|
56602
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764103.1740868
|
1794628103.1740868
|
|
56603
|
HIFI MP3 by @euipark2009 | Stardance
|
euipark2009
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: HIFI MP3 by @euipark2009 | Stardance
|
1793393309.8963773
|
1793998109.8963773
|
|
56604
|
Anithor by @Kantarajluitel | Stardance
|
Kantarajluitel
|
1
|
3.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T03:35:56Z", "hours": 3.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "🌟 Overview anithor bond (anithor.site) is an interactive 3D digital Raksha Bandhan experience built for sisters and brothers who negotiate. It allows sisters to forge custom 3D Rakhis, arrange traditional thalis, and attach an itemized Sibling Tax invoice. Brothers can strike back with pre-emptive defenses, troll vaults, budget contracts, or fair-odds Shagun Roulette wheels. Everything is 100% encrypted end-to-end (AES-GCM) directly inside the URL hash (#s=, #b=, #sr=). No databases, no logins, no servers — the payload lives exclusively inside the link you share. 🚀 Key Features 🧵 3D Rakhi Forge & Thali Builder: Real-time 3D Three.js interactive preview with customizable threads (Gold Mesh, Cyber Neon, Crimson, Crystal), gems, and mithai (Kaju Barfi, Ladoo, Rasbari). 🔐 Shagun Vault & Troll Rewards: Lock gifts or meme sound effects inside a tap-cracking vault. Sound effects include: Paisa Hi Paisa Hoga (/paisa hi paisa hoga.m4a) Broke Brother Arc / Nothing (/nothing.m4a) Default Brother Meme (/brother.m4a) Blessings & Zero Payout (/bless.m4a) 📜 Budget Contract & Shagun Roulette: Non-negotiable signed caps or fair 10-slot wheel of fate. 📸 Instagram Story Card Exporter: Generates a downloadable 1080×1920 high-res Story Card canvas with branding (anithor bond, tagline, and @susantgamerz tag reminder). 🎵 Single-Channel Audio System: Auto-playing background music with one-tap mute control (🎵 / 🔇) and automatic pause/resume during meme sound playback. 🇳🇵 NPR Currency Formatting: Native Nepalese Rupee (Rs.) shagun calculations and QR payment upload option. 🛠️ Tech Stack Core: React 18, TypeScript, Vite 3D Engine: Three.js, @react-three /fiber, @react-three /drei Styling: Tailwind CSS & Vanilla CSS Design Tokens Encryption: AES-GCM & Web Crypto API (deflate-raw compression) Audio Engine: HTML5 Audio API with pause/resume synchronization", "repo": "https://github.com/susantedit/RAkshabandan", "demo": "https://www.anithor.site/"}]...
|
[{"post_id": 58627, "ts": "202 [{"post_id": 58627, "ts": "2026-08-31T03:33:06Z", "hours": 2.7569, "text": "anithor bond (anithor.site) is an interactive 3D digital Raksha Bandhan experience built for sisters and brothers who negotiate. It allows sisters to forge custom 3D Rakhis, arrange traditional thalis, and attach an itemized Sibling Tax invoice. Brothers can strike back with pre-emptive defenses, troll vaults, budget contracts, or fair-odds Shagun Roulette wheels.Everything is 100% encrypted end-to-end (AES-GCM) directly inside the URL hash (#s=, #b=, #sr=). No databases, no logins, no servers — the payload lives exclusively inside the link you share."}]...
|
Title: Anithor by @Kantarajluitel | Stardance
Dev Title: Anithor by @Kantarajluitel | Stardance
Devlogs:
anithor bond (anithor.site) is an interactive 3D digital Raksha Bandhan experience built for sisters and brothers who negotiate. It allows sisters to forge custom 3D Rakhis, arrange traditional thalis, and attach an itemized Sibling Tax invoice. Brothers can strike back with pre-emptive defenses, troll vaults, budget contracts, or fair-odds Shagun Roulette wheels.Everything is 100% encrypted end-to-end (AES-GCM) directly inside the URL hash (#s=, #b=, #sr=). No databases, no logins, no servers — the payload lives exclusively inside the link you share.
Ships:
🌟 Overview anithor bond (anithor.site) is an interactive 3D digital Raksha Bandhan experience built for sisters and brothers who negotiate. It allows sisters to forge custom 3D Rakhis, arrange traditional thalis, and attach an itemized Sibling Tax invoice. Brothers can strike back with pre-emptive defenses, troll vaults, budget contracts, or fair-odds Shagun Roulette wheels. Everything is 100% encrypted end-to-end (AES-GCM) directly inside the URL hash (#s=, #b=, #sr=). No databases, no logins, no servers — the payload lives exclusively inside the link you share. 🚀 Key Features 🧵 3D Rakhi Forge & Thali Builder: Real-time 3D Three.js interactive preview with customizable threads (Gold Mesh, Cyber Neon, Crimson, Crystal), gems, and mithai (Kaju Barfi, Ladoo, Rasbari). 🔐 Shagun Vault & Troll Rewards: Lock gifts or meme sound effects inside a tap-cracking vault. Sound effects include: Paisa Hi Paisa Hoga (/paisa hi paisa hoga.m4a) Broke Brother Arc / Nothing (/nothing.m4a) Default Brother Meme (/brother.m4a) Blessings & Zero Payout (/bless.m4a) 📜 Budget Contract & Shagun Roulette: Non-negotiable signed caps or fair 10-slot wheel of fate. 📸 Instagram Story Card Exporter: Generates a downloadable 1080×1920 high-res Story Card canvas with branding (anithor bond, tagline, and @susantgamerz tag reminder). 🎵 Single-Channel Audio System: Auto-playing background music with one-tap mute control (🎵 / 🔇) and automatic pause/resume during meme sound playback. 🇳🇵 NPR Currency Formatting: Native Nepalese Rupee (Rs.) shagun calculations and QR payment upload option. 🛠️ Tech Stack Core: React 18, TypeScript, Vite 3D Engine: Three.js, @react-three /fiber, @react-three /drei Styling: Tailwind CSS & Vanilla CSS Design Tokens Encryption: AES-GCM & Web Crypto API (deflate-raw compression) Audio Engine: HTML5 Audio API with pause/resume synchronization...
|
1793728313.3473556
|
1794592313.3473556
|
|
56605
|
My own site! by @naman2022s | Stardance
|
naman2022s
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @naman2022s | Stardance
|
1793393311.7011073
|
1793998111.7011073
|
|
56606
|
APEX by @Aman-Raj-08 | Stardance
|
Aman-Raj-08
|
0
|
6.22
|
0
|
[]
|
[{"post_id": 61383, "ts": "202 [{"post_id": 61383, "ts": "2026-09-04T08:29:27Z", "hours": 3.1044, "text": "Added individual engine sounds for each car and bike.Clicking START ENGINE plays the selected vehicle’s engine sound. And you can search thrugh this web page. ALMOST READY!!"}, {"post_id": 59629, "ts": "2026-09-01T15:26:52Z", "hours": 0.9811, "text": "Added the RPM and SPEED on the display for car enthusiast"}, {"post_id": 58680, "ts": "2026-08-31T05:52:31Z", "hours": 1.0253, "text": "Now You can change the Car and Bike details"}, {"post_id": 58654, "ts": "2026-08-31T04:28:26Z", "hours": 0.6469, "text": "Style the page with CSS"}, {"post_id": 58634, "ts": "2026-08-31T03:46:46Z", "hours": 0.4628, "text": "Written the HTML Part"}]...
|
Title: APEX by @Aman-Raj-08 | Stardance
Devlogs:
Title: APEX by @Aman-Raj-08 | Stardance
Devlogs:
Written the HTML Part
Style the page with CSS
Now You can change the Car and Bike details
Added the RPM and SPEED on the display for car enthusiast
Added individual engine sounds for each car and bike.Clicking START ENGINE plays the selected vehicle’s engine sound. And you can search thrugh this web page. ALMOST READY!!...
|
1793393313.523045
|
1793998113.523045
|
|
56607
|
maxima-minima calculator by @R10 | Stardance
|
R10
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: maxima-minima calculator by @R10 | Stardanc Title: maxima-minima calculator by @R10 | Stardance...
|
1793393317.1463852
|
1793998117.1463852
|
|
56608
|
Pranay by @Pranay_95 | Stardance
|
Pranay_95
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pranay by @Pranay_95 | Stardance
|
1793393318.0291553
|
1793998118.0291553
|
|
56609
|
My first slack bot! by @ShoeShiner | Stardance
|
ShoeShiner
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My first slack bot! by @ShoeShiner | Starda Title: My first slack bot! by @ShoeShiner | Stardance...
|
1793393319.9462347
|
1793998119.9462347
|
|
56610
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764104.0410528
|
1794628104.0410528
|
|
56611
|
Frictionless by @AlbertYe | Stardance
|
AlbertYe
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Frictionless by @AlbertYe | Stardance
|
1793393321.7561104
|
1793998121.7561104
|
|
56612
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764106.6985362
|
1794628106.6985362
|
|
56613
|
InstaFix by @lazerkat | Stardance
|
lazerkat
|
0
|
3.73
|
0
|
[]
|
[{"post_id": 61961, "ts": "202 [{"post_id": 61961, "ts": "2026-09-05T04:36:48Z", "hours": 0.4311, "text": "Devlog #4! Used a color palette generator to make it look really nice and formal"}, {"post_id": 61373, "ts": "2026-09-04T07:53:05Z", "hours": 0.8258, "text": "Devlog #3! I worked on the styling.. might change it"}, {"post_id": 60053, "ts": "2026-09-02T05:06:55Z", "hours": 1.1547, "text": "Devlog #2!!! Added even more options yippee and now i can almost fix a slow pc"}, {"post_id": 59176, "ts": "2026-08-31T20:17:41Z", "hours": 1.3197, "text": "Devlog #1! I started on some of the options to help people!"}]...
|
Title: InstaFix by @lazerkat | Stardance
Devlogs: Title: InstaFix by @lazerkat | Stardance
Devlogs:
Devlog #1! I started on some of the options to help people!
