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2855
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Quasar by @zenoburns | Stardance
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zenoburns
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0
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0.0
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0
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[]
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[]
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Title: Quasar by @zenoburns | Stardance
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1792738371.7887251
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1793343171.7887251
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2857
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RC Cockpit by @sylvan_occident | Stardance
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sylvan_occident
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0
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0.0
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0
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[]
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[]
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Title: RC Cockpit by @sylvan_occident | Stardance
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1792795756.574751
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1793400556.574751
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2858
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Cosmic backdrop by @Bribusperson | Stardance
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Bribusperson
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0
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0.0
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0
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[]
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[]
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Title: Cosmic backdrop by @Bribusperson | Stardanc Title: Cosmic backdrop by @Bribusperson | Stardance...
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1792554472.2147436
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1793159272.2147436
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2859
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Md2form by @mile | Stardance
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mile
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0
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4.74
|
0
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[]
|
[{"post_id": 11020, "ts": "202 [{"post_id": 11020, "ts": "2026-06-18T01:25:48Z", "hours": 1.8089, "text": "Markdown to JSON schema converted should be implemented as a server function :)"}, {"post_id": 9118, "ts": "2026-06-15T08:08:39Z", "hours": 2.9278, "text": "A little step… OK."}]...
|
Title: Md2form by @mile | Stardance
Devlogs:
A li Title: Md2form by @mile | Stardance
Devlogs:
A little step… OK.
Markdown to JSON schema converted should be implemented as a server function :)...
|
1792507791.4614136
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1793112591.4614136
|
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2860
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nnj by @LeYohan | Stardance
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LeYohan
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0
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0.0
|
0
|
[]
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[]
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Title: nnj by @LeYohan | Stardance
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1792929020.9839547
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1793793020.9839547
|
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2861
|
My awesome macropad! by @kollthesimp | Stardance
|
kollthesimp
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0
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0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @kollthesimp | Star Title: My awesome macropad! by @kollthesimp | Stardance...
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1792515229.4227726
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1793120029.4227726
|
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2862
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At Home Render Farm by @JacksonCouncill | Stardanc At Home Render Farm by @JacksonCouncill | Stardance...
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JacksonCouncill
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0
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0.0
|
0
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[]
|
[]
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Title: At Home Render Farm by @JacksonCouncill | S Title: At Home Render Farm by @JacksonCouncill | Stardance...
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1792659262.2036626
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1793264062.2036626
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2863
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StitchTracker Studio by @origamifish123 | Stardanc StitchTracker Studio by @origamifish123 | Stardance...
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origamifish123
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0
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0.0
|
0
|
[]
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[]
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Title: StitchTracker Studio by @origamifish123 | S Title: StitchTracker Studio by @origamifish123 | Stardance...
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1792806792.1616373
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1793411592.1616373
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2864
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DuckMail by @ZiggyZonko | Stardance
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ZiggyZonko
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0
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0.75
|
0
|
[]
|
[{"post_id": 1392, "ts": "2026 [{"post_id": 1392, "ts": "2026-06-03T12:27:02Z", "hours": 0.7517, "text": "Added a working delete button that removes an email from the inbox, merely visually for now but soon to be working with express to make a saving inbox."}]...
|
Title: DuckMail by @ZiggyZonko | Stardance
Devlog Title: DuckMail by @ZiggyZonko | Stardance
Devlogs:
Added a working delete button that removes an email from the inbox, merely visually for now but soon to be working with express to make a saving inbox....
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1792590682.6011586
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1793195482.6011586
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2865
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Untitled project by @Pickled08 | Stardance
|
Pickled08
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Pickled08 | Stardance
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1792752511.6615314
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1793357311.6615314
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2866
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My awesome macropad! by @MU44DH2012 | Stardance
|
MU44DH2012
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0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @MU44DH2012 | Stard Title: My awesome macropad! by @MU44DH2012 | Stardance...
