|
49729
|
daily dashboard by @adaazre | Stardance
|
adaazre
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: daily dashboard by @adaazre | Stardance
|
1793300094.6632314
|
1793904894.6632314
|
|
49730
|
daily dashboard by @adaazre | Stardance
|
adaazre
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: daily dashboard by @adaazre | Stardance
|
1793300096.8064897
|
1793904896.8064897
|
|
61188
|
daily journal by @willexists | Stardance
|
willexists
|
1
|
6.0
|
22
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-26T18:06:38Z", "hours": 6.0, "multiplier": 3.45, "payout": 22, "blessing": "neutral", "text": "the daily journal app (reviewers, the css being bare (kinda) is a stylistic choice) so studies show that journaling helps with mental health, so yay it is complete with reporting, status, likes, comments, and more :)", "repo": "https://github.com/ooowillexistsooo/journal", "demo": "https://journal.willexists.space/"}]...
|
[{"post_id": 74101, "ts": "202 [{"post_id": 74101, "ts": "2026-09-26T17:57:26Z", "hours": 0.2833, "text": "i added a readme"}, {"post_id": 74095, "ts": "2026-09-26T17:39:26Z", "hours": 0.3336, "text": "added a site status"}, {"post_id": 74080, "ts": "2026-09-26T17:08:49Z", "hours": 1.0664, "text": "admin stuff, you can now report"}, {"post_id": 73433, "ts": "2026-09-25T02:33:51Z", "hours": 0.8836, "text": "i added comments and likes .heyAreYouSingle()"}, {"post_id": 72952, "ts": "2026-09-24T03:01:34Z", "hours": 0.4581, "text": "added profile editing (turns out it was more simple than i thought it would be…. its probably gonna break isn’t it…) peach sundaes are delicious bro"}, {"post_id": 71944, "ts": "2026-09-21T20:29:16Z", "hours": 0.4736, "text": "some database stuff happened"}, {"post_id": 70122, "ts": "2026-09-18T14:44:00Z", "hours": 0.6861, "text": "you can post now"}, {"post_id": 69394, "ts": "2026-09-16T23:41:23Z", "hours": 0.8378, "text": "you can log in now!!! im using supabase auth so thats cool also dont mind the email limit being exceeded its fine"}, {"post_id": 67677, "ts": "2026-09-13T20:47:07Z", "hours": 1.4036, "text": "im making an app where you just write a daily journal and read other people’s, yeah pretty simple. added a few static pages (the home menu, sign up(gonna make the database now yayaya) code of conduct, and a place to put stuff i use)"}]...
|
Title: daily journal by @willexists | Stardance
D Title: daily journal by @willexists | Stardance
Devlogs:
im making an app where you just write a daily journal and read other people’s, yeah pretty simple. added a few static pages (the home menu, sign up(gonna make the database now yayaya) code of conduct, and a place to put stuff i use)
you can log in now!!! im using supabase auth so thats cool also dont mind the email limit being exceeded its fine
you can post now
some database stuff happened
added profile editing (turns out it was more simple than i thought it would be…. its probably gonna break isn’t it…) peach sundaes are delicious bro
i added comments and likes .heyAreYouSingle()
admin stuff, you can now report
added a site status
i added a readme
Ships:
the daily journal app (reviewers, the css being bare (kinda) is a stylistic choice) so studies show that journaling helps with mental health, so yay it is complete with reporting, status, likes, comments, and more :)...
|
1793825738.6492333
|
1793912138.6492333
|
|
29139
|
daily pages by @filmonadmg | Stardance
|
filmonadmg
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: daily pages by @filmonadmg | Stardance
|
1793357673.6363187
|
1793962473.6363187
|
|
55465
|
damn cool clock by @sidweep | Stardance
|
sidweep
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: damn cool clock by @sidweep | Stardance
|
1793821834.3061328
|
1794426634.3061328
|
|
69535
|
dampenerss by @makeme44 | Stardance
|
makeme44
|
0
|
0.82
|
0
|
[]
|
[{"post_id": 79353, "ts": "202 [{"post_id": 79353, "ts": "2026-10-13T16:34:59Z", "hours": 0.8225, "text": "this is a dampener im trying to se what is the best way to keep vibrations at bay"}]...
|
Title: dampenerss by @makeme44 | Stardance
Devlog Title: dampenerss by @makeme44 | Stardance
Devlogs:
this is a dampener im trying to se what is the best way to keep vibrations at bay...
|
1793584285.3812206
|
1794189085.3812206
|
|
69982
|
dance party by @jeyanissi | Stardance
|
jeyanissi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dance party by @jeyanissi | Stardance
|
1793605707.5894732
|
1794210507.5894732
|
|
69983
|
dance party by @jeyanissi | Stardance
|
jeyanissi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dance party by @jeyanissi | Stardance
|
1793605708.9472678
|
1794210508.9472678
|
|
69984
|
dance party by @jeyanissi | Stardance
|
jeyanissi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dance party by @jeyanissi | Stardance
|
1793605709.8304212
|
1794210509.8304212
|
|
70603
|
dance studio website by @darmigan2011 | Stardance
|
darmigan2011
|
1
|
9.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-20T10:28:25Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built this dance studio website because I wanted to try making something that looks and feels different from a basic website. I went with a warm colour palette, big typography and dance photos to give it more of an editorial style. It has sections for classes, dancers, events, about and contact. I’ve been working on the design and getting it deployed on GitHub Pages. One thing that gave me trouble was deployment. The homepage worked, but opening some pages directly led to a 404, even though GitHub Actions showed a successful build. I’m working on fixing that properly. I’m pretty happy with how the homepage has turned out so far. There’s still more I want to improve, but this project has helped me learn a lot by actually building and deploying something instead of just following tutorials.", "repo": "https://github.com/darmigan2011-ops/academy-dance-studio", "demo": "https://darmigan2011-ops.github.io/academy-dance-studio/"}]...
|
[{"post_id": 81215, "ts": "202 [{"post_id": 81215, "ts": "2026-10-20T10:17:14Z", "hours": 9.4436, "text": "Finally got the website looking how I wanted I’ve been working on my dance studio website and spent some time getting the overall look right. I wanted it to feel more like an actual dance studio brand instead of just another basic website template. I went with a clean, editorial style with large typography, warm colours and dance photography. I also worked on the navigation and different sections so people can explore the classes, dancers, events and other information. One thing I’m still sorting out is the GitHub Pages deployment. The homepage loads, but opening some routes directly gives me a 404 page, even though the GitHub Actions build and deploy both show as successful. So that’s the next thing I’m debugging. Still have things to improve, but it’s nice seeing the design come together and actually be live on the internet. I’ll keep working on the routing and testing the other pages."}]...
|
Title: dance studio website by @darmigan2011 | Sta Title: dance studio website by @darmigan2011 | Stardance
Devlogs:
Finally got the website looking how I wanted I’ve been working on my dance studio website and spent some time getting the overall look right. I wanted it to feel more like an actual dance studio brand instead of just another basic website template. I went with a clean, editorial style with large typography, warm colours and dance photography. I also worked on the navigation and different sections so people can explore the classes, dancers, events and other information. One thing I’m still sorting out is the GitHub Pages deployment. The homepage loads, but opening some routes directly gives me a 404 page, even though the GitHub Actions build and deploy both show as successful. So that’s the next thing I’m debugging. Still have things to improve, but it’s nice seeing the design come together and actually be live on the internet. I’ll keep working on the routing and testing the other pages.
Ships:
I built this dance studio website because I wanted to try making something that looks and feels different from a basic website. I went with a warm colour palette, big typography and dance photos to give it more of an editorial style. It has sections for classes, dancers, events, about and contact. I’ve been working on the design and getting it deployed on GitHub Pages. One thing that gave me trouble was deployment. The homepage worked, but opening some pages directly led to a 404, even though GitHub Actions showed a successful build. I’m working on fixing that properly. I’m pretty happy with how the homepage has turned out so far. There’s still more I want to improve, but this project has helped me learn a lot by actually building and deploying something instead of just following tutorials....
|
1793804022.7302177
|
1793890422.7302177
|
|
37678
|
dancing leds by @abisomer | Stardance
|
abisomer
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dancing leds by @abisomer | Stardance
|
1793256556.6873984
|
1793861356.6873984
|
|
10479
|
dap up simulator by @DevArora | Stardance
|
DevArora
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dap up simulator by @DevArora | Stardance
|
1793228024.0711453
|
1793832824.0711453
|
|
68969
|
darakhtnamah by @ibrahim- | Stardance
|
ibrahim-
|
0
|
4.46
|
0
|
[]
|
[{"post_id": 79299, "ts": "202 [{"post_id": 79299, "ts": "2026-10-13T12:19:59Z", "hours": 0.3597, "text": "Devlog #8 Added the rest of the missing pages, fixed mobile view and a few other bugs."}, {"post_id": 79034, "ts": "2026-10-12T13:26:19Z", "hours": 0.2886, "text": "Devlog #7 Moved the images to a CDN, styled the plant of the day page, fixed a few bugs, and finally, added the maximum height field"}, {"post_id": 79024, "ts": "2026-10-12T12:07:43Z", "hours": 0.8367, "text": "Devlog #6 Added Punjabi calendar months, with the fruiting season highlighted, and seed type mentioned. Also added a field for cultural importance"}, {"post_id": 79015, "ts": "2026-10-12T11:06:46Z", "hours": 0.2817, "text": "Devlog #5 Added a distribution map using UMap embeds."}, {"post_id": 78408, "ts": "2026-10-10T17:41:30Z", "hours": 0.5333, "text": "Devlog #4 Added the individual plant details page. Looks good"}, {"post_id": 78332, "ts": "2026-10-10T13:58:47Z", "hours": 0.9964, "text": "Devlog #3 Added and formatted a list of native plants (i compiled it earlier) + images Made the search feature work!"}, {"post_id": 78319, "ts": "2026-10-10T12:18:41Z", "hours": 0.5256, "text": "Devlog #2 Added a plant of the day banner alongside a navbar that is present on both the landing page and the plants page"}, {"post_id": 78304, "ts": "2026-10-10T11:28:24Z", "hours": 0.6364, "text": "Devlog #1 Made the landing page, need feedback on what can be done better!"}]...
|
Title: darakhtnamah by @ibrahim- | Stardance
Devl Title: darakhtnamah by @ibrahim- | Stardance
Devlogs:
Devlog #1 Made the landing page, need feedback on what can be done better!
Devlog #2 Added a plant of the day banner alongside a navbar that is present on both the landing page and the plants page
Devlog #3 Added and formatted a list of native plants (i compiled it earlier) + images Made the search feature work!
Devlog #4 Added the individual plant details page. Looks good
Devlog #5 Added a distribution map using UMap embeds.
