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454
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Untitled by @dhuhaanesh | Stardance
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dhuhaanesh
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0
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0.0
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0
|
[]
|
[]
|
Title: Untitled by @dhuhaanesh | Stardance
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1792565367.6390445
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1793170167.6390445
|
|
455
|
s by @neon | Stardance
|
neon
|
0
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2.21
|
0
|
[]
|
[{"post_id": 66, "ts": "2026-0 [{"post_id": 66, "ts": "2026-05-31T16:23:09Z", "hours": 2.21, "text": "stardancing it"}]...
|
Title: s by @neon | Stardance
Devlogs:
stardancin Title: s by @neon | Stardance
Devlogs:
stardancing it...
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1792796031.3093677
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1793400831.3093677
|
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456
|
Word To Number by @spacexplorer11 | Stardance
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spacexplorer11
|
0
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0.0
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0
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[]
|
[]
|
Title: Word To Number by @spacexplorer11 | Stardan Title: Word To Number by @spacexplorer11 | Stardance...
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1792550994.4045541
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1793155794.4045541
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457
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dew by @mmk21_spam | Stardance
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mmk21_spam
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dew by @mmk21_spam | Stardance
|
1792533275.5229254
|
1793138075.5229254
|
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458
|
Relay by @Str-F | Stardance
|
Str-F
|
0
|
3.67
|
0
|
[]
|
[{"post_id": 8859, "ts": "2026 [{"post_id": 8859, "ts": "2026-06-14T19:05:17Z", "hours": 3.6708, "text": "Set up my project and made the first basic UI! I created a new Tauri v2 Project with tailwind and shadcn. Then i set up my basic file tree and started working on the UI. For now i made the basic mail program 3 rows ui. on the left you can create a new email (dont made that yet |: ) and see your foldern (i used fake email data for all the stuff because i didnt do any backend yet). the top bar was very weird to make because i dont wanted the os native title bar so i wanted my own. so i first had to find out how to make the window close and minimize and also let the user drag around the window. and the other two tabs, yea idk just a normal ui i guess.. BUT this should not stay llike this! i reallly want to try making something special. mhhh maybe like an state based mail program. like yk these boards they have where u have rows with new, in progress, done etc. maybe this is a idea, idk yet. ALSO i want to make it fully keyboard only usable and let the user write and read mails from the terminal, yeah terminal! next i will finish the ui and start on the backend. ohh and here is a screenshot of my app by now too!"}]...
|
Title: Relay by @Str-F | Stardance
Devlogs:
Set u Title: Relay by @Str-F | Stardance
Devlogs:
Set up my project and made the first basic UI! I created a new Tauri v2 Project with tailwind and shadcn. Then i set up my basic file tree and started working on the UI. For now i made the basic mail program 3 rows ui. on the left you can create a new email (dont made that yet |: ) and see your foldern (i used fake email data for all the stuff because i didnt do any backend yet). the top bar was very weird to make because i dont wanted the os native title bar so i wanted my own. so i first had to find out how to make the window close and minimize and also let the user drag around the window. and the other two tabs, yea idk just a normal ui i guess.. BUT this should not stay llike this! i reallly want to try making something special. mhhh maybe like an state based mail program. like yk these boards they have where u have rows with new, in progress, done etc. maybe this is a idea, idk yet. ALSO i want to make it fully keyboard only usable and let the user write and read mails from the terminal, yeah terminal! next i will finish the ui and start on the backend. ohh and here is a screenshot of my app by now too!...
