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2200
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Swerve by @rottenmachinery | Stardance
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rottenmachinery
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0
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2.21
|
0
|
[]
|
[{"post_id": 5042, "ts": "2026 [{"post_id": 5042, "ts": "2026-06-08T18:20:15Z", "hours": 2.2122, "text": "Devlog 1: I’m starting to learn Unity! So far it’s been going pretty well. I have a vehicle that moves and can hit barrels on the road. I haven’t added too much besides the stuff in the tutorial that I’m following. Not for long though! I’m trying to get the camera to follow the rotation of the vehicle and not just the position but to change the rotation of the vehicle you need to use quaternions instead of angles. Very confusing but whatever we ball. There’s some other things that I want to add too but I’ll save it until after I finish the tutorial."}]...
|
Title: Swerve by @rottenmachinery | Stardance
Dev Title: Swerve by @rottenmachinery | Stardance
Devlogs:
Devlog 1: I’m starting to learn Unity! So far it’s been going pretty well. I have a vehicle that moves and can hit barrels on the road. I haven’t added too much besides the stuff in the tutorial that I’m following. Not for long though! I’m trying to get the camera to follow the rotation of the vehicle and not just the position but to change the rotation of the vehicle you need to use quaternions instead of angles. Very confusing but whatever we ball. There’s some other things that I want to add too but I’ll save it until after I finish the tutorial....
|
1792756511.2432528
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1793361311.2432528
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2201
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Tower 19 by @willlauridsen | Stardance
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willlauridsen
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0
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0.0
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0
|
[]
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[]
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Title: Tower 19 by @willlauridsen | Stardance
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1792749261.2968776
|
1793354061.2968776
|
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2202
|
My awesome macropad! by @Rude_Thunder | Stardance
|
Rude_Thunder
|
0
|
0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @Rude_Thunder | Sta Title: My awesome macropad! by @Rude_Thunder | Stardance...
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1792738339.1232095
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1793343139.1232095
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2203
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Untitled by @maya | Stardance
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maya
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @maya | Stardance
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1792738360.1565335
|
1793343160.1565335
|
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2204
|
My awesome macropad! by @AnnaCoutinho | Stardance
|
AnnaCoutinho
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0
|
0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @AnnaCoutinho | Sta Title: My awesome macropad! by @AnnaCoutinho | Stardance...
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1792705737.7515655
|
1793310537.7515655
|
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2205
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600W by @flyingfish | Stardance
|
flyingfish
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0
|
45.53
|
0
|
[]
|
[{"post_id": 15431, "ts": "202 [{"post_id": 15431, "ts": "2026-06-25T02:22:20Z", "hours": 7.66, "text": "so my atx power supply broke on me i bought a replacement its just not here yet i am going to tack a small break on this to work on somthing else"}, {"post_id": 14147, "ts": "2026-06-23T04:02:03Z", "hours": 4.8181, "text": "i tried to make a boost converter for like 5 hours and it just didn’t work at all my guess is that it was do to the inductor. anyway i decided i will do that latter so i started working on sorting wires(fun) and while doing that i got ideas usb: so i learned this has a +5VSB and by found out i mean i actually read thought the data sheet like 30 hours in to this project and i want to add a usb port on it so i can power Arduinos my fume extractor and other things -12V: i original wrote this off because i hade a +12 but it turns out it is fun. and if it is there why not add another output it wont have a current sensor because it can only output up to 0.3A so why even bother case: i am going to have to make a new case because the current one cant fit everything so i am going to do that tomorrow and this should also allow for me to move where the rotory encoder it becouse before i put it in a bad spot becouse i didnt have space boost: i might switch the boost converter to the 12v rail idk yet just though i would menchin it"}, {"post_id": 13464, "ts": "2026-06-22T01:28:37Z", "hours": 8.8781, "text": "i took a break to work on other projects while the parts i ordered arive but he is what i got working display: i got the display showing things after a lot of tutorials but i figured it out the funny sensor: once again i needed a lot of tutorials but i got it to kind of work but is was slightly off i think i just need to tune the sensor its just