|
5679
|
My first slack bot! by @babyyodarules75 | Stardanc My first slack bot! by @babyyodarules75 | Stardance...
|
babyyodarules75
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @babyyodarules75 | S Title: My first slack bot! by @babyyodarules75 | Stardance...
|
1793364758.1624877
|
1793969558.1624877
|
|
5680
|
Portfolio website for future projects by @MWCMan10 Portfolio website for future projects by @MWCMan10 | Stardance...
|
MWCMan10
|
0
|
0.31
|
0
|
[]
|
[{"post_id": 1457, "ts": "2026 [{"post_id": 1457, "ts": "2026-06-03T14:40:50Z", "hours": 0.3081, "text": "I just laid out some base text for it but i need to make it look nice still"}]...
|
Title: Portfolio website for future projects by @M Title: Portfolio website for future projects by @MWCMan10 | Stardance
Devlogs:
I just laid out some base text for it but i need to make it look nice still...
|
1793346748.5685656
|
1793951548.5685656
|
|
5681
|
Untitled by @Gmegax | Stardance
|
Gmegax
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Gmegax | Stardance
|
1793156191.477529
|
1793760991.477529
|
|
5682
|
goope by @alessandrofoglia07 | Stardance
|
alessandrofoglia07
|
0
|
5.83
|
0
|
[]
|
[{"post_id": 1755, "ts": "2026 [{"post_id": 1755, "ts": "2026-06-03T22:53:01Z", "hours": 1.2317, "text": "I added a comprehensive README with a full API reference and a quick start guide"}, {"post_id": 1684, "ts": "2026-06-03T20:46:12Z", "hours": 1.4164, "text": "I added way more tests covering most of the code of the statistical engine of the algorithm and the OPE schema itself. I fixed some minor issues like golang ceiling integer division, but now every test is passing"}, {"post_id": 1162, "ts": "2026-06-03T00:26:16Z", "hours": 1.1333, "text": "I ported the statistic engine and the OPE schema (that integrates hypergeometric distribution) from pyope and I also wrote more tests, mostly for the OPE schema itself. Planning to write even more tests"}, {"post_id": 1115, "ts": "2026-06-02T22:53:52Z", "hours": 2.0492, "text": "I’m studying the paper and I’m currently porting the hypergeometric distribution (HGD) system entirely from tonyo/pyope. I also wrote some tests for the Rhyper function (which in fact performs the hypergeometric random variation)"}]...
|
Title: goope by @alessandrofoglia07 | Stardance
D Title: goope by @alessandrofoglia07 | Stardance
Devlogs:
I’m studying the paper and I’m currently porting the hypergeometric distribution (HGD) system entirely from tonyo/pyope. I also wrote some tests for the Rhyper function (which in fact performs the hypergeometric random variation)
I ported the statistic engine and the OPE schema (that integrates hypergeometric distribution) from pyope and I also wrote more tests, mostly for the OPE schema itself. Planning to write even more tests
I added way more tests covering most of the code of the statistical engine of the algorithm and the OPE schema itself. I fixed some minor issues like golang ceiling integer division, but now every test is passing
I added a comprehensive README with a full API reference and a quick start guide...
|
1793397269.9540164
|
1794002069.9540164
|
|
5683
|
My first slack bot! by @Ratneshwar | Stardance
|
Ratneshwar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Ratneshwar | Starda Title: My first slack bot! by @Ratneshwar | Stardance...
|
1793238759.2709253
|
1793843559.2709253
|
|
5684
|
Untitled by @WIsker_boi | Stardance
|
WIsker_boi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @WIsker_boi | Stardance
|
1793318245.1251974
|
1793923045.1251974
|
|
5685
|
My first slack bot! by @WIsker_boi | Stardance
|
WIsker_boi
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @WIsker_boi | Starda Title: My first slack bot! by @WIsker_boi | Stardance...
|
1793461768.7101197
|
1794066568.7101197
|
|
5686
|
My first slack bot! by @Dhruva | Stardance
|
Dhruva
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Dhruva | Stardance
|
1793281729.7006707
|
1793886529.7006707
|
|
5687
|
HackPad - Stardance by @AvaR | Stardance
|
AvaR
|
0
|
13.72
|
0
|
[]
|
[{"post_id": 39741, "ts": "202 [{"post_id": 39741, "ts": "2026-08-02T22:05:56Z", "hours": 0.9214, "text": "Finished Firmware!!! I have 3 layers of buttons: Layer 1 - Daily consists of mostly music controls for easy access while doing homework, Layer 2 - AVTF consists of buttons for editing in premiere pro, and of course Layer 3 - Coding consisting of mostly git commands and opening certain programs. :) Each layer also has its own designated color; cyan - daily, pastel pink - AVTF and lavender - coding. Finally, the OLED tells me exactly which layer I’m on so if I stand up and go do something else, or just get distracted, I don’t have to worry about forgetting which layer I’m on."}, {"post_id": 34568, "ts": "2026-07-25T12:16:14Z", "hours": 0.8661, "text": "Started the firmware: most of the time I spent yesterday was used to setup QMK. A lot of starting and stopping as I had to do a lot of other things yesterday. Today I will start the real firmware."}, {"post_id": 33502, "ts": "2026-07-23T14:41:46Z", "hours": 2.6833, "text": "Got A BUNCH done yesterday! I got my bottom and top of my case done! To make it a lot easier I inserted my PCB so I could map out where exactly my holes needed to go. I’m currently debating whether or not I should have a recessed label area because it currently looks a little odd both with and without it.. If anyone has any ideas to make it look better at the top let me know!!!"}, {"post_id": 26310, "ts": "2026-07-11T01:13:01Z", "hours": 1.7333, "text": "Started the case for the PCB…. struggling with the button holes a bit so I decided I would take a break and come back to it later tonight or tomorrow. Here is the base of the case; 4 holes (not button holes), sides and bottom."}, {"post_id": 26198, "ts": "2026-07-10T21:11:44Z", "hours": 0.9667, "text": "Wiring Complete!!!! Way too many errors later finally finished PCB wiring :) Got all the aspects wired how I needed them to and will move on to the actual case later today! Can’t Wait!!! BUT if anyone sees something wrong with my PCB, please let me know!"}, {"post_id": 25454, "ts": "2026-07-09T18:45:26Z", "hours": 1.5167, "text": "Got quite a bit done yesterday! Instead of doing a macropod with LEDs around the border, I changed it to be an underkey lighting so each button (not including the rotary) will have a nice light under it. Still trying to figure out the wiring which I also started on yesterday. I got my warnings from over 100 to like 60 (which are now just telling me to do my wiring). Today I will continue to try and figure out how to get the wiring to do what I want it to but here is what I had yesterday before I started messing around with wiring :)"}, {"post_id": 5068, "ts": "2026-06-08T18:54:45Z", "hours": 2.5867, "text": "Got it in hopefully the correct spacings and general layout. Started the wiring in PCB… wiring sucks. Its like that one pipe game where you have to match the colors without crossing except for we have 2 colors and a bunch of obstacles. I would love any advice or critique ya’ll have because this is my first time making anything like this!"}, {"post_id": 4598, "ts": "2026-06-07T23:21:35Z", "hours": 1.2219, "text": "Started in the PCB editor!!! :)"}, {"post_id": 4318, "ts": "2026-06-07T16:05:13Z", "hours": 1.2194, "text": "Working on adding LEDs, still working on getting the wiring correct :)"}]...
