|
19731
|
code by @shash | Stardance
|
shash
|
0
|
12.62
|
0
|
[]
|
[{"post_id": 9787, "ts": "2026 [{"post_id": 9787, "ts": "2026-06-16T07:04:30Z", "hours": 12.6208, "text": "code"}]...
|
Title: code by @shash | Stardance
Devlogs:
code
|
1793494272.6359355
|
1794099072.6359355
|
|
1535
|
code vulnerability detector by @rohit_programmer12 code vulnerability detector by @rohit_programmer12 | Stardance...
|
rohit_programmer12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: code vulnerability detector by @rohit_progr Title: code vulnerability detector by @rohit_programmer12 | Stardance...
|
1793872387.2939832
|
1794477187.2939832
|
|
56535
|
codeblock by @bradymend | Stardance
|
bradymend
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: codeblock by @bradymend | Stardance
|
1793386511.313819
|
1793991311.313819
|
|
55974
|
codeforces thing by @immaturegoat | Stardance
|
immaturegoat
|
0
|
0.94
|
0
|
[]
|
[{"post_id": 60592, "ts": "202 [{"post_id": 60592, "ts": "2026-09-03T01:40:21Z", "hours": 0.9372, "text": "Devlog 1 I’m making a website that lets you quickly look at codeforces stats, cuz I’ve recently rebegun my codeforces grinding. I’m coding this in Rust because I want to practice using it, and so I’ve been working on gathering the information from the Rust API. Right now, I’m using some structs to store the data."}]...
|
Title: codeforces thing by @immaturegoat | Stardan Title: codeforces thing by @immaturegoat | Stardance
Devlogs:
Devlog 1 I’m making a website that lets you quickly look at codeforces stats, cuz I’ve recently rebegun my codeforces grinding. I’m coding this in Rust because I want to practice using it, and so I’ve been working on gathering the information from the Rust API. Right now, I’m using some structs to store the data....
|
1793360911.0984132
|
1793965711.0984132
|
|
56944
|
codehealthe by @Baule | Stardance
|
Baule
|
0
|
6.41
|
0
|
[]
|
[{"post_id": 73765, "ts": "202 [{"post_id": 73765, "ts": "2026-09-25T21:47:24Z", "hours": 2.0397, "text": "i reworked the analyzer file to have less bugs and to work properly"}, {"post_id": 72395, "ts": "2026-09-22T20:21:23Z", "hours": 2.0228, "text": "Devlog 2 i made that the analyser.py now detects long functions and unused imports"}, {"post_id": 69751, "ts": "2026-09-17T18:39:12Z", "hours": 2.3428, "text": "Devloge1 I finished the scanner.py file it now walks through files ,reads the file and the line count after that the info will go to the analyser.py file"}]...
|
Title: codehealthe by @Baule | Stardance
Devlogs: Title: codehealthe by @Baule | Stardance
Devlogs:
Devloge1 I finished the scanner.py file it now walks through files ,reads the file and the line count after that the info will go to the analyser.py file
Devlog 2 i made that the analyser.py now detects long functions and unused imports
i reworked the analyzer file to have less bugs and to work properly...
|
1793407829.1338747
|
1794012629.1338747
|
|
65092
|
codeinc by @nagyabel10 | Stardance
|
nagyabel10
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: codeinc by @nagyabel10 | Stardance
|
1793695960.139807
|
1794300760.139807
|
|
65086
|
codeinc by @tlevi | Stardance
|
tlevi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: codeinc by @tlevi | Stardance
|
1793695951.2777832
|
1794300751.2777832
|
|
64650
|
codeing is cool by @aymanaleema | Stardance
|
aymanaleema
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: codeing is cool by @aymanaleema | Stardance
|
1793677978.1291485
|
1794282778.1291485
|
|
66235
|
coderead by @Aki | Stardance
|
Aki
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: coderead by @Aki | Stardance
|
1793713990.6988819
|
1794318790.6988819
|
|
13863
|
codertype by @andrewh | Stardance
|
andrewh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: codertype by @andrewh | Stardance
|
1793382629.3524961
|
1793987429.3524961
|
|
13388
|
codex-connect by @nightowl | Stardance
|
nightowl
|
1
|
7.78
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-09T19:25:36Z", "hours": 6.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a library in java called codex-connect that allows users to use their chatgpt account in order to query the api programmatically.", "repo": "https://github.com/nightowl-devs/codex-connect", "demo": "https://jitpack.io/#nightowl-devs/codex-connect/v1.0.2"}]...
|
[{"post_id": 65822, "ts": "202 [{"post_id": 65822, "ts": "2026-09-11T06:59:09Z", "hours": 1.3761, "text": "Okay baisicly stardance demaned a video showcase of the library in the readme so here it is ig. Also adapted the library for the latest gpt 5.5 models and fixed auth since the schema changed once again!! also made the readme cleaner and the example better. idk I was not able to embed the video into the GitHub readme so ig someone curious enough will have to download it :/"}, {"post_id": 15522, "ts": "2026-06-25T06:43:13Z", "hours": 0.4033, "text": "I have fixed the library not working on paid ChatGPT accounts due to me not having the schema at this time"}, {"post_id": 5823, "ts": "2026-06-09T19:21:53Z", "hours": 0.3622, "text": "devlog #3 I got the library to compile correctly on jitpack, made a few mistakes along the way but they all fixed now, and also wrote a readme and included examples on how to use the library"}, {"post_id": 5750, "ts": "2026-06-09T17:29:01Z", "hours": 0.3697, "text": "devlog #2 I have just finished the codex-connect library allowing you to use codex’s api in java it supports tools, the responses endpoint and authentication"}, {"post_id": 5138, "ts": "2026-06-08T20:29:29Z", "hours": 5.3397, "text": "devlog #1 today I wrote a library that allows you to sign in with your ChatGPT account check your quota, usage, get available models for your plan, and obviously prompt the model! why am i doing this? idk i kinda like codex but we know java is better than rust so they leave me no choice. alr cya"}]...
|
Title: codex-connect by @nightowl | Stardance
Dev Title: codex-connect by @nightowl | Stardance
Devlogs:
devlog #1 today I wrote a library that allows you to sign in with your ChatGPT account check your quota, usage, get available models for your plan, and obviously prompt the model! why am i doing this? idk i kinda like codex but we know java is better than rust so they leave me no choice. alr cya
devlog #2 I have just finished the codex-connect library allowing you to use codex’s api in java it supports tools, the responses endpoint and authentication
devlog #3 I got the library to compile correctly on jitpack, made a few mistakes along the way but they all fixed now, and also wrote a readme and included examples on how to use the library
I have fixed the library not working on paid ChatGPT accounts due to me not having the schema at this time
Okay baisicly stardance demaned a video showcase of the library in the readme so here it is ig. Also adapted the library for the latest gpt 5.5 models and fixed auth since the schema changed once again!! also made the readme cleaner and the example better. idk I was not able to embed the video into the GitHub readme so ig someone curious enough will have to download it :/
Ships:
I made a library in java called codex-connect that allows users to use their chatgpt account in order to query the api programmatically....
|
1793706709.6732903
|
1793793109.6732903
|
|
14983
|
codex-profiles by @chaipinzheng | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: codex-profiles by @chaipinzheng | Stardance
|
1793454812.0418713
|
1794059612.0418713
|
|
12488
|
coding by @j18lin | Stardance
|
j18lin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: coding by @j18lin | Stardance
|
1793306866.5761604
|
1793911666.5761604
|
|
62629
|
coding my robot by @sritan | Stardance
|
sritan
|
0
|
8.6
|
0
|
[]
|
[{"post_id": 69367, "ts": "202 [{"post_id": 69367, "ts": "2026-09-16T22:13:44Z", "hours": 8.5953, "text": "I am currently tuning the values in my project."}]...
