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64564
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autobot by @parobryan009 | Stardance
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parobryan009
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0
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0.0
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0
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[]
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[]
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Title: autobot by @parobryan009 | Stardance
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1793677857.2008052
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1794282657.2008052
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67832
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autolink by @AmAlan46 | Stardance
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AmAlan46
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0
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0.0
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0
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[]
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[]
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Title: autolink by @AmAlan46 | Stardance
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1793735456.3526988
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1794340256.3526988
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60882
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automated desk by @yumo | Stardance
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yumo
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0
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0.0
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0
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[]
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[]
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Title: automated desk by @yumo | Stardance
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1793648931.423763
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1794253731.423763
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37166
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automated desktop assistant by @ota | Stardance
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ota
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0
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0.0
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0
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[]
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[]
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Title: automated desktop assistant by @ota | Stard Title: automated desktop assistant by @ota | Stardance...
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1793526896.59954
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1794131696.59954
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62131
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automated garbage collector by @BhargavKelkar | St automated garbage collector by @BhargavKelkar | Stardance...
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BhargavKelkar
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0
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1.26
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0
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[]
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[{"post_id": 71904, "ts": "202 [{"post_id": 71904, "ts": "2026-09-21T19:01:10Z", "hours": 1.2636, "text": "i am working on a automated grbage collector robot does anyone have any idea for cv2 vision to detect some trash"}]...
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Title: automated garbage collector by @BhargavKelk Title: automated garbage collector by @BhargavKelkar | Stardance
Devlogs:
i am working on a automated grbage collector robot does anyone have any idea for cv2 vision to detect some trash...
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1793652820.7042742
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1794257620.7042742
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61633
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automated plant watering system by @aurin_3433 | S automated plant watering system by @aurin_3433 | Stardance...
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aurin_3433
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0
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0.0
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0
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[]
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[]
|
Title: automated plant watering system by @aurin_3 Title: automated plant watering system by @aurin_3433 | Stardance...
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1793649256.6722178
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1794254056.6722178
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35045
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automatic dog feeder by @cyriel | Stardance
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cyriel
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0
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0.0
|
0
|
[]
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[]
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Title: automatic dog feeder by @cyriel | Stardance
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1793443681.9322329
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1794048481.9322329
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38044
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automatic fish feeder by @johnchris | Stardance
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johnchris
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0
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0.0
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0
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[]
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[]
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Title: automatic fish feeder by @johnchris | Stard Title: automatic fish feeder by @johnchris | Stardance...
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1793328583.8445046
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1793933383.8445046
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69537
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automatic humidifier by @mr_kn5196 | Stardance
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mr_kn5196
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0
|
2.39
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0
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[]
|
[{"post_id": 80148, "ts": "202 [{"post_id": 80148, "ts": "2026-10-16T12:36:10Z", "hours": 0.5667, "text": "PCB IS DONE!! YAYYYY now i need to make the Case for it and work on the firmware"}, {"post_id": 79838, "ts": "2026-10-15T16:18:36Z", "hours": 0.2833, "text": "added the footprint"}, {"post_id": 79821, "ts": "2026-10-15T15:19:26Z", "hours": 1.5375, "text": "Schematic done for the automatic humdifier Plan for it 3 servo to open a door to let the steam come out , 1 for each ear and 1 on top of the head the 3D model will be Anger from Inide Out movie Display to display its emotions and eyes A bettery level checker to see the battery level on phone and to get reminder to charge it when its low TP4056 to charge the battery A water level float to check and notify you when water level is low A humidity sensor to sense when the humidity is low Red color LED to display anger feel when water vapour comes out"}]...
|
Title: automatic humidifier by @mr_kn5196 | Starda Title: automatic humidifier by @mr_kn5196 | Stardance
Devlogs:
Schematic done for the automatic humdifier Plan for it 3 servo to open a door to let the steam come out , 1 for each ear and 1 on top of the head the 3D model will be Anger from Inide Out movie Display to display its emotions and eyes A bettery level checker to see the battery level on phone and to get reminder to charge it when its low TP4056 to charge the battery A water level float to check and notify you when water level is low A humidity sensor to sense when the humidity is low Red color LED to display anger feel when water vapour comes out
added the footprint
PCB IS DONE!! YAYYYY now i need to make the Case for it and work on the firmware...
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1793584287.143885
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1794189087.143885
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24879
|
automatic irrigation system by @mato_ | Stardance
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mato_
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0
|
0.0
|
0
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[]
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[]
|
Title: automatic irrigation system by @mato_ | Sta Title: automatic irrigation system by @mato_ | Stardance...
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1793361035.1066976
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1793965835.1066976
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|
55107
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automatic irrrigation system by @Tilan | Stardance
|
Tilan
|
0
|
0.0
|
0
|
[]
|
[]
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Title: automatic irrrigation system by @Tilan | St Title: automatic irrrigation system by @Tilan | Stardance...
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1793782431.5247135
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1794387231.5247135
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|
55108
|
automatic irrrigation system by @Tilan | Stardance
|
Tilan
|
0
|
0.0
|
0
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[]
|
[]
|
Title: automatic irrrigation system by @Tilan | St Title: automatic irrrigation system by @Tilan | Stardance...
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1793782433.6165884
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1794387233.6165884
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55109
|
automatic irrrigation system by @Tilan | Stardance
|
Tilan
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: automatic irrrigation system by @Tilan | St Title: automatic irrrigation system by @Tilan | Stardance...
|
1793782435.8246834
|
1794387235.8246834
|
|
44638
|
automatic plant watering system by @sreerangshijoy automatic plant watering system by @sreerangshijoy3 | Stardance...
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sreerangshijoy3
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0
|
0.0
|
0
|
[]
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[]
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Title: automatic plant watering system by @sreeran Title: automatic plant watering system by @sreerangshijoy3 | Stardance...