really finicky"}, {"post_id": 7317, "ts": "2026-06-12T06:06:45Z", "hours": 4.4472, "text": "so i have once again redesigned everything AC: i wanted to add an ac output. why you may ask idk its funny. anyways i add an inverter after the boost converter and another output and to read the voltage of the ac output i added a ZMPT101B and i plan on making a sorta oscilloscope to the ac output cause it cool Display: i switch to a bigger spi oled because it can be controlled by digital pins and i need the analog pins to read the new outputs"}, {"post_id": 4682, "ts": "2026-06-08T02:43:05Z", "hours": 10.4278, "text": "i forgot to post for a while. i made a lot of changes to the case because i printed out the old case and there is no way i could fit that much circuitry in that case: i made the case bigger to allow for a bigger face plate to fit more circuits and stuff and i added a small pocket in the back to store wires display: i switch to using an OLED I2C display because i kind of didn’t under stand that an lcd could not display enough info schematic: i just remade it because it was hard to loo at the old one"}, {"post_id": 1563, "ts": "2026-06-03T17:39:09Z", "hours": 9.2961, "text": "i have an old pc power supply and i want to make it into a bench power supply so i can have a bench power supply that can do high current the plan is to make it have 4 out puts: 12v 5v 3.3V 3.3v and a boost converter to boost to really high voltage input: it will be controlled by a rotary encoder because it has all the inputs i need for this in one component display: it will use an lcd display because i already have one. i want to display current draw voltage and wattage brain: i am going to use a nano becouse i have a few of them and it is small so it should fit in this small thing outputs: i am going to output with banana jacks so i can easily plug stuff in to it and i am going to add leds so you know what out put you are monitoring case: it is a frame that goes around the cornors of the power supply while keeping it open to alow air flow then the face hold the power supply in with screws"}]...
|
Title: 600W by @flyingfish | Stardance
Devlogs:
i Title: 600W by @flyingfish | Stardance
Devlogs:
i have an old pc power supply and i want to make it into a bench power supply so i can have a bench power supply that can do high current the plan is to make it have 4 out puts: 12v 5v 3.3V 3.3v and a boost converter to boost to really high voltage input: it will be controlled by a rotary encoder because it has all the inputs i need for this in one component display: it will use an lcd display because i already have one. i want to display current draw voltage and wattage brain: i am going to use a nano becouse i have a few of them and it is small so it should fit in this small thing outputs: i am going to output with banana jacks so i can easily plug stuff in to it and i am going to add leds so you know what out put you are monitoring case: it is a frame that goes around the cornors of the power supply while keeping it open to alow air flow then the face hold the power supply in with screws
i forgot to post for a while. i made a lot of changes to the case because i printed out the old case and there is no way i could fit that much circuitry in that case: i made the case bigger to allow for a bigger face plate to fit more circuits and stuff and i added a small pocket in the back to store wires display: i switch to using an OLED I2C display because i kind of didn’t under stand that an lcd could not display enough info schematic: i just remade it because it was hard to loo at the old one
so i have once again redesigned everything AC: i wanted to add an ac output. why you may ask idk its funny. anyways i add an inverter after the boost converter and another output and to read the voltage of the ac output i added a ZMPT101B and i plan on making a sorta oscilloscope to the ac output cause it cool Display: i switch to a bigger spi oled because it can be controlled by digital pins and i need the analog pins to read the new outputs
i took a break to work on other projects while the parts i ordered arive but he is what i got working display: i got the display showing things after a lot of tutorials but i figured it out the funny sensor: once again i needed a lot of tutorials but i got it to kind of work but is was slightly off i think i just need to tune the sensor its just really finicky
i tried to make a boost converter for like 5 hours and it just didn’t work at all my guess is that it was do to the inductor. anyway i decided i will do that latter so i started working on sorting wires(fun) and while doing that i got ideas usb: so i learned this has a +5VSB and by found out i mean i actually read thought the data sheet like 30 hours in to this project and i want to add a usb port on it so i can power Arduinos my fume extractor and other things -12V: i original wrote this off because i hade a +12 but it turns out it is fun. and if it is there why not add another output it wont have a current sensor because it can only output up to 0.3A so why even bother case: i am going to have to make a new case because the current one cant fit everything so i am going to do that tomorrow and this should also allow for me to move where the rotory encoder it becouse before i put it in a bad spot becouse i didnt have space boost: i might switch the boost converter to the 12v rail idk yet just though i would menchin it
so my atx power supply broke on me i bought a replacement its just not here yet i am going to tack a small break on this to work on somthing else...