Devlog #6 Added Punjabi calendar months, with the fruiting season highlighted, and seed type mentioned. Also added a field for cultural importance
Devlog #7 Moved the images to a CDN, styled the plant of the day page, fixed a few bugs, and finally, added the maximum height field
Devlog #8 Added the rest of the missing pages, fixed mobile view and a few other bugs....
|
1793127271.3447711
|
1793991271.3447711
|
|
7523
|
dare-vault by @Shaven | Stardance
|
Shaven
|
0
|
0.41
|
0
|
[]
|
[{"post_id": 11487, "ts": "202 [{"post_id": 11487, "ts": "2026-06-18T19:22:14Z", "hours": 0.4108, "text": "Consolidated improvements and removed dead code"}]...
|
Title: dare-vault by @Shaven | Stardance
Devlogs: Title: dare-vault by @Shaven | Stardance
Devlogs:
Consolidated improvements and removed dead code...
|
1793245806.556165
|
1793850606.556165
|
|
19853
|
darkneuralnet by @surgetheconqueror | Stardance
|
surgetheconqueror
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: darkneuralnet by @surgetheconqueror | Stard Title: darkneuralnet by @surgetheconqueror | Stardance...
|
1793418948.5393305
|
1794023748.5393305
|
|
55533
|
darkro0ms by @domos000 | Stardance
|
domos000
|
0
|
1.58
|
0
|
[]
|
[{"post_id": 57261, "ts": "202 [{"post_id": 57261, "ts": "2026-08-29T11:28:29Z", "hours": 0.5986, "text": "Devlog - 2 Spent around 2-3 hours working on the environment of the game and ~30 mins improving the player movement. Made the base place where you’ll spawn at the start of the game (will improve it later). Improved the player movement so, your head now moves based on how quick you’re moving (whether walking or sprinting) to replicate real life movement . Please ignore the laggy / choppy recording . The game itself isn’t laggy… it’s just the recording ."}, {"post_id": 56753, "ts": "2026-08-28T17:15:38Z", "hours": 0.9767, "text": "Devlog - 1 Spent some time making the base environment and player controls . I chose Godot Engine for my game as a lot of people were using it and I got to know its easy to make games using it. The head movement is limited so you can’t just turn your whole head around 360 degrees . That’s just not how human heads work. I’ve only implemented basic player movement currently. Much better player movement will be introduced in the upcoming devlogs! Please don’t mind the choppy recording. My specs aren’t that good for a smooth recording lol"}]...
|
Title: darkro0ms by @domos000 | Stardance
Devlogs Title: darkro0ms by @domos000 | Stardance
Devlogs:
Devlog - 1 Spent some time making the base environment and player controls . I chose Godot Engine for my game as a lot of people were using it and I got to know its easy to make games using it. The head movement is limited so you can’t just turn your whole head around 360 degrees . That’s just not how human heads work. I’ve only implemented basic player movement currently. Much better player movement will be introduced in the upcoming devlogs! Please don’t mind the choppy recording. My specs aren’t that good for a smooth recording lol
Devlog - 2 Spent around 2-3 hours working on the environment of the game and ~30 mins improving the player movement. Made the base place where you’ll spawn at the start of the game (will improve it later). Improved the player movement so, your head now moves based on how quick you’re moving (whether walking or sprinting) to replicate real life movement . Please ignore the laggy / choppy recording . The game itself isn’t laggy… it’s just the recording ....
|
1793166633.2888927
|
1794030633.2888927
|
|
67764
|
dartigre Industries's aircraft by @fabioblanco dartigre Industries's aircraft by @fabioblanco | Stardance...
|
fabioblanco
|
0
|
7.49
|
0
|
[]
|
[{"post_id": 77669, "ts": "202 [{"post_id": 77669, "ts": "2026-10-07T19:40:11Z", "hours": 3.6728, "text": "In this devlog(devlog 0.3), I would like to update you on two main progress points. First, I continued with the general modeling of the aircraft, designing the main airframe, including the nose, canopy, and tail section. To determine the dimensions, I referenced the CAD model of my previous aircraft. Second, I ran a CFD simulation. However, the aircraft currently generates less lift than expected (around 290 g at 15 m/s). I hope this will increase once the elevator is added. Based on my experience with my previous build, designing the elevator will be challenging because space in the tail is very limited for two servos; thus, a single servo will need to control the entire elevator surface. Overall, I am satisfied with the progress made, as I managed to advance significantly in just a few hours. In the next devlogs, I will add the elevator and the ailerons. NOTE: AI was used in this devlog solely for text translation, dimension references, and setup assistance with the CFD software, which is quite complex."}, {"post_id": 77157, "ts": "2026-10-05T20:32:57Z", "hours": 2.8628, "text": "#DEVLOG 0.2 – Wing Design In this devlog, I would like to announce that I have completed the initial shape of the wing. After extensive research, I identified the CLARK Y airfoil as the ideal choice for my aircraft due to its favorable performance and ease of use. I attempted to run a CFD (Computational Fluid Dynamics) simulation on the wing, but I couldn’t complete it due to the high complexity of Autodesk CFD (which is understandable, given that it is highly advanced, professional-grade software). In a future update—possibly in the next DEVLOG—I will share the lift and drag data for the wing. I fully recognize the importance of this simulation, as it allows us to evaluate the aircraft’s flight feasibility upfront and determine whether it will fly or stall/crash before any physical testing. The airfoil coordinates were sourced from http://airfoiltools.com . In DEVLOG 0.3, I will begin designing the airframe/fuselage, followed by the tail assembly and the nose section in subsequent updates (including a rigid motor mount capable of handling high structural loads). Note for this devlog: AI assistance was used to translate this text, troubleshoot the CFD software, and calculate the aircraft dimensions (saving time on complex aerodynamic formulas)."}, {"post_id": 76534, "ts": "2026-10-03T21:01:42Z", "hours": 0.95, "text": "#devlog 0.1 In this devlog, I’ve created a document listing all the electrical components, materials, and the airfoil profile that will make up my aircraft. I chose the Clark Y airfoil because I saw it recommended by many people across various subreddits."}]...
|
Title: dartigre Industries's aircraft by @fabi Title: dartigre Industries's aircraft by @fabioblanco | Stardance
Devlogs:
#devlog 0.1 In this devlog, I’ve created a document listing all the electrical components, materials, and the airfoil profile that will make up my aircraft. I chose the Clark Y airfoil because I saw it recommended by many people across various subreddits.
#DEVLOG 0.2 – Wing Design In this devlog, I would like to announce that I have completed the initial shape of the wing. After extensive research, I identified the CLARK Y airfoil as the ideal choice for my aircraft due to its favorable performance and ease of use. I attempted to run a CFD (Computational Fluid Dynamics) simulation on the wing, but I couldn’t complete it due to the high complexity of Autodesk CFD (which is understandable, given that it is highly advanced, professional-grade software). In a future update—possibly in the next DEVLOG—I will share the lift and drag data for the wing. I fully recognize the importance of this simulation, as it allows us to evaluate the aircraft’s flight feasibility upfront and determine whether it will fly or stall/crash before any physical testing. The airfoil coordinates were sourced from http://airfoiltools.com . In DEVLOG 0.3, I will begin designing the airframe/fuselage, followed by the tail assembly and the nose section in subsequent updates (including a rigid motor mount capable of handling high structural loads). Note for this devlog: AI assistance was used to translate this text, troubleshoot the CFD software, and calculate the aircraft dimensions (saving time on complex aerodynamic formulas).
In this devlog(devlog 0.3), I would like to update you on two main progress points. First, I continued with the general modeling of the aircraft, designing the main airframe, including the nose, canopy, and tail section. To determine the dimensions, I referenced the CAD model of my previous aircraft. Second, I ran a CFD simulation. However, the aircraft currently generates less lift than expected (around 290 g at 15 m/s). I hope this will increase once the elevator is added. Based on my experience with my previous build, designing the elevator will be challenging because space in the tail is very limited for two servos; thus, a single servo will need to control the entire elevator surface. Overall, I am satisfied with the progress made, as I managed to advance significantly in just a few hours. In the next devlogs, I will add the elevator and the ailerons. NOTE: AI was used in this devlog solely for text translation, dimension references, and setup assistance with the CFD software, which is quite complex....
|
1793735326.9109328
|
1794340126.9109328
|
|
33122
|
dashboard (synthv theme) by @sayuriz | Stardance
|
sayuriz
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dashboard (synthv theme) by @sayuriz | Star Title: dashboard (synthv theme) by @sayuriz | Stardance...
|
1793324897.1271124
|
1793929697.1271124
|
|
19187
|
database in go by @andrewh | Stardance
|
andrewh
|
0
|
0.29
|
0
|
[]
|
[{"post_id": 9240, "ts": "2026 [{"post_id": 9240, "ts": "2026-06-15T14:51:00Z", "hours": 0.2875, "text": "terminal user interface i implemented the feature where users can open a log file with the database instructions. The tui uses the bubble tea framework so I just wired in the list component from bubbles."}]...
|
Title: database in go by @andrewh | Stardance
Dev Title: database in go by @andrewh | Stardance
Devlogs:
terminal user interface i implemented the feature where users can open a log file with the database instructions. The tui uses the bubble tea framework so I just wired in the list component from bubbles....
|
1793274948.7277415
|
1793879748.7277415
|
|
17578
|
dave by @_b6 | Stardance
|
_b6
|
0
|
1.25
|
0
|
[]
|
[{"post_id": 7729, "ts": "2026 [{"post_id": 7729, "ts": "2026-06-12T22:00:35Z", "hours": 1.2475, "text": "Added whatsapp login and message retrieval"}]...
|
Title: dave by @_b6 | Stardance
Devlogs:
Added wh Title: dave by @_b6 | Stardance
Devlogs:
Added whatsapp login and message retrieval...
|
1793469172.98279
|
1794073972.98279
|
|
55969
|
daviipkp's website by @daviipkp | Stardance
|
daviipkp
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: daviipkp's website by @daviipkp | Stard Title: daviipkp's website by @daviipkp | Stardance...
|
1793360908.154031
|
1793965708.154031
|
|
51994
|
davinci_pad by @krk | Stardance
|
krk
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: davinci_pad by @krk | Stardance
|
1793415245.3376882
|
1794020045.3376882
|
|
48879
|
dd by @Lettuce | Stardance
|
Lettuce
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dd by @Lettuce | Stardance
|
1793249679.222567
|
1793854479.222567
|
|
37122
|
dd by @Uxyamo | Stardance
|
Uxyamo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dd by @Uxyamo | Stardance
|
1793786152.7707229
|
1794650152.7707229
|
|
71031
|
dd by @obay | Stardance
|
obay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dd by @obay | Stardance
|
1793501478.4319603
|
1794106278.4319603
|
|
37265
|
ddd by @Uxyamo | Stardance
|
Uxyamo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ddd by @Uxyamo | Stardance
|
1792925313.1030998
|
1793789313.1030998
|
|
33848
|
ddd by @hn100543 | Stardance
|
hn100543
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ddd by @hn100543 | Stardance
|
1793393546.0082276
|
1793998346.0082276
|
|
37243
|
dddd by @Uxyamo | Stardance
|
Uxyamo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dddd by @Uxyamo | Stardance
|
1792922044.3245676
|
1793786044.3245676
|
|
6059
|
ddgosearch by @kr4phy | Stardance
|
kr4phy
|
0
|
1.55
|
0
|
[]
|
[{"post_id": 1334, "ts": "2026 [{"post_id": 1334, "ts": "2026-06-03T08:47:43Z", "hours": 1.5511, "text": "I created a new repository and migrated all the features from ddg-cli to it. Next, I removed unnecessary parameters from the scraping function and modified it to accept a struct. I also added API server functionality to make it easier for other programs to access."}]...
|
Title: ddgosearch by @kr4phy | Stardance
Devlogs: Title: ddgosearch by @kr4phy | Stardance
Devlogs:
I created a new repository and migrated all the features from ddg-cli to it. Next, I removed unnecessary parameters from the scraping function and modified it to accept a struct. I also added API server functionality to make it easier for other programs to access....
