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1080
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AshBorn by @jean | Stardance
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jean
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0
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0.0
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0
|
[]
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[]
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Title: AshBorn by @jean | Stardance
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1792691242.8341312
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1793296042.8341312
|
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1081
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My awesome macropad! by @Carbophile | Stardance
|
Carbophile
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0
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0.0
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0
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[]
|
[]
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Title: My awesome macropad! by @Carbophile | Stard Title: My awesome macropad! by @Carbophile | Stardance...
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1792565685.5303547
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1793170485.5303547
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1082
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Raspberry LED strip by @Levi | Stardance
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Levi
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0
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0.0
|
0
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[]
|
[]
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Title: Raspberry LED strip by @Levi | Stardance
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1792673266.065377
|
1793278066.065377
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|
1083
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NULL
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NULL
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1792943265.4534564
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1793807265.4534564
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1084
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1792936039.4800756
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1793800039.4800756
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1085
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1792936323.3440008
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1793800323.3440008
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1792936358.274377
|
1793800358.274377
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1087
|
My awesome macropad! by @pooja235 | Stardance
|
pooja235
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0
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0.0
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0
|
[]
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[]
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Title: My awesome macropad! by @pooja235 | Stardan Title: My awesome macropad! by @pooja235 | Stardance...
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1792738308.9962225
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1793343108.9962225
|
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1088
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My awesome macropad! by @aravmahipal11 | Stardance
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aravmahipal11
|
0
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0.0
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0
|
[]
|
[]
|
Title: My awesome macropad! by @aravmahipal11 | St Title: My awesome macropad! by @aravmahipal11 | Stardance...
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1792803184.4471238
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1793407984.4471238
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1089
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Clock and temperature display by @Jonas_ | Stardan Clock and temperature display by @Jonas_ | Stardance...
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Jonas_
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0
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0.0
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0
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[]
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[]
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Title: Clock and temperature display by @Jonas_ | Title: Clock and temperature display by @Jonas_ | Stardance...
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1792745464.0970573
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1793350264.0970573
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1090
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Gdawg Bot by @gdawg | Stardance
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gdawg
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0
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0.0
|
0
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[]
|
[]
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Title: Gdawg Bot by @gdawg | Stardance
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1792511299.2599552
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1793116099.2599552
|
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1091
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Turing RK1 Cyberdeck by @Freedom | Stardance
|
Freedom
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0
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0.0
|
0
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[]
|
[]
|
Title: Turing RK1 Cyberdeck by @Freedom | Stardanc Title: Turing RK1 Cyberdeck by @Freedom | Stardance...
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1792522212.6520798
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1793127012.6520798
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1092
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AI Article by @kian_taheri | Stardance
|
kian_taheri
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: AI Article by @kian_taheri | Stardance
|
1792698867.0989363
|
1793303667.0989363
|
|
1093
|
My awesome macropad! by @Linus07 | Stardance
|
Linus07
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Linus07 | Stardanc Title: My awesome macropad! by @Linus07 | Stardance...
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1792677219.912196
|
1793282019.912196
|
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1094
|
My awesome macropad! by @Jonas_ | Stardance
|
Jonas_
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Jonas_ | Stardance
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1792680585.7863643
|
1793285385.7863643
|
|
1095
|
3d printer by @AndrewDaGreat | Stardance
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AndrewDaGreat
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0
|
0.0
|
0
|
[]
|
[]
|
Title: 3d printer by @AndrewDaGreat | Stardance
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1792716429.6266115
|
1793321229.6266115
|
|
1096
|
BLooker by @Systemic_speed | Stardance
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Systemic_speed
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0
|
5.41
|
0
|
[]
|
[{"post_id": 18337, "ts": "202 [{"post_id": 18337, "ts": "2026-06-29T13:26:21Z", "hours": 5.4125, "text": "Devlog 1 (this was started like a month ago) hey there, i was just making improvements to the project, so here is a short summary of what happened before this: I made the CLI made a basic GUI using ttkbootstrap Made a timeline thing for QOL and website stuff well, today i tried to add one class of the QOL features, the user systems, mostly: Ratings, takeaways, status (reaing, not started, completed) cosmetic improvements of the GUI and CLI interface well, that is basically all for this project today, so see ya. (btw here is a picture of the current GUI)"}]...
