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7882
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fstab-tui by @Pawello09 | Stardance
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Pawello09
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0
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0.0
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0
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[]
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[]
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Title: fstab-tui by @Pawello09 | Stardance
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1793386196.7997272
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1793990996.7997272
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7883
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Android weather app by @xMatMro | Stardance
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xMatMro
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0
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0.0
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0
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[]
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[]
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Title: Android weather app by @xMatMro | Stardance
|
1793469304.0314918
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1794074104.0314918
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7884
|
My awesome macropad! by @river | Stardance
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river
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @river | Stardance
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1793191765.8321004
|
1793796565.8321004
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7885
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Cnc Router by @river | Stardance
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river
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0
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0.0
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0
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[]
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[]
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Title: Cnc Router by @river | Stardance
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1793375428.615092
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1793980228.615092
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7887
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Rc car by @davidzakko11 | Stardance
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davidzakko11
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0
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0.0
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0
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[]
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[]
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Title: Rc car by @davidzakko11 | Stardance
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1793490476.6589727
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1794095276.6589727
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7888
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Gameology by @Kiwilasnikov | Stardance
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Kiwilasnikov
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0
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0.0
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0
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[]
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[]
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Title: Gameology by @Kiwilasnikov | Stardance
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1793397215.8097112
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1794002015.8097112
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7889
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My awesome macropad! by @Hackoona | Stardance
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Hackoona
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0
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0.0
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0
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[]
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Title: My awesome macropad! by @Hackoona | Stardan Title: My awesome macropad! by @Hackoona | Stardance...
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1793292798.807107
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1793897598.807107
|
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7890
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Untitled project by @ssamg | Stardance
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ssamg
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @ssamg | Stardance
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1793458376.817976
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1794063176.817976
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7891
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PlainScript by @JyotP | Stardance
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JyotP
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0
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7.62
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[]
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[{"post_id": 10204, "ts": "202 [{"post_id": 10204, "ts": "2026-06-16T20:30:51Z", "hours": 4.0192, "text": "Devlog 4 Hey everyone. Yeah, it’s been a while. Don’t worry though, I didn’t abandon this thing. I’ve actually been working way harder than these 4 logged hours suggest. Major improvements happened. Also, I laid the groundwork for something kind of insane: PlainScript C++ for Arduino. You read that right. Arduino support is coming, and I’m maybe 12 hours of actual implementation away. (REAL UNDERSTATEMENT) 😭 Anyway, here’s what went down. Hour 1: JS Generation and Smart Syntax First hour was all about hardening the JS generation. I added what I’m calling “smart syntax.” Unlike Python, where a syntax error just kills your program, PlainScript will actually catch it, suggest a fix, and apply it automatically. I also threw together a setup script for anyone who actually wants to use this, plus some compiler customization. You can tweak how aggressive the smart