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3742
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My first slack bot! by @sumaya | Stardance
|
sumaya
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0
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0.0
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0
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[]
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[]
|
Title: My first slack bot! by @sumaya | Stardance
|
1793184949.9869628
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1793789749.9869628
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3743
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My first slack bot! by @ryan_leary12277 | Stardanc My first slack bot! by @ryan_leary12277 | Stardance...
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ryan_leary12277
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @ryan_leary12277 | S Title: My first slack bot! by @ryan_leary12277 | Stardance...
|
1793382820.9045699
|
1793987620.9045699
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3744
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My awesome macropad! by @sanamkaler61 | Stardance
|
sanamkaler61
|
0
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0.0
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0
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[]
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[]
|
Title: My awesome macropad! by @sanamkaler61 | Sta Title: My awesome macropad! by @sanamkaler61 | Stardance...
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1793206244.5808618
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1793811044.5808618
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3745
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My awesome macropad! by @NateCodezzz | Stardance
|
NateCodezzz
|
0
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0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @NateCodezzz | Star Title: My awesome macropad! by @NateCodezzz | Stardance...
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1792752663.8049316
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1793357463.8049316
|
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3746
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Slack Bot by @Kieren | Stardance
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Kieren
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0
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0.0
|
0
|
[]
|
[]
|
Title: Slack Bot by @Kieren | Stardance
|
1793418574.39631
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1794023374.39631
|
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3747
|
My first slack bot! by @sanamkaler61 | Stardance
|
sanamkaler61
|
0
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0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @sanamkaler61 | Star Title: My first slack bot! by @sanamkaler61 | Stardance...
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1792766926.5712903
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1793371726.5712903
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3748
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gu by @hc_eee | Stardance
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hc_eee
|
0
|
0.0
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0
|
[]
|
[]
|
Title: gu by @hc_eee | Stardance
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1793263918.2501369
|
1793868718.2501369
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3749
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options_engine by @Aarnav | Stardance
|
Aarnav
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0
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0.0
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0
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[]
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[]
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Title: options_engine by @Aarnav | Stardance
|
1792806571.5922494
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1793411371.5922494
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3750
|
Generative AI by @AusTnX | Stardance
|
AusTnX
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0
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0.0
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0
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[]
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[]
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Title: Generative AI by @AusTnX | Stardance
|
1793267271.446739
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1793872071.446739
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3751
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MAV by @baconwaffledonut | Stardance
|
baconwaffledonut
|
1
|
70.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-03T23:38:23Z", "hours": 70.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I made a basic game engine in Rust and Vulkan, doesn’t do much other than render an object ten times in a row. It does have movement support about the camera along with rotation of the camera allowing you to move around the scene. It was of course very challenging to get to this point and I had to reference a variety of like wiki’s and documents because none of it was very clearly explained in one place, and Vulkan is a low profile API where you need to code eveything. Anyways I had a lot of fun writing it, learned a lot about how it works this time as well.", "repo": "https://github.com/BaconWaffleDonut/MAV/tree/master", "demo": "https://youtu.be/2d5tLUQpuWg"}]...
|
