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2256
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My awesome macropad! by @DPAK | Stardance
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DPAK
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @DPAK | Stardance
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1792547295.0479448
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1793152095.0479448
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2257
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voice by @pamm | Stardance
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pamm
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0
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0.0
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0
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[]
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[]
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Title: voice by @pamm | Stardance
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1792781279.8528914
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1793386079.8528914
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2258
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Wrapper for Python in UEFI! by @Deepesh | Stardanc Wrapper for Python in UEFI! by @Deepesh | Stardance...
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Deepesh
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0
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0.33
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0
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[]
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[{"post_id": 3633, "ts": "2026 [{"post_id": 3633, "ts": "2026-06-06T17:26:49Z", "hours": 0.3333, "text": "Check out github.com/deepeshx9/python-efi-wrapper. I am working on wrapper Rust app that aims to take in a .py MicroPython or CPython file and create a bootable .efi app or even a bootable USB! from a .py file. For Initial Days, I just taped together testbed scripts for my ARM64 host (WSL) with x64 target. Stay tuned."}]...
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Title: Wrapper for Python in UEFI! by @Deepesh | S Title: Wrapper for Python in UEFI! by @Deepesh | Stardance
Devlogs:
Check out github.com/deepeshx9/python-efi-wrapper. I am working on wrapper Rust app that aims to take in a .py MicroPython or CPython file and create a bootable .efi app or even a bootable USB! from a .py file. For Initial Days, I just taped together testbed scripts for my ARM64 host (WSL) with x64 target. Stay tuned....
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1792547323.0901942
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1793152123.0901942
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2259
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Spiders by @Tweearchit | Stardance
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Tweearchit
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0
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0.0
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0
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[]
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[]
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Title: Spiders by @Tweearchit | Stardance
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1792482762.277431
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1793087562.277431
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2260
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Interplanetary Transfer Calculator (ITC) by @lucie Interplanetary Transfer Calculator (ITC) by @lucienackerly | Stardance...
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lucienackerly
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0
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1.74
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0
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[]
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[{"post_id": 15818, "ts": "202 [{"post_id": 15818, "ts": "2026-06-25T18:21:34Z", "hours": 1.7447, "text": "DevLog #1 Hey everyone, this is my Interplanetary Transfer Calculator (ITC) what it does is take a Hohmann transfer (soon bi-elliptic and other transfers) and it calculates everything for a Hohmann transfer, even calculates how much time it takes how long it takes to get to planet to planet. it has data for our Sol system and the Proxima Centauri system. in the CSV files I added the Radius, Mass, Semi-major Axis, Eccentricity, inclination, orbital period, and the Gravity of each planet. I am big into aerospace engineering, and I really wanted to make a new and improved version of my original version of this. I will soon add the files to a github."}]...
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Title: Interplanetary Transfer Calculator (ITC) by Title: Interplanetary Transfer Calculator (ITC) by @lucienackerly | Stardance
Devlogs:
DevLog #1 Hey everyone, this is my Interplanetary Transfer Calculator (ITC) what it does is take a Hohmann transfer (soon bi-elliptic and other transfers) and it calculates everything for a Hohmann transfer, even calculates how much time it takes how long it takes to get to planet to planet. it has data for our Sol system and the Proxima Centauri system. in the CSV files I added the Radius, Mass, Semi-major Axis, Eccentricity, inclination, orbital period, and the Gravity of each planet. I am big into aerospace engineering, and I really wanted to make a new and improved version of my original version of this. I will soon add the files to a github....
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1792562021.4235034
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1793166821.4235034
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2261
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asd by @Cheetah | Stardance
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Cheetah
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0
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0.0
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0
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[]
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[]
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Title: asd by @Cheetah | Stardance
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1792608477.7736304
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1793213277.7736304
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2262
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SendIt - Transfer Files Easily by @sobaankh | Star SendIt - Transfer Files Easily by @sobaankh | Stardance...
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sobaankh
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0
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4.39
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0
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[]
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[{"post_id": 1089, "ts": "2026 [{"post_id": 1089, "ts": "2026-06-02T22:19:21Z", "hours": 2.7956, "text": "Made this beautiful hero section and changed the navbar to give it somewhat sci-fi vibe!"}, {"post_id": 958, "ts": "2026-06-02T18:45:20Z", "hours": 1.5958, "text": "My First React App! Made the Navbar… This is going to be funn!"}]...
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Title: SendIt - Transfer Files Easily by @sobaankh Title: SendIt - Transfer Files Easily by @sobaankh | Stardance
Devlogs:
My First React App! Made the Navbar… This is going to be funn!
Made this beautiful hero section and changed the navbar to give it somewhat sci-fi vibe!...