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1792565355.787097
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1793170155.787097
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2867
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Pursuance by @Dj8fate | Stardance
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Dj8fate
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0
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0.0
|
0
|
[]
|
[]
|
Title: Pursuance by @Dj8fate | Stardance
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1792558134.6889195
|
1793162934.6889195
|
|
2869
|
My awesome macropad! by @brooklyn-dev | Stardance
|
brooklyn-dev
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0
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0.0
|
0
|
[]
|
[]
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Title: My awesome macropad! by @brooklyn-dev | Sta Title: My awesome macropad! by @brooklyn-dev | Stardance...
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1792644868.8087575
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1793249668.8087575
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2870
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My first slack bot! by @ana_v_zanattab | Stardance
|
ana_v_zanattab
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @ana_v_zanattab | St Title: My first slack bot! by @ana_v_zanattab | Stardance...
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1792900150.2785542
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1793764150.2785542
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2871
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bikes by @bikes6767 | Stardance
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bikes6767
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0
|
0.0
|
0
|
[]
|
[]
|
Title: bikes by @bikes6767 | Stardance
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1792712944.652431
|
1793317744.652431
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2875
|
My awesome macropad! by @az01pak | Stardance
|
az01pak
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @az01pak | Stardanc Title: My awesome macropad! by @az01pak | Stardance...
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1792648240.0291553
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1793253040.0291553
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2876
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Untitled by @az01pak | Stardance
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az01pak
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0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled by @az01pak | Stardance
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1792745374.3135755
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1793350174.3135755
|
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2877
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d by @az01pak | Stardance
|
az01pak
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0
|
0.0
|
0
|
[]
|
[]
|
Title: d by @az01pak | Stardance
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1792641066.2483382
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1793245866.2483382
|
|
2878
|
ROBLOX project by @az01pak | Stardance
|
az01pak
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0
|
0.0
|
0
|
[]
|
[]
|
Title: ROBLOX project by @az01pak | Stardance
|
1792630323.9896066
|
1793235123.9896066
|
|
2880
|
My awesome macropad! by @karmaphala | Stardance
|
karmaphala
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @karmaphala | Stard Title: My awesome macropad! by @karmaphala | Stardance...
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1792644660.185985
|
1793249460.185985
|
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2881
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My first slack bot! by @MU44DH2012 | Stardance
|
MU44DH2012
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @MU44DH2012 | Starda Title: My first slack bot! by @MU44DH2012 | Stardance...
|
1792695163.8163407
|
1793299963.8163407
|
|
2882
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CS2 Map by @F4814N | Stardance
|
F4814N
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CS2 Map by @F4814N | Stardance
|
1792536702.3819563
|
1793141502.3819563
|
|
2883
|
My awesome macropad! by @penny | Stardance
|
penny
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @penny | Stardance
|
1792586988.1924858
|
1793191788.1924858
|
|
2885
|
My awesome macropad! by @jerrymao309 | Stardance
|
jerrymao309
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @jerrymao309 | Star Title: My awesome macropad! by @jerrymao309 | Stardance...
|
1792745634.0047762
|
1793350434.0047762
|
|
2886
|
My first slack bot! by @Ege | Stardance
|
Ege
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Ege | Stardance
|
1792738331.745944
|
1793343131.745944
|
|
2887
|
Station F by @Sas | Stardance
|
Sas
|
0
|
11.39
|
0
|
[]
|