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1793285651.8169317
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1793890451.8169317
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48072
|
automatic roller shutter system by @Basalf | Stard automatic roller shutter system by @Basalf | Stardance...
|
Basalf
|
0
|
42.73
|
0
|
[]
|
[{"post_id": 62471, "ts": "202 [{"post_id": 62471, "ts": "2026-09-05T20:33:45Z", "hours": 8.4869, "text": "I ended code for sender esp32 (I’m using esp NOW communication) and start checking if the CAD project have some inconveniences, and it has a lot. First the spear for beads wasn’t the right size and form, so I fixed this. Second button wasn’t fitting in the mold for it so I also fixed it (it’s visible on the front of casing). Third, I added holes for motor controler casing. And fourth I added hole for powerring circut from the electrical outlet on the lid of the casing. Tommorow I will end the CAD and AGAIN writing the code for reciever of esp32."}, {"post_id": 60468, "ts": "2026-09-02T20:10:09Z", "hours": 8.5619, "text": "I’ve been working on new automatic system for roller blades. Most time I tried to fix the older one but I realised I need a new one. I only built a little of it but tomowor I will continiue. Also I stored my folder and started creating list of what I need to buy. The debuging time was so frustrating that I wasn’t on strenght to continue but when I got the solution I get some motivation (I didn’t post for 3 days but in this devlog are 3 days of work)"}, {"post_id": 58437, "ts": "2026-08-30T21:08:45Z", "hours": 4.6547, "text": "I figured out why WiFi didn’t want to connect. That was because of my WiFi. I have 5GHz while esp32 limit is 2.4GHz so I used my hotspot(I didn’t feel like changing the router settings). I also replaced that library with my own code. Also I did data transporter with help of ESP NOW. Now I need to just create software for another esp32 to receive messages."}, {"post_id": 57649, "ts": "2026-08-29T21:14:07Z", "hours": 3.1031, "text": "I’ve been working on new way to replace the library that controls my motor. Most of the time I spent on trying to figure out how the LED didn’t want to turn on or off on my ESP32 and the WiFi doesn’t want to connect (I checked SSID and password a lot of times). I’m done for today."}, {"post_id": 56876, "ts": "2026-08-28T21:11:26Z", "hours": 3.2167, "text": "I didn’t get much done today. I worked on the software and finished the CAD project (properly this time) by adding a housing for the manual control button. I managed to program systems such as the motor controller shutdown in case of overheating and a prototype for the automatic motor switching system. I still need to work on tracking the time and using it to trigger the extending and retracting of the blinds."}, {"post_id": 56207, "ts": "2026-08-27T21:09:06Z", "hours": 5.0508, "text": "I’m back from vacation and have done some work. I replaced the threaded mounts for the blinds with hinges and detached the battery pack so that the mechanism can be installed on both sides of the blinds using the same model. All that’s left is the button for manually opening and closing them. I’ve also been working on the circuit diagram and need to add the button I mentioned earlier."}, {"post_id": 49582, "ts": "2026-08-18T13:54:40Z", "hours": 3.9292, "text": "I am on vacation now, but I take screenshot from my mobile app. I worked on easy montage and casing for engine controller in the back of the main casing."}, {"post_id": 48449, "ts": "2026-08-16T19:58:06Z", "hours": 3.3181, "text": "Today, I added a cover for the ESP32, a housing lid, a gear for the blinds, and a 9V battery holder with cable cutouts for the power supply. I still need to add space for the motor driver, and the CAD design will be complete. I also decided to not make PCB because it will not fit inside of casing, so I decided to set components seperate."}, {"post_id": 47697, "ts": "2026-08-15T19:36:46Z", "hours": 2.4114, "text": "I got back from my grandmother’s around 3 PM today, and that’s all I managed to get done. I’m working on an automatic system for opening and closing the blinds. So far, I’ve only built the housing. Tomorrow, I’ll try to finish the CAD design and start working on the software (I haven’t ordered the parts for the project yet)."}]...
|
Title: automatic roller shutter system by @Basalf Title: automatic roller shutter system by @Basalf | Stardance
Devlogs:
I got back from my grandmother’s around 3 PM today, and that’s all I managed to get done. I’m working on an automatic system for opening and closing the blinds. So far, I’ve only built the housing. Tomorrow, I’ll try to finish the CAD design and start working on the software (I haven’t ordered the parts for the project yet).
Today, I added a cover for the ESP32, a housing lid, a gear for the blinds, and a 9V battery holder with cable cutouts for the power supply. I still need to add space for the motor driver, and the CAD design will be complete. I also decided to not make PCB because it will not fit inside of casing, so I decided to set components seperate.
I am on vacation now, but I take screenshot from my mobile app. I worked on easy montage and casing for engine controller in the back of the main casing.
I’m back from vacation and have done some work. I replaced the threaded mounts for the blinds with hinges and detached the battery pack so that the mechanism can be installed on both sides of the blinds using the same model. All that’s left is the button for manually opening and closing them. I’ve also been working on the circuit diagram and need to add the button I mentioned earlier.
I didn’t get much done today. I worked on the software and finished the CAD project (properly this time) by adding a housing for the manual control button. I managed to program systems such as the motor controller shutdown in case of overheating and a prototype for the automatic motor switching system. I still need to work on tracking the time and using it to trigger the extending and retracting of the blinds.
I’ve been working on new way to replace the library that controls my motor. Most of the time I spent on trying to figure out how the LED didn’t want to turn on or off on my ESP32 and the WiFi doesn’t want to connect (I checked SSID and password a lot of times). I’m done for today.
I figured out why WiFi didn’t want to connect. That was because of my WiFi. I have 5GHz while esp32 limit is 2.4GHz so I used my hotspot(I didn’t feel like changing the router settings). I also replaced that library with my own code. Also I did data transporter with help of ESP NOW. Now I need to just create software for another esp32 to receive messages.
I’ve been working on new automatic system for roller blades. Most time I tried to fix the older one but I realised I need a new one. I only built a little of it but tomowor I will continiue. Also I stored my folder and started creating list of what I need to buy. The debuging time was so frustrating that I wasn’t on strenght to continue but when I got the solution I get some motivation (I didn’t post for 3 days but in this devlog are 3 days of work)
I ended code for sender esp32 (I’m using esp NOW communication) and start checking if the CAD project have some inconveniences, and it has a lot. First the spear for beads wasn’t the right size and form, so I fixed this. Second button wasn’t fitting in the mold for it so I also fixed it (it’s visible on the front of casing). Third, I added holes for motor controler casing. And fourth I added hole for powerring circut from the electrical outlet on the lid of the casing. Tommorow I will end the CAD and AGAIN writing the code for reciever of esp32....
|
1793948198.985827
|
1794552998.985827
|
|
55916
|
automatic sd card to usb copier by @Krzysztof | St automatic sd card to usb copier by @Krzysztof | Stardance...
|
Krzysztof
|
0
|
3.08
|
0
|
[]
|
[{"post_id": 58413, "ts": "202 [{"post_id": 58413, "ts": "2026-08-30T20:27:31Z", "hours": 1.9764, "text": "I wrote whole cpp code it was a pain in the butt lol"}, {"post_id": 58297, "ts": "2026-08-30T17:53:14Z", "hours": 1.1011, "text": "I hopped into kicad designed a schematic then putted everything on a pcb last step was routing the pcb (I flippin hate this step) :)"}]...