|
1792561768.7451892
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1793166568.7451892
|
|
459
|
Exterdance Utils by @J | Stardance
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J
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Exterdance Utils by @J | Stardance
|
1792651911.2405353
|
1793256711.2405353
|
|
460
|
orphpost by @Enderman | Stardance
|
Enderman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: orphpost by @Enderman | Stardance
|
1792421392.9574172
|
1793026192.9574172
|
|
461
|
My first slack bot! by @admin | Stardance
|
admin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @admin | Stardance
|
1792536490.287421
|
1793141290.287421
|
|
463
|
Swift Note Taker by @fireentity | Stardance
|
fireentity
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Swift Note Taker by @fireentity | Stardance
|
1792507915.674269
|
1793112715.674269
|
|
464
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voidborne by @fireentity | Stardance
|
fireentity
|
0
|
27.99
|
0
|
[]
|
[{"post_id": 12329, "ts": "202 [{"post_id": 12329, "ts": "2026-06-20T03:35:04Z", "hours": 2.1903, "text": "set up dialogic + trigger systems!! I have an easy way to trigger any dialogic timeline through a component/scene I made, and timelines have the ability to trigger events like opening doors (I still have to make an animation for that)!!"}, {"post_id": 11796, "ts": "2026-06-19T06:06:08Z", "hours": 3.9289, "text": "Made more world tiles, improved enemy behaviour, improve knockback, enemies don’t go over the edge, made the basis of a door that opens on a condition being met (like arena fight complete or key collected). Also made more of the first area itself. I’m planning on having an arena fight where the video ended off and having the player go down deeper and deeper until they are met with a cutscene."}, {"post_id": 11598, "ts": "2026-06-18T21:45:33Z", "hours": 2.92, "text": "Added the first enemy! Still deciding a name but it’s SUPER easy to deal with bc it’s literally the first enemy. Hit detection now works (though the player taking damage is rly buggy rn and I gotta fix it) and I still have to do a death animation/sequence and whatnot. I’m thinking of having an impact frame so the game freezes for a split second upon hit, hollow knight style!"}, {"post_id": 11124, "ts": "2026-06-18T06:06:31Z", "hours": 1.3297, "text": "maaaaajor optimizations! and worldbuilt a little bit. the swirl shader was MASSIVELY laggy so I got a better one and it works fine now! also fixed the fog shader so it looks nicer and is more optimized."}, {"post_id": 11093, "ts": "2026-06-18T04:19:34Z", "hours": 2.3772, "text": "Working on the intro/wakeup/tutorial area right now! The plan is to have it look like it’s dead, dark, and void-like. Super empty, dreary, eerie, etc you get the vibe."}, {"post_id": 10716, "ts": "2026-06-17T16:03:48Z", "hours": 0.6911, "text": "Added in a slash animation for the player’s attack. Also made the player a little bit brighter so they stand out against the very monochrome background."}, {"post_id": 10466, "ts": "2026-06-17T06:10:41Z", "hours": 0.8514, "text": "we are SO locked in on the first area!! looks pretty nice, added a drop shadow behind the player for contrast and it’s been working pretty well"}, {"post_id": 10435, "ts": "2026-06-17T04:49:30Z", "hours": 0.8031, "text": "wooohooo the animations don’t look that bad now!! basically just improved player animations and added separate ones for jump moving, moving, and still jumping/standing still."}, {"post_id": 10401, "ts": "2026-06-17T03:00:24Z", "hours": 1.0967, "text": "Pixel art is SO hard Working on player animations right now. I have a decentish base down? But it looks HORRIBLE and it looks even worse if you’re actually moving. I need to lock in hard"}, {"post_id": 10361, "ts": "2026-06-17T01:21:09Z", "hours": 0.9136, "text": "WE’RE GETTING SOMEWHERE!! Made a player sprite and added an idle animation to it. I decided to move away from having a fully pixel perfect setup bc it was more annoying and bad-looking than being standard. I’m still gna avoid mixels at ALL costs bc they look horrible. But yes the voidborn is real now say hi to them :p"}, {"post_id": 10274, "ts": "2026-06-16T22:20:30Z", "hours": 10.8925, "text": "FIRST DEVLOG YAYAYAYAY Set up the project :p Currently working on making a pixel-perfect system for the game so it looks super polished like Celeste (the original Voidborne had crazy mixels ) Looks HORRIBLE rn but I plan to start artmaxxing soon!!"}]...
|
Title: voidborne by @fireentity | Stardance
Devlo Title: voidborne by @fireentity | Stardance
Devlogs:
FIRST DEVLOG YAYAYAYAY Set up the project :p Currently working on making a pixel-perfect system for the game so it looks super polished like Celeste (the original Voidborne had crazy mixels ) Looks HORRIBLE rn but I plan to start artmaxxing soon!!