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1793303328.68031
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1793908128.68031
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|
29361
|
ddos tool by @ascpixi | Stardance
|
ascpixi
|
1
|
53.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-09T20:13:32Z", "hours": 53.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I ermmm submitted this to test if the ship flow in stardance works :-)", "repo": "https://github.com/ascpixi/claudec", "demo": "https://vercel.com"}]...
|
[{"post_id": 65012, "ts": "202 [{"post_id": 65012, "ts": "2026-09-09T20:08:33Z", "hours": 52.7667, "text": "This is a test devlog. It is a really good devlog. I am a big fan of logging my dev"}]...
|
Title: ddos tool by @ascpixi | Stardance
Devlogs: Title: ddos tool by @ascpixi | Stardance
Devlogs:
This is a test devlog. It is a really good devlog. I am a big fan of logging my dev
Ships:
I ermmm submitted this to test if the ship flow in stardance works :-)...
|
1793800163.6870074
|
1793886563.6870074
|
|
19294
|
de by @cat | Stardance
|
cat
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: de by @cat | Stardance
|
1792939972.912035
|
1793803972.912035
|
|
64032
|
deadbot by @arsenal4eva | Stardance
|
arsenal4eva
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-27T03:56:24Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Had to debug a lot due to my git branches being messed up but now they finally work. Sytemctl wa quite annoying as well", "repo": "https://github.com/arsenal4eva/deadbot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0C4TBCFATB"}]...
|
[{"post_id": 74285, "ts": "202 [{"post_id": 74285, "ts": "2026-09-27T03:53:44Z", "hours": 0.9964, "text": "Finally finished my slack bot"}]...
|
Title: deadbot by @arsenal4eva | Stardance
Devlog Title: deadbot by @arsenal4eva | Stardance
Devlogs:
Finally finished my slack bot
Ships:
Had to debug a lot due to my git branches being messed up but now they finally work. Sytemctl wa quite annoying as well...
|
1792957996.6239367
|
1793821996.6239367
|
|
64031
|
deadpoolos by @arsenal4eva | Stardance
|
arsenal4eva
|
1
|
5.1
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-23T05:56:40Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Made my own webOS, deadpool themed cos i simply love deadpool. Challenging part was the js it was quite tedious but it was very fun", "repo": "https://github.com/arsenal4eva/mywebOS", "demo": "https://arsenal4eva.github.io/mywebOS/"}]...
|
[{"post_id": 76588, "ts": "202 [{"post_id": 76588, "ts": "2026-10-04T02:35:54Z", "hours": 1.1967, "text": "Made a loading screen with 4 different types of animations, these animations are chosen randomly when page is loaded, or u can choose which animation by appending ?loader=spin/bounce/pulse/wobble to the end of the url"}, {"post_id": 73890, "ts": "2026-09-26T08:15:33Z", "hours": 0.8647, "text": "Removed all ai code and rewrote some of the css"}, {"post_id": 73380, "ts": "2026-09-25T01:28:11Z", "hours": 0.7644, "text": "Apparently i used too much ai in my styling so i removed the parts of css that were ai generated. The rest are human typed, with what i learnt from making my own website and the guide"}, {"post_id": 72644, "ts": "2026-09-23T12:41:45Z", "hours": 0.2786, "text": "Silly me makes another bad readme this time i learnt markdown to actually make a good one"}, {"post_id": 72548, "ts": "2026-09-23T05:54:44Z", "hours": 0.2728, "text": "Sadly i wanted to add a background music feature but the soundtrack i wanted was copyrighted so it had to be removed. Good news i updated my readme fixed some other issues and im ready to ship!"}, {"post_id": 72530, "ts": "2026-09-23T04:42:13Z", "hours": 0.4883, "text": "Second app done yay more js"}, {"post_id": 72522, "ts": "2026-09-23T03:56:25Z", "hours": 0.4019, "text": "First app on the way! Totally did not copy some js form rngdle"}, {"post_id": 72517, "ts": "2026-09-23T03:31:50Z", "hours": 1.2264, "text": "Done with my welcome page and draggable windows, now doing the apps"}]...
|
Title: deadpoolos by @arsenal4eva | Stardance
Dev Title: deadpoolos by @arsenal4eva | Stardance
Devlogs:
Done with my welcome page and draggable windows, now doing the apps
First app on the way! Totally did not copy some js form rngdle
Second app done yay more js
Sadly i wanted to add a background music feature but the soundtrack i wanted was copyrighted so it had to be removed. Good news i updated my readme fixed some other issues and im ready to ship!
Silly me makes another bad readme this time i learnt markdown to actually make a good one
Apparently i used too much ai in my styling so i removed the parts of css that were ai generated. The rest are human typed, with what i learnt from making my own website and the guide
Removed all ai code and rewrote some of the css
Made a loading screen with 4 different types of animations, these animations are chosen randomly when page is loaded, or u can choose which animation by appending ?loader=spin/bounce/pulse/wobble to the end of the url
Ships:
Made my own webOS, deadpool themed cos i simply love deadpool. Challenging part was the js it was quite tedious but it was very fun...
|
1792957995.793991
|
1793821995.793991
|
|
14779
|
debateing by @hiro-coding | Stardance
|
hiro-coding
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: debateing by @hiro-coding | Stardance
|
1793253145.9981346
|
1793857945.9981346
|
|
44714
|
debian cloud server by @zoel-hachey | Stardance
|
zoel-hachey
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: debian cloud server by @zoel-hachey | Stard Title: debian cloud server by @zoel-hachey | Stardance...
|
1793292626.5462968
|
1793897426.5462968
|
|
26514
|
decant by @divpreeet | Stardance
|
divpreeet
|
0
|
0.94
|
0
|
[]
|
[{"post_id": 24244, "ts": "202 [{"post_id": 24244, "ts": "2026-07-07T17:57:44Z", "hours": 0.9389, "text": "wine integration wine integration! running programs actually works now! i do plan on making the UI better and make the directory actually useful, also TIL that sanboxing in xcode is really annoying, and idk how to make icons"}]...
|
Title: decant by @divpreeet | Stardance
Devlogs:
Title: decant by @divpreeet | Stardance
Devlogs:
wine integration wine integration! running programs actually works now! i do plan on making the UI better and make the directory actually useful, also TIL that sanboxing in xcode is really annoying, and idk how to make icons...
|
1793455003.4142697
|
1794059803.4142697
|
|
3998
|
decathlon by @antonio_passos | Stardance
|
antonio_passos
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: decathlon by @antonio_passos | Stardance
|
1793465796.1386929
|
1794070596.1386929
|
|
28523
|
decent rpg platformer by @Cawcaw | Stardance
|
Cawcaw
|
0
|
1.73
|
0
|
[]
|
[{"post_id": 20264, "ts": "202 [{"post_id": 20264, "ts": "2026-07-01T20:17:18Z", "hours": 1.1842, "text": "im abandoning the project for a normal rpg"}, {"post_id": 19912, "ts": "2026-07-01T10:54:16Z", "hours": 0.5453, "text": "Currently, i have made basic movement, ill focus on making a better appearance later"}]...
|
Title: decent rpg platformer by @Cawcaw | Stardanc Title: decent rpg platformer by @Cawcaw | Stardance
Devlogs:
Currently, i have made basic movement, ill focus on making a better appearance later
im abandoning the project for a normal rpg...
|
1793638241.793
|
1794243041.793
|
|
57611
|
deckpad by @Aadit_Ajudiya | Stardance
|
Aadit_Ajudiya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: deckpad by @Aadit_Ajudiya | Stardance
|
1793447560.1399317
|
1794052360.1399317
|
|
7814
|
decoder of all kind by @awais | Stardance
|
awais
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: decoder of all kind by @awais | Stardance
|
1793404634.1601586
|
1794009434.1601586
|
|
59472
|
dee trivia bot by @dee27 | Stardance
|
dee27
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-08T13:37:55Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I built dee bot, a trivia bot for slack. It uses the open trivia DB API to send questions, lets users answer them directly in Slack. bot keeps track of scores and accuracy too.", "repo": "https://github.com/deepakverma-afk/dee-bot", "demo": "https://app.slack.com/client/E09V59WQY1E/C0P5NE354"}]...
|
[{"post_id": 63780, "ts": "202 [{"post_id": 63780, "ts": "2026-09-07T18:56:31Z", "hours": 0.8689, "text": "working on dee slack bot. deebot lets u play trivia, track ur score and compete on a leaderboard. currently working on getting it deployed on Nest."}]...
|
Title: dee trivia bot by @dee27 | Stardance
Devlo Title: dee trivia bot by @dee27 | Stardance
Devlogs:
working on dee slack bot. deebot lets u play trivia, track ur score and compete on a leaderboard. currently working on getting it deployed on Nest.
Ships:
I built dee bot, a trivia bot for slack. It uses the open trivia DB API to send questions, lets users answer them directly in Slack. bot keeps track of scores and accuracy too....
|
1793771302.4371884
|
1793857702.4371884
|
|
55145
|
dee//WAKE by @dee27 | Stardance
|
dee27
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dee//WAKE by @dee27 | Stardance
|
1793857819.7458649
|
1794721819.7458649
|
|
64981
|
deeppad by @boboibulbul | Stardance
|
boboibulbul
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: deeppad by @boboibulbul | Stardance
|
1793695713.5933955
|
1794300513.5933955
|
|
62504
|
definitely not a bomb by @simonsiam | Stardance
|
simonsiam
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: definitely not a bomb by @simonsiam | Stard Title: definitely not a bomb by @simonsiam | Stardance...
|
1793656189.9668975
|
1794260989.9668975
|
|
21987
|
definity summer robot by @leila | Stardance
|
leila
|
1
|
174.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-26T05:04:36Z", "hours": 174.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I (and two other people) made a whole robot from scratch!! This project is the culmination of 6 straight weeks of drawing, designing, CADing, 3d printing, Amazon-ing, assembling, testing, machining, McMaster Carr-ing, retesting, failing, more testing, all without prior hardware experience. Although I found it rather hard to design something to complete a problem (the obstacle course) with no easy solution, the things I learned about hardware design, integration, and improvisation are invaluable. I learned how to find what works and how to make that real! reviewers, there is a demo video that shows the robot working and the whole progression. hopefully that (and the devlog) gives you a good idea of the project! keep in mind that this is NOT a software project: Codex did all of the coding. (to my dismay, partially)", "repo": "https://github.com/dora-explora/bobot", "demo": ""}]...
