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2224
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Untitled project by @Bora | Stardance
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Bora
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @Bora | Stardance
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1793371744.2505343
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1793976544.2505343
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2225
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Untitled project by @udxt | Stardance
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udxt
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @udxt | Stardance
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1793353738.7861857
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1793958538.7861857
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2226
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My awesome macropad! by @Bikash | Stardance
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Bikash
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Bikash | Stardance
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1793213562.9615395
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1793818362.9615395
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2227
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My awesome macropad! by @sulimka_liza | Stardance
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sulimka_liza
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @sulimka_liza | Sta Title: My awesome macropad! by @sulimka_liza | Stardance...
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1792731190.338509
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1793335990.338509
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2228
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mice's website by @Mice | Stardance
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Mice
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1
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2.0
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0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-01T20:11:32Z", "hours": 2.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I decided to redo my old website, since it was esstentially just a page with my socials and not anything related to me. I decided to add animations and a liquid glass vibe to it to replicate fluid movement. I also added sounds that fit the late 2000’s-early 2010’s vibe of the internet.", "repo": "https://github.com/miceoroni/website-v2", "demo": "https://miceoroni.xyz"}]...
|
[{"post_id": 886, "ts": "2026- [{"post_id": 886, "ts": "2026-06-02T16:38:32Z", "hours": 1.1169, "text": "added animations! also fixed mobile support so we should be good in terms of mobile stuff"}, {"post_id": 389, "ts": "2026-06-01T19:08:15Z", "hours": 1.1083, "text": "Started work on this website. decided to change everything over to bootstrap and make it look kinda “liquid glassy”. i added the nxe’s button sounds because it kinda fits the aesthetic a little bit. things i liked: working with html things i need to improve: move the cards from the titlebar. make everything more animated (in/out animations, hover, etc)"}]...
|
Title: mice's website by @Mice | Stardance
De Title: mice's website by @Mice | Stardance
Devlogs:
Started work on this website. decided to change everything over to bootstrap and make it look kinda “liquid glassy”. i added the nxe’s button sounds because it kinda fits the aesthetic a little bit. things i liked: working with html things i need to improve: move the cards from the titlebar. make everything more animated (in/out animations, hover, etc)
added animations! also fixed mobile support so we should be good in terms of mobile stuff
Ships:
I decided to redo my old website, since it was esstentially just a page with my socials and not anything related to me. I decided to add animations and a liquid glass vibe to it to replicate fluid movement. I also added sounds that fit the late 2000’s-early 2010’s vibe of the internet....
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1793321749.494747
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1793408149.494747
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2229
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My first slack bot! by @AREEJ | Stardance
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AREEJ
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @AREEJ | Stardance
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1793217278.874088
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1793822078.874088
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2230
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My first slack bot! by @la_programmations | Starda My first slack bot! by @la_programmations | Stardance...
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la_programmations
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0
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0.32
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0
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[]
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[{"post_id": 11492, "ts": "202 [{"post_id": 11492, "ts": "2026-06-18T19:33:02Z", "hours": 0.3219, "text": "test"}]...
|
Title: My first slack bot! by @la_programmations | Title: My first slack bot! by @la_programmations | Stardance
Devlogs:
test...
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1793144883.7877817
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1793749683.7877817
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2231
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Hyperion-CLI by @reyfl | Stardance
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reyfl
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0
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0.0
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0
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[]
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[]
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Title: Hyperion-CLI by @reyfl | Stardance
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1793404650.086974
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1794009450.086974
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2232
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A tracked robot. by @judahsoup | Stardance
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judahsoup
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0
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0.0
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0
|
[]
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[]
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Title: A tracked robot. by @judahsoup | Stardance
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1793451189.260418
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1794055989.260418
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2233
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R0B0 by @Rocket | Stardance
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Rocket
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1
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4.01
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-10T19:54:50Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made an mini Jarvis, is only on vocal command. The hardest thing was making him listen, because pyaudio wasn’t working so I had to replace it. I’m proud of making it open task manager,chrome and youtube.", "repo": "https://github.com/rocket806/R0B0", "demo": "https://github.com/rocket806/R0B0/releases/tag/v1.0.2-demo"}]...
|
[{"post_id": 8251, "ts": "2026 [{"post_id": 8251, "ts": "2026-06-13T18:37:01Z", "hours": 1.0142, "text": "Devlog 3 Hi! My first ship was denied so I’m making a new devlog. What I did today: So I made a new readme for my project(it took a while) and I fixed something. R0B0 was doing the task whitout the wake word,so I finally managed to make it respond only with the wake word. That’s all for today, see you soon,bye!"}, {"post_id": 6413, "ts": "2026-06-10T19:49:17Z", "hours": 0.5822, "text": "Devlog 2 Hi! this is my last devlog on this project and I want to tell you the latest functions that I added. One of them is opening Chrome and vs code that I do it with the library os. And the last function is searching and opening Youtube. This function I do it with de library webbrowser. See you soon! Bye!"}, {"post_id": 6336, "ts": "2026-06-10T17:46:19Z", "hours": 2.4108, "text": "Devlog 1 Hi! My name is Rocket, and I really like Jarvis, so I thought I’d make my own. The idea is simple: create an assistant that is always ready to do simple tasks (like creating a new directory or opening Task Manager) and is also fun (he can tell jokes! :) ). Today, I managed to implement some important functions for R0B0. One of them was making him listen continuously. In the beginning, I had some problems with this feature because it was consuming around 20-30% of my CPU. After some tweaking, I managed to lower it below 10% (it still spikes over 10% sometimes, but only for a very short moment). Another very important feature I added was microphone input. At first, I tried using PyAudio (an older Python library for microphone access), but it didn’t work because I am using a very recent version of Python. I also tried workarounds like pipwin, but that failed too. Ultimately, I used two other libraries sounddevice and scipy and it worked perfectly! That’s all for today! See you soon, bye!"}]...
|
Title: R0B0 by @Rocket | Stardance
Devlogs:
Devlo Title: R0B0 by @Rocket | Stardance
Devlogs:
Devlog 1 Hi! My name is Rocket, and I really like Jarvis, so I thought I’d make my own. The idea is simple: create an assistant that is always ready to do simple tasks (like creating a new directory or opening Task Manager) and is also fun (he can tell jokes! :) ). Today, I managed to implement some important functions for R0B0. One of them was making him listen continuously. In the beginning, I had some problems with this feature because it was consuming around 20-30% of my CPU. After some tweaking, I managed to lower it below 10% (it still spikes over 10% sometimes, but only for a very short moment). Another very important feature I added was microphone input. At first, I tried using PyAudio (an older Python library for microphone access), but it didn’t work because I am using a very recent version of Python. I also tried workarounds like pipwin, but that failed too. Ultimately, I used two other libraries sounddevice and scipy and it worked perfectly! That’s all for today! See you soon, bye!
Devlog 2 Hi! this is my last devlog on this project and I want to tell you the latest functions that I added. One of them is opening Chrome and vs code that I do it with the library os. And the last function is searching and opening Youtube. This function I do it with de library webbrowser. See you soon! Bye!