|
Title: coding my robot by @sritan | Stardance
Dev Title: coding my robot by @sritan | Stardance
Devlogs:
I am currently tuning the values in my project....
|
1793656339.0446417
|
1794261139.0446417
|
|
56947
|
coding tutor by @mahmoudkhalil5129 | Stardance
|
mahmoudkhalil5129
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: coding tutor by @mahmoudkhalil5129 | Starda Title: coding tutor by @mahmoudkhalil5129 | Stardance...
|
1793407835.7978077
|
1794012635.7978077
|
|
49987
|
coding-macropad by @saigiridhar_chitturi | Stardan coding-macropad by @saigiridhar_chitturi | Stardance...
|
saigiridhar_chitturi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: coding-macropad by @saigiridhar_chitturi | Title: coding-macropad by @saigiridhar_chitturi | Stardance...
|
1793314620.9635694
|
1793919420.9635694
|
|
67159
|
coffee game by @Yop | Stardance
|
Yop
|
0
|
4.45
|
0
|
[]
|
[{"post_id": 80515, "ts": "202 [{"post_id": 80515, "ts": "2026-10-17T23:31:32Z", "hours": 4.4503, "text": "working on a visual novel… just got my premise down and been working on script and sprites, im new to the renpy engine and script so im trying to learn how to use it more efficiently/creatively"}]...
|
Title: coffee game by @Yop | Stardance
Devlogs:
w Title: coffee game by @Yop | Stardance
Devlogs:
working on a visual novel… just got my premise down and been working on script and sprites, im new to the renpy engine and script so im trying to learn how to use it more efficiently/creatively...
|
1793728386.8770993
|
1794333186.8770993
|
|
45022
|
coffee shop by @muhammadMAN | Stardance
|
muhammadMAN
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: coffee shop by @muhammadMAN | Stardance
|
1793310578.9693713
|
1793915378.9693713
|
|
25974
|
coffeeOS by @arjungala | Stardance
|
arjungala
|
0
|
2.14
|
0
|
[]
|
[{"post_id": 16628, "ts": "202 [{"post_id": 16628, "ts": "2026-06-27T01:25:18Z", "hours": 1.6622, "text": "Continued Working on It Made top bar with date, time, OS name, and an ability to open the welcome page. Also made the windows clickable, draggable, and open/closeable. Close button and drag bar aren’t perfect yet (not in right spot), but they work for now."}, {"post_id": 15880, "ts": "2026-06-25T20:10:59Z", "hours": 0.4758, "text": "completed basic start of OS OS now has a title and image. works and renders in browser. next will be turning it into a working product with a time and window."}]...
|
Title: coffeeOS by @arjungala | Stardance
Devlogs Title: coffeeOS by @arjungala | Stardance
Devlogs:
completed basic start of OS OS now has a title and image. works and renders in browser. next will be turning it into a working product with a time and window.
Continued Working on It Made top bar with date, time, OS name, and an ability to open the welcome page. Also made the windows clickable, draggable, and open/closeable. Close button and drag bar aren’t perfect yet (not in right spot), but they work for now....
|
1793210078.8611069
|
1793814878.8611069
|
|
51969
|
coffeeTracker by @skyFonix | Stardance
|
skyFonix
|
1
|
38.0
|
388
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-11T18:48:25Z", "hours": 38.0, "multiplier": 8.44, "payout": 388, "blessing": "neutral", "text": "coffeeTracker The reason The reason I made this project was because my dad asked me whether I could develop a solution for tracking coffee usage at his workplace, because it was a real mess without a central system. Features User account registration without any permission First user to register automatically becomes the admin Everyone else has to be approved by the admin if the account wasn’t created from the admin dashboard The whole system works based on pools, every coffee machine at an office is considered a pool, each of them have a separate transaction list. Every user has a different balance for all of them! Clear UI with big buttons for the four main functions Drink (“Ivás”): The user can either choose a predefined strength of coffee or can enter a custom amount in gramms, people can only drink from a pool if the user has enough money to pay for the coffee and the pool has enough coffee to drink from Add coffee (“Kávé hozzáadása”): The user can register coffee that they bought with their own money!. They need to enter the amount and cost of it! Add money (“Pénz hozzáadása”): The user can register a money only transaction, the system treats it differently to a coffee add transaction, since it doesn’t physically add coffee to the pool Use Money (“Pénz felhasználása”): Since the system treats money only and coffee transactions this serves the function of using up the funds from money only transactions in the pool! Any transaction can be edited: Users can only edit their transactions for a limited time, while admins can edit all transactions at any point in time right from the dashboard! Profile pictures: Any user can set a profile picture, it has no usefulness, but it’s fun. Admins can administer profile pics to any user these pictures can also be removed! Upcoming features: Statistics: These aren’t implemented yet, because I’m not sure what will be needed in everyday usage, so I decided it’s better to let the environment decide. Difficulties: One of the biggest challenges of this project was the logic behind handling and updating transactions and pool balances I also found working with modals a bit inconvenient and ugly at times, but got used to them by the end Demo: https://democoffee.cigoria.eu ADMIN User: demoadmin Password: password USER User: demouser Password: password1", "repo": "https://github.com/FonixPython/coffeeTracker", "demo": "https://democoffee.cigoria.eu"}]...
|
[{"post_id": 78795, "ts": "202 [{"post_id": 78795, "ts": "2026-10-11T16:58:47Z", "hours": 6.9053, "text": "Final devlog before first ship! I translated the whole thing to Hungarian because the environment that it will be used in required it! I implemented a money usage transaction I also implemented editing of transactions for both users and admins, admins can edit transaction anytime, users can only edit transactions the hour after it was made! QR support was also implemented, these can be printed out and when scanned they bring the user right to the correct pool for quick transactions"}, {"post_id": 71142, "ts": "2026-09-20T10:52:55Z", "hours": 9.0417, "text": "It seems like I’m still keeping my track record of not making enough devlogs. Things that have changed since last time: I added support for profile pictures A top bar was added for access to the admin panel, user editor and the logout button! I started making the home page functional, adding coffee, adding money and drinking coffee are now functional! Challenging things: As per usual my procrastination did not help the progress of the project I spent the last half an hour figuring out why the checks for drinking coffee weren’t working, it turned out to be quite a dumb mistake Things left to do: Use money from pool function Edit transaction for users and admins Generate QR code for pool with a printable .pdf Statistics: Coffee drinking leader board Coffee buying leader board Monthly drinking summaries Drinking frequency stats throughout the day Display amount of money actually spent on coffee and amount of money that’s just money"}, {"post_id": 67364, "ts": "2026-09-13T13:25:23Z", "hours": 2.86, "text": "Accounts can finally be properly edited from the admin panel, next up is the profile picture support!"}, {"post_id": 66777, "ts": "2026-09-12T17:43:33Z", "hours": 9.7572, "text": "Damn it, I’m devloging almost 10 hours of work again! I everything I did was on the admin page side of things, forgot to devlog tho… Admin can create, edit and delete pools Admin can create, edit and delete coffee variations (how strong a coffee can be) Admin can register, accept, edit and delete users Currently the most challenging part of this project is battling my ADHD brain and trying not to procrastinate on it. :("}, {"post_id": 53987, "ts": "2026-08-24T18:23:40Z", "hours": 6.5903, "text": "Big devlog - backend work mostly finished Things added Authentication systems with tokens stored inside of a cookie CRUD for pools for admins CRUD for transactions for admins and users CRUD for variations for admins Frontend Tasks Connect the login page to backend Connect user dashboard to backend Add modals to user dashboard Add notifications to user dashboard Connect admin dashboard to backend Create statistics diagrams Backend Tasks Profile picture support, db table already there, but uploads and such aren’t yet implemented, I’m unsure of when to handle them"}, {"post_id": 51257, "ts": "2026-08-20T19:53:10Z", "hours": 1.8378, "text": "Finished with the basic design of the user dashboard! Also optimized it for mobile devices, since that’s going to be the primary target device!"}, {"post_id": 51182, "ts": "2026-08-20T18:00:46Z", "hours": 0.8058, "text": "Login panel design finished"}, {"post_id": 51092, "ts": "2026-08-20T16:17:02Z", "hours": 0.4714, "text": "Finished with schema design!"}]...
|
Title: coffeeTracker by @skyFonix | Stardance
Dev Title: coffeeTracker by @skyFonix | Stardance
Devlogs:
Finished with schema design!