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1792540293.516893
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1793145093.516893
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2263
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My awesome macropad! by @aayush | Stardance
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aayush
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @aayush | Stardance
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1792547640.8304338
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1793152440.8304338
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2264
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Untitled by @saisnithik | Stardance
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saisnithik
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @saisnithik | Stardance
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1792734426.5029757
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1793339226.5029757
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2265
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Bean2Space (DIY Rocket) by @TGA25dev | Stardance
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TGA25dev
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0
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44.29
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0
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[]
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[{"post_id": 74447, "ts": "202 [{"post_id": 74447, "ts": "2026-09-27T12:09:07Z", "hours": 1.2717, "text": "Devlog # 15 What’s new ? Parachute ! I’ve worked an hour on the parachute design and I think it came pretty good, I’ve tested it from a very low altitude and it seems to work well so I’m pretty happy with it. It’s made out of a tyvek security suit and I’ve used nylon cables for the lines."}, {"post_id": 74412, "ts": "2026-09-27T10:36:40Z", "hours": 1.1864, "text": "Devlog #14.1 What’s new ? Nothing really important in this devlog tbh, again lot’s of tests in the code, debugging and trying new things (that didn’t worked..) I’ve also replaced the imu temperature value in the live telemetry by the mcu temperature because it’s a more important value to know and monitor. Cool things are coming! (like the parachute design )"}, {"post_id": 73492, "ts": "2026-09-25T07:23:31Z", "hours": 2.6869, "text": "Devlog #14 What’s new ? I’ve been working mainly on software those days, I had a few issues with the program running on battery, once it was started I couldn’t connect it again with the cable. To fix that I’ve added another main script that runs when the chip is powered on and adds a timer to et me interrupt boot sequence if needed. Then, I’ve worked on a collector for the ground station whose role is to grab the data of the other esp32 by serial and save it to a csv file (it can then be readed by the dashboard for example) Due to the collector needing a new telemetry parsing structure I’ve also updated how telemetry sequences are written and printed in the ground station main file Also, I’ve been doing some tests with the state detection algorithm to try if it detected well the different flight states (I literally threw the electronics in the air and almost smashed them on the ground, but it’s ok at least it worked well) See you for the next devlog!"}, {"post_id": 70864, "ts": "2026-09-19T21:49:22Z", "hours": 3.7017, "text": "Devlog #13 What’s new ? A lot of work today as I’ve finished the soldering part!! Now the flight computer is done and mounted into the 3D printed sled, it was my first time soldering like that and I think it came pretty decent (though cable management looks horrible to me). The only thing that didn’t work when I powered it was the led, I spent a long time trying to understand what was wrong to finally realize that I had fried it… I replaced it with a new one and the issue was solved! (also changed the color by the way) Appart from soldering I’ve also added a setting to disable buzzer or led on startup and an internal temperature watchdog to monitor the temperature and prevent the chip from overheating What’s next ? As I said earlier the project is almost finished! Yet I still need to add a few more features, fix some bugs and print the last parts"}, {"post_id": 70602, "ts": "2026-09-19T13:03:41Z", "hours": 3.0914, "text": "Devlog #12 Wow it’s really been a while since last devlog.. so ? What’s new ? Well I’ve been working on a dasboard for the rocket, it uses Streamlit to display data and gathers data from a csv file that is saved on the computer. csv file is written by a local script that uses serial to catch data from the ground station via usb-c I’ve also been improving CAD model a little bit, that includes fillets for the fins and modifications to the instruments rack Also fixed a bug where calibration offsets weren’t applied properly, optimized some code and tried a lot of things in the main script. What’s next ? Last week I’ve started soldering the components to the perfboard so Lapse devlog is coming very soon, I’m planning to finish this in a few days Once soldering is done I will test out the software in “real” conditions and print the missing parts of the rocket Stay tuned ! ✨"}, {"post_id": 55639, "ts": "2026-08-27T16:28:56Z", "hours": 4.0294, "text": "Devlog #11 What’s new? I initially planned on adding an SD Card module but after fighting with it for almost two hours I couldn’t get it to work, it uses SPI but I don’t know why it refused cooperate.. Then I improved the wireless transmission system by adding sequence numbers and the rocket state to the packets. Everything was working fine until it totally stopped working. I spent another hour trying to debug only to finally plug the external antenas into both ESPs which fixed the issue.. Finally I’ve moved the rocket state detection to a separate module so the main file remains clean and is easier to debug What’s next? Now that those issues are solved I’m going to create a nice dashboard I will run on my computer to display live data charts and logs, I don’t know how I’m going to design it but hopefully it will look great On the screenshot you can see on the left logs from the rocket and on the right the live data that is pulled from the ground station by serial connection."}, {"post_id": 53065, "ts": "2026-08-23T13:58:43Z", "hours": 1.4889, "text": "Devlog #10 What’s new ? First of all I now have the missing funds to complete the project, that’s pretty insane and I’m really happy and proud about it Second, I’v been working again on the external pods as the measurements for the camera were wrong and it didn’t fitted at all. I’m going to print that part to test it out but it should now be fixed."}, {"post_id": 47185, "ts": "2026-08-14T22:02:08Z", "hours": 3.4086, "text": "Devlog #9.2 What’s new ? Some tweaks on CAD README ! I’v spent quite a lot of time writing the readme file, hope it’s good! I’v added several sections with a lot of details and renders from Fusion."