|
Title: automatic sd card to usb copier by @Krzyszt Title: automatic sd card to usb copier by @Krzysztof | Stardance
Devlogs:
I hopped into kicad designed a schematic then putted everything on a pcb last step was routing the pcb (I flippin hate this step) :)
I wrote whole cpp code it was a pain in the butt lol...
|
1793865253.1758494
|
1794729253.1758494
|
|
27669
|
automatic unzipper by @YUSK00l | Stardance
|
YUSK00l
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-01T17:19:46Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "this is a tool that automatically unzips files(only files with .zip) that goes into download folder if you have the feature were –chmod is enabled it will give the file read and write and run as a program permissions and any a zip file that is password locked or is not a .zip it will ignore it. the most challenging part was learning the librarys needed for the project i think this project will help people who just find it annoying to manually unzip it", "repo": "https://github.com/Yusk00l/unzipper", "demo": "https://asciinema.org/a/7Qn8toWi0DKclA5J"}]...
|
[{"post_id": 18489, "ts": "202 [{"post_id": 18489, "ts": "2026-06-29T17:29:17Z", "hours": 0.8103, "text": "Making a little app in the terminal for it"}]...
|
Title: automatic unzipper by @YUSK00l | Stardance
Title: automatic unzipper by @YUSK00l | Stardance
Devlogs:
Making a little app in the terminal for it
Ships:
this is a tool that automatically unzips files(only files with .zip) that goes into download folder if you have the feature were –chmod is enabled it will give the file read and write and run as a program permissions and any a zip file that is password locked or is not a .zip it will ignore it. the most challenging part was learning the librarys needed for the project i think this project will help people who just find it annoying to manually unzip it...
|
1793933321.8345115
|
1794019721.8345115
|
|
31491
|
automatic watch winder by @curlyraven | Stardance
|
curlyraven
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: automatic watch winder by @curlyraven | Sta Title: automatic watch winder by @curlyraven | Stardance...
|
1793310851.2311714
|
1793915651.2311714
|
|
67548
|
automatic water level sence by @victorywin282 | St automatic water level sence by @victorywin282 | Stardance...
|
victorywin282
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: automatic water level sence by @victorywin2 Title: automatic water level sence by @victorywin282 | Stardance...
|
1793732173.3026752
|
1794336973.3026752
|
|
49185
|
automation dock by @strange | Stardance
|
strange
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: automation dock by @strange | Stardance
|
1794005658.7136323
|
1794610458.7136323
|
|
22143
|
automatown by @guydryzun | Stardance
|
guydryzun
|
2
|
27.0
|
341
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-04T19:13:58Z", "hours": 6.0, "multiplier": 13.64, "payout": 95, "blessing": "neutral", "text": "Uhhhmmmm same as last ship just with slightly better visual stuff. Idk just read the last ship’s message.", "repo": "https://github.com/guydryzun/automatown", "demo": "https://vapor-wav.itch.io/automatown"}, {"ship_num": 2, "ts": "2026-07-11T19:18:17Z", "hours": 21.0, "multiplier": 13.75, "payout": 246, "blessing": "neutral", "text": "Automatown is a sort of simulation game all about cellular automata. Made for fans and new-comers alike, automatown has a wide range of simulations for automata small and simple to big and complex, but also has explanations of everything on offer to make sure everyone can learn and have fun, even containing example automata / grids so you can easily see the mst important stuff. On a more technical note, this is my first simulation game so while I put some effort in making it smooth, the optimization can be a bit iffy, but not to a level that should really negatively affect most people’s playthroughs. The game is very much lacking sound effects and graphics, but I am mainly interested in making the actual simulation part, so it will come in due time, just might take a bit.", "repo": "https://github.com/guydryzun/automatown", "demo": "https://vapor-wav.itch.io/automatown"}]...
|
[{"post_id": 61711, "ts": "202 [{"post_id": 61711, "ts": "2026-09-04T19:07:42Z", "hours": 5.7906, "text": "devlog 8 - A try at visual improvement This is the first and probably last devlog after the first ship. The feedback was pretty positive, so thatnks to everyone who wrote a nice review! still, there were some problems. The two main problems were the horrendous ui and the itch page not showing everything when not in fullscreen. I’ll start with the latter - I fully knew about this before shipping and have already did all I could think of to solve this, I genuinely have no idea why it’s like that, sorry. Now for the ui - I tried. I really did, I just don’t have that in me, so the game still doesn’t look great, but better than before. I will say, I added a something I think is very cute for the game’s title, no spoilers though. I also fixed a few minor bugs and veeery slightly improved the experience, but not anything big. There are still some bugs, but I have a lot of other projects I need to focus on plus I’m pretty happy with automatown as it stands, so this is most likely the last devlog and ship."}, {"post_id": 24043, "ts": "2026-07-07T10:28:12Z", "hours": 5.7186, "text": "devlog 7 - Added explanations! + a call for help added five small introductions, one to explain cellular automata in general, and 4 for the specific automata you can simulate in automatown, complete with fun facts and some insight on the examples. Hopefully the game can now be used by people enitrely unknowing of cellular automata and help them understand them and learn to love them. now, the last thing I do before shipping it, I’m asking YOU, the good people of stardance, to help give me feedback. I want this to actually be informative, and I made this project because I thought it would be fun to make the more technical side of things so I’m not confident this more user-oriented part turned out well. Please, if you can spend like 10 minutes to look at automatown and comment here (or dm me in discord-guy729/slack-guydryzun) what you think it would be of great."}, {"post_id": 18234, "ts": "2026-06-29T09:49:15Z", "hours": 2.7206, "text": "devlog 6 - Colors! Electicity! (qol!) The town got expanded into the multiple-state territory, adding WireWorld! with this CA you can very effectively simulate electrical circuits, logic gates and all of that jazz. Also added ui so the user can more easily: See the controls Get back to the main menu"}, {"post_id": 16368, "ts": "2026-06-26T17:11:27Z", "hours": 2.6931, "text": "devlog 5 - building more neighbourhoods You can now do something that I genuenly never saw, and seems to be rarely talked about - you can manually set the CA’s neighbourhood! make ’em smaller, bigger, zig-zaggy, outer-only, whatever you want! and you add to that any rule set you want, meaning you can now make 1,099,511,627,776 different CAs. as always you can check it out at https://vapor-wav.itch.io/automatown"}, {"post_id": 14262, "ts": "2026-06-23T09:12:50Z", "hours": 1.8058, "text": "devlog 4 - new lives The game of life brought all of his friends to the town - you can now simulate all life-likes! make self replicating petterns, rules where nothing can die, where everyone dies, you can go wild! Most people know only about the game of life but trust me, life-likes are incredible, complex and beutiful, and there are hundreds of thousands of them. also slightly improved the code for detecting clicks on empty/live cells you can play around with the program over at https://vapor-wav.itch.io/automatown next I will probably add either Langton’s ant or Wireworld, stay tuned for that."