WE’RE GETTING SOMEWHERE!! Made a player sprite and added an idle animation to it. I decided to move away from having a fully pixel perfect setup bc it was more annoying and bad-looking than being standard. I’m still gna avoid mixels at ALL costs bc they look horrible. But yes the voidborn is real now say hi to them :p
Pixel art is SO hard Working on player animations right now. I have a decentish base down? But it looks HORRIBLE and it looks even worse if you’re actually moving. I need to lock in hard
wooohooo the animations don’t look that bad now!! basically just improved player animations and added separate ones for jump moving, moving, and still jumping/standing still.
we are SO locked in on the first area!! looks pretty nice, added a drop shadow behind the player for contrast and it’s been working pretty well
Added in a slash animation for the player’s attack. Also made the player a little bit brighter so they stand out against the very monochrome background.
Working on the intro/wakeup/tutorial area right now! The plan is to have it look like it’s dead, dark, and void-like. Super empty, dreary, eerie, etc you get the vibe.
maaaaajor optimizations! and worldbuilt a little bit. the swirl shader was MASSIVELY laggy so I got a better one and it works fine now! also fixed the fog shader so it looks nicer and is more optimized.
Added the first enemy! Still deciding a name but it’s SUPER easy to deal with bc it’s literally the first enemy. Hit detection now works (though the player taking damage is rly buggy rn and I gotta fix it) and I still have to do a death animation/sequence and whatnot. I’m thinking of having an impact frame so the game freezes for a split second upon hit, hollow knight style!
Made more world tiles, improved enemy behaviour, improve knockback, enemies don’t go over the edge, made the basis of a door that opens on a condition being met (like arena fight complete or key collected). Also made more of the first area itself. I’m planning on having an arena fight where the video ended off and having the player go down deeper and deeper until they are met with a cutscene.
set up dialogic + trigger systems!! I have an easy way to trigger any dialogic timeline through a component/scene I made, and timelines have the ability to trigger events like opening doors (I still have to make an animation for that)!!...
|
1792514896.5445786
|
1793119696.5445786
|
|
465
|
Untitled project by @navaneesh | Stardance
|
navaneesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @navaneesh | Stardance
|
1792572501.1234276
|
1793177301.1234276
|
|
466
|
afterwave by @fireentity | Stardance
|
fireentity
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: afterwave by @fireentity | Stardance
|
1792702392.377701
|
1793307192.377701
|
|
467
|
Untitled by @admin | Stardance
|
admin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @admin | Stardance
|
1792687968.059174
|
1793292768.059174
|
|
468
|
Untitled by @admin | Stardance
|
admin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @admin | Stardance
|
1792543656.073444
|
1793148456.073444
|
|
470
|
2d shooter by @2toesjhooney | Stardance
|
2toesjhooney
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 2d shooter by @2toesjhooney | Stardance
|
1792594387.8690565
|
1793199187.8690565
|
|
471
|
Untitled by @admin | Stardance
|
admin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @admin | Stardance
|
1792597717.2190146
|
1793202517.2190146
|
|
472
|
My first slack bot! by @Lolo | Stardance
|
Lolo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Lolo | Stardance
|
1792622848.8232834
|
1793227648.8232834
|
|
474
|
My first slack bot! by @andrea_zambolin09 | Starda My first slack bot! by @andrea_zambolin09 | Stardance...
|
andrea_zambolin09
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @andrea_zambolin09 | Title: My first slack bot! by @andrea_zambolin09 | Stardance...
