|
451
|
My first slack bot! by @diya-deepak | Stardance
|
diya-deepak
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @diya-deepak | Stard Title: My first slack bot! by @diya-deepak | Stardance...
|
1792630218.6430562
|
1793235018.6430562
|
|
452
|
Slack KickProtect by @J | Stardance
|
J
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Slack KickProtect by @J | Stardance
|
1792684281.8170998
|
1793289081.8170998
|
|
453
|
My first slack bot! by @dhuhaanesh | Stardance
|
dhuhaanesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @dhuhaanesh | Starda Title: My first slack bot! by @dhuhaanesh | Stardance...
|
1792695146.694388
|
1793299946.694388
|
|
454
|
Untitled by @dhuhaanesh | Stardance
|
dhuhaanesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @dhuhaanesh | Stardance
|
1792565367.6390445
|
1793170167.6390445
|
|
455
|
s by @neon | Stardance
|
neon
|
0
|
2.21
|
0
|
[]
|
[{"post_id": 66, "ts": "2026-0 [{"post_id": 66, "ts": "2026-05-31T16:23:09Z", "hours": 2.21, "text": "stardancing it"}]...
|
Title: s by @neon | Stardance
Devlogs:
stardancin Title: s by @neon | Stardance
Devlogs:
stardancing it...
|
1792796031.3093677
|
1793400831.3093677
|
|
456
|
Word To Number by @spacexplorer11 | Stardance
|
spacexplorer11
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Word To Number by @spacexplorer11 | Stardan Title: Word To Number by @spacexplorer11 | Stardance...
|
1792550994.4045541
|
1793155794.4045541
|
|
457
|
dew by @mmk21_spam | Stardance
|
mmk21_spam
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: dew by @mmk21_spam | Stardance
|
1792533275.5229254
|
1793138075.5229254
|
|
458
|
Relay by @Str-F | Stardance
|
Str-F
|
0
|
3.67
|
0
|
[]
|
[{"post_id": 8859, "ts": "2026 [{"post_id": 8859, "ts": "2026-06-14T19:05:17Z", "hours": 3.6708, "text": "Set up my project and made the first basic UI! I created a new Tauri v2 Project with tailwind and shadcn. Then i set up my basic file tree and started working on the UI. For now i made the basic mail program 3 rows ui. on the left you can create a new email (dont made that yet |: ) and see your foldern (i used fake email data for all the stuff because i didnt do any backend yet). the top bar was very weird to make because i dont wanted the os native title bar so i wanted my own. so i first had to find out how to make the window close and minimize and also let the user drag around the window. and the other two tabs, yea idk just a normal ui i guess.. BUT this should not stay llike this! i reallly want to try making something special. mhhh maybe like an state based mail program. like yk these boards they have where u have rows with new, in progress, done etc. maybe this is a idea, idk yet. ALSO i want to make it fully keyboard only usable and let the user write and read mails from the terminal, yeah terminal! next i will finish the ui and start on the backend. ohh and here is a screenshot of my app by now too!"}]...
|
Title: Relay by @Str-F | Stardance
Devlogs:
Set u Title: Relay by @Str-F | Stardance
Devlogs:
Set up my project and made the first basic UI! I created a new Tauri v2 Project with tailwind and shadcn. Then i set up my basic file tree and started working on the UI. For now i made the basic mail program 3 rows ui. on the left you can create a new email (dont made that yet |: ) and see your foldern (i used fake email data for all the stuff because i didnt do any backend yet). the top bar was very weird to make because i dont wanted the os native title bar so i wanted my own. so i first had to find out how to make the window close and minimize and also let the user drag around the window. and the other two tabs, yea idk just a normal ui i guess.. BUT this should not stay llike this! i reallly want to try making something special. mhhh maybe like an state based mail program. like yk these boards they have where u have rows with new, in progress, done etc. maybe this is a idea, idk yet. ALSO i want to make it fully keyboard only usable and let the user write and read mails from the terminal, yeah terminal! next i will finish the ui and start on the backend. ohh and here is a screenshot of my app by now too!...
|
1792561768.7451892
|
1793166568.7451892
|
|
459
|
Exterdance Utils by @J | Stardance
|
J
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Exterdance Utils by @J | Stardance
|
1792651911.2405353
|
1793256711.2405353
|
|
460
|
orphpost by @Enderman | Stardance
|
Enderman
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: orphpost by @Enderman | Stardance
|
1792421392.9574172
|
1793026192.9574172
|
|
461
|
My first slack bot! by @admin | Stardance
|
admin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @admin | Stardance
|
1792536490.287421
|
1793141290.287421
|
|
462
|
a food delivery app by @Eshan | Stardance
|
Eshan
|
1
|
21.21
|
11
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-14T02:21:22Z", "hours": 20.0, "multiplier": 1.03, "payout": 11, "blessing": "neutral", "text": "I have make a food delivery app with 3 types of accounts account like restaurant owner,delivery person, customer", "repo": "https://github.com/eshan868/food-crave/tree/develop", "demo": "https://food-crave-b5sj.vercel.app/"}]...
|
[{"post_id": 13734, "ts": "202 [{"post_id": 13734, "ts": "2026-06-22T14:54:39Z", "hours": 1.215, "text": "changed the hosting service"}, {"post_id": 8463, "ts": "2026-06-14T02:17:25Z", "hours": 19.5481, "text": "Finally completed"}, {"post_id": 70, "ts": "2026-05-31T16:42:15Z", "hours": 0.7058, "text": "After a long waiting happy to work on stardance"}]...
|
Title: a food delivery app by @Eshan | Stardance
Title: a food delivery app by @Eshan | Stardance
Devlogs:
After a long waiting happy to work on stardance
Finally completed
changed the hosting service
Ships:
I have make a food delivery app with 3 types of accounts account like restaurant owner,delivery person, customer...
