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Personal site by @koeg | Stardance
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koeg
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Title: Personal site by @koeg | Stardance
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MagLight by @Aayan | Stardance
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Aayan
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Title: MagLight by @Aayan | Stardance
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My awesome macropad! by @inashauraazkazola | Stard My awesome macropad! by @inashauraazkazola | Stardance...
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Title: My awesome macropad! by @inashauraazkazola Title: My awesome macropad! by @inashauraazkazola | Stardance...
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1792579768.0685782
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ROBOTIC ARM by @goodaysarecomingsoon | Stardance
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Title: ROBOTIC ARM by @goodaysarecomingsoon | Star Title: ROBOTIC ARM by @goodaysarecomingsoon | Stardance...
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1792493347.0786133
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Untitled by @inashauraazkazola | Stardance
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Title: Untitled by @inashauraazkazola | Stardance
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My awesome macropad! by @haspritarestia | Stardanc My awesome macropad! by @haspritarestia | Stardance...
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haspritarestia
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Title: My awesome macropad! by @haspritarestia | S Title: My awesome macropad! by @haspritarestia | Stardance...
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1792493373.4370193
|
1793098173.4370193
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Simple python calculator in Ctk by @Thomas_Harker Simple python calculator in Ctk by @Thomas_Harker | Stardance...
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Thomas_Harker
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Title: Simple python calculator in Ctk by @Thomas_ Title: Simple python calculator in Ctk by @Thomas_Harker | Stardance...
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1793213542.646674
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Hackisskey: A Misskey server for Hack Clubbers by Hackisskey: A Misskey server for Hack Clubbers by @Korange | Stardance...
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Korange
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Title: Hackisskey: A Misskey server for Hack Clubb Title: Hackisskey: A Misskey server for Hack Clubbers by @Korange | Stardance...
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1792705783.1139278
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1793310583.1139278
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My first slack bot! by @goodaysarecomingsoon | Sta My first slack bot! by @goodaysarecomingsoon | Stardance...
|
goodaysarecomingsoon
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Title: My first slack bot! by @goodaysarecomingsoo Title: My first slack bot! by @goodaysarecomingsoon | Stardance...
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1792579738.6010048
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Huai - A way of making AI more efficient by @jam06 Huai - A way of making AI more efficient by @jam06452 | Stardance...
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jam06452
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[{"post_id": 4099, "ts": "2026 [{"post_id": 4099, "ts": "2026-06-07T09:15:03Z", "hours": 0.6194, "text": "Claude made the CSS look nicer, Added FFMPEG for videos."}, {"post_id": 393, "ts": "2026-06-01T19:27:08Z", "hours": 1.0975, "text": "FINALLY, finished making a deployment workflow on GH Actions with a dockerfile & caching. I had so much issues with UV, snex, and python running properly with elixir. FFMPEG and avconv isnt found but that is not important since its pulled pydub for the markitdown lib. May need to fix for videos"}, {"post_id": 286, "ts": "2026-06-01T15:00:25Z", "hours": 1.1592, "text": "Added markdown & Image support. You can now input an image and markdown is returned depending on the image. This helps to further save AI Token usage."}, {"post_id": 258, "ts": "2026-06-01T13:19:34Z", "hours": 0.4103, "text": "Added a Copy button to this, this uses 5 lines of JS. I am doing as much without JS as I can via hooks with Phoenix Liveview. The real styling is yet to come"}, {"post_id": 221, "ts": "2026-06-01T10:06:24Z", "hours": 1.9289, "text": "I added a basic UI with minimal CSS, the backend is working well. I had issues making it convert it sequentially so I am having to async it with Task.start() and sending the result back the original PID. I added an upload loading bar to show how far along it will be to upload.Then a loading wheel to show that it is processing it. after it returns pure markdown. I am going to style it and make it easily copy and pastable afterwards"}]...
|
Title: Huai - A way of making AI more efficient by Title: Huai - A way of making AI more efficient by @jam06452 | Stardance
Devlogs:
I added a basic UI with minimal CSS, the backend is working well. I had issues making it convert it sequentially so I am having to async it with Task.start() and sending the result back the original PID. I added an upload loading bar to show how far along it will be to upload.Then a loading wheel to show that it is processing it. after it returns pure markdown. I am going to style it and make it easily copy and pastable afterwards
Added a Copy button to this, this uses 5 lines of JS. I am doing as much without JS as I can via hooks with Phoenix Liveview. The real styling is yet to come
Added markdown & Image support. You can now input an image and markdown is returned depending on the image. This helps to further save AI Token usage.