|
[{"post_id": 79978, "ts": "202 [{"post_id": 79978, "ts": "2026-08-13T00:00:00Z", "hours": 7.0, "text": "ok so from here on we just started placing the robots at different places trying to show what they could do if the washboard didnt always destroy their runs Exhibition 1: Team Big Fish and THE HILL … for our first exhibition, the other team set up the robot before the hill and took some stabs and speeding their way over it. in the end, none of the attempts made it, but i have video of the third one where they got so close that one of the wheels drove onto the other side of the hill and kept the robot there, until their driver let go of the throttle and let it down. it was super cool!! Exhibition 2: Team 10 and THE HOOK finally it was time for my teammates magnum opus of the past two weeks to be revealed and truly tested, and that of course was THE CLIMB!!!! and by the climb i mean a big pink plastic hook on the end of a measuring tape roll taken out of its case that we lovingly call “the bomb” (because it WILL explode if not handled properly). like i said a while ago though, the climb didnt have enough force to pull up the robot, but thats fine! theres still partial points for hooking, so all this exhibition really was was the hook rising at an almost comedically slow pace, before i carefully drove the robot over to the bar (as to not fold over the tape from the velocity) and gingerly brought the hook down on it. and everybody clapped! Exhibition 3: Team Big Fish and THE DUNK aka they used their shooter. it was super cool actually! they have a whole system with conveyor belt squeezing balls forward from above a slanted metal sheet, with flywheels at the end that can block balls for storage purposes until the gate is opened and the conveyor belts are forwarded to shoot them! it was suprisingly good and consistent, shooting from behind the second-to-last line. i wish we could do that… its okay they dont have a climb so we’re better and that was pretty much it! this experience has been so incredibly helpful for my learning and for me in general, and it really was(😢) one of the most fun times of my life. i dont even think i could near catalogue how much fun i had and how many things i learned. i really cant put it into words. thank you lucas, carlos, jade, maanya, patrick, alfonso, and trina for making this what it was, and of course thank you big zrl for sponsoring my attendance. if you’re reviewing this project, i recommend looking at devlogs further down if you’re missing context. the photos should hopefully help see the progression as well (if i can get those uploaded…) i leave you with 3 photos: the state of the robot right before i turned it off for the last time, the absolute state of our whiteboard after we used for brainstorming, and a last minute photo of the hallway i knew i would never walk again. happy hack clubbing!"}, {"post_id": 79977, "ts": "2026-08-12T00:00:00Z", "hours": 7.0, "text": "ladies, gentlemen, and my beautiful enbies * ITS TIME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *(ok so i admit this entry was written days later cause i had to go to school next day so my memory is foggy but! its still cool :3) basically the first half of the day (before everyone came in) was spent finalizing somethings we’d waved off earlier, like cable management and wiring in general, especially the motor wires were dangerously close to the suspension rods and a bunch of other things like that power and attaching the battery, since we really needed to keep the batteries charged properly to prevent the pi being underpowered and the battery needed to be held on with something a little less flimsy than straight up velcro 😭 THE GOD DAMN SET SCREWS HOLY TUNA THESE THINGS WILL NOT STAY TIGHT NO MATTER WHAT WE ARE NEVER GOING UP THAT HILL AGAIN ISTG (subtle foreshadowing) keeping the kill switch always accessible from the top and attaching it with a little more than tape and prayers making sure the wheels are attached properly and wont jut out weirdly as it has in the past, throwing the driving off balance as it getting the climb to actually work which is lowk a lost cause but we ball praying theres something we can do about the intake situation 😭🙏 among much more of course, the time eventually came when people started arriving (like alfonso, shoutout my goat) including a whole lot of parents. we started by showing them our robots as we made some final tweaks, like making sure the pi wouldnt fall off of our beautiful, incredibly complex attachment scheme (velcro mounting strips) until it finally happened… COMPETITION START‼️ so the way this ended up going is that each team alternated runs, usually getting progressively further (keyword usually …) Run 1: Team Big Fish (not us) their first run didn’t go too bad!! their ball intake was suprisingly functional (and by suprisingly i mean at all) (better than us tho) and they were almost able to get around the cones autonomously without hitting one! however, when it came to the washboard, it didnt really work out… their bot very quickly got stuck on a pipe and was ill equipped to unstuck itself, ending the first run. Run 2: Team 10 (US!!!!!!!!‼️!!!!!) also not too bad somehow!!!!!!!!!! of course there was no ball intake so we just drove over them, but we were able to slowly but surely get past the slalom with wide margins and very very slow turns in place. as for the washboard though, our run wasnt much better… i took the robot off of the ramp at the start rather fast, making sure to turn up the throttle limit in the hopes it would get us over a few obstacles. spoiler alert: it didnt. we pretty quickly just crashed into a full cinder block, bending the sheet metal base and unsurprisingly making it hard to continue the run! but whatever it was not too bad for a first attempt Run 3: Team Big Fish this one was probably their best! the ball intake was great, and they were able to carry them all through a perfect no-hit slalom! unfortunately, a similar fate to last time met them at the washboard. third times the charm hopefully… Run 4: Team 10 although the robot was slightly banged up now, it was still totally good to go! this slalom attempt was not nearly as graceful, and that certainly applies to the washboard too: i turned up the throttle limit more on the ramp and really just sent it, only to get stuck on top of that cinderblock instead of past it. fun stuff!"}, {"post_id": 79976, "ts": "2026-08-11T00:00:00Z", "hours": 7.0, "text": "and i call it frickmas cause THE COMPETITIONS TOMORROW OMG OMG OMG OMG OK SO here’s what on the agenda: making sure the set screws dont destroy themselves on the field getting the climb attached and making sure it maintains enough torque to actually pull the robot figuring out some sort of system for intake lining up all the suspension to prevent it from getting stuck, damaging the metal, or crapping out on the washboard section making sure the pi mount, buck converter, code, suspension actuation, and every other subsystem actually work testing!!! lots of testing of all of everything!!!!!!! for the first one, my partner had already spent so long on the set screws so some testing was all it took to see that they were fine, and that was enough cause they were not really going to get any better. my other partner finally got around to actually finishing up the climb and attaching it to the front of the bot. good news: it hooks! bad news: it doesn’t even remotely pull back! luckily, the rules still gove points for hook but no lift, so we decided to leave it there since his effort could be best spent elsewhere with this little time left the intake system was determined to be pretty much a dud by the end of the day, cause of course cardboard couldn’t really carry anything, and we didn’t have time to design something better since the last system fully failed lining up the suspension was pretty easy, just took a bit of manual adjustment and a good amount of testing on the field each of these were kind of annoying to address but i have a feeling itll be rather important at the end of the day (which is basically how long until handling all the wiring and subsystems took us) lastly for the testing, we just drove like a bunch of times! honestly the runs went like okayish ig, we rarely made it past the washboard and of course NEVER made it over the hill ever since we did it first a couple weeks ago. otherwise though, the robot was stable the entire time and didnt have any weird glitches or hardware malfunctions (thank god we taped down the battery this time) so we were good(ish) to go! below is basically what our final robot is gonna look like (minus the climb)"}, {"post_id": 79974, "ts": "2026-08-10T00:00:00Z", "hours": 7.0, "text": "OKAY it is time to get down to business we do NOT have much time. first order of business was looking at the TPU wheels reflect printed! they had come in while i was gone, and compared to our flywheels they were actually suprisingly good (although they lowk had their heads blown shmoove off (the tops were weirdly disconnected and ripped off)). most of all, our wheels were much too stiff and theirs were relatively soft, so we decided to go with theirs. we’d also gotten metal parts back from lucas; unfortunately, lucas’ parts were cut kinda incorrectly and for whatever reason the machine shop didn’t make them!! so, i spent today primarily trying to figure out how to do intake while one partner was working on (OF COURSE) retightening and loctite-ing the set screws and the other partner was working on finishing/testing the climb with a smaller motor he bought online over my hiatus. and by figuring out the intake, i mean taping a cardboard box to the bottom of the robot and letting it flap down while desperately PRAYING that the balls go in. i was also driving around a bunch trying to figure out why the robot was still really struggling to take turns, especially on the foam. eventually i had the insight that the friction on the wheels was simply too much, and Lucas came up with the idea of wrapping tape around the wheels to reduce it!! after that it was insane how well it drove and took turns, especially off of the foam floor. i lowk drove it around for like 45 mins straight it was so insanely fun to see something we made acting like a real machine, cause it was driving at a quality i could actually expect in like a real product! it was so cool and gratifying :3 of course i forgot to get a picture of video of it, which i have a feeling im gonna regret…"}, {"post_id": 79971, "ts": "2026-08-04T00:00:00Z", "hours": 7.0, "text": "okay so like i said last entry ill be leaving for three days, which means that i had to finish up some things today! i decided at this point that we were not going to able to mount a plate in the front for the intake (rip that idea and the whole bunch of filament we wasted on it 😭) so i spent the entire day pivoting on that idea and making the articulated suspension!!!! this was a really cool idea i talked with carlos about for like an hour, although we were thinking about only servos for suspension. this time around, i modified those servo mounts to place the head of of the edge of the main plate and used a bit of kevlar string Trina donated (ty Trina!) and tied it to the servo head and around the wheels hub. this means that when the servo is drawn up, the string pulls on the wheel, compresses the spring, and brings the robot down. for context, there is an 8 inch height requirement* that we had yet to succesfully get under. by that i mean the robot was like 11in. so, to get around that, these servo mounts could effectively deactivate the suspension at will, not only making driving more stable in the ball collection phase, but also actually getting under the height requirement! (since it was only a starting height requirement, we were allowed to expand after) anyways i made one mount, tested it, it didnt fully work, designed another and printed two of them, codexed while that was printing, tested one (it worked perfectly), printed 2 more, codexed the code for different states and positions for the servos and configuration stuff ofc, assembled the rest, tested all 4 of them out at the same time, actually tied good knots, and it was done by the end of the day!! im really proud of finishing this subsytem in one day before i left, it was suprisingly fun to see the robot dancing and doing pushups as it drove. and honestly, i think today really gave me that feeling of how incredible it is to see something like this just come to life, the way i feel when i make progress on a good coding project. i lowk want a 3d printer now… maybe that radish jam money could really come in handy……."}, {"post_id": 79970, "ts": "2026-08-03T00:00:00Z", "hours": 7.0, "text": "i am gonna be gone wednesday, thursday, and friday this week due to my schools orientation happening right before CalTech’s WiSTEM (which i am indeed going to :3), both of which are on weekdays. thus, with the intake challenge pushed even further to this wednesday (marking a full week delay), i will need to spend some time getting our existing systems to a good place and helping my partners with whatever they need over today and tomorrow before im gone. that being said, we did very little locking in today (hence calling it the dawn) because we had both a speaker and a tour!! Will Heltsley, former VP of Propulsion of SpaceX and an insanely knowledgable engineer, talked to us about different engineering concepts and some strategies for finding a stable job and a community of like-minded nerds that are fun to work beside. i asked a few questions about working with teams (because this program has shown me that it’ll be a very valuable skill to learn), especially since Will has done everything from working on a 3-person team to managing a group of 350 engineers. he was really helpful!! we also got to tour another startup, Forge Atomics, and it was awesome to see the inner workings of a company that is just getting of the ground! they had a really cool concept and i loved their mission, which in talking to one of the co-founders (Rex the goat) i learned was one of the most important things in finding a team that is going to work well: your missions need to align. also i learned from both mentors that, unless you plan on doing something research heavy like quantum computing, you should NOT get a PhD. guess what i want to do!"