|
1792677239.8178005
|
1793282039.8178005
|
|
2206
|
Untitled project by @floren_duerinck | Stardance
|
floren_duerinck
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @floren_duerinck | Star Title: Untitled project by @floren_duerinck | Stardance...
|
1792486421.9941523
|
1793091221.9941523
|
|
2207
|
My awesome macropad! by @sheel_s_mehta | Stardance
|
sheel_s_mehta
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sheel_s_mehta | St Title: My awesome macropad! by @sheel_s_mehta | Stardance...
|
1792680499.1977715
|
1793285299.1977715
|
|
2208
|
waaiz by @mohdwaaiz | Stardance
|
mohdwaaiz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: waaiz by @mohdwaaiz | Stardance
|
1792641179.7408974
|
1793245979.7408974
|
|
2209
|
My first slack bot! by @aayathi | Stardance
|
aayathi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @aayathi | Stardance
|
1792608801.0049329
|
1793213601.0049329
|
|
2210
|
The cooker by @jean | Stardance
|
jean
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The cooker by @jean | Stardance
|
1792572719.4960172
|
1793177519.4960172
|
|
2211
|
Propheus by @tudor | Stardance
|
tudor
|
0
|
3.0
|
0
|
[]
|
[{"post_id": 8401, "ts": "2026 [{"post_id": 8401, "ts": "2026-06-13T23:33:25Z", "hours": 1.0, "text": "Added saving functionality and a testing UI to toggle online mode."}, {"post_id": 8355, "ts": "2026-06-13T21:44:38Z", "hours": 0.0, "text": "For the last hour or so I had realized a big problem with the current implementation, which is that the Stardance app uses Turbo, which apparently in this case acts like a SPA (Single page application). Truth be told, I had to make more use of AI here than I usually would (however I did not copy paste code or add anything which I didn’t first check or understand) as I have not been personally faced with this problem before, however I was aware of this challenge from previous projects or blogs read. The problem was that if I just kept creating a new loop on every navigation to circumvent this, old loops would end up never finishing and would just keep waiting for new posts to load (which never happened), inevitably leading to a memory leak eventually. The fix ended up being using document.documentElement instead of document.body for the mutation because (according to GPT, however I will write a comment in case I come across any documentation) Turbo will replace stuff of the body inside of the whole HTML of the page (so, to ), which triggers a mutation when watching documentElement, however if we watch document.body, and Turbo replaces that all together, MutationObserver stays attached to the old, now removed, node, which means we are basically watching a dead node for new posts (again, take this with a grain of salt). This means I could also scrap the waitForElm function and shorten the code. There are likely many better ways to do this (which are welcome in the comments), but for someone who is still a beginner in extension and web development overall, I am just happy that it works and that AI helped me discover something new that I think is a challenge for many extensions that operate on modern web applications such as Youtube, X etc. Now free of bugs, I will continue working on the UI."}, {"post_id": 8268, "ts": "2026-06-13T19:16:00Z", "hours": 1.0, "text": "I decided to change the location of the button as I spent too much time being unsuccessful in trying to line it up with the others. I also made it such that newly loaded posts are also updated with this button via the MutationObserver API (Thank you StackOverflow). This is how it looks like so far. Next I will focus on making an UI to add actual saving functionality to the buttons and make some kind of server to be able to store bookmarks “in the cloud”."}, {"post_id": 8161, "ts": "2026-06-13T16:37:24Z", "hours": 1.0, "text": "Managed to write it up a bit, now added a favorite button, however I am facing a small problem with alignment relative to the other SVGS. Will focus on debugging this for now, and then continue towards actually making an UI to browse saved posts or even make a small server in Python to allow users save them remotely."}, {"post_id": 8089, "ts": "2026-06-13T14:42:24Z", "hours": 0.0, "text": "I have now started work on this by creating the manifest.json file and some other boilerplate like a very small README.md and added the MIT license. Next I will start to look into how the main home page of Stardance gets posts and how I can add new stuff to it. Will start by doing a bookmarking feature (like adding a favorite button that you usually see on social media). This is my first time making an extension so it will hopefully be fun and interesting."}]...