syntax correction is, or turn on auto-run after compilation if you’re into that. Hour 2: SQL and File System Stuff Built in SQL database creation and management tools. Also gave it full local filesystem access, but I made sure it won’t destroy anything. Ran 15 different scenarios to test that and they all passed, so… it’s probably fine. Probably. Also added support for both symbols and regular English in the syntax because honestly, sometimes you want to type fast and sometimes you want to actually read what you wrote. Both works. Hour 3: Cleanup and VS Code Extension The code was a mess. Like, genuinely unreadable. I split the original 5 files into around 15 separate ones so it’s actually maintainable now. Also added color coded words (syntax highlighting, It’s syntax highlighting.) My brain is absolutely fried right now, sorry. It’s packaged as a VS Code extension too, though I still need to get it approved on the marketplace. That part’s pending. Hour 4: Arduino Framework (Actually 3 Hours) This logged as one hour but it was really three hours of work. I have lost my sanity slightly but it’s fine. I planned out and wrote a chunk of the C++ and Arduino framework. The plan is: PlainScript compiles to C++, which compiles to an Arduino binary, which you just flash. Simple. (Nope..) The hard part is that I can’t just port every C++ library over manually. That would take forever. So instead of oversimplifying everything, I looked at how library calls actually work. A normal C++ line looks like this: library.action(params); If you break it down, you really only care about two things: the library name and the action. So in PlainScript, that becomes: library do action on pin (whatever) with (x, y, whatever you need) This feels solid. I’ll figure out the weirder libraries later, but this approach should cover most cases. I just need to pick a good prefix word for library calls, like cpp or something. I’ll sleep on it. What’s Next The JS side is basically done. All that’s left is finishing the Arduino implementation. Wish me luck. Oh, and here’s what the syntax highlighting looks like: (quick edit, I spent wayyy too long writing this than I should have. I wanted it to look good since it’s a major achievement in development)"}, {"post_id": 4375, "ts": "2026-06-07T18:05:17Z", "hours": 1.0047, "text": "Devlog 3 “Don’t spend 12 hours coding a day or you’ll end up insane like me” Quote of the day Overview of today Fixed a couple memory leaks today. The math functions were holding onto heap space longer than they needed to (I have no idea how but I believe it was due to some of the preset math variables I created like PI had wrong values) , so I cleaned that up. Also tightened the JS output pipeline, since the whole point is you write in plain English, the generated code needs to be locked down on both security and performance. HTTP connections are in now. Requests looks like this: make request <request name to store response> (get/post) \"https://apiendpointhere\" Then you review it with: review request <request name> (you can either make a if statement or if else statement here or you can store the response to a variable) Networking still has some edge cases I want to handle before I call it done, but I’d say the JS transpiler is sitting at about 75% ready to ship. Future Plans Once the JS version is shipped, I’ll move on to the C and C++ transpilers. The dictionary is already mapped out, so the port should be fast. Python is on the list too, but I want C/C++ shipped first so I can demo it running on ESP32s and Arduinos. Opensourcing Planning to open source after this JS release. Last time I initialized a git repo it completely split my projects and times, so I’m holding off until the codebase is stable. Closing That’s it for now. I’m home all day so I’ll keep working on this. No screenshots to share at the moment, so here’s a cat picture instead."}, {"post_id": 3198, "ts": "2026-06-06T00:47:10Z", "hours": 1.1892, "text": "Devlog 2- psst, I just found out markdown works in this devlog box, I think, we will find out. Overview I got significant progress done in this “one hour” period that was logged. I actually worked for like 5 hours nonstop but most of the things I did was debugging so it really didn’t count the time I spent looking at logs. Either way my language is basically a transpiler now. You can compile PlainScript to JS. It is a backend language as of now so you can do what you can expect from any other language like python and C++. Future Plans Using this for backend is just very limiting in my opinion and I am planning on a full Arduino Port which you can code simple projects like blinking LED’s or Wi-Fi communication. I am planning on making a very specific way to print graphics on a screen connected to the Arduino but you would need prebuilt graphic libraries to even do all that and it’s just a pain unless it dynamically generates the keywords for such headers. Right now PlainScript exists for JS and I’m proud of it, of course it needs some security tightening here and there to be actually usable which will be done in my 3rd hour. I will ship the PlainScript V1 after that and work on Arduino port. Right now I haven’t started the demo’s and such so those will come likely tomorrow morning. The rest is planning. Closing Alright I spent like 30 minutes writing this then realizing there’s a character limit so I can’t even type the capabilties of the language. Oh well. Cya later tonight or tomorrow morning chat."}, {"post_id": 2760, "ts": "2026-06-05T15:27:21Z", "hours": 1.4031, "text": "Devlog 1- PS: I wrote this like a product pitch so bear with me. Introducing PlainScript. It’s a programming language that uses English sentences instead of whatever alien syntax normal languages use. Why am I making this? Because I spent 4 hours yesterday looking for a missing semicolon in my C++ project and I’m still PISSED about it. If I can write instructions in English and the computer understands it why isn’t it a thing yet? We live in 2026 no? Here’s what it looks like: Print colored magenta \"Hello World!\" Right now it handles basic print, math, and variables. Still working on bools, typed variables (ints/strings), arrays, and more complex math stuff. It compiles to JavaScript under the hood, might add Python later if they are willing to behave. Currently I don’t have any “usable” screenshots to share so maybe check again within the hour for my next devlog. See you in an hour! (maybe.. no promises)"}]...