}, {"post_id": 79969, "ts": "2026-07-31T00:00:00Z", "hours": 7.0, "text": "okay this day was an experience fs. the start of the day was relatively normal, i was working a bit on ball detection while my partners assembled the intake/outtake thingy, and all of a sudden the pi turns off . this happened before when the power draw was low and peripherals were connected, so i just took out the camera and turned it on. yup, works fine. ok so lets plug the camera in while its on and it turns off . odd, looks like its probably some random bug or connection issue, so i just unplugged it, reseated it, and restarted the Pi. and it doesnt even turn on. ok, well theres another port. idk whats going on, but maybe thatll fix it? nothing. theres spare cables, lets try those ig? nope. ok what the hell the camera must be broken, so lets try a spare camera. doesnt turn on. ok what the actual ****???? lets try it on their robot and then theirs doesnt turn on either . at this point i am positively destroyed and fuming, luckily we have some very good food coming from a place nearby called the melt, so hopefully having a nice gooey cheesesteak can help me calm down, lock in, and figure out whats going on. big mistake. an hour passes. the adults have put on a movie, a fast and furious movie. you dont feel delirious, nor subdued, but simply off. its almost as if you are both more aware of your environment and slowly less aware of yourself. an hour passes. the car noises are still going. focus was a lost cause. one adult is stretching on the floor. the other is sitting at a table, still watching. you’re on the floor too. you’re not getting anything done. it was a lost cause anyways. an hour passes. carlos is sleeping on the slanted wooden plank of the hill. jade is lying on the floor and staring straight up. somehow your partner is locked in. the car noises continue. you are two inches away from meeting God, before you start laughing. shes laughing too, as well as your partner. presumably at carlos. sanity was a lost cause, and you lost it four and a half hours ago. cant believe its somehow 3:30. long story short, we slowly went insane with tokyo drift in the background as i pulled my hair out from the pi frying our cameras and the movie making it hard to focus, while one of my partners locked in to an unprecedented level, one just watched the movie casually, and the rest of us went crazy for no particular reason at all. this was a wild day (hence why im writing this the day after) never eating at the melt again bruh 😭"}, {"post_id": 79968, "ts": "2026-07-30T00:00:00Z", "hours": 7.0, "text": "I FORGOT TO PUT THE PRINT PLATE IN THE PRINTER YESTERDAY GOD DAMN IT 😭😭😭😭😭 its fine. ok so today was generally pretty mundane BUT!!! WE DROVE UP THE HILL LITERALLY ONCE!!!!! just on a whim my partner decided to go full power up the hill after my other partner had just loctited every set screw to see if we could make it, and we did!!!!!!!!!!!!!!!!!!!!!! …….unfortunately……… nobody filmed it…………………………….. -# god damn it…………………………. it was really cool though! i think it represents that we’re really nearing a functionally useful robot and that were actually overcoming the challenges that have plagued us for like weeks anyways heres a picture of our bot looking super duper cool"}, {"post_id": 79967, "ts": "2026-07-29T00:00:00Z", "hours": 7.0, "text": "so my GOATED teammate whose shall not be named figured out the TPU problem: the printer just wasnt strong enough to feed it in! i honestly have some doubt that that was THE problem, considering how easy the solution is (just unspool a bunch of filament onto the ground), but whatever we ball‼️ anyways the first third of today was spent working on that servo mount and arms CAD file i mentioned before as my partners finished up cutting the shafts and legs for the new tensioners. i also got the tensioners printed, but that was pretty quick since its just a few ~1x0.5” pieces the second third was spent doing the assembly for all the pieces, since we had to take apart each leg completely, and then go down the assembly line to put it together. i was responsible for putting on the tensioners and then the motors with these really handy alligator clips Carlos graciously gave us that allowed me to get short screws into holes that were far into the leg. then, once the motor is attached, my partner would attach the wheel and get the belt on there. i think he used some like dark magic cause the belt was really hard to get on before it was tensioned, idek how he did it now… my other partner would then put on the insert, bearings, and shaft for attaching the leg to the chassis. once we were done, we all spent some time getting the legs on the chassis but we didnt finish. i rushed to start the flywheel TPU print we designed a while ago before we left and spent the rest of the day on… THE SPACE X TOUR!!!!!!!!!!!!!!!!!!!!!!!!!! we got to go to spacex and have a little tour with one of patricks friends!!!!!!!!!! it was really really really cool, the facility was huge and we such a bunch of fuel tanks, satellites, an engine actively being built, and a phased antenna array. that last thing nerdsniped me so hard, and because Simon (one of our “tour guides”) was an engineer that worked on the Starlink user terminals (which also had the same type of antenna array as the Starlink satellites) i was able to ask a bunch of questions about it. apparently, they both have a bunch of antenna put together and arranged such that, by controlling the phase of the signal coming through each of the ~50 antennae, can focus on a narrow beam of EMF waves and effectively filter out signal to only a specific Starlink satellite in the sky. super cool!!!! no photo(s) cause we weren’t allowed to take any but its chill"}, {"post_id": 79966, "ts": "2026-07-28T00:00:00Z", "hours": 7.0, "text": "the TPU arrived! guess what though: it lowk doesnt work with the X1c (our printer)!!!!!!! we refined the design for the flywheel a bit, but after figuring out the TPU settings in the printer, our test prints didn’t work at all. at some point, it just seems to run out of filament (usually before the first layer finishes) and leaves these dots of plastic where its supposed to be entirely filled in. no TPU ig!! my teammates spent most of the day figuring out where to cut holes for the tensioner and then actually drilling those holes for the eventual assembly (prob tomorrow). it looked really sucky cause the hacksaw is time-consuming and lowk rather annoying, especially when we need to cut 3 shafts into like 12 pieces, so thank you teammates that was very nice 🙏 i spent the whole rest of the day on the CAD for the articulated arms that we’re gonna have in front and on top of the entire robot, and i designed a servo mount that’ll keep the servos attached to the robot at the exact height we need them to be to make a plate that hits the ground, settles at a nice angle, holds the flywheels, and all the while still fits on the print bed. i tried to print one of those mounts but after like 5 prints that failed on the first layer, the only succesful print ran out of filament on the second to last layer 😭 its lowk chill though cause it looks kinda cool so im gonna keep it attached is the lowk awesome lowk cooked servo mount that i lowk made and printed lowk"}, {"post_id": 79965, "ts": "2026-07-27T00:00:00Z", "hours": 7.0, "text": "GUESS WHAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! the belt is skipping. turns out the belt needs to be tensioned to not yknow skip horribly. any real torque that the wheel experiences back on it, including the torque inherently present in turning with tank drive (which is really high cause we have really grippy wheels and their laid out in a rectangle), makes the belt slip on the teeth and not drive the tire at all, leaving the motor spinning but the robot not moving. basically, we’re gonna need a tensioner to slot into the legs. in other news, we still have to get intake/outtake working by friday hopefully. i’ve ordered TPU filament online and got on of my teammates to start on a design for a flywheel that has a PLA hub and TPU tire, maybe we’ll print it tomorrow? although one good thing about this is that the robot looks super cool awesome now (source: see below)"}, {"post_id": 79964, "ts": "2026-07-24T00:00:00Z", "hours": 7.0, "text": "the parts came! literally all of today was spent assembling the drive system as my partners were drilling the holes and cutting the shafts for the wheels, pivots, and spring dowels. we’ve unfortunately found out that the belt drives skip kind of a lot, so hopefully this doesn’t cause issues with driving under torque when we get to that… (i swear if this is foreshadowing) we also went out to Reflect Orbital today!! seeing the mirrors was incredibly cool, and the material they made it out of felt really interesting. something about its very small thickness (2.8 microns!!) made it feel like it was barely on your finger if you weren’t looking at it. In addition, I talked to one of the software engineers (shoutout Alfonso) about how they get the software done, including things like: Double buffering updates (seemingly called ABing) to make sure that no update permanently breaks the system Using the Yocto project to make a custom Linux kernel for their embedded systems Monolithic applications vs. a more service based approach that also goes hand in hand with… Error handling and making sure that something like an illegal instruction won’t crash your expensive space satellite Testing with the ground-sat (all of the components on the real satellite connected together on a table in a room) and an approach that involves uploading the changed code to the ground-sat every night and running a whole test suite to make sure none of the changes broke anything and that they (hopefully) achieved what they were written for overall it was pretty damn cool you should check out Reflect :3 below is one of the legs, and as you can see theres a whole belt going from the motor to the wheel!"}, {"post_id": 79963, "ts": "2026-07-23T00:00:00Z", "hours": 7.0, "text": "guess what THE BEARINGS AND SHAFTS GOT DELAYED!!!! YAAAAAAAAAAAYYYYY its fine. we spent today CADing and printing new designs for both the leg inserts and one piece of the rod-ends, and i think they’re in a pretty good place (for not having the actual components needed). I also did some testing with the ball/cone detection and came to the conclusion that it simply sucks and just isn’t good enough, so I got Codex to give me suggestions for an overhaul and I picked which approach would be the best to go for. The demo it produced for me using new shape detection and differentiating objects from its surroundings (in camera space) was so bad that I’ve decided on a completely different approach altogether: ML!! I got it to do another overhaul that would add a mode to the existing code that allowed camera snapshots to be taken and put in a folder with a press of a button on the controller. Then, it made a tool that could be run on my laptop that would bring the images up one by one, I would mark balls and cones on there, and then that data would be used to train an ONNX model (with ROCM acceleration on my Radeon 890M iGPU, of course) that could then be uploaded onto the Pi and ran as the new detection backend!! we’ll see if it works, cause I did all this at the end of the day and had no time to gather training data (of course i came up with this after two days of having very little to do)."}, {"post_id": 79949, "ts": "2026-07-22T00:00:00Z", "hours": 8.0169, "text": "7/21 - EVERYTHING GOT DELAYED VERY BAD NEWS: every single thing we needed to order for the drive train and suspension got delayed by a day 😭 anyways completely unrelated but the second competition is being moved to thursday, cause we cant drive through the course with literally 0 suspension the first 2 hours of today was spent rushing out an onshape sketch to get our metal legs cut by Lucas cause he (reasonably enough) wanted the drawing by 11 before he left the shop. i had to remember how to do drawings, with a lottt of help from carlos. unfortunately, i forgot the holes for the spring on the top so we’ll have to figure that eventually. i also forgot to put holes that would make screwing in the motor remotely possible but lucas the GOAT put those in for us. could not appreciate it more we might be lowk cooked now, cause the bearings say they’re gonna arrive thursday night so we may not even have the robot driving again until next week 😭😭 that being said we ball‼️ also ill be posting a devlog every weekday now cause i need to journal every day anyways attached below are 2 of the legs we got cut with the motors on them"}, {"post_id": 79948, "ts": "2026-07-22T00:00:00Z", "hours": 0.5692, "text": "7/22 - not much we can do about it much of today was spent moping about how everything would be arriving tonight (and of course the belts are arriving tomorrow night, one of the parts that is literally necessary to drive the thing at all). so much of today was spent just trying to design, cad, and otherwise figure out details for the legs before we actually had the components necessary to make them. i spent some time with one of my teammates figuring out where specifically the springs for the legs are gonna go, and he made a quick 3d printed rod-end that’ll hold in the shaft that acts as the spring dowel. we also planned out where we could put the legs’ pivot point on the chassis and just generally planned every element of assembly that we could. this also involved figuring out last second that i had no idea how we were gonna mount the springs and chassis on the leg at all and that my teammates didn’t know too much either, but its cool we figured it out and started the print by the end of the day 👍 attached: us figuring out where we’re gonna mount both the leg and the spring on the chassis and me drawing the top view of all the drive train stuff going on inside the leg (ignore my horrible handwriting its the board i swear)"}, {"post_id": 79960, "ts": "2026-07-20T00:00:00Z", "hours": 7.0, "text": "almost all of today was spent discussing and weighing different suspension designs and drive train implementations, culminating us in finally buying some parts and basically finishing out our $1000 budget from the start of the program to the end of this week. we settled on the 4 independent legs early, so the options were between: mounting the motor on the chassis on the same pivot point as the leg itself mounting the motor on the chassis and using a u-joint articulated axle mounting the motor high up on the leg and using a belt drive eventually we arrived on that last option because the other ones didnt really pose a benefit that was worth the complexity they would introduce (especially the first one) towards the end of the day, we ordered all the parts we needed to install it hopefully over tomorrow and wednesday also! we finished printing the finalized(…) wheel design so now we have four rigidly attached and bead-locked wheels+tires!! turns out the robot is like significantly faster than we thought so uhhh throttle limit is gonna have to be pretty low for a bit. below is a sample of our mad drawings (mostly mine 😭) trying to figure out how the hell this thing is gonna work"}, {"post_id": 79959, "ts": "2026-07-17T00:00:00Z", "hours": 7.0, "text": "my day was spent entirely on programming two things: the controls - i (codex) spent a bunch of time setting up: the tank controls to individually drive each motor making the motor channels and configuration set in environment variables, and making a shell script that loads those environment variables from a shell script, enters the py venv, and runs the program adding different modes/states to the program and a radial menu to switch between them (all in a TUI by the way) adding a throttle limit and button presses to change it on the fly adding a button to start driving and making it so that every unrecognized button press stops it as a safety measure it wasnt alllll codex tho, i came up with the all ideas for these and usually gave rather specific details for how i wanted them implemented i also worked on the ball detection , which mostly involved sitting down and just adjusting parameters until the detection was like maybe almost passable, adding (asking codex to) add new parameters when the existing ones didn’t encompass the mistaks the detector was making. needless to say this lowk took a while but we’re in a good place rn i think!!! we have a moving robot with some kinda maybe working ball detection, which is like half of the first phase (the easiest part). so were slightly cooked but still yay it works!!"}, {"post_id": 79958, "ts": "2026-07-16T00:00:00Z", "hours": 7.0, "text": "ok sooooo turned out the wheels actually highkey sucked. the shaft was circular, so of course the motor didn’t rotate it well (its a d-shaft motor so its shaft output has a chunk taken out of it), but even once we added the d-shaft it just turned the hole circular by itself anyways 😭 luckily Lucas told us about these things called shaft hubs that dig in to the shaft with set screws and provide screw holes perpendicular to the shaft that can be a lot better at transferring the rotational power without yknow slipping. so we bought those on amazon ofc! but still the assembly went really well!! all the ports worked together, including the motor holes on the legs, and we were able to put the pi on top and connect all the electronics, eventually getting the motors actually moving while in the air by the end of the day! (with a lot lot of codexing ofc) this is what the robot btw!! its super duper duper cool isnt it :3"}, {"post_id": 79957, "ts": "2026-07-15T00:00:00Z", "hours": 7.0, "text": "by that i mean we cut holes in a cardboard box, screwed the motors into them, stuck the wheels on, and codexed like no tomorrow until the motors somehow worked (THANK YOU SO MUCH LUCAS and also gpt luna), but our stupid dingy two-wheeled cardboard box actually moved! baby steps i swear ok but more important we’ve actually designed a metal base for the robot!! its literally a flat metal sheet with holes cut in it + 2 bent sheet metal pieces with motor holes cut out in them but! we learned about onshape a bunch more, the process of sheet metal modeling, and especially how to work with a machine shop. you heard that right, we’re getting our parts sent to a machine shop!!!! im really excited to see this piece come to life after we bumbled around on an onshape tab for like 3 hours trying to design it, i have a feeling its gonna be really cool. oh also were getting it tomorrow afternoon yay!!!! attached is that slightly cooked “robot”"}, {"post_id": 79956, "ts": "2026-07-14T00:00:00Z", "hours": 7.0, "text": "luckily the tires were able to arrive this morning, so Jade (one of the adults at the program) brought them in and we got to designing + 3d printing wheels for them! luckily we have full access to a bambu lab x1 carbon here, so we took some lessons from Carlos (one of the mentors) in Onshape and tried to design a preliminary wheel. of course it didnt fit cause we have no idea how to use calipers seemingly, but the second attempt actually worked pretty well! you could try to turn the tire and stop the wheel, and it wouldnt move unless you put a lot of force. we left a shaft hole in it ofc so we can put it on the motors when we recieve them tomorrow. very awesome very cool!!"