|
Title: Propheus by @tudor | Stardance
Devlogs:
I Title: Propheus by @tudor | Stardance
Devlogs:
I have now started work on this by creating the manifest.json file and some other boilerplate like a very small README.md and added the MIT license. Next I will start to look into how the main home page of Stardance gets posts and how I can add new stuff to it. Will start by doing a bookmarking feature (like adding a favorite button that you usually see on social media). This is my first time making an extension so it will hopefully be fun and interesting.
Managed to write it up a bit, now added a favorite button, however I am facing a small problem with alignment relative to the other SVGS. Will focus on debugging this for now, and then continue towards actually making an UI to browse saved posts or even make a small server in Python to allow users save them remotely.
I decided to change the location of the button as I spent too much time being unsuccessful in trying to line it up with the others. I also made it such that newly loaded posts are also updated with this button via the MutationObserver API (Thank you StackOverflow). This is how it looks like so far. Next I will focus on making an UI to add actual saving functionality to the buttons and make some kind of server to be able to store bookmarks “in the cloud”.
For the last hour or so I had realized a big problem with the current implementation, which is that the Stardance app uses Turbo, which apparently in this case acts like a SPA (Single page application). Truth be told, I had to make more use of AI here than I usually would (however I did not copy paste code or add anything which I didn’t first check or understand) as I have not been personally faced with this problem before, however I was aware of this challenge from previous projects or blogs read. The problem was that if I just kept creating a new loop on every navigation to circumvent this, old loops would end up never finishing and would just keep waiting for new posts to load (which never happened), inevitably leading to a memory leak eventually. The fix ended up being using document.documentElement instead of document.body for the mutation because (according to GPT, however I will write a comment in case I come across any documentation) Turbo will replace stuff of the body inside of the whole HTML of the page (so, to ), which triggers a mutation when watching documentElement, however if we watch document.body, and Turbo replaces that all together, MutationObserver stays attached to the old, now removed, node, which means we are basically watching a dead node for new posts (again, take this with a grain of salt). This means I could also scrap the waitForElm function and shorten the code. There are likely many better ways to do this (which are welcome in the comments), but for someone who is still a beginner in extension and web development overall, I am just happy that it works and that AI helped me discover something new that I think is a challenge for many extensions that operate on modern web applications such as Youtube, X etc. Now free of bugs, I will continue working on the UI.
Added saving functionality and a testing UI to toggle online mode....
|
1792947297.3127134
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1793811297.3127134
|
|
2212
|
My awesome macropad! by @isidoro | Stardance
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isidoro
|
0
|
0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @isidoro | Stardanc Title: My awesome macropad! by @isidoro | Stardance...
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1792673250.7521756
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1793278050.7521756
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2213
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My Channels slack bot! by @WillKitch | Stardance
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WillKitch
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My Channels slack bot! by @WillKitch | Star Title: My Channels slack bot! by @WillKitch | Stardance...