|
1792842943.143425
|
1792929343.143425
|
|
463
|
Swift Note Taker by @fireentity | Stardance
|
fireentity
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Swift Note Taker by @fireentity | Stardance
|
1792507915.674269
|
1793112715.674269
|
|
464
|
voidborne by @fireentity | Stardance
|
fireentity
|
0
|
27.99
|
0
|
[]
|
[{"post_id": 12329, "ts": "202 [{"post_id": 12329, "ts": "2026-06-20T03:35:04Z", "hours": 2.1903, "text": "set up dialogic + trigger systems!! I have an easy way to trigger any dialogic timeline through a component/scene I made, and timelines have the ability to trigger events like opening doors (I still have to make an animation for that)!!"}, {"post_id": 11796, "ts": "2026-06-19T06:06:08Z", "hours": 3.9289, "text": "Made more world tiles, improved enemy behaviour, improve knockback, enemies don’t go over the edge, made the basis of a door that opens on a condition being met (like arena fight complete or key collected). Also made more of the first area itself. I’m planning on having an arena fight where the video ended off and having the player go down deeper and deeper until they are met with a cutscene."}, {"post_id": 11598, "ts": "2026-06-18T21:45:33Z", "hours": 2.92, "text": "Added the first enemy! Still deciding a name but it’s SUPER easy to deal with bc it’s literally the first enemy. Hit detection now works (though the player taking damage is rly buggy rn and I gotta fix it) and I still have to do a death animation/sequence and whatnot. I’m thinking of having an impact frame so the game freezes for a split second upon hit, hollow knight style!"}, {"post_id": 11124, "ts": "2026-06-18T06:06:31Z", "hours": 1.3297, "text": "maaaaajor optimizations! and worldbuilt a little bit. the swirl shader was MASSIVELY laggy so I got a better one and it works fine now! also fixed the fog shader so it looks nicer and is more optimized."}, {"post_id": 11093, "ts": "2026-06-18T04:19:34Z", "hours": 2.3772, "text": "Working on the intro/wakeup/tutorial area right now! The plan is to have it look like it’s dead, dark, and void-like. Super empty, dreary, eerie, etc you get the vibe."}, {"post_id": 10716, "ts": "2026-06-17T16:03:48Z", "hours": 0.6911, "text": "Added in a slash animation for the player’s attack. Also made the player a little bit brighter so they stand out against the very monochrome background."}, {"post_id": 10466, "ts": "2026-06-17T06:10:41Z", "hours": 0.8514, "text": "we are SO locked in on the first area!! looks pretty nice, added a drop shadow behind the player for contrast and it’s been working pretty well"}, {"post_id": 10435, "ts": "2026-06-17T04:49:30Z", "hours": 0.8031, "text": "wooohooo the animations don’t look that bad now!! basically just improved player animations and added separate ones for jump moving, moving, and still jumping/standing still."}, {"post_id": 10401, "ts": "2026-06-17T03:00:24Z", "hours": 1.0967, "text": "Pixel art is SO hard Working on player animations right now. I have a decentish base down? But it looks HORRIBLE and it looks even worse if you’re actually moving. I need to lock in hard"}, {"post_id": 10361, "ts": "2026-06-17T01:21:09Z", "hours": 0.9136, "text": "WE’RE GETTING SOMEWHERE!! Made a player sprite and added an idle animation to it. I decided to move away from having a fully pixel perfect setup bc it was more annoying and bad-looking than being standard. I’m still gna avoid mixels at ALL costs bc they look horrible. But yes the voidborn is real now say hi to them :p"}, {"post_id": 10274, "ts": "2026-06-16T22:20:30Z", "hours": 10.8925, "text": "FIRST DEVLOG YAYAYAYAY Set up the project :p Currently working on making a pixel-perfect system for the game so it looks super polished like Celeste (the original Voidborne had crazy mixels ) Looks HORRIBLE rn but I plan to start artmaxxing soon!!"}]...
|
Title: voidborne by @fireentity | Stardance
Devlo Title: voidborne by @fireentity | Stardance
Devlogs:
FIRST DEVLOG YAYAYAYAY Set up the project :p Currently working on making a pixel-perfect system for the game so it looks super polished like Celeste (the original Voidborne had crazy mixels ) Looks HORRIBLE rn but I plan to start artmaxxing soon!!
WE’RE GETTING SOMEWHERE!! Made a player sprite and added an idle animation to it. I decided to move away from having a fully pixel perfect setup bc it was more annoying and bad-looking than being standard. I’m still gna avoid mixels at ALL costs bc they look horrible. But yes the voidborn is real now say hi to them :p
Pixel art is SO hard Working on player animations right now. I have a decentish base down? But it looks HORRIBLE and it looks even worse if you’re actually moving. I need to lock in hard
wooohooo the animations don’t look that bad now!! basically just improved player animations and added separate ones for jump moving, moving, and still jumping/standing still.
we are SO locked in on the first area!! looks pretty nice, added a drop shadow behind the player for contrast and it’s been working pretty well
Added in a slash animation for the player’s attack. Also made the player a little bit brighter so they stand out against the very monochrome background.
Working on the intro/wakeup/tutorial area right now! The plan is to have it look like it’s dead, dark, and void-like. Super empty, dreary, eerie, etc you get the vibe.
maaaaajor optimizations! and worldbuilt a little bit. the swirl shader was MASSIVELY laggy so I got a better one and it works fine now! also fixed the fog shader so it looks nicer and is more optimized.
Added the first enemy! Still deciding a name but it’s SUPER easy to deal with bc it’s literally the first enemy. Hit detection now works (though the player taking damage is rly buggy rn and I gotta fix it) and I still have to do a death animation/sequence and whatnot. I’m thinking of having an impact frame so the game freezes for a split second upon hit, hollow knight style!
Made more world tiles, improved enemy behaviour, improve knockback, enemies don’t go over the edge, made the basis of a door that opens on a condition being met (like arena fight complete or key collected). Also made more of the first area itself. I’m planning on having an arena fight where the video ended off and having the player go down deeper and deeper until they are met with a cutscene.
set up dialogic + trigger systems!! I have an easy way to trigger any dialogic timeline through a component/scene I made, and timelines have the ability to trigger events like opening doors (I still have to make an animation for that)!!...
|
1792514896.5445786
|
1793119696.5445786
|
|
465
|
Untitled project by @navaneesh | Stardance
|
navaneesh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @navaneesh | Stardance
|
1792572501.1234276
|
1793177301.1234276
|
|
466
|
afterwave by @fireentity | Stardance
|
fireentity
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: afterwave by @fireentity | Stardance
|
1792702392.377701
|
1793307192.377701
|
|
467
|
Untitled by @admin | Stardance
|
admin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @admin | Stardance
|
1792687968.059174
|
1793292768.059174
|
|
468
|
Untitled by @admin | Stardance
|
admin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @admin | Stardance
|
1792543656.073444
|
1793148456.073444
|
|
469
|
access web browser by @JD | Stardance
|
JD
|
1
|
11.42
|
153
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-06T19:32:52Z", "hours": 11.0, "multiplier": 14.16, "payout": 153, "blessing": "neutral", "text": "I made a web browser focused on accessibility it features build in talk back and is intended for users who can’t read or have a hard time reading or seeing such as someone in my family they are the main reason i started this project so they could access the internet easier i asked them what their dream browser was and they said a browser with built in accessibility features such as talk back so i added built in accessibility features that was probably the hardest part but then i let them try it they said it was good and they enjoyed it i hope this project can help many others and not just one person", "repo": "https://github.com/JDjump12345/Acsess-Web", "demo": "https://github.com/JDjump12345/Acsess-Web/releases"}]...