|
1792684282.6532817
|
1793289082.6532817
|
|
475
|
Untitled project by @arca | Stardance
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arca
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @arca | Stardance
|
1792590826.4405072
|
1793195626.4405072
|
|
476
|
_ by @admin | Stardance
|
admin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: _ by @admin | Stardance
|
1792634002.2206566
|
1793238802.2206566
|
|
477
|
Untitled project by @Googentity | Stardance
|
Googentity
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Googentity | Stardance
|
1791826465.178216
|
1792690465.178216
|
|
478
|
Baleine by @Lynn | Stardance
|
Lynn
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Baleine by @Lynn | Stardance
|
1792529378.7811937
|
1793134178.7811937
|
|
480
|
mein coke by @ht614r | Stardance
|
ht614r
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: mein coke by @ht614r | Stardance
|
1792795810.4555676
|
1793400610.4555676
|
|
481
|
Untitled project by @Tallini | Stardance
|
Tallini
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Tallini | Stardance
|
1791825672.5154617
|
1792689672.5154617
|
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482
|
Untitled project by @ | Stardance
|
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @ | Stardance
|
1792655318.173614
|
1793260118.173614
|
|
483
|
Coeur Cafe Website by @Lolo | Stardance
|
Lolo
|
0
|
0.48
|
0
|
[]
|
[{"post_id": 8679, "ts": "2026 [{"post_id": 8679, "ts": "2026-06-14T12:48:16Z", "hours": 0.4764, "text": "Started making website"}]...
|
Title: Coeur Cafe Website by @Lolo | Stardance
De Title: Coeur Cafe Website by @Lolo | Stardance
Devlogs:
Started making website...
|
1792583402.248849
|
1793188202.248849
|
|
484
|
InkyMac by @Thomas | Stardance
|
Thomas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: InkyMac by @Thomas | Stardance
|
1792673517.3381696
|
1793278317.3381696
|
|
485
|
sim by @awesome-xv | Stardance
|
awesome-xv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sim by @awesome-xv | Stardance
|
1792756601.213593
|
1793361401.213593
|
|
486
|
Travel With Code by @l4rav3l | Stardance
|
l4rav3l
|
0
|
2.13
|
0
|
[]
|
[{"post_id": 4353, "ts": "2026 [{"post_id": 4353, "ts": "2026-06-07T17:13:03Z", "hours": 2.1289, "text": "Hey everyone, I created the backend and the UserManager application. I implemented a few helper functions, e.g. PostgreSQL connection, Argon2 encryption, and JSON Web Token creation and validation. I created the login API endpoint, so users can log in. Next, I will implement login in the UserManager app and GitHub token encryption + decryption."}]...
|
Title: Travel With Code by @l4rav3l | Stardance
D Title: Travel With Code by @l4rav3l | Stardance
Devlogs:
Hey everyone, I created the backend and the UserManager application. I implemented a few helper functions, e.g. PostgreSQL connection, Argon2 encryption, and JSON Web Token creation and validation. I created the login API endpoint, so users can log in. Next, I will implement login in the UserManager app and GitHub token encryption + decryption....
|
1792619715.4315774
|
1793224515.4315774
|
|
488
|
The Beta Files by @arpanshah102 | Stardance
|
arpanshah102
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The Beta Files by @arpanshah102 | Stardance
|
1792900280.7711601
|
1793764280.7711601
|
|
491
|
hermes (OLD) by @Carbophile | Stardance
|
Carbophile
|
0
|
6.19
|
0
|
[]
|
[{"post_id": 8358, "ts": "2026 [{"post_id": 8358, "ts": "2026-06-13T21:55:46Z", "hours": 2.2383, "text": "I just implemented my own localization system. Instead of relying on bulky libraries, I just made a simple one which uses JSON dictionaries. The hardest part was figuring out how to get translations into client components without bundling every single language’s dictionary. Anyways, since the app looks the same after this (just translatable), I am attaching this unholy behemoth of a one liner I made. Don’t know if I should be proud or scared."}, {"post_id": 8116, "ts": "2026-06-13T15:31:04Z", "hours": 1.0869, "text": "Welp, I have re-created the repository five times already due to me being an idiot and constantly messing up tiny things and wanting to have a clean history (at least at the start). Stupid OCD"}, {"post_id": 6832, "ts": "2026-06-11T13:45:52Z", "hours": 1.7956, "text": "2 and half hours just to get the framework working?! To be frank, it was mostly the side stuff that slowed me down like configuring Renovate and doing the legal stuff like the license. At least now I have a monorepo statically compiled Next.js frontend that can fetch data from a Hono backend running on Cloudflare Workers. Now comes the hard time: Design gulp"}, {"post_id": 5662, "ts": "2026-06-09T15:16:47Z", "hours": 1.0672, "text": "“Make it a monorepo” they said; “it will be fun” they said. All I have done for the last hour was fight with config files to make the frontend and backend know about each other’s types."}]...