}, {"post_id": 41273, "ts": "2026-08-05T11:52:29Z", "hours": 0.4667, "text": "Devlog #9.1 What’s new ? I’v added a mount for the shock cord, I will put a screw and attach the cord to it. the screw will go in those holes. Both mounts will be printed separately and then glued with expoxy On the bottom of the engine stage I’v also added 4 holes to attach the cord to"}, {"post_id": 41245, "ts": "2026-08-05T10:25:58Z", "hours": 1.9014, "text": "Devlog #9 What’s new ? CAD: I’v updated the top cover of the trigger system box because the new fire button I’v chose needed a bigger hole Wirings: I’v made two schematics, one for the flight computer on wokwi and another for the trigger station on draw.io. Took me a bit of time to understand how to create both diagrams since it’s the first time I use those websites but I think it came pretty good. What’s nex ? First I’m gonna address some issues I’v seen on the design especially in the engine stage Then when it’s done I’ll double check my BOM file is correct and I will probably submit for funding"}, {"post_id": 40804, "ts": "2026-08-04T15:43:03Z", "hours": 4.6297, "text": "Devlog #8 What’s new ? This time I’v designed the component’s sled/rack: The sled will first slide in the main tube and then be attached using 4 M3 screws as you can see on both sides (I’ll also use 4 other screws to secure the soldering board on the rack itself.) I will then add heat inserts when building. On the other side of the sled the lipo battery will be secured using velcro straps. And on the middle I’v added 2 “windows” for cable management. As you can see I’v also added 3 holes (the triangle pattern) on the main tube, they’r static port holes and will be used to ensure the pressure inside the rocket is the same as outside (for the pressure sensor to get correct data) EDIT: I just realized I forgot to upload the screenshot showing that and now I can’t… What’s next ? I think I might now submit the project for funding as I am missing some critical pieces to build the rocket. I’ll also probably tweak some things in the design and log a few hours more. After than I will continue to code the flight computer. Stay tuned! 🚀"}, {"post_id": 38862, "ts": "2026-08-01T12:57:15Z", "hours": 5.9436, "text": "Devlog #7 What’s new ? I worked a lot on CAD for the past 10h of work, lot’s of headaches because of the pods (and because I forgot to hit record on lapse) but here’s what I made : It took me a lot of time to work on the pods because I couldn’t find a good aerodynamic design. So I designed it, re-designed it and re-re-redisigned it. Finally I have something working though it’s not perfect, I should tweak some things to make it even better. I also worked on designing the ground trigger system, basically it’s a box that will host the batteries to ignite the rocket, a security lock with a key and the fire button. It wasn’t very hard but it also took me a bit of time to find the correct diameters for the components. What’s next ? Well I think I will polish the designs perhaps add new things and fix some others, once thats done I will submit for funding to get the rest of the components I need. Stay tuned!"}, {"post_id": 27079, "ts": "2026-07-12T09:53:23Z", "hours": 1.1592, "text": "Devlog #6 What’s new ? The rocket has now a state tracking system, what this does is that it takes the altitude, calculates the velocity and then deduces the rocket’s state (iddle, in flight, descending etc etc..) It took me some time to understand how velocity could be used and calculated and I also had to implement smpoothing systems to prevent the noise from the sensors to give me weird values I’v also added a “demo mode”, it simulates fake telemetry (altitude) so I can test the status tracking system What’s next ? Well I don’t really know, I’v been strugling with live logs and I don’t really know how I could implement that, I’ll see what’s missing and what I can do to improve the rocket Below is a screenshot of the terminal’s output, because I’m not going to take another picture of the harware as nothing really changed.. I’ll try to do better next devlog!"}, {"post_id": 19365, "ts": "2026-06-30T17:17:45Z", "hours": 1.9311, "text": "Devlog #5 CAD!! Well so today I opened Fusion360 and entirely remodeled all the parts of the rocket. I had mesh files from OpenRocket but I needed to turn them into solid shapes. I will probably have to spend more time on Fusion because I’m not sure the shoulder for the main stage is well designed and will fit properly. Also, I might need to design something to keep the engine inside the tube so it doesn’t move."}, {"post_id": 16833, "ts": "2026-06-27T10:23:39Z", "hours": 1.815, "text": "Devlog #4 What’s new On each run the rocket is now assigned a random flight number for better identification (also added in transmitted packets, you’l see later why) Zombie connections are now killed before starting everything to prevent issues with unclosed sockets Clock chip frequency has been reduced (the esp is heating a lot I need to find why and fix the performances..) I’v added new telemetry packet flags to distinguish between telemetry and messages (I’ll probably forward live logs from the rocket to the ground station using that) What’s coming Well, pretty much everything I said before (performances, live logs, telemetry saving in csv files, charts..) Also going to try to start the CAD in Fusion360"}, {"post_id": 15646, "ts": "2026-06-25T13:22:40Z", "hours": 2.2681, "text": "Devlog #3 What’s new I was looking at the telemetry data and noticed relative pressure mesurement was uncorrect so I fixed it (took me a moment to understand why..) - Also fixed gyro x value calculation that was wrong Now the main chip broadcasts it’s telemetry so it can be read by the other chip on the ground I’v added new buttons to the dashboard to stop Wifi and start ESPNow transmission Anddd last but not least, the rocket has now an internal clock which is for now used as timestamp when packets are sent What’s on the picture The “ground station” (white cable) which is an ESP32 C3 My breadboard with all the components which will be in the rocket (just noticed buzzer cable was disconnected)"}, {"post_id": 15539, "ts": "2026-06-25T08:01:32Z", "hours": 1.2831, "text": "Devlog #2 What’s new I’v started working on live wireless transmission so I could have live data transmission from the rocket to a ground station (another ESP32). I can now broadcast data from the rocket and it’s read by the ground station. I’v added new options on the dashboard, I can now remotely start the calibration process – it will be useful on ground before the launch And now ? Now I am going to improve the dashboard by addind new options and probably telemetry Probably going to cleanup some code and put things in other files for better readability"}, {"post_id": 12518, "ts": "2026-06-20T13:17:26Z", "hours": 2.0281, "text": "1st devlog! Made basic CAD in OpenRocket software to design the rocket’s body and fins. It helped me understanding how aerodynamics will affect the rocket during the flight Started the software part, I use Python paired with a XIAO ESP32 S3 as main flight computer. I also have a BMP280 and an MPU6050 as main flight instruments. I’v added getter functions for telemetry and setters for calibration. Also added the main file with a startup function and wifi manager for wireless ground control."}]...