[{"post_id": 9126, "ts": "2026 [{"post_id": 9126, "ts": "2026-06-15T08:32:13Z", "hours": 1.5653, "text": "I made a dialogue system! It’s a mess of Booleans i definitely need to clean up, and only works with one person, and needs some aesthetic work (everything does, its fine i have time) but it works! Broke quite a few times in testing (managed to break the players movement at one point, that was a doozy) but now the player can talk to themselves when they enter certain rooms for the first time. I also added a new font from itch.io because the base godot one’s suck."}, {"post_id": 5506, "ts": "2026-06-09T09:46:37Z", "hours": 2.1314, "text": "So apparently i lied about not being bothered to add in the wall-push, because i did that today. I also found a tileset i really like, but it doesn’t have corners that look great when connecting hallways so idk if i will use it :[[[[. its tile size also means that godots autotile doesn’t work, so i spent a solid half an hour just making it snap to the grid properly. Because the wall push moves you towards your mouse, but the gun recoil pushes you away from it, i decided to add a little arrow that shows you your next movement. Suprisingly, this was significantly harder than making the wall jump/push itself as the godot forums really didn’t want to tell me how to flip an angle. I still don’t know how, i’m just recreating the players velocity calculations except i don’t invert it so shows the actual right direction. as with everything, it’ll eventually look good, but two godot icons will have to do for now. Here’s me testing a room with the new tileset and arrow :]. next up, im gonna add a background and then… well whatever i say im gonna do im just gonna get sidetracked and do something else."}, {"post_id": 4774, "ts": "2026-06-08T08:20:06Z", "hours": 0.5197, "text": "Didn’t do much today but wanted to get some time logged. also want to use this devlog and devlogs beyond it as a place to write ideas. I made a bunch more areas, and made the map feel much more connected overall. Because of the whole rooms exploding thing, i want most rooms to have at least 2 connections, so that exploding one room doesn’t lock you out of progressing unless you explode a few more. this map isn’t done, I want it to be at least twice this size, but this is good enough for now. An issue I’m definitely going to run into is trying to the get rooms to have different purposes once i get to making more rooms. The bottom section of the map is a living area where i can put a buncha bedrooms, but i have no clue what rooms are in a spaceship. Ive got a laboratory, an engine room, living space, bedrooms, galley, armory, wing, workshop, and i’m running out of ideas. I also think i would be fun for the final room to be the cockpit, so that’s taken. As for next steps, the map is feels sprawling and connected but it’s also very same-y. I wanna add some stuff into the rooms, a system that lets the player mark where they’ve been, and hollow knight style shortcuts to reward exploration. I also have this idea in my head that i have no clue if i can be bothered implement, where instead of bouncing on walls you stick to them and can push off them without using up any shots. It makes the tight hallways actually playable, but i have fun ideas about story and giving the main character dialogue when it enters certain rooms as little story hints that I wanna do first. I’m not super happy with the size compared to the player, but that’s an easy fix. Here’s the new layout after the great version purge."}, {"post_id": 3927, "ts": "2026-06-07T01:30:07Z", "hours": 0.7825, "text": "Very proud to say im back where i was like an hour ago. mostly. I stil lost all those levels i made, the levels look a lil wrong and they have no tiles or anything, and the lighting is gone, but other than that the rest has been restored. Having learnt the hard way, ive made a github repository."}, {"post_id": 3902, "ts": "2026-06-07T00:27:16Z", "hours": 1.2886, "text": "I was working on the tilemap and UI and both decided to just, like, die. I spent ages making UI and tilemaps, exit godot to add a devlog, popups come up saying that the files have been edited externally, i press idnore, it just keeps popping up, i press load file from disk, it turns the nodes into copies of the player for some reason. I didn’t touch my files, it just did that. Its not like ive made no progress anywhere, i made much better room detection system and all the scripts were unaffected, buts its super frustrating to spend 30 minutes drawing out tiles to have all of them deleted. I’ve tried reverting files, but nothing working. Long story short, 1 step forward 2 steps backwards."}, {"post_id": 2014, "ts": "2026-06-04T09:16:30Z", "hours": 1.7586, "text": "Got it to count down the number of hits needed for individual rooms. still doesn’t do anything, but i have all the code to detect it."}, {"post_id": 1070, "ts": "2026-06-02T21:42:24Z", "hours": 0.6378, "text": "tried to get the collision on the level working so that it actually does something if you shoot too many times. Couldn’t get it to work today, but i think i know how to fix it next time."}, {"post_id": 679, "ts": "2026-06-02T07:26:07Z", "hours": 2.7056, "text": "Started making the first level and got the movement working. Also added lighting for fun. Next steps are to add an actual objective (Enemies or sections designed to be tough with the movement)"}]...
|
Title: Station F by @Sas | Stardance
Devlogs:
Sta Title: Station F by @Sas | Stardance
Devlogs:
Started making the first level and got the movement working. Also added lighting for fun. Next steps are to add an actual objective (Enemies or sections designed to be tough with the movement)
tried to get the collision on the level working so that it actually does something if you shoot too many times. Couldn’t get it to work today, but i think i know how to fix it next time.
Got it to count down the number of hits needed for individual rooms. still doesn’t do anything, but i have all the code to detect it.