Devlog 3 Hi! My first ship was denied so I’m making a new devlog. What I did today: So I made a new readme for my project(it took a while) and I fixed something. R0B0 was doing the task whitout the wake word,so I finally managed to make it respond only with the wake word. That’s all for today, see you soon,bye!
Ships:
I made an mini Jarvis, is only on vocal command. The hardest thing was making him listen, because pyaudio wasn’t working so I had to replace it. I’m proud of making it open task manager,chrome and youtube....
|
1793293048.8347204
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1793379448.8347204
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2234
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My first slack bot! by @7ala | Stardance
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7ala
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0
|
0.0
|
0
|
[]
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[]
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Title: My first slack bot! by @7ala | Stardance
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1793159744.4805803
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1793764544.4805803
|
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2236
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Untitled project by @clyde | Stardance
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clyde
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0
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0.0
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0
|
[]
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[]
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Title: Untitled project by @clyde | Stardance
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1793314349.9069414
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1793919149.9069414
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2237
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My awesome macropad! by @saisnithik | Stardance
|
saisnithik
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0
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0.0
|
0
|
[]
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[]
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Title: My awesome macropad! by @saisnithik | Stard Title: My awesome macropad! by @saisnithik | Stardance...
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1792748885.3649998
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1793353685.3649998
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2238
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My first slack bot! by @muntasirmahmud364 | Starda My first slack bot! by @muntasirmahmud364 | Stardance...
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muntasirmahmud364
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @muntasirmahmud364 | Title: My first slack bot! by @muntasirmahmud364 | Stardance...
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1793422318.6282506
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1794027118.6282506
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2239
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vibeflo by @mobolajiajagunna | Stardance
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mobolajiajagunna
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0
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0.0
|
0
|
[]
|
[]
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Title: vibeflo by @mobolajiajagunna | Stardance
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1793238580.192029
|
1793843380.192029
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2241
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astroid for birthday by @nightfury6099 | Stardance
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nightfury6099
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0
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0.0
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0
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[]
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[]
|
Title: astroid for birthday by @nightfury6099 | St Title: astroid for birthday by @nightfury6099 | Stardance...
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1793235112.152863
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1793839912.152863
|
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2242
|
ATOM main hub by @projects311 | Stardance
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projects311
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0
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0.0
|
0
|
[]
|
[]
|
Title: ATOM main hub by @projects311 | Stardance
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1793181094.560212
|
1793785894.560212
|
|
2243
|
Cardlogic by @Reena | Stardance
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Reena
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0
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0.0
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0
|
[]
|
[]
|
Title: Cardlogic by @Reena | Stardance
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1792788677.837713
|
1793393477.837713
|
|
2244
|
My first slack bot! by @Joeryon2011 | Stardance
|
Joeryon2011
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0
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0.0
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0
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[]
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[]
|
Title: My first slack bot! by @Joeryon2011 | Stard Title: My first slack bot! by @Joeryon2011 | Stardance...
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1793159577.0843964
|
1793764377.0843964
|
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2245
|
My awesome macropad! by @Cozy | Stardance
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Cozy
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0
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0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @Cozy | Stardance
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1793210045.5495281
|
1793814845.5495281
|
|
2246
|
My first slack bot! by @Aline | Stardance
|
Aline
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0
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0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Aline | Stardance
|
1793184942.834853
|
1793789742.834853
|
|
2247
|
Untitled by @Vimthusiast | Stardance
|
Vimthusiast
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0
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0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Vimthusiast | Stardance
|
1793296428.2284825
|
1793901228.2284825
|
|
2248
|
My first slack bot! by @saisnithik | Stardance
|
saisnithik
|
0
|
0.0
|
0
|
[]
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[]
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Title: My first slack bot! by @saisnithik | Starda Title: My first slack bot! by @saisnithik | Stardance...
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1792738365.2763374
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1793343165.2763374
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2249
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MahouShoujo SakuraSan by @edda | Stardance
|
edda
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0
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35.38
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0
|
[]
|
[{"post_id": 82271, "ts": "202 [{"post_id": 82271, "ts": "2026-10-24T13:04:38Z", "hours": 16.26, "text": "Did a craaap ton, mostly a ton of work on the audio and implementing enemies and a follower in the platformer segment. I’m actually super proud of the speaking audio. It’s five vowel sounds that play when the dialogue box types the corresponding vowel, and the pitch and such is altered by a table storing pitch, modulation, and voice set (some special characters have different recording sets, such as certain demons/enemies) and then modulation and pitch are used to calculate the actual pitch of the blip played, with modulation being used to multiply against a randomized number between 0 and 1 and then added to pitch. The lower modulation is, the less difference in pitch between sounds. For instance, the main character, Sakura, has a voice (pitch) of 0.89 and a modulation of 0.2, so she has a lower and more monotone voice. Her friend, Haruko, has a voice of 1.1 and a modulation of .6, so she has a higher and energetic voice. After calculating the modulation, pitch, and random number, the program also adds the punctuation pitch. If the sound is the last one before a punctuation mark, it figures out what type of mark it is and changes what it adds accordingly. For instance, if it’s ‘?’, the pitch rises by .4, if it’s ‘.’, it adds -.2, or if it is ‘!’, the pitch rises by .3. Aside from the work on the dialogue boxes, I also added Haruko as a follower in the platforming segment! Currently, she can jump and follow you and that’s about soon. She can also teleport to you if you get too far and she can’t get to you. However, there’s one small problem… Sometimes she takes a hot second to teleport, and just ends up jumping aggressively against the wall with increasing speeds, creating a horrible cacophony of sound T-T. It does fix itself eventually, but I might just like. Have to mute her. When she does that. A bit of a bandaid fix I know. I plan on having her be able to attack soon! The player also needs to be able to attack too, I’ve just been focused on getting everything in there. I have attached a video of some test dialogue I’ve made to test everyone’s voice (though I removed a certain slightly spoiler-y oneP). It is a little bit quiet, my apolocheese."