|
Title: HackPad - Stardance by @AvaR | Stardance
D Title: HackPad - Stardance by @AvaR | Stardance
Devlogs:
Working on adding LEDs, still working on getting the wiring correct :)
Started in the PCB editor!!! :)
Got it in hopefully the correct spacings and general layout. Started the wiring in PCB… wiring sucks. Its like that one pipe game where you have to match the colors without crossing except for we have 2 colors and a bunch of obstacles. I would love any advice or critique ya’ll have because this is my first time making anything like this!
Got quite a bit done yesterday! Instead of doing a macropod with LEDs around the border, I changed it to be an underkey lighting so each button (not including the rotary) will have a nice light under it. Still trying to figure out the wiring which I also started on yesterday. I got my warnings from over 100 to like 60 (which are now just telling me to do my wiring). Today I will continue to try and figure out how to get the wiring to do what I want it to but here is what I had yesterday before I started messing around with wiring :)
Wiring Complete!!!! Way too many errors later finally finished PCB wiring :) Got all the aspects wired how I needed them to and will move on to the actual case later today! Can’t Wait!!! BUT if anyone sees something wrong with my PCB, please let me know!
Started the case for the PCB…. struggling with the button holes a bit so I decided I would take a break and come back to it later tonight or tomorrow. Here is the base of the case; 4 holes (not button holes), sides and bottom.
Got A BUNCH done yesterday! I got my bottom and top of my case done! To make it a lot easier I inserted my PCB so I could map out where exactly my holes needed to go. I’m currently debating whether or not I should have a recessed label area because it currently looks a little odd both with and without it.. If anyone has any ideas to make it look better at the top let me know!!!
Started the firmware: most of the time I spent yesterday was used to setup QMK. A lot of starting and stopping as I had to do a lot of other things yesterday. Today I will start the real firmware.
Finished Firmware!!! I have 3 layers of buttons: Layer 1 - Daily consists of mostly music controls for easy access while doing homework, Layer 2 - AVTF consists of buttons for editing in premiere pro, and of course Layer 3 - Coding consisting of mostly git commands and opening certain programs. :) Each layer also has its own designated color; cyan - daily, pastel pink - AVTF and lavender - coding. Finally, the OLED tells me exactly which layer I’m on so if I stand up and go do something else, or just get distracted, I don’t have to worry about forgetting which layer I’m on....
|
1793234947.397332
|
1793839747.397332
|
|
5688
|
platformer roguelike by @vlink | Stardance
|
vlink
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: platformer roguelike by @vlink | Stardance
|
1793505288.7190325
|
1794110088.7190325
|
|
5689
|
ATLAS by @kelliecpiano | Stardance
|
kelliecpiano
|
0
|
4.25
|
0
|
[]
|
[{"post_id": 15073, "ts": "202 [{"post_id": 15073, "ts": "2026-06-24T14:18:47Z", "hours": 0.8342, "text": "New Devlog: Added intent deducing, ATLAS can open apps (which is a feature that’s a little janky but in progress) with a sentence that’s natural language! Also should be compatible with windows and mac, though my new goal is to make it more robust, it’s at least pretty decent!"}, {"post_id": 12581, "ts": "2026-06-20T15:24:58Z", "hours": 0.9681, "text": "added ollama into the widget so you can now ask it questions :) as well as working weather and home features to make it truly functional."}, {"post_id": 8699, "ts": "2026-06-14T13:35:04Z", "hours": 0.5203, "text": "Added user input box and auto resizability functionality!"}, {"post_id": 2590, "ts": "2026-06-05T05:46:21Z", "hours": 0.4875, "text": "Added weather information to my widget, although the ip address doesn’t really work super well, it at least shows the basic information!"}, {"post_id": 1839, "ts": "2026-06-04T01:41:49Z", "hours": 0.6408, "text": "improved the look and feel of the widget + made it movable"}, {"post_id": 1782, "ts": "2026-06-03T23:52:38Z", "hours": 0.7972, "text": "got a little on screen overlay with some text going!"}]...
|
Title: ATLAS by @kelliecpiano | Stardance
Devlogs Title: ATLAS by @kelliecpiano | Stardance
Devlogs:
got a little on screen overlay with some text going!
improved the look and feel of the widget + made it movable
Added weather information to my widget, although the ip address doesn’t really work super well, it at least shows the basic information!
Added user input box and auto resizability functionality!
added ollama into the widget so you can now ask it questions :) as well as working weather and home features to make it truly functional.