Devlog #2!!! Added even more options yippee and now i can almost fix a slow pc
Devlog #3! I worked on the styling.. might change it
Devlog #4! Used a color palette generator to make it look really nice and formal...
|
1793393327.141981
|
1793998127.141981
|
|
56614
|
Test 1 by @najjaralexis | Stardance
|
najjaralexis
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Test 1 by @najjaralexis | Stardance
|
1793393329.1479304
|
1793998129.1479304
|
|
56615
|
Simple Hackpad! by @loopy | Stardance
|
loopy
|
0
|
4.07
|
0
|
[]
|
[{"post_id": 74934, "ts": "202 [{"post_id": 74934, "ts": "2026-09-28T16:56:28Z", "hours": 2.1003, "text": "Finished my Case!"}, {"post_id": 72501, "ts": "2026-09-23T02:43:56Z", "hours": 0.9503, "text": "Started building my case, and am now in the process of replicating my pcb inside Fusion."}, {"post_id": 69482, "ts": "2026-09-17T04:30:31Z", "hours": 1.0175, "text": "I finished making the schematic and PCB on Kicad!"}]...
|
Title: Simple Hackpad! by @loopy | Stardance
Devl Title: Simple Hackpad! by @loopy | Stardance
Devlogs:
I finished making the schematic and PCB on Kicad!
Started building my case, and am now in the process of replicating my pcb inside Fusion.
Finished my Case!...
|
1793393332.4761684
|
1793998132.4761684
|
|
56616
|
CAPSTONE by @The_Mandalorian | Stardance
|
The_Mandalorian
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: CAPSTONE by @The_Mandalorian | Stardance
|
1793393334.3662515
|
1793998134.3662515
|
|
56617
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764107.5831635
|
1794628107.5831635
|
|
56618
|
Birthdau special by @Kantarajluitel | Stardance
|
Kantarajluitel
|
1
|
4.13
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T04:46:47Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "I just made roasting custom photo and text 3d birthday musem", "repo": "https://github.com/susantedit/birthday-special", "demo": "https://birthday-paarty.netlify.app/"}]...
|
[{"post_id": 60296, "ts": "202 [{"post_id": 60296, "ts": "2026-09-02T15:53:34Z", "hours": 3.1297, "text": "I’ve completely reworked and elevated the Birthday Memory Museum into a bespoke, interactive 3D virtual exhibition crafted with a warm “Velvet Noir & Polished Brass Atelier” aesthetic. Key Highlights & New Features: Bespoke Visual & Architectural Redesign : Replaced generic styles with a dark velvet and candlelight color palette, frosted brass glassmorphism panels, and classic gallery typography ( Cinzel , Playfair Display , and Caveat cursive). Calibrated volumetric ray beams, soft airborne dust motes, and floor mirror reflections for a cinematic experience. Interactive Polaroid Memory Flip & Reactions : Visitors inspecting framed memories can flip cards to read handwritten vintage postcards on the back with custom timestamps. Added interactive reaction badges ( Love , Cheers , Party , Sparkle , Cake ) that stick to memories with playful animations. Magic Wand Sparklers & Fireworks Celebration : A smooth 60 FPS golden fairy-dust sparkler trail follows the visitor’s cursor and touch gestures. Top-bar fireworks launcher with keyboard shortcut ( F ) to trigger multi-colored aerial bursts. Atmospheric Gallery Mood Controller : Added a dynamic lighting switcher to change the museum ambiance on the fly ( Candlelit Velvet , Starlit Galaxy , Rose Gold , and Vintage Sepia ). Keepsake Souvenir Card Exporter & Grand Finale : Added a 1-click souvenir snapshot generator that renders a framed Polaroid keepsake card of the 3D scene with personalized calligraphy for immediate download. Confetti cannon burst and real microphone candle-blowing interaction at the birthday cake finale. Fluid Multi-Input Scroll & Performance Engine : Responsive navigation supporting smooth mouse wheel increments, mobile swipe touch gestures, trackpad panning, and arrow keys. 3-tier adaptive GPU governor guaranteeing locked 60 FPS across low-end mobile devices and high-end desktop screens. Clean Code & Comprehensive Documentation : Fully rewritten, clean codebase stripped of all AI boilerplate and emojis, accompanied by a detailed README guide for the Studio curator workshop and 1-click Netlify publishing."}, {"post_id": 58659, "ts": "2026-08-31T04:46:11Z", "hours": 1.2589, "text": "🎂 Birthday Memory MuseumTurn someone’s photos into a 3D museum they can walk through on their phone.They open a link. They’re standing in a quiet gallery. As they scroll, photos of the two of you drift past on the walls, each with a little caption. Music plays. At the end of the corridor there’s a birthday cake with candles still lit — and they blow into their phone’s microphone to put them out. Then your letter appears.You build the gift on your computer. You send one link. That’s it.Do I need to know how to code?No. Not one bit.You will type a few lines into a black window. You don’t need to understand them — just copy them exactly as written. If you can follow a recipe, you can do this.You’ll need about 30 minutes the first time.What you need before startingA Windows PC or a MacAn internet connectionThe photos and videos you want to useA song, if you want music (optional)That’s all. You do not need VS Code, or any programmer tools, or a paid account anywhere."}]...
|
Title: Birthdau special by @Kantarajluitel | Stard Title: Birthdau special by @Kantarajluitel | Stardance
Devlogs:
🎂 Birthday Memory MuseumTurn someone’s photos into a 3D museum they can walk through on their phone.They open a link. They’re standing in a quiet gallery. As they scroll, photos of the two of you drift past on the walls, each with a little caption. Music plays. At the end of the corridor there’s a birthday cake with candles still lit — and they blow into their phone’s microphone to put them out. Then your letter appears.You build the gift on your computer. You send one link. That’s it.Do I need to know how to code?No. Not one bit.You will type a few lines into a black window. You don’t need to understand them — just copy them exactly as written. If you can follow a recipe, you can do this.You’ll need about 30 minutes the first time.What you need before startingA Windows PC or a MacAn internet connectionThe photos and videos you want to useA song, if you want music (optional)That’s all. You do not need VS Code, or any programmer tools, or a paid account anywhere.
I’ve completely reworked and elevated the Birthday Memory Museum into a bespoke, interactive 3D virtual exhibition crafted with a warm “Velvet Noir & Polished Brass Atelier” aesthetic. Key Highlights & New Features: Bespoke Visual & Architectural Redesign : Replaced generic styles with a dark velvet and candlelight color palette, frosted brass glassmorphism panels, and classic gallery typography ( Cinzel , Playfair Display , and Caveat cursive). Calibrated volumetric ray beams, soft airborne dust motes, and floor mirror reflections for a cinematic experience. Interactive Polaroid Memory Flip & Reactions : Visitors inspecting framed memories can flip cards to read handwritten vintage postcards on the back with custom timestamps. Added interactive reaction badges ( Love , Cheers , Party , Sparkle , Cake ) that stick to memories with playful animations. Magic Wand Sparklers & Fireworks Celebration : A smooth 60 FPS golden fairy-dust sparkler trail follows the visitor’s cursor and touch gestures. Top-bar fireworks launcher with keyboard shortcut ( F ) to trigger multi-colored aerial bursts. Atmospheric Gallery Mood Controller : Added a dynamic lighting switcher to change the museum ambiance on the fly ( Candlelit Velvet , Starlit Galaxy , Rose Gold , and Vintage Sepia ). Keepsake Souvenir Card Exporter & Grand Finale : Added a 1-click souvenir snapshot generator that renders a framed Polaroid keepsake card of the 3D scene with personalized calligraphy for immediate download. Confetti cannon burst and real microphone candle-blowing interaction at the birthday cake finale. Fluid Multi-Input Scroll & Performance Engine : Responsive navigation supporting smooth mouse wheel increments, mobile swipe touch gestures, trackpad panning, and arrow keys. 3-tier adaptive GPU governor guaranteeing locked 60 FPS across low-end mobile devices and high-end desktop screens. Clean Code & Comprehensive Documentation : Fully rewritten, clean codebase stripped of all AI boilerplate and emojis, accompanied by a detailed README guide for the Studio curator workshop and 1-click Netlify publishing.