}, {"post_id": 72919, "ts": "2026-09-24T01:31:04Z", "hours": 5.3903, "text": "various screenshots :) most of the work i’ve done has been on the engine and artworks. these are a few screenshots (not in order) of the opening cutscene, and the main menu"}, {"post_id": 46618, "ts": "2026-08-14T00:07:16Z", "hours": 3.4572, "text": "Spent ages getting a typewriter effect working, and added some sfx, composed a song, and here we are :D we have the intro (the first dark bit) and then the test dialogue afterwards (yes, i know the choice boxes are super janky, that’s the next thing im fixing). and yeah our main character is super angsty and not very nice but she has her reasons i promise you normally you probably would not hear the whole song because that beginning blurb is pretty short, but it also plays later on"}, {"post_id": 28919, "ts": "2026-07-15T14:55:32Z", "hours": 4.1708, "text": "Lots of changes have happened since I last devlogged! I fixed the physics, added GUI, collectables, level hazards, changed the background (via prerendered models I made in Blockbench and then rendered in Blender), and extended the map and made it so the camera follows the player. Also, made it so collectables/level stuff spawn via placing them in Tiled instead of me just having to manually input coordinates. Next up, enemies and CPU follower! :D"}, {"post_id": 22437, "ts": "2026-07-04T22:05:00Z", "hours": 2.0325, "text": "after like… forever… of trying to get this freaking map to scale properly… i finally got it. oh my gosh. it was literally one argument i had gotten wrong. literally ONE oh my gosh. end me /silly also ignore the fact the player is suctioned to the upper screen, i am sTILL trying to fix physics."}, {"post_id": 5132, "ts": "2026-06-08T20:25:29Z", "hours": 0.7814, "text": "Fixed the dialogue boxes! Probably won’t get much done this upcoming week, though, I’m on vacationnnnn to the beachhhh~ yay! Fancy shmancy text wrapping for now, wow. I did a little bit on the platformer section, but the tilesets hate me right now I fear."}, {"post_id": 1015, "ts": "2026-06-02T20:08:17Z", "hours": 1.1114, "text": "Finally finished the desktop integration stuff, and put it into the actual main file. It works! More or less- the platformer segment is a little broken, but that’s from the physics screwing up and not the new screen stuff. I plan on fixing it up next time, probably later on tonight or tomorrow, because I’ve been coding for a while already and am getting a bit tired lol Here’s a screenshot of the visual novel segment of the game (The textboxes are going to be slightly reworked, because right now they can’t fit much text at all.)"}, {"post_id": 965, "ts": "2026-06-02T18:54:18Z", "hours": 0.6175, "text": "Menu screen is more or less complete! This is still in the alternate file I made for modifications that lacks any actual interactibility, but once I get everything sorted, I’ll replace a lot of the code for the visuals in the main project folder with the stuff in here. Also, the menu animates now! Though, of course, you can’t see it in a screenshot lol"}, {"post_id": 883, "ts": "2026-06-02T16:36:17Z", "hours": 1.2936, "text": "So, originally, Mahou Shoujo Sakura San (As the full title is called) was being made for a different console than PC. However, I really wanted to get the game actually. working. And there were some annoying technical difficulties getting in the way! So, now I’m making a desktop port, and I just copied its files to a secondary location for whenever I want to continue with the console version. Then I realized, ah frick, if I’m going to make a desktop port, I now have to account for window sizing and generally changing up how it’s displayed, since the PC displays differently than the game’s original console. So I made a THIRD copy (albeit extremely stripped down, containing just the .vscode with the launch.json, all the image files, and an extremely barebones main.lua that basically just loads the files) and got to it. Lo and behold! A resizable main menu screen! Missing its buttons and not animated, but you know what, I’ll take what I can get for now! ^^ (Yes the border is annoying, I know. However, I realllly don’t want to stretch the images too horribly. I’ll make it look nice, I promise!)"}, {"post_id": 397, "ts": "2026-06-01T19:38:14Z", "hours": 0.2617, "text": "Finally managed to get VSCode to work with Love2d, holy cow that was. weirdly difficult. or maybe im slow lol"}]...
|
Title: MahouShoujo SakuraSan by @edda | Stardance
Title: MahouShoujo SakuraSan by @edda | Stardance
Devlogs:
Finally managed to get VSCode to work with Love2d, holy cow that was. weirdly difficult. or maybe im slow lol
So, originally, Mahou Shoujo Sakura San (As the full title is called) was being made for a different console than PC. However, I really wanted to get the game actually. working. And there were some annoying technical difficulties getting in the way! So, now I’m making a desktop port, and I just copied its files to a secondary location for whenever I want to continue with the console version. Then I realized, ah frick, if I’m going to make a desktop port, I now have to account for window sizing and generally changing up how it’s displayed, since the PC displays differently than the game’s original console. So I made a THIRD copy (albeit extremely stripped down, containing just the .vscode with the launch.json, all the image files, and an extremely barebones main.lua that basically just loads the files) and got to it. Lo and behold! A resizable main menu screen! Missing its buttons and not animated, but you know what, I’ll take what I can get for now! ^^ (Yes the border is annoying, I know. However, I realllly don’t want to stretch the images too horribly. I’ll make it look nice, I promise!)
Menu screen is more or less complete! This is still in the alternate file I made for modifications that lacks any actual interactibility, but once I get everything sorted, I’ll replace a lot of the code for the visuals in the main project folder with the stuff in here. Also, the menu animates now! Though, of course, you can’t see it in a screenshot lol
Finally finished the desktop integration stuff, and put it into the actual main file. It works! More or less- the platformer segment is a little broken, but that’s from the physics screwing up and not the new screen stuff. I plan on fixing it up next time, probably later on tonight or tomorrow, because I’ve been coding for a while already and am getting a bit tired lol Here’s a screenshot of the visual novel segment of the game (The textboxes are going to be slightly reworked, because right now they can’t fit much text at all.)
Fixed the dialogue boxes! Probably won’t get much done this upcoming week, though, I’m on vacationnnnn to the beachhhh~ yay! Fancy shmancy text wrapping for now, wow. I did a little bit on the platformer section, but the tilesets hate me right now I fear.
after like… forever… of trying to get this freaking map to scale properly… i finally got it. oh my gosh. it was literally one argument i had gotten wrong. literally ONE oh my gosh. end me /silly also ignore the fact the player is suctioned to the upper screen, i am sTILL trying to fix physics.
Lots of changes have happened since I last devlogged! I fixed the physics, added GUI, collectables, level hazards, changed the background (via prerendered models I made in Blockbench and then rendered in Blender), and extended the map and made it so the camera follows the player. Also, made it so collectables/level stuff spawn via placing them in Tiled instead of me just having to manually input coordinates. Next up, enemies and CPU follower! :D
Spent ages getting a typewriter effect working, and added some sfx, composed a song, and here we are :D we have the intro (the first dark bit) and then the test dialogue afterwards (yes, i know the choice boxes are super janky, that’s the next thing im fixing). and yeah our main character is super angsty and not very nice but she has her reasons i promise you normally you probably would not hear the whole song because that beginning blurb is pretty short, but it also plays later on
various screenshots :) most of the work i’ve done has been on the engine and artworks. these are a few screenshots (not in order) of the opening cutscene, and the main menu
Did a craaap ton, mostly a ton of work on the audio and implementing enemies and a follower in the platformer segment. I’m actually super proud of the speaking audio. It’s five vowel sounds that play when the dialogue box types the corresponding vowel, and the pitch and such is altered by a table storing pitch, modulation, and voice set (some special characters have different recording sets, such as certain demons/enemies) and then modulation and pitch are used to calculate the actual pitch of the blip played, with modulation being used to multiply against a randomized number between 0 and 1 and then added to pitch. The lower modulation is, the less difference in pitch between sounds. For instance, the main character, Sakura, has a voice (pitch) of 0.89 and a modulation of 0.2, so she has a lower and more monotone voice. Her friend, Haruko, has a voice of 1.1 and a modulation of .6, so she has a higher and energetic voice. After calculating the modulation, pitch, and random number, the program also adds the punctuation pitch. If the sound is the last one before a punctuation mark, it figures out what type of mark it is and changes what it adds accordingly. For instance, if it’s ‘?’, the pitch rises by .4, if it’s ‘.’, it adds -.2, or if it is ‘!’, the pitch rises by .3. Aside from the work on the dialogue boxes, I also added Haruko as a follower in the platforming segment! Currently, she can jump and follow you and that’s about soon. She can also teleport to you if you get too far and she can’t get to you. However, there’s one small problem… Sometimes she takes a hot second to teleport, and just ends up jumping aggressively against the wall with increasing speeds, creating a horrible cacophony of sound T-T. It does fix itself eventually, but I might just like. Have to mute her. When she does that. A bit of a bandaid fix I know. I plan on having her be able to attack soon! The player also needs to be able to attack too, I’ve just been focused on getting everything in there. I have attached a video of some test dialogue I’ve made to test everyone’s voice (though I removed a certain slightly spoiler-y oneP). It is a little bit quiet, my apolocheese....