[{"post_id": 76561, "ts": "202 [{"post_id": 76561, "ts": "2026-10-03T23:34:25Z", "hours": 3.1708, "text": "Very last devlog, just added some finishing touches, tried to get LOD’s working but they still appear too close to the camera. Yeah that’s really it, have a good rest of the year :3"}, {"post_id": 33779, "ts": "2026-07-23T23:26:07Z", "hours": 2.8714, "text": "Finally got the movement system for the camera all smoothed out. Now it moves relative to the direction of the camera instead of along the world grid. Also smoothed out the motion."}, {"post_id": 33293, "ts": "2026-07-23T02:35:22Z", "hours": 6.8494, "text": "Finally manage to get rotation properly implemented and bound to various keys. Still need to change the movement system so that the camera axis rotates with the camera instead of being fixed to the same rotational state of the world."}, {"post_id": 23910, "ts": "2026-07-07T03:36:54Z", "hours": 3.6447, "text": "Well I finally managed to fix the memory leak somehow, currently it only supports a single model however my next goal is to add support for different models. Currently it can change the number of models displayed on screen at once along with the brightness of each model."}, {"post_id": 23289, "ts": "2026-07-06T04:54:09Z", "hours": 8.3117, "text": "I replaced my code for allocating buffer memory using vk-mem-rs. Still trying to track down the memory leak. Now I need to fix the rendering issues as something happened when switching the buffer systems out causing the brightness to significantly decrease and rendering to be locationally based on the cursor for some reason, and also now it would require a seizure warning for any video/gif which is suboptimal. Only during closing the application does brightness return to expected ranges as seen in photo below."}, {"post_id": 17252, "ts": "2026-06-27T23:34:59Z", "hours": 1.8019, "text": "It finally runs with no real errors this time and produces expected behavior. Next I want to figure out how to change the brightness with a key input."}, {"post_id": 16719, "ts": "2026-06-27T05:03:58Z", "hours": 7.22, "text": "I finally got it to run and render more than one frame before crashing. Now I just need to figure out how to get it to render an actual image. Probably just messed up a section of the code."}, {"post_id": 15974, "ts": "2026-06-25T22:54:22Z", "hours": 5.9689, "text": "I have no idea how to fix this error. I have tried not initializing sync objects, changing the order in which functions are initialized. Maybe its not working because of an empty field somewhere…"}, {"post_id": 15427, "ts": "2026-06-25T02:14:58Z", "hours": 2.0947, "text": "Code is running but now I have a segfault error"}, {"post_id": 14923, "ts": "2026-06-24T07:05:22Z", "hours": 11.3683, "text": "The majority of the code is ready to run… just three more errors that I spent a few hours on remain… At least I think it was a few hours, might have been just one or two…"}, {"post_id": 13934, "ts": "2026-06-22T21:09:55Z", "hours": 9.9392, "text": "Created a ton of functions. Still just boilerplate code that I eventually want to replace a lot of the hardcoded configs with variables for an eventual config file. I managed to extract a few variables that get reused consistently into an impl for a single write/ multiple reader structure because one of them should only be created once. Other than that I am relearning why I didn’t really do much with vulkan… Well time to go code some more :3"}, {"post_id": 3232, "ts": "2026-06-06T01:56:45Z", "hours": 2.4022, "text": "Worked on testing imports from other files. Setup some guidelines for the main video engine. Created a bunch of functions for use in the main function for the engine, still empty. Next comes the fun part of trying to figure out the actual code…"}, {"post_id": 1132, "ts": "2026-06-02T23:36:52Z", "hours": 2.7244, "text": "Got a simple window created for testing, now onto Vulkan…"}, {"post_id": 585, "ts": "2026-06-02T02:33:41Z", "hours": 1.4103, "text": "Tried some stuff to get started, really need to find a good tutorial for Ash."}]...
|
Title: MAV by @baconwaffledonut | Stardance
Devlo Title: MAV by @baconwaffledonut | Stardance
Devlogs:
Tried some stuff to get started, really need to find a good tutorial for Ash.
Got a simple window created for testing, now onto Vulkan…
Worked on testing imports from other files. Setup some guidelines for the main video engine. Created a bunch of functions for use in the main function for the engine, still empty. Next comes the fun part of trying to figure out the actual code…
Created a ton of functions. Still just boilerplate code that I eventually want to replace a lot of the hardcoded configs with variables for an eventual config file. I managed to extract a few variables that get reused consistently into an impl for a single write/ multiple reader structure because one of them should only be created once. Other than that I am relearning why I didn’t really do much with vulkan… Well time to go code some more :3
The majority of the code is ready to run… just three more errors that I spent a few hours on remain… At least I think it was a few hours, might have been just one or two…
Code is running but now I have a segfault error
I have no idea how to fix this error. I have tried not initializing sync objects, changing the order in which functions are initialized. Maybe its not working because of an empty field somewhere…
I finally got it to run and render more than one frame before crashing. Now I just need to figure out how to get it to render an actual image. Probably just messed up a section of the code.
It finally runs with no real errors this time and produces expected behavior. Next I want to figure out how to change the brightness with a key input.
I replaced my code for allocating buffer memory using vk-mem-rs. Still trying to track down the memory leak. Now I need to fix the rendering issues as something happened when switching the buffer systems out causing the brightness to significantly decrease and rendering to be locationally based on the cursor for some reason, and also now it would require a seizure warning for any video/gif which is suboptimal. Only during closing the application does brightness return to expected ranges as seen in photo below.
Well I finally managed to fix the memory leak somehow, currently it only supports a single model however my next goal is to add support for different models. Currently it can change the number of models displayed on screen at once along with the brightness of each model.