Ships:
I just made roasting custom photo and text 3d birthday musem...
|
1793728323.536671
|
1794592323.536671
|
|
56619
|
My very own WebOS by @sarthakparajuly | Stardance
|
sarthakparajuly
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @sarthakparajuly | Sta Title: My very own WebOS by @sarthakparajuly | Stardance...
|
1793393335.240225
|
1793998135.240225
|
|
56620
|
BaKick Bot by @chithirab | Stardance
|
chithirab
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: BaKick Bot by @chithirab | Stardance
|
1793393336.1513548
|
1793998136.1513548
|
|
56621
|
My own site! by @dhwanilshah987 | Stardance
|
dhwanilshah987
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @dhwanilshah987 | Stardance
|
1793393339.7662182
|
1793998139.7662182
|
|
56622
|
DesClock by @suprit | Stardance
|
suprit
|
0
|
3.03
|
0
|
[]
|
[{"post_id": 60077, "ts": "202 [{"post_id": 60077, "ts": "2026-09-02T06:31:47Z", "hours": 1.5836, "text": "So today, I developed the design of the Alarm Clock. I am an absolute beginner to CAD Software, and I know that I designed nothing but trash. However, this was my first attempt in making the hardware. Things were not easy, as I found it difficult to operate the software at first. Anyhow, I completed the design model and it looks like this!"}, {"post_id": 59567, "ts": "2026-09-01T13:41:58Z", "hours": 1.45, "text": "Hey there, I am a new Hardware developer joining you all! Till date, I have only worked with softwares and stuffs, but something today inspired me to look into developing a new Hardware project, and here I am! So I started with the simplest project that was available, an Alarm Clock. I did everything exactly as the guide told me to do. Moreover, during my work, I looked at the guide more than I did the work in order to understand what to do. Today, I developed the PCB Circuit in KiCad. Now, I will apply for funding and start building the first hardware of my career!"}]...
|
Title: DesClock by @suprit | Stardance
Devlogs:
H Title: DesClock by @suprit | Stardance
Devlogs:
Hey there, I am a new Hardware developer joining you all! Till date, I have only worked with softwares and stuffs, but something today inspired me to look into developing a new Hardware project, and here I am! So I started with the simplest project that was available, an Alarm Clock. I did everything exactly as the guide told me to do. Moreover, during my work, I looked at the guide more than I did the work in order to understand what to do. Today, I developed the PCB Circuit in KiCad. Now, I will apply for funding and start building the first hardware of my career!
So today, I developed the design of the Alarm Clock. I am an absolute beginner to CAD Software, and I know that I designed nothing but trash. However, this was my first attempt in making the hardware. Things were not easy, as I found it difficult to operate the software at first. Anyhow, I completed the design model and it looks like this!...
|
1793393341.5946834
|
1793998141.5946834
|
|
56623
|
BharatOS 1.0 by @aviral_dewangan14 | Stardance
|
aviral_dewangan14
|
1
|
24.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T07:59:17Z", "hours": 24.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "🇮🇳 Building BharatOS 1.0 — A Zero-Telemetry Sovereign Web Operating System For the past few weeks, I’ve been obsessed with a single question: What if we reimagined personal computing from the ground up—completely private, culturally rooted, blazing fast, and accessible right inside any modern browser? That vision became BharatOS 1.0. 💡 What I Made BharatOS is a standalone, web-native sovereign operating system built with an ultra-liquid obsidian glass interface. It runs completely client-side in your browser with zero third-party telemetry, featuring: 🤖 Chanakya Sovereign AI Copilot : A built-in offline assistant that controls OS settings (wallpapers, language, volume) and writes kernel/systems code right in front of you. 🎨 Chitram Vector Paint Studio : A canvas drawing and vector tool with multi-brush support and instant PNG exports. 🧮 Aryabhata Scientific & Programmer Suite : Advanced math calculator, Base converter (Hex, Dec, Bin, Oct), and a live 2D Mathematical Function Grapher. 🎵 Sur Sangeet DSP Synthesizer : An 8-channel Web Audio piano with Vedic Solfeggio resonant harmonic presets (396 Hz to 963 Hz). 🌐 Indic Localization Engine : 1-click instant switching between 8 Indian languages (English, हिन्दी, संस्कृतम्, தமிழ், తెలుగు, বাংলা, मराठी, ગુજરાતી). 💻 Indic Code Studio : In-browser IDE with a live code runner and sandboxed compiler. 🧗 What Was Most Challenging? GPU Compositor & Smooth 120 FPS Performance : Initially, layering complex glassmorphism with heavy blurs across multiple floating windows caused frame drops on standard laptops. I completely re-architected the rendering engine to use hardware-accelerated CSS transforms ( translateZ(0) ), backface culling, and lightweight multi-stop translucent obsidian layers, cutting GPU composite overhead by over 70%. Zero-Trust Client-Side Architecture : Ensuring everything—from the Chanakya AI dispatcher to the audio harmonic oscillators and math engines—runs 100% in-memory without relying on external tracking servers or heavy dependencies. Designing a Culturally Rooted, Modern Aesthetic : Balancing Indian sovereign identity (Ashoka Chakra motifs, Vedic Solfeggio soundscapes, regional scripts) with a clean, minimal, Linear/Apple-tier design system that feels futuristic rather than retro. 🏆 What I’m Most Proud Of Instant Zero-Config Web Load : You don’t need to install anything or spin up virtual machines—BharatOS boots in sub-seconds directly on Vercel. The Polish & Micro-Interactions : From the 528 Hz binaural chimes on the lock screen to the live oscilloscope visualizer in Sur Sangeet, every detail was crafted with intention. Privacy by Design : The entire OS is sealed with local cryptographic integrity checks. 🧪 How to Test It (Quick 2-Minute Tour): Unlock the OS : On the lock screen, enter PIN 1234 or click ⚡ QUICK UNLOCK . Talk to Chanakya AI : Click 🤖 Chanakya AI in the top bar and type “Set wallpaper to Ladakh” or “Write IDT in C” . Play Music in Sur Sangeet : Click the 🎵 Sur Sangeet icon on the dock, select the 528 Hz preset , and play a melody on the piano keys. Graph Math Functions in Aryabhata : Open 🧮 Aryabhata , switch to the 2D Grapher tab , and plot functions like Math.sin(x * 2) * Math.cos(x) . Switch Language : Click the language dropdown in the top bar to switch the entire OS to हिन्दी or संस्कृतम् . 🔗 GitHub Repository : https://github.com/AviralDewangan14/bharatos1.0 ✨ Built by Aviral Dewangan", "repo": "https://github.com/AviralDewangan14/bharatos1.0", "demo": "https://bharatos-1-0.vercel.app/"}]...
|
[{"post_id": 58710, "ts": "202 [{"post_id": 58710, "ts": "2026-08-31T07:53:39Z", "hours": 0.2764, "text": "Finally builded the first version of lock screen please give honest and good reviews"}, {"post_id": 58705, "ts": "2026-08-31T07:36:46Z", "hours": 1.1703, "text": "now builded my bharat store where you can manager your apps of bharatos please do not forget to give the best rating"}, {"post_id": 58689, "ts": "2026-08-31T06:23:13Z", "hours": 22.4039, "text": "i have currently made the home screen and file explore and mutliple application of it and it looks stunning please give your reveiws #ship"}]...
|
Title: BharatOS 1.0 by @aviral_dewangan14 | Starda Title: BharatOS 1.0 by @aviral_dewangan14 | Stardance
Devlogs:
i have currently made the home screen and file explore and mutliple application of it and it looks stunning please give your reveiws #ship
now builded my bharat store where you can manager your apps of bharatos please do not forget to give the best rating
Finally builded the first version of lock screen please give honest and good reviews
Ships:
🇮🇳 Building BharatOS 1.0 — A Zero-Telemetry Sovereign Web Operating System For the past few weeks, I’ve been obsessed with a single question: What if we reimagined personal computing from the ground up—completely private, culturally rooted, blazing fast, and accessible right inside any modern browser? That vision became BharatOS 1.0. 💡 What I Made BharatOS is a standalone, web-native sovereign operating system built with an ultra-liquid obsidian glass interface. It runs completely client-side in your browser with zero third-party telemetry, featuring: 🤖 Chanakya Sovereign AI Copilot : A built-in offline assistant that controls OS settings (wallpapers, language, volume) and writes kernel/systems code right in front of you. 🎨 Chitram Vector Paint Studio : A canvas drawing and vector tool with multi-brush support and instant PNG exports. 🧮 Aryabhata Scientific & Programmer Suite : Advanced math calculator, Base converter (Hex, Dec, Bin, Oct), and a live 2D Mathematical Function Grapher. 🎵 Sur Sangeet DSP Synthesizer : An 8-channel Web Audio piano with Vedic Solfeggio resonant harmonic presets (396 Hz to 963 Hz). 🌐 Indic Localization Engine : 1-click instant switching between 8 Indian languages (English, हिन्दी, संस्कृतम्, தமிழ், తెలుగు, বাংলা, मराठी, ગુજરાતી). 💻 Indic Code Studio : In-browser IDE with a live code runner and sandboxed compiler. 🧗 What Was Most Challenging? GPU Compositor & Smooth 120 FPS Performance : Initially, layering complex glassmorphism with heavy blurs across multiple floating windows caused frame drops on standard laptops. I completely re-architected the rendering engine to use hardware-accelerated CSS transforms ( translateZ(0) ), backface culling, and lightweight multi-stop translucent obsidian layers, cutting GPU composite overhead by over 70%. Zero-Trust Client-Side Architecture : Ensuring everything—from the Chanakya AI dispatcher to the audio harmonic oscillators and math engines—runs 100% in-memory without relying on external tracking servers or heavy dependencies. Designing a Culturally Rooted, Modern Aesthetic : Balancing Indian sovereign identity (Ashoka Chakra motifs, Vedic Solfeggio soundscapes, regional scripts) with a clean, minimal, Linear/Apple-tier design system that feels futuristic rather than retro. 🏆 What I’m Most Proud Of Instant Zero-Config Web Load : You don’t need to install anything or spin up virtual machines—BharatOS boots in sub-seconds directly on Vercel. The Polish & Micro-Interactions : From the 528 Hz binaural chimes on the lock screen to the live oscilloscope visualizer in Sur Sangeet, every detail was crafted with intention. Privacy by Design : The entire OS is sealed with local cryptographic integrity checks. 🧪 How to Test It (Quick 2-Minute Tour): Unlock the OS : On the lock screen, enter PIN 1234 or click ⚡ QUICK UNLOCK . Talk to Chanakya AI : Click 🤖 Chanakya AI in the top bar and type “Set wallpaper to Ladakh” or “Write IDT in C” . Play Music in Sur Sangeet : Click the 🎵 Sur Sangeet icon on the dock, select the 528 Hz preset , and play a melody on the piano keys. Graph Math Functions in Aryabhata : Open 🧮 Aryabhata , switch to the 2D Grapher tab , and plot functions like Math.sin(x * 2) * Math.cos(x) . Switch Language : Click the language dropdown in the top bar to switch the entire OS to हिन्दी or संस्कृतम् . 🔗 GitHub Repository : https://github.com/AviralDewangan14/bharatos1.0 ✨ Built by Aviral Dewangan...