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1793253175.524523
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1793857975.524523
|
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2250
|
CryptoSplitter by @dimk | Stardance
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dimk
|
0
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0.0
|
0
|
[]
|
[]
|
Title: CryptoSplitter by @dimk | Stardance
|
1793390167.4668045
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1793994967.4668045
|
|
2251
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Arduino Sibling Security System by @MiloMatter | S Arduino Sibling Security System by @MiloMatter | Stardance...
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MiloMatter
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0
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1.24
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0
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[]
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[{"post_id": 1903, "ts": "2026 [{"post_id": 1903, "ts": "2026-06-04T03:58:06Z", "hours": 0.7225, "text": "Okay, I have compiled all my parts and am ready to build the full system! I have gotten my hands on yet another arduino UNO, so my possibilities just got bigger! All sensors check out well, and I am writing the first draft of the first draft of the final code! :)"}, {"post_id": 1259, "ts": "2026-06-03T04:09:48Z", "hours": 0.5142, "text": "starting on an ultrasonic sensor detection!"}]...
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Title: Arduino Sibling Security System by @MiloMat Title: Arduino Sibling Security System by @MiloMatter | Stardance
Devlogs:
starting on an ultrasonic sensor detection!
Okay, I have compiled all my parts and am ready to build the full system! I have gotten my hands on yet another arduino UNO, so my possibilities just got bigger! All sensors check out well, and I am writing the first draft of the first draft of the final code! :)...
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1793271198.9827225
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1793875998.9827225
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2252
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My first slack bot! by @moomoomoov | Stardance
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moomoomoov
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @moomoomoov | Starda Title: My first slack bot! by @moomoomoov | Stardance...
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1793195388.5280373
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1793800188.5280373
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2253
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Stardump by @GaminGokil | Stardance
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GaminGokil
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1
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8.0
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0
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[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-08T07:54:06Z", "hours": 8.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Stardump - an interactive space to dump all of your thoughts and worries to then explode after you complete them. This was a challenge, especially when I used pure html for the entire project, and the code is a bit messy (however Claude helped me through it all!)", "repo": "https://github.com/GaminGokil/Stardump", "demo": "https://gamingokil.github.io/Stardump/"}]...
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[{"post_id": 2902, "ts": "2026 [{"post_id": 2902, "ts": "2026-06-05T20:09:18Z", "hours": 0.5, "text": "Minor UI / Quality of life change Credit to @StarCoder for the Idea The welcome screen can now be dismissed by clicking anywhere Added a small button in the bottom right that takes you back to the welcome screen Try it out here: https://gamingokil.github.io/Stardump/ Thank you to @StarCoder for the Idea! Check out the project and drop any suggestions in the comments below! I’ll try my best to implement them and credit you."}, {"post_id": 2557, "ts": "2026-06-05T03:20:10Z", "hours": 0.4006, "text": "Minor / UI update Added the ability to charge up the supernova! The huge explosion can now be charged with particles coming from outside the screen into the center in a center dot. You can try it out here: https://gamingokil.github.io/Stardump/ PLEASE make some suggestions in the comments for future improvements - like any UI changes you would like to see!"}, {"post_id": 2221, "ts": "2026-06-04T16:39:38Z", "hours": 0.8108, "text": "Minor UI update Made some minor UI changes in order to make it look less like AI slop - let me know if its good and what should I change! Future changes: Make some galaxies float by in the background to add some visual spice Add more functionality to the thought stars (Like making them collide!) Remember, you can always try it out here: https://gamingokil.github.io/Stardump/ Make some suggestions in the comments for what I should do!"}, {"post_id": 1937, "ts": "2026-06-04T05:43:02Z", "hours": 1.5817, "text": "HUGE UPDATE Added a feature where it explodes the whole screen and all of your worries on one big BOOM! creates a bipolar supernova in the middle of the screen that explodes and creates a ring that explodes the stars (both in the background and the stars you created) Explode your worries here! https://gamingokil.github.io/Stardump/"}, {"post_id": 1884, "ts": "2026-06-04T03:17:41Z", "hours": 0.4356, "text": "Added multiple galaxies as favicons for the website!!! it now cycles between 17 different galaxies for the website favicon. try it out now: https://gamingokil.github.io/Stardump/"}, {"post_id": 1760, "ts": "2026-06-03T23:04:21Z", "hours": 1.4239, "text": "Added a start page to help new users through the website! Added an infinite canvas so your not limited to just your screen. Added zooming out and in. Added a double click where you can reset your screen to where your stars are if you get lost. Remember to try it out here! https://gamingokil.github.io/Stardump/"}, {"post_id": 607, "ts": "2026-06-02T03:22:02Z", "hours": 3.3097, "text": "Introducing stardump - a place where you can dump your thoughts and then explode them in supernovas once your done. Finished with the prototype - you can go play around with it right now! Future improvements on the way - introduction page and more fun things to do with your idea stars! try it out now! : https://gamingokil.github.io/Stardump/"}]...
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Title: Stardump by @GaminGokil | Stardance
Devlog Title: Stardump by @GaminGokil | Stardance
Devlogs:
Introducing stardump - a place where you can dump your thoughts and then explode them in supernovas once your done. Finished with the prototype - you can go play around with it right now! Future improvements on the way - introduction page and more fun things to do with your idea stars! try it out now! : https://gamingokil.github.io/Stardump/
Added a start page to help new users through the website! Added an infinite canvas so your not limited to just your screen. Added zooming out and in. Added a double click where you can reset your screen to where your stars are if you get lost. Remember to try it out here! https://gamingokil.github.io/Stardump/
Added multiple galaxies as favicons for the website!!! it now cycles between 17 different galaxies for the website favicon. try it out now: https://gamingokil.github.io/Stardump/
HUGE UPDATE Added a feature where it explodes the whole screen and all of your worries on one big BOOM! creates a bipolar supernova in the middle of the screen that explodes and creates a ring that explodes the stars (both in the background and the stars you created) Explode your worries here! https://gamingokil.github.io/Stardump/
Minor UI update Made some minor UI changes in order to make it look less like AI slop - let me know if its good and what should I change! Future changes: Make some galaxies float by in the background to add some visual spice Add more functionality to the thought stars (Like making them collide!) Remember, you can always try it out here: https://gamingokil.github.io/Stardump/ Make some suggestions in the comments for what I should do!
Minor / UI update Added the ability to charge up the supernova! The huge explosion can now be charged with particles coming from outside the screen into the center in a center dot. You can try it out here: https://gamingokil.github.io/Stardump/ PLEASE make some suggestions in the comments for future improvements - like any UI changes you would like to see!