|
Title: PlainScript by @JyotP | Stardance
Devlogs: Title: PlainScript by @JyotP | Stardance
Devlogs:
Devlog 1- PS: I wrote this like a product pitch so bear with me. Introducing PlainScript. It’s a programming language that uses English sentences instead of whatever alien syntax normal languages use. Why am I making this? Because I spent 4 hours yesterday looking for a missing semicolon in my C++ project and I’m still PISSED about it. If I can write instructions in English and the computer understands it why isn’t it a thing yet? We live in 2026 no? Here’s what it looks like: Print colored magenta "Hello World!" Right now it handles basic print, math, and variables. Still working on bools, typed variables (ints/strings), arrays, and more complex math stuff. It compiles to JavaScript under the hood, might add Python later if they are willing to behave. Currently I don’t have any “usable” screenshots to share so maybe check again within the hour for my next devlog. See you in an hour! (maybe.. no promises)
Devlog 2- psst, I just found out markdown works in this devlog box, I think, we will find out. Overview I got significant progress done in this “one hour” period that was logged. I actually worked for like 5 hours nonstop but most of the things I did was debugging so it really didn’t count the time I spent looking at logs. Either way my language is basically a transpiler now. You can compile PlainScript to JS. It is a backend language as of now so you can do what you can expect from any other language like python and C++. Future Plans Using this for backend is just very limiting in my opinion and I am planning on a full Arduino Port which you can code simple projects like blinking LED’s or Wi-Fi communication. I am planning on making a very specific way to print graphics on a screen connected to the Arduino but you would need prebuilt graphic libraries to even do all that and it’s just a pain unless it dynamically generates the keywords for such headers. Right now PlainScript exists for JS and I’m proud of it, of course it needs some security tightening here and there to be actually usable which will be done in my 3rd hour. I will ship the PlainScript V1 after that and work on Arduino port. Right now I haven’t started the demo’s and such so those will come likely tomorrow morning. The rest is planning. Closing Alright I spent like 30 minutes writing this then realizing there’s a character limit so I can’t even type the capabilties of the language. Oh well. Cya later tonight or tomorrow morning chat.
Devlog 3 “Don’t spend 12 hours coding a day or you’ll end up insane like me” Quote of the day Overview of today Fixed a couple memory leaks today. The math functions were holding onto heap space longer than they needed to (I have no idea how but I believe it was due to some of the preset math variables I created like PI had wrong values) , so I cleaned that up. Also tightened the JS output pipeline, since the whole point is you write in plain English, the generated code needs to be locked down on both security and performance. HTTP connections are in now. Requests looks like this: make request <request name to store response> (get/post) "https://apiendpointhere" Then you review it with: review request <request name> (you can either make a if statement or if else statement here or you can store the response to a variable) Networking still has some edge cases I want to handle before I call it done, but I’d say the JS transpiler is sitting at about 75% ready to ship. Future Plans Once the JS version is shipped, I’ll move on to the C and C++ transpilers. The dictionary is already mapped out, so the port should be fast. Python is on the list too, but I want C/C++ shipped first so I can demo it running on ESP32s and Arduinos. Opensourcing Planning to open source after this JS release. Last time I initialized a git repo it completely split my projects and times, so I’m holding off until the codebase is stable. Closing That’s it for now. I’m home all day so I’ll keep working on this. No screenshots to share at the moment, so here’s a cat picture instead.
