|
1808
|
MissTea by @WyattB | Stardance
|
WyattB
|
0
|
1.58
|
0
|
[]
|
[{"post_id": 2845, "ts": "2026 [{"post_id": 2845, "ts": "2026-06-05T18:04:47Z", "hours": 0.3025, "text": "Large Update, While the hackatime stats don’t show it (Kicad Wakatime is not working for me) I have designed my first PCB for this project. It has a spot for the potentiometers, and button."}, {"post_id": 1193, "ts": "2026-06-03T01:33:25Z", "hours": 0.6519, "text": "Everything is working!!! Fantastic news fellow humans! all the potentiometers and buttons are working as expected. As you can see in the jumble of wires attached, everything is working!"}, {"post_id": 920, "ts": "2026-06-02T17:38:19Z", "hours": 0.3742, "text": "GOOD NEWS THE PARTS ARE HERE. I can finally start working on the project. BUT Unfortunately, my QWICC cable isnt here and my 3d printer is broken :( (Screenshot, program I threw together to test the button)"}, {"post_id": 456, "ts": "2026-06-01T22:04:29Z", "hours": 0.2564, "text": "First Devlog!!!! (Cad Files also included) What did I work on? Added some CAD, made the readme and added a BOM"}]...
|
Title: MissTea by @WyattB | Stardance
Devlogs:
Fi Title: MissTea by @WyattB | Stardance
Devlogs:
First Devlog!!!! (Cad Files also included) What did I work on? Added some CAD, made the readme and added a BOM
GOOD NEWS THE PARTS ARE HERE. I can finally start working on the project. BUT Unfortunately, my QWICC cable isnt here and my 3d printer is broken :( (Screenshot, program I threw together to test the button)
Everything is working!!! Fantastic news fellow humans! all the potentiometers and buttons are working as expected. As you can see in the jumble of wires attached, everything is working!
Large Update, While the hackatime stats don’t show it (Kicad Wakatime is not working for me) I have designed my first PCB for this project. It has a spot for the potentiometers, and button....
|
1793379155.5297859
|
1793983955.5297859
|
|
1809
|
DAMNN BOT ! by @aditya_msra | Stardance
|
aditya_msra
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: DAMNN BOT ! by @aditya_msra | Stardance
|
1793137997.739112
|
1793742797.739112
|
|
1810
|
Wii aim trainer by @jaxj13 | Stardance
|
jaxj13
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Wii aim trainer by @jaxj13 | Stardance
|
1793350571.1719027
|
1793955371.1719027
|
|
1811
|
My first slack bot! by @Glitch | Stardance
|
Glitch
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Glitch | Stardance
|
1792738457.861948
|
1793343257.861948
|
|
1812
|
My first slack bot! by @Ztack | Stardance
|
Ztack
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Ztack | Stardance
|
1792785067.4755185
|
1793389867.4755185
|
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1813
|
OpenATV3 by @jackpolanczuk | Stardance
|
jackpolanczuk
|
0
|
0.0
|
0
|
[]
|
[{"post_id": 14338, "ts": "202 [{"post_id": 14338, "ts": "2026-06-23T13:08:19Z", "hours": 0.0, "text": "Hello!!!!! this is just a tiny devlog to describe what this project is and what i plan for it. in 2010, apple released the apple tv 2nd generation, this marked a big leap towards the future of apple tv since this wa the first version to use iOS as a codebase and apple’s new fancy apple silicon (at the time at least) the first gen used an intel x86 cpu and ran macos 10.4 (with thermals to match) and didnt really have any specific online functionality apart from a few select streaming services, the second gen changed this by having a lot more services available, despite its ios base, apple didn’t let developers run actual ios application or even native apps on the apple tv, all non-apple apps that interact online almost always use this “data feed” kind of concept which basically you provide the apple tv with xml and it renders it all in its own custom software, however you can run js! which is something i guess. you “can” write native apps for these (there is a kodi port if you can find the source before they removed it from the codebase) and there is a guy trying to use it but its objective-c and i dont like that so. I wanted to create a library for this thats kindof in the same vein as compose or flutter where all the xml is abstracted out into components that you can easily build apps with. The actual library dev started today and i just decided to setup the project today and write some code that generates the bag.plist (which is what the ATV uses to create the icon on the frontrow and get the urls for the other locations), soon i want this to be abstracted into a class letting you construct the bag programatically which is different from some other projects that just kinda hardcode it :P"}]...