New Devlog: Added intent deducing, ATLAS can open apps (which is a feature that’s a little janky but in progress) with a sentence that’s natural language! Also should be compatible with windows and mac, though my new goal is to make it more robust, it’s at least pretty decent!...
|
1793534034.8871841
|
1794138834.8871841
|
|
5690
|
EpicMacroPad by @Epicninja3 | Stardance
|
Epicninja3
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-10T13:59:52Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a 4-key macro pad with a Rotary Encoder and an OLED Display. I wanted to make a macro pad that would make it easier to perform everyday functions such as Copy/Paste and taking a screenshot. Since this was my first project, using Fusion 360 and KiCAD for the first time was a bit challenging. I am proud of figuring out how to design my PCB and wire the components all together.", "repo": "https://github.com/epicninja3/EpicMacroPad", "demo": ""}]...
|
[{"post_id": 5853, "ts": "2026 [{"post_id": 5853, "ts": "2026-06-09T20:01:29Z", "hours": 0.7708, "text": "Working on my PCB for my Macropad"}]...
|
Title: EpicMacroPad by @Epicninja3 | Stardance
De Title: EpicMacroPad by @Epicninja3 | Stardance
Devlogs:
Working on my PCB for my Macropad
Ships:
I made a 4-key macro pad with a Rotary Encoder and an OLED Display. I wanted to make a macro pad that would make it easier to perform everyday functions such as Copy/Paste and taking a screenshot. Since this was my first project, using Fusion 360 and KiCAD for the first time was a bit challenging. I am proud of figuring out how to design my PCB and wire the components all together....
|
1793620062.6721125
|
1793706462.6721125
|
|
5691
|
ULTRAROUGE (roblox game) by @GuyWithPizza1 | Stard ULTRAROUGE (roblox game) by @GuyWithPizza1 | Stardance...
|
GuyWithPizza1
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: ULTRAROUGE (roblox game) by @GuyWithPizza1 Title: ULTRAROUGE (roblox game) by @GuyWithPizza1 | Stardance...
|
1793224275.6147428
|
1793829075.6147428
|
|
5692
|
Minimalistic Snake by @LordGrim | Stardance
|
LordGrim
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-04T00:33:19Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "First ship of this. Made a simple, text-ish based snake clone that has a nostalgic feel. It is both minimalist and elegant, but I am sure there are a few bugs. Due to many misunderstandings, my time is messed up. At first I did not know I needed to set up Hacaktime, then didn’t understand how to set up project so edited under a folder on computer called Programming. Then moved to Gitub. So, my time is very messed up, I have done around 1h7m.", "repo": "https://github.com/JeremyGalownia/oldschool-snake", "demo": "https://jeremygalownia.github.io/oldschool-snake/"}]...
|
[{"post_id": 1790, "ts": "2026 [{"post_id": 1790, "ts": "2026-06-04T00:09:44Z", "hours": 0.4094, "text": "Here is the my nice snake game. Go play it on https://jeremygalownia.github.io/oldschool-snake/ It is a website, no mobile support yet, sorry! I had a lot of issues starting. First I didn’t understand how to start a git (never used it, didn’t have Github). Then Hackatime wouldn’t work. Then did it in wrong folder. So my time on this is very messed up. It says i have 18min, I’ve worked for 1h7min upgrading this old project. My changes from old me: found and fixed many redundancies and inefficiencies, added no script tag."}]...
|
Title: Minimalistic Snake by @LordGrim | Stardance Title: Minimalistic Snake by @LordGrim | Stardance
Devlogs:
Here is the my nice snake game. Go play it on https://jeremygalownia.github.io/oldschool-snake/ It is a website, no mobile support yet, sorry! I had a lot of issues starting. First I didn’t understand how to start a git (never used it, didn’t have Github). Then Hackatime wouldn’t work. Then did it in wrong folder. So my time on this is very messed up. It says i have 18min, I’ve worked for 1h7min upgrading this old project. My changes from old me: found and fixed many redundancies and inefficiencies, added no script tag.
Ships:
First ship of this. Made a simple, text-ish based snake clone that has a nostalgic feel. It is both minimalist and elegant, but I am sure there are a few bugs. Due to many misunderstandings, my time is messed up. At first I did not know I needed to set up Hacaktime, then didn’t understand how to set up project so edited under a folder on computer called Programming. Then moved to Gitub. So, my time is very messed up, I have done around 1h7m....
|
1793613104.1846378
|
1793699504.1846378
|
|
5693
|
Flown Compiler by @Tyedee | Stardance
|
Tyedee
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Flown Compiler by @Tyedee | Stardance
|
1793433085.5609784
|
1794037885.5609784
|
|
5694
|
My awesome macropad! by @tlwbr07 | Stardance
|
tlwbr07
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @tlwbr07 | Stardanc Title: My awesome macropad! by @tlwbr07 | Stardance...
|
1793447565.8954856
|
1794052365.8954856
|
|
5695
|
My first slack bot! by @PlayerOne | Stardance
|
PlayerOne
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @PlayerOne | Stardan Title: My first slack bot! by @PlayerOne | Stardance...
|
1793306860.8428388
|
1793911660.8428388
|
|
5696
|
Hackpad 101 by @timi-the-toaster | Stardance
|
timi-the-toaster
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Hackpad 101 by @timi-the-toaster | Stardanc Title: Hackpad 101 by @timi-the-toaster | Stardance...
|
1793379299.409581
|
1793984099.409581
|
|
5697
|
Sergeant's Website by @CSergeant | Stardance
|
CSergeant
|
0
|
0.5
|
0
|
[]
|
[{"post_id": 44400, "ts": "202 [{"post_id": 44400, "ts": "2026-08-10T03:41:07Z", "hours": 0.4967, "text": "First Steps - added landing page and projects section"}]...
|
Title: Sergeant's Website by @CSergeant | Star Title: Sergeant's Website by @CSergeant | Stardance
Devlogs:
First Steps - added landing page and projects section...