FINALLY, finished making a deployment workflow on GH Actions with a dockerfile & caching. I had so much issues with UV, snex, and python running properly with elixir. FFMPEG and avconv isnt found but that is not important since its pulled pydub for the markitdown lib. May need to fix for videos
Claude made the CSS look nicer, Added FFMPEG for videos....
|
1792497299.1409783
|
1793102099.1409783
|
|
922
|
JuniperDev jam game by @AloneAlex | Stardance
|
AloneAlex
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0
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4.18
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0
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[]
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[{"post_id": 12576, "ts": "202 [{"post_id": 12576, "ts": "2026-06-20T15:17:08Z", "hours": 1.6344, "text": "Player movement is now complete, and it includes wall jumping and coyote timing! Also replaced my camera script that I slap on every project with unity’s Chinemacine camera, it makes stuff much more easy!"}, {"post_id": 12480, "ts": "2026-06-20T11:47:46Z", "hours": 1.475, "text": "I ended up scrapping the previous prototype and making a new one. Just finished making the movement properly (though I might replace the gravity for something custom for better precision and less jiserring)"}, {"post_id": 12005, "ts": "2026-06-19T16:16:38Z", "hours": 1.0672, "text": "Began prototyping ideas! First idea is: you’re controlling earth with a huge canon and try to get the planet flung outside of the solar system. I like it, but it’s quite hard to implement exactly what I want, so I might give up on this idea In the meanwhile here’s one of my tests:"}]...
|
Title: JuniperDev jam game by @AloneAlex | Stardan Title: JuniperDev jam game by @AloneAlex | Stardance
Devlogs:
Began prototyping ideas! First idea is: you’re controlling earth with a huge canon and try to get the planet flung outside of the solar system. I like it, but it’s quite hard to implement exactly what I want, so I might give up on this idea In the meanwhile here’s one of my tests:
I ended up scrapping the previous prototype and making a new one. Just finished making the movement properly (though I might replace the gravity for something custom for better precision and less jiserring)
Player movement is now complete, and it includes wall jumping and coyote timing! Also replaced my camera script that I slap on every project with unity’s Chinemacine camera, it makes stuff much more easy!...
|
1792918298.2674713
|
1793782298.2674713
|
|
923
|
A Slack Bot by @Arham_Ali | Stardance
|
Arham_Ali
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0
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Title: A Slack Bot by @Arham_Ali | Stardance
|
1792777750.47269
|
1793382550.47269
|
|
924
|
My first slack bot! by @Anay | Stardance
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Anay
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0
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[]
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[]
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Title: My first slack bot! by @Anay | Stardance
|
1792648055.490977
|
1793252855.490977
|
|
925
|
Snake Game by @haspritarestia | Stardance
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haspritarestia
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0
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Title: Snake Game by @haspritarestia | Stardance
|
1792695144.203276
|
1793299944.203276
|
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928
|
Ian Green's Portfolio Site by @academanic | St Ian Green's Portfolio Site by @academanic | Stardance...
|
academanic
|
0
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Title: Ian Green's Portfolio Site by @academan Title: Ian Green's Portfolio Site by @academanic | Stardance...
|
1792723806.0647194
|
1793328606.0647194
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My awesome macropad! by @IKE | Stardance
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IKE
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Title: My awesome macropad! by @IKE | Stardance
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LayerLab by @Shreerang | Stardance
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Title: LayerLab by @Shreerang | Stardance
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Fractured by @Accursed_Drifter | Stardance
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[{"post_id": 32203, "ts": "202 [{"post_id": 32203, "ts": "2026-07-21T06:54:12Z", "hours": 0.5175, "text": "Devlog #5 It’s been a bit since my last devlog but during that time I’ve been creating a bunch of the lore for my game and I’ve also recolored / redesigned a bunch of my assets (although there is still more to go). Currently I have a base for how I want my character to look like, I did originally want to have a very detailed character but after recoloring him and it took over 4 days to do just that I’ve come to the realization that if I want to have this as a playable demo before stardance ends I’m prolly gonna have to try my best with the free resources I have access to. (I still don’t know how I feel with how the player looks against the tiles) That being said, I think next I’m gonna make a few actual levels so that I can start working on integrating lore into the game and give it life."