|
Title: BLooker by @Systemic_speed | Stardance
Dev Title: BLooker by @Systemic_speed | Stardance
Devlogs:
Devlog 1 (this was started like a month ago) hey there, i was just making improvements to the project, so here is a short summary of what happened before this: I made the CLI made a basic GUI using ttkbootstrap Made a timeline thing for QOL and website stuff well, today i tried to add one class of the QOL features, the user systems, mostly: Ratings, takeaways, status (reaing, not started, completed) cosmetic improvements of the GUI and CLI interface well, that is basically all for this project today, so see ya. (btw here is a picture of the current GUI)...
|
1792896746.6191354
|
1793760746.6191354
|
|
1097
|
Fractal Pathtracer by @DeltaBob | Stardance
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DeltaBob
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Fractal Pathtracer by @DeltaBob | Stardance
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1792594220.3920145
|
1793199020.3920145
|
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1098
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Wikifindyy by @mani | Stardance
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mani
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Wikifindyy by @mani | Stardance
|
1792918280.1711068
|
1793782280.1711068
|
|
1099
|
My awesome macropad! by @barath | Stardance
|
barath
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @barath | Stardance
|
1792806791.2683432
|
1793411591.2683432
|
|
1100
|
Dynamic maze robot by @mbappe82682 | Stardance
|
mbappe82682
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Dynamic maze robot by @mbappe82682 | Starda Title: Dynamic maze robot by @mbappe82682 | Stardance...
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1792533312.5062447
|
1793138112.5062447
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1101
|
My first slack bot! by @Reed_Fontilla | Stardance
|
Reed_Fontilla
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Reed_Fontilla | Sta Title: My first slack bot! by @Reed_Fontilla | Stardance...
|
1792745591.0437953
|
1793350391.0437953
|
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1102
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Cosmikitty by @prunedroses | Stardance
|
prunedroses
|
0
|
0.51
|
0
|
[]
|
[{"post_id": 999, "ts": "2026- [{"post_id": 999, "ts": "2026-06-02T19:40:20Z", "hours": 0.5108, "text": "currently working on the player!!!!! (a tad inspired by petscop,,, hope we likey)"}]...
|
Title: Cosmikitty by @prunedroses | Stardance
Dev Title: Cosmikitty by @prunedroses | Stardance
Devlogs:
currently working on the player!!!!! (a tad inspired by petscop,,, hope we likey)...
|
1792652006.206892
|
1793256806.206892
|
|
1103
|
esprog by @gnahiak2 | Stardance
|
gnahiak2
|
0
|
3.0
|
0
|
[]
|
[{"post_id": 3369, "ts": "2026 [{"post_id": 3369, "ts": "2026-06-06T08:08:10Z", "hours": 0.0, "text": "Started on a comprehensive rewrite that aims to completely redo the protocol and both the firmware and the CLI also updated the name to esprog"}, {"post_id": 3204, "ts": "2026-06-06T01:10:31Z", "hours": 2.0, "text": "continued"}, {"post_id": 1415, "ts": "2026-06-03T13:23:18Z", "hours": 0.0, "text": "I started on a rewrite on the firmware part on the project, and decided that the emulation was too much work and quit and I’ve planned to use (if you have one) the PSRAM on the ESP32 to act as a buffer for the read and flashing ROMs havent made any work on the CLI, though."}, {"post_id": 736, "ts": "2026-06-02T11:09:43Z", "hours": 0.0, "text": "Add simulation functions for flash commands and initialize memory"}, {"post_id": 250, "ts": "2026-06-01T12:48:43Z", "hours": 1.0, "text": "i started working on a custom project for a QMEU where the esp32 also acts as a slave and a master at the same time"}]...
|
Title: esprog by @gnahiak2 | Stardance
Devlogs:
i Title: esprog by @gnahiak2 | Stardance
Devlogs:
i started working on a custom project for a QMEU where the esp32 also acts as a slave and a master at the same time
Add simulation functions for flash commands and initialize memory
I started on a rewrite on the firmware part on the project, and decided that the emulation was too much work and quit and I’ve planned to use (if you have one) the PSRAM on the ESP32 to act as a buffer for the read and flashing ROMs havent made any work on the CLI, though.
continued
Started on a comprehensive rewrite that aims to completely redo the protocol and both the firmware and the CLI also updated the name to esprog...
|
1792903885.5625138
|
1793767885.5625138
|
|
1104
|
My awesome macropad! by @learningppcb | Stardance
|
learningppcb
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @learningppcb | Sta Title: My awesome macropad! by @learningppcb | Stardance...