Minor UI / Quality of life change Credit to @StarCoder for the Idea The welcome screen can now be dismissed by clicking anywhere Added a small button in the bottom right that takes you back to the welcome screen Try it out here: https://gamingokil.github.io/Stardump/ Thank you to @StarCoder for the Idea! Check out the project and drop any suggestions in the comments below! I’ll try my best to implement them and credit you.
Ships:
Stardump - an interactive space to dump all of your thoughts and worries to then explode after you complete them. This was a challenge, especially when I used pure html for the entire project, and the code is a bit messy (however Claude helped me through it all!)...
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1793332081.0053706
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1793418481.0053706
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2254
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N by @Stefan | Stardance
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Stefan
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0
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0.0
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0
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[]
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[]
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Title: N by @Stefan | Stardance
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1792788673.5784168
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1793393473.5784168
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2255
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My awesome macropad! by @Aguy_503 | Stardance
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Aguy_503
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Aguy_503 | Stardan Title: My awesome macropad! by @Aguy_503 | Stardance...
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1793288956.0548255
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1793893756.0548255
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2256
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My awesome macropad! by @DPAK | Stardance
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DPAK
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @DPAK | Stardance
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1793220760.8123949
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1793825560.8123949
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2257
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voice by @pamm | Stardance
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pamm
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0
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0.0
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0
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[]
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[]
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Title: voice by @pamm | Stardance
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1792781279.8528914
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1793386079.8528914
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2258
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Wrapper for Python in UEFI! by @Deepesh | Stardanc Wrapper for Python in UEFI! by @Deepesh | Stardance...
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Deepesh
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0
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0.33
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0
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[]
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[{"post_id": 3633, "ts": "2026 [{"post_id": 3633, "ts": "2026-06-06T17:26:49Z", "hours": 0.3333, "text": "Check out github.com/deepeshx9/python-efi-wrapper. I am working on wrapper Rust app that aims to take in a .py MicroPython or CPython file and create a bootable .efi app or even a bootable USB! from a .py file. For Initial Days, I just taped together testbed scripts for my ARM64 host (WSL) with x64 target. Stay tuned."}]...
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Title: Wrapper for Python in UEFI! by @Deepesh | S Title: Wrapper for Python in UEFI! by @Deepesh | Stardance
Devlogs:
Check out github.com/deepeshx9/python-efi-wrapper. I am working on wrapper Rust app that aims to take in a .py MicroPython or CPython file and create a bootable .efi app or even a bootable USB! from a .py file. For Initial Days, I just taped together testbed scripts for my ARM64 host (WSL) with x64 target. Stay tuned....
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1793220803.140471
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1793825603.140471
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2259
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Spiders by @Tweearchit | Stardance
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Tweearchit
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0
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0.0
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0
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[]
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[]
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Title: Spiders by @Tweearchit | Stardance
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1793144902.1333733
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1793749702.1333733
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2260
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Interplanetary Transfer Calculator (ITC) by @lucie Interplanetary Transfer Calculator (ITC) by @lucienackerly | Stardance...
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lucienackerly
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0
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1.74
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0
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[]
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[{"post_id": 15818, "ts": "202 [{"post_id": 15818, "ts": "2026-06-25T18:21:34Z", "hours": 1.7447, "text": "DevLog #1 Hey everyone, this is my Interplanetary Transfer Calculator (ITC) what it does is take a Hohmann transfer (soon bi-elliptic and other transfers) and it calculates everything for a Hohmann transfer, even calculates how much time it takes how long it takes to get to planet to planet. it has data for our Sol system and the Proxima Centauri system. in the CSV files I added the Radius, Mass, Semi-major Axis, Eccentricity, inclination, orbital period, and the Gravity of each planet. I am big into aerospace engineering, and I really wanted to make a new and improved version of my original version of this. I will soon add the files to a github."}]...
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Title: Interplanetary Transfer Calculator (ITC) by Title: Interplanetary Transfer Calculator (ITC) by @lucienackerly | Stardance
Devlogs:
DevLog #1 Hey everyone, this is my Interplanetary Transfer Calculator (ITC) what it does is take a Hohmann transfer (soon bi-elliptic and other transfers) and it calculates everything for a Hohmann transfer, even calculates how much time it takes how long it takes to get to planet to planet. it has data for our Sol system and the Proxima Centauri system. in the CSV files I added the Radius, Mass, Semi-major Axis, Eccentricity, inclination, orbital period, and the Gravity of each planet. I am big into aerospace engineering, and I really wanted to make a new and improved version of my original version of this. I will soon add the files to a github....
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1793242047.613879
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1793846847.613879
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2261
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asd by @Cheetah | Stardance
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Cheetah
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0
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0.0
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0
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[]
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[]
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Title: asd by @Cheetah | Stardance
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1793307207.6358368
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1793912007.6358368
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2262
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SendIt - Transfer Files Easily by @sobaankh | Star SendIt - Transfer Files Easily by @sobaankh | Stardance...
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sobaankh
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0
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4.39
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0
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[]
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[{"post_id": 1089, "ts": "2026 [{"post_id": 1089, "ts": "2026-06-02T22:19:21Z", "hours": 2.7956, "text": "Made this beautiful hero section and changed the navbar to give it somewhat sci-fi vibe!"}, {"post_id": 958, "ts": "2026-06-02T18:45:20Z", "hours": 1.5958, "text": "My First React App! Made the Navbar… This is going to be funn!"}]...
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Title: SendIt - Transfer Files Easily by @sobaankh Title: SendIt - Transfer Files Easily by @sobaankh | Stardance
Devlogs:
My First React App! Made the Navbar… This is going to be funn!
Made this beautiful hero section and changed the navbar to give it somewhat sci-fi vibe!...