|
[{"post_id": 72439, "ts": "202 [{"post_id": 72439, "ts": "2026-09-22T23:16:34Z", "hours": 0.4233, "text": "Hey! After a while I came back to this, but I looked at the feedback, and it helped a lot I fixed the bug of clicking go button opening 2 tabs and I made each action button different in color so it’s easier to tell them apart I haven’t done a lot of coding since last devlog (so for a while) so I am a bit rusty but I am going to start working on this and try to make it way better"}, {"post_id": 3719, "ts": "2026-06-06T19:26:10Z", "hours": 0.9675, "text": "Added downloads and made first build! removed cookies button from menu as it did not work but cookies do"}, {"post_id": 564, "ts": "2026-06-02T01:51:29Z", "hours": 0.3989, "text": "Made UI for settings and url bar WAY better (they are in the menu button in the taskbar) but this is a huge update for UI and i think i fixed Talkback imgs support crashing the app (idk if it even works rn tbh)"}, {"post_id": 501, "ts": "2026-06-01T23:42:06Z", "hours": 1.3539, "text": "No Visual changes but i added it so imgs are able to be read with tts my next steps are optimizing the system and adding downloads and loading things"}, {"post_id": 434, "ts": "2026-06-01T20:44:41Z", "hours": 2.2444, "text": "Got TTS working (but its always enabled) probably gonna skip the magnifying glass because it is not as easy as i thought it would be but tts almost fully works"}, {"post_id": 178, "ts": "2026-06-01T05:45:22Z", "hours": 1.1819, "text": "Got this so it kinda works"}, {"post_id": 166, "ts": "2026-06-01T02:03:34Z", "hours": 2.8019, "text": "Added settings page AND a thing to save and load settings"}, {"post_id": 117, "ts": "2026-05-31T20:25:49Z", "hours": 1.1747, "text": "Got bookmarks and tabs done (for the most part) i still need to polish it a bit more but so far so good!"}, {"post_id": 99, "ts": "2026-05-31T18:33:46Z", "hours": 0.7303, "text": "Got webview added and a working URL bar! next step is adding downloads and bookmarks (and the stuff a browser needs) then adding stuff like screen reader and stuff like that"}]...
|
Title: access web browser by @JD | Stardance
Devl Title: access web browser by @JD | Stardance
Devlogs:
Got webview added and a working URL bar! next step is adding downloads and bookmarks (and the stuff a browser needs) then adding stuff like screen reader and stuff like that
Got bookmarks and tabs done (for the most part) i still need to polish it a bit more but so far so good!
Added settings page AND a thing to save and load settings
Got this so it kinda works
Got TTS working (but its always enabled) probably gonna skip the magnifying glass because it is not as easy as i thought it would be but tts almost fully works
No Visual changes but i added it so imgs are able to be read with tts my next steps are optimizing the system and adding downloads and loading things
Made UI for settings and url bar WAY better (they are in the menu button in the taskbar) but this is a huge update for UI and i think i fixed Talkback imgs support crashing the app (idk if it even works rn tbh)
Added downloads and made first build! removed cookies button from menu as it did not work but cookies do
Hey! After a while I came back to this, but I looked at the feedback, and it helped a lot I fixed the bug of clicking go button opening 2 tabs and I made each action button different in color so it’s easier to tell them apart I haven’t done a lot of coding since last devlog (so for a while) so I am a bit rusty but I am going to start working on this and try to make it way better
Ships:
I made a web browser focused on accessibility it features build in talk back and is intended for users who can’t read or have a hard time reading or seeing such as someone in my family they are the main reason i started this project so they could access the internet easier i asked them what their dream browser was and they said a browser with built in accessibility features such as talk back so i added built in accessibility features that was probably the hardest part but then i let them try it they said it was good and they enjoyed it i hope this project can help many others and not just one person...
|
1792824535.5875814
|
1792910935.5875814
|
|
470
|
2d shooter by @2toesjhooney | Stardance
|
2toesjhooney
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: 2d shooter by @2toesjhooney | Stardance
|
1792594387.8690565
|
1793199187.8690565
|
|
471
|
Untitled by @admin | Stardance
|
admin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @admin | Stardance
|
1792597717.2190146
|
1793202517.2190146
|
|
472
|
My first slack bot! by @Lolo | Stardance
|
Lolo
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @Lolo | Stardance
|
1792622848.8232834
|
1793227648.8232834
|
|
473
|
F1 Sculpture by @TheGeek | Stardance
|
TheGeek
|
1
|
5.0
|
26
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-07-10T14:20:30Z", "hours": 5.0, "multiplier": 5.0, "payout": 26, "blessing": "neutral", "text": "This model is an abstract sculpture of the Ferrari Formula 1 car, the SF25 driven by Lewis Hamilton and Charles Leclerc during the 2025 F1 season. It is based from a similar type of sculpture I saw online for this years car and as I prefer the look of the last regs I decided to make my own version. The product is almost entirely 3D printed with the only non 3D printable part being the Carbon Fibre vinyl but with the correct print be this can be easily faked. I decided to use plywood to make the base plate but that is 3d printable - I simply wanted an excuse to get out the bandsaw - Feel free to watch the lookout timelapses to see the process of designing and making in more detail. I support Ferrari and so obviously have chosen to do this in their colours but I may update the project in the future with a slightly different sidepod profile for other teams such as McLaren as my friend is a massive fan there.", "repo": "https://github.com/Ethgreninja2210/F1-sculpture", "demo": ""}]...