Login panel design finished
Finished with the basic design of the user dashboard! Also optimized it for mobile devices, since that’s going to be the primary target device!
Big devlog - backend work mostly finished Things added Authentication systems with tokens stored inside of a cookie CRUD for pools for admins CRUD for transactions for admins and users CRUD for variations for admins Frontend Tasks Connect the login page to backend Connect user dashboard to backend Add modals to user dashboard Add notifications to user dashboard Connect admin dashboard to backend Create statistics diagrams Backend Tasks Profile picture support, db table already there, but uploads and such aren’t yet implemented, I’m unsure of when to handle them
Damn it, I’m devloging almost 10 hours of work again! I everything I did was on the admin page side of things, forgot to devlog tho… Admin can create, edit and delete pools Admin can create, edit and delete coffee variations (how strong a coffee can be) Admin can register, accept, edit and delete users Currently the most challenging part of this project is battling my ADHD brain and trying not to procrastinate on it. :(
Accounts can finally be properly edited from the admin panel, next up is the profile picture support!
It seems like I’m still keeping my track record of not making enough devlogs. Things that have changed since last time: I added support for profile pictures A top bar was added for access to the admin panel, user editor and the logout button! I started making the home page functional, adding coffee, adding money and drinking coffee are now functional! Challenging things: As per usual my procrastination did not help the progress of the project I spent the last half an hour figuring out why the checks for drinking coffee weren’t working, it turned out to be quite a dumb mistake Things left to do: Use money from pool function Edit transaction for users and admins Generate QR code for pool with a printable .pdf Statistics: Coffee drinking leader board Coffee buying leader board Monthly drinking summaries Drinking frequency stats throughout the day Display amount of money actually spent on coffee and amount of money that’s just money
Final devlog before first ship! I translated the whole thing to Hungarian because the environment that it will be used in required it! I implemented a money usage transaction I also implemented editing of transactions for both users and admins, admins can edit transaction anytime, users can only edit transactions the hour after it was made! QR support was also implemented, these can be printed out and when scanned they bring the user right to the correct pool for quick transactions
Ships:
coffeeTracker The reason The reason I made this project was because my dad asked me whether I could develop a solution for tracking coffee usage at his workplace, because it was a real mess without a central system. Features User account registration without any permission First user to register automatically becomes the admin Everyone else has to be approved by the admin if the account wasn’t created from the admin dashboard The whole system works based on pools, every coffee machine at an office is considered a pool, each of them have a separate transaction list. Every user has a different balance for all of them! Clear UI with big buttons for the four main functions Drink (“Ivás”): The user can either choose a predefined strength of coffee or can enter a custom amount in gramms, people can only drink from a pool if the user has enough money to pay for the coffee and the pool has enough coffee to drink from Add coffee (“Kávé hozzáadása”): The user can register coffee that they bought with their own money!. They need to enter the amount and cost of it! Add money (“Pénz hozzáadása”): The user can register a money only transaction, the system treats it differently to a coffee add transaction, since it doesn’t physically add coffee to the pool Use Money (“Pénz felhasználása”): Since the system treats money only and coffee transactions this serves the function of using up the funds from money only transactions in the pool! Any transaction can be edited: Users can only edit their transactions for a limited time, while admins can edit all transactions at any point in time right from the dashboard! Profile pictures: Any user can set a profile picture, it has no usefulness, but it’s fun. Admins can administer profile pics to any user these pictures can also be removed! Upcoming features: Statistics: These aren’t implemented yet, because I’m not sure what will be needed in everyday usage, so I decided it’s better to let the environment decide. Difficulties: One of the biggest challenges of this project was the logic behind handling and updating transactions and pool balances I also found working with modals a bit inconvenient and ugly at times, but got used to them by the end Demo: https://democoffee.cigoria.eu ADMIN User: demoadmin Password: password USER User: demouser Password: password1...
|
1793800580.9899452
|
1793886980.9899452
|
|
22563
|
cogito lens by @keamlakk | Stardance
|
keamlakk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: cogito lens by @keamlakk | Stardance
|
1793450962.5659344
|
1794055762.5659344
|
|
1307
|
cognicode by @alok_devforge | Stardance
|
alok_devforge
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: cognicode by @alok_devforge | Stardance
|
1793638109.0363479
|
1794242909.0363479
|
|
4488
|
cognition by @hayden | Stardance
|
hayden
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: cognition by @hayden | Stardance
|
1793188373.584353
|
1793793173.584353
|
|
52442
|
cognitive-companion by @FASTGAMER | Stardance
|
FASTGAMER
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: cognitive-companion by @FASTGAMER | Stardan Title: cognitive-companion by @FASTGAMER | Stardance...
|
1793440482.1762831
|
1794045282.1762831
|
|
41683
|
coil gun by @meru_bee | Stardance
|
meru_bee
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: coil gun by @meru_bee | Stardance
|
1793771360.790958
|
1794376160.790958
|
|
34499
|
coin collection sytem by @tomas_watson12 | Stardan coin collection sytem by @tomas_watson12 | Stardance...
|
tomas_watson12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: coin collection sytem by @tomas_watson12 | Title: coin collection sytem by @tomas_watson12 | Stardance...
|
1793400836.1590412
|
1794005636.1590412
|
|
51648
|
cold emailing AI agent by @insaf | Stardance
|
insaf
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: cold emailing AI agent by @insaf | Stardanc Title: cold emailing AI agent by @insaf | Stardance...
|
1793397424.0528784
|
1794002224.0528784
|
|
47148
|
collectif by @domos000 | Stardance
|
domos000
|
0
|
4.1
|
0
|
[]
|
[{"post_id": 47378, "ts": "202 [{"post_id": 47378, "ts": "2026-08-15T08:56:33Z", "hours": 0.8281, "text": "Devlog - 3 Spent a few minutes fixing some stuff and added CSS to the website. 🛠 Fixed Stuff: In the previous version , the command would copy the file to the temporary folder . The problem with that is, if the file is large or if there isn’t much space on the disk, file transfer would fail . In the new version , the command would use the same file path as entered to request the download . This way, you don’t need to worry about any of the issues previously faced. => However, for fixing this, Gemini 3.1 Pro (High) in Antigravity was used for generating the code. AI was used ONLY for fixing the copying thing, NOT the whole code. ✨ CSS: As you can see in the pictures attached, the website now has a dark background color and the link to download and the text are now centered in the website."}, {"post_id": 47051, "ts": "2026-08-14T17:31:21Z", "hours": 1.8647, "text": "Devlog - 2 Spent 2 hours implementing the local network transfer method . The script creates another script in a folder named temp_server that handles the management of the web server . The second script is responsible for creating the website and hosting it locally . So, files can be transferred between devices without internet but on the same network now."}, {"post_id": 46350, "ts": "2026-08-13T14:38:19Z", "hours": 1.4044, "text": "Devlog - 1 Spent an hour implementing the base plate (or ig base code) for the command . This shouldn’t have taken this long but for the first 40 mins or so, I was figuring out how poetry works (poetry being the dependency manager used in this project). ✨ Features: Selecting network mode as the option creates a new file inside a directory ./temp_server/web_server.py which will be responsible for hosting the website locally . Interrupting the command (by Ctrl + C) will automatically stop the server, delete the temporary server files and close all processes ."}]...