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1792601371.4419706
|
1793206171.4419706
|
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2214
|
Icebergs by @lilo | Stardance
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lilo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Icebergs by @lilo | Stardance
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1792662543.547895
|
1793267343.547895
|
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2215
|
DDO by @Jk098 | Stardance
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Jk098
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: DDO by @Jk098 | Stardance
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1792677129.6766484
|
1793281929.6766484
|
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2217
|
Untitled project by @Riley | Stardance
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Riley
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Riley | Stardance
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1792565263.4052362
|
1793170063.4052362
|
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2218
|
My awesome macropad! by @javim-dev | Stardance
|
javim-dev
|
0
|
0.0
|
0
|
[]
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[]
|
Title: My awesome macropad! by @javim-dev | Starda Title: My awesome macropad! by @javim-dev | Stardance...
|
1792540351.0339863
|
1793145151.0339863
|
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2219
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My awesome macropad! by @Joeryon2011 | Stardance
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Joeryon2011
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Joeryon2011 | Star Title: My awesome macropad! by @Joeryon2011 | Stardance...
|
1792691358.5473409
|
1793296158.5473409
|
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2220
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A Website by @sebastian_ayalarios7 | Stardance
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sebastian_ayalarios7
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: A Website by @sebastian_ayalarios7 | Starda Title: A Website by @sebastian_ayalarios7 | Stardance...
|
1792633783.7086656
|
1793238583.7086656
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2221
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My awesome macropad! by @Elwolf11 | Stardance
|
Elwolf11
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Elwolf11 | Stardan Title: My awesome macropad! by @Elwolf11 | Stardance...
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1792605001.8488488
|
1793209801.8488488
|
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2222
|
My first slack bot! by @rritacanolli | Stardance
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rritacanolli
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @rritacanolli | Star Title: My first slack bot! by @rritacanolli | Stardance...
|
1792587225.8334587
|
1793192025.8334587
|
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2223
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My awesome macropad! by @timonkieko | Stardance
|
timonkieko
|
0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @timonkieko | Stard Title: My awesome macropad! by @timonkieko | Stardance...
|
1792727389.3299108
|
1793332189.3299108
|
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2224
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Untitled project by @Bora | Stardance
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Bora
|
0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Bora | Stardance
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1792652021.4363694
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1793256821.4363694
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2225
|
Untitled project by @udxt | Stardance
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udxt
|
0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @udxt | Stardance
|
1792637306.782741
|
1793242106.782741
|
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2226
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My awesome macropad! by @Bikash | Stardance
|
Bikash
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Bikash | Stardance
|
1792540523.4198997
|
1793145323.4198997
|
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2227
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My awesome macropad! by @sulimka_liza | Stardance
|
sulimka_liza
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @sulimka_liza | Sta Title: My awesome macropad! by @sulimka_liza | Stardance...
|
1792731190.338509
|
1793335990.338509
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2229
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My first slack bot! by @AREEJ | Stardance
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AREEJ
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @AREEJ | Stardance
|
1792543949.7877545
|
1793148749.7877545
|
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2230
|
My first slack bot! by @la_programmations | Starda My first slack bot! by @la_programmations | Stardance...
|
la_programmations
|
0
|
0.32
|
0
|
[]
|
[{"post_id": 11492, "ts": "202 [{"post_id": 11492, "ts": "2026-06-18T19:33:02Z", "hours": 0.3219, "text": "test"}]...
|
Title: My first slack bot! by @la_programmations | Title: My first slack bot! by @la_programmations | Stardance
Devlogs:
test...
|
1792482751.2643101
|
1793087551.2643101
|
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2231
|
Hyperion-CLI by @reyfl | Stardance
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reyfl
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Hyperion-CLI by @reyfl | Stardance
|
1792684301.8115244
|
1793289101.8115244
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2232
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A tracked robot. by @judahsoup | Stardance
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judahsoup
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0
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0.0
|
0
|
[]
|
[]
|
Title: A tracked robot. by @judahsoup | Stardance
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1792716823.7734725
|
1793321623.7734725
|
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2234
|
My first slack bot! by @7ala | Stardance
|
7ala
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @7ala | Stardance
|
1792493686.465004
|
1793098486.465004
|
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2236
|
Untitled project by @clyde | Stardance
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clyde
|
0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @clyde | Stardance
|
1792612202.6690092
|
1793217002.6690092
|
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2237
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My awesome macropad! by @saisnithik | Stardance
|
saisnithik
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @saisnithik | Stard Title: My awesome macropad! by @saisnithik | Stardance...
|
1792748885.3649998
|
1793353685.3649998
|
|
2238
|
My first slack bot! by @muntasirmahmud364 | Starda My first slack bot! by @muntasirmahmud364 | Stardance...
|
muntasirmahmud364
|
0
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0.0
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Title: My first slack bot! by @muntasirmahmud364 | Title: My first slack bot! by @muntasirmahmud364 | Stardance...