|
Title: Bean2Space (DIY Rocket) by @TGA25dev | Star Title: Bean2Space (DIY Rocket) by @TGA25dev | Stardance
Devlogs:
1st devlog! Made basic CAD in OpenRocket software to design the rocket’s body and fins. It helped me understanding how aerodynamics will affect the rocket during the flight Started the software part, I use Python paired with a XIAO ESP32 S3 as main flight computer. I also have a BMP280 and an MPU6050 as main flight instruments. I’v added getter functions for telemetry and setters for calibration. Also added the main file with a startup function and wifi manager for wireless ground control.
Devlog #2 What’s new I’v started working on live wireless transmission so I could have live data transmission from the rocket to a ground station (another ESP32). I can now broadcast data from the rocket and it’s read by the ground station. I’v added new options on the dashboard, I can now remotely start the calibration process – it will be useful on ground before the launch And now ? Now I am going to improve the dashboard by addind new options and probably telemetry Probably going to cleanup some code and put things in other files for better readability
Devlog #3 What’s new I was looking at the telemetry data and noticed relative pressure mesurement was uncorrect so I fixed it (took me a moment to understand why..) - Also fixed gyro x value calculation that was wrong Now the main chip broadcasts it’s telemetry so it can be read by the other chip on the ground I’v added new buttons to the dashboard to stop Wifi and start ESPNow transmission Anddd last but not least, the rocket has now an internal clock which is for now used as timestamp when packets are sent What’s on the picture The “ground station” (white cable) which is an ESP32 C3 My breadboard with all the components which will be in the rocket (just noticed buzzer cable was disconnected)
Devlog #4 What’s new On each run the rocket is now assigned a random flight number for better identification (also added in transmitted packets, you’l see later why) Zombie connections are now killed before starting everything to prevent issues with unclosed sockets Clock chip frequency has been reduced (the esp is heating a lot I need to find why and fix the performances..) I’v added new telemetry packet flags to distinguish between telemetry and messages (I’ll probably forward live logs from the rocket to the ground station using that) What’s coming Well, pretty much everything I said before (performances, live logs, telemetry saving in csv files, charts..) Also going to try to start the CAD in Fusion360
Devlog #5 CAD!! Well so today I opened Fusion360 and entirely remodeled all the parts of the rocket. I had mesh files from OpenRocket but I needed to turn them into solid shapes. I will probably have to spend more time on Fusion because I’m not sure the shoulder for the main stage is well designed and will fit properly. Also, I might need to design something to keep the engine inside the tube so it doesn’t move.
Devlog #6 What’s new ? The rocket has now a state tracking system, what this does is that it takes the altitude, calculates the velocity and then deduces the rocket’s state (iddle, in flight, descending etc etc..) It took me some time to understand how velocity could be used and calculated and I also had to implement smpoothing systems to prevent the noise from the sensors to give me weird values I’v also added a “demo mode”, it simulates fake telemetry (altitude) so I can test the status tracking system What’s next ? Well I don’t really know, I’v been strugling with live logs and I don’t really know how I could implement that, I’ll see what’s missing and what I can do to improve the rocket Below is a screenshot of the terminal’s output, because I’m not going to take another picture of the harware as nothing really changed.. I’ll try to do better next devlog!
Devlog #7 What’s new ? I worked a lot on CAD for the past 10h of work, lot’s of headaches because of the pods (and because I forgot to hit record on lapse) but here’s what I made : It took me a lot of time to work on the pods because I couldn’t find a good aerodynamic design. So I designed it, re-designed it and re-re-redisigned it. Finally I have something working though it’s not perfect, I should tweak some things to make it even better. I also worked on designing the ground trigger system, basically it’s a box that will host the batteries to ignite the rocket, a security lock with a key and the fire button. It wasn’t very hard but it also took me a bit of time to find the correct diameters for the components. What’s next ? Well I think I will polish the designs perhaps add new things and fix some others, once thats done I will submit for funding to get the rest of the components I need. Stay tuned!