|
Title: collectif by @domos000 | Stardance
Devlogs Title: collectif by @domos000 | Stardance
Devlogs:
Devlog - 1 Spent an hour implementing the base plate (or ig base code) for the command . This shouldn’t have taken this long but for the first 40 mins or so, I was figuring out how poetry works (poetry being the dependency manager used in this project). ✨ Features: Selecting network mode as the option creates a new file inside a directory ./temp_server/web_server.py which will be responsible for hosting the website locally . Interrupting the command (by Ctrl + C) will automatically stop the server, delete the temporary server files and close all processes .
Devlog - 2 Spent 2 hours implementing the local network transfer method . The script creates another script in a folder named temp_server that handles the management of the web server . The second script is responsible for creating the website and hosting it locally . So, files can be transferred between devices without internet but on the same network now.
Devlog - 3 Spent a few minutes fixing some stuff and added CSS to the website. 🛠 Fixed Stuff: In the previous version , the command would copy the file to the temporary folder . The problem with that is, if the file is large or if there isn’t much space on the disk, file transfer would fail . In the new version , the command would use the same file path as entered to request the download . This way, you don’t need to worry about any of the issues previously faced. => However, for fixing this, Gemini 3.1 Pro (High) in Antigravity was used for generating the code. AI was used ONLY for fixing the copying thing, NOT the whole code. ✨ CSS: As you can see in the pictures attached, the website now has a dark background color and the link to download and the text are now centered in the website....
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1793864983.6008203
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1794728983.6008203
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16297
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collective inbox by @rndm | Stardance
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rndm
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0
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0.0
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0
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[]
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[]
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Title: collective inbox by @rndm | Stardance
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1793469289.7824886
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1794074089.7824886
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16812
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college tinder by @maryamka | Stardance
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maryamka
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0
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0.0
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0
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[]
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[]
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Title: college tinder by @maryamka | Stardance
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1793224131.294078
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1793828931.294078
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57372
|
college to do tracking app by @sidhhrana5 | Starda college to do tracking app by @sidhhrana5 | Stardance...
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sidhhrana5
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0
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0.0
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0
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[]
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[]
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Title: college to do tracking app by @sidhhrana5 | Title: college to do tracking app by @sidhhrana5 | Stardance...
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1793436526.0719287
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1794041326.0719287
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46119
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college-erp by @nishank | Stardance
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nishank
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0
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0.0
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0
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[]
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[]
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Title: college-erp by @nishank | Stardance
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1793368512.5910053
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1793973312.5910053
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61110
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color changing pencil by @lilyana_hazel | Stardanc color changing pencil by @lilyana_hazel | Stardance...
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lilyana_hazel
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0
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0.0
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0
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[]
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[]
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Title: color changing pencil by @lilyana_hazel | S Title: color changing pencil by @lilyana_hazel | Stardance...
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1793648943.140293
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1794253743.140293
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1284
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color picker by @ravi | Stardance
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ravi
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0
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0.0
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0
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[]
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[]
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Title: color picker by @ravi | Stardance
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1793382725.8530822
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1793987525.8530822
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13182
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color sensoir by @hairyboo67 | Stardance
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hairyboo67
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0
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0.0
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0
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[]
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[]
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Title: color sensoir by @hairyboo67 | Stardance
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1793552210.8333647
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1794157010.8333647
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18041
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columbus by @sivaprakashkrp | Stardance
|
sivaprakashkrp
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1
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3.0
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36
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-18T11:49:38Z", "hours": 3.0, "multiplier": 12.09, "payout": 36, "blessing": "neutral", "text": "I worked on columbus which is a GUI like TUI file manager. I worked on implementing custom colour themes in columbus. With that, I refactored some code, fixed some bugs and released the stable version of columbus.", "repo": "https://github.com/sivaprakashkrp/columbus", "demo": "https://github.com/sivaprakashkrp/columbus/releases/latest"}]...
|
[{"post_id": 9333, "ts": "2026 [{"post_id": 9333, "ts": "2026-06-15T17:34:34Z", "hours": 2.1806, "text": "Implemented a way to customize color theme through a color_theme.toml file. Fixed some bugs that caused compilation errors in Linux. Added columbus to the awesome-ratatui list repository. Released 2 move versions of columbus in crates.io because the first release had a bug. Released the latest version to the AUR."}, {"post_id": 8121, "ts": "2026-06-13T15:43:04Z", "hours": 0.7953, "text": "Added “/” to the end of directory names in the Explorer. Added confirmation for delete feature. Refactored some old code."}]...
|
Title: columbus by @sivaprakashkrp | Stardance
De Title: columbus by @sivaprakashkrp | Stardance
Devlogs:
Added “/” to the end of directory names in the Explorer. Added confirmation for delete feature. Refactored some old code.
Implemented a way to customize color theme through a color_theme.toml file. Fixed some bugs that caused compilation errors in Linux. Added columbus to the awesome-ratatui list repository. Released 2 move versions of columbus in crates.io because the first release had a bug. Released the latest version to the AUR.
Ships:
I worked on columbus which is a GUI like TUI file manager. I worked on implementing custom colour themes in columbus. With that, I refactored some code, fixed some bugs and released the stable version of columbus....
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1793724801.290713
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1793811201.290713
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37493
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combat robot >:) by @altorithm | Stardance
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altorithm
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0
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0.0
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0
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[]
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[]
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Title: combat robot >:) by @altorithm | Stardan Title: combat robot >:) by @altorithm | Stardance...
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1792925633.5548697
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1793789633.5548697
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61371
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combopad by @nathany100 | Stardance
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nathany100
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0
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4.79
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0
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[]
|
[{"post_id": 80220, "ts": "202 [{"post_id": 80220, "ts": "2026-10-16T19:45:17Z", "hours": 0.4403, "text": "Devlog #5! (srry guys for the long wait T^T my computer broke and after i got a new one, i had loads of other ysws and forgot about this one) Ok so i finished the basic code for the macropad (ill finish the code once i get the project shipped), uh thats it bye :>"}, {"post_id": 70794, "ts": "2026-09-19T19:38:32Z", "hours": 1.4508, "text": "Devlog #4! okok so this is probably going to be the last time im adding any components into the pcb because gah dayum rearranging and rewiring takes so long Stuff done: added oled screen rearranged layout of pcb to fit oled rewired pcb AGAIN >:( absolutely locked in on onshape modelling (even though it was freezing up every 5 seconds) (is it me or does it kinda look like a calculator )"}, {"post_id": 70591, "ts": "2026-09-19T12:31:59Z", "hours": 0.3439, "text": "Devlog #3 stuff done added rotary encoder wired schematics updated pcb (again)"}, {"post_id": 70584, "ts": "2026-09-19T12:08:32Z", "hours": 0.4753, "text": "Devlog #2 I basically proceeded to discard most of the stuff from the previous tutorial (since im making a 9-key macropad) but i made this keyboard matrix and a rewired pcb"}, {"post_id": 68525, "ts": "2026-09-15T08:19:06Z", "hours": 2.0806, "text": "Macropad Devlog #1! (Ok so i did a LOT of work in one day and completely forgot to devlog any of it, so ill spread out my progress over several logs.) Since this was my 1st time using KiCad, I followed the hackpad guide and familiarised myself with the software. Also ty to my friend @RishitJain for teaching me a lot of the stuff used in kicad"}]...