|
1793321621.3792984
|
1794185621.3792984
|
|
56624
|
Demngrief by @Shreesay | Stardance
|
Shreesay
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Demngrief by @Shreesay | Stardance
|
1793393345.5205824
|
1793998145.5205824
|
|
56625
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764108.4343147
|
1794628108.4343147
|
|
56626
|
FRS by @ceo_agarwal | Stardance
|
ceo_agarwal
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: FRS by @ceo_agarwal | Stardance
|
1793393349.6474795
|
1793998149.6474795
|
|
56627
|
My Own Site by @lukas_56376 | Stardance
|
lukas_56376
|
1
|
0.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-08-31T06:19:37Z", "hours": 0.0, "multiplier": 1.03, "payout": 0, "blessing": "neutral", "text": "Hello, this is my first project here and also my first website, without major Ai usage, the only AI usage was debugging the CSS, everything else is hand written!", "repo": "https://github.com/Lukas-56376/My-Website---Lukas", "demo": "https://lukas-56376.github.io/My-Website---Lukas/"}]...
|
[{"post_id": 58686, "ts": "202 [{"post_id": 58686, "ts": "2026-08-31T06:19:09Z", "hours": 0.4231, "text": "Heya, just posting this develop, to be able to ship it, sorry."}]...
|
Title: My Own Site by @lukas_56376 | Stardance
De Title: My Own Site by @lukas_56376 | Stardance
Devlogs:
Heya, just posting this develop, to be able to ship it, sorry.
Ships:
Hello, this is my first project here and also my first website, without major Ai usage, the only AI usage was debugging the CSS, everything else is hand written!...
|
1793775001.611228
|
1794639001.611228
|
|
56628
|
Pulse sidequest by @Soujanya | Stardance
|
Soujanya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Pulse sidequest by @Soujanya | Stardance
|
1793393355.2965972
|
1793998155.2965972
|
|
56629
|
web os 1 by @Soujanya | Stardance
|
Soujanya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: web os 1 by @Soujanya | Stardance
|
1793393357.9412017
|
1793998157.9412017
|
|
56630
|
slack bot by @Soujanya | Stardance
|
Soujanya
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: slack bot by @Soujanya | Stardance
|
1793393358.8476932
|
1793998158.8476932
|
|
56631
|
Dashboard Agent by @arushg | Stardance
|
arushg
|
0
|
30.26
|
0
|
[]
|
[{"post_id": 59834, "ts": "202 [{"post_id": 59834, "ts": "2026-09-01T20:12:27Z", "hours": 1.8525, "text": "Added dashboard side panel and wired chat messages to hit agent backend"}, {"post_id": 58683, "ts": "2026-08-31T06:05:13Z", "hours": 28.4108, "text": "Created a mock dashboard and the MCP backend (trust I did a lot more than build this simple dashboard in all that time)"}]...
|
Title: Dashboard Agent by @arushg | Stardance
Dev Title: Dashboard Agent by @arushg | Stardance
Devlogs:
Created a mock dashboard and the MCP backend (trust I did a lot more than build this simple dashboard in all that time)
Added dashboard side panel and wired chat messages to hit agent backend...
|
1793393361.5269732
|
1793998161.5269732
|
|
56632
|
MiSide VR Mod by @Glitchtest | Stardance
|
Glitchtest
|
1
|
14.0
|
0
|
[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-19T06:07:52Z", "hours": 14.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "MiSide VR is a mod which makes MiSide fully playable in VR with full 6DoF support! It’s not perfect, it still has a couple dozen of bugs, a couple of un-implemented interactions, and a lot of polish before it feels fully native, but nonetheless the full game is comfortably playable in VR. Features: Full 6DoF headset and controller tracking. Roomscale movement and physical turning. (WIP) Configurable snap and smooth turning. IK support (WIP) All effects rendered in VR. Minigames playable in VR with controllers. Left-handed mode and height calibration. Work in progress, but most of the game is playable in VR. Download NOW on Nexus Mods or Github.", "repo": "https://github.com/Glitchtest51/MiSide_VR", "demo": "https://www.nexusmods.com/miside/mods/788"}]...
|
[{"post_id": 80893, "ts": "202 [{"post_id": 80893, "ts": "2026-10-19T05:55:01Z", "hours": 8.9533, "text": "Ready to ship! Mod has been posted to Nexus and Github."}, {"post_id": 72451, "ts": "2026-09-23T00:34:20Z", "hours": 1.4383, "text": "MiSide VR - 100% Complete! I have attached a video of the Hetoor minigame, other than this I had to implement a couple interactions (eg filling sleepy Mita’s kettle), but alas, I was able to beat the game! Currently prepping a 0.9 public release!"}, {"post_id": 71529, "ts": "2026-09-21T00:38:43Z", "hours": 1.0478, "text": "MiSide VR - 55% Complete! Implemented the dummy minigame, realistically I believe the mod is 95% playable, I only have to add a handful of more interactions till fully playable!"}, {"post_id": 67128, "ts": "2026-09-13T06:01:04Z", "hours": 1.7319, "text": "MiSide VR - 40% Complete! The mod is fully playable till the end of Cappie so far!"}, {"post_id": 59119, "ts": "2026-08-31T19:04:04Z", "hours": 0.3533, "text": "VRIK Implemented, you can now control the players arms and hold with items."}, {"post_id": 59024, "ts": "2026-08-31T16:39:43Z", "hours": 0.3125, "text": "VR progress video recorded on August 28th. Will record a longer one later, already implemented newer features."}]...
|
Title: MiSide VR Mod by @Glitchtest | Stardance
D Title: MiSide VR Mod by @Glitchtest | Stardance
Devlogs:
VR progress video recorded on August 28th. Will record a longer one later, already implemented newer features.
VRIK Implemented, you can now control the players arms and hold with items.
MiSide VR - 40% Complete! The mod is fully playable till the end of Cappie so far!
MiSide VR - 55% Complete! Implemented the dummy minigame, realistically I believe the mod is 95% playable, I only have to add a handful of more interactions till fully playable!
MiSide VR - 100% Complete! I have attached a video of the Hetoor minigame, other than this I had to implement a couple interactions (eg filling sleepy Mita’s kettle), but alas, I was able to beat the game! Currently prepping a 0.9 public release!
Ready to ship! Mod has been posted to Nexus and Github.
Ships:
MiSide VR is a mod which makes MiSide fully playable in VR with full 6DoF support! It’s not perfect, it still has a couple dozen of bugs, a couple of un-implemented interactions, and a lot of polish before it feels fully native, but nonetheless the full game is comfortably playable in VR. Features: Full 6DoF headset and controller tracking. Roomscale movement and physical turning. (WIP) Configurable snap and smooth turning. IK support (WIP) All effects rendered in VR. Minigames playable in VR with controllers. Left-handed mode and height calibration. Work in progress, but most of the game is playable in VR. Download NOW on Nexus Mods or Github....
|
1794037953.6387296
|
1794124353.6387296
|
|
56633
|
My awesome macropad! by @Faisal | Stardance
|
Faisal
|
0
|
1.98
|
0
|
[]
|
[{"post_id": 59683, "ts": "202 [{"post_id": 59683, "ts": "2026-09-01T16:38:25Z", "hours": 1.35, "text": "Change my design from 3 button to 6 button macropad along with a oled screen , but i was try to make direct wiring but it was really hard and messy to wire thus i took a break and learned about matrix wiring."}, {"post_id": 58949, "ts": "2026-08-31T14:49:38Z", "hours": 0.6333, "text": "I am working on the pcb design and schematic design of the macro pad"}]...
|
Title: My awesome macropad! by @Faisal | Stardance Title: My awesome macropad! by @Faisal | Stardance
Devlogs:
I am working on the pcb design and schematic design of the macro pad
Change my design from 3 button to 6 button macropad along with a oled screen , but i was try to make direct wiring but it was really hard and messy to wire thus i took a break and learned about matrix wiring....
|
1793393367.5545585
|
1793998167.5545585
|
|
56634
|
My very own WebOS by @wh1t3r00t | Stardance
|
wh1t3r00t
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @wh1t3r00t | Stardance
|
1793393370.3734148
|
1793998170.3734148
|
|
56635
|
Mooble by @touniskha | Stardance
|
touniskha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Mooble by @touniskha | Stardance
|
1793393375.2981663
|
1793998175.2981663
|
|
56636
|
My own site! by @joyalkrishantha | Stardance
|
joyalkrishantha
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My own site! by @joyalkrishantha | Stardanc Title: My own site! by @joyalkrishantha | Stardance...
|
1793393378.0058048
|
1793998178.0058048
|
|
56637
|
Keyboard by @ismetvagidzade | Stardance
|
ismetvagidzade
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: Keyboard by @ismetvagidzade | Stardance
|
1793393378.9303598
|
1793998178.9303598
|
|
56638
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764110.1718254
|
1794628110.1718254
|
|
56639
|
bio protecter by @advaithsamadi2 | Stardance
|
advaithsamadi2
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: bio protecter by @advaithsamadi2 | Stardanc Title: bio protecter by @advaithsamadi2 | Stardance...