Devlog #8 What’s new ? This time I’v designed the component’s sled/rack: The sled will first slide in the main tube and then be attached using 4 M3 screws as you can see on both sides (I’ll also use 4 other screws to secure the soldering board on the rack itself.) I will then add heat inserts when building. On the other side of the sled the lipo battery will be secured using velcro straps. And on the middle I’v added 2 “windows” for cable management. As you can see I’v also added 3 holes (the triangle pattern) on the main tube, they’r static port holes and will be used to ensure the pressure inside the rocket is the same as outside (for the pressure sensor to get correct data) EDIT: I just realized I forgot to upload the screenshot showing that and now I can’t… What’s next ? I think I might now submit the project for funding as I am missing some critical pieces to build the rocket. I’ll also probably tweak some things in the design and log a few hours more. After than I will continue to code the flight computer. Stay tuned! 🚀
Devlog #9 What’s new ? CAD: I’v updated the top cover of the trigger system box because the new fire button I’v chose needed a bigger hole Wirings: I’v made two schematics, one for the flight computer on wokwi and another for the trigger station on draw.io. Took me a bit of time to understand how to create both diagrams since it’s the first time I use those websites but I think it came pretty good. What’s nex ? First I’m gonna address some issues I’v seen on the design especially in the engine stage Then when it’s done I’ll double check my BOM file is correct and I will probably submit for funding
Devlog #9.1 What’s new ? I’v added a mount for the shock cord, I will put a screw and attach the cord to it. the screw will go in those holes. Both mounts will be printed separately and then glued with expoxy On the bottom of the engine stage I’v also added 4 holes to attach the cord to
Devlog #9.2 What’s new ? Some tweaks on CAD README ! I’v spent quite a lot of time writing the readme file, hope it’s good! I’v added several sections with a lot of details and renders from Fusion.
Devlog #10 What’s new ? First of all I now have the missing funds to complete the project, that’s pretty insane and I’m really happy and proud about it Second, I’v been working again on the external pods as the measurements for the camera were wrong and it didn’t fitted at all. I’m going to print that part to test it out but it should now be fixed.
Devlog #11 What’s new? I initially planned on adding an SD Card module but after fighting with it for almost two hours I couldn’t get it to work, it uses SPI but I don’t know why it refused cooperate.. Then I improved the wireless transmission system by adding sequence numbers and the rocket state to the packets. Everything was working fine until it totally stopped working. I spent another hour trying to debug only to finally plug the external antenas into both ESPs which fixed the issue.. Finally I’ve moved the rocket state detection to a separate module so the main file remains clean and is easier to debug What’s next? Now that those issues are solved I’m going to create a nice dashboard I will run on my computer to display live data charts and logs, I don’t know how I’m going to design it but hopefully it will look great On the screenshot you can see on the left logs from the rocket and on the right the live data that is pulled from the ground station by serial connection.
Devlog #12 Wow it’s really been a while since last devlog.. so ? What’s new ? Well I’ve been working on a dasboard for the rocket, it uses Streamlit to display data and gathers data from a csv file that is saved on the computer. csv file is written by a local script that uses serial to catch data from the ground station via usb-c I’ve also been improving CAD model a little bit, that includes fillets for the fins and modifications to the instruments rack Also fixed a bug where calibration offsets weren’t applied properly, optimized some code and tried a lot of things in the main script. What’s next ? Last week I’ve started soldering the components to the perfboard so Lapse devlog is coming very soon, I’m planning to finish this in a few days Once soldering is done I will test out the software in “real” conditions and print the missing parts of the rocket Stay tuned ! ✨
Devlog #13 What’s new ? A lot of work today as I’ve finished the soldering part!! Now the flight computer is done and mounted into the 3D printed sled, it was my first time soldering like that and I think it came pretty decent (though cable management looks horrible to me). The only thing that didn’t work when I powered it was the led, I spent a long time trying to understand what was wrong to finally realize that I had fried it… I replaced it with a new one and the issue was solved! (also changed the color by the way) Appart from soldering I’ve also added a setting to disable buzzer or led on startup and an internal temperature watchdog to monitor the temperature and prevent the chip from overheating What’s next ? As I said earlier the project is almost finished! Yet I still need to add a few more features, fix some bugs and print the last parts
Devlog #14 What’s new ? I’ve been working mainly on software those days, I had a few issues with the program running on battery, once it was started I couldn’t connect it again with the cable. To fix that I’ve added another main script that runs when the chip is powered on and adds a timer to et me interrupt boot sequence if needed. Then, I’ve worked on a collector for the ground station whose role is to grab the data of the other esp32 by serial and save it to a csv file (it can then be readed by the dashboard for example) Due to the collector needing a new telemetry parsing structure I’ve also updated how telemetry sequences are written and printed in the ground station main file Also, I’ve been doing some tests with the state detection algorithm to try if it detected well the different flight states (I literally threw the electronics in the air and almost smashed them on the ground, but it’s ok at least it worked well) See you for the next devlog!
Devlog #14.1 What’s new ? Nothing really important in this devlog tbh, again lot’s of tests in the code, debugging and trying new things (that didn’t worked..) I’ve also replaced the imu temperature value in the live telemetry by the mcu temperature because it’s a more important value to know and monitor. Cool things are coming! (like the parachute design )
Devlog # 15 What’s new ? Parachute ! I’ve worked an hour on the parachute design and I think it came pretty good, I’ve tested it from a very low altitude and it seems to work well so I’m pretty happy with it. It’s made out of a tyvek security suit and I’ve used nylon cables for the lines....