|
[{"post_id": 25939, "ts": "202 [{"post_id": 25939, "ts": "2026-07-10T13:17:24Z", "hours": 3.2167, "text": "Completing the Sculpture: Printing: I printed the parts on my P2S and they came out perfectly, it took a little bit longer as I slowed it down to reduce the noise and the jittering as I slept next to the printer and this just made it more difficult to hear and in my experience it is actually the printer finishing which wakes me up more than the actual printing keeping me from sleeping. Overall, it took about 4.5 hours to print and the parts came out very nice and I decided to flip each part to have the lovely texture on the top which granted is not very F1 aero efficiency and all that jazz but it looks cool. Cleanup: I got the prints off the plate and despite them looking fantastic I felt some cleanup was needed. To do this I used both the edge of a metal ruler and a Stanley blade to scrape - not cut/trim - the layer lines on the sides, this works almost like a card scraper in furniture making and removes this top layer, removing layer lines and most importantly for me doesn’t discolour the plastic like sanding typically does and as I wasn’t going to be painting the main car bits - I needed there to be no discolouration. For a couple of the external radius sections I did pull out the sanding stick but this has - supposedly - 60 micrometer gritt, don’t know what it means but it is really smoot and doesn’t discolour the plastic. Creating the base: To create the base I started with a piece of 4mm ply and cut it to size on the bandsaw before skinning both sides of this with some carbon fibre weave vinyl. This part also had a small hole drilled in the middle by hand and I fitted the cylinder to hold up the main section of the sculpture. Paintwork: Minimal paintwork was needed and I simply masked off on the rear shark fin section and then painted the white dashes - obviously not adding the MASSIVE BLUE HP LOGOS. YES THE MASSIVE ONES. THE REALLY MASSIVE ONES. Shaping: To shape the parts I used a heat gun and then folded the sections over the edge of the table. Unfortunately, I did end up folding the headrest/cockpit area the wrong way round but it was reasonably easy to correct with reheating it. Finally I glued it all together on the plinth and it was done:"}, {"post_id": 25004, "ts": "2026-07-08T22:10:38Z", "hours": 1.9367, "text": "Building a Sculpture: Earlier today I saw a similar idea to this on the internet for the new regulation cars and so I thought that I should give it a go and make one myself. I however don’t have access to the laser equipment and metal bending that the original creator uses and so decided to 3D print the item. This product will be relatively simple but it definitely challenged me in thinking in multiple dimensions with it being modelled as flat sheets that I then went and bent later with the intention of printing flat and then either eyeballing the bending with a heat gun or also making a former - probably just going to eyeball it. The modelling was reasonably enjoyable. When modelling I started with the base plate to get a sense of scale to the workplace - which will be fake carbon fibre skinned with a chrome border. After this I uploaded the canvases from head and then just began tracing out some shapes. I think I I were to do this again - I would print and trace the overall profiles from the form of the f1 car by hand onto a separate sheet of paper to make this step easier. This was repeated with each part which makes up the main sections of an F1 car other than the wings as I wanted it to be very simplistic much like the inspiration. Finally, I duplicated the parts and bent them to shape to produce a render before exporting the flat files which are currently printing."}]...
|
Title: F1 Sculpture by @TheGeek | Stardance
Devlo Title: F1 Sculpture by @TheGeek | Stardance
Devlogs:
Building a Sculpture: Earlier today I saw a similar idea to this on the internet for the new regulation cars and so I thought that I should give it a go and make one myself. I however don’t have access to the laser equipment and metal bending that the original creator uses and so decided to 3D print the item. This product will be relatively simple but it definitely challenged me in thinking in multiple dimensions with it being modelled as flat sheets that I then went and bent later with the intention of printing flat and then either eyeballing the bending with a heat gun or also making a former - probably just going to eyeball it. The modelling was reasonably enjoyable. When modelling I started with the base plate to get a sense of scale to the workplace - which will be fake carbon fibre skinned with a chrome border. After this I uploaded the canvases from head and then just began tracing out some shapes. I think I I were to do this again - I would print and trace the overall profiles from the form of the f1 car by hand onto a separate sheet of paper to make this step easier. This was repeated with each part which makes up the main sections of an F1 car other than the wings as I wanted it to be very simplistic much like the inspiration. Finally, I duplicated the parts and bent them to shape to produce a render before exporting the flat files which are currently printing.
Completing the Sculpture: Printing: I printed the parts on my P2S and they came out perfectly, it took a little bit longer as I slowed it down to reduce the noise and the jittering as I slept next to the printer and this just made it more difficult to hear and in my experience it is actually the printer finishing which wakes me up more than the actual printing keeping me from sleeping. Overall, it took about 4.5 hours to print and the parts came out very nice and I decided to flip each part to have the lovely texture on the top which granted is not very F1 aero efficiency and all that jazz but it looks cool. Cleanup: I got the prints off the plate and despite them looking fantastic I felt some cleanup was needed. To do this I used both the edge of a metal ruler and a Stanley blade to scrape - not cut/trim - the layer lines on the sides, this works almost like a card scraper in furniture making and removes this top layer, removing layer lines and most importantly for me doesn’t discolour the plastic like sanding typically does and as I wasn’t going to be painting the main car bits - I needed there to be no discolouration. For a couple of the external radius sections I did pull out the sanding stick but this has - supposedly - 60 micrometer gritt, don’t know what it means but it is really smoot and doesn’t discolour the plastic. Creating the base: To create the base I started with a piece of 4mm ply and cut it to size on the bandsaw before skinning both sides of this with some carbon fibre weave vinyl. This part also had a small hole drilled in the middle by hand and I fitted the cylinder to hold up the main section of the sculpture. Paintwork: Minimal paintwork was needed and I simply masked off on the rear shark fin section and then painted the white dashes - obviously not adding the MASSIVE BLUE HP LOGOS. YES THE MASSIVE ONES. THE REALLY MASSIVE ONES. Shaping: To shape the parts I used a heat gun and then folded the sections over the edge of the table. Unfortunately, I did end up folding the headrest/cockpit area the wrong way round but it was reasonably easy to correct with reheating it. Finally I glued it all together on the plinth and it was done:
Ships:
This model is an abstract sculpture of the Ferrari Formula 1 car, the SF25 driven by Lewis Hamilton and Charles Leclerc during the 2025 F1 season. It is based from a similar type of sculpture I saw online for this years car and as I prefer the look of the last regs I decided to make my own version. The product is almost entirely 3D printed with the only non 3D printable part being the Carbon Fibre vinyl but with the correct print be this can be easily faked. I decided to use plywood to make the base plate but that is 3d printable - I simply wanted an excuse to get out the bandsaw - Feel free to watch the lookout timelapses to see the process of designing and making in more detail. I support Ferrari and so obviously have chosen to do this in their colours but I may update the project in the future with a slightly different sidepod profile for other teams such as McLaren as my friend is a massive fan there....
|
1792835245.1479368
|
1792921645.1479368
|
|
474
|
My first slack bot! by @andrea_zambolin09 | Starda My first slack bot! by @andrea_zambolin09 | Stardance...
|
andrea_zambolin09
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @andrea_zambolin09 | Title: My first slack bot! by @andrea_zambolin09 | Stardance...