|
Title: OpenATV3 by @jackpolanczuk | Stardance
Dev Title: OpenATV3 by @jackpolanczuk | Stardance
Devlogs:
Hello!!!!! this is just a tiny devlog to describe what this project is and what i plan for it. in 2010, apple released the apple tv 2nd generation, this marked a big leap towards the future of apple tv since this wa the first version to use iOS as a codebase and apple’s new fancy apple silicon (at the time at least) the first gen used an intel x86 cpu and ran macos 10.4 (with thermals to match) and didnt really have any specific online functionality apart from a few select streaming services, the second gen changed this by having a lot more services available, despite its ios base, apple didn’t let developers run actual ios application or even native apps on the apple tv, all non-apple apps that interact online almost always use this “data feed” kind of concept which basically you provide the apple tv with xml and it renders it all in its own custom software, however you can run js! which is something i guess. you “can” write native apps for these (there is a kodi port if you can find the source before they removed it from the codebase) and there is a guy trying to use it but its objective-c and i dont like that so. I wanted to create a library for this thats kindof in the same vein as compose or flutter where all the xml is abstracted out into components that you can easily build apps with. The actual library dev started today and i just decided to setup the project today and write some code that generates the bag.plist (which is what the ATV uses to create the icon on the frontrow and get the urls for the other locations), soon i want this to be abstracted into a class letting you construct the bag programatically which is different from some other projects that just kinda hardcode it :P...
|
1792911089.3731377
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1793775089.3731377
|
|
1814
|
Personal Website by @TGStardancer | Stardance
|
TGStardancer
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0
|
0.0
|
0
|
[]
|
[]
|
Title: Personal Website by @TGStardancer | Stardan Title: Personal Website by @TGStardancer | Stardance...
|
1793199109.4893184
|
1793803909.4893184
|
|
1815
|
AI Water Footprint Calculator by @Gagnant | Starda AI Water Footprint Calculator by @Gagnant | Stardance...
|
Gagnant
|
1
|
4.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-01T12:37:30Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I’m so glad for this miniscule goal brooooo just a few months ago I lamented in the fact that all I’d be able to do is scritch and scratch code on paper with my little knowledge of web development. Until my laptop arrived!!!!! I took my time researching into AI because I did use it a lot but along with this research I realized the harm it did to society and delved deeper to see that no matter the model you use as long as AI is involved the processing generates a lot of heat in the data centers and they use so much water to cool them down so until they finalize the closed cool loop system for data centers I figured maybe a calculator would help promote accountability amongst people until I could make something grander, this is my first step. I won’t go far in web dev but just for my own interests. Especially since there are other calculators out there….. Well, I uploaded my written code to AI in a single prompkt for it to guide me on integrating it unto my PC, so I had help so credit to Manus AI too ig.", "repo": "https://github.com/Itz-COCO/AI-WATER-FOOTPRINT", "demo": "https://itz-coco.github.io/AI-WATER-FOOTPRINT/"}]...
|
[{"post_id": 38814, "ts": "202 [{"post_id": 38814, "ts": "2026-08-01T11:40:34Z", "hours": 3.6631, "text": "We use AI a lot but we aren’t accountable for the environmental harm, I made this so we can be more conscious of our usage, I couldn’t name it playfully since I feared no one would take it seriously, but I’m really serious so take your time to use and find out just how much you’re taking from the environment."}]...
|
Title: AI Water Footprint Calculator by @Gagnant | Title: AI Water Footprint Calculator by @Gagnant | Stardance
Devlogs:
We use AI a lot but we aren’t accountable for the environmental harm, I made this so we can be more conscious of our usage, I couldn’t name it playfully since I feared no one would take it seriously, but I’m really serious so take your time to use and find out just how much you’re taking from the environment.
Ships:
I’m so glad for this miniscule goal brooooo just a few months ago I lamented in the fact that all I’d be able to do is scritch and scratch code on paper with my little knowledge of web development. Until my laptop arrived!!!!! I took my time researching into AI because I did use it a lot but along with this research I realized the harm it did to society and delved deeper to see that no matter the model you use as long as AI is involved the processing generates a lot of heat in the data centers and they use so much water to cool them down so until they finalize the closed cool loop system for data centers I figured maybe a calculator would help promote accountability amongst people until I could make something grander, this is my first step. I won’t go far in web dev but just for my own interests. Especially since there are other calculators out there….. Well, I uploaded my written code to AI in a single prompkt for it to guide me on integrating it unto my PC, so I had help so credit to Manus AI too ig....
|
1793443734.8380647
|
1793530134.8380647
|
|
1816
|
My first slack bot! by @Sky | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Sky | Stardance
|
1792784850.8604012
|
1793389650.8604012
|
|
1817
|
TRoutw by @heronsky | Stardance
|
heronsky
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: TRoutw by @heronsky | Stardance
|
1792745363.4732168
|
1793350163.4732168
|
|
1818
|
My awesome macropad! by @raenejak | Stardance
|
raenejak
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @raenejak | Stardan Title: My awesome macropad! by @raenejak | Stardance...
|
1792738260.3688445
|
1793343060.3688445
|
|
1819
|
Stepper Moter Music by @raghavramesh_ca | Stardanc Stepper Moter Music by @raghavramesh_ca | Stardance...
|
raghavramesh_ca
|
0
|
1.15
|
0
|
[]
|
[{"post_id": 2496, "ts": "2026 [{"post_id": 2496, "ts": "2026-06-05T00:47:50Z", "hours": 1.1511, "text": "A stepper motor that plays music by stepping and vibrating at different speeds and frequencies."}]...