}, {"post_id": 13611, "ts": "2026-06-22T09:50:30Z", "hours": 3.5247, "text": "devlog 3 - entering the second dimension Conway’s Game of Life has entered automatown. You can simulate the game of life, move around, zoom in and out, proggress incrementally or continuously, and change the speed of the simulation. currently has one example as I don’t have more ideas, if you have a suggestion i’d welcome you to tell me about it. Also added zooming in and out for the other automaton, and letting you choose if the edges are ignored or if there will be edge wrapping. you can try it for yourself at https://vapor-wav.itch.io/automatown"}, {"post_id": 12467, "ts": "2026-06-20T11:05:47Z", "hours": 1.865, "text": "devlog 2 - It’s alive! The town is now up and running over at https://vapor-wav.itch.io/automatown Currently, you can simulate any of the 256 elemantary cellular automata in a grid of a customizable size, where you can either set the grid manually, randomly or a mix of both. You can also look at four premade examples showcasing some cool stuff, that you can also change manually. If you don’t know about cellular automatas and this all seems like gibberish to you, I highly encourage you to try these examples for yourself, it’s insanely simple and very cool. Making UI scale correctly in unity builds is annoying, so even though I fixed most of it, still if you don’t play in fullscreen you can’t see the very sides of the screen, I’ll work on fixing it. For now just press the fullscreen button in the bottom right of the screen. Also I changed the way I create the cells from a basic instanciate(block, position, rotation) to an object pool which I think halves the work done for making new cells, still takes a bit to load big grids (like 1000x1000). That’s pretty much it for this devlog, if you have a suggestion for a new feature or found a bug please do tell, and have fun with the program!"}, {"post_id": 12058, "ts": "2026-06-19T17:45:00Z", "hours": 2.8478, "text": "devlog 1 - humble beginnings Do you like cellular automatas? do you have no idea what they are? well you’ve arrived at just the right place, here in automatown you can see all kinds of different cellular automatas do their many cool things. For real though, if you dont know, a CA (cellular automata) is basically a grid of squares each having a value (usually either 1 or 0) that look at their neighbouring cells and then update themselves according to preset rules after controlled “ticks” or “generations” (a popular example caould be conway’s game of life). CAs are very good at generating crazy patterns, being chaotic and unpredictable and even turing-complete! (meaning you can make computers inside them). A lot of CAs have easily findable programs that simulate them or pictures showing their interactions, but it can be a lot nicer to have a single place for all of them. I’ll also try to add useful information and preset grids where I can. My project is basically just a program that can simulate as many different CAs as I can fit in it, built in unity (because that’s what I know how to use). Right now I have: code that simulates the 256 elementary cellulr automata an ok way to visualize it and move through it, more quality of life features to be expected, hopefuly more optimization too, as that’s not something I’m not knowledgable in AT ALL so it runs quite poorly. an extensive amount of time not logged because it was spent researching the topic. CAs really interest me but I never formally learned about them. I also downloaded hackatime after making some stuff, so there is like at least an hour not logged because of that. provided below is an image I got from a single black cell on the very right of the grid and rule 169."}]...
|
Title: automatown by @guydryzun | Stardance
Devlo Title: automatown by @guydryzun | Stardance
Devlogs:
devlog 1 - humble beginnings Do you like cellular automatas? do you have no idea what they are? well you’ve arrived at just the right place, here in automatown you can see all kinds of different cellular automatas do their many cool things. For real though, if you dont know, a CA (cellular automata) is basically a grid of squares each having a value (usually either 1 or 0) that look at their neighbouring cells and then update themselves according to preset rules after controlled “ticks” or “generations” (a popular example caould be conway’s game of life). CAs are very good at generating crazy patterns, being chaotic and unpredictable and even turing-complete! (meaning you can make computers inside them). A lot of CAs have easily findable programs that simulate them or pictures showing their interactions, but it can be a lot nicer to have a single place for all of them. I’ll also try to add useful information and preset grids where I can. My project is basically just a program that can simulate as many different CAs as I can fit in it, built in unity (because that’s what I know how to use). Right now I have: code that simulates the 256 elementary cellulr automata an ok way to visualize it and move through it, more quality of life features to be expected, hopefuly more optimization too, as that’s not something I’m not knowledgable in AT ALL so it runs quite poorly. an extensive amount of time not logged because it was spent researching the topic. CAs really interest me but I never formally learned about them. I also downloaded hackatime after making some stuff, so there is like at least an hour not logged because of that. provided below is an image I got from a single black cell on the very right of the grid and rule 169.
devlog 2 - It’s alive! The town is now up and running over at https://vapor-wav.itch.io/automatown Currently, you can simulate any of the 256 elemantary cellular automata in a grid of a customizable size, where you can either set the grid manually, randomly or a mix of both. You can also look at four premade examples showcasing some cool stuff, that you can also change manually. If you don’t know about cellular automatas and this all seems like gibberish to you, I highly encourage you to try these examples for yourself, it’s insanely simple and very cool. Making UI scale correctly in unity builds is annoying, so even though I fixed most of it, still if you don’t play in fullscreen you can’t see the very sides of the screen, I’ll work on fixing it. For now just press the fullscreen button in the bottom right of the screen. Also I changed the way I create the cells from a basic instanciate(block, position, rotation) to an object pool which I think halves the work done for making new cells, still takes a bit to load big grids (like 1000x1000). That’s pretty much it for this devlog, if you have a suggestion for a new feature or found a bug please do tell, and have fun with the program!
devlog 3 - entering the second dimension Conway’s Game of Life has entered automatown. You can simulate the game of life, move around, zoom in and out, proggress incrementally or continuously, and change the speed of the simulation. currently has one example as I don’t have more ideas, if you have a suggestion i’d welcome you to tell me about it. Also added zooming in and out for the other automaton, and letting you choose if the edges are ignored or if there will be edge wrapping. you can try it for yourself at https://vapor-wav.itch.io/automatown
devlog 4 - new lives The game of life brought all of his friends to the town - you can now simulate all life-likes! make self replicating petterns, rules where nothing can die, where everyone dies, you can go wild! Most people know only about the game of life but trust me, life-likes are incredible, complex and beutiful, and there are hundreds of thousands of them. also slightly improved the code for detecting clicks on empty/live cells you can play around with the program over at https://vapor-wav.itch.io/automatown next I will probably add either Langton’s ant or Wireworld, stay tuned for that.