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My awesome macropad! by @Abrish | Stardance
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Title: My awesome macropad! by @Abrish | Stardance
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1792608599.3579123
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My first slack bot! by @umut | Stardance
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umut
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Title: My first slack bot! by @umut | Stardance
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1792666206.7347827
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1793271006.7347827
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2269
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image_editor by @nlktech | Stardance
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nlktech
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Title: image_editor by @nlktech | Stardance
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Life is wonderful by @ss3128872 | Stardance
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Title: Life is wonderful by @ss3128872 | Stardance
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My first slack bot! by @nickje2010 | Stardance
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nickje2010
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Title: My first slack bot! by @nickje2010 | Starda Title: My first slack bot! by @nickje2010 | Stardance...
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1792615684.2967184
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MinecraftIsInfinite by @GameLord2011 | Stardance
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GameLord2011
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0
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3.99
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[{"post_id": 2223, "ts": "2026 [{"post_id": 2223, "ts": "2026-06-04T16:42:23Z", "hours": 0.8783, "text": "Almost done wat."}, {"post_id": 1567, "ts": "2026-06-03T17:44:05Z", "hours": 1.0914, "text": "Added some not-entirely-working-at-the-moment-but-they-will-kinda-serve-a-purpose-later-if-the-mixed-in-methods-are-the-problematic-ones-i-really-hope-this-is-not-a-waste-of-time mixins."}, {"post_id": 933, "ts": "2026-06-02T18:03:23Z", "hours": 1.15, "text": "Removed first world border, will work on the second one soon."}, {"post_id": 355, "ts": "2026-06-01T17:47:05Z", "hours": 0.8664, "text": "Removed client side world border rendering logic."}]...
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Title: MinecraftIsInfinite by @GameLord2011 | Star Title: MinecraftIsInfinite by @GameLord2011 | Stardance
Devlogs:
Removed client side world border rendering logic.
Removed first world border, will work on the second one soon.
Added some not-entirely-working-at-the-moment-but-they-will-kinda-serve-a-purpose-later-if-the-mixed-in-methods-are-the-problematic-ones-i-really-hope-this-is-not-a-waste-of-time mixins.
Almost done wat....
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My first slack bot! by @harshitchand998 | Stardanc My first slack bot! by @harshitchand998 | Stardance...
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Title: My first slack bot! by @harshitchand998 | S Title: My first slack bot! by @harshitchand998 | Stardance...
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STARBOARD by @Mando328 | Stardance
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Title: STARBOARD by @Mando328 | Stardance
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2275
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My awesome macropad! by @Thisisnull | Stardance
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Title: My awesome macropad! by @Thisisnull | Stard Title: My awesome macropad! by @Thisisnull | Stardance...
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My awesome macropad! by @KNYCS | Stardance
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Title: My awesome macropad! by @KNYCS | Stardance
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I want to create project that help peaple to creat I want to create project that help peaple to create cv and find jop by @omaradel123232432 | Stardance...
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Title: I want to create project that help peaple t Title: I want to create project that help peaple to create cv and find jop by @omaradel123232432 | Stardance...
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Untitled by @Jxsh | Stardance
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Title: Untitled by @Jxsh | Stardance
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Robotic arm by @Lizardguy | Stardance
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Title: Robotic arm by @Lizardguy | Stardance
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Robo by @Ayushi | Stardance
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Title: Robo by @Ayushi | Stardance
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e by @prad | Stardance
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N/A by @AydenFauteaux | Stardance
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AydenFauteaux
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Title: N/A by @AydenFauteaux | Stardance
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1792795674.3086264
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My awesome macropad! by @khyati | Stardance
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khyati
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Title: My awesome macropad! by @khyati | Stardance
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Phone for calls and texting by @Simon | Stardance
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Title: Phone for calls and texting by @Simon | Sta Title: Phone for calls and texting by @Simon | Stardance...
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Wired Speaker by @Juniper | Stardance
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Title: Wired Speaker by @Juniper | Stardance
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Untitled by @Joeryon2011 | Stardance
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Joeryon2011
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Title: Untitled by @Joeryon2011 | Stardance
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My awesome macropad! by @jennarosewalsh | Stardanc My awesome macropad! by @jennarosewalsh | Stardance...
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Title: My awesome macropad! by @jennarosewalsh | S Title: My awesome macropad! by @jennarosewalsh | Stardance...
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rail by @codewithjoshh | Stardance
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Title: rail by @codewithjoshh | Stardance
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chicken adviser by @rags | Stardance
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Title: chicken adviser by @rags | Stardance
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Blood donations by @monknerd00 | Stardance
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Title: Blood donations by @monknerd00 | Stardance
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Typing Wizard by @zhoops | Stardance
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Title: Typing Wizard by @zhoops | Stardance
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a gun game by @TalibN_myNameNoTerrorist | Stardanc a gun game by @TalibN_myNameNoTerrorist | Stardance...
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Title: a gun game by @TalibN_myNameNoTerrorist | S Title: a gun game by @TalibN_myNameNoTerrorist | Stardance...
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Simple Game Collection by @Username | Stardance
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Title: Simple Game Collection by @Username | Stard Title: Simple Game Collection by @Username | Stardance...
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My first slack bot! by @ju4nk1 | Stardance
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Title: My first slack bot! by @ju4nk1 | Stardance
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Hippo Launcher by @ransomfrost | Stardance
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Title: Hippo Launcher by @ransomfrost | Stardance
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1792684116.7404754
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Face Tracking Camera by @Pennypacker | Stardance
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Title: Face Tracking Camera by @Pennypacker | Star Title: Face Tracking Camera by @Pennypacker | Stardance...