I was working on the tilemap and UI and both decided to just, like, die. I spent ages making UI and tilemaps, exit godot to add a devlog, popups come up saying that the files have been edited externally, i press idnore, it just keeps popping up, i press load file from disk, it turns the nodes into copies of the player for some reason. I didn’t touch my files, it just did that. Its not like ive made no progress anywhere, i made much better room detection system and all the scripts were unaffected, buts its super frustrating to spend 30 minutes drawing out tiles to have all of them deleted. I’ve tried reverting files, but nothing working. Long story short, 1 step forward 2 steps backwards.
Very proud to say im back where i was like an hour ago. mostly. I stil lost all those levels i made, the levels look a lil wrong and they have no tiles or anything, and the lighting is gone, but other than that the rest has been restored. Having learnt the hard way, ive made a github repository.
Didn’t do much today but wanted to get some time logged. also want to use this devlog and devlogs beyond it as a place to write ideas. I made a bunch more areas, and made the map feel much more connected overall. Because of the whole rooms exploding thing, i want most rooms to have at least 2 connections, so that exploding one room doesn’t lock you out of progressing unless you explode a few more. this map isn’t done, I want it to be at least twice this size, but this is good enough for now. An issue I’m definitely going to run into is trying to the get rooms to have different purposes once i get to making more rooms. The bottom section of the map is a living area where i can put a buncha bedrooms, but i have no clue what rooms are in a spaceship. Ive got a laboratory, an engine room, living space, bedrooms, galley, armory, wing, workshop, and i’m running out of ideas. I also think i would be fun for the final room to be the cockpit, so that’s taken. As for next steps, the map is feels sprawling and connected but it’s also very same-y. I wanna add some stuff into the rooms, a system that lets the player mark where they’ve been, and hollow knight style shortcuts to reward exploration. I also have this idea in my head that i have no clue if i can be bothered implement, where instead of bouncing on walls you stick to them and can push off them without using up any shots. It makes the tight hallways actually playable, but i have fun ideas about story and giving the main character dialogue when it enters certain rooms as little story hints that I wanna do first. I’m not super happy with the size compared to the player, but that’s an easy fix. Here’s the new layout after the great version purge.
So apparently i lied about not being bothered to add in the wall-push, because i did that today. I also found a tileset i really like, but it doesn’t have corners that look great when connecting hallways so idk if i will use it :[[[[. its tile size also means that godots autotile doesn’t work, so i spent a solid half an hour just making it snap to the grid properly. Because the wall push moves you towards your mouse, but the gun recoil pushes you away from it, i decided to add a little arrow that shows you your next movement. Suprisingly, this was significantly harder than making the wall jump/push itself as the godot forums really didn’t want to tell me how to flip an angle. I still don’t know how, i’m just recreating the players velocity calculations except i don’t invert it so shows the actual right direction. as with everything, it’ll eventually look good, but two godot icons will have to do for now. Here’s me testing a room with the new tileset and arrow :]. next up, im gonna add a background and then… well whatever i say im gonna do im just gonna get sidetracked and do something else.
I made a dialogue system! It’s a mess of Booleans i definitely need to clean up, and only works with one person, and needs some aesthetic work (everything does, its fine i have time) but it works! Broke quite a few times in testing (managed to break the players movement at one point, that was a doozy) but now the player can talk to themselves when they enter certain rooms for the first time. I also added a new font from itch.io because the base godot one’s suck....