Devlog 4 Hey everyone. Yeah, it’s been a while. Don’t worry though, I didn’t abandon this thing. I’ve actually been working way harder than these 4 logged hours suggest. Major improvements happened. Also, I laid the groundwork for something kind of insane: PlainScript C++ for Arduino. You read that right. Arduino support is coming, and I’m maybe 12 hours of actual implementation away. (REAL UNDERSTATEMENT) 😭 Anyway, here’s what went down. Hour 1: JS Generation and Smart Syntax First hour was all about hardening the JS generation. I added what I’m calling “smart syntax.” Unlike Python, where a syntax error just kills your program, PlainScript will actually catch it, suggest a fix, and apply it automatically. I also threw together a setup script for anyone who actually wants to use this, plus some compiler customization. You can tweak how aggressive the smart syntax correction is, or turn on auto-run after compilation if you’re into that. Hour 2: SQL and File System Stuff Built in SQL database creation and management tools. Also gave it full local filesystem access, but I made sure it won’t destroy anything. Ran 15 different scenarios to test that and they all passed, so… it’s probably fine. Probably. Also added support for both symbols and regular English in the syntax because honestly, sometimes you want to type fast and sometimes you want to actually read what you wrote. Both works. Hour 3: Cleanup and VS Code Extension The code was a mess. Like, genuinely unreadable. I split the original 5 files into around 15 separate ones so it’s actually maintainable now. Also added color coded words (syntax highlighting, It’s syntax highlighting.) My brain is absolutely fried right now, sorry. It’s packaged as a VS Code extension too, though I still need to get it approved on the marketplace. That part’s pending. Hour 4: Arduino Framework (Actually 3 Hours) This logged as one hour but it was really three hours of work. I have lost my sanity slightly but it’s fine. I planned out and wrote a chunk of the C++ and Arduino framework. The plan is: PlainScript compiles to C++, which compiles to an Arduino binary, which you just flash. Simple. (Nope..) The hard part is that I can’t just port every C++ library over manually. That would take forever. So instead of oversimplifying everything, I looked at how library calls actually work. A normal C++ line looks like this: library.action(params); If you break it down, you really only care about two things: the library name and the action. So in PlainScript, that becomes: library do action on pin (whatever) with (x, y, whatever you need) This feels solid. I’ll figure out the weirder libraries later, but this approach should cover most cases. I just need to pick a good prefix word for library calls, like cpp or something. I’ll sleep on it. What’s Next The JS side is basically done. All that’s left is finishing the Arduino implementation. Wish me luck. Oh, and here’s what the syntax highlighting looks like: (quick edit, I spent wayyy too long writing this than I should have. I wanted it to look good since it’s a major achievement in development)...
|
1793573406.1501558
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1794178206.1501558
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7892
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My first slack bot! by @phantom | Stardance
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phantom
|
0
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0.0
|
0
|
[]
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[]
|
Title: My first slack bot! by @phantom | Stardance
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1793429275.3088179
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1794034075.3088179
|
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7893
|
My first slack bot! by @mthombeninobuhle670 | Star My first slack bot! by @mthombeninobuhle670 | Stardance...
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mthombeninobuhle670
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @mthombeninobuhle670 Title: My first slack bot! by @mthombeninobuhle670 | Stardance...
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1793393496.2875853
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1793998296.2875853
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7894
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Building a drone by @Amelie | Stardance
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Amelie
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0
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9.13
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0
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[]
|
[{"post_id": 8383, "ts": "2026 [{"post_id": 8383, "ts": "2026-06-13T22:54:27Z", "hours": 4.21, "text": "I got my st-link and changed the .ini file to flash and debug with it. Also added interrupt for the icm so i can run the main loop with 1kHz (might change in the future). And i added a usb connection so i get the sensordata to my pc and a phyton script visualises the drones orientation."}, {"post_id": 4613, "ts": "2026-06-08T00:05:15Z", "hours": 2.6206, "text": "Added files for the icm20602 sensor used for acceleration and angle speed messurement. Also added files for bmp280 with function to get height above ocean level and absolute height from the starting position. I used the equations from the data sheet for compensation an a simple low-pass. Since i don’t have a st-link yet i used a oled display to show the values for height, accelaeration and angle speed. I added the files for that as well. The ICM uses SPI. The display and BMP280 share the same I2C pins. I had some problems with getting started because the pins weren’t soldered on yet and some pins didn’t have a stable connection. Everything instantly worked after soldering them on."}, {"post_id": 3399, "ts": "2026-06-06T09:47:05Z", "hours": 2.295, "text": "Got the STM32CubeMX project set up, configured the pinout & clock tree, and initialized our Git repo. Also started writing the first bits of firmware for reading raw accel & gyro data from the IMU over SPI."}]...
|
Title: Building a drone by @Amelie | Stardance
De Title: Building a drone by @Amelie | Stardance
Devlogs:
Got the STM32CubeMX project set up, configured the pinout & clock tree, and initialized our Git repo. Also started writing the first bits of firmware for reading raw accel & gyro data from the IMU over SPI.
Added files for the icm20602 sensor used for acceleration and angle speed messurement. Also added files for bmp280 with function to get height above ocean level and absolute height from the starting position. I used the equations from the data sheet for compensation an a simple low-pass. Since i don’t have a st-link yet i used a oled display to show the values for height, accelaeration and angle speed. I added the files for that as well. The ICM uses SPI. The display and BMP280 share the same I2C pins. I had some problems with getting started because the pins weren’t soldered on yet and some pins didn’t have a stable connection. Everything instantly worked after soldering them on.