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1792695260.9550474
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1793300060.9550474
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2239
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vibeflo by @mobolajiajagunna | Stardance
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mobolajiajagunna
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0
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0.0
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0
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[]
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[]
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Title: vibeflo by @mobolajiajagunna | Stardance
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1792561692.2522602
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1793166492.2522602
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2241
|
astroid for birthday by @nightfury6099 | Stardance
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nightfury6099
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0
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0.0
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0
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[]
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[]
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Title: astroid for birthday by @nightfury6099 | St Title: astroid for birthday by @nightfury6099 | Stardance...
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1792558253.575757
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1793163053.575757
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2242
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ATOM main hub by @projects311 | Stardance
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projects311
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0
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0.0
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0
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[]
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[]
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Title: ATOM main hub by @projects311 | Stardance
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1792514971.3447886
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1793119771.3447886
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2243
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Cardlogic by @Reena | Stardance
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Reena
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0
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0.0
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0
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[]
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[]
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Title: Cardlogic by @Reena | Stardance
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1792788677.837713
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1793393477.837713
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2244
|
My first slack bot! by @Joeryon2011 | Stardance
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Joeryon2011
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Joeryon2011 | Stard Title: My first slack bot! by @Joeryon2011 | Stardance...
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1792493531.1168075
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1793098331.1168075
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2245
|
My awesome macropad! by @Cozy | Stardance
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Cozy
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Cozy | Stardance
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1792540220.6991897
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1793145020.6991897
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2246
|
My first slack bot! by @Aline | Stardance
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Aline
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Aline | Stardance
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1792518825.18414
|
1793123625.18414
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2247
|
Untitled by @Vimthusiast | Stardance
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Vimthusiast
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @Vimthusiast | Stardance
|
1792601339.3848512
|
1793206139.3848512
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2248
|
My first slack bot! by @saisnithik | Stardance
|
saisnithik
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @saisnithik | Starda Title: My first slack bot! by @saisnithik | Stardance...
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1792738365.2763374
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1793343165.2763374
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2249
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MahouShoujo SakuraSan by @edda | Stardance
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edda
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0
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19.12
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0
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[]