|
1792684282.6532817
|
1793289082.6532817
|
|
475
|
Untitled project by @arca | Stardance
|
arca
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @arca | Stardance
|
1792590826.4405072
|
1793195626.4405072
|
|
476
|
_ by @admin | Stardance
|
admin
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: _ by @admin | Stardance
|
1792634002.2206566
|
1793238802.2206566
|
|
477
|
Untitled project by @Googentity | Stardance
|
Googentity
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Googentity | Stardance
|
1791826465.178216
|
1792690465.178216
|
|
478
|
Baleine by @Lynn | Stardance
|
Lynn
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Baleine by @Lynn | Stardance
|
1792529378.7811937
|
1793134178.7811937
|
|
479
|
Game by @Llamamed6 | Stardance
|
Llamamed6
|
1
|
4.77
|
1
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-01T18:47:20Z", "hours": 2.0, "multiplier": 1.64, "payout": 1, "blessing": "neutral", "text": "I added two thing on this I made a mini keyboard that explode when you click a button and I made geometry dash wave. For Geometry Dash the controls are space is up and once you let go of space your character moves down and R is for restart. For the key board you move your curser to each letter then click and it will show up and once you click explode keyboard the key board will disappear and return after five seconds.", "repo": "https://github.com/dwightcrozier-molina-gif/my_python", "demo": "https://mypython--dwightcrozier-m.replit.app"}]...
|
[{"post_id": 9626, "ts": "2026 [{"post_id": 9626, "ts": "2026-06-16T01:03:58Z", "hours": 2.7703, "text": "I am working on a game similar to geometry dash and I have made the wave gamemode."}, {"post_id": 374, "ts": "2026-06-01T18:38:38Z", "hours": 1.6872, "text": "I am working like a game similar to geometry dash"}]...
|
Title: Game by @Llamamed6 | Stardance
Devlogs:
I Title: Game by @Llamamed6 | Stardance
Devlogs:
I am working like a game similar to geometry dash
I am working on a game similar to geometry dash and I have made the wave gamemode.
Ships:
I added two thing on this I made a mini keyboard that explode when you click a button and I made geometry dash wave. For Geometry Dash the controls are space is up and once you let go of space your character moves down and R is for restart. For the key board you move your curser to each letter then click and it will show up and once you click explode keyboard the key board will disappear and return after five seconds....
|
1792846506.3316226
|
1792932906.3316226
|
|
480
|
mein coke by @ht614r | Stardance
|
ht614r
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: mein coke by @ht614r | Stardance
|
1792795810.4555676
|
1793400610.4555676
|
|
481
|
Untitled project by @Tallini | Stardance
|
Tallini
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @Tallini | Stardance
|
1791825672.5154617
|
1792689672.5154617
|
|
482
|
Untitled project by @ | Stardance
|
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled project by @ | Stardance
|
1792655318.173614
|
1793260118.173614
|
|
483
|
Coeur Cafe Website by @Lolo | Stardance
|
Lolo
|
0
|
0.48
|
0
|
[]
|
[{"post_id": 8679, "ts": "2026 [{"post_id": 8679, "ts": "2026-06-14T12:48:16Z", "hours": 0.4764, "text": "Started making website"}]...
|
Title: Coeur Cafe Website by @Lolo | Stardance
De Title: Coeur Cafe Website by @Lolo | Stardance
Devlogs:
Started making website...
|
1792583402.248849
|
1793188202.248849
|
|
484
|
InkyMac by @Thomas | Stardance
|
Thomas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: InkyMac by @Thomas | Stardance
|
1792673517.3381696
|
1793278317.3381696
|
|
485
|
sim by @awesome-xv | Stardance
|
awesome-xv
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: sim by @awesome-xv | Stardance
|
1792756601.213593
|
1793361401.213593
|
|
486
|
Travel With Code by @l4rav3l | Stardance
|
l4rav3l
|
0
|
2.13
|
0
|
[]
|
[{"post_id": 4353, "ts": "2026 [{"post_id": 4353, "ts": "2026-06-07T17:13:03Z", "hours": 2.1289, "text": "Hey everyone, I created the backend and the UserManager application. I implemented a few helper functions, e.g. PostgreSQL connection, Argon2 encryption, and JSON Web Token creation and validation. I created the login API endpoint, so users can log in. Next, I will implement login in the UserManager app and GitHub token encryption + decryption."}]...
|
Title: Travel With Code by @l4rav3l | Stardance
D Title: Travel With Code by @l4rav3l | Stardance
Devlogs:
Hey everyone, I created the backend and the UserManager application. I implemented a few helper functions, e.g. PostgreSQL connection, Argon2 encryption, and JSON Web Token creation and validation. I created the login API endpoint, so users can log in. Next, I will implement login in the UserManager app and GitHub token encryption + decryption....
|
1792619715.4315774
|
1793224515.4315774
|
|
487
|
Fallen Scout by @Lazyllama | Stardance
|
Lazyllama
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-18T00:01:57Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I wanted to ship this for people to see, the old version was missing an ending (not like thats important or anything). Enjoy! <3", "repo": "https://github.com/Lazylllama/FlashlightGame", "demo": "https://lazylllama.itch.io/fallen-scout"}]...
|
[{"post_id": 154, "ts": "2026- [{"post_id": 154, "ts": "2026-06-01T00:06:45Z", "hours": 0.35, "text": "New versions available on Itch! https://lazylllama.itch.io/fallen-scout WebGL (play in browser) MacOS (.app) Linux (.x86_64) Windows (.exe)"}, {"post_id": 152, "ts": "2026-05-31T23:40:15Z", "hours": 0.3239, "text": "Another test version has been released, now with a bit more interesting ending!"}]...
|
Title: Fallen Scout by @Lazyllama | Stardance
Dev Title: Fallen Scout by @Lazyllama | Stardance
Devlogs:
Another test version has been released, now with a bit more interesting ending!
New versions available on Itch! https://lazylllama.itch.io/fallen-scout WebGL (play in browser) MacOS (.app) Linux (.x86_64) Windows (.exe)
Ships:
I wanted to ship this for people to see, the old version was missing an ending (not like thats important or anything). Enjoy! <3...
|
1792831922.761202
|
1792918322.761202
|
|
488
|
The Beta Files by @arpanshah102 | Stardance
|
arpanshah102
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: The Beta Files by @arpanshah102 | Stardance
|
1792900280.7711601
|
1793764280.7711601
|
|
489
|
Sander's Portfolio by @Sander | Stardance
|
Sander
|
1
|
8.0
|
31
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-06-19T18:52:46Z", "hours": 8.0, "multiplier": 4.1, "payout": 31, "blessing": "neutral", "text": "I’ve build a new portfolio, with next.js and added some animations with framer motion. Im the most proud of the status page, it monitors some of my public sites, and also the contact form, where i get a notification in discord, and the person that tries to contact me a mail via resend.", "repo": "https://github.com/sanderhd/sanders-portfolio", "demo": "https://sander.tf/"}]...