}, {"post_id": 29336, "ts": "2026-07-16T06:48:43Z", "hours": 4.3933, "text": "Devlog #4 Since my last devlog I’ve added a few new features that I think can be really useful when I end up adding lore and purpose to everything later The first thing I worked on was changing around my animations for right now as I found an editable sprite template on itch.io that i wanted to use so that making an actual character later may be easier. The next thing i worked on was having an attack combo to give the player more than just one attack. the final feature i worked on was making levels. This was by far the hardest thing to code into my game and it isn’t even close. It took multiple tutorial videos and many hours to get all of the code correct and actually working. Now that it’s done though, i can begin experimenting with different free tile sheets to find what type of style would fit my game the best. Next i think i’m going to attempt to code what i believe will be an even harder feature than levels, save states. However if it goes how i think its gonna go i may just end up working on making a main menu system (aka a pause button that works)."}, {"post_id": 28655, "ts": "2026-07-15T01:17:54Z", "hours": 2.2544, "text": "Devlog #3 It’s been a while since my last devlog as i took a break from coding for a few days and writing the code for the enemy ai took a while. So far i’ve finished giving the enemy a basic attack and giving it the abaility to agro the player. Once the player gets close enough the enemy will try to chase then and once they get even closer the attack sequence begins. Next i’m going to work on polishing the current code I have and work on more advanced things for the player like giving him more moves."}, {"post_id": 25155, "ts": "2026-07-09T06:03:34Z", "hours": 3.0983, "text": "Devlog #2 Today was mostly spent redoing how I had the animations structured in order to add some new ones like attacks. After I got finished with the rabbit hole that is animation trees, I finally got a basic light attack finished and i was able to make a test enemy to work on the code for taking damage from the players attacks. The player can now attack anything with a specific function and deal damage to it. This test enemy in particular doesn’t do anything besides takes hits and perish Tomorrow, I think I am going to work on making the enemy have its own attacks and work on adding agro to the enemy. As this project grows I am starting to get a feel on how I want this to be and can hopefully start working on assets soon."}, {"post_id": 24563, "ts": "2026-07-08T07:09:29Z", "hours": 7.3425, "text": "Devlog #1 I am making a godot game in order to learn GS script Currently i worked on making the base for some features like; movement, double jump, wall slide + jump, basic enemies, and a npc dialogue system. Next I need to go over all the code i’ve written in order to polish some bugs and make it neater. The current assets are mostly free assets from itch.io but once i reach a certain point im gonna make whole new sprites and tile sheets."}]...
|
Title: Fractured by @Accursed_Drifter | Stardance
Title: Fractured by @Accursed_Drifter | Stardance
Devlogs:
Devlog #1 I am making a godot game in order to learn GS script Currently i worked on making the base for some features like; movement, double jump, wall slide + jump, basic enemies, and a npc dialogue system. Next I need to go over all the code i’ve written in order to polish some bugs and make it neater. The current assets are mostly free assets from itch.io but once i reach a certain point im gonna make whole new sprites and tile sheets.
Devlog #2 Today was mostly spent redoing how I had the animations structured in order to add some new ones like attacks. After I got finished with the rabbit hole that is animation trees, I finally got a basic light attack finished and i was able to make a test enemy to work on the code for taking damage from the players attacks. The player can now attack anything with a specific function and deal damage to it. This test enemy in particular doesn’t do anything besides takes hits and perish Tomorrow, I think I am going to work on making the enemy have its own attacks and work on adding agro to the enemy. As this project grows I am starting to get a feel on how I want this to be and can hopefully start working on assets soon.
Devlog #3 It’s been a while since my last devlog as i took a break from coding for a few days and writing the code for the enemy ai took a while. So far i’ve finished giving the enemy a basic attack and giving it the abaility to agro the player. Once the player gets close enough the enemy will try to chase then and once they get even closer the attack sequence begins. Next i’m going to work on polishing the current code I have and work on more advanced things for the player like giving him more moves.
Devlog #4 Since my last devlog I’ve added a few new features that I think can be really useful when I end up adding lore and purpose to everything later The first thing I worked on was changing around my animations for right now as I found an editable sprite template on itch.io that i wanted to use so that making an actual character later may be easier. The next thing i worked on was having an attack combo to give the player more than just one attack. the final feature i worked on was making levels. This was by far the hardest thing to code into my game and it isn’t even close. It took multiple tutorial videos and many hours to get all of the code correct and actually working. Now that it’s done though, i can begin experimenting with different free tile sheets to find what type of style would fit my game the best. Next i think i’m going to attempt to code what i believe will be an even harder feature than levels, save states. However if it goes how i think its gonna go i may just end up working on making a main menu system (aka a pause button that works).