|
1792493457.4531572
|
1793098257.4531572
|
|
1105
|
My awesome macropad! by @berzs | Stardance
|
berzs
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @berzs | Stardance
|
1792568845.8488963
|
1793173645.8488963
|
|
1106
|
Ai browser by @Bossman | Stardance
|
Bossman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Ai browser by @Bossman | Stardance
|
1792493526.9239264
|
1793098326.9239264
|
|
1107
|
My awesome macropad! by @saif | Stardance
|
saif
|
0
|
0.28
|
0
|
[]
|
[{"post_id": 2565, "ts": "2026 [{"post_id": 2565, "ts": "2026-06-05T04:03:33Z", "hours": 0.2822, "text": "Test Devlog"}]...
|
Title: My awesome macropad! by @saif | Stardance
Title: My awesome macropad! by @saif | Stardance
Devlogs:
Test Devlog...
|
1792579737.7591813
|
1793443737.7591813
|
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1110
|
rust_brainfuck_runner by @ZiDi | Stardance
|
ZiDi
|
0
|
1.0
|
0
|
[]
|
[{"post_id": 277, "ts": "2026- [{"post_id": 277, "ts": "2026-06-01T14:43:18Z", "hours": 1.0, "text": "Making color libary for brainfuck"}]...
|
Title: rust_brainfuck_runner by @ZiDi | Stardance
Title: rust_brainfuck_runner by @ZiDi | Stardance
Devlogs:
Making color libary for brainfuck...
|
1792939650.9015923
|
1793803650.9015923
|
|
1111
|
OverBoard by @Kledhv | Stardance
|
Kledhv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: OverBoard by @Kledhv | Stardance
|
1792684456.3302438
|
1793289256.3302438
|
|
1112
|
reaction wheel by @berzs | Stardance
|
berzs
|
0
|
0.39
|
0
|
[]
|
[{"post_id": 353, "ts": "2026- [{"post_id": 353, "ts": "2026-06-01T17:43:47Z", "hours": 0.3875, "text": "created the first prototype which is a triangle and uses only one motor, later this will go up to 3 and become a cube. Put together all the components on the bredboard asqwell but dont know how should i log that. This prototype uses a brushed coreless dc motor. drv883x h-bridge. An mpu 6050 imu and an esp 8266"}]...
|
Title: reaction wheel by @berzs | Stardance
Devlo Title: reaction wheel by @berzs | Stardance
Devlogs:
created the first prototype which is a triangle and uses only one motor, later this will go up to 3 and become a cube. Put together all the components on the bredboard asqwell but dont know how should i log that. This prototype uses a brushed coreless dc motor. drv883x h-bridge. An mpu 6050 imu and an esp 8266...
|
1792554824.0581183
|
1793159624.0581183
|
|
1113
|
My awesome macropad! by @Joseph | Stardance
|
Joseph
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Joseph | Stardance
|
1792601587.918927
|
1793206387.918927
|
|
1114
|
WIZARD GAME by @Medic | Stardance
|
Medic
|
0
|
0.6
|
0
|
[]
|
[{"post_id": 779, "ts": "2026- [{"post_id": 779, "ts": "2026-06-02T13:20:38Z", "hours": 0.605, "text": "– WIZARD GAME LOG 1 – Salutations Apprentinces! This is my first log for my quote unquote “main” project, WIZARD GAME . It’s a project ive been working on for quite some time and that I am rather proud of, however! it could always be better. WHAT IS THIS AND WHY EXACTLY AM I HERE?? Here is where i regurgitate my usual summary speal of the project so heres that: WIZARD GAME is a twin-stick shooter heavily inspired by the likes of Enter the Gungeon and the Binding of Issac with a heavy focus on Quality over Quantity. Collect items or Consume them to upgrade your arsenal of tomes and spells. Play as the EVIL WIZARD and fight through the reanimated remains of his past necromatic ventures. This log will serve as a general brochure of the project, what I want to see from it in the future, and why you should care. WHAT HAVE YOU DONE? The current state of the project has, admittedly, been the same for quite some time. Right now, you play as the EVIL WIZARD, exploring a warehouse filled with boxes and other workplace items that have gone rogue after working for him. Equip 2 of the 5 spells to cast through each of your arms seperately, and upgrade these spells drastically through their upgrade trees. Collect items to either get strong global buffs or to Consume and get an upgrade point to bank into a specific item. Equip TOMES to have a large, intertwining skill tree that hones in on a specific playstyle. There are currently… 5 spells, each with 2 paths and 4 total upgrades among them 1 tome, with 3 paths with 9 total upgrades, includes crosspathing! 6 enemy types, each with modular stats and abilities 1 FULL WIZARD!!! and some other features, sansed for unimportance WHAT’S NEXT??? SOME KIND OF PROGRESSION??? Absolutely. My plan for the near future is to get a playable demo to push to itch.io, which would include 1 general area (The Werehouse (like werewolf isn’t that funny? (I stole that joke))) that is NOT procedurally generated, with the only random parts being the items you pick up, and with one “big bad” at the end. After that, procedurally generated floors is the plan. BUT MEDIC, THATS BORING! WHAT DO YOU WANT AT THE END? Alright kinda rude but the general outlined plan for the possible full game is to have ~5 floors, very similar to Enter the Gungeon, all with similar theming to the first. A mix of classic horror literature and dead-end minimum wage jobs. This would include The Inconvinence Store (A.K.A Night of the Living Bread) and The Shadow Over Inn-mouth (A.K.A. Hotel of Horror ( and fish )). I’m striving for a game thats overall, rather short and sweet, but replayability is a forefront. Like any good roguelike! OH MY GOD, STOP TALKING! Sure. Fine. Whatever. Not like I care. To wrap up this ramshackled ad-hoc devlog, I just wanted to say thanks for reading and as a treat, heres a screenshot of the game in it’s current state. I only get one image though, so I gotta make it count! Much Oblidged, -Medic"}]...