|
Title: hermes (OLD) by @Carbophile | Stardance
De Title: hermes (OLD) by @Carbophile | Stardance
Devlogs:
“Make it a monorepo” they said; “it will be fun” they said. All I have done for the last hour was fight with config files to make the frontend and backend know about each other’s types.
2 and half hours just to get the framework working?! To be frank, it was mostly the side stuff that slowed me down like configuring Renovate and doing the legal stuff like the license. At least now I have a monorepo statically compiled Next.js frontend that can fetch data from a Hono backend running on Cloudflare Workers. Now comes the hard time: Design gulp
Welp, I have re-created the repository five times already due to me being an idiot and constantly messing up tiny things and wanting to have a clean history (at least at the start). Stupid OCD
I just implemented my own localization system. Instead of relying on bulky libraries, I just made a simple one which uses JSON dictionaries. The hardest part was figuring out how to get translations into client components without bundling every single language’s dictionary. Anyways, since the app looks the same after this (just translatable), I am attaching this unholy behemoth of a one liner I made. Don’t know if I should be proud or scared....
|
1792713240.2058518
|
1793318040.2058518
|
|
492
|
Pibble Rush by @MrChicken | Stardance
|
MrChicken
|
0
|
5.54
|
0
|
[]
|
[{"post_id": 12763, "ts": "202 [{"post_id": 12763, "ts": "2026-06-20T21:29:49Z", "hours": 0.7817, "text": "Created a idle animation for Pibble that currently occurs when you stand still, it’s at 8 FPS to emphasize the line boiling effect! Additionally I’ve re-organized the sprite sheet so that each action takes up a separate row rather than me squishing everything together. This was entirely for the purpose of convenience for whenever I decide to update or edit the animations"}, {"post_id": 7860, "ts": "2026-06-13T03:15:52Z", "hours": 2.0064, "text": "Updated the main menu significantly. I’ve started making a UI theme which is what the buttons use, alongside updating the logo to use a newer more cleaner version than what was there before. Although minor I updated the infinite scrolling texture to use exported variables which means it’s not longer hard-coded (yay now I can make any sprite scroll at whatever speed/direction I want!). Moved things around and threw in some particles in the back and ta da here we are. In the empty space I plan to add a big interactable Pibble! (You’ll be able to wash his belly)"}, {"post_id": 6266, "ts": "2026-06-10T15:08:26Z", "hours": 1.5244, "text": "AURA! That will be the main mechanic of Pibble Rush, therefore I added a keybind to utilize aura (right click or “O”). The dash trail now only appears when dashing while using aura, any action done with aura will be stronger than it’s non-aura counterpart. Aura has a limit though, if you use up all your aura you have an “aura burnout” which prevents you from utilizing aura for a certain amount of time."}, {"post_id": 2922, "ts": "2026-06-05T20:32:28Z", "hours": 0.5144, "text": "Added directional dashing to Pibble! I used some inspiration from Celeste for its concept. There was a bug that allowed you to dash infinitely in air and would also stack velocities which made you REALLY fast. I fixed this by making it so that you can dash only once in air and having the ground recharge your usage (also inspired from Celeste!). Additionally I’ve put my movement functions on their own because before every single bit of the math and checks were done in one really big physics loop which I did not like. Next I intend to patch up the trail effect so that it matches the main sprite and its direction too."}, {"post_id": 2552, "ts": "2026-06-05T03:03:25Z", "hours": 0.7167, "text": "As per some feedback I tried to increase the turn rate to make the movement feel more responsive, I’ve also added a input for attacking."}]...