Devlog #5 It’s been a bit since my last devlog but during that time I’ve been creating a bunch of the lore for my game and I’ve also recolored / redesigned a bunch of my assets (although there is still more to go). Currently I have a base for how I want my character to look like, I did originally want to have a very detailed character but after recoloring him and it took over 4 days to do just that I’ve come to the realization that if I want to have this as a playable demo before stardance ends I’m prolly gonna have to try my best with the free resources I have access to. (I still don’t know how I feel with how the player looks against the tiles) That being said, I think next I’m gonna make a few actual levels so that I can start working on integrating lore into the game and give it life....
|
1792594307.0972314
|
1793199107.0972314
|
|
933
|
My awesome macropad! by @ReanickaB | Stardance
|
ReanickaB
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Title: My awesome macropad! by @ReanickaB | Starda Title: My awesome macropad! by @ReanickaB | Stardance...
|
1792788662.2924695
|
1793393462.2924695
|
|
934
|
My awesome macropad! by @Harry_wct | Stardance
|
Harry_wct
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Title: My awesome macropad! by @Harry_wct | Starda Title: My awesome macropad! by @Harry_wct | Stardance...
|
1792514948.9929707
|
1793119748.9929707
|
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935
|
Map.fm by @ama | Stardance
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ama
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Title: Map.fm by @ama | Stardance
|
1792579722.552691
|
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936
|
Ice Cream by @vessel | Stardance
|
vessel
|
0
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|
Title: Ice Cream by @vessel | Stardance
|
1792748942.1961145
|
1793353742.1961145
|
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937
|
My first slack bot! by @kanchankumari1992214 | Sta My first slack bot! by @kanchankumari1992214 | Stardance...
|
kanchankumari1992214
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Title: My first slack bot! by @kanchankumari199221 Title: My first slack bot! by @kanchankumari1992214 | Stardance...
|
1792551166.7537868
|
1793155966.7537868
|
|
938
|
My awesome macropad! by @kanchankumari1992214 | St My awesome macropad! by @kanchankumari1992214 | Stardance...
|
kanchankumari1992214
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Title: My awesome macropad! by @kanchankumari19922 Title: My awesome macropad! by @kanchankumari1992214 | Stardance...
|
1792547485.432366
|
1793152285.432366
|
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940
|
Spacetex by @stemdood44 | Stardance
|
stemdood44
|
0
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0
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[]
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Title: Spacetex by @stemdood44 | Stardance
|
1792788639.4259224
|
1793393439.4259224
|
|
941
|
Untitled project by @Ila | Stardance
|
Ila
|
0
|
0.0
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0
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[]
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[]
|
Title: Untitled project by @Ila | Stardance
|
1792486115.5311885
|
1793090915.5311885
|
|
942
|
Munni and prism by @Munnisparkle | Stardance
|
Munnisparkle
|
0
|
0.35
|
0
|
[]
|
[{"post_id": 208, "ts": "2026- [{"post_id": 208, "ts": "2026-06-01T08:32:11Z", "hours": 0.3517, "text": "Started setting up the project folder and files for Munni and Prism in VS Code! Created index.html, style.css and game.js. now wrote little bit of html i know thats the conversation blw the characters in the game"}]...
|
Title: Munni and prism by @Munnisparkle | Stardanc Title: Munni and prism by @Munnisparkle | Stardance
Devlogs:
Started setting up the project folder and files for Munni and Prism in VS Code! Created index.html, style.css and game.js. now wrote little bit of html i know thats the conversation blw the characters in the game...
|
1792670068.659922
|
1793274868.659922
|
|
943
|
Project See The Voices Nepal's website by @Pas Project See The Voices Nepal's website by @Pasta | Stardance...
|
Pasta
|
0
|
0.0
|
0
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[]
|
[]
|
Title: Project See The Voices Nepal's website Title: Project See The Voices Nepal's website by @Pasta | Stardance...
|
1792630457.32414
|
1793235257.32414
|
|
944
|
Timer! by @TAP | Stardance
|
TAP
|
0
|
0.0
|
0
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[]
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[]
|
Title: Timer! by @TAP | Stardance
|
1792803031.500145
|
1793407831.500145
|
|
945
|
StudyQuest by @BlackShell | Stardance
|
BlackShell
|
0
|
5.81
|
0
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[]
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[{"post_id": 77724, "ts": "202 [{"post_id": 77724, "ts": "2026-10-08T03:02:24Z", "hours": 2.9167, "text": "I developing on mac"}, {"post_id": 2568, "ts": "2026-06-05T04:19:09Z", "hours": 0.9864, "text": "StudyQuest progress Implemented the core progression system: • XP system • Level system • Level up at 100 XP • XP progress bar • Study session tracking • Study time tracking The app now tracks study sessions and study time while rewarding progress with XP and levels. Built with Flutter."}, {"post_id": 2162, "ts": "2026-06-04T14:35:48Z", "hours": 0.8278, "text": "StudyQuest now runs on iOS 📱 Current features: XP system Level system Level up at 100 XP Next features: XP progress bar Study timer Streak tracking Built with Flutter."}, {"post_id": 1951, "ts": "2026-06-04T06:18:37Z", "hours": 1.0806, "text": "Started development on StudyQuest, a gamified study tracker built with Flutter. Today I: Created the Flutter project structure Set up GitHub and pushed the initial code Built the first home screen Added placeholders for XP, levels, study time, and streaks Learned more about Flutter widgets and layout structure Next, I plan to add a study timer and an XP system."}]...