|
1792633768.1095676
|
1793238568.1095676
|
|
2888
|
CRISPRGenieLAB by @danpan | Stardance
|
danpan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CRISPRGenieLAB by @danpan | Stardance
|
1792889560.0775938
|
1793753560.0775938
|
|
2889
|
Linux-looking macropad? by @Krupam | Stardance
|
Krupam
|
0
|
24.7
|
0
|
[]
|
[{"post_id": 76285, "ts": "202 [{"post_id": 76285, "ts": "2026-10-03T02:37:31Z", "hours": 0.7833, "text": "Final Devlog Before Ship Hey guys! I am so excited to get this macropad built. I finished setting up the gihub repo and added pictures and I am going to submit my design for review. Wish me Luck!!!"}, {"post_id": 76276, "ts": "2026-10-03T01:44:06Z", "hours": 1.7667, "text": "Prepare for Shipping CAD: Man this project has taught me how much I hate fusion 😭. But I had to learn it eventually right? I added a 45 degree one inch feet to match with my keyboard. I also added small insert holes for me to put rubber feet (or more realistically hot glue). PCB: I spent some time error checking and making the pcb production ready. I created my own footprint for the XAOI to get it to fit on my pcb. I wanted the USB to stick out to reduce the length of cable required to go in. Github: I started putting all of the files on GitHub, check it out! My Github"}, {"post_id": 69821, "ts": "2026-09-17T20:59:15Z", "hours": 11.4175, "text": "Case work! Hey hey hey, I know it has been like three months but I can explain… Why so long? Well to be honest, I do NOT like fusion. I hate geometry and by extension cad. This project is my first time ever doing it so it took a lot of youtube videos, advise, and procrastination to get here. The Case: The case is pretty simple, it has the top piece with cutouts for the OLED, rotary encoder, keys, as well as holes for the LEDs to shine through. (I will fillet everything at the end) It also has holes for the heat inserts to melt into. The bottom case has the actual walls of the case, holes for the screws, standoffs for the pcb, as well as the USB C cutout. This is definitely not my cup of tea, so please let me know if anyone has any ideas."}, {"post_id": 16472, "ts": "2026-06-26T20:22:38Z", "hours": 1.7167, "text": "Fusion! Started making the case for my macropad"}, {"post_id": 14542, "ts": "2026-06-23T18:09:09Z", "hours": 3.6967, "text": "FINALLY! I finished writing all of the code for my macropad today. (I love procrastinating Fusion :) The macropad has a couple of functions. The rotary encoder will switch the layers on KMK. (0-2 right now but planned expansion to 0-4) The leds will light up according to the layer as well as all change color. The oled screen (up top) will display the current layer, an image, and the functions on the layer. On each layer the 4 different keys will do different functions They are as such: Copy, Paste, Redo, and redo. CTRL + F, clipboard, File explorer, and Screenshot. Pause/unpause, mute/unmute discord mic, defen discord, mute pc."}, {"post_id": 3939, "ts": "2026-06-07T02:08:30Z", "hours": 1.2417, "text": "PCB TIME I just finished my design for my pcb and started learning fusion. Yikes ;) Let me know how this looks"}, {"post_id": 1685, "ts": "2026-06-03T20:46:14Z", "hours": 4.0792, "text": "MacroPad Schematic Plan"}]...
|
Title: Linux-looking macropad? by @Krupam | Starda Title: Linux-looking macropad? by @Krupam | Stardance
Devlogs:
MacroPad Schematic Plan
PCB TIME I just finished my design for my pcb and started learning fusion. Yikes ;) Let me know how this looks
FINALLY! I finished writing all of the code for my macropad today. (I love procrastinating Fusion :) The macropad has a couple of functions. The rotary encoder will switch the layers on KMK. (0-2 right now but planned expansion to 0-4) The leds will light up according to the layer as well as all change color. The oled screen (up top) will display the current layer, an image, and the functions on the layer. On each layer the 4 different keys will do different functions They are as such: Copy, Paste, Redo, and redo. CTRL + F, clipboard, File explorer, and Screenshot. Pause/unpause, mute/unmute discord mic, defen discord, mute pc.
Fusion! Started making the case for my macropad
Case work! Hey hey hey, I know it has been like three months but I can explain… Why so long? Well to be honest, I do NOT like fusion. I hate geometry and by extension cad. This project is my first time ever doing it so it took a lot of youtube videos, advise, and procrastination to get here. The Case: The case is pretty simple, it has the top piece with cutouts for the OLED, rotary encoder, keys, as well as holes for the LEDs to shine through. (I will fillet everything at the end) It also has holes for the heat inserts to melt into. The bottom case has the actual walls of the case, holes for the screws, standoffs for the pcb, as well as the USB C cutout. This is definitely not my cup of tea, so please let me know if anyone has any ideas.