|
Title: combopad by @nathany100 | Stardance
Devlog Title: combopad by @nathany100 | Stardance
Devlogs:
Macropad Devlog #1! (Ok so i did a LOT of work in one day and completely forgot to devlog any of it, so ill spread out my progress over several logs.) Since this was my 1st time using KiCad, I followed the hackpad guide and familiarised myself with the software. Also ty to my friend @RishitJain for teaching me a lot of the stuff used in kicad
Devlog #2 I basically proceeded to discard most of the stuff from the previous tutorial (since im making a 9-key macropad) but i made this keyboard matrix and a rewired pcb
Devlog #3 stuff done added rotary encoder wired schematics updated pcb (again)
Devlog #4! okok so this is probably going to be the last time im adding any components into the pcb because gah dayum rearranging and rewiring takes so long Stuff done: added oled screen rearranged layout of pcb to fit oled rewired pcb AGAIN >:( absolutely locked in on onshape modelling (even though it was freezing up every 5 seconds) (is it me or does it kinda look like a calculator )
Devlog #5! (srry guys for the long wait T^T my computer broke and after i got a new one, i had loads of other ysws and forgot about this one) Ok so i finished the basic code for the macropad (ill finish the code once i get the project shipped), uh thats it bye :>...
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1793649033.4933515
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1794253833.4933515
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23898
|
come to life by @bonnie | Stardance
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bonnie
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0
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0.0
|
0
|
[]
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[]
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Title: come to life by @bonnie | Stardance
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1793854299.633905
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1794718299.633905
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43256
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comic book quiz by @raghav | Stardance
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raghav
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0
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0.0
|
0
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[]
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[]
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Title: comic book quiz by @raghav | Stardance
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1793213337.2623193
|
1793818137.2623193
|
|
1150
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comically overengineered hackheld by @Mr-Pushcarts comically overengineered hackheld by @Mr-Pushcarts | Stardance...
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Mr-Pushcarts
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0
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0.0
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0
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[]
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[]
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Title: comically overengineered hackheld by @Mr-Pu Title: comically overengineered hackheld by @Mr-Pushcarts | Stardance...
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1793350122.8356593
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1793954922.8356593
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58476
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comicscraver by @gold | Stardance
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gold
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0
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0.0
|
0
|
[]
|
[]
|
Title: comicscraver by @gold | Stardance
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1793494251.2522273
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1794099051.2522273
|
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6307
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command centre by @shauryanotcool | Stardance
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shauryanotcool
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0
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0.0
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0
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[]
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[]
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Title: command centre by @shauryanotcool | Stardan Title: command centre by @shauryanotcool | Stardance...
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1793425808.5815442
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1794030608.5815442
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26534
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community garden! by @aliciacyoon | Stardance
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aliciacyoon
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0
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1.26
|
0
|
[]
|
[{"post_id": 17363, "ts": "202 [{"post_id": 17363, "ts": "2026-06-28T03:40:35Z", "hours": 0.2686, "text": "Super duper quick update: Set it up so my React (when a drawing is submitted) can talk to my python api, then comes back to React! None of the python stuff is trained yet (im super scared), and right now I have it auto return as a flower… but they’re communicating! I think this is a win, considering I’ve never done this before. Thank you Medium Daily Digest references online :DD"}, {"post_id": 16557, "ts": "2026-06-26T22:34:21Z", "hours": 0.9906, "text": "Starting a new project: community garden! So, my idea for this project is a space where people can draw flowers to add to the garden and stars to add to the night sky. The website is very raw bones for now, but I have a bit of experience with JS already, and I don’t want to focus too much on that at the start. Goals : -Learn how to use Python and numpy for the image classification, beginner ML things, -Get better at backend, since the drawings will have to be uploaded, -Cute website (with color selection, eraser, etc!). As the images show, I managed to get the drawing function of the canvas to work, as well as a clear button (and a very very raw-bones UI, ignore that!). The canvas drawing was both harder and easier than I expected: I had to learn new JS parts that I had never used before, but a lot of people have done this before me, so I was able to reference a few Medium blogs/articles. I also have attached my ideal map for how it will look—overall it will be pretty simple in functionality, and I hope to learn a lot from it :DD. PS: can anyone tell me how to add newlines to the devlogs, I’m having trouble making my devlogs more organized."}]...
|
Title: community garden! by @aliciacyoon | Stardan Title: community garden! by @aliciacyoon | Stardance
Devlogs:
Starting a new project: community garden! So, my idea for this project is a space where people can draw flowers to add to the garden and stars to add to the night sky. The website is very raw bones for now, but I have a bit of experience with JS already, and I don’t want to focus too much on that at the start. Goals : -Learn how to use Python and numpy for the image classification, beginner ML things, -Get better at backend, since the drawings will have to be uploaded, -Cute website (with color selection, eraser, etc!). As the images show, I managed to get the drawing function of the canvas to work, as well as a clear button (and a very very raw-bones UI, ignore that!). The canvas drawing was both harder and easier than I expected: I had to learn new JS parts that I had never used before, but a lot of people have done this before me, so I was able to reference a few Medium blogs/articles. I also have attached my ideal map for how it will look—overall it will be pretty simple in functionality, and I hope to learn a lot from it :DD. PS: can anyone tell me how to add newlines to the devlogs, I’m having trouble making my devlogs more organized.
Super duper quick update: Set it up so my React (when a drawing is submitted) can talk to my python api, then comes back to React! None of the python stuff is trained yet (im super scared), and right now I have it auto return as a flower… but they’re communicating! I think this is a win, considering I’ve never done this before. Thank you Medium Daily Digest references online :DD...
|
1793494134.116565
|
1794098934.116565
|
|
7625
|
compact mechanical cat ears by @Lawnard | Stardanc compact mechanical cat ears by @Lawnard | Stardance...
