Since titanium has fairly low heat conductivity, its pretty perfect for this. The geometry also helps a lot with stopping excess heat from going into the block. You can see how everything connects together with m2 screws here. I designed in some interesting geometry on the connector itself to try to minimise contact area between the block and the connector. it kinda looks like a castle. Im using a standard v6 heatbreak in this hotend. It has a smooth side and a threaded side, which lets me use my fancy mounting style accurately. yay! Total time spent: 4 hours
I spent this session polishing the design. This includes assembling everything in cad, thinking about a real life assembly process, and making a couple renders of the project. Here you can see how the entire design comes together. The filament path is like this: Heatbreak -> Supervolcano adapter -> Nozzle. Overall really simple. You can also see how close together everything else is in this view, which includes the heater, thermistor, and filament path. You can also see how efficient the heatbreak mounting is. yay!
I spent this session polishing the design. This includes assembling everything in cad, thinking about a real life assembly process, and making a couple renders of the project. Here you can see how the entire design comes together. The filament path is like this: Heatbreak -> Supervolcano adapter -> Nozzle. Overall really simple. You can also see how close together everything else is in this view, which includes the heater, thermistor, and filament path. You can also see how efficient the heatbreak mounting is. yay!...
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1792612532.1178505
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1793217332.1178505
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675
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Untitled project by @cognitivity | Stardance
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cognitivity
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @cognitivity | Stardanc Title: Untitled project by @cognitivity | Stardance...
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1792558202.9571362
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1793163002.9571362
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676
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My first slack bot! by @michaelr | Stardance
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michaelr
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @michaelr | Stardanc Title: My first slack bot! by @michaelr | Stardance...
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1792698716.1272712
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1793303516.1272712
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677
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My first slack bot! by @olive_test2 | Stardance
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olive_test2
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0
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0
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[]
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[]
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Title: My first slack bot! by @olive_test2 | Stard Title: My first slack bot! by @olive_test2 | Stardance...
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1792608833.0275083
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1793213633.0275083
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678
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Quacky by @linus | Stardance
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linus
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0
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0.0
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0
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[]
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[]
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Title: Quacky by @linus | Stardance
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1792500632.1289537
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1793105432.1289537
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680
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test by @shreyas | Stardance
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shreyas
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[]
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Title: test by @shreyas | Stardance
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1792622893.0508764
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1793227693.0508764
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681
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My first slack bot! by @rebecca_johnson | Stardanc My first slack bot! by @rebecca_johnson | Stardance...
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rebecca_johnson
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0
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0
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[]
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[]
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Title: My first slack bot! by @rebecca_johnson | S Title: My first slack bot! by @rebecca_johnson | Stardance...
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1792731093.487482
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1793335893.487482
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682
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My awesome macropad! by @Harshith_Gyara | Stardanc My awesome macropad! by @Harshith_Gyara | Stardance...
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Harshith_Gyara
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Harshith_Gyara | S Title: My awesome macropad! by @Harshith_Gyara | Stardance...
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1792659026.1667469
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1793263826.1667469
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683
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Untitled project by @bob | Stardance
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bob
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @bob | Stardance
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1792666385.2307653
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1793271185.2307653
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684
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pluto1! by @sal2x | Stardance
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sal2x
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[]
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Title: pluto1! by @sal2x | Stardance
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1792554527.8517342
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1793159327.8517342
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685
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Game? by @Lan2two | Stardance
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Lan2two
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18.49
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[]
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[{"post_id": 3243, "ts": "2026 [{"post_id": 3243, "ts": "2026-06-06T02:28:10Z", "hours": 6.1206, "text": "Added a god awful tileset for the background made by yours truly Revamped attack to send an attack packet for all the data instead of a billion params (damage, knockback, special effects in the future?) Speaking of which, we have knockback now! clap clap The game also has a melee weapon (the coin) that follows the player’s cursor via the WEAPON CONTROLLER which does that and other things coming soon tm Revamped the damage component to toggle between continuous damage using physics process and one time damage each time it enters the area2d The bullet can pierce enemies with an exportable count And that’s all folks or some"}, {"post_id": 1701, "ts": "2026-06-03T21:18:43Z", "hours": 3.3131, "text": "Added a damage component so the enemy and the bullet uses it Player can roll for immunity frames (disables hitbox on roll) Added a GUN that automatically tracks the nearest enemy"}, {"post_id": 964, "ts": "2026-06-02T18:53:39Z", "hours": 1.9008, "text": "Was working on the ai/pathfinding of the enemy this morning. added wandering and chasing the player."}, {"post_id": 619, "ts": "2026-06-02T03:48:43Z", "hours": 3.3728, "text": "Changed the node structure so that the states’ code can be split into more components. Added a little bit of utilities to find the player node Added a velocity component to do movement stuff Working on the enemy ai - not going well (it’s so over what am I even doing T-T)"}, {"post_id": 345, "ts": "2026-06-01T17:26:09Z", "hours": 2.1861, "text": "Stuff I did this morning: Imported the knight sprite from Brackeys’ Platformer Bundle (placeholder pretty much) animations for idle, attack, and for moving movement and transitions between states hitbox and health components a scene for bullets that checks for the hitbox component flash from taking damage"}, {"post_id": 176, "ts": "2026-06-01T05:29:16Z", "hours": 1.6, "text": "Made a state machine in godot c# (why are signals this way in c#)"}]...
|
Title: Game? by @Lan2two | Stardance
Devlogs:
Mad Title: Game? by @Lan2two | Stardance
Devlogs:
Made a state machine in godot c# (why are signals this way in c#)
Stuff I did this morning: Imported the knight sprite from Brackeys’ Platformer Bundle (placeholder pretty much) animations for idle, attack, and for moving movement and transitions between states hitbox and health components a scene for bullets that checks for the hitbox component flash from taking damage
Changed the node structure so that the states’ code can be split into more components. Added a little bit of utilities to find the player node Added a velocity component to do movement stuff Working on the enemy ai - not going well (it’s so over what am I even doing T-T)
Was working on the ai/pathfinding of the enemy this morning. added wandering and chasing the player.
Added a damage component so the enemy and the bullet uses it Player can roll for immunity frames (disables hitbox on roll) Added a GUN that automatically tracks the nearest enemy
Added a god awful tileset for the background made by yours truly Revamped attack to send an attack packet for all the data instead of a billion params (damage, knockback, special effects in the future?) Speaking of which, we have knockback now! clap clap The game also has a melee weapon (the coin) that follows the player’s cursor via the WEAPON CONTROLLER which does that and other things coming soon tm Revamped the damage component to toggle between continuous damage using physics process and one time damage each time it enters the area2d The bullet can pierce enemies with an exportable count And that’s all folks or some...
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1792713297.1313384
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1793318097.1313384
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