|
1793263960.4025335
|
1793868760.4025335
|
|
5698
|
CADPad by @kinseyrubenstein | Stardance
|
kinseyrubenstein
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CADPad by @kinseyrubenstein | Stardance
|
1793494422.4936645
|
1794099222.4936645
|
|
5699
|
My first slack bot! by @s_darrius_butler | Stardan My first slack bot! by @s_darrius_butler | Stardance...
|
s_darrius_butler
|
0
|
0.63
|
0
|
[]
|
[{"post_id": 5766, "ts": "2026 [{"post_id": 5766, "ts": "2026-06-09T17:50:16Z", "hours": 0.6317, "text": "Followed the guide but got an error"}]...
|
Title: My first slack bot! by @s_darrius_butler | Title: My first slack bot! by @s_darrius_butler | Stardance
Devlogs:
Followed the guide but got an error...
|
1793443689.0209663
|
1794048489.0209663
|
|
5700
|
My awesome macropad! by @babyyodarules75 | Stardan My awesome macropad! by @babyyodarules75 | Stardance...
|
babyyodarules75
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @babyyodarules75 | Title: My awesome macropad! by @babyyodarules75 | Stardance...
|
1793418917.3025591
|
1794023717.3025591
|
|
5701
|
2-3 years in Dagestan journey, Learning C from the 2-3 years in Dagestan journey, Learning C from the inside out by @David_The_Real_One | Stardance...
|
David_The_Real_One
|
0
|
4.99
|
0
|
[]
|
[{"post_id": 26997, "ts": "202 [{"post_id": 26997, "ts": "2026-07-12T03:56:08Z", "hours": 4.2281, "text": "I completed a ton of projects, I learn a ton of stuff I still don’t understand what the “static” function does but I learned about switches and made a ton of stuff including this bank program"}, {"post_id": 23740, "ts": "2026-07-06T21:13:15Z", "hours": 0.3183, "text": "Learned how math works!"}, {"post_id": 23613, "ts": "2026-07-06T17:50:41Z", "hours": 0.4458, "text": "Ok to learn C, I first have to learn programming and since I don’t want to jump into the deep end I wanted to start with java, I’m watching the 12 hour bro code guide and I will make a GitHub repo and store all my projects, in the end my plan is to make a GPS navigator to show off the skills I learned"}]...
|
Title: 2-3 years in Dagestan journey, Learning C f Title: 2-3 years in Dagestan journey, Learning C from the inside out by @David_The_Real_One | Stardance
Devlogs:
Ok to learn C, I first have to learn programming and since I don’t want to jump into the deep end I wanted to start with java, I’m watching the 12 hour bro code guide and I will make a GitHub repo and store all my projects, in the end my plan is to make a GPS navigator to show off the skills I learned
Learned how math works!
I completed a ton of projects, I learn a ton of stuff I still don’t understand what the “static” function does but I learned about switches and made a ton of stuff including this bank program...
|
1793332247.9945457
|
1793937047.9945457
|
|
5702
|
My first slack bot! by @tstellar | Stardance
|
tstellar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @tstellar | Stardanc Title: My first slack bot! by @tstellar | Stardance...
|
1793505269.8445625
|
1794110069.8445625
|
|
5703
|
My awesome macropad! by @hamadounc009 | Stardance
|
hamadounc009
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @hamadounc009 | Sta Title: My awesome macropad! by @hamadounc009 | Stardance...
|
1793198977.944134
|
1793803777.944134
|
|
5704
|
Untitled by @Diva | Stardance
|
Diva
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Diva | Stardance
|
1793156168.0517
|
1793760968.0517
|
|
5705
|
BigRc by @klin4112 | Stardance
|
klin4112
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BigRc by @klin4112 | Stardance
|
1793235023.3050337
|
1793839823.3050337
|
|
5706
|
My awesome macropad! by @ts21 | Stardance
|
ts21
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @ts21 | Stardance
|
1793509131.1311488
|
1794113931.1311488
|
|
5707
|
My first slack bot! by @Olivia1024 | Stardance
|
Olivia1024
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0
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0.0
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0
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Title: My first slack bot! by @Olivia1024 | Starda Title: My first slack bot! by @Olivia1024 | Stardance...
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1793569825.1681967
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1794174625.1681967
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5708
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My first slack bot! by @AuraMonster | Stardance
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AuraMonster
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0
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0.46
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0
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[]
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[{"post_id": 1160, "ts": "2026 [{"post_id": 1160, "ts": "2026-06-03T00:25:35Z", "hours": 0.4564, "text": "I managed to create my first slackbot. This was pretty cool."}]...
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Title: My first slack bot! by @AuraMonster | Stard Title: My first slack bot! by @AuraMonster | Stardance
Devlogs:
I managed to create my first slackbot. This was pretty cool....
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1792932606.3711026
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1793796606.3711026
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5709
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My first slack bot! by @JonButNotReally | Stardanc My first slack bot! by @JonButNotReally | Stardance...
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JonButNotReally
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0
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0.0
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[]
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[]
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Title: My first slack bot! by @JonButNotReally | S Title: My first slack bot! by @JonButNotReally | Stardance...
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1793422143.3578298
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1794026943.3578298
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5710
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My first slack bot! by @JonButNotReally | Stardanc My first slack bot! by @JonButNotReally | Stardance...
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JonButNotReally
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0
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0.0
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[]
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Title: My first slack bot! by @JonButNotReally | S Title: My first slack bot! by @JonButNotReally | Stardance...