|
Lawnard
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0
|
19.53
|
0
|
[]
|
[{"post_id": 66554, "ts": "202 [{"post_id": 66554, "ts": "2026-09-12T12:04:42Z", "hours": 3.3717, "text": "so i decided to make a custom pcb im also going to start designing the final version btw, will my charging circuit explode?"}, {"post_id": 65712, "ts": "2026-09-11T01:45:52Z", "hours": 1.305, "text": "i started work on the pcb for the full size wearable and apparently i hate myself because someone decided it would be a good idea to make the battery charging circuit from scratch (1 ak)"}, {"post_id": 63813, "ts": "2026-09-07T19:40:08Z", "hours": 2.7947, "text": "i finished the full scale v1 prototype(left is full size ear, right is the ear used on the previous prototype"}, {"post_id": 62554, "ts": "2026-09-06T00:23:53Z", "hours": 0.7689, "text": "so i made v3.5, there’s some rope tension issues, but I think i can move on to make a full scale prototype"}, {"post_id": 61884, "ts": "2026-09-05T01:32:28Z", "hours": 2.1725, "text": "I did a bunch of printing today, the v3 servo assembly is done, I still need to remake the v3.5 base because of tolerances"}, {"post_id": 48140, "ts": "2026-08-16T13:08:00Z", "hours": 1.1283, "text": "here’s the v3 prototype design, i’ve printed a few test prints but i still need to figure out how to hold the bowden tubes"}, {"post_id": 37752, "ts": "2026-07-30T17:44:07Z", "hours": 2.4747, "text": "i finished the v3 design, i still need to buy the ptfe tubes for the bowden mechanisms. V3 is much more compact than v2 and this time the servo is actually secured to the servo mount (turns out you needs to click “force send heartbeat” to update your time for the onshape wakatime addon)"}, {"post_id": 37332, "ts": "2026-07-29T23:41:16Z", "hours": 1.3106, "text": "I made my first prototype , I’ll make the v3 design next with a bowden cable, the AMA with jared issacman was very fun.(if the video doesnt work for you, there’s a image on the second slide) ps: do you guys think 2 cables in a single ptfe tube will work and not get tangled. Oh yeah, and should i harvest this thing for parts"}, {"post_id": 36160, "ts": "2026-07-28T02:13:30Z", "hours": 2.7381, "text": "I accidentally posted this already in my other project, i already deleted that devlog. This is the v2 design for the prototype, v1 was kinda unpractical, this version only uses 1 servo. I’ll start printing it tomorrow ps: how do you export lookout timelapses"}, {"post_id": 27992, "ts": "2026-07-13T23:13:48Z", "hours": 0.9008, "text": "devlog #2: I continued designing the prototype, here’s a picture :3 (how do i upload lookout time lapses)"}, {"post_id": 26880, "ts": "2026-07-11T22:26:11Z", "hours": 0.5611, "text": "I started on the prototype design, still need to work on it more. I also need to learn how the heck a microcontroller works"}]...
|
Title: compact mechanical cat ears by @Lawnard | S Title: compact mechanical cat ears by @Lawnard | Stardance
Devlogs:
I started on the prototype design, still need to work on it more. I also need to learn how the heck a microcontroller works
devlog #2: I continued designing the prototype, here’s a picture :3 (how do i upload lookout time lapses)
I accidentally posted this already in my other project, i already deleted that devlog. This is the v2 design for the prototype, v1 was kinda unpractical, this version only uses 1 servo. I’ll start printing it tomorrow ps: how do you export lookout timelapses
I made my first prototype , I’ll make the v3 design next with a bowden cable, the AMA with jared issacman was very fun.(if the video doesnt work for you, there’s a image on the second slide) ps: do you guys think 2 cables in a single ptfe tube will work and not get tangled. Oh yeah, and should i harvest this thing for parts
i finished the v3 design, i still need to buy the ptfe tubes for the bowden mechanisms. V3 is much more compact than v2 and this time the servo is actually secured to the servo mount (turns out you needs to click “force send heartbeat” to update your time for the onshape wakatime addon)
here’s the v3 prototype design, i’ve printed a few test prints but i still need to figure out how to hold the bowden tubes
I did a bunch of printing today, the v3 servo assembly is done, I still need to remake the v3.5 base because of tolerances
so i made v3.5, there’s some rope tension issues, but I think i can move on to make a full scale prototype
i finished the full scale v1 prototype(left is full size ear, right is the ear used on the previous prototype
i started work on the pcb for the full size wearable and apparently i hate myself because someone decided it would be a good idea to make the battery charging circuit from scratch (1 ak)
so i decided to make a custom pcb im also going to start designing the final version btw, will my charging circuit explode?...
|
1793357727.2109475
|
1793962527.2109475
|
|
9179
|
competition dashboard by @ttiramisu | Stardance
|
ttiramisu
|
0
|
3.83
|
0
|
[]
|
[{"post_id": 4129, "ts": "2026 [{"post_id": 4129, "ts": "2026-06-07T10:10:44Z", "hours": 1.1992, "text": "added timer configs…"}, {"post_id": 3983, "ts": "2026-06-07T03:53:12Z", "hours": 2.2531, "text": "finally finished the login and added some simple add and view functions. imma have to translate the keys later cuz i wrote stuff in english instead to make it easier to read. also added firebase to this thing to allow storage to be kept consistent throughout"}, {"post_id": 3917, "ts": "2026-06-07T01:04:13Z", "hours": 0.3772, "text": "just finished working on the admin login page. im planning to finish all the basic functions first before adding styles"}]...
|
Title: competition dashboard by @ttiramisu | Stard Title: competition dashboard by @ttiramisu | Stardance
Devlogs:
just finished working on the admin login page. im planning to finish all the basic functions first before adding styles
finally finished the login and added some simple add and view functions. imma have to translate the keys later cuz i wrote stuff in english instead to make it easier to read. also added firebase to this thing to allow storage to be kept consistent throughout
added timer configs…...
|
1793224258.879268
|
1793829058.879268
|
|
51025
|
complaint portal by @DRGN0 | Stardance
|
DRGN0
|
1
|
4.41
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T19:43:55Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "it is a project i did raw, it is a complaint portal thing ADMIN USERNAME=admin password=admin123", "repo": "https://github.com/pip-DRGN0/demo", "demo": "https://complaint-portal-txh4.onrender.com/"}]...
|
[{"post_id": 50400, "ts": "202 [{"post_id": 50400, "ts": "2026-08-19T15:46:39Z", "hours": 0.4092, "text": "changed css cause of i coppied from my friends pc😅😅"}, {"post_id": 49835, "ts": "2026-08-18T19:41:27Z", "hours": 0.4478, "text": "i firstly used sql and i ran everything locally, now changed some things so it is live and ready"}, {"post_id": 49766, "ts": "2026-08-18T18:07:18Z", "hours": 3.7489, "text": "it is just a raw site i made while learning d jango (check admin admin123)"}]...
|
Title: complaint portal by @DRGN0 | Stardance
Dev Title: complaint portal by @DRGN0 | Stardance
Devlogs:
it is just a raw site i made while learning d jango (check admin admin123)
i firstly used sql and i ran everything locally, now changed some things so it is live and ready
changed css cause of i coppied from my friends pc😅😅
Ships:
it is a project i did raw, it is a complaint portal thing ADMIN USERNAME=admin password=admin123...
|
1793850683.4081395
|
1793937083.4081395
|
|
24105
|
completely normal maze game by @thatshushi17 | Sta completely normal maze game by @thatshushi17 | Stardance...
|
thatshushi17
|
0
|
24.94
|
0
|
[]
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[{"post_id": 30096, "ts": "202 [{"post_id": 30096, "ts": "2026-07-17T12:23:59Z", "hours": 24.9419, "text": "1. completely normal maze game ive had this idea for an engine/game for a while now, where you explore some completely normal mazes. im not sure why i wanted to do this, since i wasnt really planning on making the world have anything interesting like portals that you dont notice silently teleport you allowing for impossible geometry or anything like that. the progress so far so, super quickly, heres what ive done so far in order: create some super quick and dirty code to just test the pygame-moderngl setup im using implemented the proper player and 3d dda setup, with some basic voxel generation horribly failed at implementing collision moved to polishing the project with stuff like a RoomBuilder to help create rooms, finalising the general data flow for the rooms, porting over my old implementation of oklab in python adding some basic portal logic theres still a lot to take care of, but this is basically all of the core functionality, so hurrah! some technical details you can skip over this to the gallery if you just want to see the end result of what ive made, but i want to show off some of the cool implementation details and design decisions (because i like showing off :P) the world’s data firstly, the world is stored as voxel data. specifically, each voxel stores 4 channels of data, each having 16 bits. since a cube has 6 faces, im storing the data for 2 faces per channel. so, each face has 8 bits of data, and theres one extra channel left over. the face data is split in such a way that minimises operations gpu side, and also allows me to store loads of different types of data (like portals, colored/textured walls, or stained glass). because of this specific setup, there are actually two sources of truth for a specific wall, depending on where youre looking from. this means a wall can be green on one side, and red on the other! its a nice little side-effect thatll be really nice when designing levels later on. the RoomBuilder this is a cool one. its a class i made to abstract the lower level details of designing a level. you can design a stage with its methods without ever needing to touch the voxel data by hand. its quite simple so far, but itll grow alongside the project. it will also guide the implementation of the level designer mode, whenever i get around to that 👀 where next? again, theres a lot of stuff i still want to implement. making it so the portals can rotate your sense of ‘up’ is a big one, but theres also stuff like harnessing the full power of the color system to completely shatter the players understanding of where they are, or getting my revenge on collision. adding entity rendering (hopefully like gmod pngs lol) is something i want aswell. ill keep working on this till i get two blahaj so you probably wont need to wait long for more progress. see you!"}]...