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My awesome macropad! by @moomoomoov | Stardance
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Title: My awesome macropad! by @moomoomoov | Stard Title: My awesome macropad! by @moomoomoov | Stardance...
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1792543988.85598
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Model rocket satellite by @Gecko | Stardance
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Title: Model rocket satellite by @Gecko | Stardanc Title: Model rocket satellite by @Gecko | Stardance...
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Untitled by @Joeryon2011 | Stardance
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Title: Untitled by @Joeryon2011 | Stardance
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1792493655.8876028
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2301
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My first slack bot! by @Aksht | Stardance
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Aksht
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0
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0
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Title: My first slack bot! by @Aksht | Stardance
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1792490057.083123
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2302
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SpikePad+ by @dawcio232 | Stardance
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dawcio232
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0
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0.27
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0
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[]
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[{"post_id": 394, "ts": "2026- [{"post_id": 394, "ts": "2026-06-01T19:28:18Z", "hours": 0.2694, "text": "For now, I’ll focus on the hardware. Im thinking it to be green/white colours, with a small window, next to the window would be the buttons, above the small window will be the display. I’m thinking to make the SpikePad+ compatible with all sorts of stuff. Maybe I even make a program for windows to control it. Its gonna make configuring it easier and programming all the buttons a piece of cake. Im looking to make the SpikePad+ connect to the program, through USB. For addons like HomeAssitsant it would communicate by using the SpikePad program (I’m probably gonna make, something like a driver) and share the data it wants to send, through the program itself. I also want to make an addon for the SpikePad to for example mute/unmute you on discord or Simple Voice Chat (minecraft mod), it would be great. For the main Menu of the SpikePad I want to make so the left and right buttons are: left and right (of course who would’ve thought?!), the center button a confirmation button, and the top button a back button. Or around, the down button the back button and the top button the confirm button. It would have a small menu of text on the screen - by having a small text we can work in modes, for example when the SpikePad boots up we have modes like: Discord, spotify, home Assistant, Minecraft and all. But once we confirm on one of them the screen brings us to more options like: mute for discord, next track for spotify and turn off the lights in HomeAssistant. It would be a menu IN A MENU. It was the only idea for me, how could I implement such big amount of my ideas into a small screen and some buttons. Im gonna post the entire journey to github and Hack Club. I want the project on github for one reason: people can recreate it. It would be very great to see people apriciate my work by making they’re own SpikePads, and addons for it. Im going to make the Windows program as simple and intuitive as possible, to make people come and program posibilities. Its something like a stream deck, but cheaper, and more cool. I dont really have an idea for the case, but it defenetly will have the colours green and white, im not sure yet if I want it to look like a cactus, it would be preety bulky.I want something small and preety, something to make people ask when they see it. I saw in the introduction there was a spinning bit (i dont know its name, im not so good at english. 🇵🇱), i think i’ll use it for more options, like: changing the volume of the song on spotify, or changing a user’s volume in Discord. I cant think of something diffrent. For now those were my ideas. Lets post my first devlog! Lets start!"}]...
|
Title: SpikePad+ by @dawcio232 | Stardance
Devlog Title: SpikePad+ by @dawcio232 | Stardance
Devlogs:
For now, I’ll focus on the hardware. Im thinking it to be green/white colours, with a small window, next to the window would be the buttons, above the small window will be the display. I’m thinking to make the SpikePad+ compatible with all sorts of stuff. Maybe I even make a program for windows to control it. Its gonna make configuring it easier and programming all the buttons a piece of cake. Im looking to make the SpikePad+ connect to the program, through USB. For addons like HomeAssitsant it would communicate by using the SpikePad program (I’m probably gonna make, something like a driver) and share the data it wants to send, through the program itself. I also want to make an addon for the SpikePad to for example mute/unmute you on discord or Simple Voice Chat (minecraft mod), it would be great. For the main Menu of the SpikePad I want to make so the left and right buttons are: left and right (of course who would’ve thought?!), the center button a confirmation button, and the top button a back button. Or around, the down button the back button and the top button the confirm button. It would have a small menu of text on the screen - by having a small text we can work in modes, for example when the SpikePad boots up we have modes like: Discord, spotify, home Assistant, Minecraft and all. But once we confirm on one of them the screen brings us to more options like: mute for discord, next track for spotify and turn off the lights in HomeAssistant. It would be a menu IN A MENU. It was the only idea for me, how could I implement such big amount of my ideas into a small screen and some buttons. Im gonna post the entire journey to github and Hack Club. I want the project on github for one reason: people can recreate it. It would be very great to see people apriciate my work by making they’re own SpikePads, and addons for it. Im going to make the Windows program as simple and intuitive as possible, to make people come and program posibilities. Its something like a stream deck, but cheaper, and more cool. I dont really have an idea for the case, but it defenetly will have the colours green and white, im not sure yet if I want it to look like a cactus, it would be preety bulky.I want something small and preety, something to make people ask when they see it. I saw in the introduction there was a spinning bit (i dont know its name, im not so good at english. 🇵🇱), i think i’ll use it for more options, like: changing the volume of the song on spotify, or changing a user’s volume in Discord. I cant think of something diffrent. For now those were my ideas. Lets post my first devlog! Lets start!...