|
Title: StudyQuest by @BlackShell | Stardance
Devl Title: StudyQuest by @BlackShell | Stardance
Devlogs:
Started development on StudyQuest, a gamified study tracker built with Flutter. Today I: Created the Flutter project structure Set up GitHub and pushed the initial code Built the first home screen Added placeholders for XP, levels, study time, and streaks Learned more about Flutter widgets and layout structure Next, I plan to add a study timer and an XP system.
StudyQuest now runs on iOS 📱 Current features: XP system Level system Level up at 100 XP Next features: XP progress bar Study timer Streak tracking Built with Flutter.
StudyQuest progress Implemented the core progression system: • XP system • Level system • Level up at 100 XP • XP progress bar • Study session tracking • Study time tracking The app now tracks study sessions and study time while rewarding progress with XP and levels. Built with Flutter.
I developing on mac...
|
1792569278.6678202
|
1793174078.6678202
|
|
946
|
MacroPad V4 by @TAP | Stardance
|
TAP
|
0
|
0.73
|
0
|
[]
|
[{"post_id": 25162, "ts": "202 [{"post_id": 25162, "ts": "2026-07-09T06:36:22Z", "hours": 0.7272, "text": "MADE THE SCHEMATIC! This is probably one of the most cutest schematic I have ever made! Its a pretty simple plan tho! This has 3x3 switch matrix, 9 sk6812 mini-e in a daisy chain and an 0.91” OLED"}]...
|
Title: MacroPad V4 by @TAP | Stardance
Devlogs:
M Title: MacroPad V4 by @TAP | Stardance
Devlogs:
MADE THE SCHEMATIC! This is probably one of the most cutest schematic I have ever made! Its a pretty simple plan tho! This has 3x3 switch matrix, 9 sk6812 mini-e in a daisy chain and an 0.91” OLED...
|
1792939933.6606238
|
1793803933.6606238
|
|
947
|
BlackShell Golf by @BlackShell | Stardance
|
BlackShell
|
0
|
7.94
|
0
|
[]
|
[{"post_id": 77965, "ts": "202 [{"post_id": 77965, "ts": "2026-10-09T01:20:22Z", "hours": 2.4283, "text": "Build watch App!!"}, {"post_id": 77722, "ts": "2026-10-08T02:55:39Z", "hours": 5.1039, "text": "Liquid Glass update!!!"}, {"post_id": 212, "ts": "2026-06-01T08:45:03Z", "hours": 0.4108, "text": "Today I prepared BlackShell Golf for Stardance and published the project on GitHub. BlackShell Golf is a Flutter app for live multiplayer golf scoring. Players can create a room, join a room, and track golf rounds together. Today I connected the project repository, organized the codebase, and tested the app in the browser. Next, I plan to improve score saving, round history, and the overall user experience. Screenshot attached."}]...
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Title: BlackShell Golf by @BlackShell | Stardance
Title: BlackShell Golf by @BlackShell | Stardance
Devlogs:
Today I prepared BlackShell Golf for Stardance and published the project on GitHub. BlackShell Golf is a Flutter app for live multiplayer golf scoring. Players can create a room, join a room, and track golf rounds together. Today I connected the project repository, organized the codebase, and tested the app in the browser. Next, I plan to improve score saving, round history, and the overall user experience. Screenshot attached.
Liquid Glass update!!!
Build watch App!!...