devlog 5 - building more neighbourhoods You can now do something that I genuenly never saw, and seems to be rarely talked about - you can manually set the CA’s neighbourhood! make ’em smaller, bigger, zig-zaggy, outer-only, whatever you want! and you add to that any rule set you want, meaning you can now make 1,099,511,627,776 different CAs. as always you can check it out at https://vapor-wav.itch.io/automatown
devlog 6 - Colors! Electicity! (qol!) The town got expanded into the multiple-state territory, adding WireWorld! with this CA you can very effectively simulate electrical circuits, logic gates and all of that jazz. Also added ui so the user can more easily: See the controls Get back to the main menu
devlog 7 - Added explanations! + a call for help added five small introductions, one to explain cellular automata in general, and 4 for the specific automata you can simulate in automatown, complete with fun facts and some insight on the examples. Hopefully the game can now be used by people enitrely unknowing of cellular automata and help them understand them and learn to love them. now, the last thing I do before shipping it, I’m asking YOU, the good people of stardance, to help give me feedback. I want this to actually be informative, and I made this project because I thought it would be fun to make the more technical side of things so I’m not confident this more user-oriented part turned out well. Please, if you can spend like 10 minutes to look at automatown and comment here (or dm me in discord-guy729/slack-guydryzun) what you think it would be of great.
devlog 8 - A try at visual improvement This is the first and probably last devlog after the first ship. The feedback was pretty positive, so thatnks to everyone who wrote a nice review! still, there were some problems. The two main problems were the horrendous ui and the itch page not showing everything when not in fullscreen. I’ll start with the latter - I fully knew about this before shipping and have already did all I could think of to solve this, I genuinely have no idea why it’s like that, sorry. Now for the ui - I tried. I really did, I just don’t have that in me, so the game still doesn’t look great, but better than before. I will say, I added a something I think is very cute for the game’s title, no spoilers though. I also fixed a few minor bugs and veeery slightly improved the experience, but not anything big. There are still some bugs, but I have a lot of other projects I need to focus on plus I’m pretty happy with automatown as it stands, so this is most likely the last devlog and ship.
Ships:
Automatown is a sort of simulation game all about cellular automata. Made for fans and new-comers alike, automatown has a wide range of simulations for automata small and simple to big and complex, but also has explanations of everything on offer to make sure everyone can learn and have fun, even containing example automata / grids so you can easily see the mst important stuff. On a more technical note, this is my first simulation game so while I put some effort in making it smooth, the optimization can be a bit iffy, but not to a level that should really negatively affect most people’s playthroughs. The game is very much lacking sound effects and graphics, but I am mainly interested in making the actual simulation part, so it will come in due time, just might take a bit.
Uhhhmmmm same as last ship just with slightly better visual stuff. Idk just read the last ship’s message....
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autonomous driving Software by @neeravgupta07 | St autonomous driving Software by @neeravgupta07 | Stardance...
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Title: autonomous driving Software by @neeravgupta Title: autonomous driving Software by @neeravgupta07 | Stardance...
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autonomous drone that follows people by @Mohamed_F autonomous drone that follows people by @Mohamed_Founti | Stardance...
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Title: autonomous drone that follows people by @Mo Title: autonomous drone that follows people by @Mohamed_Founti | Stardance...
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Title: autonomous rover by @Minh | Stardance
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Title: autonomous weed killing agriculture robot b Title: autonomous weed killing agriculture robot by @hetpatel | Stardance...
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autonomous weed killing robot by @hetpatel99 | Sta autonomous weed killing robot by @hetpatel99 | Stardance...
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Title: autonomous weed killing robot by @hetpatel9 Title: autonomous weed killing robot by @hetpatel99 | Stardance...
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autopilot pannel for simulation of airbus a320 by autopilot pannel for simulation of airbus a320 by @fabioblanco | Stardance...
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[{"post_id": 41571, "ts": "202 [{"post_id": 41571, "ts": "2026-08-05T21:13:20Z", "hours": 1.7833, "text": "DevLog 4 05/08/2026 Started development on the knob “pull” function; the mechanism might cause quite a few issues for now, so once it’s working, I’ll need to optimize it and make it more durable. Finished the rear wall and its corresponding supports. WHAT TO EXPECT IN DEVLOG 6: Completion of the mechanism for the pull function."}, {"post_id": 41341, "ts": "2026-08-05T14:28:25Z", "hours": 1.7336, "text": "DevLog 3 05/08/2026 In this devlog, I want to show you three updates: I’ve made the supports more modular and easily detachable from the main panel, so if one breaks, I can easily replace it. I’ve also started designing them with a pull system similar to the real A320 FCU. I’ve created the rear panel, which will also be very modular. It will be mounted using a slot with two rails behind it and will be held in place by the upper panel. I corrected the positions of three knobs because I realized that their measurements were incorrect. I adjusted their positions to make the layout more accurate and closer to the real A320 FCU. WHAT TO EXPECT IN DEVLOG 5: -Upper panel, as similar as possible to the real thing -Start or finish the knob pull system, which will be spring-loaded -Continue improving the modular design"}, {"post_id": 40994, "ts": "2026-08-04T21:24:47Z", "hours": 2.0181, "text": "Devlog: 2 04/08/2026 With this log, I want to update you on two main things: I’ve created the mounts for the buttons and encoders behind the panel; these mounts will be easily removable in case they break or I want to modify them (perhaps in a future project I could add the “pull” function found on the real FCU—I’m not doing it now because it’s very difficult). I’ve started thinking about how to handle the button labels; on the real Airbus, labels like “AP1” or “AP2” are printed in white, but my printer doesn’t have an AMS, so printing the text will be tricky—I think I’ll write them on using white correction fluid. WHAT TO EXPECT IN FUTURE DEVLOGS: updates on how I’ll handle the labeling starting the PCB work (I’ll likely use an ESP32 microcontroller) choosing the two screens."}, {"post_id": 40765, "ts": "2026-08-04T14:38:03Z", "hours": 2.5114, "text": "Devlog 1 - initial design 04/08/2026 today i started designing the housing for my a320-style autopilot panel in fusion 360. i created the main housing and added holes for the knobs and buttons. i also researched and selected the components i plan to use for the project. i designed the front panel to be as close as possible to the real a320 fcu while keeping the design practical to manufacture Next steps: Finish the front panel design Finalize the component selection design the mounts for the displays and electronics start working on the electronics and ESP32 test the controls with Micreosoft Flight simulation"}]...