|
[{"post_id": 2318, "ts": "2026 [{"post_id": 2318, "ts": "2026-06-04T19:05:32Z", "hours": 0.3594, "text": "I’ve added Umami Analytics (very cool), its a self hosted analytics system. I’m hosting it on my Nest Server :D"}, {"post_id": 1629, "ts": "2026-06-03T19:17:24Z", "hours": 1.5408, "text": "I have added a Status page to monitor some of my public projects, for now, only 1 is added because the other ones that were added are giving status down, when they are up."}, {"post_id": 987, "ts": "2026-06-02T19:24:47Z", "hours": 1.7064, "text": "I’ve added a contact form, that sends a mail to the person who contacts me, and a discord message in my private server. I’ve also styled the projects page :D"}, {"post_id": 835, "ts": "2026-06-02T15:04:22Z", "hours": 1.5878, "text": "I’ve replaced the comming soon with some info about me, socials, and skills. I’ve also added featured projects, that will be shown when “featured: true” is set in the .md file."}, {"post_id": 349, "ts": "2026-06-01T17:34:33Z", "hours": 1.3647, "text": "I have added a project system, I can write projects in markdown, and they will get shown here. The detail page is not finished!"}, {"post_id": 108, "ts": "2026-05-31T19:30:59Z", "hours": 0.9703, "text": "I’ve been working on the fundamentals: fonts, folders, colors."}]...
|
Title: Sander's Portfolio by @Sander | Stardan Title: Sander's Portfolio by @Sander | Stardance
Devlogs:
I’ve been working on the fundamentals: fonts, folders, colors.
I have added a project system, I can write projects in markdown, and they will get shown here. The detail page is not finished!
I’ve replaced the comming soon with some info about me, socials, and skills. I’ve also added featured projects, that will be shown when “featured: true” is set in the .md file.
I’ve added a contact form, that sends a mail to the person who contacts me, and a discord message in my private server. I’ve also styled the projects page :D
I have added a Status page to monitor some of my public projects, for now, only 1 is added because the other ones that were added are giving status down, when they are up.
I’ve added Umami Analytics (very cool), its a self hosted analytics system. I’m hosting it on my Nest Server :D
Ships:
I’ve build a new portfolio, with next.js and added some animations with framer motion. Im the most proud of the status page, it monitors some of my public sites, and also the contact form, where i get a notification in discord, and the person that tries to contact me a mail via resend....
|
1792820867.3025427
|
1792907267.3025427
|
|
490
|
Slots Tycoon 2 by @arpanshah102 | Stardance
|
arpanshah102
|
2
|
31.0
|
412
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-18T21:55:37Z", "hours": 29.0, "multiplier": 15.94, "payout": 378, "blessing": "neutral", "text": "I made a slot machine game but with a bit more too it. It has a normal slot machine, yes, but it also has a crypto clicker and planet trading section further in the game. Currently, the planet trading isn’t fully finished but the basic functionality is. I won’t be working on this game any longer though. Since creating this, I learned react and now this code looks and is terrible to operate on. This is the last update sadly. To test everything out, you can type in “enableDevTools()” into the console and get access to the dev pannel.", "repo": "https://github.com/Arpan-Shah-102/slots-tycoon-2", "demo": "https://arpan-shah-102.github.io/slots-tycoon-2/"}, {"ship_num": 2, "ts": "2026-05-31T17:26:36Z", "hours": 2.0, "multiplier": 14.53, "payout": 34, "blessing": "neutral", "text": "I made a revamp of one of my oldest projects. It has an improved UI, upgrades, shop, themes, achievements, etc. To have an easier time testing my project, use this code in the console: “enableDevTools()”", "repo": "https://github.com/Arpan-Shah-102/slots-tycoon-2", "demo": "https://arpan-shah-102.github.io/slots-tycoon-2/"}]...
|
[{"post_id": 49191, "ts": "202 [{"post_id": 49191, "ts": "2026-08-17T20:40:39Z", "hours": 2.7411, "text": "I am half way done with working on planet modifications. I have sadly lost almost all motivation to work on this though because the code has began spaghettifying and I don’t think I can get back to that after I have tasted React."}, {"post_id": 39167, "ts": "2026-08-01T22:25:10Z", "hours": 5.8369, "text": "I have finished working on the basic trading aspect of the world section. I will now work on the modifications section."}, {"post_id": 28699, "ts": "2026-07-15T03:28:32Z", "hours": 3.4939, "text": "I have started working on The World update"}, {"post_id": 11721, "ts": "2026-06-19T02:49:40Z", "hours": 15.4992, "text": "I finished working on the crypto update."}, {"post_id": 7562, "ts": "2026-06-12T17:20:59Z", "hours": 1.6553, "text": "I started working on my crypto update."}, {"post_id": 85, "ts": "2026-05-31T17:18:28Z", "hours": 2.3158, "text": "I was working on finishing the admin panel, achievement system, and fixing minor bugs like problems with the sound system."}]...
|
Title: Slots Tycoon 2 by @arpanshah102 | Stardance Title: Slots Tycoon 2 by @arpanshah102 | Stardance
Devlogs:
I was working on finishing the admin panel, achievement system, and fixing minor bugs like problems with the sound system.
I started working on my crypto update.
I finished working on the crypto update.
I have started working on The World update
I have finished working on the basic trading aspect of the world section. I will now work on the modifications section.
I am half way done with working on planet modifications. I have sadly lost almost all motivation to work on this though because the code has began spaghettifying and I don’t think I can get back to that after I have tasted React.
Ships:
I made a revamp of one of my oldest projects. It has an improved UI, upgrades, shop, themes, achievements, etc. To have an easier time testing my project, use this code in the console: “enableDevTools()”
I made a slot machine game but with a bit more too it. It has a normal slot machine, yes, but it also has a crypto clicker and planet trading section further in the game. Currently, the planet trading isn’t fully finished but the basic functionality is. I won’t be working on this game any longer though. Since creating this, I learned react and now this code looks and is terrible to operate on. This is the last update sadly. To test everything out, you can type in “enableDevTools()” into the console and get access to the dev pannel....