Finally manage to get rotation properly implemented and bound to various keys. Still need to change the movement system so that the camera axis rotates with the camera instead of being fixed to the same rotational state of the world.
Finally got the movement system for the camera all smoothed out. Now it moves relative to the direction of the camera instead of along the world grid. Also smoothed out the motion.
Very last devlog, just added some finishing touches, tried to get LOD’s working but they still appear too close to the camera. Yeah that’s really it, have a good rest of the year :3
Ships:
I made a basic game engine in Rust and Vulkan, doesn’t do much other than render an object ten times in a row. It does have movement support about the camera along with rotation of the camera allowing you to move around the scene. It was of course very challenging to get to this point and I had to reference a variety of like wiki’s and documents because none of it was very clearly explained in one place, and Vulkan is a low profile API where you need to code eveything. Anyways I had a lot of fun writing it, learned a lot about how it works this time as well....
|
1793342839.1648912
|
1793429239.1648912
|
|
3752
|
Allen Key to Impact Driver Adapter by @AstralGrand Allen Key to Impact Driver Adapter by @AstralGrandpa2 | Stardance...
|
AstralGrandpa2
|
0
|
1.53
|
0
|
[]
|
[{"post_id": 1461, "ts": "2026 [{"post_id": 1461, "ts": "2026-06-03T14:48:54Z", "hours": 0.675, "text": "Worked on the Connection of the bottom half with the top half. Couple of different ways I can do this (e.g. threads), but went with a simple sliding mechanism. Onshape navigation a bit clunky and hard to learn TT"}, {"post_id": 1189, "ts": "2026-06-03T01:30:16Z", "hours": 0.4853, "text": "Created more of the general Framework. Navigating Onshape is a bit tricky due to the new UI (quite different from Fusion). Made some decent progress where the bit and 3D printed casing is made. More details to come."}, {"post_id": 897, "ts": "2026-06-02T16:56:20Z", "hours": 0.3647, "text": "Onshape Setup (I’m an Autodesk Fusion veteran), figured out navigation, and created a mockup of an Allen/hex wrench/key. Created handy dimensions that will enable modifications in the near future."}]...
|
Title: Allen Key to Impact Driver Adapter by @Astr Title: Allen Key to Impact Driver Adapter by @AstralGrandpa2 | Stardance
Devlogs:
Onshape Setup (I’m an Autodesk Fusion veteran), figured out navigation, and created a mockup of an Allen/hex wrench/key. Created handy dimensions that will enable modifications in the near future.
Created more of the general Framework. Navigating Onshape is a bit tricky due to the new UI (quite different from Fusion). Made some decent progress where the bit and 3D printed casing is made. More details to come.
Worked on the Connection of the bottom half with the top half. Couple of different ways I can do this (e.g. threads), but went with a simple sliding mechanism. Onshape navigation a bit clunky and hard to learn TT...
|
1793210213.5530193
|
1793815013.5530193
|
|
3753
|
My awesome macropad! by @Sid | Stardance
|
Sid
|
0
|
13.05
|
0
|
[]
|
[{"post_id": 58769, "ts": "202 [{"post_id": 58769, "ts": "2026-08-31T10:35:03Z", "hours": 1.03, "text": "finally the firmware is done!! BUT i missed screen recording the firmware part as i went to get some water and then i forgot to turn on the lapse and learned a lot about kmk and micropython but didn’t recorded it."}, {"post_id": 52982, "ts": "2026-08-23T11:06:19Z", "hours": 3.5533, "text": "Finally :D I completed the PCB and the case! It looks really cool, but I definitely had to spend a lot of time on it. The PCB was a bit challenging, but the case was pretty easy to make.For the firmware, I initially planned to use QMK, but after spending a whole hour trying to set it up without success, I decided to delete it and switch to KMK. Later, someone in Slack told me that I could work on the firmware once the hardware arrives, so now I’m basically at the final steps of completing the project!For the case, I added four little supports on the bottom to help reduce damage to the case. And honestly, the silkscreen on the PCB is probably my favorite part! :D"}, {"post_id": 49517, "ts": "2026-08-18T12:06:07Z", "hours": 0.9167, "text": "I am making the case for my macropad! As I have attached LEDs on the sides of pcb i thought to make a honeycomb pattern so that when light goes out, it forms a cool shadow and looks sick! And now I realised that the rp2040 will also be on a side, so I need to edit that as well and make the cover and make screw holes! btw, is this a good idea?"