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[{"post_id": 72919, "ts": "202 [{"post_id": 72919, "ts": "2026-09-24T01:31:04Z", "hours": 5.3903, "text": "various screenshots :) most of the work i’ve done has been on the engine and artworks. these are a few screenshots (not in order) of the opening cutscene, and the main menu"}, {"post_id": 46618, "ts": "2026-08-14T00:07:16Z", "hours": 3.4572, "text": "Spent ages getting a typewriter effect working, and added some sfx, composed a song, and here we are :D we have the intro (the first dark bit) and then the test dialogue afterwards (yes, i know the choice boxes are super janky, that’s the next thing im fixing). and yeah our main character is super angsty and not very nice but she has her reasons i promise you normally you probably would not hear the whole song because that beginning blurb is pretty short, but it also plays later on"}, {"post_id": 28919, "ts": "2026-07-15T14:55:32Z", "hours": 4.1708, "text": "Lots of changes have happened since I last devlogged! I fixed the physics, added GUI, collectables, level hazards, changed the background (via prerendered models I made in Blockbench and then rendered in Blender), and extended the map and made it so the camera follows the player. Also, made it so collectables/level stuff spawn via placing them in Tiled instead of me just having to manually input coordinates. Next up, enemies and CPU follower! :D"}, {"post_id": 22437, "ts": "2026-07-04T22:05:00Z", "hours": 2.0325, "text": "after like… forever… of trying to get this freaking map to scale properly… i finally got it. oh my gosh. it was literally one argument i had gotten wrong. literally ONE oh my gosh. end me /silly also ignore the fact the player is suctioned to the upper screen, i am sTILL trying to fix physics."}, {"post_id": 5132, "ts": "2026-06-08T20:25:29Z", "hours": 0.7814, "text": "Fixed the dialogue boxes! Probably won’t get much done this upcoming week, though, I’m on vacationnnnn to the beachhhh~ yay! Fancy shmancy text wrapping for now, wow. I did a little bit on the platformer section, but the tilesets hate me right now I fear."}, {"post_id": 1015, "ts": "2026-06-02T20:08:17Z", "hours": 1.1114, "text": "Finally finished the desktop integration stuff, and put it into the actual main file. It works! More or less- the platformer segment is a little broken, but that’s from the physics screwing up and not the new screen stuff. I plan on fixing it up next time, probably later on tonight or tomorrow, because I’ve been coding for a while already and am getting a bit tired lol Here’s a screenshot of the visual novel segment of the game (The textboxes are going to be slightly reworked, because right now they can’t fit much text at all.)"}, {"post_id": 965, "ts": "2026-06-02T18:54:18Z", "hours": 0.6175, "text": "Menu screen is more or less complete! This is still in the alternate file I made for modifications that lacks any actual interactibility, but once I get everything sorted, I’ll replace a lot of the code for the visuals in the main project folder with the stuff in here. Also, the menu animates now! Though, of course, you can’t see it in a screenshot lol"}, {"post_id": 883, "ts": "2026-06-02T16:36:17Z", "hours": 1.2936, "text": "So, originally, Mahou Shoujo Sakura San (As the full title is called) was being made for a different console than PC. However, I really wanted to get the game actually. working. And there were some annoying technical difficulties getting in the way! So, now I’m making a desktop port, and I just copied its files to a secondary location for whenever I want to continue with the console version. Then I realized, ah frick, if I’m going to make a desktop port, I now have to account for window sizing and generally changing up how it’s displayed, since the PC displays differently than the game’s original console. So I made a THIRD copy (albeit extremely stripped down, containing just the .vscode with the launch.json, all the image files, and an extremely barebones main.lua that basically just loads the files) and got to it. Lo and behold! A resizable main menu screen! Missing its buttons and not animated, but you know what, I’ll take what I can get for now! ^^ (Yes the border is annoying, I know. However, I realllly don’t want to stretch the images too horribly. I’ll make it look nice, I promise!)"}, {"post_id": 397, "ts": "2026-06-01T19:38:14Z", "hours": 0.2617, "text": "Finally managed to get VSCode to work with Love2d, holy cow that was. weirdly difficult. or maybe im slow lol"}]...
|
Title: MahouShoujo SakuraSan by @edda | Stardance
Title: MahouShoujo SakuraSan by @edda | Stardance
Devlogs:
Finally managed to get VSCode to work with Love2d, holy cow that was. weirdly difficult. or maybe im slow lol
So, originally, Mahou Shoujo Sakura San (As the full title is called) was being made for a different console than PC. However, I really wanted to get the game actually. working. And there were some annoying technical difficulties getting in the way! So, now I’m making a desktop port, and I just copied its files to a secondary location for whenever I want to continue with the console version. Then I realized, ah frick, if I’m going to make a desktop port, I now have to account for window sizing and generally changing up how it’s displayed, since the PC displays differently than the game’s original console. So I made a THIRD copy (albeit extremely stripped down, containing just the .vscode with the launch.json, all the image files, and an extremely barebones main.lua that basically just loads the files) and got to it. Lo and behold! A resizable main menu screen! Missing its buttons and not animated, but you know what, I’ll take what I can get for now! ^^ (Yes the border is annoying, I know. However, I realllly don’t want to stretch the images too horribly. I’ll make it look nice, I promise!)