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Title: autopilot pannel for simulation of airbus a Title: autopilot pannel for simulation of airbus a320 by @fabioblanco | Stardance
Devlogs:
Devlog 1 - initial design 04/08/2026 today i started designing the housing for my a320-style autopilot panel in fusion 360. i created the main housing and added holes for the knobs and buttons. i also researched and selected the components i plan to use for the project. i designed the front panel to be as close as possible to the real a320 fcu while keeping the design practical to manufacture Next steps: Finish the front panel design Finalize the component selection design the mounts for the displays and electronics start working on the electronics and ESP32 test the controls with Micreosoft Flight simulation
Devlog: 2 04/08/2026 With this log, I want to update you on two main things: I’ve created the mounts for the buttons and encoders behind the panel; these mounts will be easily removable in case they break or I want to modify them (perhaps in a future project I could add the “pull” function found on the real FCU—I’m not doing it now because it’s very difficult). I’ve started thinking about how to handle the button labels; on the real Airbus, labels like “AP1” or “AP2” are printed in white, but my printer doesn’t have an AMS, so printing the text will be tricky—I think I’ll write them on using white correction fluid. WHAT TO EXPECT IN FUTURE DEVLOGS: updates on how I’ll handle the labeling starting the PCB work (I’ll likely use an ESP32 microcontroller) choosing the two screens.
DevLog 3 05/08/2026 In this devlog, I want to show you three updates: I’ve made the supports more modular and easily detachable from the main panel, so if one breaks, I can easily replace it. I’ve also started designing them with a pull system similar to the real A320 FCU. I’ve created the rear panel, which will also be very modular. It will be mounted using a slot with two rails behind it and will be held in place by the upper panel. I corrected the positions of three knobs because I realized that their measurements were incorrect. I adjusted their positions to make the layout more accurate and closer to the real A320 FCU. WHAT TO EXPECT IN DEVLOG 5: -Upper panel, as similar as possible to the real thing -Start or finish the knob pull system, which will be spring-loaded -Continue improving the modular design
DevLog 4 05/08/2026 Started development on the knob “pull” function; the mechanism might cause quite a few issues for now, so once it’s working, I’ll need to optimize it and make it more durable. Finished the rear wall and its corresponding supports. WHAT TO EXPECT IN DEVLOG 6: Completion of the mechanism for the pull function....
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autotime by @Ginobeano | Stardance
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Title: average "for school pc" by @johnsam Title: average "for school pc" by @johnsamuelateftadros | Stardance...
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[{"post_id": 80448, "ts": "202 [{"post_id": 80448, "ts": "2026-10-17T17:24:58Z", "hours": 0.8478, "text": "Working on the open source version of AUTODS. it search products make website search for client and more more more. SOON ENGLISH VERSION- IT-EN. ai powered."}]...
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Title: axsends by @AhsenKurtoski | Stardance
Devl Title: axsends by @AhsenKurtoski | Stardance
Devlogs:
Working on the open source version of AUTODS. it search products make website search for client and more more more. SOON ENGLISH VERSION- IT-EN. ai powered....
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ayaan-malik-portfolio by @amalik_ellahi | Stardanc ayaan-malik-portfolio by @amalik_ellahi | Stardance...
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-18T15:48:47Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Built a personal portfolio website with a dark, shadowy design. Includes about me, skills, projects, and contact sections. Making the dark theme look polished while keeping text readable. Balancing contrast, spacing, and shadow effects. A cohesive dark aesthetic with smooth visual details. A cohesive dark aesthetic with smooth visual details. A modern, easy-to-use layout. To test it out, Open in a browser and check desktop/mobile responsiveness. Verify links, project cards, and contact actions. Ensure text remains readable on the dark background.", "repo": "https://github.com/amalikellahi-dot/ayaan-malik-portfolio", "demo": "https://amalikellahi-dot.github.io/ayaan-malik-portfolio/"}]...
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[{"post_id": 11348, "ts": "202 [{"post_id": 11348, "ts": "2026-06-18T15:40:47Z", "hours": 0.2153, "text": "Worked on my Ayaan Malik personal portfolio website. I’m building a dark, game-inspired “status window” style portfolio that introduces who I am, my interests, and my personal brand in a more unique way. Today I focused on the homepage layout, navigation, images, visual theme, and overall polish so the site feels less like a basic template and more like something that actually represents me. I also worked on making the design cleaner, more organized, and ready to eventually deploy through GitHub Pages."}]...
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Title: ayaan-malik-portfolio by @amalik_ellahi | S Title: ayaan-malik-portfolio by @amalik_ellahi | Stardance
Devlogs:
Worked on my Ayaan Malik personal portfolio website. I’m building a dark, game-inspired “status window” style portfolio that introduces who I am, my interests, and my personal brand in a more unique way. Today I focused on the homepage layout, navigation, images, visual theme, and overall polish so the site feels less like a basic template and more like something that actually represents me. I also worked on making the design cleaner, more organized, and ready to eventually deploy through GitHub Pages.
Ships:
Built a personal portfolio website with a dark, shadowy design. Includes about me, skills, projects, and contact sections. Making the dark theme look polished while keeping text readable. Balancing contrast, spacing, and shadow effects. A cohesive dark aesthetic with smooth visual details. A cohesive dark aesthetic with smooth visual details. A modern, easy-to-use layout. To test it out, Open in a browser and check desktop/mobile responsiveness. Verify links, project cards, and contact actions. Ensure text remains readable on the dark background....
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ayats first bot by @ayatishan1210 | Stardance
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Title: ayats first bot by @ayatishan1210 | Stardan Title: ayats first bot by @ayatishan1210 | Stardance...