}, {"post_id": 79950, "ts": "2026-07-14T00:00:00Z", "hours": 4.4017, "text": "so i may have forgotten to make a project when we started this a week ago but! the motors and camera are all connected successfully to the pi and it has a gh repo set up with a Codex’d ball/cone detector that automatically drives the motors (or manually with a usb xbox controller clone). all we need now is for the sheet metal chassis we designed friday to arrive and the bidirectional ESCs we ordered to replace the small and kinda inconsistent generic ESCs we have now"}, {"post_id": 79955, "ts": "2026-07-13T00:00:00Z", "hours": 7.0, "text": "we’ve finally formed our real groups! i got placed with two dudes, one my age and the other surprisingly young for the caliber of challenge we had ahead we also got $1000 to spend at our discretion for the next two weeks!!!!!🤑!!!!!!! we immediately made an amazon account and ordered some fundamental stuff, like: a controller! i just bought a cheap usb xbox controller clone, since we dont really need quality but we do need a reliable connection that works on startup. most importantly, motors!!!! this took a lot lot lot of deliberation (the whole day basically) and talking to our motors, but we eventually decided on these Maxynos planetary gear motors cause they have really good torque, theyre not too expensive, and we can easily buy some ESCs to connect to them. speaking off… ESCs and power distribution cables: this constisted of the motor speed controllers that were very specifically bought for their XT60 plugs, and then 3 splitter cables (2 2-way and 1 3-way) to distribute the power to each of the 4 motors and the pi as well. battery: at the advice of Lucas, one of our mentors who clearly knows a lot about projects like this, recommended Spektrum smart batteries so we bought a few of those + a brand smart charger for both teams 5V converter: to feed battery power to the Pi without literally kabooming it up (and to connect it in the first place). tires: we spent a lot of time on this decision! once again, lucas came in clutch suggesting rc car crawlers wheels because they have a lot of friction but also are very bendy. plus they have listed dimensions and a lip to attach a “bead-locked” wheel to, so we can just design our own wheel and put it in once it arrives and that was the day! whole lot of money spent for sure but its fineeeeeee (probably) (hopefully)"}, {"post_id": 79954, "ts": "2026-07-10T00:00:00Z", "hours": 7.0, "text": "one of my partners had already been working on a ball detection demo over the last couple of days that worked with their laptop camera, so i (Codex) took some time to add a picamera2 backend along with the existing opencv2 one and getting the code actually uploaded to the pi. there were a bunch of issues with libraries and venvs and maintaining stable input and output to and from the pi, but eventually we got some kind of a demo working. we had to plug in the pi’s power supply in the corner of the room and partially covered by like 20 chairs, but the ball detection kind of almost maybe worked a bit! one problem was that they made the program assuming manual mouse input for initially cataloging the different colored balls under those lighting conditions, but that had to be removed because there was no good way to have mouse input and realtime monitor output for the pi *and we certainly wouldn’t have that on the course itself)"}, {"post_id": 79953, "ts": "2026-07-09T00:00:00Z", "hours": 7.0, "text": "the start of the day was spent with all of us drawing our ideas for how we’d design a robot that could complete the course and then discussing what we drew, which was pretty helpful since i changed my design a few times based on what other people drew. i spent some time trying to get the IMX708 camera they bought to connect, which of course took the entire day 😭 the problem was that i was plugging it into port zero but the line in /boot/firmware/config.txt was dtoverlay=imx708 . of course it was supposed to be include cam0 to specify it was plugged into port 0 and not the apparent default of port 1(?!?). but whatever, i got the camera plugged in and showing stills by the end of the day"}, {"post_id": 79952, "ts": "2026-07-08T00:00:00Z", "hours": 7.0, "text": "finished setting up the Pis (finally), despite the train of issues that tried to stop us: the first problem was that the college wifi required sign in, so setting it up headless wasnt working. i tried to use lynx , but the website required js on its sign-in page(??) so i couldnt do that. i tried to use my tether (basically a hotspot but without hotspot data) but wpa_supplicant wasn’t authenticating properly. i tried to use my real hotspot, but the wifi didn’t work with that either. on a whim i switched to 2.4GHz and WPA2 and it worked magically? of course rpi connect still didn’t work and ssh wasn’t allowed over my hotspot for some reason so i just had them buy us a monitor, reformatted with a desktop installed, and plugged in a usb mouse and keyboard to authenticate manually. of course ssh is blocked on the school wifi (what im using now), but rpi connect works enough. that was pretty much the entire day though, the only other thing i did was getting a git repository set up on the pi"}, {"post_id": 79951, "ts": "2026-07-07T00:00:00Z", "hours": 7.0, "text": "we met each other, got a look at the course, and all drove the RC car through it one at a time. we also made accounts and signed up for Onshape and ChatGPT Plus, then Patrick showed us how to use Codex since that’s how we’ll be “coding” the entire project. another classmate and i then proceeded to spend the rest of the day setting up the Raspberry Pis that we’re going to use as our robots’ brains (we didn’t finish that day) attaached is a picture of that rc car"}]...
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Title: definity summer robot by @leila | Stardance Title: definity summer robot by @leila | Stardance
Devlogs:
we met each other, got a look at the course, and all drove the RC car through it one at a time. we also made accounts and signed up for Onshape and ChatGPT Plus, then Patrick showed us how to use Codex since that’s how we’ll be “coding” the entire project. another classmate and i then proceeded to spend the rest of the day setting up the Raspberry Pis that we’re going to use as our robots’ brains (we didn’t finish that day) attaached is a picture of that rc car
finished setting up the Pis (finally), despite the train of issues that tried to stop us: the first problem was that the college wifi required sign in, so setting it up headless wasnt working. i tried to use lynx , but the website required js on its sign-in page(??) so i couldnt do that. i tried to use my tether (basically a hotspot but without hotspot data) but wpa_supplicant wasn’t authenticating properly. i tried to use my real hotspot, but the wifi didn’t work with that either. on a whim i switched to 2.4GHz and WPA2 and it worked magically? of course rpi connect still didn’t work and ssh wasn’t allowed over my hotspot for some reason so i just had them buy us a monitor, reformatted with a desktop installed, and plugged in a usb mouse and keyboard to authenticate manually. of course ssh is blocked on the school wifi (what im using now), but rpi connect works enough. that was pretty much the entire day though, the only other thing i did was getting a git repository set up on the pi
the start of the day was spent with all of us drawing our ideas for how we’d design a robot that could complete the course and then discussing what we drew, which was pretty helpful since i changed my design a few times based on what other people drew. i spent some time trying to get the IMX708 camera they bought to connect, which of course took the entire day 😭 the problem was that i was plugging it into port zero but the line in /boot/firmware/config.txt was dtoverlay=imx708 . of course it was supposed to be include cam0 to specify it was plugged into port 0 and not the apparent default of port 1(?!?). but whatever, i got the camera plugged in and showing stills by the end of the day
one of my partners had already been working on a ball detection demo over the last couple of days that worked with their laptop camera, so i (Codex) took some time to add a picamera2 backend along with the existing opencv2 one and getting the code actually uploaded to the pi. there were a bunch of issues with libraries and venvs and maintaining stable input and output to and from the pi, but eventually we got some kind of a demo working. we had to plug in the pi’s power supply in the corner of the room and partially covered by like 20 chairs, but the ball detection kind of almost maybe worked a bit! one problem was that they made the program assuming manual mouse input for initially cataloging the different colored balls under those lighting conditions, but that had to be removed because there was no good way to have mouse input and realtime monitor output for the pi *and we certainly wouldn’t have that on the course itself)
we’ve finally formed our real groups! i got placed with two dudes, one my age and the other surprisingly young for the caliber of challenge we had ahead we also got $1000 to spend at our discretion for the next two weeks!!!!!🤑!!!!!!! we immediately made an amazon account and ordered some fundamental stuff, like: a controller! i just bought a cheap usb xbox controller clone, since we dont really need quality but we do need a reliable connection that works on startup. most importantly, motors!!!! this took a lot lot lot of deliberation (the whole day basically) and talking to our motors, but we eventually decided on these Maxynos planetary gear motors cause they have really good torque, theyre not too expensive, and we can easily buy some ESCs to connect to them. speaking off… ESCs and power distribution cables: this constisted of the motor speed controllers that were very specifically bought for their XT60 plugs, and then 3 splitter cables (2 2-way and 1 3-way) to distribute the power to each of the 4 motors and the pi as well. battery: at the advice of Lucas, one of our mentors who clearly knows a lot about projects like this, recommended Spektrum smart batteries so we bought a few of those + a brand smart charger for both teams 5V converter: to feed battery power to the Pi without literally kabooming it up (and to connect it in the first place). tires: we spent a lot of time on this decision! once again, lucas came in clutch suggesting rc car crawlers wheels because they have a lot of friction but also are very bendy. plus they have listed dimensions and a lip to attach a “bead-locked” wheel to, so we can just design our own wheel and put it in once it arrives and that was the day! whole lot of money spent for sure but its fineeeeeee (probably) (hopefully)
so i may have forgotten to make a project when we started this a week ago but! the motors and camera are all connected successfully to the pi and it has a gh repo set up with a Codex’d ball/cone detector that automatically drives the motors (or manually with a usb xbox controller clone). all we need now is for the sheet metal chassis we designed friday to arrive and the bidirectional ESCs we ordered to replace the small and kinda inconsistent generic ESCs we have now
luckily the tires were able to arrive this morning, so Jade (one of the adults at the program) brought them in and we got to designing + 3d printing wheels for them! luckily we have full access to a bambu lab x1 carbon here, so we took some lessons from Carlos (one of the mentors) in Onshape and tried to design a preliminary wheel. of course it didnt fit cause we have no idea how to use calipers seemingly, but the second attempt actually worked pretty well! you could try to turn the tire and stop the wheel, and it wouldnt move unless you put a lot of force. we left a shaft hole in it ofc so we can put it on the motors when we recieve them tomorrow. very awesome very cool!!
by that i mean we cut holes in a cardboard box, screwed the motors into them, stuck the wheels on, and codexed like no tomorrow until the motors somehow worked (THANK YOU SO MUCH LUCAS and also gpt luna), but our stupid dingy two-wheeled cardboard box actually moved! baby steps i swear ok but more important we’ve actually designed a metal base for the robot!! its literally a flat metal sheet with holes cut in it + 2 bent sheet metal pieces with motor holes cut out in them but! we learned about onshape a bunch more, the process of sheet metal modeling, and especially how to work with a machine shop. you heard that right, we’re getting our parts sent to a machine shop!!!! im really excited to see this piece come to life after we bumbled around on an onshape tab for like 3 hours trying to design it, i have a feeling its gonna be really cool. oh also were getting it tomorrow afternoon yay!!!! attached is that slightly cooked “robot”
ok sooooo turned out the wheels actually highkey sucked. the shaft was circular, so of course the motor didn’t rotate it well (its a d-shaft motor so its shaft output has a chunk taken out of it), but even once we added the d-shaft it just turned the hole circular by itself anyways 😭 luckily Lucas told us about these things called shaft hubs that dig in to the shaft with set screws and provide screw holes perpendicular to the shaft that can be a lot better at transferring the rotational power without yknow slipping. so we bought those on amazon ofc! but still the assembly went really well!! all the ports worked together, including the motor holes on the legs, and we were able to put the pi on top and connect all the electronics, eventually getting the motors actually moving while in the air by the end of the day! (with a lot lot of codexing ofc) this is what the robot btw!! its super duper duper cool isnt it :3
my day was spent entirely on programming two things: the controls - i (codex) spent a bunch of time setting up: the tank controls to individually drive each motor making the motor channels and configuration set in environment variables, and making a shell script that loads those environment variables from a shell script, enters the py venv, and runs the program adding different modes/states to the program and a radial menu to switch between them (all in a TUI by the way) adding a throttle limit and button presses to change it on the fly adding a button to start driving and making it so that every unrecognized button press stops it as a safety measure it wasnt alllll codex tho, i came up with the all ideas for these and usually gave rather specific details for how i wanted them implemented i also worked on the ball detection , which mostly involved sitting down and just adjusting parameters until the detection was like maybe almost passable, adding (asking codex to) add new parameters when the existing ones didn’t encompass the mistaks the detector was making. needless to say this lowk took a while but we’re in a good place rn i think!!! we have a moving robot with some kinda maybe working ball detection, which is like half of the first phase (the easiest part). so were slightly cooked but still yay it works!!