|
Title: Stepper Moter Music by @raghavramesh_ca | S Title: Stepper Moter Music by @raghavramesh_ca | Stardance
Devlogs:
A stepper motor that plays music by stepping and vibrating at different speeds and frequencies....
|
1792810057.5097659
|
1793414857.5097659
|
|
1821
|
Jaxa++ by @Quark | Stardance
|
Quark
|
1
|
17.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-29T04:07:29Z", "hours": 17.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a PROGRAMMING LANGUAGE!!! Built in c++, meant to be as fast as it but as simple as java!!! check readme for more info", "repo": "https://github.com/qwertyuiop161/Jaxapp", "demo": "https://github.com/qwertyuiop161/Jaxapp/releases/tag/0.1.0"}]...
|
[{"post_id": 84113, "ts": "202 [{"post_id": 84113, "ts": "2026-10-29T04:04:45Z", "hours": 1.4342, "text": "I compiled the thing into a final exe that can be put in path and run! It is available on the demo link, and I’ll be updating it. for the like 20 people who see these posts, sorry I haven’t done anything in a while, I had so much work for school (AP calc bc is unreasonably difficult) and if you want to keep up with this, you can check my github but I will most likely next update it if this ship gets rejected or next hackclub event. Thank you!!!!!!!"}, {"post_id": 64548, "ts": "2026-09-09T01:37:25Z", "hours": 0.4708, "text": "return path flow (what that means is that every path in functions with a return type now have to have a return statement to compile) doing return; on void works, and added a little bit of else if (else if is the next implementation, but right now its unfinished)"}, {"post_id": 62641, "ts": "2026-09-06T03:25:28Z", "hours": 1.4106, "text": "return types of functionssssss (it was so annoying took literally twice as long as anything else)"}, {"post_id": 59971, "ts": "2026-09-02T01:43:06Z", "hours": 0.8214, "text": "added function arguments and changed argument code gen and semantics to support args, no arg funcs still work"}, {"post_id": 56276, "ts": "2026-08-27T23:40:01Z", "hours": 0.4272, "text": "added break and continue, and addressed an error with for loop parsing."}, {"post_id": 53325, "ts": "2026-08-23T19:59:26Z", "hours": 0.6275, "text": "added for loops and else ifs (no break or continue yet, thats next)"}, {"post_id": 48287, "ts": "2026-08-16T16:26:29Z", "hours": 0.4397, "text": "While loops done, they work now yay"}, {"post_id": 47862, "ts": "2026-08-16T03:08:42Z", "hours": 0.5422, "text": "I added scoping, now when you define a variable in an else or if block, if can’t be accessed outside that block."}, {"post_id": 43062, "ts": "2026-08-08T03:54:32Z", "hours": 0.5611, "text": "Added else statements (no else if yet)"}, {"post_id": 42803, "ts": "2026-08-07T18:22:29Z", "hours": 0.4814, "text": "yaknow booleans??? how they do be booleaning???? well now you can if with them!!! no else or else if yet, but now you cna do this: int b = 1; if (b>0) { print(b); } and it prints 1"}, {"post_id": 42410, "ts": "2026-08-07T03:05:45Z", "hours": 0.5781, "text": "so turns out the last update wasnt actually added boolean code, but instead the basic concepts of booolean. tihs one added the actual code, like bool x = true&&false||(true);trust i get max storytelling and yes im still pirating brooklyn 99 its js on a diff monitor now"}, {"post_id": 41697, "ts": "2026-08-06T02:44:22Z", "hours": 1.3206, "text": "to begin with: yes i was pirating brooklyn nine nine its a great show dont judge me if you think im weird for watching it you havent watched it but now getting to the arguably less important thing, this devlog consists of adding variable expressions, expressions in general, parens, and boolean expressions (no conditionals yet). its only 1h19m becuz i forgot that wakatime needs wifi, so i lost like an hour coding the expressions, this 1h19m is only the boolean expressions. so now the following new statements are valid int score = 0; score = score + 1; print(score); bool hi = false; bool nope = false||true&&(true||false); print(nope);"}, {"post_id": 34909, "ts": "2026-07-26T00:23:29Z", "hours": 0.4364, "text": "Added arithmetic! see screenshot and commit message, but basically you can do print(1+2); or int result = 10*2+4;"}, {"post_id": 34267, "ts": "2026-07-24T20:29:36Z", "hours": 0.6619, "text": "Added integer variables!!! (no arithmetic yet, thats next)."}, {"post_id": 34107, "ts": "2026-07-24T16:19:26Z", "hours": 2.2236, "text": "I added functions! beforehand the only “function” was main, and all it did was start the program. this time tho, it has actual functions in semantic.h semantic.cpp and codegen.cpp, so you can run code from a function! again I do not know how i’m supposed to attach a screenshot of no code when im making a coding language, so this is just vscode from when it worked! (sorry for devlogs, ill make them better and mroe frequent soon)"}, {"post_id": 33312, "ts": "2026-07-23T03:38:47Z", "hours": 1.4714, "text": "GAWD DAMN I KEEP FORGETTING DEVLOGS (HCTG doenst have any). I added code gen, and i started variables."}, {"post_id": 32354, "ts": "2026-07-21T13:57:14Z", "hours": 2.7119, "text": "A lexa and a parsa (idk what to provide for screenshot besides terminal, there is no interface yet lol)"}]...
|
Title: Jaxa++ by @Quark | Stardance
Devlogs:
A le Title: Jaxa++ by @Quark | Stardance
Devlogs:
A lexa and a parsa (idk what to provide for screenshot besides terminal, there is no interface yet lol)
GAWD DAMN I KEEP FORGETTING DEVLOGS (HCTG doenst have any). I added code gen, and i started variables.