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[{"post_id": 37152, "ts": "202 [{"post_id": 37152, "ts": "2026-07-29T17:23:47Z", "hours": 10.4194, "text": "Devlog #2 Happy to share that my friend Azim and I are basically done with the project :). Here are some of our learning outcomes. We learned how to put the web app in the cloud using the railway so that it runs all the time. It was very cool because we had never done this before. Also we learned how to integrate things like sendblue for the messaging service, convex for the database, and composio for integrations. We learned how to deploy a website for the first time with a custom domain and update DNS records. We learned what a monorepo was and how it could be useful for our product → we shaped it like a web app, electron app, mobile, etc. We also improved our github skills through making PRs, merging, figuring out how to solve merge conflicts. We learned how to make dispatcher models, allowing an agent to use multiple subprocesses and other tools. Improved our skills at navigating editors like VS Code and Zed. here’s our website: https://azraj.tech/ Currently it may not work because we don’t have the subscription for phone numbers to unverified numbers, so that would be our next goal. Lowkey need a grant or smth cuz its $100. here’s our github: https://github.com/realRSB/azraj"}, {"post_id": 34651, "ts": "2026-07-25T15:29:50Z", "hours": 9.1797, "text": "Devlog #1 Hey everyone, excited to share my first devlog of the project my friend Azim and I have been grinding on for the past couple of days. We build azraj, which is an ai accountability coach over imessage. Essentially, we wanted to build systems that help me build systems. I noticed to beat procastination, if I have someone hovering over me, making SURE I actually do the work, would be so much more effective that just doing everything yourself. Azraj helps you plan out your day in the morning, nags you throughout the day to check if you actually followed up on your plan or if your just doomscrolling, and at night you can journal with azraj. Thanks :) TRY IT OUT HERE! https://azraj.tech/ If it says link is unsecured, it’s because my cloud server is still validating domain ownership. Here is the alternate link: https://azraj-production.up.railway.app/ Also, I didn’t put in a lot of claude tokens, because I’m not that rich rn. Video demo: https://drive.google.com/file/d/1K94-WABBzFWoNHHwh_hQ01ptDjqTMnhl/view?usp=sharing"}]...
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Title: azraj by @rajveersb | Stardance
Devlogs:
D Title: azraj by @rajveersb | Stardance
Devlogs:
Devlog #1 Hey everyone, excited to share my first devlog of the project my friend Azim and I have been grinding on for the past couple of days. We build azraj, which is an ai accountability coach over imessage. Essentially, we wanted to build systems that help me build systems. I noticed to beat procastination, if I have someone hovering over me, making SURE I actually do the work, would be so much more effective that just doing everything yourself. Azraj helps you plan out your day in the morning, nags you throughout the day to check if you actually followed up on your plan or if your just doomscrolling, and at night you can journal with azraj. Thanks :) TRY IT OUT HERE! https://azraj.tech/ If it says link is unsecured, it’s because my cloud server is still validating domain ownership. Here is the alternate link: https://azraj-production.up.railway.app/ Also, I didn’t put in a lot of claude tokens, because I’m not that rich rn. Video demo: https://drive.google.com/file/d/1K94-WABBzFWoNHHwh_hQ01ptDjqTMnhl/view?usp=sharing
Devlog #2 Happy to share that my friend Azim and I are basically done with the project :). Here are some of our learning outcomes. We learned how to put the web app in the cloud using the railway so that it runs all the time. It was very cool because we had never done this before. Also we learned how to integrate things like sendblue for the messaging service, convex for the database, and composio for integrations. We learned how to deploy a website for the first time with a custom domain and update DNS records. We learned what a monorepo was and how it could be useful for our product → we shaped it like a web app, electron app, mobile, etc. We also improved our github skills through making PRs, merging, figuring out how to solve merge conflicts. We learned how to make dispatcher models, allowing an agent to use multiple subprocesses and other tools. Improved our skills at navigating editors like VS Code and Zed. here’s our website: https://azraj.tech/ Currently it may not work because we don’t have the subscription for phone numbers to unverified numbers, so that would be our next goal. Lowkey need a grant or smth cuz its $100. here’s our github: https://github.com/realRSB/azraj...
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-09T15:18:03Z", "hours": 11.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "b4usend — a message analyzer :) b4usend is basically a browser extension that analyzes your messages before you send them and it looks at things like politeness, friendliness, frustration, hostility, sarcasm, and urgency to give you a better idea of how your message might come across. SO instead of just matching keywords it uses contextual rules to analyze the way a message is written. The goal is to make communication analysis more useful without jumping to any conclusions based on individual words. How does this improve quality of life? well for one , it gives you a better understadning of how your message might sound to a reader second , it gives you feedback without disrupting the writing process lastly and most importantly it makes private message analysis much easier to access(as it runs locally) What it does It detects around 19 different communication signals. Analyzes messages as you type. Provides confidence scores for its analysis. Uses contextual analysis to reduce false positives. Runs locally, without external API calls for message analysis(for your privacy:)) supports Chrome and other Chromium-based browsers. Try it out here https://b4usend-web.vercel.app/newuser.html", "repo": "https://github.com/darthkenobi2407/b4uSend", "demo": "https://b4usend-web.vercel.app/newuser.html"}]...
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[{"post_id": 80305, "ts": "202 [{"post_id": 80305, "ts": "2026-10-17T06:33:16Z", "hours": 8.3892, "text": "FINALLY DONE!!!! added the last of changes and worked on the algo and im ready to go!"}, {"post_id": 78082, "ts": "2026-10-09T14:49:59Z", "hours": 1.7333, "text": "DEVLOG 3: b4usend is shipping!!!!!!! (TL;DR: Finished the analyzer, revamped the extension UI, and added a new-user installation guide.) Finally shipping b4usend!!I made the last finishing touches to the nlp analyzer, improved the ui for options.html and popup.html , and added a new newuser.html page which guides users through setting up the extension. The goal was nasically to make b4usend feel more complete and easier to use and not just have the analysis working in the background though it’s still an early version and the analyzer definitely has room to improve but I’m happy to finally get it out there instead of endlessly tweaking it(which i will) for those who saw this in its initial stages thanks for following the journey and remember that this is just the beginning!!"}, {"post_id": 77106, "ts": "2026-10-05T17:20:37Z", "hours": 3.8628, "text": "DEVLOG 2: (TD;DR: built the base of b4uSend’s local rule based NLP system with 19 communication signals and context aware scoring) . Started working on my NLP system that powers b4usend . So essentially today i built the base for a rule based NLP text analysis system . My analyzer works by using 19 communication signals which include politeness, warmth , friendliness, warmth , frustration , hostility , pressure , urgency , blame and so on and the way this works is by using context aware scoring so it doesn’t simply look for keywords but rather it looks around a phrase to see if its being negated , hedged , used in a conditional way , quoted and so on . So for negation handling, words such as not ,never , can’t , don’t etc reduce the strength of the detected signal . For hedging detection words or phrases such as “maybe” “i guess” “probably” lower the certainty . Detecting conditionals such as “if” “when” “could” and so on can affect the confidence of interpretation. Also there is signal specific context where for instance hostility to yourself is treated as different form hostility to others and things like blame need evidence of a target , things like sarcasm should get special treatment as positive words can be used sarcastically and polite wording can be downgraded if the surrounding text seems sarcastic , to detect intensity we use indicators like multiple occurrences of “!” or “?” or strong words like “absolutely” or “totally” etc . Formality detection is done by categorizing words like “furthermore” , “respectfully” etc into formal and words like “yo” , “gonna” , “wanna” etc as casual and thus finally gives us a confidence score based on the number of patterns found , message length and contextual cues . The main benefit of this is that its completely local and doesn’t send your messages to an ai model elsewhere and all processing is done locally . I’ve just started and have a very basic version right now but will update it very frequently"}, {"post_id": 76910, "ts": "2026-10-05T01:45:08Z", "hours": 5.2436, "text": "hi!! so im building a browser extension that helps you see how a message might land before you send it and now i have a basic working prototype but ive got a long way to go in making the analysis actually useful rather than making it generic."}]...