}, {"post_id": 49483, "ts": "2026-08-18T11:02:24Z", "hours": 1.8694, "text": "Finally!! I managed to complete the PCB part, and I’m really happy with how it turned out! It took quite a bit of time and effort to get everything working and looking the way I wanted. It actually looks pretty cool! And now, onto the next phase of the project… the case! Can’t wait to see how it turns out!"}, {"post_id": 46259, "ts": "2026-08-13T11:37:53Z", "hours": 1.1006, "text": "I messed up!!! so i was trying to align the leds perfectly on the edge of the pcb but first i counted there should be 20 LEDs(5 per side), then i realise there should be 18(two opp. side with 5 leds, and 2 opp. sides with 4 leds), but later i reallized that xiao rp2040 will be on a corner so have to reduce 2-4 more leds so in simpler words i wasted a whole hour of my life figuring out how and where to place leds on a pcb!!! will restart later!"}, {"post_id": 46212, "ts": "2026-08-13T08:56:35Z", "hours": 1.9508, "text": "So now I have completed the schematics with 9 keys, 9 diodes, 10 LEDs, a rotatory encoder, and a display. i also assigned the footprints. and will do the pcb editing in next lapse!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!sorry for sooomany exclamation marks!!!!!!! And I hope I am making this right??"}, {"post_id": 46101, "ts": "2026-08-13T02:34:16Z", "hours": 2.6311, "text": "So it’s my first time using KiCad, so I followed the Hackpad guide and made a basic PCB and made a case, but now I think to take the challenge to use 9 keys, a rotary encoder, maybe a screen, and upgrade it."}]...
|
Title: My awesome macropad! by @Sid | Stardance
D Title: My awesome macropad! by @Sid | Stardance
Devlogs:
So it’s my first time using KiCad, so I followed the Hackpad guide and made a basic PCB and made a case, but now I think to take the challenge to use 9 keys, a rotary encoder, maybe a screen, and upgrade it.
So now I have completed the schematics with 9 keys, 9 diodes, 10 LEDs, a rotatory encoder, and a display. i also assigned the footprints. and will do the pcb editing in next lapse!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!sorry for sooomany exclamation marks!!!!!!! And I hope I am making this right??
I messed up!!! so i was trying to align the leds perfectly on the edge of the pcb but first i counted there should be 20 LEDs(5 per side), then i realise there should be 18(two opp. side with 5 leds, and 2 opp. sides with 4 leds), but later i reallized that xiao rp2040 will be on a corner so have to reduce 2-4 more leds so in simpler words i wasted a whole hour of my life figuring out how and where to place leds on a pcb!!! will restart later!
Finally!! I managed to complete the PCB part, and I’m really happy with how it turned out! It took quite a bit of time and effort to get everything working and looking the way I wanted. It actually looks pretty cool! And now, onto the next phase of the project… the case! Can’t wait to see how it turns out!
I am making the case for my macropad! As I have attached LEDs on the sides of pcb i thought to make a honeycomb pattern so that when light goes out, it forms a cool shadow and looks sick! And now I realised that the rp2040 will also be on a side, so I need to edit that as well and make the cover and make screw holes! btw, is this a good idea?
Finally :D I completed the PCB and the case! It looks really cool, but I definitely had to spend a lot of time on it. The PCB was a bit challenging, but the case was pretty easy to make.For the firmware, I initially planned to use QMK, but after spending a whole hour trying to set it up without success, I decided to delete it and switch to KMK. Later, someone in Slack told me that I could work on the firmware once the hardware arrives, so now I’m basically at the final steps of completing the project!For the case, I added four little supports on the bottom to help reduce damage to the case. And honestly, the silkscreen on the PCB is probably my favorite part! :D
finally the firmware is done!! BUT i missed screen recording the firmware part as i went to get some water and then i forgot to turn on the lapse and learned a lot about kmk and micropython but didn’t recorded it....