|
1793393382.4779646
|
1793998182.4779646
|
|
56640
|
My very own WebOS by @niyamiihhh | Stardance
|
niyamiihhh
|
0
|
0.0
|
0
|
[]
|
[]
|
Title: My very own WebOS by @niyamiihhh | Stardanc Title: My very own WebOS by @niyamiihhh | Stardance...
|
1793393383.3651354
|
1793998183.3651354
|
|
56641
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764111.0286746
|
1794628111.0286746
|
|
56642
|
NULL
|
NULL
|
0
|
0.0
|
0
|
[]
|
[]
|
|
1793764111.9113295
|
1794628111.9113295
|
|
56643
|
ThumbBatch by @gauravkhatriweb | Stardance
|
gauravkhatriweb
|
1
|
1.0
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-03T06:15:53Z", "hours": 1.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "🖼️ ThumbBatch Bulk YouTube thumbnails. One click. ThumbBatch is a powerful, lightweight Google Chrome Extension designed for content creators, designers, and archivists who need to quickly grab high-resolution YouTube thumbnails. Whether you need the thumbnail of the video you are currently watching, or want to batch download dozens of thumbnails from a channel page in a single ZIP archive, ThumbBatch has you covered.", "repo": "https://github.com/gauravkhatriweb/ThumbBatch", "demo": "https://thumb-batch.vercel.app/"}]...
|
[{"post_id": 60679, "ts": "202 [{"post_id": 60679, "ts": "2026-09-03T06:13:56Z", "hours": 0.7358, "text": "Devlog — ThumbBatch Landing Page Date: September 3, 2026 Project: ThumbBatch Mission: Hack Club Stardance — Frictionless —## What I BuiltThe extension was done. But nobody would find it, understand it, or trust it without a great landing page. So today I built one — from scratch.The goal: a page that makes a visitor think “why wasn’t this built into Chrome already?” —## Stack- Framework: Next.js 16 (App Router, TypeScript)- Styling: Tailwind CSS v4 ( @theme config)- Animation: Framer Motion- Icons: Lucide React- Components: Radix UI primitives (Accordion, Slot)—## DesignStrict monochrome — near-black background, white text, #737373 gray — with surgical use of YouTube red ( #FF0000 ) as the only accent. Geist font. No fake testimonials. No stock photos. No buzzwords.> The product is simple. The design should say that.—## Sections Built- [x] Sticky glassmorphism navbar- [x] Hero with animated extension popup simulation- [x] “Old Way” — 9-step pain diagram vs 3-step ThumbBatch flow- [x] Features grid (Bulk mode highlighted as key differentiator)- [x] Personas — Creators, Designers, Researchers- [x] How it works — 3 steps- [x] Bulk Mode Showcase — fully interactive : click to select thumbnails, watch real ZIP progress animation- [x] Privacy — 4 trust pillars + open source callout- [x] Pricing — giant $0 , no table, no tiers- [x] Installation guide + simulated Chrome extensions mockup- [x] Technical credibility (Manifest V3, local ZIP, smart fallback)- [x] Open Source — GitHub file tree mockup- [x] FAQ accordion (7 technically accurate answers)- [x] Final CTA + footer- [x] Custom favicon — TB icon with red accent underline- [x] SEO metadata + Open Graph- [x] Production build ✅ — npm run build exits 0 —## Bugs FixedTwo icon import mismatches in lucide-react (version didn’t export Github , BarChart2Off , Infinity ) — swapped for valid alternatives. One Turbopack crash from unescaped quotes inside a string literal in Install.tsx .—## Dev Server bashcd web && npm run dev# → http://localhost:3000 Less software. More solved."}]...
|
Title: ThumbBatch by @gauravkhatriweb | Stardance
Title: ThumbBatch by @gauravkhatriweb | Stardance
Devlogs:
Devlog — ThumbBatch Landing Page Date: September 3, 2026 Project: ThumbBatch Mission: Hack Club Stardance — Frictionless —## What I BuiltThe extension was done. But nobody would find it, understand it, or trust it without a great landing page. So today I built one — from scratch.The goal: a page that makes a visitor think “why wasn’t this built into Chrome already?” —## Stack- Framework: Next.js 16 (App Router, TypeScript)- Styling: Tailwind CSS v4 ( @theme config)- Animation: Framer Motion- Icons: Lucide React- Components: Radix UI primitives (Accordion, Slot)—## DesignStrict monochrome — near-black background, white text, #737373 gray — with surgical use of YouTube red ( #FF0000 ) as the only accent. Geist font. No fake testimonials. No stock photos. No buzzwords.> The product is simple. The design should say that.—## Sections Built- [x] Sticky glassmorphism navbar- [x] Hero with animated extension popup simulation- [x] “Old Way” — 9-step pain diagram vs 3-step ThumbBatch flow- [x] Features grid (Bulk mode highlighted as key differentiator)- [x] Personas — Creators, Designers, Researchers- [x] How it works — 3 steps- [x] Bulk Mode Showcase — fully interactive : click to select thumbnails, watch real ZIP progress animation- [x] Privacy — 4 trust pillars + open source callout- [x] Pricing — giant $0 , no table, no tiers- [x] Installation guide + simulated Chrome extensions mockup- [x] Technical credibility (Manifest V3, local ZIP, smart fallback)- [x] Open Source — GitHub file tree mockup- [x] FAQ accordion (7 technically accurate answers)- [x] Final CTA + footer- [x] Custom favicon — TB icon with red accent underline- [x] SEO metadata + Open Graph- [x] Production build ✅ — npm run build exits 0 —## Bugs FixedTwo icon import mismatches in lucide-react (version didn’t export Github , BarChart2Off , Infinity ) — swapped for valid alternatives. One Turbopack crash from unescaped quotes inside a string literal in Install.tsx .—## Dev Server bashcd web && npm run dev# → http://localhost:3000 Less software. More solved.
Ships:
🖼️ ThumbBatch Bulk YouTube thumbnails. One click. ThumbBatch is a powerful, lightweight Google Chrome Extension designed for content creators, designers, and archivists who need to quickly grab high-resolution YouTube thumbnails. Whether you need the thumbnail of the video you are currently watching, or want to batch download dozens of thumbnails from a channel page in a single ZIP archive, ThumbBatch has you covered....
|
1793998354.4633603
|
1794084754.4633603
|
|
56644
|
स्याउOS by @Kantarajluitel | Stardance
|
Kantarajluitel
|
1
|
22.79
|
0
|
[{"ship_num": 1, "ts": "2026-0 [{"ship_num": 1, "ts": "2026-09-03T02:23:16Z", "hours": 10.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "Project Name: स्याउ OS (Syau OS) Creator: Kantaraj Luitel (Susant) Mission Guidelines Confirmation: Working Webpage with Draggable Windows: Full client-side desktop environment with multi-window support. Windows support 8 direction resizing, dragging, minimize, maximize, and z-index depth stacking. Original & Distinct Design: Custom visual identity combining bilingual typography (Noto Sans Devanagari + Space Grotesk + Inter) with a glassmorphism aesthetic. Features dual Dark and White Light themes, dynamic particle boot sequence with a Web Audio API chime, and canvas-based cursor trail. Devlogs (3+ Included): Embedded native “Devlogs” application inside the OS covering: Devlog 1: Architecture, Windowing Mathematics, and Non-blocking State. Devlog 2: Dual Light/Dark Theme Engine & Bilingual Typography Integration. Devlog 3: Canvas Performance, Responsive Layouts, and Mobile Adaptations. Unique Features Beyond the Guide: Pixel Cat Desktop Pet: Interactive canvas sprite with animation states (walk, idle, sleep, happy, blink) following the cursor. Custom Terminal Shell (syau-sh): Over 20 interactive commands including neofetch, matrix, cowsay, weather, and easter eggs. Embedded Spotify Music Player Hub with curated genres and custom link loader. Spotlight Search (Cmd+K / Ctrl+K), canvas-rendered analog clock widget, and Bikram Sambat date converter. Accessibility: No passwords or authentication walls; all applications and features are immediately accessible to test.", "repo": "https://github.com/susantedit/shayu-OS", "demo": "https://shyau.vercel.app/"}]...