|
Title: Pibble Rush by @MrChicken | Stardance
Devl Title: Pibble Rush by @MrChicken | Stardance
Devlogs:
As per some feedback I tried to increase the turn rate to make the movement feel more responsive, I’ve also added a input for attacking.
Added directional dashing to Pibble! I used some inspiration from Celeste for its concept. There was a bug that allowed you to dash infinitely in air and would also stack velocities which made you REALLY fast. I fixed this by making it so that you can dash only once in air and having the ground recharge your usage (also inspired from Celeste!). Additionally I’ve put my movement functions on their own because before every single bit of the math and checks were done in one really big physics loop which I did not like. Next I intend to patch up the trail effect so that it matches the main sprite and its direction too.
AURA! That will be the main mechanic of Pibble Rush, therefore I added a keybind to utilize aura (right click or “O”). The dash trail now only appears when dashing while using aura, any action done with aura will be stronger than it’s non-aura counterpart. Aura has a limit though, if you use up all your aura you have an “aura burnout” which prevents you from utilizing aura for a certain amount of time.
Updated the main menu significantly. I’ve started making a UI theme which is what the buttons use, alongside updating the logo to use a newer more cleaner version than what was there before. Although minor I updated the infinite scrolling texture to use exported variables which means it’s not longer hard-coded (yay now I can make any sprite scroll at whatever speed/direction I want!). Moved things around and threw in some particles in the back and ta da here we are. In the empty space I plan to add a big interactable Pibble! (You’ll be able to wash his belly)
Created a idle animation for Pibble that currently occurs when you stand still, it’s at 8 FPS to emphasize the line boiling effect! Additionally I’ve re-organized the sprite sheet so that each action takes up a separate row rather than me squishing everything together. This was entirely for the purpose of convenience for whenever I decide to update or edit the animations...
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1792695141.6557584
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1793299941.6557584
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493
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My first slack bot! by @JainilPawar | Stardance
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JainilPawar
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0
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0.0
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[]
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Title: My first slack bot! by @JainilPawar | Stard Title: My first slack bot! by @JainilPawar | Stardance...
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1792619467.474956
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1793224267.474956
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494
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Heads Up! - Never Guess What's Due Again by @a Heads Up! - Never Guess What's Due Again by @alexander_currano12 | Stardance...
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alexander_currano12
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0
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0.0
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0
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[]
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[]
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Title: Heads Up! - Never Guess What's Due Agai Title: Heads Up! - Never Guess What's Due Again by @alexander_currano12 | Stardance...