|
1793263868.722396
|
1793868668.722396
|
|
3754
|
My first slack bot! by @richie | Stardance
|
richie
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @richie | Stardance
|
1793379081.244169
|
1793983881.244169
|
|
3755
|
Untitled by @Ecubides | Stardance
|
Ecubides
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @Ecubides | Stardance
|
1793220714.0355752
|
1793825514.0355752
|
|
3756
|
Sonic cd visualizer by @damiete | Stardance
|
damiete
|
0
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0.0
|
0
|
[]
|
[]
|
Title: Sonic cd visualizer by @damiete | Stardance
|
1793253210.7245991
|
1793858010.7245991
|
|
3757
|
Fed up Macro by @Pocket_Thopter | Stardance
|
Pocket_Thopter
|
0
|
0.4
|
0
|
[]
|
[{"post_id": 630, "ts": "2026- [{"post_id": 630, "ts": "2026-06-02T04:31:37Z", "hours": 0.4006, "text": "Day 0 of just getting things set up and linked together with github and stardance and vscode. It took an embarrassingly long time to get it all together, but the code is now ready to say hello to the world"}]...
|
Title: Fed up Macro by @Pocket_Thopter | Stardance Title: Fed up Macro by @Pocket_Thopter | Stardance
Devlogs:
Day 0 of just getting things set up and linked together with github and stardance and vscode. It took an embarrassingly long time to get it all together, but the code is now ready to say hello to the world...
|
1793386165.165036
|
1793990965.165036
|
|
3758
|
My first slack bot! by @phol | Stardance
|
phol
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @phol | Stardance
|
1793472993.0759625
|
1794077793.0759625
|
|
3759
|
My awesome macropad! by @thapasahashrad | Stardanc My awesome macropad! by @thapasahashrad | Stardance...
|
thapasahashrad
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @thapasahashrad | S Title: My awesome macropad! by @thapasahashrad | Stardance...
|
1793177368.0546288
|
1793782168.0546288
|
|
3760
|
My first slack bot! by @hamletsardarian2007 | Star My first slack bot! by @hamletsardarian2007 | Stardance...
|
hamletsardarian2007
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @hamletsardarian2007 Title: My first slack bot! by @hamletsardarian2007 | Stardance...
|
1793393470.0397499
|
1793998270.0397499
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3761
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My first slack bot! by @simonheit12 | Stardance
|
simonheit12
|
0
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0.0
|
0
|
[]
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[]
|
Title: My first slack bot! by @simonheit12 | Stard Title: My first slack bot! by @simonheit12 | Stardance...
|
1792799434.130002
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1793404234.130002
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3762
|
Coinbound by @tom_pineapple | Stardance
|
tom_pineapple
|
0
|
5.02
|
0
|
[]
|
[{"post_id": 22570, "ts": "202 [{"post_id": 22570, "ts": "2026-07-05T02:51:02Z", "hours": 1.6889, "text": "I fully finished the map! (My computer won’t let me take pictures of my projects so I just attached a picture of Miku)."}, {"post_id": 691, "ts": "2026-06-02T08:00:40Z", "hours": 0.8553, "text": "I have compeleted the demo version of my map! I love the gameboy artstyle I managed to incorporate into it."}, {"post_id": 659, "ts": "2026-06-02T06:01:03Z", "hours": 1.7267, "text": "Halfway done with my map for my gameboy inspired collectathon."}, {"post_id": 580, "ts": "2026-06-02T02:25:33Z", "hours": 0.7469, "text": "I found a free tileset I plan to use for the map of my game."}]...
|
Title: Coinbound by @tom_pineapple | Stardance
De Title: Coinbound by @tom_pineapple | Stardance
Devlogs:
I found a free tileset I plan to use for the map of my game.
Halfway done with my map for my gameboy inspired collectathon.
I have compeleted the demo version of my map! I love the gameboy artstyle I managed to incorporate into it.
I fully finished the map! (My computer won’t let me take pictures of my projects so I just attached a picture of Miku)....
|
1793242181.9803302
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1793846981.9803302
|
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3764
|
My awesome macropad! by @raymondp5802 | Stardance
|
raymondp5802
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My awesome macropad! by @raymondp5802 | Sta Title: My awesome macropad! by @raymondp5802 | Stardance...
|
1793465614.6263397
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1794070414.6263397
|
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3765
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Portable Radio Receiver by @Jonah_Chromy | Stardan Portable Radio Receiver by @Jonah_Chromy | Stardance...
|
Jonah_Chromy
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0
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0.0
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0
|
[]
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[]
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Title: Portable Radio Receiver by @Jonah_Chromy | Title: Portable Radio Receiver by @Jonah_Chromy | Stardance...
|
1793462182.8891344
|
1794066982.8891344
|
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3766
|
"Welcome Back!" - Bertice by @TheVeryWobbl "Welcome Back!" - Bertice by @TheVeryWobblyEngines | Stardance...
|
TheVeryWobblyEngines
|
0
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0.0
|
0
|
[]
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[]
|
Title: "Welcome Back!" - Bertice by @TheVe Title: "Welcome Back!" - Bertice by @TheVeryWobblyEngines | Stardance...
|
1793371957.766116
|
1793976757.766116
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3767
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My first slack bot! by @sunaykomarla | Stardance
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sunaykomarla
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @sunaykomarla | Star Title: My first slack bot! by @sunaykomarla | Stardance...