I got my st-link and changed the .ini file to flash and debug with it. Also added interrupt for the icm so i can run the main loop with 1kHz (might change in the future). And i added a usb connection so i get the sensordata to my pc and a phyton script visualises the drones orientation....
|
1793450913.1092439
|
1794055713.1092439
|
|
7895
|
music things idk by @jelly | Stardance
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jelly
|
0
|
0.0
|
0
|
[]
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[]
|
Title: music things idk by @jelly | Stardance
|
1793389992.197972
|
1793994792.197972
|
|
7896
|
Untitled by @phantom | Stardance
|
phantom
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @phantom | Stardance
|
1793361105.0919278
|
1793965905.0919278
|
|
7897
|
Ink Trail by @pranay | Stardance
|
pranay
|
0
|
3.23
|
0
|
[]
|
[{"post_id": 3772, "ts": "2026 [{"post_id": 3772, "ts": "2026-06-06T20:27:21Z", "hours": 3.2286, "text": "Devlog 1 (8 hours left) Game idea: a game where players draw wet ink paths to guide origami pieces from printers to demanding shredders before the shredders destroy the page. To succeed, players must manage traffic to prevent expanding ink lines from cutting the paper and direct origami pieces to break random ink cartridges for more ink resources. This game is for a game jam that started Wednesday and is due at the end of the day. I only had time to work on it yesterday. Today, I have all of today, but we’ll see if I can finish in time. So far, the player can draw ink (the blue line below) and printers (the white boxes) spawn in randomly every ten seconds."}]...
|
Title: Ink Trail by @pranay | Stardance
Devlogs:
Title: Ink Trail by @pranay | Stardance
Devlogs:
Devlog 1 (8 hours left) Game idea: a game where players draw wet ink paths to guide origami pieces from printers to demanding shredders before the shredders destroy the page. To succeed, players must manage traffic to prevent expanding ink lines from cutting the paper and direct origami pieces to break random ink cartridges for more ink resources. This game is for a game jam that started Wednesday and is due at the end of the day. I only had time to work on it yesterday. Today, I have all of today, but we’ll see if I can finish in time. So far, the player can draw ink (the blue line below) and printers (the white boxes) spawn in randomly every ten seconds....
|
1793425688.3232393
|
1794030488.3232393
|
|
7898
|
My first slack bot! by @Perxxxd | Stardance
|
Perxxxd
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My first slack bot! by @Perxxxd | Stardance
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1793396999.6087017
|
1794001799.6087017
|
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7899
|
NOOBSHER by @n0o0b090lv | Stardance
|
n0o0b090lv
|
0
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5.08
|
0
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[]
|
[{"post_id": 17149, "ts": "202 [{"post_id": 17149, "ts": "2026-06-27T20:48:28Z", "hours": 2.3003, "text": "Reorganized file structure so client and server is in root and made init .py so it works more like module, also fixed some bugs on file system as well made crude cli interface (this is in client.py as it is gonna be a controller that is like surface layer above the system that is NOOBSHER) also worked on config file creation and bit more structure ;bb console.log(“noob was here”) gotta check some injections on this website whilst at it XDD"}, {"post_id": 17043, "ts": "2026-06-27T17:43:49Z", "hours": 2.775, "text": "Setting up how module will look as well thinking how it will function"}]...
|
Title: NOOBSHER by @n0o0b090lv | Stardance
Devlog Title: NOOBSHER by @n0o0b090lv | Stardance
Devlogs:
Setting up how module will look as well thinking how it will function
Reorganized file structure so client and server is in root and made init .py so it works more like module, also fixed some bugs on file system as well made crude cli interface (this is in client.py as it is gonna be a controller that is like surface layer above the system that is NOOBSHER) also worked on config file creation and bit more structure ;bb console.log(“noob was here”) gotta check some injections on this website whilst at it XDD...
|
1793260299.2493248
|
1793865099.2493248
|
|
7900
|
testset by @testsdegga | Stardance
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testsdegga
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0
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0.0
|
0
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[]
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[]
|
Title: testset by @testsdegga | Stardance
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1793562742.9301307
|
1794167542.9301307
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7901
|
My awesome macropad! by @naitik | Stardance
|
naitik
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0
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0.0
|
0
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[]
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[]
|
Title: My awesome macropad! by @naitik | Stardance
|
1793386381.119151
|
1793991181.119151
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|
7902
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Cashiness by @Rishu | Stardance
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Rishu
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0
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0.0
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0
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[]
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[]
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Title: Cashiness by @Rishu | Stardance
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1793292878.6751895
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1793897678.6751895
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7903
|
My first slack bot! by @aanjaney | Stardance
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aanjaney
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @aanjaney | Stardanc Title: My first slack bot! by @aanjaney | Stardance...