|
[{"post_id": 76018, "ts": "202 [{"post_id": 76018, "ts": "2026-10-02T02:26:52Z", "hours": 1.8689, "text": "I broke down the stylesheet from one big file into clean, modular CSS files per component and app (src/styles/ and component-level CSS files like BaghChal.css, SyauType.css, FocusAudio.css). Removed redundant rules and cleaned up the class structure. Ready for re-review!"}, {"post_id": 72569, "ts": "2026-09-23T07:54:47Z", "hours": 3.9692, "text": "updates 3 feature for web os 2 1Handcrafted Vanilla CSS Window Manager 2Nepali Cultural Tools and Games 3coode editor"}, {"post_id": 67482, "ts": "2026-09-13T16:28:24Z", "hours": 6.3981, "text": "Wasted too much time on this i added nepali things convertor also go check it out cursor i added is just a image that i love and use on my pc always if you feel bad with it you can change it on the site :( sorry for late submission i was quiet busy and done this week now"}, {"post_id": 62576, "ts": "2026-09-06T01:19:07Z", "hours": 0.5533, "text": "UPdated the site in own taste"}, {"post_id": 60139, "ts": "2026-09-02T10:01:27Z", "hours": 8.3356, "text": "Shipped स्याउ OS (Syau OS) v1.3 for the WebOS Jam! 🚀 I wanted to make a web OS that feels alive, developer-friendly, and authentic to Nepal 🇳🇵. Here is what is new in v1.3: What I Built: • Syau Studio — Live in-browser Web IDE (HTML/CSS/JS sandbox with hot-reloading & retro templates) • Meo (स्याउ साथी) — AI OS Copilot (Groq Llama 3.3 / Gemini) + an interactive desktop pixel cat you can pet! • स्याउ Capture Studio — Screen recorder, canvas snip & markup tool, photo booth filters, and Web Audio waveform memo • Hardware Telemetry — Real battery status, power modes, and live Cloudflare DNS ping testing • Dual Theme Engine — Dark Glass & White Light mode + Nepali Bikram Sambat (BS) date converter • 100% Mobile Responsive — Works smoothly on phones, tablets, and desktops! Built with React 19, TypeScript, Vite, Tailwind CSS, Zustand & Framer Motion. Check it out on GitHub: https://github.com/susantedit/shayu-OS"}, {"post_id": 58805, "ts": "2026-08-31T12:01:56Z", "hours": 0.3556, "text": "🚀 Devlog #2: Making स्याउ OS Fully Responsive Across Web, Tablets & Mobile! 💡 The Big Update Simulating a full desktop operating system inside a browser comes with a major challenge: desktop windowing systems are typically built for large monitors and mouse pointers. But we know hackathon judges, contributors, and friends often open projects directly on smartphones, iPads, and split screens . Today, we officially rolled out v1.1.0-responsive , making स्याउ OS (Syau OS) adapt seamlessly across any device while keeping its signature frosted glass aesthetic and fluid Devanagari typography intact! 📱 What We Built & Optimized 1. 🪟 Adaptive Viewport Clamping & Auto-Maximized Windows On small screens (<768px), windows automatically adapt their width ( calc(100vw - 16px) ) and auto-maximize to fit the viewport. Bounding boxes are clamped so window titlebars and close controls never get pushed off-screen. 2. 🌊 Touch-Optimized Floating Dock Dock icons dynamically scale down and adjust spacing on smaller screens. Added smooth horizontal scroll with hidden scrollbars for mobile screens with high app density. Enlarged hitboxes so icons are easy to tap with a finger. 3. ⏱️ Responsive TopBar & Nepali BS Calendar Re-architected TopBar flex priorities: keeps the स्याउ OS brand logo, live Bikram Sambat (२०८३ BS) date widget, and Dark/Light mode switcher cleanly visible without overflowing on narrow screens. 4. 🍱 Fluid Bento Grids Across All Native Apps Creator Profile App (Kantaraj Luitel / Susant) : Bio, certifications, and Buy Me a Coffee button seamlessly collapse into single-column cards on phones. Drive Photo Gallery : 33 photos now arrange into an adaptive responsive masonry grid with touch-friendly lightbox previews. Devlog Viewer & Settings : Left sidebar and detail panes switch to a mobile-friendly view. 🛠️ Tech Stack & Implementation Highlights Framework : React 18 + TypeScript + Vite Styling : Tailored CSS Glassmorphism + Dynamic CSS Variables (Dark & Light White mode) State & Motion : Zustand + Framer Motion (touch drag bounds clamping) Typography : Noto Sans Devanagari 600 ( स्याउ ) + Space Grotesk 700 ( OS ) + Inter 👉 Check it out live and try resizing your browser or opening it on your phone! 🎉"}, {"post_id": 58716, "ts": "2026-08-31T08:04:32Z", "hours": 1.7383, "text": "स्याउ OS is a fast, web-based desktop OS built with React, TypeScript & Framer Motion for Hack Club Stardance. Features a window manager with 4 workspaces, Spotify Hub (Nepali, Bhajan, Phonk playlists), interactive terminal, store apps, devlogs viewer, and dual themes. Created by Kantaraj Luitel (Susant) 🇳🇵."}]...
|
Title: स्याउOS by @Kantarajluitel | Stardance
Dev Title: स्याउOS by @Kantarajluitel | Stardance
Devlogs:
स्याउ OS is a fast, web-based desktop OS built with React, TypeScript & Framer Motion for Hack Club Stardance. Features a window manager with 4 workspaces, Spotify Hub (Nepali, Bhajan, Phonk playlists), interactive terminal, store apps, devlogs viewer, and dual themes. Created by Kantaraj Luitel (Susant) 🇳🇵.
🚀 Devlog #2: Making स्याउ OS Fully Responsive Across Web, Tablets & Mobile! 💡 The Big Update Simulating a full desktop operating system inside a browser comes with a major challenge: desktop windowing systems are typically built for large monitors and mouse pointers. But we know hackathon judges, contributors, and friends often open projects directly on smartphones, iPads, and split screens . Today, we officially rolled out v1.1.0-responsive , making स्याउ OS (Syau OS) adapt seamlessly across any device while keeping its signature frosted glass aesthetic and fluid Devanagari typography intact! 📱 What We Built & Optimized 1. 🪟 Adaptive Viewport Clamping & Auto-Maximized Windows On small screens (<768px), windows automatically adapt their width ( calc(100vw - 16px) ) and auto-maximize to fit the viewport. Bounding boxes are clamped so window titlebars and close controls never get pushed off-screen. 2. 🌊 Touch-Optimized Floating Dock Dock icons dynamically scale down and adjust spacing on smaller screens. Added smooth horizontal scroll with hidden scrollbars for mobile screens with high app density. Enlarged hitboxes so icons are easy to tap with a finger. 3. ⏱️ Responsive TopBar & Nepali BS Calendar Re-architected TopBar flex priorities: keeps the स्याउ OS brand logo, live Bikram Sambat (२०८३ BS) date widget, and Dark/Light mode switcher cleanly visible without overflowing on narrow screens. 4. 🍱 Fluid Bento Grids Across All Native Apps Creator Profile App (Kantaraj Luitel / Susant) : Bio, certifications, and Buy Me a Coffee button seamlessly collapse into single-column cards on phones. Drive Photo Gallery : 33 photos now arrange into an adaptive responsive masonry grid with touch-friendly lightbox previews. Devlog Viewer & Settings : Left sidebar and detail panes switch to a mobile-friendly view. 🛠️ Tech Stack & Implementation Highlights Framework : React 18 + TypeScript + Vite Styling : Tailored CSS Glassmorphism + Dynamic CSS Variables (Dark & Light White mode) State & Motion : Zustand + Framer Motion (touch drag bounds clamping) Typography : Noto Sans Devanagari 600 ( स्याउ ) + Space Grotesk 700 ( OS ) + Inter 👉 Check it out live and try resizing your browser or opening it on your phone! 🎉
Shipped स्याउ OS (Syau OS) v1.3 for the WebOS Jam! 🚀 I wanted to make a web OS that feels alive, developer-friendly, and authentic to Nepal 🇳🇵. Here is what is new in v1.3: What I Built: • Syau Studio — Live in-browser Web IDE (HTML/CSS/JS sandbox with hot-reloading & retro templates) • Meo (स्याउ साथी) — AI OS Copilot (Groq Llama 3.3 / Gemini) + an interactive desktop pixel cat you can pet! • स्याउ Capture Studio — Screen recorder, canvas snip & markup tool, photo booth filters, and Web Audio waveform memo • Hardware Telemetry — Real battery status, power modes, and live Cloudflare DNS ping testing • Dual Theme Engine — Dark Glass & White Light mode + Nepali Bikram Sambat (BS) date converter • 100% Mobile Responsive — Works smoothly on phones, tablets, and desktops! Built with React 19, TypeScript, Vite, Tailwind CSS, Zustand & Framer Motion. Check it out on GitHub: https://github.com/susantedit/shayu-OS
UPdated the site in own taste
Wasted too much time on this i added nepali things convertor also go check it out cursor i added is just a image that i love and use on my pc always if you feel bad with it you can change it on the site :( sorry for late submission i was quiet busy and done this week now
updates 3 feature for web os 2 1Handcrafted Vanilla CSS Window Manager 2Nepali Cultural Tools and Games 3coode editor
I broke down the stylesheet from one big file into clean, modular CSS files per component and app (src/styles/ and component-level CSS files like BaghChal.css, SyauType.css, FocusAudio.css). Removed redundant rules and cleaned up the class structure. Ready for re-review!
Ships:
Project Name: स्याउ OS (Syau OS) Creator: Kantaraj Luitel (Susant) Mission Guidelines Confirmation: Working Webpage with Draggable Windows: Full client-side desktop environment with multi-window support. Windows support 8 direction resizing, dragging, minimize, maximize, and z-index depth stacking. Original & Distinct Design: Custom visual identity combining bilingual typography (Noto Sans Devanagari + Space Grotesk + Inter) with a glassmorphism aesthetic. Features dual Dark and White Light themes, dynamic particle boot sequence with a Web Audio API chime, and canvas-based cursor trail. Devlogs (3+ Included): Embedded native “Devlogs” application inside the OS covering: Devlog 1: Architecture, Windowing Mathematics, and Non-blocking State. Devlog 2: Dual Light/Dark Theme Engine & Bilingual Typography Integration. Devlog 3: Canvas Performance, Responsive Layouts, and Mobile Adaptations. Unique Features Beyond the Guide: Pixel Cat Desktop Pet: Interactive canvas sprite with animation states (walk, idle, sleep, happy, blink) following the cursor. Custom Terminal Shell (syau-sh): Over 20 interactive commands including neofetch, matrix, cowsay, weather, and easter eggs. Embedded Spotify Music Player Hub with curated genres and custom link loader. Spotlight Search (Cmd+K / Ctrl+K), canvas-rendered analog clock widget, and Bikram Sambat date converter. Accessibility: No passwords or authentication walls; all applications and features are immediately accessible to test....