Menu screen is more or less complete! This is still in the alternate file I made for modifications that lacks any actual interactibility, but once I get everything sorted, I’ll replace a lot of the code for the visuals in the main project folder with the stuff in here. Also, the menu animates now! Though, of course, you can’t see it in a screenshot lol
Finally finished the desktop integration stuff, and put it into the actual main file. It works! More or less- the platformer segment is a little broken, but that’s from the physics screwing up and not the new screen stuff. I plan on fixing it up next time, probably later on tonight or tomorrow, because I’ve been coding for a while already and am getting a bit tired lol Here’s a screenshot of the visual novel segment of the game (The textboxes are going to be slightly reworked, because right now they can’t fit much text at all.)
Fixed the dialogue boxes! Probably won’t get much done this upcoming week, though, I’m on vacationnnnn to the beachhhh~ yay! Fancy shmancy text wrapping for now, wow. I did a little bit on the platformer section, but the tilesets hate me right now I fear.
after like… forever… of trying to get this freaking map to scale properly… i finally got it. oh my gosh. it was literally one argument i had gotten wrong. literally ONE oh my gosh. end me /silly also ignore the fact the player is suctioned to the upper screen, i am sTILL trying to fix physics.
Lots of changes have happened since I last devlogged! I fixed the physics, added GUI, collectables, level hazards, changed the background (via prerendered models I made in Blockbench and then rendered in Blender), and extended the map and made it so the camera follows the player. Also, made it so collectables/level stuff spawn via placing them in Tiled instead of me just having to manually input coordinates. Next up, enemies and CPU follower! :D
Spent ages getting a typewriter effect working, and added some sfx, composed a song, and here we are :D we have the intro (the first dark bit) and then the test dialogue afterwards (yes, i know the choice boxes are super janky, that’s the next thing im fixing). and yeah our main character is super angsty and not very nice but she has her reasons i promise you normally you probably would not hear the whole song because that beginning blurb is pretty short, but it also plays later on
various screenshots :) most of the work i’ve done has been on the engine and artworks. these are a few screenshots (not in order) of the opening cutscene, and the main menu...
|
1792572563.9751484
|
1793177363.9751484
|
|
2250
|
CryptoSplitter by @dimk | Stardance
|
dimk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CryptoSplitter by @dimk | Stardance
|
1792670059.1101224
|
1793274859.1101224
|
|
2251
|
Arduino Sibling Security System by @MiloMatter | S Arduino Sibling Security System by @MiloMatter | Stardance...
|
MiloMatter
|
0
|
1.24
|
0
|
[]
|
[{"post_id": 1903, "ts": "2026 [{"post_id": 1903, "ts": "2026-06-04T03:58:06Z", "hours": 0.7225, "text": "Okay, I have compiled all my parts and am ready to build the full system! I have gotten my hands on yet another arduino UNO, so my possibilities just got bigger! All sensors check out well, and I am writing the first draft of the first draft of the final code! :)"}, {"post_id": 1259, "ts": "2026-06-03T04:09:48Z", "hours": 0.5142, "text": "starting on an ultrasonic sensor detection!"}]...
|
Title: Arduino Sibling Security System by @MiloMat Title: Arduino Sibling Security System by @MiloMatter | Stardance
Devlogs:
starting on an ultrasonic sensor detection!
Okay, I have compiled all my parts and am ready to build the full system! I have gotten my hands on yet another arduino UNO, so my possibilities just got bigger! All sensors check out well, and I am writing the first draft of the first draft of the final code! :)...
|
1792583581.0973978
|
1793188381.0973978
|
|
2252
|
My first slack bot! by @moomoomoov | Stardance
|
moomoomoov
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @moomoomoov | Starda Title: My first slack bot! by @moomoomoov | Stardance...
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1792529250.5815287
|
1793134050.5815287
|
|
2254
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N by @Stefan | Stardance
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Stefan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: N by @Stefan | Stardance
|
1792788673.5784168
|
1793393473.5784168
|
|
2255
|
My awesome macropad! by @Aguy_503 | Stardance
|
Aguy_503
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Aguy_503 | Stardan Title: My awesome macropad! by @Aguy_503 | Stardance...
|
1792594363.525981
|
1793199163.525981
|