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Title: completely normal maze game by @thatshushi1 Title: completely normal maze game by @thatshushi17 | Stardance
Devlogs:
1. completely normal maze game ive had this idea for an engine/game for a while now, where you explore some completely normal mazes. im not sure why i wanted to do this, since i wasnt really planning on making the world have anything interesting like portals that you dont notice silently teleport you allowing for impossible geometry or anything like that. the progress so far so, super quickly, heres what ive done so far in order: create some super quick and dirty code to just test the pygame-moderngl setup im using implemented the proper player and 3d dda setup, with some basic voxel generation horribly failed at implementing collision moved to polishing the project with stuff like a RoomBuilder to help create rooms, finalising the general data flow for the rooms, porting over my old implementation of oklab in python adding some basic portal logic theres still a lot to take care of, but this is basically all of the core functionality, so hurrah! some technical details you can skip over this to the gallery if you just want to see the end result of what ive made, but i want to show off some of the cool implementation details and design decisions (because i like showing off :P) the world’s data firstly, the world is stored as voxel data. specifically, each voxel stores 4 channels of data, each having 16 bits. since a cube has 6 faces, im storing the data for 2 faces per channel. so, each face has 8 bits of data, and theres one extra channel left over. the face data is split in such a way that minimises operations gpu side, and also allows me to store loads of different types of data (like portals, colored/textured walls, or stained glass). because of this specific setup, there are actually two sources of truth for a specific wall, depending on where youre looking from. this means a wall can be green on one side, and red on the other! its a nice little side-effect thatll be really nice when designing levels later on. the RoomBuilder this is a cool one. its a class i made to abstract the lower level details of designing a level. you can design a stage with its methods without ever needing to touch the voxel data by hand. its quite simple so far, but itll grow alongside the project. it will also guide the implementation of the level designer mode, whenever i get around to that 👀 where next? again, theres a lot of stuff i still want to implement. making it so the portals can rotate your sense of ‘up’ is a big one, but theres also stuff like harnessing the full power of the color system to completely shatter the players understanding of where they are, or getting my revenge on collision. adding entity rendering (hopefully like gmod pngs lol) is something i want aswell. ill keep working on this till i get two blahaj so you probably wont need to wait long for more progress. see you!...
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1793379037.5653963
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1793983837.5653963
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34136
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compliment widget by @ducki | Stardance
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ducki
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1
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51.0
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380
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-29T09:19:05Z", "hours": 51.0, "multiplier": 7.44, "payout": 380, "blessing": "neutral", "text": "I made an Android widget app that lets people share compliments and positivity with their friends and loved ones with customizable home screen widgets. Challenges I definitly faced challenges with the widget library and my limited RAM, since the android emulator recommends 16GB of RAM, while I am working with 12GB. The testing was slower than it could have been. The widgets unique components and requirements for it, was a fun challenge, that made me have to rewrite my base code quite a lot to allow for it to run and update with the app in real time. For testing To test out the app, I have an apk that can be downloaded on Android devices, maybe this can be something to even share with others, create them a compliment list and share it to them. Just click try project to download the APK My successes I really like how the themes turned out, and all the customization. I think it really makes it look ten times better. It was worth it taking my time at midnight to fully implement it. And of course that the widget works, I already have it on my home screen, it is a great addition.", "repo": "https://github.com/Duckwastakon/compliment-widget", "demo": "https://github.com/Duckwastakon/compliment-widget/releases"}]...
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[{"post_id": 36898, "ts": "202 [{"post_id": 36898, "ts": "2026-07-29T08:54:36Z", "hours": 4.6331, "text": "Complimet widget is finally done! Made some very interesting typos that caused the APK build to break, multiple times, but finally this app is available to anyone on github! quick changes: More themes: Added 3 more themes, peach, mint and coffee. It is now possible to see compliments on your homescreen in some color, not black/white. Small UI changes Some bug fixes like wrong text appearing. Made the README Built the project and released it Thank you to everyone who supported this project in any way!"}, {"post_id": 36268, "ts": "2026-07-28T08:15:12Z", "hours": 8.7222, "text": "compliment widget is 95% done! I will be trying to ship the project today, but depends on how many unexpected bugs appear new stuff: Finally added mass compliment pasting/writing Instead of having to write individual compliments the user can write many and the app then splits up all the lines into seperate compliments, makes it way faster to input 100, or if they already have a list of compliments to paste it in. navigator tab styling: To be fair it was wack, just white with text, now we have Icons bunch more icons to make buttons easier to understand just from visuals. more visual improvements a load of bug fixes The new additions did come with some troubles -> *Accidentaly ireversable deleted code, thank god github exsists. Mobile application development has not turned out the burden I expected it to be, totally recommend for anyone to try. The only issue being an emulator is quite ram intensive to run, I can barely run mine. Now all that is left is to export to an apk, hope there are not too many bugs and problems. How much can go wrong? only one way to find out"}, {"post_id": 32677, "ts": "2026-07-21T23:59:20Z", "hours": 9.2344, "text": "User interface designers are underrated I had never paid much attention to how apps look, but now making my first mobile application, I realise how important it is, the fact that the styling is very similar to css (I hate css) is useful for simplicity, but I have a bias from so many small mistakes that take hours to fix. Apps need the user interface to effectively tell the user what each button does, or to put attention into the main aspect. Most people would not look twice if an apps design is bad. New stuff Finally implemented the possibility to change time between new compliment generating Bunch of bug fixing And most importantly: The interface Because this is my first mobile app I must say the starting design code sucks, so I have been stuck at slowly rewriting old systems so they actually work with all the needed features. For the interface I have to rewrite the entire styleSheet for it to look okay. Hope that I can finally release soon, and not into 99 more bugs"}, {"post_id": 31964, "ts": "2026-07-20T19:46:23Z", "hours": 8.4158, "text": "IOS development is impossible maybe exaggerating a bit, but from all of my reserch i have found out that you need a mac or IOS device to be able to test IOS, now I do not have one of those .-. What does this mean: I am not gonna be releasing a IOS widget, because of not being able to make it high quality, let alone test it Instead I am gonna release it as a android app, and if it gets enough requests, add IOS support Now what have I done instead Had to remake the file hierarchy. Customization with themes for the widget and app design. File sharing and uploading. I am afraid to say I am a bit ashamed of how long it has taken for me to fix simple mistakes. Customization One of the most important parts about a widget is being able to customize it, now that is using custom themes, maybe it would be a cool addition to let people able to make custom themes, but will have to see"}, {"post_id": 30012, "ts": "2026-07-17T08:09:36Z", "hours": 8.4517, "text": "I HAVE A WIDGET I am overly happy because it just did not appear for 2 hours because I thought some line from the documented example was just a “random comment” \"use no memo\" ;. Now reading back it makes so much sense. I was insanely wrong. Adding it fixed the entire widget .-. also this widget -> only for android. and I can only hope making a ios one wont break the android one. on another note having to balance async and sync functions is a pain. had to rewrite my entire data saving system to be able to handle getting it synchronously. While doing so also found a nice tool to save data synchronously. Should I rewrite my data handling to only use one way to save data, probably but for now it works, when I get to the optimizations part and code cleaning that should get sorted. Overall must say it is a nice feeling when using some new language finding so many new tools while making a simple project, in the moment -> “Wow my headache could have been easily avoided”, but good to know the next project will be 10x faster. Not too much left to make: IOS widget Widget customization Polish the app But it is probably gonna take a good amount of time still."}, {"post_id": 29376, "ts": "2026-07-16T09:13:19Z", "hours": 5.325, "text": "Making phone applications is actually way more fun than expected okay it was partly because I switched to a new framework which makes everything more comfortable. had to rewrite all the file reading and writing, but it was 100% worth it. Now the only main thing left is the widget itself after only making my phone overheat multiple times, got the timer system working for a random compliment to appear every xx amount of time. The app is coming togheter well, only widget styling (Pain😭) improving user experience is left"}, {"post_id": 28213, "ts": "2026-07-14T11:10:16Z", "hours": 6.2661, "text": "I wanted to learn how to make phone apps, so my idea is to make a widget app, that every day displays a random compliment from a big list. Fighting with github and emulators was not fun to even start developing, but luckly was able to get all that sorted out. Was it easier after then, no, never developed something like this, everything looks so alien. Thankfully documentation exsists. I want the user to be able to make custom compliment lists, and add his own, so I started by making a system where you can create your own compliment lists, add compliments into them, and then they get saved in the apps data as a json file. hopefully adding the widget will not be too hard."}]...