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1793501335.5193095
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1794106135.5193095
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5711
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gdot 2d game by @jonathanwillner | Stardance
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jonathanwillner
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0
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23.0
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0
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[]
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[{"post_id": 8993, "ts": "2026 [{"post_id": 8993, "ts": "2026-06-15T00:02:13Z", "hours": 15.0, "text": "i dont rember proboly make a careter and trying to get godot 2d to work and failing cus it dislikes me"}, {"post_id": 31360, "ts": "2026-07-19T18:03:06Z", "hours": 1.0, "text": "Goal: Create the foundation for the electricity puzzle game.✅ what i did today Chose Godot 2D as the engine. Decided on a grid-based puzzle system. Planned a simple flat + pixel art style. Created the basic project structure. Designed the gameplay concept: designed Placeing the electrical components. with the current Design The player will: Receive limited components. Place them on a grid. Connect electricity. Solve puzzles."}, {"post_id": 32528, "ts": "2026-07-21T19:20:30Z", "hours": 4.0, "text": "i made the assets for the different components ik thay suck im not good at pixilart art or art"}, {"post_id": 33009, "ts": "2026-07-22T15:37:57Z", "hours": 3.0, "text": "What I got done today Made the assets for the different orientations of the wire Component Placement System Finished the basic component placement system. Components now spawn on the grid where the player clicks. Added support for: 🔋 Battery ➖ Wire 💡 Light 🔘 Switch Component Selection Added toolbar buttons for selecting components. Fixed GameManager communication between: Toolbar Board Components Players can now choose what they want to build before placing it. Placement Preview System Added a ghost preview system. Now when selecting a component: A transparent preview appears. The preview follows the mouse. The preview snaps to the grid. Changing the selected component updates the preview."}]...
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Title: gdot 2d game by @jonathanwillner | Stardanc Title: gdot 2d game by @jonathanwillner | Stardance
Devlogs:
What I got done today Made the assets for the different orientations of the wire Component Placement System Finished the basic component placement system. Components now spawn on the grid where the player clicks. Added support for: 🔋 Battery ➖ Wire 💡 Light 🔘 Switch Component Selection Added toolbar buttons for selecting components. Fixed GameManager communication between: Toolbar Board Components Players can now choose what they want to build before placing it. Placement Preview System Added a ghost preview system. Now when selecting a component: A transparent preview appears. The preview follows the mouse. The preview snaps to the grid. Changing the selected component updates the preview.
i made the assets for the different components ik thay suck im not good at pixilart art or art
Goal: Create the foundation for the electricity puzzle game.✅ what i did today Chose Godot 2D as the engine. Decided on a grid-based puzzle system. Planned a simple flat + pixel art style. Created the basic project structure. Designed the gameplay concept: designed Placeing the electrical components. with the current Design The player will: Receive limited components. Place them on a grid. Connect electricity. Solve puzzles.
i dont rember proboly make a careter and trying to get godot 2d to work and failing cus it dislikes me...
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1792885947.2594018
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1793749947.2594018
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5712
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moved by @aquele_eletricista_la | Stardance
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aquele_eletricista_la
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0
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0.0
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0
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[]
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[]
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Title: moved by @aquele_eletricista_la | Stardance
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1793516040.9948165
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1794120840.9948165
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5713
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Untitled by @Mitchell | Stardance
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Mitchell
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @Mitchell | Stardance
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1793379107.375931
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1793983907.375931
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5714
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LocalPlayer by @zk4t | Stardance
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zk4t
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0
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0.0
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0
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[]
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[]
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Title: LocalPlayer by @zk4t | Stardance
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1793321662.8823264
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1793926462.8823264
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5716
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My first slack bot! by @Catchum12 | Stardance
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Catchum12
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Catchum12 | Stardan Title: My first slack bot! by @Catchum12 | Stardance...
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1793231315.0095234
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1793836115.0095234
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5717
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My first slack bot! by @IgBurner | Stardance
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IgBurner
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0
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3.49
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0
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[]
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[{"post_id": 7816, "ts": "2026 [{"post_id": 7816, "ts": "2026-06-13T01:28:12Z", "hours": 0.7936, "text": "Its finally done, the commands that I wanted to do anyway, I don’t like js I hope I don’t have to use it in the future, now I can start projects I know Ill enjoy 😭"}, {"post_id": 3234, "ts": "2026-06-06T02:00:24Z", "hours": 0.9464, "text": "turns out all of my commands had errors so I have to work them out one by one, i did the random art command, I had to find out how to use the query thing to look for paintings specifically - js is weird 😂"}, {"post_id": 1862, "ts": "2026-06-04T02:22:33Z", "hours": 0.5211, "text": "added two more commands that will get a random color and a random cat image, maybe if artists want to draw a cat with random colors this will be useful 😂 - gonna try it all soon hopefully it works 🤞"}, {"post_id": 1208, "ts": "2026-06-03T01:59:55Z", "hours": 1.2317, "text": "Finished a command to get a random piece of art and a url to the image, idk if it works since Nest hasn’t accepted me yet, but it runs so we’re basically good"}]...
|
Title: My first slack bot! by @IgBurner | Stardanc Title: My first slack bot! by @IgBurner | Stardance
Devlogs:
Finished a command to get a random piece of art and a url to the image, idk if it works since Nest hasn’t accepted me yet, but it runs so we’re basically good
added two more commands that will get a random color and a random cat image, maybe if artists want to draw a cat with random colors this will be useful 😂 - gonna try it all soon hopefully it works 🤞
turns out all of my commands had errors so I have to work them out one by one, i did the random art command, I had to find out how to use the query thing to look for paintings specifically - js is weird 😂
Its finally done, the commands that I wanted to do anyway, I don’t like js I hope I don’t have to use it in the future, now I can start projects I know Ill enjoy 😭...
|
1793170360.607493
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1793775160.607493
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5719
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Beast Bash - Installable game for Windows by @3DPr Beast Bash - Installable game for Windows by @3DPrinterPro | Stardance...
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3DPrinterPro
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0
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0.0
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0
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[]
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[]
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Title: Beast Bash - Installable game for Windows b Title: Beast Bash - Installable game for Windows by @3DPrinterPro | Stardance...