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1792706055.067285
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2303
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A roblox fighting game by @isreal | Stardance
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isreal
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0
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0.0
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0
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[]
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Title: A roblox fighting game by @isreal | Stardan Title: A roblox fighting game by @isreal | Stardance...
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1792529696.8877192
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1793134496.8877192
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2304
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My awesome macropad! by @reyfl | Stardance
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reyfl
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @reyfl | Stardance
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1792680890.3150845
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1793285690.3150845
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2306
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FFB Wheel by @aethern1k4 | Stardance
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aethern1k4
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0
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0.0
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0
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[]
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[]
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Title: FFB Wheel by @aethern1k4 | Stardance
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1792583636.9858906
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1793188436.9858906
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2307
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My first slack bot! by @poyo | Stardance
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poyo
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @poyo | Stardance
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1792914827.6998072
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1793778827.6998072
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2308
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Farga by @poyo | Stardance
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poyo
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0
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57.66
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0
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[{"post_id": 20868, "ts": "202 [{"post_id": 20868, "ts": "2026-07-02T16:15:57Z", "hours": 20.1578, "text": "REPOS ARE NOW EDITABLE AND BROWSABLE finally You can pull , clone and push repos, with proper SSH authentication! It works fine. You can access a repo from the web view at /@user/repo-name , which will show you the root of the git repo, and its README (if detected.) You can also visit directories and read files inside each dir. The layout miiiiiight change, but it’s pretty good as-is. Repo creation has been updated too! Now it doesn’t generate a branch by default. You cannot imagine how happy I was when I finally got everything working :3 😭 The git library’s documentation was awful and it took me three full iterations to get it working."}, {"post_id": 13576, "ts": "2026-06-22T07:20:57Z", "hours": 24.1206, "text": "Repos, Configuration, SSH keys… they work! It took a long while because Go (lang) I might have been pretty slow :P I implemented a couple things: repos, configuration, and I’ve began writing the SSH server. When you create a repo, an actual git repo is also created on the filesystem. Since this project is meant to be used by just me, I don’t need anything fancier or more performant. I made it so you can make them private too. Configuration options were also relatively easy to implement. All I did was take advantage of my form validation middleware. Updating the DB schema was trivial. You can upload SSH keys now too- Imagine how I felt after 2 hours of debugging failed repo creation and then realizing: shit, I didn’t pass a pointer to the database function, didn’t I See ya, Deuces"}, {"post_id": 3603, "ts": "2026-06-06T16:30:17Z", "hours": 10.0503, "text": "I made a whole lot of progress: I setup the template engine, cool asf styles, registration and logging in!! It took me a while because I’m not fluent in Go(lang). However, I’m very glad it worked out great! I also had to implement a wrapper around Go’s crypto/argon lib, since it wouldn’t give me a nice format to store password hashes in. I’m using UUID v7s for the sessions because I love UUIDs, really. + it’s not as sensitive as a numeric ID. I’m glad I got it working! Now I’ll write some authentication middleware. A friend of mine helped me choose the color palette, and I’m very fond of it."}, {"post_id": 358, "ts": "2026-06-01T17:56:14Z", "hours": 3.335, "text": "Setting up the Go(lang) project! (it’s my first time learning go and templates were kinda confusing)"}]...
|
Title: Farga by @poyo | Stardance
Devlogs:
Settin Title: Farga by @poyo | Stardance
Devlogs:
Setting up the Go(lang) project! (it’s my first time learning go and templates were kinda confusing)
I made a whole lot of progress: I setup the template engine, cool asf styles, registration and logging in!! It took me a while because I’m not fluent in Go(lang). However, I’m very glad it worked out great! I also had to implement a wrapper around Go’s crypto/argon lib, since it wouldn’t give me a nice format to store password hashes in. I’m using UUID v7s for the sessions because I love UUIDs, really. + it’s not as sensitive as a numeric ID. I’m glad I got it working! Now I’ll write some authentication middleware. A friend of mine helped me choose the color palette, and I’m very fond of it.
Repos, Configuration, SSH keys… they work! It took a long while because Go (lang) I might have been pretty slow :P I implemented a couple things: repos, configuration, and I’ve began writing the SSH server. When you create a repo, an actual git repo is also created on the filesystem. Since this project is meant to be used by just me, I don’t need anything fancier or more performant. I made it so you can make them private too. Configuration options were also relatively easy to implement. All I did was take advantage of my form validation middleware. Updating the DB schema was trivial. You can upload SSH keys now too- Imagine how I felt after 2 hours of debugging failed repo creation and then realizing: shit, I didn’t pass a pointer to the database function, didn’t I See ya, Deuces
REPOS ARE NOW EDITABLE AND BROWSABLE finally You can pull , clone and push repos, with proper SSH authentication! It works fine. You can access a repo from the web view at /@user/repo-name , which will show you the root of the git repo, and its README (if detected.) You can also visit directories and read files inside each dir. The layout miiiiiight change, but it’s pretty good as-is. Repo creation has been updated too! Now it doesn’t generate a branch by default. You cannot imagine how happy I was when I finally got everything working :3 😭 The git library’s documentation was awful and it took me three full iterations to get it working....
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