|
1792824715.3231237
|
1792911115.3231237
|
|
491
|
hermes (OLD) by @Carbophile | Stardance
|
Carbophile
|
0
|
6.19
|
0
|
[]
|
[{"post_id": 8358, "ts": "2026 [{"post_id": 8358, "ts": "2026-06-13T21:55:46Z", "hours": 2.2383, "text": "I just implemented my own localization system. Instead of relying on bulky libraries, I just made a simple one which uses JSON dictionaries. The hardest part was figuring out how to get translations into client components without bundling every single language’s dictionary. Anyways, since the app looks the same after this (just translatable), I am attaching this unholy behemoth of a one liner I made. Don’t know if I should be proud or scared."}, {"post_id": 8116, "ts": "2026-06-13T15:31:04Z", "hours": 1.0869, "text": "Welp, I have re-created the repository five times already due to me being an idiot and constantly messing up tiny things and wanting to have a clean history (at least at the start). Stupid OCD"}, {"post_id": 6832, "ts": "2026-06-11T13:45:52Z", "hours": 1.7956, "text": "2 and half hours just to get the framework working?! To be frank, it was mostly the side stuff that slowed me down like configuring Renovate and doing the legal stuff like the license. At least now I have a monorepo statically compiled Next.js frontend that can fetch data from a Hono backend running on Cloudflare Workers. Now comes the hard time: Design gulp"}, {"post_id": 5662, "ts": "2026-06-09T15:16:47Z", "hours": 1.0672, "text": "“Make it a monorepo” they said; “it will be fun” they said. All I have done for the last hour was fight with config files to make the frontend and backend know about each other’s types."}]...
|
Title: hermes (OLD) by @Carbophile | Stardance
De Title: hermes (OLD) by @Carbophile | Stardance
Devlogs:
“Make it a monorepo” they said; “it will be fun” they said. All I have done for the last hour was fight with config files to make the frontend and backend know about each other’s types.
2 and half hours just to get the framework working?! To be frank, it was mostly the side stuff that slowed me down like configuring Renovate and doing the legal stuff like the license. At least now I have a monorepo statically compiled Next.js frontend that can fetch data from a Hono backend running on Cloudflare Workers. Now comes the hard time: Design gulp
Welp, I have re-created the repository five times already due to me being an idiot and constantly messing up tiny things and wanting to have a clean history (at least at the start). Stupid OCD
I just implemented my own localization system. Instead of relying on bulky libraries, I just made a simple one which uses JSON dictionaries. The hardest part was figuring out how to get translations into client components without bundling every single language’s dictionary. Anyways, since the app looks the same after this (just translatable), I am attaching this unholy behemoth of a one liner I made. Don’t know if I should be proud or scared....
|
1792713240.2058518
|
1793318040.2058518
|
|
492
|
Pibble Rush by @MrChicken | Stardance
|
MrChicken
|
0
|
5.54
|
0
|
[]
|
[{"post_id": 12763, "ts": "202 [{"post_id": 12763, "ts": "2026-06-20T21:29:49Z", "hours": 0.7817, "text": "Created a idle animation for Pibble that currently occurs when you stand still, it’s at 8 FPS to emphasize the line boiling effect! Additionally I’ve re-organized the sprite sheet so that each action takes up a separate row rather than me squishing everything together. This was entirely for the purpose of convenience for whenever I decide to update or edit the animations"}, {"post_id": 7860, "ts": "2026-06-13T03:15:52Z", "hours": 2.0064, "text": "Updated the main menu significantly. I’ve started making a UI theme which is what the buttons use, alongside updating the logo to use a newer more cleaner version than what was there before. Although minor I updated the infinite scrolling texture to use exported variables which means it’s not longer hard-coded (yay now I can make any sprite scroll at whatever speed/direction I want!). Moved things around and threw in some particles in the back and ta da here we are. In the empty space I plan to add a big interactable Pibble! (You’ll be able to wash his belly)"}, {"post_id": 6266, "ts": "2026-06-10T15:08:26Z", "hours": 1.5244, "text": "AURA! That will be the main mechanic of Pibble Rush, therefore I added a keybind to utilize aura (right click or “O”). The dash trail now only appears when dashing while using aura, any action done with aura will be stronger than it’s non-aura counterpart. Aura has a limit though, if you use up all your aura you have an “aura burnout” which prevents you from utilizing aura for a certain amount of time."}, {"post_id": 2922, "ts": "2026-06-05T20:32:28Z", "hours": 0.5144, "text": "Added directional dashing to Pibble! I used some inspiration from Celeste for its concept. There was a bug that allowed you to dash infinitely in air and would also stack velocities which made you REALLY fast. I fixed this by making it so that you can dash only once in air and having the ground recharge your usage (also inspired from Celeste!). Additionally I’ve put my movement functions on their own because before every single bit of the math and checks were done in one really big physics loop which I did not like. Next I intend to patch up the trail effect so that it matches the main sprite and its direction too."}, {"post_id": 2552, "ts": "2026-06-05T03:03:25Z", "hours": 0.7167, "text": "As per some feedback I tried to increase the turn rate to make the movement feel more responsive, I’ve also added a input for attacking."}]...
|
Title: Pibble Rush by @MrChicken | Stardance
Devl Title: Pibble Rush by @MrChicken | Stardance
Devlogs:
As per some feedback I tried to increase the turn rate to make the movement feel more responsive, I’ve also added a input for attacking.
Added directional dashing to Pibble! I used some inspiration from Celeste for its concept. There was a bug that allowed you to dash infinitely in air and would also stack velocities which made you REALLY fast. I fixed this by making it so that you can dash only once in air and having the ground recharge your usage (also inspired from Celeste!). Additionally I’ve put my movement functions on their own because before every single bit of the math and checks were done in one really big physics loop which I did not like. Next I intend to patch up the trail effect so that it matches the main sprite and its direction too.
AURA! That will be the main mechanic of Pibble Rush, therefore I added a keybind to utilize aura (right click or “O”). The dash trail now only appears when dashing while using aura, any action done with aura will be stronger than it’s non-aura counterpart. Aura has a limit though, if you use up all your aura you have an “aura burnout” which prevents you from utilizing aura for a certain amount of time.
Updated the main menu significantly. I’ve started making a UI theme which is what the buttons use, alongside updating the logo to use a newer more cleaner version than what was there before. Although minor I updated the infinite scrolling texture to use exported variables which means it’s not longer hard-coded (yay now I can make any sprite scroll at whatever speed/direction I want!). Moved things around and threw in some particles in the back and ta da here we are. In the empty space I plan to add a big interactable Pibble! (You’ll be able to wash his belly)
Created a idle animation for Pibble that currently occurs when you stand still, it’s at 8 FPS to emphasize the line boiling effect! Additionally I’ve re-organized the sprite sheet so that each action takes up a separate row rather than me squishing everything together. This was entirely for the purpose of convenience for whenever I decide to update or edit the animations...
|
1792695141.6557584
|
1793299941.6557584
|
|
493
|
My first slack bot! by @JainilPawar | Stardance
|
JainilPawar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @JainilPawar | Stard Title: My first slack bot! by @JainilPawar | Stardance...