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1793159577.9880602
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1793764377.9880602
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3768
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My awesome macropad! by @kavya | Stardance
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kavya
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @kavya | Stardance
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1793379351.8302422
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1793984151.8302422
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3769
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Untitled project by @vermajay6409 | Stardance
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vermajay6409
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @vermajay6409 | Stardan Title: Untitled project by @vermajay6409 | Stardance...
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1793407805.4574556
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1794012605.4574556
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3770
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My first slack bot! by @Jaws | Stardance
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Jaws
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Jaws | Stardance
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1793170188.5155067
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1793774988.5155067
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3771
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FRESH by @awildsundar | Stardance
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awildsundar
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0
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10.55
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0
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[]
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[{"post_id": 4210, "ts": "2026 [{"post_id": 4210, "ts": "2026-06-07T13:22:27Z", "hours": 9.2958, "text": "fixed 2 game-breaking bugs and discovered new ones i swear my project is a rotting apple with how many bugs are in here, managed to fix a bug where upon death enemies would switch to the attack state on the last frame, and another where when switching characters the animations would glitch wait did i mention that you can switch characters? it’s a core mechanic in FRESH, by holding TAB the player can switch to another character in their view! its a bit jank and needs some visual feedback, but its feeling quite nice so far :) however theres a bug where if a locked-on enemy dies it stays locked-on, to be honest i have no clue how to fix this without refactoring my code so i guess ill just cry"}, {"post_id": 616, "ts": "2026-06-02T03:38:57Z", "hours": 1.2503, "text": "Finished up the combat basics! The player can now hurt and be hurt, dash away from enemies, and lock-on to different targets. It’s quite jank at the moment, the player cannot attack and move at the same time, and more work needs to be done on the animation blending, but on the whole I’m very happy with how the combat is looking :)"}]...
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Title: FRESH by @awildsundar | Stardance
Devlogs: Title: FRESH by @awildsundar | Stardance
Devlogs:
Finished up the combat basics! The player can now hurt and be hurt, dash away from enemies, and lock-on to different targets. It’s quite jank at the moment, the player cannot attack and move at the same time, and more work needs to be done on the animation blending, but on the whole I’m very happy with how the combat is looking :)
fixed 2 game-breaking bugs and discovered new ones i swear my project is a rotting apple with how many bugs are in here, managed to fix a bug where upon death enemies would switch to the attack state on the last frame, and another where when switching characters the animations would glitch wait did i mention that you can switch characters? it’s a core mechanic in FRESH, by holding TAB the player can switch to another character in their view! its a bit jank and needs some visual feedback, but its feeling quite nice so far :) however theres a bug where if a locked-on enemy dies it stays locked-on, to be honest i have no clue how to fix this without refactoring my code so i guess ill just cry...
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1793407671.153994
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1794012471.153994
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3772
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My first slack bot! by @Saleha | Stardance
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Saleha
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Saleha | Stardance
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1793210167.9297817
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1793814967.9297817
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3773
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My awesome macropad! by @mt | Stardance
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mt
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @mt | Stardance
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1793371946.0362976
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1793976746.0362976
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3774
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My awesome macropad! by @claudia | Stardance
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claudia
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @claudia | Stardanc Title: My awesome macropad! by @claudia | Stardance...
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1793332315.0243378
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1793937115.0243378
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3775
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My awesome macropad! by @IzStar | Stardance
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IzStar
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @IzStar | Stardance
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1793282152.904421
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1793886952.904421
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3776
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Text-based game by @Celeste | Stardance
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Celeste
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0
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0.0
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0
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[]
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[]
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Title: Text-based game by @Celeste | Stardance
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1793288967.3278704
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1793893767.3278704
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3777
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Lightsaber pcb board by @benjamin_kuzmik | Stardan Lightsaber pcb board by @benjamin_kuzmik | Stardance...