|
Title: WIZARD GAME by @Medic | Stardance
Devlogs: Title: WIZARD GAME by @Medic | Stardance
Devlogs:
– WIZARD GAME LOG 1 – Salutations Apprentinces! This is my first log for my quote unquote “main” project, WIZARD GAME . It’s a project ive been working on for quite some time and that I am rather proud of, however! it could always be better. WHAT IS THIS AND WHY EXACTLY AM I HERE?? Here is where i regurgitate my usual summary speal of the project so heres that: WIZARD GAME is a twin-stick shooter heavily inspired by the likes of Enter the Gungeon and the Binding of Issac with a heavy focus on Quality over Quantity. Collect items or Consume them to upgrade your arsenal of tomes and spells. Play as the EVIL WIZARD and fight through the reanimated remains of his past necromatic ventures. This log will serve as a general brochure of the project, what I want to see from it in the future, and why you should care. WHAT HAVE YOU DONE? The current state of the project has, admittedly, been the same for quite some time. Right now, you play as the EVIL WIZARD, exploring a warehouse filled with boxes and other workplace items that have gone rogue after working for him. Equip 2 of the 5 spells to cast through each of your arms seperately, and upgrade these spells drastically through their upgrade trees. Collect items to either get strong global buffs or to Consume and get an upgrade point to bank into a specific item. Equip TOMES to have a large, intertwining skill tree that hones in on a specific playstyle. There are currently… 5 spells, each with 2 paths and 4 total upgrades among them 1 tome, with 3 paths with 9 total upgrades, includes crosspathing! 6 enemy types, each with modular stats and abilities 1 FULL WIZARD!!! and some other features, sansed for unimportance WHAT’S NEXT??? SOME KIND OF PROGRESSION??? Absolutely. My plan for the near future is to get a playable demo to push to itch.io, which would include 1 general area (The Werehouse (like werewolf isn’t that funny? (I stole that joke))) that is NOT procedurally generated, with the only random parts being the items you pick up, and with one “big bad” at the end. After that, procedurally generated floors is the plan. BUT MEDIC, THATS BORING! WHAT DO YOU WANT AT THE END? Alright kinda rude but the general outlined plan for the possible full game is to have ~5 floors, very similar to Enter the Gungeon, all with similar theming to the first. A mix of classic horror literature and dead-end minimum wage jobs. This would include The Inconvinence Store (A.K.A Night of the Living Bread) and The Shadow Over Inn-mouth (A.K.A. Hotel of Horror ( and fish )). I’m striving for a game thats overall, rather short and sweet, but replayability is a forefront. Like any good roguelike! OH MY GOD, STOP TALKING! Sure. Fine. Whatever. Not like I care. To wrap up this ramshackled ad-hoc devlog, I just wanted to say thanks for reading and as a treat, heres a screenshot of the game in it’s current state. I only get one image though, so I gotta make it count! Much Oblidged, -Medic...
|
1792749213.2893748
|
1793354013.2893748
|
|
1115
|
My awesome macropad! by @lopezramos_angel | Starda My awesome macropad! by @lopezramos_angel | Stardance...
|
lopezramos_angel
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @lopezramos_angel | Title: My awesome macropad! by @lopezramos_angel | Stardance...