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1793728354.3992772
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1794592354.3992772
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56645
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My first slack bot! by @ropinow534 | Stardance
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ropinow534
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0
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0.0
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0
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[]
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Title: My first slack bot! by @ropinow534 | Starda Title: My first slack bot! by @ropinow534 | Stardance...
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1793876037.7971141
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1794740037.7971141
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56646
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NULL
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NULL
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1793764117.587201
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1794628117.587201
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56647
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My awesome macropad! by @SHYRX | Stardance
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SHYRX
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0
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0.0
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0
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[]
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[]
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Title: My awesome macropad! by @SHYRX | Stardance
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1793393398.2435894
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1793998198.2435894
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56648
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My own site! by @Musta | Stardance
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Musta
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0.0
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[]
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[]
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Title: My own site! by @Musta | Stardance
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1793393400.4784153
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1793998200.4784153
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56649
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Budapest-Metro by @Axwabo | Stardance
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Axwabo
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1
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17.0
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0
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[{"ship_num": 1, "ts": "2026-1 [{"ship_num": 1, "ts": "2026-10-25T14:20:13Z", "hours": 17.0, "multiplier": null, "payout": 0, "blessing": "neutral", "text": "This is a Unity game-ish-idle-something aiming to replicate the Budapest subway/metro network, now with 2 lines instead of just one I didn’t have time to add escalator transfers between the two lines nor scene loading, I’ll get around to implementing those sometime later :3 Updated project I’ve shipped this project to another program before, these are the things I added during Stardance: Added a line picker that lets you choose whether to start on M3 on M4 Fixed onboard displays not showing the destination properly Added another carriage house track (now 6 tracks) for line M4 (hopefully this fixes service coverage) M3 Built (added) the M3 line & Fehér út carriage house with 8 tracks (this took up most of the time) Vehicles are recolored M4 assemblies for now Created new station signs for the line Difficulties I had to refactor station displays a bit to accommodate for the new layout, but it was more of a mental challenge to get myself to do it, all I needed to change was: a new flag to skip previous stops direction setter to flip the arrow A bunch of time was spent debugging why the new M3 carriage house turnouts were wrong, the vehicles were going on the wrong tracks (i forgot to assign one turnout configuration 😭) I tried to fix the web build, turns out that the PC renderer has a feature that isn’t supported in browsers, even though the mobile renderer (which is used for the web) has that feature off It still doesn’t work, idk how hosting the web version locally worked last time on my PC", "repo": "https://github.com/Axwabo/Budapest-Metro", "demo": "https://github.com/Axwabo/Budapest-Metro/releases/tag/v1.0.0"}]...
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[{"post_id": 62498, "ts": "202 [{"post_id": 62498, "ts": "2026-09-05T21:52:13Z", "hours": 2.1903, "text": "last devlog, ship time soon here is the final line from Kőbánya-Kispest to Újpest-központ! i hadn’t chosen the best starting time for this as right now midnight overflow is not handled properly lol so yeah, i’ve built the remaining tracks ( Deák Ferenc tér <> Újpest-központ ) which are pretty much half the line, as well as the Újpest-központ reversing sidings i had misconfigured a switch at the latter siding, so one of the assemblies just hit you in the face on the wrong track added a relation picker to the main menu, so you can pick which line to travel on i didn’t have time for escalators unfortunately made doors white and added the secondary beep sound for a bit more M3 resemblance oh btw, i’ve managed to fix the WebGL build! back in the day, SSAO (screen-space ambient occlusion) annoyed me in SpaceTransit , but i had forgotten how to turn it off now i’ve found it… it wasn’t enabled in the mobile renderer (which gets used on the web) but it was on for PC… so i removed it from both, and now everything renders in your browser! you’re gonna need a decent GPU to run this though :3"}, {"post_id": 62411, "ts": "2026-09-05T19:07:53Z", "hours": 2.2908, "text": "final stretch up next!! carriage house & Kőbánya-Kispest reversing siding area are DONE (just like i am) the video shows a wrong turnout (switch) configuration, the lines were flipped because the curve is so curvy that the left state looked like the right state fun fact: the bug about the onboard display’s destination was already present in the previously released version, i typed Description for the binding path instea of Destination :facepawm: 8 vehicles are most definitely not gonna be enough xd added a relation picker to the main menu… it’s not perfect but it lets you choose lol"}, {"post_id": 62228, "ts": "2026-09-05T14:18:01Z", "hours": 0.94, "text": "Kőbánya-Kispest reversing sidings done though they don’t work because the carriage house has not been built yet dw, i fixed the overpass height i’ve also connected Kálvin tér & Deák Ferenc tér , luckily it was pretty simple geometry ngl i kinda forgor how to use the components i had made back in the day, had to check M4 xd"}, {"post_id": 62179, "ts": "2026-09-05T13:16:26Z", "hours": 1.5111, "text": "done with tunnels for now some parts required multiple segments of different widths, but that’s fine i created splines about halfway between the tracks which housed the floors and ceilings where two “half” tunnels needed to be connected most of these were easy, i could just offset the spline by X amount some required more work (e.g. Nagyvárad tér <> Semmelweis Klinikák ) for Határ út > Kőbánya-Kispest i added support for the tracks so they don’t just float lol added blocks, pillars and station name signs to middle-platform stations oh, foreshadowing was definitely there in the previous devlog some track connections (next property) were not assigned or impropely assigned, so i had to double click each one to make sure that the next track is set to the correct one replacing the middle-platform station prefab might have messed with it, too the video showcases the currently working track refactored the station ID cache to group by relation added two new station IDs (stations not yet placed) filled out transfers for M3 stops"}, {"post_id": 62106, "ts": "2026-09-05T11:08:29Z", "hours": 1.7553, "text": "i’m gonna tweak out after making tunnels the shape tracks are just so cooked in some plaes, idk who designed this IRL (they probably had a reason to do it like this, but i wasn’t alive during those times lol) fully connected Kálvin tér > Kőbánya-Kispest (the other direction) quickly made some cube-like tunnels for M3 in blender i’ll have to fill in the gaps in some places, the 2nd image shows that only one half of the tunnel is there (there will be a separate floor and ceiling “tunnel” that connects the left and right pieces) the last image is the completed line Kőbánya-Kispest <-> Kálvin tér (gotta test track continuity later) the 3rd image shows a goofy ahh descent as i was beginning to adjust elevation polished up some stations, double platform stations now have signs also connected the two platforms of KöKi"}, {"post_id": 62049, "ts": "2026-09-05T08:45:47Z", "hours": 1.8639, "text": "lock in average unity moments as you can see on the first image and the video i think the attachment limit is 4 which is sad i’ve “modeled” Határ út in a way that vaguely resembles the actual station, which includes a high overpass and a ramp the second image shows me checking if the assembly fits under the overpass… not the best amount of headroom but i don’t got a lot of time lol designed the arrival display for M3 luckily i didn’t have to write a second component to handle this, i just added the properties NextMinutes NextSeconds Double Double controls whether to show two lines the display should show --:-- if there are no routes within the next 30 minutes i had a skill issue trying to figure out how to get the next route: i didn’t add extra time so it would detect the next one i set the second line’s text to the time based on the first route added station name only signs too, i extracted a superclass from the renderer component luckily i had written the code in a way that i could just extract a method that does extra logic for the detailed station sign (see the previous devlog)"}, {"post_id": 61987, "ts": "2026-09-05T05:56:10Z", "hours": 3.1967, "text": "a recent system upgrade broke unity hub, now it doesn’t show in the system tray (so i can’t fully close it ) anyways, i’ve connected the line from Kőbánya-Kispest to Kálvin tér (one direction only for now) fixed elevation betwen KöKi & Határ út , data taken from Google Earth (the track goes underground near the entrance) also added tunnels, though i’ll have to rework the tunnel model between stations that have their tracks next to each other (the current models would overlap) i recorded the video before creating the station sign, so that’s why it’s missing i assume that the direction shows -> Keleti pályaudvar because that’s the placeholder, and i’d forgotten to assign the relation for station IDs spent a bunch of time designing the M3 station sign the lack of relation assignment caused the sign to throw an exception, but that was a quick fix the 1st image (excluding the video) shows when i reused the material for M4, since signs there are tiled 4 times progress on the 2nd image, some styles from M4 messed with the M3 one, so i moved those declarations to a separate stylesheet the last image will probably be the final design still gotta add name-only signs gotta ship before the end of today because i’m turning 19 tomorrow"}, {"post_id": 61001, "ts": "2026-09-03T18:13:15Z", "hours": 2.6564, "text": "started work on the M3 line i lapsed about 1h 15 mins: half an hour for screenshotting overpass turbo and stitching together map pieces in photopea (i should’ve expanded the canvas first to help arrange images when importing them, but i just slapped them into the same position, and suffered the consequences xd) 48 minutes (does not include recording) for chopping up & exporting voicelines for metro line M3, some lines needed more editing because i forgor to record a few sections (e.g. “doors open on the right” at some stations in the opposite direction, i didn’t take the time to record all - 2 stops twice) the image on the right shows the final audacity project the left screenshot shows a steep descent into madness that is not supposed to be like that lol i haven’t modeled the carriages for this line yet, so it’s just a recoroled M4 assembly for now i’ve placed the stations from Kőbánya-Kispest to Kálvin tér which covers a little under half of the line the connection from KöKi to Határ út is very basic, i’ve only connected two nodes for the track, and somehow managed to leave the second node at Y = 0 gonna have to split that section into multiple segments because the mesh library i’m using is not happy about it on the right side of the left image you can see the future tracks for the carriage house, but i’ll only be building half of it (just look at the horrors) i really hope that 8 assemblies will be enough to fulfill the line’s needs (Sunday timetable), probably wishful sinking though at some point i’ll have to make escalators to connect the two lines dynamic loading of scenes when you approach the station alternative solution if i don’t have time: no transfer between the two lines (sad emoji)"}, {"post_id": 59727, "ts": "2026-09-01T17:33:05Z", "hours": 0.8522, "text": "continuing a project i started outside of Stardance this project is a somewhat-accurate recreation of the Budapest subway system, i’ll be building metro line M3 during Stardance took quite a while, but i’ve added a 6th track (track 3) to the Kelenföld carriage house (this is for M4) had to split up the house entry track to add a second turnout, but i forgot to change the switch to account for this, so the assembly rolled onto the left track (vewy scawy) to be able to test it easier, i added a simple “Dispatch” context menu that can be used in the Unity editor (it ignores the maximum dispatch time) experimented with secondary beeps for M3, gonna have to revert them on these prefabs lol"}]...