Prepare for Shipping CAD: Man this project has taught me how much I hate fusion 😭. But I had to learn it eventually right? I added a 45 degree one inch feet to match with my keyboard. I also added small insert holes for me to put rubber feet (or more realistically hot glue). PCB: I spent some time error checking and making the pcb production ready. I created my own footprint for the XAOI to get it to fit on my pcb. I wanted the USB to stick out to reduce the length of cable required to go in. Github: I started putting all of the files on GitHub, check it out! My Github
Final Devlog Before Ship Hey guys! I am so excited to get this macropad built. I finished setting up the gihub repo and added pictures and I am going to submit my design for review. Wish me Luck!!!...
|
1792730933.2185411
|
1793335733.2185411
|
|
2891
|
Bird Web Page by @SniperShot8913 | Stardance
|
SniperShot8913
|
0
|
1.05
|
0
|
[]
|
[{"post_id": 519, "ts": "2026- [{"post_id": 519, "ts": "2026-06-02T00:10:37Z", "hours": 1.0469, "text": "just finished the top of the page and the first state"}]...
|
Title: Bird Web Page by @SniperShot8913 | Stardanc Title: Bird Web Page by @SniperShot8913 | Stardance
Devlogs:
just finished the top of the page and the first state...
|
1792623052.0722969
|
1793227852.0722969
|
|
2892
|
AI Meditations by @Reece | Stardance
|
Reece
|
0
|
0.0
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[]
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[]
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Title: AI Meditations by @Reece | Stardance
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1792572822.4301574
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1793177622.4301574
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2893
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Pocket Civilizations by @jerrymao309 | Stardance
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jerrymao309
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0
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0.0
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0
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[]
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[]
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Title: Pocket Civilizations by @jerrymao309 | Star Title: Pocket Civilizations by @jerrymao309 | Stardance...
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1792547543.9990413
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1793152343.9990413
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2895
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My awesome macropad! by @justaraincloud | Stardanc My awesome macropad! by @justaraincloud | Stardance...
|
justaraincloud
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @justaraincloud | S Title: My awesome macropad! by @justaraincloud | Stardance...
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1792677231.2757087
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1793282031.2757087
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2896
|
My first slack bot! by @hareef | Stardance
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hareef
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @hareef | Stardance
|
1792669739.3305337
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1793274539.3305337
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2897
|
A game by @hareef | Stardance
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hareef
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0
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0.0
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[]
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[]
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Title: A game by @hareef | Stardance
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1792756491.5894804
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1793361291.5894804
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2898
|
My awesome macropad! by @bikes6767 | Stardance
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bikes6767
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0
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0.0
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[]
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[]
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Title: My awesome macropad! by @bikes6767 | Starda Title: My awesome macropad! by @bikes6767 | Stardance...
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1792730980.370995
|
1793335780.370995
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2899
|
Untitled project by @fenix71231 | Stardance
|
fenix71231
|
0
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3.95
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0
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[]
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[{"post_id": 2392, "ts": "2026 [{"post_id": 2392, "ts": "2026-06-04T20:57:38Z", "hours": 2.0953, "text": "I created a basic transformer model for the classification task and started working on training it. I need to think about what augmentations to use on the training set. Also I need to find a way to balance the dataset (I am using the FMA medium dataset). The problem is that there is a class (Rock music) that has much more samples, than all of the other classes combined. I need to find a way, to balance this, because right now the model learns only to always predict the rock class."}, {"post_id": 1462, "ts": "2026-06-03T14:49:12Z", "hours": 1.2914, "text": "I downloaded the dataset and made a simple dataset class. I got rid of empty or broken samples and made a graph which genre / number of samples"}, {"post_id": 1366, "ts": "2026-06-03T11:11:10Z", "hours": 0.5639, "text": "I am working on an AI model, that given the songs waveform or spectrogram, can detect what genre it belongs to."}]...
|
Title: Untitled project by @fenix71231 | Stardance Title: Untitled project by @fenix71231 | Stardance
Devlogs:
I am working on an AI model, that given the songs waveform or spectrogram, can detect what genre it belongs to.