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benjamin_kuzmik
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0
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0.0
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0
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[]
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[]
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Title: Lightsaber pcb board by @benjamin_kuzmik | Title: Lightsaber pcb board by @benjamin_kuzmik | Stardance...
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1792756533.9047942
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1793361333.9047942
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3778
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My first slack bot! by @nicky | Stardance
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nicky
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @nicky | Stardance
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1793220929.5645528
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1793825729.5645528
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3779
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My awesome macropad! by @AlexisCruz | Stardance
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AlexisCruz
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @AlexisCruz | Stard Title: My awesome macropad! by @AlexisCruz | Stardance...
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1793253010.902657
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1793857810.902657
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3780
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My first slack bot! by @Hi_man | Stardance
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Hi_man
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Hi_man | Stardance
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1793242094.7960715
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1793846894.7960715
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3781
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My awesome macropad! by @nidhip1 | Stardance
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nidhip1
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @nidhip1 | Stardanc Title: My awesome macropad! by @nidhip1 | Stardance...
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1793451059.1139402
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1794055859.1139402
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3782
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My first slack bot! by @Blackout | Stardance
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Blackout
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @Blackout | Stardanc Title: My first slack bot! by @Blackout | Stardance...
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1793195510.742431
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1793800310.742431
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3783
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RP2354B Testboard by @ko6lvm | Stardance
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ko6lvm
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0
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5.45
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0
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[]
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[{"post_id": 25676, "ts": "202 [{"post_id": 25676, "ts": "2026-07-10T02:57:26Z", "hours": 0.7889, "text": "Checks, Routing, BoM, and Github complete! TODO: Website (but thats a when i ship thing) Done This Time: BoM LCSC Parts Shipping Tax calculations README Final routing and silkscreen Check one last time with another person for the schematic"}, {"post_id": 25574, "ts": "2026-07-09T22:11:53Z", "hours": 1.2947, "text": "Routing 100% Complete, +2 LEDs, +2 Resistors. Removed headers for the crystal as it may cause antenna effect and parasitic capacitance."}, {"post_id": 25105, "ts": "2026-07-09T03:01:53Z", "hours": 1.2172, "text": "Routing Complete - Sanity check of PCB w/ someone else required, but DRC passes for now. 1x4 Header Pins *2 also added for debug, added to BoM."}, {"post_id": 24498, "ts": "2026-07-08T02:27:36Z", "hours": 0.4167, "text": "Routing - General smaller components like inductors and USB done (Schematic shown, this part done on PCB)"}, {"post_id": 19745, "ts": "2026-07-01T04:10:54Z", "hours": 1.15, "text": "Schematic First Revision Schematic generally has been completed. However it is NOT double checked for mistakes. Includes RPi Hardware Design with RP2350 Chapters: 2.1, 2.2 (Labeled as 2.1.1, will be fixed next rev), 2.2.1 Chapter 3 NOT included as RP2354B has an integrated 2MB flash. Every pin but QSPI_SS (because of BOOTSEL) is No-Connected 4 5.1, 5.2, 5.3, 5.4 To do: Check w/ “Appendix B” for RP2350B-based designs, check entire chapters again, check for netmistakes, double check with someone else, PCB design according to the entire design manual, and add LCSC links to blank generic 0603 passives"}, {"post_id": 19698, "ts": "2026-07-01T02:46:50Z", "hours": 0.5836, "text": "Parts Selection Specific Parts Researched and Linked (i.e. MCU, crystal), Passives Listed. Done based off the RP2350 Hardware Design Guide at https://pip-assets.raspberrypi.com/categories/1214-rp2350/documents/RP-008280-DS-1-hardware-design-with-rp2350.pdf (from RPi) https://docs.google.com/spreadsheets/d/1VJ5swNQpICA2gBh6UuN4pqoeGnM9Ii7ZICx3vqN7FYg is the current uptodate BoM."}]...
|
Title: RP2354B Testboard by @ko6lvm | Stardance
D Title: RP2354B Testboard by @ko6lvm | Stardance
Devlogs:
Parts Selection Specific Parts Researched and Linked (i.e. MCU, crystal), Passives Listed. Done based off the RP2350 Hardware Design Guide at https://pip-assets.raspberrypi.com/categories/1214-rp2350/documents/RP-008280-DS-1-hardware-design-with-rp2350.pdf (from RPi) https://docs.google.com/spreadsheets/d/1VJ5swNQpICA2gBh6UuN4pqoeGnM9Ii7ZICx3vqN7FYg is the current uptodate BoM.