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1793638143.0911994
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1794242943.0911994
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5720
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My awesome macropad! by @Dhruva | Stardance
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Dhruva
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Dhruva | Stardance
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1793382737.8770063
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1793987537.8770063
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5721
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Shotmap by @superobotdevz | Stardance
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superobotdevz
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1
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10.33
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-20T22:58:24Z", "hours": 9.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a badminton score-keeping website for underprivileged, more local, and less skilled badminton players and umpires. During the process, I encountered many problems, including setup complexity, which prompted me to change the original project (an AI badminton match reviewer) into a simpler badminton score-keeping website. Another challenge was trying to fix the favicon not showing for my GitHub page, while it showed for my localhost website (it was because my original favicon was too big). I’m proud that I managed to finalize this project despite facing many of those challenges. Some notes on testing it: You can deduct points for each player by pressing the little button on the bottom right of each player’s point buttons. The settings button is in the top right. The left/right text tells you which half of the court each player serves on when they are supposed to serve. The rest is pretty self-explanatory.", "repo": "https://github.com/LCDsuperobot129/Shotmap", "demo": "https://lcdsuperobot129.github.io/Shotmap/"}]...
|
[{"post_id": 19386, "ts": "202 [{"post_id": 19386, "ts": "2026-06-30T17:59:50Z", "hours": 1.3347, "text": "I changed it to a badminton court heatmap to keep it simple. I made this for people who want to see their common spots where they hit and their opponents’ common spots. This allows people to reduce their chance of being predicted and study their opponent’s shots."}, {"post_id": 12676, "ts": "2026-06-20T18:22:59Z", "hours": 0.4028, "text": "Hello all. I have decided to convert my AI badminton match reviewer into a simpler badminton score-keeping website because of complications with the setup and the complexity. The name has changed to UmpireBuddy. This website would help more local and underprivileged badminton players and umpires keep track of score. For now, I have completed the base design, layout, and system for this project, with two sides to click on to add points. You can also change settings, like the names of the players and the set points. The buttons have a liquid glass effect, with a background that has animated circles moving up. In addition, there is a win sound when someone wins the whole game."}, {"post_id": 11728, "ts": "2026-06-19T03:12:23Z", "hours": 0.6378, "text": "just made it a front-end prototype that is viewable, preparation for shipping"}, {"post_id": 9029, "ts": "2026-06-15T01:58:57Z", "hours": 4.7908, "text": "I worked on a new circular video upload button that got rid of the original rectangular button. However, it kind of made some new bugs, but I’m gonna work on them later."}, {"post_id": 4393, "ts": "2026-06-07T18:30:04Z", "hours": 1.0122, "text": "Set up android emulator and fixed off-center bug for video analysis tab"}, {"post_id": 2535, "ts": "2026-06-05T02:17:41Z", "hours": 0.6494, "text": "Added new font - Google Sans"}, {"post_id": 1915, "ts": "2026-06-04T04:27:32Z", "hours": 1.6642, "text": "basically working on the fundamentals"}]...
|
Title: Shotmap by @superobotdevz | Stardance
Devl Title: Shotmap by @superobotdevz | Stardance
Devlogs:
basically working on the fundamentals
Added new font - Google Sans
Set up android emulator and fixed off-center bug for video analysis tab
I worked on a new circular video upload button that got rid of the original rectangular button. However, it kind of made some new bugs, but I’m gonna work on them later.
just made it a front-end prototype that is viewable, preparation for shipping
Hello all. I have decided to convert my AI badminton match reviewer into a simpler badminton score-keeping website because of complications with the setup and the complexity. The name has changed to UmpireBuddy. This website would help more local and underprivileged badminton players and umpires keep track of score. For now, I have completed the base design, layout, and system for this project, with two sides to click on to add points. You can also change settings, like the names of the players and the set points. The buttons have a liquid glass effect, with a background that has animated circles moving up. In addition, there is a win sound when someone wins the whole game.
I changed it to a badminton court heatmap to keep it simple. I made this for people who want to see their common spots where they hit and their opponents’ common spots. This allows people to reduce their chance of being predicted and study their opponent’s shots.
Ships:
I made a badminton score-keeping website for underprivileged, more local, and less skilled badminton players and umpires. During the process, I encountered many problems, including setup complexity, which prompted me to change the original project (an AI badminton match reviewer) into a simpler badminton score-keeping website. Another challenge was trying to fix the favicon not showing for my GitHub page, while it showed for my localhost website (it was because my original favicon was too big). I’m proud that I managed to finalize this project despite facing many of those challenges. Some notes on testing it: You can deduct points for each player by pressing the little button on the bottom right of each player’s point buttons. The settings button is in the top right. The left/right text tells you which half of the court each player serves on when they are supposed to serve. The rest is pretty self-explanatory....
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1793595193.1851227
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1793681593.1851227
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5722
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My awesome macropad! by @Bennett | Stardance
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Bennett
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Bennett | Stardanc Title: My awesome macropad! by @Bennett | Stardance...
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1793436679.4219599
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1794041479.4219599
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5723
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BarterBloom by @JadeV | Stardance
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JadeV
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0
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0.77
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0
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[]
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[{"post_id": 1690, "ts": "2026 [{"post_id": 1690, "ts": "2026-06-03T20:53:06Z", "hours": 0.765, "text": "First Day Dev Log: Logo & Banner Alright, guys, I took a break from the long idea stage of this project and actually made something. It feels good! Spent the last 45 minutes getting that BarterBloom vibe down with a mockup (NOT FINAL PRODUCT AT ALL) logo and banner. I went for a clean, approachable feel maybe it’s not super innovative but I think that’s how people will react to it when I get to launch. I’m pretty happy with the direction, even if I still need to perfect the font choice (there were a LOT of fonts I considered… it got messy). Now, on to those user flows and wireframes! Wish me luck getting my MVP ready for launch."}]...
|
Title: BarterBloom by @JadeV | Stardance
Devlogs: Title: BarterBloom by @JadeV | Stardance
Devlogs:
First Day Dev Log: Logo & Banner Alright, guys, I took a break from the long idea stage of this project and actually made something. It feels good! Spent the last 45 minutes getting that BarterBloom vibe down with a mockup (NOT FINAL PRODUCT AT ALL) logo and banner. I went for a clean, approachable feel maybe it’s not super innovative but I think that’s how people will react to it when I get to launch. I’m pretty happy with the direction, even if I still need to perfect the font choice (there were a LOT of fonts I considered… it got messy). Now, on to those user flows and wireframes! Wish me luck getting my MVP ready for launch....