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1793321367.5822306
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1793926167.5822306
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7904
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Homemade table sander by @MarkQuack | Stardance
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MarkQuack
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0
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0.0
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0
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[]
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[]
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Title: Homemade table sander by @MarkQuack | Stard Title: Homemade table sander by @MarkQuack | Stardance...
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1793462057.6148996
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1794066857.6148996
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7905
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CTLA by @chaseu | Stardance
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chaseu
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0
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0.0
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0
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[]
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[]
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Title: CTLA by @chaseu | Stardance
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1793220691.3524618
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1793825491.3524618
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7906
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MACRO PAD by @harshal | Stardance
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harshal
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0
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0.0
|
0
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[]
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[]
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Title: MACRO PAD by @harshal | Stardance
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1793408198.8410542
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1794012998.8410542
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7907
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My awesome macropad! by @trimann95 | Stardance
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trimann95
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @trimann95 | Starda Title: My awesome macropad! by @trimann95 | Stardance...
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1793289354.2279165
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1793894154.2279165
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7908
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Untitled project by @nexttonystark | Stardance
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nexttonystark
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @nexttonystark | Starda Title: Untitled project by @nexttonystark | Stardance...
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1793436677.4631963
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1794041477.4631963
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7909
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hackpad!! by @Enterro | Stardance
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Enterro
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0
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0.0
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0
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[]
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[]
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Title: hackpad!! by @Enterro | Stardance
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1792925426.8304353
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1793789426.8304353
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7910
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NULL
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NULL
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1792946884.2518802
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1793810884.2518802
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7911
|
My first slack bot! by @shanu | Stardance
|
shanu
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My first slack bot! by @shanu | Stardance
|
1793332306.99751
|
1793937106.99751
|
|
7912
|
Linux Screen Limit by @person | Stardance
|
person
|
0
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0.0
|
0
|
[]
|
[]
|
Title: Linux Screen Limit by @person | Stardance
|
1793217255.198359
|
1793822055.198359
|
|
7913
|
Backrooms by @rubintruben | Stardance
|
rubintruben
|
0
|
0.0
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0
|
[]
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[]
|
Title: Backrooms by @rubintruben | Stardance
|
1793317813.9006114
|
1793922613.9006114
|
|
7914
|
My awesome macropad! by @Arrowsci | Stardance
|
Arrowsci
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Arrowsci | Stardan Title: My awesome macropad! by @Arrowsci | Stardance...
|
1793224600.2976525
|
1793829400.2976525
|
|
7915
|
My first slack bot! by @eliot5427 | Stardance
|
eliot5427
|
0
|
0.0
|
0
|
[]
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[]
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Title: My first slack bot! by @eliot5427 | Stardan Title: My first slack bot! by @eliot5427 | Stardance...
|
1793569898.993286
|
1794174698.993286
|
|
7916
|
Untitled project by @Mag1c | Stardance
|
Mag1c
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Mag1c | Stardance
|
1793526627.9012039
|
1794131427.9012039
|
|
7917
|
Test project by @Mish | Stardance
|
Mish
|
0
|
0.0
|
0
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[]
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[]
|
Title: Test project by @Mish | Stardance
|
1793569731.8691647
|
1794174531.8691647
|
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7918
|
space seeker by @micahbusch | Stardance
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micahbusch
|
0
|
0.0
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0
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[]
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[]
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Title: space seeker by @micahbusch | Stardance
|
1793335895.9879897
|
1793940695.9879897
|
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7919
|
My first slack bot! by @make_aguess | Stardance
|
make_aguess
|
0
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0.0
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0
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[]
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[]
|
Title: My first slack bot! by @make_aguess | Stard Title: My first slack bot! by @make_aguess | Stardance...