|
1792619467.474956
|
1793224267.474956
|
|
494
|
Heads Up! - Never Guess What's Due Again by @a Heads Up! - Never Guess What's Due Again by @alexander_currano12 | Stardance...
|
alexander_currano12
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Heads Up! - Never Guess What's Due Agai Title: Heads Up! - Never Guess What's Due Again by @alexander_currano12 | Stardance...
|
1792666503.5056138
|
1793271303.5056138
|
|
495
|
personal website by @claire | Stardance
|
claire
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: personal website by @claire | Stardance
|
1792781465.604749
|
1793386265.604749
|
|
496
|
Untitled by @JainilPawar | Stardance
|
JainilPawar
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Untitled by @JainilPawar | Stardance
|
1792561969.7213058
|
1793166769.7213058
|
|
497
|
My first slack bot! by @akshayK | Stardance
|
akshayK
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @akshayK | Stardance
|
1792486113.6903114
|
1793090913.6903114
|
|
498
|
Stageless by @MrChicken | Stardance
|
MrChicken
|
2
|
30.0
|
287
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-13T03:02:14Z", "hours": 22.0, "multiplier": 10.94, "payout": 243, "blessing": "neutral", "text": "Worked on adding the tower rush and tweaking the looks of ui to be more polished", "repo": "https://github.com/Goldfish-Boi/Stageless", "demo": "https://www.roblox.com/games/108617994947204/Stageless"}, {"ship_num": 2, "ts": "2026-06-30T02:04:28Z", "hours": 8.0, "multiplier": 5.45, "payout": 44, "blessing": "neutral", "text": "Your only goal is ascend I’ve updated my roblox game Stageless, it is a high difficulty roblox obby inspired by Eternal’s Towers of Hell! The changes I’ve made are supposed to make the game run smoother and be easier for newer users to understand. The biggest challenge I’ve been having is trying to apply more optimized code around the much older and less optimized system. Eventually I might decide to recode the game to be fully optimized, but that is not a task for now. Game is incredibly hard and also 16+ due to Roblox’s restrictions, enjoy!", "repo": "https://github.com/Goldfish-Boi/Stageless", "demo": "https://www.roblox.com/games/108617994947204/Stageless"}]...
|
[{"post_id": 67050, "ts": "202 [{"post_id": 67050, "ts": "2026-09-13T02:59:53Z", "hours": 3.9425, "text": "Updated lobby decor and tweaked the ui of certain rarity effects"}, {"post_id": 38490, "ts": "2026-07-31T22:01:23Z", "hours": 9.0497, "text": "Spent all this time trying to add Tower Rushes to the game, where you get to do almost every tower in the area back to back as the ultimate challenge. I’ve noticed a lot of my older cold was simply not built to handle multiple obbies done in series so I had to additionally go back and refactor and refine all of the main server functions so that it could function correctly. There were also numerous bugs relating to values being carried across towers, so I made secondary values that reset every time you beat one tower and go the next."}, {"post_id": 25414, "ts": "2026-07-09T17:52:32Z", "hours": 9.2458, "text": "Completely overhauled how this game manages the player’s data. The new system is designed to read the player’s previous data before writing in the player’s new data using UpdateAsync(). Additionally any changes that occur during gameplay are recorded separately. When either the client or server needs access to the data, the old data and all the changes and “Stitched” together so that you get the most recent data the player has. Since data is not exactly something I can screenshot or record, I made this flowchart that shows the components of the data system."}, {"post_id": 18859, "ts": "2026-06-30T01:53:51Z", "hours": 5.7378, "text": "Update 1.0.4.4 Additions: Chat can now be kept open while resetting. Resetting only disables when typing now. Fixes / Changes: Unanchored seat Unintended behaviour with practice mode and resetting has been patched Unintended behaviour with resetting patched Minor ToISM patches CoLM should have most of its music now I thank those who have found bugs which has made it easier to make the game easier for newer players to understand"}, {"post_id": 7095, "ts": "2026-06-11T21:29:05Z", "hours": 2.4494, "text": "Made a trailer for this game! I’ve also updated the game to handle newer more unexperienced players more easily (mostly trough added more signage around the lobby) Additionally added a new tower alongside reworking some older UIs"}]...
|
Title: Stageless by @MrChicken | Stardance
Devlog Title: Stageless by @MrChicken | Stardance
Devlogs:
Made a trailer for this game! I’ve also updated the game to handle newer more unexperienced players more easily (mostly trough added more signage around the lobby) Additionally added a new tower alongside reworking some older UIs
Update 1.0.4.4 Additions: Chat can now be kept open while resetting. Resetting only disables when typing now. Fixes / Changes: Unanchored seat Unintended behaviour with practice mode and resetting has been patched Unintended behaviour with resetting patched Minor ToISM patches CoLM should have most of its music now I thank those who have found bugs which has made it easier to make the game easier for newer players to understand
Completely overhauled how this game manages the player’s data. The new system is designed to read the player’s previous data before writing in the player’s new data using UpdateAsync(). Additionally any changes that occur during gameplay are recorded separately. When either the client or server needs access to the data, the old data and all the changes and “Stitched” together so that you get the most recent data the player has. Since data is not exactly something I can screenshot or record, I made this flowchart that shows the components of the data system.
Spent all this time trying to add Tower Rushes to the game, where you get to do almost every tower in the area back to back as the ultimate challenge. I’ve noticed a lot of my older cold was simply not built to handle multiple obbies done in series so I had to additionally go back and refactor and refine all of the main server functions so that it could function correctly. There were also numerous bugs relating to values being carried across towers, so I made secondary values that reset every time you beat one tower and go the next.
Updated lobby decor and tweaked the ui of certain rarity effects
Ships:
Your only goal is ascend I’ve updated my roblox game Stageless, it is a high difficulty roblox obby inspired by Eternal’s Towers of Hell! The changes I’ve made are supposed to make the game run smoother and be easier for newer users to understand. The biggest challenge I’ve been having is trying to apply more optimized code around the much older and less optimized system. Eventually I might decide to recode the game to be fully optimized, but that is not a task for now. Game is incredibly hard and also 16+ due to Roblox’s restrictions, enjoy!
Worked on adding the tower rush and tweaking the looks of ui to be more polished...
|
1792835248.4848855
|
1792921648.4848855
|
|
499
|
Party Bliiitz by @MrChicken | Stardance
|
MrChicken
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Party Bliiitz by @MrChicken | Stardance
|
1792637500.5401735
|
1793242300.5401735
|
|
500
|
PianoThing by @vejas | Stardance
|
vejas
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: PianoThing by @vejas | Stardance
|
1792806699.162003
|
1793411499.162003
|