|
Title: b4uSend by @akshat_singh1738 | Stardance
D Title: b4uSend by @akshat_singh1738 | Stardance
Devlogs:
hi!! so im building a browser extension that helps you see how a message might land before you send it and now i have a basic working prototype but ive got a long way to go in making the analysis actually useful rather than making it generic.
DEVLOG 2: (TD;DR: built the base of b4uSend’s local rule based NLP system with 19 communication signals and context aware scoring) . Started working on my NLP system that powers b4usend . So essentially today i built the base for a rule based NLP text analysis system . My analyzer works by using 19 communication signals which include politeness, warmth , friendliness, warmth , frustration , hostility , pressure , urgency , blame and so on and the way this works is by using context aware scoring so it doesn’t simply look for keywords but rather it looks around a phrase to see if its being negated , hedged , used in a conditional way , quoted and so on . So for negation handling, words such as not ,never , can’t , don’t etc reduce the strength of the detected signal . For hedging detection words or phrases such as “maybe” “i guess” “probably” lower the certainty . Detecting conditionals such as “if” “when” “could” and so on can affect the confidence of interpretation. Also there is signal specific context where for instance hostility to yourself is treated as different form hostility to others and things like blame need evidence of a target , things like sarcasm should get special treatment as positive words can be used sarcastically and polite wording can be downgraded if the surrounding text seems sarcastic , to detect intensity we use indicators like multiple occurrences of “!” or “?” or strong words like “absolutely” or “totally” etc . Formality detection is done by categorizing words like “furthermore” , “respectfully” etc into formal and words like “yo” , “gonna” , “wanna” etc as casual and thus finally gives us a confidence score based on the number of patterns found , message length and contextual cues . The main benefit of this is that its completely local and doesn’t send your messages to an ai model elsewhere and all processing is done locally . I’ve just started and have a very basic version right now but will update it very frequently
DEVLOG 3: b4usend is shipping!!!!!!! (TL;DR: Finished the analyzer, revamped the extension UI, and added a new-user installation guide.) Finally shipping b4usend!!I made the last finishing touches to the nlp analyzer, improved the ui for options.html and popup.html , and added a new newuser.html page which guides users through setting up the extension. The goal was nasically to make b4usend feel more complete and easier to use and not just have the analysis working in the background though it’s still an early version and the analyzer definitely has room to improve but I’m happy to finally get it out there instead of endlessly tweaking it(which i will) for those who saw this in its initial stages thanks for following the journey and remember that this is just the beginning!!
FINALLY DONE!!!! added the last of changes and worked on the algo and im ready to go!
Ships:
b4usend — a message analyzer :) b4usend is basically a browser extension that analyzes your messages before you send them and it looks at things like politeness, friendliness, frustration, hostility, sarcasm, and urgency to give you a better idea of how your message might come across. SO instead of just matching keywords it uses contextual rules to analyze the way a message is written. The goal is to make communication analysis more useful without jumping to any conclusions based on individual words. How does this improve quality of life? well for one , it gives you a better understadning of how your message might sound to a reader second , it gives you feedback without disrupting the writing process lastly and most importantly it makes private message analysis much easier to access(as it runs locally) What it does It detects around 19 different communication signals. Analyzes messages as you type. Provides confidence scores for its analysis. Uses contextual analysis to reduce false positives. Runs locally, without external API calls for message analysis(for your privacy:)) supports Chrome and other Chromium-based browsers. Try it out here https://b4usend-web.vercel.app/newuser.html...
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1793688548.5603948
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1794552548.5603948
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55836
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bOOOmBOX by @Leo-mas | Stardance
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Leo-mas
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0
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0.0
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0
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[]
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[]
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Title: bOOOmBOX by @Leo-mas | Stardance
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1793353696.785223
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1793958496.785223
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52028
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bPod Hybrid by @bleysw164 | Stardance
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bleysw164
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0
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0.0
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[]
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[]
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Title: bPod Hybrid by @bleysw164 | Stardance
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1793418677.7781265
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1794023477.7781265
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55780
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babijon by @babijon | Stardance
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babijon
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[]
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[]
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Title: babijon by @babijon | Stardance
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1793954954.0165079
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10569
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backburner by @nite2048 | Stardance
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nite2048
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13.62
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[]
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[{"post_id": 31077, "ts": "202 [{"post_id": 31077, "ts": "2026-07-19T05:41:39Z", "hours": 11.5092, "text": "posting this so i dont lose hours"}, {"post_id": 4172, "ts": "2026-06-07T12:09:23Z", "hours": 2.1147, "text": "making a hub for your cool internet finds ✨"}]...
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Title: backburner by @nite2048 | Stardance
Devlog Title: backburner by @nite2048 | Stardance
Devlogs:
making a hub for your cool internet finds ✨
posting this so i dont lose hours...
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1793969453.8214388
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1794574253.8214388
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14525
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background remover by @rndm | Stardance
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rndm
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0
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2.0
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0
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[]
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[{"post_id": 6688, "ts": "2026 [{"post_id": 6688, "ts": "2026-06-11T06:23:59Z", "hours": 2.0, "text": "finished rough backend for u2-net ai no ui :("}]...
|
Title: background remover by @rndm | Stardance
De Title: background remover by @rndm | Stardance
Devlogs:
finished rough backend for u2-net ai no ui :(...
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1793922613.2040956
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1794786613.2040956
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7713
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backup by @shoux2 | Stardance
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shoux2
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0
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Title: backup by @shoux2 | Stardance
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2365
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badass macropad! by @devansmell | Stardance
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devansmell
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0
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0.0
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[]
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[]
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Title: badass macropad! by @devansmell | Stardance
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1793447398.5873723
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1794052198.5873723
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45642
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badge green by @rogithr2010 | Stardance
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rogithr2010
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0
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0.0
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0
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[]
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[]
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Title: badge green by @rogithr2010 | Stardance
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1793339946.027334
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1793944746.027334
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