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Title: compliment widget by @ducki | Stardance
De Title: compliment widget by @ducki | Stardance
Devlogs:
I wanted to learn how to make phone apps, so my idea is to make a widget app, that every day displays a random compliment from a big list. Fighting with github and emulators was not fun to even start developing, but luckly was able to get all that sorted out. Was it easier after then, no, never developed something like this, everything looks so alien. Thankfully documentation exsists. I want the user to be able to make custom compliment lists, and add his own, so I started by making a system where you can create your own compliment lists, add compliments into them, and then they get saved in the apps data as a json file. hopefully adding the widget will not be too hard.
Making phone applications is actually way more fun than expected okay it was partly because I switched to a new framework which makes everything more comfortable. had to rewrite all the file reading and writing, but it was 100% worth it. Now the only main thing left is the widget itself after only making my phone overheat multiple times, got the timer system working for a random compliment to appear every xx amount of time. The app is coming togheter well, only widget styling (Pain😭) improving user experience is left
I HAVE A WIDGET I am overly happy because it just did not appear for 2 hours because I thought some line from the documented example was just a “random comment” "use no memo" ;. Now reading back it makes so much sense. I was insanely wrong. Adding it fixed the entire widget .-. also this widget -> only for android. and I can only hope making a ios one wont break the android one. on another note having to balance async and sync functions is a pain. had to rewrite my entire data saving system to be able to handle getting it synchronously. While doing so also found a nice tool to save data synchronously. Should I rewrite my data handling to only use one way to save data, probably but for now it works, when I get to the optimizations part and code cleaning that should get sorted. Overall must say it is a nice feeling when using some new language finding so many new tools while making a simple project, in the moment -> “Wow my headache could have been easily avoided”, but good to know the next project will be 10x faster. Not too much left to make: IOS widget Widget customization Polish the app But it is probably gonna take a good amount of time still.
IOS development is impossible maybe exaggerating a bit, but from all of my reserch i have found out that you need a mac or IOS device to be able to test IOS, now I do not have one of those .-. What does this mean: I am not gonna be releasing a IOS widget, because of not being able to make it high quality, let alone test it Instead I am gonna release it as a android app, and if it gets enough requests, add IOS support Now what have I done instead Had to remake the file hierarchy. Customization with themes for the widget and app design. File sharing and uploading. I am afraid to say I am a bit ashamed of how long it has taken for me to fix simple mistakes. Customization One of the most important parts about a widget is being able to customize it, now that is using custom themes, maybe it would be a cool addition to let people able to make custom themes, but will have to see
User interface designers are underrated I had never paid much attention to how apps look, but now making my first mobile application, I realise how important it is, the fact that the styling is very similar to css (I hate css) is useful for simplicity, but I have a bias from so many small mistakes that take hours to fix. Apps need the user interface to effectively tell the user what each button does, or to put attention into the main aspect. Most people would not look twice if an apps design is bad. New stuff Finally implemented the possibility to change time between new compliment generating Bunch of bug fixing And most importantly: The interface Because this is my first mobile app I must say the starting design code sucks, so I have been stuck at slowly rewriting old systems so they actually work with all the needed features. For the interface I have to rewrite the entire styleSheet for it to look okay. Hope that I can finally release soon, and not into 99 more bugs
compliment widget is 95% done! I will be trying to ship the project today, but depends on how many unexpected bugs appear new stuff: Finally added mass compliment pasting/writing Instead of having to write individual compliments the user can write many and the app then splits up all the lines into seperate compliments, makes it way faster to input 100, or if they already have a list of compliments to paste it in. navigator tab styling: To be fair it was wack, just white with text, now we have Icons bunch more icons to make buttons easier to understand just from visuals. more visual improvements a load of bug fixes The new additions did come with some troubles -> *Accidentaly ireversable deleted code, thank god github exsists. Mobile application development has not turned out the burden I expected it to be, totally recommend for anyone to try. The only issue being an emulator is quite ram intensive to run, I can barely run mine. Now all that is left is to export to an apk, hope there are not too many bugs and problems. How much can go wrong? only one way to find out
Complimet widget is finally done! Made some very interesting typos that caused the APK build to break, multiple times, but finally this app is available to anyone on github! quick changes: More themes: Added 3 more themes, peach, mint and coffee. It is now possible to see compliments on your homescreen in some color, not black/white. Small UI changes Some bug fixes like wrong text appearing. Made the README Built the project and released it Thank you to everyone who supported this project in any way!
Ships:
I made an Android widget app that lets people share compliments and positivity with their friends and loved ones with customizable home screen widgets. Challenges I definitly faced challenges with the widget library and my limited RAM, since the android emulator recommends 16GB of RAM, while I am working with 12GB. The testing was slower than it could have been. The widgets unique components and requirements for it, was a fun challenge, that made me have to rewrite my base code quite a lot to allow for it to run and update with the app in real time. For testing To test out the app, I have an apk that can be downloaded on Android devices, maybe this can be something to even share with others, create them a compliment list and share it to them. Just click try project to download the APK My successes I really like how the themes turned out, and all the customization. I think it really makes it look ten times better. It was worth it taking my time at midnight to fully implement it. And of course that the widget works, I already have it on my home screen, it is a great addition....
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1793728370.513415
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1793814770.513415
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31919
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compteur kilométrique de bmw pour simulateur by @E compteur kilométrique de bmw pour simulateur by @Edenprd | Stardance...
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Edenprd
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0
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0.0
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0
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[]
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[]
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Title: compteur kilométrique de bmw pour simulateu Title: compteur kilométrique de bmw pour simulateur by @Edenprd | Stardance...
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1793238666.5085762
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1793843466.5085762
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