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1793210165.788468
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1793814965.788468
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2263
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My awesome macropad! by @aayush | Stardance
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aayush
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @aayush | Stardance
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1793224347.380309
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1793829147.380309
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2264
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Untitled by @saisnithik | Stardance
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saisnithik
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0
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0.0
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0
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[]
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[]
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Title: Untitled by @saisnithik | Stardance
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1792734426.5029757
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1793339226.5029757
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2265
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Bean2Space (DIY Rocket) by @TGA25dev | Stardance
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TGA25dev
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0
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44.29
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0
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[]
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[{"post_id": 74447, "ts": "202 [{"post_id": 74447, "ts": "2026-09-27T12:09:07Z", "hours": 1.2717, "text": "Devlog # 15 What’s new ? Parachute ! I’ve worked an hour on the parachute design and I think it came pretty good, I’ve tested it from a very low altitude and it seems to work well so I’m pretty happy with it. It’s made out of a tyvek security suit and I’ve used nylon cables for the lines."}, {"post_id": 74412, "ts": "2026-09-27T10:36:40Z", "hours": 1.1864, "text": "Devlog #14.1 What’s new ? Nothing really important in this devlog tbh, again lot’s of tests in the code, debugging and trying new things (that didn’t worked..) I’ve also replaced the imu temperature value in the live telemetry by the mcu temperature because it’s a more important value to know and monitor. Cool things are coming! (like the parachute design )"}, {"post_id": 73492, "ts": "2026-09-25T07:23:31Z", "hours": 2.6869, "text": "Devlog #14 What’s new ? I’ve been working mainly on software those days, I had a few issues with the program running on battery, once it was started I couldn’t connect it again with the cable. To fix that I’ve added another main script that runs when the chip is powered on and adds a timer to et me interrupt boot sequence if needed. Then, I’ve worked on a collector for the ground station whose role is to grab the data of the other esp32 by serial and save it to a csv file (it can then be readed by the dashboard for example) Due to the collector needing a new telemetry parsing structure I’ve also updated how telemetry sequences are written and printed in the ground station main file Also, I’ve been doing some tests with the state detection algorithm to try if it detected well the different flight states (I literally threw the electronics in the air and almost smashed them on the ground, but it’s ok at least it worked well) See you for the next devlog!"}, {"post_id": 70864, "ts": "2026-09-19T21:49:22Z", "hours": 3.7017, "text": "Devlog #13 What’s new ? A lot of work today as I’ve finished the soldering part!! Now the flight computer is done and mounted into the 3D printed sled, it was my first time soldering like that and I think it came pretty decent (though cable management looks horrible to me). The only thing that didn’t work when I powered it was the led, I spent a long time trying to understand what was wrong to finally realize that I had fried it… I replaced it with a new one and the issue was solved! (also changed the color by the way) Appart from soldering I’ve also added a setting to disable buzzer or led on startup and an internal temperature watchdog to monitor the temperature and prevent the chip from overheating What’s next ? As I said earlier the project is almost finished! Yet I still need to add a few more features, fix some bugs and print the last parts"}, {"post_id": 70602, "ts": "2026-09-19T13:03:41Z", "hours": 3.0914, "text": "Devlog #12 Wow it’s really been a while since last devlog.. so ? What’s new ? Well I’ve been working on a dasboard for the rocket, it uses Streamlit to display data and gathers data from a csv file that is saved on the computer. csv file is written by a local script that uses serial to catch data from the ground station via usb-c I’ve also been improving CAD model a little bit, that includes fillets for the fins and modifications to the instruments rack Also fixed a bug where calibration offsets weren’t applied properly, optimized some code and tried a lot of things in the main script. What’s next ? Last week I’ve started soldering the components to the perfboard so Lapse devlog is coming very soon, I’m planning to finish this in a few days Once soldering is done I will test out the software in “real” conditions and print the missing parts of the rocket Stay tuned ! ✨"}, {"post_id": 55639, "ts": "2026-08-27T16:28:56Z", "hours": 4.0294, "text": "Devlog #11 What’s new? I initially planned on adding an SD Card module but after fighting with it for almost two hours I couldn’t get it to work, it uses SPI but I don’t know why it refused cooperate.. Then I improved the wireless transmission system by adding sequence numbers and the rocket state to the packets. Everything was working fine until it totally stopped working. I spent another hour trying to debug only to finally plug the external antenas into both ESPs which fixed the issue.. Finally I’ve moved the rocket state detection to a separate module so the main file remains clean and is easier to debug What’s next? Now that those issues are solved I’m going to create a nice dashboard I will run on my computer to display live data charts and logs, I don’t know how I’m going to design it but hopefully it will look great On the screenshot you can see on the left logs from the rocket and on the right the live data that is pulled from the ground station by serial connection."}, {"post_id": 53065, "ts": "2026-08-23T13:58:43Z", "hours": 1.4889, "text": "Devlog #10 What’s new ? First of all I now have the missing funds to complete the project, that’s pretty insane and I’m really happy and proud about it Second, I’v been working again on the external pods as the measurements for the camera were wrong and it didn’t fitted at all. I’m going to print that part to test it out but it should now be fixed."}, {"post_id": 47185, "ts": "2026-08-14T22:02:08Z", "hours": 3.4086, "text": "Devlog #9.2 What’s new ? Some tweaks on CAD README ! I’v spent quite a lot of time writing the readme file, hope it’s good! I’v added several sections with a lot of details and renders from Fusion."}, {"post_id": 41273, "ts": "2026-08-05T11:52:29Z", "hours": 0.4667, "text": "Devlog #9.1 What’s new ? I’v added a mount for the shock cord, I will put a screw and attach the cord to it. the screw will go in those holes. Both mounts will be printed separately and then glued with expoxy On the bottom of the engine stage I’v also added 4 holes to attach the cord to"}, {"post_id": 41245, "ts": "2026-08-05T10:25:58Z", "hours": 1.9014, "text": "Devlog #9 What’s new ? CAD: I’v updated the top cover of the trigger system box because the new fire button I’v chose needed a bigger hole Wirings: I’v made two schematics, one for the flight computer on wokwi and another for the trigger station on draw.io. Took me a bit of time to understand how to create both diagrams since it’s the first time I use those websites but I think it came pretty good. What’s nex ? First I’m gonna address some issues I’v seen on the design especially in the engine stage Then when it’s done I’ll double check my BOM file is correct and I will probably submit for funding"}, {"post_id": 40804, "ts": "2026-08-04T15:43:03Z", "hours": 4.6297, "text": "Devlog #8 What’s new ? This time I’v designed the component’s sled/rack: The sled will first slide in the main tube and then be attached using 4 M3 screws as you can see on both sides (I’ll also use 4 other screws to secure the soldering board on the rack itself.) I will then add heat inserts when building. On the other side of the sled the lipo battery will be secured using velcro straps. And on the middle I’v added 2 “windows” for cable management. As you can see I’v also added 3 holes (the triangle pattern) on the main tube, they’r static port holes and will be used to ensure the pressure inside the rocket is the same as outside (for the pressure sensor to get correct data) EDIT: I just realized I forgot to upload the screenshot showing that and now I can’t… What’s next ? I think I might now submit the project for funding as I am missing some critical pieces to build the rocket. I’ll also probably tweak some things in the design and log a few hours more. After than I will continue to code the flight computer. Stay tuned! 