I added functions! beforehand the only “function” was main, and all it did was start the program. this time tho, it has actual functions in semantic.h semantic.cpp and codegen.cpp, so you can run code from a function! again I do not know how i’m supposed to attach a screenshot of no code when im making a coding language, so this is just vscode from when it worked! (sorry for devlogs, ill make them better and mroe frequent soon)
Added integer variables!!! (no arithmetic yet, thats next).
Added arithmetic! see screenshot and commit message, but basically you can do print(1+2); or int result = 10*2+4;
to begin with: yes i was pirating brooklyn nine nine its a great show dont judge me if you think im weird for watching it you havent watched it but now getting to the arguably less important thing, this devlog consists of adding variable expressions, expressions in general, parens, and boolean expressions (no conditionals yet). its only 1h19m becuz i forgot that wakatime needs wifi, so i lost like an hour coding the expressions, this 1h19m is only the boolean expressions. so now the following new statements are valid int score = 0; score = score + 1; print(score); bool hi = false; bool nope = false||true&&(true||false); print(nope);
so turns out the last update wasnt actually added boolean code, but instead the basic concepts of booolean. tihs one added the actual code, like bool x = true&&false||(true);trust i get max storytelling and yes im still pirating brooklyn 99 its js on a diff monitor now
yaknow booleans??? how they do be booleaning???? well now you can if with them!!! no else or else if yet, but now you cna do this: int b = 1; if (b>0) { print(b); } and it prints 1
Added else statements (no else if yet)
I added scoping, now when you define a variable in an else or if block, if can’t be accessed outside that block.
While loops done, they work now yay
added for loops and else ifs (no break or continue yet, thats next)
added break and continue, and addressed an error with for loop parsing.
added function arguments and changed argument code gen and semantics to support args, no arg funcs still work
return types of functionssssss (it was so annoying took literally twice as long as anything else)
return path flow (what that means is that every path in functions with a return type now have to have a return statement to compile) doing return; on void works, and added a little bit of else if (else if is the next implementation, but right now its unfinished)
I compiled the thing into a final exe that can be put in path and run! It is available on the demo link, and I’ll be updating it. for the like 20 people who see these posts, sorry I haven’t done anything in a while, I had so much work for school (AP calc bc is unreasonably difficult) and if you want to keep up with this, you can check my github but I will most likely next update it if this ship gets rejected or next hackclub event. Thank you!!!!!!!
Ships:
I made a PROGRAMMING LANGUAGE!!! Built in c++, meant to be as fast as it but as simple as java!!! check readme for more info...
|
1793267462.3245845
|
1793353862.3245845
|
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1822
|
My awesome macropad! by @adii | Stardance
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adii
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @adii | Stardance
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1792806544.756121
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1793411344.756121
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1823
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My awesome macropad! by @milk | Stardance
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milk
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @milk | Stardance
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1793436455.6849825
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1794041255.6849825
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1824
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MeBoard by @wyattcowan09 | Stardance
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wyattcowan09
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0
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0.0
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0
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[]
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[]
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Title: MeBoard by @wyattcowan09 | Stardance
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1793184759.5988986
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1793789559.5988986
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1825
|
My first slack bot! by @Cr74real | Stardance
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Cr74real
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Cr74real | Stardanc Title: My first slack bot! by @Cr74real | Stardance...
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1793173831.8353815
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1793778631.8353815
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1826
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Nothing by @k_nilesh | Stardance
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k_nilesh
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0
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0.0
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0
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[]
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[]
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Title: Nothing by @k_nilesh | Stardance
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1792918443.6731813
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1793782443.6731813
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1827
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My first slack bot! by @Reid | Stardance
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Reid
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Reid | Stardance
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1793440620.0529647
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1794045420.0529647
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1828
|
My awesome macropad! by @yammmaz | Stardance
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yammmaz
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @yammmaz | Stardanc Title: My awesome macropad! by @yammmaz | Stardance...
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1792799582.2191217
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1793404382.2191217
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1829
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My awesome macropad! by @AnamSiddiqui | Stardance
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AnamSiddiqui
|
0
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0.0
|
0
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[]
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[]
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Title: My awesome macropad! by @AnamSiddiqui | Sta Title: My awesome macropad! by @AnamSiddiqui | Stardance...
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1793307391.736007
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1793912191.736007
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1830
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My awesome macropad! by @hacker2_0indiaofficial | My awesome macropad! by @hacker2_0indiaofficial | Stardance...