Schematic First Revision Schematic generally has been completed. However it is NOT double checked for mistakes. Includes RPi Hardware Design with RP2350 Chapters: 2.1, 2.2 (Labeled as 2.1.1, will be fixed next rev), 2.2.1 Chapter 3 NOT included as RP2354B has an integrated 2MB flash. Every pin but QSPI_SS (because of BOOTSEL) is No-Connected 4 5.1, 5.2, 5.3, 5.4 To do: Check w/ “Appendix B” for RP2350B-based designs, check entire chapters again, check for netmistakes, double check with someone else, PCB design according to the entire design manual, and add LCSC links to blank generic 0603 passives
Routing - General smaller components like inductors and USB done (Schematic shown, this part done on PCB)
Routing Complete - Sanity check of PCB w/ someone else required, but DRC passes for now. 1x4 Header Pins *2 also added for debug, added to BoM.
Routing 100% Complete, +2 LEDs, +2 Resistors. Removed headers for the crystal as it may cause antenna effect and parasitic capacitance.
Checks, Routing, BoM, and Github complete! TODO: Website (but thats a when i ship thing) Done This Time: BoM LCSC Parts Shipping Tax calculations README Final routing and silkscreen Check one last time with another person for the schematic...
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1793476542.0077622
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1794081342.0077622
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3784
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My awesome macropad! by @ksd | Stardance
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ksd
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @ksd | Stardance
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1793400724.3281527
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1794005524.3281527
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3785
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My first slack bot! by @ksd | Stardance
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ksd
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @ksd | Stardance
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1793422182.7648196
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1794026982.7648196
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3786
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My awesome macropad! by @Hi_man | Stardance
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Hi_man
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Hi_man | Stardance
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1793321395.8135986
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1793926195.8135986
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3787
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Video game by @cartertreustephenson | Stardance
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cartertreustephenson
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0
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0.0
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0
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[]
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[]
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Title: Video game by @cartertreustephenson | Stard Title: Video game by @cartertreustephenson | Stardance...
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1792799557.2198777
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1793404357.2198777
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3788
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Life Dashboard by @a4aaravjain | Stardance
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a4aaravjain
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0
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0.0
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0
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[]
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[]
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Title: Life Dashboard by @a4aaravjain | Stardance
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1793271280.8805983
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1793876080.8805983
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3789
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My awesome macropad! by @Peppermint | Stardance
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Peppermint
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @Peppermint | Stard Title: My awesome macropad! by @Peppermint | Stardance...
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1792785168.3786266
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1793389968.3786266
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3790
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Untitled project by @DarshanGirishKumar | Stardanc Untitled project by @DarshanGirishKumar | Stardance...
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DarshanGirishKumar
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0
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0.0
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0
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[]
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[]
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Title: Untitled project by @DarshanGirishKumar | S Title: Untitled project by @DarshanGirishKumar | Stardance...
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1792752776.156515
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1793357576.156515
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3791
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My first slack bot! by @nidhip1 | Stardance
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nidhip1
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0
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0.0
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0
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[]
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[]
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Title: My first slack bot! by @nidhip1 | Stardance
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1793397241.703813
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1794002041.703813
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3792
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I am making a fun and more efficient file explorer I am making a fun and more efficient file explorer by @justinjingle23 | Stardance...
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justinjingle23
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0
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2.25
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0
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[]
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[{"post_id": 3279, "ts": "2026 [{"post_id": 3279, "ts": "2026-06-06T04:14:50Z", "hours": 1.14, "text": "I fixed which ones show folders and which one show files and currently am working on opening files."}, {"post_id": 1277, "ts": "2026-06-03T05:01:25Z", "hours": 0.6761, "text": "I was working on getting my program to display icon if something is a file or a folder but currently running into some issues of it doing the wrong ones"}, {"post_id": 633, "ts": "2026-06-02T04:39:24Z", "hours": 0.4342, "text": "I a working on making basic file explorer and right now you can go into folders"}]...
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Title: I am making a fun and more efficient file e Title: I am making a fun and more efficient file explorer by @justinjingle23 | Stardance
Devlogs:
I a working on making basic file explorer and right now you can go into folders
I was working on getting my program to display icon if something is a file or a folder but currently running into some issues of it doing the wrong ones
I fixed which ones show folders and which one show files and currently am working on opening files....
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1793299852.2038105
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1793904652.2038105
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