almost all of today was spent discussing and weighing different suspension designs and drive train implementations, culminating us in finally buying some parts and basically finishing out our $1000 budget from the start of the program to the end of this week. we settled on the 4 independent legs early, so the options were between: mounting the motor on the chassis on the same pivot point as the leg itself mounting the motor on the chassis and using a u-joint articulated axle mounting the motor high up on the leg and using a belt drive eventually we arrived on that last option because the other ones didnt really pose a benefit that was worth the complexity they would introduce (especially the first one) towards the end of the day, we ordered all the parts we needed to install it hopefully over tomorrow and wednesday also! we finished printing the finalized(…) wheel design so now we have four rigidly attached and bead-locked wheels+tires!! turns out the robot is like significantly faster than we thought so uhhh throttle limit is gonna have to be pretty low for a bit. below is a sample of our mad drawings (mostly mine 😭) trying to figure out how the hell this thing is gonna work
7/22 - not much we can do about it much of today was spent moping about how everything would be arriving tonight (and of course the belts are arriving tomorrow night, one of the parts that is literally necessary to drive the thing at all). so much of today was spent just trying to design, cad, and otherwise figure out details for the legs before we actually had the components necessary to make them. i spent some time with one of my teammates figuring out where specifically the springs for the legs are gonna go, and he made a quick 3d printed rod-end that’ll hold in the shaft that acts as the spring dowel. we also planned out where we could put the legs’ pivot point on the chassis and just generally planned every element of assembly that we could. this also involved figuring out last second that i had no idea how we were gonna mount the springs and chassis on the leg at all and that my teammates didn’t know too much either, but its cool we figured it out and started the print by the end of the day 👍 attached: us figuring out where we’re gonna mount both the leg and the spring on the chassis and me drawing the top view of all the drive train stuff going on inside the leg (ignore my horrible handwriting its the board i swear)
7/21 - EVERYTHING GOT DELAYED VERY BAD NEWS: every single thing we needed to order for the drive train and suspension got delayed by a day 😭 anyways completely unrelated but the second competition is being moved to thursday, cause we cant drive through the course with literally 0 suspension the first 2 hours of today was spent rushing out an onshape sketch to get our metal legs cut by Lucas cause he (reasonably enough) wanted the drawing by 11 before he left the shop. i had to remember how to do drawings, with a lottt of help from carlos. unfortunately, i forgot the holes for the spring on the top so we’ll have to figure that eventually. i also forgot to put holes that would make screwing in the motor remotely possible but lucas the GOAT put those in for us. could not appreciate it more we might be lowk cooked now, cause the bearings say they’re gonna arrive thursday night so we may not even have the robot driving again until next week 😭😭 that being said we ball‼️ also ill be posting a devlog every weekday now cause i need to journal every day anyways attached below are 2 of the legs we got cut with the motors on them
guess what THE BEARINGS AND SHAFTS GOT DELAYED!!!! YAAAAAAAAAAAYYYYY its fine. we spent today CADing and printing new designs for both the leg inserts and one piece of the rod-ends, and i think they’re in a pretty good place (for not having the actual components needed). I also did some testing with the ball/cone detection and came to the conclusion that it simply sucks and just isn’t good enough, so I got Codex to give me suggestions for an overhaul and I picked which approach would be the best to go for. The demo it produced for me using new shape detection and differentiating objects from its surroundings (in camera space) was so bad that I’ve decided on a completely different approach altogether: ML!! I got it to do another overhaul that would add a mode to the existing code that allowed camera snapshots to be taken and put in a folder with a press of a button on the controller. Then, it made a tool that could be run on my laptop that would bring the images up one by one, I would mark balls and cones on there, and then that data would be used to train an ONNX model (with ROCM acceleration on my Radeon 890M iGPU, of course) that could then be uploaded onto the Pi and ran as the new detection backend!! we’ll see if it works, cause I did all this at the end of the day and had no time to gather training data (of course i came up with this after two days of having very little to do).
the parts came! literally all of today was spent assembling the drive system as my partners were drilling the holes and cutting the shafts for the wheels, pivots, and spring dowels. we’ve unfortunately found out that the belt drives skip kind of a lot, so hopefully this doesn’t cause issues with driving under torque when we get to that… (i swear if this is foreshadowing) we also went out to Reflect Orbital today!! seeing the mirrors was incredibly cool, and the material they made it out of felt really interesting. something about its very small thickness (2.8 microns!!) made it feel like it was barely on your finger if you weren’t looking at it. In addition, I talked to one of the software engineers (shoutout Alfonso) about how they get the software done, including things like: Double buffering updates (seemingly called ABing) to make sure that no update permanently breaks the system Using the Yocto project to make a custom Linux kernel for their embedded systems Monolithic applications vs. a more service based approach that also goes hand in hand with… Error handling and making sure that something like an illegal instruction won’t crash your expensive space satellite Testing with the ground-sat (all of the components on the real satellite connected together on a table in a room) and an approach that involves uploading the changed code to the ground-sat every night and running a whole test suite to make sure none of the changes broke anything and that they (hopefully) achieved what they were written for overall it was pretty damn cool you should check out Reflect :3 below is one of the legs, and as you can see theres a whole belt going from the motor to the wheel!
GUESS WHAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! the belt is skipping. turns out the belt needs to be tensioned to not yknow skip horribly. any real torque that the wheel experiences back on it, including the torque inherently present in turning with tank drive (which is really high cause we have really grippy wheels and their laid out in a rectangle), makes the belt slip on the teeth and not drive the tire at all, leaving the motor spinning but the robot not moving. basically, we’re gonna need a tensioner to slot into the legs. in other news, we still have to get intake/outtake working by friday hopefully. i’ve ordered TPU filament online and got on of my teammates to start on a design for a flywheel that has a PLA hub and TPU tire, maybe we’ll print it tomorrow? although one good thing about this is that the robot looks super cool awesome now (source: see below)
the TPU arrived! guess what though: it lowk doesnt work with the X1c (our printer)!!!!!!! we refined the design for the flywheel a bit, but after figuring out the TPU settings in the printer, our test prints didn’t work at all. at some point, it just seems to run out of filament (usually before the first layer finishes) and leaves these dots of plastic where its supposed to be entirely filled in. no TPU ig!! my teammates spent most of the day figuring out where to cut holes for the tensioner and then actually drilling those holes for the eventual assembly (prob tomorrow). it looked really sucky cause the hacksaw is time-consuming and lowk rather annoying, especially when we need to cut 3 shafts into like 12 pieces, so thank you teammates that was very nice 🙏 i spent the whole rest of the day on the CAD for the articulated arms that we’re gonna have in front and on top of the entire robot, and i designed a servo mount that’ll keep the servos attached to the robot at the exact height we need them to be to make a plate that hits the ground, settles at a nice angle, holds the flywheels, and all the while still fits on the print bed. i tried to print one of those mounts but after like 5 prints that failed on the first layer, the only succesful print ran out of filament on the second to last layer 😭 its lowk chill though cause it looks kinda cool so im gonna keep it attached is the lowk awesome lowk cooked servo mount that i lowk made and printed lowk
so my GOATED teammate whose shall not be named figured out the TPU problem: the printer just wasnt strong enough to feed it in! i honestly have some doubt that that was THE problem, considering how easy the solution is (just unspool a bunch of filament onto the ground), but whatever we ball‼️ anyways the first third of today was spent working on that servo mount and arms CAD file i mentioned before as my partners finished up cutting the shafts and legs for the new tensioners. i also got the tensioners printed, but that was pretty quick since its just a few ~1x0.5” pieces the second third was spent doing the assembly for all the pieces, since we had to take apart each leg completely, and then go down the assembly line to put it together. i was responsible for putting on the tensioners and then the motors with these really handy alligator clips Carlos graciously gave us that allowed me to get short screws into holes that were far into the leg. then, once the motor is attached, my partner would attach the wheel and get the belt on there. i think he used some like dark magic cause the belt was really hard to get on before it was tensioned, idek how he did it now… my other partner would then put on the insert, bearings, and shaft for attaching the leg to the chassis. once we were done, we all spent some time getting the legs on the chassis but we didnt finish. i rushed to start the flywheel TPU print we designed a while ago before we left and spent the rest of the day on… THE SPACE X TOUR!!!!!!!!!!!!!!!!!!!!!!!!!! we got to go to spacex and have a little tour with one of patricks friends!!!!!!!!!! it was really really really cool, the facility was huge and we such a bunch of fuel tanks, satellites, an engine actively being built, and a phased antenna array. that last thing nerdsniped me so hard, and because Simon (one of our “tour guides”) was an engineer that worked on the Starlink user terminals (which also had the same type of antenna array as the Starlink satellites) i was able to ask a bunch of questions about it. apparently, they both have a bunch of antenna put together and arranged such that, by controlling the phase of the signal coming through each of the ~50 antennae, can focus on a narrow beam of EMF waves and effectively filter out signal to only a specific Starlink satellite in the sky. super cool!!!! no photo(s) cause we weren’t allowed to take any but its chill
I FORGOT TO PUT THE PRINT PLATE IN THE PRINTER YESTERDAY GOD DAMN IT 😭😭😭😭😭 its fine. ok so today was generally pretty mundane BUT!!! WE DROVE UP THE HILL LITERALLY ONCE!!!!! just on a whim my partner decided to go full power up the hill after my other partner had just loctited every set screw to see if we could make it, and we did!!!!!!!!!!!!!!!!!!!!!! …….unfortunately……… nobody filmed it…………………………….. -# god damn it…………………………. it was really cool though! i think it represents that we’re really nearing a functionally useful robot and that were actually overcoming the challenges that have plagued us for like weeks anyways heres a picture of our bot looking super duper cool
okay this day was an experience fs. the start of the day was relatively normal, i was working a bit on ball detection while my partners assembled the intake/outtake thingy, and all of a sudden the pi turns off . this happened before when the power draw was low and peripherals were connected, so i just took out the camera and turned it on. yup, works fine. ok so lets plug the camera in while its on and it turns off . odd, looks like its probably some random bug or connection issue, so i just unplugged it, reseated it, and restarted the Pi. and it doesnt even turn on. ok, well theres another port. idk whats going on, but maybe thatll fix it? nothing. theres spare cables, lets try those ig? nope. ok what the hell the camera must be broken, so lets try a spare camera. doesnt turn on. ok what the actual ****???? lets try it on their robot and then theirs doesnt turn on either . at this point i am positively destroyed and fuming, luckily we have some very good food coming from a place nearby called the melt, so hopefully having a nice gooey cheesesteak can help me calm down, lock in, and figure out whats going on. big mistake. an hour passes. the adults have put on a movie, a fast and furious movie. you dont feel delirious, nor subdued, but simply off. its almost as if you are both more aware of your environment and slowly less aware of yourself. an hour passes. the car noises are still going. focus was a lost cause. one adult is stretching on the floor. the other is sitting at a table, still watching. you’re on the floor too. you’re not getting anything done. it was a lost cause anyways. an hour passes. carlos is sleeping on the slanted wooden plank of the hill. jade is lying on the floor and staring straight up. somehow your partner is locked in. the car noises continue. you are two inches away from meeting God, before you start laughing. shes laughing too, as well as your partner. presumably at carlos. sanity was a lost cause, and you lost it four and a half hours ago. cant believe its somehow 3:30. long story short, we slowly went insane with tokyo drift in the background as i pulled my hair out from the pi frying our cameras and the movie making it hard to focus, while one of my partners locked in to an unprecedented level, one just watched the movie casually, and the rest of us went crazy for no particular reason at all. this was a wild day (hence why im writing this the day after) never eating at the melt again bruh 😭
i am gonna be gone wednesday, thursday, and friday this week due to my schools orientation happening right before CalTech’s WiSTEM (which i am indeed going to :3), both of which are on weekdays. thus, with the intake challenge pushed even further to this wednesday (marking a full week delay), i will need to spend some time getting our existing systems to a good place and helping my partners with whatever they need over today and tomorrow before im gone. that being said, we did very little locking in today (hence calling it the dawn) because we had both a speaker and a tour!! Will Heltsley, former VP of Propulsion of SpaceX and an insanely knowledgable engineer, talked to us about different engineering concepts and some strategies for finding a stable job and a community of like-minded nerds that are fun to work beside. i asked a few questions about working with teams (because this program has shown me that it’ll be a very valuable skill to learn), especially since Will has done everything from working on a 3-person team to managing a group of 350 engineers. he was really helpful!! we also got to tour another startup, Forge Atomics, and it was awesome to see the inner workings of a company that is just getting of the ground! they had a really cool concept and i loved their mission, which in talking to one of the co-founders (Rex the goat) i learned was one of the most important things in finding a team that is going to work well: your missions need to align. also i learned from both mentors that, unless you plan on doing something research heavy like quantum computing, you should NOT get a PhD. guess what i want to do!