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Title: My first slack bot! by @shravs | Stardance
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Title: DartLedger by @kiri | Stardance
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Yerba Linux by @ArslaanPathan | Stardance
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[{"post_id": 66974, "ts": "202 [{"post_id": 66974, "ts": "2026-09-12T23:36:05Z", "hours": 2.4903, "text": "NETWORKING WORKS. LET’S GO YEAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! I GOT IT TO FETCH A DNF REPO Oh and I also just happened to discover that DNF WONT WORK AS MY PM EITHER SO NOW IM SCRAMBLING TO FIND A WORKING ROOTLESS PACKAGE MANAGER BEFORE STARDANCE ENDS ON SEPTEMBER 30TH IVE ALREADY BURNT LIKE A WEEK ON THIS RAAAAAAAAAAAAAAAAAA"}, {"post_id": 63291, "ts": "2026-09-07T01:18:06Z", "hours": 3.5978, "text": "I spent AGES trying to get pkgsrc to work as the package manager. It does NOT build in Yocto. I TAKE BACK EVERYTHING GOOD I SAID ABOUT PKGSRC THE BUILD SYSTEM IS SO SHIT AND IT DOESNT WORK AND IT USES NON STANDARD BUILD AND AAAAHHHHHHHHHHHHHHHHHHHHHH REST IN PISS PKGSRC YOU WILL NOT BE MISSED I ended up using DNF/RPM (yes, the package manager from Fedora!) You will see in the screenshot below that DNF is failing to update repos, that’s because I kind of forgot to get networking working before trying the package manager (also using Fedora repo just for testing, will not be in final one)"}, {"post_id": 59879, "ts": "2026-09-01T21:18:01Z", "hours": 2.7003, "text": "Goodbye GNU, hello BSD! I spent some time modifying my Linux distro BitBake/Yocto recipes to migrate from GNU coreutils (and BusyBox) to FreeBSD coreutils, specifically chimerautils, the ported FreeBSD core utilities used in Chimera Linux. I did this to add some extra security (*BSD is normally more security-focused and scrutinized, afaik) and to align a bit more with UNIX philosophy ^_^"}, {"post_id": 57223, "ts": "2026-08-29T10:09:19Z", "hours": 0.4067, "text": "I spent a LOT of time debugging the build system. Last time I worked on this was 2 months ago, and that was before I switched to Void Linux (musl) from Gentoo. Logged time for this devlog is so low because it’s 99% debugging black magic logs and 1% of actually modifying the configs. Lessons learned: don’t trust the GNU mirrors. don’t trust BitBake to do its job, and don’t set a custom DL_DIR for BitBake because it will not use it properly and cause issues. also do not do Yocto development on musl libc. It turns out that Yocto compilation also just dies on musl so I’m now running the build in Docker (recurring theme with my projects, isn’t it?) I think I’ve almost got the build to start working again, just need to fix some locales in the Docker container and we should be good to go!"}, {"post_id": 56916, "ts": "2026-08-28T22:45:52Z", "hours": 0.7997, "text": "Switching the focus of this project Hey everyone! I know I’ve been gone for a while, I’ve been distracted by many other projects and ideas and also trying to work on the package manager for this distro. (got distracted with that too) I’m not sure what this logged time on this devlog is for, it might be for some few changes I didn’t devlog last time I worked on this project. I think I’m going to switch the focus of this distro from here, to not just be minimalist and a knockoff of Void, but to be a Void-like minimalist distro with secureblue/GrapheneOS-level security. It’s probably going to be hard to pull off but I think it will be worth it. Thanks all!"}, {"post_id": 12730, "ts": "2026-06-20T20:07:43Z", "hours": 0.5997, "text": "I DID IT IT WORKS I CAN LOGIN AS YERBA NOW WITH THE PASSWORD yerba !!!! it was PAM. it’s always PAM. I just needed to install PAM."}, {"post_id": 12294, "ts": "2026-06-20T02:01:10Z", "hours": 0.9867, "text": "I got it to run QEMU with a graphical window, AND I also made a logo!!! I followed the guide from https://anchor.hackclub.com to make this logo, thanks Anchor! I am still trying to figure out why login for yerba doesnt work"}, {"post_id": 11850, "ts": "2026-06-19T08:51:15Z", "hours": 4.0556, "text": "I’ve got privilege escalation to work along with networking (dhcpcd) and am working on getting audio to work! I’m trying to make a non-root user with a password, for some reason Yocto is yelling at me a lot (its been hours, helpppp) (p.s. I do not have a relevant screenshot at the moment, and it has been a long day, so here is a filler red gradient that I have for some reason)"}, {"post_id": 9804, "ts": "2026-06-16T07:29:06Z", "hours": 4.7003, "text": "Sorry I haven’t been devlogging for a while! I got way too focused on getting back to where I was before on the new Yocto build system! I have got Yocto to create a working rootfs and load the runit init system!"