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hacker2_0indiaofficial
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @hacker2_0indiaoffi Title: My awesome macropad! by @hacker2_0indiaofficial | Stardance...
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1793206542.231766
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1793811342.231766
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1831
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Stardance improvements by @Hridya | Stardance
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Hridya
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0
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0.0
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0
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[]
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[]
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Title: Stardance improvements by @Hridya | Stardan Title: Stardance improvements by @Hridya | Stardance...
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1793372052.891051
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1793976852.891051
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1832
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My awesome macropad! by @Pete | Stardance
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Pete
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Pete | Stardance
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1792784891.7463636
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1793389691.7463636
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1833
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A small, pixel game about running a cafe by @Udrae A small, pixel game about running a cafe by @Udrae | Stardance...
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Udrae
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0
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0.0
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0
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[]
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[]
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Title: A small, pixel game about running a cafe by Title: A small, pixel game about running a cafe by @Udrae | Stardance...
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1793209801.3592603
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1793814601.3592603
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1834
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My first slack bot! by @nishythefishy15 | Stardanc My first slack bot! by @nishythefishy15 | Stardance...
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nishythefishy15
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @nishythefishy15 | S Title: My first slack bot! by @nishythefishy15 | Stardance...
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1793354123.086379
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1793958923.086379
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1835
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My awesome macropad! by @hazel | Stardance
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hazel
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @hazel | Stardance
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1792741907.2486923
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1793346707.2486923
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1836
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Thought Galaxy by @Jewelia | Stardance
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Jewelia
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1
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10.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-08T22:53:59Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "We are finally shipping! This summer, I tried making my first website with React! I was really tired of all the ads in diary apps, writing in journals took a long time, and I wanted the aesthetic of a nice diary website rather than a plain google doc. This is my result for now, I will definitely keep developing it when I have more time in the future as it’s quite basic (my first time learning CSS) This is the DIARY FRONTEND ONLY so entries you make will not save on reload. My goal for the future is to be able to make a backend so you can make accounts. The original goal was to also have a place for to-do lists but that hasn’t been developed yet. (I ended up focusing a lot on my collaborative game project which took up most my time; go check it out if you haven’t already!)", "repo": "https://github.com/julia-duck/ThoughtGalaxy", "demo": "https://thoughtgalaxy.onrender.com/"}]...
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[{"post_id": 70300, "ts": "202 [{"post_id": 70300, "ts": "2026-09-18T21:59:22Z", "hours": 1.2722, "text": "Hello Again! Back with a few tweaks and updates! I fixed the weird bugs where it would change multiple entries and also the bug where there would be a line you could see behind the expanded entry! I made it so that the “discard changes” button only appears when you make changes. (This has to do with the fact that I made it so that you can’t save entries that aren’t titled) I also started on the search function. But it will only give an alert with what you searched for testing purposes; I want to wait until we have a backend to implement that actual functionality. Thanks for reading!! I’m hoping I can ship the frontend of this for you all to test out, although I won’t have time to make the backend until school gets less stressful!"}, {"post_id": 66669, "ts": "2026-09-12T15:10:56Z", "hours": 4.6636, "text": "New Frontend Features! The sticker streak motivated me to keep adding a little bit by bit to my diary project even though school has started. 🥳 So, what’s new? New Entries ! In the past, clicking “New Entry” would just open the old entry. Now it adds a fresh new entry to your list of entries! Entry List As you make new entries, it will show all of your entries in concise boxes for you to scroll through, displaying the title and date. Discard Changes A fancy new button that will close your entry without saving your changes Arrow Buttons The newest addition yet that I’ve been meaning to do: adding arrows that let you click through your entries! Now VSCode will stop bugging me about my unused variables haha So, what’s next? Bug Fixes Unfortunately, the bug where saving an entry causes others to become duplicates of it has arose again and must be smashed Deleting Entries Shouldn’t be too hard, just gotta leave stuff for future me to do Search Function Eventually I want to be able to search for entries at least by title Backend One day I will get to it…so I can finally save my entries on browser reload…"}, {"post_id": 32130, "ts": "2026-07-21T02:43:49Z", "hours": 3.3975, "text": "I’ve gotten started on adding the ability of entries to pre-populate stored text (title and body). Since I haven’t implemented a backend yet (sooo I kinda got a bit carried away working on Boba Cats! And this project hasn’t gotten as much love and attention…but I’m hoping to get it working eventually!), I used a temporary entry variable for testing purposes (you can see it in the code if you take a careful look!) And yes, I shared a screenshot of the code this time instead of the actual site since there’s not much change in the visuals of the site! Next, I’m working on adding a date function (but the element is in the wrong place! So I won’t show until I fix it haha)"}, {"post_id": 362, "ts": "2026-06-01T18:12:12Z", "hours": 0.7664, "text": "Fixed problems so website can be deployed, added functionality to close button for entries For background, I started this project the month before June. It was very basic though, I didn’t get too much done… because most of the time spent was battling the error of the blank screen of death! It had something to do with dependencies not being installed and NavLink (which I was using to have different pages for the main page, diary, and to-do list) acting up. But I figured it out eventually!"}]...