🚀"}, {"post_id": 38862, "ts": "2026-08-01T12:57:15Z", "hours": 5.9436, "text": "Devlog #7 What’s new ? I worked a lot on CAD for the past 10h of work, lot’s of headaches because of the pods (and because I forgot to hit record on lapse) but here’s what I made : It took me a lot of time to work on the pods because I couldn’t find a good aerodynamic design. So I designed it, re-designed it and re-re-redisigned it. Finally I have something working though it’s not perfect, I should tweak some things to make it even better. I also worked on designing the ground trigger system, basically it’s a box that will host the batteries to ignite the rocket, a security lock with a key and the fire button. It wasn’t very hard but it also took me a bit of time to find the correct diameters for the components. What’s next ? Well I think I will polish the designs perhaps add new things and fix some others, once thats done I will submit for funding to get the rest of the components I need. Stay tuned!"}, {"post_id": 27079, "ts": "2026-07-12T09:53:23Z", "hours": 1.1592, "text": "Devlog #6 What’s new ? The rocket has now a state tracking system, what this does is that it takes the altitude, calculates the velocity and then deduces the rocket’s state (iddle, in flight, descending etc etc..) It took me some time to understand how velocity could be used and calculated and I also had to implement smpoothing systems to prevent the noise from the sensors to give me weird values I’v also added a “demo mode”, it simulates fake telemetry (altitude) so I can test the status tracking system What’s next ? Well I don’t really know, I’v been strugling with live logs and I don’t really know how I could implement that, I’ll see what’s missing and what I can do to improve the rocket Below is a screenshot of the terminal’s output, because I’m not going to take another picture of the harware as nothing really changed.. I’ll try to do better next devlog!"}, {"post_id": 19365, "ts": "2026-06-30T17:17:45Z", "hours": 1.9311, "text": "Devlog #5 CAD!! Well so today I opened Fusion360 and entirely remodeled all the parts of the rocket. I had mesh files from OpenRocket but I needed to turn them into solid shapes. I will probably have to spend more time on Fusion because I’m not sure the shoulder for the main stage is well designed and will fit properly. Also, I might need to design something to keep the engine inside the tube so it doesn’t move."}, {"post_id": 16833, "ts": "2026-06-27T10:23:39Z", "hours": 1.815, "text": "Devlog #4 What’s new On each run the rocket is now assigned a random flight number for better identification (also added in transmitted packets, you’l see later why) Zombie connections are now killed before starting everything to prevent issues with unclosed sockets Clock chip frequency has been reduced (the esp is heating a lot I need to find why and fix the performances..) I’v added new telemetry packet flags to distinguish between telemetry and messages (I’ll probably forward live logs from the rocket to the ground station using that) What’s coming Well, pretty much everything I said before (performances, live logs, telemetry saving in csv files, charts..) Also going to try to start the CAD in Fusion360"}, {"post_id": 15646, "ts": "2026-06-25T13:22:40Z", "hours": 2.2681, "text": "Devlog #3 What’s new I was looking at the telemetry data and noticed relative pressure mesurement was uncorrect so I fixed it (took me a moment to understand why..) - Also fixed gyro x value calculation that was wrong Now the main chip broadcasts it’s telemetry so it can be read by the other chip on the ground I’v added new buttons to the dashboard to stop Wifi and start ESPNow transmission Anddd last but not least, the rocket has now an internal clock which is for now used as timestamp when packets are sent What’s on the picture The “ground station” (white cable) which is an ESP32 C3 My breadboard with all the components which will be in the rocket (just noticed buzzer cable was disconnected)"}, {"post_id": 15539, "ts": "2026-06-25T08:01:32Z", "hours": 1.2831, "text": "Devlog #2 What’s new I’v started working on live wireless transmission so I could have live data transmission from the rocket to a ground station (another ESP32). I can now broadcast data from the rocket and it’s read by the ground station. I’v added new options on the dashboard, I can now remotely start the calibration process – it will be useful on ground before the launch And now ? Now I am going to improve the dashboard by addind new options and probably telemetry Probably going to cleanup some code and put things in other files for better readability"}, {"post_id": 12518, "ts": "2026-06-20T13:17:26Z", "hours": 2.0281, "text": "1st devlog! Made basic CAD in OpenRocket software to design the rocket’s body and fins. It helped me understanding how aerodynamics will affect the rocket during the flight Started the software part, I use Python paired with a XIAO ESP32 S3 as main flight computer. I also have a BMP280 and an MPU6050 as main flight instruments. I’v added getter functions for telemetry and setters for calibration. Also added the main file with a startup function and wifi manager for wireless ground control."}]...
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Title: Bean2Space (DIY Rocket) by @TGA25dev | Star Title: Bean2Space (DIY Rocket) by @TGA25dev | Stardance
Devlogs:
1st devlog! Made basic CAD in OpenRocket software to design the rocket’s body and fins. It helped me understanding how aerodynamics will affect the rocket during the flight Started the software part, I use Python paired with a XIAO ESP32 S3 as main flight computer. I also have a BMP280 and an MPU6050 as main flight instruments. I’v added getter functions for telemetry and setters for calibration. Also added the main file with a startup function and wifi manager for wireless ground control.
Devlog #2 What’s new I’v started working on live wireless transmission so I could have live data transmission from the rocket to a ground station (another ESP32). I can now broadcast data from the rocket and it’s read by the ground station. I’v added new options on the dashboard, I can now remotely start the calibration process – it will be useful on ground before the launch And now ? Now I am going to improve the dashboard by addind new options and probably telemetry Probably going to cleanup some code and put things in other files for better readability
Devlog #3 What’s new I was looking at the telemetry data and noticed relative pressure mesurement was uncorrect so I fixed it (took me a moment to understand why..) - Also fixed gyro x value calculation that was wrong Now the main chip broadcasts it’s telemetry so it can be read by the other chip on the ground I’v added new buttons to the dashboard to stop Wifi and start ESPNow transmission Anddd last but not least, the rocket has now an internal clock which is for now used as timestamp when packets are sent What’s on the picture The “ground station” (white cable) which is an ESP32 C3 My breadboard with all the components which will be in the rocket (just noticed buzzer cable was disconnected)
Devlog #4 What’s new On each run the rocket is now assigned a random flight number for better identification (also added in transmitted packets, you’l see later why) Zombie connections are now killed before starting everything to prevent issues with unclosed sockets Clock chip frequency has been reduced (the esp is heating a lot I need to find why and fix the performances..) I’v added new telemetry packet flags to distinguish between telemetry and messages (I’ll probably forward live logs from the rocket to the ground station using that) What’s coming Well, pretty much everything I said before (performances, live logs, telemetry saving in csv files, charts..) Also going to try to start the CAD in Fusion360
Devlog #5 CAD!! Well so today I opened Fusion360 and entirely remodeled all the parts of the rocket. I had mesh files from OpenRocket but I needed to turn them into solid shapes. I will probably have to spend more time on Fusion because I’m not sure the shoulder for the main stage is well designed and will fit properly. Also, I might need to design something to keep the engine inside the tube so it doesn’t move.
Devlog #6 What’s new ? The rocket has now a state tracking system, what this does is that it takes the altitude, calculates the velocity and then deduces the rocket’s state (iddle, in flight, descending etc etc..) It took me some time to understand how velocity could be used and calculated and I also had to implement smpoothing systems to prevent the noise from the sensors to give me weird values I’v also added a “demo mode”, it simulates fake telemetry (altitude) so I can test the status tracking system What’s next ? Well I don’t really know, I’v been strugling with live logs and I don’t really know how I could implement that, I’ll see what’s missing and what I can do to improve the rocket Below is a screenshot of the terminal’s output, because I’m not going to take another picture of the harware as nothing really changed.. I’ll try to do better next devlog!
Devlog #7 What’s new ? I worked a lot on CAD for the past 10h of work, lot’s of headaches because of the pods (and because I forgot to hit record on lapse) but here’s what I made : It took me a lot of time to work on the pods because I couldn’t find a good aerodynamic design. So I designed it, re-designed it and re-re-redisigned it. Finally I have something working though it’s not perfect, I should tweak some things to make it even better. I also worked on designing the ground trigger system, basically it’s a box that will host the batteries to ignite the rocket, a security lock with a key and the fire button. It wasn’t very hard but it also took me a bit of time to find the correct diameters for the components. What’s next ? Well I think I will polish the designs perhaps add new things and fix some others, once thats done I will submit for funding to get the rest of the components I need. Stay tuned!