|
Title: Budapest-Metro by @Axwabo | Stardance
Devl Title: Budapest-Metro by @Axwabo | Stardance
Devlogs:
continuing a project i started outside of Stardance this project is a somewhat-accurate recreation of the Budapest subway system, i’ll be building metro line M3 during Stardance took quite a while, but i’ve added a 6th track (track 3) to the Kelenföld carriage house (this is for M4) had to split up the house entry track to add a second turnout, but i forgot to change the switch to account for this, so the assembly rolled onto the left track (vewy scawy) to be able to test it easier, i added a simple “Dispatch” context menu that can be used in the Unity editor (it ignores the maximum dispatch time) experimented with secondary beeps for M3, gonna have to revert them on these prefabs lol
started work on the M3 line i lapsed about 1h 15 mins: half an hour for screenshotting overpass turbo and stitching together map pieces in photopea (i should’ve expanded the canvas first to help arrange images when importing them, but i just slapped them into the same position, and suffered the consequences xd) 48 minutes (does not include recording) for chopping up & exporting voicelines for metro line M3, some lines needed more editing because i forgor to record a few sections (e.g. “doors open on the right” at some stations in the opposite direction, i didn’t take the time to record all - 2 stops twice) the image on the right shows the final audacity project the left screenshot shows a steep descent into madness that is not supposed to be like that lol i haven’t modeled the carriages for this line yet, so it’s just a recoroled M4 assembly for now i’ve placed the stations from Kőbánya-Kispest to Kálvin tér which covers a little under half of the line the connection from KöKi to Határ út is very basic, i’ve only connected two nodes for the track, and somehow managed to leave the second node at Y = 0 gonna have to split that section into multiple segments because the mesh library i’m using is not happy about it on the right side of the left image you can see the future tracks for the carriage house, but i’ll only be building half of it (just look at the horrors) i really hope that 8 assemblies will be enough to fulfill the line’s needs (Sunday timetable), probably wishful sinking though at some point i’ll have to make escalators to connect the two lines dynamic loading of scenes when you approach the station alternative solution if i don’t have time: no transfer between the two lines (sad emoji)
a recent system upgrade broke unity hub, now it doesn’t show in the system tray (so i can’t fully close it ) anyways, i’ve connected the line from Kőbánya-Kispest to Kálvin tér (one direction only for now) fixed elevation betwen KöKi & Határ út , data taken from Google Earth (the track goes underground near the entrance) also added tunnels, though i’ll have to rework the tunnel model between stations that have their tracks next to each other (the current models would overlap) i recorded the video before creating the station sign, so that’s why it’s missing i assume that the direction shows -> Keleti pályaudvar because that’s the placeholder, and i’d forgotten to assign the relation for station IDs spent a bunch of time designing the M3 station sign the lack of relation assignment caused the sign to throw an exception, but that was a quick fix the 1st image (excluding the video) shows when i reused the material for M4, since signs there are tiled 4 times progress on the 2nd image, some styles from M4 messed with the M3 one, so i moved those declarations to a separate stylesheet the last image will probably be the final design still gotta add name-only signs gotta ship before the end of today because i’m turning 19 tomorrow
lock in average unity moments as you can see on the first image and the video i think the attachment limit is 4 which is sad i’ve “modeled” Határ út in a way that vaguely resembles the actual station, which includes a high overpass and a ramp the second image shows me checking if the assembly fits under the overpass… not the best amount of headroom but i don’t got a lot of time lol designed the arrival display for M3 luckily i didn’t have to write a second component to handle this, i just added the properties NextMinutes NextSeconds Double Double controls whether to show two lines the display should show --:-- if there are no routes within the next 30 minutes i had a skill issue trying to figure out how to get the next route: i didn’t add extra time so it would detect the next one i set the second line’s text to the time based on the first route added station name only signs too, i extracted a superclass from the renderer component luckily i had written the code in a way that i could just extract a method that does extra logic for the detailed station sign (see the previous devlog)
i’m gonna tweak out after making tunnels the shape tracks are just so cooked in some plaes, idk who designed this IRL (they probably had a reason to do it like this, but i wasn’t alive during those times lol) fully connected Kálvin tér > Kőbánya-Kispest (the other direction) quickly made some cube-like tunnels for M3 in blender i’ll have to fill in the gaps in some places, the 2nd image shows that only one half of the tunnel is there (there will be a separate floor and ceiling “tunnel” that connects the left and right pieces) the last image is the completed line Kőbánya-Kispest <-> Kálvin tér (gotta test track continuity later) the 3rd image shows a goofy ahh descent as i was beginning to adjust elevation polished up some stations, double platform stations now have signs also connected the two platforms of KöKi
done with tunnels for now some parts required multiple segments of different widths, but that’s fine i created splines about halfway between the tracks which housed the floors and ceilings where two “half” tunnels needed to be connected most of these were easy, i could just offset the spline by X amount some required more work (e.g. Nagyvárad tér <> Semmelweis Klinikák ) for Határ út > Kőbánya-Kispest i added support for the tracks so they don’t just float lol added blocks, pillars and station name signs to middle-platform stations oh, foreshadowing was definitely there in the previous devlog some track connections (next property) were not assigned or impropely assigned, so i had to double click each one to make sure that the next track is set to the correct one replacing the middle-platform station prefab might have messed with it, too the video showcases the currently working track refactored the station ID cache to group by relation added two new station IDs (stations not yet placed) filled out transfers for M3 stops
Kőbánya-Kispest reversing sidings done though they don’t work because the carriage house has not been built yet dw, i fixed the overpass height i’ve also connected Kálvin tér & Deák Ferenc tér , luckily it was pretty simple geometry ngl i kinda forgor how to use the components i had made back in the day, had to check M4 xd
final stretch up next!! carriage house & Kőbánya-Kispest reversing siding area are DONE (just like i am) the video shows a wrong turnout (switch) configuration, the lines were flipped because the curve is so curvy that the left state looked like the right state fun fact: the bug about the onboard display’s destination was already present in the previously released version, i typed Description for the binding path instea of Destination :facepawm: 8 vehicles are most definitely not gonna be enough xd added a relation picker to the main menu… it’s not perfect but it lets you choose lol
last devlog, ship time soon here is the final line from Kőbánya-Kispest to Újpest-központ! i hadn’t chosen the best starting time for this as right now midnight overflow is not handled properly lol so yeah, i’ve built the remaining tracks ( Deák Ferenc tér <> Újpest-központ ) which are pretty much half the line, as well as the Újpest-központ reversing sidings i had misconfigured a switch at the latter siding, so one of the assemblies just hit you in the face on the wrong track added a relation picker to the main menu, so you can pick which line to travel on i didn’t have time for escalators unfortunately made doors white and added the secondary beep sound for a bit more M3 resemblance oh btw, i’ve managed to fix the WebGL build! back in the day, SSAO (screen-space ambient occlusion) annoyed me in SpaceTransit , but i had forgotten how to turn it off now i’ve found it… it wasn’t enabled in the mobile renderer (which gets used on the web) but it was on for PC… so i removed it from both, and now everything renders in your browser! you’re gonna need a decent GPU to run this though :3
Ships:
This is a Unity game-ish-idle-something aiming to replicate the Budapest subway/metro network, now with 2 lines instead of just one I didn’t have time to add escalator transfers between the two lines nor scene loading, I’ll get around to implementing those sometime later :3 Updated project I’ve shipped this project to another program before, these are the things I added during Stardance: Added a line picker that lets you choose whether to start on M3 on M4 Fixed onboard displays not showing the destination properly Added another carriage house track (now 6 tracks) for line M4 (hopefully this fixes service coverage) M3 Built (added) the M3 line & Fehér út carriage house with 8 tracks (this took up most of the time) Vehicles are recolored M4 assemblies for now Created new station signs for the line Difficulties I had to refactor station displays a bit to accommodate for the new layout, but it was more of a mental challenge to get myself to do it, all I needed to change was: a new flag to skip previous stops direction setter to flip the arrow A bunch of time was spent debugging why the new M3 carriage house turnouts were wrong, the vehicles were going on the wrong tracks (i forgot to assign one turnout configuration 😭) I tried to fix the web build, turns out that the PC renderer has a feature that isn’t supported in browsers, even though the mobile renderer (which is used for the web) has that feature off It still doesn’t work, idk how hosting the web version locally worked last time on my PC...
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1794124107.1414764
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WarioWare Game by @manha_aghariya | Stardance
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manha_aghariya
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Title: WarioWare Game by @manha_aghariya | Stardan Title: WarioWare Game by @manha_aghariya | Stardance...
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OddityWare by @Yukelinlin | Stardance
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Title: OddityWare by @Yukelinlin | Stardance
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1793393696.4339468
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1793998496.4339468
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