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Title: Thought Galaxy by @Jewelia | Stardance
Dev Title: Thought Galaxy by @Jewelia | Stardance
Devlogs:
Fixed problems so website can be deployed, added functionality to close button for entries For background, I started this project the month before June. It was very basic though, I didn’t get too much done… because most of the time spent was battling the error of the blank screen of death! It had something to do with dependencies not being installed and NavLink (which I was using to have different pages for the main page, diary, and to-do list) acting up. But I figured it out eventually!
I’ve gotten started on adding the ability of entries to pre-populate stored text (title and body). Since I haven’t implemented a backend yet (sooo I kinda got a bit carried away working on Boba Cats! And this project hasn’t gotten as much love and attention…but I’m hoping to get it working eventually!), I used a temporary entry variable for testing purposes (you can see it in the code if you take a careful look!) And yes, I shared a screenshot of the code this time instead of the actual site since there’s not much change in the visuals of the site! Next, I’m working on adding a date function (but the element is in the wrong place! So I won’t show until I fix it haha)
New Frontend Features! The sticker streak motivated me to keep adding a little bit by bit to my diary project even though school has started. 🥳 So, what’s new? New Entries ! In the past, clicking “New Entry” would just open the old entry. Now it adds a fresh new entry to your list of entries! Entry List As you make new entries, it will show all of your entries in concise boxes for you to scroll through, displaying the title and date. Discard Changes A fancy new button that will close your entry without saving your changes Arrow Buttons The newest addition yet that I’ve been meaning to do: adding arrows that let you click through your entries! Now VSCode will stop bugging me about my unused variables haha So, what’s next? Bug Fixes Unfortunately, the bug where saving an entry causes others to become duplicates of it has arose again and must be smashed Deleting Entries Shouldn’t be too hard, just gotta leave stuff for future me to do Search Function Eventually I want to be able to search for entries at least by title Backend One day I will get to it…so I can finally save my entries on browser reload…
Hello Again! Back with a few tweaks and updates! I fixed the weird bugs where it would change multiple entries and also the bug where there would be a line you could see behind the expanded entry! I made it so that the “discard changes” button only appears when you make changes. (This has to do with the fact that I made it so that you can’t save entries that aren’t titled) I also started on the search function. But it will only give an alert with what you searched for testing purposes; I want to wait until we have a backend to implement that actual functionality. Thanks for reading!! I’m hoping I can ship the frontend of this for you all to test out, although I won’t have time to make the backend until school gets less stressful!
Ships:
We are finally shipping! This summer, I tried making my first website with React! I was really tired of all the ads in diary apps, writing in journals took a long time, and I wanted the aesthetic of a nice diary website rather than a plain google doc. This is my result for now, I will definitely keep developing it when I have more time in the future as it’s quite basic (my first time learning CSS) This is the DIARY FRONTEND ONLY so entries you make will not save on reload. My goal for the future is to be able to make a backend so you can make accounts. The original goal was to also have a place for to-do lists but that hasn’t been developed yet. (I ended up focusing a lot on my collaborative game project which took up most my time; go check it out if you haven’t already!)...
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Heliostat by @TGStardancer | Stardance
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TGStardancer
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Title: Heliostat by @TGStardancer | Stardance
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Color Prism by @Mimi | Stardance
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[{"post_id": 2320, "ts": "2026 [{"post_id": 2320, "ts": "2026-06-04T19:05:59Z", "hours": 0.6447, "text": "A memory color game using rasberry pi"}]...
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Title: Color Prism by @Mimi | Stardance
Devlogs:
Title: Color Prism by @Mimi | Stardance
Devlogs:
A memory color game using rasberry pi...
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Platformer by @BreadBoy | Stardance
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Title: Platformer by @BreadBoy | Stardance
Devlog Title: Platformer by @BreadBoy | Stardance
Devlogs:
I’ve made the first bit...
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1793285708.0008862
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My awesome macropad! by @mitheeee | Stardance
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Title: My awesome macropad! by @mitheeee | Stardan Title: My awesome macropad! by @mitheeee | Stardance...
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Portfolio by @anay_208 | Stardance
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Title: Portfolio by @anay_208 | Stardance
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My first slack bot! by @SaiM | Stardance
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Title: My first slack bot! by @SaiM | Stardance
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My awesome macropad! by @rameezajmal2011 | Stardan My awesome macropad! by @rameezajmal2011 | Stardance...
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Title: My awesome macropad! by @rameezajmal2011 | Title: My awesome macropad! by @rameezajmal2011 | Stardance...
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1792756486.358158
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1793361286.358158
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Custom To-Do List by @TGStardancer | Stardance
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TGStardancer
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Title: Custom To-Do List by @TGStardancer | Starda Title: Custom To-Do List by @TGStardancer | Stardance
Devlogs:
added filters and enabled repetition for events...
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1793260231.675465
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My awesome macropad! by @mushtak_mohamed3557 | Sta My awesome macropad! by @mushtak_mohamed3557 | Stardance...