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1793173997.306712
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1793778797.306712
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5724
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Dungeon crawler game by @alyona | Stardance
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alyona
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0
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0.0
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0
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[]
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[]
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Title: Dungeon crawler game by @alyona | Stardance
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1793296294.5353904
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1793901094.5353904
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5725
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Health-Track AI Application by @as | Stardance
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as
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0
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0.41
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0
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[]
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[{"post_id": 13191, "ts": "202 [{"post_id": 13191, "ts": "2026-06-21T16:26:51Z", "hours": 0.4103, "text": "I am working on updating the UI to enter symptoms, to make it more user friendly."}]...
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Title: Health-Track AI Application by @as | Starda Title: Health-Track AI Application by @as | Stardance
Devlogs:
I am working on updating the UI to enter symptoms, to make it more user friendly....
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1793414988.102428
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1794019788.102428
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5726
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Kunix Millennium Operating System by @jdj | Starda Kunix Millennium Operating System by @jdj | Stardance...
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jdj
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1
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0.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-03T06:54:17Z", "hours": 0.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is the first real version of the Kunix Millennium Operating System. It is an operating system built from scratch, for X86_64 processors. It has a shell, and memory management. It boots with the Limine bootloader. It is fully libre under my own custom license. I had worked on it a bit beforehand, but I added some newer features like memory management among other things recently.", "repo": "https://github.com/KlondikeDev/kmos", "demo": "https://www.youtube.com/watch?v=stRZd9a7R0s"}]...
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[{"post_id": 1305, "ts": "2026 [{"post_id": 1305, "ts": "2026-06-03T06:50:10Z", "hours": 0.2964, "text": "Kunix is going great! We have a shell, and copyright info now! We use our own license now, and we are successfully running on real hardware! Here is a screenshot from QEMU!"}]...
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Title: Kunix Millennium Operating System by @jdj | Title: Kunix Millennium Operating System by @jdj | Stardance
Devlogs:
Kunix is going great! We have a shell, and copyright info now! We use our own license now, and we are successfully running on real hardware! Here is a screenshot from QEMU!
Ships:
This is the first real version of the Kunix Millennium Operating System. It is an operating system built from scratch, for X86_64 processors. It has a shell, and memory management. It boots with the Limine bootloader. It is fully libre under my own custom license. I had worked on it a bit beforehand, but I added some newer features like memory management among other things recently....
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1793609343.7827225
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1793695743.7827225
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5728
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Posture Tracker by @Tomer | Stardance
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Tomer
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0
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4.72
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0
|
[]
|
[{"post_id": 32117, "ts": "202 [{"post_id": 32117, "ts": "2026-07-21T01:53:18Z", "hours": 0.9336, "text": "July 16-18 - I had to replace the one thing that my design truly relies on :(((( (the IMU for the actual posture tracking part of my posture tracking device) What Went Wrong After finishing the pcb and schematic I wanted to put it in to jlcpb to get a quote, and it came out to almost one hundred dollars (see the image below) that was actualy crazy to me and so I did some investigating and it was because I chose to use a LSM6DSV16X IMU, which made my pcb switch from economic to standard, wildly inflating prices. A little background on why I chose the LSM6DSV16X: it had smart power features to make the device last a long time, and a machine learning core for more advanced tracking making it a perfect fit. My solution I could either suck it up and go forward with a 100+ device, or fix it which would require to restructure everything. Fix it i did. I wanted to find a comprable IMU that was supported in the economic manufacturing, similar footprint to the LSM6DSV16X, and had power regulating features that would not degrade my original plan. I originaly looked into other candidates like the MPU-6500(which a website I looked at for footprints literaly told me was too old to use). I also looked at the ICM-45686, ICM-42670-P, and LSM6DSOX, which where all standard-only. I then came across the LSM6DSVQTR, one of the only IMUs comprable to the LSM6DSV16X, on the economic tier. It retained the Machine learning core, low power mode, and had an almost identical footrpint to the original. So, with that change, and a few components that where replaced with a basic instead of extended variant, I had to rebuild the schematic. That was not as bad as I thought and took about an hour. Next up: CAD"}, {"post_id": 29641, "ts": "2026-07-16T18:24:18Z", "hours": 2.2003, "text": "July 14/15 - PCB Routing, probably the most important part in hardware design A brief overview of what I did so basicaly today I had to route the pcb, which would determine the layout of all of my parts in the real assembled design. It was very important for me to make this compact and accessible. to accomplish this I would place the xiao port, switch, and battery and motor connectors on the edge of the board for ease of use. the process when starting out I used the default 0.2mm traces for my routing. I wanted to double check this and as it turns out there are different sized traces for different use cases, rendering my original traces useless. Nonetheless I perservered. When I thought I was done, I ran the DRC, and a whopping 39 errors (if you go to 1:13 in the video you can see all of the errors). Luckily, a lot of these errors where the same thingd multiple times. For instance, In some of the narrower spaces, the increased traces I drew interfered with other pads and traces, so I had to change and alter portions. this was especialy true for the imu, which was microscopic. I also had issues with some of the ground pins being stranded away from the copper pour I placed, so I just routed them to the back of the board. there where a bunch more issues but that should sufice to cover my process for these days All in all pretty successful portion of the design process."}, {"post_id": 26346, "ts": "2026-07-11T02:38:21Z", "hours": 1.5833, "text": "July 10th - Schematics!! Goal Today, I wanted to finalize the BOM and get everything on to the KiCad Schematic, (making sure nothing gets fried :) My Circuitry Throughout this whole learning experience of creating the BOM, researching electronics, and so much more, I found it helpful to explain things so a 5 year old can understand it, so hopefully my explanation of this circuit does it justice :) My design works by taking power from a battery, not shown on the schematic, and controlling it with a sliding switch. For a microcontroller, I used an ESP32S3. To track posture, I used an IMU, with a super long name that if you care for, you can find it as the big square at the bottom of the schematic I also used a simple coin motor. Ultimately, this monstrosity was formed, with those key components and a whole bunch of researching in regards to capacitors, resistors, and so much more. (Any “pause” in the timelapse was me researching what to do because I didnt want to screw it up) Some stuff I found along the way I had to learn how to import footprints, and what to do when there arent any to be found. I ended up having to use the command prompt and a tool called easyeda2kicad to find footprints for the slide switch. Issues and Problems i encountered, because of course there are. Although I found out that I had to use easyeda2kicad, I ran into problems with it. Most notably was that it didnt work lol. This had a simple fix of just adding a python -m command to the beginning of the command. Worked like a charm after that. When doing the electrical check, I ran into a whopping 18 ERC Errors!!! 15 of these where solved simply with a cool feature that most people already know but I didnt, called the No Connect flag, which marked that I didnt use some of the pins on the XIAO and IMU. I guess they want me to use all of them :/ The last 3 occured because I did not include the battery in the schematic, so there was no power. (the battery would be connected through a cable, not soldering, so it didnt matter). I used another flag tool called the Power Flag to fix this. Of course, there where so many more problems, but I dont want to bore anyone reading this, so just enjoy the timelapse (I hope it looks cool) Next Time Next up is the PCB itself, how exciting!"}]...