}, {"post_id": 6720, "ts": "2026-06-11T08:00:22Z", "hours": 0.4353, "text": "Yep, another clean slate it is. This time, it’s Yocto, and it’s here to stay (insha allah)."}, {"post_id": 6696, "ts": "2026-06-11T06:54:34Z", "hours": 1.7858, "text": "I HATE YOu NIX. AAAAAAAAAAAAAAaAAAAAAAAAAAAAAAAAAAAAAAA STOP LINKING AGAINST /NIX/STORE PATHS iknow nix is meant to be a package manager but WHAT OTHER OPTIONS DO I HAVEEEEE MAKEFILE IS SCUFFED, BUILDROOT IS MORE EMBEDDED, ETC atp im just gonna switch off of nix (yes, clean slate for the distro V2…. yay.. /s) (i mean i guess i wont be fighting with nix)"}, {"post_id": 6114, "ts": "2026-06-10T08:57:58Z", "hours": 0.2614, "text": "IT WORKS IT WORKS IT WORKS THE INIT SYSTEM DOES THE THING AND SHOWS GETTY RUNIT WORKS IT WORKS!!!!!!!!!!!! Edit: The solution was to launch /usr/bin/runit directly instead of using /usr/bin/runit-init. This is not necessarily correct, but /usr/bin/runit-init is currently broken due to Nixpkgs assuming this is a Nix-based distro when it is not. Insha allah later during the development cycle, I will replace the Nixpkgs flake with my own flake that accounts for this. For now, too bad, the distro boots"}, {"post_id": 6108, "ts": "2026-06-10T08:40:27Z", "hours": 1.5533, "text": "I’ve got musl to load into the initramfs, and am working on adding runit as the init system I am very confused as to why runit fails to switch_root, the error is very cryptic EAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"}, {"post_id": 5436, "ts": "2026-06-09T06:30:38Z", "hours": 0.7472, "text": "I GOT THE THING TO WORK!! THE GRAPHICAL TTY!! are you serious rn, it was a single kernel config opt. i spent very very long debugging this. a lot longer than i anticipated. BUT STILL IT WORKED YAYAYAYAYAYAYAYAYAYAY"}, {"post_id": 4766, "ts": "2026-06-08T07:26:58Z", "hours": 1.5283, "text": "IT BOOTS!!! IT FREAKING BOOTS!!!!! THE BUSYBOX BUILD WORKS!! THE ROOTFS BUILDS!! IT LOADS THE SQUASHFS WITH OVERLAYFS!!!! YAYAYAYAYAYAYAYAY"}, {"post_id": 3995, "ts": "2026-06-07T04:15:08Z", "hours": 0.9253, "text": "Made a lot of refactors, and added placeholder targets Also got the kernel build to work!!"}, {"post_id": 3931, "ts": "2026-06-07T01:48:43Z", "hours": 1.7028, "text": "Made a clean slate and switched my distro’s build system to Nix for reproducibility and to get away from my Makefile that used scuffed hacks This doesn’t mean my distro will use Nix or be like NixOS, but it will help improve development speed and quality Finally got it to nix build an initramfs without errors!"}, {"post_id": 714, "ts": "2026-06-02T09:30:38Z", "hours": 1.2764, "text": "Finally got it to create a live ISO and boot with Limine!!!!"}, {"post_id": 681, "ts": "2026-06-02T07:32:05Z", "hours": 0.8617, "text": "Did a bit of debugging and testing, and got the initramfs to boot. TODO: Make it create a squashfs root"}, {"post_id": 232, "ts": "2026-06-01T11:00:28Z", "hours": 0.7181, "text": "Got a basic build system working for my in-progress distro, Yerba Linux Builds the Linux kernel, BusyBox, and creates a minimal BusyBox initramfs that drops you to a shell TODO: Make it create an ISO with GRUB/any bootloader"}]...
|
Title: Yerba Linux by @ArslaanPathan | Stardance
Title: Yerba Linux by @ArslaanPathan | Stardance
Devlogs:
Got a basic build system working for my in-progress distro, Yerba Linux Builds the Linux kernel, BusyBox, and creates a minimal BusyBox initramfs that drops you to a shell TODO: Make it create an ISO with GRUB/any bootloader
Did a bit of debugging and testing, and got the initramfs to boot. TODO: Make it create a squashfs root
Finally got it to create a live ISO and boot with Limine!!!!
Made a clean slate and switched my distro’s build system to Nix for reproducibility and to get away from my Makefile that used scuffed hacks This doesn’t mean my distro will use Nix or be like NixOS, but it will help improve development speed and quality Finally got it to nix build an initramfs without errors!
Made a lot of refactors, and added placeholder targets Also got the kernel build to work!!