I downloaded the dataset and made a simple dataset class. I got rid of empty or broken samples and made a graph which genre / number of samples
I created a basic transformer model for the classification task and started working on training it. I need to think about what augmentations to use on the training set. Also I need to find a way to balance the dataset (I am using the FMA medium dataset). The problem is that there is a class (Rock music) that has much more samples, than all of the other classes combined. I need to find a way, to balance this, because right now the model learns only to always predict the rock class....
|
1792500626.702299
|
1793105426.702299
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2900
|
wifi controlled led by @thewildchip | Stardance
|
thewildchip
|
0
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1.1
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0
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[]
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[{"post_id": 17254, "ts": "202 [{"post_id": 17254, "ts": "2026-06-27T23:36:56Z", "hours": 1.0953, "text": "wifi controlled led - first real hardware project :)"}]...
|
Title: wifi controlled led by @thewildchip | Stard Title: wifi controlled led by @thewildchip | Stardance
Devlogs:
wifi controlled led - first real hardware project :)...
|
1792666410.0791278
|
1793271210.0791278
|
|
2901
|
My first slack bot! by @thewildchip | Stardance
|
thewildchip
|
0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @thewildchip | Stard Title: My first slack bot! by @thewildchip | Stardance...
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1792738529.2909973
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1793343329.2909973
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2902
|
My first slack bot! by @Zdude | Stardance
|
Zdude
|
0
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0.0
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0
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[]
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[]
|
Title: My first slack bot! by @Zdude | Stardance
|
1792619484.5160794
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1793224284.5160794
|
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2903
|
Garrys Mod Lua Addon by @SuperCharged | Stardance
|
SuperCharged
|
0
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0.0
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0
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[]
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[]
|
Title: Garrys Mod Lua Addon by @SuperCharged | Sta Title: Garrys Mod Lua Addon by @SuperCharged | Stardance...
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1792504100.2744374
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1793108900.2744374
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2904
|
<img> by @CY3er | Stardance
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CY3er
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0
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0.0
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0
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[]
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[]
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Title: <img> by @CY3er | Stardance
|
1792676937.664347
|
1793281737.664347
|
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2905
|
Modular KTANE by @crashandburn001 | Stardance
|
crashandburn001
|
0
|
0.0
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0
|
[]
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[]
|
Title: Modular KTANE by @crashandburn001 | Stardan Title: Modular KTANE by @crashandburn001 | Stardance...
|
1792929265.0661302
|
1793793265.0661302
|
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2906
|
My first slack bot! by @bikes6767 | Stardance
|
bikes6767
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @bikes6767 | Stardan Title: My first slack bot! by @bikes6767 | Stardance...
|
1792730861.904469
|
1793335661.904469
|
|
2907
|
My awesome macropad! by @Kathy | Stardance
|
Kathy
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @Kathy | Stardance
|
1792601353.2854185
|
1793206153.2854185
|
|
2908
|
Untitled by @Zdude | Stardance
|
Zdude
|
0
|
0.0
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0
|
[]
|
[]
|
Title: Untitled by @Zdude | Stardance
|
1792508015.9987297
|
1793112815.9987297
|
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2909
|
My awesome macropad! by @Solace | Stardance
|
Solace
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0
|
0.0
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0
|
[]
|
[]
|
Title: My awesome macropad! by @Solace | Stardance
|
1792810100.8691554
|
1793414900.8691554
|
|
2911
|
My awesome macropad! by @Kathylols | Stardance
|
Kathylols
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0
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0.0
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0
|
[]
|
[]
|
Title: My awesome macropad! by @Kathylols | Starda Title: My awesome macropad! by @Kathylols | Stardance...
|
1792662695.928955
|
1793267495.928955
|
|
2912
|
Yard Siege by @remymoreau12 | Stardance
|
remymoreau12
|
0
|
0.0
|
0
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[]
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[]
|
Title: Yard Siege by @remymoreau12 | Stardance
|
1792637689.8643613
|
1793242489.8643613
|
|
2913
|
Tailsitter VTOL by @narenkpai | Stardance
|
narenkpai
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Tailsitter VTOL by @narenkpai | Stardance
|
1792633957.6668053
|
1793238757.6668053
|
|
2914
|
wireless keyboard by @Abhay | Stardance
|
Abhay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: wireless keyboard by @Abhay | Stardance
|
1792486362.2093506
|
1793091162.2093506
|