|
1793274894.2363834
|
1793879694.2363834
|
|
7920
|
mdl-website by @make_aguess | Stardance
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make_aguess
|
0
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77.16
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0
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[]
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[{"post_id": 42720, "ts": "202 [{"post_id": 42720, "ts": "2026-08-07T16:03:51Z", "hours": 13.6217, "text": "ok so. been gone for a long time anyway. new commits from 4b3da0327219420254936eb2aa33c302f1689a6e onwards in summary added download features (merging was not fun) bumped trigger.dev to v4 added web sockets login had a bug. took way too long to realize i forgot to add keys to prod. added sentry cos i was bored and error detection bumped version again for trigger.dev cleaned up database, and updated schemas. added skeleton loaders change the theme cos i was bored. nextjs config file confused me, but i fixed it :) more trigger bugs appears. more trigger fix appears. added some safety stuff (pls dont attempt to attack it) somewhat mobile integration the remaining here is on the dev branch instead… havent gotten the chance to review code and merge tuning + prefs for users added unit tests. dashboard clean up."}, {"post_id": 15078, "ts": "2026-06-24T14:34:55Z", "hours": 4.8981, "text": "testing my brain cell limits today"}, {"post_id": 14408, "ts": "2026-06-23T15:06:15Z", "hours": 0.9156, "text": "jsut why ,"}, {"post_id": 13754, "ts": "2026-06-22T15:20:01Z", "hours": 1.4694, "text": "i might have a solution (thank you trigger.dev)"}, {"post_id": 12508, "ts": "2026-06-20T13:04:55Z", "hours": 1.6903, "text": "added weebcentral dowload functions. but sadly, vercel doesnt have long enough serverless funcs for me. shhame in the process of trying to get a domain somehow with dns"}, {"post_id": 11993, "ts": "2026-06-19T15:54:10Z", "hours": 7.7006, "text": "YES FINALLY ADDED STREAMING LOGIC AND SOME OTHER FEATURES yes i finally added the functions to download from my other 2 sources you can finally start with a mangadex url and downloading it (it takes a moment too) very nice"}, {"post_id": 11271, "ts": "2026-06-18T13:04:36Z", "hours": 7.2008, "text": "typescript is funny today HUH"}, {"post_id": 10695, "ts": "2026-06-17T15:42:40Z", "hours": 4.4536, "text": "had to read some c code for this man"}, {"post_id": 9948, "ts": "2026-06-16T14:02:58Z", "hours": 1.5778, "text": "today was less coding, but added some api fixes and testing code for manga dex download is working. plan to start on maunal next"}, {"post_id": 9120, "ts": "2026-06-15T08:16:23Z", "hours": 0.7036, "text": "added linting and more database problems"}, {"post_id": 9085, "ts": "2026-06-15T05:47:54Z", "hours": 4.0447, "text": "added some api features"}, {"post_id": 7527, "ts": "2026-06-12T15:54:54Z", "hours": 8.9889, "text": "today was NOT a fun day"}, {"post_id": 6866, "ts": "2026-06-11T14:53:22Z", "hours": 5.0228, "text": "added some database and checking auth features"}, {"post_id": 6148, "ts": "2026-06-10T10:30:25Z", "hours": 1.5867, "text": "contiuned on auth and kinda got dashboard working"}, {"post_id": 5641, "ts": "2026-06-09T14:50:34Z", "hours": 1.7522, "text": "added some parts of auth feature"}, {"post_id": 4919, "ts": "2026-06-08T14:52:06Z", "hours": 2.9381, "text": "unfortunately my code got deleted before i could commit :("}, {"post_id": 4117, "ts": "2026-06-07T09:48:14Z", "hours": 3.4328, "text": "Added database using supabase"}, {"post_id": 3434, "ts": "2026-06-06T11:26:51Z", "hours": 5.1667, "text": "successfully linked the api, and created a basic landing page"}]...