|
Title: Posture Tracker by @Tomer | Stardance
Devl Title: Posture Tracker by @Tomer | Stardance
Devlogs:
July 10th - Schematics!! Goal Today, I wanted to finalize the BOM and get everything on to the KiCad Schematic, (making sure nothing gets fried :) My Circuitry Throughout this whole learning experience of creating the BOM, researching electronics, and so much more, I found it helpful to explain things so a 5 year old can understand it, so hopefully my explanation of this circuit does it justice :) My design works by taking power from a battery, not shown on the schematic, and controlling it with a sliding switch. For a microcontroller, I used an ESP32S3. To track posture, I used an IMU, with a super long name that if you care for, you can find it as the big square at the bottom of the schematic I also used a simple coin motor. Ultimately, this monstrosity was formed, with those key components and a whole bunch of researching in regards to capacitors, resistors, and so much more. (Any “pause” in the timelapse was me researching what to do because I didnt want to screw it up) Some stuff I found along the way I had to learn how to import footprints, and what to do when there arent any to be found. I ended up having to use the command prompt and a tool called easyeda2kicad to find footprints for the slide switch. Issues and Problems i encountered, because of course there are. Although I found out that I had to use easyeda2kicad, I ran into problems with it. Most notably was that it didnt work lol. This had a simple fix of just adding a python -m command to the beginning of the command. Worked like a charm after that. When doing the electrical check, I ran into a whopping 18 ERC Errors!!! 15 of these where solved simply with a cool feature that most people already know but I didnt, called the No Connect flag, which marked that I didnt use some of the pins on the XIAO and IMU. I guess they want me to use all of them :/ The last 3 occured because I did not include the battery in the schematic, so there was no power. (the battery would be connected through a cable, not soldering, so it didnt matter). I used another flag tool called the Power Flag to fix this. Of course, there where so many more problems, but I dont want to bore anyone reading this, so just enjoy the timelapse (I hope it looks cool) Next Time Next up is the PCB itself, how exciting!
July 14/15 - PCB Routing, probably the most important part in hardware design A brief overview of what I did so basicaly today I had to route the pcb, which would determine the layout of all of my parts in the real assembled design. It was very important for me to make this compact and accessible. to accomplish this I would place the xiao port, switch, and battery and motor connectors on the edge of the board for ease of use. the process when starting out I used the default 0.2mm traces for my routing. I wanted to double check this and as it turns out there are different sized traces for different use cases, rendering my original traces useless. Nonetheless I perservered. When I thought I was done, I ran the DRC, and a whopping 39 errors (if you go to 1:13 in the video you can see all of the errors). Luckily, a lot of these errors where the same thingd multiple times. For instance, In some of the narrower spaces, the increased traces I drew interfered with other pads and traces, so I had to change and alter portions. this was especialy true for the imu, which was microscopic. I also had issues with some of the ground pins being stranded away from the copper pour I placed, so I just routed them to the back of the board. there where a bunch more issues but that should sufice to cover my process for these days All in all pretty successful portion of the design process.
July 16-18 - I had to replace the one thing that my design truly relies on :(((( (the IMU for the actual posture tracking part of my posture tracking device) What Went Wrong After finishing the pcb and schematic I wanted to put it in to jlcpb to get a quote, and it came out to almost one hundred dollars (see the image below) that was actualy crazy to me and so I did some investigating and it was because I chose to use a LSM6DSV16X IMU, which made my pcb switch from economic to standard, wildly inflating prices. A little background on why I chose the LSM6DSV16X: it had smart power features to make the device last a long time, and a machine learning core for more advanced tracking making it a perfect fit. My solution I could either suck it up and go forward with a 100+ device, or fix it which would require to restructure everything. Fix it i did. I wanted to find a comprable IMU that was supported in the economic manufacturing, similar footprint to the LSM6DSV16X, and had power regulating features that would not degrade my original plan. I originaly looked into other candidates like the MPU-6500(which a website I looked at for footprints literaly told me was too old to use). I also looked at the ICM-45686, ICM-42670-P, and LSM6DSOX, which where all standard-only. I then came across the LSM6DSVQTR, one of the only IMUs comprable to the LSM6DSV16X, on the economic tier. It retained the Machine learning core, low power mode, and had an almost identical footrpint to the original. So, with that change, and a few components that where replaced with a basic instead of extended variant, I had to rebuild the schematic. That was not as bad as I thought and took about an hour. Next up: CAD...
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Rocket Lab by @Arkhanid | Stardance
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My awesome macropad! by @sahushantilata2010 | Star My awesome macropad! by @sahushantilata2010 | Stardance...
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