okay so like i said last entry ill be leaving for three days, which means that i had to finish up some things today! i decided at this point that we were not going to able to mount a plate in the front for the intake (rip that idea and the whole bunch of filament we wasted on it 😭) so i spent the entire day pivoting on that idea and making the articulated suspension!!!! this was a really cool idea i talked with carlos about for like an hour, although we were thinking about only servos for suspension. this time around, i modified those servo mounts to place the head of of the edge of the main plate and used a bit of kevlar string Trina donated (ty Trina!) and tied it to the servo head and around the wheels hub. this means that when the servo is drawn up, the string pulls on the wheel, compresses the spring, and brings the robot down. for context, there is an 8 inch height requirement* that we had yet to succesfully get under. by that i mean the robot was like 11in. so, to get around that, these servo mounts could effectively deactivate the suspension at will, not only making driving more stable in the ball collection phase, but also actually getting under the height requirement! (since it was only a starting height requirement, we were allowed to expand after) anyways i made one mount, tested it, it didnt fully work, designed another and printed two of them, codexed while that was printing, tested one (it worked perfectly), printed 2 more, codexed the code for different states and positions for the servos and configuration stuff ofc, assembled the rest, tested all 4 of them out at the same time, actually tied good knots, and it was done by the end of the day!! im really proud of finishing this subsytem in one day before i left, it was suprisingly fun to see the robot dancing and doing pushups as it drove. and honestly, i think today really gave me that feeling of how incredible it is to see something like this just come to life, the way i feel when i make progress on a good coding project. i lowk want a 3d printer now… maybe that radish jam money could really come in handy…….
OKAY it is time to get down to business we do NOT have much time. first order of business was looking at the TPU wheels reflect printed! they had come in while i was gone, and compared to our flywheels they were actually suprisingly good (although they lowk had their heads blown shmoove off (the tops were weirdly disconnected and ripped off)). most of all, our wheels were much too stiff and theirs were relatively soft, so we decided to go with theirs. we’d also gotten metal parts back from lucas; unfortunately, lucas’ parts were cut kinda incorrectly and for whatever reason the machine shop didn’t make them!! so, i spent today primarily trying to figure out how to do intake while one partner was working on (OF COURSE) retightening and loctite-ing the set screws and the other partner was working on finishing/testing the climb with a smaller motor he bought online over my hiatus. and by figuring out the intake, i mean taping a cardboard box to the bottom of the robot and letting it flap down while desperately PRAYING that the balls go in. i was also driving around a bunch trying to figure out why the robot was still really struggling to take turns, especially on the foam. eventually i had the insight that the friction on the wheels was simply too much, and Lucas came up with the idea of wrapping tape around the wheels to reduce it!! after that it was insane how well it drove and took turns, especially off of the foam floor. i lowk drove it around for like 45 mins straight it was so insanely fun to see something we made acting like a real machine, cause it was driving at a quality i could actually expect in like a real product! it was so cool and gratifying :3 of course i forgot to get a picture of video of it, which i have a feeling im gonna regret…
and i call it frickmas cause THE COMPETITIONS TOMORROW OMG OMG OMG OMG OK SO here’s what on the agenda: making sure the set screws dont destroy themselves on the field getting the climb attached and making sure it maintains enough torque to actually pull the robot figuring out some sort of system for intake lining up all the suspension to prevent it from getting stuck, damaging the metal, or crapping out on the washboard section making sure the pi mount, buck converter, code, suspension actuation, and every other subsystem actually work testing!!! lots of testing of all of everything!!!!!!! for the first one, my partner had already spent so long on the set screws so some testing was all it took to see that they were fine, and that was enough cause they were not really going to get any better. my other partner finally got around to actually finishing up the climb and attaching it to the front of the bot. good news: it hooks! bad news: it doesn’t even remotely pull back! luckily, the rules still gove points for hook but no lift, so we decided to leave it there since his effort could be best spent elsewhere with this little time left the intake system was determined to be pretty much a dud by the end of the day, cause of course cardboard couldn’t really carry anything, and we didn’t have time to design something better since the last system fully failed lining up the suspension was pretty easy, just took a bit of manual adjustment and a good amount of testing on the field each of these were kind of annoying to address but i have a feeling itll be rather important at the end of the day (which is basically how long until handling all the wiring and subsystems took us) lastly for the testing, we just drove like a bunch of times! honestly the runs went like okayish ig, we rarely made it past the washboard and of course NEVER made it over the hill ever since we did it first a couple weeks ago. otherwise though, the robot was stable the entire time and didnt have any weird glitches or hardware malfunctions (thank god we taped down the battery this time) so we were good(ish) to go! below is basically what our final robot is gonna look like (minus the climb)
ladies, gentlemen, and my beautiful enbies * ITS TIME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! *(ok so i admit this entry was written days later cause i had to go to school next day so my memory is foggy but! its still cool :3) basically the first half of the day (before everyone came in) was spent finalizing somethings we’d waved off earlier, like cable management and wiring in general, especially the motor wires were dangerously close to the suspension rods and a bunch of other things like that power and attaching the battery, since we really needed to keep the batteries charged properly to prevent the pi being underpowered and the battery needed to be held on with something a little less flimsy than straight up velcro 😭 THE GOD DAMN SET SCREWS HOLY TUNA THESE THINGS WILL NOT STAY TIGHT NO MATTER WHAT WE ARE NEVER GOING UP THAT HILL AGAIN ISTG (subtle foreshadowing) keeping the kill switch always accessible from the top and attaching it with a little more than tape and prayers making sure the wheels are attached properly and wont jut out weirdly as it has in the past, throwing the driving off balance as it getting the climb to actually work which is lowk a lost cause but we ball praying theres something we can do about the intake situation 😭🙏 among much more of course, the time eventually came when people started arriving (like alfonso, shoutout my goat) including a whole lot of parents. we started by showing them our robots as we made some final tweaks, like making sure the pi wouldnt fall off of our beautiful, incredibly complex attachment scheme (velcro mounting strips) until it finally happened… COMPETITION START‼️ so the way this ended up going is that each team alternated runs, usually getting progressively further (keyword usually …) Run 1: Team Big Fish (not us) their first run didn’t go too bad!! their ball intake was suprisingly functional (and by suprisingly i mean at all) (better than us tho) and they were almost able to get around the cones autonomously without hitting one! however, when it came to the washboard, it didnt really work out… their bot very quickly got stuck on a pipe and was ill equipped to unstuck itself, ending the first run. Run 2: Team 10 (US!!!!!!!!‼️!!!!!) also not too bad somehow!!!!!!!!!! of course there was no ball intake so we just drove over them, but we were able to slowly but surely get past the slalom with wide margins and very very slow turns in place. as for the washboard though, our run wasnt much better… i took the robot off of the ramp at the start rather fast, making sure to turn up the throttle limit in the hopes it would get us over a few obstacles. spoiler alert: it didnt. we pretty quickly just crashed into a full cinder block, bending the sheet metal base and unsurprisingly making it hard to continue the run! but whatever it was not too bad for a first attempt Run 3: Team Big Fish this one was probably their best! the ball intake was great, and they were able to carry them all through a perfect no-hit slalom! unfortunately, a similar fate to last time met them at the washboard. third times the charm hopefully… Run 4: Team 10 although the robot was slightly banged up now, it was still totally good to go! this slalom attempt was not nearly as graceful, and that certainly applies to the washboard too: i turned up the throttle limit more on the ramp and really just sent it, only to get stuck on top of that cinderblock instead of past it. fun stuff!
ok so from here on we just started placing the robots at different places trying to show what they could do if the washboard didnt always destroy their runs Exhibition 1: Team Big Fish and THE HILL … for our first exhibition, the other team set up the robot before the hill and took some stabs and speeding their way over it. in the end, none of the attempts made it, but i have video of the third one where they got so close that one of the wheels drove onto the other side of the hill and kept the robot there, until their driver let go of the throttle and let it down. it was super cool!! Exhibition 2: Team 10 and THE HOOK finally it was time for my teammates magnum opus of the past two weeks to be revealed and truly tested, and that of course was THE CLIMB!!!! and by the climb i mean a big pink plastic hook on the end of a measuring tape roll taken out of its case that we lovingly call “the bomb” (because it WILL explode if not handled properly). like i said a while ago though, the climb didnt have enough force to pull up the robot, but thats fine! theres still partial points for hooking, so all this exhibition really was was the hook rising at an almost comedically slow pace, before i carefully drove the robot over to the bar (as to not fold over the tape from the velocity) and gingerly brought the hook down on it. and everybody clapped! Exhibition 3: Team Big Fish and THE DUNK aka they used their shooter. it was super cool actually! they have a whole system with conveyor belt squeezing balls forward from above a slanted metal sheet, with flywheels at the end that can block balls for storage purposes until the gate is opened and the conveyor belts are forwarded to shoot them! it was suprisingly good and consistent, shooting from behind the second-to-last line. i wish we could do that… its okay they dont have a climb so we’re better and that was pretty much it! this experience has been so incredibly helpful for my learning and for me in general, and it really was(😢) one of the most fun times of my life. i dont even think i could near catalogue how much fun i had and how many things i learned. i really cant put it into words. thank you lucas, carlos, jade, maanya, patrick, alfonso, and trina for making this what it was, and of course thank you big zrl for sponsoring my attendance. if you’re reviewing this project, i recommend looking at devlogs further down if you’re missing context. the photos should hopefully help see the progression as well (if i can get those uploaded…) i leave you with 3 photos: the state of the robot right before i turned it off for the last time, the absolute state of our whiteboard after we used for brainstorming, and a last minute photo of the hallway i knew i would never walk again. happy hack clubbing!
Ships:
I (and two other people) made a whole robot from scratch!! This project is the culmination of 6 straight weeks of drawing, designing, CADing, 3d printing, Amazon-ing, assembling, testing, machining, McMaster Carr-ing, retesting, failing, more testing, all without prior hardware experience. Although I found it rather hard to design something to complete a problem (the obstacle course) with no easy solution, the things I learned about hardware design, integration, and improvisation are invaluable. I learned how to find what works and how to make that real! reviewers, there is a demo video that shows the robot working and the whole progression. hopefully that (and the devlog) gives you a good idea of the project! keep in mind that this is NOT a software project: Codex did all of the coding. (to my dismay, partially)...
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dektop pet by @sahalpro | Stardance
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Title: dektop pet by @sahalpro | Stardance
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del g15 fanctl by @Sukuna | Stardance
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-17T07:13:33Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "i made the cli control for the dell g15 in linux so that user control the fan and boost fan for thermal control", "repo": "https://github.com/AadithyaAle/g15ctl", "demo": "https://github.com/AadithyaAle/g15ctl/blob/main/install.sh"}]...
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[{"post_id": 69519, "ts": "202 [{"post_id": 69519, "ts": "2026-09-17T07:12:35Z", "hours": 0.2972, "text": "worked on the dell g15 fan control"}]...
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Title: del g15 fanctl by @Sukuna | Stardance
Devl Title: del g15 fanctl by @Sukuna | Stardance
Devlogs:
worked on the dell g15 fan control
Ships:
i made the cli control for the dell g15 in linux so that user control the fan and boost fan for thermal control...
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Title: delete2 by @buh | Stardance
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