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1792666503.5056138
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1793271303.5056138
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495
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personal website by @claire | Stardance
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claire
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0
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0.0
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[]
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[]
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Title: personal website by @claire | Stardance
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1792781465.604749
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1793386265.604749
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496
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Untitled by @JainilPawar | Stardance
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JainilPawar
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0
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Title: Untitled by @JainilPawar | Stardance
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1792561969.7213058
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1793166769.7213058
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497
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My first slack bot! by @akshayK | Stardance
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akshayK
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @akshayK | Stardance
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1792486113.6903114
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1793090913.6903114
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499
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Party Bliiitz by @MrChicken | Stardance
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MrChicken
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[]
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[]
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Title: Party Bliiitz by @MrChicken | Stardance
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1792637500.5401735
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1793242300.5401735
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500
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PianoThing by @vejas | Stardance
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vejas
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0
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[]
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Title: PianoThing by @vejas | Stardance
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1792806699.162003
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1793411499.162003
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501
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Untitled project by @Tim | Stardance
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Tim
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0
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Title: Untitled project by @Tim | Stardance
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1792709700.1177166
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1793314500.1177166
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502
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Star STELLAR by @bontaromiii | Stardance
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bontaromiii
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0
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0.0
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0
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[]
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[]
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Title: Star STELLAR by @bontaromiii | Stardance
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1792893000.8660474
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1793757000.8660474
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503
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Alloctrack by @devramsean0 | Stardance
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devramsean0
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0
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0.0
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0
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[]
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Title: Alloctrack by @devramsean0 | Stardance
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1792587058.5988054
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1793191858.5988054
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504
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Untitled project by @qcoral | Stardance
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qcoral
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @qcoral | Stardance
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1792486311.7461162
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1793091111.7461162
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505
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Redux.chat by @Evan | Stardance
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Evan
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0
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1.37
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0
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[]
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[{"post_id": 182, "ts": "2026- [{"post_id": 182, "ts": "2026-06-01T06:21:35Z", "hours": 1.3714, "text": "Finally got around to fixing the mobile support on the site, lots of messing around with tailwind. Also had a weird bug where the page could get scrolled down in the split second while it was rendering (on certain devices), and get stuck there. Had to fix that bizzare bug with a react layout effect that resets the scroll height post-render. Not the most elegant solution, and i’ll definitely look into this more later. Also made the search shortcut/button only visible on desktop."}]...
|
Title: Redux.chat by @Evan | Stardance
Devlogs:
F Title: Redux.chat by @Evan | Stardance
Devlogs:
Finally got around to fixing the mobile support on the site, lots of messing around with tailwind. Also had a weird bug where the page could get scrolled down in the split second while it was rendering (on certain devices), and get stuck there. Had to fix that bizzare bug with a react layout effect that resets the scroll height post-render. Not the most elegant solution, and i’ll definitely look into this more later. Also made the search shortcut/button only visible on desktop....
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1792562100.4362903
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1793166900.4362903
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506
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Animorphs Book 1 VN by @AJ | Stardance
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AJ
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0
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0.42
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0
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[]
|
[{"post_id": 97, "ts": "2026-0 [{"post_id": 97, "ts": "2026-05-31T18:25:17Z", "hours": 0.4225, "text": "Voices for the main characters in the story. I had sound bites from my last game, but created a new voice for Jake, as I thought none of the ones I made already fit him well. I’m happy with how they sound so far!"}]...
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Title: Animorphs Book 1 VN by @AJ | Stardance
Dev Title: Animorphs Book 1 VN by @AJ | Stardance
Devlogs:
Voices for the main characters in the story. I had sound bites from my last game, but created a new voice for Jake, as I thought none of the ones I made already fit him well. I’m happy with how they sound so far!...
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1792550846.589516
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1793155646.589516
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507
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Terrarium Term by @davidv3767 | Stardance
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davidv3767
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0
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0.0
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0
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[]
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[]
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Title: Terrarium Term by @davidv3767 | Stardance
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1792914581.1425536
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1793778581.1425536
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509
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BibliBot by @davidv3767 | Stardance
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davidv3767
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0
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0.0
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0
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[]
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[]
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Title: BibliBot by @davidv3767 | Stardance
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1792752618.14876
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1793357418.14876
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511
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Untitled by @Anson | Stardance
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Anson
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @Anson | Stardance
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1792759759.7637188
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1793364559.7637188
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512
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neutron by @dodge1 | Stardance
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dodge1
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0
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0.0
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0
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[]
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[]
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Title: neutron by @dodge1 | Stardance
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1792572467.2087286
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1793177267.2087286
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513
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Wasteland-ZERO by @infinitybyte_dev | Stardance
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infinitybyte_dev
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0
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0.0
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0
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[]
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[]
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Title: Wasteland-ZERO by @infinitybyte_dev | Stard Title: Wasteland-ZERO by @infinitybyte_dev | Stardance...
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1792551004.5888014
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1793155804.5888014
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