Devlog #8 What’s new ? This time I’v designed the component’s sled/rack: The sled will first slide in the main tube and then be attached using 4 M3 screws as you can see on both sides (I’ll also use 4 other screws to secure the soldering board on the rack itself.) I will then add heat inserts when building. On the other side of the sled the lipo battery will be secured using velcro straps. And on the middle I’v added 2 “windows” for cable management. As you can see I’v also added 3 holes (the triangle pattern) on the main tube, they’r static port holes and will be used to ensure the pressure inside the rocket is the same as outside (for the pressure sensor to get correct data) EDIT: I just realized I forgot to upload the screenshot showing that and now I can’t… What’s next ? I think I might now submit the project for funding as I am missing some critical pieces to build the rocket. I’ll also probably tweak some things in the design and log a few hours more. After than I will continue to code the flight computer. Stay tuned! 🚀
Devlog #9 What’s new ? CAD: I’v updated the top cover of the trigger system box because the new fire button I’v chose needed a bigger hole Wirings: I’v made two schematics, one for the flight computer on wokwi and another for the trigger station on draw.io. Took me a bit of time to understand how to create both diagrams since it’s the first time I use those websites but I think it came pretty good. What’s nex ? First I’m gonna address some issues I’v seen on the design especially in the engine stage Then when it’s done I’ll double check my BOM file is correct and I will probably submit for funding
Devlog #9.1 What’s new ? I’v added a mount for the shock cord, I will put a screw and attach the cord to it. the screw will go in those holes. Both mounts will be printed separately and then glued with expoxy On the bottom of the engine stage I’v also added 4 holes to attach the cord to
Devlog #9.2 What’s new ? Some tweaks on CAD README ! I’v spent quite a lot of time writing the readme file, hope it’s good! I’v added several sections with a lot of details and renders from Fusion.
Devlog #10 What’s new ? First of all I now have the missing funds to complete the project, that’s pretty insane and I’m really happy and proud about it Second, I’v been working again on the external pods as the measurements for the camera were wrong and it didn’t fitted at all. I’m going to print that part to test it out but it should now be fixed.
Devlog #11 What’s new? I initially planned on adding an SD Card module but after fighting with it for almost two hours I couldn’t get it to work, it uses SPI but I don’t know why it refused cooperate.. Then I improved the wireless transmission system by adding sequence numbers and the rocket state to the packets. Everything was working fine until it totally stopped working. I spent another hour trying to debug only to finally plug the external antenas into both ESPs which fixed the issue.. Finally I’ve moved the rocket state detection to a separate module so the main file remains clean and is easier to debug What’s next? Now that those issues are solved I’m going to create a nice dashboard I will run on my computer to display live data charts and logs, I don’t know how I’m going to design it but hopefully it will look great On the screenshot you can see on the left logs from the rocket and on the right the live data that is pulled from the ground station by serial connection.
Devlog #12 Wow it’s really been a while since last devlog.. so ? What’s new ? Well I’ve been working on a dasboard for the rocket, it uses Streamlit to display data and gathers data from a csv file that is saved on the computer. csv file is written by a local script that uses serial to catch data from the ground station via usb-c I’ve also been improving CAD model a little bit, that includes fillets for the fins and modifications to the instruments rack Also fixed a bug where calibration offsets weren’t applied properly, optimized some code and tried a lot of things in the main script. What’s next ? Last week I’ve started soldering the components to the perfboard so Lapse devlog is coming very soon, I’m planning to finish this in a few days Once soldering is done I will test out the software in “real” conditions and print the missing parts of the rocket Stay tuned ! ✨
Devlog #13 What’s new ? A lot of work today as I’ve finished the soldering part!! Now the flight computer is done and mounted into the 3D printed sled, it was my first time soldering like that and I think it came pretty decent (though cable management looks horrible to me). The only thing that didn’t work when I powered it was the led, I spent a long time trying to understand what was wrong to finally realize that I had fried it… I replaced it with a new one and the issue was solved! (also changed the color by the way) Appart from soldering I’ve also added a setting to disable buzzer or led on startup and an internal temperature watchdog to monitor the temperature and prevent the chip from overheating What’s next ? As I said earlier the project is almost finished! Yet I still need to add a few more features, fix some bugs and print the last parts
Devlog #14 What’s new ? I’ve been working mainly on software those days, I had a few issues with the program running on battery, once it was started I couldn’t connect it again with the cable. To fix that I’ve added another main script that runs when the chip is powered on and adds a timer to et me interrupt boot sequence if needed. Then, I’ve worked on a collector for the ground station whose role is to grab the data of the other esp32 by serial and save it to a csv file (it can then be readed by the dashboard for example) Due to the collector needing a new telemetry parsing structure I’ve also updated how telemetry sequences are written and printed in the ground station main file Also, I’ve been doing some tests with the state detection algorithm to try if it detected well the different flight states (I literally threw the electronics in the air and almost smashed them on the ground, but it’s ok at least it worked well) See you for the next devlog!
Devlog #14.1 What’s new ? Nothing really important in this devlog tbh, again lot’s of tests in the code, debugging and trying new things (that didn’t worked..) I’ve also replaced the imu temperature value in the live telemetry by the mcu temperature because it’s a more important value to know and monitor. Cool things are coming! (like the parachute design )
Devlog # 15 What’s new ? Parachute ! I’ve worked an hour on the parachute design and I think it came pretty good, I’ve tested it from a very low altitude and it seems to work well so I’m pretty happy with it. It’s made out of a tyvek security suit and I’ve used nylon cables for the lines....
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My awesome macropad! by @Abrish | Stardance
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My first slack bot! by @umut | Stardance
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image_editor by @nlktech | Stardance
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My first slack bot! by @nickje2010 | Stardance
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MinecraftIsInfinite by @GameLord2011 | Stardance
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[{"post_id": 2223, "ts": "2026 [{"post_id": 2223, "ts": "2026-06-04T16:42:23Z", "hours": 0.8783, "text": "Almost done wat."}, {"post_id": 1567, "ts": "2026-06-03T17:44:05Z", "hours": 1.0914, "text": "Added some not-entirely-working-at-the-moment-but-they-will-kinda-serve-a-purpose-later-if-the-mixed-in-methods-are-the-problematic-ones-i-really-hope-this-is-not-a-waste-of-time mixins."}, {"post_id": 933, "ts": "2026-06-02T18:03:23Z", "hours": 1.15, "text": "Removed first world border, will work on the second one soon."}, {"post_id": 355, "ts": "2026-06-01T17:47:05Z", "hours": 0.8664, "text": "Removed client side world border rendering logic."}]...
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Title: MinecraftIsInfinite by @GameLord2011 | Star Title: MinecraftIsInfinite by @GameLord2011 | Stardance
Devlogs:
Removed client side world border rendering logic.
Removed first world border, will work on the second one soon.
Added some not-entirely-working-at-the-moment-but-they-will-kinda-serve-a-purpose-later-if-the-mixed-in-methods-are-the-problematic-ones-i-really-hope-this-is-not-a-waste-of-time mixins.
Almost done wat....
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My first slack bot! by @harshitchand998 | Stardanc My first slack bot! by @harshitchand998 | Stardance...
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STARBOARD by @Mando328 | Stardance
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My awesome macropad! by @Thisisnull | Stardance
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My awesome macropad! by @KNYCS | Stardance
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