|
1792760099.3319259
|
1793364899.3319259
|
|
1116
|
Lego 3d Printer by @Lol123rl | Stardance
|
Lol123rl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Lego 3d Printer by @Lol123rl | Stardance
|
1792479061.219083
|
1793083861.219083
|
|
1117
|
Hexapod-HomeAssistant by @Smoke_Jonas | Stardance
|
Smoke_Jonas
|
0
|
14.89
|
0
|
[]
|
[{"post_id": 10596, "ts": "202 [{"post_id": 10596, "ts": "2026-06-17T12:47:29Z", "hours": 8.0842, "text": "Progress In the last few days, I started writing some test for the servo driver board, to be able to controll 18 servos at once. What was really important to me, was that I could find some important servo errors, which would effect the robot in the future and could possibly damage the frame of the hexapod itsself. So i started writing some important tests like a speed test, accuracy test, and adjustment test, which would point out all different errors, so they can be fixed. While i was working on writing these servo tests my friend was already learning, how to do inverse kinematics and has already implemented some test methods and files. Challenges While writing some tests I stumbled upon some problems, like working with the header file. I couldn’t access all the methods, but after some research I found a solution and could fix it. Otherwise, I had some Trouble with reading Inputs in the Serial Monitor. To be honest I still couldn’t quite fix them yet, but I am getting there. Future steps My next steps would probably be finishing my tests ( because I was only able to do the speed test ). Furthermore my friend will explain the kinematics code to me, so we can work on it together and implement different walking styles and more."}, {"post_id": 6737, "ts": "2026-06-11T08:45:35Z", "hours": 6.8078, "text": "I started the Hexapod Project by commenting and optimizing a first version of the file structure and some first methods for a leg of the hexapod. At first I was struggeling a bit with understanding c++ objects and classes and what header files do, but after a lot of research and commenting the code, I learned a lot of new stuff, so that I could start testing some of the Hardware. That’s why I started implementing some test files to test the servo with just the esp32 or when it is connected to the servo driver board. For it to work me and my friend had to change the platformio file a bit, but now we both understand how to load up different & individual files on the esp32. My next step would probably be implementing more test methods, since some of my hardware hasn’t arrived yet. Maybe I will start to look at the inverse kinematics, so the movement (for at least one leg) can be implemented soon."}]...
|
Title: Hexapod-HomeAssistant by @Smoke_Jonas | Sta Title: Hexapod-HomeAssistant by @Smoke_Jonas | Stardance
Devlogs:
I started the Hexapod Project by commenting and optimizing a first version of the file structure and some first methods for a leg of the hexapod. At first I was struggeling a bit with understanding c++ objects and classes and what header files do, but after a lot of research and commenting the code, I learned a lot of new stuff, so that I could start testing some of the Hardware. That’s why I started implementing some test files to test the servo with just the esp32 or when it is connected to the servo driver board. For it to work me and my friend had to change the platformio file a bit, but now we both understand how to load up different & individual files on the esp32. My next step would probably be implementing more test methods, since some of my hardware hasn’t arrived yet. Maybe I will start to look at the inverse kinematics, so the movement (for at least one leg) can be implemented soon.
Progress In the last few days, I started writing some test for the servo driver board, to be able to controll 18 servos at once. What was really important to me, was that I could find some important servo errors, which would effect the robot in the future and could possibly damage the frame of the hexapod itsself. So i started writing some important tests like a speed test, accuracy test, and adjustment test, which would point out all different errors, so they can be fixed. While i was working on writing these servo tests my friend was already learning, how to do inverse kinematics and has already implemented some test methods and files. Challenges While writing some tests I stumbled upon some problems, like working with the header file. I couldn’t access all the methods, but after some research I found a solution and could fix it. Otherwise, I had some Trouble with reading Inputs in the Serial Monitor. To be honest I still couldn’t quite fix them yet, but I am getting there. Future steps My next steps would probably be finishing my tests ( because I was only able to do the speed test ). Furthermore my friend will explain the kinematics code to me, so we can work on it together and implement different walking styles and more....
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Untitled project by @seyed187 | Stardance
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Thingy by @yass | Stardance
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3D printed BLDC motor by @JystBird | Stardance
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My first slack bot! by @Lol123rl | Stardance
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My awesome macropad! by @HiddenValley | Stardance
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LEGO walker by @Jacktheengineer | Stardance
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My first slack bot! by @HiddenValley | Stardance
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My first slack bot! by @BAM | Stardance
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My awesome macropad! by @rugrat | Stardance
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My awesome macropad! by @mahad | Stardance
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My awesome macropad! by @Tog | Stardance
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