|
Title: mdl-website by @make_aguess | Stardance
De Title: mdl-website by @make_aguess | Stardance
Devlogs:
successfully linked the api, and created a basic landing page
Added database using supabase
unfortunately my code got deleted before i could commit :(
added some parts of auth feature
contiuned on auth and kinda got dashboard working
added some database and checking auth features
today was NOT a fun day
added some api features
added linting and more database problems
today was less coding, but added some api fixes and testing code for manga dex download is working. plan to start on maunal next
had to read some c code for this man
typescript is funny today HUH
YES FINALLY ADDED STREAMING LOGIC AND SOME OTHER FEATURES yes i finally added the functions to download from my other 2 sources you can finally start with a mangadex url and downloading it (it takes a moment too) very nice
added weebcentral dowload functions. but sadly, vercel doesnt have long enough serverless funcs for me. shhame in the process of trying to get a domain somehow with dns
i might have a solution (thank you trigger.dev)
jsut why ,
testing my brain cell limits today
ok so. been gone for a long time anyway. new commits from 4b3da0327219420254936eb2aa33c302f1689a6e onwards in summary added download features (merging was not fun) bumped trigger.dev to v4 added web sockets login had a bug. took way too long to realize i forgot to add keys to prod. added sentry cos i was bored and error detection bumped version again for trigger.dev cleaned up database, and updated schemas. added skeleton loaders change the theme cos i was bored. nextjs config file confused me, but i fixed it :) more trigger bugs appears. more trigger fix appears. added some safety stuff (pls dont attempt to attack it) somewhat mobile integration the remaining here is on the dev branch instead… havent gotten the chance to review code and merge tuning + prefs for users added unit tests. dashboard clean up....
|
1793321242.095417
|
1793926042.095417
|
|
7921
|
Expense tracker by @Mikael | Stardance
|
Mikael
|
0
|
0.0
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0
|
[]
|
[]
|
Title: Expense tracker by @Mikael | Stardance
|
1793285373.1353197
|
1793890173.1353197
|
|
7922
|
My first slack bot! by @xanderath | Stardance
|
xanderath
|
0
|
0.0
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0
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[]
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[]
|
Title: My first slack bot! by @xanderath | Stardan Title: My first slack bot! by @xanderath | Stardance...
|
1793447583.2289076
|
1794052383.2289076
|
|
7923
|
Segregame by @Hsoj | Stardance
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Hsoj
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0
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0.0
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0
|
[]
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[]
|
Title: Segregame by @Hsoj | Stardance
|
1792936201.4241416
|
1793800201.4241416
|
|
7924
|
8X8 Neopixel keychain by @dylan_najera | Stardance
|
dylan_najera
|
0
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0.0
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0
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[]
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[]
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Title: 8X8 Neopixel keychain by @dylan_najera | St Title: 8X8 Neopixel keychain by @dylan_najera | Stardance...
|
1793173806.5789857
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1793778606.5789857
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7926
|
Fate and Fortune by @Kit | Stardance
|
Kit
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0
|
0.0
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0
|
[]
|
[]
|
Title: Fate and Fortune by @Kit | Stardance
|
1793191919.28719
|
1793796719.28719
|
|
7927
|
saswd by @mmk21_spam_jun05 | Stardance
|
mmk21_spam_jun05
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: saswd by @mmk21_spam_jun05 | Stardance
|
1793544715.771445
|
1794149515.771445
|
|
7928
|
test by @gvrptester | Stardance
|
gvrptester
|
0
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0.0
|
0
|
[]
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[]
|
Title: test by @gvrptester | Stardance
|
1793566486.176995
|
1794171286.176995
|
|
7929
|
My first slack bot! by @delete | Stardance
|
delete
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @delete | Stardance
|
1793465329.4842885
|
1794070129.4842885
|
|
7930
|
NULL
|
NULL
|
0
|
0.0
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0
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[]
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[]
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|
1792947017.9133034
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1793811017.9133034
|
|
7931
|
Tianlu by @Jordantianlu | Stardance
|
Jordantianlu
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tianlu by @Jordantianlu | Stardance
|
1793199069.334839
|
1793803869.334839
|
|
7932
|
NULL
|
NULL
|
0
|
0.0
|
0
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[]
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[]
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1792947254.5827765
|
1793811254.5827765
|
|
7933
|
sticky notes but with AI by @vacegi7213 | Stardanc sticky notes but with AI by @vacegi7213 | Stardance...
|
vacegi7213
|
0
|
0.0
|
0
|
[]
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[]
|
Title: sticky notes but with AI by @vacegi7213 | S Title: sticky notes but with AI by @vacegi7213 | Stardance...
|
1793454811.1329634
|
1794059611.1329634
|