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Title: My awesome macropad! by @mushtak_mohamed355 Title: My awesome macropad! by @mushtak_mohamed3557 | Stardance...
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1793195350.0915139
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1793800150.0915139
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Catalyst by @adii | Stardance
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adii
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[{"post_id": 7013, "ts": "2026 [{"post_id": 7013, "ts": "2026-06-11T19:22:47Z", "hours": 42.5106, "text": "started learning pygame. and this is what i’ve built so far (ik this aint a lot). lots of bugs, lots of googling, but we’re making progress 😭 will be posting more updates later!!"}]...
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Title: Catalyst by @adii | Stardance
Devlogs:
sta Title: Catalyst by @adii | Stardance
Devlogs:
started learning pygame. and this is what i’ve built so far (ik this aint a lot). lots of bugs, lots of googling, but we’re making progress 😭 will be posting more updates later!!...
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1792796075.466325
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1793400875.466325
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My first slack bot! by @rameezajmal2011 | Stardanc My first slack bot! by @rameezajmal2011 | Stardance...
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Title: My first slack bot! by @rameezajmal2011 | S Title: My first slack bot! by @rameezajmal2011 | Stardance...
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Untitled project by @SaiM | Stardance
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Title: Untitled project by @SaiM | Stardance
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ladybug dreams by @ladybug | Stardance
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Title: ladybug dreams by @ladybug | Stardance
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Script by @cg | Stardance
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Title: Script by @cg | Stardance
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My awesome macropad! by @akido | Stardance
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Title: My awesome macropad! by @akido | Stardance
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Pokepy by @anayshekhar | Stardance
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anayshekhar
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1
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-18T17:51:46Z", "hours": 4.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "what did you make? I built pokepy, a character-level language model that creates new pokémon sounding names from scratch using only numpy. The project started as a simple MLP and was later upgraded into a WaveNet-style architecture to explore how increasing the amount of context a model sees can improve generation. Instead of using PyTorch or other machine learning frameworks, I built the main parts of the neural network myself, including embeddings, linear layers, batch normalization, activations, loss functions, and backpropagation. what was challenging? The hardest part was understanding and implementing everything manually. Without autograd, I had to calculate the gradients for every layer and debug how information moved through the network during training. Another challenge was improving the model architecture. The first MLP only looked at 3 characters at a time, which limited what it could learn. Building the WaveNet-style model and increasing the context window to 8 characters required changing how the model combined information. what are you proud of? I am most proud that the entire project works without relying on deep learning libraries. Building a working neural network from just numpy helped me understand what is actually happening inside models instead of treating them like a black box. I am also proud that I was able to compare different architectures and see how changing the way a model processes context affects the results. what should people know so they can test your project? The project has a live demo hosted on Hugging Face Spaces where anyone can generate new pokémon names. The demo runs the trained WaveNet model and loads the saved numpy weights to generate names directly. No PyTorch or external ML frameworks are required. Try entering the demo and generate a few names, every result is created by the model’s learned character patterns, so outputs will be different each time. I also built this project by following and understanding Andrej Karpathy’s Zero to Hero, MakeMore", "repo": "https://github.com/AnayShekhar/pokepy", "demo": "https://excluding-aus-others-optical.trycloudflare.com/"}]...
|
[{"post_id": 20470, "ts": "202 [{"post_id": 20470, "ts": "2026-07-02T02:15:00Z", "hours": 1.2808, "text": "Finished pokepy a while ago. heres an update. pokepy is a character level language model that generates pokemon sounding names. It was trained on a list of all 1025 pokemon. This was made with ONLY numpy, no pytorch, no autograd, and no other deep learning libraries. It started as a simple MLP, then I expanded it into a WaveNet style architecture. I used Andrej Karpathy’s Zero to Hero series as inspiration. To run pokepy yourself, you just need to run the .command or .bat file from the source code. This runs it locally on http://0.0.0.0:10000 ."}, {"post_id": 11404, "ts": "2026-06-18T17:45:58Z", "hours": 4.0364, "text": "I built pokepy, a character-level language model that generates pokémon sounding names completely from scratch using only numpy. The main goal of this project was to understand how neural networks actually work instead of just using libraries that hide everything. I did not use PyTorch or autograd, so I had to manually build the important parts like embeddings, linear layers, batch normalization, activations, loss functions, backpropagation, and gradient updates. I first built a simple MLP model. It used a 3 character context window, meaning it only looked at the previous 3 characters to predict the next one. The model was able to learn basic patterns from pokémon names, but I noticed that it struggled when names had longer patterns because it could only see a small amount of information.To improve this, I built a WaveNet-style model. Instead of just making the model bigger, I changed the architecture so it could understand more context. Using FlattenConsecutive layers, the model slowly combined groups of characters together, increasing the context window from 3 characters to 8 characters.The hardest parts of this project were implementing everything manually and debugging how each part worked. Batch normalization was difficult because I had to keep track of running statistics for inference, and backpropagation required me to calculate the gradients for every layer instead of using automatic tools.After comparing the MLP and WaveNet models, I learned that improving a model is not always about adding more parameters. Sometimes changing how the model understands information, especially context, can make a bigger difference. I also deployed the final WaveNet model using Hugging Face Spaces and Gradio. The demo loads the trained numpy weights and generates new pokémon names without using any deep learning frameworks. This project helped me understand the foundations of language models and gave me a better idea of what is actually happening inside neural networks when they learn."}]...