IT BOOTS!!! IT FREAKING BOOTS!!!!! THE BUSYBOX BUILD WORKS!! THE ROOTFS BUILDS!! IT LOADS THE SQUASHFS WITH OVERLAYFS!!!! YAYAYAYAYAYAYAYAY
I GOT THE THING TO WORK!! THE GRAPHICAL TTY!! are you serious rn, it was a single kernel config opt. i spent very very long debugging this. a lot longer than i anticipated. BUT STILL IT WORKED YAYAYAYAYAYAYAYAYAYAY
I’ve got musl to load into the initramfs, and am working on adding runit as the init system I am very confused as to why runit fails to switch_root, the error is very cryptic EAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
IT WORKS IT WORKS IT WORKS THE INIT SYSTEM DOES THE THING AND SHOWS GETTY RUNIT WORKS IT WORKS!!!!!!!!!!!! Edit: The solution was to launch /usr/bin/runit directly instead of using /usr/bin/runit-init. This is not necessarily correct, but /usr/bin/runit-init is currently broken due to Nixpkgs assuming this is a Nix-based distro when it is not. Insha allah later during the development cycle, I will replace the Nixpkgs flake with my own flake that accounts for this. For now, too bad, the distro boots
I HATE YOu NIX. AAAAAAAAAAAAAAaAAAAAAAAAAAAAAAAAAAAAAAA STOP LINKING AGAINST /NIX/STORE PATHS iknow nix is meant to be a package manager but WHAT OTHER OPTIONS DO I HAVEEEEE MAKEFILE IS SCUFFED, BUILDROOT IS MORE EMBEDDED, ETC atp im just gonna switch off of nix (yes, clean slate for the distro V2…. yay.. /s) (i mean i guess i wont be fighting with nix)
Yep, another clean slate it is. This time, it’s Yocto, and it’s here to stay (insha allah).
Sorry I haven’t been devlogging for a while! I got way too focused on getting back to where I was before on the new Yocto build system! I have got Yocto to create a working rootfs and load the runit init system!
I’ve got privilege escalation to work along with networking (dhcpcd) and am working on getting audio to work! I’m trying to make a non-root user with a password, for some reason Yocto is yelling at me a lot (its been hours, helpppp) (p.s. I do not have a relevant screenshot at the moment, and it has been a long day, so here is a filler red gradient that I have for some reason)
I got it to run QEMU with a graphical window, AND I also made a logo!!! I followed the guide from https://anchor.hackclub.com to make this logo, thanks Anchor! I am still trying to figure out why login for yerba doesnt work
I DID IT IT WORKS I CAN LOGIN AS YERBA NOW WITH THE PASSWORD yerba !!!! it was PAM. it’s always PAM. I just needed to install PAM.
Switching the focus of this project Hey everyone! I know I’ve been gone for a while, I’ve been distracted by many other projects and ideas and also trying to work on the package manager for this distro. (got distracted with that too) I’m not sure what this logged time on this devlog is for, it might be for some few changes I didn’t devlog last time I worked on this project. I think I’m going to switch the focus of this distro from here, to not just be minimalist and a knockoff of Void, but to be a Void-like minimalist distro with secureblue/GrapheneOS-level security. It’s probably going to be hard to pull off but I think it will be worth it. Thanks all!
I spent a LOT of time debugging the build system. Last time I worked on this was 2 months ago, and that was before I switched to Void Linux (musl) from Gentoo. Logged time for this devlog is so low because it’s 99% debugging black magic logs and 1% of actually modifying the configs. Lessons learned: don’t trust the GNU mirrors. don’t trust BitBake to do its job, and don’t set a custom DL_DIR for BitBake because it will not use it properly and cause issues. also do not do Yocto development on musl libc. It turns out that Yocto compilation also just dies on musl so I’m now running the build in Docker (recurring theme with my projects, isn’t it?) I think I’ve almost got the build to start working again, just need to fix some locales in the Docker container and we should be good to go!
Goodbye GNU, hello BSD! I spent some time modifying my Linux distro BitBake/Yocto recipes to migrate from GNU coreutils (and BusyBox) to FreeBSD coreutils, specifically chimerautils, the ported FreeBSD core utilities used in Chimera Linux. I did this to add some extra security (*BSD is normally more security-focused and scrutinized, afaik) and to align a bit more with UNIX philosophy ^_^
I spent AGES trying to get pkgsrc to work as the package manager. It does NOT build in Yocto. I TAKE BACK EVERYTHING GOOD I SAID ABOUT PKGSRC THE BUILD SYSTEM IS SO SHIT AND IT DOESNT WORK AND IT USES NON STANDARD BUILD AND AAAAHHHHHHHHHHHHHHHHHHHHHH REST IN PISS PKGSRC YOU WILL NOT BE MISSED I ended up using DNF/RPM (yes, the package manager from Fedora!) You will see in the screenshot below that DNF is failing to update repos, that’s because I kind of forgot to get networking working before trying the package manager (also using Fedora repo just for testing, will not be in final one)
NETWORKING WORKS. LET’S GO YEAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! I GOT IT TO FETCH A DNF REPO Oh and I also just happened to discover that DNF WONT WORK AS MY PM EITHER SO NOW IM SCRAMBLING TO FIND A WORKING ROOTLESS PACKAGE MANAGER BEFORE STARDANCE ENDS ON SEPTEMBER 30TH IVE ALREADY BURNT LIKE A WEEK ON THIS RAAAAAAAAAAAAAAAAAA...
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