|
Title: Pokepy by @anayshekhar | Stardance
Devlogs Title: Pokepy by @anayshekhar | Stardance
Devlogs:
I built pokepy, a character-level language model that generates pokémon sounding names completely from scratch using only numpy. The main goal of this project was to understand how neural networks actually work instead of just using libraries that hide everything. I did not use PyTorch or autograd, so I had to manually build the important parts like embeddings, linear layers, batch normalization, activations, loss functions, backpropagation, and gradient updates. I first built a simple MLP model. It used a 3 character context window, meaning it only looked at the previous 3 characters to predict the next one. The model was able to learn basic patterns from pokémon names, but I noticed that it struggled when names had longer patterns because it could only see a small amount of information.To improve this, I built a WaveNet-style model. Instead of just making the model bigger, I changed the architecture so it could understand more context. Using FlattenConsecutive layers, the model slowly combined groups of characters together, increasing the context window from 3 characters to 8 characters.The hardest parts of this project were implementing everything manually and debugging how each part worked. Batch normalization was difficult because I had to keep track of running statistics for inference, and backpropagation required me to calculate the gradients for every layer instead of using automatic tools.After comparing the MLP and WaveNet models, I learned that improving a model is not always about adding more parameters. Sometimes changing how the model understands information, especially context, can make a bigger difference. I also deployed the final WaveNet model using Hugging Face Spaces and Gradio. The demo loads the trained numpy weights and generates new pokémon names without using any deep learning frameworks. This project helped me understand the foundations of language models and gave me a better idea of what is actually happening inside neural networks when they learn.
Finished pokepy a while ago. heres an update. pokepy is a character level language model that generates pokemon sounding names. It was trained on a list of all 1025 pokemon. This was made with ONLY numpy, no pytorch, no autograd, and no other deep learning libraries. It started as a simple MLP, then I expanded it into a WaveNet style architecture. I used Andrej Karpathy’s Zero to Hero series as inspiration. To run pokepy yourself, you just need to run the .command or .bat file from the source code. This runs it locally on http://0.0.0.0:10000 .
Ships:
what did you make? I built pokepy, a character-level language model that creates new pokémon sounding names from scratch using only numpy. The project started as a simple MLP and was later upgraded into a WaveNet-style architecture to explore how increasing the amount of context a model sees can improve generation. Instead of using PyTorch or other machine learning frameworks, I built the main parts of the neural network myself, including embeddings, linear layers, batch normalization, activations, loss functions, and backpropagation. what was challenging? The hardest part was understanding and implementing everything manually. Without autograd, I had to calculate the gradients for every layer and debug how information moved through the network during training. Another challenge was improving the model architecture. The first MLP only looked at 3 characters at a time, which limited what it could learn. Building the WaveNet-style model and increasing the context window to 8 characters required changing how the model combined information. what are you proud of? I am most proud that the entire project works without relying on deep learning libraries. Building a working neural network from just numpy helped me understand what is actually happening inside models instead of treating them like a black box. I am also proud that I was able to compare different architectures and see how changing the way a model processes context affects the results. what should people know so they can test your project? The project has a live demo hosted on Hugging Face Spaces where anyone can generate new pokémon names. The demo runs the trained WaveNet model and loads the saved numpy weights to generate names directly. No PyTorch or external ML frameworks are required. Try entering the demo and generate a few names, every result is created by the model’s learned character patterns, so outputs will be different each time. I also built this project by following and understanding Andrej Karpathy’s Zero to Hero, MakeMore...
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1793245882.3871405
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1793332282.3871405
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1855
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My awesome macropad! by @nishythefishy43 | Stardan My awesome macropad! by @nishythefishy43 | Stardance...
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nishythefishy43
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Title: My awesome macropad! by @nishythefishy43 | Title: My awesome macropad! by @nishythefishy43 | Stardance...
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1793389685.2520323
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1793994485.2520323
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1856
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Untitled project by @uemuea | Stardance
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uemuea
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Title: Untitled project by @uemuea | Stardance
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1857
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My awesome macropad! by @Curtis | Stardance
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Curtis
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Title: My awesome macropad! by @Curtis | Stardance
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1858
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Ranked Leages stats by @visarmullaj07 | Stardance
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visarmullaj07
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Title: Ranked Leages stats by @visarmullaj07 | Sta Title: Ranked Leages stats by @visarmullaj07 | Stardance...
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1792950589.3069654
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1793814589.3069654
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1859
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My first slack bot! by @ryanthhua | Stardance
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ryanthhua
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Title: My first slack bot! by @ryanthhua | Stardan Title: My first slack bot! by @ryanthhua | Stardance...
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1793296360.005598
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1793901160.005598
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